[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.55] settings: memory_fit=0, deprecated, was its default: memory_fit_mode takes its own, 0 (Auto), which fits the game to the device (docs/DEPRECATIONS.md) [ 0.55] settings: ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000.ini keeps 1 key this version does not use (memory_fit), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.55] log: written to ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000.log [ 0.55] ScarletNX - Fire Emblem Engage [ 0.55] build: ScarletNX main b0b0ea5 (clang 23.1.4, Linux x86_64) [ 0.55] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.55] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 1.27] fs: the DLC 0100a6301214f001 read from its dump ~/Games/LocalLibrary/Emulation/Eden/DLCs/Fire Emblem Engage [0100A6301214F001][v0][DLC].nsp (0.0 MB) [ 1.27] fs: the DLC 0100a6301214f002 read from its dump ~/Games/LocalLibrary/Emulation/Eden/DLCs/Fire Emblem Engage [0100A6301214F002][v0][DLC].nsp (0.0 MB) [ 1.28] fs: exefs/main.npdm from the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/Cobalt/exefs/main.npdm [ 1.28] fs: exefs/subsdk9 from the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/Cobalt/exefs/subsdk9 [ 1.28] fs: 5 RomFS/ExeFS files mapped for the whole run, 53.5 MB [ 1.28] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 1.28] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 16376 MiB, the process holds 140) [ 1.35] Loaded rtld at 0x8000000 [ 1.41] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/[Level of Detail v2.0.0]/exefs/2.0.0.pchtxt [ 1.41] main patched by the mod's ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000_data/mods/emulator_60FPS_v2.0.0/exefs/Force 60FPS [v2.0.0].pchtxt [ 1.41] Loaded main at 0x8005000 [ 1.42] Loaded subsdk0 at 0xe6b5000 [ 1.42] Loaded subsdk9 at 0xed50000 [ 1.43] Loaded sdk at 0xf0dd000 [ 1.44] symbols: 32347 functions named [ 1.44] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 1.44] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 1.44] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 1.44] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 1.44] hooks: module subsdk9, SDK unknown (its versioned hooks aren't installed) [ 1.44] hooks: module sdk, SDK 12.3.7 [ 1.44] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at f224010 runs diag_abort [ 1.44] hook: memcpy at f6195f0 runs hook_memmove [ 1.44] hook: memmove at f619998 runs hook_memmove [ 1.44] hook: memset at f619c70 runs hook_memset [ 1.44] hooks: 4 of the game's functions run the runtime's handlers [ 1.44] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 1.44] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 1.46] jit: 4 compile threads, 0 pcs of earlier runs queued [ 1.46] npdm: system resource 16 MB, cores f, priorities ffffffff0000000 [ 1.46] acc: 1 user, playing as user 1 [ 1.46] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 1.46] time: the time zone is Etc/GMT+6 (UTC-06) [ 1.46] game: 0100a6301214e000, version 2.0.0 [ 1.46] pl: the Japanese stand-in answers for the console font's private-use characters [ 1.47] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.47] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.48] pl: the Korean stand-in answers for the console font's private-use characters [ 1.48] pl: the extended stand-in answers for the console font's private-use characters [ 1.51] RomFS: built from romfs/ (9680 folders, 206874 files, 15818.5 MB) [ 1.52] game: played with DLC 1, DLC 2 [ 1.74] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 1.74] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 1.74] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 1.75] video: SDL 3.4.18 on wayland [ 2.05] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 2.05] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 2.05] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 2.05] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 2.05] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 2.05] vulkan: graphics descriptor buffers supported, disabled [ 2.05] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 2.05] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 2.05] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 2.05] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2.07] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 2.07] vulkan: render targets at 2.00x [ 2.07] vulkan: pipeline cache loaded (5541 KB) [ 2.07] vulkan: ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshipped is of another build, GPU or driver: started over [ 2.07] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 2.07] renderer: Vulkan [ 2.07] vulkan: ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshaders is of another build or driver: its shaders are translated again and its pipelines made again [ 2.36] vulkan: 825 shaders and 807 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshaders in 283 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshipped [ 2.37] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 2.37] vulkan: the on-screen controls' atlas is 1024x1776 [ 2.42] vulkan: main.ro: 10 shaders found [ 2.42] vulkan: main.ro: 3 vertex, 7 fragment [ 2.47] vulkan: main.ro: 9 new, 1 already done [ 2.47] vulkan: main.ro: 9 translated, 1 already translated, 0 left out, 0 failed [ 2.47] vulkan: 10 shaders found: 9 new, 1 already done [ 2.47] vulkan: 10 programs: 9 translated, 1 already translated, 0 left out, 0 failed [ 2.47] vulkan: the game's own shaders: 9 translated new, 9 in ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/shader_cache/0100A6301214E000.vkshipped, in 113 ms [ 2.85] prepare: 778 ms before the game started (9 shaders translated from its files, 807 of 807 pipelines of earlier runs made), shown in YoRHa's look [ 2.85] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 2.85] kernel: core 0 runs on host CPUs 0 4 8 12 [ 2.88] kernel: core 3 runs on host CPUs 3 7 11 15 [ 3.08] jit: the game changed its code at efac000, compiled into its function from eee8f78: compiled again [ 3.08] jit: the game changed its code at efac000, compiled into its function from eeeb14c: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from eeeeda4: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from eeef484: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from eeef8d4: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from eeef940: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from eef45fc: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from eef85f0: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from ef027f8: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from ef02888: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from ef02b54: compiled again [ 3.09] jit: the game changed its code at efac000, compiled into its function from ef045b8: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef06d98: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef08834: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef08874: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef0b498: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef0d668: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef0da04: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef0e498: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef0e564: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef0e8bc: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef0e8d0: compiled again [ 3.10] jit: the game changed its code at efac000, compiled into its function from ef0fd4c: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef0fd60: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef10528: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef11798: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef11930: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef11e8c: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef12048: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef1232c: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef128fc: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef12bd8: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef1a57c: compiled again [ 3.11] jit: the game changed its code at efac000, compiled into its function from ef1ce74: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1d0ac: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1d264: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1d3b0: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1d434: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1d600: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1d94c: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1da18: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1dc68: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1ddbc: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1df1c: compiled again [ 3.12] jit: the game changed its code at efac000, compiled into its function from ef1dfec: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef1e130: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef22164: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef22f20: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef233e0: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef25468: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef26d28: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef273a0: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef28bf4: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef314a8: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef32754: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef327e4: compiled again [ 3.13] jit: the game changed its code at efac000, compiled into its function from ef349d8: compiled again [ 3.14] jit: the game changed its code at efac000, compiled into its function from ef34d8c: compiled again [ 3.14] jit: the game changed its code at efac000, compiled into its function from ef35924: compiled again [ 3.14] jit: the game changed its code at efac000, compiled into its function from ef3b5bc: compiled again [ 3.14] jit: the game changed its code at efac000, compiled into its function from ef3d1d8: compiled again [ 3.14] jit: the game changed its code at efac000, compiled into its function from ef3e9b0: compiled again [ 3.14] jit: the game changed its code at efac000, compiled into its function from ef40880: compiled again [ 3.14] jit: the game changed its code at efac000, compiled into its function from ef430f8: compiled again [ 3.22] RomFS: reading data.unity3d (3956.6 KB) [ 3.22] RomFS: reading rawsettings (0.1 KB) [ 3.22] RomFS: reading unity default resources (3537.5 KB) [ 4.49] RomFS: reading RuntimeInitializeOnLoads.json (2.2 KB) [ 4.49] RomFS: reading ScriptingAssemblies.json (2.9 KB) [ 4.49] RomFS: reading boot.config (0.1 KB) [ 4.49] kernel: core 1 runs on host CPUs 1 5 9 13 [ 4.51] RomFS: reading global-metadata.dat (11266.6 KB) [ 4.51] RomFS: reading mscorlib.dll-resources.dat (329.7 KB) [ 4.62] kernel: core 2 runs on host CPUs 2 6 10 14 [ 4.77] ldr:ro: mapped NRO at fe28000 (229376 bytes, AOT variants) [ 4.77] ldr:ro: mapped NRO at fe61000 (2478080 bytes, AOT variants) [ 4.78] ldr:ro: mapped NRO at 100bf000 (98304 bytes, AOT variants) [ 4.78] ldr:ro: mapped NRO at 100d8000 (81920 bytes, AOT variants) [ 5.61] nvn: the game's driver answers API 55.8 and GPU code 1.5 to 1.16, 22 items in all from its code [ 5.61] nvn: the game's NVN API 55.8 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 5.61] nvn: device 2f3fd15b0 initialized, flags 0x100 [ 5.61] nvn: window origin upper left [ 5.61] nvn: depth mode near = 0 [ 5.61] nvn: queue 2f3fd45e0 initialized (replay 1) [ 5.61] nvn: sampler pool 2f3fd7958: 2304 descriptors at GPU 400000000 [ 5.61] nvn: texture pool 2f3fd7978: 8448 descriptors at GPU 400012000 [ 5.61] nvn: the first texture of format 0x38 (target 1, 1920x1080) [ 5.61] nvn: window 2f3fe6a90: 3 textures, first 1920x1080 format 0x38, present interval 1 [ 5.61] nvn: window crop 0,0 1920x1080 [ 5.61] nvn: the first texture of format 0x35 (target 1, 1920x1080) [ 5.61] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 5.62] nvn: command buffer 2f3fd7f50 is out of command memory: the game's callback 8a6a898 adds more [ 5.62] nvn: the first texture of format 0x25 (target 1, 4x4) [ 5.62] nvn: the first texture of format 0x1 (target 1, 64x64) [ 5.62] nvn: the first texture of format 0x6 (target 1, 1024x1) [ 5.79] RomFS: reading catalog.bundle (3278.9 KB) [ 5.79] RomFS: reading settings.json (0.8 KB) [ 5.79] RomFS: reading link.xml (59.7 KB) [ 5.80] RomFS: reading Kengen01.webm (7258.9 KB) [ 5.81] RomFS: reading VIB_Noise_W1_FO.bnvib (0.2 KB) [ 5.81] RomFS: reading VIB_Noise_W2.bnvib (0.0 KB) [ 5.81] RomFS: reading VIB_Noise_W2_FO.bnvib (0.2 KB) [ 5.81] RomFS: reading VIB_Noise_lp.bnvib (3.9 KB) [ 5.82] nvn: first present, texture 0 of window 2f3fe6a90 [ 5.83] vulkan: write tracking on (caches skip unchanged memory) [ 5.83] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 7.85] perf: 3.4 frames a second over 5.0 s (17 shown in all) [ 8.72] RomFS: reading teloptitlesdf.bundle (323.7 KB) [ 8.72] RomFS: reading framework.bundle (48.4 KB) [ 8.72] RomFS: reading rootcanvas.bundle (3.5 KB) [ 8.72] RomFS: reading achieve.xml.bundle (14.6 KB) [ 8.72] vulkan: a 2646 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 8.72] RomFS: reading ui_photoappear.shader.bundle (20.2 KB) [ 8.72] RomFS: reading ui_text.shader.bundle (44.1 KB) [ 8.72] RomFS: reading ui_textadd.shader.bundle (41.5 KB) [ 8.72] RomFS: reading systemboldprofilecommentsdf.bundle (7.5 KB) [ 8.72] RomFS: reading systemboldsdf.bundle (7.5 KB) [ 8.72] RomFS: reading systemcnsdf.bundle (6175.8 KB) [ 8.72] RomFS: reading systemjpsdf.bundle (5955.3 KB) [ 8.72] RomFS: reading statussdf.bundle (95.8 KB) [ 8.72] RomFS: reading systemkrsdf.bundle (4859.3 KB) [ 8.72] RomFS: reading systemboldjpsdf.bundle (5832.4 KB) [ 8.72] RomFS: reading helpsdf.bundle (25.8 KB) [ 8.72] RomFS: reading helpboldsdf.bundle (25.8 KB) [ 8.72] RomFS: reading systemsdf.bundle (7.4 KB) [ 8.72] RomFS: reading systemtelopcnsdf.bundle (727.2 KB) [ 8.72] RomFS: reading systemteloptwsdf.bundle (730.7 KB) [ 8.72] RomFS: reading systemtwsdf.bundle (6074.7 KB) [ 8.72] RomFS: reading button_filled.bundle (31.8 KB) [ 8.72] RomFS: reading efficacy.bundle (22.2 KB) [ 8.72] RomFS: reading efficacyoutline.bundle (41.9 KB) [ 8.72] RomFS: reading unitpallettes.bundle (181.9 KB) [ 8.72] RomFS: reading uniticon.bundle (70.8 KB) [ 8.72] RomFS: reading weapon.bundle (16.9 KB) [ 8.72] RomFS: reading common.bundle (374.0 KB) [ 8.72] RomFS: reading weaponoutline.bundle (33.2 KB) [ 8.72] RomFS: reading achievementpopup.bundle (17.3 KB) [ 8.72] RomFS: reading stamp.bundle (6.2 KB) [ 8.72] RomFS: reading helproot.bundle (32.9 KB) [ 8.72] RomFS: reading skip.bundle (19.0 KB) [ 8.72] RomFS: reading help.bundle (9.2 KB) [ 8.72] RomFS: reading itemfullroot.bundle (47.5 KB) [ 8.72] RomFS: reading bg.bundle (12.0 KB) [ 8.72] RomFS: reading bg.bundle (1648.3 KB) [ 8.72] RomFS: reading emblem.bundle (151.4 KB) [ 8.72] RomFS: reading nationalsymbol.bundle (173.4 KB) [ 8.72] RomFS: reading skill.bundle (1141.7 KB) [ 8.72] RomFS: reading uniticonviewerroot.bundle (102.9 KB) [ 8.81] nvn: the first texture of format 0x7d (target 1, 4096x4096) [ 8.81] nvn: the first texture of format 0x87 (target 1, 2048x1024) [ 8.82] RomFS: reading godsymbolengrave.bundle (21.0 KB) [ 8.84] RomFS: reading frmcontenttitle.bundle (19.7 KB) [ 8.87] RomFS: reading talkjpsdf.bundle (5875.4 KB) [ 8.87] RomFS: reading configroot.bundle (49.2 KB) [ 8.93] RomFS: reading Scene32.webm (2985.8 KB) [ 8.93] RomFS: reading VIB_CombatIn_Normal.bnvib (0.2 KB) [ 8.93] RomFS: reading VIB_Decide.bnvib (0.0 KB) [ 8.93] RomFS: reading VIB_DecideBig.bnvib (0.2 KB) [ 8.93] RomFS: reading VIB_Noise_100.bnvib (0.1 KB) [ 8.93] RomFS: reading VIB_Noise_100_FO.bnvib (0.3 KB) [ 8.93] RomFS: reading VIB_Noise_25.bnvib (0.0 KB) [ 8.93] RomFS: reading VIB_Noise_25_FO.bnvib (0.2 KB) [ 8.93] RomFS: reading VIB_Noise_50.bnvib (0.1 KB) [ 8.93] RomFS: reading VIB_Noise_50_FO.bnvib (0.2 KB) [ 8.93] RomFS: reading VIB_Noise_Swoosh1.bnvib (3.1 KB) [ 8.93] RomFS: reading VIB_Noise_Swoosh2.bnvib (3.1 KB) [ 8.93] RomFS: reading VIB_Noise_Swoosh3.bnvib (3.1 KB) [ 8.93] RomFS: reading VIB_Noise_W1.bnvib (0.0 KB) [ 8.94] aoc: add-on content 1 (0100a6301214f001) installed [ 8.94] aoc: add-on content 2 (0100a6301214f002) installed [ 9.41] RomFS: reading skill.bytes.bundle (26.2 KB) [ 9.41] RomFS: reading sortie.bytes.bundle (5.2 KB) [ 9.41] RomFS: reading system.bytes.bundle (10.7 KB) [ 9.42] RomFS: reading tutorial.bytes.bundle (35.0 KB) [ 9.52] RomFS: reading skill.bytes.bundle (13.3 KB) [ 9.52] RomFS: reading sortie.bytes.bundle (3.5 KB) [ 9.52] RomFS: reading system.bytes.bundle (6.4 KB) [ 9.52] RomFS: reading tutorial.bytes.bundle (10.9 KB) [ 9.52] RomFS: reading skill.bytes.bundle (13.2 KB) [ 9.52] RomFS: reading sortie.bytes.bundle (3.5 KB) [ 9.52] RomFS: reading system.bytes.bundle (6.4 KB) [ 9.52] RomFS: reading tutorial.bytes.bundle (10.9 KB) [ 9.52] RomFS: reading g005.bytes.bundle (5.2 KB) [ 9.52] RomFS: reading g006.bytes.bundle (7.0 KB) [ 9.52] RomFS: reading g007.bytes.bundle (5.0 KB) [ 9.52] RomFS: reading gamedata.bytes.bundle (10.6 KB) [ 9.52] RomFS: reading gr_byleth.bytes.bundle (20.0 KB) [ 9.53] RomFS: reading g006.bytes.bundle (2.3 KB) [ 9.53] RomFS: reading g007.bytes.bundle (1.9 KB) [ 9.53] RomFS: reading gamedata.bytes.bundle (6.1 KB) [ 9.53] RomFS: reading gr_byleth.bytes.bundle (5.0 KB) [ 9.53] RomFS: reading gr_byleth_ex.bytes.bundle (1.8 KB) [ 9.53] RomFS: reading g005.bytes.bundle (4.0 KB) [ 9.53] RomFS: reading g006.bytes.bundle (4.7 KB) [ 9.53] RomFS: reading g007.bytes.bundle (4.6 KB) [ 9.53] RomFS: reading gamedata.bytes.bundle (6.1 KB) [ 9.53] RomFS: reading gr_byleth.bytes.bundle (11.7 KB) [ 9.53] RomFS: reading gr_byleth_ex.bytes.bundle (3.5 KB) [ 9.53] RomFS: reading gr_camilla.bytes.bundle (13.1 KB) [ 9.53] RomFS: reading patch3.bytes.bundle (13.4 KB) [ 9.53] RomFS: reading person.bytes.bundle (15.3 KB) [ 9.53] RomFS: reading profilecard.bytes.bundle (15.0 KB) [ 9.54] RomFS: reading patch2.bytes.bundle (5.5 KB) [ 9.54] RomFS: reading patch3.bytes.bundle (5.6 KB) [ 9.54] RomFS: reading person.bytes.bundle (6.1 KB) [ 9.54] RomFS: reading profilecard.bytes.bundle (9.6 KB) [ 9.55] RomFS: reading patch3.bytes.bundle (5.6 KB) [ 9.55] RomFS: reading person.bytes.bundle (6.1 KB) [ 9.55] RomFS: reading profilecard.bytes.bundle (9.6 KB) [ 9.55] RomFS: reading item.bytes.bundle (23.1 KB) [ 9.55] RomFS: reading job.bytes.bundle (7.1 KB) [ 9.55] RomFS: reading kizunaresult.bytes.bundle (89.2 KB) [ 9.55] RomFS: reading hubdinner_ex.bytes.bundle (2.2 KB) [ 9.55] RomFS: reading hubstory.bytes.bundle (3.0 KB) [ 9.55] RomFS: reading item.bytes.bundle (10.7 KB) [ 9.55] RomFS: reading job.bytes.bundle (3.2 KB) [ 9.55] RomFS: reading kizunaresult.bytes.bundle (18.1 KB) [ 9.55] RomFS: reading hubdinner_ex.bytes.bundle (2.0 KB) [ 9.55] RomFS: reading hubstory.bytes.bundle (2.7 KB) [ 9.55] RomFS: reading item.bytes.bundle (10.7 KB) [ 9.55] RomFS: reading job.bytes.bundle (3.2 KB) [ 9.55] RomFS: reading kizunaresult.bytes.bundle (15.5 KB) [ 9.56] RomFS: reading hubdinner.bytes.bundle (21.0 KB) [ 9.56] RomFS: reading hubdinner_ex.bytes.bundle (4.7 KB) [ 9.56] RomFS: reading hubstory.bytes.bundle (10.0 KB) [ 9.58] RomFS: reading s014.bytes.bundle (4.7 KB) [ 9.58] RomFS: reading s015.bytes.bundle (4.5 KB) [ 9.58] RomFS: reading savedata.bytes.bundle (3.1 KB) [ 9.58] RomFS: reading scenario.bytes.bundle (1.2 KB) [ 9.60] RomFS: reading s010.bytes.bundle (1.8 KB) [ 9.60] RomFS: reading s011.bytes.bundle (1.8 KB) [ 9.60] RomFS: reading s012.bytes.bundle (1.9 KB) [ 9.60] RomFS: reading s013.bytes.bundle (1.9 KB) [ 9.60] RomFS: reading s014.bytes.bundle (1.8 KB) [ 9.60] RomFS: reading s015.bytes.bundle (2.0 KB) [ 9.60] RomFS: reading savedata.bytes.bundle (2.1 KB) [ 9.60] RomFS: reading scenario.bytes.bundle (1.2 KB) [ 9.61] RomFS: reading s014.bytes.bundle (3.2 KB) [ 9.61] RomFS: reading s015.bytes.bundle (3.9 KB) [ 9.61] RomFS: reading savedata.bytes.bundle (2.1 KB) [ 9.61] RomFS: reading scenario.bytes.bundle (1.2 KB) [ 9.62] RomFS: reading wakeup_veyre.bytes.bundle (5.1 KB) [ 9.62] RomFS: reading wakeup_yunaka.bytes.bundle (4.8 KB) [ 9.62] RomFS: reading wakeup_zelkova.bytes.bundle (4.7 KB) [ 9.62] RomFS: reading accessories.bytes.bundle (15.8 KB) [ 9.62] RomFS: reading achieve.bytes.bundle (4.9 KB) [ 9.62] RomFS: reading after.bytes.bundle (12.5 KB) [ 9.62] RomFS: reading wakeup_umber.bytes.bundle (2.6 KB) [ 9.62] RomFS: reading wakeup_vandre.bytes.bundle (2.4 KB) [ 9.62] RomFS: reading wakeup_veyre.bytes.bundle (2.7 KB) [ 9.62] RomFS: reading wakeup_yunaka.bytes.bundle (2.6 KB) [ 9.62] RomFS: reading wakeup_zelkova.bytes.bundle (2.6 KB) [ 9.62] RomFS: reading accessories.bytes.bundle (5.4 KB) [ 9.62] RomFS: reading achieve.bytes.bundle (3.3 KB) [ 9.62] RomFS: reading after.bytes.bundle (2.5 KB) [ 9.62] RomFS: reading after_ex.bytes.bundle (1.4 KB) [ 9.62] RomFS: reading battlestyle.bytes.bundle (1.5 KB) [ 9.62] RomFS: reading battletalk_ex.bytes.bundle (2.1 KB) [ 9.62] RomFS: reading bondsring.bytes.bundle (9.7 KB) [ 9.63] RomFS: reading wakeup_zelkova.bytes.bundle (5.2 KB) [ 9.63] RomFS: reading accessories.bytes.bundle (5.4 KB) [ 9.63] RomFS: reading achieve.bytes.bundle (3.3 KB) [ 9.63] RomFS: reading after.bytes.bundle (2.5 KB) [ 9.63] RomFS: reading after_ex.bytes.bundle (1.4 KB) [ 9.63] RomFS: reading battlestyle.bytes.bundle (1.5 KB) [ 9.63] RomFS: reading battletalk_ex.bytes.bundle (2.1 KB) [ 9.63] RomFS: reading r_zelkova_jean.bytes.bundle (6.1 KB) [ 9.63] RomFS: reading r_zelkova_kagetsu.bytes.bundle (5.7 KB) [ 9.63] RomFS: reading r_zelkova_yunaka.bytes.bundle (6.3 KB) [ 9.63] RomFS: reading residentmenu.bytes.bundle (14.4 KB) [ 9.63] RomFS: reading s001.bytes.bundle (7.2 KB) [ 9.65] RomFS: reading r_zelkova_jean.bytes.bundle (2.3 KB) [ 9.65] RomFS: reading r_zelkova_kagetsu.bytes.bundle (2.3 KB) [ 9.65] RomFS: reading r_zelkova_yunaka.bytes.bundle (2.3 KB) [ 9.65] RomFS: reading residentmenu.bytes.bundle (8.7 KB) [ 9.65] RomFS: reading s001.bytes.bundle (2.5 KB) [ 9.65] RomFS: reading r_zelkova_jean.bytes.bundle (4.2 KB) [ 9.65] RomFS: reading r_zelkova_kagetsu.bytes.bundle (4.6 KB) [ 9.65] RomFS: reading r_zelkova_yunaka.bytes.bundle (3.9 KB) [ 9.65] RomFS: reading residentmenu.bytes.bundle (8.7 KB) [ 9.65] RomFS: reading s001.bytes.bundle (4.8 KB) [ 9.65] RomFS: reading s002.bytes.bundle (3.4 KB) [ 9.65] RomFS: reading s003.bytes.bundle (3.3 KB) [ 9.65] RomFS: reading s004.bytes.bundle (3.3 KB) [ 9.65] RomFS: reading after_ex.bytes.bundle (3.4 KB) [ 9.65] RomFS: reading battlestyle.bytes.bundle (2.3 KB) [ 9.65] RomFS: reading battletalk_ex.bytes.bundle (6.2 KB) [ 9.65] RomFS: reading bondsring.bytes.bundle (24.8 KB) [ 9.66] RomFS: reading cook.bytes.bundle (13.6 KB) [ 9.66] RomFS: reading die.bytes.bundle (8.4 KB) [ 9.66] RomFS: reading e001.bytes.bundle (13.6 KB) [ 9.66] RomFS: reading cook.bytes.bundle (6.2 KB) [ 9.66] RomFS: reading die.bytes.bundle (2.6 KB) [ 9.66] RomFS: reading e001.bytes.bundle (4.2 KB) [ 9.66] RomFS: reading cook.bytes.bundle (6.2 KB) [ 9.66] RomFS: reading die.bytes.bundle (2.6 KB) [ 9.66] RomFS: reading e001.bytes.bundle (10.7 KB) [ 9.66] RomFS: reading e002.bytes.bundle (12.3 KB) [ 9.66] RomFS: reading kizunastory.bytes.bundle (13.4 KB) [ 9.66] RomFS: reading levelup.bytes.bundle (15.7 KB) [ 9.66] RomFS: reading m000.bytes.bundle (3.2 KB) [ 9.67] RomFS: reading m001.bytes.bundle (11.2 KB) [ 9.67] RomFS: reading kizunaresult_ex.bytes.bundle (5.0 KB) [ 9.67] RomFS: reading kizunastory.bytes.bundle (3.8 KB) [ 9.67] RomFS: reading levelup.bytes.bundle (4.3 KB) [ 9.67] RomFS: reading m000.bytes.bundle (1.7 KB) [ 9.67] RomFS: reading m001.bytes.bundle (4.2 KB) [ 9.67] RomFS: reading m002.bytes.bundle (3.8 KB) [ 9.67] RomFS: reading m003.bytes.bundle (4.1 KB) [ 9.67] RomFS: reading m004.bytes.bundle (3.8 KB) [ 9.67] RomFS: reading kizunaresult_ex.bytes.bundle (4.4 KB) [ 9.67] RomFS: reading kizunastory.bytes.bundle (3.3 KB) [ 9.67] RomFS: reading levelup.bytes.bundle (4.3 KB) [ 9.67] RomFS: reading m000.bytes.bundle (2.2 KB) [ 9.67] RomFS: reading m001.bytes.bundle (7.3 KB) [ 9.67] RomFS: reading tutorial_p0.bytes.bundle (4.3 KB) [ 9.67] RomFS: reading tutorial_p1.bytes.bundle (4.6 KB) [ 9.68] RomFS: reading tutorial_p0.bytes.bundle (1.9 KB) [ 9.68] RomFS: reading tutorial_p1.bytes.bundle (2.0 KB) [ 9.68] RomFS: reading tutorial_p2.bytes.bundle (1.8 KB) [ 9.68] RomFS: reading tutorial_p3.bytes.bundle (2.1 KB) [ 9.68] RomFS: reading wakeup_alfred.bytes.bundle (2.5 KB) [ 9.68] RomFS: reading wakeup_anna.bytes.bundle (2.7 KB) [ 9.68] RomFS: reading wakeup_bonet.bytes.bundle (2.6 KB) [ 9.69] RomFS: reading tutorial_p0.bytes.bundle (1.9 KB) [ 9.69] RomFS: reading tutorial_p1.bytes.bundle (2.0 KB) [ 9.69] RomFS: reading tutorial_p2.bytes.bundle (1.8 KB) [ 9.70] RomFS: reading bondsring.bytes.bundle (9.7 KB) [ 9.70] RomFS: reading moviename.bytes.bundle (7.5 KB) [ 9.71] RomFS: reading musicname.bytes.bundle (7.2 KB) [ 9.71] RomFS: reading network.bytes.bundle (14.5 KB) [ 9.71] RomFS: reading patch0.bytes.bundle (12.1 KB) [ 9.71] RomFS: reading moviename.bytes.bundle (2.7 KB) [ 9.71] RomFS: reading musicname.bytes.bundle (4.5 KB) [ 9.71] RomFS: reading network.bytes.bundle (7.8 KB) [ 9.71] RomFS: reading patch0.bytes.bundle (5.9 KB) [ 9.71] RomFS: reading musicname.bytes.bundle (4.5 KB) [ 9.71] RomFS: reading network.bytes.bundle (7.6 KB) [ 9.71] RomFS: reading patch0.bytes.bundle (5.8 KB) [ 9.72] RomFS: reading m026.bytes.bundle (12.8 KB) [ 9.72] RomFS: reading maphistory.bytes.bundle (1.8 KB) [ 9.72] RomFS: reading moviename.bytes.bundle (2.7 KB) [ 9.72] RomFS: reading gr_veronica.bytes.bundle (19.5 KB) [ 9.72] RomFS: reading gr_veronica_ex.bytes.bundle (4.6 KB) [ 9.72] RomFS: reading hub.bytes.bundle (17.9 KB) [ 9.72] RomFS: reading hubcommon.bytes.bundle (56.3 KB) [ 9.72] RomFS: reading gr_tiki.bytes.bundle (4.9 KB) [ 9.72] RomFS: reading gr_tiki_ex.bytes.bundle (1.8 KB) [ 9.72] RomFS: reading gr_veronica.bytes.bundle (4.9 KB) [ 9.72] RomFS: reading gr_veronica_ex.bytes.bundle (1.8 KB) [ 9.72] RomFS: reading hub.bytes.bundle (9.6 KB) [ 9.72] RomFS: reading hubcommon.bytes.bundle (12.9 KB) [ 9.72] RomFS: reading hubcommon_p0.bytes.bundle (2.0 KB) [ 9.73] RomFS: reading gr_veronica.bytes.bundle (13.1 KB) [ 9.73] RomFS: reading gr_veronica_ex.bytes.bundle (3.4 KB) [ 9.73] RomFS: reading hub.bytes.bundle (9.6 KB) [ 9.73] RomFS: reading hubcommon.bytes.bundle (12.3 KB) [ 9.73] RomFS: reading hubcommon_p0.bytes.bundle (2.4 KB) [ 9.73] RomFS: reading hubcommon_p0.bytes.bundle (4.7 KB) [ 9.73] RomFS: reading hubcommon_p1.bytes.bundle (3.9 KB) [ 9.73] RomFS: reading hubcommon_p2.bytes.bundle (4.1 KB) [ 9.78] RomFS: reading kizunaresult_ex.bytes.bundle (17.6 KB) [ 9.83] RomFS: reading e006.bytes.bundle (21.1 KB) [ 9.83] RomFS: reading fortune.bytes.bundle (9.7 KB) [ 9.83] RomFS: reading friendlist.bytes.bundle (21.6 KB) [ 9.83] RomFS: reading e004.bytes.bundle (5.1 KB) [ 9.83] RomFS: reading e005.bytes.bundle (5.1 KB) [ 9.83] RomFS: reading e006.bytes.bundle (6.2 KB) [ 9.83] RomFS: reading fortune.bytes.bundle (3.1 KB) [ 9.83] RomFS: reading friendlist.bytes.bundle (3.7 KB) [ 9.83] RomFS: reading e006.bytes.bundle (15.8 KB) [ 9.83] RomFS: reading fortune.bytes.bundle (3.0 KB) [ 9.83] RomFS: reading friendlist.bytes.bundle (3.7 KB) [ 9.83] RomFS: reading friendlist_ex.bytes.bundle (1.6 KB) [ 9.83] RomFS: reading g001.bytes.bundle (4.1 KB) [ 9.83] RomFS: reading m026.bytes.bundle (22.2 KB) [ 9.83] RomFS: reading maphistory.bytes.bundle (2.3 KB) [ 9.84] RomFS: reading m024.bytes.bundle (4.3 KB) [ 9.84] RomFS: reading m025.bytes.bundle (4.2 KB) [ 9.84] RomFS: reading m026.bytes.bundle (6.2 KB) [ 9.84] RomFS: reading maphistory.bytes.bundle (1.8 KB) [ 9.84] RomFS: reading patch1.bytes.bundle (13.7 KB) [ 9.84] RomFS: reading patch1.bytes.bundle (6.6 KB) [ 9.84] RomFS: reading patch1.bytes.bundle (6.5 KB) [ 9.84] RomFS: reading patch2.bytes.bundle (5.4 KB) [ 9.84] RomFS: reading patch2.bytes.bundle (11.2 KB) [ 9.88] RomFS: reading tutorial_p2.bytes.bundle (3.9 KB) [ 9.88] RomFS: reading tutorial_p3.bytes.bundle (5.0 KB) [ 9.88] RomFS: reading wakeup_alfred.bytes.bundle (5.6 KB) [ 9.88] RomFS: reading wakeup_anna.bytes.bundle (5.9 KB) [ 9.89] RomFS: reading tutorial_p3.bytes.bundle (2.1 KB) [ 9.89] RomFS: reading wakeup_alfred.bytes.bundle (2.5 KB) [ 9.89] RomFS: reading wakeup_anna.bytes.bundle (2.7 KB) [ 9.89] RomFS: reading wakeup_bonet.bytes.bundle (2.6 KB) [ 9.89] RomFS: reading wakeup_boucheron.bytes.bundle (2.3 KB) [ 9.89] RomFS: reading wakeup_celine.bytes.bundle (2.5 KB) [ 9.89] RomFS: reading wakeup_chloe.bytes.bundle (2.5 KB) [ 9.89] RomFS: reading hubcommon_p1.bytes.bundle (1.8 KB) [ 9.89] RomFS: reading hubcommon_p2.bytes.bundle (1.9 KB) [ 9.89] RomFS: reading hubcommon_p3.bytes.bundle (3.0 KB) [ 9.89] RomFS: reading hubdinner.bytes.bundle (7.1 KB) [ 9.89] RomFS: reading hubcommon_p1.bytes.bundle (1.6 KB) [ 9.89] RomFS: reading hubcommon_p2.bytes.bundle (1.7 KB) [ 9.89] RomFS: reading hubcommon_p3.bytes.bundle (3.3 KB) [ 9.89] RomFS: reading hubdinner.bytes.bundle (6.5 KB) [ 9.89] RomFS: reading hubcommon_p3.bytes.bundle (9.0 KB) [ 9.91] RomFS: reading r_alfred_bonet.bytes.bundle (5.6 KB) [ 9.91] RomFS: reading r_alfred_boucheron.bytes.bundle (5.9 KB) [ 9.92] RomFS: reading r_alfred_bonet.bytes.bundle (2.3 KB) [ 9.92] RomFS: reading r_alfred_boucheron.bytes.bundle (2.6 KB) [ 9.92] RomFS: reading r_alfred_celine.bytes.bundle (2.6 KB) [ 9.92] RomFS: reading r_alfred_diamand.bytes.bundle (2.5 KB) [ 9.92] RomFS: reading r_alfred_etie.bytes.bundle (2.4 KB) [ 9.92] RomFS: reading r_alfred_bonet.bytes.bundle (3.9 KB) [ 9.92] RomFS: reading r_alfred_boucheron.bytes.bundle (4.9 KB) [ 9.92] RomFS: reading r_alfred_celine.bytes.bundle (4.6 KB) [ 9.92] RomFS: reading r_alfred_diamand.bytes.bundle (4.4 KB) [ 9.95] nvn: the first texture of format 0x48 (target 1, 512x512) [ 9.96] RomFS: reading V_ZELKOVA_Win_God_20.bin (2.0 KB) [ 9.96] RomFS: reading V_ZELKOVA_Win_God_21.bin (1.4 KB) [ 9.96] RomFS: reading V_ZELKOVA_Win_God_22.bin (2.1 KB) [ 9.96] RomFS: reading V_ZELKOVA_Win_God_23.bin (2.3 KB) [ 9.96] RomFS: reading V_ZELKOVA_Win_God_24.bin (2.0 KB) [ 9.96] RomFS: reading V_ZELKOVA_Win_God_25.bin (2.4 KB) [ 9.96] RomFS: reading V_ZELKOVA_Win_God_26.bin (3.0 KB) [ 9.96] RomFS: reading DLC_Patch0.pck (174632.5 KB) [ 9.96] RomFS: reading Kengen14.webm (9824.9 KB) [ 9.96] RomFS: reading DLC_Patch1.pck (216493.5 KB) [ 9.96] RomFS: reading Kengen17.webm (7283.1 KB) [ 9.96] RomFS: reading DLC_Patch2.pck (173668.3 KB) [ 9.96] RomFS: reading Kengen19.webm (7355.5 KB) [ 9.96] RomFS: reading DLC_Patch3.pck (623830.8 KB) [ 9.96] RomFS: reading FF.bnk (5.8 KB) [ 9.96] RomFS: reading Init.bnk (15.1 KB) [ 9.96] RomFS: reading Movie_Kengen01.bnk (0.6 KB) [ 9.97] vulkan: a 1062 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 9.97] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 9.97] audio: queued 4096 bytes of guest PCM [ 9.99] RomFS: reading fe_scenes_emblemzone_ver.bundle (1261.8 KB) [ 9.99] RomFS: reading fe_scenes_empty.bundle (7.0 KB) [ 9.99] RomFS: reading fe_scenes_fld_c000.bundle (41149.0 KB) [ 10.64] vulkan: a 621 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 10.71] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 10.71] RomFS: reading loadinglogo.bundle (91.1 KB) [ 10.71] RomFS: reading fe_scenes_hub_solanel.bundle (181695.8 KB) [ 10.71] RomFS: reading emblem.bundle (23.2 KB) [ 10.71] RomFS: reading fe_scenes_logo.bundle (2015.9 KB) [ 10.71] RomFS: reading frm.bundle (9.1 KB) [ 10.71] RomFS: reading ridetarget.shader.bundle (19.7 KB) [ 10.71] RomFS: reading ui_add.shader.bundle (18.5 KB) [ 10.71] RomFS: reading ui_cursoreffect.shader.bundle (19.5 KB) [ 10.71] RomFS: reading fe_scenes_mainmenu.bundle (100.1 KB) [ 10.90] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2928 KB), 0 ms in finishes [ 10.94] nvn: the first texture of format 0x3f (target 1, 1920x1080) [ 10.94] nvn: the first texture of format 0x29 (target 1, 960x540) [ 10.95] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory [ 11.47] RomFS: reading music.xml.bundle (5.4 KB) [ 11.47] RomFS: reading params.xml.bundle (11.6 KB) [ 11.47] RomFS: reading person.xml.bundle (104.8 KB) [ 11.49] RomFS: reading assettable.xml.bundle (184.4 KB) [ 11.49] RomFS: reading calculator.xml.bundle (8.8 KB) [ 11.49] RomFS: reading chapter.xml.bundle (7.0 KB) [ 11.49] RomFS: reading chart.xml.bundle (20.6 KB) [ 11.49] RomFS: reading ringcleaningvoice.xml.bundle (2.9 KB) [ 11.49] RomFS: reading shop.xml.bundle (3.7 KB) [ 11.49] RomFS: reading skill.xml.bundle (84.4 KB) [ 11.50] RomFS: reading soundevent.xml.bundle (2.1 KB) [ 11.50] RomFS: reading template.xml.bundle (1.9 KB) [ 11.50] RomFS: reading terrain.xml.bundle (6.9 KB) [ 12.00] RomFS: reading hubtalk.xml.bundle (2.9 KB) [ 12.00] RomFS: reading item.xml.bundle (58.6 KB) [ 12.00] RomFS: reading job.xml.bundle (22.8 KB) [ 12.22] RomFS: reading photographspot.xml.bundle (6.5 KB) [ 12.22] RomFS: reading profilecard.xml.bundle (22.3 KB) [ 12.87] perf: 12.2 frames a second over 5.0 s (78 shown in all) [ 12.97] RomFS: reading jobintroduction.xml.bundle (10.3 KB) [ 12.97] RomFS: reading jukebox.xml.bundle (1.6 KB) [ 12.97] RomFS: reading keyhelpdata.xml.bundle (4.1 KB) [ 13.28] RomFS: reading title.xml.bundle (2.5 KB) [ 13.28] RomFS: reading tutorial.xml.bundle (20.0 KB) [ 13.30] RomFS: reading dragonridepresetparamdata.xml.bundle (2.0 KB) [ 13.30] RomFS: reading dragonrideprizelist.xml.bundle (1.9 KB) [ 13.30] RomFS: reading dragonridetargetpattern.xml.bundle (3.5 KB) [ 13.30] RomFS: reading effect.xml.bundle (8.6 KB) [ 13.30] RomFS: reading encount.xml.bundle (3.1 KB) [ 13.32] RomFS: reading ai.xml.bundle (4.1 KB) [ 13.32] RomFS: reading amiibolist.xml.bundle (2.1 KB) [ 13.32] RomFS: reading animal.xml.bundle (4.0 KB) [ 13.32] RomFS: reading animset.xml.bundle (35.3 KB) [ 13.34] RomFS: reading arena.xml.bundle (1.7 KB) [ 14.19] RomFS: reading range.xml.bundle (2.5 KB) [ 14.19] RomFS: reading relay.xml.bundle (6.8 KB) [ 14.19] RomFS: reading reliance.xml.bundle (3.9 KB) [ 14.19] RomFS: reading ring.xml.bundle (14.1 KB) [ 14.23] RomFS: reading god.xml.bundle (19.9 KB) [ 14.23] RomFS: reading groundattribute.xml.bundle (3.0 KB) [ 14.23] RomFS: reading hubarea.xml.bundle (3.2 KB) [ 14.23] RomFS: reading hubdemo.xml.bundle (2.7 KB) [ 14.23] RomFS: reading hubdispos.xml.bundle (35.9 KB) [ 14.28] RomFS: reading endroll.xml.bundle (15.0 KB) [ 14.28] RomFS: reading fishingfishdata.xml.bundle (7.9 KB) [ 14.28] RomFS: reading friendlist.xml.bundle (7.2 KB) [ 14.39] RomFS: reading cook.xml.bundle (22.5 KB) [ 14.47] RomFS: reading vibration.xml.bundle (1.7 KB) [ 14.47] RomFS: reading gmappath_tog.bundle (12.8 KB) [ 14.48] RomFS: reading killbonus.xml.bundle (2.1 KB) [ 14.48] RomFS: reading latertalk.xml.bundle (2.3 KB) [ 14.48] RomFS: reading mapeditor.xml.bundle (2.1 KB) [ 14.48] RomFS: reading maphistory.xml.bundle (2.4 KB) [ 14.48] RomFS: reading mascot.xml.bundle (2.5 KB) [ 14.48] RomFS: reading movie.xml.bundle (4.9 KB) [ 14.48] RomFS: reading muscleexercisedata.xml.bundle (9.0 KB) [ 14.48] RomFS: reading hubfortunetelling.xml.bundle (2.0 KB) [ 14.48] RomFS: reading hubinvestment.xml.bundle (5.1 KB) [ 14.48] RomFS: reading hubmapicon.xml.bundle (2.1 KB) [ 14.48] RomFS: reading hubmyroom.xml.bundle (2.3 KB) [ 14.48] RomFS: reading hubresource.xml.bundle (1.8 KB) [ 15.53] vulkan: a 4076 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 15.55] sfdnsres: api.github.com resolved [ 15.63] sfdnsres: api.github.com resolved [ 15.67] ssl: root certificates from /etc/ssl/certs/ca-certificates.crt (118 read) [ 15.67] ssl: CreateContext(version 0x1) [ 16.63] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 16.74] RomFS: reading fe_assets_p0.txt.bundle (1.2 KB) [ 16.74] RomFS: reading fe_assets_p1.txt.bundle (1.2 KB) [ 16.74] RomFS: reading fe_assets_p2.txt.bundle (1.2 KB) [ 16.74] RomFS: reading fe_assets_p3.txt.bundle (1.2 KB) [ 16.74] RomFS: reading fe_assets_publicobject.bundle (216.1 KB) [ 16.74] RomFS: reading ui_default.shader.bundle (18.3 KB) [ 16.74] RomFS: reading ui_gmapline.shader.bundle (16.3 KB) [ 16.74] RomFS: reading classchangecameras.bundle (9.7 KB) [ 16.74] RomFS: reading combatcameras.bundle (32.8 KB) [ 16.74] RomFS: reading mascotroot.bundle (244.8 KB) [ 16.74] RomFS: reading ringcollider.bundle (3.6 KB) [ 16.74] RomFS: reading unitactor.bundle (47.7 KB) [ 16.75] RomFS: reading loading_ground_04.bundle (22.1 KB) [ 16.75] RomFS: reading loading_ground_mask.bundle (33.4 KB) [ 16.75] RomFS: reading cursorsortbgselect.bundle (4.9 KB) [ 16.75] RomFS: reading cursorunit.bundle (6.0 KB) [ 16.75] RomFS: reading cursorunitbg.bundle (4.2 KB) [ 16.75] RomFS: reading cursorunitbgselect.bundle (4.3 KB) [ 16.75] RomFS: reading onmappopup_miss.bundle (19.7 KB) [ 16.75] RomFS: reading onmappopup_nodamage.bundle (18.4 KB) [ 16.75] RomFS: reading footstep_00_floor.bundle (153.4 KB) [ 16.75] RomFS: reading onmappopup_skill.bundle (24.0 KB) [ 16.75] RomFS: reading footstep_00_grass.bundle (157.1 KB) [ 16.75] RomFS: reading popup_chainguard.bundle (19.8 KB) [ 16.75] RomFS: reading popup_critical.bundle (18.4 KB) [ 16.75] RomFS: reading footstep_03_water.bundle (78.6 KB) [ 16.75] RomFS: reading popup_dualguard.bundle (19.8 KB) [ 16.75] RomFS: reading footstep_03_wood.bundle (230.6 KB) [ 16.75] RomFS: reading characterviewercameras.bundle (13.6 KB) [ 16.75] RomFS: reading hanim_hum0m_c000_splash.bundle (205.8 KB) [ 16.75] RomFS: reading hit_special_break_00.bundle (482.6 KB) [ 16.75] RomFS: reading hanim_hum0m_c000_squat.bundle (30.6 KB) [ 16.75] RomFS: reading hit_special_breaklight.bundle (3.0 KB) [ 16.75] RomFS: reading hit_special_emblem_00.bundle (233.8 KB) [ 16.75] RomFS: reading hanim_hum0f_c000_standtocrouch.bundle (49.3 KB) [ 16.75] RomFS: reading hit_sting_00.bundle (56.2 KB) [ 16.75] RomFS: reading hanim_hum0f_c000_strokecrouch.bundle (105.4 KB) [ 16.75] RomFS: reading hit_sting_01.bundle (78.5 KB) [ 16.75] RomFS: reading hanim_hum0m_c000_liepoolbed.bundle (22.7 KB) [ 16.75] RomFS: reading hanim_hum0m_c000_lietositpoolbed.bundle (90.0 KB) [ 16.75] RomFS: reading hanim_hum0m_c000_strokecrouch.bundle (74.6 KB) [ 16.75] RomFS: reading hanim_hum0m_c000_strokestand.bundle (61.7 KB) [ 16.75] RomFS: reading fe_scenes_characterselect.bundle (847.6 KB) [ 16.75] RomFS: reading hanim_hum0m_c000_sleep.bundle (22.3 KB) [ 16.75] RomFS: reading hanim_hum0m_c000_sleepin.bundle (173.2 KB) [ 16.75] RomFS: reading Narration06.webm (12136.8 KB) [ 16.75] RomFS: reading debugconsole.bundle (2.4 KB) [ 16.75] RomFS: reading debuggui.bundle (3.4 KB) [ 16.75] RomFS: reading debugimage.bundle (3.9 KB) [ 16.75] RomFS: reading debugmonitor.bundle (2.4 KB) [ 16.75] RomFS: reading debugoverlap.bundle (2.3 KB) [ 16.75] RomFS: reading wdwcombatstatustitle.bundle (13.4 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_reactiongood.bundle (100.7 KB) [ 16.76] RomFS: reading wdwcombatstatusvaluechainleft.bundle (6.4 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_reactiongreat.bundle (129.4 KB) [ 16.76] RomFS: reading wdwcombatstatusvaluechainright.bundle (6.3 KB) [ 16.76] RomFS: reading footstep_00_hub_wood.bundle (108.5 KB) [ 16.76] RomFS: reading footstep_00_ice.bundle (82.3 KB) [ 16.76] RomFS: reading wdwparameter.bundle (43.7 KB) [ 16.76] RomFS: reading weaponlv.bundle (7.1 KB) [ 16.76] RomFS: reading unitinfo.bundle (453.1 KB) [ 16.76] RomFS: reading engagecameras.bundle (10.3 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_sit2tostand.bundle (142.8 KB) [ 16.76] RomFS: reading engagecameras2.bundle (10.3 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_sit3tostand.bundle (117.9 KB) [ 16.76] RomFS: reading mapui_paneltarget.shader.bundle (16.8 KB) [ 16.76] RomFS: reading ianim_c050_standbyloop-lc1.bundle (23.5 KB) [ 16.76] RomFS: reading mapui_panelvcshader.shader.bundle (16.1 KB) [ 16.76] RomFS: reading ianim_c050_standbyloop-mg1.bundle (21.9 KB) [ 16.76] RomFS: reading mapui_panelvcushader.shader.bundle (16.6 KB) [ 16.76] RomFS: reading ianim_c050_standbyloop-no1.bundle (18.1 KB) [ 16.76] RomFS: reading hanim_hum0m_c000_fishshow.bundle (25.0 KB) [ 16.76] RomFS: reading hanim_hum0m_c000_gesture1.bundle (77.6 KB) [ 16.76] RomFS: reading hanim_hum0m_c000_emodeny2.bundle (29.6 KB) [ 16.76] RomFS: reading hanim_hum0m_c000_emogive.bundle (99.5 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_situp.bundle (36.3 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_sleep.bundle (22.8 KB) [ 16.76] RomFS: reading hanim_hum0m_c000_idlecrouch.bundle (59.2 KB) [ 16.76] RomFS: reading hanim_hum0m_c000_idlenormal.bundle (20.1 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_emodeny2.bundle (32.9 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_emogive.bundle (111.8 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_scatter.bundle (194.4 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_sing.bundle (190.0 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_emoproud.bundle (80.7 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_emorelax.bundle (56.0 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_lietositpoolbed.bundle (103.8 KB) [ 16.76] RomFS: reading godsymbolengrave.bundle (25.5 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_lookafter1.bundle (83.0 KB) [ 16.76] RomFS: reading item.bundle (406.7 KB) [ 16.76] RomFS: reading unitmodel.bundle (3.6 KB) [ 16.76] RomFS: reading sandbox.bundle (5.0 KB) [ 16.76] RomFS: reading hanim_hum0f_c000_strokestand.bundle (59.5 KB) [ 16.76] RomFS: reading loadingicon.bundle (7.4 KB) [ 16.76] RomFS: reading cursortalklog.bundle (117.4 KB) [ 16.77] RomFS: reading hanim_hum0m_c000_swim2.bundle (79.2 KB) [ 16.77] RomFS: reading hanim_hum0m_c000_swim3.bundle (53.4 KB) [ 16.77] RomFS: reading wdwcombatinfored.bundle (22.1 KB) [ 16.77] RomFS: reading wdwcombatinfoyellow.bundle (46.8 KB) [ 16.77] RomFS: reading hanim_hum0f_c000_swim1.bundle (103.0 KB) [ 16.77] RomFS: reading hanim_hum0f_c000_swim2.bundle (76.5 KB) [ 16.77] RomFS: reading hanim_hum0m_c000_staff1idle.bundle (17.2 KB) [ 16.77] RomFS: reading unitindexes.bundle (5449.9 KB) [ 16.77] RomFS: reading ianim_c050_standby-ax1.bundle (48.9 KB) [ 16.77] RomFS: reading ianim_c050_standby-bw1.bundle (64.9 KB) [ 16.77] RomFS: reading mappointer.bundle (31.0 KB) [ 16.77] RomFS: reading mapcursor_00.bundle (26.2 KB) [ 16.77] RomFS: reading ianim_c050_relaxloop.bundle (20.4 KB) [ 16.77] RomFS: reading hit_sting_02.bundle (94.9 KB) [ 16.77] RomFS: reading hanim_hum0f_c000_sitnormal3.bundle (28.5 KB) [ 16.77] RomFS: reading hanim_hum0f_c000_sitpool.bundle (196.8 KB) [ 16.77] RomFS: reading hanim_hum0f_c000_dashstopr.bundle (46.9 KB) [ 16.77] RomFS: reading hanim_hum0f_c000_eat.bundle (57.3 KB) [ 16.77] RomFS: reading hanim_hum0m_c000_runin.bundle (152.2 KB) [ 16.77] RomFS: reading hanim_hum0m_c000_runloop.bundle (35.6 KB) [ 16.77] RomFS: reading hanim_hum0m_c000_emotalk2.bundle (72.7 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_emothink.bundle (80.6 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_swim1.bundle (104.7 KB) [ 16.78] RomFS: reading hanim_hum0f_c000_restlie1.bundle (14.7 KB) [ 16.78] RomFS: reading hanim_hum0f_c000_restlie1tosit.bundle (133.7 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_lookafter1.bundle (83.0 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_chairnormal3.bundle (14.1 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_chairnormal4.bundle (15.1 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_chairnormal5.bundle (23.5 KB) [ 16.78] RomFS: reading eff_action_swim2_hand_00.bundle (77.0 KB) [ 16.78] RomFS: reading eff_action_swim2_splash_00.bundle (177.7 KB) [ 16.78] RomFS: reading hanim_hum0f_c000_sitnormal1.bundle (21.5 KB) [ 16.78] RomFS: reading ianim_c050_standbyloop-sw1.bundle (26.0 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_sitnormal3.bundle (18.1 KB) [ 16.78] RomFS: reading ianim_c050_status.bundle (33.9 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_sitpool.bundle (47.0 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_chairnormal6.bundle (23.0 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_chairnormal7.bundle (15.3 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_godin.bundle (30.9 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_chairnormal8.bundle (13.2 KB) [ 16.78] RomFS: reading unitlistrootsortie.bundle (52.5 KB) [ 16.78] RomFS: reading unitselectroot.bundle (56.6 KB) [ 16.78] RomFS: reading footstep_01_stone.bundle (164.8 KB) [ 16.78] RomFS: reading footstep_01_swamp.bundle (142.0 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_sitnormal1.bundle (16.5 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_sitnormal2.bundle (20.9 KB) [ 16.78] RomFS: reading eff_stockup.bundle (18.6 KB) [ 16.78] RomFS: reading eff_stockup_player.bundle (18.8 KB) [ 16.78] RomFS: reading ianim_c050_standby-mg1.bundle (49.8 KB) [ 16.78] RomFS: reading eff_turnrecovery.bundle (18.7 KB) [ 16.78] RomFS: reading ianim_c050_standby-no1.bundle (54.3 KB) [ 16.78] RomFS: reading hanim_hum0f_c000_sleepin.bundle (203.4 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_restlie2tosit.bundle (104.4 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_restlie3.bundle (15.2 KB) [ 16.78] RomFS: reading hanim_hum0m_c000_restlie3tosit.bundle (72.6 KB) [ 16.79] RomFS: reading ianim_c050_statuseloop.bundle (18.3 KB) [ 16.79] RomFS: reading ianim_c050_statusloop.bundle (21.2 KB) [ 16.79] RomFS: reading windowsystem.bundle (20.4 KB) [ 16.79] RomFS: reading talk3d.bundle (331.1 KB) [ 16.79] RomFS: reading ianim_c000_standby-sw1.bundle (46.4 KB) [ 16.79] RomFS: reading ianim_c000_standbyloop-ax1.bundle (18.1 KB) [ 16.79] RomFS: reading ianim_c000_standbyloop-bw1.bundle (27.1 KB) [ 16.79] RomFS: reading hanim_hum0f_c000_emosad.bundle (72.8 KB) [ 16.79] RomFS: reading wdwleveluplist.bundle (46.8 KB) [ 16.79] RomFS: reading hanim_hum0f_c000_chairnormal5lyn.bundle (31.5 KB) [ 16.79] RomFS: reading ringbook.bundle (196.1 KB) [ 16.79] RomFS: reading hanim_hum0f_c000_chairnormal6.bundle (42.7 KB) [ 16.79] RomFS: reading hanim_hum0m_c000_runstop.bundle (67.2 KB) [ 16.79] RomFS: reading hanim_hum0m_c000_scatter.bundle (192.3 KB) [ 16.79] RomFS: reading hanim_hum0f_c000_emojoy.bundle (75.8 KB) [ 16.79] RomFS: reading hanim_hum0f_c000_runstop.bundle (84.7 KB) [ 16.79] RomFS: reading ianim_c000_standby-mg1.bundle (46.2 KB) [ 16.79] RomFS: reading ianim_c000_standby-no1.bundle (44.3 KB) [ 16.79] RomFS: reading namewindow.bundle (17.2 KB) [ 16.79] RomFS: reading talk3d.bundle (176.8 KB) [ 16.79] RomFS: reading hit_slash_02.bundle (165.5 KB) [ 16.79] RomFS: reading hit_special_01.bundle (357.2 KB) [ 16.79] RomFS: reading ianim_c000_statuseloop.bundle (19.2 KB) [ 16.79] RomFS: reading ianim_c000_statusloop.bundle (20.8 KB) [ 16.79] RomFS: reading eff_deathrange_area_r.bundle (222.6 KB) [ 16.79] RomFS: reading eff_engagegauge_charge.bundle (146.4 KB) [ 16.79] RomFS: reading charahair.shader.bundle (84.3 KB) [ 16.79] RomFS: reading charajewel.shader.bundle (26.6 KB) [ 16.79] RomFS: reading chararing.shader.bundle (35.1 KB) [ 16.79] RomFS: reading footstep_00_wood.bundle (157.1 KB) [ 16.80] RomFS: reading footstep_01_dirt.bundle (164.6 KB) [ 16.80] RomFS: reading wdwmaphelp.bundle (9.3 KB) [ 16.80] RomFS: reading versus.bundle (37.1 KB) [ 16.80] RomFS: reading aoc_hubrefresh_hum0f.bundle (2.9 KB) [ 16.80] RomFS: reading aoc_hubrefresh_hum0m.bundle (2.7 KB) [ 16.80] RomFS: reading aoc_info_c000.bundle (7.6 KB) [ 16.80] RomFS: reading aoc_info_c001.bundle (7.8 KB) [ 16.80] RomFS: reading wdwtalklog.bundle (144.7 KB) [ 16.80] RomFS: reading emblem.bundle (12.8 KB) [ 16.80] RomFS: reading loadingicon.bundle (11.9 KB) [ 16.80] RomFS: reading ianim_c000_standbyloop-ft1.bundle (24.5 KB) [ 16.80] RomFS: reading ianim_c000_standbyloop-lc1.bundle (23.4 KB) [ 16.80] RomFS: reading mapui_hpgaugeonmap.shader.bundle (19.3 KB) [ 16.80] RomFS: reading ianim_c000_standbyloop-mg1.bundle (22.4 KB) [ 16.80] RomFS: reading mapui_infocircle.shader.bundle (16.9 KB) [ 16.80] RomFS: reading mapui_panelscroll.shader.bundle (16.4 KB) [ 16.80] RomFS: reading hanim_hum0f_c000_lookathand.bundle (15.3 KB) [ 16.80] RomFS: reading hanim_hum0f_c000_emosurprise.bundle (81.9 KB) [ 16.80] RomFS: reading hanim_hum0f_c000_emosurprise2.bundle (72.3 KB) [ 16.80] RomFS: reading hanim_hum0m_c000_swim4.bundle (83.5 KB) [ 16.80] RomFS: reading weaponcollider.bundle (4.8 KB) [ 16.80] RomFS: reading charashadervariants.shadervariants.bundle (3.7 KB) [ 16.80] RomFS: reading debugcollisionrenderermanager.bundle (2.3 KB) [ 16.80] RomFS: reading debugcollisionrenderobjecttemplate.bundle (19.4 KB) [ 16.80] RomFS: reading hanim_hum0f_c000_swim3.bundle (55.3 KB) [ 16.80] RomFS: reading combateffect.bundle (16.6 KB) [ 16.80] RomFS: reading combatviewer.bundle (4.5 KB) [ 16.80] RomFS: reading combatworld.bundle (4.1 KB) [ 16.80] RomFS: reading distanceindicator.bundle (5.5 KB) [ 16.80] RomFS: reading ui_uniticon.shader.bundle (23.0 KB) [ 16.80] RomFS: reading hanim_hum0m_c001_fishresist.bundle (121.2 KB) [ 16.80] RomFS: reading hanim_hum0m_c001_fishresistl.bundle (110.4 KB) [ 16.80] RomFS: reading logo.bundle (45.3 KB) [ 16.80] RomFS: reading mapresources.bundle (381.8 KB) [ 16.81] RomFS: reading footstep_00_snow.bundle (100.5 KB) [ 16.81] RomFS: reading footstep_00_stone.bundle (215.3 KB) [ 16.81] RomFS: reading ianim_c050_standby-dg1.bundle (33.7 KB) [ 16.81] RomFS: reading loading_ground_02.bundle (17.3 KB) [ 16.81] RomFS: reading loading_ground_03.bundle (16.6 KB) [ 16.81] RomFS: reading frmcontentheads.bundle (7.3 KB) [ 16.81] RomFS: reading godring.bundle (6.4 KB) [ 16.81] RomFS: reading iconrelayothers.bundle (4.4 KB) [ 16.81] RomFS: reading presenticon.bundle (4.9 KB) [ 16.81] RomFS: reading footstep_01_wood.bundle (158.5 KB) [ 16.81] RomFS: reading footstep_02_dirt.bundle (148.2 KB) [ 16.81] RomFS: reading mapinfounit.bundle (1031.4 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_fishcatch.bundle (70.5 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_fishingcast.bundle (102.4 KB) [ 16.81] RomFS: reading hanim_hum0m_c000_sit2tostand.bundle (134.8 KB) [ 16.81] RomFS: reading hanim_hum0m_c000_sit3tostand.bundle (137.4 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_emoangry.bundle (97.8 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_restlie3.bundle (22.8 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_restlie3tosit.bundle (84.1 KB) [ 16.81] RomFS: reading hanim_hum0m_c000_runlooplong.bundle (35.3 KB) [ 16.81] RomFS: reading hanim_hum0m_c000_emothinkin.bundle (54.4 KB) [ 16.81] RomFS: reading dragonridecharacter.bundle (4.3 KB) [ 16.81] RomFS: reading mapdestruction.bundle (2.6 KB) [ 16.81] RomFS: reading maptransparent.bundle (2.6 KB) [ 16.81] RomFS: reading physics_reins.bundle (9.1 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_fishinghit.bundle (39.6 KB) [ 16.81] RomFS: reading popup_miss.bundle (19.8 KB) [ 16.81] RomFS: reading popup_nodamage.bundle (18.4 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_idlecrouch.bundle (45.4 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_idlenormal.bundle (419.8 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_fishresistl.bundle (84.3 KB) [ 16.81] RomFS: reading godring.bundle (103.3 KB) [ 16.81] RomFS: reading hanim_hum0f_c000_fishresistr.bundle (88.3 KB) [ 16.82] RomFS: reading hanim_hum0f_c000_staff4talk.bundle (130.4 KB) [ 16.82] RomFS: reading eff_action_swim4_head_00.bundle (40.8 KB) [ 16.82] RomFS: reading hanim_hum0m_c000_situp.bundle (36.1 KB) [ 16.82] RomFS: reading hanim_hum0m_c000_restlie1tosit.bundle (89.9 KB) [ 16.82] RomFS: reading giftroot.bundle (34.8 KB) [ 16.82] RomFS: reading hanim_hum0m_c000_restlie2.bundle (15.8 KB) [ 16.82] RomFS: reading face.bundle (7567.6 KB) [ 16.82] RomFS: reading footstep_03_grass.bundle (230.8 KB) [ 16.82] RomFS: reading footstep_03_ice.bundle (228.8 KB) [ 16.82] RomFS: reading hit_special_smash_00.bundle (429.1 KB) [ 16.82] RomFS: reading ianim_c050_statuse.bundle (32.3 KB) [ 16.82] RomFS: reading symbols.bundle (29.7 KB) [ 16.82] RomFS: reading combatgaugeleft.bundle (48.1 KB) [ 16.82] RomFS: reading fileselectroot.bundle (44.9 KB) [ 16.82] RomFS: reading charactersimple.bundle (28.7 KB) [ 16.82] RomFS: reading hanim_hum0m_c001_fishinghit.bundle (52.6 KB) [ 16.82] RomFS: reading hanim_hum0m_c001_fishingwait.bundle (32.9 KB) [ 16.82] RomFS: reading ianim_c000_relaxloop.bundle (20.6 KB) [ 16.82] RomFS: reading ianim_c000_standby-ax1.bundle (39.1 KB) [ 16.82] RomFS: reading mapstatus.bundle (360.4 KB) [ 16.82] RomFS: reading wdwcombatstatusvalueleft0.bundle (6.8 KB) [ 16.82] RomFS: reading wdwcombatstatusvalueleft1.bundle (5.7 KB) [ 16.83] RomFS: reading hanim_hum0f_c000_walkin2.bundle (85.5 KB) [ 16.83] RomFS: reading hanim_hum0f_c000_walkloop.bundle (37.5 KB) [ 16.83] RomFS: reading ianim_c050_standby-sw1.bundle (48.0 KB) [ 16.83] RomFS: reading hanim_hum0m_c000_emoshy.bundle (61.5 KB) [ 16.83] RomFS: reading hanim_hum0m_c000_emosurprise.bundle (78.6 KB) [ 16.83] RomFS: reading hanim_hum0f_c000_emotalk.bundle (68.3 KB) [ 16.83] RomFS: reading wdwcombathptitle.bundle (27.8 KB) [ 16.83] RomFS: reading wdwcombathpvalue.bundle (7.3 KB) [ 16.83] RomFS: reading wdwcombatinfoblue.bundle (21.8 KB) [ 16.83] RomFS: reading ianim_c051_standby-ft1.bundle (65.5 KB) [ 16.83] RomFS: reading mapleaf.shader.bundle (347.6 KB) [ 16.83] RomFS: reading mapstandard.shader.bundle (1134.3 KB) [ 16.83] RomFS: reading hanim_hum0f_c000_sit1tostand.bundle (149.5 KB) [ 16.83] RomFS: reading hanim_hum0f_c000_chairnormal6lyn.bundle (42.8 KB) [ 16.83] RomFS: reading hanim_hum0f_c000_turnl.bundle (37.3 KB) [ 16.83] RomFS: reading hanim_hum0f_c000_turnr.bundle (38.7 KB) [ 16.83] RomFS: reading ianim_c050_standbyloop-bw1.bundle (27.2 KB) [ 16.83] RomFS: reading ianim_c050_standbyloop-dg1.bundle (24.1 KB) [ 16.83] RomFS: reading ianim_c050_standbyloop-ft1.bundle (22.3 KB) [ 16.83] RomFS: reading hit_blow_00_rod2.bundle (129.3 KB) [ 16.83] RomFS: reading hit_blow_01.bundle (215.5 KB) [ 16.83] RomFS: reading complexlit.shader.bundle (62.9 KB) [ 16.83] RomFS: reading lit.shader.bundle (133.5 KB) [ 16.83] RomFS: reading footstep_00_water.bundle (78.4 KB) [ 16.83] RomFS: reading introductioncameras.bundle (11.2 KB) [ 16.83] RomFS: reading latertalkcameras.bundle (12.7 KB) [ 16.83] RomFS: reading mapui_vertexcolor.shader.bundle (16.2 KB) [ 16.83] RomFS: reading mapui_vertexcolortexture.shader.bundle (16.5 KB) [ 16.84] RomFS: reading relaytitlefrm_notgood.bundle (102.1 KB) [ 16.84] RomFS: reading aoc_nul0am-all_c000_n.bundle (13.6 KB) [ 16.84] RomFS: reading hanim_fld0br_c900_emotalk.bundle (20.1 KB) [ 16.84] RomFS: reading hanim_hum0m_c000_dash.bundle (69.3 KB) [ 16.84] RomFS: reading hanim_hum0m_c000_dashloop.bundle (29.6 KB) [ 16.84] RomFS: reading onmappopupnum_damage.bundle (18.1 KB) [ 16.84] RomFS: reading onmappopupnum_heal.bundle (18.1 KB) [ 16.84] RomFS: reading popup_break.bundle (18.4 KB) [ 16.84] RomFS: reading ianim_c000_standbyloop-no1.bundle (19.1 KB) [ 16.84] RomFS: reading ianim_c000_standbyloop-sw1.bundle (16.5 KB) [ 16.84] RomFS: reading ianim_c001_standby-ft1.bundle (66.2 KB) [ 16.84] RomFS: reading footstep_02_stone.bundle (148.1 KB) [ 16.84] RomFS: reading footstep_02_swamp.bundle (77.2 KB) [ 16.84] RomFS: reading eff_hub_arena_door.bundle (145.2 KB) [ 16.84] RomFS: reading eff_action_sitpool_ring_00.bundle (139.4 KB) [ 16.84] RomFS: reading onmappopup_smash.bundle (19.7 KB) [ 16.84] RomFS: reading hanim_hum0m_c000_emosad.bundle (78.6 KB) [ 16.84] RomFS: reading hanim_hum0m_c000_emosad2.bundle (91.3 KB) [ 16.84] RomFS: reading hanim_hum0m_c000_sit1tostand.bundle (128.7 KB) [ 16.84] RomFS: reading hanim_hum0m_c000_emoangry.bundle (88.4 KB) [ 16.84] RomFS: reading hanim_hum0m_c000_emodeny.bundle (52.3 KB) [ 16.84] RomFS: reading job.bundle (76.4 KB) [ 16.85] RomFS: reading hit_guard_monk_00.bundle (465.4 KB) [ 16.85] RomFS: reading hit_guard_weapon_00.bundle (373.2 KB) [ 16.85] RomFS: reading hanim_hum0f_c000_posing.bundle (123.9 KB) [ 16.85] RomFS: reading height_detail_s013_000.bundle (4.3 KB) [ 16.85] RomFS: reading hanim_hum0f_c000_posing2.bundle (126.8 KB) [ 16.85] RomFS: reading mapgrid.bundle (5.7 KB) [ 16.85] RomFS: reading mapinfocircle.bundle (134.4 KB) [ 16.85] RomFS: reading hanim_hum0f_c000_sleepout.bundle (220.7 KB) [ 16.85] RomFS: reading footstep_00_swamp.bundle (76.7 KB) [ 16.85] RomFS: reading hit_sdk_circle_01.bundle (529.4 KB) [ 16.85] RomFS: reading hit_slash_00.bundle (196.7 KB) [ 16.85] RomFS: reading hanim_hum0f_c000_chaireat.bundle (17.2 KB) [ 16.85] RomFS: reading hanim_hum0f_c000_chairnormal1.bundle (15.1 KB) [ 16.85] RomFS: reading hanim_hum0f_c000_chairnormal1lyn.bundle (13.3 KB) [ 16.85] RomFS: reading hanim_hum0m_c000_sleepout.bundle (195.9 KB) [ 16.85] RomFS: reading hanim_hum0m_c000_turnl.bundle (46.8 KB) [ 16.85] RomFS: reading hanim_hum0m_c000_turnr.bundle (46.0 KB) [ 16.85] RomFS: reading button.bundle (18.5 KB) [ 16.85] RomFS: reading popup_smash.bundle (19.7 KB) [ 16.85] RomFS: reading popupnum_critical.bundle (18.1 KB) [ 16.85] RomFS: reading popup_chainattack.bundle (19.8 KB) [ 16.85] RomFS: reading eff_bgtype_ice_00.bundle (84.2 KB) [ 16.85] RomFS: reading hanim_hum0f_c000_emoshy.bundle (78.7 KB) [ 16.86] RomFS: reading loading_ground_01.bundle (21.0 KB) [ 16.86] RomFS: reading footstep_01_water.bundle (78.5 KB) [ 16.86] RomFS: reading hit_special_parry_01.bundle (254.8 KB) [ 16.86] RomFS: reading hanim_hum0f_c051_idleinactive.bundle (20.4 KB) [ 16.86] RomFS: reading hanim_hum0f_c051_pushup.bundle (50.1 KB) [ 16.86] RomFS: reading eff_action_sitpool_splash_00.bundle (78.7 KB) [ 16.86] RomFS: reading aoc_info_c049c.bundle (7.6 KB) [ 16.86] RomFS: reading aoc_info_c050.bundle (8.9 KB) [ 16.86] RomFS: reading aoc_info_c051.bundle (8.5 KB) [ 16.86] RomFS: reading ianim_c000_standby-bw1.bundle (64.3 KB) [ 16.86] RomFS: reading ianim_c000_standby-dg1.bundle (33.2 KB) [ 16.86] RomFS: reading hanim_hum0f_c000_swim4.bundle (82.4 KB) [ 16.86] RomFS: reading hanim_hum0m_c000_emonod.bundle (43.4 KB) [ 16.86] RomFS: reading hanim_hum0m_c000_emopray.bundle (80.0 KB) [ 16.86] RomFS: reading hanim_hum0f_c000_emosad2.bundle (40.4 KB) [ 16.87] RomFS: reading eff_action_swim1_wave_00.bundle (162.2 KB) [ 16.87] RomFS: reading hanim_hum0f_c000_run.bundle (81.3 KB) [ 16.87] RomFS: reading skillinforootright.bundle (29.6 KB) [ 16.87] RomFS: reading hanim_hum0m_c001_fishcatch.bundle (70.7 KB) [ 16.87] RomFS: reading hanim_hum0m_c001_fishingcast.bundle (110.4 KB) [ 16.87] RomFS: reading mapcursor.bundle (31.1 KB) [ 16.87] RomFS: reading hanim_hum0m_c000_standtocrouch.bundle (59.3 KB) [ 16.87] RomFS: reading hanim_hum0f_c000_fishingwait.bundle (32.4 KB) [ 16.87] RomFS: reading ianim_c050_standby-ft1.bundle (69.9 KB) [ 16.87] RomFS: reading ianim_c050_standby-lc1.bundle (43.0 KB) [ 16.87] RomFS: reading hanim_hum0f_c000_runin.bundle (153.7 KB) [ 16.87] RomFS: reading hanim_hum0f_c000_runloop.bundle (35.4 KB) [ 16.87] RomFS: reading hanim_hum0f_c000_sitnormal2.bundle (26.5 KB) [ 16.87] RomFS: reading hanim_hum0f_c000_fishshow.bundle (25.6 KB) [ 16.87] RomFS: reading mapui_2ddefault.shader.bundle (18.2 KB) [ 16.87] RomFS: reading mapui_2dtext.shader.bundle (38.7 KB) [ 16.87] RomFS: reading ianim_c000_standbyloop-dg1.bundle (24.1 KB) [ 16.88] RomFS: reading hanim_hum0m_c000_reactiongood.bundle (67.1 KB) [ 16.88] RomFS: reading hanim_hum0m_c000_reactiongreat.bundle (64.9 KB) [ 16.88] RomFS: reading hanim_hum0f_c000_dash.bundle (66.9 KB) [ 16.88] RomFS: reading hanim_hum0f_c000_dashloop.bundle (29.7 KB) [ 16.88] RomFS: reading hanim_hum0m_c000_emorelax.bundle (48.8 KB) [ 16.88] RomFS: reading hanim_hum0f_c000_gesture1.bundle (71.5 KB) [ 16.88] RomFS: reading hanim_hum0m_c001_emoproud.bundle (83.1 KB) [ 16.88] RomFS: reading popupnum_heal.bundle (18.1 KB) [ 16.88] RomFS: reading shadow.bundle (7.3 KB) [ 16.88] RomFS: reading damageinfo.bundle (81.5 KB) [ 16.88] RomFS: reading footstep_03_floor.bundle (223.3 KB) [ 16.88] RomFS: reading onmappopup_critical.bundle (18.4 KB) [ 16.88] RomFS: reading onmappopup_dualguard.bundle (19.8 KB) [ 16.88] RomFS: reading footstep_01_grass.bundle (158.2 KB) [ 16.88] RomFS: reading footstep_01_ice.bundle (250.5 KB) [ 16.88] RomFS: reading hanim_hum0f_c000_emotalk2.bundle (66.3 KB) [ 16.88] RomFS: reading hanim_hum0m_c000_chairnormal1.bundle (13.9 KB) [ 16.88] RomFS: reading hanim_hum0m_c000_chairnormal2.bundle (13.1 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_chairnormal2.bundle (14.6 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_chairnormal2lyn.bundle (13.5 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_chairnormal3.bundle (17.9 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_chairnormal3lyn.bundle (18.1 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_dashstopl.bundle (45.4 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_guitar.bundle (114.7 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_walklooplong.bundle (35.7 KB) [ 16.89] RomFS: reading hanim_hum0m_c000_cheer2.bundle (192.5 KB) [ 16.89] RomFS: reading hanim_hum0m_c000_crouchtostand.bundle (65.7 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_restlie2tosit.bundle (105.2 KB) [ 16.89] RomFS: reading wdwcombatstatusvalueright0.bundle (7.0 KB) [ 16.89] RomFS: reading wdwcombatstatusvalueright1.bundle (5.8 KB) [ 16.89] RomFS: reading onmappopup_break.bundle (18.4 KB) [ 16.89] RomFS: reading hanim_hum0m_c000_emotired.bundle (91.5 KB) [ 16.89] RomFS: reading hanim_hum0m_c000_emowave.bundle (65.1 KB) [ 16.89] RomFS: reading hanim_hum0m_c000_emosurprise2.bundle (116.3 KB) [ 16.89] RomFS: reading ianim_c000_status.bundle (35.2 KB) [ 16.89] RomFS: reading ianim_c000_standby-ft1.bundle (64.1 KB) [ 16.89] RomFS: reading mapstandardexfloor.shader.bundle (104.2 KB) [ 16.89] RomFS: reading ianim_c050_standbyloop-ax1.bundle (18.3 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_liepoolbed.bundle (24.0 KB) [ 16.89] RomFS: reading hanim_hum0f_c000_walk.bundle (33.4 KB) [ 16.89] RomFS: reading eff_action_splash_00.bundle (76.7 KB) [ 16.90] RomFS: reading charabmap.shader.bundle (25.7 KB) [ 16.90] RomFS: reading charabrow.shader.bundle (43.1 KB) [ 16.90] RomFS: reading hanim_hum0m_c000_emolook.bundle (41.0 KB) [ 16.90] RomFS: reading simplelit.shader.bundle (80.7 KB) [ 16.90] RomFS: reading hanim_hum0f_c000_pick.bundle (189.7 KB) [ 16.90] RomFS: reading eff_engagegauge_full.bundle (165.5 KB) [ 16.90] RomFS: reading eff_stockbreak.bundle (16.7 KB) [ 16.90] RomFS: reading eff_stockbreak_player.bundle (16.7 KB) [ 16.90] RomFS: reading hanim_hum0f_c703_walkin.bundle (61.7 KB) [ 16.90] RomFS: reading hanim_hum0m_c000_accessring.bundle (68.8 KB) [ 16.90] RomFS: reading ianim_c050_engage.bundle (117.0 KB) [ 16.90] RomFS: reading hit_special_emblem_01.bundle (234.2 KB) [ 16.90] RomFS: reading hit_special_emblemlight.bundle (3.0 KB) [ 16.90] RomFS: reading hit_special_parry_00.bundle (265.6 KB) [ 16.90] RomFS: reading ianim_c000_standby-lc1.bundle (43.4 KB) [ 16.90] RomFS: reading hanim_hum0f_c000_emojoy2.bundle (134.0 KB) [ 16.90] RomFS: reading hanim_hum0f_c000_emodeny.bundle (44.5 KB) [ 16.90] RomFS: reading hanim_hum0m_c000_lookathand.bundle (15.9 KB) [ 16.90] RomFS: reading hanim_hum0m_c000_pick.bundle (190.3 KB) [ 16.91] RomFS: reading mapinfogaugelocatorroot.bundle (26.1 KB) [ 16.91] RomFS: reading mapinfoiconlocatorroot.bundle (12.0 KB) [ 16.91] RomFS: reading mapinfosight.bundle (4.2 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_dashlooplong.bundle (29.5 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_dashstopr.bundle (50.1 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_eat.bundle (95.1 KB) [ 16.91] RomFS: reading footstep_02_water.bundle (78.9 KB) [ 16.91] RomFS: reading footstep_02_wood.bundle (141.8 KB) [ 16.91] RomFS: reading unitinfocameras.bundle (13.0 KB) [ 16.91] RomFS: reading ceff_axe_00.bundle (4.1 KB) [ 16.91] RomFS: reading mapui_2dunitui.shader.bundle (18.3 KB) [ 16.91] RomFS: reading mapui_engageonmap.shader.bundle (17.1 KB) [ 16.91] RomFS: reading xrocclusionmesh.shader.bundle (15.9 KB) [ 16.91] RomFS: reading talkstatemonitor.bundle (10.8 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_emojoy.bundle (66.6 KB) [ 16.91] RomFS: reading bodylookicon.bundle (3.2 KB) [ 16.91] RomFS: reading eyelookicon.bundle (3.2 KB) [ 16.91] RomFS: reading looktargetroot.bundle (2.3 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_emoproud.bundle (81.9 KB) [ 16.91] RomFS: reading hanim_hum0f_c000_accessring.bundle (64.6 KB) [ 16.91] RomFS: reading onmappopup_text.bundle (18.5 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_walkin2.bundle (98.8 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_walkloop.bundle (37.1 KB) [ 16.91] RomFS: reading hanim_hum0f_c000_emotired.bundle (104.9 KB) [ 16.91] RomFS: reading hanim_hum0f_c000_emowave.bundle (88.5 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_pushup.bundle (36.4 KB) [ 16.91] RomFS: reading hanim_hum0m_c000_reactionbad.bundle (97.9 KB) [ 16.92] RomFS: reading hanim_hum0m_c000_emojoy2.bundle (107.0 KB) [ 16.92] RomFS: reading cannoncameras.bundle (12.6 KB) [ 16.92] RomFS: reading mapwater.shader.bundle (127.5 KB) [ 16.92] RomFS: reading democharacter.bundle (3.7 KB) [ 16.92] RomFS: reading arenacameras.bundle (13.8 KB) [ 16.92] RomFS: reading hanim_hum0f_c000_pushup.bundle (34.9 KB) [ 16.92] RomFS: reading hanim_hum0f_c000_sleepoutlyn.bundle (222.0 KB) [ 16.92] RomFS: reading sl_hit02.bundle (232.5 KB) [ 16.92] RomFS: reading spark_light.bundle (3.0 KB) [ 16.92] RomFS: reading th_hit00.bundle (312.6 KB) [ 16.92] RomFS: reading battleinforoot.bundle (102.8 KB) [ 16.92] RomFS: reading battleinfo.bundle (472.0 KB) [ 16.92] RomFS: reading ianim_c000_statuse.bundle (32.1 KB) [ 16.92] RomFS: reading hanim_hum0m_c000_restlie1.bundle (23.1 KB) [ 16.92] RomFS: reading hanim_hum0f_c000_emopray.bundle (77.4 KB) [ 16.93] RomFS: reading onmappopup_chainattack.bundle (19.7 KB) [ 16.93] RomFS: reading onmappopup_chainguard.bundle (19.8 KB) [ 16.93] RomFS: reading hanim_hum0m_c000_run.bundle (56.1 KB) [ 16.93] RomFS: reading hanim_hum0m_c000_walkstop.bundle (37.7 KB) [ 16.93] RomFS: reading hanim_hum0m_c000_watering.bundle (58.6 KB) [ 16.93] RomFS: reading eff_action_splash_01.bundle (78.6 KB) [ 16.93] RomFS: reading eff_action_swim1_frontwave_00.bundle (40.8 KB) [ 16.93] RomFS: reading hanim_hum0m_c000_walk.bundle (25.6 KB) [ 16.93] RomFS: reading footstep_02_grass.bundle (142.4 KB) [ 16.93] RomFS: reading footstep_02_ice.bundle (83.2 KB) [ 16.93] RomFS: reading footstep_02_snow.bundle (101.1 KB) [ 16.93] RomFS: reading hanim_hum0m_c001_fishresistr.bundle (112.2 KB) [ 16.93] RomFS: reading hanim_hum0m_c000_posing.bundle (130.8 KB) [ 16.93] RomFS: reading hanim_hum0m_c000_guitar.bundle (110.2 KB) [ 16.93] RomFS: reading hanim_hum0m_c000_guitar2.bundle (180.5 KB) [ 16.93] RomFS: reading charaimage.rendertexture.bundle (1.7 KB) [ 16.93] RomFS: reading charaimagemask.bundle (2.5 KB) [ 16.93] RomFS: reading charaimagewidemask.bundle (10.3 KB) [ 16.93] RomFS: reading hanim_hum0m_c000_emothinkout.bundle (41.7 KB) [ 16.93] RomFS: reading V_STALUKE_E_Wideuse_07.bin (1.5 KB) [ 16.93] RomFS: reading V_STALUKE_E_Wideuse_08.bin (1.1 KB) [ 16.93] RomFS: reading V_STALUKE_E_Wideuse_09.bin (1.1 KB) [ 16.93] RomFS: reading V_STALUKE_E_Wideuse_10.bin (1.4 KB) [ 16.93] RomFS: reading footstep_03_swamp.bundle (142.0 KB) [ 16.94] RomFS: reading hanim_hum0m_c000_cheer1.bundle (123.2 KB) [ 16.94] RomFS: reading hanim_hum0f_c000_chairnormal7lyn.bundle (20.2 KB) [ 16.94] RomFS: reading hanim_hum0f_c000_chairnormal8.bundle (16.0 KB) [ 16.94] RomFS: reading hanim_hum0f_c000_chairnormal8lyn.bundle (16.1 KB) [ 16.94] RomFS: reading hanim_hum0f_c000_chairnormal4.bundle (18.6 KB) [ 16.94] RomFS: reading hanim_hum0f_c000_chairnormal4lyn.bundle (18.8 KB) [ 16.94] RomFS: reading hit_slash_01.bundle (156.6 KB) [ 16.94] RomFS: reading hanim_hum0f_c051_toactive.bundle (11.3 KB) [ 16.94] RomFS: reading footstep_01_floor.bundle (154.0 KB) [ 16.94] RomFS: reading hanim_hum0m_c000_staff5talk.bundle (146.9 KB) [ 16.94] RomFS: reading talkprofileusernamesdf.bundle (7.6 KB) [ 16.94] RomFS: reading talksdf.bundle (7.5 KB) [ 16.94] RomFS: reading talktwsdf.bundle (7.5 KB) [ 16.94] RomFS: reading hanim_hum0f_c000_emolook.bundle (52.2 KB) [ 16.94] RomFS: reading hanim_hum0f_c000_emonod.bundle (46.8 KB) [ 16.95] RomFS: reading footstep_02_floor.bundle (138.5 KB) [ 16.95] RomFS: reading hanim_hum0f_c000_swimturn1.bundle (68.1 KB) [ 16.95] RomFS: reading footstep_03_snow.bundle (247.4 KB) [ 16.95] RomFS: reading hanim_hum0f_c000_guitar2.bundle (170.8 KB) [ 16.95] RomFS: reading hit_blow_01_drg.bundle (130.0 KB) [ 16.95] RomFS: reading hit_blow_02.bundle (310.3 KB) [ 16.95] RomFS: reading hanim_hum0f_c000_chairnormal5.bundle (31.4 KB) [ 16.95] RomFS: reading onmappopupnum_critical.bundle (18.1 KB) [ 16.95] RomFS: reading eff_engageb_vortex.bundle (157.3 KB) [ 16.95] RomFS: reading footstep_00_dirt.bundle (153.4 KB) [ 16.95] RomFS: reading hanim_hum0m_c000_chaireat.bundle (17.4 KB) [ 16.95] RomFS: reading hanim_hum0f_c000_cheer2.bundle (389.3 KB) [ 16.95] RomFS: reading hanim_hum0f_c000_crouchtostand.bundle (66.0 KB) [ 16.96] RomFS: reading system.bundle (113.6 KB) [ 16.96] RomFS: reading hanim_hum0f_c000_emothink.bundle (69.7 KB) [ 16.96] RomFS: reading hanim_hum0f_c000_runlooplong.bundle (35.3 KB) [ 16.96] RomFS: reading particlesfull.shader.bundle (28.1 KB) [ 16.96] RomFS: reading particlesstandard.shader.bundle (1119.0 KB) [ 16.96] RomFS: reading aoc_hub_photohum0m.bundle (9.3 KB) [ 16.96] RomFS: reading aoc_hub_photomsc0t.bundle (9.3 KB) [ 16.96] RomFS: reading aoc_hub_playerf.bundle (28.8 KB) [ 16.96] RomFS: reading hanim_hum0f_c000_restlie2.bundle (23.7 KB) [ 16.97] RomFS: reading eff_action_swim4_wave_00.bundle (169.2 KB) [ 16.97] RomFS: reading popupnum_damage.bundle (18.1 KB) [ 16.97] RomFS: reading hanim_hum0f_c000_dashlooplong.bundle (29.6 KB) [ 16.97] RomFS: reading hanim_hum0f_c000_reactionbad.bundle (93.6 KB) [ 16.97] RomFS: reading footstep_03_stone.bundle (233.5 KB) [ 16.97] RomFS: reading charastandard.shader.bundle (588.2 KB) [ 16.97] RomFS: reading hanim_hum0f_c000_guitarlyn.bundle (114.7 KB) [ 16.97] RomFS: reading ianim_c049_statusloop.bundle (25.7 KB) [ 16.97] RomFS: reading talkcharacter.bundle (5.4 KB) [ 16.98] RomFS: reading hanim_god3f_c000_idlenormal.bundle (28.9 KB) [ 16.98] RomFS: reading hanim_hum0m_c000_sing.bundle (197.4 KB) [ 16.98] RomFS: reading heal_hit.bundle (257.5 KB) [ 16.98] RomFS: reading heal_pointlight.bundle (3.0 KB) [ 16.98] RomFS: reading heal_start.bundle (365.2 KB) [ 16.98] RomFS: reading base.bundle (22.1 KB) [ 16.98] RomFS: reading log.bundle (42.7 KB) [ 16.98] RomFS: reading mapui_gridshader.shader.bundle (16.3 KB) [ 16.99] RomFS: reading debugperf.bundle (2.3 KB) [ 16.99] RomFS: reading debugwindow.bundle (4.3 KB) [ 16.99] RomFS: reading hanim_hum0m_c000_posing2.bundle (119.2 KB) [ 16.99] RomFS: reading mapflame.shader.bundle (21.0 KB) [ 16.99] RomFS: reading mapgrass.shader.bundle (425.9 KB) [ 16.99] RomFS: reading hanim_hum0m_c000_fishcatch.bundle (68.6 KB) [ 16.99] RomFS: reading attackrangeindicator.bundle (5.5 KB) [ 16.99] RomFS: reading character.bundle (6.5 KB) [ 16.99] RomFS: reading pointer.bundle (6.8 KB) [ 16.99] RomFS: reading pointerdialog.bundle (6.6 KB) [ 17.00] RomFS: reading hanim_hum0m_c000_swimturn1.bundle (63.9 KB) [ 17.00] RomFS: reading pointertop.bundle (7.9 KB) [ 17.00] RomFS: reading copydepth.shader.bundle (17.3 KB) [ 17.00] RomFS: reading fallbackerror.shader.bundle (16.0 KB) [ 17.00] RomFS: reading materialerror.shader.bundle (16.1 KB) [ 17.01] RomFS: reading footstep_03_dirt.bundle (178.6 KB) [ 17.01] RomFS: reading aoc_tst0am-no1_c000.bundle (5.4 KB) [ 17.01] RomFS: reading ianim_c000_engage.bundle (117.2 KB) [ 17.01] RomFS: reading charaeye.shader.bundle (71.0 KB) [ 17.01] RomFS: reading hanim_hum0f_c000_dashstop.bundle (124.9 KB) [ 17.01] RomFS: reading hanim_hum0f_c000_emothinkout.bundle (40.3 KB) [ 17.01] RomFS: reading wdwcombatinfogreen.bundle (47.9 KB) [ 17.01] RomFS: reading hanim_hum0f_c000_fishresist.bundle (92.0 KB) [ 17.01] RomFS: reading symbol_g006.bundle (313.5 KB) [ 17.01] RomFS: reading hanim_hum0f_c000_splash.bundle (235.7 KB) [ 17.01] RomFS: reading hanim_hum0f_c000_squat.bundle (36.6 KB) [ 17.02] RomFS: reading eff_skill_poison_00.bundle (327.3 KB) [ 17.02] RomFS: reading eff_skill_trigger_00.bundle (362.6 KB) [ 17.02] RomFS: reading ringselectroot.bundle (215.3 KB) [ 17.02] RomFS: reading ringselect.bundle (861.0 KB) [ 17.02] RomFS: reading hanim_hum0m_c000_emotalk.bundle (64.4 KB) [ 17.02] RomFS: reading combatgaugeright.bundle (47.1 KB) [ 17.03] RomFS: reading aoc_hub_playerflyn.bundle (28.1 KB) [ 17.03] RomFS: reading aoc_hub_playerm.bundle (27.0 KB) [ 17.03] RomFS: reading hanim_hum0m_c000_dashstop.bundle (82.2 KB) [ 17.03] RomFS: reading hanim_hum0m_c000_dashstopl.bundle (47.2 KB) [ 17.04] RomFS: reading hanim_hum0m_c000_walklooplong.bundle (36.9 KB) [ 17.04] RomFS: reading ring.bundle (79.4 KB) [ 17.04] RomFS: reading hanim_hum0f_c000_chairnormal7.bundle (20.0 KB) [ 17.04] RomFS: reading hanim_hum0f_c000_walkstop.bundle (43.5 KB) [ 17.04] RomFS: reading hanim_hum0f_c000_watering.bundle (42.4 KB) [ 17.04] RomFS: reading buddy_02_02.bundle (272.2 KB) [ 17.04] RomFS: reading hit_blow_00.bundle (219.1 KB) [ 17.05] RomFS: reading fe_scenes_viewer.bundle (12.5 KB) [ 17.05] RomFS: reading fe_unitybuiltinshaders.bundle (398.0 KB) [ 17.05] RomFS: reading hanim_hum0m_c000_fishresistr.bundle (88.9 KB) [ 17.05] RomFS: reading footstep_01_snow.bundle (267.7 KB) [ 17.06] RomFS: reading eff_wp_emblemaura_00.bundle (264.9 KB) [ 17.07] RomFS: reading hanim_hum0f_c000_emothinkin.bundle (43.8 KB) [ 17.07] RomFS: reading minimapui_panelvcushader.shader.bundle (18.0 KB) [ 17.07] RomFS: reading aoc_hub_playerfl.bundle (28.1 KB) [ 17.07] RomFS: reading eff_dropitem_00.bundle (44.0 KB) [ 17.08] RomFS: reading V_ALFRED_Engage_Attack_CLAUDE_01.bin (2.0 KB) [ 17.08] RomFS: reading V_ALFRED_Engage_Attack_DIMITRI_01.bin (2.4 KB) [ 17.08] RomFS: reading V_ALFRED_Engage_Attack_EDELGARD_01.bin (2.0 KB) [ 17.08] RomFS: reading V_ALFRED_Engage_Attack_TIKI_01.bin (1.6 KB) [ 17.08] RomFS: reading charatrans.shader.bundle (33.5 KB) [ 17.08] RomFS: reading hanim_hum0f_c000_staff2idle.bundle (24.8 KB) [ 17.09] RomFS: reading aoc_hub_playerml.bundle (29.1 KB) [ 17.10] RomFS: reading ringimage.rendertexture.bundle (1.7 KB) [ 17.10] RomFS: reading charaimage.bundle (21.9 KB) [ 17.10] RomFS: reading hanim_hum0f_c051_gamestart.bundle (105.8 KB) [ 17.11] RomFS: reading 1000441161.wem (707.0 KB) [ 17.87] perf: 27.6 frames a second over 5.0 s (216 shown in all) [ 19.40] RomFS: reading mapice.shader.bundle (18.8 KB) [ 19.43] RomFS: reading moviecanvas.bundle (27.8 KB) [ 19.50] RomFS: reading window2lines.bundle (19.3 KB) [ 19.57] RomFS: reading onmapbattlegaugeroot.bundle (69.3 KB) [ 19.62] nvn: the first texture of format 0x8e (target 1, 512x512) [ 19.63] RomFS: reading footstep_00_hub_dirt.bundle (104.0 KB) [ 19.66] RomFS: reading godsymbol.bundle (41.7 KB) [ 19.69] RomFS: reading die_ground_00.bundle (140.0 KB) [ 19.69] RomFS: reading relaystamp.bundle (1039.3 KB) [ 19.73] RomFS: reading facethumb.bundle (1543.0 KB) [ 19.74] RomFS: reading bolganone_ground.bundle (100.0 KB) [ 19.75] RomFS: reading hit_guard_weapon_01.bundle (359.7 KB) [ 19.75] RomFS: reading hanim_hum0m_c001_gamestart.bundle (105.1 KB) [ 19.77] RomFS: reading reflectionunlit.shader.bundle (18.3 KB) [ 19.77] RomFS: reading facegod.rendertexture.bundle (1.7 KB) [ 19.77] RomFS: reading faceunit.rendertexture.bundle (1.7 KB) [ 19.77] RomFS: reading charaimageroot.bundle (29.4 KB) [ 19.79] RomFS: reading minimap.bundle (194.6 KB) [ 19.80] RomFS: reading hit_blow_03_drg.bundle (108.9 KB) [ 19.81] RomFS: reading skilledit.bundle (71.4 KB) [ 19.82] RomFS: reading hit_blow_00_c300.bundle (158.7 KB) [ 19.82] nvn: the first texture of format 0x79 (target 1, 512x512) [ 19.83] RomFS: reading accessories.bytes.bundle (14.6 KB) [ 19.84] RomFS: reading eff_skill_trigger_emblem.bundle (423.1 KB) [ 19.86] RomFS: reading hit_blow_01_c300.bundle (276.3 KB) [ 19.86] RomFS: reading godsymbollarge.bundle (1048.2 KB) [ 20.81] RomFS: reading waitkeyicon.bundle (13.8 KB) [ 20.81] RomFS: reading wdwcommon.bundle (21.4 KB) [ 20.81] RomFS: reading wdwcommon.bundle (7.7 KB) [ 20.82] RomFS: reading basicitemmenuitemcontent.bundle (4.7 KB) [ 20.82] RomFS: reading frontcursor.bundle (11.7 KB) [ 20.82] RomFS: reading gridmenucontent.bundle (25.1 KB) [ 20.82] RomFS: reading trademenucontent.bundle (26.2 KB) [ 20.82] RomFS: reading frontcursor.bundle (4.7 KB) [ 20.82] RomFS: reading ui_add.shader.bundle (18.1 KB) [ 20.82] RomFS: reading cursordialogbg.bundle (4.9 KB) [ 20.82] RomFS: reading cursordialogbgselect.bundle (8.4 KB) [ 20.82] RomFS: reading cursordialogbgselectblack.bundle (5.2 KB) [ 20.82] RomFS: reading cursorlist.bundle (7.4 KB) [ 20.82] RomFS: reading cursorlistbg.bundle (4.7 KB) [ 20.82] RomFS: reading cursorlistbgselect.bundle (4.9 KB) [ 20.82] RomFS: reading cursormenu.bundle (8.9 KB) [ 20.82] RomFS: reading cursormenubg.bundle (4.8 KB) [ 20.82] RomFS: reading cursormenubgselect.bundle (5.1 KB) [ 20.82] RomFS: reading wdwexp.bundle (31.0 KB) [ 20.82] RomFS: reading wdwitemroot.bundle (46.2 KB) [ 20.82] RomFS: reading wdwdialogitemlistmenu.bundle (43.8 KB) [ 20.82] RomFS: reading wdwdialogmenu.bundle (24.3 KB) [ 20.82] RomFS: reading wdwdialognamecheck.bundle (24.0 KB) [ 20.82] RomFS: reading wdwdialog.bundle (148.0 KB) [ 20.82] RomFS: reading wdwdialog.bundle (20.6 KB) [ 20.82] RomFS: reading wdwdialogexchange.bundle (54.1 KB) [ 20.82] vulkan: a 598 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 20.82] RomFS: reading cursortop.bundle (13.4 KB) [ 20.82] RomFS: reading cursordialog.bundle (8.6 KB) [ 20.82] RomFS: reading menu.bundle (6.4 KB) [ 20.83] RomFS: reading item.bundle (8.6 KB) [ 20.83] RomFS: reading senditemmenucontent.bundle (29.7 KB) [ 20.83] RomFS: reading system_p2.bundle (12.6 KB) [ 20.83] RomFS: reading classchangeroot.bundle (48.0 KB) [ 20.83] RomFS: reading godsymbolengrave_p2.bundle (20.8 KB) [ 20.83] RomFS: reading item.bundle (26.7 KB) [ 20.83] RomFS: reading item_p3.bundle (21.0 KB) [ 20.83] RomFS: reading skill.bundle (30.1 KB) [ 20.83] RomFS: reading godsymbolengrave_p2.bundle (5.7 KB) [ 20.83] RomFS: reading item.bundle (371.7 KB) [ 20.83] RomFS: reading skill_p3.bundle (16.3 KB) [ 20.83] RomFS: reading system.bundle (141.1 KB) [ 20.83] RomFS: reading item_p2.bundle (42.3 KB) [ 20.83] RomFS: reading item_p3.bundle (12.4 KB) [ 20.83] RomFS: reading skill.bundle (986.8 KB) [ 20.84] RomFS: reading skill_p3.bundle (21.1 KB) [ 20.84] RomFS: reading system.bundle (23.5 KB) [ 20.84] RomFS: reading system_p2.bundle (20.8 KB) [ 20.84] RomFS: reading item_p0.bundle (20.9 KB) [ 20.84] RomFS: reading item_p1.bundle (21.2 KB) [ 20.84] RomFS: reading godsymbolengrave.bundle (18.9 KB) [ 20.84] RomFS: reading item_p0.bundle (12.1 KB) [ 20.84] RomFS: reading item_p1.bundle (20.0 KB) [ 20.84] RomFS: reading skill_p0.bundle (21.7 KB) [ 20.84] RomFS: reading skill_p0.bundle (40.0 KB) [ 20.84] RomFS: reading godsymbolengrave_p0.bundle (20.8 KB) [ 20.84] RomFS: reading godsymbolengrave_p1.bundle (20.8 KB) [ 20.85] RomFS: reading godsymbolengrave_p0.bundle (5.3 KB) [ 20.85] RomFS: reading godsymbolengrave_p1.bundle (6.2 KB) [ 20.85] RomFS: reading skill_p1.bundle (22.0 KB) [ 20.85] RomFS: reading skill_p2.bundle (21.8 KB) [ 20.85] RomFS: reading item_p2.bundle (21.9 KB) [ 20.85] RomFS: reading skill_p1.bundle (45.3 KB) [ 20.85] RomFS: reading skill_p2.bundle (44.4 KB) [ 20.86] RomFS: reading dot_run_001lueur.bundle (5.1 KB) [ 20.86] RomFS: reading dot_run_049il.bundle (8.9 KB) [ 20.86] RomFS: reading frmstock.bundle (16.9 KB) [ 20.86] RomFS: reading wdwmenulist.bundle (100.4 KB) [ 20.86] RomFS: reading achievement.bundle (11.2 KB) [ 20.86] RomFS: reading unitinfo.bundle (138.2 KB) [ 20.86] RomFS: reading unitinfowindowcharamodel.bundle (17.3 KB) [ 20.86] RomFS: reading unitstatus.bundle (159.9 KB) [ 20.86] RomFS: reading parameter.bundle (10.0 KB) [ 20.86] RomFS: reading ringinfowindowringmodel.bundle (16.9 KB) [ 20.86] RomFS: reading ringmodel.bundle (12.3 KB) [ 20.86] RomFS: reading contenttitle.bundle (26.1 KB) [ 20.86] RomFS: reading contenttitleroot.bundle (74.7 KB) [ 20.86] RomFS: reading stock.bundle (21.8 KB) [ 20.86] RomFS: reading valuecount.bundle (16.4 KB) [ 20.87] RomFS: reading material.bundle (8.9 KB) [ 20.87] RomFS: reading money.bundle (9.4 KB) [ 21.00] vulkan: a 150 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.03] RomFS: reading wdweventmessage.bundle (19.5 KB) [ 21.07] nvn: the first texture of format 0x89 (target 1, 2048x2048) [ 21.07] RomFS: reading list.bundle (10.7 KB) [ 21.29] RomFS: reading statusup.bundle (7.0 KB) [ 21.29] RomFS: reading title.bundle (8.7 KB) [ 21.31] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 21.32] vulkan: 40x67 texture reads the 48x67 render target at 40e210000: only that region is used [ 21.32] vulkan: 40x67 texture reads the 48x67 render target at 40e200000: only that region is used [ 21.32] vulkan: 20x33 texture reads the 32x33 render target at 40e230000: only that region is used [ 21.32] vulkan: 20x33 texture reads the 32x33 render target at 40e220000: only that region is used [ 21.41] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.51] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 21.54] RomFS: reading BGM.bnk (561.7 KB) [ 21.54] RomFS: reading Common.bnk (3.5 KB) [ 21.54] RomFS: reading Env_Bird1.bnk (2.3 KB) [ 21.54] RomFS: reading Env_Bird2.bnk (0.5 KB) [ 21.54] RomFS: reading Env_Common.bnk (1358.9 KB) [ 21.54] RomFS: reading 999025550.wem (2476.9 KB) [ 21.54] nvn: command buffer 2f3fd7f50 is out of command memory: the game's callback 8a6a898 adds more [ 21.54] RomFS: reading Movie_Kengen02.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen03.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen04.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen05.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen06.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen07.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen08.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen09.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen10.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_Kengen11.bnk (0.6 KB) [ 21.54] RomFS: reading Movie_S01.bnk (0.1 KB) [ 21.54] RomFS: reading Movie_S01F.bnk (0.1 KB) [ 21.54] RomFS: reading Movie_Scene19.bnk (0.3 KB) [ 21.54] RomFS: reading Movie_Scene32.bnk (0.2 KB) [ 21.54] RomFS: reading SE.bnk (26429.4 KB) [ 21.54] nvn: command buffer 2f3fd7f50 is out of command memory: the game's callback 8a6a898 adds more [ 21.55] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory [ 21.55] nvn: command buffer 2f3fd7f50 is out of command memory: the game's callback 8a6a898 adds more [ 21.57] RomFS: reading SE_EFF_Warphole.bnk (76.6 KB) [ 21.57] RomFS: reading RelianceVoice.bnk (1510.0 KB) [ 21.57] RomFS: reading SE_Localize.bnk (0.3 KB) [ 21.57] RomFS: reading ScenarioVoice_M000.bnk (2.7 KB) [ 21.57] RomFS: reading ScenarioVoice_M001.bnk (21.8 KB) [ 21.57] RomFS: reading Env_Windmill1.bnk (242.0 KB) [ 21.58] RomFS: reading dot_run_051lueur.bundle (5.5 KB) [ 21.58] RomFS: reading dot_run_099el.bundle (8.6 KB) [ 21.58] RomFS: reading dot_run_452merin.bundle (5.0 KB) [ 21.58] RomFS: reading dot_run_453panetone.bundle (5.0 KB) [ 21.58] RomFS: reading dot_run_500vandre.bundle (4.7 KB) [ 21.58] RomFS: reading dot_run_501clan.bundle (4.7 KB) [ 21.58] RomFS: reading Env_Forest1.bnk (0.7 KB) [ 21.58] RomFS: reading Env_Fountain1.bnk (0.8 KB) [ 21.58] RomFS: reading Env_Indoor_Air.bnk (0.6 KB) [ 21.58] RomFS: reading Env_Insect_Night.bnk (100.8 KB) [ 21.58] RomFS: reading ScenarioVoice_S015.bnk (440.0 KB) [ 21.58] RomFS: reading SystemVoice.bnk (751.6 KB) [ 21.59] RomFS: reading dot_run_502mauve.bundle (5.1 KB) [ 21.59] RomFS: reading dot_run_102louis.bundle (4.9 KB) [ 21.59] RomFS: reading dot_run_503gregory.bundle (8.3 KB) [ 21.59] RomFS: reading dot_run_103jean.bundle (4.5 KB) [ 21.59] RomFS: reading dot_run_550fram.bundle (4.7 KB) [ 21.59] RomFS: reading dot_run_150celine.bundle (5.5 KB) [ 21.59] RomFS: reading dot_run_551veyre.bundle (4.9 KB) [ 21.59] RomFS: reading dot_run_152etie.bundle (4.8 KB) [ 21.59] RomFS: reading dot_run_552anna.bundle (5.3 KB) [ 21.59] RomFS: reading dot_run_153chloe.bundle (5.4 KB) [ 21.59] RomFS: reading dot_run_553selestia.bundle (10.4 KB) [ 21.59] RomFS: reading dot_run_200diamand.bundle (5.2 KB) [ 21.59] RomFS: reading dot_run_201staluke.bundle (4.8 KB) [ 21.59] RomFS: reading dot_run_100alfred.bundle (5.0 KB) [ 21.59] RomFS: reading dot_run_101boucheron.bundle (4.6 KB) [ 21.59] RomFS: reading dot_run_251lapis.bundle (4.6 KB) [ 21.59] RomFS: reading dot_run_252citrinica.bundle (4.7 KB) [ 21.59] RomFS: reading dot_run_253yunaka.bundle (4.8 KB) [ 21.59] RomFS: reading dot_run_254saphir.bundle (5.4 KB) [ 21.59] RomFS: reading dot_run_301zelkova.bundle (4.7 KB) [ 21.60] RomFS: reading dot_run_203umber.bundle (4.7 KB) [ 21.60] RomFS: reading dot_run_250jade.bundle (5.6 KB) [ 21.60] RomFS: reading dot_run_304linden.bundle (4.5 KB) [ 21.60] RomFS: reading dot_run_350ivy.bundle (5.7 KB) [ 21.60] RomFS: reading dot_run_351hortensia.bundle (5.1 KB) [ 21.60] RomFS: reading dot_run_352goldmary.bundle (5.0 KB) [ 21.60] RomFS: reading dot_run_302kagetsu.bundle (5.3 KB) [ 21.60] RomFS: reading dot_run_400fogato.bundle (4.9 KB) [ 21.60] RomFS: reading dot_run_303rosado.bundle (5.4 KB) [ 21.60] RomFS: reading dot_run_401pandoro.bundle (4.9 KB) [ 21.60] RomFS: reading dot_run_402bonet.bundle (4.9 KB) [ 21.60] RomFS: reading dot_run_403seadas.bundle (5.6 KB) [ 21.60] RomFS: reading dot_run_450misutira.bundle (5.7 KB) [ 21.61] RomFS: reading WakeupVoice.bnk (430.8 KB) [ 21.61] RomFS: reading BaseVoice.bnk (441.1 KB) [ 21.61] RomFS: reading DieVoice.bnk (9.7 KB) [ 21.61] RomFS: reading GodReliance.bnk (323.8 KB) [ 21.61] RomFS: reading Movie_Scene26.bnk (0.8 KB) [ 21.61] RomFS: reading Movie_Scene27.bnk (0.8 KB) [ 21.61] RomFS: reading Movie_Scene27F.bnk (0.8 KB) [ 21.61] RomFS: reading Movie_Scene28.bnk (0.4 KB) [ 21.61] RomFS: reading Movie_Scene28F.bnk (0.4 KB) [ 21.61] RomFS: reading Movie_Scene29.bnk (0.4 KB) [ 21.61] RomFS: reading Movie_Scene29F.bnk (0.4 KB) [ 21.61] RomFS: reading Movie_Scene30.bnk (0.8 KB) [ 21.61] RomFS: reading Movie_Scene30F.bnk (0.8 KB) [ 21.61] RomFS: reading Movie_Scene31.bnk (0.4 KB) [ 21.61] RomFS: reading PartVoice.bnk (432.9 KB) [ 21.64] RomFS: reading dot_run_554madeline.bundle (9.1 KB) [ 21.64] RomFS: reading dot_run_sola.bundle (4.0 KB) [ 21.83] vulkan: a 317 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (2 KB), 0 ms in finishes [ 22.44] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 22.83] vulkan: a 384 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 22.87] perf: 41.0 frames a second over 5.0 s (421 shown in all) [ 22.90] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 22.94] RomFS: reading unlit.shader.bundle (18.4 KB) [ 22.94] RomFS: reading camera_rot.bundle (10.8 KB) [ 22.94] RomFS: reading 1000078041.wem (46.2 KB) [ 22.95] RomFS: reading toonramp_sample_02.bundle (2.3 KB) [ 22.95] RomFS: reading toonramp_sample_03.bundle (2.2 KB) [ 22.95] RomFS: reading titlelogo_en.bundle (200.6 KB) [ 22.95] RomFS: reading titlelogo_jp.bundle (223.8 KB) [ 23.04] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.04] RomFS: reading fe_scenes_fld_m003.bundle (6742.2 KB) [ 23.04] RomFS: reading fe_scenes_fld_m003_title.bundle (24602.6 KB) [ 23.04] RomFS: reading map_stone_cylinderarchalod0_02_color.bundle (74.9 KB) [ 23.04] RomFS: reading map_stone_cylinderoutsiderooflod0_03_multi.bundle (84.8 KB) [ 23.04] RomFS: reading map_stone_cylinderarchblod0_01_color.bundle (83.1 KB) [ 23.04] RomFS: reading map_stone_cylinderoutsiderooflod0_03_normal.bundle (57.3 KB) [ 23.04] RomFS: reading map_stone_wallarelieflod0_01_color.bundle (71.3 KB) [ 23.04] RomFS: reading map_stone_wallarelieflod0_01_normal.bundle (74.7 KB) [ 23.04] RomFS: reading map_stone_floorlod0_05_color.bundle (59.9 KB) [ 23.04] RomFS: reading map_stone_floorlod0_05_multi.bundle (63.3 KB) [ 23.04] RomFS: reading map_stone_ringstand_01_normal.bundle (276.4 KB) [ 23.04] RomFS: reading map_stone_ringstand_02_color.bundle (63.0 KB) [ 23.05] RomFS: reading map_rough020_metal_multi.bundle (2.0 KB) [ 23.05] RomFS: reading map_rough025_nonmetal_multi.bundle (2.0 KB) [ 23.05] RomFS: reading map_rough050_metal_multi.bundle (2.0 KB) [ 23.05] RomFS: reading map_rough050_nonmetal_multi.bundle (2.0 KB) [ 23.05] RomFS: reading map_rough075_metal_multi.bundle (2.0 KB) [ 23.05] RomFS: reading map_rough075_nonmetal_multi.bundle (2.0 KB) [ 23.05] RomFS: reading map_rough100_metal_multi.bundle (2.0 KB) [ 23.05] RomFS: reading map_rough100_nonmetal_multi.bundle (2.0 KB) [ 23.05] RomFS: reading map_stone_detaila_01_normal.bundle (72.5 KB) [ 23.05] RomFS: reading fe_scenes_fld_m004.bundle (31717.7 KB) [ 23.05] RomFS: reading map_stone_steplod0_01_color.bundle (234.0 KB) [ 23.05] RomFS: reading map_stone_pillarpartslod0_01_normal.bundle (228.2 KB) [ 23.05] RomFS: reading map_stone_steplod0_01_normal.bundle (255.4 KB) [ 23.05] RomFS: reading map_stone_pillarpartslod0_02_color.bundle (280.4 KB) [ 23.05] RomFS: reading map_stone_pillarlod0_03_color.bundle (296.3 KB) [ 23.05] RomFS: reading map_stone_pillarlod0_03_multi.bundle (73.9 KB) [ 23.05] RomFS: reading map_stone_cylinderpillarlod0_01_color.bundle (81.4 KB) [ 23.05] RomFS: reading map_stone_cylinderpillarlod0_02_color.bundle (297.7 KB) [ 23.05] RomFS: reading map_stone_pillarlod0_07_normal.bundle (277.5 KB) [ 23.05] RomFS: reading map_stone_pillarpartslod0_01_color.bundle (233.5 KB) [ 23.05] RomFS: reading map_wood_torcha_normal.bundle (63.7 KB) [ 23.05] RomFS: reading map_stone_torchdgcastle_01_color.bundle (80.4 KB) [ 23.05] RomFS: reading map_stone_wallalod0_04_color.bundle (254.6 KB) [ 23.05] RomFS: reading map_stone_wallalod0_04_normal.bundle (246.8 KB) [ 23.05] RomFS: reading map_stone_cylinderfloorlod0_03_multi.bundle (62.6 KB) [ 23.05] RomFS: reading map_stone_cylinderfloorlod0_03_normal.bundle (47.2 KB) [ 23.05] RomFS: reading map_stone_cylinderfloorlod0_02_color.bundle (64.8 KB) [ 23.05] RomFS: reading map_stone_cylinderfloorlod0_02_multi.bundle (55.4 KB) [ 23.05] RomFS: reading map_stone_walloutsidelod0_01_color.bundle (261.4 KB) [ 23.05] RomFS: reading map_stone_walloutsidelod0_01_normal.bundle (275.9 KB) [ 23.05] RomFS: reading map_stone_pillarlod0_04_color.bundle (282.6 KB) [ 23.05] RomFS: reading map_stone_pillarlod0_04_multi.bundle (71.8 KB) [ 23.05] RomFS: reading map_stone_floorlod0_03_normal.bundle (186.6 KB) [ 23.05] RomFS: reading map_stone_floorlod0_04_color.bundle (313.1 KB) [ 23.05] RomFS: reading map_tapestry_tapestrydgcastle_01_color.bundle (246.4 KB) [ 23.05] RomFS: reading map_tapestry_tapestrydgcastle_01_multi.bundle (90.5 KB) [ 23.05] RomFS: reading map_stone_cylinderpillarlod0_03_multi.bundle (48.0 KB) [ 23.05] RomFS: reading map_stone_cylinderpillarlod0_03_normal.bundle (69.6 KB) [ 23.06] RomFS: reading map_stone_cylinderarchblod0_01_normal.bundle (40.4 KB) [ 23.06] RomFS: reading map_stone_floorlod0_05_normal.bundle (68.6 KB) [ 23.06] RomFS: reading map_stone_wallbinsidelod0_01_color.bundle (63.9 KB) [ 23.07] RomFS: reading map_stone_cylinderfloorlod0_06_normal.bundle (26.0 KB) [ 23.07] RomFS: reading map_stone_cylinderoutsidelod0_01_color.bundle (78.5 KB) [ 23.07] RomFS: reading toonramp_m003.bundle (2.3 KB) [ 23.07] RomFS: reading toonramp_m003_02.bundle (3.2 KB) [ 23.07] RomFS: reading toonramp_m004_01.bundle (2.4 KB) [ 23.07] RomFS: reading toonramp_m004_02.bundle (2.3 KB) [ 23.07] RomFS: reading toonramp_m004_03.bundle (2.4 KB) [ 23.07] RomFS: reading toonramp_m005_01.bundle (2.2 KB) [ 23.07] RomFS: reading toonramp_m005_02.bundle (2.2 KB) [ 23.07] RomFS: reading map_stone_ringstand_01_multi.bundle (271.0 KB) [ 23.07] RomFS: reading map_stone_cylinderpillarlod0_03_color.bundle (240.5 KB) [ 23.07] RomFS: reading map_stone_cylinderoutsiderooflod0_03_color.bundle (264.5 KB) [ 23.07] RomFS: reading map_stone_wallapillarlod0_01_normal.bundle (247.1 KB) [ 23.07] RomFS: reading map_stone_pillarbmap_01_normal.bundle (61.3 KB) [ 23.07] RomFS: reading map_stone_pillarlod0_01_color.bundle (227.7 KB) [ 23.07] RomFS: reading map_stone_cylinderfloorlod0_02_normal.bundle (46.4 KB) [ 23.07] RomFS: reading map_stone_cylinderfloorlod0_03_color.bundle (68.5 KB) [ 23.08] RomFS: reading map_stone_pillarlod0_02_color.bundle (229.9 KB) [ 23.08] RomFS: reading map_stone_pillarlod0_02_multi.bundle (58.7 KB) [ 23.08] RomFS: reading map_stone_wallapillarlod0_01_color.bundle (307.2 KB) [ 23.08] RomFS: reading map_stone_pillarlod0_03_normal.bundle (258.9 KB) [ 23.08] RomFS: reading map_stone_floorlod0_01_normal.bundle (240.5 KB) [ 23.08] RomFS: reading map_stone_floorlod0_02_color.bundle (234.0 KB) [ 23.08] RomFS: reading map_stone_floorlod0_02_normal.bundle (206.8 KB) [ 23.08] RomFS: reading map_stone_floorlod0_03_color.bundle (138.6 KB) [ 23.08] RomFS: reading map_stone_cylinderoutsiderooflod0_01_color.bundle (290.2 KB) [ 23.08] RomFS: reading map_stone_cylinderoutsiderooflod0_01_normal.bundle (261.2 KB) [ 23.08] RomFS: reading map_stone_floorlod0_03_multi.bundle (36.8 KB) [ 23.08] RomFS: reading map_stone_pillarlod0_04_normal.bundle (265.0 KB) [ 23.08] RomFS: reading map_stone_torchdgcastle_01_multi.bundle (68.0 KB) [ 23.08] RomFS: reading map_stone_wallalod0_03_color.bundle (184.6 KB) [ 23.08] RomFS: reading map_stone_wallalod0_03_normal.bundle (214.1 KB) [ 23.08] RomFS: reading map_stone_cylinderfloorlod0_04_color.bundle (80.0 KB) [ 23.08] RomFS: reading toonramp_lookdevgrass_04.bundle (2.3 KB) [ 23.08] RomFS: reading toonramp_lookdevgrass_05.bundle (2.3 KB) [ 23.08] RomFS: reading toonramp_lookdevgrass_06.bundle (2.3 KB) [ 23.08] RomFS: reading toonramp_lookdevgrass_07.bundle (2.3 KB) [ 23.08] RomFS: reading toonramp_lookdevgrass_08.bundle (2.3 KB) [ 23.08] RomFS: reading toonramp_lookdevgrass_09.bundle (2.3 KB) [ 23.08] RomFS: reading toonramp_lookdevgrass_10.bundle (2.3 KB) [ 23.08] RomFS: reading toonramp_lookdevroom_03.bundle (2.2 KB) [ 23.09] RomFS: reading map_stone_ringstand_02_emission.bundle (67.7 KB) [ 23.09] RomFS: reading map_stone_ringstand_02_multi.bundle (45.9 KB) [ 23.09] RomFS: reading map_stone_cylinderoutsidelod0_01_normal.bundle (76.5 KB) [ 23.09] RomFS: reading map_stone_wallalod0_02_color.bundle (227.9 KB) [ 23.09] RomFS: reading map_carpet_pouchbag_01_normal.bundle (20.9 KB) [ 23.09] RomFS: reading map_stone_wallalod0_02_normal.bundle (216.5 KB) [ 23.09] RomFS: reading map_stone_ringstand_01_color.bundle (328.5 KB) [ 23.09] RomFS: reading map_stone_rubblelod0_01_normal.bundle (287.6 KB) [ 23.09] RomFS: reading map_glass_windowlod0_01_color.bundle (94.4 KB) [ 23.09] RomFS: reading map_glass_windowlod0_01_emission.bundle (87.2 KB) [ 23.09] RomFS: reading map_stone_pillarlod0_05_color.bundle (316.4 KB) [ 23.09] RomFS: reading map_stone_cylinderoutsidelod0_05_normal.bundle (66.1 KB) [ 23.09] RomFS: reading map_stone_cylinderarchblod0_02_normal.bundle (31.7 KB) [ 23.09] RomFS: reading map_stone_cylinderfloorlod0_01_color.bundle (79.9 KB) [ 23.09] RomFS: reading map_stone_pillarlod0_01_normal.bundle (228.0 KB) [ 23.10] RomFS: reading map_stone_pillarlod0_02_normal.bundle (249.4 KB) [ 23.10] RomFS: reading map_stone_pillarlod0_05_multi.bundle (76.3 KB) [ 23.10] RomFS: reading map_stone_pillarlod0_05_normal.bundle (285.8 KB) [ 23.10] RomFS: reading map_stone_cylinderoutsidelod0_02_multi.bundle (77.5 KB) [ 23.10] RomFS: reading map_stone_cylinderoutsidelod0_02_normal.bundle (64.0 KB) [ 23.10] RomFS: reading map_stone_rooflod0_01_color.bundle (82.9 KB) [ 23.10] RomFS: reading map_stone_rooflod0_01_normal.bundle (75.2 KB) [ 23.10] RomFS: reading map_stone_cylinderfloorlod0_05_multi.bundle (61.1 KB) [ 23.10] RomFS: reading map_stone_cylinderfloorlod0_05_normal.bundle (4.0 KB) [ 23.10] RomFS: reading map_stone_cylinderfloorlod0_06_color.bundle (79.8 KB) [ 23.10] RomFS: reading map_stone_floorlod0_02_multi.bundle (61.5 KB) [ 23.10] RomFS: reading map_stone_pillarlod0_07_color.bundle (267.8 KB) [ 23.10] RomFS: reading map_stone_pillarlod0_07_multi.bundle (71.6 KB) [ 23.10] RomFS: reading map_stone_pillarlod0_06_multi.bundle (74.9 KB) [ 23.10] RomFS: reading map_stone_pillarlod0_06_normal.bundle (285.9 KB) [ 23.10] RomFS: reading map_stone_pillarlod0_06_color.bundle (299.8 KB) [ 23.10] RomFS: reading map_stone_ringstand_02_normal.bundle (64.3 KB) [ 23.11] RomFS: reading map_cloud_03.bundle (117.3 KB) [ 23.11] RomFS: reading map_dummy_color.bundle (2.0 KB) [ 23.11] RomFS: reading map_dummy_cubemap.exr.bundle (2.2 KB) [ 23.11] RomFS: reading map_dummy_lightmap.bundle (2.0 KB) [ 23.11] RomFS: reading map_dummy_lightmap.exr.bundle (2.0 KB) [ 23.11] RomFS: reading map_dummy_normal.bundle (2.0 KB) [ 23.11] RomFS: reading map_rough000_metal_multi.bundle (2.0 KB) [ 23.11] RomFS: reading map_rough000_nonmetal_multi.bundle (2.0 KB) [ 23.11] RomFS: reading map_stone_cylinderfloorlod0_05_color.bundle (68.3 KB) [ 23.11] RomFS: reading toonramp_lookdevroom_04.bundle (2.3 KB) [ 23.11] RomFS: reading toonramp_lookdevroom_05.bundle (2.3 KB) [ 23.11] RomFS: reading toonramp_m001_02.bundle (2.4 KB) [ 23.11] RomFS: reading toonramp_m002_03.bundle (2.3 KB) [ 23.11] RomFS: reading toonramp_m002_04.bundle (2.3 KB) [ 23.11] RomFS: reading toonramp_m002_05.bundle (2.3 KB) [ 23.11] RomFS: reading map_stone_torchdgcastle_01_normal.bundle (74.5 KB) [ 23.11] RomFS: reading map_stone_wallalod0_01_color.bundle (256.3 KB) [ 23.11] RomFS: reading map_stone_wallalod0_01_normal.bundle (251.8 KB) [ 23.11] RomFS: reading map_stone_cylinderfloorlod0_06_multi.bundle (72.5 KB) [ 23.11] RomFS: reading map_stone_cylinderwallblod0_01_color.bundle (75.0 KB) [ 23.11] RomFS: reading map_stone_cylinderwallblod0_02_color.bundle (76.1 KB) [ 23.11] RomFS: reading map_stone_cylinderfloorlod0_04_multi.bundle (61.7 KB) [ 23.11] RomFS: reading map_wood_tableb_01_normal.bundle (66.9 KB) [ 23.12] RomFS: reading map_stone_cylinderfloorlod0_01_multi.bundle (61.7 KB) [ 23.12] RomFS: reading map_stone_pillarlod0_01_multi.bundle (60.3 KB) [ 23.12] RomFS: reading map_stone_cylinderoutsidelod0_03_color.bundle (73.9 KB) [ 23.13] RomFS: reading map_stone_rooflod0_02_color.bundle (79.2 KB) [ 23.13] RomFS: reading map_stone_cylinderfloorlod0_04_normal.bundle (48.7 KB) [ 23.13] RomFS: reading map_stone_pillarpartslod0_02_normal.bundle (224.0 KB) [ 23.13] RomFS: reading map_stone_floorlod0_01_multi.bundle (76.0 KB) [ 23.13] RomFS: reading map_stone_cylinderarchblod0_02_color.bundle (83.8 KB) [ 23.13] RomFS: reading map_stone_floorlod0_01_color.bundle (323.7 KB) [ 23.13] RomFS: reading map_stone_cylinderoutsidelod0_02_color.bundle (84.2 KB) [ 23.14] RomFS: reading map_stone_cylinderfloorlod0_01_normal.bundle (48.7 KB) [ 23.14] RomFS: reading map_stone_cylinderpillarcbmap_01_normal.bundle (54.7 KB) [ 23.14] RomFS: reading map_stone_wallbwalllod0_01_normal.bundle (69.2 KB) [ 23.14] RomFS: reading map_stone_cylinderwallblod0_05_color.bundle (69.7 KB) [ 23.14] RomFS: reading map_stone_rooflod0_02_normal.bundle (69.7 KB) [ 23.14] RomFS: reading map_stone_cylinderrooflod0_01_color.bundle (82.3 KB) [ 23.14] RomFS: reading map_stone_cylinderwallalod0_01_color.bundle (75.8 KB) [ 23.14] RomFS: reading pillarb.bundle (507.7 KB) [ 23.14] RomFS: reading roof.bundle (313.6 KB) [ 23.14] RomFS: reading map_stone_wallabmap_02_normal.bundle (64.3 KB) [ 23.14] RomFS: reading map_tapestry_tapestrydgcastle_01_normal.bundle (230.9 KB) [ 23.14] RomFS: reading map_stone_torchsnow_01_color.bundle (77.9 KB) [ 23.15] RomFS: reading map_stone_cylinderwallblod0_03_color.bundle (78.6 KB) [ 23.15] RomFS: reading rendertextureformovie.rendertexture.bundle (1.6 KB) [ 23.15] RomFS: reading titlelogo_en.bundle (200.6 KB) [ 23.15] RomFS: reading cylinderunder.bundle (585.9 KB) [ 23.15] RomFS: reading floor.bundle (290.5 KB) [ 23.15] RomFS: reading step.bundle (77.5 KB) [ 23.15] RomFS: reading walla.bundle (108.0 KB) [ 23.15] RomFS: reading shadowmodel.bundle (11.6 KB) [ 23.15] RomFS: reading fogplane.bundle (5.6 KB) [ 23.15] RomFS: reading pillara.bundle (2414.1 KB) [ 23.15] RomFS: reading tableb.bundle (18.1 KB) [ 23.15] RomFS: reading tapestry_dgcastle.bundle (7.8 KB) [ 23.15] RomFS: reading charatranssimple.shader.bundle (21.5 KB) [ 23.15] RomFS: reading torcha_desert.bundle (38.5 KB) [ 23.15] RomFS: reading shadow.shader.bundle (18.3 KB) [ 23.15] RomFS: reading unlit.shader.bundle (20.9 KB) [ 23.15] RomFS: reading titlemenuroot.bundle (21.9 KB) [ 23.15] RomFS: reading titlemenu.bundle (54.4 KB) [ 23.15] RomFS: reading sand.bundle (423.3 KB) [ 23.15] RomFS: reading woodscaffolda_m019.bundle (54.4 KB) [ 23.15] RomFS: reading torchb_desert.bundle (35.1 KB) [ 23.15] RomFS: reading cylinder.bundle (3572.5 KB) [ 23.15] RomFS: reading torch_dgcastle.bundle (13.4 KB) [ 23.15] RomFS: reading torch_snow.bundle (20.1 KB) [ 23.15] RomFS: reading map_stone_cylinderwallblod0_04_color.bundle (73.3 KB) [ 23.15] RomFS: reading map_stone_cylinderarchalod0_01_color.bundle (76.6 KB) [ 23.15] RomFS: reading map_stone_cylinderwallbbmap_01_color.bundle (78.5 KB) [ 23.15] RomFS: reading map_wood_woodscaffolddesert_normal.bundle (253.0 KB) [ 23.16] RomFS: reading map_stone_pillarblod0_01_color.bundle (252.4 KB) [ 23.16] RomFS: reading map_stone_rubblelod0_01_color.bundle (283.4 KB) [ 23.19] nvn: the first texture of format 0x80 (target 1, 512x512) [ 23.19] RomFS: reading aoc_tst0af-no1_c000.bundle (5.7 KB) [ 23.19] RomFS: reading map_stone_wallabmap_01_color.bundle (72.5 KB) [ 23.19] nvn: the first texture of format 0x4e (target 1, 64x8) [ 23.20] RomFS: reading wallb.bundle (195.8 KB) [ 23.20] RomFS: reading map_stone_cylinderpillarcbmap_01_color.bundle (62.3 KB) [ 23.20] RomFS: reading map_wood_torcha_color.bundle (77.5 KB) [ 23.22] RomFS: reading map_carpet_deserthouse_carpet_color.bundle (73.4 KB) [ 23.23] RomFS: reading rubblea.bundle (132.0 KB) [ 23.27] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.29] RomFS: reading pillara_bmap.bundle (580.3 KB) [ 23.31] RomFS: reading map_cliff_blackal_01_color.bundle (289.3 KB) [ 23.40] nvn: the first texture of format 0x50 (target 8, 128x128) [ 23.48] RomFS: reading 880827593.wem (630.5 KB) [ 23.48] RomFS: reading 881027132.wem (394.4 KB) [ 23.49] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.53] RomFS: reading m002.bytes.bundle (11.7 KB) [ 23.53] RomFS: reading m003.bytes.bundle (11.6 KB) [ 23.53] RomFS: reading m002.bytes.bundle (7.3 KB) [ 23.53] RomFS: reading m003.bytes.bundle (7.4 KB) [ 23.54] nvn: the first texture of format 0x5 (target 1, 128x1) [ 23.54] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 23.54] RomFS: reading titlelogo_jp.bundle (223.8 KB) [ 23.55] RomFS: reading Kengen11.webm (7560.3 KB) [ 23.56] RomFS: reading S01.webm (51265.8 KB) [ 23.57] vulkan: 120x67 texture reads the 128x67 render target at 40f250000: only that region is used [ 23.57] vulkan: 120x67 texture reads the 128x67 render target at 40f240000: only that region is used [ 23.57] vulkan: 60x33 texture reads the 64x33 render target at 410510000: only that region is used [ 23.57] vulkan: 60x33 texture reads the 64x33 render target at 410500000: only that region is used [ 23.57] vulkan: 30x16 texture reads the 32x16 render target at 411230000: only that region is used [ 23.57] vulkan: 30x16 texture reads the 32x16 render target at 410520000: only that region is used [ 23.57] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 115 texture uploads (28738 KB), 0 ms in finishes [ 23.60] audio: queued nonzero guest PCM (s16 peak 1) [ 23.60] nvdrv: open /dev/nvhost-ctrl -> 1 [ 23.60] nvdrv: open /dev/nvhost-nvdec -> 2 [ 23.60] nvdrv: open /dev/nvmap -> 3 [ 23.60] nvdrv: ioctl 40044801 on device 6 (command 1), buffers 4/0/0 [ 23.61] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 23.61] nvdrv: open /dev/nvhost-nvdec -> 4 [ 23.61] nvdrv: ioctl 40040007 on device 6 (command 1), buffers 4/0/0 [ 23.61] nvdrv: ioctl c0080101 on device 1 (command 1), buffers 8/8/0 [ 23.61] nvdrv: ioctl c0200104 on device 1 (command 1), buffers 20/20/0 [ 23.61] nvdrv: ioctl c0080002 on device 6 (command 1), buffers 8/8/0 [ 23.61] nvdrv: open /dev/nvhost-vic -> 5 [ 23.61] nvdrv: ioctl 40044801 on device 7 (command 1), buffers 4/0/0 [ 23.61] nvdrv: ioctl c0080002 on device 7 (command 1), buffers 8/8/0 [ 23.62] nvdrv: ioctl c0a40009 on device 6 (command 1), buffers a4/a4/0 [ 23.62] nvdrv: ioctl c0400001 on device 6 (command 1), buffers 40/40/0 [ 23.62] nvdrv: ioctl c0a4000a on device 6 (command 1), buffers a4/a4/0 [ 23.62] nvdrv: ioctl c004001f on device 3 (command 1), buffers 4/4/0 [ 23.62] nvdrv: QueryEvent fd 1 (device 3) id 10000000 [ 23.62] nvdrv: ioctl c010001e on device 3 (command 1), buffers 10/10/0 [ 23.62] nvdrv: QueryEvent fd 1 (device 3) id 10000001 [ 23.62] nvdrv: open /dev/nvhost-vic -> 6 [ 23.62] nvdrv: ioctl c03c0009 on device 7 (command 1), buffers 3c/3c/0 [ 23.62] nvdrv: ioctl c04c0001 on device 7 (command 1), buffers 4c/4c/0 [ 23.62] nvdrv: ioctl c03c000a on device 7 (command 1), buffers 3c/3c/0 [ 23.64] nvdrv: open /dev/nvhost-ctrl -> 7 [ 23.64] nvdrv: QueryEvent fd 7 (device 3) id 10000000 [ 23.64] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 23.73] nvn: the first texture of format 0xd (target 1, 960x540) [ 23.74] RomFS: reading 140675838.wem (218.6 KB) [ 23.74] RomFS: reading 14108900.wem (50.8 KB) [ 23.78] RomFS: reading 504565689.wem (22.6 KB) [ 23.78] RomFS: reading 505957850.wem (1523.7 KB) [ 26.01] cpu: 599 presents in 20.18 s (29.7 fps): 49 of the game's threads ran 17.36 s on the host's processors (86% of one, 28.98 ms a present), the whole process 18.81 s (93%); the busiest: thread 80 'MainThread' 11.59 s, thread 109 'Loading.PreloadManager' 3.70 s, thread 108 'UnityGfxDeviceWorker' 0.32 s, thread 88 'Background Job.Worker 0' 0.26 s, thread 105 'Loading.AsyncRead' 0.24 s [ 26.01] cpu: in those 20.18 s, 381451 SVCs (18898 a second): 0x1b ArbitrateUnlock 123144, 0x1a ArbitrateLock 98576, 0x06 QueryMemory 42336, 0x1c WaitProcessWideKeyAtomic 42310, 0x1d SignalProcessWideKey 27708, 0x0b SleepThread 24906; 19453679 calls the dispatch table had no code for (RtAPI.miss) [ 26.01] vulkan: 5529 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7951 descriptor sets written, 3107 reused; 761 draws kept the last one's shaders and pipeline (0 checked), 4320 its targets [ 26.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 19 frames over 50 ms in the last 600, the slowest 4076 ms [ 26.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 26.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 26.01] vulkan: caches: 60 render targets (785 MB, 7 parked), 125 textures (459 MB), 147 buffers (6 MB); 1661 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 26.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 26.01] vulkan: 7785 rendering passes, 525 clear commands, 6503 attachments cleared and 6 left undefined by their load op [ 26.01] vulkan: 3276 passes (42%) ended at renderer.c:214 [ 26.01] vulkan: 3245 passes (42%) ended at render.c:232 [ 26.01] vulkan: 586 passes (8%) ended at renderer.c:680 [ 26.01] vulkan: 373 passes (5%) ended at dma.c:143 [ 26.01] vulkan: 85 passes (1%) ended at cmd.c:534 [ 26.01] vulkan: 70 passes (1%) ended at surface.c:162 [ 26.01] vulkan: 52 passes (1%) ended at buffer.c:2334 [ 26.01] vulkan: 50 passes (1%) ended at buffer.c:2238 [ 26.01] vulkan: GPU-owned guest memory landed for the CPU 210 times, render targets written back for an engine 0 times [ 26.08] vulkan: display: 598 frame intervals of 33.78 ms (deviation 82.17 ms, 1st to 99th percentile 16.56 to 383.44 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (0.1 to 30.0), on to the display in 41.4 ms (9.0 to 49.7), 44.4 ms in all (9.9 to 74.4) [ 26.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 27.87] perf: 58.0 frames a second over 5.0 s (711 shown in all) [ 32.89] perf: 60.0 frames a second over 5.0 s (1012 shown in all) [ 36.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.66 s on the host's processors (27% of one, 4.43 ms a present), the whole process 5.65 s (57%); the busiest: thread 80 'MainThread' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.20 s, thread 122 'NvMMNvxRunWorkerThread' 0.17 s, thread 86 'Job.Worker 0' 0.16 s [ 36.01] cpu: in those 10.00 s, 113220 SVCs (11322 a second): 0x0b SleepThread 36092, 0x1b ArbitrateUnlock 21870, 0x1c WaitProcessWideKeyAtomic 19891, 0x1d SignalProcessWideKey 14297, 0x21 SendSyncRequest 9300, 0x1a ArbitrateLock 6982; 0 calls the dispatch table had no code for (RtAPI.miss) [ 36.01] vulkan: 10629 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15751 descriptor sets written, 5507 reused; 1361 draws kept the last one's shaders and pipeline (0 checked), 7920 its targets [ 36.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 36.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 36.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 36.01] vulkan: caches: 60 render targets (785 MB, 7 parked), 125 textures (459 MB), 147 buffers (6 MB); 1680 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 36.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 36.01] vulkan: 16185 rendering passes, 1125 clear commands, 13703 attachments cleared and 6 left undefined by their load op [ 36.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 36.01] vulkan: 3597 passes (43%) ended at renderer.c:214 [ 36.01] vulkan: 600 passes (7%) ended at renderer.c:680 [ 36.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 36.01] vulkan: 3 passes (0%) ended at nvdec.c:131 [ 36.01] vulkan: GPU-owned guest memory landed for the CPU 810 times, render targets written back for an engine 0 times [ 36.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.14 ms, 1st to 99th percentile 16.30 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.7), on to the display in 49.4 ms (48.8 to 50.0), 49.8 ms in all (49.4 to 50.3) [ 36.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 37.89] perf: 60.0 frames a second over 5.0 s (1312 shown in all) [ 42.90] perf: 60.0 frames a second over 5.0 s (1613 shown in all) [ 46.01] nvn: 1800 presents, 1800 submissions [ 46.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.66 s on the host's processors (27% of one, 4.44 ms a present), the whole process 5.86 s (59%); the busiest: thread 80 'MainThread' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 87 'Job.Worker 1' 0.17 s, thread 86 'Job.Worker 0' 0.17 s [ 46.01] cpu: in those 10.00 s, 115124 SVCs (11512 a second): 0x0b SleepThread 37249, 0x1b ArbitrateUnlock 22181, 0x1c WaitProcessWideKeyAtomic 19937, 0x1d SignalProcessWideKey 14417, 0x21 SendSyncRequest 9358, 0x1a ArbitrateLock 7158; 0 calls the dispatch table had no code for (RtAPI.miss) [ 46.01] vulkan: 15729 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23551 descriptor sets written, 7907 reused; 1961 draws kept the last one's shaders and pipeline (0 checked), 11520 its targets [ 46.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 46.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 46.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 46.01] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 27 buffers (0 MB); 1108 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 46.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46.01] vulkan: 24585 rendering passes, 1725 clear commands, 20903 attachments cleared and 6 left undefined by their load op [ 46.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 46.01] vulkan: 3597 passes (43%) ended at renderer.c:214 [ 46.01] vulkan: 600 passes (7%) ended at renderer.c:680 [ 46.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 46.01] vulkan: 3 passes (0%) ended at nvdec.c:131 [ 46.01] vulkan: GPU-owned guest memory landed for the CPU 1410 times, render targets written back for an engine 0 times [ 46.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 46.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 47.92] perf: 60.0 frames a second over 5.0 s (1914 shown in all) [ 52.43] RomFS: reading 141104332.wem (7.8 KB) [ 52.92] perf: 60.0 frames a second over 5.0 s (2214 shown in all) [ 56.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.66 s on the host's processors (27% of one, 4.44 ms a present), the whole process 6.00 s (60%); the busiest: thread 80 'MainThread' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.20 s, thread 116 'AK::EventManager' 0.19 s, thread 87 'Job.Worker 1' 0.17 s, thread 86 'Job.Worker 0' 0.16 s [ 56.01] cpu: in those 10.00 s, 114615 SVCs (11462 a second): 0x0b SleepThread 36959, 0x1b ArbitrateUnlock 22117, 0x1c WaitProcessWideKeyAtomic 19830, 0x1d SignalProcessWideKey 14341, 0x21 SendSyncRequest 9389, 0x1a ArbitrateLock 7173; 0 calls the dispatch table had no code for (RtAPI.miss) [ 56.01] vulkan: 20829 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31351 descriptor sets written, 10307 reused; 2561 draws kept the last one's shaders and pipeline (0 checked), 15120 its targets [ 56.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 56.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 56.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 56.01] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 27 buffers (0 MB); 1105 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 56.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 56.01] vulkan: 32985 rendering passes, 2325 clear commands, 28103 attachments cleared and 6 left undefined by their load op [ 56.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 56.01] vulkan: 3599 passes (43%) ended at renderer.c:214 [ 56.01] vulkan: 599 passes (7%) ended at renderer.c:680 [ 56.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 56.01] vulkan: 2 passes (0%) ended at nvdec.c:131 [ 56.01] vulkan: GPU-owned guest memory landed for the CPU 2010 times, render targets written back for an engine 0 times [ 56.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.7), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 56.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 57.94] perf: 60.0 frames a second over 5.0 s (2515 shown in all) [ 62.95] perf: 60.0 frames a second over 5.0 s (2816 shown in all) [ 66.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.3 to 0.7), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 66.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 66.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.61 s on the host's processors (26% of one, 4.36 ms a present), the whole process 5.56 s (56%); the busiest: thread 80 'MainThread' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 87 'Job.Worker 1' 0.16 s, thread 86 'Job.Worker 0' 0.16 s [ 66.01] cpu: in those 10.00 s, 115214 SVCs (11521 a second): 0x0b SleepThread 37766, 0x1b ArbitrateUnlock 21989, 0x1c WaitProcessWideKeyAtomic 19841, 0x1d SignalProcessWideKey 14370, 0x21 SendSyncRequest 9335, 0x1a ArbitrateLock 7095; 0 calls the dispatch table had no code for (RtAPI.miss) [ 66.01] vulkan: 25929 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39151 descriptor sets written, 12707 reused; 3161 draws kept the last one's shaders and pipeline (0 checked), 18720 its targets [ 66.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 66.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 66.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 66.01] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 27 buffers (0 MB); 1111 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 66.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 66.01] vulkan: 41385 rendering passes, 2925 clear commands, 35303 attachments cleared and 6 left undefined by their load op [ 66.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 66.01] vulkan: 3599 passes (43%) ended at renderer.c:214 [ 66.01] vulkan: 600 passes (7%) ended at renderer.c:680 [ 66.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 66.01] vulkan: 1 passes (0%) ended at nvdec.c:131 [ 66.01] vulkan: GPU-owned guest memory landed for the CPU 2610 times, render targets written back for an engine 0 times [ 67.95] perf: 60.0 frames a second over 5.0 s (3116 shown in all) [ 72.97] perf: 60.0 frames a second over 5.0 s (3417 shown in all) [ 76.01] nvn: 3600 presents, 3600 submissions [ 76.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.63 s on the host's processors (26% of one, 4.39 ms a present), the whole process 5.93 s (59%); the busiest: thread 80 'MainThread' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 86 'Job.Worker 0' 0.17 s, thread 122 'NvMMNvxRunWorkerThread' 0.17 s [ 76.01] cpu: in those 10.00 s, 115904 SVCs (11590 a second): 0x0b SleepThread 38129, 0x1b ArbitrateUnlock 22102, 0x1c WaitProcessWideKeyAtomic 19911, 0x1d SignalProcessWideKey 14463, 0x21 SendSyncRequest 9388, 0x1a ArbitrateLock 7095; 0 calls the dispatch table had no code for (RtAPI.miss) [ 76.01] vulkan: 31029 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46951 descriptor sets written, 15107 reused; 3761 draws kept the last one's shaders and pipeline (0 checked), 22320 its targets [ 76.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 76.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 76.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 76.01] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 27 buffers (0 MB); 1108 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 76.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 76.01] vulkan: 49785 rendering passes, 3525 clear commands, 42503 attachments cleared and 6 left undefined by their load op [ 76.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 76.01] vulkan: 3599 passes (43%) ended at renderer.c:214 [ 76.01] vulkan: 600 passes (7%) ended at renderer.c:680 [ 76.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 76.01] vulkan: 1 passes (0%) ended at nvdec.c:131 [ 76.01] vulkan: GPU-owned guest memory landed for the CPU 3210 times, render targets written back for an engine 0 times [ 76.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.3 to 0.7), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 76.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 77.97] perf: 60.0 frames a second over 5.0 s (3717 shown in all) [ 81.65] RomFS: reading S01F.webm (51477.0 KB) [ 82.97] perf: 60.0 frames a second over 5.0 s (4017 shown in all) [ 86.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.3 to 0.6), on to the display in 49.4 ms (49.1 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 86.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.68 s on the host's processors (27% of one, 4.47 ms a present), the whole process 5.98 s (60%); the busiest: thread 80 'MainThread' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.22 s, thread 116 'AK::EventManager' 0.18 s, thread 86 'Job.Worker 0' 0.17 s, thread 87 'Job.Worker 1' 0.17 s [ 86.01] cpu: in those 10.00 s, 115868 SVCs (11587 a second): 0x0b SleepThread 38105, 0x1b ArbitrateUnlock 22100, 0x1c WaitProcessWideKeyAtomic 19911, 0x1d SignalProcessWideKey 14499, 0x21 SendSyncRequest 9363, 0x1a ArbitrateLock 7074; 0 calls the dispatch table had no code for (RtAPI.miss) [ 86.01] vulkan: 36129 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54751 descriptor sets written, 17507 reused; 4361 draws kept the last one's shaders and pipeline (0 checked), 25920 its targets [ 86.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 86.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 86.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 86.01] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 27 buffers (0 MB); 1108 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 86.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 86.01] vulkan: 58185 rendering passes, 4125 clear commands, 49703 attachments cleared and 6 left undefined by their load op [ 86.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 86.01] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 86.01] vulkan: 600 passes (7%) ended at renderer.c:680 [ 86.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 86.01] vulkan: GPU-owned guest memory landed for the CPU 3810 times, render targets written back for an engine 0 times [ 87.99] perf: 60.0 frames a second over 5.0 s (4318 shown in all) [ 93.00] perf: 60.0 frames a second over 5.0 s (4619 shown in all) [ 96.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.7), on to the display in 49.4 ms (49.0 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 96.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 96.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.65 s on the host's processors (26% of one, 4.41 ms a present), the whole process 5.75 s (58%); the busiest: thread 80 'MainThread' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 86 'Job.Worker 0' 0.17 s, thread 87 'Job.Worker 1' 0.17 s [ 96.01] cpu: in those 10.00 s, 117818 SVCs (11782 a second): 0x0b SleepThread 41183, 0x1b ArbitrateUnlock 21695, 0x1c WaitProcessWideKeyAtomic 19704, 0x1d SignalProcessWideKey 14504, 0x21 SendSyncRequest 9278, 0x1a ArbitrateLock 6636; 0 calls the dispatch table had no code for (RtAPI.miss) [ 96.01] vulkan: 41229 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62551 descriptor sets written, 19907 reused; 4961 draws kept the last one's shaders and pipeline (0 checked), 29520 its targets [ 96.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 96.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 96.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 96.01] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 27 buffers (0 MB); 1108 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 96.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 96.01] vulkan: 66585 rendering passes, 4725 clear commands, 56903 attachments cleared and 6 left undefined by their load op [ 96.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 96.01] vulkan: 3598 passes (43%) ended at renderer.c:214 [ 96.01] vulkan: 600 passes (7%) ended at renderer.c:680 [ 96.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 96.01] vulkan: 2 passes (0%) ended at nvdec.c:131 [ 96.01] vulkan: GPU-owned guest memory landed for the CPU 4410 times, render targets written back for an engine 0 times [ 98.00] perf: 60.0 frames a second over 5.0 s (4919 shown in all) [ 103.00] perf: 60.0 frames a second over 5.0 s (5219 shown in all) [ 105.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.3 to 0.6), on to the display in 49.4 ms (49.1 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 105.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 106.01] nvn: 5400 presents, 5400 submissions [ 106.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.64 s on the host's processors (26% of one, 4.40 ms a present), the whole process 5.20 s (52%); the busiest: thread 80 'MainThread' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.19 s, thread 86 'Job.Worker 0' 0.17 s, thread 122 'NvMMNvxRunWorkerThread' 0.16 s [ 106.01] cpu: in those 10.00 s, 119118 SVCs (11912 a second): 0x0b SleepThread 42334, 0x1b ArbitrateUnlock 21763, 0x1c WaitProcessWideKeyAtomic 19768, 0x1d SignalProcessWideKey 14528, 0x21 SendSyncRequest 9241, 0x1a ArbitrateLock 6702; 0 calls the dispatch table had no code for (RtAPI.miss) [ 106.01] vulkan: 46329 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70351 descriptor sets written, 22307 reused; 5561 draws kept the last one's shaders and pipeline (0 checked), 33120 its targets [ 106.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 106.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 106.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 106.01] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 27 buffers (0 MB); 1108 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 106.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 106.01] vulkan: 74985 rendering passes, 5325 clear commands, 64103 attachments cleared and 6 left undefined by their load op [ 106.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 106.01] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 106.01] vulkan: 600 passes (7%) ended at renderer.c:680 [ 106.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 106.01] vulkan: GPU-owned guest memory landed for the CPU 5010 times, render targets written back for an engine 0 times [ 108.02] perf: 60.0 frames a second over 5.0 s (5520 shown in all) [ 110.52] RomFS: reading 50683282.wem (948.2 KB) [ 113.04] perf: 60.0 frames a second over 5.0 s (5821 shown in all) [ 115.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 0.4 ms (0.2 to 0.6), on to the display in 49.4 ms (49.1 to 49.7), 49.8 ms in all (49.6 to 50.0) [ 115.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 116.01] cpu: 600 presents in 10.00 s (60.0 fps): 48 of the game's threads ran 2.65 s on the host's processors (26% of one, 4.41 ms a present), the whole process 4.36 s (44%); the busiest: thread 80 'MainThread' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.21 s, thread 116 'AK::EventManager' 0.20 s, thread 86 'Job.Worker 0' 0.17 s, thread 87 'Job.Worker 1' 0.17 s [ 116.01] cpu: in those 10.00 s, 119961 SVCs (11996 a second): 0x0b SleepThread 43397, 0x1b ArbitrateUnlock 21899, 0x1c WaitProcessWideKeyAtomic 19832, 0x1d SignalProcessWideKey 14576, 0x21 SendSyncRequest 9140, 0x1a ArbitrateLock 6769; 0 calls the dispatch table had no code for (RtAPI.miss) [ 116.01] vulkan: 51429 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78151 descriptor sets written, 24707 reused; 6161 draws kept the last one's shaders and pipeline (0 checked), 36720 its targets [ 116.01] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 125 texture uploads (34 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 116.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 116.01] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2028 of 13964 MB (1760 ours) [ 116.01] vulkan: caches: 45 render targets (675 MB, 7 parked), 2 textures (3 MB), 27 buffers (0 MB); 1108 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 116.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 116.01] vulkan: 83385 rendering passes, 5925 clear commands, 71303 attachments cleared and 6 left undefined by their load op [ 116.01] vulkan: 3900 passes (46%) ended at render.c:232 [ 116.01] vulkan: 3600 passes (43%) ended at renderer.c:214 [ 116.01] vulkan: 600 passes (7%) ended at renderer.c:680 [ 116.01] vulkan: 300 passes (4%) ended at surface.c:162 [ 116.01] vulkan: GPU-owned guest memory landed for the CPU 5610 times, render targets written back for an engine 0 times [ 117.72] nvdrv: ioctl c0180105 on device 1 (command 1), buffers 18/18/0 [ 117.96] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 118.04] perf: 59.4 frames a second over 5.0 s (6118 shown in all) [ 118.07] RomFS: reading 997926877.wem (68.8 KB) [ 118.07] RomFS: reading 99793603.wem (11.4 KB) [ 118.07] RomFS: reading 997956368.wem (20.4 KB) [ 119.72] RomFS: reading 214969701.wem (8.8 KB) [ 119.73] RomFS: reading 214998841.wem (7.8 KB) [ 119.73] RomFS: reading 215021973.wem (46.8 KB) [ 121.82] RomFS: reading languageselectroot.bundle (25.0 KB) [ 123.04] perf: 60.0 frames a second over 5.0 s (6418 shown in all) [ 126.00] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.31 to 17.22 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 1.5 ms (0.3 to 2.5), on to the display in 48.5 ms (47.5 to 49.7), 50.1 ms in all (49.4 to 50.3) [ 126.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 126.07] cpu: 600 presents in 10.05 s (59.7 fps): 48 of the game's threads ran 4.23 s on the host's processors (42% of one, 7.05 ms a present), the whole process 5.55 s (55%); the busiest: thread 80 'MainThread' 1.99 s, thread 86 'Job.Worker 0' 0.64 s, thread 87 'Job.Worker 1' 0.63 s, thread 116 'AK::EventManager' 0.52 s, thread 108 'UnityGfxDeviceWorker' 0.30 s [ 126.07] cpu: in those 10.05 s, 136813 SVCs (13612 a second): 0x1b ArbitrateUnlock 34979, 0x1c WaitProcessWideKeyAtomic 33266, 0x0b SleepThread 27425, 0x1d SignalProcessWideKey 23407, 0x1a ArbitrateLock 8589, 0x21 SendSyncRequest 6705; 46809 calls the dispatch table had no code for (RtAPI.miss) [ 126.07] vulkan: 169165 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 18 finishes (4 ms); 0 reads past queued releases (0 samples counts written on the GPU); 256796 descriptor sets written, 81534 reused; 91004 draws kept the last one's shaders and pipeline (0 checked), 141922 its targets [ 126.07] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 68 render targets made, 254 texture uploads (72 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 126.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 126.07] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 2029 of 13964 MB (1760 ours) [ 126.07] vulkan: caches: 45 render targets (675 MB, 7 parked), 131 textures (532 MB), 1836 buffers (11 MB); 1578 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 126.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 126.07] vulkan: 110958 rendering passes, 6525 clear commands, 78014 attachments cleared and 6 left undefined by their load op [ 126.07] vulkan: 13869 passes (50%) ended at renderer.c:214 [ 126.07] vulkan: 7385 passes (27%) ended at buffer.c:2238 [ 126.07] vulkan: 4542 passes (16%) ended at render.c:232 [ 126.07] vulkan: 606 passes (2%) ended at cmd.c:534 [ 126.07] vulkan: 600 passes (2%) ended at renderer.c:680 [ 126.07] vulkan: 489 passes (2%) ended at dma.c:143 [ 126.07] vulkan: 47 passes (0%) ended at surface.c:162 [ 126.07] vulkan: 35 passes (0%) ended at texture.c:476 [ 126.07] vulkan: GPU-owned guest memory landed for the CPU 5697 times, render targets written back for an engine 0 times [ 128.05] perf: 60.0 frames a second over 5.0 s (6719 shown in all) [ 129.67] RomFS: reading menu.bundle (13.7 KB) [ 129.67] RomFS: reading filemenu.bundle (148.9 KB) [ 129.70] RomFS: reading jobintroductionroot.bundle (92.6 KB) [ 129.85] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (19488 KB), 0 ms in finishes [ 132.21] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 132.46] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 132.52] RomFS: reading eff_skill_poison_00.bundle (268.6 KB) [ 132.52] RomFS: reading eff_skill_trigger_00.bundle (362.8 KB) [ 132.52] RomFS: reading eff_mapsoul_01.bundle (245.7 KB) [ 132.52] RomFS: reading eff_skill_hit_00.bundle (77.2 KB) [ 132.52] RomFS: reading eff_skill_trigger_emblem.bundle (423.2 KB) [ 132.53] RomFS: reading eff_skill_trigger_engage.bundle (211.6 KB) [ 132.53] RomFS: reading decalocclusion.shader.bundle (16.8 KB) [ 132.53] RomFS: reading eff_guard_rod_00.bundle (527.4 KB) [ 132.53] RomFS: reading eff_hit_00.bundle (55.7 KB) [ 132.53] RomFS: reading eff_hit_01.bundle (55.7 KB) [ 132.53] RomFS: reading eff_flylnc_shot.bundle (84.9 KB) [ 132.53] RomFS: reading eff_guard_00.bundle (346.3 KB) [ 132.53] RomFS: reading eff_guard_monk_00.bundle (465.2 KB) [ 132.53] RomFS: reading eff_guard_chain_00.bundle (448.0 KB) [ 132.53] RomFS: reading eff_battlesmoke_00.bundle (128.1 KB) [ 132.53] RomFS: reading eff_battlesmoke_01.bundle (128.0 KB) [ 132.53] RomFS: reading eff_break_00.bundle (199.5 KB) [ 132.53] RomFS: reading eff_dance_00.bundle (231.0 KB) [ 132.53] RomFS: reading eff_hit_critical_00.bundle (197.2 KB) [ 132.53] RomFS: reading eff_smash_00.bundle (439.5 KB) [ 132.53] RomFS: reading eff_stun_00.bundle (100.7 KB) [ 132.53] RomFS: reading eff_hit_special_00.bundle (197.7 KB) [ 132.53] RomFS: reading eff_bow_shot.bundle (85.0 KB) [ 132.53] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 1 texture uploads (12 KB), 0 ms in finishes [ 132.54] RomFS: reading eff_powerdown.bundle (197.5 KB) [ 132.54] RomFS: reading eff_powerup.bundle (197.4 KB) [ 132.54] RomFS: reading eff_poison.bundle (118.4 KB) [ 132.54] RomFS: reading eff_rod_g004.bundle (156.5 KB) [ 132.54] RomFS: reading eff_skillget_00.bundle (264.7 KB) [ 132.55] RomFS: reading eff_flyaxe_shot.bundle (89.3 KB) [ 132.55] RomFS: reading eff_support_heart.bundle (282.7 KB) [ 132.55] RomFS: reading eff_support_kizuna.bundle (131.5 KB) [ 132.55] RomFS: reading eff_engage_powerup_00.bundle (197.4 KB) [ 132.55] RomFS: reading eff_engage_on.bundle (163.2 KB) [ 132.55] RomFS: reading eff_engagecount_00.bundle (98.4 KB) [ 132.55] RomFS: reading eff_itemheal_00.bundle (103.8 KB) [ 132.55] RomFS: reading eff_engage_off.bundle (116.7 KB) [ 132.55] RomFS: reading eff_emblem_off.bundle (116.6 KB) [ 132.55] RomFS: reading eff_engage_00.bundle (163.3 KB) [ 132.55] RomFS: reading eff_emblem_on.bundle (144.0 KB) [ 132.55] RomFS: reading avn_chargesmoke_00.bundle (154.6 KB) [ 132.56] RomFS: reading eff_dark_hit.bundle (530.2 KB) [ 132.56] RomFS: reading eff_engagecount_01.bundle (99.1 KB) [ 132.61] RomFS: reading eff_bowcannon_hit.bundle (231.1 KB) [ 132.63] RomFS: reading eff_enemy_engage_on.bundle (129.6 KB) [ 132.78] [undeclared] nn::pctl::detail::ipc::IParentalControlService cmd 1018 -> ok [ 133.07] perf: 57.6 frames a second over 5.0 s (7008 shown in all) [ 133.34] RomFS: reading e004.bytes.bundle (18.8 KB) [ 133.34] RomFS: reading e005.bytes.bundle (18.0 KB) [ 133.34] RomFS: reading e004.bytes.bundle (14.3 KB) [ 133.34] RomFS: reading e005.bytes.bundle (15.2 KB) [ 133.38] RomFS: reading e002.txt.bundle (3.4 KB) [ 133.38] RomFS: reading e002_encount.txt.bundle (1.4 KB) [ 133.38] RomFS: reading e003.txt.bundle (4.4 KB) [ 133.38] RomFS: reading e003_encount.txt.bundle (1.4 KB) [ 133.38] RomFS: reading e004.txt.bundle (4.9 KB) [ 133.38] RomFS: reading e004_encount.txt.bundle (1.4 KB) [ 133.38] RomFS: reading e005.txt.bundle (5.3 KB) [ 133.38] RomFS: reading e005_encount.txt.bundle (1.5 KB) [ 133.38] RomFS: reading e006.txt.bundle (21.8 KB) [ 133.38] RomFS: reading c003_4.txt.bundle (1.7 KB) [ 133.38] RomFS: reading c004_4.txt.bundle (1.7 KB) [ 133.38] RomFS: reading c005_4.txt.bundle (1.8 KB) [ 133.38] RomFS: reading c006_4.txt.bundle (1.8 KB) [ 133.38] RomFS: reading challenge.txt.bundle (1.4 KB) [ 133.38] RomFS: reading challenge_f.txt.bundle (1.5 KB) [ 133.38] RomFS: reading common.txt.bundle (9.7 KB) [ 133.38] RomFS: reading common_dlcencountai.txt.bundle (1.5 KB) [ 133.38] RomFS: reading common_e.txt.bundle (2.4 KB) [ 133.38] RomFS: reading common_p0.txt.bundle (1.9 KB) [ 133.38] RomFS: reading e001.txt.bundle (3.4 KB) [ 133.38] RomFS: reading e001_encount.txt.bundle (1.5 KB) [ 133.41] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 133.42] RomFS: reading e003.xml.bundle (4.7 KB) [ 133.42] RomFS: reading e003e.xml.bundle (2.9 KB) [ 133.42] RomFS: reading e004.xml.bundle (5.0 KB) [ 133.42] RomFS: reading e004e.xml.bundle (3.0 KB) [ 133.42] RomFS: reading e005.xml.bundle (5.7 KB) [ 133.42] RomFS: reading e005e.xml.bundle (3.1 KB) [ 133.42] RomFS: reading e006.xml.bundle (7.9 KB) [ 133.42] RomFS: reading g001.xml.bundle (11.0 KB) [ 133.45] RomFS: reading fe_scenes_fld_e004.bundle (35268.0 KB) [ 133.45] RomFS: reading fe_scenes_fld_e005.bundle (60038.5 KB) [ 133.46] RomFS: reading toonramp_s005_02.bundle (2.3 KB) [ 133.46] RomFS: reading toonramp_s006_01.bundle (3.3 KB) [ 133.46] RomFS: reading toonramp_s008_01.bundle (2.2 KB) [ 133.46] RomFS: reading toonramp_m011_02.bundle (2.4 KB) [ 133.46] RomFS: reading toonramp_s013_01.bundle (2.3 KB) [ 133.46] RomFS: reading toonramp_m013_01.bundle (2.2 KB) [ 133.46] RomFS: reading toonramp_s013_02.bundle (2.4 KB) [ 133.46] RomFS: reading toonramp_m013_02.bundle (2.0 KB) [ 133.46] RomFS: reading toonramp_sample_01.bundle (2.4 KB) [ 133.46] RomFS: reading toonramp_m013_03.bundle (2.3 KB) [ 133.46] RomFS: reading toonramp_m014_01.bundle (3.2 KB) [ 133.46] RomFS: reading toonramp_m015.bundle (3.2 KB) [ 133.46] RomFS: reading toonramp_m015_01.bundle (2.3 KB) [ 133.46] RomFS: reading toonramp_m016_01.bundle (3.2 KB) [ 133.46] RomFS: reading toonramp_m007_01.bundle (2.3 KB) [ 133.46] RomFS: reading toonramp_m007_02.bundle (2.4 KB) [ 133.46] RomFS: reading toonramp_m008_01.bundle (2.3 KB) [ 133.46] RomFS: reading toonramp_m009_01.bundle (2.3 KB) [ 133.46] RomFS: reading toonramp_m009_02.bundle (2.4 KB) [ 133.46] RomFS: reading toonramp_m011_01.bundle (2.0 KB) [ 133.46] RomFS: reading map_grass_desrt_bushfcombat_01_color.bundle (45.5 KB) [ 133.46] RomFS: reading map_leaf_bush_desert_color.bundle (45.0 KB) [ 133.46] RomFS: reading map_metal_treasureboxa_01_multi.bundle (69.5 KB) [ 133.46] RomFS: reading map_metal_treasureboxa_01_normal.bundle (55.8 KB) [ 133.46] RomFS: reading map_wood_driftsnowwoodlod0_01_normal.bundle (79.6 KB) [ 133.46] RomFS: reading map_wood_driftwooda_01_color.bundle (23.3 KB) [ 133.46] RomFS: reading map_wood_driftwooda_01_multi.bundle (20.1 KB) [ 133.46] RomFS: reading map_grass_bushfcombat_03_color.bundle (46.0 KB) [ 133.46] RomFS: reading map_grass_bushg_01_color.bundle (49.5 KB) [ 133.46] RomFS: reading map_wood_driftwooda_01_normal.bundle (22.0 KB) [ 133.46] RomFS: reading map_leaf_bush_desert_normal.bundle (22.0 KB) [ 133.46] RomFS: reading map_leaf_bushiceberg_01_color.bundle (159.9 KB) [ 133.46] RomFS: reading map_stone_torchsnow_01_normal.bundle (78.1 KB) [ 133.46] RomFS: reading map_metal_treasureboxa_01_color.bundle (83.2 KB) [ 133.46] RomFS: reading ter_sand_base_01_normal.bundle (79.1 KB) [ 133.46] RomFS: reading ter_sand_base_08_normal.bundle (72.4 KB) [ 133.46] RomFS: reading map_grass_birchtree_01_color.bundle (55.1 KB) [ 133.47] RomFS: reading maplava.shader.bundle (23.5 KB) [ 133.47] RomFS: reading mapterrain_c006_2.bundle (2.5 KB) [ 133.47] RomFS: reading mapterrain_c006_3.bundle (2.7 KB) [ 133.47] RomFS: reading mapterrain_e001.bundle (2.3 KB) [ 133.47] RomFS: reading mapterrain_e002.bundle (2.7 KB) [ 133.47] RomFS: reading mapterrain_e003.bundle (2.6 KB) [ 133.47] RomFS: reading mapterrain_e004.bundle (2.6 KB) [ 133.47] RomFS: reading bushfx1.bundle (19.9 KB) [ 133.47] RomFS: reading mapterrain_e005.bundle (3.1 KB) [ 133.47] RomFS: reading bushgcombatonlyx1.bundle (16.6 KB) [ 133.47] RomFS: reading mapterrain_e006.bundle (2.7 KB) [ 133.47] RomFS: reading mapterrain_g001.bundle (3.0 KB) [ 133.47] RomFS: reading bushgx1.bundle (16.3 KB) [ 133.47] RomFS: reading mapterrain_g002.bundle (2.7 KB) [ 133.47] RomFS: reading mapterrain_g003.bundle (2.7 KB) [ 133.47] RomFS: reading mapterrain_g004.bundle (2.5 KB) [ 133.47] RomFS: reading mapterrain_g005.bundle (2.5 KB) [ 133.47] RomFS: reading treasureboxa.bundle (31.8 KB) [ 133.47] RomFS: reading driftwood_m023.bundle (62.0 KB) [ 133.47] RomFS: reading driftwooda.bundle (34.2 KB) [ 133.47] RomFS: reading bushax1_bmap_desert.bundle (70.8 KB) [ 133.47] RomFS: reading bushax1_combat_desert.bundle (70.7 KB) [ 133.47] RomFS: reading treasureboxa_done.bundle (7.8 KB) [ 133.47] RomFS: reading tree_birchtreeax1_hub.bundle (120.7 KB) [ 133.47] RomFS: reading engageskill_sig_00.bundle (319.9 KB) [ 133.47] RomFS: reading eff_treasurebox_00.bundle (253.4 KB) [ 133.47] RomFS: reading map_wood_fartrees_color.bundle (33.5 KB) [ 133.47] RomFS: reading ter_sand_base_10_normal.bundle (76.7 KB) [ 133.47] RomFS: reading farforesta.bundle (7.5 KB) [ 133.47] RomFS: reading bushbx1_bmap_desert.bundle (72.6 KB) [ 133.48] RomFS: reading eff_ring_on_00.bundle (118.4 KB) [ 133.65] RomFS: reading fe_scenes_fld_e006.bundle (106017.4 KB) [ 134.13] RomFS: reading Env_Water.bnk (2.2 KB) [ 134.13] RomFS: reading Env_Waterfall.bnk (0.6 KB) [ 134.13] RomFS: reading Env_Wind1.bnk (0.7 KB) [ 134.13] RomFS: reading Env_Wind2.bnk (0.4 KB) [ 134.13] RomFS: reading Env_Wind3.bnk (1301.9 KB) [ 134.18] RomFS: reading 415512606.wem (170.9 KB) [ 134.18] RomFS: reading 415747993.wem (940.8 KB) [ 134.18] vulkan: a 366 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.62] vulkan: a 436 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.64] RomFS: reading transporterfullroot.bundle (132.6 KB) [ 134.64] RomFS: reading wdwlevelup.bundle (149.1 KB) [ 134.64] RomFS: reading wdwmapsystemroot.bundle (47.5 KB) [ 134.64] RomFS: reading weaponrelation.bundle (18.9 KB) [ 134.64] RomFS: reading command.bundle (7.7 KB) [ 134.64] RomFS: reading wdwcommandroot.bundle (34.5 KB) [ 134.64] RomFS: reading wdwsystemscrollroot.bundle (36.1 KB) [ 134.64] RomFS: reading wdwsystemmenu.bundle (31.4 KB) [ 134.64] RomFS: reading wdwcommand.bundle (21.6 KB) [ 134.64] RomFS: reading unit.bundle (12.2 KB) [ 134.64] RomFS: reading unitlist.bundle (74.5 KB) [ 134.64] RomFS: reading bondpopuproot.bundle (87.3 KB) [ 134.64] RomFS: reading menulist.bundle (27.3 KB) [ 134.65] RomFS: reading wakeupunitlist.bundle (80.6 KB) [ 134.65] RomFS: reading submenulist.bundle (23.6 KB) [ 134.65] RomFS: reading myroom.bundle (12.5 KB) [ 134.65] RomFS: reading alfred0.bundle (646.6 KB) [ 134.65] RomFS: reading movieselectroot.bundle (29.2 KB) [ 134.65] RomFS: reading reliancelevel.bundle (4.1 KB) [ 134.65] RomFS: reading relianceselectroot.bundle (150.0 KB) [ 134.65] RomFS: reading reliancepopuproot.bundle (89.8 KB) [ 134.65] RomFS: reading reliancepopup.bundle (11.1 KB) [ 134.65] RomFS: reading godface.bundle (2344.6 KB) [ 134.65] RomFS: reading keyhelp.bundle (16.2 KB) [ 134.65] RomFS: reading battleinfoengageroot.bundle (41.5 KB) [ 134.65] RomFS: reading ui_gradation.shader.bundle (18.5 KB) [ 134.65] RomFS: reading ui_gradationhp.shader.bundle (18.6 KB) [ 134.65] RomFS: reading mapterraininfo.bundle (25.1 KB) [ 134.65] RomFS: reading mapterraininforoot.bundle (46.0 KB) [ 134.66] RomFS: reading damageinforoot.bundle (86.7 KB) [ 134.66] RomFS: reading wdwsystemroot.bundle (43.2 KB) [ 134.66] RomFS: reading relianceunitlist.bundle (77.8 KB) [ 134.67] RomFS: reading skillinfo.bundle (24.8 KB) [ 134.67] RomFS: reading accexchangeroot.bundle (43.1 KB) [ 134.67] RomFS: reading keyhelptitlebar.bundle (14.7 KB) [ 134.68] RomFS: reading mvproot.bundle (37.8 KB) [ 134.70] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 134.90] RomFS: reading engageskill_g6_00.bundle (476.5 KB) [ 134.90] RomFS: reading eff_e005_magicbarrier.bundle (147.6 KB) [ 134.91] vulkan: a 209 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 135.10] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 135.18] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 135.22] RomFS: reading eff_e005_magicbarrier_break.bundle (91.9 KB) [ 135.26] vulkan: a 84 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 136.40] RomFS: reading ohair_h001.bundle (31.2 KB) [ 136.40] RomFS: reading ohair_h001k.bundle (33.1 KB) [ 136.40] RomFS: reading ohair_h002.bundle (27.7 KB) [ 136.40] RomFS: reading uas_drg1af_c555.bundle (6.4 KB) [ 136.40] RomFS: reading uas_drg1am.bundle (6.0 KB) [ 136.40] RomFS: reading uas_ect3af.bundle (7.2 KB) [ 136.42] RomFS: reading uanim_axe0am-ax1_c000_idledying.bundle (21.6 KB) [ 136.42] RomFS: reading uanim_axe0am-ax1_c000_idlenormal.bundle (288.1 KB) [ 136.42] RomFS: reading uanim_drg0af-sw1_c052_attackc.bundle (151.4 KB) [ 136.42] RomFS: reading uanim_com0am-dg1_c000_repelled.bundle (61.0 KB) [ 136.42] RomFS: reading uanim_drg0am-sw1_c000_attack1.bundle (78.1 KB) [ 136.42] RomFS: reading uanim_com0am-dg1_c000_runloop.bundle (26.5 KB) [ 136.42] RomFS: reading uanim_bow0af-bw1_c703_start.bundle (81.7 KB) [ 136.42] RomFS: reading uanim_bow0am-bw1_c000_attack1.bundle (99.8 KB) [ 136.42] RomFS: reading uanim_mag0af-mg1_c703_start.bundle (63.2 KB) [ 136.42] RomFS: reading uanim_mag0am-mg1_c000_attack1.bundle (125.5 KB) [ 136.42] RomFS: reading uanim_lnc0am-lc1_c000_idledying.bundle (443.8 KB) [ 136.42] RomFS: reading uanim_lnc0am-lc1_c000_idlenormal.bundle (402.9 KB) [ 136.42] RomFS: reading uanim_axe0am-ax1_c000_relaxloop.bundle (18.1 KB) [ 136.42] RomFS: reading uanim_dge0af-dg1_c000_winloop.bundle (38.6 KB) [ 136.42] RomFS: reading uanim_dge0am-dg1_c000_attack1.bundle (102.7 KB) [ 136.42] RomFS: reading uanim_mag0af-mg1_c000_idledying.bundle (27.6 KB) [ 136.42] RomFS: reading uanim_com0am-ax1_c000_repelled.bundle (45.6 KB) [ 136.42] RomFS: reading uanim_mag0af-mg1_c000_idlenormal.bundle (22.7 KB) [ 136.42] RomFS: reading uanim_com0am-ax1_c000_runloop.bundle (23.4 KB) [ 136.42] RomFS: reading uanim_mag0af-mg1_c000_relaxloop.bundle (22.7 KB) [ 136.42] RomFS: reading uanim_com0am-ax1_c000_runstart.bundle (42.7 KB) [ 136.42] RomFS: reading uanim_drg0am-sw1_c000_attack4.bundle (74.4 KB) [ 136.42] RomFS: reading uanim_dge0am-dg1_c000_idlenormal.bundle (23.1 KB) [ 136.42] RomFS: reading uanim_drg0am-sw1_c000_attack5.bundle (78.4 KB) [ 136.42] RomFS: reading uanim_dge0am-dg1_c000_relaxloop.bundle (23.0 KB) [ 136.42] RomFS: reading uanim_bow0am-bw1_c000_idlenormal.bundle (21.1 KB) [ 136.42] RomFS: reading uanim_bow0am-bw1_c000_relaxloop.bundle (18.9 KB) [ 136.42] RomFS: reading uanim_bow0am-bw1_c000_runloop.bundle (37.0 KB) [ 136.42] RomFS: reading uanim_drg0am-sw1_c000_win.bundle (43.9 KB) [ 136.42] RomFS: reading uanim_drg0am-sw1_c000_winloop.bundle (16.4 KB) [ 136.42] RomFS: reading uanim_drg0am-sw1_c002_attackc.bundle (151.7 KB) [ 136.42] RomFS: reading uanim_axe0af-ax1_c000_attack3.bundle (6.9 KB) [ 136.42] RomFS: reading uanim_axe0af-ax1_c000_attackc.bundle (8.2 KB) [ 136.42] RomFS: reading uanim_axe0am-ax1_c000_attack1.bundle (7.2 KB) [ 136.42] RomFS: reading uanim_axe0am-ax1_c000_attack2.bundle (7.5 KB) [ 136.42] RomFS: reading uanim_axe0am-ax1_c000_attack3.bundle (6.9 KB) [ 136.42] RomFS: reading uanim_dge0am-dg1_c000_attackt.bundle (135.4 KB) [ 136.42] RomFS: reading uanim_dge0am-dg1_c000_idledying.bundle (26.7 KB) [ 136.42] RomFS: reading uanim_lnc0am-lc1_c000_relaxloop.bundle (23.8 KB) [ 136.42] RomFS: reading uanim_lnc0am-lc1_c000_start.bundle (74.8 KB) [ 136.42] RomFS: reading uanim_com0am-sw1_c000_repelled.bundle (45.6 KB) [ 136.42] RomFS: reading uanim_com0am-sw1_c000_runloop.bundle (25.0 KB) [ 136.43] RomFS: reading uanim_axe0am-ax1_c000_start.bundle (37.0 KB) [ 136.43] RomFS: reading uanim_dge0am-dg1_c000_start.bundle (62.5 KB) [ 136.43] RomFS: reading uanim_dnc0am-ft1_c000_winloop.bundle (22.7 KB) [ 136.43] RomFS: reading uanim_mag0am-mg1_c000_attack2.bundle (122.1 KB) [ 136.43] RomFS: reading uanim_dnc0am-no1_c000_attack1.bundle (117.1 KB) [ 136.43] RomFS: reading uanim_lnc0am-lc1_c000_win.bundle (64.8 KB) [ 136.43] RomFS: reading uanim_mag0am-mg1_c000_attackc.bundle (154.2 KB) [ 136.43] RomFS: reading uanim_mag0am-mg1_c000_idledying.bundle (28.0 KB) [ 136.44] RomFS: reading uanim_bow0am-bw1_c000_attack2.bundle (93.3 KB) [ 136.44] RomFS: reading hubplayer_override.bundle (18.0 KB) [ 136.44] RomFS: reading uac_override.bundle (2.3 KB) [ 136.44] RomFS: reading uac_template.controller.bundle (16.6 KB) [ 136.44] RomFS: reading eff_cannonbow_hit.bundle (231.1 KB) [ 136.44] RomFS: reading uanim_mag0am-mg1_c000_idlenormal.bundle (23.2 KB) [ 136.44] RomFS: reading uanim_mag0am-mg1_c000_relaxloop.bundle (24.5 KB) [ 136.44] RomFS: reading uanim_axe0am-ax1_c000_attackc.bundle (129.9 KB) [ 136.44] RomFS: reading uanim_mag0am-mg1_c000_start.bundle (55.3 KB) [ 136.44] RomFS: reading uanim_drg0am-sw1_c000_guard.bundle (45.2 KB) [ 136.44] RomFS: reading uanim_drg0am-sw1_c000_idledying.bundle (19.4 KB) [ 136.44] RomFS: reading uanim_drg0am-sw1_c000_idlenormal.bundle (25.3 KB) [ 136.44] RomFS: reading oanim_drg0af-sw1_c000_start.bundle (87.4 KB) [ 136.44] RomFS: reading oanim_drg0am-sw1_c000_idlenormal.bundle (25.9 KB) [ 136.44] RomFS: reading uanim_bow0am-bw1_c000_start.bundle (80.8 KB) [ 136.44] RomFS: reading oanim_drg0am-sw1_c000_standby.bundle (15.1 KB) [ 136.44] RomFS: reading oanim_drg0am-sw1_c000_start.bundle (87.2 KB) [ 136.44] RomFS: reading uanim_dge0am-dg1_c000_attack1l.bundle (87.1 KB) [ 136.44] RomFS: reading uanim_lnc0af-lc1_c703_start.bundle (77.0 KB) [ 136.44] RomFS: reading uanim_lnc0am-lc1_c000_attack1.bundle (81.2 KB) [ 136.44] RomFS: reading uanim_drg0af-sw1_c000_attackt.bundle (8.9 KB) [ 136.44] RomFS: reading uanim_drg0af-sw1_c000_start.bundle (6.9 KB) [ 136.44] RomFS: reading uanim_drg0am-sw1_c000_attack1.bundle (7.0 KB) [ 136.44] RomFS: reading uanim_drg0am-sw1_c000_attack2.bundle (7.2 KB) [ 136.44] RomFS: reading uanim_drg0am-sw1_c000_attack3.bundle (8.8 KB) [ 136.45] RomFS: reading uanim_lnc0am-lc1_c000_attackc.bundle (187.2 KB) [ 136.45] RomFS: reading uanim_com0am-dg1_c000_runstart.bundle (41.9 KB) [ 136.45] RomFS: reading uanim_com0am-sw1_c000_runstart.bundle (42.4 KB) [ 136.45] RomFS: reading uanim_drg0am-sw1_c000_attack1m.bundle (96.3 KB) [ 136.45] RomFS: reading uanim_com0af-sw1_c703_dier.bundle (90.7 KB) [ 136.45] RomFS: reading uanim_com0am-ax1_c000_attack1l.bundle (88.1 KB) [ 136.45] RomFS: reading uanim_bow0af-bw1_c000_idledying.bundle (25.6 KB) [ 136.45] RomFS: reading uanim_bow0af-bw1_c000_idlenormal.bundle (22.8 KB) [ 136.45] RomFS: reading uanim_bow0af-bw1_c000_relaxloop.bundle (19.0 KB) [ 136.45] RomFS: reading uanim_drg0am-sw1_c000_attackc.bundle (151.4 KB) [ 136.47] RomFS: reading uanim_dge0am-dg1_c000_win.bundle (88.7 KB) [ 136.47] RomFS: reading uanim_com0am-mg1_c000_ready.bundle (40.5 KB) [ 136.47] RomFS: reading uanim_com0am-mg1_c000_runloop.bundle (38.3 KB) [ 136.47] RomFS: reading uanim_com0am-lc1_c000_repelled.bundle (50.4 KB) [ 136.47] RomFS: reading uanim_com0am-lc1_c000_runloop.bundle (34.2 KB) [ 136.47] RomFS: reading uanim_drg0am-sw1_c000_ready.bundle (37.6 KB) [ 136.47] RomFS: reading uanim_drg0am-sw1_c000_relaxloop.bundle (26.3 KB) [ 136.47] RomFS: reading uanim_com0am-ft1_c000_runstart.bundle (54.5 KB) [ 136.47] RomFS: reading uanim_com0am-lc1_c000_attack1l.bundle (111.5 KB) [ 136.47] RomFS: reading uanim_drg0af-sw1_c000_attack1.bundle (78.0 KB) [ 136.47] RomFS: reading trail_slash_00_b.bundle (141.3 KB) [ 136.47] RomFS: reading uanim_rod0am-ft1_c000_winloop.bundle (16.8 KB) [ 136.47] RomFS: reading trail_sting_00_a.bundle (228.3 KB) [ 136.47] RomFS: reading uanim_rod0am-rd1_c000_attack1.bundle (58.4 KB) [ 136.47] RomFS: reading uanim_bow0am-bw1_c000_attackc.bundle (157.7 KB) [ 136.47] RomFS: reading uanim_bow0am-bw1_c000_idledying.bundle (24.9 KB) [ 136.47] RomFS: reading uanim_com0am-no1_c702_start.bundle (48.3 KB) [ 136.47] RomFS: reading uanim_com0am-sw1_c000_attack1m.bundle (93.0 KB) [ 136.47] RomFS: reading uanim_axe0af-ax1_c000_winloop.bundle (18.7 KB) [ 136.47] RomFS: reading uanim_axe0am-ax1_c000_attack1.bundle (72.4 KB) [ 136.47] RomFS: reading uanim_drg0am-sw1_c000_attack5.bundle (9.3 KB) [ 136.48] RomFS: reading uanim_drg0am-sw1_c000_attackc.bundle (11.7 KB) [ 136.48] RomFS: reading uanim_lnc0am-lc1_c000_attackc.bundle (9.8 KB) [ 136.48] RomFS: reading uanim_lnc0am-lc1_c000_start.bundle (6.1 KB) [ 136.48] RomFS: reading uanim_lnc1af-lc1_c000_attack3.bundle (8.7 KB) [ 136.48] RomFS: reading angelring2.bundle (9.7 KB) [ 136.48] RomFS: reading bmap_horse_env.bundle (2.3 KB) [ 136.48] RomFS: reading bmap_mrpskin.bundle (3.4 KB) [ 136.48] RomFS: reading bmapcolor_01.bundle (2.0 KB) [ 136.48] RomFS: reading bmapcolor_02.bundle (2.0 KB) [ 136.48] RomFS: reading bmapdamagenoise.bundle (3.4 KB) [ 136.48] RomFS: reading uanim_mag0am-mg1_c000_win.bundle (46.2 KB) [ 136.48] RomFS: reading obody_sdp0af_c559.bundle (61.1 KB) [ 136.48] RomFS: reading obody_sds0af_c099.bundle (141.4 KB) [ 136.48] RomFS: reading uanim_lnc0am-lc1_c000_attack2.bundle (74.1 KB) [ 136.48] RomFS: reading uas_sdp0af.bundle (6.6 KB) [ 136.48] RomFS: reading uas_sds0af.bundle (7.2 KB) [ 136.48] RomFS: reading uas_sds0am.bundle (7.2 KB) [ 136.48] RomFS: reading uas_sds0at.bundle (3.6 KB) [ 136.48] RomFS: reading ohair_h053.bundle (51.1 KB) [ 136.48] RomFS: reading ohair_h099.bundle (28.7 KB) [ 136.48] RomFS: reading uanim_axe0am-ax1_c000_win.bundle (59.5 KB) [ 136.48] RomFS: reading owep_greatsword.bundle (13.4 KB) [ 136.48] RomFS: reading owep_lance.bundle (14.7 KB) [ 136.48] RomFS: reading owep_magic.bundle (11.3 KB) [ 136.49] RomFS: reading uanim_bow0am-bw1_c000_win.bundle (84.3 KB) [ 136.49] RomFS: reading uanim_dge0af-dg1_c000_relaxloop.bundle (24.5 KB) [ 136.49] RomFS: reading uanim_dge0af-dg1_c000_start.bundle (75.4 KB) [ 136.49] RomFS: reading oanim_drg1af-sw1_c555_standby.bundle (12.8 KB) [ 136.49] RomFS: reading uanim_def0am-all_c000_winloop.bundle (16.2 KB) [ 136.49] RomFS: reading uanim_dge0af-dg1_c000_attack1.bundle (107.0 KB) [ 136.49] RomFS: reading uanim_dge0am-dg1_c000_attack2.bundle (112.8 KB) [ 136.49] RomFS: reading uanim_rod2af-mg1_c000_attack1.bundle (120.4 KB) [ 136.49] RomFS: reading uanim_rod2af-mg1_c000_attack2.bundle (122.0 KB) [ 136.49] RomFS: reading uanim_bow1af-bw1_c000_relaxloop.bundle (22.6 KB) [ 136.49] RomFS: reading uanim_bow1af-bw1_c000_start.bundle (73.6 KB) [ 136.49] RomFS: reading uanim_bbr0af-ax1_c000_attackcl.bundle (152.6 KB) [ 136.49] RomFS: reading uanim_bbr0af-ax1_c000_idledying.bundle (18.6 KB) [ 136.49] RomFS: reading uanim_bbr0af-ax1_c000_idlenormal.bundle (22.0 KB) [ 136.49] RomFS: reading uanim_bow0af-bw1_c000_attack1.bundle (97.2 KB) [ 136.49] RomFS: reading uanim_bow0af-bw1_c000_attack2.bundle (91.0 KB) [ 136.49] RomFS: reading uanim_sds0af-lc1_c099_attackt.bundle (11.2 KB) [ 136.49] RomFS: reading uanim_sds0af-lc1_c099_start.bundle (5.9 KB) [ 136.49] RomFS: reading uanim_sds0af-lc1_c099_win.bundle (7.0 KB) [ 136.49] RomFS: reading uanim_bat0at-bw1_c000_attack1.bundle (106.1 KB) [ 136.49] RomFS: reading uanim_bbr0af-ax1_c000_attack1.bundle (77.9 KB) [ 136.49] RomFS: reading uanim_axe2am-ax1_c000_attackt.bundle (10.6 KB) [ 136.49] RomFS: reading uanim_axe2am-ax1_c000_start.bundle (4.7 KB) [ 136.49] RomFS: reading uanim_bbr0af-ax1_c000_attack1.bundle (8.3 KB) [ 136.49] RomFS: reading uanim_bbr0af-ax1_c000_attack2.bundle (8.4 KB) [ 136.49] RomFS: reading uanim_bbr0af-ax1_c000_attack3.bundle (8.4 KB) [ 136.49] RomFS: reading uanim_com0am-ax1_c000_attack1m.bundle (88.2 KB) [ 136.49] RomFS: reading uanim_swd2af-sw1_c000_win.bundle (74.1 KB) [ 136.49] RomFS: reading uanim_swd2af-sw1_c000_winloop.bundle (18.6 KB) [ 136.49] RomFS: reading uanim_swd2am-ax1_c000_attack2.bundle (79.8 KB) [ 136.49] RomFS: reading uanim_bow1af-bw1_c000_idledying.bundle (18.6 KB) [ 136.49] RomFS: reading uanim_bow1af-bw1_c000_idlenormal.bundle (18.4 KB) [ 136.49] RomFS: reading uanim_bow1af-bw1_c000_parryl.bundle (36.4 KB) [ 136.50] RomFS: reading uanim_swd2af-sw1_c000_idledying.bundle (23.5 KB) [ 136.50] RomFS: reading uanim_swd2af-sw1_c000_idlenormal.bundle (21.7 KB) [ 136.50] RomFS: reading uanim_com0am-mg1_c000_runstart.bundle (46.2 KB) [ 136.50] RomFS: reading uanim_dge0af-dg1_c000_idlenormal.bundle (23.5 KB) [ 136.50] RomFS: reading uanim_com0am-lc1_c000_runstart.bundle (47.0 KB) [ 136.50] RomFS: reading uanim_com0af-ax1_c000_repelled.bundle (45.4 KB) [ 136.50] RomFS: reading uanim_com0af-ax1_c000_runloop.bundle (23.5 KB) [ 136.50] RomFS: reading uanim_amr0am-lc1_c000_repelled.bundle (4.9 KB) [ 136.50] RomFS: reading uanim_amr0am-lc1_c000_win.bundle (6.9 KB) [ 136.50] RomFS: reading uanim_amr0am-sw1_c000_attack1.bundle (7.8 KB) [ 136.50] RomFS: reading uanim_drg0am-sw1_c000_runloop.bundle (23.6 KB) [ 136.50] RomFS: reading uanim_com0af-mg1_c000_ready.bundle (40.1 KB) [ 136.50] RomFS: reading uanim_com0af-mg1_c000_runloop.bundle (36.1 KB) [ 136.50] RomFS: reading uanim_rod2af-ft1_c000_parryr.bundle (80.8 KB) [ 136.50] RomFS: reading uanim_rod2af-ft1_c000_relaxloop.bundle (25.3 KB) [ 136.50] RomFS: reading uanim_dge0af-dg1_c000_attackt.bundle (138.6 KB) [ 136.50] RomFS: reading uanim_dge0af-dg1_c000_idledying.bundle (27.7 KB) [ 136.50] RomFS: reading uanim_com0am-lc1_c000_attack1m.bundle (106.3 KB) [ 136.50] RomFS: reading uanim_bow1af-bw1_c000_parryr.bundle (37.6 KB) [ 136.50] RomFS: reading uanim_rod0am-rd1_c000_idlenormal.bundle (16.8 KB) [ 136.50] RomFS: reading uanim_swd2af-sw1_c000_parryr.bundle (69.3 KB) [ 136.50] RomFS: reading uanim_swd2af-sw1_c000_relaxloop.bundle (16.9 KB) [ 136.50] RomFS: reading uanim_swd2af-sw1_c000_start.bundle (58.8 KB) [ 136.50] RomFS: reading uanim_rod2af-mg1_c000_win.bundle (89.8 KB) [ 136.50] RomFS: reading uanim_rod2af-mg1_c000_winloop.bundle (18.3 KB) [ 136.50] RomFS: reading uanim_rod2am-ft1_c000_attack1.bundle (67.7 KB) [ 136.50] RomFS: reading uanim_rod0af-ft1_c000_winloop.bundle (16.8 KB) [ 136.50] RomFS: reading uanim_rod0af-rd1_c000_attack1.bundle (56.1 KB) [ 136.51] RomFS: reading uanim_com0am-sw1_c000_attackcm.bundle (154.7 KB) [ 136.51] RomFS: reading uanim_bow1af-bw1_c000_attackc.bundle (140.3 KB) [ 136.51] RomFS: reading trail_circle_drg_01.bundle (207.9 KB) [ 136.51] RomFS: reading trail_circle_rod2_01.bundle (213.5 KB) [ 136.51] RomFS: reading uanim_axe0am-ax1_c000_attack2.bundle (65.0 KB) [ 136.51] RomFS: reading uanim_sds0af-lc1_c099_idledying.bundle (23.4 KB) [ 136.51] RomFS: reading uanim_sds0af-lc1_c099_idlenormal.bundle (23.1 KB) [ 136.51] RomFS: reading uanim_sds0af-lc1_c099_parryl.bundle (76.0 KB) [ 136.51] RomFS: reading uanim_sds0af-lc1_c099_parryr.bundle (71.4 KB) [ 136.51] RomFS: reading uanim_sds0af-lc1_c099_relaxloop.bundle (23.5 KB) [ 136.51] RomFS: reading uanim_sds0af-lc1_c099_start.bundle (75.8 KB) [ 136.51] RomFS: reading uanim_amr0am-lc1_c000_start.bundle (42.4 KB) [ 136.51] RomFS: reading uanim_amr0am-lc1_c000_win.bundle (83.3 KB) [ 136.51] RomFS: reading uanim_rod2af-mg1_c000_parryr.bundle (62.9 KB) [ 136.51] RomFS: reading uanim_rod2af-mg1_c000_relaxloop.bundle (23.5 KB) [ 136.51] RomFS: reading uanim_rod2af-mg1_c000_attackc.bundle (176.5 KB) [ 136.51] RomFS: reading uanim_rod2af-mg1_c000_idledying.bundle (28.0 KB) [ 136.52] RomFS: reading uanim_rod2af-ft1_c000_win.bundle (86.7 KB) [ 136.52] RomFS: reading uanim_rod2af-ft1_c000_winloop.bundle (17.6 KB) [ 136.52] RomFS: reading uanim_rod2af-mg1_c000_start.bundle (45.3 KB) [ 136.52] RomFS: reading uanim_axe0af-ax1_c000_win.bundle (61.0 KB) [ 136.52] RomFS: reading uanim_rod2af-ft1_c000_idledying.bundle (29.1 KB) [ 136.52] RomFS: reading uanim_rod2af-ft1_c000_idlenormal.bundle (26.6 KB) [ 136.52] RomFS: reading uanim_rod2af-ft1_c000_parryl.bundle (76.1 KB) [ 136.52] RomFS: reading uanim_sdp0af-mg1_c551_winloop.bundle (19.2 KB) [ 136.52] RomFS: reading uanim_sds0af-lc1_c099_attack1.bundle (103.2 KB) [ 136.52] RomFS: reading uanim_amr0am-lc1_c000_winloop.bundle (19.2 KB) [ 136.52] RomFS: reading uanim_amr0am-lc1_c702_damagehigh.bundle (76.8 KB) [ 136.52] RomFS: reading uanim_dge0af-dg1_c000_win.bundle (92.2 KB) [ 136.52] RomFS: reading uanim_bbr0af-ax1_c000_relaxloop.bundle (22.2 KB) [ 136.52] RomFS: reading uanim_bbr0af-ax1_c000_start.bundle (48.9 KB) [ 136.52] RomFS: reading uanim_rod2af-mg1_c000_idlenormal.bundle (24.0 KB) [ 136.52] RomFS: reading uanim_rod2af-mg1_c000_parryl.bundle (65.5 KB) [ 136.52] RomFS: reading ohair_h100.bundle (30.3 KB) [ 136.52] RomFS: reading uanim_sds0af-lc1_c099_win.bundle (85.8 KB) [ 136.52] RomFS: reading uanim_sds0af-lc1_c099_winloop.bundle (24.7 KB) [ 136.53] RomFS: reading uanim_rod1am-ft1_c300_winloop.bundle (22.9 KB) [ 136.53] RomFS: reading uanim_rod2af-ft1_c000_attack1.bundle (75.8 KB) [ 136.53] RomFS: reading uanim_com0af-sw1_c000_repelled.bundle (45.8 KB) [ 136.53] RomFS: reading uanim_com0af-sw1_c000_runloop.bundle (26.9 KB) [ 136.53] RomFS: reading uanim_dge0af-dg1_c000_attack1l.bundle (93.6 KB) [ 136.53] RomFS: reading uanim_bow1af-bw1_c000_win.bundle (127.7 KB) [ 136.53] RomFS: reading uanim_bow1af-bw1_c000_winloop.bundle (15.9 KB) [ 136.53] RomFS: reading uanim_bow1am-bw1_c000_attack1.bundle (113.2 KB) [ 136.53] RomFS: reading uanim_rod2af-ft1_c000_start.bundle (45.2 KB) [ 136.53] RomFS: reading uanim_rod2af-mg1_c000_attack3.bundle (191.3 KB) [ 136.53] RomFS: reading uanim_com0af-lc1_c000_repelled.bundle (51.3 KB) [ 136.53] RomFS: reading uanim_com0af-lc1_c000_runloop.bundle (34.6 KB) [ 136.53] RomFS: reading uanim_dge0af-dg1_c000_attackt.bundle (10.1 KB) [ 136.53] RomFS: reading uanim_dge0af-dg1_c000_start.bundle (6.6 KB) [ 136.53] RomFS: reading uanim_swd2af-sw1_c000_guard.bundle (49.5 KB) [ 136.53] RomFS: reading uanim_dge0af-dg1_c000_win.bundle (8.4 KB) [ 136.53] RomFS: reading uanim_dge0am-dg1_c000_attack2.bundle (10.6 KB) [ 136.53] RomFS: reading uanim_bow0af-bw1_c000_attack3.bundle (118.9 KB) [ 136.53] RomFS: reading uanim_sds0af-lc1_c099_guard.bundle (78.5 KB) [ 136.53] RomFS: reading uanim_swd2af-sw1_c000_attack3.bundle (110.1 KB) [ 136.53] RomFS: reading uanim_swd2af-sw1_c000_attack4.bundle (93.8 KB) [ 136.53] RomFS: reading uanim_com0af-ft1_c000_ready.bundle (29.8 KB) [ 136.53] RomFS: reading uanim_com0af-ft1_c000_runloop.bundle (26.9 KB) [ 136.53] RomFS: reading uanim_com0af-ft1_c000_runstart.bundle (54.3 KB) [ 136.53] RomFS: reading uanim_rod2af-ft1_c000_attackt.bundle (174.4 KB) [ 136.54] RomFS: reading uanim_bbr0af-ax1_c000_attack1l.bundle (88.7 KB) [ 136.54] RomFS: reading destruct_map_woodbreakbox_00.bundle (115.4 KB) [ 136.54] RomFS: reading uanim_swd2af-sw1_c000_attackt.bundle (9.6 KB) [ 136.54] RomFS: reading destruct_stone.bundle (147.3 KB) [ 136.54] RomFS: reading uanim_swd2af-sw1_c000_start.bundle (6.4 KB) [ 136.54] RomFS: reading uanim_swd2am-ax1_c000_attack2.bundle (8.8 KB) [ 136.54] RomFS: reading uanim_sdp0af-dg1_c551_attackt.bundle (6.5 KB) [ 136.54] RomFS: reading uanim_sdp0af-dg1_c551_start.bundle (5.8 KB) [ 136.54] RomFS: reading uanim_sdp0af-dg1_c551_win.bundle (5.2 KB) [ 136.54] RomFS: reading uanim_sds0af-lc1_c099_attack1.bundle (8.4 KB) [ 136.54] RomFS: reading uanim_sds0af-lc1_c099_attack2.bundle (10.2 KB) [ 136.54] RomFS: reading uanim_sds0af-lc1_c099_attack3.bundle (9.0 KB) [ 136.54] RomFS: reading obody_luc1am_c000.bundle (116.0 KB) [ 136.54] RomFS: reading obody_lyn0af_c581.bundle (83.5 KB) [ 136.54] RomFS: reading uas_luc1am.bundle (6.6 KB) [ 136.54] RomFS: reading uas_lyn0af.bundle (6.6 KB) [ 136.54] RomFS: reading uas_lyn1af.bundle (6.7 KB) [ 136.54] RomFS: reading ohair_h580.bundle (40.7 KB) [ 136.54] RomFS: reading ohair_h581.bundle (40.7 KB) [ 136.54] RomFS: reading owep_axe.bundle (18.1 KB) [ 136.54] RomFS: reading owep_bow.bundle (25.6 KB) [ 136.54] RomFS: reading uanim_swd2af-sw1_c000_parryl.bundle (60.5 KB) [ 136.54] RomFS: reading uanim_com0af-ax1_c000_runstart.bundle (42.6 KB) [ 136.54] RomFS: reading uanim_cel0af-mg1_c580_evasionb.bundle (55.5 KB) [ 136.54] RomFS: reading uanim_cel0af-mg1_c580_idlenormal.bundle (28.8 KB) [ 136.54] RomFS: reading uanim_cel0af-mg1_c580_relaxloop.bundle (28.2 KB) [ 136.54] RomFS: reading oanim_lnc2br-lc1_c000_start.bundle (21.5 KB) [ 136.54] RomFS: reading oanim_lyn1af-bw1_c000_special1.bundle (24.8 KB) [ 136.54] RomFS: reading oanim_lyn1am-bw1_c000_special1.bundle (24.9 KB) [ 136.55] RomFS: reading uanim_com0af-mg1_c000_runstart.bundle (45.5 KB) [ 136.55] RomFS: reading uanim_lyn0af-bw1_c581_idlenormal.bundle (22.9 KB) [ 136.55] RomFS: reading uanim_lyn0af-bw1_c581_relaxloop.bundle (31.1 KB) [ 136.55] RomFS: reading uanim_lyn0af-bw1_c581_start.bundle (78.1 KB) [ 136.55] RomFS: reading uanim_enb0af-lc1_c000_runstart.bundle (50.9 KB) [ 136.55] RomFS: reading uanim_enb0af-lc1_c000_start.bundle (49.2 KB) [ 136.55] RomFS: reading uanim_enb0af-sw1_c000_win.bundle (83.9 KB) [ 136.55] RomFS: reading uanim_enb0af-sw1_c000_winloop.bundle (18.6 KB) [ 136.55] RomFS: reading uanim_enb0af-sw1_c000_runstart.bundle (48.7 KB) [ 136.55] RomFS: reading uanim_enb0af-sw1_c000_start.bundle (60.5 KB) [ 136.55] RomFS: reading uanim_eir0af-sw1_c582_start.bundle (6.6 KB) [ 136.55] RomFS: reading uanim_enb0af-ax1_c000_attack1.bundle (6.1 KB) [ 136.55] RomFS: reading uanim_enb0af-ax1_c000_attack2.bundle (6.8 KB) [ 136.55] RomFS: reading uanim_enb0af-ft1_c000_runstart.bundle (48.7 KB) [ 136.55] RomFS: reading uanim_enb0af-ft1_c000_start.bundle (53.4 KB) [ 136.55] RomFS: reading trail_halfcircle.bundle (207.9 KB) [ 136.55] RomFS: reading uanim_enb0af-mg1_c000_relaxloop.bundle (23.8 KB) [ 136.55] RomFS: reading uanim_enb0af-mg1_c000_runloop.bundle (21.6 KB) [ 136.55] RomFS: reading uanim_enb0af-sw1_c542_attackcl.bundle (155.4 KB) [ 136.55] RomFS: reading uanim_enb0af-sw1_c585_attack1l.bundle (79.9 KB) [ 136.55] RomFS: reading uanim_enb0af-ax1_c000_runstart.bundle (47.8 KB) [ 136.55] RomFS: reading uanim_enb0af-ax1_c000_start.bundle (63.4 KB) [ 136.55] RomFS: reading uanim_enb0af-lc1_c000_win.bundle (114.0 KB) [ 136.55] RomFS: reading uanim_enb0af-lc1_c000_winloop.bundle (20.3 KB) [ 136.55] RomFS: reading uanim_enb0af-mg1_c000_attack1.bundle (82.8 KB) [ 136.55] RomFS: reading uanim_rod0af-rd1_c000_idlenormal.bundle (16.0 KB) [ 136.56] RomFS: reading uanim_enb0af-lc1_c000_ready.bundle (49.6 KB) [ 136.56] RomFS: reading uanim_enb0af-lc1_c000_relaxloop.bundle (22.2 KB) [ 136.56] RomFS: reading uanim_enb0af-lc1_c000_repelled.bundle (59.8 KB) [ 136.56] RomFS: reading uanim_enb0af-rd1_c000_start.bundle (34.0 KB) [ 136.56] RomFS: reading uanim_enb0af-sw1_c000_attack1.bundle (69.3 KB) [ 136.56] RomFS: reading uanim_enb0af-dg1_c000_winloop.bundle (18.9 KB) [ 136.56] RomFS: reading uanim_enb0af-ft1_c000_attack1.bundle (73.6 KB) [ 136.56] RomFS: reading uanim_lyn0af-bw1_c581_evasionb.bundle (49.3 KB) [ 136.56] RomFS: reading uanim_enb0af-ft1_c000_win.bundle (64.0 KB) [ 136.56] RomFS: reading uanim_enb0af-ft1_c000_winloop.bundle (21.9 KB) [ 136.56] RomFS: reading uanim_enb0af-lc1_c000_attack1.bundle (90.3 KB) [ 136.56] RomFS: reading uanim_cel0af-mg1_c580_start.bundle (50.7 KB) [ 136.56] RomFS: reading uanim_enb0af-sw1_c000_repelled.bundle (59.9 KB) [ 136.56] RomFS: reading uanim_enb0af-sw1_c000_runloop.bundle (18.0 KB) [ 136.56] RomFS: reading uanim_enb0af-dg1_c000_win.bundle (94.8 KB) [ 136.56] RomFS: reading uanim_enb0af-bw1_c000_relaxloop.bundle (30.5 KB) [ 136.56] RomFS: reading uanim_enb0af-bw1_c000_runloop.bundle (19.3 KB) [ 136.56] RomFS: reading uanim_enb0af-bw1_c000_runstart.bundle (48.6 KB) [ 136.56] RomFS: reading uanim_enb0af-ax1_c000_repelled.bundle (61.0 KB) [ 136.56] RomFS: reading uanim_enb0af-ax1_c000_runloop.bundle (18.3 KB) [ 136.57] RomFS: reading uanim_enb0af-ax1_c000_repelled.bundle (5.8 KB) [ 136.57] RomFS: reading uanim_enb0af-ax1_c000_start.bundle (4.8 KB) [ 136.57] RomFS: reading uanim_enb0af-ax1_c000_win.bundle (6.0 KB) [ 136.57] RomFS: reading uanim_eir1am-sw1_c103_special1.bundle (251.4 KB) [ 136.57] RomFS: reading uanim_enb0af-sw1_c000_idledying.bundle (18.9 KB) [ 136.58] RomFS: reading uanim_enb0af-ax1_c000_attack1.bundle (92.4 KB) [ 136.58] RomFS: reading uanim_enb0af-sw1_c000_idlenormal.bundle (29.7 KB) [ 136.58] RomFS: reading uanim_enb0af-ax1_c000_ready.bundle (26.2 KB) [ 136.58] RomFS: reading uanim_enb0af-ax1_c000_relaxloop.bundle (24.6 KB) [ 136.58] RomFS: reading uanim_enb0af-dg1_c000_attack1.bundle (14.4 KB) [ 136.58] RomFS: reading uanim_enb0af-dg1_c000_runstart.bundle (42.4 KB) [ 136.58] RomFS: reading uanim_enb0af-dg1_c000_attack2.bundle (10.5 KB) [ 136.58] RomFS: reading uanim_enb0af-dg1_c000_start.bundle (78.0 KB) [ 136.58] RomFS: reading uanim_enb0af-ax1_c000_win.bundle (78.0 KB) [ 136.58] RomFS: reading uanim_enb0af-ax1_c000_winloop.bundle (18.6 KB) [ 136.58] RomFS: reading uanim_enb0af-bw1_c000_attack1.bundle (85.2 KB) [ 136.58] RomFS: reading uanim_enb0af-no1_c000_attack1.bundle (141.2 KB) [ 136.58] RomFS: reading uanim_enb0af-rd1_c000_attack1.bundle (63.3 KB) [ 136.58] RomFS: reading uanim_enb0af-sw1_c000_ready.bundle (25.8 KB) [ 136.58] RomFS: reading uanim_enb0af-sw1_c000_relaxloop.bundle (26.1 KB) [ 136.58] RomFS: reading uanim_enb0am-sw1_c000_repelled.bundle (6.2 KB) [ 136.58] RomFS: reading uanim_cel0af-mg1_c580_attack2.bundle (92.1 KB) [ 136.58] RomFS: reading uanim_enb0am-sw1_c000_win.bundle (8.9 KB) [ 136.58] RomFS: reading uanim_cel0af-mg1_c580_attack3.bundle (83.8 KB) [ 136.58] RomFS: reading uanim_enb0am-sw1_c542_attackc.bundle (10.8 KB) [ 136.58] RomFS: reading uanim_enb0am-sw1_c000_start.bundle (50.4 KB) [ 136.58] RomFS: reading uanim_enb0am-sw1_c000_win.bundle (86.1 KB) [ 136.58] RomFS: reading uanim_enb0af-dg1_c000_attack1.bundle (121.9 KB) [ 136.58] RomFS: reading uanim_enb0af-dg1_c000_attack1l.bundle (73.0 KB) [ 136.58] RomFS: reading uanim_com0af-lc1_c000_attack1l.bundle (110.6 KB) [ 136.58] RomFS: reading uanim_sds0af-lc1_c099_attack2.bundle (115.3 KB) [ 136.58] RomFS: reading uanim_enb0af-lc1_c000_runloop.bundle (17.8 KB) [ 136.59] RomFS: reading uanim_bbr0am-ax1_c000_attack1.bundle (79.5 KB) [ 136.59] RomFS: reading uanim_sds0af-no2_c099_dive.bundle (98.9 KB) [ 136.59] RomFS: reading uanim_rod2af-ft1_c000_attack2.bundle (108.6 KB) [ 136.59] RomFS: reading uanim_enb0af-ft1_c000_repelled.bundle (67.7 KB) [ 136.59] RomFS: reading uanim_enb0af-ft1_c000_runloop.bundle (21.9 KB) [ 136.59] RomFS: reading uanim_enb0af-lc1_c000_attackcm.bundle (8.1 KB) [ 136.59] RomFS: reading uanim_enb0af-lc1_c000_repelled.bundle (5.2 KB) [ 136.59] RomFS: reading uanim_enb0af-lc1_c000_win.bundle (8.2 KB) [ 136.59] RomFS: reading uanim_enb0af-sw1_c000_attack1.bundle (7.6 KB) [ 136.59] RomFS: reading uanim_enb0af-sw1_c000_attack2.bundle (7.6 KB) [ 136.59] RomFS: reading uanim_enb0af-sw1_c000_attack4.bundle (4.9 KB) [ 136.59] RomFS: reading uanim_com0af-sw1_c000_runstart.bundle (42.2 KB) [ 136.59] RomFS: reading uanim_enb0af-dg1_c000_idledying.bundle (24.9 KB) [ 136.59] RomFS: reading uanim_enb0af-dg1_c000_idlenormal.bundle (22.9 KB) [ 136.59] RomFS: reading uanim_enb0af-dg1_c000_parryl.bundle (54.9 KB) [ 136.59] RomFS: reading uanim_enb0af-bw1_c000_winloop.bundle (24.0 KB) [ 136.59] RomFS: reading uanim_enb0af-ft1_c000_ready.bundle (42.5 KB) [ 136.59] RomFS: reading uanim_enb0af-ft1_c000_relaxloop.bundle (21.2 KB) [ 136.59] RomFS: reading uanim_enb0af-ax1_c000_idledying.bundle (25.1 KB) [ 136.59] RomFS: reading uanim_enb0af-ax1_c000_idlenormal.bundle (20.5 KB) [ 136.59] RomFS: reading uanim_enb0af-ax1_c000_parryl.bundle (56.8 KB) [ 136.59] RomFS: reading uanim_enb0af-sw1_c000_attack1m.bundle (89.4 KB) [ 136.59] RomFS: reading uanim_enb0af-lc1_c000_idledying.bundle (25.1 KB) [ 136.59] RomFS: reading uanim_enb0af-lc1_c000_idlenormal.bundle (30.3 KB) [ 136.59] RomFS: reading uanim_enb0af-ax1_c000_attack1l.bundle (98.2 KB) [ 136.59] RomFS: reading uanim_lyn0af-bw1_c581_attack2.bundle (88.4 KB) [ 136.59] RomFS: reading uanim_lyn0af-bw1_c581_attack3.bundle (95.8 KB) [ 136.60] RomFS: reading uanim_enb0af-dg1_c000_ready.bundle (29.5 KB) [ 136.60] RomFS: reading uanim_enb0af-dg1_c000_relaxloop.bundle (21.2 KB) [ 136.60] RomFS: reading uanim_enb0af-dg1_c000_repelled.bundle (55.6 KB) [ 136.60] RomFS: reading uanim_enb0af-dg1_c000_runloop.bundle (19.0 KB) [ 136.60] RomFS: reading uanim_enb0af-ft1_c000_idledying.bundle (28.8 KB) [ 136.60] RomFS: reading uanim_enb0af-ft1_c000_idlenormal.bundle (20.4 KB) [ 136.60] RomFS: reading uanim_enb0af-ft1_c000_parryl.bundle (36.4 KB) [ 136.60] RomFS: reading uanim_enb0am-sw1_c000_winloop.bundle (18.6 KB) [ 136.60] RomFS: reading uanim_enb0am-sw1_c542_attack1.bundle (122.7 KB) [ 136.60] RomFS: reading uanim_com0af-lc1_c000_runstart.bundle (50.5 KB) [ 136.60] RomFS: reading uanim_enb0af-dg1_c000_attackt.bundle (13.6 KB) [ 136.60] RomFS: reading uanim_enb0af-dg1_c000_repelled.bundle (5.4 KB) [ 136.60] RomFS: reading uanim_enb0af-dg1_c000_start.bundle (6.3 KB) [ 136.60] RomFS: reading uanim_enb0af-dg1_c000_win.bundle (9.0 KB) [ 136.60] RomFS: reading oacc_eff_emblemaura-01-00.bundle (114.5 KB) [ 136.60] RomFS: reading oacc_eff_emblemaura-01-01.bundle (114.3 KB) [ 136.60] RomFS: reading uanim_swd2af-sw1_c000_attack5.bundle (112.1 KB) [ 136.60] RomFS: reading uas_lnc2bm.bundle (6.2 KB) [ 136.60] RomFS: reading uas_lnc2br.bundle (5.6 KB) [ 136.60] RomFS: reading uas_lnd1df.bundle (5.5 KB) [ 136.60] RomFS: reading uas_lnd1dr.bundle (4.8 KB) [ 136.61] RomFS: reading obody_lnd0dr_c350.bundle (159.2 KB) [ 136.61] RomFS: reading obody_lnd1df_c350.bundle (146.5 KB) [ 136.61] RomFS: reading ohair_h350e.bundle (33.4 KB) [ 136.61] RomFS: reading ohair_h350k.bundle (46.0 KB) [ 136.61] RomFS: reading obody_lnd0df_c350.bundle (109.3 KB) [ 136.61] RomFS: reading uanim_msn0df-sw1_c553_runstart.bundle (51.2 KB) [ 136.61] RomFS: reading uanim_msn0df-sw1_c553_start.bundle (66.0 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_runstart.bundle (36.7 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_start.bundle (60.0 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_ready.bundle (38.8 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_relaxloop.bundle (19.2 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_repelled.bundle (49.9 KB) [ 136.61] RomFS: reading uanim_wng1fr-sw1_c000_winloop.bundle (24.6 KB) [ 136.61] RomFS: reading uanim_wng2df-ax1_c000_attack1.bundle (57.5 KB) [ 136.61] RomFS: reading uanim_lnd0df-mg1_c350_relaxloop.bundle (19.5 KB) [ 136.61] RomFS: reading uanim_lnd0df-mg1_c350_runloop.bundle (20.3 KB) [ 136.61] RomFS: reading uanim_wng2df-ax1_c000_repelled.bundle (47.3 KB) [ 136.61] RomFS: reading uanim_wng2df-ax1_c000_runloop.bundle (18.8 KB) [ 136.61] RomFS: reading uanim_wng2df-ax1_c000_runstart.bundle (36.1 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_win.bundle (120.2 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_winloop.bundle (21.6 KB) [ 136.61] RomFS: reading uanim_wng2df-no1_c000_damagehigh.bundle (65.8 KB) [ 136.61] RomFS: reading uanim_wng0ef-rd1_c000_start.bundle (79.4 KB) [ 136.61] RomFS: reading uanim_wng0ef-sw1_c000_attack1.bundle (60.3 KB) [ 136.61] RomFS: reading uanim_mar1am-sw1_c000_special1.bundle (28.3 KB) [ 136.61] RomFS: reading uanim_msn0df-sw1_c553_attack1.bundle (8.1 KB) [ 136.61] RomFS: reading uanim_msn0df-sw1_c553_attack2.bundle (9.3 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_idledying.bundle (19.3 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_idlenormal.bundle (19.2 KB) [ 136.61] RomFS: reading uanim_wng2df-lc1_c000_parryl.bundle (49.4 KB) [ 136.62] RomFS: reading uanim_wng0ef-no1_c000_relaxloop.bundle (22.9 KB) [ 136.62] RomFS: reading uanim_wng0ef-no1_c000_start.bundle (39.4 KB) [ 136.62] RomFS: reading uanim_lnd0df-mg1_c350_ready.bundle (47.7 KB) [ 136.62] RomFS: reading ohair_h582.bundle (46.4 KB) [ 136.62] RomFS: reading uanim_wng2df-ax1_c000_hoveringloop.bundle (19.4 KB) [ 136.62] RomFS: reading uanim_wng2df-ax1_c000_idledying.bundle (19.1 KB) [ 136.62] RomFS: reading owep_dagger.bundle (13.7 KB) [ 136.62] RomFS: reading uanim_wng2df-lc1_c000_runloop.bundle (19.8 KB) [ 136.62] RomFS: reading uanim_wng1fm-sw1_c000_repelled.bundle (5.3 KB) [ 136.62] RomFS: reading uanim_wng1fm-sw1_c000_start.bundle (5.8 KB) [ 136.62] RomFS: reading uanim_wng2df-ax1_c000_attack1.bundle (7.7 KB) [ 136.62] RomFS: reading uanim_wng2df-ax1_c000_attack2.bundle (8.4 KB) [ 136.62] RomFS: reading uanim_wng2df-ax1_c000_ready.bundle (39.9 KB) [ 136.62] RomFS: reading uanim_wng2df-ax1_c000_relaxloop.bundle (19.4 KB) [ 136.62] RomFS: reading uanim_msn0df-sw1_c553_repelled.bundle (67.9 KB) [ 136.62] RomFS: reading uanim_msn0df-sw1_c553_runloop.bundle (18.8 KB) [ 136.62] RomFS: reading uanim_lnd0df-mg1_c350_runstart.bundle (46.2 KB) [ 136.62] RomFS: reading uanim_lnd0df-mg1_c350_start.bundle (67.6 KB) [ 136.62] RomFS: reading uanim_wng2df-ax1_c000_winloop.bundle (16.8 KB) [ 136.62] RomFS: reading uanim_wng2df-lc1_c000_attack1.bundle (68.9 KB) [ 136.63] RomFS: reading uanim_msn0df-sw1_c553_win.bundle (131.1 KB) [ 136.63] RomFS: reading uanim_msn0df-sw1_c553_winloop.bundle (22.3 KB) [ 136.63] RomFS: reading uanim_msn0dr-mg1_c553_attack1.bundle (83.3 KB) [ 136.63] RomFS: reading uanim_wng0ef-sw1_c000_repelled.bundle (40.2 KB) [ 136.63] RomFS: reading uanim_wng0ef-sw1_c000_runloop.bundle (16.6 KB) [ 136.63] RomFS: reading uanim_wng2df-lc1_c000_hoveringloop.bundle (19.4 KB) [ 136.63] RomFS: reading uanim_wng0ef-sw1_c000_runstart.bundle (18.2 KB) [ 136.63] RomFS: reading uanim_wng2df-ax1_c000_idlenormal.bundle (18.7 KB) [ 136.63] RomFS: reading uanim_wng2df-ax1_c000_parryl.bundle (50.2 KB) [ 136.63] RomFS: reading uanim_lnd0df-mg1_c350_idledying.bundle (21.0 KB) [ 136.63] RomFS: reading uanim_lnd0df-mg1_c350_idlenormal.bundle (30.9 KB) [ 136.63] RomFS: reading uanim_wng0ef-no1_c000_guard.bundle (45.4 KB) [ 136.63] RomFS: reading uanim_wng0ef-no1_c000_idledying.bundle (22.2 KB) [ 136.63] RomFS: reading uanim_lnc2br-lc1_c000_winloop.bundle (12.5 KB) [ 136.63] RomFS: reading uanim_lnd0df-mg1_c350_attack1.bundle (73.7 KB) [ 136.63] RomFS: reading uanim_enb0af-sw1_c542_attack1.bundle (124.3 KB) [ 136.63] RomFS: reading uanim_msn0df-sw1_c553_idledying.bundle (21.5 KB) [ 136.63] RomFS: reading uanim_msn0df-sw1_c553_idlenormal.bundle (25.5 KB) [ 136.63] RomFS: reading uanim_msn0df-sw1_c553_parryl.bundle (59.3 KB) [ 136.63] RomFS: reading uanim_lnd0df-mg1_c350_win.bundle (84.5 KB) [ 136.63] RomFS: reading uanim_lnd0df-mg1_c350_winloop.bundle (23.7 KB) [ 136.63] RomFS: reading uanim_enb0af-mg1_c000_runstart.bundle (50.1 KB) [ 136.64] RomFS: reading uanim_enb0af-sw1_c585_attackcl.bundle (153.4 KB) [ 136.64] RomFS: reading uanim_wng2df-ax1_c000_start.bundle (44.8 KB) [ 136.64] RomFS: reading uanim_wng2df-sw1_c000_idledying.bundle (19.5 KB) [ 136.64] RomFS: reading uanim_wng2df-sw1_c000_idlenormal.bundle (19.2 KB) [ 136.64] RomFS: reading uanim_wng2df-sw1_c000_parryl.bundle (49.6 KB) [ 136.64] RomFS: reading uanim_lnd0df-no1_c350_start.bundle (66.9 KB) [ 136.64] RomFS: reading uanim_lnd0df-rd1_c350_attack1.bundle (94.6 KB) [ 136.64] RomFS: reading uanim_wng0ef-no1_c000_ready.bundle (27.5 KB) [ 136.64] RomFS: reading uanim_lnd0df-mg1_c350_hoveringloop.bundle (18.9 KB) [ 136.64] RomFS: reading uanim_msn0df-sw1_c553_guard.bundle (55.1 KB) [ 136.64] RomFS: reading uanim_msn0df-mg1_c553_winloop.bundle (19.6 KB) [ 136.64] RomFS: reading uanim_msn0df-sw1_c553_attack1.bundle (100.1 KB) [ 136.64] RomFS: reading uanim_wng2df-ax1_c000_win.bundle (75.0 KB) [ 136.64] RomFS: reading uanim_msn0dr-sw1_c553_idledying.bundle (26.3 KB) [ 136.64] RomFS: reading uanim_msn0dr-sw1_c553_idlenormal.bundle (26.7 KB) [ 136.64] RomFS: reading uanim_lnd0dr-mg1_c350_relaxloop.bundle (27.0 KB) [ 136.64] RomFS: reading uanim_lnd0dr-mg1_c350_runloop.bundle (29.8 KB) [ 136.64] RomFS: reading uanim_wng2dr-sw1_c000_repelled.bundle (46.6 KB) [ 136.64] RomFS: reading uanim_wng2dr-sw1_c000_runloop.bundle (27.9 KB) [ 136.64] RomFS: reading uanim_wng2dr-sw1_c000_runstart.bundle (42.6 KB) [ 136.64] RomFS: reading uanim_wng2dr-lc1_c000_win.bundle (51.2 KB) [ 136.64] RomFS: reading uanim_wng2dr-lc1_c000_winloop.bundle (26.0 KB) [ 136.64] RomFS: reading uanim_wng2dr-no1_c000_damagehigh.bundle (72.6 KB) [ 136.64] RomFS: reading uanim_wng0ef-lc1_c000_attackt.bundle (7.1 KB) [ 136.64] RomFS: reading uanim_wng0ef-lc1_c000_repelled.bundle (5.0 KB) [ 136.64] RomFS: reading uanim_wng0ef-lc1_c000_win.bundle (6.0 KB) [ 136.64] RomFS: reading uanim_wng0ef-sw1_c000_attack1.bundle (6.6 KB) [ 136.64] RomFS: reading uanim_wng0ef-sw1_c000_attack3.bundle (8.3 KB) [ 136.64] RomFS: reading uanim_wng0ef-sw1_c000_attackc.bundle (6.8 KB) [ 136.64] RomFS: reading uanim_enb0af-ft1_c000_attack2.bundle (94.8 KB) [ 136.65] RomFS: reading uanim_wng2dr-ax1_c000_hoveringloop.bundle (26.4 KB) [ 136.65] RomFS: reading uanim_wng2dr-ax1_c000_idledying.bundle (26.2 KB) [ 136.65] RomFS: reading uanim_cel1af-mg1_c000_special1.bundle (448.6 KB) [ 136.65] RomFS: reading uanim_wng2dr-sw1_c000_ready.bundle (42.6 KB) [ 136.65] RomFS: reading uanim_wng2dr-sw1_c000_relaxloop.bundle (26.4 KB) [ 136.65] RomFS: reading uanim_msn0dr-sw1_c553_parryr.bundle (45.8 KB) [ 136.65] RomFS: reading uanim_msn0dr-sw1_c553_relaxloop.bundle (26.4 KB) [ 136.65] RomFS: reading uanim_msn0dr-sw1_c553_repelled.bundle (46.6 KB) [ 136.65] RomFS: reading uanim_wng2dr-ax1_c000_repelled.bundle (46.6 KB) [ 136.65] RomFS: reading uanim_wng2dr-ax1_c000_runloop.bundle (27.9 KB) [ 136.65] RomFS: reading uanim_msn0dr-sw1_c553_runloop.bundle (29.8 KB) [ 136.65] RomFS: reading uanim_wng2dr-sw1_c000_hoveringloop.bundle (26.5 KB) [ 136.65] RomFS: reading uanim_wng2dr-sw1_c000_idledying.bundle (26.3 KB) [ 136.65] RomFS: reading uanim_lnd0dr-mg1_c350_ready.bundle (42.6 KB) [ 136.65] RomFS: reading uanim_wng2dr-ax1_c000_win.bundle (41.5 KB) [ 136.65] RomFS: reading uanim_wng2dr-ax1_c000_winloop.bundle (26.9 KB) [ 136.66] RomFS: reading uanim_wng2dr-ax1_c000_ready.bundle (42.6 KB) [ 136.66] RomFS: reading uanim_wng2dr-ax1_c000_relaxloop.bundle (26.4 KB) [ 136.66] RomFS: reading uanim_msn0dr-sw1_c553_win.bundle (55.6 KB) [ 136.66] RomFS: reading uanim_msn0dr-sw1_c553_winloop.bundle (26.1 KB) [ 136.66] RomFS: reading uanim_lnd0dr-no1_c350_start.bundle (47.6 KB) [ 136.66] RomFS: reading uanim_lnd0dr-rd1_c350_attack1.bundle (65.6 KB) [ 136.66] RomFS: reading uanim_wng2dr-rd1_c000_start.bundle (49.9 KB) [ 136.66] RomFS: reading uanim_wng2dr-sw1_c000_attack1.bundle (66.0 KB) [ 136.66] RomFS: reading uanim_wng2dr-lc1_c000_hoveringloop.bundle (26.4 KB) [ 136.66] RomFS: reading uanim_wng2dr-lc1_c000_idledying.bundle (26.3 KB) [ 136.66] RomFS: reading uanim_enb0af-dg1_c000_attack2.bundle (113.1 KB) [ 136.66] RomFS: reading uanim_lnd0dr-mg1_c350_win.bundle (51.6 KB) [ 136.66] RomFS: reading uanim_lnd0dr-mg1_c350_winloop.bundle (25.8 KB) [ 136.66] RomFS: reading uanim_wng2dr-lc1_c000_ready.bundle (42.6 KB) [ 136.66] RomFS: reading uanim_wng2dr-lc1_c000_relaxloop.bundle (26.4 KB) [ 136.66] RomFS: reading uanim_wng2dr-lc1_c000_runstart.bundle (42.6 KB) [ 136.66] RomFS: reading uanim_wng2dr-lc1_c000_start.bundle (47.7 KB) [ 136.66] RomFS: reading uanim_wng2dr-ax1_c000_idlenormal.bundle (26.5 KB) [ 136.66] RomFS: reading uanim_wng2dr-ax1_c000_parryl.bundle (44.5 KB) [ 136.66] RomFS: reading uanim_enb0af-rd1_c000_idlenormal.bundle (28.5 KB) [ 136.66] RomFS: reading uanim_lyn1af-bw1_c000_special1.bundle (316.2 KB) [ 136.67] RomFS: reading uanim_lnd0df-rd1_c350_start.bundle (60.6 KB) [ 136.67] RomFS: reading uanim_lnd0dr-mg1_c350_attack1.bundle (67.0 KB) [ 136.67] RomFS: reading uanim_lnd0dr-mg1_c350_hoveringloop.bundle (26.6 KB) [ 136.67] RomFS: reading uanim_lnd0dr-mg1_c350_idledying.bundle (26.3 KB) [ 136.67] RomFS: reading uanim_lnd0dr-mg1_c350_idlenormal.bundle (26.9 KB) [ 136.67] RomFS: reading uanim_wng2dr-lc1_c000_attack1.bundle (65.8 KB) [ 136.67] RomFS: reading uanim_wng2dr-sw1_c000_idlenormal.bundle (26.7 KB) [ 136.67] RomFS: reading uanim_wng2dm-sw1_c702_diel.bundle (45.2 KB) [ 136.67] RomFS: reading uanim_wng2dr-ax1_c000_attack1.bundle (68.1 KB) [ 136.67] RomFS: reading uanim_wng2dr-lc1_c000_repelled.bundle (46.6 KB) [ 136.67] RomFS: reading uanim_wng2dr-lc1_c000_runloop.bundle (27.9 KB) [ 136.67] RomFS: reading uanim_wng0er-rd1_c000_start.bundle (23.1 KB) [ 136.67] RomFS: reading uanim_wng0er-sw1_c000_attack1.bundle (48.3 KB) [ 136.67] RomFS: reading uanim_msn0dr-sw1_c553_runstart.bundle (42.6 KB) [ 136.67] RomFS: reading uanim_msn0dr-sw1_c553_start.bundle (48.9 KB) [ 136.67] RomFS: reading uanim_wng2dr-sw1_c000_start.bundle (47.7 KB) [ 136.67] RomFS: reading uanim_lnd0dr-mg1_c350_runstart.bundle (42.6 KB) [ 136.67] RomFS: reading ohair_h562.bundle (39.1 KB) [ 136.67] RomFS: reading uanim_lnd0dr-mg1_c350_start.bundle (47.6 KB) [ 136.67] RomFS: reading ohair_h563.bundle (47.4 KB) [ 136.67] RomFS: reading uanim_wng2dr-lc1_c000_idlenormal.bundle (26.7 KB) [ 136.67] RomFS: reading uanim_wng2dr-lc1_c000_parryl.bundle (44.0 KB) [ 136.67] RomFS: reading uanim_wng2dr-ax1_c000_runstart.bundle (42.5 KB) [ 136.67] RomFS: reading uanim_wng2dr-ax1_c000_start.bundle (47.7 KB) [ 136.67] RomFS: reading obody_ect3am_c704.bundle (139.7 KB) [ 136.67] RomFS: reading obody_ede0af_c563.bundle (71.7 KB) [ 136.67] RomFS: reading uanim_enb0af-bw1_c000_attack2.bundle (93.9 KB) [ 136.68] RomFS: reading map_vegetablesticka_color.bundle (74.5 KB) [ 136.68] RomFS: reading map_vegetablesticka_multi.bundle (2.0 KB) [ 136.68] RomFS: reading uanim_enb0af-sw1_c000_parryl.bundle (61.3 KB) [ 136.68] RomFS: reading uas_ect3am.bundle (6.4 KB) [ 136.68] RomFS: reading uas_ede0af.bundle (6.6 KB) [ 136.68] RomFS: reading uas_eir0af.bundle (6.5 KB) [ 136.68] RomFS: reading uas_eir1af.bundle (6.7 KB) [ 136.68] RomFS: reading uas_eir1am.bundle (6.6 KB) [ 136.68] RomFS: reading uanim_ede0af-ax1_c563_relaxloop.bundle (20.0 KB) [ 136.68] RomFS: reading uanim_ede0af-ax1_c563_start.bundle (80.9 KB) [ 136.68] RomFS: reading uanim_ver0af-mg1_c562_relaxloop.bundle (24.2 KB) [ 136.68] RomFS: reading uanim_ver0af-mg1_c562_start.bundle (70.4 KB) [ 136.68] RomFS: reading uanim_ect3am-no1_c000_idledying.bundle (27.5 KB) [ 136.68] RomFS: reading uanim_ede0af-ax1_c563_attack1.bundle (90.1 KB) [ 136.69] RomFS: reading uas_swd0af.bundle (6.6 KB) [ 136.69] RomFS: reading uas_swd0am.bundle (6.2 KB) [ 136.69] RomFS: reading uanim_ede0af-ax1_c563_engage3.bundle (96.8 KB) [ 136.69] RomFS: reading uas_swd1af.bundle (6.5 KB) [ 136.69] RomFS: reading uanim_ede0af-ax1_c563_idlenormal.bundle (25.1 KB) [ 136.69] RomFS: reading uas_swd1am.bundle (6.2 KB) [ 136.69] RomFS: reading uanim_ede0af-ax1_c563_attack3.bundle (9.9 KB) [ 136.69] RomFS: reading uanim_ede0af-ax1_c563_start.bundle (6.2 KB) [ 136.69] RomFS: reading uanim_eir0af-sw1_c582_attack2.bundle (8.9 KB) [ 136.69] RomFS: reading uanim_ver0af-mg1_c562_idlenormal.bundle (29.3 KB) [ 136.69] RomFS: reading uanim_ver0af-mg1_c562_attack2.bundle (98.2 KB) [ 136.69] RomFS: reading uanim_ver0af-mg1_c562_attack3.bundle (105.1 KB) [ 136.69] RomFS: reading uanim_ver0af-mg1_c562_engage3.bundle (62.8 KB) [ 136.69] RomFS: reading ohair_h250e.bundle (35.6 KB) [ 136.69] RomFS: reading owep_rod.bundle (19.0 KB) [ 136.69] RomFS: reading ohair_h251.bundle (30.9 KB) [ 136.69] RomFS: reading owep_sword.bundle (13.8 KB) [ 136.69] RomFS: reading owep_mg28.bundle (45.8 KB) [ 136.69] RomFS: reading uanim_enb0af-sw1_c000_attack2.bundle (79.8 KB) [ 136.69] RomFS: reading uanim_sdp0af-dg1_c551_guard.bundle (52.5 KB) [ 136.69] RomFS: reading uanim_sdp0af-dg1_c551_idledying.bundle (24.3 KB) [ 136.69] RomFS: reading uanim_sdp0af-dg1_c551_idlenormal.bundle (30.4 KB) [ 136.69] RomFS: reading uanim_enb0af-lc1_c000_parryl.bundle (61.1 KB) [ 136.69] RomFS: reading uanim_ect3am-dg1_c000_start.bundle (5.0 KB) [ 136.69] RomFS: reading uanim_ect3am-dg1_c000_win.bundle (9.1 KB) [ 136.69] RomFS: reading uanim_ede0af-ax1_c563_attack1.bundle (8.1 KB) [ 136.69] RomFS: reading uanim_ede0af-ax1_c563_attack2.bundle (8.4 KB) [ 136.69] RomFS: reading uanim_enb0af-ax1_c000_attack1m.bundle (84.3 KB) [ 136.69] RomFS: reading oanim_flr0af-mg1_c150_relaxloop.bundle (20.2 KB) [ 136.69] RomFS: reading oanim_flr0af-mg1_c150_standby.bundle (21.1 KB) [ 136.69] RomFS: reading uanim_lyn0af-bw1_c581_engage1.bundle (65.7 KB) [ 136.70] RomFS: reading uanim_swd1af-sw1_c000_attackt.bundle (121.4 KB) [ 136.70] RomFS: reading uanim_swd1af-sw1_c000_idledying.bundle (23.7 KB) [ 136.70] RomFS: reading uanim_swd1af-sw1_c000_win.bundle (65.4 KB) [ 136.70] RomFS: reading uanim_swd1af-sw1_c000_winloop.bundle (14.4 KB) [ 136.70] RomFS: reading uanim_swd1am-sw1_c000_attack2.bundle (101.0 KB) [ 136.70] RomFS: reading oacc_eff_emblemaura-02-00.bundle (114.4 KB) [ 136.70] RomFS: reading uanim_lnc0af-lc1_c000_attackc.bundle (9.9 KB) [ 136.70] RomFS: reading uanim_lnc0af-lc1_c000_start.bundle (5.8 KB) [ 136.70] RomFS: reading uanim_lnc0am-lc1_c000_attack2.bundle (6.7 KB) [ 136.70] RomFS: reading uanim_swd1af-sw1_c000_idlenormal.bundle (23.2 KB) [ 136.70] RomFS: reading uanim_swd1af-sw1_c000_parryl.bundle (60.8 KB) [ 136.70] RomFS: reading uanim_drg1af-ft1_c555_idledying.bundle (26.8 KB) [ 136.70] RomFS: reading uanim_drg1af-ft1_c555_idlenormal.bundle (28.8 KB) [ 136.70] RomFS: reading uanim_avn1br-sw1_c100_start.bundle (23.7 KB) [ 136.70] RomFS: reading uanim_axe0af-ax1_c000_attack1.bundle (72.9 KB) [ 136.70] RomFS: reading uanim_axe0af-ax1_c000_relaxloop.bundle (15.9 KB) [ 136.70] RomFS: reading uanim_axe0af-ax1_c000_start.bundle (39.6 KB) [ 136.70] RomFS: reading uanim_bow0af-bw1_c000_runloop.bundle (35.1 KB) [ 136.70] RomFS: reading uanim_bow0af-bw1_c000_start.bundle (84.7 KB) [ 136.70] RomFS: reading uanim_swd1af-sw1_c000_relaxloop.bundle (24.3 KB) [ 136.70] RomFS: reading uanim_avn1bm-sw1_c100_attackt.bundle (8.7 KB) [ 136.70] RomFS: reading uanim_swd1af-sw1_c000_start.bundle (68.8 KB) [ 136.70] RomFS: reading uanim_axe0af-ax1_c000_attack1.bundle (7.6 KB) [ 136.70] RomFS: reading uanim_axe0af-ax1_c000_attack2.bundle (7.8 KB) [ 136.70] RomFS: reading uanim_scs1am-sw1_c200_attackt.bundle (11.2 KB) [ 136.70] RomFS: reading uanim_scs1am-sw1_c200_win.bundle (6.7 KB) [ 136.70] RomFS: reading uanim_sdp0af-dg1_c551_attack1.bundle (8.3 KB) [ 136.70] RomFS: reading uanim_sdp0af-dg1_c551_attack1l.bundle (9.1 KB) [ 136.70] RomFS: reading uanim_sdp0af-dg1_c551_attack2.bundle (8.4 KB) [ 136.70] RomFS: reading uanim_lnc0af-lc1_c000_idlenormal.bundle (398.1 KB) [ 136.70] RomFS: reading uanim_lnc0af-lc1_c000_relaxloop.bundle (22.9 KB) [ 136.70] RomFS: reading uanim_lnc0af-lc1_c000_start.bundle (76.5 KB) [ 136.70] RomFS: reading uanim_cmi1dr-ax1_c000_special1.bundle (194.1 KB) [ 136.70] RomFS: reading uanim_com0af-ax1_c000_attack1l.bundle (89.1 KB) [ 136.71] RomFS: reading uanim_drg1af-ft1_c555_runstart.bundle (46.7 KB) [ 136.71] RomFS: reading uanim_drg1af-ft1_c555_start.bundle (68.2 KB) [ 136.71] RomFS: reading ohair_h351.bundle (37.7 KB) [ 136.71] RomFS: reading uanim_sdp0af-dg1_c551_win.bundle (64.0 KB) [ 136.71] RomFS: reading uanim_sdp0af-dg1_c551_winloop.bundle (20.1 KB) [ 136.71] RomFS: reading uanim_sdp0af-mg1_c551_attack1.bundle (151.7 KB) [ 136.71] RomFS: reading owep_mg28.bundle (45.8 KB) [ 136.71] RomFS: reading oanim_ent0at-ft1_c000_attack1.bundle (85.9 KB) [ 136.71] RomFS: reading uanim_axe0af-ax1_c000_attackc.bundle (131.9 KB) [ 136.71] RomFS: reading uanim_axe0af-ax1_c000_idledying.bundle (21.6 KB) [ 136.71] RomFS: reading uanim_axe0af-ax1_c000_idlenormal.bundle (289.1 KB) [ 136.71] RomFS: reading uanim_sdp0af-dg1_c551_relaxloop.bundle (27.9 KB) [ 136.71] RomFS: reading uanim_sdp0af-dg1_c551_runloop.bundle (29.0 KB) [ 136.71] RomFS: reading uanim_drg1af-ft1_c555_relaxloop.bundle (28.4 KB) [ 136.71] RomFS: reading uanim_drg1af-ft1_c555_runloop.bundle (27.7 KB) [ 136.72] RomFS: reading uanim_lnc0af-lc1_c000_attackc.bundle (195.7 KB) [ 136.72] RomFS: reading uanim_drg1af-ft1_c555_attackc.bundle (170.4 KB) [ 136.72] RomFS: reading uanim_lnc0af-lc1_c000_idledying.bundle (441.7 KB) [ 136.72] RomFS: reading uanim_wng2df-ax1_c000_attack1l.bundle (63.9 KB) [ 136.72] RomFS: reading uanim_flr0af-mg1_c150_win.bundle (45.3 KB) [ 136.72] RomFS: reading uanim_flr0af-mg1_c150_winloop.bundle (19.8 KB) [ 136.72] RomFS: reading uanim_flr0af-sw1_c150_attack1.bundle (70.9 KB) [ 136.72] RomFS: reading uanim_bow0af-bw1_c000_attackc.bundle (160.3 KB) [ 136.72] RomFS: reading uanim_swd1af-sw1_c000_attack2.bundle (101.1 KB) [ 136.72] RomFS: reading uanim_swd1af-sw1_c000_attack4.bundle (119.2 KB) [ 136.72] RomFS: reading uanim_swd1af-sw1_c000_parryr.bundle (66.0 KB) [ 136.72] RomFS: reading oanim_flr0af-mg1_c150_start.bundle (43.3 KB) [ 136.72] RomFS: reading uanim_wng0ef-sw1_c000_attack1m.bundle (82.1 KB) [ 136.72] RomFS: reading uanim_sdp0af-dg1_c551_runstart.bundle (39.6 KB) [ 136.72] RomFS: reading uanim_sdp0af-dg1_c551_start.bundle (88.2 KB) [ 136.72] RomFS: reading uanim_sdk1at-rd1_c504_special1.bundle (657.0 KB) [ 136.72] RomFS: reading uanim_sdp0af-dg1_c551_attack1.bundle (88.9 KB) [ 136.72] RomFS: reading uanim_wng0ef-no1_c703_damagehigh.bundle (52.4 KB) [ 136.73] RomFS: reading uanim_eph0am-lc1_c536_start.bundle (69.0 KB) [ 136.73] RomFS: reading uanim_flr0af-mg1_c150_attack1.bundle (120.3 KB) [ 136.73] RomFS: reading uanim_sdp0af-dg1_c551_ready.bundle (40.3 KB) [ 136.73] RomFS: reading uanim_bbr0am-ax1_c702_start.bundle (52.1 KB) [ 136.73] RomFS: reading uanim_flr0af-mg1_c150_attackc.bundle (132.5 KB) [ 136.73] RomFS: reading uanim_flr0af-mg1_c150_idledying.bundle (24.8 KB) [ 136.73] RomFS: reading uanim_swd1af-sw1_c000_attack2.bundle (8.6 KB) [ 136.73] RomFS: reading uanim_swd1af-sw1_c000_attack4.bundle (8.7 KB) [ 136.73] RomFS: reading uanim_swd1af-sw1_c000_attack5.bundle (9.1 KB) [ 136.73] RomFS: reading uanim_swd1af-sw1_c000_attackt.bundle (9.0 KB) [ 136.73] RomFS: reading uanim_ler2am-sw1_p001_special1.bundle (196.2 KB) [ 136.73] RomFS: reading uanim_lnc0af-lc1_c000_attack1.bundle (85.7 KB) [ 136.73] RomFS: reading uanim_drg1af-ft1_c000_winloop.bundle (27.7 KB) [ 136.73] RomFS: reading uanim_drg1af-ft1_c555_attack1.bundle (87.1 KB) [ 136.73] RomFS: reading obody_fyd0dt_c750.bundle (143.2 KB) [ 136.73] RomFS: reading obody_hec0am_c510.bundle (94.3 KB) [ 136.73] RomFS: reading uanim_tst0am-no1_c000_dashloophub.bundle (29.2 KB) [ 136.73] RomFS: reading uanim_tst0am-no1_c000_idle1.bundle (24.3 KB) [ 136.73] RomFS: reading uanim_tst0af-no1_c000_weightcheck.bundle (164.7 KB) [ 136.73] RomFS: reading uanim_tst0am-no1_c000_apose.bundle (10.9 KB) [ 136.73] RomFS: reading uanim_tst0am-no1_c000_bindpose.bundle (10.2 KB) [ 136.73] RomFS: reading uanim_wng2df-lc1_c000_attack1l.bundle (83.7 KB) [ 136.74] RomFS: reading uanim_tst0am-no1_c000_runloophub.bundle (35.1 KB) [ 136.74] RomFS: reading uanim_tst0am-no1_c000_weightcheck.bundle (161.9 KB) [ 136.74] RomFS: reading uanim_tst0am-no1_c000_idle2.bundle (97.7 KB) [ 136.74] RomFS: reading uanim_tst0am-no1_c000_runloop.bundle (37.1 KB) [ 136.74] RomFS: reading uanim_wng0ef-no1_c000_idlenormal.bundle (17.5 KB) [ 136.74] RomFS: reading uas_ent0at.bundle (3.1 KB) [ 136.74] RomFS: reading uas_flr1af.bundle (6.5 KB) [ 136.74] RomFS: reading uas_fyd2dr.bundle (4.4 KB) [ 136.74] RomFS: reading uas_hec0am.bundle (6.2 KB) [ 136.74] RomFS: reading uas_ike0am.bundle (6.4 KB) [ 136.74] RomFS: reading uas_ike1af.bundle (6.7 KB) [ 136.74] RomFS: reading uanim_lnd0df-mg1_c350_attack2.bundle (114.2 KB) [ 136.74] RomFS: reading ohair_h504.bundle (39.7 KB) [ 136.74] RomFS: reading ohair_h510.bundle (35.6 KB) [ 136.75] RomFS: reading uanim_lnd0df-no1_c350_damagehigh.bundle (66.9 KB) [ 136.75] RomFS: reading uanim_enb0am-sw1_c000_attack1.bundle (68.2 KB) [ 136.75] RomFS: reading uanim_enb0am-sw1_c000_attack1m.bundle (83.4 KB) [ 136.75] RomFS: reading uanim_enb0am-dg1_c000_ready.bundle (28.8 KB) [ 136.75] RomFS: reading uanim_enb0am-dg1_c000_relaxloop.bundle (21.6 KB) [ 136.75] RomFS: reading uanim_enb0am-no1_c000_attack1.bundle (136.9 KB) [ 136.75] RomFS: reading uanim_enb0am-rd1_c000_attack1.bundle (62.5 KB) [ 136.75] RomFS: reading uanim_enb0am-ax1_c000_win.bundle (7.3 KB) [ 136.75] RomFS: reading uanim_enb0am-dg1_c000_attack1.bundle (15.3 KB) [ 136.75] RomFS: reading uanim_enb0am-dg1_c000_attack2.bundle (10.3 KB) [ 136.75] RomFS: reading uanim_enb0am-dg1_c000_attack3.bundle (14.6 KB) [ 136.75] RomFS: reading uanim_enb0am-mg1_c000_runstart.bundle (50.4 KB) [ 136.75] RomFS: reading uanim_enb0am-mg1_c000_start.bundle (62.0 KB) [ 136.75] RomFS: reading uas_luc0af.bundle (7.0 KB) [ 136.75] RomFS: reading uas_luc1af.bundle (6.7 KB) [ 136.75] RomFS: reading uanim_enb0am-lc1_c000_runstart.bundle (50.9 KB) [ 136.75] RomFS: reading uanim_enb0am-lc1_c000_start.bundle (49.6 KB) [ 136.75] RomFS: reading uanim_hec0am-ax1_c510_relaxloop.bundle (23.7 KB) [ 136.75] RomFS: reading uanim_hec0am-ax1_c510_start.bundle (78.6 KB) [ 136.75] RomFS: reading uanim_enb0am-sw1_c000_repelled.bundle (57.9 KB) [ 136.75] RomFS: reading uanim_enb0am-sw1_c000_runloop.bundle (18.4 KB) [ 136.75] RomFS: reading uanim_enb0am-sw1_c000_runstart.bundle (41.4 KB) [ 136.75] RomFS: reading uanim_enb0am-dg1_c000_idledying.bundle (24.9 KB) [ 136.75] RomFS: reading uanim_enb0am-dg1_c000_idlenormal.bundle (23.5 KB) [ 136.75] RomFS: reading uanim_enb0am-dg1_c000_parryl.bundle (58.6 KB) [ 136.75] RomFS: reading uanim_enb0am-ft1_c000_win.bundle (62.6 KB) [ 136.75] RomFS: reading uanim_enb0am-ft1_c000_winloop.bundle (21.8 KB) [ 136.75] RomFS: reading uanim_enb0am-lc1_c000_attack1.bundle (88.9 KB) [ 136.75] RomFS: reading uanim_enb0am-lc1_c000_winloop.bundle (21.5 KB) [ 136.75] RomFS: reading uanim_enb0am-mg1_c000_attack1.bundle (84.3 KB) [ 136.75] RomFS: reading uanim_lnd0df-rd1_c350_idlenormal.bundle (26.6 KB) [ 136.75] RomFS: reading uanim_enb0am-lc1_c000_ready.bundle (50.6 KB) [ 136.75] RomFS: reading uanim_enb0am-lc1_c000_relaxloop.bundle (23.0 KB) [ 136.75] RomFS: reading uanim_enb0am-lc1_c000_repelled.bundle (60.8 KB) [ 136.76] RomFS: reading uanim_fyd2dr-mg1_c000_winloop.bundle (26.5 KB) [ 136.76] RomFS: reading uanim_hec0am-ax1_c510_attack1.bundle (129.7 KB) [ 136.76] RomFS: reading uanim_enb0am-bw1_c000_win.bundle (64.1 KB) [ 136.76] RomFS: reading uanim_enb0am-bw1_c000_winloop.bundle (24.2 KB) [ 136.76] RomFS: reading uanim_enb0am-dg1_c000_attack1.bundle (123.6 KB) [ 136.76] RomFS: reading uanim_enb0am-ax1_c000_winloop.bundle (18.0 KB) [ 136.76] RomFS: reading uanim_enb0am-bw1_c000_attack1.bundle (85.7 KB) [ 136.76] RomFS: reading uanim_enb0am-dg1_c000_runstart.bundle (41.6 KB) [ 136.76] RomFS: reading uanim_enb0am-dg1_c000_start.bundle (80.3 KB) [ 136.76] RomFS: reading uanim_msn0dr-sw1_c553_parryl.bundle (44.2 KB) [ 136.76] RomFS: reading uanim_enb0am-mg1_c000_win.bundle (79.3 KB) [ 136.76] RomFS: reading uanim_enb0am-mg1_c000_winloop.bundle (27.2 KB) [ 136.76] RomFS: reading uanim_enb0am-sw1_c000_idledying.bundle (18.7 KB) [ 136.76] RomFS: reading uanim_enb0am-sw1_c000_idlenormal.bundle (20.1 KB) [ 136.76] RomFS: reading uanim_enb0am-ft1_c000_runstart.bundle (49.4 KB) [ 136.76] RomFS: reading uanim_enb0am-ft1_c000_start.bundle (50.3 KB) [ 136.76] RomFS: reading uanim_enb0am-ft1_c000_ready.bundle (42.9 KB) [ 136.76] RomFS: reading uanim_enb0am-ft1_c000_relaxloop.bundle (21.7 KB) [ 136.76] RomFS: reading uanim_enb0am-ft1_c000_repelled.bundle (68.2 KB) [ 136.76] RomFS: reading uanim_hec0am-ax1_c510_idlenormal.bundle (21.2 KB) [ 136.76] RomFS: reading uanim_enb0am-dg1_c000_win.bundle (94.5 KB) [ 136.76] RomFS: reading uanim_enb0am-dg1_c000_winloop.bundle (19.8 KB) [ 136.76] RomFS: reading uanim_enb0am-ft1_c000_attack1.bundle (72.4 KB) [ 136.76] RomFS: reading uanim_hec0am-ax1_c510_attack3.bundle (10.8 KB) [ 136.76] RomFS: reading uanim_hec0am-ax1_c510_start.bundle (6.5 KB) [ 136.76] RomFS: reading uanim_hec1af-ax1_c000_special1.bundle (10.9 KB) [ 136.76] RomFS: reading uanim_enb0am-sw1_c000_ready.bundle (25.0 KB) [ 136.76] RomFS: reading uanim_enb0am-sw1_c000_relaxloop.bundle (19.0 KB) [ 136.77] RomFS: reading uanim_enb0am-bw1_c000_ready.bundle (37.9 KB) [ 136.77] RomFS: reading uanim_enb0am-bw1_c000_relaxloop.bundle (30.2 KB) [ 136.77] RomFS: reading uanim_enb0am-ft1_c000_idledying.bundle (29.5 KB) [ 136.77] RomFS: reading uanim_enb0am-ft1_c000_idlenormal.bundle (20.9 KB) [ 136.77] RomFS: reading uanim_enb0am-ft1_c000_parryl.bundle (35.9 KB) [ 136.78] RomFS: reading uanim_enb0am-rd1_c000_start.bundle (31.6 KB) [ 136.78] RomFS: reading uanim_hec0am-ax1_c510_engage3.bundle (93.3 KB) [ 136.78] RomFS: reading uanim_enb0am-dg1_c000_attack1l.bundle (72.6 KB) [ 136.78] RomFS: reading uanim_enb0am-mg1_c000_idledying.bundle (29.6 KB) [ 136.78] RomFS: reading uanim_enb0am-mg1_c000_idlenormal.bundle (28.9 KB) [ 136.78] RomFS: reading uanim_enb0am-mg1_c000_parryl.bundle (50.3 KB) [ 136.78] RomFS: reading uas_swd2af.bundle (7.0 KB) [ 136.78] RomFS: reading uas_swd2am.bundle (6.6 KB) [ 136.78] RomFS: reading uanim_msn1df-mg1_c553_win.bundle (45.5 KB) [ 136.78] RomFS: reading uanim_enb0am-lc1_c000_idledying.bundle (24.9 KB) [ 136.78] RomFS: reading uanim_enb0am-lc1_c000_idlenormal.bundle (30.7 KB) [ 136.78] RomFS: reading uanim_enb0am-mg1_c000_ready.bundle (54.4 KB) [ 136.78] RomFS: reading uanim_enb0am-mg1_c000_relaxloop.bundle (25.4 KB) [ 136.78] RomFS: reading uanim_enb0am-mg1_c000_runloop.bundle (20.7 KB) [ 136.78] RomFS: reading uanim_lnd0dr-rd1_c350_idlenormal.bundle (26.9 KB) [ 136.78] RomFS: reading uanim_enb0am-lc1_c000_win.bundle (119.6 KB) [ 136.78] RomFS: reading ohair_h351k.bundle (41.9 KB) [ 136.78] RomFS: reading ohair_h352.bundle (35.4 KB) [ 136.78] RomFS: reading uanim_enb0am-bw1_c000_idledying.bundle (22.1 KB) [ 136.78] RomFS: reading uanim_enb0am-bw1_c000_idlenormal.bundle (21.7 KB) [ 136.78] RomFS: reading uanim_enb0am-bw1_c000_runstart.bundle (51.9 KB) [ 136.78] RomFS: reading uanim_enb0am-bw1_c000_start.bundle (63.8 KB) [ 136.78] RomFS: reading uanim_enb0am-lc1_c000_attackcm.bundle (7.9 KB) [ 136.78] RomFS: reading uanim_enb0am-lc1_c000_repelled.bundle (5.4 KB) [ 136.78] RomFS: reading uanim_enb0am-lc1_c000_win.bundle (8.7 KB) [ 136.78] RomFS: reading uanim_enb0am-sw1_c000_attack1.bundle (8.1 KB) [ 136.78] RomFS: reading uanim_enb0am-sw1_c000_attack2.bundle (7.9 KB) [ 136.78] RomFS: reading uanim_enb0am-sw1_c000_attackc.bundle (26.9 KB) [ 136.78] RomFS: reading uanim_wng2dr-sw1_c000_attack1m.bundle (44.5 KB) [ 136.78] RomFS: reading uanim_lnd0dr-no1_c350_damagehigh.bundle (71.9 KB) [ 136.79] RomFS: reading uanim_swd2af-ax1_c000_relaxloop.bundle (17.3 KB) [ 136.79] RomFS: reading uanim_swd2af-ax1_c000_start.bundle (51.5 KB) [ 136.79] RomFS: reading uanim_lnd0dr-mg1_c350_attack2.bundle (83.1 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_idledying.bundle (22.3 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_idlenormal.bundle (21.5 KB) [ 136.79] RomFS: reading uanim_wng2dr-lc1_c000_attack1l.bundle (55.3 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_relaxloop.bundle (16.7 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_start.bundle (70.2 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_guard.bundle (50.9 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_win.bundle (100.6 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_winloop.bundle (19.3 KB) [ 136.79] RomFS: reading uanim_wng2dr-sw1_c000_parryl.bundle (44.4 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_attack3.bundle (109.2 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_attack4.bundle (94.4 KB) [ 136.79] RomFS: reading uanim_swd2af-ax1_c000_guard.bundle (36.3 KB) [ 136.79] RomFS: reading uanim_swd2af-ax1_c000_idledying.bundle (21.4 KB) [ 136.79] RomFS: reading uanim_swd2af-lc1_c000_parryr.bundle (64.4 KB) [ 136.80] RomFS: reading uanim_wng2dr-ax1_c000_attack1l.bundle (54.0 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_attack2.bundle (80.1 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_attack4.bundle (106.9 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_win.bundle (65.4 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_winloop.bundle (17.7 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_idlenormal.bundle (22.2 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_parryl.bundle (47.4 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_parryr.bundle (58.6 KB) [ 136.80] RomFS: reading obody_ede0af_c570.bundle (73.2 KB) [ 136.80] RomFS: reading obody_eir0af_c582.bundle (85.5 KB) [ 136.80] RomFS: reading uanim_swd1am-sw1_c000_win.bundle (4.4 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_attack2.bundle (8.6 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_attack4.bundle (7.2 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_attack5.bundle (7.9 KB) [ 136.80] RomFS: reading uanim_swd2af-ax1_c000_attackc.bundle (10.8 KB) [ 136.80] RomFS: reading uanim_wng0er-sw1_c000_attack1m.bundle (34.0 KB) [ 136.80] RomFS: reading uanim_wng2dr-sw1_c000_win.bundle (51.9 KB) [ 136.80] RomFS: reading ohair_h567.bundle (41.2 KB) [ 136.80] RomFS: reading uanim_eir0af-sw1_c582_attack3.bundle (8.5 KB) [ 136.80] RomFS: reading uanim_eir0af-sw1_c582_idlenormal.bundle (29.5 KB) [ 136.80] RomFS: reading uanim_eir0af-sw1_c582_relaxloop.bundle (19.3 KB) [ 136.80] RomFS: reading uanim_eir0af-sw1_c582_start.bundle (72.4 KB) [ 136.80] RomFS: reading uas_mag0af.bundle (7.2 KB) [ 136.80] RomFS: reading uas_mag0am.bundle (7.0 KB) [ 136.80] RomFS: reading uas_mag1af.bundle (7.6 KB) [ 136.80] RomFS: reading uas_mag1am.bundle (7.3 KB) [ 136.81] RomFS: reading uanim_eir0af-sw1_c582_evasionb.bundle (49.1 KB) [ 136.81] RomFS: reading uanim_eir0af-sw1_c582_attack1.bundle (114.8 KB) [ 136.81] RomFS: reading ohair_h252.bundle (33.1 KB) [ 136.81] RomFS: reading magic_common_ring_01.bundle (154.8 KB) [ 136.81] RomFS: reading magic_common_trigger_00.bundle (271.5 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_relaxloop.bundle (17.4 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_start.bundle (72.5 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_win.bundle (74.7 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_winloop.bundle (20.6 KB) [ 136.81] RomFS: reading uanim_mag1am-mg1_c000_attack3.bundle (113.6 KB) [ 136.81] RomFS: reading uanim_pcf0af-lc1_c450_relaxloop.bundle (30.2 KB) [ 136.81] RomFS: reading uanim_pcf0af-lc1_c450_start.bundle (80.1 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_attackc.bundle (212.6 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_idledying.bundle (19.9 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_idlenormal.bundle (19.5 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_parryl.bundle (58.7 KB) [ 136.81] RomFS: reading uanim_pcf0af-lc1_c450_win.bundle (101.3 KB) [ 136.81] RomFS: reading uanim_pcf0af-lc1_c450_winloop.bundle (28.2 KB) [ 136.81] RomFS: reading uanim_mag0am-mg1_c702_start.bundle (58.2 KB) [ 136.81] RomFS: reading uanim_mag1af-mg1_c000_attack3.bundle (117.5 KB) [ 136.81] RomFS: reading uanim_msn0df-sw1_c553_repelled.bundle (5.8 KB) [ 136.81] RomFS: reading uanim_msn0df-sw1_c553_win.bundle (8.1 KB) [ 136.81] RomFS: reading uanim_pcf0af-lc1_c450_attack1.bundle (7.5 KB) [ 136.81] RomFS: reading uanim_pcf0af-lc1_c450_attack2.bundle (8.8 KB) [ 136.81] RomFS: reading uanim_pcf0af-lc1_c450_attackc.bundle (14.4 KB) [ 136.82] RomFS: reading uanim_pcf0af-lc1_c450_evasionb.bundle (83.7 KB) [ 136.82] RomFS: reading uanim_pcf0af-lc1_c450_idledying.bundle (337.1 KB) [ 136.82] RomFS: reading uanim_ver1af-mg1_c000_idlenormal.bundle (28.8 KB) [ 136.82] RomFS: reading uas_cla0am.bundle (5.9 KB) [ 136.82] RomFS: reading uas_cmi0df.bundle (3.4 KB) [ 136.82] RomFS: reading uas_cmi0dr.bundle (3.1 KB) [ 136.82] RomFS: reading uas_cor0af.bundle (7.0 KB) [ 136.82] RomFS: reading uas_cor1af.bundle (6.6 KB) [ 136.82] RomFS: reading uanim_pcf0af-lc1_c450_idlenormal.bundle (446.9 KB) [ 136.82] RomFS: reading uanim_ede0af-ax1_c563_attack2.bundle (97.4 KB) [ 136.82] RomFS: reading uanim_msn1dr-mg1_c553_winloop.bundle (26.5 KB) [ 136.82] RomFS: reading uanim_pcf0af-lc1_c450_attack1.bundle (112.1 KB) [ 136.82] RomFS: reading ohair_h583.bundle (35.0 KB) [ 136.82] RomFS: reading ohair_h584.bundle (40.9 KB) [ 136.82] RomFS: reading uanim_mag1af-mg1_c000_parryr.bundle (60.7 KB) [ 136.83] RomFS: reading uanim_pcf0af-lc1_c450_evasionb.bundle (7.2 KB) [ 136.83] RomFS: reading uanim_pcf0af-lc1_c450_start.bundle (5.5 KB) [ 136.83] RomFS: reading uanim_pcf0af-lc1_c450_win.bundle (6.4 KB) [ 136.83] RomFS: reading uanim_pcf1af-lc1_c450_attack4.bundle (8.7 KB) [ 136.83] RomFS: reading uanim_cor0af-sw1_c585_relaxloop.bundle (20.2 KB) [ 136.83] RomFS: reading uanim_cor0af-sw1_c585_start.bundle (55.4 KB) [ 136.83] RomFS: reading uanim_mic0af-mg1_c583_engage1.bundle (63.1 KB) [ 136.83] RomFS: reading uanim_mic0af-mg1_c583_idlenormal.bundle (741.2 KB) [ 136.83] RomFS: reading uanim_com1am-sw1_c000_evasionr.bundle (57.5 KB) [ 136.83] RomFS: reading uanim_cor0af-sw1_c585_attack1.bundle (99.0 KB) [ 136.83] RomFS: reading uanim_mic0af-mg1_c583_relaxloop.bundle (27.6 KB) [ 136.83] RomFS: reading uanim_mic0af-mg1_c583_attack2.bundle (106.3 KB) [ 136.83] RomFS: reading uanim_mic0af-mg1_c583_attack3.bundle (117.2 KB) [ 136.83] RomFS: reading uanim_mic0af-mg1_c583_start.bundle (77.2 KB) [ 136.83] RomFS: reading uanim_cor0af-sw1_c585_engage1.bundle (57.2 KB) [ 136.83] RomFS: reading uanim_cor0af-sw1_c585_idlenormal.bundle (28.4 KB) [ 136.83] RomFS: reading uanim_com0bm-lc1_c000_repelled.bundle (6.0 KB) [ 136.83] RomFS: reading uanim_com0bm-sw1_c000_repelled.bundle (6.1 KB) [ 136.83] RomFS: reading uanim_cor0af-sw1_c585_attack1.bundle (9.1 KB) [ 136.83] RomFS: reading uanim_cor0af-sw1_c585_attack2.bundle (9.2 KB) [ 136.83] RomFS: reading uanim_cor0af-sw1_c585_attack3.bundle (7.5 KB) [ 136.84] RomFS: reading ohair_h500.bundle (32.5 KB) [ 136.84] RomFS: reading obody_mag1af_c705.bundle (131.9 KB) [ 136.84] RomFS: reading ohair_h501.bundle (36.7 KB) [ 136.84] RomFS: reading obody_mag1am_c000.bundle (131.6 KB) [ 136.84] RomFS: reading uanim_cor0af-sw1_c585_start.bundle (4.8 KB) [ 136.84] RomFS: reading uanim_cpd0bm-bw1_c400_attackc.bundle (18.7 KB) [ 136.84] RomFS: reading uanim_scs0am-sw1_c200_relaxloop.bundle (20.9 KB) [ 136.84] RomFS: reading uanim_scs0am-sw1_c200_start.bundle (73.5 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_parryr.bundle (70.9 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_relaxloop.bundle (20.4 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_start.bundle (72.6 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_attack3.bundle (121.4 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_attack4.bundle (148.2 KB) [ 136.84] RomFS: reading uanim_mag1am-mg1_c000_attackc.bundle (212.3 KB) [ 136.84] RomFS: reading uanim_mag1am-mg1_c000_idledying.bundle (19.2 KB) [ 136.84] RomFS: reading uanim_mag1am-mg1_c000_idlenormal.bundle (20.3 KB) [ 136.84] RomFS: reading uanim_sdp0af-dg1_c551_parryl.bundle (68.3 KB) [ 136.84] RomFS: reading uanim_bbr0am-ax1_c000_idledying.bundle (18.4 KB) [ 136.84] RomFS: reading uanim_bbr0am-ax1_c000_idlenormal.bundle (21.4 KB) [ 136.84] RomFS: reading uanim_bbr0am-ax1_c000_relaxloop.bundle (22.5 KB) [ 136.84] RomFS: reading uanim_scs0am-sw1_c200_guard.bundle (68.3 KB) [ 136.84] RomFS: reading uanim_scs0am-sw1_c200_idledying.bundle (25.6 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_attackc.bundle (17.2 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_attackt.bundle (11.4 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_start.bundle (5.1 KB) [ 136.84] RomFS: reading uanim_lnc1am-lc1_c000_win.bundle (7.0 KB) [ 136.84] RomFS: reading uanim_lnc2bf-lc1_c000_attack4.bundle (8.2 KB) [ 136.84] RomFS: reading uanim_bbr0am-ax1_c000_attackcl.bundle (155.6 KB) [ 136.84] RomFS: reading uanim_amr0am-sw1_c000_damagehigh.bundle (76.7 KB) [ 136.84] RomFS: reading uanim_amr0am-sw1_c000_damagemidb.bundle (58.5 KB) [ 136.85] RomFS: reading uanim_axe0am-ax1_c000_winloop.bundle (18.4 KB) [ 136.85] RomFS: reading uanim_axe1af-ax1_c000_attack3.bundle (73.8 KB) [ 136.85] RomFS: reading uanim_mag1am-mg1_c000_parryr.bundle (56.4 KB) [ 136.85] RomFS: reading uanim_mag1am-mg1_c000_relaxloop.bundle (16.4 KB) [ 136.85] RomFS: reading uanim_mag1am-mg1_c000_start.bundle (68.3 KB) [ 136.85] RomFS: reading uanim_axe0af-ax1_c000_attack2.bundle (66.1 KB) [ 136.85] RomFS: reading uanim_bbr0am-ax1_c000_start.bundle (53.1 KB) [ 136.85] RomFS: reading uanim_scs0am-sw1_c200_attackc.bundle (12.7 KB) [ 136.85] RomFS: reading uanim_scs0am-sw1_c200_start.bundle (7.2 KB) [ 136.85] RomFS: reading uanim_scs0am-sw1_c200_win.bundle (8.0 KB) [ 136.85] RomFS: reading uanim_lnc1am-lc1_c000_guard.bundle (65.2 KB) [ 136.85] RomFS: reading uanim_lnc1am-lc1_c000_idledying.bundle (25.2 KB) [ 136.85] RomFS: reading uanim_bow0af-bw1_c000_win.bundle (84.3 KB) [ 136.85] RomFS: reading uanim_roy0am-sw1_c533_start.bundle (8.4 KB) [ 136.86] RomFS: reading uanim_scs0am-sw1_c200_attack1.bundle (8.7 KB) [ 136.86] RomFS: reading uanim_scs0am-sw1_c200_attack2.bundle (8.9 KB) [ 136.86] RomFS: reading uanim_scs0am-sw1_c200_win.bundle (105.5 KB) [ 136.86] RomFS: reading uanim_scs0am-sw1_c200_winloop.bundle (28.1 KB) [ 136.86] RomFS: reading uanim_scs1am-ax1_c200_attack1.bundle (78.6 KB) [ 136.86] RomFS: reading uanim_scs0am-sw1_c200_idlenormal.bundle (21.1 KB) [ 136.86] RomFS: reading uanim_lnc1am-lc1_c000_idlenormal.bundle (21.9 KB) [ 136.86] RomFS: reading uanim_lnc1am-lc1_c000_parryl.bundle (71.8 KB) [ 136.86] RomFS: reading uanim_mag1am-mg1_c000_win.bundle (73.7 KB) [ 136.86] RomFS: reading uanim_mag1am-mg1_c000_winloop.bundle (22.1 KB) [ 136.86] RomFS: reading uanim_roy1am-sw1_c000_special1.bundle (229.1 KB) [ 136.86] RomFS: reading uanim_scs0am-sw1_c200_attack1.bundle (75.3 KB) [ 136.86] RomFS: reading uanim_trl0am-bw1_c201_idlenormal.bundle (25.5 KB) [ 136.86] RomFS: reading uanim_trl0am-bw1_c201_relaxloop.bundle (24.2 KB) [ 136.86] RomFS: reading uanim_trl0am-bw1_c201_start.bundle (91.0 KB) [ 136.86] RomFS: reading uanim_com0af-ax1_c000_attack1m.bundle (89.5 KB) [ 136.86] RomFS: reading uanim_lnc1am-lc1_c000_attack3.bundle (8.8 KB) [ 136.86] RomFS: reading uanim_lnc1am-lc1_c000_attack4.bundle (9.2 KB) [ 136.86] RomFS: reading uanim_drg1af-sw1_c000_attackc.bundle (201.4 KB) [ 136.86] RomFS: reading uanim_trl0am-bw1_c201_win.bundle (100.1 KB) [ 136.86] RomFS: reading uanim_trl0am-bw1_c201_winloop.bundle (19.4 KB) [ 136.86] RomFS: reading uanim_trl1am-bw1_c201_attack4.bundle (126.2 KB) [ 136.86] RomFS: reading uanim_trl0am-bw1_c201_idledying.bundle (26.9 KB) [ 136.87] RomFS: reading uanim_tik1at-mg1_c000_special1.bundle (2490.7 KB) [ 136.87] RomFS: reading uanim_trl0am-bw1_c201_attack1.bundle (117.0 KB) [ 136.87] RomFS: reading uanim_trl0am-bw1_c201_evasionb.bundle (61.8 KB) [ 136.87] RomFS: reading uanim_lnc1am-lc1_c000_win.bundle (102.3 KB) [ 136.87] RomFS: reading uanim_lnc1am-lc1_c000_winloop.bundle (488.8 KB) [ 136.87] RomFS: reading uas_slp1er.bundle (4.7 KB) [ 136.87] RomFS: reading uas_sor0am.bundle (6.2 KB) [ 136.87] RomFS: reading ohair_h511.bundle (42.8 KB) [ 136.87] RomFS: reading uanim_dge0am-dg1_c000_winloop.bundle (41.5 KB) [ 136.87] RomFS: reading uanim_bbr0af-ax1_c000_attackc.bundle (12.8 KB) [ 136.87] RomFS: reading uanim_bbr0am-ax1_c000_attack1.bundle (8.1 KB) [ 136.87] RomFS: reading uanim_bbr0am-ax1_c000_attack2.bundle (8.5 KB) [ 136.87] RomFS: reading uanim_bbr0am-ax1_c000_attack3.bundle (8.6 KB) [ 136.87] RomFS: reading obody_solu6m_c000.bundle (57.8 KB) [ 136.87] RomFS: reading obody_sor0am_c511.bundle (148.8 KB) [ 136.88] RomFS: reading uanim_sor0am-mg1_c511_engage3.bundle (78.7 KB) [ 136.88] RomFS: reading uanim_sor0am-mg1_c511_idlenormal.bundle (723.7 KB) [ 136.88] RomFS: reading uanim_enb0af-sw1_c542_attackcl.bundle (10.8 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_attack1.bundle (6.4 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_attack2.bundle (7.2 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_attackt.bundle (12.6 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_repelled.bundle (6.2 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_start.bundle (4.9 KB) [ 136.88] RomFS: reading oanim_flr0af-sw1_c150_relaxloop.bundle (28.3 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_idledying.bundle (25.6 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_idlenormal.bundle (20.3 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_parryl.bundle (62.7 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_runstart.bundle (47.8 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_start.bundle (63.4 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_ready.bundle (25.8 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_relaxloop.bundle (24.7 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_repelled.bundle (57.7 KB) [ 136.88] RomFS: reading uanim_sor0am-mg1_c511_relaxloop.bundle (473.3 KB) [ 136.88] RomFS: reading uanim_sdp0af-dg1_c551_attack1l.bundle (90.8 KB) [ 136.88] RomFS: reading uanim_enb0am-ax1_c000_win.bundle (77.6 KB) [ 136.89] RomFS: reading uas_rod0am.bundle (7.5 KB) [ 136.89] RomFS: reading uas_rod1af.bundle (7.9 KB) [ 136.89] RomFS: reading uas_rod1am.bundle (7.9 KB) [ 136.89] RomFS: reading destruct_stone_00.bundle (147.9 KB) [ 136.89] RomFS: reading uanim_sor0am-mg1_c511_start.bundle (66.1 KB) [ 136.89] RomFS: reading ohair_h543.bundle (26.5 KB) [ 136.89] RomFS: reading ohair_h550.bundle (44.9 KB) [ 136.89] RomFS: reading uanim_enb0am-ax1_c000_attack1.bundle (89.3 KB) [ 136.89] RomFS: reading uanim_slp1er-mg1_c351_winloop.bundle (17.8 KB) [ 136.89] RomFS: reading uanim_sor0am-mg1_c511_attack1.bundle (101.5 KB) [ 136.89] RomFS: reading uanim_rod1af-ft1_c000_win.bundle (119.6 KB) [ 136.89] RomFS: reading uanim_rod1af-ft1_c000_winloop.bundle (15.9 KB) [ 136.89] RomFS: reading uanim_rod1am-ft1_c000_attack3.bundle (58.4 KB) [ 136.89] RomFS: reading uanim_flr0af-mg1_c150_idlenormal.bundle (21.0 KB) [ 136.89] RomFS: reading uanim_rod1af-ft1_c000_parryr.bundle (57.6 KB) [ 136.89] RomFS: reading uanim_rod1af-ft1_c000_relaxloop.bundle (15.3 KB) [ 136.89] RomFS: reading uanim_rod1af-ft1_c000_start.bundle (50.9 KB) [ 136.89] RomFS: reading uanim_lnc0af-lc1_c000_win.bundle (74.2 KB) [ 136.89] RomFS: reading trail_line.bundle (208.0 KB) [ 136.89] RomFS: reading uanim_rod1af-ft1_c000_attack4.bundle (118.8 KB) [ 136.89] RomFS: reading uanim_rod1af-ft1_c000_attack5.bundle (153.7 KB) [ 136.90] RomFS: reading uanim_lnc0af-lc1_c000_attack2.bundle (75.7 KB) [ 136.90] RomFS: reading uanim_rod1af-ft1_c000_evasionb.bundle (40.5 KB) [ 136.90] RomFS: reading uanim_rod1af-ft1_c000_idledying.bundle (20.2 KB) [ 136.90] RomFS: reading uanim_rod1af-ft1_c000_idlenormal.bundle (18.9 KB) [ 136.90] RomFS: reading uanim_drg1af-ft1_c555_attack2.bundle (85.6 KB) [ 136.90] RomFS: reading uas_swd2am_c202.bundle (6.6 KB) [ 136.90] RomFS: reading uas_tik0af.bundle (6.7 KB) [ 136.90] RomFS: reading uas_trl1am.bundle (6.9 KB) [ 136.90] RomFS: reading ohair_h559.bundle (33.9 KB) [ 136.90] RomFS: reading ohair_h560.bundle (41.3 KB) [ 136.90] RomFS: reading obody_hec0am_c517.bundle (92.8 KB) [ 136.90] RomFS: reading obody_thr1am_c000.bundle (80.5 KB) [ 136.90] RomFS: reading obody_tik0af_c560.bundle (123.9 KB) [ 136.90] RomFS: reading uas_axe0af.bundle (6.6 KB) [ 136.90] RomFS: reading uas_axe0am.bundle (6.3 KB) [ 136.90] RomFS: reading uas_axe1af.bundle (7.2 KB) [ 136.90] RomFS: reading uas_axe1am.bundle (6.9 KB) [ 136.90] RomFS: reading uas_axe2af.bundle (7.2 KB) [ 136.90] RomFS: reading uas_axe2am.bundle (7.0 KB) [ 136.90] RomFS: reading uanim_tik0af-mg1_c560_evasionb.bundle (55.5 KB) [ 136.90] RomFS: reading uanim_tik0af-mg1_c560_idlenormal.bundle (28.4 KB) [ 136.90] RomFS: reading ohair_h100k.bundle (33.6 KB) [ 136.90] RomFS: reading ohair_h101.bundle (32.8 KB) [ 136.90] RomFS: reading uanim_tik0af-mg1_c560_relaxloop.bundle (28.5 KB) [ 136.90] RomFS: reading uanim_tik0af-mg1_c560_attack2.bundle (96.6 KB) [ 136.90] RomFS: reading uanim_tik0af-mg1_c560_attack3.bundle (98.3 KB) [ 136.90] RomFS: reading uanim_tik0af-mg1_c560_start.bundle (68.5 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_attack3.bundle (72.8 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_attack4.bundle (114.0 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_parryr.bundle (54.3 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_relaxloop.bundle (17.8 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_start.bundle (79.3 KB) [ 136.91] RomFS: reading uanim_tst0am-no1_c504_pose1.bundle (10.9 KB) [ 136.91] RomFS: reading uanim_ver0af-mg1_c562_attack1.bundle (101.8 KB) [ 136.91] RomFS: reading uanim_sdk0am-mg1_c504_runloop.bundle (15.5 KB) [ 136.91] RomFS: reading uanim_sdk0am-mg1_c504_runstart.bundle (34.3 KB) [ 136.91] RomFS: reading uanim_axe1af-ax1_c000_attackt.bundle (10.4 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_attack3.bundle (7.2 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_attack4.bundle (8.3 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_attack5.bundle (11.4 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_idledying.bundle (18.7 KB) [ 136.91] RomFS: reading uanim_axe1am-ax1_c000_idlenormal.bundle (252.3 KB) [ 136.92] RomFS: reading uanim_axe1am-ax1_c000_attackt.bundle (126.0 KB) [ 136.92] RomFS: reading uanim_sdk0am-mg1_c504_start.bundle (52.1 KB) [ 136.92] RomFS: reading uanim_sdk0am-mg1_c504_ready.bundle (28.8 KB) [ 136.92] RomFS: reading uanim_sdk0am-mg1_c504_relaxloop.bundle (17.7 KB) [ 136.92] RomFS: reading uanim_axe1am-ax1_c000_win.bundle (116.8 KB) [ 136.92] RomFS: reading uanim_axe1am-ax1_c000_winloop.bundle (18.6 KB) [ 136.92] RomFS: reading uanim_axe2af-ax1_c000_attack3.bundle (87.5 KB) [ 136.92] RomFS: reading uanim_sdk0am-mg1_c504_guard.bundle (42.6 KB) [ 136.92] RomFS: reading uanim_sdk0am-mg1_c504_idledying.bundle (18.5 KB) [ 136.92] RomFS: reading uanim_sdk0am-mg1_c504_idlenormal.bundle (17.9 KB) [ 136.92] RomFS: reading uanim_scs1am-sw1_c200_winloop.bundle (18.9 KB) [ 136.92] RomFS: reading uanim_sdk0am-mg1_c504_attack1.bundle (63.6 KB) [ 136.92] RomFS: reading ohair_h351e.bundle (34.6 KB) [ 136.92] RomFS: reading skill_02_01.bundle (85.5 KB) [ 136.92] RomFS: reading oanim_scs0am-sw1_c200_idlenormal.bundle (20.4 KB) [ 136.92] RomFS: reading oanim_sdk0am-mg1_c504_standby.bundle (12.5 KB) [ 136.92] RomFS: reading oanim_sdk1at-ft1_c504_attack1.bundle (216.1 KB) [ 136.92] RomFS: reading obody_slp0er_c351.bundle (153.2 KB) [ 136.92] RomFS: reading obody_slp1ef_c351.bundle (177.6 KB) [ 136.92] RomFS: reading uas_sig1af.bundle (6.6 KB) [ 136.92] RomFS: reading uas_sig1am.bundle (6.6 KB) [ 136.92] RomFS: reading uas_slp1ef.bundle (5.4 KB) [ 136.92] RomFS: reading uanim_enb0am-sw1_c000_attack2.bundle (73.8 KB) [ 136.92] RomFS: reading obody_slp0ef_c351.bundle (103.0 KB) [ 136.92] RomFS: reading uanim_enb0am-dg1_c000_repelled.bundle (56.0 KB) [ 136.93] RomFS: reading uanim_enb0am-rd1_c000_idlenormal.bundle (28.3 KB) [ 136.93] RomFS: reading uanim_wng0ef-sw1_c000_win.bundle (84.3 KB) [ 136.93] RomFS: reading uanim_wng0ef-sw1_c000_winloop.bundle (19.8 KB) [ 136.93] RomFS: reading uanim_wng0ef-sw1_c703_damagehigh.bundle (47.6 KB) [ 136.93] RomFS: reading uanim_slp0ef-mg1_c351_idledying.bundle (25.6 KB) [ 136.93] RomFS: reading uanim_slp0ef-mg1_c351_idlenormal.bundle (26.3 KB) [ 136.93] RomFS: reading uanim_slp0ef-mg1_c351_hoveringloop.bundle (16.6 KB) [ 136.93] RomFS: reading uanim_hec1af-ax1_c000_special1.bundle (322.3 KB) [ 136.93] RomFS: reading uanim_wng0ef-ax1_c000_hoveringloop.bundle (15.8 KB) [ 136.93] RomFS: reading uanim_wng0ef-ax1_c000_idledying.bundle (17.9 KB) [ 136.93] RomFS: reading uanim_wng0ef-ax1_c000_idlenormal.bundle (17.1 KB) [ 136.93] RomFS: reading uanim_slp0ef-mg1_c351_win.bundle (78.7 KB) [ 136.93] RomFS: reading uanim_slp0ef-mg1_c351_winloop.bundle (22.9 KB) [ 136.93] RomFS: reading uanim_slp0ef-rd1_c351_attack1.bundle (95.0 KB) [ 136.93] RomFS: reading uanim_wng0ef-ax1_c000_repelled.bundle (49.1 KB) [ 136.93] RomFS: reading uanim_wng0ef-ax1_c000_runloop.bundle (17.6 KB) [ 136.93] RomFS: reading uanim_wng0ef-ax1_c000_runstart.bundle (21.2 KB) [ 136.93] RomFS: reading uanim_wng0ef-sw1_c000_idledying.bundle (17.4 KB) [ 136.93] RomFS: reading uanim_wng0ef-sw1_c000_idlenormal.bundle (17.3 KB) [ 136.93] RomFS: reading uanim_wng0ef-sw1_c000_ready.bundle (24.9 KB) [ 136.93] RomFS: reading uanim_wng0ef-lc1_c000_ready.bundle (22.0 KB) [ 136.93] RomFS: reading uanim_wng0ef-lc1_c000_relaxloop.bundle (16.5 KB) [ 136.93] RomFS: reading uanim_wng0ef-lc1_c000_repelled.bundle (42.6 KB) [ 136.94] RomFS: reading uanim_wng0ef-lc1_c000_idledying.bundle (17.4 KB) [ 136.94] RomFS: reading uanim_wng0ef-lc1_c000_idlenormal.bundle (16.9 KB) [ 136.94] RomFS: reading uanim_slp0ef-mg1_c351_relaxloop.bundle (36.0 KB) [ 136.94] RomFS: reading uanim_slp0ef-mg1_c351_runloop.bundle (18.0 KB) [ 136.94] RomFS: reading uanim_slp0ef-mg1_c351_runstart.bundle (36.7 KB) [ 136.94] RomFS: reading uanim_enb0am-mg1_c000_attack2.bundle (93.4 KB) [ 136.94] RomFS: reading uanim_wlf2cr-ft1_c000_winloop.bundle (17.0 KB) [ 136.94] RomFS: reading uanim_wng0ef-ax1_c000_attack1.bundle (65.7 KB) [ 136.94] RomFS: reading uanim_sig1br-sw1_c000_special1.bundle (86.8 KB) [ 136.94] RomFS: reading uanim_slp0ef-mg1_c351_attack1.bundle (89.4 KB) [ 136.94] RomFS: reading uanim_wng0ef-lc1_c000_hoveringloop.bundle (15.4 KB) [ 136.94] RomFS: reading uanim_enb0am-bw1_c000_attack2.bundle (95.5 KB) [ 136.94] RomFS: reading uanim_wng0ef-ax1_c000_ready.bundle (34.6 KB) [ 136.94] RomFS: reading uanim_wng0ef-ax1_c000_relaxloop.bundle (17.0 KB) [ 136.94] RomFS: reading uanim_wng0ef-sw1_c000_hoveringloop.bundle (16.6 KB) [ 136.94] RomFS: reading uanim_enb0am-sw1_c000_parryl.bundle (60.3 KB) [ 136.94] RomFS: reading uanim_wng0ef-sw1_c000_relaxloop.bundle (18.3 KB) [ 136.95] RomFS: reading uanim_wng0ef-lc1_c000_runstart.bundle (17.1 KB) [ 136.95] RomFS: reading uanim_wng0ef-lc1_c000_start.bundle (35.6 KB) [ 136.95] RomFS: reading uanim_slp0ef-mg1_c351_ready.bundle (33.9 KB) [ 136.95] RomFS: reading uanim_wng0ef-lc1_c000_runloop.bundle (16.2 KB) [ 136.95] RomFS: reading uanim_wng0ef-ax1_c000_win.bundle (83.6 KB) [ 136.95] RomFS: reading uanim_wng0ef-ax1_c000_winloop.bundle (23.4 KB) [ 136.95] RomFS: reading uanim_wng0ef-ax1_c703_damagehigh.bundle (58.5 KB) [ 136.95] RomFS: reading uanim_wng0ef-sw1_c000_start.bundle (48.1 KB) [ 136.95] RomFS: reading uanim_slp0ef-mg1_c351_start.bundle (68.1 KB) [ 136.95] RomFS: reading uanim_wng0ef-ax1_c000_start.bundle (38.1 KB) [ 136.95] RomFS: reading uanim_wng0ef-ax1_c703_damagemidud.bundle (45.9 KB) [ 136.95] RomFS: reading uanim_wng0ef-lc1_c000_attack1.bundle (52.4 KB) [ 136.95] RomFS: reading uanim_wng0ef-lc1_c000_win.bundle (77.0 KB) [ 136.95] RomFS: reading uanim_wng0ef-lc1_c000_winloop.bundle (17.5 KB) [ 136.95] RomFS: reading uanim_wng0ef-lc1_c703_damagehigh.bundle (39.4 KB) [ 136.95] RomFS: reading uanim_thr1am-ax1_c000_special1.bundle (32.9 KB) [ 136.95] RomFS: reading uanim_wng0ef-ax1_c000_attack1.bundle (6.9 KB) [ 136.95] RomFS: reading uanim_wng0ef-ax1_c000_attack2.bundle (7.2 KB) [ 136.95] RomFS: reading uanim_wng0er-sw1_c000_repelled.bundle (25.7 KB) [ 136.95] RomFS: reading uanim_wng0er-sw1_c000_runloop.bundle (21.1 KB) [ 136.95] RomFS: reading uanim_wng0er-ax1_c000_win.bundle (33.0 KB) [ 136.95] RomFS: reading uanim_wng0er-ax1_c000_winloop.bundle (17.8 KB) [ 136.95] RomFS: reading uanim_wng0er-lc1_c000_attack1.bundle (42.4 KB) [ 136.96] RomFS: reading uanim_enb0am-bw1_c000_runloop.bundle (18.9 KB) [ 136.96] RomFS: reading uanim_wng0er-ax1_c000_ready.bundle (18.4 KB) [ 136.96] RomFS: reading uanim_wng0er-ax1_c000_relaxloop.bundle (16.5 KB) [ 136.96] RomFS: reading uanim_wng0er-ax1_c000_repelled.bundle (33.3 KB) [ 136.96] RomFS: reading uanim_wng0er-no1_c000_guard.bundle (26.8 KB) [ 136.96] RomFS: reading uanim_wng0er-no1_c000_idledying.bundle (17.4 KB) [ 136.96] RomFS: reading uanim_wng0er-no1_c000_idlenormal.bundle (18.2 KB) [ 136.96] RomFS: reading uanim_enb0am-lc1_c000_attack1l.bundle (96.7 KB) [ 136.96] RomFS: reading uanim_wng0er-no1_c000_ready.bundle (18.8 KB) [ 136.96] RomFS: reading uanim_wng0er-no1_c000_relaxloop.bundle (16.6 KB) [ 136.96] RomFS: reading uanim_wng0er-no1_c000_start.bundle (20.6 KB) [ 136.96] RomFS: reading uanim_wng0er-ax1_c000_idledying.bundle (17.3 KB) [ 136.96] RomFS: reading uanim_wng0er-ax1_c000_idlenormal.bundle (17.5 KB) [ 136.96] RomFS: reading uanim_wng0er-lc1_c000_ready.bundle (18.7 KB) [ 136.96] RomFS: reading uanim_wng0er-lc1_c000_relaxloop.bundle (16.2 KB) [ 136.96] RomFS: reading uanim_wng0er-lc1_c000_repelled.bundle (25.8 KB) [ 136.96] RomFS: reading uanim_slp0er-mg1_c351_runstart.bundle (32.8 KB) [ 136.96] RomFS: reading uanim_slp0er-mg1_c351_start.bundle (23.0 KB) [ 136.96] RomFS: reading uanim_wng0er-sw1_c000_idledying.bundle (17.4 KB) [ 136.96] RomFS: reading uanim_wng0er-sw1_c000_idlenormal.bundle (17.3 KB) [ 136.96] RomFS: reading uanim_wng0er-sw1_c000_win.bundle (32.8 KB) [ 136.96] RomFS: reading uanim_wng0er-sw1_c000_winloop.bundle (17.5 KB) [ 136.96] RomFS: reading uanim_wng1ff-ax1_c000_attack1.bundle (69.2 KB) [ 136.96] RomFS: reading uanim_wng0er-sw1_c000_hoveringloop.bundle (16.3 KB) [ 136.96] RomFS: reading uanim_wng0er-lc1_c000_runloop.bundle (21.3 KB) [ 136.96] RomFS: reading uanim_wng0er-lc1_c000_runstart.bundle (31.4 KB) [ 136.96] RomFS: reading uanim_enb0am-dg1_c000_attack2.bundle (116.6 KB) [ 136.96] RomFS: reading uanim_wng0er-lc1_c000_hoveringloop.bundle (16.1 KB) [ 136.96] RomFS: reading uanim_wng0er-lc1_c000_idledying.bundle (17.0 KB) [ 136.97] RomFS: reading uanim_wng0er-lc1_c000_idlenormal.bundle (17.4 KB) [ 136.97] RomFS: reading uanim_wng0er-ax1_c000_runstart.bundle (31.9 KB) [ 136.97] RomFS: reading uanim_wng0er-ax1_c000_start.bundle (21.5 KB) [ 136.97] RomFS: reading uanim_slp0er-mg1_c351_relaxloop.bundle (23.9 KB) [ 136.97] RomFS: reading uanim_slp0er-mg1_c351_runloop.bundle (21.2 KB) [ 136.97] RomFS: reading uanim_wng0er-ax1_c000_hoveringloop.bundle (16.1 KB) [ 136.97] RomFS: reading uanim_slp0ef-rd1_c351_start.bundle (78.5 KB) [ 136.97] RomFS: reading uanim_slp0er-mg1_c351_attack1.bundle (42.6 KB) [ 136.97] RomFS: reading uanim_slp0er-mg1_c351_idledying.bundle (17.1 KB) [ 136.97] RomFS: reading uanim_slp0er-mg1_c351_idlenormal.bundle (18.0 KB) [ 136.97] RomFS: reading uanim_slp0er-mg1_c351_ready.bundle (19.3 KB) [ 136.97] RomFS: reading uanim_enb0am-ft1_c000_attack2.bundle (92.5 KB) [ 136.97] RomFS: reading uanim_slp0er-mg1_c351_win.bundle (34.7 KB) [ 136.97] RomFS: reading uanim_slp0er-mg1_c351_winloop.bundle (17.8 KB) [ 136.97] RomFS: reading uanim_slp0er-rd1_c351_attack1.bundle (41.8 KB) [ 136.97] RomFS: reading uanim_enb0am-lc1_c000_parryl.bundle (60.8 KB) [ 136.98] RomFS: reading uanim_wng0er-sw1_c000_ready.bundle (18.9 KB) [ 136.98] RomFS: reading uanim_wng0er-sw1_c000_relaxloop.bundle (16.6 KB) [ 136.98] RomFS: reading uanim_wng0er-lc1_c000_win.bundle (40.6 KB) [ 136.98] RomFS: reading uanim_wng0er-lc1_c000_winloop.bundle (18.8 KB) [ 136.98] RomFS: reading uanim_wng0er-no1_c000_damagehigh.bundle (42.7 KB) [ 136.98] RomFS: reading ohair_h352e.bundle (29.0 KB) [ 136.98] RomFS: reading uanim_wng0er-sw1_c000_runstart.bundle (31.4 KB) [ 136.98] RomFS: reading uanim_wng0er-sw1_c000_start.bundle (23.0 KB) [ 136.98] RomFS: reading uanim_wng0er-lc1_c000_start.bundle (20.4 KB) [ 136.98] RomFS: reading uanim_slp0er-mg1_c351_hoveringloop.bundle (16.1 KB) [ 136.98] RomFS: reading uanim_enb0am-bw1_c000_parryl.bundle (47.3 KB) [ 136.98] RomFS: reading uanim_wng0ef-sw1_c703_diel.bundle (41.7 KB) [ 136.98] RomFS: reading uanim_wng0er-ax1_c000_attack1.bundle (50.7 KB) [ 136.98] RomFS: reading uanim_wng0er-ax1_c000_runloop.bundle (21.1 KB) [ 136.98] RomFS: reading obody_cel1am_c000.bundle (89.3 KB) [ 136.98] RomFS: reading obody_chr0am_c512.bundle (105.8 KB) [ 136.98] RomFS: reading ohair_h512.bundle (34.0 KB) [ 136.98] RomFS: reading uas_cel1am.bundle (6.6 KB) [ 136.98] RomFS: reading uas_chr0am.bundle (6.4 KB) [ 136.98] RomFS: reading uanim_swd2af-lc1_c000_parryl.bundle (60.2 KB) [ 136.99] RomFS: reading uanim_swd2af-lc1_c000_attack5.bundle (127.6 KB) [ 136.99] RomFS: reading uanim_cav2cm-sw1_c000_repelled.bundle (5.6 KB) [ 136.99] RomFS: reading uanim_cav2cm-sw1_c000_win.bundle (4.5 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_attack1.bundle (8.7 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_attack2.bundle (9.2 KB) [ 136.99] RomFS: reading uas_amr1af.bundle (7.3 KB) [ 136.99] RomFS: reading uas_amr1am.bundle (7.4 KB) [ 136.99] RomFS: reading uas_amr2bf.bundle (6.2 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_attack3.bundle (10.0 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_start.bundle (6.7 KB) [ 136.99] RomFS: reading uanim_cla0am-bw1_c515_attack1.bundle (11.7 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_idlenormal.bundle (25.3 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_relaxloop.bundle (22.6 KB) [ 136.99] RomFS: reading uanim_cel1am-mg1_c000_special1.bundle (453.9 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_attack1.bundle (121.2 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_start.bundle (70.1 KB) [ 136.99] RomFS: reading uanim_chr0am-sw1_c512_engage3.bundle (129.8 KB) [ 136.99] RomFS: reading ohair_h102.bundle (40.6 KB) [ 136.99] RomFS: reading oanim_mar1af-sw1_c000_special1.bundle (18.5 KB) [ 136.99] RomFS: reading oanim_mar1am-sw1_c000_special1.bundle (18.5 KB) [ 136.99] RomFS: reading oanim_mcn3af-mg2_c000_attack1.bundle (93.2 KB) [ 136.99] RomFS: reading obody_amr1af_c705.bundle (83.9 KB) [ 136.99] RomFS: reading obody_amr1am_c000.bundle (86.5 KB) [ 136.99] RomFS: reading uanim_amr1am-ax1_c000_win.bundle (105.3 KB) [ 136.99] RomFS: reading uanim_amr1am-ax1_c000_winloop.bundle (20.1 KB) [ 136.99] RomFS: reading uanim_amr1am-lc1_c000_attack3.bundle (115.6 KB) [ 136.99] RomFS: reading uanim_amr1am-ax1_c000_idledying.bundle (23.2 KB) [ 136.99] RomFS: reading uanim_amr1am-ax1_c000_idlenormal.bundle (21.0 KB) [ 137.00] RomFS: reading uanim_amr1am-ax1_c000_attackt.bundle (110.9 KB) [ 137.00] RomFS: reading uanim_com0am-ft1_c000_ready.bundle (29.9 KB) [ 137.00] RomFS: reading uanim_com0am-ft1_c000_runloop.bundle (26.9 KB) [ 137.00] RomFS: reading uanim_rod2am-mg1_c000_win.bundle (88.2 KB) [ 137.00] RomFS: reading uanim_rod2am-mg1_c000_winloop.bundle (18.9 KB) [ 137.00] RomFS: reading uanim_roy0am-sw1_c533_attack1.bundle (90.3 KB) [ 137.00] RomFS: reading uanim_amr1am-ax1_c000_attackc.bundle (13.2 KB) [ 137.00] RomFS: reading uanim_amr1am-ax1_c000_attackt.bundle (8.0 KB) [ 137.00] RomFS: reading uanim_amr1am-ax1_c000_start.bundle (4.6 KB) [ 137.00] RomFS: reading uanim_amr1am-lc1_c000_attack3.bundle (4.9 KB) [ 137.00] RomFS: reading uanim_swd2af-ax1_c000_attack5.bundle (108.3 KB) [ 137.00] RomFS: reading uanim_dnc0am-ft1_c000_win.bundle (91.1 KB) [ 137.00] RomFS: reading uanim_amr1am-sw1_c000_win.bundle (93.7 KB) [ 137.00] RomFS: reading uanim_amr1am-sw1_c000_winloop.bundle (18.6 KB) [ 137.01] RomFS: reading uanim_dnc0am-ft1_c000_attackt.bundle (118.9 KB) [ 137.01] RomFS: reading uanim_dnc0am-ft1_c000_idledying.bundle (31.6 KB) [ 137.01] RomFS: reading uanim_rod2am-mg1_c000_relaxloop.bundle (24.3 KB) [ 137.01] RomFS: reading uanim_rod2am-mg1_c000_start.bundle (45.8 KB) [ 137.01] RomFS: reading uanim_amr0am-lc1_c000_repelled.bundle (54.7 KB) [ 137.01] RomFS: reading uanim_amr0am-lc1_c000_runloop.bundle (35.1 KB) [ 137.01] RomFS: reading uanim_dnc0am-ft1_c000_relaxloop.bundle (20.5 KB) [ 137.01] RomFS: reading uanim_dnc0am-ft1_c000_start.bundle (74.5 KB) [ 137.01] RomFS: reading uanim_amr1am-sw1_c000_idledying.bundle (22.7 KB) [ 137.01] RomFS: reading uanim_amr1am-sw1_c000_idlenormal.bundle (20.5 KB) [ 137.01] RomFS: reading uanim_amr1am-sw1_c000_parryl.bundle (56.7 KB) [ 137.01] RomFS: reading uanim_amr1am-sw1_c000_attackt.bundle (8.7 KB) [ 137.01] RomFS: reading uanim_amr1am-sw1_c000_start.bundle (6.9 KB) [ 137.01] RomFS: reading uanim_amr2bf-ax1_c000_attack1.bundle (7.0 KB) [ 137.01] RomFS: reading uanim_rod2am-mg1_c000_parryr.bundle (62.0 KB) [ 137.01] RomFS: reading trail_circle.bundle (213.5 KB) [ 137.01] RomFS: reading trail_circle_dnc_01.bundle (213.5 KB) [ 137.01] RomFS: reading uanim_amr1am-lc1_c000_parryr.bundle (64.4 KB) [ 137.01] RomFS: reading uanim_amr1am-lc1_c000_relaxloop.bundle (20.3 KB) [ 137.01] RomFS: reading uanim_amr1am-sw1_c000_parryr.bundle (58.3 KB) [ 137.01] RomFS: reading uanim_amr1am-sw1_c000_relaxloop.bundle (20.6 KB) [ 137.01] RomFS: reading uanim_amr1am-sw1_c000_start.bundle (74.0 KB) [ 137.01] RomFS: reading uanim_amr1af-sw1_c000_winloop.bundle (16.7 KB) [ 137.01] RomFS: reading uanim_amr1am-ax1_c000_attack1.bundle (132.3 KB) [ 137.01] RomFS: reading uanim_amr1af-sw1_c000_attackt.bundle (9.1 KB) [ 137.01] RomFS: reading uanim_amr1af-sw1_c000_start.bundle (6.6 KB) [ 137.01] RomFS: reading uanim_amr1am-ax1_c000_attack1.bundle (7.1 KB) [ 137.02] RomFS: reading uanim_amr1am-ax1_c000_attack4.bundle (9.1 KB) [ 137.02] RomFS: reading uanim_amr1am-ax1_c000_attack5.bundle (9.9 KB) [ 137.02] RomFS: reading uanim_eir1af-sw1_c000_special1.bundle (252.2 KB) [ 137.02] RomFS: reading uanim_eir0af-sw1_c582_attack2.bundle (100.7 KB) [ 137.02] RomFS: reading uanim_amr0am-ax1_c000_repelled.bundle (59.0 KB) [ 137.02] RomFS: reading uanim_amr0am-ax1_c000_runloop.bundle (35.1 KB) [ 137.02] RomFS: reading ohair_h253.bundle (44.3 KB) [ 137.02] RomFS: reading uanim_amr1am-sw1_c000_attack3.bundle (7.2 KB) [ 137.02] RomFS: reading uanim_amr1am-sw1_c000_attack5.bundle (9.6 KB) [ 137.02] RomFS: reading uanim_amr1am-sw1_c000_attackc.bundle (13.4 KB) [ 137.02] RomFS: reading uanim_amr1am-lc1_c000_attackt.bundle (98.1 KB) [ 137.02] RomFS: reading uanim_amr1am-lc1_c000_idledying.bundle (23.1 KB) [ 137.02] RomFS: reading uanim_amr1am-sw1_c000_attack4.bundle (111.8 KB) [ 137.02] RomFS: reading uanim_amr1am-sw1_c000_attack5.bundle (120.8 KB) [ 137.02] RomFS: reading uanim_amr1am-lc1_c000_win.bundle (121.6 KB) [ 137.02] RomFS: reading uanim_amr1am-lc1_c000_winloop.bundle (19.7 KB) [ 137.02] RomFS: reading uanim_amr1am-sw1_c000_attack3.bundle (119.9 KB) [ 137.02] RomFS: reading uanim_rod2am-mg1_c000_attackc.bundle (172.6 KB) [ 137.02] RomFS: reading uanim_rod2am-mg1_c000_idledying.bundle (28.0 KB) [ 137.02] RomFS: reading uanim_rod2am-mg1_c000_attack1.bundle (121.2 KB) [ 137.02] RomFS: reading uanim_rod2am-mg1_c000_attack2.bundle (122.2 KB) [ 137.03] RomFS: reading uanim_amr0am-sw1_c000_repelled.bundle (57.4 KB) [ 137.03] RomFS: reading uanim_amr0am-sw1_c000_runloop.bundle (35.8 KB) [ 137.03] RomFS: reading uanim_amr1am-lc1_c000_idlenormal.bundle (19.5 KB) [ 137.03] RomFS: reading uanim_amr1am-lc1_c000_parryl.bundle (55.2 KB) [ 137.03] RomFS: reading uanim_amr0am-ax1_c000_win.bundle (6.3 KB) [ 137.03] RomFS: reading uanim_amr0am-lc1_c000_attack1.bundle (7.3 KB) [ 137.03] RomFS: reading uanim_amr0am-lc1_c000_attack2.bundle (6.3 KB) [ 137.03] RomFS: reading uanim_amr0am-lc1_c000_attack3.bundle (4.5 KB) [ 137.03] RomFS: reading uanim_amr0am-lc1_c000_attackc.bundle (5.9 KB) [ 137.03] RomFS: reading uanim_amr0am-lc1_c000_attackcl.bundle (5.6 KB) [ 137.03] RomFS: reading uanim_dnc0am-ft1_c000_parryr.bundle (68.6 KB) [ 137.03] RomFS: reading uanim_amr1am-lc1_c000_attackt.bundle (7.5 KB) [ 137.03] RomFS: reading uanim_amr1am-lc1_c000_start.bundle (6.0 KB) [ 137.03] RomFS: reading uanim_amr1am-lc1_c000_start.bundle (63.6 KB) [ 137.03] RomFS: reading uanim_dim0am-lc1_c514_start.bundle (79.3 KB) [ 137.03] RomFS: reading uanim_dnc0am-ft1_c000_attack1.bundle (79.7 KB) [ 137.03] RomFS: reading uanim_amr1am-ax1_c000_relaxloop.bundle (22.5 KB) [ 137.03] RomFS: reading uanim_amr1am-ax1_c000_start.bundle (46.5 KB) [ 137.03] RomFS: reading uanim_amr1am-ax1_c000_parryr.bundle (59.4 KB) [ 137.03] RomFS: reading uanim_pcf1af-lc1_c450_attack4.bundle (133.1 KB) [ 137.04] RomFS: reading uas_ver0af.bundle (6.7 KB) [ 137.04] RomFS: reading uas_wlf2cr.bundle (4.4 KB) [ 137.04] RomFS: reading uanim_dnc0am-ft1_c000_idlenormal.bundle (30.3 KB) [ 137.04] RomFS: reading uas_cpd1bm.bundle (6.2 KB) [ 137.04] RomFS: reading uas_cpd1br.bundle (5.5 KB) [ 137.04] RomFS: reading uas_dge0af.bundle (7.2 KB) [ 137.04] RomFS: reading uas_dge0am.bundle (6.9 KB) [ 137.04] RomFS: reading uanim_rod2am-mg1_c000_idlenormal.bundle (23.0 KB) [ 137.04] RomFS: reading uanim_rod2am-mg1_c000_parryl.bundle (64.9 KB) [ 137.04] RomFS: reading ohair_h561.bundle (55.3 KB) [ 137.04] RomFS: reading oacc_shield_amr0am.bundle (21.5 KB) [ 137.04] RomFS: reading oacc_shield_amr1am.bundle (22.9 KB) [ 137.04] RomFS: reading oacc_shield_amr2bm.bundle (25.7 KB) [ 137.04] RomFS: reading uanim_amr1am-sw1_c000_attackt.bundle (109.8 KB) [ 137.04] RomFS: reading obody_trl1am_c201.bundle (131.8 KB) [ 137.04] RomFS: reading obody_ver0af_c562.bundle (132.2 KB) [ 137.04] RomFS: reading ohair_h585.bundle (47.7 KB) [ 137.04] RomFS: reading obody_sds0am_c049.bundle (105.3 KB) [ 137.04] RomFS: reading obody_sds0am_c049b.bundle (106.5 KB) [ 137.04] RomFS: reading obody_cmi1am_c000.bundle (89.7 KB) [ 137.04] RomFS: reading obody_cor0af_c585.bundle (93.3 KB) [ 137.05] RomFS: reading ohair_h003.bundle (27.8 KB) [ 137.05] RomFS: reading ohair_h049.bundle (26.9 KB) [ 137.05] RomFS: reading uanim_pcf0af-lc1_c450_attack2.bundle (142.1 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_attackt.bundle (13.0 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_start.bundle (7.0 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_win.bundle (7.1 KB) [ 137.05] RomFS: reading uanim_sds0am-ax2_c049_win.bundle (4.2 KB) [ 137.05] RomFS: reading uanim_sig0bm-sw1_c531_attack1.bundle (7.2 KB) [ 137.05] RomFS: reading uanim_sds0af-no2_c099_winloop.bundle (27.5 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_attack1.bundle (118.8 KB) [ 137.05] RomFS: reading uas_obody_fm.bundle (4.7 KB) [ 137.05] RomFS: reading uas_obody_fr.bundle (4.3 KB) [ 137.05] RomFS: reading uas_pcf1af.bundle (7.1 KB) [ 137.05] RomFS: reading uas_rbi0am.bundle (6.2 KB) [ 137.05] RomFS: reading uas_rod0af.bundle (7.6 KB) [ 137.05] RomFS: reading uanim_cor1af-ft1_c000_special1.bundle (240.9 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_evasionb.bundle (72.1 KB) [ 137.05] RomFS: reading uanim_sds0am-ax2_c049_win.bundle (96.1 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_idledying.bundle (25.9 KB) [ 137.05] RomFS: reading uanim_sds0am-ax2_c049_winloop.bundle (20.6 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_idlenormal.bundle (24.3 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_parryr.bundle (80.5 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_relaxloop.bundle (20.0 KB) [ 137.05] RomFS: reading uanim_sds0am-ax1_c049_start.bundle (66.6 KB) [ 137.05] RomFS: reading ohair_h519.bundle (33.9 KB) [ 137.05] RomFS: reading ohair_h520.bundle (34.3 KB) [ 137.06] RomFS: reading obody_rbi0am_c513.bundle (106.3 KB) [ 137.06] RomFS: reading obody_rbi0am_c520.bundle (105.5 KB) [ 137.06] RomFS: reading uanim_sds0am-ax1_c049_attack1.bundle (8.3 KB) [ 137.06] RomFS: reading uanim_sds0am-ax1_c049_attack2.bundle (11.2 KB) [ 137.06] RomFS: reading uanim_pcf1af-lc1_c450_winloop.bundle (19.4 KB) [ 137.06] RomFS: reading uanim_rbi0am-mg1_c513_attack1.bundle (94.5 KB) [ 137.06] RomFS: reading uanim_rbi0am-mg1_c513_relaxloop.bundle (28.5 KB) [ 137.06] RomFS: reading uanim_rbi0am-mg1_c513_start.bundle (75.1 KB) [ 137.06] RomFS: reading uanim_rbi0am-mg1_c513_attack3.bundle (95.4 KB) [ 137.06] RomFS: reading uanim_rbi0am-mg1_c513_idlenormal.bundle (27.0 KB) [ 137.06] RomFS: reading uanim_mic1af-mg1_c000_special1.bundle (200.5 KB) [ 137.06] RomFS: reading obody_rod1af_c000.bundle (99.2 KB) [ 137.06] RomFS: reading obody_rod1af_c705.bundle (100.8 KB) [ 137.06] RomFS: reading uas_mag2bf.bundle (5.7 KB) [ 137.06] RomFS: reading uas_mag2bm.bundle (5.7 KB) [ 137.07] RomFS: reading ohair_h704.bundle (64.9 KB) [ 137.07] RomFS: reading ohair_h705.bundle (64.2 KB) [ 137.07] RomFS: reading uas_cor1am.bundle (6.6 KB) [ 137.07] RomFS: reading obody_sig1am_c000.bundle (89.4 KB) [ 137.07] RomFS: reading ohair_h515.bundle (40.8 KB) [ 137.07] RomFS: reading ohair_h517.bundle (35.6 KB) [ 137.07] RomFS: reading ohair_h400.bundle (35.4 KB) [ 137.07] RomFS: reading obody_cor1am_c000.bundle (98.7 KB) [ 137.07] RomFS: reading obody_cpd0bm_c400.bundle (87.2 KB) [ 137.07] RomFS: reading obody_cpd0br_c400.bundle (102.8 KB) [ 137.07] RomFS: reading ohair_h502.bundle (30.7 KB) [ 137.07] RomFS: reading oanim_amr2bm-ax1_c000_relaxloop.bundle (35.9 KB) [ 137.07] RomFS: reading oanim_amr2bm-ax1_c000_start.bundle (60.5 KB) [ 137.07] RomFS: reading oanim_cpd0br-bw1_c400_start.bundle (26.9 KB) [ 137.07] RomFS: reading oanim_cpd1bm-sw1_c400_idledying.bundle (18.8 KB) [ 137.07] RomFS: reading oanim_cpd1bm-sw1_c400_idlenormal.bundle (31.1 KB) [ 137.07] RomFS: reading uanim_com0bm-rd1_c000_start.bundle (65.2 KB) [ 137.07] RomFS: reading uanim_com0bm-sw1_c000_attack1m.bundle (76.8 KB) [ 137.07] RomFS: reading oanim_cpd0bm-bw1_c400_idlenormal.bundle (27.5 KB) [ 137.07] RomFS: reading oanim_cpd0bm-bw1_c400_relaxloop.bundle (27.1 KB) [ 137.07] RomFS: reading oanim_cpd0bm-bw1_c400_start.bundle (73.3 KB) [ 137.07] RomFS: reading uanim_amr2bf-sw1_c000_attackt.bundle (8.6 KB) [ 137.07] RomFS: reading uanim_amr2bf-sw1_c000_repelled.bundle (6.1 KB) [ 137.07] RomFS: reading uanim_amr2bm-ax1_c000_attack1.bundle (7.1 KB) [ 137.07] RomFS: reading uanim_amr2bm-ax1_c000_attack2.bundle (10.0 KB) [ 137.07] RomFS: reading uanim_amr2bm-ax1_c000_attack3.bundle (7.6 KB) [ 137.07] RomFS: reading uanim_cpd0bm-bw1_c400_win.bundle (8.6 KB) [ 137.07] RomFS: reading uanim_cpd1bm-bw1_c400_win.bundle (7.1 KB) [ 137.07] RomFS: reading uanim_cpd1bm-sw1_c400_attack1.bundle (7.5 KB) [ 137.07] RomFS: reading uanim_cpd1bm-sw1_c400_attack2.bundle (8.0 KB) [ 137.07] RomFS: reading uanim_cpd1bm-sw1_c400_attack3.bundle (9.5 KB) [ 137.08] RomFS: reading oanim_cpd0bm-bw1_c400_idledying.bundle (18.1 KB) [ 137.08] RomFS: reading oanim_cav0bm-lc1_c000_start.bundle (41.5 KB) [ 137.08] RomFS: reading oanim_cav0bm-sw1_c000_idledying.bundle (23.0 KB) [ 137.08] RomFS: reading uanim_cpd1bm-bw1_c400_winloop.bundle (50.5 KB) [ 137.08] RomFS: reading uanim_cpd1bm-sw1_c400_attack1.bundle (58.3 KB) [ 137.08] RomFS: reading oanim_mag2bm-mg1_c000_idlenormal.bundle (43.3 KB) [ 137.08] RomFS: reading oanim_mag2bm-mg1_c000_relaxloop.bundle (37.6 KB) [ 137.08] RomFS: reading uanim_amr2bm-ax1_c000_repelled.bundle (61.3 KB) [ 137.08] RomFS: reading uanim_amr2bm-ax1_c000_runloop.bundle (23.1 KB) [ 137.08] RomFS: reading oanim_cav0bm-sw1_c000_idlenormal.bundle (32.9 KB) [ 137.08] RomFS: reading oanim_cav0bm-sw1_c000_relaxloop.bundle (28.3 KB) [ 137.08] RomFS: reading uanim_amr2bm-ax1_c000_winloop.bundle (18.1 KB) [ 137.08] RomFS: reading uanim_amr2bm-lc1_c000_attack1.bundle (77.7 KB) [ 137.08] RomFS: reading uanim_mag2bm-mg1_c000_win.bundle (39.1 KB) [ 137.08] RomFS: reading uanim_mag2bm-mg1_c000_winloop.bundle (17.3 KB) [ 137.08] RomFS: reading uanim_mag2br-mg1_c000_attack1.bundle (22.5 KB) [ 137.08] RomFS: reading oanim_mag2bm-mg1_c000_idledying.bundle (22.1 KB) [ 137.08] RomFS: reading uanim_com0bm-sw1_c000_repelled.bundle (49.3 KB) [ 137.08] RomFS: reading uanim_com0bm-sw1_c000_runloop.bundle (21.0 KB) [ 137.09] RomFS: reading uanim_amr0am-sw1_c000_damagemiddu.bundle (58.9 KB) [ 137.09] RomFS: reading uanim_cav0bm-lc1_c000_winloop.bundle (267.6 KB) [ 137.09] RomFS: reading uanim_cav0bm-sw1_c000_attack1.bundle (64.8 KB) [ 137.09] RomFS: reading uanim_amr2bf-sw1_c703_dier.bundle (91.5 KB) [ 137.09] RomFS: reading uanim_amr2bm-ax1_c000_attack1.bundle (61.1 KB) [ 137.09] RomFS: reading uanim_com0bm-ax1_c702_damagemidud.bundle (52.7 KB) [ 137.09] RomFS: reading uanim_com0bm-lc1_c000_attack1l.bundle (76.9 KB) [ 137.09] RomFS: reading oanim_amr2bm-lc1_c000_relaxloop.bundle (31.5 KB) [ 137.09] RomFS: reading uanim_amr2bm-lc1_c000_win.bundle (87.8 KB) [ 137.09] RomFS: reading oanim_amr2bm-lc1_c000_start.bundle (53.5 KB) [ 137.09] RomFS: reading uanim_amr2bm-lc1_c000_winloop.bundle (15.5 KB) [ 137.09] RomFS: reading uanim_amr2bm-sw1_c000_attack1.bundle (73.1 KB) [ 137.09] RomFS: reading uanim_amr2bm-ax1_c000_win.bundle (48.6 KB) [ 137.09] RomFS: reading uanim_bbr0am-ax1_c702_idlenormal.bundle (45.8 KB) [ 137.09] RomFS: reading uanim_bbr0am-ax1_c000_attack1l.bundle (87.7 KB) [ 137.09] RomFS: reading oanim_amr2bm-lc1_c000_idlenormal.bundle (35.7 KB) [ 137.10] RomFS: reading uanim_amr2bm-lc1_c000_repelled.bundle (58.1 KB) [ 137.10] RomFS: reading uanim_amr2bm-lc1_c000_runloop.bundle (23.2 KB) [ 137.10] RomFS: reading oanim_cpd1bm-sw1_c400_relaxloop.bundle (28.3 KB) [ 137.10] RomFS: reading oanim_cpd1bm-sw1_c400_start.bundle (75.2 KB) [ 137.10] RomFS: reading uanim_bow2bm-bw1_c000_relaxloop.bundle (24.3 KB) [ 137.10] RomFS: reading uanim_bow2bm-bw1_c000_runloop.bundle (21.1 KB) [ 137.10] RomFS: reading oanim_amr2bf-sw1_c000_start.bundle (56.7 KB) [ 137.10] RomFS: reading oanim_amr2bm-ax1_c000_idledying.bundle (28.5 KB) [ 137.10] RomFS: reading uanim_com0bm-no2_c000_dive.bundle (50.8 KB) [ 137.10] RomFS: reading uanim_com0bm-rd1_c000_attack1.bundle (116.3 KB) [ 137.10] RomFS: reading oanim_com0br-no1_c000_start.bundle (22.8 KB) [ 137.10] RomFS: reading uanim_com0bf-sw1_c703_dier.bundle (93.4 KB) [ 137.10] RomFS: reading uanim_com0bm-ax1_c000_attack1l.bundle (60.3 KB) [ 137.10] RomFS: reading oanim_amr2bm-lc1_c000_idledying.bundle (27.4 KB) [ 137.10] RomFS: reading uanim_cpd1bm-sw1_c400_win.bundle (131.4 KB) [ 137.10] RomFS: reading uanim_cpd1bm-sw1_c400_winloop.bundle (23.5 KB) [ 137.10] RomFS: reading uanim_cpd1br-bw1_c400_attack4.bundle (41.5 KB) [ 137.10] RomFS: reading oanim_amr2bm-ax1_c000_idlenormal.bundle (35.8 KB) [ 137.10] RomFS: reading oanim_mag2bf-mg1_c000_start.bundle (42.0 KB) [ 137.10] RomFS: reading uanim_mag2bf-mg1_c000_attack1.bundle (95.6 KB) [ 137.10] RomFS: reading uanim_cor1am-ft1_c000_special1.bundle (250.7 KB) [ 137.10] RomFS: reading uanim_cpd0bm-bw1_c400_attack1.bundle (74.3 KB) [ 137.10] RomFS: reading uanim_scs0am-sw1_c200_attack2.bundle (109.1 KB) [ 137.11] RomFS: reading uanim_mag1am-mg1_c000_parryl.bundle (55.3 KB) [ 137.11] RomFS: reading uanim_com0bm-no1_c000_idledying.bundle (27.2 KB) [ 137.11] RomFS: reading uanim_mag2bm-mg1_c000_relaxloop.bundle (37.7 KB) [ 137.11] RomFS: reading uanim_com0bm-no1_c000_idlenormal.bundle (43.2 KB) [ 137.11] RomFS: reading uanim_mag2bm-mg1_c000_runloop.bundle (21.2 KB) [ 137.11] RomFS: reading uanim_mag2bm-mg1_c000_runstart.bundle (32.2 KB) [ 137.11] RomFS: reading oanim_mag2bm-mg1_c000_start.bundle (41.9 KB) [ 137.11] RomFS: reading uanim_trl0am-bw1_c201_attack2.bundle (117.6 KB) [ 137.11] RomFS: reading uanim_mag2bf-mg1_c000_winloop.bundle (16.9 KB) [ 137.11] RomFS: reading uanim_mag2bm-mg1_c000_attack1.bundle (98.1 KB) [ 137.11] RomFS: reading uanim_cpd0bm-bw1_c400_win.bundle (133.8 KB) [ 137.11] RomFS: reading uanim_cpd0bm-bw1_c400_winloop.bundle (19.2 KB) [ 137.11] RomFS: reading uanim_cpd0br-bw1_c400_attack1.bundle (20.9 KB) [ 137.11] RomFS: reading oanim_cav0bm-sw1_c000_standby.bundle (15.9 KB) [ 137.11] RomFS: reading oanim_cav0bm-sw1_c000_start.bundle (69.4 KB) [ 137.11] RomFS: reading uanim_cav0bm-lc1_c000_attackc.bundle (12.4 KB) [ 137.11] RomFS: reading uanim_cav0bm-lc1_c000_win.bundle (7.1 KB) [ 137.11] RomFS: reading uanim_cav0bm-sw1_c000_attack1.bundle (7.9 KB) [ 137.11] RomFS: reading uanim_cav0bm-sw1_c000_attack2.bundle (8.2 KB) [ 137.11] RomFS: reading uanim_cav0bm-sw1_c000_attackc.bundle (11.6 KB) [ 137.11] RomFS: reading oanim_amr2br-lc1_c000_idlenormal.bundle (23.3 KB) [ 137.11] RomFS: reading oanim_amr2br-lc1_c000_relaxloop.bundle (23.8 KB) [ 137.12] RomFS: reading uanim_cpd1br-bw1_c400_winloop.bundle (16.5 KB) [ 137.12] RomFS: reading uanim_cpd1br-sw1_c400_attack1.bundle (37.8 KB) [ 137.12] RomFS: reading uanim_lnc2bf-lc1_c000_attack3.bundle (101.9 KB) [ 137.12] RomFS: reading uanim_com0br-rd1_c000_start.bundle (24.0 KB) [ 137.12] RomFS: reading uanim_com0br-sw1_c000_attack1m.bundle (26.0 KB) [ 137.12] RomFS: reading oanim_cav0br-sw1_c000_standby.bundle (21.0 KB) [ 137.12] RomFS: reading oanim_cav0br-sw1_c000_start.bundle (23.8 KB) [ 137.12] RomFS: reading oanim_amr2bm-sw1_c000_start.bundle (59.8 KB) [ 137.12] RomFS: reading oanim_amr2br-ax1_c000_idledying.bundle (17.7 KB) [ 137.12] RomFS: reading oanim_amr2br-ax1_c000_idlenormal.bundle (23.3 KB) [ 137.12] RomFS: reading uanim_mag2br-mg1_c000_relaxloop.bundle (18.6 KB) [ 137.12] RomFS: reading uanim_mag2br-mg1_c000_runloop.bundle (15.4 KB) [ 137.12] RomFS: reading uanim_mag2br-mg1_c000_runstart.bundle (20.8 KB) [ 137.12] RomFS: reading oanim_amr2br-ax1_c000_relaxloop.bundle (23.9 KB) [ 137.12] RomFS: reading uanim_com0br-no1_c000_idledying.bundle (13.0 KB) [ 137.13] RomFS: reading uanim_com0br-no1_c000_idlenormal.bundle (22.3 KB) [ 137.13] RomFS: reading uanim_com0br-no1_c000_ready.bundle (22.0 KB) [ 137.13] RomFS: reading oanim_cav0br-sw1_c000_idledying.bundle (13.0 KB) [ 137.13] RomFS: reading oanim_cav0br-sw1_c000_idlenormal.bundle (21.2 KB) [ 137.13] RomFS: reading oanim_cav0br-sw1_c000_relaxloop.bundle (15.1 KB) [ 137.13] RomFS: reading uanim_com0br-no2_c000_dive.bundle (22.7 KB) [ 137.13] RomFS: reading uanim_com0br-rd1_c000_attack1.bundle (29.1 KB) [ 137.13] RomFS: reading uanim_com0br-rd1_c000_idledying.bundle (17.7 KB) [ 137.13] RomFS: reading uanim_com0bm-sw1_c702_dier.bundle (93.7 KB) [ 137.13] RomFS: reading uanim_com0br-ax1_c000_attack1l.bundle (43.0 KB) [ 137.13] RomFS: reading uanim_bow2br-bw1_c000_relaxloop.bundle (18.6 KB) [ 137.13] RomFS: reading uanim_bow2br-bw1_c000_runloop.bundle (15.4 KB) [ 137.13] RomFS: reading uanim_bow2br-bw1_c000_runstart.bundle (20.8 KB) [ 137.13] RomFS: reading uanim_dim0am-lc1_c514_attack1.bundle (121.9 KB) [ 137.13] RomFS: reading oanim_cpd0br-bw1_c400_idlenormal.bundle (29.9 KB) [ 137.13] RomFS: reading oanim_cpd0br-bw1_c400_relaxloop.bundle (20.2 KB) [ 137.13] RomFS: reading uanim_amr2br-ax1_c000_repelled.bundle (35.6 KB) [ 137.13] RomFS: reading uanim_amr2br-ax1_c000_runloop.bundle (17.7 KB) [ 137.13] RomFS: reading uanim_amr2br-ax1_c000_runstart.bundle (29.1 KB) [ 137.13] RomFS: reading oanim_mag2br-mg1_c000_idledying.bundle (13.0 KB) [ 137.13] RomFS: reading oanim_mag2br-mg1_c000_idlenormal.bundle (19.9 KB) [ 137.13] RomFS: reading uanim_amr2br-lc1_c000_repelled.bundle (35.6 KB) [ 137.13] RomFS: reading uanim_amr2br-lc1_c000_runloop.bundle (17.7 KB) [ 137.13] RomFS: reading uanim_amr2br-lc1_c000_runstart.bundle (29.4 KB) [ 137.13] RomFS: reading uanim_com0br-sw1_c000_repelled.bundle (34.2 KB) [ 137.13] RomFS: reading uanim_com0br-sw1_c000_runloop.bundle (14.6 KB) [ 137.13] RomFS: reading uanim_com0br-sw1_c000_runstart.bundle (27.5 KB) [ 137.13] RomFS: reading uanim_mag2br-mg1_c000_win.bundle (21.0 KB) [ 137.13] RomFS: reading uanim_mag2br-mg1_c000_winloop.bundle (13.7 KB) [ 137.13] RomFS: reading uanim_mar0am-sw1_c530_attack1.bundle (86.8 KB) [ 137.13] RomFS: reading oanim_cpd0br-bw1_c400_idledying.bundle (13.0 KB) [ 137.14] RomFS: reading oanim_cpd1br-sw1_c400_idledying.bundle (13.4 KB) [ 137.14] RomFS: reading oanim_cpd1br-sw1_c400_idlenormal.bundle (23.0 KB) [ 137.14] RomFS: reading oanim_cpd1br-sw1_c400_relaxloop.bundle (24.3 KB) [ 137.14] RomFS: reading oanim_cpd1br-sw1_c400_start.bundle (25.0 KB) [ 137.14] RomFS: reading uanim_enb0af-mg1_c000_attack2.bundle (91.5 KB) [ 137.14] RomFS: reading oanim_amr2br-lc1_c000_start.bundle (20.9 KB) [ 137.14] RomFS: reading oanim_amr2br-sw1_c000_idledying.bundle (17.5 KB) [ 137.14] RomFS: reading uanim_amr2bm-sw1_c702_dier.bundle (96.8 KB) [ 137.14] RomFS: reading uanim_amr2br-ax1_c000_attack1.bundle (39.6 KB) [ 137.14] RomFS: reading uanim_amr2br-ax1_c000_winloop.bundle (13.0 KB) [ 137.14] RomFS: reading uanim_amr2br-lc1_c000_attack1.bundle (36.1 KB) [ 137.14] RomFS: reading oanim_mag2br-mg1_c000_relaxloop.bundle (18.9 KB) [ 137.14] RomFS: reading oanim_mag2br-mg1_c000_start.bundle (21.3 KB) [ 137.14] RomFS: reading oanim_map0af-no1_c000_idlenormal.bundle (16.9 KB) [ 137.14] RomFS: reading uanim_com0br-ax1_c000_runstart.bundle (27.6 KB) [ 137.14] RomFS: reading uanim_com0br-lc1_c000_attack1l.bundle (43.1 KB) [ 137.15] RomFS: reading uanim_cpd0br-bw1_c400_win.bundle (21.7 KB) [ 137.15] RomFS: reading uanim_cpd0br-bw1_c400_winloop.bundle (12.0 KB) [ 137.15] RomFS: reading uanim_cpd1bm-bw1_c400_attack4.bundle (82.4 KB) [ 137.15] RomFS: reading uanim_cav0br-lc1_c000_winloop.bundle (173.3 KB) [ 137.15] RomFS: reading uanim_cav0br-sw1_c000_attack1.bundle (37.7 KB) [ 137.15] RomFS: reading oanim_cav0br-lc1_c000_start.bundle (21.5 KB) [ 137.15] RomFS: reading uanim_amr2br-lc1_c000_win.bundle (24.8 KB) [ 137.15] RomFS: reading uanim_amr2br-lc1_c000_winloop.bundle (13.0 KB) [ 137.15] RomFS: reading uanim_amr2br-sw1_c000_attack1.bundle (37.5 KB) [ 137.15] RomFS: reading ohair_h550e.bundle (38.1 KB) [ 137.15] RomFS: reading uanim_sor1af-mg1_c000_special1.bundle (507.6 KB) [ 137.15] RomFS: reading uanim_enb0am-ax1_c000_attack1l.bundle (97.7 KB) [ 137.15] RomFS: reading uanim_amr2br-ax1_c000_win.bundle (23.2 KB) [ 137.15] RomFS: reading oanim_amr2br-ax1_c000_start.bundle (20.9 KB) [ 137.15] RomFS: reading oanim_amr2br-lc1_c000_idledying.bundle (17.5 KB) [ 137.15] RomFS: reading uanim_cpd1br-sw1_c400_win.bundle (30.5 KB) [ 137.15] RomFS: reading uanim_cpd1br-sw1_c400_winloop.bundle (12.9 KB) [ 137.15] RomFS: reading uanim_def0af-all_c000_attack1.bundle (64.8 KB) [ 137.15] RomFS: reading aoc_talk_c745.bundle (5.1 KB) [ 137.15] RomFS: reading uas_amr0af.bundle (7.2 KB) [ 137.15] RomFS: reading uas_amr0am.bundle (7.3 KB) [ 137.16] RomFS: reading ohair_h568.bundle (55.3 KB) [ 137.16] RomFS: reading ohair_h569.bundle (39.1 KB) [ 137.16] RomFS: reading obody_ver0af_c569.bundle (132.1 KB) [ 137.16] RomFS: reading obody_amr1af_c554b.bundle (103.3 KB) [ 137.16] RomFS: reading uanim_amr1af-sw1_c000_win.bundle (93.7 KB) [ 137.16] RomFS: reading uanim_amr1af-ax1_c000_parryr.bundle (58.9 KB) [ 137.16] RomFS: reading uanim_amr1af-ax1_c000_relaxloop.bundle (22.5 KB) [ 137.16] RomFS: reading uanim_amr1af-lc1_c000_parryr.bundle (65.2 KB) [ 137.16] RomFS: reading uanim_amr1af-lc1_c000_relaxloop.bundle (20.4 KB) [ 137.16] RomFS: reading uanim_rod1af-ft1_c000_attackc.bundle (176.6 KB) [ 137.16] RomFS: reading uanim_amr1af-ax1_c000_winloop.bundle (19.7 KB) [ 137.16] RomFS: reading uanim_amr1af-lc1_c000_attack3.bundle (117.4 KB) [ 137.16] RomFS: reading uanim_rod1af-ft1_c000_parryl.bundle (57.5 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_relaxloop.bundle (21.1 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_start.bundle (73.7 KB) [ 137.17] RomFS: reading uanim_amr1af-lc1_c000_attackc.bundle (10.4 KB) [ 137.17] RomFS: reading uanim_amr1af-lc1_c000_attackt.bundle (7.3 KB) [ 137.17] RomFS: reading uanim_amr1af-lc1_c000_start.bundle (5.9 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_attack3.bundle (7.1 KB) [ 137.17] RomFS: reading uanim_amr0af-lc1_c000_repelled.bundle (55.0 KB) [ 137.17] RomFS: reading uanim_amr0af-lc1_c000_runloop.bundle (35.7 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_attack5.bundle (9.4 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_attackc.bundle (14.0 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_parryr.bundle (58.8 KB) [ 137.17] RomFS: reading uanim_amr0am-sw1_c702_dier.bundle (95.9 KB) [ 137.17] RomFS: reading uanim_amr1af-ax1_c000_attack1.bundle (114.9 KB) [ 137.17] RomFS: reading uanim_amr1af-ax1_c000_attackc.bundle (12.4 KB) [ 137.17] RomFS: reading uanim_amr1af-ax1_c000_attackt.bundle (7.9 KB) [ 137.17] RomFS: reading uanim_amr1af-ax1_c000_start.bundle (4.5 KB) [ 137.17] RomFS: reading uanim_amr1af-lc1_c000_attack3.bundle (6.6 KB) [ 137.17] RomFS: reading uanim_amr1af-lc1_c000_attackt.bundle (97.1 KB) [ 137.17] RomFS: reading uanim_amr1af-lc1_c000_idledying.bundle (22.9 KB) [ 137.17] RomFS: reading uanim_amr1af-lc1_c000_win.bundle (121.5 KB) [ 137.17] RomFS: reading uanim_amr1af-lc1_c000_winloop.bundle (18.5 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_attack3.bundle (109.6 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_attackt.bundle (108.0 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_idledying.bundle (22.6 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_idlenormal.bundle (19.3 KB) [ 137.17] RomFS: reading uanim_amr1af-ax1_c000_attackt.bundle (109.1 KB) [ 137.17] RomFS: reading uanim_amr1af-ax1_c000_idledying.bundle (22.1 KB) [ 137.17] RomFS: reading uanim_amr0af-sw1_c000_repelled.bundle (56.2 KB) [ 137.17] RomFS: reading uanim_amr0af-sw1_c000_runloop.bundle (38.0 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_attack4.bundle (111.1 KB) [ 137.17] RomFS: reading uanim_amr1af-sw1_c000_attack5.bundle (119.5 KB) [ 137.17] RomFS: reading uanim_amr1af-ax1_c000_start.bundle (47.2 KB) [ 137.17] RomFS: reading uanim_amr0am-sw1_c000_attackc.bundle (10.4 KB) [ 137.18] RomFS: reading uanim_amr0am-sw1_c000_repelled.bundle (5.0 KB) [ 137.18] RomFS: reading uanim_amr1af-ax1_c000_attack1.bundle (6.7 KB) [ 137.18] RomFS: reading uanim_amr1af-ax1_c000_attack4.bundle (8.6 KB) [ 137.18] RomFS: reading uanim_amr1af-ax1_c000_attack5.bundle (9.6 KB) [ 137.18] RomFS: reading uanim_amr0af-ax1_c000_repelled.bundle (55.8 KB) [ 137.18] RomFS: reading uanim_amr0af-ax1_c000_runloop.bundle (35.1 KB) [ 137.18] RomFS: reading ohair_h703.bundle (36.3 KB) [ 137.18] RomFS: reading uanim_amr1af-ax1_c000_win.bundle (107.2 KB) [ 137.18] RomFS: reading uanim_tik0af-mg1_c560_dive.bundle (91.3 KB) [ 137.18] RomFS: reading uanim_amr1af-lc1_c000_start.bundle (64.8 KB) [ 137.18] RomFS: reading uanim_amr1af-lc1_c000_idlenormal.bundle (19.4 KB) [ 137.18] RomFS: reading uanim_amr1af-lc1_c000_parryl.bundle (55.6 KB) [ 137.18] RomFS: reading oacc_shield_mrpamr0am.bundle (21.5 KB) [ 137.18] RomFS: reading uanim_amr1af-ax1_c000_idlenormal.bundle (21.3 KB) [ 137.18] RomFS: reading oacc_shield_mrpamr1am.bundle (22.9 KB) [ 137.18] RomFS: reading uanim_amr1af-ax1_c000_parryl.bundle (56.9 KB) [ 137.18] RomFS: reading obody_ect3am_c000.bundle (139.5 KB) [ 137.18] RomFS: reading uanim_ect3am-ft1_c000_idledying.bundle (30.9 KB) [ 137.19] RomFS: reading uanim_ect3am-ft1_c000_idlenormal.bundle (26.5 KB) [ 137.19] RomFS: reading uanim_ect3am-dg1_c000_attackc.bundle (10.2 KB) [ 137.19] RomFS: reading uanim_ect3am-dg1_c000_attackt.bundle (9.6 KB) [ 137.19] RomFS: reading uanim_ect3am-ft1_c000_relaxloop.bundle (27.5 KB) [ 137.19] RomFS: reading uanim_ect3am-dg1_c000_idlenormal.bundle (22.2 KB) [ 137.19] RomFS: reading uanim_ect3am-dg1_c000_relaxloop.bundle (24.6 KB) [ 137.19] RomFS: reading uanim_ect3am-dg1_c000_start.bundle (56.7 KB) [ 137.19] RomFS: reading uanim_ect3am-ft1_c000_runloop.bundle (36.4 KB) [ 137.19] RomFS: reading uanim_axe1am-ax1_c000_parryl.bundle (51.5 KB) [ 137.19] RomFS: reading uanim_sdk0am-mg1_c504_win.bundle (85.8 KB) [ 137.19] RomFS: reading uanim_ect3am-dg1_c000_win.bundle (92.2 KB) [ 137.19] RomFS: reading uanim_ect3am-dg1_c000_winloop.bundle (18.2 KB) [ 137.19] RomFS: reading uanim_ect3am-ft1_c000_attack1.bundle (104.8 KB) [ 137.20] RomFS: reading uanim_ect3am-ft1_c000_attack2.bundle (88.4 KB) [ 137.20] RomFS: reading uanim_ect3am-ft1_c000_attack3.bundle (109.8 KB) [ 137.20] RomFS: reading uanim_ect3am-dg1_c000_attack1.bundle (103.7 KB) [ 137.20] RomFS: reading uanim_ect3am-dg1_c000_attack2.bundle (103.8 KB) [ 137.20] RomFS: reading uanim_ect3am-ft1_c000_win.bundle (73.5 KB) [ 137.20] RomFS: reading uanim_ect3am-ft1_c000_winloop.bundle (16.6 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_parryr.bundle (79.1 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_relaxloop.bundle (20.0 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_guard.bundle (64.8 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_idledying.bundle (27.2 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_idlenormal.bundle (20.1 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_start.bundle (76.7 KB) [ 137.20] RomFS: reading uanim_ect3am-dg1_c000_evasionr.bundle (57.3 KB) [ 137.20] RomFS: reading uanim_ect3am-dg1_c000_idledying.bundle (29.2 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_attackt.bundle (11.7 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_start.bundle (6.2 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_win.bundle (5.4 KB) [ 137.20] RomFS: reading uanim_sdk0am-mg1_c504_attack2.bundle (79.4 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_attack1.bundle (7.8 KB) [ 137.20] RomFS: reading uanim_scs1am-ax1_c200_attack2.bundle (8.0 KB) [ 137.20] RomFS: reading uanim_ect3am-ft1_c000_attackt.bundle (178.1 KB) [ 137.20] RomFS: reading uanim_ect3af-dg1_c000_win.bundle (8.8 KB) [ 137.20] RomFS: reading uanim_ect3am-dg1_c000_attack2.bundle (7.9 KB) [ 137.20] RomFS: reading uanim_ect3am-ft1_c000_runstart.bundle (47.8 KB) [ 137.20] RomFS: reading uanim_ect3am-ft1_c000_start.bundle (49.1 KB) [ 137.21] RomFS: reading obody_swd1am_c302.bundle (97.6 KB) [ 137.21] RomFS: reading obody_swd1am_c704.bundle (100.0 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_attackt.bundle (124.1 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_idledying.bundle (23.2 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_idlenormal.bundle (23.3 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_attack4.bundle (117.2 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_win.bundle (63.5 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_winloop.bundle (20.5 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_parryr.bundle (64.3 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_relaxloop.bundle (24.1 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_start.bundle (63.1 KB) [ 137.21] RomFS: reading obody_mcn3am_c000.bundle (86.8 KB) [ 137.21] RomFS: reading obody_mcn3am_c704.bundle (86.9 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_attack2.bundle (8.6 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_attack4.bundle (9.0 KB) [ 137.21] RomFS: reading uanim_swd1am-sw1_c000_attack5.bundle (9.2 KB) [ 137.21] RomFS: reading owep_mg28m.bundle (45.8 KB) [ 137.21] RomFS: reading uas_mar1am.bundle (6.6 KB) [ 137.21] RomFS: reading uas_mcn3af.bundle (7.4 KB) [ 137.21] RomFS: reading uas_mcn3am.bundle (7.4 KB) [ 137.21] RomFS: reading uas_mic0af.bundle (7.0 KB) [ 137.22] RomFS: reading oanim_mcn3am-mg2_c000_attack1.bundle (98.0 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_ready.bundle (31.6 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_relaxloop.bundle (20.7 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_runloop.bundle (35.3 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_idledying.bundle (20.6 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_idlenormal.bundle (21.3 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_guard.bundle (41.1 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_runstart.bundle (35.7 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_start.bundle (74.4 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_win.bundle (81.4 KB) [ 137.22] RomFS: reading uanim_mcn3am-mg2_c000_winloop.bundle (19.8 KB) [ 137.22] RomFS: reading uanim_mcn3am-no1_c000_idledying.bundle (21.1 KB) [ 137.23] RomFS: reading oacc_shield_mrpamr2bm.bundle (25.8 KB) [ 137.23] RomFS: reading oacc_shield_mrpmcn3am.bundle (29.9 KB) [ 137.23] RomFS: reading obody_mag1af_c000.bundle (132.1 KB) [ 137.23] RomFS: reading obody_ver1am_c000.bundle (87.8 KB) [ 137.23] RomFS: reading obody_wlf0ct_c707.bundle (157.9 KB) [ 137.23] RomFS: reading uanim_cav2cr-ax1_c000_guard.bundle (31.3 KB) [ 137.23] RomFS: reading uanim_cav2cr-ax1_c000_idledying.bundle (20.3 KB) [ 137.23] RomFS: reading uanim_cav2cr-ax1_c000_idlenormal.bundle (20.3 KB) [ 137.23] RomFS: reading uanim_cav2cr-lc1_c000_runstart.bundle (36.1 KB) [ 137.23] RomFS: reading uanim_cav2cr-lc1_c000_start.bundle (39.3 KB) [ 137.23] RomFS: reading uanim_cav2cr-ax1_c000_repelled.bundle (34.5 KB) [ 137.23] RomFS: reading uanim_cav2cr-ax1_c000_runloop.bundle (20.7 KB) [ 137.23] RomFS: reading uanim_cav2cr-lc1_c000_idledying.bundle (20.2 KB) [ 137.23] RomFS: reading uanim_cav2cr-lc1_c000_idlenormal.bundle (20.2 KB) [ 137.23] RomFS: reading uanim_cav2cr-lc1_c000_parryl.bundle (39.5 KB) [ 137.23] RomFS: reading uanim_wng0ef-ax1_c000_attack1l.bundle (67.3 KB) [ 137.23] RomFS: reading uanim_slp0ef-mg1_c351_attack2.bundle (97.1 KB) [ 137.24] RomFS: reading uanim_slp0ef-rd1_c351_idlenormal.bundle (23.6 KB) [ 137.24] RomFS: reading uanim_cav2cr-dg1_c000_runstart.bundle (24.8 KB) [ 137.24] RomFS: reading uanim_cav2cr-dg1_c000_start.bundle (33.8 KB) [ 137.24] RomFS: reading uanim_cav2cr-sw1_c000_runstart.bundle (36.1 KB) [ 137.24] RomFS: reading uanim_cav2cr-sw1_c000_start.bundle (38.7 KB) [ 137.24] RomFS: reading uanim_cav2cr-dg1_c000_idledying.bundle (20.2 KB) [ 137.24] RomFS: reading uanim_cav2cr-dg1_c000_idlenormal.bundle (20.3 KB) [ 137.24] RomFS: reading uanim_cav2cr-dg1_c000_parryl.bundle (33.7 KB) [ 137.24] RomFS: reading uanim_cav2cr-lc1_c000_ready.bundle (19.6 KB) [ 137.24] RomFS: reading uanim_cav2cr-lc1_c000_relaxloop.bundle (18.3 KB) [ 137.24] RomFS: reading uanim_cav2cr-lc1_c000_repelled.bundle (34.5 KB) [ 137.24] RomFS: reading uanim_cav2cf-ax1_c000_attackt.bundle (10.5 KB) [ 137.24] RomFS: reading uanim_cav2cf-ax1_c000_repelled.bundle (5.4 KB) [ 137.24] RomFS: reading uanim_cav2cf-ax1_c000_win.bundle (5.3 KB) [ 137.24] RomFS: reading uanim_cav2cf-dg1_c000_attack1.bundle (8.7 KB) [ 137.24] RomFS: reading uanim_cav2cf-dg1_c000_attack2.bundle (7.6 KB) [ 137.24] RomFS: reading uanim_cav2cr-sw1_c000_idledying.bundle (20.3 KB) [ 137.24] RomFS: reading uanim_cav2cf-dg1_c000_attack3.bundle (9.7 KB) [ 137.24] RomFS: reading uanim_cav2cr-sw1_c000_idlenormal.bundle (20.3 KB) [ 137.24] RomFS: reading uanim_cav2cr-ax1_c000_runstart.bundle (36.1 KB) [ 137.24] RomFS: reading uanim_cav2cr-ax1_c000_start.bundle (38.6 KB) [ 137.24] RomFS: reading uanim_cav2cr-sw1_c000_guard.bundle (31.2 KB) [ 137.25] RomFS: reading uanim_cav2cr-dg1_c000_win.bundle (24.9 KB) [ 137.25] RomFS: reading uanim_cav2cr-dg1_c000_winloop.bundle (12.5 KB) [ 137.25] RomFS: reading uanim_cav2cr-lc1_c000_attack1.bundle (51.9 KB) [ 137.25] RomFS: reading uanim_cav2cr-sw1_c000_repelled.bundle (34.4 KB) [ 137.25] RomFS: reading uanim_cav2cr-sw1_c000_runloop.bundle (20.7 KB) [ 137.25] RomFS: reading uanim_cav2cr-dg1_c000_repelled.bundle (34.3 KB) [ 137.25] RomFS: reading uanim_cav2cr-dg1_c000_runloop.bundle (20.7 KB) [ 137.25] RomFS: reading uanim_cav2cr-ax1_c000_ready.bundle (19.6 KB) [ 137.25] RomFS: reading uanim_cav2cr-ax1_c000_relaxloop.bundle (18.3 KB) [ 137.25] RomFS: reading uanim_cav2cr-lc1_c000_guard.bundle (33.0 KB) [ 137.25] RomFS: reading uanim_cav2cr-sw1_c000_ready.bundle (19.6 KB) [ 137.25] RomFS: reading uanim_cav2cr-sw1_c000_relaxloop.bundle (18.3 KB) [ 137.25] RomFS: reading uanim_cav2cr-lc1_c000_runloop.bundle (20.7 KB) [ 137.25] RomFS: reading uanim_cav2cr-lc1_c000_win.bundle (37.5 KB) [ 137.25] RomFS: reading uanim_cav2cr-lc1_c000_winloop.bundle (17.0 KB) [ 137.25] RomFS: reading uanim_cav2cr-dg1_c000_guard.bundle (26.8 KB) [ 137.25] RomFS: reading oanim_swd1am-sw1_c000_standby.bundle (11.6 KB) [ 137.25] RomFS: reading oanim_wlf2cr-ft1_c707_attack1.bundle (45.8 KB) [ 137.25] RomFS: reading uanim_cav2cr-ax1_c000_win.bundle (33.7 KB) [ 137.25] RomFS: reading uanim_cav2cr-ax1_c000_winloop.bundle (17.0 KB) [ 137.25] RomFS: reading uanim_wng0ef-lc1_c000_attack1l.bundle (64.8 KB) [ 137.25] RomFS: reading uanim_cav2cr-dg1_c000_ready.bundle (16.6 KB) [ 137.25] RomFS: reading uanim_cav2cr-dg1_c000_relaxloop.bundle (17.8 KB) [ 137.26] RomFS: reading uanim_cav2cr-sw1_c000_attack1.bundle (50.9 KB) [ 137.26] RomFS: reading uanim_cav2cr-sw1_c000_attack1m.bundle (40.3 KB) [ 137.26] RomFS: reading uanim_cav2cr-sw1_c000_win.bundle (33.4 KB) [ 137.26] RomFS: reading uanim_cav2cr-sw1_c000_winloop.bundle (17.0 KB) [ 137.26] RomFS: reading uanim_cel0af-mg1_c580_attack1.bundle (79.0 KB) [ 137.26] RomFS: reading uas_bbr0am.bundle (6.9 KB) [ 137.26] RomFS: reading uas_bow0af.bundle (7.2 KB) [ 137.26] RomFS: reading uas_lnc0am.bundle (6.9 KB) [ 137.26] RomFS: reading uas_bow0am.bundle (6.9 KB) [ 137.26] RomFS: reading uas_lnc1af.bundle (7.2 KB) [ 137.26] RomFS: reading uas_bow1af.bundle (7.2 KB) [ 137.26] RomFS: reading uas_lnc1am.bundle (7.0 KB) [ 137.26] RomFS: reading uas_bow1am.bundle (6.9 KB) [ 137.26] RomFS: reading uas_lnc2bf.bundle (5.7 KB) [ 137.26] RomFS: reading uas_bow2bf.bundle (5.8 KB) [ 137.26] RomFS: reading obody_axe1am_c000.bundle (113.1 KB) [ 137.26] RomFS: reading obody_axe1am_c704.bundle (113.9 KB) [ 137.26] RomFS: reading ohair_h701.bundle (42.6 KB) [ 137.26] RomFS: reading ohair_h702.bundle (36.3 KB) [ 137.26] RomFS: reading obody_dge0am_c301.bundle (80.0 KB) [ 137.26] RomFS: reading obody_dge0am_c702.bundle (92.0 KB) [ 137.26] RomFS: reading obody_bow1af_c000.bundle (111.9 KB) [ 137.26] RomFS: reading uanim_scs1am-ax1_c200_win.bundle (103.1 KB) [ 137.26] RomFS: reading obody_bow1af_c705.bundle (112.3 KB) [ 137.26] RomFS: reading uanim_scs1am-ax1_c200_winloop.bundle (20.3 KB) [ 137.26] RomFS: reading uanim_scs1am-sw1_c200_attack4.bundle (120.7 KB) [ 137.26] RomFS: reading uanim_scs1am-ax1_c200_attack2.bundle (106.5 KB) [ 137.26] RomFS: reading uanim_scs1am-ax1_c200_attack3.bundle (100.0 KB) [ 137.26] RomFS: reading obody_lnc1am_c000.bundle (82.2 KB) [ 137.26] RomFS: reading obody_lnc1am_c704.bundle (81.9 KB) [ 137.26] RomFS: reading uanim_scs1am-ax1_c200_attack3.bundle (8.3 KB) [ 137.26] RomFS: reading uanim_scs1am-ax1_c200_attackc.bundle (13.9 KB) [ 137.26] RomFS: reading uanim_slp0er-mg1_c351_attack2.bundle (62.5 KB) [ 137.26] RomFS: reading uanim_wng0er-rd1_c000_attack1.bundle (42.3 KB) [ 137.26] RomFS: reading uanim_slp0er-rd1_c351_idlenormal.bundle (18.0 KB) [ 137.26] RomFS: reading uanim_wng0er-lc1_c000_attack1l.bundle (24.9 KB) [ 137.26] RomFS: reading uanim_wng0er-ax1_c000_attack1l.bundle (37.4 KB) [ 137.26] RomFS: reading ohair_h513.bundle (34.3 KB) [ 137.27] RomFS: reading uanim_chr1af-sw1_c000_special1.bundle (424.8 KB) [ 137.27] RomFS: reading ohair_h103.bundle (38.2 KB) [ 137.27] RomFS: reading obody_amr1am_c704.bundle (86.2 KB) [ 137.27] RomFS: reading uanim_amr1am-ax1_c000_parryl.bundle (57.7 KB) [ 137.27] RomFS: reading uanim_amr2bf-ax1_c000_attack1.bundle (61.1 KB) [ 137.27] RomFS: reading uanim_amr0am-lc1_c000_runstart.bundle (34.9 KB) [ 137.27] RomFS: reading uanim_amr1am-lc1_c000_attack4.bundle (77.8 KB) [ 137.27] RomFS: reading uanim_amr1am-ax1_c000_attack4.bundle (128.4 KB) [ 137.27] RomFS: reading uanim_amr0am-ax1_c000_runstart.bundle (30.9 KB) [ 137.28] RomFS: reading uanim_amr1am-sw1_c000_attackc.bundle (232.7 KB) [ 137.28] RomFS: reading uanim_amr0am-sw1_c000_runstart.bundle (32.7 KB) [ 137.28] RomFS: reading uanim_dnc0am-ft1_c000_attack2.bundle (70.7 KB) [ 137.28] RomFS: reading uanim_dnc0am-ft1_c000_parryl.bundle (79.2 KB) [ 137.28] RomFS: reading ohair_h254.bundle (55.9 KB) [ 137.28] RomFS: reading owep_greataxe.bundle (18.0 KB) [ 137.28] RomFS: reading ohair_h587.bundle (40.7 KB) [ 137.29] RomFS: reading ohair_h050.bundle (23.0 KB) [ 137.29] RomFS: reading uanim_sds0am-ax1_c049_attack2.bundle (139.8 KB) [ 137.29] RomFS: reading uanim_sds0am-no2_c049_dive.bundle (91.1 KB) [ 137.29] RomFS: reading uanim_sds0am-ax1_c049_parryl.bundle (82.3 KB) [ 137.29] RomFS: reading ohair_h521.bundle (32.0 KB) [ 137.29] RomFS: reading uanim_sds0am-ax1_c049_win.bundle (109.2 KB) [ 137.29] RomFS: reading uanim_rbi0am-mg1_c513_attack2.bundle (102.2 KB) [ 137.29] RomFS: reading uanim_rod0af-ft1_c000_attack1.bundle (98.9 KB) [ 137.29] RomFS: reading oacc_eff_emblemaura-03-00.bundle (115.0 KB) [ 137.29] RomFS: reading ohair_h518.bundle (43.0 KB) [ 137.29] RomFS: reading ohair_h400k.bundle (38.8 KB) [ 137.30] RomFS: reading obody_hec1af_c000.bundle (92.8 KB) [ 137.30] RomFS: reading uanim_com0bm-sw1_c000_attackcm.bundle (131.0 KB) [ 137.30] RomFS: reading uanim_cpd1bm-sw1_c400_attack2.bundle (49.6 KB) [ 137.30] RomFS: reading uanim_amr2bm-ax1_c000_runstart.bundle (41.1 KB) [ 137.30] RomFS: reading uanim_amr2bm-lc1_c000_attack1l.bundle (103.9 KB) [ 137.30] RomFS: reading uanim_com0bm-sw1_c000_runstart.bundle (39.1 KB) [ 137.30] RomFS: reading uanim_cav0bm-sw1_c000_attack2.bundle (47.3 KB) [ 137.30] RomFS: reading uanim_amr2bm-ax1_c000_attack1l.bundle (76.7 KB) [ 137.30] RomFS: reading uanim_com0bm-lc1_c000_attack1m.bundle (74.7 KB) [ 137.30] RomFS: reading oanim_amr2bm-sw1_c000_idledying.bundle (29.3 KB) [ 137.30] RomFS: reading uanim_amr2bm-lc1_c000_runstart.bundle (52.6 KB) [ 137.30] RomFS: reading uanim_bow2bm-bw1_c000_runstart.bundle (30.3 KB) [ 137.30] RomFS: reading uanim_com0bm-rd1_c000_idledying.bundle (32.7 KB) [ 137.30] RomFS: reading uanim_com0bm-ax1_c000_attack1m.bundle (69.2 KB) [ 137.30] RomFS: reading uanim_cpd0bm-bw1_c400_attack2.bundle (76.3 KB) [ 137.30] RomFS: reading uanim_com0bm-no1_c000_ready.bundle (28.4 KB) [ 137.31] RomFS: reading uanim_mag2bm-mg1_c000_attack2.bundle (86.0 KB) [ 137.31] RomFS: reading oanim_cav0br-ax1_c000_idledying.bundle (13.0 KB) [ 137.31] RomFS: reading uanim_cpd1br-sw1_c400_attack2.bundle (33.1 KB) [ 137.31] RomFS: reading uanim_com0br-sw1_c000_attackcm.bundle (61.4 KB) [ 137.31] RomFS: reading oanim_cav1bf-ax1_c000_idledying.bundle (17.8 KB) [ 137.31] RomFS: reading uanim_mag2br-mg1_c000_attack2.bundle (29.4 KB) [ 137.31] RomFS: reading uanim_com0br-ax1_c000_attack1m.bundle (25.5 KB) [ 137.31] RomFS: reading uanim_cpd0br-bw1_c400_attack2.bundle (20.7 KB) [ 137.31] RomFS: reading uanim_amr2br-ax1_c000_attack1l.bundle (46.2 KB) [ 137.31] RomFS: reading uanim_amr2br-lc1_c000_attack1l.bundle (45.4 KB) [ 137.31] RomFS: reading uanim_com0br-lc1_c000_attack1m.bundle (26.2 KB) [ 137.31] RomFS: reading uanim_cav0br-sw1_c000_attack2.bundle (31.4 KB) [ 137.32] RomFS: reading oanim_def0am-all_c000_standby.bundle (13.8 KB) [ 137.32] RomFS: reading ohair_h570.bundle (47.6 KB) [ 137.32] RomFS: reading obody_ver1af_c000.bundle (90.5 KB) [ 137.32] RomFS: reading uanim_amr0af-lc1_c000_runstart.bundle (36.1 KB) [ 137.32] RomFS: reading uanim_amr1af-ax1_c000_attack4.bundle (127.5 KB) [ 137.32] RomFS: reading uanim_amr0af-sw1_c000_runstart.bundle (31.0 KB) [ 137.32] RomFS: reading uanim_amr1af-sw1_c000_attackc.bundle (232.9 KB) [ 137.32] RomFS: reading uanim_amr1af-sw1_c000_parryl.bundle (55.8 KB) [ 137.32] RomFS: reading uanim_amr0af-ax1_c000_runstart.bundle (32.2 KB) [ 137.33] RomFS: reading uanim_ect3am-dg1_c000_attack3.bundle (115.1 KB) [ 137.33] RomFS: reading uanim_scs1am-ax1_c200_parryl.bundle (78.5 KB) [ 137.33] RomFS: reading uanim_swd1am-sw1_c000_attack5.bundle (113.5 KB) [ 137.33] RomFS: reading uanim_swd1am-sw1_c000_parryl.bundle (60.1 KB) [ 137.33] RomFS: reading obody_mic0af_c583.bundle (91.4 KB) [ 137.33] RomFS: reading oanim_mrp0at-ft1_c706_attack1.bundle (48.4 KB) [ 137.33] RomFS: reading uanim_mcn3am-mg2_c000_parryl.bundle (59.5 KB) [ 137.33] RomFS: reading uas_wng0ef.bundle (5.3 KB) [ 137.33] RomFS: reading uas_wng0er.bundle (4.7 KB) [ 137.33] RomFS: reading uas_wng0ff.bundle (3.4 KB) [ 137.33] RomFS: reading uas_wng0fm.bundle (3.4 KB) [ 137.34] RomFS: reading oacc_spine2_formcavalry.bundle (51.0 KB) [ 137.34] RomFS: reading uanim_cav2cr-ax1_c000_parryl.bundle (39.6 KB) [ 137.34] RomFS: reading uanim_cav2cr-sw1_c000_parryl.bundle (39.6 KB) [ 137.34] RomFS: reading uanim_cav2cr-no2_c000_dive.bundle (33.8 KB) [ 137.34] RomFS: reading oanim_wng0ef-lc1_c000_standby.bundle (10.4 KB) [ 137.34] RomFS: reading uanim_cav2cr-dg1_c000_attack1.bundle (56.8 KB) [ 137.34] RomFS: reading uas_dim0am.bundle (6.0 KB) [ 137.34] RomFS: reading uas_dnc0am.bundle (6.6 KB) [ 137.34] RomFS: reading uanim_cav2cr-sw1_c000_attack2.bundle (62.8 KB) [ 137.34] RomFS: reading obody_axe2af_c000.bundle (106.9 KB) [ 137.35] RomFS: reading obody_dim0am_c514.bundle (90.9 KB) [ 137.35] RomFS: reading obody_lnc2bf_c000.bundle (101.2 KB) [ 137.45] vulkan: a 2175 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 137.45] nvn: the first texture of format 0x46 (target 1, 128x128) [ 137.47] RomFS: reading trail_swd_00_a.bundle (141.4 KB) [ 137.50] RomFS: reading obody_lyn0af_c588.bundle (84.3 KB) [ 137.52] RomFS: reading uanim_enb0af-lc1_c000_attack1l.bundle (94.4 KB) [ 137.52] RomFS: reading uanim_cel0af-mg1_c580_engage1.bundle (73.5 KB) [ 137.52] RomFS: reading uanim_com0af-lc1_c000_attack1m.bundle (105.9 KB) [ 137.53] RomFS: reading obody_luc0af_c584.bundle (108.2 KB) [ 137.54] RomFS: reading uanim_msn0df-sw1_c553_attack1m.bundle (86.4 KB) [ 137.57] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 137.58] RomFS: reading uanim_swd1af-sw1_c000_attack5.bundle (112.4 KB) [ 137.58] RomFS: reading uanim_flr0af-mg1_c150_attack2.bundle (108.5 KB) [ 137.59] nvn: the first texture of format 0x8b (target 1, 256x256) [ 137.60] RomFS: reading uanim_hec0am-ax1_c510_attack2.bundle (96.1 KB) [ 137.62] RomFS: reading obody_eir0af_c589.bundle (83.8 KB) [ 137.64] RomFS: reading meteo_ground.bundle (207.2 KB) [ 137.65] RomFS: reading uanim_mag1af-mg1_c000_attack4.bundle (121.9 KB) [ 137.65] RomFS: reading obody_mag1am_c304.bundle (96.6 KB) [ 137.66] RomFS: reading uanim_cor0af-sw1_c585_attack2.bundle (114.8 KB) [ 137.67] RomFS: reading uanim_mag1am-mg1_c000_attack4.bundle (120.0 KB) [ 137.68] RomFS: reading uanim_lnc1am-lc1_c000_attack5.bundle (101.8 KB) [ 137.68] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 137.68] RomFS: reading obody_sor0am_c518.bundle (151.1 KB) [ 137.68] RomFS: reading uanim_sor0am-mg1_c511_attack2.bundle (116.6 KB) [ 137.70] RomFS: reading destruct_stone_01.bundle (63.2 KB) [ 137.70] RomFS: reading trail_flyaxe_00.bundle (122.5 KB) [ 137.70] RomFS: reading obody_tik0af_c567.bundle (126.2 KB) [ 137.72] RomFS: reading uanim_axe1am-ax1_c000_attack5.bundle (129.3 KB) [ 137.73] RomFS: reading obody_solu2m_c000.bundle (60.5 KB) [ 137.75] RomFS: reading obody_chr0am_c519.bundle (105.5 KB) [ 137.75] RomFS: reading uanim_chr0am-sw1_c512_attack2.bundle (117.5 KB) [ 137.78] RomFS: reading uanim_rod2am-mg1_c000_attack3.bundle (192.8 KB) [ 137.78] RomFS: reading trail_circle_dnc_02.bundle (213.5 KB) [ 137.80] RomFS: reading obody_sds0at_c049.bundle (282.8 KB) [ 137.80] RomFS: reading obody_cor0af_c592.bundle (92.3 KB) [ 137.80] RomFS: reading obody_rod0af_c000.bundle (113.2 KB) [ 137.81] RomFS: reading obody_rod1am_c000.bundle (99.0 KB) [ 137.82] RomFS: reading ohair_h741.bundle (65.0 KB) [ 137.83] RomFS: reading obody_cpd1bm_c400.bundle (114.9 KB) [ 137.86] RomFS: reading uanim_amr1af-lc1_c000_attack4.bundle (84.1 KB) [ 137.87] RomFS: reading uanim_ect3am-ft1_c000_attackc.bundle (190.5 KB) [ 137.87] RomFS: reading obody_swd2af_c000.bundle (91.3 KB) [ 137.89] RomFS: reading obody_wlf0ct_c715.bundle (157.7 KB) [ 137.91] RomFS: reading obody_bow1am_c000.bundle (103.2 KB) [ 137.91] RomFS: reading uanim_scs1am-ax1_c200_attackc.bundle (205.9 KB) [ 138.01] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.09] perf: 15.3 frames a second over 5.0 s (7085 shown in all) [ 138.10] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.19] vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.23] RomFS: reading uhair_h871.bundle (189.5 KB) [ 138.23] RomFS: reading uhair_null.bundle (1.7 KB) [ 138.23] RomFS: reading uhead_c001.bundle (629.6 KB) [ 138.23] RomFS: reading eyehldecalf1_c254.bundle (2.4 KB) [ 138.23] RomFS: reading eyehldecalf2.bundle (2.8 KB) [ 138.23] RomFS: reading eyehldecalf2_c253.bundle (3.0 KB) [ 138.23] RomFS: reading eyehldecalf3.bundle (2.5 KB) [ 138.23] RomFS: reading eyehldecalm1.bundle (2.6 KB) [ 138.23] RomFS: reading eyehldecalm1_small.bundle (2.4 KB) [ 138.23] RomFS: reading eyehldecalm2.bundle (2.8 KB) [ 138.23] RomFS: reading eyedecalm1_dark.bundle (7.6 KB) [ 138.23] RomFS: reading eyedecalm2.bundle (3.6 KB) [ 138.23] RomFS: reading eyedecalm3.bundle (3.6 KB) [ 138.23] RomFS: reading eyehldecalm3.bundle (2.5 KB) [ 138.23] RomFS: reading eyedecalm3_c401.bundle (3.6 KB) [ 138.23] RomFS: reading gradients_bird.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_bmdress.bundle (2.1 KB) [ 138.23] RomFS: reading gradients_bmskin.bundle (2.1 KB) [ 138.23] RomFS: reading gradients_dress.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_dress_silk.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_dress_silk2.bundle (2.1 KB) [ 138.23] RomFS: reading gradients_morph_skin.bundle (2.2 KB) [ 138.23] RomFS: reading damagemask1.bundle (23.4 KB) [ 138.23] RomFS: reading gradients_non.bundle (2.0 KB) [ 138.23] RomFS: reading eyebase.bundle (2.1 KB) [ 138.23] RomFS: reading gradients_pega.bundle (2.2 KB) [ 138.23] RomFS: reading eyedecal1_solum.bundle (8.8 KB) [ 138.23] RomFS: reading gradients_skin.bundle (2.1 KB) [ 138.23] RomFS: reading eyedecal3_solum.bundle (5.5 KB) [ 138.23] RomFS: reading gradients_skin_dark.bundle (2.1 KB) [ 138.23] RomFS: reading eyedecalf1.bundle (8.0 KB) [ 138.23] RomFS: reading gradients_skull.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_sora.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_wep.bundle (2.2 KB) [ 138.23] RomFS: reading eyehlbasef_c253.bundle (4.3 KB) [ 138.23] RomFS: reading eyehlbasem.bundle (4.4 KB) [ 138.23] RomFS: reading eyehlbasem2.bundle (3.6 KB) [ 138.23] RomFS: reading eyehlbasem_small.bundle (2.6 KB) [ 138.23] RomFS: reading eyehldecalf1.bundle (2.7 KB) [ 138.23] RomFS: reading eyedecalf4.bundle (2.8 KB) [ 138.23] RomFS: reading gradients_emblemw_hair2.bundle (2.1 KB) [ 138.23] RomFS: reading eyedecalf4_c553.bundle (2.8 KB) [ 138.23] RomFS: reading gradients_emblemw_metal.bundle (2.3 KB) [ 138.23] RomFS: reading eyedecalf4_lucina.bundle (4.7 KB) [ 138.23] RomFS: reading gradients_emblemw_skin.bundle (2.1 KB) [ 138.23] RomFS: reading eyedecalm1.bundle (7.7 KB) [ 138.23] RomFS: reading gradients_eye.bundle (2.1 KB) [ 138.23] RomFS: reading gradients_god_dress.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_god_hair.bundle (2.2 KB) [ 138.23] RomFS: reading eyedecalm3_c713.bundle (3.6 KB) [ 138.23] RomFS: reading gradients_god_hair_blond.bundle (2.1 KB) [ 138.23] RomFS: reading eyedecalm4.bundle (2.7 KB) [ 138.23] RomFS: reading gradients_god_metal.bundle (2.3 KB) [ 138.23] RomFS: reading eyehl_c201_base.bundle (3.2 KB) [ 138.23] RomFS: reading gradients_god_skin.bundle (2.2 KB) [ 138.23] RomFS: reading eyehlbase_254.bundle (2.6 KB) [ 138.23] RomFS: reading eyehlbase_301.bundle (2.6 KB) [ 138.23] RomFS: reading uas_wng2dr.bundle (4.3 KB) [ 138.23] RomFS: reading alphagradation.bundle (2.7 KB) [ 138.23] RomFS: reading angelring.bundle (8.3 KB) [ 138.23] RomFS: reading gradients_griffon.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_hair.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_hair_blond.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_hair_blond2.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_hair_gray1.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_hair_gray2.bundle (2.2 KB) [ 138.23] RomFS: reading gradients_hair_gray3.bundle (2.2 KB) [ 138.23] RomFS: reading ubody_humnm1.bundle (424.9 KB) [ 138.23] RomFS: reading urig_humnf1low.bundle (53.5 KB) [ 138.23] RomFS: reading ubody_null.bundle (1.7 KB) [ 138.23] RomFS: reading urig_humnm1.bundle (54.5 KB) [ 138.23] RomFS: reading uhair_h001.bundle (218.2 KB) [ 138.23] RomFS: reading mapbackground.shader.bundle (101.0 KB) [ 138.29] RomFS: reading gradients_hors.bundle (2.2 KB) [ 138.29] RomFS: reading gradients_metal.bundle (2.3 KB) [ 138.30] RomFS: reading gradients_metal_ring.bundle (2.3 KB) [ 138.30] RomFS: reading gradients_metal_white.bundle (2.3 KB) [ 138.30] RomFS: reading gradients_morph_dress.bundle (2.2 KB) [ 138.30] RomFS: reading gradients_morph_metal.bundle (2.3 KB) [ 138.31] RomFS: reading eyehlbase_c303.bundle (3.5 KB) [ 138.31] RomFS: reading eyehlbase_lucina.bundle (4.0 KB) [ 138.31] RomFS: reading eyehlbasef.bundle (4.3 KB) [ 138.31] RomFS: reading eyedecalf1_cat_dark.bundle (7.7 KB) [ 138.31] RomFS: reading eyedecalf2.bundle (3.7 KB) [ 138.31] RomFS: reading eyedecalf2_c253.bundle (3.8 KB) [ 138.31] RomFS: reading eyedecalf2_c553.bundle (4.4 KB) [ 138.31] RomFS: reading eyedecalf3.bundle (3.5 KB) [ 138.31] RomFS: reading eyedecalf3_c714.bundle (3.6 KB) [ 138.31] RomFS: reading eyedecalf3_cat.bundle (3.3 KB) [ 138.31] RomFS: reading uacc_head_kimnf3.bundle (285.6 KB) [ 138.31] RomFS: reading uacc_head_kings001.bundle (66.5 KB) [ 138.31] RomFS: reading urig_humnm1invisible.bundle (20.8 KB) [ 138.32] RomFS: reading uhead_c054.bundle (717.2 KB) [ 138.32] RomFS: reading uhead_c099.bundle (588.6 KB) [ 138.35] RomFS: reading eyedecalf1_cat.bundle (7.8 KB) [ 138.35] RomFS: reading urig_horsrnoik.bundle (23.2 KB) [ 138.35] RomFS: reading urig_humnf1.bundle (54.1 KB) [ 138.35] RomFS: reading ubody_sdp0af_c559.bundle (4011.8 KB) [ 138.35] RomFS: reading uhead_c304.bundle (746.0 KB) [ 138.35] RomFS: reading ubody_sds0af_c099.bundle (4045.2 KB) [ 138.35] RomFS: reading uhead_c350.bundle (695.2 KB) [ 138.35] RomFS: reading uhead_c250.bundle (684.8 KB) [ 138.35] RomFS: reading uhead_c351b.bundle (702.3 KB) [ 138.35] RomFS: reading uhead_c251.bundle (691.5 KB) [ 138.35] RomFS: reading uhead_c352.bundle (671.8 KB) [ 138.35] RomFS: reading uhair_h204.bundle (161.5 KB) [ 138.35] RomFS: reading uhair_h251.bundle (314.2 KB) [ 138.36] RomFS: reading uacc_head_tiara049.bundle (144.5 KB) [ 138.36] RomFS: reading uacc_head_tiara099.bundle (144.3 KB) [ 138.36] RomFS: reading uacc_spine2_hair054.bundle (652.9 KB) [ 138.36] RomFS: reading uacc_spine2_hair099.bundle (231.9 KB) [ 138.36] RomFS: reading ubody_lnd0dr_c350.bundle (4167.2 KB) [ 138.36] RomFS: reading ubody_lnd1df_c350.bundle (7081.1 KB) [ 138.36] RomFS: reading uacc_spine2_hair350h.bundle (515.2 KB) [ 138.36] RomFS: reading uacc_spine2_hair350k.bundle (296.2 KB) [ 138.36] RomFS: reading uacc_head_kings201.bundle (214.2 KB) [ 138.36] RomFS: reading uacc_head_kings350.bundle (340.6 KB) [ 138.36] RomFS: reading uacc_head_tiara152.bundle (122.3 KB) [ 138.36] RomFS: reading uacc_head_tiara251.bundle (120.1 KB) [ 138.36] RomFS: reading uacc_head_dress351.bundle (267.6 KB) [ 138.36] RomFS: reading uacc_head_dress352.bundle (220.2 KB) [ 138.36] RomFS: reading uacc_spine2_hair352.bundle (268.7 KB) [ 138.37] RomFS: reading uacc_head_kings051.bundle (84.3 KB) [ 138.37] RomFS: reading gradients_emblemb_dress.bundle (2.2 KB) [ 138.37] RomFS: reading gradients_emblemb_hair.bundle (2.2 KB) [ 138.37] RomFS: reading gradients_emblemb_metal.bundle (2.3 KB) [ 138.37] RomFS: reading gradients_emblemb_skin.bundle (2.1 KB) [ 138.37] RomFS: reading gradients_emblemw_dress.bundle (2.2 KB) [ 138.37] RomFS: reading gradients_emblemw_hair.bundle (2.2 KB) [ 138.37] RomFS: reading uhead_c252.bundle (714.0 KB) [ 138.37] RomFS: reading uhair_h252.bundle (275.8 KB) [ 138.37] RomFS: reading uhead_c500.bundle (818.0 KB) [ 138.37] RomFS: reading uhead_c501.bundle (728.0 KB) [ 138.37] RomFS: reading uhair_h500.bundle (183.3 KB) [ 138.37] RomFS: reading uhair_h501.bundle (374.4 KB) [ 138.37] RomFS: reading uhead_c543.bundle (707.8 KB) [ 138.37] RomFS: reading uhead_c550.bundle (730.9 KB) [ 138.37] RomFS: reading uacc_head_hat451.bundle (206.7 KB) [ 138.37] RomFS: reading uacc_head_hat550.bundle (198.3 KB) [ 138.37] RomFS: reading urig_humnf1high.bundle (55.4 KB) [ 138.37] RomFS: reading matcap_mosaic.bundle (6.8 KB) [ 138.37] RomFS: reading matcap_prism.bundle (6.7 KB) [ 138.37] RomFS: reading morph_emissionf1.bundle (62.3 KB) [ 138.38] RomFS: reading uhair_h100.bundle (149.5 KB) [ 138.38] RomFS: reading uhair_h101.bundle (244.2 KB) [ 138.38] RomFS: reading uhead_c100b.bundle (619.5 KB) [ 138.38] RomFS: reading uhead_c101.bundle (750.8 KB) [ 138.38] RomFS: reading uhair_h304.bundle (133.7 KB) [ 138.38] RomFS: reading uhair_h351.bundle (263.9 KB) [ 138.38] RomFS: reading uhead_c350b.bundle (616.3 KB) [ 138.38] RomFS: reading uhead_c351.bundle (700.8 KB) [ 138.38] RomFS: reading uacc_spine2_hair453.bundle (234.5 KB) [ 138.38] RomFS: reading uacc_spine2_hair550.bundle (327.2 KB) [ 138.38] RomFS: reading ubody_slp0er_c351.bundle (4345.4 KB) [ 138.38] RomFS: reading matcap_arc.bundle (4.8 KB) [ 138.38] RomFS: reading ubody_slp1ef_c351.bundle (5544.7 KB) [ 138.38] RomFS: reading matcap_blur.bundle (6.0 KB) [ 138.38] RomFS: reading matcap_circle.bundle (3.9 KB) [ 138.38] RomFS: reading matcap_line.bundle (3.3 KB) [ 138.38] RomFS: reading bmapdithernoise.bundle (3.4 KB) [ 138.38] RomFS: reading bmapemission_01.bundle (2.0 KB) [ 138.38] RomFS: reading bmapenv.bundle (2.2 KB) [ 138.38] RomFS: reading browcolor.bundle (2.0 KB) [ 138.38] RomFS: reading browcolor2.bundle (2.0 KB) [ 138.38] RomFS: reading damage_albedo.bundle (1338.5 KB) [ 138.38] RomFS: reading uhead_c102.bundle (568.9 KB) [ 138.38] RomFS: reading uacc_head_kings351.bundle (227.2 KB) [ 138.38] RomFS: reading uhair_h102.bundle (314.5 KB) [ 138.38] RomFS: reading uhead_c253.bundle (734.1 KB) [ 138.40] RomFS: reading uacc_spine2_hair150.bundle (511.7 KB) [ 138.42] RomFS: reading uhair_h254.bundle (370.1 KB) [ 138.42] RomFS: reading uacc_spine2_hair250.bundle (223.5 KB) [ 138.42] RomFS: reading uacc_spine2_hair253.bundle (572.1 KB) [ 138.42] RomFS: reading morph_emissionf2.bundle (62.3 KB) [ 138.42] RomFS: reading morph_emissionm1.bundle (69.4 KB) [ 138.42] RomFS: reading tilingnormal.bundle (87.3 KB) [ 138.42] RomFS: reading uacc_inner_albedo.bundle (2.4 KB) [ 138.42] RomFS: reading uacc_inner_multi.bundle (2.4 KB) [ 138.42] RomFS: reading uacc_inner_normal.bundle (60.8 KB) [ 138.42] RomFS: reading morph_patternf2.bundle (61.6 KB) [ 138.42] RomFS: reading morph_patternm1.bundle (73.8 KB) [ 138.43] RomFS: reading uhead_c049b.bundle (607.2 KB) [ 138.43] RomFS: reading uhead_c049c.bundle (601.1 KB) [ 138.43] RomFS: reading uhair_h502.bundle (122.4 KB) [ 138.43] RomFS: reading uhair_h004.bundle (216.6 KB) [ 138.43] RomFS: reading uhair_h049.bundle (233.9 KB) [ 138.43] RomFS: reading uhair_h704.bundle (118.8 KB) [ 138.43] RomFS: reading uhead_c702.bundle (62.4 KB) [ 138.43] RomFS: reading uhair_h705.bundle (118.8 KB) [ 138.43] RomFS: reading uhead_c703.bundle (63.5 KB) [ 138.43] RomFS: reading ubody_sds0am_c049.bundle (3615.8 KB) [ 138.43] RomFS: reading uacc_spine2_bonemrp1am.bundle (525.0 KB) [ 138.43] RomFS: reading uacc_spine2_dragonstone049.bundle (60.3 KB) [ 138.43] RomFS: reading uacc_head_thickglassm3.bundle (42.8 KB) [ 138.43] RomFS: reading ubody_rod1af_c000.bundle (2671.8 KB) [ 138.43] RomFS: reading ubody_rod1af_c705.bundle (2684.8 KB) [ 138.43] RomFS: reading uacc_spine2_bonemrp0am.bundle (376.1 KB) [ 138.43] RomFS: reading uacc_spine2_bonemrp1af.bundle (559.4 KB) [ 138.43] RomFS: reading uacc_eff_variant-03-02.bundle (55.5 KB) [ 138.43] RomFS: reading uacc_eff_variantaura-01-00.bundle (382.8 KB) [ 138.44] RomFS: reading uhead_c400.bundle (732.2 KB) [ 138.44] RomFS: reading uhead_c400b.bundle (616.8 KB) [ 138.44] RomFS: reading ubody_sig1am_c000.bundle (2891.8 KB) [ 138.44] RomFS: reading ubody_slp0ef_c351.bundle (4229.2 KB) [ 138.44] RomFS: reading uacc_head_tiara351.bundle (60.4 KB) [ 138.44] RomFS: reading uhair_h400.bundle (203.2 KB) [ 138.44] RomFS: reading uhead_c592.bundle (728.3 KB) [ 138.44] RomFS: reading uhair_h703.bundle (60.7 KB) [ 138.44] RomFS: reading ubody_cor1am_c000.bundle (2957.1 KB) [ 138.44] RomFS: reading ubody_cpd0bm_c400.bundle (4093.4 KB) [ 138.44] RomFS: reading uacc_head_band300.bundle (36.8 KB) [ 138.44] RomFS: reading uacc_head_band400.bundle (16.5 KB) [ 138.44] RomFS: reading uacc_head_band403.bundle (205.2 KB) [ 138.44] RomFS: reading ubody_amr1af_c699.bundle (2326.1 KB) [ 138.44] RomFS: reading ubody_amr1af_c705.bundle (2321.0 KB) [ 138.44] RomFS: reading ubody_ect3am_c000.bundle (5858.7 KB) [ 138.44] RomFS: reading ubody_ect3am_c704.bundle (7017.0 KB) [ 138.44] RomFS: reading uacc_spine2_hair551.bundle (478.6 KB) [ 138.45] RomFS: reading ubody_swd1am_c699.bundle (2800.1 KB) [ 138.45] RomFS: reading ubody_swd1am_c704.bundle (2820.2 KB) [ 138.45] RomFS: reading gradients_wepmetal.bundle (2.3 KB) [ 138.45] RomFS: reading gradients_wepmetal2.bundle (2.3 KB) [ 138.45] RomFS: reading gradients_wepmetal3.bundle (2.3 KB) [ 138.45] RomFS: reading gradients_wolf.bundle (2.2 KB) [ 138.45] RomFS: reading horsedecal.bundle (2.3 KB) [ 138.45] RomFS: reading horseeye.bundle (2.3 KB) [ 138.45] RomFS: reading ubody_mcn3am_c000.bundle (2427.1 KB) [ 138.45] RomFS: reading ubody_mcn3am_c704.bundle (2438.5 KB) [ 138.45] RomFS: reading uhead_dummy2.bundle (18.0 KB) [ 138.45] RomFS: reading uhead_null.bundle (1.7 KB) [ 138.45] RomFS: reading urig_dragm.bundle (24.7 KB) [ 138.45] RomFS: reading ubody_mag1af_c699.bundle (2357.8 KB) [ 138.45] RomFS: reading ubody_mag1af_c705.bundle (2376.3 KB) [ 138.45] RomFS: reading urig_tik1at.bundle (25.5 KB) [ 138.45] RomFS: reading urig_wolfm.bundle (19.9 KB) [ 138.45] RomFS: reading urig_wolfr.bundle (16.5 KB) [ 138.45] RomFS: reading ubody_wearm_c503.bundle (2229.5 KB) [ 138.45] RomFS: reading ubody_wlf0ct_c707.bundle (1758.2 KB) [ 138.45] RomFS: reading uhair_h588.bundle (175.8 KB) [ 138.45] RomFS: reading uhair_h702.bundle (60.6 KB) [ 138.45] RomFS: reading uacc_eff_godaura-03-00.bundle (207.6 KB) [ 138.45] RomFS: reading uacc_eff_variant-01-00.bundle (999.6 KB) [ 138.45] RomFS: reading uacc_eff_variant-01-01.bundle (757.7 KB) [ 138.45] RomFS: reading ubody_axe1am_c699d.bundle (2632.9 KB) [ 138.45] RomFS: reading ubody_axe1am_c704.bundle (2744.3 KB) [ 138.45] RomFS: reading ubody_dge0am_c699d.bundle (3165.7 KB) [ 138.45] RomFS: reading ubody_dge0am_c702.bundle (3212.1 KB) [ 138.45] RomFS: reading uacc_spine2_bonemrp0af.bundle (386.6 KB) [ 138.45] RomFS: reading ubody_bow1af_c699.bundle (2144.5 KB) [ 138.45] RomFS: reading ubody_lnc1am_c000.bundle (2378.0 KB) [ 138.45] RomFS: reading ubody_bow1af_c705.bundle (2137.9 KB) [ 138.45] RomFS: reading ubody_lnc1am_c704.bundle (2367.6 KB) [ 138.46] RomFS: reading uacc_ring_dirtymask.bundle (87.3 KB) [ 138.46] RomFS: reading uhead_c704.bundle (62.4 KB) [ 138.46] RomFS: reading uhair_h800.bundle (135.6 KB) [ 138.46] RomFS: reading uacc_spine2_formcavalry.bundle (649.4 KB) [ 138.47] RomFS: reading uacc_head_tiara530.bundle (25.2 KB) [ 138.47] vulkan: a 274 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 138.47] RomFS: reading uhair_h400k.bundle (201.1 KB) [ 138.48] RomFS: reading uhair_h001e.bundle (213.9 KB) [ 138.51] nvn: the first texture of format 0x44 (target 1, 2048x2048) [ 138.51] RomFS: reading uhead_c002.bundle (627.4 KB) [ 138.55] RomFS: reading uhead_c100.bundle (740.3 KB) [ 138.57] RomFS: reading uhead_c353.bundle (709.2 KB) [ 138.60] RomFS: reading uacc_head_tiara150.bundle (405.6 KB) [ 138.61] RomFS: reading ubody_luc0af_c000.bundle (3410.9 KB) [ 138.62] RomFS: reading uacc_head_dress450.bundle (115.5 KB) [ 138.63] RomFS: reading uacc_spine2_hair403.bundle (278.3 KB) [ 138.65] RomFS: reading uhead_c502.bundle (755.6 KB) [ 138.66] RomFS: reading uhead_c551.bundle (678.6 KB) [ 138.67] RomFS: reading uacc_head_hat554h.bundle (248.5 KB) [ 138.70] RomFS: reading ubody_solu1f_c000.bundle (4225.8 KB) [ 138.70] RomFS: reading uhead_c103.bundle (666.4 KB) [ 138.71] RomFS: reading uhair_h103.bundle (163.9 KB) [ 138.71] RomFS: reading uacc_head_kings400.bundle (427.3 KB) [ 138.71] RomFS: reading uhead_c254.bundle (682.2 KB) [ 138.73] RomFS: reading uacc_spine2_hair300.bundle (175.2 KB) [ 138.74] RomFS: reading uhead_c051.bundle (717.0 KB) [ 138.75] RomFS: reading uhair_h051h.bundle (602.7 KB) [ 138.76] RomFS: reading ubody_sds0at_c049.bundle (5976.9 KB) [ 138.77] RomFS: reading morph_emissionm2.bundle (69.4 KB) [ 138.77] RomFS: reading morph_patternm2.bundle (73.7 KB) [ 138.78] RomFS: reading ubody_rod1am_c000.bundle (2633.5 KB) [ 138.78] RomFS: reading uacc_eff_variantaura-01-01.bundle (521.2 KB) [ 138.79] RomFS: reading uhead_c400c.bundle (726.0 KB) [ 138.82] RomFS: reading ubody_cpd0br_c400.bundle (4357.4 KB) [ 138.83] RomFS: reading ubody_amr1am_c000.bundle (2336.2 KB) [ 138.84] RomFS: reading ubody_ede0af_c563.bundle (3759.6 KB) [ 138.85] RomFS: reading ubody_swd2af_c000.bundle (2266.2 KB) [ 138.85] RomFS: reading ubody_mic0af_c000.bundle (3086.0 KB) [ 138.87] RomFS: reading ubody_mag1am_c000.bundle (2418.9 KB) [ 138.87] RomFS: reading ubody_wlf0ct_c715.bundle (1648.8 KB) [ 138.88] RomFS: reading uacc_eff_variant-01-02.bundle (999.6 KB) [ 138.89] RomFS: reading ubody_axe2af_c000.bundle (2288.2 KB) [ 138.90] RomFS: reading ubody_dim0am_c514.bundle (3837.6 KB) [ 138.91] RomFS: reading ubody_bow1am_c000.bundle (2161.0 KB) [ 138.92] RomFS: reading ubody_lnc2bf_c000.bundle (2255.2 KB) [ 138.99] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 139.05] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 139.11] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 139.13] RomFS: reading eff_bgtype_commonsmoke_00.bundle (44.0 KB) [ 139.13] RomFS: reading eff_bgtype_darkaura_00.bundle (103.0 KB) [ 139.13] RomFS: reading eff_bgtype_fire_00.bundle (158.7 KB) [ 139.13] RomFS: reading eff_engagecount_healarea.bundle (241.5 KB) [ 139.14] RomFS: reading eff_contact_00.bundle (75.9 KB) [ 139.85] vulkan: a 703 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 176 texture uploads (47686 KB), 0 ms in finishes [ 140.03] RomFS: reading 1012359214.wem (411.9 KB) [ 140.03] RomFS: reading 1012859647.wem (1800.3 KB) [ 140.03] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (2238 KB), 0 ms in finishes [ 141.16] vulkan: display: 599 frame intervals of 25.32 ms (deviation 57.89 ms, 1st to 99th percentile 16.56 to 216.63 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 2.6 ms (0.4 to 8.8), on to the display in 41.1 ms (12.1 to 48.6), 43.7 ms in all (14.2 to 54.6) [ 141.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 141.25] nvn: 7200 presents, 7200 submissions [ 141.25] cpu: 600 presents in 15.19 s (39.5 fps): 59 of the game's threads ran 16.49 s on the host's processors (109% of one, 27.48 ms a present), the whole process 18.02 s (119%); the busiest: thread 80 'MainThread' 8.83 s, thread 109 'Loading.PreloadManager' 2.13 s, thread 87 'Job.Worker 1' 1.55 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.54 s [ 141.25] cpu: in those 15.19 s, 558501 SVCs (36778 a second): 0x1b ArbitrateUnlock 218125, 0x1a ArbitrateLock 174735, 0x1c WaitProcessWideKeyAtomic 57649, 0x1d SignalProcessWideKey 45160, 0x0b SleepThread 33926, 0x21 SendSyncRequest 14607; 254999 calls the dispatch table had no code for (RtAPI.miss) [ 141.25] vulkan: 297964 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 446333 descriptor sets written, 149595 reused; 176669 draws kept the last one's shaders and pipeline (0 checked), 259722 its targets [ 141.25] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 122 render targets made, 464 texture uploads (147 MB); 24 frames over 50 ms in the last 600, the slowest 2175 ms [ 141.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 141.25] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3092 of 13964 MB (2784 ours) [ 141.25] vulkan: caches: 70 render targets (835 MB, 6 parked), 332 textures (1410 MB), 3262 buffers (47 MB); 2788 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 141.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 141.25] vulkan: 140965 rendering passes, 7019 clear commands, 83779 attachments cleared and 10 left undefined by their load op [ 141.25] vulkan: 12215 passes (41%) ended at renderer.c:214 [ 141.25] vulkan: 7093 passes (24%) ended at buffer.c:2238 [ 141.25] vulkan: 3879 passes (13%) ended at render.c:232 [ 141.25] vulkan: 3748 passes (12%) ended at buffer.c:2334 [ 141.25] vulkan: 1347 passes (4%) ended at dma.c:143 [ 141.25] vulkan: 745 passes (2%) ended at cmd.c:534 [ 141.25] vulkan: 582 passes (2%) ended at renderer.c:680 [ 141.25] vulkan: 297 passes (1%) ended at buffer.c:2166 [ 141.25] vulkan: GPU-owned guest memory landed for the CPU 5821 times, render targets written back for an engine 0 times [ 143.09] perf: 45.0 frames a second over 5.0 s (7310 shown in all) [ 148.10] perf: 60.0 frames a second over 5.0 s (7611 shown in all) [ 151.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.14 ms, 1st to 99th percentile 16.31 to 17.21 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (2.8 to 7.0), on to the display in 45.5 ms (38.4 to 46.9), 49.5 ms in all (45.0 to 50.3) [ 151.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 151.25] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.33 s on the host's processors (183% of one, 30.56 ms a present), the whole process 21.02 s (210%); the busiest: thread 80 'MainThread' 7.88 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 0.77 s, thread 116 'AK::EventManager' 0.30 s [ 151.25] cpu: in those 10.00 s, 174390 SVCs (17438 a second): 0x0b SleepThread 66881, 0x1b ArbitrateUnlock 35042, 0x1c WaitProcessWideKeyAtomic 33441, 0x1d SignalProcessWideKey 22691, 0x1a ArbitrateLock 8109, 0x21 SendSyncRequest 6406; 24 calls the dispatch table had no code for (RtAPI.miss) [ 151.25] vulkan: 570349 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 28 finishes (10 ms); 0 reads past queued releases (0 samples counts written on the GPU); 811821 descriptor sets written, 328877 reused; 342753 draws kept the last one's shaders and pipeline (0 checked), 516484 its targets [ 151.25] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 122 render targets made, 513 texture uploads (153 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 151.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 151.25] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3284 of 13964 MB (2976 ours) [ 151.25] vulkan: caches: 70 render targets (835 MB, 6 parked), 376 textures (1494 MB), 3643 buffers (112 MB); 2937 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 151.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 151.25] vulkan: 207784 rendering passes, 7619 clear commands, 89779 attachments cleared and 10 left undefined by their load op [ 151.25] vulkan: 28730 passes (43%) ended at buffer.c:2334 [ 151.25] vulkan: 16696 passes (25%) ended at renderer.c:214 [ 151.25] vulkan: 5890 passes (9%) ended at dma.c:143 [ 151.25] vulkan: 5681 passes (9%) ended at buffer.c:2238 [ 151.25] vulkan: 5310 passes (8%) ended at render.c:232 [ 151.25] vulkan: 2381 passes (4%) ended at buffer.c:2166 [ 151.25] vulkan: 1443 passes (2%) ended at cmd.c:534 [ 151.25] vulkan: 600 passes (1%) ended at renderer.c:680 [ 151.25] vulkan: GPU-owned guest memory landed for the CPU 5858 times, render targets written back for an engine 0 times [ 151.98] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 153.12] perf: 60.0 frames a second over 5.0 s (7912 shown in all) [ 157.67] RomFS: reading ianim_c020_standbyloop-sw1.bundle (24.5 KB) [ 157.67] RomFS: reading ianim_c049_standby-ax1.bundle (61.8 KB) [ 157.67] RomFS: reading aoc_info_c049_eng.bundle (8.4 KB) [ 157.67] RomFS: reading aoc_info_c049b.bundle (7.7 KB) [ 157.67] RomFS: reading ianim_c049_standbyloop-ax1.bundle (17.8 KB) [ 157.67] RomFS: reading ianim_c049_status.bundle (44.5 KB) [ 157.74] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 10 texture uploads (28096 KB), 0 ms in finishes [ 158.12] perf: 59.8 frames a second over 5.0 s (8211 shown in all) [ 161.15] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (2.7 to 8.6), on to the display in 44.8 ms (38.7 to 47.3), 49.1 ms in all (45.3 to 50.0) [ 161.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 161.27] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 17.42 s on the host's processors (174% of one, 29.04 ms a present), the whole process 19.93 s (199%); the busiest: thread 80 'MainThread' 7.38 s, thread 86 'Job.Worker 0' 4.39 s, thread 87 'Job.Worker 1' 4.38 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.30 s [ 161.27] cpu: in those 10.02 s, 123314 SVCs (12312 a second): 0x1c WaitProcessWideKeyAtomic 30405, 0x1b ArbitrateUnlock 30294, 0x0b SleepThread 28339, 0x1d SignalProcessWideKey 22477, 0x21 SendSyncRequest 6362, 0x1a ArbitrateLock 3609; 946 calls the dispatch table had no code for (RtAPI.miss) [ 161.27] vulkan: 849166 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1190285 descriptor sets written, 508047 reused; 505708 draws kept the last one's shaders and pipeline (0 checked), 779615 its targets [ 161.27] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 139 render targets made, 541 texture uploads (181 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [ 161.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 161.27] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3284 of 13964 MB (2976 ours) [ 161.27] vulkan: caches: 67 render targets (779 MB, 5 parked), 275 textures (1073 MB), 4881 buffers (117 MB); 2473 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 161.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 161.27] vulkan: 275323 rendering passes, 8219 clear commands, 95824 attachments cleared and 10 left undefined by their load op [ 161.27] vulkan: 32211 passes (48%) ended at buffer.c:2334 [ 161.27] vulkan: 16326 passes (24%) ended at renderer.c:214 [ 161.27] vulkan: 8112 passes (12%) ended at buffer.c:2238 [ 161.27] vulkan: 4758 passes (7%) ended at render.c:232 [ 161.27] vulkan: 2325 passes (3%) ended at dma.c:143 [ 161.27] vulkan: 1597 passes (2%) ended at cmd.c:534 [ 161.27] vulkan: 1387 passes (2%) ended at buffer.c:2166 [ 161.27] vulkan: 600 passes (1%) ended at renderer.c:680 [ 161.27] vulkan: GPU-owned guest memory landed for the CPU 5863 times, render targets written back for an engine 0 times [ 161.82] RomFS: reading aoc_info_c051_eng.bundle (8.5 KB) [ 161.82] RomFS: reading aoc_info_c099.bundle (8.5 KB) [ 161.82] RomFS: reading aoc_info_c099_eng.bundle (8.5 KB) [ 161.82] RomFS: reading aoc_info_c100.bundle (7.5 KB) [ 161.82] RomFS: reading ianim_c099_standby-lc1.bundle (57.3 KB) [ 161.82] RomFS: reading ianim_c099_standbyloop-lc1.bundle (22.4 KB) [ 161.82] RomFS: reading ianim_c099_status.bundle (44.4 KB) [ 161.82] RomFS: reading ianim_c070_standbyloop-mg1.bundle (26.6 KB) [ 161.82] RomFS: reading ianim_c099_statusloop.bundle (29.8 KB) [ 161.83] RomFS: reading ianim_c100_status.bundle (41.3 KB) [ 163.12] perf: 60.0 frames a second over 5.0 s (8511 shown in all) [ 168.12] perf: 60.0 frames a second over 5.0 s (8811 shown in all) [ 169.29] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (48 KB), 0 ms in finishes [ 171.35] nvn: 9000 presents, 9000 submissions [ 171.36] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 20.24 s on the host's processors (201% of one, 33.73 ms a present), the whole process 23.27 s (231%); the busiest: thread 80 'MainThread' 8.37 s, thread 86 'Job.Worker 0' 5.09 s, thread 87 'Job.Worker 1' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.27 s [ 171.36] cpu: in those 10.09 s, 124197 SVCs (12310 a second): 0x1b ArbitrateUnlock 31571, 0x1c WaitProcessWideKeyAtomic 31002, 0x0b SleepThread 25993, 0x1d SignalProcessWideKey 22725, 0x21 SendSyncRequest 6076, 0x1a ArbitrateLock 4988; 14709 calls the dispatch table had no code for (RtAPI.miss) [ 171.36] vulkan: 1176804 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1644083 descriptor sets written, 709525 reused; 679799 draws kept the last one's shaders and pipeline (0 checked), 1083700 its targets [ 171.36] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 139 render targets made, 573 texture uploads (186 MB); 1 frames over 50 ms in the last 600, the slowest 68 ms [ 171.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 171.36] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3284 of 13964 MB (2976 ours) [ 171.36] vulkan: caches: 67 render targets (779 MB, 5 parked), 300 textures (1088 MB), 5549 buffers (88 MB); 2474 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 171.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 171.36] vulkan: 356316 rendering passes, 8819 clear commands, 106927 attachments cleared and 10 left undefined by their load op [ 171.36] vulkan: 33323 passes (41%) ended at buffer.c:2334 [ 171.36] vulkan: 26973 passes (33%) ended at renderer.c:214 [ 171.36] vulkan: 7413 passes (9%) ended at buffer.c:2238 [ 171.36] vulkan: 7053 passes (9%) ended at render.c:232 [ 171.36] vulkan: 1916 passes (2%) ended at cmd.c:534 [ 171.36] vulkan: 1874 passes (2%) ended at buffer.c:2166 [ 171.36] vulkan: 1264 passes (2%) ended at dma.c:143 [ 171.36] vulkan: 600 passes (1%) ended at renderer.c:680 [ 171.36] vulkan: GPU-owned guest memory landed for the CPU 6025 times, render targets written back for an engine 0 times [ 171.40] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.13 ms, 1st to 99th percentile 16.56 to 16.96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.1 to 9.2), on to the display in 41.1 ms (21.4 to 46.6), 47.6 ms in all (29.0 to 50.0) [ 171.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 173.14] perf: 59.0 frames a second over 5.0 s (9107 shown in all) [ 178.15] perf: 60.0 frames a second over 5.0 s (9408 shown in all) [ 181.36] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.52 s on the host's processors (205% of one, 34.19 ms a present), the whole process 23.61 s (236%); the busiest: thread 80 'MainThread' 8.34 s, thread 86 'Job.Worker 0' 5.19 s, thread 87 'Job.Worker 1' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.25 s [ 181.36] cpu: in those 10.00 s, 118367 SVCs (11838 a second): 0x1b ArbitrateUnlock 30741, 0x1c WaitProcessWideKeyAtomic 30467, 0x0b SleepThread 22411, 0x1d SignalProcessWideKey 22332, 0x21 SendSyncRequest 5965, 0x1a ArbitrateLock 4631; 444 calls the dispatch table had no code for (RtAPI.miss) [ 181.36] vulkan: 1510516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2106582 descriptor sets written, 914450 reused; 856175 draws kept the last one's shaders and pipeline (0 checked), 1393412 its targets [ 181.36] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 139 render targets made, 573 texture uploads (186 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 181.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 181.36] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3284 of 13964 MB (2976 ours) [ 181.36] vulkan: caches: 67 render targets (779 MB, 5 parked), 219 textures (1049 MB), 3378 buffers (77 MB); 2425 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 181.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 181.36] vulkan: 438260 rendering passes, 9419 clear commands, 118327 attachments cleared and 10 left undefined by their load op [ 181.36] vulkan: 33362 passes (41%) ended at buffer.c:2334 [ 181.36] vulkan: 27600 passes (34%) ended at renderer.c:214 [ 181.36] vulkan: 7200 passes (9%) ended at render.c:232 [ 181.36] vulkan: 6955 passes (8%) ended at buffer.c:2238 [ 181.36] vulkan: 1971 passes (2%) ended at cmd.c:534 [ 181.36] vulkan: 1857 passes (2%) ended at buffer.c:2166 [ 181.36] vulkan: 1800 passes (2%) ended at dma.c:143 [ 181.36] vulkan: 600 passes (1%) ended at renderer.c:680 [ 181.36] vulkan: GPU-owned guest memory landed for the CPU 6254 times, render targets written back for an engine 0 times [ 181.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (4.8 to 8.4), on to the display in 42.0 ms (40.0 to 42.9), 49.2 ms in all (46.7 to 49.9) [ 181.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 183.17] perf: 60.0 frames a second over 5.0 s (9709 shown in all) [ 188.19] perf: 60.0 frames a second over 5.0 s (10010 shown in all) [ 191.36] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.56 s on the host's processors (206% of one, 34.26 ms a present), the whole process 23.65 s (236%); the busiest: thread 80 'MainThread' 8.41 s, thread 87 'Job.Worker 1' 5.20 s, thread 86 'Job.Worker 0' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.24 s [ 191.36] cpu: in those 10.00 s, 117677 SVCs (11767 a second): 0x1b ArbitrateUnlock 30722, 0x1c WaitProcessWideKeyAtomic 30434, 0x1d SignalProcessWideKey 22299, 0x0b SleepThread 21773, 0x21 SendSyncRequest 5965, 0x1a ArbitrateLock 4664; 444 calls the dispatch table had no code for (RtAPI.miss) [ 191.36] vulkan: 1844517 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 30 finishes (11 ms); 0 reads past queued releases (0 samples counts written on the GPU); 2569135 descriptor sets written, 1119899 reused; 1033158 draws kept the last one's shaders and pipeline (0 checked), 1703413 its targets [ 191.36] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 139 render targets made, 573 texture uploads (186 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [ 191.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 191.36] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3284 of 13964 MB (2976 ours) [ 191.36] vulkan: caches: 67 render targets (779 MB, 5 parked), 203 textures (1010 MB), 3115 buffers (81 MB); 2390 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 191.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 191.36] vulkan: 520413 rendering passes, 10019 clear commands, 129727 attachments cleared and 10 left undefined by their load op [ 191.36] vulkan: 33368 passes (41%) ended at buffer.c:2334 [ 191.36] vulkan: 27600 passes (34%) ended at renderer.c:214 [ 191.36] vulkan: 7200 passes (9%) ended at render.c:232 [ 191.36] vulkan: 7170 passes (9%) ended at buffer.c:2238 [ 191.36] vulkan: 1946 passes (2%) ended at cmd.c:534 [ 191.36] vulkan: 1869 passes (2%) ended at buffer.c:2166 [ 191.36] vulkan: 1800 passes (2%) ended at dma.c:143 [ 191.36] vulkan: 600 passes (1%) ended at renderer.c:680 [ 191.36] vulkan: GPU-owned guest memory landed for the CPU 6511 times, render targets written back for an engine 0 times [ 191.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (4.8 to 8.5), on to the display in 42.1 ms (36.5 to 43.0), 49.2 ms in all (45.9 to 49.9) [ 191.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 193.19] perf: 60.0 frames a second over 5.0 s (10310 shown in all) [ 198.20] perf: 60.0 frames a second over 5.0 s (10611 shown in all) [ 200.61] RomFS: reading aoc_info_c739.bundle (8.4 KB) [ 200.61] RomFS: reading aoc_info_c740.bundle (8.4 KB) [ 200.61] RomFS: reading aoc_info_c741.bundle (7.7 KB) [ 200.61] RomFS: reading aoc_info_c742.bundle (7.7 KB) [ 200.61] RomFS: reading ianim_c703_standbyloop-dg1.bundle (20.1 KB) [ 200.61] RomFS: reading ianim_c703_standbyloop-ft1.bundle (34.7 KB) [ 200.61] RomFS: reading ianim_c703_standby-ft1.bundle (41.9 KB) [ 200.61] RomFS: reading ianim_c703_standby-lc1.bundle (38.3 KB) [ 200.61] RomFS: reading ianim_c702_statusloop.bundle (21.4 KB) [ 200.61] RomFS: reading ianim_c703_standby-ax1.bundle (38.2 KB) [ 200.61] RomFS: reading ianim_c739_statusloop.bundle (28.4 KB) [ 200.61] RomFS: reading ianim_c740_status.bundle (43.0 KB) [ 200.61] RomFS: reading ianim_c703_standbyloop-ax1.bundle (24.4 KB) [ 200.61] RomFS: reading ianim_c703_standbyloop-bw1.bundle (22.1 KB) [ 200.61] RomFS: reading ianim_c703_standby-dg1.bundle (39.7 KB) [ 200.61] RomFS: reading ianim_c703_standby-no1.bundle (35.4 KB) [ 200.61] RomFS: reading ianim_c703_standby-sw1.bundle (33.6 KB) [ 200.61] RomFS: reading ianim_c740_statusloop.bundle (27.6 KB) [ 200.62] RomFS: reading ianim_c703_standby-bw1.bundle (37.6 KB) [ 200.62] RomFS: reading ianim_c703_standby-mg1.bundle (34.3 KB) [ 200.62] RomFS: reading ianim_c703_standbyloop-mg1.bundle (22.0 KB) [ 200.62] RomFS: reading ianim_c703_standbyloop-no1.bundle (27.1 KB) [ 200.62] RomFS: reading ianim_c703_standbyloop-lc1.bundle (24.2 KB) [ 200.62] RomFS: reading ianim_c703_standbyloop-sw1.bundle (23.1 KB) [ 200.62] RomFS: reading ianim_c703_status.bundle (37.9 KB) [ 200.62] RomFS: reading ianim_c741_standby-ft1.bundle (34.8 KB) [ 201.35] nvn: 10800 presents, 10800 submissions [ 201.36] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.24 s on the host's processors (202% of one, 33.74 ms a present), the whole process 23.25 s (233%); the busiest: thread 80 'MainThread' 8.32 s, thread 87 'Job.Worker 1' 5.12 s, thread 86 'Job.Worker 0' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.25 s [ 201.36] cpu: in those 10.00 s, 123682 SVCs (12369 a second): 0x1b ArbitrateUnlock 32894, 0x1c WaitProcessWideKeyAtomic 30587, 0x0b SleepThread 23243, 0x1d SignalProcessWideKey 22335, 0x1a ArbitrateLock 6706, 0x21 SendSyncRequest 6091; 2693 calls the dispatch table had no code for (RtAPI.miss) [ 201.36] vulkan: 2171244 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 32 finishes (12 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3021186 descriptor sets written, 1321302 reused; 1210546 draws kept the last one's shaders and pipeline (0 checked), 2007191 its targets [ 201.36] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 141 render targets made, 631 texture uploads (196 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 201.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 201.36] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3284 of 13964 MB (2976 ours) [ 201.36] vulkan: caches: 68 render targets (777 MB, 5 parked), 261 textures (1124 MB), 3703 buffers (89 MB); 2509 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 201.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 201.36] vulkan: 599906 rendering passes, 10619 clear commands, 140434 attachments cleared and 10 left undefined by their load op [ 201.36] vulkan: 33196 passes (42%) ended at buffer.c:2334 [ 201.36] vulkan: 26136 passes (33%) ended at renderer.c:214 [ 201.36] vulkan: 6876 passes (9%) ended at render.c:232 [ 201.36] vulkan: 6829 passes (9%) ended at buffer.c:2238 [ 201.36] vulkan: 1916 passes (2%) ended at cmd.c:534 [ 201.36] vulkan: 1850 passes (2%) ended at buffer.c:2166 [ 201.36] vulkan: 1447 passes (2%) ended at dma.c:143 [ 201.36] vulkan: 616 passes (1%) ended at surface.c:162 [ 201.36] vulkan: GPU-owned guest memory landed for the CPU 6720 times, render targets written back for an engine 0 times [ 201.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (3.4 to 9.5), on to the display in 42.0 ms (29.9 to 46.1), 48.5 ms in all (37.3 to 50.0) [ 201.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 203.20] perf: 60.0 frames a second over 5.0 s (10911 shown in all) [ 203.93] RomFS: reading aoc_info_c703.bundle (8.7 KB) [ 203.93] RomFS: reading aoc_info_c706.bundle (7.6 KB) [ 203.93] RomFS: reading aoc_info_c710.bundle (7.5 KB) [ 203.93] RomFS: reading aoc_info_c720.bundle (8.4 KB) [ 203.93] RomFS: reading aoc_info_c721.bundle (8.4 KB) [ 203.93] RomFS: reading ianim_c702_standby-lc1.bundle (38.8 KB) [ 203.93] RomFS: reading ianim_c702_standby-mg1.bundle (34.7 KB) [ 203.93] RomFS: reading ianim_c702_standby-dg1.bundle (36.0 KB) [ 203.93] RomFS: reading ianim_c702_standby-ft1.bundle (43.2 KB) [ 203.93] RomFS: reading ianim_c702_standby-sw1.bundle (33.5 KB) [ 203.93] RomFS: reading ianim_c702_standbyloop-ax1.bundle (23.9 KB) [ 203.93] RomFS: reading ianim_c702_standbyloop-bw1.bundle (22.4 KB) [ 203.93] RomFS: reading ianim_c702_standby-ax1.bundle (36.3 KB) [ 203.93] RomFS: reading ianim_c702_standby-bw1.bundle (36.7 KB) [ 203.93] RomFS: reading ianim_c682_statusloop.bundle (26.9 KB) [ 203.93] RomFS: reading ianim_c702_standbyloop-dg1.bundle (20.7 KB) [ 203.93] RomFS: reading ianim_c702_standbyloop-ft1.bundle (34.6 KB) [ 203.93] RomFS: reading ianim_c702_standbyloop-lc1.bundle (23.8 KB) [ 203.93] RomFS: reading ianim_c702_standbyloop-mg1.bundle (22.2 KB) [ 203.93] RomFS: reading ianim_c702_standbyloop-no1.bundle (25.7 KB) [ 203.93] RomFS: reading ianim_c702_standby-no1.bundle (36.9 KB) [ 203.93] RomFS: reading ianim_c702_standbyloop-sw1.bundle (22.7 KB) [ 203.93] RomFS: reading ianim_c702_status.bundle (44.7 KB) [ 203.94] RomFS: reading ianim_c720_status.bundle (39.1 KB) [ 203.94] RomFS: reading ianim_c720_statusloop.bundle (20.8 KB) [ 203.94] RomFS: reading ianim_c710_statusloop.bundle (125.7 KB) [ 203.94] RomFS: reading ianim_c721_status.bundle (39.0 KB) [ 204.84] RomFS: reading aoc_info_c727.bundle (8.4 KB) [ 204.84] RomFS: reading aoc_info_c728.bundle (8.4 KB) [ 204.84] RomFS: reading aoc_info_c729.bundle (8.4 KB) [ 204.84] RomFS: reading aoc_info_c730.bundle (8.4 KB) [ 204.84] RomFS: reading aoc_info_c731.bundle (8.4 KB) [ 204.85] RomFS: reading ianim_c630_statusloop.bundle (23.1 KB) [ 204.85] RomFS: reading ianim_c631_standby-ax1.bundle (49.5 KB) [ 204.85] RomFS: reading ianim_c631_standby-sw1.bundle (50.5 KB) [ 204.85] RomFS: reading ianim_c631_standbyloop-ax1.bundle (19.3 KB) [ 204.85] RomFS: reading ianim_c631_standbyloop-lc1.bundle (19.3 KB) [ 204.85] RomFS: reading ianim_c729_status.bundle (32.4 KB) [ 204.85] RomFS: reading ianim_c729_statusloop.bundle (23.7 KB) [ 204.85] RomFS: reading ianim_c728_statusloop.bundle (23.7 KB) [ 204.85] RomFS: reading ianim_c631_standby-lc1.bundle (51.5 KB) [ 204.85] RomFS: reading ianim_c730_status.bundle (31.1 KB) [ 208.22] perf: 60.0 frames a second over 5.0 s (11212 shown in all) [ 211.35] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.72 s on the host's processors (187% of one, 31.20 ms a present), the whole process 21.43 s (214%); the busiest: thread 80 'MainThread' 7.58 s, thread 86 'Job.Worker 0' 4.82 s, thread 87 'Job.Worker 1' 4.75 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.39 s [ 211.35] cpu: in those 10.00 s, 134466 SVCs (13451 a second): 0x1b ArbitrateUnlock 35250, 0x1c WaitProcessWideKeyAtomic 30823, 0x0b SleepThread 29132, 0x1d SignalProcessWideKey 22530, 0x1a ArbitrateLock 8500, 0x21 SendSyncRequest 6399; 2744 calls the dispatch table had no code for (RtAPI.miss) [ 211.35] vulkan: 2486299 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (15 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3453348 descriptor sets written, 1519250 reused; 1408307 draws kept the last one's shaders and pipeline (0 checked), 2304522 its targets [ 211.35] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 158 render targets made, 667 texture uploads (210 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 211.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 211.35] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 211.35] vulkan: caches: 84 render targets (837 MB, 5 parked), 297 textures (1341 MB), 5689 buffers (105 MB); 2893 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 211.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 211.35] vulkan: 669494 rendering passes, 11219 clear commands, 147739 attachments cleared and 10 left undefined by their load op [ 211.35] vulkan: 32455 passes (47%) ended at buffer.c:2334 [ 211.35] vulkan: 18989 passes (27%) ended at renderer.c:214 [ 211.35] vulkan: 7382 passes (11%) ended at buffer.c:2238 [ 211.35] vulkan: 5666 passes (8%) ended at render.c:232 [ 211.35] vulkan: 1639 passes (2%) ended at cmd.c:534 [ 211.35] vulkan: 1567 passes (2%) ended at buffer.c:2166 [ 211.35] vulkan: 717 passes (1%) ended at dma.c:143 [ 211.35] vulkan: 600 passes (1%) ended at renderer.c:680 [ 211.35] vulkan: GPU-owned guest memory landed for the CPU 6786 times, render targets written back for an engine 0 times [ 211.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.8 to 11.7), on to the display in 44.0 ms (35.1 to 47.0), 48.7 ms in all (43.0 to 50.0) [ 211.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 213.22] perf: 60.0 frames a second over 5.0 s (11512 shown in all) [ 218.24] perf: 60.0 frames a second over 5.0 s (11813 shown in all) [ 221.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.9 to 4.0), on to the display in 46.5 ms (44.4 to 47.1), 49.8 ms in all (48.2 to 50.0) [ 221.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 221.35] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.08 s on the host's processors (161% of one, 26.80 ms a present), the whole process 18.28 s (183%); the busiest: thread 80 'MainThread' 6.66 s, thread 86 'Job.Worker 0' 4.16 s, thread 87 'Job.Worker 1' 4.14 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.25 s [ 221.35] cpu: in those 10.00 s, 112587 SVCs (11259 a second): 0x1c WaitProcessWideKeyAtomic 27979, 0x1b ArbitrateUnlock 27581, 0x0b SleepThread 25546, 0x1d SignalProcessWideKey 20417, 0x21 SendSyncRequest 6090, 0x1a ArbitrateLock 3154; 21 calls the dispatch table had no code for (RtAPI.miss) [ 221.35] vulkan: 2722428 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 47 finishes (15 ms); 0 reads past queued releases (0 samples counts written on the GPU); 3766097 descriptor sets written, 1678759 reused; 1543802 draws kept the last one's shaders and pipeline (0 checked), 2525049 its targets [ 221.35] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 158 render targets made, 673 texture uploads (211 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 221.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 221.35] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 221.35] vulkan: caches: 82 render targets (805 MB, 5 parked), 278 textures (1276 MB), 5632 buffers (75 MB); 2750 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 221.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 221.35] vulkan: 731645 rendering passes, 11819 clear commands, 153739 attachments cleared and 10 left undefined by their load op [ 221.35] vulkan: 31609 passes (51%) ended at buffer.c:2334 [ 221.35] vulkan: 16200 passes (26%) ended at renderer.c:214 [ 221.35] vulkan: 5335 passes (9%) ended at render.c:232 [ 221.35] vulkan: 5127 passes (8%) ended at buffer.c:2238 [ 221.35] vulkan: 1292 passes (2%) ended at cmd.c:534 [ 221.35] vulkan: 800 passes (1%) ended at buffer.c:2166 [ 221.35] vulkan: 600 passes (1%) ended at renderer.c:680 [ 221.35] vulkan: 600 passes (1%) ended at dma.c:143 [ 221.35] vulkan: GPU-owned guest memory landed for the CPU 6787 times, render targets written back for an engine 0 times [ 223.24] perf: 59.8 frames a second over 5.0 s (12112 shown in all) [ 224.78] RomFS: reading aoc_info_c737.bundle (8.4 KB) [ 224.78] RomFS: reading aoc_info_c738.bundle (8.4 KB) [ 224.78] RomFS: reading ianim_c737_statusloop.bundle (29.9 KB) [ 224.78] RomFS: reading ianim_c738_status.bundle (33.3 KB) [ 224.78] RomFS: reading ianim_c738_statusloop.bundle (29.7 KB) [ 224.78] RomFS: reading ianim_c739_status.bundle (43.2 KB) [ 226.23] RomFS: reading aoc_info_c733.bundle (8.4 KB) [ 226.23] RomFS: reading aoc_info_c734.bundle (8.4 KB) [ 226.23] RomFS: reading aoc_info_c735.bundle (8.4 KB) [ 226.23] RomFS: reading aoc_info_c736.bundle (8.4 KB) [ 226.23] RomFS: reading ianim_c734_statusloop.bundle (21.2 KB) [ 226.23] RomFS: reading ianim_c735_status.bundle (32.6 KB) [ 226.23] RomFS: reading ianim_c735_statusloop.bundle (27.8 KB) [ 226.24] RomFS: reading ianim_c736_status.bundle (32.6 KB) [ 228.25] perf: 60.2 frames a second over 5.0 s (12414 shown in all) [ 231.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (3.3 to 11.6), on to the display in 41.9 ms (26.7 to 46.6), 47.6 ms in all (35.7 to 50.0) [ 231.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 231.35] nvn: 12600 presents, 12600 submissions [ 231.35] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.15 s on the host's processors (201% of one, 33.58 ms a present), the whole process 23.23 s (232%); the busiest: thread 80 'MainThread' 8.14 s, thread 87 'Job.Worker 1' 5.17 s, thread 86 'Job.Worker 0' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.30 s [ 231.35] cpu: in those 10.00 s, 145505 SVCs (14546 a second): 0x1b ArbitrateUnlock 39994, 0x1c WaitProcessWideKeyAtomic 31365, 0x0b SleepThread 30184, 0x1d SignalProcessWideKey 22559, 0x1a ArbitrateLock 13224, 0x21 SendSyncRequest 6339; 4533 calls the dispatch table had no code for (RtAPI.miss) [ 231.35] vulkan: 3113869 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 53 finishes (18 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4314914 descriptor sets written, 1912824 reused; 1803612 draws kept the last one's shaders and pipeline (0 checked), 2896254 its targets [ 231.35] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 160 render targets made, 697 texture uploads (216 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 231.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 231.35] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 231.35] vulkan: caches: 73 render targets (772 MB, 5 parked), 236 textures (1086 MB), 5622 buffers (86 MB); 2539 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 231.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 231.35] vulkan: 809718 rendering passes, 12419 clear commands, 162592 attachments cleared and 10 left undefined by their load op [ 231.35] vulkan: 32056 passes (41%) ended at buffer.c:2334 [ 231.35] vulkan: 22218 passes (28%) ended at renderer.c:214 [ 231.35] vulkan: 11950 passes (15%) ended at buffer.c:2238 [ 231.35] vulkan: 6022 passes (8%) ended at render.c:232 [ 231.35] vulkan: 1950 passes (2%) ended at buffer.c:2166 [ 231.35] vulkan: 1923 passes (2%) ended at cmd.c:534 [ 231.35] vulkan: 828 passes (1%) ended at surface.c:162 [ 231.35] vulkan: 600 passes (1%) ended at renderer.c:680 [ 231.35] vulkan: GPU-owned guest memory landed for the CPU 6889 times, render targets written back for an engine 0 times [ 233.27] perf: 60.0 frames a second over 5.0 s (12715 shown in all) [ 238.22] RomFS: reading aoc_info_c101_eng.bundle (8.5 KB) [ 238.22] RomFS: reading aoc_info_c101b.bundle (7.5 KB) [ 238.22] RomFS: reading aoc_info_c102.bundle (7.7 KB) [ 238.22] RomFS: reading aoc_info_c102_eng.bundle (8.4 KB) [ 238.22] RomFS: reading aoc_info_c103.bundle (7.6 KB) [ 238.22] RomFS: reading ianim_c102_status.bundle (30.0 KB) [ 238.22] RomFS: reading ianim_c102_statusloop.bundle (17.3 KB) [ 238.22] RomFS: reading ianim_c103_status.bundle (42.4 KB) [ 238.22] RomFS: reading ianim_c101b_statusloop.bundle (18.1 KB) [ 238.28] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (355 KB), 0 ms in finishes [ 238.29] perf: 59.6 frames a second over 5.0 s (13014 shown in all) [ 238.43] RomFS: reading aoc_info_c250.bundle (8.5 KB) [ 238.43] RomFS: reading aoc_info_c250_eng.bundle (8.5 KB) [ 238.43] RomFS: reading aoc_info_c251.bundle (8.5 KB) [ 238.43] RomFS: reading aoc_info_c251_eng.bundle (8.5 KB) [ 238.43] RomFS: reading aoc_info_c251b.bundle (8.5 KB) [ 238.43] RomFS: reading ianim_c250_statusloop.bundle (18.7 KB) [ 238.43] RomFS: reading ianim_c251_status.bundle (41.1 KB) [ 238.43] RomFS: reading ianim_c251_statusloop.bundle (25.8 KB) [ 238.43] RomFS: reading ianim_c251b_status.bundle (41.6 KB) [ 239.71] RomFS: reading aoc_info_c722.bundle (8.4 KB) [ 239.71] RomFS: reading aoc_info_c723.bundle (8.4 KB) [ 239.71] RomFS: reading ianim_c722_status.bundle (33.5 KB) [ 239.71] RomFS: reading ianim_c722_statusloop.bundle (24.9 KB) [ 239.71] RomFS: reading ianim_c721_statusloop.bundle (21.0 KB) [ 239.72] RomFS: reading ianim_c723_status.bundle (33.9 KB) [ 241.43] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.04 ms, 1st to 99th percentile 16.57 to 33.20 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (3.5 to 11.9), on to the display in 39.0 ms (11.4 to 46.2), 44.5 ms in all (18.9 to 49.8) [ 241.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 241.50] cpu: 600 presents in 10.14 s (59.1 fps): 38 of the game's threads ran 20.18 s on the host's processors (199% of one, 33.63 ms a present), the whole process 23.18 s (229%); the busiest: thread 80 'MainThread' 8.32 s, thread 86 'Job.Worker 0' 5.10 s, thread 87 'Job.Worker 1' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.29 s [ 241.50] cpu: in those 10.14 s, 144064 SVCs (14202 a second): 0x1b ArbitrateUnlock 39541, 0x1c WaitProcessWideKeyAtomic 31862, 0x0b SleepThread 29132, 0x1d SignalProcessWideKey 22861, 0x1a ArbitrateLock 12552, 0x21 SendSyncRequest 6256; 6315 calls the dispatch table had no code for (RtAPI.miss) [ 241.50] vulkan: 3445806 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 70 finishes (23 ms); 0 reads past queued releases (0 samples counts written on the GPU); 4776149 descriptor sets written, 2115463 reused; 2008204 draws kept the last one's shaders and pipeline (0 checked), 3207108 its targets [ 241.50] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 172 render targets made, 812 texture uploads (230 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [ 241.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 241.50] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 241.50] vulkan: caches: 85 render targets (850 MB, 5 parked), 345 textures (1220 MB), 7489 buffers (129 MB); 2810 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 241.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 241.50] vulkan: 888409 rendering passes, 13019 clear commands, 171940 attachments cleared and 10 left undefined by their load op [ 241.50] vulkan: 30647 passes (39%) ended at buffer.c:2334 [ 241.50] vulkan: 23417 passes (30%) ended at renderer.c:214 [ 241.50] vulkan: 10482 passes (13%) ended at buffer.c:2238 [ 241.50] vulkan: 6405 passes (8%) ended at render.c:232 [ 241.50] vulkan: 2421 passes (3%) ended at buffer.c:2166 [ 241.50] vulkan: 2122 passes (3%) ended at dma.c:143 [ 241.50] vulkan: 1735 passes (2%) ended at cmd.c:534 [ 241.50] vulkan: 805 passes (1%) ended at surface.c:162 [ 241.50] vulkan: GPU-owned guest memory landed for the CPU 7029 times, render targets written back for an engine 0 times [ 243.29] perf: 58.6 frames a second over 5.0 s (13307 shown in all) [ 248.30] perf: 59.2 frames a second over 5.0 s (13604 shown in all) [ 251.58] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.91 ms, 1st to 99th percentile 16.56 to 33.21 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (3.9 to 12.8), on to the display in 26.1 ms (10.7 to 44.2), 34.5 ms in all (20.3 to 49.5) [ 251.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 251.62] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 22.20 s on the host's processors (219% of one, 37.00 ms a present), the whole process 25.42 s (251%); the busiest: thread 80 'MainThread' 8.86 s, thread 86 'Job.Worker 0' 5.86 s, thread 87 'Job.Worker 1' 5.82 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.34 s [ 251.62] cpu: in those 10.12 s, 134550 SVCs (13290 a second): 0x1b ArbitrateUnlock 33649, 0x1c WaitProcessWideKeyAtomic 32463, 0x0b SleepThread 30578, 0x1d SignalProcessWideKey 24026, 0x21 SendSyncRequest 6343, 0x1a ArbitrateLock 5639; 2730 calls the dispatch table had no code for (RtAPI.miss) [ 251.62] vulkan: 3791791 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 78 finishes (27 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5257927 descriptor sets written, 2325655 reused; 2220255 draws kept the last one's shaders and pipeline (0 checked), 3535122 its targets [ 251.62] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 172 render targets made, 817 texture uploads (236 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 251.62] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 251.62] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 251.62] vulkan: caches: 85 render targets (850 MB, 5 parked), 328 textures (1183 MB), 7527 buffers (126 MB); 2771 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 251.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 251.62] vulkan: 963533 rendering passes, 13619 clear commands, 179461 attachments cleared and 10 left undefined by their load op [ 251.62] vulkan: 28605 passes (38%) ended at buffer.c:2334 [ 251.62] vulkan: 19833 passes (26%) ended at renderer.c:214 [ 251.62] vulkan: 9937 passes (13%) ended at buffer.c:2238 [ 251.62] vulkan: 5829 passes (8%) ended at render.c:232 [ 251.62] vulkan: 5192 passes (7%) ended at dma.c:143 [ 251.62] vulkan: 2835 passes (4%) ended at buffer.c:2166 [ 251.62] vulkan: 1947 passes (3%) ended at cmd.c:534 [ 251.62] vulkan: 600 passes (1%) ended at renderer.c:680 [ 251.62] vulkan: GPU-owned guest memory landed for the CPU 7057 times, render targets written back for an engine 0 times [ 253.32] perf: 58.8 frames a second over 5.0 s (13899 shown in all) [ 254.17] RomFS: reading aoc_info_c351_eng.bundle (8.5 KB) [ 254.17] RomFS: reading aoc_info_c351b.bundle (8.5 KB) [ 254.17] RomFS: reading aoc_info_c352.bundle (8.5 KB) [ 254.17] RomFS: reading aoc_info_c352_eng.bundle (8.5 KB) [ 254.17] RomFS: reading aoc_info_c400.bundle (7.7 KB) [ 254.17] RomFS: reading ianim_c352_status.bundle (29.3 KB) [ 254.17] RomFS: reading ianim_c351_statusloop.bundle (20.6 KB) [ 254.17] RomFS: reading ianim_c352_statusloop.bundle (21.1 KB) [ 254.17] RomFS: reading ianim_c400_status.bundle (27.2 KB) [ 258.32] perf: 59.0 frames a second over 5.0 s (14194 shown in all) [ 259.98] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (48 KB), 0 ms in finishes [ 261.75] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.43 ms, 1st to 99th percentile 16.56 to 33.30 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.8 to 12.2), on to the display in 25.0 ms (9.2 to 41.8), 33.4 ms in all (17.9 to 48.5) [ 261.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 261.79] nvn: 14400 presents, 14400 submissions [ 261.79] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 22.26 s on the host's processors (219% of one, 37.10 ms a present), the whole process 25.42 s (250%); the busiest: thread 80 'MainThread' 8.71 s, thread 87 'Job.Worker 1' 5.90 s, thread 86 'Job.Worker 0' 5.85 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.27 s [ 261.79] cpu: in those 10.17 s, 137355 SVCs (13510 a second): 0x1b ArbitrateUnlock 36383, 0x1c WaitProcessWideKeyAtomic 31577, 0x0b SleepThread 29086, 0x1d SignalProcessWideKey 22792, 0x1a ArbitrateLock 9513, 0x21 SendSyncRequest 6148; 8951 calls the dispatch table had no code for (RtAPI.miss) [ 261.79] vulkan: 4120619 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 84 finishes (29 ms); 0 reads past queued releases (0 samples counts written on the GPU); 5713523 descriptor sets written, 2527715 reused; 2414245 draws kept the last one's shaders and pipeline (0 checked), 3841802 its targets [ 261.79] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 172 render targets made, 839 texture uploads (252 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [ 261.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 261.79] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 261.79] vulkan: caches: 74 render targets (786 MB, 5 parked), 337 textures (1234 MB), 7755 buffers (112 MB); 2743 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 261.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 261.79] vulkan: 1043927 rendering passes, 14219 clear commands, 189502 attachments cleared and 10 left undefined by their load op [ 261.79] vulkan: 30581 passes (38%) ended at buffer.c:2334 [ 261.79] vulkan: 24988 passes (31%) ended at renderer.c:214 [ 261.79] vulkan: 8360 passes (10%) ended at buffer.c:2238 [ 261.79] vulkan: 6850 passes (9%) ended at render.c:232 [ 261.79] vulkan: 3123 passes (4%) ended at dma.c:143 [ 261.79] vulkan: 2881 passes (4%) ended at buffer.c:2166 [ 261.79] vulkan: 1973 passes (2%) ended at cmd.c:534 [ 261.79] vulkan: 1024 passes (1%) ended at surface.c:162 [ 261.79] vulkan: GPU-owned guest memory landed for the CPU 7112 times, render targets written back for an engine 0 times [ 263.32] perf: 59.6 frames a second over 5.0 s (14492 shown in all) [ 268.34] perf: 59.8 frames a second over 5.0 s (14792 shown in all) [ 271.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.9 to 11.3), on to the display in 28.4 ms (10.5 to 42.4), 36.2 ms in all (20.4 to 49.6) [ 271.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 271.81] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 22.53 s on the host's processors (225% of one, 37.56 ms a present), the whole process 25.70 s (257%); the busiest: thread 80 'MainThread' 8.43 s, thread 87 'Job.Worker 1' 6.16 s, thread 86 'Job.Worker 0' 6.09 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.26 s [ 271.81] cpu: in those 10.02 s, 113932 SVCs (11374 a second): 0x1c WaitProcessWideKeyAtomic 28191, 0x1b ArbitrateUnlock 28120, 0x0b SleepThread 26088, 0x1d SignalProcessWideKey 19504, 0x21 SendSyncRequest 5935, 0x1a ArbitrateLock 4264; 2664 calls the dispatch table had no code for (RtAPI.miss) [ 271.81] vulkan: 4459188 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 84 finishes (29 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6184114 descriptor sets written, 2734262 reused; 2608704 draws kept the last one's shaders and pipeline (0 checked), 4155774 its targets [ 271.81] vulkan: 0 shaders translated (0 ms), 0 pipelines made (0 from the cache, 0 ms making, 0 ms waited for), 172 render targets made, 839 texture uploads (252 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 271.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 271.81] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 271.81] vulkan: caches: 72 render targets (754 MB, 5 parked), 328 textures (1217 MB), 6128 buffers (66 MB); 2631 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 271.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 271.81] vulkan: 1124769 rendering passes, 14819 clear commands, 200902 attachments cleared and 10 left undefined by their load op [ 271.81] vulkan: 33849 passes (42%) ended at buffer.c:2334 [ 271.81] vulkan: 27600 passes (34%) ended at renderer.c:214 [ 271.81] vulkan: 7195 passes (9%) ended at render.c:232 [ 271.81] vulkan: 4173 passes (5%) ended at buffer.c:2238 [ 271.81] vulkan: 3134 passes (4%) ended at buffer.c:2166 [ 271.81] vulkan: 2159 passes (3%) ended at cmd.c:534 [ 271.81] vulkan: 1785 passes (2%) ended at surface.c:162 [ 271.81] vulkan: 600 passes (1%) ended at renderer.c:680 [ 271.81] vulkan: GPU-owned guest memory landed for the CPU 7230 times, render targets written back for an engine 0 times [ 273.34] perf: 59.8 frames a second over 5.0 s (15091 shown in all) [ 274.22] RomFS: reading aoc_info_c252.bundle (8.5 KB) [ 274.22] RomFS: reading aoc_info_c252_eng.bundle (8.5 KB) [ 274.22] RomFS: reading ianim_c252_status.bundle (34.4 KB) [ 274.22] RomFS: reading ianim_c251b_statusloop.bundle (25.8 KB) [ 274.22] RomFS: reading ianim_c252_statusloop.bundle (21.2 KB) [ 274.22] RomFS: reading ianim_c253_status.bundle (45.5 KB) [ 274.82] RomFS: reading aoc_info_c100b.bundle (7.5 KB) [ 274.82] RomFS: reading aoc_info_c101.bundle (7.7 KB) [ 274.82] RomFS: reading ianim_c101_status.bundle (41.5 KB) [ 274.82] RomFS: reading ianim_c101_statusloop.bundle (18.1 KB) [ 274.82] RomFS: reading ianim_c100b_statusloop.bundle (19.1 KB) [ 274.82] RomFS: reading ianim_c101b_status.bundle (40.8 KB) [ 275.69] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (8408 KB), 0 ms in finishes [ 278.34] perf: 57.4 frames a second over 5.0 s (15378 shown in all) [ 278.55] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (56 KB), 0 ms in finishes [ 278.63] RomFS: reading 291776466.wem (28.9 KB) [ 278.63] RomFS: reading 292790529.wem (2341.7 KB) [ 279.35] RomFS: reading eff_cursor_object_put.bundle (331.4 KB) [ 279.35] RomFS: reading eff_cursor_w1h1.bundle (85.8 KB) [ 279.36] RomFS: reading eff_cursor_w1h2.bundle (85.7 KB) [ 281.40] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (2135 KB), 0 ms in finishes [ 281.47] RomFS: reading aoc_talk_c001.bundle (5.1 KB) [ 281.47] RomFS: reading aoc_talk_c049.bundle (5.1 KB) [ 281.47] RomFS: reading aoc_talk_c050.bundle (5.0 KB) [ 281.47] RomFS: reading aoc_talk_c051.bundle (5.1 KB) [ 281.47] RomFS: reading tanim_c001_right.bundle (16.8 KB) [ 281.47] RomFS: reading tanim_c049_left.bundle (27.9 KB) [ 281.47] RomFS: reading ianim_c851_standbyloop-sw1.bundle (23.3 KB) [ 281.47] RomFS: reading tanim_c000_left.bundle (20.9 KB) [ 281.47] RomFS: reading tanim_c049_right.bundle (26.3 KB) [ 281.47] RomFS: reading tanim_c050_left.bundle (22.0 KB) [ 281.47] RomFS: reading tanim_c050_right.bundle (15.8 KB) [ 281.47] RomFS: reading tanim_c051_left.bundle (22.3 KB) [ 281.47] RomFS: reading tanim_c000_right.bundle (16.4 KB) [ 281.59] nvn: a 2-sample texture of format 0x3f, 480x480 [ 281.59] nvn: a 2-sample texture of format 0x35, 480x480 [ 281.59] nvn: a 2-sample texture of format 0x29, 480x480 [ 281.59] nvn: the first texture blit, 960x480 to 480x480 [ 282.08] vulkan: display: 599 frame intervals of 17.28 ms (deviation 4.88 ms, 1st to 99th percentile 16.56 to 33.46 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (2.5 to 13.4), on to the display in 27.9 ms (11.8 to 45.3), 34.6 ms in all (19.6 to 49.5) [ 282.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 282.15] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 18.93 s on the host's processors (183% of one, 31.55 ms a present), the whole process 21.51 s (208%); the busiest: thread 80 'MainThread' 8.02 s, thread 87 'Job.Worker 1' 4.76 s, thread 86 'Job.Worker 0' 4.65 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.33 s [ 282.15] cpu: in those 10.35 s, 161139 SVCs (15573 a second): 0x0b SleepThread 44523, 0x1b ArbitrateUnlock 39551, 0x1c WaitProcessWideKeyAtomic 33433, 0x1d SignalProcessWideKey 23833, 0x1a ArbitrateLock 11432, 0x21 SendSyncRequest 6393; 75358 calls the dispatch table had no code for (RtAPI.miss) [ 282.15] vulkan: 4722775 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 103 finishes (34 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6558197 descriptor sets written, 2887353 reused; 2760155 draws kept the last one's shaders and pipeline (0 checked), 4402379 its targets [ 282.15] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 212 render targets made, 964 texture uploads (306 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [ 282.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 282.15] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 282.15] vulkan: caches: 88 render targets (850 MB, 11 parked), 417 textures (1410 MB), 7339 buffers (86 MB); 2961 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 282.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 282.15] vulkan: 1179874 rendering passes, 15419 clear commands, 207947 attachments cleared and 11 left undefined by their load op [ 282.15] vulkan: 18359 passes (33%) ended at renderer.c:214 [ 282.15] vulkan: 16214 passes (29%) ended at buffer.c:2334 [ 282.15] vulkan: 7340 passes (13%) ended at buffer.c:2238 [ 282.15] vulkan: 5247 passes (10%) ended at render.c:232 [ 282.15] vulkan: 3252 passes (6%) ended at dma.c:143 [ 282.15] vulkan: 2166 passes (4%) ended at buffer.c:2166 [ 282.15] vulkan: 1465 passes (3%) ended at cmd.c:534 [ 282.15] vulkan: 544 passes (1%) ended at renderer.c:680 [ 282.15] vulkan: GPU-owned guest memory landed for the CPU 7342 times, render targets written back for an engine 2 times [ 282.17] RomFS: reading V_E005_ED6_007.bin (7.6 KB) [ 282.17] RomFS: reading V_E005_ED6_008.bin (7.3 KB) [ 282.17] RomFS: reading V_E005_EV1_001.bin (11.0 KB) [ 282.17] RomFS: reading V_E005_EV2_001.bin (8.7 KB) [ 282.17] RomFS: reading V_E005_EV3_001.bin (7.4 KB) [ 283.34] perf: 58.6 frames a second over 5.0 s (15671 shown in all) [ 288.35] perf: 60.0 frames a second over 5.0 s (15972 shown in all) [ 291.43] RomFS: reading bmap_evil_melee.bundle (444.0 KB) [ 291.43] RomFS: reading bmap_evil_pow.bundle (300.2 KB) [ 291.43] RomFS: reading tutorialpopup.bundle (16.2 KB) [ 291.43] RomFS: reading wdwtutorial.bundle (21.2 KB) [ 291.43] RomFS: reading wdwtutorial.bundle (142.9 KB) [ 291.44] RomFS: reading bmap_evil_rule.bundle (426.7 KB) [ 291.45] RomFS: reading accesshelp.bundle (13.5 KB) [ 292.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (3.0 to 6.0), on to the display in 45.1 ms (42.5 to 46.9), 49.2 ms in all (48.1 to 50.0) [ 292.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 292.15] nvn: 16200 presents, 16200 submissions [ 292.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.90 s on the host's processors (169% of one, 28.17 ms a present), the whole process 19.47 s (195%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.22 s [ 292.15] cpu: in those 10.00 s, 215416 SVCs (21546 a second): 0x0b SleepThread 96424, 0x1b ArbitrateUnlock 38925, 0x1c WaitProcessWideKeyAtomic 37437, 0x1d SignalProcessWideKey 25711, 0x1a ArbitrateLock 8680, 0x21 SendSyncRequest 6417; 10 calls the dispatch table had no code for (RtAPI.miss) [ 292.15] vulkan: 5008197 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 103 finishes (34 ms); 0 reads past queued releases (0 samples counts written on the GPU); 6992810 descriptor sets written, 3023584 reused; 2901199 draws kept the last one's shaders and pipeline (0 checked), 4664984 its targets [ 292.15] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 212 render targets made, 966 texture uploads (308 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 292.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 292.15] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 292.15] vulkan: caches: 88 render targets (850 MB, 11 parked), 418 textures (1420 MB), 7581 buffers (82 MB); 2951 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 292.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 292.15] vulkan: 1225462 rendering passes, 16019 clear commands, 216722 attachments cleared and 11 left undefined by their load op [ 292.15] vulkan: 23415 passes (51%) ended at renderer.c:214 [ 292.15] vulkan: 6476 passes (14%) ended at buffer.c:2238 [ 292.15] vulkan: 4800 passes (11%) ended at render.c:232 [ 292.15] vulkan: 3298 passes (7%) ended at buffer.c:2334 [ 292.15] vulkan: 2775 passes (6%) ended at surface.c:162 [ 292.15] vulkan: 1887 passes (4%) ended at buffer.c:2166 [ 292.15] vulkan: 1738 passes (4%) ended at cmd.c:534 [ 292.15] vulkan: 600 passes (1%) ended at dma.c:143 [ 292.15] vulkan: GPU-owned guest memory landed for the CPU 7470 times, render targets written back for an engine 2 times [ 293.37] perf: 60.0 frames a second over 5.0 s (16273 shown in all) [ 297.84] vulkan: 1 of the 9 shaders translated from the game's files found by its draws so far [ 298.39] perf: 60.0 frames a second over 5.0 s (16574 shown in all) [ 302.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.5), on to the display in 46.8 ms (46.3 to 47.2), 49.8 ms in all (49.6 to 50.1) [ 302.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 302.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.13 s on the host's processors (141% of one, 23.56 ms a present), the whole process 16.26 s (163%); the busiest: thread 80 'MainThread' 6.09 s, thread 87 'Job.Worker 1' 3.53 s, thread 86 'Job.Worker 0' 3.51 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.18 s [ 302.15] cpu: in those 10.00 s, 162530 SVCs (16253 a second): 0x0b SleepThread 56149, 0x1b ArbitrateUnlock 34753, 0x1c WaitProcessWideKeyAtomic 33186, 0x1d SignalProcessWideKey 23169, 0x1a ArbitrateLock 7058, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [ 302.15] vulkan: 5262567 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 103 finishes (34 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7377090 descriptor sets written, 3148044 reused; 3036887 draws kept the last one's shaders and pipeline (0 checked), 4903754 its targets [ 302.15] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 212 render targets made, 966 texture uploads (308 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [ 302.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 302.15] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 302.15] vulkan: caches: 77 render targets (756 MB, 10 parked), 212 textures (1027 MB), 3025 buffers (24 MB); 2407 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 302.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 302.15] vulkan: 1255551 rendering passes, 16619 clear commands, 222722 attachments cleared and 11 left undefined by their load op [ 302.15] vulkan: 16200 passes (54%) ended at renderer.c:214 [ 302.15] vulkan: 4795 passes (16%) ended at render.c:232 [ 302.15] vulkan: 3032 passes (10%) ended at buffer.c:2238 [ 302.15] vulkan: 2400 passes (8%) ended at buffer.c:2334 [ 302.15] vulkan: 1239 passes (4%) ended at buffer.c:2166 [ 302.15] vulkan: 1223 passes (4%) ended at cmd.c:534 [ 302.15] vulkan: 600 passes (2%) ended at renderer.c:680 [ 302.15] vulkan: 600 passes (2%) ended at dma.c:143 [ 302.15] vulkan: GPU-owned guest memory landed for the CPU 7470 times, render targets written back for an engine 2 times [ 303.40] perf: 60.0 frames a second over 5.0 s (16875 shown in all) [ 304.87] RomFS: reading template.bundle (17.6 KB) [ 304.87] RomFS: reading winrule.bundle (19.4 KB) [ 304.87] RomFS: reading itemicon.bundle (7.4 KB) [ 308.40] perf: 60.0 frames a second over 5.0 s (17175 shown in all) [ 309.32] RomFS: reading enemyphaseturn.bundle (20.9 KB) [ 309.32] RomFS: reading playerphaseturn.bundle (21.0 KB) [ 309.32] RomFS: reading phaseroot.bundle (11.8 KB) [ 309.32] RomFS: reading phase.bundle (791.4 KB) [ 309.32] RomFS: reading playerphase.bundle (21.0 KB) [ 309.34] RomFS: reading relaystamp.bundle (17.9 KB) [ 312.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 5.8), on to the display in 46.5 ms (42.9 to 47.1), 49.7 ms in all (47.7 to 50.1) [ 312.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 312.15] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.66 s on the host's processors (147% of one, 24.43 ms a present), the whole process 16.80 s (168%); the busiest: thread 80 'MainThread' 6.45 s, thread 86 'Job.Worker 0' 3.54 s, thread 87 'Job.Worker 1' 3.52 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.31 s [ 312.15] cpu: in those 10.00 s, 175800 SVCs (17576 a second): 0x0b SleepThread 64854, 0x1b ArbitrateUnlock 36275, 0x1c WaitProcessWideKeyAtomic 34806, 0x1d SignalProcessWideKey 24097, 0x1a ArbitrateLock 7526, 0x21 SendSyncRequest 6414; 33 calls the dispatch table had no code for (RtAPI.miss) [ 312.15] vulkan: 5515191 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 103 finishes (34 ms); 0 reads past queued releases (0 samples counts written on the GPU); 7756645 descriptor sets written, 3273737 reused; 3174934 draws kept the last one's shaders and pipeline (0 checked), 5140731 its targets [ 312.15] vulkan: 0 shaders translated (0 ms), 1 pipelines made (1 from the cache, 0 ms making, 0 ms waited for), 212 render targets made, 1051 texture uploads (320 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [ 312.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 312.15] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 312.15] vulkan: caches: 77 render targets (756 MB, 10 parked), 264 textures (1004 MB), 3661 buffers (39 MB); 2398 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 312.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 312.15] vulkan: 1287846 rendering passes, 17219 clear commands, 228722 attachments cleared and 11 left undefined by their load op [ 312.15] vulkan: 16232 passes (50%) ended at renderer.c:214 [ 312.15] vulkan: 4820 passes (15%) ended at render.c:232 [ 312.15] vulkan: 3511 passes (11%) ended at buffer.c:2238 [ 312.15] vulkan: 3486 passes (11%) ended at buffer.c:2334 [ 312.15] vulkan: 1418 passes (4%) ended at buffer.c:2166 [ 312.15] vulkan: 1167 passes (4%) ended at cmd.c:534 [ 312.15] vulkan: 1052 passes (3%) ended at dma.c:143 [ 312.15] vulkan: 564 passes (2%) ended at renderer.c:680 [ 312.15] vulkan: GPU-owned guest memory landed for the CPU 7531 times, render targets written back for an engine 2 times [ 313.14] RomFS: reading eff_wallbreakd_s005_01.bundle (244.7 KB) [ 313.14] RomFS: reading eff_avatar_g0.bundle (298.8 KB) [ 313.14] RomFS: reading obody_chr1am_c000.bundle (100.8 KB) [ 313.14] RomFS: reading obody_cla0am_c515.bundle (81.3 KB) [ 313.14] RomFS: reading ohair_h514.bundle (32.1 KB) [ 313.14] RomFS: reading obody_cla0am_c522.bundle (80.3 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_relaxloop.bundle (23.0 KB) [ 313.16] RomFS: reading uanim_cla0am-bw1_c515_relaxloop.bundle (28.5 KB) [ 313.16] RomFS: reading uanim_cla0am-bw1_c515_start.bundle (70.5 KB) [ 313.16] RomFS: reading uanim_cla0am-bw1_c515_engage3.bundle (89.4 KB) [ 313.16] RomFS: reading uanim_cla0am-bw1_c515_idlenormal.bundle (48.8 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_engage3.bundle (111.9 KB) [ 313.16] RomFS: reading uanim_cla0am-bw1_c515_attack2.bundle (114.9 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_idlenormal.bundle (33.7 KB) [ 313.16] RomFS: reading uanim_cla0am-bw1_c515_attack3.bundle (114.2 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_attack2.bundle (149.7 KB) [ 313.16] RomFS: reading uanim_dge0am-dg1_c000_win.bundle (6.9 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_attack3.bundle (12.0 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_attack2.bundle (9.3 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_engage3.bundle (4.7 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_start.bundle (6.8 KB) [ 313.16] RomFS: reading uanim_drg0af-sw1_c000_attack1.bundle (7.0 KB) [ 313.16] RomFS: reading uanim_cla0am-bw1_c515_engage3.bundle (7.9 KB) [ 313.16] RomFS: reading uanim_drg0af-sw1_c000_attack2.bundle (7.2 KB) [ 313.16] RomFS: reading uanim_cla0am-bw1_c515_start.bundle (7.7 KB) [ 313.16] RomFS: reading uanim_cmi0df-ax1_c561_attack1.bundle (6.4 KB) [ 313.16] RomFS: reading uanim_cmi0df-ax1_c561_attack2.bundle (7.8 KB) [ 313.16] RomFS: reading uanim_dim0am-lc1_c514_attack3.bundle (149.5 KB) [ 313.16] RomFS: reading uanim_cls0af-no1_c000_special1.bundle (86.1 KB) [ 313.16] RomFS: reading eff_avatar_g3.bundle (299.0 KB) [ 313.40] perf: 59.4 frames a second over 5.0 s (17472 shown in all) [ 315.86] RomFS: reading aoc_info_c001_eng.bundle (8.4 KB) [ 315.86] RomFS: reading aoc_info_c010.bundle (8.3 KB) [ 315.86] RomFS: reading ianim_c001_standbyloop-sw1.bundle (22.6 KB) [ 315.86] RomFS: reading ianim_c001_status.bundle (37.1 KB) [ 315.86] RomFS: reading ianim_c001_standby-sw1.bundle (44.4 KB) [ 315.86] RomFS: reading ianim_c001_standbyloop-ft1.bundle (29.4 KB) [ 315.86] RomFS: reading ianim_c001_statusloop.bundle (24.8 KB) [ 315.86] RomFS: reading ianim_c010_standby-ax1.bundle (56.2 KB) [ 317.55] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (200 KB), 0 ms in finishes [ 318.42] perf: 58.2 frames a second over 5.0 s (17764 shown in all) [ 322.34] nvn: 18000 presents, 18000 submissions [ 322.34] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 21.12 s on the host's processors (207% of one, 35.20 ms a present), the whole process 23.97 s (235%); the busiest: thread 80 'MainThread' 8.92 s, thread 86 'Job.Worker 0' 5.35 s, thread 87 'Job.Worker 1' 5.29 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.32 s [ 322.34] cpu: in those 10.19 s, 144536 SVCs (14189 a second): 0x1b ArbitrateUnlock 37012, 0x0b SleepThread 34026, 0x1c WaitProcessWideKeyAtomic 32191, 0x1d SignalProcessWideKey 23338, 0x1a ArbitrateLock 9612, 0x21 SendSyncRequest 6505; 4630 calls the dispatch table had no code for (RtAPI.miss) [ 322.34] vulkan: 5815969 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 109 finishes (37 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8195389 descriptor sets written, 3436549 reused; 3343923 draws kept the last one's shaders and pipeline (0 checked), 5421701 its targets [ 322.34] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1109 texture uploads (366 MB); 1 frames over 50 ms in the last 600, the slowest 83 ms [ 322.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 322.34] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 322.34] vulkan: caches: 70 render targets (739 MB, 5 parked), 322 textures (1149 MB), 6100 buffers (48 MB); 2516 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 322.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 322.34] vulkan: 1347416 rendering passes, 17819 clear commands, 237404 attachments cleared and 11 left undefined by their load op [ 322.34] vulkan: 21948 passes (37%) ended at renderer.c:214 [ 322.34] vulkan: 14818 passes (25%) ended at buffer.c:2334 [ 322.34] vulkan: 10054 passes (17%) ended at buffer.c:2238 [ 322.34] vulkan: 6046 passes (10%) ended at render.c:232 [ 322.34] vulkan: 2233 passes (4%) ended at dma.c:143 [ 322.34] vulkan: 1936 passes (3%) ended at buffer.c:2166 [ 322.34] vulkan: 1683 passes (3%) ended at cmd.c:534 [ 322.34] vulkan: 519 passes (1%) ended at renderer.c:680 [ 322.34] vulkan: GPU-owned guest memory landed for the CPU 7593 times, render targets written back for an engine 2 times [ 322.37] vulkan: display: 599 frame intervals of 16.97 ms (deviation 3.24 ms, 1st to 99th percentile 16.57 to 33.24 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.2 to 12.1), on to the display in 26.4 ms (10.5 to 44.9), 33.6 ms in all (18.9 to 49.7) [ 322.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 323.42] perf: 60.2 frames a second over 5.0 s (18065 shown in all) [ 328.42] perf: 59.0 frames a second over 5.0 s (18360 shown in all) [ 329.74] RomFS: reading aoc_info_c536.bundle (8.4 KB) [ 329.74] RomFS: reading aoc_info_c550.bundle (8.5 KB) [ 329.74] RomFS: reading aoc_info_c550_eng.bundle (8.5 KB) [ 329.74] RomFS: reading ianim_c536_statusloop.bundle (23.8 KB) [ 329.74] RomFS: reading ianim_c550_status.bundle (45.0 KB) [ 329.74] RomFS: reading ianim_c550_statusloop.bundle (14.8 KB) [ 329.74] RomFS: reading ianim_c551_status.bundle (34.3 KB) [ 332.63] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 22.16 s on the host's processors (215% of one, 36.94 ms a present), the whole process 25.22 s (245%); the busiest: thread 80 'MainThread' 9.11 s, thread 87 'Job.Worker 1' 5.76 s, thread 86 'Job.Worker 0' 5.70 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.30 s [ 332.63] cpu: in those 10.29 s, 137643 SVCs (13383 a second): 0x1b ArbitrateUnlock 34507, 0x0b SleepThread 32283, 0x1c WaitProcessWideKeyAtomic 32252, 0x1d SignalProcessWideKey 23523, 0x1a ArbitrateLock 6775, 0x21 SendSyncRequest 6437; 8103 calls the dispatch table had no code for (RtAPI.miss) [ 332.63] vulkan: 6124739 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 118 finishes (40 ms); 0 reads past queued releases (0 samples counts written on the GPU); 8645404 descriptor sets written, 3604074 reused; 3515017 draws kept the last one's shaders and pipeline (0 checked), 5709256 its targets [ 332.63] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1172 texture uploads (400 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 332.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 332.63] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 332.63] vulkan: caches: 70 render targets (739 MB, 5 parked), 381 textures (1409 MB), 6721 buffers (77 MB); 2822 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 332.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 332.63] vulkan: 1411337 rendering passes, 18419 clear commands, 246995 attachments cleared and 11 left undefined by their load op [ 332.63] vulkan: 24069 passes (38%) ended at renderer.c:214 [ 332.63] vulkan: 13934 passes (22%) ended at buffer.c:2334 [ 332.63] vulkan: 9544 passes (15%) ended at buffer.c:2238 [ 332.63] vulkan: 6640 passes (10%) ended at render.c:232 [ 332.63] vulkan: 4431 passes (7%) ended at dma.c:143 [ 332.63] vulkan: 2418 passes (4%) ended at buffer.c:2166 [ 332.63] vulkan: 1811 passes (3%) ended at cmd.c:534 [ 332.63] vulkan: 600 passes (1%) ended at renderer.c:680 [ 332.63] vulkan: GPU-owned guest memory landed for the CPU 7696 times, render targets written back for an engine 2 times [ 332.63] vulkan: display: 599 frame intervals of 17.14 ms (deviation 2.78 ms, 1st to 99th percentile 16.57 to 33.40 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.4 to 12.1), on to the display in 28.6 ms (9.4 to 46.0), 35.8 ms in all (17.5 to 49.7) [ 332.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 333.44] perf: 57.4 frames a second over 5.0 s (18648 shown in all) [ 338.45] perf: 58.4 frames a second over 5.0 s (18941 shown in all) [ 342.41] RomFS: reading aoc_info_c304.bundle (7.5 KB) [ 342.41] RomFS: reading aoc_info_c304_eng.bundle (8.4 KB) [ 342.41] RomFS: reading aoc_info_c350.bundle (8.5 KB) [ 342.41] RomFS: reading aoc_info_c350_eng.bundle (8.5 KB) [ 342.41] RomFS: reading ianim_c350_status.bundle (40.2 KB) [ 342.41] RomFS: reading ianim_c304_statusloop.bundle (18.1 KB) [ 342.41] RomFS: reading ianim_c350_statusloop.bundle (24.1 KB) [ 342.41] RomFS: reading ianim_c350b_status.bundle (39.9 KB) [ 342.48] RomFS: reading aoc_info_c350c.bundle (8.5 KB) [ 342.48] RomFS: reading aoc_info_c351.bundle (8.5 KB) [ 342.48] RomFS: reading ianim_c351_status.bundle (48.6 KB) [ 342.48] RomFS: reading ianim_c350c_statusloop.bundle (19.8 KB) [ 343.17] vulkan: display: 599 frame intervals of 17.59 ms (deviation 4.05 ms, 1st to 99th percentile 16.58 to 33.48 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (3.9 to 14.9), on to the display in 20.2 ms (8.8 to 29.6), 29.0 ms in all (16.9 to 36.8) [ 343.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 343.19] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 23.00 s on the host's processors (218% of one, 38.34 ms a present), the whole process 26.40 s (250%); the busiest: thread 80 'MainThread' 9.56 s, thread 86 'Job.Worker 0' 5.87 s, thread 87 'Job.Worker 1' 5.85 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.35 s [ 343.19] cpu: in those 10.56 s, 141688 SVCs (13417 a second): 0x1b ArbitrateUnlock 37586, 0x1c WaitProcessWideKeyAtomic 32278, 0x0b SleepThread 29734, 0x1d SignalProcessWideKey 23631, 0x1a ArbitrateLock 10030, 0x21 SendSyncRequest 6523; 14378 calls the dispatch table had no code for (RtAPI.miss) [ 343.19] vulkan: 6483641 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 130 finishes (45 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9170568 descriptor sets written, 3796714 reused; 3729650 draws kept the last one's shaders and pipeline (0 checked), 6049651 its targets [ 343.19] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1210 texture uploads (406 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [ 343.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 343.19] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 343.19] vulkan: caches: 70 render targets (739 MB, 5 parked), 390 textures (1375 MB), 7919 buffers (116 MB); 2828 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 343.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 343.19] vulkan: 1473475 rendering passes, 19019 clear commands, 254849 attachments cleared and 11 left undefined by their load op [ 343.19] vulkan: 20597 passes (33%) ended at renderer.c:214 [ 343.19] vulkan: 13164 passes (21%) ended at buffer.c:2334 [ 343.19] vulkan: 10937 passes (18%) ended at buffer.c:2238 [ 343.19] vulkan: 5936 passes (10%) ended at dma.c:143 [ 343.19] vulkan: 5837 passes (9%) ended at render.c:232 [ 343.19] vulkan: 2759 passes (4%) ended at buffer.c:2166 [ 343.19] vulkan: 1976 passes (3%) ended at cmd.c:534 [ 343.19] vulkan: 600 passes (1%) ended at renderer.c:680 [ 343.19] vulkan: GPU-owned guest memory landed for the CPU 7862 times, render targets written back for an engine 2 times [ 343.47] perf: 54.6 frames a second over 5.0 s (19215 shown in all) [ 344.99] RomFS: reading aoc_info_c253.bundle (8.5 KB) [ 344.99] RomFS: reading aoc_info_c253_eng.bundle (8.5 KB) [ 344.99] RomFS: reading ianim_c253_statusloop.bundle (22.3 KB) [ 344.99] RomFS: reading ianim_c254_status.bundle (27.2 KB) [ 348.47] perf: 56.2 frames a second over 5.0 s (19496 shown in all) [ 353.47] perf: 50.8 frames a second over 5.0 s (19750 shown in all) [ 354.30] vulkan: display: 599 frame intervals of 18.59 ms (deviation 5.58 ms, 1st to 99th percentile 16.57 to 33.52 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.7 to 14.0), on to the display in 17.2 ms (8.6 to 26.4), 26.9 ms in all (16.1 to 37.5) [ 354.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 354.33] nvn: 19800 presents, 19800 submissions [ 354.34] cpu: 600 presents in 11.15 s (53.8 fps): 38 of the game's threads ran 25.32 s on the host's processors (227% of one, 42.20 ms a present), the whole process 29.16 s (262%); the busiest: thread 80 'MainThread' 10.55 s, thread 87 'Job.Worker 1' 6.40 s, thread 86 'Job.Worker 0' 6.35 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.41 s [ 354.34] cpu: in those 11.15 s, 138551 SVCs (12427 a second): 0x1b ArbitrateUnlock 34519, 0x1c WaitProcessWideKeyAtomic 33130, 0x0b SleepThread 31667, 0x1d SignalProcessWideKey 23652, 0x1a ArbitrateLock 7014, 0x21 SendSyncRequest 6605; 9900 calls the dispatch table had no code for (RtAPI.miss) [ 354.34] vulkan: 6874550 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 133 finishes (46 ms); 0 reads past queued releases (0 samples counts written on the GPU); 9745898 descriptor sets written, 4003202 reused; 3949708 draws kept the last one's shaders and pipeline (0 checked), 6417391 its targets [ 354.34] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1303 texture uploads (456 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [ 354.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 354.34] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3615 of 13964 MB (3232 ours) [ 354.34] vulkan: caches: 70 render targets (739 MB, 5 parked), 450 textures (1644 MB), 8976 buffers (131 MB); 3127 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 354.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 354.34] vulkan: 1544822 rendering passes, 19619 clear commands, 265547 attachments cleared and 11 left undefined by their load op [ 354.34] vulkan: 26822 passes (38%) ended at renderer.c:214 [ 354.34] vulkan: 12633 passes (18%) ended at buffer.c:2334 [ 354.34] vulkan: 10513 passes (15%) ended at buffer.c:2238 [ 354.34] vulkan: 7362 passes (10%) ended at dma.c:143 [ 354.34] vulkan: 7189 passes (10%) ended at render.c:232 [ 354.34] vulkan: 3424 passes (5%) ended at buffer.c:2166 [ 354.34] vulkan: 2257 passes (3%) ended at cmd.c:534 [ 354.34] vulkan: 600 passes (1%) ended at renderer.c:680 [ 354.34] vulkan: GPU-owned guest memory landed for the CPU 8003 times, render targets written back for an engine 2 times [ 358.49] perf: 57.0 frames a second over 5.0 s (20036 shown in all) [ 363.49] perf: 60.0 frames a second over 5.0 s (20336 shown in all) [ 364.50] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.61 ms, 1st to 99th percentile 16.56 to 33.35 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.5 to 11.8), on to the display in 22.3 ms (11.1 to 29.4), 31.1 ms in all (20.1 to 38.9) [ 364.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 364.54] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 22.98 s on the host's processors (225% of one, 38.30 ms a present), the whole process 26.32 s (258%); the busiest: thread 80 'MainThread' 9.57 s, thread 87 'Job.Worker 1' 5.91 s, thread 86 'Job.Worker 0' 5.82 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.30 s [ 364.54] cpu: in those 10.21 s, 128250 SVCs (12564 a second): 0x1b ArbitrateUnlock 32114, 0x1c WaitProcessWideKeyAtomic 31686, 0x0b SleepThread 27793, 0x1d SignalProcessWideKey 22966, 0x21 SendSyncRequest 6466, 0x1a ArbitrateLock 5377; 5381 calls the dispatch table had no code for (RtAPI.miss) [ 364.54] vulkan: 7187936 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 133 finishes (46 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10202404 descriptor sets written, 4173468 reused; 4117700 draws kept the last one's shaders and pipeline (0 checked), 6706767 its targets [ 364.54] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1326 texture uploads (471 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 364.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 364.54] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3615 of 13964 MB (3232 ours) [ 364.54] vulkan: caches: 70 render targets (739 MB, 5 parked), 419 textures (1489 MB), 7447 buffers (101 MB); 2942 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 364.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 364.54] vulkan: 1614948 rendering passes, 20219 clear commands, 276947 attachments cleared and 11 left undefined by their load op [ 364.54] vulkan: 28195 passes (40%) ended at renderer.c:214 [ 364.54] vulkan: 12885 passes (18%) ended at buffer.c:2334 [ 364.54] vulkan: 7769 passes (11%) ended at render.c:232 [ 364.54] vulkan: 7612 passes (11%) ended at buffer.c:2238 [ 364.54] vulkan: 7105 passes (10%) ended at dma.c:143 [ 364.54] vulkan: 3358 passes (5%) ended at buffer.c:2166 [ 364.54] vulkan: 2008 passes (3%) ended at cmd.c:534 [ 364.54] vulkan: 600 passes (1%) ended at renderer.c:680 [ 364.54] vulkan: GPU-owned guest memory landed for the CPU 8136 times, render targets written back for an engine 2 times [ 368.49] perf: 60.0 frames a second over 5.0 s (20636 shown in all) [ 373.50] perf: 58.4 frames a second over 5.0 s (20929 shown in all) [ 374.63] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.02 ms, 1st to 99th percentile 16.57 to 33.24 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.3 to 11.1), on to the display in 23.4 ms (11.5 to 28.3), 31.8 ms in all (18.4 to 36.0) [ 374.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 374.70] cpu: 600 presents in 10.16 s (59.0 fps): 38 of the game's threads ran 22.33 s on the host's processors (220% of one, 37.21 ms a present), the whole process 25.60 s (252%); the busiest: thread 80 'MainThread' 9.32 s, thread 86 'Job.Worker 0' 5.72 s, thread 87 'Job.Worker 1' 5.67 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.29 s [ 374.70] cpu: in those 10.16 s, 127341 SVCs (12532 a second): 0x1b ArbitrateUnlock 32402, 0x1c WaitProcessWideKeyAtomic 31873, 0x0b SleepThread 26190, 0x1d SignalProcessWideKey 23215, 0x21 SendSyncRequest 6442, 0x1a ArbitrateLock 5375; 4500 calls the dispatch table had no code for (RtAPI.miss) [ 374.70] vulkan: 7496107 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 136 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 10650179 descriptor sets written, 4342035 reused; 4285741 draws kept the last one's shaders and pipeline (0 checked), 6992179 its targets [ 374.70] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1335 texture uploads (473 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 374.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 374.70] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3615 of 13964 MB (3232 ours) [ 374.70] vulkan: caches: 70 render targets (739 MB, 5 parked), 348 textures (1374 MB), 5092 buffers (67 MB); 2776 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 374.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 374.70] vulkan: 1681858 rendering passes, 20819 clear commands, 287546 attachments cleared and 11 left undefined by their load op [ 374.70] vulkan: 26464 passes (40%) ended at renderer.c:214 [ 374.70] vulkan: 12633 passes (19%) ended at buffer.c:2334 [ 374.70] vulkan: 7409 passes (11%) ended at render.c:232 [ 374.70] vulkan: 7301 passes (11%) ended at buffer.c:2238 [ 374.70] vulkan: 6852 passes (10%) ended at dma.c:143 [ 374.70] vulkan: 3191 passes (5%) ended at buffer.c:2166 [ 374.70] vulkan: 1918 passes (3%) ended at cmd.c:534 [ 374.70] vulkan: 600 passes (1%) ended at renderer.c:680 [ 374.70] vulkan: GPU-owned guest memory landed for the CPU 8281 times, render targets written back for an engine 2 times [ 378.52] perf: 57.8 frames a second over 5.0 s (21219 shown in all) [ 379.68] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [ 380.73] RomFS: reading uwep_lc08.bundle (445.0 KB) [ 380.73] RomFS: reading uwep_lc09.bundle (268.7 KB) [ 380.77] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 0 ms in finishes [ 380.77] RomFS: reading uwep_lc10.bundle (263.6 KB) [ 380.82] RomFS: reading uwep_lc01.bundle (196.0 KB) [ 380.82] RomFS: reading uwep_lc02.bundle (182.7 KB) [ 380.83] RomFS: reading uwep_lc03.bundle (174.9 KB) [ 382.85] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 383.54] perf: 54.6 frames a second over 5.0 s (21493 shown in all) [ 385.27] vulkan: display: 599 frame intervals of 17.75 ms (deviation 6.11 ms, 1st to 99th percentile 16.57 to 33.49 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.9 to 11.9), on to the display in 18.5 ms (9.1 to 25.6), 27.7 ms in all (16.6 to 36.1) [ 385.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 385.35] nvn: 21600 presents, 21600 submissions [ 385.35] cpu: 600 presents in 10.65 s (56.4 fps): 38 of the game's threads ran 22.98 s on the host's processors (216% of one, 38.31 ms a present), the whole process 26.55 s (249%); the busiest: thread 80 'MainThread' 9.99 s, thread 86 'Job.Worker 0' 5.59 s, thread 87 'Job.Worker 1' 5.56 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.38 s [ 385.35] cpu: in those 10.65 s, 162661 SVCs (15277 a second): 0x0b SleepThread 43548, 0x1b ArbitrateUnlock 39269, 0x1c WaitProcessWideKeyAtomic 36463, 0x1d SignalProcessWideKey 26311, 0x1a ArbitrateLock 8624, 0x21 SendSyncRequest 6546; 8109 calls the dispatch table had no code for (RtAPI.miss) [ 385.35] vulkan: 7840446 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 136 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11157168 descriptor sets written, 4523724 reused; 4469408 draws kept the last one's shaders and pipeline (0 checked), 7310972 its targets [ 385.35] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1380 texture uploads (480 MB); 3 frames over 50 ms in the last 600, the slowest 111 ms [ 385.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 385.35] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 385.35] vulkan: caches: 70 render targets (739 MB, 5 parked), 364 textures (1304 MB), 6847 buffers (85 MB); 2725 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 385.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 385.35] vulkan: 1755436 rendering passes, 21419 clear commands, 299837 attachments cleared and 11 left undefined by their load op [ 385.35] vulkan: 30076 passes (41%) ended at renderer.c:214 [ 385.35] vulkan: 12032 passes (16%) ended at buffer.c:2334 [ 385.35] vulkan: 9399 passes (13%) ended at buffer.c:2238 [ 385.35] vulkan: 8223 passes (11%) ended at render.c:232 [ 385.35] vulkan: 7045 passes (10%) ended at dma.c:143 [ 385.35] vulkan: 3427 passes (5%) ended at buffer.c:2166 [ 385.35] vulkan: 2053 passes (3%) ended at cmd.c:534 [ 385.35] vulkan: 700 passes (1%) ended at surface.c:162 [ 385.35] vulkan: GPU-owned guest memory landed for the CPU 8362 times, render targets written back for an engine 2 times [ 388.54] perf: 57.4 frames a second over 5.0 s (21780 shown in all) [ 389.81] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 391.54] RomFS: reading uwep_ft05.bundle (223.8 KB) [ 391.54] RomFS: reading uwep_ft06.bundle (234.6 KB) [ 391.57] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 391.57] RomFS: reading uwep_ft07.bundle (225.5 KB) [ 393.55] perf: 54.8 frames a second over 5.0 s (22055 shown in all) [ 395.04] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 395.79] RomFS: reading ianim_c501_status.bundle (37.8 KB) [ 395.79] RomFS: reading ianim_c501_statusloop.bundle (18.4 KB) [ 395.79] RomFS: reading ianim_c501b_status.bundle (37.7 KB) [ 395.79] RomFS: reading aoc_info_c500_eng.bundle (8.5 KB) [ 395.79] RomFS: reading ianim_c500_statusloop.bundle (13.2 KB) [ 395.79] RomFS: reading aoc_info_c501.bundle (7.7 KB) [ 395.79] RomFS: reading aoc_info_c501_eng.bundle (8.4 KB) [ 396.25] cpu: 600 presents in 10.90 s (55.1 fps): 38 of the game's threads ran 23.10 s on the host's processors (212% of one, 38.49 ms a present), the whole process 26.69 s (245%); the busiest: thread 80 'MainThread' 10.08 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.41 s [ 396.25] cpu: in those 10.90 s, 175502 SVCs (16104 a second): 0x0b SleepThread 44469, 0x1b ArbitrateUnlock 44261, 0x1c WaitProcessWideKeyAtomic 38175, 0x1d SignalProcessWideKey 27007, 0x1a ArbitrateLock 13049, 0x21 SendSyncRequest 6579; 9898 calls the dispatch table had no code for (RtAPI.miss) [ 396.25] vulkan: 8184339 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 136 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 11663794 descriptor sets written, 4704884 reused; 4651510 draws kept the last one's shaders and pipeline (0 checked), 7628148 its targets [ 396.25] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1410 texture uploads (493 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [ 396.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 396.25] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 396.25] vulkan: caches: 70 render targets (739 MB, 5 parked), 349 textures (1293 MB), 7860 buffers (103 MB); 2733 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 396.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 396.25] vulkan: 1831869 rendering passes, 22019 clear commands, 312776 attachments cleared and 11 left undefined by their load op [ 396.25] vulkan: 31370 passes (41%) ended at renderer.c:214 [ 396.25] vulkan: 12457 passes (16%) ended at buffer.c:2334 [ 396.25] vulkan: 9970 passes (13%) ended at buffer.c:2238 [ 396.25] vulkan: 8616 passes (11%) ended at render.c:232 [ 396.25] vulkan: 6960 passes (9%) ended at dma.c:143 [ 396.25] vulkan: 3478 passes (5%) ended at buffer.c:2166 [ 396.25] vulkan: 2047 passes (3%) ended at cmd.c:534 [ 396.25] vulkan: 923 passes (1%) ended at surface.c:162 [ 396.25] vulkan: GPU-owned guest memory landed for the CPU 8398 times, render targets written back for an engine 2 times [ 396.37] vulkan: display: 599 frame intervals of 18.22 ms (deviation 5.72 ms, 1st to 99th percentile 16.57 to 33.60 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.2 to 12.1), on to the display in 19.1 ms (8.9 to 25.8), 28.4 ms in all (16.6 to 36.2) [ 396.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 398.55] perf: 55.2 frames a second over 5.0 s (22331 shown in all) [ 403.55] perf: 58.2 frames a second over 5.0 s (22622 shown in all) [ 406.64] cpu: 600 presents in 10.39 s (57.8 fps): 38 of the game's threads ran 23.87 s on the host's processors (230% of one, 39.79 ms a present), the whole process 27.32 s (263%); the busiest: thread 80 'MainThread' 9.82 s, thread 87 'Job.Worker 1' 6.14 s, thread 86 'Job.Worker 0' 6.09 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.41 s [ 406.64] cpu: in those 10.39 s, 137079 SVCs (13199 a second): 0x1b ArbitrateUnlock 33721, 0x0b SleepThread 32712, 0x1c WaitProcessWideKeyAtomic 32258, 0x1d SignalProcessWideKey 23530, 0x21 SendSyncRequest 6505, 0x1a ArbitrateLock 6485; 8113 calls the dispatch table had no code for (RtAPI.miss) [ 406.64] vulkan: 8504394 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 136 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12131987 descriptor sets written, 4876801 reused; 4824907 draws kept the last one's shaders and pipeline (0 checked), 7923934 its targets [ 406.64] vulkan: 2 shaders translated (0 ms), 2 pipelines made (1 from the cache, 21 ms making, 21 ms waited for), 224 render targets made, 1524 texture uploads (541 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [ 406.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 406.64] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3359 of 13964 MB (2976 ours) [ 406.64] vulkan: caches: 70 render targets (739 MB, 5 parked), 452 textures (1634 MB), 8237 buffers (125 MB); 3111 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 406.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 406.64] vulkan: 1902714 rendering passes, 22619 clear commands, 324176 attachments cleared and 11 left undefined by their load op [ 406.64] vulkan: 28297 passes (40%) ended at renderer.c:214 [ 406.64] vulkan: 11788 passes (17%) ended at buffer.c:2334 [ 406.64] vulkan: 9646 passes (14%) ended at buffer.c:2238 [ 406.64] vulkan: 7813 passes (11%) ended at render.c:232 [ 406.64] vulkan: 6869 passes (10%) ended at dma.c:143 [ 406.64] vulkan: 3228 passes (5%) ended at buffer.c:2166 [ 406.64] vulkan: 1967 passes (3%) ended at cmd.c:534 [ 406.64] vulkan: 600 passes (1%) ended at renderer.c:680 [ 406.64] vulkan: GPU-owned guest memory landed for the CPU 8414 times, render targets written back for an engine 2 times [ 406.95] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.65 ms, 1st to 99th percentile 16.56 to 33.45 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.9 to 11.6), on to the display in 18.7 ms (8.6 to 26.2), 27.7 ms in all (16.5 to 35.9) [ 406.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 408.48] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 408.57] perf: 55.0 frames a second over 5.0 s (22898 shown in all) [ 409.67] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (140 KB), 0 ms in finishes [ 410.62] RomFS: reading uwep_mg06.bundle (216.6 KB) [ 410.62] RomFS: reading uwep_mg07.bundle (216.2 KB) [ 410.65] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 410.65] RomFS: reading uwep_mg08.bundle (216.4 KB) [ 411.52] RomFS: reading uwep_mg05.bundle (223.5 KB) [ 413.59] perf: 51.2 frames a second over 5.0 s (23155 shown in all) [ 418.06] RomFS: reading urig_msc0at.bundle (12.9 KB) [ 418.06] RomFS: reading urig_pegar.bundle (22.1 KB) [ 418.06] RomFS: reading urig_sdk0am.bundle (37.5 KB) [ 418.07] RomFS: reading mg_lsurge.bundle (7.2 KB) [ 418.07] RomFS: reading mg_lthunder.bundle (6.3 KB) [ 418.07] RomFS: reading mg_lwind.bundle (6.0 KB) [ 418.07] RomFS: reading mg_meteo.bundle (6.9 KB) [ 418.08] RomFS: reading lwind_00.bundle (329.2 KB) [ 418.08] RomFS: reading lwind_01.bundle (279.1 KB) [ 418.08] RomFS: reading lwind_02.bundle (257.8 KB) [ 418.08] RomFS: reading lwind_03.bundle (405.1 KB) [ 418.08] RomFS: reading lthunder_start.bundle (355.9 KB) [ 418.08] RomFS: reading lwind_anime_00.bundle (11.8 KB) [ 418.08] RomFS: reading lwind_shoot_anime.bundle (269.8 KB) [ 418.08] RomFS: reading ceff_gris_00.bundle (2.5 KB) [ 418.08] RomFS: reading ceff_lnc_00.bundle (4.1 KB) [ 418.08] RomFS: reading ceff_magic_00.bundle (2.5 KB) [ 418.08] RomFS: reading ceff_monk_00.bundle (2.5 KB) [ 418.08] RomFS: reading ceff_sdp_00.bundle (2.6 KB) [ 418.08] RomFS: reading ceff_sdp_01.bundle (2.5 KB) [ 418.09] RomFS: reading trail_lnc_00_a.bundle (127.9 KB) [ 418.09] vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 418.09] RomFS: reading urig_godf1.bundle (17.5 KB) [ 418.09] RomFS: reading urig_godm1.bundle (17.5 KB) [ 418.09] RomFS: reading urig_grifr.bundle (15.9 KB) [ 418.09] RomFS: reading uacc_shield_mrpamr2bm.bundle (270.8 KB) [ 418.09] RomFS: reading ubody_cel1am_c000.bundle (2590.3 KB) [ 418.09] RomFS: reading ubody_chr0am_c512.bundle (3844.8 KB) [ 418.09] RomFS: reading uhead_c511.bundle (628.5 KB) [ 418.09] RomFS: reading uhead_c512.bundle (610.4 KB) [ 418.09] RomFS: reading uacc_shield_mrplnc1am.bundle (167.8 KB) [ 418.09] RomFS: reading ceff_emblema_swd_00.bundle (5.1 KB) [ 418.09] RomFS: reading ceff_emblemb_swd_00.bundle (5.2 KB) [ 418.09] RomFS: reading ceff_engagea_swd_00.bundle (4.1 KB) [ 418.09] RomFS: reading uhair_h511.bundle (712.6 KB) [ 418.09] RomFS: reading uhair_h512.bundle (187.7 KB) [ 418.09] RomFS: reading uwep_sw30b.bundle (190.4 KB) [ 418.09] RomFS: reading uwep_sw30n.bundle (190.5 KB) [ 418.09] RomFS: reading trail_swd_00_b.bundle (118.3 KB) [ 418.09] RomFS: reading buddy_01_00.bundle (207.6 KB) [ 418.09] RomFS: reading buddy_01_01.bundle (112.0 KB) [ 418.09] RomFS: reading buddy_01_02.bundle (111.8 KB) [ 418.09] RomFS: reading uacc_eff_buddy-01-00.bundle (59.1 KB) [ 418.09] RomFS: reading uacc_eff_emblemaura-01-00.bundle (118.6 KB) [ 418.11] RomFS: reading trail_swd_00_c.bundle (152.4 KB) [ 418.12] RomFS: reading buddy_02_01.bundle (271.4 KB) [ 418.12] RomFS: reading uacc_eff_emblemaura-01-01.bundle (117.8 KB) [ 418.14] RomFS: reading magic_006_00.bundle (250.9 KB) [ 418.15] RomFS: reading trail_slash_00_a.bundle (141.1 KB) [ 418.17] RomFS: reading ubody_chr0am_c519.bundle (3877.5 KB) [ 418.17] RomFS: reading uhead_c513.bundle (628.8 KB) [ 418.18] RomFS: reading uacc_shield_mrpmcn3am.bundle (701.4 KB) [ 418.18] RomFS: reading uhair_h513.bundle (197.8 KB) [ 418.18] RomFS: reading uwep_sw31.bundle (156.7 KB) [ 418.35] RomFS: reading uanim_slp0ef-mg1_c351_dive.bundle (42.5 KB) [ 418.35] RomFS: reading uanim_slp0er-mg1_c351_attackc.bundle (72.9 KB) [ 418.35] RomFS: reading uanim_slp0ef-mg1_c351_evasionb.bundle (37.7 KB) [ 418.35] RomFS: reading uanim_slp0er-mg1_c351_dive.bundle (34.2 KB) [ 418.35] RomFS: reading uanim_slp0er-mg1_c351_evasionb.bundle (24.2 KB) [ 418.35] RomFS: reading uanim_slp0ef-mg1_c351_evasionr.bundle (42.7 KB) [ 418.35] RomFS: reading uanim_slp0ef-mg1_c351_guard.bundle (56.7 KB) [ 418.35] RomFS: reading damagegate_sdp.bundle (368.7 KB) [ 418.35] RomFS: reading guard_light.bundle (3.0 KB) [ 418.35] RomFS: reading hit_guard_darkbarrier_00.bundle (289.1 KB) [ 418.35] RomFS: reading uanim_slp0ef-mg1_c351_evasionl.bundle (42.7 KB) [ 418.35] RomFS: reading uanim_slp0er-mg1_c351_evasionl.bundle (35.4 KB) [ 418.36] RomFS: reading hit_guard_magic_00.bundle (222.0 KB) [ 418.36] RomFS: reading uanim_slp0er-mg1_c351_evasionr.bundle (33.7 KB) [ 418.36] RomFS: reading uanim_slp0er-mg1_c351_guard.bundle (28.9 KB) [ 418.36] RomFS: reading hit_cor_circle_00.bundle (177.2 KB) [ 418.36] RomFS: reading hit_other_variant_00.bundle (145.2 KB) [ 418.37] RomFS: reading uanim_com0am-lc1_c702_damagemiddu.bundle (45.3 KB) [ 418.37] RomFS: reading uanim_lnc1am-lc1_c000_attackt.bundle (165.9 KB) [ 418.37] RomFS: reading uanim_com0am-lc1_c702_damagemidud.bundle (54.0 KB) [ 418.37] RomFS: reading uanim_com0am-lc1_c702_damagehigh.bundle (88.9 KB) [ 418.37] RomFS: reading uanim_com0am-lc1_c702_damagemidb.bundle (59.9 KB) [ 418.37] RomFS: reading uanim_com0am-lc1_c000_parryr.bundle (63.1 KB) [ 418.37] RomFS: reading uanim_com0am-lc1_c000_ready.bundle (44.2 KB) [ 418.37] RomFS: reading uanim_chr0am-sw1_c512_attack3.bundle (125.5 KB) [ 418.38] RomFS: reading uanim_enb0am-sw1_c000_damagemidud.bundle (50.8 KB) [ 418.38] RomFS: reading uanim_enb0am-sw1_c000_evasionb.bundle (55.0 KB) [ 418.38] RomFS: reading uanim_enb0am-sw1_c000_evasionl.bundle (56.7 KB) [ 418.38] RomFS: reading uanim_enb0am-sw1_c000_evasionr.bundle (56.7 KB) [ 418.38] RomFS: reading uanim_enb0am-sw1_c000_parryr.bundle (61.1 KB) [ 418.38] RomFS: reading uanim_enb0am-sw1_c000_guard.bundle (31.5 KB) [ 418.38] RomFS: reading uanim_com0am-mg1_c000_damagehigh.bundle (91.6 KB) [ 418.38] RomFS: reading uanim_slp0ef-mg1_c351_attackc.bundle (126.3 KB) [ 418.39] RomFS: reading hit_guard_magic_01.bundle (220.3 KB) [ 418.40] RomFS: reading hit_other_variantwing_00.bundle (57.8 KB) [ 418.44] nvn: 23400 presents, 23400 submissions [ 418.45] cpu: 600 presents in 11.81 s (50.8 fps): 38 of the game's threads ran 25.22 s on the host's processors (214% of one, 42.03 ms a present), the whole process 29.39 s (249%); the busiest: thread 80 'MainThread' 11.16 s, thread 86 'Job.Worker 0' 5.82 s, thread 87 'Job.Worker 1' 5.78 s, thread 108 'UnityGfxDeviceWorker' 1.59 s, thread 116 'AK::EventManager' 0.47 s [ 418.45] cpu: in those 11.81 s, 221319 SVCs (18738 a second): 0x0b SleepThread 71701, 0x1b ArbitrateUnlock 51470, 0x1c WaitProcessWideKeyAtomic 42053, 0x1d SignalProcessWideKey 28676, 0x1a ArbitrateLock 18174, 0x21 SendSyncRequest 7180; 21754 calls the dispatch table had no code for (RtAPI.miss) [ 418.45] vulkan: 8910352 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 136 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 12734590 descriptor sets written, 5086114 reused; 5041203 draws kept the last one's shaders and pipeline (0 checked), 8299036 its targets [ 418.45] vulkan: 2 shaders translated (0 ms), 3 pipelines made (1 from the cache, 33 ms making, 33 ms waited for), 228 render targets made, 1558 texture uploads (544 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [ 418.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 418.45] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 3615 of 13964 MB (3232 ours) [ 418.45] vulkan: caches: 73 render targets (841 MB, 5 parked), 432 textures (1474 MB), 8539 buffers (258 MB); 3187 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 418.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 418.45] vulkan: 1988068 rendering passes, 23219 clear commands, 338871 attachments cleared and 13 left undefined by their load op [ 418.45] vulkan: 35625 passes (42%) ended at renderer.c:214 [ 418.45] vulkan: 12155 passes (14%) ended at buffer.c:2238 [ 418.45] vulkan: 11831 passes (14%) ended at buffer.c:2334 [ 418.45] vulkan: 9969 passes (12%) ended at render.c:232 [ 418.45] vulkan: 7356 passes (9%) ended at dma.c:143 [ 418.45] vulkan: 4221 passes (5%) ended at buffer.c:2166 [ 418.45] vulkan: 2354 passes (3%) ended at cmd.c:534 [ 418.45] vulkan: 1242 passes (1%) ended at surface.c:162 [ 418.45] vulkan: GPU-owned guest memory landed for the CPU 8457 times, render targets written back for an engine 2 times [ 418.60] perf: 49.8 frames a second over 5.0 s (23405 shown in all) [ 418.80] vulkan: display: 599 frame intervals of 19.73 ms (deviation 8.33 ms, 1st to 99th percentile 16.57 to 50.01 ms), 95 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (4.1 to 14.1), on to the display in 17.3 ms (8.5 to 27.2), 28.8 ms in all (19.3 to 38.4) [ 418.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 418.94] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 19 texture uploads (1527 KB), 0 ms in finishes [ 419.73] RomFS: reading 859969953.wem (198.5 KB) [ 419.73] RomFS: reading 860049547.wem (34.6 KB) [ 419.85] RomFS: reading 860091534.wem (46.9 KB) [ 420.35] RomFS: reading V_HORTENSIA_Arena_Name_05.bin (4.5 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_F_01.bin (1.0 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_F_02.bin (1.3 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_F_03.bin (0.9 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_F_04.bin (1.0 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_H_01.bin (0.9 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_H_02.bin (1.0 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_H_03.bin (1.1 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_H_04.bin (1.3 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_L_01.bin (0.9 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_L_02.bin (0.8 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_L_03.bin (1.0 KB) [ 420.35] RomFS: reading V_HORTENSIA_Attack_L_04.bin (0.8 KB) [ 420.35] RomFS: reading V_HORTENSIA_Avoid_01.bin (1.0 KB) [ 420.42] RomFS: reading 941256081.wem (1203.9 KB) [ 420.42] RomFS: reading 942683767.wem (33.7 KB) [ 420.54] RomFS: reading 943503165.wem (1357.9 KB) [ 421.21] RomFS: reading V_CHROM_Attack_F_02.bin (0.8 KB) [ 421.21] RomFS: reading V_CHROM_Attack_F_03.bin (0.9 KB) [ 421.21] RomFS: reading V_CHROM_Attack_F_04.bin (0.7 KB) [ 421.21] RomFS: reading V_CHROM_Attack_H_01.bin (1.1 KB) [ 421.21] RomFS: reading V_CHROM_Attack_H_02.bin (1.0 KB) [ 421.21] RomFS: reading V_CHROM_Attack_H_03.bin (1.1 KB) [ 421.21] RomFS: reading V_CHROM_Attack_H_04.bin (1.1 KB) [ 421.21] RomFS: reading V_CHROM_Attack_L_01.bin (0.9 KB) [ 421.21] RomFS: reading V_CHROM_Attack_L_02.bin (1.0 KB) [ 421.21] RomFS: reading V_CHROM_Attack_L_03.bin (0.8 KB) [ 421.21] RomFS: reading V_CHROM_Attack_L_04.bin (0.7 KB) [ 421.21] RomFS: reading V_CHROM_Avoid_01.bin (0.7 KB) [ 421.21] RomFS: reading V_CHROM_Avoid_02.bin (1.0 KB) [ 421.21] RomFS: reading V_CHROM_Avoid_03.bin (0.9 KB) [ 421.21] RomFS: reading V_CHROM_Avoid_04.bin (0.7 KB) [ 421.21] RomFS: reading V_CHROM_Critical_01.bin (1.9 KB) [ 421.21] RomFS: reading V_CHROM_Critical_02.bin (1.5 KB) [ 421.33] RomFS: reading 821212131.wem (1761.4 KB) [ 421.33] RomFS: reading 82398397.wem (28.6 KB) [ 421.33] RomFS: reading 824367953.wem (159.9 KB) [ 423.60] perf: 52.6 frames a second over 5.0 s (23668 shown in all) [ 425.78] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 428.62] perf: 55.0 frames a second over 5.0 s (23944 shown in all) [ 429.64] cpu: 600 presents in 11.20 s (53.6 fps): 38 of the game's threads ran 25.02 s on the host's processors (223% of one, 41.70 ms a present), the whole process 28.69 s (256%); the busiest: thread 80 'MainThread' 10.56 s, thread 86 'Job.Worker 0' 6.05 s, thread 87 'Job.Worker 1' 5.97 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.71 s [ 429.64] cpu: in those 11.20 s, 224998 SVCs (20095 a second): 0x0b SleepThread 61488, 0x1b ArbitrateUnlock 54465, 0x1c WaitProcessWideKeyAtomic 50239, 0x1d SignalProcessWideKey 34947, 0x1a ArbitrateLock 14920, 0x21 SendSyncRequest 6935; 6350 calls the dispatch table had no code for (RtAPI.miss) [ 429.64] vulkan: 9230623 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 142 finishes (50 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13215258 descriptor sets written, 5245988 reused; 5214512 draws kept the last one's shaders and pipeline (0 checked), 8600697 its targets [ 429.64] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 248 render targets made, 1704 texture uploads (580 MB); 2 frames over 50 ms in the last 600, the slowest 109 ms [ 429.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 429.64] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 5407 of 13964 MB (5024 ours) [ 429.64] vulkan: caches: 86 render targets (895 MB, 6 parked), 472 textures (1624 MB), 11575 buffers (2003 MB); 5136 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 429.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 429.64] vulkan: 2053831 rendering passes, 23819 clear commands, 348570 attachments cleared and 15 left undefined by their load op [ 429.64] vulkan: 22181 passes (34%) ended at renderer.c:214 [ 429.64] vulkan: 13994 passes (21%) ended at buffer.c:2238 [ 429.64] vulkan: 13735 passes (21%) ended at buffer.c:2334 [ 429.64] vulkan: 6872 passes (10%) ended at render.c:232 [ 429.64] vulkan: 3487 passes (5%) ended at dma.c:143 [ 429.64] vulkan: 2586 passes (4%) ended at buffer.c:2166 [ 429.64] vulkan: 2184 passes (3%) ended at cmd.c:534 [ 429.64] vulkan: 425 passes (1%) ended at renderer.c:680 [ 429.64] vulkan: GPU-owned guest memory landed for the CPU 8459 times, render targets written back for an engine 2 times [ 429.92] vulkan: display: 599 frame intervals of 18.56 ms (deviation 6.32 ms, 1st to 99th percentile 16.56 to 33.51 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (4.4 to 19.1), on to the display in 19.2 ms (9.1 to 38.0), 30.4 ms in all (17.3 to 49.1) [ 429.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 433.64] perf: 56.4 frames a second over 5.0 s (24227 shown in all) [ 436.29] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [ 438.64] perf: 53.0 frames a second over 5.0 s (24492 shown in all) [ 440.61] cpu: 600 presents in 10.97 s (54.7 fps): 38 of the game's threads ran 24.56 s on the host's processors (224% of one, 40.94 ms a present), the whole process 28.07 s (256%); the busiest: thread 80 'MainThread' 10.45 s, thread 86 'Job.Worker 0' 6.11 s, thread 87 'Job.Worker 1' 6.10 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.40 s [ 440.61] cpu: in those 10.97 s, 153184 SVCs (13968 a second): 0x1b ArbitrateUnlock 38531, 0x0b SleepThread 37819, 0x1c WaitProcessWideKeyAtomic 33654, 0x1d SignalProcessWideKey 23666, 0x1a ArbitrateLock 10963, 0x21 SendSyncRequest 6613; 19772 calls the dispatch table had no code for (RtAPI.miss) [ 440.61] vulkan: 9565954 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 142 finishes (50 ms); 0 reads past queued releases (0 samples counts written on the GPU); 13707670 descriptor sets written, 5424238 reused; 5399070 draws kept the last one's shaders and pipeline (0 checked), 8911907 its targets [ 440.61] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 248 render targets made, 1768 texture uploads (605 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [ 440.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 440.61] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 6175 of 13964 MB (5792 ours) [ 440.61] vulkan: caches: 81 render targets (885 MB, 3 parked), 512 textures (1908 MB), 12344 buffers (2558 MB); 5965 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 440.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 440.61] vulkan: 2125959 rendering passes, 24419 clear commands, 359970 attachments cleared and 15 left undefined by their load op [ 440.61] vulkan: 28241 passes (39%) ended at renderer.c:214 [ 440.61] vulkan: 12457 passes (17%) ended at buffer.c:2334 [ 440.61] vulkan: 12226 passes (17%) ended at buffer.c:2238 [ 440.61] vulkan: 7779 passes (11%) ended at render.c:232 [ 440.61] vulkan: 6850 passes (9%) ended at dma.c:143 [ 440.61] vulkan: 1926 passes (3%) ended at cmd.c:534 [ 440.61] vulkan: 1435 passes (2%) ended at buffer.c:2166 [ 440.61] vulkan: 600 passes (1%) ended at renderer.c:680 [ 440.61] vulkan: GPU-owned guest memory landed for the CPU 8504 times, render targets written back for an engine 2 times [ 440.90] vulkan: display: 599 frame intervals of 18.34 ms (deviation 5.28 ms, 1st to 99th percentile 16.57 to 33.46 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.6 to 12.5), on to the display in 18.7 ms (8.8 to 32.6), 27.4 ms in all (16.1 to 41.4) [ 440.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 443.58] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 443.65] perf: 54.2 frames a second over 5.0 s (24764 shown in all) [ 444.45] RomFS: reading uwep_mg09.bundle (333.5 KB) [ 444.46] RomFS: reading uwep_mg10.bundle (344.8 KB) [ 444.48] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 0 ms in finishes [ 444.50] RomFS: reading uwep_mg11.bundle (338.3 KB) [ 446.45] RomFS: reading mg_tbreath_fly.bundle (5.5 KB) [ 446.45] RomFS: reading mg_tbreath_magic.bundle (5.5 KB) [ 446.45] RomFS: reading mg_thoron.bundle (6.0 KB) [ 446.45] RomFS: reading mg_thunder.bundle (6.1 KB) [ 446.45] RomFS: reading thoron_start.bundle (88.7 KB) [ 446.45] RomFS: reading thoron_trigger.bundle (88.0 KB) [ 446.45] RomFS: reading surge_04.bundle (229.2 KB) [ 446.45] RomFS: reading thunder_hit.bundle (469.7 KB) [ 446.45] RomFS: reading thoron_beam.bundle (339.0 KB) [ 446.45] RomFS: reading thoron_hit.bundle (267.3 KB) [ 446.45] RomFS: reading urig_formwingm1.bundle (54.3 KB) [ 446.47] RomFS: reading mg_icebreath.bundle (6.0 KB) [ 446.47] RomFS: reading mg_lfire.bundle (6.6 KB) [ 446.48] RomFS: reading lsurge_00.bundle (323.2 KB) [ 446.48] RomFS: reading surge_03.bundle (261.4 KB) [ 446.48] RomFS: reading lsurge_01.bundle (188.0 KB) [ 446.48] RomFS: reading lsurge_02.bundle (176.7 KB) [ 446.48] RomFS: reading lsurge_03.bundle (385.7 KB) [ 446.48] RomFS: reading lfire_shoot_anime.bundle (513.0 KB) [ 446.48] RomFS: reading lsurge_04.bundle (229.6 KB) [ 446.49] vulkan: a 111 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 446.60] RomFS: reading lthunder_hit.bundle (603.4 KB) [ 446.83] RomFS: reading uanim_com0af-mg1_c000_damagemidud.bundle (52.8 KB) [ 446.83] RomFS: reading uanim_com0af-mg1_c000_evasionb.bundle (61.4 KB) [ 446.83] RomFS: reading uanim_com0af-mg1_c000_evasionl.bundle (62.4 KB) [ 446.84] RomFS: reading uanim_com0af-mg1_c000_evasionr.bundle (70.1 KB) [ 446.84] RomFS: reading uanim_com0af-mg1_c000_guard.bundle (53.8 KB) [ 446.84] RomFS: reading die_other_sdk_00.bundle (140.0 KB) [ 446.84] RomFS: reading uanim_com0af-mg1_c000_parryr.bundle (66.3 KB) [ 446.84] RomFS: reading die_other_variant_00.bundle (285.4 KB) [ 446.84] RomFS: reading uanim_com0am-sw1_c702_damagemidud.bundle (36.0 KB) [ 446.84] RomFS: reading uanim_com0am-sw1_c702_dieb.bundle (88.4 KB) [ 446.84] RomFS: reading uanim_com0af-mg1_c000_parryl.bundle (67.7 KB) [ 446.84] RomFS: reading uanim_enb0af-mg1_c000_evasionb.bundle (56.4 KB) [ 446.84] RomFS: reading uanim_enb0af-mg1_c000_evasionl.bundle (58.9 KB) [ 446.84] RomFS: reading uanim_enb0af-mg1_c000_evasionr.bundle (58.9 KB) [ 446.85] RomFS: reading uanim_enb0af-mg1_c000_guard.bundle (43.2 KB) [ 446.85] RomFS: reading uanim_enb0af-mg1_c000_parryr.bundle (57.9 KB) [ 446.85] RomFS: reading uanim_com0af-mg1_c703_damagehigh.bundle (100.7 KB) [ 446.85] RomFS: reading uanim_enb0af-mg1_c000_ready.bundle (54.9 KB) [ 446.85] RomFS: reading uanim_com0am-sw1_c702_diel.bundle (97.8 KB) [ 446.85] RomFS: reading uanim_enb0af-mg1_c000_attackc.bundle (140.1 KB) [ 446.86] RomFS: reading eff_skill_trigger_engage.bundle (369.3 KB) [ 446.86] RomFS: reading uanim_enb0af-mg1_c000_idledying.bundle (29.1 KB) [ 446.86] RomFS: reading uanim_enb0af-mg1_c000_start.bundle (63.6 KB) [ 446.88] RomFS: reading die_other_variant_ride_00.bundle (179.6 KB) [ 446.98] RomFS: reading 315666926.wem (58.3 KB) [ 446.98] RomFS: reading 315735719.wem (11.5 KB) [ 446.98] RomFS: reading 315771390.wem (17.9 KB) [ 446.98] RomFS: reading 371259600.wem (16.4 KB) [ 446.98] RomFS: reading 371280547.wem (12.8 KB) [ 446.98] RomFS: reading 371332694.wem (20.2 KB) [ 447.35] vulkan: a 109 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 16 texture uploads (10865 KB), 0 ms in finishes [ 448.67] perf: 49.0 frames a second over 5.0 s (25010 shown in all) [ 449.22] RomFS: reading 48743688.wem (112.9 KB) [ 449.22] RomFS: reading 487575479.wem (30.6 KB) [ 449.31] RomFS: reading 487943174.wem (24.3 KB) [ 449.44] RomFS: reading 366600965.wem (599.9 KB) [ 449.44] RomFS: reading 366682663.wem (47.3 KB) [ 449.55] RomFS: reading 367424482.wem (33.4 KB) [ 449.75] RomFS: reading V_CITRINICA_Attack_H_02.bin (1.5 KB) [ 449.75] RomFS: reading V_CITRINICA_Attack_H_03.bin (1.1 KB) [ 449.75] RomFS: reading V_CITRINICA_Attack_H_04.bin (1.8 KB) [ 449.75] RomFS: reading V_CITRINICA_Attack_L_01.bin (0.9 KB) [ 449.75] RomFS: reading V_CITRINICA_Attack_L_02.bin (1.0 KB) [ 449.75] RomFS: reading V_CITRINICA_Attack_L_03.bin (1.2 KB) [ 449.75] RomFS: reading V_CITRINICA_Attack_L_04.bin (0.9 KB) [ 449.75] RomFS: reading V_CITRINICA_Avoid_01.bin (1.1 KB) [ 449.75] RomFS: reading V_CITRINICA_Avoid_02.bin (0.9 KB) [ 449.75] RomFS: reading V_CITRINICA_Avoid_03.bin (1.0 KB) [ 449.75] RomFS: reading V_CITRINICA_Avoid_04.bin (0.6 KB) [ 449.75] RomFS: reading V_CITRINICA_C_Attack1_01.bin (2.0 KB) [ 449.75] RomFS: reading V_CITRINICA_C_Attack1_02.bin (1.3 KB) [ 449.75] RomFS: reading V_CITRINICA_C_Attack1_03.bin (1.7 KB) [ 449.89] RomFS: reading 542529547.wem (46.4 KB) [ 449.94] RomFS: reading 1004835410.wem (681.6 KB) [ 449.94] RomFS: reading 1005106052.wem (51.1 KB) [ 449.98] RomFS: reading 54494374.wem (10.3 KB) [ 450.07] RomFS: reading 157426255.wem (20.6 KB) [ 450.07] RomFS: reading 157960496.wem (654.6 KB) [ 451.83] RomFS: reading V_CITRINICA_Wideuse_27.bin (1.7 KB) [ 451.83] RomFS: reading V_CITRINICA_Wideuse_28.bin (1.6 KB) [ 451.83] RomFS: reading V_CITRINICA_Wideuse_Ex01.bin (1.0 KB) [ 451.83] RomFS: reading V_CITRINICA_Wideuse_Ex02.bin (1.7 KB) [ 451.83] RomFS: reading V_CITRINICA_Wideuse_Ex03.bin (0.7 KB) [ 451.83] RomFS: reading V_CITRINICA_Wideuse_Ex04.bin (1.5 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_01.bin (2.1 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_02.bin (2.7 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_03.bin (2.6 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_04.bin (1.9 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_05.bin (2.5 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_06.bin (1.1 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_07.bin (1.0 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_08.bin (2.3 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_09.bin (2.5 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_10.bin (2.3 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_God_01.bin (2.7 KB) [ 451.83] RomFS: reading V_CITRINICA_Win_God_02.bin (2.4 KB) [ 452.12] nvn: 25200 presents, 25200 submissions [ 452.12] cpu: 600 presents in 11.51 s (52.1 fps): 43 of the game's threads ran 23.18 s on the host's processors (201% of one, 38.64 ms a present), the whole process 26.87 s (233%); the busiest: thread 80 'MainThread' 10.62 s, thread 86 'Job.Worker 0' 5.14 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.63 s [ 452.12] cpu: in those 11.51 s, 260637 SVCs (22648 a second): 0x0b SleepThread 66431, 0x1b ArbitrateUnlock 66105, 0x1c WaitProcessWideKeyAtomic 54441, 0x1d SignalProcessWideKey 39811, 0x1a ArbitrateLock 22775, 0x21 SendSyncRequest 7101; 18909 calls the dispatch table had no code for (RtAPI.miss) [ 452.12] vulkan: 9926348 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 144 finishes (51 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14248557 descriptor sets written, 5604139 reused; 5595978 draws kept the last one's shaders and pipeline (0 checked), 9250383 its targets [ 452.12] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 253 render targets made, 1953 texture uploads (658 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [ 452.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 452.12] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 6432 of 13964 MB (6048 ours) [ 452.12] vulkan: caches: 82 render targets (935 MB, 2 parked), 575 textures (1960 MB), 13031 buffers (1291 MB); 4844 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 452.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 452.12] vulkan: 2199473 rendering passes, 25019 clear commands, 371029 attachments cleared and 17 left undefined by their load op [ 452.12] vulkan: 25820 passes (35%) ended at renderer.c:214 [ 452.12] vulkan: 15616 passes (21%) ended at buffer.c:2238 [ 452.12] vulkan: 14687 passes (20%) ended at buffer.c:2334 [ 452.12] vulkan: 7727 passes (11%) ended at render.c:232 [ 452.12] vulkan: 4525 passes (6%) ended at dma.c:143 [ 452.12] vulkan: 2197 passes (3%) ended at cmd.c:534 [ 452.12] vulkan: 2014 passes (3%) ended at buffer.c:2166 [ 452.12] vulkan: 488 passes (1%) ended at renderer.c:680 [ 452.12] vulkan: GPU-owned guest memory landed for the CPU 8617 times, render targets written back for an engine 2 times [ 452.22] RomFS: reading 100721546.wem (7.8 KB) [ 452.22] RomFS: reading 1007404602.wem (5.3 KB) [ 452.22] RomFS: reading 1008489238.wem (7.3 KB) [ 452.40] vulkan: display: 599 frame intervals of 19.03 ms (deviation 7.42 ms, 1st to 99th percentile 16.57 to 33.58 ms), 74 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.1 to 12.7), on to the display in 18.6 ms (9.1 to 30.8), 27.9 ms in all (16.9 to 37.7) [ 452.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 453.69] perf: 56.6 frames a second over 5.0 s (25294 shown in all) [ 455.25] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 458.70] perf: 53.6 frames a second over 5.0 s (25563 shown in all) [ 463.03] cpu: 600 presents in 10.92 s (55.0 fps): 38 of the game's threads ran 21.49 s on the host's processors (197% of one, 35.81 ms a present), the whole process 24.49 s (224%); the busiest: thread 80 'MainThread' 9.68 s, thread 86 'Job.Worker 0' 5.01 s, thread 87 'Job.Worker 1' 4.99 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.48 s [ 463.04] cpu: in those 10.92 s, 198219 SVCs (18158 a second): 0x0b SleepThread 53068, 0x1b ArbitrateUnlock 47885, 0x1c WaitProcessWideKeyAtomic 44549, 0x1d SignalProcessWideKey 32492, 0x1a ArbitrateLock 11620, 0x21 SendSyncRequest 6649; 17429 calls the dispatch table had no code for (RtAPI.miss) [ 463.04] vulkan: 10198613 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 154 finishes (55 ms); 0 reads past queued releases (0 samples counts written on the GPU); 14649418 descriptor sets written, 5747808 reused; 5746935 draws kept the last one's shaders and pipeline (0 checked), 9502070 its targets [ 463.04] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2010 texture uploads (678 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [ 463.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 463.04] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 6176 of 13964 MB (5792 ours) [ 463.04] vulkan: caches: 83 render targets (906 MB, 2 parked), 573 textures (1900 MB), 11635 buffers (764 MB); 4203 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 463.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 463.04] vulkan: 2262487 rendering passes, 25619 clear commands, 381001 attachments cleared and 17 left undefined by their load op [ 463.04] vulkan: 24065 passes (38%) ended at renderer.c:214 [ 463.04] vulkan: 13091 passes (21%) ended at buffer.c:2334 [ 463.04] vulkan: 9259 passes (15%) ended at buffer.c:2238 [ 463.04] vulkan: 7075 passes (11%) ended at render.c:232 [ 463.04] vulkan: 5288 passes (8%) ended at dma.c:143 [ 463.04] vulkan: 1831 passes (3%) ended at buffer.c:2166 [ 463.04] vulkan: 1716 passes (3%) ended at cmd.c:534 [ 463.04] vulkan: 329 passes (1%) ended at renderer.c:680 [ 463.04] vulkan: GPU-owned guest memory landed for the CPU 8652 times, render targets written back for an engine 2 times [ 463.30] vulkan: display: 599 frame intervals of 18.20 ms (deviation 5.19 ms, 1st to 99th percentile 16.56 to 33.51 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.1 to 12.2), on to the display in 21.0 ms (8.4 to 34.9), 28.7 ms in all (16.4 to 42.4) [ 463.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 463.72] perf: 55.2 frames a second over 5.0 s (25840 shown in all) [ 468.72] perf: 56.4 frames a second over 5.0 s (26122 shown in all) [ 469.94] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [ 473.65] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [ 473.65] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 22.57 s on the host's processors (213% of one, 37.61 ms a present), the whole process 26.25 s (247%); the busiest: thread 80 'MainThread' 9.62 s, thread 86 'Job.Worker 0' 5.64 s, thread 87 'Job.Worker 1' 5.46 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.42 s [ 473.65] cpu: in those 10.62 s, 153507 SVCs (14458 a second): 0x0b SleepThread 41741, 0x1b ArbitrateUnlock 35977, 0x1c WaitProcessWideKeyAtomic 35733, 0x1d SignalProcessWideKey 25819, 0x21 SendSyncRequest 6483, 0x1a ArbitrateLock 5860; 10044 calls the dispatch table had no code for (RtAPI.miss) [ 473.65] vulkan: 10565468 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 154 finishes (55 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15192414 descriptor sets written, 5938522 reused; 5942790 draws kept the last one's shaders and pipeline (0 checked), 9844911 its targets [ 473.65] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2032 texture uploads (678 MB); 2 frames over 50 ms in the last 600, the slowest 104 ms [ 473.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 473.65] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 6176 of 13964 MB (5792 ours) [ 473.65] vulkan: caches: 81 render targets (885 MB, 2 parked), 474 textures (1652 MB), 9078 buffers (494 MB); 3630 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 473.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 473.65] vulkan: 2336135 rendering passes, 26219 clear commands, 392401 attachments cleared and 17 left undefined by their load op [ 473.65] vulkan: 28200 passes (38%) ended at renderer.c:214 [ 473.65] vulkan: 15439 passes (21%) ended at buffer.c:2334 [ 473.65] vulkan: 9404 passes (13%) ended at buffer.c:2238 [ 473.65] vulkan: 7557 passes (10%) ended at render.c:232 [ 473.65] vulkan: 6785 passes (9%) ended at dma.c:143 [ 473.65] vulkan: 2803 passes (4%) ended at buffer.c:2166 [ 473.65] vulkan: 2255 passes (3%) ended at cmd.c:534 [ 473.65] vulkan: 600 passes (1%) ended at renderer.c:680 [ 473.65] vulkan: GPU-owned guest memory landed for the CPU 8656 times, render targets written back for an engine 2 times [ 473.74] perf: 56.2 frames a second over 5.0 s (26404 shown in all) [ 473.90] vulkan: display: 599 frame intervals of 17.70 ms (deviation 5.31 ms, 1st to 99th percentile 16.58 to 33.48 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.2 to 12.5), on to the display in 20.1 ms (8.9 to 27.1), 29.2 ms in all (16.9 to 36.4) [ 473.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 476.99] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 478.75] perf: 59.4 frames a second over 5.0 s (26702 shown in all) [ 483.75] perf: 56.0 frames a second over 5.0 s (26982 shown in all) [ 484.05] nvn: 27000 presents, 27000 submissions [ 484.06] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 21.21 s on the host's processors (204% of one, 35.35 ms a present), the whole process 24.70 s (237%); the busiest: thread 80 'MainThread' 9.23 s, thread 87 'Job.Worker 1' 5.10 s, thread 86 'Job.Worker 0' 5.08 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.38 s [ 484.06] cpu: in those 10.40 s, 171050 SVCs (16443 a second): 0x0b SleepThread 48039, 0x1b ArbitrateUnlock 40281, 0x1c WaitProcessWideKeyAtomic 38330, 0x1d SignalProcessWideKey 27632, 0x1a ArbitrateLock 8425, 0x21 SendSyncRequest 6463; 8535 calls the dispatch table had no code for (RtAPI.miss) [ 484.06] vulkan: 10912193 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 158 finishes (57 ms); 0 reads past queued releases (0 samples counts written on the GPU); 15703531 descriptor sets written, 6120855 reused; 6132116 draws kept the last one's shaders and pipeline (0 checked), 10167985 its targets [ 484.06] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2115 texture uploads (710 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [ 484.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 484.06] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 5664 of 13964 MB (5280 ours) [ 484.06] vulkan: caches: 79 render targets (831 MB, 2 parked), 398 textures (1418 MB), 6800 buffers (295 MB); 3143 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 484.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 484.06] vulkan: 2408360 rendering passes, 26819 clear commands, 403549 attachments cleared and 17 left undefined by their load op [ 484.06] vulkan: 27626 passes (38%) ended at renderer.c:214 [ 484.06] vulkan: 15828 passes (22%) ended at buffer.c:2334 [ 484.06] vulkan: 9358 passes (13%) ended at buffer.c:2238 [ 484.06] vulkan: 7574 passes (10%) ended at render.c:232 [ 484.06] vulkan: 6124 passes (8%) ended at dma.c:143 [ 484.06] vulkan: 2461 passes (3%) ended at buffer.c:2166 [ 484.06] vulkan: 2008 passes (3%) ended at cmd.c:534 [ 484.06] vulkan: 604 passes (1%) ended at surface.c:162 [ 484.06] vulkan: GPU-owned guest memory landed for the CPU 8686 times, render targets written back for an engine 2 times [ 484.28] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.40 ms, 1st to 99th percentile 16.56 to 33.43 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.4 to 12.5), on to the display in 22.1 ms (8.4 to 28.3), 30.8 ms in all (16.3 to 37.9) [ 484.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 488.77] perf: 55.4 frames a second over 5.0 s (27260 shown in all) [ 490.14] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 492.64] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 493.79] perf: 56.8 frames a second over 5.0 s (27545 shown in all) [ 493.92] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 494.80] cpu: 600 presents in 10.74 s (55.9 fps): 38 of the game's threads ran 23.00 s on the host's processors (214% of one, 38.33 ms a present), the whole process 26.71 s (249%); the busiest: thread 80 'MainThread' 9.83 s, thread 86 'Job.Worker 0' 5.58 s, thread 87 'Job.Worker 1' 5.58 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.37 s [ 494.80] cpu: in those 10.74 s, 172032 SVCs (16017 a second): 0x1b ArbitrateUnlock 45216, 0x0b SleepThread 39587, 0x1c WaitProcessWideKeyAtomic 37657, 0x1d SignalProcessWideKey 26769, 0x1a ArbitrateLock 14364, 0x21 SendSyncRequest 6531; 16811 calls the dispatch table had no code for (RtAPI.miss) [ 494.80] vulkan: 11308416 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 158 finishes (57 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16281946 descriptor sets written, 6334886 reused; 6367846 draws kept the last one's shaders and pipeline (0 checked), 10540206 its targets [ 494.80] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2119 texture uploads (710 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [ 494.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 494.80] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 5664 of 13964 MB (5280 ours) [ 494.80] vulkan: caches: 79 render targets (831 MB, 2 parked), 402 textures (1419 MB), 7277 buffers (218 MB); 3067 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 494.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 494.80] vulkan: 2486582 rendering passes, 27419 clear commands, 414949 attachments cleared and 17 left undefined by their load op [ 494.80] vulkan: 27989 passes (36%) ended at renderer.c:214 [ 494.80] vulkan: 20705 passes (26%) ended at buffer.c:2334 [ 494.80] vulkan: 10239 passes (13%) ended at buffer.c:2238 [ 494.80] vulkan: 7517 passes (10%) ended at render.c:232 [ 494.80] vulkan: 5898 passes (8%) ended at dma.c:143 [ 494.80] vulkan: 2428 passes (3%) ended at buffer.c:2166 [ 494.80] vulkan: 2099 passes (3%) ended at cmd.c:534 [ 494.80] vulkan: 746 passes (1%) ended at surface.c:162 [ 494.80] vulkan: GPU-owned guest memory landed for the CPU 8721 times, render targets written back for an engine 2 times [ 495.00] vulkan: display: 599 frame intervals of 17.89 ms (deviation 5.56 ms, 1st to 99th percentile 16.57 to 33.49 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.3 to 12.6), on to the display in 19.2 ms (9.1 to 26.2), 28.3 ms in all (17.1 to 36.2) [ 495.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 498.79] perf: 57.8 frames a second over 5.0 s (27834 shown in all) [ 503.80] perf: 59.6 frames a second over 5.0 s (28133 shown in all) [ 504.92] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 23.41 s on the host's processors (231% of one, 39.02 ms a present), the whole process 26.99 s (267%); the busiest: thread 80 'MainThread' 9.64 s, thread 86 'Job.Worker 0' 6.04 s, thread 87 'Job.Worker 1' 6.03 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.31 s [ 504.92] cpu: in those 10.13 s, 126205 SVCs (12462 a second): 0x1c WaitProcessWideKeyAtomic 32017, 0x1b ArbitrateUnlock 32015, 0x0b SleepThread 25775, 0x1d SignalProcessWideKey 22437, 0x21 SendSyncRequest 6406, 0x1a ArbitrateLock 5719; 0 calls the dispatch table had no code for (RtAPI.miss) [ 504.92] vulkan: 11649193 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 158 finishes (57 ms); 0 reads past queued releases (0 samples counts written on the GPU); 16773991 descriptor sets written, 6524395 reused; 6555280 draws kept the last one's shaders and pipeline (0 checked), 10856983 its targets [ 504.92] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2119 texture uploads (710 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 504.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 504.92] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 5664 of 13964 MB (5280 ours) [ 504.92] vulkan: caches: 79 render targets (831 MB, 2 parked), 332 textures (1134 MB), 6111 buffers (107 MB); 2671 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 504.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 504.92] vulkan: 2563563 rendering passes, 28019 clear commands, 426349 attachments cleared and 17 left undefined by their load op [ 504.92] vulkan: 28200 passes (37%) ended at renderer.c:214 [ 504.92] vulkan: 20612 passes (27%) ended at buffer.c:2334 [ 504.92] vulkan: 7772 passes (10%) ended at render.c:232 [ 504.92] vulkan: 7421 passes (10%) ended at dma.c:143 [ 504.92] vulkan: 7144 passes (9%) ended at buffer.c:2238 [ 504.92] vulkan: 2663 passes (3%) ended at buffer.c:2166 [ 504.92] vulkan: 1969 passes (3%) ended at cmd.c:534 [ 504.92] vulkan: 600 passes (1%) ended at renderer.c:680 [ 504.92] vulkan: GPU-owned guest memory landed for the CPU 8721 times, render targets written back for an engine 2 times [ 505.12] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 33.32 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (5.2 to 11.6), on to the display in 17.3 ms (8.3 to 26.1), 26.2 ms in all (16.0 to 35.7) [ 505.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 508.82] perf: 59.6 frames a second over 5.0 s (28432 shown in all) [ 513.84] perf: 59.8 frames a second over 5.0 s (28732 shown in all) [ 514.97] nvn: 28800 presents, 28800 submissions [ 514.97] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 23.53 s on the host's processors (234% of one, 39.22 ms a present), the whole process 27.13 s (270%); the busiest: thread 80 'MainThread' 9.61 s, thread 86 'Job.Worker 0' 6.15 s, thread 87 'Job.Worker 1' 6.10 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.29 s [ 514.97] cpu: in those 10.05 s, 126080 SVCs (12545 a second): 0x1b ArbitrateUnlock 31955, 0x1c WaitProcessWideKeyAtomic 31886, 0x0b SleepThread 25810, 0x1d SignalProcessWideKey 22360, 0x21 SendSyncRequest 6397, 0x1a ArbitrateLock 5846; 0 calls the dispatch table had no code for (RtAPI.miss) [ 514.97] vulkan: 11990141 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 158 finishes (57 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17266365 descriptor sets written, 6713917 reused; 6742904 draws kept the last one's shaders and pipeline (0 checked), 11173931 its targets [ 514.97] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2119 texture uploads (710 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 514.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 514.97] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 514.97] vulkan: caches: 79 render targets (831 MB, 2 parked), 234 textures (985 MB), 3144 buffers (33 MB); 2447 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 514.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 514.97] vulkan: 2640578 rendering passes, 28619 clear commands, 437749 attachments cleared and 17 left undefined by their load op [ 514.97] vulkan: 28200 passes (37%) ended at renderer.c:214 [ 514.97] vulkan: 20620 passes (27%) ended at buffer.c:2334 [ 514.97] vulkan: 7756 passes (10%) ended at render.c:232 [ 514.97] vulkan: 7413 passes (10%) ended at dma.c:143 [ 514.97] vulkan: 7233 passes (9%) ended at buffer.c:2238 [ 514.97] vulkan: 2616 passes (3%) ended at buffer.c:2166 [ 514.97] vulkan: 1977 passes (3%) ended at cmd.c:534 [ 514.97] vulkan: 600 passes (1%) ended at renderer.c:680 [ 514.97] vulkan: GPU-owned guest memory landed for the CPU 8721 times, render targets written back for an engine 2 times [ 515.13] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.4 to 11.6), on to the display in 17.0 ms (8.7 to 25.7), 26.0 ms in all (17.0 to 35.2) [ 515.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 518.84] perf: 59.8 frames a second over 5.0 s (29031 shown in all) [ 523.84] perf: 58.6 frames a second over 5.0 s (29324 shown in all) [ 525.24] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 23.55 s on the host's processors (229% of one, 39.25 ms a present), the whole process 27.08 s (264%); the busiest: thread 80 'MainThread' 9.73 s, thread 86 'Job.Worker 0' 6.04 s, thread 87 'Job.Worker 1' 5.99 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.32 s [ 525.24] cpu: in those 10.27 s, 131721 SVCs (12826 a second): 0x1b ArbitrateUnlock 33224, 0x1c WaitProcessWideKeyAtomic 32128, 0x0b SleepThread 28697, 0x1d SignalProcessWideKey 22707, 0x1a ArbitrateLock 6679, 0x21 SendSyncRequest 6422; 6311 calls the dispatch table had no code for (RtAPI.miss) [ 525.24] vulkan: 12326905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 170 finishes (61 ms); 0 reads past queued releases (0 samples counts written on the GPU); 17751821 descriptor sets written, 6901989 reused; 6931248 draws kept the last one's shaders and pipeline (0 checked), 11487495 its targets [ 525.24] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2235 texture uploads (745 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 525.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 525.24] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 525.24] vulkan: caches: 79 render targets (831 MB, 2 parked), 348 textures (1181 MB), 3861 buffers (77 MB); 2703 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 525.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 525.24] vulkan: 2715941 rendering passes, 29219 clear commands, 448591 attachments cleared and 17 left undefined by their load op [ 525.24] vulkan: 27024 passes (36%) ended at renderer.c:214 [ 525.24] vulkan: 19735 passes (26%) ended at buffer.c:2334 [ 525.24] vulkan: 8139 passes (11%) ended at buffer.c:2238 [ 525.24] vulkan: 7490 passes (10%) ended at render.c:232 [ 525.24] vulkan: 7111 passes (9%) ended at dma.c:143 [ 525.24] vulkan: 2723 passes (4%) ended at buffer.c:2166 [ 525.24] vulkan: 1942 passes (3%) ended at cmd.c:534 [ 525.24] vulkan: 600 passes (1%) ended at renderer.c:680 [ 525.24] vulkan: GPU-owned guest memory landed for the CPU 8728 times, render targets written back for an engine 2 times [ 525.43] vulkan: display: 599 frame intervals of 17.14 ms (deviation 2.76 ms, 1st to 99th percentile 16.58 to 33.38 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.7 to 12.9), on to the display in 19.6 ms (8.6 to 43.8), 28.7 ms in all (17.4 to 48.9) [ 525.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 528.84] perf: 54.8 frames a second over 5.0 s (29598 shown in all) [ 531.01] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [ 532.69] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 0 ms in finishes [ 533.59] RomFS: reading eff_engageskill_ike_00.bundle (823.0 KB) [ 533.85] perf: 55.6 frames a second over 5.0 s (29877 shown in all) [ 536.08] cpu: 600 presents in 10.84 s (55.4 fps): 38 of the game's threads ran 23.61 s on the host's processors (218% of one, 39.35 ms a present), the whole process 27.27 s (252%); the busiest: thread 80 'MainThread' 10.08 s, thread 87 'Job.Worker 1' 5.84 s, thread 86 'Job.Worker 0' 5.76 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.42 s [ 536.08] cpu: in those 10.84 s, 148060 SVCs (13664 a second): 0x0b SleepThread 37806, 0x1b ArbitrateUnlock 35737, 0x1c WaitProcessWideKeyAtomic 34230, 0x1d SignalProcessWideKey 24405, 0x1a ArbitrateLock 7383, 0x21 SendSyncRequest 6567; 12590 calls the dispatch table had no code for (RtAPI.miss) [ 536.08] vulkan: 12680630 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 176 finishes (63 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18263060 descriptor sets written, 7098200 reused; 7132248 draws kept the last one's shaders and pipeline (0 checked), 11818008 its targets [ 536.08] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2320 texture uploads (778 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [ 536.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 536.08] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 536.08] vulkan: caches: 79 render targets (831 MB, 2 parked), 433 textures (1503 MB), 6878 buffers (199 MB); 3147 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 536.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 536.08] vulkan: 2793121 rendering passes, 29819 clear commands, 459451 attachments cleared and 17 left undefined by their load op [ 536.08] vulkan: 27058 passes (35%) ended at renderer.c:214 [ 536.08] vulkan: 18776 passes (24%) ended at buffer.c:2334 [ 536.08] vulkan: 10892 passes (14%) ended at buffer.c:2238 [ 536.08] vulkan: 7394 passes (10%) ended at render.c:232 [ 536.08] vulkan: 6882 passes (9%) ended at dma.c:143 [ 536.08] vulkan: 2949 passes (4%) ended at buffer.c:2166 [ 536.08] vulkan: 2056 passes (3%) ended at cmd.c:534 [ 536.08] vulkan: 598 passes (1%) ended at renderer.c:680 [ 536.08] vulkan: GPU-owned guest memory landed for the CPU 8768 times, render targets written back for an engine 2 times [ 536.25] vulkan: display: 599 frame intervals of 18.06 ms (deviation 5.27 ms, 1st to 99th percentile 16.56 to 33.51 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.0 to 13.6), on to the display in 19.0 ms (8.4 to 28.7), 28.2 ms in all (17.0 to 38.0) [ 536.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 538.85] perf: 56.6 frames a second over 5.0 s (30160 shown in all) [ 540.35] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 543.87] perf: 54.8 frames a second over 5.0 s (30435 shown in all) [ 546.65] nvn: 30600 presents, 30600 submissions [ 546.65] cpu: 600 presents in 10.57 s (56.7 fps): 38 of the game's threads ran 23.10 s on the host's processors (218% of one, 38.49 ms a present), the whole process 26.44 s (250%); the busiest: thread 80 'MainThread' 9.48 s, thread 87 'Job.Worker 1' 5.94 s, thread 86 'Job.Worker 0' 5.83 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.37 s [ 546.65] cpu: in those 10.57 s, 148598 SVCs (14053 a second): 0x1b ArbitrateUnlock 39247, 0x0b SleepThread 33056, 0x1c WaitProcessWideKeyAtomic 32624, 0x1d SignalProcessWideKey 23327, 0x1a ArbitrateLock 11975, 0x21 SendSyncRequest 6463; 11701 calls the dispatch table had no code for (RtAPI.miss) [ 546.65] vulkan: 13031947 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 188 finishes (68 ms); 0 reads past queued releases (0 samples counts written on the GPU); 18767829 descriptor sets written, 7296065 reused; 7348980 draws kept the last one's shaders and pipeline (0 checked), 12148935 its targets [ 546.65] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2385 texture uploads (794 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [ 546.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 546.65] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 546.65] vulkan: caches: 74 render targets (787 MB, 2 parked), 465 textures (1650 MB), 8691 buffers (265 MB); 3316 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 546.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 546.65] vulkan: 2864578 rendering passes, 30419 clear commands, 468493 attachments cleared and 17 left undefined by their load op [ 546.65] vulkan: 23004 passes (32%) ended at renderer.c:214 [ 546.65] vulkan: 21480 passes (30%) ended at buffer.c:2334 [ 546.65] vulkan: 10320 passes (14%) ended at buffer.c:2238 [ 546.65] vulkan: 6502 passes (9%) ended at render.c:232 [ 546.65] vulkan: 4548 passes (6%) ended at dma.c:143 [ 546.65] vulkan: 2539 passes (4%) ended at buffer.c:2166 [ 546.65] vulkan: 2008 passes (3%) ended at cmd.c:534 [ 546.65] vulkan: 600 passes (1%) ended at renderer.c:680 [ 546.65] vulkan: GPU-owned guest memory landed for the CPU 8794 times, render targets written back for an engine 2 times [ 546.82] vulkan: display: 599 frame intervals of 17.64 ms (deviation 4.36 ms, 1st to 99th percentile 16.58 to 33.46 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.0 to 14.4), on to the display in 22.0 ms (9.1 to 45.1), 30.7 ms in all (17.1 to 49.3) [ 546.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 548.87] perf: 59.6 frames a second over 5.0 s (30733 shown in all) [ 553.89] perf: 59.4 frames a second over 5.0 s (31031 shown in all) [ 556.91] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 22.50 s on the host's processors (219% of one, 37.50 ms a present), the whole process 26.12 s (255%); the busiest: thread 80 'MainThread' 8.92 s, thread 86 'Job.Worker 0' 5.96 s, thread 87 'Job.Worker 1' 5.91 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.32 s [ 556.91] cpu: in those 10.25 s, 131908 SVCs (12865 a second): 0x1b ArbitrateUnlock 34134, 0x1c WaitProcessWideKeyAtomic 30168, 0x0b SleepThread 29206, 0x1d SignalProcessWideKey 21984, 0x1a ArbitrateLock 8139, 0x21 SendSyncRequest 6419; 1826 calls the dispatch table had no code for (RtAPI.miss) [ 556.91] vulkan: 13491937 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 194 finishes (71 ms); 0 reads past queued releases (0 samples counts written on the GPU); 19427961 descriptor sets written, 7555913 reused; 7651898 draws kept the last one's shaders and pipeline (0 checked), 12592939 its targets [ 556.91] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2404 texture uploads (805 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 556.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 556.91] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 556.91] vulkan: caches: 73 render targets (776 MB, 2 parked), 415 textures (1540 MB), 8586 buffers (234 MB); 3150 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 556.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 556.91] vulkan: 2935365 rendering passes, 31019 clear commands, 474727 attachments cleared and 17 left undefined by their load op [ 556.91] vulkan: 26709 passes (38%) ended at buffer.c:2334 [ 556.91] vulkan: 16895 passes (24%) ended at renderer.c:214 [ 556.91] vulkan: 14555 passes (21%) ended at buffer.c:2238 [ 556.91] vulkan: 4942 passes (7%) ended at render.c:232 [ 556.91] vulkan: 2544 passes (4%) ended at dma.c:143 [ 556.91] vulkan: 2337 passes (3%) ended at cmd.c:534 [ 556.91] vulkan: 2090 passes (3%) ended at buffer.c:2166 [ 556.91] vulkan: 600 passes (1%) ended at renderer.c:680 [ 556.91] vulkan: GPU-owned guest memory landed for the CPU 8799 times, render targets written back for an engine 2 times [ 557.05] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.60 ms, 1st to 99th percentile 16.56 to 33.38 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.4 to 15.2), on to the display in 23.4 ms (9.1 to 29.6), 32.9 ms in all (18.8 to 38.3) [ 557.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 558.89] perf: 57.2 frames a second over 5.0 s (31317 shown in all) [ 563.89] perf: 56.2 frames a second over 5.0 s (31598 shown in all) [ 565.70] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (8408 KB), 0 ms in finishes [ 567.69] cpu: 600 presents in 10.78 s (55.6 fps): 38 of the game's threads ran 24.28 s on the host's processors (225% of one, 40.46 ms a present), the whole process 28.01 s (260%); the busiest: thread 80 'MainThread' 10.03 s, thread 87 'Job.Worker 1' 6.13 s, thread 86 'Job.Worker 0' 6.07 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.34 s [ 567.69] cpu: in those 10.78 s, 148995 SVCs (13815 a second): 0x1b ArbitrateUnlock 41642, 0x1c WaitProcessWideKeyAtomic 30914, 0x0b SleepThread 29813, 0x1d SignalProcessWideKey 22119, 0x1a ArbitrateLock 16017, 0x21 SendSyncRequest 6549; 14428 calls the dispatch table had no code for (RtAPI.miss) [ 567.69] vulkan: 13898924 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 212 finishes (78 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20010600 descriptor sets written, 7787248 reused; 7899163 draws kept the last one's shaders and pipeline (0 checked), 12980935 its targets [ 567.69] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2485 texture uploads (840 MB); 1 frames over 50 ms in the last 600, the slowest 87 ms [ 567.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 567.69] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 567.69] vulkan: caches: 73 render targets (776 MB, 2 parked), 402 textures (1473 MB), 8165 buffers (228 MB); 3093 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 567.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 567.69] vulkan: 3010913 rendering passes, 31619 clear commands, 482797 attachments cleared and 17 left undefined by their load op [ 567.69] vulkan: 26042 passes (34%) ended at buffer.c:2334 [ 567.69] vulkan: 21007 passes (28%) ended at renderer.c:214 [ 567.69] vulkan: 11582 passes (15%) ended at buffer.c:2238 [ 567.69] vulkan: 6152 passes (8%) ended at render.c:232 [ 567.69] vulkan: 5113 passes (7%) ended at dma.c:143 [ 567.69] vulkan: 2460 passes (3%) ended at buffer.c:2166 [ 567.69] vulkan: 2181 passes (3%) ended at cmd.c:534 [ 567.69] vulkan: 599 passes (1%) ended at renderer.c:680 [ 567.69] vulkan: GPU-owned guest memory landed for the CPU 8827 times, render targets written back for an engine 2 times [ 567.85] vulkan: display: 599 frame intervals of 18.03 ms (deviation 5.23 ms, 1st to 99th percentile 16.57 to 33.48 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.5 to 16.4), on to the display in 20.5 ms (8.9 to 29.5), 29.8 ms in all (15.5 to 39.6) [ 567.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 568.89] perf: 53.6 frames a second over 5.0 s (31866 shown in all) [ 573.76] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (216 KB), 0 ms in finishes [ 573.90] perf: 55.4 frames a second over 5.0 s (32144 shown in all) [ 578.15] nvn: 32400 presents, 32400 submissions [ 578.16] cpu: 600 presents in 10.46 s (57.3 fps): 38 of the game's threads ran 22.11 s on the host's processors (211% of one, 36.85 ms a present), the whole process 25.61 s (245%); the busiest: thread 80 'MainThread' 9.34 s, thread 87 'Job.Worker 1' 5.50 s, thread 86 'Job.Worker 0' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.36 s [ 578.16] cpu: in those 10.46 s, 145764 SVCs (13929 a second): 0x0b SleepThread 35956, 0x1b ArbitrateUnlock 35796, 0x1c WaitProcessWideKeyAtomic 34244, 0x1d SignalProcessWideKey 24449, 0x1a ArbitrateLock 6947, 0x21 SendSyncRequest 6490; 10782 calls the dispatch table had no code for (RtAPI.miss) [ 578.16] vulkan: 14245092 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 215 finishes (79 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20503691 descriptor sets written, 7986493 reused; 8098248 draws kept the last one's shaders and pipeline (0 checked), 13304613 its targets [ 578.16] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2512 texture uploads (845 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [ 578.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 578.16] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 578.16] vulkan: caches: 73 render targets (776 MB, 2 parked), 398 textures (1346 MB), 8236 buffers (200 MB); 2922 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 578.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 578.16] vulkan: 3090153 rendering passes, 32219 clear commands, 493198 attachments cleared and 17 left undefined by their load op [ 578.16] vulkan: 26014 passes (33%) ended at renderer.c:214 [ 578.16] vulkan: 25535 passes (32%) ended at buffer.c:2334 [ 578.16] vulkan: 8830 passes (11%) ended at buffer.c:2238 [ 578.16] vulkan: 7245 passes (9%) ended at render.c:232 [ 578.16] vulkan: 5775 passes (7%) ended at dma.c:143 [ 578.16] vulkan: 2591 passes (3%) ended at buffer.c:2166 [ 578.16] vulkan: 2075 passes (3%) ended at cmd.c:534 [ 578.16] vulkan: 600 passes (1%) ended at renderer.c:680 [ 578.16] vulkan: GPU-owned guest memory landed for the CPU 8841 times, render targets written back for an engine 2 times [ 578.27] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.79 ms, 1st to 99th percentile 16.59 to 33.44 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.2 to 12.2), on to the display in 23.2 ms (9.0 to 30.0), 31.9 ms in all (16.5 to 39.2) [ 578.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 578.92] perf: 60.2 frames a second over 5.0 s (32446 shown in all) [ 583.92] perf: 57.4 frames a second over 5.0 s (32733 shown in all) [ 588.70] cpu: 600 presents in 10.55 s (56.9 fps): 38 of the game's threads ran 22.86 s on the host's processors (217% of one, 38.10 ms a present), the whole process 26.25 s (249%); the busiest: thread 80 'MainThread' 9.81 s, thread 87 'Job.Worker 1' 5.62 s, thread 86 'Job.Worker 0' 5.58 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.39 s [ 588.70] cpu: in those 10.55 s, 141494 SVCs (13416 a second): 0x0b SleepThread 34892, 0x1b ArbitrateUnlock 34851, 0x1c WaitProcessWideKeyAtomic 32688, 0x1d SignalProcessWideKey 23270, 0x1a ArbitrateLock 7359, 0x21 SendSyncRequest 6510; 15249 calls the dispatch table had no code for (RtAPI.miss) [ 588.70] vulkan: 14554937 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 221 finishes (81 ms); 0 reads past queued releases (0 samples counts written on the GPU); 20941987 descriptor sets written, 8167887 reused; 8271893 draws kept the last one's shaders and pipeline (0 checked), 13591327 its targets [ 588.70] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 260 render targets made, 2589 texture uploads (869 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [ 588.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 588.70] vulkan: memory used and budgeted: heap 0 192 of 15431 MB (192 ours), heap 1 4896 of 13952 MB (4512 ours) [ 588.70] vulkan: caches: 73 render targets (776 MB, 2 parked), 440 textures (1451 MB), 8009 buffers (192 MB); 3018 of 13952 MB in use as they count it, 0 MB freed for the budget so far [ 588.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 588.70] vulkan: 3169624 rendering passes, 32819 clear commands, 503977 attachments cleared and 17 left undefined by their load op [ 588.70] vulkan: 26894 passes (34%) ended at renderer.c:214 [ 588.70] vulkan: 23370 passes (29%) ended at buffer.c:2334 [ 588.70] vulkan: 9058 passes (11%) ended at buffer.c:2238 [ 588.70] vulkan: 7465 passes (9%) ended at render.c:232 [ 588.70] vulkan: 6645 passes (8%) ended at dma.c:143 [ 588.70] vulkan: 2992 passes (4%) ended at buffer.c:2166 [ 588.70] vulkan: 1992 passes (3%) ended at cmd.c:534 [ 588.70] vulkan: 509 passes (1%) ended at surface.c:162 [ 588.70] vulkan: GPU-owned guest memory landed for the CPU 8864 times, render targets written back for an engine 2 times [ 588.80] vulkan: display: 599 frame intervals of 17.59 ms (deviation 4.03 ms, 1st to 99th percentile 16.56 to 33.46 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.7 to 12.6), on to the display in 20.3 ms (8.5 to 29.2), 29.1 ms in all (17.1 to 37.0) [ 588.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 588.94] perf: 55.6 frames a second over 5.0 s (33012 shown in all) [ 589.94] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 593.94] perf: 56.0 frames a second over 5.0 s (33292 shown in all) [ 598.95] perf: 54.8 frames a second over 5.0 s (33567 shown in all) [ 599.56] cpu: 600 presents in 10.86 s (55.2 fps): 38 of the game's threads ran 23.80 s on the host's processors (219% of one, 39.66 ms a present), the whole process 27.43 s (253%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 5.84 s, thread 86 'Job.Worker 0' 5.82 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.44 s [ 599.56] cpu: in those 10.86 s, 144381 SVCs (13294 a second): 0x1b ArbitrateUnlock 35527, 0x0b SleepThread 35493, 0x1c WaitProcessWideKeyAtomic 33468, 0x1d SignalProcessWideKey 23708, 0x1a ArbitrateLock 7690, 0x21 SendSyncRequest 6563; 15276 calls the dispatch table had no code for (RtAPI.miss) [ 599.56] vulkan: 14903456 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 224 finishes (82 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21438594 descriptor sets written, 8368318 reused; 8471551 draws kept the last one's shaders and pipeline (0 checked), 13916402 its targets [ 599.56] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 268 render targets made, 2636 texture uploads (888 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [ 599.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 599.56] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13952 MB (4512 ours) [ 599.56] vulkan: caches: 78 render targets (851 MB, 0 parked), 444 textures (1590 MB), 9248 buffers (217 MB); 3256 of 13952 MB in use as they count it, 0 MB freed for the budget so far [ 599.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 599.56] vulkan: 3252777 rendering passes, 33419 clear commands, 514873 attachments cleared and 17 left undefined by their load op [ 599.56] vulkan: 27234 passes (33%) ended at renderer.c:214 [ 599.56] vulkan: 23271 passes (28%) ended at buffer.c:2334 [ 599.56] vulkan: 11769 passes (14%) ended at buffer.c:2238 [ 599.56] vulkan: 7484 passes (9%) ended at render.c:232 [ 599.56] vulkan: 6751 passes (8%) ended at dma.c:143 [ 599.56] vulkan: 3467 passes (4%) ended at buffer.c:2166 [ 599.56] vulkan: 2021 passes (2%) ended at cmd.c:534 [ 599.56] vulkan: 600 passes (1%) ended at renderer.c:680 [ 599.56] vulkan: GPU-owned guest memory landed for the CPU 8890 times, render targets written back for an engine 2 times [ 599.63] vulkan: display: 599 frame intervals of 18.09 ms (deviation 4.94 ms, 1st to 99th percentile 16.58 to 33.46 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.0 to 13.2), on to the display in 18.5 ms (8.8 to 28.7), 27.8 ms in all (16.0 to 37.8) [ 599.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 602.21] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 603.97] perf: 56.2 frames a second over 5.0 s (33849 shown in all) [ 608.97] perf: 58.0 frames a second over 5.0 s (34139 shown in all) [ 610.08] nvn: 34200 presents, 34200 submissions [ 610.08] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 22.97 s on the host's processors (218% of one, 38.29 ms a present), the whole process 26.37 s (251%); the busiest: thread 80 'MainThread' 9.67 s, thread 86 'Job.Worker 0' 5.80 s, thread 87 'Job.Worker 1' 5.74 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.40 s [ 610.08] cpu: in those 10.52 s, 135579 SVCs (12888 a second): 0x1b ArbitrateUnlock 33848, 0x1c WaitProcessWideKeyAtomic 32304, 0x0b SleepThread 31420, 0x1d SignalProcessWideKey 23107, 0x1a ArbitrateLock 6507, 0x21 SendSyncRequest 6503; 17913 calls the dispatch table had no code for (RtAPI.miss) [ 610.08] vulkan: 15220923 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 233 finishes (86 ms); 0 reads past queued releases (0 samples counts written on the GPU); 21887458 descriptor sets written, 8554388 reused; 8654201 draws kept the last one's shaders and pipeline (0 checked), 14211994 its targets [ 610.08] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 268 render targets made, 2694 texture uploads (911 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [ 610.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 610.08] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13952 MB (4512 ours) [ 610.08] vulkan: caches: 78 render targets (851 MB, 0 parked), 469 textures (1711 MB), 8331 buffers (200 MB); 3362 of 13952 MB in use as they count it, 0 MB freed for the budget so far [ 610.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 610.08] vulkan: 3329377 rendering passes, 34019 clear commands, 524887 attachments cleared and 17 left undefined by their load op [ 610.08] vulkan: 25273 passes (33%) ended at renderer.c:214 [ 610.08] vulkan: 22333 passes (29%) ended at buffer.c:2334 [ 610.08] vulkan: 8965 passes (12%) ended at buffer.c:2238 [ 610.08] vulkan: 7129 passes (9%) ended at render.c:232 [ 610.08] vulkan: 6679 passes (9%) ended at dma.c:143 [ 610.08] vulkan: 3333 passes (4%) ended at buffer.c:2166 [ 610.08] vulkan: 1824 passes (2%) ended at cmd.c:534 [ 610.08] vulkan: 600 passes (1%) ended at renderer.c:680 [ 610.08] vulkan: GPU-owned guest memory landed for the CPU 8913 times, render targets written back for an engine 2 times [ 610.13] vulkan: display: 599 frame intervals of 17.53 ms (deviation 3.94 ms, 1st to 99th percentile 16.56 to 33.47 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.0 to 12.1), on to the display in 20.6 ms (9.0 to 29.1), 29.4 ms in all (16.1 to 36.9) [ 610.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 612.09] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 613.99] perf: 56.0 frames a second over 5.0 s (34420 shown in all) [ 618.99] perf: 58.0 frames a second over 5.0 s (34710 shown in all) [ 620.47] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 620.63] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 22.66 s on the host's processors (215% of one, 37.77 ms a present), the whole process 26.14 s (248%); the busiest: thread 80 'MainThread' 9.57 s, thread 86 'Job.Worker 0' 5.65 s, thread 87 'Job.Worker 1' 5.64 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.41 s [ 620.63] cpu: in those 10.54 s, 140605 SVCs (13338 a second): 0x1b ArbitrateUnlock 34759, 0x0b SleepThread 33574, 0x1c WaitProcessWideKeyAtomic 33474, 0x1d SignalProcessWideKey 23985, 0x21 SendSyncRequest 6492, 0x1a ArbitrateLock 6425; 9002 calls the dispatch table had no code for (RtAPI.miss) [ 620.63] vulkan: 15547055 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 239 finishes (89 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22350416 descriptor sets written, 8743694 reused; 8837416 draws kept the last one's shaders and pipeline (0 checked), 14515931 its targets [ 620.63] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 268 render targets made, 2754 texture uploads (930 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [ 620.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 620.63] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13962 MB (4512 ours) [ 620.63] vulkan: caches: 78 render targets (851 MB, 0 parked), 411 textures (1523 MB), 8278 buffers (154 MB); 3130 of 13962 MB in use as they count it, 0 MB freed for the budget so far [ 620.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 620.63] vulkan: 3405961 rendering passes, 34619 clear commands, 535108 attachments cleared and 17 left undefined by their load op [ 620.63] vulkan: 25709 passes (34%) ended at renderer.c:214 [ 620.63] vulkan: 22071 passes (29%) ended at buffer.c:2334 [ 620.63] vulkan: 9283 passes (12%) ended at buffer.c:2238 [ 620.63] vulkan: 7137 passes (9%) ended at render.c:232 [ 620.63] vulkan: 6477 passes (8%) ended at dma.c:143 [ 620.63] vulkan: 2846 passes (4%) ended at buffer.c:2166 [ 620.63] vulkan: 1971 passes (3%) ended at cmd.c:534 [ 620.63] vulkan: 600 passes (1%) ended at renderer.c:680 [ 620.63] vulkan: GPU-owned guest memory landed for the CPU 8936 times, render targets written back for an engine 2 times [ 620.67] vulkan: display: 599 frame intervals of 17.59 ms (deviation 4.47 ms, 1st to 99th percentile 16.57 to 33.45 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.5 to 13.3), on to the display in 21.7 ms (8.6 to 29.4), 30.4 ms in all (17.0 to 37.6) [ 620.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 623.99] perf: 57.8 frames a second over 5.0 s (34999 shown in all) [ 624.39] RomFS: reading eff_bgtype_fog_00.bundle (96.9 KB) [ 624.39] RomFS: reading eff_bgtype_puddle_00.bundle (76.4 KB) [ 628.99] perf: 59.0 frames a second over 5.0 s (35294 shown in all) [ 630.87] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 21.80 s on the host's processors (213% of one, 36.34 ms a present), the whole process 25.22 s (246%); the busiest: thread 80 'MainThread' 9.07 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.38 s [ 630.87] cpu: in those 10.24 s, 138051 SVCs (13475 a second): 0x1b ArbitrateUnlock 34802, 0x1c WaitProcessWideKeyAtomic 33619, 0x0b SleepThread 30723, 0x1d SignalProcessWideKey 24047, 0x1a ArbitrateLock 6593, 0x21 SendSyncRequest 6407; 5394 calls the dispatch table had no code for (RtAPI.miss) [ 630.87] vulkan: 15886250 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 245 finishes (91 ms); 0 reads past queued releases (0 samples counts written on the GPU); 22832302 descriptor sets written, 8940198 reused; 9031749 draws kept the last one's shaders and pipeline (0 checked), 14832885 its targets [ 630.87] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 268 render targets made, 2821 texture uploads (942 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 630.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 630.87] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13962 MB (4512 ours) [ 630.87] vulkan: caches: 72 render targets (796 MB, 0 parked), 420 textures (1485 MB), 8254 buffers (138 MB); 3019 of 13962 MB in use as they count it, 0 MB freed for the budget so far [ 630.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 630.87] vulkan: 3482820 rendering passes, 35219 clear commands, 545356 attachments cleared and 17 left undefined by their load op [ 630.87] vulkan: 25563 passes (33%) ended at renderer.c:214 [ 630.87] vulkan: 24904 passes (32%) ended at buffer.c:2334 [ 630.87] vulkan: 8406 passes (11%) ended at buffer.c:2238 [ 630.87] vulkan: 7037 passes (9%) ended at render.c:232 [ 630.87] vulkan: 5083 passes (7%) ended at dma.c:143 [ 630.87] vulkan: 2743 passes (4%) ended at buffer.c:2166 [ 630.87] vulkan: 2010 passes (3%) ended at cmd.c:534 [ 630.87] vulkan: 571 passes (1%) ended at renderer.c:680 [ 630.87] vulkan: GPU-owned guest memory landed for the CPU 8950 times, render targets written back for an engine 2 times [ 631.12] vulkan: display: 599 frame intervals of 17.14 ms (deviation 2.93 ms, 1st to 99th percentile 16.57 to 33.39 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.9 to 14.0), on to the display in 24.6 ms (9.1 to 30.2), 33.7 ms in all (18.3 to 37.9) [ 631.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 634.00] perf: 58.0 frames a second over 5.0 s (35585 shown in all) [ 638.15] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 639.00] perf: 57.8 frames a second over 5.0 s (35874 shown in all) [ 639.25] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [ 640.62] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 640.67] RomFS: reading uwep_ax28.bundle (257.8 KB) [ 640.67] RomFS: reading uwep_ax29.bundle (236.9 KB) [ 640.68] RomFS: reading uwep_ax30.bundle (293.5 KB) [ 641.31] nvn: 36000 presents, 36000 submissions [ 641.31] cpu: 600 presents in 10.44 s (57.5 fps): 38 of the game's threads ran 22.76 s on the host's processors (218% of one, 37.93 ms a present), the whole process 26.26 s (251%); the busiest: thread 80 'MainThread' 9.17 s, thread 86 'Job.Worker 0' 5.80 s, thread 87 'Job.Worker 1' 5.79 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.38 s [ 641.31] cpu: in those 10.44 s, 145259 SVCs (13909 a second): 0x0b SleepThread 38309, 0x1b ArbitrateUnlock 34563, 0x1c WaitProcessWideKeyAtomic 33646, 0x1d SignalProcessWideKey 24114, 0x21 SendSyncRequest 6435, 0x1a ArbitrateLock 6320; 16499 calls the dispatch table had no code for (RtAPI.miss) [ 641.31] vulkan: 16266328 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 245 finishes (91 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23372852 descriptor sets written, 9159804 reused; 9241708 draws kept the last one's shaders and pipeline (0 checked), 15188283 its targets [ 641.31] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 268 render targets made, 2857 texture uploads (947 MB); 3 frames over 50 ms in the last 600, the slowest 99 ms [ 641.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 641.31] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13962 MB (4512 ours) [ 641.31] vulkan: caches: 72 render targets (796 MB, 0 parked), 385 textures (1262 MB), 8371 buffers (116 MB); 2774 of 13962 MB in use as they count it, 0 MB freed for the budget so far [ 641.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 641.31] vulkan: 3571536 rendering passes, 35819 clear commands, 557116 attachments cleared and 17 left undefined by their load op [ 641.31] vulkan: 34037 passes (38%) ended at buffer.c:2334 [ 641.31] vulkan: 28393 passes (32%) ended at renderer.c:214 [ 641.31] vulkan: 11206 passes (13%) ended at buffer.c:2238 [ 641.31] vulkan: 7439 passes (8%) ended at render.c:232 [ 641.31] vulkan: 2258 passes (3%) ended at cmd.c:534 [ 641.31] vulkan: 2038 passes (2%) ended at dma.c:143 [ 641.31] vulkan: 2019 passes (2%) ended at buffer.c:2166 [ 641.31] vulkan: 714 passes (1%) ended at surface.c:162 [ 641.31] vulkan: GPU-owned guest memory landed for the CPU 8978 times, render targets written back for an engine 2 times [ 641.52] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.91 ms, 1st to 99th percentile 16.57 to 33.37 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.4 to 14.2), on to the display in 28.8 ms (10.1 to 45.3), 37.6 ms in all (21.2 to 49.9) [ 641.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 641.92] RomFS: reading uwep_lc23n.bundle (204.4 KB) [ 641.92] RomFS: reading uwep_lc24.bundle (307.6 KB) [ 641.94] RomFS: reading uwep_lc25.bundle (284.0 KB) [ 644.02] perf: 55.8 frames a second over 5.0 s (36154 shown in all) [ 649.02] perf: 57.4 frames a second over 5.0 s (36441 shown in all) [ 649.77] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 650.20] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 651.91] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 22.73 s on the host's processors (215% of one, 37.89 ms a present), the whole process 26.60 s (251%); the busiest: thread 80 'MainThread' 9.90 s, thread 87 'Job.Worker 1' 5.35 s, thread 86 'Job.Worker 0' 5.33 s, thread 108 'UnityGfxDeviceWorker' 1.60 s, thread 116 'AK::EventManager' 0.39 s [ 651.91] cpu: in those 10.60 s, 176473 SVCs (16652 a second): 0x0b SleepThread 58682, 0x1b ArbitrateUnlock 38028, 0x1c WaitProcessWideKeyAtomic 37454, 0x1d SignalProcessWideKey 25703, 0x1a ArbitrateLock 8213, 0x21 SendSyncRequest 6499; 7385 calls the dispatch table had no code for (RtAPI.miss) [ 651.91] vulkan: 16656937 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 245 finishes (91 ms); 0 reads past queued releases (0 samples counts written on the GPU); 23927044 descriptor sets written, 9386830 reused; 9439778 draws kept the last one's shaders and pipeline (0 checked), 15546951 its targets [ 651.91] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 268 render targets made, 2862 texture uploads (948 MB); 2 frames over 50 ms in the last 600, the slowest 103 ms [ 651.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 651.91] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13962 MB (4512 ours) [ 651.91] vulkan: caches: 72 render targets (796 MB, 0 parked), 329 textures (1199 MB), 6920 buffers (85 MB); 2679 of 13962 MB in use as they count it, 0 MB freed for the budget so far [ 651.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 651.91] vulkan: 3672860 rendering passes, 36419 clear commands, 572719 attachments cleared and 17 left undefined by their load op [ 651.91] vulkan: 36939 passes (36%) ended at renderer.c:214 [ 651.91] vulkan: 32606 passes (32%) ended at buffer.c:2334 [ 651.91] vulkan: 12948 passes (13%) ended at buffer.c:2238 [ 651.91] vulkan: 10532 passes (10%) ended at render.c:232 [ 651.91] vulkan: 2358 passes (2%) ended at buffer.c:2166 [ 651.91] vulkan: 2240 passes (2%) ended at cmd.c:534 [ 651.91] vulkan: 2029 passes (2%) ended at dma.c:143 [ 651.91] vulkan: 1071 passes (1%) ended at surface.c:162 [ 651.91] vulkan: GPU-owned guest memory landed for the CPU 9048 times, render targets written back for an engine 2 times [ 652.10] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.09 ms, 1st to 99th percentile 16.56 to 33.51 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (5.8 to 12.8), on to the display in 18.9 ms (9.1 to 28.6), 29.8 ms in all (19.5 to 37.9) [ 652.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 652.76] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (8378 KB), 0 ms in finishes [ 653.91] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 22 render targets made, 1 texture uploads (1024 KB), 0 ms in finishes [ 654.04] perf: 54.6 frames a second over 5.0 s (36715 shown in all) [ 659.05] perf: 60.0 frames a second over 5.0 s (37016 shown in all) [ 659.47] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 659.73] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 662.22] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 17.28 s on the host's processors (168% of one, 28.80 ms a present), the whole process 19.10 s (185%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.35 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.36 s [ 662.22] cpu: in those 10.31 s, 154716 SVCs (15006 a second): 0x0b SleepThread 49101, 0x1b ArbitrateUnlock 34371, 0x1c WaitProcessWideKeyAtomic 32870, 0x1d SignalProcessWideKey 23294, 0x1a ArbitrateLock 6709, 0x21 SendSyncRequest 6501; 24885 calls the dispatch table had no code for (RtAPI.miss) [ 662.22] vulkan: 16820501 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 255 finishes (94 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24170126 descriptor sets written, 9470876 reused; 9522279 draws kept the last one's shaders and pipeline (0 checked), 15702766 its targets [ 662.22] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 294 render targets made, 2879 texture uploads (959 MB); 4 frames over 50 ms in the last 600, the slowest 160 ms [ 662.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 662.22] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13962 MB (4512 ours) [ 662.22] vulkan: caches: 70 render targets (801 MB, 1 parked), 336 textures (1272 MB), 6986 buffers (68 MB); 2740 of 13962 MB in use as they count it, 0 MB freed for the budget so far [ 662.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 662.22] vulkan: 3703838 rendering passes, 37019 clear commands, 576846 attachments cleared and 17 left undefined by their load op [ 662.22] vulkan: 8806 passes (28%) ended at renderer.c:214 [ 662.22] vulkan: 8363 passes (27%) ended at buffer.c:2334 [ 662.22] vulkan: 6826 passes (22%) ended at buffer.c:2238 [ 662.22] vulkan: 2688 passes (9%) ended at render.c:232 [ 662.22] vulkan: 1491 passes (5%) ended at dma.c:143 [ 662.22] vulkan: 1182 passes (4%) ended at cmd.c:534 [ 662.22] vulkan: 908 passes (3%) ended at buffer.c:2166 [ 662.22] vulkan: 586 passes (2%) ended at renderer.c:680 [ 662.22] vulkan: GPU-owned guest memory landed for the CPU 9087 times, render targets written back for an engine 2 times [ 662.40] vulkan: display: 599 frame intervals of 17.20 ms (deviation 7.08 ms, 1st to 99th percentile 16.56 to 33.20 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.0 to 11.2), on to the display in 31.1 ms (11.2 to 36.9), 36.3 ms in all (18.4 to 39.7) [ 662.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 663.06] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 664.07] perf: 58.4 frames a second over 5.0 s (37309 shown in all) [ 669.07] perf: 59.8 frames a second over 5.0 s (37608 shown in all) [ 672.27] nvn: 37800 presents, 37800 submissions [ 672.27] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.81 s on the host's processors (197% of one, 33.02 ms a present), the whole process 22.78 s (227%); the busiest: thread 80 'MainThread' 7.99 s, thread 87 'Job.Worker 1' 4.98 s, thread 86 'Job.Worker 0' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.33 s [ 672.27] cpu: in those 10.05 s, 162533 SVCs (16172 a second): 0x0b SleepThread 46065, 0x1b ArbitrateUnlock 37952, 0x1c WaitProcessWideKeyAtomic 37032, 0x1d SignalProcessWideKey 26567, 0x1a ArbitrateLock 6708, 0x21 SendSyncRequest 6383; 1784 calls the dispatch table had no code for (RtAPI.miss) [ 672.27] vulkan: 17130855 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 255 finishes (94 ms); 0 reads past queued releases (0 samples counts written on the GPU); 24628130 descriptor sets written, 9633580 reused; 9682542 draws kept the last one's shaders and pipeline (0 checked), 15989119 its targets [ 672.27] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 294 render targets made, 2881 texture uploads (959 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [ 672.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 672.27] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 672.27] vulkan: caches: 70 render targets (801 MB, 1 parked), 303 textures (1182 MB), 5461 buffers (63 MB); 2646 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 672.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 672.27] vulkan: 3769080 rendering passes, 37619 clear commands, 588246 attachments cleared and 17 left undefined by their load op [ 672.27] vulkan: 27600 passes (42%) ended at renderer.c:214 [ 672.27] vulkan: 15126 passes (23%) ended at buffer.c:2334 [ 672.27] vulkan: 8438 passes (13%) ended at buffer.c:2238 [ 672.27] vulkan: 7783 passes (12%) ended at render.c:232 [ 672.27] vulkan: 1941 passes (3%) ended at buffer.c:2166 [ 672.27] vulkan: 1760 passes (3%) ended at cmd.c:534 [ 672.27] vulkan: 1372 passes (2%) ended at dma.c:143 [ 672.27] vulkan: 621 passes (1%) ended at surface.c:162 [ 672.27] vulkan: GPU-owned guest memory landed for the CPU 9098 times, render targets written back for an engine 2 times [ 672.43] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.58 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.7 to 12.7), on to the display in 28.2 ms (10.9 to 31.1), 36.8 ms in all (21.7 to 38.8) [ 672.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 674.09] perf: 60.0 frames a second over 5.0 s (37909 shown in all) [ 674.81] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 676.72] RomFS: reading battleinfoalternateroot.bundle (32.8 KB) [ 676.76] RomFS: reading aoc_info_c580.bundle (8.5 KB) [ 676.76] RomFS: reading aoc_info_c581.bundle (8.5 KB) [ 676.76] RomFS: reading aoc_info_c582.bundle (8.5 KB) [ 676.76] RomFS: reading ianim_c580_statusloop.bundle (20.9 KB) [ 676.76] RomFS: reading ianim_c581_relaxloop.bundle (20.6 KB) [ 676.76] RomFS: reading ianim_c581_status.bundle (24.0 KB) [ 676.76] RomFS: reading ianim_c851_standby-mg1.bundle (57.6 KB) [ 676.76] RomFS: reading ianim_c851_standby-sw1.bundle (53.4 KB) [ 676.76] RomFS: reading ianim_c581_statusloop.bundle (16.6 KB) [ 676.76] RomFS: reading ianim_c582_relaxloop.bundle (18.5 KB) [ 676.76] RomFS: reading ubody_lyn0af_c000.bundle (3514.0 KB) [ 676.76] RomFS: reading ubody_lyn0af_c581.bundle (3494.1 KB) [ 676.76] RomFS: reading ianim_c851_standby-bw1.bundle (66.4 KB) [ 676.76] RomFS: reading ianim_c851_standbyloop-dg1.bundle (26.0 KB) [ 676.76] RomFS: reading ianim_c851_standby-dg1.bundle (42.6 KB) [ 676.76] RomFS: reading ianim_c851_standbyloop-lc1.bundle (25.7 KB) [ 676.77] RomFS: reading ianim_c851_standbyloop-mg1.bundle (26.0 KB) [ 676.77] RomFS: reading uhead_c580.bundle (727.9 KB) [ 676.77] RomFS: reading uhead_c581.bundle (686.7 KB) [ 676.77] RomFS: reading ianim_c851_standbyloop-ax1.bundle (24.8 KB) [ 676.77] RomFS: reading ianim_c851_standbyloop-bw1.bundle (27.5 KB) [ 676.77] RomFS: reading uhair_h554h.bundle (302.4 KB) [ 676.77] RomFS: reading uhair_h581.bundle (176.5 KB) [ 676.77] RomFS: reading ianim_c851_standby-lc1.bundle (56.3 KB) [ 676.77] RomFS: reading ianim_c851_standby-ax1.bundle (57.8 KB) [ 676.77] RomFS: reading ianim_c850_standbyloop-sw1.bundle (23.6 KB) [ 676.77] RomFS: reading uacc_eff_emblemaura-01-02.bundle (117.9 KB) [ 676.77] RomFS: reading uacc_head_ear580.bundle (25.6 KB) [ 676.77] RomFS: reading uacc_head_ear581.bundle (28.3 KB) [ 676.78] RomFS: reading uacc_eff_emblemaura-01-cut.bundle (205.4 KB) [ 676.78] RomFS: reading uacc_head_ear582.bundle (27.8 KB) [ 676.81] RomFS: reading uhead_c582.bundle (742.9 KB) [ 676.81] RomFS: reading ubody_lyn0af_c588.bundle (3498.7 KB) [ 678.26] RomFS: reading uwep_dg11.bundle (201.7 KB) [ 678.26] RomFS: reading uwep_ft00.bundle (1.7 KB) [ 678.26] RomFS: reading uwep_ft01.bundle (196.4 KB) [ 678.27] RomFS: reading uwep_bw10b.bundle (224.3 KB) [ 678.27] RomFS: reading rd_warp.bundle (5.5 KB) [ 678.27] RomFS: reading rd_wholeheal.bundle (5.8 KB) [ 678.27] RomFS: reading wp_arrow.bundle (3.0 KB) [ 678.27] RomFS: reading wp_arrow_emblema.bundle (3.1 KB) [ 678.27] RomFS: reading wp_arrow_light.bundle (3.5 KB) [ 678.27] RomFS: reading uwep_bw10n.bundle (223.9 KB) [ 678.27] RomFS: reading uwep_ax50.bundle (192.8 KB) [ 678.27] RomFS: reading uwep_bw01-ar.bundle (196.6 KB) [ 678.27] RomFS: reading bg_wtr00.bundle (324.9 KB) [ 678.27] RomFS: reading trail_arrow_00.bundle (610.6 KB) [ 678.29] RomFS: reading uwep_bw11-ar.bundle (150.9 KB) [ 678.32] RomFS: reading trail_arrow_emblema.bundle (646.0 KB) [ 678.32] RomFS: reading uwep_bw01-bw.bundle (281.9 KB) [ 678.42] RomFS: reading engage_start.bundle (50.4 KB) [ 678.42] RomFS: reading engage_plus_vortex.bundle (503.8 KB) [ 678.42] RomFS: reading engage_trigger.bundle (649.5 KB) [ 678.42] RomFS: reading engage_vortex.bundle (101.9 KB) [ 678.42] RomFS: reading uanim_trl1am-bw1_c201_winloop.bundle (19.2 KB) [ 678.42] RomFS: reading uanim_tsf0af-no1_c000_engage1.bundle (87.5 KB) [ 678.42] RomFS: reading uanim_tsf0af-no1_c000_engage2.bundle (48.9 KB) [ 678.49] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 14 texture uploads (1572 KB), 0 ms in finishes [ 678.80] RomFS: reading V_EL_Damage_L_04.bin (1.3 KB) [ 678.80] RomFS: reading V_EL_Die_01.bin (3.8 KB) [ 678.80] RomFS: reading V_EL_Engage_Active_01.bin (2.4 KB) [ 678.80] RomFS: reading V_EL_Engage_Active_02.bin (3.4 KB) [ 678.80] RomFS: reading V_EL_Engage_Attack_BYLETH_01.bin (2.1 KB) [ 678.80] RomFS: reading V_EL_Engage_Attack_BYLETH_02.bin (2.6 KB) [ 678.80] RomFS: reading V_EL_Engage_Attack_CAMILLA_01.bin (2.0 KB) [ 679.09] perf: 58.2 frames a second over 5.0 s (38200 shown in all) [ 681.60] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 681.67] RomFS: reading obody_lyn1af_c000.bundle (89.9 KB) [ 681.67] RomFS: reading uas_lyn1am.bundle (6.7 KB) [ 681.68] RomFS: reading uanim_enb0af-mg1_c000_win.bundle (80.2 KB) [ 681.68] RomFS: reading uanim_enb0af-mg1_c000_winloop.bundle (26.6 KB) [ 681.68] RomFS: reading uanim_enb0af-bw1_c000_start.bundle (65.3 KB) [ 681.68] RomFS: reading uanim_enb0af-bw1_c000_win.bundle (69.3 KB) [ 681.68] RomFS: reading uanim_enb0af-mg1_c000_idlenormal.bundle (28.8 KB) [ 681.68] RomFS: reading uanim_enb0af-bw1_c000_idledying.bundle (21.6 KB) [ 681.68] RomFS: reading uanim_enb0af-bw1_c000_idlenormal.bundle (21.7 KB) [ 681.68] RomFS: reading uanim_enb0af-bw1_c000_parryl.bundle (46.8 KB) [ 681.68] RomFS: reading oacc_spine2_formdefense.bundle (88.8 KB) [ 681.68] RomFS: reading oacc_spine2_formdragon.bundle (45.3 KB) [ 681.68] RomFS: reading uanim_enb0af-bw1_c000_ready.bundle (37.4 KB) [ 681.69] RomFS: reading uanim_enb0af-mg1_c000_parryl.bundle (52.8 KB) [ 681.70] RomFS: reading oacc_spine2_formmagic.bundle (98.9 KB) [ 681.70] RomFS: reading oacc_eff_emblemaura-05-01.bundle (114.2 KB) [ 681.70] RomFS: reading ianim_c060_standby-sw1.bundle (47.2 KB) [ 681.70] RomFS: reading ianim_c060_standbyloop-ax1.bundle (26.3 KB) [ 681.70] RomFS: reading ianim_c060_standbyloop-lc1.bundle (35.0 KB) [ 681.70] RomFS: reading ianim_c060_standbyloop-mg1.bundle (31.1 KB) [ 681.70] RomFS: reading ianim_c060_standby-lc1.bundle (60.9 KB) [ 681.70] RomFS: reading ianim_c060_standbyloop-bw1.bundle (28.0 KB) [ 681.70] RomFS: reading ianim_c060_standby-mg1.bundle (71.8 KB) [ 681.70] RomFS: reading ianim_c060_standbyloop-dg1.bundle (26.5 KB) [ 681.70] RomFS: reading ianim_c060_standbyloop-ft1.bundle (22.7 KB) [ 681.70] RomFS: reading ianim_c060_standby-bw1.bundle (72.9 KB) [ 681.70] RomFS: reading ianim_c060_standby-dg1.bundle (60.9 KB) [ 681.70] RomFS: reading ianim_c060_standby-ft1.bundle (54.5 KB) [ 681.70] RomFS: reading ianim_c060_standby-no1.bundle (40.3 KB) [ 681.71] RomFS: reading ianim_c060_standbyloop-no1.bundle (26.8 KB) [ 681.71] RomFS: reading ianim_c060_standbyloop-sw1.bundle (26.3 KB) [ 681.71] RomFS: reading ubody_lyn1af_c000.bundle (2382.6 KB) [ 681.71] RomFS: reading ianim_c051_statusloop.bundle (22.5 KB) [ 681.71] RomFS: reading ianim_c060_standby-ax1.bundle (68.1 KB) [ 681.71] RomFS: reading ianim_c070_standby-mg1.bundle (56.7 KB) [ 681.71] RomFS: reading obody_lyn1am_c000.bundle (104.9 KB) [ 681.78] RomFS: reading ubody_lyn1am_c000.bundle (2526.1 KB) [ 682.42] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 682.59] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 19.85 s on the host's processors (192% of one, 33.09 ms a present), the whole process 22.84 s (221%); the busiest: thread 80 'MainThread' 8.21 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.41 s [ 682.59] cpu: in those 10.31 s, 221642 SVCs (21489 a second): 0x0b SleepThread 58719, 0x1b ArbitrateUnlock 55859, 0x1c WaitProcessWideKeyAtomic 46080, 0x1d SignalProcessWideKey 33534, 0x1a ArbitrateLock 18573, 0x21 SendSyncRequest 6980; 7194 calls the dispatch table had no code for (RtAPI.miss) [ 682.59] vulkan: 17429695 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 259 finishes (96 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25067773 descriptor sets written, 9791617 reused; 9837471 draws kept the last one's shaders and pipeline (0 checked), 16265542 its targets [ 682.59] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 303 render targets made, 2958 texture uploads (970 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [ 682.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 682.59] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 682.59] vulkan: caches: 77 render targets (967 MB, 1 parked), 357 textures (1287 MB), 6467 buffers (90 MB); 2960 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 682.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 682.59] vulkan: 3834946 rendering passes, 38219 clear commands, 599544 attachments cleared and 21 left undefined by their load op [ 682.59] vulkan: 26067 passes (40%) ended at renderer.c:214 [ 682.59] vulkan: 16489 passes (25%) ended at buffer.c:2334 [ 682.59] vulkan: 9542 passes (14%) ended at buffer.c:2238 [ 682.59] vulkan: 7709 passes (12%) ended at render.c:232 [ 682.59] vulkan: 1982 passes (3%) ended at buffer.c:2166 [ 682.59] vulkan: 1802 passes (3%) ended at cmd.c:534 [ 682.59] vulkan: 1238 passes (2%) ended at dma.c:143 [ 682.59] vulkan: 546 passes (1%) ended at surface.c:162 [ 682.59] vulkan: GPU-owned guest memory landed for the CPU 9125 times, render targets written back for an engine 2 times [ 682.73] vulkan: display: 599 frame intervals of 17.20 ms (deviation 4.21 ms, 1st to 99th percentile 16.57 to 33.48 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.2 to 13.2), on to the display in 31.2 ms (9.8 to 46.8), 38.8 ms in all (19.7 to 50.0) [ 682.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 684.09] perf: 58.0 frames a second over 5.0 s (38490 shown in all) [ 689.09] perf: 60.0 frames a second over 5.0 s (38790 shown in all) [ 689.27] RomFS: reading uwep_bw12-ar.bundle (101.7 KB) [ 689.27] RomFS: reading uwep_bw12-bw.bundle (209.5 KB) [ 689.29] RomFS: reading uwep_bw12n-ar.bundle (101.8 KB) [ 689.29] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (1367 KB), 0 ms in finishes [ 692.33] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 692.70] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 18.22 s on the host's processors (180% of one, 30.36 ms a present), the whole process 21.31 s (211%); the busiest: thread 80 'MainThread' 7.87 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.31 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.33 s [ 692.70] cpu: in those 10.12 s, 188456 SVCs (18629 a second): 0x0b SleepThread 58621, 0x1b ArbitrateUnlock 42835, 0x1c WaitProcessWideKeyAtomic 40885, 0x1d SignalProcessWideKey 29362, 0x1a ArbitrateLock 8503, 0x21 SendSyncRequest 6418; 916 calls the dispatch table had no code for (RtAPI.miss) [ 692.70] vulkan: 17758258 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 259 finishes (96 ms); 0 reads past queued releases (0 samples counts written on the GPU); 25548446 descriptor sets written, 9968070 reused; 10001208 draws kept the last one's shaders and pipeline (0 checked), 16566920 its targets [ 692.70] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 303 render targets made, 2991 texture uploads (977 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [ 692.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 692.70] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 692.70] vulkan: caches: 77 render targets (967 MB, 1 parked), 390 textures (1373 MB), 6981 buffers (95 MB); 3035 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 692.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 692.70] vulkan: 3906401 rendering passes, 38819 clear commands, 612456 attachments cleared and 21 left undefined by their load op [ 692.70] vulkan: 31119 passes (44%) ended at renderer.c:214 [ 692.70] vulkan: 16329 passes (23%) ended at buffer.c:2334 [ 692.70] vulkan: 8911 passes (12%) ended at render.c:232 [ 692.70] vulkan: 8727 passes (12%) ended at buffer.c:2238 [ 692.70] vulkan: 2048 passes (3%) ended at buffer.c:2166 [ 692.70] vulkan: 1881 passes (3%) ended at cmd.c:534 [ 692.70] vulkan: 1242 passes (2%) ended at dma.c:143 [ 692.70] vulkan: 600 passes (1%) ended at renderer.c:680 [ 692.70] vulkan: GPU-owned guest memory landed for the CPU 9150 times, render targets written back for an engine 2 times [ 692.93] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.63 ms, 1st to 99th percentile 16.59 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (5.7 to 10.9), on to the display in 29.6 ms (20.9 to 31.5), 37.9 ms in all (29.9 to 39.1) [ 692.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 693.38] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (140 KB), 0 ms in finishes [ 694.09] perf: 57.6 frames a second over 5.0 s (39078 shown in all) [ 696.10] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 699.10] perf: 59.4 frames a second over 5.0 s (39376 shown in all) [ 702.87] nvn: 39600 presents, 39600 submissions [ 702.87] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 18.02 s on the host's processors (177% of one, 30.04 ms a present), the whole process 21.14 s (208%); the busiest: thread 80 'MainThread' 7.67 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.33 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.34 s [ 702.87] cpu: in those 10.17 s, 174730 SVCs (17186 a second): 0x0b SleepThread 50364, 0x1b ArbitrateUnlock 40852, 0x1c WaitProcessWideKeyAtomic 39360, 0x1d SignalProcessWideKey 28565, 0x1a ArbitrateLock 7345, 0x21 SendSyncRequest 6402; 7153 calls the dispatch table had no code for (RtAPI.miss) [ 702.87] vulkan: 18097903 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 259 finishes (96 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26046213 descriptor sets written, 10149593 reused; 10174935 draws kept the last one's shaders and pipeline (0 checked), 16882533 its targets [ 702.87] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 303 render targets made, 3050 texture uploads (980 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [ 702.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 702.87] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 702.87] vulkan: caches: 73 render targets (897 MB, 1 parked), 316 textures (1159 MB), 4921 buffers (66 MB); 2722 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 702.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 702.87] vulkan: 3972349 rendering passes, 39419 clear commands, 623856 attachments cleared and 21 left undefined by their load op [ 702.87] vulkan: 27600 passes (42%) ended at renderer.c:214 [ 702.87] vulkan: 16288 passes (25%) ended at buffer.c:2334 [ 702.87] vulkan: 7781 passes (12%) ended at render.c:232 [ 702.87] vulkan: 7502 passes (11%) ended at buffer.c:2238 [ 702.87] vulkan: 2039 passes (3%) ended at buffer.c:2166 [ 702.87] vulkan: 1988 passes (3%) ended at cmd.c:534 [ 702.87] vulkan: 1496 passes (2%) ended at dma.c:143 [ 702.87] vulkan: 623 passes (1%) ended at surface.c:162 [ 702.87] vulkan: GPU-owned guest memory landed for the CPU 9178 times, render targets written back for an engine 2 times [ 703.08] vulkan: display: 599 frame intervals of 16.95 ms (deviation 3.84 ms, 1st to 99th percentile 16.60 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (5.6 to 12.6), on to the display in 28.8 ms (8.8 to 31.5), 36.9 ms in all (20.2 to 39.2) [ 703.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 703.83] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 704.10] perf: 58.2 frames a second over 5.0 s (39667 shown in all) [ 705.55] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 706.85] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 709.12] perf: 58.6 frames a second over 5.0 s (39961 shown in all) [ 709.49] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 711.05] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 713.55] cpu: 600 presents in 10.68 s (56.2 fps): 38 of the game's threads ran 21.83 s on the host's processors (204% of one, 36.39 ms a present), the whole process 25.71 s (241%); the busiest: thread 80 'MainThread' 9.21 s, thread 87 'Job.Worker 1' 5.37 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.41 s [ 713.55] cpu: in those 10.68 s, 166421 SVCs (15585 a second): 0x0b SleepThread 46560, 0x1b ArbitrateUnlock 39054, 0x1c WaitProcessWideKeyAtomic 38012, 0x1d SignalProcessWideKey 27070, 0x1a ArbitrateLock 7328, 0x21 SendSyncRequest 6493; 3587 calls the dispatch table had no code for (RtAPI.miss) [ 713.55] vulkan: 18546680 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 259 finishes (96 ms); 0 reads past queued releases (0 samples counts written on the GPU); 26710734 descriptor sets written, 10382626 reused; 10431955 draws kept the last one's shaders and pipeline (0 checked), 17307301 its targets [ 713.55] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 303 render targets made, 3059 texture uploads (984 MB); 5 frames over 50 ms in the last 600, the slowest 63 ms [ 713.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 713.55] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 713.55] vulkan: caches: 73 render targets (897 MB, 1 parked), 292 textures (1088 MB), 6181 buffers (83 MB); 2668 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 713.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 713.55] vulkan: 4044521 rendering passes, 40019 clear commands, 635256 attachments cleared and 21 left undefined by their load op [ 713.55] vulkan: 27600 passes (38%) ended at renderer.c:214 [ 713.55] vulkan: 17200 passes (24%) ended at buffer.c:2334 [ 713.55] vulkan: 10422 passes (14%) ended at buffer.c:2238 [ 713.55] vulkan: 7746 passes (11%) ended at render.c:232 [ 713.55] vulkan: 3066 passes (4%) ended at dma.c:143 [ 713.55] vulkan: 2452 passes (3%) ended at cmd.c:534 [ 713.55] vulkan: 2209 passes (3%) ended at buffer.c:2166 [ 713.55] vulkan: 868 passes (1%) ended at surface.c:162 [ 713.55] vulkan: GPU-owned guest memory landed for the CPU 9210 times, render targets written back for an engine 2 times [ 713.75] vulkan: display: 599 frame intervals of 17.81 ms (deviation 5.11 ms, 1st to 99th percentile 16.57 to 33.55 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.6 to 14.0), on to the display in 21.8 ms (8.2 to 31.7), 32.1 ms in all (20.1 to 39.2) [ 713.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 714.14] perf: 54.0 frames a second over 5.0 s (40232 shown in all) [ 718.94] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 719.15] perf: 54.2 frames a second over 5.0 s (40504 shown in all) [ 724.15] perf: 58.6 frames a second over 5.0 s (40797 shown in all) [ 724.20] cpu: 600 presents in 10.65 s (56.3 fps): 38 of the game's threads ran 22.94 s on the host's processors (215% of one, 38.23 ms a present), the whole process 27.05 s (254%); the busiest: thread 80 'MainThread' 9.32 s, thread 87 'Job.Worker 1' 5.90 s, thread 86 'Job.Worker 0' 5.86 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.33 s [ 724.20] cpu: in those 10.65 s, 147855 SVCs (13877 a second): 0x0b SleepThread 36436, 0x1b ArbitrateUnlock 36026, 0x1c WaitProcessWideKeyAtomic 35100, 0x1d SignalProcessWideKey 24987, 0x1a ArbitrateLock 6953, 0x21 SendSyncRequest 6455; 9 calls the dispatch table had no code for (RtAPI.miss) [ 724.20] vulkan: 19028913 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 259 finishes (96 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27424489 descriptor sets written, 10633337 reused; 10711564 draws kept the last one's shaders and pipeline (0 checked), 17765534 its targets [ 724.20] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 303 render targets made, 3059 texture uploads (984 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [ 724.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 724.20] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 724.20] vulkan: caches: 73 render targets (897 MB, 1 parked), 284 textures (1087 MB), 6049 buffers (81 MB); 2665 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 724.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 724.20] vulkan: 4120039 rendering passes, 40619 clear commands, 646656 attachments cleared and 21 left undefined by their load op [ 724.20] vulkan: 27600 passes (37%) ended at renderer.c:214 [ 724.20] vulkan: 18113 passes (24%) ended at buffer.c:2334 [ 724.20] vulkan: 12304 passes (16%) ended at buffer.c:2238 [ 724.20] vulkan: 7770 passes (10%) ended at render.c:232 [ 724.20] vulkan: 3380 passes (4%) ended at dma.c:143 [ 724.20] vulkan: 2575 passes (3%) ended at cmd.c:534 [ 724.20] vulkan: 2224 passes (3%) ended at buffer.c:2166 [ 724.20] vulkan: 952 passes (1%) ended at surface.c:162 [ 724.20] vulkan: GPU-owned guest memory landed for the CPU 9217 times, render targets written back for an engine 2 times [ 724.38] vulkan: display: 599 frame intervals of 17.75 ms (deviation 4.43 ms, 1st to 99th percentile 16.58 to 33.47 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (5.7 to 14.2), on to the display in 20.9 ms (7.9 to 32.0), 31.5 ms in all (19.7 to 39.3) [ 724.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 729.17] perf: 60.0 frames a second over 5.0 s (41098 shown in all) [ 730.68] RomFS: reading eff_magiccannon_bullet_bmap.bundle (179.3 KB) [ 730.68] RomFS: reading eff_avatar_00.bundle (298.8 KB) [ 730.91] RomFS: reading eff_avatar_01.bundle (221.0 KB) [ 730.91] vulkan: a 253 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 731.07] RomFS: reading enemy2phase.bundle (21.0 KB) [ 731.07] RomFS: reading enemyphase.bundle (21.0 KB) [ 731.09] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 734.07] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (10343 KB), 0 ms in finishes [ 734.17] perf: 55.6 frames a second over 5.0 s (41376 shown in all) [ 734.26] nvn: a 2-sample texture of format 0x3f, 480x480 [ 734.55] nvn: 41400 presents, 41400 submissions [ 734.55] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 17.17 s on the host's processors (166% of one, 28.61 ms a present), the whole process 19.94 s (193%); the busiest: thread 80 'MainThread' 7.56 s, thread 87 'Job.Worker 1' 4.03 s, thread 86 'Job.Worker 0' 4.02 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.32 s [ 734.55] cpu: in those 10.35 s, 180332 SVCs (17422 a second): 0x0b SleepThread 57916, 0x1b ArbitrateUnlock 40252, 0x1c WaitProcessWideKeyAtomic 38401, 0x1d SignalProcessWideKey 27385, 0x1a ArbitrateLock 7993, 0x21 SendSyncRequest 6493; 520 calls the dispatch table had no code for (RtAPI.miss) [ 734.55] vulkan: 19333460 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 27865266 descriptor sets written, 10801654 reused; 10870444 draws kept the last one's shaders and pipeline (0 checked), 18048827 its targets [ 734.55] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 318 render targets made, 3093 texture uploads (1003 MB); 3 frames over 50 ms in the last 600, the slowest 253 ms [ 734.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 734.55] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 734.55] vulkan: caches: 79 render targets (867 MB, 4 parked), 316 textures (1254 MB), 6094 buffers (65 MB); 2786 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 734.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 734.55] vulkan: 4179801 rendering passes, 41219 clear commands, 656216 attachments cleared and 22 left undefined by their load op [ 734.55] vulkan: 23762 passes (40%) ended at renderer.c:214 [ 734.55] vulkan: 16082 passes (27%) ended at buffer.c:2334 [ 734.55] vulkan: 7286 passes (12%) ended at buffer.c:2238 [ 734.55] vulkan: 6928 passes (12%) ended at render.c:232 [ 734.55] vulkan: 1837 passes (3%) ended at buffer.c:2166 [ 734.55] vulkan: 1707 passes (3%) ended at cmd.c:534 [ 734.55] vulkan: 1123 passes (2%) ended at dma.c:143 [ 734.55] vulkan: 541 passes (1%) ended at renderer.c:680 [ 734.55] vulkan: GPU-owned guest memory landed for the CPU 9224 times, render targets written back for an engine 2 times [ 734.82] RomFS: reading V_E005_BT7_005.bin (12.2 KB) [ 734.82] RomFS: reading V_E005_BT8_001.bin (6.4 KB) [ 734.82] RomFS: reading V_E005_BT8_002.bin (6.9 KB) [ 734.90] vulkan: display: 599 frame intervals of 17.28 ms (deviation 9.57 ms, 1st to 99th percentile 16.57 to 32.41 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.3 to 9.0), on to the display in 30.8 ms (12.7 to 34.0), 38.1 ms in all (20.3 to 39.9) [ 734.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 739.17] perf: 60.2 frames a second over 5.0 s (41677 shown in all) [ 744.19] perf: 60.0 frames a second over 5.0 s (41978 shown in all) [ 744.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.61 s on the host's processors (176% of one, 29.35 ms a present), the whole process 20.47 s (205%); the busiest: thread 80 'MainThread' 7.42 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.30 s [ 744.55] cpu: in those 10.00 s, 224116 SVCs (22411 a second): 0x0b SleepThread 101886, 0x1b ArbitrateUnlock 40022, 0x1c WaitProcessWideKeyAtomic 38510, 0x1d SignalProcessWideKey 27216, 0x1a ArbitrateLock 8239, 0x21 SendSyncRequest 6423; 3 calls the dispatch table had no code for (RtAPI.miss) [ 744.55] vulkan: 19654409 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28352861 descriptor sets written, 10955957 reused; 11043881 draws kept the last one's shaders and pipeline (0 checked), 18346376 its targets [ 744.55] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 318 render targets made, 3093 texture uploads (1003 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [ 744.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 744.55] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 744.55] vulkan: caches: 78 render targets (857 MB, 3 parked), 249 textures (1107 MB), 4013 buffers (35 MB); 2599 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 744.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 744.55] vulkan: 4227685 rendering passes, 41819 clear commands, 665216 attachments cleared and 22 left undefined by their load op [ 744.55] vulkan: 24000 passes (50%) ended at renderer.c:214 [ 744.55] vulkan: 5734 passes (12%) ended at buffer.c:2238 [ 744.55] vulkan: 5395 passes (11%) ended at render.c:232 [ 744.55] vulkan: 4852 passes (10%) ended at buffer.c:2334 [ 744.55] vulkan: 3000 passes (6%) ended at surface.c:162 [ 744.55] vulkan: 1910 passes (4%) ended at buffer.c:2166 [ 744.55] vulkan: 1793 passes (4%) ended at cmd.c:534 [ 744.55] vulkan: 600 passes (1%) ended at renderer.c:680 [ 744.55] vulkan: GPU-owned guest memory landed for the CPU 9245 times, render targets written back for an engine 2 times [ 744.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (6.3 to 8.6), on to the display in 30.9 ms (29.8 to 31.7), 38.8 ms in all (36.9 to 39.5) [ 744.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 749.19] perf: 60.0 frames a second over 5.0 s (42278 shown in all) [ 754.19] perf: 60.0 frames a second over 5.0 s (42578 shown in all) [ 754.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.63 s on the host's processors (176% of one, 29.39 ms a present), the whole process 20.47 s (205%); the busiest: thread 80 'MainThread' 7.43 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.27 s [ 754.55] cpu: in those 10.00 s, 222166 SVCs (22218 a second): 0x0b SleepThread 100352, 0x1b ArbitrateUnlock 39776, 0x1c WaitProcessWideKeyAtomic 38456, 0x1d SignalProcessWideKey 27083, 0x1a ArbitrateLock 8266, 0x21 SendSyncRequest 6413; 0 calls the dispatch table had no code for (RtAPI.miss) [ 754.55] vulkan: 19975465 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 28840482 descriptor sets written, 11110448 reused; 11217680 draws kept the last one's shaders and pipeline (0 checked), 18644032 its targets [ 754.55] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 318 render targets made, 3093 texture uploads (1003 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 754.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 754.55] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 754.55] vulkan: caches: 76 render targets (825 MB, 3 parked), 215 textures (1017 MB), 3212 buffers (25 MB); 2467 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 754.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 754.55] vulkan: 4275275 rendering passes, 42419 clear commands, 674216 attachments cleared and 22 left undefined by their load op [ 754.55] vulkan: 24000 passes (50%) ended at renderer.c:214 [ 754.55] vulkan: 5596 passes (12%) ended at buffer.c:2238 [ 754.55] vulkan: 5392 passes (11%) ended at render.c:232 [ 754.55] vulkan: 4729 passes (10%) ended at buffer.c:2334 [ 754.55] vulkan: 3000 passes (6%) ended at surface.c:162 [ 754.55] vulkan: 1880 passes (4%) ended at buffer.c:2166 [ 754.55] vulkan: 1793 passes (4%) ended at cmd.c:534 [ 754.55] vulkan: 600 passes (1%) ended at renderer.c:680 [ 754.55] vulkan: GPU-owned guest memory landed for the CPU 9245 times, render targets written back for an engine 2 times [ 754.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (6.1 to 8.8), on to the display in 31.0 ms (29.9 to 31.6), 39.0 ms in all (37.3 to 39.5) [ 754.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 759.20] perf: 60.0 frames a second over 5.0 s (42879 shown in all) [ 764.20] perf: 60.0 frames a second over 5.0 s (43179 shown in all) [ 764.55] nvn: 43200 presents, 43200 submissions [ 764.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.66 s on the host's processors (177% of one, 29.43 ms a present), the whole process 20.50 s (205%); the busiest: thread 80 'MainThread' 7.46 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.28 s [ 764.55] cpu: in those 10.00 s, 223818 SVCs (22382 a second): 0x0b SleepThread 100714, 0x1b ArbitrateUnlock 40215, 0x1c WaitProcessWideKeyAtomic 38849, 0x1d SignalProcessWideKey 27348, 0x1a ArbitrateLock 8462, 0x21 SendSyncRequest 6410; 0 calls the dispatch table had no code for (RtAPI.miss) [ 764.55] vulkan: 20296368 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29328390 descriptor sets written, 11264346 reused; 11391069 draws kept the last one's shaders and pipeline (0 checked), 18941535 its targets [ 764.55] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 318 render targets made, 3093 texture uploads (1003 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 764.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 764.55] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 764.55] vulkan: caches: 76 render targets (825 MB, 3 parked), 215 textures (1017 MB), 2868 buffers (24 MB); 2465 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 764.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 764.55] vulkan: 4322750 rendering passes, 43019 clear commands, 683216 attachments cleared and 22 left undefined by their load op [ 764.55] vulkan: 24000 passes (51%) ended at renderer.c:214 [ 764.55] vulkan: 5467 passes (12%) ended at buffer.c:2238 [ 764.55] vulkan: 5395 passes (11%) ended at render.c:232 [ 764.55] vulkan: 4715 passes (10%) ended at buffer.c:2334 [ 764.55] vulkan: 2998 passes (6%) ended at surface.c:162 [ 764.55] vulkan: 1903 passes (4%) ended at buffer.c:2166 [ 764.55] vulkan: 1797 passes (4%) ended at cmd.c:534 [ 764.55] vulkan: 600 passes (1%) ended at renderer.c:680 [ 764.55] vulkan: GPU-owned guest memory landed for the CPU 9245 times, render targets written back for an engine 2 times [ 764.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (6.3 to 9.0), on to the display in 30.9 ms (28.7 to 31.7), 39.0 ms in all (36.6 to 39.5) [ 764.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 769.22] perf: 60.0 frames a second over 5.0 s (43480 shown in all) [ 770.20] RomFS: reading Movie_S02.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S02F.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S03.bnk (0.3 KB) [ 770.20] RomFS: reading Movie_S03F.bnk (0.3 KB) [ 770.20] RomFS: reading Movie_S04.bnk (0.4 KB) [ 770.20] RomFS: reading Movie_S04F.bnk (0.4 KB) [ 770.20] RomFS: reading Movie_S05.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S05F.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S06.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S06F.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S07.bnk (0.3 KB) [ 770.20] RomFS: reading Movie_S07F.bnk (0.3 KB) [ 770.20] RomFS: reading Movie_S08.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S09.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S09F.bnk (0.7 KB) [ 770.20] RomFS: reading Movie_S10.bnk (0.3 KB) [ 770.20] RomFS: reading Movie_S10F.bnk (0.3 KB) [ 770.20] RomFS: reading Movie_S11.bnk (0.3 KB) [ 770.20] RomFS: reading Movie_S12.bnk (0.3 KB) [ 770.20] RomFS: reading Movie_S13.bnk (0.3 KB) [ 770.23] RomFS: reading 999967088.wem (52.6 KB) [ 774.24] perf: 59.8 frames a second over 5.0 s (43780 shown in all) [ 774.57] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 18.26 s on the host's processors (182% of one, 30.44 ms a present), the whole process 21.11 s (211%); the busiest: thread 80 'MainThread' 7.82 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.33 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.29 s [ 774.57] cpu: in those 10.02 s, 221229 SVCs (22084 a second): 0x0b SleepThread 98899, 0x1b ArbitrateUnlock 39955, 0x1c WaitProcessWideKeyAtomic 38369, 0x1d SignalProcessWideKey 27023, 0x1a ArbitrateLock 8616, 0x21 SendSyncRequest 6533; 3 calls the dispatch table had no code for (RtAPI.miss) [ 774.57] vulkan: 20619090 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 29818148 descriptor sets written, 11420032 reused; 11564950 draws kept the last one's shaders and pipeline (0 checked), 19240854 its targets [ 774.57] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 318 render targets made, 3096 texture uploads (1004 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 774.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 774.57] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 774.57] vulkan: caches: 76 render targets (825 MB, 3 parked), 218 textures (1022 MB), 2949 buffers (26 MB); 2473 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 774.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 774.57] vulkan: 4371464 rendering passes, 43619 clear commands, 692216 attachments cleared and 22 left undefined by their load op [ 774.57] vulkan: 24000 passes (49%) ended at renderer.c:214 [ 774.57] vulkan: 5932 passes (12%) ended at buffer.c:2334 [ 774.57] vulkan: 5538 passes (11%) ended at buffer.c:2238 [ 774.57] vulkan: 5395 passes (11%) ended at render.c:232 [ 774.57] vulkan: 2731 passes (6%) ended at surface.c:162 [ 774.57] vulkan: 1922 passes (4%) ended at buffer.c:2166 [ 774.57] vulkan: 1801 passes (4%) ended at cmd.c:534 [ 774.57] vulkan: 793 passes (2%) ended at dma.c:143 [ 774.57] vulkan: GPU-owned guest memory landed for the CPU 9245 times, render targets written back for an engine 2 times [ 774.89] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (6.1 to 9.2), on to the display in 30.2 ms (16.1 to 31.6), 38.2 ms in all (24.8 to 39.5) [ 774.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 779.24] perf: 60.0 frames a second over 5.0 s (44080 shown in all) [ 784.25] perf: 60.0 frames a second over 5.0 s (44381 shown in all) [ 784.57] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.66 s on the host's processors (187% of one, 31.10 ms a present), the whole process 21.60 s (216%); the busiest: thread 80 'MainThread' 8.19 s, thread 86 'Job.Worker 0' 4.39 s, thread 87 'Job.Worker 1' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.33 s [ 784.57] cpu: in those 10.00 s, 221958 SVCs (22195 a second): 0x0b SleepThread 98911, 0x1b ArbitrateUnlock 40247, 0x1c WaitProcessWideKeyAtomic 38472, 0x1d SignalProcessWideKey 27122, 0x1a ArbitrateLock 8979, 0x21 SendSyncRequest 6407; 0 calls the dispatch table had no code for (RtAPI.miss) [ 784.57] vulkan: 20943899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30309962 descriptor sets written, 11577836 reused; 11737575 draws kept the last one's shaders and pipeline (0 checked), 19542263 its targets [ 784.57] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 318 render targets made, 3096 texture uploads (1004 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 784.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 784.57] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 784.57] vulkan: caches: 76 render targets (825 MB, 3 parked), 218 textures (1022 MB), 2936 buffers (26 MB); 2473 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 784.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 784.57] vulkan: 4423625 rendering passes, 44219 clear commands, 701216 attachments cleared and 22 left undefined by their load op [ 784.57] vulkan: 24000 passes (46%) ended at renderer.c:214 [ 784.57] vulkan: 8836 passes (17%) ended at buffer.c:2334 [ 784.57] vulkan: 6059 passes (12%) ended at buffer.c:2238 [ 784.57] vulkan: 5389 passes (10%) ended at render.c:232 [ 784.57] vulkan: 2400 passes (5%) ended at surface.c:162 [ 784.57] vulkan: 1902 passes (4%) ended at buffer.c:2166 [ 784.57] vulkan: 1801 passes (3%) ended at cmd.c:534 [ 784.57] vulkan: 1174 passes (2%) ended at dma.c:143 [ 784.57] vulkan: GPU-owned guest memory landed for the CPU 9258 times, render targets written back for an engine 2 times [ 784.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (6.3 to 8.8), on to the display in 29.9 ms (28.5 to 30.6), 37.9 ms in all (35.9 to 38.5) [ 784.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 789.27] perf: 60.0 frames a second over 5.0 s (44682 shown in all) [ 794.27] perf: 59.8 frames a second over 5.0 s (44981 shown in all) [ 794.57] nvn: 45000 presents, 45000 submissions [ 794.57] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.68 s on the host's processors (187% of one, 31.13 ms a present), the whole process 21.58 s (216%); the busiest: thread 80 'MainThread' 8.15 s, thread 86 'Job.Worker 0' 4.38 s, thread 87 'Job.Worker 1' 4.35 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.30 s [ 794.57] cpu: in those 10.00 s, 219066 SVCs (21910 a second): 0x0b SleepThread 97779, 0x1b ArbitrateUnlock 39579, 0x1c WaitProcessWideKeyAtomic 38047, 0x1d SignalProcessWideKey 26753, 0x1a ArbitrateLock 8681, 0x21 SendSyncRequest 6407; 0 calls the dispatch table had no code for (RtAPI.miss) [ 794.57] vulkan: 21268807 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 30801869 descriptor sets written, 11735745 reused; 11911446 draws kept the last one's shaders and pipeline (0 checked), 19843769 its targets [ 794.57] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 318 render targets made, 3098 texture uploads (1006 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 794.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 794.57] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 794.57] vulkan: caches: 76 render targets (825 MB, 3 parked), 218 textures (1022 MB), 3143 buffers (26 MB); 2472 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 794.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 794.57] vulkan: 4475183 rendering passes, 44819 clear commands, 710216 attachments cleared and 22 left undefined by their load op [ 794.57] vulkan: 24000 passes (47%) ended at renderer.c:214 [ 794.57] vulkan: 8670 passes (17%) ended at buffer.c:2334 [ 794.57] vulkan: 5850 passes (11%) ended at buffer.c:2238 [ 794.57] vulkan: 5385 passes (10%) ended at render.c:232 [ 794.57] vulkan: 2434 passes (5%) ended at surface.c:162 [ 794.57] vulkan: 1966 passes (4%) ended at buffer.c:2166 [ 794.57] vulkan: 1799 passes (3%) ended at cmd.c:534 [ 794.57] vulkan: 854 passes (2%) ended at dma.c:143 [ 794.57] vulkan: GPU-owned guest memory landed for the CPU 9325 times, render targets written back for an engine 2 times [ 794.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (6.2 to 8.8), on to the display in 30.0 ms (21.0 to 31.7), 38.1 ms in all (29.6 to 39.6) [ 794.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 795.35] RomFS: reading V_E005_BT8_003.bin (5.7 KB) [ 795.35] RomFS: reading V_E005_BT8_003_F.bin (5.7 KB) [ 795.35] RomFS: reading V_E005_BT8_004.bin (7.5 KB) [ 799.27] perf: 60.2 frames a second over 5.0 s (45282 shown in all) [ 800.96] RomFS: reading aoc_info_c855.bundle (8.5 KB) [ 800.96] RomFS: reading tanim_c001_left.bundle (21.2 KB) [ 800.96] RomFS: reading aoc_info_c859.bundle (8.5 KB) [ 800.96] RomFS: reading aoc_talk_c000.bundle (5.0 KB) [ 804.27] perf: 60.0 frames a second over 5.0 s (45582 shown in all) [ 804.57] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 18.65 s on the host's processors (186% of one, 31.09 ms a present), the whole process 21.65 s (216%); the busiest: thread 80 'MainThread' 7.97 s, thread 86 'Job.Worker 0' 4.53 s, thread 87 'Job.Worker 1' 4.48 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.31 s [ 804.57] cpu: in those 10.00 s, 230310 SVCs (23026 a second): 0x0b SleepThread 104467, 0x1b ArbitrateUnlock 41165, 0x1c WaitProcessWideKeyAtomic 39504, 0x1d SignalProcessWideKey 27538, 0x1a ArbitrateLock 9382, 0x21 SendSyncRequest 6434; 22 calls the dispatch table had no code for (RtAPI.miss) [ 804.57] vulkan: 21601899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31309021 descriptor sets written, 11894777 reused; 12088083 draws kept the last one's shaders and pipeline (0 checked), 20151144 its targets [ 804.57] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 320 render targets made, 3113 texture uploads (1017 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [ 804.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 804.57] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 804.57] vulkan: caches: 78 render targets (848 MB, 3 parked), 233 textures (1037 MB), 3619 buffers (35 MB); 2521 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 804.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 804.57] vulkan: 4527754 rendering passes, 45419 clear commands, 720266 attachments cleared and 23 left undefined by their load op [ 804.57] vulkan: 26310 passes (50%) ended at renderer.c:214 [ 804.57] vulkan: 6509 passes (12%) ended at buffer.c:2238 [ 804.57] vulkan: 5393 passes (10%) ended at render.c:232 [ 804.57] vulkan: 5197 passes (10%) ended at buffer.c:2334 [ 804.57] vulkan: 4035 passes (8%) ended at surface.c:162 [ 804.57] vulkan: 2069 passes (4%) ended at buffer.c:2166 [ 804.57] vulkan: 1850 passes (4%) ended at cmd.c:534 [ 804.57] vulkan: 600 passes (1%) ended at renderer.c:680 [ 804.57] vulkan: GPU-owned guest memory landed for the CPU 9398 times, render targets written back for an engine 2 times [ 804.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (5.1 to 10.2), on to the display in 30.1 ms (23.8 to 31.8), 38.5 ms in all (32.4 to 39.6) [ 804.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 806.43] RomFS: reading V_E005_BT8_004_F.bin (7.7 KB) [ 806.43] RomFS: reading V_E005_BT8_005.bin (7.8 KB) [ 809.29] perf: 59.8 frames a second over 5.0 s (45882 shown in all) [ 812.80] RomFS: reading V_E005_BT8_005_F.bin (6.8 KB) [ 812.80] RomFS: reading V_E005_BT8_006.bin (12.5 KB) [ 814.29] perf: 60.2 frames a second over 5.0 s (46183 shown in all) [ 814.57] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.21 s on the host's processors (202% of one, 33.68 ms a present), the whole process 23.47 s (235%); the busiest: thread 80 'MainThread' 8.66 s, thread 87 'Job.Worker 1' 4.91 s, thread 86 'Job.Worker 0' 4.85 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.32 s [ 814.57] cpu: in those 10.00 s, 236131 SVCs (23613 a second): 0x0b SleepThread 108210, 0x1b ArbitrateUnlock 41935, 0x1c WaitProcessWideKeyAtomic 40395, 0x1d SignalProcessWideKey 27761, 0x1a ArbitrateLock 9586, 0x21 SendSyncRequest 6424; 16 calls the dispatch table had no code for (RtAPI.miss) [ 814.57] vulkan: 21957765 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31852434 descriptor sets written, 12063096 reused; 12270619 draws kept the last one's shaders and pipeline (0 checked), 20477010 its targets [ 814.57] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 320 render targets made, 3113 texture uploads (1017 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 814.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 814.57] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 814.57] vulkan: caches: 78 render targets (848 MB, 3 parked), 230 textures (1032 MB), 3548 buffers (36 MB); 2518 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 814.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 814.57] vulkan: 4586612 rendering passes, 46019 clear commands, 732266 attachments cleared and 23 left undefined by their load op [ 814.57] vulkan: 30600 passes (52%) ended at renderer.c:214 [ 814.57] vulkan: 7498 passes (13%) ended at buffer.c:2238 [ 814.57] vulkan: 5964 passes (10%) ended at surface.c:162 [ 814.57] vulkan: 5400 passes (9%) ended at render.c:232 [ 814.57] vulkan: 3654 passes (6%) ended at buffer.c:2334 [ 814.57] vulkan: 2582 passes (4%) ended at buffer.c:2166 [ 814.57] vulkan: 1960 passes (3%) ended at cmd.c:534 [ 814.57] vulkan: 600 passes (1%) ended at renderer.c:680 [ 814.57] vulkan: GPU-owned guest memory landed for the CPU 9470 times, render targets written back for an engine 2 times [ 814.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.0 to 10.4), on to the display in 28.8 ms (27.3 to 29.6), 38.1 ms in all (33.6 to 39.0) [ 814.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 819.30] perf: 59.8 frames a second over 5.0 s (46483 shown in all) [ 819.38] RomFS: reading V_E005_BT8_007.bin (8.0 KB) [ 819.38] RomFS: reading V_E005_BT8_008.bin (11.8 KB) [ 824.30] perf: 60.2 frames a second over 5.0 s (46784 shown in all) [ 824.57] nvn: 46800 presents, 46800 submissions [ 824.57] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.23 s on the host's processors (202% of one, 33.72 ms a present), the whole process 23.47 s (235%); the busiest: thread 80 'MainThread' 8.68 s, thread 87 'Job.Worker 1' 4.88 s, thread 86 'Job.Worker 0' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.32 s [ 824.57] cpu: in those 10.00 s, 235969 SVCs (23596 a second): 0x0b SleepThread 107433, 0x1b ArbitrateUnlock 42086, 0x1c WaitProcessWideKeyAtomic 40620, 0x1d SignalProcessWideKey 27836, 0x1a ArbitrateLock 9756, 0x21 SendSyncRequest 6418; 5 calls the dispatch table had no code for (RtAPI.miss) [ 824.57] vulkan: 22313564 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32395665 descriptor sets written, 12231463 reused; 12453968 draws kept the last one's shaders and pipeline (0 checked), 20802809 its targets [ 824.57] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 320 render targets made, 3113 texture uploads (1017 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 824.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 824.57] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 824.57] vulkan: caches: 78 render targets (848 MB, 3 parked), 230 textures (1032 MB), 3135 buffers (28 MB); 2510 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 824.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 824.57] vulkan: 4645085 rendering passes, 46619 clear commands, 744266 attachments cleared and 23 left undefined by their load op [ 824.57] vulkan: 30600 passes (52%) ended at renderer.c:214 [ 824.57] vulkan: 7162 passes (12%) ended at buffer.c:2238 [ 824.57] vulkan: 5960 passes (10%) ended at surface.c:162 [ 824.57] vulkan: 5400 passes (9%) ended at render.c:232 [ 824.57] vulkan: 3624 passes (6%) ended at buffer.c:2334 [ 824.57] vulkan: 2542 passes (4%) ended at buffer.c:2166 [ 824.57] vulkan: 1985 passes (3%) ended at cmd.c:534 [ 824.57] vulkan: 600 passes (1%) ended at renderer.c:680 [ 824.57] vulkan: GPU-owned guest memory landed for the CPU 9508 times, render targets written back for an engine 2 times [ 824.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.3 to 10.7), on to the display in 28.6 ms (21.4 to 29.8), 38.0 ms in all (31.4 to 39.0) [ 824.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 829.32] perf: 60.0 frames a second over 5.0 s (47085 shown in all) [ 834.34] perf: 60.0 frames a second over 5.0 s (47386 shown in all) [ 834.57] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.18 s on the host's processors (202% of one, 33.64 ms a present), the whole process 23.40 s (234%); the busiest: thread 80 'MainThread' 8.65 s, thread 87 'Job.Worker 1' 4.90 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.32 s [ 834.57] cpu: in those 10.00 s, 235546 SVCs (23554 a second): 0x0b SleepThread 107670, 0x1b ArbitrateUnlock 41878, 0x1c WaitProcessWideKeyAtomic 40391, 0x1d SignalProcessWideKey 27709, 0x1a ArbitrateLock 9661, 0x21 SendSyncRequest 6417; 8 calls the dispatch table had no code for (RtAPI.miss) [ 834.57] vulkan: 22669191 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 32938963 descriptor sets written, 12399419 reused; 12636773 draws kept the last one's shaders and pipeline (0 checked), 21128436 its targets [ 834.57] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 320 render targets made, 3113 texture uploads (1017 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 834.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 834.57] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 834.57] vulkan: caches: 78 render targets (848 MB, 3 parked), 230 textures (1032 MB), 3175 buffers (27 MB); 2508 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 834.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 834.57] vulkan: 4703897 rendering passes, 47219 clear commands, 756266 attachments cleared and 23 left undefined by their load op [ 834.57] vulkan: 30600 passes (52%) ended at renderer.c:214 [ 834.57] vulkan: 7554 passes (13%) ended at buffer.c:2238 [ 834.57] vulkan: 5973 passes (10%) ended at surface.c:162 [ 834.57] vulkan: 5399 passes (9%) ended at render.c:232 [ 834.57] vulkan: 3605 passes (6%) ended at buffer.c:2334 [ 834.57] vulkan: 2498 passes (4%) ended at buffer.c:2166 [ 834.57] vulkan: 1983 passes (3%) ended at cmd.c:534 [ 834.57] vulkan: 600 passes (1%) ended at renderer.c:680 [ 834.57] vulkan: GPU-owned guest memory landed for the CPU 9532 times, render targets written back for an engine 2 times [ 834.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.0 to 10.5), on to the display in 29.0 ms (27.5 to 29.8), 38.3 ms in all (33.9 to 39.1) [ 834.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 836.80] RomFS: reading V_E005_BT9_001.bin (9.1 KB) [ 839.34] perf: 60.0 frames a second over 5.0 s (47686 shown in all) [ 844.35] perf: 60.0 frames a second over 5.0 s (47987 shown in all) [ 844.57] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.21 s on the host's processors (202% of one, 33.68 ms a present), the whole process 23.42 s (234%); the busiest: thread 80 'MainThread' 8.68 s, thread 86 'Job.Worker 0' 4.89 s, thread 87 'Job.Worker 1' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.32 s [ 844.57] cpu: in those 10.00 s, 236615 SVCs (23660 a second): 0x0b SleepThread 107538, 0x1b ArbitrateUnlock 42269, 0x1c WaitProcessWideKeyAtomic 40765, 0x1d SignalProcessWideKey 27935, 0x1a ArbitrateLock 9872, 0x21 SendSyncRequest 6418; 8 calls the dispatch table had no code for (RtAPI.miss) [ 844.57] vulkan: 23024899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33482261 descriptor sets written, 12567537 reused; 12819544 draws kept the last one's shaders and pipeline (0 checked), 21454144 its targets [ 844.57] vulkan: 3 shaders translated (1 ms), 17 pipelines made (4 from the cache, 139 ms making, 79 ms waited for), 320 render targets made, 3113 texture uploads (1017 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [ 844.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 844.57] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 844.57] vulkan: caches: 78 render targets (848 MB, 3 parked), 230 textures (1032 MB), 3240 buffers (27 MB); 2509 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 844.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 844.57] vulkan: 4762350 rendering passes, 47819 clear commands, 768266 attachments cleared and 23 left undefined by their load op [ 844.57] vulkan: 30600 passes (52%) ended at renderer.c:214 [ 844.57] vulkan: 7572 passes (13%) ended at buffer.c:2238 [ 844.57] vulkan: 5971 passes (10%) ended at surface.c:162 [ 844.57] vulkan: 5400 passes (9%) ended at render.c:232 [ 844.57] vulkan: 3258 passes (6%) ended at buffer.c:2334 [ 844.57] vulkan: 2510 passes (4%) ended at buffer.c:2166 [ 844.57] vulkan: 1942 passes (3%) ended at cmd.c:534 [ 844.57] vulkan: 600 passes (1%) ended at renderer.c:680 [ 844.57] vulkan: GPU-owned guest memory landed for the CPU 9581 times, render targets written back for an engine 2 times [ 844.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.0 to 10.7), on to the display in 29.0 ms (27.2 to 29.8), 38.4 ms in all (33.9 to 39.2) [ 844.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 847.55] RomFS: reading urig_formdefensem1.bundle (54.2 KB) [ 847.55] RomFS: reading urig_formdragonf1.bundle (53.8 KB) [ 847.55] RomFS: reading uwep_sw25.bundle (114.9 KB) [ 847.55] RomFS: reading uwep_sw25n.bundle (114.1 KB) [ 847.55] RomFS: reading urig_formdragonm1.bundle (55.8 KB) [ 847.57] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 847.57] RomFS: reading trail_axe_00_a.bundle (110.9 KB) [ 847.57] RomFS: reading uhead_c518.bundle (627.5 KB) [ 847.57] RomFS: reading uhead_c519.bundle (604.8 KB) [ 847.57] RomFS: reading uhair_h518.bundle (687.2 KB) [ 847.57] RomFS: reading uhair_h519.bundle (187.4 KB) [ 847.57] RomFS: reading uwep_sw30.bundle (190.9 KB) [ 847.58] RomFS: reading uwep_sw26.bundle (171.2 KB) [ 847.58] RomFS: reading trail_swd_00_d.bundle (116.5 KB) [ 847.58] RomFS: reading uacc_eff_emblemaura-02-00.bundle (195.6 KB) [ 847.58] RomFS: reading uhair_h520.bundle (199.8 KB) [ 847.59] RomFS: reading wp_bly_attack_00.bundle (597.2 KB) [ 847.61] RomFS: reading uhead_c520.bundle (629.9 KB) [ 847.63] RomFS: reading ubody_chr1af_c000.bundle (3887.4 KB) [ 847.66] RomFS: reading uacc_eff_emblemaura-02-cut.bundle (195.5 KB) [ 847.81] RomFS: reading uanim_end0af-sw1_c000_attackt.bundle (161.2 KB) [ 847.81] RomFS: reading uanim_end0af-sw1_c000_evasionr.bundle (45.6 KB) [ 847.81] RomFS: reading uanim_end0af-sw1_c000_guard.bundle (34.8 KB) [ 847.81] RomFS: reading uanim_end0af-sw1_c000_damagehigh.bundle (76.0 KB) [ 847.81] RomFS: reading uanim_end0af-sw1_c000_idledying.bundle (21.5 KB) [ 847.81] RomFS: reading uanim_end0af-sw1_c000_idlenormal.bundle (22.8 KB) [ 847.81] RomFS: reading uanim_end0af-sw1_c000_ready.bundle (29.0 KB) [ 847.81] RomFS: reading uanim_end0af-sw1_c000_damagemidb.bundle (57.6 KB) [ 847.81] RomFS: reading formdragon_hit_01.bundle (157.6 KB) [ 847.81] RomFS: reading formdragon_trigger_00.bundle (159.9 KB) [ 847.82] RomFS: reading uanim_sds0am-ax1_c049_attackt.bundle (202.6 KB) [ 847.82] RomFS: reading uanim_end0af-sw1_c000_relaxloop.bundle (20.9 KB) [ 847.82] RomFS: reading uanim_end0af-sw1_c000_runstart.bundle (44.9 KB) [ 847.82] RomFS: reading uanim_end0af-sw1_c000_runloop.bundle (13.7 KB) [ 847.82] RomFS: reading uanim_end0af-sw1_c000_start.bundle (55.2 KB) [ 847.82] RomFS: reading uanim_com0am-ax1_c000_parryr.bundle (52.8 KB) [ 847.82] RomFS: reading uanim_com0am-ax1_c000_ready.bundle (26.5 KB) [ 847.82] RomFS: reading uanim_scs1am-ax1_c200_attackt.bundle (169.6 KB) [ 847.82] RomFS: reading uanim_com0am-ax1_c702_damagehigh.bundle (84.4 KB) [ 847.82] RomFS: reading ect_trail_line.bundle (208.0 KB) [ 847.83] RomFS: reading formdragon_trigger_01.bundle (164.7 KB) [ 847.83] RomFS: reading uanim_end0af-sw1_c000_win.bundle (89.7 KB) [ 847.84] RomFS: reading uanim_end0af-sw1_c000_damagemiddu.bundle (54.2 KB) [ 848.06] RomFS: reading 799181043.wem (885.3 KB) [ 848.06] RomFS: reading 799857441.wem (911.2 KB) [ 848.37] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 849.13] RomFS: reading V_E005_BT19_009.bin (10.0 KB) [ 849.13] RomFS: reading V_E005_BT1_001.bin (10.0 KB) [ 849.13] RomFS: reading V_E005_BT2_001.bin (6.4 KB) [ 849.37] perf: 57.4 frames a second over 5.0 s (48275 shown in all) [ 854.39] perf: 60.0 frames a second over 5.0 s (48576 shown in all) [ 854.77] nvn: 48600 presents, 48600 submissions [ 854.77] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 20.31 s on the host's processors (199% of one, 33.85 ms a present), the whole process 23.23 s (228%); the busiest: thread 80 'MainThread' 9.06 s, thread 87 'Job.Worker 1' 4.70 s, thread 86 'Job.Worker 0' 4.69 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.34 s [ 854.77] cpu: in those 10.20 s, 296463 SVCs (29066 a second): 0x0b SleepThread 85647, 0x1b ArbitrateUnlock 71537, 0x1c WaitProcessWideKeyAtomic 62128, 0x1d SignalProcessWideKey 43923, 0x1a ArbitrateLock 24505, 0x21 SendSyncRequest 6869; 80386 calls the dispatch table had no code for (RtAPI.miss) [ 854.77] vulkan: 23291134 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 33897217 descriptor sets written, 12685051 reused; 12946364 draws kept the last one's shaders and pipeline (0 checked), 21696322 its targets [ 854.77] vulkan: 3 shaders translated (1 ms), 18 pipelines made (4 from the cache, 149 ms making, 89 ms waited for), 331 render targets made, 3160 texture uploads (1027 MB); 2 frames over 50 ms in the last 600, the slowest 97 ms [ 854.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 854.77] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 854.77] vulkan: caches: 83 render targets (955 MB, 4 parked), 277 textures (1172 MB), 4852 buffers (62 MB); 2808 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 854.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 854.77] vulkan: 4814566 rendering passes, 48419 clear commands, 779704 attachments cleared and 26 left undefined by their load op [ 854.77] vulkan: 26687 passes (51%) ended at renderer.c:214 [ 854.77] vulkan: 7383 passes (14%) ended at buffer.c:2238 [ 854.77] vulkan: 6229 passes (12%) ended at render.c:232 [ 854.77] vulkan: 3322 passes (6%) ended at surface.c:162 [ 854.77] vulkan: 3136 passes (6%) ended at buffer.c:2334 [ 854.77] vulkan: 2430 passes (5%) ended at buffer.c:2166 [ 854.77] vulkan: 1758 passes (3%) ended at cmd.c:534 [ 854.77] vulkan: 716 passes (1%) ended at dma.c:143 [ 854.77] vulkan: GPU-owned guest memory landed for the CPU 9585 times, render targets written back for an engine 2 times [ 854.99] vulkan: display: 599 frame intervals of 17.00 ms (deviation 3.32 ms, 1st to 99th percentile 16.57 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.0 to 10.4), on to the display in 27.7 ms (11.8 to 35.6), 36.2 ms in all (18.2 to 40.1) [ 854.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 859.40] perf: 60.0 frames a second over 5.0 s (48877 shown in all) [ 864.40] perf: 60.0 frames a second over 5.0 s (49177 shown in all) [ 864.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.93 s on the host's processors (199% of one, 33.22 ms a present), the whole process 22.74 s (227%); the busiest: thread 80 'MainThread' 8.75 s, thread 87 'Job.Worker 1' 4.80 s, thread 86 'Job.Worker 0' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.29 s [ 864.77] cpu: in those 10.00 s, 319320 SVCs (31933 a second): 0x0b SleepThread 81550, 0x1b ArbitrateUnlock 79084, 0x1c WaitProcessWideKeyAtomic 73873, 0x1d SignalProcessWideKey 52775, 0x1a ArbitrateLock 23809, 0x21 SendSyncRequest 6409; 0 calls the dispatch table had no code for (RtAPI.miss) [ 864.77] vulkan: 23530141 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34276185 descriptor sets written, 12784097 reused; 13051149 draws kept the last one's shaders and pipeline (0 checked), 21911929 its targets [ 864.77] vulkan: 3 shaders translated (1 ms), 18 pipelines made (4 from the cache, 149 ms making, 89 ms waited for), 331 render targets made, 3160 texture uploads (1027 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 864.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 864.77] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 864.77] vulkan: caches: 83 render targets (955 MB, 4 parked), 277 textures (1172 MB), 4584 buffers (61 MB); 2792 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 864.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 864.77] vulkan: 4865464 rendering passes, 49019 clear commands, 791704 attachments cleared and 26 left undefined by their load op [ 864.77] vulkan: 27000 passes (53%) ended at renderer.c:214 [ 864.77] vulkan: 6594 passes (13%) ended at render.c:232 [ 864.77] vulkan: 5775 passes (11%) ended at buffer.c:2238 [ 864.77] vulkan: 3000 passes (6%) ended at buffer.c:2334 [ 864.77] vulkan: 2995 passes (6%) ended at surface.c:162 [ 864.77] vulkan: 2563 passes (5%) ended at buffer.c:2166 [ 864.77] vulkan: 1771 passes (3%) ended at cmd.c:534 [ 864.77] vulkan: 600 passes (1%) ended at renderer.c:680 [ 864.77] vulkan: GPU-owned guest memory landed for the CPU 9585 times, render targets written back for an engine 2 times [ 864.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.3 to 9.6), on to the display in 29.1 ms (27.4 to 29.9), 37.8 ms in all (33.4 to 38.6) [ 864.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 869.40] perf: 60.0 frames a second over 5.0 s (49477 shown in all) [ 874.42] perf: 60.2 frames a second over 5.0 s (49779 shown in all) [ 874.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.02 s on the host's processors (200% of one, 33.36 ms a present), the whole process 22.84 s (228%); the busiest: thread 80 'MainThread' 8.75 s, thread 86 'Job.Worker 0' 4.84 s, thread 87 'Job.Worker 1' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.27 s [ 874.77] cpu: in those 10.00 s, 319550 SVCs (31953 a second): 0x0b SleepThread 80525, 0x1b ArbitrateUnlock 79376, 0x1c WaitProcessWideKeyAtomic 74323, 0x1d SignalProcessWideKey 53079, 0x1a ArbitrateLock 24014, 0x21 SendSyncRequest 6413; 0 calls the dispatch table had no code for (RtAPI.miss) [ 874.77] vulkan: 23769244 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 34655493 descriptor sets written, 12882995 reused; 13155722 draws kept the last one's shaders and pipeline (0 checked), 22127632 its targets [ 874.77] vulkan: 3 shaders translated (1 ms), 18 pipelines made (4 from the cache, 149 ms making, 89 ms waited for), 331 render targets made, 3160 texture uploads (1027 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 874.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 874.77] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 874.77] vulkan: caches: 83 render targets (955 MB, 4 parked), 181 textures (1038 MB), 2169 buffers (25 MB); 2622 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 874.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 874.77] vulkan: 4917344 rendering passes, 49619 clear commands, 803704 attachments cleared and 26 left undefined by their load op [ 874.77] vulkan: 27000 passes (52%) ended at renderer.c:214 [ 874.77] vulkan: 6638 passes (13%) ended at buffer.c:2238 [ 874.77] vulkan: 6595 passes (13%) ended at render.c:232 [ 874.77] vulkan: 2999 passes (6%) ended at buffer.c:2334 [ 874.77] vulkan: 2995 passes (6%) ended at surface.c:162 [ 874.77] vulkan: 2651 passes (5%) ended at buffer.c:2166 [ 874.77] vulkan: 1802 passes (3%) ended at cmd.c:534 [ 874.77] vulkan: 600 passes (1%) ended at renderer.c:680 [ 874.77] vulkan: GPU-owned guest memory landed for the CPU 9585 times, render targets written back for an engine 2 times [ 874.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.3 to 9.6), on to the display in 29.2 ms (27.8 to 30.1), 37.8 ms in all (33.4 to 38.6) [ 874.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 879.42] perf: 59.8 frames a second over 5.0 s (50078 shown in all) [ 884.44] perf: 60.2 frames a second over 5.0 s (50380 shown in all) [ 884.77] nvn: 50400 presents, 50400 submissions [ 884.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.03 s on the host's processors (200% of one, 33.38 ms a present), the whole process 22.83 s (228%); the busiest: thread 80 'MainThread' 8.84 s, thread 86 'Job.Worker 0' 4.80 s, thread 87 'Job.Worker 1' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.28 s [ 884.77] cpu: in those 10.00 s, 315052 SVCs (31505 a second): 0x0b SleepThread 79537, 0x1b ArbitrateUnlock 78224, 0x1c WaitProcessWideKeyAtomic 73207, 0x1d SignalProcessWideKey 51975, 0x1a ArbitrateLock 23886, 0x21 SendSyncRequest 6403; 0 calls the dispatch table had no code for (RtAPI.miss) [ 884.77] vulkan: 24008119 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35034390 descriptor sets written, 12981848 reused; 13260489 draws kept the last one's shaders and pipeline (0 checked), 22343107 its targets [ 884.77] vulkan: 3 shaders translated (1 ms), 18 pipelines made (4 from the cache, 149 ms making, 89 ms waited for), 331 render targets made, 3160 texture uploads (1027 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [ 884.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 884.77] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13964 MB (4512 ours) [ 884.77] vulkan: caches: 83 render targets (955 MB, 4 parked), 181 textures (1038 MB), 2122 buffers (25 MB); 2622 of 13964 MB in use as they count it, 0 MB freed for the budget so far [ 884.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 884.77] vulkan: 4967608 rendering passes, 50219 clear commands, 815704 attachments cleared and 26 left undefined by their load op [ 884.77] vulkan: 27000 passes (54%) ended at renderer.c:214 [ 884.77] vulkan: 6593 passes (13%) ended at render.c:232 [ 884.77] vulkan: 5138 passes (10%) ended at buffer.c:2238 [ 884.77] vulkan: 3000 passes (6%) ended at buffer.c:2334 [ 884.77] vulkan: 2994 passes (6%) ended at surface.c:162 [ 884.77] vulkan: 2560 passes (5%) ended at buffer.c:2166 [ 884.77] vulkan: 1779 passes (4%) ended at cmd.c:534 [ 884.77] vulkan: 600 passes (1%) ended at renderer.c:680 [ 884.77] vulkan: GPU-owned guest memory landed for the CPU 9585 times, render targets written back for an engine 2 times [ 884.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.3 to 10.0), on to the display in 28.8 ms (21.8 to 30.0), 37.4 ms in all (31.1 to 38.6) [ 884.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 889.44] perf: 59.8 frames a second over 5.0 s (50679 shown in all) [ 894.45] perf: 60.0 frames a second over 5.0 s (50980 shown in all) [ 894.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.99 s on the host's processors (200% of one, 33.32 ms a present), the whole process 22.79 s (228%); the busiest: thread 80 'MainThread' 8.79 s, thread 86 'Job.Worker 0' 4.82 s, thread 87 'Job.Worker 1' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.28 s [ 894.77] cpu: in those 10.00 s, 319138 SVCs (31916 a second): 0x0b SleepThread 81027, 0x1b ArbitrateUnlock 79139, 0x1c WaitProcessWideKeyAtomic 73998, 0x1d SignalProcessWideKey 52703, 0x1a ArbitrateLock 24049, 0x21 SendSyncRequest 6402; 0 calls the dispatch table had no code for (RtAPI.miss) [ 894.77] vulkan: 24247163 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35413521 descriptor sets written, 13080805 reused; 13365157 draws kept the last one's shaders and pipeline (0 checked), 22558751 its targets [ 894.77] vulkan: 3 shaders translated (1 ms), 18 pipelines made (4 from the cache, 149 ms making, 89 ms waited for), 331 render targets made, 3160 texture uploads (1027 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [ 894.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 894.77] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 13962 MB (4512 ours) [ 894.77] vulkan: caches: 83 render targets (955 MB, 4 parked), 181 textures (1038 MB), 2312 buffers (25 MB); 2622 of 13962 MB in use as they count it, 0 MB freed for the budget so far [ 894.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 894.77] vulkan: 5019201 rendering passes, 50819 clear commands, 827704 attachments cleared and 26 left undefined by their load op [ 894.77] vulkan: 27000 passes (52%) ended at renderer.c:214 [ 894.77] vulkan: 6590 passes (13%) ended at render.c:232 [ 894.77] vulkan: 6338 passes (12%) ended at buffer.c:2238 [ 894.77] vulkan: 3002 passes (6%) ended at buffer.c:2334 [ 894.77] vulkan: 2997 passes (6%) ended at surface.c:162 [ 894.77] vulkan: 2657 passes (5%) ended at buffer.c:2166 [ 894.77] vulkan: 1809 passes (4%) ended at cmd.c:534 [ 894.77] vulkan: 600 passes (1%) ended at renderer.c:680 [ 894.77] vulkan: GPU-owned guest memory landed for the CPU 9585 times, render targets written back for an engine 2 times [ 894.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.3 to 9.6), on to the display in 29.3 ms (27.7 to 30.2), 38.0 ms in all (33.5 to 38.8) [ 894.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 899.45] perf: 60.0 frames a second over 5.0 s (51280 shown in all) [ 904.45] perf: 60.2 frames a second over 5.0 s (51581 shown in all) [ 904.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.95 s on the host's processors (200% of one, 33.26 ms a present), the whole process 22.77 s (228%); the busiest: thread 80 'MainThread' 8.78 s, thread 86 'Job.Worker 0' 4.79 s, thread 87 'Job.Worker 1' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.28 s [ 904.77] cpu: in those 10.00 s, 317538 SVCs (31751 a second): 0x0b SleepThread 80238, 0x1b ArbitrateUnlock 78860, 0x1c WaitProcessWideKeyAtomic 73891, 0x1d SignalProcessWideKey 52653, 0x1a ArbitrateLock 23667, 0x21 SendSyncRequest 6409; 0 calls the dispatch table had no code for (RtAPI.miss) [ 904.77] vulkan: 24485741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 35791786 descriptor sets written, 13179696 reused; 13469925 draws kept the last one's shaders and pipeline (0 checked), 22773929 its targets [ 904.77] vulkan: 3 shaders translated (1 ms), 18 pipelines made (4 from the cache, 149 ms making, 89 ms waited for), 331 render targets made, 3160 texture uploads (1027 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [ 904.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 904.77] vulkan: memory used and budgeted: heap 0 192 of 15429 MB (192 ours), heap 1 4896 of 13879 MB (4512 ours) [ 904.77] vulkan: caches: 83 render targets (955 MB, 4 parked), 181 textures (1038 MB), 2042 buffers (25 MB); 2622 of 13879 MB in use as they count it, 0 MB freed for the budget so far [ 904.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 904.77] vulkan: 5068806 rendering passes, 51419 clear commands, 839704 attachments cleared and 26 left undefined by their load op [ 904.77] vulkan: 27000 passes (54%) ended at renderer.c:214 [ 904.77] vulkan: 6593 passes (13%) ended at render.c:232 [ 904.77] vulkan: 4506 passes (9%) ended at buffer.c:2238 [ 904.77] vulkan: 3000 passes (6%) ended at buffer.c:2334 [ 904.77] vulkan: 2997 passes (6%) ended at surface.c:162 [ 904.77] vulkan: 2517 passes (5%) ended at buffer.c:2166 [ 904.77] vulkan: 1792 passes (4%) ended at cmd.c:534 [ 904.77] vulkan: 600 passes (1%) ended at renderer.c:680 [ 904.77] vulkan: GPU-owned guest memory landed for the CPU 9585 times, render targets written back for an engine 2 times [ 905.30] vulkan: display: 598 frame intervals of 16.72 ms (deviation 1.24 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.3 to 9.6), on to the display in 29.4 ms (28.1 to 30.2), 38.0 ms in all (33.6 to 38.8) [ 905.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 909.47] perf: 59.8 frames a second over 5.0 s (51881 shown in all) [ 914.47] perf: 60.0 frames a second over 5.0 s (52181 shown in all) [ 914.77] nvn: 52200 presents, 52200 submissions [ 914.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.20 s on the host's processors (202% of one, 33.66 ms a present), the whole process 23.03 s (230%); the busiest: thread 80 'MainThread' 8.86 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.28 s [ 914.77] cpu: in those 10.00 s, 314120 SVCs (31411 a second): 0x0b SleepThread 79865, 0x1b ArbitrateUnlock 77854, 0x1c WaitProcessWideKeyAtomic 72851, 0x1d SignalProcessWideKey 51858, 0x1a ArbitrateLock 23486, 0x21 SendSyncRequest 6386; 0 calls the dispatch table had no code for (RtAPI.miss) [ 914.77] vulkan: 24725027 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36171326 descriptor sets written, 13278728 reused; 13574350 draws kept the last one's shaders and pipeline (0 checked), 22989815 its targets [ 914.77] vulkan: 3 shaders translated (1 ms), 18 pipelines made (4 from the cache, 149 ms making, 89 ms waited for), 331 render targets made, 3160 texture uploads (1027 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [ 914.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 914.77] vulkan: memory used and budgeted: heap 0 192 of 15435 MB (192 ours), heap 1 4896 of 14021 MB (4512 ours) [ 914.77] vulkan: caches: 83 render targets (955 MB, 4 parked), 181 textures (1038 MB), 2589 buffers (25 MB); 2622 of 14021 MB in use as they count it, 0 MB freed for the budget so far [ 914.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 914.77] vulkan: 5119725 rendering passes, 52019 clear commands, 851704 attachments cleared and 26 left undefined by their load op [ 914.77] vulkan: 27000 passes (53%) ended at renderer.c:214 [ 914.77] vulkan: 6591 passes (13%) ended at render.c:232 [ 914.77] vulkan: 5569 passes (11%) ended at buffer.c:2238 [ 914.77] vulkan: 3002 passes (6%) ended at buffer.c:2334 [ 914.77] vulkan: 2998 passes (6%) ended at surface.c:162 [ 914.77] vulkan: 2780 passes (5%) ended at buffer.c:2166 [ 914.77] vulkan: 1779 passes (3%) ended at cmd.c:534 [ 914.77] vulkan: 600 passes (1%) ended at renderer.c:680 [ 914.77] vulkan: GPU-owned guest memory landed for the CPU 9585 times, render targets written back for an engine 2 times [ 915.59] vulkan: display: 598 frame intervals of 16.72 ms (deviation 1.32 ms, 1st to 99th percentile 16.58 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.3 to 9.7), on to the display in 33.7 ms (27.8 to 45.7), 41.3 ms in all (33.8 to 50.1) [ 915.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 918.28] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 918.31] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 919.49] perf: 59.4 frames a second over 5.0 s (52479 shown in all) [ 924.50] perf: 60.0 frames a second over 5.0 s (52780 shown in all) [ 924.82] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 20.26 s on the host's processors (202% of one, 33.77 ms a present), the whole process 23.09 s (230%); the busiest: thread 80 'MainThread' 8.90 s, thread 87 'Job.Worker 1' 4.90 s, thread 86 'Job.Worker 0' 4.89 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.29 s [ 924.82] cpu: in those 10.05 s, 302278 SVCs (30078 a second): 0x0b SleepThread 77485, 0x1b ArbitrateUnlock 74756, 0x1c WaitProcessWideKeyAtomic 69479, 0x1d SignalProcessWideKey 48876, 0x1a ArbitrateLock 23485, 0x21 SendSyncRequest 6371; 0 calls the dispatch table had no code for (RtAPI.miss) [ 924.82] vulkan: 24963976 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36550227 descriptor sets written, 13377725 reused; 13679214 draws kept the last one's shaders and pipeline (0 checked), 23205364 its targets [ 924.82] vulkan: 3 shaders translated (1 ms), 18 pipelines made (4 from the cache, 149 ms making, 89 ms waited for), 331 render targets made, 3160 texture uploads (1027 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [ 924.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 924.82] vulkan: memory used and budgeted: heap 0 192 of 15498 MB (192 ours), heap 1 4896 of 14111 MB (4512 ours) [ 924.82] vulkan: caches: 83 render targets (955 MB, 4 parked), 181 textures (1038 MB), 2569 buffers (25 MB); 2622 of 14111 MB in use as they count it, 0 MB freed for the budget so far [ 924.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 924.82] vulkan: 5169692 rendering passes, 52619 clear commands, 863704 attachments cleared and 26 left undefined by their load op [ 924.82] vulkan: 27000 passes (54%) ended at renderer.c:214 [ 924.82] vulkan: 6588 passes (13%) ended at render.c:232 [ 924.82] vulkan: 4766 passes (10%) ended at buffer.c:2238 [ 924.82] vulkan: 2999 passes (6%) ended at buffer.c:2334 [ 924.82] vulkan: 2999 passes (6%) ended at surface.c:162 [ 924.82] vulkan: 2651 passes (5%) ended at buffer.c:2166 [ 924.82] vulkan: 1764 passes (4%) ended at cmd.c:534 [ 924.82] vulkan: 600 passes (1%) ended at renderer.c:680 [ 924.82] vulkan: GPU-owned guest memory landed for the CPU 9585 times, render targets written back for an engine 2 times [ 925.94] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (4.2 to 10.4), on to the display in 44.2 ms (31.7 to 45.9), 49.3 ms in all (39.5 to 50.0) [ 925.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 929.52] perf: 60.0 frames a second over 5.0 s (53081 shown in all) [ 932.47] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 11 texture uploads (13568 KB), 0 ms in finishes [ 932.50] RomFS: reading 600003522.wem (13.7 KB) [ 932.50] RomFS: reading 600239663.wem (4.4 KB) [ 932.50] RomFS: reading 601480511.wem (1948.4 KB) [ 934.52] perf: 58.0 frames a second over 5.0 s (53371 shown in all) [ 934.88] RomFS: reading V_RAFALE_Attack_H_04.bin (2.0 KB) [ 934.88] RomFS: reading V_RAFALE_Attack_L_01.bin (1.0 KB) [ 934.88] RomFS: reading V_RAFALE_Attack_L_02.bin (0.9 KB) [ 934.88] RomFS: reading V_RAFALE_Attack_L_03.bin (1.0 KB) [ 934.88] RomFS: reading V_RAFALE_Attack_L_04.bin (1.1 KB) [ 934.88] RomFS: reading V_RAFALE_Avoid_01.bin (0.9 KB) [ 934.88] RomFS: reading V_RAFALE_Avoid_02.bin (0.8 KB) [ 934.88] RomFS: reading V_RAFALE_Avoid_03.bin (0.9 KB) [ 934.88] RomFS: reading V_RAFALE_Avoid_04.bin (0.8 KB) [ 934.88] RomFS: reading V_RAFALE_C_Attack1_01.bin (1.3 KB) [ 934.88] RomFS: reading V_RAFALE_C_Attack1_02.bin (1.4 KB) [ 934.88] RomFS: reading V_RAFALE_C_Attack1_03.bin (1.6 KB) [ 934.88] RomFS: reading V_RAFALE_C_Attack2_01.bin (1.7 KB) [ 934.88] RomFS: reading V_RAFALE_C_Attack2_02.bin (1.6 KB) [ 935.03] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 20.12 s on the host's processors (197% of one, 33.53 ms a present), the whole process 22.96 s (225%); the busiest: thread 80 'MainThread' 9.02 s, thread 87 'Job.Worker 1' 4.77 s, thread 86 'Job.Worker 0' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.31 s [ 935.03] cpu: in those 10.20 s, 312552 SVCs (30628 a second): 0x0b SleepThread 79278, 0x1b ArbitrateUnlock 77536, 0x1c WaitProcessWideKeyAtomic 72220, 0x1d SignalProcessWideKey 51470, 0x1a ArbitrateLock 23776, 0x21 SendSyncRequest 6424; 6 calls the dispatch table had no code for (RtAPI.miss) [ 935.03] vulkan: 25198478 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 264 finishes (98 ms); 0 reads past queued releases (0 samples counts written on the GPU); 36922599 descriptor sets written, 13474357 reused; 13782392 draws kept the last one's shaders and pipeline (0 checked), 23418392 its targets [ 935.03] vulkan: 6 shaders translated (2 ms), 21 pipelines made (4 from the cache, 194 ms making, 126 ms waited for), 331 render targets made, 3211 texture uploads (1045 MB); 1 frames over 50 ms in the last 600, the slowest 106 ms [ 935.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 935.03] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [ 935.03] vulkan: caches: 83 render targets (955 MB, 4 parked), 232 textures (1168 MB), 3228 buffers (34 MB); 2777 of 14127 MB in use as they count it, 0 MB freed for the budget so far [ 935.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 935.03] vulkan: 5219473 rendering passes, 53219 clear commands, 874949 attachments cleared and 26 left undefined by their load op [ 935.03] vulkan: 25037 passes (50%) ended at renderer.c:214 [ 935.03] vulkan: 7442 passes (15%) ended at buffer.c:2238 [ 935.03] vulkan: 6556 passes (13%) ended at render.c:232 [ 935.03] vulkan: 3006 passes (6%) ended at buffer.c:2334 [ 935.03] vulkan: 2537 passes (5%) ended at buffer.c:2166 [ 935.03] vulkan: 2243 passes (5%) ended at surface.c:162 [ 935.03] vulkan: 1719 passes (3%) ended at cmd.c:534 [ 935.03] vulkan: 611 passes (1%) ended at dma.c:143 [ 935.03] vulkan: GPU-owned guest memory landed for the CPU 9590 times, render targets written back for an engine 2 times [ 935.11] RomFS: reading V_EL_Critical_02.bin (2.2 KB) [ 935.11] RomFS: reading V_EL_Critical_03.bin (2.2 KB) [ 935.11] RomFS: reading V_EL_Critical_04.bin (1.8 KB) [ 935.11] RomFS: reading V_EL_Damage_H_01.bin (1.5 KB) [ 935.11] RomFS: reading V_EL_Damage_H_02.bin (1.8 KB) [ 935.11] RomFS: reading V_EL_Damage_H_03.bin (1.6 KB) [ 935.11] RomFS: reading V_EL_Damage_H_04.bin (1.6 KB) [ 935.11] RomFS: reading V_EL_Damage_L_01.bin (0.7 KB) [ 935.11] RomFS: reading V_EL_Damage_L_02.bin (1.1 KB) [ 935.11] RomFS: reading V_EL_Damage_L_03.bin (0.7 KB) [ 936.12] vulkan: display: 599 frame intervals of 17.00 ms (deviation 3.46 ms, 1st to 99th percentile 16.57 to 33.32 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (4.1 to 9.1), on to the display in 38.9 ms (16.4 to 45.8), 44.6 ms in all (24.1 to 50.1) [ 936.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 937.96] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 938.91] RomFS: reading uwep_sw03-sb.bundle (177.8 KB) [ 938.91] RomFS: reading uwep_sw03-sw.bundle (177.0 KB) [ 938.92] RomFS: reading ceff_sdp_02.bundle (2.5 KB) [ 938.92] RomFS: reading ceff_sdp_03.bundle (2.5 KB) [ 938.92] RomFS: reading ceff_sepia_00.bundle (2.5 KB) [ 938.92] RomFS: reading ceff_swd_00.bundle (4.1 KB) [ 938.92] RomFS: reading mg_bolganone.bundle (7.0 KB) [ 938.93] RomFS: reading uacc_shield_mrpswd2am.bundle (514.4 KB) [ 938.93] RomFS: reading uacc_shield_swd2am.bundle (527.2 KB) [ 938.93] vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 938.93] RomFS: reading uwep_sw04-gr.bundle (155.4 KB) [ 938.94] RomFS: reading uwep_ax02.bundle (223.2 KB) [ 938.94] RomFS: reading uwep_ax03.bundle (162.6 KB) [ 938.94] RomFS: reading ubody_eir0af_c000.bundle (2915.5 KB) [ 938.94] RomFS: reading ubody_eir0af_c582.bundle (2910.6 KB) [ 938.94] RomFS: reading uwep_sw26b.bundle (186.3 KB) [ 938.95] RomFS: reading uwep_sw26n.bundle (185.5 KB) [ 938.96] RomFS: reading uacc_spine2_hair580.bundle (423.6 KB) [ 938.96] RomFS: reading uacc_spine2_hair582.bundle (361.5 KB) [ 938.96] RomFS: reading uacc_head_ear587.bundle (25.7 KB) [ 938.97] RomFS: reading uacc_spine2_hair583.bundle (236.3 KB) [ 938.98] RomFS: reading uacc_spine2_bonegld1af.bundle (2775.9 KB) [ 938.99] RomFS: reading uwep_ax04.bundle (210.5 KB) [ 938.99] RomFS: reading uhead_c583.bundle (683.4 KB) [ 939.01] RomFS: reading ubody_eir0af_c589.bundle (3319.2 KB) [ 939.01] RomFS: reading uwep_sw27.bundle (141.3 KB) [ 939.20] RomFS: reading uanim_com0af-sw1_c000_damagehigh.bundle (90.7 KB) [ 939.20] RomFS: reading uanim_com0af-sw1_c000_damagemidb.bundle (36.3 KB) [ 939.20] RomFS: reading uanim_com0af-sw1_c000_damagemiddu.bundle (34.9 KB) [ 939.20] RomFS: reading uanim_com0af-sw1_c000_damagemidud.bundle (35.7 KB) [ 939.20] RomFS: reading uanim_com0af-sw1_c000_dier.bundle (91.4 KB) [ 939.20] RomFS: reading uanim_com0af-sw1_c000_evasionb.bundle (63.1 KB) [ 939.20] RomFS: reading uanim_swd2af-sw1_c000_attackt.bundle (115.9 KB) [ 939.20] RomFS: reading uanim_com0af-sw1_c000_dieb.bundle (92.5 KB) [ 939.21] RomFS: reading uanim_com0af-sw1_c000_evasionl.bundle (65.3 KB) [ 939.22] RomFS: reading uanim_com0af-sw1_c000_parryr.bundle (58.1 KB) [ 939.22] RomFS: reading uanim_com0af-sw1_c000_ready.bundle (42.1 KB) [ 939.22] RomFS: reading uanim_com0am-ax1_c702_damagemidb.bundle (36.2 KB) [ 939.22] RomFS: reading uanim_com0am-ax1_c702_damagemiddu.bundle (35.3 KB) [ 939.22] RomFS: reading uanim_com0am-ax1_c702_damagemidud.bundle (35.9 KB) [ 939.22] RomFS: reading uanim_com0am-ax1_c000_damagemidud.bundle (35.4 KB) [ 939.22] RomFS: reading uanim_com0am-ax1_c000_evasionb.bundle (57.5 KB) [ 939.22] RomFS: reading uanim_com0am-ax1_c000_evasionr.bundle (59.3 KB) [ 939.22] RomFS: reading uanim_com0am-ax1_c000_guard.bundle (37.5 KB) [ 939.22] RomFS: reading uanim_eir0af-sw1_c582_attack3.bundle (114.3 KB) [ 939.22] RomFS: reading uanim_enb0af-sw1_c000_damagehigh.bundle (73.1 KB) [ 939.22] RomFS: reading uanim_enb0af-sw1_c000_damagemidb.bundle (54.0 KB) [ 939.22] RomFS: reading uanim_enb0af-sw1_c000_damagemiddu.bundle (51.6 KB) [ 939.22] RomFS: reading uanim_com0af-sw1_c703_damagehigh.bundle (103.1 KB) [ 939.23] RomFS: reading uanim_com0am-ax1_c000_parryl.bundle (51.5 KB) [ 939.23] RomFS: reading uanim_enb0af-sw1_c000_damagemidud.bundle (52.0 KB) [ 939.23] RomFS: reading uanim_enb0af-sw1_c000_evasionb.bundle (47.3 KB) [ 939.23] RomFS: reading uanim_enb0af-sw1_c000_evasionl.bundle (48.3 KB) [ 939.23] RomFS: reading uanim_eir0af-sw1_c582_engage1.bundle (48.6 KB) [ 939.23] RomFS: reading uanim_enb0af-sw1_c000_evasionr.bundle (49.1 KB) [ 939.23] RomFS: reading uanim_enb0af-sw1_c000_parryr.bundle (59.5 KB) [ 939.23] RomFS: reading uanim_enb0af-sw1_c000_guard.bundle (30.9 KB) [ 939.23] RomFS: reading uanim_com0am-bw1_c000_damagehigh.bundle (73.6 KB) [ 939.24] RomFS: reading uanim_com0am-ax1_c000_evasionl.bundle (59.4 KB) [ 939.30] RomFS: reading 726660156.wem (33.7 KB) [ 939.30] RomFS: reading 726707816.wem (9.0 KB) [ 939.30] RomFS: reading 726763642.wem (6.1 KB) [ 939.30] RomFS: reading 726768378.wem (10.4 KB) [ 939.30] RomFS: reading 936402447.wem (50.1 KB) [ 939.30] RomFS: reading 936480648.wem (9.3 KB) [ 939.30] RomFS: reading 936492427.wem (48.9 KB) [ 939.52] perf: 55.8 frames a second over 5.0 s (53650 shown in all) [ 939.78] vulkan: a 106 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (88 KB), 0 ms in finishes [ 942.62] RomFS: reading V_GOLDMARY_Damage_H_04.bin (1.7 KB) [ 942.62] RomFS: reading V_GOLDMARY_Damage_L_01.bin (0.8 KB) [ 942.62] RomFS: reading V_GOLDMARY_Damage_L_02.bin (1.1 KB) [ 942.62] RomFS: reading V_GOLDMARY_Damage_L_03.bin (1.2 KB) [ 942.62] RomFS: reading V_GOLDMARY_Damage_L_04.bin (1.3 KB) [ 942.62] RomFS: reading V_GOLDMARY_Die_01.bin (3.1 KB) [ 942.62] RomFS: reading V_GOLDMARY_Engage_Active_01.bin (3.5 KB) [ 942.62] RomFS: reading V_GOLDMARY_Engage_Active_02.bin (3.4 KB) [ 942.62] RomFS: reading V_GOLDMARY_Engage_Attack_BYLETH_01.bin (2.0 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_F_02.bin (1.2 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_F_03.bin (1.2 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_F_04.bin (0.8 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_H_01.bin (1.1 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_H_02.bin (1.4 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_H_03.bin (1.1 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_H_04.bin (1.4 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_L_01.bin (0.9 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_L_02.bin (0.9 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_L_03.bin (0.9 KB) [ 943.80] RomFS: reading V_GOLDMARY_Attack_L_04.bin (0.9 KB) [ 943.80] RomFS: reading V_GOLDMARY_Avoid_01.bin (0.9 KB) [ 943.80] RomFS: reading V_GOLDMARY_Avoid_02.bin (1.2 KB) [ 943.80] RomFS: reading V_GOLDMARY_Avoid_03.bin (1.1 KB) [ 943.80] RomFS: reading V_GOLDMARY_Avoid_04.bin (0.9 KB) [ 943.80] RomFS: reading V_GOLDMARY_C_Attack1_01.bin (1.3 KB) [ 943.81] RomFS: reading V_EIRIK_Attack_H_02.bin (1.1 KB) [ 943.81] RomFS: reading V_EIRIK_Attack_H_03.bin (1.0 KB) [ 943.81] RomFS: reading V_EIRIK_Attack_H_04.bin (1.0 KB) [ 943.81] RomFS: reading V_EIRIK_Attack_L_01.bin (0.9 KB) [ 943.81] RomFS: reading V_EIRIK_Attack_L_02.bin (0.9 KB) [ 943.81] RomFS: reading V_EIRIK_Attack_L_03.bin (1.0 KB) [ 943.81] RomFS: reading V_EIRIK_Attack_L_04.bin (1.0 KB) [ 943.81] RomFS: reading V_EIRIK_Avoid_01.bin (0.9 KB) [ 943.81] RomFS: reading V_EIRIK_Avoid_02.bin (0.9 KB) [ 943.81] RomFS: reading V_EIRIK_Avoid_03.bin (1.0 KB) [ 943.81] RomFS: reading V_EIRIK_Avoid_04.bin (1.3 KB) [ 943.81] RomFS: reading V_EIRIK_Critical_01.bin (1.8 KB) [ 943.81] RomFS: reading V_EIRIK_Damage_H_01.bin (1.4 KB) [ 943.81] RomFS: reading V_EIRIK_Damage_H_02.bin (1.6 KB) [ 943.81] RomFS: reading V_EIRIK_Damage_H_03.bin (1.7 KB) [ 944.54] perf: 57.8 frames a second over 5.0 s (53940 shown in all) [ 945.52] nvn: 54000 presents, 54000 submissions [ 945.52] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 19.30 s on the host's processors (184% of one, 32.17 ms a present), the whole process 21.88 s (209%); the busiest: thread 80 'MainThread' 9.23 s, thread 86 'Job.Worker 0' 4.09 s, thread 87 'Job.Worker 1' 4.03 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.60 s [ 945.52] cpu: in those 10.49 s, 301387 SVCs (28724 a second): 0x0b SleepThread 78624, 0x1b ArbitrateUnlock 76085, 0x1c WaitProcessWideKeyAtomic 65245, 0x1d SignalProcessWideKey 47220, 0x1a ArbitrateLock 25396, 0x21 SendSyncRequest 6927; 28941 calls the dispatch table had no code for (RtAPI.miss) [ 945.52] vulkan: 25399921 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 268 finishes (100 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37236801 descriptor sets written, 13563041 reused; 13880030 draws kept the last one's shaders and pipeline (0 checked), 23604020 its targets [ 945.52] vulkan: 6 shaders translated (2 ms), 21 pipelines made (4 from the cache, 194 ms making, 126 ms waited for), 331 render targets made, 3449 texture uploads (1088 MB); 3 frames over 50 ms in the last 600, the slowest 157 ms [ 945.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 945.52] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [ 945.52] vulkan: caches: 83 render targets (955 MB, 4 parked), 463 textures (1571 MB), 7001 buffers (184 MB); 3329 of 14127 MB in use as they count it, 0 MB freed for the budget so far [ 945.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 945.52] vulkan: 5264905 rendering passes, 53819 clear commands, 883651 attachments cleared and 28 left undefined by their load op [ 945.52] vulkan: 18896 passes (42%) ended at renderer.c:214 [ 945.52] vulkan: 8622 passes (19%) ended at buffer.c:2238 [ 945.52] vulkan: 6399 passes (14%) ended at render.c:232 [ 945.52] vulkan: 5924 passes (13%) ended at buffer.c:2334 [ 945.52] vulkan: 2307 passes (5%) ended at buffer.c:2166 [ 945.52] vulkan: 1483 passes (3%) ended at cmd.c:534 [ 945.52] vulkan: 1314 passes (3%) ended at dma.c:143 [ 945.52] vulkan: 326 passes (1%) ended at renderer.c:680 [ 945.52] vulkan: GPU-owned guest memory landed for the CPU 9651 times, render targets written back for an engine 2 times [ 946.40] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (23 KB), 0 ms in finishes [ 946.70] vulkan: display: 599 frame intervals of 17.50 ms (deviation 6.02 ms, 1st to 99th percentile 16.56 to 33.48 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (3.2 to 9.7), on to the display in 29.1 ms (13.2 to 46.2), 35.4 ms in all (19.8 to 50.0) [ 946.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 946.84] RomFS: reading uwep_mg28.bundle (930.4 KB) [ 946.84] RomFS: reading mg_bullet_magic+.bundle (6.8 KB) [ 946.84] RomFS: reading mg_bullet_magic.bundle (6.2 KB) [ 946.84] RomFS: reading mg_bullet_penetration.bundle (7.5 KB) [ 946.84] RomFS: reading magic_bullet_magic_shoot_00.bundle (1669.5 KB) [ 946.84] RomFS: reading uwep_mg28m.bundle (924.9 KB) [ 946.84] RomFS: reading magic_bullet_magic_trigger_00.bundle (362.4 KB) [ 946.85] RomFS: reading magic_bullet_magic_charge_00.bundle (211.1 KB) [ 946.85] RomFS: reading magic_bullet_magic+_trigger_00.bundle (88.4 KB) [ 946.85] RomFS: reading magic_bullet_magic_hit_00.bundle (1005.7 KB) [ 946.85] RomFS: reading fire_light.bundle (3.0 KB) [ 946.85] RomFS: reading firebreath_hit.bundle (472.6 KB) [ 946.86] RomFS: reading uwep_mg29.bundle (262.8 KB) [ 946.86] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 946.87] RomFS: reading magic_bullet_penetration_charge_00.bundle (307.2 KB) [ 947.00] RomFS: reading uanim_com0am-no1_c000_afterstory.bundle (20.1 KB) [ 947.00] RomFS: reading uanim_com0am-no1_c000_damagehigh.bundle (106.9 KB) [ 947.00] RomFS: reading uanim_com0am-no1_c000_evasionr.bundle (78.7 KB) [ 947.00] RomFS: reading uanim_com0am-no1_c000_guard.bundle (45.5 KB) [ 947.00] RomFS: reading uanim_com0am-no1_c000_idledying.bundle (27.9 KB) [ 947.00] RomFS: reading uanim_com0am-no1_c000_idlenormal.bundle (25.8 KB) [ 947.00] RomFS: reading uanim_com0am-no1_c000_evasionb.bundle (55.3 KB) [ 947.01] RomFS: reading uanim_com0am-no1_c000_ready.bundle (45.0 KB) [ 947.01] RomFS: reading uanim_com0am-no1_c000_relaxloop.bundle (19.3 KB) [ 947.01] RomFS: reading uanim_com0am-no1_c000_special1.bundle (89.0 KB) [ 947.01] RomFS: reading uanim_com0am-no1_c000_start.bundle (75.4 KB) [ 947.01] RomFS: reading uanim_mcn3am-mg2_c000_evasionr.bundle (75.0 KB) [ 947.01] RomFS: reading uanim_mcn3af-no1_c000_start.bundle (45.5 KB) [ 947.01] RomFS: reading uanim_mcn3am-mg2_c000_attack1.bundle (98.5 KB) [ 947.01] RomFS: reading uanim_mcn3am-mg2_c000_damagemidud.bundle (64.8 KB) [ 947.01] RomFS: reading uanim_mcn3am-mg2_c000_evasionb.bundle (46.8 KB) [ 947.01] RomFS: reading uanim_mcn3am-mg2_c000_parryr.bundle (61.1 KB) [ 947.01] RomFS: reading uanim_mcn3am-mg2_c000_evasionl.bundle (75.4 KB) [ 947.01] RomFS: reading uanim_mcn3am-mg2_c000_attack2.bundle (85.0 KB) [ 947.01] RomFS: reading uanim_com0am-no1_c001_afterstory.bundle (20.1 KB) [ 947.71] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (2064 KB), 0 ms in finishes [ 949.54] perf: 56.0 frames a second over 5.0 s (54220 shown in all) [ 949.66] RomFS: reading 1062087111.wem (80.2 KB) [ 949.66] RomFS: reading 1063057116.wem (36.2 KB) [ 949.75] RomFS: reading 1063120976.wem (21.3 KB) [ 950.40] RomFS: reading 131785980.wem (40.6 KB) [ 950.50] RomFS: reading 133957921.wem (692.8 KB) [ 951.76] RomFS: reading 537504610.wem (284.7 KB) [ 951.76] RomFS: reading 537538804.wem (24.5 KB) [ 951.89] RomFS: reading 537751665.wem (22.7 KB) [ 951.94] RomFS: reading V_LUEUR_M_Critical_02.bin (1.7 KB) [ 951.94] RomFS: reading V_LUEUR_M_Critical_03.bin (2.0 KB) [ 951.94] RomFS: reading V_LUEUR_M_Critical_04.bin (1.4 KB) [ 951.94] RomFS: reading V_LUEUR_M_Critical_05.bin (1.7 KB) [ 951.94] RomFS: reading V_LUEUR_M_Critical_06.bin (2.9 KB) [ 951.94] RomFS: reading V_LUEUR_M_Damage_H_01.bin (1.7 KB) [ 951.94] RomFS: reading V_LUEUR_M_Damage_H_02.bin (1.1 KB) [ 951.94] RomFS: reading V_LUEUR_M_Damage_H_03.bin (1.3 KB) [ 951.94] RomFS: reading V_LUEUR_M_Damage_H_04.bin (1.3 KB) [ 951.94] RomFS: reading V_LUEUR_M_Damage_L_01.bin (0.8 KB) [ 951.94] RomFS: reading V_LUEUR_M_Damage_L_02.bin (1.0 KB) [ 951.94] RomFS: reading V_LUEUR_M_Damage_L_03.bin (0.7 KB) [ 951.94] RomFS: reading V_LUEUR_M_Damage_L_04.bin (1.1 KB) [ 951.94] RomFS: reading V_LUEUR_M_Die_01.bin (3.1 KB) [ 951.94] RomFS: reading V_LUEUR_M_Engage_Active_01.bin (2.5 KB) [ 951.94] RomFS: reading V_LUEUR_M_Engage_Active_02.bin (2.0 KB) [ 951.94] RomFS: reading V_LUEUR_M_Engage_Attack_BYLETH_01.bin (2.0 KB) [ 951.94] RomFS: reading V_LUEUR_M_Engage_Attack_BYLETH_02.bin (2.2 KB) [ 951.94] RomFS: reading V_LUEUR_M_Engage_Attack_CELLICA_01.bin (1.3 KB) [ 951.94] RomFS: reading V_LUEUR_M_Engage_Attack_CELLICA_02.bin (1.9 KB) [ 954.54] perf: 59.8 frames a second over 5.0 s (54519 shown in all) [ 955.10] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 955.94] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 17.48 s on the host's processors (168% of one, 29.13 ms a present), the whole process 20.18 s (194%); the busiest: thread 80 'MainThread' 8.25 s, thread 86 'Job.Worker 0' 3.73 s, thread 87 'Job.Worker 1' 3.68 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.47 s [ 955.94] cpu: in those 10.42 s, 281538 SVCs (27024 a second): 0x0b SleepThread 77067, 0x1b ArbitrateUnlock 68396, 0x1c WaitProcessWideKeyAtomic 62110, 0x1d SignalProcessWideKey 46247, 0x1a ArbitrateLock 18900, 0x21 SendSyncRequest 6898; 27215 calls the dispatch table had no code for (RtAPI.miss) [ 955.94] vulkan: 25662060 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 274 finishes (104 ms); 0 reads past queued releases (0 samples counts written on the GPU); 37627399 descriptor sets written, 13696721 reused; 14020985 draws kept the last one's shaders and pipeline (0 checked), 23850677 its targets [ 955.94] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 331 render targets made, 3557 texture uploads (1110 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [ 955.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 955.94] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [ 955.94] vulkan: caches: 80 render targets (942 MB, 3 parked), 547 textures (1652 MB), 7298 buffers (211 MB); 3424 of 14127 MB in use as they count it, 0 MB freed for the budget so far [ 955.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 955.94] vulkan: 5315378 rendering passes, 54419 clear commands, 892189 attachments cleared and 30 left undefined by their load op [ 955.94] vulkan: 18381 passes (36%) ended at renderer.c:214 [ 955.94] vulkan: 10136 passes (20%) ended at buffer.c:2334 [ 955.94] vulkan: 10040 passes (20%) ended at buffer.c:2238 [ 955.94] vulkan: 6391 passes (13%) ended at render.c:232 [ 955.94] vulkan: 1734 passes (3%) ended at buffer.c:2166 [ 955.94] vulkan: 1625 passes (3%) ended at cmd.c:534 [ 955.94] vulkan: 1593 passes (3%) ended at dma.c:143 [ 955.94] vulkan: 372 passes (1%) ended at renderer.c:680 [ 955.94] vulkan: GPU-owned guest memory landed for the CPU 9690 times, render targets written back for an engine 2 times [ 957.02] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.69 ms, 1st to 99th percentile 16.58 to 33.38 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (2.4 to 9.5), on to the display in 34.8 ms (11.7 to 47.5), 40.7 ms in all (19.6 to 50.0) [ 957.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 958.37] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (10343 KB), 0 ms in finishes [ 959.12] RomFS: reading V_E005_EV4_001.bin (10.0 KB) [ 959.12] RomFS: reading V_E005_OP1_001.bin (10.0 KB) [ 959.55] perf: 59.2 frames a second over 5.0 s (54816 shown in all) [ 964.55] perf: 60.0 frames a second over 5.0 s (55116 shown in all) [ 965.95] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 17.75 s on the host's processors (177% of one, 29.59 ms a present), the whole process 20.45 s (204%); the busiest: thread 80 'MainThread' 7.56 s, thread 87 'Job.Worker 1' 4.11 s, thread 86 'Job.Worker 0' 4.10 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 129 'Thread_0x0000000008414690' 0.52 s [ 965.95] cpu: in those 10.01 s, 197677 SVCs (19740 a second): 0x0b SleepThread 76826, 0x1b ArbitrateUnlock 39893, 0x1c WaitProcessWideKeyAtomic 37628, 0x1d SignalProcessWideKey 26228, 0x1a ArbitrateLock 8868, 0x21 SendSyncRequest 6412; 126078 calls the dispatch table had no code for (RtAPI.miss) [ 965.95] vulkan: 25950790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 274 finishes (104 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38061774 descriptor sets written, 13839806 reused; 14179858 draws kept the last one's shaders and pipeline (0 checked), 24118004 its targets [ 965.95] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 334 render targets made, 3593 texture uploads (1126 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [ 965.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 965.95] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [ 965.95] vulkan: caches: 83 render targets (976 MB, 5 parked), 421 textures (1363 MB), 6988 buffers (123 MB); 3080 of 14127 MB in use as they count it, 0 MB freed for the budget so far [ 965.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 965.95] vulkan: 5365080 rendering passes, 55019 clear commands, 900414 attachments cleared and 31 left undefined by their load op [ 965.95] vulkan: 21985 passes (44%) ended at renderer.c:214 [ 965.95] vulkan: 7630 passes (15%) ended at buffer.c:2238 [ 965.95] vulkan: 7368 passes (15%) ended at buffer.c:2334 [ 965.95] vulkan: 5390 passes (11%) ended at render.c:232 [ 965.95] vulkan: 2323 passes (5%) ended at surface.c:162 [ 965.95] vulkan: 1751 passes (4%) ended at buffer.c:2166 [ 965.95] vulkan: 1703 passes (3%) ended at cmd.c:534 [ 965.95] vulkan: 1046 passes (2%) ended at dma.c:143 [ 965.95] vulkan: GPU-owned guest memory landed for the CPU 9728 times, render targets written back for an engine 2 times [ 967.02] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.7 to 8.3), on to the display in 32.3 ms (18.9 to 33.9), 39.6 ms in all (25.6 to 40.9) [ 967.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 967.27] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 967.40] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 968.31] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 969.57] perf: 57.2 frames a second over 5.0 s (55403 shown in all) [ 974.57] perf: 53.6 frames a second over 5.0 s (55671 shown in all) [ 977.18] nvn: 55800 presents, 55800 submissions [ 977.19] cpu: 600 presents in 11.24 s (53.4 fps): 38 of the game's threads ran 21.97 s on the host's processors (196% of one, 36.62 ms a present), the whole process 25.41 s (226%); the busiest: thread 80 'MainThread' 10.01 s, thread 87 'Job.Worker 1' 5.08 s, thread 86 'Job.Worker 0' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.41 s [ 977.19] cpu: in those 11.24 s, 178720 SVCs (15904 a second): 0x0b SleepThread 56695, 0x1b ArbitrateUnlock 40822, 0x1c WaitProcessWideKeyAtomic 36189, 0x1d SignalProcessWideKey 25416, 0x1a ArbitrateLock 10936, 0x21 SendSyncRequest 6678; 7812 calls the dispatch table had no code for (RtAPI.miss) [ 977.19] vulkan: 26316231 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 280 finishes (107 ms); 0 reads past queued releases (0 samples counts written on the GPU); 38599323 descriptor sets written, 14033139 reused; 14400074 draws kept the last one's shaders and pipeline (0 checked), 24464389 its targets [ 977.19] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 344 render targets made, 3734 texture uploads (1187 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [ 977.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 977.19] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [ 977.19] vulkan: caches: 74 render targets (868 MB, 3 parked), 415 textures (1590 MB), 6525 buffers (112 MB); 3203 of 14127 MB in use as they count it, 0 MB freed for the budget so far [ 977.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 977.19] vulkan: 5422833 rendering passes, 55619 clear commands, 908332 attachments cleared and 31 left undefined by their load op [ 977.19] vulkan: 20703 passes (36%) ended at renderer.c:214 [ 977.19] vulkan: 12136 passes (21%) ended at buffer.c:2334 [ 977.19] vulkan: 8740 passes (15%) ended at buffer.c:2238 [ 977.19] vulkan: 6021 passes (10%) ended at render.c:232 [ 977.19] vulkan: 4553 passes (8%) ended at dma.c:143 [ 977.19] vulkan: 2474 passes (4%) ended at buffer.c:2166 [ 977.19] vulkan: 2075 passes (4%) ended at cmd.c:534 [ 977.19] vulkan: 531 passes (1%) ended at surface.c:162 [ 977.19] vulkan: GPU-owned guest memory landed for the CPU 9768 times, render targets written back for an engine 2 times [ 978.70] vulkan: display: 598 frame intervals of 19.20 ms (deviation 7.18 ms, 1st to 99th percentile 16.57 to 49.93 ms), 80 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.3 to 15.1), on to the display in 21.2 ms (8.6 to 34.9), 30.4 ms in all (16.4 to 41.2) [ 978.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 979.57] perf: 50.2 frames a second over 5.0 s (55922 shown in all) [ 981.53] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (48 KB), 0 ms in finishes [ 984.59] perf: 58.6 frames a second over 5.0 s (56216 shown in all) [ 988.31] cpu: 600 presents in 11.12 s (54.0 fps): 38 of the game's threads ran 24.58 s on the host's processors (221% of one, 40.97 ms a present), the whole process 28.37 s (255%); the busiest: thread 80 'MainThread' 10.15 s, thread 87 'Job.Worker 1' 6.26 s, thread 86 'Job.Worker 0' 6.12 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.43 s [ 988.31] cpu: in those 11.12 s, 142083 SVCs (12780 a second): 0x1b ArbitrateUnlock 36924, 0x1c WaitProcessWideKeyAtomic 32146, 0x0b SleepThread 31421, 0x1d SignalProcessWideKey 22913, 0x1a ArbitrateLock 10116, 0x21 SendSyncRequest 6595; 12365 calls the dispatch table had no code for (RtAPI.miss) [ 988.31] vulkan: 26726880 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 289 finishes (111 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39191891 descriptor sets written, 14261869 reused; 14653584 draws kept the last one's shaders and pipeline (0 checked), 24851873 its targets [ 988.31] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 344 render targets made, 3797 texture uploads (1210 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [ 988.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 988.31] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [ 988.31] vulkan: caches: 73 render targets (833 MB, 2 parked), 445 textures (1540 MB), 8229 buffers (164 MB); 3171 of 14127 MB in use as they count it, 0 MB freed for the budget so far [ 988.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 988.31] vulkan: 5499722 rendering passes, 56219 clear commands, 918904 attachments cleared and 31 left undefined by their load op [ 988.31] vulkan: 26279 passes (34%) ended at renderer.c:214 [ 988.31] vulkan: 21562 passes (28%) ended at buffer.c:2334 [ 988.31] vulkan: 11779 passes (15%) ended at buffer.c:2238 [ 988.31] vulkan: 7253 passes (9%) ended at render.c:232 [ 988.31] vulkan: 4044 passes (5%) ended at dma.c:143 [ 988.31] vulkan: 2272 passes (3%) ended at cmd.c:534 [ 988.31] vulkan: 2146 passes (3%) ended at buffer.c:2166 [ 988.31] vulkan: 912 passes (1%) ended at surface.c:162 [ 988.31] vulkan: GPU-owned guest memory landed for the CPU 9857 times, render targets written back for an engine 2 times [ 989.59] perf: 48.8 frames a second over 5.0 s (56460 shown in all) [ 989.85] vulkan: display: 599 frame intervals of 18.61 ms (deviation 5.35 ms, 1st to 99th percentile 16.57 to 33.45 ms), 70 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (3.6 to 15.4), on to the display in 22.1 ms (8.9 to 33.5), 31.9 ms in all (18.3 to 40.4) [ 989.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 994.59] perf: 52.0 frames a second over 5.0 s (56720 shown in all) [ 996.34] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [ 999.60] perf: 55.4 frames a second over 5.0 s (56998 shown in all) [ 999.63] cpu: 600 presents in 11.32 s (53.0 fps): 38 of the game's threads ran 25.03 s on the host's processors (221% of one, 41.72 ms a present), the whole process 29.15 s (258%); the busiest: thread 80 'MainThread' 10.56 s, thread 86 'Job.Worker 0' 6.26 s, thread 87 'Job.Worker 1' 6.17 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.46 s [ 999.63] cpu: in those 11.32 s, 144331 SVCs (12752 a second): 0x1b ArbitrateUnlock 35561, 0x0b SleepThread 35528, 0x1c WaitProcessWideKeyAtomic 32989, 0x1d SignalProcessWideKey 23727, 0x1a ArbitrateLock 7843, 0x21 SendSyncRequest 6691; 12548 calls the dispatch table had no code for (RtAPI.miss) [ 999.63] vulkan: 27149861 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 298 finishes (114 ms); 0 reads past queued releases (0 samples counts written on the GPU); 39803742 descriptor sets written, 14495980 reused; 14906566 draws kept the last one's shaders and pipeline (0 checked), 25252787 its targets [ 999.63] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 344 render targets made, 3872 texture uploads (1238 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [ 999.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [ 999.63] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [ 999.63] vulkan: caches: 73 render targets (833 MB, 2 parked), 478 textures (1449 MB), 7856 buffers (153 MB); 3052 of 14127 MB in use as they count it, 0 MB freed for the budget so far [ 999.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 999.63] vulkan: 5577209 rendering passes, 56819 clear commands, 928873 attachments cleared and 31 left undefined by their load op [ 999.63] vulkan: 25227 passes (33%) ended at renderer.c:214 [ 999.63] vulkan: 21360 passes (28%) ended at buffer.c:2334 [ 999.63] vulkan: 10985 passes (14%) ended at buffer.c:2238 [ 999.63] vulkan: 7186 passes (9%) ended at render.c:232 [ 999.63] vulkan: 6346 passes (8%) ended at dma.c:143 [ 999.63] vulkan: 2856 passes (4%) ended at buffer.c:2166 [ 999.63] vulkan: 2451 passes (3%) ended at cmd.c:534 [ 999.63] vulkan: 600 passes (1%) ended at renderer.c:680 [ 999.63] vulkan: GPU-owned guest memory landed for the CPU 9886 times, render targets written back for an engine 2 times [1000.90] vulkan: display: 599 frame intervals of 18.45 ms (deviation 5.33 ms, 1st to 99th percentile 16.59 to 33.46 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.7 to 14.6), on to the display in 20.3 ms (8.7 to 31.0), 29.5 ms in all (16.4 to 40.1) [1000.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1002.76] RomFS: reading aoc_info_c724.bundle (8.4 KB) [1002.76] RomFS: reading aoc_info_c725.bundle (8.4 KB) [1002.76] RomFS: reading ianim_c723_statusloop.bundle (24.9 KB) [1002.76] RomFS: reading ianim_c724_status.bundle (36.6 KB) [1002.76] RomFS: reading ianim_c724_statusloop.bundle (23.1 KB) [1002.76] RomFS: reading ianim_c725_status.bundle (35.8 KB) [1004.60] perf: 58.2 frames a second over 5.0 s (57289 shown in all) [1009.60] perf: 58.6 frames a second over 5.0 s (57582 shown in all) [1009.89] nvn: 57600 presents, 57600 submissions [1009.89] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 23.52 s on the host's processors (229% of one, 39.20 ms a present), the whole process 27.12 s (264%); the busiest: thread 80 'MainThread' 9.51 s, thread 86 'Job.Worker 0' 6.07 s, thread 87 'Job.Worker 1' 6.05 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.32 s [1009.89] cpu: in those 10.26 s, 147285 SVCs (14349 a second): 0x1b ArbitrateUnlock 42149, 0x1c WaitProcessWideKeyAtomic 31767, 0x0b SleepThread 26659, 0x1d SignalProcessWideKey 22551, 0x1a ArbitrateLock 15836, 0x21 SendSyncRequest 6463; 8087 calls the dispatch table had no code for (RtAPI.miss) [1009.89] vulkan: 27527925 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 298 finishes (114 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40342061 descriptor sets written, 14713789 reused; 15131455 draws kept the last one's shaders and pipeline (0 checked), 25607262 its targets [1009.89] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 359 render targets made, 3908 texture uploads (1252 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1009.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1009.89] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1009.89] vulkan: caches: 84 render targets (900 MB, 2 parked), 457 textures (1423 MB), 8618 buffers (125 MB); 3064 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1009.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1009.89] vulkan: 5658505 rendering passes, 57419 clear commands, 939976 attachments cleared and 31 left undefined by their load op [1009.89] vulkan: 27209 passes (33%) ended at buffer.c:2334 [1009.89] vulkan: 26967 passes (33%) ended at renderer.c:214 [1009.89] vulkan: 12697 passes (16%) ended at buffer.c:2238 [1009.89] vulkan: 7592 passes (9%) ended at render.c:232 [1009.89] vulkan: 2187 passes (3%) ended at cmd.c:534 [1009.89] vulkan: 2011 passes (2%) ended at buffer.c:2166 [1009.89] vulkan: 1425 passes (2%) ended at dma.c:143 [1009.89] vulkan: 600 passes (1%) ended at renderer.c:680 [1009.89] vulkan: GPU-owned guest memory landed for the CPU 9910 times, render targets written back for an engine 2 times [1011.07] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.23 ms, 1st to 99th percentile 16.57 to 33.19 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.8 to 11.8), on to the display in 17.2 ms (9.4 to 32.0), 25.5 ms in all (16.7 to 40.2) [1011.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1013.46] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1014.62] perf: 57.6 frames a second over 5.0 s (57871 shown in all) [1019.62] perf: 50.4 frames a second over 5.0 s (58123 shown in all) [1021.16] cpu: 600 presents in 11.27 s (53.3 fps): 38 of the game's threads ran 25.21 s on the host's processors (224% of one, 42.02 ms a present), the whole process 29.12 s (258%); the busiest: thread 80 'MainThread' 10.61 s, thread 86 'Job.Worker 0' 6.30 s, thread 87 'Job.Worker 1' 6.28 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.42 s [1021.16] cpu: in those 11.27 s, 137949 SVCs (12245 a second): 0x1b ArbitrateUnlock 34445, 0x1c WaitProcessWideKeyAtomic 32478, 0x0b SleepThread 31862, 0x1d SignalProcessWideKey 23215, 0x1a ArbitrateLock 7330, 0x21 SendSyncRequest 6637; 17088 calls the dispatch table had no code for (RtAPI.miss) [1021.16] vulkan: 27930947 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 307 finishes (118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 40922283 descriptor sets written, 14939611 reused; 15371962 draws kept the last one's shaders and pipeline (0 checked), 25987300 its targets [1021.16] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 359 render targets made, 4029 texture uploads (1305 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [1021.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1021.16] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1021.16] vulkan: caches: 83 render targets (886 MB, 2 parked), 463 textures (1694 MB), 7096 buffers (195 MB); 3408 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1021.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1021.16] vulkan: 5737406 rendering passes, 58019 clear commands, 950593 attachments cleared and 31 left undefined by their load op [1021.16] vulkan: 26399 passes (33%) ended at renderer.c:214 [1021.16] vulkan: 23234 passes (29%) ended at buffer.c:2334 [1021.16] vulkan: 10362 passes (13%) ended at buffer.c:2238 [1021.16] vulkan: 7414 passes (9%) ended at render.c:232 [1021.16] vulkan: 5260 passes (7%) ended at dma.c:143 [1021.16] vulkan: 2817 passes (4%) ended at buffer.c:2166 [1021.16] vulkan: 2214 passes (3%) ended at cmd.c:534 [1021.16] vulkan: 600 passes (1%) ended at renderer.c:680 [1021.16] vulkan: GPU-owned guest memory landed for the CPU 9951 times, render targets written back for an engine 2 times [1022.62] vulkan: display: 599 frame intervals of 19.28 ms (deviation 6.14 ms, 1st to 99th percentile 16.57 to 33.50 ms), 93 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.4 to 16.4), on to the display in 20.1 ms (8.6 to 45.6), 30.4 ms in all (16.8 to 50.0) [1022.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1024.64] perf: 49.6 frames a second over 5.0 s (58372 shown in all) [1026.16] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [1027.29] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 0 ms in finishes [1027.34] RomFS: reading uwep_dg06.bundle (244.6 KB) [1027.34] RomFS: reading uwep_dg07.bundle (204.0 KB) [1027.36] RomFS: reading uwep_dg08.bundle (584.1 KB) [1029.65] perf: 49.8 frames a second over 5.0 s (58622 shown in all) [1029.81] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1032.98] cpu: 600 presents in 11.83 s (50.7 fps): 38 of the game's threads ran 26.94 s on the host's processors (228% of one, 44.91 ms a present), the whole process 31.50 s (266%); the busiest: thread 80 'MainThread' 11.15 s, thread 87 'Job.Worker 1' 6.67 s, thread 86 'Job.Worker 0' 6.66 s, thread 108 'UnityGfxDeviceWorker' 1.81 s, thread 116 'AK::EventManager' 0.44 s [1032.98] cpu: in those 11.83 s, 173733 SVCs (14691 a second): 0x0b SleepThread 53136, 0x1b ArbitrateUnlock 39515, 0x1c WaitProcessWideKeyAtomic 36751, 0x1d SignalProcessWideKey 25733, 0x1a ArbitrateLock 9803, 0x21 SendSyncRequest 6751; 6301 calls the dispatch table had no code for (RtAPI.miss) [1032.98] vulkan: 28424040 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 307 finishes (118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 41642003 descriptor sets written, 15206077 reused; 15675836 draws kept the last one's shaders and pipeline (0 checked), 26453418 its targets [1032.98] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 359 render targets made, 4066 texture uploads (1311 MB); 3 frames over 50 ms in the last 600, the slowest 70 ms [1032.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1032.98] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1032.98] vulkan: caches: 77 render targets (831 MB, 2 parked), 453 textures (1520 MB), 8675 buffers (247 MB); 3199 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1032.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1032.98] vulkan: 5827703 rendering passes, 58619 clear commands, 963082 attachments cleared and 31 left undefined by their load op [1032.98] vulkan: 30850 passes (34%) ended at renderer.c:214 [1032.98] vulkan: 23853 passes (26%) ended at buffer.c:2334 [1032.98] vulkan: 14210 passes (16%) ended at buffer.c:2238 [1032.98] vulkan: 8743 passes (10%) ended at render.c:232 [1032.98] vulkan: 5338 passes (6%) ended at dma.c:143 [1032.98] vulkan: 2985 passes (3%) ended at buffer.c:2166 [1032.98] vulkan: 2765 passes (3%) ended at cmd.c:534 [1032.98] vulkan: 936 passes (1%) ended at surface.c:162 [1032.98] vulkan: GPU-owned guest memory landed for the CPU 10074 times, render targets written back for an engine 2 times [1034.44] vulkan: display: 599 frame intervals of 19.73 ms (deviation 7.14 ms, 1st to 99th percentile 16.57 to 33.53 ms), 103 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (6.2 to 16.6), on to the display in 17.7 ms (8.7 to 26.3), 29.6 ms in all (17.2 to 40.7) [1034.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1034.65] perf: 51.4 frames a second over 5.0 s (58879 shown in all) [1035.05] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1039.67] perf: 49.2 frames a second over 5.0 s (59126 shown in all) [1044.69] perf: 53.2 frames a second over 5.0 s (59393 shown in all) [1044.81] nvn: 59400 presents, 59400 submissions [1044.81] cpu: 600 presents in 11.83 s (50.7 fps): 38 of the game's threads ran 25.87 s on the host's processors (219% of one, 43.11 ms a present), the whole process 30.07 s (254%); the busiest: thread 80 'MainThread' 11.22 s, thread 86 'Job.Worker 0' 6.31 s, thread 87 'Job.Worker 1' 6.25 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.42 s [1044.81] cpu: in those 11.83 s, 154241 SVCs (13041 a second): 0x0b SleepThread 40245, 0x1b ArbitrateUnlock 37187, 0x1c WaitProcessWideKeyAtomic 34960, 0x1d SignalProcessWideKey 24698, 0x1a ArbitrateLock 8309, 0x21 SendSyncRequest 6764; 15260 calls the dispatch table had no code for (RtAPI.miss) [1044.81] vulkan: 28848428 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (119 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42257223 descriptor sets written, 15439633 reused; 15926632 draws kept the last one's shaders and pipeline (0 checked), 26853996 its targets [1044.81] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 359 render targets made, 4137 texture uploads (1351 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [1044.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1044.81] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1044.81] vulkan: caches: 77 render targets (831 MB, 2 parked), 500 textures (1731 MB), 9791 buffers (284 MB); 3446 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1044.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1044.81] vulkan: 5910391 rendering passes, 59219 clear commands, 974257 attachments cleared and 31 left undefined by their load op [1044.81] vulkan: 27785 passes (34%) ended at renderer.c:214 [1044.81] vulkan: 20687 passes (25%) ended at buffer.c:2334 [1044.81] vulkan: 12669 passes (15%) ended at buffer.c:2238 [1044.81] vulkan: 7678 passes (9%) ended at render.c:232 [1044.81] vulkan: 7083 passes (9%) ended at dma.c:143 [1044.81] vulkan: 3186 passes (4%) ended at buffer.c:2166 [1044.81] vulkan: 2411 passes (3%) ended at cmd.c:534 [1044.81] vulkan: 600 passes (1%) ended at renderer.c:680 [1044.81] vulkan: GPU-owned guest memory landed for the CPU 10100 times, render targets written back for an engine 2 times [1046.07] vulkan: display: 599 frame intervals of 19.42 ms (deviation 6.48 ms, 1st to 99th percentile 16.57 to 33.54 ms), 96 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (5.4 to 14.7), on to the display in 17.1 ms (8.6 to 25.2), 27.3 ms in all (17.4 to 37.2) [1046.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1049.70] perf: 53.8 frames a second over 5.0 s (59663 shown in all) [1052.03] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1054.15] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [1054.72] perf: 54.2 frames a second over 5.0 s (59935 shown in all) [1055.56] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (1431 KB), 0 ms in finishes [1055.99] cpu: 600 presents in 11.18 s (53.6 fps): 38 of the game's threads ran 23.70 s on the host's processors (212% of one, 39.50 ms a present), the whole process 27.68 s (248%); the busiest: thread 80 'MainThread' 10.46 s, thread 87 'Job.Worker 1' 5.66 s, thread 86 'Job.Worker 0' 5.66 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.42 s [1055.99] cpu: in those 11.18 s, 160932 SVCs (14389 a second): 0x0b SleepThread 42511, 0x1b ArbitrateUnlock 38908, 0x1c WaitProcessWideKeyAtomic 36200, 0x1d SignalProcessWideKey 25922, 0x1a ArbitrateLock 8830, 0x21 SendSyncRequest 6597; 18120 calls the dispatch table had no code for (RtAPI.miss) [1055.99] vulkan: 29234620 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (119 ms); 0 reads past queued releases (0 samples counts written on the GPU); 42815556 descriptor sets written, 15653684 reused; 16139185 draws kept the last one's shaders and pipeline (0 checked), 27215827 its targets [1055.99] vulkan: 9 shaders translated (3 ms), 25 pipelines made (6 from the cache, 233 ms making, 165 ms waited for), 359 render targets made, 4177 texture uploads (1362 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [1055.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1055.99] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1055.99] vulkan: caches: 77 render targets (831 MB, 2 parked), 496 textures (1816 MB), 8375 buffers (191 MB); 3441 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1055.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1055.99] vulkan: 5992248 rendering passes, 59819 clear commands, 985855 attachments cleared and 31 left undefined by their load op [1055.99] vulkan: 28429 passes (35%) ended at renderer.c:214 [1055.99] vulkan: 21429 passes (26%) ended at buffer.c:2334 [1055.99] vulkan: 10523 passes (13%) ended at buffer.c:2238 [1055.99] vulkan: 7869 passes (10%) ended at render.c:232 [1055.99] vulkan: 7070 passes (9%) ended at dma.c:143 [1055.99] vulkan: 2930 passes (4%) ended at buffer.c:2166 [1055.99] vulkan: 2382 passes (3%) ended at cmd.c:534 [1055.99] vulkan: 610 passes (1%) ended at surface.c:162 [1055.99] vulkan: GPU-owned guest memory landed for the CPU 10152 times, render targets written back for an engine 2 times [1057.30] vulkan: display: 599 frame intervals of 18.75 ms (deviation 7.07 ms, 1st to 99th percentile 16.57 to 33.48 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (6.3 to 14.1), on to the display in 16.5 ms (7.6 to 25.2), 26.6 ms in all (16.3 to 37.2) [1057.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1058.41] RomFS: reading hit_guard_magic_sepia.bundle (323.4 KB) [1058.42] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1058.66] RomFS: reading uanim_com0am-sw1_c702_damagehigh.bundle (99.3 KB) [1058.66] RomFS: reading uanim_com0am-sw1_c702_damagemidb.bundle (36.5 KB) [1058.67] RomFS: reading uanim_com0am-sw1_c702_damagemiddu.bundle (35.4 KB) [1058.67] RomFS: reading uanim_com0am-ft1_c000_guard.bundle (44.7 KB) [1058.67] RomFS: reading uanim_com0am-ft1_c000_evasionb.bundle (54.4 KB) [1058.67] RomFS: reading uanim_com0am-sw1_c000_ready.bundle (42.0 KB) [1058.67] RomFS: reading uanim_com0am-lc1_c000_attackcm.bundle (11.0 KB) [1058.67] RomFS: reading uanim_com0am-lc1_c000_evasionb.bundle (7.0 KB) [1058.67] RomFS: reading uanim_com0am-lc1_c000_repelled.bundle (5.4 KB) [1058.67] RomFS: reading uanim_com0am-sw1_c000_repelled.bundle (5.5 KB) [1058.67] RomFS: reading uanim_com0bf-ax1_c000_attackcl.bundle (6.0 KB) [1058.67] RomFS: reading uanim_com0bf-ax1_c000_repelled.bundle (6.8 KB) [1058.67] RomFS: reading uanim_com0bf-lc1_c000_attackcl.bundle (10.4 KB) [1059.29] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 17 texture uploads (1987 KB), 0 ms in finishes [1059.72] perf: 47.4 frames a second over 5.0 s (60172 shown in all) [1063.80] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1064.72] perf: 52.0 frames a second over 5.0 s (60432 shown in all) [1067.71] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1067.81] cpu: 600 presents in 11.81 s (50.8 fps): 38 of the game's threads ran 24.38 s on the host's processors (206% of one, 40.64 ms a present), the whole process 28.42 s (241%); the busiest: thread 80 'MainThread' 11.04 s, thread 87 'Job.Worker 1' 5.54 s, thread 86 'Job.Worker 0' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.57 s [1067.81] cpu: in those 11.81 s, 238182 SVCs (20163 a second): 0x0b SleepThread 63006, 0x1b ArbitrateUnlock 59509, 0x1c WaitProcessWideKeyAtomic 51003, 0x1d SignalProcessWideKey 37012, 0x1a ArbitrateLock 18735, 0x21 SendSyncRequest 6856; 15249 calls the dispatch table had no code for (RtAPI.miss) [1067.81] vulkan: 29611556 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 319 finishes (123 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43368382 descriptor sets written, 15854730 reused; 16342026 draws kept the last one's shaders and pipeline (0 checked), 27571081 its targets [1067.81] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 365 render targets made, 4326 texture uploads (1380 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [1067.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1067.81] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1067.81] vulkan: caches: 80 render targets (933 MB, 2 parked), 511 textures (1574 MB), 8859 buffers (249 MB); 3374 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1067.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1067.81] vulkan: 6070469 rendering passes, 60419 clear commands, 996749 attachments cleared and 33 left undefined by their load op [1067.81] vulkan: 25492 passes (33%) ended at renderer.c:214 [1067.81] vulkan: 20394 passes (26%) ended at buffer.c:2334 [1067.81] vulkan: 12640 passes (16%) ended at buffer.c:2238 [1067.81] vulkan: 7558 passes (10%) ended at render.c:232 [1067.81] vulkan: 5337 passes (7%) ended at dma.c:143 [1067.81] vulkan: 3386 passes (4%) ended at buffer.c:2166 [1067.81] vulkan: 2282 passes (3%) ended at cmd.c:534 [1067.81] vulkan: 534 passes (1%) ended at surface.c:162 [1067.81] vulkan: GPU-owned guest memory landed for the CPU 10453 times, render targets written back for an engine 2 times [1069.00] vulkan: display: 599 frame intervals of 19.53 ms (deviation 8.10 ms, 1st to 99th percentile 16.56 to 49.75 ms), 89 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.7 to 15.3), on to the display in 16.7 ms (7.1 to 31.8), 26.7 ms in all (16.4 to 40.4) [1069.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1069.31] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1069.74] perf: 54.0 frames a second over 5.0 s (60703 shown in all) [1070.01] RomFS: reading uwep_ax08.bundle (259.7 KB) [1070.01] RomFS: reading uwep_ax09.bundle (284.0 KB) [1070.04] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1070.05] RomFS: reading uwep_ax10.bundle (277.1 KB) [1072.11] RomFS: reading wp_axe.bundle (2.8 KB) [1072.11] RomFS: reading wp_dagger.bundle (3.0 KB) [1072.11] RomFS: reading wp_dagger_dark.bundle (3.4 KB) [1072.11] RomFS: reading wp_lance.bundle (3.0 KB) [1072.15] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1072.39] RomFS: reading uanim_com0am-sw1_c702_dier.bundle (100.8 KB) [1072.39] RomFS: reading uanim_ede0af-ax1_c563_attack3.bundle (128.2 KB) [1072.39] RomFS: reading uanim_enb0af-ax1_c000_damagemidud.bundle (48.9 KB) [1072.39] RomFS: reading uanim_enb0af-ax1_c000_evasionb.bundle (56.5 KB) [1072.39] RomFS: reading uanim_enb0af-ax1_c000_evasionl.bundle (58.4 KB) [1072.39] RomFS: reading uanim_enb0af-ax1_c000_evasionr.bundle (58.4 KB) [1072.39] RomFS: reading uanim_enb0af-ax1_c000_guard.bundle (46.6 KB) [1072.40] RomFS: reading uanim_enb0af-ax1_c000_parryr.bundle (62.5 KB) [1072.45] RomFS: reading uanim_com0bf-ax1_c000_attack1l.bundle (65.0 KB) [1072.50] RomFS: reading 893472816.wem (24.3 KB) [1072.51] RomFS: reading 893564416.wem (10.3 KB) [1072.51] RomFS: reading 893582078.wem (78.3 KB) [1072.51] RomFS: reading 1042381423.wem (59.0 KB) [1072.51] RomFS: reading 1042384974.wem (13.9 KB) [1072.51] RomFS: reading 1042406704.wem (40.2 KB) [1073.00] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (766 KB), 0 ms in finishes [1074.31] RomFS: reading V_BOUCHERON_Attack_F_01.bin (0.9 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_F_02.bin (0.9 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_F_03.bin (1.1 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_F_04.bin (1.2 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_H_01.bin (1.5 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_H_02.bin (1.4 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_H_03.bin (1.3 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_H_04.bin (1.4 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_L_01.bin (0.9 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_L_02.bin (0.9 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_L_03.bin (1.0 KB) [1074.31] RomFS: reading V_BOUCHERON_Attack_L_04.bin (0.9 KB) [1074.31] RomFS: reading V_BOUCHERON_Avoid_01.bin (0.8 KB) [1074.31] RomFS: reading V_BOUCHERON_Avoid_02.bin (0.8 KB) [1074.31] RomFS: reading V_BOUCHERON_Avoid_03.bin (0.6 KB) [1074.31] RomFS: reading V_BOUCHERON_Avoid_04.bin (1.1 KB) [1074.75] perf: 48.8 frames a second over 5.0 s (60948 shown in all) [1077.42] RomFS: reading V_BOUCHERON_Wideuse_Ex02.bin (1.7 KB) [1077.42] RomFS: reading V_BOUCHERON_Wideuse_Ex03.bin (0.8 KB) [1077.42] RomFS: reading V_BOUCHERON_Wideuse_Ex04.bin (1.8 KB) [1077.42] RomFS: reading V_BOUCHERON_Win_01.bin (2.0 KB) [1077.42] RomFS: reading V_BOUCHERON_Win_02.bin (2.4 KB) [1077.42] RomFS: reading V_BOUCHERON_Win_03.bin (2.0 KB) [1077.42] RomFS: reading V_BOUCHERON_Win_04.bin (1.8 KB) [1077.42] RomFS: reading V_BOUCHERON_Win_05.bin (2.1 KB) [1077.42] RomFS: reading V_BOUCHERON_Win_06.bin (1.3 KB) [1077.42] RomFS: reading V_BOUCHERON_Win_07.bin (1.1 KB) [1077.42] RomFS: reading V_BOUCHERON_Win_08.bin (2.6 KB) [1078.99] nvn: 61200 presents, 61200 submissions [1078.99] cpu: 600 presents in 11.18 s (53.6 fps): 42 of the game's threads ran 22.28 s on the host's processors (199% of one, 37.13 ms a present), the whole process 25.70 s (230%); the busiest: thread 80 'MainThread' 10.19 s, thread 87 'Job.Worker 1' 4.87 s, thread 86 'Job.Worker 0' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.63 s [1078.99] cpu: in those 11.18 s, 260861 SVCs (23325 a second): 0x0b SleepThread 72895, 0x1b ArbitrateUnlock 62974, 0x1c WaitProcessWideKeyAtomic 54379, 0x1d SignalProcessWideKey 39512, 0x1a ArbitrateLock 19890, 0x21 SendSyncRequest 6795; 11678 calls the dispatch table had no code for (RtAPI.miss) [1078.99] vulkan: 29889990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 322 finishes (125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 43768844 descriptor sets written, 16011136 reused; 16488834 draws kept the last one's shaders and pipeline (0 checked), 27829063 its targets [1078.99] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 366 render targets made, 4385 texture uploads (1398 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [1078.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1078.99] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1078.99] vulkan: caches: 80 render targets (936 MB, 2 parked), 556 textures (1725 MB), 9695 buffers (279 MB); 3586 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1078.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1078.99] vulkan: 6143728 rendering passes, 61019 clear commands, 1007481 attachments cleared and 35 left undefined by their load op [1078.99] vulkan: 24441 passes (33%) ended at renderer.c:214 [1078.99] vulkan: 21720 passes (30%) ended at buffer.c:2334 [1078.99] vulkan: 10553 passes (14%) ended at buffer.c:2238 [1078.99] vulkan: 7192 passes (10%) ended at render.c:232 [1078.99] vulkan: 3814 passes (5%) ended at dma.c:143 [1078.99] vulkan: 2746 passes (4%) ended at buffer.c:2166 [1078.99] vulkan: 2005 passes (3%) ended at cmd.c:534 [1078.99] vulkan: 405 passes (1%) ended at renderer.c:680 [1078.99] vulkan: GPU-owned guest memory landed for the CPU 10678 times, render targets written back for an engine 2 times [1079.77] perf: 59.4 frames a second over 5.0 s (61246 shown in all) [1080.09] vulkan: display: 599 frame intervals of 18.50 ms (deviation 7.36 ms, 1st to 99th percentile 16.58 to 33.53 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (3.9 to 16.5), on to the display in 22.6 ms (8.9 to 33.8), 32.0 ms in all (19.0 to 39.8) [1080.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1080.84] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1084.79] perf: 54.8 frames a second over 5.0 s (61521 shown in all) [1089.80] perf: 51.0 frames a second over 5.0 s (61777 shown in all) [1090.17] cpu: 600 presents in 11.18 s (53.7 fps): 38 of the game's threads ran 24.04 s on the host's processors (215% of one, 40.07 ms a present), the whole process 28.03 s (251%); the busiest: thread 80 'MainThread' 10.40 s, thread 86 'Job.Worker 0' 5.84 s, thread 87 'Job.Worker 1' 5.83 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.43 s [1090.17] cpu: in those 11.18 s, 164082 SVCs (14673 a second): 0x0b SleepThread 40658, 0x1b ArbitrateUnlock 40195, 0x1c WaitProcessWideKeyAtomic 38260, 0x1d SignalProcessWideKey 27544, 0x1a ArbitrateLock 8769, 0x21 SendSyncRequest 6674; 11126 calls the dispatch table had no code for (RtAPI.miss) [1090.17] vulkan: 30274183 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 334 finishes (131 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44326009 descriptor sets written, 16222357 reused; 16713037 draws kept the last one's shaders and pipeline (0 checked), 28192842 its targets [1090.17] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 367 render targets made, 4439 texture uploads (1406 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [1090.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1090.17] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1090.17] vulkan: caches: 80 render targets (933 MB, 2 parked), 480 textures (1429 MB), 9354 buffers (242 MB); 3249 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1090.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1090.17] vulkan: 6218360 rendering passes, 61619 clear commands, 1017008 attachments cleared and 35 left undefined by their load op [1090.17] vulkan: 23632 passes (32%) ended at renderer.c:214 [1090.17] vulkan: 19987 passes (27%) ended at buffer.c:2334 [1090.17] vulkan: 11184 passes (15%) ended at buffer.c:2238 [1090.17] vulkan: 6789 passes (9%) ended at render.c:232 [1090.17] vulkan: 6772 passes (9%) ended at dma.c:143 [1090.17] vulkan: 3138 passes (4%) ended at buffer.c:2166 [1090.17] vulkan: 2283 passes (3%) ended at cmd.c:534 [1090.17] vulkan: 475 passes (1%) ended at renderer.c:680 [1090.17] vulkan: GPU-owned guest memory landed for the CPU 10808 times, render targets written back for an engine 2 times [1091.37] vulkan: display: 599 frame intervals of 18.84 ms (deviation 5.85 ms, 1st to 99th percentile 16.56 to 33.48 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 15.6), on to the display in 19.4 ms (7.8 to 35.4), 28.9 ms in all (16.9 to 40.2) [1091.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1094.80] perf: 51.4 frames a second over 5.0 s (62034 shown in all) [1095.83] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [1099.80] perf: 54.2 frames a second over 5.0 s (62305 shown in all) [1101.45] cpu: 600 presents in 11.27 s (53.2 fps): 38 of the game's threads ran 24.14 s on the host's processors (214% of one, 40.24 ms a present), the whole process 28.50 s (253%); the busiest: thread 80 'MainThread' 10.38 s, thread 86 'Job.Worker 0' 5.95 s, thread 87 'Job.Worker 1' 5.90 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.39 s [1101.45] cpu: in those 11.27 s, 159464 SVCs (14145 a second): 0x0b SleepThread 46624, 0x1b ArbitrateUnlock 36516, 0x1c WaitProcessWideKeyAtomic 35495, 0x1d SignalProcessWideKey 25390, 0x1a ArbitrateLock 6873, 0x21 SendSyncRequest 6590; 5376 calls the dispatch table had no code for (RtAPI.miss) [1101.45] vulkan: 30714437 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 334 finishes (131 ms); 0 reads past queued releases (0 samples counts written on the GPU); 44965733 descriptor sets written, 16463141 reused; 16968608 draws kept the last one's shaders and pipeline (0 checked), 28609103 its targets [1101.45] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 367 render targets made, 4448 texture uploads (1406 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [1101.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1101.45] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1101.45] vulkan: caches: 77 render targets (852 MB, 2 parked), 352 textures (1116 MB), 7550 buffers (126 MB); 2723 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1101.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1101.45] vulkan: 6302160 rendering passes, 62219 clear commands, 1028399 attachments cleared and 35 left undefined by their load op [1101.45] vulkan: 28181 passes (34%) ended at renderer.c:214 [1101.45] vulkan: 23900 passes (29%) ended at buffer.c:2334 [1101.45] vulkan: 9547 passes (11%) ended at buffer.c:2238 [1101.45] vulkan: 7738 passes (9%) ended at render.c:232 [1101.45] vulkan: 7114 passes (8%) ended at dma.c:143 [1101.45] vulkan: 3511 passes (4%) ended at buffer.c:2166 [1101.45] vulkan: 2608 passes (3%) ended at cmd.c:534 [1101.45] vulkan: 600 passes (1%) ended at renderer.c:680 [1101.45] vulkan: GPU-owned guest memory landed for the CPU 10825 times, render targets written back for an engine 2 times [1102.54] vulkan: display: 599 frame intervals of 18.64 ms (deviation 5.64 ms, 1st to 99th percentile 16.58 to 33.46 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (6.9 to 14.6), on to the display in 16.8 ms (8.2 to 25.3), 27.4 ms in all (17.3 to 38.0) [1102.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1104.82] perf: 56.0 frames a second over 5.0 s (62586 shown in all) [1107.15] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1109.82] perf: 51.0 frames a second over 5.0 s (62841 shown in all) [1110.87] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1112.72] nvn: 63000 presents, 63000 submissions [1112.73] cpu: 600 presents in 11.28 s (53.2 fps): 38 of the game's threads ran 23.95 s on the host's processors (212% of one, 39.92 ms a present), the whole process 28.09 s (249%); the busiest: thread 80 'MainThread' 10.45 s, thread 87 'Job.Worker 1' 5.76 s, thread 86 'Job.Worker 0' 5.73 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.45 s [1112.73] cpu: in those 11.28 s, 157722 SVCs (13980 a second): 0x0b SleepThread 42832, 0x1b ArbitrateUnlock 37384, 0x1c WaitProcessWideKeyAtomic 35776, 0x1d SignalProcessWideKey 25390, 0x1a ArbitrateLock 7758, 0x21 SendSyncRequest 6594; 11666 calls the dispatch table had no code for (RtAPI.miss) [1112.73] vulkan: 31119953 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 341 finishes (134 ms); 0 reads past queued releases (0 samples counts written on the GPU); 45554099 descriptor sets written, 16685807 reused; 17202233 draws kept the last one's shaders and pipeline (0 checked), 28991372 its targets [1112.73] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 374 render targets made, 4454 texture uploads (1406 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [1112.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1112.73] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1112.73] vulkan: caches: 83 render targets (886 MB, 2 parked), 341 textures (1104 MB), 7255 buffers (124 MB); 2727 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1112.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1112.73] vulkan: 6382017 rendering passes, 62819 clear commands, 1039313 attachments cleared and 35 left undefined by their load op [1112.73] vulkan: 27170 passes (34%) ended at renderer.c:214 [1112.73] vulkan: 21218 passes (27%) ended at buffer.c:2334 [1112.73] vulkan: 9351 passes (12%) ended at buffer.c:2238 [1112.73] vulkan: 7688 passes (10%) ended at dma.c:143 [1112.73] vulkan: 7549 passes (9%) ended at render.c:232 [1112.73] vulkan: 3318 passes (4%) ended at buffer.c:2166 [1112.73] vulkan: 2419 passes (3%) ended at cmd.c:534 [1112.73] vulkan: 600 passes (1%) ended at renderer.c:680 [1112.73] vulkan: GPU-owned guest memory landed for the CPU 10891 times, render targets written back for an engine 2 times [1113.89] vulkan: display: 599 frame intervals of 18.95 ms (deviation 6.19 ms, 1st to 99th percentile 16.56 to 33.50 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.8 to 14.5), on to the display in 16.8 ms (7.8 to 29.9), 26.8 ms in all (17.1 to 38.4) [1113.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1114.84] perf: 53.4 frames a second over 5.0 s (63109 shown in all) [1115.51] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (32 KB), 0 ms in finishes [1117.11] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1118.01] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (3479 KB), 0 ms in finishes [1119.85] perf: 46.8 frames a second over 5.0 s (63344 shown in all) [1124.45] cpu: 600 presents in 11.72 s (51.2 fps): 38 of the game's threads ran 24.54 s on the host's processors (209% of one, 40.90 ms a present), the whole process 29.05 s (248%); the busiest: thread 80 'MainThread' 10.80 s, thread 87 'Job.Worker 1' 5.83 s, thread 86 'Job.Worker 0' 5.82 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.46 s [1124.45] cpu: in those 11.72 s, 168700 SVCs (14400 a second): 0x0b SleepThread 50539, 0x1b ArbitrateUnlock 38434, 0x1c WaitProcessWideKeyAtomic 36981, 0x1d SignalProcessWideKey 26153, 0x1a ArbitrateLock 7834, 0x21 SendSyncRequest 6691; 12338 calls the dispatch table had no code for (RtAPI.miss) [1124.45] vulkan: 31585844 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 349 finishes (136 ms); 0 reads past queued releases (0 samples counts written on the GPU); 46233938 descriptor sets written, 16937750 reused; 17481478 draws kept the last one's shaders and pipeline (0 checked), 29434194 its targets [1124.45] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 374 render targets made, 4499 texture uploads (1431 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [1124.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1124.45] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1124.45] vulkan: caches: 83 render targets (886 MB, 2 parked), 384 textures (1279 MB), 8352 buffers (131 MB); 2908 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1124.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1124.45] vulkan: 6466995 rendering passes, 63419 clear commands, 1050101 attachments cleared and 35 left undefined by their load op [1124.45] vulkan: 26837 passes (32%) ended at renderer.c:214 [1124.45] vulkan: 24587 passes (29%) ended at buffer.c:2334 [1124.45] vulkan: 11548 passes (14%) ended at buffer.c:2238 [1124.45] vulkan: 7385 passes (9%) ended at render.c:232 [1124.45] vulkan: 7278 passes (9%) ended at dma.c:143 [1124.45] vulkan: 3478 passes (4%) ended at buffer.c:2166 [1124.45] vulkan: 2723 passes (3%) ended at cmd.c:534 [1124.45] vulkan: 578 passes (1%) ended at surface.c:162 [1124.45] vulkan: GPU-owned guest memory landed for the CPU 11048 times, render targets written back for an engine 2 times [1124.87] perf: 55.6 frames a second over 5.0 s (63623 shown in all) [1125.59] vulkan: display: 599 frame intervals of 19.53 ms (deviation 7.56 ms, 1st to 99th percentile 16.57 to 33.53 ms), 93 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (5.5 to 15.2), on to the display in 18.3 ms (8.4 to 30.2), 29.1 ms in all (18.7 to 39.1) [1125.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1129.87] perf: 48.0 frames a second over 5.0 s (63863 shown in all) [1134.89] perf: 47.2 frames a second over 5.0 s (64100 shown in all) [1137.12] cpu: 600 presents in 12.68 s (47.3 fps): 38 of the game's threads ran 29.54 s on the host's processors (233% of one, 49.23 ms a present), the whole process 34.62 s (273%); the busiest: thread 80 'MainThread' 11.96 s, thread 87 'Job.Worker 1' 7.52 s, thread 86 'Job.Worker 0' 7.50 s, thread 108 'UnityGfxDeviceWorker' 1.85 s, thread 116 'AK::EventManager' 0.48 s [1137.12] cpu: in those 12.68 s, 139374 SVCs (10995 a second): 0x1b ArbitrateUnlock 33979, 0x0b SleepThread 33058, 0x1c WaitProcessWideKeyAtomic 32932, 0x1d SignalProcessWideKey 23205, 0x1a ArbitrateLock 7035, 0x21 SendSyncRequest 7019; 18789 calls the dispatch table had no code for (RtAPI.miss) [1137.12] vulkan: 32136392 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 349 finishes (136 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47040163 descriptor sets written, 17232621 reused; 17825002 draws kept the last one's shaders and pipeline (0 checked), 29959838 its targets [1137.12] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 374 render targets made, 4572 texture uploads (1463 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1137.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1137.12] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1137.12] vulkan: caches: 77 render targets (831 MB, 2 parked), 436 textures (1534 MB), 9148 buffers (194 MB); 3189 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1137.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1137.12] vulkan: 6554191 rendering passes, 64019 clear commands, 1061501 attachments cleared and 35 left undefined by their load op [1137.12] vulkan: 28550 passes (33%) ended at renderer.c:214 [1137.12] vulkan: 22161 passes (25%) ended at buffer.c:2334 [1137.12] vulkan: 12622 passes (14%) ended at buffer.c:2238 [1137.12] vulkan: 8067 passes (9%) ended at render.c:232 [1137.12] vulkan: 7966 passes (9%) ended at dma.c:143 [1137.12] vulkan: 3511 passes (4%) ended at buffer.c:2166 [1137.12] vulkan: 3023 passes (3%) ended at cmd.c:534 [1137.12] vulkan: 664 passes (1%) ended at surface.c:162 [1137.12] vulkan: GPU-owned guest memory landed for the CPU 11321 times, render targets written back for an engine 2 times [1138.40] vulkan: display: 599 frame intervals of 21.40 ms (deviation 7.75 ms, 1st to 99th percentile 16.57 to 33.55 ms), 166 held for other than 1 refresh; the game's frames went from release to present in 13.7 ms (6.6 to 17.1), on to the display in 17.2 ms (8.1 to 30.8), 30.9 ms in all (17.5 to 43.0) [1138.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1139.89] perf: 46.8 frames a second over 5.0 s (64334 shown in all) [1144.89] perf: 49.0 frames a second over 5.0 s (64579 shown in all) [1146.63] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (48 KB), 0 ms in finishes [1147.08] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1147.40] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1147.90] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1149.34] nvn: 64800 presents, 64800 submissions [1149.34] cpu: 600 presents in 12.22 s (49.1 fps): 38 of the game's threads ran 27.50 s on the host's processors (225% of one, 45.83 ms a present), the whole process 32.05 s (262%); the busiest: thread 80 'MainThread' 11.58 s, thread 86 'Job.Worker 0' 6.88 s, thread 87 'Job.Worker 1' 6.82 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.48 s [1149.34] cpu: in those 12.22 s, 146410 SVCs (11978 a second): 0x1b ArbitrateUnlock 36378, 0x0b SleepThread 35157, 0x1c WaitProcessWideKeyAtomic 33530, 0x1d SignalProcessWideKey 23786, 0x1a ArbitrateLock 8583, 0x21 SendSyncRequest 6886; 18610 calls the dispatch table had no code for (RtAPI.miss) [1149.34] vulkan: 32609869 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 349 finishes (136 ms); 0 reads past queued releases (0 samples counts written on the GPU); 47729102 descriptor sets written, 17490636 reused; 18109734 draws kept the last one's shaders and pipeline (0 checked), 30408683 its targets [1149.34] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 374 render targets made, 4610 texture uploads (1468 MB); 4 frames over 50 ms in the last 600, the slowest 66 ms [1149.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1149.34] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1149.34] vulkan: caches: 77 render targets (831 MB, 2 parked), 407 textures (1319 MB), 8138 buffers (211 MB); 2974 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1149.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1149.34] vulkan: 6636891 rendering passes, 64619 clear commands, 1072883 attachments cleared and 35 left undefined by their load op [1149.34] vulkan: 28391 passes (34%) ended at renderer.c:214 [1149.34] vulkan: 20256 passes (24%) ended at buffer.c:2334 [1149.34] vulkan: 12272 passes (15%) ended at buffer.c:2238 [1149.34] vulkan: 7985 passes (10%) ended at render.c:232 [1149.34] vulkan: 6870 passes (8%) ended at dma.c:143 [1149.34] vulkan: 3046 passes (4%) ended at buffer.c:2166 [1149.34] vulkan: 2665 passes (3%) ended at cmd.c:534 [1149.34] vulkan: 600 passes (1%) ended at renderer.c:680 [1149.34] vulkan: GPU-owned guest memory landed for the CPU 11542 times, render targets written back for an engine 2 times [1149.90] perf: 50.0 frames a second over 5.0 s (64830 shown in all) [1150.15] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1150.49] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1150.54] vulkan: display: 599 frame intervals of 20.26 ms (deviation 7.97 ms, 1st to 99th percentile 16.58 to 49.99 ms), 117 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (5.0 to 15.1), on to the display in 16.7 ms (8.5 to 25.5), 27.3 ms in all (17.3 to 37.8) [1150.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1150.67] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1151.12] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1154.92] perf: 47.6 frames a second over 5.0 s (65069 shown in all) [1156.99] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (246 KB), 0 ms in finishes [1159.92] perf: 47.4 frames a second over 5.0 s (65306 shown in all) [1161.63] cpu: 600 presents in 12.28 s (48.8 fps): 38 of the game's threads ran 26.76 s on the host's processors (218% of one, 44.60 ms a present), the whole process 31.40 s (256%); the busiest: thread 80 'MainThread' 11.42 s, thread 86 'Job.Worker 0' 6.52 s, thread 87 'Job.Worker 1' 6.52 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.52 s [1161.63] cpu: in those 12.28 s, 152951 SVCs (12452 a second): 0x0b SleepThread 39523, 0x1b ArbitrateUnlock 37108, 0x1c WaitProcessWideKeyAtomic 34227, 0x1d SignalProcessWideKey 24237, 0x1a ArbitrateLock 8867, 0x21 SendSyncRequest 6885; 16812 calls the dispatch table had no code for (RtAPI.miss) [1161.63] vulkan: 33109343 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 355 finishes (138 ms); 0 reads past queued releases (0 samples counts written on the GPU); 48455828 descriptor sets written, 17762858 reused; 18422068 draws kept the last one's shaders and pipeline (0 checked), 30884834 its targets [1161.63] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 374 render targets made, 4632 texture uploads (1469 MB); 5 frames over 50 ms in the last 600, the slowest 66 ms [1161.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1161.63] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1161.63] vulkan: caches: 77 render targets (831 MB, 2 parked), 417 textures (1336 MB), 8188 buffers (200 MB); 2980 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1161.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1161.63] vulkan: 6718310 rendering passes, 65219 clear commands, 1083392 attachments cleared and 35 left undefined by their load op [1161.63] vulkan: 26595 passes (33%) ended at renderer.c:214 [1161.63] vulkan: 21412 passes (26%) ended at buffer.c:2334 [1161.63] vulkan: 12432 passes (15%) ended at buffer.c:2238 [1161.63] vulkan: 7569 passes (9%) ended at render.c:232 [1161.63] vulkan: 6697 passes (8%) ended at dma.c:143 [1161.63] vulkan: 2815 passes (3%) ended at buffer.c:2166 [1161.63] vulkan: 2738 passes (3%) ended at cmd.c:534 [1161.63] vulkan: 600 passes (1%) ended at renderer.c:680 [1161.63] vulkan: GPU-owned guest memory landed for the CPU 11747 times, render targets written back for an engine 2 times [1162.62] vulkan: display: 599 frame intervals of 20.17 ms (deviation 7.56 ms, 1st to 99th percentile 16.57 to 49.75 ms), 117 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (5.0 to 15.5), on to the display in 20.9 ms (8.2 to 44.8), 31.6 ms in all (17.4 to 50.0) [1162.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1164.94] perf: 56.4 frames a second over 5.0 s (65589 shown in all) [1168.77] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1169.94] perf: 51.6 frames a second over 5.0 s (65847 shown in all) [1172.75] cpu: 600 presents in 11.12 s (54.0 fps): 38 of the game's threads ran 24.02 s on the host's processors (216% of one, 40.03 ms a present), the whole process 28.14 s (253%); the busiest: thread 80 'MainThread' 10.30 s, thread 86 'Job.Worker 0' 5.87 s, thread 87 'Job.Worker 1' 5.83 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.46 s [1172.75] cpu: in those 11.12 s, 153003 SVCs (13759 a second): 0x0b SleepThread 40883, 0x1b ArbitrateUnlock 37036, 0x1c WaitProcessWideKeyAtomic 33564, 0x1d SignalProcessWideKey 23921, 0x1a ArbitrateLock 9086, 0x21 SendSyncRequest 6551; 9904 calls the dispatch table had no code for (RtAPI.miss) [1172.75] vulkan: 33522239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 358 finishes (140 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49052528 descriptor sets written, 17991950 reused; 18664291 draws kept the last one's shaders and pipeline (0 checked), 31275218 its targets [1172.75] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 374 render targets made, 4640 texture uploads (1469 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1172.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1172.75] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4896 of 14127 MB (4512 ours) [1172.75] vulkan: caches: 77 render targets (831 MB, 2 parked), 388 textures (1183 MB), 7666 buffers (172 MB); 2801 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1172.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1172.75] vulkan: 6795649 rendering passes, 65819 clear commands, 1093748 attachments cleared and 35 left undefined by their load op [1172.75] vulkan: 25967 passes (34%) ended at renderer.c:214 [1172.75] vulkan: 20710 passes (27%) ended at buffer.c:2334 [1172.75] vulkan: 10160 passes (13%) ended at buffer.c:2238 [1172.75] vulkan: 7251 passes (9%) ended at render.c:232 [1172.75] vulkan: 6038 passes (8%) ended at dma.c:143 [1172.75] vulkan: 3566 passes (5%) ended at buffer.c:2166 [1172.75] vulkan: 2475 passes (3%) ended at cmd.c:534 [1172.75] vulkan: 600 passes (1%) ended at renderer.c:680 [1172.75] vulkan: GPU-owned guest memory landed for the CPU 11917 times, render targets written back for an engine 2 times [1173.92] vulkan: display: 599 frame intervals of 18.86 ms (deviation 5.71 ms, 1st to 99th percentile 16.57 to 33.48 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.0 to 14.2), on to the display in 18.1 ms (8.5 to 30.6), 28.0 ms in all (17.5 to 42.2) [1173.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1174.94] perf: 51.6 frames a second over 5.0 s (66105 shown in all) [1176.28] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1177.42] RomFS: reading aoc_info_c583.bundle (8.5 KB) [1177.42] RomFS: reading ianim_c583_relaxloop.bundle (20.9 KB) [1177.42] RomFS: reading aoc_info_c583_smn.bundle (8.5 KB) [1177.42] RomFS: reading ianim_c583_status.bundle (43.2 KB) [1177.42] RomFS: reading aoc_info_c584.bundle (8.5 KB) [1177.42] RomFS: reading ianim_c583_statusloop.bundle (26.6 KB) [1177.44] RomFS: reading ianim_c582_statusloop.bundle (24.2 KB) [1177.44] RomFS: reading ianim_c584_relaxloop.bundle (19.1 KB) [1177.48] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (64 KB), 0 ms in finishes [1178.26] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1178.47] RomFS: reading eff_engageb_trigger.bundle (742.6 KB) [1178.47] RomFS: reading eff_engageb_start.bundle (410.2 KB) [1178.47] RomFS: reading eff_dlc6_wpthunder_trigger.bundle (203.0 KB) [1178.47] RomFS: reading uanim_tsf0af-no1_c000_engage3.bundle (74.6 KB) [1178.47] RomFS: reading uanim_tsf0af-no1_c051_engage2.bundle (94.4 KB) [1178.61] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 5 render targets made, 28 texture uploads (12257 KB), 0 ms in finishes [1178.87] RomFS: reading V_CITRINICA_Die_01.bin (3.5 KB) [1178.87] RomFS: reading V_CITRINICA_Engage_Active_01.bin (2.9 KB) [1178.87] RomFS: reading V_CITRINICA_Engage_Active_02.bin (2.4 KB) [1178.87] RomFS: reading V_CITRINICA_Engage_Attack_BYLETH_01.bin (2.2 KB) [1178.87] RomFS: reading V_CITRINICA_Engage_Attack_BYLETH_02.bin (2.2 KB) [1178.87] RomFS: reading V_CITRINICA_Engage_Attack_CELLICA_01.bin (1.7 KB) [1178.87] RomFS: reading V_CITRINICA_Engage_Attack_CELLICA_02.bin (1.8 KB) [1178.87] RomFS: reading V_CITRINICA_Engage_Attack_EIRIK_01.bin (1.5 KB) [1179.95] perf: 48.8 frames a second over 5.0 s (66350 shown in all) [1181.68] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1181.73] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1181.77] RomFS: reading oacc_spine2_formwing.bundle (62.0 KB) [1182.25] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes [1182.61] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1184.95] perf: 49.2 frames a second over 5.0 s (66596 shown in all) [1185.02] nvn: 66600 presents, 66600 submissions [1185.03] cpu: 600 presents in 12.28 s (48.9 fps): 44 of the game's threads ran 25.14 s on the host's processors (205% of one, 41.89 ms a present), the whole process 30.01 s (244%); the busiest: thread 80 'MainThread' 11.07 s, thread 86 'Job.Worker 0' 5.79 s, thread 87 'Job.Worker 1' 5.77 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.53 s [1185.03] cpu: in those 12.28 s, 227205 SVCs (18503 a second): 0x0b SleepThread 61271, 0x1b ArbitrateUnlock 55850, 0x1c WaitProcessWideKeyAtomic 46295, 0x1d SignalProcessWideKey 33581, 0x1a ArbitrateLock 18787, 0x21 SendSyncRequest 7153; 16218 calls the dispatch table had no code for (RtAPI.miss) [1185.03] vulkan: 34050045 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 364 finishes (143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 49829392 descriptor sets written, 18270698 reused; 18984077 draws kept the last one's shaders and pipeline (0 checked), 31780583 its targets [1185.03] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 387 render targets made, 4784 texture uploads (1524 MB); 8 frames over 50 ms in the last 600, the slowest 116 ms [1185.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1185.03] vulkan: memory used and budgeted: heap 0 448 of 15503 MB (448 ours), heap 1 4897 of 14127 MB (4512 ours) [1185.03] vulkan: caches: 84 render targets (943 MB, 2 parked), 505 textures (1666 MB), 9695 buffers (304 MB); 3518 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1185.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1185.03] vulkan: 6878272 rendering passes, 66419 clear commands, 1104559 attachments cleared and 37 left undefined by their load op [1185.03] vulkan: 25860 passes (31%) ended at renderer.c:214 [1185.03] vulkan: 20892 passes (25%) ended at buffer.c:2334 [1185.03] vulkan: 16195 passes (20%) ended at buffer.c:2238 [1185.03] vulkan: 7650 passes (9%) ended at render.c:232 [1185.03] vulkan: 5514 passes (7%) ended at dma.c:143 [1185.03] vulkan: 2898 passes (4%) ended at cmd.c:534 [1185.03] vulkan: 2654 passes (3%) ended at buffer.c:2166 [1185.03] vulkan: 449 passes (1%) ended at renderer.c:680 [1185.03] vulkan: GPU-owned guest memory landed for the CPU 12137 times, render targets written back for an engine 2 times [1186.27] vulkan: display: 599 frame intervals of 20.62 ms (deviation 8.29 ms, 1st to 99th percentile 16.59 to 50.07 ms), 128 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (5.1 to 20.9), on to the display in 24.7 ms (7.9 to 44.8), 35.3 ms in all (19.1 to 50.0) [1186.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1189.95] perf: 46.4 frames a second over 5.0 s (66828 shown in all) [1194.97] perf: 49.2 frames a second over 5.0 s (67075 shown in all) [1197.61] cpu: 600 presents in 12.58 s (47.7 fps): 38 of the game's threads ran 28.76 s on the host's processors (229% of one, 47.94 ms a present), the whole process 34.04 s (271%); the busiest: thread 80 'MainThread' 11.86 s, thread 86 'Job.Worker 0' 7.24 s, thread 87 'Job.Worker 1' 7.18 s, thread 108 'UnityGfxDeviceWorker' 1.80 s, thread 116 'AK::EventManager' 0.47 s [1197.61] cpu: in those 12.58 s, 135963 SVCs (10807 a second): 0x0b SleepThread 33224, 0x1b ArbitrateUnlock 32649, 0x1c WaitProcessWideKeyAtomic 32186, 0x1d SignalProcessWideKey 22559, 0x21 SendSyncRequest 6968, 0x1a ArbitrateLock 6239; 8969 calls the dispatch table had no code for (RtAPI.miss) [1197.61] vulkan: 34620733 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 364 finishes (143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 50663369 descriptor sets written, 18578097 reused; 19337004 draws kept the last one's shaders and pipeline (0 checked), 32327125 its targets [1197.61] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 387 render targets made, 4792 texture uploads (1524 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1197.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1197.61] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1197.61] vulkan: caches: 84 render targets (943 MB, 2 parked), 472 textures (1454 MB), 9199 buffers (243 MB); 3259 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1197.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1197.61] vulkan: 6964515 rendering passes, 67019 clear commands, 1115959 attachments cleared and 37 left undefined by their load op [1197.61] vulkan: 28270 passes (33%) ended at renderer.c:214 [1197.61] vulkan: 18427 passes (21%) ended at buffer.c:2334 [1197.61] vulkan: 14704 passes (17%) ended at buffer.c:2238 [1197.61] vulkan: 9281 passes (11%) ended at dma.c:143 [1197.61] vulkan: 7796 passes (9%) ended at render.c:232 [1197.61] vulkan: 3414 passes (4%) ended at buffer.c:2166 [1197.61] vulkan: 3158 passes (4%) ended at cmd.c:534 [1197.61] vulkan: 600 passes (1%) ended at renderer.c:680 [1197.61] vulkan: GPU-owned guest memory landed for the CPU 12463 times, render targets written back for an engine 2 times [1198.77] vulkan: display: 599 frame intervals of 20.87 ms (deviation 7.22 ms, 1st to 99th percentile 16.57 to 33.56 ms), 151 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (7.4 to 15.8), on to the display in 17.1 ms (8.2 to 25.6), 30.1 ms in all (19.1 to 40.0) [1198.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1199.62] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1199.99] perf: 47.0 frames a second over 5.0 s (67311 shown in all) [1205.00] perf: 53.2 frames a second over 5.0 s (67578 shown in all) [1209.28] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1209.46] cpu: 600 presents in 11.86 s (50.6 fps): 38 of the game's threads ran 25.38 s on the host's processors (214% of one, 42.30 ms a present), the whole process 29.96 s (253%); the busiest: thread 80 'MainThread' 10.97 s, thread 87 'Job.Worker 1' 6.12 s, thread 86 'Job.Worker 0' 6.03 s, thread 108 'UnityGfxDeviceWorker' 1.57 s, thread 116 'AK::EventManager' 0.48 s [1209.46] cpu: in those 11.86 s, 159568 SVCs (13458 a second): 0x0b SleepThread 44576, 0x1b ArbitrateUnlock 37368, 0x1c WaitProcessWideKeyAtomic 35695, 0x1d SignalProcessWideKey 25308, 0x1a ArbitrateLock 7815, 0x21 SendSyncRequest 6762; 12583 calls the dispatch table had no code for (RtAPI.miss) [1209.46] vulkan: 35089544 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 364 finishes (143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 51346320 descriptor sets written, 18832768 reused; 19617248 draws kept the last one's shaders and pipeline (0 checked), 32771589 its targets [1209.46] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 387 render targets made, 4806 texture uploads (1524 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [1209.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1209.46] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1209.46] vulkan: caches: 78 render targets (819 MB, 2 parked), 378 textures (1172 MB), 7570 buffers (102 MB); 2713 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1209.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1209.46] vulkan: 7046422 rendering passes, 67619 clear commands, 1127359 attachments cleared and 37 left undefined by their load op [1209.46] vulkan: 28249 passes (34%) ended at renderer.c:214 [1209.46] vulkan: 18221 passes (22%) ended at buffer.c:2334 [1209.46] vulkan: 12367 passes (15%) ended at buffer.c:2238 [1209.46] vulkan: 8238 passes (10%) ended at dma.c:143 [1209.46] vulkan: 7845 passes (10%) ended at render.c:232 [1209.46] vulkan: 2990 passes (4%) ended at buffer.c:2166 [1209.46] vulkan: 2689 passes (3%) ended at cmd.c:534 [1209.46] vulkan: 701 passes (1%) ended at surface.c:162 [1209.46] vulkan: GPU-owned guest memory landed for the CPU 12754 times, render targets written back for an engine 2 times [1210.00] perf: 49.8 frames a second over 5.0 s (67827 shown in all) [1210.47] vulkan: display: 599 frame intervals of 19.53 ms (deviation 6.43 ms, 1st to 99th percentile 16.58 to 33.49 ms), 101 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (5.7 to 14.8), on to the display in 16.2 ms (7.7 to 24.9), 27.0 ms in all (17.2 to 37.9) [1210.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1215.02] perf: 52.6 frames a second over 5.0 s (68091 shown in all) [1217.13] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1220.04] perf: 51.0 frames a second over 5.0 s (68347 shown in all) [1221.02] nvn: 68400 presents, 68400 submissions [1221.02] cpu: 600 presents in 11.56 s (51.9 fps): 38 of the game's threads ran 24.33 s on the host's processors (210% of one, 40.54 ms a present), the whole process 28.79 s (249%); the busiest: thread 80 'MainThread' 10.63 s, thread 87 'Job.Worker 1' 5.80 s, thread 86 'Job.Worker 0' 5.78 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.48 s [1221.02] cpu: in those 11.56 s, 162911 SVCs (14093 a second): 0x0b SleepThread 46527, 0x1b ArbitrateUnlock 37745, 0x1c WaitProcessWideKeyAtomic 36515, 0x1d SignalProcessWideKey 26071, 0x1a ArbitrateLock 7386, 0x21 SendSyncRequest 6645; 8100 calls the dispatch table had no code for (RtAPI.miss) [1221.02] vulkan: 35547925 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 371 finishes (145 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52012205 descriptor sets written, 19083645 reused; 19892534 draws kept the last one's shaders and pipeline (0 checked), 33206084 its targets [1221.02] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 412 render targets made, 4824 texture uploads (1530 MB); 1 frames over 50 ms in the last 600, the slowest 68 ms [1221.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1221.02] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1221.02] vulkan: caches: 95 render targets (967 MB, 7 parked), 392 textures (1247 MB), 7639 buffers (121 MB); 2970 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1221.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1221.02] vulkan: 7124939 rendering passes, 68219 clear commands, 1138372 attachments cleared and 37 left undefined by their load op [1221.02] vulkan: 27620 passes (35%) ended at renderer.c:214 [1221.02] vulkan: 18040 passes (23%) ended at buffer.c:2334 [1221.02] vulkan: 10722 passes (14%) ended at buffer.c:2238 [1221.02] vulkan: 7821 passes (10%) ended at dma.c:143 [1221.02] vulkan: 7734 passes (10%) ended at render.c:232 [1221.02] vulkan: 2830 passes (4%) ended at buffer.c:2166 [1221.02] vulkan: 2595 passes (3%) ended at cmd.c:534 [1221.02] vulkan: 598 passes (1%) ended at renderer.c:680 [1221.02] vulkan: GPU-owned guest memory landed for the CPU 13032 times, render targets written back for an engine 2 times [1222.10] vulkan: display: 599 frame intervals of 19.37 ms (deviation 6.44 ms, 1st to 99th percentile 16.56 to 33.54 ms), 94 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (5.8 to 15.1), on to the display in 16.9 ms (7.8 to 34.6), 27.7 ms in all (18.0 to 43.2) [1222.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1225.04] perf: 48.8 frames a second over 5.0 s (68591 shown in all) [1230.04] perf: 47.8 frames a second over 5.0 s (68830 shown in all) [1230.24] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1233.46] cpu: 600 presents in 12.44 s (48.2 fps): 38 of the game's threads ran 28.76 s on the host's processors (231% of one, 47.93 ms a present), the whole process 33.75 s (271%); the busiest: thread 80 'MainThread' 11.68 s, thread 87 'Job.Worker 1' 7.32 s, thread 86 'Job.Worker 0' 7.29 s, thread 108 'UnityGfxDeviceWorker' 1.80 s, thread 116 'AK::EventManager' 0.44 s [1233.46] cpu: in those 12.44 s, 146959 SVCs (11816 a second): 0x0b SleepThread 36611, 0x1b ArbitrateUnlock 35638, 0x1c WaitProcessWideKeyAtomic 33844, 0x1d SignalProcessWideKey 24086, 0x1a ArbitrateLock 7810, 0x21 SendSyncRequest 6854; 14326 calls the dispatch table had no code for (RtAPI.miss) [1233.46] vulkan: 36094804 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 371 finishes (145 ms); 0 reads past queued releases (0 samples counts written on the GPU); 52812561 descriptor sets written, 19377047 reused; 20229037 draws kept the last one's shaders and pipeline (0 checked), 33728155 its targets [1233.46] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 412 render targets made, 4836 texture uploads (1530 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [1233.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1233.46] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1233.46] vulkan: caches: 89 render targets (930 MB, 3 parked), 394 textures (1247 MB), 7999 buffers (122 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1233.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1233.46] vulkan: 7211312 rendering passes, 68819 clear commands, 1149610 attachments cleared and 37 left undefined by their load op [1233.46] vulkan: 28382 passes (33%) ended at renderer.c:214 [1233.46] vulkan: 19584 passes (23%) ended at buffer.c:2334 [1233.46] vulkan: 14279 passes (17%) ended at buffer.c:2238 [1233.46] vulkan: 8066 passes (9%) ended at render.c:232 [1233.46] vulkan: 7836 passes (9%) ended at dma.c:143 [1233.46] vulkan: 3958 passes (5%) ended at buffer.c:2166 [1233.46] vulkan: 3089 passes (4%) ended at cmd.c:534 [1233.46] vulkan: 600 passes (1%) ended at renderer.c:680 [1233.46] vulkan: GPU-owned guest memory landed for the CPU 13197 times, render targets written back for an engine 2 times [1234.42] vulkan: display: 599 frame intervals of 20.56 ms (deviation 7.24 ms, 1st to 99th percentile 16.58 to 33.54 ms), 137 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (5.1 to 16.1), on to the display in 17.6 ms (8.2 to 31.2), 30.2 ms in all (17.9 to 39.8) [1234.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1235.05] perf: 51.2 frames a second over 5.0 s (69087 shown in all) [1240.07] perf: 48.4 frames a second over 5.0 s (69330 shown in all) [1241.34] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1245.07] perf: 53.4 frames a second over 5.0 s (69597 shown in all) [1245.13] cpu: 600 presents in 11.67 s (51.4 fps): 38 of the game's threads ran 25.78 s on the host's processors (221% of one, 42.96 ms a present), the whole process 30.22 s (259%); the busiest: thread 80 'MainThread' 10.81 s, thread 87 'Job.Worker 1' 6.36 s, thread 86 'Job.Worker 0' 6.34 s, thread 108 'UnityGfxDeviceWorker' 1.61 s, thread 116 'AK::EventManager' 0.48 s [1245.13] cpu: in those 11.67 s, 152306 SVCs (13052 a second): 0x0b SleepThread 39402, 0x1b ArbitrateUnlock 36243, 0x1c WaitProcessWideKeyAtomic 35939, 0x1d SignalProcessWideKey 25427, 0x21 SendSyncRequest 6661, 0x1a ArbitrateLock 6606; 10734 calls the dispatch table had no code for (RtAPI.miss) [1245.13] vulkan: 36548725 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 374 finishes (146 ms); 0 reads past queued releases (0 samples counts written on the GPU); 53473206 descriptor sets written, 19624244 reused; 20491746 draws kept the last one's shaders and pipeline (0 checked), 34158377 its targets [1245.13] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 412 render targets made, 4880 texture uploads (1549 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [1245.13] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1245.13] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1245.13] vulkan: caches: 84 render targets (861 MB, 3 parked), 392 textures (1315 MB), 7860 buffers (129 MB); 2925 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1245.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1245.13] vulkan: 7293539 rendering passes, 69419 clear commands, 1160803 attachments cleared and 37 left undefined by their load op [1245.13] vulkan: 27657 passes (34%) ended at renderer.c:214 [1245.13] vulkan: 22325 passes (27%) ended at buffer.c:2334 [1245.13] vulkan: 10259 passes (12%) ended at buffer.c:2238 [1245.13] vulkan: 7607 passes (9%) ended at render.c:232 [1245.13] vulkan: 6923 passes (8%) ended at dma.c:143 [1245.13] vulkan: 3408 passes (4%) ended at buffer.c:2166 [1245.13] vulkan: 2777 passes (3%) ended at cmd.c:534 [1245.13] vulkan: 650 passes (1%) ended at surface.c:162 [1245.13] vulkan: GPU-owned guest memory landed for the CPU 13274 times, render targets written back for an engine 2 times [1246.12] vulkan: display: 599 frame intervals of 19.53 ms (deviation 6.50 ms, 1st to 99th percentile 16.56 to 33.52 ms), 101 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (6.9 to 15.2), on to the display in 16.9 ms (7.8 to 31.2), 28.0 ms in all (17.9 to 40.0) [1246.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1247.27] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1250.07] perf: 50.6 frames a second over 5.0 s (69850 shown in all) [1251.45] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1252.75] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (96 KB), 0 ms in finishes [1253.86] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1254.58] RomFS: reading urig_dragr.bundle (21.4 KB) [1254.58] RomFS: reading urig_dragr2.bundle (21.6 KB) [1254.59] RomFS: reading rd_draw.bundle (5.4 KB) [1254.59] RomFS: reading rd_farheal.bundle (5.3 KB) [1254.59] RomFS: reading rd_freeze.bundle (5.3 KB) [1254.59] RomFS: reading rd_heal.bundle (5.1 KB) [1254.59] RomFS: reading ubody_lnd0df_c350.bundle (4659.4 KB) [1254.59] RomFS: reading uwep_rd02.bundle (201.3 KB) [1254.59] RomFS: reading uwep_rd03.bundle (207.2 KB) [1254.59] RomFS: reading farheal_hit.bundle (307.0 KB) [1254.59] RomFS: reading farheal_start.bundle (302.2 KB) [1254.59] RomFS: reading draw_start.bundle (364.3 KB) [1254.61] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1254.61] RomFS: reading uwep_rd04.bundle (295.5 KB) [1254.61] RomFS: reading freeze_hit.bundle (492.5 KB) [1254.80] RomFS: reading uanim_lnd0df-mg1_c350_dive.bundle (57.9 KB) [1254.80] RomFS: reading uanim_lnd0df-mg1_c350_evasionb.bundle (62.7 KB) [1254.81] RomFS: reading uanim_lnd0df-mg1_c350_evasionl.bundle (59.7 KB) [1254.81] RomFS: reading uanim_lnd0dr-mg1_c350_dive.bundle (69.9 KB) [1254.81] RomFS: reading uanim_lnd0dr-mg1_c350_evasionb.bundle (42.0 KB) [1254.81] RomFS: reading uanim_lnd0df-mg1_c350_evasionr.bundle (60.1 KB) [1254.81] RomFS: reading uanim_lnd0df-mg1_c350_guard.bundle (62.4 KB) [1254.81] RomFS: reading uanim_lnd0dr-mg1_c350_evasionr.bundle (45.8 KB) [1254.81] RomFS: reading uanim_lnd0dr-mg1_c350_guard.bundle (46.3 KB) [1254.81] RomFS: reading uanim_lnd0df-rd1_c350_relaxloop.bundle (20.3 KB) [1254.81] RomFS: reading uanim_lnd0dr-rd1_c350_relaxloop.bundle (27.0 KB) [1254.81] RomFS: reading uanim_lnd0dr-rd1_c350_start.bundle (47.6 KB) [1254.81] RomFS: reading uanim_lnd0dr-mg1_c350_evasionl.bundle (43.8 KB) [1254.88] RomFS: reading 336524992.wem (64.9 KB) [1254.88] RomFS: reading 336537908.wem (10.9 KB) [1254.88] RomFS: reading 336559833.wem (70.9 KB) [1254.88] RomFS: reading 39727681.wem (87.1 KB) [1254.88] RomFS: reading 397284101.wem (8.6 KB) [1254.88] RomFS: reading 397294269.wem (52.9 KB) [1255.07] perf: 44.4 frames a second over 5.0 s (70072 shown in all) [1255.56] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (688 KB), 0 ms in finishes [1255.91] RomFS: reading V_IVY_Arena_Name_05.bin (4.4 KB) [1255.91] RomFS: reading V_IVY_Attack_F_01.bin (0.6 KB) [1255.91] RomFS: reading V_IVY_Attack_F_02.bin (0.9 KB) [1255.91] RomFS: reading V_IVY_Attack_F_03.bin (0.9 KB) [1255.91] RomFS: reading V_IVY_Attack_F_04.bin (0.9 KB) [1255.91] RomFS: reading V_IVY_Attack_H_01.bin (0.9 KB) [1255.91] RomFS: reading V_IVY_Attack_H_02.bin (1.1 KB) [1255.91] RomFS: reading V_IVY_Attack_H_03.bin (1.3 KB) [1255.91] RomFS: reading V_IVY_Attack_H_04.bin (1.3 KB) [1255.91] RomFS: reading V_IVY_Attack_L_01.bin (0.9 KB) [1255.91] RomFS: reading V_IVY_Attack_L_02.bin (0.9 KB) [1255.91] RomFS: reading V_IVY_Attack_L_03.bin (0.9 KB) [1255.91] RomFS: reading V_IVY_Attack_L_04.bin (1.1 KB) [1255.91] RomFS: reading V_IVY_Avoid_01.bin (0.6 KB) [1255.91] RomFS: reading V_IVY_Avoid_02.bin (0.8 KB) [1255.91] RomFS: reading V_IVY_Avoid_03.bin (1.0 KB) [1255.91] RomFS: reading V_IVY_Avoid_04.bin (1.1 KB) [1255.98] RomFS: reading 774409355.wem (909.6 KB) [1255.98] RomFS: reading 777630456.wem (41.8 KB) [1256.10] RomFS: reading 77777737.wem (87.7 KB) [1256.38] RomFS: reading 683746912.wem (34.9 KB) [1256.38] RomFS: reading 683818747.wem (24.4 KB) [1256.38] RomFS: reading 685576064.wem (26.2 KB) [1256.38] RomFS: reading V_GOLDMARY_Soranel_04.bin (2.7 KB) [1256.38] RomFS: reading V_GOLDMARY_Soranel_05.bin (3.5 KB) [1256.38] RomFS: reading V_GOLDMARY_Soranel_06.bin (4.5 KB) [1256.38] RomFS: reading V_GOLDMARY_Thanks_01.bin (2.7 KB) [1256.38] RomFS: reading V_GOLDMARY_Thanks_02.bin (2.2 KB) [1256.38] RomFS: reading V_GOLDMARY_Thanks_03.bin (2.3 KB) [1256.38] RomFS: reading V_GOLDMARY_Title_01.bin (2.5 KB) [1256.38] RomFS: reading V_GOLDMARY_Title_02.bin (1.6 KB) [1256.38] RomFS: reading V_GOLDMARY_Wideuse_01.bin (1.4 KB) [1256.38] RomFS: reading V_GOLDMARY_Wideuse_02.bin (1.3 KB) [1256.38] RomFS: reading V_GOLDMARY_Wideuse_03.bin (2.0 KB) [1256.38] RomFS: reading V_GOLDMARY_Wideuse_04.bin (1.3 KB) [1256.38] RomFS: reading V_GOLDMARY_Wideuse_05.bin (2.0 KB) [1256.38] RomFS: reading V_GOLDMARY_Wideuse_06.bin (2.5 KB) [1256.38] RomFS: reading V_GOLDMARY_Wideuse_07.bin (1.4 KB) [1257.32] nvn: 70200 presents, 70200 submissions [1257.32] cpu: 600 presents in 12.19 s (49.2 fps): 38 of the game's threads ran 25.12 s on the host's processors (206% of one, 41.86 ms a present), the whole process 29.60 s (243%); the busiest: thread 80 'MainThread' 11.21 s, thread 86 'Job.Worker 0' 5.83 s, thread 87 'Job.Worker 1' 5.71 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.56 s [1257.32] cpu: in those 12.19 s, 208704 SVCs (17115 a second): 0x0b SleepThread 52557, 0x1b ArbitrateUnlock 52093, 0x1c WaitProcessWideKeyAtomic 47333, 0x1d SignalProcessWideKey 33846, 0x1a ArbitrateLock 13651, 0x21 SendSyncRequest 7126; 16378 calls the dispatch table had no code for (RtAPI.miss) [1257.32] vulkan: 37011563 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 380 finishes (149 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54149939 descriptor sets written, 19873187 reused; 20760880 draws kept the last one's shaders and pipeline (0 checked), 34599321 its targets [1257.32] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 417 render targets made, 4969 texture uploads (1576 MB); 6 frames over 50 ms in the last 600, the slowest 108 ms [1257.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1257.32] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1257.32] vulkan: caches: 86 render targets (952 MB, 3 parked), 426 textures (1472 MB), 8791 buffers (184 MB); 3240 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1257.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1257.32] vulkan: 7374466 rendering passes, 70019 clear commands, 1171501 attachments cleared and 39 left undefined by their load op [1257.32] vulkan: 25696 passes (32%) ended at renderer.c:214 [1257.32] vulkan: 21554 passes (27%) ended at buffer.c:2334 [1257.32] vulkan: 12627 passes (16%) ended at buffer.c:2238 [1257.32] vulkan: 7403 passes (9%) ended at render.c:232 [1257.32] vulkan: 6366 passes (8%) ended at dma.c:143 [1257.32] vulkan: 3429 passes (4%) ended at buffer.c:2166 [1257.32] vulkan: 2797 passes (3%) ended at cmd.c:534 [1257.32] vulkan: 551 passes (1%) ended at renderer.c:680 [1257.32] vulkan: GPU-owned guest memory landed for the CPU 13436 times, render targets written back for an engine 2 times [1258.21] vulkan: display: 599 frame intervals of 20.17 ms (deviation 8.87 ms, 1st to 99th percentile 16.56 to 66.55 ms), 106 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (4.4 to 16.6), on to the display in 20.2 ms (7.9 to 33.7), 31.0 ms in all (18.1 to 41.0) [1258.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1260.09] perf: 57.2 frames a second over 5.0 s (70359 shown in all) [1260.26] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1262.89] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1264.92] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1265.10] perf: 50.4 frames a second over 5.0 s (70612 shown in all) [1268.43] cpu: 600 presents in 11.11 s (54.0 fps): 38 of the game's threads ran 22.69 s on the host's processors (204% of one, 37.82 ms a present), the whole process 26.59 s (239%); the busiest: thread 80 'MainThread' 10.04 s, thread 86 'Job.Worker 0' 5.31 s, thread 87 'Job.Worker 1' 5.29 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.46 s [1268.43] cpu: in those 11.11 s, 194672 SVCs (17521 a second): 0x1b ArbitrateUnlock 49819, 0x0b SleepThread 45994, 0x1c WaitProcessWideKeyAtomic 44684, 0x1d SignalProcessWideKey 32351, 0x1a ArbitrateLock 13233, 0x21 SendSyncRequest 6623; 6307 calls the dispatch table had no code for (RtAPI.miss) [1268.43] vulkan: 37421881 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 54745720 descriptor sets written, 20098042 reused; 20996014 draws kept the last one's shaders and pipeline (0 checked), 34988980 its targets [1268.43] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 4978 texture uploads (1580 MB); 3 frames over 50 ms in the last 600, the slowest 65 ms [1268.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1268.43] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1268.43] vulkan: caches: 84 render targets (944 MB, 2 parked), 433 textures (1481 MB), 9280 buffers (213 MB); 3254 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1268.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1268.43] vulkan: 7449101 rendering passes, 70619 clear commands, 1181564 attachments cleared and 39 left undefined by their load op [1268.43] vulkan: 24130 passes (32%) ended at renderer.c:214 [1268.43] vulkan: 21718 passes (29%) ended at buffer.c:2334 [1268.43] vulkan: 11058 passes (15%) ended at buffer.c:2238 [1268.43] vulkan: 7102 passes (10%) ended at render.c:232 [1268.43] vulkan: 4817 passes (6%) ended at dma.c:143 [1268.43] vulkan: 2705 passes (4%) ended at buffer.c:2166 [1268.43] vulkan: 2329 passes (3%) ended at cmd.c:534 [1268.43] vulkan: 403 passes (1%) ended at renderer.c:680 [1268.43] vulkan: GPU-owned guest memory landed for the CPU 13493 times, render targets written back for an engine 2 times [1268.73] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1269.34] vulkan: display: 599 frame intervals of 18.59 ms (deviation 6.20 ms, 1st to 99th percentile 16.57 to 33.52 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.1 to 14.2), on to the display in 20.4 ms (9.0 to 36.6), 29.9 ms in all (18.2 to 42.0) [1269.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1270.12] perf: 57.2 frames a second over 5.0 s (70899 shown in all) [1270.72] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1271.09] RomFS: reading aoc_info_c400_eng.bundle (8.4 KB) [1271.09] RomFS: reading aoc_info_c400b.bundle (7.5 KB) [1271.09] RomFS: reading aoc_info_c401.bundle (7.6 KB) [1271.09] RomFS: reading aoc_info_c401_eng.bundle (8.4 KB) [1271.09] RomFS: reading ianim_c400_statusloop.bundle (17.8 KB) [1271.09] RomFS: reading ianim_c400b_status.bundle (23.2 KB) [1271.09] RomFS: reading ianim_c400b_statusloop.bundle (19.7 KB) [1271.09] RomFS: reading ianim_c401_status.bundle (47.0 KB) [1271.17] RomFS: reading uwep_lc50.bundle (234.0 KB) [1271.17] RomFS: reading uwep_mg00.bundle (1.7 KB) [1271.17] RomFS: reading uwep_mg01.bundle (200.7 KB) [1272.22] RomFS: reading ianim_c850_standby-no1.bundle (47.5 KB) [1272.22] RomFS: reading ianim_c850_standby-sw1.bundle (52.2 KB) [1272.22] RomFS: reading ianim_c850_standbyloop-ax1.bundle (25.4 KB) [1272.22] RomFS: reading ianim_c850_standbyloop-ft1.bundle (24.7 KB) [1272.22] RomFS: reading ianim_c850_standbyloop-lc1.bundle (24.5 KB) [1272.22] RomFS: reading ianim_c850_standbyloop-no1.bundle (21.1 KB) [1272.22] RomFS: reading ianim_c850_standby-ft1.bundle (66.9 KB) [1272.22] RomFS: reading ianim_c850_standby-mg1.bundle (46.6 KB) [1272.22] RomFS: reading ianim_c850_standby-lc1.bundle (57.3 KB) [1272.22] RomFS: reading ianim_c850_standby-dg1.bundle (53.8 KB) [1272.22] RomFS: reading ianim_c850_standbyloop-bw1.bundle (27.6 KB) [1272.22] RomFS: reading ianim_c812_statusloop.bundle (22.8 KB) [1272.22] RomFS: reading ianim_c850_standby-bw1.bundle (61.0 KB) [1272.22] RomFS: reading ianim_c850_standby-ax1.bundle (58.1 KB) [1272.22] RomFS: reading ianim_c850_standbyloop-dg1.bundle (25.9 KB) [1272.22] RomFS: reading ianim_c850_standbyloop-mg1.bundle (24.7 KB) [1272.22] RomFS: reading ianim_c646_status.bundle (23.1 KB) [1272.22] RomFS: reading ianim_c646_statusloop.bundle (18.0 KB) [1272.22] RomFS: reading ianim_c652_status.bundle (34.8 KB) [1272.22] RomFS: reading ianim_c638_statusloop.bundle (31.2 KB) [1272.29] RomFS: reading uwep_sw42r.bundle (460.0 KB) [1272.29] RomFS: reading uwep_sw43.bundle (202.2 KB) [1272.30] RomFS: reading uwep_sw43n.bundle (190.2 KB) [1275.14] perf: 53.0 frames a second over 5.0 s (71165 shown in all) [1279.48] cpu: 600 presents in 11.04 s (54.3 fps): 38 of the game's threads ran 22.46 s on the host's processors (203% of one, 37.43 ms a present), the whole process 26.48 s (240%); the busiest: thread 80 'MainThread' 10.25 s, thread 86 'Job.Worker 0' 5.07 s, thread 87 'Job.Worker 1' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.33 s [1279.48] cpu: in those 11.04 s, 243254 SVCs (22032 a second): 0x0b SleepThread 84446, 0x1b ArbitrateUnlock 56002, 0x1c WaitProcessWideKeyAtomic 42792, 0x1d SignalProcessWideKey 29517, 0x1a ArbitrateLock 21902, 0x21 SendSyncRequest 6647; 82 calls the dispatch table had no code for (RtAPI.miss) [1279.48] vulkan: 37811402 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55299487 descriptor sets written, 20323317 reused; 21209409 draws kept the last one's shaders and pipeline (0 checked), 35346530 its targets [1279.48] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 5092 texture uploads (1611 MB); 2 frames over 50 ms in the last 600, the slowest 67 ms [1279.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1279.48] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1279.48] vulkan: caches: 84 render targets (944 MB, 2 parked), 508 textures (1934 MB), 9651 buffers (198 MB); 3697 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1279.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1279.48] vulkan: 7545287 rendering passes, 71219 clear commands, 1197194 attachments cleared and 39 left undefined by their load op [1279.48] vulkan: 37152 passes (39%) ended at renderer.c:214 [1279.48] vulkan: 27358 passes (28%) ended at buffer.c:2334 [1279.48] vulkan: 11277 passes (12%) ended at buffer.c:2238 [1279.48] vulkan: 10175 passes (11%) ended at render.c:232 [1279.48] vulkan: 3638 passes (4%) ended at dma.c:143 [1279.48] vulkan: 2412 passes (3%) ended at buffer.c:2166 [1279.48] vulkan: 2228 passes (2%) ended at cmd.c:534 [1279.48] vulkan: 1302 passes (1%) ended at surface.c:162 [1279.48] vulkan: GPU-owned guest memory landed for the CPU 13852 times, render targets written back for an engine 2 times [1280.14] perf: 54.2 frames a second over 5.0 s (71436 shown in all) [1280.37] vulkan: display: 599 frame intervals of 18.42 ms (deviation 5.38 ms, 1st to 99th percentile 16.57 to 33.46 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (7.0 to 13.3), on to the display in 19.4 ms (8.3 to 32.4), 30.2 ms in all (19.3 to 41.5) [1280.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1283.28] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1284.84] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1285.15] perf: 56.2 frames a second over 5.0 s (71718 shown in all) [1286.22] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1287.45] RomFS: reading uwep_mg12.bundle (340.3 KB) [1290.15] perf: 48.6 frames a second over 5.0 s (71961 shown in all) [1290.97] nvn: 72000 presents, 72000 submissions [1290.98] cpu: 600 presents in 11.50 s (52.2 fps): 38 of the game's threads ran 23.68 s on the host's processors (206% of one, 39.47 ms a present), the whole process 27.98 s (243%); the busiest: thread 80 'MainThread' 10.79 s, thread 87 'Job.Worker 1' 5.38 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.36 s [1290.98] cpu: in those 11.50 s, 238831 SVCs (20767 a second): 0x0b SleepThread 77058, 0x1b ArbitrateUnlock 57292, 0x1c WaitProcessWideKeyAtomic 43256, 0x1d SignalProcessWideKey 29849, 0x1a ArbitrateLock 22636, 0x21 SendSyncRequest 6708; 1901 calls the dispatch table had no code for (RtAPI.miss) [1290.98] vulkan: 38233474 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 55898780 descriptor sets written, 20568168 reused; 21446309 draws kept the last one's shaders and pipeline (0 checked), 35737459 its targets [1290.98] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 5114 texture uploads (1614 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms [1290.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1290.98] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1290.98] vulkan: caches: 81 render targets (863 MB, 2 parked), 390 textures (1633 MB), 7044 buffers (213 MB); 3325 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1290.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1290.98] vulkan: 7644699 rendering passes, 71819 clear commands, 1212410 attachments cleared and 39 left undefined by their load op [1290.98] vulkan: 36167 passes (36%) ended at renderer.c:214 [1290.98] vulkan: 28528 passes (29%) ended at buffer.c:2334 [1290.98] vulkan: 12848 passes (13%) ended at buffer.c:2238 [1290.98] vulkan: 9898 passes (10%) ended at render.c:232 [1290.98] vulkan: 5257 passes (5%) ended at dma.c:143 [1290.98] vulkan: 2514 passes (3%) ended at buffer.c:2166 [1290.98] vulkan: 2358 passes (2%) ended at cmd.c:534 [1290.98] vulkan: 1231 passes (1%) ended at surface.c:162 [1290.98] vulkan: GPU-owned guest memory landed for the CPU 14331 times, render targets written back for an engine 2 times [1291.99] vulkan: display: 599 frame intervals of 19.39 ms (deviation 6.53 ms, 1st to 99th percentile 16.57 to 33.55 ms), 94 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (6.2 to 14.7), on to the display in 17.3 ms (7.9 to 28.1), 28.4 ms in all (18.2 to 38.7) [1291.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1295.17] perf: 47.2 frames a second over 5.0 s (72198 shown in all) [1295.72] RomFS: reading uwep_dg02.bundle (160.3 KB) [1295.72] RomFS: reading uwep_dg03.bundle (154.0 KB) [1295.74] RomFS: reading uwep_dg04.bundle (158.1 KB) [1300.19] perf: 49.2 frames a second over 5.0 s (72445 shown in all) [1303.21] cpu: 600 presents in 12.23 s (49.0 fps): 38 of the game's threads ran 24.76 s on the host's processors (202% of one, 41.26 ms a present), the whole process 29.38 s (240%); the busiest: thread 80 'MainThread' 11.55 s, thread 86 'Job.Worker 0' 5.45 s, thread 87 'Job.Worker 1' 5.44 s, thread 108 'UnityGfxDeviceWorker' 1.59 s, thread 116 'AK::EventManager' 0.36 s [1303.21] cpu: in those 12.23 s, 248601 SVCs (20322 a second): 0x0b SleepThread 82111, 0x1b ArbitrateUnlock 58568, 0x1c WaitProcessWideKeyAtomic 45487, 0x1d SignalProcessWideKey 31131, 0x1a ArbitrateLock 22380, 0x21 SendSyncRequest 6832; 162 calls the dispatch table had no code for (RtAPI.miss) [1303.21] vulkan: 38666967 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 56513225 descriptor sets written, 20820709 reused; 21683374 draws kept the last one's shaders and pipeline (0 checked), 36136986 its targets [1303.21] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 5180 texture uploads (1624 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1303.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1303.21] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1303.21] vulkan: caches: 81 render targets (863 MB, 2 parked), 389 textures (1550 MB), 7860 buffers (321 MB); 3350 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1303.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1303.21] vulkan: 7752838 rendering passes, 72419 clear commands, 1229210 attachments cleared and 39 left undefined by their load op [1303.21] vulkan: 39777 passes (37%) ended at renderer.c:214 [1303.21] vulkan: 28536 passes (26%) ended at buffer.c:2334 [1303.21] vulkan: 14151 passes (13%) ended at buffer.c:2238 [1303.21] vulkan: 10761 passes (10%) ended at render.c:232 [1303.21] vulkan: 7692 passes (7%) ended at dma.c:143 [1303.21] vulkan: 2870 passes (3%) ended at buffer.c:2166 [1303.21] vulkan: 2512 passes (2%) ended at cmd.c:534 [1303.21] vulkan: 1214 passes (1%) ended at surface.c:162 [1303.21] vulkan: GPU-owned guest memory landed for the CPU 14890 times, render targets written back for an engine 2 times [1304.07] vulkan: display: 599 frame intervals of 20.17 ms (deviation 6.78 ms, 1st to 99th percentile 16.57 to 33.48 ms), 126 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (7.9 to 14.9), on to the display in 17.1 ms (8.1 to 26.5), 28.8 ms in all (19.3 to 38.3) [1304.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1305.05] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1305.19] perf: 52.2 frames a second over 5.0 s (72706 shown in all) [1309.46] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1310.20] perf: 59.0 frames a second over 5.0 s (73002 shown in all) [1310.82] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (140 KB), 0 ms in finishes [1312.09] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8208 KB), 0 ms in finishes [1313.87] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 22.31 s on the host's processors (209% of one, 37.18 ms a present), the whole process 26.23 s (246%); the busiest: thread 80 'MainThread' 9.83 s, thread 87 'Job.Worker 1' 5.30 s, thread 86 'Job.Worker 0' 5.29 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.35 s [1313.87] cpu: in those 10.66 s, 187850 SVCs (17628 a second): 0x0b SleepThread 60766, 0x1b ArbitrateUnlock 42104, 0x1c WaitProcessWideKeyAtomic 38831, 0x1d SignalProcessWideKey 27000, 0x1a ArbitrateLock 10733, 0x21 SendSyncRequest 6516; 10971 calls the dispatch table had no code for (RtAPI.miss) [1313.87] vulkan: 39058959 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57061971 descriptor sets written, 21055947 reused; 21911335 draws kept the last one's shaders and pipeline (0 checked), 36501813 its targets [1313.87] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 5194 texture uploads (1635 MB); 4 frames over 50 ms in the last 600, the slowest 105 ms [1313.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1313.87] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1313.87] vulkan: caches: 81 render targets (863 MB, 2 parked), 384 textures (1581 MB), 8185 buffers (222 MB); 3283 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1313.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1313.87] vulkan: 7845278 rendering passes, 73019 clear commands, 1242266 attachments cleared and 39 left undefined by their load op [1313.87] vulkan: 32879 passes (36%) ended at buffer.c:2334 [1313.87] vulkan: 31277 passes (34%) ended at renderer.c:214 [1313.87] vulkan: 10154 passes (11%) ended at buffer.c:2238 [1313.87] vulkan: 8746 passes (9%) ended at render.c:232 [1313.87] vulkan: 3395 passes (4%) ended at dma.c:143 [1313.87] vulkan: 2252 passes (2%) ended at buffer.c:2166 [1313.87] vulkan: 2248 passes (2%) ended at cmd.c:534 [1313.87] vulkan: 877 passes (1%) ended at surface.c:162 [1313.87] vulkan: GPU-owned guest memory landed for the CPU 15185 times, render targets written back for an engine 2 times [1314.72] vulkan: display: 599 frame intervals of 17.78 ms (deviation 5.83 ms, 1st to 99th percentile 16.58 to 33.55 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.8 to 12.6), on to the display in 20.0 ms (8.7 to 32.6), 29.5 ms in all (18.3 to 41.3) [1314.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1315.22] perf: 54.0 frames a second over 5.0 s (73273 shown in all) [1320.24] perf: 53.0 frames a second over 5.0 s (73539 shown in all) [1325.02] nvn: 73800 presents, 73800 submissions [1325.02] cpu: 600 presents in 11.16 s (53.8 fps): 38 of the game's threads ran 22.60 s on the host's processors (203% of one, 37.66 ms a present), the whole process 26.76 s (240%); the busiest: thread 80 'MainThread' 10.47 s, thread 87 'Job.Worker 1' 5.09 s, thread 86 'Job.Worker 0' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.31 s [1325.02] cpu: in those 11.16 s, 244285 SVCs (21896 a second): 0x0b SleepThread 99593, 0x1b ArbitrateUnlock 48671, 0x1c WaitProcessWideKeyAtomic 43760, 0x1d SignalProcessWideKey 29539, 0x1a ArbitrateLock 14215, 0x21 SendSyncRequest 6545; 36 calls the dispatch table had no code for (RtAPI.miss) [1325.02] vulkan: 39460185 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 57622657 descriptor sets written, 21297713 reused; 22128214 draws kept the last one's shaders and pipeline (0 checked), 36868357 its targets [1325.02] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 5209 texture uploads (1639 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1325.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1325.02] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1325.02] vulkan: caches: 81 render targets (863 MB, 2 parked), 296 textures (1300 MB), 6893 buffers (93 MB); 2872 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1325.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1325.02] vulkan: 7951563 rendering passes, 73619 clear commands, 1259066 attachments cleared and 39 left undefined by their load op [1325.02] vulkan: 39641 passes (37%) ended at renderer.c:214 [1325.02] vulkan: 32973 passes (31%) ended at buffer.c:2334 [1325.02] vulkan: 11474 passes (11%) ended at buffer.c:2238 [1325.02] vulkan: 11367 passes (11%) ended at render.c:232 [1325.02] vulkan: 3665 passes (3%) ended at dma.c:143 [1325.02] vulkan: 2868 passes (3%) ended at buffer.c:2166 [1325.02] vulkan: 2151 passes (2%) ended at cmd.c:534 [1325.02] vulkan: 1541 passes (1%) ended at surface.c:162 [1325.02] vulkan: GPU-owned guest memory landed for the CPU 15690 times, render targets written back for an engine 2 times [1325.24] perf: 54.6 frames a second over 5.0 s (73812 shown in all) [1325.89] vulkan: display: 599 frame intervals of 18.59 ms (deviation 5.41 ms, 1st to 99th percentile 16.56 to 33.51 ms), 68 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (6.8 to 12.4), on to the display in 17.3 ms (9.0 to 25.5), 28.2 ms in all (18.5 to 36.8) [1325.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1330.24] perf: 52.4 frames a second over 5.0 s (74074 shown in all) [1330.89] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1331.47] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (216 KB), 0 ms in finishes [1333.70] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1335.25] perf: 55.6 frames a second over 5.0 s (74353 shown in all) [1336.05] cpu: 600 presents in 11.03 s (54.4 fps): 38 of the game's threads ran 22.36 s on the host's processors (203% of one, 37.26 ms a present), the whole process 26.45 s (240%); the busiest: thread 80 'MainThread' 10.18 s, thread 86 'Job.Worker 0' 5.15 s, thread 87 'Job.Worker 1' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.37 s [1336.05] cpu: in those 11.03 s, 205144 SVCs (18605 a second): 0x0b SleepThread 75022, 0x1b ArbitrateUnlock 42505, 0x1c WaitProcessWideKeyAtomic 41261, 0x1d SignalProcessWideKey 28542, 0x1a ArbitrateLock 9296, 0x21 SendSyncRequest 6574; 8322 calls the dispatch table had no code for (RtAPI.miss) [1336.05] vulkan: 39868759 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58196512 descriptor sets written, 21541006 reused; 22364023 draws kept the last one's shaders and pipeline (0 checked), 37247756 its targets [1336.05] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 5266 texture uploads (1646 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [1336.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1336.05] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1336.05] vulkan: caches: 81 render targets (863 MB, 2 parked), 335 textures (1306 MB), 6432 buffers (112 MB); 2898 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1336.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1336.05] vulkan: 8048540 rendering passes, 74219 clear commands, 1273112 attachments cleared and 39 left undefined by their load op [1336.05] vulkan: 33477 passes (35%) ended at renderer.c:214 [1336.05] vulkan: 32424 passes (33%) ended at buffer.c:2334 [1336.05] vulkan: 11166 passes (12%) ended at buffer.c:2238 [1336.05] vulkan: 9501 passes (10%) ended at render.c:232 [1336.05] vulkan: 4006 passes (4%) ended at dma.c:143 [1336.05] vulkan: 2479 passes (3%) ended at buffer.c:2166 [1336.05] vulkan: 2305 passes (2%) ended at cmd.c:534 [1336.05] vulkan: 990 passes (1%) ended at surface.c:162 [1336.05] vulkan: GPU-owned guest memory landed for the CPU 16141 times, render targets written back for an engine 2 times [1336.84] vulkan: display: 599 frame intervals of 18.28 ms (deviation 6.03 ms, 1st to 99th percentile 16.58 to 33.49 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (6.1 to 14.1), on to the display in 18.1 ms (8.1 to 31.9), 28.4 ms in all (18.4 to 41.4) [1336.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1340.23] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1340.27] perf: 58.8 frames a second over 5.0 s (74648 shown in all) [1343.59] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1344.35] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1345.27] perf: 58.2 frames a second over 5.0 s (74939 shown in all) [1346.29] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 21.11 s on the host's processors (206% of one, 35.18 ms a present), the whole process 24.76 s (242%); the busiest: thread 80 'MainThread' 9.11 s, thread 87 'Job.Worker 1' 5.16 s, thread 86 'Job.Worker 0' 5.10 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.35 s [1346.29] cpu: in those 10.24 s, 165568 SVCs (16167 a second): 0x0b SleepThread 47262, 0x1b ArbitrateUnlock 38520, 0x1c WaitProcessWideKeyAtomic 37388, 0x1d SignalProcessWideKey 26566, 0x1a ArbitrateLock 7550, 0x21 SendSyncRequest 6432; 8715 calls the dispatch table had no code for (RtAPI.miss) [1346.29] vulkan: 40250324 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 58729744 descriptor sets written, 21770904 reused; 22593496 draws kept the last one's shaders and pipeline (0 checked), 37605321 its targets [1346.29] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 5266 texture uploads (1646 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [1346.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1346.29] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1346.29] vulkan: caches: 81 render targets (863 MB, 2 parked), 324 textures (1266 MB), 6847 buffers (85 MB); 2829 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1346.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1346.29] vulkan: 8134347 rendering passes, 74819 clear commands, 1284512 attachments cleared and 39 left undefined by their load op [1346.29] vulkan: 33613 passes (39%) ended at buffer.c:2334 [1346.29] vulkan: 27600 passes (32%) ended at renderer.c:214 [1346.29] vulkan: 8996 passes (10%) ended at buffer.c:2238 [1346.29] vulkan: 7762 passes (9%) ended at render.c:232 [1346.29] vulkan: 2362 passes (3%) ended at dma.c:143 [1346.29] vulkan: 2259 passes (3%) ended at cmd.c:534 [1346.29] vulkan: 2024 passes (2%) ended at buffer.c:2166 [1346.29] vulkan: 600 passes (1%) ended at renderer.c:680 [1346.29] vulkan: GPU-owned guest memory landed for the CPU 16297 times, render targets written back for an engine 2 times [1347.07] vulkan: display: 599 frame intervals of 17.08 ms (deviation 5.12 ms, 1st to 99th percentile 16.56 to 33.33 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.7 to 11.6), on to the display in 21.6 ms (8.6 to 33.0), 30.6 ms in all (18.0 to 41.8) [1347.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1347.49] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1349.55] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1350.29] perf: 55.2 frames a second over 5.0 s (75216 shown in all) [1351.09] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1355.29] perf: 56.2 frames a second over 5.0 s (75497 shown in all) [1357.16] nvn: 75600 presents, 75600 submissions [1357.17] cpu: 600 presents in 10.88 s (55.2 fps): 38 of the game's threads ran 21.83 s on the host's processors (201% of one, 36.38 ms a present), the whole process 25.88 s (238%); the busiest: thread 80 'MainThread' 10.13 s, thread 86 'Job.Worker 0' 4.90 s, thread 87 'Job.Worker 1' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.34 s [1357.17] cpu: in those 10.88 s, 226511 SVCs (20821 a second): 0x0b SleepThread 81866, 0x1b ArbitrateUnlock 49285, 0x1c WaitProcessWideKeyAtomic 42182, 0x1d SignalProcessWideKey 28807, 0x1a ArbitrateLock 15894, 0x21 SendSyncRequest 6551; 8966 calls the dispatch table had no code for (RtAPI.miss) [1357.17] vulkan: 40631791 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 389 finishes (153 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59260259 descriptor sets written, 22003323 reused; 22806213 draws kept the last one's shaders and pipeline (0 checked), 37955885 its targets [1357.17] vulkan: 11 shaders translated (4 ms), 27 pipelines made (6 from the cache, 248 ms making, 174 ms waited for), 418 render targets made, 5296 texture uploads (1650 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [1357.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1357.17] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1357.17] vulkan: caches: 81 render targets (863 MB, 2 parked), 286 textures (1232 MB), 6310 buffers (68 MB); 2779 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1357.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1357.17] vulkan: 8237328 rendering passes, 75419 clear commands, 1299845 attachments cleared and 39 left undefined by their load op [1357.17] vulkan: 36132 passes (35%) ended at buffer.c:2334 [1357.17] vulkan: 35933 passes (35%) ended at renderer.c:214 [1357.17] vulkan: 11072 passes (11%) ended at buffer.c:2238 [1357.17] vulkan: 9943 passes (10%) ended at render.c:232 [1357.17] vulkan: 3328 passes (3%) ended at dma.c:143 [1357.17] vulkan: 2539 passes (2%) ended at buffer.c:2166 [1357.17] vulkan: 2167 passes (2%) ended at cmd.c:534 [1357.17] vulkan: 1259 passes (1%) ended at surface.c:162 [1357.17] vulkan: GPU-owned guest memory landed for the CPU 16854 times, render targets written back for an engine 2 times [1357.96] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.21 ms, 1st to 99th percentile 16.56 to 33.56 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (6.8 to 12.3), on to the display in 19.0 ms (8.6 to 33.3), 29.5 ms in all (19.8 to 41.8) [1357.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1360.30] perf: 55.6 frames a second over 5.0 s (75776 shown in all) [1361.61] RomFS: reading uacc_spine2_formdefense.bundle (1259.7 KB) [1361.61] RomFS: reading uacc_spine2_formdragon.bundle (850.5 KB) [1361.64] RomFS: reading uacc_spine2_formmagic.bundle (665.5 KB) [1361.80] RomFS: reading uanim_end0af-lc1_c000_attack1l.bundle (98.8 KB) [1361.80] RomFS: reading uanim_end0af-lc1_c000_attack2.bundle (121.8 KB) [1361.81] RomFS: reading uanim_end0af-lc1_c000_attack3.bundle (126.9 KB) [1361.81] RomFS: reading uanim_end0af-lc1_c000_attackt.bundle (124.2 KB) [1361.81] RomFS: reading uanim_end0af-lc1_c000_evasionb.bundle (61.5 KB) [1361.81] RomFS: reading uanim_end0af-lc1_c000_idledying.bundle (27.9 KB) [1361.82] RomFS: reading uanim_enb0af-lc1_c000_evasionr.bundle (59.9 KB) [1361.82] RomFS: reading uanim_enb0af-lc1_c000_guard.bundle (41.7 KB) [1361.82] RomFS: reading uanim_end0af-lc1_c000_idlenormal.bundle (33.1 KB) [1361.82] RomFS: reading uanim_end0af-lc1_c000_relaxloop.bundle (24.2 KB) [1361.82] RomFS: reading uanim_end0af-lc1_c000_runloop.bundle (18.6 KB) [1361.82] RomFS: reading uanim_end0af-lc1_c000_runstart.bundle (54.3 KB) [1361.82] RomFS: reading uanim_end0af-lc1_c000_win.bundle (120.5 KB) [1361.82] RomFS: reading uanim_enb0af-lc1_c000_parryr.bundle (63.2 KB) [1361.82] RomFS: reading uanim_end0af-lc1_c000_winloop.bundle (23.1 KB) [1361.82] RomFS: reading uanim_end0af-lc1_c000_start.bundle (53.2 KB) [1361.82] RomFS: reading uanim_enb0af-ft1_c000_repelled.bundle (7.7 KB) [1361.82] RomFS: reading uanim_com0af-mg1_c703_damagemidb.bundle (36.8 KB) [1361.82] RomFS: reading uanim_enb0af-lc1_c000_attack3.bundle (8.6 KB) [1361.82] RomFS: reading uanim_enb0af-lc1_c000_attackc.bundle (10.2 KB) [1361.83] RomFS: reading uanim_end0af-lc1_c000_attackc.bundle (166.9 KB) [1361.84] RomFS: reading uanim_com0af-mg1_c703_damagemiddu.bundle (36.3 KB) [1361.84] RomFS: reading uanim_com0af-mg1_c703_damagemidud.bundle (46.4 KB) [1361.84] RomFS: reading uanim_end0af-mg1_c000_attack1.bundle (87.7 KB) [1361.84] RomFS: reading uanim_end0af-sw1_c000_attack2.bundle (89.3 KB) [1361.84] RomFS: reading uanim_end0af-sw1_c000_attack3.bundle (126.8 KB) [1361.84] RomFS: reading uanim_end0af-sw1_c000_dier.bundle (106.5 KB) [1361.84] RomFS: reading uanim_end0af-sw1_c000_evasionb.bundle (44.2 KB) [1361.85] RomFS: reading uanim_com0af-no1_c000_afterstory.bundle (20.4 KB) [1361.85] RomFS: reading uanim_end0af-sw1_c000_evasionl.bundle (45.4 KB) [1361.85] RomFS: reading uanim_end0af-sw1_c000_attackc.bundle (269.4 KB) [1362.67] RomFS: reading V_EL_Attack_F_04.bin (1.1 KB) [1362.67] RomFS: reading V_EL_Attack_H_01.bin (1.2 KB) [1362.67] RomFS: reading V_EL_Attack_H_02.bin (0.8 KB) [1362.67] RomFS: reading V_EL_Attack_H_03.bin (1.3 KB) [1362.67] RomFS: reading V_EL_Attack_H_04.bin (1.2 KB) [1362.67] RomFS: reading V_EL_Attack_L_01.bin (0.6 KB) [1362.67] RomFS: reading V_EL_Attack_L_02.bin (0.9 KB) [1362.67] RomFS: reading V_EL_Attack_L_03.bin (0.9 KB) [1362.67] RomFS: reading V_EL_Attack_L_04.bin (0.9 KB) [1362.67] RomFS: reading V_EL_Avoid_01.bin (0.9 KB) [1362.67] RomFS: reading V_EL_Avoid_02.bin (0.6 KB) [1362.67] RomFS: reading V_EL_Avoid_03.bin (0.7 KB) [1362.67] RomFS: reading V_EL_Avoid_04.bin (0.8 KB) [1362.67] RomFS: reading V_EL_C_Attack1_01.bin (1.4 KB) [1362.67] RomFS: reading V_EL_C_Attack1_02.bin (0.9 KB) [1362.67] RomFS: reading V_EL_C_Attack1_03.bin (1.3 KB) [1362.67] RomFS: reading V_EL_C_Attack2_01.bin (1.2 KB) [1362.77] RomFS: reading uanim_end0af-sw1_c000_attack1m.bundle (92.0 KB) [1363.09] RomFS: reading uanim_end0af-rd1_c000_start.bundle (36.5 KB) [1363.09] RomFS: reading uanim_end0af-sw1_c000_attack1.bundle (75.3 KB) [1363.69] RomFS: reading V_EL_C_Attack2_02.bin (1.5 KB) [1363.69] RomFS: reading V_EL_C_Attack2_03.bin (1.5 KB) [1363.69] RomFS: reading V_EL_C_Guard_01.bin (1.5 KB) [1363.69] RomFS: reading V_EL_C_Guard_02.bin (1.7 KB) [1363.69] RomFS: reading V_EL_C_Guard_03.bin (1.5 KB) [1363.69] RomFS: reading V_EL_Cafe_01.bin (2.3 KB) [1363.69] RomFS: reading V_EL_Cafe_02.bin (3.7 KB) [1363.69] RomFS: reading V_EL_Cafe_03.bin (7.6 KB) [1365.30] perf: 49.4 frames a second over 5.0 s (76023 shown in all) [1368.90] cpu: 600 presents in 11.73 s (51.1 fps): 38 of the game's threads ran 22.39 s on the host's processors (191% of one, 37.31 ms a present), the whole process 25.93 s (221%); the busiest: thread 80 'MainThread' 11.03 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.65 s [1368.90] cpu: in those 11.73 s, 307458 SVCs (26200 a second): 0x0b SleepThread 89828, 0x1b ArbitrateUnlock 73524, 0x1c WaitProcessWideKeyAtomic 64807, 0x1d SignalProcessWideKey 46272, 0x1a ArbitrateLock 24040, 0x21 SendSyncRequest 6945; 5436 calls the dispatch table had no code for (RtAPI.miss) [1368.90] vulkan: 40911935 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 392 finishes (154 ms); 0 reads past queued releases (0 samples counts written on the GPU); 59645569 descriptor sets written, 22178301 reused; 22955986 draws kept the last one's shaders and pipeline (0 checked), 38213198 its targets [1368.90] vulkan: 11 shaders translated (4 ms), 35 pipelines made (6 from the cache, 319 ms making, 186 ms waited for), 422 render targets made, 5387 texture uploads (1657 MB); 2 frames over 50 ms in the last 600, the slowest 118 ms [1368.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1368.90] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1368.90] vulkan: caches: 84 render targets (947 MB, 2 parked), 341 textures (1234 MB), 6618 buffers (128 MB); 2940 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1368.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1368.90] vulkan: 8323143 rendering passes, 76019 clear commands, 1311946 attachments cleared and 41 left undefined by their load op [1368.90] vulkan: 31847 passes (37%) ended at buffer.c:2334 [1368.90] vulkan: 26999 passes (31%) ended at renderer.c:214 [1368.90] vulkan: 9880 passes (12%) ended at buffer.c:2238 [1368.90] vulkan: 8172 passes (10%) ended at render.c:232 [1368.90] vulkan: 3282 passes (4%) ended at dma.c:143 [1368.90] vulkan: 2466 passes (3%) ended at buffer.c:2166 [1368.90] vulkan: 1854 passes (2%) ended at cmd.c:534 [1368.90] vulkan: 717 passes (1%) ended at surface.c:162 [1368.90] vulkan: GPU-owned guest memory landed for the CPU 17233 times, render targets written back for an engine 2 times [1369.76] vulkan: display: 599 frame intervals of 19.70 ms (deviation 8.02 ms, 1st to 99th percentile 16.57 to 33.53 ms), 100 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.1 to 13.0), on to the display in 18.5 ms (9.0 to 33.4), 26.9 ms in all (16.5 to 40.7) [1369.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1370.31] RomFS: reading V_EL_Win_God_07.bin (2.6 KB) [1370.31] RomFS: reading V_EL_Win_God_08.bin (2.4 KB) [1370.31] RomFS: reading V_EL_Win_God_09.bin (2.4 KB) [1370.31] RomFS: reading V_EL_Win_God_10.bin (2.8 KB) [1370.31] RomFS: reading V_EL_Win_God_11.bin (2.4 KB) [1370.31] RomFS: reading V_EL_Win_God_12.bin (1.8 KB) [1370.31] RomFS: reading V_EL_Win_God_13.bin (3.1 KB) [1370.32] perf: 50.0 frames a second over 5.0 s (76274 shown in all) [1374.01] RomFS: reading 744386337.wem (23.4 KB) [1374.01] RomFS: reading 745904578.wem (9.8 KB) [1374.01] RomFS: reading 747879500.wem (23.7 KB) [1374.14] RomFS: reading 74887333.wem (30.4 KB) [1375.32] perf: 57.4 frames a second over 5.0 s (76561 shown in all) [1375.94] RomFS: reading mg_bullet_poison.bundle (7.1 KB) [1375.94] RomFS: reading magic_bullet_penetration_trigger_00.bundle (726.2 KB) [1375.94] RomFS: reading mg_bullet_power+.bundle (7.8 KB) [1375.94] RomFS: reading magic_bullet_poison_shoot_00.bundle (1341.5 KB) [1375.94] RomFS: reading magic_bullet_poison_trigger_00.bundle (206.5 KB) [1375.94] RomFS: reading magic_bullet_poison_charge_00.bundle (577.8 KB) [1375.95] RomFS: reading magic_bullet_poison_hit_00.bundle (1075.3 KB) [1375.95] RomFS: reading magic_bullet_poison_set_00.bundle (330.1 KB) [1375.95] RomFS: reading magic_bullet_poison_set_01.bundle (156.3 KB) [1375.95] RomFS: reading obscurite_03.bundle (519.7 KB) [1375.95] RomFS: reading obscurite_col.bundle (4.5 KB) [1375.95] RomFS: reading obscurite_light.bundle (3.0 KB) [1375.99] RomFS: reading magic_bullet_power+_charge_00.bundle (1057.9 KB) [1376.17] RomFS: reading uanim_mcn3am-mg2_c000_attackc.bundle (220.2 KB) [1376.17] RomFS: reading bullet_chargesmoke_00.bundle (277.7 KB) [1376.17] RomFS: reading bullet_chargesmoke_01.bundle (722.0 KB) [1376.17] RomFS: reading bullet_chargesmoke_set_00.bundle (582.7 KB) [1376.17] RomFS: reading bullet_light_set_00.bundle (102.1 KB) [1376.17] RomFS: reading bullet_smoke_set_00.bundle (311.3 KB) [1376.17] RomFS: reading blow_roundsmoke_02.bundle (115.6 KB) [1376.18] RomFS: reading uanim_mcn3am-mg2_c000_damagehigh.bundle (76.2 KB) [1376.22] RomFS: reading c555_beam.bundle (759.8 KB) [1379.52] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 18.48 s on the host's processors (174% of one, 30.80 ms a present), the whole process 21.71 s (205%); the busiest: thread 80 'MainThread' 8.67 s, thread 86 'Job.Worker 0' 3.95 s, thread 87 'Job.Worker 1' 3.93 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.51 s [1379.52] cpu: in those 10.62 s, 276786 SVCs (26073 a second): 0x0b SleepThread 73329, 0x1b ArbitrateUnlock 67943, 0x1c WaitProcessWideKeyAtomic 62069, 0x1d SignalProcessWideKey 46137, 0x1a ArbitrateLock 18619, 0x21 SendSyncRequest 6735; 5412 calls the dispatch table had no code for (RtAPI.miss) [1379.52] vulkan: 41245991 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 395 finishes (156 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60116374 descriptor sets written, 22375608 reused; 23151928 draws kept the last one's shaders and pipeline (0 checked), 38531704 its targets [1379.52] vulkan: 11 shaders translated (4 ms), 36 pipelines made (7 from the cache, 319 ms making, 187 ms waited for), 426 render targets made, 5528 texture uploads (1678 MB); 4 frames over 50 ms in the last 600, the slowest 121 ms [1379.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1379.52] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1379.52] vulkan: caches: 85 render targets (987 MB, 2 parked), 467 textures (1434 MB), 7094 buffers (211 MB); 3261 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1379.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1379.52] vulkan: 8394316 rendering passes, 76619 clear commands, 1320279 attachments cleared and 43 left undefined by their load op [1379.52] vulkan: 29701 passes (42%) ended at buffer.c:2334 [1379.52] vulkan: 17988 passes (25%) ended at renderer.c:214 [1379.52] vulkan: 9913 passes (14%) ended at buffer.c:2238 [1379.52] vulkan: 6290 passes (9%) ended at render.c:232 [1379.52] vulkan: 3036 passes (4%) ended at dma.c:143 [1379.52] vulkan: 2031 passes (3%) ended at buffer.c:2166 [1379.52] vulkan: 1907 passes (3%) ended at cmd.c:534 [1379.52] vulkan: 233 passes (0%) ended at renderer.c:680 [1379.52] vulkan: GPU-owned guest memory landed for the CPU 17304 times, render targets written back for an engine 2 times [1380.29] vulkan: display: 599 frame intervals of 17.53 ms (deviation 5.59 ms, 1st to 99th percentile 16.56 to 33.58 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.2 to 10.7), on to the display in 27.9 ms (10.4 to 39.2), 35.3 ms in all (19.0 to 44.2) [1380.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1380.34] perf: 57.4 frames a second over 5.0 s (76849 shown in all) [1384.62] RomFS: reading V_Reliance_Veyre_Selestia_C_023.bin (8.8 KB) [1384.62] RomFS: reading eff_bullet_shot.bundle (85.1 KB) [1384.64] RomFS: reading eff_darkaura_hit.bundle (43.9 KB) [1385.34] perf: 59.6 frames a second over 5.0 s (77147 shown in all) [1385.81] RomFS: reading eff_dragonmode_on.bundle (401.8 KB) [1385.81] RomFS: reading eff_fullbullet_hit.bundle (358.1 KB) [1385.83] RomFS: reading eff_ice_hit.bundle (374.1 KB) [1385.86] RomFS: reading 363059838.wem (30.9 KB) [1385.87] RomFS: reading 363658892.wem (72.5 KB) [1389.16] RomFS: reading 363979335.wem (1090.4 KB) [1389.55] nvn: 77400 presents, 77400 submissions [1389.56] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 18.02 s on the host's processors (180% of one, 30.04 ms a present), the whole process 21.16 s (211%); the busiest: thread 80 'MainThread' 8.25 s, thread 86 'Job.Worker 0' 3.91 s, thread 87 'Job.Worker 1' 3.88 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.41 s [1389.56] cpu: in those 10.04 s, 218597 SVCs (21781 a second): 0x0b SleepThread 67898, 0x1b ArbitrateUnlock 49852, 0x1c WaitProcessWideKeyAtomic 47145, 0x1d SignalProcessWideKey 34387, 0x1a ArbitrateLock 11105, 0x21 SendSyncRequest 6380; 74571 calls the dispatch table had no code for (RtAPI.miss) [1389.56] vulkan: 41579599 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 398 finishes (158 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60581848 descriptor sets written, 22577350 reused; 23364524 draws kept the last one's shaders and pipeline (0 checked), 38849748 its targets [1389.56] vulkan: 14 shaders translated (4 ms), 41 pipelines made (9 from the cache, 353 ms making, 220 ms waited for), 426 render targets made, 5611 texture uploads (1683 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [1389.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1389.56] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1389.56] vulkan: caches: 82 render targets (944 MB, 2 parked), 500 textures (1405 MB), 6746 buffers (192 MB); 3154 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1389.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1389.56] vulkan: 8461286 rendering passes, 77219 clear commands, 1327044 attachments cleared and 43 left undefined by their load op [1389.56] vulkan: 27866 passes (42%) ended at buffer.c:2334 [1389.56] vulkan: 16922 passes (25%) ended at renderer.c:214 [1389.56] vulkan: 8856 passes (13%) ended at buffer.c:2238 [1389.56] vulkan: 5709 passes (9%) ended at render.c:232 [1389.56] vulkan: 3181 passes (5%) ended at dma.c:143 [1389.56] vulkan: 1939 passes (3%) ended at buffer.c:2166 [1389.56] vulkan: 1790 passes (3%) ended at cmd.c:534 [1389.56] vulkan: 370 passes (1%) ended at renderer.c:680 [1389.56] vulkan: GPU-owned guest memory landed for the CPU 17316 times, render targets written back for an engine 2 times [1390.02] RomFS: reading ground_stone_02.bundle (652.7 KB) [1390.02] RomFS: reading blow_hit_ground_00.bundle (378.0 KB) [1390.02] RomFS: reading blow_roundaura_00.bundle (77.8 KB) [1390.02] RomFS: reading wpfoce_00.bundle (77.4 KB) [1390.02] RomFS: reading wpfoce_01.bundle (336.0 KB) [1390.02] RomFS: reading ground_stone_03.bundle (407.3 KB) [1390.02] RomFS: reading uanim_axe1am-ax1_c000_attackc.bundle (197.6 KB) [1390.02] RomFS: reading blow_roundsmoke_01.bundle (115.7 KB) [1390.02] RomFS: reading eff_acpoint.bundle (555.9 KB) [1390.02] RomFS: reading eff_acpoint_light.bundle (3.0 KB) [1390.02] RomFS: reading eff_hub_arena.bundle (1036.4 KB) [1390.02] RomFS: reading uanim_axe1am-ax1_c000_attackc.bundle (14.1 KB) [1390.02] RomFS: reading uanim_axe1am-ax1_c000_attackt.bundle (10.4 KB) [1390.02] RomFS: reading uanim_axe2af-ax1_c000_attack3.bundle (8.4 KB) [1390.07] RomFS: reading hitstone_00.bundle (146.2 KB) [1390.07] RomFS: reading wpfoce_smoke_00.bundle (219.3 KB) [1390.08] RomFS: reading eff_wpmagic_ver.bundle (297.8 KB) [1390.35] perf: 56.0 frames a second over 5.0 s (77428 shown in all) [1390.74] vulkan: display: 599 frame intervals of 17.45 ms (deviation 6.20 ms, 1st to 99th percentile 16.57 to 33.45 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.7 to 13.5), on to the display in 31.2 ms (12.7 to 37.5), 38.6 ms in all (20.9 to 43.8) [1390.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1392.40] RomFS: reading V_BOUCHERON_C_Attack1_01.bin (1.8 KB) [1392.40] RomFS: reading V_BOUCHERON_C_Attack1_02.bin (1.7 KB) [1392.40] RomFS: reading V_BOUCHERON_C_Attack1_03.bin (1.8 KB) [1392.40] RomFS: reading V_BOUCHERON_C_Attack2_01.bin (1.8 KB) [1392.40] RomFS: reading V_BOUCHERON_C_Attack2_02.bin (1.7 KB) [1392.40] RomFS: reading V_BOUCHERON_C_Attack2_03.bin (2.3 KB) [1392.40] RomFS: reading V_BOUCHERON_C_Guard_01.bin (1.2 KB) [1392.40] RomFS: reading V_BOUCHERON_C_Guard_02.bin (1.8 KB) [1392.40] RomFS: reading V_BOUCHERON_C_Guard_03.bin (1.8 KB) [1392.76] RomFS: reading V_BOUCHERON_Myroom_S_08.bin (15.5 KB) [1392.76] RomFS: reading V_BOUCHERON_Parry_01.bin (1.4 KB) [1392.76] RomFS: reading V_BOUCHERON_Parry_02.bin (1.4 KB) [1392.76] RomFS: reading V_BOUCHERON_Parry_03.bin (1.4 KB) [1392.76] RomFS: reading V_BOUCHERON_Parry_04.bin (1.4 KB) [1392.76] RomFS: reading V_BOUCHERON_Pick_01.bin (1.6 KB) [1392.76] RomFS: reading V_BOUCHERON_Pick_02.bin (1.9 KB) [1392.76] RomFS: reading V_BOUCHERON_Pick_03.bin (2.2 KB) [1392.76] RomFS: reading V_BOUCHERON_Pick_04.bin (2.0 KB) [1393.95] RomFS: reading V_BOUCHERON_Cafe_10.bin (3.1 KB) [1393.95] RomFS: reading V_BOUCHERON_Critical_01.bin (2.5 KB) [1393.95] RomFS: reading V_BOUCHERON_Critical_02.bin (2.3 KB) [1393.95] RomFS: reading V_BOUCHERON_Critical_03.bin (3.0 KB) [1393.95] RomFS: reading V_BOUCHERON_Critical_04.bin (2.2 KB) [1393.95] RomFS: reading V_BOUCHERON_Damage_H_01.bin (1.2 KB) [1393.95] RomFS: reading V_BOUCHERON_Damage_H_02.bin (1.4 KB) [1393.95] RomFS: reading V_BOUCHERON_Damage_H_03.bin (1.6 KB) [1393.95] RomFS: reading V_BOUCHERON_Damage_H_04.bin (1.6 KB) [1395.37] perf: 57.8 frames a second over 5.0 s (77718 shown in all) [1400.27] cpu: 600 presents in 10.72 s (56.0 fps): 42 of the game's threads ran 20.92 s on the host's processors (195% of one, 34.86 ms a present), the whole process 23.87 s (223%); the busiest: thread 80 'MainThread' 9.44 s, thread 87 'Job.Worker 1' 4.47 s, thread 86 'Job.Worker 0' 4.46 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.71 s [1400.27] cpu: in those 10.72 s, 301617 SVCs (28148 a second): 0x1b ArbitrateUnlock 76387, 0x0b SleepThread 75402, 0x1c WaitProcessWideKeyAtomic 65402, 0x1d SignalProcessWideKey 47863, 0x1a ArbitrateLock 25591, 0x21 SendSyncRequest 6619; 10759 calls the dispatch table had no code for (RtAPI.miss) [1400.27] vulkan: 41795401 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 398 finishes (158 ms); 0 reads past queued releases (0 samples counts written on the GPU); 60884274 descriptor sets written, 22706528 reused; 23477821 draws kept the last one's shaders and pipeline (0 checked), 39049757 its targets [1400.27] vulkan: 14 shaders translated (4 ms), 41 pipelines made (9 from the cache, 353 ms making, 220 ms waited for), 426 render targets made, 5746 texture uploads (1730 MB); 2 frames over 50 ms in the last 600, the slowest 155 ms [1400.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1400.27] vulkan: memory used and budgeted: heap 0 448 of 15503 MB (448 ours), heap 1 4897 of 14127 MB (4512 ours) [1400.27] vulkan: caches: 80 render targets (890 MB, 2 parked), 556 textures (1592 MB), 8180 buffers (291 MB); 3377 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1400.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1400.27] vulkan: 8531082 rendering passes, 77819 clear commands, 1336002 attachments cleared and 45 left undefined by their load op [1400.27] vulkan: 28670 passes (41%) ended at buffer.c:2334 [1400.27] vulkan: 19231 passes (28%) ended at renderer.c:214 [1400.27] vulkan: 8989 passes (13%) ended at buffer.c:2238 [1400.27] vulkan: 6448 passes (9%) ended at render.c:232 [1400.27] vulkan: 2576 passes (4%) ended at buffer.c:2166 [1400.27] vulkan: 1757 passes (3%) ended at dma.c:143 [1400.27] vulkan: 1702 passes (2%) ended at cmd.c:534 [1400.27] vulkan: 323 passes (0%) ended at renderer.c:680 [1400.27] vulkan: GPU-owned guest memory landed for the CPU 17410 times, render targets written back for an engine 2 times [1400.39] perf: 57.6 frames a second over 5.0 s (78007 shown in all) [1400.99] vulkan: display: 599 frame intervals of 17.11 ms (deviation 2.68 ms, 1st to 99th percentile 16.56 to 33.40 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (3.6 to 13.9), on to the display in 24.4 ms (12.0 to 38.0), 33.2 ms in all (20.7 to 43.1) [1400.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1403.98] RomFS: reading uanim_axe1af-ax1_c000_winloop.bundle (20.1 KB) [1405.39] perf: 52.2 frames a second over 5.0 s (78268 shown in all) [1410.40] perf: 57.2 frames a second over 5.0 s (78555 shown in all) [1411.17] cpu: 600 presents in 10.90 s (55.0 fps): 38 of the game's threads ran 19.46 s on the host's processors (179% of one, 32.44 ms a present), the whole process 22.43 s (206%); the busiest: thread 80 'MainThread' 9.34 s, thread 86 'Job.Worker 0' 4.07 s, thread 87 'Job.Worker 1' 4.04 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.45 s [1411.17] cpu: in those 10.90 s, 281752 SVCs (25850 a second): 0x0b SleepThread 77501, 0x1b ArbitrateUnlock 69535, 0x1c WaitProcessWideKeyAtomic 60185, 0x1d SignalProcessWideKey 43747, 0x1a ArbitrateLock 21780, 0x21 SendSyncRequest 7030; 52122 calls the dispatch table had no code for (RtAPI.miss) [1411.17] vulkan: 42056774 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 404 finishes (162 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61245781 descriptor sets written, 22867767 reused; 23634457 draws kept the last one's shaders and pipeline (0 checked), 39295328 its targets [1411.17] vulkan: 14 shaders translated (4 ms), 41 pipelines made (9 from the cache, 353 ms making, 220 ms waited for), 426 render targets made, 5827 texture uploads (1747 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [1411.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1411.17] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1411.17] vulkan: caches: 78 render targets (886 MB, 1 parked), 520 textures (1697 MB), 8824 buffers (316 MB); 3526 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1411.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1411.17] vulkan: 8599690 rendering passes, 78419 clear commands, 1343867 attachments cleared and 47 left undefined by their load op [1411.17] vulkan: 28264 passes (41%) ended at buffer.c:2334 [1411.17] vulkan: 18101 passes (26%) ended at renderer.c:214 [1411.17] vulkan: 9433 passes (14%) ended at buffer.c:2238 [1411.17] vulkan: 6098 passes (9%) ended at render.c:232 [1411.17] vulkan: 2708 passes (4%) ended at dma.c:143 [1411.17] vulkan: 1729 passes (3%) ended at cmd.c:534 [1411.17] vulkan: 1695 passes (2%) ended at buffer.c:2166 [1411.17] vulkan: 342 passes (0%) ended at renderer.c:680 [1411.17] vulkan: GPU-owned guest memory landed for the CPU 17513 times, render targets written back for an engine 2 times [1411.92] vulkan: display: 599 frame intervals of 18.06 ms (deviation 5.17 ms, 1st to 99th percentile 16.57 to 33.50 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.4 to 11.0), on to the display in 23.9 ms (10.9 to 38.3), 31.4 ms in all (18.9 to 44.0) [1411.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1414.12] RomFS: reading uwep_sw06-sb.bundle (169.2 KB) [1414.12] RomFS: reading uwep_sw06-sw.bundle (187.6 KB) [1414.12] RomFS: reading uwep_sw06-gr.bundle (186.0 KB) [1414.12] RomFS: reading uwep_sw05-sw.bundle (203.2 KB) [1414.13] RomFS: reading uwep_bw03-ar.bundle (182.4 KB) [1414.13] RomFS: reading uwep_bw03-bw.bundle (254.1 KB) [1414.13] RomFS: reading uwep_bw02-qv.bundle (219.4 KB) [1414.13] RomFS: reading uwep_bw03-qv.bundle (210.3 KB) [1414.13] RomFS: reading ubody_fyd0dt_c750.bundle (1768.7 KB) [1414.13] RomFS: reading ubody_hec0am_c510.bundle (4009.6 KB) [1414.13] RomFS: reading uwep_sw07-gr.bundle (183.9 KB) [1414.14] RomFS: reading uhair_h503b.bundle (228.7 KB) [1414.14] RomFS: reading uhair_h510.bundle (276.5 KB) [1414.14] RomFS: reading uhead_c504.bundle (631.0 KB) [1414.14] RomFS: reading uhead_c510.bundle (630.4 KB) [1414.14] RomFS: reading uwep_ax22n.bundle (170.9 KB) [1414.14] RomFS: reading uwep_ax23.bundle (2591.3 KB) [1414.19] RomFS: reading uwep_bw04-ar.bundle (215.4 KB) [1414.21] RomFS: reading ubody_hec0am_c517.bundle (4011.0 KB) [1414.23] RomFS: reading uwep_ax23b.bundle (2591.9 KB) [1414.41] RomFS: reading uanim_com0af-sw1_c000_evasionr.bundle (64.7 KB) [1414.41] RomFS: reading uanim_com0af-sw1_c000_guard.bundle (43.2 KB) [1414.41] RomFS: reading uanim_bow1af-bw1_c000_attack1.bundle (124.5 KB) [1414.41] RomFS: reading uanim_bow1af-bw1_c000_attack4.bundle (106.7 KB) [1414.41] RomFS: reading uanim_com0af-sw1_c000_parryl.bundle (56.0 KB) [1414.42] RomFS: reading uanim_bow1af-bw1_c000_attack5.bundle (101.3 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_damagemidud.bundle (30.3 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_evasionr.bundle (45.5 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_evasionb.bundle (45.9 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_guard.bundle (42.4 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_parryr.bundle (52.5 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_ready.bundle (34.6 KB) [1414.42] RomFS: reading uanim_enb0am-ax1_c000_damagemidud.bundle (49.0 KB) [1414.42] RomFS: reading uanim_enb0am-ax1_c000_evasionb.bundle (53.7 KB) [1414.42] RomFS: reading uanim_enb0am-ax1_c000_evasionl.bundle (55.6 KB) [1414.42] RomFS: reading uanim_enb0am-ax1_c000_evasionr.bundle (55.6 KB) [1414.42] RomFS: reading uanim_enb0am-ax1_c000_guard.bundle (47.0 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_evasionl.bundle (45.8 KB) [1414.42] RomFS: reading uanim_enb0am-ax1_c000_runloop.bundle (17.9 KB) [1414.42] RomFS: reading uanim_enb0am-ax1_c000_parryr.bundle (62.9 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_parryl.bundle (50.3 KB) [1414.42] RomFS: reading uanim_com0af-bw1_c000_repelled.bundle (40.0 KB) [1415.40] perf: 54.2 frames a second over 5.0 s (78826 shown in all) [1417.01] RomFS: reading V_LAPIS_Attack_F_02.bin (1.3 KB) [1417.01] RomFS: reading V_LAPIS_Attack_F_03.bin (1.0 KB) [1417.01] RomFS: reading V_LAPIS_Attack_F_04.bin (1.1 KB) [1417.01] RomFS: reading V_LAPIS_Attack_H_01.bin (1.1 KB) [1417.01] RomFS: reading V_LAPIS_Attack_H_02.bin (1.4 KB) [1417.01] RomFS: reading V_LAPIS_Attack_H_03.bin (1.1 KB) [1417.01] RomFS: reading V_LAPIS_Attack_H_04.bin (1.6 KB) [1417.01] RomFS: reading V_LAPIS_Attack_L_01.bin (1.0 KB) [1417.01] RomFS: reading V_LAPIS_Attack_L_02.bin (0.9 KB) [1417.01] RomFS: reading V_LAPIS_Attack_L_03.bin (0.9 KB) [1417.01] RomFS: reading V_LAPIS_Attack_L_04.bin (1.1 KB) [1417.01] RomFS: reading V_LAPIS_Avoid_01.bin (1.0 KB) [1417.01] RomFS: reading V_LAPIS_Avoid_02.bin (1.0 KB) [1417.01] RomFS: reading V_LAPIS_Avoid_03.bin (0.7 KB) [1417.01] RomFS: reading V_LAPIS_Avoid_04.bin (1.0 KB) [1417.01] RomFS: reading V_LAPIS_C_Attack1_01.bin (1.8 KB) [1420.40] perf: 54.8 frames a second over 5.0 s (79100 shown in all) [1422.40] nvn: 79200 presents, 79200 submissions [1422.41] cpu: 600 presents in 11.24 s (53.4 fps): 38 of the game's threads ran 20.55 s on the host's processors (183% of one, 34.26 ms a present), the whole process 24.05 s (214%); the busiest: thread 80 'MainThread' 9.56 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.53 s [1422.41] cpu: in those 11.24 s, 276984 SVCs (24651 a second): 0x0b SleepThread 74909, 0x1b ArbitrateUnlock 68973, 0x1c WaitProcessWideKeyAtomic 58842, 0x1d SignalProcessWideKey 43069, 0x1a ArbitrateLock 21699, 0x21 SendSyncRequest 7504; 56766 calls the dispatch table had no code for (RtAPI.miss) [1422.41] vulkan: 42421985 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 407 finishes (164 ms); 0 reads past queued releases (0 samples counts written on the GPU); 61766233 descriptor sets written, 23077737 reused; 23855991 draws kept the last one's shaders and pipeline (0 checked), 39644853 its targets [1422.41] vulkan: 14 shaders translated (4 ms), 41 pipelines made (9 from the cache, 353 ms making, 220 ms waited for), 426 render targets made, 5949 texture uploads (1770 MB); 5 frames over 50 ms in the last 600, the slowest 113 ms [1422.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1422.41] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1422.41] vulkan: caches: 78 render targets (886 MB, 1 parked), 532 textures (1704 MB), 9637 buffers (224 MB); 3456 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1422.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1422.41] vulkan: 8673539 rendering passes, 79019 clear commands, 1351454 attachments cleared and 51 left undefined by their load op [1422.41] vulkan: 29263 passes (40%) ended at buffer.c:2334 [1422.41] vulkan: 17644 passes (24%) ended at renderer.c:214 [1422.41] vulkan: 12992 passes (18%) ended at buffer.c:2238 [1422.41] vulkan: 5961 passes (8%) ended at render.c:232 [1422.41] vulkan: 3058 passes (4%) ended at dma.c:143 [1422.41] vulkan: 2146 passes (3%) ended at buffer.c:2166 [1422.41] vulkan: 2079 passes (3%) ended at cmd.c:534 [1422.41] vulkan: 476 passes (1%) ended at renderer.c:680 [1422.41] vulkan: GPU-owned guest memory landed for the CPU 17602 times, render targets written back for an engine 2 times [1423.19] vulkan: display: 599 frame intervals of 18.61 ms (deviation 7.26 ms, 1st to 99th percentile 16.56 to 33.55 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.0 to 13.2), on to the display in 20.5 ms (8.6 to 38.1), 29.1 ms in all (18.8 to 43.5) [1423.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1425.42] perf: 56.0 frames a second over 5.0 s (79381 shown in all) [1429.61] RomFS: reading mg_bullet_power.bundle (6.9 KB) [1429.61] RomFS: reading mg_bullet_silence.bundle (6.2 KB) [1429.61] RomFS: reading magic_bullet_power_shoot_00.bundle (2167.3 KB) [1429.61] RomFS: reading magic_bullet_power_hit_00.bundle (1610.4 KB) [1429.62] RomFS: reading magic_bullet_power_set_00.bundle (778.3 KB) [1429.62] RomFS: reading magic_bullet_power_trigger_00.bundle (637.5 KB) [1429.62] RomFS: reading magic_bullet_power+_trigger_00.bundle (554.1 KB) [1429.62] RomFS: reading magic_bullet_power_charge_00.bundle (865.7 KB) [1429.71] RomFS: reading magic_bullet_silence_charge_00.bundle (213.7 KB) [1430.01] RomFS: reading uanim_com0af-ft1_c000_evasionb.bundle (55.7 KB) [1430.01] RomFS: reading uanim_com0af-ft1_c000_guard.bundle (44.5 KB) [1430.11] RomFS: reading 48229801.wem (64.5 KB) [1430.11] RomFS: reading 482310637.wem (8.2 KB) [1430.11] RomFS: reading 482347395.wem (13.9 KB) [1430.11] RomFS: reading 482351450.wem (14.0 KB) [1430.11] RomFS: reading 629812011.wem (64.4 KB) [1430.11] RomFS: reading 629857988.wem (3.1 KB) [1430.11] RomFS: reading 629864056.wem (9.0 KB) [1430.11] RomFS: reading 629876057.wem (12.8 KB) [1430.44] perf: 53.6 frames a second over 5.0 s (79650 shown in all) [1431.79] RomFS: reading V_FRAM_C_Attack2_02.bin (1.6 KB) [1431.79] RomFS: reading V_FRAM_C_Attack2_03.bin (1.3 KB) [1431.79] RomFS: reading V_FRAM_C_Guard_01.bin (1.3 KB) [1431.79] RomFS: reading V_FRAM_C_Guard_02.bin (1.9 KB) [1431.79] RomFS: reading V_FRAM_C_Guard_03.bin (1.7 KB) [1431.79] RomFS: reading V_FRAM_Cafe_01.bin (2.5 KB) [1431.79] RomFS: reading V_FRAM_Cafe_02.bin (3.6 KB) [1431.79] RomFS: reading V_FRAM_Cafe_03.bin (6.4 KB) [1433.65] cpu: 600 presents in 11.24 s (53.4 fps): 43 of the game's threads ran 20.35 s on the host's processors (181% of one, 33.92 ms a present), the whole process 23.77 s (211%); the busiest: thread 80 'MainThread' 9.50 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.61 s [1433.65] cpu: in those 11.24 s, 315331 SVCs (28055 a second): 0x1b ArbitrateUnlock 80631, 0x0b SleepThread 76650, 0x1c WaitProcessWideKeyAtomic 69085, 0x1d SignalProcessWideKey 51850, 0x1a ArbitrateLock 25994, 0x21 SendSyncRequest 7226; 51506 calls the dispatch table had no code for (RtAPI.miss) [1433.65] vulkan: 42745409 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 410 finishes (166 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62226926 descriptor sets written, 23263892 reused; 24034174 draws kept the last one's shaders and pipeline (0 checked), 39952659 its targets [1433.65] vulkan: 16 shaders translated (5 ms), 44 pipelines made (10 from the cache, 378 ms making, 235 ms waited for), 426 render targets made, 6160 texture uploads (1841 MB); 3 frames over 50 ms in the last 600, the slowest 138 ms [1433.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1433.65] vulkan: memory used and budgeted: heap 0 448 of 15503 MB (448 ours), heap 1 4897 of 14127 MB (4512 ours) [1433.65] vulkan: caches: 78 render targets (886 MB, 1 parked), 660 textures (1907 MB), 9000 buffers (279 MB); 3691 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1433.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1433.65] vulkan: 8747705 rendering passes, 79619 clear commands, 1360100 attachments cleared and 53 left undefined by their load op [1433.65] vulkan: 30369 passes (41%) ended at buffer.c:2334 [1433.65] vulkan: 18563 passes (25%) ended at renderer.c:214 [1433.65] vulkan: 11772 passes (16%) ended at buffer.c:2238 [1433.65] vulkan: 6412 passes (9%) ended at render.c:232 [1433.65] vulkan: 2225 passes (3%) ended at buffer.c:2166 [1433.65] vulkan: 2118 passes (3%) ended at dma.c:143 [1433.65] vulkan: 2114 passes (3%) ended at cmd.c:534 [1433.65] vulkan: 402 passes (1%) ended at renderer.c:680 [1433.65] vulkan: GPU-owned guest memory landed for the CPU 17669 times, render targets written back for an engine 2 times [1434.56] vulkan: display: 599 frame intervals of 18.98 ms (deviation 7.81 ms, 1st to 99th percentile 16.57 to 33.64 ms), 70 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.0 to 14.9), on to the display in 27.3 ms (9.8 to 45.1), 35.9 ms in all (18.4 to 50.0) [1434.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1435.44] perf: 47.6 frames a second over 5.0 s (79888 shown in all) [1435.94] RomFS: reading uanim_com0am-no1_c000_evasionl.bundle (60.4 KB) [1439.36] RomFS: reading V_LUEUR_M_Arena_Name_05.bin (3.0 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_F_01.bin (1.1 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_F_02.bin (1.0 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_F_03.bin (1.1 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_F_04.bin (0.9 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_H_01.bin (1.3 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_H_02.bin (1.2 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_H_03.bin (1.2 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_H_04.bin (1.3 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_L_01.bin (0.9 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_L_02.bin (1.0 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_L_03.bin (0.9 KB) [1439.36] RomFS: reading V_LUEUR_M_Attack_L_04.bin (0.9 KB) [1439.36] RomFS: reading V_LUEUR_M_Avoid_01.bin (0.7 KB) [1439.36] RomFS: reading V_LUEUR_M_Avoid_02.bin (0.8 KB) [1439.36] RomFS: reading V_LUEUR_M_Avoid_03.bin (0.8 KB) [1439.36] RomFS: reading V_LUEUR_M_Avoid_04.bin (1.3 KB) [1440.45] perf: 56.6 frames a second over 5.0 s (80172 shown in all) [1444.77] cpu: 600 presents in 11.12 s (54.0 fps): 38 of the game's threads ran 19.00 s on the host's processors (171% of one, 31.66 ms a present), the whole process 21.85 s (197%); the busiest: thread 80 'MainThread' 9.25 s, thread 87 'Job.Worker 1' 3.91 s, thread 86 'Job.Worker 0' 3.88 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.54 s [1444.77] cpu: in those 11.12 s, 305198 SVCs (27446 a second): 0x1b ArbitrateUnlock 77886, 0x0b SleepThread 76133, 0x1c WaitProcessWideKeyAtomic 67679, 0x1d SignalProcessWideKey 51219, 0x1a ArbitrateLock 23436, 0x21 SendSyncRequest 6863; 39852 calls the dispatch table had no code for (RtAPI.miss) [1444.77] vulkan: 42983964 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 416 finishes (169 ms); 0 reads past queued releases (0 samples counts written on the GPU); 62553322 descriptor sets written, 23414606 reused; 24172440 draws kept the last one's shaders and pipeline (0 checked), 40175638 its targets [1444.77] vulkan: 16 shaders translated (5 ms), 44 pipelines made (10 from the cache, 378 ms making, 235 ms waited for), 426 render targets made, 6225 texture uploads (1853 MB); 6 frames over 50 ms in the last 600, the slowest 107 ms [1444.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1444.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1444.77] vulkan: caches: 78 render targets (886 MB, 1 parked), 628 textures (1785 MB), 8303 buffers (294 MB); 3612 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1444.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1444.77] vulkan: 8818471 rendering passes, 80219 clear commands, 1368638 attachments cleared and 57 left undefined by their load op [1444.77] vulkan: 28851 passes (41%) ended at buffer.c:2334 [1444.77] vulkan: 18497 passes (26%) ended at renderer.c:214 [1444.77] vulkan: 10203 passes (14%) ended at buffer.c:2238 [1444.77] vulkan: 6357 passes (9%) ended at render.c:232 [1444.77] vulkan: 3173 passes (4%) ended at dma.c:143 [1444.77] vulkan: 1630 passes (2%) ended at cmd.c:534 [1444.77] vulkan: 1574 passes (2%) ended at buffer.c:2166 [1444.77] vulkan: 358 passes (1%) ended at renderer.c:680 [1444.77] vulkan: GPU-owned guest memory landed for the CPU 17780 times, render targets written back for an engine 2 times [1445.47] perf: 53.2 frames a second over 5.0 s (80439 shown in all) [1445.61] vulkan: display: 599 frame intervals of 18.36 ms (deviation 6.84 ms, 1st to 99th percentile 16.56 to 50.19 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.4 to 16.0), on to the display in 29.9 ms (10.7 to 39.0), 36.5 ms in all (18.1 to 43.6) [1445.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1450.47] perf: 52.6 frames a second over 5.0 s (80702 shown in all) [1455.49] perf: 57.6 frames a second over 5.0 s (80991 shown in all) [1455.63] nvn: 81000 presents, 81000 submissions [1455.64] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 20.41 s on the host's processors (188% of one, 34.01 ms a present), the whole process 23.82 s (219%); the busiest: thread 80 'MainThread' 9.31 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.33 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.54 s [1455.64] cpu: in those 10.87 s, 255021 SVCs (23456 a second): 0x0b SleepThread 72420, 0x1b ArbitrateUnlock 61328, 0x1c WaitProcessWideKeyAtomic 55294, 0x1d SignalProcessWideKey 40451, 0x1a ArbitrateLock 16829, 0x21 SendSyncRequest 6727; 62114 calls the dispatch table had no code for (RtAPI.miss) [1455.64] vulkan: 43332464 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 422 finishes (173 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63047000 descriptor sets written, 23617928 reused; 24377240 draws kept the last one's shaders and pipeline (0 checked), 40508365 its targets [1455.64] vulkan: 16 shaders translated (5 ms), 44 pipelines made (10 from the cache, 378 ms making, 235 ms waited for), 426 render targets made, 6241 texture uploads (1855 MB); 5 frames over 50 ms in the last 600, the slowest 106 ms [1455.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1455.64] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1455.64] vulkan: caches: 78 render targets (886 MB, 1 parked), 459 textures (1338 MB), 8101 buffers (291 MB); 3147 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1455.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1455.64] vulkan: 8891517 rendering passes, 80819 clear commands, 1376365 attachments cleared and 59 left undefined by their load op [1455.64] vulkan: 29540 passes (40%) ended at buffer.c:2334 [1455.64] vulkan: 17980 passes (25%) ended at renderer.c:214 [1455.64] vulkan: 11941 passes (16%) ended at buffer.c:2238 [1455.64] vulkan: 6064 passes (8%) ended at render.c:232 [1455.64] vulkan: 2755 passes (4%) ended at dma.c:143 [1455.64] vulkan: 2319 passes (3%) ended at buffer.c:2166 [1455.64] vulkan: 2021 passes (3%) ended at cmd.c:534 [1455.64] vulkan: 396 passes (1%) ended at renderer.c:680 [1455.64] vulkan: GPU-owned guest memory landed for the CPU 17869 times, render targets written back for an engine 2 times [1456.41] vulkan: display: 599 frame intervals of 18.03 ms (deviation 6.06 ms, 1st to 99th percentile 16.56 to 50.05 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.6 to 19.6), on to the display in 22.6 ms (9.2 to 38.5), 31.2 ms in all (19.5 to 43.4) [1456.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1460.50] perf: 59.6 frames a second over 5.0 s (81290 shown in all) [1460.57] RomFS: reading aoc_talk_c351b.bundle (5.1 KB) [1460.57] RomFS: reading aoc_talk_c352.bundle (5.1 KB) [1460.57] RomFS: reading aoc_talk_c400.bundle (5.1 KB) [1460.57] RomFS: reading aoc_talk_c400b.bundle (5.1 KB) [1460.57] RomFS: reading aoc_talk_c401.bundle (5.1 KB) [1460.57] RomFS: reading aoc_talk_c402.bundle (5.1 KB) [1460.57] RomFS: reading tanim_c400_right.bundle (17.8 KB) [1460.57] RomFS: reading aoc_talk_c403.bundle (5.1 KB) [1460.57] RomFS: reading tanim_c400b_left.bundle (18.4 KB) [1460.57] RomFS: reading tanim_c400b_right.bundle (17.6 KB) [1460.57] RomFS: reading tanim_c401_left.bundle (16.4 KB) [1465.50] perf: 60.2 frames a second over 5.0 s (81591 shown in all) [1465.65] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 16.37 s on the host's processors (163% of one, 27.29 ms a present), the whole process 18.88 s (189%); the busiest: thread 80 'MainThread' 7.05 s, thread 87 'Job.Worker 1' 3.88 s, thread 86 'Job.Worker 0' 3.85 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.31 s [1465.65] cpu: in those 10.01 s, 211861 SVCs (21155 a second): 0x0b SleepThread 86501, 0x1b ArbitrateUnlock 41270, 0x1c WaitProcessWideKeyAtomic 39537, 0x1d SignalProcessWideKey 27525, 0x1a ArbitrateLock 8777, 0x21 SendSyncRequest 6429; 5602 calls the dispatch table had no code for (RtAPI.miss) [1465.65] vulkan: 43582659 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 422 finishes (173 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63406788 descriptor sets written, 23758530 reused; 24533772 draws kept the last one's shaders and pipeline (0 checked), 40739654 its targets [1465.65] vulkan: 16 shaders translated (5 ms), 44 pipelines made (10 from the cache, 378 ms making, 235 ms waited for), 441 render targets made, 6273 texture uploads (1870 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [1465.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1465.65] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1465.65] vulkan: caches: 87 render targets (927 MB, 5 parked), 399 textures (1357 MB), 7940 buffers (257 MB); 3156 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1465.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1465.65] vulkan: 8943003 rendering passes, 81419 clear commands, 1383860 attachments cleared and 60 left undefined by their load op [1465.65] vulkan: 19489 passes (38%) ended at renderer.c:214 [1465.65] vulkan: 14128 passes (27%) ended at buffer.c:2334 [1465.65] vulkan: 6180 passes (12%) ended at buffer.c:2238 [1465.65] vulkan: 5308 passes (10%) ended at render.c:232 [1465.65] vulkan: 1931 passes (4%) ended at surface.c:162 [1465.65] vulkan: 1600 passes (3%) ended at cmd.c:534 [1465.65] vulkan: 1505 passes (3%) ended at buffer.c:2166 [1465.65] vulkan: 774 passes (2%) ended at dma.c:143 [1465.65] vulkan: GPU-owned guest memory landed for the CPU 17958 times, render targets written back for an engine 2 times [1466.42] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.96 ms, 1st to 99th percentile 16.57 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.7 to 8.1), on to the display in 31.2 ms (20.1 to 39.4), 38.0 ms in all (25.5 to 44.8) [1466.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1470.50] perf: 60.0 frames a second over 5.0 s (81891 shown in all) [1471.02] RomFS: reading mg_excalibur.bundle (6.4 KB) [1471.02] RomFS: reading mg_fire.bundle (5.9 KB) [1471.02] RomFS: reading mg_firebreath.bundle (5.4 KB) [1471.02] RomFS: reading mg_flameball.bundle (6.0 KB) [1471.03] RomFS: reading magic_common_paper_00.bundle (260.5 KB) [1471.03] RomFS: reading magic_common_paper_fire.bundle (239.4 KB) [1471.03] RomFS: reading fire_01.bundle (524.9 KB) [1471.03] RomFS: reading excalibur_trigger.bundle (185.8 KB) [1471.03] RomFS: reading fire_02.bundle (434.3 KB) [1471.03] RomFS: reading fire_00.bundle (570.0 KB) [1471.03] RomFS: reading uacc_event_summonstoneb.bundle (5702.9 KB) [1471.03] RomFS: reading uacc_event_summonstoneb.bundle (5705.3 KB) [1471.04] RomFS: reading uwep_mg02.bundle (210.1 KB) [1471.07] RomFS: reading uacc_event_wateringcan.bundle (433.7 KB) [1471.07] RomFS: reading fire_03.bundle (378.7 KB) [1471.08] RomFS: reading magic_common_paper_nature.bundle (239.6 KB) [1471.21] RomFS: reading rod04_2_start.bundle (608.2 KB) [1471.21] RomFS: reading eff_skill_hit_00.bundle (77.2 KB) [1471.21] RomFS: reading uanim_ver1af-mg1_c000_special1.bundle (130.9 KB) [1471.22] RomFS: reading eff_dlc6_line.bundle (388.6 KB) [1471.22] RomFS: reading eff_dlc6_magicball_00.bundle (623.0 KB) [1471.22] RomFS: reading uanim_ver1am-mg1_c000_idlenormal.bundle (29.0 KB) [1471.22] RomFS: reading eff_dlc6_magicball_01.bundle (932.3 KB) [1471.22] RomFS: reading eff_dlc6_summonstone_00.bundle (198.0 KB) [1471.22] RomFS: reading eff_dlc6_summonstone_01.bundle (315.5 KB) [1471.22] RomFS: reading eff_dlc6_magictrigger.bundle (185.0 KB) [1471.22] RomFS: reading uanim_ver2af-mg1_c000_special1.bundle (138.6 KB) [1471.22] RomFS: reading uanim_ver2am-mg1_c000_special1.bundle (135.9 KB) [1471.22] RomFS: reading uanim_ver1am-mg1_c000_special1.bundle (127.5 KB) [1471.25] RomFS: reading eff_dlc6_summonstone.bundle (5628.6 KB) [1471.25] RomFS: reading uanim_wlf2cm-ft1_c707_attack1.bundle (11.8 KB) [1471.26] RomFS: reading eff_dlc6_summonstone_star_00.bundle (187.5 KB) [1471.67] RomFS: reading fe_scenes_emblemzone_eir.bundle (1298.4 KB) [1471.67] RomFS: reading fe_scenes_emblemzone_enm.bundle (1289.9 KB) [1471.67] RomFS: reading map_water_foam_01_color.bundle (156.4 KB) [1471.67] RomFS: reading map_water_foam_sample.bundle (70.6 KB) [1471.67] RomFS: reading map_water_godzone_01_normal.bundle (141.0 KB) [1471.67] RomFS: reading map_water_godzone_02_normal.bundle (248.5 KB) [1471.67] RomFS: reading mapstandardrt.shader.bundle (237.7 KB) [1471.67] RomFS: reading cubemap.exr.bundle (128.1 KB) [1471.67] RomFS: reading fe_scenes_emblemzone_ike.bundle (1298.4 KB) [1471.67] RomFS: reading map_flowmapgodzonea_color.bundle (2.1 KB) [1471.67] RomFS: reading rendertex.rendertexture.bundle (1.7 KB) [1471.67] RomFS: reading map_water_godzone_01_color.bundle (153.4 KB) [1471.68] RomFS: reading 487145591.wem (2314.0 KB) [1471.69] RomFS: reading map_water_noise_01_color.bundle (328.5 KB) [1471.88] RomFS: reading V_FOGATO_E_Damage_H_03.bin (1.9 KB) [1471.88] RomFS: reading V_FOGATO_E_Damage_H_04.bin (1.8 KB) [1471.88] RomFS: reading V_FOGATO_E_Damage_L_01.bin (0.8 KB) [1471.88] RomFS: reading V_FOGATO_E_Damage_L_02.bin (1.5 KB) [1471.88] RomFS: reading V_FOGATO_E_Damage_L_03.bin (1.6 KB) [1471.88] RomFS: reading V_FOGATO_E_Damage_L_04.bin (1.7 KB) [1471.88] RomFS: reading V_FOGATO_E_Die_01.bin (2.9 KB) [1471.88] RomFS: reading V_FOGATO_E_EngageAttack_01.bin (2.2 KB) [1471.88] RomFS: reading V_FOGATO_E_EngageAttack_02.bin (2.5 KB) [1471.88] RomFS: reading V_FOGATO_E_Parry_01.bin (1.6 KB) [1474.55] RomFS: reading V_EL_Win_God_40.bin (1.6 KB) [1474.55] RomFS: reading V_EL_Win_God_41.bin (2.0 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_F_01.bin (1.1 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_F_02.bin (1.1 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_F_03.bin (1.0 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_F_04.bin (0.9 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_H_01.bin (1.6 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_H_02.bin (1.5 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_H_03.bin (1.3 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_H_04.bin (1.7 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_L_01.bin (1.1 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_L_02.bin (1.0 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_L_03.bin (0.9 KB) [1474.55] RomFS: reading V_FOGATO_E_Attack_L_04.bin (1.1 KB) [1475.50] perf: 58.8 frames a second over 5.0 s (82185 shown in all) [1475.75] cpu: 600 presents in 10.09 s (59.4 fps): 38 of the game's threads ran 15.75 s on the host's processors (156% of one, 26.25 ms a present), the whole process 17.95 s (178%); the busiest: thread 80 'MainThread' 6.91 s, thread 87 'Job.Worker 1' 3.65 s, thread 86 'Job.Worker 0' 3.63 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.50 s [1475.75] cpu: in those 10.09 s, 263156 SVCs (26069 a second): 0x0b SleepThread 85151, 0x1b ArbitrateUnlock 59495, 0x1c WaitProcessWideKeyAtomic 53786, 0x1d SignalProcessWideKey 40561, 0x1a ArbitrateLock 15571, 0x21 SendSyncRequest 6754; 18 calls the dispatch table had no code for (RtAPI.miss) [1475.75] vulkan: 43747604 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 422 finishes (173 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63662572 descriptor sets written, 23832636 reused; 24623599 draws kept the last one's shaders and pipeline (0 checked), 40885932 its targets [1475.75] vulkan: 21 shaders translated (6 ms), 52 pipelines made (11 from the cache, 448 ms making, 287 ms waited for), 446 render targets made, 6322 texture uploads (1887 MB); 2 frames over 50 ms in the last 600, the slowest 76 ms [1475.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1475.75] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1475.75] vulkan: caches: 87 render targets (944 MB, 3 parked), 325 textures (1287 MB), 4914 buffers (47 MB); 2904 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1475.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1475.75] vulkan: 8983100 rendering passes, 82019 clear commands, 1393779 attachments cleared and 62 left undefined by their load op [1475.75] vulkan: 20644 passes (51%) ended at renderer.c:214 [1475.75] vulkan: 5958 passes (15%) ended at render.c:232 [1475.75] vulkan: 3276 passes (8%) ended at buffer.c:2238 [1475.75] vulkan: 2589 passes (6%) ended at buffer.c:2334 [1475.75] vulkan: 2364 passes (6%) ended at dma.c:143 [1475.75] vulkan: 2154 passes (5%) ended at surface.c:162 [1475.75] vulkan: 1270 passes (3%) ended at cmd.c:534 [1475.75] vulkan: 1233 passes (3%) ended at buffer.c:2166 [1475.75] vulkan: GPU-owned guest memory landed for the CPU 18091 times, render targets written back for an engine 2 times [1476.51] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.89 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (2.6 to 8.0), on to the display in 38.2 ms (26.5 to 42.2), 43.7 ms in all (32.5 to 45.7) [1476.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1480.52] perf: 60.0 frames a second over 5.0 s (82486 shown in all) [1481.62] RomFS: reading obody_wng2dm_c000.bundle (98.6 KB) [1481.62] RomFS: reading obody_wng2dr_c303.bundle (162.6 KB) [1481.62] RomFS: reading obody_wng2dr_c707.bundle (139.5 KB) [1481.62] RomFS: reading obody_wng2dm_c704.bundle (98.5 KB) [1481.62] RomFS: reading owep_greatlance.bundle (20.3 KB) [1481.62] RomFS: reading obody_wng2dr_c000.bundle (138.9 KB) [1481.62] RomFS: reading uas_wng1fr.bundle (4.3 KB) [1481.62] RomFS: reading uas_wng2df.bundle (5.0 KB) [1481.62] RomFS: reading uas_wng2dm.bundle (5.0 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_runstart.bundle (33.3 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_start.bundle (43.7 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_hoveringloop.bundle (19.7 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_hoveringloop.bundle (19.7 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_idledying.bundle (19.9 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_runstart.bundle (36.3 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_idledying.bundle (19.8 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_start.bundle (53.3 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_idlenormal.bundle (19.7 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_idlenormal.bundle (19.9 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_parryl.bundle (49.0 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_winloop.bundle (17.9 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_ready.bundle (38.4 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_attack1.bundle (68.0 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_relaxloop.bundle (19.5 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_runstart.bundle (34.9 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_repelled.bundle (46.7 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_start.bundle (42.1 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_hoveringloop.bundle (19.5 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_idledying.bundle (20.1 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_idlenormal.bundle (20.1 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_win.bundle (19.3 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_win.bundle (121.7 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_attack1.bundle (7.2 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_attack2.bundle (10.6 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_winloop.bundle (21.0 KB) [1481.63] RomFS: reading uanim_wng2df-sw1_c000_repelled.bundle (6.0 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_runloop.bundle (18.9 KB) [1481.63] RomFS: reading uanim_wng2dm-sw1_c000_win.bundle (81.9 KB) [1481.63] RomFS: reading uanim_wng2df-sw1_c000_win.bundle (9.3 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_attack1.bundle (8.2 KB) [1481.63] RomFS: reading uanim_wng2df-sw1_c703_diel.bundle (46.0 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_attack2.bundle (8.6 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_attack1.bundle (58.8 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_attack3.bundle (7.9 KB) [1481.63] RomFS: reading uanim_wng2dm-lc1_c000_attack1l.bundle (84.0 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_repelled.bundle (48.3 KB) [1481.63] RomFS: reading uanim_wng2dm-ax1_c000_runloop.bundle (18.9 KB) [1481.64] RomFS: reading uanim_wng2dm-sw1_c000_attack1.bundle (56.0 KB) [1481.64] RomFS: reading uanim_wng2dm-sw1_c000_attack1m.bundle (61.4 KB) [1481.64] RomFS: reading uanim_wng2dm-lc1_c000_repelled.bundle (49.0 KB) [1481.64] RomFS: reading uanim_wng2dm-lc1_c000_runloop.bundle (19.3 KB) [1481.64] RomFS: reading uanim_wng2dm-ax1_c000_ready.bundle (38.3 KB) [1481.64] RomFS: reading uanim_wng2dm-ax1_c000_relaxloop.bundle (19.7 KB) [1481.64] RomFS: reading uanim_wng2dm-lc1_c000_ready.bundle (38.4 KB) [1481.64] RomFS: reading uanim_wng2dm-lc1_c000_relaxloop.bundle (18.6 KB) [1481.64] RomFS: reading uanim_wng2dm-ax1_c000_win.bundle (73.3 KB) [1481.64] RomFS: reading uanim_wng2dr-sw1_c000_winloop.bundle (26.3 KB) [1481.64] RomFS: reading uanim_wng2dm-sw1_c000_winloop.bundle (20.1 KB) [1481.64] RomFS: reading uanim_wng2dm-rd1_c000_start.bundle (65.6 KB) [1481.64] RomFS: reading uanim_wng2dm-sw1_c702_dieb.bundle (67.0 KB) [1481.64] RomFS: reading uanim_wng2dm-no1_c000_damagehigh.bundle (65.8 KB) [1481.64] RomFS: reading uanim_wng2dm-lc1_c000_parryl.bundle (49.3 KB) [1481.64] RomFS: reading uanim_wng2dm-ax1_c000_attack1l.bundle (64.8 KB) [1481.64] RomFS: reading uanim_wng2dm-sw1_c000_attack2.bundle (79.8 KB) [1481.64] RomFS: reading uanim_wng2dm-sw1_c000_parryl.bundle (49.3 KB) [1481.64] RomFS: reading ganim_drg0af-sw1_c051_idlenormal.bundle (14.6 KB) [1481.64] RomFS: reading uanim_wng2dr-sw1_c000_attack2.bundle (96.7 KB) [1481.69] RomFS: reading ubody_amr0af_c000.bundle (3564.3 KB) [1481.76] RomFS: reading eff_warp_in.bundle (351.3 KB) [1481.76] RomFS: reading eff_warp_in_dark.bundle (351.2 KB) [1481.78] RomFS: reading eff_warp_in_w2h2.bundle (351.1 KB) [1485.52] perf: 56.0 frames a second over 5.0 s (82766 shown in all) [1486.09] nvn: 82800 presents, 82800 submissions [1486.09] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 14.02 s on the host's processors (136% of one, 23.36 ms a present), the whole process 15.97 s (154%); the busiest: thread 80 'MainThread' 6.64 s, thread 86 'Job.Worker 0' 3.01 s, thread 87 'Job.Worker 1' 2.99 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.52 s [1486.09] cpu: in those 10.34 s, 292735 SVCs (28306 a second): 0x0b SleepThread 76541, 0x1b ArbitrateUnlock 73393, 0x1c WaitProcessWideKeyAtomic 65523, 0x1d SignalProcessWideKey 49992, 0x1a ArbitrateLock 18810, 0x21 SendSyncRequest 6606; 506 calls the dispatch table had no code for (RtAPI.miss) [1486.09] vulkan: 43903741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 425 finishes (175 ms); 0 reads past queued releases (0 samples counts written on the GPU); 63896845 descriptor sets written, 23910637 reused; 24716744 draws kept the last one's shaders and pipeline (0 checked), 41027091 its targets [1486.09] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 446 render targets made, 6429 texture uploads (1901 MB); 5 frames over 50 ms in the last 600, the slowest 140 ms [1486.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1486.09] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1486.09] vulkan: caches: 87 render targets (944 MB, 3 parked), 366 textures (1361 MB), 4735 buffers (52 MB); 2967 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1486.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1486.09] vulkan: 9017584 rendering passes, 82619 clear commands, 1402836 attachments cleared and 62 left undefined by their load op [1486.09] vulkan: 17234 passes (50%) ended at renderer.c:214 [1486.09] vulkan: 6244 passes (18%) ended at render.c:232 [1486.09] vulkan: 3097 passes (9%) ended at buffer.c:2238 [1486.09] vulkan: 2883 passes (8%) ended at buffer.c:2334 [1486.09] vulkan: 2256 passes (7%) ended at dma.c:143 [1486.09] vulkan: 1105 passes (3%) ended at cmd.c:534 [1486.09] vulkan: 595 passes (2%) ended at buffer.c:2166 [1486.09] vulkan: 577 passes (2%) ended at surface.c:162 [1486.09] vulkan: GPU-owned guest memory landed for the CPU 18129 times, render targets written back for an engine 2 times [1486.82] vulkan: display: 599 frame intervals of 17.22 ms (deviation 6.15 ms, 1st to 99th percentile 16.56 to 33.53 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (3.0 to 9.1), on to the display in 40.2 ms (15.7 to 46.6), 45.0 ms in all (22.9 to 50.0) [1486.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1490.54] perf: 56.0 frames a second over 5.0 s (83047 shown in all) [1495.54] perf: 55.8 frames a second over 5.0 s (83326 shown in all) [1496.79] cpu: 600 presents in 10.70 s (56.1 fps): 38 of the game's threads ran 21.87 s on the host's processors (204% of one, 36.45 ms a present), the whole process 25.16 s (235%); the busiest: thread 80 'MainThread' 9.64 s, thread 86 'Job.Worker 0' 5.25 s, thread 87 'Job.Worker 1' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.34 s [1496.79] cpu: in those 10.70 s, 184297 SVCs (17229 a second): 0x0b SleepThread 48483, 0x1b ArbitrateUnlock 47739, 0x1c WaitProcessWideKeyAtomic 35894, 0x1d SignalProcessWideKey 25627, 0x1a ArbitrateLock 17952, 0x21 SendSyncRequest 6696; 7322 calls the dispatch table had no code for (RtAPI.miss) [1496.79] vulkan: 44235535 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 428 finishes (176 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64366930 descriptor sets written, 24104140 reused; 24918305 draws kept the last one's shaders and pipeline (0 checked), 41339642 its targets [1496.79] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 455 render targets made, 6565 texture uploads (1961 MB); 2 frames over 50 ms in the last 600, the slowest 85 ms [1496.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1496.79] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4897 of 14127 MB (4512 ours) [1496.79] vulkan: caches: 84 render targets (922 MB, 3 parked), 486 textures (1713 MB), 6348 buffers (114 MB); 3374 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1496.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1496.79] vulkan: 9085910 rendering passes, 83219 clear commands, 1411104 attachments cleared and 62 left undefined by their load op [1496.79] vulkan: 23347 passes (34%) ended at buffer.c:2334 [1496.79] vulkan: 21039 passes (31%) ended at renderer.c:214 [1496.79] vulkan: 9854 passes (14%) ended at buffer.c:2238 [1496.79] vulkan: 6363 passes (9%) ended at render.c:232 [1496.79] vulkan: 3249 passes (5%) ended at dma.c:143 [1496.79] vulkan: 1850 passes (3%) ended at cmd.c:534 [1496.79] vulkan: 1788 passes (3%) ended at buffer.c:2166 [1496.79] vulkan: 488 passes (1%) ended at renderer.c:680 [1496.79] vulkan: GPU-owned guest memory landed for the CPU 18235 times, render targets written back for an engine 2 times [1497.52] vulkan: display: 599 frame intervals of 17.86 ms (deviation 4.72 ms, 1st to 99th percentile 16.56 to 33.48 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.0 to 12.9), on to the display in 23.9 ms (8.5 to 37.0), 32.2 ms in all (16.9 to 43.9) [1497.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1500.55] perf: 54.6 frames a second over 5.0 s (83600 shown in all) [1502.84] nvdrv: open /dev/nvhost-nvdec -> 2 [1502.85] nvdrv: open /dev/nvhost-nvdec -> 4 [1502.86] nvdrv: open /dev/nvhost-vic -> 5 [1502.87] nvdrv: open /dev/nvhost-vic -> 6 [1504.57] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [1504.66] RomFS: reading 519881074.wem (122.4 KB) [1504.66] RomFS: reading 51991319.wem (10.3 KB) [1504.66] RomFS: reading 519944623.wem (11.2 KB) [1505.57] perf: 41.3 frames a second over 5.0 s (83807 shown in all) [1506.41] RomFS: reading 150621849.wem (23.7 KB) [1506.41] RomFS: reading 1507269.wem (6.3 KB) [1506.41] RomFS: reading 150729089.wem (36.3 KB) [1508.89] cpu: 600 presents in 12.11 s (49.6 fps): 49 of the game's threads ran 10.70 s on the host's processors (88% of one, 17.83 ms a present), the whole process 12.63 s (104%); the busiest: thread 80 'MainThread' 5.74 s, thread 86 'Job.Worker 0' 1.58 s, thread 87 'Job.Worker 1' 1.57 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.40 s [1508.89] cpu: in those 12.11 s, 240207 SVCs (19843 a second): 0x1b ArbitrateUnlock 71166, 0x0b SleepThread 45091, 0x1c WaitProcessWideKeyAtomic 42574, 0x1a ArbitrateLock 36766, 0x1d SignalProcessWideKey 31600, 0x21 SendSyncRequest 9649; 124009 calls the dispatch table had no code for (RtAPI.miss) [1508.89] vulkan: 44343372 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 438 finishes (179 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64526944 descriptor sets written, 24159800 reused; 24986931 draws kept the last one's shaders and pipeline (0 checked), 41439056 its targets [1508.89] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 514 render targets made, 6702 texture uploads (1998 MB); 12 frames over 50 ms in the last 600, the slowest 572 ms [1508.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1508.89] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 4422 of 14127 MB (4000 ours) [1508.89] vulkan: caches: 86 render targets (1056 MB, 12 parked), 500 textures (1827 MB), 6141 buffers (99 MB); 3536 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1508.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1508.89] vulkan: 9109798 rendering passes, 83789 clear commands, 1416337 attachments cleared and 64 left undefined by their load op [1508.89] vulkan: 9445 passes (40%) ended at renderer.c:214 [1508.89] vulkan: 4925 passes (21%) ended at buffer.c:2334 [1508.89] vulkan: 3903 passes (16%) ended at buffer.c:2238 [1508.89] vulkan: 3392 passes (14%) ended at render.c:232 [1508.89] vulkan: 773 passes (3%) ended at cmd.c:534 [1508.89] vulkan: 616 passes (3%) ended at dma.c:143 [1508.89] vulkan: 586 passes (2%) ended at renderer.c:680 [1508.89] vulkan: 147 passes (1%) ended at buffer.c:2166 [1508.89] vulkan: GPU-owned guest memory landed for the CPU 18435 times, render targets written back for an engine 2 times [1510.04] vulkan: display: 598 frame intervals of 20.40 ms (deviation 36.60 ms, 1st to 99th percentile 16.57 to 83.55 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (0.3 to 13.8), on to the display in 38.8 ms (14.5 to 49.7), 41.6 ms in all (18.0 to 51.4) [1510.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1510.59] perf: 56.4 frames a second over 5.0 s (84090 shown in all) [1515.60] perf: 14.2 frames a second over 5.0 s (84161 shown in all) [1520.62] perf: 50.6 frames a second over 5.0 s (84415 shown in all) [1525.61] nvn: 84600 presents, 84600 submissions [1525.61] cpu: 600 presents in 16.72 s (35.9 fps): 59 of the game's threads ran 27.17 s on the host's processors (162% of one, 45.28 ms a present), the whole process 29.86 s (179%); the busiest: thread 80 'MainThread' 13.84 s, thread 86 'Job.Worker 0' 4.16 s, thread 87 'Job.Worker 1' 4.14 s, thread 109 'Loading.PreloadManager' 1.95 s, thread 108 'UnityGfxDeviceWorker' 1.08 s [1525.61] cpu: in those 16.72 s, 556300 SVCs (33268 a second): 0x1b ArbitrateUnlock 219561, 0x1a ArbitrateLock 178934, 0x1c WaitProcessWideKeyAtomic 51515, 0x1d SignalProcessWideKey 40234, 0x0b SleepThread 37050, 0x21 SendSyncRequest 14945; 186346 calls the dispatch table had no code for (RtAPI.miss) [1525.61] vulkan: 44578384 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 454 finishes (187 ms); 0 reads past queued releases (0 samples counts written on the GPU); 64856773 descriptor sets written, 24299997 reused; 25122820 draws kept the last one's shaders and pipeline (0 checked), 41662879 its targets [1525.61] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 605 render targets made, 6956 texture uploads (2084 MB); 27 frames over 50 ms in the last 600, the slowest 2110 ms [1525.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1525.61] vulkan: memory used and budgeted: heap 0 448 of 15503 MB (448 ours), heap 1 4678 of 14127 MB (4256 ours) [1525.61] vulkan: caches: 103 render targets (1472 MB, 12 parked), 437 textures (1641 MB), 5879 buffers (179 MB); 3838 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1525.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1525.61] vulkan: 9157750 rendering passes, 84276 clear commands, 1422110 attachments cleared and 68 left undefined by their load op [1525.61] vulkan: 16908 passes (35%) ended at buffer.c:2334 [1525.61] vulkan: 12354 passes (26%) ended at renderer.c:214 [1525.61] vulkan: 8314 passes (17%) ended at buffer.c:2238 [1525.61] vulkan: 4134 passes (9%) ended at render.c:232 [1525.61] vulkan: 2245 passes (5%) ended at dma.c:143 [1525.61] vulkan: 1690 passes (4%) ended at buffer.c:2166 [1525.61] vulkan: 1505 passes (3%) ended at cmd.c:534 [1525.61] vulkan: 586 passes (1%) ended at renderer.c:680 [1525.61] vulkan: GPU-owned guest memory landed for the CPU 18668 times, render targets written back for an engine 2 times [1525.64] perf: 37.1 frames a second over 5.0 s (84601 shown in all) [1526.02] nvdrv: open /dev/nvhost-nvdec -> 2 [1526.04] nvdrv: open /dev/nvhost-nvdec -> 4 [1526.04] nvdrv: open /dev/nvhost-vic -> 5 [1526.05] nvdrv: open /dev/nvhost-vic -> 6 [1526.17] vulkan: a texture with 1-byte texels reads the render target at 4192c0000, which has 4-byte pixels: it is loaded from memory [1526.87] vulkan: display: 598 frame intervals of 27.81 ms (deviation 67.03 ms, 1st to 99th percentile 16.31 to 433.32 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (0.3 to 15.1), on to the display in 34.8 ms (9.4 to 49.6), 40.2 ms in all (12.3 to 52.0) [1526.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1527.26] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [1527.29] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [1530.65] perf: 57.4 frames a second over 5.0 s (84889 shown in all) [1535.67] perf: 45.4 frames a second over 5.0 s (85117 shown in all) [1540.67] perf: 14.4 frames a second over 5.0 s (85189 shown in all) [1540.87] cpu: 600 presents in 15.26 s (39.3 fps): 70 of the game's threads ran 15.12 s on the host's processors (99% of one, 25.20 ms a present), the whole process 17.04 s (112%); the busiest: thread 80 'MainThread' 8.36 s, thread 109 'Loading.PreloadManager' 2.06 s, thread 87 'Job.Worker 1' 1.09 s, thread 86 'Job.Worker 0' 1.07 s, thread 108 'UnityGfxDeviceWorker' 0.54 s [1540.87] cpu: in those 15.26 s, 598940 SVCs (39252 a second): 0x1b ArbitrateUnlock 235790, 0x1a ArbitrateLock 189821, 0x1c WaitProcessWideKeyAtomic 59109, 0x1d SignalProcessWideKey 46268, 0x0b SleepThread 36530, 0x21 SendSyncRequest 16931; 170955 calls the dispatch table had no code for (RtAPI.miss) [1540.87] vulkan: 44675767 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 460 finishes (192 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65005062 descriptor sets written, 24346474 reused; 25181611 draws kept the last one's shaders and pipeline (0 checked), 41751281 its targets [1540.87] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 667 render targets made, 7230 texture uploads (2164 MB); 22 frames over 50 ms in the last 600, the slowest 2205 ms [1540.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1540.87] vulkan: memory used and budgeted: heap 0 448 of 15503 MB (448 ours), heap 1 5190 of 14127 MB (4768 ours) [1540.87] vulkan: caches: 111 render targets (1531 MB, 15 parked), 505 textures (2019 MB), 6050 buffers (126 MB); 4316 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1540.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1540.87] vulkan: 9179483 rendering passes, 84755 clear commands, 1427910 attachments cleared and 74 left undefined by their load op [1540.87] vulkan: 10237 passes (47%) ended at renderer.c:214 [1540.87] vulkan: 4683 passes (22%) ended at buffer.c:2238 [1540.87] vulkan: 3591 passes (17%) ended at render.c:232 [1540.87] vulkan: 1116 passes (5%) ended at buffer.c:2334 [1540.87] vulkan: 698 passes (3%) ended at dma.c:143 [1540.87] vulkan: 650 passes (3%) ended at cmd.c:534 [1540.87] vulkan: 579 passes (3%) ended at renderer.c:680 [1540.87] vulkan: 100 passes (0%) ended at texture.c:476 [1540.87] vulkan: GPU-owned guest memory landed for the CPU 19000 times, render targets written back for an engine 2 times [1542.29] vulkan: display: 599 frame intervals of 25.65 ms (deviation 58.85 ms, 1st to 99th percentile 16.30 to 199.97 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (0.3 to 11.3), on to the display in 42.9 ms (13.9 to 49.7), 45.9 ms in all (15.2 to 55.1) [1542.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1543.08] RomFS: reading bondlv.bundle (12.7 KB) [1543.08] RomFS: reading detailhelp.bundle (47.0 KB) [1543.11] RomFS: reading godtraininggodselectroot.bundle (79.5 KB) [1543.48] RomFS: reading uacc_ring_leaf.bundle (191.4 KB) [1543.48] RomFS: reading ring_multi.bundle (2.0 KB) [1543.48] RomFS: reading uacc_ring_lin.bundle (143.6 KB) [1543.48] RomFS: reading ring_multid.bundle (2.0 KB) [1543.48] RomFS: reading substitute_black.bundle (2.0 KB) [1543.48] RomFS: reading substitute_normal.bundle (2.0 KB) [1543.48] RomFS: reading substitute_white.bundle (2.0 KB) [1543.48] RomFS: reading uhair_multi.bundle (2.0 KB) [1543.48] RomFS: reading V_GodReliance_Edelgard_Alfred_A_001.bin (5.6 KB) [1543.49] RomFS: reading uacc_ring_lucina.bundle (133.1 KB) [1544.60] RomFS: reading aoc_info_c530.bundle (8.5 KB) [1544.60] RomFS: reading aoc_info_c531.bundle (8.5 KB) [1544.60] RomFS: reading aoc_info_c532.bundle (8.5 KB) [1544.60] RomFS: reading aoc_info_c532_smn.bundle (8.5 KB) [1544.60] RomFS: reading aoc_info_c533.bundle (8.5 KB) [1544.60] RomFS: reading uhead_c531.bundle (719.5 KB) [1544.60] RomFS: reading uhead_c532.bundle (701.2 KB) [1544.60] RomFS: reading ianim_c800_standbyloop-ax1.bundle (24.8 KB) [1544.60] RomFS: reading ianim_c800_standbyloop-bw1.bundle (27.8 KB) [1544.60] RomFS: reading ianim_c532_status.bundle (27.2 KB) [1544.60] RomFS: reading ianim_c531_statusloop.bundle (16.5 KB) [1544.60] RomFS: reading ianim_c532_statusloop.bundle (21.3 KB) [1544.60] RomFS: reading ianim_c533_relaxloop.bundle (20.3 KB) [1544.60] RomFS: reading ianim_c532_relaxloop.bundle (18.2 KB) [1544.60] RomFS: reading ianim_c801_standbyloop-lc1.bundle (25.7 KB) [1544.60] RomFS: reading ianim_c801_standbyloop-mg1.bundle (25.3 KB) [1544.60] RomFS: reading ianim_c800_standby-mg1.bundle (44.6 KB) [1544.60] RomFS: reading ianim_c800_standbyloop-mg1.bundle (24.4 KB) [1544.60] RomFS: reading ianim_c800_standby-no1.bundle (44.9 KB) [1544.60] RomFS: reading ianim_c800_standbyloop-no1.bundle (20.4 KB) [1544.60] RomFS: reading ianim_c801_standbyloop-bw1.bundle (26.8 KB) [1544.60] RomFS: reading ianim_c801_standbyloop-dg1.bundle (27.2 KB) [1544.60] RomFS: reading ianim_c801_standbyloop-ft1.bundle (24.8 KB) [1544.60] RomFS: reading uhair_h531.bundle (200.1 KB) [1544.60] RomFS: reading uhair_h532.bundle (219.8 KB) [1544.60] RomFS: reading ianim_c801_standby-dg1.bundle (49.4 KB) [1544.60] RomFS: reading ianim_c801_standby-ft1.bundle (77.1 KB) [1544.60] RomFS: reading ianim_c800_standbyloop-sw1.bundle (24.2 KB) [1544.60] RomFS: reading ianim_c801_standby-ax1.bundle (51.9 KB) [1544.60] RomFS: reading ianim_c800_standby-rd1.bundle (51.2 KB) [1544.60] RomFS: reading ianim_c800_standby-sw1.bundle (56.8 KB) [1544.60] RomFS: reading ubody_lei0am_c000.bundle (2836.2 KB) [1544.60] RomFS: reading ubody_lei0am_c532.bundle (2830.6 KB) [1544.60] RomFS: reading ianim_c800_standbyloop-dg1.bundle (26.0 KB) [1544.60] RomFS: reading ianim_c801_standby-lc1.bundle (47.7 KB) [1544.60] RomFS: reading ianim_c801_standby-mg1.bundle (55.7 KB) [1544.60] RomFS: reading ianim_c800_standby-ax1.bundle (56.8 KB) [1544.60] RomFS: reading ianim_c745_statusloop.bundle (51.6 KB) [1544.60] RomFS: reading ianim_c800_standby-bw1.bundle (70.4 KB) [1544.60] RomFS: reading ianim_c800_standbyloop-ft1.bundle (26.2 KB) [1544.60] RomFS: reading ianim_c800_standbyloop-lc1.bundle (24.7 KB) [1544.60] RomFS: reading ianim_c800_standby-ft1.bundle (71.3 KB) [1544.60] RomFS: reading ianim_c801_standby-bw1.bundle (67.8 KB) [1544.60] RomFS: reading ianim_c800_standby-lc1.bundle (54.5 KB) [1544.60] RomFS: reading ianim_c801_standbyloop-sw1.bundle (24.7 KB) [1544.60] RomFS: reading uhair_h533.bundle (183.1 KB) [1544.61] RomFS: reading ianim_c801_standby-sw1.bundle (52.6 KB) [1544.61] RomFS: reading ianim_c800_standby-dg1.bundle (49.5 KB) [1544.63] RomFS: reading uhead_c533.bundle (766.1 KB) [1544.65] RomFS: reading ubody_lei0am_c539.bundle (2770.7 KB) [1544.71] RomFS: reading uacc_ring_kamui.bundle (79.4 KB) [1545.67] perf: 54.0 frames a second over 5.0 s (85459 shown in all) [1547.87] RomFS: reading aoc_info_c504.bundle (7.7 KB) [1547.87] RomFS: reading aoc_info_c510.bundle (8.2 KB) [1547.87] RomFS: reading aoc_info_c511.bundle (8.4 KB) [1547.87] RomFS: reading ianim_c020_standby-sw1.bundle (56.0 KB) [1547.87] RomFS: reading ianim_c020_standbyloop-lc1.bundle (25.0 KB) [1547.87] RomFS: reading ianim_c504_statusloop.bundle (15.2 KB) [1547.87] RomFS: reading ianim_c510_relaxloop.bundle (18.3 KB) [1547.87] RomFS: reading ianim_c510_standby-lc1.bundle (54.3 KB) [1547.87] RomFS: reading ianim_c510_standbyloop-lc1.bundle (25.1 KB) [1547.87] RomFS: reading ianim_c510_status.bundle (28.3 KB) [1547.87] RomFS: reading ianim_c510_statusloop.bundle (17.3 KB) [1547.87] RomFS: reading ianim_c511_relaxloop.bundle (18.8 KB) [1547.87] RomFS: reading ianim_c010_standbyloop-sw1.bundle (25.7 KB) [1547.88] RomFS: reading ianim_c020_standby-lc1.bundle (54.6 KB) [1547.88] RomFS: reading ianim_c020_standbyloop-mg1.bundle (25.5 KB) [1547.88] RomFS: reading ianim_c020_standby-mg1.bundle (54.7 KB) [1548.08] RomFS: reading ianim_c582_status.bundle (57.6 KB) [1548.10] RomFS: reading uacc_ring_com13.bundle (106.8 KB) [1548.10] RomFS: reading uacc_ring_eirik.bundle (212.5 KB) [1548.15] RomFS: reading uacc_ring_ike.bundle (189.6 KB) [1548.35] RomFS: reading ubody_ike0am_c000b.bundle (3463.0 KB) [1548.35] RomFS: reading ubody_ike0am_c534.bundle (3008.7 KB) [1548.35] RomFS: reading uhead_c534.bundle (663.5 KB) [1548.35] RomFS: reading aoc_info_c534.bundle (8.5 KB) [1548.35] RomFS: reading aoc_info_c534_smn.bundle (8.5 KB) [1548.36] RomFS: reading ianim_c534_status.bundle (25.6 KB) [1548.36] RomFS: reading ianim_c534_statusloop.bundle (17.8 KB) [1548.36] RomFS: reading ianim_c535_relaxloop.bundle (18.7 KB) [1548.36] RomFS: reading ianim_c533_statusloop.bundle (24.3 KB) [1548.36] RomFS: reading ianim_c534_relaxloop.bundle (19.2 KB) [1548.36] RomFS: reading ianim_c534_standby-ax1.bundle (55.3 KB) [1548.36] RomFS: reading uhair_h534.bundle (236.1 KB) [1548.36] RomFS: reading ianim_c534_standbyloop-ax1.bundle (24.6 KB) [1548.36] RomFS: reading ianim_c801_standbyloop-ax1.bundle (24.9 KB) [1548.36] RomFS: reading uacc_head_band533.bundle (132.4 KB) [1548.36] RomFS: reading uacc_head_band534.bundle (204.8 KB) [1548.36] RomFS: reading uhair_h535.bundle (202.2 KB) [1548.36] RomFS: reading ianim_c812_standby-ax1.bundle (53.0 KB) [1548.40] RomFS: reading ubody_ike0am_c541.bundle (2972.0 KB) [1548.40] RomFS: reading uhead_c535.bundle (668.6 KB) [1548.42] RomFS: reading uacc_head_band540.bundle (130.9 KB) [1550.67] perf: 58.4 frames a second over 5.0 s (85751 shown in all) [1551.49] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 20.41 s on the host's processors (192% of one, 34.02 ms a present), the whole process 22.65 s (213%); the busiest: thread 80 'MainThread' 8.84 s, thread 87 'Job.Worker 1' 4.86 s, thread 86 'Job.Worker 0' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.31 s [1551.49] cpu: in those 10.62 s, 216619 SVCs (20406 a second): 0x0b SleepThread 65397, 0x1b ArbitrateUnlock 54018, 0x1c WaitProcessWideKeyAtomic 38578, 0x1d SignalProcessWideKey 26157, 0x1a ArbitrateLock 23208, 0x21 SendSyncRequest 7305; 89139 calls the dispatch table had no code for (RtAPI.miss) [1551.49] vulkan: 44824618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65227235 descriptor sets written, 24422003 reused; 25228961 draws kept the last one's shaders and pipeline (0 checked), 41880267 its targets [1551.49] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7348 texture uploads (2215 MB); 3 frames over 50 ms in the last 600, the slowest 231 ms [1551.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1551.49] vulkan: memory used and budgeted: heap 0 448 of 15503 MB (448 ours), heap 1 5447 of 14127 MB (5024 ours) [1551.49] vulkan: caches: 128 render targets (1589 MB, 7 parked), 428 textures (1717 MB), 4158 buffers (220 MB); 4186 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1551.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1551.49] vulkan: 9228671 rendering passes, 85355 clear commands, 1442643 attachments cleared and 74 left undefined by their load op [1551.49] vulkan: 26899 passes (55%) ended at renderer.c:214 [1551.49] vulkan: 7176 passes (15%) ended at render.c:232 [1551.49] vulkan: 6450 passes (13%) ended at buffer.c:2238 [1551.49] vulkan: 3328 passes (7%) ended at buffer.c:2334 [1551.49] vulkan: 1434 passes (3%) ended at dma.c:143 [1551.49] vulkan: 1270 passes (3%) ended at surface.c:162 [1551.49] vulkan: 1048 passes (2%) ended at cmd.c:534 [1551.49] vulkan: 921 passes (2%) ended at buffer.c:2166 [1551.49] vulkan: GPU-owned guest memory landed for the CPU 19063 times, render targets written back for an engine 2 times [1552.69] vulkan: display: 599 frame intervals of 17.36 ms (deviation 8.57 ms, 1st to 99th percentile 16.31 to 33.43 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (2.9 to 9.0), on to the display in 37.1 ms (17.8 to 46.9), 43.2 ms in all (24.4 to 50.0) [1552.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1555.69] perf: 60.0 frames a second over 5.0 s (86052 shown in all) [1560.69] perf: 60.0 frames a second over 5.0 s (86352 shown in all) [1561.49] nvn: 86400 presents, 86400 submissions [1561.49] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.68 s on the host's processors (197% of one, 32.80 ms a present), the whole process 21.79 s (218%); the busiest: thread 80 'MainThread' 8.00 s, thread 86 'Job.Worker 0' 5.11 s, thread 87 'Job.Worker 1' 5.08 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.26 s [1561.49] cpu: in those 10.00 s, 161260 SVCs (16125 a second): 0x0b SleepThread 41556, 0x1b ArbitrateUnlock 39497, 0x1c WaitProcessWideKeyAtomic 37978, 0x1d SignalProcessWideKey 25602, 0x1a ArbitrateLock 8647, 0x21 SendSyncRequest 6160; 444 calls the dispatch table had no code for (RtAPI.miss) [1561.49] vulkan: 44971618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65451664 descriptor sets written, 24491574 reused; 25267961 draws kept the last one's shaders and pipeline (0 checked), 42004467 its targets [1561.49] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7348 texture uploads (2215 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [1561.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1561.49] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5447 of 14127 MB (5024 ours) [1561.49] vulkan: caches: 123 render targets (1483 MB, 7 parked), 311 textures (1263 MB), 3136 buffers (285 MB); 3692 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1561.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1561.49] vulkan: 9281009 rendering passes, 85955 clear commands, 1460043 attachments cleared and 74 left undefined by their load op [1561.49] vulkan: 31200 passes (60%) ended at renderer.c:214 [1561.49] vulkan: 8386 passes (16%) ended at render.c:232 [1561.49] vulkan: 6185 passes (12%) ended at buffer.c:2238 [1561.49] vulkan: 1712 passes (3%) ended at surface.c:162 [1561.49] vulkan: 1200 passes (2%) ended at dma.c:143 [1561.49] vulkan: 1200 passes (2%) ended at buffer.c:2334 [1561.49] vulkan: 1039 passes (2%) ended at buffer.c:2166 [1561.49] vulkan: 816 passes (2%) ended at cmd.c:534 [1561.49] vulkan: GPU-owned guest memory landed for the CPU 19064 times, render targets written back for an engine 2 times [1562.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.3 to 8.2), on to the display in 35.6 ms (32.6 to 36.3), 43.1 ms in all (38.1 to 43.8) [1562.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1565.70] perf: 60.0 frames a second over 5.0 s (86653 shown in all) [1570.72] perf: 60.0 frames a second over 5.0 s (86954 shown in all) [1571.49] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.68 s on the host's processors (197% of one, 32.80 ms a present), the whole process 21.85 s (218%); the busiest: thread 80 'MainThread' 8.05 s, thread 87 'Job.Worker 1' 5.10 s, thread 86 'Job.Worker 0' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.26 s [1571.49] cpu: in those 10.00 s, 157959 SVCs (15796 a second): 0x0b SleepThread 41224, 0x1b ArbitrateUnlock 38563, 0x1c WaitProcessWideKeyAtomic 37012, 0x1d SignalProcessWideKey 24748, 0x1a ArbitrateLock 8630, 0x21 SendSyncRequest 5962; 1776 calls the dispatch table had no code for (RtAPI.miss) [1571.49] vulkan: 45118618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65676098 descriptor sets written, 24561140 reused; 25306961 draws kept the last one's shaders and pipeline (0 checked), 42128667 its targets [1571.49] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7348 texture uploads (2215 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [1571.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1571.49] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1571.49] vulkan: caches: 103 render targets (1326 MB, 7 parked), 80 textures (430 MB), 799 buffers (104 MB); 2521 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1571.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1571.49] vulkan: 9333494 rendering passes, 86555 clear commands, 1477443 attachments cleared and 74 left undefined by their load op [1571.49] vulkan: 31200 passes (59%) ended at renderer.c:214 [1571.49] vulkan: 8377 passes (16%) ended at render.c:232 [1571.49] vulkan: 6071 passes (12%) ended at buffer.c:2238 [1571.49] vulkan: 1700 passes (3%) ended at surface.c:162 [1571.49] vulkan: 1200 passes (2%) ended at dma.c:143 [1571.49] vulkan: 1200 passes (2%) ended at buffer.c:2334 [1571.49] vulkan: 1182 passes (2%) ended at buffer.c:2166 [1571.49] vulkan: 955 passes (2%) ended at cmd.c:534 [1571.49] vulkan: GPU-owned guest memory landed for the CPU 19064 times, render targets written back for an engine 2 times [1573.17] vulkan: display: 597 frame intervals of 16.75 ms (deviation 1.11 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.3 to 8.3), on to the display in 35.4 ms (25.9 to 36.4), 43.1 ms in all (34.6 to 43.9) [1573.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1575.72] perf: 60.0 frames a second over 5.0 s (87254 shown in all) [1580.74] perf: 59.8 frames a second over 5.0 s (87554 shown in all) [1581.49] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.82 s on the host's processors (198% of one, 33.03 ms a present), the whole process 22.00 s (220%); the busiest: thread 80 'MainThread' 8.08 s, thread 87 'Job.Worker 1' 5.16 s, thread 86 'Job.Worker 0' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.26 s [1581.49] cpu: in those 10.00 s, 159414 SVCs (15941 a second): 0x0b SleepThread 41515, 0x1b ArbitrateUnlock 38990, 0x1c WaitProcessWideKeyAtomic 37460, 0x1d SignalProcessWideKey 25065, 0x1a ArbitrateLock 8602, 0x21 SendSyncRequest 5962; 0 calls the dispatch table had no code for (RtAPI.miss) [1581.49] vulkan: 45265618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 65900549 descriptor sets written, 24630689 reused; 25345961 draws kept the last one's shaders and pipeline (0 checked), 42252867 its targets [1581.49] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7348 texture uploads (2215 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [1581.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1581.49] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1581.49] vulkan: caches: 103 render targets (1326 MB, 7 parked), 80 textures (430 MB), 639 buffers (24 MB); 2440 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1581.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1581.49] vulkan: 9386057 rendering passes, 87155 clear commands, 1494843 attachments cleared and 74 left undefined by their load op [1581.49] vulkan: 31200 passes (59%) ended at renderer.c:214 [1581.49] vulkan: 8377 passes (16%) ended at render.c:232 [1581.49] vulkan: 6059 passes (12%) ended at buffer.c:2238 [1581.49] vulkan: 1697 passes (3%) ended at surface.c:162 [1581.49] vulkan: 1200 passes (2%) ended at dma.c:143 [1581.49] vulkan: 1200 passes (2%) ended at buffer.c:2334 [1581.49] vulkan: 1197 passes (2%) ended at buffer.c:2166 [1581.49] vulkan: 1033 passes (2%) ended at cmd.c:534 [1581.49] vulkan: GPU-owned guest memory landed for the CPU 19064 times, render targets written back for an engine 2 times [1583.47] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.3 to 8.4), on to the display in 35.5 ms (29.7 to 36.4), 43.3 ms in all (38.3 to 43.9) [1583.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1585.75] perf: 60.2 frames a second over 5.0 s (87856 shown in all) [1590.77] perf: 60.0 frames a second over 5.0 s (88157 shown in all) [1591.49] nvn: 88200 presents, 88200 submissions [1591.49] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.70 s on the host's processors (197% of one, 32.84 ms a present), the whole process 21.86 s (219%); the busiest: thread 80 'MainThread' 8.09 s, thread 86 'Job.Worker 0' 5.10 s, thread 87 'Job.Worker 1' 5.08 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.26 s [1591.49] cpu: in those 10.00 s, 158700 SVCs (15870 a second): 0x0b SleepThread 41427, 0x1b ArbitrateUnlock 38754, 0x1c WaitProcessWideKeyAtomic 37289, 0x1d SignalProcessWideKey 24913, 0x1a ArbitrateLock 8535, 0x21 SendSyncRequest 5962; 1332 calls the dispatch table had no code for (RtAPI.miss) [1591.49] vulkan: 45412618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66124986 descriptor sets written, 24700252 reused; 25384961 draws kept the last one's shaders and pipeline (0 checked), 42377067 its targets [1591.49] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7348 texture uploads (2215 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [1591.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1591.49] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1591.49] vulkan: caches: 103 render targets (1326 MB, 7 parked), 80 textures (430 MB), 608 buffers (7 MB); 2424 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1591.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1591.49] vulkan: 9438572 rendering passes, 87755 clear commands, 1512243 attachments cleared and 74 left undefined by their load op [1591.49] vulkan: 31200 passes (59%) ended at renderer.c:214 [1591.49] vulkan: 8379 passes (16%) ended at render.c:232 [1591.49] vulkan: 6048 passes (12%) ended at buffer.c:2238 [1591.49] vulkan: 1722 passes (3%) ended at surface.c:162 [1591.49] vulkan: 1200 passes (2%) ended at dma.c:143 [1591.49] vulkan: 1200 passes (2%) ended at buffer.c:2334 [1591.49] vulkan: 1200 passes (2%) ended at buffer.c:2166 [1591.49] vulkan: 966 passes (2%) ended at cmd.c:534 [1591.49] vulkan: GPU-owned guest memory landed for the CPU 19064 times, render targets written back for an engine 2 times [1593.99] vulkan: display: 597 frame intervals of 16.75 ms (deviation 1.11 ms, 1st to 99th percentile 16.56 to 16.92 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.3 to 8.5), on to the display in 35.7 ms (34.0 to 36.4), 43.4 ms in all (39.2 to 44.0) [1593.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1595.79] perf: 60.0 frames a second over 5.0 s (88458 shown in all) [1600.79] perf: 60.0 frames a second over 5.0 s (88758 shown in all) [1601.49] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.86 s on the host's processors (199% of one, 33.09 ms a present), the whole process 22.03 s (220%); the busiest: thread 80 'MainThread' 8.07 s, thread 86 'Job.Worker 0' 5.17 s, thread 87 'Job.Worker 1' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.26 s [1601.49] cpu: in those 10.00 s, 157142 SVCs (15714 a second): 0x0b SleepThread 40434, 0x1b ArbitrateUnlock 38565, 0x1c WaitProcessWideKeyAtomic 37019, 0x1d SignalProcessWideKey 24774, 0x1a ArbitrateLock 8573, 0x21 SendSyncRequest 5957; 1332 calls the dispatch table had no code for (RtAPI.miss) [1601.49] vulkan: 45559580 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66349347 descriptor sets written, 24769815 reused; 25423847 draws kept the last one's shaders and pipeline (0 checked), 42501229 its targets [1601.49] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7348 texture uploads (2215 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [1601.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1601.49] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1601.49] vulkan: caches: 103 render targets (1326 MB, 7 parked), 80 textures (430 MB), 607 buffers (7 MB); 2424 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1601.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1601.49] vulkan: 9491029 rendering passes, 88355 clear commands, 1529643 attachments cleared and 74 left undefined by their load op [1601.49] vulkan: 31200 passes (59%) ended at renderer.c:214 [1601.49] vulkan: 8383 passes (16%) ended at render.c:232 [1601.49] vulkan: 5997 passes (11%) ended at buffer.c:2238 [1601.49] vulkan: 1715 passes (3%) ended at surface.c:162 [1601.49] vulkan: 1200 passes (2%) ended at dma.c:143 [1601.49] vulkan: 1200 passes (2%) ended at buffer.c:2334 [1601.49] vulkan: 1199 passes (2%) ended at buffer.c:2166 [1601.49] vulkan: 963 passes (2%) ended at cmd.c:534 [1601.49] vulkan: GPU-owned guest memory landed for the CPU 19064 times, render targets written back for an engine 2 times [1604.17] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.4 to 8.5), on to the display in 35.4 ms (25.7 to 36.5), 43.2 ms in all (33.7 to 44.0) [1604.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1605.79] perf: 60.0 frames a second over 5.0 s (89058 shown in all) [1610.80] perf: 60.0 frames a second over 5.0 s (89359 shown in all) [1611.49] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.80 s on the host's processors (198% of one, 33.00 ms a present), the whole process 21.95 s (220%); the busiest: thread 80 'MainThread' 8.13 s, thread 87 'Job.Worker 1' 5.12 s, thread 86 'Job.Worker 0' 5.08 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.26 s [1611.49] cpu: in those 10.00 s, 158612 SVCs (15861 a second): 0x0b SleepThread 40594, 0x1b ArbitrateUnlock 39007, 0x1c WaitProcessWideKeyAtomic 37463, 0x1d SignalProcessWideKey 25158, 0x1a ArbitrateLock 8627, 0x21 SendSyncRequest 5943; 888 calls the dispatch table had no code for (RtAPI.miss) [1611.49] vulkan: 45706580 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66573786 descriptor sets written, 24839376 reused; 25462847 draws kept the last one's shaders and pipeline (0 checked), 42625429 its targets [1611.49] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7348 texture uploads (2215 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [1611.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1611.49] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1611.49] vulkan: caches: 103 render targets (1326 MB, 7 parked), 80 textures (430 MB), 607 buffers (7 MB); 2424 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1611.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1611.49] vulkan: 9543505 rendering passes, 88955 clear commands, 1547043 attachments cleared and 74 left undefined by their load op [1611.49] vulkan: 31200 passes (59%) ended at renderer.c:214 [1611.49] vulkan: 8374 passes (16%) ended at render.c:232 [1611.49] vulkan: 6046 passes (12%) ended at buffer.c:2238 [1611.49] vulkan: 1701 passes (3%) ended at surface.c:162 [1611.49] vulkan: 1200 passes (2%) ended at dma.c:143 [1611.49] vulkan: 1200 passes (2%) ended at buffer.c:2334 [1611.49] vulkan: 1197 passes (2%) ended at buffer.c:2166 [1611.49] vulkan: 958 passes (2%) ended at cmd.c:534 [1611.49] vulkan: GPU-owned guest memory landed for the CPU 19064 times, render targets written back for an engine 2 times [1614.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.5 to 8.7), on to the display in 35.7 ms (31.1 to 36.5), 43.4 ms in all (37.8 to 44.1) [1614.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1615.82] perf: 59.8 frames a second over 5.0 s (89659 shown in all) [1620.84] perf: 60.0 frames a second over 5.0 s (89960 shown in all) [1621.50] nvn: 90000 presents, 90000 submissions [1621.50] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 19.61 s on the host's processors (196% of one, 32.68 ms a present), the whole process 21.73 s (217%); the busiest: thread 80 'MainThread' 8.00 s, thread 86 'Job.Worker 0' 5.08 s, thread 87 'Job.Worker 1' 5.04 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.26 s [1621.50] cpu: in those 10.02 s, 188464 SVCs (18816 a second): 0x0b SleepThread 61941, 0x1b ArbitrateUnlock 42695, 0x1c WaitProcessWideKeyAtomic 38579, 0x1d SignalProcessWideKey 25832, 0x1a ArbitrateLock 11656, 0x21 SendSyncRequest 5939; 1554 calls the dispatch table had no code for (RtAPI.miss) [1621.50] vulkan: 45851622 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 66795889 descriptor sets written, 24907357 reused; 25500353 draws kept the last one's shaders and pipeline (0 checked), 42747830 its targets [1621.50] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7363 texture uploads (2220 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [1621.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1621.50] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1621.50] vulkan: caches: 103 render targets (1326 MB, 7 parked), 95 textures (501 MB), 898 buffers (32 MB); 2519 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1621.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1621.50] vulkan: 9595535 rendering passes, 89555 clear commands, 1564353 attachments cleared and 74 left undefined by their load op [1621.50] vulkan: 31012 passes (60%) ended at renderer.c:214 [1621.50] vulkan: 8323 passes (16%) ended at render.c:232 [1621.50] vulkan: 5889 passes (11%) ended at buffer.c:2238 [1621.50] vulkan: 1671 passes (3%) ended at surface.c:162 [1621.50] vulkan: 1628 passes (3%) ended at buffer.c:2334 [1621.50] vulkan: 1131 passes (2%) ended at buffer.c:2166 [1621.50] vulkan: 898 passes (2%) ended at cmd.c:534 [1621.50] vulkan: 871 passes (2%) ended at dma.c:143 [1621.50] vulkan: GPU-owned guest memory landed for the CPU 19076 times, render targets written back for an engine 2 times [1624.22] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.1 to 8.6), on to the display in 32.0 ms (10.0 to 37.0), 39.5 ms in all (17.1 to 44.5) [1624.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1625.84] perf: 59.0 frames a second over 5.0 s (90255 shown in all) [1630.84] perf: 60.0 frames a second over 5.0 s (90555 shown in all) [1631.66] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.07 s on the host's processors (198% of one, 33.44 ms a present), the whole process 22.32 s (220%); the busiest: thread 80 'MainThread' 8.37 s, thread 86 'Job.Worker 0' 5.00 s, thread 87 'Job.Worker 1' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.28 s [1631.66] cpu: in those 10.15 s, 195533 SVCs (19256 a second): 0x1b ArbitrateUnlock 52016, 0x0b SleepThread 50511, 0x1c WaitProcessWideKeyAtomic 38016, 0x1d SignalProcessWideKey 25416, 0x1a ArbitrateLock 21738, 0x21 SendSyncRequest 5996; 13989 calls the dispatch table had no code for (RtAPI.miss) [1631.66] vulkan: 45995243 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67016062 descriptor sets written, 24974426 reused; 25537310 draws kept the last one's shaders and pipeline (0 checked), 42869399 its targets [1631.66] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7392 texture uploads (2225 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [1631.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1631.66] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1631.66] vulkan: caches: 103 render targets (1326 MB, 7 parked), 117 textures (576 MB), 1476 buffers (71 MB); 2633 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1631.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1631.66] vulkan: 9648203 rendering passes, 90155 clear commands, 1581348 attachments cleared and 74 left undefined by their load op [1631.66] vulkan: 30348 passes (58%) ended at renderer.c:214 [1631.66] vulkan: 8111 passes (15%) ended at render.c:232 [1631.66] vulkan: 6846 passes (13%) ended at buffer.c:2238 [1631.66] vulkan: 1964 passes (4%) ended at buffer.c:2334 [1631.66] vulkan: 1621 passes (3%) ended at surface.c:162 [1631.66] vulkan: 1061 passes (2%) ended at buffer.c:2166 [1631.66] vulkan: 1056 passes (2%) ended at dma.c:143 [1631.66] vulkan: 1050 passes (2%) ended at cmd.c:534 [1631.66] vulkan: GPU-owned guest memory landed for the CPU 19228 times, render targets written back for an engine 2 times [1634.54] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.13 ms, 1st to 99th percentile 16.56 to 33.35 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.8 to 8.8), on to the display in 24.1 ms (9.2 to 37.0), 31.8 ms in all (17.8 to 44.5) [1634.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1635.85] perf: 58.4 frames a second over 5.0 s (90848 shown in all) [1639.19] RomFS: reading uacc_bangle_chrom.bundle (270.1 KB) [1639.19] RomFS: reading uacc_bangle_hector.bundle (242.6 KB) [1639.21] RomFS: reading uacc_bangle_soren.bundle (212.0 KB) [1640.09] RomFS: reading ubody_solu6m_c000.bundle (2974.7 KB) [1640.09] RomFS: reading ubody_sor0am_c511.bundle (3790.8 KB) [1640.09] RomFS: reading ianim_c511_status.bundle (34.1 KB) [1640.09] RomFS: reading ianim_c511_statusloop.bundle (25.1 KB) [1640.10] RomFS: reading aoc_info_c512.bundle (8.4 KB) [1640.10] RomFS: reading aoc_info_c513.bundle (8.3 KB) [1640.10] RomFS: reading ianim_c512_relaxloop.bundle (19.9 KB) [1640.15] RomFS: reading ubody_sor0am_c518.bundle (3778.6 KB) [1640.22] RomFS: reading uacc_bangle_three.bundle (298.4 KB) [1640.30] RomFS: reading ubody_luc0af_c584.bundle (3391.3 KB) [1640.31] RomFS: reading uhead_c584.bundle (687.3 KB) [1640.32] RomFS: reading aoc_info_c585.bundle (8.5 KB) [1640.32] RomFS: reading aoc_info_c604.bundle (8.4 KB) [1640.32] RomFS: reading ianim_c584_status.bundle (30.7 KB) [1640.32] RomFS: reading ianim_c584_statusloop.bundle (17.2 KB) [1640.33] RomFS: reading uacc_head_tiara580.bundle (52.7 KB) [1640.33] RomFS: reading uacc_head_tiara584.bundle (56.0 KB) [1640.33] RomFS: reading uacc_spine2_hair584.bundle (229.0 KB) [1640.33] RomFS: reading ianim_c585_relaxloop.bundle (23.5 KB) [1640.35] RomFS: reading ubody_luc0af_c591.bundle (3411.1 KB) [1640.35] RomFS: reading uhead_c585.bundle (720.8 KB) [1640.36] RomFS: reading uacc_head_tiara585.bundle (145.8 KB) [1640.38] RomFS: reading uacc_spine2_hair585.bundle (248.1 KB) [1640.41] RomFS: reading uacc_ring_lueur.bundle (215.2 KB) [1640.87] perf: 58.4 frames a second over 5.0 s (91141 shown in all) [1641.85] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 20.29 s on the host's processors (199% of one, 33.81 ms a present), the whole process 22.57 s (221%); the busiest: thread 80 'MainThread' 8.44 s, thread 86 'Job.Worker 0' 5.03 s, thread 87 'Job.Worker 1' 5.01 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.28 s [1641.85] cpu: in those 10.20 s, 204837 SVCs (20091 a second): 0x0b SleepThread 55354, 0x1b ArbitrateUnlock 53789, 0x1c WaitProcessWideKeyAtomic 38747, 0x1d SignalProcessWideKey 25830, 0x1a ArbitrateLock 22976, 0x21 SendSyncRequest 6289; 12879 calls the dispatch table had no code for (RtAPI.miss) [1641.85] vulkan: 46135475 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67229961 descriptor sets written, 25040991 reused; 25573359 draws kept the last one's shaders and pipeline (0 checked), 42987984 its targets [1641.85] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7462 texture uploads (2248 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [1641.85] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1641.85] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1641.85] vulkan: caches: 103 render targets (1326 MB, 7 parked), 158 textures (768 MB), 2375 buffers (196 MB); 2950 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1641.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1641.85] vulkan: 9704241 rendering passes, 90755 clear commands, 1598136 attachments cleared and 74 left undefined by their load op [1641.85] vulkan: 29900 passes (53%) ended at renderer.c:214 [1641.85] vulkan: 7953 passes (14%) ended at render.c:232 [1641.85] vulkan: 6622 passes (12%) ended at buffer.c:2238 [1641.85] vulkan: 6269 passes (11%) ended at buffer.c:2334 [1641.85] vulkan: 1574 passes (3%) ended at surface.c:162 [1641.85] vulkan: 1180 passes (2%) ended at cmd.c:534 [1641.85] vulkan: 996 passes (2%) ended at dma.c:143 [1641.85] vulkan: 914 passes (2%) ended at buffer.c:2166 [1641.85] vulkan: GPU-owned guest memory landed for the CPU 19369 times, render targets written back for an engine 2 times [1644.84] vulkan: display: 598 frame intervals of 16.89 ms (deviation 2.14 ms, 1st to 99th percentile 16.56 to 33.33 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.3 to 9.2), on to the display in 26.9 ms (11.6 to 36.8), 34.5 ms in all (18.2 to 44.4) [1644.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1645.87] perf: 60.0 frames a second over 5.0 s (91441 shown in all) [1648.82] RomFS: reading ianim_c512_status.bundle (22.9 KB) [1648.82] RomFS: reading ianim_c512_statusloop.bundle (19.8 KB) [1648.82] RomFS: reading ianim_c513_status.bundle (32.6 KB) [1648.92] RomFS: reading uacc_bangle_camilla.bundle (242.5 KB) [1650.89] perf: 58.6 frames a second over 5.0 s (91735 shown in all) [1651.97] nvn: 91800 presents, 91800 submissions [1651.97] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 19.81 s on the host's processors (196% of one, 33.02 ms a present), the whole process 22.04 s (218%); the busiest: thread 80 'MainThread' 8.27 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 5.00 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.27 s [1651.97] cpu: in those 10.12 s, 188510 SVCs (18631 a second): 0x0b SleepThread 61824, 0x1b ArbitrateUnlock 42780, 0x1c WaitProcessWideKeyAtomic 38378, 0x1d SignalProcessWideKey 25710, 0x1a ArbitrateLock 11886, 0x21 SendSyncRequest 6096; 10884 calls the dispatch table had no code for (RtAPI.miss) [1651.97] vulkan: 46282354 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67454886 descriptor sets written, 25109824 reused; 25611939 draws kept the last one's shaders and pipeline (0 checked), 43112566 its targets [1651.97] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7475 texture uploads (2252 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [1651.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1651.97] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1651.97] vulkan: caches: 103 render targets (1326 MB, 7 parked), 137 textures (653 MB), 2148 buffers (229 MB); 2868 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1651.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1651.97] vulkan: 9758712 rendering passes, 91355 clear commands, 1615455 attachments cleared and 74 left undefined by their load op [1651.97] vulkan: 30852 passes (57%) ended at renderer.c:214 [1651.97] vulkan: 8132 passes (15%) ended at render.c:232 [1651.97] vulkan: 5403 passes (10%) ended at buffer.c:2238 [1651.97] vulkan: 4660 passes (9%) ended at buffer.c:2334 [1651.97] vulkan: 1685 passes (3%) ended at surface.c:162 [1651.97] vulkan: 1161 passes (2%) ended at cmd.c:534 [1651.97] vulkan: 1065 passes (2%) ended at buffer.c:2166 [1651.97] vulkan: 906 passes (2%) ended at dma.c:143 [1651.97] vulkan: GPU-owned guest memory landed for the CPU 19404 times, render targets written back for an engine 2 times [1654.96] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.15 ms, 1st to 99th percentile 16.56 to 33.22 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.9 to 9.0), on to the display in 30.6 ms (12.2 to 36.8), 38.3 ms in all (20.4 to 44.5) [1654.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1655.90] perf: 60.0 frames a second over 5.0 s (92036 shown in all) [1660.76] RomFS: reading ianim_c585_status.bundle (38.3 KB) [1660.76] RomFS: reading ianim_c585_statusloop.bundle (20.3 KB) [1660.76] RomFS: reading ubody_cor0af_c000.bundle (3186.9 KB) [1660.76] RomFS: reading ubody_cor0af_c585.bundle (3178.3 KB) [1660.77] RomFS: reading ianim_c604_status.bundle (28.5 KB) [1660.81] RomFS: reading uhead_c587.bundle (728.4 KB) [1660.82] RomFS: reading ubody_cor0af_c592.bundle (3157.1 KB) [1660.83] RomFS: reading uacc_spine2_hair587.bundle (423.5 KB) [1660.83] RomFS: reading uacc_head_tiara587.bundle (52.7 KB) [1660.90] perf: 59.6 frames a second over 5.0 s (92334 shown in all) [1662.00] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 20.27 s on the host's processors (202% of one, 33.79 ms a present), the whole process 22.48 s (224%); the busiest: thread 80 'MainThread' 8.27 s, thread 86 'Job.Worker 0' 5.22 s, thread 87 'Job.Worker 1' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.26 s [1662.00] cpu: in those 10.03 s, 170967 SVCs (17041 a second): 0x0b SleepThread 44963, 0x1b ArbitrateUnlock 43398, 0x1c WaitProcessWideKeyAtomic 36764, 0x1d SignalProcessWideKey 24802, 0x1a ArbitrateLock 13163, 0x21 SendSyncRequest 6053; 3552 calls the dispatch table had no code for (RtAPI.miss) [1662.00] vulkan: 46428442 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67678262 descriptor sets written, 25178624 reused; 25651516 draws kept the last one's shaders and pipeline (0 checked), 43237295 its targets [1662.00] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7492 texture uploads (2260 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [1662.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1662.00] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1662.00] vulkan: caches: 103 render targets (1326 MB, 7 parked), 113 textures (616 MB), 1451 buffers (111 MB); 2714 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1662.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1662.00] vulkan: 9814141 rendering passes, 91955 clear commands, 1632675 attachments cleared and 74 left undefined by their load op [1662.00] vulkan: 30266 passes (55%) ended at renderer.c:214 [1662.00] vulkan: 7692 passes (14%) ended at render.c:232 [1662.00] vulkan: 6013 passes (11%) ended at buffer.c:2334 [1662.00] vulkan: 5684 passes (10%) ended at buffer.c:2238 [1662.00] vulkan: 1740 passes (3%) ended at surface.c:162 [1662.00] vulkan: 1171 passes (2%) ended at cmd.c:534 [1662.00] vulkan: 1141 passes (2%) ended at buffer.c:2166 [1662.00] vulkan: 1116 passes (2%) ended at dma.c:143 [1662.00] vulkan: GPU-owned guest memory landed for the CPU 19416 times, render targets written back for an engine 2 times [1663.74] RomFS: reading ubody_cla0am_c522.bundle (3623.0 KB) [1663.74] RomFS: reading ubody_cmi0df_c561.bundle (3808.1 KB) [1663.74] RomFS: reading aoc_info_c560.bundle (8.5 KB) [1663.74] RomFS: reading aoc_info_c561.bundle (8.5 KB) [1663.74] RomFS: reading aoc_info_c562.bundle (8.5 KB) [1663.75] RomFS: reading ianim_c561_relaxloop.bundle (28.3 KB) [1663.75] RomFS: reading ianim_c561_status.bundle (37.5 KB) [1663.75] RomFS: reading uhead_c560.bundle (648.1 KB) [1663.75] RomFS: reading uhead_c561.bundle (607.7 KB) [1663.75] RomFS: reading ianim_c560_statusloop.bundle (20.5 KB) [1663.75] RomFS: reading ianim_c561_statusloop.bundle (27.9 KB) [1663.75] RomFS: reading uacc_head_tiara560.bundle (1988.6 KB) [1663.75] RomFS: reading uacc_head_tiara561.bundle (86.0 KB) [1663.75] RomFS: reading uacc_spine2_hair560.bundle (490.2 KB) [1663.75] RomFS: reading uacc_spine2_hair561.bundle (483.1 KB) [1663.75] RomFS: reading ianim_c562_relaxloop.bundle (20.0 KB) [1663.78] RomFS: reading ubody_cmi0df_c568.bundle (3831.9 KB) [1663.78] RomFS: reading uhead_c562.bundle (623.3 KB) [1663.80] RomFS: reading uacc_spine2_hair562.bundle (275.3 KB) [1663.80] RomFS: reading uacc_head_tiara562.bundle (94.6 KB) [1665.01] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.35 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.4 to 9.0), on to the display in 33.0 ms (16.2 to 37.1), 40.7 ms in all (22.5 to 44.7) [1665.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1665.92] perf: 59.2 frames a second over 5.0 s (92631 shown in all) [1670.92] perf: 59.2 frames a second over 5.0 s (92927 shown in all) [1672.13] cpu: 600 presents in 10.13 s (59.3 fps): 38 of the game's threads ran 19.99 s on the host's processors (197% of one, 33.32 ms a present), the whole process 22.18 s (219%); the busiest: thread 80 'MainThread' 8.28 s, thread 87 'Job.Worker 1' 5.05 s, thread 86 'Job.Worker 0' 5.03 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.28 s [1672.13] cpu: in those 10.13 s, 188338 SVCs (18600 a second): 0x0b SleepThread 56499, 0x1b ArbitrateUnlock 45430, 0x1c WaitProcessWideKeyAtomic 38121, 0x1d SignalProcessWideKey 25625, 0x1a ArbitrateLock 14698, 0x21 SendSyncRequest 6127; 8883 calls the dispatch table had no code for (RtAPI.miss) [1672.13] vulkan: 46574315 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 67901621 descriptor sets written, 25247011 reused; 25688916 draws kept the last one's shaders and pipeline (0 checked), 43361069 its targets [1672.13] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7523 texture uploads (2270 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [1672.13] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1672.13] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1672.13] vulkan: caches: 103 render targets (1326 MB, 7 parked), 122 textures (665 MB), 1755 buffers (159 MB); 2810 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1672.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1672.13] vulkan: 9870204 rendering passes, 92555 clear commands, 1649823 attachments cleared and 74 left undefined by their load op [1672.13] vulkan: 30549 passes (54%) ended at renderer.c:214 [1672.13] vulkan: 8082 passes (14%) ended at render.c:232 [1672.13] vulkan: 6614 passes (12%) ended at buffer.c:2334 [1672.13] vulkan: 5596 passes (10%) ended at buffer.c:2238 [1672.13] vulkan: 1648 passes (3%) ended at surface.c:162 [1672.13] vulkan: 1089 passes (2%) ended at cmd.c:534 [1672.13] vulkan: 979 passes (2%) ended at buffer.c:2166 [1672.13] vulkan: 890 passes (2%) ended at dma.c:143 [1672.13] vulkan: GPU-owned guest memory landed for the CPU 19437 times, render targets written back for an engine 2 times [1675.07] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.4 to 9.2), on to the display in 29.0 ms (14.2 to 37.1), 36.7 ms in all (21.5 to 44.7) [1675.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1675.94] perf: 60.2 frames a second over 5.0 s (93229 shown in all) [1680.94] perf: 59.8 frames a second over 5.0 s (93528 shown in all) [1682.12] nvn: 93600 presents, 93600 submissions [1682.12] cpu: 600 presents in 9.99 s (60.1 fps): 38 of the game's threads ran 19.85 s on the host's processors (199% of one, 33.08 ms a present), the whole process 22.08 s (221%); the busiest: thread 80 'MainThread' 8.18 s, thread 87 'Job.Worker 1' 5.10 s, thread 86 'Job.Worker 0' 5.10 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.27 s [1682.12] cpu: in those 9.99 s, 157601 SVCs (15774 a second): 0x0b SleepThread 39907, 0x1b ArbitrateUnlock 38946, 0x1c WaitProcessWideKeyAtomic 37319, 0x1d SignalProcessWideKey 24996, 0x1a ArbitrateLock 8700, 0x21 SendSyncRequest 5915; 2220 calls the dispatch table had no code for (RtAPI.miss) [1682.12] vulkan: 46723027 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68129503 descriptor sets written, 25316553 reused; 25727652 draws kept the last one's shaders and pipeline (0 checked), 43486981 its targets [1682.12] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7523 texture uploads (2270 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [1682.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1682.12] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1682.12] vulkan: caches: 103 render targets (1326 MB, 7 parked), 118 textures (600 MB), 1624 buffers (181 MB); 2769 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1682.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1682.12] vulkan: 9929631 rendering passes, 93155 clear commands, 1667223 attachments cleared and 74 left undefined by their load op [1682.12] vulkan: 31200 passes (53%) ended at renderer.c:214 [1682.12] vulkan: 8614 passes (14%) ended at buffer.c:2334 [1682.12] vulkan: 8362 passes (14%) ended at render.c:232 [1682.12] vulkan: 5465 passes (9%) ended at buffer.c:2238 [1682.12] vulkan: 1685 passes (3%) ended at surface.c:162 [1682.12] vulkan: 1200 passes (2%) ended at dma.c:143 [1682.12] vulkan: 1162 passes (2%) ended at cmd.c:534 [1682.12] vulkan: 1139 passes (2%) ended at buffer.c:2166 [1682.12] vulkan: GPU-owned guest memory landed for the CPU 19442 times, render targets written back for an engine 2 times [1685.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.4 to 8.9), on to the display in 35.9 ms (26.6 to 37.1), 43.7 ms in all (34.4 to 44.7) [1685.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1685.94] perf: 60.0 frames a second over 5.0 s (93828 shown in all) [1690.95] perf: 60.2 frames a second over 5.0 s (94130 shown in all) [1692.16] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 19.79 s on the host's processors (197% of one, 32.98 ms a present), the whole process 22.04 s (220%); the busiest: thread 80 'MainThread' 8.21 s, thread 86 'Job.Worker 0' 5.05 s, thread 87 'Job.Worker 1' 5.04 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.27 s [1692.16] cpu: in those 10.03 s, 165063 SVCs (16449 a second): 0x0b SleepThread 43488, 0x1b ArbitrateUnlock 40667, 0x1c WaitProcessWideKeyAtomic 37625, 0x1d SignalProcessWideKey 25112, 0x1a ArbitrateLock 10409, 0x21 SendSyncRequest 5938; 1998 calls the dispatch table had no code for (RtAPI.miss) [1692.16] vulkan: 46870987 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68356220 descriptor sets written, 25385756 reused; 25766253 draws kept the last one's shaders and pipeline (0 checked), 43612345 its targets [1692.16] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7542 texture uploads (2275 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [1692.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1692.16] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1692.16] vulkan: caches: 103 render targets (1326 MB, 7 parked), 94 textures (501 MB), 983 buffers (73 MB); 2560 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1692.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1692.16] vulkan: 9989060 rendering passes, 93755 clear commands, 1684542 attachments cleared and 74 left undefined by their load op [1692.16] vulkan: 30999 passes (52%) ended at renderer.c:214 [1692.16] vulkan: 8871 passes (15%) ended at buffer.c:2334 [1692.16] vulkan: 8285 passes (14%) ended at render.c:232 [1692.16] vulkan: 5533 passes (9%) ended at buffer.c:2238 [1692.16] vulkan: 1670 passes (3%) ended at surface.c:162 [1692.16] vulkan: 1158 passes (2%) ended at buffer.c:2166 [1692.16] vulkan: 1155 passes (2%) ended at dma.c:143 [1692.16] vulkan: 1148 passes (2%) ended at cmd.c:534 [1692.16] vulkan: GPU-owned guest memory landed for the CPU 19473 times, render targets written back for an engine 2 times [1695.31] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 16.97 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.4 to 9.1), on to the display in 31.0 ms (12.8 to 37.0), 38.9 ms in all (21.0 to 44.7) [1695.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1695.95] perf: 58.4 frames a second over 5.0 s (94422 shown in all) [1698.52] RomFS: reading ubody_byl0am_c000.bundle (3583.0 KB) [1698.52] RomFS: reading ubody_byl0am_c535.bundle (3553.3 KB) [1698.53] RomFS: reading aoc_info_c535.bundle (8.5 KB) [1698.53] RomFS: reading ianim_c535_status.bundle (36.4 KB) [1698.53] RomFS: reading ianim_c535_statusloop.bundle (23.7 KB) [1698.53] RomFS: reading ianim_c536_status.bundle (48.6 KB) [1698.54] RomFS: reading uhair_h536.bundle (186.1 KB) [1698.58] RomFS: reading ubody_byl0am_c542.bundle (3575.6 KB) [1698.58] RomFS: reading uhead_c536.bundle (711.9 KB) [1698.65] RomFS: reading uacc_hip_strwng0ef.bundle (150.0 KB) [1698.65] RomFS: reading uacc_ring_byleth.bundle (272.9 KB) [1698.67] RomFS: reading uacc_ring_celica.bundle (253.3 KB) [1700.95] perf: 59.6 frames a second over 5.0 s (94720 shown in all) [1702.29] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 20.30 s on the host's processors (200% of one, 33.83 ms a present), the whole process 22.60 s (223%); the busiest: thread 80 'MainThread' 8.32 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.28 s [1702.29] cpu: in those 10.13 s, 185752 SVCs (18333 a second): 0x0b SleepThread 62699, 0x1b ArbitrateUnlock 41697, 0x1c WaitProcessWideKeyAtomic 37070, 0x1d SignalProcessWideKey 24881, 0x1a ArbitrateLock 11479, 0x21 SendSyncRequest 6090; 10440 calls the dispatch table had no code for (RtAPI.miss) [1702.29] vulkan: 47016971 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68580304 descriptor sets written, 25453640 reused; 25803395 draws kept the last one's shaders and pipeline (0 checked), 43736429 its targets [1702.29] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7557 texture uploads (2279 MB); 2 frames over 50 ms in the last 600, the slowest 54 ms [1702.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1702.29] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1702.29] vulkan: caches: 103 render targets (1326 MB, 7 parked), 103 textures (505 MB), 1435 buffers (102 MB); 2593 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1702.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1702.29] vulkan: 10044633 rendering passes, 94355 clear commands, 1701861 attachments cleared and 74 left undefined by their load op [1702.29] vulkan: 30653 passes (55%) ended at renderer.c:214 [1702.29] vulkan: 7947 passes (14%) ended at render.c:232 [1702.29] vulkan: 6171 passes (11%) ended at buffer.c:2334 [1702.29] vulkan: 5271 passes (9%) ended at buffer.c:2238 [1702.29] vulkan: 1715 passes (3%) ended at surface.c:162 [1702.29] vulkan: 1250 passes (2%) ended at cmd.c:534 [1702.29] vulkan: 1100 passes (2%) ended at buffer.c:2166 [1702.29] vulkan: 861 passes (2%) ended at dma.c:143 [1702.29] vulkan: GPU-owned guest memory landed for the CPU 19561 times, render targets written back for an engine 2 times [1705.64] vulkan: display: 598 frame intervals of 16.89 ms (deviation 2.13 ms, 1st to 99th percentile 16.56 to 32.22 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.3 to 9.1), on to the display in 23.9 ms (11.9 to 36.8), 31.7 ms in all (19.8 to 44.7) [1705.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1705.95] perf: 59.4 frames a second over 5.0 s (95017 shown in all) [1707.33] RomFS: reading aoc_info_c563.bundle (8.5 KB) [1707.33] RomFS: reading ianim_c563_relaxloop.bundle (25.6 KB) [1707.33] RomFS: reading ianim_c563_status.bundle (31.2 KB) [1707.33] RomFS: reading uhead_c563.bundle (593.6 KB) [1707.33] RomFS: reading ianim_c563_statusloop.bundle (20.2 KB) [1707.33] RomFS: reading ianim_c580_relaxloop.bundle (23.5 KB) [1707.34] RomFS: reading ianim_c562_statusloop.bundle (18.5 KB) [1707.34] RomFS: reading uacc_spine2_hair563.bundle (526.7 KB) [1707.37] RomFS: reading ubody_ede0af_c570.bundle (3801.0 KB) [1707.38] RomFS: reading uhead_c567.bundle (652.3 KB) [1707.39] RomFS: reading uacc_spine2_hair567.bundle (456.7 KB) [1707.46] RomFS: reading uacc_bangle_tiki.bundle (395.8 KB) [1707.74] RomFS: reading ubody_trl1am_c201.bundle (4662.9 KB) [1707.74] RomFS: reading ubody_ver0af_c562.bundle (3900.6 KB) [1707.74] RomFS: reading ianim_c562_status.bundle (30.9 KB) [1707.80] RomFS: reading ubody_ver0af_c569.bundle (3867.4 KB) [1707.80] RomFS: reading uacc_head_tiara567.bundle (1930.7 KB) [1707.87] RomFS: reading uacc_bangle_veronica.bundle (239.5 KB) [1710.64] RomFS: reading aoc_info_c553c.bundle (8.5 KB) [1710.64] RomFS: reading aoc_info_c554.bundle (8.5 KB) [1710.64] RomFS: reading aoc_info_c554b.bundle (8.5 KB) [1710.64] RomFS: reading ianim_c554_status.bundle (34.3 KB) [1710.64] RomFS: reading ianim_c554_statusloop.bundle (17.9 KB) [1710.64] RomFS: reading ianim_c553c_statusloop.bundle (18.0 KB) [1710.64] RomFS: reading ianim_c554b_status.bundle (20.0 KB) [1710.95] perf: 57.8 frames a second over 5.0 s (95306 shown in all) [1712.50] nvn: 95400 presents, 95400 submissions [1712.51] cpu: 600 presents in 10.22 s (58.7 fps): 48 of the game's threads ran 20.61 s on the host's processors (202% of one, 34.35 ms a present), the whole process 22.98 s (225%); the busiest: thread 80 'MainThread' 8.54 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.28 s [1712.51] cpu: in those 10.22 s, 202562 SVCs (19825 a second): 0x0b SleepThread 65674, 0x1b ArbitrateUnlock 45407, 0x1c WaitProcessWideKeyAtomic 38183, 0x1d SignalProcessWideKey 25643, 0x1a ArbitrateLock 15080, 0x21 SendSyncRequest 6356; 10438 calls the dispatch table had no code for (RtAPI.miss) [1712.51] vulkan: 47160089 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 68801363 descriptor sets written, 25518817 reused; 25839113 draws kept the last one's shaders and pipeline (0 checked), 43857678 its targets [1712.51] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7648 texture uploads (2320 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms [1712.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1712.51] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1712.51] vulkan: caches: 102 render targets (1292 MB, 7 parked), 177 textures (784 MB), 2339 buffers (272 MB); 3058 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1712.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1712.51] vulkan: 10104222 rendering passes, 94955 clear commands, 1718919 attachments cleared and 74 left undefined by their load op [1712.51] vulkan: 30316 passes (51%) ended at renderer.c:214 [1712.51] vulkan: 10070 passes (17%) ended at buffer.c:2334 [1712.51] vulkan: 7995 passes (13%) ended at render.c:232 [1712.51] vulkan: 5671 passes (10%) ended at buffer.c:2238 [1712.51] vulkan: 1654 passes (3%) ended at surface.c:162 [1712.51] vulkan: 1274 passes (2%) ended at cmd.c:534 [1712.51] vulkan: 1011 passes (2%) ended at buffer.c:2166 [1712.51] vulkan: 959 passes (2%) ended at dma.c:143 [1712.51] vulkan: GPU-owned guest memory landed for the CPU 19734 times, render targets written back for an engine 2 times [1712.61] RomFS: reading ubody_thr1am_c000.bundle (2573.7 KB) [1712.61] RomFS: reading aoc_info_c555.bundle (8.5 KB) [1712.61] RomFS: reading ubody_tik0af_c560.bundle (3526.0 KB) [1712.61] RomFS: reading aoc_info_c558.bundle (8.5 KB) [1712.61] RomFS: reading ianim_c560_status.bundle (29.3 KB) [1712.61] RomFS: reading ianim_c560_relaxloop.bundle (20.6 KB) [1712.61] RomFS: reading ianim_c558_statusloop.bundle (13.9 KB) [1712.61] RomFS: reading uhead_c558.bundle (643.2 KB) [1712.61] RomFS: reading uacc_spine2_hair556.bundle (497.6 KB) [1712.61] RomFS: reading uacc_head_tiara537.bundle (25.2 KB) [1712.66] RomFS: reading ubody_tik0af_c567.bundle (3525.9 KB) [1715.97] perf: 57.4 frames a second over 5.0 s (95594 shown in all) [1716.22] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.51 ms, 1st to 99th percentile 16.57 to 33.41 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.1 to 11.8), on to the display in 30.5 ms (9.2 to 37.2), 38.7 ms in all (16.9 to 44.8) [1716.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1720.99] perf: 59.2 frames a second over 5.0 s (95891 shown in all) [1722.79] cpu: 600 presents in 10.28 s (58.3 fps): 53 of the game's threads ran 21.86 s on the host's processors (213% of one, 36.44 ms a present), the whole process 24.55 s (239%); the busiest: thread 80 'MainThread' 8.68 s, thread 87 'Job.Worker 1' 5.54 s, thread 86 'Job.Worker 0' 5.51 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.28 s [1722.79] cpu: in those 10.28 s, 176493 SVCs (17161 a second): 0x0b SleepThread 47965, 0x1b ArbitrateUnlock 41467, 0x1c WaitProcessWideKeyAtomic 34733, 0x1d SignalProcessWideKey 23308, 0x1a ArbitrateLock 14020, 0x06 QueryMemory 6611; 9106 calls the dispatch table had no code for (RtAPI.miss) [1722.79] vulkan: 47305509 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69027433 descriptor sets written, 25583587 reused; 25875384 draws kept the last one's shaders and pipeline (0 checked), 43980946 its targets [1722.79] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7737 texture uploads (2372 MB); 3 frames over 50 ms in the last 600, the slowest 68 ms [1722.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1722.79] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1722.79] vulkan: caches: 102 render targets (1292 MB, 7 parked), 236 textures (1100 MB), 2856 buffers (453 MB); 3553 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1722.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1722.79] vulkan: 10162240 rendering passes, 95555 clear commands, 1735968 attachments cleared and 74 left undefined by their load op [1722.79] vulkan: 30462 passes (53%) ended at renderer.c:214 [1722.79] vulkan: 8146 passes (14%) ended at render.c:232 [1722.79] vulkan: 7041 passes (12%) ended at buffer.c:2334 [1722.79] vulkan: 6217 passes (11%) ended at buffer.c:2238 [1722.79] vulkan: 1710 passes (3%) ended at surface.c:162 [1722.79] vulkan: 1520 passes (3%) ended at cmd.c:534 [1722.79] vulkan: 1245 passes (2%) ended at buffer.c:2166 [1722.79] vulkan: 1050 passes (2%) ended at dma.c:143 [1722.79] vulkan: GPU-owned guest memory landed for the CPU 20153 times, render targets written back for an engine 2 times [1726.00] perf: 60.0 frames a second over 5.0 s (96192 shown in all) [1726.26] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.7 to 10.6), on to the display in 26.1 ms (12.8 to 35.7), 35.5 ms in all (22.2 to 44.7) [1726.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1731.00] perf: 60.0 frames a second over 5.0 s (96492 shown in all) [1732.79] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.52 s on the host's processors (215% of one, 35.87 ms a present), the whole process 24.26 s (243%); the busiest: thread 80 'MainThread' 8.28 s, thread 86 'Job.Worker 0' 5.69 s, thread 87 'Job.Worker 1' 5.68 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.26 s [1732.79] cpu: in those 10.00 s, 138665 SVCs (13865 a second): 0x0b SleepThread 34657, 0x1b ArbitrateUnlock 34097, 0x1c WaitProcessWideKeyAtomic 32604, 0x1d SignalProcessWideKey 21800, 0x1a ArbitrateLock 7747, 0x21 SendSyncRequest 5940; 444 calls the dispatch table had no code for (RtAPI.miss) [1732.79] vulkan: 47453834 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69258405 descriptor sets written, 25649265 reused; 25912333 draws kept the last one's shaders and pipeline (0 checked), 44106471 its targets [1732.79] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7737 texture uploads (2372 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [1732.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1732.79] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1732.79] vulkan: caches: 102 render targets (1292 MB, 7 parked), 163 textures (748 MB), 2311 buffers (496 MB); 3231 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1732.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1732.79] vulkan: 10222052 rendering passes, 96155 clear commands, 1753368 attachments cleared and 74 left undefined by their load op [1732.79] vulkan: 31200 passes (52%) ended at renderer.c:214 [1732.79] vulkan: 8400 passes (14%) ended at render.c:232 [1732.79] vulkan: 7788 passes (13%) ended at buffer.c:2334 [1732.79] vulkan: 5793 passes (10%) ended at buffer.c:2238 [1732.79] vulkan: 1799 passes (3%) ended at surface.c:162 [1732.79] vulkan: 1619 passes (3%) ended at cmd.c:534 [1732.79] vulkan: 1413 passes (2%) ended at buffer.c:2166 [1732.79] vulkan: 1200 passes (2%) ended at dma.c:143 [1732.79] vulkan: GPU-owned guest memory landed for the CPU 20603 times, render targets written back for an engine 2 times [1736.02] perf: 60.0 frames a second over 5.0 s (96793 shown in all) [1736.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.8 to 10.5), on to the display in 34.5 ms (28.9 to 35.6), 43.9 ms in all (38.7 to 44.6) [1736.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1741.02] perf: 60.0 frames a second over 5.0 s (97093 shown in all) [1742.94] nvn: 97200 presents, 97200 submissions [1742.94] cpu: 600 presents in 10.15 s (59.1 fps): 43 of the game's threads ran 21.75 s on the host's processors (214% of one, 36.25 ms a present), the whole process 24.47 s (241%); the busiest: thread 80 'MainThread' 8.53 s, thread 87 'Job.Worker 1' 5.58 s, thread 86 'Job.Worker 0' 5.56 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.28 s [1742.94] cpu: in those 10.15 s, 160971 SVCs (15862 a second): 0x1b ArbitrateUnlock 41428, 0x0b SleepThread 38911, 0x1c WaitProcessWideKeyAtomic 33762, 0x1d SignalProcessWideKey 22554, 0x1a ArbitrateLock 14555, 0x21 SendSyncRequest 6014; 8659 calls the dispatch table had no code for (RtAPI.miss) [1742.94] vulkan: 47599148 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69484401 descriptor sets written, 25713897 reused; 25948657 draws kept the last one's shaders and pipeline (0 checked), 44229757 its targets [1742.94] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7758 texture uploads (2373 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [1742.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1742.94] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1742.94] vulkan: caches: 102 render targets (1292 MB, 7 parked), 108 textures (453 MB), 1404 buffers (373 MB); 2802 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1742.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1742.94] vulkan: 10280603 rendering passes, 96755 clear commands, 1770354 attachments cleared and 74 left undefined by their load op [1742.94] vulkan: 30327 passes (52%) ended at renderer.c:214 [1742.94] vulkan: 8123 passes (14%) ended at render.c:232 [1742.94] vulkan: 7880 passes (13%) ended at buffer.c:2334 [1742.94] vulkan: 5648 passes (10%) ended at buffer.c:2238 [1742.94] vulkan: 1694 passes (3%) ended at surface.c:162 [1742.94] vulkan: 1571 passes (3%) ended at cmd.c:534 [1742.94] vulkan: 1537 passes (3%) ended at buffer.c:2166 [1742.94] vulkan: 1163 passes (2%) ended at dma.c:143 [1742.94] vulkan: GPU-owned guest memory landed for the CPU 21101 times, render targets written back for an engine 2 times [1746.04] perf: 54.6 frames a second over 5.0 s (97367 shown in all) [1746.69] vulkan: display: 599 frame intervals of 17.45 ms (deviation 4.12 ms, 1st to 99th percentile 16.56 to 33.44 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.1 to 10.7), on to the display in 28.4 ms (8.8 to 36.6), 37.1 ms in all (14.7 to 44.8) [1746.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1751.04] perf: 60.0 frames a second over 5.0 s (97667 shown in all) [1753.26] cpu: 600 presents in 10.32 s (58.2 fps): 38 of the game's threads ran 20.98 s on the host's processors (203% of one, 34.96 ms a present), the whole process 23.49 s (228%); the busiest: thread 80 'MainThread' 9.05 s, thread 87 'Job.Worker 1' 5.11 s, thread 86 'Job.Worker 0' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.28 s [1753.26] cpu: in those 10.32 s, 199002 SVCs (19291 a second): 0x0b SleepThread 68495, 0x1b ArbitrateUnlock 44888, 0x1c WaitProcessWideKeyAtomic 37669, 0x1d SignalProcessWideKey 25271, 0x1a ArbitrateLock 14641, 0x21 SendSyncRequest 6170; 13545 calls the dispatch table had no code for (RtAPI.miss) [1753.26] vulkan: 47742421 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69706557 descriptor sets written, 25778287 reused; 25985717 draws kept the last one's shaders and pipeline (0 checked), 44352409 its targets [1753.26] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7826 texture uploads (2392 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [1753.26] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1753.26] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1753.26] vulkan: caches: 102 render targets (1292 MB, 7 parked), 174 textures (755 MB), 2022 buffers (313 MB); 3020 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1753.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1753.26] vulkan: 10341677 rendering passes, 97355 clear commands, 1787142 attachments cleared and 74 left undefined by their load op [1753.26] vulkan: 29382 passes (48%) ended at renderer.c:214 [1753.26] vulkan: 11806 passes (19%) ended at buffer.c:2334 [1753.26] vulkan: 7464 passes (12%) ended at render.c:232 [1753.26] vulkan: 6169 passes (10%) ended at buffer.c:2238 [1753.26] vulkan: 1627 passes (3%) ended at surface.c:162 [1753.26] vulkan: 1475 passes (2%) ended at cmd.c:534 [1753.26] vulkan: 1345 passes (2%) ended at buffer.c:2166 [1753.26] vulkan: 1177 passes (2%) ended at dma.c:143 [1753.26] vulkan: GPU-owned guest memory landed for the CPU 21385 times, render targets written back for an engine 2 times [1756.04] perf: 60.0 frames a second over 5.0 s (97967 shown in all) [1757.19] vulkan: display: 597 frame intervals of 16.75 ms (deviation 1.11 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.6 to 9.7), on to the display in 36.1 ms (32.9 to 36.9), 44.3 ms in all (39.9 to 45.0) [1757.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1761.05] perf: 60.0 frames a second over 5.0 s (98268 shown in all) [1763.25] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.36 s on the host's processors (204% of one, 33.93 ms a present), the whole process 22.87 s (229%); the busiest: thread 80 'MainThread' 8.61 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.26 s [1763.25] cpu: in those 10.00 s, 177722 SVCs (17773 a second): 0x0b SleepThread 65273, 0x1b ArbitrateUnlock 37017, 0x1c WaitProcessWideKeyAtomic 36238, 0x1d SignalProcessWideKey 24293, 0x1a ArbitrateLock 7151, 0x21 SendSyncRequest 5930; 444 calls the dispatch table had no code for (RtAPI.miss) [1763.25] vulkan: 47890579 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 69936469 descriptor sets written, 25844691 reused; 26024430 draws kept the last one's shaders and pipeline (0 checked), 44478967 its targets [1763.25] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7826 texture uploads (2392 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [1763.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1763.25] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1763.25] vulkan: caches: 102 render targets (1292 MB, 7 parked), 130 textures (656 MB), 1636 buffers (194 MB); 2803 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1763.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1763.25] vulkan: 10404946 rendering passes, 97955 clear commands, 1804542 attachments cleared and 74 left undefined by their load op [1763.25] vulkan: 30600 passes (48%) ended at renderer.c:214 [1763.25] vulkan: 12518 passes (20%) ended at buffer.c:2334 [1763.25] vulkan: 7795 passes (12%) ended at render.c:232 [1763.25] vulkan: 5532 passes (9%) ended at buffer.c:2238 [1763.25] vulkan: 1800 passes (3%) ended at surface.c:162 [1763.26] vulkan: 1753 passes (3%) ended at buffer.c:2166 [1763.26] vulkan: 1473 passes (2%) ended at cmd.c:534 [1763.26] vulkan: 1198 passes (2%) ended at dma.c:143 [1763.26] vulkan: GPU-owned guest memory landed for the CPU 21581 times, render targets written back for an engine 2 times [1766.05] perf: 58.8 frames a second over 5.0 s (98562 shown in all) [1767.69] vulkan: display: 597 frame intervals of 16.89 ms (deviation 1.89 ms, 1st to 99th percentile 16.57 to 33.22 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.4 to 9.4), on to the display in 32.3 ms (12.3 to 37.5), 40.3 ms in all (18.7 to 45.2) [1767.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1771.05] perf: 59.4 frames a second over 5.0 s (98859 shown in all) [1773.40] nvn: 99000 presents, 99000 submissions [1773.40] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.71 s on the host's processors (204% of one, 34.52 ms a present), the whole process 23.04 s (227%); the busiest: thread 80 'MainThread' 8.54 s, thread 86 'Job.Worker 0' 5.20 s, thread 87 'Job.Worker 1' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.28 s [1773.40] cpu: in those 10.15 s, 196860 SVCs (19395 a second): 0x0b SleepThread 55393, 0x1b ArbitrateUnlock 50831, 0x1c WaitProcessWideKeyAtomic 37124, 0x1d SignalProcessWideKey 24960, 0x1a ArbitrateLock 20732, 0x21 SendSyncRequest 5978; 11103 calls the dispatch table had no code for (RtAPI.miss) [1773.40] vulkan: 48032166 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70155602 descriptor sets written, 25908732 reused; 26058075 draws kept the last one's shaders and pipeline (0 checked), 44599433 its targets [1773.40] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7894 texture uploads (2415 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [1773.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1773.40] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1773.40] vulkan: caches: 102 render targets (1292 MB, 7 parked), 136 textures (616 MB), 1779 buffers (120 MB); 2687 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1773.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1773.40] vulkan: 10463877 rendering passes, 98555 clear commands, 1821519 attachments cleared and 74 left undefined by their load op [1773.40] vulkan: 29856 passes (51%) ended at renderer.c:214 [1773.40] vulkan: 9805 passes (17%) ended at buffer.c:2334 [1773.40] vulkan: 7658 passes (13%) ended at render.c:232 [1773.40] vulkan: 5958 passes (10%) ended at buffer.c:2238 [1773.40] vulkan: 1696 passes (3%) ended at surface.c:162 [1773.41] vulkan: 1318 passes (2%) ended at cmd.c:534 [1773.41] vulkan: 1037 passes (2%) ended at buffer.c:2166 [1773.41] vulkan: 972 passes (2%) ended at dma.c:143 [1773.41] vulkan: GPU-owned guest memory landed for the CPU 21623 times, render targets written back for an engine 2 times [1776.07] perf: 59.8 frames a second over 5.0 s (99159 shown in all) [1779.06] vulkan: display: 588 frame intervals of 16.77 ms (deviation 1.33 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.5 to 9.0), on to the display in 24.1 ms (11.0 to 37.1), 32.1 ms in all (19.7 to 45.1) [1779.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1781.07] perf: 60.2 frames a second over 5.0 s (99460 shown in all) [1783.40] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.30 s on the host's processors (203% of one, 33.84 ms a present), the whole process 22.65 s (226%); the busiest: thread 80 'MainThread' 8.18 s, thread 87 'Job.Worker 1' 5.35 s, thread 86 'Job.Worker 0' 5.29 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.26 s [1783.40] cpu: in those 10.00 s, 151308 SVCs (15131 a second): 0x0b SleepThread 40498, 0x1b ArbitrateUnlock 36673, 0x1c WaitProcessWideKeyAtomic 35299, 0x1d SignalProcessWideKey 23801, 0x1a ArbitrateLock 7292, 0x21 SendSyncRequest 5925; 1332 calls the dispatch table had no code for (RtAPI.miss) [1783.40] vulkan: 48176766 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70379512 descriptor sets written, 25974022 reused; 26092172 draws kept the last one's shaders and pipeline (0 checked), 44722433 its targets [1783.40] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7894 texture uploads (2415 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [1783.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1783.40] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1783.40] vulkan: caches: 102 render targets (1292 MB, 7 parked), 136 textures (616 MB), 1780 buffers (120 MB); 2687 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1783.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1783.40] vulkan: 10524083 rendering passes, 99155 clear commands, 1838919 attachments cleared and 74 left undefined by their load op [1783.40] vulkan: 30600 passes (51%) ended at renderer.c:214 [1783.40] vulkan: 10145 passes (17%) ended at buffer.c:2334 [1783.40] vulkan: 7788 passes (13%) ended at render.c:232 [1783.40] vulkan: 5546 passes (9%) ended at buffer.c:2238 [1783.40] vulkan: 1799 passes (3%) ended at surface.c:162 [1783.41] vulkan: 1329 passes (2%) ended at cmd.c:534 [1783.41] vulkan: 1200 passes (2%) ended at dma.c:143 [1783.41] vulkan: 1199 passes (2%) ended at buffer.c:2166 [1783.41] vulkan: GPU-owned guest memory landed for the CPU 21623 times, render targets written back for an engine 2 times [1786.09] perf: 60.0 frames a second over 5.0 s (99761 shown in all) [1791.03] vulkan: display: 587 frame intervals of 16.88 ms (deviation 1.81 ms, 1st to 99th percentile 16.56 to 32.12 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.3 to 8.7), on to the display in 37.1 ms (35.0 to 52.4), 45.0 ms in all (40.5 to 60.3) [1791.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1791.10] perf: 60.0 frames a second over 5.0 s (100062 shown in all) [1793.40] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.36 s on the host's processors (204% of one, 33.94 ms a present), the whole process 22.67 s (227%); the busiest: thread 80 'MainThread' 8.13 s, thread 86 'Job.Worker 0' 5.39 s, thread 87 'Job.Worker 1' 5.38 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.26 s [1793.40] cpu: in those 10.00 s, 151328 SVCs (15133 a second): 0x0b SleepThread 40757, 0x1b ArbitrateUnlock 36613, 0x1c WaitProcessWideKeyAtomic 35190, 0x1d SignalProcessWideKey 23658, 0x1a ArbitrateLock 7365, 0x21 SendSyncRequest 5925; 888 calls the dispatch table had no code for (RtAPI.miss) [1793.40] vulkan: 48321366 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70603392 descriptor sets written, 26039342 reused; 26126356 draws kept the last one's shaders and pipeline (0 checked), 44845433 its targets [1793.40] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7894 texture uploads (2415 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [1793.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1793.40] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1793.40] vulkan: caches: 102 render targets (1292 MB, 7 parked), 78 textures (429 MB), 621 buffers (9 MB); 2390 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1793.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1793.40] vulkan: 10584250 rendering passes, 99755 clear commands, 1856319 attachments cleared and 74 left undefined by their load op [1793.40] vulkan: 30600 passes (51%) ended at renderer.c:214 [1793.40] vulkan: 10148 passes (17%) ended at buffer.c:2334 [1793.40] vulkan: 7794 passes (13%) ended at render.c:232 [1793.40] vulkan: 5541 passes (9%) ended at buffer.c:2238 [1793.40] vulkan: 1800 passes (3%) ended at surface.c:162 [1793.40] vulkan: 1284 passes (2%) ended at cmd.c:534 [1793.40] vulkan: 1200 passes (2%) ended at dma.c:143 [1793.40] vulkan: 1200 passes (2%) ended at buffer.c:2166 [1793.40] vulkan: GPU-owned guest memory landed for the CPU 21623 times, render targets written back for an engine 2 times [1796.10] perf: 60.0 frames a second over 5.0 s (100362 shown in all) [1801.10] perf: 58.4 frames a second over 5.0 s (100654 shown in all) [1801.13] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.05 ms, 1st to 99th percentile 16.56 to 33.16 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.4 to 9.0), on to the display in 33.5 ms (10.6 to 37.8), 41.2 ms in all (17.1 to 45.6) [1801.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1802.14] RomFS: reading V_EL_Engage_Decide_04.bin (1.0 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_05.bin (1.0 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_06.bin (1.0 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_07.bin (1.2 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_08.bin (1.0 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_09.bin (1.2 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_10.bin (1.3 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_11.bin (1.1 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_12.bin (1.2 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_13.bin (1.6 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_14.bin (1.4 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_15.bin (1.0 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_16.bin (1.1 KB) [1802.14] RomFS: reading V_EL_Engage_Decide_17.bin (1.3 KB) [1802.91] RomFS: reading V_HECTOR_Die_02.bin (2.9 KB) [1802.91] RomFS: reading V_HECTOR_EngageAttack_01.bin (2.0 KB) [1802.91] RomFS: reading V_HECTOR_EngageAttack_02.bin (1.4 KB) [1802.91] RomFS: reading V_HECTOR_Engage_Respond_01.bin (1.7 KB) [1802.91] RomFS: reading V_HECTOR_Engage_Respond_02.bin (1.4 KB) [1802.91] RomFS: reading V_HECTOR_Engage_Respond_03.bin (1.2 KB) [1802.91] RomFS: reading V_HECTOR_LinkEngage_01.bin (1.5 KB) [1802.91] RomFS: reading V_HECTOR_Parry_01.bin (1.4 KB) [1802.91] RomFS: reading V_HECTOR_Parry_02.bin (1.3 KB) [1802.91] RomFS: reading V_HECTOR_Parry_03.bin (1.6 KB) [1802.91] RomFS: reading V_HECTOR_Parry_04.bin (1.2 KB) [1803.55] nvn: 100800 presents, 100800 submissions [1803.56] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.51 s on the host's processors (202% of one, 34.19 ms a present), the whole process 22.78 s (224%); the busiest: thread 80 'MainThread' 8.44 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.32 s [1803.56] cpu: in those 10.15 s, 211442 SVCs (20826 a second): 0x0b SleepThread 66563, 0x1b ArbitrateUnlock 52242, 0x1c WaitProcessWideKeyAtomic 37719, 0x1d SignalProcessWideKey 25314, 0x1a ArbitrateLock 21791, 0x21 SendSyncRequest 5973; 7813 calls the dispatch table had no code for (RtAPI.miss) [1803.56] vulkan: 48461609 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70820176 descriptor sets written, 26103044 reused; 26158833 draws kept the last one's shaders and pipeline (0 checked), 44964836 its targets [1803.56] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 738 render targets made, 7950 texture uploads (2433 MB); 2 frames over 50 ms in the last 600, the slowest 51 ms [1803.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1803.56] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1803.56] vulkan: caches: 101 render targets (1251 MB, 6 parked), 126 textures (691 MB), 1582 buffers (172 MB); 2774 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1803.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1803.56] vulkan: 10640364 rendering passes, 100355 clear commands, 1873188 attachments cleared and 74 left undefined by their load op [1803.56] vulkan: 29588 passes (53%) ended at renderer.c:214 [1803.56] vulkan: 7989 passes (14%) ended at buffer.c:2334 [1803.56] vulkan: 7542 passes (13%) ended at render.c:232 [1803.56] vulkan: 5763 passes (10%) ended at buffer.c:2238 [1803.56] vulkan: 1588 passes (3%) ended at surface.c:162 [1803.56] vulkan: 1256 passes (2%) ended at cmd.c:534 [1803.56] vulkan: 940 passes (2%) ended at buffer.c:2166 [1803.56] vulkan: 824 passes (1%) ended at dma.c:143 [1803.56] vulkan: GPU-owned guest memory landed for the CPU 21679 times, render targets written back for an engine 2 times [1806.12] perf: 57.8 frames a second over 5.0 s (100944 shown in all) [1811.14] perf: 59.4 frames a second over 5.0 s (101242 shown in all) [1811.34] vulkan: display: 599 frame intervals of 17.06 ms (deviation 5.26 ms, 1st to 99th percentile 16.56 to 33.26 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.3 to 9.4), on to the display in 27.6 ms (14.5 to 41.5), 33.8 ms in all (19.7 to 46.8) [1811.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1813.77] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 16.62 s on the host's processors (163% of one, 27.70 ms a present), the whole process 18.20 s (178%); the busiest: thread 80 'MainThread' 6.64 s, thread 86 'Job.Worker 0' 4.35 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.31 s [1813.77] cpu: in those 10.21 s, 161037 SVCs (15771 a second): 0x0b SleepThread 57314, 0x1b ArbitrateUnlock 34049, 0x1c WaitProcessWideKeyAtomic 32317, 0x1d SignalProcessWideKey 22685, 0x1a ArbitrateLock 6822, 0x21 SendSyncRequest 5996; 9570 calls the dispatch table had no code for (RtAPI.miss) [1813.77] vulkan: 48540987 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 70947798 descriptor sets written, 26134178 reused; 26177715 draws kept the last one's shaders and pipeline (0 checked), 45036449 its targets [1813.77] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 7967 texture uploads (2442 MB); 3 frames over 50 ms in the last 600, the slowest 130 ms [1813.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1813.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1813.77] vulkan: caches: 108 render targets (1369 MB, 5 parked), 143 textures (842 MB), 2042 buffers (211 MB); 3099 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1813.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1813.77] vulkan: 10667853 rendering passes, 100955 clear commands, 1879779 attachments cleared and 74 left undefined by their load op [1813.77] vulkan: 11345 passes (41%) ended at renderer.c:214 [1813.77] vulkan: 6808 passes (25%) ended at buffer.c:2334 [1813.77] vulkan: 3513 passes (13%) ended at buffer.c:2238 [1813.77] vulkan: 2401 passes (9%) ended at render.c:232 [1813.77] vulkan: 1125 passes (4%) ended at dma.c:143 [1813.77] vulkan: 1114 passes (4%) ended at cmd.c:534 [1813.77] vulkan: 600 passes (2%) ended at renderer.c:680 [1813.77] vulkan: 559 passes (2%) ended at buffer.c:2166 [1813.77] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 2 times [1816.15] perf: 60.0 frames a second over 5.0 s (101543 shown in all) [1821.15] perf: 60.0 frames a second over 5.0 s (101843 shown in all) [1821.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.3 to 6.5), on to the display in 23.8 ms (22.9 to 24.2), 29.6 ms in all (27.0 to 30.0) [1821.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1823.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.87 s on the host's processors (159% of one, 26.44 ms a present), the whole process 17.37 s (174%); the busiest: thread 80 'MainThread' 6.18 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.24 s [1823.77] cpu: in those 10.00 s, 152234 SVCs (15224 a second): 0x0b SleepThread 51313, 0x1b ArbitrateUnlock 33093, 0x1c WaitProcessWideKeyAtomic 31633, 0x1d SignalProcessWideKey 22377, 0x1a ArbitrateLock 6069, 0x21 SendSyncRequest 5929; 0 calls the dispatch table had no code for (RtAPI.miss) [1823.77] vulkan: 48620787 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71076198 descriptor sets written, 26165378 reused; 26196915 draws kept the last one's shaders and pipeline (0 checked), 45108449 its targets [1823.77] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 7967 texture uploads (2442 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [1823.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1823.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1823.77] vulkan: caches: 107 render targets (1369 MB, 4 parked), 96 textures (581 MB), 1005 buffers (48 MB); 2658 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1823.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1823.77] vulkan: 10695977 rendering passes, 101555 clear commands, 1886379 attachments cleared and 74 left undefined by their load op [1823.77] vulkan: 11400 passes (41%) ended at renderer.c:214 [1823.77] vulkan: 7781 passes (28%) ended at buffer.c:2334 [1823.77] vulkan: 3052 passes (11%) ended at buffer.c:2238 [1823.77] vulkan: 2400 passes (9%) ended at render.c:232 [1823.77] vulkan: 1200 passes (4%) ended at dma.c:143 [1823.77] vulkan: 1091 passes (4%) ended at cmd.c:534 [1823.77] vulkan: 600 passes (2%) ended at renderer.c:680 [1823.77] vulkan: 600 passes (2%) ended at buffer.c:2166 [1823.77] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 2 times [1826.17] perf: 60.0 frames a second over 5.0 s (102144 shown in all) [1831.17] perf: 60.0 frames a second over 5.0 s (102444 shown in all) [1831.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.7 to 6.4), on to the display in 23.9 ms (23.3 to 24.5), 29.7 ms in all (27.7 to 30.2) [1831.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1833.77] nvn: 102600 presents, 102600 submissions [1833.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.04 s on the host's processors (160% of one, 26.73 ms a present), the whole process 17.55 s (175%); the busiest: thread 80 'MainThread' 6.19 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.25 s [1833.77] cpu: in those 10.00 s, 150105 SVCs (15011 a second): 0x0b SleepThread 49795, 0x1b ArbitrateUnlock 32859, 0x1c WaitProcessWideKeyAtomic 31538, 0x1d SignalProcessWideKey 22283, 0x21 SendSyncRequest 5928, 0x1a ArbitrateLock 5882; 0 calls the dispatch table had no code for (RtAPI.miss) [1833.77] vulkan: 48700587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71204598 descriptor sets written, 26196578 reused; 26216115 draws kept the last one's shaders and pipeline (0 checked), 45180449 its targets [1833.77] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 7967 texture uploads (2442 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [1833.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1833.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1833.77] vulkan: caches: 104 render targets (1357 MB, 3 parked), 52 textures (336 MB), 245 buffers (5 MB); 2358 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1833.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1833.77] vulkan: 10724047 rendering passes, 102155 clear commands, 1892979 attachments cleared and 74 left undefined by their load op [1833.77] vulkan: 11400 passes (41%) ended at renderer.c:214 [1833.77] vulkan: 7782 passes (28%) ended at buffer.c:2334 [1833.77] vulkan: 3042 passes (11%) ended at buffer.c:2238 [1833.77] vulkan: 2400 passes (9%) ended at render.c:232 [1833.77] vulkan: 1200 passes (4%) ended at dma.c:143 [1833.77] vulkan: 1046 passes (4%) ended at cmd.c:534 [1833.77] vulkan: 600 passes (2%) ended at renderer.c:680 [1833.77] vulkan: 600 passes (2%) ended at buffer.c:2166 [1833.77] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 2 times [1836.19] perf: 60.0 frames a second over 5.0 s (102745 shown in all) [1841.19] perf: 60.0 frames a second over 5.0 s (103045 shown in all) [1841.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.4 to 6.4), on to the display in 24.0 ms (23.2 to 24.5), 29.8 ms in all (27.3 to 30.2) [1841.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1843.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.90 s on the host's processors (159% of one, 26.49 ms a present), the whole process 17.40 s (174%); the busiest: thread 80 'MainThread' 6.19 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.25 s [1843.77] cpu: in those 10.00 s, 151753 SVCs (15175 a second): 0x0b SleepThread 50494, 0x1b ArbitrateUnlock 33279, 0x1c WaitProcessWideKeyAtomic 31674, 0x1d SignalProcessWideKey 22426, 0x1a ArbitrateLock 6134, 0x21 SendSyncRequest 5926; 444 calls the dispatch table had no code for (RtAPI.miss) [1843.77] vulkan: 48780387 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71332998 descriptor sets written, 26227778 reused; 26235315 draws kept the last one's shaders and pipeline (0 checked), 45252449 its targets [1843.77] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 7967 texture uploads (2442 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [1843.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1843.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1843.77] vulkan: caches: 94 render targets (1276 MB, 0 parked), 52 textures (336 MB), 245 buffers (5 MB); 2276 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1843.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1843.77] vulkan: 10752142 rendering passes, 102755 clear commands, 1899579 attachments cleared and 74 left undefined by their load op [1843.77] vulkan: 11400 passes (41%) ended at renderer.c:214 [1843.77] vulkan: 7779 passes (28%) ended at buffer.c:2334 [1843.77] vulkan: 3047 passes (11%) ended at buffer.c:2238 [1843.77] vulkan: 2400 passes (9%) ended at render.c:232 [1843.77] vulkan: 1200 passes (4%) ended at dma.c:143 [1843.77] vulkan: 1069 passes (4%) ended at cmd.c:534 [1843.77] vulkan: 600 passes (2%) ended at renderer.c:680 [1843.77] vulkan: 600 passes (2%) ended at buffer.c:2166 [1843.77] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 2 times [1846.20] perf: 60.0 frames a second over 5.0 s (103346 shown in all) [1851.20] perf: 59.8 frames a second over 5.0 s (103645 shown in all) [1851.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.4 to 6.5), on to the display in 23.8 ms (17.5 to 24.6), 29.7 ms in all (23.6 to 30.3) [1851.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1853.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.14 s on the host's processors (161% of one, 26.90 ms a present), the whole process 17.64 s (176%); the busiest: thread 80 'MainThread' 6.28 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.25 s [1853.77] cpu: in those 10.00 s, 152358 SVCs (15236 a second): 0x0b SleepThread 51026, 0x1b ArbitrateUnlock 33195, 0x1c WaitProcessWideKeyAtomic 31745, 0x1d SignalProcessWideKey 22471, 0x1a ArbitrateLock 6172, 0x21 SendSyncRequest 5929; 1332 calls the dispatch table had no code for (RtAPI.miss) [1853.77] vulkan: 48860187 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71461398 descriptor sets written, 26258978 reused; 26254515 draws kept the last one's shaders and pipeline (0 checked), 45324449 its targets [1853.77] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 7967 texture uploads (2442 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [1853.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1853.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1853.77] vulkan: caches: 94 render targets (1276 MB, 0 parked), 52 textures (336 MB), 245 buffers (5 MB); 2276 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1853.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1853.77] vulkan: 10780244 rendering passes, 103355 clear commands, 1906179 attachments cleared and 74 left undefined by their load op [1853.77] vulkan: 11400 passes (41%) ended at renderer.c:214 [1853.77] vulkan: 7781 passes (28%) ended at buffer.c:2334 [1853.77] vulkan: 3047 passes (11%) ended at buffer.c:2238 [1853.77] vulkan: 2400 passes (9%) ended at render.c:232 [1853.77] vulkan: 1200 passes (4%) ended at dma.c:143 [1853.77] vulkan: 1074 passes (4%) ended at cmd.c:534 [1853.77] vulkan: 600 passes (2%) ended at renderer.c:680 [1853.77] vulkan: 600 passes (2%) ended at buffer.c:2166 [1853.77] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 2 times [1856.22] perf: 60.2 frames a second over 5.0 s (103947 shown in all) [1861.24] perf: 60.0 frames a second over 5.0 s (104248 shown in all) [1861.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.6 to 6.4), on to the display in 23.7 ms (22.5 to 24.4), 29.5 ms in all (27.1 to 30.2) [1861.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1863.77] nvn: 104400 presents, 104400 submissions [1863.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.99 s on the host's processors (160% of one, 26.66 ms a present), the whole process 17.51 s (175%); the busiest: thread 80 'MainThread' 6.30 s, thread 87 'Job.Worker 1' 4.25 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.25 s [1863.77] cpu: in those 10.00 s, 158522 SVCs (15852 a second): 0x0b SleepThread 55128, 0x1b ArbitrateUnlock 33925, 0x1c WaitProcessWideKeyAtomic 32302, 0x1d SignalProcessWideKey 22798, 0x1a ArbitrateLock 6622, 0x21 SendSyncRequest 5927; 0 calls the dispatch table had no code for (RtAPI.miss) [1863.77] vulkan: 48939987 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71589798 descriptor sets written, 26290178 reused; 26273715 draws kept the last one's shaders and pipeline (0 checked), 45396449 its targets [1863.77] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 7967 texture uploads (2442 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1863.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1863.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1863.77] vulkan: caches: 94 render targets (1276 MB, 0 parked), 52 textures (336 MB), 245 buffers (5 MB); 2276 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1863.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1863.77] vulkan: 10808366 rendering passes, 103955 clear commands, 1912779 attachments cleared and 74 left undefined by their load op [1863.77] vulkan: 11400 passes (41%) ended at renderer.c:214 [1863.77] vulkan: 7778 passes (28%) ended at buffer.c:2334 [1863.77] vulkan: 3052 passes (11%) ended at buffer.c:2238 [1863.77] vulkan: 2400 passes (9%) ended at render.c:232 [1863.77] vulkan: 1200 passes (4%) ended at dma.c:143 [1863.77] vulkan: 1092 passes (4%) ended at cmd.c:534 [1863.77] vulkan: 600 passes (2%) ended at renderer.c:680 [1863.77] vulkan: 600 passes (2%) ended at buffer.c:2166 [1863.77] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 2 times [1866.24] perf: 60.0 frames a second over 5.0 s (104548 shown in all) [1871.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.2 to 6.6), on to the display in 23.7 ms (21.7 to 24.4), 29.5 ms in all (26.8 to 30.2) [1871.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1871.25] perf: 60.0 frames a second over 5.0 s (104849 shown in all) [1873.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.21 s on the host's processors (162% of one, 27.01 ms a present), the whole process 17.73 s (177%); the busiest: thread 80 'MainThread' 6.32 s, thread 86 'Job.Worker 0' 4.36 s, thread 87 'Job.Worker 1' 4.33 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.25 s [1873.77] cpu: in those 10.00 s, 155603 SVCs (15560 a second): 0x0b SleepThread 53121, 0x1b ArbitrateUnlock 33576, 0x1c WaitProcessWideKeyAtomic 32060, 0x1d SignalProcessWideKey 22604, 0x1a ArbitrateLock 6502, 0x21 SendSyncRequest 5922; 0 calls the dispatch table had no code for (RtAPI.miss) [1873.77] vulkan: 49019787 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71718198 descriptor sets written, 26321378 reused; 26292915 draws kept the last one's shaders and pipeline (0 checked), 45468449 its targets [1873.77] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 7967 texture uploads (2442 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [1873.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1873.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1873.77] vulkan: caches: 94 render targets (1276 MB, 0 parked), 52 textures (336 MB), 245 buffers (5 MB); 2276 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1873.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1873.77] vulkan: 10836518 rendering passes, 104555 clear commands, 1919379 attachments cleared and 74 left undefined by their load op [1873.77] vulkan: 11400 passes (40%) ended at renderer.c:214 [1873.77] vulkan: 7773 passes (28%) ended at buffer.c:2334 [1873.77] vulkan: 3080 passes (11%) ended at buffer.c:2238 [1873.77] vulkan: 2400 passes (9%) ended at render.c:232 [1873.77] vulkan: 1200 passes (4%) ended at dma.c:143 [1873.77] vulkan: 1099 passes (4%) ended at cmd.c:534 [1873.77] vulkan: 600 passes (2%) ended at renderer.c:680 [1873.77] vulkan: 600 passes (2%) ended at buffer.c:2166 [1873.77] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 2 times [1876.27] perf: 60.0 frames a second over 5.0 s (105150 shown in all) [1881.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (3.1 to 6.4), on to the display in 24.0 ms (22.9 to 24.6), 29.8 ms in all (27.0 to 30.5) [1881.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1881.29] perf: 60.0 frames a second over 5.0 s (105451 shown in all) [1883.77] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.93 s on the host's processors (159% of one, 26.56 ms a present), the whole process 17.43 s (174%); the busiest: thread 80 'MainThread' 6.22 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.25 s [1883.77] cpu: in those 10.00 s, 154305 SVCs (15430 a second): 0x0b SleepThread 52252, 0x1b ArbitrateUnlock 33446, 0x1c WaitProcessWideKeyAtomic 31886, 0x1d SignalProcessWideKey 22504, 0x1a ArbitrateLock 6471, 0x21 SendSyncRequest 5926; 0 calls the dispatch table had no code for (RtAPI.miss) [1883.77] vulkan: 49099587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 480 finishes (197 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71846598 descriptor sets written, 26352578 reused; 26312115 draws kept the last one's shaders and pipeline (0 checked), 45540449 its targets [1883.77] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 7967 texture uploads (2442 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [1883.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1883.77] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1883.77] vulkan: caches: 94 render targets (1276 MB, 0 parked), 52 textures (336 MB), 245 buffers (5 MB); 2276 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1883.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1883.77] vulkan: 10864625 rendering passes, 105155 clear commands, 1925979 attachments cleared and 74 left undefined by their load op [1883.77] vulkan: 11400 passes (41%) ended at renderer.c:214 [1883.77] vulkan: 7772 passes (28%) ended at buffer.c:2334 [1883.77] vulkan: 3048 passes (11%) ended at buffer.c:2238 [1883.77] vulkan: 2400 passes (9%) ended at render.c:232 [1883.77] vulkan: 1200 passes (4%) ended at dma.c:143 [1883.77] vulkan: 1087 passes (4%) ended at cmd.c:534 [1883.77] vulkan: 600 passes (2%) ended at renderer.c:680 [1883.77] vulkan: 600 passes (2%) ended at buffer.c:2166 [1883.77] vulkan: GPU-owned guest memory landed for the CPU 21750 times, render targets written back for an engine 2 times [1886.29] perf: 60.0 frames a second over 5.0 s (105751 shown in all) [1891.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.3 to 6.5), on to the display in 24.2 ms (23.2 to 24.8), 30.0 ms in all (27.4 to 30.5) [1891.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1891.29] perf: 60.0 frames a second over 5.0 s (106051 shown in all) [1893.03] RomFS: reading ubody_sig0bm_c000.bundle (2834.0 KB) [1893.03] RomFS: reading ubody_sig0bm_c531.bundle (2807.3 KB) [1893.03] RomFS: reading ianim_c531_relaxloop.bundle (21.0 KB) [1893.03] RomFS: reading ianim_c531_status.bundle (32.4 KB) [1893.03] RomFS: reading uhead_c530.bundle (712.7 KB) [1893.03] RomFS: reading ianim_c530_statusloop.bundle (17.1 KB) [1893.03] RomFS: reading uhair_h530.bundle (215.9 KB) [1893.08] RomFS: reading ubody_sig0bm_c538.bundle (2774.1 KB) [1893.17] RomFS: reading uacc_ring_roy.bundle (196.2 KB) [1893.17] RomFS: reading uacc_ring_siglud.bundle (110.4 KB) [1893.19] RomFS: reading uacc_shield_102.bundle (239.5 KB) [1894.07] nvn: 106200 presents, 106200 submissions [1894.07] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 17.08 s on the host's processors (166% of one, 28.47 ms a present), the whole process 18.67 s (181%); the busiest: thread 80 'MainThread' 7.02 s, thread 86 'Job.Worker 0' 4.29 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.27 s [1894.07] cpu: in those 10.30 s, 190156 SVCs (18460 a second): 0x0b SleepThread 59541, 0x1b ArbitrateUnlock 45948, 0x1c WaitProcessWideKeyAtomic 34816, 0x1d SignalProcessWideKey 24383, 0x1a ArbitrateLock 17210, 0x21 SendSyncRequest 6362; 81362 calls the dispatch table had no code for (RtAPI.miss) [1894.07] vulkan: 49184518 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 485 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 71981570 descriptor sets written, 26387468 reused; 26332694 draws kept the last one's shaders and pipeline (0 checked), 45616185 its targets [1894.07] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 8069 texture uploads (2482 MB); 1 frames over 50 ms in the last 600, the slowest 184 ms [1894.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1894.07] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1894.07] vulkan: caches: 94 render targets (1276 MB, 0 parked), 149 textures (889 MB), 1562 buffers (51 MB); 2876 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1894.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1894.07] vulkan: 10895159 rendering passes, 105755 clear commands, 1933677 attachments cleared and 74 left undefined by their load op [1894.07] vulkan: 13300 passes (44%) ended at renderer.c:214 [1894.07] vulkan: 6691 passes (22%) ended at buffer.c:2334 [1894.07] vulkan: 4115 passes (13%) ended at buffer.c:2238 [1894.07] vulkan: 2968 passes (10%) ended at render.c:232 [1894.07] vulkan: 1077 passes (4%) ended at dma.c:143 [1894.07] vulkan: 1040 passes (3%) ended at cmd.c:534 [1894.07] vulkan: 600 passes (2%) ended at renderer.c:680 [1894.07] vulkan: 540 passes (2%) ended at buffer.c:2166 [1894.07] vulkan: GPU-owned guest memory landed for the CPU 21796 times, render targets written back for an engine 2 times [1896.29] perf: 56.2 frames a second over 5.0 s (106332 shown in all) [1901.30] perf: 59.4 frames a second over 5.0 s (106630 shown in all) [1901.74] vulkan: display: 599 frame intervals of 17.30 ms (deviation 7.27 ms, 1st to 99th percentile 16.56 to 33.44 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (2.7 to 8.5), on to the display in 23.2 ms (11.1 to 43.0), 29.7 ms in all (17.5 to 47.3) [1901.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1904.14] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 18.59 s on the host's processors (185% of one, 30.99 ms a present), the whole process 20.84 s (207%); the busiest: thread 80 'MainThread' 8.02 s, thread 86 'Job.Worker 0' 4.57 s, thread 87 'Job.Worker 1' 4.55 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.26 s [1904.14] cpu: in those 10.07 s, 201184 SVCs (19984 a second): 0x0b SleepThread 63177, 0x1b ArbitrateUnlock 46567, 0x1c WaitProcessWideKeyAtomic 42396, 0x1d SignalProcessWideKey 29947, 0x1a ArbitrateLock 11323, 0x21 SendSyncRequest 5946; 6663 calls the dispatch table had no code for (RtAPI.miss) [1904.14] vulkan: 49329288 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 485 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72201748 descriptor sets written, 26456830 reused; 26368874 draws kept the last one's shaders and pipeline (0 checked), 45738304 its targets [1904.14] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 8076 texture uploads (2485 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [1904.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1904.14] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1904.14] vulkan: caches: 94 render targets (1276 MB, 0 parked), 154 textures (915 MB), 1821 buffers (76 MB); 2926 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1904.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1904.14] vulkan: 10950937 rendering passes, 106355 clear commands, 1950996 attachments cleared and 74 left undefined by their load op [1904.14] vulkan: 31029 passes (56%) ended at renderer.c:214 [1904.14] vulkan: 8324 passes (15%) ended at render.c:232 [1904.14] vulkan: 5942 passes (11%) ended at buffer.c:2238 [1904.14] vulkan: 4819 passes (9%) ended at buffer.c:2334 [1904.14] vulkan: 1767 passes (3%) ended at surface.c:162 [1904.14] vulkan: 1246 passes (2%) ended at cmd.c:534 [1904.14] vulkan: 1141 passes (2%) ended at buffer.c:2166 [1904.14] vulkan: 906 passes (2%) ended at dma.c:143 [1904.14] vulkan: GPU-owned guest memory landed for the CPU 21838 times, render targets written back for an engine 2 times [1906.30] perf: 60.0 frames a second over 5.0 s (106930 shown in all) [1911.30] perf: 59.0 frames a second over 5.0 s (107225 shown in all) [1911.81] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.80 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.4 to 8.1), on to the display in 21.6 ms (9.9 to 23.2), 28.3 ms in all (17.3 to 29.9) [1911.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1914.21] RomFS: reading obody_hec1am_c000.bundle (93.7 KB) [1914.21] RomFS: reading obody_ike0am_c534.bundle (100.5 KB) [1914.21] RomFS: reading obody_ike0am_c541.bundle (100.2 KB) [1914.21] RomFS: reading ohair_h533.bundle (37.6 KB) [1914.21] RomFS: reading ohair_h534.bundle (45.0 KB) [1914.21] RomFS: reading uanim_ike0am-sw1_c534_idlenormal.bundle (370.7 KB) [1914.21] RomFS: reading uanim_ike0am-sw1_c534_relaxloop.bundle (27.3 KB) [1914.21] RomFS: reading uanim_hec1am-ax1_c000_special1.bundle (323.7 KB) [1914.21] RomFS: reading uanim_ike0am-sw1_c534_engage1.bundle (67.8 KB) [1914.21] RomFS: reading uanim_ike0am-sw1_c534_attack1.bundle (119.3 KB) [1914.22] RomFS: reading uanim_ike0am-sw1_c534_start.bundle (80.5 KB) [1914.22] RomFS: reading uanim_ike0am-sw1_c534_attack3.bundle (11.7 KB) [1914.22] RomFS: reading uanim_hec1am-ax1_c000_special1.bundle (11.5 KB) [1914.22] RomFS: reading uanim_ike0am-sw1_c534_start.bundle (9.6 KB) [1914.22] RomFS: reading uanim_ike0am-sw1_c534_attack1.bundle (9.9 KB) [1914.22] RomFS: reading uanim_ike1af-sw1_c000_special1.bundle (20.5 KB) [1914.22] RomFS: reading uanim_ike0am-sw1_c534_attack2.bundle (11.4 KB) [1914.22] RomFS: reading ohair_h535.bundle (31.6 KB) [1914.22] RomFS: reading uanim_enb0am-ax1_c000_attack1m.bundle (85.2 KB) [1914.22] RomFS: reading uanim_ike0am-sw1_c534_attack2.bundle (131.2 KB) [1914.22] RomFS: reading uanim_ike1af-sw1_c000_special1.bundle (256.7 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_01.bin (1.4 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_02.bin (1.5 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_03.bin (1.7 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_04.bin (1.4 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_05.bin (1.3 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_06.bin (1.4 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_07.bin (1.6 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_08.bin (1.4 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_09.bin (1.4 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_10.bin (1.4 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_11.bin (1.4 KB) [1914.23] RomFS: reading V_LAPIS_Engage_Decide_12.bin (1.4 KB) [1914.24] cpu: 600 presents in 10.11 s (59.4 fps): 38 of the game's threads ran 19.01 s on the host's processors (188% of one, 31.69 ms a present), the whole process 21.22 s (210%); the busiest: thread 80 'MainThread' 8.20 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.60 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.29 s [1914.24] cpu: in those 10.11 s, 220495 SVCs (21817 a second): 0x0b SleepThread 69291, 0x1b ArbitrateUnlock 52659, 0x1c WaitProcessWideKeyAtomic 43115, 0x1d SignalProcessWideKey 30369, 0x1a ArbitrateLock 17217, 0x21 SendSyncRequest 6008; 7348 calls the dispatch table had no code for (RtAPI.miss) [1914.24] vulkan: 49473049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 485 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72420147 descriptor sets written, 26525953 reused; 26404427 draws kept the last one's shaders and pipeline (0 checked), 45859889 its targets [1914.24] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 749 render targets made, 8106 texture uploads (2495 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [1914.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1914.24] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1914.24] vulkan: caches: 89 render targets (1189 MB, 0 parked), 118 textures (563 MB), 1457 buffers (80 MB); 2492 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1914.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1914.24] vulkan: 11008059 rendering passes, 106955 clear commands, 1968054 attachments cleared and 74 left undefined by their load op [1914.24] vulkan: 30482 passes (53%) ended at renderer.c:214 [1914.24] vulkan: 8163 passes (14%) ended at render.c:232 [1914.24] vulkan: 6777 passes (12%) ended at buffer.c:2334 [1914.24] vulkan: 6333 passes (11%) ended at buffer.c:2238 [1914.24] vulkan: 1696 passes (3%) ended at surface.c:162 [1914.24] vulkan: 1193 passes (2%) ended at cmd.c:534 [1914.24] vulkan: 1064 passes (2%) ended at buffer.c:2166 [1914.24] vulkan: 801 passes (1%) ended at dma.c:143 [1914.24] vulkan: GPU-owned guest memory landed for the CPU 21866 times, render targets written back for an engine 2 times [1914.86] RomFS: reading V_IKE_Damage_H_03.bin (1.5 KB) [1914.86] RomFS: reading V_IKE_Damage_H_04.bin (1.4 KB) [1914.86] RomFS: reading V_IKE_Damage_L_01.bin (0.6 KB) [1914.86] RomFS: reading V_IKE_Damage_L_02.bin (1.1 KB) [1914.86] RomFS: reading V_IKE_Damage_L_03.bin (1.1 KB) [1914.86] RomFS: reading V_IKE_Damage_L_04.bin (0.8 KB) [1914.86] RomFS: reading V_IKE_Die_01.bin (3.7 KB) [1914.86] RomFS: reading V_IKE_Emblem_Room_01.bin (1.6 KB) [1914.86] RomFS: reading V_IKE_Emblem_Room_02.bin (2.2 KB) [1914.86] RomFS: reading V_IKE_Engage_Respond_01.bin (1.7 KB) [1914.86] RomFS: reading V_IKE_Engage_Respond_02.bin (1.5 KB) [1914.86] RomFS: reading V_IKE_Engage_Respond_03.bin (1.5 KB) [1914.86] RomFS: reading V_IKE_Parry_01.bin (1.4 KB) [1914.86] RomFS: reading V_IKE_Parry_02.bin (1.4 KB) [1914.86] RomFS: reading V_IKE_Parry_03.bin (1.3 KB) [1914.86] RomFS: reading V_IKE_Parry_04.bin (1.6 KB) [1914.86] RomFS: reading V_IKE_Ring_Dirt_01.bin (3.4 KB) [1914.86] RomFS: reading V_IKE_Ring_Dirt_02.bin (2.9 KB) [1914.86] RomFS: reading V_IKE_Ring_Dirt_03.bin (2.5 KB) [1914.86] RomFS: reading V_IKE_Ring_Thanks_01.bin (3.7 KB) [1916.32] perf: 59.8 frames a second over 5.0 s (107525 shown in all) [1921.34] perf: 57.2 frames a second over 5.0 s (107812 shown in all) [1922.06] vulkan: display: 599 frame intervals of 17.11 ms (deviation 5.08 ms, 1st to 99th percentile 16.58 to 33.37 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (2.6 to 8.5), on to the display in 27.5 ms (12.5 to 43.3), 33.5 ms in all (18.5 to 47.6) [1922.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1924.48] nvn: 108000 presents, 108000 submissions [1924.48] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 17.12 s on the host's processors (167% of one, 28.54 ms a present), the whole process 18.95 s (185%); the busiest: thread 80 'MainThread' 7.48 s, thread 87 'Job.Worker 1' 4.12 s, thread 86 'Job.Worker 0' 4.08 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.34 s [1924.48] cpu: in those 10.24 s, 211823 SVCs (20684 a second): 0x0b SleepThread 75887, 0x1b ArbitrateUnlock 47153, 0x1c WaitProcessWideKeyAtomic 38582, 0x1d SignalProcessWideKey 26711, 0x1a ArbitrateLock 15551, 0x21 SendSyncRequest 6017; 10710 calls the dispatch table had no code for (RtAPI.miss) [1924.48] vulkan: 49580529 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 485 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72586989 descriptor sets written, 26574071 reused; 26431827 draws kept the last one's shaders and pipeline (0 checked), 45953559 its targets [1924.48] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 754 render targets made, 8188 texture uploads (2540 MB); 2 frames over 50 ms in the last 600, the slowest 121 ms [1924.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1924.48] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1924.48] vulkan: caches: 94 render targets (1276 MB, 0 parked), 188 textures (784 MB), 2554 buffers (100 MB); 2836 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1924.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1924.48] vulkan: 11046828 rendering passes, 107555 clear commands, 1979001 attachments cleared and 74 left undefined by their load op [1924.48] vulkan: 19270 passes (50%) ended at renderer.c:214 [1924.48] vulkan: 5722 passes (15%) ended at buffer.c:2238 [1924.48] vulkan: 5065 passes (13%) ended at buffer.c:2334 [1924.48] vulkan: 4855 passes (13%) ended at render.c:232 [1924.48] vulkan: 1119 passes (3%) ended at cmd.c:534 [1924.48] vulkan: 743 passes (2%) ended at surface.c:162 [1924.48] vulkan: 697 passes (2%) ended at dma.c:143 [1924.48] vulkan: 658 passes (2%) ended at buffer.c:2166 [1924.48] vulkan: GPU-owned guest memory landed for the CPU 21953 times, render targets written back for an engine 2 times [1926.34] perf: 59.4 frames a second over 5.0 s (108109 shown in all) [1931.34] perf: 59.4 frames a second over 5.0 s (108406 shown in all) [1932.86] vulkan: display: 596 frame intervals of 17.00 ms (deviation 2.30 ms, 1st to 99th percentile 16.57 to 33.36 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (1.8 to 7.1), on to the display in 31.6 ms (16.6 to 43.2), 36.3 ms in all (20.4 to 47.6) [1932.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1934.65] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 15.89 s on the host's processors (156% of one, 26.48 ms a present), the whole process 17.41 s (171%); the busiest: thread 80 'MainThread' 6.77 s, thread 87 'Job.Worker 1' 3.94 s, thread 86 'Job.Worker 0' 3.94 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.28 s [1934.65] cpu: in those 10.17 s, 191633 SVCs (18848 a second): 0x0b SleepThread 76669, 0x1b ArbitrateUnlock 38533, 0x1c WaitProcessWideKeyAtomic 34750, 0x1d SignalProcessWideKey 23776, 0x1a ArbitrateLock 10006, 0x21 SendSyncRequest 6047; 14347 calls the dispatch table had no code for (RtAPI.miss) [1934.65] vulkan: 49654890 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72705867 descriptor sets written, 26603915 reused; 26450233 draws kept the last one's shaders and pipeline (0 checked), 46021325 its targets [1934.65] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 771 render targets made, 8285 texture uploads (2588 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1934.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1934.65] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1934.65] vulkan: caches: 95 render targets (1362 MB, 3 parked), 261 textures (1222 MB), 3589 buffers (170 MB); 3424 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1934.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1934.65] vulkan: 11068851 rendering passes, 108155 clear commands, 1984656 attachments cleared and 74 left undefined by their load op [1934.65] vulkan: 9513 passes (43%) ended at renderer.c:214 [1934.65] vulkan: 4976 passes (23%) ended at buffer.c:2238 [1934.65] vulkan: 2750 passes (12%) ended at buffer.c:2334 [1934.65] vulkan: 2063 passes (9%) ended at render.c:232 [1934.65] vulkan: 1057 passes (5%) ended at cmd.c:534 [1934.65] vulkan: 640 passes (3%) ended at dma.c:143 [1934.65] vulkan: 600 passes (3%) ended at renderer.c:680 [1934.65] vulkan: 378 passes (2%) ended at buffer.c:2166 [1934.65] vulkan: GPU-owned guest memory landed for the CPU 22011 times, render targets written back for an engine 2 times [1936.35] perf: 59.0 frames a second over 5.0 s (108702 shown in all) [1941.37] perf: 60.0 frames a second over 5.0 s (109003 shown in all) [1942.89] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.57 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (1.9 to 5.9), on to the display in 28.6 ms (10.0 to 41.7), 33.5 ms in all (14.2 to 47.3) [1942.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1944.89] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 16.23 s on the host's processors (159% of one, 27.06 ms a present), the whole process 17.80 s (174%); the busiest: thread 80 'MainThread' 6.74 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.06 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.27 s [1944.89] cpu: in those 10.24 s, 203837 SVCs (19912 a second): 0x0b SleepThread 79925, 0x1b ArbitrateUnlock 42016, 0x1c WaitProcessWideKeyAtomic 36529, 0x1d SignalProcessWideKey 25145, 0x1a ArbitrateLock 12213, 0x21 SendSyncRequest 6149; 79826 calls the dispatch table had no code for (RtAPI.miss) [1944.89] vulkan: 49737126 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 72836899 descriptor sets written, 26637355 reused; 26470930 draws kept the last one's shaders and pipeline (0 checked), 46095519 its targets [1944.89] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8309 texture uploads (2597 MB); 1 frames over 50 ms in the last 600, the slowest 234 ms [1944.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1944.89] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1944.89] vulkan: caches: 107 render targets (1413 MB, 5 parked), 238 textures (1082 MB), 3204 buffers (233 MB); 3413 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1944.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1944.89] vulkan: 11091588 rendering passes, 108755 clear commands, 1991508 attachments cleared and 74 left undefined by their load op [1944.89] vulkan: 11752 passes (52%) ended at renderer.c:214 [1944.89] vulkan: 4708 passes (21%) ended at buffer.c:2238 [1944.89] vulkan: 2520 passes (11%) ended at render.c:232 [1944.89] vulkan: 1166 passes (5%) ended at cmd.c:534 [1944.89] vulkan: 652 passes (3%) ended at buffer.c:2334 [1944.89] vulkan: 630 passes (3%) ended at buffer.c:2166 [1944.89] vulkan: 624 passes (3%) ended at dma.c:143 [1944.89] vulkan: 600 passes (3%) ended at renderer.c:680 [1944.89] vulkan: GPU-owned guest memory landed for the CPU 22042 times, render targets written back for an engine 2 times [1946.37] perf: 56.8 frames a second over 5.0 s (109287 shown in all) [1951.39] perf: 58.6 frames a second over 5.0 s (109581 shown in all) [1953.26] vulkan: display: 599 frame intervals of 17.31 ms (deviation 8.51 ms, 1st to 99th percentile 16.56 to 33.42 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.9 to 9.6), on to the display in 33.5 ms (9.3 to 41.6), 41.2 ms in all (16.0 to 47.3) [1953.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1955.04] nvn: 109800 presents, 109800 submissions [1955.04] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.48 s on the host's processors (202% of one, 34.14 ms a present), the whole process 22.95 s (226%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.27 s [1955.04] cpu: in those 10.15 s, 207192 SVCs (20413 a second): 0x0b SleepThread 66975, 0x1b ArbitrateUnlock 48828, 0x1c WaitProcessWideKeyAtomic 39392, 0x1d SignalProcessWideKey 26334, 0x1a ArbitrateLock 17578, 0x21 SendSyncRequest 6245; 8217 calls the dispatch table had no code for (RtAPI.miss) [1955.04] vulkan: 49886444 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73067362 descriptor sets written, 26705528 reused; 26510395 draws kept the last one's shaders and pipeline (0 checked), 46222703 its targets [1955.04] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8345 texture uploads (2606 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [1955.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1955.04] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1955.04] vulkan: caches: 105 render targets (1385 MB, 5 parked), 151 textures (763 MB), 2711 buffers (241 MB); 3054 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1955.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1955.04] vulkan: 11143755 rendering passes, 109355 clear commands, 2008656 attachments cleared and 74 left undefined by their load op [1955.04] vulkan: 30564 passes (59%) ended at renderer.c:214 [1955.04] vulkan: 8098 passes (16%) ended at render.c:232 [1955.04] vulkan: 7000 passes (13%) ended at buffer.c:2238 [1955.04] vulkan: 1740 passes (3%) ended at surface.c:162 [1955.04] vulkan: 1481 passes (3%) ended at buffer.c:2166 [1955.04] vulkan: 1358 passes (3%) ended at cmd.c:534 [1955.04] vulkan: 952 passes (2%) ended at dma.c:143 [1955.04] vulkan: 600 passes (1%) ended at renderer.c:680 [1955.04] vulkan: GPU-owned guest memory landed for the CPU 22258 times, render targets written back for an engine 2 times [1956.39] perf: 60.0 frames a second over 5.0 s (109881 shown in all) [1961.40] perf: 60.0 frames a second over 5.0 s (110182 shown in all) [1963.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.9 to 9.4), on to the display in 37.6 ms (36.4 to 38.6), 45.6 ms in all (41.4 to 46.4) [1963.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1965.06] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 20.50 s on the host's processors (205% of one, 34.17 ms a present), the whole process 23.06 s (230%); the busiest: thread 80 'MainThread' 8.67 s, thread 86 'Job.Worker 0' 5.14 s, thread 87 'Job.Worker 1' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.27 s [1965.06] cpu: in those 10.02 s, 158361 SVCs (15809 a second): 0x0b SleepThread 43094, 0x1b ArbitrateUnlock 37601, 0x1c WaitProcessWideKeyAtomic 37178, 0x1d SignalProcessWideKey 25036, 0x1a ArbitrateLock 7702, 0x21 SendSyncRequest 5928; 0 calls the dispatch table had no code for (RtAPI.miss) [1965.06] vulkan: 50039444 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73302988 descriptor sets written, 26775902 reused; 26551795 draws kept the last one's shaders and pipeline (0 checked), 46352903 its targets [1965.06] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8345 texture uploads (2606 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [1965.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1965.06] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1965.06] vulkan: caches: 105 render targets (1385 MB, 5 parked), 122 textures (634 MB), 1778 buffers (134 MB); 2819 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1965.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1965.06] vulkan: 11196913 rendering passes, 109955 clear commands, 2026056 attachments cleared and 74 left undefined by their load op [1965.06] vulkan: 31200 passes (59%) ended at renderer.c:214 [1965.06] vulkan: 8388 passes (16%) ended at render.c:232 [1965.06] vulkan: 6790 passes (13%) ended at buffer.c:2238 [1965.06] vulkan: 1799 passes (3%) ended at surface.c:162 [1965.06] vulkan: 1766 passes (3%) ended at buffer.c:2166 [1965.06] vulkan: 1415 passes (3%) ended at cmd.c:534 [1965.06] vulkan: 1200 passes (2%) ended at dma.c:143 [1965.06] vulkan: 600 passes (1%) ended at renderer.c:680 [1965.06] vulkan: GPU-owned guest memory landed for the CPU 22666 times, render targets written back for an engine 2 times [1966.42] perf: 59.8 frames a second over 5.0 s (110482 shown in all) [1971.44] perf: 60.0 frames a second over 5.0 s (110783 shown in all) [1973.29] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.96 ms, 1st to 99th percentile 16.57 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.2 to 11.5), on to the display in 33.9 ms (17.8 to 38.2), 42.4 ms in all (26.4 to 46.3) [1973.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1975.09] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 21.00 s on the host's processors (209% of one, 35.00 ms a present), the whole process 23.70 s (236%); the busiest: thread 80 'MainThread' 8.83 s, thread 87 'Job.Worker 1' 5.26 s, thread 86 'Job.Worker 0' 5.24 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.27 s [1975.09] cpu: in those 10.03 s, 156140 SVCs (15562 a second): 0x0b SleepThread 42121, 0x1b ArbitrateUnlock 37153, 0x1c WaitProcessWideKeyAtomic 36525, 0x1d SignalProcessWideKey 24514, 0x1a ArbitrateLock 8084, 0x21 SendSyncRequest 5921; 0 calls the dispatch table had no code for (RtAPI.miss) [1975.09] vulkan: 50192444 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73538781 descriptor sets written, 26846109 reused; 26593195 draws kept the last one's shaders and pipeline (0 checked), 46483103 its targets [1975.09] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8345 texture uploads (2606 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [1975.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1975.09] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1975.09] vulkan: caches: 105 render targets (1385 MB, 5 parked), 83 textures (505 MB), 690 buffers (19 MB); 2576 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1975.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1975.09] vulkan: 11250070 rendering passes, 110555 clear commands, 2043456 attachments cleared and 74 left undefined by their load op [1975.09] vulkan: 31200 passes (59%) ended at renderer.c:214 [1975.09] vulkan: 8385 passes (16%) ended at render.c:232 [1975.09] vulkan: 6755 passes (13%) ended at buffer.c:2238 [1975.09] vulkan: 1796 passes (3%) ended at surface.c:162 [1975.09] vulkan: 1788 passes (3%) ended at buffer.c:2166 [1975.09] vulkan: 1433 passes (3%) ended at cmd.c:534 [1975.09] vulkan: 1200 passes (2%) ended at dma.c:143 [1975.09] vulkan: 600 passes (1%) ended at renderer.c:680 [1975.09] vulkan: GPU-owned guest memory landed for the CPU 23116 times, render targets written back for an engine 2 times [1976.45] perf: 58.4 frames a second over 5.0 s (111076 shown in all) [1981.47] perf: 58.2 frames a second over 5.0 s (111368 shown in all) [1983.54] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.43 ms, 1st to 99th percentile 16.56 to 33.39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.8 to 13.5), on to the display in 22.0 ms (9.1 to 38.3), 30.3 ms in all (18.1 to 46.3) [1983.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1985.32] nvn: 111600 presents, 111600 submissions [1985.32] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 21.14 s on the host's processors (207% of one, 35.23 ms a present), the whole process 23.63 s (231%); the busiest: thread 80 'MainThread' 9.07 s, thread 86 'Job.Worker 0' 5.14 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.28 s [1985.32] cpu: in those 10.24 s, 235184 SVCs (22978 a second): 0x0b SleepThread 90182, 0x1b ArbitrateUnlock 50632, 0x1c WaitProcessWideKeyAtomic 40791, 0x1d SignalProcessWideKey 27103, 0x1a ArbitrateLock 18634, 0x21 SendSyncRequest 5992; 3330 calls the dispatch table had no code for (RtAPI.miss) [1985.32] vulkan: 50341738 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73769590 descriptor sets written, 26913888 reused; 26631328 draws kept the last one's shaders and pipeline (0 checked), 46610773 its targets [1985.32] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8382 texture uploads (2616 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [1985.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1985.32] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1985.32] vulkan: caches: 105 render targets (1385 MB, 5 parked), 119 textures (651 MB), 1625 buffers (139 MB); 2840 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1985.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1985.32] vulkan: 11301586 rendering passes, 111155 clear commands, 2060595 attachments cleared and 74 left undefined by their load op [1985.32] vulkan: 30299 passes (59%) ended at renderer.c:214 [1985.32] vulkan: 7862 passes (15%) ended at render.c:232 [1985.32] vulkan: 6623 passes (13%) ended at buffer.c:2238 [1985.32] vulkan: 1733 passes (3%) ended at surface.c:162 [1985.32] vulkan: 1465 passes (3%) ended at buffer.c:2166 [1985.32] vulkan: 1336 passes (3%) ended at cmd.c:534 [1985.32] vulkan: 821 passes (2%) ended at buffer.c:2334 [1985.32] vulkan: 760 passes (1%) ended at dma.c:143 [1985.32] vulkan: GPU-owned guest memory landed for the CPU 23246 times, render targets written back for an engine 2 times [1986.49] perf: 59.8 frames a second over 5.0 s (111668 shown in all) [1991.50] perf: 53.6 frames a second over 5.0 s (111937 shown in all) [1994.24] vulkan: display: 599 frame intervals of 17.78 ms (deviation 5.25 ms, 1st to 99th percentile 16.59 to 50.01 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.8 to 10.4), on to the display in 19.9 ms (8.5 to 38.5), 27.7 ms in all (15.9 to 46.4) [1994.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1996.04] cpu: 600 presents in 10.71 s (56.0 fps): 38 of the game's threads ran 21.81 s on the host's processors (204% of one, 36.36 ms a present), the whole process 24.29 s (227%); the busiest: thread 80 'MainThread' 9.58 s, thread 87 'Job.Worker 1' 4.84 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 109 'Loading.PreloadManager' 0.53 s [1996.04] cpu: in those 10.71 s, 301582 SVCs (28148 a second): 0x0b SleepThread 91515, 0x1b ArbitrateUnlock 80737, 0x1a ArbitrateLock 47200, 0x1c WaitProcessWideKeyAtomic 43847, 0x1d SignalProcessWideKey 29300, 0x21 SendSyncRequest 7061; 22200 calls the dispatch table had no code for (RtAPI.miss) [1996.04] vulkan: 50481244 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 73984233 descriptor sets written, 26978257 reused; 26666989 draws kept the last one's shaders and pipeline (0 checked), 46730464 its targets [1996.04] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8530 texture uploads (2666 MB); 3 frames over 50 ms in the last 600, the slowest 51 ms [1996.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [1996.04] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [1996.04] vulkan: caches: 105 render targets (1385 MB, 5 parked), 211 textures (1088 MB), 3886 buffers (414 MB); 3551 of 14127 MB in use as they count it, 0 MB freed for the budget so far [1996.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [1996.04] vulkan: 11353214 rendering passes, 111755 clear commands, 2076402 attachments cleared and 74 left undefined by their load op [1996.04] vulkan: 27839 passes (54%) ended at renderer.c:214 [1996.04] vulkan: 7370 passes (14%) ended at buffer.c:2238 [1996.04] vulkan: 7285 passes (14%) ended at render.c:232 [1996.04] vulkan: 4013 passes (8%) ended at buffer.c:2334 [1996.04] vulkan: 1425 passes (3%) ended at surface.c:162 [1996.04] vulkan: 1259 passes (2%) ended at cmd.c:534 [1996.04] vulkan: 931 passes (2%) ended at buffer.c:2166 [1996.04] vulkan: 836 passes (2%) ended at dma.c:143 [1996.04] vulkan: GPU-owned guest memory landed for the CPU 23416 times, render targets written back for an engine 2 times [1996.52] perf: 58.2 frames a second over 5.0 s (112229 shown in all) [2001.52] perf: 58.4 frames a second over 5.0 s (112521 shown in all) [2004.51] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.61 ms, 1st to 99th percentile 16.56 to 33.40 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.7 to 9.5), on to the display in 27.9 ms (8.6 to 39.0), 35.6 ms in all (16.2 to 46.7) [2004.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2006.25] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 20.83 s on the host's processors (204% of one, 34.72 ms a present), the whole process 23.26 s (228%); the busiest: thread 80 'MainThread' 9.10 s, thread 87 'Job.Worker 1' 4.84 s, thread 86 'Job.Worker 0' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 109 'Loading.PreloadManager' 0.29 s [2006.25] cpu: in those 10.22 s, 274884 SVCs (26906 a second): 0x0b SleepThread 91266, 0x1b ArbitrateUnlock 68884, 0x1c WaitProcessWideKeyAtomic 42615, 0x1a ArbitrateLock 35948, 0x1d SignalProcessWideKey 28295, 0x21 SendSyncRequest 6026; 16653 calls the dispatch table had no code for (RtAPI.miss) [2006.25] vulkan: 50627893 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74211567 descriptor sets written, 27044221 reused; 26704133 draws kept the last one's shaders and pipeline (0 checked), 46855823 its targets [2006.25] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8545 texture uploads (2674 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [2006.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2006.25] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2006.25] vulkan: caches: 105 render targets (1385 MB, 5 parked), 204 textures (1036 MB), 4051 buffers (472 MB); 3560 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2006.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2006.25] vulkan: 11408011 rendering passes, 112355 clear commands, 2093001 attachments cleared and 74 left undefined by their load op [2006.25] vulkan: 29508 passes (54%) ended at renderer.c:214 [2006.25] vulkan: 7857 passes (14%) ended at render.c:232 [2006.25] vulkan: 6090 passes (11%) ended at buffer.c:2238 [2006.25] vulkan: 5845 passes (11%) ended at buffer.c:2334 [2006.25] vulkan: 1608 passes (3%) ended at surface.c:162 [2006.25] vulkan: 1313 passes (2%) ended at cmd.c:534 [2006.25] vulkan: 1234 passes (2%) ended at buffer.c:2166 [2006.25] vulkan: 734 passes (1%) ended at dma.c:143 [2006.25] vulkan: GPU-owned guest memory landed for the CPU 23488 times, render targets written back for an engine 2 times [2006.54] perf: 59.0 frames a second over 5.0 s (112817 shown in all) [2011.54] perf: 59.0 frames a second over 5.0 s (113112 shown in all) [2014.56] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.67 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (4.5 to 9.2), on to the display in 25.6 ms (10.6 to 38.5), 33.5 ms in all (18.7 to 46.5) [2014.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2016.34] nvn: 113400 presents, 113400 submissions [2016.34] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 19.93 s on the host's processors (198% of one, 33.22 ms a present), the whole process 22.37 s (222%); the busiest: thread 80 'MainThread' 8.70 s, thread 87 'Job.Worker 1' 4.80 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.27 s [2016.34] cpu: in those 10.08 s, 219358 SVCs (21755 a second): 0x0b SleepThread 82814, 0x1b ArbitrateUnlock 46204, 0x1c WaitProcessWideKeyAtomic 41225, 0x1d SignalProcessWideKey 27559, 0x1a ArbitrateLock 13738, 0x21 SendSyncRequest 5988; 7329 calls the dispatch table had no code for (RtAPI.miss) [2016.34] vulkan: 50779316 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74445393 descriptor sets written, 27113241 reused; 26743306 draws kept the last one's shaders and pipeline (0 checked), 46984748 its targets [2016.34] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8555 texture uploads (2678 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [2016.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2016.34] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2016.34] vulkan: caches: 105 render targets (1385 MB, 5 parked), 119 textures (626 MB), 2245 buffers (260 MB); 2936 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2016.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2016.34] vulkan: 11463775 rendering passes, 112955 clear commands, 2110239 attachments cleared and 74 left undefined by their load op [2016.34] vulkan: 30858 passes (55%) ended at renderer.c:214 [2016.34] vulkan: 8291 passes (15%) ended at render.c:232 [2016.34] vulkan: 5598 passes (10%) ended at buffer.c:2238 [2016.34] vulkan: 4861 passes (9%) ended at buffer.c:2334 [2016.34] vulkan: 1760 passes (3%) ended at surface.c:162 [2016.34] vulkan: 1606 passes (3%) ended at buffer.c:2166 [2016.34] vulkan: 1361 passes (2%) ended at cmd.c:534 [2016.34] vulkan: 824 passes (1%) ended at dma.c:143 [2016.34] vulkan: GPU-owned guest memory landed for the CPU 23606 times, render targets written back for an engine 2 times [2016.54] perf: 60.0 frames a second over 5.0 s (113412 shown in all) [2021.55] perf: 59.0 frames a second over 5.0 s (113708 shown in all) [2024.64] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.66 ms, 1st to 99th percentile 16.56 to 33.23 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (4.1 to 9.0), on to the display in 25.4 ms (11.2 to 39.4), 33.1 ms in all (18.7 to 47.0) [2024.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2026.47] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 20.01 s on the host's processors (197% of one, 33.35 ms a present), the whole process 22.42 s (221%); the busiest: thread 80 'MainThread' 8.76 s, thread 87 'Job.Worker 1' 4.90 s, thread 86 'Job.Worker 0' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.28 s [2026.47] cpu: in those 10.13 s, 192268 SVCs (18973 a second): 0x0b SleepThread 69127, 0x1b ArbitrateUnlock 40320, 0x1c WaitProcessWideKeyAtomic 39622, 0x1d SignalProcessWideKey 26240, 0x1a ArbitrateLock 9118, 0x21 SendSyncRequest 6005; 10884 calls the dispatch table had no code for (RtAPI.miss) [2026.47] vulkan: 50929598 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74675094 descriptor sets written, 27184104 reused; 26782317 draws kept the last one's shaders and pipeline (0 checked), 47112230 its targets [2026.47] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8555 texture uploads (2678 MB); 2 frames over 50 ms in the last 600, the slowest 53 ms [2026.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2026.47] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2026.47] vulkan: caches: 105 render targets (1385 MB, 5 parked), 108 textures (623 MB), 1448 buffers (143 MB); 2817 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2026.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2026.47] vulkan: 11519625 rendering passes, 113555 clear commands, 2127639 attachments cleared and 74 left undefined by their load op [2026.47] vulkan: 31200 passes (56%) ended at renderer.c:214 [2026.47] vulkan: 8397 passes (15%) ended at render.c:232 [2026.47] vulkan: 5625 passes (10%) ended at buffer.c:2238 [2026.47] vulkan: 4241 passes (8%) ended at buffer.c:2334 [2026.47] vulkan: 1799 passes (3%) ended at surface.c:162 [2026.47] vulkan: 1556 passes (3%) ended at buffer.c:2166 [2026.47] vulkan: 1362 passes (2%) ended at cmd.c:534 [2026.47] vulkan: 1070 passes (2%) ended at dma.c:143 [2026.47] vulkan: GPU-owned guest memory landed for the CPU 23704 times, render targets written back for an engine 2 times [2026.55] perf: 59.4 frames a second over 5.0 s (114005 shown in all) [2031.55] perf: 59.8 frames a second over 5.0 s (114304 shown in all) [2034.68] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.4 to 9.9), on to the display in 21.1 ms (12.8 to 22.6), 28.9 ms in all (21.6 to 30.2) [2034.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2036.47] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.05 s on the host's processors (201% of one, 33.42 ms a present), the whole process 22.48 s (225%); the busiest: thread 80 'MainThread' 8.68 s, thread 87 'Job.Worker 1' 4.93 s, thread 86 'Job.Worker 0' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.28 s [2036.47] cpu: in those 10.00 s, 189736 SVCs (18973 a second): 0x0b SleepThread 66335, 0x1b ArbitrateUnlock 40413, 0x1c WaitProcessWideKeyAtomic 39610, 0x1d SignalProcessWideKey 26250, 0x1a ArbitrateLock 9348, 0x21 SendSyncRequest 5960; 2664 calls the dispatch table had no code for (RtAPI.miss) [2036.47] vulkan: 51079048 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 74903707 descriptor sets written, 27254391 reused; 26820810 draws kept the last one's shaders and pipeline (0 checked), 47238880 its targets [2036.47] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8555 texture uploads (2678 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [2036.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2036.47] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2036.47] vulkan: caches: 105 render targets (1385 MB, 5 parked), 79 textures (439 MB), 932 buffers (89 MB); 2579 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2036.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2036.47] vulkan: 11575380 rendering passes, 114155 clear commands, 2145039 attachments cleared and 74 left undefined by their load op [2036.47] vulkan: 31200 passes (56%) ended at renderer.c:214 [2036.47] vulkan: 8392 passes (15%) ended at render.c:232 [2036.47] vulkan: 5242 passes (9%) ended at buffer.c:2238 [2036.47] vulkan: 4237 passes (8%) ended at buffer.c:2334 [2036.47] vulkan: 1800 passes (3%) ended at surface.c:162 [2036.47] vulkan: 1776 passes (3%) ended at buffer.c:2166 [2036.47] vulkan: 1362 passes (2%) ended at cmd.c:534 [2036.47] vulkan: 1146 passes (2%) ended at dma.c:143 [2036.47] vulkan: GPU-owned guest memory landed for the CPU 23712 times, render targets written back for an engine 2 times [2036.57] perf: 60.2 frames a second over 5.0 s (114606 shown in all) [2041.59] perf: 53.4 frames a second over 5.0 s (114874 shown in all) [2045.41] vulkan: display: 599 frame intervals of 17.92 ms (deviation 4.99 ms, 1st to 99th percentile 16.57 to 50.00 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.4 to 11.2), on to the display in 19.7 ms (7.6 to 29.9), 27.7 ms in all (14.5 to 39.0) [2045.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2046.60] perf: 56.0 frames a second over 5.0 s (115155 shown in all) [2047.43] nvn: 115200 presents, 115200 submissions [2047.43] cpu: 600 presents in 10.96 s (54.8 fps): 38 of the game's threads ran 22.51 s on the host's processors (205% of one, 37.52 ms a present), the whole process 25.13 s (229%); the busiest: thread 80 'MainThread' 9.86 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 109 'Loading.PreloadManager' 0.39 s [2047.43] cpu: in those 10.96 s, 272821 SVCs (24901 a second): 0x0b SleepThread 89035, 0x1b ArbitrateUnlock 68648, 0x1c WaitProcessWideKeyAtomic 42144, 0x1a ArbitrateLock 36254, 0x1d SignalProcessWideKey 28053, 0x21 SendSyncRequest 6741; 27087 calls the dispatch table had no code for (RtAPI.miss) [2047.43] vulkan: 51223168 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 487 finishes (200 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75125378 descriptor sets written, 27320960 reused; 26857224 draws kept the last one's shaders and pipeline (0 checked), 47362891 its targets [2047.43] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 801 render targets made, 8657 texture uploads (2710 MB); 5 frames over 50 ms in the last 600, the slowest 53 ms [2047.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2047.43] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2047.43] vulkan: caches: 105 render targets (1385 MB, 5 parked), 167 textures (837 MB), 2335 buffers (240 MB); 3127 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2047.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2047.43] vulkan: 11628111 rendering passes, 114755 clear commands, 2161269 attachments cleared and 74 left undefined by their load op [2047.43] vulkan: 28467 passes (54%) ended at renderer.c:214 [2047.43] vulkan: 7341 passes (14%) ended at render.c:232 [2047.43] vulkan: 6449 passes (12%) ended at buffer.c:2238 [2047.43] vulkan: 4905 passes (9%) ended at buffer.c:2334 [2047.43] vulkan: 1530 passes (3%) ended at surface.c:162 [2047.43] vulkan: 1314 passes (2%) ended at cmd.c:534 [2047.43] vulkan: 1178 passes (2%) ended at buffer.c:2166 [2047.43] vulkan: 895 passes (2%) ended at dma.c:143 [2047.43] vulkan: GPU-owned guest memory landed for the CPU 23904 times, render targets written back for an engine 2 times [2051.62] perf: 53.0 frames a second over 5.0 s (115421 shown in all) [2056.44] vulkan: display: 599 frame intervals of 18.14 ms (deviation 6.61 ms, 1st to 99th percentile 16.57 to 49.97 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (1.9 to 14.8), on to the display in 22.9 ms (8.3 to 43.8), 29.8 ms in all (14.1 to 48.2) [2056.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2056.62] perf: 58.2 frames a second over 5.0 s (115712 shown in all) [2058.10] cpu: 600 presents in 10.67 s (56.2 fps): 48 of the game's threads ran 18.84 s on the host's processors (177% of one, 31.40 ms a present), the whole process 20.89 s (196%); the busiest: thread 80 'MainThread' 8.29 s, thread 86 'Job.Worker 0' 4.42 s, thread 87 'Job.Worker 1' 4.39 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.32 s [2058.10] cpu: in those 10.67 s, 204180 SVCs (19133 a second): 0x0b SleepThread 69738, 0x1b ArbitrateUnlock 45066, 0x1c WaitProcessWideKeyAtomic 36070, 0x1d SignalProcessWideKey 24459, 0x1a ArbitrateLock 16222, 0x21 SendSyncRequest 6285; 28733 calls the dispatch table had no code for (RtAPI.miss) [2058.10] vulkan: 51322161 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 493 finishes (203 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75280893 descriptor sets written, 27363431 reused; 26882862 draws kept the last one's shaders and pipeline (0 checked), 47450787 its targets [2058.10] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 814 render targets made, 8781 texture uploads (2759 MB); 6 frames over 50 ms in the last 600, the slowest 120 ms [2058.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2058.10] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2058.10] vulkan: caches: 108 render targets (1410 MB, 5 parked), 283 textures (1300 MB), 3984 buffers (381 MB); 3773 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2058.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2058.10] vulkan: 11660053 rendering passes, 115355 clear commands, 2170551 attachments cleared and 74 left undefined by their load op [2058.10] vulkan: 15953 passes (50%) ended at renderer.c:214 [2058.10] vulkan: 5608 passes (18%) ended at buffer.c:2238 [2058.10] vulkan: 3811 passes (12%) ended at render.c:232 [2058.10] vulkan: 2702 passes (8%) ended at buffer.c:2334 [2058.10] vulkan: 1204 passes (4%) ended at cmd.c:534 [2058.10] vulkan: 1023 passes (3%) ended at dma.c:143 [2058.10] vulkan: 600 passes (2%) ended at renderer.c:680 [2058.10] vulkan: 508 passes (2%) ended at surface.c:162 [2058.10] vulkan: GPU-owned guest memory landed for the CPU 24147 times, render targets written back for an engine 2 times [2061.64] perf: 59.8 frames a second over 5.0 s (116012 shown in all) [2066.44] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.2 to 5.7), on to the display in 26.3 ms (16.3 to 27.2), 31.0 ms in all (21.5 to 31.7) [2066.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2066.64] perf: 59.8 frames a second over 5.0 s (116311 shown in all) [2068.15] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 15.06 s on the host's processors (150% of one, 25.10 ms a present), the whole process 16.69 s (166%); the busiest: thread 80 'MainThread' 6.28 s, thread 87 'Job.Worker 1' 3.84 s, thread 86 'Job.Worker 0' 3.82 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.26 s [2068.15] cpu: in those 10.05 s, 160427 SVCs (15960 a second): 0x0b SleepThread 54620, 0x1b ArbitrateUnlock 34849, 0x1c WaitProcessWideKeyAtomic 32745, 0x1d SignalProcessWideKey 22739, 0x1a ArbitrateLock 7669, 0x21 SendSyncRequest 5975; 3588 calls the dispatch table had no code for (RtAPI.miss) [2068.15] vulkan: 51401670 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 493 finishes (203 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75408190 descriptor sets written, 27395152 reused; 26903871 draws kept the last one's shaders and pipeline (0 checked), 47522822 its targets [2068.15] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 814 render targets made, 8804 texture uploads (2770 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2068.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2068.15] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2068.15] vulkan: caches: 108 render targets (1410 MB, 5 parked), 238 textures (1095 MB), 2912 buffers (187 MB); 3366 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2068.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2068.15] vulkan: 11681781 rendering passes, 115955 clear commands, 2176926 attachments cleared and 74 left undefined by their load op [2068.15] vulkan: 10931 passes (50%) ended at renderer.c:214 [2068.15] vulkan: 4172 passes (19%) ended at buffer.c:2238 [2068.15] vulkan: 2305 passes (11%) ended at render.c:232 [2068.15] vulkan: 1437 passes (7%) ended at buffer.c:2334 [2068.15] vulkan: 1148 passes (5%) ended at cmd.c:534 [2068.15] vulkan: 1102 passes (5%) ended at dma.c:143 [2068.15] vulkan: 600 passes (3%) ended at renderer.c:680 [2068.15] vulkan: 22 passes (0%) ended at buffer.c:2166 [2068.15] vulkan: GPU-owned guest memory landed for the CPU 24291 times, render targets written back for an engine 2 times [2071.65] perf: 59.6 frames a second over 5.0 s (116610 shown in all) [2076.65] perf: 60.0 frames a second over 5.0 s (116910 shown in all) [2076.68] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.50 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.0 to 6.3), on to the display in 40.9 ms (20.7 to 43.9), 45.6 ms in all (25.4 to 48.7) [2076.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2078.19] nvn: 117000 presents, 117000 submissions [2078.19] cpu: 600 presents in 10.04 s (59.7 fps): 38 of the game's threads ran 15.34 s on the host's processors (153% of one, 25.56 ms a present), the whole process 16.91 s (168%); the busiest: thread 80 'MainThread' 6.26 s, thread 86 'Job.Worker 0' 4.00 s, thread 87 'Job.Worker 1' 3.98 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.26 s [2078.19] cpu: in those 10.04 s, 178643 SVCs (17787 a second): 0x0b SleepThread 71684, 0x1b ArbitrateUnlock 35198, 0x1c WaitProcessWideKeyAtomic 33633, 0x1d SignalProcessWideKey 23166, 0x1a ArbitrateLock 7172, 0x21 SendSyncRequest 5964; 6450 calls the dispatch table had no code for (RtAPI.miss) [2078.19] vulkan: 51482467 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 493 finishes (203 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75538581 descriptor sets written, 27426355 reused; 26919572 draws kept the last one's shaders and pipeline (0 checked), 47595958 its targets [2078.19] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 814 render targets made, 8805 texture uploads (2771 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [2078.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2078.20] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2078.20] vulkan: caches: 102 render targets (1323 MB, 5 parked), 118 textures (558 MB), 1109 buffers (50 MB); 2595 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2078.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2078.20] vulkan: 11705258 rendering passes, 116555 clear commands, 2183436 attachments cleared and 74 left undefined by their load op [2078.20] vulkan: 11210 passes (48%) ended at renderer.c:214 [2078.20] vulkan: 4087 passes (17%) ended at buffer.c:2238 [2078.20] vulkan: 2834 passes (12%) ended at buffer.c:2334 [2078.20] vulkan: 2360 passes (10%) ended at render.c:232 [2078.20] vulkan: 1163 passes (5%) ended at cmd.c:534 [2078.20] vulkan: 657 passes (3%) ended at dma.c:143 [2078.20] vulkan: 600 passes (3%) ended at renderer.c:680 [2078.20] vulkan: 565 passes (2%) ended at buffer.c:2166 [2078.20] vulkan: GPU-owned guest memory landed for the CPU 24324 times, render targets written back for an engine 2 times [2081.67] perf: 59.6 frames a second over 5.0 s (117209 shown in all) [2085.63] RomFS: reading aoc_info_c103_eng.bundle (8.4 KB) [2085.63] RomFS: reading aoc_info_c150.bundle (8.5 KB) [2085.63] RomFS: reading ianim_c103_statusloop.bundle (17.1 KB) [2085.63] RomFS: reading ianim_c150_status.bundle (38.6 KB) [2085.63] RomFS: reading uacc_head_glassect3am.bundle (151.3 KB) [2085.64] RomFS: reading uacc_head_hat103.bundle (200.6 KB) [2085.65] RomFS: reading uhead_c150.bundle (697.8 KB) [2085.65] RomFS: reading uhair_h103h.bundle (212.8 KB) [2085.65] RomFS: reading uacc_head_hat152.bundle (208.4 KB) [2086.67] perf: 58.4 frames a second over 5.0 s (117501 shown in all) [2086.89] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.02 ms, 1st to 99th percentile 16.56 to 33.31 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.3 to 6.7), on to the display in 27.0 ms (12.8 to 43.9), 32.0 ms in all (19.3 to 48.6) [2086.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2088.35] cpu: 600 presents in 10.15 s (59.1 fps): 39 of the game's threads ran 15.83 s on the host's processors (156% of one, 26.39 ms a present), the whole process 17.46 s (172%); the busiest: thread 80 'MainThread' 6.73 s, thread 87 'Job.Worker 1' 3.94 s, thread 86 'Job.Worker 0' 3.93 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.29 s [2088.35] cpu: in those 10.15 s, 172255 SVCs (16963 a second): 0x0b SleepThread 59544, 0x1b ArbitrateUnlock 37579, 0x1c WaitProcessWideKeyAtomic 33220, 0x1d SignalProcessWideKey 23150, 0x1a ArbitrateLock 10087, 0x21 SendSyncRequest 6056; 15868 calls the dispatch table had no code for (RtAPI.miss) [2088.35] vulkan: 51560305 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 496 finishes (204 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75663964 descriptor sets written, 27456648 reused; 26936195 draws kept the last one's shaders and pipeline (0 checked), 47667014 its targets [2088.35] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 830 render targets made, 8903 texture uploads (2833 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [2088.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2088.35] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2088.35] vulkan: caches: 108 render targets (1434 MB, 5 parked), 191 textures (729 MB), 1719 buffers (58 MB); 2914 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2088.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2088.35] vulkan: 11727596 rendering passes, 117155 clear commands, 2189316 attachments cleared and 74 left undefined by their load op [2088.35] vulkan: 9911 passes (44%) ended at renderer.c:214 [2088.35] vulkan: 4873 passes (22%) ended at buffer.c:2238 [2088.35] vulkan: 2231 passes (10%) ended at buffer.c:2334 [2088.35] vulkan: 2095 passes (9%) ended at render.c:232 [2088.35] vulkan: 1124 passes (5%) ended at cmd.c:534 [2088.35] vulkan: 1002 passes (4%) ended at dma.c:143 [2088.35] vulkan: 600 passes (3%) ended at renderer.c:680 [2088.35] vulkan: 454 passes (2%) ended at buffer.c:2166 [2088.35] vulkan: GPU-owned guest memory landed for the CPU 24471 times, render targets written back for an engine 2 times [2091.69] perf: 59.2 frames a second over 5.0 s (117798 shown in all) [2096.70] perf: 60.0 frames a second over 5.0 s (118099 shown in all) [2097.13] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.50 ms, 1st to 99th percentile 16.57 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.0 to 5.4), on to the display in 26.3 ms (12.6 to 27.6), 30.9 ms in all (17.7 to 32.0) [2097.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2098.38] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 15.06 s on the host's processors (150% of one, 25.10 ms a present), the whole process 16.68 s (166%); the busiest: thread 80 'MainThread' 6.36 s, thread 86 'Job.Worker 0' 3.84 s, thread 87 'Job.Worker 1' 3.83 s, thread 108 'UnityGfxDeviceWorker' 0.62 s, thread 116 'AK::EventManager' 0.27 s [2098.38] cpu: in those 10.03 s, 157205 SVCs (15668 a second): 0x0b SleepThread 55107, 0x1b ArbitrateUnlock 33355, 0x1c WaitProcessWideKeyAtomic 31776, 0x1d SignalProcessWideKey 22180, 0x1a ArbitrateLock 7023, 0x21 SendSyncRequest 5940; 8217 calls the dispatch table had no code for (RtAPI.miss) [2098.38] vulkan: 51643436 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 496 finishes (204 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75796682 descriptor sets written, 27490192 reused; 26957704 draws kept the last one's shaders and pipeline (0 checked), 47742345 its targets [2098.38] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 830 render targets made, 8903 texture uploads (2833 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [2098.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2098.38] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5063 of 14127 MB (4640 ours) [2098.38] vulkan: caches: 108 render targets (1434 MB, 5 parked), 184 textures (667 MB), 1557 buffers (52 MB); 2814 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2098.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2098.38] vulkan: 11751872 rendering passes, 117755 clear commands, 2195916 attachments cleared and 74 left undefined by their load op [2098.38] vulkan: 11400 passes (47%) ended at renderer.c:214 [2098.38] vulkan: 3611 passes (15%) ended at buffer.c:2238 [2098.38] vulkan: 3392 passes (14%) ended at buffer.c:2334 [2098.38] vulkan: 2400 passes (10%) ended at render.c:232 [2098.38] vulkan: 1156 passes (5%) ended at cmd.c:534 [2098.38] vulkan: 1150 passes (5%) ended at dma.c:143 [2098.38] vulkan: 600 passes (2%) ended at renderer.c:680 [2098.38] vulkan: 567 passes (2%) ended at buffer.c:2166 [2098.38] vulkan: GPU-owned guest memory landed for the CPU 24612 times, render targets written back for an engine 2 times [2101.70] perf: 60.0 frames a second over 5.0 s (118399 shown in all) [2106.70] perf: 59.6 frames a second over 5.0 s (118697 shown in all) [2107.64] vulkan: display: 598 frame intervals of 17.00 ms (deviation 4.51 ms, 1st to 99th percentile 16.57 to 32.44 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (2.0 to 6.0), on to the display in 26.7 ms (16.3 to 38.4), 31.5 ms in all (20.9 to 42.9) [2107.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2108.54] nvn: 118800 presents, 118800 submissions [2108.54] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 15.76 s on the host's processors (155% of one, 26.26 ms a present), the whole process 17.53 s (173%); the busiest: thread 80 'MainThread' 6.84 s, thread 86 'Job.Worker 0' 3.90 s, thread 87 'Job.Worker 1' 3.89 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.28 s [2108.54] cpu: in those 10.16 s, 163449 SVCs (16093 a second): 0x0b SleepThread 57634, 0x1b ArbitrateUnlock 34822, 0x1c WaitProcessWideKeyAtomic 32565, 0x1d SignalProcessWideKey 22649, 0x1a ArbitrateLock 7927, 0x21 SendSyncRequest 6002; 6248 calls the dispatch table had no code for (RtAPI.miss) [2108.54] vulkan: 51744296 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 496 finishes (204 ms); 0 reads past queued releases (0 samples counts written on the GPU); 75953928 descriptor sets written, 27534666 reused; 26991033 draws kept the last one's shaders and pipeline (0 checked), 47834681 its targets [2108.54] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 854 render targets made, 9115 texture uploads (2897 MB); 2 frames over 50 ms in the last 600, the slowest 67 ms [2108.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2108.54] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2108.54] vulkan: caches: 116 render targets (1460 MB, 10 parked), 291 textures (1322 MB), 2280 buffers (84 MB); 3509 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2108.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2108.54] vulkan: 11778149 rendering passes, 118355 clear commands, 2202256 attachments cleared and 74 left undefined by their load op [2108.54] vulkan: 11640 passes (44%) ended at renderer.c:214 [2108.54] vulkan: 4528 passes (17%) ended at buffer.c:2238 [2108.54] vulkan: 3079 passes (12%) ended at buffer.c:2334 [2108.54] vulkan: 2658 passes (10%) ended at render.c:232 [2108.54] vulkan: 1710 passes (7%) ended at dma.c:143 [2108.54] vulkan: 1219 passes (5%) ended at cmd.c:534 [2108.54] vulkan: 761 passes (3%) ended at buffer.c:2166 [2108.54] vulkan: 592 passes (2%) ended at renderer.c:680 [2108.54] vulkan: GPU-owned guest memory landed for the CPU 24742 times, render targets written back for an engine 2 times [2111.72] perf: 55.6 frames a second over 5.0 s (118976 shown in all) [2116.74] perf: 59.0 frames a second over 5.0 s (119272 shown in all) [2117.94] vulkan: display: 599 frame intervals of 17.20 ms (deviation 7.02 ms, 1st to 99th percentile 16.30 to 17.24 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (1.3 to 8.2), on to the display in 34.1 ms (18.2 to 47.1), 39.3 ms in all (24.8 to 49.8) [2117.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2118.87] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 15.76 s on the host's processors (153% of one, 26.26 ms a present), the whole process 17.94 s (174%); the busiest: thread 80 'MainThread' 7.18 s, thread 86 'Job.Worker 0' 3.68 s, thread 87 'Job.Worker 1' 3.66 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.38 s [2118.87] cpu: in those 10.33 s, 174309 SVCs (16876 a second): 0x0b SleepThread 57586, 0x1b ArbitrateUnlock 39194, 0x1c WaitProcessWideKeyAtomic 34302, 0x1d SignalProcessWideKey 23758, 0x1a ArbitrateLock 11212, 0x21 SendSyncRequest 6349; 94190 calls the dispatch table had no code for (RtAPI.miss) [2118.87] vulkan: 51927442 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 511 finishes (209 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76230300 descriptor sets written, 27624586 reused; 27084557 draws kept the last one's shaders and pipeline (0 checked), 48006894 its targets [2118.87] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 923 render targets made, 9184 texture uploads (2908 MB); 5 frames over 50 ms in the last 600, the slowest 152 ms [2118.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2118.87] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2118.87] vulkan: caches: 108 render targets (1428 MB, 8 parked), 360 textures (1438 MB), 4687 buffers (106 MB); 3633 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2118.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2118.87] vulkan: 11805832 rendering passes, 118955 clear commands, 2206856 attachments cleared and 74 left undefined by their load op [2118.87] vulkan: 11630 passes (42%) ended at renderer.c:214 [2118.87] vulkan: 5104 passes (18%) ended at buffer.c:2238 [2118.87] vulkan: 3798 passes (14%) ended at render.c:232 [2118.87] vulkan: 2130 passes (8%) ended at buffer.c:2334 [2118.87] vulkan: 2099 passes (8%) ended at dma.c:143 [2118.87] vulkan: 1157 passes (4%) ended at cmd.c:534 [2118.87] vulkan: 1137 passes (4%) ended at buffer.c:2166 [2118.87] vulkan: 574 passes (2%) ended at renderer.c:680 [2118.87] vulkan: GPU-owned guest memory landed for the CPU 24840 times, render targets written back for an engine 2 times [2121.74] perf: 60.0 frames a second over 5.0 s (119572 shown in all) [2126.74] perf: 57.8 frames a second over 5.0 s (119861 shown in all) [2128.14] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.62 ms, 1st to 99th percentile 16.57 to 33.40 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (4.0 to 10.3), on to the display in 26.7 ms (10.0 to 38.5), 33.9 ms in all (17.2 to 47.8) [2128.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2129.09] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 19.73 s on the host's processors (193% of one, 32.88 ms a present), the whole process 22.96 s (225%); the busiest: thread 80 'MainThread' 8.70 s, thread 86 'Job.Worker 0' 4.70 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.43 s [2129.09] cpu: in those 10.22 s, 169027 SVCs (16540 a second): 0x0b SleepThread 54039, 0x1b ArbitrateUnlock 37448, 0x1c WaitProcessWideKeyAtomic 36398, 0x1d SignalProcessWideKey 25876, 0x1a ArbitrateLock 6931, 0x21 SendSyncRequest 6449; 4617 calls the dispatch table had no code for (RtAPI.miss) [2129.09] vulkan: 52216073 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 511 finishes (209 ms); 0 reads past queued releases (0 samples counts written on the GPU); 76657960 descriptor sets written, 27774188 reused; 27230203 draws kept the last one's shaders and pipeline (0 checked), 48274421 its targets [2129.09] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 940 render targets made, 9222 texture uploads (2921 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [2129.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2129.09] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2129.09] vulkan: caches: 105 render targets (1342 MB, 7 parked), 336 textures (1200 MB), 6284 buffers (179 MB); 3383 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2129.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2129.09] vulkan: 11862722 rendering passes, 119555 clear commands, 2216375 attachments cleared and 74 left undefined by their load op [2129.09] vulkan: 23757 passes (42%) ended at renderer.c:214 [2129.09] vulkan: 10834 passes (19%) ended at buffer.c:2334 [2129.09] vulkan: 8291 passes (15%) ended at buffer.c:2238 [2129.09] vulkan: 6882 passes (12%) ended at render.c:232 [2129.09] vulkan: 2402 passes (4%) ended at dma.c:143 [2129.09] vulkan: 1928 passes (3%) ended at buffer.c:2166 [2129.09] vulkan: 1920 passes (3%) ended at cmd.c:534 [2129.09] vulkan: 464 passes (1%) ended at renderer.c:680 [2129.09] vulkan: GPU-owned guest memory landed for the CPU 24946 times, render targets written back for an engine 2 times [2131.75] perf: 59.2 frames a second over 5.0 s (120158 shown in all) [2136.75] perf: 60.0 frames a second over 5.0 s (120458 shown in all) [2138.23] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.15 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.8 to 13.2), on to the display in 20.5 ms (9.7 to 23.1), 29.1 ms in all (20.9 to 35.6) [2138.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2139.24] nvn: 120600 presents, 120600 submissions [2139.24] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.82 s on the host's processors (205% of one, 34.71 ms a present), the whole process 24.44 s (241%); the busiest: thread 80 'MainThread' 8.65 s, thread 87 'Job.Worker 1' 5.16 s, thread 86 'Job.Worker 0' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.35 s [2139.24] cpu: in those 10.15 s, 163886 SVCs (16146 a second): 0x0b SleepThread 45004, 0x1b ArbitrateUnlock 39214, 0x1c WaitProcessWideKeyAtomic 36571, 0x1d SignalProcessWideKey 26139, 0x1a ArbitrateLock 8547, 0x21 SendSyncRequest 6543; 16017 calls the dispatch table had no code for (RtAPI.miss) [2139.24] vulkan: 52554624 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 511 finishes (209 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77149973 descriptor sets written, 27959277 reused; 27406303 draws kept the last one's shaders and pipeline (0 checked), 48588388 its targets [2139.24] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 940 render targets made, 9267 texture uploads (2928 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [2139.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2139.24] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2139.24] vulkan: caches: 94 render targets (1255 MB, 7 parked), 362 textures (1195 MB), 6321 buffers (211 MB); 3306 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2139.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2139.24] vulkan: 11937172 rendering passes, 120155 clear commands, 2228117 attachments cleared and 74 left undefined by their load op [2139.24] vulkan: 28322 passes (38%) ended at renderer.c:214 [2139.24] vulkan: 21734 passes (29%) ended at buffer.c:2334 [2139.24] vulkan: 9858 passes (13%) ended at buffer.c:2238 [2139.24] vulkan: 7908 passes (11%) ended at render.c:232 [2139.24] vulkan: 2221 passes (3%) ended at cmd.c:534 [2139.24] vulkan: 1911 passes (3%) ended at buffer.c:2166 [2139.24] vulkan: 1217 passes (2%) ended at dma.c:143 [2139.24] vulkan: 657 passes (1%) ended at surface.c:162 [2139.24] vulkan: GPU-owned guest memory landed for the CPU 25163 times, render targets written back for an engine 2 times [2141.75] perf: 58.6 frames a second over 5.0 s (120751 shown in all) [2145.95] RomFS: reading uanim_hec0am-ax1_c510_attack3.bundle (136.3 KB) [2146.77] perf: 58.6 frames a second over 5.0 s (121045 shown in all) [2148.39] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.62 ms, 1st to 99th percentile 16.58 to 33.32 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.6 to 11.6), on to the display in 34.3 ms (15.9 to 43.5), 42.5 ms in all (22.0 to 49.8) [2148.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2149.20] RomFS: reading uas_mar0am.bundle (6.5 KB) [2149.20] RomFS: reading uas_mar1af.bundle (6.8 KB) [2149.22] RomFS: reading oanim_map0am-no1_c000_runloop.bundle (35.0 KB) [2149.24] RomFS: reading ubody_hec1af_c000.bundle (3118.1 KB) [2149.29] RomFS: reading ubody_hec1am_c000.bundle (3098.5 KB) [2149.48] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 18.94 s on the host's processors (185% of one, 31.57 ms a present), the whole process 22.14 s (216%); the busiest: thread 80 'MainThread' 7.98 s, thread 87 'Job.Worker 1' 4.53 s, thread 86 'Job.Worker 0' 4.50 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.38 s [2149.48] cpu: in those 10.24 s, 222866 SVCs (21768 a second): 0x0b SleepThread 57435, 0x1b ArbitrateUnlock 56716, 0x1c WaitProcessWideKeyAtomic 47157, 0x1d SignalProcessWideKey 34148, 0x1a ArbitrateLock 18600, 0x21 SendSyncRequest 6936; 8078 calls the dispatch table had no code for (RtAPI.miss) [2149.48] vulkan: 52819211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 511 finishes (209 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77529574 descriptor sets written, 28108850 reused; 27538725 draws kept the last one's shaders and pipeline (0 checked), 48830417 its targets [2149.48] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 956 render targets made, 9325 texture uploads (2940 MB); 2 frames over 50 ms in the last 600, the slowest 115 ms [2149.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2149.48] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2149.48] vulkan: caches: 101 render targets (1433 MB, 7 parked), 345 textures (1334 MB), 6951 buffers (153 MB); 3581 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2149.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2149.48] vulkan: 12008070 rendering passes, 120755 clear commands, 2239460 attachments cleared and 78 left undefined by their load op [2149.48] vulkan: 26158 passes (37%) ended at renderer.c:214 [2149.48] vulkan: 22039 passes (31%) ended at buffer.c:2334 [2149.48] vulkan: 9055 passes (13%) ended at buffer.c:2238 [2149.48] vulkan: 7736 passes (11%) ended at render.c:232 [2149.48] vulkan: 1900 passes (3%) ended at cmd.c:534 [2149.48] vulkan: 1886 passes (3%) ended at buffer.c:2166 [2149.48] vulkan: 1093 passes (2%) ended at dma.c:143 [2149.48] vulkan: 549 passes (1%) ended at surface.c:162 [2149.48] vulkan: GPU-owned guest memory landed for the CPU 25410 times, render targets written back for an engine 2 times [2151.77] perf: 58.0 frames a second over 5.0 s (121335 shown in all) [2156.79] perf: 60.2 frames a second over 5.0 s (121637 shown in all) [2158.51] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.60 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.5 to 9.2), on to the display in 28.4 ms (15.5 to 41.6), 36.0 ms in all (21.8 to 49.7) [2158.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2159.50] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 17.53 s on the host's processors (175% of one, 29.22 ms a present), the whole process 20.68 s (206%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.34 s [2159.50] cpu: in those 10.03 s, 164362 SVCs (16392 a second): 0x0b SleepThread 42851, 0x1b ArbitrateUnlock 39742, 0x1c WaitProcessWideKeyAtomic 38870, 0x1d SignalProcessWideKey 28224, 0x1a ArbitrateLock 6443, 0x21 SendSyncRequest 6404; 5 calls the dispatch table had no code for (RtAPI.miss) [2159.50] vulkan: 53093043 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 514 finishes (211 ms); 0 reads past queued releases (0 samples counts written on the GPU); 77919110 descriptor sets written, 28266978 reused; 27673825 draws kept the last one's shaders and pipeline (0 checked), 49080249 its targets [2159.50] vulkan: 23 shaders translated (7 ms), 55 pipelines made (12 from the cache, 486 ms making, 325 ms waited for), 956 render targets made, 9325 texture uploads (2940 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [2159.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2159.50] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2159.50] vulkan: caches: 101 render targets (1433 MB, 7 parked), 298 textures (1324 MB), 5865 buffers (104 MB); 3505 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2159.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2159.50] vulkan: 12077166 rendering passes, 121355 clear commands, 2250860 attachments cleared and 78 left undefined by their load op [2159.50] vulkan: 27600 passes (40%) ended at renderer.c:214 [2159.50] vulkan: 21736 passes (31%) ended at buffer.c:2334 [2159.50] vulkan: 7767 passes (11%) ended at render.c:232 [2159.50] vulkan: 5935 passes (9%) ended at buffer.c:2238 [2159.50] vulkan: 1861 passes (3%) ended at cmd.c:534 [2159.50] vulkan: 1792 passes (3%) ended at buffer.c:2166 [2159.50] vulkan: 1205 passes (2%) ended at dma.c:143 [2159.50] vulkan: 600 passes (1%) ended at renderer.c:680 [2159.50] vulkan: GPU-owned guest memory landed for the CPU 25576 times, render targets written back for an engine 2 times [2161.79] perf: 60.0 frames a second over 5.0 s (121937 shown in all) [2162.80] RomFS: reading uwep_ax24.bundle (277.7 KB) [2162.82] RomFS: reading uwep_ax25.bundle (275.7 KB) [2165.56] RomFS: reading eff_dlc2_wepthunder_00.bundle (94.3 KB) [2165.56] RomFS: reading eff_dlc2_wepthunder_01.bundle (130.2 KB) [2165.57] RomFS: reading eff_dlc2_stone_02.bundle (402.0 KB) [2165.57] RomFS: reading eff_dlc1_wind_01.bundle (171.3 KB) [2165.57] RomFS: reading eff_dlc2_smoke_00.bundle (384.6 KB) [2165.57] RomFS: reading eff_dlc2_smoke_01.bundle (226.3 KB) [2165.57] RomFS: reading eff_dlc2_splash_00.bundle (241.1 KB) [2165.57] RomFS: reading drg_hit_01.bundle (700.1 KB) [2165.57] RomFS: reading eff_dlc2_stone_01.bundle (364.0 KB) [2165.57] RomFS: reading drg_hit_light.bundle (3.0 KB) [2165.57] RomFS: reading drg_jump_00.bundle (209.9 KB) [2165.57] RomFS: reading eff_dlc2_wepthunder_dis_00.bundle (303.9 KB) [2165.61] RomFS: reading eff_dlc4_magic_beam.bundle (442.2 KB) [2166.14] RomFS: reading fe_scenes_emblemzone_luc.bundle (1298.4 KB) [2166.14] RomFS: reading fe_scenes_emblemzone_lyn.bundle (1298.5 KB) [2166.14] RomFS: reading fe_scenes_emblemzone_mar.bundle (1261.7 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_EDELGARD_01.bin (2.2 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_EIRIK_01.bin (1.4 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_EIRIK_02.bin (1.8 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_HECTOR_01.bin (1.8 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_HECTOR_02.bin (2.0 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_IKE_01.bin (2.0 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_IKE_02.bin (2.8 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_KAMUI_01.bin (2.3 KB) [2166.43] RomFS: reading V_EL_Engage_Attack_KAMUI_02.bin (1.8 KB) [2166.80] perf: 57.4 frames a second over 5.0 s (122225 shown in all) [2168.78] vulkan: display: 599 frame intervals of 17.03 ms (deviation 4.12 ms, 1st to 99th percentile 16.57 to 32.17 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.7 to 8.6), on to the display in 25.1 ms (12.2 to 29.8), 31.7 ms in all (19.8 to 34.0) [2168.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2169.71] nvn: 122400 presents, 122400 submissions [2169.72] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 15.73 s on the host's processors (154% of one, 26.22 ms a present), the whole process 18.34 s (180%); the busiest: thread 80 'MainThread' 6.89 s, thread 86 'Job.Worker 0' 3.61 s, thread 87 'Job.Worker 1' 3.60 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.49 s [2169.72] cpu: in those 10.21 s, 230057 SVCs (22529 a second): 0x1b ArbitrateUnlock 57995, 0x0b SleepThread 55789, 0x1c WaitProcessWideKeyAtomic 53553, 0x1d SignalProcessWideKey 40785, 0x1a ArbitrateLock 13482, 0x21 SendSyncRequest 6603; 24 calls the dispatch table had no code for (RtAPI.miss) [2169.72] vulkan: 53289275 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 521 finishes (212 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78192854 descriptor sets written, 28385698 reused; 27767973 draws kept the last one's shaders and pipeline (0 checked), 49256107 its targets [2169.72] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 959 render targets made, 9378 texture uploads (2947 MB); 3 frames over 50 ms in the last 600, the slowest 89 ms [2169.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2169.72] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2169.72] vulkan: caches: 103 render targets (1447 MB, 9 parked), 271 textures (1168 MB), 3609 buffers (62 MB); 3339 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2169.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2169.72] vulkan: 12139460 rendering passes, 121955 clear commands, 2262022 attachments cleared and 80 left undefined by their load op [2169.72] vulkan: 23968 passes (38%) ended at renderer.c:214 [2169.72] vulkan: 20065 passes (32%) ended at buffer.c:2334 [2169.72] vulkan: 7395 passes (12%) ended at render.c:232 [2169.72] vulkan: 4741 passes (8%) ended at buffer.c:2238 [2169.72] vulkan: 1936 passes (3%) ended at dma.c:143 [2169.72] vulkan: 1526 passes (2%) ended at buffer.c:2166 [2169.72] vulkan: 1512 passes (2%) ended at cmd.c:534 [2169.72] vulkan: 589 passes (1%) ended at renderer.c:680 [2169.72] vulkan: GPU-owned guest memory landed for the CPU 25692 times, render targets written back for an engine 2 times [2171.80] perf: 60.0 frames a second over 5.0 s (122525 shown in all) [2172.58] RomFS: reading eff_engageskill_cel_out.bundle (229.5 KB) [2176.80] perf: 59.4 frames a second over 5.0 s (122822 shown in all) [2178.94] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.62 ms, 1st to 99th percentile 16.57 to 33.23 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (3.8 to 11.3), on to the display in 25.4 ms (13.1 to 34.3), 31.9 ms in all (21.6 to 41.3) [2178.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2180.02] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 18.46 s on the host's processors (179% of one, 30.77 ms a present), the whole process 21.33 s (207%); the busiest: thread 80 'MainThread' 8.00 s, thread 87 'Job.Worker 1' 4.42 s, thread 86 'Job.Worker 0' 4.39 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.44 s [2180.02] cpu: in those 10.30 s, 184940 SVCs (17951 a second): 0x1b ArbitrateUnlock 46702, 0x0b SleepThread 44155, 0x1c WaitProcessWideKeyAtomic 42506, 0x1d SignalProcessWideKey 32057, 0x1a ArbitrateLock 11153, 0x21 SendSyncRequest 6495; 8096 calls the dispatch table had no code for (RtAPI.miss) [2180.02] vulkan: 53523310 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 533 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78524078 descriptor sets written, 28522544 reused; 27886743 draws kept the last one's shaders and pipeline (0 checked), 49470787 its targets [2180.02] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 981 render targets made, 9592 texture uploads (3009 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [2180.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2180.02] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2180.02] vulkan: caches: 116 render targets (1514 MB, 8 parked), 478 textures (1654 MB), 7385 buffers (302 MB); 4131 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2180.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2180.02] vulkan: 12204993 rendering passes, 122555 clear commands, 2271980 attachments cleared and 80 left undefined by their load op [2180.02] vulkan: 22495 passes (34%) ended at renderer.c:214 [2180.02] vulkan: 20086 passes (31%) ended at buffer.c:2334 [2180.02] vulkan: 8584 passes (13%) ended at buffer.c:2238 [2180.02] vulkan: 6710 passes (10%) ended at render.c:232 [2180.02] vulkan: 3221 passes (5%) ended at dma.c:143 [2180.02] vulkan: 1844 passes (3%) ended at buffer.c:2166 [2180.02] vulkan: 1469 passes (2%) ended at cmd.c:534 [2180.02] vulkan: 600 passes (1%) ended at renderer.c:680 [2180.02] vulkan: GPU-owned guest memory landed for the CPU 25759 times, render targets written back for an engine 2 times [2181.82] perf: 55.4 frames a second over 5.0 s (123100 shown in all) [2186.82] perf: 57.4 frames a second over 5.0 s (123387 shown in all) [2189.46] vulkan: display: 599 frame intervals of 17.56 ms (deviation 4.42 ms, 1st to 99th percentile 16.56 to 33.45 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (5.2 to 10.7), on to the display in 18.3 ms (9.5 to 26.8), 26.6 ms in all (17.2 to 34.9) [2189.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2190.44] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 21.80 s on the host's processors (209% of one, 36.34 ms a present), the whole process 25.64 s (246%); the busiest: thread 80 'MainThread' 9.60 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.41 s [2190.44] cpu: in those 10.42 s, 164089 SVCs (15744 a second): 0x0b SleepThread 48136, 0x1b ArbitrateUnlock 37543, 0x1c WaitProcessWideKeyAtomic 37000, 0x1d SignalProcessWideKey 26741, 0x21 SendSyncRequest 6475, 0x1a ArbitrateLock 6322; 11641 calls the dispatch table had no code for (RtAPI.miss) [2190.44] vulkan: 53857167 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 533 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79008862 descriptor sets written, 28705474 reused; 28060165 draws kept the last one's shaders and pipeline (0 checked), 49780629 its targets [2190.44] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 981 render targets made, 9613 texture uploads (3010 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [2190.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2190.44] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2190.44] vulkan: caches: 110 render targets (1495 MB, 8 parked), 444 textures (1537 MB), 9019 buffers (483 MB); 4160 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2190.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2190.44] vulkan: 12280063 rendering passes, 123155 clear commands, 2283380 attachments cleared and 80 left undefined by their load op [2190.44] vulkan: 27979 passes (37%) ended at renderer.c:214 [2190.44] vulkan: 17578 passes (23%) ended at buffer.c:2334 [2190.44] vulkan: 9265 passes (12%) ended at buffer.c:2238 [2190.44] vulkan: 7729 passes (10%) ended at render.c:232 [2190.44] vulkan: 6449 passes (9%) ended at dma.c:143 [2190.44] vulkan: 2625 passes (3%) ended at buffer.c:2166 [2190.44] vulkan: 2040 passes (3%) ended at cmd.c:534 [2190.44] vulkan: 790 passes (1%) ended at surface.c:162 [2190.44] vulkan: GPU-owned guest memory landed for the CPU 25864 times, render targets written back for an engine 2 times [2191.82] perf: 59.2 frames a second over 5.0 s (123683 shown in all) [2196.84] perf: 58.4 frames a second over 5.0 s (123976 shown in all) [2197.13] RomFS: reading map_water_sample.bundle (75.4 KB) [2197.13] RomFS: reading attack.bundle (9.9 KB) [2197.21] RomFS: reading ubody_eph0am_c000.bundle (3352.0 KB) [2197.21] RomFS: reading ubody_eph0am_c536.bundle (3349.5 KB) [2197.23] RomFS: reading uhair_h537.bundle (215.4 KB) [2197.28] RomFS: reading uhead_c537.bundle (710.6 KB) [2197.32] RomFS: reading ubody_eph0am_c543.bundle (3307.2 KB) [2199.78] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.59 ms, 1st to 99th percentile 16.56 to 33.44 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (6.8 to 11.4), on to the display in 26.1 ms (9.9 to 38.4), 35.3 ms in all (19.7 to 47.2) [2199.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2200.83] nvn: 124200 presents, 124200 submissions [2200.83] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 20.32 s on the host's processors (196% of one, 33.87 ms a present), the whole process 24.20 s (233%); the busiest: thread 80 'MainThread' 9.11 s, thread 87 'Job.Worker 1' 4.68 s, thread 86 'Job.Worker 0' 4.67 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.33 s [2200.83] cpu: in those 10.39 s, 206870 SVCs (19906 a second): 0x0b SleepThread 64971, 0x1b ArbitrateUnlock 48462, 0x1c WaitProcessWideKeyAtomic 41278, 0x1d SignalProcessWideKey 29409, 0x1a ArbitrateLock 14174, 0x21 SendSyncRequest 6708; 6047 calls the dispatch table had no code for (RtAPI.miss) [2200.83] vulkan: 54198684 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 533 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 79503888 descriptor sets written, 28893482 reused; 28240821 draws kept the last one's shaders and pipeline (0 checked), 50094880 its targets [2200.83] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 981 render targets made, 9639 texture uploads (3021 MB); 2 frames over 50 ms in the last 600, the slowest 100 ms [2200.83] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2200.83] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2200.83] vulkan: caches: 100 render targets (1379 MB, 8 parked), 314 textures (1209 MB), 7400 buffers (338 MB); 3572 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2200.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2200.83] vulkan: 12359173 rendering passes, 123755 clear commands, 2296625 attachments cleared and 80 left undefined by their load op [2200.83] vulkan: 31494 passes (40%) ended at renderer.c:214 [2200.83] vulkan: 18853 passes (24%) ended at buffer.c:2334 [2200.83] vulkan: 8895 passes (11%) ended at render.c:232 [2200.83] vulkan: 7364 passes (9%) ended at buffer.c:2238 [2200.83] vulkan: 5561 passes (7%) ended at dma.c:143 [2200.83] vulkan: 2515 passes (3%) ended at buffer.c:2166 [2200.83] vulkan: 2061 passes (3%) ended at cmd.c:534 [2200.83] vulkan: 1754 passes (2%) ended at surface.c:162 [2200.83] vulkan: GPU-owned guest memory landed for the CPU 25975 times, render targets written back for an engine 2 times [2201.85] perf: 56.2 frames a second over 5.0 s (124258 shown in all) [2206.87] perf: 57.8 frames a second over 5.0 s (124548 shown in all) [2210.23] vulkan: display: 599 frame intervals of 17.45 ms (deviation 3.78 ms, 1st to 99th percentile 16.56 to 33.45 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (6.6 to 11.8), on to the display in 18.9 ms (9.5 to 26.5), 28.8 ms in all (18.6 to 37.3) [2210.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2211.29] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 21.12 s on the host's processors (202% of one, 35.20 ms a present), the whole process 25.05 s (240%); the busiest: thread 80 'MainThread' 9.38 s, thread 87 'Job.Worker 1' 4.98 s, thread 86 'Job.Worker 0' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.32 s [2211.29] cpu: in those 10.45 s, 222457 SVCs (21278 a second): 0x0b SleepThread 80564, 0x1b ArbitrateUnlock 48679, 0x1c WaitProcessWideKeyAtomic 41479, 0x1d SignalProcessWideKey 29116, 0x1a ArbitrateLock 14268, 0x21 SendSyncRequest 6475; 909 calls the dispatch table had no code for (RtAPI.miss) [2211.29] vulkan: 54543907 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 533 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80004634 descriptor sets written, 29083182 reused; 28420458 draws kept the last one's shaders and pipeline (0 checked), 50409567 its targets [2211.29] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 981 render targets made, 9646 texture uploads (3021 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [2211.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2211.29] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2211.29] vulkan: caches: 100 render targets (1379 MB, 8 parked), 266 textures (1130 MB), 5360 buffers (189 MB); 3342 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2211.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2211.29] vulkan: 12444509 rendering passes, 124355 clear commands, 2311715 attachments cleared and 80 left undefined by their load op [2211.29] vulkan: 35389 passes (41%) ended at renderer.c:214 [2211.29] vulkan: 19433 passes (23%) ended at buffer.c:2334 [2211.29] vulkan: 10182 passes (12%) ended at render.c:232 [2211.29] vulkan: 6951 passes (8%) ended at buffer.c:2238 [2211.29] vulkan: 5517 passes (6%) ended at dma.c:143 [2211.29] vulkan: 2780 passes (3%) ended at buffer.c:2166 [2211.29] vulkan: 2340 passes (3%) ended at surface.c:162 [2211.29] vulkan: 2137 passes (3%) ended at cmd.c:534 [2211.29] vulkan: GPU-owned guest memory landed for the CPU 25984 times, render targets written back for an engine 2 times [2211.87] perf: 57.2 frames a second over 5.0 s (124834 shown in all) [2213.46] RomFS: reading obody_eir1am_c000.bundle (111.3 KB) [2213.46] RomFS: reading obody_eph0am_c536.bundle (93.7 KB) [2213.46] RomFS: reading ohair_h536.bundle (26.5 KB) [2213.46] RomFS: reading ohair_h537.bundle (30.8 KB) [2213.47] RomFS: reading uas_msn0dr.bundle (4.7 KB) [2213.47] RomFS: reading uas_obody_af.bundle (6.7 KB) [2213.47] RomFS: reading uas_obody_am.bundle (6.6 KB) [2213.47] RomFS: reading uas_obody_bf.bundle (5.9 KB) [2213.47] RomFS: reading uanim_swd0af-sw1_c000_winloop.bundle (18.9 KB) [2213.47] RomFS: reading uanim_rod0am-ft1_c000_attackc.bundle (179.9 KB) [2213.47] RomFS: reading uanim_swd0am-sw1_c000_attack1.bundle (52.1 KB) [2213.47] RomFS: reading uanim_rod0af-rd1_c000_win.bundle (51.8 KB) [2213.47] RomFS: reading uanim_rod0am-ft1_c000_idledying.bundle (32.4 KB) [2213.47] RomFS: reading uanim_rod0am-ft1_c000_attack1.bundle (99.0 KB) [2213.48] RomFS: reading uanim_rod0am-ft1_c000_idlenormal.bundle (28.1 KB) [2213.48] RomFS: reading uanim_rod0am-ft1_c000_relaxloop.bundle (23.2 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_idlenormal.bundle (19.7 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_attackc.bundle (134.7 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_relaxloop.bundle (19.9 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_start.bundle (56.2 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_idledying.bundle (21.3 KB) [2213.48] RomFS: reading obody_eph0am_c543.bundle (94.5 KB) [2213.48] RomFS: reading uanim_swd0af-sw1_c000_attackc.bundle (12.2 KB) [2213.48] RomFS: reading uanim_swd0af-sw1_c000_win.bundle (5.8 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_attack1.bundle (6.2 KB) [2213.48] RomFS: reading uanim_rod0am-ft1_c000_start.bundle (64.4 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_attack2.bundle (7.5 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_win.bundle (97.2 KB) [2213.48] RomFS: reading uanim_swd0am-sw1_c000_attack2.bundle (89.7 KB) [2213.49] RomFS: reading uanim_rod0am-ft1_c000_win.bundle (65.9 KB) [2213.52] RomFS: reading uanim_rod0am-ft1_c000_attack2.bundle (102.2 KB) [2216.89] perf: 57.8 frames a second over 5.0 s (125124 shown in all) [2220.56] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.06 ms, 1st to 99th percentile 16.56 to 33.42 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (5.3 to 11.3), on to the display in 20.7 ms (9.5 to 32.2), 29.4 ms in all (16.9 to 40.7) [2220.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2221.62] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 21.93 s on the host's processors (212% of one, 36.56 ms a present), the whole process 25.74 s (249%); the busiest: thread 80 'MainThread' 9.64 s, thread 86 'Job.Worker 0' 5.24 s, thread 87 'Job.Worker 1' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.36 s [2221.62] cpu: in those 10.33 s, 185726 SVCs (17971 a second): 0x0b SleepThread 52448, 0x1b ArbitrateUnlock 46472, 0x1c WaitProcessWideKeyAtomic 36474, 0x1d SignalProcessWideKey 26001, 0x1a ArbitrateLock 15903, 0x21 SendSyncRequest 6568; 10765 calls the dispatch table had no code for (RtAPI.miss) [2221.62] vulkan: 54876548 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 533 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80485266 descriptor sets written, 29267832 reused; 28597891 draws kept the last one's shaders and pipeline (0 checked), 50716043 its targets [2221.62] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 981 render targets made, 9683 texture uploads (3027 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2221.62] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2221.62] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2221.62] vulkan: caches: 99 render targets (1358 MB, 7 parked), 302 textures (1198 MB), 6327 buffers (230 MB); 3430 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2221.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2221.62] vulkan: 12524572 rendering passes, 124955 clear commands, 2324231 attachments cleared and 80 left undefined by their load op [2221.62] vulkan: 29956 passes (37%) ended at renderer.c:214 [2221.62] vulkan: 19349 passes (24%) ended at buffer.c:2334 [2221.62] vulkan: 10042 passes (13%) ended at buffer.c:2238 [2221.62] vulkan: 8616 passes (11%) ended at render.c:232 [2221.62] vulkan: 5456 passes (7%) ended at dma.c:143 [2221.62] vulkan: 2475 passes (3%) ended at buffer.c:2166 [2221.62] vulkan: 2018 passes (3%) ended at cmd.c:534 [2221.62] vulkan: 1530 passes (2%) ended at surface.c:162 [2221.62] vulkan: GPU-owned guest memory landed for the CPU 26056 times, render targets written back for an engine 2 times [2221.89] perf: 58.4 frames a second over 5.0 s (125416 shown in all) [2226.90] perf: 57.6 frames a second over 5.0 s (125705 shown in all) [2231.06] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.21 ms, 1st to 99th percentile 16.56 to 33.46 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (5.2 to 10.4), on to the display in 18.5 ms (8.6 to 25.4), 26.6 ms in all (15.9 to 33.7) [2231.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2231.92] perf: 58.2 frames a second over 5.0 s (125997 shown in all) [2231.96] nvn: 126000 presents, 126000 submissions [2231.96] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 21.49 s on the host's processors (208% of one, 35.82 ms a present), the whole process 25.31 s (245%); the busiest: thread 80 'MainThread' 9.51 s, thread 87 'Job.Worker 1' 5.13 s, thread 86 'Job.Worker 0' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.34 s [2231.96] cpu: in those 10.34 s, 159403 SVCs (15420 a second): 0x0b SleepThread 43713, 0x1b ArbitrateUnlock 38120, 0x1c WaitProcessWideKeyAtomic 35462, 0x1d SignalProcessWideKey 25755, 0x1a ArbitrateLock 8005, 0x21 SendSyncRequest 6486; 16074 calls the dispatch table had no code for (RtAPI.miss) [2231.96] vulkan: 55215091 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 533 finishes (217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 80976386 descriptor sets written, 29453798 reused; 28778066 draws kept the last one's shaders and pipeline (0 checked), 51030780 its targets [2231.96] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 981 render targets made, 9732 texture uploads (3034 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [2231.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2231.96] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2231.96] vulkan: caches: 99 render targets (1358 MB, 7 parked), 343 textures (1295 MB), 7367 buffers (306 MB); 3603 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2231.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2231.96] vulkan: 12601005 rendering passes, 125555 clear commands, 2335469 attachments cleared and 80 left undefined by their load op [2231.96] vulkan: 27498 passes (36%) ended at renderer.c:214 [2231.96] vulkan: 19641 passes (26%) ended at buffer.c:2334 [2231.96] vulkan: 9334 passes (12%) ended at buffer.c:2238 [2231.96] vulkan: 7698 passes (10%) ended at render.c:232 [2231.96] vulkan: 6198 passes (8%) ended at dma.c:143 [2231.96] vulkan: 2438 passes (3%) ended at buffer.c:2166 [2231.96] vulkan: 2066 passes (3%) ended at cmd.c:534 [2231.96] vulkan: 934 passes (1%) ended at surface.c:162 [2231.96] vulkan: GPU-owned guest memory landed for the CPU 26144 times, render targets written back for an engine 2 times [2236.94] perf: 58.2 frames a second over 5.0 s (126289 shown in all) [2241.58] vulkan: display: 599 frame intervals of 17.56 ms (deviation 4.44 ms, 1st to 99th percentile 16.56 to 33.48 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.8 to 10.9), on to the display in 17.7 ms (8.8 to 26.4), 26.1 ms in all (15.8 to 35.4) [2241.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2241.94] perf: 56.0 frames a second over 5.0 s (126569 shown in all) [2242.46] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 21.56 s on the host's processors (205% of one, 35.93 ms a present), the whole process 25.35 s (241%); the busiest: thread 80 'MainThread' 9.66 s, thread 87 'Job.Worker 1' 5.10 s, thread 86 'Job.Worker 0' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.41 s [2242.46] cpu: in those 10.50 s, 165511 SVCs (15767 a second): 0x0b SleepThread 48865, 0x1b ArbitrateUnlock 37892, 0x1c WaitProcessWideKeyAtomic 36862, 0x1d SignalProcessWideKey 26445, 0x1a ArbitrateLock 7080, 0x21 SendSyncRequest 6479; 10748 calls the dispatch table had no code for (RtAPI.miss) [2242.46] vulkan: 55538516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 539 finishes (219 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81444188 descriptor sets written, 29632846 reused; 28947161 draws kept the last one's shaders and pipeline (0 checked), 51330985 its targets [2242.46] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 981 render targets made, 9787 texture uploads (3051 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [2242.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2242.46] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2242.46] vulkan: caches: 98 render targets (1350 MB, 7 parked), 365 textures (1279 MB), 7721 buffers (305 MB); 3579 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2242.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2242.46] vulkan: 12673797 rendering passes, 126155 clear commands, 2346347 attachments cleared and 80 left undefined by their load op [2242.46] vulkan: 26850 passes (37%) ended at renderer.c:214 [2242.46] vulkan: 17518 passes (24%) ended at buffer.c:2334 [2242.46] vulkan: 7979 passes (11%) ended at buffer.c:2238 [2242.46] vulkan: 7507 passes (10%) ended at render.c:232 [2242.46] vulkan: 6992 passes (10%) ended at dma.c:143 [2242.46] vulkan: 2597 passes (4%) ended at buffer.c:2166 [2242.46] vulkan: 2045 passes (3%) ended at cmd.c:534 [2242.46] vulkan: 765 passes (1%) ended at surface.c:162 [2242.46] vulkan: GPU-owned guest memory landed for the CPU 26282 times, render targets written back for an engine 2 times [2246.94] perf: 56.6 frames a second over 5.0 s (126852 shown in all) [2251.95] perf: 56.6 frames a second over 5.0 s (127136 shown in all) [2252.13] vulkan: display: 599 frame intervals of 17.61 ms (deviation 5.86 ms, 1st to 99th percentile 16.57 to 33.49 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.8 to 10.5), on to the display in 24.9 ms (9.1 to 39.9), 33.4 ms in all (16.2 to 47.4) [2252.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2253.07] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 21.06 s on the host's processors (198% of one, 35.09 ms a present), the whole process 24.81 s (234%); the busiest: thread 80 'MainThread' 9.71 s, thread 86 'Job.Worker 0' 4.79 s, thread 87 'Job.Worker 1' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.44 s [2253.07] cpu: in those 10.62 s, 170755 SVCs (16084 a second): 0x0b SleepThread 48925, 0x1b ArbitrateUnlock 39973, 0x1c WaitProcessWideKeyAtomic 37969, 0x1d SignalProcessWideKey 27180, 0x1a ArbitrateLock 8238, 0x21 SendSyncRequest 6576; 25544 calls the dispatch table had no code for (RtAPI.miss) [2253.07] vulkan: 55844129 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 539 finishes (219 ms); 0 reads past queued releases (0 samples counts written on the GPU); 81883821 descriptor sets written, 29804439 reused; 29101475 draws kept the last one's shaders and pipeline (0 checked), 51612959 its targets [2253.07] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 981 render targets made, 9865 texture uploads (3076 MB); 5 frames over 50 ms in the last 600, the slowest 101 ms [2253.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2253.07] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2253.07] vulkan: caches: 98 render targets (1350 MB, 7 parked), 392 textures (1226 MB), 7184 buffers (278 MB); 3515 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2253.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2253.07] vulkan: 12747890 rendering passes, 126755 clear commands, 2357441 attachments cleared and 80 left undefined by their load op [2253.07] vulkan: 27179 passes (37%) ended at renderer.c:214 [2253.07] vulkan: 19599 passes (26%) ended at buffer.c:2334 [2253.07] vulkan: 7614 passes (10%) ended at render.c:232 [2253.07] vulkan: 7412 passes (10%) ended at buffer.c:2238 [2253.07] vulkan: 6144 passes (8%) ended at dma.c:143 [2253.07] vulkan: 2589 passes (3%) ended at buffer.c:2166 [2253.07] vulkan: 1971 passes (3%) ended at cmd.c:534 [2253.07] vulkan: 945 passes (1%) ended at surface.c:162 [2253.07] vulkan: GPU-owned guest memory landed for the CPU 26462 times, render targets written back for an engine 2 times [2256.97] perf: 54.8 frames a second over 5.0 s (127411 shown in all) [2259.01] RomFS: reading uanim_mag1af-mg1_c000_attack5.bundle (137.1 KB) [2261.97] perf: 47.8 frames a second over 5.0 s (127650 shown in all) [2263.65] vulkan: display: 599 frame intervals of 19.23 ms (deviation 8.77 ms, 1st to 99th percentile 16.56 to 49.83 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.3 to 14.9), on to the display in 18.8 ms (9.0 to 40.2), 28.5 ms in all (18.4 to 47.3) [2263.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2264.61] nvn: 127800 presents, 127800 submissions [2264.61] cpu: 600 presents in 11.54 s (52.0 fps): 43 of the game's threads ran 23.16 s on the host's processors (201% of one, 38.60 ms a present), the whole process 27.46 s (238%); the busiest: thread 80 'MainThread' 10.70 s, thread 87 'Job.Worker 1' 5.07 s, thread 86 'Job.Worker 0' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.64 s [2264.61] cpu: in those 11.54 s, 260327 SVCs (22562 a second): 0x0b SleepThread 70373, 0x1b ArbitrateUnlock 63943, 0x1c WaitProcessWideKeyAtomic 54612, 0x1d SignalProcessWideKey 39715, 0x1a ArbitrateLock 20471, 0x21 SendSyncRequest 7255; 16195 calls the dispatch table had no code for (RtAPI.miss) [2264.61] vulkan: 56222706 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 542 finishes (220 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82445606 descriptor sets written, 29999808 reused; 29302215 draws kept the last one's shaders and pipeline (0 checked), 51970314 its targets [2264.61] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 986 render targets made, 10070 texture uploads (3117 MB); 4 frames over 50 ms in the last 600, the slowest 147 ms [2264.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2264.61] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2264.61] vulkan: caches: 102 render targets (1469 MB, 7 parked), 576 textures (1577 MB), 9244 buffers (407 MB); 4149 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2264.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2264.61] vulkan: 12827801 rendering passes, 127355 clear commands, 2368079 attachments cleared and 82 left undefined by their load op [2264.61] vulkan: 24883 passes (31%) ended at renderer.c:214 [2264.61] vulkan: 22333 passes (28%) ended at buffer.c:2334 [2264.61] vulkan: 14503 passes (18%) ended at buffer.c:2238 [2264.61] vulkan: 7545 passes (9%) ended at render.c:232 [2264.61] vulkan: 4466 passes (6%) ended at dma.c:143 [2264.61] vulkan: 2555 passes (3%) ended at buffer.c:2166 [2264.61] vulkan: 2499 passes (3%) ended at cmd.c:534 [2264.61] vulkan: 570 passes (1%) ended at surface.c:162 [2264.61] vulkan: GPU-owned guest memory landed for the CPU 26626 times, render targets written back for an engine 2 times [2266.99] perf: 56.2 frames a second over 5.0 s (127932 shown in all) [2272.00] perf: 56.2 frames a second over 5.0 s (128214 shown in all) [2274.40] vulkan: display: 599 frame intervals of 17.95 ms (deviation 5.12 ms, 1st to 99th percentile 16.57 to 33.49 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.5 to 12.7), on to the display in 18.8 ms (8.1 to 38.8), 27.5 ms in all (15.1 to 46.9) [2274.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2275.53] cpu: 600 presents in 10.92 s (54.9 fps): 38 of the game's threads ran 22.68 s on the host's processors (208% of one, 37.81 ms a present), the whole process 26.76 s (245%); the busiest: thread 80 'MainThread' 10.21 s, thread 86 'Job.Worker 0' 5.24 s, thread 87 'Job.Worker 1' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.48 s [2275.53] cpu: in those 10.92 s, 171132 SVCs (15672 a second): 0x0b SleepThread 48860, 0x1b ArbitrateUnlock 40523, 0x1c WaitProcessWideKeyAtomic 36992, 0x1d SignalProcessWideKey 26139, 0x1a ArbitrateLock 10076, 0x21 SendSyncRequest 6588; 13487 calls the dispatch table had no code for (RtAPI.miss) [2275.53] vulkan: 56569255 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 548 finishes (223 ms); 0 reads past queued releases (0 samples counts written on the GPU); 82949745 descriptor sets written, 30188767 reused; 29484762 draws kept the last one's shaders and pipeline (0 checked), 52292243 its targets [2275.53] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 987 render targets made, 10108 texture uploads (3130 MB); 4 frames over 50 ms in the last 600, the slowest 65 ms [2275.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2275.53] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2275.53] vulkan: caches: 102 render targets (1466 MB, 7 parked), 533 textures (1568 MB), 9962 buffers (307 MB); 4030 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2275.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2275.53] vulkan: 12906941 rendering passes, 127955 clear commands, 2379818 attachments cleared and 82 left undefined by their load op [2275.53] vulkan: 28846 passes (36%) ended at renderer.c:214 [2275.53] vulkan: 18923 passes (24%) ended at buffer.c:2334 [2275.53] vulkan: 9813 passes (12%) ended at buffer.c:2238 [2275.53] vulkan: 7960 passes (10%) ended at render.c:232 [2275.53] vulkan: 6900 passes (9%) ended at dma.c:143 [2275.53] vulkan: 3303 passes (4%) ended at buffer.c:2166 [2275.53] vulkan: 2157 passes (3%) ended at cmd.c:534 [2275.53] vulkan: 637 passes (1%) ended at surface.c:162 [2275.53] vulkan: GPU-owned guest memory landed for the CPU 26823 times, render targets written back for an engine 2 times [2277.00] perf: 54.0 frames a second over 5.0 s (128484 shown in all) [2282.02] perf: 52.2 frames a second over 5.0 s (128746 shown in all) [2284.64] RomFS: reading mg_dlc6_2.bundle (6.1 KB) [2284.64] RomFS: reading excalibur_hit.bundle (482.6 KB) [2284.64] RomFS: reading mg_e006_breath.bundle (5.8 KB) [2284.64] RomFS: reading excalibur_ready.bundle (329.2 KB) [2284.65] RomFS: reading excalibur_shoot_anime.bundle (309.4 KB) [2284.65] RomFS: reading excalibur_start.bundle (327.6 KB) [2284.65] RomFS: reading excalibur_shoot.bundle (299.1 KB) [2284.65] RomFS: reading ragnarok_start.bundle (116.5 KB) [2284.66] RomFS: reading uwep_mg21n.bundle (300.0 KB) [2284.66] RomFS: reading uwep_mg22.bundle (253.3 KB) [2284.67] RomFS: reading mg_dlc4_1.bundle (7.0 KB) [2284.67] RomFS: reading mg_dlc4_3.bundle (6.2 KB) [2284.67] RomFS: reading mg_dlc5_2.bundle (6.8 KB) [2284.67] RomFS: reading magic04_3_start.bundle (282.8 KB) [2284.67] RomFS: reading magic04_3_sub.bundle (387.1 KB) [2284.68] RomFS: reading magic04_3_trigger.bundle (173.9 KB) [2284.68] RomFS: reading magic04_1_start.bundle (356.4 KB) [2284.68] RomFS: reading magic04_3_hit.bundle (1294.2 KB) [2284.68] RomFS: reading magic_emblem_ring_00.bundle (155.1 KB) [2284.68] RomFS: reading magic_emblem_ring_01.bundle (149.4 KB) [2284.76] RomFS: reading uwep_mg22b.bundle (253.7 KB) [2284.81] RomFS: reading magic05_2_hit.bundle (487.6 KB) [2284.81] RomFS: reading magic_emblem_ring_02.bundle (184.0 KB) [2284.99] RomFS: reading mag_star_00.bundle (437.0 KB) [2284.99] RomFS: reading mag_star_01.bundle (140.0 KB) [2284.99] RomFS: reading lnd_wind_01.bundle (43.7 KB) [2284.99] RomFS: reading uanim_mag1am-mg1_c000_attack5.bundle (133.0 KB) [2284.99] RomFS: reading uanim_com0am-mg1_c000_damagemidud.bundle (50.9 KB) [2284.99] RomFS: reading uanim_com0am-mg1_c000_evasionb.bundle (63.1 KB) [2284.99] RomFS: reading uanim_com0am-mg1_c000_evasionr.bundle (69.6 KB) [2284.99] RomFS: reading uanim_com0am-mg1_c000_guard.bundle (49.8 KB) [2284.99] RomFS: reading uanim_com0am-mg1_c000_parryr.bundle (65.5 KB) [2285.00] RomFS: reading uanim_com0am-mg1_c000_evasionl.bundle (61.3 KB) [2285.01] RomFS: reading uanim_com0am-mg1_c000_parryl.bundle (66.8 KB) [2285.01] RomFS: reading uanim_sor0am-mg1_c511_attack3.bundle (140.2 KB) [2285.01] RomFS: reading uanim_enb0am-mg1_c000_damagemidud.bundle (60.6 KB) [2285.01] RomFS: reading uanim_enb0am-mg1_c000_evasionb.bundle (57.5 KB) [2285.01] RomFS: reading uanim_enb0am-mg1_c000_evasionl.bundle (60.0 KB) [2285.01] RomFS: reading uanim_enb0am-mg1_c000_evasionr.bundle (59.9 KB) [2285.01] RomFS: reading uanim_enb0am-mg1_c000_guard.bundle (42.4 KB) [2285.01] RomFS: reading uanim_enb0am-mg1_c000_parryr.bundle (58.0 KB) [2285.01] RomFS: reading uanim_com0am-mg1_c702_damagehigh.bundle (92.1 KB) [2285.02] RomFS: reading movestone_00.bundle (69.7 KB) [2285.98] vulkan: display: 599 frame intervals of 19.34 ms (deviation 8.40 ms, 1st to 99th percentile 16.57 to 66.57 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.2 to 13.8), on to the display in 16.6 ms (7.9 to 28.9), 26.8 ms in all (14.7 to 37.6) [2285.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2286.79] RomFS: reading V_CLAN_Critical_01.bin (2.2 KB) [2286.79] RomFS: reading V_CLAN_Critical_02.bin (2.3 KB) [2286.79] RomFS: reading V_CLAN_Critical_03.bin (2.0 KB) [2286.79] RomFS: reading V_CLAN_Critical_04.bin (2.5 KB) [2286.79] RomFS: reading V_CLAN_Damage_H_01.bin (1.5 KB) [2286.79] RomFS: reading V_CLAN_Damage_H_02.bin (1.4 KB) [2286.79] RomFS: reading V_CLAN_Damage_H_03.bin (1.8 KB) [2286.79] RomFS: reading V_CLAN_Damage_H_04.bin (1.6 KB) [2286.79] RomFS: reading V_CLAN_Damage_L_01.bin (1.0 KB) [2286.79] RomFS: reading V_CLAN_Damage_L_02.bin (1.1 KB) [2286.79] RomFS: reading V_CLAN_Damage_L_03.bin (1.1 KB) [2286.95] RomFS: reading 231750259.wem (1387.0 KB) [2286.95] RomFS: reading 232485995.wem (43.7 KB) [2287.02] cpu: 600 presents in 11.49 s (52.2 fps): 38 of the game's threads ran 23.43 s on the host's processors (204% of one, 39.06 ms a present), the whole process 27.72 s (241%); the busiest: thread 80 'MainThread' 10.77 s, thread 87 'Job.Worker 1' 5.25 s, thread 86 'Job.Worker 0' 5.18 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.51 s [2287.02] cpu: in those 11.49 s, 232166 SVCs (20208 a second): 0x0b SleepThread 69588, 0x1b ArbitrateUnlock 56044, 0x1c WaitProcessWideKeyAtomic 45465, 0x1d SignalProcessWideKey 32217, 0x1a ArbitrateLock 19559, 0x21 SendSyncRequest 7277; 23546 calls the dispatch table had no code for (RtAPI.miss) [2287.02] vulkan: 56931522 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 551 finishes (224 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83478955 descriptor sets written, 30384091 reused; 29671436 draws kept the last one's shaders and pipeline (0 checked), 52629249 its targets [2287.02] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 988 render targets made, 10203 texture uploads (3143 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [2287.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2287.02] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2287.02] vulkan: caches: 102 render targets (1469 MB, 7 parked), 450 textures (1405 MB), 8929 buffers (158 MB); 3693 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2287.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2287.02] vulkan: 12992804 rendering passes, 128555 clear commands, 2392340 attachments cleared and 84 left undefined by their load op [2287.02] vulkan: 29769 passes (35%) ended at renderer.c:214 [2287.02] vulkan: 22850 passes (27%) ended at buffer.c:2334 [2287.02] vulkan: 10234 passes (12%) ended at buffer.c:2238 [2287.02] vulkan: 8381 passes (10%) ended at render.c:232 [2287.02] vulkan: 6430 passes (7%) ended at dma.c:143 [2287.02] vulkan: 4482 passes (5%) ended at buffer.c:2166 [2287.02] vulkan: 2315 passes (3%) ended at cmd.c:534 [2287.02] vulkan: 783 passes (1%) ended at surface.c:162 [2287.02] vulkan: GPU-owned guest memory landed for the CPU 27045 times, render targets written back for an engine 2 times [2287.03] RomFS: reading 233899490.wem (30.5 KB) [2287.04] perf: 50.6 frames a second over 5.0 s (129000 shown in all) [2288.60] RomFS: reading 318714085.wem (2807.9 KB) [2288.60] RomFS: reading 319889129.wem (38.1 KB) [2288.72] RomFS: reading 319973883.wem (618.3 KB) [2288.84] RomFS: reading V_SENERIO_Arena_Name_02.bin (3.9 KB) [2288.84] RomFS: reading V_SENERIO_Arena_Name_03.bin (1.6 KB) [2288.84] RomFS: reading V_SENERIO_Arena_Name_05.bin (4.0 KB) [2288.84] RomFS: reading V_SENERIO_Attack_F_01.bin (1.0 KB) [2288.84] RomFS: reading V_SENERIO_Attack_F_02.bin (0.7 KB) [2288.84] RomFS: reading V_SENERIO_Attack_F_03.bin (1.0 KB) [2288.84] RomFS: reading V_SENERIO_Attack_F_04.bin (0.7 KB) [2288.84] RomFS: reading V_SENERIO_Attack_H_01.bin (1.3 KB) [2288.84] RomFS: reading V_SENERIO_Attack_H_02.bin (1.2 KB) [2288.84] RomFS: reading V_SENERIO_Attack_H_03.bin (1.0 KB) [2288.84] RomFS: reading V_SENERIO_Attack_H_04.bin (1.1 KB) [2288.84] RomFS: reading V_SENERIO_Attack_L_01.bin (0.9 KB) [2288.84] RomFS: reading V_SENERIO_Attack_L_02.bin (0.6 KB) [2288.84] RomFS: reading V_SENERIO_Attack_L_03.bin (0.8 KB) [2289.11] RomFS: reading 383601278.wem (36.6 KB) [2289.11] RomFS: reading 385236944.wem (48.6 KB) [2289.21] RomFS: reading 385630030.wem (966.1 KB) [2290.86] RomFS: reading V_CLAN_Wideuse_Ex01.bin (1.0 KB) [2290.87] RomFS: reading V_CLAN_Wideuse_Ex02.bin (1.8 KB) [2290.87] RomFS: reading V_CLAN_Wideuse_Ex03.bin (1.1 KB) [2290.87] RomFS: reading V_CLAN_Wideuse_Ex04.bin (1.4 KB) [2290.87] RomFS: reading V_CLAN_Win_01.bin (2.8 KB) [2290.87] RomFS: reading V_CLAN_Win_02.bin (2.8 KB) [2290.87] RomFS: reading V_CLAN_Win_03.bin (1.9 KB) [2290.87] RomFS: reading V_CLAN_Win_04.bin (2.0 KB) [2290.87] RomFS: reading V_CLAN_Win_05.bin (2.1 KB) [2292.04] perf: 56.2 frames a second over 5.0 s (129281 shown in all) [2296.71] vulkan: display: 599 frame intervals of 17.92 ms (deviation 4.69 ms, 1st to 99th percentile 16.56 to 33.45 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.3 to 20.8), on to the display in 21.0 ms (9.1 to 28.8), 29.6 ms in all (17.2 to 44.2) [2296.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2297.04] perf: 55.4 frames a second over 5.0 s (129558 shown in all) [2297.81] nvn: 129600 presents, 129600 submissions [2297.82] cpu: 600 presents in 10.80 s (55.6 fps): 38 of the game's threads ran 21.02 s on the host's processors (195% of one, 35.04 ms a present), the whole process 24.55 s (227%); the busiest: thread 80 'MainThread' 9.26 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.81 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.68 s [2297.82] cpu: in those 10.80 s, 231294 SVCs (21425 a second): 0x0b SleepThread 65022, 0x1b ArbitrateUnlock 55015, 0x1c WaitProcessWideKeyAtomic 51037, 0x1d SignalProcessWideKey 37839, 0x1a ArbitrateLock 13894, 0x21 SendSyncRequest 6557; 7552 calls the dispatch table had no code for (RtAPI.miss) [2297.82] vulkan: 57213209 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 554 finishes (226 ms); 0 reads past queued releases (0 samples counts written on the GPU); 83891218 descriptor sets written, 30535202 reused; 29817156 draws kept the last one's shaders and pipeline (0 checked), 52893334 its targets [2297.82] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 989 render targets made, 10285 texture uploads (3153 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [2297.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2297.82] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2297.82] vulkan: caches: 102 render targets (1466 MB, 7 parked), 508 textures (1504 MB), 9979 buffers (503 MB); 4122 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2297.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2297.82] vulkan: 13064319 rendering passes, 129155 clear commands, 2401797 attachments cleared and 84 left undefined by their load op [2297.82] vulkan: 24118 passes (34%) ended at buffer.c:2334 [2297.82] vulkan: 21105 passes (30%) ended at renderer.c:214 [2297.82] vulkan: 9788 passes (14%) ended at buffer.c:2238 [2297.82] vulkan: 6728 passes (9%) ended at render.c:232 [2297.82] vulkan: 3416 passes (5%) ended at dma.c:143 [2297.82] vulkan: 3410 passes (5%) ended at buffer.c:2166 [2297.82] vulkan: 2117 passes (3%) ended at cmd.c:534 [2297.82] vulkan: 431 passes (1%) ended at surface.c:162 [2297.82] vulkan: GPU-owned guest memory landed for the CPU 27134 times, render targets written back for an engine 2 times [2302.04] perf: 55.8 frames a second over 5.0 s (129837 shown in all) [2307.04] perf: 55.4 frames a second over 5.0 s (130114 shown in all) [2307.56] vulkan: display: 599 frame intervals of 18.11 ms (deviation 5.07 ms, 1st to 99th percentile 16.57 to 33.47 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.8 to 12.9), on to the display in 18.5 ms (8.2 to 30.1), 28.1 ms in all (17.6 to 39.9) [2307.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2308.74] cpu: 600 presents in 10.92 s (54.9 fps): 38 of the game's threads ran 23.19 s on the host's processors (212% of one, 38.64 ms a present), the whole process 27.68 s (253%); the busiest: thread 80 'MainThread' 10.17 s, thread 86 'Job.Worker 0' 5.52 s, thread 87 'Job.Worker 1' 5.50 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.42 s [2308.74] cpu: in those 10.92 s, 162748 SVCs (14898 a second): 0x0b SleepThread 47315, 0x1b ArbitrateUnlock 37666, 0x1c WaitProcessWideKeyAtomic 35801, 0x1d SignalProcessWideKey 25383, 0x1a ArbitrateLock 8097, 0x21 SendSyncRequest 6548; 10784 calls the dispatch table had no code for (RtAPI.miss) [2308.74] vulkan: 57627062 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 554 finishes (226 ms); 0 reads past queued releases (0 samples counts written on the GPU); 84497014 descriptor sets written, 30757112 reused; 30041695 draws kept the last one's shaders and pipeline (0 checked), 53283315 its targets [2308.74] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1006 render targets made, 10332 texture uploads (3178 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [2308.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2308.74] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2308.74] vulkan: caches: 115 render targets (1453 MB, 8 parked), 508 textures (1488 MB), 9515 buffers (459 MB); 4072 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2308.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2308.74] vulkan: 13147159 rendering passes, 129755 clear commands, 2413062 attachments cleared and 84 left undefined by their load op [2308.74] vulkan: 27942 passes (34%) ended at renderer.c:214 [2308.74] vulkan: 22221 passes (27%) ended at buffer.c:2334 [2308.74] vulkan: 10489 passes (13%) ended at buffer.c:2238 [2308.74] vulkan: 7679 passes (9%) ended at render.c:232 [2308.74] vulkan: 7394 passes (9%) ended at dma.c:143 [2308.74] vulkan: 3364 passes (4%) ended at buffer.c:2166 [2308.74] vulkan: 2558 passes (3%) ended at cmd.c:534 [2308.74] vulkan: 600 passes (1%) ended at renderer.c:680 [2308.74] vulkan: GPU-owned guest memory landed for the CPU 27233 times, render targets written back for an engine 2 times [2312.05] perf: 53.6 frames a second over 5.0 s (130383 shown in all) [2317.07] perf: 55.6 frames a second over 5.0 s (130662 shown in all) [2318.55] vulkan: display: 599 frame intervals of 18.34 ms (deviation 5.70 ms, 1st to 99th percentile 16.56 to 33.55 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 13.0), on to the display in 17.6 ms (7.8 to 31.4), 27.1 ms in all (16.4 to 41.2) [2318.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2319.58] cpu: 600 presents in 10.84 s (55.4 fps): 38 of the game's threads ran 22.55 s on the host's processors (208% of one, 37.58 ms a present), the whole process 26.78 s (247%); the busiest: thread 80 'MainThread' 9.96 s, thread 86 'Job.Worker 0' 5.29 s, thread 87 'Job.Worker 1' 5.29 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.46 s [2319.58] cpu: in those 10.84 s, 166689 SVCs (15383 a second): 0x0b SleepThread 48809, 0x1b ArbitrateUnlock 38441, 0x1c WaitProcessWideKeyAtomic 36823, 0x1d SignalProcessWideKey 26010, 0x1a ArbitrateLock 8111, 0x21 SendSyncRequest 6563; 9923 calls the dispatch table had no code for (RtAPI.miss) [2319.58] vulkan: 58002364 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 573 finishes (231 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85044227 descriptor sets written, 30960503 reused; 30243156 draws kept the last one's shaders and pipeline (0 checked), 53635359 its targets [2319.58] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1006 render targets made, 10343 texture uploads (3179 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [2319.58] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2319.58] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2319.58] vulkan: caches: 113 render targets (1399 MB, 7 parked), 380 textures (1180 MB), 7034 buffers (103 MB); 3345 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2319.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2319.58] vulkan: 13224988 rendering passes, 130355 clear commands, 2423967 attachments cleared and 84 left undefined by their load op [2319.58] vulkan: 27162 passes (35%) ended at renderer.c:214 [2319.58] vulkan: 21168 passes (27%) ended at buffer.c:2334 [2319.58] vulkan: 8518 passes (11%) ended at buffer.c:2238 [2319.58] vulkan: 7528 passes (10%) ended at render.c:232 [2319.58] vulkan: 6727 passes (9%) ended at dma.c:143 [2319.58] vulkan: 3231 passes (4%) ended at buffer.c:2166 [2319.58] vulkan: 2380 passes (3%) ended at cmd.c:534 [2319.58] vulkan: 572 passes (1%) ended at renderer.c:680 [2319.58] vulkan: GPU-owned guest memory landed for the CPU 27325 times, render targets written back for an engine 2 times [2322.09] perf: 55.6 frames a second over 5.0 s (130941 shown in all) [2327.09] perf: 57.2 frames a second over 5.0 s (131227 shown in all) [2329.03] vulkan: display: 599 frame intervals of 17.50 ms (deviation 4.34 ms, 1st to 99th percentile 16.59 to 33.44 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.4 to 11.7), on to the display in 18.4 ms (8.4 to 41.4), 27.6 ms in all (17.8 to 47.8) [2329.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2330.07] nvn: 131400 presents, 131400 submissions [2330.07] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 22.23 s on the host's processors (212% of one, 37.05 ms a present), the whole process 26.06 s (248%); the busiest: thread 80 'MainThread' 9.67 s, thread 86 'Job.Worker 0' 5.31 s, thread 87 'Job.Worker 1' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.46 s [2330.07] cpu: in those 10.49 s, 157751 SVCs (15031 a second): 0x0b SleepThread 43129, 0x1b ArbitrateUnlock 37352, 0x1c WaitProcessWideKeyAtomic 35904, 0x1d SignalProcessWideKey 25184, 0x1a ArbitrateLock 7828, 0x21 SendSyncRequest 6464; 13459 calls the dispatch table had no code for (RtAPI.miss) [2330.07] vulkan: 58313375 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 579 finishes (234 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85492956 descriptor sets written, 31133796 reused; 30406681 draws kept the last one's shaders and pipeline (0 checked), 53922834 its targets [2330.07] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1006 render targets made, 10384 texture uploads (3195 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [2330.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2330.07] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2330.07] vulkan: caches: 113 render targets (1399 MB, 7 parked), 408 textures (1423 MB), 7942 buffers (127 MB); 3612 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2330.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2330.07] vulkan: 13302266 rendering passes, 130955 clear commands, 2434710 attachments cleared and 84 left undefined by their load op [2330.07] vulkan: 27079 passes (35%) ended at renderer.c:214 [2330.07] vulkan: 19697 passes (25%) ended at buffer.c:2334 [2330.07] vulkan: 9629 passes (12%) ended at buffer.c:2238 [2330.07] vulkan: 7660 passes (10%) ended at render.c:232 [2330.07] vulkan: 6446 passes (8%) ended at dma.c:143 [2330.07] vulkan: 3656 passes (5%) ended at buffer.c:2166 [2330.07] vulkan: 1981 passes (3%) ended at cmd.c:534 [2330.07] vulkan: 600 passes (1%) ended at renderer.c:680 [2330.07] vulkan: GPU-owned guest memory landed for the CPU 27472 times, render targets written back for an engine 2 times [2332.10] perf: 56.8 frames a second over 5.0 s (131512 shown in all) [2337.10] perf: 58.0 frames a second over 5.0 s (131802 shown in all) [2339.41] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.33 ms, 1st to 99th percentile 16.56 to 33.43 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (4.3 to 11.8), on to the display in 24.8 ms (9.8 to 42.5), 32.8 ms in all (18.9 to 49.9) [2339.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2340.42] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 18.88 s on the host's processors (182% of one, 31.47 ms a present), the whole process 22.23 s (215%); the busiest: thread 80 'MainThread' 8.42 s, thread 86 'Job.Worker 0' 4.44 s, thread 87 'Job.Worker 1' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.39 s [2340.42] cpu: in those 10.35 s, 179886 SVCs (17383 a second): 0x0b SleepThread 60604, 0x1b ArbitrateUnlock 39291, 0x1c WaitProcessWideKeyAtomic 36948, 0x1d SignalProcessWideKey 25939, 0x1a ArbitrateLock 8742, 0x21 SendSyncRequest 6482; 3635 calls the dispatch table had no code for (RtAPI.miss) [2340.42] vulkan: 58608581 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 85924950 descriptor sets written, 31292214 reused; 30563398 draws kept the last one's shaders and pipeline (0 checked), 54197413 its targets [2340.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 3 frames over 50 ms in the last 600, the slowest 130 ms [2340.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2340.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2340.42] vulkan: caches: 102 render targets (1330 MB, 7 parked), 409 textures (1528 MB), 7520 buffers (92 MB); 3599 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2340.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2340.42] vulkan: 13363929 rendering passes, 131555 clear commands, 2443178 attachments cleared and 85 left undefined by their load op [2340.42] vulkan: 22357 passes (36%) ended at renderer.c:214 [2340.42] vulkan: 14992 passes (24%) ended at buffer.c:2334 [2340.42] vulkan: 7749 passes (13%) ended at buffer.c:2238 [2340.42] vulkan: 6058 passes (10%) ended at render.c:232 [2340.42] vulkan: 4555 passes (7%) ended at dma.c:143 [2340.42] vulkan: 2648 passes (4%) ended at buffer.c:2166 [2340.42] vulkan: 1840 passes (3%) ended at cmd.c:534 [2340.42] vulkan: 966 passes (2%) ended at surface.c:162 [2340.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2342.12] perf: 59.8 frames a second over 5.0 s (132102 shown in all) [2347.14] perf: 60.0 frames a second over 5.0 s (132403 shown in all) [2349.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (4.3 to 8.0), on to the display in 42.4 ms (41.2 to 43.0), 48.9 ms in all (46.7 to 50.0) [2349.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2350.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.95 s on the host's processors (169% of one, 28.25 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.12 s, thread 87 'Job.Worker 1' 4.16 s, thread 86 'Job.Worker 0' 4.13 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.31 s [2350.42] cpu: in those 10.00 s, 196911 SVCs (19691 a second): 0x0b SleepThread 83980, 0x1b ArbitrateUnlock 37015, 0x1c WaitProcessWideKeyAtomic 35569, 0x1d SignalProcessWideKey 24696, 0x1a ArbitrateLock 7412, 0x21 SendSyncRequest 6419; 0 calls the dispatch table had no code for (RtAPI.miss) [2350.42] vulkan: 58894508 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86362095 descriptor sets written, 31426923 reused; 30706488 draws kept the last one's shaders and pipeline (0 checked), 54459940 its targets [2350.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2350.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2350.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2350.42] vulkan: caches: 102 render targets (1330 MB, 7 parked), 369 textures (1293 MB), 6292 buffers (60 MB); 3333 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2350.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2350.42] vulkan: 13416428 rendering passes, 132155 clear commands, 2452178 attachments cleared and 85 left undefined by their load op [2350.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2350.42] vulkan: 8742 passes (17%) ended at buffer.c:2334 [2350.42] vulkan: 7140 passes (14%) ended at buffer.c:2238 [2350.42] vulkan: 4800 passes (9%) ended at render.c:232 [2350.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2350.42] vulkan: 1818 passes (3%) ended at buffer.c:2166 [2350.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2350.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2350.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2352.14] perf: 60.0 frames a second over 5.0 s (132703 shown in all) [2357.15] perf: 60.0 frames a second over 5.0 s (133004 shown in all) [2359.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (4.2 to 7.8), on to the display in 42.5 ms (41.5 to 43.0), 48.9 ms in all (46.5 to 49.9) [2359.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2360.42] nvn: 133200 presents, 133200 submissions [2360.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.92 s on the host's processors (169% of one, 28.21 ms a present), the whole process 19.77 s (198%); the busiest: thread 80 'MainThread' 7.13 s, thread 86 'Job.Worker 0' 4.16 s, thread 87 'Job.Worker 1' 4.13 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.29 s [2360.42] cpu: in those 10.00 s, 198443 SVCs (19845 a second): 0x0b SleepThread 84685, 0x1b ArbitrateUnlock 37310, 0x1c WaitProcessWideKeyAtomic 35676, 0x1d SignalProcessWideKey 24701, 0x1a ArbitrateLock 7833, 0x21 SendSyncRequest 6418; 0 calls the dispatch table had no code for (RtAPI.miss) [2360.42] vulkan: 59180835 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 86799878 descriptor sets written, 31561794 reused; 30849488 draws kept the last one's shaders and pipeline (0 checked), 54722867 its targets [2360.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2360.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2360.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2360.42] vulkan: caches: 94 render targets (1275 MB, 4 parked), 207 textures (995 MB), 2746 buffers (23 MB); 2936 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2360.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2360.42] vulkan: 13469056 rendering passes, 132755 clear commands, 2461178 attachments cleared and 85 left undefined by their load op [2360.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2360.42] vulkan: 8617 passes (16%) ended at buffer.c:2334 [2360.42] vulkan: 7297 passes (14%) ended at buffer.c:2238 [2360.42] vulkan: 4798 passes (9%) ended at render.c:232 [2360.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2360.42] vulkan: 1919 passes (4%) ended at buffer.c:2166 [2360.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [2360.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2360.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2362.17] perf: 60.0 frames a second over 5.0 s (133305 shown in all) [2367.19] perf: 60.0 frames a second over 5.0 s (133606 shown in all) [2369.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (4.1 to 8.0), on to the display in 42.6 ms (41.6 to 43.2), 49.0 ms in all (46.7 to 50.0) [2369.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2370.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.97 s on the host's processors (170% of one, 28.28 ms a present), the whole process 19.79 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 86 'Job.Worker 0' 4.16 s, thread 87 'Job.Worker 1' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.29 s [2370.42] cpu: in those 10.00 s, 197162 SVCs (19716 a second): 0x0b SleepThread 83180, 0x1b ArbitrateUnlock 37337, 0x1c WaitProcessWideKeyAtomic 35854, 0x1d SignalProcessWideKey 24924, 0x1a ArbitrateLock 7636, 0x21 SendSyncRequest 6411; 0 calls the dispatch table had no code for (RtAPI.miss) [2370.42] vulkan: 59466993 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87237578 descriptor sets written, 31696410 reused; 30992501 draws kept the last one's shaders and pipeline (0 checked), 54985625 its targets [2370.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2370.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2370.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2370.42] vulkan: caches: 94 render targets (1275 MB, 4 parked), 207 textures (995 MB), 2931 buffers (23 MB); 2936 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2370.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2370.42] vulkan: 13522058 rendering passes, 133355 clear commands, 2470178 attachments cleared and 85 left undefined by their load op [2370.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2370.42] vulkan: 8596 passes (16%) ended at buffer.c:2334 [2370.42] vulkan: 7742 passes (15%) ended at buffer.c:2238 [2370.42] vulkan: 4800 passes (9%) ended at render.c:232 [2370.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2370.42] vulkan: 1866 passes (4%) ended at buffer.c:2166 [2370.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [2370.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2370.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2372.20] perf: 60.0 frames a second over 5.0 s (133907 shown in all) [2377.22] perf: 60.0 frames a second over 5.0 s (134208 shown in all) [2379.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (4.2 to 8.8), on to the display in 42.5 ms (40.3 to 43.2), 49.0 ms in all (46.7 to 49.9) [2379.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2380.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.06 s on the host's processors (171% of one, 28.43 ms a present), the whole process 19.91 s (199%); the busiest: thread 80 'MainThread' 7.19 s, thread 86 'Job.Worker 0' 4.18 s, thread 87 'Job.Worker 1' 4.14 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.29 s [2380.42] cpu: in those 10.00 s, 197828 SVCs (19781 a second): 0x0b SleepThread 82955, 0x1b ArbitrateUnlock 37705, 0x1c WaitProcessWideKeyAtomic 36031, 0x1d SignalProcessWideKey 25039, 0x1a ArbitrateLock 7865, 0x21 SendSyncRequest 6411; 0 calls the dispatch table had no code for (RtAPI.miss) [2380.42] vulkan: 59753229 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 87675400 descriptor sets written, 31831060 reused; 31134858 draws kept the last one's shaders and pipeline (0 checked), 55248461 its targets [2380.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2380.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2380.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2380.42] vulkan: caches: 94 render targets (1275 MB, 4 parked), 207 textures (995 MB), 2999 buffers (22 MB); 2935 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2380.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2380.42] vulkan: 13574319 rendering passes, 133955 clear commands, 2479178 attachments cleared and 85 left undefined by their load op [2380.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2380.42] vulkan: 8616 passes (16%) ended at buffer.c:2334 [2380.42] vulkan: 6957 passes (13%) ended at buffer.c:2238 [2380.42] vulkan: 4797 passes (9%) ended at render.c:232 [2380.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2380.42] vulkan: 1887 passes (4%) ended at buffer.c:2166 [2380.42] vulkan: 1804 passes (3%) ended at cmd.c:534 [2380.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2380.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2382.22] perf: 60.0 frames a second over 5.0 s (134508 shown in all) [2387.24] perf: 60.0 frames a second over 5.0 s (134809 shown in all) [2389.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (4.1 to 7.7), on to the display in 42.8 ms (41.8 to 43.3), 49.0 ms in all (46.9 to 50.0) [2389.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2390.42] nvn: 135000 presents, 135000 submissions [2390.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.92 s on the host's processors (169% of one, 28.20 ms a present), the whole process 19.75 s (197%); the busiest: thread 80 'MainThread' 7.13 s, thread 86 'Job.Worker 0' 4.13 s, thread 87 'Job.Worker 1' 4.13 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.29 s [2390.42] cpu: in those 10.00 s, 196759 SVCs (19676 a second): 0x0b SleepThread 83925, 0x1b ArbitrateUnlock 36983, 0x1c WaitProcessWideKeyAtomic 35538, 0x1d SignalProcessWideKey 24608, 0x1a ArbitrateLock 7479, 0x21 SendSyncRequest 6410; 0 calls the dispatch table had no code for (RtAPI.miss) [2390.42] vulkan: 60039316 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88112713 descriptor sets written, 31965921 reused; 31277730 draws kept the last one's shaders and pipeline (0 checked), 55511148 its targets [2390.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2390.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2390.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2390.42] vulkan: caches: 92 render targets (1266 MB, 3 parked), 207 textures (995 MB), 3031 buffers (22 MB); 2925 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2390.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2390.42] vulkan: 13626392 rendering passes, 134555 clear commands, 2488178 attachments cleared and 85 left undefined by their load op [2390.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2390.42] vulkan: 8582 passes (16%) ended at buffer.c:2334 [2390.42] vulkan: 6813 passes (13%) ended at buffer.c:2238 [2390.42] vulkan: 4800 passes (9%) ended at render.c:232 [2390.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2390.42] vulkan: 1878 passes (4%) ended at buffer.c:2166 [2390.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [2390.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2390.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2392.25] perf: 60.0 frames a second over 5.0 s (135110 shown in all) [2397.25] perf: 60.0 frames a second over 5.0 s (135410 shown in all) [2399.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (4.2 to 7.9), on to the display in 42.8 ms (41.8 to 43.4), 49.0 ms in all (46.8 to 50.0) [2399.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2400.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.32 ms a present), the whole process 19.81 s (198%); the busiest: thread 80 'MainThread' 7.18 s, thread 87 'Job.Worker 1' 4.14 s, thread 86 'Job.Worker 0' 4.13 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.29 s [2400.42] cpu: in those 10.00 s, 194578 SVCs (19458 a second): 0x0b SleepThread 81807, 0x1b ArbitrateUnlock 36946, 0x1c WaitProcessWideKeyAtomic 35579, 0x1d SignalProcessWideKey 24776, 0x1a ArbitrateLock 7237, 0x21 SendSyncRequest 6413; 0 calls the dispatch table had no code for (RtAPI.miss) [2400.42] vulkan: 60325385 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88550137 descriptor sets written, 32100635 reused; 31420603 draws kept the last one's shaders and pipeline (0 checked), 55773817 its targets [2400.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2400.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2400.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2400.42] vulkan: caches: 92 render targets (1266 MB, 3 parked), 207 textures (995 MB), 3071 buffers (23 MB); 2926 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2400.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2400.42] vulkan: 13678614 rendering passes, 135155 clear commands, 2497178 attachments cleared and 85 left undefined by their load op [2400.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2400.42] vulkan: 8602 passes (16%) ended at buffer.c:2334 [2400.42] vulkan: 6985 passes (13%) ended at buffer.c:2238 [2400.42] vulkan: 4798 passes (9%) ended at render.c:232 [2400.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2400.42] vulkan: 1841 passes (4%) ended at buffer.c:2166 [2400.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [2400.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2400.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2402.25] perf: 60.0 frames a second over 5.0 s (135710 shown in all) [2407.25] perf: 60.0 frames a second over 5.0 s (136010 shown in all) [2409.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (4.1 to 7.8), on to the display in 42.8 ms (41.6 to 43.4), 48.9 ms in all (46.8 to 49.9) [2409.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2410.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.02 s on the host's processors (170% of one, 28.37 ms a present), the whole process 19.85 s (199%); the busiest: thread 80 'MainThread' 7.20 s, thread 87 'Job.Worker 1' 4.15 s, thread 86 'Job.Worker 0' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.28 s [2410.42] cpu: in those 10.00 s, 193794 SVCs (19380 a second): 0x0b SleepThread 81366, 0x1b ArbitrateUnlock 36793, 0x1c WaitProcessWideKeyAtomic 35444, 0x1d SignalProcessWideKey 24645, 0x1a ArbitrateLock 7312, 0x21 SendSyncRequest 6414; 0 calls the dispatch table had no code for (RtAPI.miss) [2410.42] vulkan: 60611650 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 88987745 descriptor sets written, 32235557 reused; 31563543 draws kept the last one's shaders and pipeline (0 checked), 56036682 its targets [2410.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2410.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2410.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2410.42] vulkan: caches: 91 render targets (1266 MB, 2 parked), 207 textures (995 MB), 3111 buffers (25 MB); 2927 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2410.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2410.42] vulkan: 13730694 rendering passes, 135755 clear commands, 2506178 attachments cleared and 85 left undefined by their load op [2410.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2410.42] vulkan: 8579 passes (16%) ended at buffer.c:2334 [2410.42] vulkan: 6780 passes (13%) ended at buffer.c:2238 [2410.42] vulkan: 4800 passes (9%) ended at render.c:232 [2410.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2410.42] vulkan: 1926 passes (4%) ended at buffer.c:2166 [2410.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [2410.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2410.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2412.25] perf: 60.0 frames a second over 5.0 s (136310 shown in all) [2417.27] perf: 60.0 frames a second over 5.0 s (136611 shown in all) [2419.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (4.1 to 7.9), on to the display in 42.8 ms (41.7 to 43.4), 48.8 ms in all (46.8 to 50.0) [2419.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2420.42] nvn: 136800 presents, 136800 submissions [2420.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.03 s on the host's processors (170% of one, 28.38 ms a present), the whole process 19.87 s (199%); the busiest: thread 80 'MainThread' 7.19 s, thread 87 'Job.Worker 1' 4.16 s, thread 86 'Job.Worker 0' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.29 s [2420.42] cpu: in those 10.00 s, 195074 SVCs (19507 a second): 0x0b SleepThread 81885, 0x1b ArbitrateUnlock 37081, 0x1c WaitProcessWideKeyAtomic 35688, 0x1d SignalProcessWideKey 24849, 0x1a ArbitrateLock 7337, 0x21 SendSyncRequest 6414; 0 calls the dispatch table had no code for (RtAPI.miss) [2420.42] vulkan: 60897868 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89425587 descriptor sets written, 32370151 reused; 31706078 draws kept the last one's shaders and pipeline (0 checked), 56299500 its targets [2420.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2420.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2420.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2420.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3204 buffers (25 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2420.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2420.42] vulkan: 13783021 rendering passes, 136355 clear commands, 2515178 attachments cleared and 85 left undefined by their load op [2420.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2420.42] vulkan: 8619 passes (16%) ended at buffer.c:2334 [2420.42] vulkan: 7004 passes (13%) ended at buffer.c:2238 [2420.42] vulkan: 4800 passes (9%) ended at render.c:232 [2420.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2420.42] vulkan: 1909 passes (4%) ended at buffer.c:2166 [2420.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [2420.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2420.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2422.27] perf: 60.0 frames a second over 5.0 s (136911 shown in all) [2427.29] perf: 60.0 frames a second over 5.0 s (137212 shown in all) [2429.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (4.1 to 7.3), on to the display in 43.0 ms (42.1 to 43.5), 48.9 ms in all (47.0 to 50.0) [2429.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2430.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.96 s on the host's processors (170% of one, 28.27 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 86 'Job.Worker 0' 4.15 s, thread 87 'Job.Worker 1' 4.14 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.28 s [2430.42] cpu: in those 10.00 s, 197098 SVCs (19709 a second): 0x0b SleepThread 83374, 0x1b ArbitrateUnlock 37302, 0x1c WaitProcessWideKeyAtomic 35805, 0x1d SignalProcessWideKey 24873, 0x1a ArbitrateLock 7509, 0x21 SendSyncRequest 6415; 0 calls the dispatch table had no code for (RtAPI.miss) [2430.42] vulkan: 61184195 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 89863685 descriptor sets written, 32504707 reused; 31848622 draws kept the last one's shaders and pipeline (0 checked), 56562427 its targets [2430.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [2430.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2430.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2430.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3144 buffers (25 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2430.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2430.42] vulkan: 13835579 rendering passes, 136955 clear commands, 2524178 attachments cleared and 85 left undefined by their load op [2430.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2430.42] vulkan: 8668 passes (16%) ended at buffer.c:2334 [2430.42] vulkan: 7161 passes (14%) ended at buffer.c:2238 [2430.42] vulkan: 4799 passes (9%) ended at render.c:232 [2430.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2430.42] vulkan: 1942 passes (4%) ended at buffer.c:2166 [2430.42] vulkan: 1788 passes (3%) ended at cmd.c:534 [2430.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2430.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2432.30] perf: 60.0 frames a second over 5.0 s (137513 shown in all) [2437.30] perf: 60.0 frames a second over 5.0 s (137813 shown in all) [2439.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (4.1 to 8.7), on to the display in 43.0 ms (40.8 to 43.6), 48.9 ms in all (47.0 to 49.9) [2439.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2440.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.98 s on the host's processors (170% of one, 28.30 ms a present), the whole process 19.83 s (198%); the busiest: thread 80 'MainThread' 7.15 s, thread 87 'Job.Worker 1' 4.16 s, thread 86 'Job.Worker 0' 4.14 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.28 s [2440.42] cpu: in those 10.00 s, 198737 SVCs (19874 a second): 0x0b SleepThread 84065, 0x1b ArbitrateUnlock 37623, 0x1c WaitProcessWideKeyAtomic 36001, 0x1d SignalProcessWideKey 24988, 0x1a ArbitrateLock 7827, 0x21 SendSyncRequest 6413; 0 calls the dispatch table had no code for (RtAPI.miss) [2440.42] vulkan: 61470341 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90301653 descriptor sets written, 32639031 reused; 31991577 draws kept the last one's shaders and pipeline (0 checked), 56825173 its targets [2440.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2440.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2440.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2440.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3188 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2440.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2440.42] vulkan: 13888155 rendering passes, 137555 clear commands, 2533178 attachments cleared and 85 left undefined by their load op [2440.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2440.42] vulkan: 8708 passes (17%) ended at buffer.c:2334 [2440.42] vulkan: 7179 passes (14%) ended at buffer.c:2238 [2440.42] vulkan: 4799 passes (9%) ended at render.c:232 [2440.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2440.42] vulkan: 1892 passes (4%) ended at buffer.c:2166 [2440.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [2440.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2440.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2442.30] perf: 60.0 frames a second over 5.0 s (138113 shown in all) [2447.32] perf: 60.0 frames a second over 5.0 s (138414 shown in all) [2449.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (4.1 to 6.9), on to the display in 43.2 ms (42.2 to 43.7), 49.0 ms in all (47.1 to 49.9) [2449.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2450.42] nvn: 138600 presents, 138600 submissions [2450.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.91 s on the host's processors (169% of one, 28.19 ms a present), the whole process 19.73 s (197%); the busiest: thread 80 'MainThread' 7.13 s, thread 87 'Job.Worker 1' 4.12 s, thread 86 'Job.Worker 0' 4.12 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.29 s [2450.42] cpu: in those 10.00 s, 198676 SVCs (19867 a second): 0x0b SleepThread 85012, 0x1b ArbitrateUnlock 37278, 0x1c WaitProcessWideKeyAtomic 35713, 0x1d SignalProcessWideKey 24765, 0x1a ArbitrateLock 7674, 0x21 SendSyncRequest 6414; 0 calls the dispatch table had no code for (RtAPI.miss) [2450.42] vulkan: 61756451 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 90738980 descriptor sets written, 32773924 reused; 32134157 draws kept the last one's shaders and pipeline (0 checked), 57087883 its targets [2450.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2450.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2450.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2450.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3175 buffers (24 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2450.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2450.42] vulkan: 13940587 rendering passes, 138155 clear commands, 2542178 attachments cleared and 85 left undefined by their load op [2450.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2450.42] vulkan: 8749 passes (17%) ended at buffer.c:2334 [2450.42] vulkan: 7003 passes (13%) ended at buffer.c:2238 [2450.42] vulkan: 4800 passes (9%) ended at render.c:232 [2450.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2450.42] vulkan: 1879 passes (4%) ended at buffer.c:2166 [2450.42] vulkan: 1802 passes (3%) ended at cmd.c:534 [2450.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2450.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2452.34] perf: 60.0 frames a second over 5.0 s (138715 shown in all) [2457.35] perf: 60.0 frames a second over 5.0 s (139016 shown in all) [2459.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (4.1 to 6.9), on to the display in 43.2 ms (42.3 to 43.7), 48.9 ms in all (47.0 to 49.9) [2459.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2460.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.94 s on the host's processors (169% of one, 28.23 ms a present), the whole process 19.77 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 87 'Job.Worker 1' 4.15 s, thread 86 'Job.Worker 0' 4.13 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.29 s [2460.42] cpu: in those 10.00 s, 198118 SVCs (19812 a second): 0x0b SleepThread 83937, 0x1b ArbitrateUnlock 37440, 0x1c WaitProcessWideKeyAtomic 35862, 0x1d SignalProcessWideKey 24925, 0x1a ArbitrateLock 7718, 0x21 SendSyncRequest 6416; 0 calls the dispatch table had no code for (RtAPI.miss) [2460.42] vulkan: 62042613 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91176574 descriptor sets written, 32908654 reused; 32276890 draws kept the last one's shaders and pipeline (0 checked), 57350645 its targets [2460.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [2460.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2460.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2460.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3196 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2460.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2460.42] vulkan: 13992886 rendering passes, 138755 clear commands, 2551178 attachments cleared and 85 left undefined by their load op [2460.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2460.42] vulkan: 8751 passes (17%) ended at buffer.c:2334 [2460.42] vulkan: 6887 passes (13%) ended at buffer.c:2238 [2460.42] vulkan: 4800 passes (9%) ended at render.c:232 [2460.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2460.42] vulkan: 1866 passes (4%) ended at buffer.c:2166 [2460.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [2460.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2460.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2462.35] perf: 60.0 frames a second over 5.0 s (139316 shown in all) [2467.37] perf: 60.0 frames a second over 5.0 s (139617 shown in all) [2469.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (4.1 to 7.1), on to the display in 43.3 ms (42.2 to 43.8), 49.0 ms in all (47.0 to 49.9) [2469.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2470.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.98 s on the host's processors (170% of one, 28.30 ms a present), the whole process 19.81 s (198%); the busiest: thread 80 'MainThread' 7.16 s, thread 87 'Job.Worker 1' 4.17 s, thread 86 'Job.Worker 0' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.29 s [2470.42] cpu: in those 10.00 s, 197891 SVCs (19789 a second): 0x0b SleepThread 84569, 0x1b ArbitrateUnlock 37134, 0x1c WaitProcessWideKeyAtomic 35609, 0x1d SignalProcessWideKey 24711, 0x1a ArbitrateLock 7632, 0x21 SendSyncRequest 6416; 0 calls the dispatch table had no code for (RtAPI.miss) [2470.42] vulkan: 62328879 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 91614178 descriptor sets written, 33043582 reused; 32419812 draws kept the last one's shaders and pipeline (0 checked), 57613511 its targets [2470.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2470.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2470.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2470.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3128 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2470.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2470.42] vulkan: 14045334 rendering passes, 139355 clear commands, 2560178 attachments cleared and 85 left undefined by their load op [2470.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2470.42] vulkan: 8754 passes (17%) ended at buffer.c:2334 [2470.42] vulkan: 6954 passes (13%) ended at buffer.c:2238 [2470.42] vulkan: 4799 passes (9%) ended at render.c:232 [2470.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2470.42] vulkan: 1943 passes (4%) ended at buffer.c:2166 [2470.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [2470.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2470.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2472.39] perf: 60.0 frames a second over 5.0 s (139918 shown in all) [2474.08] RomFS: reading 294382673.wem (93.2 KB) [2477.40] perf: 60.0 frames a second over 5.0 s (140219 shown in all) [2479.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (4.1 to 7.0), on to the display in 43.3 ms (42.2 to 44.0), 49.0 ms in all (47.1 to 49.9) [2479.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2480.42] nvn: 140400 presents, 140400 submissions [2480.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.31 ms a present), the whole process 19.84 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 86 'Job.Worker 0' 4.17 s, thread 87 'Job.Worker 1' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.29 s [2480.42] cpu: in those 10.00 s, 195886 SVCs (19589 a second): 0x0b SleepThread 81839, 0x1b ArbitrateUnlock 37423, 0x1c WaitProcessWideKeyAtomic 35991, 0x1d SignalProcessWideKey 25005, 0x1a ArbitrateLock 7402, 0x21 SendSyncRequest 6406; 0 calls the dispatch table had no code for (RtAPI.miss) [2480.42] vulkan: 62615010 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92051898 descriptor sets written, 33178124 reused; 32562623 draws kept the last one's shaders and pipeline (0 checked), 57876242 its targets [2480.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2480.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2480.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2480.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3143 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2480.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2480.42] vulkan: 14097494 rendering passes, 139955 clear commands, 2569178 attachments cleared and 85 left undefined by their load op [2480.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2480.42] vulkan: 8560 passes (16%) ended at buffer.c:2334 [2480.42] vulkan: 6941 passes (13%) ended at buffer.c:2238 [2480.42] vulkan: 4799 passes (9%) ended at render.c:232 [2480.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2480.42] vulkan: 1864 passes (4%) ended at buffer.c:2166 [2480.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [2480.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2480.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2482.42] perf: 60.0 frames a second over 5.0 s (140520 shown in all) [2487.44] perf: 60.0 frames a second over 5.0 s (140821 shown in all) [2489.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (4.1 to 6.6), on to the display in 43.4 ms (42.5 to 43.9), 49.2 ms in all (47.3 to 49.9) [2489.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2490.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.93 s on the host's processors (169% of one, 28.22 ms a present), the whole process 19.75 s (197%); the busiest: thread 80 'MainThread' 7.12 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.29 s [2490.42] cpu: in those 10.00 s, 198167 SVCs (19816 a second): 0x0b SleepThread 84367, 0x1b ArbitrateUnlock 37318, 0x1c WaitProcessWideKeyAtomic 35761, 0x1d SignalProcessWideKey 24799, 0x1a ArbitrateLock 7707, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2490.42] vulkan: 62901059 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92489178 descriptor sets written, 33312942 reused; 32705276 draws kept the last one's shaders and pipeline (0 checked), 58138891 its targets [2490.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2490.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2490.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2490.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3127 buffers (23 MB); 2922 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2490.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2490.42] vulkan: 14150020 rendering passes, 140555 clear commands, 2578178 attachments cleared and 85 left undefined by their load op [2490.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2490.42] vulkan: 8800 passes (17%) ended at buffer.c:2334 [2490.42] vulkan: 7026 passes (13%) ended at buffer.c:2238 [2490.42] vulkan: 4800 passes (9%) ended at render.c:232 [2490.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2490.42] vulkan: 1901 passes (4%) ended at buffer.c:2166 [2490.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2490.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2490.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2492.44] perf: 60.0 frames a second over 5.0 s (141121 shown in all) [2497.44] perf: 60.0 frames a second over 5.0 s (141421 shown in all) [2499.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (4.1 to 8.0), on to the display in 43.3 ms (41.4 to 43.9), 49.1 ms in all (47.3 to 50.0) [2499.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2500.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.07 s on the host's processors (171% of one, 28.45 ms a present), the whole process 19.94 s (199%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.20 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.28 s [2500.42] cpu: in those 10.00 s, 192872 SVCs (19287 a second): 0x0b SleepThread 79684, 0x1b ArbitrateUnlock 37096, 0x1c WaitProcessWideKeyAtomic 35612, 0x1d SignalProcessWideKey 24736, 0x1a ArbitrateLock 7537, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [2500.42] vulkan: 63187329 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 92926974 descriptor sets written, 33447686 reused; 32848212 draws kept the last one's shaders and pipeline (0 checked), 58401761 its targets [2500.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [2500.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2500.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2500.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3084 buffers (23 MB); 2922 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2500.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2500.42] vulkan: 14202591 rendering passes, 141155 clear commands, 2587178 attachments cleared and 85 left undefined by their load op [2500.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2500.42] vulkan: 8636 passes (16%) ended at buffer.c:2334 [2500.42] vulkan: 7285 passes (14%) ended at buffer.c:2238 [2500.42] vulkan: 4800 passes (9%) ended at render.c:232 [2500.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2500.42] vulkan: 1851 passes (4%) ended at buffer.c:2166 [2500.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2500.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2500.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2502.45] perf: 60.0 frames a second over 5.0 s (141722 shown in all) [2507.45] perf: 60.0 frames a second over 5.0 s (142022 shown in all) [2509.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (4.1 to 6.9), on to the display in 43.5 ms (41.9 to 44.1), 49.1 ms in all (47.3 to 49.9) [2509.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2510.42] nvn: 142200 presents, 142200 submissions [2510.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.04 s on the host's processors (170% of one, 28.39 ms a present), the whole process 19.85 s (198%); the busiest: thread 80 'MainThread' 7.20 s, thread 86 'Job.Worker 0' 4.20 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.29 s [2510.42] cpu: in those 10.00 s, 193457 SVCs (19345 a second): 0x0b SleepThread 79392, 0x1b ArbitrateUnlock 37427, 0x1c WaitProcessWideKeyAtomic 35976, 0x1d SignalProcessWideKey 25007, 0x1a ArbitrateLock 7438, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2510.42] vulkan: 63473414 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93364472 descriptor sets written, 33582358 reused; 32991039 draws kept the last one's shaders and pipeline (0 checked), 58664446 its targets [2510.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2510.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2510.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2510.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3130 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2510.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2510.42] vulkan: 14255410 rendering passes, 141755 clear commands, 2596178 attachments cleared and 85 left undefined by their load op [2510.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2510.42] vulkan: 8629 passes (16%) ended at buffer.c:2334 [2510.42] vulkan: 7466 passes (14%) ended at buffer.c:2238 [2510.42] vulkan: 4800 passes (9%) ended at render.c:232 [2510.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2510.42] vulkan: 1925 passes (4%) ended at buffer.c:2166 [2510.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2510.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2510.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2512.45] perf: 60.0 frames a second over 5.0 s (142322 shown in all) [2517.47] perf: 60.0 frames a second over 5.0 s (142623 shown in all) [2519.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (4.1 to 6.7), on to the display in 43.5 ms (42.4 to 44.1), 49.1 ms in all (47.6 to 49.9) [2519.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2520.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.02 s on the host's processors (170% of one, 28.37 ms a present), the whole process 19.88 s (199%); the busiest: thread 80 'MainThread' 7.20 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.18 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.30 s [2520.42] cpu: in those 10.00 s, 193699 SVCs (19370 a second): 0x0b SleepThread 79358, 0x1b ArbitrateUnlock 37527, 0x1c WaitProcessWideKeyAtomic 36039, 0x1d SignalProcessWideKey 25105, 0x1a ArbitrateLock 7452, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2520.42] vulkan: 63759572 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 93801864 descriptor sets written, 33717282 reused; 33133867 draws kept the last one's shaders and pipeline (0 checked), 58927204 its targets [2520.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2520.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2520.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2520.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3138 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2520.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2520.42] vulkan: 14307447 rendering passes, 142355 clear commands, 2605178 attachments cleared and 85 left undefined by their load op [2520.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2520.42] vulkan: 8556 passes (16%) ended at buffer.c:2334 [2520.42] vulkan: 6815 passes (13%) ended at buffer.c:2238 [2520.42] vulkan: 4799 passes (9%) ended at render.c:232 [2520.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2520.42] vulkan: 1872 passes (4%) ended at buffer.c:2166 [2520.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [2520.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2520.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2522.47] perf: 60.0 frames a second over 5.0 s (142923 shown in all) [2527.49] perf: 60.0 frames a second over 5.0 s (143224 shown in all) [2529.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (4.1 to 6.6), on to the display in 43.6 ms (42.5 to 44.2), 49.1 ms in all (47.5 to 50.0) [2529.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2530.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.05 s on the host's processors (170% of one, 28.42 ms a present), the whole process 19.87 s (199%); the busiest: thread 80 'MainThread' 7.19 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.29 s [2530.42] cpu: in those 10.00 s, 194369 SVCs (19437 a second): 0x0b SleepThread 80460, 0x1b ArbitrateUnlock 37367, 0x1c WaitProcessWideKeyAtomic 35916, 0x1d SignalProcessWideKey 24971, 0x1a ArbitrateLock 7443, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [2530.42] vulkan: 64045835 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94239596 descriptor sets written, 33852076 reused; 33276591 draws kept the last one's shaders and pipeline (0 checked), 59190067 its targets [2530.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2530.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2530.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2530.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3114 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2530.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2530.42] vulkan: 14359900 rendering passes, 142955 clear commands, 2614178 attachments cleared and 85 left undefined by their load op [2530.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2530.42] vulkan: 8598 passes (16%) ended at buffer.c:2334 [2530.42] vulkan: 7126 passes (14%) ended at buffer.c:2238 [2530.42] vulkan: 4800 passes (9%) ended at render.c:232 [2530.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2530.42] vulkan: 1932 passes (4%) ended at buffer.c:2166 [2530.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [2530.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2530.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2532.50] perf: 60.0 frames a second over 5.0 s (143525 shown in all) [2537.50] perf: 60.0 frames a second over 5.0 s (143825 shown in all) [2539.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.1 to 6.7), on to the display in 43.7 ms (42.5 to 44.2), 49.0 ms in all (47.5 to 50.0) [2539.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2540.42] nvn: 144000 presents, 144000 submissions [2540.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.00 s on the host's processors (170% of one, 28.33 ms a present), the whole process 19.88 s (199%); the busiest: thread 80 'MainThread' 7.18 s, thread 87 'Job.Worker 1' 4.19 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.30 s [2540.42] cpu: in those 10.00 s, 198567 SVCs (19857 a second): 0x0b SleepThread 83105, 0x1b ArbitrateUnlock 37929, 0x1c WaitProcessWideKeyAtomic 36244, 0x1d SignalProcessWideKey 25095, 0x1a ArbitrateLock 7978, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2540.42] vulkan: 64332109 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 94677407 descriptor sets written, 33986813 reused; 33419524 draws kept the last one's shaders and pipeline (0 checked), 59452941 its targets [2540.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2540.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2540.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2540.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3139 buffers (25 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2540.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2540.42] vulkan: 14412444 rendering passes, 143555 clear commands, 2623178 attachments cleared and 85 left undefined by their load op [2540.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2540.42] vulkan: 8692 passes (17%) ended at buffer.c:2334 [2540.42] vulkan: 7147 passes (14%) ended at buffer.c:2238 [2540.42] vulkan: 4798 passes (9%) ended at render.c:232 [2540.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2540.42] vulkan: 1907 passes (4%) ended at buffer.c:2166 [2540.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [2540.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2540.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2542.50] perf: 60.0 frames a second over 5.0 s (144125 shown in all) [2547.52] perf: 60.0 frames a second over 5.0 s (144426 shown in all) [2549.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.0 to 6.6), on to the display in 43.8 ms (42.8 to 44.3), 49.0 ms in all (47.6 to 50.0) [2549.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2550.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.32 ms a present), the whole process 19.79 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 87 'Job.Worker 1' 4.20 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.28 s [2550.42] cpu: in those 10.00 s, 195379 SVCs (19538 a second): 0x0b SleepThread 81218, 0x1b ArbitrateUnlock 37432, 0x1c WaitProcessWideKeyAtomic 35963, 0x1d SignalProcessWideKey 24906, 0x1a ArbitrateLock 7643, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2550.42] vulkan: 64618242 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95115068 descriptor sets written, 34121418 reused; 33562174 draws kept the last one's shaders and pipeline (0 checked), 59715674 its targets [2550.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2550.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2550.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2550.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3213 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2550.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2550.42] vulkan: 14465338 rendering passes, 144155 clear commands, 2632178 attachments cleared and 85 left undefined by their load op [2550.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2550.42] vulkan: 8602 passes (16%) ended at buffer.c:2334 [2550.42] vulkan: 7566 passes (14%) ended at buffer.c:2238 [2550.42] vulkan: 4800 passes (9%) ended at render.c:232 [2550.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2550.42] vulkan: 1929 passes (4%) ended at buffer.c:2166 [2550.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [2550.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2550.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2552.54] perf: 60.0 frames a second over 5.0 s (144727 shown in all) [2557.55] perf: 60.0 frames a second over 5.0 s (145028 shown in all) [2559.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.0 to 7.2), on to the display in 43.8 ms (41.3 to 44.4), 48.9 ms in all (47.5 to 50.0) [2559.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2560.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.04 s on the host's processors (170% of one, 28.40 ms a present), the whole process 19.89 s (199%); the busiest: thread 80 'MainThread' 7.19 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.29 s [2560.42] cpu: in those 10.00 s, 199326 SVCs (19933 a second): 0x0b SleepThread 83834, 0x1b ArbitrateUnlock 37864, 0x1c WaitProcessWideKeyAtomic 36299, 0x1d SignalProcessWideKey 25234, 0x1a ArbitrateLock 7879, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2560.42] vulkan: 64904361 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95552819 descriptor sets written, 34255905 reused; 33704599 draws kept the last one's shaders and pipeline (0 checked), 59978393 its targets [2560.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [2560.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2560.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2560.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3145 buffers (24 MB); 2923 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2560.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2560.42] vulkan: 14518187 rendering passes, 144755 clear commands, 2641178 attachments cleared and 85 left undefined by their load op [2560.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2560.42] vulkan: 8676 passes (16%) ended at buffer.c:2334 [2560.42] vulkan: 7487 passes (14%) ended at buffer.c:2238 [2560.42] vulkan: 4800 passes (9%) ended at render.c:232 [2560.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2560.42] vulkan: 1889 passes (4%) ended at buffer.c:2166 [2560.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [2560.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2560.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2562.55] perf: 60.0 frames a second over 5.0 s (145328 shown in all) [2567.55] perf: 60.0 frames a second over 5.0 s (145628 shown in all) [2569.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.0 to 6.4), on to the display in 43.9 ms (42.9 to 44.5), 48.9 ms in all (47.7 to 50.0) [2569.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2570.42] nvn: 145800 presents, 145800 submissions [2570.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.32 ms a present), the whole process 19.82 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 86 'Job.Worker 0' 4.20 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.29 s [2570.42] cpu: in those 10.00 s, 196980 SVCs (19698 a second): 0x0b SleepThread 82286, 0x1b ArbitrateUnlock 37610, 0x1c WaitProcessWideKeyAtomic 36177, 0x1d SignalProcessWideKey 25068, 0x1a ArbitrateLock 7626, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [2570.42] vulkan: 65190450 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 95990185 descriptor sets written, 34390717 reused; 33847610 draws kept the last one's shaders and pipeline (0 checked), 60241082 its targets [2570.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2570.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2570.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2570.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3205 buffers (24 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2570.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2570.42] vulkan: 14570556 rendering passes, 145355 clear commands, 2650178 attachments cleared and 85 left undefined by their load op [2570.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2570.42] vulkan: 8665 passes (17%) ended at buffer.c:2334 [2570.42] vulkan: 6959 passes (13%) ended at buffer.c:2238 [2570.42] vulkan: 4797 passes (9%) ended at render.c:232 [2570.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2570.42] vulkan: 1945 passes (4%) ended at buffer.c:2166 [2570.42] vulkan: 1804 passes (3%) ended at cmd.c:534 [2570.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2570.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2572.57] perf: 60.0 frames a second over 5.0 s (145929 shown in all) [2577.57] perf: 60.0 frames a second over 5.0 s (146229 shown in all) [2579.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.1 to 6.3), on to the display in 43.9 ms (43.1 to 44.5), 48.9 ms in all (47.8 to 50.0) [2579.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2580.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.96 s on the host's processors (170% of one, 28.27 ms a present), the whole process 19.84 s (198%); the busiest: thread 80 'MainThread' 7.16 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.16 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.29 s [2580.42] cpu: in those 10.00 s, 197712 SVCs (19771 a second): 0x0b SleepThread 82321, 0x1b ArbitrateUnlock 37839, 0x1c WaitProcessWideKeyAtomic 36299, 0x1d SignalProcessWideKey 25129, 0x1a ArbitrateLock 7906, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [2580.42] vulkan: 65476615 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96427678 descriptor sets written, 34525554 reused; 33990510 draws kept the last one's shaders and pipeline (0 checked), 60503847 its targets [2580.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2580.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2580.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2580.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3227 buffers (24 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2580.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2580.42] vulkan: 14622751 rendering passes, 145955 clear commands, 2659178 attachments cleared and 85 left undefined by their load op [2580.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2580.42] vulkan: 8626 passes (17%) ended at buffer.c:2334 [2580.42] vulkan: 6892 passes (13%) ended at buffer.c:2238 [2580.42] vulkan: 4800 passes (9%) ended at render.c:232 [2580.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2580.42] vulkan: 1881 passes (4%) ended at buffer.c:2166 [2580.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [2580.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2580.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2582.59] perf: 60.0 frames a second over 5.0 s (146530 shown in all) [2587.59] perf: 60.0 frames a second over 5.0 s (146830 shown in all) [2589.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (3.9 to 6.2), on to the display in 44.0 ms (42.9 to 44.6), 48.8 ms in all (47.8 to 50.0) [2589.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2590.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.31 ms a present), the whole process 19.83 s (198%); the busiest: thread 80 'MainThread' 7.18 s, thread 86 'Job.Worker 0' 4.20 s, thread 87 'Job.Worker 1' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.29 s [2590.42] cpu: in those 10.00 s, 199735 SVCs (19973 a second): 0x0b SleepThread 84468, 0x1b ArbitrateUnlock 37806, 0x1c WaitProcessWideKeyAtomic 36281, 0x1d SignalProcessWideKey 25148, 0x1a ArbitrateLock 7815, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2590.42] vulkan: 65762704 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 96865317 descriptor sets written, 34660093 reused; 34133521 draws kept the last one's shaders and pipeline (0 checked), 60766536 its targets [2590.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2590.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2590.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2590.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3205 buffers (24 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2590.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2590.42] vulkan: 14675558 rendering passes, 146555 clear commands, 2668178 attachments cleared and 85 left undefined by their load op [2590.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2590.42] vulkan: 8542 passes (16%) ended at buffer.c:2334 [2590.42] vulkan: 7582 passes (14%) ended at buffer.c:2238 [2590.42] vulkan: 4800 passes (9%) ended at render.c:232 [2590.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2590.42] vulkan: 1894 passes (4%) ended at buffer.c:2166 [2590.42] vulkan: 1789 passes (3%) ended at cmd.c:534 [2590.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2590.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2592.59] perf: 60.0 frames a second over 5.0 s (147130 shown in all) [2597.60] perf: 60.0 frames a second over 5.0 s (147431 shown in all) [2599.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (4.0 to 6.3), on to the display in 44.1 ms (42.9 to 44.8), 48.7 ms in all (47.9 to 50.0) [2599.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2600.42] nvn: 147600 presents, 147600 submissions [2600.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.96 s on the host's processors (170% of one, 28.26 ms a present), the whole process 19.77 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.29 s [2600.42] cpu: in those 10.00 s, 200963 SVCs (20097 a second): 0x0b SleepThread 84314, 0x1b ArbitrateUnlock 38299, 0x1c WaitProcessWideKeyAtomic 36649, 0x1d SignalProcessWideKey 25418, 0x1a ArbitrateLock 8066, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2600.42] vulkan: 66048894 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97303104 descriptor sets written, 34794686 reused; 34276541 draws kept the last one's shaders and pipeline (0 checked), 61029326 its targets [2600.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2600.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2600.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2600.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3246 buffers (24 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2600.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2600.42] vulkan: 14728077 rendering passes, 147155 clear commands, 2677178 attachments cleared and 85 left undefined by their load op [2600.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2600.42] vulkan: 8539 passes (16%) ended at buffer.c:2334 [2600.42] vulkan: 7264 passes (14%) ended at buffer.c:2238 [2600.42] vulkan: 4800 passes (9%) ended at render.c:232 [2600.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2600.42] vulkan: 1921 passes (4%) ended at buffer.c:2166 [2600.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [2600.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2600.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2602.60] perf: 60.0 frames a second over 5.0 s (147731 shown in all) [2607.60] perf: 60.0 frames a second over 5.0 s (148031 shown in all) [2609.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (3.9 to 6.1), on to the display in 44.2 ms (43.2 to 44.8), 48.7 ms in all (47.9 to 50.0) [2609.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2610.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.96 s on the host's processors (170% of one, 28.27 ms a present), the whole process 19.83 s (198%); the busiest: thread 80 'MainThread' 7.16 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.30 s [2610.42] cpu: in those 10.00 s, 200155 SVCs (20015 a second): 0x0b SleepThread 84937, 0x1b ArbitrateUnlock 37788, 0x1c WaitProcessWideKeyAtomic 36254, 0x1d SignalProcessWideKey 25071, 0x1a ArbitrateLock 7898, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [2610.42] vulkan: 66335121 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 97740951 descriptor sets written, 34929293 reused; 34419519 draws kept the last one's shaders and pipeline (0 checked), 61292153 its targets [2610.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2610.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2610.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2610.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3253 buffers (24 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2610.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2610.42] vulkan: 14780904 rendering passes, 147755 clear commands, 2686178 attachments cleared and 85 left undefined by their load op [2610.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2610.42] vulkan: 8666 passes (16%) ended at buffer.c:2334 [2610.42] vulkan: 7426 passes (14%) ended at buffer.c:2238 [2610.42] vulkan: 4799 passes (9%) ended at render.c:232 [2610.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2610.42] vulkan: 1937 passes (4%) ended at buffer.c:2166 [2610.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2610.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2610.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2612.62] perf: 60.0 frames a second over 5.0 s (148332 shown in all) [2617.62] perf: 60.0 frames a second over 5.0 s (148632 shown in all) [2619.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (4.1 to 7.2), on to the display in 44.0 ms (41.6 to 44.7), 48.7 ms in all (47.9 to 50.0) [2619.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2620.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.09 s on the host's processors (171% of one, 28.48 ms a present), the whole process 19.94 s (199%); the busiest: thread 80 'MainThread' 7.22 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.29 s [2620.42] cpu: in those 10.00 s, 199646 SVCs (19964 a second): 0x0b SleepThread 83231, 0x1b ArbitrateUnlock 38210, 0x1c WaitProcessWideKeyAtomic 36649, 0x1d SignalProcessWideKey 25421, 0x1a ArbitrateLock 7919, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2620.42] vulkan: 66621344 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98178678 descriptor sets written, 35064012 reused; 34561977 draws kept the last one's shaders and pipeline (0 checked), 61554976 its targets [2620.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2620.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2620.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2620.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3170 buffers (25 MB); 2924 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2620.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2620.42] vulkan: 14833722 rendering passes, 148355 clear commands, 2695178 attachments cleared and 85 left undefined by their load op [2620.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2620.42] vulkan: 8580 passes (16%) ended at buffer.c:2334 [2620.42] vulkan: 7567 passes (14%) ended at buffer.c:2238 [2620.42] vulkan: 4799 passes (9%) ended at render.c:232 [2620.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2620.42] vulkan: 1875 passes (4%) ended at buffer.c:2166 [2620.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [2620.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2620.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2622.64] perf: 60.0 frames a second over 5.0 s (148933 shown in all) [2627.65] perf: 60.0 frames a second over 5.0 s (149234 shown in all) [2629.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.0 to 6.3), on to the display in 44.2 ms (43.2 to 44.8), 48.7 ms in all (48.0 to 50.0) [2629.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2630.42] nvn: 149400 presents, 149400 submissions [2630.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.01 s on the host's processors (170% of one, 28.36 ms a present), the whole process 19.84 s (198%); the busiest: thread 80 'MainThread' 7.19 s, thread 86 'Job.Worker 0' 4.23 s, thread 87 'Job.Worker 1' 4.17 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2630.42] cpu: in those 10.00 s, 197019 SVCs (19701 a second): 0x0b SleepThread 81922, 0x1b ArbitrateUnlock 37714, 0x1c WaitProcessWideKeyAtomic 36326, 0x1d SignalProcessWideKey 25075, 0x1a ArbitrateLock 7765, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2630.42] vulkan: 66907640 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 98616753 descriptor sets written, 35198529 reused; 34705151 draws kept the last one's shaders and pipeline (0 checked), 61817872 its targets [2630.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2630.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2630.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2630.42] vulkan: caches: 89 render targets (1263 MB, 1 parked), 207 textures (995 MB), 3200 buffers (25 MB); 2925 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2630.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2630.42] vulkan: 14886484 rendering passes, 148955 clear commands, 2704178 attachments cleared and 85 left undefined by their load op [2630.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2630.42] vulkan: 8605 passes (16%) ended at buffer.c:2334 [2630.42] vulkan: 7450 passes (14%) ended at buffer.c:2238 [2630.42] vulkan: 4798 passes (9%) ended at render.c:232 [2630.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2630.42] vulkan: 1909 passes (4%) ended at buffer.c:2166 [2630.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [2630.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2630.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2632.67] perf: 60.0 frames a second over 5.0 s (149535 shown in all) [2637.67] perf: 60.0 frames a second over 5.0 s (149835 shown in all) [2639.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.0 to 6.2), on to the display in 44.2 ms (43.3 to 44.9), 48.7 ms in all (47.9 to 50.0) [2639.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2640.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.01 s on the host's processors (170% of one, 28.35 ms a present), the whole process 19.86 s (199%); the busiest: thread 80 'MainThread' 7.18 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2640.42] cpu: in those 10.00 s, 197604 SVCs (19760 a second): 0x0b SleepThread 81284, 0x1b ArbitrateUnlock 38132, 0x1c WaitProcessWideKeyAtomic 36603, 0x1d SignalProcessWideKey 25317, 0x1a ArbitrateLock 8052, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2640.42] vulkan: 67193561 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99053865 descriptor sets written, 35333259 reused; 34848235 draws kept the last one's shaders and pipeline (0 checked), 62080393 its targets [2640.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2640.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2640.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2640.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3234 buffers (25 MB); 2921 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2640.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2640.42] vulkan: 14939062 rendering passes, 149555 clear commands, 2713178 attachments cleared and 85 left undefined by their load op [2640.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2640.42] vulkan: 8569 passes (16%) ended at buffer.c:2334 [2640.42] vulkan: 7354 passes (14%) ended at buffer.c:2238 [2640.42] vulkan: 4800 passes (9%) ended at render.c:232 [2640.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2640.42] vulkan: 1863 passes (4%) ended at buffer.c:2166 [2640.42] vulkan: 1792 passes (3%) ended at cmd.c:534 [2640.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2640.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2642.69] perf: 60.0 frames a second over 5.0 s (150136 shown in all) [2647.69] perf: 60.0 frames a second over 5.0 s (150436 shown in all) [2649.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.0 to 6.4), on to the display in 44.3 ms (43.0 to 44.9), 48.8 ms in all (48.0 to 50.0) [2649.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2650.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.02 s on the host's processors (170% of one, 28.36 ms a present), the whole process 19.85 s (198%); the busiest: thread 80 'MainThread' 7.19 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.29 s [2650.42] cpu: in those 10.00 s, 198461 SVCs (19846 a second): 0x0b SleepThread 82616, 0x1b ArbitrateUnlock 37967, 0x1c WaitProcessWideKeyAtomic 36562, 0x1d SignalProcessWideKey 25347, 0x1a ArbitrateLock 7754, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2650.42] vulkan: 67479573 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99491556 descriptor sets written, 35467592 reused; 34990471 draws kept the last one's shaders and pipeline (0 checked), 62343005 its targets [2650.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2650.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2650.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2650.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3161 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2650.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2650.42] vulkan: 14991738 rendering passes, 150155 clear commands, 2722178 attachments cleared and 85 left undefined by their load op [2650.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2650.42] vulkan: 8681 passes (16%) ended at buffer.c:2334 [2650.42] vulkan: 7330 passes (14%) ended at buffer.c:2238 [2650.42] vulkan: 4800 passes (9%) ended at render.c:232 [2650.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2650.42] vulkan: 1872 passes (4%) ended at buffer.c:2166 [2650.42] vulkan: 1793 passes (3%) ended at cmd.c:534 [2650.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2650.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2652.70] perf: 60.0 frames a second over 5.0 s (150737 shown in all) [2657.70] perf: 60.0 frames a second over 5.0 s (151037 shown in all) [2659.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 6.0), on to the display in 44.5 ms (43.5 to 45.1), 48.8 ms in all (48.1 to 49.9) [2659.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2660.42] nvn: 151200 presents, 151200 submissions [2660.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.95 s on the host's processors (169% of one, 28.25 ms a present), the whole process 19.79 s (198%); the busiest: thread 80 'MainThread' 7.15 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2660.42] cpu: in those 10.00 s, 200643 SVCs (20064 a second): 0x0b SleepThread 84204, 0x1b ArbitrateUnlock 38211, 0x1c WaitProcessWideKeyAtomic 36609, 0x1d SignalProcessWideKey 25259, 0x1a ArbitrateLock 8142, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [2660.42] vulkan: 67765833 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 99929030 descriptor sets written, 35602638 reused; 35133122 draws kept the last one's shaders and pipeline (0 checked), 62605865 its targets [2660.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2660.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2660.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2660.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3294 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2660.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2660.42] vulkan: 15044518 rendering passes, 150755 clear commands, 2731178 attachments cleared and 85 left undefined by their load op [2660.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2660.42] vulkan: 8661 passes (16%) ended at buffer.c:2334 [2660.42] vulkan: 7438 passes (14%) ended at buffer.c:2238 [2660.42] vulkan: 4798 passes (9%) ended at render.c:232 [2660.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2660.42] vulkan: 1885 passes (4%) ended at buffer.c:2166 [2660.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [2660.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2660.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2662.72] perf: 60.0 frames a second over 5.0 s (151338 shown in all) [2667.72] perf: 60.0 frames a second over 5.0 s (151638 shown in all) [2669.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.8), on to the display in 44.6 ms (43.5 to 45.1), 48.9 ms in all (48.3 to 49.7) [2669.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2670.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.94 s on the host's processors (169% of one, 28.23 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 86 'Job.Worker 0' 4.20 s, thread 87 'Job.Worker 1' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.29 s [2670.42] cpu: in those 10.00 s, 199997 SVCs (20001 a second): 0x0b SleepThread 84073, 0x1b ArbitrateUnlock 38001, 0x1c WaitProcessWideKeyAtomic 36451, 0x1d SignalProcessWideKey 25120, 0x1a ArbitrateLock 8134, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [2670.42] vulkan: 68051858 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100366339 descriptor sets written, 35737379 reused; 35276126 draws kept the last one's shaders and pipeline (0 checked), 62868490 its targets [2670.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [2670.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2670.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2670.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3294 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2670.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2670.42] vulkan: 15096998 rendering passes, 151355 clear commands, 2740178 attachments cleared and 85 left undefined by their load op [2670.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2670.42] vulkan: 8703 passes (17%) ended at buffer.c:2334 [2670.42] vulkan: 7097 passes (14%) ended at buffer.c:2238 [2670.42] vulkan: 4800 passes (9%) ended at render.c:232 [2670.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2670.42] vulkan: 1887 passes (4%) ended at buffer.c:2166 [2670.42] vulkan: 1793 passes (3%) ended at cmd.c:534 [2670.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2670.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2672.72] perf: 60.0 frames a second over 5.0 s (151938 shown in all) [2677.74] perf: 60.0 frames a second over 5.0 s (152239 shown in all) [2679.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 6.4), on to the display in 44.6 ms (42.2 to 45.2), 49.0 ms in all (47.9 to 49.7) [2679.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2680.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.32 ms a present), the whole process 19.85 s (199%); the busiest: thread 80 'MainThread' 7.16 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2680.42] cpu: in those 10.00 s, 200358 SVCs (20038 a second): 0x0b SleepThread 84433, 0x1b ArbitrateUnlock 38034, 0x1c WaitProcessWideKeyAtomic 36389, 0x1d SignalProcessWideKey 25067, 0x1a ArbitrateLock 8224, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [2680.42] vulkan: 68338098 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 100804346 descriptor sets written, 35871852 reused; 35419367 draws kept the last one's shaders and pipeline (0 checked), 63131330 its targets [2680.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2680.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2680.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2680.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3141 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2680.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2680.42] vulkan: 15149675 rendering passes, 151955 clear commands, 2749178 attachments cleared and 85 left undefined by their load op [2680.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2680.42] vulkan: 8676 passes (16%) ended at buffer.c:2334 [2680.42] vulkan: 7308 passes (14%) ended at buffer.c:2238 [2680.42] vulkan: 4800 passes (9%) ended at render.c:232 [2680.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2680.42] vulkan: 1905 passes (4%) ended at buffer.c:2166 [2680.42] vulkan: 1788 passes (3%) ended at cmd.c:534 [2680.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2680.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2682.74] perf: 60.0 frames a second over 5.0 s (152539 shown in all) [2687.75] perf: 60.0 frames a second over 5.0 s (152840 shown in all) [2689.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.8), on to the display in 44.6 ms (43.5 to 45.2), 49.0 ms in all (48.0 to 49.9) [2689.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2690.42] nvn: 153000 presents, 153000 submissions [2690.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.98 s on the host's processors (170% of one, 28.30 ms a present), the whole process 19.81 s (198%); the busiest: thread 80 'MainThread' 7.15 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.28 s [2690.42] cpu: in those 10.00 s, 199517 SVCs (19950 a second): 0x0b SleepThread 84140, 0x1b ArbitrateUnlock 37841, 0x1c WaitProcessWideKeyAtomic 36290, 0x1d SignalProcessWideKey 25005, 0x1a ArbitrateLock 8026, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2690.42] vulkan: 68624332 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101242182 descriptor sets written, 36006484 reused; 35562287 draws kept the last one's shaders and pipeline (0 checked), 63394164 its targets [2690.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2690.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2690.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2690.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3092 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2690.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2690.42] vulkan: 15202358 rendering passes, 152555 clear commands, 2758178 attachments cleared and 85 left undefined by their load op [2690.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2690.42] vulkan: 8720 passes (17%) ended at buffer.c:2334 [2690.42] vulkan: 7254 passes (14%) ended at buffer.c:2238 [2690.42] vulkan: 4800 passes (9%) ended at render.c:232 [2690.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2690.42] vulkan: 1915 passes (4%) ended at buffer.c:2166 [2690.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [2690.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2690.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2692.75] perf: 60.0 frames a second over 5.0 s (153140 shown in all) [2697.77] perf: 60.0 frames a second over 5.0 s (153441 shown in all) [2699.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.4), on to the display in 44.7 ms (43.3 to 45.3), 49.1 ms in all (48.1 to 49.6) [2699.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2700.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.95 s on the host's processors (170% of one, 28.25 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2700.42] cpu: in those 10.00 s, 199694 SVCs (19970 a second): 0x0b SleepThread 83683, 0x1b ArbitrateUnlock 38078, 0x1c WaitProcessWideKeyAtomic 36439, 0x1d SignalProcessWideKey 25080, 0x1a ArbitrateLock 8198, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2700.42] vulkan: 68910498 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 101679850 descriptor sets written, 36141148 reused; 35704997 draws kept the last one's shaders and pipeline (0 checked), 63656930 its targets [2700.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2700.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2700.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2700.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3168 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2700.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2700.42] vulkan: 15254965 rendering passes, 153155 clear commands, 2767178 attachments cleared and 85 left undefined by their load op [2700.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2700.42] vulkan: 8655 passes (16%) ended at buffer.c:2334 [2700.42] vulkan: 7277 passes (14%) ended at buffer.c:2238 [2700.42] vulkan: 4800 passes (9%) ended at render.c:232 [2700.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2700.42] vulkan: 1876 passes (4%) ended at buffer.c:2166 [2700.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [2700.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2700.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2702.79] perf: 60.0 frames a second over 5.0 s (153742 shown in all) [2707.79] perf: 60.0 frames a second over 5.0 s (154042 shown in all) [2709.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.5), on to the display in 44.8 ms (43.7 to 45.4), 49.1 ms in all (48.4 to 49.7) [2709.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2710.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.98 s on the host's processors (170% of one, 28.31 ms a present), the whole process 19.81 s (198%); the busiest: thread 80 'MainThread' 7.16 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2710.42] cpu: in those 10.00 s, 200504 SVCs (20049 a second): 0x0b SleepThread 84047, 0x1b ArbitrateUnlock 38191, 0x1c WaitProcessWideKeyAtomic 36646, 0x1d SignalProcessWideKey 25305, 0x1a ArbitrateLock 8106, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [2710.42] vulkan: 69196706 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102117767 descriptor sets written, 36275647 reused; 35847652 draws kept the last one's shaders and pipeline (0 checked), 63919738 its targets [2710.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2710.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2710.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2710.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3336 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2710.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2710.42] vulkan: 15307559 rendering passes, 153755 clear commands, 2776178 attachments cleared and 85 left undefined by their load op [2710.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2710.42] vulkan: 8603 passes (16%) ended at buffer.c:2334 [2710.42] vulkan: 7294 passes (14%) ended at buffer.c:2238 [2710.42] vulkan: 4800 passes (9%) ended at render.c:232 [2710.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2710.42] vulkan: 1902 passes (4%) ended at buffer.c:2166 [2710.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [2710.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2710.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2712.79] perf: 60.0 frames a second over 5.0 s (154342 shown in all) [2717.79] perf: 60.0 frames a second over 5.0 s (154642 shown in all) [2718.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.8), on to the display in 44.7 ms (43.5 to 45.4), 49.1 ms in all (48.3 to 49.7) [2718.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2720.42] nvn: 154800 presents, 154800 submissions [2720.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.01 s on the host's processors (170% of one, 28.34 ms a present), the whole process 19.83 s (198%); the busiest: thread 80 'MainThread' 7.19 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2720.42] cpu: in those 10.00 s, 200083 SVCs (20009 a second): 0x0b SleepThread 83826, 0x1b ArbitrateUnlock 38135, 0x1c WaitProcessWideKeyAtomic 36556, 0x1d SignalProcessWideKey 25284, 0x1a ArbitrateLock 8067, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2720.42] vulkan: 69482822 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102555251 descriptor sets written, 36410395 reused; 35990499 draws kept the last one's shaders and pipeline (0 checked), 64182454 its targets [2720.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2720.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2720.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2720.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3266 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2720.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2720.42] vulkan: 15360088 rendering passes, 154355 clear commands, 2785178 attachments cleared and 85 left undefined by their load op [2720.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2720.42] vulkan: 8652 passes (16%) ended at buffer.c:2334 [2720.42] vulkan: 7205 passes (14%) ended at buffer.c:2238 [2720.42] vulkan: 4800 passes (9%) ended at render.c:232 [2720.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2720.42] vulkan: 1873 passes (4%) ended at buffer.c:2166 [2720.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2720.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2720.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2722.80] perf: 60.0 frames a second over 5.0 s (154943 shown in all) [2727.82] perf: 60.0 frames a second over 5.0 s (155244 shown in all) [2728.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.3), on to the display in 44.9 ms (44.0 to 45.5), 49.3 ms in all (48.5 to 49.8) [2728.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2730.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.95 s on the host's processors (170% of one, 28.26 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 87 'Job.Worker 1' 4.20 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.28 s [2730.42] cpu: in those 10.00 s, 200384 SVCs (20038 a second): 0x0b SleepThread 84213, 0x1b ArbitrateUnlock 38089, 0x1c WaitProcessWideKeyAtomic 36521, 0x1d SignalProcessWideKey 25198, 0x1a ArbitrateLock 8147, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2730.42] vulkan: 69768943 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 102992918 descriptor sets written, 36544970 reused; 36132797 draws kept the last one's shaders and pipeline (0 checked), 64445175 its targets [2730.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2730.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2730.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2730.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3296 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2730.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2730.42] vulkan: 15412523 rendering passes, 154955 clear commands, 2794178 attachments cleared and 85 left undefined by their load op [2730.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2730.42] vulkan: 8662 passes (17%) ended at buffer.c:2334 [2730.42] vulkan: 7078 passes (13%) ended at buffer.c:2238 [2730.42] vulkan: 4799 passes (9%) ended at render.c:232 [2730.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2730.42] vulkan: 1902 passes (4%) ended at buffer.c:2166 [2730.42] vulkan: 1794 passes (3%) ended at cmd.c:534 [2730.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2730.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2732.82] perf: 60.0 frames a second over 5.0 s (155544 shown in all) [2737.84] perf: 60.0 frames a second over 5.0 s (155845 shown in all) [2738.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 6.4), on to the display in 44.8 ms (42.1 to 45.5), 49.2 ms in all (47.9 to 49.9) [2738.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2740.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.10 s on the host's processors (171% of one, 28.50 ms a present), the whole process 19.95 s (200%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.23 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.30 s [2740.42] cpu: in those 10.00 s, 200431 SVCs (20043 a second): 0x0b SleepThread 83946, 0x1b ArbitrateUnlock 38184, 0x1c WaitProcessWideKeyAtomic 36620, 0x1d SignalProcessWideKey 25315, 0x1a ArbitrateLock 8150, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2740.42] vulkan: 70055196 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103430694 descriptor sets written, 36679700 reused; 36275353 draws kept the last one's shaders and pipeline (0 checked), 64708028 its targets [2740.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2740.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2740.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2740.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3244 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2740.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2740.42] vulkan: 15465223 rendering passes, 155555 clear commands, 2803178 attachments cleared and 85 left undefined by their load op [2740.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2740.42] vulkan: 8650 passes (16%) ended at buffer.c:2334 [2740.42] vulkan: 7339 passes (14%) ended at buffer.c:2238 [2740.42] vulkan: 4799 passes (9%) ended at render.c:232 [2740.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2740.42] vulkan: 1913 passes (4%) ended at buffer.c:2166 [2740.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2740.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2740.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2742.84] perf: 60.0 frames a second over 5.0 s (156145 shown in all) [2747.84] perf: 60.0 frames a second over 5.0 s (156445 shown in all) [2748.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.2), on to the display in 45.1 ms (44.2 to 45.7), 49.4 ms in all (48.6 to 49.9) [2748.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2750.42] nvn: 156600 presents, 156600 submissions [2750.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.93 s on the host's processors (169% of one, 28.21 ms a present), the whole process 19.75 s (198%); the busiest: thread 80 'MainThread' 7.12 s, thread 87 'Job.Worker 1' 4.20 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2750.42] cpu: in those 10.00 s, 201012 SVCs (20102 a second): 0x0b SleepThread 85125, 0x1b ArbitrateUnlock 38000, 0x1c WaitProcessWideKeyAtomic 36433, 0x1d SignalProcessWideKey 25108, 0x1a ArbitrateLock 8128, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [2750.42] vulkan: 70341325 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 103868330 descriptor sets written, 36814322 reused; 36418281 draws kept the last one's shaders and pipeline (0 checked), 64970757 its targets [2750.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2750.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2750.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2750.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3205 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2750.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2750.42] vulkan: 15517568 rendering passes, 156155 clear commands, 2812178 attachments cleared and 85 left undefined by their load op [2750.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2750.42] vulkan: 8701 passes (17%) ended at buffer.c:2334 [2750.42] vulkan: 6964 passes (13%) ended at buffer.c:2238 [2750.42] vulkan: 4800 passes (9%) ended at render.c:232 [2750.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2750.42] vulkan: 1884 passes (4%) ended at buffer.c:2166 [2750.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [2750.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2750.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2752.84] perf: 60.0 frames a second over 5.0 s (156745 shown in all) [2757.85] perf: 60.0 frames a second over 5.0 s (157046 shown in all) [2758.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.9 to 5.2), on to the display in 45.1 ms (44.0 to 45.7), 49.4 ms in all (48.5 to 49.9) [2758.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2760.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.95 s on the host's processors (169% of one, 28.25 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2760.42] cpu: in those 10.00 s, 199634 SVCs (19963 a second): 0x0b SleepThread 83480, 0x1b ArbitrateUnlock 38145, 0x1c WaitProcessWideKeyAtomic 36456, 0x1d SignalProcessWideKey 25104, 0x1a ArbitrateLock 8232, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2760.42] vulkan: 70627491 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104305801 descriptor sets written, 36949183 reused; 36560969 draws kept the last one's shaders and pipeline (0 checked), 65233523 its targets [2760.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2760.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2760.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2760.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3330 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2760.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2760.42] vulkan: 15569998 rendering passes, 156755 clear commands, 2821178 attachments cleared and 85 left undefined by their load op [2760.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2760.42] vulkan: 8570 passes (16%) ended at buffer.c:2334 [2760.42] vulkan: 7164 passes (14%) ended at buffer.c:2238 [2760.42] vulkan: 4800 passes (9%) ended at render.c:232 [2760.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2760.42] vulkan: 1896 passes (4%) ended at buffer.c:2166 [2760.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [2760.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2760.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2762.85] perf: 60.0 frames a second over 5.0 s (157346 shown in all) [2767.87] perf: 60.0 frames a second over 5.0 s (157647 shown in all) [2768.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.1), on to the display in 45.2 ms (43.9 to 45.8), 49.5 ms in all (48.7 to 50.0) [2768.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2770.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.97 s on the host's processors (170% of one, 28.29 ms a present), the whole process 19.81 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [2770.42] cpu: in those 10.00 s, 199711 SVCs (19971 a second): 0x0b SleepThread 83366, 0x1b ArbitrateUnlock 38144, 0x1c WaitProcessWideKeyAtomic 36564, 0x1d SignalProcessWideKey 25272, 0x1a ArbitrateLock 8147, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2770.42] vulkan: 70913681 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 104743719 descriptor sets written, 37083645 reused; 36703749 draws kept the last one's shaders and pipeline (0 checked), 65496313 its targets [2770.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2770.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2770.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2770.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3243 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2770.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2770.42] vulkan: 15622558 rendering passes, 157355 clear commands, 2830178 attachments cleared and 85 left undefined by their load op [2770.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2770.42] vulkan: 8634 passes (16%) ended at buffer.c:2334 [2770.42] vulkan: 7236 passes (14%) ended at buffer.c:2238 [2770.42] vulkan: 4796 passes (9%) ended at render.c:232 [2770.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2770.42] vulkan: 1896 passes (4%) ended at buffer.c:2166 [2770.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [2770.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2770.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2772.89] perf: 60.0 frames a second over 5.0 s (157948 shown in all) [2777.89] perf: 60.0 frames a second over 5.0 s (158248 shown in all) [2778.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.2), on to the display in 45.3 ms (44.2 to 45.8), 49.6 ms in all (48.9 to 50.0) [2778.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2780.42] nvn: 158400 presents, 158400 submissions [2780.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.91 s on the host's processors (169% of one, 28.19 ms a present), the whole process 19.76 s (198%); the busiest: thread 80 'MainThread' 7.11 s, thread 86 'Job.Worker 0' 4.20 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.29 s [2780.42] cpu: in those 10.00 s, 200193 SVCs (20020 a second): 0x0b SleepThread 83399, 0x1b ArbitrateUnlock 38309, 0x1c WaitProcessWideKeyAtomic 36774, 0x1d SignalProcessWideKey 25268, 0x1a ArbitrateLock 8227, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [2780.42] vulkan: 71199874 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 105181439 descriptor sets written, 37218311 reused; 36846435 draws kept the last one's shaders and pipeline (0 checked), 65759106 its targets [2780.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [2780.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2780.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2780.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3342 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2780.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2780.42] vulkan: 15674650 rendering passes, 157955 clear commands, 2839178 attachments cleared and 85 left undefined by their load op [2780.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2780.42] vulkan: 8640 passes (17%) ended at buffer.c:2334 [2780.42] vulkan: 6803 passes (13%) ended at buffer.c:2238 [2780.42] vulkan: 4800 passes (9%) ended at render.c:232 [2780.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2780.42] vulkan: 1858 passes (4%) ended at buffer.c:2166 [2780.42] vulkan: 1791 passes (3%) ended at cmd.c:534 [2780.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2780.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2782.89] perf: 60.0 frames a second over 5.0 s (158548 shown in all) [2787.90] perf: 60.0 frames a second over 5.0 s (158849 shown in all) [2788.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.9 to 5.0), on to the display in 45.3 ms (44.3 to 45.8), 49.6 ms in all (48.6 to 50.0) [2788.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2790.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.96 s on the host's processors (170% of one, 28.27 ms a present), the whole process 19.78 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.28 s [2790.42] cpu: in those 10.00 s, 202011 SVCs (20200 a second): 0x0b SleepThread 84256, 0x1b ArbitrateUnlock 38652, 0x1c WaitProcessWideKeyAtomic 37007, 0x1d SignalProcessWideKey 25503, 0x1a ArbitrateLock 8377, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2790.42] vulkan: 71486016 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 105619004 descriptor sets written, 37353030 reused; 36989518 draws kept the last one's shaders and pipeline (0 checked), 66021848 its targets [2790.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2790.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2790.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2790.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3201 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2790.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2790.42] vulkan: 15727505 rendering passes, 158555 clear commands, 2848178 attachments cleared and 85 left undefined by their load op [2790.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2790.42] vulkan: 8599 passes (16%) ended at buffer.c:2334 [2790.42] vulkan: 7623 passes (14%) ended at buffer.c:2238 [2790.42] vulkan: 4797 passes (9%) ended at render.c:232 [2790.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2790.42] vulkan: 1835 passes (3%) ended at buffer.c:2166 [2790.42] vulkan: 1801 passes (3%) ended at cmd.c:534 [2790.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2790.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2792.90] perf: 60.0 frames a second over 5.0 s (159149 shown in all) [2797.92] perf: 60.0 frames a second over 5.0 s (159450 shown in all) [2798.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.9 to 5.7), on to the display in 45.3 ms (43.1 to 45.9), 49.6 ms in all (48.5 to 50.0) [2798.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2800.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.03 s on the host's processors (170% of one, 28.38 ms a present), the whole process 19.88 s (199%); the busiest: thread 80 'MainThread' 7.18 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.29 s [2800.42] cpu: in those 10.00 s, 201672 SVCs (20168 a second): 0x0b SleepThread 83199, 0x1b ArbitrateUnlock 38877, 0x1c WaitProcessWideKeyAtomic 37195, 0x1d SignalProcessWideKey 25635, 0x1a ArbitrateLock 8549, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2800.42] vulkan: 71772154 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106056804 descriptor sets written, 37487506 reused; 37132210 draws kept the last one's shaders and pipeline (0 checked), 66284586 its targets [2800.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2800.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2800.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2800.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3253 buffers (23 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2800.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2800.42] vulkan: 15780282 rendering passes, 159155 clear commands, 2857178 attachments cleared and 85 left undefined by their load op [2800.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2800.42] vulkan: 8654 passes (16%) ended at buffer.c:2334 [2800.42] vulkan: 7462 passes (14%) ended at buffer.c:2238 [2800.42] vulkan: 4799 passes (9%) ended at render.c:232 [2800.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2800.42] vulkan: 1861 passes (4%) ended at buffer.c:2166 [2800.42] vulkan: 1801 passes (3%) ended at cmd.c:534 [2800.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2800.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2802.92] perf: 60.0 frames a second over 5.0 s (159750 shown in all) [2807.92] perf: 60.0 frames a second over 5.0 s (160050 shown in all) [2808.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.8 to 5.0), on to the display in 45.4 ms (44.3 to 46.0), 49.6 ms in all (48.8 to 50.0) [2808.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2810.42] nvn: 160200 presents, 160200 submissions [2810.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.31 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.29 s [2810.42] cpu: in those 10.00 s, 201517 SVCs (20152 a second): 0x0b SleepThread 83224, 0x1b ArbitrateUnlock 38800, 0x1c WaitProcessWideKeyAtomic 37251, 0x1d SignalProcessWideKey 25633, 0x1a ArbitrateLock 8397, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [2810.42] vulkan: 72058223 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106494129 descriptor sets written, 37622319 reused; 37274945 draws kept the last one's shaders and pipeline (0 checked), 66547255 its targets [2810.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2810.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2810.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2810.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3222 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2810.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2810.42] vulkan: 15832667 rendering passes, 159755 clear commands, 2866178 attachments cleared and 85 left undefined by their load op [2810.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2810.42] vulkan: 8580 passes (16%) ended at buffer.c:2334 [2810.42] vulkan: 7099 passes (14%) ended at buffer.c:2238 [2810.42] vulkan: 4799 passes (9%) ended at render.c:232 [2810.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2810.42] vulkan: 1907 passes (4%) ended at buffer.c:2166 [2810.42] vulkan: 1801 passes (3%) ended at cmd.c:534 [2810.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2810.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2812.94] perf: 60.0 frames a second over 5.0 s (160351 shown in all) [2817.95] perf: 60.0 frames a second over 5.0 s (160652 shown in all) [2818.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 5.1), on to the display in 45.4 ms (44.3 to 46.0), 49.7 ms in all (48.7 to 50.0) [2818.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2820.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.96 s on the host's processors (170% of one, 28.26 ms a present), the whole process 19.79 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [2820.42] cpu: in those 10.00 s, 202448 SVCs (20244 a second): 0x0b SleepThread 83117, 0x1b ArbitrateUnlock 39189, 0x1c WaitProcessWideKeyAtomic 37467, 0x1d SignalProcessWideKey 25737, 0x1a ArbitrateLock 8719, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2820.42] vulkan: 72344334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 106932006 descriptor sets written, 37756664 reused; 37417772 draws kept the last one's shaders and pipeline (0 checked), 66809966 its targets [2820.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2820.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2820.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2820.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3246 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2820.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2820.42] vulkan: 15885058 rendering passes, 160355 clear commands, 2875178 attachments cleared and 85 left undefined by their load op [2820.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2820.42] vulkan: 8562 passes (16%) ended at buffer.c:2334 [2820.42] vulkan: 7188 passes (14%) ended at buffer.c:2238 [2820.42] vulkan: 4800 passes (9%) ended at render.c:232 [2820.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2820.42] vulkan: 1846 passes (4%) ended at buffer.c:2166 [2820.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [2820.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2820.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2822.97] perf: 60.0 frames a second over 5.0 s (160953 shown in all) [2827.99] perf: 60.0 frames a second over 5.0 s (161254 shown in all) [2828.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 5.1), on to the display in 45.5 ms (44.3 to 46.0), 49.7 ms in all (49.0 to 50.0) [2828.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2830.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.98 s on the host's processors (170% of one, 28.30 ms a present), the whole process 19.82 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.29 s [2830.42] cpu: in those 10.00 s, 201719 SVCs (20173 a second): 0x0b SleepThread 82915, 0x1b ArbitrateUnlock 38961, 0x1c WaitProcessWideKeyAtomic 37412, 0x1d SignalProcessWideKey 25737, 0x1a ArbitrateLock 8488, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [2830.42] vulkan: 72630346 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107369320 descriptor sets written, 37891374 reused; 37560221 draws kept the last one's shaders and pipeline (0 checked), 67072578 its targets [2830.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2830.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2830.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2830.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3233 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2830.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2830.42] vulkan: 15937494 rendering passes, 160955 clear commands, 2884178 attachments cleared and 85 left undefined by their load op [2830.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2830.42] vulkan: 8512 passes (16%) ended at buffer.c:2334 [2830.42] vulkan: 7255 passes (14%) ended at buffer.c:2238 [2830.42] vulkan: 4800 passes (9%) ended at render.c:232 [2830.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2830.42] vulkan: 1873 passes (4%) ended at buffer.c:2166 [2830.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [2830.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2830.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2833.00] perf: 60.0 frames a second over 5.0 s (161555 shown in all) [2838.02] perf: 60.0 frames a second over 5.0 s (161856 shown in all) [2838.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.96 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 5.1), on to the display in 45.5 ms (44.3 to 46.0), 49.7 ms in all (48.9 to 50.1) [2838.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2840.42] nvn: 162000 presents, 162000 submissions [2840.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.96 s on the host's processors (170% of one, 28.26 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [2840.42] cpu: in those 10.00 s, 202854 SVCs (20285 a second): 0x0b SleepThread 83148, 0x1b ArbitrateUnlock 39284, 0x1c WaitProcessWideKeyAtomic 37587, 0x1d SignalProcessWideKey 25802, 0x1a ArbitrateLock 8819, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [2840.42] vulkan: 72916532 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 107806946 descriptor sets written, 38026120 reused; 37702745 draws kept the last one's shaders and pipeline (0 checked), 67335364 its targets [2840.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2840.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2840.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2840.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3271 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2840.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2840.42] vulkan: 15990297 rendering passes, 161555 clear commands, 2893178 attachments cleared and 85 left undefined by their load op [2840.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [2840.42] vulkan: 8605 passes (16%) ended at buffer.c:2334 [2840.42] vulkan: 7536 passes (14%) ended at buffer.c:2238 [2840.42] vulkan: 4800 passes (9%) ended at render.c:232 [2840.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2840.42] vulkan: 1866 passes (4%) ended at buffer.c:2166 [2840.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [2840.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2840.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2843.04] perf: 60.0 frames a second over 5.0 s (162157 shown in all) [2848.04] perf: 60.0 frames a second over 5.0 s (162457 shown in all) [2848.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.8), on to the display in 45.6 ms (44.6 to 46.1), 49.8 ms in all (49.1 to 50.0) [2848.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2850.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.97 s on the host's processors (170% of one, 28.29 ms a present), the whole process 19.78 s (198%); the busiest: thread 80 'MainThread' 7.18 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [2850.42] cpu: in those 10.00 s, 202458 SVCs (20246 a second): 0x0b SleepThread 83153, 0x1b ArbitrateUnlock 39147, 0x1c WaitProcessWideKeyAtomic 37490, 0x1d SignalProcessWideKey 25696, 0x1a ArbitrateLock 8756, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2850.42] vulkan: 73202717 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108244725 descriptor sets written, 38160711 reused; 37845467 draws kept the last one's shaders and pipeline (0 checked), 67598149 its targets [2850.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2850.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2850.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2850.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3259 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2850.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2850.42] vulkan: 16042591 rendering passes, 162155 clear commands, 2902178 attachments cleared and 85 left undefined by their load op [2850.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2850.42] vulkan: 8694 passes (17%) ended at buffer.c:2334 [2850.42] vulkan: 6871 passes (13%) ended at buffer.c:2238 [2850.42] vulkan: 4799 passes (9%) ended at render.c:232 [2850.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2850.42] vulkan: 1932 passes (4%) ended at buffer.c:2166 [2850.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [2850.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2850.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2853.04] perf: 60.0 frames a second over 5.0 s (162757 shown in all) [2858.05] perf: 60.0 frames a second over 5.0 s (163058 shown in all) [2858.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 6.3), on to the display in 45.5 ms (42.8 to 46.1), 49.7 ms in all (48.5 to 50.0) [2858.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2860.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.04 s on the host's processors (170% of one, 28.40 ms a present), the whole process 19.87 s (199%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.23 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [2860.42] cpu: in those 10.00 s, 202451 SVCs (20245 a second): 0x0b SleepThread 83049, 0x1b ArbitrateUnlock 39214, 0x1c WaitProcessWideKeyAtomic 37560, 0x1d SignalProcessWideKey 25751, 0x1a ArbitrateLock 8663, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [2860.42] vulkan: 73488848 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 108682268 descriptor sets written, 38295430 reused; 37988499 draws kept the last one's shaders and pipeline (0 checked), 67860880 its targets [2860.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [2860.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2860.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2860.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3195 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2860.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2860.42] vulkan: 16095059 rendering passes, 162755 clear commands, 2911178 attachments cleared and 85 left undefined by their load op [2860.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2860.42] vulkan: 8570 passes (16%) ended at buffer.c:2334 [2860.42] vulkan: 7202 passes (14%) ended at buffer.c:2238 [2860.42] vulkan: 4797 passes (9%) ended at render.c:232 [2860.42] vulkan: 2998 passes (6%) ended at surface.c:162 [2860.42] vulkan: 1901 passes (4%) ended at buffer.c:2166 [2860.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [2860.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2860.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2863.05] perf: 60.0 frames a second over 5.0 s (163358 shown in all) [2868.05] perf: 60.0 frames a second over 5.0 s (163658 shown in all) [2868.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (3.9 to 4.8), on to the display in 45.7 ms (44.4 to 46.1), 49.8 ms in all (49.1 to 50.0) [2868.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2870.42] nvn: 163800 presents, 163800 submissions [2870.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.97 s on the host's processors (170% of one, 28.28 ms a present), the whole process 19.81 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.29 s [2870.42] cpu: in those 10.00 s, 202710 SVCs (20270 a second): 0x0b SleepThread 83556, 0x1b ArbitrateUnlock 39086, 0x1c WaitProcessWideKeyAtomic 37531, 0x1d SignalProcessWideKey 25719, 0x1a ArbitrateLock 8603, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [2870.42] vulkan: 73775047 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109120005 descriptor sets written, 38430091 reused; 38131041 draws kept the last one's shaders and pipeline (0 checked), 68123679 its targets [2870.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2870.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2870.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2870.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3249 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2870.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2870.42] vulkan: 16147412 rendering passes, 163355 clear commands, 2920178 attachments cleared and 85 left undefined by their load op [2870.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2870.42] vulkan: 8580 passes (16%) ended at buffer.c:2334 [2870.42] vulkan: 7095 passes (14%) ended at buffer.c:2238 [2870.42] vulkan: 4797 passes (9%) ended at render.c:232 [2870.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2870.42] vulkan: 1883 passes (4%) ended at buffer.c:2166 [2870.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2870.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2870.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2873.05] perf: 60.0 frames a second over 5.0 s (163958 shown in all) [2878.07] perf: 60.0 frames a second over 5.0 s (164259 shown in all) [2878.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.7), on to the display in 45.6 ms (44.5 to 46.0), 49.8 ms in all (49.2 to 50.0) [2878.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2880.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.97 s on the host's processors (170% of one, 28.28 ms a present), the whole process 19.79 s (198%); the busiest: thread 80 'MainThread' 7.18 s, thread 86 'Job.Worker 0' 4.23 s, thread 87 'Job.Worker 1' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2880.42] cpu: in those 10.00 s, 203629 SVCs (20363 a second): 0x0b SleepThread 83896, 0x1b ArbitrateUnlock 39301, 0x1c WaitProcessWideKeyAtomic 37643, 0x1d SignalProcessWideKey 25767, 0x1a ArbitrateLock 8809, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2880.42] vulkan: 74061278 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109557779 descriptor sets written, 38564779 reused; 38273884 draws kept the last one's shaders and pipeline (0 checked), 68386510 its targets [2880.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2880.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2880.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2880.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3216 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2880.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2880.42] vulkan: 16199867 rendering passes, 163955 clear commands, 2929178 attachments cleared and 85 left undefined by their load op [2880.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2880.42] vulkan: 8595 passes (16%) ended at buffer.c:2334 [2880.42] vulkan: 7153 passes (14%) ended at buffer.c:2238 [2880.42] vulkan: 4800 passes (9%) ended at render.c:232 [2880.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2880.42] vulkan: 1914 passes (4%) ended at buffer.c:2166 [2880.42] vulkan: 1793 passes (3%) ended at cmd.c:534 [2880.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2880.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2883.09] perf: 60.0 frames a second over 5.0 s (164560 shown in all) [2888.10] perf: 60.0 frames a second over 5.0 s (164861 shown in all) [2888.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.7), on to the display in 45.7 ms (44.8 to 46.1), 49.8 ms in all (49.4 to 50.1) [2888.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2890.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.98 s on the host's processors (170% of one, 28.30 ms a present), the whole process 19.82 s (198%); the busiest: thread 80 'MainThread' 7.19 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2890.42] cpu: in those 10.00 s, 201831 SVCs (20182 a second): 0x0b SleepThread 82839, 0x1b ArbitrateUnlock 39011, 0x1c WaitProcessWideKeyAtomic 37526, 0x1d SignalProcessWideKey 25699, 0x1a ArbitrateLock 8540, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [2890.42] vulkan: 74347380 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 109995204 descriptor sets written, 38699558 reused; 38416573 draws kept the last one's shaders and pipeline (0 checked), 68649212 its targets [2890.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [2890.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2890.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2890.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3310 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2890.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2890.42] vulkan: 16252197 rendering passes, 164555 clear commands, 2938178 attachments cleared and 85 left undefined by their load op [2890.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2890.42] vulkan: 8629 passes (16%) ended at buffer.c:2334 [2890.42] vulkan: 7006 passes (13%) ended at buffer.c:2238 [2890.42] vulkan: 4799 passes (9%) ended at render.c:232 [2890.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2890.42] vulkan: 1898 passes (4%) ended at buffer.c:2166 [2890.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [2890.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2890.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2893.12] perf: 60.0 frames a second over 5.0 s (165162 shown in all) [2898.12] perf: 60.0 frames a second over 5.0 s (165462 shown in all) [2898.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.6), on to the display in 45.7 ms (44.9 to 46.1), 49.8 ms in all (49.4 to 50.1) [2898.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2900.42] nvn: 165600 presents, 165600 submissions [2900.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.96 s on the host's processors (170% of one, 28.27 ms a present), the whole process 19.78 s (198%); the busiest: thread 80 'MainThread' 7.16 s, thread 86 'Job.Worker 0' 4.20 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2900.42] cpu: in those 10.00 s, 202101 SVCs (20209 a second): 0x0b SleepThread 82984, 0x1b ArbitrateUnlock 39094, 0x1c WaitProcessWideKeyAtomic 37428, 0x1d SignalProcessWideKey 25558, 0x1a ArbitrateLock 8822, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2900.42] vulkan: 74633681 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110433182 descriptor sets written, 38834182 reused; 38559638 draws kept the last one's shaders and pipeline (0 checked), 68912113 its targets [2900.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2900.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2900.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2900.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3311 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2900.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2900.42] vulkan: 16304381 rendering passes, 165155 clear commands, 2947178 attachments cleared and 85 left undefined by their load op [2900.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2900.42] vulkan: 8472 passes (16%) ended at buffer.c:2334 [2900.42] vulkan: 7013 passes (13%) ended at buffer.c:2238 [2900.42] vulkan: 4799 passes (9%) ended at render.c:232 [2900.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2900.42] vulkan: 1901 passes (4%) ended at buffer.c:2166 [2900.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2900.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2900.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2903.14] perf: 60.0 frames a second over 5.0 s (165763 shown in all) [2908.15] perf: 60.0 frames a second over 5.0 s (166064 shown in all) [2908.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.8 to 4.7), on to the display in 45.7 ms (44.9 to 46.1), 49.8 ms in all (49.5 to 50.1) [2908.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2910.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.00 s on the host's processors (170% of one, 28.34 ms a present), the whole process 19.85 s (199%); the busiest: thread 80 'MainThread' 7.20 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.29 s [2910.42] cpu: in those 10.00 s, 201984 SVCs (20199 a second): 0x0b SleepThread 82843, 0x1b ArbitrateUnlock 39067, 0x1c WaitProcessWideKeyAtomic 37529, 0x1d SignalProcessWideKey 25690, 0x1a ArbitrateLock 8640, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2910.42] vulkan: 74919930 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 110870814 descriptor sets written, 38969048 reused; 38702749 draws kept the last one's shaders and pipeline (0 checked), 69174962 its targets [2910.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2910.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2910.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2910.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3204 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2910.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2910.42] vulkan: 16356734 rendering passes, 165755 clear commands, 2956178 attachments cleared and 85 left undefined by their load op [2910.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2910.42] vulkan: 8478 passes (16%) ended at buffer.c:2334 [2910.42] vulkan: 7153 passes (14%) ended at buffer.c:2238 [2910.42] vulkan: 4799 passes (9%) ended at render.c:232 [2910.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2910.42] vulkan: 1929 passes (4%) ended at buffer.c:2166 [2910.42] vulkan: 1794 passes (3%) ended at cmd.c:534 [2910.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2910.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2913.17] perf: 60.0 frames a second over 5.0 s (166365 shown in all) [2918.17] perf: 60.0 frames a second over 5.0 s (166665 shown in all) [2918.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 5.1), on to the display in 45.6 ms (43.7 to 46.1), 49.8 ms in all (48.4 to 50.1) [2918.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2920.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.01 s on the host's processors (170% of one, 28.36 ms a present), the whole process 19.88 s (199%); the busiest: thread 80 'MainThread' 7.17 s, thread 87 'Job.Worker 1' 4.23 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2920.42] cpu: in those 10.00 s, 200267 SVCs (20027 a second): 0x0b SleepThread 82006, 0x1b ArbitrateUnlock 38760, 0x1c WaitProcessWideKeyAtomic 37220, 0x1d SignalProcessWideKey 25429, 0x1a ArbitrateLock 8636, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [2920.42] vulkan: 75206008 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111308146 descriptor sets written, 39103872 reused; 38845645 draws kept the last one's shaders and pipeline (0 checked), 69437640 its targets [2920.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [2920.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2920.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2920.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3190 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2920.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2920.42] vulkan: 16408689 rendering passes, 166355 clear commands, 2965178 attachments cleared and 85 left undefined by their load op [2920.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2920.42] vulkan: 8538 passes (16%) ended at buffer.c:2334 [2920.42] vulkan: 6723 passes (13%) ended at buffer.c:2238 [2920.42] vulkan: 4800 passes (9%) ended at render.c:232 [2920.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2920.42] vulkan: 1896 passes (4%) ended at buffer.c:2166 [2920.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [2920.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2920.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2923.17] perf: 60.0 frames a second over 5.0 s (166965 shown in all) [2928.19] perf: 60.0 frames a second over 5.0 s (167266 shown in all) [2928.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.10 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.6), on to the display in 45.7 ms (45.2 to 46.0), 49.8 ms in all (49.6 to 50.1) [2928.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2930.42] nvn: 167400 presents, 167400 submissions [2930.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.95 s on the host's processors (170% of one, 28.25 ms a present), the whole process 19.80 s (198%); the busiest: thread 80 'MainThread' 7.15 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2930.42] cpu: in those 10.00 s, 201496 SVCs (20150 a second): 0x0b SleepThread 82962, 0x1b ArbitrateUnlock 38844, 0x1c WaitProcessWideKeyAtomic 37291, 0x1d SignalProcessWideKey 25526, 0x1a ArbitrateLock 8666, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [2930.42] vulkan: 75492099 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 111745578 descriptor sets written, 39238622 reused; 38988114 draws kept the last one's shaders and pipeline (0 checked), 69700331 its targets [2930.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [2930.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2930.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2930.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3194 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2930.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2930.42] vulkan: 16460767 rendering passes, 166955 clear commands, 2974178 attachments cleared and 85 left undefined by their load op [2930.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2930.42] vulkan: 8523 passes (16%) ended at buffer.c:2334 [2930.42] vulkan: 6867 passes (13%) ended at buffer.c:2238 [2930.42] vulkan: 4800 passes (9%) ended at render.c:232 [2930.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2930.42] vulkan: 1893 passes (4%) ended at buffer.c:2166 [2930.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [2930.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2930.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2933.20] perf: 60.0 frames a second over 5.0 s (167567 shown in all) [2938.22] perf: 60.0 frames a second over 5.0 s (167868 shown in all) [2938.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.5), on to the display in 45.7 ms (45.2 to 46.0), 49.8 ms in all (49.6 to 50.1) [2938.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2940.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.94 s on the host's processors (169% of one, 28.23 ms a present), the whole process 19.81 s (198%); the busiest: thread 80 'MainThread' 7.14 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2940.42] cpu: in those 10.00 s, 202381 SVCs (20238 a second): 0x0b SleepThread 83758, 0x1b ArbitrateUnlock 38916, 0x1c WaitProcessWideKeyAtomic 37362, 0x1d SignalProcessWideKey 25510, 0x1a ArbitrateLock 8618, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [2940.42] vulkan: 75778213 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112183382 descriptor sets written, 39373046 reused; 39131093 draws kept the last one's shaders and pipeline (0 checked), 69963045 its targets [2940.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2940.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2940.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2940.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3150 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2940.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2940.42] vulkan: 16513219 rendering passes, 167555 clear commands, 2983178 attachments cleared and 85 left undefined by their load op [2940.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2940.42] vulkan: 8626 passes (16%) ended at buffer.c:2334 [2940.42] vulkan: 7131 passes (14%) ended at buffer.c:2238 [2940.42] vulkan: 4800 passes (9%) ended at render.c:232 [2940.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2940.42] vulkan: 1904 passes (4%) ended at buffer.c:2166 [2940.42] vulkan: 1791 passes (3%) ended at cmd.c:534 [2940.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2940.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2943.22] perf: 60.0 frames a second over 5.0 s (168168 shown in all) [2948.24] perf: 60.0 frames a second over 5.0 s (168469 shown in all) [2948.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.6), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.6 to 50.1) [2948.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2950.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.97 s on the host's processors (170% of one, 28.29 ms a present), the whole process 19.85 s (198%); the busiest: thread 80 'MainThread' 7.16 s, thread 87 'Job.Worker 1' 4.21 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2950.42] cpu: in those 10.00 s, 202366 SVCs (20236 a second): 0x0b SleepThread 84051, 0x1b ArbitrateUnlock 38801, 0x1c WaitProcessWideKeyAtomic 37271, 0x1d SignalProcessWideKey 25455, 0x1a ArbitrateLock 8570, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [2950.42] vulkan: 76064374 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 112620986 descriptor sets written, 39507764 reused; 39274090 draws kept the last one's shaders and pipeline (0 checked), 70225806 its targets [2950.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [2950.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2950.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2950.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3152 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2950.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2950.42] vulkan: 16565427 rendering passes, 168155 clear commands, 2992178 attachments cleared and 85 left undefined by their load op [2950.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2950.42] vulkan: 8642 passes (17%) ended at buffer.c:2334 [2950.42] vulkan: 6862 passes (13%) ended at buffer.c:2238 [2950.42] vulkan: 4796 passes (9%) ended at render.c:232 [2950.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2950.42] vulkan: 1907 passes (4%) ended at buffer.c:2166 [2950.42] vulkan: 1802 passes (3%) ended at cmd.c:534 [2950.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2950.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2953.25] perf: 60.0 frames a second over 5.0 s (168770 shown in all) [2958.27] perf: 60.0 frames a second over 5.0 s (169071 shown in all) [2958.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.5), on to the display in 45.7 ms (45.2 to 46.0), 49.8 ms in all (49.6 to 50.1) [2958.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2960.42] nvn: 169200 presents, 169200 submissions [2960.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.97 s on the host's processors (170% of one, 28.29 ms a present), the whole process 19.83 s (198%); the busiest: thread 80 'MainThread' 7.16 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2960.42] cpu: in those 10.00 s, 202995 SVCs (20299 a second): 0x0b SleepThread 83338, 0x1b ArbitrateUnlock 39239, 0x1c WaitProcessWideKeyAtomic 37611, 0x1d SignalProcessWideKey 25765, 0x1a ArbitrateLock 8824, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [2960.42] vulkan: 76350629 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 113058631 descriptor sets written, 39642629 reused; 39416840 draws kept the last one's shaders and pipeline (0 checked), 70488661 its targets [2960.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2960.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2960.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2960.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3153 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2960.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2960.42] vulkan: 16617792 rendering passes, 168755 clear commands, 3001178 attachments cleared and 85 left undefined by their load op [2960.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2960.42] vulkan: 8651 passes (17%) ended at buffer.c:2334 [2960.42] vulkan: 7015 passes (13%) ended at buffer.c:2238 [2960.42] vulkan: 4799 passes (9%) ended at render.c:232 [2960.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2960.42] vulkan: 1907 passes (4%) ended at buffer.c:2166 [2960.42] vulkan: 1793 passes (3%) ended at cmd.c:534 [2960.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2960.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2963.27] perf: 60.0 frames a second over 5.0 s (169371 shown in all) [2968.29] perf: 60.0 frames a second over 5.0 s (169672 shown in all) [2968.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.6), on to the display in 45.6 ms (45.2 to 46.0), 49.8 ms in all (49.6 to 50.1) [2968.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2970.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.01 s on the host's processors (170% of one, 28.35 ms a present), the whole process 19.87 s (199%); the busiest: thread 80 'MainThread' 7.18 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [2970.42] cpu: in those 10.00 s, 203299 SVCs (20329 a second): 0x0b SleepThread 82987, 0x1b ArbitrateUnlock 39454, 0x1c WaitProcessWideKeyAtomic 37813, 0x1d SignalProcessWideKey 25979, 0x1a ArbitrateLock 8846, 0x21 SendSyncRequest 6400; 0 calls the dispatch table had no code for (RtAPI.miss) [2970.42] vulkan: 76636795 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 113496392 descriptor sets written, 39777200 reused; 39559675 draws kept the last one's shaders and pipeline (0 checked), 70751427 its targets [2970.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [2970.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2970.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2970.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3101 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2970.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2970.42] vulkan: 16670320 rendering passes, 169355 clear commands, 3010178 attachments cleared and 85 left undefined by their load op [2970.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2970.42] vulkan: 8645 passes (16%) ended at buffer.c:2334 [2970.42] vulkan: 7196 passes (14%) ended at buffer.c:2238 [2970.42] vulkan: 4800 passes (9%) ended at render.c:232 [2970.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2970.42] vulkan: 1888 passes (4%) ended at buffer.c:2166 [2970.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [2970.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2970.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2973.30] perf: 60.0 frames a second over 5.0 s (169973 shown in all) [2978.30] perf: 60.0 frames a second over 5.0 s (170273 shown in all) [2978.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 5.0), on to the display in 45.6 ms (44.7 to 46.0), 49.8 ms in all (49.5 to 50.0) [2978.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2980.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.04 s on the host's processors (170% of one, 28.40 ms a present), the whole process 19.93 s (199%); the busiest: thread 80 'MainThread' 7.19 s, thread 87 'Job.Worker 1' 4.23 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.30 s [2980.42] cpu: in those 10.00 s, 201745 SVCs (20175 a second): 0x0b SleepThread 82738, 0x1b ArbitrateUnlock 39000, 0x1c WaitProcessWideKeyAtomic 37446, 0x1d SignalProcessWideKey 25631, 0x1a ArbitrateLock 8715, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2980.42] vulkan: 76922944 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 113933893 descriptor sets written, 39911997 reused; 39702258 draws kept the last one's shaders and pipeline (0 checked), 71014176 its targets [2980.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2980.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2980.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2980.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3136 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2980.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2980.42] vulkan: 16722820 rendering passes, 169955 clear commands, 3019178 attachments cleared and 85 left undefined by their load op [2980.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2980.42] vulkan: 8599 passes (16%) ended at buffer.c:2334 [2980.42] vulkan: 7210 passes (14%) ended at buffer.c:2238 [2980.42] vulkan: 4800 passes (9%) ended at render.c:232 [2980.42] vulkan: 2999 passes (6%) ended at surface.c:162 [2980.42] vulkan: 1893 passes (4%) ended at buffer.c:2166 [2980.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [2980.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2980.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2983.32] perf: 60.0 frames a second over 5.0 s (170574 shown in all) [2988.34] perf: 60.0 frames a second over 5.0 s (170875 shown in all) [2988.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.7), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.6 to 50.1) [2988.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2990.42] nvn: 171000 presents, 171000 submissions [2990.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.02 s on the host's processors (170% of one, 28.36 ms a present), the whole process 19.87 s (199%); the busiest: thread 80 'MainThread' 7.20 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.30 s [2990.42] cpu: in those 10.00 s, 202249 SVCs (20225 a second): 0x0b SleepThread 83622, 0x1b ArbitrateUnlock 38875, 0x1c WaitProcessWideKeyAtomic 37379, 0x1d SignalProcessWideKey 25519, 0x1a ArbitrateLock 8639, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [2990.42] vulkan: 77208921 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 114371521 descriptor sets written, 40046323 reused; 39844771 draws kept the last one's shaders and pipeline (0 checked), 71276753 its targets [2990.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [2990.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [2990.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [2990.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3316 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [2990.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [2990.42] vulkan: 16775277 rendering passes, 170555 clear commands, 3028178 attachments cleared and 85 left undefined by their load op [2990.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [2990.42] vulkan: 8661 passes (17%) ended at buffer.c:2334 [2990.42] vulkan: 7124 passes (14%) ended at buffer.c:2238 [2990.42] vulkan: 4799 passes (9%) ended at render.c:232 [2990.42] vulkan: 3000 passes (6%) ended at surface.c:162 [2990.42] vulkan: 1880 passes (4%) ended at buffer.c:2166 [2990.42] vulkan: 1793 passes (3%) ended at cmd.c:534 [2990.42] vulkan: 600 passes (1%) ended at renderer.c:680 [2990.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [2993.34] perf: 60.0 frames a second over 5.0 s (171175 shown in all) [2998.35] perf: 60.0 frames a second over 5.0 s (171476 shown in all) [2998.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.5), on to the display in 45.6 ms (45.2 to 46.1), 49.8 ms in all (49.6 to 50.0) [2998.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3000.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.05 s on the host's processors (171% of one, 28.42 ms a present), the whole process 19.92 s (199%); the busiest: thread 80 'MainThread' 7.23 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [3000.42] cpu: in those 10.00 s, 203252 SVCs (20325 a second): 0x0b SleepThread 83390, 0x1b ArbitrateUnlock 39332, 0x1c WaitProcessWideKeyAtomic 37725, 0x1d SignalProcessWideKey 25822, 0x1a ArbitrateLock 8766, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3000.42] vulkan: 77495005 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 114809069 descriptor sets written, 40180943 reused; 39987462 draws kept the last one's shaders and pipeline (0 checked), 71539437 its targets [3000.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3000.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3000.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3000.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3294 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3000.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3000.42] vulkan: 16828024 rendering passes, 171155 clear commands, 3037178 attachments cleared and 85 left undefined by their load op [3000.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3000.42] vulkan: 8686 passes (16%) ended at buffer.c:2334 [3000.42] vulkan: 7397 passes (14%) ended at buffer.c:2238 [3000.42] vulkan: 4800 passes (9%) ended at render.c:232 [3000.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3000.42] vulkan: 1868 passes (4%) ended at buffer.c:2166 [3000.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [3000.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3000.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3003.35] perf: 60.0 frames a second over 5.0 s (171776 shown in all) [3008.37] perf: 60.0 frames a second over 5.0 s (172077 shown in all) [3008.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.6), on to the display in 45.6 ms (45.1 to 46.1), 49.8 ms in all (49.6 to 50.1) [3008.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3010.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.09 s on the host's processors (171% of one, 28.48 ms a present), the whole process 19.96 s (200%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [3010.42] cpu: in those 10.00 s, 201784 SVCs (20179 a second): 0x0b SleepThread 82920, 0x1b ArbitrateUnlock 38946, 0x1c WaitProcessWideKeyAtomic 37415, 0x1d SignalProcessWideKey 25581, 0x1a ArbitrateLock 8711, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [3010.42] vulkan: 77781223 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 115247007 descriptor sets written, 40315441 reused; 40130667 draws kept the last one's shaders and pipeline (0 checked), 71802255 its targets [3010.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3010.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3010.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3010.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3237 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3010.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3010.42] vulkan: 16880767 rendering passes, 171755 clear commands, 3046178 attachments cleared and 85 left undefined by their load op [3010.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3010.42] vulkan: 8695 passes (16%) ended at buffer.c:2334 [3010.42] vulkan: 7321 passes (14%) ended at buffer.c:2238 [3010.42] vulkan: 4799 passes (9%) ended at render.c:232 [3010.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3010.42] vulkan: 1935 passes (4%) ended at buffer.c:2166 [3010.42] vulkan: 1794 passes (3%) ended at cmd.c:534 [3010.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3010.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3013.37] perf: 60.0 frames a second over 5.0 s (172377 shown in all) [3018.39] perf: 60.0 frames a second over 5.0 s (172678 shown in all) [3018.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.6), on to the display in 45.7 ms (45.3 to 46.0), 49.8 ms in all (49.6 to 50.1) [3018.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3020.42] nvn: 172800 presents, 172800 submissions [3020.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.06 s on the host's processors (171% of one, 28.43 ms a present), the whole process 19.92 s (199%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.30 s [3020.42] cpu: in those 10.00 s, 203090 SVCs (20308 a second): 0x0b SleepThread 83660, 0x1b ArbitrateUnlock 39173, 0x1c WaitProcessWideKeyAtomic 37535, 0x1d SignalProcessWideKey 25638, 0x1a ArbitrateLock 8872, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [3020.42] vulkan: 78067264 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 115684513 descriptor sets written, 40450017 reused; 40273717 draws kept the last one's shaders and pipeline (0 checked), 72064896 its targets [3020.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3020.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3020.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3020.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3323 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3020.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3020.42] vulkan: 16933586 rendering passes, 172355 clear commands, 3055178 attachments cleared and 85 left undefined by their load op [3020.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [3020.42] vulkan: 8757 passes (17%) ended at buffer.c:2334 [3020.42] vulkan: 7387 passes (14%) ended at buffer.c:2238 [3020.42] vulkan: 4798 passes (9%) ended at render.c:232 [3020.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3020.42] vulkan: 1884 passes (4%) ended at buffer.c:2166 [3020.42] vulkan: 1793 passes (3%) ended at cmd.c:534 [3020.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3020.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3023.40] perf: 60.0 frames a second over 5.0 s (172979 shown in all) [3028.40] perf: 60.0 frames a second over 5.0 s (173279 shown in all) [3028.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.5), on to the display in 45.6 ms (45.2 to 46.0), 49.8 ms in all (49.6 to 50.0) [3028.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3030.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.06 s on the host's processors (171% of one, 28.43 ms a present), the whole process 19.92 s (199%); the busiest: thread 80 'MainThread' 7.23 s, thread 86 'Job.Worker 0' 4.23 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [3030.42] cpu: in those 10.00 s, 203339 SVCs (20334 a second): 0x0b SleepThread 84076, 0x1b ArbitrateUnlock 39079, 0x1c WaitProcessWideKeyAtomic 37546, 0x1d SignalProcessWideKey 25703, 0x1a ArbitrateLock 8719, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3030.42] vulkan: 78353356 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 116121840 descriptor sets written, 40584874 reused; 40416521 draws kept the last one's shaders and pipeline (0 checked), 72327588 its targets [3030.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3030.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3030.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3030.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3347 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3030.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3030.42] vulkan: 16986406 rendering passes, 172955 clear commands, 3064178 attachments cleared and 85 left undefined by their load op [3030.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [3030.42] vulkan: 8729 passes (17%) ended at buffer.c:2334 [3030.42] vulkan: 7407 passes (14%) ended at buffer.c:2238 [3030.42] vulkan: 4798 passes (9%) ended at render.c:232 [3030.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3030.42] vulkan: 1891 passes (4%) ended at buffer.c:2166 [3030.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [3030.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3030.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3033.42] perf: 60.0 frames a second over 5.0 s (173580 shown in all) [3038.44] perf: 60.0 frames a second over 5.0 s (173881 shown in all) [3038.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 5.0), on to the display in 45.6 ms (44.6 to 46.0), 49.8 ms in all (49.4 to 50.1) [3038.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3040.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.04 s on the host's processors (170% of one, 28.41 ms a present), the whole process 19.92 s (199%); the busiest: thread 80 'MainThread' 7.21 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.29 s [3040.42] cpu: in those 10.00 s, 202547 SVCs (20255 a second): 0x0b SleepThread 83507, 0x1b ArbitrateUnlock 39061, 0x1c WaitProcessWideKeyAtomic 37484, 0x1d SignalProcessWideKey 25574, 0x1a ArbitrateLock 8713, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [3040.42] vulkan: 78639524 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 116559407 descriptor sets written, 40719643 reused; 40559356 draws kept the last one's shaders and pipeline (0 checked), 72590356 its targets [3040.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3040.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3040.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3040.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3331 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3040.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3040.42] vulkan: 17038736 rendering passes, 173555 clear commands, 3073178 attachments cleared and 85 left undefined by their load op [3040.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3040.42] vulkan: 8660 passes (17%) ended at buffer.c:2334 [3040.42] vulkan: 6975 passes (13%) ended at buffer.c:2238 [3040.42] vulkan: 4800 passes (9%) ended at render.c:232 [3040.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3040.42] vulkan: 1904 passes (4%) ended at buffer.c:2166 [3040.42] vulkan: 1792 passes (3%) ended at cmd.c:534 [3040.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3040.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3043.44] perf: 60.0 frames a second over 5.0 s (174181 shown in all) [3048.44] perf: 60.0 frames a second over 5.0 s (174481 shown in all) [3048.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.5), on to the display in 45.7 ms (45.2 to 46.0), 49.8 ms in all (49.6 to 50.0) [3048.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3050.42] nvn: 174600 presents, 174600 submissions [3050.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.01 s on the host's processors (170% of one, 28.34 ms a present), the whole process 19.85 s (199%); the busiest: thread 80 'MainThread' 7.20 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [3050.42] cpu: in those 10.00 s, 204559 SVCs (20456 a second): 0x0b SleepThread 83758, 0x1b ArbitrateUnlock 39651, 0x1c WaitProcessWideKeyAtomic 38044, 0x1d SignalProcessWideKey 26136, 0x1a ArbitrateLock 8755, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3050.42] vulkan: 78925629 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 116996657 descriptor sets written, 40854603 reused; 40702528 draws kept the last one's shaders and pipeline (0 checked), 72853061 its targets [3050.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3050.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3050.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3050.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3352 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3050.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3050.42] vulkan: 17090926 rendering passes, 174155 clear commands, 3082178 attachments cleared and 85 left undefined by their load op [3050.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3050.42] vulkan: 8636 passes (17%) ended at buffer.c:2334 [3050.42] vulkan: 6896 passes (13%) ended at buffer.c:2238 [3050.42] vulkan: 4800 passes (9%) ended at render.c:232 [3050.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3050.42] vulkan: 1861 passes (4%) ended at buffer.c:2166 [3050.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [3050.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3050.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3053.44] perf: 60.0 frames a second over 5.0 s (174781 shown in all) [3058.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.6), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.6 to 50.1) [3058.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3058.45] perf: 60.0 frames a second over 5.0 s (175082 shown in all) [3060.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.02 s on the host's processors (170% of one, 28.36 ms a present), the whole process 19.86 s (199%); the busiest: thread 80 'MainThread' 7.20 s, thread 86 'Job.Worker 0' 4.22 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3060.42] cpu: in those 10.00 s, 205756 SVCs (20575 a second): 0x0b SleepThread 84207, 0x1b ArbitrateUnlock 39920, 0x1c WaitProcessWideKeyAtomic 38274, 0x1d SignalProcessWideKey 26317, 0x1a ArbitrateLock 8822, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3060.42] vulkan: 79211897 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 117434438 descriptor sets written, 40989358 reused; 40845251 draws kept the last one's shaders and pipeline (0 checked), 73115929 its targets [3060.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3060.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3060.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3060.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3159 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3060.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3060.42] vulkan: 17143501 rendering passes, 174755 clear commands, 3091178 attachments cleared and 85 left undefined by their load op [3060.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3060.42] vulkan: 8667 passes (16%) ended at buffer.c:2334 [3060.42] vulkan: 7223 passes (14%) ended at buffer.c:2238 [3060.42] vulkan: 4799 passes (9%) ended at render.c:232 [3060.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3060.42] vulkan: 1889 passes (4%) ended at buffer.c:2166 [3060.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [3060.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3060.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3063.47] perf: 60.0 frames a second over 5.0 s (175383 shown in all) [3068.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 7.6), on to the display in 45.5 ms (40.9 to 46.0), 49.8 ms in all (48.8 to 50.1) [3068.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3068.49] perf: 60.0 frames a second over 5.0 s (175684 shown in all) [3070.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.07 s on the host's processors (171% of one, 28.45 ms a present), the whole process 19.94 s (199%); the busiest: thread 80 'MainThread' 7.20 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.28 s [3070.42] cpu: in those 10.00 s, 201817 SVCs (20182 a second): 0x0b SleepThread 83041, 0x1b ArbitrateUnlock 38922, 0x1c WaitProcessWideKeyAtomic 37363, 0x1d SignalProcessWideKey 25559, 0x1a ArbitrateLock 8720, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [3070.42] vulkan: 79498113 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 117872246 descriptor sets written, 41123982 reused; 40987807 draws kept the last one's shaders and pipeline (0 checked), 73378745 its targets [3070.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3070.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3070.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3070.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3276 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3070.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3070.42] vulkan: 17196198 rendering passes, 175355 clear commands, 3100178 attachments cleared and 85 left undefined by their load op [3070.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3070.42] vulkan: 8688 passes (16%) ended at buffer.c:2334 [3070.42] vulkan: 7309 passes (14%) ended at buffer.c:2238 [3070.42] vulkan: 4798 passes (9%) ended at render.c:232 [3070.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3070.42] vulkan: 1907 passes (4%) ended at buffer.c:2166 [3070.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [3070.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3070.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3073.49] perf: 60.0 frames a second over 5.0 s (175984 shown in all) [3078.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 5.0), on to the display in 45.6 ms (44.7 to 46.0), 49.8 ms in all (49.5 to 50.0) [3078.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3078.49] perf: 60.0 frames a second over 5.0 s (176284 shown in all) [3080.42] nvn: 176400 presents, 176400 submissions [3080.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.18 s on the host's processors (172% of one, 28.64 ms a present), the whole process 20.06 s (201%); the busiest: thread 80 'MainThread' 7.25 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [3080.42] cpu: in those 10.00 s, 204416 SVCs (20441 a second): 0x0b SleepThread 83528, 0x1b ArbitrateUnlock 39649, 0x1c WaitProcessWideKeyAtomic 38036, 0x1d SignalProcessWideKey 26094, 0x1a ArbitrateLock 8896, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [3080.42] vulkan: 79784395 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 118309941 descriptor sets written, 41258851 reused; 41130748 draws kept the last one's shaders and pipeline (0 checked), 73641627 its targets [3080.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3080.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3080.42] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3080.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3199 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3080.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3080.42] vulkan: 17249265 rendering passes, 175955 clear commands, 3109178 attachments cleared and 85 left undefined by their load op [3080.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [3080.42] vulkan: 8574 passes (16%) ended at buffer.c:2334 [3080.42] vulkan: 7796 passes (15%) ended at buffer.c:2238 [3080.42] vulkan: 4799 passes (9%) ended at render.c:232 [3080.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3080.42] vulkan: 1904 passes (4%) ended at buffer.c:2166 [3080.42] vulkan: 1795 passes (3%) ended at cmd.c:534 [3080.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3080.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3083.50] perf: 60.0 frames a second over 5.0 s (176585 shown in all) [3088.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.7), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.6 to 50.0) [3088.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3088.52] perf: 60.0 frames a second over 5.0 s (176886 shown in all) [3090.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.14 s on the host's processors (171% of one, 28.57 ms a present), the whole process 20.02 s (200%); the busiest: thread 80 'MainThread' 7.21 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3090.42] cpu: in those 10.00 s, 205208 SVCs (20521 a second): 0x0b SleepThread 83378, 0x1b ArbitrateUnlock 39940, 0x1c WaitProcessWideKeyAtomic 38291, 0x1d SignalProcessWideKey 26350, 0x1a ArbitrateLock 9034, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3090.42] vulkan: 80070431 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 118747626 descriptor sets written, 41393238 reused; 41273402 draws kept the last one's shaders and pipeline (0 checked), 73904263 its targets [3090.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3090.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3090.42] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14117 MB (4768 ours) [3090.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3186 buffers (24 MB); 2920 of 14117 MB in use as they count it, 0 MB freed for the budget so far [3090.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3090.42] vulkan: 17302354 rendering passes, 176555 clear commands, 3118178 attachments cleared and 85 left undefined by their load op [3090.42] vulkan: 24000 passes (45%) ended at renderer.c:214 [3090.42] vulkan: 8642 passes (16%) ended at buffer.c:2334 [3090.42] vulkan: 7833 passes (15%) ended at buffer.c:2238 [3090.42] vulkan: 4798 passes (9%) ended at render.c:232 [3090.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3090.42] vulkan: 1825 passes (3%) ended at buffer.c:2166 [3090.42] vulkan: 1791 passes (3%) ended at cmd.c:534 [3090.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3090.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3093.54] perf: 60.0 frames a second over 5.0 s (177187 shown in all) [3098.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.7), on to the display in 45.6 ms (45.0 to 46.0), 49.8 ms in all (49.6 to 50.0) [3098.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3098.55] perf: 60.0 frames a second over 5.0 s (177488 shown in all) [3100.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.05 s on the host's processors (170% of one, 28.41 ms a present), the whole process 19.90 s (199%); the busiest: thread 80 'MainThread' 7.22 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3100.42] cpu: in those 10.00 s, 205810 SVCs (20581 a second): 0x0b SleepThread 83704, 0x1b ArbitrateUnlock 40067, 0x1c WaitProcessWideKeyAtomic 38389, 0x1d SignalProcessWideKey 26417, 0x1a ArbitrateLock 9017, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3100.42] vulkan: 80356654 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 119185452 descriptor sets written, 41527858 reused; 41416404 draws kept the last one's shaders and pipeline (0 checked), 74167086 its targets [3100.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3100.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3100.42] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14117 MB (4768 ours) [3100.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3274 buffers (22 MB); 2918 of 14117 MB in use as they count it, 0 MB freed for the budget so far [3100.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3100.42] vulkan: 17354795 rendering passes, 177155 clear commands, 3127178 attachments cleared and 85 left undefined by their load op [3100.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3100.42] vulkan: 8689 passes (17%) ended at buffer.c:2334 [3100.42] vulkan: 7043 passes (13%) ended at buffer.c:2238 [3100.42] vulkan: 4800 passes (9%) ended at render.c:232 [3100.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3100.42] vulkan: 1912 passes (4%) ended at buffer.c:2166 [3100.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3100.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3100.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3103.55] perf: 60.0 frames a second over 5.0 s (177788 shown in all) [3108.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.6), on to the display in 45.6 ms (45.2 to 46.0), 49.8 ms in all (49.6 to 50.0) [3108.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3108.57] perf: 60.0 frames a second over 5.0 s (178089 shown in all) [3110.42] nvn: 178200 presents, 178200 submissions [3110.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.03 s on the host's processors (170% of one, 28.38 ms a present), the whole process 19.89 s (199%); the busiest: thread 80 'MainThread' 7.19 s, thread 87 'Job.Worker 1' 4.23 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3110.42] cpu: in those 10.00 s, 202008 SVCs (20201 a second): 0x0b SleepThread 82183, 0x1b ArbitrateUnlock 39260, 0x1c WaitProcessWideKeyAtomic 37708, 0x1d SignalProcessWideKey 25860, 0x1a ArbitrateLock 8782, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3110.42] vulkan: 80642722 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 119622822 descriptor sets written, 41662624 reused; 41559579 draws kept the last one's shaders and pipeline (0 checked), 74429754 its targets [3110.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3110.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3110.42] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14117 MB (4768 ours) [3110.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3202 buffers (24 MB); 2919 of 14117 MB in use as they count it, 0 MB freed for the budget so far [3110.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3110.42] vulkan: 17407399 rendering passes, 177755 clear commands, 3136178 attachments cleared and 85 left undefined by their load op [3110.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3110.42] vulkan: 8723 passes (17%) ended at buffer.c:2334 [3110.42] vulkan: 7191 passes (14%) ended at buffer.c:2238 [3110.42] vulkan: 4797 passes (9%) ended at render.c:232 [3110.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3110.42] vulkan: 1896 passes (4%) ended at buffer.c:2166 [3110.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3110.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3110.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3113.59] perf: 60.0 frames a second over 5.0 s (178390 shown in all) [3118.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.6), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.6 to 50.0) [3118.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3118.59] perf: 60.0 frames a second over 5.0 s (178690 shown in all) [3120.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.32 ms a present), the whole process 19.85 s (198%); the busiest: thread 80 'MainThread' 7.17 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [3120.42] cpu: in those 10.00 s, 204230 SVCs (20423 a second): 0x0b SleepThread 83865, 0x1b ArbitrateUnlock 39460, 0x1c WaitProcessWideKeyAtomic 37865, 0x1d SignalProcessWideKey 25952, 0x1a ArbitrateLock 8871, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3120.42] vulkan: 80929010 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 120060790 descriptor sets written, 41797232 reused; 41702298 draws kept the last one's shaders and pipeline (0 checked), 74692642 its targets [3120.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3120.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3120.42] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3120.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3145 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3120.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3120.42] vulkan: 17459875 rendering passes, 178355 clear commands, 3145178 attachments cleared and 85 left undefined by their load op [3120.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3120.42] vulkan: 8590 passes (16%) ended at buffer.c:2334 [3120.42] vulkan: 7215 passes (14%) ended at buffer.c:2238 [3120.42] vulkan: 4799 passes (9%) ended at render.c:232 [3120.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3120.42] vulkan: 1886 passes (4%) ended at buffer.c:2166 [3120.42] vulkan: 1786 passes (3%) ended at cmd.c:534 [3120.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3120.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3123.60] perf: 60.0 frames a second over 5.0 s (178991 shown in all) [3128.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.7), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.6 to 50.0) [3128.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3128.60] perf: 60.0 frames a second over 5.0 s (179291 shown in all) [3130.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.01 s on the host's processors (170% of one, 28.35 ms a present), the whole process 19.89 s (199%); the busiest: thread 80 'MainThread' 7.18 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [3130.42] cpu: in those 10.00 s, 202523 SVCs (20252 a second): 0x0b SleepThread 83525, 0x1b ArbitrateUnlock 39021, 0x1c WaitProcessWideKeyAtomic 37400, 0x1d SignalProcessWideKey 25563, 0x1a ArbitrateLock 8799, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3130.42] vulkan: 81215216 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 120498452 descriptor sets written, 41931982 reused; 41844906 draws kept the last one's shaders and pipeline (0 checked), 74955448 its targets [3130.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3130.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3130.42] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3130.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3141 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3130.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3130.42] vulkan: 17512063 rendering passes, 178955 clear commands, 3154178 attachments cleared and 85 left undefined by their load op [3130.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3130.42] vulkan: 8666 passes (17%) ended at buffer.c:2334 [3130.42] vulkan: 6864 passes (13%) ended at buffer.c:2238 [3130.42] vulkan: 4795 passes (9%) ended at render.c:232 [3130.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3130.42] vulkan: 1877 passes (4%) ended at buffer.c:2166 [3130.42] vulkan: 1787 passes (3%) ended at cmd.c:534 [3130.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3130.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3133.62] perf: 60.0 frames a second over 5.0 s (179592 shown in all) [3138.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.8), on to the display in 45.6 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.1) [3138.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3138.64] perf: 60.0 frames a second over 5.0 s (179893 shown in all) [3140.42] nvn: 180000 presents, 180000 submissions [3140.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.08 s on the host's processors (171% of one, 28.46 ms a present), the whole process 19.98 s (200%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.23 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.29 s [3140.42] cpu: in those 10.00 s, 203066 SVCs (20306 a second): 0x0b SleepThread 83190, 0x1b ArbitrateUnlock 39336, 0x1c WaitProcessWideKeyAtomic 37671, 0x1d SignalProcessWideKey 25782, 0x1a ArbitrateLock 8875, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [3140.42] vulkan: 81501306 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 120935799 descriptor sets written, 42066815 reused; 41987624 draws kept the last one's shaders and pipeline (0 checked), 75218138 its targets [3140.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3140.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3140.42] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3140.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3250 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3140.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3140.42] vulkan: 17564396 rendering passes, 179555 clear commands, 3163178 attachments cleared and 85 left undefined by their load op [3140.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3140.42] vulkan: 8611 passes (16%) ended at buffer.c:2334 [3140.42] vulkan: 7061 passes (13%) ended at buffer.c:2238 [3140.42] vulkan: 4798 passes (9%) ended at render.c:232 [3140.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3140.42] vulkan: 1874 passes (4%) ended at buffer.c:2166 [3140.42] vulkan: 1789 passes (3%) ended at cmd.c:534 [3140.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3140.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3143.65] perf: 60.0 frames a second over 5.0 s (180194 shown in all) [3148.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.7), on to the display in 45.6 ms (45.0 to 45.9), 49.8 ms in all (49.7 to 50.0) [3148.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3148.67] perf: 60.0 frames a second over 5.0 s (180495 shown in all) [3150.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.04 s on the host's processors (170% of one, 28.40 ms a present), the whole process 19.94 s (199%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.23 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [3150.42] cpu: in those 10.00 s, 203018 SVCs (20301 a second): 0x0b SleepThread 83297, 0x1b ArbitrateUnlock 39259, 0x1c WaitProcessWideKeyAtomic 37613, 0x1d SignalProcessWideKey 25725, 0x1a ArbitrateLock 8917, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [3150.42] vulkan: 81787488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 121373584 descriptor sets written, 42201394 reused; 42130604 draws kept the last one's shaders and pipeline (0 checked), 75480920 its targets [3150.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3150.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3150.42] vulkan: memory used and budgeted: heap 0 192 of 15499 MB (192 ours), heap 1 5192 of 14111 MB (4768 ours) [3150.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3119 buffers (24 MB); 2920 of 14111 MB in use as they count it, 0 MB freed for the budget so far [3150.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3150.42] vulkan: 17616655 rendering passes, 180155 clear commands, 3172178 attachments cleared and 85 left undefined by their load op [3150.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3150.42] vulkan: 8655 passes (17%) ended at buffer.c:2334 [3150.42] vulkan: 6921 passes (13%) ended at buffer.c:2238 [3150.42] vulkan: 4798 passes (9%) ended at render.c:232 [3150.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3150.42] vulkan: 1892 passes (4%) ended at buffer.c:2166 [3150.42] vulkan: 1793 passes (3%) ended at cmd.c:534 [3150.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3150.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3153.69] perf: 60.0 frames a second over 5.0 s (180796 shown in all) [3158.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.7), on to the display in 45.6 ms (44.9 to 46.0), 49.8 ms in all (49.6 to 50.0) [3158.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3158.70] perf: 60.0 frames a second over 5.0 s (181097 shown in all) [3160.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.08 s on the host's processors (171% of one, 28.46 ms a present), the whole process 19.97 s (200%); the busiest: thread 80 'MainThread' 7.23 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3160.42] cpu: in those 10.00 s, 203926 SVCs (20393 a second): 0x0b SleepThread 83651, 0x1b ArbitrateUnlock 39434, 0x1c WaitProcessWideKeyAtomic 37778, 0x1d SignalProcessWideKey 25835, 0x1a ArbitrateLock 9010, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [3160.42] vulkan: 82073615 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 121811362 descriptor sets written, 42335870 reused; 42273324 draws kept the last one's shaders and pipeline (0 checked), 75743647 its targets [3160.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3160.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3160.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14113 MB (4768 ours) [3160.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3154 buffers (24 MB); 2920 of 14113 MB in use as they count it, 0 MB freed for the budget so far [3160.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3160.42] vulkan: 17669196 rendering passes, 180755 clear commands, 3181178 attachments cleared and 85 left undefined by their load op [3160.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3160.42] vulkan: 8556 passes (16%) ended at buffer.c:2334 [3160.42] vulkan: 7279 passes (14%) ended at buffer.c:2238 [3160.42] vulkan: 4798 passes (9%) ended at render.c:232 [3160.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3160.42] vulkan: 1912 passes (4%) ended at buffer.c:2166 [3160.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [3160.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3160.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3163.70] perf: 60.0 frames a second over 5.0 s (181397 shown in all) [3168.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.7), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.6 to 50.0) [3168.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3168.70] perf: 60.0 frames a second over 5.0 s (181697 shown in all) [3170.42] nvn: 181800 presents, 181800 submissions [3170.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.13 s on the host's processors (171% of one, 28.55 ms a present), the whole process 20.01 s (200%); the busiest: thread 80 'MainThread' 7.31 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [3170.42] cpu: in those 10.00 s, 204812 SVCs (20481 a second): 0x0b SleepThread 85319, 0x1b ArbitrateUnlock 39177, 0x1c WaitProcessWideKeyAtomic 37635, 0x1d SignalProcessWideKey 25661, 0x1a ArbitrateLock 8806, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3170.42] vulkan: 82359792 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 122248602 descriptor sets written, 42470984 reused; 42415837 draws kept the last one's shaders and pipeline (0 checked), 76006424 its targets [3170.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3170.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3170.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14113 MB (4768 ours) [3170.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3184 buffers (23 MB); 2919 of 14113 MB in use as they count it, 0 MB freed for the budget so far [3170.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3170.42] vulkan: 17721602 rendering passes, 181355 clear commands, 3190178 attachments cleared and 85 left undefined by their load op [3170.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3170.42] vulkan: 8565 passes (16%) ended at buffer.c:2334 [3170.42] vulkan: 7157 passes (14%) ended at buffer.c:2238 [3170.42] vulkan: 4798 passes (9%) ended at render.c:232 [3170.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3170.42] vulkan: 1889 passes (4%) ended at buffer.c:2166 [3170.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [3170.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3170.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3173.72] perf: 60.0 frames a second over 5.0 s (181998 shown in all) [3178.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.6), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.6 to 50.0) [3178.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3178.74] perf: 60.0 frames a second over 5.0 s (182299 shown in all) [3180.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.14 s on the host's processors (171% of one, 28.56 ms a present), the whole process 20.03 s (200%); the busiest: thread 80 'MainThread' 7.29 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3180.42] cpu: in those 10.00 s, 202581 SVCs (20259 a second): 0x0b SleepThread 83179, 0x1b ArbitrateUnlock 39101, 0x1c WaitProcessWideKeyAtomic 37511, 0x1d SignalProcessWideKey 25577, 0x1a ArbitrateLock 8998, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3180.42] vulkan: 82646081 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 122686441 descriptor sets written, 42605723 reused; 42558623 draws kept the last one's shaders and pipeline (0 checked), 76269313 its targets [3180.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3180.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3180.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3180.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3270 buffers (24 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3180.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3180.42] vulkan: 17774270 rendering passes, 181955 clear commands, 3199178 attachments cleared and 85 left undefined by their load op [3180.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3180.42] vulkan: 8520 passes (16%) ended at buffer.c:2334 [3180.42] vulkan: 7452 passes (14%) ended at buffer.c:2238 [3180.42] vulkan: 4795 passes (9%) ended at render.c:232 [3180.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3180.42] vulkan: 1905 passes (4%) ended at buffer.c:2166 [3180.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [3180.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3180.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3183.74] perf: 60.0 frames a second over 5.0 s (182599 shown in all) [3188.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.7), on to the display in 45.6 ms (45.0 to 46.0), 49.8 ms in all (49.6 to 50.0) [3188.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3188.75] perf: 60.0 frames a second over 5.0 s (182900 shown in all) [3190.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.07 s on the host's processors (171% of one, 28.45 ms a present), the whole process 19.95 s (199%); the busiest: thread 80 'MainThread' 7.21 s, thread 87 'Job.Worker 1' 4.25 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3190.42] cpu: in those 10.00 s, 203811 SVCs (20380 a second): 0x0b SleepThread 83825, 0x1b ArbitrateUnlock 39342, 0x1c WaitProcessWideKeyAtomic 37708, 0x1d SignalProcessWideKey 25800, 0x1a ArbitrateLock 8919, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3190.42] vulkan: 82932189 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 123124087 descriptor sets written, 42740293 reused; 42701522 draws kept the last one's shaders and pipeline (0 checked), 76532021 its targets [3190.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3190.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3190.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3190.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3196 buffers (24 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3190.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3190.42] vulkan: 17826397 rendering passes, 182555 clear commands, 3208178 attachments cleared and 85 left undefined by their load op [3190.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3190.42] vulkan: 8532 passes (16%) ended at buffer.c:2334 [3190.42] vulkan: 6920 passes (13%) ended at buffer.c:2238 [3190.42] vulkan: 4798 passes (9%) ended at render.c:232 [3190.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3190.42] vulkan: 1879 passes (4%) ended at buffer.c:2166 [3190.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [3190.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3190.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3193.77] perf: 60.0 frames a second over 5.0 s (183201 shown in all) [3198.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.9), on to the display in 45.6 ms (44.9 to 45.9), 49.8 ms in all (49.6 to 50.0) [3198.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3198.77] perf: 60.0 frames a second over 5.0 s (183501 shown in all) [3200.42] nvn: 183600 presents, 183600 submissions [3200.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.12 s on the host's processors (171% of one, 28.54 ms a present), the whole process 20.03 s (200%); the busiest: thread 80 'MainThread' 7.24 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3200.42] cpu: in those 10.00 s, 202977 SVCs (20298 a second): 0x0b SleepThread 82539, 0x1b ArbitrateUnlock 39497, 0x1c WaitProcessWideKeyAtomic 37893, 0x1d SignalProcessWideKey 25948, 0x1a ArbitrateLock 8885, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3200.42] vulkan: 83218256 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 123561774 descriptor sets written, 42874740 reused; 42844603 draws kept the last one's shaders and pipeline (0 checked), 76794688 its targets [3200.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3200.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3200.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3200.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3240 buffers (24 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3200.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3200.42] vulkan: 17878517 rendering passes, 183155 clear commands, 3217178 attachments cleared and 85 left undefined by their load op [3200.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3200.42] vulkan: 8516 passes (16%) ended at buffer.c:2334 [3200.42] vulkan: 6962 passes (13%) ended at buffer.c:2238 [3200.42] vulkan: 4800 passes (9%) ended at render.c:232 [3200.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3200.42] vulkan: 1842 passes (4%) ended at buffer.c:2166 [3200.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [3200.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3200.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3203.79] perf: 60.0 frames a second over 5.0 s (183802 shown in all) [3208.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.9 to 4.8), on to the display in 45.6 ms (45.0 to 46.0), 49.8 ms in all (49.6 to 50.0) [3208.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3208.79] perf: 60.0 frames a second over 5.0 s (184102 shown in all) [3210.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.14 s on the host's processors (171% of one, 28.56 ms a present), the whole process 20.05 s (200%); the busiest: thread 80 'MainThread' 7.28 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3210.42] cpu: in those 10.00 s, 202286 SVCs (20228 a second): 0x0b SleepThread 82651, 0x1b ArbitrateUnlock 39190, 0x1c WaitProcessWideKeyAtomic 37674, 0x1d SignalProcessWideKey 25746, 0x1a ArbitrateLock 8811, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3210.42] vulkan: 83504514 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 123999608 descriptor sets written, 43009422 reused; 42987375 draws kept the last one's shaders and pipeline (0 checked), 77057546 its targets [3210.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3210.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3210.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3210.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3129 buffers (25 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3210.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3210.42] vulkan: 17930563 rendering passes, 183755 clear commands, 3226178 attachments cleared and 85 left undefined by their load op [3210.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3210.42] vulkan: 8439 passes (16%) ended at buffer.c:2334 [3210.42] vulkan: 6913 passes (13%) ended at buffer.c:2238 [3210.42] vulkan: 4799 passes (9%) ended at render.c:232 [3210.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3210.42] vulkan: 1898 passes (4%) ended at buffer.c:2166 [3210.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [3210.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3210.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3213.80] perf: 60.0 frames a second over 5.0 s (184403 shown in all) [3218.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.7), on to the display in 45.6 ms (45.1 to 45.9), 49.8 ms in all (49.6 to 50.0) [3218.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3218.80] perf: 60.0 frames a second over 5.0 s (184703 shown in all) [3220.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.05 s on the host's processors (171% of one, 28.42 ms a present), the whole process 19.96 s (200%); the busiest: thread 80 'MainThread' 7.21 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3220.42] cpu: in those 10.00 s, 203112 SVCs (20312 a second): 0x0b SleepThread 83440, 0x1b ArbitrateUnlock 39249, 0x1c WaitProcessWideKeyAtomic 37651, 0x1d SignalProcessWideKey 25743, 0x1a ArbitrateLock 8813, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3220.42] vulkan: 83790628 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 124436927 descriptor sets written, 43144331 reused; 43129833 draws kept the last one's shaders and pipeline (0 checked), 77320260 its targets [3220.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3220.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3220.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3220.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3106 buffers (24 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3220.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3220.42] vulkan: 17982768 rendering passes, 184355 clear commands, 3235178 attachments cleared and 85 left undefined by their load op [3220.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3220.42] vulkan: 8472 passes (16%) ended at buffer.c:2334 [3220.42] vulkan: 7076 passes (14%) ended at buffer.c:2238 [3220.42] vulkan: 4799 passes (9%) ended at render.c:232 [3220.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3220.42] vulkan: 1861 passes (4%) ended at buffer.c:2166 [3220.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3220.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3220.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3223.80] perf: 60.0 frames a second over 5.0 s (185003 shown in all) [3228.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.8), on to the display in 45.6 ms (45.0 to 45.9), 49.8 ms in all (49.6 to 50.0) [3228.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3228.82] perf: 60.0 frames a second over 5.0 s (185304 shown in all) [3230.42] nvn: 185400 presents, 185400 submissions [3230.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.10 s on the host's processors (171% of one, 28.50 ms a present), the whole process 20.02 s (200%); the busiest: thread 80 'MainThread' 7.23 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3230.42] cpu: in those 10.00 s, 203493 SVCs (20349 a second): 0x0b SleepThread 83793, 0x1b ArbitrateUnlock 39242, 0x1c WaitProcessWideKeyAtomic 37574, 0x1d SignalProcessWideKey 25706, 0x1a ArbitrateLock 8961, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3230.42] vulkan: 84076721 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 124874151 descriptor sets written, 43279293 reused; 43272335 draws kept the last one's shaders and pipeline (0 checked), 77582953 its targets [3230.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3230.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3230.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3230.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3174 buffers (24 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3230.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3230.42] vulkan: 18035338 rendering passes, 184955 clear commands, 3244178 attachments cleared and 85 left undefined by their load op [3230.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3230.42] vulkan: 8491 passes (16%) ended at buffer.c:2334 [3230.42] vulkan: 7367 passes (14%) ended at buffer.c:2238 [3230.42] vulkan: 4797 passes (9%) ended at render.c:232 [3230.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3230.42] vulkan: 1919 passes (4%) ended at buffer.c:2166 [3230.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [3230.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3230.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3233.82] perf: 60.0 frames a second over 5.0 s (185604 shown in all) [3238.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.8), on to the display in 45.6 ms (44.9 to 45.9), 49.8 ms in all (49.6 to 50.0) [3238.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3238.84] perf: 60.0 frames a second over 5.0 s (185905 shown in all) [3240.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.12 s on the host's processors (171% of one, 28.54 ms a present), the whole process 20.04 s (200%); the busiest: thread 80 'MainThread' 7.27 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3240.42] cpu: in those 10.00 s, 204150 SVCs (20416 a second): 0x0b SleepThread 84260, 0x1b ArbitrateUnlock 39339, 0x1c WaitProcessWideKeyAtomic 37666, 0x1d SignalProcessWideKey 25709, 0x1a ArbitrateLock 8960, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3240.42] vulkan: 84362800 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 125311635 descriptor sets written, 43413967 reused; 43415113 draws kept the last one's shaders and pipeline (0 checked), 77845632 its targets [3240.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3240.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3240.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3240.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3183 buffers (25 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3240.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3240.42] vulkan: 18087772 rendering passes, 185555 clear commands, 3253178 attachments cleared and 85 left undefined by their load op [3240.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3240.42] vulkan: 8384 passes (16%) ended at buffer.c:2334 [3240.42] vulkan: 7361 passes (14%) ended at buffer.c:2238 [3240.42] vulkan: 4796 passes (9%) ended at render.c:232 [3240.42] vulkan: 2998 passes (6%) ended at surface.c:162 [3240.42] vulkan: 1889 passes (4%) ended at buffer.c:2166 [3240.42] vulkan: 1806 passes (3%) ended at cmd.c:534 [3240.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3240.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3243.85] perf: 60.0 frames a second over 5.0 s (186206 shown in all) [3248.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.60 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (4.0 to 4.7), on to the display in 45.6 ms (45.1 to 46.0), 49.8 ms in all (49.7 to 50.0) [3248.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3248.85] perf: 60.0 frames a second over 5.0 s (186506 shown in all) [3250.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.18 s on the host's processors (172% of one, 28.63 ms a present), the whole process 20.09 s (201%); the busiest: thread 80 'MainThread' 7.32 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.29 s [3250.42] cpu: in those 10.00 s, 203493 SVCs (20349 a second): 0x0b SleepThread 83068, 0x1b ArbitrateUnlock 39501, 0x1c WaitProcessWideKeyAtomic 37846, 0x1d SignalProcessWideKey 25910, 0x1a ArbitrateLock 8957, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [3250.42] vulkan: 84648899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 125749415 descriptor sets written, 43548385 reused; 43558004 draws kept the last one's shaders and pipeline (0 checked), 78108331 its targets [3250.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3250.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3250.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3250.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3309 buffers (25 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3250.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3250.42] vulkan: 18139934 rendering passes, 186155 clear commands, 3262178 attachments cleared and 85 left undefined by their load op [3250.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3250.42] vulkan: 8410 passes (16%) ended at buffer.c:2334 [3250.42] vulkan: 7095 passes (14%) ended at buffer.c:2238 [3250.42] vulkan: 4797 passes (9%) ended at render.c:232 [3250.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3250.42] vulkan: 1863 passes (4%) ended at buffer.c:2166 [3250.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3250.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3250.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3253.87] perf: 60.0 frames a second over 5.0 s (186807 shown in all) [3258.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.2), on to the display in 45.5 ms (44.6 to 46.0), 49.8 ms in all (49.6 to 50.0) [3258.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3258.89] perf: 60.0 frames a second over 5.0 s (187108 shown in all) [3260.42] nvn: 187200 presents, 187200 submissions [3260.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 20.18 s (202%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.29 s [3260.42] cpu: in those 10.00 s, 203527 SVCs (20352 a second): 0x0b SleepThread 83268, 0x1b ArbitrateUnlock 39445, 0x1c WaitProcessWideKeyAtomic 37742, 0x1d SignalProcessWideKey 25774, 0x1a ArbitrateLock 9092, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [3260.42] vulkan: 84934992 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 126186715 descriptor sets written, 43683271 reused; 43701256 draws kept the last one's shaders and pipeline (0 checked), 78371024 its targets [3260.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3260.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3260.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3260.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3301 buffers (24 MB); 2919 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3260.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3260.42] vulkan: 18192314 rendering passes, 186755 clear commands, 3271178 attachments cleared and 85 left undefined by their load op [3260.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3260.42] vulkan: 8356 passes (16%) ended at buffer.c:2334 [3260.42] vulkan: 7368 passes (14%) ended at buffer.c:2238 [3260.42] vulkan: 4789 passes (9%) ended at render.c:232 [3260.42] vulkan: 2997 passes (6%) ended at surface.c:162 [3260.42] vulkan: 1868 passes (4%) ended at buffer.c:2166 [3260.42] vulkan: 1802 passes (3%) ended at cmd.c:534 [3260.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3260.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3263.90] perf: 60.0 frames a second over 5.0 s (187409 shown in all) [3268.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.8), on to the display in 45.6 ms (45.0 to 46.0), 49.8 ms in all (49.7 to 50.0) [3268.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3268.92] perf: 60.0 frames a second over 5.0 s (187710 shown in all) [3270.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.17 s on the host's processors (172% of one, 28.61 ms a present), the whole process 20.09 s (201%); the busiest: thread 80 'MainThread' 7.30 s, thread 87 'Job.Worker 1' 4.25 s, thread 86 'Job.Worker 0' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3270.42] cpu: in those 10.00 s, 203156 SVCs (20315 a second): 0x0b SleepThread 83174, 0x1b ArbitrateUnlock 39352, 0x1c WaitProcessWideKeyAtomic 37708, 0x1d SignalProcessWideKey 25798, 0x1a ArbitrateLock 8907, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3270.42] vulkan: 85221144 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 126624013 descriptor sets written, 43818277 reused; 43844042 draws kept the last one's shaders and pipeline (0 checked), 78633776 its targets [3270.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3270.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3270.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3270.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3231 buffers (24 MB); 2919 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3270.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3270.42] vulkan: 18244358 rendering passes, 187355 clear commands, 3280178 attachments cleared and 85 left undefined by their load op [3270.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3270.42] vulkan: 8391 passes (16%) ended at buffer.c:2334 [3270.42] vulkan: 6978 passes (13%) ended at buffer.c:2238 [3270.42] vulkan: 4797 passes (9%) ended at render.c:232 [3270.42] vulkan: 2998 passes (6%) ended at surface.c:162 [3270.42] vulkan: 1875 passes (4%) ended at buffer.c:2166 [3270.42] vulkan: 1805 passes (3%) ended at cmd.c:534 [3270.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3270.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3273.92] perf: 60.0 frames a second over 5.0 s (188010 shown in all) [3278.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.7), on to the display in 45.6 ms (45.1 to 45.9), 49.8 ms in all (49.6 to 50.0) [3278.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3278.92] perf: 60.0 frames a second over 5.0 s (188310 shown in all) [3280.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.09 s on the host's processors (171% of one, 28.48 ms a present), the whole process 20.03 s (200%); the busiest: thread 80 'MainThread' 7.23 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3280.42] cpu: in those 10.00 s, 203590 SVCs (20358 a second): 0x0b SleepThread 84008, 0x1b ArbitrateUnlock 39245, 0x1c WaitProcessWideKeyAtomic 37573, 0x1d SignalProcessWideKey 25652, 0x1a ArbitrateLock 8895, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3280.42] vulkan: 85507308 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 127061634 descriptor sets written, 43952984 reused; 43986899 draws kept the last one's shaders and pipeline (0 checked), 78896540 its targets [3280.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3280.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3280.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3280.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3216 buffers (23 MB); 2919 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3280.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3280.42] vulkan: 18296723 rendering passes, 187955 clear commands, 3289178 attachments cleared and 85 left undefined by their load op [3280.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3280.42] vulkan: 8462 passes (16%) ended at buffer.c:2334 [3280.42] vulkan: 7261 passes (14%) ended at buffer.c:2238 [3280.42] vulkan: 4798 passes (9%) ended at render.c:232 [3280.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3280.42] vulkan: 1846 passes (4%) ended at buffer.c:2166 [3280.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3280.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3280.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3283.94] perf: 59.8 frames a second over 5.0 s (188610 shown in all) [3288.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.1 to 4.7), on to the display in 45.6 ms (45.0 to 45.9), 49.8 ms in all (49.6 to 50.0) [3288.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3288.95] perf: 60.2 frames a second over 5.0 s (188912 shown in all) [3290.42] nvn: 189000 presents, 189000 submissions [3290.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.14 s on the host's processors (171% of one, 28.57 ms a present), the whole process 20.08 s (201%); the busiest: thread 80 'MainThread' 7.26 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3290.42] cpu: in those 10.00 s, 202863 SVCs (20287 a second): 0x0b SleepThread 83789, 0x1b ArbitrateUnlock 39035, 0x1c WaitProcessWideKeyAtomic 37386, 0x1d SignalProcessWideKey 25480, 0x1a ArbitrateLock 8956, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3290.42] vulkan: 85793432 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 127499205 descriptor sets written, 44087661 reused; 44129673 draws kept the last one's shaders and pipeline (0 checked), 79159264 its targets [3290.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3290.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3290.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3290.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3185 buffers (23 MB); 2919 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3290.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3290.42] vulkan: 18349387 rendering passes, 188555 clear commands, 3298178 attachments cleared and 85 left undefined by their load op [3290.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3290.42] vulkan: 8543 passes (16%) ended at buffer.c:2334 [3290.42] vulkan: 7481 passes (14%) ended at buffer.c:2238 [3290.42] vulkan: 4797 passes (9%) ended at render.c:232 [3290.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3290.42] vulkan: 1846 passes (4%) ended at buffer.c:2166 [3290.42] vulkan: 1797 passes (3%) ended at cmd.c:534 [3290.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3290.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3293.95] perf: 59.8 frames a second over 5.0 s (189211 shown in all) [3298.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.8), on to the display in 45.6 ms (44.9 to 46.0), 49.8 ms in all (49.6 to 50.0) [3298.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3298.95] perf: 60.0 frames a second over 5.0 s (189511 shown in all) [3300.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.15 s on the host's processors (171% of one, 28.58 ms a present), the whole process 20.07 s (201%); the busiest: thread 80 'MainThread' 7.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.27 s [3300.42] cpu: in those 10.00 s, 203644 SVCs (20365 a second): 0x0b SleepThread 82910, 0x1b ArbitrateUnlock 39573, 0x1c WaitProcessWideKeyAtomic 37860, 0x1d SignalProcessWideKey 25868, 0x1a ArbitrateLock 9219, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3300.42] vulkan: 86079567 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 127936754 descriptor sets written, 44222382 reused; 44271965 draws kept the last one's shaders and pipeline (0 checked), 79421999 its targets [3300.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3300.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3300.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3300.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3199 buffers (24 MB); 2919 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3300.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3300.42] vulkan: 18401835 rendering passes, 189155 clear commands, 3307178 attachments cleared and 85 left undefined by their load op [3300.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3300.42] vulkan: 8569 passes (16%) ended at buffer.c:2334 [3300.42] vulkan: 7198 passes (14%) ended at buffer.c:2238 [3300.42] vulkan: 4798 passes (9%) ended at render.c:232 [3300.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3300.42] vulkan: 1886 passes (4%) ended at buffer.c:2166 [3300.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3300.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3300.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3303.97] perf: 60.0 frames a second over 5.0 s (189812 shown in all) [3308.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.8), on to the display in 45.6 ms (44.9 to 46.0), 49.8 ms in all (49.6 to 50.0) [3308.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3308.99] perf: 60.0 frames a second over 5.0 s (190113 shown in all) [3310.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.15 s on the host's processors (172% of one, 28.59 ms a present), the whole process 20.08 s (201%); the busiest: thread 80 'MainThread' 7.29 s, thread 87 'Job.Worker 1' 4.25 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3310.42] cpu: in those 10.00 s, 203155 SVCs (20315 a second): 0x0b SleepThread 83938, 0x1b ArbitrateUnlock 39013, 0x1c WaitProcessWideKeyAtomic 37431, 0x1d SignalProcessWideKey 25470, 0x1a ArbitrateLock 9089, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3310.42] vulkan: 86365678 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 128374404 descriptor sets written, 44356954 reused; 44414629 draws kept the last one's shaders and pipeline (0 checked), 79684710 its targets [3310.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3310.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3310.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3310.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3222 buffers (24 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3310.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3310.42] vulkan: 18454039 rendering passes, 189755 clear commands, 3316178 attachments cleared and 85 left undefined by their load op [3310.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3310.42] vulkan: 8555 passes (16%) ended at buffer.c:2334 [3310.42] vulkan: 6935 passes (13%) ended at buffer.c:2238 [3310.42] vulkan: 4799 passes (9%) ended at render.c:232 [3310.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3310.42] vulkan: 1917 passes (4%) ended at buffer.c:2166 [3310.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [3310.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3310.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3313.99] perf: 60.0 frames a second over 5.0 s (190413 shown in all) [3318.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.2), on to the display in 45.5 ms (44.4 to 46.0), 49.8 ms in all (49.6 to 50.0) [3318.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3318.99] perf: 60.0 frames a second over 5.0 s (190713 shown in all) [3320.42] nvn: 190800 presents, 190800 submissions [3320.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 20.16 s (202%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3320.42] cpu: in those 10.00 s, 200454 SVCs (20045 a second): 0x0b SleepThread 83283, 0x1b ArbitrateUnlock 38268, 0x1c WaitProcessWideKeyAtomic 36709, 0x1d SignalProcessWideKey 24760, 0x1a ArbitrateLock 9222, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [3320.42] vulkan: 86651823 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 128812086 descriptor sets written, 44491562 reused; 44557287 draws kept the last one's shaders and pipeline (0 checked), 79947455 its targets [3320.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3320.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3320.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3320.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3273 buffers (24 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3320.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3320.42] vulkan: 18506760 rendering passes, 190355 clear commands, 3325178 attachments cleared and 85 left undefined by their load op [3320.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3320.42] vulkan: 8462 passes (16%) ended at buffer.c:2334 [3320.42] vulkan: 7592 passes (14%) ended at buffer.c:2238 [3320.42] vulkan: 4796 passes (9%) ended at render.c:232 [3320.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3320.42] vulkan: 1876 passes (4%) ended at buffer.c:2166 [3320.42] vulkan: 1796 passes (3%) ended at cmd.c:534 [3320.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3320.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3324.00] perf: 60.0 frames a second over 5.0 s (191014 shown in all) [3328.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3328.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3329.02] perf: 60.0 frames a second over 5.0 s (191315 shown in all) [3330.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.20 s on the host's processors (172% of one, 28.67 ms a present), the whole process 20.15 s (202%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3330.42] cpu: in those 10.00 s, 198902 SVCs (19891 a second): 0x0b SleepThread 82309, 0x1b ArbitrateUnlock 38074, 0x1c WaitProcessWideKeyAtomic 36470, 0x1d SignalProcessWideKey 24532, 0x1a ArbitrateLock 9304, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [3330.42] vulkan: 86938019 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 129249947 descriptor sets written, 44626093 reused; 44700425 draws kept the last one's shaders and pipeline (0 checked), 80210251 its targets [3330.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3330.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3330.42] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14129 MB (4768 ours) [3330.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3247 buffers (24 MB); 2920 of 14129 MB in use as they count it, 0 MB freed for the budget so far [3330.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3330.42] vulkan: 18559131 rendering passes, 190955 clear commands, 3334178 attachments cleared and 85 left undefined by their load op [3330.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3330.42] vulkan: 8461 passes (16%) ended at buffer.c:2334 [3330.42] vulkan: 7239 passes (14%) ended at buffer.c:2238 [3330.42] vulkan: 4797 passes (9%) ended at render.c:232 [3330.42] vulkan: 2998 passes (6%) ended at surface.c:162 [3330.42] vulkan: 1875 passes (4%) ended at buffer.c:2166 [3330.42] vulkan: 1801 passes (3%) ended at cmd.c:534 [3330.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3330.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3334.04] perf: 60.0 frames a second over 5.0 s (191616 shown in all) [3337.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3337.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3339.05] perf: 60.0 frames a second over 5.0 s (191917 shown in all) [3340.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.21 s on the host's processors (172% of one, 28.68 ms a present), the whole process 20.12 s (201%); the busiest: thread 80 'MainThread' 7.34 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3340.42] cpu: in those 10.00 s, 200628 SVCs (20062 a second): 0x0b SleepThread 84017, 0x1b ArbitrateUnlock 38070, 0x1c WaitProcessWideKeyAtomic 36478, 0x1d SignalProcessWideKey 24537, 0x1a ArbitrateLock 9312, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3340.42] vulkan: 87224161 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 129687612 descriptor sets written, 44760712 reused; 44843360 draws kept the last one's shaders and pipeline (0 checked), 80472993 its targets [3340.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3340.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3340.42] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [3340.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3227 buffers (23 MB); 2919 of 14123 MB in use as they count it, 0 MB freed for the budget so far [3340.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3340.42] vulkan: 18611526 rendering passes, 191555 clear commands, 3343178 attachments cleared and 85 left undefined by their load op [3340.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3340.42] vulkan: 8485 passes (16%) ended at buffer.c:2334 [3340.42] vulkan: 7259 passes (14%) ended at buffer.c:2238 [3340.42] vulkan: 4798 passes (9%) ended at render.c:232 [3340.42] vulkan: 3000 passes (6%) ended at surface.c:162 [3340.42] vulkan: 1855 passes (4%) ended at buffer.c:2166 [3340.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3340.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3340.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3344.05] perf: 60.0 frames a second over 5.0 s (192217 shown in all) [3347.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3347.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3349.07] perf: 60.0 frames a second over 5.0 s (192518 shown in all) [3350.42] nvn: 192600 presents, 192600 submissions [3350.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.74 ms a present), the whole process 20.19 s (202%); the busiest: thread 80 'MainThread' 7.37 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3350.42] cpu: in those 10.00 s, 199184 SVCs (19919 a second): 0x0b SleepThread 83083, 0x1b ArbitrateUnlock 37918, 0x1c WaitProcessWideKeyAtomic 36339, 0x1d SignalProcessWideKey 24401, 0x1a ArbitrateLock 9231, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [3350.42] vulkan: 87510219 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 130124838 descriptor sets written, 44895602 reused; 44986520 draws kept the last one's shaders and pipeline (0 checked), 80735651 its targets [3350.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3350.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3350.42] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [3350.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3204 buffers (24 MB); 2919 of 14123 MB in use as they count it, 0 MB freed for the budget so far [3350.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3350.42] vulkan: 18663724 rendering passes, 192155 clear commands, 3352178 attachments cleared and 85 left undefined by their load op [3350.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3350.42] vulkan: 8413 passes (16%) ended at buffer.c:2334 [3350.42] vulkan: 7087 passes (14%) ended at buffer.c:2238 [3350.42] vulkan: 4796 passes (9%) ended at render.c:232 [3350.42] vulkan: 2997 passes (6%) ended at surface.c:162 [3350.42] vulkan: 1895 passes (4%) ended at buffer.c:2166 [3350.42] vulkan: 1810 passes (3%) ended at cmd.c:534 [3350.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3350.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3354.07] perf: 60.0 frames a second over 5.0 s (192818 shown in all) [3357.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.9 to 4.9), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3357.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3359.09] perf: 60.0 frames a second over 5.0 s (193119 shown in all) [3360.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.17 s on the host's processors (172% of one, 28.62 ms a present), the whole process 20.11 s (201%); the busiest: thread 80 'MainThread' 7.34 s, thread 87 'Job.Worker 1' 4.23 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3360.42] cpu: in those 10.00 s, 200031 SVCs (20004 a second): 0x0b SleepThread 83682, 0x1b ArbitrateUnlock 37966, 0x1c WaitProcessWideKeyAtomic 36473, 0x1d SignalProcessWideKey 24471, 0x1a ArbitrateLock 9223, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3360.42] vulkan: 87796193 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 130561978 descriptor sets written, 45030410 reused; 45129173 draws kept the last one's shaders and pipeline (0 checked), 80998225 its targets [3360.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3360.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3360.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3360.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3218 buffers (24 MB); 2919 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3360.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3360.42] vulkan: 18716052 rendering passes, 192755 clear commands, 3361178 attachments cleared and 85 left undefined by their load op [3360.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3360.42] vulkan: 8482 passes (16%) ended at buffer.c:2334 [3360.42] vulkan: 7200 passes (14%) ended at buffer.c:2238 [3360.42] vulkan: 4797 passes (9%) ended at render.c:232 [3360.42] vulkan: 2999 passes (6%) ended at surface.c:162 [3360.42] vulkan: 1857 passes (4%) ended at buffer.c:2166 [3360.42] vulkan: 1793 passes (3%) ended at cmd.c:534 [3360.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3360.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3364.09] perf: 60.0 frames a second over 5.0 s (193419 shown in all) [3367.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3367.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3369.10] perf: 60.0 frames a second over 5.0 s (193720 shown in all) [3370.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.15 s on the host's processors (172% of one, 28.59 ms a present), the whole process 20.12 s (201%); the busiest: thread 80 'MainThread' 7.29 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3370.42] cpu: in those 10.00 s, 200297 SVCs (20029 a second): 0x0b SleepThread 83672, 0x1b ArbitrateUnlock 38043, 0x1c WaitProcessWideKeyAtomic 36536, 0x1d SignalProcessWideKey 24643, 0x1a ArbitrateLock 9193, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [3370.42] vulkan: 88082496 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 130999848 descriptor sets written, 45165146 reused; 45272229 draws kept the last one's shaders and pipeline (0 checked), 81261128 its targets [3370.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3370.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3370.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3370.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3183 buffers (24 MB); 2919 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3370.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3370.42] vulkan: 18768124 rendering passes, 193355 clear commands, 3370178 attachments cleared and 85 left undefined by their load op [3370.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3370.42] vulkan: 8453 passes (16%) ended at buffer.c:2334 [3370.42] vulkan: 6900 passes (13%) ended at buffer.c:2238 [3370.42] vulkan: 4794 passes (9%) ended at render.c:232 [3370.42] vulkan: 2998 passes (6%) ended at surface.c:162 [3370.42] vulkan: 1927 passes (4%) ended at buffer.c:2166 [3370.42] vulkan: 1800 passes (3%) ended at cmd.c:534 [3370.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3370.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3374.10] perf: 60.0 frames a second over 5.0 s (194020 shown in all) [3377.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3377.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3379.10] perf: 60.0 frames a second over 5.0 s (194320 shown in all) [3380.42] nvn: 194400 presents, 194400 submissions [3380.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.76 ms a present), the whole process 20.24 s (202%); the busiest: thread 80 'MainThread' 7.37 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3380.42] cpu: in those 10.00 s, 199946 SVCs (19995 a second): 0x0b SleepThread 83383, 0x1b ArbitrateUnlock 38069, 0x1c WaitProcessWideKeyAtomic 36486, 0x1d SignalProcessWideKey 24494, 0x1a ArbitrateLock 9304, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [3380.42] vulkan: 88368696 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 131437562 descriptor sets written, 45299832 reused; 45414921 draws kept the last one's shaders and pipeline (0 checked), 81523928 its targets [3380.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3380.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3380.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3380.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3047 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3380.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3380.42] vulkan: 18820629 rendering passes, 193955 clear commands, 3379178 attachments cleared and 85 left undefined by their load op [3380.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3380.42] vulkan: 8276 passes (16%) ended at buffer.c:2334 [3380.42] vulkan: 7560 passes (14%) ended at buffer.c:2238 [3380.42] vulkan: 4796 passes (9%) ended at render.c:232 [3380.42] vulkan: 2995 passes (6%) ended at surface.c:162 [3380.42] vulkan: 1880 passes (4%) ended at buffer.c:2166 [3380.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3380.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3380.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3384.12] perf: 60.0 frames a second over 5.0 s (194621 shown in all) [3387.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3387.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3389.14] perf: 60.0 frames a second over 5.0 s (194922 shown in all) [3390.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.70 ms a present), the whole process 20.17 s (202%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3390.42] cpu: in those 10.00 s, 198422 SVCs (19842 a second): 0x0b SleepThread 82101, 0x1b ArbitrateUnlock 37936, 0x1c WaitProcessWideKeyAtomic 36362, 0x1d SignalProcessWideKey 24461, 0x1a ArbitrateLock 9348, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3390.42] vulkan: 88654926 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 131875305 descriptor sets written, 45434549 reused; 45557724 draws kept the last one's shaders and pipeline (0 checked), 81786758 its targets [3390.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3390.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3390.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3390.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3132 buffers (25 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3390.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3390.42] vulkan: 18872934 rendering passes, 194555 clear commands, 3388178 attachments cleared and 85 left undefined by their load op [3390.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3390.42] vulkan: 8350 passes (16%) ended at buffer.c:2334 [3390.42] vulkan: 7259 passes (14%) ended at buffer.c:2238 [3390.42] vulkan: 4795 passes (9%) ended at render.c:232 [3390.42] vulkan: 2997 passes (6%) ended at surface.c:162 [3390.42] vulkan: 1906 passes (4%) ended at buffer.c:2166 [3390.42] vulkan: 1798 passes (3%) ended at cmd.c:534 [3390.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3390.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3394.14] perf: 60.0 frames a second over 5.0 s (195222 shown in all) [3397.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.8), on to the display in 45.5 ms (44.9 to 46.0), 49.8 ms in all (49.6 to 50.0) [3397.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3399.15] perf: 60.0 frames a second over 5.0 s (195523 shown in all) [3400.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.18 s on the host's processors (172% of one, 28.64 ms a present), the whole process 20.12 s (201%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3400.42] cpu: in those 10.00 s, 201053 SVCs (20105 a second): 0x0b SleepThread 83202, 0x1b ArbitrateUnlock 38507, 0x1c WaitProcessWideKeyAtomic 36854, 0x1d SignalProcessWideKey 24875, 0x1a ArbitrateLock 9403, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [3400.42] vulkan: 88941135 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 132313342 descriptor sets written, 45568930 reused; 45700751 draws kept the last one's shaders and pipeline (0 checked), 82049567 its targets [3400.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3400.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3400.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3400.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3063 buffers (25 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3400.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3400.42] vulkan: 18924451 rendering passes, 195155 clear commands, 3397178 attachments cleared and 85 left undefined by their load op [3400.42] vulkan: 24000 passes (47%) ended at renderer.c:214 [3400.42] vulkan: 8418 passes (16%) ended at buffer.c:2334 [3400.42] vulkan: 6406 passes (12%) ended at buffer.c:2238 [3400.42] vulkan: 4790 passes (9%) ended at render.c:232 [3400.42] vulkan: 2998 passes (6%) ended at surface.c:162 [3400.42] vulkan: 1897 passes (4%) ended at buffer.c:2166 [3400.42] vulkan: 1808 passes (4%) ended at cmd.c:534 [3400.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3400.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3404.17] perf: 60.0 frames a second over 5.0 s (195824 shown in all) [3407.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3407.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3409.17] perf: 60.0 frames a second over 5.0 s (196124 shown in all) [3410.42] nvn: 196200 presents, 196200 submissions [3410.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (172% of one, 28.75 ms a present), the whole process 20.21 s (202%); the busiest: thread 80 'MainThread' 7.32 s, thread 86 'Job.Worker 0' 4.29 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3410.42] cpu: in those 10.00 s, 200420 SVCs (20042 a second): 0x0b SleepThread 83552, 0x1b ArbitrateUnlock 38126, 0x1c WaitProcessWideKeyAtomic 36582, 0x1d SignalProcessWideKey 24698, 0x1a ArbitrateLock 9245, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3410.42] vulkan: 89227386 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 132750973 descriptor sets written, 45703801 reused; 45843517 draws kept the last one's shaders and pipeline (0 checked), 82312418 its targets [3410.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3410.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3410.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3410.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3074 buffers (25 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3410.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3410.42] vulkan: 18976578 rendering passes, 195755 clear commands, 3406178 attachments cleared and 85 left undefined by their load op [3410.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3410.42] vulkan: 8248 passes (16%) ended at buffer.c:2334 [3410.42] vulkan: 7167 passes (14%) ended at buffer.c:2238 [3410.42] vulkan: 4789 passes (9%) ended at render.c:232 [3410.42] vulkan: 2997 passes (6%) ended at surface.c:162 [3410.42] vulkan: 1917 passes (4%) ended at buffer.c:2166 [3410.42] vulkan: 1809 passes (3%) ended at cmd.c:534 [3410.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3410.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3414.17] perf: 60.0 frames a second over 5.0 s (196424 shown in all) [3417.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 4.8), on to the display in 45.5 ms (44.9 to 46.0), 49.8 ms in all (49.6 to 50.0) [3417.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3419.19] perf: 60.0 frames a second over 5.0 s (196725 shown in all) [3420.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.15 s on the host's processors (172% of one, 28.59 ms a present), the whole process 20.11 s (201%); the busiest: thread 80 'MainThread' 7.27 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3420.42] cpu: in those 10.00 s, 201125 SVCs (20113 a second): 0x0b SleepThread 84534, 0x1b ArbitrateUnlock 38087, 0x1c WaitProcessWideKeyAtomic 36472, 0x1d SignalProcessWideKey 24495, 0x1a ArbitrateLock 9327, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [3420.42] vulkan: 89513581 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 133188641 descriptor sets written, 45838523 reused; 45986555 draws kept the last one's shaders and pipeline (0 checked), 82575213 its targets [3420.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3420.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3420.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3420.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3077 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3420.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3420.42] vulkan: 19028898 rendering passes, 196355 clear commands, 3415178 attachments cleared and 85 left undefined by their load op [3420.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3420.42] vulkan: 8409 passes (16%) ended at buffer.c:2334 [3420.42] vulkan: 7265 passes (14%) ended at buffer.c:2238 [3420.42] vulkan: 4792 passes (9%) ended at render.c:232 [3420.42] vulkan: 2990 passes (6%) ended at surface.c:162 [3420.42] vulkan: 1860 passes (4%) ended at buffer.c:2166 [3420.42] vulkan: 1804 passes (3%) ended at cmd.c:534 [3420.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3420.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3424.19] perf: 60.0 frames a second over 5.0 s (197025 shown in all) [3427.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.1 to 4.9), on to the display in 45.5 ms (44.9 to 45.9), 49.8 ms in all (49.6 to 50.0) [3427.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3429.20] perf: 60.0 frames a second over 5.0 s (197326 shown in all) [3430.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.19 s on the host's processors (172% of one, 28.66 ms a present), the whole process 20.19 s (202%); the busiest: thread 80 'MainThread' 7.28 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3430.42] cpu: in those 10.00 s, 199835 SVCs (19983 a second): 0x0b SleepThread 83460, 0x1b ArbitrateUnlock 37992, 0x1c WaitProcessWideKeyAtomic 36428, 0x1d SignalProcessWideKey 24593, 0x1a ArbitrateLock 9157, 0x21 SendSyncRequest 6385; 0 calls the dispatch table had no code for (RtAPI.miss) [3430.42] vulkan: 89799768 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 133626339 descriptor sets written, 45973199 reused; 46129662 draws kept the last one's shaders and pipeline (0 checked), 82838000 its targets [3430.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3430.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3430.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3430.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3086 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3430.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3430.42] vulkan: 19080971 rendering passes, 196955 clear commands, 3424178 attachments cleared and 85 left undefined by their load op [3430.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3430.42] vulkan: 8318 passes (16%) ended at buffer.c:2334 [3430.42] vulkan: 7069 passes (14%) ended at buffer.c:2238 [3430.42] vulkan: 4794 passes (9%) ended at render.c:232 [3430.42] vulkan: 2996 passes (6%) ended at surface.c:162 [3430.42] vulkan: 1882 passes (4%) ended at buffer.c:2166 [3430.42] vulkan: 1814 passes (3%) ended at cmd.c:534 [3430.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3430.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3434.20] perf: 60.0 frames a second over 5.0 s (197626 shown in all) [3437.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3437.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3439.20] perf: 60.0 frames a second over 5.0 s (197926 shown in all) [3440.42] nvn: 198000 presents, 198000 submissions [3440.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.30 s on the host's processors (173% of one, 28.84 ms a present), the whole process 20.30 s (203%); the busiest: thread 80 'MainThread' 7.37 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [3440.42] cpu: in those 10.00 s, 201323 SVCs (20132 a second): 0x0b SleepThread 84008, 0x1b ArbitrateUnlock 38301, 0x1c WaitProcessWideKeyAtomic 36697, 0x1d SignalProcessWideKey 24717, 0x1a ArbitrateLock 9396, 0x21 SendSyncRequest 6384; 0 calls the dispatch table had no code for (RtAPI.miss) [3440.42] vulkan: 90086020 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 134063628 descriptor sets written, 46108414 reused; 46272409 draws kept the last one's shaders and pipeline (0 checked), 83100852 its targets [3440.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3440.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3440.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3440.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3158 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3440.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3440.42] vulkan: 19133099 rendering passes, 197555 clear commands, 3433178 attachments cleared and 85 left undefined by their load op [3440.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3440.42] vulkan: 8045 passes (15%) ended at buffer.c:2334 [3440.42] vulkan: 7436 passes (14%) ended at buffer.c:2238 [3440.42] vulkan: 4794 passes (9%) ended at render.c:232 [3440.42] vulkan: 2994 passes (6%) ended at surface.c:162 [3440.42] vulkan: 1836 passes (4%) ended at buffer.c:2166 [3440.42] vulkan: 1823 passes (3%) ended at cmd.c:534 [3440.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3440.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3444.20] perf: 60.0 frames a second over 5.0 s (198226 shown in all) [3447.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.7 to 50.0) [3447.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3449.22] perf: 60.0 frames a second over 5.0 s (198527 shown in all) [3450.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.23 s on the host's processors (172% of one, 28.72 ms a present), the whole process 20.24 s (202%); the busiest: thread 80 'MainThread' 7.32 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3450.42] cpu: in those 10.00 s, 201478 SVCs (20147 a second): 0x0b SleepThread 84793, 0x1b ArbitrateUnlock 38067, 0x1c WaitProcessWideKeyAtomic 36620, 0x1d SignalProcessWideKey 24683, 0x1a ArbitrateLock 9108, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [3450.42] vulkan: 90372254 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 134501484 descriptor sets written, 46243026 reused; 46415002 draws kept the last one's shaders and pipeline (0 checked), 83363686 its targets [3450.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3450.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3450.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3450.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3215 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3450.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3450.42] vulkan: 19184947 rendering passes, 198155 clear commands, 3442178 attachments cleared and 85 left undefined by their load op [3450.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3450.42] vulkan: 8113 passes (16%) ended at buffer.c:2334 [3450.42] vulkan: 7042 passes (14%) ended at buffer.c:2238 [3450.42] vulkan: 4795 passes (9%) ended at render.c:232 [3450.42] vulkan: 2993 passes (6%) ended at surface.c:162 [3450.42] vulkan: 1899 passes (4%) ended at buffer.c:2166 [3450.42] vulkan: 1806 passes (3%) ended at cmd.c:534 [3450.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3450.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3454.22] perf: 60.0 frames a second over 5.0 s (198827 shown in all) [3457.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3457.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3459.24] perf: 60.0 frames a second over 5.0 s (199128 shown in all) [3460.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.17 s on the host's processors (172% of one, 28.62 ms a present), the whole process 20.17 s (202%); the busiest: thread 80 'MainThread' 7.27 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3460.42] cpu: in those 10.00 s, 201923 SVCs (20193 a second): 0x0b SleepThread 84623, 0x1b ArbitrateUnlock 38310, 0x1c WaitProcessWideKeyAtomic 36678, 0x1d SignalProcessWideKey 24733, 0x1a ArbitrateLock 9374, 0x21 SendSyncRequest 6385; 0 calls the dispatch table had no code for (RtAPI.miss) [3460.42] vulkan: 90658387 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 134938948 descriptor sets written, 46377828 reused; 46557440 draws kept the last one's shaders and pipeline (0 checked), 83626419 its targets [3460.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3460.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3460.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3460.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3115 buffers (24 MB); 2919 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3460.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3460.42] vulkan: 19236591 rendering passes, 198755 clear commands, 3451178 attachments cleared and 85 left undefined by their load op [3460.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3460.42] vulkan: 8090 passes (16%) ended at buffer.c:2334 [3460.42] vulkan: 6870 passes (13%) ended at buffer.c:2238 [3460.42] vulkan: 4794 passes (9%) ended at render.c:232 [3460.42] vulkan: 2993 passes (6%) ended at surface.c:162 [3460.42] vulkan: 1880 passes (4%) ended at buffer.c:2166 [3460.42] vulkan: 1817 passes (4%) ended at cmd.c:534 [3460.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3460.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3464.25] perf: 60.0 frames a second over 5.0 s (199429 shown in all) [3467.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 4.9), on to the display in 45.4 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3467.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3469.25] perf: 60.0 frames a second over 5.0 s (199729 shown in all) [3470.42] nvn: 199800 presents, 199800 submissions [3470.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.27 s on the host's processors (173% of one, 28.78 ms a present), the whole process 20.26 s (203%); the busiest: thread 80 'MainThread' 7.35 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3470.42] cpu: in those 10.00 s, 201697 SVCs (20168 a second): 0x0b SleepThread 84277, 0x1b ArbitrateUnlock 38339, 0x1c WaitProcessWideKeyAtomic 36722, 0x1d SignalProcessWideKey 24749, 0x1a ArbitrateLock 9401, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [3470.42] vulkan: 90944703 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 135376526 descriptor sets written, 46512882 reused; 46700501 draws kept the last one's shaders and pipeline (0 checked), 83889335 its targets [3470.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3470.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3470.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3470.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3189 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3470.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3470.42] vulkan: 19288589 rendering passes, 199355 clear commands, 3460178 attachments cleared and 85 left undefined by their load op [3470.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3470.42] vulkan: 7970 passes (15%) ended at buffer.c:2334 [3470.42] vulkan: 7304 passes (14%) ended at buffer.c:2238 [3470.42] vulkan: 4790 passes (9%) ended at render.c:232 [3470.42] vulkan: 2996 passes (6%) ended at surface.c:162 [3470.42] vulkan: 1921 passes (4%) ended at buffer.c:2166 [3470.42] vulkan: 1817 passes (3%) ended at cmd.c:534 [3470.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3470.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3474.27] perf: 60.0 frames a second over 5.0 s (200030 shown in all) [3477.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (4.0 to 5.0), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3477.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3479.29] perf: 60.0 frames a second over 5.0 s (200331 shown in all) [3480.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.71 ms a present), the whole process 20.19 s (202%); the busiest: thread 80 'MainThread' 7.32 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3480.42] cpu: in those 10.00 s, 201517 SVCs (20153 a second): 0x0b SleepThread 83871, 0x1b ArbitrateUnlock 38404, 0x1c WaitProcessWideKeyAtomic 36756, 0x1d SignalProcessWideKey 24819, 0x1a ArbitrateLock 9468, 0x21 SendSyncRequest 6381; 0 calls the dispatch table had no code for (RtAPI.miss) [3480.42] vulkan: 91231256 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 135814672 descriptor sets written, 46647842 reused; 46843443 draws kept the last one's shaders and pipeline (0 checked), 84152488 its targets [3480.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3480.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3480.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3480.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3081 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3480.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3480.42] vulkan: 19340885 rendering passes, 199955 clear commands, 3469178 attachments cleared and 85 left undefined by their load op [3480.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3480.42] vulkan: 8093 passes (15%) ended at buffer.c:2334 [3480.42] vulkan: 7571 passes (14%) ended at buffer.c:2238 [3480.42] vulkan: 4792 passes (9%) ended at render.c:232 [3480.42] vulkan: 2997 passes (6%) ended at surface.c:162 [3480.42] vulkan: 1841 passes (4%) ended at buffer.c:2166 [3480.42] vulkan: 1802 passes (3%) ended at cmd.c:534 [3480.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3480.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3484.29] perf: 60.0 frames a second over 5.0 s (200631 shown in all) [3487.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3487.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3489.30] perf: 60.0 frames a second over 5.0 s (200932 shown in all) [3490.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (172% of one, 28.75 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.32 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3490.42] cpu: in those 10.00 s, 200836 SVCs (20084 a second): 0x0b SleepThread 83522, 0x1b ArbitrateUnlock 38338, 0x1c WaitProcessWideKeyAtomic 36533, 0x1d SignalProcessWideKey 24779, 0x1a ArbitrateLock 9457, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [3490.42] vulkan: 91517595 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 136252444 descriptor sets written, 46782748 reused; 46986349 draws kept the last one's shaders and pipeline (0 checked), 84415427 its targets [3490.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3490.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3490.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3490.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3191 buffers (24 MB); 2919 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3490.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3490.42] vulkan: 19392298 rendering passes, 200555 clear commands, 3478178 attachments cleared and 85 left undefined by their load op [3490.42] vulkan: 24000 passes (47%) ended at renderer.c:214 [3490.42] vulkan: 7869 passes (15%) ended at buffer.c:2334 [3490.42] vulkan: 6836 passes (13%) ended at buffer.c:2238 [3490.42] vulkan: 4783 passes (9%) ended at render.c:232 [3490.42] vulkan: 2992 passes (6%) ended at surface.c:162 [3490.42] vulkan: 1927 passes (4%) ended at buffer.c:2166 [3490.42] vulkan: 1806 passes (4%) ended at cmd.c:534 [3490.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3490.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3494.30] perf: 60.0 frames a second over 5.0 s (201232 shown in all) [3497.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.2), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3497.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3499.32] perf: 60.0 frames a second over 5.0 s (201533 shown in all) [3500.42] nvn: 201600 presents, 201600 submissions [3500.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.34 s on the host's processors (173% of one, 28.90 ms a present), the whole process 20.35 s (203%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [3500.42] cpu: in those 10.00 s, 200464 SVCs (20046 a second): 0x0b SleepThread 83265, 0x1b ArbitrateUnlock 38302, 0x1c WaitProcessWideKeyAtomic 36525, 0x1d SignalProcessWideKey 24755, 0x1a ArbitrateLock 9410, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [3500.42] vulkan: 91803820 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 136689912 descriptor sets written, 46917730 reused; 47129190 draws kept the last one's shaders and pipeline (0 checked), 84678252 its targets [3500.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3500.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3500.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3500.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3260 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3500.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3500.42] vulkan: 19443814 rendering passes, 201155 clear commands, 3487178 attachments cleared and 85 left undefined by their load op [3500.42] vulkan: 24000 passes (47%) ended at renderer.c:214 [3500.42] vulkan: 7842 passes (15%) ended at buffer.c:2334 [3500.42] vulkan: 6976 passes (14%) ended at buffer.c:2238 [3500.42] vulkan: 4792 passes (9%) ended at render.c:232 [3500.42] vulkan: 2997 passes (6%) ended at surface.c:162 [3500.42] vulkan: 1899 passes (4%) ended at buffer.c:2166 [3500.42] vulkan: 1810 passes (4%) ended at cmd.c:534 [3500.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3500.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3504.34] perf: 60.0 frames a second over 5.0 s (201834 shown in all) [3507.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.54 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3507.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3509.35] perf: 60.0 frames a second over 5.0 s (202135 shown in all) [3510.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.21 s on the host's processors (172% of one, 28.68 ms a present), the whole process 20.21 s (202%); the busiest: thread 80 'MainThread' 7.31 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [3510.42] cpu: in those 10.00 s, 200825 SVCs (20081 a second): 0x0b SleepThread 84071, 0x1b ArbitrateUnlock 38228, 0x1c WaitProcessWideKeyAtomic 36469, 0x1d SignalProcessWideKey 24710, 0x1a ArbitrateLock 9133, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3510.42] vulkan: 92089813 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 137127195 descriptor sets written, 47052433 reused; 47271782 draws kept the last one's shaders and pipeline (0 checked), 84940845 its targets [3510.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3510.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3510.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3510.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3255 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3510.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3510.42] vulkan: 19495341 rendering passes, 201755 clear commands, 3496178 attachments cleared and 85 left undefined by their load op [3510.42] vulkan: 24000 passes (47%) ended at renderer.c:214 [3510.42] vulkan: 7746 passes (15%) ended at buffer.c:2334 [3510.42] vulkan: 7092 passes (14%) ended at buffer.c:2238 [3510.42] vulkan: 4786 passes (9%) ended at render.c:232 [3510.42] vulkan: 2996 passes (6%) ended at surface.c:162 [3510.42] vulkan: 1908 passes (4%) ended at buffer.c:2166 [3510.42] vulkan: 1799 passes (3%) ended at cmd.c:534 [3510.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3510.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3514.35] perf: 60.0 frames a second over 5.0 s (202435 shown in all) [3517.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3517.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3519.37] perf: 60.0 frames a second over 5.0 s (202736 shown in all) [3520.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.21 s on the host's processors (172% of one, 28.68 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.31 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.27 s [3520.42] cpu: in those 10.00 s, 201102 SVCs (20111 a second): 0x0b SleepThread 83792, 0x1b ArbitrateUnlock 38455, 0x1c WaitProcessWideKeyAtomic 36667, 0x1d SignalProcessWideKey 24872, 0x1a ArbitrateLock 9100, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3520.42] vulkan: 92376011 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 137564484 descriptor sets written, 47187540 reused; 47414681 draws kept the last one's shaders and pipeline (0 checked), 85203643 its targets [3520.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3520.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3520.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3520.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3136 buffers (25 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3520.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3520.42] vulkan: 19546872 rendering passes, 202355 clear commands, 3505178 attachments cleared and 85 left undefined by their load op [3520.42] vulkan: 24000 passes (47%) ended at renderer.c:214 [3520.42] vulkan: 7802 passes (15%) ended at buffer.c:2334 [3520.42] vulkan: 7032 passes (14%) ended at buffer.c:2238 [3520.42] vulkan: 4782 passes (9%) ended at render.c:232 [3520.42] vulkan: 2994 passes (6%) ended at surface.c:162 [3520.42] vulkan: 1905 passes (4%) ended at buffer.c:2166 [3520.42] vulkan: 1816 passes (4%) ended at cmd.c:534 [3520.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3520.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3524.39] perf: 60.0 frames a second over 5.0 s (203037 shown in all) [3527.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3527.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3529.39] perf: 60.0 frames a second over 5.0 s (203337 shown in all) [3530.42] nvn: 203400 presents, 203400 submissions [3530.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.79 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.37 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.27 s [3530.42] cpu: in those 10.00 s, 200825 SVCs (20082 a second): 0x0b SleepThread 83465, 0x1b ArbitrateUnlock 38487, 0x1c WaitProcessWideKeyAtomic 36822, 0x1d SignalProcessWideKey 24874, 0x1a ArbitrateLock 8960, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [3530.42] vulkan: 92662162 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 138002138 descriptor sets written, 47322188 reused; 47557334 draws kept the last one's shaders and pipeline (0 checked), 85466394 its targets [3530.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3530.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3530.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3530.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3147 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3530.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3530.42] vulkan: 19598426 rendering passes, 202955 clear commands, 3514178 attachments cleared and 85 left undefined by their load op [3530.42] vulkan: 24000 passes (47%) ended at renderer.c:214 [3530.42] vulkan: 7743 passes (15%) ended at buffer.c:2334 [3530.42] vulkan: 7081 passes (14%) ended at buffer.c:2238 [3530.42] vulkan: 4795 passes (9%) ended at render.c:232 [3530.42] vulkan: 2995 passes (6%) ended at surface.c:162 [3530.42] vulkan: 1921 passes (4%) ended at buffer.c:2166 [3530.42] vulkan: 1819 passes (4%) ended at cmd.c:534 [3530.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3530.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3534.40] perf: 60.0 frames a second over 5.0 s (203638 shown in all) [3537.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.7 to 46.0), 49.8 ms in all (49.6 to 50.0) [3537.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3539.40] perf: 60.0 frames a second over 5.0 s (203938 shown in all) [3540.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.36 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3540.42] cpu: in those 10.00 s, 202132 SVCs (20213 a second): 0x0b SleepThread 84274, 0x1b ArbitrateUnlock 38705, 0x1c WaitProcessWideKeyAtomic 36994, 0x1d SignalProcessWideKey 24971, 0x1a ArbitrateLock 8977, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [3540.42] vulkan: 92948294 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 138439278 descriptor sets written, 47457312 reused; 47699771 draws kept the last one's shaders and pipeline (0 checked), 85729126 its targets [3540.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3540.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3540.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3540.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3174 buffers (24 MB); 2919 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3540.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3540.42] vulkan: 19649487 rendering passes, 203555 clear commands, 3523178 attachments cleared and 85 left undefined by their load op [3540.42] vulkan: 24000 passes (47%) ended at renderer.c:214 [3540.42] vulkan: 7736 passes (15%) ended at buffer.c:2334 [3540.42] vulkan: 6669 passes (13%) ended at buffer.c:2238 [3540.42] vulkan: 4788 passes (9%) ended at render.c:232 [3540.42] vulkan: 2995 passes (6%) ended at surface.c:162 [3540.42] vulkan: 1866 passes (4%) ended at buffer.c:2166 [3540.42] vulkan: 1807 passes (4%) ended at cmd.c:534 [3540.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3540.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3544.42] perf: 60.0 frames a second over 5.0 s (204239 shown in all) [3547.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3547.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3549.44] perf: 60.0 frames a second over 5.0 s (204540 shown in all) [3550.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.80 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3550.43] cpu: in those 10.00 s, 199911 SVCs (19990 a second): 0x0b SleepThread 83444, 0x1b ArbitrateUnlock 38179, 0x1c WaitProcessWideKeyAtomic 36690, 0x1d SignalProcessWideKey 24714, 0x1a ArbitrateLock 8669, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3550.43] vulkan: 93234483 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 138876462 descriptor sets written, 47592506 reused; 47842233 draws kept the last one's shaders and pipeline (0 checked), 85991915 its targets [3550.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3550.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3550.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3550.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3226 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3550.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3550.43] vulkan: 19701384 rendering passes, 204155 clear commands, 3532178 attachments cleared and 85 left undefined by their load op [3550.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3550.43] vulkan: 7865 passes (15%) ended at buffer.c:2334 [3550.43] vulkan: 7320 passes (14%) ended at buffer.c:2238 [3550.43] vulkan: 4789 passes (9%) ended at render.c:232 [3550.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3550.43] vulkan: 1918 passes (4%) ended at buffer.c:2166 [3550.43] vulkan: 1810 passes (3%) ended at cmd.c:534 [3550.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3550.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3554.44] perf: 60.0 frames a second over 5.0 s (204840 shown in all) [3557.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3557.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3559.45] perf: 60.0 frames a second over 5.0 s (205141 shown in all) [3560.42] nvn: 205200 presents, 205200 submissions [3560.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.37 s on the host's processors (174% of one, 28.95 ms a present), the whole process 20.41 s (204%); the busiest: thread 80 'MainThread' 7.39 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.26 s [3560.42] cpu: in those 10.00 s, 201583 SVCs (20159 a second): 0x0b SleepThread 83862, 0x1b ArbitrateUnlock 38641, 0x1c WaitProcessWideKeyAtomic 37006, 0x1d SignalProcessWideKey 24957, 0x1a ArbitrateLock 8905, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [3560.42] vulkan: 93520659 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 139313923 descriptor sets written, 47727397 reused; 47984745 draws kept the last one's shaders and pipeline (0 checked), 86254691 its targets [3560.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3560.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3560.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3560.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3168 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3560.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3560.43] vulkan: 19752922 rendering passes, 204755 clear commands, 3541178 attachments cleared and 85 left undefined by their load op [3560.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3560.43] vulkan: 7730 passes (15%) ended at buffer.c:2334 [3560.43] vulkan: 7119 passes (14%) ended at buffer.c:2238 [3560.43] vulkan: 4786 passes (9%) ended at render.c:232 [3560.43] vulkan: 2992 passes (6%) ended at surface.c:162 [3560.43] vulkan: 1889 passes (4%) ended at buffer.c:2166 [3560.43] vulkan: 1822 passes (4%) ended at cmd.c:534 [3560.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3560.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3564.47] perf: 60.0 frames a second over 5.0 s (205442 shown in all) [3567.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3567.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3569.49] perf: 60.0 frames a second over 5.0 s (205743 shown in all) [3570.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.31 s on the host's processors (173% of one, 28.85 ms a present), the whole process 20.34 s (203%); the busiest: thread 80 'MainThread' 7.38 s, thread 86 'Job.Worker 0' 4.29 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [3570.42] cpu: in those 10.00 s, 201172 SVCs (20117 a second): 0x0b SleepThread 84198, 0x1b ArbitrateUnlock 38385, 0x1c WaitProcessWideKeyAtomic 36801, 0x1d SignalProcessWideKey 24765, 0x1a ArbitrateLock 8809, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3570.42] vulkan: 93806885 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 139751889 descriptor sets written, 47861883 reused; 48127626 draws kept the last one's shaders and pipeline (0 checked), 86517517 its targets [3570.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3570.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3570.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3570.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3279 buffers (24 MB); 2919 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3570.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3570.42] vulkan: 19804130 rendering passes, 205355 clear commands, 3550178 attachments cleared and 85 left undefined by their load op [3570.42] vulkan: 24000 passes (47%) ended at renderer.c:214 [3570.42] vulkan: 7875 passes (15%) ended at buffer.c:2334 [3570.42] vulkan: 6589 passes (13%) ended at buffer.c:2238 [3570.42] vulkan: 4791 passes (9%) ended at render.c:232 [3570.42] vulkan: 2991 passes (6%) ended at surface.c:162 [3570.42] vulkan: 1946 passes (4%) ended at buffer.c:2166 [3570.42] vulkan: 1816 passes (4%) ended at cmd.c:534 [3570.42] vulkan: 600 passes (1%) ended at renderer.c:680 [3570.42] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3574.49] perf: 60.0 frames a second over 5.0 s (206043 shown in all) [3577.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 4.9), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3577.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3579.49] perf: 60.0 frames a second over 5.0 s (206343 shown in all) [3580.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.30 s on the host's processors (173% of one, 28.83 ms a present), the whole process 20.34 s (203%); the busiest: thread 80 'MainThread' 7.37 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [3580.43] cpu: in those 10.00 s, 202325 SVCs (20231 a second): 0x0b SleepThread 83915, 0x1b ArbitrateUnlock 38858, 0x1c WaitProcessWideKeyAtomic 37155, 0x1d SignalProcessWideKey 25109, 0x1a ArbitrateLock 9075, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [3580.43] vulkan: 94092946 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 140189040 descriptor sets written, 47996854 reused; 48269934 draws kept the last one's shaders and pipeline (0 checked), 86780178 its targets [3580.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3580.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3580.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3580.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3214 buffers (24 MB); 2919 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3580.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3580.43] vulkan: 19855828 rendering passes, 205955 clear commands, 3559178 attachments cleared and 85 left undefined by their load op [3580.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3580.43] vulkan: 7961 passes (15%) ended at buffer.c:2334 [3580.43] vulkan: 7092 passes (14%) ended at buffer.c:2238 [3580.43] vulkan: 4790 passes (9%) ended at render.c:232 [3580.43] vulkan: 2996 passes (6%) ended at surface.c:162 [3580.43] vulkan: 1851 passes (4%) ended at buffer.c:2166 [3580.43] vulkan: 1808 passes (3%) ended at cmd.c:534 [3580.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3580.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3584.50] perf: 60.0 frames a second over 5.0 s (206644 shown in all) [3587.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.8 to 46.0), 49.8 ms in all (49.6 to 50.0) [3587.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3589.50] perf: 60.0 frames a second over 5.0 s (206944 shown in all) [3590.42] nvn: 207000 presents, 207000 submissions [3590.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.29 s (203%); the busiest: thread 80 'MainThread' 7.38 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [3590.42] cpu: in those 10.00 s, 201402 SVCs (20141 a second): 0x0b SleepThread 83738, 0x1b ArbitrateUnlock 38617, 0x1c WaitProcessWideKeyAtomic 36842, 0x1d SignalProcessWideKey 24833, 0x1a ArbitrateLock 9164, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [3590.42] vulkan: 94379247 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 140626556 descriptor sets written, 48131940 reused; 48412782 draws kept the last one's shaders and pipeline (0 checked), 87043079 its targets [3590.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3590.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3590.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3590.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3177 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3590.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3590.43] vulkan: 19907956 rendering passes, 206555 clear commands, 3568178 attachments cleared and 85 left undefined by their load op [3590.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3590.43] vulkan: 8062 passes (15%) ended at buffer.c:2334 [3590.43] vulkan: 7355 passes (14%) ended at buffer.c:2238 [3590.43] vulkan: 4789 passes (9%) ended at render.c:232 [3590.43] vulkan: 2998 passes (6%) ended at surface.c:162 [3590.43] vulkan: 1901 passes (4%) ended at buffer.c:2166 [3590.43] vulkan: 1823 passes (3%) ended at cmd.c:534 [3590.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3590.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3594.52] perf: 60.0 frames a second over 5.0 s (207245 shown in all) [3597.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [3597.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3599.54] perf: 60.0 frames a second over 5.0 s (207546 shown in all) [3600.42] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.80 ms a present), the whole process 20.32 s (203%); the busiest: thread 80 'MainThread' 7.39 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [3600.42] cpu: in those 10.00 s, 201540 SVCs (20154 a second): 0x0b SleepThread 83537, 0x1b ArbitrateUnlock 38737, 0x1c WaitProcessWideKeyAtomic 36828, 0x1d SignalProcessWideKey 24810, 0x1a ArbitrateLock 9413, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3600.42] vulkan: 94665451 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 141064025 descriptor sets written, 48266879 reused; 48555605 draws kept the last one's shaders and pipeline (0 checked), 87305883 its targets [3600.42] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3600.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3600.42] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3600.42] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3069 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3600.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3600.42] vulkan: 19959994 rendering passes, 207155 clear commands, 3577178 attachments cleared and 85 left undefined by their load op [3600.42] vulkan: 24000 passes (46%) ended at renderer.c:214 [3600.42] vulkan: 7911 passes (15%) ended at buffer.c:2334 [3600.42] vulkan: 7440 passes (14%) ended at buffer.c:2238 [3600.42] vulkan: 4786 passes (9%) ended at render.c:232 [3600.42] vulkan: 2995 passes (6%) ended at surface.c:162 [3600.42] vulkan: 1899 passes (4%) ended at buffer.c:2166 [3600.43] vulkan: 1807 passes (3%) ended at cmd.c:534 [3600.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3600.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3604.55] perf: 60.0 frames a second over 5.0 s (207847 shown in all) [3607.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3607.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3609.57] perf: 60.0 frames a second over 5.0 s (208148 shown in all) [3610.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.30 s (203%); the busiest: thread 80 'MainThread' 7.39 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [3610.43] cpu: in those 10.00 s, 200679 SVCs (20067 a second): 0x0b SleepThread 83174, 0x1b ArbitrateUnlock 38541, 0x1c WaitProcessWideKeyAtomic 36568, 0x1d SignalProcessWideKey 24604, 0x1a ArbitrateLock 9577, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3610.43] vulkan: 94951614 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 141501383 descriptor sets written, 48401847 reused; 48698882 draws kept the last one's shaders and pipeline (0 checked), 87568646 its targets [3610.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3610.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3610.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3610.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3124 buffers (24 MB); 2919 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3610.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3610.43] vulkan: 20011535 rendering passes, 207755 clear commands, 3586178 attachments cleared and 85 left undefined by their load op [3610.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3610.43] vulkan: 8024 passes (16%) ended at buffer.c:2334 [3610.43] vulkan: 6795 passes (13%) ended at buffer.c:2238 [3610.43] vulkan: 4793 passes (9%) ended at render.c:232 [3610.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3610.43] vulkan: 1923 passes (4%) ended at buffer.c:2166 [3610.43] vulkan: 1811 passes (4%) ended at cmd.c:534 [3610.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3610.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3614.57] perf: 60.0 frames a second over 5.0 s (208448 shown in all) [3617.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3617.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3619.59] perf: 60.0 frames a second over 5.0 s (208749 shown in all) [3620.42] nvn: 208800 presents, 208800 submissions [3620.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.38 s on the host's processors (174% of one, 28.96 ms a present), the whole process 20.41 s (204%); the busiest: thread 80 'MainThread' 7.45 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [3620.43] cpu: in those 10.00 s, 201394 SVCs (20138 a second): 0x0b SleepThread 82886, 0x1b ArbitrateUnlock 38909, 0x1c WaitProcessWideKeyAtomic 36941, 0x1d SignalProcessWideKey 24873, 0x1a ArbitrateLock 9577, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [3620.43] vulkan: 95237861 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 141938997 descriptor sets written, 48536727 reused; 48841454 draws kept the last one's shaders and pipeline (0 checked), 87831493 its targets [3620.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3620.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3620.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14120 MB (4768 ours) [3620.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3133 buffers (24 MB); 2920 of 14120 MB in use as they count it, 0 MB freed for the budget so far [3620.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3620.43] vulkan: 20063101 rendering passes, 208355 clear commands, 3595178 attachments cleared and 85 left undefined by their load op [3620.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3620.43] vulkan: 8066 passes (16%) ended at buffer.c:2334 [3620.43] vulkan: 6847 passes (13%) ended at buffer.c:2238 [3620.43] vulkan: 4795 passes (9%) ended at render.c:232 [3620.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3620.43] vulkan: 1847 passes (4%) ended at buffer.c:2166 [3620.43] vulkan: 1814 passes (4%) ended at cmd.c:534 [3620.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3620.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3624.59] perf: 60.0 frames a second over 5.0 s (209049 shown in all) [3627.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [3627.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3629.59] perf: 60.0 frames a second over 5.0 s (209349 shown in all) [3630.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.35 s on the host's processors (174% of one, 28.92 ms a present), the whole process 20.36 s (204%); the busiest: thread 80 'MainThread' 7.45 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [3630.43] cpu: in those 10.00 s, 201542 SVCs (20155 a second): 0x0b SleepThread 83810, 0x1b ArbitrateUnlock 38627, 0x1c WaitProcessWideKeyAtomic 36718, 0x1d SignalProcessWideKey 24752, 0x1a ArbitrateLock 9422, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [3630.43] vulkan: 95524024 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 142376811 descriptor sets written, 48671239 reused; 48983882 draws kept the last one's shaders and pipeline (0 checked), 88094256 its targets [3630.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3630.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3630.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14111 MB (4768 ours) [3630.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3100 buffers (24 MB); 2920 of 14111 MB in use as they count it, 0 MB freed for the budget so far [3630.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3630.43] vulkan: 20114648 rendering passes, 208955 clear commands, 3604178 attachments cleared and 85 left undefined by their load op [3630.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3630.43] vulkan: 8069 passes (16%) ended at buffer.c:2334 [3630.43] vulkan: 6796 passes (13%) ended at buffer.c:2238 [3630.43] vulkan: 4790 passes (9%) ended at render.c:232 [3630.43] vulkan: 2994 passes (6%) ended at surface.c:162 [3630.43] vulkan: 1878 passes (4%) ended at buffer.c:2166 [3630.43] vulkan: 1820 passes (4%) ended at cmd.c:534 [3630.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3630.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3634.60] perf: 60.0 frames a second over 5.0 s (209650 shown in all) [3637.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3637.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3639.62] perf: 60.0 frames a second over 5.0 s (209951 shown in all) [3640.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.36 s on the host's processors (174% of one, 28.94 ms a present), the whole process 20.39 s (204%); the busiest: thread 80 'MainThread' 7.46 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [3640.43] cpu: in those 10.00 s, 202774 SVCs (20278 a second): 0x0b SleepThread 83493, 0x1b ArbitrateUnlock 39207, 0x1c WaitProcessWideKeyAtomic 37052, 0x1d SignalProcessWideKey 24962, 0x1a ArbitrateLock 9844, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3640.43] vulkan: 95810395 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 142814229 descriptor sets written, 48806563 reused; 49126360 draws kept the last one's shaders and pipeline (0 checked), 88357227 its targets [3640.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3640.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3640.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14111 MB (4768 ours) [3640.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3146 buffers (24 MB); 2919 of 14111 MB in use as they count it, 0 MB freed for the budget so far [3640.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3640.43] vulkan: 20166462 rendering passes, 209555 clear commands, 3613178 attachments cleared and 85 left undefined by their load op [3640.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3640.43] vulkan: 8022 passes (15%) ended at buffer.c:2334 [3640.43] vulkan: 7079 passes (14%) ended at buffer.c:2238 [3640.43] vulkan: 4793 passes (9%) ended at render.c:232 [3640.43] vulkan: 2996 passes (6%) ended at surface.c:162 [3640.43] vulkan: 1910 passes (4%) ended at buffer.c:2166 [3640.43] vulkan: 1814 passes (4%) ended at cmd.c:534 [3640.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3640.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3644.64] perf: 60.0 frames a second over 5.0 s (210252 shown in all) [3647.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3647.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3649.65] perf: 60.0 frames a second over 5.0 s (210553 shown in all) [3650.42] nvn: 210600 presents, 210600 submissions [3650.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.88 ms a present), the whole process 20.35 s (203%); the busiest: thread 80 'MainThread' 7.44 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3650.43] cpu: in those 10.00 s, 201588 SVCs (20158 a second): 0x0b SleepThread 83290, 0x1b ArbitrateUnlock 38821, 0x1c WaitProcessWideKeyAtomic 36816, 0x1d SignalProcessWideKey 24803, 0x1a ArbitrateLock 9644, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3650.43] vulkan: 96096532 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 143251426 descriptor sets written, 48941640 reused; 49269310 draws kept the last one's shaders and pipeline (0 checked), 88619964 its targets [3650.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3650.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3650.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14111 MB (4768 ours) [3650.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3138 buffers (24 MB); 2920 of 14111 MB in use as they count it, 0 MB freed for the budget so far [3650.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3650.43] vulkan: 20218716 rendering passes, 210155 clear commands, 3622178 attachments cleared and 85 left undefined by their load op [3650.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3650.43] vulkan: 8059 passes (15%) ended at buffer.c:2334 [3650.43] vulkan: 7488 passes (14%) ended at buffer.c:2238 [3650.43] vulkan: 4788 passes (9%) ended at render.c:232 [3650.43] vulkan: 2998 passes (6%) ended at surface.c:162 [3650.43] vulkan: 1909 passes (4%) ended at buffer.c:2166 [3650.43] vulkan: 1812 passes (3%) ended at cmd.c:534 [3650.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3650.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3654.65] perf: 60.0 frames a second over 5.0 s (210853 shown in all) [3657.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.5 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3657.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3659.67] perf: 60.0 frames a second over 5.0 s (211154 shown in all) [3660.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.32 s (203%); the busiest: thread 80 'MainThread' 7.41 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3660.43] cpu: in those 10.00 s, 203851 SVCs (20385 a second): 0x0b SleepThread 84277, 0x1b ArbitrateUnlock 39249, 0x1c WaitProcessWideKeyAtomic 37037, 0x1d SignalProcessWideKey 25058, 0x1a ArbitrateLock 10023, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [3660.43] vulkan: 96382730 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 143689089 descriptor sets written, 49076373 reused; 49412272 draws kept the last one's shaders and pipeline (0 checked), 88882762 its targets [3660.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3660.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3660.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3660.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3127 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3660.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3660.43] vulkan: 20270356 rendering passes, 210755 clear commands, 3631178 attachments cleared and 85 left undefined by their load op [3660.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3660.43] vulkan: 7896 passes (15%) ended at buffer.c:2334 [3660.43] vulkan: 7056 passes (14%) ended at buffer.c:2238 [3660.43] vulkan: 4795 passes (9%) ended at render.c:232 [3660.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3660.43] vulkan: 1874 passes (4%) ended at buffer.c:2166 [3660.43] vulkan: 1822 passes (4%) ended at cmd.c:534 [3660.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3660.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3664.67] perf: 60.0 frames a second over 5.0 s (211454 shown in all) [3667.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 7.7), on to the display in 45.4 ms (41.6 to 45.9), 49.8 ms in all (48.7 to 50.0) [3667.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3669.67] perf: 60.0 frames a second over 5.0 s (211754 shown in all) [3670.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.40 s on the host's processors (174% of one, 29.00 ms a present), the whole process 20.42 s (204%); the busiest: thread 80 'MainThread' 7.44 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3670.43] cpu: in those 10.00 s, 200465 SVCs (20048 a second): 0x0b SleepThread 81401, 0x1b ArbitrateUnlock 39087, 0x1c WaitProcessWideKeyAtomic 36819, 0x1d SignalProcessWideKey 24893, 0x1a ArbitrateLock 10057, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [3670.43] vulkan: 96668825 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 144126741 descriptor sets written, 49210911 reused; 49555277 draws kept the last one's shaders and pipeline (0 checked), 89145457 its targets [3670.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3670.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3670.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3670.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3036 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3670.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3670.43] vulkan: 20321820 rendering passes, 211355 clear commands, 3640178 attachments cleared and 85 left undefined by their load op [3670.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3670.43] vulkan: 8053 passes (16%) ended at buffer.c:2334 [3670.43] vulkan: 6718 passes (13%) ended at buffer.c:2238 [3670.43] vulkan: 4793 passes (9%) ended at render.c:232 [3670.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3670.43] vulkan: 1895 passes (4%) ended at buffer.c:2166 [3670.43] vulkan: 1810 passes (4%) ended at cmd.c:534 [3670.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3670.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3674.69] perf: 60.0 frames a second over 5.0 s (212055 shown in all) [3677.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.1 to 7.8), on to the display in 45.3 ms (38.2 to 45.9), 49.8 ms in all (47.7 to 50.0) [3677.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3679.70] perf: 60.0 frames a second over 5.0 s (212356 shown in all) [3680.42] nvn: 212400 presents, 212400 submissions [3680.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.47 s on the host's processors (175% of one, 29.11 ms a present), the whole process 20.52 s (205%); the busiest: thread 80 'MainThread' 7.47 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.29 s [3680.43] cpu: in those 10.00 s, 201712 SVCs (20171 a second): 0x0b SleepThread 82465, 0x1b ArbitrateUnlock 39143, 0x1c WaitProcessWideKeyAtomic 36648, 0x1d SignalProcessWideKey 24741, 0x1a ArbitrateLock 10514, 0x21 SendSyncRequest 6381; 0 calls the dispatch table had no code for (RtAPI.miss) [3680.43] vulkan: 96955039 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 144564353 descriptor sets written, 49345727 reused; 49698169 draws kept the last one's shaders and pipeline (0 checked), 89408271 its targets [3680.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3680.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3680.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3680.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3176 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3680.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3680.43] vulkan: 20373529 rendering passes, 211955 clear commands, 3649178 attachments cleared and 85 left undefined by their load op [3680.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3680.43] vulkan: 7819 passes (15%) ended at buffer.c:2334 [3680.43] vulkan: 7199 passes (14%) ended at buffer.c:2238 [3680.43] vulkan: 4795 passes (9%) ended at render.c:232 [3680.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3680.43] vulkan: 1867 passes (4%) ended at buffer.c:2166 [3680.43] vulkan: 1832 passes (4%) ended at cmd.c:534 [3680.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3680.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3684.70] perf: 60.0 frames a second over 5.0 s (212656 shown in all) [3687.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.60 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.5 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3687.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3689.72] perf: 60.0 frames a second over 5.0 s (212957 shown in all) [3690.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.30 s on the host's processors (173% of one, 28.84 ms a present), the whole process 20.33 s (203%); the busiest: thread 80 'MainThread' 7.39 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3690.43] cpu: in those 10.00 s, 203123 SVCs (20312 a second): 0x0b SleepThread 82739, 0x1b ArbitrateUnlock 39521, 0x1c WaitProcessWideKeyAtomic 36957, 0x1d SignalProcessWideKey 25047, 0x1a ArbitrateLock 10645, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3690.43] vulkan: 97241027 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 145001598 descriptor sets written, 49480458 reused; 49840575 draws kept the last one's shaders and pipeline (0 checked), 89670859 its targets [3690.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3690.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3690.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3690.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3199 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3690.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3690.43] vulkan: 20425014 rendering passes, 212555 clear commands, 3658178 attachments cleared and 85 left undefined by their load op [3690.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3690.43] vulkan: 7904 passes (15%) ended at buffer.c:2334 [3690.43] vulkan: 6893 passes (13%) ended at buffer.c:2238 [3690.43] vulkan: 4797 passes (9%) ended at render.c:232 [3690.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3690.43] vulkan: 1870 passes (4%) ended at buffer.c:2166 [3690.43] vulkan: 1826 passes (4%) ended at cmd.c:534 [3690.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3690.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3694.72] perf: 60.0 frames a second over 5.0 s (213257 shown in all) [3697.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [3697.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3699.74] perf: 60.0 frames a second over 5.0 s (213558 shown in all) [3700.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.32 s on the host's processors (173% of one, 28.87 ms a present), the whole process 20.31 s (203%); the busiest: thread 80 'MainThread' 7.42 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [3700.43] cpu: in those 10.00 s, 203261 SVCs (20327 a second): 0x0b SleepThread 82324, 0x1b ArbitrateUnlock 39677, 0x1c WaitProcessWideKeyAtomic 37021, 0x1d SignalProcessWideKey 25087, 0x1a ArbitrateLock 10949, 0x21 SendSyncRequest 6385; 0 calls the dispatch table had no code for (RtAPI.miss) [3700.43] vulkan: 97527194 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 145438985 descriptor sets written, 49615405 reused; 49983364 draws kept the last one's shaders and pipeline (0 checked), 89933626 its targets [3700.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3700.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3700.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3700.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3153 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3700.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3700.43] vulkan: 20476886 rendering passes, 213155 clear commands, 3667178 attachments cleared and 85 left undefined by their load op [3700.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3700.43] vulkan: 7874 passes (15%) ended at buffer.c:2334 [3700.43] vulkan: 7332 passes (14%) ended at buffer.c:2238 [3700.43] vulkan: 4788 passes (9%) ended at render.c:232 [3700.43] vulkan: 2998 passes (6%) ended at surface.c:162 [3700.43] vulkan: 1862 passes (4%) ended at buffer.c:2166 [3700.43] vulkan: 1818 passes (4%) ended at cmd.c:534 [3700.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3700.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3704.74] perf: 60.0 frames a second over 5.0 s (213858 shown in all) [3707.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.5 ms (44.7 to 46.0), 49.8 ms in all (49.6 to 50.0) [3707.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3709.74] perf: 60.0 frames a second over 5.0 s (214158 shown in all) [3710.42] nvn: 214200 presents, 214200 submissions [3710.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.89 ms a present), the whole process 20.35 s (204%); the busiest: thread 80 'MainThread' 7.42 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [3710.43] cpu: in those 10.00 s, 203480 SVCs (20347 a second): 0x0b SleepThread 82116, 0x1b ArbitrateUnlock 39818, 0x1c WaitProcessWideKeyAtomic 37032, 0x1d SignalProcessWideKey 25082, 0x1a ArbitrateLock 11219, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [3710.43] vulkan: 97813239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 145876078 descriptor sets written, 49750402 reused; 50126468 draws kept the last one's shaders and pipeline (0 checked), 90196271 its targets [3710.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3710.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3710.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3710.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3147 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3710.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3710.43] vulkan: 20528337 rendering passes, 213755 clear commands, 3676178 attachments cleared and 85 left undefined by their load op [3710.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3710.43] vulkan: 7746 passes (15%) ended at buffer.c:2334 [3710.43] vulkan: 7061 passes (14%) ended at buffer.c:2238 [3710.43] vulkan: 4787 passes (9%) ended at render.c:232 [3710.43] vulkan: 2993 passes (6%) ended at surface.c:162 [3710.43] vulkan: 1839 passes (4%) ended at buffer.c:2166 [3710.43] vulkan: 1825 passes (4%) ended at cmd.c:534 [3710.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3710.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3714.75] perf: 60.0 frames a second over 5.0 s (214459 shown in all) [3717.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [3717.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3719.77] perf: 60.0 frames a second over 5.0 s (214760 shown in all) [3720.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.32 s on the host's processors (173% of one, 28.86 ms a present), the whole process 20.35 s (204%); the busiest: thread 80 'MainThread' 7.37 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.29 s [3720.43] cpu: in those 10.00 s, 202376 SVCs (20238 a second): 0x0b SleepThread 81982, 0x1b ArbitrateUnlock 39499, 0x1c WaitProcessWideKeyAtomic 36612, 0x1d SignalProcessWideKey 24882, 0x1a ArbitrateLock 11186, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3720.43] vulkan: 98099306 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 146313082 descriptor sets written, 49885532 reused; 50269112 draws kept the last one's shaders and pipeline (0 checked), 90458938 its targets [3720.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3720.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3720.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3720.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3205 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3720.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3720.43] vulkan: 20579554 rendering passes, 214355 clear commands, 3685178 attachments cleared and 85 left undefined by their load op [3720.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3720.43] vulkan: 7790 passes (15%) ended at buffer.c:2334 [3720.43] vulkan: 6744 passes (13%) ended at buffer.c:2238 [3720.43] vulkan: 4792 passes (9%) ended at render.c:232 [3720.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3720.43] vulkan: 1876 passes (4%) ended at buffer.c:2166 [3720.43] vulkan: 1818 passes (4%) ended at cmd.c:534 [3720.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3720.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3724.79] perf: 60.0 frames a second over 5.0 s (215061 shown in all) [3727.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.5 ms (44.6 to 45.9), 49.8 ms in all (49.5 to 50.0) [3727.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3729.80] perf: 60.0 frames a second over 5.0 s (215362 shown in all) [3730.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.89 ms a present), the whole process 20.34 s (203%); the busiest: thread 80 'MainThread' 7.35 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.29 s [3730.43] cpu: in those 10.00 s, 200032 SVCs (20003 a second): 0x0b SleepThread 81482, 0x1b ArbitrateUnlock 38867, 0x1c WaitProcessWideKeyAtomic 36064, 0x1d SignalProcessWideKey 24576, 0x1a ArbitrateLock 10828, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3730.43] vulkan: 98385202 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 146750222 descriptor sets written, 50020184 reused; 50411765 draws kept the last one's shaders and pipeline (0 checked), 90721434 its targets [3730.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3730.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3730.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3730.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3269 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3730.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3730.43] vulkan: 20630811 rendering passes, 214955 clear commands, 3694178 attachments cleared and 85 left undefined by their load op [3730.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3730.43] vulkan: 7914 passes (15%) ended at buffer.c:2334 [3730.43] vulkan: 6689 passes (13%) ended at buffer.c:2238 [3730.43] vulkan: 4794 passes (9%) ended at render.c:232 [3730.43] vulkan: 2994 passes (6%) ended at surface.c:162 [3730.43] vulkan: 1846 passes (4%) ended at buffer.c:2166 [3730.43] vulkan: 1820 passes (4%) ended at cmd.c:534 [3730.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3730.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3734.82] perf: 60.0 frames a second over 5.0 s (215663 shown in all) [3737.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.4), on to the display in 45.4 ms (44.4 to 45.9), 49.8 ms in all (49.5 to 50.0) [3737.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3739.82] perf: 60.0 frames a second over 5.0 s (215963 shown in all) [3740.42] nvn: 216000 presents, 216000 submissions [3740.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.46 s on the host's processors (175% of one, 29.09 ms a present), the whole process 20.51 s (205%); the busiest: thread 80 'MainThread' 7.42 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [3740.43] cpu: in those 10.00 s, 200789 SVCs (20078 a second): 0x0b SleepThread 81049, 0x1b ArbitrateUnlock 39274, 0x1c WaitProcessWideKeyAtomic 36315, 0x1d SignalProcessWideKey 24680, 0x1a ArbitrateLock 11261, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [3740.43] vulkan: 98671070 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 147187343 descriptor sets written, 50154799 reused; 50554131 draws kept the last one's shaders and pipeline (0 checked), 90983902 its targets [3740.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3740.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3740.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3740.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3206 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3740.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3740.43] vulkan: 20682441 rendering passes, 215555 clear commands, 3703178 attachments cleared and 85 left undefined by their load op [3740.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3740.43] vulkan: 7752 passes (15%) ended at buffer.c:2334 [3740.43] vulkan: 7203 passes (14%) ended at buffer.c:2238 [3740.43] vulkan: 4793 passes (9%) ended at render.c:232 [3740.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3740.43] vulkan: 1868 passes (4%) ended at buffer.c:2166 [3740.43] vulkan: 1817 passes (4%) ended at cmd.c:534 [3740.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3740.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3744.84] perf: 60.0 frames a second over 5.0 s (216264 shown in all) [3747.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.5 to 50.0) [3747.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3749.84] perf: 60.0 frames a second over 5.0 s (216564 shown in all) [3750.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.43 s on the host's processors (174% of one, 29.05 ms a present), the whole process 20.46 s (205%); the busiest: thread 80 'MainThread' 7.41 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.27 s [3750.43] cpu: in those 10.00 s, 201806 SVCs (20181 a second): 0x0b SleepThread 82030, 0x1b ArbitrateUnlock 39310, 0x1c WaitProcessWideKeyAtomic 36458, 0x1d SignalProcessWideKey 24892, 0x1a ArbitrateLock 10902, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3750.43] vulkan: 98957248 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 147625113 descriptor sets written, 50289385 reused; 50696714 draws kept the last one's shaders and pipeline (0 checked), 91246680 its targets [3750.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3750.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3750.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3750.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3259 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3750.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3750.43] vulkan: 20734402 rendering passes, 216155 clear commands, 3712178 attachments cleared and 85 left undefined by their load op [3750.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3750.43] vulkan: 7739 passes (15%) ended at buffer.c:2334 [3750.43] vulkan: 7488 passes (14%) ended at buffer.c:2238 [3750.43] vulkan: 4792 passes (9%) ended at render.c:232 [3750.43] vulkan: 2996 passes (6%) ended at surface.c:162 [3750.43] vulkan: 1925 passes (4%) ended at buffer.c:2166 [3750.43] vulkan: 1821 passes (4%) ended at cmd.c:534 [3750.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3750.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3754.85] perf: 60.0 frames a second over 5.0 s (216865 shown in all) [3757.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.2), on to the display in 45.4 ms (44.5 to 45.8), 49.8 ms in all (49.5 to 50.0) [3757.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3759.87] perf: 60.0 frames a second over 5.0 s (217166 shown in all) [3760.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.43 s on the host's processors (174% of one, 29.05 ms a present), the whole process 20.44 s (204%); the busiest: thread 80 'MainThread' 7.40 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [3760.43] cpu: in those 10.00 s, 200760 SVCs (20076 a second): 0x0b SleepThread 81281, 0x1b ArbitrateUnlock 39163, 0x1c WaitProcessWideKeyAtomic 36390, 0x1d SignalProcessWideKey 24856, 0x1a ArbitrateLock 10861, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [3760.43] vulkan: 99243497 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 148062751 descriptor sets written, 50424245 reused; 50839868 draws kept the last one's shaders and pipeline (0 checked), 91509529 its targets [3760.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3760.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3760.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3760.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3258 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3760.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3760.43] vulkan: 20786197 rendering passes, 216755 clear commands, 3721178 attachments cleared and 85 left undefined by their load op [3760.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3760.43] vulkan: 7903 passes (15%) ended at buffer.c:2334 [3760.43] vulkan: 7225 passes (14%) ended at buffer.c:2238 [3760.43] vulkan: 4794 passes (9%) ended at render.c:232 [3760.43] vulkan: 2996 passes (6%) ended at surface.c:162 [3760.43] vulkan: 1873 passes (4%) ended at buffer.c:2166 [3760.43] vulkan: 1804 passes (3%) ended at cmd.c:534 [3760.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3760.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3764.87] perf: 60.0 frames a second over 5.0 s (217466 shown in all) [3767.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (3.9 to 5.1), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [3767.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3769.89] perf: 60.0 frames a second over 5.0 s (217767 shown in all) [3770.42] nvn: 217800 presents, 217800 submissions [3770.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.43 s on the host's processors (174% of one, 29.05 ms a present), the whole process 20.44 s (204%); the busiest: thread 80 'MainThread' 7.38 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [3770.43] cpu: in those 10.00 s, 199410 SVCs (19940 a second): 0x0b SleepThread 80623, 0x1b ArbitrateUnlock 38953, 0x1c WaitProcessWideKeyAtomic 36261, 0x1d SignalProcessWideKey 24736, 0x1a ArbitrateLock 10626, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [3770.43] vulkan: 99529671 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 148500377 descriptor sets written, 50558967 reused; 50982774 draws kept the last one's shaders and pipeline (0 checked), 91772303 its targets [3770.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3770.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3770.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3770.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3310 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3770.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3770.43] vulkan: 20837698 rendering passes, 217355 clear commands, 3730178 attachments cleared and 85 left undefined by their load op [3770.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3770.43] vulkan: 7850 passes (15%) ended at buffer.c:2334 [3770.43] vulkan: 6948 passes (13%) ended at buffer.c:2238 [3770.43] vulkan: 4795 passes (9%) ended at render.c:232 [3770.43] vulkan: 2994 passes (6%) ended at surface.c:162 [3770.43] vulkan: 1893 passes (4%) ended at buffer.c:2166 [3770.43] vulkan: 1821 passes (4%) ended at cmd.c:534 [3770.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3770.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3774.90] perf: 60.0 frames a second over 5.0 s (218068 shown in all) [3777.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.7 to 45.8), 49.8 ms in all (49.5 to 50.0) [3777.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3779.92] perf: 60.0 frames a second over 5.0 s (218369 shown in all) [3780.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.43 s on the host's processors (174% of one, 29.06 ms a present), the whole process 20.44 s (204%); the busiest: thread 80 'MainThread' 7.37 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.30 s [3780.43] cpu: in those 10.00 s, 199908 SVCs (19991 a second): 0x0b SleepThread 81028, 0x1b ArbitrateUnlock 39005, 0x1c WaitProcessWideKeyAtomic 36214, 0x1d SignalProcessWideKey 24755, 0x1a ArbitrateLock 10706, 0x21 SendSyncRequest 6380; 0 calls the dispatch table had no code for (RtAPI.miss) [3780.43] vulkan: 99815779 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 148937839 descriptor sets written, 50693721 reused; 51125730 draws kept the last one's shaders and pipeline (0 checked), 92035011 its targets [3780.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3780.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3780.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3780.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3118 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3780.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3780.43] vulkan: 20889302 rendering passes, 217955 clear commands, 3739178 attachments cleared and 85 left undefined by their load op [3780.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3780.43] vulkan: 7867 passes (15%) ended at buffer.c:2334 [3780.43] vulkan: 7055 passes (14%) ended at buffer.c:2238 [3780.43] vulkan: 4791 passes (9%) ended at render.c:232 [3780.43] vulkan: 2999 passes (6%) ended at surface.c:162 [3780.43] vulkan: 1884 passes (4%) ended at buffer.c:2166 [3780.43] vulkan: 1808 passes (4%) ended at cmd.c:534 [3780.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3780.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3784.94] perf: 60.0 frames a second over 5.0 s (218670 shown in all) [3787.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.5 to 45.8), 49.8 ms in all (49.5 to 50.0) [3787.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3789.94] perf: 60.0 frames a second over 5.0 s (218970 shown in all) [3790.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.44 s on the host's processors (174% of one, 29.07 ms a present), the whole process 20.46 s (205%); the busiest: thread 80 'MainThread' 7.35 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.29 s [3790.43] cpu: in those 10.00 s, 197332 SVCs (19733 a second): 0x0b SleepThread 79879, 0x1b ArbitrateUnlock 38508, 0x1c WaitProcessWideKeyAtomic 35732, 0x1d SignalProcessWideKey 24429, 0x1a ArbitrateLock 10573, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [3790.43] vulkan: 100101950 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 149375602 descriptor sets written, 50828300 reused; 51268279 draws kept the last one's shaders and pipeline (0 checked), 92297782 its targets [3790.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3790.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3790.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3790.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3260 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3790.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3790.43] vulkan: 20940691 rendering passes, 218555 clear commands, 3748178 attachments cleared and 85 left undefined by their load op [3790.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3790.43] vulkan: 7904 passes (15%) ended at buffer.c:2334 [3790.43] vulkan: 6784 passes (13%) ended at buffer.c:2238 [3790.43] vulkan: 4793 passes (9%) ended at render.c:232 [3790.43] vulkan: 2998 passes (6%) ended at surface.c:162 [3790.43] vulkan: 1901 passes (4%) ended at buffer.c:2166 [3790.43] vulkan: 1809 passes (4%) ended at cmd.c:534 [3790.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3790.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3794.95] perf: 60.0 frames a second over 5.0 s (219271 shown in all) [3797.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.5 to 50.0) [3797.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3799.95] perf: 60.0 frames a second over 5.0 s (219571 shown in all) [3800.42] nvn: 219600 presents, 219600 submissions [3800.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.51 s on the host's processors (175% of one, 29.18 ms a present), the whole process 20.53 s (205%); the busiest: thread 80 'MainThread' 7.40 s, thread 86 'Job.Worker 0' 4.35 s, thread 87 'Job.Worker 1' 4.33 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.28 s [3800.43] cpu: in those 10.00 s, 197423 SVCs (19743 a second): 0x0b SleepThread 79533, 0x1b ArbitrateUnlock 38651, 0x1c WaitProcessWideKeyAtomic 35819, 0x1d SignalProcessWideKey 24532, 0x1a ArbitrateLock 10680, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [3800.43] vulkan: 100388201 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 149813160 descriptor sets written, 50963244 reused; 51411099 draws kept the last one's shaders and pipeline (0 checked), 92560633 its targets [3800.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3800.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3800.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3800.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3243 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3800.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3800.43] vulkan: 20992139 rendering passes, 219155 clear commands, 3757178 attachments cleared and 85 left undefined by their load op [3800.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3800.43] vulkan: 7840 passes (15%) ended at buffer.c:2334 [3800.43] vulkan: 6879 passes (13%) ended at buffer.c:2238 [3800.43] vulkan: 4791 passes (9%) ended at render.c:232 [3800.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3800.43] vulkan: 1921 passes (4%) ended at buffer.c:2166 [3800.43] vulkan: 1822 passes (4%) ended at cmd.c:534 [3800.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3800.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3804.97] perf: 60.0 frames a second over 5.0 s (219872 shown in all) [3807.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.5 to 45.8), 49.8 ms in all (49.5 to 50.0) [3807.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3809.99] perf: 60.0 frames a second over 5.0 s (220173 shown in all) [3810.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.43 s on the host's processors (174% of one, 29.04 ms a present), the whole process 20.44 s (204%); the busiest: thread 80 'MainThread' 7.32 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.29 s [3810.43] cpu: in those 10.00 s, 193927 SVCs (19392 a second): 0x0b SleepThread 78598, 0x1b ArbitrateUnlock 37809, 0x1c WaitProcessWideKeyAtomic 34948, 0x1d SignalProcessWideKey 24004, 0x1a ArbitrateLock 10373, 0x21 SendSyncRequest 6377; 0 calls the dispatch table had no code for (RtAPI.miss) [3810.43] vulkan: 100674437 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 150250857 descriptor sets written, 51098019 reused; 51553925 draws kept the last one's shaders and pipeline (0 checked), 92823469 its targets [3810.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3810.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3810.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3810.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3112 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3810.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3810.43] vulkan: 21043673 rendering passes, 219755 clear commands, 3766178 attachments cleared and 85 left undefined by their load op [3810.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3810.43] vulkan: 7875 passes (15%) ended at buffer.c:2334 [3810.43] vulkan: 6942 passes (13%) ended at buffer.c:2238 [3810.43] vulkan: 4796 passes (9%) ended at render.c:232 [3810.43] vulkan: 2999 passes (6%) ended at surface.c:162 [3810.43] vulkan: 1899 passes (4%) ended at buffer.c:2166 [3810.43] vulkan: 1823 passes (4%) ended at cmd.c:534 [3810.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3810.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3814.99] perf: 60.0 frames a second over 5.0 s (220473 shown in all) [3817.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.6 to 45.8), 49.8 ms in all (49.6 to 50.0) [3817.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3820.00] perf: 60.0 frames a second over 5.0 s (220774 shown in all) [3820.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.38 s on the host's processors (174% of one, 28.96 ms a present), the whole process 20.40 s (204%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.27 s [3820.43] cpu: in those 10.00 s, 194670 SVCs (19466 a second): 0x0b SleepThread 79339, 0x1b ArbitrateUnlock 37750, 0x1c WaitProcessWideKeyAtomic 35066, 0x1d SignalProcessWideKey 23990, 0x1a ArbitrateLock 10321, 0x21 SendSyncRequest 6384; 0 calls the dispatch table had no code for (RtAPI.miss) [3820.43] vulkan: 100960691 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 150688635 descriptor sets written, 51232749 reused; 51696963 draws kept the last one's shaders and pipeline (0 checked), 93086323 its targets [3820.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3820.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3820.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3820.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3257 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3820.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3820.43] vulkan: 21095521 rendering passes, 220355 clear commands, 3775178 attachments cleared and 85 left undefined by their load op [3820.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3820.43] vulkan: 7790 passes (15%) ended at buffer.c:2334 [3820.43] vulkan: 7360 passes (14%) ended at buffer.c:2238 [3820.43] vulkan: 4790 passes (9%) ended at render.c:232 [3820.43] vulkan: 2994 passes (6%) ended at surface.c:162 [3820.43] vulkan: 1889 passes (4%) ended at buffer.c:2166 [3820.43] vulkan: 1825 passes (4%) ended at cmd.c:534 [3820.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3820.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3825.00] perf: 60.0 frames a second over 5.0 s (221074 shown in all) [3827.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.7 to 45.8), 49.8 ms in all (49.6 to 50.0) [3827.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3830.00] perf: 60.0 frames a second over 5.0 s (221374 shown in all) [3830.42] nvn: 221400 presents, 221400 submissions [3830.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.37 s on the host's processors (174% of one, 28.94 ms a present), the whole process 20.39 s (204%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.28 s [3830.43] cpu: in those 10.00 s, 190672 SVCs (19068 a second): 0x0b SleepThread 76892, 0x1b ArbitrateUnlock 37215, 0x1c WaitProcessWideKeyAtomic 34617, 0x1d SignalProcessWideKey 23740, 0x1a ArbitrateLock 10001, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [3830.43] vulkan: 101246848 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 151126351 descriptor sets written, 51367347 reused; 51839666 draws kept the last one's shaders and pipeline (0 checked), 93349080 its targets [3830.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3830.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3830.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3830.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3026 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3830.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3830.43] vulkan: 21147118 rendering passes, 220955 clear commands, 3784178 attachments cleared and 85 left undefined by their load op [3830.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3830.43] vulkan: 7851 passes (15%) ended at buffer.c:2334 [3830.43] vulkan: 7083 passes (14%) ended at buffer.c:2238 [3830.43] vulkan: 4792 passes (9%) ended at render.c:232 [3830.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3830.43] vulkan: 1880 passes (4%) ended at buffer.c:2166 [3830.43] vulkan: 1794 passes (3%) ended at cmd.c:534 [3830.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3830.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3835.00] perf: 60.0 frames a second over 5.0 s (221674 shown in all) [3837.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.6 to 45.8), 49.8 ms in all (49.6 to 50.0) [3837.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3840.02] perf: 60.0 frames a second over 5.0 s (221975 shown in all) [3840.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.35 s on the host's processors (174% of one, 28.92 ms a present), the whole process 20.39 s (204%); the busiest: thread 80 'MainThread' 7.30 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [3840.43] cpu: in those 10.00 s, 190191 SVCs (19018 a second): 0x0b SleepThread 77369, 0x1b ArbitrateUnlock 36868, 0x1c WaitProcessWideKeyAtomic 34466, 0x1d SignalProcessWideKey 23584, 0x1a ArbitrateLock 9695, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [3840.43] vulkan: 101533044 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 151563974 descriptor sets written, 51502116 reused; 51982131 draws kept the last one's shaders and pipeline (0 checked), 93611876 its targets [3840.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3840.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3840.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3840.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3116 buffers (25 MB); 2921 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3840.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3840.43] vulkan: 21198565 rendering passes, 221555 clear commands, 3793178 attachments cleared and 85 left undefined by their load op [3840.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3840.43] vulkan: 7799 passes (15%) ended at buffer.c:2334 [3840.43] vulkan: 6952 passes (14%) ended at buffer.c:2238 [3840.43] vulkan: 4793 passes (9%) ended at render.c:232 [3840.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3840.43] vulkan: 1884 passes (4%) ended at buffer.c:2166 [3840.43] vulkan: 1824 passes (4%) ended at cmd.c:534 [3840.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3840.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3845.02] perf: 60.0 frames a second over 5.0 s (222275 shown in all) [3847.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.7 to 45.8), 49.8 ms in all (49.6 to 50.0) [3847.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3850.04] perf: 60.0 frames a second over 5.0 s (222576 shown in all) [3850.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.37 s on the host's processors (174% of one, 28.95 ms a present), the whole process 20.41 s (204%); the busiest: thread 80 'MainThread' 7.31 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [3850.43] cpu: in those 10.00 s, 186782 SVCs (18679 a second): 0x0b SleepThread 76096, 0x1b ArbitrateUnlock 36144, 0x1c WaitProcessWideKeyAtomic 34070, 0x1d SignalProcessWideKey 23245, 0x1a ArbitrateLock 9019, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [3850.43] vulkan: 101819322 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 152001599 descriptor sets written, 51637047 reused; 52125043 draws kept the last one's shaders and pipeline (0 checked), 93874754 its targets [3850.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3850.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3850.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3850.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3196 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3850.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3850.43] vulkan: 21250176 rendering passes, 222155 clear commands, 3802178 attachments cleared and 85 left undefined by their load op [3850.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3850.43] vulkan: 7702 passes (15%) ended at buffer.c:2334 [3850.43] vulkan: 7158 passes (14%) ended at buffer.c:2238 [3850.43] vulkan: 4793 passes (9%) ended at render.c:232 [3850.43] vulkan: 2998 passes (6%) ended at surface.c:162 [3850.43] vulkan: 1924 passes (4%) ended at buffer.c:2166 [3850.43] vulkan: 1836 passes (4%) ended at cmd.c:534 [3850.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3850.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3855.05] perf: 60.0 frames a second over 5.0 s (222877 shown in all) [3857.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.2), on to the display in 45.4 ms (44.5 to 45.8), 49.8 ms in all (49.6 to 50.0) [3857.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3860.05] perf: 60.0 frames a second over 5.0 s (223177 shown in all) [3860.42] nvn: 223200 presents, 223200 submissions [3860.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.45 s on the host's processors (175% of one, 29.08 ms a present), the whole process 20.48 s (205%); the busiest: thread 80 'MainThread' 7.37 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.29 s [3860.43] cpu: in those 10.00 s, 187229 SVCs (18723 a second): 0x0b SleepThread 75443, 0x1b ArbitrateUnlock 36555, 0x1c WaitProcessWideKeyAtomic 34367, 0x1d SignalProcessWideKey 23461, 0x1a ArbitrateLock 9200, 0x21 SendSyncRequest 6383; 0 calls the dispatch table had no code for (RtAPI.miss) [3860.43] vulkan: 102105484 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 152439138 descriptor sets written, 51771832 reused; 52267913 draws kept the last one's shaders and pipeline (0 checked), 94137516 its targets [3860.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3860.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3860.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3860.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3128 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3860.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3860.43] vulkan: 21301758 rendering passes, 222755 clear commands, 3811178 attachments cleared and 85 left undefined by their load op [3860.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3860.43] vulkan: 7732 passes (15%) ended at buffer.c:2334 [3860.43] vulkan: 7149 passes (14%) ended at buffer.c:2238 [3860.43] vulkan: 4795 passes (9%) ended at render.c:232 [3860.43] vulkan: 2993 passes (6%) ended at surface.c:162 [3860.43] vulkan: 1886 passes (4%) ended at buffer.c:2166 [3860.43] vulkan: 1827 passes (4%) ended at cmd.c:534 [3860.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3860.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3865.07] perf: 60.0 frames a second over 5.0 s (223478 shown in all) [3867.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [3867.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3870.09] perf: 60.0 frames a second over 5.0 s (223779 shown in all) [3870.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.37 s on the host's processors (174% of one, 28.94 ms a present), the whole process 20.36 s (204%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.28 s [3870.43] cpu: in those 10.00 s, 187550 SVCs (18755 a second): 0x0b SleepThread 76796, 0x1b ArbitrateUnlock 36174, 0x1c WaitProcessWideKeyAtomic 34276, 0x1d SignalProcessWideKey 23304, 0x1a ArbitrateLock 8791, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [3870.43] vulkan: 102391571 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 152876673 descriptor sets written, 51906471 reused; 52410365 draws kept the last one's shaders and pipeline (0 checked), 94400203 its targets [3870.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3870.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3870.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3870.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3180 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3870.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3870.43] vulkan: 21352969 rendering passes, 223355 clear commands, 3820178 attachments cleared and 85 left undefined by their load op [3870.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3870.43] vulkan: 7753 passes (15%) ended at buffer.c:2334 [3870.43] vulkan: 6774 passes (13%) ended at buffer.c:2238 [3870.43] vulkan: 4794 passes (9%) ended at render.c:232 [3870.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3870.43] vulkan: 1866 passes (4%) ended at buffer.c:2166 [3870.43] vulkan: 1827 passes (4%) ended at cmd.c:534 [3870.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3870.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3875.09] perf: 60.0 frames a second over 5.0 s (224079 shown in all) [3877.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [3877.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3880.09] perf: 60.0 frames a second over 5.0 s (224379 shown in all) [3880.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.34 s on the host's processors (173% of one, 28.90 ms a present), the whole process 20.34 s (203%); the busiest: thread 80 'MainThread' 7.34 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.28 s [3880.43] cpu: in those 10.00 s, 187136 SVCs (18713 a second): 0x0b SleepThread 76078, 0x1b ArbitrateUnlock 36296, 0x1c WaitProcessWideKeyAtomic 34537, 0x1d SignalProcessWideKey 23467, 0x1a ArbitrateLock 8548, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [3880.43] vulkan: 102677816 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 153314443 descriptor sets written, 52041191 reused; 52553155 draws kept the last one's shaders and pipeline (0 checked), 94663048 its targets [3880.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [3880.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3880.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3880.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3141 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3880.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3880.43] vulkan: 21404628 rendering passes, 223955 clear commands, 3829178 attachments cleared and 85 left undefined by their load op [3880.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3880.43] vulkan: 7827 passes (15%) ended at buffer.c:2334 [3880.43] vulkan: 7170 passes (14%) ended at buffer.c:2238 [3880.43] vulkan: 4792 passes (9%) ended at render.c:232 [3880.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3880.43] vulkan: 1861 passes (4%) ended at buffer.c:2166 [3880.43] vulkan: 1812 passes (4%) ended at cmd.c:534 [3880.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3880.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3885.10] perf: 60.0 frames a second over 5.0 s (224680 shown in all) [3887.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.3), on to the display in 45.4 ms (44.4 to 45.9), 49.8 ms in all (49.6 to 50.0) [3887.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3890.10] perf: 60.0 frames a second over 5.0 s (224980 shown in all) [3890.42] nvn: 225000 presents, 225000 submissions [3890.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.36 s on the host's processors (174% of one, 28.93 ms a present), the whole process 20.38 s (204%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.29 s [3890.43] cpu: in those 10.00 s, 185898 SVCs (18590 a second): 0x0b SleepThread 76819, 0x1b ArbitrateUnlock 35643, 0x1c WaitProcessWideKeyAtomic 34157, 0x1d SignalProcessWideKey 23061, 0x1a ArbitrateLock 8012, 0x21 SendSyncRequest 6386; 0 calls the dispatch table had no code for (RtAPI.miss) [3890.43] vulkan: 102963954 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 153751728 descriptor sets written, 52176182 reused; 52696350 draws kept the last one's shaders and pipeline (0 checked), 94925786 its targets [3890.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [3890.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3890.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3890.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3026 buffers (25 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3890.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3890.43] vulkan: 21456118 rendering passes, 224555 clear commands, 3838178 attachments cleared and 85 left undefined by their load op [3890.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3890.43] vulkan: 7777 passes (15%) ended at buffer.c:2334 [3890.43] vulkan: 7002 passes (14%) ended at buffer.c:2238 [3890.43] vulkan: 4793 passes (9%) ended at render.c:232 [3890.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3890.43] vulkan: 1900 passes (4%) ended at buffer.c:2166 [3890.43] vulkan: 1823 passes (4%) ended at cmd.c:534 [3890.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3890.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3895.10] perf: 60.0 frames a second over 5.0 s (225280 shown in all) [3897.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.4), on to the display in 45.4 ms (44.0 to 45.9), 49.8 ms in all (49.6 to 50.0) [3897.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3900.12] perf: 60.0 frames a second over 5.0 s (225581 shown in all) [3900.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.80 ms a present), the whole process 20.29 s (203%); the busiest: thread 80 'MainThread' 7.32 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.29 s [3900.43] cpu: in those 10.00 s, 183861 SVCs (18386 a second): 0x0b SleepThread 76421, 0x1b ArbitrateUnlock 35073, 0x1c WaitProcessWideKeyAtomic 33838, 0x1d SignalProcessWideKey 22907, 0x1a ArbitrateLock 7412, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [3900.43] vulkan: 103250159 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 154189523 descriptor sets written, 52310797 reused; 52839209 draws kept the last one's shaders and pipeline (0 checked), 95188591 its targets [3900.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3900.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3900.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3900.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3144 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3900.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3900.43] vulkan: 21507879 rendering passes, 225155 clear commands, 3847178 attachments cleared and 85 left undefined by their load op [3900.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3900.43] vulkan: 8047 passes (16%) ended at buffer.c:2334 [3900.43] vulkan: 7030 passes (14%) ended at buffer.c:2238 [3900.43] vulkan: 4792 passes (9%) ended at render.c:232 [3900.43] vulkan: 2994 passes (6%) ended at surface.c:162 [3900.43] vulkan: 1895 passes (4%) ended at buffer.c:2166 [3900.43] vulkan: 1803 passes (3%) ended at cmd.c:534 [3900.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3900.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3905.14] perf: 60.0 frames a second over 5.0 s (225882 shown in all) [3907.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.1 to 5.9), on to the display in 45.3 ms (43.2 to 45.9), 49.8 ms in all (48.9 to 50.0) [3907.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3910.14] perf: 60.0 frames a second over 5.0 s (226182 shown in all) [3910.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.32 s on the host's processors (173% of one, 28.87 ms a present), the whole process 20.32 s (203%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.29 s [3910.43] cpu: in those 10.00 s, 181856 SVCs (18186 a second): 0x0b SleepThread 75395, 0x1b ArbitrateUnlock 34797, 0x1c WaitProcessWideKeyAtomic 33578, 0x1d SignalProcessWideKey 22751, 0x1a ArbitrateLock 7127, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [3910.43] vulkan: 103536322 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 154627022 descriptor sets written, 52445624 reused; 52981992 draws kept the last one's shaders and pipeline (0 checked), 95451354 its targets [3910.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3910.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3910.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3910.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3092 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3910.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3910.43] vulkan: 21559314 rendering passes, 225755 clear commands, 3856178 attachments cleared and 85 left undefined by their load op [3910.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3910.43] vulkan: 7821 passes (15%) ended at buffer.c:2334 [3910.43] vulkan: 6921 passes (13%) ended at buffer.c:2238 [3910.43] vulkan: 4792 passes (9%) ended at render.c:232 [3910.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3910.43] vulkan: 1897 passes (4%) ended at buffer.c:2166 [3910.43] vulkan: 1809 passes (4%) ended at cmd.c:534 [3910.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3910.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3915.14] perf: 60.0 frames a second over 5.0 s (226482 shown in all) [3917.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (4.1 to 6.7), on to the display in 45.1 ms (42.7 to 45.8), 49.7 ms in all (48.9 to 50.0) [3917.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3920.14] perf: 60.0 frames a second over 5.0 s (226782 shown in all) [3920.42] nvn: 226800 presents, 226800 submissions [3920.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.36 s on the host's processors (174% of one, 28.93 ms a present), the whole process 20.40 s (204%); the busiest: thread 80 'MainThread' 7.37 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [3920.43] cpu: in those 10.00 s, 179754 SVCs (17975 a second): 0x0b SleepThread 75020, 0x1b ArbitrateUnlock 34183, 0x1c WaitProcessWideKeyAtomic 33129, 0x1d SignalProcessWideKey 22442, 0x1a ArbitrateLock 6770, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [3920.43] vulkan: 103822593 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 155064630 descriptor sets written, 52580558 reused; 53124546 draws kept the last one's shaders and pipeline (0 checked), 95714225 its targets [3920.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3920.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3920.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3920.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3155 buffers (24 MB); 2919 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3920.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3920.43] vulkan: 21610970 rendering passes, 226355 clear commands, 3865178 attachments cleared and 85 left undefined by their load op [3920.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3920.43] vulkan: 7874 passes (15%) ended at buffer.c:2334 [3920.43] vulkan: 7116 passes (14%) ended at buffer.c:2238 [3920.43] vulkan: 4790 passes (9%) ended at render.c:232 [3920.43] vulkan: 2994 passes (6%) ended at surface.c:162 [3920.43] vulkan: 1862 passes (4%) ended at buffer.c:2166 [3920.43] vulkan: 1820 passes (4%) ended at cmd.c:534 [3920.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3920.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3925.14] perf: 60.0 frames a second over 5.0 s (227082 shown in all) [3927.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (4.1 to 6.5), on to the display in 45.0 ms (42.7 to 45.8), 49.7 ms in all (48.6 to 50.0) [3927.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3930.15] perf: 60.0 frames a second over 5.0 s (227383 shown in all) [3930.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.34 s on the host's processors (173% of one, 28.90 ms a present), the whole process 20.35 s (204%); the busiest: thread 80 'MainThread' 7.39 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [3930.43] cpu: in those 10.00 s, 179624 SVCs (17961 a second): 0x0b SleepThread 75107, 0x1b ArbitrateUnlock 34132, 0x1c WaitProcessWideKeyAtomic 32906, 0x1d SignalProcessWideKey 22329, 0x1a ArbitrateLock 6946, 0x21 SendSyncRequest 6386; 0 calls the dispatch table had no code for (RtAPI.miss) [3930.43] vulkan: 104108790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 155502413 descriptor sets written, 52715169 reused; 53267135 draws kept the last one's shaders and pipeline (0 checked), 95977022 its targets [3930.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3930.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3930.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14127 MB (4768 ours) [3930.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3021 buffers (24 MB); 2920 of 14127 MB in use as they count it, 0 MB freed for the budget so far [3930.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3930.43] vulkan: 21662447 rendering passes, 226955 clear commands, 3874178 attachments cleared and 85 left undefined by their load op [3930.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3930.43] vulkan: 7871 passes (15%) ended at buffer.c:2334 [3930.43] vulkan: 6907 passes (13%) ended at buffer.c:2238 [3930.43] vulkan: 4794 passes (9%) ended at render.c:232 [3930.43] vulkan: 2995 passes (6%) ended at surface.c:162 [3930.43] vulkan: 1908 passes (4%) ended at buffer.c:2166 [3930.43] vulkan: 1802 passes (4%) ended at cmd.c:534 [3930.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3930.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3935.15] perf: 60.0 frames a second over 5.0 s (227683 shown in all) [3936.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (4.1 to 6.7), on to the display in 44.8 ms (42.5 to 45.9), 49.6 ms in all (48.6 to 50.0) [3936.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3940.15] perf: 60.0 frames a second over 5.0 s (227983 shown in all) [3940.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.35 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.28 s [3940.43] cpu: in those 10.00 s, 176331 SVCs (17631 a second): 0x0b SleepThread 72672, 0x1b ArbitrateUnlock 33865, 0x1c WaitProcessWideKeyAtomic 32697, 0x1d SignalProcessWideKey 22246, 0x1a ArbitrateLock 6645, 0x21 SendSyncRequest 6386; 0 calls the dispatch table had no code for (RtAPI.miss) [3940.43] vulkan: 104394895 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 155939687 descriptor sets written, 52850105 reused; 53409477 draws kept the last one's shaders and pipeline (0 checked), 96239727 its targets [3940.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3940.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3940.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14052 MB (4768 ours) [3940.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3124 buffers (24 MB); 2920 of 14052 MB in use as they count it, 0 MB freed for the budget so far [3940.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3940.43] vulkan: 21714260 rendering passes, 227555 clear commands, 3883178 attachments cleared and 85 left undefined by their load op [3940.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3940.43] vulkan: 7912 passes (15%) ended at buffer.c:2334 [3940.43] vulkan: 7291 passes (14%) ended at buffer.c:2238 [3940.43] vulkan: 4781 passes (9%) ended at render.c:232 [3940.43] vulkan: 2996 passes (6%) ended at surface.c:162 [3940.43] vulkan: 1825 passes (4%) ended at buffer.c:2166 [3940.43] vulkan: 1808 passes (3%) ended at cmd.c:534 [3940.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3940.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3945.17] perf: 60.0 frames a second over 5.0 s (228284 shown in all) [3946.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.1 to 6.8), on to the display in 44.5 ms (42.4 to 45.8), 49.5 ms in all (48.3 to 50.0) [3946.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3950.19] perf: 60.0 frames a second over 5.0 s (228585 shown in all) [3950.43] nvn: 228600 presents, 228600 submissions [3950.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (172% of one, 28.75 ms a present), the whole process 20.23 s (202%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.28 s [3950.43] cpu: in those 10.00 s, 171347 SVCs (17134 a second): 0x0b SleepThread 69905, 0x1b ArbitrateUnlock 33127, 0x1c WaitProcessWideKeyAtomic 31938, 0x1d SignalProcessWideKey 21672, 0x1a ArbitrateLock 6494, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [3950.43] vulkan: 104681076 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 156377056 descriptor sets written, 52985098 reused; 53552607 draws kept the last one's shaders and pipeline (0 checked), 96502508 its targets [3950.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3950.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3950.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14059 MB (4768 ours) [3950.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3072 buffers (24 MB); 2920 of 14059 MB in use as they count it, 0 MB freed for the budget so far [3950.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3950.43] vulkan: 21766063 rendering passes, 228155 clear commands, 3892178 attachments cleared and 85 left undefined by their load op [3950.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3950.43] vulkan: 7905 passes (15%) ended at buffer.c:2334 [3950.43] vulkan: 7237 passes (14%) ended at buffer.c:2238 [3950.43] vulkan: 4781 passes (9%) ended at render.c:232 [3950.43] vulkan: 2999 passes (6%) ended at surface.c:162 [3950.43] vulkan: 1877 passes (4%) ended at buffer.c:2166 [3950.43] vulkan: 1804 passes (3%) ended at cmd.c:534 [3950.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3950.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3955.19] perf: 60.0 frames a second over 5.0 s (228885 shown in all) [3956.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (4.1 to 7.0), on to the display in 44.3 ms (42.3 to 45.8), 49.4 ms in all (48.6 to 50.0) [3956.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3960.20] perf: 60.0 frames a second over 5.0 s (229186 shown in all) [3960.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (172% of one, 28.74 ms a present), the whole process 20.22 s (202%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.28 s [3960.43] cpu: in those 10.00 s, 170295 SVCs (17030 a second): 0x0b SleepThread 68370, 0x1b ArbitrateUnlock 33308, 0x1c WaitProcessWideKeyAtomic 31968, 0x1d SignalProcessWideKey 21666, 0x1a ArbitrateLock 6769, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [3960.43] vulkan: 104967220 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 156814211 descriptor sets written, 53120231 reused; 53695532 draws kept the last one's shaders and pipeline (0 checked), 96765252 its targets [3960.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [3960.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3960.43] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14045 MB (4768 ours) [3960.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3203 buffers (24 MB); 2920 of 14045 MB in use as they count it, 0 MB freed for the budget so far [3960.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3960.43] vulkan: 21817732 rendering passes, 228755 clear commands, 3901178 attachments cleared and 85 left undefined by their load op [3960.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3960.43] vulkan: 7887 passes (15%) ended at buffer.c:2334 [3960.43] vulkan: 7118 passes (14%) ended at buffer.c:2238 [3960.43] vulkan: 4789 passes (9%) ended at render.c:232 [3960.43] vulkan: 2997 passes (6%) ended at surface.c:162 [3960.43] vulkan: 1876 passes (4%) ended at buffer.c:2166 [3960.43] vulkan: 1802 passes (3%) ended at cmd.c:534 [3960.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3960.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3965.20] perf: 60.0 frames a second over 5.0 s (229486 shown in all) [3966.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.1 to 7.0), on to the display in 44.1 ms (42.3 to 45.8), 49.3 ms in all (48.0 to 50.0) [3966.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3970.22] perf: 60.0 frames a second over 5.0 s (229787 shown in all) [3970.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (173% of one, 28.75 ms a present), the whole process 20.21 s (202%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.28 s [3970.43] cpu: in those 10.00 s, 169209 SVCs (16920 a second): 0x0b SleepThread 67620, 0x1b ArbitrateUnlock 33162, 0x1c WaitProcessWideKeyAtomic 31869, 0x1d SignalProcessWideKey 21631, 0x1a ArbitrateLock 6712, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [3970.43] vulkan: 105253355 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 157251650 descriptor sets written, 53255062 reused; 53838274 draws kept the last one's shaders and pipeline (0 checked), 97027987 its targets [3970.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3970.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3970.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14039 MB (4768 ours) [3970.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3157 buffers (23 MB); 2919 of 14039 MB in use as they count it, 0 MB freed for the budget so far [3970.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3970.43] vulkan: 21869950 rendering passes, 229355 clear commands, 3910178 attachments cleared and 85 left undefined by their load op [3970.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3970.43] vulkan: 8062 passes (15%) ended at buffer.c:2334 [3970.43] vulkan: 7443 passes (14%) ended at buffer.c:2238 [3970.43] vulkan: 4789 passes (9%) ended at render.c:232 [3970.43] vulkan: 2996 passes (6%) ended at surface.c:162 [3970.43] vulkan: 1924 passes (4%) ended at buffer.c:2166 [3970.43] vulkan: 1804 passes (3%) ended at cmd.c:534 [3970.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3970.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3975.24] perf: 60.0 frames a second over 5.0 s (230088 shown in all) [3976.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.2 to 7.0), on to the display in 44.1 ms (42.3 to 45.7), 49.3 ms in all (48.6 to 50.0) [3976.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3980.25] perf: 60.0 frames a second over 5.0 s (230389 shown in all) [3980.43] nvn: 230400 presents, 230400 submissions [3980.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.88 ms a present), the whole process 20.33 s (203%); the busiest: thread 80 'MainThread' 7.35 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.28 s [3980.43] cpu: in those 10.00 s, 169595 SVCs (16960 a second): 0x0b SleepThread 68052, 0x1b ArbitrateUnlock 33157, 0x1c WaitProcessWideKeyAtomic 31808, 0x1d SignalProcessWideKey 21523, 0x1a ArbitrateLock 6847, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [3980.43] vulkan: 105539586 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 157689244 descriptor sets written, 53389930 reused; 53981064 draws kept the last one's shaders and pipeline (0 checked), 97290818 its targets [3980.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3980.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3980.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14039 MB (4768 ours) [3980.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3194 buffers (24 MB); 2920 of 14039 MB in use as they count it, 0 MB freed for the budget so far [3980.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3980.43] vulkan: 21921559 rendering passes, 229955 clear commands, 3919178 attachments cleared and 85 left undefined by their load op [3980.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [3980.43] vulkan: 7932 passes (15%) ended at buffer.c:2334 [3980.43] vulkan: 7005 passes (14%) ended at buffer.c:2238 [3980.43] vulkan: 4780 passes (9%) ended at render.c:232 [3980.43] vulkan: 2992 passes (6%) ended at surface.c:162 [3980.43] vulkan: 1890 passes (4%) ended at buffer.c:2166 [3980.43] vulkan: 1810 passes (4%) ended at cmd.c:534 [3980.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3980.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3985.25] perf: 60.0 frames a second over 5.0 s (230689 shown in all) [3986.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.2 to 7.0), on to the display in 44.1 ms (42.3 to 45.7), 49.4 ms in all (47.7 to 50.0) [3986.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3990.25] perf: 60.0 frames a second over 5.0 s (230989 shown in all) [3990.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.76 ms a present), the whole process 20.26 s (203%); the busiest: thread 80 'MainThread' 7.31 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.28 s [3990.43] cpu: in those 10.00 s, 168044 SVCs (16805 a second): 0x0b SleepThread 66419, 0x1b ArbitrateUnlock 33197, 0x1c WaitProcessWideKeyAtomic 31799, 0x1d SignalProcessWideKey 21544, 0x1a ArbitrateLock 6869, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [3990.43] vulkan: 105825595 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 158126189 descriptor sets written, 53525003 reused; 54123472 draws kept the last one's shaders and pipeline (0 checked), 97553427 its targets [3990.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [3990.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [3990.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14039 MB (4768 ours) [3990.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3153 buffers (25 MB); 2920 of 14039 MB in use as they count it, 0 MB freed for the budget so far [3990.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [3990.43] vulkan: 21973271 rendering passes, 230555 clear commands, 3928178 attachments cleared and 85 left undefined by their load op [3990.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [3990.43] vulkan: 7895 passes (15%) ended at buffer.c:2334 [3990.43] vulkan: 7112 passes (14%) ended at buffer.c:2238 [3990.43] vulkan: 4787 passes (9%) ended at render.c:232 [3990.43] vulkan: 2996 passes (6%) ended at surface.c:162 [3990.43] vulkan: 1919 passes (4%) ended at buffer.c:2166 [3990.43] vulkan: 1803 passes (3%) ended at cmd.c:534 [3990.43] vulkan: 600 passes (1%) ended at renderer.c:680 [3990.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [3995.27] perf: 60.0 frames a second over 5.0 s (231290 shown in all) [3996.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.2 to 6.8), on to the display in 44.2 ms (42.7 to 45.7), 49.4 ms in all (48.8 to 50.0) [3996.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4000.27] perf: 60.0 frames a second over 5.0 s (231590 shown in all) [4000.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.21 s on the host's processors (172% of one, 28.68 ms a present), the whole process 20.18 s (202%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.28 s [4000.43] cpu: in those 10.00 s, 165893 SVCs (16589 a second): 0x0b SleepThread 65774, 0x1b ArbitrateUnlock 32707, 0x1c WaitProcessWideKeyAtomic 31392, 0x1d SignalProcessWideKey 21211, 0x1a ArbitrateLock 6592, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4000.43] vulkan: 106111808 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 158563883 descriptor sets written, 53659735 reused; 54266227 draws kept the last one's shaders and pipeline (0 checked), 97816240 its targets [4000.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4000.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4000.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4000.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3066 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4000.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4000.43] vulkan: 22025016 rendering passes, 231155 clear commands, 3937178 attachments cleared and 85 left undefined by their load op [4000.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4000.43] vulkan: 7933 passes (15%) ended at buffer.c:2334 [4000.43] vulkan: 7149 passes (14%) ended at buffer.c:2238 [4000.43] vulkan: 4787 passes (9%) ended at render.c:232 [4000.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4000.43] vulkan: 1880 passes (4%) ended at buffer.c:2166 [4000.43] vulkan: 1801 passes (3%) ended at cmd.c:534 [4000.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4000.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4005.29] perf: 60.0 frames a second over 5.0 s (231891 shown in all) [4006.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.2 to 7.3), on to the display in 44.1 ms (40.8 to 45.6), 49.4 ms in all (47.9 to 50.0) [4006.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4010.30] perf: 60.0 frames a second over 5.0 s (232192 shown in all) [4010.43] nvn: 232200 presents, 232200 submissions [4010.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.32 s on the host's processors (173% of one, 28.87 ms a present), the whole process 20.32 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.28 s [4010.43] cpu: in those 10.00 s, 167717 SVCs (16771 a second): 0x0b SleepThread 66119, 0x1b ArbitrateUnlock 33204, 0x1c WaitProcessWideKeyAtomic 31837, 0x1d SignalProcessWideKey 21567, 0x1a ArbitrateLock 6780, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [4010.43] vulkan: 106398049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 159001664 descriptor sets written, 53794436 reused; 54409296 draws kept the last one's shaders and pipeline (0 checked), 98079081 its targets [4010.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [4010.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4010.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4010.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3124 buffers (25 MB); 2921 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4010.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4010.43] vulkan: 22077229 rendering passes, 231755 clear commands, 3946178 attachments cleared and 85 left undefined by their load op [4010.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4010.43] vulkan: 7947 passes (15%) ended at buffer.c:2334 [4010.43] vulkan: 7568 passes (14%) ended at buffer.c:2238 [4010.43] vulkan: 4779 passes (9%) ended at render.c:232 [4010.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4010.43] vulkan: 1929 passes (4%) ended at buffer.c:2166 [4010.43] vulkan: 1793 passes (3%) ended at cmd.c:534 [4010.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4010.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4015.32] perf: 60.0 frames a second over 5.0 s (232493 shown in all) [4016.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.3 to 6.7), on to the display in 44.3 ms (42.7 to 45.4), 49.5 ms in all (48.9 to 50.0) [4016.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4020.32] perf: 60.0 frames a second over 5.0 s (232793 shown in all) [4020.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.69 ms a present), the whole process 20.17 s (202%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.28 s [4020.43] cpu: in those 10.00 s, 168938 SVCs (16895 a second): 0x0b SleepThread 67100, 0x1b ArbitrateUnlock 33267, 0x1c WaitProcessWideKeyAtomic 31936, 0x1d SignalProcessWideKey 21662, 0x1a ArbitrateLock 6757, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4020.43] vulkan: 106684310 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 159439665 descriptor sets written, 53928957 reused; 54552143 draws kept the last one's shaders and pipeline (0 checked), 98341942 its targets [4020.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4020.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4020.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4020.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3046 buffers (25 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4020.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4020.43] vulkan: 22129222 rendering passes, 232355 clear commands, 3955178 attachments cleared and 85 left undefined by their load op [4020.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4020.43] vulkan: 8074 passes (16%) ended at buffer.c:2334 [4020.43] vulkan: 7245 passes (14%) ended at buffer.c:2238 [4020.43] vulkan: 4782 passes (9%) ended at render.c:232 [4020.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4020.43] vulkan: 1889 passes (4%) ended at buffer.c:2166 [4020.43] vulkan: 1807 passes (3%) ended at cmd.c:534 [4020.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4020.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4025.34] perf: 60.0 frames a second over 5.0 s (233094 shown in all) [4026.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.2 to 6.6), on to the display in 44.3 ms (42.9 to 45.3), 49.6 ms in all (48.1 to 49.9) [4026.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4030.35] perf: 60.0 frames a second over 5.0 s (233395 shown in all) [4030.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.69 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.27 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.28 s [4030.43] cpu: in those 10.00 s, 168530 SVCs (16853 a second): 0x0b SleepThread 66218, 0x1b ArbitrateUnlock 33400, 0x1c WaitProcessWideKeyAtomic 32108, 0x1d SignalProcessWideKey 21861, 0x1a ArbitrateLock 6726, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4030.43] vulkan: 106970462 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 159877110 descriptor sets written, 54063816 reused; 54694992 draws kept the last one's shaders and pipeline (0 checked), 98604694 its targets [4030.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4030.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4030.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4030.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3211 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4030.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4030.43] vulkan: 22181221 rendering passes, 232955 clear commands, 3964178 attachments cleared and 85 left undefined by their load op [4030.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4030.43] vulkan: 8011 passes (15%) ended at buffer.c:2334 [4030.43] vulkan: 7330 passes (14%) ended at buffer.c:2238 [4030.43] vulkan: 4782 passes (9%) ended at render.c:232 [4030.43] vulkan: 2999 passes (6%) ended at surface.c:162 [4030.43] vulkan: 1889 passes (4%) ended at buffer.c:2166 [4030.43] vulkan: 1788 passes (3%) ended at cmd.c:534 [4030.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4030.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4035.37] perf: 60.0 frames a second over 5.0 s (233696 shown in all) [4036.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.4 to 6.9), on to the display in 44.4 ms (42.6 to 45.4), 49.7 ms in all (49.1 to 49.9) [4036.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4040.39] perf: 60.0 frames a second over 5.0 s (233997 shown in all) [4040.43] nvn: 234000 presents, 234000 submissions [4040.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.27 s on the host's processors (173% of one, 28.79 ms a present), the whole process 20.26 s (203%); the busiest: thread 80 'MainThread' 7.32 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.28 s [4040.43] cpu: in those 10.00 s, 168137 SVCs (16813 a second): 0x0b SleepThread 66382, 0x1b ArbitrateUnlock 33216, 0x1c WaitProcessWideKeyAtomic 31957, 0x1d SignalProcessWideKey 21678, 0x1a ArbitrateLock 6690, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [4040.43] vulkan: 107256549 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 160314498 descriptor sets written, 54198602 reused; 54837715 draws kept the last one's shaders and pipeline (0 checked), 98867381 its targets [4040.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4040.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4040.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4040.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3236 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4040.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4040.43] vulkan: 22232967 rendering passes, 233555 clear commands, 3973178 attachments cleared and 85 left undefined by their load op [4040.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4040.43] vulkan: 8014 passes (15%) ended at buffer.c:2334 [4040.43] vulkan: 7075 passes (14%) ended at buffer.c:2238 [4040.43] vulkan: 4779 passes (9%) ended at render.c:232 [4040.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4040.43] vulkan: 1883 passes (4%) ended at buffer.c:2166 [4040.43] vulkan: 1800 passes (3%) ended at cmd.c:534 [4040.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4040.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4045.39] perf: 60.0 frames a second over 5.0 s (234297 shown in all) [4046.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.3 to 6.8), on to the display in 44.4 ms (42.8 to 45.4), 49.7 ms in all (48.2 to 50.0) [4046.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4050.40] perf: 60.0 frames a second over 5.0 s (234598 shown in all) [4050.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.70 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.29 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.28 s [4050.43] cpu: in those 10.00 s, 167218 SVCs (16722 a second): 0x0b SleepThread 65951, 0x1b ArbitrateUnlock 33073, 0x1c WaitProcessWideKeyAtomic 31726, 0x1d SignalProcessWideKey 21486, 0x1a ArbitrateLock 6782, 0x21 SendSyncRequest 6382; 0 calls the dispatch table had no code for (RtAPI.miss) [4050.43] vulkan: 107542764 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 160752229 descriptor sets written, 54333301 reused; 54980798 draws kept the last one's shaders and pipeline (0 checked), 99130196 its targets [4050.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4050.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4050.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4050.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3277 buffers (24 MB); 2919 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4050.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4050.43] vulkan: 22285063 rendering passes, 234155 clear commands, 3982178 attachments cleared and 85 left undefined by their load op [4050.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4050.43] vulkan: 7937 passes (15%) ended at buffer.c:2334 [4050.43] vulkan: 7457 passes (14%) ended at buffer.c:2238 [4050.43] vulkan: 4782 passes (9%) ended at render.c:232 [4050.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4050.43] vulkan: 1931 passes (4%) ended at buffer.c:2166 [4050.43] vulkan: 1795 passes (3%) ended at cmd.c:534 [4050.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4050.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4055.40] perf: 60.0 frames a second over 5.0 s (234898 shown in all) [4056.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.4 to 6.6), on to the display in 44.5 ms (43.0 to 45.5), 49.7 ms in all (48.5 to 50.0) [4056.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4060.42] perf: 60.0 frames a second over 5.0 s (235199 shown in all) [4060.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.71 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.20 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.28 s [4060.43] cpu: in those 10.00 s, 167871 SVCs (16787 a second): 0x0b SleepThread 66014, 0x1b ArbitrateUnlock 33285, 0x1c WaitProcessWideKeyAtomic 31900, 0x1d SignalProcessWideKey 21606, 0x1a ArbitrateLock 6854, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4060.43] vulkan: 107828845 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 161189347 descriptor sets written, 54468345 reused; 55123709 draws kept the last one's shaders and pipeline (0 checked), 99392877 its targets [4060.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4060.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4060.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4060.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3367 buffers (24 MB); 2919 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4060.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4060.43] vulkan: 22336728 rendering passes, 234755 clear commands, 3991178 attachments cleared and 85 left undefined by their load op [4060.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4060.43] vulkan: 7873 passes (15%) ended at buffer.c:2334 [4060.43] vulkan: 7149 passes (14%) ended at buffer.c:2238 [4060.43] vulkan: 4781 passes (9%) ended at render.c:232 [4060.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4060.43] vulkan: 1867 passes (4%) ended at buffer.c:2166 [4060.43] vulkan: 1802 passes (3%) ended at cmd.c:534 [4060.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4060.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4065.42] perf: 60.0 frames a second over 5.0 s (235499 shown in all) [4066.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.3 to 6.6), on to the display in 44.5 ms (42.9 to 45.5), 49.7 ms in all (48.3 to 50.0) [4066.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4070.42] perf: 60.0 frames a second over 5.0 s (235799 shown in all) [4070.43] nvn: 235800 presents, 235800 submissions [4070.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.23 s on the host's processors (172% of one, 28.72 ms a present), the whole process 20.21 s (202%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [4070.43] cpu: in those 10.00 s, 164701 SVCs (16471 a second): 0x0b SleepThread 63026, 0x1b ArbitrateUnlock 33255, 0x1c WaitProcessWideKeyAtomic 31850, 0x1d SignalProcessWideKey 21575, 0x1a ArbitrateLock 6784, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [4070.43] vulkan: 108114994 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 161626705 descriptor sets written, 54603285 reused; 55266626 draws kept the last one's shaders and pipeline (0 checked), 99655626 its targets [4070.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4070.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4070.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4070.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3295 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4070.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4070.43] vulkan: 22388144 rendering passes, 235355 clear commands, 4000178 attachments cleared and 85 left undefined by their load op [4070.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4070.43] vulkan: 7935 passes (15%) ended at buffer.c:2334 [4070.43] vulkan: 6809 passes (13%) ended at buffer.c:2238 [4070.43] vulkan: 4781 passes (9%) ended at render.c:232 [4070.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4070.43] vulkan: 1895 passes (4%) ended at buffer.c:2166 [4070.43] vulkan: 1799 passes (3%) ended at cmd.c:534 [4070.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4070.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4075.42] perf: 60.0 frames a second over 5.0 s (236099 shown in all) [4076.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (4.2 to 6.5), on to the display in 44.6 ms (43.1 to 45.5), 49.7 ms in all (48.4 to 50.0) [4076.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4080.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.20 s on the host's processors (172% of one, 28.67 ms a present), the whole process 20.17 s (202%); the busiest: thread 80 'MainThread' 7.31 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [4080.43] cpu: in those 10.00 s, 164025 SVCs (16403 a second): 0x0b SleepThread 62912, 0x1b ArbitrateUnlock 33069, 0x1c WaitProcessWideKeyAtomic 31682, 0x1d SignalProcessWideKey 21435, 0x1a ArbitrateLock 6711, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4080.43] vulkan: 108401175 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 162064326 descriptor sets written, 54738026 reused; 55409422 draws kept the last one's shaders and pipeline (0 checked), 99918407 its targets [4080.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4080.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4080.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4080.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3187 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4080.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4080.43] vulkan: 22439931 rendering passes, 235955 clear commands, 4009178 attachments cleared and 85 left undefined by their load op [4080.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4080.43] vulkan: 8007 passes (15%) ended at buffer.c:2334 [4080.43] vulkan: 7156 passes (14%) ended at buffer.c:2238 [4080.43] vulkan: 4789 passes (9%) ended at render.c:232 [4080.43] vulkan: 2991 passes (6%) ended at surface.c:162 [4080.43] vulkan: 1851 passes (4%) ended at buffer.c:2166 [4080.43] vulkan: 1793 passes (3%) ended at cmd.c:534 [4080.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4080.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4080.44] perf: 60.0 frames a second over 5.0 s (236400 shown in all) [4085.45] perf: 60.0 frames a second over 5.0 s (236701 shown in all) [4086.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.2 to 6.6), on to the display in 44.5 ms (43.1 to 45.5), 49.7 ms in all (48.5 to 50.0) [4086.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4090.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.23 s on the host's processors (172% of one, 28.72 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [4090.43] cpu: in those 10.00 s, 162085 SVCs (16208 a second): 0x0b SleepThread 61314, 0x1b ArbitrateUnlock 32950, 0x1c WaitProcessWideKeyAtomic 31533, 0x1d SignalProcessWideKey 21310, 0x1a ArbitrateLock 6764, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [4090.43] vulkan: 108687391 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 162501644 descriptor sets written, 54873140 reused; 55552239 draws kept the last one's shaders and pipeline (0 checked), 100181223 its targets [4090.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4090.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4090.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4090.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3176 buffers (24 MB); 2919 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4090.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4090.43] vulkan: 22491941 rendering passes, 236555 clear commands, 4018178 attachments cleared and 85 left undefined by their load op [4090.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4090.43] vulkan: 7999 passes (15%) ended at buffer.c:2334 [4090.43] vulkan: 7321 passes (14%) ended at buffer.c:2238 [4090.43] vulkan: 4785 passes (9%) ended at render.c:232 [4090.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4090.43] vulkan: 1908 passes (4%) ended at buffer.c:2166 [4090.43] vulkan: 1804 passes (3%) ended at cmd.c:534 [4090.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4090.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4090.47] perf: 60.0 frames a second over 5.0 s (237002 shown in all) [4095.47] perf: 60.0 frames a second over 5.0 s (237302 shown in all) [4096.76] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.1 to 6.5), on to the display in 44.6 ms (43.0 to 45.5), 49.6 ms in all (48.4 to 50.0) [4096.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4100.43] nvn: 237600 presents, 237600 submissions [4100.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.74 ms a present), the whole process 20.23 s (202%); the busiest: thread 80 'MainThread' 7.31 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.28 s [4100.43] cpu: in those 10.00 s, 161267 SVCs (16127 a second): 0x0b SleepThread 61039, 0x1b ArbitrateUnlock 32759, 0x1c WaitProcessWideKeyAtomic 31412, 0x1d SignalProcessWideKey 21199, 0x1a ArbitrateLock 6648, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [4100.43] vulkan: 108973533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 162938985 descriptor sets written, 55008083 reused; 55695354 draws kept the last one's shaders and pipeline (0 checked), 100443965 its targets [4100.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4100.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4100.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4100.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3091 buffers (23 MB); 2919 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4100.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4100.43] vulkan: 22543435 rendering passes, 237155 clear commands, 4027178 attachments cleared and 85 left undefined by their load op [4100.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4100.43] vulkan: 7936 passes (15%) ended at buffer.c:2334 [4100.43] vulkan: 6897 passes (13%) ended at buffer.c:2238 [4100.43] vulkan: 4785 passes (9%) ended at render.c:232 [4100.43] vulkan: 2992 passes (6%) ended at surface.c:162 [4100.43] vulkan: 1866 passes (4%) ended at buffer.c:2166 [4100.43] vulkan: 1818 passes (4%) ended at cmd.c:534 [4100.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4100.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4100.49] perf: 60.0 frames a second over 5.0 s (237603 shown in all) [4105.49] perf: 60.0 frames a second over 5.0 s (237903 shown in all) [4106.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (4.1 to 6.4), on to the display in 44.6 ms (43.1 to 45.6), 49.5 ms in all (48.0 to 50.0) [4106.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4110.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.23 s on the host's processors (172% of one, 28.71 ms a present), the whole process 20.21 s (202%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.28 s [4110.43] cpu: in those 10.00 s, 160470 SVCs (16046 a second): 0x0b SleepThread 59605, 0x1b ArbitrateUnlock 33035, 0x1c WaitProcessWideKeyAtomic 31478, 0x1d SignalProcessWideKey 21179, 0x1a ArbitrateLock 6958, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4110.43] vulkan: 109259706 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 163376477 descriptor sets written, 55142937 reused; 55837977 draws kept the last one's shaders and pipeline (0 checked), 100706738 its targets [4110.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4110.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4110.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4110.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3123 buffers (25 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4110.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4110.43] vulkan: 22595125 rendering passes, 237755 clear commands, 4036178 attachments cleared and 85 left undefined by their load op [4110.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4110.43] vulkan: 7923 passes (15%) ended at buffer.c:2334 [4110.43] vulkan: 7122 passes (14%) ended at buffer.c:2238 [4110.43] vulkan: 4792 passes (9%) ended at render.c:232 [4110.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4110.43] vulkan: 1861 passes (4%) ended at buffer.c:2166 [4110.43] vulkan: 1798 passes (3%) ended at cmd.c:534 [4110.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4110.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4110.49] perf: 60.0 frames a second over 5.0 s (238203 shown in all) [4115.49] perf: 60.0 frames a second over 5.0 s (238503 shown in all) [4116.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (4.0 to 6.4), on to the display in 44.7 ms (42.9 to 45.7), 49.5 ms in all (48.0 to 50.0) [4116.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4120.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.18 s on the host's processors (172% of one, 28.63 ms a present), the whole process 20.14 s (201%); the busiest: thread 80 'MainThread' 7.28 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.28 s [4120.43] cpu: in those 10.00 s, 158660 SVCs (15866 a second): 0x0b SleepThread 58851, 0x1b ArbitrateUnlock 32624, 0x1c WaitProcessWideKeyAtomic 31190, 0x1d SignalProcessWideKey 20975, 0x1a ArbitrateLock 6808, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4120.43] vulkan: 109545839 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 163813656 descriptor sets written, 55278024 reused; 55980594 draws kept the last one's shaders and pipeline (0 checked), 100969471 its targets [4120.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4120.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4120.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4120.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3127 buffers (25 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4120.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4120.43] vulkan: 22646550 rendering passes, 238355 clear commands, 4045178 attachments cleared and 85 left undefined by their load op [4120.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4120.43] vulkan: 7952 passes (15%) ended at buffer.c:2334 [4120.43] vulkan: 6810 passes (13%) ended at buffer.c:2238 [4120.43] vulkan: 4787 passes (9%) ended at render.c:232 [4120.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4120.43] vulkan: 1877 passes (4%) ended at buffer.c:2166 [4120.43] vulkan: 1806 passes (4%) ended at cmd.c:534 [4120.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4120.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4120.50] perf: 60.0 frames a second over 5.0 s (238804 shown in all) [4125.50] perf: 60.0 frames a second over 5.0 s (239104 shown in all) [4126.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (4.0 to 6.2), on to the display in 44.7 ms (43.2 to 45.8), 49.3 ms in all (48.0 to 50.0) [4126.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4130.43] nvn: 239400 presents, 239400 submissions [4130.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.76 ms a present), the whole process 20.24 s (202%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.28 s [4130.43] cpu: in those 10.00 s, 162083 SVCs (16209 a second): 0x0b SleepThread 60556, 0x1b ArbitrateUnlock 33251, 0x1c WaitProcessWideKeyAtomic 31683, 0x1d SignalProcessWideKey 21370, 0x1a ArbitrateLock 7007, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4130.43] vulkan: 109832013 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 164251459 descriptor sets written, 55412569 reused; 56123119 draws kept the last one's shaders and pipeline (0 checked), 101232245 its targets [4130.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4130.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4130.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4130.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3141 buffers (24 MB); 2919 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4130.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4130.43] vulkan: 22698205 rendering passes, 238955 clear commands, 4054178 attachments cleared and 85 left undefined by their load op [4130.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4130.43] vulkan: 7995 passes (15%) ended at buffer.c:2334 [4130.43] vulkan: 6982 passes (14%) ended at buffer.c:2238 [4130.43] vulkan: 4783 passes (9%) ended at render.c:232 [4130.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4130.43] vulkan: 1892 passes (4%) ended at buffer.c:2166 [4130.43] vulkan: 1806 passes (3%) ended at cmd.c:534 [4130.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4130.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4130.50] perf: 60.0 frames a second over 5.0 s (239404 shown in all) [4135.50] perf: 60.0 frames a second over 5.0 s (239704 shown in all) [4136.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.0 to 6.0), on to the display in 44.8 ms (43.3 to 45.7), 49.3 ms in all (48.2 to 50.0) [4136.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4140.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.70 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4140.43] cpu: in those 10.00 s, 160357 SVCs (16036 a second): 0x0b SleepThread 59509, 0x1b ArbitrateUnlock 32977, 0x1c WaitProcessWideKeyAtomic 31509, 0x1d SignalProcessWideKey 21284, 0x1a ArbitrateLock 6865, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4140.43] vulkan: 110118135 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 164689122 descriptor sets written, 55547150 reused; 56265738 draws kept the last one's shaders and pipeline (0 checked), 101494967 its targets [4140.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4140.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4140.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4140.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3196 buffers (23 MB); 2919 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4140.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4140.43] vulkan: 22749629 rendering passes, 239555 clear commands, 4063178 attachments cleared and 85 left undefined by their load op [4140.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4140.43] vulkan: 7942 passes (15%) ended at buffer.c:2334 [4140.43] vulkan: 6802 passes (13%) ended at buffer.c:2238 [4140.43] vulkan: 4789 passes (9%) ended at render.c:232 [4140.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4140.43] vulkan: 1893 passes (4%) ended at buffer.c:2166 [4140.43] vulkan: 1805 passes (4%) ended at cmd.c:534 [4140.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4140.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4140.52] perf: 60.0 frames a second over 5.0 s (240005 shown in all) [4145.54] perf: 60.0 frames a second over 5.0 s (240306 shown in all) [4146.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.0 to 5.7), on to the display in 44.9 ms (43.4 to 45.7), 49.3 ms in all (48.0 to 50.0) [4146.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4150.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.20 s on the host's processors (172% of one, 28.66 ms a present), the whole process 20.18 s (202%); the busiest: thread 80 'MainThread' 7.29 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4150.43] cpu: in those 10.00 s, 160484 SVCs (16048 a second): 0x0b SleepThread 59055, 0x1b ArbitrateUnlock 33201, 0x1c WaitProcessWideKeyAtomic 31621, 0x1d SignalProcessWideKey 21306, 0x1a ArbitrateLock 7085, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4150.43] vulkan: 110404372 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 165126919 descriptor sets written, 55681827 reused; 56408437 draws kept the last one's shaders and pipeline (0 checked), 101757804 its targets [4150.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4150.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4150.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4150.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3164 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4150.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4150.43] vulkan: 22801275 rendering passes, 240155 clear commands, 4072178 attachments cleared and 85 left undefined by their load op [4150.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4150.43] vulkan: 8011 passes (16%) ended at buffer.c:2334 [4150.43] vulkan: 6965 passes (13%) ended at buffer.c:2238 [4150.43] vulkan: 4774 passes (9%) ended at render.c:232 [4150.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4150.43] vulkan: 1907 passes (4%) ended at buffer.c:2166 [4150.43] vulkan: 1793 passes (3%) ended at cmd.c:534 [4150.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4150.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4150.55] perf: 60.0 frames a second over 5.0 s (240607 shown in all) [4155.55] perf: 60.0 frames a second over 5.0 s (240907 shown in all) [4156.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.0 to 6.1), on to the display in 44.9 ms (43.3 to 45.8), 49.4 ms in all (48.2 to 50.0) [4156.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4160.43] nvn: 241200 presents, 241200 submissions [4160.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.31 s on the host's processors (173% of one, 28.85 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.28 s [4160.43] cpu: in those 10.00 s, 163209 SVCs (16321 a second): 0x0b SleepThread 61858, 0x1b ArbitrateUnlock 33155, 0x1c WaitProcessWideKeyAtomic 31612, 0x1d SignalProcessWideKey 21347, 0x1a ArbitrateLock 7035, 0x21 SendSyncRequest 6384; 0 calls the dispatch table had no code for (RtAPI.miss) [4160.43] vulkan: 110690584 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 165564680 descriptor sets written, 55816490 reused; 56551490 draws kept the last one's shaders and pipeline (0 checked), 102020616 its targets [4160.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4160.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4160.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4160.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3154 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4160.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4160.43] vulkan: 22853194 rendering passes, 240755 clear commands, 4081178 attachments cleared and 85 left undefined by their load op [4160.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4160.43] vulkan: 8006 passes (15%) ended at buffer.c:2334 [4160.43] vulkan: 7277 passes (14%) ended at buffer.c:2238 [4160.43] vulkan: 4785 passes (9%) ended at render.c:232 [4160.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4160.43] vulkan: 1854 passes (4%) ended at buffer.c:2166 [4160.43] vulkan: 1802 passes (3%) ended at cmd.c:534 [4160.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4160.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4160.55] perf: 60.0 frames a second over 5.0 s (241207 shown in all) [4165.57] perf: 60.0 frames a second over 5.0 s (241508 shown in all) [4166.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.0 to 5.9), on to the display in 44.9 ms (43.4 to 45.8), 49.3 ms in all (48.1 to 50.0) [4166.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4170.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.31 s on the host's processors (173% of one, 28.85 ms a present), the whole process 20.26 s (203%); the busiest: thread 80 'MainThread' 7.38 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4170.43] cpu: in those 10.00 s, 165081 SVCs (16507 a second): 0x0b SleepThread 62452, 0x1b ArbitrateUnlock 33634, 0x1c WaitProcessWideKeyAtomic 31949, 0x1d SignalProcessWideKey 21550, 0x1a ArbitrateLock 7283, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4170.43] vulkan: 110976771 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 166002330 descriptor sets written, 55951214 reused; 56694696 draws kept the last one's shaders and pipeline (0 checked), 102283403 its targets [4170.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4170.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4170.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4170.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3156 buffers (25 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4170.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4170.43] vulkan: 22905097 rendering passes, 241355 clear commands, 4090178 attachments cleared and 85 left undefined by their load op [4170.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4170.43] vulkan: 8092 passes (16%) ended at buffer.c:2334 [4170.43] vulkan: 7084 passes (14%) ended at buffer.c:2238 [4170.43] vulkan: 4788 passes (9%) ended at render.c:232 [4170.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4170.43] vulkan: 1939 passes (4%) ended at buffer.c:2166 [4170.43] vulkan: 1803 passes (3%) ended at cmd.c:534 [4170.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4170.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4170.59] perf: 60.0 frames a second over 5.0 s (241809 shown in all) [4175.59] perf: 60.0 frames a second over 5.0 s (242109 shown in all) [4176.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.7), on to the display in 45.0 ms (43.6 to 45.8), 49.4 ms in all (48.2 to 50.0) [4176.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4180.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.69 ms a present), the whole process 20.16 s (202%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.27 s [4180.43] cpu: in those 10.00 s, 162413 SVCs (16241 a second): 0x0b SleepThread 60015, 0x1b ArbitrateUnlock 33578, 0x1c WaitProcessWideKeyAtomic 31865, 0x1d SignalProcessWideKey 21386, 0x1a ArbitrateLock 7358, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [4180.43] vulkan: 111262759 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 166439661 descriptor sets written, 56085859 reused; 56837790 draws kept the last one's shaders and pipeline (0 checked), 102545991 its targets [4180.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4180.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4180.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4180.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3168 buffers (25 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4180.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4180.43] vulkan: 22956536 rendering passes, 241955 clear commands, 4099178 attachments cleared and 85 left undefined by their load op [4180.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4180.43] vulkan: 8045 passes (16%) ended at buffer.c:2334 [4180.43] vulkan: 6780 passes (13%) ended at buffer.c:2238 [4180.43] vulkan: 4786 passes (9%) ended at render.c:232 [4180.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4180.43] vulkan: 1844 passes (4%) ended at buffer.c:2166 [4180.43] vulkan: 1788 passes (3%) ended at cmd.c:534 [4180.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4180.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4180.59] perf: 60.0 frames a second over 5.0 s (242409 shown in all) [4185.59] perf: 60.0 frames a second over 5.0 s (242709 shown in all) [4186.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.6), on to the display in 45.0 ms (43.6 to 45.8), 49.4 ms in all (48.4 to 50.0) [4186.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4190.43] nvn: 243000 presents, 243000 submissions [4190.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (172% of one, 28.75 ms a present), the whole process 20.22 s (202%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4190.43] cpu: in those 10.00 s, 161026 SVCs (16103 a second): 0x0b SleepThread 58381, 0x1b ArbitrateUnlock 33665, 0x1c WaitProcessWideKeyAtomic 31919, 0x1d SignalProcessWideKey 21303, 0x1a ArbitrateLock 7542, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4190.43] vulkan: 111548924 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 166877191 descriptor sets written, 56220659 reused; 56980731 draws kept the last one's shaders and pipeline (0 checked), 102808756 its targets [4190.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4190.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4190.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4190.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3229 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4190.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4190.43] vulkan: 23008597 rendering passes, 242555 clear commands, 4108178 attachments cleared and 85 left undefined by their load op [4190.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4190.43] vulkan: 8113 passes (16%) ended at buffer.c:2334 [4190.43] vulkan: 7224 passes (14%) ended at buffer.c:2238 [4190.43] vulkan: 4785 passes (9%) ended at render.c:232 [4190.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4190.43] vulkan: 1953 passes (4%) ended at buffer.c:2166 [4190.43] vulkan: 1793 passes (3%) ended at cmd.c:534 [4190.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4190.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4190.60] perf: 60.0 frames a second over 5.0 s (243010 shown in all) [4195.62] perf: 60.0 frames a second over 5.0 s (243311 shown in all) [4196.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.1 ms (43.7 to 45.8), 49.5 ms in all (48.4 to 50.0) [4196.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4200.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.35 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4200.43] cpu: in those 10.00 s, 161310 SVCs (16131 a second): 0x0b SleepThread 58568, 0x1b ArbitrateUnlock 33713, 0x1c WaitProcessWideKeyAtomic 31910, 0x1d SignalProcessWideKey 21245, 0x1a ArbitrateLock 7658, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4200.43] vulkan: 111835167 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 167314598 descriptor sets written, 56355738 reused; 57123521 draws kept the last one's shaders and pipeline (0 checked), 103071599 its targets [4200.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4200.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4200.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4200.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3228 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4200.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4200.43] vulkan: 23060107 rendering passes, 243155 clear commands, 4117178 attachments cleared and 85 left undefined by their load op [4200.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4200.43] vulkan: 7994 passes (16%) ended at buffer.c:2334 [4200.43] vulkan: 6814 passes (13%) ended at buffer.c:2238 [4200.43] vulkan: 4780 passes (9%) ended at render.c:232 [4200.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4200.43] vulkan: 1918 passes (4%) ended at buffer.c:2166 [4200.43] vulkan: 1807 passes (4%) ended at cmd.c:534 [4200.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4200.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4200.62] perf: 60.0 frames a second over 5.0 s (243611 shown in all) [4205.62] perf: 60.0 frames a second over 5.0 s (243911 shown in all) [4206.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.1 ms (43.8 to 45.8), 49.5 ms in all (48.4 to 50.0) [4206.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4210.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (172% of one, 28.75 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.35 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4210.43] cpu: in those 10.00 s, 159412 SVCs (15941 a second): 0x0b SleepThread 56120, 0x1b ArbitrateUnlock 33938, 0x1c WaitProcessWideKeyAtomic 32046, 0x1d SignalProcessWideKey 21279, 0x1a ArbitrateLock 7816, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4210.43] vulkan: 112121325 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 167752161 descriptor sets written, 56490491 reused; 57266703 draws kept the last one's shaders and pipeline (0 checked), 103334357 its targets [4210.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4210.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4210.43] vulkan: memory used and budgeted: heap 0 192 of 15517 MB (192 ours), heap 1 5192 of 14060 MB (4768 ours) [4210.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3083 buffers (24 MB); 2920 of 14060 MB in use as they count it, 0 MB freed for the budget so far [4210.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4210.43] vulkan: 23112187 rendering passes, 243755 clear commands, 4126178 attachments cleared and 85 left undefined by their load op [4210.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4210.43] vulkan: 8081 passes (16%) ended at buffer.c:2334 [4210.43] vulkan: 7326 passes (14%) ended at buffer.c:2238 [4210.43] vulkan: 4775 passes (9%) ended at render.c:232 [4210.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4210.43] vulkan: 1910 passes (4%) ended at buffer.c:2166 [4210.43] vulkan: 1794 passes (3%) ended at cmd.c:534 [4210.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4210.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4210.62] perf: 60.0 frames a second over 5.0 s (244211 shown in all) [4215.64] perf: 60.0 frames a second over 5.0 s (244512 shown in all) [4216.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.4), on to the display in 45.2 ms (43.8 to 45.8), 49.6 ms in all (48.6 to 50.0) [4216.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4220.43] nvn: 244800 presents, 244800 submissions [4220.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.34 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4220.43] cpu: in those 10.00 s, 154827 SVCs (15482 a second): 0x0b SleepThread 51855, 0x1b ArbitrateUnlock 33843, 0x1c WaitProcessWideKeyAtomic 31857, 0x1d SignalProcessWideKey 21102, 0x1a ArbitrateLock 7959, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [4220.43] vulkan: 112407393 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 168189809 descriptor sets written, 56624979 reused; 57409566 draws kept the last one's shaders and pipeline (0 checked), 103597025 its targets [4220.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4220.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4220.43] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4220.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3244 buffers (24 MB); 2920 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4220.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4220.43] vulkan: 23164252 rendering passes, 244355 clear commands, 4135178 attachments cleared and 85 left undefined by their load op [4220.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4220.43] vulkan: 8056 passes (15%) ended at buffer.c:2334 [4220.43] vulkan: 7353 passes (14%) ended at buffer.c:2238 [4220.43] vulkan: 4779 passes (9%) ended at render.c:232 [4220.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4220.43] vulkan: 1885 passes (4%) ended at buffer.c:2166 [4220.43] vulkan: 1795 passes (3%) ended at cmd.c:534 [4220.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4220.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4220.64] perf: 60.0 frames a second over 5.0 s (244812 shown in all) [4225.64] perf: 60.0 frames a second over 5.0 s (245112 shown in all) [4226.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.5), on to the display in 45.2 ms (43.9 to 45.8), 49.6 ms in all (48.6 to 50.0) [4226.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4230.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.74 ms a present), the whole process 20.22 s (202%); the busiest: thread 80 'MainThread' 7.31 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4230.43] cpu: in those 10.00 s, 150749 SVCs (15075 a second): 0x0b SleepThread 47642, 0x1b ArbitrateUnlock 33892, 0x1c WaitProcessWideKeyAtomic 32003, 0x1d SignalProcessWideKey 21142, 0x1a ArbitrateLock 7857, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4230.43] vulkan: 112693506 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 168627312 descriptor sets written, 56759702 reused; 57552560 draws kept the last one's shaders and pipeline (0 checked), 103859738 its targets [4230.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4230.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4230.43] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4230.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3331 buffers (24 MB); 2920 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4230.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4230.43] vulkan: 23216058 rendering passes, 244955 clear commands, 4144178 attachments cleared and 85 left undefined by their load op [4230.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4230.43] vulkan: 8120 passes (16%) ended at buffer.c:2334 [4230.43] vulkan: 7005 passes (14%) ended at buffer.c:2238 [4230.43] vulkan: 4786 passes (9%) ended at render.c:232 [4230.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4230.43] vulkan: 1905 passes (4%) ended at buffer.c:2166 [4230.43] vulkan: 1797 passes (3%) ended at cmd.c:534 [4230.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4230.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4230.65] perf: 60.0 frames a second over 5.0 s (245413 shown in all) [4235.67] perf: 60.0 frames a second over 5.0 s (245714 shown in all) [4236.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.2), on to the display in 45.2 ms (44.1 to 45.8), 49.6 ms in all (48.9 to 50.0) [4236.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4240.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.69 ms a present), the whole process 20.23 s (202%); the busiest: thread 80 'MainThread' 7.32 s, thread 86 'Job.Worker 0' 4.25 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4240.43] cpu: in those 10.00 s, 151255 SVCs (15125 a second): 0x0b SleepThread 46765, 0x1b ArbitrateUnlock 34411, 0x1c WaitProcessWideKeyAtomic 32322, 0x1d SignalProcessWideKey 21252, 0x1a ArbitrateLock 8288, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4240.43] vulkan: 112979606 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 169064537 descriptor sets written, 56894677 reused; 57695162 draws kept the last one's shaders and pipeline (0 checked), 104122438 its targets [4240.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4240.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4240.43] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4240.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3313 buffers (24 MB); 2920 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4240.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4240.43] vulkan: 23267893 rendering passes, 245555 clear commands, 4153178 attachments cleared and 85 left undefined by their load op [4240.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4240.43] vulkan: 8060 passes (16%) ended at buffer.c:2334 [4240.43] vulkan: 7154 passes (14%) ended at buffer.c:2238 [4240.43] vulkan: 4779 passes (9%) ended at render.c:232 [4240.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4240.43] vulkan: 1866 passes (4%) ended at buffer.c:2166 [4240.43] vulkan: 1782 passes (3%) ended at cmd.c:534 [4240.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4240.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4240.69] perf: 60.0 frames a second over 5.0 s (246015 shown in all) [4245.70] perf: 60.0 frames a second over 5.0 s (246316 shown in all) [4246.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.8), on to the display in 45.1 ms (43.7 to 45.8), 49.6 ms in all (48.6 to 50.0) [4246.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4250.43] nvn: 246600 presents, 246600 submissions [4250.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.88 ms a present), the whole process 20.31 s (203%); the busiest: thread 80 'MainThread' 7.37 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4250.43] cpu: in those 10.00 s, 157169 SVCs (15717 a second): 0x0b SleepThread 52542, 0x1b ArbitrateUnlock 34456, 0x1c WaitProcessWideKeyAtomic 32317, 0x1d SignalProcessWideKey 21362, 0x1a ArbitrateLock 8275, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4250.43] vulkan: 113265663 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 169501893 descriptor sets written, 57029435 reused; 57837632 draws kept the last one's shaders and pipeline (0 checked), 104385095 its targets [4250.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4250.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4250.43] vulkan: memory used and budgeted: heap 0 192 of 15499 MB (192 ours), heap 1 5192 of 14041 MB (4768 ours) [4250.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3246 buffers (25 MB); 2920 of 14041 MB in use as they count it, 0 MB freed for the budget so far [4250.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4250.43] vulkan: 23319824 rendering passes, 246155 clear commands, 4162178 attachments cleared and 85 left undefined by their load op [4250.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4250.43] vulkan: 8087 passes (16%) ended at buffer.c:2334 [4250.43] vulkan: 7217 passes (14%) ended at buffer.c:2238 [4250.43] vulkan: 4785 passes (9%) ended at render.c:232 [4250.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4250.43] vulkan: 1856 passes (4%) ended at buffer.c:2166 [4250.43] vulkan: 1790 passes (3%) ended at cmd.c:534 [4250.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4250.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4250.70] perf: 60.0 frames a second over 5.0 s (246616 shown in all) [4255.70] perf: 60.0 frames a second over 5.0 s (246916 shown in all) [4256.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.2 ms (44.0 to 45.8), 49.6 ms in all (48.7 to 50.0) [4256.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4260.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.36 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [4260.43] cpu: in those 10.00 s, 144308 SVCs (14430 a second): 0x0b SleepThread 39600, 0x1b ArbitrateUnlock 34515, 0x1c WaitProcessWideKeyAtomic 32324, 0x1d SignalProcessWideKey 21139, 0x1a ArbitrateLock 8513, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4260.43] vulkan: 113551789 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 169939289 descriptor sets written, 57164291 reused; 57980602 draws kept the last one's shaders and pipeline (0 checked), 104647821 its targets [4260.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4260.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4260.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14041 MB (4768 ours) [4260.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3313 buffers (24 MB); 2919 of 14041 MB in use as they count it, 0 MB freed for the budget so far [4260.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4260.43] vulkan: 23372016 rendering passes, 246755 clear commands, 4171178 attachments cleared and 85 left undefined by their load op [4260.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4260.43] vulkan: 8121 passes (16%) ended at buffer.c:2334 [4260.43] vulkan: 7434 passes (14%) ended at buffer.c:2238 [4260.43] vulkan: 4789 passes (9%) ended at render.c:232 [4260.43] vulkan: 2988 passes (6%) ended at surface.c:162 [4260.43] vulkan: 1854 passes (4%) ended at buffer.c:2166 [4260.43] vulkan: 1806 passes (3%) ended at cmd.c:534 [4260.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4260.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4260.72] perf: 60.0 frames a second over 5.0 s (247217 shown in all) [4265.72] perf: 60.0 frames a second over 5.0 s (247517 shown in all) [4266.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.6), on to the display in 45.2 ms (44.1 to 45.8), 49.7 ms in all (48.8 to 50.0) [4266.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4270.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.27 s [4270.43] cpu: in those 10.00 s, 144530 SVCs (14453 a second): 0x0b SleepThread 38582, 0x1b ArbitrateUnlock 34980, 0x1c WaitProcessWideKeyAtomic 32704, 0x1d SignalProcessWideKey 21319, 0x1a ArbitrateLock 8737, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [4270.43] vulkan: 113837978 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 170376756 descriptor sets written, 57299202 reused; 58123248 draws kept the last one's shaders and pipeline (0 checked), 104910610 its targets [4270.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4270.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4270.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14041 MB (4768 ours) [4270.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3167 buffers (23 MB); 2919 of 14041 MB in use as they count it, 0 MB freed for the budget so far [4270.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4270.43] vulkan: 23424089 rendering passes, 247355 clear commands, 4180178 attachments cleared and 85 left undefined by their load op [4270.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4270.43] vulkan: 8173 passes (16%) ended at buffer.c:2334 [4270.43] vulkan: 7255 passes (14%) ended at buffer.c:2238 [4270.43] vulkan: 4786 passes (9%) ended at render.c:232 [4270.43] vulkan: 2999 passes (6%) ended at surface.c:162 [4270.43] vulkan: 1877 passes (4%) ended at buffer.c:2166 [4270.43] vulkan: 1783 passes (3%) ended at cmd.c:534 [4270.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4270.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4270.74] perf: 60.0 frames a second over 5.0 s (247818 shown in all) [4275.74] perf: 60.0 frames a second over 5.0 s (248118 shown in all) [4276.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.4), on to the display in 45.3 ms (44.3 to 45.8), 49.7 ms in all (48.9 to 50.0) [4276.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4280.43] nvn: 248400 presents, 248400 submissions [4280.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.38 s on the host's processors (174% of one, 28.96 ms a present), the whole process 20.38 s (204%); the busiest: thread 80 'MainThread' 7.41 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.95 s, thread 116 'AK::EventManager' 0.28 s [4280.43] cpu: in those 10.00 s, 143569 SVCs (14357 a second): 0x0b SleepThread 37622, 0x1b ArbitrateUnlock 34986, 0x1c WaitProcessWideKeyAtomic 32532, 0x1d SignalProcessWideKey 21190, 0x1a ArbitrateLock 9024, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4280.43] vulkan: 114124128 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 170814420 descriptor sets written, 57433838 reused; 58265737 draws kept the last one's shaders and pipeline (0 checked), 105173360 its targets [4280.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4280.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4280.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4280.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3167 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4280.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4280.43] vulkan: 23476390 rendering passes, 247955 clear commands, 4189178 attachments cleared and 85 left undefined by their load op [4280.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4280.43] vulkan: 8159 passes (16%) ended at buffer.c:2334 [4280.43] vulkan: 7435 passes (14%) ended at buffer.c:2238 [4280.43] vulkan: 4788 passes (9%) ended at render.c:232 [4280.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4280.43] vulkan: 1912 passes (4%) ended at buffer.c:2166 [4280.43] vulkan: 1810 passes (3%) ended at cmd.c:534 [4280.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4280.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4280.74] perf: 60.0 frames a second over 5.0 s (248418 shown in all) [4285.75] perf: 60.0 frames a second over 5.0 s (248719 shown in all) [4286.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.5), on to the display in 45.3 ms (44.2 to 45.9), 49.7 ms in all (48.9 to 50.0) [4286.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4290.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.31 s on the host's processors (173% of one, 28.86 ms a present), the whole process 20.30 s (203%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.29 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [4290.43] cpu: in those 10.00 s, 142614 SVCs (14262 a second): 0x0b SleepThread 36133, 0x1b ArbitrateUnlock 35112, 0x1c WaitProcessWideKeyAtomic 32801, 0x1d SignalProcessWideKey 21401, 0x1a ArbitrateLock 8949, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [4290.43] vulkan: 114410286 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 171251678 descriptor sets written, 57568896 reused; 58408495 draws kept the last one's shaders and pipeline (0 checked), 105436118 its targets [4290.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4290.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4290.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4290.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3069 buffers (25 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4290.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4290.43] vulkan: 23528611 rendering passes, 248555 clear commands, 4198178 attachments cleared and 85 left undefined by their load op [4290.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4290.43] vulkan: 8068 passes (15%) ended at buffer.c:2334 [4290.43] vulkan: 7490 passes (14%) ended at buffer.c:2238 [4290.43] vulkan: 4783 passes (9%) ended at render.c:232 [4290.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4290.43] vulkan: 1876 passes (4%) ended at buffer.c:2166 [4290.43] vulkan: 1808 passes (3%) ended at cmd.c:534 [4290.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4290.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4290.75] perf: 60.0 frames a second over 5.0 s (249019 shown in all) [4295.77] perf: 60.0 frames a second over 5.0 s (249320 shown in all) [4296.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.3 ms (44.2 to 45.9), 49.7 ms in all (48.9 to 50.0) [4296.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4300.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.27 s on the host's processors (173% of one, 28.79 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [4300.43] cpu: in those 10.00 s, 139872 SVCs (13987 a second): 0x1b ArbitrateUnlock 35167, 0x0b SleepThread 33233, 0x1c WaitProcessWideKeyAtomic 32843, 0x1d SignalProcessWideKey 21312, 0x1a ArbitrateLock 9102, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4300.43] vulkan: 114696519 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 171689309 descriptor sets written, 57703731 reused; 58551819 draws kept the last one's shaders and pipeline (0 checked), 105698951 its targets [4300.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4300.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4300.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4300.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3174 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4300.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4300.43] vulkan: 23580719 rendering passes, 249155 clear commands, 4207178 attachments cleared and 85 left undefined by their load op [4300.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4300.43] vulkan: 8116 passes (16%) ended at buffer.c:2334 [4300.43] vulkan: 7303 passes (14%) ended at buffer.c:2238 [4300.43] vulkan: 4793 passes (9%) ended at render.c:232 [4300.43] vulkan: 2998 passes (6%) ended at surface.c:162 [4300.43] vulkan: 1899 passes (4%) ended at buffer.c:2166 [4300.43] vulkan: 1799 passes (3%) ended at cmd.c:534 [4300.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4300.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4300.79] perf: 60.0 frames a second over 5.0 s (249621 shown in all) [4305.79] perf: 60.0 frames a second over 5.0 s (249921 shown in all) [4306.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.2), on to the display in 45.3 ms (44.3 to 45.8), 49.7 ms in all (49.1 to 50.0) [4306.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4310.43] nvn: 250200 presents, 250200 submissions [4310.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.29 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [4310.43] cpu: in those 10.00 s, 139020 SVCs (13903 a second): 0x1b ArbitrateUnlock 35273, 0x1c WaitProcessWideKeyAtomic 32991, 0x0b SleepThread 32121, 0x1d SignalProcessWideKey 21470, 0x1a ArbitrateLock 8954, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [4310.43] vulkan: 114982645 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 172126949 descriptor sets written, 57838343 reused; 58694632 draws kept the last one's shaders and pipeline (0 checked), 105961677 its targets [4310.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4310.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4310.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4310.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3118 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4310.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4310.43] vulkan: 23632965 rendering passes, 249755 clear commands, 4216178 attachments cleared and 85 left undefined by their load op [4310.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4310.43] vulkan: 8168 passes (16%) ended at buffer.c:2334 [4310.43] vulkan: 7391 passes (14%) ended at buffer.c:2238 [4310.43] vulkan: 4787 passes (9%) ended at render.c:232 [4310.43] vulkan: 2998 passes (6%) ended at surface.c:162 [4310.43] vulkan: 1900 passes (4%) ended at buffer.c:2166 [4310.43] vulkan: 1802 passes (3%) ended at cmd.c:534 [4310.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4310.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4310.79] perf: 60.0 frames a second over 5.0 s (250221 shown in all) [4315.79] perf: 60.0 frames a second over 5.0 s (250521 shown in all) [4316.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.3 ms (44.5 to 45.8), 49.8 ms in all (49.1 to 50.0) [4316.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4320.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.35 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [4320.43] cpu: in those 10.00 s, 139044 SVCs (13904 a second): 0x1b ArbitrateUnlock 35471, 0x1c WaitProcessWideKeyAtomic 33164, 0x0b SleepThread 31625, 0x1d SignalProcessWideKey 21477, 0x1a ArbitrateLock 9094, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4320.43] vulkan: 115268775 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 172564462 descriptor sets written, 57973090 reused; 58837156 draws kept the last one's shaders and pipeline (0 checked), 106224407 its targets [4320.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [4320.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4320.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4320.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3176 buffers (23 MB); 2919 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4320.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4320.43] vulkan: 23684877 rendering passes, 250355 clear commands, 4225178 attachments cleared and 85 left undefined by their load op [4320.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4320.43] vulkan: 8011 passes (15%) ended at buffer.c:2334 [4320.43] vulkan: 7240 passes (14%) ended at buffer.c:2238 [4320.43] vulkan: 4793 passes (9%) ended at render.c:232 [4320.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4320.43] vulkan: 1871 passes (4%) ended at buffer.c:2166 [4320.43] vulkan: 1802 passes (3%) ended at cmd.c:534 [4320.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4320.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4320.80] perf: 60.0 frames a second over 5.0 s (250822 shown in all) [4325.80] perf: 60.0 frames a second over 5.0 s (251122 shown in all) [4326.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.5 to 45.8), 49.8 ms in all (49.1 to 50.0) [4326.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4330.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (173% of one, 28.75 ms a present), the whole process 20.22 s (202%); the busiest: thread 80 'MainThread' 7.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.26 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.27 s [4330.43] cpu: in those 10.00 s, 137029 SVCs (13702 a second): 0x1b ArbitrateUnlock 35375, 0x1c WaitProcessWideKeyAtomic 33111, 0x0b SleepThread 29839, 0x1d SignalProcessWideKey 21506, 0x1a ArbitrateLock 8986, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4330.43] vulkan: 115554965 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 173002151 descriptor sets written, 58107781 reused; 58980027 draws kept the last one's shaders and pipeline (0 checked), 106487197 its targets [4330.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4330.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4330.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4330.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3122 buffers (24 MB); 2919 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4330.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4330.43] vulkan: 23736791 rendering passes, 250955 clear commands, 4234178 attachments cleared and 85 left undefined by their load op [4330.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4330.43] vulkan: 8181 passes (16%) ended at buffer.c:2334 [4330.43] vulkan: 7024 passes (14%) ended at buffer.c:2238 [4330.43] vulkan: 4795 passes (9%) ended at render.c:232 [4330.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4330.43] vulkan: 1915 passes (4%) ended at buffer.c:2166 [4330.43] vulkan: 1802 passes (3%) ended at cmd.c:534 [4330.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4330.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4330.82] perf: 60.0 frames a second over 5.0 s (251423 shown in all) [4335.82] perf: 60.0 frames a second over 5.0 s (251723 shown in all) [4336.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.3 to 45.9), 49.8 ms in all (49.1 to 50.0) [4336.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4340.43] nvn: 252000 presents, 252000 submissions [4340.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.31 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4340.43] cpu: in those 10.00 s, 135124 SVCs (13513 a second): 0x1b ArbitrateUnlock 35321, 0x1c WaitProcessWideKeyAtomic 32993, 0x0b SleepThread 28149, 0x1d SignalProcessWideKey 21425, 0x1a ArbitrateLock 9023, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4340.43] vulkan: 115841255 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 173440079 descriptor sets written, 58242433 reused; 59122885 draws kept the last one's shaders and pipeline (0 checked), 106750087 its targets [4340.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4340.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4340.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4340.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3047 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4340.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4340.43] vulkan: 23788985 rendering passes, 251555 clear commands, 4243178 attachments cleared and 85 left undefined by their load op [4340.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4340.43] vulkan: 8202 passes (16%) ended at buffer.c:2334 [4340.43] vulkan: 7270 passes (14%) ended at buffer.c:2238 [4340.43] vulkan: 4792 passes (9%) ended at render.c:232 [4340.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4340.43] vulkan: 1921 passes (4%) ended at buffer.c:2166 [4340.43] vulkan: 1815 passes (3%) ended at cmd.c:534 [4340.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4340.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4340.84] perf: 60.0 frames a second over 5.0 s (252024 shown in all) [4345.84] perf: 60.0 frames a second over 5.0 s (252324 shown in all) [4346.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.4), on to the display in 45.4 ms (44.3 to 45.9), 49.8 ms in all (49.1 to 50.0) [4346.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4350.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (173% of one, 28.75 ms a present), the whole process 20.22 s (202%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4350.43] cpu: in those 10.00 s, 133870 SVCs (13387 a second): 0x1b ArbitrateUnlock 35020, 0x1c WaitProcessWideKeyAtomic 32897, 0x0b SleepThread 27644, 0x1d SignalProcessWideKey 21436, 0x1a ArbitrateLock 8664, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [4350.43] vulkan: 116127489 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 173877575 descriptor sets written, 58377405 reused; 59265669 draws kept the last one's shaders and pipeline (0 checked), 107012921 its targets [4350.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4350.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4350.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4350.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 2974 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4350.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4350.43] vulkan: 23840992 rendering passes, 252155 clear commands, 4252178 attachments cleared and 85 left undefined by their load op [4350.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4350.43] vulkan: 8232 passes (16%) ended at buffer.c:2334 [4350.43] vulkan: 7130 passes (14%) ended at buffer.c:2238 [4350.43] vulkan: 4792 passes (9%) ended at render.c:232 [4350.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4350.43] vulkan: 1859 passes (4%) ended at buffer.c:2166 [4350.43] vulkan: 1797 passes (3%) ended at cmd.c:534 [4350.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4350.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4350.84] perf: 60.0 frames a second over 5.0 s (252624 shown in all) [4355.85] perf: 60.0 frames a second over 5.0 s (252925 shown in all) [4356.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.59 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.2 to 50.0) [4356.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4360.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.30 s on the host's processors (173% of one, 28.84 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.29 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.30 s [4360.43] cpu: in those 10.00 s, 135985 SVCs (13598 a second): 0x1b ArbitrateUnlock 35675, 0x1c WaitProcessWideKeyAtomic 33367, 0x0b SleepThread 27985, 0x1d SignalProcessWideKey 21781, 0x1a ArbitrateLock 8970, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [4360.43] vulkan: 116413633 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 174315290 descriptor sets written, 58511978 reused; 59408302 draws kept the last one's shaders and pipeline (0 checked), 107275665 its targets [4360.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4360.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4360.43] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4360.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3035 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4360.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4360.43] vulkan: 23893219 rendering passes, 252755 clear commands, 4261178 attachments cleared and 85 left undefined by their load op [4360.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4360.43] vulkan: 8274 passes (16%) ended at buffer.c:2334 [4360.43] vulkan: 7352 passes (14%) ended at buffer.c:2238 [4360.43] vulkan: 4790 passes (9%) ended at render.c:232 [4360.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4360.43] vulkan: 1817 passes (3%) ended at cmd.c:534 [4360.43] vulkan: 1801 passes (3%) ended at buffer.c:2166 [4360.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4360.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4360.85] perf: 60.0 frames a second over 5.0 s (253225 shown in all) [4365.85] perf: 60.0 frames a second over 5.0 s (253525 shown in all) [4366.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.5 to 46.0), 49.8 ms in all (49.3 to 50.0) [4366.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4370.43] nvn: 253800 presents, 253800 submissions [4370.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (173% of one, 28.76 ms a present), the whole process 20.21 s (202%); the busiest: thread 80 'MainThread' 7.29 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4370.43] cpu: in those 10.00 s, 135512 SVCs (13551 a second): 0x1b ArbitrateUnlock 35256, 0x1c WaitProcessWideKeyAtomic 33198, 0x0b SleepThread 28546, 0x1d SignalProcessWideKey 21825, 0x1a ArbitrateLock 8474, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4370.43] vulkan: 116699703 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 174752531 descriptor sets written, 58646877 reused; 59550968 draws kept the last one's shaders and pipeline (0 checked), 107538335 its targets [4370.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4370.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4370.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4370.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3156 buffers (23 MB); 2919 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4370.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4370.43] vulkan: 23945415 rendering passes, 253355 clear commands, 4270178 attachments cleared and 85 left undefined by their load op [4370.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4370.43] vulkan: 8219 passes (16%) ended at buffer.c:2334 [4370.43] vulkan: 7311 passes (14%) ended at buffer.c:2238 [4370.43] vulkan: 4786 passes (9%) ended at render.c:232 [4370.43] vulkan: 2999 passes (6%) ended at surface.c:162 [4370.43] vulkan: 1881 passes (4%) ended at buffer.c:2166 [4370.43] vulkan: 1800 passes (3%) ended at cmd.c:534 [4370.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4370.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4370.87] perf: 60.0 frames a second over 5.0 s (253826 shown in all) [4375.89] perf: 60.0 frames a second over 5.0 s (254127 shown in all) [4376.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.4 to 50.0) [4376.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4380.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (172% of one, 28.74 ms a present), the whole process 20.26 s (203%); the busiest: thread 80 'MainThread' 7.28 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4380.43] cpu: in those 10.00 s, 138200 SVCs (13819 a second): 0x1b ArbitrateUnlock 35540, 0x1c WaitProcessWideKeyAtomic 33613, 0x0b SleepThread 30403, 0x1d SignalProcessWideKey 22161, 0x1a ArbitrateLock 8278, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [4380.43] vulkan: 116985992 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 175190308 descriptor sets written, 58781678 reused; 59694027 draws kept the last one's shaders and pipeline (0 checked), 107801224 its targets [4380.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [4380.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4380.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4380.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3064 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4380.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4380.43] vulkan: 23998027 rendering passes, 253955 clear commands, 4279178 attachments cleared and 85 left undefined by their load op [4380.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4380.43] vulkan: 8202 passes (16%) ended at buffer.c:2334 [4380.43] vulkan: 7717 passes (15%) ended at buffer.c:2238 [4380.43] vulkan: 4784 passes (9%) ended at render.c:232 [4380.43] vulkan: 2991 passes (6%) ended at surface.c:162 [4380.43] vulkan: 1915 passes (4%) ended at buffer.c:2166 [4380.43] vulkan: 1803 passes (3%) ended at cmd.c:534 [4380.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4380.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4380.90] perf: 60.0 frames a second over 5.0 s (254428 shown in all) [4385.92] perf: 60.0 frames a second over 5.0 s (254729 shown in all) [4386.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.4 to 50.0) [4386.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4390.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.20 s on the host's processors (172% of one, 28.67 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4390.43] cpu: in those 10.00 s, 138363 SVCs (13837 a second): 0x1b ArbitrateUnlock 35405, 0x1c WaitProcessWideKeyAtomic 33633, 0x0b SleepThread 30816, 0x1d SignalProcessWideKey 22247, 0x1a ArbitrateLock 8049, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4390.43] vulkan: 117271963 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 175627683 descriptor sets written, 58916245 reused; 59836386 draws kept the last one's shaders and pipeline (0 checked), 108063795 its targets [4390.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4390.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4390.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4390.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3183 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4390.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4390.43] vulkan: 24050265 rendering passes, 254555 clear commands, 4288178 attachments cleared and 85 left undefined by their load op [4390.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4390.43] vulkan: 8310 passes (16%) ended at buffer.c:2334 [4390.43] vulkan: 7318 passes (14%) ended at buffer.c:2238 [4390.43] vulkan: 4790 passes (9%) ended at render.c:232 [4390.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4390.43] vulkan: 1833 passes (4%) ended at buffer.c:2166 [4390.43] vulkan: 1791 passes (3%) ended at cmd.c:534 [4390.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4390.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4390.94] perf: 60.0 frames a second over 5.0 s (255030 shown in all) [4395.94] perf: 60.0 frames a second over 5.0 s (255330 shown in all) [4396.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.4), on to the display in 45.4 ms (44.3 to 45.9), 49.8 ms in all (49.5 to 50.0) [4396.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4400.43] nvn: 255600 presents, 255600 submissions [4400.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.80 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.28 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.29 s [4400.43] cpu: in those 10.00 s, 142723 SVCs (14272 a second): 0x1b ArbitrateUnlock 35814, 0x1c WaitProcessWideKeyAtomic 34109, 0x0b SleepThread 34080, 0x1d SignalProcessWideKey 22458, 0x1a ArbitrateLock 8050, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4400.43] vulkan: 117558199 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 176064912 descriptor sets written, 59051488 reused; 59979542 draws kept the last one's shaders and pipeline (0 checked), 108326631 its targets [4400.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4400.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4400.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14061 MB (4768 ours) [4400.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3192 buffers (24 MB); 2920 of 14061 MB in use as they count it, 0 MB freed for the budget so far [4400.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4400.43] vulkan: 24102732 rendering passes, 255155 clear commands, 4297178 attachments cleared and 85 left undefined by their load op [4400.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4400.43] vulkan: 8346 passes (16%) ended at buffer.c:2334 [4400.43] vulkan: 7443 passes (14%) ended at buffer.c:2238 [4400.43] vulkan: 4792 passes (9%) ended at render.c:232 [4400.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4400.43] vulkan: 1895 passes (4%) ended at buffer.c:2166 [4400.43] vulkan: 1795 passes (3%) ended at cmd.c:534 [4400.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4400.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4400.95] perf: 60.0 frames a second over 5.0 s (255631 shown in all) [4405.95] perf: 60.0 frames a second over 5.0 s (255931 shown in all) [4406.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.5 to 50.0) [4406.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4410.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (173% of one, 28.75 ms a present), the whole process 20.25 s (202%); the busiest: thread 80 'MainThread' 7.27 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4410.43] cpu: in those 10.00 s, 143961 SVCs (14397 a second): 0x1b ArbitrateUnlock 35767, 0x0b SleepThread 35355, 0x1c WaitProcessWideKeyAtomic 34150, 0x1d SignalProcessWideKey 22531, 0x1a ArbitrateLock 7947, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [4410.43] vulkan: 117844312 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 176502308 descriptor sets written, 59186318 reused; 60122222 draws kept the last one's shaders and pipeline (0 checked), 108589344 its targets [4410.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4410.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4410.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14106 MB (4768 ours) [4410.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 2902 buffers (24 MB); 2919 of 14106 MB in use as they count it, 0 MB freed for the budget so far [4410.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4410.43] vulkan: 24155129 rendering passes, 255755 clear commands, 4306178 attachments cleared and 85 left undefined by their load op [4410.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4410.43] vulkan: 8306 passes (16%) ended at buffer.c:2334 [4410.43] vulkan: 7435 passes (14%) ended at buffer.c:2238 [4410.43] vulkan: 4783 passes (9%) ended at render.c:232 [4410.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4410.43] vulkan: 1882 passes (4%) ended at buffer.c:2166 [4410.43] vulkan: 1796 passes (3%) ended at cmd.c:534 [4410.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4410.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4410.97] perf: 60.0 frames a second over 5.0 s (256232 shown in all) [4415.97] perf: 60.0 frames a second over 5.0 s (256532 shown in all) [4416.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.5 to 50.0) [4416.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4420.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.21 s on the host's processors (172% of one, 28.69 ms a present), the whole process 20.21 s (202%); the busiest: thread 80 'MainThread' 7.26 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4420.43] cpu: in those 10.00 s, 153912 SVCs (15391 a second): 0x0b SleepThread 43756, 0x1b ArbitrateUnlock 36344, 0x1c WaitProcessWideKeyAtomic 34620, 0x1d SignalProcessWideKey 22808, 0x1a ArbitrateLock 8171, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4420.43] vulkan: 118130551 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 176939917 descriptor sets written, 59321187 reused; 60265107 draws kept the last one's shaders and pipeline (0 checked), 108852183 its targets [4420.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4420.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4420.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14106 MB (4768 ours) [4420.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3093 buffers (23 MB); 2918 of 14106 MB in use as they count it, 0 MB freed for the budget so far [4420.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4420.43] vulkan: 24207077 rendering passes, 256355 clear commands, 4315178 attachments cleared and 85 left undefined by their load op [4420.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4420.43] vulkan: 8289 passes (16%) ended at buffer.c:2334 [4420.43] vulkan: 6971 passes (13%) ended at buffer.c:2238 [4420.43] vulkan: 4790 passes (9%) ended at render.c:232 [4420.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4420.43] vulkan: 1911 passes (4%) ended at buffer.c:2166 [4420.43] vulkan: 1792 passes (3%) ended at cmd.c:534 [4420.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4420.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4420.99] perf: 60.0 frames a second over 5.0 s (256833 shown in all) [4425.99] perf: 60.0 frames a second over 5.0 s (257133 shown in all) [4426.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [4426.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4430.43] nvn: 257400 presents, 257400 submissions [4430.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 20.25 s (202%); the busiest: thread 80 'MainThread' 7.27 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4430.43] cpu: in those 10.00 s, 154340 SVCs (15434 a second): 0x0b SleepThread 44169, 0x1b ArbitrateUnlock 36357, 0x1c WaitProcessWideKeyAtomic 34649, 0x1d SignalProcessWideKey 22824, 0x1a ArbitrateLock 8134, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [4430.43] vulkan: 118416714 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 177377383 descriptor sets written, 59456047 reused; 60408248 draws kept the last one's shaders and pipeline (0 checked), 109114946 its targets [4430.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4430.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4430.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14106 MB (4768 ours) [4430.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 2998 buffers (24 MB); 2920 of 14106 MB in use as they count it, 0 MB freed for the budget so far [4430.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4430.43] vulkan: 24259019 rendering passes, 256955 clear commands, 4324178 attachments cleared and 85 left undefined by their load op [4430.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4430.43] vulkan: 8358 passes (16%) ended at buffer.c:2334 [4430.43] vulkan: 6888 passes (13%) ended at buffer.c:2238 [4430.43] vulkan: 4783 passes (9%) ended at render.c:232 [4430.43] vulkan: 2989 passes (6%) ended at surface.c:162 [4430.43] vulkan: 1924 passes (4%) ended at buffer.c:2166 [4430.43] vulkan: 1800 passes (3%) ended at cmd.c:534 [4430.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4430.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4430.99] perf: 60.0 frames a second over 5.0 s (257433 shown in all) [4436.00] perf: 60.0 frames a second over 5.0 s (257734 shown in all) [4436.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.6 to 45.8), 49.8 ms in all (49.6 to 50.0) [4436.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4440.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.70 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.26 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.29 s [4440.43] cpu: in those 10.00 s, 162790 SVCs (16279 a second): 0x0b SleepThread 50607, 0x1b ArbitrateUnlock 37045, 0x1c WaitProcessWideKeyAtomic 35342, 0x1d SignalProcessWideKey 23307, 0x1a ArbitrateLock 8274, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4440.43] vulkan: 118702945 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 177814919 descriptor sets written, 59590973 reused; 60551092 draws kept the last one's shaders and pipeline (0 checked), 109377777 its targets [4440.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [4440.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4440.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4440.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 2967 buffers (24 MB); 2920 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4440.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4440.43] vulkan: 24311298 rendering passes, 257555 clear commands, 4333178 attachments cleared and 85 left undefined by their load op [4440.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4440.43] vulkan: 8282 passes (16%) ended at buffer.c:2334 [4440.43] vulkan: 7307 passes (14%) ended at buffer.c:2238 [4440.43] vulkan: 4779 passes (9%) ended at render.c:232 [4440.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4440.43] vulkan: 1900 passes (4%) ended at buffer.c:2166 [4440.43] vulkan: 1815 passes (3%) ended at cmd.c:534 [4440.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4440.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4441.02] perf: 60.0 frames a second over 5.0 s (258035 shown in all) [4446.04] perf: 60.0 frames a second over 5.0 s (258336 shown in all) [4446.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [4446.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4450.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.70 ms a present), the whole process 20.21 s (202%); the busiest: thread 80 'MainThread' 7.25 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4450.43] cpu: in those 10.00 s, 171407 SVCs (17141 a second): 0x0b SleepThread 58839, 0x1b ArbitrateUnlock 37176, 0x1c WaitProcessWideKeyAtomic 35459, 0x1d SignalProcessWideKey 23370, 0x1a ArbitrateLock 8350, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4450.43] vulkan: 118988990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 178252169 descriptor sets written, 59725813 reused; 60693641 draws kept the last one's shaders and pipeline (0 checked), 109640422 its targets [4450.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4450.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4450.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14111 MB (4768 ours) [4450.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3207 buffers (24 MB); 2919 of 14111 MB in use as they count it, 0 MB freed for the budget so far [4450.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4450.43] vulkan: 24363833 rendering passes, 258155 clear commands, 4342178 attachments cleared and 85 left undefined by their load op [4450.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4450.43] vulkan: 8317 passes (16%) ended at buffer.c:2334 [4450.43] vulkan: 7582 passes (14%) ended at buffer.c:2238 [4450.43] vulkan: 4788 passes (9%) ended at render.c:232 [4450.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4450.43] vulkan: 1860 passes (4%) ended at buffer.c:2166 [4450.43] vulkan: 1792 passes (3%) ended at cmd.c:534 [4450.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4450.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4451.04] perf: 60.0 frames a second over 5.0 s (258636 shown in all) [4456.05] perf: 60.0 frames a second over 5.0 s (258937 shown in all) [4456.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.4 ms (44.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [4456.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4460.43] nvn: 259200 presents, 259200 submissions [4460.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.76 ms a present), the whole process 20.25 s (203%); the busiest: thread 80 'MainThread' 7.26 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.29 s [4460.43] cpu: in those 10.00 s, 183872 SVCs (18387 a second): 0x0b SleepThread 68755, 0x1b ArbitrateUnlock 38102, 0x1c WaitProcessWideKeyAtomic 36160, 0x1d SignalProcessWideKey 23901, 0x1a ArbitrateLock 8743, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [4460.43] vulkan: 119275043 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 178689275 descriptor sets written, 59860813 reused; 60836623 draws kept the last one's shaders and pipeline (0 checked), 109903075 its targets [4460.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4460.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4460.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14111 MB (4768 ours) [4460.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3161 buffers (24 MB); 2919 of 14111 MB in use as they count it, 0 MB freed for the budget so far [4460.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4460.43] vulkan: 24415590 rendering passes, 258755 clear commands, 4351178 attachments cleared and 85 left undefined by their load op [4460.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4460.43] vulkan: 8258 passes (16%) ended at buffer.c:2334 [4460.43] vulkan: 6855 passes (13%) ended at buffer.c:2238 [4460.43] vulkan: 4787 passes (9%) ended at render.c:232 [4460.43] vulkan: 2998 passes (6%) ended at surface.c:162 [4460.43] vulkan: 1870 passes (4%) ended at buffer.c:2166 [4460.43] vulkan: 1789 passes (3%) ended at cmd.c:534 [4460.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4460.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4461.07] perf: 60.0 frames a second over 5.0 s (259238 shown in all) [4466.07] perf: 60.0 frames a second over 5.0 s (259538 shown in all) [4466.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.5 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [4466.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4470.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.70 ms a present), the whole process 20.19 s (202%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4470.43] cpu: in those 10.00 s, 190270 SVCs (19027 a second): 0x0b SleepThread 74586, 0x1b ArbitrateUnlock 38226, 0x1c WaitProcessWideKeyAtomic 36420, 0x1d SignalProcessWideKey 24070, 0x1a ArbitrateLock 8756, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4470.43] vulkan: 119561224 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 179126794 descriptor sets written, 59995656 reused; 60979743 draws kept the last one's shaders and pipeline (0 checked), 110165856 its targets [4470.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [4470.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4470.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14111 MB (4768 ours) [4470.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3163 buffers (24 MB); 2919 of 14111 MB in use as they count it, 0 MB freed for the budget so far [4470.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4470.43] vulkan: 24467738 rendering passes, 259355 clear commands, 4360178 attachments cleared and 85 left undefined by their load op [4470.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4470.43] vulkan: 8321 passes (16%) ended at buffer.c:2334 [4470.43] vulkan: 7189 passes (14%) ended at buffer.c:2238 [4470.43] vulkan: 4788 passes (9%) ended at render.c:232 [4470.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4470.43] vulkan: 1852 passes (4%) ended at buffer.c:2166 [4470.43] vulkan: 1802 passes (3%) ended at cmd.c:534 [4470.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4470.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4471.07] perf: 60.0 frames a second over 5.0 s (259838 shown in all) [4476.07] perf: 60.0 frames a second over 5.0 s (260138 shown in all) [4476.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.7 to 45.8), 49.8 ms in all (49.6 to 50.0) [4476.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4480.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.20 s on the host's processors (172% of one, 28.66 ms a present), the whole process 20.20 s (202%); the busiest: thread 80 'MainThread' 7.23 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.29 s [4480.43] cpu: in those 10.00 s, 201459 SVCs (20146 a second): 0x0b SleepThread 83906, 0x1b ArbitrateUnlock 38888, 0x1c WaitProcessWideKeyAtomic 37012, 0x1d SignalProcessWideKey 24574, 0x1a ArbitrateLock 8867, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4480.43] vulkan: 119847335 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 179564066 descriptor sets written, 60130606 reused; 61122329 draws kept the last one's shaders and pipeline (0 checked), 110428567 its targets [4480.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4480.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4480.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14121 MB (4768 ours) [4480.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3169 buffers (22 MB); 2918 of 14121 MB in use as they count it, 0 MB freed for the budget so far [4480.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4480.43] vulkan: 24520007 rendering passes, 259955 clear commands, 4369178 attachments cleared and 85 left undefined by their load op [4480.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4480.43] vulkan: 8133 passes (16%) ended at buffer.c:2334 [4480.43] vulkan: 7501 passes (14%) ended at buffer.c:2238 [4480.43] vulkan: 4782 passes (9%) ended at render.c:232 [4480.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4480.43] vulkan: 1850 passes (4%) ended at buffer.c:2166 [4480.43] vulkan: 1806 passes (3%) ended at cmd.c:534 [4480.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4480.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4481.09] perf: 60.0 frames a second over 5.0 s (260439 shown in all) [4486.10] perf: 60.0 frames a second over 5.0 s (260740 shown in all) [4486.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [4486.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4490.43] nvn: 261000 presents, 261000 submissions [4490.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.30 s on the host's processors (173% of one, 28.83 ms a present), the whole process 20.29 s (203%); the busiest: thread 80 'MainThread' 7.30 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.27 s [4490.43] cpu: in those 10.00 s, 199391 SVCs (19938 a second): 0x0b SleepThread 81712, 0x1b ArbitrateUnlock 38933, 0x1c WaitProcessWideKeyAtomic 37093, 0x1d SignalProcessWideKey 24577, 0x1a ArbitrateLock 8860, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4490.43] vulkan: 120133416 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180001360 descriptor sets written, 60265474 reused; 61265017 draws kept the last one's shaders and pipeline (0 checked), 110691248 its targets [4490.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4490.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4490.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14121 MB (4768 ours) [4490.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3157 buffers (24 MB); 2920 of 14121 MB in use as they count it, 0 MB freed for the budget so far [4490.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4490.43] vulkan: 24572516 rendering passes, 260555 clear commands, 4378178 attachments cleared and 85 left undefined by their load op [4490.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4490.43] vulkan: 8235 passes (16%) ended at buffer.c:2334 [4490.43] vulkan: 7551 passes (14%) ended at buffer.c:2238 [4490.43] vulkan: 4783 passes (9%) ended at render.c:232 [4490.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4490.43] vulkan: 1931 passes (4%) ended at buffer.c:2166 [4490.43] vulkan: 1813 passes (3%) ended at cmd.c:534 [4490.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4490.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4491.12] perf: 60.0 frames a second over 5.0 s (261041 shown in all) [4496.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [4496.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4496.14] perf: 60.0 frames a second over 5.0 s (261342 shown in all) [4500.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.88 ms a present), the whole process 20.33 s (203%); the busiest: thread 80 'MainThread' 7.29 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4500.43] cpu: in those 10.00 s, 202544 SVCs (20254 a second): 0x0b SleepThread 84421, 0x1b ArbitrateUnlock 39059, 0x1c WaitProcessWideKeyAtomic 37166, 0x1d SignalProcessWideKey 24773, 0x1a ArbitrateLock 8921, 0x21 SendSyncRequest 6386; 0 calls the dispatch table had no code for (RtAPI.miss) [4500.43] vulkan: 120419696 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180438901 descriptor sets written, 60400493 reused; 61407679 draws kept the last one's shaders and pipeline (0 checked), 110954128 its targets [4500.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4500.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4500.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14121 MB (4768 ours) [4500.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3128 buffers (24 MB); 2920 of 14121 MB in use as they count it, 0 MB freed for the budget so far [4500.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4500.43] vulkan: 24625070 rendering passes, 261155 clear commands, 4387178 attachments cleared and 85 left undefined by their load op [4500.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4500.43] vulkan: 8046 passes (15%) ended at buffer.c:2334 [4500.43] vulkan: 7852 passes (15%) ended at buffer.c:2238 [4500.43] vulkan: 4791 passes (9%) ended at render.c:232 [4500.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4500.43] vulkan: 1865 passes (4%) ended at buffer.c:2166 [4500.43] vulkan: 1804 passes (3%) ended at cmd.c:534 [4500.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4500.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4501.14] perf: 60.0 frames a second over 5.0 s (261642 shown in all) [4506.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.2), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4506.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4506.15] perf: 60.0 frames a second over 5.0 s (261943 shown in all) [4510.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (173% of one, 28.75 ms a present), the whole process 20.25 s (202%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.29 s [4510.43] cpu: in those 10.00 s, 207952 SVCs (20797 a second): 0x0b SleepThread 89798, 0x1b ArbitrateUnlock 39005, 0x1c WaitProcessWideKeyAtomic 37150, 0x1d SignalProcessWideKey 24887, 0x1a ArbitrateLock 8901, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [4510.43] vulkan: 120705785 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 180876309 descriptor sets written, 60535263 reused; 61550223 draws kept the last one's shaders and pipeline (0 checked), 111216817 its targets [4510.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4510.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4510.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14121 MB (4768 ours) [4510.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3119 buffers (25 MB); 2920 of 14121 MB in use as they count it, 0 MB freed for the budget so far [4510.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4510.43] vulkan: 24676919 rendering passes, 261755 clear commands, 4396178 attachments cleared and 85 left undefined by their load op [4510.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4510.43] vulkan: 8065 passes (16%) ended at buffer.c:2334 [4510.43] vulkan: 7070 passes (14%) ended at buffer.c:2238 [4510.43] vulkan: 4788 passes (9%) ended at render.c:232 [4510.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4510.43] vulkan: 1919 passes (4%) ended at buffer.c:2166 [4510.43] vulkan: 1813 passes (3%) ended at cmd.c:534 [4510.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4510.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4511.17] perf: 60.0 frames a second over 5.0 s (262244 shown in all) [4516.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4516.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4516.17] perf: 60.0 frames a second over 5.0 s (262544 shown in all) [4520.43] nvn: 262800 presents, 262800 submissions [4520.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.21 s on the host's processors (172% of one, 28.69 ms a present), the whole process 20.25 s (202%); the busiest: thread 80 'MainThread' 7.23 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4520.43] cpu: in those 10.00 s, 207323 SVCs (20732 a second): 0x0b SleepThread 89581, 0x1b ArbitrateUnlock 38832, 0x1c WaitProcessWideKeyAtomic 37071, 0x1d SignalProcessWideKey 24995, 0x1a ArbitrateLock 8628, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4520.43] vulkan: 120991978 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 181314109 descriptor sets written, 60669849 reused; 61692966 draws kept the last one's shaders and pipeline (0 checked), 111479610 its targets [4520.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4520.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4520.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14121 MB (4768 ours) [4520.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3036 buffers (25 MB); 2920 of 14121 MB in use as they count it, 0 MB freed for the budget so far [4520.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4520.43] vulkan: 24729148 rendering passes, 262355 clear commands, 4405178 attachments cleared and 85 left undefined by their load op [4520.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4520.43] vulkan: 7850 passes (15%) ended at buffer.c:2334 [4520.43] vulkan: 7678 passes (15%) ended at buffer.c:2238 [4520.43] vulkan: 4789 passes (9%) ended at render.c:232 [4520.43] vulkan: 2999 passes (6%) ended at surface.c:162 [4520.43] vulkan: 1919 passes (4%) ended at buffer.c:2166 [4520.43] vulkan: 1794 passes (3%) ended at cmd.c:534 [4520.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4520.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4521.19] perf: 60.0 frames a second over 5.0 s (262845 shown in all) [4526.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.1 to 6.6), on to the display in 45.4 ms (42.6 to 45.9), 49.8 ms in all (49.2 to 50.0) [4526.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4526.20] perf: 60.0 frames a second over 5.0 s (263146 shown in all) [4530.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.89 ms a present), the whole process 20.36 s (204%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.28 s [4530.43] cpu: in those 10.00 s, 204943 SVCs (20493 a second): 0x0b SleepThread 88268, 0x1b ArbitrateUnlock 38438, 0x1c WaitProcessWideKeyAtomic 36696, 0x1d SignalProcessWideKey 24739, 0x1a ArbitrateLock 8593, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [4530.43] vulkan: 121278219 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 181752110 descriptor sets written, 60804330 reused; 61835996 draws kept the last one's shaders and pipeline (0 checked), 111742451 its targets [4530.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [4530.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4530.43] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14111 MB (4768 ours) [4530.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3151 buffers (24 MB); 2920 of 14111 MB in use as they count it, 0 MB freed for the budget so far [4530.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4530.43] vulkan: 24781243 rendering passes, 262955 clear commands, 4414178 attachments cleared and 85 left undefined by their load op [4530.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4530.43] vulkan: 7829 passes (15%) ended at buffer.c:2334 [4530.43] vulkan: 7550 passes (14%) ended at buffer.c:2238 [4530.43] vulkan: 4783 passes (9%) ended at render.c:232 [4530.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4530.43] vulkan: 1910 passes (4%) ended at buffer.c:2166 [4530.43] vulkan: 1827 passes (4%) ended at cmd.c:534 [4530.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4530.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4531.22] perf: 60.0 frames a second over 5.0 s (263447 shown in all) [4536.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4536.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4536.22] perf: 60.0 frames a second over 5.0 s (263747 shown in all) [4540.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.30 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4540.43] cpu: in those 10.00 s, 206472 SVCs (20648 a second): 0x0b SleepThread 89534, 0x1b ArbitrateUnlock 38503, 0x1c WaitProcessWideKeyAtomic 36908, 0x1d SignalProcessWideKey 24854, 0x1a ArbitrateLock 8461, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4540.43] vulkan: 121564480 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 182189771 descriptor sets written, 60939191 reused; 61979084 draws kept the last one's shaders and pipeline (0 checked), 112005312 its targets [4540.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4540.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4540.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14113 MB (4768 ours) [4540.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3107 buffers (24 MB); 2920 of 14113 MB in use as they count it, 0 MB freed for the budget so far [4540.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4540.43] vulkan: 24833021 rendering passes, 263555 clear commands, 4423178 attachments cleared and 85 left undefined by their load op [4540.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4540.43] vulkan: 7875 passes (15%) ended at buffer.c:2334 [4540.43] vulkan: 7191 passes (14%) ended at buffer.c:2238 [4540.43] vulkan: 4788 passes (9%) ended at render.c:232 [4540.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4540.43] vulkan: 1916 passes (4%) ended at buffer.c:2166 [4540.43] vulkan: 1813 passes (4%) ended at cmd.c:534 [4540.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4540.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4541.22] perf: 60.0 frames a second over 5.0 s (264047 shown in all) [4546.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4546.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4546.24] perf: 60.0 frames a second over 5.0 s (264348 shown in all) [4550.43] nvn: 264600 presents, 264600 submissions [4550.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.25 s (203%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4550.43] cpu: in those 10.00 s, 203441 SVCs (20344 a second): 0x0b SleepThread 87825, 0x1b ArbitrateUnlock 38033, 0x1c WaitProcessWideKeyAtomic 36551, 0x1d SignalProcessWideKey 24711, 0x1a ArbitrateLock 8108, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4550.43] vulkan: 121850484 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 182627235 descriptor sets written, 61073735 reused; 62122169 draws kept the last one's shaders and pipeline (0 checked), 112267916 its targets [4550.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4550.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4550.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14113 MB (4768 ours) [4550.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3167 buffers (24 MB); 2920 of 14113 MB in use as they count it, 0 MB freed for the budget so far [4550.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4550.43] vulkan: 24885107 rendering passes, 264155 clear commands, 4432178 attachments cleared and 85 left undefined by their load op [4550.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4550.43] vulkan: 7909 passes (15%) ended at buffer.c:2334 [4550.43] vulkan: 7476 passes (14%) ended at buffer.c:2238 [4550.43] vulkan: 4790 passes (9%) ended at render.c:232 [4550.43] vulkan: 2991 passes (6%) ended at surface.c:162 [4550.43] vulkan: 1907 passes (4%) ended at buffer.c:2166 [4550.43] vulkan: 1813 passes (3%) ended at cmd.c:534 [4550.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4550.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4551.25] perf: 60.0 frames a second over 5.0 s (264649 shown in all) [4556.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4556.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4556.25] perf: 60.0 frames a second over 5.0 s (264949 shown in all) [4560.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.36 s on the host's processors (174% of one, 28.94 ms a present), the whole process 20.36 s (204%); the busiest: thread 80 'MainThread' 7.34 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4560.43] cpu: in those 10.00 s, 203102 SVCs (20311 a second): 0x0b SleepThread 87047, 0x1b ArbitrateUnlock 38227, 0x1c WaitProcessWideKeyAtomic 36633, 0x1d SignalProcessWideKey 24752, 0x1a ArbitrateLock 8231, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4560.43] vulkan: 122136641 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 183064800 descriptor sets written, 61208484 reused; 62265102 draws kept the last one's shaders and pipeline (0 checked), 112530673 its targets [4560.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4560.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4560.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14113 MB (4768 ours) [4560.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3171 buffers (24 MB); 2920 of 14113 MB in use as they count it, 0 MB freed for the budget so far [4560.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4560.43] vulkan: 24937146 rendering passes, 264755 clear commands, 4441178 attachments cleared and 85 left undefined by their load op [4560.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4560.43] vulkan: 7811 passes (15%) ended at buffer.c:2334 [4560.43] vulkan: 7573 passes (15%) ended at buffer.c:2238 [4560.43] vulkan: 4789 passes (9%) ended at render.c:232 [4560.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4560.43] vulkan: 1845 passes (4%) ended at buffer.c:2166 [4560.43] vulkan: 1826 passes (4%) ended at cmd.c:534 [4560.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4560.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4561.27] perf: 60.0 frames a second over 5.0 s (265250 shown in all) [4566.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.5 to 46.0), 49.8 ms in all (49.6 to 50.0) [4566.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4566.27] perf: 60.0 frames a second over 5.0 s (265550 shown in all) [4570.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.79 ms a present), the whole process 20.25 s (203%); the busiest: thread 80 'MainThread' 7.28 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4570.43] cpu: in those 10.00 s, 204336 SVCs (20433 a second): 0x0b SleepThread 88147, 0x1b ArbitrateUnlock 38230, 0x1c WaitProcessWideKeyAtomic 36663, 0x1d SignalProcessWideKey 24929, 0x1a ArbitrateLock 8153, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [4570.43] vulkan: 122422781 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 183502431 descriptor sets written, 61343133 reused; 62408136 draws kept the last one's shaders and pipeline (0 checked), 112793413 its targets [4570.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4570.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4570.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14113 MB (4768 ours) [4570.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3197 buffers (24 MB); 2920 of 14113 MB in use as they count it, 0 MB freed for the budget so far [4570.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4570.43] vulkan: 24988646 rendering passes, 265355 clear commands, 4450178 attachments cleared and 85 left undefined by their load op [4570.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4570.43] vulkan: 7850 passes (15%) ended at buffer.c:2334 [4570.43] vulkan: 6936 passes (13%) ended at buffer.c:2238 [4570.43] vulkan: 4790 passes (9%) ended at render.c:232 [4570.43] vulkan: 3000 passes (6%) ended at surface.c:162 [4570.43] vulkan: 1900 passes (4%) ended at buffer.c:2166 [4570.43] vulkan: 1824 passes (4%) ended at cmd.c:534 [4570.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4570.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4571.29] perf: 60.0 frames a second over 5.0 s (265851 shown in all) [4576.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.2), on to the display in 45.4 ms (44.6 to 45.8), 49.8 ms in all (49.6 to 50.0) [4576.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4576.30] perf: 60.0 frames a second over 5.0 s (266152 shown in all) [4580.43] nvn: 266400 presents, 266400 submissions [4580.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 20.26 s (203%); the busiest: thread 80 'MainThread' 7.27 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4580.43] cpu: in those 10.00 s, 206781 SVCs (20679 a second): 0x0b SleepThread 90196, 0x1b ArbitrateUnlock 38427, 0x1c WaitProcessWideKeyAtomic 36690, 0x1d SignalProcessWideKey 24878, 0x1a ArbitrateLock 8376, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [4580.43] vulkan: 122708948 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 183939467 descriptor sets written, 61478431 reused; 62551013 draws kept the last one's shaders and pipeline (0 checked), 113056180 its targets [4580.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [4580.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4580.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14113 MB (4768 ours) [4580.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3129 buffers (24 MB); 2920 of 14113 MB in use as they count it, 0 MB freed for the budget so far [4580.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4580.43] vulkan: 25040050 rendering passes, 265955 clear commands, 4459178 attachments cleared and 85 left undefined by their load op [4580.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4580.43] vulkan: 7672 passes (15%) ended at buffer.c:2334 [4580.43] vulkan: 7000 passes (14%) ended at buffer.c:2238 [4580.43] vulkan: 4790 passes (9%) ended at render.c:232 [4580.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4580.43] vulkan: 1903 passes (4%) ended at buffer.c:2166 [4580.43] vulkan: 1846 passes (4%) ended at cmd.c:534 [4580.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4580.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4581.30] perf: 60.0 frames a second over 5.0 s (266452 shown in all) [4586.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.5 to 46.0), 49.8 ms in all (49.6 to 50.0) [4586.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4586.32] perf: 60.0 frames a second over 5.0 s (266753 shown in all) [4590.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4590.43] cpu: in those 10.00 s, 206918 SVCs (20692 a second): 0x0b SleepThread 89862, 0x1b ArbitrateUnlock 38566, 0x1c WaitProcessWideKeyAtomic 36870, 0x1d SignalProcessWideKey 25053, 0x1a ArbitrateLock 8355, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4590.43] vulkan: 122995104 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 184376856 descriptor sets written, 61613354 reused; 62693911 draws kept the last one's shaders and pipeline (0 checked), 113318936 its targets [4590.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4590.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4590.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4590.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3197 buffers (24 MB); 2920 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4590.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4590.43] vulkan: 25091948 rendering passes, 266555 clear commands, 4468178 attachments cleared and 85 left undefined by their load op [4590.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4590.43] vulkan: 7769 passes (15%) ended at buffer.c:2334 [4590.43] vulkan: 7393 passes (14%) ended at buffer.c:2238 [4590.43] vulkan: 4798 passes (9%) ended at render.c:232 [4590.43] vulkan: 2999 passes (6%) ended at surface.c:162 [4590.43] vulkan: 1914 passes (4%) ended at buffer.c:2166 [4590.43] vulkan: 1825 passes (4%) ended at cmd.c:534 [4590.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4590.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4591.34] perf: 60.0 frames a second over 5.0 s (267054 shown in all) [4595.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4595.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4596.34] perf: 60.0 frames a second over 5.0 s (267354 shown in all) [4600.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 20.24 s (202%); the busiest: thread 80 'MainThread' 7.29 s, thread 87 'Job.Worker 1' 4.31 s, thread 86 'Job.Worker 0' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.27 s [4600.43] cpu: in those 10.00 s, 209547 SVCs (20955 a second): 0x0b SleepThread 91119, 0x1b ArbitrateUnlock 39088, 0x1c WaitProcessWideKeyAtomic 37270, 0x1d SignalProcessWideKey 25140, 0x1a ArbitrateLock 8717, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4600.43] vulkan: 123281233 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 184814676 descriptor sets written, 61747792 reused; 62836974 draws kept the last one's shaders and pipeline (0 checked), 113581665 its targets [4600.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4600.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4600.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4600.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3250 buffers (23 MB); 2919 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4600.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4600.43] vulkan: 25144045 rendering passes, 267155 clear commands, 4477178 attachments cleared and 85 left undefined by their load op [4600.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4600.43] vulkan: 7907 passes (15%) ended at buffer.c:2334 [4600.43] vulkan: 7523 passes (14%) ended at buffer.c:2238 [4600.43] vulkan: 4793 passes (9%) ended at render.c:232 [4600.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4600.43] vulkan: 1851 passes (4%) ended at buffer.c:2166 [4600.43] vulkan: 1827 passes (4%) ended at cmd.c:534 [4600.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4600.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4601.35] perf: 60.0 frames a second over 5.0 s (267655 shown in all) [4605.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4605.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4606.35] perf: 60.0 frames a second over 5.0 s (267955 shown in all) [4610.43] nvn: 268200 presents, 268200 submissions [4610.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.29 s (203%); the busiest: thread 80 'MainThread' 7.31 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.27 s [4610.43] cpu: in those 10.00 s, 207067 SVCs (20705 a second): 0x0b SleepThread 89378, 0x1b ArbitrateUnlock 38819, 0x1c WaitProcessWideKeyAtomic 37122, 0x1d SignalProcessWideKey 25020, 0x1a ArbitrateLock 8523, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [4610.43] vulkan: 123567525 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 185252665 descriptor sets written, 61882387 reused; 62980030 draws kept the last one's shaders and pipeline (0 checked), 113844557 its targets [4610.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4610.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4610.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4610.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3312 buffers (25 MB); 2920 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4610.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4610.43] vulkan: 25196146 rendering passes, 267755 clear commands, 4486178 attachments cleared and 85 left undefined by their load op [4610.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4610.43] vulkan: 7765 passes (15%) ended at buffer.c:2334 [4610.43] vulkan: 7605 passes (15%) ended at buffer.c:2238 [4610.43] vulkan: 4793 passes (9%) ended at render.c:232 [4610.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4610.43] vulkan: 1918 passes (4%) ended at buffer.c:2166 [4610.43] vulkan: 1823 passes (3%) ended at cmd.c:534 [4610.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4610.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4611.37] perf: 60.0 frames a second over 5.0 s (268256 shown in all) [4615.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (3.9 to 5.3), on to the display in 45.4 ms (44.5 to 46.0), 49.8 ms in all (49.6 to 50.0) [4615.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4616.39] perf: 60.0 frames a second over 5.0 s (268557 shown in all) [4620.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.88 ms a present), the whole process 20.34 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4620.43] cpu: in those 10.00 s, 208937 SVCs (20895 a second): 0x0b SleepThread 89825, 0x1b ArbitrateUnlock 39338, 0x1c WaitProcessWideKeyAtomic 37477, 0x1d SignalProcessWideKey 25135, 0x1a ArbitrateLock 8954, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [4620.43] vulkan: 123853796 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 185690322 descriptor sets written, 62017272 reused; 63122466 draws kept the last one's shaders and pipeline (0 checked), 114107428 its targets [4620.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4620.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4620.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4620.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3168 buffers (25 MB); 2920 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4620.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4620.43] vulkan: 25248010 rendering passes, 268355 clear commands, 4495178 attachments cleared and 85 left undefined by their load op [4620.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4620.43] vulkan: 7765 passes (15%) ended at buffer.c:2334 [4620.43] vulkan: 7395 passes (14%) ended at buffer.c:2238 [4620.43] vulkan: 4792 passes (9%) ended at render.c:232 [4620.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4620.43] vulkan: 1892 passes (4%) ended at buffer.c:2166 [4620.43] vulkan: 1826 passes (4%) ended at cmd.c:534 [4620.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4620.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4621.40] perf: 60.0 frames a second over 5.0 s (268858 shown in all) [4625.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4625.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4626.40] perf: 60.0 frames a second over 5.0 s (269158 shown in all) [4630.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.31 s on the host's processors (173% of one, 28.85 ms a present), the whole process 20.29 s (203%); the busiest: thread 80 'MainThread' 7.32 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4630.43] cpu: in those 10.00 s, 210768 SVCs (21077 a second): 0x0b SleepThread 91107, 0x1b ArbitrateUnlock 39504, 0x1c WaitProcessWideKeyAtomic 37743, 0x1d SignalProcessWideKey 25364, 0x1a ArbitrateLock 8840, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [4630.43] vulkan: 124139748 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 186127321 descriptor sets written, 62152177 reused; 63265013 draws kept the last one's shaders and pipeline (0 checked), 114369980 its targets [4630.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4630.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4630.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4630.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3265 buffers (24 MB); 2919 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4630.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4630.43] vulkan: 25300048 rendering passes, 268955 clear commands, 4504178 attachments cleared and 85 left undefined by their load op [4630.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4630.43] vulkan: 7867 passes (15%) ended at buffer.c:2334 [4630.43] vulkan: 7498 passes (14%) ended at buffer.c:2238 [4630.43] vulkan: 4794 passes (9%) ended at render.c:232 [4630.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4630.43] vulkan: 1861 passes (4%) ended at buffer.c:2166 [4630.43] vulkan: 1823 passes (4%) ended at cmd.c:534 [4630.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4630.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4631.42] perf: 60.0 frames a second over 5.0 s (269459 shown in all) [4635.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4635.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4636.44] perf: 60.0 frames a second over 5.0 s (269760 shown in all) [4640.43] nvn: 270000 presents, 270000 submissions [4640.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.32 s on the host's processors (173% of one, 28.87 ms a present), the whole process 20.32 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.27 s [4640.43] cpu: in those 10.00 s, 211620 SVCs (21162 a second): 0x0b SleepThread 90820, 0x1b ArbitrateUnlock 39917, 0x1c WaitProcessWideKeyAtomic 37975, 0x1d SignalProcessWideKey 25404, 0x1a ArbitrateLock 9289, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4640.43] vulkan: 124425984 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 186564951 descriptor sets written, 62287019 reused; 63408127 draws kept the last one's shaders and pipeline (0 checked), 114632816 its targets [4640.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4640.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4640.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14123 MB (4768 ours) [4640.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3125 buffers (24 MB); 2919 of 14123 MB in use as they count it, 0 MB freed for the budget so far [4640.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4640.43] vulkan: 25351788 rendering passes, 269555 clear commands, 4513178 attachments cleared and 85 left undefined by their load op [4640.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4640.43] vulkan: 7772 passes (15%) ended at buffer.c:2334 [4640.43] vulkan: 7255 passes (14%) ended at buffer.c:2238 [4640.43] vulkan: 4789 passes (9%) ended at render.c:232 [4640.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4640.43] vulkan: 1885 passes (4%) ended at buffer.c:2166 [4640.43] vulkan: 1842 passes (4%) ended at cmd.c:534 [4640.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4640.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4641.44] perf: 60.0 frames a second over 5.0 s (270060 shown in all) [4645.99] vulkan: display: 599 frame intervals of 16.68 ms (deviation 0.26 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4645.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4646.44] perf: 60.0 frames a second over 5.0 s (270360 shown in all) [4650.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.37 s on the host's processors (174% of one, 28.95 ms a present), the whole process 20.40 s (204%); the busiest: thread 80 'MainThread' 7.36 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4650.43] cpu: in those 10.00 s, 212220 SVCs (21222 a second): 0x0b SleepThread 91574, 0x1b ArbitrateUnlock 39888, 0x1c WaitProcessWideKeyAtomic 37984, 0x1d SignalProcessWideKey 25340, 0x1a ArbitrateLock 9223, 0x21 SendSyncRequest 6391; 0 calls the dispatch table had no code for (RtAPI.miss) [4650.43] vulkan: 124712025 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 187002425 descriptor sets written, 62421627 reused; 63550614 draws kept the last one's shaders and pipeline (0 checked), 114895457 its targets [4650.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [4650.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4650.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14118 MB (4768 ours) [4650.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3213 buffers (24 MB); 2919 of 14118 MB in use as they count it, 0 MB freed for the budget so far [4650.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4650.43] vulkan: 25403404 rendering passes, 270155 clear commands, 4522178 attachments cleared and 85 left undefined by their load op [4650.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4650.43] vulkan: 7741 passes (15%) ended at buffer.c:2334 [4650.43] vulkan: 7211 passes (14%) ended at buffer.c:2238 [4650.43] vulkan: 4787 passes (9%) ended at render.c:232 [4650.43] vulkan: 2990 passes (6%) ended at surface.c:162 [4650.43] vulkan: 1855 passes (4%) ended at buffer.c:2166 [4650.43] vulkan: 1832 passes (4%) ended at cmd.c:534 [4650.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4650.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4651.45] perf: 60.0 frames a second over 5.0 s (270661 shown in all) [4655.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4655.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4656.47] perf: 60.0 frames a second over 5.0 s (270962 shown in all) [4660.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.36 s on the host's processors (174% of one, 28.93 ms a present), the whole process 20.37 s (204%); the busiest: thread 80 'MainThread' 7.37 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4660.43] cpu: in those 10.00 s, 214946 SVCs (21493 a second): 0x0b SleepThread 93091, 0x1b ArbitrateUnlock 40303, 0x1c WaitProcessWideKeyAtomic 38300, 0x1d SignalProcessWideKey 25478, 0x1a ArbitrateLock 9565, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [4660.43] vulkan: 124998270 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 187439935 descriptor sets written, 62556607 reused; 63693326 draws kept the last one's shaders and pipeline (0 checked), 115158302 its targets [4660.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4660.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4660.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14118 MB (4768 ours) [4660.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3179 buffers (22 MB); 2918 of 14118 MB in use as they count it, 0 MB freed for the budget so far [4660.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4660.43] vulkan: 25455010 rendering passes, 270755 clear commands, 4531178 attachments cleared and 85 left undefined by their load op [4660.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4660.43] vulkan: 7729 passes (15%) ended at buffer.c:2334 [4660.43] vulkan: 7176 passes (14%) ended at buffer.c:2238 [4660.43] vulkan: 4788 passes (9%) ended at render.c:232 [4660.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4660.43] vulkan: 1898 passes (4%) ended at buffer.c:2166 [4660.43] vulkan: 1819 passes (4%) ended at cmd.c:534 [4660.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4660.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4661.47] perf: 60.0 frames a second over 5.0 s (271262 shown in all) [4665.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4665.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4666.47] perf: 60.0 frames a second over 5.0 s (271562 shown in all) [4670.43] nvn: 271800 presents, 271800 submissions [4670.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.82 ms a present), the whole process 20.31 s (203%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4670.43] cpu: in those 10.00 s, 211886 SVCs (21190 a second): 0x0b SleepThread 91969, 0x1b ArbitrateUnlock 39548, 0x1c WaitProcessWideKeyAtomic 37766, 0x1d SignalProcessWideKey 25056, 0x1a ArbitrateLock 9334, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4670.43] vulkan: 125284558 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 187877595 descriptor sets written, 62691523 reused; 63836427 draws kept the last one's shaders and pipeline (0 checked), 115421190 its targets [4670.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4670.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4670.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14118 MB (4768 ours) [4670.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3210 buffers (23 MB); 2919 of 14118 MB in use as they count it, 0 MB freed for the budget so far [4670.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4670.43] vulkan: 25507293 rendering passes, 271355 clear commands, 4540178 attachments cleared and 85 left undefined by their load op [4670.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4670.43] vulkan: 7817 passes (15%) ended at buffer.c:2334 [4670.43] vulkan: 7698 passes (15%) ended at buffer.c:2238 [4670.43] vulkan: 4792 passes (9%) ended at render.c:232 [4670.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4670.43] vulkan: 1939 passes (4%) ended at buffer.c:2166 [4670.43] vulkan: 1840 passes (4%) ended at cmd.c:534 [4670.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4670.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4671.49] perf: 60.0 frames a second over 5.0 s (271863 shown in all) [4675.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (4.1 to 5.4), on to the display in 45.4 ms (44.3 to 45.9), 49.8 ms in all (49.6 to 50.0) [4675.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4676.50] perf: 60.0 frames a second over 5.0 s (272164 shown in all) [4680.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.37 s on the host's processors (174% of one, 28.95 ms a present), the whole process 20.39 s (204%); the busiest: thread 80 'MainThread' 7.33 s, thread 87 'Job.Worker 1' 4.35 s, thread 86 'Job.Worker 0' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4680.43] cpu: in those 10.00 s, 208525 SVCs (20852 a second): 0x0b SleepThread 89059, 0x1b ArbitrateUnlock 39346, 0x1c WaitProcessWideKeyAtomic 37585, 0x1d SignalProcessWideKey 24945, 0x1a ArbitrateLock 9380, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [4680.43] vulkan: 125570594 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 188315046 descriptor sets written, 62826144 reused; 63979047 draws kept the last one's shaders and pipeline (0 checked), 115683826 its targets [4680.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4680.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4680.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4680.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3243 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4680.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4680.43] vulkan: 25558965 rendering passes, 271955 clear commands, 4549178 attachments cleared and 85 left undefined by their load op [4680.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4680.43] vulkan: 7716 passes (15%) ended at buffer.c:2334 [4680.43] vulkan: 7269 passes (14%) ended at buffer.c:2238 [4680.43] vulkan: 4790 passes (9%) ended at render.c:232 [4680.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4680.43] vulkan: 1881 passes (4%) ended at buffer.c:2166 [4680.43] vulkan: 1819 passes (4%) ended at cmd.c:534 [4680.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4680.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4681.52] perf: 60.0 frames a second over 5.0 s (272465 shown in all) [4685.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.3), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4685.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4686.54] perf: 60.0 frames a second over 5.0 s (272766 shown in all) [4690.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.33 s on the host's processors (173% of one, 28.88 ms a present), the whole process 20.33 s (203%); the busiest: thread 80 'MainThread' 7.32 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.27 s [4690.43] cpu: in those 10.00 s, 209471 SVCs (20947 a second): 0x0b SleepThread 89825, 0x1b ArbitrateUnlock 39385, 0x1c WaitProcessWideKeyAtomic 37707, 0x1d SignalProcessWideKey 25110, 0x1a ArbitrateLock 9228, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4690.43] vulkan: 125856653 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 188752536 descriptor sets written, 62960772 reused; 64122059 draws kept the last one's shaders and pipeline (0 checked), 115946485 its targets [4690.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4690.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4690.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4690.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3268 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4690.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4690.43] vulkan: 25610967 rendering passes, 272555 clear commands, 4558178 attachments cleared and 85 left undefined by their load op [4690.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4690.43] vulkan: 7784 passes (15%) ended at buffer.c:2334 [4690.43] vulkan: 7540 passes (14%) ended at buffer.c:2238 [4690.43] vulkan: 4795 passes (9%) ended at render.c:232 [4690.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4690.43] vulkan: 1863 passes (4%) ended at buffer.c:2166 [4690.43] vulkan: 1827 passes (4%) ended at cmd.c:534 [4690.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4690.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4691.54] perf: 60.0 frames a second over 5.0 s (273066 shown in all) [4695.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.3), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4695.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4696.55] perf: 60.0 frames a second over 5.0 s (273367 shown in all) [4700.43] nvn: 273600 presents, 273600 submissions [4700.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.25 s (203%); the busiest: thread 80 'MainThread' 7.32 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4700.43] cpu: in those 10.00 s, 210308 SVCs (21031 a second): 0x0b SleepThread 90027, 0x1b ArbitrateUnlock 39634, 0x1c WaitProcessWideKeyAtomic 37824, 0x1d SignalProcessWideKey 25120, 0x1a ArbitrateLock 9488, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4700.43] vulkan: 126142923 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 189190566 descriptor sets written, 63095282 reused; 64264964 draws kept the last one's shaders and pipeline (0 checked), 116209355 its targets [4700.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4700.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4700.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4700.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3206 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4700.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4700.43] vulkan: 25663001 rendering passes, 273155 clear commands, 4567178 attachments cleared and 85 left undefined by their load op [4700.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4700.43] vulkan: 7896 passes (15%) ended at buffer.c:2334 [4700.43] vulkan: 7431 passes (14%) ended at buffer.c:2238 [4700.43] vulkan: 4788 passes (9%) ended at render.c:232 [4700.43] vulkan: 2999 passes (6%) ended at surface.c:162 [4700.43] vulkan: 1903 passes (4%) ended at buffer.c:2166 [4700.43] vulkan: 1817 passes (3%) ended at cmd.c:534 [4700.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4700.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4701.55] perf: 60.0 frames a second over 5.0 s (273667 shown in all) [4705.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4705.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4706.57] perf: 60.0 frames a second over 5.0 s (273968 shown in all) [4710.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.77 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.26 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4710.43] cpu: in those 10.00 s, 209921 SVCs (20992 a second): 0x0b SleepThread 90048, 0x1b ArbitrateUnlock 39463, 0x1c WaitProcessWideKeyAtomic 37697, 0x1d SignalProcessWideKey 25039, 0x1a ArbitrateLock 9468, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [4710.43] vulkan: 126429149 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 189627973 descriptor sets written, 63230327 reused; 64407750 draws kept the last one's shaders and pipeline (0 checked), 116472181 its targets [4710.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4710.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4710.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4710.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3265 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4710.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4710.43] vulkan: 25714865 rendering passes, 273755 clear commands, 4576178 attachments cleared and 85 left undefined by their load op [4710.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4710.43] vulkan: 7916 passes (15%) ended at buffer.c:2334 [4710.43] vulkan: 7253 passes (14%) ended at buffer.c:2238 [4710.43] vulkan: 4792 passes (9%) ended at render.c:232 [4710.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4710.43] vulkan: 1888 passes (4%) ended at buffer.c:2166 [4710.43] vulkan: 1819 passes (4%) ended at cmd.c:534 [4710.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4710.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4711.59] perf: 60.0 frames a second over 5.0 s (274269 shown in all) [4715.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.60 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4715.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4716.59] perf: 60.0 frames a second over 5.0 s (274569 shown in all) [4720.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.23 s on the host's processors (172% of one, 28.72 ms a present), the whole process 20.25 s (203%); the busiest: thread 80 'MainThread' 7.23 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.28 s [4720.43] cpu: in those 10.00 s, 210784 SVCs (21079 a second): 0x0b SleepThread 89428, 0x1b ArbitrateUnlock 40027, 0x1c WaitProcessWideKeyAtomic 38079, 0x1d SignalProcessWideKey 25331, 0x1a ArbitrateLock 9703, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [4720.43] vulkan: 126715859 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 190066047 descriptor sets written, 63365673 reused; 64550730 draws kept the last one's shaders and pipeline (0 checked), 116735491 its targets [4720.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4720.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4720.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4720.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3198 buffers (24 MB); 2919 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4720.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4720.43] vulkan: 25766513 rendering passes, 274355 clear commands, 4585178 attachments cleared and 85 left undefined by their load op [4720.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4720.43] vulkan: 7767 passes (15%) ended at buffer.c:2334 [4720.43] vulkan: 7232 passes (14%) ended at buffer.c:2238 [4720.43] vulkan: 4787 passes (9%) ended at render.c:232 [4720.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4720.43] vulkan: 1844 passes (4%) ended at buffer.c:2166 [4720.43] vulkan: 1824 passes (4%) ended at cmd.c:534 [4720.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4720.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4721.60] perf: 60.0 frames a second over 5.0 s (274870 shown in all) [4725.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [4725.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4726.62] perf: 60.0 frames a second over 5.0 s (275171 shown in all) [4730.43] nvn: 275400 presents, 275400 submissions [4730.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.23 s on the host's processors (172% of one, 28.72 ms a present), the whole process 20.24 s (202%); the busiest: thread 80 'MainThread' 7.24 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4730.43] cpu: in those 10.00 s, 210236 SVCs (21023 a second): 0x0b SleepThread 89662, 0x1b ArbitrateUnlock 39704, 0x1c WaitProcessWideKeyAtomic 37915, 0x1d SignalProcessWideKey 25197, 0x1a ArbitrateLock 9541, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4730.43] vulkan: 127002059 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 190503727 descriptor sets written, 63500393 reused; 64693856 draws kept the last one's shaders and pipeline (0 checked), 116998291 its targets [4730.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4730.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4730.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4730.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3334 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4730.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4730.43] vulkan: 25818677 rendering passes, 274955 clear commands, 4594178 attachments cleared and 85 left undefined by their load op [4730.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4730.43] vulkan: 7815 passes (15%) ended at buffer.c:2334 [4730.43] vulkan: 7646 passes (15%) ended at buffer.c:2238 [4730.43] vulkan: 4795 passes (9%) ended at render.c:232 [4730.43] vulkan: 2994 passes (6%) ended at surface.c:162 [4730.43] vulkan: 1896 passes (4%) ended at buffer.c:2166 [4730.43] vulkan: 1818 passes (3%) ended at cmd.c:534 [4730.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4730.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4731.64] perf: 60.0 frames a second over 5.0 s (275472 shown in all) [4735.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.4), on to the display in 45.4 ms (44.4 to 45.9), 49.8 ms in all (49.7 to 50.0) [4735.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4736.65] perf: 60.0 frames a second over 5.0 s (275773 shown in all) [4740.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.30 s on the host's processors (173% of one, 28.84 ms a present), the whole process 20.32 s (203%); the busiest: thread 80 'MainThread' 7.28 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4740.43] cpu: in those 10.00 s, 209592 SVCs (20959 a second): 0x0b SleepThread 89297, 0x1b ArbitrateUnlock 39643, 0x1c WaitProcessWideKeyAtomic 37833, 0x1d SignalProcessWideKey 25086, 0x1a ArbitrateLock 9518, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4740.43] vulkan: 127288074 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 190940850 descriptor sets written, 63635300 reused; 64836604 draws kept the last one's shaders and pipeline (0 checked), 117260906 its targets [4740.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4740.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4740.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4740.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3251 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4740.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4740.43] vulkan: 25870679 rendering passes, 275555 clear commands, 4603178 attachments cleared and 85 left undefined by their load op [4740.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4740.43] vulkan: 7760 passes (15%) ended at buffer.c:2334 [4740.43] vulkan: 7565 passes (15%) ended at buffer.c:2238 [4740.43] vulkan: 4794 passes (9%) ended at render.c:232 [4740.43] vulkan: 2993 passes (6%) ended at surface.c:162 [4740.43] vulkan: 1855 passes (4%) ended at buffer.c:2166 [4740.43] vulkan: 1835 passes (4%) ended at cmd.c:534 [4740.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4740.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4741.67] perf: 60.0 frames a second over 5.0 s (276074 shown in all) [4745.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4745.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4746.69] perf: 60.0 frames a second over 5.0 s (276375 shown in all) [4750.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.74 ms a present), the whole process 20.19 s (202%); the busiest: thread 80 'MainThread' 7.28 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.27 s [4750.43] cpu: in those 10.00 s, 209773 SVCs (20977 a second): 0x0b SleepThread 89725, 0x1b ArbitrateUnlock 39553, 0x1c WaitProcessWideKeyAtomic 37853, 0x1d SignalProcessWideKey 25097, 0x1a ArbitrateLock 9330, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4750.43] vulkan: 127574201 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 191378166 descriptor sets written, 63770238 reused; 64979222 draws kept the last one's shaders and pipeline (0 checked), 117523633 its targets [4750.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4750.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4750.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4750.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3155 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4750.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4750.43] vulkan: 25922683 rendering passes, 276155 clear commands, 4612178 attachments cleared and 85 left undefined by their load op [4750.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4750.43] vulkan: 7983 passes (15%) ended at buffer.c:2334 [4750.43] vulkan: 7330 passes (14%) ended at buffer.c:2238 [4750.43] vulkan: 4792 passes (9%) ended at render.c:232 [4750.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4750.43] vulkan: 1886 passes (4%) ended at buffer.c:2166 [4750.43] vulkan: 1816 passes (3%) ended at cmd.c:534 [4750.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4750.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4751.69] perf: 60.0 frames a second over 5.0 s (276675 shown in all) [4755.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (3.9 to 5.2), on to the display in 45.4 ms (44.6 to 46.0), 49.8 ms in all (49.6 to 50.0) [4755.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4756.70] perf: 60.0 frames a second over 5.0 s (276976 shown in all) [4760.43] nvn: 277200 presents, 277200 submissions [4760.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.77 ms a present), the whole process 20.23 s (202%); the busiest: thread 80 'MainThread' 7.28 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4760.43] cpu: in those 10.00 s, 210894 SVCs (21090 a second): 0x0b SleepThread 89785, 0x1b ArbitrateUnlock 39917, 0x1c WaitProcessWideKeyAtomic 38020, 0x1d SignalProcessWideKey 25245, 0x1a ArbitrateLock 9710, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4760.43] vulkan: 127860380 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 191815780 descriptor sets written, 63904982 reused; 65122050 draws kept the last one's shaders and pipeline (0 checked), 117786412 its targets [4760.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4760.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4760.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4760.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3223 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4760.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4760.43] vulkan: 25975100 rendering passes, 276755 clear commands, 4621178 attachments cleared and 85 left undefined by their load op [4760.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4760.43] vulkan: 7967 passes (15%) ended at buffer.c:2334 [4760.43] vulkan: 7793 passes (15%) ended at buffer.c:2238 [4760.43] vulkan: 4792 passes (9%) ended at render.c:232 [4760.43] vulkan: 2999 passes (6%) ended at surface.c:162 [4760.43] vulkan: 1840 passes (4%) ended at buffer.c:2166 [4760.43] vulkan: 1826 passes (3%) ended at cmd.c:534 [4760.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4760.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4761.70] perf: 60.0 frames a second over 5.0 s (277276 shown in all) [4765.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.6), on to the display in 45.4 ms (44.4 to 45.9), 49.8 ms in all (49.6 to 50.0) [4765.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4766.72] perf: 60.0 frames a second over 5.0 s (277577 shown in all) [4770.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.29 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4770.43] cpu: in those 10.00 s, 210507 SVCs (21050 a second): 0x0b SleepThread 90572, 0x1b ArbitrateUnlock 39477, 0x1c WaitProcessWideKeyAtomic 37789, 0x1d SignalProcessWideKey 25057, 0x1a ArbitrateLock 9395, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4770.43] vulkan: 128146678 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 192253509 descriptor sets written, 64039849 reused; 65264994 draws kept the last one's shaders and pipeline (0 checked), 118049310 its targets [4770.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4770.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4770.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4770.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3194 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4770.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4770.43] vulkan: 26027099 rendering passes, 277355 clear commands, 4630178 attachments cleared and 85 left undefined by their load op [4770.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4770.43] vulkan: 7933 passes (15%) ended at buffer.c:2334 [4770.43] vulkan: 7329 passes (14%) ended at buffer.c:2238 [4770.43] vulkan: 4796 passes (9%) ended at render.c:232 [4770.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4770.43] vulkan: 1922 passes (4%) ended at buffer.c:2166 [4770.43] vulkan: 1822 passes (4%) ended at cmd.c:534 [4770.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4770.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4771.74] perf: 60.0 frames a second over 5.0 s (277878 shown in all) [4775.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.5 ms (44.6 to 46.0), 49.8 ms in all (49.6 to 50.0) [4775.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4776.74] perf: 60.0 frames a second over 5.0 s (278178 shown in all) [4780.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.77 ms a present), the whole process 20.22 s (202%); the busiest: thread 80 'MainThread' 7.28 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4780.43] cpu: in those 10.00 s, 210011 SVCs (21001 a second): 0x0b SleepThread 89683, 0x1b ArbitrateUnlock 39651, 0x1c WaitProcessWideKeyAtomic 37896, 0x1d SignalProcessWideKey 25081, 0x1a ArbitrateLock 9483, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4780.43] vulkan: 128432865 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 192691161 descriptor sets written, 64174571 reused; 65407475 draws kept the last one's shaders and pipeline (0 checked), 118312097 its targets [4780.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [4780.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4780.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4780.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3158 buffers (24 MB); 2919 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4780.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4780.43] vulkan: 26079392 rendering passes, 277955 clear commands, 4639178 attachments cleared and 85 left undefined by their load op [4780.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4780.43] vulkan: 8008 passes (15%) ended at buffer.c:2334 [4780.43] vulkan: 7598 passes (15%) ended at buffer.c:2238 [4780.43] vulkan: 4792 passes (9%) ended at render.c:232 [4780.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4780.43] vulkan: 1890 passes (4%) ended at buffer.c:2166 [4780.43] vulkan: 1810 passes (3%) ended at cmd.c:534 [4780.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4780.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4781.75] perf: 60.0 frames a second over 5.0 s (278479 shown in all) [4785.76] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.5 ms (44.6 to 46.0), 49.8 ms in all (49.6 to 50.0) [4785.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4786.75] perf: 60.0 frames a second over 5.0 s (278779 shown in all) [4790.43] nvn: 279000 presents, 279000 submissions [4790.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.77 ms a present), the whole process 20.26 s (203%); the busiest: thread 80 'MainThread' 7.26 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.28 s [4790.43] cpu: in those 10.00 s, 210225 SVCs (21022 a second): 0x0b SleepThread 89146, 0x1b ArbitrateUnlock 39901, 0x1c WaitProcessWideKeyAtomic 38011, 0x1d SignalProcessWideKey 25246, 0x1a ArbitrateLock 9707, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [4790.43] vulkan: 128719072 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 193128718 descriptor sets written, 64309428 reused; 65550280 draws kept the last one's shaders and pipeline (0 checked), 118574904 its targets [4790.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4790.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4790.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4790.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3296 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4790.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4790.43] vulkan: 26131506 rendering passes, 278555 clear commands, 4648178 attachments cleared and 85 left undefined by their load op [4790.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4790.43] vulkan: 7956 passes (15%) ended at buffer.c:2334 [4790.43] vulkan: 7428 passes (14%) ended at buffer.c:2238 [4790.43] vulkan: 4796 passes (9%) ended at render.c:232 [4790.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4790.43] vulkan: 1908 passes (4%) ended at buffer.c:2166 [4790.43] vulkan: 1829 passes (4%) ended at cmd.c:534 [4790.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4790.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4791.75] perf: 60.0 frames a second over 5.0 s (279079 shown in all) [4795.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.8), on to the display in 45.4 ms (44.2 to 45.8), 49.8 ms in all (49.6 to 50.0) [4795.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4796.75] perf: 60.0 frames a second over 5.0 s (279379 shown in all) [4800.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.26 s on the host's processors (173% of one, 28.77 ms a present), the whole process 20.29 s (203%); the busiest: thread 80 'MainThread' 7.26 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4800.43] cpu: in those 10.00 s, 209408 SVCs (20941 a second): 0x0b SleepThread 88266, 0x1b ArbitrateUnlock 39936, 0x1c WaitProcessWideKeyAtomic 38092, 0x1d SignalProcessWideKey 25359, 0x1a ArbitrateLock 9540, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4800.43] vulkan: 129005166 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 193566128 descriptor sets written, 64444206 reused; 65692962 draws kept the last one's shaders and pipeline (0 checked), 118837598 its targets [4800.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4800.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4800.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4800.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3162 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4800.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4800.43] vulkan: 26182993 rendering passes, 279155 clear commands, 4657178 attachments cleared and 85 left undefined by their load op [4800.43] vulkan: 24000 passes (47%) ended at renderer.c:214 [4800.43] vulkan: 7909 passes (15%) ended at buffer.c:2334 [4800.43] vulkan: 6902 passes (13%) ended at buffer.c:2238 [4800.43] vulkan: 4797 passes (9%) ended at render.c:232 [4800.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4800.43] vulkan: 1854 passes (4%) ended at buffer.c:2166 [4800.43] vulkan: 1830 passes (4%) ended at cmd.c:534 [4800.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4800.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4801.77] perf: 60.0 frames a second over 5.0 s (279680 shown in all) [4805.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.2), on to the display in 45.4 ms (44.5 to 45.8), 49.8 ms in all (49.6 to 50.0) [4805.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4806.77] perf: 60.0 frames a second over 5.0 s (279980 shown in all) [4810.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 20.23 s (202%); the busiest: thread 80 'MainThread' 7.25 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.27 s [4810.43] cpu: in those 10.00 s, 213411 SVCs (21341 a second): 0x0b SleepThread 91235, 0x1b ArbitrateUnlock 40296, 0x1c WaitProcessWideKeyAtomic 38263, 0x1d SignalProcessWideKey 25372, 0x1a ArbitrateLock 10035, 0x21 SendSyncRequest 6392; 0 calls the dispatch table had no code for (RtAPI.miss) [4810.43] vulkan: 129291413 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 194003597 descriptor sets written, 64579231 reused; 65835850 draws kept the last one's shaders and pipeline (0 checked), 119100445 its targets [4810.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4810.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4810.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4810.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3235 buffers (23 MB); 2919 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4810.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4810.43] vulkan: 26234702 rendering passes, 279755 clear commands, 4666178 attachments cleared and 85 left undefined by their load op [4810.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4810.43] vulkan: 7969 passes (15%) ended at buffer.c:2334 [4810.43] vulkan: 7016 passes (14%) ended at buffer.c:2238 [4810.43] vulkan: 4793 passes (9%) ended at render.c:232 [4810.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4810.43] vulkan: 1913 passes (4%) ended at buffer.c:2166 [4810.43] vulkan: 1822 passes (4%) ended at cmd.c:534 [4810.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4810.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4811.77] perf: 60.0 frames a second over 5.0 s (280280 shown in all) [4815.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.9), on to the display in 45.4 ms (44.1 to 45.9), 49.8 ms in all (49.6 to 50.0) [4815.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4816.79] perf: 60.0 frames a second over 5.0 s (280581 shown in all) [4820.43] nvn: 280800 presents, 280800 submissions [4820.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.74 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.26 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.27 s [4820.43] cpu: in those 10.00 s, 210577 SVCs (21058 a second): 0x0b SleepThread 89136, 0x1b ArbitrateUnlock 40031, 0x1c WaitProcessWideKeyAtomic 38034, 0x1d SignalProcessWideKey 25298, 0x1a ArbitrateLock 9861, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4820.43] vulkan: 129578015 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 194441312 descriptor sets written, 64714720 reused; 65978630 draws kept the last one's shaders and pipeline (0 checked), 119363647 its targets [4820.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4820.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4820.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4820.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3246 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4820.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4820.43] vulkan: 26286885 rendering passes, 280355 clear commands, 4675178 attachments cleared and 85 left undefined by their load op [4820.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4820.43] vulkan: 7883 passes (15%) ended at buffer.c:2334 [4820.43] vulkan: 7640 passes (15%) ended at buffer.c:2238 [4820.43] vulkan: 4793 passes (9%) ended at render.c:232 [4820.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4820.43] vulkan: 1846 passes (4%) ended at buffer.c:2166 [4820.43] vulkan: 1825 passes (3%) ended at cmd.c:534 [4820.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4820.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4821.80] perf: 60.0 frames a second over 5.0 s (280882 shown in all) [4825.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.0), on to the display in 45.4 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [4825.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4826.82] perf: 60.0 frames a second over 5.0 s (281183 shown in all) [4830.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.27 s on the host's processors (173% of one, 28.79 ms a present), the whole process 20.28 s (203%); the busiest: thread 80 'MainThread' 7.27 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4830.43] cpu: in those 10.00 s, 209439 SVCs (20943 a second): 0x0b SleepThread 88291, 0x1b ArbitrateUnlock 39933, 0x1c WaitProcessWideKeyAtomic 38030, 0x1d SignalProcessWideKey 25312, 0x1a ArbitrateLock 9658, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [4830.43] vulkan: 129864459 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 194878999 descriptor sets written, 64849921 reused; 66121766 draws kept the last one's shaders and pipeline (0 checked), 119626691 its targets [4830.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4830.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4830.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4830.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3176 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4830.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4830.43] vulkan: 26338854 rendering passes, 280955 clear commands, 4684178 attachments cleared and 85 left undefined by their load op [4830.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4830.43] vulkan: 7853 passes (15%) ended at buffer.c:2334 [4830.43] vulkan: 7362 passes (14%) ended at buffer.c:2238 [4830.43] vulkan: 4794 passes (9%) ended at render.c:232 [4830.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4830.43] vulkan: 1944 passes (4%) ended at buffer.c:2166 [4830.43] vulkan: 1821 passes (4%) ended at cmd.c:534 [4830.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4830.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4831.82] perf: 60.0 frames a second over 5.0 s (281483 shown in all) [4835.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.4), on to the display in 45.4 ms (44.2 to 45.9), 49.8 ms in all (49.6 to 50.0) [4835.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4836.84] perf: 60.0 frames a second over 5.0 s (281784 shown in all) [4840.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.28 s on the host's processors (173% of one, 28.79 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.27 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.28 s [4840.43] cpu: in those 10.00 s, 215432 SVCs (21544 a second): 0x0b SleepThread 91662, 0x1b ArbitrateUnlock 40952, 0x1c WaitProcessWideKeyAtomic 38840, 0x1d SignalProcessWideKey 25697, 0x1a ArbitrateLock 10063, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [4840.43] vulkan: 130150565 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 195316297 descriptor sets written, 64984835 reused; 66264331 draws kept the last one's shaders and pipeline (0 checked), 119889397 its targets [4840.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4840.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4840.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4840.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3173 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4840.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4840.43] vulkan: 26390953 rendering passes, 281555 clear commands, 4693178 attachments cleared and 85 left undefined by their load op [4840.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4840.43] vulkan: 7902 passes (15%) ended at buffer.c:2334 [4840.43] vulkan: 7506 passes (14%) ended at buffer.c:2238 [4840.43] vulkan: 4789 passes (9%) ended at render.c:232 [4840.43] vulkan: 2998 passes (6%) ended at surface.c:162 [4840.43] vulkan: 1879 passes (4%) ended at buffer.c:2166 [4840.43] vulkan: 1825 passes (4%) ended at cmd.c:534 [4840.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4840.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4841.84] perf: 60.0 frames a second over 5.0 s (282084 shown in all) [4845.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.1), on to the display in 45.5 ms (44.6 to 45.9), 49.8 ms in all (49.6 to 50.0) [4845.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4846.85] perf: 60.0 frames a second over 5.0 s (282385 shown in all) [4850.43] nvn: 282600 presents, 282600 submissions [4850.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.22 s on the host's processors (172% of one, 28.70 ms a present), the whole process 20.23 s (202%); the busiest: thread 80 'MainThread' 7.23 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4850.43] cpu: in those 10.00 s, 207473 SVCs (20747 a second): 0x0b SleepThread 87814, 0x1b ArbitrateUnlock 39384, 0x1c WaitProcessWideKeyAtomic 37715, 0x1d SignalProcessWideKey 25112, 0x1a ArbitrateLock 9230, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [4850.43] vulkan: 130436778 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 195754041 descriptor sets written, 65119517 reused; 66406911 draws kept the last one's shaders and pipeline (0 checked), 120152210 its targets [4850.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4850.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4850.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4850.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3154 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4850.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4850.43] vulkan: 26442959 rendering passes, 282155 clear commands, 4702178 attachments cleared and 85 left undefined by their load op [4850.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4850.43] vulkan: 7948 passes (15%) ended at buffer.c:2334 [4850.43] vulkan: 7348 passes (14%) ended at buffer.c:2238 [4850.43] vulkan: 4794 passes (9%) ended at render.c:232 [4850.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4850.43] vulkan: 1913 passes (4%) ended at buffer.c:2166 [4850.43] vulkan: 1807 passes (3%) ended at cmd.c:534 [4850.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4850.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4851.87] perf: 60.0 frames a second over 5.0 s (282686 shown in all) [4855.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.6), on to the display in 45.4 ms (44.2 to 45.9), 49.8 ms in all (49.6 to 50.0) [4855.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4856.89] perf: 60.0 frames a second over 5.0 s (282987 shown in all) [4860.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.35 s on the host's processors (173% of one, 28.91 ms a present), the whole process 20.33 s (203%); the busiest: thread 80 'MainThread' 7.33 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4860.43] cpu: in those 10.00 s, 206170 SVCs (20617 a second): 0x0b SleepThread 88235, 0x1b ArbitrateUnlock 38814, 0x1c WaitProcessWideKeyAtomic 37173, 0x1d SignalProcessWideKey 24666, 0x1a ArbitrateLock 9069, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4860.43] vulkan: 130722929 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 196191503 descriptor sets written, 65254357 reused; 66549679 draws kept the last one's shaders and pipeline (0 checked), 120414961 its targets [4860.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4860.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4860.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4860.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3120 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4860.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4860.43] vulkan: 26495011 rendering passes, 282755 clear commands, 4711178 attachments cleared and 85 left undefined by their load op [4860.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4860.43] vulkan: 7983 passes (15%) ended at buffer.c:2334 [4860.43] vulkan: 7428 passes (14%) ended at buffer.c:2238 [4860.43] vulkan: 4791 passes (9%) ended at render.c:232 [4860.43] vulkan: 2998 passes (6%) ended at surface.c:162 [4860.43] vulkan: 1840 passes (4%) ended at buffer.c:2166 [4860.43] vulkan: 1812 passes (3%) ended at cmd.c:534 [4860.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4860.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4861.89] perf: 60.0 frames a second over 5.0 s (283287 shown in all) [4865.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.5), on to the display in 45.5 ms (44.4 to 45.9), 49.8 ms in all (49.6 to 50.0) [4865.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4866.89] perf: 60.0 frames a second over 5.0 s (283587 shown in all) [4870.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.25 s (203%); the busiest: thread 80 'MainThread' 7.31 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4870.43] cpu: in those 10.00 s, 204878 SVCs (20487 a second): 0x0b SleepThread 87286, 0x1b ArbitrateUnlock 38654, 0x1c WaitProcessWideKeyAtomic 37146, 0x1d SignalProcessWideKey 24651, 0x1a ArbitrateLock 8928, 0x21 SendSyncRequest 6393; 0 calls the dispatch table had no code for (RtAPI.miss) [4870.43] vulkan: 131009143 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 196629453 descriptor sets written, 65388835 reused; 66692316 draws kept the last one's shaders and pipeline (0 checked), 120677775 its targets [4870.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4870.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4870.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4870.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3154 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4870.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4870.43] vulkan: 26547185 rendering passes, 283355 clear commands, 4720178 attachments cleared and 85 left undefined by their load op [4870.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4870.43] vulkan: 8039 passes (15%) ended at buffer.c:2334 [4870.43] vulkan: 7411 passes (14%) ended at buffer.c:2238 [4870.43] vulkan: 4793 passes (9%) ended at render.c:232 [4870.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4870.43] vulkan: 1916 passes (4%) ended at buffer.c:2166 [4870.43] vulkan: 1818 passes (3%) ended at cmd.c:534 [4870.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4870.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4871.90] perf: 60.0 frames a second over 5.0 s (283888 shown in all) [4875.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.2), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4875.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4876.90] perf: 60.0 frames a second over 5.0 s (284188 shown in all) [4880.43] nvn: 284400 presents, 284400 submissions [4880.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.29 s on the host's processors (173% of one, 28.81 ms a present), the whole process 20.27 s (203%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4880.43] cpu: in those 10.00 s, 206265 SVCs (20627 a second): 0x0b SleepThread 87667, 0x1b ArbitrateUnlock 39026, 0x1c WaitProcessWideKeyAtomic 37432, 0x1d SignalProcessWideKey 24850, 0x1a ArbitrateLock 9073, 0x21 SendSyncRequest 6397; 0 calls the dispatch table had no code for (RtAPI.miss) [4880.43] vulkan: 131295464 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 197066778 descriptor sets written, 65524152 reused; 66835174 draws kept the last one's shaders and pipeline (0 checked), 120940696 its targets [4880.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [4880.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4880.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4880.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3027 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4880.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4880.43] vulkan: 26599042 rendering passes, 283955 clear commands, 4729178 attachments cleared and 85 left undefined by their load op [4880.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4880.43] vulkan: 7967 passes (15%) ended at buffer.c:2334 [4880.43] vulkan: 7183 passes (14%) ended at buffer.c:2238 [4880.43] vulkan: 4790 passes (9%) ended at render.c:232 [4880.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4880.43] vulkan: 1895 passes (4%) ended at buffer.c:2166 [4880.43] vulkan: 1827 passes (4%) ended at cmd.c:534 [4880.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4880.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4881.92] perf: 60.0 frames a second over 5.0 s (284489 shown in all) [4885.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.7), on to the display in 45.4 ms (44.1 to 45.8), 49.8 ms in all (49.6 to 50.0) [4885.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4886.94] perf: 60.0 frames a second over 5.0 s (284790 shown in all) [4890.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.21 s on the host's processors (172% of one, 28.68 ms a present), the whole process 20.19 s (202%); the busiest: thread 80 'MainThread' 7.24 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.28 s [4890.43] cpu: in those 10.00 s, 209090 SVCs (20909 a second): 0x0b SleepThread 88478, 0x1b ArbitrateUnlock 39712, 0x1c WaitProcessWideKeyAtomic 37983, 0x1d SignalProcessWideKey 25260, 0x1a ArbitrateLock 9439, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [4890.43] vulkan: 131581512 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 197504085 descriptor sets written, 65658941 reused; 66978059 draws kept the last one's shaders and pipeline (0 checked), 121203344 its targets [4890.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4890.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4890.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4890.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3112 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4890.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4890.43] vulkan: 26651266 rendering passes, 284555 clear commands, 4738178 attachments cleared and 85 left undefined by their load op [4890.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4890.43] vulkan: 8020 passes (15%) ended at buffer.c:2334 [4890.43] vulkan: 7536 passes (14%) ended at buffer.c:2238 [4890.43] vulkan: 4793 passes (9%) ended at render.c:232 [4890.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4890.43] vulkan: 1854 passes (4%) ended at buffer.c:2166 [4890.43] vulkan: 1825 passes (3%) ended at cmd.c:534 [4890.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4890.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4891.94] perf: 60.0 frames a second over 5.0 s (285090 shown in all) [4895.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.1), on to the display in 45.5 ms (44.7 to 45.9), 49.8 ms in all (49.6 to 50.0) [4895.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4896.95] perf: 60.0 frames a second over 5.0 s (285391 shown in all) [4900.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.24 s on the host's processors (172% of one, 28.73 ms a present), the whole process 20.22 s (202%); the busiest: thread 80 'MainThread' 7.26 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.28 s [4900.43] cpu: in those 10.00 s, 210721 SVCs (21071 a second): 0x0b SleepThread 89641, 0x1b ArbitrateUnlock 39885, 0x1c WaitProcessWideKeyAtomic 38100, 0x1d SignalProcessWideKey 25309, 0x1a ArbitrateLock 9568, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [4900.43] vulkan: 131867471 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 197941630 descriptor sets written, 65793314 reused; 67120415 draws kept the last one's shaders and pipeline (0 checked), 121465903 its targets [4900.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4900.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4900.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4900.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3224 buffers (25 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4900.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4900.43] vulkan: 26702983 rendering passes, 285155 clear commands, 4747178 attachments cleared and 85 left undefined by their load op [4900.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4900.43] vulkan: 7934 passes (15%) ended at buffer.c:2334 [4900.43] vulkan: 7130 passes (14%) ended at buffer.c:2238 [4900.43] vulkan: 4791 passes (9%) ended at render.c:232 [4900.43] vulkan: 2998 passes (6%) ended at surface.c:162 [4900.43] vulkan: 1834 passes (4%) ended at buffer.c:2166 [4900.43] vulkan: 1830 passes (4%) ended at cmd.c:534 [4900.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4900.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4901.95] perf: 60.0 frames a second over 5.0 s (285691 shown in all) [4905.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.3), on to the display in 45.5 ms (44.6 to 46.0), 49.8 ms in all (49.6 to 50.0) [4905.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4906.95] perf: 60.0 frames a second over 5.0 s (285991 shown in all) [4910.43] nvn: 286200 presents, 286200 submissions [4910.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.27 s on the host's processors (173% of one, 28.79 ms a present), the whole process 20.26 s (203%); the busiest: thread 80 'MainThread' 7.27 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.28 s [4910.43] cpu: in those 10.00 s, 208389 SVCs (20838 a second): 0x0b SleepThread 88014, 0x1b ArbitrateUnlock 39646, 0x1c WaitProcessWideKeyAtomic 37854, 0x1d SignalProcessWideKey 25151, 0x1a ArbitrateLock 9517, 0x21 SendSyncRequest 6389; 0 calls the dispatch table had no code for (RtAPI.miss) [4910.43] vulkan: 132153724 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 198379286 descriptor sets written, 65928164 reused; 67263433 draws kept the last one's shaders and pipeline (0 checked), 121728756 its targets [4910.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4910.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4910.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4910.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3197 buffers (24 MB); 2919 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4910.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4910.43] vulkan: 26755390 rendering passes, 285755 clear commands, 4756178 attachments cleared and 85 left undefined by their load op [4910.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4910.43] vulkan: 7995 passes (15%) ended at buffer.c:2334 [4910.43] vulkan: 7676 passes (15%) ended at buffer.c:2238 [4910.43] vulkan: 4794 passes (9%) ended at render.c:232 [4910.43] vulkan: 3000 passes (6%) ended at surface.c:162 [4910.43] vulkan: 1938 passes (4%) ended at buffer.c:2166 [4910.43] vulkan: 1804 passes (3%) ended at cmd.c:534 [4910.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4910.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4911.95] perf: 60.0 frames a second over 5.0 s (286291 shown in all) [4915.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.5), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4915.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4916.97] perf: 60.0 frames a second over 5.0 s (286592 shown in all) [4920.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.32 s on the host's processors (173% of one, 28.87 ms a present), the whole process 20.31 s (203%); the busiest: thread 80 'MainThread' 7.30 s, thread 86 'Job.Worker 0' 4.36 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.28 s [4920.43] cpu: in those 10.00 s, 210155 SVCs (21016 a second): 0x0b SleepThread 88296, 0x1b ArbitrateUnlock 40199, 0x1c WaitProcessWideKeyAtomic 38239, 0x1d SignalProcessWideKey 25442, 0x1a ArbitrateLock 9765, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [4920.43] vulkan: 132439964 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 198816916 descriptor sets written, 66063014 reused; 67406064 draws kept the last one's shaders and pipeline (0 checked), 121991596 its targets [4920.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4920.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4920.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4920.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3226 buffers (24 MB); 2919 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4920.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4920.43] vulkan: 26807556 rendering passes, 286355 clear commands, 4765178 attachments cleared and 85 left undefined by their load op [4920.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4920.43] vulkan: 7964 passes (15%) ended at buffer.c:2334 [4920.43] vulkan: 7473 passes (14%) ended at buffer.c:2238 [4920.43] vulkan: 4795 passes (9%) ended at render.c:232 [4920.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4920.43] vulkan: 1922 passes (4%) ended at buffer.c:2166 [4920.43] vulkan: 1815 passes (3%) ended at cmd.c:534 [4920.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4920.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4921.97] perf: 60.0 frames a second over 5.0 s (286892 shown in all) [4925.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.4), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4925.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4926.99] perf: 60.0 frames a second over 5.0 s (287193 shown in all) [4930.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (173% of one, 28.76 ms a present), the whole process 20.23 s (202%); the busiest: thread 80 'MainThread' 7.27 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.31 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.28 s [4930.43] cpu: in those 10.00 s, 209815 SVCs (20982 a second): 0x0b SleepThread 88852, 0x1b ArbitrateUnlock 39860, 0x1c WaitProcessWideKeyAtomic 38019, 0x1d SignalProcessWideKey 25288, 0x1a ArbitrateLock 9578, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [4930.43] vulkan: 132725916 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 199253887 descriptor sets written, 66197947 reused; 67548775 draws kept the last one's shaders and pipeline (0 checked), 122254148 its targets [4930.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [4930.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4930.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4930.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3269 buffers (23 MB); 2919 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4930.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4930.43] vulkan: 26859275 rendering passes, 286955 clear commands, 4774178 attachments cleared and 85 left undefined by their load op [4930.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4930.43] vulkan: 7907 passes (15%) ended at buffer.c:2334 [4930.43] vulkan: 7148 passes (14%) ended at buffer.c:2238 [4930.43] vulkan: 4795 passes (9%) ended at render.c:232 [4930.43] vulkan: 2997 passes (6%) ended at surface.c:162 [4930.43] vulkan: 1856 passes (4%) ended at buffer.c:2166 [4930.43] vulkan: 1816 passes (4%) ended at cmd.c:534 [4930.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4930.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4931.99] perf: 60.0 frames a second over 5.0 s (287493 shown in all) [4935.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.0 to 5.6), on to the display in 45.5 ms (44.3 to 45.9), 49.8 ms in all (49.6 to 50.0) [4935.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4937.00] perf: 60.0 frames a second over 5.0 s (287794 shown in all) [4940.43] nvn: 288000 presents, 288000 submissions [4940.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.25 s on the host's processors (173% of one, 28.75 ms a present), the whole process 20.24 s (202%); the busiest: thread 80 'MainThread' 7.24 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.33 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.28 s [4940.43] cpu: in those 10.00 s, 210085 SVCs (21008 a second): 0x0b SleepThread 89033, 0x1b ArbitrateUnlock 39924, 0x1c WaitProcessWideKeyAtomic 38011, 0x1d SignalProcessWideKey 25245, 0x1a ArbitrateLock 9654, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [4940.43] vulkan: 133012131 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 199691660 descriptor sets written, 66332604 reused; 67691646 draws kept the last one's shaders and pipeline (0 checked), 122516963 its targets [4940.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4940.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4940.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4940.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3241 buffers (24 MB); 2919 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4940.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4940.43] vulkan: 26911367 rendering passes, 287555 clear commands, 4783178 attachments cleared and 85 left undefined by their load op [4940.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4940.43] vulkan: 8019 passes (15%) ended at buffer.c:2334 [4940.43] vulkan: 7387 passes (14%) ended at buffer.c:2238 [4940.43] vulkan: 4792 passes (9%) ended at render.c:232 [4940.43] vulkan: 2996 passes (6%) ended at surface.c:162 [4940.43] vulkan: 1889 passes (4%) ended at buffer.c:2166 [4940.43] vulkan: 1809 passes (3%) ended at cmd.c:534 [4940.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4940.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4942.02] perf: 60.0 frames a second over 5.0 s (288095 shown in all) [4945.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (4.1 to 5.3), on to the display in 45.4 ms (44.5 to 45.9), 49.8 ms in all (49.6 to 50.0) [4945.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4947.02] perf: 60.0 frames a second over 5.0 s (288395 shown in all) [4950.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 17.40 s on the host's processors (174% of one, 29.00 ms a present), the whole process 20.39 s (204%); the busiest: thread 80 'MainThread' 7.38 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.30 s [4950.43] cpu: in those 10.00 s, 210492 SVCs (21050 a second): 0x0b SleepThread 90935, 0x1b ArbitrateUnlock 39385, 0x1c WaitProcessWideKeyAtomic 37741, 0x1d SignalProcessWideKey 25074, 0x1a ArbitrateLock 9139, 0x21 SendSyncRequest 6398; 8 calls the dispatch table had no code for (RtAPI.miss) [4950.43] vulkan: 133298398 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 200129169 descriptor sets written, 66467629 reused; 67834700 draws kept the last one's shaders and pipeline (0 checked), 122779830 its targets [4950.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1021 render targets made, 10428 texture uploads (3218 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4950.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4950.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4950.43] vulkan: caches: 87 render targets (1259 MB, 0 parked), 207 textures (995 MB), 3068 buffers (24 MB); 2920 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4950.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4950.43] vulkan: 26963821 rendering passes, 288155 clear commands, 4792178 attachments cleared and 85 left undefined by their load op [4950.43] vulkan: 24000 passes (46%) ended at renderer.c:214 [4950.43] vulkan: 8152 passes (16%) ended at buffer.c:2334 [4950.43] vulkan: 7596 passes (14%) ended at buffer.c:2238 [4950.43] vulkan: 4792 passes (9%) ended at render.c:232 [4950.43] vulkan: 2995 passes (6%) ended at surface.c:162 [4950.43] vulkan: 1916 passes (4%) ended at buffer.c:2166 [4950.43] vulkan: 1803 passes (3%) ended at cmd.c:534 [4950.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4950.43] vulkan: GPU-owned guest memory landed for the CPU 27593 times, render targets written back for an engine 4 times [4952.04] perf: 60.0 frames a second over 5.0 s (288696 shown in all) [4955.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (4.0 to 5.9), on to the display in 45.2 ms (43.8 to 45.9), 49.8 ms in all (49.6 to 50.0) [4955.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4957.04] perf: 60.0 frames a second over 5.0 s (288996 shown in all) [4960.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.49 s on the host's processors (195% of one, 32.49 ms a present), the whole process 22.79 s (228%); the busiest: thread 80 'MainThread' 8.57 s, thread 86 'Job.Worker 0' 4.69 s, thread 87 'Job.Worker 1' 4.69 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.33 s [4960.43] cpu: in those 10.00 s, 246028 SVCs (24600 a second): 0x0b SleepThread 121644, 0x1b ArbitrateUnlock 41033, 0x1c WaitProcessWideKeyAtomic 39784, 0x1d SignalProcessWideKey 25538, 0x1a ArbitrateLock 9802, 0x21 SendSyncRequest 6405; 22 calls the dispatch table had no code for (RtAPI.miss) [4960.43] vulkan: 133615881 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 200616563 descriptor sets written, 66615201 reused; 67985523 draws kept the last one's shaders and pipeline (0 checked), 123067955 its targets [4960.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1023 render targets made, 10443 texture uploads (3228 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [4960.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4960.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4960.43] vulkan: caches: 89 render targets (1283 MB, 0 parked), 222 textures (1010 MB), 3698 buffers (36 MB); 2971 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4960.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4960.43] vulkan: 27024094 rendering passes, 288755 clear commands, 4803883 attachments cleared and 86 left undefined by their load op [4960.43] vulkan: 29951 passes (50%) ended at renderer.c:214 [4960.43] vulkan: 8235 passes (14%) ended at buffer.c:2238 [4960.43] vulkan: 6162 passes (10%) ended at buffer.c:2334 [4960.43] vulkan: 5666 passes (9%) ended at surface.c:162 [4960.43] vulkan: 4791 passes (8%) ended at render.c:232 [4960.43] vulkan: 2407 passes (4%) ended at buffer.c:2166 [4960.43] vulkan: 1854 passes (3%) ended at cmd.c:534 [4960.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4960.43] vulkan: GPU-owned guest memory landed for the CPU 27599 times, render targets written back for an engine 4 times [4962.05] perf: 60.0 frames a second over 5.0 s (289297 shown in all) [4965.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.5 to 5.9), on to the display in 44.9 ms (43.9 to 45.5), 49.8 ms in all (49.7 to 50.0) [4965.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4967.05] perf: 60.0 frames a second over 5.0 s (289597 shown in all) [4970.43] nvn: 289800 presents, 289800 submissions [4970.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.62 s on the host's processors (196% of one, 32.71 ms a present), the whole process 22.93 s (229%); the busiest: thread 80 'MainThread' 8.63 s, thread 86 'Job.Worker 0' 4.73 s, thread 87 'Job.Worker 1' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.33 s [4970.43] cpu: in those 10.00 s, 249314 SVCs (24932 a second): 0x0b SleepThread 126927, 0x1b ArbitrateUnlock 40172, 0x1c WaitProcessWideKeyAtomic 39559, 0x1d SignalProcessWideKey 25291, 0x1a ArbitrateLock 9135, 0x21 SendSyncRequest 6410; 10 calls the dispatch table had no code for (RtAPI.miss) [4970.43] vulkan: 133936775 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 201109415 descriptor sets written, 66764137 reused; 68137264 draws kept the last one's shaders and pipeline (0 checked), 123358849 its targets [4970.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1023 render targets made, 10443 texture uploads (3228 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4970.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4970.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4970.43] vulkan: caches: 89 render targets (1283 MB, 0 parked), 222 textures (1010 MB), 3725 buffers (35 MB); 2971 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4970.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4970.43] vulkan: 27084370 rendering passes, 289355 clear commands, 4815883 attachments cleared and 86 left undefined by their load op [4970.43] vulkan: 30600 passes (51%) ended at renderer.c:214 [4970.43] vulkan: 7424 passes (12%) ended at buffer.c:2238 [4970.43] vulkan: 5951 passes (10%) ended at surface.c:162 [4970.43] vulkan: 5949 passes (10%) ended at buffer.c:2334 [4970.43] vulkan: 4797 passes (8%) ended at render.c:232 [4970.43] vulkan: 2506 passes (4%) ended at buffer.c:2166 [4970.43] vulkan: 1849 passes (3%) ended at cmd.c:534 [4970.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4970.43] vulkan: GPU-owned guest memory landed for the CPU 27599 times, render targets written back for an engine 4 times [4972.05] perf: 60.0 frames a second over 5.0 s (289897 shown in all) [4975.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.6 to 5.9), on to the display in 44.8 ms (43.8 to 45.3), 49.8 ms in all (49.6 to 50.0) [4975.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4977.07] perf: 60.0 frames a second over 5.0 s (290198 shown in all) [4980.44] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.57 s on the host's processors (196% of one, 32.62 ms a present), the whole process 22.91 s (229%); the busiest: thread 80 'MainThread' 8.58 s, thread 86 'Job.Worker 0' 4.73 s, thread 87 'Job.Worker 1' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.33 s [4980.44] cpu: in those 10.00 s, 249105 SVCs (24909 a second): 0x0b SleepThread 126568, 0x1b ArbitrateUnlock 40242, 0x1c WaitProcessWideKeyAtomic 39692, 0x1d SignalProcessWideKey 25492, 0x1a ArbitrateLock 8891, 0x21 SendSyncRequest 6400; 8 calls the dispatch table had no code for (RtAPI.miss) [4980.44] vulkan: 134257551 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 201601927 descriptor sets written, 66913177 reused; 68289837 draws kept the last one's shaders and pipeline (0 checked), 123649625 its targets [4980.44] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1023 render targets made, 10443 texture uploads (3228 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [4980.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4980.44] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4980.44] vulkan: caches: 89 render targets (1283 MB, 0 parked), 222 textures (1010 MB), 3357 buffers (27 MB); 2963 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4980.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4980.44] vulkan: 27144618 rendering passes, 289955 clear commands, 4827883 attachments cleared and 86 left undefined by their load op [4980.44] vulkan: 30600 passes (51%) ended at renderer.c:214 [4980.44] vulkan: 7448 passes (12%) ended at buffer.c:2238 [4980.44] vulkan: 5965 passes (10%) ended at surface.c:162 [4980.44] vulkan: 5941 passes (10%) ended at buffer.c:2334 [4980.44] vulkan: 4798 passes (8%) ended at render.c:232 [4980.44] vulkan: 2466 passes (4%) ended at buffer.c:2166 [4980.44] vulkan: 1830 passes (3%) ended at cmd.c:534 [4980.44] vulkan: 600 passes (1%) ended at renderer.c:680 [4980.44] vulkan: GPU-owned guest memory landed for the CPU 27599 times, render targets written back for an engine 4 times [4982.09] perf: 60.0 frames a second over 5.0 s (290499 shown in all) [4985.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (4.6 to 5.9), on to the display in 44.9 ms (43.9 to 45.4), 49.8 ms in all (49.6 to 50.0) [4985.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4987.09] perf: 60.0 frames a second over 5.0 s (290799 shown in all) [4990.43] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 19.61 s on the host's processors (196% of one, 32.69 ms a present), the whole process 22.97 s (230%); the busiest: thread 80 'MainThread' 8.59 s, thread 86 'Job.Worker 0' 4.75 s, thread 87 'Job.Worker 1' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.33 s [4990.43] cpu: in those 10.00 s, 249434 SVCs (24944 a second): 0x0b SleepThread 127001, 0x1b ArbitrateUnlock 40207, 0x1c WaitProcessWideKeyAtomic 39614, 0x1d SignalProcessWideKey 25468, 0x1a ArbitrateLock 8923, 0x21 SendSyncRequest 6401; 11 calls the dispatch table had no code for (RtAPI.miss) [4990.43] vulkan: 134578510 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 588 finishes (236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 202094945 descriptor sets written, 67062077 reused; 68441402 draws kept the last one's shaders and pipeline (0 checked), 123940584 its targets [4990.43] vulkan: 23 shaders translated (7 ms), 57 pipelines made (13 from the cache, 488 ms making, 327 ms waited for), 1023 render targets made, 10443 texture uploads (3228 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [4990.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [4990.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [4990.43] vulkan: caches: 89 render targets (1283 MB, 0 parked), 222 textures (1010 MB), 3379 buffers (27 MB); 2963 of 14126 MB in use as they count it, 0 MB freed for the budget so far [4990.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [4990.43] vulkan: 27205307 rendering passes, 290555 clear commands, 4839883 attachments cleared and 86 left undefined by their load op [4990.43] vulkan: 30600 passes (50%) ended at renderer.c:214 [4990.43] vulkan: 7929 passes (13%) ended at buffer.c:2238 [4990.43] vulkan: 5947 passes (10%) ended at surface.c:162 [4990.43] vulkan: 5922 passes (10%) ended at buffer.c:2334 [4990.43] vulkan: 4798 passes (8%) ended at render.c:232 [4990.43] vulkan: 2504 passes (4%) ended at buffer.c:2166 [4990.43] vulkan: 1789 passes (3%) ended at cmd.c:534 [4990.43] vulkan: 600 passes (1%) ended at renderer.c:680 [4990.43] vulkan: GPU-owned guest memory landed for the CPU 27627 times, render targets written back for an engine 4 times [4992.10] perf: 60.0 frames a second over 5.0 s (291100 shown in all) [4995.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (4.6 to 6.4), on to the display in 44.7 ms (43.5 to 45.4), 49.8 ms in all (49.6 to 50.0) [4995.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4997.12] perf: 60.0 frames a second over 5.0 s (291401 shown in all) [4998.41] RomFS: reading uanim_enc0am-sw1_c000_winloop.bundle (23.3 KB) [4998.41] RomFS: reading uanim_end0af-ax1_c000_attack2.bundle (96.6 KB) [4998.41] RomFS: reading uanim_end0af-ax1_c000_attack1.bundle (98.3 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_attack3.bundle (107.7 KB) [4998.42] RomFS: reading uanim_enb0af-ax1_c000_damagemiddu.bundle (55.3 KB) [4998.42] RomFS: reading uanim_enb0af-ax1_c000_damagemidb.bundle (51.5 KB) [4998.42] RomFS: reading uanim_sds0am-ax1_c049_attack3.bundle (7.9 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_idlenormal.bundle (23.4 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_attackt.bundle (216.4 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_relaxloop.bundle (27.4 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_runloop.bundle (19.0 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_evasionb.bundle (59.3 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_runstart.bundle (51.4 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_idledying.bundle (28.0 KB) [4998.42] RomFS: reading uanim_end0af-ax1_c000_start.bundle (67.9 KB) [4998.42] RomFS: reading uanim_enb0af-ax1_c000_attack3.bundle (6.9 KB) [4998.42] RomFS: reading uanim_enb0af-ax1_c000_attackc.bundle (19.6 KB) [4998.42] RomFS: reading uanim_enb0af-ax1_c000_damagehigh.bundle (68.6 KB) [4998.42] RomFS: reading uanim_com0am-ax1_c000_damagehigh.bundle (83.9 KB) [4998.42] RomFS: reading uanim_com0am-ax1_c000_damagemidb.bundle (35.8 KB) [4998.42] RomFS: reading uanim_com0am-ax1_c000_damagemiddu.bundle (34.8 KB) [4998.44] RomFS: reading uanim_sds0am-ax1_c049_attack3.bundle (110.8 KB) [4998.45] RomFS: reading uanim_enb0am-sw1_c000_damagehigh.bundle (70.3 KB) [4998.45] RomFS: reading uanim_enb0am-sw1_c000_damagemidb.bundle (51.3 KB) [4998.45] RomFS: reading uanim_enb0am-sw1_c000_damagemiddu.bundle (50.2 KB) [4998.45] RomFS: reading uanim_end0af-ax1_c000_win.bundle (83.2 KB) [4998.47] RomFS: reading uanim_end0af-ax1_c000_attackc.bundle (226.2 KB) [4999.05] RomFS: reading aoc_talk_c099.bundle (5.1 KB) [4999.05] RomFS: reading aoc_talk_c100.bundle (5.1 KB) [4999.05] RomFS: reading aoc_talk_c100b.bundle (5.1 KB) [4999.05] RomFS: reading tanim_c099_left.bundle (29.5 KB) [4999.05] RomFS: reading tanim_c051_right.bundle (15.6 KB) [4999.05] RomFS: reading tanim_c099_right.bundle (29.7 KB) [4999.05] RomFS: reading tanim_c100_left.bundle (22.4 KB) [4999.74] RomFS: reading V_E005_BT6_001.bin (10.4 KB) [4999.74] RomFS: reading V_E005_BT7_001.bin (7.0 KB) [4999.74] RomFS: reading V_E005_BT7_002.bin (7.1 KB) [5000.66] nvn: 291600 presents, 291600 submissions [5000.66] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 20.03 s on the host's processors (196% of one, 33.38 ms a present), the whole process 23.40 s (229%); the busiest: thread 80 'MainThread' 8.88 s, thread 86 'Job.Worker 0' 4.64 s, thread 87 'Job.Worker 1' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.35 s [5000.66] cpu: in those 10.23 s, 274668 SVCs (26857 a second): 0x0b SleepThread 113549, 0x1b ArbitrateUnlock 55331, 0x1c WaitProcessWideKeyAtomic 46643, 0x1d SignalProcessWideKey 31164, 0x1a ArbitrateLock 19101, 0x21 SendSyncRequest 6992; 58514 calls the dispatch table had no code for (RtAPI.miss) [5000.66] vulkan: 134875223 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 202553314 descriptor sets written, 67197134 reused; 68580301 draws kept the last one's shaders and pipeline (0 checked), 124210618 its targets [5000.66] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10510 texture uploads (3242 MB); 2 frames over 50 ms in the last 600, the slowest 95 ms [5000.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5000.66] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [5000.66] vulkan: caches: 92 render targets (1388 MB, 1 parked), 289 textures (1211 MB), 4701 buffers (89 MB); 3345 of 14126 MB in use as they count it, 0 MB freed for the budget so far [5000.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5000.66] vulkan: 27263909 rendering passes, 291155 clear commands, 4851182 attachments cleared and 89 left undefined by their load op [5000.66] vulkan: 27885 passes (48%) ended at renderer.c:214 [5000.66] vulkan: 8335 passes (14%) ended at buffer.c:2238 [5000.66] vulkan: 6684 passes (11%) ended at buffer.c:2334 [5000.66] vulkan: 5191 passes (9%) ended at render.c:232 [5000.66] vulkan: 4602 passes (8%) ended at surface.c:162 [5000.66] vulkan: 2446 passes (4%) ended at buffer.c:2166 [5000.66] vulkan: 1743 passes (3%) ended at cmd.c:534 [5000.66] vulkan: 1161 passes (2%) ended at dma.c:143 [5000.66] vulkan: GPU-owned guest memory landed for the CPU 27769 times, render targets written back for an engine 4 times [5002.12] perf: 57.2 frames a second over 5.0 s (291687 shown in all) [5005.65] vulkan: display: 599 frame intervals of 17.03 ms (deviation 3.52 ms, 1st to 99th percentile 16.31 to 33.15 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.6 to 12.2), on to the display in 38.1 ms (11.8 to 46.4), 46.4 ms in all (16.9 to 50.0) [5005.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5007.14] perf: 60.0 frames a second over 5.0 s (291988 shown in all) [5010.66] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 21.36 s on the host's processors (214% of one, 35.61 ms a present), the whole process 24.87 s (249%); the busiest: thread 80 'MainThread' 8.93 s, thread 86 'Job.Worker 0' 5.14 s, thread 87 'Job.Worker 1' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.76 s, thread 116 'AK::EventManager' 0.32 s [5010.66] cpu: in those 10.00 s, 307855 SVCs (30800 a second): 0x0b SleepThread 80174, 0x1b ArbitrateUnlock 75545, 0x1c WaitProcessWideKeyAtomic 70481, 0x1d SignalProcessWideKey 50980, 0x1a ArbitrateLock 22461, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [5010.66] vulkan: 135133085 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 202966692 descriptor sets written, 67299480 reused; 68686016 draws kept the last one's shaders and pipeline (0 checked), 124446279 its targets [5010.66] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10513 texture uploads (3243 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5010.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5010.66] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14126 MB (4768 ours) [5010.66] vulkan: caches: 92 render targets (1388 MB, 1 parked), 292 textures (1228 MB), 6269 buffers (121 MB); 3377 of 14126 MB in use as they count it, 0 MB freed for the budget so far [5010.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5010.66] vulkan: 27324670 rendering passes, 291755 clear commands, 4863182 attachments cleared and 89 left undefined by their load op [5010.66] vulkan: 25800 passes (42%) ended at renderer.c:214 [5010.66] vulkan: 9299 passes (15%) ended at buffer.c:2334 [5010.66] vulkan: 6832 passes (11%) ended at buffer.c:2238 [5010.66] vulkan: 6531 passes (11%) ended at render.c:232 [5010.66] vulkan: 3660 passes (6%) ended at buffer.c:2166 [5010.66] vulkan: 3000 passes (5%) ended at dma.c:143 [5010.66] vulkan: 2992 passes (5%) ended at surface.c:162 [5010.66] vulkan: 2046 passes (3%) ended at cmd.c:534 [5010.66] vulkan: GPU-owned guest memory landed for the CPU 27782 times, render targets written back for an engine 4 times [5012.15] perf: 60.0 frames a second over 5.0 s (292289 shown in all) [5015.65] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.9 to 13.9), on to the display in 36.9 ms (16.5 to 40.3), 47.1 ms in all (30.3 to 49.6) [5015.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5017.17] perf: 59.6 frames a second over 5.0 s (292588 shown in all) [5020.69] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 21.10 s on the host's processors (210% of one, 35.17 ms a present), the whole process 24.57 s (245%); the busiest: thread 80 'MainThread' 8.83 s, thread 86 'Job.Worker 0' 5.09 s, thread 87 'Job.Worker 1' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.68 s, thread 116 'AK::EventManager' 0.30 s [5020.69] cpu: in those 10.03 s, 306610 SVCs (30555 a second): 0x0b SleepThread 79743, 0x1b ArbitrateUnlock 75296, 0x1c WaitProcessWideKeyAtomic 70267, 0x1d SignalProcessWideKey 50849, 0x1a ArbitrateLock 22223, 0x21 SendSyncRequest 6408; 0 calls the dispatch table had no code for (RtAPI.miss) [5020.69] vulkan: 135371689 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 203350724 descriptor sets written, 67392656 reused; 68782813 draws kept the last one's shaders and pipeline (0 checked), 124662681 its targets [5020.69] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10519 texture uploads (3244 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [5020.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5020.69] vulkan: memory used and budgeted: heap 0 192 of 15439 MB (192 ours), heap 1 5192 of 13869 MB (4768 ours) [5020.69] vulkan: caches: 91 render targets (1380 MB, 1 parked), 223 textures (1206 MB), 5683 buffers (99 MB); 3326 of 13869 MB in use as they count it, 0 MB freed for the budget so far [5020.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5020.69] vulkan: 27385017 rendering passes, 292355 clear commands, 4875182 attachments cleared and 89 left undefined by their load op [5020.69] vulkan: 25800 passes (43%) ended at renderer.c:214 [5020.69] vulkan: 8477 passes (14%) ended at buffer.c:2334 [5020.69] vulkan: 7376 passes (12%) ended at buffer.c:2238 [5020.69] vulkan: 6517 passes (11%) ended at render.c:232 [5020.69] vulkan: 3594 passes (6%) ended at buffer.c:2166 [5020.69] vulkan: 3012 passes (5%) ended at surface.c:162 [5020.69] vulkan: 3000 passes (5%) ended at dma.c:143 [5020.69] vulkan: 1969 passes (3%) ended at cmd.c:534 [5020.69] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5022.19] perf: 60.0 frames a second over 5.0 s (292889 shown in all) [5026.00] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.26 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.5 to 12.4), on to the display in 23.3 ms (18.7 to 39.7), 33.4 ms in all (29.1 to 49.3) [5026.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5027.19] perf: 60.0 frames a second over 5.0 s (293189 shown in all) [5030.69] nvn: 293400 presents, 293400 submissions [5030.69] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.81 s on the host's processors (208% of one, 34.69 ms a present), the whole process 24.13 s (241%); the busiest: thread 80 'MainThread' 8.72 s, thread 87 'Job.Worker 1' 5.00 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.67 s, thread 116 'AK::EventManager' 0.29 s [5030.69] cpu: in those 10.00 s, 305073 SVCs (30507 a second): 0x0b SleepThread 79620, 0x1b ArbitrateUnlock 74833, 0x1c WaitProcessWideKeyAtomic 69705, 0x1d SignalProcessWideKey 50440, 0x1a ArbitrateLock 22248, 0x21 SendSyncRequest 6407; 0 calls the dispatch table had no code for (RtAPI.miss) [5030.69] vulkan: 135589390 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 203702850 descriptor sets written, 67475932 reused; 68869133 draws kept the last one's shaders and pipeline (0 checked), 124858182 its targets [5030.69] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10519 texture uploads (3244 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5030.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5030.69] vulkan: memory used and budgeted: heap 0 192 of 15439 MB (192 ours), heap 1 5192 of 13869 MB (4768 ours) [5030.69] vulkan: caches: 91 render targets (1380 MB, 1 parked), 223 textures (1206 MB), 5795 buffers (104 MB); 3331 of 13869 MB in use as they count it, 0 MB freed for the budget so far [5030.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5030.69] vulkan: 27443574 rendering passes, 292955 clear commands, 4887182 attachments cleared and 89 left undefined by their load op [5030.69] vulkan: 25800 passes (44%) ended at renderer.c:214 [5030.69] vulkan: 8504 passes (15%) ended at buffer.c:2334 [5030.69] vulkan: 6557 passes (11%) ended at render.c:232 [5030.69] vulkan: 5691 passes (10%) ended at buffer.c:2238 [5030.69] vulkan: 3544 passes (6%) ended at buffer.c:2166 [5030.69] vulkan: 3000 passes (5%) ended at dma.c:143 [5030.69] vulkan: 2996 passes (5%) ended at surface.c:162 [5030.69] vulkan: 1865 passes (3%) ended at cmd.c:534 [5030.69] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5032.19] perf: 60.0 frames a second over 5.0 s (293489 shown in all) [5036.03] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.0 to 12.7), on to the display in 25.8 ms (16.5 to 45.0), 35.1 ms in all (26.9 to 50.0) [5036.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5037.20] perf: 59.8 frames a second over 5.0 s (293789 shown in all) [5040.72] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 20.97 s on the host's processors (209% of one, 34.96 ms a present), the whole process 24.33 s (243%); the busiest: thread 80 'MainThread' 8.84 s, thread 86 'Job.Worker 0' 5.15 s, thread 87 'Job.Worker 1' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.30 s [5040.72] cpu: in those 10.03 s, 315289 SVCs (31444 a second): 0x0b SleepThread 83073, 0x1b ArbitrateUnlock 77265, 0x1c WaitProcessWideKeyAtomic 72155, 0x1d SignalProcessWideKey 51114, 0x1a ArbitrateLock 23457, 0x21 SendSyncRequest 6403; 0 calls the dispatch table had no code for (RtAPI.miss) [5040.72] vulkan: 135818598 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 204073788 descriptor sets written, 67563410 reused; 68956007 draws kept the last one's shaders and pipeline (0 checked), 125065190 its targets [5040.72] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10519 texture uploads (3244 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [5040.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5040.72] vulkan: memory used and budgeted: heap 0 192 of 15443 MB (192 ours), heap 1 5192 of 14009 MB (4768 ours) [5040.72] vulkan: caches: 91 render targets (1380 MB, 1 parked), 215 textures (1183 MB), 5816 buffers (80 MB); 3284 of 14009 MB in use as they count it, 0 MB freed for the budget so far [5040.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5040.72] vulkan: 27502535 rendering passes, 293555 clear commands, 4899182 attachments cleared and 89 left undefined by their load op [5040.72] vulkan: 25800 passes (44%) ended at renderer.c:214 [5040.72] vulkan: 8718 passes (15%) ended at buffer.c:2334 [5040.72] vulkan: 6533 passes (11%) ended at render.c:232 [5040.72] vulkan: 6233 passes (11%) ended at buffer.c:2238 [5040.72] vulkan: 3214 passes (5%) ended at buffer.c:2166 [5040.72] vulkan: 3000 passes (5%) ended at dma.c:143 [5040.72] vulkan: 2995 passes (5%) ended at surface.c:162 [5040.72] vulkan: 1868 passes (3%) ended at cmd.c:534 [5040.72] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5042.22] perf: 60.0 frames a second over 5.0 s (294090 shown in all) [5046.05] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.96 ms, 1st to 99th percentile 16.57 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (4.5 to 13.1), on to the display in 38.4 ms (10.3 to 45.4), 45.2 ms in all (21.7 to 50.0) [5046.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5047.22] perf: 58.8 frames a second over 5.0 s (294384 shown in all) [5050.84] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 21.88 s on the host's processors (216% of one, 36.46 ms a present), the whole process 25.58 s (253%); the busiest: thread 80 'MainThread' 9.19 s, thread 86 'Job.Worker 0' 5.27 s, thread 87 'Job.Worker 1' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.71 s, thread 116 'AK::EventManager' 0.31 s [5050.84] cpu: in those 10.12 s, 313740 SVCs (30993 a second): 0x0b SleepThread 81509, 0x1b ArbitrateUnlock 77059, 0x1c WaitProcessWideKeyAtomic 72183, 0x1d SignalProcessWideKey 51984, 0x1a ArbitrateLock 22745, 0x21 SendSyncRequest 6424; 0 calls the dispatch table had no code for (RtAPI.miss) [5050.84] vulkan: 136121065 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 204556411 descriptor sets written, 67685721 reused; 69088143 draws kept the last one's shaders and pipeline (0 checked), 125345452 its targets [5050.84] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [5050.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5050.84] vulkan: memory used and budgeted: heap 0 192 of 15441 MB (192 ours), heap 1 5192 of 14013 MB (4768 ours) [5050.84] vulkan: caches: 91 render targets (1380 MB, 1 parked), 217 textures (1185 MB), 5690 buffers (96 MB); 3302 of 14013 MB in use as they count it, 0 MB freed for the budget so far [5050.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5050.84] vulkan: 27564420 rendering passes, 294155 clear commands, 4911182 attachments cleared and 89 left undefined by their load op [5050.84] vulkan: 25800 passes (42%) ended at renderer.c:214 [5050.84] vulkan: 8937 passes (14%) ended at buffer.c:2238 [5050.84] vulkan: 8074 passes (13%) ended at buffer.c:2334 [5050.84] vulkan: 6566 passes (11%) ended at render.c:232 [5050.84] vulkan: 3721 passes (6%) ended at buffer.c:2166 [5050.84] vulkan: 3000 passes (5%) ended at dma.c:143 [5050.84] vulkan: 2996 passes (5%) ended at surface.c:162 [5050.84] vulkan: 2186 passes (4%) ended at cmd.c:534 [5050.84] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5052.24] perf: 59.6 frames a second over 5.0 s (294683 shown in all) [5056.40] vulkan: display: 598 frame intervals of 16.83 ms (deviation 1.79 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (5.1 to 13.1), on to the display in 25.1 ms (9.8 to 39.9), 35.8 ms in all (21.2 to 49.7) [5056.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5057.24] perf: 59.2 frames a second over 5.0 s (294979 shown in all) [5061.06] nvn: 295200 presents, 295200 submissions [5061.07] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 22.02 s on the host's processors (215% of one, 36.71 ms a present), the whole process 25.89 s (253%); the busiest: thread 80 'MainThread' 9.26 s, thread 87 'Job.Worker 1' 5.19 s, thread 86 'Job.Worker 0' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.91 s, thread 116 'AK::EventManager' 0.31 s [5061.07] cpu: in those 10.23 s, 312699 SVCs (30577 a second): 0x0b SleepThread 79716, 0x1b ArbitrateUnlock 77383, 0x1c WaitProcessWideKeyAtomic 72083, 0x1d SignalProcessWideKey 52189, 0x1a ArbitrateLock 23058, 0x21 SendSyncRequest 6424; 0 calls the dispatch table had no code for (RtAPI.miss) [5061.07] vulkan: 136443761 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 205071716 descriptor sets written, 67815808 reused; 69229472 draws kept the last one's shaders and pipeline (0 checked), 125645948 its targets [5061.07] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [5061.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5061.07] vulkan: memory used and budgeted: heap 0 192 of 15443 MB (192 ours), heap 1 5192 of 14042 MB (4768 ours) [5061.07] vulkan: caches: 91 render targets (1380 MB, 1 parked), 217 textures (1185 MB), 6171 buffers (98 MB); 3304 of 14042 MB in use as they count it, 0 MB freed for the budget so far [5061.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5061.07] vulkan: 27626777 rendering passes, 294755 clear commands, 4923182 attachments cleared and 89 left undefined by their load op [5061.07] vulkan: 25800 passes (41%) ended at renderer.c:214 [5061.07] vulkan: 9369 passes (15%) ended at buffer.c:2238 [5061.07] vulkan: 8127 passes (13%) ended at buffer.c:2334 [5061.07] vulkan: 6573 passes (11%) ended at render.c:232 [5061.07] vulkan: 3592 passes (6%) ended at buffer.c:2166 [5061.07] vulkan: 3000 passes (5%) ended at dma.c:143 [5061.07] vulkan: 2983 passes (5%) ended at surface.c:162 [5061.07] vulkan: 2313 passes (4%) ended at cmd.c:534 [5061.07] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5062.25] perf: 58.2 frames a second over 5.0 s (295271 shown in all) [5066.90] vulkan: display: 598 frame intervals of 17.11 ms (deviation 2.84 ms, 1st to 99th percentile 16.56 to 33.45 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (5.8 to 13.4), on to the display in 18.3 ms (10.0 to 26.1), 29.5 ms in all (20.3 to 38.3) [5066.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5067.25] perf: 59.0 frames a second over 5.0 s (295566 shown in all) [5071.19] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 21.68 s on the host's processors (214% of one, 36.13 ms a present), the whole process 25.25 s (250%); the busiest: thread 80 'MainThread' 9.05 s, thread 87 'Job.Worker 1' 5.25 s, thread 86 'Job.Worker 0' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.68 s, thread 116 'AK::EventManager' 0.31 s [5071.19] cpu: in those 10.12 s, 305141 SVCs (30160 a second): 0x0b SleepThread 79681, 0x1b ArbitrateUnlock 74981, 0x1c WaitProcessWideKeyAtomic 69580, 0x1d SignalProcessWideKey 50025, 0x1a ArbitrateLock 22640, 0x21 SendSyncRequest 6400; 0 calls the dispatch table had no code for (RtAPI.miss) [5071.19] vulkan: 136711418 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 205502253 descriptor sets written, 67920585 reused; 69342450 draws kept the last one's shaders and pipeline (0 checked), 125891405 its targets [5071.19] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [5071.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5071.19] vulkan: memory used and budgeted: heap 0 192 of 15461 MB (192 ours), heap 1 5192 of 14093 MB (4768 ours) [5071.19] vulkan: caches: 91 render targets (1380 MB, 1 parked), 217 textures (1185 MB), 6597 buffers (98 MB); 3305 of 14093 MB in use as they count it, 0 MB freed for the budget so far [5071.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5071.19] vulkan: 27688335 rendering passes, 295355 clear commands, 4935182 attachments cleared and 89 left undefined by their load op [5071.19] vulkan: 25800 passes (42%) ended at renderer.c:214 [5071.19] vulkan: 8400 passes (14%) ended at buffer.c:2334 [5071.19] vulkan: 8327 passes (14%) ended at buffer.c:2238 [5071.19] vulkan: 6544 passes (11%) ended at render.c:232 [5071.19] vulkan: 3744 passes (6%) ended at buffer.c:2166 [5071.19] vulkan: 3000 passes (5%) ended at dma.c:143 [5071.19] vulkan: 2998 passes (5%) ended at surface.c:162 [5071.19] vulkan: 2145 passes (3%) ended at cmd.c:534 [5071.19] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5072.27] perf: 59.6 frames a second over 5.0 s (295865 shown in all) [5077.06] vulkan: display: 596 frame intervals of 16.70 ms (deviation 0.70 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.7 to 12.9), on to the display in 30.0 ms (14.0 to 45.3), 38.4 ms in all (24.6 to 50.0) [5077.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5077.29] perf: 59.4 frames a second over 5.0 s (296163 shown in all) [5081.23] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 21.03 s on the host's processors (209% of one, 35.05 ms a present), the whole process 24.43 s (243%); the busiest: thread 80 'MainThread' 8.88 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.69 s, thread 116 'AK::EventManager' 0.30 s [5081.23] cpu: in those 10.04 s, 302069 SVCs (30087 a second): 0x0b SleepThread 78741, 0x1b ArbitrateUnlock 74292, 0x1c WaitProcessWideKeyAtomic 68924, 0x1d SignalProcessWideKey 49290, 0x1a ArbitrateLock 22616, 0x21 SendSyncRequest 6380; 0 calls the dispatch table had no code for (RtAPI.miss) [5081.23] vulkan: 136952084 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 205891343 descriptor sets written, 68012827 reused; 69437536 draws kept the last one's shaders and pipeline (0 checked), 126109871 its targets [5081.23] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [5081.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5081.23] vulkan: memory used and budgeted: heap 0 192 of 15498 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5081.23] vulkan: caches: 91 render targets (1380 MB, 1 parked), 217 textures (1185 MB), 5840 buffers (89 MB); 3296 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5081.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5081.23] vulkan: 27748533 rendering passes, 295955 clear commands, 4947182 attachments cleared and 89 left undefined by their load op [5081.23] vulkan: 25800 passes (43%) ended at renderer.c:214 [5081.23] vulkan: 8653 passes (14%) ended at buffer.c:2334 [5081.23] vulkan: 6745 passes (11%) ended at buffer.c:2238 [5081.23] vulkan: 6574 passes (11%) ended at render.c:232 [5081.23] vulkan: 3905 passes (6%) ended at buffer.c:2166 [5081.23] vulkan: 3000 passes (5%) ended at dma.c:143 [5081.23] vulkan: 2991 passes (5%) ended at surface.c:162 [5081.23] vulkan: 1930 passes (3%) ended at cmd.c:534 [5081.23] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5082.29] perf: 60.0 frames a second over 5.0 s (296463 shown in all) [5087.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (5.4 to 11.3), on to the display in 22.3 ms (20.4 to 23.5), 32.3 ms in all (27.9 to 33.2) [5087.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5087.30] perf: 60.0 frames a second over 5.0 s (296764 shown in all) [5091.22] nvn: 297000 presents, 297000 submissions [5091.22] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.86 s on the host's processors (209% of one, 34.77 ms a present), the whole process 24.22 s (242%); the busiest: thread 80 'MainThread' 8.81 s, thread 87 'Job.Worker 1' 4.90 s, thread 86 'Job.Worker 0' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.82 s, thread 116 'AK::EventManager' 0.29 s [5091.22] cpu: in those 10.00 s, 308541 SVCs (30857 a second): 0x0b SleepThread 79908, 0x1b ArbitrateUnlock 75981, 0x1c WaitProcessWideKeyAtomic 70613, 0x1d SignalProcessWideKey 50775, 0x1a ArbitrateLock 23060, 0x21 SendSyncRequest 6384; 0 calls the dispatch table had no code for (RtAPI.miss) [5091.22] vulkan: 137199774 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 206291560 descriptor sets written, 68107990 reused; 69535728 draws kept the last one's shaders and pipeline (0 checked), 126335361 its targets [5091.22] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5091.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5091.22] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5091.22] vulkan: caches: 91 render targets (1380 MB, 1 parked), 217 textures (1185 MB), 3715 buffers (70 MB); 3277 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5091.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5091.22] vulkan: 27808275 rendering passes, 296555 clear commands, 4959182 attachments cleared and 89 left undefined by their load op [5091.22] vulkan: 25800 passes (43%) ended at renderer.c:214 [5091.22] vulkan: 8642 passes (14%) ended at buffer.c:2334 [5091.22] vulkan: 6582 passes (11%) ended at render.c:232 [5091.22] vulkan: 6103 passes (10%) ended at buffer.c:2238 [5091.22] vulkan: 4113 passes (7%) ended at buffer.c:2166 [5091.22] vulkan: 3000 passes (5%) ended at dma.c:143 [5091.22] vulkan: 2988 passes (5%) ended at surface.c:162 [5091.22] vulkan: 1914 passes (3%) ended at cmd.c:534 [5091.22] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5092.30] perf: 60.0 frames a second over 5.0 s (297064 shown in all) [5097.05] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (5.4 to 11.9), on to the display in 29.7 ms (11.9 to 40.5), 39.7 ms in all (21.8 to 49.9) [5097.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5097.32] perf: 60.0 frames a second over 5.0 s (297365 shown in all) [5101.22] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.72 s on the host's processors (207% of one, 34.54 ms a present), the whole process 24.13 s (241%); the busiest: thread 80 'MainThread' 8.80 s, thread 87 'Job.Worker 1' 4.86 s, thread 86 'Job.Worker 0' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.77 s, thread 116 'AK::EventManager' 0.29 s [5101.22] cpu: in those 10.00 s, 312463 SVCs (31246 a second): 0x0b SleepThread 79702, 0x1b ArbitrateUnlock 77309, 0x1c WaitProcessWideKeyAtomic 72077, 0x1d SignalProcessWideKey 51614, 0x1a ArbitrateLock 23561, 0x21 SendSyncRequest 6380; 0 calls the dispatch table had no code for (RtAPI.miss) [5101.22] vulkan: 137446807 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 206690574 descriptor sets written, 68203042 reused; 69633930 draws kept the last one's shaders and pipeline (0 checked), 126560194 its targets [5101.22] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5101.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5101.22] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5101.22] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 2843 buffers (44 MB); 3202 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5101.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5101.22] vulkan: 27868230 rendering passes, 297155 clear commands, 4971182 attachments cleared and 89 left undefined by their load op [5101.22] vulkan: 25800 passes (43%) ended at renderer.c:214 [5101.22] vulkan: 8671 passes (14%) ended at buffer.c:2334 [5101.22] vulkan: 6592 passes (11%) ended at render.c:232 [5101.22] vulkan: 6195 passes (10%) ended at buffer.c:2238 [5101.22] vulkan: 4133 passes (7%) ended at buffer.c:2166 [5101.22] vulkan: 3000 passes (5%) ended at dma.c:143 [5101.22] vulkan: 2992 passes (5%) ended at surface.c:162 [5101.22] vulkan: 1972 passes (3%) ended at cmd.c:534 [5101.22] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5102.32] perf: 60.0 frames a second over 5.0 s (297665 shown in all) [5107.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.0 to 11.3), on to the display in 39.5 ms (37.6 to 40.6), 49.1 ms in all (45.1 to 50.0) [5107.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5107.34] perf: 60.0 frames a second over 5.0 s (297966 shown in all) [5111.22] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.74 s on the host's processors (207% of one, 34.57 ms a present), the whole process 24.13 s (241%); the busiest: thread 80 'MainThread' 8.73 s, thread 86 'Job.Worker 0' 4.93 s, thread 87 'Job.Worker 1' 4.89 s, thread 108 'UnityGfxDeviceWorker' 1.75 s, thread 116 'AK::EventManager' 0.28 s [5111.22] cpu: in those 10.00 s, 317039 SVCs (31707 a second): 0x0b SleepThread 81010, 0x1b ArbitrateUnlock 78317, 0x1c WaitProcessWideKeyAtomic 73284, 0x1d SignalProcessWideKey 52744, 0x1a ArbitrateLock 23484, 0x21 SendSyncRequest 6382; 0 calls the dispatch table had no code for (RtAPI.miss) [5111.22] vulkan: 137693756 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 207089586 descriptor sets written, 68297928 reused; 69732129 draws kept the last one's shaders and pipeline (0 checked), 126784943 its targets [5111.22] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [5111.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5111.22] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5111.22] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 2942 buffers (35 MB); 3193 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5111.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5111.22] vulkan: 27928207 rendering passes, 297755 clear commands, 4983182 attachments cleared and 89 left undefined by their load op [5111.22] vulkan: 25800 passes (43%) ended at renderer.c:214 [5111.22] vulkan: 8646 passes (14%) ended at buffer.c:2334 [5111.22] vulkan: 6587 passes (11%) ended at render.c:232 [5111.22] vulkan: 6248 passes (10%) ended at buffer.c:2238 [5111.22] vulkan: 4141 passes (7%) ended at buffer.c:2166 [5111.22] vulkan: 3000 passes (5%) ended at dma.c:143 [5111.22] vulkan: 2984 passes (5%) ended at surface.c:162 [5111.22] vulkan: 1971 passes (3%) ended at cmd.c:534 [5111.22] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5112.35] perf: 60.0 frames a second over 5.0 s (298267 shown in all) [5117.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.0 to 11.3), on to the display in 39.6 ms (37.9 to 40.8), 49.0 ms in all (45.1 to 50.0) [5117.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5117.37] perf: 60.0 frames a second over 5.0 s (298568 shown in all) [5121.22] nvn: 298800 presents, 298800 submissions [5121.22] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.66 s on the host's processors (207% of one, 34.43 ms a present), the whole process 24.01 s (240%); the busiest: thread 80 'MainThread' 8.75 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.75 s, thread 116 'AK::EventManager' 0.29 s [5121.22] cpu: in those 10.00 s, 315685 SVCs (31566 a second): 0x0b SleepThread 81120, 0x1b ArbitrateUnlock 77856, 0x1c WaitProcessWideKeyAtomic 72757, 0x1d SignalProcessWideKey 52288, 0x1a ArbitrateLock 23463, 0x21 SendSyncRequest 6381; 0 calls the dispatch table had no code for (RtAPI.miss) [5121.22] vulkan: 137941154 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 207489430 descriptor sets written, 68392880 reused; 69830193 draws kept the last one's shaders and pipeline (0 checked), 127010141 its targets [5121.22] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5121.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5121.22] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5121.22] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 2945 buffers (37 MB); 3195 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5121.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5121.22] vulkan: 27987809 rendering passes, 298355 clear commands, 4995182 attachments cleared and 89 left undefined by their load op [5121.22] vulkan: 25800 passes (43%) ended at renderer.c:214 [5121.22] vulkan: 8662 passes (15%) ended at buffer.c:2334 [5121.22] vulkan: 6589 passes (11%) ended at render.c:232 [5121.22] vulkan: 5859 passes (10%) ended at buffer.c:2238 [5121.22] vulkan: 4142 passes (7%) ended at buffer.c:2166 [5121.22] vulkan: 3000 passes (5%) ended at dma.c:143 [5121.22] vulkan: 2987 passes (5%) ended at surface.c:162 [5121.22] vulkan: 1963 passes (3%) ended at cmd.c:534 [5121.22] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5122.39] perf: 60.0 frames a second over 5.0 s (298869 shown in all) [5127.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.0 to 11.4), on to the display in 39.6 ms (37.5 to 40.8), 48.9 ms in all (45.1 to 50.0) [5127.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5127.40] perf: 60.0 frames a second over 5.0 s (299170 shown in all) [5131.22] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.79 s on the host's processors (208% of one, 34.66 ms a present), the whole process 24.19 s (242%); the busiest: thread 80 'MainThread' 8.75 s, thread 87 'Job.Worker 1' 4.95 s, thread 86 'Job.Worker 0' 4.95 s, thread 108 'UnityGfxDeviceWorker' 1.71 s, thread 116 'AK::EventManager' 0.29 s [5131.22] cpu: in those 10.00 s, 313902 SVCs (31388 a second): 0x0b SleepThread 81346, 0x1b ArbitrateUnlock 77146, 0x1c WaitProcessWideKeyAtomic 72194, 0x1d SignalProcessWideKey 51797, 0x1a ArbitrateLock 23217, 0x21 SendSyncRequest 6382; 0 calls the dispatch table had no code for (RtAPI.miss) [5131.22] vulkan: 138188629 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 207889385 descriptor sets written, 68487875 reused; 69928241 draws kept the last one's shaders and pipeline (0 checked), 127235416 its targets [5131.22] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [5131.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5131.22] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5131.22] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 3118 buffers (38 MB); 3195 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5131.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5131.23] vulkan: 28047353 rendering passes, 298955 clear commands, 5007182 attachments cleared and 89 left undefined by their load op [5131.23] vulkan: 25800 passes (43%) ended at renderer.c:214 [5131.23] vulkan: 8658 passes (15%) ended at buffer.c:2334 [5131.23] vulkan: 6589 passes (11%) ended at render.c:232 [5131.23] vulkan: 5775 passes (10%) ended at buffer.c:2238 [5131.23] vulkan: 4151 passes (7%) ended at buffer.c:2166 [5131.23] vulkan: 3000 passes (5%) ended at dma.c:143 [5131.23] vulkan: 2984 passes (5%) ended at surface.c:162 [5131.23] vulkan: 1987 passes (3%) ended at cmd.c:534 [5131.23] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5132.40] perf: 60.0 frames a second over 5.0 s (299470 shown in all) [5136.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.0 to 11.2), on to the display in 39.7 ms (38.0 to 40.8), 48.7 ms in all (45.0 to 50.0) [5136.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5137.42] perf: 60.0 frames a second over 5.0 s (299771 shown in all) [5141.22] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.64 s on the host's processors (206% of one, 34.39 ms a present), the whole process 24.01 s (240%); the busiest: thread 80 'MainThread' 8.73 s, thread 86 'Job.Worker 0' 4.86 s, thread 87 'Job.Worker 1' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.78 s, thread 116 'AK::EventManager' 0.29 s [5141.22] cpu: in those 10.00 s, 316509 SVCs (31651 a second): 0x0b SleepThread 80774, 0x1b ArbitrateUnlock 78235, 0x1c WaitProcessWideKeyAtomic 73097, 0x1d SignalProcessWideKey 52636, 0x1a ArbitrateLock 23559, 0x21 SendSyncRequest 6388; 0 calls the dispatch table had no code for (RtAPI.miss) [5141.22] vulkan: 138436148 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 208289376 descriptor sets written, 68582922 reused; 70026529 draws kept the last one's shaders and pipeline (0 checked), 127460735 its targets [5141.22] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [5141.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5141.22] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14093 MB (4768 ours) [5141.22] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 3136 buffers (36 MB); 3194 of 14093 MB in use as they count it, 0 MB freed for the budget so far [5141.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5141.22] vulkan: 28107181 rendering passes, 299555 clear commands, 5019182 attachments cleared and 89 left undefined by their load op [5141.22] vulkan: 25800 passes (43%) ended at renderer.c:214 [5141.22] vulkan: 8656 passes (14%) ended at buffer.c:2334 [5141.22] vulkan: 6590 passes (11%) ended at render.c:232 [5141.22] vulkan: 6101 passes (10%) ended at buffer.c:2238 [5141.22] vulkan: 4152 passes (7%) ended at buffer.c:2166 [5141.22] vulkan: 3000 passes (5%) ended at dma.c:143 [5141.22] vulkan: 2993 passes (5%) ended at surface.c:162 [5141.22] vulkan: 1936 passes (3%) ended at cmd.c:534 [5141.22] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5142.44] perf: 60.0 frames a second over 5.0 s (300072 shown in all) [5147.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.0 to 11.3), on to the display in 36.0 ms (15.6 to 40.8), 45.3 ms in all (25.9 to 50.0) [5147.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5147.45] perf: 59.8 frames a second over 5.0 s (300372 shown in all) [5151.24] nvn: 300600 presents, 300600 submissions [5151.24] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 20.90 s on the host's processors (209% of one, 34.84 ms a present), the whole process 24.27 s (242%); the busiest: thread 80 'MainThread' 8.79 s, thread 87 'Job.Worker 1' 4.97 s, thread 86 'Job.Worker 0' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.79 s, thread 116 'AK::EventManager' 0.29 s [5151.24] cpu: in those 10.02 s, 311000 SVCs (31049 a second): 0x0b SleepThread 79673, 0x1b ArbitrateUnlock 76728, 0x1c WaitProcessWideKeyAtomic 71717, 0x1d SignalProcessWideKey 51554, 0x1a ArbitrateLock 23121, 0x21 SendSyncRequest 6385; 0 calls the dispatch table had no code for (RtAPI.miss) [5151.24] vulkan: 138683914 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 208690040 descriptor sets written, 68677790 reused; 70124377 draws kept the last one's shaders and pipeline (0 checked), 127686301 its targets [5151.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [5151.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5151.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14093 MB (4768 ours) [5151.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 3133 buffers (36 MB); 3194 of 14093 MB in use as they count it, 0 MB freed for the budget so far [5151.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5151.24] vulkan: 28166590 rendering passes, 300155 clear commands, 5031182 attachments cleared and 89 left undefined by their load op [5151.24] vulkan: 25800 passes (43%) ended at renderer.c:214 [5151.24] vulkan: 8677 passes (15%) ended at buffer.c:2334 [5151.24] vulkan: 6591 passes (11%) ended at render.c:232 [5151.24] vulkan: 5667 passes (10%) ended at buffer.c:2238 [5151.24] vulkan: 4145 passes (7%) ended at buffer.c:2166 [5151.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5151.24] vulkan: 2982 passes (5%) ended at surface.c:162 [5151.24] vulkan: 1947 passes (3%) ended at cmd.c:534 [5151.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5152.47] perf: 60.0 frames a second over 5.0 s (300673 shown in all) [5157.00] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.70 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.1 to 11.4), on to the display in 30.5 ms (14.7 to 40.8), 40.0 ms in all (24.7 to 50.0) [5157.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5157.47] perf: 60.0 frames a second over 5.0 s (300973 shown in all) [5161.24] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.77 s on the host's processors (208% of one, 34.62 ms a present), the whole process 24.17 s (242%); the busiest: thread 80 'MainThread' 8.81 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.78 s, thread 116 'AK::EventManager' 0.29 s [5161.24] cpu: in those 10.00 s, 311572 SVCs (31160 a second): 0x0b SleepThread 80000, 0x1b ArbitrateUnlock 76924, 0x1c WaitProcessWideKeyAtomic 71593, 0x1d SignalProcessWideKey 51276, 0x1a ArbitrateLock 23580, 0x21 SendSyncRequest 6379; 0 calls the dispatch table had no code for (RtAPI.miss) [5161.24] vulkan: 138931677 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 209090527 descriptor sets written, 68772829 reused; 70222533 draws kept the last one's shaders and pipeline (0 checked), 127911864 its targets [5161.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [5161.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5161.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14093 MB (4768 ours) [5161.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 3012 buffers (35 MB); 3193 of 14093 MB in use as they count it, 0 MB freed for the budget so far [5161.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5161.24] vulkan: 28225896 rendering passes, 300755 clear commands, 5043182 attachments cleared and 89 left undefined by their load op [5161.24] vulkan: 25800 passes (44%) ended at renderer.c:214 [5161.24] vulkan: 8680 passes (15%) ended at buffer.c:2334 [5161.24] vulkan: 6595 passes (11%) ended at render.c:232 [5161.24] vulkan: 5544 passes (9%) ended at buffer.c:2238 [5161.24] vulkan: 4168 passes (7%) ended at buffer.c:2166 [5161.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5161.24] vulkan: 2990 passes (5%) ended at surface.c:162 [5161.24] vulkan: 1929 passes (3%) ended at cmd.c:534 [5161.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5162.49] perf: 60.0 frames a second over 5.0 s (301274 shown in all) [5167.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.1 to 11.1), on to the display in 39.8 ms (37.9 to 40.8), 48.6 ms in all (45.3 to 50.0) [5167.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5167.50] perf: 60.0 frames a second over 5.0 s (301575 shown in all) [5171.24] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.85 s on the host's processors (209% of one, 34.76 ms a present), the whole process 24.23 s (242%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 4.95 s, thread 86 'Job.Worker 0' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.76 s, thread 116 'AK::EventManager' 0.29 s [5171.24] cpu: in those 10.00 s, 311983 SVCs (31196 a second): 0x0b SleepThread 79586, 0x1b ArbitrateUnlock 77089, 0x1c WaitProcessWideKeyAtomic 71907, 0x1d SignalProcessWideKey 51660, 0x1a ArbitrateLock 23540, 0x21 SendSyncRequest 6381; 0 calls the dispatch table had no code for (RtAPI.miss) [5171.24] vulkan: 139179673 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 209491239 descriptor sets written, 68868109 reused; 70320954 draws kept the last one's shaders and pipeline (0 checked), 128137660 its targets [5171.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5171.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5171.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5171.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 2894 buffers (43 MB); 3201 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5171.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5171.24] vulkan: 28285456 rendering passes, 301355 clear commands, 5055182 attachments cleared and 89 left undefined by their load op [5171.24] vulkan: 25800 passes (43%) ended at renderer.c:214 [5171.24] vulkan: 8681 passes (15%) ended at buffer.c:2334 [5171.24] vulkan: 6583 passes (11%) ended at render.c:232 [5171.24] vulkan: 5837 passes (10%) ended at buffer.c:2238 [5171.24] vulkan: 4147 passes (7%) ended at buffer.c:2166 [5171.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5171.24] vulkan: 2988 passes (5%) ended at surface.c:162 [5171.24] vulkan: 1924 passes (3%) ended at cmd.c:534 [5171.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5172.50] perf: 60.0 frames a second over 5.0 s (301875 shown in all) [5177.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (5.0 to 11.1), on to the display in 39.9 ms (38.3 to 41.0), 48.5 ms in all (45.2 to 50.0) [5177.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5177.52] perf: 60.0 frames a second over 5.0 s (302176 shown in all) [5181.24] nvn: 302400 presents, 302400 submissions [5181.24] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.69 s on the host's processors (207% of one, 34.48 ms a present), the whole process 24.07 s (241%); the busiest: thread 80 'MainThread' 8.78 s, thread 87 'Job.Worker 1' 4.90 s, thread 86 'Job.Worker 0' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.73 s, thread 116 'AK::EventManager' 0.29 s [5181.24] cpu: in those 10.00 s, 317068 SVCs (31706 a second): 0x0b SleepThread 81488, 0x1b ArbitrateUnlock 78155, 0x1c WaitProcessWideKeyAtomic 73102, 0x1d SignalProcessWideKey 52373, 0x1a ArbitrateLock 23747, 0x21 SendSyncRequest 6383; 0 calls the dispatch table had no code for (RtAPI.miss) [5181.24] vulkan: 139427700 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 209891985 descriptor sets written, 68963417 reused; 70419244 draws kept the last one's shaders and pipeline (0 checked), 128363487 its targets [5181.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [5181.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5181.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5181.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 2791 buffers (46 MB); 3204 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5181.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5181.24] vulkan: 28344905 rendering passes, 301955 clear commands, 5067182 attachments cleared and 89 left undefined by their load op [5181.24] vulkan: 25800 passes (43%) ended at renderer.c:214 [5181.24] vulkan: 8692 passes (15%) ended at buffer.c:2334 [5181.24] vulkan: 6586 passes (11%) ended at render.c:232 [5181.24] vulkan: 5684 passes (10%) ended at buffer.c:2238 [5181.24] vulkan: 4138 passes (7%) ended at buffer.c:2166 [5181.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5181.24] vulkan: 2994 passes (5%) ended at surface.c:162 [5181.24] vulkan: 1955 passes (3%) ended at cmd.c:534 [5181.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5182.52] perf: 60.0 frames a second over 5.0 s (302476 shown in all) [5186.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (5.0 to 11.2), on to the display in 39.9 ms (38.1 to 41.1), 48.6 ms in all (45.3 to 50.0) [5186.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5187.54] perf: 60.0 frames a second over 5.0 s (302777 shown in all) [5191.24] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.83 s on the host's processors (208% of one, 34.72 ms a present), the whole process 24.21 s (242%); the busiest: thread 80 'MainThread' 8.78 s, thread 86 'Job.Worker 0' 4.96 s, thread 87 'Job.Worker 1' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.72 s, thread 116 'AK::EventManager' 0.29 s [5191.24] cpu: in those 10.00 s, 312896 SVCs (31292 a second): 0x0b SleepThread 79843, 0x1b ArbitrateUnlock 77308, 0x1c WaitProcessWideKeyAtomic 72203, 0x1d SignalProcessWideKey 51969, 0x1a ArbitrateLock 23366, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [5191.24] vulkan: 139675243 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 210292001 descriptor sets written, 69058487 reused; 70517382 draws kept the last one's shaders and pipeline (0 checked), 128588830 its targets [5191.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [5191.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5191.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5191.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 2839 buffers (39 MB); 3197 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5191.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5191.24] vulkan: 28404280 rendering passes, 302555 clear commands, 5079182 attachments cleared and 89 left undefined by their load op [5191.24] vulkan: 25800 passes (43%) ended at renderer.c:214 [5191.24] vulkan: 8679 passes (15%) ended at buffer.c:2334 [5191.24] vulkan: 6585 passes (11%) ended at render.c:232 [5191.24] vulkan: 5624 passes (9%) ended at buffer.c:2238 [5191.24] vulkan: 4142 passes (7%) ended at buffer.c:2166 [5191.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5191.24] vulkan: 2989 passes (5%) ended at surface.c:162 [5191.24] vulkan: 1956 passes (3%) ended at cmd.c:534 [5191.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5192.55] perf: 60.0 frames a second over 5.0 s (303078 shown in all) [5196.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (5.0 to 11.1), on to the display in 40.1 ms (38.3 to 41.2), 48.4 ms in all (45.2 to 49.9) [5196.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5197.55] perf: 60.0 frames a second over 5.0 s (303378 shown in all) [5201.24] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.70 s on the host's processors (207% of one, 34.50 ms a present), the whole process 24.08 s (241%); the busiest: thread 80 'MainThread' 8.79 s, thread 87 'Job.Worker 1' 4.92 s, thread 86 'Job.Worker 0' 4.85 s, thread 108 'UnityGfxDeviceWorker' 1.71 s, thread 116 'AK::EventManager' 0.29 s [5201.24] cpu: in those 10.00 s, 312306 SVCs (31229 a second): 0x0b SleepThread 79291, 0x1b ArbitrateUnlock 77291, 0x1c WaitProcessWideKeyAtomic 72249, 0x1d SignalProcessWideKey 51715, 0x1a ArbitrateLock 23559, 0x21 SendSyncRequest 6381; 0 calls the dispatch table had no code for (RtAPI.miss) [5201.24] vulkan: 139923167 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 210692821 descriptor sets written, 69153515 reused; 70615286 draws kept the last one's shaders and pipeline (0 checked), 128814554 its targets [5201.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [5201.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5201.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5201.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 2868 buffers (36 MB); 3194 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5201.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5201.24] vulkan: 28463252 rendering passes, 303155 clear commands, 5091182 attachments cleared and 89 left undefined by their load op [5201.24] vulkan: 25800 passes (44%) ended at renderer.c:214 [5201.24] vulkan: 8704 passes (15%) ended at buffer.c:2334 [5201.24] vulkan: 6589 passes (11%) ended at render.c:232 [5201.24] vulkan: 5168 passes (9%) ended at buffer.c:2238 [5201.24] vulkan: 4160 passes (7%) ended at buffer.c:2166 [5201.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5201.24] vulkan: 2990 passes (5%) ended at surface.c:162 [5201.24] vulkan: 1961 passes (3%) ended at cmd.c:534 [5201.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5202.57] perf: 60.0 frames a second over 5.0 s (303679 shown in all) [5206.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (5.0 to 11.2), on to the display in 40.1 ms (38.2 to 41.2), 48.4 ms in all (45.3 to 49.9) [5206.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5207.57] perf: 60.0 frames a second over 5.0 s (303979 shown in all) [5211.24] nvn: 304200 presents, 304200 submissions [5211.24] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.80 s on the host's processors (208% of one, 34.67 ms a present), the whole process 24.17 s (242%); the busiest: thread 80 'MainThread' 8.78 s, thread 86 'Job.Worker 0' 4.98 s, thread 87 'Job.Worker 1' 4.95 s, thread 108 'UnityGfxDeviceWorker' 1.65 s, thread 116 'AK::EventManager' 0.29 s [5211.24] cpu: in those 10.00 s, 311681 SVCs (31173 a second): 0x0b SleepThread 79665, 0x1b ArbitrateUnlock 76959, 0x1c WaitProcessWideKeyAtomic 71907, 0x1d SignalProcessWideKey 51560, 0x1a ArbitrateLock 23383, 0x21 SendSyncRequest 6387; 0 calls the dispatch table had no code for (RtAPI.miss) [5211.24] vulkan: 140170658 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 211092877 descriptor sets written, 69248441 reused; 70713635 draws kept the last one's shaders and pipeline (0 checked), 129039845 its targets [5211.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5211.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5211.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5211.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 3055 buffers (36 MB); 3194 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5211.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5211.24] vulkan: 28523118 rendering passes, 303755 clear commands, 5103182 attachments cleared and 89 left undefined by their load op [5211.24] vulkan: 25800 passes (43%) ended at renderer.c:214 [5211.24] vulkan: 8666 passes (14%) ended at buffer.c:2334 [5211.24] vulkan: 6593 passes (11%) ended at render.c:232 [5211.24] vulkan: 6109 passes (10%) ended at buffer.c:2238 [5211.24] vulkan: 4161 passes (7%) ended at buffer.c:2166 [5211.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5211.24] vulkan: 2992 passes (5%) ended at surface.c:162 [5211.24] vulkan: 1945 passes (3%) ended at cmd.c:534 [5211.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5212.59] perf: 60.0 frames a second over 5.0 s (304280 shown in all) [5216.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.9 to 11.4), on to the display in 39.8 ms (30.7 to 41.5), 48.0 ms in all (40.5 to 49.9) [5216.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5217.60] perf: 60.0 frames a second over 5.0 s (304581 shown in all) [5221.24] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.69 s on the host's processors (207% of one, 34.48 ms a present), the whole process 24.08 s (241%); the busiest: thread 80 'MainThread' 8.76 s, thread 87 'Job.Worker 1' 4.96 s, thread 86 'Job.Worker 0' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.61 s, thread 116 'AK::EventManager' 0.29 s [5221.24] cpu: in those 10.00 s, 313869 SVCs (31385 a second): 0x0b SleepThread 80134, 0x1b ArbitrateUnlock 77601, 0x1c WaitProcessWideKeyAtomic 72555, 0x1d SignalProcessWideKey 51883, 0x1a ArbitrateLock 23501, 0x21 SendSyncRequest 6377; 0 calls the dispatch table had no code for (RtAPI.miss) [5221.24] vulkan: 140418052 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 211492899 descriptor sets written, 69343207 reused; 70811635 draws kept the last one's shaders and pipeline (0 checked), 129265039 its targets [5221.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5221.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5221.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5221.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 3008 buffers (36 MB); 3194 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5221.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5221.24] vulkan: 28582620 rendering passes, 304355 clear commands, 5115182 attachments cleared and 89 left undefined by their load op [5221.24] vulkan: 25800 passes (43%) ended at renderer.c:214 [5221.24] vulkan: 8616 passes (14%) ended at buffer.c:2334 [5221.24] vulkan: 6592 passes (11%) ended at render.c:232 [5221.24] vulkan: 5796 passes (10%) ended at buffer.c:2238 [5221.24] vulkan: 4112 passes (7%) ended at buffer.c:2166 [5221.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5221.24] vulkan: 2991 passes (5%) ended at surface.c:162 [5221.24] vulkan: 1995 passes (3%) ended at cmd.c:534 [5221.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5222.60] perf: 60.0 frames a second over 5.0 s (304881 shown in all) [5226.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (5.0 to 11.0), on to the display in 40.3 ms (38.5 to 41.4), 48.5 ms in all (45.5 to 50.0) [5226.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5227.62] perf: 60.0 frames a second over 5.0 s (305182 shown in all) [5231.24] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.78 s on the host's processors (208% of one, 34.63 ms a present), the whole process 24.15 s (241%); the busiest: thread 80 'MainThread' 8.76 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.60 s, thread 116 'AK::EventManager' 0.29 s [5231.24] cpu: in those 10.00 s, 313994 SVCs (31398 a second): 0x0b SleepThread 80729, 0x1b ArbitrateUnlock 77356, 0x1c WaitProcessWideKeyAtomic 72348, 0x1d SignalProcessWideKey 51772, 0x1a ArbitrateLock 23579, 0x21 SendSyncRequest 6390; 0 calls the dispatch table had no code for (RtAPI.miss) [5231.24] vulkan: 140665342 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 211892552 descriptor sets written, 69438134 reused; 70909850 draws kept the last one's shaders and pipeline (0 checked), 129490129 its targets [5231.24] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1032 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [5231.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5231.24] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5231.24] vulkan: caches: 91 render targets (1380 MB, 1 parked), 200 textures (1137 MB), 3129 buffers (35 MB); 3193 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5231.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5231.24] vulkan: 28641913 rendering passes, 304955 clear commands, 5127182 attachments cleared and 89 left undefined by their load op [5231.24] vulkan: 25800 passes (44%) ended at renderer.c:214 [5231.24] vulkan: 8654 passes (15%) ended at buffer.c:2334 [5231.24] vulkan: 6589 passes (11%) ended at render.c:232 [5231.24] vulkan: 5507 passes (9%) ended at buffer.c:2238 [5231.24] vulkan: 4171 passes (7%) ended at buffer.c:2166 [5231.24] vulkan: 3000 passes (5%) ended at dma.c:143 [5231.24] vulkan: 2989 passes (5%) ended at surface.c:162 [5231.24] vulkan: 1983 passes (3%) ended at cmd.c:534 [5231.24] vulkan: GPU-owned guest memory landed for the CPU 27796 times, render targets written back for an engine 4 times [5232.62] perf: 59.8 frames a second over 5.0 s (305481 shown in all) [5232.99] RomFS: reading V_E005_BT7_003.bin (9.7 KB) [5237.13] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.53 ms, 1st to 99th percentile 16.56 to 33.44 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.0 to 13.5), on to the display in 30.3 ms (9.8 to 41.4), 39.9 ms in all (20.2 to 49.9) [5237.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5237.64] perf: 57.0 frames a second over 5.0 s (305767 shown in all) [5238.84] RomFS: reading V_E005_BT7_004.bin (8.3 KB) [5241.75] nvn: 306000 presents, 306000 submissions [5241.75] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 23.17 s on the host's processors (220% of one, 38.62 ms a present), the whole process 26.96 s (256%); the busiest: thread 80 'MainThread' 9.80 s, thread 87 'Job.Worker 1' 5.51 s, thread 86 'Job.Worker 0' 5.49 s, thread 108 'UnityGfxDeviceWorker' 1.87 s, thread 116 'AK::EventManager' 0.35 s [5241.75] cpu: in those 10.51 s, 314862 SVCs (29958 a second): 0x0b SleepThread 85382, 0x1b ArbitrateUnlock 76369, 0x1c WaitProcessWideKeyAtomic 70507, 0x1d SignalProcessWideKey 50129, 0x1a ArbitrateLock 24129, 0x21 SendSyncRequest 6464; 22 calls the dispatch table had no code for (RtAPI.miss) [5241.75] vulkan: 140941497 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 212338238 descriptor sets written, 69544758 reused; 71014064 draws kept the last one's shaders and pipeline (0 checked), 129737181 its targets [5241.75] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1034 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [5241.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5241.75] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5241.75] vulkan: caches: 93 render targets (1404 MB, 2 parked), 200 textures (1137 MB), 3891 buffers (78 MB); 3259 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5241.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5241.75] vulkan: 28712931 rendering passes, 305555 clear commands, 5141837 attachments cleared and 90 left undefined by their load op [5241.75] vulkan: 32703 passes (46%) ended at renderer.c:214 [5241.75] vulkan: 9244 passes (13%) ended at buffer.c:2334 [5241.75] vulkan: 6632 passes (9%) ended at buffer.c:2238 [5241.75] vulkan: 6587 passes (9%) ended at render.c:232 [5241.75] vulkan: 5651 passes (8%) ended at surface.c:162 [5241.75] vulkan: 4569 passes (6%) ended at buffer.c:2166 [5241.75] vulkan: 3000 passes (4%) ended at dma.c:143 [5241.75] vulkan: 2032 passes (3%) ended at cmd.c:534 [5241.75] vulkan: GPU-owned guest memory landed for the CPU 27875 times, render targets written back for an engine 4 times [5242.64] perf: 56.8 frames a second over 5.0 s (306051 shown in all) [5247.65] perf: 56.8 frames a second over 5.0 s (306336 shown in all) [5247.67] vulkan: display: 599 frame intervals of 17.59 ms (deviation 3.81 ms, 1st to 99th percentile 16.56 to 33.50 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (5.9 to 13.4), on to the display in 17.8 ms (9.3 to 26.6), 29.3 ms in all (18.0 to 38.6) [5247.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5252.27] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 23.48 s on the host's processors (223% of one, 39.14 ms a present), the whole process 27.31 s (260%); the busiest: thread 80 'MainThread' 9.85 s, thread 87 'Job.Worker 1' 5.60 s, thread 86 'Job.Worker 0' 5.51 s, thread 108 'UnityGfxDeviceWorker' 2.02 s, thread 116 'AK::EventManager' 0.36 s [5252.27] cpu: in those 10.52 s, 311409 SVCs (29606 a second): 0x0b SleepThread 85943, 0x1b ArbitrateUnlock 74872, 0x1c WaitProcessWideKeyAtomic 69547, 0x1d SignalProcessWideKey 49491, 0x1a ArbitrateLock 23217, 0x21 SendSyncRequest 6457; 5 calls the dispatch table had no code for (RtAPI.miss) [5252.27] vulkan: 141221374 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 212790092 descriptor sets written, 69652658 reused; 71118871 draws kept the last one's shaders and pipeline (0 checked), 129987058 its targets [5252.27] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1034 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [5252.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5252.27] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5252.27] vulkan: caches: 93 render targets (1404 MB, 2 parked), 200 textures (1137 MB), 3884 buffers (85 MB); 3266 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5252.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5252.27] vulkan: 28784634 rendering passes, 306155 clear commands, 5156837 attachments cleared and 90 left undefined by their load op [5252.27] vulkan: 33600 passes (47%) ended at renderer.c:214 [5252.27] vulkan: 8816 passes (12%) ended at buffer.c:2334 [5252.27] vulkan: 6594 passes (9%) ended at render.c:232 [5252.27] vulkan: 6483 passes (9%) ended at buffer.c:2238 [5252.27] vulkan: 5995 passes (8%) ended at surface.c:162 [5252.27] vulkan: 4636 passes (6%) ended at buffer.c:2166 [5252.27] vulkan: 3000 passes (4%) ended at dma.c:143 [5252.27] vulkan: 1979 passes (3%) ended at cmd.c:534 [5252.27] vulkan: GPU-owned guest memory landed for the CPU 27903 times, render targets written back for an engine 4 times [5252.65] perf: 57.2 frames a second over 5.0 s (306622 shown in all) [5257.65] perf: 57.0 frames a second over 5.0 s (306907 shown in all) [5258.15] vulkan: display: 599 frame intervals of 17.50 ms (deviation 3.65 ms, 1st to 99th percentile 16.57 to 33.46 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (5.8 to 13.2), on to the display in 18.0 ms (9.5 to 26.5), 29.4 ms in all (18.5 to 38.5) [5258.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5262.67] perf: 57.2 frames a second over 5.0 s (307194 shown in all) [5262.77] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 23.41 s on the host's processors (223% of one, 39.02 ms a present), the whole process 27.29 s (260%); the busiest: thread 80 'MainThread' 9.84 s, thread 87 'Job.Worker 1' 5.59 s, thread 86 'Job.Worker 0' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.92 s, thread 116 'AK::EventManager' 0.36 s [5262.77] cpu: in those 10.50 s, 313738 SVCs (29886 a second): 0x0b SleepThread 87795, 0x1b ArbitrateUnlock 75071, 0x1c WaitProcessWideKeyAtomic 69588, 0x1d SignalProcessWideKey 49348, 0x1a ArbitrateLock 23595, 0x21 SendSyncRequest 6459; 5 calls the dispatch table had no code for (RtAPI.miss) [5262.77] vulkan: 141500835 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 589 finishes (237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 213241106 descriptor sets written, 69760566 reused; 71224119 draws kept the last one's shaders and pipeline (0 checked), 130236519 its targets [5262.77] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1034 render targets made, 10531 texture uploads (3246 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [5262.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5262.77] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5262.77] vulkan: caches: 93 render targets (1404 MB, 2 parked), 200 textures (1137 MB), 3417 buffers (43 MB); 3225 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5262.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5262.77] vulkan: 28856842 rendering passes, 306755 clear commands, 5171837 attachments cleared and 90 left undefined by their load op [5262.77] vulkan: 33600 passes (47%) ended at renderer.c:214 [5262.77] vulkan: 8839 passes (12%) ended at buffer.c:2334 [5262.77] vulkan: 6925 passes (10%) ended at buffer.c:2238 [5262.77] vulkan: 6596 passes (9%) ended at render.c:232 [5262.77] vulkan: 5995 passes (8%) ended at surface.c:162 [5262.77] vulkan: 4648 passes (6%) ended at buffer.c:2166 [5262.77] vulkan: 3000 passes (4%) ended at dma.c:143 [5262.77] vulkan: 2005 passes (3%) ended at cmd.c:534 [5262.77] vulkan: GPU-owned guest memory landed for the CPU 28041 times, render targets written back for an engine 4 times [5267.67] perf: 54.0 frames a second over 5.0 s (307464 shown in all) [5268.88] vulkan: display: 599 frame intervals of 17.92 ms (deviation 5.34 ms, 1st to 99th percentile 16.56 to 33.45 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.9 to 13.7), on to the display in 19.0 ms (9.5 to 26.7), 29.2 ms in all (17.2 to 37.9) [5268.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5269.77] RomFS: reading V_RAFALE_Cafe_10.bin (3.6 KB) [5269.77] RomFS: reading V_RAFALE_Critical_01.bin (2.2 KB) [5269.77] RomFS: reading V_RAFALE_Critical_02.bin (2.1 KB) [5269.77] RomFS: reading V_RAFALE_Critical_03.bin (2.9 KB) [5269.77] RomFS: reading V_RAFALE_Critical_04.bin (2.2 KB) [5269.77] RomFS: reading V_RAFALE_Damage_H_01.bin (1.1 KB) [5269.77] RomFS: reading V_RAFALE_Damage_H_02.bin (1.3 KB) [5269.77] RomFS: reading V_RAFALE_Damage_H_03.bin (1.1 KB) [5269.77] RomFS: reading V_RAFALE_Damage_H_04.bin (1.6 KB) [5269.77] RomFS: reading V_RAFALE_Damage_L_01.bin (0.9 KB) [5269.77] RomFS: reading V_RAFALE_Damage_L_02.bin (0.7 KB) [5269.77] RomFS: reading V_RAFALE_Damage_L_03.bin (1.0 KB) [5269.77] RomFS: reading V_RAFALE_Damage_L_04.bin (0.8 KB) [5269.77] RomFS: reading V_RAFALE_Die_01.bin (3.6 KB) [5269.77] RomFS: reading V_RAFALE_Engage_Active_01.bin (2.9 KB) [5269.77] RomFS: reading V_RAFALE_Engage_Active_02.bin (2.5 KB) [5269.77] RomFS: reading V_RAFALE_Engage_Attack_BYLETH_01.bin (2.0 KB) [5269.77] RomFS: reading V_RAFALE_Engage_Attack_BYLETH_02.bin (2.0 KB) [5269.77] RomFS: reading V_RAFALE_Engage_Attack_CAMILLA_01.bin (2.1 KB) [5272.61] RomFS: reading uwep_lc18n.bundle (156.8 KB) [5272.61] RomFS: reading uwep_lc19.bundle (185.5 KB) [5272.66] RomFS: reading uwep_lc20.bundle (152.5 KB) [5272.69] perf: 56.8 frames a second over 5.0 s (307749 shown in all) [5272.83] RomFS: reading uanim_swd0af-sw1_c000_attack1.bundle (6.1 KB) [5272.83] RomFS: reading uanim_swd0af-sw1_c000_attack2.bundle (7.2 KB) [5272.83] RomFS: reading uanim_swd0af-sw1_c000_attack3.bundle (8.1 KB) [5272.84] RomFS: reading uanim_enw0am-sw1_c000_winloop.bundle (23.4 KB) [5272.84] RomFS: reading uanim_eph0am-lc1_c536_attack1.bundle (118.6 KB) [5272.85] RomFS: reading uanim_eph0am-lc1_c536_attack2.bundle (99.0 KB) [5272.85] RomFS: reading uanim_eph0am-lc1_c536_attack3.bundle (116.2 KB) [5272.85] RomFS: reading uanim_mar0am-sw1_c530_engage1.bundle (49.5 KB) [5272.85] RomFS: reading uanim_mar0am-sw1_c530_evasionb.bundle (63.4 KB) [5272.85] RomFS: reading uanim_enw0am-sw1_c000_repelled.bundle (5.9 KB) [5272.85] RomFS: reading uanim_enb0am-lc1_c000_evasionb.bundle (57.8 KB) [5272.85] RomFS: reading uanim_enb0am-lc1_c000_evasionl.bundle (59.7 KB) [5272.85] RomFS: reading uanim_enw0am-sw1_c000_win.bundle (8.4 KB) [5272.85] RomFS: reading uanim_enb0am-lc1_c000_evasionr.bundle (59.7 KB) [5272.85] RomFS: reading uanim_eph0am-lc1_c536_attack2.bundle (8.3 KB) [5272.85] RomFS: reading uanim_eph0am-lc1_c536_attack3.bundle (8.2 KB) [5272.85] RomFS: reading uanim_eph0am-lc1_c536_start.bundle (6.2 KB) [5272.85] RomFS: reading uanim_enb0am-lc1_c000_guard.bundle (41.4 KB) [5272.85] RomFS: reading uanim_flr0af-sw1_c150_attack1.bundle (6.3 KB) [5272.85] RomFS: reading uanim_eph0am-lc1_c536_engage1.bundle (108.2 KB) [5272.85] RomFS: reading uanim_eph0am-lc1_c536_idlenormal.bundle (800.9 KB) [5272.85] RomFS: reading uanim_eph0am-lc1_c536_relaxloop.bundle (22.5 KB) [5272.85] RomFS: reading uanim_enb0am-lc1_c000_parryr.bundle (63.5 KB) [5272.86] RomFS: reading uanim_enb0am-lc1_c000_runloop.bundle (17.8 KB) [5272.86] RomFS: reading uanim_mar0am-sw1_c530_evasionl.bundle (65.3 KB) [5273.79] nvn: 307800 presents, 307800 submissions [5273.80] cpu: 600 presents in 11.03 s (54.4 fps): 38 of the game's threads ran 21.46 s on the host's processors (195% of one, 35.77 ms a present), the whole process 24.87 s (225%); the busiest: thread 80 'MainThread' 10.14 s, thread 87 'Job.Worker 1' 4.61 s, thread 86 'Job.Worker 0' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.45 s [5273.80] cpu: in those 11.03 s, 310171 SVCs (28113 a second): 0x0b SleepThread 82838, 0x1b ArbitrateUnlock 77301, 0x1c WaitProcessWideKeyAtomic 67094, 0x1d SignalProcessWideKey 48308, 0x1a ArbitrateLock 25653, 0x21 SendSyncRequest 7021; 26805 calls the dispatch table had no code for (RtAPI.miss) [5273.80] vulkan: 141762296 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 592 finishes (239 ms); 0 reads past queued releases (0 samples counts written on the GPU); 213655164 descriptor sets written, 69869430 reused; 71338011 draws kept the last one's shaders and pipeline (0 checked), 130479645 its targets [5273.80] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1034 render targets made, 10791 texture uploads (3300 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [5273.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5273.80] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5273.80] vulkan: caches: 91 render targets (1380 MB, 1 parked), 453 textures (1566 MB), 7160 buffers (215 MB); 3832 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5273.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5273.80] vulkan: 28914511 rendering passes, 307355 clear commands, 5181661 attachments cleared and 92 left undefined by their load op [5273.80] vulkan: 21509 passes (37%) ended at renderer.c:214 [5273.80] vulkan: 11486 passes (20%) ended at buffer.c:2238 [5273.80] vulkan: 8584 passes (15%) ended at buffer.c:2334 [5273.80] vulkan: 6400 passes (11%) ended at render.c:232 [5273.80] vulkan: 3200 passes (6%) ended at dma.c:143 [5273.80] vulkan: 2873 passes (5%) ended at buffer.c:2166 [5273.80] vulkan: 1945 passes (3%) ended at cmd.c:534 [5273.80] vulkan: 1091 passes (2%) ended at surface.c:162 [5273.80] vulkan: GPU-owned guest memory landed for the CPU 28106 times, render targets written back for an engine 4 times [5275.52] RomFS: reading V_GOLDMARY_Parry_01.bin (1.1 KB) [5275.52] RomFS: reading V_GOLDMARY_Parry_02.bin (1.3 KB) [5275.52] RomFS: reading V_GOLDMARY_Parry_03.bin (1.3 KB) [5275.52] RomFS: reading V_GOLDMARY_Parry_04.bin (1.3 KB) [5275.52] RomFS: reading V_GOLDMARY_Pick_01.bin (2.0 KB) [5275.52] RomFS: reading V_GOLDMARY_Pick_02.bin (1.7 KB) [5275.52] RomFS: reading V_GOLDMARY_Pick_03.bin (1.8 KB) [5275.52] RomFS: reading V_GOLDMARY_Pick_04.bin (1.6 KB) [5275.52] RomFS: reading V_GOLDMARY_Pick_05.bin (1.3 KB) [5275.52] RomFS: reading V_GOLDMARY_Pick_06.bin (1.8 KB) [5275.52] RomFS: reading V_GOLDMARY_Pick_07.bin (1.4 KB) [5275.52] RomFS: reading V_GOLDMARY_Pick_08.bin (1.4 KB) [5276.32] RomFS: reading V_ENEMY_M7_Parry_04.bin (1.3 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_F_01.bin (0.8 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_F_02.bin (1.0 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_F_03.bin (0.9 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_F_04.bin (0.8 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_H_01.bin (1.3 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_H_02.bin (1.2 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_H_03.bin (1.1 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_H_04.bin (1.1 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_L_01.bin (0.9 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_L_02.bin (0.7 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_L_03.bin (0.9 KB) [5276.32] RomFS: reading V_EPHRAIM_Attack_L_04.bin (1.0 KB) [5276.32] RomFS: reading V_EPHRAIM_Avoid_01.bin (0.9 KB) [5276.32] RomFS: reading V_EPHRAIM_Avoid_02.bin (0.7 KB) [5276.32] RomFS: reading V_EPHRAIM_Avoid_03.bin (0.8 KB) [5276.32] RomFS: reading V_EPHRAIM_Avoid_04.bin (0.8 KB) [5276.32] RomFS: reading V_EPHRAIM_Damage_H_01.bin (1.6 KB) [5277.69] perf: 50.0 frames a second over 5.0 s (307999 shown in all) [5280.17] vulkan: display: 599 frame intervals of 18.84 ms (deviation 7.28 ms, 1st to 99th percentile 16.57 to 50.04 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (3.8 to 16.0), on to the display in 20.7 ms (9.7 to 40.9), 30.0 ms in all (17.8 to 49.0) [5280.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5282.70] perf: 56.2 frames a second over 5.0 s (308281 shown in all) [5284.68] cpu: 600 presents in 10.88 s (55.1 fps): 38 of the game's threads ran 20.44 s on the host's processors (188% of one, 34.07 ms a present), the whole process 24.09 s (221%); the busiest: thread 80 'MainThread' 9.41 s, thread 87 'Job.Worker 1' 4.36 s, thread 86 'Job.Worker 0' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.74 s [5284.68] cpu: in those 10.88 s, 299297 SVCs (27499 a second): 0x0b SleepThread 79753, 0x1b ArbitrateUnlock 73425, 0x1c WaitProcessWideKeyAtomic 66910, 0x1d SignalProcessWideKey 50073, 0x1a ArbitrateLock 20285, 0x21 SendSyncRequest 6879; 16321 calls the dispatch table had no code for (RtAPI.miss) [5284.68] vulkan: 142111222 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 594 finishes (240 ms); 0 reads past queued releases (0 samples counts written on the GPU); 214188604 descriptor sets written, 70033842 reused; 71517141 draws kept the last one's shaders and pipeline (0 checked), 130813025 its targets [5284.68] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1034 render targets made, 10920 texture uploads (3321 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [5284.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5284.68] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5284.68] vulkan: caches: 91 render targets (1380 MB, 1 parked), 577 textures (1738 MB), 8529 buffers (284 MB); 4056 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5284.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5284.68] vulkan: 28974624 rendering passes, 307955 clear commands, 5190477 attachments cleared and 94 left undefined by their load op [5284.68] vulkan: 18786 passes (31%) ended at renderer.c:214 [5284.68] vulkan: 15156 passes (25%) ended at buffer.c:2334 [5284.68] vulkan: 12412 passes (21%) ended at buffer.c:2238 [5284.68] vulkan: 6412 passes (11%) ended at render.c:232 [5284.68] vulkan: 2640 passes (4%) ended at buffer.c:2166 [5284.68] vulkan: 2193 passes (4%) ended at cmd.c:534 [5284.68] vulkan: 1589 passes (3%) ended at dma.c:143 [5284.68] vulkan: 433 passes (1%) ended at renderer.c:680 [5284.68] vulkan: GPU-owned guest memory landed for the CPU 28163 times, render targets written back for an engine 4 times [5287.70] perf: 59.2 frames a second over 5.0 s (308577 shown in all) [5290.58] vulkan: display: 599 frame intervals of 17.08 ms (deviation 4.74 ms, 1st to 99th percentile 16.56 to 33.12 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (3.7 to 9.4), on to the display in 27.0 ms (12.9 to 31.2), 33.4 ms in all (18.9 to 36.3) [5290.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5292.72] perf: 58.8 frames a second over 5.0 s (308872 shown in all) [5294.99] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 17.54 s on the host's processors (170% of one, 29.23 ms a present), the whole process 20.41 s (198%); the busiest: thread 80 'MainThread' 8.16 s, thread 86 'Job.Worker 0' 3.70 s, thread 87 'Job.Worker 1' 3.70 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 219 'Thread_0x0000000008414690' 0.53 s [5294.99] cpu: in those 10.30 s, 211005 SVCs (20480 a second): 0x0b SleepThread 66212, 0x1b ArbitrateUnlock 48455, 0x1c WaitProcessWideKeyAtomic 44023, 0x1d SignalProcessWideKey 31621, 0x1a ArbitrateLock 12237, 0x21 SendSyncRequest 6587; 138915 calls the dispatch table had no code for (RtAPI.miss) [5294.99] vulkan: 142368745 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 599 finishes (243 ms); 0 reads past queued releases (0 samples counts written on the GPU); 214565395 descriptor sets written, 70172097 reused; 71664616 draws kept the last one's shaders and pipeline (0 checked), 131054786 its targets [5294.99] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1050 render targets made, 10969 texture uploads (3349 MB); 2 frames over 50 ms in the last 600, the slowest 104 ms [5294.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5294.99] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5294.99] vulkan: caches: 94 render targets (1376 MB, 2 parked), 539 textures (1509 MB), 7348 buffers (264 MB); 3820 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5294.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5294.99] vulkan: 29025468 rendering passes, 308555 clear commands, 5197081 attachments cleared and 94 left undefined by their load op [5294.99] vulkan: 16950 passes (33%) ended at renderer.c:214 [5294.99] vulkan: 14650 passes (29%) ended at buffer.c:2334 [5294.99] vulkan: 7055 passes (14%) ended at buffer.c:2238 [5294.99] vulkan: 5387 passes (11%) ended at render.c:232 [5294.99] vulkan: 3068 passes (6%) ended at dma.c:143 [5294.99] vulkan: 1706 passes (3%) ended at buffer.c:2166 [5294.99] vulkan: 1564 passes (3%) ended at cmd.c:534 [5294.99] vulkan: 289 passes (1%) ended at renderer.c:680 [5294.99] vulkan: GPU-owned guest memory landed for the CPU 28219 times, render targets written back for an engine 4 times [5297.72] perf: 58.2 frames a second over 5.0 s (309163 shown in all) [5300.97] vulkan: display: 599 frame intervals of 17.05 ms (deviation 2.69 ms, 1st to 99th percentile 16.56 to 33.38 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.5 to 11.4), on to the display in 26.5 ms (10.7 to 44.0), 33.3 ms in all (17.1 to 48.6) [5300.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5302.74] perf: 58.4 frames a second over 5.0 s (309456 shown in all) [5305.19] nvn: 309600 presents, 309600 submissions [5305.19] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 20.29 s on the host's processors (199% of one, 33.82 ms a present), the whole process 23.35 s (229%); the busiest: thread 80 'MainThread' 8.62 s, thread 87 'Job.Worker 1' 5.01 s, thread 86 'Job.Worker 0' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.32 s [5305.19] cpu: in those 10.20 s, 144130 SVCs (14129 a second): 0x1b ArbitrateUnlock 41554, 0x1c WaitProcessWideKeyAtomic 33550, 0x1d SignalProcessWideKey 24472, 0x0b SleepThread 23519, 0x1a ArbitrateLock 12693, 0x21 SendSyncRequest 6492; 5835 calls the dispatch table had no code for (RtAPI.miss) [5305.19] vulkan: 142650684 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 602 finishes (244 ms); 0 reads past queued releases (0 samples counts written on the GPU); 214975382 descriptor sets written, 70325988 reused; 71802632 draws kept the last one's shaders and pipeline (0 checked), 131313823 its targets [5305.19] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1050 render targets made, 11013 texture uploads (3363 MB); 4 frames over 50 ms in the last 600, the slowest 62 ms [5305.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5305.19] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5305.19] vulkan: caches: 94 render targets (1376 MB, 2 parked), 397 textures (1289 MB), 6559 buffers (93 MB); 3412 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5305.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5305.19] vulkan: 29089786 rendering passes, 309155 clear commands, 5207563 attachments cleared and 94 left undefined by their load op [5305.19] vulkan: 25667 passes (40%) ended at renderer.c:214 [5305.19] vulkan: 16382 passes (25%) ended at buffer.c:2334 [5305.19] vulkan: 8903 passes (14%) ended at buffer.c:2238 [5305.19] vulkan: 6769 passes (11%) ended at render.c:232 [5305.19] vulkan: 2055 passes (3%) ended at buffer.c:2166 [5305.19] vulkan: 1838 passes (3%) ended at cmd.c:534 [5305.19] vulkan: 1350 passes (2%) ended at dma.c:143 [5305.19] vulkan: 816 passes (1%) ended at surface.c:162 [5305.19] vulkan: GPU-owned guest memory landed for the CPU 28232 times, render targets written back for an engine 4 times [5307.75] perf: 59.4 frames a second over 5.0 s (309754 shown in all) [5311.17] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.79 ms, 1st to 99th percentile 16.57 to 33.32 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.6 to 9.2), on to the display in 28.4 ms (9.7 to 44.2), 35.3 ms in all (15.6 to 48.8) [5311.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5312.77] perf: 58.8 frames a second over 5.0 s (310049 shown in all) [5315.29] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 19.85 s on the host's processors (196% of one, 33.08 ms a present), the whole process 22.98 s (228%); the busiest: thread 80 'MainThread' 8.38 s, thread 86 'Job.Worker 0' 4.93 s, thread 87 'Job.Worker 1' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.32 s [5315.29] cpu: in those 10.10 s, 134662 SVCs (13333 a second): 0x1b ArbitrateUnlock 35756, 0x1c WaitProcessWideKeyAtomic 33783, 0x0b SleepThread 25629, 0x1d SignalProcessWideKey 24378, 0x1a ArbitrateLock 6875, 0x21 SendSyncRequest 6405; 11144 calls the dispatch table had no code for (RtAPI.miss) [5315.29] vulkan: 142934211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 605 finishes (245 ms); 0 reads past queued releases (0 samples counts written on the GPU); 215387478 descriptor sets written, 70480946 reused; 71942185 draws kept the last one's shaders and pipeline (0 checked), 131573564 its targets [5315.29] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1050 render targets made, 11016 texture uploads (3363 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [5315.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5315.29] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5315.29] vulkan: caches: 92 render targets (1321 MB, 2 parked), 269 textures (1205 MB), 5351 buffers (49 MB); 3214 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5315.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5315.29] vulkan: 29155644 rendering passes, 309755 clear commands, 5218684 attachments cleared and 94 left undefined by their load op [5315.29] vulkan: 27012 passes (41%) ended at renderer.c:214 [5315.29] vulkan: 16823 passes (26%) ended at buffer.c:2334 [5315.29] vulkan: 8004 passes (12%) ended at buffer.c:2238 [5315.29] vulkan: 7058 passes (11%) ended at render.c:232 [5315.29] vulkan: 2045 passes (3%) ended at buffer.c:2166 [5315.29] vulkan: 1887 passes (3%) ended at cmd.c:534 [5315.29] vulkan: 1652 passes (3%) ended at dma.c:143 [5315.29] vulkan: 772 passes (1%) ended at surface.c:162 [5315.29] vulkan: GPU-owned guest memory landed for the CPU 28331 times, render targets written back for an engine 4 times [5317.79] perf: 59.6 frames a second over 5.0 s (310348 shown in all) [5321.27] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.25 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (4.2 to 9.8), on to the display in 29.8 ms (13.1 to 44.5), 36.5 ms in all (19.9 to 49.0) [5321.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5322.79] perf: 59.6 frames a second over 5.0 s (310646 shown in all) [5325.44] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 19.56 s on the host's processors (193% of one, 32.60 ms a present), the whole process 22.70 s (224%); the busiest: thread 80 'MainThread' 8.35 s, thread 87 'Job.Worker 1' 4.80 s, thread 86 'Job.Worker 0' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.33 s [5325.44] cpu: in those 10.15 s, 145253 SVCs (14312 a second): 0x1b ArbitrateUnlock 37013, 0x1c WaitProcessWideKeyAtomic 34675, 0x0b SleepThread 32866, 0x1d SignalProcessWideKey 24853, 0x1a ArbitrateLock 7589, 0x21 SendSyncRequest 6415; 12965 calls the dispatch table had no code for (RtAPI.miss) [5325.44] vulkan: 143219490 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 608 finishes (246 ms); 0 reads past queued releases (0 samples counts written on the GPU); 215803770 descriptor sets written, 70635212 reused; 72081629 draws kept the last one's shaders and pipeline (0 checked), 131835299 its targets [5325.44] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1050 render targets made, 11023 texture uploads (3365 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [5325.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5325.44] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5325.44] vulkan: caches: 92 render targets (1321 MB, 2 parked), 257 textures (1201 MB), 5590 buffers (45 MB); 3206 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5325.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5325.44] vulkan: 29222011 rendering passes, 310355 clear commands, 5229652 attachments cleared and 94 left undefined by their load op [5325.44] vulkan: 26686 passes (40%) ended at renderer.c:214 [5325.44] vulkan: 17268 passes (26%) ended at buffer.c:2334 [5325.44] vulkan: 8584 passes (13%) ended at buffer.c:2238 [5325.44] vulkan: 6999 passes (11%) ended at render.c:232 [5325.44] vulkan: 1972 passes (3%) ended at buffer.c:2166 [5325.44] vulkan: 1921 passes (3%) ended at cmd.c:534 [5325.44] vulkan: 1696 passes (3%) ended at dma.c:143 [5325.44] vulkan: 632 passes (1%) ended at surface.c:162 [5325.44] vulkan: GPU-owned guest memory landed for the CPU 28428 times, render targets written back for an engine 4 times [5327.80] perf: 58.2 frames a second over 5.0 s (310938 shown in all) [5331.57] vulkan: display: 599 frame intervals of 17.20 ms (deviation 5.46 ms, 1st to 99th percentile 16.56 to 33.34 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.3 to 10.7), on to the display in 27.0 ms (8.9 to 44.6), 34.8 ms in all (18.5 to 49.0) [5331.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5332.80] perf: 57.0 frames a second over 5.0 s (311223 shown in all) [5335.74] nvn: 311400 presents, 311400 submissions [5335.75] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 20.00 s on the host's processors (194% of one, 33.34 ms a present), the whole process 23.52 s (228%); the busiest: thread 80 'MainThread' 8.97 s, thread 86 'Job.Worker 0' 4.59 s, thread 87 'Job.Worker 1' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.35 s [5335.75] cpu: in those 10.31 s, 212382 SVCs (20604 a second): 0x0b SleepThread 72590, 0x1b ArbitrateUnlock 47259, 0x1c WaitProcessWideKeyAtomic 41702, 0x1d SignalProcessWideKey 29135, 0x1a ArbitrateLock 13344, 0x21 SendSyncRequest 6496; 8291 calls the dispatch table had no code for (RtAPI.miss) [5335.75] vulkan: 143537196 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 608 finishes (246 ms); 0 reads past queued releases (0 samples counts written on the GPU); 216271047 descriptor sets written, 70803347 reused; 72225536 draws kept the last one's shaders and pipeline (0 checked), 132123450 its targets [5335.75] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1050 render targets made, 11039 texture uploads (3367 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [5335.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5335.75] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5335.75] vulkan: caches: 92 render targets (1321 MB, 2 parked), 251 textures (1145 MB), 6908 buffers (52 MB); 3157 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5335.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5335.75] vulkan: 29303328 rendering passes, 310955 clear commands, 5243995 attachments cleared and 94 left undefined by their load op [5335.75] vulkan: 34037 passes (42%) ended at renderer.c:214 [5335.75] vulkan: 18623 passes (23%) ended at buffer.c:2334 [5335.75] vulkan: 11629 passes (14%) ended at buffer.c:2238 [5335.75] vulkan: 8992 passes (11%) ended at render.c:232 [5335.75] vulkan: 2369 passes (3%) ended at buffer.c:2166 [5335.75] vulkan: 2112 passes (3%) ended at cmd.c:534 [5335.75] vulkan: 1838 passes (2%) ended at dma.c:143 [5335.75] vulkan: 1114 passes (1%) ended at surface.c:162 [5335.75] vulkan: GPU-owned guest memory landed for the CPU 28444 times, render targets written back for an engine 4 times [5337.80] perf: 60.0 frames a second over 5.0 s (311523 shown in all) [5338.73] RomFS: reading uanim_rod0am-rd1_c000_win.bundle (58.2 KB) [5338.73] RomFS: reading uanim_com0af-sw1_c703_damagemidb.bundle (36.8 KB) [5338.73] RomFS: reading uanim_rod1af-ft1_c000_attack3.bundle (58.3 KB) [5338.73] RomFS: reading uanim_com0af-sw1_c703_damagemiddu.bundle (35.4 KB) [5338.74] RomFS: reading uanim_rod1af-ft1_c000_attackt.bundle (171.1 KB) [5338.74] RomFS: reading uanim_com0af-sw1_c703_damagemidud.bundle (36.1 KB) [5338.74] RomFS: reading uanim_com0af-sw1_c703_dieb.bundle (97.2 KB) [5342.12] vulkan: display: 599 frame intervals of 17.61 ms (deviation 7.46 ms, 1st to 99th percentile 16.56 to 33.40 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.7 to 12.6), on to the display in 19.9 ms (8.4 to 30.5), 29.6 ms in all (18.0 to 36.3) [5342.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5342.82] perf: 53.8 frames a second over 5.0 s (311793 shown in all) [5346.44] cpu: 600 presents in 10.69 s (56.1 fps): 38 of the game's threads ran 21.12 s on the host's processors (197% of one, 35.19 ms a present), the whole process 24.84 s (232%); the busiest: thread 80 'MainThread' 9.76 s, thread 87 'Job.Worker 1' 4.64 s, thread 86 'Job.Worker 0' 4.63 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.48 s [5346.44] cpu: in those 10.69 s, 239442 SVCs (22390 a second): 0x0b SleepThread 66551, 0x1b ArbitrateUnlock 59705, 0x1c WaitProcessWideKeyAtomic 48799, 0x1d SignalProcessWideKey 35090, 0x1a ArbitrateLock 20599, 0x21 SendSyncRequest 6768; 11690 calls the dispatch table had no code for (RtAPI.miss) [5346.44] vulkan: 143874889 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 620 finishes (252 ms); 0 reads past queued releases (0 samples counts written on the GPU); 216773654 descriptor sets written, 70976126 reused; 72394156 draws kept the last one's shaders and pipeline (0 checked), 132438983 its targets [5346.44] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1056 render targets made, 11217 texture uploads (3396 MB); 3 frames over 50 ms in the last 600, the slowest 161 ms [5346.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5346.44] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5346.44] vulkan: caches: 95 render targets (1403 MB, 3 parked), 419 textures (1344 MB), 7405 buffers (170 MB); 3571 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5346.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5346.44] vulkan: 29373971 rendering passes, 311555 clear commands, 5254830 attachments cleared and 96 left undefined by their load op [5346.44] vulkan: 25404 passes (36%) ended at renderer.c:214 [5346.44] vulkan: 16936 passes (24%) ended at buffer.c:2334 [5346.44] vulkan: 11372 passes (16%) ended at buffer.c:2238 [5346.44] vulkan: 7458 passes (11%) ended at render.c:232 [5346.44] vulkan: 3598 passes (5%) ended at dma.c:143 [5346.44] vulkan: 2487 passes (4%) ended at buffer.c:2166 [5346.44] vulkan: 2063 passes (3%) ended at cmd.c:534 [5346.44] vulkan: 731 passes (1%) ended at surface.c:162 [5346.44] vulkan: GPU-owned guest memory landed for the CPU 28575 times, render targets written back for an engine 4 times [5347.82] perf: 56.4 frames a second over 5.0 s (312075 shown in all) [5352.57] vulkan: display: 599 frame intervals of 17.45 ms (deviation 3.76 ms, 1st to 99th percentile 16.58 to 33.48 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.4 to 13.3), on to the display in 21.6 ms (9.9 to 46.6), 29.9 ms in all (17.2 to 50.0) [5352.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5352.84] perf: 58.4 frames a second over 5.0 s (312368 shown in all) [5356.77] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 21.19 s on the host's processors (205% of one, 35.32 ms a present), the whole process 25.21 s (244%); the busiest: thread 80 'MainThread' 9.39 s, thread 86 'Job.Worker 0' 5.01 s, thread 87 'Job.Worker 1' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.37 s [5356.77] cpu: in those 10.33 s, 176659 SVCs (17098 a second): 0x0b SleepThread 51606, 0x1b ArbitrateUnlock 41798, 0x1c WaitProcessWideKeyAtomic 37569, 0x1d SignalProcessWideKey 27187, 0x1a ArbitrateLock 10181, 0x21 SendSyncRequest 6456; 3596 calls the dispatch table had no code for (RtAPI.miss) [5356.77] vulkan: 144233404 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 623 finishes (253 ms); 0 reads past queued releases (0 samples counts written on the GPU); 217305001 descriptor sets written, 71161809 reused; 72583583 draws kept the last one's shaders and pipeline (0 checked), 132775498 its targets [5356.77] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1056 render targets made, 11246 texture uploads (3405 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [5356.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5356.77] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5356.77] vulkan: caches: 95 render targets (1403 MB, 3 parked), 442 textures (1474 MB), 8350 buffers (188 MB); 3719 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5356.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5356.77] vulkan: 29442082 rendering passes, 312155 clear commands, 5264916 attachments cleared and 96 left undefined by their load op [5356.77] vulkan: 25142 passes (37%) ended at renderer.c:214 [5356.77] vulkan: 13576 passes (20%) ended at buffer.c:2334 [5356.77] vulkan: 9816 passes (14%) ended at buffer.c:2238 [5356.77] vulkan: 7157 passes (11%) ended at render.c:232 [5356.77] vulkan: 6389 passes (9%) ended at dma.c:143 [5356.77] vulkan: 2683 passes (4%) ended at buffer.c:2166 [5356.77] vulkan: 2274 passes (3%) ended at cmd.c:534 [5356.77] vulkan: 600 passes (1%) ended at renderer.c:680 [5356.77] vulkan: GPU-owned guest memory landed for the CPU 28712 times, render targets written back for an engine 4 times [5357.85] perf: 57.8 frames a second over 5.0 s (312658 shown in all) [5362.85] perf: 55.2 frames a second over 5.0 s (312934 shown in all) [5363.17] vulkan: display: 599 frame intervals of 17.70 ms (deviation 4.14 ms, 1st to 99th percentile 16.56 to 33.48 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.9 to 11.5), on to the display in 20.3 ms (8.6 to 27.0), 28.5 ms in all (16.5 to 36.6) [5363.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5367.87] perf: 45.6 frames a second over 5.0 s (313163 shown in all) [5368.56] nvn: 313200 presents, 313200 submissions [5368.57] cpu: 600 presents in 11.80 s (50.9 fps): 42 of the game's threads ran 24.43 s on the host's processors (207% of one, 40.72 ms a present), the whole process 28.79 s (244%); the busiest: thread 80 'MainThread' 11.06 s, thread 87 'Job.Worker 1' 5.51 s, thread 86 'Job.Worker 0' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.52 s [5368.57] cpu: in those 11.80 s, 218803 SVCs (18548 a second): 0x0b SleepThread 59954, 0x1b ArbitrateUnlock 53603, 0x1c WaitProcessWideKeyAtomic 44149, 0x1d SignalProcessWideKey 31951, 0x1a ArbitrateLock 17572, 0x21 SendSyncRequest 7056; 18847 calls the dispatch table had no code for (RtAPI.miss) [5368.57] vulkan: 144621709 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 626 finishes (254 ms); 0 reads past queued releases (0 samples counts written on the GPU); 217885818 descriptor sets written, 71357602 reused; 72781755 draws kept the last one's shaders and pipeline (0 checked), 133140920 its targets [5368.57] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1061 render targets made, 11395 texture uploads (3441 MB); 4 frames over 50 ms in the last 600, the slowest 148 ms [5368.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5368.57] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5368.57] vulkan: caches: 96 render targets (1440 MB, 3 parked), 468 textures (1535 MB), 8792 buffers (288 MB); 3929 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5368.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5368.57] vulkan: 29516685 rendering passes, 312755 clear commands, 5276055 attachments cleared and 98 left undefined by their load op [5368.57] vulkan: 26852 passes (36%) ended at renderer.c:214 [5368.57] vulkan: 14628 passes (20%) ended at buffer.c:2334 [5368.57] vulkan: 13138 passes (18%) ended at buffer.c:2238 [5368.57] vulkan: 7720 passes (10%) ended at render.c:232 [5368.57] vulkan: 5792 passes (8%) ended at dma.c:143 [5368.57] vulkan: 2894 passes (4%) ended at buffer.c:2166 [5368.57] vulkan: 2434 passes (3%) ended at cmd.c:534 [5368.57] vulkan: 565 passes (1%) ended at renderer.c:680 [5368.57] vulkan: GPU-owned guest memory landed for the CPU 28815 times, render targets written back for an engine 4 times [5372.87] perf: 51.6 frames a second over 5.0 s (313421 shown in all) [5375.50] vulkan: display: 599 frame intervals of 20.53 ms (deviation 10.66 ms, 1st to 99th percentile 16.58 to 66.72 ms), 113 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (5.0 to 21.8), on to the display in 16.4 ms (7.1 to 29.8), 27.8 ms in all (16.1 to 41.6) [5375.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5377.87] perf: 50.2 frames a second over 5.0 s (313672 shown in all) [5380.36] cpu: 600 presents in 11.79 s (50.9 fps): 38 of the game's threads ran 24.09 s on the host's processors (204% of one, 40.15 ms a present), the whole process 28.67 s (243%); the busiest: thread 80 'MainThread' 11.07 s, thread 86 'Job.Worker 0' 5.35 s, thread 87 'Job.Worker 1' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.58 s, thread 116 'AK::EventManager' 0.50 s [5380.36] cpu: in those 11.79 s, 220328 SVCs (18681 a second): 0x0b SleepThread 73189, 0x1b ArbitrateUnlock 49625, 0x1c WaitProcessWideKeyAtomic 43862, 0x1d SignalProcessWideKey 30629, 0x1a ArbitrateLock 14222, 0x21 SendSyncRequest 6757; 12798 calls the dispatch table had no code for (RtAPI.miss) [5380.36] vulkan: 145031319 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (255 ms); 0 reads past queued releases (0 samples counts written on the GPU); 218496340 descriptor sets written, 71566300 reused; 72988303 draws kept the last one's shaders and pipeline (0 checked), 133522723 its targets [5380.36] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1065 render targets made, 11406 texture uploads (3450 MB); 4 frames over 50 ms in the last 600, the slowest 103 ms [5380.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5380.36] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5380.36] vulkan: caches: 97 render targets (1418 MB, 3 parked), 457 textures (1600 MB), 9980 buffers (348 MB); 4034 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5380.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5380.36] vulkan: 29601473 rendering passes, 313355 clear commands, 5289803 attachments cleared and 98 left undefined by their load op [5380.36] vulkan: 32615 passes (38%) ended at renderer.c:214 [5380.36] vulkan: 15798 passes (19%) ended at buffer.c:2334 [5380.36] vulkan: 13246 passes (16%) ended at buffer.c:2238 [5380.36] vulkan: 9085 passes (11%) ended at render.c:232 [5380.36] vulkan: 6377 passes (8%) ended at dma.c:143 [5380.36] vulkan: 3524 passes (4%) ended at buffer.c:2166 [5380.36] vulkan: 2517 passes (3%) ended at cmd.c:534 [5380.36] vulkan: 1081 passes (1%) ended at surface.c:162 [5380.36] vulkan: GPU-owned guest memory landed for the CPU 28925 times, render targets written back for an engine 4 times [5381.11] RomFS: reading uanim_swd2af-sw1_c000_attackc.bundle (166.7 KB) [5381.11] RomFS: reading uanim_swd2af-lc1_c000_win.bundle (4.5 KB) [5381.11] RomFS: reading uanim_swd2af-sw1_c000_attack5.bundle (10.4 KB) [5381.11] RomFS: reading uanim_swd2af-sw1_c000_attackc.bundle (12.5 KB) [5382.89] perf: 46.6 frames a second over 5.0 s (313906 shown in all) [5387.45] vulkan: display: 599 frame intervals of 19.95 ms (deviation 8.26 ms, 1st to 99th percentile 16.57 to 33.56 ms), 108 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (4.4 to 17.6), on to the display in 17.2 ms (7.8 to 30.7), 28.6 ms in all (18.1 to 40.0) [5387.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5387.90] perf: 52.8 frames a second over 5.0 s (314171 shown in all) [5392.04] cpu: 600 presents in 11.67 s (51.4 fps): 38 of the game's threads ran 23.98 s on the host's processors (205% of one, 39.97 ms a present), the whole process 27.93 s (239%); the busiest: thread 80 'MainThread' 10.95 s, thread 87 'Job.Worker 1' 5.34 s, thread 86 'Job.Worker 0' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.63 s [5392.04] cpu: in those 11.67 s, 252765 SVCs (21655 a second): 0x1b ArbitrateUnlock 65744, 0x0b SleepThread 64650, 0x1c WaitProcessWideKeyAtomic 51352, 0x1d SignalProcessWideKey 37227, 0x1a ArbitrateLock 24895, 0x21 SendSyncRequest 6849; 15267 calls the dispatch table had no code for (RtAPI.miss) [5392.04] vulkan: 145370423 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 637 finishes (260 ms); 0 reads past queued releases (0 samples counts written on the GPU); 219006554 descriptor sets written, 71734294 reused; 73165239 draws kept the last one's shaders and pipeline (0 checked), 133842372 its targets [5392.04] vulkan: 23 shaders translated (7 ms), 59 pipelines made (13 from the cache, 505 ms making, 337 ms waited for), 1074 render targets made, 11490 texture uploads (3463 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [5392.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5392.04] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5392.04] vulkan: caches: 97 render targets (1436 MB, 2 parked), 486 textures (1675 MB), 9573 buffers (247 MB); 4019 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5392.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5392.04] vulkan: 29672626 rendering passes, 313955 clear commands, 5299700 attachments cleared and 100 left undefined by their load op [5392.04] vulkan: 23006 passes (32%) ended at renderer.c:214 [5392.04] vulkan: 17282 passes (24%) ended at buffer.c:2334 [5392.04] vulkan: 13562 passes (19%) ended at buffer.c:2238 [5392.04] vulkan: 6889 passes (10%) ended at render.c:232 [5392.04] vulkan: 3783 passes (5%) ended at dma.c:143 [5392.04] vulkan: 3378 passes (5%) ended at buffer.c:2166 [5392.04] vulkan: 2254 passes (3%) ended at cmd.c:534 [5392.04] vulkan: 491 passes (1%) ended at renderer.c:680 [5392.04] vulkan: GPU-owned guest memory landed for the CPU 29009 times, render targets written back for an engine 4 times [5392.90] perf: 55.4 frames a second over 5.0 s (314448 shown in all) [5397.30] RomFS: reading uacc_shield_amr0am.bundle (681.9 KB) [5397.30] RomFS: reading uacc_shield_amr1am.bundle (683.4 KB) [5397.31] RomFS: reading uwep_mg19.bundle (200.5 KB) [5397.31] RomFS: reading uwep_mg20.bundle (485.4 KB) [5397.32] RomFS: reading mg_celica_ragnarok.bundle (7.1 KB) [5397.32] RomFS: reading mg_dlc1_0.bundle (5.5 KB) [5397.32] RomFS: reading mg_dlc3_1.bundle (6.0 KB) [5397.33] RomFS: reading uacc_shield_amr2bm.bundle (270.7 KB) [5397.33] RomFS: reading magic03_1_start.bundle (546.2 KB) [5397.33] RomFS: reading magic03_1_hit.bundle (299.5 KB) [5397.33] RomFS: reading magic03_1_sub.bundle (185.5 KB) [5397.33] RomFS: reading magic01_0_sub_00.bundle (171.7 KB) [5397.33] RomFS: reading magic03_1_trigger.bundle (53.0 KB) [5397.34] RomFS: reading magic_emblem_ring_03.bundle (149.4 KB) [5397.35] RomFS: reading magic04_1_attack.bundle (756.4 KB) [5397.38] RomFS: reading uwep_mg20b.bundle (484.8 KB) [5397.40] RomFS: reading magic_iceball_hit.bundle (1864.0 KB) [5397.58] RomFS: reading uanim_amr0am-lc1_c000_attack1.bundle (103.3 KB) [5397.59] RomFS: reading uanim_amr0am-lc1_c000_attack1l.bundle (134.4 KB) [5397.59] RomFS: reading uanim_amr0am-lc1_c000_attack1m.bundle (73.2 KB) [5397.59] RomFS: reading uanim_amr0am-lc1_c000_damagemidud.bundle (54.8 KB) [5397.59] RomFS: reading uanim_amr0am-lc1_c000_evasionb.bundle (39.4 KB) [5397.59] RomFS: reading uanim_amr0am-lc1_c000_evasionl.bundle (73.1 KB) [5397.60] RomFS: reading uanim_amr0am-lc1_c000_evasionr.bundle (71.9 KB) [5397.60] RomFS: reading uanim_amr0am-lc1_c000_guard.bundle (35.8 KB) [5397.60] RomFS: reading uanim_amr0am-lc1_c000_idlenormal.bundle (21.3 KB) [5397.60] RomFS: reading uanim_amr0am-lc1_c000_ready.bundle (23.2 KB) [5397.60] RomFS: reading uanim_amr0am-lc1_c000_idledying.bundle (21.1 KB) [5397.60] RomFS: reading uanim_enb0af-mg1_c000_damagemidud.bundle (59.8 KB) [5397.61] RomFS: reading uanim_amr0am-lc1_c000_relaxloop.bundle (19.8 KB) [5397.92] perf: 52.2 frames a second over 5.0 s (314710 shown in all) [5398.68] vulkan: display: 599 frame intervals of 18.75 ms (deviation 7.51 ms, 1st to 99th percentile 16.57 to 49.98 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.6 to 14.7), on to the display in 17.4 ms (8.2 to 32.2), 26.6 ms in all (15.3 to 38.0) [5398.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5399.28] RomFS: reading V_VERONICA_Attack_H_02.bin (1.3 KB) [5399.28] RomFS: reading V_VERONICA_Attack_H_03.bin (1.2 KB) [5399.28] RomFS: reading V_VERONICA_Attack_H_04.bin (1.5 KB) [5399.28] RomFS: reading V_VERONICA_Attack_L_01.bin (1.0 KB) [5399.28] RomFS: reading V_VERONICA_Attack_L_02.bin (1.1 KB) [5399.28] RomFS: reading V_VERONICA_Attack_L_03.bin (0.8 KB) [5399.28] RomFS: reading V_VERONICA_Attack_L_04.bin (0.9 KB) [5399.28] RomFS: reading V_VERONICA_Avoid_01.bin (1.1 KB) [5399.28] RomFS: reading V_VERONICA_Avoid_02.bin (0.6 KB) [5399.28] RomFS: reading V_VERONICA_Avoid_03.bin (1.2 KB) [5399.28] RomFS: reading V_VERONICA_Avoid_04.bin (0.8 KB) [5399.28] RomFS: reading V_VERONICA_Critical_01.bin (1.8 KB) [5399.28] RomFS: reading V_VERONICA_Critical_02.bin (1.5 KB) [5399.28] RomFS: reading V_VERONICA_Damage_H_01.bin (1.4 KB) [5399.28] RomFS: reading V_VERONICA_Damage_H_02.bin (0.7 KB) [5402.94] perf: 57.6 frames a second over 5.0 s (314999 shown in all) [5402.94] nvn: 315000 presents, 315000 submissions [5402.94] cpu: 600 presents in 10.91 s (55.0 fps): 38 of the game's threads ran 20.83 s on the host's processors (191% of one, 34.71 ms a present), the whole process 24.35 s (223%); the busiest: thread 80 'MainThread' 9.58 s, thread 87 'Job.Worker 1' 4.62 s, thread 86 'Job.Worker 0' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.56 s [5402.94] cpu: in those 10.91 s, 255251 SVCs (23406 a second): 0x0b SleepThread 68187, 0x1b ArbitrateUnlock 63984, 0x1c WaitProcessWideKeyAtomic 53943, 0x1d SignalProcessWideKey 39781, 0x1a ArbitrateLock 20350, 0x21 SendSyncRequest 7062; 17018 calls the dispatch table had no code for (RtAPI.miss) [5402.94] vulkan: 145645239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 640 finishes (261 ms); 0 reads past queued releases (0 samples counts written on the GPU); 219414379 descriptor sets written, 71876101 reused; 73304776 draws kept the last one's shaders and pipeline (0 checked), 134096841 its targets [5402.94] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1079 render targets made, 11582 texture uploads (3473 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [5402.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5402.94] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14110 MB (4768 ours) [5402.94] vulkan: caches: 97 render targets (1485 MB, 3 parked), 552 textures (1741 MB), 9094 buffers (240 MB); 4127 of 14110 MB in use as they count it, 0 MB freed for the budget so far [5402.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5402.94] vulkan: 29740605 rendering passes, 314555 clear commands, 5310255 attachments cleared and 102 left undefined by their load op [5402.94] vulkan: 24302 passes (36%) ended at renderer.c:214 [5402.94] vulkan: 15723 passes (23%) ended at buffer.c:2334 [5402.94] vulkan: 10446 passes (15%) ended at buffer.c:2238 [5402.94] vulkan: 7345 passes (11%) ended at render.c:232 [5402.94] vulkan: 4646 passes (7%) ended at dma.c:143 [5402.94] vulkan: 2517 passes (4%) ended at buffer.c:2166 [5402.94] vulkan: 2000 passes (3%) ended at cmd.c:534 [5402.94] vulkan: 537 passes (1%) ended at surface.c:162 [5402.94] vulkan: GPU-owned guest memory landed for the CPU 29059 times, render targets written back for an engine 4 times [5407.94] perf: 55.0 frames a second over 5.0 s (315274 shown in all) [5409.45] vulkan: display: 599 frame intervals of 17.97 ms (deviation 5.98 ms, 1st to 99th percentile 16.56 to 33.51 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.4 to 13.1), on to the display in 21.9 ms (8.1 to 35.3), 29.6 ms in all (17.8 to 44.1) [5409.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5409.96] RomFS: reading uwep_sw29b.bundle (201.5 KB) [5409.96] RomFS: reading uwep_sw29n.bundle (201.9 KB) [5410.19] RomFS: reading uanim_swd0am-sw1_c000_winloop.bundle (18.4 KB) [5410.20] RomFS: reading uanim_swd0am-sw1_c000_attackc.bundle (11.9 KB) [5410.20] RomFS: reading uanim_swd1af-sw1_c000_attackc.bundle (148.2 KB) [5410.20] RomFS: reading uanim_swd0am-sw1_c000_win.bundle (7.9 KB) [5410.20] RomFS: reading uanim_com0af-sw1_c000_attackcm.bundle (148.1 KB) [5410.20] RomFS: reading uanim_swd1af-sw1_c000_win.bundle (5.6 KB) [5410.22] RomFS: reading uanim_ike0am-sw1_c534_attack3.bundle (121.3 KB) [5410.22] RomFS: reading uanim_mar0am-sw1_c530_backstep.bundle (20.7 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_damagehigh.bundle (71.0 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_damagemidb.bundle (54.0 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_evasionr.bundle (59.6 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_guard.bundle (47.9 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_parryr.bundle (59.6 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_ready.bundle (32.3 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_repelled.bundle (58.3 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_runloop.bundle (13.2 KB) [5410.23] RomFS: reading uanim_mar0am-sw1_c530_runstart.bundle (41.4 KB) [5410.24] RomFS: reading uanim_mar0am-sw1_c530_damagemiddu.bundle (53.5 KB) [5410.24] RomFS: reading uanim_mar0am-sw1_c530_idlenormal.bundle (24.3 KB) [5410.24] RomFS: reading uanim_mar0am-sw1_c530_relaxloop.bundle (18.6 KB) [5410.24] RomFS: reading uanim_mar0am-sw1_c530_start.bundle (54.8 KB) [5412.59] RomFS: reading V_IKE_Attack_H_03.bin (1.1 KB) [5412.59] RomFS: reading V_IKE_Attack_H_04.bin (1.4 KB) [5412.59] RomFS: reading V_IKE_Attack_L_01.bin (1.1 KB) [5412.59] RomFS: reading V_IKE_Attack_L_02.bin (0.8 KB) [5412.59] RomFS: reading V_IKE_Attack_L_03.bin (1.1 KB) [5412.59] RomFS: reading V_IKE_Attack_L_04.bin (0.9 KB) [5412.59] RomFS: reading V_IKE_Avoid_01.bin (0.7 KB) [5412.59] RomFS: reading V_IKE_Avoid_02.bin (0.9 KB) [5412.59] RomFS: reading V_IKE_Avoid_03.bin (1.1 KB) [5412.59] RomFS: reading V_IKE_Avoid_04.bin (1.1 KB) [5412.59] RomFS: reading V_IKE_Critical_01.bin (2.4 KB) [5412.59] RomFS: reading V_IKE_Damage_H_01.bin (1.3 KB) [5412.59] RomFS: reading V_IKE_Damage_H_02.bin (1.2 KB) [5412.95] perf: 48.6 frames a second over 5.0 s (315518 shown in all) [5413.78] RomFS: reading V_LAPIS_Cafe_10.bin (3.6 KB) [5413.78] RomFS: reading V_LAPIS_Critical_01.bin (1.8 KB) [5413.78] RomFS: reading V_LAPIS_Critical_02.bin (1.6 KB) [5413.78] RomFS: reading V_LAPIS_Critical_03.bin (1.8 KB) [5413.78] RomFS: reading V_LAPIS_Critical_04.bin (1.6 KB) [5413.78] RomFS: reading V_LAPIS_Damage_H_01.bin (1.3 KB) [5413.78] RomFS: reading V_LAPIS_Damage_H_02.bin (1.6 KB) [5413.78] RomFS: reading V_LAPIS_Damage_H_03.bin (1.5 KB) [5413.78] RomFS: reading V_LAPIS_Damage_H_04.bin (2.0 KB) [5413.78] RomFS: reading V_LAPIS_Damage_L_01.bin (0.8 KB) [5414.34] cpu: 600 presents in 11.40 s (52.6 fps): 38 of the game's threads ran 22.58 s on the host's processors (198% of one, 37.63 ms a present), the whole process 26.58 s (233%); the busiest: thread 80 'MainThread' 10.63 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.60 s [5414.34] cpu: in those 11.40 s, 254901 SVCs (22353 a second): 0x0b SleepThread 66110, 0x1b ArbitrateUnlock 65575, 0x1c WaitProcessWideKeyAtomic 52446, 0x1d SignalProcessWideKey 37453, 0x1a ArbitrateLock 24203, 0x21 SendSyncRequest 7100; 21749 calls the dispatch table had no code for (RtAPI.miss) [5414.34] vulkan: 145976248 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 649 finishes (265 ms); 0 reads past queued releases (0 samples counts written on the GPU); 219909718 descriptor sets written, 72042780 reused; 73475893 draws kept the last one's shaders and pipeline (0 checked), 134407307 its targets [5414.34] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1082 render targets made, 11685 texture uploads (3495 MB); 5 frames over 50 ms in the last 600, the slowest 113 ms [5414.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5414.34] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14030 MB (4768 ours) [5414.34] vulkan: caches: 96 render targets (1458 MB, 2 parked), 487 textures (1463 MB), 9144 buffers (166 MB); 3762 of 14030 MB in use as they count it, 0 MB freed for the budget so far [5414.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5414.34] vulkan: 29812111 rendering passes, 315155 clear commands, 5320461 attachments cleared and 104 left undefined by their load op [5414.34] vulkan: 24220 passes (34%) ended at renderer.c:214 [5414.34] vulkan: 17161 passes (24%) ended at buffer.c:2334 [5414.34] vulkan: 11483 passes (16%) ended at buffer.c:2238 [5414.34] vulkan: 7157 passes (10%) ended at render.c:232 [5414.34] vulkan: 5439 passes (8%) ended at dma.c:143 [5414.34] vulkan: 2961 passes (4%) ended at buffer.c:2166 [5414.34] vulkan: 2130 passes (3%) ended at cmd.c:534 [5414.34] vulkan: 468 passes (1%) ended at renderer.c:680 [5414.34] vulkan: GPU-owned guest memory landed for the CPU 29120 times, render targets written back for an engine 4 times [5415.13] RomFS: reading V_IKE_Arena_Name_01.bin (3.3 KB) [5415.13] RomFS: reading V_IKE_Arena_Name_02.bin (3.6 KB) [5415.13] RomFS: reading V_IKE_Arena_Name_03.bin (2.4 KB) [5415.13] RomFS: reading V_IKE_Arena_Name_05.bin (2.2 KB) [5415.13] RomFS: reading V_IKE_Attack_F_01.bin (0.9 KB) [5415.13] RomFS: reading V_IKE_Attack_F_02.bin (0.9 KB) [5415.13] RomFS: reading V_IKE_Attack_F_03.bin (1.0 KB) [5415.13] RomFS: reading V_IKE_Attack_F_04.bin (0.8 KB) [5415.13] RomFS: reading V_IKE_Attack_H_01.bin (1.3 KB) [5415.13] RomFS: reading V_IKE_Attack_H_02.bin (1.3 KB) [5417.83] RomFS: reading V_LAPIS_Win_03.bin (2.3 KB) [5417.83] RomFS: reading V_LAPIS_Win_04.bin (1.9 KB) [5417.83] RomFS: reading V_LAPIS_Win_05.bin (2.2 KB) [5417.83] RomFS: reading V_LAPIS_Win_06.bin (1.1 KB) [5417.83] RomFS: reading V_LAPIS_Win_07.bin (1.1 KB) [5417.83] RomFS: reading V_LAPIS_Win_08.bin (2.9 KB) [5417.83] RomFS: reading V_LAPIS_Win_09.bin (2.6 KB) [5417.83] RomFS: reading V_LAPIS_Win_10.bin (2.1 KB) [5417.83] RomFS: reading V_LAPIS_Win_God_01.bin (2.6 KB) [5417.95] perf: 53.8 frames a second over 5.0 s (315787 shown in all) [5420.67] vulkan: display: 599 frame intervals of 18.64 ms (deviation 7.54 ms, 1st to 99th percentile 16.57 to 33.57 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.7 to 14.4), on to the display in 21.3 ms (8.9 to 31.3), 30.8 ms in all (17.0 to 41.5) [5420.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5422.97] perf: 57.4 frames a second over 5.0 s (316075 shown in all) [5425.29] cpu: 600 presents in 10.94 s (54.8 fps): 38 of the game's threads ran 21.27 s on the host's processors (194% of one, 35.45 ms a present), the whole process 25.15 s (230%); the busiest: thread 80 'MainThread' 9.85 s, thread 87 'Job.Worker 1' 4.68 s, thread 86 'Job.Worker 0' 4.65 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.62 s [5425.29] cpu: in those 10.94 s, 252436 SVCs (23064 a second): 0x0b SleepThread 65094, 0x1b ArbitrateUnlock 62378, 0x1c WaitProcessWideKeyAtomic 57547, 0x1d SignalProcessWideKey 42230, 0x1a ArbitrateLock 16641, 0x21 SendSyncRequest 6596; 7569 calls the dispatch table had no code for (RtAPI.miss) [5425.29] vulkan: 146324326 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 655 finishes (268 ms); 0 reads past queued releases (0 samples counts written on the GPU); 220433982 descriptor sets written, 72214672 reused; 73656417 draws kept the last one's shaders and pipeline (0 checked), 134738036 its targets [5425.29] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1083 render targets made, 11820 texture uploads (3536 MB); 2 frames over 50 ms in the last 600, the slowest 68 ms [5425.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5425.29] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14105 MB (4768 ours) [5425.29] vulkan: caches: 96 render targets (1455 MB, 2 parked), 536 textures (1641 MB), 9226 buffers (310 MB); 4065 of 14105 MB in use as they count it, 0 MB freed for the budget so far [5425.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5425.29] vulkan: 29878536 rendering passes, 315755 clear commands, 5329364 attachments cleared and 104 left undefined by their load op [5425.29] vulkan: 20452 passes (31%) ended at renderer.c:214 [5425.29] vulkan: 17793 passes (27%) ended at buffer.c:2334 [5425.29] vulkan: 12608 passes (19%) ended at buffer.c:2238 [5425.29] vulkan: 6534 passes (10%) ended at render.c:232 [5425.29] vulkan: 3581 passes (5%) ended at dma.c:143 [5425.29] vulkan: 2591 passes (4%) ended at buffer.c:2166 [5425.29] vulkan: 2171 passes (3%) ended at cmd.c:534 [5425.29] vulkan: 377 passes (1%) ended at surface.c:162 [5425.29] vulkan: GPU-owned guest memory landed for the CPU 29242 times, render targets written back for an engine 4 times [5427.99] perf: 53.6 frames a second over 5.0 s (316344 shown in all) [5431.95] vulkan: display: 599 frame intervals of 18.84 ms (deviation 6.01 ms, 1st to 99th percentile 16.57 to 33.56 ms), 74 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.4 to 14.5), on to the display in 19.4 ms (7.5 to 30.1), 28.1 ms in all (15.7 to 36.6) [5431.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5432.99] perf: 51.2 frames a second over 5.0 s (316600 shown in all) [5436.87] nvn: 316800 presents, 316800 submissions [5436.87] cpu: 600 presents in 11.58 s (51.8 fps): 38 of the game's threads ran 24.70 s on the host's processors (213% of one, 41.17 ms a present), the whole process 29.51 s (255%); the busiest: thread 80 'MainThread' 10.84 s, thread 86 'Job.Worker 0' 5.85 s, thread 87 'Job.Worker 1' 5.83 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.55 s [5436.87] cpu: in those 11.58 s, 156106 SVCs (13475 a second): 0x0b SleepThread 46323, 0x1b ArbitrateUnlock 35428, 0x1c WaitProcessWideKeyAtomic 34528, 0x1d SignalProcessWideKey 24690, 0x21 SendSyncRequest 6639, 0x1a ArbitrateLock 6446; 16145 calls the dispatch table had no code for (RtAPI.miss) [5436.87] vulkan: 146785018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 655 finishes (268 ms); 0 reads past queued releases (0 samples counts written on the GPU); 221119261 descriptor sets written, 72450777 reused; 73911648 draws kept the last one's shaders and pipeline (0 checked), 135174913 its targets [5436.87] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1083 render targets made, 11854 texture uploads (3537 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [5436.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5436.87] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14105 MB (4768 ours) [5436.87] vulkan: caches: 96 render targets (1455 MB, 2 parked), 507 textures (1539 MB), 9258 buffers (316 MB); 3973 of 14105 MB in use as they count it, 0 MB freed for the budget so far [5436.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5436.87] vulkan: 29955367 rendering passes, 316355 clear commands, 5340296 attachments cleared and 104 left undefined by their load op [5436.87] vulkan: 27432 passes (36%) ended at renderer.c:214 [5436.87] vulkan: 16570 passes (22%) ended at buffer.c:2334 [5436.87] vulkan: 11487 passes (15%) ended at buffer.c:2238 [5436.87] vulkan: 7474 passes (10%) ended at render.c:232 [5436.87] vulkan: 6785 passes (9%) ended at dma.c:143 [5436.87] vulkan: 3214 passes (4%) ended at buffer.c:2166 [5436.87] vulkan: 2682 passes (3%) ended at cmd.c:534 [5436.87] vulkan: 600 passes (1%) ended at renderer.c:680 [5436.87] vulkan: GPU-owned guest memory landed for the CPU 29412 times, render targets written back for an engine 4 times [5438.00] perf: 51.4 frames a second over 5.0 s (316858 shown in all) [5443.00] perf: 55.2 frames a second over 5.0 s (317134 shown in all) [5443.23] vulkan: display: 599 frame intervals of 18.84 ms (deviation 5.70 ms, 1st to 99th percentile 16.59 to 33.51 ms), 77 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.6 to 13.8), on to the display in 16.6 ms (7.7 to 24.9), 26.5 ms in all (15.8 to 36.6) [5443.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5447.79] cpu: 600 presents in 10.92 s (55.0 fps): 38 of the game's threads ran 23.94 s on the host's processors (219% of one, 39.89 ms a present), the whole process 28.22 s (259%); the busiest: thread 80 'MainThread' 10.32 s, thread 87 'Job.Worker 1' 5.90 s, thread 86 'Job.Worker 0' 5.81 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.42 s [5447.79] cpu: in those 10.92 s, 147690 SVCs (13531 a second): 0x0b SleepThread 39988, 0x1b ArbitrateUnlock 34629, 0x1c WaitProcessWideKeyAtomic 33996, 0x1d SignalProcessWideKey 24352, 0x21 SendSyncRequest 6547, 0x1a ArbitrateLock 6242; 9854 calls the dispatch table had no code for (RtAPI.miss) [5447.79] vulkan: 147157053 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 658 finishes (269 ms); 0 reads past queued releases (0 samples counts written on the GPU); 221669599 descriptor sets written, 72644509 reused; 74106903 draws kept the last one's shaders and pipeline (0 checked), 135522656 its targets [5447.79] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1083 render targets made, 11877 texture uploads (3546 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [5447.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5447.79] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5447.79] vulkan: caches: 93 render targets (1374 MB, 2 parked), 396 textures (1343 MB), 7566 buffers (153 MB); 3513 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5447.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5447.79] vulkan: 30029386 rendering passes, 316955 clear commands, 5351417 attachments cleared and 104 left undefined by their load op [5447.79] vulkan: 27969 passes (38%) ended at renderer.c:214 [5447.79] vulkan: 15098 passes (20%) ended at buffer.c:2334 [5447.79] vulkan: 9526 passes (13%) ended at buffer.c:2238 [5447.79] vulkan: 7788 passes (11%) ended at render.c:232 [5447.79] vulkan: 6744 passes (9%) ended at dma.c:143 [5447.79] vulkan: 3442 passes (5%) ended at buffer.c:2166 [5447.79] vulkan: 2282 passes (3%) ended at cmd.c:534 [5447.79] vulkan: 600 passes (1%) ended at renderer.c:680 [5447.79] vulkan: GPU-owned guest memory landed for the CPU 29602 times, render targets written back for an engine 4 times [5448.00] perf: 55.6 frames a second over 5.0 s (317412 shown in all) [5451.11] RomFS: reading rd_hiheal.bundle (5.4 KB) [5451.11] RomFS: reading rd_recover.bundle (5.7 KB) [5451.11] RomFS: reading rd_rescue.bundle (5.6 KB) [5451.11] RomFS: reading uwep_rd01.bundle (196.8 KB) [5451.11] RomFS: reading hiheal_hit.bundle (303.1 KB) [5451.11] RomFS: reading hiheal_start.bundle (439.2 KB) [5451.15] RomFS: reading recover_hit.bundle (549.5 KB) [5452.61] RomFS: reading 844294681.wem (2843.3 KB) [5452.61] RomFS: reading 844751504.wem (40.0 KB) [5452.73] RomFS: reading 844946281.wem (2577.1 KB) [5452.99] RomFS: reading 258518535.wem (159.6 KB) [5452.99] RomFS: reading 258899978.wem (62.8 KB) [5453.01] RomFS: reading V_LAPIS_Soranel_06.bin (3.1 KB) [5453.01] RomFS: reading V_LAPIS_Thanks_01.bin (1.9 KB) [5453.01] RomFS: reading V_LAPIS_Thanks_02.bin (3.1 KB) [5453.01] RomFS: reading V_LAPIS_Thanks_03.bin (2.0 KB) [5453.01] RomFS: reading V_LAPIS_Title_01.bin (1.8 KB) [5453.01] RomFS: reading V_LAPIS_Title_02.bin (1.4 KB) [5453.01] RomFS: reading V_LAPIS_Wideuse_01.bin (1.1 KB) [5453.01] RomFS: reading V_LAPIS_Wideuse_02.bin (1.1 KB) [5453.01] RomFS: reading V_LAPIS_Wideuse_03.bin (1.9 KB) [5453.01] RomFS: reading V_LAPIS_Wideuse_04.bin (1.2 KB) [5453.02] perf: 48.0 frames a second over 5.0 s (317653 shown in all) [5454.87] vulkan: display: 599 frame intervals of 19.42 ms (deviation 8.84 ms, 1st to 99th percentile 16.56 to 50.17 ms), 81 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (4.0 to 15.3), on to the display in 17.1 ms (7.9 to 31.7), 27.4 ms in all (17.2 to 37.5) [5454.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5455.35] RomFS: reading 25993612.wem (23.7 KB) [5458.04] perf: 52.8 frames a second over 5.0 s (317918 shown in all) [5459.60] cpu: 600 presents in 11.81 s (50.8 fps): 38 of the game's threads ran 23.68 s on the host's processors (200% of one, 39.47 ms a present), the whole process 27.99 s (237%); the busiest: thread 80 'MainThread' 10.94 s, thread 86 'Job.Worker 0' 5.22 s, thread 87 'Job.Worker 1' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.52 s [5459.60] cpu: in those 11.81 s, 255310 SVCs (21612 a second): 0x1b ArbitrateUnlock 65024, 0x0b SleepThread 62168, 0x1c WaitProcessWideKeyAtomic 58796, 0x1d SignalProcessWideKey 41543, 0x1a ArbitrateLock 18621, 0x21 SendSyncRequest 7098; 17522 calls the dispatch table had no code for (RtAPI.miss) [5459.60] vulkan: 147563562 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 667 finishes (273 ms); 0 reads past queued releases (0 samples counts written on the GPU); 222281689 descriptor sets written, 72845437 reused; 74316167 draws kept the last one's shaders and pipeline (0 checked), 135908816 its targets [5459.60] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1088 render targets made, 11976 texture uploads (3567 MB); 5 frames over 50 ms in the last 600, the slowest 112 ms [5459.60] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5459.60] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5459.60] vulkan: caches: 96 render targets (1455 MB, 2 parked), 441 textures (1523 MB), 8453 buffers (252 MB); 3890 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5459.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5459.60] vulkan: 30099859 rendering passes, 317555 clear commands, 5361693 attachments cleared and 106 left undefined by their load op [5459.60] vulkan: 23998 passes (34%) ended at renderer.c:214 [5459.60] vulkan: 14473 passes (21%) ended at buffer.c:2334 [5459.60] vulkan: 13181 passes (19%) ended at buffer.c:2238 [5459.60] vulkan: 7261 passes (10%) ended at render.c:232 [5459.60] vulkan: 4672 passes (7%) ended at dma.c:143 [5459.60] vulkan: 3500 passes (5%) ended at buffer.c:2166 [5459.60] vulkan: 2407 passes (3%) ended at cmd.c:534 [5459.60] vulkan: 515 passes (1%) ended at surface.c:162 [5459.60] vulkan: GPU-owned guest memory landed for the CPU 29805 times, render targets written back for an engine 4 times [5463.05] perf: 50.2 frames a second over 5.0 s (318170 shown in all) [5466.33] vulkan: display: 599 frame intervals of 19.14 ms (deviation 6.23 ms, 1st to 99th percentile 16.56 to 33.48 ms), 86 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 14.6), on to the display in 17.2 ms (7.9 to 27.9), 26.6 ms in all (15.0 to 37.8) [5466.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5468.05] perf: 53.0 frames a second over 5.0 s (318435 shown in all) [5471.14] nvn: 318600 presents, 318600 submissions [5471.14] cpu: 600 presents in 11.54 s (52.0 fps): 38 of the game's threads ran 24.73 s on the host's processors (214% of one, 41.22 ms a present), the whole process 29.34 s (254%); the busiest: thread 80 'MainThread' 10.88 s, thread 87 'Job.Worker 1' 5.85 s, thread 86 'Job.Worker 0' 5.80 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.57 s [5471.14] cpu: in those 11.54 s, 157323 SVCs (13631 a second): 0x0b SleepThread 45158, 0x1b ArbitrateUnlock 36314, 0x1c WaitProcessWideKeyAtomic 35076, 0x1d SignalProcessWideKey 25077, 0x1a ArbitrateLock 7032, 0x21 SendSyncRequest 6650; 17956 calls the dispatch table had no code for (RtAPI.miss) [5471.14] vulkan: 147988186 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 670 finishes (274 ms); 0 reads past queued releases (0 samples counts written on the GPU); 222912058 descriptor sets written, 73064316 reused; 74547403 draws kept the last one's shaders and pipeline (0 checked), 136309707 its targets [5471.14] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1088 render targets made, 12037 texture uploads (3585 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [5471.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5471.14] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5471.14] vulkan: caches: 96 render targets (1455 MB, 2 parked), 490 textures (1652 MB), 9798 buffers (344 MB); 4095 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5471.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5471.14] vulkan: 30174067 rendering passes, 318155 clear commands, 5372625 attachments cleared and 106 left undefined by their load op [5471.14] vulkan: 27396 passes (37%) ended at renderer.c:214 [5471.14] vulkan: 12834 passes (17%) ended at buffer.c:2334 [5471.14] vulkan: 12130 passes (16%) ended at buffer.c:2238 [5471.14] vulkan: 7618 passes (10%) ended at render.c:232 [5471.14] vulkan: 7138 passes (10%) ended at dma.c:143 [5471.14] vulkan: 3350 passes (5%) ended at buffer.c:2166 [5471.14] vulkan: 2553 passes (3%) ended at cmd.c:534 [5471.14] vulkan: 600 passes (1%) ended at renderer.c:680 [5471.14] vulkan: GPU-owned guest memory landed for the CPU 29971 times, render targets written back for an engine 4 times [5473.07] perf: 53.4 frames a second over 5.0 s (318703 shown in all) [5477.73] vulkan: display: 599 frame intervals of 19.03 ms (deviation 5.82 ms, 1st to 99th percentile 16.57 to 33.50 ms), 85 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.7 to 13.3), on to the display in 16.6 ms (7.4 to 25.4), 26.2 ms in all (16.9 to 35.6) [5477.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5478.09] perf: 51.8 frames a second over 5.0 s (318963 shown in all) [5482.41] cpu: 600 presents in 11.27 s (53.3 fps): 38 of the game's threads ran 23.50 s on the host's processors (209% of one, 39.17 ms a present), the whole process 28.14 s (250%); the busiest: thread 80 'MainThread' 10.51 s, thread 87 'Job.Worker 1' 5.47 s, thread 86 'Job.Worker 0' 5.46 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.42 s [5482.41] cpu: in those 11.27 s, 170689 SVCs (15150 a second): 0x0b SleepThread 52759, 0x1b ArbitrateUnlock 38392, 0x1c WaitProcessWideKeyAtomic 36946, 0x1d SignalProcessWideKey 26467, 0x1a ArbitrateLock 7542, 0x21 SendSyncRequest 6595; 11674 calls the dispatch table had no code for (RtAPI.miss) [5482.41] vulkan: 148440023 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 679 finishes (278 ms); 0 reads past queued releases (0 samples counts written on the GPU); 223581608 descriptor sets written, 73298440 reused; 74802255 draws kept the last one's shaders and pipeline (0 checked), 136738715 its targets [5482.41] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1088 render targets made, 12046 texture uploads (3586 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [5482.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5482.41] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5482.41] vulkan: caches: 93 render targets (1374 MB, 2 parked), 394 textures (1285 MB), 8616 buffers (186 MB); 3489 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5482.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5482.41] vulkan: 30250074 rendering passes, 318755 clear commands, 5383269 attachments cleared and 106 left undefined by their load op [5482.41] vulkan: 26396 passes (35%) ended at renderer.c:214 [5482.41] vulkan: 14128 passes (19%) ended at buffer.c:2238 [5482.41] vulkan: 14019 passes (18%) ended at buffer.c:2334 [5482.41] vulkan: 7379 passes (10%) ended at render.c:232 [5482.41] vulkan: 7070 passes (9%) ended at dma.c:143 [5482.41] vulkan: 3076 passes (4%) ended at buffer.c:2166 [5482.41] vulkan: 2675 passes (4%) ended at cmd.c:534 [5482.41] vulkan: 674 passes (1%) ended at surface.c:162 [5482.41] vulkan: GPU-owned guest memory landed for the CPU 30059 times, render targets written back for an engine 4 times [5483.09] perf: 55.0 frames a second over 5.0 s (319238 shown in all) [5488.10] perf: 52.2 frames a second over 5.0 s (319500 shown in all) [5488.97] vulkan: display: 599 frame intervals of 18.75 ms (deviation 6.22 ms, 1st to 99th percentile 16.58 to 33.51 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (6.1 to 14.5), on to the display in 17.1 ms (7.6 to 28.3), 28.1 ms in all (16.5 to 37.4) [5488.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5493.10] perf: 50.8 frames a second over 5.0 s (319754 shown in all) [5494.02] cpu: 600 presents in 11.61 s (51.7 fps): 38 of the game's threads ran 24.64 s on the host's processors (212% of one, 41.06 ms a present), the whole process 29.72 s (256%); the busiest: thread 80 'MainThread' 10.78 s, thread 87 'Job.Worker 1' 5.80 s, thread 86 'Job.Worker 0' 5.80 s, thread 108 'UnityGfxDeviceWorker' 1.57 s, thread 116 'AK::EventManager' 0.50 s [5494.02] cpu: in those 11.61 s, 163255 SVCs (14060 a second): 0x0b SleepThread 49010, 0x1b ArbitrateUnlock 36991, 0x1c WaitProcessWideKeyAtomic 35968, 0x1d SignalProcessWideKey 25807, 0x1a ArbitrateLock 6828, 0x21 SendSyncRequest 6635; 13474 calls the dispatch table had no code for (RtAPI.miss) [5494.02] vulkan: 148943383 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 679 finishes (278 ms); 0 reads past queued releases (0 samples counts written on the GPU); 224330077 descriptor sets written, 73556691 reused; 75084816 draws kept the last one's shaders and pipeline (0 checked), 137218365 its targets [5494.02] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1088 render targets made, 12086 texture uploads (3592 MB); 2 frames over 50 ms in the last 600, the slowest 57 ms [5494.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5494.02] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5494.02] vulkan: caches: 93 render targets (1374 MB, 2 parked), 407 textures (1287 MB), 9278 buffers (190 MB); 3495 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5494.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5494.02] vulkan: 30329132 rendering passes, 319355 clear commands, 5394174 attachments cleared and 106 left undefined by their load op [5494.02] vulkan: 27368 passes (35%) ended at renderer.c:214 [5494.02] vulkan: 17420 passes (22%) ended at buffer.c:2334 [5494.02] vulkan: 12143 passes (15%) ended at buffer.c:2238 [5494.02] vulkan: 7328 passes (9%) ended at render.c:232 [5494.02] vulkan: 7171 passes (9%) ended at dma.c:143 [5494.02] vulkan: 3558 passes (5%) ended at buffer.c:2166 [5494.02] vulkan: 2901 passes (4%) ended at cmd.c:534 [5494.02] vulkan: 600 passes (1%) ended at renderer.c:680 [5494.02] vulkan: GPU-owned guest memory landed for the CPU 30216 times, render targets written back for an engine 4 times [5498.12] perf: 49.4 frames a second over 5.0 s (320002 shown in all) [5501.03] vulkan: display: 599 frame intervals of 20.14 ms (deviation 7.42 ms, 1st to 99th percentile 16.56 to 33.56 ms), 118 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (6.8 to 15.3), on to the display in 16.6 ms (7.5 to 25.7), 28.6 ms in all (17.3 to 39.2) [5501.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5503.12] perf: 48.8 frames a second over 5.0 s (320246 shown in all) [5506.23] nvn: 320400 presents, 320400 submissions [5506.23] cpu: 600 presents in 12.21 s (49.1 fps): 38 of the game's threads ran 26.67 s on the host's processors (218% of one, 44.46 ms a present), the whole process 31.92 s (261%); the busiest: thread 80 'MainThread' 11.47 s, thread 87 'Job.Worker 1' 6.48 s, thread 86 'Job.Worker 0' 6.42 s, thread 108 'UnityGfxDeviceWorker' 1.63 s, thread 116 'AK::EventManager' 0.47 s [5506.23] cpu: in those 12.21 s, 157367 SVCs (12889 a second): 0x0b SleepThread 45099, 0x1b ArbitrateUnlock 36271, 0x1c WaitProcessWideKeyAtomic 35287, 0x1d SignalProcessWideKey 24947, 0x1a ArbitrateLock 6920, 0x21 SendSyncRequest 6751; 15225 calls the dispatch table had no code for (RtAPI.miss) [5506.23] vulkan: 149468113 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 679 finishes (278 ms); 0 reads past queued releases (0 samples counts written on the GPU); 225111902 descriptor sets written, 73824326 reused; 75378991 draws kept the last one's shaders and pipeline (0 checked), 137718567 its targets [5506.23] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1088 render targets made, 12111 texture uploads (3602 MB); 3 frames over 50 ms in the last 600, the slowest 66 ms [5506.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5506.23] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5506.23] vulkan: caches: 93 render targets (1374 MB, 2 parked), 386 textures (1207 MB), 8227 buffers (182 MB); 3407 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5506.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5506.23] vulkan: 30415247 rendering passes, 319955 clear commands, 5405412 attachments cleared and 106 left undefined by their load op [5506.23] vulkan: 28239 passes (33%) ended at renderer.c:214 [5506.23] vulkan: 19223 passes (22%) ended at buffer.c:2334 [5506.23] vulkan: 15364 passes (18%) ended at buffer.c:2238 [5506.23] vulkan: 7733 passes (9%) ended at render.c:232 [5506.23] vulkan: 7651 passes (9%) ended at dma.c:143 [5506.23] vulkan: 3721 passes (4%) ended at buffer.c:2166 [5506.23] vulkan: 3020 passes (4%) ended at cmd.c:534 [5506.23] vulkan: 600 passes (1%) ended at renderer.c:680 [5506.23] vulkan: GPU-owned guest memory landed for the CPU 30345 times, render targets written back for an engine 4 times [5508.14] perf: 49.4 frames a second over 5.0 s (320494 shown in all) [5512.68] vulkan: display: 599 frame intervals of 19.17 ms (deviation 7.95 ms, 1st to 99th percentile 16.57 to 33.49 ms), 79 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (2.7 to 14.5), on to the display in 21.6 ms (8.2 to 44.8), 31.5 ms in all (18.9 to 50.0) [5512.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5513.14] perf: 57.4 frames a second over 5.0 s (320781 shown in all) [5516.32] RomFS: reading 575876144.wem (66.9 KB) [5516.32] RomFS: reading 576177628.wem (72.3 KB) [5517.00] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 19.94 s on the host's processors (185% of one, 33.24 ms a present), the whole process 24.10 s (224%); the busiest: thread 80 'MainThread' 8.97 s, thread 87 'Job.Worker 1' 4.47 s, thread 86 'Job.Worker 0' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.53 s [5517.00] cpu: in those 10.77 s, 235089 SVCs (21832 a second): 0x0b SleepThread 70957, 0x1b ArbitrateUnlock 54755, 0x1c WaitProcessWideKeyAtomic 49761, 0x1d SignalProcessWideKey 36382, 0x1a ArbitrateLock 14496, 0x21 SendSyncRequest 6790; 5446 calls the dispatch table had no code for (RtAPI.miss) [5517.00] vulkan: 149910796 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 684 finishes (281 ms); 0 reads past queued releases (0 samples counts written on the GPU); 225767682 descriptor sets written, 74053912 reused; 75643575 draws kept the last one's shaders and pipeline (0 checked), 138145122 its targets [5517.00] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1093 render targets made, 12261 texture uploads (3627 MB); 3 frames over 50 ms in the last 600, the slowest 139 ms [5517.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5517.00] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5517.00] vulkan: caches: 93 render targets (1399 MB, 4 parked), 506 textures (1489 MB), 9003 buffers (219 MB); 3765 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5517.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5517.00] vulkan: 30479983 rendering passes, 320555 clear commands, 5413031 attachments cleared and 108 left undefined by their load op [5517.00] vulkan: 18417 passes (28%) ended at buffer.c:2334 [5517.00] vulkan: 18379 passes (28%) ended at renderer.c:214 [5517.00] vulkan: 11901 passes (18%) ended at buffer.c:2238 [5517.00] vulkan: 5691 passes (9%) ended at render.c:232 [5517.00] vulkan: 4467 passes (7%) ended at dma.c:143 [5517.00] vulkan: 2704 passes (4%) ended at buffer.c:2166 [5517.00] vulkan: 2451 passes (4%) ended at cmd.c:534 [5517.00] vulkan: 403 passes (1%) ended at renderer.c:680 [5517.00] vulkan: GPU-owned guest memory landed for the CPU 30375 times, render targets written back for an engine 4 times [5518.15] perf: 55.4 frames a second over 5.0 s (321059 shown in all) [5518.54] RomFS: reading 576762110.wem (3.7 KB) [5518.54] RomFS: reading 579350805.wem (63.9 KB) [5521.82] RomFS: reading V_BOUCHERON_Damage_L_01.bin (0.7 KB) [5521.82] RomFS: reading V_BOUCHERON_Damage_L_02.bin (0.8 KB) [5521.82] RomFS: reading V_BOUCHERON_Damage_L_03.bin (0.9 KB) [5521.82] RomFS: reading V_BOUCHERON_Damage_L_04.bin (1.1 KB) [5521.82] RomFS: reading V_BOUCHERON_Die_01.bin (2.8 KB) [5521.82] RomFS: reading V_BOUCHERON_Engage_Active_01.bin (2.5 KB) [5521.82] RomFS: reading V_BOUCHERON_Engage_Active_02.bin (1.9 KB) [5521.82] RomFS: reading V_BOUCHERON_Engage_Attack_BYLETH_01.bin (2.0 KB) [5521.82] RomFS: reading V_BOUCHERON_Engage_Attack_BYLETH_02.bin (2.1 KB) [5521.82] RomFS: reading V_BOUCHERON_Engage_Attack_CELLICA_01.bin (1.4 KB) [5523.15] perf: 48.8 frames a second over 5.0 s (321303 shown in all) [5524.08] vulkan: display: 599 frame intervals of 19.03 ms (deviation 7.67 ms, 1st to 99th percentile 16.56 to 33.55 ms), 74 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (4.8 to 16.8), on to the display in 20.4 ms (9.2 to 31.2), 31.0 ms in all (21.1 to 40.9) [5524.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5528.15] perf: 48.6 frames a second over 5.0 s (321546 shown in all) [5529.30] cpu: 600 presents in 12.30 s (48.8 fps): 42 of the game's threads ran 24.32 s on the host's processors (198% of one, 40.53 ms a present), the whole process 28.63 s (233%); the busiest: thread 80 'MainThread' 11.37 s, thread 87 'Job.Worker 1' 5.05 s, thread 86 'Job.Worker 0' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.63 s, thread 116 'AK::EventManager' 0.66 s [5529.30] cpu: in those 12.30 s, 309840 SVCs (25187 a second): 0x0b SleepThread 82680, 0x1b ArbitrateUnlock 78496, 0x1c WaitProcessWideKeyAtomic 61284, 0x1d SignalProcessWideKey 44351, 0x1a ArbitrateLock 30807, 0x21 SendSyncRequest 7657; 81585 calls the dispatch table had no code for (RtAPI.miss) [5529.30] vulkan: 150299775 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 686 finishes (282 ms); 0 reads past queued releases (0 samples counts written on the GPU); 226350611 descriptor sets written, 74248941 reused; 75859237 draws kept the last one's shaders and pipeline (0 checked), 138518224 its targets [5529.30] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1094 render targets made, 12466 texture uploads (3681 MB); 5 frames over 50 ms in the last 600, the slowest 126 ms [5529.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5529.30] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5529.30] vulkan: caches: 92 render targets (1401 MB, 3 parked), 612 textures (1867 MB), 8814 buffers (362 MB); 4302 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5529.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5529.30] vulkan: 30550181 rendering passes, 321155 clear commands, 5421114 attachments cleared and 112 left undefined by their load op [5529.30] vulkan: 20871 passes (30%) ended at buffer.c:2334 [5529.30] vulkan: 18519 passes (26%) ended at renderer.c:214 [5529.30] vulkan: 14325 passes (20%) ended at buffer.c:2238 [5529.30] vulkan: 5951 passes (8%) ended at render.c:232 [5529.30] vulkan: 4177 passes (6%) ended at dma.c:143 [5529.30] vulkan: 3204 passes (5%) ended at buffer.c:2166 [5529.30] vulkan: 2436 passes (3%) ended at cmd.c:534 [5529.30] vulkan: 374 passes (1%) ended at renderer.c:680 [5529.30] vulkan: GPU-owned guest memory landed for the CPU 30570 times, render targets written back for an engine 4 times [5533.15] perf: 51.6 frames a second over 5.0 s (321804 shown in all) [5534.29] RomFS: reading uanim_com0af-bw1_c703_damagehigh.bundle (74.4 KB) [5534.29] RomFS: reading uanim_com0af-bw1_c703_damagemidb.bundle (31.0 KB) [5534.29] RomFS: reading uanim_com0af-sw1_c703_diel.bundle (87.6 KB) [5534.32] RomFS: reading uanim_com0af-bw1_c703_damagemiddu.bundle (30.8 KB) [5536.42] vulkan: display: 598 frame intervals of 20.37 ms (deviation 9.66 ms, 1st to 99th percentile 16.58 to 50.13 ms), 111 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (4.5 to 20.2), on to the display in 17.5 ms (7.4 to 32.0), 28.6 ms in all (18.0 to 38.7) [5536.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5538.17] perf: 47.8 frames a second over 5.0 s (322044 shown in all) [5541.07] nvn: 322200 presents, 322200 submissions [5541.07] cpu: 600 presents in 11.77 s (51.0 fps): 42 of the game's threads ran 24.17 s on the host's processors (205% of one, 40.29 ms a present), the whole process 28.70 s (244%); the busiest: thread 80 'MainThread' 10.74 s, thread 86 'Job.Worker 0' 5.28 s, thread 87 'Job.Worker 1' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.73 s, thread 116 'AK::EventManager' 0.79 s [5541.07] cpu: in those 11.77 s, 327524 SVCs (27825 a second): 0x0b SleepThread 83679, 0x1b ArbitrateUnlock 82706, 0x1c WaitProcessWideKeyAtomic 69929, 0x1d SignalProcessWideKey 52070, 0x1a ArbitrateLock 27728, 0x21 SendSyncRequest 6877; 44011 calls the dispatch table had no code for (RtAPI.miss) [5541.07] vulkan: 150738533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 688 finishes (283 ms); 0 reads past queued releases (0 samples counts written on the GPU); 227006283 descriptor sets written, 74470785 reused; 76084218 draws kept the last one's shaders and pipeline (0 checked), 138941223 its targets [5541.07] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1098 render targets made, 12564 texture uploads (3700 MB); 4 frames over 50 ms in the last 600, the slowest 126 ms [5541.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5541.07] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5541.07] vulkan: caches: 93 render targets (1420 MB, 4 parked), 609 textures (1840 MB), 9027 buffers (491 MB); 4433 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5541.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5541.07] vulkan: 30628476 rendering passes, 321755 clear commands, 5429861 attachments cleared and 114 left undefined by their load op [5541.07] vulkan: 26584 passes (34%) ended at buffer.c:2334 [5541.07] vulkan: 19024 passes (24%) ended at renderer.c:214 [5541.07] vulkan: 16863 passes (22%) ended at buffer.c:2238 [5541.07] vulkan: 6368 passes (8%) ended at render.c:232 [5541.07] vulkan: 3162 passes (4%) ended at buffer.c:2166 [5541.07] vulkan: 3030 passes (4%) ended at dma.c:143 [5541.07] vulkan: 2703 passes (3%) ended at cmd.c:534 [5541.07] vulkan: 394 passes (1%) ended at renderer.c:680 [5541.07] vulkan: GPU-owned guest memory landed for the CPU 30695 times, render targets written back for an engine 4 times [5543.19] perf: 56.2 frames a second over 5.0 s (322326 shown in all) [5547.50] vulkan: display: 599 frame intervals of 18.50 ms (deviation 6.97 ms, 1st to 99th percentile 16.56 to 33.53 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.2 to 20.2), on to the display in 22.6 ms (7.6 to 32.7), 32.5 ms in all (18.4 to 41.1) [5547.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5548.19] perf: 53.8 frames a second over 5.0 s (322595 shown in all) [5551.71] cpu: 600 presents in 10.64 s (56.4 fps): 38 of the game's threads ran 18.25 s on the host's processors (172% of one, 30.42 ms a present), the whole process 21.53 s (202%); the busiest: thread 80 'MainThread' 8.51 s, thread 86 'Job.Worker 0' 3.88 s, thread 87 'Job.Worker 1' 3.86 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.49 s [5551.71] cpu: in those 10.64 s, 301698 SVCs (28353 a second): 0x0b SleepThread 79627, 0x1b ArbitrateUnlock 74246, 0x1c WaitProcessWideKeyAtomic 67947, 0x1d SignalProcessWideKey 51408, 0x1a ArbitrateLock 19693, 0x21 SendSyncRequest 6863; 11569 calls the dispatch table had no code for (RtAPI.miss) [5551.71] vulkan: 151027799 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 690 finishes (284 ms); 0 reads past queued releases (0 samples counts written on the GPU); 227425095 descriptor sets written, 74630505 reused; 76243041 draws kept the last one's shaders and pipeline (0 checked), 139214936 its targets [5551.71] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1098 render targets made, 12631 texture uploads (3719 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [5551.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5551.71] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5551.71] vulkan: caches: 93 render targets (1420 MB, 4 parked), 578 textures (1695 MB), 8488 buffers (397 MB); 4175 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5551.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5551.71] vulkan: 30696164 rendering passes, 322355 clear commands, 5438584 attachments cleared and 116 left undefined by their load op [5551.71] vulkan: 25280 passes (37%) ended at buffer.c:2334 [5551.71] vulkan: 18702 passes (28%) ended at renderer.c:214 [5551.71] vulkan: 10267 passes (15%) ended at buffer.c:2238 [5551.71] vulkan: 6357 passes (9%) ended at render.c:232 [5551.71] vulkan: 2427 passes (4%) ended at dma.c:143 [5551.71] vulkan: 2012 passes (3%) ended at buffer.c:2166 [5551.71] vulkan: 1990 passes (3%) ended at cmd.c:534 [5551.71] vulkan: 350 passes (1%) ended at surface.c:162 [5551.71] vulkan: GPU-owned guest memory landed for the CPU 30733 times, render targets written back for an engine 4 times [5553.20] perf: 54.8 frames a second over 5.0 s (322870 shown in all) [5556.05] RomFS: reading V_HORTENSIA_Avoid_02.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_Avoid_03.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_Avoid_04.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_F_01.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_F_02.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_F_03.bin (0.8 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_F_04.bin (0.7 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_H_01.bin (1.1 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_H_02.bin (1.0 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_H_03.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_H_04.bin (1.3 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_L_01.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_L_02.bin (0.8 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_L_03.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Attack_L_04.bin (0.9 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Avoid_01.bin (0.6 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Avoid_02.bin (0.7 KB) [5556.05] RomFS: reading V_HORTENSIA_BOSS_Avoid_03.bin (0.9 KB) [5558.20] perf: 54.4 frames a second over 5.0 s (323142 shown in all) [5558.82] vulkan: display: 598 frame intervals of 18.36 ms (deviation 6.77 ms, 1st to 99th percentile 16.57 to 33.50 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.3 to 14.5), on to the display in 24.3 ms (9.1 to 42.2), 32.8 ms in all (18.7 to 49.6) [5558.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5562.86] cpu: 600 presents in 11.15 s (53.8 fps): 38 of the game's threads ran 22.68 s on the host's processors (203% of one, 37.79 ms a present), the whole process 27.05 s (243%); the busiest: thread 80 'MainThread' 10.20 s, thread 87 'Job.Worker 1' 4.82 s, thread 86 'Job.Worker 0' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 219 'Thread_0x0000000008414690' 0.60 s [5562.86] cpu: in those 11.15 s, 264937 SVCs (23761 a second): 0x0b SleepThread 73469, 0x1b ArbitrateUnlock 65725, 0x1c WaitProcessWideKeyAtomic 55992, 0x1d SignalProcessWideKey 40241, 0x1a ArbitrateLock 20236, 0x21 SendSyncRequest 7280; 138467 calls the dispatch table had no code for (RtAPI.miss) [5562.86] vulkan: 151473970 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 694 finishes (287 ms); 0 reads past queued releases (0 samples counts written on the GPU); 228078969 descriptor sets written, 74868973 reused; 76510968 draws kept the last one's shaders and pipeline (0 checked), 139645447 its targets [5562.86] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1098 render targets made, 12749 texture uploads (3747 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [5562.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5562.86] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5562.86] vulkan: caches: 91 render targets (1366 MB, 3 parked), 570 textures (1762 MB), 9151 buffers (259 MB); 4040 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5562.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5562.86] vulkan: 30770136 rendering passes, 322955 clear commands, 5445976 attachments cleared and 118 left undefined by their load op [5562.86] vulkan: 25728 passes (35%) ended at buffer.c:2334 [5562.86] vulkan: 17704 passes (24%) ended at renderer.c:214 [5562.86] vulkan: 14037 passes (19%) ended at buffer.c:2238 [5562.86] vulkan: 5560 passes (8%) ended at render.c:232 [5562.86] vulkan: 4742 passes (6%) ended at dma.c:143 [5562.86] vulkan: 2875 passes (4%) ended at buffer.c:2166 [5562.86] vulkan: 2644 passes (4%) ended at cmd.c:534 [5562.86] vulkan: 444 passes (1%) ended at renderer.c:680 [5562.86] vulkan: GPU-owned guest memory landed for the CPU 30842 times, render targets written back for an engine 4 times [5563.22] perf: 55.2 frames a second over 5.0 s (323419 shown in all) [5568.24] perf: 49.0 frames a second over 5.0 s (323665 shown in all) [5570.23] vulkan: display: 599 frame intervals of 19.06 ms (deviation 6.08 ms, 1st to 99th percentile 16.56 to 33.50 ms), 83 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (4.7 to 16.4), on to the display in 18.3 ms (8.3 to 29.7), 28.7 ms in all (17.9 to 37.9) [5570.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5573.24] perf: 50.8 frames a second over 5.0 s (323919 shown in all) [5574.85] nvn: 324000 presents, 324000 submissions [5574.85] cpu: 600 presents in 11.99 s (50.0 fps): 38 of the game's threads ran 24.90 s on the host's processors (208% of one, 41.51 ms a present), the whole process 29.98 s (250%); the busiest: thread 80 'MainThread' 11.16 s, thread 86 'Job.Worker 0' 5.75 s, thread 87 'Job.Worker 1' 5.75 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.49 s [5574.85] cpu: in those 11.99 s, 167246 SVCs (13946 a second): 0x0b SleepThread 45407, 0x1b ArbitrateUnlock 41123, 0x1c WaitProcessWideKeyAtomic 34512, 0x1d SignalProcessWideKey 24610, 0x1a ArbitrateLock 12502, 0x21 SendSyncRequest 7010; 11790 calls the dispatch table had no code for (RtAPI.miss) [5574.86] vulkan: 151973525 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 706 finishes (292 ms); 0 reads past queued releases (0 samples counts written on the GPU); 228806731 descriptor sets written, 75140321 reused; 76809778 draws kept the last one's shaders and pipeline (0 checked), 140125198 its targets [5574.86] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1103 render targets made, 12832 texture uploads (3800 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [5574.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5574.86] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5574.86] vulkan: caches: 91 render targets (1355 MB, 1 parked), 543 textures (1778 MB), 8914 buffers (256 MB); 4060 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5574.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5574.86] vulkan: 30849484 rendering passes, 323555 clear commands, 5454649 attachments cleared and 118 left undefined by their load op [5574.86] vulkan: 25711 passes (32%) ended at buffer.c:2334 [5574.86] vulkan: 22305 passes (28%) ended at renderer.c:214 [5574.86] vulkan: 10867 passes (14%) ended at buffer.c:2238 [5574.86] vulkan: 7502 passes (9%) ended at dma.c:143 [5574.86] vulkan: 6042 passes (8%) ended at render.c:232 [5574.86] vulkan: 3177 passes (4%) ended at buffer.c:2166 [5574.86] vulkan: 2832 passes (4%) ended at cmd.c:534 [5574.86] vulkan: 515 passes (1%) ended at renderer.c:680 [5574.86] vulkan: GPU-owned guest memory landed for the CPU 31048 times, render targets written back for an engine 4 times [5578.25] perf: 49.0 frames a second over 5.0 s (324165 shown in all) [5582.12] vulkan: display: 599 frame intervals of 19.84 ms (deviation 8.94 ms, 1st to 99th percentile 16.55 to 33.55 ms), 103 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (3.1 to 15.1), on to the display in 18.9 ms (7.9 to 35.6), 29.6 ms in all (19.4 to 39.0) [5582.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5583.27] perf: 55.0 frames a second over 5.0 s (324441 shown in all) [5586.07] cpu: 600 presents in 11.22 s (53.5 fps): 38 of the game's threads ran 21.24 s on the host's processors (189% of one, 35.40 ms a present), the whole process 24.92 s (222%); the busiest: thread 80 'MainThread' 9.34 s, thread 86 'Job.Worker 0' 5.02 s, thread 87 'Job.Worker 1' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.49 s [5586.07] cpu: in those 11.22 s, 161476 SVCs (14396 a second): 0x0b SleepThread 48636, 0x1b ArbitrateUnlock 37164, 0x1c WaitProcessWideKeyAtomic 34209, 0x1d SignalProcessWideKey 24459, 0x1a ArbitrateLock 8343, 0x21 SendSyncRequest 6685; 24901 calls the dispatch table had no code for (RtAPI.miss) [5586.07] vulkan: 152320626 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 725 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 229318709 descriptor sets written, 75322545 reused; 77007962 draws kept the last one's shaders and pipeline (0 checked), 140458315 its targets [5586.07] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 12868 texture uploads (3818 MB); 6 frames over 50 ms in the last 600, the slowest 162 ms [5586.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5586.07] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5586.07] vulkan: caches: 105 render targets (1353 MB, 2 parked), 403 textures (1440 MB), 6868 buffers (117 MB); 3581 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5586.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5586.07] vulkan: 30906541 rendering passes, 324155 clear commands, 5461383 attachments cleared and 118 left undefined by their load op [5586.07] vulkan: 16949 passes (30%) ended at buffer.c:2334 [5586.07] vulkan: 16096 passes (28%) ended at renderer.c:214 [5586.07] vulkan: 9266 passes (16%) ended at buffer.c:2238 [5586.07] vulkan: 5276 passes (9%) ended at dma.c:143 [5586.07] vulkan: 4246 passes (7%) ended at render.c:232 [5586.07] vulkan: 2151 passes (4%) ended at cmd.c:534 [5586.07] vulkan: 2151 passes (4%) ended at buffer.c:2166 [5586.07] vulkan: 585 passes (1%) ended at renderer.c:680 [5586.07] vulkan: GPU-owned guest memory landed for the CPU 31265 times, render targets written back for an engine 4 times [5588.29] perf: 56.4 frames a second over 5.0 s (324724 shown in all) [5592.53] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.57 ms, 1st to 99th percentile 16.56 to 33.57 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (2.9 to 13.1), on to the display in 24.2 ms (8.3 to 45.0), 31.9 ms in all (15.7 to 49.7) [5592.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5593.29] perf: 57.8 frames a second over 5.0 s (325013 shown in all) [5596.54] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 20.39 s on the host's processors (195% of one, 33.98 ms a present), the whole process 24.09 s (230%); the busiest: thread 80 'MainThread' 9.05 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.37 s [5596.54] cpu: in those 10.47 s, 190130 SVCs (18167 a second): 0x0b SleepThread 58775, 0x1b ArbitrateUnlock 43643, 0x1c WaitProcessWideKeyAtomic 40437, 0x1d SignalProcessWideKey 28531, 0x1a ArbitrateLock 10344, 0x21 SendSyncRequest 6490; 13012 calls the dispatch table had no code for (RtAPI.miss) [5596.54] vulkan: 152626571 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 725 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 229771305 descriptor sets written, 75481839 reused; 77148332 draws kept the last one's shaders and pipeline (0 checked), 140735921 its targets [5596.54] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 12909 texture uploads (3829 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [5596.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5596.54] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5596.54] vulkan: caches: 105 render targets (1353 MB, 2 parked), 394 textures (1391 MB), 7638 buffers (91 MB); 3473 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5596.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5596.54] vulkan: 30982561 rendering passes, 324755 clear commands, 5474979 attachments cleared and 118 left undefined by their load op [5596.54] vulkan: 32477 passes (43%) ended at renderer.c:214 [5596.54] vulkan: 16033 passes (21%) ended at buffer.c:2334 [5596.54] vulkan: 9876 passes (13%) ended at buffer.c:2238 [5596.54] vulkan: 8601 passes (11%) ended at render.c:232 [5596.54] vulkan: 3126 passes (4%) ended at dma.c:143 [5596.54] vulkan: 2160 passes (3%) ended at buffer.c:2166 [5596.54] vulkan: 2112 passes (3%) ended at cmd.c:534 [5596.54] vulkan: 1020 passes (1%) ended at surface.c:162 [5596.54] vulkan: GPU-owned guest memory landed for the CPU 31424 times, render targets written back for an engine 4 times [5598.30] perf: 57.2 frames a second over 5.0 s (325300 shown in all) [5603.12] vulkan: display: 599 frame intervals of 17.61 ms (deviation 7.22 ms, 1st to 99th percentile 16.58 to 49.98 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (5.7 to 11.7), on to the display in 25.8 ms (11.8 to 30.4), 34.4 ms in all (20.5 to 38.4) [5603.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5603.32] perf: 55.8 frames a second over 5.0 s (325580 shown in all) [5607.10] nvn: 325800 presents, 325800 submissions [5607.11] cpu: 600 presents in 10.57 s (56.8 fps): 38 of the game's threads ran 20.37 s on the host's processors (193% of one, 33.95 ms a present), the whole process 24.08 s (228%); the busiest: thread 80 'MainThread' 9.01 s, thread 87 'Job.Worker 1' 4.69 s, thread 86 'Job.Worker 0' 4.68 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.37 s [5607.11] cpu: in those 10.57 s, 200183 SVCs (18939 a second): 0x0b SleepThread 56821, 0x1b ArbitrateUnlock 48955, 0x1c WaitProcessWideKeyAtomic 41725, 0x1d SignalProcessWideKey 29570, 0x1a ArbitrateLock 14711, 0x21 SendSyncRequest 6503; 12794 calls the dispatch table had no code for (RtAPI.miss) [5607.11] vulkan: 152935875 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 725 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 230230290 descriptor sets written, 75641462 reused; 77288896 draws kept the last one's shaders and pipeline (0 checked), 141016850 its targets [5607.11] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 12913 texture uploads (3829 MB); 3 frames over 50 ms in the last 600, the slowest 131 ms [5607.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5607.11] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5607.11] vulkan: caches: 93 render targets (1300 MB, 2 parked), 262 textures (1199 MB), 5095 buffers (66 MB); 3204 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5607.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5607.11] vulkan: 31057231 rendering passes, 325355 clear commands, 5488584 attachments cleared and 118 left undefined by their load op [5607.11] vulkan: 32604 passes (44%) ended at renderer.c:214 [5607.11] vulkan: 15206 passes (20%) ended at buffer.c:2334 [5607.11] vulkan: 10151 passes (14%) ended at buffer.c:2238 [5607.11] vulkan: 8639 passes (12%) ended at render.c:232 [5607.11] vulkan: 2479 passes (3%) ended at dma.c:143 [5607.11] vulkan: 2171 passes (3%) ended at cmd.c:534 [5607.11] vulkan: 2018 passes (3%) ended at buffer.c:2166 [5607.11] vulkan: 802 passes (1%) ended at surface.c:162 [5607.11] vulkan: GPU-owned guest memory landed for the CPU 31482 times, render targets written back for an engine 4 times [5608.34] perf: 57.2 frames a second over 5.0 s (325867 shown in all) [5613.34] perf: 57.6 frames a second over 5.0 s (326155 shown in all) [5613.62] vulkan: display: 599 frame intervals of 17.47 ms (deviation 3.58 ms, 1st to 99th percentile 16.58 to 33.42 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.4 to 12.5), on to the display in 16.0 ms (8.0 to 26.3), 26.4 ms in all (16.8 to 37.1) [5613.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5617.56] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 20.92 s on the host's processors (200% of one, 34.87 ms a present), the whole process 24.88 s (238%); the busiest: thread 80 'MainThread' 9.26 s, thread 86 'Job.Worker 0' 4.86 s, thread 87 'Job.Worker 1' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.33 s [5617.56] cpu: in those 10.45 s, 210497 SVCs (20143 a second): 0x0b SleepThread 69001, 0x1b ArbitrateUnlock 47681, 0x1c WaitProcessWideKeyAtomic 42502, 0x1d SignalProcessWideKey 29849, 0x1a ArbitrateLock 13092, 0x21 SendSyncRequest 6486; 6747 calls the dispatch table had no code for (RtAPI.miss) [5617.56] vulkan: 153256440 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 725 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 230705644 descriptor sets written, 75807238 reused; 77431435 draws kept the last one's shaders and pipeline (0 checked), 141306204 its targets [5617.56] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 12913 texture uploads (3829 MB); 1 frames over 50 ms in the last 600, the slowest 103 ms [5617.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5617.56] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5617.56] vulkan: caches: 93 render targets (1300 MB, 2 parked), 262 textures (1199 MB), 5392 buffers (75 MB); 3212 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5617.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5617.56] vulkan: 31137394 rendering passes, 325955 clear commands, 5503620 attachments cleared and 118 left undefined by their load op [5617.56] vulkan: 35741 passes (45%) ended at renderer.c:214 [5617.56] vulkan: 14453 passes (18%) ended at buffer.c:2334 [5617.56] vulkan: 10556 passes (13%) ended at buffer.c:2238 [5617.56] vulkan: 9589 passes (12%) ended at render.c:232 [5617.56] vulkan: 3558 passes (4%) ended at dma.c:143 [5617.56] vulkan: 2362 passes (3%) ended at buffer.c:2166 [5617.56] vulkan: 2126 passes (3%) ended at cmd.c:534 [5617.56] vulkan: 1178 passes (1%) ended at surface.c:162 [5617.56] vulkan: GPU-owned guest memory landed for the CPU 31668 times, render targets written back for an engine 4 times [5618.35] perf: 58.4 frames a second over 5.0 s (326448 shown in all) [5623.35] perf: 58.0 frames a second over 5.0 s (326738 shown in all) [5623.97] vulkan: display: 598 frame intervals of 17.17 ms (deviation 4.27 ms, 1st to 99th percentile 16.59 to 33.38 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.9 to 12.7), on to the display in 22.7 ms (9.7 to 30.2), 31.9 ms in all (19.8 to 38.3) [5623.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5627.81] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 20.99 s on the host's processors (205% of one, 34.98 ms a present), the whole process 24.88 s (243%); the busiest: thread 80 'MainThread' 9.33 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.37 s [5627.81] cpu: in those 10.25 s, 205019 SVCs (20002 a second): 0x0b SleepThread 74026, 0x1b ArbitrateUnlock 43601, 0x1c WaitProcessWideKeyAtomic 40084, 0x1d SignalProcessWideKey 27701, 0x1a ArbitrateLock 11325, 0x21 SendSyncRequest 6430; 1576 calls the dispatch table had no code for (RtAPI.miss) [5627.81] vulkan: 153579374 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 725 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 231183582 descriptor sets written, 75975168 reused; 77574280 draws kept the last one's shaders and pipeline (0 checked), 141597459 its targets [5627.81] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 12929 texture uploads (3830 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [5627.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5627.81] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5627.81] vulkan: caches: 93 render targets (1300 MB, 2 parked), 267 textures (1208 MB), 6227 buffers (61 MB); 3207 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5627.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5627.81] vulkan: 31222581 rendering passes, 326555 clear commands, 5519196 attachments cleared and 118 left undefined by their load op [5627.81] vulkan: 36639 passes (43%) ended at renderer.c:214 [5627.81] vulkan: 16089 passes (19%) ended at buffer.c:2334 [5627.81] vulkan: 12527 passes (15%) ended at buffer.c:2238 [5627.81] vulkan: 9631 passes (11%) ended at render.c:232 [5627.81] vulkan: 3691 passes (4%) ended at dma.c:143 [5627.81] vulkan: 2502 passes (3%) ended at buffer.c:2166 [5627.81] vulkan: 2194 passes (3%) ended at cmd.c:534 [5627.81] vulkan: 1311 passes (2%) ended at surface.c:162 [5627.81] vulkan: GPU-owned guest memory landed for the CPU 31816 times, render targets written back for an engine 4 times [5628.37] perf: 59.0 frames a second over 5.0 s (327034 shown in all) [5633.39] perf: 58.6 frames a second over 5.0 s (327328 shown in all) [5634.13] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.25 ms, 1st to 99th percentile 16.56 to 33.44 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (6.1 to 11.9), on to the display in 18.5 ms (9.0 to 26.6), 28.7 ms in all (18.0 to 36.9) [5634.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5637.92] nvn: 327600 presents, 327600 submissions [5637.92] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 21.28 s on the host's processors (210% of one, 35.47 ms a present), the whole process 25.31 s (250%); the busiest: thread 80 'MainThread' 9.51 s, thread 86 'Job.Worker 0' 4.97 s, thread 87 'Job.Worker 1' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.33 s [5637.92] cpu: in those 10.12 s, 198947 SVCs (19667 a second): 0x0b SleepThread 72019, 0x1b ArbitrateUnlock 41717, 0x1c WaitProcessWideKeyAtomic 39733, 0x1d SignalProcessWideKey 27212, 0x1a ArbitrateLock 10011, 0x21 SendSyncRequest 6413; 9 calls the dispatch table had no code for (RtAPI.miss) [5637.92] vulkan: 153914133 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 725 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 231679403 descriptor sets written, 76148865 reused; 77718537 draws kept the last one's shaders and pipeline (0 checked), 141897404 its targets [5637.92] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 12929 texture uploads (3830 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5637.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5637.92] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5637.92] vulkan: caches: 93 render targets (1300 MB, 2 parked), 262 textures (1202 MB), 5799 buffers (51 MB); 3192 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5637.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5637.92] vulkan: 31310528 rendering passes, 327155 clear commands, 5535996 attachments cleared and 118 left undefined by their load op [5637.92] vulkan: 39773 passes (45%) ended at renderer.c:214 [5637.92] vulkan: 15104 passes (17%) ended at buffer.c:2334 [5637.92] vulkan: 11540 passes (13%) ended at buffer.c:2238 [5637.92] vulkan: 10783 passes (12%) ended at render.c:232 [5637.92] vulkan: 3936 passes (4%) ended at dma.c:143 [5637.92] vulkan: 2649 passes (3%) ended at buffer.c:2166 [5637.92] vulkan: 2115 passes (2%) ended at cmd.c:534 [5637.92] vulkan: 1447 passes (2%) ended at surface.c:162 [5637.92] vulkan: GPU-owned guest memory landed for the CPU 31900 times, render targets written back for an engine 4 times [5638.39] perf: 60.0 frames a second over 5.0 s (327628 shown in all) [5643.40] perf: 59.6 frames a second over 5.0 s (327927 shown in all) [5644.15] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (7.1 to 11.7), on to the display in 19.6 ms (8.7 to 26.8), 29.9 ms in all (18.6 to 37.2) [5644.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5647.96] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 21.24 s on the host's processors (212% of one, 35.41 ms a present), the whole process 25.16 s (251%); the busiest: thread 80 'MainThread' 9.39 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 5.01 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.29 s [5647.96] cpu: in those 10.03 s, 210643 SVCs (20992 a second): 0x0b SleepThread 83076, 0x1b ArbitrateUnlock 41456, 0x1c WaitProcessWideKeyAtomic 41065, 0x1d SignalProcessWideKey 28194, 0x1a ArbitrateLock 8633, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [5647.96] vulkan: 154246466 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 725 finishes (295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 232170854 descriptor sets written, 76322080 reused; 77860789 draws kept the last one's shaders and pipeline (0 checked), 142194941 its targets [5647.96] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 12929 texture uploads (3830 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [5647.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5647.96] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5647.96] vulkan: caches: 93 render targets (1300 MB, 2 parked), 252 textures (1160 MB), 4560 buffers (41 MB); 3140 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5647.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5647.96] vulkan: 31394788 rendering passes, 327755 clear commands, 5552796 attachments cleared and 118 left undefined by their load op [5647.96] vulkan: 39600 passes (47%) ended at renderer.c:214 [5647.96] vulkan: 13559 passes (16%) ended at buffer.c:2334 [5647.96] vulkan: 10737 passes (13%) ended at render.c:232 [5647.96] vulkan: 8800 passes (10%) ended at buffer.c:2238 [5647.96] vulkan: 4200 passes (5%) ended at dma.c:143 [5647.96] vulkan: 2892 passes (3%) ended at buffer.c:2166 [5647.96] vulkan: 2082 passes (2%) ended at cmd.c:534 [5647.96] vulkan: 1790 passes (2%) ended at surface.c:162 [5647.96] vulkan: GPU-owned guest memory landed for the CPU 31900 times, render targets written back for an engine 4 times [5648.42] perf: 59.8 frames a second over 5.0 s (328227 shown in all) [5653.44] perf: 57.4 frames a second over 5.0 s (328515 shown in all) [5654.38] vulkan: display: 599 frame intervals of 17.08 ms (deviation 5.12 ms, 1st to 99th percentile 16.56 to 33.22 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (6.1 to 11.4), on to the display in 26.1 ms (11.8 to 30.8), 35.4 ms in all (21.7 to 38.7) [5654.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5658.45] perf: 55.8 frames a second over 5.0 s (328795 shown in all) [5658.54] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 20.20 s on the host's processors (191% of one, 33.67 ms a present), the whole process 23.85 s (225%); the busiest: thread 80 'MainThread' 9.16 s, thread 86 'Job.Worker 0' 4.67 s, thread 87 'Job.Worker 1' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.37 s [5658.54] cpu: in those 10.58 s, 180192 SVCs (17034 a second): 0x0b SleepThread 56980, 0x1b ArbitrateUnlock 40288, 0x1c WaitProcessWideKeyAtomic 39050, 0x1d SignalProcessWideKey 27770, 0x1a ArbitrateLock 7714, 0x21 SendSyncRequest 6496; 21029 calls the dispatch table had no code for (RtAPI.miss) [5658.54] vulkan: 154561044 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 728 finishes (296 ms); 0 reads past queued releases (0 samples counts written on the GPU); 232636859 descriptor sets written, 76485231 reused; 78009545 draws kept the last one's shaders and pipeline (0 checked), 142483311 its targets [5658.54] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 13103 texture uploads (3890 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [5658.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5658.54] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5658.54] vulkan: caches: 93 render targets (1300 MB, 2 parked), 398 textures (1377 MB), 5694 buffers (70 MB); 3401 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5658.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5658.54] vulkan: 31466537 rendering passes, 328355 clear commands, 5565204 attachments cleared and 118 left undefined by their load op [5658.54] vulkan: 29862 passes (42%) ended at renderer.c:214 [5658.54] vulkan: 14670 passes (20%) ended at buffer.c:2334 [5658.54] vulkan: 10112 passes (14%) ended at buffer.c:2238 [5658.54] vulkan: 7894 passes (11%) ended at render.c:232 [5658.54] vulkan: 3475 passes (5%) ended at dma.c:143 [5658.54] vulkan: 2187 passes (3%) ended at buffer.c:2166 [5658.54] vulkan: 2097 passes (3%) ended at cmd.c:534 [5658.54] vulkan: 877 passes (1%) ended at surface.c:162 [5658.54] vulkan: GPU-owned guest memory landed for the CPU 31982 times, render targets written back for an engine 4 times [5663.47] perf: 54.2 frames a second over 5.0 s (329067 shown in all) [5665.30] vulkan: display: 599 frame intervals of 18.23 ms (deviation 5.12 ms, 1st to 99th percentile 16.57 to 33.49 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.4 to 14.3), on to the display in 20.1 ms (8.5 to 33.0), 29.9 ms in all (18.1 to 40.4) [5665.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5668.49] perf: 52.6 frames a second over 5.0 s (329331 shown in all) [5669.88] nvn: 329400 presents, 329400 submissions [5669.89] cpu: 600 presents in 11.35 s (52.9 fps): 38 of the game's threads ran 23.35 s on the host's processors (206% of one, 38.92 ms a present), the whole process 28.19 s (248%); the busiest: thread 80 'MainThread' 10.28 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.50 s [5669.89] cpu: in those 11.35 s, 180830 SVCs (15930 a second): 0x0b SleepThread 55627, 0x1b ArbitrateUnlock 41696, 0x1c WaitProcessWideKeyAtomic 37622, 0x1d SignalProcessWideKey 27032, 0x1a ArbitrateLock 10242, 0x21 SendSyncRequest 6625; 8097 calls the dispatch table had no code for (RtAPI.miss) [5669.89] vulkan: 154974356 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 728 finishes (296 ms); 0 reads past queued releases (0 samples counts written on the GPU); 233253519 descriptor sets written, 76695195 reused; 78235190 draws kept the last one's shaders and pipeline (0 checked), 142872837 its targets [5669.89] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1139 render targets made, 13163 texture uploads (3903 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [5669.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5669.89] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5669.89] vulkan: caches: 93 render targets (1300 MB, 2 parked), 458 textures (1587 MB), 7685 buffers (131 MB); 3656 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5669.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5669.89] vulkan: 31542457 rendering passes, 328955 clear commands, 5576442 attachments cleared and 118 left undefined by their load op [5669.89] vulkan: 27473 passes (36%) ended at renderer.c:214 [5669.89] vulkan: 16450 passes (22%) ended at buffer.c:2334 [5669.89] vulkan: 11010 passes (15%) ended at buffer.c:2238 [5669.89] vulkan: 7116 passes (9%) ended at render.c:232 [5669.89] vulkan: 6903 passes (9%) ended at dma.c:143 [5669.89] vulkan: 3030 passes (4%) ended at buffer.c:2166 [5669.89] vulkan: 2632 passes (3%) ended at cmd.c:534 [5669.89] vulkan: 677 passes (1%) ended at surface.c:162 [5669.89] vulkan: GPU-owned guest memory landed for the CPU 32223 times, render targets written back for an engine 4 times [5673.50] perf: 46.2 frames a second over 5.0 s (329563 shown in all) [5677.57] vulkan: display: 596 frame intervals of 20.24 ms (deviation 7.98 ms, 1st to 99th percentile 16.58 to 33.54 ms), 121 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (5.9 to 15.7), on to the display in 15.9 ms (7.3 to 24.7), 27.0 ms in all (17.1 to 38.3) [5677.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5678.50] perf: 50.6 frames a second over 5.0 s (329816 shown in all) [5682.44] cpu: 600 presents in 12.55 s (47.8 fps): 42 of the game's threads ran 25.48 s on the host's processors (203% of one, 42.47 ms a present), the whole process 30.57 s (244%); the busiest: thread 80 'MainThread' 11.45 s, thread 87 'Job.Worker 1' 5.76 s, thread 86 'Job.Worker 0' 5.73 s, thread 108 'UnityGfxDeviceWorker' 1.63 s, thread 116 'AK::EventManager' 0.55 s [5682.44] cpu: in those 12.55 s, 231902 SVCs (18480 a second): 0x0b SleepThread 68701, 0x1b ArbitrateUnlock 54590, 0x1c WaitProcessWideKeyAtomic 46563, 0x1d SignalProcessWideKey 33207, 0x1a ArbitrateLock 17221, 0x21 SendSyncRequest 7001; 17929 calls the dispatch table had no code for (RtAPI.miss) [5682.44] vulkan: 155409041 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 731 finishes (297 ms); 0 reads past queued releases (0 samples counts written on the GPU); 233905847 descriptor sets written, 76912237 reused; 78469715 draws kept the last one's shaders and pipeline (0 checked), 143284569 its targets [5682.44] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1144 render targets made, 13259 texture uploads (3923 MB); 6 frames over 50 ms in the last 600, the slowest 122 ms [5682.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5682.44] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5682.44] vulkan: caches: 95 render targets (1412 MB, 2 parked), 487 textures (1507 MB), 7736 buffers (277 MB); 3862 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5682.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5682.44] vulkan: 31621576 rendering passes, 329555 clear commands, 5587775 attachments cleared and 122 left undefined by their load op [5682.44] vulkan: 27089 passes (34%) ended at renderer.c:214 [5682.44] vulkan: 16165 passes (20%) ended at buffer.c:2334 [5682.44] vulkan: 14847 passes (19%) ended at buffer.c:2238 [5682.44] vulkan: 7267 passes (9%) ended at render.c:232 [5682.44] vulkan: 6172 passes (8%) ended at dma.c:143 [5682.44] vulkan: 3481 passes (4%) ended at buffer.c:2166 [5682.44] vulkan: 2873 passes (4%) ended at cmd.c:534 [5682.44] vulkan: 607 passes (1%) ended at surface.c:162 [5682.44] vulkan: GPU-owned guest memory landed for the CPU 32390 times, render targets written back for an engine 4 times [5683.50] perf: 49.4 frames a second over 5.0 s (330063 shown in all) [5688.52] perf: 56.8 frames a second over 5.0 s (330348 shown in all) [5688.95] vulkan: display: 599 frame intervals of 19.00 ms (deviation 8.34 ms, 1st to 99th percentile 16.58 to 33.63 ms), 68 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.7 to 15.1), on to the display in 20.3 ms (8.2 to 33.0), 30.4 ms in all (17.7 to 38.3) [5688.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5692.97] cpu: 600 presents in 10.53 s (57.0 fps): 38 of the game's threads ran 20.97 s on the host's processors (199% of one, 34.94 ms a present), the whole process 24.87 s (236%); the busiest: thread 80 'MainThread' 9.36 s, thread 87 'Job.Worker 1' 4.81 s, thread 86 'Job.Worker 0' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.48 s [5692.97] cpu: in those 10.53 s, 221450 SVCs (21025 a second): 0x0b SleepThread 66909, 0x1b ArbitrateUnlock 51135, 0x1c WaitProcessWideKeyAtomic 47932, 0x1d SignalProcessWideKey 34690, 0x1a ArbitrateLock 12384, 0x21 SendSyncRequest 6504; 7540 calls the dispatch table had no code for (RtAPI.miss) [5692.97] vulkan: 155763981 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 734 finishes (299 ms); 0 reads past queued releases (0 samples counts written on the GPU); 234437550 descriptor sets written, 77090414 reused; 78658463 draws kept the last one's shaders and pipeline (0 checked), 143619517 its targets [5692.97] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1145 render targets made, 13276 texture uploads (3925 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [5692.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5692.97] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5692.97] vulkan: caches: 95 render targets (1409 MB, 2 parked), 451 textures (1463 MB), 7920 buffers (304 MB); 3828 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5692.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5692.97] vulkan: 31687675 rendering passes, 330155 clear commands, 5597737 attachments cleared and 122 left undefined by their load op [5692.97] vulkan: 23180 passes (35%) ended at renderer.c:214 [5692.97] vulkan: 15774 passes (24%) ended at buffer.c:2334 [5692.97] vulkan: 10400 passes (16%) ended at buffer.c:2238 [5692.97] vulkan: 6694 passes (10%) ended at render.c:232 [5692.97] vulkan: 3994 passes (6%) ended at dma.c:143 [5692.97] vulkan: 2787 passes (4%) ended at buffer.c:2166 [5692.97] vulkan: 2325 passes (4%) ended at cmd.c:534 [5692.97] vulkan: 589 passes (1%) ended at surface.c:162 [5692.97] vulkan: GPU-owned guest memory landed for the CPU 32443 times, render targets written back for an engine 4 times [5693.52] perf: 56.8 frames a second over 5.0 s (330632 shown in all) [5698.54] perf: 54.0 frames a second over 5.0 s (330903 shown in all) [5699.78] vulkan: display: 599 frame intervals of 18.09 ms (deviation 5.22 ms, 1st to 99th percentile 16.57 to 33.46 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.9 to 12.3), on to the display in 16.4 ms (7.5 to 26.0), 26.3 ms in all (15.9 to 35.4) [5699.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5703.54] perf: 56.0 frames a second over 5.0 s (331183 shown in all) [5703.82] nvn: 331200 presents, 331200 submissions [5703.82] cpu: 600 presents in 10.85 s (55.3 fps): 38 of the game's threads ran 22.72 s on the host's processors (209% of one, 37.87 ms a present), the whole process 26.95 s (248%); the busiest: thread 80 'MainThread' 10.11 s, thread 86 'Job.Worker 0' 5.36 s, thread 87 'Job.Worker 1' 5.33 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.44 s [5703.82] cpu: in those 10.85 s, 168449 SVCs (15519 a second): 0x0b SleepThread 49547, 0x1b ArbitrateUnlock 38557, 0x1c WaitProcessWideKeyAtomic 37731, 0x1d SignalProcessWideKey 26761, 0x1a ArbitrateLock 7380, 0x21 SendSyncRequest 6541; 21673 calls the dispatch table had no code for (RtAPI.miss) [5703.82] vulkan: 156132263 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 740 finishes (302 ms); 0 reads past queued releases (0 samples counts written on the GPU); 234987126 descriptor sets written, 77277402 reused; 78846544 draws kept the last one's shaders and pipeline (0 checked), 143964583 its targets [5703.82] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1145 render targets made, 13329 texture uploads (3939 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [5703.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5703.82] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5703.82] vulkan: caches: 95 render targets (1409 MB, 2 parked), 421 textures (1476 MB), 7960 buffers (163 MB); 3702 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5703.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5703.82] vulkan: 31760633 rendering passes, 330755 clear commands, 5608615 attachments cleared and 122 left undefined by their load op [5703.82] vulkan: 26744 passes (37%) ended at renderer.c:214 [5703.82] vulkan: 16520 passes (23%) ended at buffer.c:2334 [5703.82] vulkan: 9773 passes (13%) ended at buffer.c:2238 [5703.82] vulkan: 7134 passes (10%) ended at render.c:232 [5703.82] vulkan: 6085 passes (8%) ended at dma.c:143 [5703.82] vulkan: 3090 passes (4%) ended at buffer.c:2166 [5703.82] vulkan: 2380 passes (3%) ended at cmd.c:534 [5703.82] vulkan: 696 passes (1%) ended at surface.c:162 [5703.82] vulkan: GPU-owned guest memory landed for the CPU 32583 times, render targets written back for an engine 4 times [5706.73] RomFS: reading V_LUEUR_M_Pick_04.bin (1.0 KB) [5706.73] RomFS: reading V_LUEUR_M_Pick_05.bin (1.1 KB) [5706.73] RomFS: reading V_LUEUR_M_Pick_06.bin (1.3 KB) [5706.73] RomFS: reading V_LUEUR_M_Pick_07.bin (1.5 KB) [5706.73] RomFS: reading V_LUEUR_M_Pick_08.bin (1.7 KB) [5706.73] RomFS: reading V_LUEUR_M_Pick_09.bin (1.8 KB) [5706.73] RomFS: reading V_LUEUR_M_Pick_10.bin (1.7 KB) [5706.73] RomFS: reading V_LUEUR_M_Pick_11.bin (1.1 KB) [5706.73] RomFS: reading V_LUEUR_M_Thanks_01.bin (1.7 KB) [5706.73] RomFS: reading V_LUEUR_M_Thanks_02.bin (1.4 KB) [5706.73] RomFS: reading V_LUEUR_M_Thanks_03.bin (1.8 KB) [5706.73] RomFS: reading V_LUEUR_M_Title_01.bin (1.8 KB) [5708.55] perf: 55.2 frames a second over 5.0 s (331460 shown in all) [5710.55] vulkan: display: 599 frame intervals of 17.97 ms (deviation 6.80 ms, 1st to 99th percentile 16.57 to 50.03 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.1 to 13.5), on to the display in 22.4 ms (8.2 to 33.4), 30.2 ms in all (16.7 to 38.4) [5710.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5713.55] perf: 55.8 frames a second over 5.0 s (331739 shown in all) [5714.80] cpu: 600 presents in 10.98 s (54.7 fps): 38 of the game's threads ran 20.60 s on the host's processors (188% of one, 34.34 ms a present), the whole process 24.10 s (220%); the busiest: thread 80 'MainThread' 9.65 s, thread 87 'Job.Worker 1' 4.49 s, thread 86 'Job.Worker 0' 4.47 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.50 s [5714.80] cpu: in those 10.98 s, 255481 SVCs (23276 a second): 0x1b ArbitrateUnlock 66825, 0x0b SleepThread 61890, 0x1c WaitProcessWideKeyAtomic 55904, 0x1d SignalProcessWideKey 40897, 0x1a ArbitrateLock 21012, 0x21 SendSyncRequest 6991; 16181 calls the dispatch table had no code for (RtAPI.miss) [5714.80] vulkan: 156424827 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 752 finishes (307 ms); 0 reads past queued releases (0 samples counts written on the GPU); 235420616 descriptor sets written, 77429040 reused; 78997012 draws kept the last one's shaders and pipeline (0 checked), 144238069 its targets [5714.80] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1147 render targets made, 13476 texture uploads (3991 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [5714.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5714.80] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5714.80] vulkan: caches: 95 render targets (1409 MB, 2 parked), 512 textures (1657 MB), 9340 buffers (150 MB); 3879 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5714.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5714.80] vulkan: 31823852 rendering passes, 331355 clear commands, 5618178 attachments cleared and 124 left undefined by their load op [5714.80] vulkan: 22203 passes (35%) ended at renderer.c:214 [5714.80] vulkan: 14753 passes (23%) ended at buffer.c:2334 [5714.80] vulkan: 10515 passes (17%) ended at buffer.c:2238 [5714.80] vulkan: 6801 passes (11%) ended at render.c:232 [5714.80] vulkan: 4174 passes (7%) ended at dma.c:143 [5714.80] vulkan: 2104 passes (3%) ended at buffer.c:2166 [5714.80] vulkan: 1929 passes (3%) ended at cmd.c:534 [5714.80] vulkan: 411 passes (1%) ended at renderer.c:680 [5714.80] vulkan: GPU-owned guest memory landed for the CPU 32709 times, render targets written back for an engine 4 times [5718.57] perf: 48.4 frames a second over 5.0 s (331982 shown in all) [5719.78] RomFS: reading uwep_dg05.bundle (196.7 KB) [5722.30] vulkan: display: 599 frame intervals of 19.62 ms (deviation 7.86 ms, 1st to 99th percentile 16.57 to 33.61 ms), 95 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (5.2 to 14.9), on to the display in 18.0 ms (7.6 to 29.6), 28.8 ms in all (17.6 to 37.8) [5722.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5723.57] perf: 49.4 frames a second over 5.0 s (332229 shown in all) [5726.78] cpu: 600 presents in 11.98 s (50.1 fps): 38 of the game's threads ran 24.98 s on the host's processors (209% of one, 41.64 ms a present), the whole process 30.01 s (251%); the busiest: thread 80 'MainThread' 11.28 s, thread 87 'Job.Worker 1' 5.72 s, thread 86 'Job.Worker 0' 5.67 s, thread 108 'UnityGfxDeviceWorker' 1.58 s, thread 116 'AK::EventManager' 0.50 s [5726.78] cpu: in those 11.98 s, 177381 SVCs (14806 a second): 0x0b SleepThread 55276, 0x1b ArbitrateUnlock 40178, 0x1c WaitProcessWideKeyAtomic 37603, 0x1d SignalProcessWideKey 26236, 0x1a ArbitrateLock 9269, 0x21 SendSyncRequest 6755; 24817 calls the dispatch table had no code for (RtAPI.miss) [5726.78] vulkan: 156891210 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 752 finishes (307 ms); 0 reads past queued releases (0 samples counts written on the GPU); 236114268 descriptor sets written, 77668154 reused; 79258573 draws kept the last one's shaders and pipeline (0 checked), 144677892 its targets [5726.78] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1147 render targets made, 13509 texture uploads (3997 MB); 5 frames over 50 ms in the last 600, the slowest 104 ms [5726.78] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5726.78] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5726.78] vulkan: caches: 95 render targets (1409 MB, 2 parked), 452 textures (1452 MB), 9490 buffers (153 MB); 3661 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5726.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5726.78] vulkan: 31910332 rendering passes, 331955 clear commands, 5630919 attachments cleared and 124 left undefined by their load op [5726.78] vulkan: 30968 passes (36%) ended at renderer.c:214 [5726.78] vulkan: 18110 passes (21%) ended at buffer.c:2334 [5726.78] vulkan: 13306 passes (15%) ended at buffer.c:2238 [5726.78] vulkan: 8153 passes (9%) ended at render.c:232 [5726.78] vulkan: 7737 passes (9%) ended at dma.c:143 [5726.78] vulkan: 3750 passes (4%) ended at buffer.c:2166 [5726.78] vulkan: 2875 passes (3%) ended at cmd.c:534 [5726.78] vulkan: 970 passes (1%) ended at surface.c:162 [5726.78] vulkan: GPU-owned guest memory landed for the CPU 32923 times, render targets written back for an engine 4 times [5728.57] perf: 52.6 frames a second over 5.0 s (332492 shown in all) [5733.59] perf: 50.6 frames a second over 5.0 s (332746 shown in all) [5734.02] vulkan: display: 599 frame intervals of 19.56 ms (deviation 7.52 ms, 1st to 99th percentile 16.57 to 33.58 ms), 94 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (6.5 to 13.7), on to the display in 16.4 ms (7.2 to 24.9), 27.3 ms in all (16.8 to 37.0) [5734.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5738.24] nvn: 333000 presents, 333000 submissions [5738.24] cpu: 600 presents in 11.46 s (52.3 fps): 38 of the game's threads ran 24.04 s on the host's processors (210% of one, 40.06 ms a present), the whole process 29.33 s (256%); the busiest: thread 80 'MainThread' 10.53 s, thread 87 'Job.Worker 1' 5.70 s, thread 86 'Job.Worker 0' 5.65 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.41 s [5738.24] cpu: in those 11.46 s, 166826 SVCs (14553 a second): 0x0b SleepThread 51401, 0x1b ArbitrateUnlock 37425, 0x1c WaitProcessWideKeyAtomic 36436, 0x1d SignalProcessWideKey 26000, 0x1a ArbitrateLock 6919, 0x21 SendSyncRequest 6645; 9006 calls the dispatch table had no code for (RtAPI.miss) [5738.24] vulkan: 157412540 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 752 finishes (307 ms); 0 reads past queued releases (0 samples counts written on the GPU); 236890076 descriptor sets written, 77935006 reused; 79559782 draws kept the last one's shaders and pipeline (0 checked), 145174233 its targets [5738.24] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1147 render targets made, 13527 texture uploads (3997 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [5738.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5738.24] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [5738.24] vulkan: caches: 92 render targets (1328 MB, 2 parked), 394 textures (1182 MB), 8445 buffers (105 MB); 3262 of 14108 MB in use as they count it, 0 MB freed for the budget so far [5738.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5738.24] vulkan: 31998365 rendering passes, 332555 clear commands, 5642319 attachments cleared and 124 left undefined by their load op [5738.24] vulkan: 28688 passes (33%) ended at renderer.c:214 [5738.24] vulkan: 23965 passes (27%) ended at buffer.c:2334 [5738.24] vulkan: 12901 passes (15%) ended at buffer.c:2238 [5738.24] vulkan: 7538 passes (9%) ended at render.c:232 [5738.24] vulkan: 7351 passes (8%) ended at dma.c:143 [5738.24] vulkan: 3234 passes (4%) ended at buffer.c:2166 [5738.24] vulkan: 3162 passes (4%) ended at cmd.c:534 [5738.24] vulkan: 600 passes (1%) ended at renderer.c:680 [5738.24] vulkan: GPU-owned guest memory landed for the CPU 33119 times, render targets written back for an engine 4 times [5738.60] perf: 54.4 frames a second over 5.0 s (333019 shown in all) [5743.62] perf: 50.2 frames a second over 5.0 s (333271 shown in all) [5745.60] vulkan: display: 599 frame intervals of 19.28 ms (deviation 6.36 ms, 1st to 99th percentile 16.57 to 33.53 ms), 91 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (8.7 to 14.9), on to the display in 16.1 ms (7.4 to 24.5), 28.2 ms in all (18.5 to 37.3) [5745.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5748.64] perf: 51.8 frames a second over 5.0 s (333531 shown in all) [5749.99] cpu: 600 presents in 11.74 s (51.1 fps): 38 of the game's threads ran 23.70 s on the host's processors (202% of one, 39.50 ms a present), the whole process 28.78 s (245%); the busiest: thread 80 'MainThread' 10.94 s, thread 86 'Job.Worker 0' 5.29 s, thread 87 'Job.Worker 1' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.45 s [5749.99] cpu: in those 11.74 s, 199761 SVCs (17013 a second): 0x0b SleepThread 66645, 0x1b ArbitrateUnlock 44488, 0x1c WaitProcessWideKeyAtomic 40379, 0x1d SignalProcessWideKey 28011, 0x1a ArbitrateLock 11492, 0x21 SendSyncRequest 6708; 8610 calls the dispatch table had no code for (RtAPI.miss) [5749.99] vulkan: 157860591 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 752 finishes (307 ms); 0 reads past queued releases (0 samples counts written on the GPU); 237556080 descriptor sets written, 78165104 reused; 79802161 draws kept the last one's shaders and pipeline (0 checked), 145592157 its targets [5749.99] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1147 render targets made, 13550 texture uploads (4001 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [5749.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5749.99] vulkan: memory used and budgeted: heap 0 192 of 15507 MB (192 ours), heap 1 5192 of 14066 MB (4768 ours) [5749.99] vulkan: caches: 92 render targets (1328 MB, 2 parked), 339 textures (1049 MB), 6706 buffers (112 MB); 3137 of 14066 MB in use as they count it, 0 MB freed for the budget so far [5749.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5749.99] vulkan: 32090462 rendering passes, 333155 clear commands, 5656527 attachments cleared and 124 left undefined by their load op [5749.99] vulkan: 34722 passes (38%) ended at renderer.c:214 [5749.99] vulkan: 19405 passes (21%) ended at buffer.c:2334 [5749.99] vulkan: 12429 passes (13%) ended at buffer.c:2238 [5749.99] vulkan: 9596 passes (10%) ended at render.c:232 [5749.99] vulkan: 8353 passes (9%) ended at dma.c:143 [5749.99] vulkan: 3166 passes (3%) ended at buffer.c:2166 [5749.99] vulkan: 2691 passes (3%) ended at cmd.c:534 [5749.99] vulkan: 1126 passes (1%) ended at surface.c:162 [5749.99] vulkan: GPU-owned guest memory landed for the CPU 33400 times, render targets written back for an engine 4 times [5751.83] RomFS: reading uanim_mcn3am-mg2_c000_damagemidb.bundle (64.8 KB) [5751.83] RomFS: reading uanim_amr0am-sw1_c000_dieb.bundle (97.2 KB) [5751.83] RomFS: reading uanim_amr0am-sw1_c000_diel.bundle (94.0 KB) [5751.85] RomFS: reading uanim_mcn3am-mg2_c000_damagemiddu.bundle (65.6 KB) [5751.85] RomFS: reading uanim_amr0am-sw1_c000_dier.bundle (95.3 KB) [5753.62] RomFS: reading V_CITRINICA_Critical_02.bin (2.5 KB) [5753.62] RomFS: reading V_CITRINICA_Critical_03.bin (2.0 KB) [5753.62] RomFS: reading V_CITRINICA_Critical_04.bin (2.2 KB) [5753.62] RomFS: reading V_CITRINICA_Damage_H_01.bin (1.3 KB) [5753.62] RomFS: reading V_CITRINICA_Damage_H_02.bin (1.3 KB) [5753.62] RomFS: reading V_CITRINICA_Damage_H_03.bin (1.3 KB) [5753.62] RomFS: reading V_CITRINICA_Damage_H_04.bin (1.8 KB) [5753.62] RomFS: reading V_CITRINICA_Damage_L_01.bin (0.7 KB) [5753.62] RomFS: reading V_CITRINICA_Damage_L_02.bin (0.6 KB) [5753.62] RomFS: reading V_CITRINICA_Damage_L_03.bin (0.7 KB) [5753.62] RomFS: reading V_CITRINICA_Damage_L_04.bin (1.4 KB) [5753.64] perf: 49.0 frames a second over 5.0 s (333776 shown in all) [5756.92] vulkan: display: 599 frame intervals of 18.89 ms (deviation 7.86 ms, 1st to 99th percentile 16.56 to 50.07 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (3.5 to 14.6), on to the display in 20.3 ms (7.9 to 33.8), 30.0 ms in all (17.4 to 40.5) [5756.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5758.64] perf: 57.2 frames a second over 5.0 s (334062 shown in all) [5760.97] cpu: 600 presents in 10.99 s (54.6 fps): 43 of the game's threads ran 20.97 s on the host's processors (191% of one, 34.96 ms a present), the whole process 24.81 s (226%); the busiest: thread 80 'MainThread' 9.73 s, thread 87 'Job.Worker 1' 4.48 s, thread 86 'Job.Worker 0' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.66 s [5760.97] cpu: in those 10.99 s, 299179 SVCs (27234 a second): 0x0b SleepThread 77812, 0x1b ArbitrateUnlock 74485, 0x1c WaitProcessWideKeyAtomic 64656, 0x1d SignalProcessWideKey 48297, 0x1a ArbitrateLock 23111, 0x21 SendSyncRequest 6952; 10773 calls the dispatch table had no code for (RtAPI.miss) [5760.97] vulkan: 158195522 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 755 finishes (308 ms); 0 reads past queued releases (0 samples counts written on the GPU); 238057357 descriptor sets written, 78333689 reused; 79977213 draws kept the last one's shaders and pipeline (0 checked), 145909240 its targets [5760.97] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1152 render targets made, 13707 texture uploads (4037 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [5760.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5760.97] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14071 MB (4768 ours) [5760.97] vulkan: caches: 94 render targets (1395 MB, 2 parked), 490 textures (1455 MB), 7374 buffers (377 MB); 3916 of 14071 MB in use as they count it, 0 MB freed for the budget so far [5760.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5760.97] vulkan: 32160441 rendering passes, 333755 clear commands, 5666405 attachments cleared and 126 left undefined by their load op [5760.97] vulkan: 21487 passes (31%) ended at renderer.c:214 [5760.97] vulkan: 20342 passes (29%) ended at buffer.c:2334 [5760.97] vulkan: 13786 passes (20%) ended at buffer.c:2238 [5760.97] vulkan: 6923 passes (10%) ended at render.c:232 [5760.97] vulkan: 2359 passes (3%) ended at dma.c:143 [5760.97] vulkan: 2162 passes (3%) ended at buffer.c:2166 [5760.97] vulkan: 2145 passes (3%) ended at cmd.c:534 [5760.97] vulkan: 370 passes (1%) ended at renderer.c:680 [5760.97] vulkan: GPU-owned guest memory landed for the CPU 33619 times, render targets written back for an engine 4 times [5763.65] perf: 57.8 frames a second over 5.0 s (334352 shown in all) [5767.90] vulkan: display: 598 frame intervals of 18.11 ms (deviation 5.25 ms, 1st to 99th percentile 16.57 to 33.47 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.5 to 12.9), on to the display in 22.3 ms (9.1 to 33.6), 31.0 ms in all (17.2 to 41.4) [5767.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5768.67] perf: 52.2 frames a second over 5.0 s (334614 shown in all) [5770.43] RomFS: reading shine_hit.bundle (450.1 KB) [5770.43] RomFS: reading shine_start.bundle (283.0 KB) [5770.43] RomFS: reading magic01_0_hit_00.bundle (374.0 KB) [5770.43] RomFS: reading eff_well_item_05.bundle (542.9 KB) [5770.43] RomFS: reading shine_sub.bundle (43.6 KB) [5770.43] RomFS: reading shine_trigger.bundle (174.2 KB) [5770.51] RomFS: reading thani_hit.bundle (347.5 KB) [5770.68] RomFS: reading uanim_com0am-dg1_c000_evasionr.bundle (95.1 KB) [5770.68] RomFS: reading uanim_com0am-dg1_c000_guard.bundle (55.4 KB) [5770.68] RomFS: reading uanim_thr2am-sw1_c535_special1.bundle (162.9 KB) [5770.68] RomFS: reading uanim_tik0af-mg1_c560_attack1.bundle (96.1 KB) [5770.69] RomFS: reading uanim_com0am-dg1_c000_parryr.bundle (64.0 KB) [5770.69] RomFS: reading uanim_com0am-dg1_c000_ready.bundle (43.3 KB) [5770.70] RomFS: reading uanim_com0am-dg1_c000_parryl.bundle (60.6 KB) [5772.52] nvn: 334800 presents, 334800 submissions [5772.52] cpu: 600 presents in 11.55 s (52.0 fps): 38 of the game's threads ran 22.34 s on the host's processors (193% of one, 37.23 ms a present), the whole process 26.53 s (230%); the busiest: thread 80 'MainThread' 10.64 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.48 s [5772.52] cpu: in those 11.55 s, 227603 SVCs (19707 a second): 0x0b SleepThread 60569, 0x1b ArbitrateUnlock 57590, 0x1c WaitProcessWideKeyAtomic 46548, 0x1d SignalProcessWideKey 33562, 0x1a ArbitrateLock 19975, 0x21 SendSyncRequest 7291; 20118 calls the dispatch table had no code for (RtAPI.miss) [5772.52] vulkan: 158541379 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 761 finishes (311 ms); 0 reads past queued releases (0 samples counts written on the GPU); 238572372 descriptor sets written, 78510388 reused; 80162322 draws kept the last one's shaders and pipeline (0 checked), 146234053 its targets [5772.52] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1154 render targets made, 13813 texture uploads (4080 MB); 6 frames over 50 ms in the last 600, the slowest 111 ms [5772.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5772.52] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14071 MB (4768 ours) [5772.52] vulkan: caches: 94 render targets (1395 MB, 2 parked), 571 textures (1911 MB), 9267 buffers (359 MB); 4324 of 14071 MB in use as they count it, 0 MB freed for the budget so far [5772.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5772.52] vulkan: 32234061 rendering passes, 334355 clear commands, 5676697 attachments cleared and 128 left undefined by their load op [5772.52] vulkan: 24672 passes (34%) ended at renderer.c:214 [5772.52] vulkan: 17331 passes (24%) ended at buffer.c:2334 [5772.52] vulkan: 12302 passes (17%) ended at buffer.c:2238 [5772.52] vulkan: 7139 passes (10%) ended at render.c:232 [5772.52] vulkan: 6113 passes (8%) ended at dma.c:143 [5772.52] vulkan: 3000 passes (4%) ended at buffer.c:2166 [5772.52] vulkan: 2215 passes (3%) ended at cmd.c:534 [5772.52] vulkan: 428 passes (1%) ended at surface.c:162 [5772.52] vulkan: GPU-owned guest memory landed for the CPU 33899 times, render targets written back for an engine 4 times [5772.66] RomFS: reading V_FRAM_Attack_H_03.bin (1.2 KB) [5772.66] RomFS: reading V_FRAM_Attack_H_04.bin (1.0 KB) [5772.66] RomFS: reading V_FRAM_Attack_L_01.bin (0.9 KB) [5772.66] RomFS: reading V_FRAM_Attack_L_02.bin (0.9 KB) [5772.66] RomFS: reading V_FRAM_Attack_L_03.bin (0.9 KB) [5772.66] RomFS: reading V_FRAM_Attack_L_04.bin (0.8 KB) [5772.66] RomFS: reading V_FRAM_Avoid_01.bin (0.8 KB) [5772.66] RomFS: reading V_FRAM_Avoid_02.bin (0.8 KB) [5772.66] RomFS: reading V_FRAM_Avoid_03.bin (0.8 KB) [5772.66] RomFS: reading V_FRAM_Avoid_04.bin (1.1 KB) [5772.66] RomFS: reading V_FRAM_C_Attack1_01.bin (1.7 KB) [5772.66] RomFS: reading V_FRAM_C_Attack1_02.bin (1.8 KB) [5772.66] RomFS: reading V_FRAM_C_Attack1_03.bin (1.8 KB) [5772.66] RomFS: reading V_FRAM_C_Attack2_01.bin (1.3 KB) [5772.71] RomFS: reading V_TIKI_Attack_H_02.bin (1.2 KB) [5772.71] RomFS: reading V_TIKI_Attack_H_03.bin (1.3 KB) [5772.71] RomFS: reading V_TIKI_Attack_H_04.bin (1.4 KB) [5772.71] RomFS: reading V_TIKI_Attack_L_01.bin (1.1 KB) [5772.71] RomFS: reading V_TIKI_Attack_L_02.bin (1.1 KB) [5772.71] RomFS: reading V_TIKI_Attack_L_03.bin (0.9 KB) [5772.71] RomFS: reading V_TIKI_Attack_L_04.bin (1.0 KB) [5772.71] RomFS: reading V_TIKI_Avoid_01.bin (0.7 KB) [5772.71] RomFS: reading V_TIKI_Avoid_02.bin (1.0 KB) [5772.71] RomFS: reading V_TIKI_Avoid_03.bin (0.9 KB) [5772.71] RomFS: reading V_TIKI_Avoid_04.bin (0.9 KB) [5772.71] RomFS: reading V_TIKI_Critical_01.bin (1.2 KB) [5772.71] RomFS: reading V_TIKI_Critical_02.bin (1.8 KB) [5772.71] RomFS: reading V_TIKI_Damage_H_01.bin (1.4 KB) [5772.71] RomFS: reading V_TIKI_Damage_H_02.bin (1.8 KB) [5773.67] perf: 48.6 frames a second over 5.0 s (334857 shown in all) [5778.69] perf: 52.6 frames a second over 5.0 s (335121 shown in all) [5779.62] vulkan: display: 599 frame intervals of 19.56 ms (deviation 8.12 ms, 1st to 99th percentile 16.57 to 50.23 ms), 88 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.5 to 14.9), on to the display in 17.9 ms (7.4 to 34.4), 27.9 ms in all (17.3 to 39.6) [5779.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5783.69] perf: 51.4 frames a second over 5.0 s (335378 shown in all) [5784.08] cpu: 600 presents in 11.56 s (51.9 fps): 38 of the game's threads ran 23.54 s on the host's processors (204% of one, 39.23 ms a present), the whole process 28.11 s (243%); the busiest: thread 80 'MainThread' 10.74 s, thread 87 'Job.Worker 1' 5.22 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.72 s [5784.08] cpu: in those 11.56 s, 222290 SVCs (19222 a second): 0x0b SleepThread 60852, 0x1b ArbitrateUnlock 54073, 0x1c WaitProcessWideKeyAtomic 48478, 0x1d SignalProcessWideKey 34899, 0x1a ArbitrateLock 15277, 0x21 SendSyncRequest 6689; 12772 calls the dispatch table had no code for (RtAPI.miss) [5784.08] vulkan: 158940330 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 764 finishes (313 ms); 0 reads past queued releases (0 samples counts written on the GPU); 239170259 descriptor sets written, 78710403 reused; 80371521 draws kept the last one's shaders and pipeline (0 checked), 146610554 its targets [5784.08] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1155 render targets made, 13892 texture uploads (4084 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [5784.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5784.08] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5784.08] vulkan: caches: 94 render targets (1393 MB, 2 parked), 499 textures (1618 MB), 9105 buffers (308 MB); 3962 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5784.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5784.08] vulkan: 32313403 rendering passes, 334955 clear commands, 5687973 attachments cleared and 128 left undefined by their load op [5784.08] vulkan: 26588 passes (34%) ended at renderer.c:214 [5784.08] vulkan: 17349 passes (22%) ended at buffer.c:2334 [5784.08] vulkan: 14474 passes (18%) ended at buffer.c:2238 [5784.08] vulkan: 7601 passes (10%) ended at render.c:232 [5784.08] vulkan: 5921 passes (7%) ended at dma.c:143 [5784.08] vulkan: 3837 passes (5%) ended at buffer.c:2166 [5784.08] vulkan: 2515 passes (3%) ended at cmd.c:534 [5784.08] vulkan: 518 passes (1%) ended at surface.c:162 [5784.08] vulkan: GPU-owned guest memory landed for the CPU 34148 times, render targets written back for an engine 4 times [5784.92] RomFS: reading uanim_com0am-no1_c702_guard.bundle (44.6 KB) [5784.92] RomFS: reading uanim_com0am-no1_c702_idlenormal.bundle (53.3 KB) [5784.92] RomFS: reading uanim_com0am-no1_c702_idledying.bundle (29.7 KB) [5784.92] RomFS: reading uanim_com0am-no1_c702_ready.bundle (53.0 KB) [5784.92] RomFS: reading uanim_com0am-no1_c702_evasionr.bundle (75.0 KB) [5784.93] RomFS: reading uanim_com0am-no1_c702_relaxloop.bundle (40.2 KB) [5784.94] RomFS: reading uanim_com0am-no1_c702_special1.bundle (88.2 KB) [5787.40] RomFS: reading V_SENERIO_Attack_L_04.bin (0.8 KB) [5787.40] RomFS: reading V_SENERIO_Avoid_01.bin (0.6 KB) [5787.40] RomFS: reading V_SENERIO_Avoid_02.bin (0.6 KB) [5787.40] RomFS: reading V_SENERIO_Avoid_03.bin (0.9 KB) [5787.40] RomFS: reading V_SENERIO_Avoid_04.bin (0.7 KB) [5787.40] RomFS: reading V_SENERIO_Critical_01.bin (1.9 KB) [5787.40] RomFS: reading V_SENERIO_Critical_02.bin (1.8 KB) [5787.40] RomFS: reading V_SENERIO_Damage_H_01.bin (1.3 KB) [5787.40] RomFS: reading V_SENERIO_Damage_H_02.bin (0.8 KB) [5787.40] RomFS: reading V_SENERIO_Damage_H_03.bin (1.3 KB) [5787.40] RomFS: reading V_SENERIO_Damage_H_04.bin (1.3 KB) [5787.40] RomFS: reading V_SENERIO_Damage_L_01.bin (0.7 KB) [5787.40] RomFS: reading V_SENERIO_Damage_L_02.bin (0.6 KB) [5787.40] RomFS: reading V_SENERIO_Damage_L_03.bin (0.7 KB) [5787.40] RomFS: reading V_SENERIO_Damage_L_04.bin (0.9 KB) [5787.40] RomFS: reading V_SENERIO_Die_01.bin (3.6 KB) [5787.44] RomFS: reading V_CLAN_Attack_H_03.bin (1.4 KB) [5787.44] RomFS: reading V_CLAN_Attack_H_04.bin (1.5 KB) [5787.44] RomFS: reading V_CLAN_Attack_L_01.bin (0.9 KB) [5787.44] RomFS: reading V_CLAN_Attack_L_02.bin (0.8 KB) [5787.44] RomFS: reading V_CLAN_Attack_L_03.bin (1.1 KB) [5787.44] RomFS: reading V_CLAN_Attack_L_04.bin (0.9 KB) [5787.44] RomFS: reading V_CLAN_Avoid_01.bin (0.7 KB) [5787.44] RomFS: reading V_CLAN_Avoid_02.bin (0.9 KB) [5787.44] RomFS: reading V_CLAN_Avoid_03.bin (0.9 KB) [5787.44] RomFS: reading V_CLAN_Avoid_04.bin (0.8 KB) [5787.44] RomFS: reading V_CLAN_C_Attack1_01.bin (1.6 KB) [5787.44] RomFS: reading V_CLAN_C_Attack1_02.bin (1.4 KB) [5787.44] RomFS: reading V_CLAN_C_Attack1_03.bin (1.6 KB) [5787.44] RomFS: reading V_CLAN_C_Attack2_01.bin (1.3 KB) [5787.44] RomFS: reading V_CLAN_C_Attack2_02.bin (1.6 KB) [5788.69] perf: 49.4 frames a second over 5.0 s (335625 shown in all) [5789.47] RomFS: reading V_CLAN_Win_06.bin (1.7 KB) [5789.47] RomFS: reading V_CLAN_Win_07.bin (1.4 KB) [5789.47] RomFS: reading V_CLAN_Win_08.bin (2.0 KB) [5789.47] RomFS: reading V_CLAN_Win_09.bin (2.1 KB) [5789.47] RomFS: reading V_CLAN_Win_10.bin (2.3 KB) [5789.47] RomFS: reading V_CLAN_Win_God_01.bin (2.5 KB) [5789.47] RomFS: reading V_CLAN_Win_God_02.bin (2.6 KB) [5789.47] RomFS: reading V_CLAN_Win_God_03.bin (2.5 KB) [5791.19] vulkan: display: 599 frame intervals of 19.31 ms (deviation 8.33 ms, 1st to 99th percentile 16.56 to 50.22 ms), 77 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (4.0 to 20.3), on to the display in 19.7 ms (8.2 to 32.3), 30.5 ms in all (18.0 to 47.5) [5791.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5793.70] perf: 57.4 frames a second over 5.0 s (335913 shown in all) [5795.23] cpu: 600 presents in 11.14 s (53.8 fps): 38 of the game's threads ran 21.50 s on the host's processors (193% of one, 35.83 ms a present), the whole process 25.06 s (225%); the busiest: thread 80 'MainThread' 9.75 s, thread 87 'Job.Worker 1' 4.84 s, thread 86 'Job.Worker 0' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.61 s [5795.23] cpu: in those 11.14 s, 259295 SVCs (23266 a second): 0x0b SleepThread 70831, 0x1b ArbitrateUnlock 64396, 0x1c WaitProcessWideKeyAtomic 53733, 0x1d SignalProcessWideKey 39214, 0x1a ArbitrateLock 21962, 0x21 SendSyncRequest 7169; 16518 calls the dispatch table had no code for (RtAPI.miss) [5795.23] vulkan: 159206867 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 773 finishes (317 ms); 0 reads past queued releases (0 samples counts written on the GPU); 239568916 descriptor sets written, 78844820 reused; 80512591 draws kept the last one's shaders and pipeline (0 checked), 146860038 its targets [5795.23] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1157 render targets made, 14010 texture uploads (4117 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [5795.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5795.23] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5795.23] vulkan: caches: 94 render targets (1393 MB, 2 parked), 528 textures (1664 MB), 9287 buffers (452 MB); 4167 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5795.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5795.23] vulkan: 32377877 rendering passes, 335555 clear commands, 5697108 attachments cleared and 130 left undefined by their load op [5795.23] vulkan: 20277 passes (31%) ended at renderer.c:214 [5795.23] vulkan: 17651 passes (27%) ended at buffer.c:2334 [5795.23] vulkan: 10582 passes (16%) ended at buffer.c:2238 [5795.23] vulkan: 6654 passes (10%) ended at render.c:232 [5795.23] vulkan: 3655 passes (6%) ended at buffer.c:2166 [5795.23] vulkan: 3217 passes (5%) ended at dma.c:143 [5795.23] vulkan: 1944 passes (3%) ended at cmd.c:534 [5795.23] vulkan: 283 passes (0%) ended at renderer.c:680 [5795.23] vulkan: GPU-owned guest memory landed for the CPU 34281 times, render targets written back for an engine 4 times [5798.72] perf: 53.2 frames a second over 5.0 s (336180 shown in all) [5802.67] vulkan: display: 599 frame intervals of 19.17 ms (deviation 7.83 ms, 1st to 99th percentile 16.56 to 49.82 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (3.7 to 15.5), on to the display in 19.4 ms (7.9 to 34.4), 30.2 ms in all (18.4 to 39.3) [5802.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5803.74] perf: 47.4 frames a second over 5.0 s (336418 shown in all) [5807.41] nvn: 336600 presents, 336600 submissions [5807.42] cpu: 600 presents in 12.19 s (49.2 fps): 38 of the game's threads ran 25.73 s on the host's processors (211% of one, 42.88 ms a present), the whole process 30.82 s (253%); the busiest: thread 80 'MainThread' 11.30 s, thread 87 'Job.Worker 1' 5.89 s, thread 86 'Job.Worker 0' 5.88 s, thread 108 'UnityGfxDeviceWorker' 2.03 s, thread 116 'AK::EventManager' 0.44 s [5807.42] cpu: in those 12.19 s, 179257 SVCs (14704 a second): 0x0b SleepThread 58870, 0x1b ArbitrateUnlock 38893, 0x1c WaitProcessWideKeyAtomic 38175, 0x1d SignalProcessWideKey 26509, 0x1a ArbitrateLock 7942, 0x21 SendSyncRequest 6768; 17023 calls the dispatch table had no code for (RtAPI.miss) [5807.42] vulkan: 159695933 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 773 finishes (317 ms); 0 reads past queued releases (0 samples counts written on the GPU); 240301409 descriptor sets written, 79090459 reused; 80769697 draws kept the last one's shaders and pipeline (0 checked), 147320588 its targets [5807.42] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1157 render targets made, 14046 texture uploads (4130 MB); 6 frames over 50 ms in the last 600, the slowest 109 ms [5807.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5807.42] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5807.42] vulkan: caches: 94 render targets (1393 MB, 2 parked), 477 textures (1456 MB), 8202 buffers (373 MB); 3865 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5807.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5807.42] vulkan: 32467390 rendering passes, 336155 clear commands, 5710470 attachments cleared and 130 left undefined by their load op [5807.42] vulkan: 32881 passes (37%) ended at renderer.c:214 [5807.42] vulkan: 19964 passes (22%) ended at buffer.c:2334 [5807.42] vulkan: 12099 passes (14%) ended at buffer.c:2238 [5807.42] vulkan: 8858 passes (10%) ended at render.c:232 [5807.42] vulkan: 7343 passes (8%) ended at dma.c:143 [5807.42] vulkan: 3955 passes (4%) ended at buffer.c:2166 [5807.42] vulkan: 2933 passes (3%) ended at cmd.c:534 [5807.42] vulkan: 867 passes (1%) ended at surface.c:162 [5807.42] vulkan: GPU-owned guest memory landed for the CPU 34361 times, render targets written back for an engine 4 times [5808.74] perf: 50.0 frames a second over 5.0 s (336668 shown in all) [5813.75] perf: 52.6 frames a second over 5.0 s (336932 shown in all) [5814.34] RomFS: reading uanim_slp0ef-rd1_c351_relaxloop.bundle (37.6 KB) [5814.35] RomFS: reading uanim_slp0er-rd1_c351_relaxloop.bundle (23.2 KB) [5814.35] RomFS: reading uanim_slp0er-rd1_c351_start.bundle (22.7 KB) [5814.41] RomFS: reading 404459672.wem (51.0 KB) [5814.42] RomFS: reading 404493365.wem (9.9 KB) [5814.42] RomFS: reading 404525002.wem (26.0 KB) [5814.42] RomFS: reading 570140209.wem (56.2 KB) [5814.42] RomFS: reading 570182813.wem (11.5 KB) [5814.42] RomFS: reading 570183771.wem (6.2 KB) [5814.42] RomFS: reading 570191388.wem (39.6 KB) [5814.62] vulkan: display: 599 frame intervals of 19.95 ms (deviation 9.21 ms, 1st to 99th percentile 16.57 to 66.65 ms), 95 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (7.1 to 16.3), on to the display in 16.7 ms (7.8 to 25.2), 28.7 ms in all (19.4 to 38.4) [5814.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5815.83] RomFS: reading V_BOUCHERON_Soranel_02.bin (3.6 KB) [5815.83] RomFS: reading V_BOUCHERON_Soranel_03.bin (2.8 KB) [5815.83] RomFS: reading V_BOUCHERON_Soranel_04.bin (2.1 KB) [5815.83] RomFS: reading V_BOUCHERON_Soranel_05.bin (2.5 KB) [5815.83] RomFS: reading V_BOUCHERON_Soranel_06.bin (2.7 KB) [5815.83] RomFS: reading V_BOUCHERON_Thanks_01.bin (2.5 KB) [5815.83] RomFS: reading V_BOUCHERON_Thanks_02.bin (1.3 KB) [5815.83] RomFS: reading V_BOUCHERON_Thanks_03.bin (1.5 KB) [5815.83] RomFS: reading V_BOUCHERON_Title_01.bin (1.6 KB) [5815.83] RomFS: reading V_BOUCHERON_Title_02.bin (1.1 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_01.bin (1.1 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_02.bin (0.9 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_03.bin (1.1 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_04.bin (0.9 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_05.bin (1.3 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_06.bin (1.9 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_07.bin (1.2 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_08.bin (0.9 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_09.bin (1.2 KB) [5815.83] RomFS: reading V_BOUCHERON_Wideuse_10.bin (1.3 KB) [5818.54] cpu: 600 presents in 11.12 s (54.0 fps): 38 of the game's threads ran 21.14 s on the host's processors (190% of one, 35.23 ms a present), the whole process 24.90 s (224%); the busiest: thread 80 'MainThread' 9.68 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.60 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.44 s [5818.54] cpu: in those 11.12 s, 241393 SVCs (21716 a second): 0x0b SleepThread 62149, 0x1b ArbitrateUnlock 60161, 0x1c WaitProcessWideKeyAtomic 54752, 0x1d SignalProcessWideKey 39801, 0x1a ArbitrateLock 15549, 0x21 SendSyncRequest 7009; 13014 calls the dispatch table had no code for (RtAPI.miss) [5818.54] vulkan: 160008793 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 776 finishes (318 ms); 0 reads past queued releases (0 samples counts written on the GPU); 240767178 descriptor sets written, 79250410 reused; 80925780 draws kept the last one's shaders and pipeline (0 checked), 147611569 its targets [5818.54] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1162 render targets made, 14095 texture uploads (4137 MB); 6 frames over 50 ms in the last 600, the slowest 108 ms [5818.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5818.54] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5818.54] vulkan: caches: 95 render targets (1430 MB, 2 parked), 374 textures (1226 MB), 6999 buffers (148 MB); 3462 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5818.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5818.54] vulkan: 32539910 rendering passes, 336755 clear commands, 5721232 attachments cleared and 132 left undefined by their load op [5818.54] vulkan: 25441 passes (35%) ended at renderer.c:214 [5818.54] vulkan: 19052 passes (26%) ended at buffer.c:2334 [5818.54] vulkan: 9868 passes (14%) ended at buffer.c:2238 [5818.54] vulkan: 7678 passes (11%) ended at render.c:232 [5818.54] vulkan: 4711 passes (6%) ended at dma.c:143 [5818.54] vulkan: 2703 passes (4%) ended at buffer.c:2166 [5818.54] vulkan: 2204 passes (3%) ended at cmd.c:534 [5818.54] vulkan: 440 passes (1%) ended at renderer.c:680 [5818.54] vulkan: GPU-owned guest memory landed for the CPU 34420 times, render targets written back for an engine 4 times [5818.77] perf: 56.2 frames a second over 5.0 s (337214 shown in all) [5823.79] perf: 52.6 frames a second over 5.0 s (337478 shown in all) [5825.60] vulkan: display: 599 frame intervals of 18.34 ms (deviation 6.45 ms, 1st to 99th percentile 16.57 to 33.59 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.9 to 13.8), on to the display in 23.9 ms (8.5 to 34.7), 32.1 ms in all (17.9 to 39.4) [5825.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5828.79] perf: 53.4 frames a second over 5.0 s (337745 shown in all) [5829.70] cpu: 600 presents in 11.17 s (53.7 fps): 38 of the game's threads ran 21.91 s on the host's processors (196% of one, 36.52 ms a present), the whole process 26.19 s (235%); the busiest: thread 80 'MainThread' 9.91 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 4.99 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.46 s [5829.70] cpu: in those 11.17 s, 187553 SVCs (16793 a second): 0x0b SleepThread 52365, 0x1b ArbitrateUnlock 44544, 0x1c WaitProcessWideKeyAtomic 42145, 0x1d SignalProcessWideKey 30292, 0x1a ArbitrateLock 9544, 0x21 SendSyncRequest 6669; 7199 calls the dispatch table had no code for (RtAPI.miss) [5829.70] vulkan: 160407251 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 782 finishes (321 ms); 0 reads past queued releases (0 samples counts written on the GPU); 241357383 descriptor sets written, 79457121 reused; 81152820 draws kept the last one's shaders and pipeline (0 checked), 147988682 its targets [5829.70] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1163 render targets made, 14147 texture uploads (4151 MB); 4 frames over 50 ms in the last 600, the slowest 146 ms [5829.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5829.70] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5829.70] vulkan: caches: 95 render targets (1427 MB, 2 parked), 408 textures (1325 MB), 8602 buffers (136 MB); 3547 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5829.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5829.70] vulkan: 32611764 rendering passes, 337355 clear commands, 5731320 attachments cleared and 132 left undefined by their load op [5829.70] vulkan: 24815 passes (35%) ended at renderer.c:214 [5829.70] vulkan: 16664 passes (23%) ended at buffer.c:2334 [5829.70] vulkan: 11462 passes (16%) ended at buffer.c:2238 [5829.70] vulkan: 6892 passes (10%) ended at render.c:232 [5829.70] vulkan: 5785 passes (8%) ended at dma.c:143 [5829.70] vulkan: 2877 passes (4%) ended at buffer.c:2166 [5829.70] vulkan: 2453 passes (3%) ended at cmd.c:534 [5829.70] vulkan: 471 passes (1%) ended at renderer.c:680 [5829.70] vulkan: GPU-owned guest memory landed for the CPU 34542 times, render targets written back for an engine 4 times [5832.64] RomFS: reading mg_nova.bundle (8.7 KB) [5832.64] RomFS: reading mg_obscurite.bundle (7.1 KB) [5832.64] RomFS: reading mg_sdsbreath.bundle (5.3 KB) [5832.64] RomFS: reading mg_sombrebeam.bundle (5.7 KB) [5832.64] RomFS: reading magic_sdsbreath_ground.bundle (438.6 KB) [5832.64] RomFS: reading magic_sdsbreath_hit.bundle (165.6 KB) [5832.64] RomFS: reading magic_mirsmabreath_start.bundle (47.3 KB) [5832.64] RomFS: reading magic_sdsbreath_shoot.bundle (311.0 KB) [5832.64] RomFS: reading hit_guard_darkbarrier_01.bundle (289.0 KB) [5832.64] RomFS: reading hit_guard_darkbarrier_02.bundle (289.1 KB) [5832.64] RomFS: reading urig_sdk1at.bundle (25.5 KB) [5832.64] RomFS: reading urig_sds0at.bundle (20.8 KB) [5832.65] RomFS: reading ubody_sds0at_c099.bundle (5893.5 KB) [5832.68] RomFS: reading urig_sds9at.bundle (19.9 KB) [5832.71] RomFS: reading hit_other_variant_coat.bundle (145.1 KB) [5832.72] RomFS: reading magic_sweets_attack.bundle (618.3 KB) [5832.74] RomFS: reading ubody_sds1at_c049.bundle (5780.6 KB) [5833.00] RomFS: reading wp_aura_00.bundle (149.1 KB) [5833.00] RomFS: reading wp_evilstonea_00.bundle (274.9 KB) [5833.00] RomFS: reading uanim_sds0at-mg1_c000_attack1.bundle (1021.5 KB) [5833.00] RomFS: reading uanim_sds0at-mg1_c000_attack2.bundle (1050.3 KB) [5833.00] RomFS: reading uanim_sds0at-mg1_c000_damagehigh.bundle (892.8 KB) [5833.00] RomFS: reading uanim_sds0at-mg1_c000_dieb.bundle (970.2 KB) [5833.00] RomFS: reading uanim_sds0at-mg1_c000_evasionb.bundle (548.3 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_damagemidb.bundle (744.9 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_guard.bundle (836.8 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_idledying.bundle (1224.4 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_idlenormal.bundle (4177.6 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_ready.bundle (350.0 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_relaxloop.bundle (1785.4 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_runloop.bundle (43.5 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_runstart.bundle (413.1 KB) [5833.01] RomFS: reading uanim_sds0at-mg1_c000_start.bundle (985.5 KB) [5833.01] RomFS: reading uanim_sds0am-ax1_c049_attackc.bundle (15.4 KB) [5833.03] RomFS: reading uanim_end0af-mg1_c000_winloop.bundle (29.5 KB) [5833.03] RomFS: reading uanim_end0af-no2_c099_dive.bundle (99.4 KB) [5833.04] RomFS: reading wp_evilstonea_jet_01.bundle (142.5 KB) [5833.04] RomFS: reading sombremagicattack_hit.bundle (767.0 KB) [5833.04] RomFS: reading wp_evilstonea_ready.bundle (524.5 KB) [5833.04] RomFS: reading sombremagicattack_light.bundle (3.1 KB) [5833.04] RomFS: reading sombremagicattack_ready.bundle (331.1 KB) [5833.04] RomFS: reading uanim_enb0af-ft1_c000_guard.bundle (46.7 KB) [5833.05] RomFS: reading uanim_sds0at-mg1_c000_attackc.bundle (2063.4 KB) [5833.07] RomFS: reading wp_evilstonea_charge_00.bundle (373.1 KB) [5833.07] RomFS: reading uanim_sds0at-mg1_c000_win.bundle (727.0 KB) [5833.08] RomFS: reading uanim_sds0am-ax1_c049_attackc.bundle (237.4 KB) [5833.09] RomFS: reading uanim_end0af-rd1_c000_attack1.bundle (67.8 KB) [5833.09] RomFS: reading wp_evilstoneb_00.bundle (274.4 KB) [5833.80] perf: 54.4 frames a second over 5.0 s (338018 shown in all) [5836.72] vulkan: display: 599 frame intervals of 18.56 ms (deviation 8.24 ms, 1st to 99th percentile 16.57 to 50.13 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.6 to 16.5), on to the display in 25.5 ms (9.7 to 35.8), 34.6 ms in all (18.7 to 45.5) [5836.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5838.27] RomFS: reading V_RAFALE_Myroom_S_08.bin (27.0 KB) [5838.27] RomFS: reading V_RAFALE_Parry_01.bin (1.4 KB) [5838.27] RomFS: reading V_RAFALE_Parry_02.bin (1.0 KB) [5838.27] RomFS: reading V_RAFALE_Parry_03.bin (0.9 KB) [5838.27] RomFS: reading V_RAFALE_Parry_04.bin (1.4 KB) [5838.27] RomFS: reading V_RAFALE_Pick_01.bin (1.3 KB) [5838.27] RomFS: reading V_RAFALE_Pick_02.bin (1.6 KB) [5838.27] RomFS: reading V_RAFALE_Pick_03.bin (2.0 KB) [5838.27] RomFS: reading V_RAFALE_Pick_04.bin (1.7 KB) [5838.27] RomFS: reading V_RAFALE_Pick_05.bin (1.6 KB) [5838.27] RomFS: reading V_RAFALE_Pick_06.bin (2.2 KB) [5838.27] RomFS: reading V_RAFALE_Pick_07.bin (2.0 KB) [5838.82] perf: 50.6 frames a second over 5.0 s (338272 shown in all) [5841.33] nvn: 338400 presents, 338400 submissions [5841.33] cpu: 600 presents in 11.63 s (51.6 fps): 38 of the game's threads ran 23.08 s on the host's processors (199% of one, 38.47 ms a present), the whole process 27.10 s (233%); the busiest: thread 80 'MainThread' 10.23 s, thread 87 'Job.Worker 1' 5.08 s, thread 86 'Job.Worker 0' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.73 s [5841.33] cpu: in those 11.63 s, 296898 SVCs (25539 a second): 0x0b SleepThread 79624, 0x1b ArbitrateUnlock 74391, 0x1c WaitProcessWideKeyAtomic 62040, 0x1d SignalProcessWideKey 45528, 0x1a ArbitrateLock 25401, 0x21 SendSyncRequest 7866; 53424 calls the dispatch table had no code for (RtAPI.miss) [5841.33] vulkan: 160767050 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 782 finishes (321 ms); 0 reads past queued releases (0 samples counts written on the GPU); 241897574 descriptor sets written, 79636528 reused; 81339025 draws kept the last one's shaders and pipeline (0 checked), 148332732 its targets [5841.33] vulkan: 24 shaders translated (7 ms), 66 pipelines made (18 from the cache, 525 ms making, 348 ms waited for), 1167 render targets made, 14320 texture uploads (4182 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [5841.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5841.33] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5841.33] vulkan: caches: 91 render targets (1398 MB, 3 parked), 502 textures (1565 MB), 8920 buffers (309 MB); 3928 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5841.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5841.33] vulkan: 32679651 rendering passes, 337955 clear commands, 5739449 attachments cleared and 134 left undefined by their load op [5841.33] vulkan: 20838 passes (31%) ended at buffer.c:2334 [5841.33] vulkan: 18418 passes (27%) ended at renderer.c:214 [5841.33] vulkan: 13731 passes (20%) ended at buffer.c:2238 [5841.33] vulkan: 6064 passes (9%) ended at render.c:232 [5841.33] vulkan: 2834 passes (4%) ended at dma.c:143 [5841.33] vulkan: 2823 passes (4%) ended at buffer.c:2166 [5841.33] vulkan: 2347 passes (3%) ended at cmd.c:534 [5841.33] vulkan: 457 passes (1%) ended at renderer.c:680 [5841.33] vulkan: GPU-owned guest memory landed for the CPU 34631 times, render targets written back for an engine 4 times [5843.82] perf: 54.0 frames a second over 5.0 s (338542 shown in all) [5848.27] vulkan: display: 599 frame intervals of 19.28 ms (deviation 7.38 ms, 1st to 99th percentile 16.57 to 33.57 ms), 85 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (4.7 to 20.4), on to the display in 19.3 ms (7.5 to 34.6), 30.2 ms in all (17.1 to 47.5) [5848.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5848.84] perf: 51.0 frames a second over 5.0 s (338798 shown in all) [5852.47] cpu: 600 presents in 11.14 s (53.9 fps): 38 of the game's threads ran 21.10 s on the host's processors (189% of one, 35.17 ms a present), the whole process 24.78 s (222%); the busiest: thread 80 'MainThread' 9.80 s, thread 87 'Job.Worker 1' 4.51 s, thread 86 'Job.Worker 0' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.60 s [5852.47] cpu: in those 11.14 s, 285137 SVCs (25592 a second): 0x0b SleepThread 79859, 0x1b ArbitrateUnlock 70056, 0x1c WaitProcessWideKeyAtomic 59670, 0x1d SignalProcessWideKey 44071, 0x1a ArbitrateLock 21991, 0x21 SendSyncRequest 7482; 47131 calls the dispatch table had no code for (RtAPI.miss) [5852.47] vulkan: 161104224 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 786 finishes (324 ms); 0 reads past queued releases (0 samples counts written on the GPU); 242401324 descriptor sets written, 79807126 reused; 81519457 draws kept the last one's shaders and pipeline (0 checked), 148654103 its targets [5852.47] vulkan: 24 shaders translated (7 ms), 67 pipelines made (18 from the cache, 534 ms making, 357 ms waited for), 1167 render targets made, 14409 texture uploads (4212 MB); 6 frames over 50 ms in the last 600, the slowest 113 ms [5852.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5852.47] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5852.47] vulkan: caches: 89 render targets (1366 MB, 2 parked), 542 textures (1711 MB), 8880 buffers (364 MB); 4096 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5852.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5852.47] vulkan: 32742206 rendering passes, 338555 clear commands, 5747671 attachments cleared and 138 left undefined by their load op [5852.47] vulkan: 18431 passes (29%) ended at renderer.c:214 [5852.47] vulkan: 17931 passes (29%) ended at buffer.c:2334 [5852.47] vulkan: 11896 passes (19%) ended at buffer.c:2238 [5852.47] vulkan: 6042 passes (10%) ended at render.c:232 [5852.47] vulkan: 2787 passes (4%) ended at dma.c:143 [5852.47] vulkan: 2623 passes (4%) ended at buffer.c:2166 [5852.47] vulkan: 2106 passes (3%) ended at cmd.c:534 [5852.47] vulkan: 383 passes (1%) ended at renderer.c:680 [5852.47] vulkan: GPU-owned guest memory landed for the CPU 34702 times, render targets written back for an engine 4 times [5853.84] perf: 56.8 frames a second over 5.0 s (339082 shown in all) [5858.85] vulkan: display: 599 frame intervals of 17.67 ms (deviation 7.57 ms, 1st to 99th percentile 16.57 to 33.50 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.7 to 12.0), on to the display in 25.8 ms (10.8 to 35.9), 32.9 ms in all (17.9 to 40.0) [5858.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5858.85] perf: 56.6 frames a second over 5.0 s (339366 shown in all) [5858.91] RomFS: reading uanim_enb0am-lc1_c000_damagehigh.bundle (72.9 KB) [5858.91] RomFS: reading uanim_enb0am-lc1_c000_damagemidb.bundle (57.0 KB) [5858.91] RomFS: reading uanim_enb0am-lc1_c000_damagemiddu.bundle (51.6 KB) [5858.92] RomFS: reading uanim_enb0am-lc1_c000_damagemidud.bundle (51.9 KB) [5858.93] RomFS: reading uanim_enb0am-lc1_c000_dieb.bundle (95.4 KB) [5863.75] cpu: 600 presents in 11.27 s (53.2 fps): 38 of the game's threads ran 20.47 s on the host's processors (182% of one, 34.12 ms a present), the whole process 24.04 s (213%); the busiest: thread 80 'MainThread' 9.67 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.63 s [5863.75] cpu: in those 11.27 s, 297678 SVCs (26402 a second): 0x0b SleepThread 80093, 0x1b ArbitrateUnlock 74110, 0x1c WaitProcessWideKeyAtomic 64066, 0x1d SignalProcessWideKey 47757, 0x1a ArbitrateLock 22844, 0x21 SendSyncRequest 6816; 25703 calls the dispatch table had no code for (RtAPI.miss) [5863.75] vulkan: 161419213 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 788 finishes (325 ms); 0 reads past queued releases (0 samples counts written on the GPU); 242870736 descriptor sets written, 79967692 reused; 81689285 draws kept the last one's shaders and pipeline (0 checked), 148953473 its targets [5863.75] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1167 render targets made, 14478 texture uploads (4228 MB); 3 frames over 50 ms in the last 600, the slowest 156 ms [5863.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5863.75] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5863.75] vulkan: caches: 89 render targets (1366 MB, 2 parked), 472 textures (1411 MB), 7370 buffers (331 MB); 3765 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5863.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5863.75] vulkan: 32807189 rendering passes, 339155 clear commands, 5756043 attachments cleared and 140 left undefined by their load op [5863.75] vulkan: 19598 passes (30%) ended at buffer.c:2334 [5863.75] vulkan: 18404 passes (28%) ended at renderer.c:214 [5863.75] vulkan: 13010 passes (20%) ended at buffer.c:2238 [5863.75] vulkan: 6161 passes (9%) ended at render.c:232 [5863.75] vulkan: 2591 passes (4%) ended at buffer.c:2166 [5863.75] vulkan: 2338 passes (4%) ended at dma.c:143 [5863.75] vulkan: 2081 passes (3%) ended at cmd.c:534 [5863.75] vulkan: 424 passes (1%) ended at renderer.c:680 [5863.75] vulkan: GPU-owned guest memory landed for the CPU 34763 times, render targets written back for an engine 4 times [5863.85] perf: 47.6 frames a second over 5.0 s (339604 shown in all) [5865.45] RomFS: reading hitstone_scs_00.bundle (1415.4 KB) [5865.45] RomFS: reading hitstone_sw_00.bundle (353.1 KB) [5865.45] RomFS: reading wpfoce_smoke_01.bundle (499.9 KB) [5865.45] RomFS: reading uanim_swd2am-sw1_c000_attack5.bundle (10.4 KB) [5865.45] RomFS: reading uanim_swd2am-sw1_c000_attackc.bundle (12.5 KB) [5865.45] RomFS: reading uanim_swd2am-sw1_c000_attackt.bundle (9.6 KB) [5865.50] RomFS: reading hitwolf_00.bundle (134.7 KB) [5865.50] RomFS: reading eff_bowcannon_shoot.bundle (565.6 KB) [5868.87] perf: 49.8 frames a second over 5.0 s (339854 shown in all) [5869.50] RomFS: reading V_GOLDMARY_Myroom_S_08.bin (26.2 KB) [5870.48] RomFS: reading V_GOLDMARY_Cafe_10.bin (3.4 KB) [5870.48] RomFS: reading V_GOLDMARY_Critical_01.bin (2.4 KB) [5870.48] RomFS: reading V_GOLDMARY_Critical_02.bin (2.0 KB) [5870.48] RomFS: reading V_GOLDMARY_Critical_03.bin (2.2 KB) [5870.48] RomFS: reading V_GOLDMARY_Critical_04.bin (2.3 KB) [5870.48] RomFS: reading V_GOLDMARY_Damage_H_01.bin (1.1 KB) [5870.48] RomFS: reading V_GOLDMARY_Damage_H_02.bin (1.5 KB) [5870.48] RomFS: reading V_GOLDMARY_Damage_H_03.bin (1.4 KB) [5871.02] vulkan: display: 599 frame intervals of 20.31 ms (deviation 9.04 ms, 1st to 99th percentile 16.56 to 49.94 ms), 113 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.6 to 19.8), on to the display in 18.1 ms (7.4 to 33.5), 28.1 ms in all (17.0 to 40.6) [5871.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5873.87] perf: 52.4 frames a second over 5.0 s (340116 shown in all) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_24.bin (1.5 KB) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_25.bin (1.3 KB) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_26.bin (2.7 KB) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_27.bin (2.3 KB) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_28.bin (2.1 KB) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_Ex01.bin (1.1 KB) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_Ex02.bin (1.8 KB) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_Ex03.bin (1.0 KB) [5874.58] RomFS: reading V_GOLDMARY_Wideuse_Ex04.bin (1.7 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_01.bin (2.2 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_02.bin (2.0 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_03.bin (2.2 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_04.bin (2.0 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_05.bin (2.7 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_06.bin (1.1 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_07.bin (1.1 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_08.bin (2.5 KB) [5874.58] RomFS: reading V_GOLDMARY_Win_09.bin (2.0 KB) [5875.34] nvn: 340200 presents, 340200 submissions [5875.34] cpu: 600 presents in 11.59 s (51.8 fps): 38 of the game's threads ran 22.07 s on the host's processors (190% of one, 36.78 ms a present), the whole process 25.63 s (221%); the busiest: thread 80 'MainThread' 10.62 s, thread 87 'Job.Worker 1' 4.56 s, thread 86 'Job.Worker 0' 4.54 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.78 s [5875.34] cpu: in those 11.59 s, 324730 SVCs (28009 a second): 0x0b SleepThread 86225, 0x1b ArbitrateUnlock 82153, 0x1c WaitProcessWideKeyAtomic 68280, 0x1d SignalProcessWideKey 50953, 0x1a ArbitrateLock 28216, 0x21 SendSyncRequest 6867; 32628 calls the dispatch table had no code for (RtAPI.miss) [5875.34] vulkan: 161693021 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 790 finishes (326 ms); 0 reads past queued releases (0 samples counts written on the GPU); 243280447 descriptor sets written, 80105597 reused; 81830126 draws kept the last one's shaders and pipeline (0 checked), 149211611 its targets [5875.34] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1167 render targets made, 14561 texture uploads (4235 MB); 3 frames over 50 ms in the last 600, the slowest 114 ms [5875.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5875.34] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5875.34] vulkan: caches: 89 render targets (1366 MB, 2 parked), 501 textures (1378 MB), 7667 buffers (282 MB); 3665 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5875.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5875.34] vulkan: 32874162 rendering passes, 339755 clear commands, 5764724 attachments cleared and 142 left undefined by their load op [5875.34] vulkan: 21607 passes (32%) ended at buffer.c:2334 [5875.34] vulkan: 18822 passes (28%) ended at renderer.c:214 [5875.34] vulkan: 12744 passes (19%) ended at buffer.c:2238 [5875.34] vulkan: 6292 passes (9%) ended at render.c:232 [5875.34] vulkan: 2923 passes (4%) ended at buffer.c:2166 [5875.34] vulkan: 2131 passes (3%) ended at dma.c:143 [5875.34] vulkan: 2003 passes (3%) ended at cmd.c:534 [5875.34] vulkan: 354 passes (1%) ended at renderer.c:680 [5875.34] vulkan: GPU-owned guest memory landed for the CPU 34854 times, render targets written back for an engine 4 times [5878.89] perf: 57.8 frames a second over 5.0 s (340406 shown in all) [5881.69] vulkan: display: 599 frame intervals of 17.81 ms (deviation 5.55 ms, 1st to 99th percentile 16.58 to 33.49 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.8 to 10.9), on to the display in 25.7 ms (9.5 to 34.6), 33.5 ms in all (17.1 to 40.9) [5881.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5883.89] perf: 57.2 frames a second over 5.0 s (340692 shown in all) [5885.67] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 19.20 s on the host's processors (186% of one, 31.99 ms a present), the whole process 22.55 s (218%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 4.19 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.38 s [5885.67] cpu: in those 10.33 s, 210208 SVCs (20344 a second): 0x0b SleepThread 63278, 0x1b ArbitrateUnlock 48722, 0x1c WaitProcessWideKeyAtomic 45183, 0x1d SignalProcessWideKey 32879, 0x1a ArbitrateLock 11653, 0x21 SendSyncRequest 6588; 74601 calls the dispatch table had no code for (RtAPI.miss) [5885.67] vulkan: 161994433 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 792 finishes (327 ms); 0 reads past queued releases (0 samples counts written on the GPU); 243726258 descriptor sets written, 80262610 reused; 81993835 draws kept the last one's shaders and pipeline (0 checked), 149495196 its targets [5885.67] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1172 render targets made, 14639 texture uploads (4268 MB); 2 frames over 50 ms in the last 600, the slowest 113 ms [5885.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5885.67] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5885.67] vulkan: caches: 90 render targets (1372 MB, 1 parked), 496 textures (1460 MB), 7885 buffers (215 MB); 3702 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5885.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5885.67] vulkan: 32933269 rendering passes, 340355 clear commands, 5772828 attachments cleared and 142 left undefined by their load op [5885.67] vulkan: 19893 passes (34%) ended at renderer.c:214 [5885.67] vulkan: 16490 passes (28%) ended at buffer.c:2334 [5885.67] vulkan: 9302 passes (16%) ended at buffer.c:2238 [5885.67] vulkan: 5851 passes (10%) ended at render.c:232 [5885.67] vulkan: 3091 passes (5%) ended at dma.c:143 [5885.67] vulkan: 2066 passes (3%) ended at buffer.c:2166 [5885.67] vulkan: 1953 passes (3%) ended at cmd.c:534 [5885.67] vulkan: 247 passes (0%) ended at renderer.c:680 [5885.67] vulkan: GPU-owned guest memory landed for the CPU 34898 times, render targets written back for an engine 4 times [5888.89] perf: 58.8 frames a second over 5.0 s (340986 shown in all) [5892.00] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.59 ms, 1st to 99th percentile 16.56 to 33.39 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (5.5 to 11.9), on to the display in 23.7 ms (8.6 to 31.1), 32.6 ms in all (18.5 to 39.7) [5892.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5893.89] perf: 57.0 frames a second over 5.0 s (341271 shown in all) [5896.11] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 21.45 s on the host's processors (206% of one, 35.76 ms a present), the whole process 25.25 s (242%); the busiest: thread 80 'MainThread' 9.39 s, thread 87 'Job.Worker 1' 5.01 s, thread 86 'Job.Worker 0' 5.01 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.37 s [5896.11] cpu: in those 10.43 s, 184024 SVCs (17637 a second): 0x0b SleepThread 59449, 0x1b ArbitrateUnlock 41057, 0x1c WaitProcessWideKeyAtomic 38369, 0x1d SignalProcessWideKey 26544, 0x1a ArbitrateLock 10165, 0x21 SendSyncRequest 6566; 6528 calls the dispatch table had no code for (RtAPI.miss) [5896.11] vulkan: 162317645 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 792 finishes (327 ms); 0 reads past queued releases (0 samples counts written on the GPU); 244203169 descriptor sets written, 80432123 reused; 82141349 draws kept the last one's shaders and pipeline (0 checked), 149788547 its targets [5896.11] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1172 render targets made, 14691 texture uploads (4278 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [5896.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5896.11] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5896.11] vulkan: caches: 90 render targets (1372 MB, 1 parked), 438 textures (1465 MB), 7881 buffers (127 MB); 3606 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5896.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5896.11] vulkan: 33014248 rendering passes, 340955 clear commands, 5787450 attachments cleared and 142 left undefined by their load op [5896.11] vulkan: 34581 passes (43%) ended at renderer.c:214 [5896.11] vulkan: 17698 passes (22%) ended at buffer.c:2334 [5896.11] vulkan: 10486 passes (13%) ended at buffer.c:2238 [5896.11] vulkan: 9061 passes (11%) ended at render.c:232 [5896.11] vulkan: 3080 passes (4%) ended at dma.c:143 [5896.11] vulkan: 2222 passes (3%) ended at buffer.c:2166 [5896.11] vulkan: 2185 passes (3%) ended at cmd.c:534 [5896.11] vulkan: 1042 passes (1%) ended at surface.c:162 [5896.11] vulkan: GPU-owned guest memory landed for the CPU 34956 times, render targets written back for an engine 4 times [5898.90] perf: 57.8 frames a second over 5.0 s (341561 shown in all) [5900.10] RomFS: reading uanim_sds0am-no2_c049_winloop.bundle (24.2 KB) [5900.13] RomFS: reading uanim_com0af-no1_c000_guard.bundle (45.3 KB) [5900.13] RomFS: reading uanim_com0af-no1_c000_idledying.bundle (26.0 KB) [5900.13] RomFS: reading uanim_com0af-no1_c000_idlenormal.bundle (28.3 KB) [5900.13] RomFS: reading uanim_com0af-no1_c000_ready.bundle (45.9 KB) [5900.13] RomFS: reading uanim_com0af-no1_c000_relaxloop.bundle (25.0 KB) [5900.15] RomFS: reading uanim_sds0af-no2_c099_win.bundle (78.0 KB) [5900.15] RomFS: reading uanim_com0af-no1_c000_special1.bundle (86.3 KB) [5902.84] vulkan: display: 599 frame intervals of 18.09 ms (deviation 6.41 ms, 1st to 99th percentile 16.56 to 33.53 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (4.8 to 14.9), on to the display in 17.1 ms (8.3 to 29.1), 27.5 ms in all (16.1 to 38.9) [5902.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5903.92] perf: 51.4 frames a second over 5.0 s (341819 shown in all) [5907.29] nvn: 342000 presents, 342000 submissions [5907.30] cpu: 600 presents in 11.19 s (53.6 fps): 38 of the game's threads ran 23.09 s on the host's processors (206% of one, 38.48 ms a present), the whole process 27.14 s (243%); the busiest: thread 80 'MainThread' 10.44 s, thread 86 'Job.Worker 0' 5.07 s, thread 87 'Job.Worker 1' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.67 s [5907.30] cpu: in those 11.19 s, 282452 SVCs (25240 a second): 0x0b SleepThread 81256, 0x1b ArbitrateUnlock 69087, 0x1c WaitProcessWideKeyAtomic 57388, 0x1d SignalProcessWideKey 41487, 0x1a ArbitrateLock 24199, 0x21 SendSyncRequest 7013; 11684 calls the dispatch table had no code for (RtAPI.miss) [5907.30] vulkan: 162698639 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 798 finishes (331 ms); 0 reads past queued releases (0 samples counts written on the GPU); 244776096 descriptor sets written, 80621184 reused; 82325499 draws kept the last one's shaders and pipeline (0 checked), 150147326 its targets [5907.30] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1180 render targets made, 14786 texture uploads (4298 MB); 3 frames over 50 ms in the last 600, the slowest 111 ms [5907.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5907.30] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5907.30] vulkan: caches: 95 render targets (1459 MB, 2 parked), 362 textures (1504 MB), 7373 buffers (261 MB); 3879 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5907.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5907.30] vulkan: 33088989 rendering passes, 341555 clear commands, 5799160 attachments cleared and 144 left undefined by their load op [5907.30] vulkan: 26042 passes (35%) ended at renderer.c:214 [5907.30] vulkan: 17088 passes (23%) ended at buffer.c:2334 [5907.30] vulkan: 15104 passes (20%) ended at buffer.c:2238 [5907.30] vulkan: 7542 passes (10%) ended at render.c:232 [5907.30] vulkan: 2815 passes (4%) ended at buffer.c:2166 [5907.30] vulkan: 2492 passes (3%) ended at dma.c:143 [5907.30] vulkan: 2324 passes (3%) ended at cmd.c:534 [5907.30] vulkan: 812 passes (1%) ended at surface.c:162 [5907.30] vulkan: GPU-owned guest memory landed for the CPU 35055 times, render targets written back for an engine 4 times [5908.94] perf: 54.8 frames a second over 5.0 s (342094 shown in all) [5913.94] perf: 52.4 frames a second over 5.0 s (342356 shown in all) [5914.14] vulkan: display: 599 frame intervals of 18.87 ms (deviation 8.08 ms, 1st to 99th percentile 16.56 to 50.00 ms), 63 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (3.9 to 15.6), on to the display in 19.8 ms (7.6 to 34.8), 28.7 ms in all (16.2 to 41.3) [5914.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5918.19] cpu: 600 presents in 10.89 s (55.1 fps): 38 of the game's threads ran 20.11 s on the host's processors (185% of one, 33.52 ms a present), the whole process 23.45 s (215%); the busiest: thread 80 'MainThread' 9.50 s, thread 86 'Job.Worker 0' 4.36 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.56 s [5918.19] cpu: in those 10.89 s, 248828 SVCs (22844 a second): 0x0b SleepThread 64913, 0x1b ArbitrateUnlock 62253, 0x1c WaitProcessWideKeyAtomic 55581, 0x1d SignalProcessWideKey 40577, 0x1a ArbitrateLock 16553, 0x21 SendSyncRequest 6985; 16422 calls the dispatch table had no code for (RtAPI.miss) [5918.19] vulkan: 162975640 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 807 finishes (334 ms); 0 reads past queued releases (0 samples counts written on the GPU); 245187527 descriptor sets written, 80763755 reused; 82462434 draws kept the last one's shaders and pipeline (0 checked), 150405070 its targets [5918.19] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1181 render targets made, 14900 texture uploads (4328 MB); 6 frames over 50 ms in the last 600, the slowest 106 ms [5918.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5918.19] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5918.19] vulkan: caches: 94 render targets (1445 MB, 1 parked), 441 textures (1634 MB), 9591 buffers (288 MB); 4022 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5918.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5918.19] vulkan: 33150232 rendering passes, 342155 clear commands, 5808752 attachments cleared and 146 left undefined by their load op [5918.19] vulkan: 22120 passes (36%) ended at renderer.c:214 [5918.19] vulkan: 13872 passes (23%) ended at buffer.c:2334 [5918.19] vulkan: 10866 passes (18%) ended at buffer.c:2238 [5918.19] vulkan: 6872 passes (11%) ended at render.c:232 [5918.19] vulkan: 2858 passes (5%) ended at dma.c:143 [5918.19] vulkan: 2099 passes (3%) ended at buffer.c:2166 [5918.19] vulkan: 1826 passes (3%) ended at cmd.c:534 [5918.19] vulkan: 412 passes (1%) ended at renderer.c:680 [5918.19] vulkan: GPU-owned guest memory landed for the CPU 35213 times, render targets written back for an engine 4 times [5918.95] perf: 57.0 frames a second over 5.0 s (342642 shown in all) [5923.97] perf: 54.6 frames a second over 5.0 s (342916 shown in all) [5924.90] vulkan: display: 599 frame intervals of 17.92 ms (deviation 5.84 ms, 1st to 99th percentile 16.57 to 33.54 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.5 to 12.2), on to the display in 23.4 ms (8.2 to 34.2), 31.2 ms in all (16.9 to 39.1) [5924.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5928.97] perf: 54.4 frames a second over 5.0 s (343188 shown in all) [5929.20] cpu: 600 presents in 11.01 s (54.5 fps): 38 of the game's threads ran 22.82 s on the host's processors (207% of one, 38.03 ms a present), the whole process 27.09 s (246%); the busiest: thread 80 'MainThread' 10.15 s, thread 87 'Job.Worker 1' 5.25 s, thread 86 'Job.Worker 0' 5.24 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.42 s [5929.20] cpu: in those 11.01 s, 175605 SVCs (15952 a second): 0x0b SleepThread 51112, 0x1b ArbitrateUnlock 41365, 0x1c WaitProcessWideKeyAtomic 37494, 0x1d SignalProcessWideKey 26687, 0x1a ArbitrateLock 10328, 0x21 SendSyncRequest 6663; 20852 calls the dispatch table had no code for (RtAPI.miss) [5929.20] vulkan: 163361509 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 816 finishes (338 ms); 0 reads past queued releases (0 samples counts written on the GPU); 245762123 descriptor sets written, 80960897 reused; 82664233 draws kept the last one's shaders and pipeline (0 checked), 150767736 its targets [5929.20] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1182 render targets made, 14997 texture uploads (4354 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [5929.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5929.20] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5929.20] vulkan: caches: 91 render targets (1400 MB, 1 parked), 422 textures (1514 MB), 8660 buffers (127 MB); 3698 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5929.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5929.20] vulkan: 33222614 rendering passes, 342755 clear commands, 5819594 attachments cleared and 146 left undefined by their load op [5929.20] vulkan: 26417 passes (36%) ended at renderer.c:214 [5929.20] vulkan: 16214 passes (22%) ended at buffer.c:2334 [5929.20] vulkan: 11109 passes (15%) ended at buffer.c:2238 [5929.20] vulkan: 6900 passes (10%) ended at render.c:232 [5929.20] vulkan: 5537 passes (8%) ended at dma.c:143 [5929.20] vulkan: 2508 passes (3%) ended at buffer.c:2166 [5929.20] vulkan: 2400 passes (3%) ended at cmd.c:534 [5929.20] vulkan: 644 passes (1%) ended at surface.c:162 [5929.20] vulkan: GPU-owned guest memory landed for the CPU 35416 times, render targets written back for an engine 4 times [5933.97] perf: 52.4 frames a second over 5.0 s (343450 shown in all) [5936.12] vulkan: display: 599 frame intervals of 18.73 ms (deviation 6.76 ms, 1st to 99th percentile 16.58 to 33.48 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.9 to 13.2), on to the display in 16.5 ms (7.7 to 29.0), 26.2 ms in all (16.1 to 38.7) [5936.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5938.97] perf: 52.0 frames a second over 5.0 s (343710 shown in all) [5940.70] nvn: 343800 presents, 343800 submissions [5940.70] cpu: 600 presents in 11.51 s (52.1 fps): 38 of the game's threads ran 23.93 s on the host's processors (208% of one, 39.88 ms a present), the whole process 28.66 s (249%); the busiest: thread 80 'MainThread' 10.82 s, thread 87 'Job.Worker 1' 5.55 s, thread 86 'Job.Worker 0' 5.53 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.41 s [5940.70] cpu: in those 11.51 s, 197651 SVCs (17178 a second): 0x0b SleepThread 69472, 0x1b ArbitrateUnlock 42622, 0x1c WaitProcessWideKeyAtomic 38985, 0x1d SignalProcessWideKey 27083, 0x1a ArbitrateLock 10814, 0x21 SendSyncRequest 6665; 12789 calls the dispatch table had no code for (RtAPI.miss) [5940.70] vulkan: 163772455 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 816 finishes (338 ms); 0 reads past queued releases (0 samples counts written on the GPU); 246372372 descriptor sets written, 81172540 reused; 82876213 draws kept the last one's shaders and pipeline (0 checked), 151149742 its targets [5940.70] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1182 render targets made, 15048 texture uploads (4369 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [5940.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5940.70] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5940.70] vulkan: caches: 88 render targets (1318 MB, 1 parked), 378 textures (1314 MB), 7197 buffers (105 MB); 3377 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5940.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5940.70] vulkan: 33307487 rendering passes, 343355 clear commands, 5833604 attachments cleared and 146 left undefined by their load op [5940.70] vulkan: 33389 passes (39%) ended at renderer.c:214 [5940.70] vulkan: 16809 passes (20%) ended at buffer.c:2334 [5940.70] vulkan: 12047 passes (14%) ended at buffer.c:2238 [5940.70] vulkan: 8736 passes (10%) ended at render.c:232 [5940.70] vulkan: 6247 passes (7%) ended at dma.c:143 [5940.70] vulkan: 3324 passes (4%) ended at buffer.c:2166 [5940.70] vulkan: 2548 passes (3%) ended at cmd.c:534 [5940.70] vulkan: 1151 passes (1%) ended at surface.c:162 [5940.70] vulkan: GPU-owned guest memory landed for the CPU 35643 times, render targets written back for an engine 4 times [5943.99] perf: 51.8 frames a second over 5.0 s (343970 shown in all) [5947.70] vulkan: display: 599 frame intervals of 19.34 ms (deviation 6.10 ms, 1st to 99th percentile 16.58 to 33.50 ms), 96 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (8.7 to 14.0), on to the display in 15.9 ms (7.1 to 24.6), 28.4 ms in all (18.5 to 37.2) [5947.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5948.99] perf: 51.2 frames a second over 5.0 s (344226 shown in all) [5952.32] cpu: 600 presents in 11.62 s (51.6 fps): 38 of the game's threads ran 24.25 s on the host's processors (209% of one, 40.42 ms a present), the whole process 29.28 s (252%); the busiest: thread 80 'MainThread' 10.90 s, thread 86 'Job.Worker 0' 5.67 s, thread 87 'Job.Worker 1' 5.66 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.33 s [5952.32] cpu: in those 11.62 s, 218828 SVCs (18834 a second): 0x0b SleepThread 89953, 0x1b ArbitrateUnlock 41949, 0x1c WaitProcessWideKeyAtomic 41649, 0x1d SignalProcessWideKey 28079, 0x1a ArbitrateLock 8591, 0x21 SendSyncRequest 6589; 0 calls the dispatch table had no code for (RtAPI.miss) [5952.32] vulkan: 164202652 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 816 finishes (338 ms); 0 reads past queued releases (0 samples counts written on the GPU); 247008082 descriptor sets written, 81397224 reused; 83094797 draws kept the last one's shaders and pipeline (0 checked), 151545739 its targets [5952.32] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1182 render targets made, 15048 texture uploads (4369 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [5952.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5952.32] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5952.32] vulkan: caches: 88 render targets (1318 MB, 1 parked), 310 textures (1111 MB), 4517 buffers (63 MB); 3132 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5952.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5952.32] vulkan: 33401351 rendering passes, 343955 clear commands, 5850404 attachments cleared and 146 left undefined by their load op [5952.32] vulkan: 39600 passes (42%) ended at renderer.c:214 [5952.32] vulkan: 18470 passes (20%) ended at buffer.c:2334 [5952.32] vulkan: 10457 passes (11%) ended at render.c:232 [5952.32] vulkan: 9420 passes (10%) ended at buffer.c:2238 [5952.32] vulkan: 6836 passes (7%) ended at dma.c:143 [5952.32] vulkan: 4056 passes (4%) ended at buffer.c:2166 [5952.32] vulkan: 2632 passes (3%) ended at cmd.c:534 [5952.32] vulkan: 1793 passes (2%) ended at surface.c:162 [5952.32] vulkan: GPU-owned guest memory landed for the CPU 35943 times, render targets written back for an engine 4 times [5954.00] perf: 51.8 frames a second over 5.0 s (344486 shown in all) [5959.00] perf: 51.2 frames a second over 5.0 s (344742 shown in all) [5959.34] vulkan: display: 599 frame intervals of 19.42 ms (deviation 6.18 ms, 1st to 99th percentile 16.58 to 33.51 ms), 99 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (7.4 to 14.0), on to the display in 15.3 ms (6.9 to 24.1), 27.8 ms in all (18.7 to 36.7) [5959.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5963.99] cpu: 600 presents in 11.67 s (51.4 fps): 38 of the game's threads ran 24.27 s on the host's processors (208% of one, 40.45 ms a present), the whole process 29.30 s (251%); the busiest: thread 80 'MainThread' 10.94 s, thread 87 'Job.Worker 1' 5.65 s, thread 86 'Job.Worker 0' 5.62 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.35 s [5963.99] cpu: in those 11.67 s, 219254 SVCs (18786 a second): 0x0b SleepThread 90524, 0x1b ArbitrateUnlock 41869, 0x1c WaitProcessWideKeyAtomic 41639, 0x1d SignalProcessWideKey 28094, 0x1a ArbitrateLock 8531, 0x21 SendSyncRequest 6575; 0 calls the dispatch table had no code for (RtAPI.miss) [5963.99] vulkan: 164632878 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 816 finishes (338 ms); 0 reads past queued releases (0 samples counts written on the GPU); 247644081 descriptor sets written, 81621677 reused; 83313386 draws kept the last one's shaders and pipeline (0 checked), 151941765 its targets [5963.99] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1182 render targets made, 15048 texture uploads (4369 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [5963.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5963.99] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5963.99] vulkan: caches: 88 render targets (1318 MB, 1 parked), 263 textures (1042 MB), 2695 buffers (37 MB); 3037 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5963.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5963.99] vulkan: 33495181 rendering passes, 344555 clear commands, 5867204 attachments cleared and 146 left undefined by their load op [5963.99] vulkan: 39600 passes (42%) ended at renderer.c:214 [5963.99] vulkan: 18510 passes (20%) ended at buffer.c:2334 [5963.99] vulkan: 10459 passes (11%) ended at render.c:232 [5963.99] vulkan: 9360 passes (10%) ended at buffer.c:2238 [5963.99] vulkan: 6835 passes (7%) ended at dma.c:143 [5963.99] vulkan: 4029 passes (4%) ended at buffer.c:2166 [5963.99] vulkan: 2646 passes (3%) ended at cmd.c:534 [5963.99] vulkan: 1791 passes (2%) ended at surface.c:162 [5963.99] vulkan: GPU-owned guest memory landed for the CPU 36243 times, render targets written back for an engine 4 times [5964.02] perf: 51.6 frames a second over 5.0 s (345001 shown in all) [5969.04] perf: 51.4 frames a second over 5.0 s (345259 shown in all) [5971.02] vulkan: display: 599 frame intervals of 19.45 ms (deviation 7.31 ms, 1st to 99th percentile 16.57 to 33.53 ms), 91 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (6.9 to 13.7), on to the display in 15.9 ms (7.4 to 24.2), 27.6 ms in all (17.6 to 36.7) [5971.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5974.05] perf: 52.4 frames a second over 5.0 s (345522 shown in all) [5975.46] nvn: 345600 presents, 345600 submissions [5975.46] cpu: 600 presents in 11.47 s (52.3 fps): 38 of the game's threads ran 23.47 s on the host's processors (205% of one, 39.12 ms a present), the whole process 28.08 s (245%); the busiest: thread 80 'MainThread' 10.73 s, thread 87 'Job.Worker 1' 5.39 s, thread 86 'Job.Worker 0' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.42 s [5975.46] cpu: in those 11.47 s, 190258 SVCs (16587 a second): 0x0b SleepThread 64562, 0x1b ArbitrateUnlock 41483, 0x1c WaitProcessWideKeyAtomic 38701, 0x1d SignalProcessWideKey 27210, 0x1a ArbitrateLock 9600, 0x21 SendSyncRequest 6666; 11892 calls the dispatch table had no code for (RtAPI.miss) [5975.46] vulkan: 165036319 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 816 finishes (338 ms); 0 reads past queued releases (0 samples counts written on the GPU); 248244999 descriptor sets written, 81827641 reused; 83524055 draws kept the last one's shaders and pipeline (0 checked), 152318340 its targets [5975.46] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1182 render targets made, 15153 texture uploads (4414 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [5975.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5975.46] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5975.46] vulkan: caches: 88 render targets (1318 MB, 1 parked), 363 textures (1246 MB), 6059 buffers (97 MB); 3316 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5975.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5975.46] vulkan: 33574295 rendering passes, 345155 clear commands, 5879927 attachments cleared and 146 left undefined by their load op [5975.46] vulkan: 30673 passes (39%) ended at renderer.c:214 [5975.46] vulkan: 14699 passes (19%) ended at buffer.c:2334 [5975.46] vulkan: 11935 passes (15%) ended at buffer.c:2238 [5975.46] vulkan: 8095 passes (10%) ended at render.c:232 [5975.46] vulkan: 6231 passes (8%) ended at dma.c:143 [5975.46] vulkan: 3187 passes (4%) ended at buffer.c:2166 [5975.46] vulkan: 2553 passes (3%) ended at cmd.c:534 [5975.46] vulkan: 1089 passes (1%) ended at surface.c:162 [5975.46] vulkan: GPU-owned guest memory landed for the CPU 36441 times, render targets written back for an engine 4 times [5979.05] perf: 53.0 frames a second over 5.0 s (345787 shown in all) [5982.32] vulkan: display: 599 frame intervals of 18.87 ms (deviation 6.11 ms, 1st to 99th percentile 16.58 to 33.48 ms), 74 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.0 to 14.4), on to the display in 16.9 ms (7.6 to 31.2), 26.8 ms in all (15.8 to 38.9) [5982.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5984.05] perf: 54.2 frames a second over 5.0 s (346058 shown in all) [5986.75] cpu: 600 presents in 11.28 s (53.2 fps): 38 of the game's threads ran 23.97 s on the host's processors (212% of one, 39.95 ms a present), the whole process 28.72 s (255%); the busiest: thread 80 'MainThread' 10.62 s, thread 86 'Job.Worker 0' 5.61 s, thread 87 'Job.Worker 1' 5.58 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.53 s [5986.75] cpu: in those 11.28 s, 170983 SVCs (15152 a second): 0x0b SleepThread 47197, 0x1b ArbitrateUnlock 41394, 0x1c WaitProcessWideKeyAtomic 36615, 0x1d SignalProcessWideKey 26246, 0x1a ArbitrateLock 10971, 0x21 SendSyncRequest 6580; 10801 calls the dispatch table had no code for (RtAPI.miss) [5986.75] vulkan: 165479081 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 816 finishes (338 ms); 0 reads past queued releases (0 samples counts written on the GPU); 248903882 descriptor sets written, 82054282 reused; 83764579 draws kept the last one's shaders and pipeline (0 checked), 152737177 its targets [5986.75] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1199 render targets made, 15202 texture uploads (4418 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [5986.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5986.75] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5986.75] vulkan: caches: 101 render targets (1347 MB, 0 parked), 406 textures (1295 MB), 7362 buffers (158 MB); 3455 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5986.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5986.75] vulkan: 33654987 rendering passes, 345755 clear commands, 5891237 attachments cleared and 146 left undefined by their load op [5986.75] vulkan: 27541 passes (34%) ended at renderer.c:214 [5986.75] vulkan: 19381 passes (24%) ended at buffer.c:2334 [5986.75] vulkan: 12562 passes (16%) ended at buffer.c:2238 [5986.75] vulkan: 7213 passes (9%) ended at dma.c:143 [5986.75] vulkan: 7129 passes (9%) ended at render.c:232 [5986.75] vulkan: 2869 passes (4%) ended at buffer.c:2166 [5986.75] vulkan: 2663 passes (3%) ended at cmd.c:534 [5986.75] vulkan: 710 passes (1%) ended at surface.c:162 [5986.75] vulkan: GPU-owned guest memory landed for the CPU 36659 times, render targets written back for an engine 4 times [5988.68] RomFS: reading V_LAPIS_Damage_L_02.bin (0.9 KB) [5988.68] RomFS: reading V_LAPIS_Damage_L_03.bin (1.0 KB) [5988.68] RomFS: reading V_LAPIS_Damage_L_04.bin (1.4 KB) [5988.68] RomFS: reading V_LAPIS_Die_01.bin (3.9 KB) [5988.68] RomFS: reading V_LAPIS_Engage_Active_01.bin (2.7 KB) [5988.68] RomFS: reading V_LAPIS_Engage_Active_02.bin (2.6 KB) [5988.68] RomFS: reading V_LAPIS_Engage_Attack_BYLETH_01.bin (2.0 KB) [5988.68] RomFS: reading V_LAPIS_Engage_Attack_BYLETH_02.bin (1.9 KB) [5989.07] perf: 53.6 frames a second over 5.0 s (346327 shown in all) [5991.57] RomFS: reading obody_ike1af_c000.bundle (95.3 KB) [5991.57] RomFS: reading uas_ike1am.bundle (6.6 KB) [5991.57] RomFS: reading oacc_spine2_formchain.bundle (72.7 KB) [5991.57] RomFS: reading uas_lei0am.bundle (6.4 KB) [5991.57] RomFS: reading uas_lei1af.bundle (6.6 KB) [5991.58] RomFS: reading obody_ike1am_c000.bundle (95.3 KB) [5991.60] RomFS: reading ubody_ike1af_c000.bundle (2859.9 KB) [5991.65] RomFS: reading ubody_ike1am_c000.bundle (2698.0 KB) [5993.19] vulkan: display: 599 frame intervals of 18.14 ms (deviation 6.10 ms, 1st to 99th percentile 16.57 to 49.88 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.8 to 12.9), on to the display in 24.5 ms (7.2 to 46.1), 32.5 ms in all (15.9 to 50.0) [5993.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5994.07] perf: 57.0 frames a second over 5.0 s (346612 shown in all) [5997.42] cpu: 600 presents in 10.67 s (56.2 fps): 38 of the game's threads ran 19.98 s on the host's processors (187% of one, 33.29 ms a present), the whole process 24.04 s (225%); the busiest: thread 80 'MainThread' 9.01 s, thread 86 'Job.Worker 0' 4.48 s, thread 87 'Job.Worker 1' 4.46 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.44 s [5997.42] cpu: in those 10.67 s, 245216 SVCs (22974 a second): 0x0b SleepThread 75530, 0x1b ArbitrateUnlock 57688, 0x1c WaitProcessWideKeyAtomic 48869, 0x1d SignalProcessWideKey 35301, 0x1a ArbitrateLock 18808, 0x21 SendSyncRequest 7082; 13001 calls the dispatch table had no code for (RtAPI.miss) [5997.42] vulkan: 165831529 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 249427043 descriptor sets written, 82236017 reused; 83951467 draws kept the last one's shaders and pipeline (0 checked), 153067819 its targets [5997.42] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 4 frames over 50 ms in the last 600, the slowest 117 ms [5997.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [5997.42] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [5997.42] vulkan: caches: 101 render targets (1369 MB, 0 parked), 424 textures (1399 MB), 8797 buffers (148 MB); 3571 of 14077 MB in use as they count it, 0 MB freed for the budget so far [5997.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [5997.42] vulkan: 33727058 rendering passes, 346355 clear commands, 5902085 attachments cleared and 148 left undefined by their load op [5997.42] vulkan: 25261 passes (35%) ended at renderer.c:214 [5997.42] vulkan: 19357 passes (27%) ended at buffer.c:2334 [5997.42] vulkan: 10241 passes (14%) ended at buffer.c:2238 [5997.42] vulkan: 7048 passes (10%) ended at render.c:232 [5997.42] vulkan: 4433 passes (6%) ended at dma.c:143 [5997.42] vulkan: 2425 passes (3%) ended at buffer.c:2166 [5997.42] vulkan: 2358 passes (3%) ended at cmd.c:534 [5997.42] vulkan: 460 passes (1%) ended at surface.c:162 [5997.42] vulkan: GPU-owned guest memory landed for the CPU 36885 times, render targets written back for an engine 4 times [5999.07] perf: 56.8 frames a second over 5.0 s (346896 shown in all) [6003.50] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.28 ms, 1st to 99th percentile 16.58 to 33.39 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (8.0 to 11.9), on to the display in 17.2 ms (8.2 to 26.4), 27.6 ms in all (18.7 to 36.7) [6003.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6004.07] perf: 59.0 frames a second over 5.0 s (347191 shown in all) [6007.67] nvn: 347400 presents, 347400 submissions [6007.68] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 20.73 s on the host's processors (202% of one, 34.55 ms a present), the whole process 25.19 s (246%); the busiest: thread 80 'MainThread' 9.19 s, thread 87 'Job.Worker 1' 4.88 s, thread 86 'Job.Worker 0' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.31 s [6007.68] cpu: in those 10.26 s, 198771 SVCs (19379 a second): 0x0b SleepThread 71868, 0x1b ArbitrateUnlock 41475, 0x1c WaitProcessWideKeyAtomic 40401, 0x1d SignalProcessWideKey 28618, 0x1a ArbitrateLock 8122, 0x21 SendSyncRequest 6437; 1554 calls the dispatch table had no code for (RtAPI.miss) [6007.68] vulkan: 166236936 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 250026933 descriptor sets written, 82446941 reused; 84164434 draws kept the last one's shaders and pipeline (0 checked), 153449226 its targets [6007.68] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [6007.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6007.68] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [6007.68] vulkan: caches: 101 render targets (1369 MB, 0 parked), 330 textures (1257 MB), 6439 buffers (104 MB); 3369 of 14077 MB in use as they count it, 0 MB freed for the budget so far [6007.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6007.68] vulkan: 33802808 rendering passes, 346955 clear commands, 5913485 attachments cleared and 148 left undefined by their load op [6007.68] vulkan: 27600 passes (36%) ended at renderer.c:214 [6007.68] vulkan: 19658 passes (26%) ended at buffer.c:2334 [6007.68] vulkan: 8607 passes (11%) ended at buffer.c:2238 [6007.68] vulkan: 7186 passes (9%) ended at render.c:232 [6007.68] vulkan: 6134 passes (8%) ended at dma.c:143 [6007.68] vulkan: 2696 passes (4%) ended at buffer.c:2166 [6007.68] vulkan: 2678 passes (4%) ended at cmd.c:534 [6007.68] vulkan: 600 passes (1%) ended at renderer.c:680 [6007.68] vulkan: GPU-owned guest memory landed for the CPU 37167 times, render targets written back for an engine 4 times [6009.07] perf: 58.2 frames a second over 5.0 s (347482 shown in all) [6013.89] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.67 ms, 1st to 99th percentile 16.56 to 33.47 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (8.5 to 11.9), on to the display in 15.7 ms (7.6 to 25.7), 26.2 ms in all (17.8 to 35.8) [6013.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6014.09] perf: 57.2 frames a second over 5.0 s (347769 shown in all) [6018.05] cpu: 600 presents in 10.37 s (57.8 fps): 38 of the game's threads ran 20.71 s on the host's processors (200% of one, 34.52 ms a present), the whole process 25.12 s (242%); the busiest: thread 80 'MainThread' 9.32 s, thread 87 'Job.Worker 1' 4.81 s, thread 86 'Job.Worker 0' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.32 s [6018.05] cpu: in those 10.37 s, 201222 SVCs (19400 a second): 0x0b SleepThread 73666, 0x1b ArbitrateUnlock 41744, 0x1c WaitProcessWideKeyAtomic 40448, 0x1d SignalProcessWideKey 28460, 0x1a ArbitrateLock 8554, 0x21 SendSyncRequest 6484; 6485 calls the dispatch table had no code for (RtAPI.miss) [6018.05] vulkan: 166640451 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 250623798 descriptor sets written, 82657106 reused; 84376618 draws kept the last one's shaders and pipeline (0 checked), 153828741 its targets [6018.05] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 2 frames over 50 ms in the last 600, the slowest 105 ms [6018.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6018.05] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [6018.05] vulkan: caches: 92 render targets (1301 MB, 0 parked), 242 textures (1005 MB), 3147 buffers (40 MB); 2985 of 14077 MB in use as they count it, 0 MB freed for the budget so far [6018.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6018.05] vulkan: 33878144 rendering passes, 347555 clear commands, 5924885 attachments cleared and 148 left undefined by their load op [6018.05] vulkan: 27600 passes (37%) ended at renderer.c:214 [6018.05] vulkan: 19513 passes (26%) ended at buffer.c:2334 [6018.05] vulkan: 8454 passes (11%) ended at buffer.c:2238 [6018.05] vulkan: 7190 passes (10%) ended at render.c:232 [6018.05] vulkan: 6082 passes (8%) ended at dma.c:143 [6018.05] vulkan: 2681 passes (4%) ended at cmd.c:534 [6018.05] vulkan: 2627 passes (3%) ended at buffer.c:2166 [6018.05] vulkan: 598 passes (1%) ended at renderer.c:680 [6018.05] vulkan: GPU-owned guest memory landed for the CPU 37456 times, render targets written back for an engine 4 times [6019.09] perf: 57.8 frames a second over 5.0 s (348058 shown in all) [6024.09] vulkan: display: 599 frame intervals of 17.03 ms (deviation 3.10 ms, 1st to 99th percentile 16.57 to 33.38 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (8.3 to 11.7), on to the display in 18.4 ms (8.2 to 26.7), 28.7 ms in all (18.7 to 37.3) [6024.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6024.10] perf: 59.6 frames a second over 5.0 s (348357 shown in all) [6028.17] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 20.51 s on the host's processors (203% of one, 34.19 ms a present), the whole process 24.87 s (246%); the busiest: thread 80 'MainThread' 9.04 s, thread 86 'Job.Worker 0' 4.85 s, thread 87 'Job.Worker 1' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.30 s [6028.17] cpu: in those 10.12 s, 200464 SVCs (19817 a second): 0x0b SleepThread 72850, 0x1b ArbitrateUnlock 41781, 0x1c WaitProcessWideKeyAtomic 40529, 0x1d SignalProcessWideKey 28752, 0x1a ArbitrateLock 8302, 0x21 SendSyncRequest 6416; 3 calls the dispatch table had no code for (RtAPI.miss) [6028.17] vulkan: 167035069 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 251205312 descriptor sets written, 82864828 reused; 84589163 draws kept the last one's shaders and pipeline (0 checked), 154199359 its targets [6028.17] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [6028.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6028.17] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14077 MB (4768 ours) [6028.17] vulkan: caches: 92 render targets (1301 MB, 0 parked), 242 textures (1005 MB), 3212 buffers (37 MB); 2982 of 14077 MB in use as they count it, 0 MB freed for the budget so far [6028.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6028.17] vulkan: 33950764 rendering passes, 348155 clear commands, 5936285 attachments cleared and 148 left undefined by their load op [6028.17] vulkan: 27600 passes (38%) ended at renderer.c:214 [6028.17] vulkan: 17675 passes (24%) ended at buffer.c:2334 [6028.17] vulkan: 7379 passes (10%) ended at buffer.c:2238 [6028.17] vulkan: 7194 passes (10%) ended at render.c:232 [6028.17] vulkan: 6212 passes (9%) ended at dma.c:143 [6028.17] vulkan: 2729 passes (4%) ended at buffer.c:2166 [6028.17] vulkan: 2642 passes (4%) ended at cmd.c:534 [6028.17] vulkan: 600 passes (1%) ended at renderer.c:680 [6028.17] vulkan: GPU-owned guest memory landed for the CPU 37758 times, render targets written back for an engine 4 times [6029.12] perf: 59.6 frames a second over 5.0 s (348656 shown in all) [6034.12] perf: 59.2 frames a second over 5.0 s (348952 shown in all) [6034.17] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.66 ms, 1st to 99th percentile 16.56 to 33.15 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (8.3 to 11.8), on to the display in 16.7 ms (7.6 to 24.3), 27.0 ms in all (17.9 to 34.7) [6034.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6038.30] nvn: 349200 presents, 349200 submissions [6038.30] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 20.47 s on the host's processors (202% of one, 34.12 ms a present), the whole process 24.85 s (245%); the busiest: thread 80 'MainThread' 9.06 s, thread 87 'Job.Worker 1' 4.83 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.29 s [6038.30] cpu: in those 10.13 s, 201539 SVCs (19886 a second): 0x0b SleepThread 73444, 0x1b ArbitrateUnlock 41895, 0x1c WaitProcessWideKeyAtomic 40710, 0x1d SignalProcessWideKey 28882, 0x1a ArbitrateLock 8362, 0x21 SendSyncRequest 6410; 0 calls the dispatch table had no code for (RtAPI.miss) [6038.30] vulkan: 167429649 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 251786873 descriptor sets written, 83072427 reused; 84801786 draws kept the last one's shaders and pipeline (0 checked), 154569939 its targets [6038.30] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [6038.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6038.30] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14071 MB (4768 ours) [6038.30] vulkan: caches: 92 render targets (1301 MB, 0 parked), 239 textures (1005 MB), 3004 buffers (30 MB); 2975 of 14071 MB in use as they count it, 0 MB freed for the budget so far [6038.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6038.30] vulkan: 34023225 rendering passes, 348755 clear commands, 5947685 attachments cleared and 148 left undefined by their load op [6038.30] vulkan: 27600 passes (38%) ended at renderer.c:214 [6038.30] vulkan: 17698 passes (24%) ended at buffer.c:2334 [6038.30] vulkan: 7280 passes (10%) ended at buffer.c:2238 [6038.30] vulkan: 7193 passes (10%) ended at render.c:232 [6038.30] vulkan: 6213 passes (9%) ended at dma.c:143 [6038.30] vulkan: 2659 passes (4%) ended at buffer.c:2166 [6038.30] vulkan: 2625 passes (4%) ended at cmd.c:534 [6038.30] vulkan: 600 passes (1%) ended at renderer.c:680 [6038.30] vulkan: GPU-owned guest memory landed for the CPU 38058 times, render targets written back for an engine 4 times [6039.12] perf: 59.4 frames a second over 5.0 s (349249 shown in all) [6044.14] perf: 59.4 frames a second over 5.0 s (349547 shown in all) [6044.25] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.66 ms, 1st to 99th percentile 16.57 to 33.13 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (7.4 to 11.9), on to the display in 16.3 ms (8.0 to 25.4), 26.7 ms in all (18.0 to 35.8) [6044.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6048.38] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 20.46 s on the host's processors (203% of one, 34.10 ms a present), the whole process 24.84 s (246%); the busiest: thread 80 'MainThread' 9.01 s, thread 87 'Job.Worker 1' 4.84 s, thread 86 'Job.Worker 0' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.29 s [6048.38] cpu: in those 10.08 s, 199508 SVCs (19789 a second): 0x0b SleepThread 72031, 0x1b ArbitrateUnlock 41686, 0x1c WaitProcessWideKeyAtomic 40534, 0x1d SignalProcessWideKey 28795, 0x1a ArbitrateLock 8231, 0x21 SendSyncRequest 6401; 0 calls the dispatch table had no code for (RtAPI.miss) [6048.38] vulkan: 167824468 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 252368921 descriptor sets written, 83280017 reused; 85015648 draws kept the last one's shaders and pipeline (0 checked), 154940758 its targets [6048.38] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [6048.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6048.38] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14071 MB (4768 ours) [6048.38] vulkan: caches: 92 render targets (1301 MB, 0 parked), 239 textures (1005 MB), 3083 buffers (28 MB); 2973 of 14071 MB in use as they count it, 0 MB freed for the budget so far [6048.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6048.38] vulkan: 34095333 rendering passes, 349355 clear commands, 5959085 attachments cleared and 148 left undefined by their load op [6048.38] vulkan: 27600 passes (38%) ended at renderer.c:214 [6048.38] vulkan: 17675 passes (25%) ended at buffer.c:2334 [6048.38] vulkan: 7188 passes (10%) ended at render.c:232 [6048.38] vulkan: 6889 passes (10%) ended at buffer.c:2238 [6048.38] vulkan: 6211 passes (9%) ended at dma.c:143 [6048.38] vulkan: 2727 passes (4%) ended at buffer.c:2166 [6048.38] vulkan: 2627 passes (4%) ended at cmd.c:534 [6048.38] vulkan: 600 passes (1%) ended at renderer.c:680 [6048.38] vulkan: GPU-owned guest memory landed for the CPU 38358 times, render targets written back for an engine 4 times [6049.14] perf: 59.4 frames a second over 5.0 s (349844 shown in all) [6054.15] perf: 59.6 frames a second over 5.0 s (350143 shown in all) [6054.32] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (7.1 to 11.9), on to the display in 17.6 ms (7.7 to 25.7), 27.9 ms in all (18.2 to 35.8) [6054.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6058.46] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 20.40 s on the host's processors (202% of one, 33.99 ms a present), the whole process 24.82 s (246%); the busiest: thread 80 'MainThread' 9.00 s, thread 86 'Job.Worker 0' 4.80 s, thread 87 'Job.Worker 1' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.30 s [6058.46] cpu: in those 10.07 s, 201716 SVCs (20027 a second): 0x0b SleepThread 73322, 0x1b ArbitrateUnlock 41960, 0x1c WaitProcessWideKeyAtomic 40856, 0x1d SignalProcessWideKey 29021, 0x1a ArbitrateLock 8325, 0x21 SendSyncRequest 6402; 0 calls the dispatch table had no code for (RtAPI.miss) [6058.46] vulkan: 168219634 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 252950999 descriptor sets written, 83488271 reused; 85230177 draws kept the last one's shaders and pipeline (0 checked), 155311924 its targets [6058.46] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [6058.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6058.46] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14073 MB (4768 ours) [6058.46] vulkan: caches: 92 render targets (1301 MB, 0 parked), 239 textures (1005 MB), 3017 buffers (27 MB); 2972 of 14073 MB in use as they count it, 0 MB freed for the budget so far [6058.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6058.46] vulkan: 34167532 rendering passes, 349955 clear commands, 5970485 attachments cleared and 148 left undefined by their load op [6058.46] vulkan: 27600 passes (38%) ended at renderer.c:214 [6058.46] vulkan: 17679 passes (24%) ended at buffer.c:2334 [6058.46] vulkan: 7185 passes (10%) ended at render.c:232 [6058.46] vulkan: 7038 passes (10%) ended at buffer.c:2238 [6058.46] vulkan: 6214 passes (9%) ended at dma.c:143 [6058.46] vulkan: 2664 passes (4%) ended at buffer.c:2166 [6058.46] vulkan: 2623 passes (4%) ended at cmd.c:534 [6058.46] vulkan: 600 passes (1%) ended at renderer.c:680 [6058.46] vulkan: GPU-owned guest memory landed for the CPU 38658 times, render targets written back for an engine 4 times [6059.15] perf: 59.6 frames a second over 5.0 s (350441 shown in all) [6064.15] perf: 59.6 frames a second over 5.0 s (350739 shown in all) [6064.37] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.37 ms, 1st to 99th percentile 16.57 to 16.96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (7.7 to 11.7), on to the display in 19.7 ms (8.3 to 28.2), 30.0 ms in all (18.8 to 38.4) [6064.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6068.51] nvn: 351000 presents, 351000 submissions [6068.51] cpu: 600 presents in 10.06 s (59.7 fps): 38 of the game's threads ran 20.41 s on the host's processors (203% of one, 34.01 ms a present), the whole process 24.77 s (246%); the busiest: thread 80 'MainThread' 8.97 s, thread 86 'Job.Worker 0' 4.82 s, thread 87 'Job.Worker 1' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.30 s [6068.51] cpu: in those 10.06 s, 200961 SVCs (19984 a second): 0x0b SleepThread 73012, 0x1b ArbitrateUnlock 41831, 0x1c WaitProcessWideKeyAtomic 40762, 0x1d SignalProcessWideKey 28985, 0x1a ArbitrateLock 8146, 0x21 SendSyncRequest 6399; 0 calls the dispatch table had no code for (RtAPI.miss) [6068.51] vulkan: 168614672 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 253532873 descriptor sets written, 83696473 reused; 85443943 draws kept the last one's shaders and pipeline (0 checked), 155682962 its targets [6068.51] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [6068.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6068.51] vulkan: memory used and budgeted: heap 0 192 of 15491 MB (192 ours), heap 1 5192 of 14023 MB (4768 ours) [6068.51] vulkan: caches: 92 render targets (1301 MB, 0 parked), 239 textures (1005 MB), 3104 buffers (28 MB); 2973 of 14023 MB in use as they count it, 0 MB freed for the budget so far [6068.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6068.51] vulkan: 34239849 rendering passes, 350555 clear commands, 5981885 attachments cleared and 148 left undefined by their load op [6068.51] vulkan: 27600 passes (38%) ended at renderer.c:214 [6068.51] vulkan: 17705 passes (24%) ended at buffer.c:2334 [6068.51] vulkan: 7192 passes (10%) ended at render.c:232 [6068.51] vulkan: 7059 passes (10%) ended at buffer.c:2238 [6068.51] vulkan: 6215 passes (9%) ended at dma.c:143 [6068.51] vulkan: 2718 passes (4%) ended at buffer.c:2166 [6068.51] vulkan: 2634 passes (4%) ended at cmd.c:534 [6068.51] vulkan: 600 passes (1%) ended at renderer.c:680 [6068.51] vulkan: GPU-owned guest memory landed for the CPU 38958 times, render targets written back for an engine 4 times [6069.17] perf: 59.8 frames a second over 5.0 s (351039 shown in all) [6074.17] perf: 59.6 frames a second over 5.0 s (351337 shown in all) [6074.40] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.17 ms, 1st to 99th percentile 16.57 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (8.1 to 11.8), on to the display in 17.1 ms (8.1 to 28.6), 27.4 ms in all (18.3 to 38.9) [6074.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6078.59] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 20.38 s on the host's processors (202% of one, 33.97 ms a present), the whole process 24.74 s (245%); the busiest: thread 80 'MainThread' 9.01 s, thread 87 'Job.Worker 1' 4.81 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.29 s [6078.59] cpu: in those 10.08 s, 201924 SVCs (20036 a second): 0x0b SleepThread 74176, 0x1b ArbitrateUnlock 41806, 0x1c WaitProcessWideKeyAtomic 40612, 0x1d SignalProcessWideKey 28817, 0x1a ArbitrateLock 8279, 0x21 SendSyncRequest 6404; 0 calls the dispatch table had no code for (RtAPI.miss) [6078.59] vulkan: 169009181 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 254114503 descriptor sets written, 83903861 reused; 85657421 draws kept the last one's shaders and pipeline (0 checked), 156053471 its targets [6078.59] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [6078.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6078.59] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14023 MB (4768 ours) [6078.59] vulkan: caches: 92 render targets (1301 MB, 0 parked), 239 textures (1005 MB), 3158 buffers (29 MB); 2973 of 14023 MB in use as they count it, 0 MB freed for the budget so far [6078.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6078.59] vulkan: 34311858 rendering passes, 351155 clear commands, 5993285 attachments cleared and 148 left undefined by their load op [6078.59] vulkan: 27600 passes (38%) ended at renderer.c:214 [6078.59] vulkan: 17737 passes (25%) ended at buffer.c:2334 [6078.59] vulkan: 7192 passes (10%) ended at render.c:232 [6078.59] vulkan: 6809 passes (9%) ended at buffer.c:2238 [6078.59] vulkan: 6208 passes (9%) ended at dma.c:143 [6078.59] vulkan: 2663 passes (4%) ended at buffer.c:2166 [6078.59] vulkan: 2611 passes (4%) ended at cmd.c:534 [6078.59] vulkan: 600 passes (1%) ended at renderer.c:680 [6078.59] vulkan: GPU-owned guest memory landed for the CPU 39258 times, render targets written back for an engine 4 times [6079.19] perf: 59.4 frames a second over 5.0 s (351635 shown in all) [6084.20] perf: 59.6 frames a second over 5.0 s (351934 shown in all) [6084.47] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.98 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (8.2 to 12.1), on to the display in 15.9 ms (7.6 to 24.7), 26.2 ms in all (17.7 to 35.0) [6084.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6088.67] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 20.40 s on the host's processors (202% of one, 34.00 ms a present), the whole process 24.78 s (246%); the busiest: thread 80 'MainThread' 9.00 s, thread 87 'Job.Worker 1' 4.83 s, thread 86 'Job.Worker 0' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.29 s [6088.67] cpu: in those 10.08 s, 201849 SVCs (20018 a second): 0x0b SleepThread 73667, 0x1b ArbitrateUnlock 41913, 0x1c WaitProcessWideKeyAtomic 40818, 0x1d SignalProcessWideKey 28992, 0x1a ArbitrateLock 8226, 0x21 SendSyncRequest 6403; 0 calls the dispatch table had no code for (RtAPI.miss) [6088.67] vulkan: 169404082 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 254696306 descriptor sets written, 84111860 reused; 85870645 draws kept the last one's shaders and pipeline (0 checked), 156424372 its targets [6088.67] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [6088.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6088.67] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14023 MB (4768 ours) [6088.67] vulkan: caches: 92 render targets (1301 MB, 0 parked), 239 textures (1005 MB), 3203 buffers (26 MB); 2971 of 14023 MB in use as they count it, 0 MB freed for the budget so far [6088.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6088.67] vulkan: 34384175 rendering passes, 351755 clear commands, 6004685 attachments cleared and 148 left undefined by their load op [6088.67] vulkan: 27600 passes (38%) ended at renderer.c:214 [6088.67] vulkan: 17650 passes (24%) ended at buffer.c:2334 [6088.67] vulkan: 7190 passes (10%) ended at render.c:232 [6088.67] vulkan: 7147 passes (10%) ended at buffer.c:2238 [6088.67] vulkan: 6214 passes (9%) ended at dma.c:143 [6088.67] vulkan: 2690 passes (4%) ended at buffer.c:2166 [6088.67] vulkan: 2631 passes (4%) ended at cmd.c:534 [6088.67] vulkan: 600 passes (1%) ended at renderer.c:680 [6088.67] vulkan: GPU-owned guest memory landed for the CPU 39558 times, render targets written back for an engine 4 times [6089.22] perf: 59.4 frames a second over 5.0 s (352232 shown in all) [6094.24] perf: 58.6 frames a second over 5.0 s (352526 shown in all) [6094.62] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.14 ms, 1st to 99th percentile 16.59 to 33.34 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (7.6 to 11.9), on to the display in 16.3 ms (7.7 to 24.8), 26.7 ms in all (18.0 to 35.1) [6094.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6098.83] nvn: 352800 presents, 352800 submissions [6098.83] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 20.48 s on the host's processors (202% of one, 34.14 ms a present), the whole process 24.91 s (245%); the busiest: thread 80 'MainThread' 9.03 s, thread 86 'Job.Worker 0' 4.84 s, thread 87 'Job.Worker 1' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.30 s [6098.83] cpu: in those 10.16 s, 199822 SVCs (19674 a second): 0x0b SleepThread 72780, 0x1b ArbitrateUnlock 41561, 0x1c WaitProcessWideKeyAtomic 40349, 0x1d SignalProcessWideKey 28509, 0x1a ArbitrateLock 8378, 0x21 SendSyncRequest 6407; 0 calls the dispatch table had no code for (RtAPI.miss) [6098.83] vulkan: 169798642 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 255277879 descriptor sets written, 84319407 reused; 86083403 draws kept the last one's shaders and pipeline (0 checked), 156794932 its targets [6098.83] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15273 texture uploads (4431 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [6098.83] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6098.83] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6098.83] vulkan: caches: 92 render targets (1301 MB, 0 parked), 239 textures (1005 MB), 3092 buffers (25 MB); 2971 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6098.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6098.83] vulkan: 34456450 rendering passes, 352355 clear commands, 6016085 attachments cleared and 148 left undefined by their load op [6098.83] vulkan: 27600 passes (38%) ended at renderer.c:214 [6098.83] vulkan: 17692 passes (24%) ended at buffer.c:2334 [6098.83] vulkan: 7185 passes (10%) ended at render.c:232 [6098.83] vulkan: 7096 passes (10%) ended at buffer.c:2238 [6098.83] vulkan: 6217 passes (9%) ended at dma.c:143 [6098.83] vulkan: 2673 passes (4%) ended at buffer.c:2166 [6098.83] vulkan: 2624 passes (4%) ended at cmd.c:534 [6098.83] vulkan: 600 passes (1%) ended at renderer.c:680 [6098.83] vulkan: GPU-owned guest memory landed for the CPU 39858 times, render targets written back for an engine 4 times [6099.24] perf: 59.6 frames a second over 5.0 s (352824 shown in all) [6104.25] perf: 57.2 frames a second over 5.0 s (353111 shown in all) [6104.87] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.06 ms, 1st to 99th percentile 16.56 to 33.39 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (7.6 to 11.9), on to the display in 17.2 ms (8.5 to 27.4), 27.6 ms in all (18.9 to 37.8) [6104.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6105.69] RomFS: reading uwep_ax17n.bundle (144.0 KB) [6105.69] RomFS: reading uwep_ax18.bundle (163.8 KB) [6105.71] RomFS: reading uwep_ax18n.bundle (158.4 KB) [6109.27] perf: 57.2 frames a second over 5.0 s (353398 shown in all) [6109.30] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 20.98 s on the host's processors (200% of one, 34.97 ms a present), the whole process 25.43 s (243%); the busiest: thread 80 'MainThread' 9.37 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.35 s [6109.30] cpu: in those 10.47 s, 196727 SVCs (18798 a second): 0x0b SleepThread 67263, 0x1b ArbitrateUnlock 42490, 0x1c WaitProcessWideKeyAtomic 40969, 0x1d SignalProcessWideKey 28995, 0x1a ArbitrateLock 8650, 0x21 SendSyncRequest 6484; 7150 calls the dispatch table had no code for (RtAPI.miss) [6109.30] vulkan: 170209146 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 826 finishes (341 ms); 0 reads past queued releases (0 samples counts written on the GPU); 255884223 descriptor sets written, 84534071 reused; 86302146 draws kept the last one's shaders and pipeline (0 checked), 157180998 its targets [6109.30] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1214 render targets made, 15328 texture uploads (4436 MB); 2 frames over 50 ms in the last 600, the slowest 106 ms [6109.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6109.30] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6109.30] vulkan: caches: 92 render targets (1301 MB, 0 parked), 294 textures (1032 MB), 3583 buffers (59 MB); 3031 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6109.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6109.30] vulkan: 34531944 rendering passes, 352955 clear commands, 6027485 attachments cleared and 148 left undefined by their load op [6109.30] vulkan: 27843 passes (37%) ended at renderer.c:214 [6109.30] vulkan: 19029 passes (25%) ended at buffer.c:2334 [6109.30] vulkan: 8517 passes (11%) ended at buffer.c:2238 [6109.30] vulkan: 7335 passes (10%) ended at render.c:232 [6109.30] vulkan: 6169 passes (8%) ended at dma.c:143 [6109.30] vulkan: 2733 passes (4%) ended at buffer.c:2166 [6109.30] vulkan: 2653 passes (4%) ended at cmd.c:534 [6109.30] vulkan: 599 passes (1%) ended at renderer.c:680 [6109.30] vulkan: GPU-owned guest memory landed for the CPU 40080 times, render targets written back for an engine 4 times [6114.27] perf: 57.0 frames a second over 5.0 s (353683 shown in all) [6115.42] vulkan: display: 599 frame intervals of 17.61 ms (deviation 4.62 ms, 1st to 99th percentile 16.58 to 33.45 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.0 to 13.8), on to the display in 19.4 ms (8.5 to 31.0), 29.1 ms in all (17.3 to 39.8) [6115.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6119.27] perf: 57.0 frames a second over 5.0 s (353968 shown in all) [6119.79] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 22.31 s on the host's processors (213% of one, 37.18 ms a present), the whole process 26.64 s (254%); the busiest: thread 80 'MainThread' 9.64 s, thread 86 'Job.Worker 0' 5.26 s, thread 87 'Job.Worker 1' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.58 s, thread 116 'AK::EventManager' 0.39 s [6119.79] cpu: in those 10.50 s, 176316 SVCs (16796 a second): 0x0b SleepThread 53904, 0x1b ArbitrateUnlock 40409, 0x1c WaitProcessWideKeyAtomic 37769, 0x1d SignalProcessWideKey 27068, 0x1a ArbitrateLock 8804, 0x21 SendSyncRequest 6474; 7174 calls the dispatch table had no code for (RtAPI.miss) [6119.79] vulkan: 170615163 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 831 finishes (343 ms); 0 reads past queued releases (0 samples counts written on the GPU); 256484467 descriptor sets written, 84745861 reused; 86521871 draws kept the last one's shaders and pipeline (0 checked), 157563408 its targets [6119.79] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1241 render targets made, 15389 texture uploads (4458 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [6119.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6119.79] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6119.79] vulkan: caches: 104 render targets (1325 MB, 1 parked), 355 textures (1199 MB), 6614 buffers (94 MB); 3274 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6119.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6119.79] vulkan: 34608412 rendering passes, 353555 clear commands, 6038597 attachments cleared and 148 left undefined by their load op [6119.79] vulkan: 27050 passes (35%) ended at renderer.c:214 [6119.79] vulkan: 19181 passes (25%) ended at buffer.c:2334 [6119.79] vulkan: 11083 passes (14%) ended at buffer.c:2238 [6119.79] vulkan: 7022 passes (9%) ended at render.c:232 [6119.79] vulkan: 5325 passes (7%) ended at dma.c:143 [6119.79] vulkan: 3007 passes (4%) ended at buffer.c:2166 [6119.79] vulkan: 2598 passes (3%) ended at cmd.c:534 [6119.79] vulkan: 599 passes (1%) ended at renderer.c:680 [6119.79] vulkan: GPU-owned guest memory landed for the CPU 40162 times, render targets written back for an engine 4 times [6124.27] perf: 55.8 frames a second over 5.0 s (354247 shown in all) [6126.10] vulkan: display: 599 frame intervals of 17.84 ms (deviation 4.26 ms, 1st to 99th percentile 16.57 to 33.47 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.0 to 13.9), on to the display in 19.2 ms (8.0 to 28.9), 29.6 ms in all (17.3 to 39.4) [6126.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6129.29] perf: 52.8 frames a second over 5.0 s (354512 shown in all) [6130.89] nvn: 354600 presents, 354600 submissions [6130.89] cpu: 600 presents in 11.10 s (54.1 fps): 38 of the game's threads ran 23.00 s on the host's processors (207% of one, 38.33 ms a present), the whole process 27.46 s (247%); the busiest: thread 80 'MainThread' 10.28 s, thread 87 'Job.Worker 1' 5.34 s, thread 86 'Job.Worker 0' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.43 s [6130.89] cpu: in those 11.10 s, 170408 SVCs (15352 a second): 0x0b SleepThread 54536, 0x1b ArbitrateUnlock 37562, 0x1c WaitProcessWideKeyAtomic 36635, 0x1d SignalProcessWideKey 26192, 0x1a ArbitrateLock 6933, 0x21 SendSyncRequest 6596; 9861 calls the dispatch table had no code for (RtAPI.miss) [6130.89] vulkan: 171029257 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 844 finishes (345 ms); 0 reads past queued releases (0 samples counts written on the GPU); 257097619 descriptor sets written, 84960897 reused; 86746728 draws kept the last one's shaders and pipeline (0 checked), 157953914 its targets [6130.89] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1241 render targets made, 15501 texture uploads (4501 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [6130.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6130.89] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6130.89] vulkan: caches: 104 render targets (1325 MB, 1 parked), 453 textures (1439 MB), 7345 buffers (130 MB); 3565 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6130.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6130.89] vulkan: 34684351 rendering passes, 354155 clear commands, 6049646 attachments cleared and 148 left undefined by their load op [6130.89] vulkan: 27047 passes (36%) ended at renderer.c:214 [6130.89] vulkan: 18641 passes (25%) ended at buffer.c:2334 [6130.89] vulkan: 10266 passes (14%) ended at buffer.c:2238 [6130.89] vulkan: 7028 passes (9%) ended at render.c:232 [6130.89] vulkan: 5998 passes (8%) ended at dma.c:143 [6130.89] vulkan: 2929 passes (4%) ended at buffer.c:2166 [6130.89] vulkan: 2663 passes (4%) ended at cmd.c:534 [6130.89] vulkan: 801 passes (1%) ended at surface.c:162 [6130.89] vulkan: GPU-owned guest memory landed for the CPU 40203 times, render targets written back for an engine 4 times [6134.30] perf: 55.4 frames a second over 5.0 s (354790 shown in all) [6137.07] vulkan: display: 599 frame intervals of 18.31 ms (deviation 5.15 ms, 1st to 99th percentile 16.56 to 33.48 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.0 to 13.7), on to the display in 20.7 ms (8.1 to 32.4), 29.8 ms in all (17.3 to 40.2) [6137.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6139.32] perf: 52.6 frames a second over 5.0 s (355054 shown in all) [6142.08] cpu: 600 presents in 11.19 s (53.6 fps): 38 of the game's threads ran 23.09 s on the host's processors (206% of one, 38.49 ms a present), the whole process 27.50 s (246%); the busiest: thread 80 'MainThread' 10.35 s, thread 86 'Job.Worker 0' 5.40 s, thread 87 'Job.Worker 1' 5.36 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.42 s [6142.08] cpu: in those 11.19 s, 169782 SVCs (15176 a second): 0x0b SleepThread 50795, 0x1b ArbitrateUnlock 39364, 0x1c WaitProcessWideKeyAtomic 36029, 0x1d SignalProcessWideKey 25632, 0x1a ArbitrateLock 9362, 0x21 SendSyncRequest 6620; 10791 calls the dispatch table had no code for (RtAPI.miss) [6142.08] vulkan: 171448409 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 850 finishes (347 ms); 0 reads past queued releases (0 samples counts written on the GPU); 257715658 descriptor sets written, 85181162 reused; 86992641 draws kept the last one's shaders and pipeline (0 checked), 158350371 its targets [6142.08] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1241 render targets made, 15535 texture uploads (4507 MB); 3 frames over 50 ms in the last 600, the slowest 68 ms [6142.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6142.08] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6142.08] vulkan: caches: 89 render targets (1251 MB, 1 parked), 469 textures (1423 MB), 9388 buffers (204 MB); 3560 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6142.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6142.08] vulkan: 34760335 rendering passes, 354755 clear commands, 6060083 attachments cleared and 148 left undefined by their load op [6142.08] vulkan: 26148 passes (34%) ended at renderer.c:214 [6142.08] vulkan: 17167 passes (23%) ended at buffer.c:2334 [6142.08] vulkan: 12878 passes (17%) ended at buffer.c:2238 [6142.08] vulkan: 6833 passes (9%) ended at render.c:232 [6142.08] vulkan: 6218 passes (8%) ended at dma.c:143 [6142.08] vulkan: 3070 passes (4%) ended at buffer.c:2166 [6142.08] vulkan: 2501 passes (3%) ended at cmd.c:534 [6142.08] vulkan: 600 passes (1%) ended at renderer.c:680 [6142.08] vulkan: GPU-owned guest memory landed for the CPU 40237 times, render targets written back for an engine 4 times [6144.32] perf: 52.8 frames a second over 5.0 s (355318 shown in all) [6148.79] vulkan: display: 599 frame intervals of 19.56 ms (deviation 7.88 ms, 1st to 99th percentile 16.57 to 50.22 ms), 90 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (5.9 to 14.2), on to the display in 18.8 ms (9.7 to 31.5), 29.6 ms in all (19.7 to 39.9) [6148.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6149.34] perf: 50.8 frames a second over 5.0 s (355573 shown in all) [6153.79] cpu: 600 presents in 11.71 s (51.3 fps): 38 of the game's threads ran 23.86 s on the host's processors (204% of one, 39.76 ms a present), the whole process 28.63 s (245%); the busiest: thread 80 'MainThread' 10.91 s, thread 87 'Job.Worker 1' 5.41 s, thread 86 'Job.Worker 0' 5.41 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.53 s [6153.79] cpu: in those 11.71 s, 190341 SVCs (16259 a second): 0x0b SleepThread 64783, 0x1b ArbitrateUnlock 41470, 0x1c WaitProcessWideKeyAtomic 38527, 0x1d SignalProcessWideKey 26704, 0x1a ArbitrateLock 10154, 0x21 SendSyncRequest 6671; 17688 calls the dispatch table had no code for (RtAPI.miss) [6153.79] vulkan: 171881103 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 850 finishes (347 ms); 0 reads past queued releases (0 samples counts written on the GPU); 258354676 descriptor sets written, 85407532 reused; 87236628 draws kept the last one's shaders and pipeline (0 checked), 158756045 its targets [6153.79] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1241 render targets made, 15567 texture uploads (4517 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [6153.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6153.79] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6153.79] vulkan: caches: 89 render targets (1251 MB, 1 parked), 398 textures (1250 MB), 8271 buffers (209 MB); 3381 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6153.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6153.79] vulkan: 34847126 rendering passes, 355355 clear commands, 6073193 attachments cleared and 148 left undefined by their load op [6153.79] vulkan: 31650 passes (36%) ended at renderer.c:214 [6153.79] vulkan: 17909 passes (21%) ended at buffer.c:2334 [6153.79] vulkan: 12761 passes (15%) ended at buffer.c:2238 [6153.79] vulkan: 8161 passes (9%) ended at render.c:232 [6153.79] vulkan: 7327 passes (8%) ended at dma.c:143 [6153.79] vulkan: 4630 passes (5%) ended at buffer.c:2166 [6153.79] vulkan: 2674 passes (3%) ended at cmd.c:534 [6153.79] vulkan: 1065 passes (1%) ended at surface.c:162 [6153.79] vulkan: GPU-owned guest memory landed for the CPU 40323 times, render targets written back for an engine 4 times [6154.34] perf: 51.0 frames a second over 5.0 s (355828 shown in all) [6156.49] RomFS: reading uanim_tsf0am-no1_c000_engage2.bundle (49.3 KB) [6156.49] RomFS: reading uanim_tsf0am-no1_c000_engage3.bundle (75.7 KB) [6156.49] RomFS: reading uanim_tsf0am-no1_c001_engage2.bundle (103.1 KB) [6156.88] RomFS: reading V_CLAN_Damage_L_04.bin (1.1 KB) [6156.88] RomFS: reading V_CLAN_Die_01.bin (4.1 KB) [6156.88] RomFS: reading V_CLAN_Engage_Active_01.bin (2.5 KB) [6156.88] RomFS: reading V_CLAN_Engage_Active_02.bin (2.9 KB) [6156.88] RomFS: reading V_CLAN_Engage_Attack_BYLETH_01.bin (2.0 KB) [6156.88] RomFS: reading V_CLAN_Engage_Attack_BYLETH_02.bin (2.2 KB) [6156.88] RomFS: reading V_CLAN_Engage_Attack_CELLICA_01.bin (1.6 KB) [6159.35] perf: 56.0 frames a second over 5.0 s (356109 shown in all) [6159.77] RomFS: reading obody_sor1af_c000.bundle (90.6 KB) [6159.77] RomFS: reading obody_sor1am_c000.bundle (86.6 KB) [6159.78] RomFS: reading uanim_enb0am-ft1_c000_runloop.bundle (21.5 KB) [6159.78] RomFS: reading uanim_enb0am-dg1_c000_runloop.bundle (18.2 KB) [6159.78] RomFS: reading uanim_enb0am-sw1_c542_attackcl.bundle (149.6 KB) [6159.78] RomFS: reading obody_swd0af_c000.bundle (112.9 KB) [6159.78] RomFS: reading uanim_enb0am-sw1_c585_attack1l.bundle (80.9 KB) [6159.78] RomFS: reading uanim_enb0am-sw1_c585_attackcl.bundle (154.8 KB) [6159.79] RomFS: reading ubody_sor1af_c000.bundle (2699.1 KB) [6159.79] RomFS: reading ubody_sor1am_c000.bundle (2747.8 KB) [6159.80] RomFS: reading ianim_c010_standbyloop-ft1.bundle (22.8 KB) [6159.80] RomFS: reading ianim_c010_standbyloop-lc1.bundle (35.0 KB) [6159.80] RomFS: reading ianim_c010_standbyloop-mg1.bundle (30.1 KB) [6159.80] RomFS: reading ianim_c010_standbyloop-no1.bundle (25.8 KB) [6159.80] RomFS: reading ianim_c010_standby-ft1.bundle (51.0 KB) [6159.80] RomFS: reading ianim_c010_standby-bw1.bundle (72.9 KB) [6159.80] RomFS: reading ianim_c010_standby-lc1.bundle (61.8 KB) [6159.80] RomFS: reading ianim_c010_standby-dg1.bundle (58.7 KB) [6159.80] RomFS: reading ianim_c010_standbyloop-ax1.bundle (24.8 KB) [6159.80] RomFS: reading ianim_c010_standbyloop-bw1.bundle (27.1 KB) [6159.80] RomFS: reading ianim_c010_standby-sw1.bundle (40.6 KB) [6159.80] RomFS: reading ianim_c010_standby-mg1.bundle (68.5 KB) [6159.80] RomFS: reading aoc_info_c502.bundle (7.7 KB) [6159.80] RomFS: reading ianim_c010_standby-no1.bundle (50.1 KB) [6159.80] RomFS: reading aoc_info_c502_eng.bundle (8.4 KB) [6159.80] RomFS: reading ianim_c010_standbyloop-dg1.bundle (26.3 KB) [6159.80] RomFS: reading ianim_c501b_statusloop.bundle (18.7 KB) [6159.80] RomFS: reading ianim_c502_status.bundle (25.1 KB) [6159.84] RomFS: reading ubody_swd0af_c000.bundle (3365.1 KB) [6160.15] vulkan: display: 599 frame intervals of 18.98 ms (deviation 7.75 ms, 1st to 99th percentile 16.59 to 50.12 ms), 67 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.1 to 14.6), on to the display in 24.8 ms (8.0 to 44.9), 34.6 ms in all (18.6 to 50.0) [6160.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6164.35] perf: 50.4 frames a second over 5.0 s (356361 shown in all) [6165.09] nvn: 356400 presents, 356400 submissions [6165.09] cpu: 600 presents in 11.30 s (53.1 fps): 38 of the game's threads ran 22.34 s on the host's processors (198% of one, 37.24 ms a present), the whole process 26.79 s (237%); the busiest: thread 80 'MainThread' 10.09 s, thread 86 'Job.Worker 0' 4.95 s, thread 87 'Job.Worker 1' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.53 s [6165.09] cpu: in those 11.30 s, 276095 SVCs (24428 a second): 0x0b SleepThread 84082, 0x1b ArbitrateUnlock 68245, 0x1c WaitProcessWideKeyAtomic 49678, 0x1d SignalProcessWideKey 35653, 0x1a ArbitrateLock 29184, 0x21 SendSyncRequest 7227; 6344 calls the dispatch table had no code for (RtAPI.miss) [6165.09] vulkan: 172285202 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 852 finishes (348 ms); 0 reads past queued releases (0 samples counts written on the GPU); 258952874 descriptor sets written, 85617532 reused; 87456755 draws kept the last one's shaders and pipeline (0 checked), 159135923 its targets [6165.09] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1253 render targets made, 15668 texture uploads (4537 MB); 6 frames over 50 ms in the last 600, the slowest 117 ms [6165.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6165.09] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6165.09] vulkan: caches: 92 render targets (1362 MB, 1 parked), 406 textures (1413 MB), 8701 buffers (308 MB); 3738 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6165.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6165.09] vulkan: 34930743 rendering passes, 355955 clear commands, 6085620 attachments cleared and 150 left undefined by their load op [6165.09] vulkan: 28802 passes (34%) ended at renderer.c:214 [6165.09] vulkan: 19417 passes (23%) ended at buffer.c:2334 [6165.09] vulkan: 14400 passes (17%) ended at buffer.c:2238 [6165.09] vulkan: 7844 passes (9%) ended at render.c:232 [6165.09] vulkan: 4855 passes (6%) ended at dma.c:143 [6165.09] vulkan: 4478 passes (5%) ended at buffer.c:2166 [6165.09] vulkan: 2561 passes (3%) ended at cmd.c:534 [6165.09] vulkan: 761 passes (1%) ended at surface.c:162 [6165.09] vulkan: GPU-owned guest memory landed for the CPU 40424 times, render targets written back for an engine 4 times [6169.37] perf: 51.6 frames a second over 5.0 s (356620 shown in all) [6171.99] vulkan: display: 599 frame intervals of 19.76 ms (deviation 7.14 ms, 1st to 99th percentile 16.58 to 33.51 ms), 104 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (5.9 to 15.3), on to the display in 17.5 ms (8.6 to 26.0), 28.7 ms in all (17.7 to 39.1) [6171.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6174.07] RomFS: reading uacc_shield_mrpamr0am.bundle (682.6 KB) [6174.07] RomFS: reading uacc_shield_mrpamr1am.bundle (683.4 KB) [6174.37] perf: 46.8 frames a second over 5.0 s (356854 shown in all) [6174.42] RomFS: reading uanim_amr0af-lc1_c703_damagehigh.bundle (78.1 KB) [6174.42] RomFS: reading uanim_amr0af-lc1_c000_winloop.bundle (19.0 KB) [6174.42] RomFS: reading uanim_amr0af-lc1_c703_damagemidb.bundle (58.7 KB) [6174.42] RomFS: reading uanim_amr0af-lc1_c000_evasionr.bundle (70.6 KB) [6174.42] RomFS: reading uanim_amr0af-lc1_c000_guard.bundle (36.7 KB) [6174.42] RomFS: reading uanim_amr0af-lc1_c000_idlenormal.bundle (20.9 KB) [6174.42] RomFS: reading uanim_amr0af-lc1_c000_ready.bundle (22.9 KB) [6174.42] RomFS: reading uanim_amr0af-lc1_c000_relaxloop.bundle (19.8 KB) [6174.43] RomFS: reading uanim_amr0af-lc1_c703_damagemiddu.bundle (61.2 KB) [6174.43] RomFS: reading uanim_amr0af-lc1_c000_idledying.bundle (20.7 KB) [6177.33] cpu: 600 presents in 12.24 s (49.0 fps): 43 of the game's threads ran 24.72 s on the host's processors (202% of one, 41.20 ms a present), the whole process 29.62 s (242%); the busiest: thread 80 'MainThread' 11.43 s, thread 86 'Job.Worker 0' 5.44 s, thread 87 'Job.Worker 1' 5.41 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.58 s [6177.33] cpu: in those 12.24 s, 242965 SVCs (19858 a second): 0x0b SleepThread 72194, 0x1b ArbitrateUnlock 57709, 0x1c WaitProcessWideKeyAtomic 48204, 0x1d SignalProcessWideKey 34298, 0x1a ArbitrateLock 19251, 0x21 SendSyncRequest 7278; 19801 calls the dispatch table had no code for (RtAPI.miss) [6177.33] vulkan: 172735918 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 855 finishes (349 ms); 0 reads past queued releases (0 samples counts written on the GPU); 259621730 descriptor sets written, 85850108 reused; 87714037 draws kept the last one's shaders and pipeline (0 checked), 159561832 its targets [6177.33] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1256 render targets made, 15822 texture uploads (4582 MB); 5 frames over 50 ms in the last 600, the slowest 113 ms [6177.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6177.33] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6177.33] vulkan: caches: 94 render targets (1437 MB, 1 parked), 548 textures (1683 MB), 11021 buffers (480 MB); 4290 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6177.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6177.33] vulkan: 35018306 rendering passes, 356555 clear commands, 6097728 attachments cleared and 152 left undefined by their load op [6177.33] vulkan: 29010 passes (33%) ended at renderer.c:214 [6177.33] vulkan: 21192 passes (24%) ended at buffer.c:2334 [6177.33] vulkan: 16638 passes (19%) ended at buffer.c:2238 [6177.33] vulkan: 8001 passes (9%) ended at render.c:232 [6177.33] vulkan: 5485 passes (6%) ended at dma.c:143 [6177.33] vulkan: 3096 passes (4%) ended at buffer.c:2166 [6177.33] vulkan: 2759 passes (3%) ended at cmd.c:534 [6177.33] vulkan: 721 passes (1%) ended at surface.c:162 [6177.33] vulkan: GPU-owned guest memory landed for the CPU 40540 times, render targets written back for an engine 4 times [6179.37] perf: 52.2 frames a second over 5.0 s (357115 shown in all) [6183.55] vulkan: display: 599 frame intervals of 19.11 ms (deviation 6.98 ms, 1st to 99th percentile 16.56 to 33.47 ms), 80 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (5.1 to 15.6), on to the display in 18.0 ms (8.0 to 35.4), 28.0 ms in all (17.7 to 41.1) [6183.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6184.39] perf: 54.4 frames a second over 5.0 s (357388 shown in all) [6188.32] cpu: 600 presents in 10.99 s (54.6 fps): 38 of the game's threads ran 22.73 s on the host's processors (207% of one, 37.89 ms a present), the whole process 27.04 s (246%); the busiest: thread 80 'MainThread' 10.24 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.53 s [6188.32] cpu: in those 10.99 s, 201286 SVCs (18311 a second): 0x0b SleepThread 55373, 0x1b ArbitrateUnlock 47816, 0x1c WaitProcessWideKeyAtomic 45440, 0x1d SignalProcessWideKey 32789, 0x1a ArbitrateLock 11306, 0x21 SendSyncRequest 6598; 9875 calls the dispatch table had no code for (RtAPI.miss) [6188.32] vulkan: 173113736 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (354 ms); 0 reads past queued releases (0 samples counts written on the GPU); 260180100 descriptor sets written, 86047374 reused; 87928545 draws kept the last one's shaders and pipeline (0 checked), 159919783 its targets [6188.32] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1268 render targets made, 15892 texture uploads (4605 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [6188.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6188.32] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6188.32] vulkan: caches: 96 render targets (1345 MB, 1 parked), 549 textures (1658 MB), 10080 buffers (402 MB); 4088 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6188.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6188.32] vulkan: 35093788 rendering passes, 357155 clear commands, 6107426 attachments cleared and 152 left undefined by their load op [6188.32] vulkan: 23288 passes (31%) ended at renderer.c:214 [6188.32] vulkan: 21687 passes (29%) ended at buffer.c:2334 [6188.32] vulkan: 12515 passes (17%) ended at buffer.c:2238 [6188.32] vulkan: 6541 passes (9%) ended at render.c:232 [6188.32] vulkan: 4833 passes (6%) ended at dma.c:143 [6188.32] vulkan: 3340 passes (4%) ended at buffer.c:2166 [6188.32] vulkan: 2376 passes (3%) ended at cmd.c:534 [6188.32] vulkan: 457 passes (1%) ended at surface.c:162 [6188.32] vulkan: GPU-owned guest memory landed for the CPU 40580 times, render targets written back for an engine 4 times [6189.40] perf: 52.2 frames a second over 5.0 s (357650 shown in all) [6194.42] perf: 51.4 frames a second over 5.0 s (357908 shown in all) [6195.07] vulkan: display: 599 frame intervals of 19.23 ms (deviation 6.09 ms, 1st to 99th percentile 16.56 to 33.53 ms), 91 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.4 to 14.3), on to the display in 16.5 ms (7.3 to 30.7), 26.4 ms in all (15.8 to 39.6) [6195.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6199.42] perf: 47.2 frames a second over 5.0 s (358144 shown in all) [6200.57] nvn: 358200 presents, 358200 submissions [6200.58] cpu: 600 presents in 12.26 s (48.9 fps): 38 of the game's threads ran 26.24 s on the host's processors (214% of one, 43.73 ms a present), the whole process 31.51 s (257%); the busiest: thread 80 'MainThread' 11.43 s, thread 86 'Job.Worker 0' 6.29 s, thread 87 'Job.Worker 1' 6.27 s, thread 108 'UnityGfxDeviceWorker' 1.57 s, thread 116 'AK::EventManager' 0.46 s [6200.58] cpu: in those 12.26 s, 176366 SVCs (14384 a second): 0x0b SleepThread 55883, 0x1b ArbitrateUnlock 39399, 0x1c WaitProcessWideKeyAtomic 37126, 0x1d SignalProcessWideKey 25903, 0x1a ArbitrateLock 9142, 0x21 SendSyncRequest 6815; 20135 calls the dispatch table had no code for (RtAPI.miss) [6200.58] vulkan: 173604796 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 868 finishes (354 ms); 0 reads past queued releases (0 samples counts written on the GPU); 260904371 descriptor sets written, 86305223 reused; 88217638 draws kept the last one's shaders and pipeline (0 checked), 160384710 its targets [6200.58] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1268 render targets made, 15911 texture uploads (4607 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [6200.58] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6200.58] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6200.58] vulkan: caches: 93 render targets (1334 MB, 1 parked), 466 textures (1530 MB), 9171 buffers (193 MB); 3708 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6200.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6200.58] vulkan: 35187804 rendering passes, 357755 clear commands, 6119402 attachments cleared and 152 left undefined by their load op [6200.58] vulkan: 29990 passes (32%) ended at renderer.c:214 [6200.58] vulkan: 23901 passes (25%) ended at buffer.c:2334 [6200.58] vulkan: 15762 passes (17%) ended at buffer.c:2238 [6200.58] vulkan: 7972 passes (8%) ended at render.c:232 [6200.58] vulkan: 7691 passes (8%) ended at dma.c:143 [6200.58] vulkan: 4601 passes (5%) ended at buffer.c:2166 [6200.58] vulkan: 2832 passes (3%) ended at cmd.c:534 [6200.58] vulkan: 654 passes (1%) ended at surface.c:162 [6200.58] vulkan: GPU-owned guest memory landed for the CPU 40658 times, render targets written back for an engine 4 times [6204.42] perf: 49.2 frames a second over 5.0 s (358390 shown in all) [6207.65] vulkan: display: 599 frame intervals of 20.95 ms (deviation 8.89 ms, 1st to 99th percentile 16.57 to 49.99 ms), 140 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (8.3 to 16.4), on to the display in 16.6 ms (8.1 to 25.3), 29.4 ms in all (18.6 to 39.1) [6207.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6209.44] perf: 47.8 frames a second over 5.0 s (358630 shown in all) [6212.74] cpu: 600 presents in 12.16 s (49.3 fps): 38 of the game's threads ran 26.73 s on the host's processors (220% of one, 44.55 ms a present), the whole process 32.22 s (265%); the busiest: thread 80 'MainThread' 11.37 s, thread 87 'Job.Worker 1' 6.50 s, thread 86 'Job.Worker 0' 6.45 s, thread 108 'UnityGfxDeviceWorker' 1.71 s, thread 116 'AK::EventManager' 0.48 s [6212.74] cpu: in those 12.16 s, 161134 SVCs (13249 a second): 0x0b SleepThread 49382, 0x1b ArbitrateUnlock 35907, 0x1c WaitProcessWideKeyAtomic 35195, 0x1d SignalProcessWideKey 24797, 0x1a ArbitrateLock 7014, 0x21 SendSyncRequest 6753; 10747 calls the dispatch table had no code for (RtAPI.miss) [6212.74] vulkan: 174153044 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 871 finishes (355 ms); 0 reads past queued releases (0 samples counts written on the GPU); 261713784 descriptor sets written, 86592306 reused; 88552382 draws kept the last one's shaders and pipeline (0 checked), 160908593 its targets [6212.74] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1268 render targets made, 15914 texture uploads (4608 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [6212.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6212.74] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6212.74] vulkan: caches: 88 render targets (1237 MB, 1 parked), 335 textures (1137 MB), 8317 buffers (198 MB); 3222 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6212.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6212.74] vulkan: 35282939 rendering passes, 358355 clear commands, 6130379 attachments cleared and 152 left undefined by their load op [6212.74] vulkan: 27818 passes (29%) ended at renderer.c:214 [6212.74] vulkan: 27379 passes (29%) ended at buffer.c:2334 [6212.74] vulkan: 16740 passes (18%) ended at buffer.c:2238 [6212.74] vulkan: 7491 passes (8%) ended at dma.c:143 [6212.74] vulkan: 7379 passes (8%) ended at render.c:232 [6212.74] vulkan: 4118 passes (4%) ended at buffer.c:2166 [6212.74] vulkan: 3065 passes (3%) ended at cmd.c:534 [6212.74] vulkan: 599 passes (1%) ended at renderer.c:680 [6212.74] vulkan: GPU-owned guest memory landed for the CPU 40692 times, render targets written back for an engine 4 times [6214.45] perf: 51.0 frames a second over 5.0 s (358886 shown in all) [6219.45] perf: 51.0 frames a second over 5.0 s (359141 shown in all) [6219.49] vulkan: display: 599 frame intervals of 19.76 ms (deviation 6.46 ms, 1st to 99th percentile 16.55 to 33.50 ms), 111 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (6.0 to 16.4), on to the display in 17.3 ms (8.2 to 28.3), 29.0 ms in all (18.0 to 39.3) [6219.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6224.47] perf: 50.0 frames a second over 5.0 s (359392 shown in all) [6224.63] cpu: 600 presents in 11.89 s (50.5 fps): 38 of the game's threads ran 26.44 s on the host's processors (222% of one, 44.07 ms a present), the whole process 31.66 s (266%); the busiest: thread 80 'MainThread' 11.25 s, thread 86 'Job.Worker 0' 6.37 s, thread 87 'Job.Worker 1' 6.35 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.57 s [6224.63] cpu: in those 11.89 s, 144113 SVCs (12121 a second): 0x0b SleepThread 39898, 0x1b ArbitrateUnlock 33276, 0x1c WaitProcessWideKeyAtomic 32988, 0x1d SignalProcessWideKey 23459, 0x21 SendSyncRequest 6674, 0x1a ArbitrateLock 5760; 13870 calls the dispatch table had no code for (RtAPI.miss) [6224.63] vulkan: 174654617 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 877 finishes (358 ms); 0 reads past queued releases (0 samples counts written on the GPU); 262452992 descriptor sets written, 86856244 reused; 88849589 draws kept the last one's shaders and pipeline (0 checked), 161386494 its targets [6224.63] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1268 render targets made, 15976 texture uploads (4630 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [6224.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6224.63] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6224.63] vulkan: caches: 88 render targets (1237 MB, 1 parked), 367 textures (1263 MB), 8146 buffers (187 MB); 3337 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6224.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6224.63] vulkan: 35374279 rendering passes, 358955 clear commands, 6141221 attachments cleared and 152 left undefined by their load op [6224.63] vulkan: 27272 passes (30%) ended at renderer.c:214 [6224.63] vulkan: 26164 passes (29%) ended at buffer.c:2334 [6224.63] vulkan: 15127 passes (17%) ended at buffer.c:2238 [6224.63] vulkan: 7250 passes (8%) ended at dma.c:143 [6224.63] vulkan: 7236 passes (8%) ended at render.c:232 [6224.63] vulkan: 4191 passes (5%) ended at buffer.c:2166 [6224.63] vulkan: 2938 passes (3%) ended at cmd.c:534 [6224.63] vulkan: 600 passes (1%) ended at renderer.c:680 [6224.63] vulkan: GPU-owned guest memory landed for the CPU 40735 times, render targets written back for an engine 4 times [6229.47] perf: 48.6 frames a second over 5.0 s (359635 shown in all) [6231.64] vulkan: display: 599 frame intervals of 20.28 ms (deviation 7.19 ms, 1st to 99th percentile 16.58 to 33.66 ms), 125 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (7.1 to 14.7), on to the display in 17.4 ms (8.0 to 27.2), 28.7 ms in all (18.1 to 39.3) [6231.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6234.49] perf: 50.6 frames a second over 5.0 s (359889 shown in all) [6236.69] nvn: 360000 presents, 360000 submissions [6236.70] cpu: 600 presents in 12.07 s (49.7 fps): 38 of the game's threads ran 25.98 s on the host's processors (215% of one, 43.29 ms a present), the whole process 31.27 s (259%); the busiest: thread 80 'MainThread' 11.46 s, thread 86 'Job.Worker 0' 6.22 s, thread 87 'Job.Worker 1' 6.16 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.45 s [6236.70] cpu: in those 12.07 s, 151394 SVCs (12543 a second): 0x0b SleepThread 42303, 0x1b ArbitrateUnlock 35290, 0x1c WaitProcessWideKeyAtomic 33907, 0x1d SignalProcessWideKey 24205, 0x1a ArbitrateLock 6879, 0x21 SendSyncRequest 6738; 18851 calls the dispatch table had no code for (RtAPI.miss) [6236.70] vulkan: 175182119 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 877 finishes (358 ms); 0 reads past queued releases (0 samples counts written on the GPU); 263232650 descriptor sets written, 87131590 reused; 89160486 draws kept the last one's shaders and pipeline (0 checked), 161890096 its targets [6236.70] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1268 render targets made, 15990 texture uploads (4630 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [6236.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6236.70] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6236.70] vulkan: caches: 88 render targets (1237 MB, 1 parked), 373 textures (1239 MB), 7100 buffers (143 MB); 3269 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6236.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6236.70] vulkan: 35466584 rendering passes, 359555 clear commands, 6152549 attachments cleared and 152 left undefined by their load op [6236.70] vulkan: 28045 passes (30%) ended at renderer.c:214 [6236.70] vulkan: 26210 passes (28%) ended at buffer.c:2334 [6236.70] vulkan: 15268 passes (17%) ended at buffer.c:2238 [6236.70] vulkan: 7517 passes (8%) ended at render.c:232 [6236.70] vulkan: 7270 passes (8%) ended at dma.c:143 [6236.70] vulkan: 3717 passes (4%) ended at buffer.c:2166 [6236.70] vulkan: 3100 passes (3%) ended at cmd.c:534 [6236.70] vulkan: 600 passes (1%) ended at renderer.c:680 [6236.70] vulkan: GPU-owned guest memory landed for the CPU 40800 times, render targets written back for an engine 4 times [6239.50] perf: 51.2 frames a second over 5.0 s (360146 shown in all) [6243.61] vulkan: display: 599 frame intervals of 19.98 ms (deviation 6.71 ms, 1st to 99th percentile 16.56 to 33.49 ms), 118 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (7.0 to 14.6), on to the display in 16.2 ms (7.7 to 24.6), 27.2 ms in all (18.1 to 36.4) [6243.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6244.52] perf: 47.4 frames a second over 5.0 s (360384 shown in all) [6249.01] cpu: 600 presents in 12.31 s (48.7 fps): 38 of the game's threads ran 26.36 s on the host's processors (214% of one, 43.94 ms a present), the whole process 31.66 s (257%); the busiest: thread 80 'MainThread' 11.60 s, thread 87 'Job.Worker 1' 6.24 s, thread 86 'Job.Worker 0' 6.22 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.49 s [6249.01] cpu: in those 12.31 s, 157725 SVCs (12815 a second): 0x0b SleepThread 45668, 0x1b ArbitrateUnlock 36439, 0x1c WaitProcessWideKeyAtomic 34518, 0x1d SignalProcessWideKey 24487, 0x1a ArbitrateLock 7646, 0x21 SendSyncRequest 6823; 21547 calls the dispatch table had no code for (RtAPI.miss) [6249.01] vulkan: 175706150 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 886 finishes (361 ms); 0 reads past queued releases (0 samples counts written on the GPU); 264006272 descriptor sets written, 87406030 reused; 89471147 draws kept the last one's shaders and pipeline (0 checked), 162390918 its targets [6249.01] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1268 render targets made, 16026 texture uploads (4647 MB); 1 frames over 50 ms in the last 600, the slowest 68 ms [6249.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6249.01] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6249.01] vulkan: caches: 88 render targets (1237 MB, 1 parked), 401 textures (1261 MB), 8160 buffers (148 MB); 3312 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6249.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6249.01] vulkan: 35558405 rendering passes, 360155 clear commands, 6163202 attachments cleared and 152 left undefined by their load op [6249.01] vulkan: 26786 passes (29%) ended at renderer.c:214 [6249.01] vulkan: 26640 passes (29%) ended at buffer.c:2334 [6249.01] vulkan: 15861 passes (17%) ended at buffer.c:2238 [6249.01] vulkan: 7302 passes (8%) ended at render.c:232 [6249.01] vulkan: 7243 passes (8%) ended at dma.c:143 [6249.01] vulkan: 3884 passes (4%) ended at buffer.c:2166 [6249.01] vulkan: 2982 passes (3%) ended at cmd.c:534 [6249.01] vulkan: 600 passes (1%) ended at renderer.c:680 [6249.01] vulkan: GPU-owned guest memory landed for the CPU 40899 times, render targets written back for an engine 4 times [6249.52] perf: 48.2 frames a second over 5.0 s (360625 shown in all) [6254.54] perf: 46.2 frames a second over 5.0 s (360857 shown in all) [6255.06] RomFS: reading mg_bullet_slayer_armor.bundle (6.8 KB) [6255.06] RomFS: reading mg_bullet_slayer_dragon.bundle (6.8 KB) [6255.07] RomFS: reading mg_bullet_slayer_fly.bundle (6.8 KB) [6255.07] RomFS: reading magic_bullet_silence_hit_00.bundle (1051.3 KB) [6255.07] RomFS: reading magic_bullet_silence_shoot_00.bundle (934.9 KB) [6255.07] RomFS: reading magic_bullet_silence_trigger_00.bundle (384.5 KB) [6255.17] RomFS: reading magic_bullet_slayer_armor_hit_00.bundle (744.1 KB) [6255.41] RomFS: reading uanim_slp1er-mg1_c351_attack3.bundle (42.5 KB) [6255.41] RomFS: reading uanim_slp1ef-mg1_c351_attack3.bundle (89.5 KB) [6255.41] RomFS: reading uanim_slp1ef-mg1_c351_attack4.bundle (112.6 KB) [6255.41] RomFS: reading uanim_slp1er-mg1_c351_attack4.bundle (66.3 KB) [6255.42] RomFS: reading uanim_slp1er-mg1_c351_attackc.bundle (89.1 KB) [6255.43] RomFS: reading uanim_slp1ef-mg1_c351_attackc.bundle (138.4 KB) [6256.47] vulkan: display: 599 frame intervals of 21.48 ms (deviation 9.50 ms, 1st to 99th percentile 16.57 to 50.19 ms), 155 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (4.5 to 16.9), on to the display in 16.8 ms (7.7 to 26.1), 29.5 ms in all (18.8 to 40.2) [6256.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6259.54] perf: 47.2 frames a second over 5.0 s (361093 shown in all) [6261.61] cpu: 600 presents in 12.61 s (47.6 fps): 38 of the game's threads ran 27.44 s on the host's processors (218% of one, 45.74 ms a present), the whole process 32.51 s (258%); the busiest: thread 80 'MainThread' 11.83 s, thread 87 'Job.Worker 1' 6.26 s, thread 86 'Job.Worker 0' 6.26 s, thread 108 'UnityGfxDeviceWorker' 1.88 s, thread 116 'AK::EventManager' 0.79 s [6261.61] cpu: in those 12.61 s, 261818 SVCs (20768 a second): 0x0b SleepThread 72257, 0x1b ArbitrateUnlock 66060, 0x1c WaitProcessWideKeyAtomic 52049, 0x1d SignalProcessWideKey 35541, 0x1a ArbitrateLock 26078, 0x21 SendSyncRequest 7679; 17272 calls the dispatch table had no code for (RtAPI.miss) [6261.61] vulkan: 176152223 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 889 finishes (362 ms); 0 reads past queued releases (0 samples counts written on the GPU); 264673174 descriptor sets written, 87631274 reused; 89729759 draws kept the last one's shaders and pipeline (0 checked), 162814766 its targets [6261.61] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1274 render targets made, 16164 texture uploads (4677 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [6261.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6261.61] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6261.61] vulkan: caches: 92 render targets (1362 MB, 0 parked), 524 textures (1677 MB), 10510 buffers (1060 MB); 4770 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6261.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6261.61] vulkan: 35647095 rendering passes, 360755 clear commands, 6174452 attachments cleared and 154 left undefined by their load op [6261.61] vulkan: 26131 passes (29%) ended at renderer.c:214 [6261.61] vulkan: 24895 passes (28%) ended at buffer.c:2334 [6261.61] vulkan: 16306 passes (18%) ended at buffer.c:2238 [6261.61] vulkan: 7781 passes (9%) ended at render.c:232 [6261.61] vulkan: 4864 passes (5%) ended at dma.c:143 [6261.61] vulkan: 4673 passes (5%) ended at buffer.c:2166 [6261.61] vulkan: 2846 passes (3%) ended at cmd.c:534 [6261.61] vulkan: 680 passes (1%) ended at surface.c:162 [6261.61] vulkan: GPU-owned guest memory landed for the CPU 41080 times, render targets written back for an engine 4 times [6264.55] perf: 48.6 frames a second over 5.0 s (361337 shown in all) [6268.61] vulkan: display: 599 frame intervals of 20.26 ms (deviation 7.80 ms, 1st to 99th percentile 16.56 to 49.71 ms), 119 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (5.0 to 22.3), on to the display in 20.2 ms (8.4 to 44.8), 32.8 ms in all (18.8 to 50.0) [6268.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6269.57] perf: 52.0 frames a second over 5.0 s (361598 shown in all) [6273.72] nvn: 361800 presents, 361800 submissions [6273.73] cpu: 600 presents in 12.11 s (49.5 fps): 38 of the game's threads ran 24.11 s on the host's processors (199% of one, 40.19 ms a present), the whole process 29.07 s (240%); the busiest: thread 80 'MainThread' 10.89 s, thread 86 'Job.Worker 0' 5.35 s, thread 87 'Job.Worker 1' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.52 s [6273.73] cpu: in those 12.11 s, 252354 SVCs (20835 a second): 0x0b SleepThread 73096, 0x1b ArbitrateUnlock 62682, 0x1c WaitProcessWideKeyAtomic 47824, 0x1d SignalProcessWideKey 34514, 0x1a ArbitrateLock 25263, 0x21 SendSyncRequest 6831; 13541 calls the dispatch table had no code for (RtAPI.miss) [6273.73] vulkan: 176632127 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 899 finishes (366 ms); 0 reads past queued releases (0 samples counts written on the GPU); 265383363 descriptor sets written, 87880893 reused; 90011528 draws kept the last one's shaders and pipeline (0 checked), 163272359 its targets [6273.73] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1301 render targets made, 16252 texture uploads (4695 MB); 8 frames over 50 ms in the last 600, the slowest 116 ms [6273.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6273.73] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5448 of 14043 MB (5024 ours) [6273.73] vulkan: caches: 94 render targets (1365 MB, 1 parked), 559 textures (1811 MB), 11112 buffers (1218 MB); 5054 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6273.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6273.73] vulkan: 35731584 rendering passes, 361355 clear commands, 6185687 attachments cleared and 156 left undefined by their load op [6273.73] vulkan: 26331 passes (31%) ended at renderer.c:214 [6273.73] vulkan: 21622 passes (26%) ended at buffer.c:2334 [6273.73] vulkan: 15753 passes (19%) ended at buffer.c:2238 [6273.73] vulkan: 7390 passes (9%) ended at render.c:232 [6273.73] vulkan: 5189 passes (6%) ended at dma.c:143 [6273.73] vulkan: 4166 passes (5%) ended at buffer.c:2166 [6273.73] vulkan: 2893 passes (3%) ended at cmd.c:534 [6273.73] vulkan: 656 passes (1%) ended at surface.c:162 [6273.73] vulkan: GPU-owned guest memory landed for the CPU 41162 times, render targets written back for an engine 4 times [6274.59] perf: 48.8 frames a second over 5.0 s (361843 shown in all) [6275.63] RomFS: reading uanim_sor1af-mg1_c350_special1.bundle (513.8 KB) [6275.63] RomFS: reading uanim_sor1am-mg1_c000_special1.bundle (510.7 KB) [6275.64] RomFS: reading eff_dlc4_magic_fire_hit.bundle (434.3 KB) [6275.64] RomFS: reading eff_dlc4_magic_fire_shot.bundle (431.5 KB) [6275.64] RomFS: reading eff_dlc4_magicball_big.bundle (574.9 KB) [6275.64] RomFS: reading eff_dlc4_magic_hit.bundle (1536.1 KB) [6275.64] RomFS: reading eff_dlc4_magicring.bundle (191.5 KB) [6275.64] RomFS: reading eff_dlc4_magicball_01.bundle (605.6 KB) [6275.64] RomFS: reading eff_dlc4_magicball_03.bundle (374.2 KB) [6275.64] RomFS: reading eff_dlc4_magic_fire_00.bundle (570.1 KB) [6275.64] RomFS: reading eff_dlc4_magicball_02.bundle (118.2 KB) [6275.64] RomFS: reading uanim_swd0af-sw1_c000_attack1.bundle (54.4 KB) [6275.69] RomFS: reading eff_dlc5_breath.bundle (382.9 KB) [6276.21] RomFS: reading fe_scenes_emblemzone_lei.bundle (1298.5 KB) [6276.83] RomFS: reading V_CITRINICA_Win_God_36.bin (2.5 KB) [6276.83] RomFS: reading V_CLAN_Engage_Attack_CAMILLA_01.bin (2.1 KB) [6276.83] RomFS: reading V_CLAN_Engage_Attack_CAMILLA_02.bin (1.7 KB) [6276.83] RomFS: reading V_CLAN_Engage_Attack_HECTOR_01.bin (1.8 KB) [6276.83] RomFS: reading V_CLAN_Engage_Attack_HECTOR_02.bin (2.0 KB) [6276.83] RomFS: reading V_CLAN_Engage_Attack_SENERIO_01.bin (1.8 KB) [6276.83] RomFS: reading V_CLAN_Engage_Attack_SENERIO_02.bin (1.8 KB) [6276.83] RomFS: reading V_CLAN_Engage_Decide_16.bin (1.7 KB) [6276.83] RomFS: reading V_CLAN_Engage_Decide_17.bin (1.8 KB) [6276.83] RomFS: reading V_CLAN_Engage_Decide_19.bin (1.4 KB) [6279.59] perf: 56.4 frames a second over 5.0 s (362125 shown in all) [6279.82] vulkan: display: 599 frame intervals of 18.73 ms (deviation 6.97 ms, 1st to 99th percentile 16.57 to 50.08 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (2.6 to 17.7), on to the display in 30.5 ms (7.9 to 45.0), 38.6 ms in all (20.0 to 50.0) [6279.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6282.95] RomFS: reading engageskill_g2_00.bundle (147.8 KB) [6282.95] RomFS: reading engageskill_g4_00.bundle (769.7 KB) [6282.97] RomFS: reading engageskill_g4_01.bundle (830.1 KB) [6284.60] perf: 53.2 frames a second over 5.0 s (362392 shown in all) [6284.81] cpu: 600 presents in 11.08 s (54.1 fps): 38 of the game's threads ran 18.34 s on the host's processors (166% of one, 30.57 ms a present), the whole process 21.30 s (192%); the busiest: thread 80 'MainThread' 8.56 s, thread 86 'Job.Worker 0' 3.91 s, thread 87 'Job.Worker 1' 3.90 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.71 s [6284.81] cpu: in those 11.08 s, 247325 SVCs (22319 a second): 0x1b ArbitrateUnlock 62809, 0x0b SleepThread 58857, 0x1c WaitProcessWideKeyAtomic 57101, 0x1d SignalProcessWideKey 43350, 0x1a ArbitrateLock 16370, 0x21 SendSyncRequest 6842; 5412 calls the dispatch table had no code for (RtAPI.miss) [6284.81] vulkan: 176852085 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 909 finishes (370 ms); 0 reads past queued releases (0 samples counts written on the GPU); 265696363 descriptor sets written, 88007809 reused; 90132589 draws kept the last one's shaders and pipeline (0 checked), 163474867 its targets [6284.81] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1304 render targets made, 16342 texture uploads (4708 MB); 3 frames over 50 ms in the last 600, the slowest 79 ms [6284.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6284.81] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5448 of 14043 MB (5024 ours) [6284.81] vulkan: caches: 93 render targets (1363 MB, 2 parked), 490 textures (1610 MB), 9891 buffers (613 MB); 4227 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6284.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6284.81] vulkan: 35794934 rendering passes, 361955 clear commands, 6196198 attachments cleared and 158 left undefined by their load op [6284.81] vulkan: 21049 passes (33%) ended at renderer.c:214 [6284.81] vulkan: 19097 passes (30%) ended at buffer.c:2334 [6284.81] vulkan: 6830 passes (11%) ended at buffer.c:2238 [6284.81] vulkan: 6598 passes (10%) ended at render.c:232 [6284.81] vulkan: 3831 passes (6%) ended at dma.c:143 [6284.81] vulkan: 3194 passes (5%) ended at buffer.c:2166 [6284.81] vulkan: 1579 passes (2%) ended at cmd.c:534 [6284.81] vulkan: 600 passes (1%) ended at renderer.c:680 [6284.81] vulkan: GPU-owned guest memory landed for the CPU 41226 times, render targets written back for an engine 4 times [6289.60] perf: 41.2 frames a second over 5.0 s (362598 shown in all) [6292.29] vulkan: display: 599 frame intervals of 20.81 ms (deviation 7.58 ms, 1st to 99th percentile 16.56 to 33.57 ms), 144 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.5 to 13.7), on to the display in 20.7 ms (7.6 to 40.2), 29.3 ms in all (15.2 to 44.5) [6292.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6294.60] perf: 54.0 frames a second over 5.0 s (362868 shown in all) [6297.00] cpu: 600 presents in 12.19 s (49.2 fps): 38 of the game's threads ran 23.92 s on the host's processors (196% of one, 39.86 ms a present), the whole process 28.34 s (233%); the busiest: thread 80 'MainThread' 11.42 s, thread 86 'Job.Worker 0' 5.24 s, thread 87 'Job.Worker 1' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.50 s [6297.00] cpu: in those 12.19 s, 180318 SVCs (14792 a second): 0x0b SleepThread 52816, 0x1b ArbitrateUnlock 42692, 0x1c WaitProcessWideKeyAtomic 37409, 0x1d SignalProcessWideKey 26277, 0x1a ArbitrateLock 12140, 0x21 SendSyncRequest 6882; 11535 calls the dispatch table had no code for (RtAPI.miss) [6297.00] vulkan: 177259720 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 912 finishes (371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 266294849 descriptor sets written, 88224593 reused; 90367983 draws kept the last one's shaders and pipeline (0 checked), 163860392 its targets [6297.00] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1312 render targets made, 16440 texture uploads (4743 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [6297.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6297.00] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5448 of 14043 MB (5024 ours) [6297.00] vulkan: caches: 90 render targets (1310 MB, 1 parked), 475 textures (1476 MB), 7909 buffers (698 MB); 4143 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6297.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6297.00] vulkan: 35870265 rendering passes, 362555 clear commands, 6206329 attachments cleared and 158 left undefined by their load op [6297.00] vulkan: 25522 passes (34%) ended at renderer.c:214 [6297.00] vulkan: 16191 passes (21%) ended at buffer.c:2334 [6297.00] vulkan: 14097 passes (19%) ended at buffer.c:2238 [6297.00] vulkan: 6600 passes (9%) ended at render.c:232 [6297.00] vulkan: 6371 passes (8%) ended at dma.c:143 [6297.00] vulkan: 3026 passes (4%) ended at buffer.c:2166 [6297.00] vulkan: 2503 passes (3%) ended at cmd.c:534 [6297.00] vulkan: 552 passes (1%) ended at renderer.c:680 [6297.00] vulkan: GPU-owned guest memory landed for the CPU 41275 times, render targets written back for an engine 4 times [6299.62] perf: 53.4 frames a second over 5.0 s (363136 shown in all) [6303.14] vulkan: display: 599 frame intervals of 18.11 ms (deviation 5.25 ms, 1st to 99th percentile 16.56 to 33.53 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.7 to 15.1), on to the display in 18.0 ms (9.1 to 27.8), 28.0 ms in all (17.6 to 40.4) [6303.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6304.62] perf: 55.4 frames a second over 5.0 s (363413 shown in all) [6307.95] nvn: 363600 presents, 363600 submissions [6307.95] cpu: 600 presents in 10.95 s (54.8 fps): 38 of the game's threads ran 23.99 s on the host's processors (219% of one, 39.98 ms a present), the whole process 28.57 s (261%); the busiest: thread 80 'MainThread' 10.45 s, thread 87 'Job.Worker 1' 5.83 s, thread 86 'Job.Worker 0' 5.81 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.38 s [6307.95] cpu: in those 10.95 s, 136397 SVCs (12452 a second): 0x0b SleepThread 34222, 0x1b ArbitrateUnlock 32607, 0x1c WaitProcessWideKeyAtomic 32320, 0x1d SignalProcessWideKey 22738, 0x21 SendSyncRequest 6538, 0x1a ArbitrateLock 6038; 12021 calls the dispatch table had no code for (RtAPI.miss) [6307.95] vulkan: 177676959 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 912 finishes (371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 266909329 descriptor sets written, 88444591 reused; 90600187 draws kept the last one's shaders and pipeline (0 checked), 164253418 its targets [6307.95] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1312 render targets made, 16443 texture uploads (4743 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [6307.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6307.95] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6307.95] vulkan: caches: 88 render targets (1256 MB, 1 parked), 381 textures (1209 MB), 7274 buffers (465 MB); 3572 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6307.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6307.95] vulkan: 35949805 rendering passes, 363155 clear commands, 6217729 attachments cleared and 158 left undefined by their load op [6307.95] vulkan: 28305 passes (36%) ended at renderer.c:214 [6307.95] vulkan: 15224 passes (19%) ended at buffer.c:2334 [6307.95] vulkan: 14693 passes (18%) ended at buffer.c:2238 [6307.95] vulkan: 7268 passes (9%) ended at render.c:232 [6307.95] vulkan: 6246 passes (8%) ended at dma.c:143 [6307.95] vulkan: 3923 passes (5%) ended at buffer.c:2166 [6307.95] vulkan: 2689 passes (3%) ended at cmd.c:534 [6307.95] vulkan: 600 passes (1%) ended at renderer.c:680 [6307.95] vulkan: GPU-owned guest memory landed for the CPU 41289 times, render targets written back for an engine 4 times [6309.62] perf: 56.4 frames a second over 5.0 s (363695 shown in all) [6313.84] vulkan: display: 598 frame intervals of 17.78 ms (deviation 4.27 ms, 1st to 99th percentile 16.57 to 33.46 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (6.1 to 11.7), on to the display in 17.0 ms (8.1 to 25.2), 25.9 ms in all (16.0 to 35.2) [6313.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6314.64] perf: 57.6 frames a second over 5.0 s (363984 shown in all) [6318.43] cpu: 600 presents in 10.48 s (57.3 fps): 38 of the game's threads ran 22.99 s on the host's processors (219% of one, 38.32 ms a present), the whole process 27.32 s (261%); the busiest: thread 80 'MainThread' 10.05 s, thread 87 'Job.Worker 1' 5.61 s, thread 86 'Job.Worker 0' 5.60 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.31 s [6318.43] cpu: in those 10.48 s, 127302 SVCs (12149 a second): 0x1c WaitProcessWideKeyAtomic 31527, 0x1b ArbitrateUnlock 31342, 0x0b SleepThread 28612, 0x1d SignalProcessWideKey 21946, 0x21 SendSyncRequest 6449, 0x1a ArbitrateLock 5546; 4440 calls the dispatch table had no code for (RtAPI.miss) [6318.43] vulkan: 178071396 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 912 finishes (371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 267488378 descriptor sets written, 88654416 reused; 90814667 draws kept the last one's shaders and pipeline (0 checked), 164623855 its targets [6318.43] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1312 render targets made, 16443 texture uploads (4743 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [6318.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6318.43] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14043 MB (4768 ours) [6318.43] vulkan: caches: 88 render targets (1256 MB, 1 parked), 309 textures (1102 MB), 4556 buffers (148 MB); 3149 of 14043 MB in use as they count it, 0 MB freed for the budget so far [6318.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6318.43] vulkan: 36026187 rendering passes, 363755 clear commands, 6229129 attachments cleared and 158 left undefined by their load op [6318.43] vulkan: 28200 passes (37%) ended at renderer.c:214 [6318.43] vulkan: 14785 passes (19%) ended at buffer.c:2334 [6318.43] vulkan: 11606 passes (15%) ended at buffer.c:2238 [6318.43] vulkan: 7192 passes (9%) ended at render.c:232 [6318.43] vulkan: 6600 passes (9%) ended at dma.c:143 [6318.43] vulkan: 4167 passes (5%) ended at buffer.c:2166 [6318.43] vulkan: 2640 passes (3%) ended at cmd.c:534 [6318.43] vulkan: 600 passes (1%) ended at renderer.c:680 [6318.43] vulkan: GPU-owned guest memory landed for the CPU 41289 times, render targets written back for an engine 4 times [6319.65] perf: 57.0 frames a second over 5.0 s (364270 shown in all) [6324.32] vulkan: display: 599 frame intervals of 17.50 ms (deviation 3.64 ms, 1st to 99th percentile 16.57 to 33.43 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (6.1 to 11.6), on to the display in 16.5 ms (8.3 to 25.0), 25.4 ms in all (16.7 to 34.6) [6324.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6324.67] perf: 57.2 frames a second over 5.0 s (364557 shown in all) [6328.90] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 23.10 s on the host's processors (221% of one, 38.49 ms a present), the whole process 27.46 s (262%); the busiest: thread 80 'MainThread' 10.09 s, thread 87 'Job.Worker 1' 5.65 s, thread 86 'Job.Worker 0' 5.60 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.32 s [6328.90] cpu: in those 10.47 s, 125458 SVCs (11982 a second): 0x1c WaitProcessWideKeyAtomic 31031, 0x1b ArbitrateUnlock 30833, 0x0b SleepThread 28256, 0x1d SignalProcessWideKey 21560, 0x21 SendSyncRequest 6444, 0x1a ArbitrateLock 5458; 6216 calls the dispatch table had no code for (RtAPI.miss) [6328.90] vulkan: 178464928 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 912 finishes (371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 268066022 descriptor sets written, 88863836 reused; 91028605 draws kept the last one's shaders and pipeline (0 checked), 164993387 its targets [6328.90] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1312 render targets made, 16443 texture uploads (4743 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [6328.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6328.90] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14084 MB (4768 ours) [6328.90] vulkan: caches: 88 render targets (1256 MB, 1 parked), 258 textures (993 MB), 2754 buffers (28 MB); 2918 of 14084 MB in use as they count it, 0 MB freed for the budget so far [6328.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6328.90] vulkan: 36102435 rendering passes, 364355 clear commands, 6240529 attachments cleared and 158 left undefined by their load op [6328.90] vulkan: 28200 passes (37%) ended at renderer.c:214 [6328.90] vulkan: 14740 passes (19%) ended at buffer.c:2334 [6328.90] vulkan: 11510 passes (15%) ended at buffer.c:2238 [6328.90] vulkan: 7186 passes (9%) ended at render.c:232 [6328.90] vulkan: 6600 passes (9%) ended at dma.c:143 [6328.90] vulkan: 4181 passes (5%) ended at buffer.c:2166 [6328.90] vulkan: 2643 passes (3%) ended at cmd.c:534 [6328.90] vulkan: 600 passes (1%) ended at renderer.c:680 [6328.90] vulkan: GPU-owned guest memory landed for the CPU 41289 times, render targets written back for an engine 4 times [6329.69] perf: 57.4 frames a second over 5.0 s (364845 shown in all) [6334.69] perf: 57.0 frames a second over 5.0 s (365130 shown in all) [6334.77] vulkan: display: 599 frame intervals of 17.45 ms (deviation 3.53 ms, 1st to 99th percentile 16.57 to 33.44 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (6.4 to 11.6), on to the display in 16.4 ms (8.0 to 24.9), 25.4 ms in all (16.6 to 35.4) [6334.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6339.43] nvn: 365400 presents, 365400 submissions [6339.43] cpu: 600 presents in 10.53 s (57.0 fps): 38 of the game's threads ran 23.09 s on the host's processors (219% of one, 38.49 ms a present), the whole process 27.50 s (261%); the busiest: thread 80 'MainThread' 10.12 s, thread 86 'Job.Worker 0' 5.61 s, thread 87 'Job.Worker 1' 5.60 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.31 s [6339.43] cpu: in those 10.53 s, 127149 SVCs (12075 a second): 0x1c WaitProcessWideKeyAtomic 31415, 0x1b ArbitrateUnlock 31250, 0x0b SleepThread 28685, 0x1d SignalProcessWideKey 21872, 0x21 SendSyncRequest 6456, 0x1a ArbitrateLock 5585; 1776 calls the dispatch table had no code for (RtAPI.miss) [6339.43] vulkan: 178858868 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 912 finishes (371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 268644621 descriptor sets written, 89073117 reused; 91243305 draws kept the last one's shaders and pipeline (0 checked), 165363327 its targets [6339.43] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1312 render targets made, 16443 texture uploads (4743 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [6339.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6339.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14092 MB (4768 ours) [6339.43] vulkan: caches: 88 render targets (1256 MB, 1 parked), 258 textures (993 MB), 2765 buffers (28 MB); 2918 of 14092 MB in use as they count it, 0 MB freed for the budget so far [6339.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6339.43] vulkan: 36178919 rendering passes, 364955 clear commands, 6251929 attachments cleared and 158 left undefined by their load op [6339.43] vulkan: 28200 passes (37%) ended at renderer.c:214 [6339.43] vulkan: 14711 passes (19%) ended at buffer.c:2334 [6339.43] vulkan: 11758 passes (15%) ended at buffer.c:2238 [6339.43] vulkan: 7192 passes (9%) ended at render.c:232 [6339.43] vulkan: 6600 passes (9%) ended at dma.c:143 [6339.43] vulkan: 4171 passes (5%) ended at buffer.c:2166 [6339.43] vulkan: 2656 passes (3%) ended at cmd.c:534 [6339.43] vulkan: 600 passes (1%) ended at renderer.c:680 [6339.43] vulkan: GPU-owned guest memory landed for the CPU 41289 times, render targets written back for an engine 4 times [6339.70] perf: 56.8 frames a second over 5.0 s (365415 shown in all) [6344.72] perf: 56.4 frames a second over 5.0 s (365698 shown in all) [6345.37] vulkan: display: 599 frame intervals of 17.70 ms (deviation 4.00 ms, 1st to 99th percentile 16.56 to 33.46 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (6.1 to 11.7), on to the display in 17.1 ms (8.3 to 25.1), 26.0 ms in all (16.4 to 35.5) [6345.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6349.72] perf: 51.6 frames a second over 5.0 s (365956 shown in all) [6350.65] cpu: 600 presents in 11.22 s (53.5 fps): 38 of the game's threads ran 24.30 s on the host's processors (217% of one, 40.50 ms a present), the whole process 28.93 s (258%); the busiest: thread 80 'MainThread' 10.63 s, thread 86 'Job.Worker 0' 5.84 s, thread 87 'Job.Worker 1' 5.79 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.38 s [6350.65] cpu: in those 11.22 s, 151807 SVCs (13527 a second): 0x1b ArbitrateUnlock 39762, 0x0b SleepThread 34493, 0x1c WaitProcessWideKeyAtomic 33091, 0x1d SignalProcessWideKey 23316, 0x1a ArbitrateLock 12575, 0x21 SendSyncRequest 6600; 12093 calls the dispatch table had no code for (RtAPI.miss) [6350.65] vulkan: 179296951 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 912 finishes (371 ms); 0 reads past queued releases (0 samples counts written on the GPU); 269289471 descriptor sets written, 89304433 reused; 91488761 draws kept the last one's shaders and pipeline (0 checked), 165777352 its targets [6350.65] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1312 render targets made, 16569 texture uploads (4782 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [6350.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6350.65] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14092 MB (4768 ours) [6350.65] vulkan: caches: 88 render targets (1256 MB, 1 parked), 384 textures (1271 MB), 4907 buffers (224 MB); 3407 of 14092 MB in use as they count it, 0 MB freed for the budget so far [6350.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6350.65] vulkan: 36258616 rendering passes, 365555 clear commands, 6263293 attachments cleared and 158 left undefined by their load op [6350.65] vulkan: 28146 passes (35%) ended at renderer.c:214 [6350.65] vulkan: 16169 passes (20%) ended at buffer.c:2334 [6350.65] vulkan: 13840 passes (17%) ended at buffer.c:2238 [6350.65] vulkan: 7160 passes (9%) ended at render.c:232 [6350.65] vulkan: 6811 passes (9%) ended at dma.c:143 [6350.65] vulkan: 3569 passes (4%) ended at buffer.c:2166 [6350.65] vulkan: 2755 passes (3%) ended at cmd.c:534 [6350.65] vulkan: 600 passes (1%) ended at renderer.c:680 [6350.65] vulkan: GPU-owned guest memory landed for the CPU 41302 times, render targets written back for an engine 4 times [6354.74] perf: 52.6 frames a second over 5.0 s (366220 shown in all) [6356.82] vulkan: display: 599 frame intervals of 19.12 ms (deviation 6.34 ms, 1st to 99th percentile 16.57 to 33.51 ms), 83 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (5.8 to 14.4), on to the display in 17.0 ms (8.2 to 26.4), 27.6 ms in all (18.1 to 37.6) [6356.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6359.75] perf: 56.2 frames a second over 5.0 s (366502 shown in all) [6361.63] cpu: 600 presents in 10.98 s (54.7 fps): 38 of the game's threads ran 22.82 s on the host's processors (208% of one, 38.03 ms a present), the whole process 27.52 s (251%); the busiest: thread 80 'MainThread' 10.14 s, thread 86 'Job.Worker 0' 5.31 s, thread 87 'Job.Worker 1' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.44 s [6361.63] cpu: in those 10.98 s, 179474 SVCs (16352 a second): 0x0b SleepThread 53108, 0x1b ArbitrateUnlock 42350, 0x1c WaitProcessWideKeyAtomic 37619, 0x1d SignalProcessWideKey 26781, 0x1a ArbitrateLock 11111, 0x21 SendSyncRequest 6563; 3654 calls the dispatch table had no code for (RtAPI.miss) [6361.63] vulkan: 179734423 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 915 finishes (372 ms); 0 reads past queued releases (0 samples counts written on the GPU); 269934537 descriptor sets written, 89534311 reused; 91727107 draws kept the last one's shaders and pipeline (0 checked), 166189484 its targets [6361.63] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1312 render targets made, 16636 texture uploads (4804 MB); 3 frames over 50 ms in the last 600, the slowest 69 ms [6361.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6361.63] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6361.63] vulkan: caches: 88 render targets (1256 MB, 1 parked), 450 textures (1446 MB), 8566 buffers (397 MB); 3755 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6361.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6361.63] vulkan: 36342772 rendering passes, 366155 clear commands, 6275359 attachments cleared and 158 left undefined by their load op [6361.63] vulkan: 29396 passes (35%) ended at renderer.c:214 [6361.63] vulkan: 19044 passes (23%) ended at buffer.c:2334 [6361.63] vulkan: 14811 passes (18%) ended at buffer.c:2238 [6361.63] vulkan: 7562 passes (9%) ended at render.c:232 [6361.63] vulkan: 6354 passes (8%) ended at dma.c:143 [6361.63] vulkan: 2970 passes (4%) ended at buffer.c:2166 [6361.63] vulkan: 2728 passes (3%) ended at cmd.c:534 [6361.63] vulkan: 663 passes (1%) ended at surface.c:162 [6361.63] vulkan: GPU-owned guest memory landed for the CPU 41486 times, render targets written back for an engine 4 times [6362.79] RomFS: reading uanim_com1af-mg1_c000_evasionr.bundle (58.8 KB) [6362.79] RomFS: reading uanim_com1af-sw1_c000_evasionb.bundle (55.8 KB) [6362.79] RomFS: reading uanim_com1af-sw1_c000_evasionl.bundle (58.6 KB) [6362.79] RomFS: reading uanim_swd2af-lc1_c000_attackt.bundle (135.4 KB) [6362.79] RomFS: reading uanim_com0af-lc1_c000_parryr.bundle (66.1 KB) [6362.79] RomFS: reading uanim_com0af-lc1_c000_ready.bundle (44.4 KB) [6362.79] RomFS: reading uanim_com1af-sw1_c000_evasionr.bundle (58.1 KB) [6362.81] RomFS: reading uanim_com0af-lc1_c703_damagehigh.bundle (89.9 KB) [6364.75] perf: 48.8 frames a second over 5.0 s (366746 shown in all) [6368.12] vulkan: display: 599 frame intervals of 18.67 ms (deviation 12.74 ms, 1st to 99th percentile 16.57 to 33.48 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.6 to 18.4), on to the display in 18.9 ms (7.8 to 31.5), 28.7 ms in all (17.7 to 42.7) [6368.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6369.77] perf: 55.6 frames a second over 5.0 s (367025 shown in all) [6371.00] RomFS: reading mg_bullet_collapse.bundle (6.2 KB) [6371.00] RomFS: reading mg_bullet_freeze.bundle (6.5 KB) [6371.00] RomFS: reading magic_bullet_collapse_charge_00.bundle (245.8 KB) [6371.00] RomFS: reading magic_bullet_collapse_shoot_00.bundle (1255.1 KB) [6371.00] RomFS: reading magic_bullet_collapse_hit_00.bundle (759.9 KB) [6371.00] RomFS: reading magic_bullet_collapse_trigger_00.bundle (250.2 KB) [6371.01] RomFS: reading magic06_2_trigger.bundle (140.5 KB) [6371.03] RomFS: reading magic_bullet_freeze_charge_00.bundle (213.2 KB) [6372.91] nvn: 367200 presents, 367200 submissions [6372.92] cpu: 600 presents in 11.29 s (53.1 fps): 38 of the game's threads ran 20.71 s on the host's processors (183% of one, 34.51 ms a present), the whole process 24.21 s (214%); the busiest: thread 80 'MainThread' 9.99 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.61 s [6372.92] cpu: in those 11.29 s, 286822 SVCs (25406 a second): 0x0b SleepThread 75986, 0x1b ArbitrateUnlock 72256, 0x1c WaitProcessWideKeyAtomic 60440, 0x1d SignalProcessWideKey 44059, 0x1a ArbitrateLock 24689, 0x21 SendSyncRequest 7374; 16168 calls the dispatch table had no code for (RtAPI.miss) [6372.92] vulkan: 180020623 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 921 finishes (376 ms); 0 reads past queued releases (0 samples counts written on the GPU); 270358721 descriptor sets written, 89682527 reused; 91878004 draws kept the last one's shaders and pipeline (0 checked), 166458979 its targets [6372.92] vulkan: 25 shaders translated (8 ms), 68 pipelines made (18 from the cache, 549 ms making, 371 ms waited for), 1322 render targets made, 16770 texture uploads (4829 MB); 6 frames over 50 ms in the last 600, the slowest 298 ms [6372.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6372.92] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6372.92] vulkan: caches: 92 render targets (1425 MB, 3 parked), 516 textures (1516 MB), 10041 buffers (369 MB); 3969 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6372.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6372.92] vulkan: 36408379 rendering passes, 366755 clear commands, 6284305 attachments cleared and 162 left undefined by their load op [6372.92] vulkan: 19750 passes (30%) ended at renderer.c:214 [6372.92] vulkan: 19351 passes (29%) ended at buffer.c:2334 [6372.92] vulkan: 12185 passes (19%) ended at buffer.c:2238 [6372.92] vulkan: 6424 passes (10%) ended at render.c:232 [6372.92] vulkan: 2729 passes (4%) ended at dma.c:143 [6372.92] vulkan: 2520 passes (4%) ended at buffer.c:2166 [6372.92] vulkan: 2004 passes (3%) ended at cmd.c:534 [6372.92] vulkan: 366 passes (1%) ended at renderer.c:680 [6372.92] vulkan: GPU-owned guest memory landed for the CPU 41596 times, render targets written back for an engine 4 times [6374.77] perf: 57.2 frames a second over 5.0 s (367311 shown in all) [6378.11] RomFS: reading 256335832.wem (1154.0 KB) [6378.11] RomFS: reading 256416319.wem (59.8 KB) [6378.56] vulkan: display: 599 frame intervals of 17.42 ms (deviation 6.31 ms, 1st to 99th percentile 16.57 to 33.43 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (4.1 to 10.5), on to the display in 30.3 ms (10.2 to 39.4), 37.0 ms in all (18.1 to 45.2) [6378.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6379.32] RomFS: reading 257244884.wem (55.3 KB) [6379.77] perf: 59.6 frames a second over 5.0 s (367609 shown in all) [6380.97] RomFS: reading die_other_variant_coat.bundle (285.4 KB) [6383.79] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 18.67 s on the host's processors (172% of one, 31.12 ms a present), the whole process 22.00 s (202%); the busiest: thread 80 'MainThread' 8.32 s, thread 87 'Job.Worker 1' 4.10 s, thread 86 'Job.Worker 0' 4.05 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.54 s [6383.79] cpu: in those 10.87 s, 274362 SVCs (25235 a second): 0x0b SleepThread 75845, 0x1b ArbitrateUnlock 68463, 0x1c WaitProcessWideKeyAtomic 55326, 0x1d SignalProcessWideKey 40879, 0x1a ArbitrateLock 23973, 0x21 SendSyncRequest 7904; 71297 calls the dispatch table had no code for (RtAPI.miss) [6383.79] vulkan: 180321516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 923 finishes (377 ms); 0 reads past queued releases (0 samples counts written on the GPU); 270799906 descriptor sets written, 89843130 reused; 92048890 draws kept the last one's shaders and pipeline (0 checked), 166744305 its targets [6383.79] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1323 render targets made, 16930 texture uploads (4864 MB); 2 frames over 50 ms in the last 600, the slowest 113 ms [6383.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6383.79] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6383.79] vulkan: caches: 90 render targets (1393 MB, 2 parked), 609 textures (1917 MB), 9205 buffers (278 MB); 4259 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6383.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6383.79] vulkan: 36468667 rendering passes, 367355 clear commands, 6291925 attachments cleared and 164 left undefined by their load op [6383.79] vulkan: 19255 passes (32%) ended at buffer.c:2334 [6383.79] vulkan: 17708 passes (29%) ended at renderer.c:214 [6383.79] vulkan: 10326 passes (17%) ended at buffer.c:2238 [6383.79] vulkan: 5909 passes (10%) ended at render.c:232 [6383.79] vulkan: 2263 passes (4%) ended at buffer.c:2166 [6383.79] vulkan: 1984 passes (3%) ended at dma.c:143 [6383.79] vulkan: 1948 passes (3%) ended at cmd.c:534 [6383.79] vulkan: 427 passes (1%) ended at renderer.c:680 [6383.79] vulkan: GPU-owned guest memory landed for the CPU 41668 times, render targets written back for an engine 4 times [6384.77] perf: 49.6 frames a second over 5.0 s (367857 shown in all) [6389.75] RomFS: reading 1050419625.wem (798.5 KB) [6389.75] RomFS: reading 1051212480.wem (5.2 KB) [6389.75] RomFS: reading 1051481981.wem (1618.2 KB) [6389.79] perf: 50.6 frames a second over 5.0 s (368111 shown in all) [6390.21] vulkan: display: 599 frame intervals of 19.45 ms (deviation 7.31 ms, 1st to 99th percentile 16.58 to 33.53 ms), 93 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.5 to 16.5), on to the display in 19.3 ms (7.6 to 37.2), 29.6 ms in all (16.0 to 43.9) [6390.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6391.03] RomFS: reading V_MID_DIE_El.bin (14.6 KB) [6391.03] RomFS: reading V_MID_DIE_El_E.bin (9.7 KB) [6391.03] RomFS: reading V_MID_DIE_Gregory.bin (15.3 KB) [6394.79] perf: 55.8 frames a second over 5.0 s (368390 shown in all) [6394.96] cpu: 600 presents in 11.16 s (53.7 fps): 38 of the game's threads ran 23.33 s on the host's processors (209% of one, 38.89 ms a present), the whole process 27.25 s (244%); the busiest: thread 80 'MainThread' 10.30 s, thread 87 'Job.Worker 1' 5.27 s, thread 86 'Job.Worker 0' 5.27 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.75 s [6394.96] cpu: in those 11.16 s, 312063 SVCs (27950 a second): 0x0b SleepThread 82840, 0x1b ArbitrateUnlock 76286, 0x1c WaitProcessWideKeyAtomic 70729, 0x1d SignalProcessWideKey 52424, 0x1a ArbitrateLock 21215, 0x21 SendSyncRequest 6603; 7 calls the dispatch table had no code for (RtAPI.miss) [6394.96] vulkan: 180686638 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 924 finishes (378 ms); 0 reads past queued releases (0 samples counts written on the GPU); 271336772 descriptor sets written, 90036508 reused; 92229158 draws kept the last one's shaders and pipeline (0 checked), 167091227 its targets [6394.96] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1338 render targets made, 16969 texture uploads (4876 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [6394.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6394.96] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6394.96] vulkan: caches: 101 render targets (1349 MB, 3 parked), 539 textures (1763 MB), 7804 buffers (282 MB); 4052 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6394.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6394.96] vulkan: 36540582 rendering passes, 367955 clear commands, 6302200 attachments cleared and 165 left undefined by their load op [6394.96] vulkan: 23332 passes (32%) ended at buffer.c:2334 [6394.96] vulkan: 21298 passes (30%) ended at renderer.c:214 [6394.96] vulkan: 12848 passes (18%) ended at buffer.c:2238 [6394.96] vulkan: 6266 passes (9%) ended at render.c:232 [6394.96] vulkan: 2942 passes (4%) ended at buffer.c:2166 [6394.96] vulkan: 2335 passes (3%) ended at cmd.c:534 [6394.96] vulkan: 1364 passes (2%) ended at surface.c:162 [6394.96] vulkan: 1058 passes (1%) ended at dma.c:143 [6394.96] vulkan: GPU-owned guest memory landed for the CPU 41677 times, render targets written back for an engine 5 times [6399.80] perf: 58.4 frames a second over 5.0 s (368683 shown in all) [6400.66] vulkan: display: 599 frame intervals of 17.45 ms (deviation 3.64 ms, 1st to 99th percentile 16.57 to 33.42 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (6.0 to 12.1), on to the display in 17.8 ms (9.1 to 25.9), 27.5 ms in all (17.1 to 36.3) [6400.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6402.59] RomFS: reading rewindinfo.bundle (8.9 KB) [6402.59] RomFS: reading rewindroot.bundle (128.6 KB) [6402.59] RomFS: reading rewind.bundle (167.4 KB) [6402.59] RomFS: reading eff_light_bmap_01.bundle (130.0 KB) [6402.59] RomFS: reading eff_return_00.bundle (236.3 KB) [6402.60] RomFS: reading eff_searchtorch_bmap.bundle (132.3 KB) [6404.82] perf: 56.8 frames a second over 5.0 s (368968 shown in all) [6405.71] nvn: 369000 presents, 369000 submissions [6405.71] cpu: 600 presents in 10.76 s (55.8 fps): 38 of the game's threads ran 19.79 s on the host's processors (184% of one, 32.99 ms a present), the whole process 23.09 s (215%); the busiest: thread 80 'MainThread' 9.05 s, thread 86 'Job.Worker 0' 4.44 s, thread 87 'Job.Worker 1' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.36 s [6405.71] cpu: in those 10.76 s, 258433 SVCs (24023 a second): 0x0b SleepThread 64672, 0x1b ArbitrateUnlock 64463, 0x1c WaitProcessWideKeyAtomic 59394, 0x1d SignalProcessWideKey 44247, 0x1a ArbitrateLock 17008, 0x21 SendSyncRequest 6707; 92877 calls the dispatch table had no code for (RtAPI.miss) [6405.71] vulkan: 181002228 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 926 finishes (379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 271791670 descriptor sets written, 90212790 reused; 92392009 draws kept the last one's shaders and pipeline (0 checked), 167387284 its targets [6405.71] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1339 render targets made, 17086 texture uploads (4900 MB); 5 frames over 50 ms in the last 600, the slowest 187 ms [6405.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6405.71] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6405.71] vulkan: caches: 92 render targets (1317 MB, 2 parked), 403 textures (1457 MB), 5632 buffers (228 MB); 3661 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6405.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6405.71] vulkan: 36605473 rendering passes, 368555 clear commands, 6311792 attachments cleared and 167 left undefined by their load op [6405.71] vulkan: 21460 passes (33%) ended at renderer.c:214 [6405.71] vulkan: 21410 passes (33%) ended at buffer.c:2334 [6405.71] vulkan: 9025 passes (14%) ended at buffer.c:2238 [6405.71] vulkan: 5684 passes (9%) ended at render.c:232 [6405.71] vulkan: 2217 passes (3%) ended at buffer.c:2166 [6405.71] vulkan: 1936 passes (3%) ended at cmd.c:534 [6405.71] vulkan: 1572 passes (2%) ended at surface.c:162 [6405.71] vulkan: 1121 passes (2%) ended at dma.c:143 [6405.71] vulkan: GPU-owned guest memory landed for the CPU 41708 times, render targets written back for an engine 5 times [6409.82] perf: 39.6 frames a second over 5.0 s (369166 shown in all) [6412.86] vulkan: display: 599 frame intervals of 20.37 ms (deviation 19.45 ms, 1st to 99th percentile 16.56 to 133.37 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.6 to 9.9), on to the display in 23.0 ms (11.4 to 39.0), 30.4 ms in all (19.5 to 44.9) [6412.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6414.82] perf: 55.6 frames a second over 5.0 s (369444 shown in all) [6417.54] cpu: 600 presents in 11.83 s (50.7 fps): 39 of the game's threads ran 20.73 s on the host's processors (175% of one, 34.56 ms a present), the whole process 24.24 s (205%); the busiest: thread 80 'MainThread' 10.50 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.38 s [6417.54] cpu: in those 11.83 s, 190071 SVCs (16067 a second): 0x0b SleepThread 58102, 0x1b ArbitrateUnlock 44226, 0x1c WaitProcessWideKeyAtomic 39121, 0x1d SignalProcessWideKey 27602, 0x1a ArbitrateLock 11845, 0x21 SendSyncRequest 7080; 280193 calls the dispatch table had no code for (RtAPI.miss) [6417.54] vulkan: 181312014 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 927 finishes (379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 272238714 descriptor sets written, 90385318 reused; 92561539 draws kept the last one's shaders and pipeline (0 checked), 167679366 its targets [6417.54] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1345 render targets made, 17183 texture uploads (4920 MB); 12 frames over 50 ms in the last 600, the slowest 224 ms [6417.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6417.54] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6417.54] vulkan: caches: 91 render targets (1329 MB, 1 parked), 408 textures (1425 MB), 7636 buffers (128 MB); 3538 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6417.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6417.54] vulkan: 36665945 rendering passes, 369155 clear commands, 6318944 attachments cleared and 167 left undefined by their load op [6417.54] vulkan: 19076 passes (32%) ended at renderer.c:214 [6417.54] vulkan: 18020 passes (30%) ended at buffer.c:2334 [6417.54] vulkan: 9409 passes (16%) ended at buffer.c:2238 [6417.54] vulkan: 5470 passes (9%) ended at render.c:232 [6417.54] vulkan: 3903 passes (6%) ended at dma.c:143 [6417.54] vulkan: 2128 passes (4%) ended at buffer.c:2166 [6417.54] vulkan: 1962 passes (3%) ended at cmd.c:534 [6417.54] vulkan: 256 passes (0%) ended at renderer.c:680 [6417.54] vulkan: GPU-owned guest memory landed for the CPU 41779 times, render targets written back for an engine 5 times [6419.84] perf: 57.0 frames a second over 5.0 s (369730 shown in all) [6423.29] vulkan: display: 599 frame intervals of 17.42 ms (deviation 5.69 ms, 1st to 99th percentile 16.57 to 33.47 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.9 to 9.8), on to the display in 21.1 ms (9.3 to 34.5), 29.4 ms in all (17.6 to 43.2) [6423.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6424.84] perf: 58.8 frames a second over 5.0 s (370024 shown in all) [6427.81] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 18.85 s on the host's processors (184% of one, 31.42 ms a present), the whole process 22.20 s (216%); the busiest: thread 80 'MainThread' 8.24 s, thread 86 'Job.Worker 0' 4.43 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.32 s [6427.81] cpu: in those 10.26 s, 192430 SVCs (18752 a second): 0x0b SleepThread 64122, 0x1b ArbitrateUnlock 42393, 0x1c WaitProcessWideKeyAtomic 39990, 0x1d SignalProcessWideKey 28399, 0x1a ArbitrateLock 9226, 0x21 SendSyncRequest 6448; 12079 calls the dispatch table had no code for (RtAPI.miss) [6427.81] vulkan: 181617285 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 927 finishes (379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 272678732 descriptor sets written, 90555842 reused; 92712417 draws kept the last one's shaders and pipeline (0 checked), 167960636 its targets [6427.81] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1345 render targets made, 17184 texture uploads (4920 MB); 4 frames over 50 ms in the last 600, the slowest 103 ms [6427.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6427.81] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6427.81] vulkan: caches: 89 render targets (1275 MB, 1 parked), 352 textures (1145 MB), 5729 buffers (65 MB); 3124 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6427.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6427.81] vulkan: 36737690 rendering passes, 369755 clear commands, 6330344 attachments cleared and 167 left undefined by their load op [6427.81] vulkan: 27600 passes (38%) ended at renderer.c:214 [6427.81] vulkan: 24283 passes (34%) ended at buffer.c:2334 [6427.81] vulkan: 7192 passes (10%) ended at render.c:232 [6427.81] vulkan: 6813 passes (9%) ended at buffer.c:2238 [6427.81] vulkan: 2178 passes (3%) ended at cmd.c:534 [6427.81] vulkan: 1772 passes (2%) ended at buffer.c:2166 [6427.81] vulkan: 710 passes (1%) ended at dma.c:143 [6427.81] vulkan: 598 passes (1%) ended at renderer.c:680 [6427.81] vulkan: GPU-owned guest memory landed for the CPU 41786 times, render targets written back for an engine 5 times [6429.84] perf: 58.6 frames a second over 5.0 s (370317 shown in all) [6434.01] vulkan: display: 598 frame intervals of 17.44 ms (deviation 4.84 ms, 1st to 99th percentile 16.57 to 33.47 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (6.3 to 12.3), on to the display in 27.4 ms (8.6 to 34.9), 36.9 ms in all (19.5 to 43.5) [6434.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6434.85] perf: 54.6 frames a second over 5.0 s (370591 shown in all) [6438.54] nvn: 370800 presents, 370800 submissions [6438.55] cpu: 600 presents in 10.74 s (55.9 fps): 38 of the game's threads ran 21.51 s on the host's processors (200% of one, 35.84 ms a present), the whole process 25.38 s (236%); the busiest: thread 80 'MainThread' 9.60 s, thread 86 'Job.Worker 0' 4.95 s, thread 87 'Job.Worker 1' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.38 s [6438.55] cpu: in those 10.74 s, 191569 SVCs (17832 a second): 0x0b SleepThread 58678, 0x1b ArbitrateUnlock 44783, 0x1c WaitProcessWideKeyAtomic 39370, 0x1d SignalProcessWideKey 27374, 0x1a ArbitrateLock 12811, 0x21 SendSyncRequest 6643; 14818 calls the dispatch table had no code for (RtAPI.miss) [6438.55] vulkan: 181949589 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 927 finishes (379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 273159199 descriptor sets written, 90739983 reused; 92871867 draws kept the last one's shaders and pipeline (0 checked), 168264928 its targets [6438.55] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1345 render targets made, 17309 texture uploads (4944 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [6438.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6438.55] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6438.55] vulkan: caches: 89 render targets (1275 MB, 1 parked), 329 textures (1377 MB), 5669 buffers (62 MB); 3354 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6438.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6438.55] vulkan: 36821311 rendering passes, 370355 clear commands, 6343904 attachments cleared and 167 left undefined by their load op [6438.55] vulkan: 32336 passes (39%) ended at renderer.c:214 [6438.55] vulkan: 23372 passes (28%) ended at buffer.c:2334 [6438.55] vulkan: 10658 passes (13%) ended at buffer.c:2238 [6438.55] vulkan: 8561 passes (10%) ended at render.c:232 [6438.55] vulkan: 2809 passes (3%) ended at dma.c:143 [6438.55] vulkan: 2222 passes (3%) ended at buffer.c:2166 [6438.55] vulkan: 2217 passes (3%) ended at cmd.c:534 [6438.55] vulkan: 798 passes (1%) ended at surface.c:162 [6438.55] vulkan: GPU-owned guest memory landed for the CPU 41953 times, render targets written back for an engine 5 times [6439.85] perf: 53.0 frames a second over 5.0 s (370856 shown in all) [6444.85] perf: 56.4 frames a second over 5.0 s (371138 shown in all) [6445.01] vulkan: display: 599 frame intervals of 18.36 ms (deviation 7.84 ms, 1st to 99th percentile 16.57 to 66.49 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.4 to 14.8), on to the display in 23.6 ms (7.9 to 37.4), 31.6 ms in all (16.7 to 42.9) [6445.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6449.55] cpu: 600 presents in 11.00 s (54.5 fps): 38 of the game's threads ran 21.09 s on the host's processors (192% of one, 35.15 ms a present), the whole process 24.73 s (225%); the busiest: thread 80 'MainThread' 9.89 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.50 s [6449.55] cpu: in those 11.00 s, 236423 SVCs (21492 a second): 0x0b SleepThread 59837, 0x1b ArbitrateUnlock 59379, 0x1c WaitProcessWideKeyAtomic 53411, 0x1d SignalProcessWideKey 39167, 0x1a ArbitrateLock 15512, 0x21 SendSyncRequest 7155; 19081 calls the dispatch table had no code for (RtAPI.miss) [6449.55] vulkan: 182257141 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 936 finishes (384 ms); 0 reads past queued releases (0 samples counts written on the GPU); 273603784 descriptor sets written, 90910502 reused; 93028903 draws kept the last one's shaders and pipeline (0 checked), 168552699 its targets [6449.55] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1368 render targets made, 17418 texture uploads (4980 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [6449.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6449.55] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6449.55] vulkan: caches: 104 render targets (1375 MB, 1 parked), 434 textures (1612 MB), 9016 buffers (135 MB); 3778 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6449.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6449.55] vulkan: 36890804 rendering passes, 370955 clear commands, 6353779 attachments cleared and 169 left undefined by their load op [6449.55] vulkan: 22857 passes (33%) ended at renderer.c:214 [6449.55] vulkan: 20593 passes (30%) ended at buffer.c:2334 [6449.55] vulkan: 10177 passes (15%) ended at buffer.c:2238 [6449.55] vulkan: 6887 passes (10%) ended at render.c:232 [6449.55] vulkan: 4055 passes (6%) ended at dma.c:143 [6449.55] vulkan: 2072 passes (3%) ended at cmd.c:534 [6449.55] vulkan: 2054 passes (3%) ended at buffer.c:2166 [6449.55] vulkan: 433 passes (1%) ended at renderer.c:680 [6449.55] vulkan: GPU-owned guest memory landed for the CPU 42105 times, render targets written back for an engine 5 times [6449.87] perf: 55.6 frames a second over 5.0 s (371417 shown in all) [6454.89] perf: 55.4 frames a second over 5.0 s (371695 shown in all) [6455.89] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.13 ms, 1st to 99th percentile 16.56 to 33.62 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.9 to 12.5), on to the display in 23.1 ms (7.8 to 38.8), 31.7 ms in all (15.9 to 45.0) [6455.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6459.89] perf: 54.6 frames a second over 5.0 s (371968 shown in all) [6460.43] cpu: 600 presents in 10.88 s (55.2 fps): 38 of the game's threads ran 21.29 s on the host's processors (196% of one, 35.48 ms a present), the whole process 25.41 s (234%); the busiest: thread 80 'MainThread' 9.37 s, thread 87 'Job.Worker 1' 4.89 s, thread 86 'Job.Worker 0' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.50 s [6460.43] cpu: in those 10.88 s, 222286 SVCs (20432 a second): 0x0b SleepThread 58010, 0x1b ArbitrateUnlock 55652, 0x1c WaitProcessWideKeyAtomic 47183, 0x1d SignalProcessWideKey 34499, 0x1a ArbitrateLock 17865, 0x21 SendSyncRequest 7119; 9005 calls the dispatch table had no code for (RtAPI.miss) [6460.43] vulkan: 182622542 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 946 finishes (386 ms); 0 reads past queued releases (0 samples counts written on the GPU); 274137968 descriptor sets written, 91107120 reused; 93226769 draws kept the last one's shaders and pipeline (0 checked), 168896720 its targets [6460.43] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1381 render targets made, 17526 texture uploads (4998 MB); 4 frames over 50 ms in the last 600, the slowest 125 ms [6460.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6460.43] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6460.43] vulkan: caches: 101 render targets (1369 MB, 0 parked), 474 textures (1609 MB), 8917 buffers (189 MB); 3823 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6460.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6460.43] vulkan: 36965476 rendering passes, 371555 clear commands, 6364348 attachments cleared and 171 left undefined by their load op [6460.43] vulkan: 24723 passes (33%) ended at renderer.c:214 [6460.43] vulkan: 20575 passes (28%) ended at buffer.c:2334 [6460.43] vulkan: 12068 passes (16%) ended at buffer.c:2238 [6460.43] vulkan: 7059 passes (9%) ended at render.c:232 [6460.43] vulkan: 4562 passes (6%) ended at dma.c:143 [6460.43] vulkan: 2385 passes (3%) ended at cmd.c:534 [6460.43] vulkan: 2296 passes (3%) ended at buffer.c:2166 [6460.43] vulkan: 504 passes (1%) ended at surface.c:162 [6460.43] vulkan: GPU-owned guest memory landed for the CPU 42300 times, render targets written back for an engine 5 times [6464.89] perf: 58.2 frames a second over 5.0 s (372259 shown in all) [6466.42] vulkan: display: 599 frame intervals of 17.58 ms (deviation 3.80 ms, 1st to 99th percentile 16.57 to 33.43 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (6.4 to 12.7), on to the display in 17.4 ms (8.1 to 25.7), 26.9 ms in all (17.2 to 36.2) [6466.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6469.90] perf: 54.2 frames a second over 5.0 s (372531 shown in all) [6471.29] nvn: 372600 presents, 372600 submissions [6471.30] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 23.19 s on the host's processors (213% of one, 38.65 ms a present), the whole process 27.74 s (255%); the busiest: thread 80 'MainThread' 10.18 s, thread 87 'Job.Worker 1' 5.52 s, thread 86 'Job.Worker 0' 5.43 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.41 s [6471.30] cpu: in those 10.87 s, 165620 SVCs (15233 a second): 0x0b SleepThread 42779, 0x1b ArbitrateUnlock 40592, 0x1c WaitProcessWideKeyAtomic 37346, 0x1d SignalProcessWideKey 26393, 0x1a ArbitrateLock 9960, 0x21 SendSyncRequest 6622; 10998 calls the dispatch table had no code for (RtAPI.miss) [6471.30] vulkan: 183033822 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 946 finishes (386 ms); 0 reads past queued releases (0 samples counts written on the GPU); 274738160 descriptor sets written, 91329488 reused; 93444910 draws kept the last one's shaders and pipeline (0 checked), 169283013 its targets [6471.30] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1381 render targets made, 17563 texture uploads (5012 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [6471.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6471.30] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6471.30] vulkan: caches: 101 render targets (1369 MB, 0 parked), 417 textures (1436 MB), 7046 buffers (168 MB); 3613 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6471.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6471.30] vulkan: 37047027 rendering passes, 372155 clear commands, 6376270 attachments cleared and 171 left undefined by their load op [6471.30] vulkan: 28753 passes (35%) ended at renderer.c:214 [6471.30] vulkan: 21174 passes (26%) ended at buffer.c:2334 [6471.30] vulkan: 11459 passes (14%) ended at buffer.c:2238 [6471.30] vulkan: 7481 passes (9%) ended at render.c:232 [6471.30] vulkan: 6036 passes (7%) ended at dma.c:143 [6471.30] vulkan: 2703 passes (3%) ended at buffer.c:2166 [6471.30] vulkan: 2641 passes (3%) ended at cmd.c:534 [6471.30] vulkan: 691 passes (1%) ended at surface.c:162 [6471.30] vulkan: GPU-owned guest memory landed for the CPU 42608 times, render targets written back for an engine 5 times [6472.91] RomFS: reading spinsmoke_cav1_00.bundle (147.0 KB) [6472.91] RomFS: reading sw_chargesmoke_00.bundle (184.1 KB) [6472.91] RomFS: reading sw_hit_00.bundle (179.5 KB) [6472.91] RomFS: reading slp_flower_01.bundle (231.0 KB) [6472.91] RomFS: reading spinsmoke_00.bundle (141.3 KB) [6472.94] RomFS: reading tbreath_start.bundle (354.2 KB) [6472.94] RomFS: reading spinsmoke_01.bundle (147.0 KB) [6474.90] perf: 46.6 frames a second over 5.0 s (372764 shown in all) [6478.16] vulkan: display: 599 frame intervals of 19.59 ms (deviation 15.72 ms, 1st to 99th percentile 16.58 to 50.18 ms), 71 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.7 to 14.3), on to the display in 19.8 ms (7.4 to 37.1), 29.5 ms in all (16.7 to 43.2) [6478.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6479.92] perf: 55.8 frames a second over 5.0 s (373044 shown in all) [6482.68] cpu: 600 presents in 11.38 s (52.7 fps): 38 of the game's threads ran 20.76 s on the host's processors (182% of one, 34.60 ms a present), the whole process 24.40 s (214%); the busiest: thread 80 'MainThread' 10.06 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.23 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.64 s [6482.68] cpu: in those 11.38 s, 317266 SVCs (27887 a second): 0x0b SleepThread 81661, 0x1b ArbitrateUnlock 80119, 0x1c WaitProcessWideKeyAtomic 69783, 0x1d SignalProcessWideKey 50851, 0x1a ArbitrateLock 25932, 0x21 SendSyncRequest 6918; 11128 calls the dispatch table had no code for (RtAPI.miss) [6482.68] vulkan: 183320634 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 960 finishes (391 ms); 0 reads past queued releases (0 samples counts written on the GPU); 275161743 descriptor sets written, 91479529 reused; 93593375 draws kept the last one's shaders and pipeline (0 checked), 169552579 its targets [6482.68] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1382 render targets made, 17660 texture uploads (5019 MB); 3 frames over 50 ms in the last 600, the slowest 350 ms [6482.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6482.68] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6482.68] vulkan: caches: 89 render targets (1351 MB, 0 parked), 432 textures (1390 MB), 8320 buffers (210 MB); 3591 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6482.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6482.68] vulkan: 37119833 rendering passes, 372755 clear commands, 6385728 attachments cleared and 173 left undefined by their load op [6482.68] vulkan: 25244 passes (35%) ended at buffer.c:2334 [6482.68] vulkan: 20677 passes (28%) ended at renderer.c:214 [6482.68] vulkan: 12388 passes (17%) ended at buffer.c:2238 [6482.68] vulkan: 6679 passes (9%) ended at render.c:232 [6482.68] vulkan: 2657 passes (4%) ended at dma.c:143 [6482.68] vulkan: 2540 passes (3%) ended at buffer.c:2166 [6482.68] vulkan: 2050 passes (3%) ended at cmd.c:534 [6482.68] vulkan: 281 passes (0%) ended at renderer.c:680 [6482.68] vulkan: GPU-owned guest memory landed for the CPU 42744 times, render targets written back for an engine 5 times [6484.92] perf: 56.0 frames a second over 5.0 s (373324 shown in all) [6489.11] vulkan: display: 599 frame intervals of 18.22 ms (deviation 5.47 ms, 1st to 99th percentile 16.56 to 33.45 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.8 to 14.2), on to the display in 17.8 ms (8.6 to 32.5), 26.6 ms in all (17.2 to 40.7) [6489.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6489.94] perf: 53.8 frames a second over 5.0 s (373594 shown in all) [6493.72] cpu: 600 presents in 11.05 s (54.3 fps): 38 of the game's threads ran 23.31 s on the host's processors (211% of one, 38.84 ms a present), the whole process 28.04 s (254%); the busiest: thread 80 'MainThread' 10.25 s, thread 87 'Job.Worker 1' 5.50 s, thread 86 'Job.Worker 0' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.46 s [6493.72] cpu: in those 11.05 s, 166733 SVCs (15093 a second): 0x0b SleepThread 50952, 0x1b ArbitrateUnlock 37622, 0x1c WaitProcessWideKeyAtomic 36429, 0x1d SignalProcessWideKey 26288, 0x1a ArbitrateLock 6932, 0x21 SendSyncRequest 6552; 8987 calls the dispatch table had no code for (RtAPI.miss) [6493.72] vulkan: 183777112 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 960 finishes (391 ms); 0 reads past queued releases (0 samples counts written on the GPU); 275832608 descriptor sets written, 91721620 reused; 93846275 draws kept the last one's shaders and pipeline (0 checked), 169985486 its targets [6493.72] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1408 render targets made, 17731 texture uploads (5040 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [6493.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6493.72] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6493.72] vulkan: caches: 102 render targets (1320 MB, 0 parked), 487 textures (1411 MB), 8968 buffers (219 MB); 3607 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6493.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6493.72] vulkan: 37200670 rendering passes, 373355 clear commands, 6396831 attachments cleared and 173 left undefined by their load op [6493.72] vulkan: 27141 passes (34%) ended at renderer.c:214 [6493.72] vulkan: 20723 passes (26%) ended at buffer.c:2334 [6493.72] vulkan: 12251 passes (15%) ended at buffer.c:2238 [6493.72] vulkan: 6999 passes (9%) ended at render.c:232 [6493.72] vulkan: 6841 passes (8%) ended at dma.c:143 [6493.72] vulkan: 2968 passes (4%) ended at buffer.c:2166 [6493.72] vulkan: 2728 passes (3%) ended at cmd.c:534 [6493.72] vulkan: 598 passes (1%) ended at renderer.c:680 [6493.72] vulkan: GPU-owned guest memory landed for the CPU 42899 times, render targets written back for an engine 5 times [6494.95] perf: 54.0 frames a second over 5.0 s (373865 shown in all) [6499.97] perf: 51.6 frames a second over 5.0 s (374124 shown in all) [6500.32] vulkan: display: 599 frame intervals of 18.73 ms (deviation 6.70 ms, 1st to 99th percentile 16.56 to 33.46 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (7.2 to 14.6), on to the display in 19.2 ms (7.4 to 31.5), 30.7 ms in all (18.5 to 41.6) [6500.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6504.97] perf: 52.6 frames a second over 5.0 s (374387 shown in all) [6505.20] nvn: 374400 presents, 374400 submissions [6505.21] cpu: 600 presents in 11.48 s (52.2 fps): 38 of the game's threads ran 24.17 s on the host's processors (210% of one, 40.28 ms a present), the whole process 29.38 s (256%); the busiest: thread 80 'MainThread' 10.81 s, thread 86 'Job.Worker 0' 5.54 s, thread 87 'Job.Worker 1' 5.53 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.40 s [6505.21] cpu: in those 11.48 s, 197149 SVCs (17167 a second): 0x0b SleepThread 69214, 0x1b ArbitrateUnlock 42171, 0x1c WaitProcessWideKeyAtomic 40050, 0x1d SignalProcessWideKey 27441, 0x1a ArbitrateLock 9644, 0x21 SendSyncRequest 6629; 6498 calls the dispatch table had no code for (RtAPI.miss) [6505.21] vulkan: 184237553 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 960 finishes (391 ms); 0 reads past queued releases (0 samples counts written on the GPU); 276509303 descriptor sets written, 91965807 reused; 94089397 draws kept the last one's shaders and pipeline (0 checked), 170414761 its targets [6505.21] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1408 render targets made, 17746 texture uploads (5050 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [6505.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6505.21] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6505.21] vulkan: caches: 102 render targets (1320 MB, 0 parked), 355 textures (1283 MB), 7381 buffers (129 MB); 3373 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6505.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6505.21] vulkan: 37301552 rendering passes, 373955 clear commands, 6412263 attachments cleared and 173 left undefined by their load op [6505.21] vulkan: 36553 passes (36%) ended at renderer.c:214 [6505.21] vulkan: 26169 passes (26%) ended at buffer.c:2334 [6505.21] vulkan: 12460 passes (12%) ended at buffer.c:2238 [6505.21] vulkan: 9380 passes (9%) ended at render.c:232 [6505.21] vulkan: 7550 passes (7%) ended at dma.c:143 [6505.21] vulkan: 4001 passes (4%) ended at buffer.c:2166 [6505.21] vulkan: 2743 passes (3%) ended at cmd.c:534 [6505.21] vulkan: 1420 passes (1%) ended at surface.c:162 [6505.21] vulkan: GPU-owned guest memory landed for the CPU 43276 times, render targets written back for an engine 5 times [6509.99] perf: 52.4 frames a second over 5.0 s (374650 shown in all) [6511.74] vulkan: display: 599 frame intervals of 19.06 ms (deviation 5.84 ms, 1st to 99th percentile 16.57 to 33.50 ms), 86 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (8.2 to 14.9), on to the display in 15.4 ms (7.0 to 24.4), 28.4 ms in all (19.8 to 37.5) [6511.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6515.00] perf: 52.0 frames a second over 5.0 s (374911 shown in all) [6516.71] cpu: 600 presents in 11.50 s (52.2 fps): 38 of the game's threads ran 24.44 s on the host's processors (213% of one, 40.73 ms a present), the whole process 29.76 s (259%); the busiest: thread 80 'MainThread' 10.91 s, thread 87 'Job.Worker 1' 5.65 s, thread 86 'Job.Worker 0' 5.61 s, thread 108 'UnityGfxDeviceWorker' 1.77 s, thread 116 'AK::EventManager' 0.34 s [6516.71] cpu: in those 11.50 s, 201736 SVCs (17545 a second): 0x0b SleepThread 75896, 0x1b ArbitrateUnlock 40887, 0x1c WaitProcessWideKeyAtomic 40776, 0x1d SignalProcessWideKey 27513, 0x1a ArbitrateLock 8086, 0x21 SendSyncRequest 6574; 0 calls the dispatch table had no code for (RtAPI.miss) [6516.71] vulkan: 184697664 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 960 finishes (391 ms); 0 reads past queued releases (0 samples counts written on the GPU); 277184896 descriptor sets written, 92210436 reused; 94329565 draws kept the last one's shaders and pipeline (0 checked), 170841272 its targets [6516.71] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1408 render targets made, 17746 texture uploads (5050 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [6516.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6516.71] vulkan: memory used and budgeted: heap 0 192 of 15503 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6516.71] vulkan: caches: 102 render targets (1320 MB, 0 parked), 279 textures (1172 MB), 4119 buffers (54 MB); 3186 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6516.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6516.71] vulkan: 37407783 rendering passes, 374555 clear commands, 6429063 attachments cleared and 173 left undefined by their load op [6516.71] vulkan: 39600 passes (37%) ended at renderer.c:214 [6516.71] vulkan: 27910 passes (26%) ended at buffer.c:2334 [6516.71] vulkan: 11195 passes (11%) ended at buffer.c:2238 [6516.71] vulkan: 10175 passes (10%) ended at render.c:232 [6516.71] vulkan: 7800 passes (7%) ended at dma.c:143 [6516.71] vulkan: 4340 passes (4%) ended at buffer.c:2166 [6516.71] vulkan: 2818 passes (3%) ended at cmd.c:534 [6516.71] vulkan: 1793 passes (2%) ended at surface.c:162 [6516.71] vulkan: GPU-owned guest memory landed for the CPU 43626 times, render targets written back for an engine 5 times [6520.00] perf: 52.4 frames a second over 5.0 s (375173 shown in all) [6523.21] vulkan: display: 599 frame intervals of 19.14 ms (deviation 5.93 ms, 1st to 99th percentile 16.58 to 33.51 ms), 89 held for other than 1 refresh; the game's frames went from release to present in 13.2 ms (8.2 to 15.0), on to the display in 15.5 ms (7.2 to 24.1), 28.8 ms in all (20.0 to 37.6) [6523.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6525.02] perf: 51.8 frames a second over 5.0 s (375433 shown in all) [6528.23] cpu: 600 presents in 11.52 s (52.1 fps): 38 of the game's threads ran 24.06 s on the host's processors (209% of one, 40.10 ms a present), the whole process 29.25 s (254%); the busiest: thread 80 'MainThread' 10.87 s, thread 86 'Job.Worker 0' 5.49 s, thread 87 'Job.Worker 1' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.37 s [6528.23] cpu: in those 11.52 s, 200026 SVCs (17358 a second): 0x0b SleepThread 74486, 0x1b ArbitrateUnlock 40780, 0x1c WaitProcessWideKeyAtomic 40499, 0x1d SignalProcessWideKey 27552, 0x1a ArbitrateLock 8111, 0x21 SendSyncRequest 6594; 6715 calls the dispatch table had no code for (RtAPI.miss) [6528.23] vulkan: 185153503 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 960 finishes (391 ms); 0 reads past queued releases (0 samples counts written on the GPU); 277854652 descriptor sets written, 92452358 reused; 94569147 draws kept the last one's shaders and pipeline (0 checked), 171265092 its targets [6528.23] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1408 render targets made, 17781 texture uploads (5075 MB); 2 frames over 50 ms in the last 600, the slowest 105 ms [6528.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6528.23] vulkan: memory used and budgeted: heap 0 192 of 15501 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6528.23] vulkan: caches: 102 render targets (1320 MB, 0 parked), 299 textures (1206 MB), 4041 buffers (63 MB); 3246 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6528.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6528.23] vulkan: 37509608 rendering passes, 375155 clear commands, 6444963 attachments cleared and 173 left undefined by their load op [6528.23] vulkan: 37600 passes (37%) ended at renderer.c:214 [6528.23] vulkan: 26585 passes (26%) ended at buffer.c:2334 [6528.23] vulkan: 11441 passes (11%) ended at buffer.c:2238 [6528.23] vulkan: 9658 passes (9%) ended at render.c:232 [6528.23] vulkan: 7548 passes (7%) ended at dma.c:143 [6528.23] vulkan: 4015 passes (4%) ended at buffer.c:2166 [6528.23] vulkan: 2775 passes (3%) ended at cmd.c:534 [6528.23] vulkan: 1586 passes (2%) ended at surface.c:162 [6528.23] vulkan: GPU-owned guest memory landed for the CPU 43963 times, render targets written back for an engine 5 times [6530.02] perf: 53.8 frames a second over 5.0 s (375702 shown in all) [6534.19] vulkan: display: 599 frame intervals of 18.34 ms (deviation 6.00 ms, 1st to 99th percentile 16.57 to 33.51 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.6 to 15.7), on to the display in 19.3 ms (7.7 to 33.8), 29.6 ms in all (19.0 to 42.3) [6534.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6535.04] perf: 56.6 frames a second over 5.0 s (375986 shown in all) [6538.77] nvn: 376200 presents, 376200 submissions [6538.77] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 21.93 s on the host's processors (208% of one, 36.55 ms a present), the whole process 26.09 s (247%); the busiest: thread 80 'MainThread' 9.63 s, thread 86 'Job.Worker 0' 5.20 s, thread 87 'Job.Worker 1' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.39 s [6538.77] cpu: in those 10.54 s, 175603 SVCs (16656 a second): 0x0b SleepThread 54312, 0x1b ArbitrateUnlock 40275, 0x1c WaitProcessWideKeyAtomic 36964, 0x1d SignalProcessWideKey 26405, 0x1a ArbitrateLock 9266, 0x21 SendSyncRequest 6483; 7200 calls the dispatch table had no code for (RtAPI.miss) [6538.77] vulkan: 185536547 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 979 finishes (396 ms); 0 reads past queued releases (0 samples counts written on the GPU); 278411778 descriptor sets written, 92661320 reused; 94774286 draws kept the last one's shaders and pipeline (0 checked), 171625062 its targets [6538.77] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1408 render targets made, 17852 texture uploads (5097 MB); 2 frames over 50 ms in the last 600, the slowest 74 ms [6538.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6538.77] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14092 MB (4768 ours) [6538.77] vulkan: caches: 102 render targets (1320 MB, 0 parked), 370 textures (1428 MB), 7144 buffers (95 MB); 3499 of 14092 MB in use as they count it, 0 MB freed for the budget so far [6538.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6538.77] vulkan: 37587385 rendering passes, 375755 clear commands, 6455742 attachments cleared and 173 left undefined by their load op [6538.77] vulkan: 26288 passes (34%) ended at renderer.c:214 [6538.77] vulkan: 22374 passes (29%) ended at buffer.c:2334 [6538.77] vulkan: 11210 passes (14%) ended at buffer.c:2238 [6538.77] vulkan: 6848 passes (9%) ended at render.c:232 [6538.77] vulkan: 4893 passes (6%) ended at dma.c:143 [6538.77] vulkan: 2545 passes (3%) ended at buffer.c:2166 [6538.77] vulkan: 2447 passes (3%) ended at cmd.c:534 [6538.77] vulkan: 595 passes (1%) ended at surface.c:162 [6538.77] vulkan: GPU-owned guest memory landed for the CPU 44060 times, render targets written back for an engine 5 times [6540.05] perf: 57.2 frames a second over 5.0 s (376273 shown in all) [6544.81] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.19 ms, 1st to 99th percentile 16.58 to 33.48 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.8 to 12.7), on to the display in 16.9 ms (7.9 to 25.3), 26.5 ms in all (15.1 to 36.1) [6544.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6545.05] perf: 56.4 frames a second over 5.0 s (376555 shown in all) [6549.31] cpu: 600 presents in 10.53 s (57.0 fps): 38 of the game's threads ran 22.26 s on the host's processors (211% of one, 37.10 ms a present), the whole process 26.59 s (252%); the busiest: thread 80 'MainThread' 9.75 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.41 s [6549.31] cpu: in those 10.53 s, 156863 SVCs (14893 a second): 0x0b SleepThread 45794, 0x1b ArbitrateUnlock 35887, 0x1c WaitProcessWideKeyAtomic 35139, 0x1d SignalProcessWideKey 25264, 0x21 SendSyncRequest 6502, 0x1a ArbitrateLock 6377; 8060 calls the dispatch table had no code for (RtAPI.miss) [6549.31] vulkan: 185920741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 998 finishes (401 ms); 0 reads past queued releases (0 samples counts written on the GPU); 278971916 descriptor sets written, 92869570 reused; 94984331 draws kept the last one's shaders and pipeline (0 checked), 171986822 its targets [6549.31] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1408 render targets made, 17940 texture uploads (5117 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [6549.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6549.31] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6549.31] vulkan: caches: 102 render targets (1320 MB, 0 parked), 397 textures (1325 MB), 6728 buffers (90 MB); 3392 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6549.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6549.31] vulkan: 37663157 rendering passes, 376355 clear commands, 6466107 attachments cleared and 173 left undefined by their load op [6549.31] vulkan: 25550 passes (34%) ended at renderer.c:214 [6549.31] vulkan: 20549 passes (27%) ended at buffer.c:2334 [6549.31] vulkan: 10958 passes (14%) ended at buffer.c:2238 [6549.31] vulkan: 6696 passes (9%) ended at render.c:232 [6549.31] vulkan: 5348 passes (7%) ended at dma.c:143 [6549.31] vulkan: 2923 passes (4%) ended at buffer.c:2166 [6549.31] vulkan: 2489 passes (3%) ended at cmd.c:534 [6549.31] vulkan: 610 passes (1%) ended at surface.c:162 [6549.31] vulkan: GPU-owned guest memory landed for the CPU 44133 times, render targets written back for an engine 5 times [6550.05] perf: 57.4 frames a second over 5.0 s (376842 shown in all) [6555.05] perf: 52.6 frames a second over 5.0 s (377105 shown in all) [6555.72] vulkan: display: 599 frame intervals of 18.22 ms (deviation 4.96 ms, 1st to 99th percentile 16.56 to 33.52 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.2 to 15.5), on to the display in 19.5 ms (8.1 to 34.0), 29.1 ms in all (14.9 to 42.8) [6555.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6560.07] perf: 48.2 frames a second over 5.0 s (377347 shown in all) [6561.44] cpu: 600 presents in 12.14 s (49.4 fps): 43 of the game's threads ran 25.53 s on the host's processors (210% of one, 42.55 ms a present), the whole process 30.52 s (251%); the busiest: thread 80 'MainThread' 11.43 s, thread 86 'Job.Worker 0' 5.87 s, thread 87 'Job.Worker 1' 5.82 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.53 s [6561.44] cpu: in those 12.14 s, 195334 SVCs (16094 a second): 0x0b SleepThread 54300, 0x1b ArbitrateUnlock 47781, 0x1c WaitProcessWideKeyAtomic 38247, 0x1d SignalProcessWideKey 27151, 0x1a ArbitrateLock 16545, 0x21 SendSyncRequest 7261; 25155 calls the dispatch table had no code for (RtAPI.miss) [6561.44] vulkan: 186389530 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1010 finishes (406 ms); 0 reads past queued releases (0 samples counts written on the GPU); 279661425 descriptor sets written, 93117639 reused; 95258688 draws kept the last one's shaders and pipeline (0 checked), 172432016 its targets [6561.44] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1413 render targets made, 18108 texture uploads (5174 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [6561.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6561.44] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6561.44] vulkan: caches: 103 render targets (1400 MB, 0 parked), 533 textures (1672 MB), 9137 buffers (293 MB); 4040 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6561.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6561.44] vulkan: 37748143 rendering passes, 376955 clear commands, 6476827 attachments cleared and 175 left undefined by their load op [6561.44] vulkan: 26915 passes (32%) ended at renderer.c:214 [6561.44] vulkan: 22410 passes (26%) ended at buffer.c:2334 [6561.44] vulkan: 15210 passes (18%) ended at buffer.c:2238 [6561.44] vulkan: 7189 passes (8%) ended at render.c:232 [6561.44] vulkan: 6681 passes (8%) ended at dma.c:143 [6561.44] vulkan: 2774 passes (3%) ended at buffer.c:2166 [6561.44] vulkan: 2649 passes (3%) ended at cmd.c:534 [6561.44] vulkan: 567 passes (1%) ended at renderer.c:680 [6561.44] vulkan: GPU-owned guest memory landed for the CPU 44290 times, render targets written back for an engine 5 times [6565.09] perf: 49.6 frames a second over 5.0 s (377596 shown in all) [6567.69] vulkan: display: 599 frame intervals of 19.98 ms (deviation 8.38 ms, 1st to 99th percentile 16.59 to 50.00 ms), 104 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (5.0 to 15.7), on to the display in 17.2 ms (7.5 to 38.2), 27.7 ms in all (16.9 to 43.7) [6567.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6570.09] perf: 53.4 frames a second over 5.0 s (377863 shown in all) [6572.88] nvn: 378000 presents, 378000 submissions [6572.89] cpu: 600 presents in 11.44 s (52.4 fps): 38 of the game's threads ran 23.24 s on the host's processors (203% of one, 38.74 ms a present), the whole process 27.65 s (242%); the busiest: thread 80 'MainThread' 10.65 s, thread 87 'Job.Worker 1' 5.19 s, thread 86 'Job.Worker 0' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.66 s [6572.89] cpu: in those 11.44 s, 236089 SVCs (20632 a second): 0x0b SleepThread 65743, 0x1b ArbitrateUnlock 56352, 0x1c WaitProcessWideKeyAtomic 52702, 0x1d SignalProcessWideKey 37971, 0x1a ArbitrateLock 14601, 0x21 SendSyncRequest 6700; 13682 calls the dispatch table had no code for (RtAPI.miss) [6572.89] vulkan: 186782059 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1028 finishes (411 ms); 0 reads past queued releases (0 samples counts written on the GPU); 280244891 descriptor sets written, 93319231 reused; 95477961 draws kept the last one's shaders and pipeline (0 checked), 172804845 its targets [6572.89] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1432 render targets made, 18166 texture uploads (5179 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [6572.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6572.89] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6572.89] vulkan: caches: 105 render targets (1379 MB, 0 parked), 531 textures (1599 MB), 10206 buffers (397 MB); 4060 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6572.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6572.89] vulkan: 37823187 rendering passes, 377555 clear commands, 6486656 attachments cleared and 175 left undefined by their load op [6572.89] vulkan: 23122 passes (31%) ended at renderer.c:214 [6572.89] vulkan: 21684 passes (29%) ended at buffer.c:2334 [6572.89] vulkan: 12847 passes (17%) ended at buffer.c:2238 [6572.89] vulkan: 6856 passes (9%) ended at render.c:232 [6572.89] vulkan: 3936 passes (5%) ended at dma.c:143 [6572.89] vulkan: 3177 passes (4%) ended at buffer.c:2166 [6572.89] vulkan: 2509 passes (3%) ended at cmd.c:534 [6572.89] vulkan: 443 passes (1%) ended at surface.c:162 [6572.89] vulkan: GPU-owned guest memory landed for the CPU 44373 times, render targets written back for an engine 5 times [6575.10] perf: 48.6 frames a second over 5.0 s (378107 shown in all) [6579.94] vulkan: display: 599 frame intervals of 20.40 ms (deviation 9.14 ms, 1st to 99th percentile 16.57 to 49.99 ms), 116 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (4.9 to 19.8), on to the display in 16.9 ms (7.6 to 29.1), 29.2 ms in all (17.6 to 43.8) [6579.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6580.10] perf: 48.2 frames a second over 5.0 s (378348 shown in all) [6585.03] cpu: 600 presents in 12.14 s (49.4 fps): 38 of the game's threads ran 25.83 s on the host's processors (213% of one, 43.05 ms a present), the whole process 30.46 s (251%); the busiest: thread 80 'MainThread' 11.40 s, thread 86 'Job.Worker 0' 5.75 s, thread 87 'Job.Worker 1' 5.72 s, thread 108 'UnityGfxDeviceWorker' 1.74 s, thread 116 'AK::EventManager' 0.76 s [6585.03] cpu: in those 12.14 s, 263796 SVCs (21730 a second): 0x0b SleepThread 69628, 0x1b ArbitrateUnlock 68042, 0x1c WaitProcessWideKeyAtomic 53110, 0x1d SignalProcessWideKey 36882, 0x1a ArbitrateLock 26488, 0x21 SendSyncRequest 7530; 19333 calls the dispatch table had no code for (RtAPI.miss) [6585.03] vulkan: 187176307 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1034 finishes (414 ms); 0 reads past queued releases (0 samples counts written on the GPU); 280830334 descriptor sets written, 93522284 reused; 95693812 draws kept the last one's shaders and pipeline (0 checked), 173178292 its targets [6585.03] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1439 render targets made, 18279 texture uploads (5211 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [6585.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6585.03] vulkan: memory used and budgeted: heap 0 192 of 15505 MB (192 ours), heap 1 5448 of 14108 MB (5024 ours) [6585.03] vulkan: caches: 104 render targets (1385 MB, 0 parked), 571 textures (1896 MB), 10149 buffers (915 MB); 4852 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6585.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6585.03] vulkan: 37904614 rendering passes, 378155 clear commands, 6497212 attachments cleared and 177 left undefined by their load op [6585.03] vulkan: 24550 passes (30%) ended at renderer.c:214 [6585.03] vulkan: 22817 passes (28%) ended at buffer.c:2334 [6585.03] vulkan: 15043 passes (18%) ended at buffer.c:2238 [6585.03] vulkan: 7159 passes (9%) ended at render.c:232 [6585.03] vulkan: 4182 passes (5%) ended at buffer.c:2166 [6585.03] vulkan: 4129 passes (5%) ended at dma.c:143 [6585.03] vulkan: 2543 passes (3%) ended at cmd.c:534 [6585.03] vulkan: 507 passes (1%) ended at surface.c:162 [6585.03] vulkan: GPU-owned guest memory landed for the CPU 44583 times, render targets written back for an engine 5 times [6585.10] perf: 51.2 frames a second over 5.0 s (378604 shown in all) [6590.12] perf: 55.8 frames a second over 5.0 s (378884 shown in all) [6591.29] vulkan: display: 599 frame intervals of 18.95 ms (deviation 7.09 ms, 1st to 99th percentile 16.58 to 49.97 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.9 to 17.1), on to the display in 24.9 ms (8.4 to 44.3), 34.3 ms in all (17.0 to 50.0) [6591.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6595.12] perf: 50.8 frames a second over 5.0 s (379138 shown in all) [6595.68] RomFS: reading V_CLAN_Arena_Name_02.bin (2.9 KB) [6595.68] RomFS: reading V_CLAN_Arena_Name_03.bin (2.1 KB) [6595.68] RomFS: reading V_CLAN_Arena_Name_04.bin (3.1 KB) [6595.68] RomFS: reading V_CLAN_Arena_Name_05.bin (1.9 KB) [6595.68] RomFS: reading V_CLAN_Attack_F_01.bin (1.2 KB) [6595.68] RomFS: reading V_CLAN_Attack_F_02.bin (1.1 KB) [6595.68] RomFS: reading V_CLAN_Attack_F_03.bin (1.1 KB) [6595.68] RomFS: reading V_CLAN_Attack_F_04.bin (1.1 KB) [6595.68] RomFS: reading V_CLAN_Attack_H_01.bin (1.4 KB) [6595.68] RomFS: reading V_CLAN_Attack_H_02.bin (1.5 KB) [6596.15] cpu: 600 presents in 11.12 s (53.9 fps): 38 of the game's threads ran 20.53 s on the host's processors (185% of one, 34.21 ms a present), the whole process 24.41 s (219%); the busiest: thread 80 'MainThread' 9.32 s, thread 86 'Job.Worker 0' 4.50 s, thread 87 'Job.Worker 1' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.56 s [6596.15] cpu: in those 11.12 s, 262967 SVCs (23640 a second): 0x1b ArbitrateUnlock 68665, 0x0b SleepThread 66415, 0x1c WaitProcessWideKeyAtomic 52847, 0x1d SignalProcessWideKey 39550, 0x1a ArbitrateLock 26021, 0x21 SendSyncRequest 7471; 11716 calls the dispatch table had no code for (RtAPI.miss) [6596.15] vulkan: 187506803 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1039 finishes (416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 281313409 descriptor sets written, 93700201 reused; 95875462 draws kept the last one's shaders and pipeline (0 checked), 173489072 its targets [6596.15] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1451 render targets made, 18395 texture uploads (5231 MB); 8 frames over 50 ms in the last 600, the slowest 109 ms [6596.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6596.15] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5448 of 14108 MB (5024 ours) [6596.15] vulkan: caches: 93 render targets (1381 MB, 1 parked), 576 textures (1901 MB), 8978 buffers (919 MB); 4860 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6596.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6596.15] vulkan: 37979789 rendering passes, 378755 clear commands, 6508065 attachments cleared and 179 left undefined by their load op [6596.15] vulkan: 23510 passes (31%) ended at renderer.c:214 [6596.15] vulkan: 21985 passes (29%) ended at buffer.c:2334 [6596.15] vulkan: 11556 passes (15%) ended at buffer.c:2238 [6596.15] vulkan: 7027 passes (9%) ended at render.c:232 [6596.15] vulkan: 4024 passes (5%) ended at dma.c:143 [6596.15] vulkan: 3938 passes (5%) ended at buffer.c:2166 [6596.15] vulkan: 2164 passes (3%) ended at cmd.c:534 [6596.15] vulkan: 464 passes (1%) ended at surface.c:162 [6596.15] vulkan: GPU-owned guest memory landed for the CPU 44720 times, render targets written back for an engine 5 times [6600.12] perf: 58.8 frames a second over 5.0 s (379432 shown in all) [6602.44] vulkan: display: 599 frame intervals of 18.61 ms (deviation 6.53 ms, 1st to 99th percentile 16.56 to 33.51 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (2.8 to 14.2), on to the display in 21.6 ms (9.6 to 41.8), 28.9 ms in all (18.6 to 46.4) [6602.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6605.14] perf: 42.9 frames a second over 5.0 s (379647 shown in all) [6608.24] nvn: 379800 presents, 379800 submissions [6608.24] cpu: 600 presents in 12.09 s (49.6 fps): 38 of the game's threads ran 20.86 s on the host's processors (172% of one, 34.76 ms a present), the whole process 24.27 s (201%); the busiest: thread 80 'MainThread' 10.32 s, thread 87 'Job.Worker 1' 4.34 s, thread 86 'Job.Worker 0' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.66 s [6608.24] cpu: in those 12.09 s, 213453 SVCs (17650 a second): 0x0b SleepThread 53820, 0x1b ArbitrateUnlock 53032, 0x1c WaitProcessWideKeyAtomic 48211, 0x1d SignalProcessWideKey 35902, 0x1a ArbitrateLock 13534, 0x21 SendSyncRequest 6862; 8841 calls the dispatch table had no code for (RtAPI.miss) [6608.24] vulkan: 187781195 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1046 finishes (418 ms); 0 reads past queued releases (0 samples counts written on the GPU); 281707557 descriptor sets written, 93854837 reused; 96032299 draws kept the last one's shaders and pipeline (0 checked), 173746072 its targets [6608.24] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1459 render targets made, 18506 texture uploads (5267 MB); 2 frames over 50 ms in the last 600, the slowest 79 ms [6608.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6608.24] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5448 of 14108 MB (5024 ours) [6608.24] vulkan: caches: 96 render targets (1372 MB, 0 parked), 521 textures (1664 MB), 7945 buffers (398 MB); 4092 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6608.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6608.24] vulkan: 38042134 rendering passes, 379355 clear commands, 6517042 attachments cleared and 179 left undefined by their load op [6608.24] vulkan: 20142 passes (32%) ended at renderer.c:214 [6608.24] vulkan: 17641 passes (28%) ended at buffer.c:2334 [6608.24] vulkan: 8241 passes (13%) ended at buffer.c:2238 [6608.24] vulkan: 6049 passes (10%) ended at render.c:232 [6608.24] vulkan: 4771 passes (8%) ended at dma.c:143 [6608.24] vulkan: 2887 passes (5%) ended at buffer.c:2166 [6608.24] vulkan: 1741 passes (3%) ended at cmd.c:534 [6608.24] vulkan: 503 passes (1%) ended at renderer.c:680 [6608.24] vulkan: GPU-owned guest memory landed for the CPU 44826 times, render targets written back for an engine 5 times [6610.14] perf: 53.0 frames a second over 5.0 s (379912 shown in all) [6614.14] vulkan: display: 599 frame intervals of 19.53 ms (deviation 7.68 ms, 1st to 99th percentile 16.58 to 50.07 ms), 91 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.2 to 11.5), on to the display in 17.3 ms (7.8 to 33.0), 26.6 ms in all (14.6 to 42.7) [6614.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6615.15] perf: 56.0 frames a second over 5.0 s (380193 shown in all) [6618.93] cpu: 600 presents in 10.69 s (56.1 fps): 38 of the game's threads ran 21.51 s on the host's processors (201% of one, 35.85 ms a present), the whole process 25.67 s (240%); the busiest: thread 80 'MainThread' 9.68 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.41 s [6618.93] cpu: in those 10.69 s, 181066 SVCs (16934 a second): 0x0b SleepThread 51053, 0x1b ArbitrateUnlock 43992, 0x1c WaitProcessWideKeyAtomic 37840, 0x1d SignalProcessWideKey 26813, 0x1a ArbitrateLock 12932, 0x21 SendSyncRequest 6530; 16824 calls the dispatch table had no code for (RtAPI.miss) [6618.93] vulkan: 188158792 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1049 finishes (419 ms); 0 reads past queued releases (0 samples counts written on the GPU); 282259230 descriptor sets written, 94058358 reused; 96246473 draws kept the last one's shaders and pipeline (0 checked), 174100340 its targets [6618.93] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1459 render targets made, 18561 texture uploads (5286 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [6618.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6618.93] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6618.93] vulkan: caches: 91 render targets (1329 MB, 0 parked), 418 textures (1417 MB), 6354 buffers (156 MB); 3558 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6618.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6618.93] vulkan: 38114819 rendering passes, 379955 clear commands, 6527992 attachments cleared and 179 left undefined by their load op [6618.93] vulkan: 27248 passes (37%) ended at renderer.c:214 [6618.93] vulkan: 16436 passes (23%) ended at buffer.c:2334 [6618.93] vulkan: 9278 passes (13%) ended at buffer.c:2238 [6618.93] vulkan: 6959 passes (10%) ended at render.c:232 [6618.94] vulkan: 5711 passes (8%) ended at dma.c:143 [6618.94] vulkan: 3477 passes (5%) ended at buffer.c:2166 [6618.94] vulkan: 2435 passes (3%) ended at cmd.c:534 [6618.94] vulkan: 574 passes (1%) ended at renderer.c:680 [6618.94] vulkan: GPU-owned guest memory landed for the CPU 44863 times, render targets written back for an engine 5 times [6620.15] perf: 55.0 frames a second over 5.0 s (380468 shown in all) [6624.86] vulkan: display: 599 frame intervals of 17.89 ms (deviation 6.77 ms, 1st to 99th percentile 16.56 to 33.57 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.1 to 11.7), on to the display in 19.8 ms (8.3 to 36.1), 27.7 ms in all (15.2 to 43.8) [6624.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6625.17] perf: 57.2 frames a second over 5.0 s (380755 shown in all) [6629.27] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 17.39 s on the host's processors (168% of one, 28.98 ms a present), the whole process 20.71 s (200%); the busiest: thread 80 'MainThread' 7.86 s, thread 86 'Job.Worker 0' 3.84 s, thread 87 'Job.Worker 1' 3.82 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.51 s [6629.27] cpu: in those 10.34 s, 234030 SVCs (22641 a second): 0x0b SleepThread 70856, 0x1b ArbitrateUnlock 54350, 0x1c WaitProcessWideKeyAtomic 49641, 0x1d SignalProcessWideKey 36422, 0x1a ArbitrateLock 14184, 0x21 SendSyncRequest 6679; 60132 calls the dispatch table had no code for (RtAPI.miss) [6629.27] vulkan: 188457810 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1054 finishes (422 ms); 0 reads past queued releases (0 samples counts written on the GPU); 282692931 descriptor sets written, 94222693 reused; 96422180 draws kept the last one's shaders and pipeline (0 checked), 174382656 its targets [6629.27] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1464 render targets made, 18708 texture uploads (5311 MB); 4 frames over 50 ms in the last 600, the slowest 127 ms [6629.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6629.27] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6629.27] vulkan: caches: 89 render targets (1300 MB, 1 parked), 500 textures (1576 MB), 7270 buffers (150 MB); 3685 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6629.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6629.27] vulkan: 38176554 rendering passes, 380555 clear commands, 6535929 attachments cleared and 181 left undefined by their load op [6629.27] vulkan: 18960 passes (31%) ended at renderer.c:214 [6629.27] vulkan: 18058 passes (29%) ended at buffer.c:2334 [6629.27] vulkan: 10630 passes (17%) ended at buffer.c:2238 [6629.27] vulkan: 5957 passes (10%) ended at render.c:232 [6629.27] vulkan: 3098 passes (5%) ended at dma.c:143 [6629.27] vulkan: 2297 passes (4%) ended at buffer.c:2166 [6629.27] vulkan: 1875 passes (3%) ended at cmd.c:534 [6629.27] vulkan: 414 passes (1%) ended at surface.c:162 [6629.27] vulkan: GPU-owned guest memory landed for the CPU 44985 times, render targets written back for an engine 5 times [6630.19] perf: 58.0 frames a second over 5.0 s (381046 shown in all) [6635.19] perf: 46.0 frames a second over 5.0 s (381276 shown in all) [6636.39] vulkan: display: 599 frame intervals of 19.25 ms (deviation 7.29 ms, 1st to 99th percentile 16.57 to 33.53 ms), 84 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (3.8 to 18.7), on to the display in 25.3 ms (8.5 to 39.4), 35.1 ms in all (18.1 to 45.6) [6636.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6640.19] perf: 50.6 frames a second over 5.0 s (381529 shown in all) [6641.37] nvn: 381600 presents, 381600 submissions [6641.37] cpu: 600 presents in 12.10 s (49.6 fps): 38 of the game's threads ran 23.89 s on the host's processors (197% of one, 39.82 ms a present), the whole process 27.96 s (231%); the busiest: thread 80 'MainThread' 10.90 s, thread 86 'Job.Worker 0' 5.05 s, thread 87 'Job.Worker 1' 5.01 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.85 s [6641.37] cpu: in those 12.10 s, 337665 SVCs (27909 a second): 0x0b SleepThread 89744, 0x1b ArbitrateUnlock 85517, 0x1c WaitProcessWideKeyAtomic 69256, 0x1d SignalProcessWideKey 51307, 0x1a ArbitrateLock 31256, 0x21 SendSyncRequest 8447; 43830 calls the dispatch table had no code for (RtAPI.miss) [6641.37] vulkan: 188829078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1056 finishes (423 ms); 0 reads past queued releases (0 samples counts written on the GPU); 283248235 descriptor sets written, 94409925 reused; 96613812 draws kept the last one's shaders and pipeline (0 checked), 174738166 its targets [6641.37] vulkan: 25 shaders translated (8 ms), 69 pipelines made (19 from the cache, 549 ms making, 371 ms waited for), 1465 render targets made, 18878 texture uploads (5347 MB); 5 frames over 50 ms in the last 600, the slowest 115 ms [6641.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6641.37] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6641.37] vulkan: caches: 88 render targets (1303 MB, 0 parked), 572 textures (1779 MB), 8436 buffers (285 MB); 4024 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6641.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6641.37] vulkan: 38244736 rendering passes, 381155 clear commands, 6544572 attachments cleared and 185 left undefined by their load op [6641.37] vulkan: 19624 passes (29%) ended at buffer.c:2334 [6641.37] vulkan: 18769 passes (28%) ended at renderer.c:214 [6641.37] vulkan: 15417 passes (23%) ended at buffer.c:2238 [6641.37] vulkan: 6113 passes (9%) ended at render.c:232 [6641.37] vulkan: 2688 passes (4%) ended at buffer.c:2166 [6641.37] vulkan: 2341 passes (3%) ended at cmd.c:534 [6641.37] vulkan: 2241 passes (3%) ended at dma.c:143 [6641.37] vulkan: 461 passes (1%) ended at surface.c:162 [6641.37] vulkan: GPU-owned guest memory landed for the CPU 45102 times, render targets written back for an engine 5 times [6645.20] perf: 58.6 frames a second over 5.0 s (381823 shown in all) [6646.64] RomFS: reading magic_bullet_magic+_shoot_00.bundle (1939.9 KB) [6646.64] RomFS: reading magic_bullet_magic+_hit_00.bundle (1539.6 KB) [6646.64] RomFS: reading magic_bullet_magic+_set_00.bundle (138.2 KB) [6646.64] RomFS: reading magic_bullet_magic+_charge_00.bundle (376.0 KB) [6646.65] RomFS: reading magic_bullet_freeze_trigger_00.bundle (417.1 KB) [6647.27] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.78 ms, 1st to 99th percentile 16.56 to 33.60 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.7 to 13.2), on to the display in 21.7 ms (8.8 to 38.6), 29.3 ms in all (18.1 to 44.9) [6647.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6650.22] perf: 55.2 frames a second over 5.0 s (382100 shown in all) [6651.95] cpu: 600 presents in 10.58 s (56.7 fps): 43 of the game's threads ran 19.10 s on the host's processors (181% of one, 31.84 ms a present), the whole process 22.56 s (213%); the busiest: thread 80 'MainThread' 8.89 s, thread 86 'Job.Worker 0' 4.05 s, thread 87 'Job.Worker 1' 4.01 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.60 s [6651.95] cpu: in those 10.58 s, 294935 SVCs (27872 a second): 0x0b SleepThread 76763, 0x1b ArbitrateUnlock 73597, 0x1c WaitProcessWideKeyAtomic 63401, 0x1d SignalProcessWideKey 47570, 0x1a ArbitrateLock 22787, 0x21 SendSyncRequest 6991; 39832 calls the dispatch table had no code for (RtAPI.miss) [6651.95] vulkan: 189135308 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1058 finishes (424 ms); 0 reads past queued releases (0 samples counts written on the GPU); 283698404 descriptor sets written, 94572216 reused; 96775009 draws kept the last one's shaders and pipeline (0 checked), 175028904 its targets [6651.95] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1465 render targets made, 19019 texture uploads (5402 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [6651.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6651.95] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6651.95] vulkan: caches: 87 render targets (1289 MB, 0 parked), 623 textures (1942 MB), 8493 buffers (317 MB); 4241 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6651.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6651.95] vulkan: 38310621 rendering passes, 381755 clear commands, 6553105 attachments cleared and 187 left undefined by their load op [6651.95] vulkan: 22898 passes (35%) ended at buffer.c:2334 [6651.95] vulkan: 18457 passes (28%) ended at renderer.c:214 [6651.95] vulkan: 11380 passes (17%) ended at buffer.c:2238 [6651.95] vulkan: 6277 passes (10%) ended at render.c:232 [6651.95] vulkan: 2116 passes (3%) ended at dma.c:143 [6651.95] vulkan: 1972 passes (3%) ended at buffer.c:2166 [6651.95] vulkan: 1959 passes (3%) ended at cmd.c:534 [6651.95] vulkan: 426 passes (1%) ended at renderer.c:680 [6651.95] vulkan: GPU-owned guest memory landed for the CPU 45242 times, render targets written back for an engine 5 times [6653.16] RomFS: reading uwep_sw31n.bundle (148.1 KB) [6653.16] RomFS: reading uwep_sw32.bundle (187.1 KB) [6653.22] RomFS: reading uwep_sw32b.bundle (186.7 KB) [6653.36] RomFS: reading uanim_dge0af-dg1_c000_attack2.bundle (113.2 KB) [6653.36] RomFS: reading uanim_dge0af-dg1_c000_attack2l.bundle (87.1 KB) [6653.36] RomFS: reading uanim_com0af-dg1_c000_damagemidud.bundle (47.7 KB) [6653.36] RomFS: reading uanim_com0af-dg1_c000_evasionl.bundle (84.2 KB) [6653.36] RomFS: reading uanim_com0af-dg1_c000_evasionb.bundle (76.5 KB) [6653.36] RomFS: reading uanim_com0af-dg1_c000_evasionr.bundle (101.4 KB) [6653.37] RomFS: reading uanim_com0af-dg1_c000_guard.bundle (58.5 KB) [6653.37] RomFS: reading uanim_com0af-dg1_c000_parryr.bundle (60.5 KB) [6653.37] RomFS: reading uanim_com0af-dg1_c000_ready.bundle (42.7 KB) [6653.37] RomFS: reading uanim_dge0af-dg1_c000_attack3.bundle (108.3 KB) [6653.37] RomFS: reading uanim_com0af-dg1_c000_runloop.bundle (26.4 KB) [6653.37] RomFS: reading uanim_com0af-dg1_c000_repelled.bundle (64.0 KB) [6653.37] RomFS: reading uanim_com0af-dg1_c000_runstart.bundle (42.0 KB) [6653.37] RomFS: reading uanim_com0am-sw1_c000_dier.bundle (100.3 KB) [6653.37] RomFS: reading uanim_com0am-sw1_c000_evasionb.bundle (61.9 KB) [6653.38] RomFS: reading uanim_com0af-dg1_c000_parryl.bundle (56.8 KB) [6653.38] RomFS: reading hit_byl_circle_01.bundle (128.5 KB) [6653.38] RomFS: reading uanim_cor0af-sw1_c585_attack3.bundle (92.5 KB) [6653.39] RomFS: reading uanim_com0am-sw1_c000_evasionl.bundle (64.1 KB) [6653.45] RomFS: reading 150120170.wem (7.3 KB) [6653.45] RomFS: reading 150120872.wem (12.1 KB) [6653.45] RomFS: reading 150134142.wem (32.4 KB) [6653.45] RomFS: reading 2993632.wem (60.7 KB) [6653.45] RomFS: reading 299365614.wem (11.1 KB) [6653.45] RomFS: reading 299371572.wem (46.5 KB) [6655.22] perf: 51.0 frames a second over 5.0 s (382355 shown in all) [6655.77] RomFS: reading V_YUNAKA_Attack_H_02.bin (1.1 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_H_02_b.bin (1.2 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_H_03.bin (1.0 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_H_03_b.bin (1.0 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_H_04.bin (0.7 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_L_01.bin (1.0 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_L_01_b.bin (0.9 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_L_02.bin (0.8 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_L_02_b.bin (0.8 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_L_03.bin (0.9 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_L_03_b.bin (0.9 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_L_04.bin (1.1 KB) [6655.77] RomFS: reading V_YUNAKA_Attack_L_04_b.bin (1.1 KB) [6655.77] RomFS: reading V_YUNAKA_Avoid_01.bin (0.9 KB) [6655.77] RomFS: reading V_YUNAKA_Avoid_02.bin (0.9 KB) [6655.77] RomFS: reading V_YUNAKA_Avoid_03.bin (0.8 KB) [6655.77] RomFS: reading V_YUNAKA_Avoid_04.bin (1.1 KB) [6655.77] RomFS: reading V_YUNAKA_C_Attack1_01.bin (1.7 KB) [6656.30] RomFS: reading V_KAMUI_Arena_Name_03.bin (3.2 KB) [6656.31] RomFS: reading V_KAMUI_Arena_Name_05.bin (3.0 KB) [6656.31] RomFS: reading V_KAMUI_Attack_F_01.bin (1.2 KB) [6656.31] RomFS: reading V_KAMUI_Attack_F_02.bin (1.3 KB) [6656.31] RomFS: reading V_KAMUI_Attack_F_03.bin (0.9 KB) [6656.31] RomFS: reading V_KAMUI_Attack_F_04.bin (1.2 KB) [6656.31] RomFS: reading V_KAMUI_Attack_H_01.bin (1.2 KB) [6656.31] RomFS: reading V_KAMUI_Attack_H_02.bin (1.0 KB) [6656.31] RomFS: reading V_KAMUI_Attack_H_03.bin (1.3 KB) [6656.31] RomFS: reading V_KAMUI_Attack_H_04.bin (1.3 KB) [6656.31] RomFS: reading V_KAMUI_Attack_L_01.bin (0.9 KB) [6656.31] RomFS: reading V_KAMUI_Attack_L_02.bin (0.9 KB) [6656.31] RomFS: reading V_KAMUI_Attack_L_03.bin (1.0 KB) [6656.31] RomFS: reading V_KAMUI_Attack_L_04.bin (1.1 KB) [6656.31] RomFS: reading V_KAMUI_Avoid_01.bin (0.7 KB) [6656.31] RomFS: reading V_KAMUI_Avoid_02.bin (0.9 KB) [6656.31] RomFS: reading V_KAMUI_Avoid_03.bin (0.9 KB) [6656.31] RomFS: reading V_KAMUI_Avoid_04.bin (0.9 KB) [6656.31] RomFS: reading V_KAMUI_Critical_01.bin (2.8 KB) [6656.31] RomFS: reading V_KAMUI_Damage_H_01.bin (1.4 KB) [6656.31] RomFS: reading V_KAMUI_Damage_H_02.bin (1.6 KB) [6656.31] RomFS: reading V_KAMUI_Damage_H_03.bin (2.0 KB) [6656.31] RomFS: reading V_KAMUI_Damage_H_04.bin (1.5 KB) [6658.57] vulkan: display: 599 frame intervals of 18.67 ms (deviation 6.64 ms, 1st to 99th percentile 16.56 to 33.50 ms), 63 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.2 to 15.3), on to the display in 22.0 ms (8.4 to 39.5), 31.2 ms in all (17.5 to 44.7) [6658.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6659.98] RomFS: reading lthunder_shoot.bundle (357.8 KB) [6659.98] RomFS: reading lthunder_light.bundle (3.0 KB) [6660.18] RomFS: reading uanim_com0af-dg1_c000_damagehigh.bundle (94.1 KB) [6660.18] RomFS: reading uanim_com0af-dg1_c000_damagemidb.bundle (48.8 KB) [6660.18] RomFS: reading uanim_com0af-dg1_c000_damagemiddu.bundle (41.4 KB) [6660.22] perf: 53.0 frames a second over 5.0 s (382620 shown in all) [6662.65] RomFS: reading V_YUNAKA_Cafe_10.bin (3.4 KB) [6662.65] RomFS: reading V_YUNAKA_Critical_01.bin (2.5 KB) [6662.65] RomFS: reading V_YUNAKA_Critical_02.bin (1.5 KB) [6662.65] RomFS: reading V_YUNAKA_Critical_03.bin (1.7 KB) [6662.65] RomFS: reading V_YUNAKA_Critical_04.bin (1.6 KB) [6662.65] RomFS: reading V_YUNAKA_Damage_H_01.bin (1.3 KB) [6662.65] RomFS: reading V_YUNAKA_Damage_H_02.bin (1.3 KB) [6662.65] RomFS: reading V_YUNAKA_Damage_H_03.bin (1.3 KB) [6662.65] RomFS: reading V_YUNAKA_Damage_H_04.bin (1.3 KB) [6662.65] RomFS: reading V_YUNAKA_Damage_L_01.bin (0.8 KB) [6662.65] RomFS: reading V_YUNAKA_Damage_L_02.bin (0.9 KB) [6662.65] RomFS: reading V_YUNAKA_Damage_L_03.bin (1.1 KB) [6662.65] RomFS: reading V_YUNAKA_Damage_L_04.bin (1.4 KB) [6662.83] RomFS: reading 847436539.wem (25.5 KB) [6662.83] RomFS: reading 847966899.wem (7.2 KB) [6663.14] RomFS: reading 324221791.wem (7.8 KB) [6663.14] RomFS: reading 326678046.wem (24.8 KB) [6663.14] RomFS: reading 327338871.wem (1770.4 KB) [6663.31] RomFS: reading 632337767.wem (22.7 KB) [6663.31] RomFS: reading 632680886.wem (38.2 KB) [6663.37] RomFS: reading 760410387.wem (2.1 KB) [6663.37] RomFS: reading 763307462.wem (24.8 KB) [6663.37] RomFS: reading 763995399.wem (44.8 KB) [6663.42] RomFS: reading 632909828.wem (2.5 KB) [6663.42] RomFS: reading 636256652.wem (21.3 KB) [6663.61] cpu: 600 presents in 11.66 s (51.5 fps): 38 of the game's threads ran 21.81 s on the host's processors (187% of one, 36.35 ms a present), the whole process 25.55 s (219%); the busiest: thread 80 'MainThread' 10.53 s, thread 86 'Job.Worker 0' 4.44 s, thread 87 'Job.Worker 1' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.77 s [6663.61] cpu: in those 11.66 s, 313080 SVCs (26859 a second): 0x0b SleepThread 80184, 0x1b ArbitrateUnlock 79993, 0x1c WaitProcessWideKeyAtomic 66743, 0x1d SignalProcessWideKey 48977, 0x1a ArbitrateLock 27573, 0x21 SendSyncRequest 7524; 33153 calls the dispatch table had no code for (RtAPI.miss) [6663.61] vulkan: 189432156 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1062 finishes (427 ms); 0 reads past queued releases (0 samples counts written on the GPU); 284140645 descriptor sets written, 94723671 reused; 96934968 draws kept the last one's shaders and pipeline (0 checked), 175309884 its targets [6663.61] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1465 render targets made, 19193 texture uploads (5427 MB); 6 frames over 50 ms in the last 600, the slowest 112 ms [6663.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6663.61] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6663.61] vulkan: caches: 87 render targets (1289 MB, 0 parked), 628 textures (1711 MB), 8595 buffers (312 MB); 4001 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6663.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6663.61] vulkan: 38379967 rendering passes, 382355 clear commands, 6561629 attachments cleared and 191 left undefined by their load op [6663.61] vulkan: 21803 passes (31%) ended at buffer.c:2334 [6663.61] vulkan: 18781 passes (27%) ended at renderer.c:214 [6663.61] vulkan: 13929 passes (20%) ended at buffer.c:2238 [6663.61] vulkan: 6283 passes (9%) ended at render.c:232 [6663.61] vulkan: 2991 passes (4%) ended at buffer.c:2166 [6663.61] vulkan: 2810 passes (4%) ended at dma.c:143 [6663.61] vulkan: 2044 passes (3%) ended at cmd.c:534 [6663.61] vulkan: 421 passes (1%) ended at renderer.c:680 [6663.61] vulkan: GPU-owned guest memory landed for the CPU 45427 times, render targets written back for an engine 5 times [6665.24] perf: 54.8 frames a second over 5.0 s (382895 shown in all) [6667.06] RomFS: reading uanim_amr0am-lc1_c000_attackcm.bundle (99.1 KB) [6667.06] RomFS: reading uanim_amr0am-lc1_c000_damagehigh.bundle (76.5 KB) [6667.06] RomFS: reading uanim_amr0am-lc1_c000_damagemidb.bundle (57.9 KB) [6667.07] RomFS: reading uanim_amr0am-lc1_c000_damagemiddu.bundle (58.8 KB) [6667.09] RomFS: reading uanim_enb0af-mg1_c000_damagehigh.bundle (75.2 KB) [6667.09] RomFS: reading uanim_enb0af-mg1_c000_damagemidb.bundle (61.5 KB) [6667.09] RomFS: reading uanim_enb0af-mg1_c000_damagemiddu.bundle (56.5 KB) [6668.48] RomFS: reading V_LOUIS_Damage_H_01.bin (1.1 KB) [6668.48] RomFS: reading V_LOUIS_Damage_H_02.bin (1.2 KB) [6668.48] RomFS: reading V_LOUIS_Damage_H_03.bin (1.4 KB) [6668.48] RomFS: reading V_LOUIS_Damage_H_04.bin (1.4 KB) [6668.48] RomFS: reading V_LOUIS_Damage_L_01.bin (0.5 KB) [6668.48] RomFS: reading V_LOUIS_Damage_L_02.bin (0.6 KB) [6668.48] RomFS: reading V_LOUIS_Damage_L_03.bin (0.7 KB) [6668.48] RomFS: reading V_LOUIS_Damage_L_04.bin (0.9 KB) [6668.48] RomFS: reading V_LOUIS_Die_01.bin (3.8 KB) [6668.48] RomFS: reading V_LOUIS_Engage_Active_01.bin (3.0 KB) [6668.48] RomFS: reading V_LOUIS_Engage_Active_02.bin (3.6 KB) [6670.23] RomFS: reading V_LOUIS_Attack_L_02.bin (1.0 KB) [6670.23] RomFS: reading V_LOUIS_Attack_L_03.bin (0.8 KB) [6670.23] RomFS: reading V_LOUIS_Attack_L_04.bin (0.8 KB) [6670.23] RomFS: reading V_LOUIS_Avoid_01.bin (0.9 KB) [6670.23] RomFS: reading V_LOUIS_Avoid_02.bin (0.8 KB) [6670.23] RomFS: reading V_LOUIS_Avoid_03.bin (0.9 KB) [6670.23] RomFS: reading V_LOUIS_Avoid_04.bin (0.7 KB) [6670.23] RomFS: reading V_LOUIS_C_Attack1_01.bin (1.8 KB) [6670.23] RomFS: reading V_LOUIS_C_Attack1_02.bin (1.4 KB) [6670.23] RomFS: reading V_LOUIS_C_Attack1_03.bin (1.6 KB) [6670.23] RomFS: reading V_LOUIS_C_Attack2_01.bin (1.4 KB) [6670.23] RomFS: reading V_LOUIS_C_Attack2_02.bin (1.4 KB) [6670.23] RomFS: reading V_LOUIS_C_Attack2_03.bin (1.7 KB) [6670.23] RomFS: reading V_LOUIS_C_Guard_01.bin (1.5 KB) [6670.24] vulkan: display: 599 frame intervals of 19.28 ms (deviation 10.88 ms, 1st to 99th percentile 16.56 to 33.57 ms), 72 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.4 to 14.5), on to the display in 22.5 ms (8.1 to 39.9), 31.5 ms in all (17.0 to 45.3) [6670.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6670.25] perf: 48.4 frames a second over 5.0 s (383138 shown in all) [6675.14] nvn: 383400 presents, 383400 submissions [6675.15] cpu: 600 presents in 11.54 s (52.0 fps): 38 of the game's threads ran 23.11 s on the host's processors (200% of one, 38.51 ms a present), the whole process 27.50 s (238%); the busiest: thread 80 'MainThread' 10.64 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.73 s [6675.15] cpu: in those 11.54 s, 313218 SVCs (27146 a second): 0x0b SleepThread 82581, 0x1b ArbitrateUnlock 78867, 0x1c WaitProcessWideKeyAtomic 66530, 0x1d SignalProcessWideKey 49251, 0x1a ArbitrateLock 26730, 0x21 SendSyncRequest 7239; 34003 calls the dispatch table had no code for (RtAPI.miss) [6675.15] vulkan: 189833580 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1064 finishes (428 ms); 0 reads past queued releases (0 samples counts written on the GPU); 284747541 descriptor sets written, 94919623 reused; 97133112 draws kept the last one's shaders and pipeline (0 checked), 175695534 its targets [6675.15] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1465 render targets made, 19309 texture uploads (5446 MB); 3 frames over 50 ms in the last 600, the slowest 235 ms [6675.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6675.15] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6675.15] vulkan: caches: 87 render targets (1289 MB, 0 parked), 577 textures (1622 MB), 9847 buffers (288 MB); 3865 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6675.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6675.15] vulkan: 38454423 rendering passes, 382955 clear commands, 6570487 attachments cleared and 193 left undefined by their load op [6675.15] vulkan: 24705 passes (33%) ended at buffer.c:2334 [6675.15] vulkan: 19072 passes (26%) ended at renderer.c:214 [6675.15] vulkan: 15698 passes (21%) ended at buffer.c:2238 [6675.15] vulkan: 6182 passes (8%) ended at render.c:232 [6675.15] vulkan: 3146 passes (4%) ended at buffer.c:2166 [6675.15] vulkan: 2882 passes (4%) ended at dma.c:143 [6675.15] vulkan: 2494 passes (3%) ended at cmd.c:534 [6675.15] vulkan: 178 passes (0%) ended at renderer.c:680 [6675.15] vulkan: GPU-owned guest memory landed for the CPU 45714 times, render targets written back for an engine 5 times [6675.25] perf: 53.6 frames a second over 5.0 s (383406 shown in all) [6675.56] RomFS: reading aoc_talk_c101.bundle (5.1 KB) [6675.56] RomFS: reading tanim_c102_left.bundle (18.4 KB) [6675.56] RomFS: reading aoc_talk_c102.bundle (5.1 KB) [6675.56] RomFS: reading aoc_talk_c103.bundle (5.1 KB) [6675.56] RomFS: reading tanim_c102_right.bundle (19.4 KB) [6675.56] RomFS: reading tanim_c101_right.bundle (20.4 KB) [6675.56] RomFS: reading tanim_c103_left.bundle (17.5 KB) [6676.24] RomFS: reading 876051630.wem (61.5 KB) [6676.25] RomFS: reading 876094784.wem (63.5 KB) [6676.26] RomFS: reading V_MID_DIE_CASUAL_Lapis.bin (10.9 KB) [6676.26] RomFS: reading V_MID_DIE_CASUAL_Linden.bin (11.1 KB) [6676.26] RomFS: reading V_MID_DIE_CASUAL_Louis.bin (9.6 KB) [6676.26] RomFS: reading V_MID_DIE_CASUAL_Lueur.bin (1.6 KB) [6676.26] RomFS: reading V_MID_DIE_CASUAL_Lueur_F.bin (1.7 KB) [6676.26] RomFS: reading V_MID_DIE_CASUAL_Mauve.bin (11.5 KB) [6680.27] perf: 57.2 frames a second over 5.0 s (383693 shown in all) [6681.27] vulkan: display: 599 frame intervals of 18.42 ms (deviation 10.65 ms, 1st to 99th percentile 16.57 to 33.55 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (5.0 to 14.5), on to the display in 19.4 ms (7.6 to 36.9), 30.1 ms in all (17.7 to 45.0) [6681.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6685.29] perf: 49.2 frames a second over 5.0 s (383940 shown in all) [6686.40] cpu: 600 presents in 11.26 s (53.3 fps): 38 of the game's threads ran 21.86 s on the host's processors (194% of one, 36.44 ms a present), the whole process 25.90 s (230%); the busiest: thread 80 'MainThread' 10.05 s, thread 86 'Job.Worker 0' 4.70 s, thread 87 'Job.Worker 1' 4.70 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.55 s [6686.40] cpu: in those 11.26 s, 283484 SVCs (25183 a second): 0x0b SleepThread 77069, 0x1b ArbitrateUnlock 70198, 0x1c WaitProcessWideKeyAtomic 60030, 0x1d SignalProcessWideKey 44600, 0x1a ArbitrateLock 22391, 0x21 SendSyncRequest 7200; 71607 calls the dispatch table had no code for (RtAPI.miss) [6686.40] vulkan: 190206776 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1069 finishes (431 ms); 0 reads past queued releases (0 samples counts written on the GPU); 285304498 descriptor sets written, 95109058 reused; 97328874 draws kept the last one's shaders and pipeline (0 checked), 176051527 its targets [6686.40] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1480 render targets made, 19381 texture uploads (5477 MB); 5 frames over 50 ms in the last 600, the slowest 267 ms [6686.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6686.40] vulkan: memory used and budgeted: heap 0 192 of 15513 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6686.40] vulkan: caches: 92 render targets (1302 MB, 1 parked), 510 textures (1566 MB), 8844 buffers (286 MB); 3813 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6686.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6686.40] vulkan: 38526475 rendering passes, 383555 clear commands, 6579613 attachments cleared and 196 left undefined by their load op [6686.40] vulkan: 22849 passes (32%) ended at buffer.c:2334 [6686.40] vulkan: 20151 passes (28%) ended at renderer.c:214 [6686.40] vulkan: 13964 passes (19%) ended at buffer.c:2238 [6686.40] vulkan: 6001 passes (8%) ended at render.c:232 [6686.40] vulkan: 2902 passes (4%) ended at buffer.c:2166 [6686.40] vulkan: 2586 passes (4%) ended at dma.c:143 [6686.40] vulkan: 2361 passes (3%) ended at cmd.c:534 [6686.40] vulkan: 831 passes (1%) ended at surface.c:162 [6686.40] vulkan: GPU-owned guest memory landed for the CPU 45873 times, render targets written back for an engine 6 times [6689.81] RomFS: reading obody_dim0am_c521.bundle (91.0 KB) [6690.29] perf: 58.2 frames a second over 5.0 s (384231 shown in all) [6692.24] vulkan: display: 599 frame intervals of 18.11 ms (deviation 5.75 ms, 1st to 99th percentile 16.56 to 33.49 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.0 to 19.4), on to the display in 24.4 ms (9.3 to 39.6), 32.9 ms in all (18.1 to 46.0) [6692.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6695.30] perf: 40.5 frames a second over 5.0 s (384434 shown in all) [6699.72] cpu: 600 presents in 13.32 s (45.1 fps): 38 of the game's threads ran 21.88 s on the host's processors (164% of one, 36.47 ms a present), the whole process 25.35 s (190%); the busiest: thread 80 'MainThread' 11.82 s, thread 86 'Job.Worker 0' 4.10 s, thread 87 'Job.Worker 1' 4.09 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.47 s [6699.72] cpu: in those 13.32 s, 185586 SVCs (13938 a second): 0x0b SleepThread 58130, 0x1b ArbitrateUnlock 41728, 0x1c WaitProcessWideKeyAtomic 39230, 0x1d SignalProcessWideKey 27414, 0x1a ArbitrateLock 9380, 0x21 SendSyncRequest 7432; 611154 calls the dispatch table had no code for (RtAPI.miss) [6699.72] vulkan: 190510752 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1072 finishes (432 ms); 0 reads past queued releases (0 samples counts written on the GPU); 285742998 descriptor sets written, 95278510 reused; 97502931 draws kept the last one's shaders and pipeline (0 checked), 176338497 its targets [6699.72] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1489 render targets made, 19486 texture uploads (5514 MB); 25 frames over 50 ms in the last 600, the slowest 223 ms [6699.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6699.72] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6699.72] vulkan: caches: 89 render targets (1302 MB, 1 parked), 476 textures (1508 MB), 8146 buffers (252 MB); 3736 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6699.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6699.72] vulkan: 38590202 rendering passes, 384155 clear commands, 6585937 attachments cleared and 198 left undefined by their load op [6699.72] vulkan: 23004 passes (36%) ended at buffer.c:2334 [6699.72] vulkan: 17783 passes (28%) ended at renderer.c:214 [6699.72] vulkan: 10475 passes (16%) ended at buffer.c:2238 [6699.72] vulkan: 5006 passes (8%) ended at render.c:232 [6699.72] vulkan: 3281 passes (5%) ended at dma.c:143 [6699.72] vulkan: 1951 passes (3%) ended at buffer.c:2166 [6699.72] vulkan: 1804 passes (3%) ended at cmd.c:534 [6699.72] vulkan: 286 passes (0%) ended at renderer.c:680 [6699.72] vulkan: GPU-owned guest memory landed for the CPU 46078 times, render targets written back for an engine 6 times [6700.32] perf: 40.3 frames a second over 5.0 s (384636 shown in all) [6705.34] perf: 55.4 frames a second over 5.0 s (384914 shown in all) [6705.77] vulkan: display: 599 frame intervals of 22.59 ms (deviation 23.66 ms, 1st to 99th percentile 16.57 to 133.48 ms), 71 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.1 to 11.9), on to the display in 22.2 ms (8.1 to 40.5), 30.6 ms in all (16.9 to 46.4) [6705.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6710.34] perf: 54.2 frames a second over 5.0 s (385185 shown in all) [6710.60] nvn: 385200 presents, 385200 submissions [6710.61] cpu: 600 presents in 10.89 s (55.1 fps): 38 of the game's threads ran 22.39 s on the host's processors (206% of one, 37.32 ms a present), the whole process 26.54 s (244%); the busiest: thread 80 'MainThread' 9.99 s, thread 86 'Job.Worker 0' 5.20 s, thread 87 'Job.Worker 1' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.39 s [6710.61] cpu: in those 10.89 s, 188750 SVCs (17330 a second): 0x0b SleepThread 65076, 0x1b ArbitrateUnlock 40502, 0x1c WaitProcessWideKeyAtomic 38479, 0x1d SignalProcessWideKey 26768, 0x1a ArbitrateLock 9391, 0x21 SendSyncRequest 6600; 14126 calls the dispatch table had no code for (RtAPI.miss) [6710.61] vulkan: 190896737 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1073 finishes (433 ms); 0 reads past queued releases (0 samples counts written on the GPU); 286305168 descriptor sets written, 95488310 reused; 97710094 draws kept the last one's shaders and pipeline (0 checked), 176701574 its targets [6710.61] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1492 render targets made, 19518 texture uploads (5524 MB); 2 frames over 50 ms in the last 600, the slowest 104 ms [6710.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6710.61] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6710.61] vulkan: caches: 90 render targets (1286 MB, 0 parked), 391 textures (1420 MB), 7436 buffers (155 MB); 3519 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6710.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6710.61] vulkan: 38671455 rendering passes, 384755 clear commands, 6596581 attachments cleared and 198 left undefined by their load op [6710.61] vulkan: 28630 passes (35%) ended at buffer.c:2334 [6710.61] vulkan: 26042 passes (32%) ended at renderer.c:214 [6710.61] vulkan: 9295 passes (11%) ended at buffer.c:2238 [6710.61] vulkan: 6839 passes (8%) ended at render.c:232 [6710.61] vulkan: 4129 passes (5%) ended at dma.c:143 [6710.61] vulkan: 2772 passes (3%) ended at buffer.c:2166 [6710.61] vulkan: 2471 passes (3%) ended at cmd.c:534 [6710.61] vulkan: 553 passes (1%) ended at renderer.c:680 [6710.61] vulkan: GPU-owned guest memory landed for the CPU 46217 times, render targets written back for an engine 6 times [6715.35] perf: 48.2 frames a second over 5.0 s (385427 shown in all) [6715.98] RomFS: reading ubody_swimm3_c000d.bundle (2399.0 KB) [6715.98] RomFS: reading ubody_thr1af_c000.bundle (2628.7 KB) [6715.99] RomFS: reading aoc_info_c350b.bundle (8.5 KB) [6716.00] RomFS: reading uacc_spine2_hair350b.bundle (291.9 KB) [6716.00] RomFS: reading uacc_spine2_hair350e.bundle (286.1 KB) [6717.54] vulkan: display: 599 frame intervals of 19.64 ms (deviation 7.45 ms, 1st to 99th percentile 16.57 to 33.47 ms), 99 held for other than 1 refresh; the game's frames went from release to present in 12.7 ms (8.0 to 16.8), on to the display in 16.7 ms (8.0 to 25.2), 29.4 ms in all (19.4 to 39.7) [6717.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6720.35] perf: 49.6 frames a second over 5.0 s (385675 shown in all) [6721.91] RomFS: reading thunder_shoot.bundle (230.4 KB) [6721.91] RomFS: reading thunder_start.bundle (354.9 KB) [6721.91] RomFS: reading bolganone_ready.bundle (273.9 KB) [6721.91] RomFS: reading bolganone_shot.bundle (315.9 KB) [6721.92] RomFS: reading bolganone_hit.bundle (598.1 KB) [6721.93] RomFS: reading uwep_ax20.bundle (183.3 KB) [6721.93] RomFS: reading uwep_ax21.bundle (226.1 KB) [6721.98] RomFS: reading wind_00.bundle (272.8 KB) [6721.99] RomFS: reading angel_hit.bundle (536.4 KB) [6722.01] RomFS: reading uwep_ax21b.bundle (225.7 KB) [6722.26] RomFS: reading uanim_lnd0dr-mg1_c350_attackc.bundle (138.3 KB) [6722.26] RomFS: reading uanim_lnd0df-mg1_c350_attackc.bundle (183.2 KB) [6723.32] RomFS: reading 670122970.wem (522.5 KB) [6723.32] RomFS: reading 671092980.wem (42.2 KB) [6723.43] RomFS: reading 672416215.wem (702.9 KB) [6723.44] cpu: 600 presents in 12.83 s (46.8 fps): 38 of the game's threads ran 26.87 s on the host's processors (209% of one, 44.78 ms a present), the whole process 32.04 s (250%); the busiest: thread 80 'MainThread' 12.11 s, thread 87 'Job.Worker 1' 5.96 s, thread 86 'Job.Worker 0' 5.93 s, thread 108 'UnityGfxDeviceWorker' 1.95 s, thread 116 'AK::EventManager' 0.48 s [6723.44] cpu: in those 12.83 s, 280139 SVCs (21836 a second): 0x0b SleepThread 100488, 0x1b ArbitrateUnlock 61792, 0x1c WaitProcessWideKeyAtomic 51133, 0x1d SignalProcessWideKey 34213, 0x1a ArbitrateLock 22589, 0x21 SendSyncRequest 7750; 12580 calls the dispatch table had no code for (RtAPI.miss) [6723.44] vulkan: 191366130 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1076 finishes (434 ms); 0 reads past queued releases (0 samples counts written on the GPU); 286994422 descriptor sets written, 95737842 reused; 97963650 draws kept the last one's shaders and pipeline (0 checked), 177139473 its targets [6723.44] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1497 render targets made, 19624 texture uploads (5555 MB); 3 frames over 50 ms in the last 600, the slowest 397 ms [6723.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6723.44] vulkan: memory used and budgeted: heap 0 192 of 15509 MB (192 ours), heap 1 5192 of 14108 MB (4768 ours) [6723.44] vulkan: caches: 93 render targets (1378 MB, 1 parked), 370 textures (1539 MB), 7660 buffers (351 MB); 3927 of 14108 MB in use as they count it, 0 MB freed for the budget so far [6723.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6723.44] vulkan: 38785178 rendering passes, 385355 clear commands, 6612363 attachments cleared and 200 left undefined by their load op [6723.44] vulkan: 37041 passes (33%) ended at renderer.c:214 [6723.44] vulkan: 35860 passes (32%) ended at buffer.c:2334 [6723.44] vulkan: 15733 passes (14%) ended at buffer.c:2238 [6723.44] vulkan: 9646 passes (8%) ended at render.c:232 [6723.44] vulkan: 6435 passes (6%) ended at dma.c:143 [6723.44] vulkan: 4119 passes (4%) ended at buffer.c:2166 [6723.44] vulkan: 2779 passes (2%) ended at cmd.c:534 [6723.44] vulkan: 1498 passes (1%) ended at surface.c:162 [6723.44] vulkan: GPU-owned guest memory landed for the CPU 46429 times, render targets written back for an engine 6 times [6723.71] RomFS: reading 1010850617.wem (32.5 KB) [6723.71] RomFS: reading 1011076749.wem (33.3 KB) [6723.81] RomFS: reading 1011834380.wem (5.0 KB) [6724.12] RomFS: reading V_EDELGARD_Attack_L_02.bin (1.0 KB) [6724.12] RomFS: reading V_EDELGARD_Attack_L_03.bin (0.9 KB) [6724.12] RomFS: reading V_EDELGARD_Attack_L_04.bin (1.1 KB) [6724.12] RomFS: reading V_EDELGARD_Avoid_01.bin (0.8 KB) [6724.12] RomFS: reading V_EDELGARD_Avoid_02.bin (1.0 KB) [6724.12] RomFS: reading V_EDELGARD_Avoid_03.bin (0.9 KB) [6724.12] RomFS: reading V_EDELGARD_Avoid_04.bin (0.9 KB) [6724.12] RomFS: reading V_EDELGARD_Critical_01.bin (2.0 KB) [6724.12] RomFS: reading V_EDELGARD_Critical_02.bin (1.6 KB) [6724.12] RomFS: reading V_EDELGARD_Damage_H_01.bin (1.0 KB) [6724.12] RomFS: reading V_EDELGARD_Damage_H_02.bin (1.1 KB) [6724.12] RomFS: reading V_EDELGARD_Damage_H_03.bin (1.1 KB) [6724.12] RomFS: reading V_EDELGARD_Damage_H_04.bin (1.3 KB) [6724.12] RomFS: reading V_EDELGARD_Damage_L_01.bin (0.6 KB) [6724.12] RomFS: reading V_EDELGARD_Damage_L_02.bin (0.8 KB) [6724.12] RomFS: reading V_EDELGARD_Damage_L_03.bin (0.7 KB) [6724.18] RomFS: reading 490549543.wem (1698.9 KB) [6724.18] RomFS: reading 493915342.wem (1.8 KB) [6724.18] RomFS: reading 494533805.wem (76.2 KB) [6725.35] perf: 42.8 frames a second over 5.0 s (385889 shown in all) [6727.46] RomFS: reading 496067803.wem (6.8 KB) [6727.46] RomFS: reading 497269792.wem (11.9 KB) [6730.17] vulkan: display: 599 frame intervals of 21.09 ms (deviation 17.40 ms, 1st to 99th percentile 16.59 to 33.62 ms), 129 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (5.2 to 17.8), on to the display in 17.7 ms (7.9 to 38.0), 30.3 ms in all (18.7 to 43.6) [6730.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6730.37] perf: 51.2 frames a second over 5.0 s (386146 shown in all) [6735.07] cpu: 600 presents in 11.63 s (51.6 fps): 38 of the game's threads ran 24.53 s on the host's processors (211% of one, 40.88 ms a present), the whole process 29.02 s (250%); the busiest: thread 80 'MainThread' 10.95 s, thread 86 'Job.Worker 0' 5.62 s, thread 87 'Job.Worker 1' 5.57 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.68 s [6735.07] cpu: in those 11.63 s, 208938 SVCs (17967 a second): 0x0b SleepThread 55532, 0x1b ArbitrateUnlock 50662, 0x1c WaitProcessWideKeyAtomic 47980, 0x1d SignalProcessWideKey 33631, 0x1a ArbitrateLock 12367, 0x21 SendSyncRequest 6732; 9883 calls the dispatch table had no code for (RtAPI.miss) [6735.07] vulkan: 191768980 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1085 finishes (439 ms); 0 reads past queued releases (0 samples counts written on the GPU); 287587234 descriptor sets written, 95950730 reused; 98182959 draws kept the last one's shaders and pipeline (0 checked), 177522478 its targets [6735.07] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1498 render targets made, 19763 texture uploads (5595 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [6735.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6735.07] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6735.07] vulkan: caches: 92 render targets (1341 MB, 1 parked), 488 textures (1830 MB), 8326 buffers (446 MB); 4275 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6735.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6735.07] vulkan: 38863654 rendering passes, 385955 clear commands, 6621920 attachments cleared and 200 left undefined by their load op [6735.07] vulkan: 27216 passes (35%) ended at buffer.c:2334 [6735.07] vulkan: 22698 passes (29%) ended at renderer.c:214 [6735.07] vulkan: 11344 passes (14%) ended at buffer.c:2238 [6735.07] vulkan: 6450 passes (8%) ended at render.c:232 [6735.07] vulkan: 4044 passes (5%) ended at dma.c:143 [6735.07] vulkan: 3249 passes (4%) ended at buffer.c:2166 [6735.07] vulkan: 2502 passes (3%) ended at cmd.c:534 [6735.07] vulkan: 501 passes (1%) ended at surface.c:162 [6735.07] vulkan: GPU-owned guest memory landed for the CPU 46709 times, render targets written back for an engine 6 times [6735.37] perf: 54.2 frames a second over 5.0 s (386417 shown in all) [6740.39] perf: 56.2 frames a second over 5.0 s (386699 shown in all) [6741.07] vulkan: display: 599 frame intervals of 18.20 ms (deviation 4.90 ms, 1st to 99th percentile 16.57 to 33.44 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.2 to 12.1), on to the display in 17.6 ms (8.0 to 35.6), 26.4 ms in all (15.9 to 43.3) [6741.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6745.39] perf: 54.6 frames a second over 5.0 s (386972 shown in all) [6745.89] nvn: 387000 presents, 387000 submissions [6745.89] cpu: 600 presents in 10.83 s (55.4 fps): 38 of the game's threads ran 23.25 s on the host's processors (215% of one, 38.75 ms a present), the whole process 27.84 s (257%); the busiest: thread 80 'MainThread' 10.14 s, thread 86 'Job.Worker 0' 5.60 s, thread 87 'Job.Worker 1' 5.57 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.39 s [6745.89] cpu: in those 10.83 s, 150556 SVCs (13908 a second): 0x0b SleepThread 42380, 0x1b ArbitrateUnlock 34856, 0x1c WaitProcessWideKeyAtomic 34280, 0x1d SignalProcessWideKey 24775, 0x21 SendSyncRequest 6515, 0x1a ArbitrateLock 5824; 8959 calls the dispatch table had no code for (RtAPI.miss) [6745.89] vulkan: 192174720 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1088 finishes (440 ms); 0 reads past queued releases (0 samples counts written on the GPU); 288180648 descriptor sets written, 96168796 reused; 98398818 draws kept the last one's shaders and pipeline (0 checked), 177904687 its targets [6745.89] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1498 render targets made, 19772 texture uploads (5595 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [6745.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6745.89] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6745.89] vulkan: caches: 92 render targets (1341 MB, 1 parked), 459 textures (1761 MB), 7836 buffers (224 MB); 3973 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6745.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6745.89] vulkan: 38947068 rendering passes, 386555 clear commands, 6633014 attachments cleared and 200 left undefined by their load op [6745.89] vulkan: 26952 passes (32%) ended at renderer.c:214 [6745.89] vulkan: 26087 passes (31%) ended at buffer.c:2334 [6745.89] vulkan: 11307 passes (14%) ended at buffer.c:2238 [6745.89] vulkan: 7002 passes (8%) ended at render.c:232 [6745.89] vulkan: 5454 passes (7%) ended at dma.c:143 [6745.89] vulkan: 2662 passes (3%) ended at buffer.c:2166 [6745.89] vulkan: 2567 passes (3%) ended at cmd.c:534 [6745.89] vulkan: 774 passes (1%) ended at surface.c:162 [6745.89] vulkan: GPU-owned guest memory landed for the CPU 47131 times, render targets written back for an engine 6 times [6750.39] perf: 53.4 frames a second over 5.0 s (387239 shown in all) [6752.13] vulkan: display: 599 frame intervals of 18.45 ms (deviation 5.49 ms, 1st to 99th percentile 16.57 to 33.51 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (5.5 to 12.8), on to the display in 16.4 ms (7.5 to 25.3), 26.4 ms in all (16.1 to 36.2) [6752.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6755.40] perf: 51.0 frames a second over 5.0 s (387495 shown in all) [6757.46] cpu: 600 presents in 11.56 s (51.9 fps): 38 of the game's threads ran 23.96 s on the host's processors (207% of one, 39.93 ms a present), the whole process 28.81 s (249%); the busiest: thread 80 'MainThread' 10.77 s, thread 87 'Job.Worker 1' 5.57 s, thread 86 'Job.Worker 0' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.43 s [6757.46] cpu: in those 11.56 s, 194416 SVCs (16812 a second): 0x0b SleepThread 66304, 0x1b ArbitrateUnlock 42557, 0x1c WaitProcessWideKeyAtomic 38957, 0x1d SignalProcessWideKey 27244, 0x1a ArbitrateLock 10639, 0x21 SendSyncRequest 6691; 14561 calls the dispatch table had no code for (RtAPI.miss) [6757.46] vulkan: 192595242 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1097 finishes (442 ms); 0 reads past queued releases (0 samples counts written on the GPU); 288794769 descriptor sets written, 96395719 reused; 98618427 draws kept the last one's shaders and pipeline (0 checked), 178297854 its targets [6757.46] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1514 render targets made, 19826 texture uploads (5602 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [6757.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6757.46] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6757.46] vulkan: caches: 102 render targets (1320 MB, 0 parked), 389 textures (1317 MB), 7475 buffers (118 MB); 3413 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6757.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6757.46] vulkan: 39039503 rendering passes, 387155 clear commands, 6646151 attachments cleared and 200 left undefined by their load op [6757.46] vulkan: 31468 passes (34%) ended at renderer.c:214 [6757.46] vulkan: 28312 passes (31%) ended at buffer.c:2334 [6757.46] vulkan: 10662 passes (12%) ended at buffer.c:2238 [6757.46] vulkan: 8270 passes (9%) ended at render.c:232 [6757.46] vulkan: 6067 passes (7%) ended at dma.c:143 [6757.46] vulkan: 3209 passes (3%) ended at buffer.c:2166 [6757.46] vulkan: 2687 passes (3%) ended at cmd.c:534 [6757.46] vulkan: 1133 passes (1%) ended at surface.c:162 [6757.46] vulkan: GPU-owned guest memory landed for the CPU 47431 times, render targets written back for an engine 6 times [6758.51] RomFS: reading uwep_ax05.bundle (169.6 KB) [6758.51] RomFS: reading uwep_ax06.bundle (299.3 KB) [6758.53] RomFS: reading uwep_ax07.bundle (228.2 KB) [6760.42] perf: 50.4 frames a second over 5.0 s (387748 shown in all) [6764.03] vulkan: display: 599 frame intervals of 19.87 ms (deviation 7.49 ms, 1st to 99th percentile 16.56 to 33.52 ms), 108 held for other than 1 refresh; the game's frames went from release to present in 12.9 ms (9.3 to 14.7), on to the display in 16.3 ms (7.6 to 25.2), 29.2 ms in all (19.5 to 38.1) [6764.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6765.44] perf: 51.2 frames a second over 5.0 s (388005 shown in all) [6769.26] cpu: 600 presents in 11.81 s (50.8 fps): 38 of the game's threads ran 24.79 s on the host's processors (210% of one, 41.31 ms a present), the whole process 30.06 s (255%); the busiest: thread 80 'MainThread' 11.18 s, thread 87 'Job.Worker 1' 5.73 s, thread 86 'Job.Worker 0' 5.72 s, thread 108 'UnityGfxDeviceWorker' 1.62 s, thread 116 'AK::EventManager' 0.37 s [6769.27] cpu: in those 11.81 s, 219191 SVCs (18564 a second): 0x0b SleepThread 89436, 0x1b ArbitrateUnlock 42189, 0x1c WaitProcessWideKeyAtomic 41938, 0x1d SignalProcessWideKey 28336, 0x1a ArbitrateLock 8627, 0x21 SendSyncRequest 6627; 0 calls the dispatch table had no code for (RtAPI.miss) [6769.27] vulkan: 193043650 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1097 finishes (442 ms); 0 reads past queued releases (0 samples counts written on the GPU); 289447027 descriptor sets written, 96640277 reused; 98845694 draws kept the last one's shaders and pipeline (0 checked), 178711317 its targets [6769.27] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1514 render targets made, 19829 texture uploads (5602 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [6769.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6769.27] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6769.27] vulkan: caches: 93 render targets (1274 MB, 0 parked), 353 textures (1183 MB), 6285 buffers (94 MB); 3193 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6769.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6769.27] vulkan: 39147808 rendering passes, 387755 clear commands, 6662951 attachments cleared and 200 left undefined by their load op [6769.27] vulkan: 39972 passes (37%) ended at renderer.c:214 [6769.27] vulkan: 31018 passes (29%) ended at buffer.c:2334 [6769.27] vulkan: 10862 passes (10%) ended at render.c:232 [6769.27] vulkan: 10278 passes (9%) ended at buffer.c:2238 [6769.27] vulkan: 6857 passes (6%) ended at dma.c:143 [6769.27] vulkan: 4074 passes (4%) ended at buffer.c:2166 [6769.27] vulkan: 2854 passes (3%) ended at cmd.c:534 [6769.27] vulkan: 1789 passes (2%) ended at surface.c:162 [6769.27] vulkan: GPU-owned guest memory landed for the CPU 47787 times, render targets written back for an engine 6 times [6770.44] perf: 51.0 frames a second over 5.0 s (388260 shown in all) [6775.44] perf: 51.2 frames a second over 5.0 s (388516 shown in all) [6775.73] vulkan: display: 599 frame intervals of 19.53 ms (deviation 6.28 ms, 1st to 99th percentile 16.56 to 33.52 ms), 103 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (8.6 to 14.6), on to the display in 15.9 ms (7.7 to 24.2), 28.9 ms in all (19.6 to 37.5) [6775.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6779.83] RomFS: reading uanim_com0am-ax1_c000_attackcm.bundle (121.4 KB) [6780.45] perf: 46.2 frames a second over 5.0 s (388748 shown in all) [6781.51] nvn: 388800 presents, 388800 submissions [6781.51] cpu: 600 presents in 12.25 s (49.0 fps): 42 of the game's threads ran 25.14 s on the host's processors (205% of one, 41.90 ms a present), the whole process 30.25 s (247%); the busiest: thread 80 'MainThread' 11.58 s, thread 87 'Job.Worker 1' 5.62 s, thread 86 'Job.Worker 0' 5.61 s, thread 108 'UnityGfxDeviceWorker' 1.63 s, thread 116 'AK::EventManager' 0.39 s [6781.51] cpu: in those 12.25 s, 247015 SVCs (20169 a second): 0x0b SleepThread 89794, 0x1b ArbitrateUnlock 52034, 0x1c WaitProcessWideKeyAtomic 46540, 0x1d SignalProcessWideKey 32093, 0x1a ArbitrateLock 15007, 0x21 SendSyncRequest 6971; 10765 calls the dispatch table had no code for (RtAPI.miss) [6781.51] vulkan: 193474934 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1104 finishes (444 ms); 0 reads past queued releases (0 samples counts written on the GPU); 290076212 descriptor sets written, 96873660 reused; 99066307 draws kept the last one's shaders and pipeline (0 checked), 179111005 its targets [6781.51] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1519 render targets made, 19895 texture uploads (5620 MB); 3 frames over 50 ms in the last 600, the slowest 253 ms [6781.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6781.51] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6781.51] vulkan: caches: 91 render targets (1348 MB, 0 parked), 336 textures (1186 MB), 4167 buffers (110 MB); 3314 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6781.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6781.51] vulkan: 39250345 rendering passes, 388355 clear commands, 6678584 attachments cleared and 202 left undefined by their load op [6781.51] vulkan: 36626 passes (36%) ended at renderer.c:214 [6781.51] vulkan: 30187 passes (29%) ended at buffer.c:2334 [6781.51] vulkan: 10572 passes (10%) ended at buffer.c:2238 [6781.51] vulkan: 9828 passes (10%) ended at render.c:232 [6781.51] vulkan: 6326 passes (6%) ended at dma.c:143 [6781.51] vulkan: 3937 passes (4%) ended at buffer.c:2166 [6781.51] vulkan: 2869 passes (3%) ended at cmd.c:534 [6781.51] vulkan: 1588 passes (2%) ended at surface.c:162 [6781.51] vulkan: GPU-owned guest memory landed for the CPU 48122 times, render targets written back for an engine 6 times [6785.45] perf: 51.6 frames a second over 5.0 s (389006 shown in all) [6787.59] vulkan: display: 599 frame intervals of 19.81 ms (deviation 11.75 ms, 1st to 99th percentile 16.57 to 33.53 ms), 94 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (5.4 to 14.7), on to the display in 18.2 ms (7.1 to 29.2), 29.5 ms in all (19.2 to 41.3) [6787.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6790.47] perf: 57.0 frames a second over 5.0 s (389292 shown in all) [6792.68] cpu: 600 presents in 11.17 s (53.7 fps): 38 of the game's threads ran 22.49 s on the host's processors (201% of one, 37.48 ms a present), the whole process 26.57 s (238%); the busiest: thread 80 'MainThread' 10.23 s, thread 87 'Job.Worker 1' 4.88 s, thread 86 'Job.Worker 0' 4.85 s, thread 108 'UnityGfxDeviceWorker' 1.60 s, thread 116 'AK::EventManager' 0.75 s [6792.68] cpu: in those 11.17 s, 264820 SVCs (23715 a second): 0x0b SleepThread 71942, 0x1b ArbitrateUnlock 63999, 0x1c WaitProcessWideKeyAtomic 59686, 0x1d SignalProcessWideKey 43632, 0x1a ArbitrateLock 16980, 0x21 SendSyncRequest 6603; 4855 calls the dispatch table had no code for (RtAPI.miss) [6792.68] vulkan: 193823506 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1107 finishes (446 ms); 0 reads past queued releases (0 samples counts written on the GPU); 290593849 descriptor sets written, 97053167 reused; 99259558 draws kept the last one's shaders and pipeline (0 checked), 179442280 its targets [6792.68] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1520 render targets made, 20051 texture uploads (5666 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [6792.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6792.68] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6792.68] vulkan: caches: 91 render targets (1345 MB, 0 parked), 492 textures (1426 MB), 8353 buffers (204 MB); 3645 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6792.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6792.68] vulkan: 39327306 rendering passes, 388955 clear commands, 6687914 attachments cleared and 202 left undefined by their load op [6792.68] vulkan: 26309 passes (34%) ended at buffer.c:2334 [6792.68] vulkan: 20585 passes (27%) ended at renderer.c:214 [6792.68] vulkan: 14500 passes (19%) ended at buffer.c:2238 [6792.68] vulkan: 6322 passes (8%) ended at render.c:232 [6792.68] vulkan: 3257 passes (4%) ended at buffer.c:2166 [6792.68] vulkan: 2815 passes (4%) ended at dma.c:143 [6792.68] vulkan: 2369 passes (3%) ended at cmd.c:534 [6792.68] vulkan: 431 passes (1%) ended at surface.c:162 [6792.68] vulkan: GPU-owned guest memory landed for the CPU 48317 times, render targets written back for an engine 6 times [6795.47] perf: 51.0 frames a second over 5.0 s (389547 shown in all) [6799.03] vulkan: display: 599 frame intervals of 19.09 ms (deviation 7.28 ms, 1st to 99th percentile 16.56 to 33.58 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (5.4 to 14.8), on to the display in 19.8 ms (7.8 to 39.7), 30.5 ms in all (17.9 to 44.6) [6799.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6800.49] perf: 48.2 frames a second over 5.0 s (389789 shown in all) [6804.59] cpu: 600 presents in 11.91 s (50.4 fps): 38 of the game's threads ran 23.11 s on the host's processors (194% of one, 38.52 ms a present), the whole process 27.49 s (231%); the busiest: thread 80 'MainThread' 10.82 s, thread 87 'Job.Worker 1' 5.01 s, thread 86 'Job.Worker 0' 4.99 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.62 s [6804.59] cpu: in those 11.91 s, 268317 SVCs (22526 a second): 0x0b SleepThread 75949, 0x1b ArbitrateUnlock 66020, 0x1c WaitProcessWideKeyAtomic 55324, 0x1d SignalProcessWideKey 40045, 0x1a ArbitrateLock 22073, 0x21 SendSyncRequest 6840; 17263 calls the dispatch table had no code for (RtAPI.miss) [6804.59] vulkan: 194204061 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1110 finishes (447 ms); 0 reads past queued releases (0 samples counts written on the GPU); 291158686 descriptor sets written, 97249440 reused; 99463043 draws kept the last one's shaders and pipeline (0 checked), 179801166 its targets [6804.59] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1521 render targets made, 20119 texture uploads (5682 MB); 5 frames over 50 ms in the last 600, the slowest 120 ms [6804.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6804.59] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6804.59] vulkan: caches: 91 render targets (1348 MB, 0 parked), 546 textures (1606 MB), 9226 buffers (232 MB); 3851 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6804.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6804.59] vulkan: 39409172 rendering passes, 389555 clear commands, 6698913 attachments cleared and 204 left undefined by their load op [6804.59] vulkan: 25450 passes (31%) ended at renderer.c:214 [6804.59] vulkan: 23903 passes (29%) ended at buffer.c:2334 [6804.59] vulkan: 14053 passes (17%) ended at buffer.c:2238 [6804.59] vulkan: 7249 passes (9%) ended at render.c:232 [6804.59] vulkan: 4500 passes (5%) ended at dma.c:143 [6804.59] vulkan: 3192 passes (4%) ended at buffer.c:2166 [6804.59] vulkan: 2529 passes (3%) ended at cmd.c:534 [6804.59] vulkan: 524 passes (1%) ended at renderer.c:680 [6804.59] vulkan: GPU-owned guest memory landed for the CPU 48489 times, render targets written back for an engine 6 times [6805.49] perf: 51.8 frames a second over 5.0 s (390048 shown in all) [6810.50] perf: 52.6 frames a second over 5.0 s (390312 shown in all) [6810.84] vulkan: display: 599 frame intervals of 19.73 ms (deviation 8.98 ms, 1st to 99th percentile 16.57 to 50.00 ms), 91 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.8 to 15.2), on to the display in 17.9 ms (8.7 to 33.9), 26.9 ms in all (16.8 to 42.9) [6810.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6813.86] RomFS: reading V_GOLDMARY_C_Attack1_02.bin (1.3 KB) [6813.86] RomFS: reading V_GOLDMARY_C_Attack1_03.bin (1.4 KB) [6813.86] RomFS: reading V_GOLDMARY_C_Attack2_01.bin (1.6 KB) [6813.86] RomFS: reading V_GOLDMARY_C_Attack2_02.bin (1.1 KB) [6813.86] RomFS: reading V_GOLDMARY_C_Attack2_03.bin (1.2 KB) [6813.86] RomFS: reading V_GOLDMARY_C_Guard_01.bin (1.7 KB) [6813.86] RomFS: reading V_GOLDMARY_C_Guard_02.bin (1.7 KB) [6813.86] RomFS: reading V_GOLDMARY_C_Guard_03.bin (1.7 KB) [6813.86] RomFS: reading V_GOLDMARY_Cafe_01.bin (3.4 KB) [6815.52] perf: 46.6 frames a second over 5.0 s (390546 shown in all) [6816.61] nvn: 390600 presents, 390600 submissions [6816.62] cpu: 600 presents in 12.03 s (49.9 fps): 38 of the game's threads ran 23.66 s on the host's processors (197% of one, 39.43 ms a present), the whole process 27.75 s (231%); the busiest: thread 80 'MainThread' 11.06 s, thread 86 'Job.Worker 0' 5.12 s, thread 87 'Job.Worker 1' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.69 s [6816.62] cpu: in those 12.03 s, 277724 SVCs (23089 a second): 0x0b SleepThread 73074, 0x1b ArbitrateUnlock 71630, 0x1c WaitProcessWideKeyAtomic 55998, 0x1d SignalProcessWideKey 40276, 0x1a ArbitrateLock 27754, 0x21 SendSyncRequest 6900; 15281 calls the dispatch table had no code for (RtAPI.miss) [6816.62] vulkan: 194527754 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1119 finishes (451 ms); 0 reads past queued releases (0 samples counts written on the GPU); 291635117 descriptor sets written, 97420395 reused; 99630662 draws kept the last one's shaders and pipeline (0 checked), 180105070 its targets [6816.62] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1523 render targets made, 20222 texture uploads (5697 MB); 5 frames over 50 ms in the last 600, the slowest 267 ms [6816.62] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6816.62] vulkan: memory used and budgeted: heap 0 192 of 15511 MB (192 ours), heap 1 5192 of 14104 MB (4768 ours) [6816.62] vulkan: caches: 91 render targets (1348 MB, 0 parked), 505 textures (1519 MB), 9014 buffers (174 MB); 3719 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6816.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6816.62] vulkan: 39488110 rendering passes, 390155 clear commands, 6709090 attachments cleared and 206 left undefined by their load op [6816.62] vulkan: 26528 passes (34%) ended at buffer.c:2334 [6816.62] vulkan: 23213 passes (29%) ended at renderer.c:214 [6816.62] vulkan: 12579 passes (16%) ended at buffer.c:2238 [6816.62] vulkan: 6845 passes (9%) ended at render.c:232 [6816.62] vulkan: 3746 passes (5%) ended at dma.c:143 [6816.62] vulkan: 3024 passes (4%) ended at buffer.c:2166 [6816.62] vulkan: 2219 passes (3%) ended at cmd.c:534 [6816.62] vulkan: 436 passes (1%) ended at renderer.c:680 [6816.62] vulkan: GPU-owned guest memory landed for the CPU 48790 times, render targets written back for an engine 6 times [6820.52] perf: 55.8 frames a second over 5.0 s (390825 shown in all) [6822.43] vulkan: display: 599 frame intervals of 19.34 ms (deviation 12.19 ms, 1st to 99th percentile 16.58 to 33.50 ms), 74 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.6 to 14.1), on to the display in 18.3 ms (8.1 to 33.2), 27.6 ms in all (16.3 to 42.4) [6822.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6825.54] perf: 53.8 frames a second over 5.0 s (391095 shown in all) [6827.43] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 21.28 s on the host's processors (197% of one, 35.46 ms a present), the whole process 25.15 s (233%); the busiest: thread 80 'MainThread' 9.78 s, thread 86 'Job.Worker 0' 4.83 s, thread 87 'Job.Worker 1' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.52 s [6827.43] cpu: in those 10.81 s, 221602 SVCs (20495 a second): 0x0b SleepThread 59712, 0x1b ArbitrateUnlock 53584, 0x1c WaitProcessWideKeyAtomic 49990, 0x1d SignalProcessWideKey 36642, 0x1a ArbitrateLock 13170, 0x21 SendSyncRequest 6554; 6643 calls the dispatch table had no code for (RtAPI.miss) [6827.43] vulkan: 194849900 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1147 finishes (459 ms); 0 reads past queued releases (0 samples counts written on the GPU); 292106895 descriptor sets written, 97592909 reused; 99801728 draws kept the last one's shaders and pipeline (0 checked), 180408887 its targets [6827.43] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1539 render targets made, 20296 texture uploads (5715 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [6827.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6827.43] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6827.43] vulkan: caches: 104 render targets (1375 MB, 1 parked), 507 textures (1709 MB), 8419 buffers (191 MB); 3937 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6827.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6827.43] vulkan: 39560246 rendering passes, 390755 clear commands, 6718227 attachments cleared and 206 left undefined by their load op [6827.43] vulkan: 24862 passes (34%) ended at buffer.c:2334 [6827.43] vulkan: 21142 passes (29%) ended at renderer.c:214 [6827.43] vulkan: 10687 passes (15%) ended at buffer.c:2238 [6827.43] vulkan: 6423 passes (9%) ended at render.c:232 [6827.43] vulkan: 3786 passes (5%) ended at dma.c:143 [6827.43] vulkan: 2518 passes (3%) ended at buffer.c:2166 [6827.43] vulkan: 2141 passes (3%) ended at cmd.c:534 [6827.43] vulkan: 267 passes (0%) ended at surface.c:162 [6827.43] vulkan: GPU-owned guest memory landed for the CPU 49091 times, render targets written back for an engine 6 times [6830.54] perf: 55.0 frames a second over 5.0 s (391370 shown in all) [6833.38] vulkan: display: 599 frame intervals of 18.28 ms (deviation 5.12 ms, 1st to 99th percentile 16.56 to 33.55 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.2 to 16.6), on to the display in 18.1 ms (8.3 to 35.9), 27.3 ms in all (16.7 to 43.5) [6833.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6835.55] perf: 56.6 frames a second over 5.0 s (391654 shown in all) [6838.17] cpu: 600 presents in 10.74 s (55.9 fps): 38 of the game's threads ran 23.08 s on the host's processors (215% of one, 38.46 ms a present), the whole process 27.66 s (258%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 5.53 s, thread 86 'Job.Worker 0' 5.51 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.35 s [6838.17] cpu: in those 10.74 s, 129886 SVCs (12094 a second): 0x0b SleepThread 31384, 0x1c WaitProcessWideKeyAtomic 31375, 0x1b ArbitrateUnlock 31348, 0x1d SignalProcessWideKey 22158, 0x21 SendSyncRequest 6514, 0x1a ArbitrateLock 5191; 12477 calls the dispatch table had no code for (RtAPI.miss) [6838.17] vulkan: 195255322 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1150 finishes (460 ms); 0 reads past queued releases (0 samples counts written on the GPU); 292700156 descriptor sets written, 97810492 reused; 100021235 draws kept the last one's shaders and pipeline (0 checked), 180790647 its targets [6838.17] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1539 render targets made, 20317 texture uploads (5716 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [6838.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6838.17] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6838.17] vulkan: caches: 104 render targets (1375 MB, 1 parked), 426 textures (1468 MB), 7408 buffers (158 MB); 3662 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6838.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6838.17] vulkan: 39640343 rendering passes, 391355 clear commands, 6729402 attachments cleared and 206 left undefined by their load op [6838.17] vulkan: 27155 passes (34%) ended at renderer.c:214 [6838.17] vulkan: 23888 passes (30%) ended at buffer.c:2334 [6838.17] vulkan: 9875 passes (12%) ended at buffer.c:2238 [6838.17] vulkan: 7104 passes (9%) ended at render.c:232 [6838.17] vulkan: 5384 passes (7%) ended at dma.c:143 [6838.17] vulkan: 2885 passes (4%) ended at buffer.c:2166 [6838.17] vulkan: 2629 passes (3%) ended at cmd.c:534 [6838.17] vulkan: 600 passes (1%) ended at renderer.c:680 [6838.17] vulkan: GPU-owned guest memory landed for the CPU 49404 times, render targets written back for an engine 6 times [6840.57] perf: 53.4 frames a second over 5.0 s (391922 shown in all) [6844.19] vulkan: display: 599 frame intervals of 18.06 ms (deviation 4.81 ms, 1st to 99th percentile 16.57 to 33.47 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (6.2 to 14.5), on to the display in 16.2 ms (7.8 to 25.4), 26.0 ms in all (15.8 to 37.2) [6844.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6845.57] perf: 54.6 frames a second over 5.0 s (392195 shown in all) [6849.70] nvn: 392400 presents, 392400 submissions [6849.71] cpu: 600 presents in 11.54 s (52.0 fps): 38 of the game's threads ran 25.06 s on the host's processors (217% of one, 41.76 ms a present), the whole process 30.05 s (260%); the busiest: thread 80 'MainThread' 10.85 s, thread 87 'Job.Worker 1' 6.01 s, thread 86 'Job.Worker 0' 5.99 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.46 s [6849.71] cpu: in those 11.54 s, 157472 SVCs (13651 a second): 0x0b SleepThread 44977, 0x1b ArbitrateUnlock 36258, 0x1c WaitProcessWideKeyAtomic 35622, 0x1d SignalProcessWideKey 25205, 0x1a ArbitrateLock 6766, 0x21 SendSyncRequest 6634; 8087 calls the dispatch table had no code for (RtAPI.miss) [6849.71] vulkan: 195729988 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1150 finishes (460 ms); 0 reads past queued releases (0 samples counts written on the GPU); 293401983 descriptor sets written, 98057997 reused; 100281425 draws kept the last one's shaders and pipeline (0 checked), 181240900 its targets [6849.71] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1539 render targets made, 20399 texture uploads (5747 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [6849.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6849.71] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6849.71] vulkan: caches: 102 render targets (1320 MB, 0 parked), 417 textures (1556 MB), 7452 buffers (138 MB); 3692 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6849.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6849.71] vulkan: 39734324 rendering passes, 391955 clear commands, 6740712 attachments cleared and 206 left undefined by their load op [6849.71] vulkan: 28466 passes (30%) ended at buffer.c:2334 [6849.71] vulkan: 28091 passes (30%) ended at renderer.c:214 [6849.71] vulkan: 15124 passes (16%) ended at buffer.c:2238 [6849.71] vulkan: 7789 passes (8%) ended at render.c:232 [6849.71] vulkan: 6767 passes (7%) ended at dma.c:143 [6849.71] vulkan: 3610 passes (4%) ended at buffer.c:2166 [6849.71] vulkan: 2861 passes (3%) ended at cmd.c:534 [6849.71] vulkan: 634 passes (1%) ended at surface.c:162 [6849.71] vulkan: GPU-owned guest memory landed for the CPU 49547 times, render targets written back for an engine 6 times [6850.59] perf: 49.4 frames a second over 5.0 s (392443 shown in all) [6855.59] perf: 46.8 frames a second over 5.0 s (392677 shown in all) [6856.66] vulkan: display: 599 frame intervals of 20.81 ms (deviation 8.88 ms, 1st to 99th percentile 16.57 to 50.18 ms), 134 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (5.0 to 16.8), on to the display in 16.9 ms (7.8 to 30.2), 29.4 ms in all (18.3 to 39.3) [6856.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6860.60] perf: 56.0 frames a second over 5.0 s (392958 shown in all) [6861.30] cpu: 600 presents in 11.59 s (51.8 fps): 38 of the game's threads ran 22.64 s on the host's processors (195% of one, 37.73 ms a present), the whole process 27.11 s (234%); the busiest: thread 80 'MainThread' 10.42 s, thread 86 'Job.Worker 0' 5.03 s, thread 87 'Job.Worker 1' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.50 s [6861.30] cpu: in those 11.59 s, 250649 SVCs (21619 a second): 0x0b SleepThread 65788, 0x1b ArbitrateUnlock 62218, 0x1c WaitProcessWideKeyAtomic 56270, 0x1d SignalProcessWideKey 40817, 0x1a ArbitrateLock 16531, 0x21 SendSyncRequest 7007; 13010 calls the dispatch table had no code for (RtAPI.miss) [6861.30] vulkan: 196157833 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1158 finishes (461 ms); 0 reads past queued releases (0 samples counts written on the GPU); 294036491 descriptor sets written, 98279179 reused; 100507982 draws kept the last one's shaders and pipeline (0 checked), 181647278 its targets [6861.30] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1544 render targets made, 20468 texture uploads (5759 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [6861.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6861.30] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6861.30] vulkan: caches: 105 render targets (1425 MB, 1 parked), 434 textures (1496 MB), 8354 buffers (180 MB); 3763 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6861.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6861.30] vulkan: 39819405 rendering passes, 392555 clear commands, 6751496 attachments cleared and 208 left undefined by their load op [6861.30] vulkan: 28396 passes (33%) ended at buffer.c:2334 [6861.30] vulkan: 25043 passes (29%) ended at renderer.c:214 [6861.30] vulkan: 13452 passes (16%) ended at buffer.c:2238 [6861.30] vulkan: 7683 passes (9%) ended at render.c:232 [6861.30] vulkan: 4186 passes (5%) ended at dma.c:143 [6861.30] vulkan: 2909 passes (3%) ended at buffer.c:2166 [6861.30] vulkan: 2623 passes (3%) ended at cmd.c:534 [6861.30] vulkan: 385 passes (0%) ended at renderer.c:680 [6861.30] vulkan: GPU-owned guest memory landed for the CPU 49687 times, render targets written back for an engine 6 times [6865.60] perf: 54.4 frames a second over 5.0 s (393230 shown in all) [6867.56] vulkan: display: 599 frame intervals of 17.89 ms (deviation 5.39 ms, 1st to 99th percentile 16.57 to 33.47 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.6 to 14.0), on to the display in 25.2 ms (8.3 to 41.4), 34.2 ms in all (17.5 to 45.9) [6867.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6870.60] perf: 53.8 frames a second over 5.0 s (393499 shown in all) [6872.42] cpu: 600 presents in 11.11 s (54.0 fps): 38 of the game's threads ran 23.34 s on the host's processors (210% of one, 38.90 ms a present), the whole process 27.95 s (251%); the busiest: thread 80 'MainThread' 10.41 s, thread 87 'Job.Worker 1' 5.46 s, thread 86 'Job.Worker 0' 5.43 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.49 s [6872.42] cpu: in those 11.11 s, 161242 SVCs (14507 a second): 0x0b SleepThread 47043, 0x1b ArbitrateUnlock 37055, 0x1c WaitProcessWideKeyAtomic 35774, 0x1d SignalProcessWideKey 25385, 0x1a ArbitrateLock 7387, 0x21 SendSyncRequest 6600; 8984 calls the dispatch table had no code for (RtAPI.miss) [6872.42] vulkan: 196562668 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1178 finishes (469 ms); 0 reads past queued releases (0 samples counts written on the GPU); 294632230 descriptor sets written, 98493110 reused; 100724575 draws kept the last one's shaders and pipeline (0 checked), 182029974 its targets [6872.42] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1577 render targets made, 20517 texture uploads (5778 MB); 4 frames over 50 ms in the last 600, the slowest 63 ms [6872.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6872.42] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6872.42] vulkan: caches: 117 render targets (1451 MB, 4 parked), 445 textures (1456 MB), 9090 buffers (175 MB); 3745 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6872.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6872.42] vulkan: 39898626 rendering passes, 393155 clear commands, 6761764 attachments cleared and 208 left undefined by their load op [6872.42] vulkan: 25699 passes (32%) ended at renderer.c:214 [6872.42] vulkan: 19884 passes (25%) ended at buffer.c:2334 [6872.42] vulkan: 13098 passes (17%) ended at buffer.c:2238 [6872.42] vulkan: 7218 passes (9%) ended at render.c:232 [6872.42] vulkan: 6630 passes (8%) ended at dma.c:143 [6872.42] vulkan: 3161 passes (4%) ended at buffer.c:2166 [6872.42] vulkan: 2500 passes (3%) ended at cmd.c:534 [6872.42] vulkan: 545 passes (1%) ended at renderer.c:680 [6872.42] vulkan: GPU-owned guest memory landed for the CPU 49896 times, render targets written back for an engine 6 times [6875.62] perf: 55.2 frames a second over 5.0 s (393776 shown in all) [6878.54] vulkan: display: 599 frame intervals of 18.34 ms (deviation 5.78 ms, 1st to 99th percentile 16.56 to 33.48 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.8 to 12.6), on to the display in 16.7 ms (7.6 to 32.3), 26.5 ms in all (16.3 to 41.3) [6878.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6880.62] perf: 53.8 frames a second over 5.0 s (394045 shown in all) [6883.49] nvn: 394200 presents, 394200 submissions [6883.49] cpu: 600 presents in 11.07 s (54.2 fps): 38 of the game's threads ran 23.12 s on the host's processors (209% of one, 38.53 ms a present), the whole process 27.71 s (250%); the busiest: thread 80 'MainThread' 10.30 s, thread 87 'Job.Worker 1' 5.43 s, thread 86 'Job.Worker 0' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.43 s [6883.49] cpu: in those 11.07 s, 164319 SVCs (14838 a second): 0x0b SleepThread 50896, 0x1b ArbitrateUnlock 36772, 0x1c WaitProcessWideKeyAtomic 35678, 0x1d SignalProcessWideKey 25132, 0x1a ArbitrateLock 7318, 0x21 SendSyncRequest 6561; 5415 calls the dispatch table had no code for (RtAPI.miss) [6883.49] vulkan: 196964519 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1194 finishes (473 ms); 0 reads past queued releases (0 samples counts written on the GPU); 295221066 descriptor sets written, 98707976 reused; 100938063 draws kept the last one's shaders and pipeline (0 checked), 182407915 its targets [6883.49] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1579 render targets made, 20533 texture uploads (5782 MB); 3 frames over 50 ms in the last 600, the slowest 69 ms [6883.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6883.49] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6883.49] vulkan: caches: 104 render targets (1375 MB, 2 parked), 338 textures (1174 MB), 7373 buffers (77 MB); 3288 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6883.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6883.49] vulkan: 39982092 rendering passes, 393755 clear commands, 6773101 attachments cleared and 208 left undefined by their load op [6883.49] vulkan: 28065 passes (34%) ended at renderer.c:214 [6883.49] vulkan: 20426 passes (24%) ended at buffer.c:2334 [6883.49] vulkan: 13123 passes (16%) ended at buffer.c:2238 [6883.49] vulkan: 7701 passes (9%) ended at render.c:232 [6883.49] vulkan: 6269 passes (8%) ended at dma.c:143 [6883.49] vulkan: 4147 passes (5%) ended at buffer.c:2166 [6883.49] vulkan: 2585 passes (3%) ended at cmd.c:534 [6883.49] vulkan: 580 passes (1%) ended at surface.c:162 [6883.49] vulkan: GPU-owned guest memory landed for the CPU 50057 times, render targets written back for an engine 6 times [6885.62] perf: 53.8 frames a second over 5.0 s (394314 shown in all) [6889.66] vulkan: display: 599 frame intervals of 18.56 ms (deviation 7.28 ms, 1st to 99th percentile 16.56 to 33.53 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (6.1 to 15.0), on to the display in 20.3 ms (7.7 to 36.2), 30.4 ms in all (16.6 to 45.1) [6889.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6890.62] perf: 54.6 frames a second over 5.0 s (394587 shown in all) [6894.24] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 19.53 s on the host's processors (182% of one, 32.55 ms a present), the whole process 23.44 s (218%); the busiest: thread 80 'MainThread' 8.96 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.53 s [6894.24] cpu: in those 10.75 s, 223897 SVCs (20831 a second): 0x0b SleepThread 62050, 0x1b ArbitrateUnlock 53896, 0x1c WaitProcessWideKeyAtomic 48967, 0x1d SignalProcessWideKey 36207, 0x1a ArbitrateLock 14042, 0x21 SendSyncRequest 6785; 10814 calls the dispatch table had no code for (RtAPI.miss) [6894.24] vulkan: 197311450 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1202 finishes (476 ms); 0 reads past queued releases (0 samples counts written on the GPU); 295726678 descriptor sets written, 98896226 reused; 101131294 draws kept the last one's shaders and pipeline (0 checked), 182736309 its targets [6894.24] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1584 render targets made, 20699 texture uploads (5820 MB); 4 frames over 50 ms in the last 600, the slowest 131 ms [6894.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6894.24] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6894.24] vulkan: caches: 104 render targets (1441 MB, 3 parked), 496 textures (1463 MB), 8806 buffers (166 MB); 3748 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6894.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6894.24] vulkan: 40054612 rendering passes, 394355 clear commands, 6782019 attachments cleared and 210 left undefined by their load op [6894.24] vulkan: 22398 passes (31%) ended at buffer.c:2334 [6894.24] vulkan: 21335 passes (29%) ended at renderer.c:214 [6894.24] vulkan: 12366 passes (17%) ended at buffer.c:2238 [6894.24] vulkan: 6559 passes (9%) ended at render.c:232 [6894.24] vulkan: 4418 passes (6%) ended at dma.c:143 [6894.24] vulkan: 2489 passes (3%) ended at buffer.c:2166 [6894.24] vulkan: 2103 passes (3%) ended at cmd.c:534 [6894.24] vulkan: 449 passes (1%) ended at renderer.c:680 [6894.24] vulkan: GPU-owned guest memory landed for the CPU 50318 times, render targets written back for an engine 6 times [6895.64] perf: 59.2 frames a second over 5.0 s (394884 shown in all) [6900.03] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.98 ms, 1st to 99th percentile 16.55 to 33.33 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (4.1 to 10.5), on to the display in 22.8 ms (10.3 to 39.9), 29.8 ms in all (17.4 to 46.4) [6900.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6900.65] perf: 57.6 frames a second over 5.0 s (395173 shown in all) [6904.47] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 16.76 s on the host's processors (164% of one, 27.93 ms a present), the whole process 19.93 s (195%); the busiest: thread 80 'MainThread' 7.76 s, thread 86 'Job.Worker 0' 3.64 s, thread 87 'Job.Worker 1' 3.62 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.52 s [6904.47] cpu: in those 10.23 s, 240957 SVCs (23552 a second): 0x0b SleepThread 69655, 0x1b ArbitrateUnlock 57173, 0x1c WaitProcessWideKeyAtomic 52112, 0x1d SignalProcessWideKey 38471, 0x1a ArbitrateLock 15165, 0x21 SendSyncRequest 6525; 5414 calls the dispatch table had no code for (RtAPI.miss) [6904.47] vulkan: 197598714 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1204 finishes (478 ms); 0 reads past queued releases (0 samples counts written on the GPU); 296139975 descriptor sets written, 99057457 reused; 101300695 draws kept the last one's shaders and pipeline (0 checked), 183008120 its targets [6904.47] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1585 render targets made, 20771 texture uploads (5829 MB); 2 frames over 50 ms in the last 600, the slowest 79 ms [6904.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6904.47] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6904.47] vulkan: caches: 90 render targets (1343 MB, 3 parked), 515 textures (1453 MB), 8149 buffers (154 MB); 3599 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6904.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6904.47] vulkan: 40117609 rendering passes, 394955 clear commands, 6789502 attachments cleared and 212 left undefined by their load op [6904.47] vulkan: 24308 passes (39%) ended at buffer.c:2334 [6904.47] vulkan: 17655 passes (28%) ended at renderer.c:214 [6904.47] vulkan: 8128 passes (13%) ended at buffer.c:2238 [6904.47] vulkan: 5958 passes (9%) ended at render.c:232 [6904.47] vulkan: 2171 passes (3%) ended at buffer.c:2166 [6904.47] vulkan: 2122 passes (3%) ended at dma.c:143 [6904.47] vulkan: 1846 passes (3%) ended at cmd.c:534 [6904.47] vulkan: 411 passes (1%) ended at renderer.c:680 [6904.47] vulkan: GPU-owned guest memory landed for the CPU 50377 times, render targets written back for an engine 6 times [6905.65] perf: 59.6 frames a second over 5.0 s (395471 shown in all) [6910.67] perf: 50.0 frames a second over 5.0 s (395722 shown in all) [6910.88] vulkan: display: 599 frame intervals of 18.11 ms (deviation 6.14 ms, 1st to 99th percentile 16.56 to 33.52 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (3.9 to 16.8), on to the display in 30.2 ms (12.6 to 40.9), 38.3 ms in all (19.9 to 47.8) [6910.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6915.67] perf: 50.2 frames a second over 5.0 s (395973 shown in all) [6916.20] nvn: 396000 presents, 396000 submissions [6916.20] cpu: 600 presents in 11.74 s (51.1 fps): 38 of the game's threads ran 22.87 s on the host's processors (195% of one, 38.11 ms a present), the whole process 26.73 s (228%); the busiest: thread 80 'MainThread' 10.35 s, thread 87 'Job.Worker 1' 4.91 s, thread 86 'Job.Worker 0' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.76 s [6916.20] cpu: in those 11.74 s, 300767 SVCs (25628 a second): 0x0b SleepThread 84371, 0x1b ArbitrateUnlock 74336, 0x1c WaitProcessWideKeyAtomic 61093, 0x1d SignalProcessWideKey 44512, 0x1a ArbitrateLock 26300, 0x21 SendSyncRequest 8089; 63006 calls the dispatch table had no code for (RtAPI.miss) [6916.20] vulkan: 197954924 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1204 finishes (478 ms); 0 reads past queued releases (0 samples counts written on the GPU); 296666991 descriptor sets written, 99242861 reused; 101492917 draws kept the last one's shaders and pipeline (0 checked), 183348528 its targets [6916.20] vulkan: 25 shaders translated (8 ms), 72 pipelines made (20 from the cache, 584 ms making, 406 ms waited for), 1586 render targets made, 20948 texture uploads (5873 MB); 3 frames over 50 ms in the last 600, the slowest 114 ms [6916.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6916.20] vulkan: memory used and budgeted: heap 0 192 of 15519 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6916.20] vulkan: caches: 89 render targets (1346 MB, 2 parked), 558 textures (1732 MB), 8271 buffers (292 MB); 4028 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6916.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6916.20] vulkan: 40187665 rendering passes, 395555 clear commands, 6797401 attachments cleared and 214 left undefined by their load op [6916.20] vulkan: 24402 passes (35%) ended at buffer.c:2334 [6916.20] vulkan: 18119 passes (26%) ended at renderer.c:214 [6916.20] vulkan: 13919 passes (20%) ended at buffer.c:2238 [6916.20] vulkan: 5856 passes (8%) ended at render.c:232 [6916.20] vulkan: 2522 passes (4%) ended at buffer.c:2166 [6916.20] vulkan: 2245 passes (3%) ended at cmd.c:534 [6916.20] vulkan: 2236 passes (3%) ended at dma.c:143 [6916.20] vulkan: 342 passes (0%) ended at renderer.c:680 [6916.20] vulkan: GPU-owned guest memory landed for the CPU 50477 times, render targets written back for an engine 6 times [6916.67] RomFS: reading magic_bullet_slayer_set_00.bundle (390.5 KB) [6916.67] RomFS: reading magic_bullet_slayer_moeph_shoot_00.bundle (2193.9 KB) [6916.67] RomFS: reading magic_bullet_slayer_trigger_00.bundle (730.7 KB) [6916.67] RomFS: reading magic_bullet_slayer_armor_shoot_00.bundle (2191.3 KB) [6916.67] RomFS: reading magic_bullet_slayer_charge_00.bundle (864.9 KB) [6916.73] RomFS: reading magic_bullet_slayer_dragon_hit_00.bundle (743.0 KB) [6916.74] RomFS: reading magic_e006_breath_beamground.bundle (284.9 KB) [6920.67] perf: 52.4 frames a second over 5.0 s (396235 shown in all) [6922.54] vulkan: display: 599 frame intervals of 19.48 ms (deviation 7.59 ms, 1st to 99th percentile 16.56 to 33.63 ms), 90 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.5 to 17.8), on to the display in 23.0 ms (9.3 to 44.0), 32.6 ms in all (16.8 to 49.9) [6922.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6925.69] perf: 55.4 frames a second over 5.0 s (396513 shown in all) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_F_01.bin (0.8 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_F_02.bin (1.1 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_F_03.bin (1.1 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_F_04.bin (1.2 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_H_01.bin (1.1 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_H_02.bin (1.1 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_H_03.bin (0.6 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_H_04.bin (1.2 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_L_01.bin (0.7 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_L_02.bin (0.9 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_L_03.bin (0.6 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Attack_L_04.bin (0.9 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Avoid_01.bin (0.7 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Avoid_02.bin (0.6 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Avoid_03.bin (0.6 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Avoid_04.bin (1.1 KB) [6925.78] RomFS: reading V_LUEUR_M_BOSS_Critical_01.bin (1.5 KB) [6927.13] cpu: 600 presents in 10.93 s (54.9 fps): 38 of the game's threads ran 19.85 s on the host's processors (182% of one, 33.09 ms a present), the whole process 23.40 s (214%); the busiest: thread 80 'MainThread' 9.37 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.74 s [6927.13] cpu: in those 10.93 s, 304351 SVCs (27846 a second): 0x0b SleepThread 80567, 0x1b ArbitrateUnlock 75761, 0x1c WaitProcessWideKeyAtomic 66117, 0x1d SignalProcessWideKey 49842, 0x1a ArbitrateLock 22714, 0x21 SendSyncRequest 7380; 56890 calls the dispatch table had no code for (RtAPI.miss) [6927.13] vulkan: 198273590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1208 finishes (480 ms); 0 reads past queued releases (0 samples counts written on the GPU); 297135311 descriptor sets written, 99411873 reused; 101660824 draws kept the last one's shaders and pipeline (0 checked), 183651609 its targets [6927.13] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1586 render targets made, 21095 texture uploads (5909 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [6927.13] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6927.13] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6927.13] vulkan: caches: 89 render targets (1346 MB, 2 parked), 627 textures (1948 MB), 8695 buffers (327 MB); 4263 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6927.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6927.13] vulkan: 40251723 rendering passes, 396155 clear commands, 6806088 attachments cleared and 218 left undefined by their load op [6927.13] vulkan: 18673 passes (29%) ended at renderer.c:214 [6927.13] vulkan: 18607 passes (29%) ended at buffer.c:2334 [6927.13] vulkan: 13169 passes (21%) ended at buffer.c:2238 [6927.13] vulkan: 6362 passes (10%) ended at render.c:232 [6927.13] vulkan: 2293 passes (4%) ended at dma.c:143 [6927.13] vulkan: 2083 passes (3%) ended at buffer.c:2166 [6927.13] vulkan: 2076 passes (3%) ended at cmd.c:534 [6927.13] vulkan: 448 passes (1%) ended at renderer.c:680 [6927.13] vulkan: GPU-owned guest memory landed for the CPU 50625 times, render targets written back for an engine 6 times [6930.70] perf: 54.0 frames a second over 5.0 s (396784 shown in all) [6933.21] vulkan: display: 599 frame intervals of 17.81 ms (deviation 6.33 ms, 1st to 99th percentile 16.56 to 33.50 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.9 to 12.8), on to the display in 30.3 ms (9.1 to 41.5), 37.9 ms in all (16.5 to 46.9) [6933.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6935.70] perf: 58.4 frames a second over 5.0 s (397076 shown in all) [6937.80] cpu: 600 presents in 10.67 s (56.2 fps): 38 of the game's threads ran 19.97 s on the host's processors (187% of one, 33.28 ms a present), the whole process 23.63 s (221%); the busiest: thread 80 'MainThread' 9.22 s, thread 87 'Job.Worker 1' 4.12 s, thread 86 'Job.Worker 0' 4.11 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.51 s [6937.81] cpu: in those 10.67 s, 267413 SVCs (25061 a second): 0x0b SleepThread 75792, 0x1b ArbitrateUnlock 65318, 0x1c WaitProcessWideKeyAtomic 56233, 0x1d SignalProcessWideKey 41692, 0x1a ArbitrateLock 19632, 0x21 SendSyncRequest 6786; 108331 calls the dispatch table had no code for (RtAPI.miss) [6937.81] vulkan: 198610040 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1212 finishes (482 ms); 0 reads past queued releases (0 samples counts written on the GPU); 297626577 descriptor sets written, 99593507 reused; 101849542 draws kept the last one's shaders and pipeline (0 checked), 183972385 its targets [6937.81] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1586 render targets made, 21169 texture uploads (5923 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [6937.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6937.81] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6937.81] vulkan: caches: 89 render targets (1346 MB, 2 parked), 572 textures (1619 MB), 8148 buffers (268 MB); 3876 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6937.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6937.81] vulkan: 40314461 rendering passes, 396755 clear commands, 6813805 attachments cleared and 220 left undefined by their load op [6937.81] vulkan: 18892 passes (30%) ended at buffer.c:2334 [6937.81] vulkan: 17829 passes (28%) ended at renderer.c:214 [6937.81] vulkan: 12158 passes (19%) ended at buffer.c:2238 [6937.81] vulkan: 5828 passes (9%) ended at render.c:232 [6937.81] vulkan: 3213 passes (5%) ended at dma.c:143 [6937.81] vulkan: 2134 passes (3%) ended at buffer.c:2166 [6937.81] vulkan: 1986 passes (3%) ended at cmd.c:534 [6937.81] vulkan: 422 passes (1%) ended at renderer.c:680 [6937.81] vulkan: GPU-owned guest memory landed for the CPU 50891 times, render targets written back for an engine 6 times [6940.72] perf: 57.6 frames a second over 5.0 s (397365 shown in all) [6943.71] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.06 ms, 1st to 99th percentile 16.57 to 33.53 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.9 to 12.3), on to the display in 26.2 ms (8.2 to 41.3), 34.6 ms in all (16.8 to 46.8) [6943.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6945.74] perf: 56.4 frames a second over 5.0 s (397648 shown in all) [6948.34] nvn: 397800 presents, 397800 submissions [6948.34] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 19.89 s on the host's processors (189% of one, 33.14 ms a present), the whole process 23.46 s (223%); the busiest: thread 80 'MainThread' 9.05 s, thread 87 'Job.Worker 1' 4.52 s, thread 86 'Job.Worker 0' 4.52 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.40 s [6948.34] cpu: in those 10.54 s, 186448 SVCs (17693 a second): 0x0b SleepThread 60448, 0x1b ArbitrateUnlock 41803, 0x1c WaitProcessWideKeyAtomic 38686, 0x1d SignalProcessWideKey 27172, 0x1a ArbitrateLock 9870, 0x21 SendSyncRequest 6575; 9785 calls the dispatch table had no code for (RtAPI.miss) [6948.34] vulkan: 198936734 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1215 finishes (483 ms); 0 reads past queued releases (0 samples counts written on the GPU); 298098479 descriptor sets written, 99774993 reused; 102023518 draws kept the last one's shaders and pipeline (0 checked), 184277664 its targets [6948.34] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1591 render targets made, 21239 texture uploads (5957 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [6948.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6948.34] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6948.34] vulkan: caches: 92 render targets (1355 MB, 2 parked), 520 textures (1579 MB), 7628 buffers (250 MB); 3843 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6948.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6948.34] vulkan: 40381952 rendering passes, 397355 clear commands, 6823504 attachments cleared and 220 left undefined by their load op [6948.34] vulkan: 24094 passes (36%) ended at renderer.c:214 [6948.34] vulkan: 19910 passes (30%) ended at buffer.c:2334 [6948.34] vulkan: 9435 passes (14%) ended at buffer.c:2238 [6948.34] vulkan: 6491 passes (10%) ended at render.c:232 [6948.34] vulkan: 2518 passes (4%) ended at dma.c:143 [6948.34] vulkan: 2042 passes (3%) ended at cmd.c:534 [6948.34] vulkan: 2023 passes (3%) ended at buffer.c:2166 [6948.34] vulkan: 528 passes (1%) ended at renderer.c:680 [6948.34] vulkan: GPU-owned guest memory landed for the CPU 51049 times, render targets written back for an engine 6 times [6950.74] perf: 56.6 frames a second over 5.0 s (397931 shown in all) [6954.28] vulkan: display: 599 frame intervals of 17.64 ms (deviation 5.14 ms, 1st to 99th percentile 16.56 to 33.50 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.3 to 14.3), on to the display in 23.4 ms (10.8 to 38.2), 32.2 ms in all (18.2 to 47.0) [6954.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6955.75] perf: 54.6 frames a second over 5.0 s (398205 shown in all) [6959.63] cpu: 600 presents in 11.29 s (53.1 fps): 38 of the game's threads ran 23.74 s on the host's processors (210% of one, 39.57 ms a present), the whole process 28.37 s (251%); the busiest: thread 80 'MainThread' 10.64 s, thread 87 'Job.Worker 1' 5.51 s, thread 86 'Job.Worker 0' 5.50 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.49 s [6959.63] cpu: in those 11.29 s, 168129 SVCs (14892 a second): 0x0b SleepThread 47285, 0x1b ArbitrateUnlock 40447, 0x1c WaitProcessWideKeyAtomic 35417, 0x1d SignalProcessWideKey 25313, 0x1a ArbitrateLock 10934, 0x21 SendSyncRequest 6749; 9044 calls the dispatch table had no code for (RtAPI.miss) [6959.63] vulkan: 199355845 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1221 finishes (486 ms); 0 reads past queued releases (0 samples counts written on the GPU); 298711002 descriptor sets written, 100000692 reused; 102259647 draws kept the last one's shaders and pipeline (0 checked), 184673048 its targets [6959.63] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1591 render targets made, 21335 texture uploads (5992 MB); 2 frames over 50 ms in the last 600, the slowest 77 ms [6959.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6959.63] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6959.63] vulkan: caches: 90 render targets (1300 MB, 2 parked), 472 textures (1485 MB), 7759 buffers (163 MB); 3607 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6959.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6959.63] vulkan: 40465009 rendering passes, 397955 clear commands, 6834346 attachments cleared and 220 left undefined by their load op [6959.63] vulkan: 27253 passes (33%) ended at renderer.c:214 [6959.63] vulkan: 19054 passes (23%) ended at buffer.c:2334 [6959.63] vulkan: 15637 passes (19%) ended at buffer.c:2238 [6959.63] vulkan: 7689 passes (9%) ended at render.c:232 [6959.63] vulkan: 6450 passes (8%) ended at dma.c:143 [6959.63] vulkan: 3460 passes (4%) ended at buffer.c:2166 [6959.63] vulkan: 2466 passes (3%) ended at cmd.c:534 [6959.63] vulkan: 513 passes (1%) ended at surface.c:162 [6959.63] vulkan: GPU-owned guest memory landed for the CPU 51349 times, render targets written back for an engine 6 times [6960.77] perf: 50.2 frames a second over 5.0 s (398457 shown in all) [6965.77] perf: 48.8 frames a second over 5.0 s (398701 shown in all) [6966.33] vulkan: display: 599 frame intervals of 19.92 ms (deviation 7.94 ms, 1st to 99th percentile 16.56 to 33.54 ms), 106 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (5.0 to 15.0), on to the display in 17.9 ms (9.1 to 29.2), 28.6 ms in all (18.1 to 41.1) [6966.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6970.77] perf: 52.6 frames a second over 5.0 s (398964 shown in all) [6971.44] cpu: 600 presents in 11.81 s (50.8 fps): 43 of the game's threads ran 23.60 s on the host's processors (200% of one, 39.33 ms a present), the whole process 28.09 s (238%); the busiest: thread 80 'MainThread' 10.89 s, thread 86 'Job.Worker 0' 5.16 s, thread 87 'Job.Worker 1' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.60 s [6971.44] cpu: in those 11.81 s, 266900 SVCs (22609 a second): 0x0b SleepThread 72722, 0x1b ArbitrateUnlock 65100, 0x1c WaitProcessWideKeyAtomic 56281, 0x1d SignalProcessWideKey 40861, 0x1a ArbitrateLock 20759, 0x21 SendSyncRequest 7188; 18854 calls the dispatch table had no code for (RtAPI.miss) [6971.44] vulkan: 199751914 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1230 finishes (490 ms); 0 reads past queued releases (0 samples counts written on the GPU); 299298728 descriptor sets written, 100205104 reused; 102470828 draws kept the last one's shaders and pipeline (0 checked), 185049246 its targets [6971.44] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1597 render targets made, 21459 texture uploads (6025 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [6971.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6971.44] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [6971.44] vulkan: caches: 93 render targets (1389 MB, 2 parked), 525 textures (1647 MB), 9833 buffers (334 MB); 4042 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6971.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6971.44] vulkan: 40544036 rendering passes, 398555 clear commands, 6844426 attachments cleared and 222 left undefined by their load op [6971.44] vulkan: 23391 passes (30%) ended at renderer.c:214 [6971.44] vulkan: 19831 passes (25%) ended at buffer.c:2334 [6971.44] vulkan: 18072 passes (23%) ended at buffer.c:2238 [6971.44] vulkan: 7190 passes (9%) ended at render.c:232 [6971.44] vulkan: 3996 passes (5%) ended at dma.c:143 [6971.44] vulkan: 3318 passes (4%) ended at buffer.c:2166 [6971.44] vulkan: 2437 passes (3%) ended at cmd.c:534 [6971.44] vulkan: 383 passes (0%) ended at renderer.c:680 [6971.44] vulkan: GPU-owned guest memory landed for the CPU 51563 times, render targets written back for an engine 6 times [6975.79] perf: 50.8 frames a second over 5.0 s (399219 shown in all) [6978.00] RomFS: reading uanim_slp1ef-mg1_c351_winloop.bundle (22.7 KB) [6978.33] vulkan: display: 599 frame intervals of 20.03 ms (deviation 8.58 ms, 1st to 99th percentile 16.57 to 50.06 ms), 106 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (4.7 to 17.1), on to the display in 16.4 ms (7.3 to 26.4), 27.1 ms in all (16.4 to 39.7) [6978.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6980.79] perf: 46.4 frames a second over 5.0 s (399451 shown in all) [6983.61] nvn: 399600 presents, 399600 submissions [6983.62] cpu: 600 presents in 12.18 s (49.3 fps): 38 of the game's threads ran 26.79 s on the host's processors (220% of one, 44.65 ms a present), the whole process 31.76 s (261%); the busiest: thread 80 'MainThread' 11.45 s, thread 87 'Job.Worker 1' 6.19 s, thread 86 'Job.Worker 0' 6.15 s, thread 108 'UnityGfxDeviceWorker' 1.78 s, thread 116 'AK::EventManager' 0.78 s [6983.62] cpu: in those 12.18 s, 246351 SVCs (20225 a second): 0x0b SleepThread 64219, 0x1b ArbitrateUnlock 63699, 0x1c WaitProcessWideKeyAtomic 49408, 0x1d SignalProcessWideKey 34114, 0x1a ArbitrateLock 25389, 0x21 SendSyncRequest 7420; 20839 calls the dispatch table had no code for (RtAPI.miss) [6983.62] vulkan: 200162422 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1233 finishes (491 ms); 0 reads past queued releases (0 samples counts written on the GPU); 299906669 descriptor sets written, 100418179 reused; 102704923 draws kept the last one's shaders and pipeline (0 checked), 185438809 its targets [6983.62] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1599 render targets made, 21560 texture uploads (6045 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [6983.62] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6983.62] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [6983.62] vulkan: caches: 94 render targets (1408 MB, 2 parked), 587 textures (1932 MB), 9368 buffers (923 MB); 4921 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6983.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6983.62] vulkan: 40627044 rendering passes, 399155 clear commands, 6854863 attachments cleared and 224 left undefined by their load op [6983.62] vulkan: 24564 passes (30%) ended at renderer.c:214 [6983.62] vulkan: 22753 passes (27%) ended at buffer.c:2334 [6983.62] vulkan: 15140 passes (18%) ended at buffer.c:2238 [6983.62] vulkan: 7489 passes (9%) ended at render.c:232 [6983.62] vulkan: 4786 passes (6%) ended at buffer.c:2166 [6983.62] vulkan: 4603 passes (6%) ended at dma.c:143 [6983.62] vulkan: 2712 passes (3%) ended at cmd.c:534 [6983.62] vulkan: 456 passes (1%) ended at renderer.c:680 [6983.62] vulkan: GPU-owned guest memory landed for the CPU 51999 times, render targets written back for an engine 6 times [6985.79] perf: 51.4 frames a second over 5.0 s (399708 shown in all) [6990.09] vulkan: display: 599 frame intervals of 19.56 ms (deviation 8.10 ms, 1st to 99th percentile 16.56 to 50.13 ms), 88 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (5.1 to 20.2), on to the display in 21.2 ms (8.4 to 44.6), 32.5 ms in all (16.6 to 50.0) [6990.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6990.80] perf: 53.4 frames a second over 5.0 s (399976 shown in all) [6995.30] cpu: 600 presents in 11.68 s (51.4 fps): 38 of the game's threads ran 22.37 s on the host's processors (191% of one, 37.28 ms a present), the whole process 26.72 s (229%); the busiest: thread 80 'MainThread' 10.31 s, thread 86 'Job.Worker 0' 4.85 s, thread 87 'Job.Worker 1' 4.85 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.55 s [6995.30] cpu: in those 11.68 s, 250786 SVCs (21468 a second): 0x1b ArbitrateUnlock 66805, 0x0b SleepThread 61294, 0x1c WaitProcessWideKeyAtomic 49474, 0x1d SignalProcessWideKey 36096, 0x1a ArbitrateLock 27311, 0x21 SendSyncRequest 7700; 17126 calls the dispatch table had no code for (RtAPI.miss) [6995.30] vulkan: 200550304 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1246 finishes (497 ms); 0 reads past queued releases (0 samples counts written on the GPU); 300477081 descriptor sets written, 100623531 reused; 102923488 draws kept the last one's shaders and pipeline (0 checked), 185806436 its targets [6995.30] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1632 render targets made, 21659 texture uploads (6064 MB); 9 frames over 50 ms in the last 600, the slowest 106 ms [6995.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [6995.30] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [6995.30] vulkan: caches: 98 render targets (1435 MB, 3 parked), 570 textures (1852 MB), 8987 buffers (936 MB); 4899 of 14104 MB in use as they count it, 0 MB freed for the budget so far [6995.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [6995.30] vulkan: 40704833 rendering passes, 399755 clear commands, 6865182 attachments cleared and 228 left undefined by their load op [6995.30] vulkan: 23804 passes (31%) ended at renderer.c:214 [6995.30] vulkan: 20592 passes (26%) ended at buffer.c:2334 [6995.30] vulkan: 14077 passes (18%) ended at buffer.c:2238 [6995.30] vulkan: 7184 passes (9%) ended at render.c:232 [6995.30] vulkan: 4978 passes (6%) ended at dma.c:143 [6995.30] vulkan: 3933 passes (5%) ended at buffer.c:2166 [6995.30] vulkan: 2376 passes (3%) ended at cmd.c:534 [6995.30] vulkan: 404 passes (1%) ended at renderer.c:680 [6995.30] vulkan: GPU-owned guest memory landed for the CPU 52266 times, render targets written back for an engine 6 times [6995.80] perf: 50.8 frames a second over 5.0 s (400230 shown in all) [7000.80] perf: 58.8 frames a second over 5.0 s (400524 shown in all) [7000.93] vulkan: display: 599 frame intervals of 18.09 ms (deviation 6.76 ms, 1st to 99th percentile 16.58 to 49.82 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.0 to 18.6), on to the display in 35.6 ms (10.6 to 45.1), 42.6 ms in all (19.9 to 50.0) [7000.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7005.82] perf: 42.9 frames a second over 5.0 s (400739 shown in all) [7007.33] cpu: 600 presents in 12.03 s (49.9 fps): 38 of the game's threads ran 19.60 s on the host's processors (163% of one, 32.67 ms a present), the whole process 22.77 s (189%); the busiest: thread 80 'MainThread' 9.61 s, thread 86 'Job.Worker 0' 4.05 s, thread 87 'Job.Worker 1' 4.01 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.73 s [7007.33] cpu: in those 12.03 s, 233641 SVCs (19424 a second): 0x1b ArbitrateUnlock 60323, 0x0b SleepThread 53954, 0x1c WaitProcessWideKeyAtomic 53255, 0x1d SignalProcessWideKey 40058, 0x1a ArbitrateLock 17110, 0x21 SendSyncRequest 6851; 5261 calls the dispatch table had no code for (RtAPI.miss) [7007.33] vulkan: 200786170 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1253 finishes (499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 300811708 descriptor sets written, 100760636 reused; 103057074 draws kept the last one's shaders and pipeline (0 checked), 186026202 its targets [7007.33] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1640 render targets made, 21755 texture uploads (6084 MB); 1 frames over 50 ms in the last 600, the slowest 79 ms [7007.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7007.33] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7007.33] vulkan: caches: 97 render targets (1381 MB, 2 parked), 522 textures (1750 MB), 8572 buffers (563 MB); 4338 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7007.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7007.33] vulkan: 40764965 rendering passes, 400355 clear commands, 6874357 attachments cleared and 228 left undefined by their load op [7007.33] vulkan: 18958 passes (32%) ended at renderer.c:214 [7007.33] vulkan: 17634 passes (29%) ended at buffer.c:2334 [7007.33] vulkan: 7482 passes (12%) ended at buffer.c:2238 [7007.33] vulkan: 6454 passes (11%) ended at render.c:232 [7007.33] vulkan: 4304 passes (7%) ended at dma.c:143 [7007.33] vulkan: 2797 passes (5%) ended at buffer.c:2166 [7007.33] vulkan: 1569 passes (3%) ended at cmd.c:534 [7007.33] vulkan: 538 passes (1%) ended at renderer.c:680 [7007.33] vulkan: GPU-owned guest memory landed for the CPU 52353 times, render targets written back for an engine 6 times [7010.84] perf: 48.8 frames a second over 5.0 s (400984 shown in all) [7013.58] vulkan: display: 599 frame intervals of 21.12 ms (deviation 7.85 ms, 1st to 99th percentile 16.58 to 33.53 ms), 154 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.8 to 13.8), on to the display in 16.7 ms (7.6 to 25.5), 27.0 ms in all (16.2 to 37.2) [7013.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7015.84] perf: 53.8 frames a second over 5.0 s (401253 shown in all) [7018.51] nvn: 401400 presents, 401400 submissions [7018.52] cpu: 600 presents in 11.19 s (53.6 fps): 38 of the game's threads ran 23.63 s on the host's processors (211% of one, 39.38 ms a present), the whole process 28.47 s (254%); the busiest: thread 80 'MainThread' 10.58 s, thread 87 'Job.Worker 1' 5.48 s, thread 86 'Job.Worker 0' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.41 s [7018.52] cpu: in those 11.19 s, 207652 SVCs (18556 a second): 0x0b SleepThread 78554, 0x1b ArbitrateUnlock 42539, 0x1c WaitProcessWideKeyAtomic 40520, 0x1d SignalProcessWideKey 27546, 0x1a ArbitrateLock 9949, 0x21 SendSyncRequest 6580; 1797 calls the dispatch table had no code for (RtAPI.miss) [7018.52] vulkan: 201220291 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1253 finishes (499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 301449748 descriptor sets written, 100990838 reused; 103293189 draws kept the last one's shaders and pipeline (0 checked), 186429799 its targets [7018.52] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1640 render targets made, 21775 texture uploads (6085 MB); 2 frames over 50 ms in the last 600, the slowest 71 ms [7018.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7018.52] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7018.52] vulkan: caches: 92 render targets (1338 MB, 2 parked), 406 textures (1407 MB), 8117 buffers (554 MB); 3944 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7018.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7018.52] vulkan: 40859574 rendering passes, 400955 clear commands, 6889456 attachments cleared and 228 left undefined by their load op [7018.52] vulkan: 36009 passes (38%) ended at renderer.c:214 [7018.52] vulkan: 21572 passes (23%) ended at buffer.c:2334 [7018.52] vulkan: 13079 passes (14%) ended at buffer.c:2238 [7018.52] vulkan: 9806 passes (10%) ended at render.c:232 [7018.52] vulkan: 5587 passes (6%) ended at dma.c:143 [7018.52] vulkan: 3915 passes (4%) ended at buffer.c:2166 [7018.52] vulkan: 2726 passes (3%) ended at cmd.c:534 [7018.52] vulkan: 1340 passes (1%) ended at surface.c:162 [7018.52] vulkan: GPU-owned guest memory landed for the CPU 52451 times, render targets written back for an engine 6 times [7020.85] perf: 54.8 frames a second over 5.0 s (401528 shown in all) [7024.41] vulkan: display: 599 frame intervals of 18.09 ms (deviation 4.65 ms, 1st to 99th percentile 16.57 to 33.49 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (9.0 to 13.3), on to the display in 16.5 ms (8.1 to 25.3), 28.4 ms in all (19.7 to 37.0) [7024.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7025.87] perf: 56.6 frames a second over 5.0 s (401812 shown in all) [7029.23] cpu: 600 presents in 10.71 s (56.0 fps): 38 of the game's threads ran 22.45 s on the host's processors (210% of one, 37.41 ms a present), the whole process 27.06 s (253%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.33 s [7029.23] cpu: in those 10.71 s, 229236 SVCs (21409 a second): 0x0b SleepThread 96507, 0x1b ArbitrateUnlock 43288, 0x1c WaitProcessWideKeyAtomic 42886, 0x1d SignalProcessWideKey 28771, 0x1a ArbitrateLock 9378, 0x21 SendSyncRequest 6498; 902 calls the dispatch table had no code for (RtAPI.miss) [7029.23] vulkan: 201625925 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1253 finishes (499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 302044150 descriptor sets written, 101207704 reused; 103506514 draws kept the last one's shaders and pipeline (0 checked), 186802012 its targets [7029.23] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1640 render targets made, 21775 texture uploads (6085 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [7029.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7029.23] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7029.23] vulkan: caches: 90 render targets (1284 MB, 2 parked), 321 textures (1083 MB), 5082 buffers (241 MB); 3254 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7029.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7029.23] vulkan: 40955608 rendering passes, 401555 clear commands, 6906157 attachments cleared and 228 left undefined by their load op [7029.23] vulkan: 39391 passes (41%) ended at renderer.c:214 [7029.23] vulkan: 21735 passes (23%) ended at buffer.c:2334 [7029.23] vulkan: 10747 passes (11%) ended at buffer.c:2238 [7029.23] vulkan: 10716 passes (11%) ended at render.c:232 [7029.23] vulkan: 4424 passes (5%) ended at dma.c:143 [7029.23] vulkan: 4112 passes (4%) ended at buffer.c:2166 [7029.23] vulkan: 2558 passes (3%) ended at cmd.c:534 [7029.23] vulkan: 1751 passes (2%) ended at surface.c:162 [7029.23] vulkan: GPU-owned guest memory landed for the CPU 52513 times, render targets written back for an engine 6 times [7030.87] perf: 56.8 frames a second over 5.0 s (402096 shown in all) [7035.11] vulkan: display: 599 frame intervals of 17.86 ms (deviation 4.40 ms, 1st to 99th percentile 16.56 to 33.45 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (7.0 to 13.3), on to the display in 17.3 ms (8.3 to 26.9), 28.0 ms in all (17.3 to 36.6) [7035.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7035.87] perf: 54.8 frames a second over 5.0 s (402370 shown in all) [7040.08] cpu: 600 presents in 10.85 s (55.3 fps): 38 of the game's threads ran 23.38 s on the host's processors (215% of one, 38.96 ms a present), the whole process 28.23 s (260%); the busiest: thread 80 'MainThread' 10.09 s, thread 87 'Job.Worker 1' 5.70 s, thread 86 'Job.Worker 0' 5.69 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.39 s [7040.08] cpu: in those 10.85 s, 154997 SVCs (14282 a second): 0x0b SleepThread 46786, 0x1b ArbitrateUnlock 34717, 0x1c WaitProcessWideKeyAtomic 34646, 0x1d SignalProcessWideKey 24417, 0x21 SendSyncRequest 6513, 0x1a ArbitrateLock 5996; 5340 calls the dispatch table had no code for (RtAPI.miss) [7040.08] vulkan: 202078266 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1253 finishes (499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 302709901 descriptor sets written, 101446635 reused; 103761977 draws kept the last one's shaders and pipeline (0 checked), 187230353 its targets [7040.08] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1640 render targets made, 21775 texture uploads (6085 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [7040.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7040.08] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7040.08] vulkan: caches: 90 render targets (1284 MB, 2 parked), 313 textures (1083 MB), 6476 buffers (198 MB); 3207 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7040.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7040.08] vulkan: 41040446 rendering passes, 402155 clear commands, 6917557 attachments cleared and 228 left undefined by their load op [7040.08] vulkan: 28200 passes (33%) ended at renderer.c:214 [7040.08] vulkan: 20986 passes (25%) ended at buffer.c:2334 [7040.08] vulkan: 14330 passes (17%) ended at buffer.c:2238 [7040.08] vulkan: 7731 passes (9%) ended at render.c:232 [7040.08] vulkan: 5815 passes (7%) ended at dma.c:143 [7040.08] vulkan: 3788 passes (4%) ended at buffer.c:2166 [7040.08] vulkan: 2796 passes (3%) ended at cmd.c:534 [7040.08] vulkan: 600 passes (1%) ended at renderer.c:680 [7040.08] vulkan: GPU-owned guest memory landed for the CPU 52663 times, render targets written back for an engine 6 times [7040.89] perf: 54.4 frames a second over 5.0 s (402643 shown in all) [7045.89] perf: 55.6 frames a second over 5.0 s (402921 shown in all) [7045.99] vulkan: display: 599 frame intervals of 18.17 ms (deviation 5.22 ms, 1st to 99th percentile 16.57 to 33.52 ms), 50 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (5.7 to 13.9), on to the display in 17.5 ms (7.8 to 37.6), 28.1 ms in all (17.1 to 44.7) [7045.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7050.90] perf: 55.0 frames a second over 5.0 s (403197 shown in all) [7050.95] nvn: 403200 presents, 403200 submissions [7050.95] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 22.41 s on the host's processors (206% of one, 37.35 ms a present), the whole process 26.96 s (248%); the busiest: thread 80 'MainThread' 10.00 s, thread 87 'Job.Worker 1' 5.22 s, thread 86 'Job.Worker 0' 5.18 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.50 s [7050.95] cpu: in those 10.87 s, 171747 SVCs (15794 a second): 0x0b SleepThread 50958, 0x1b ArbitrateUnlock 39855, 0x1c WaitProcessWideKeyAtomic 36723, 0x1d SignalProcessWideKey 26094, 0x1a ArbitrateLock 9632, 0x21 SendSyncRequest 6547; 7231 calls the dispatch table had no code for (RtAPI.miss) [7050.95] vulkan: 202478719 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1262 finishes (503 ms); 0 reads past queued releases (0 samples counts written on the GPU); 303295929 descriptor sets written, 101661513 reused; 103989844 draws kept the last one's shaders and pipeline (0 checked), 187608563 its targets [7050.95] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1640 render targets made, 21877 texture uploads (6130 MB); 3 frames over 50 ms in the last 600, the slowest 84 ms [7050.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7050.95] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7050.95] vulkan: caches: 90 render targets (1284 MB, 2 parked), 392 textures (1344 MB), 7756 buffers (318 MB); 3607 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7050.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7050.95] vulkan: 41118787 rendering passes, 402755 clear commands, 6927715 attachments cleared and 228 left undefined by their load op [7050.95] vulkan: 25637 passes (33%) ended at renderer.c:214 [7050.95] vulkan: 19477 passes (25%) ended at buffer.c:2334 [7050.95] vulkan: 12839 passes (16%) ended at buffer.c:2238 [7050.95] vulkan: 7221 passes (9%) ended at render.c:232 [7050.95] vulkan: 6475 passes (8%) ended at dma.c:143 [7050.95] vulkan: 3169 passes (4%) ended at buffer.c:2166 [7050.95] vulkan: 2445 passes (3%) ended at cmd.c:534 [7050.95] vulkan: 572 passes (1%) ended at renderer.c:680 [7050.95] vulkan: GPU-owned guest memory landed for the CPU 52916 times, render targets written back for an engine 6 times [7055.90] perf: 57.6 frames a second over 5.0 s (403485 shown in all) [7056.68] vulkan: display: 599 frame intervals of 17.84 ms (deviation 5.15 ms, 1st to 99th percentile 16.57 to 33.51 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.7 to 12.6), on to the display in 19.0 ms (7.2 to 35.9), 28.8 ms in all (16.4 to 44.7) [7056.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7060.90] perf: 56.4 frames a second over 5.0 s (403767 shown in all) [7061.48] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 22.58 s on the host's processors (215% of one, 37.63 ms a present), the whole process 26.98 s (256%); the busiest: thread 80 'MainThread' 9.90 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.30 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.50 s [7061.48] cpu: in those 10.52 s, 160179 SVCs (15222 a second): 0x0b SleepThread 42855, 0x1b ArbitrateUnlock 38902, 0x1c WaitProcessWideKeyAtomic 35358, 0x1d SignalProcessWideKey 25366, 0x1a ArbitrateLock 9334, 0x21 SendSyncRequest 6474; 15239 calls the dispatch table had no code for (RtAPI.miss) [7061.48] vulkan: 202883997 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1265 finishes (504 ms); 0 reads past queued releases (0 samples counts written on the GPU); 303890158 descriptor sets written, 101877840 reused; 104213401 draws kept the last one's shaders and pipeline (0 checked), 187990116 its targets [7061.48] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1640 render targets made, 21959 texture uploads (6166 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [7061.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7061.48] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7061.48] vulkan: caches: 90 render targets (1284 MB, 2 parked), 474 textures (1755 MB), 8732 buffers (357 MB); 4055 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7061.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7061.48] vulkan: 41203361 rendering passes, 403355 clear commands, 6938899 attachments cleared and 228 left undefined by their load op [7061.48] vulkan: 27315 passes (32%) ended at renderer.c:214 [7061.48] vulkan: 26110 passes (31%) ended at buffer.c:2334 [7061.48] vulkan: 12021 passes (14%) ended at buffer.c:2238 [7061.48] vulkan: 7241 passes (9%) ended at render.c:232 [7061.48] vulkan: 5396 passes (6%) ended at dma.c:143 [7061.48] vulkan: 2792 passes (3%) ended at buffer.c:2166 [7061.48] vulkan: 2479 passes (3%) ended at cmd.c:534 [7061.48] vulkan: 600 passes (1%) ended at renderer.c:680 [7061.48] vulkan: GPU-owned guest memory landed for the CPU 53271 times, render targets written back for an engine 6 times [7065.92] perf: 55.8 frames a second over 5.0 s (404047 shown in all) [7067.23] vulkan: display: 599 frame intervals of 17.61 ms (deviation 4.92 ms, 1st to 99th percentile 16.56 to 33.54 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.7 to 13.2), on to the display in 17.1 ms (7.8 to 28.4), 26.1 ms in all (15.8 to 37.8) [7067.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7070.94] perf: 56.2 frames a second over 5.0 s (404329 shown in all) [7072.12] cpu: 600 presents in 10.65 s (56.4 fps): 38 of the game's threads ran 22.75 s on the host's processors (214% of one, 37.91 ms a present), the whole process 27.31 s (257%); the busiest: thread 80 'MainThread' 9.90 s, thread 87 'Job.Worker 1' 5.45 s, thread 86 'Job.Worker 0' 5.33 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.45 s [7072.12] cpu: in those 10.65 s, 164937 SVCs (15493 a second): 0x0b SleepThread 44986, 0x1b ArbitrateUnlock 40107, 0x1c WaitProcessWideKeyAtomic 35726, 0x1d SignalProcessWideKey 25789, 0x1a ArbitrateLock 9955, 0x21 SendSyncRequest 6476; 8992 calls the dispatch table had no code for (RtAPI.miss) [7072.12] vulkan: 203316216 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1265 finishes (504 ms); 0 reads past queued releases (0 samples counts written on the GPU); 304525851 descriptor sets written, 102106585 reused; 104452623 draws kept the last one's shaders and pipeline (0 checked), 188397900 its targets [7072.12] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1640 render targets made, 21989 texture uploads (6180 MB); 3 frames over 50 ms in the last 600, the slowest 71 ms [7072.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7072.12] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7072.12] vulkan: caches: 90 render targets (1284 MB, 2 parked), 430 textures (1650 MB), 8954 buffers (256 MB); 3833 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7072.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7072.12] vulkan: 41290300 rendering passes, 403955 clear commands, 6950461 attachments cleared and 228 left undefined by their load op [7072.12] vulkan: 28130 passes (32%) ended at renderer.c:214 [7072.12] vulkan: 25835 passes (30%) ended at buffer.c:2334 [7072.12] vulkan: 14017 passes (16%) ended at buffer.c:2238 [7072.12] vulkan: 7398 passes (9%) ended at render.c:232 [7072.12] vulkan: 5056 passes (6%) ended at dma.c:143 [7072.12] vulkan: 2659 passes (3%) ended at buffer.c:2166 [7072.12] vulkan: 2634 passes (3%) ended at cmd.c:534 [7072.12] vulkan: 600 passes (1%) ended at renderer.c:680 [7072.12] vulkan: GPU-owned guest memory landed for the CPU 53714 times, render targets written back for an engine 6 times [7075.94] perf: 58.0 frames a second over 5.0 s (404619 shown in all) [7077.86] vulkan: display: 599 frame intervals of 17.70 ms (deviation 4.01 ms, 1st to 99th percentile 16.56 to 33.43 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.0 to 14.3), on to the display in 20.7 ms (7.2 to 38.9), 29.9 ms in all (16.5 to 47.0) [7077.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7080.95] perf: 54.2 frames a second over 5.0 s (404891 shown in all) [7082.97] nvn: 405000 presents, 405000 submissions [7082.98] cpu: 600 presents in 10.86 s (55.3 fps): 38 of the game's threads ran 22.97 s on the host's processors (212% of one, 38.28 ms a present), the whole process 27.40 s (252%); the busiest: thread 80 'MainThread' 10.13 s, thread 86 'Job.Worker 0' 5.40 s, thread 87 'Job.Worker 1' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.46 s [7082.98] cpu: in those 10.86 s, 183114 SVCs (16864 a second): 0x0b SleepThread 57662, 0x1b ArbitrateUnlock 42234, 0x1c WaitProcessWideKeyAtomic 36897, 0x1d SignalProcessWideKey 26170, 0x1a ArbitrateLock 11653, 0x21 SendSyncRequest 6570; 14382 calls the dispatch table had no code for (RtAPI.miss) [7082.98] vulkan: 203729806 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1268 finishes (505 ms); 0 reads past queued releases (0 samples counts written on the GPU); 305130714 descriptor sets written, 102328902 reused; 104678922 draws kept the last one's shaders and pipeline (0 checked), 188786380 its targets [7082.98] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1640 render targets made, 22047 texture uploads (6193 MB); 2 frames over 50 ms in the last 600, the slowest 67 ms [7082.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7082.98] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7082.98] vulkan: caches: 90 render targets (1284 MB, 2 parked), 435 textures (1596 MB), 9826 buffers (229 MB); 3752 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7082.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7082.98] vulkan: 41375728 rendering passes, 404555 clear commands, 6962095 attachments cleared and 228 left undefined by their load op [7082.98] vulkan: 28381 passes (33%) ended at renderer.c:214 [7082.98] vulkan: 26343 passes (31%) ended at buffer.c:2334 [7082.98] vulkan: 11968 passes (14%) ended at buffer.c:2238 [7082.98] vulkan: 7643 passes (9%) ended at render.c:232 [7082.98] vulkan: 4540 passes (5%) ended at dma.c:143 [7082.98] vulkan: 2818 passes (3%) ended at buffer.c:2166 [7082.98] vulkan: 2418 passes (3%) ended at cmd.c:534 [7082.98] vulkan: 685 passes (1%) ended at surface.c:162 [7082.98] vulkan: GPU-owned guest memory landed for the CPU 54114 times, render targets written back for an engine 6 times [7085.97] perf: 47.0 frames a second over 5.0 s (405127 shown in all) [7089.76] vulkan: display: 599 frame intervals of 19.67 ms (deviation 12.07 ms, 1st to 99th percentile 16.56 to 33.61 ms), 88 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (5.6 to 20.3), on to the display in 16.8 ms (7.8 to 30.0), 28.6 ms in all (17.3 to 43.8) [7089.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7090.99] perf: 54.6 frames a second over 5.0 s (405401 shown in all) [7094.43] cpu: 600 presents in 11.45 s (52.4 fps): 42 of the game's threads ran 22.52 s on the host's processors (197% of one, 37.54 ms a present), the whole process 26.56 s (232%); the busiest: thread 80 'MainThread' 10.19 s, thread 87 'Job.Worker 1' 4.82 s, thread 86 'Job.Worker 0' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.64 s, thread 116 'AK::EventManager' 0.73 s [7094.43] cpu: in those 11.45 s, 287534 SVCs (25119 a second): 0x0b SleepThread 77784, 0x1b ArbitrateUnlock 70098, 0x1c WaitProcessWideKeyAtomic 61519, 0x1d SignalProcessWideKey 45633, 0x1a ArbitrateLock 21024, 0x21 SendSyncRequest 6981; 12025 calls the dispatch table had no code for (RtAPI.miss) [7094.43] vulkan: 204077584 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1274 finishes (509 ms); 0 reads past queued releases (0 samples counts written on the GPU); 305649078 descriptor sets written, 102506094 reused; 104865626 draws kept the last one's shaders and pipeline (0 checked), 189116769 its targets [7094.43] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1645 render targets made, 22148 texture uploads (6212 MB); 4 frames over 50 ms in the last 600, the slowest 270 ms [7094.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7094.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7094.43] vulkan: caches: 94 render targets (1389 MB, 2 parked), 487 textures (1535 MB), 9811 buffers (372 MB); 3977 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7094.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7094.43] vulkan: 41451003 rendering passes, 405155 clear commands, 6971540 attachments cleared and 230 left undefined by their load op [7094.43] vulkan: 23540 passes (31%) ended at buffer.c:2334 [7094.43] vulkan: 20760 passes (28%) ended at renderer.c:214 [7094.43] vulkan: 15666 passes (21%) ended at buffer.c:2238 [7094.43] vulkan: 6739 passes (9%) ended at render.c:232 [7094.43] vulkan: 3012 passes (4%) ended at buffer.c:2166 [7094.43] vulkan: 2385 passes (3%) ended at dma.c:143 [7094.43] vulkan: 2364 passes (3%) ended at cmd.c:534 [7094.43] vulkan: 469 passes (1%) ended at surface.c:162 [7094.43] vulkan: GPU-owned guest memory landed for the CPU 54313 times, render targets written back for an engine 6 times [7095.99] perf: 57.2 frames a second over 5.0 s (405687 shown in all) [7100.16] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.08 ms, 1st to 99th percentile 16.57 to 33.41 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.9 to 12.5), on to the display in 27.3 ms (8.5 to 41.9), 35.7 ms in all (16.7 to 47.8) [7100.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7100.99] perf: 57.8 frames a second over 5.0 s (405976 shown in all) [7105.47] cpu: 600 presents in 11.04 s (54.3 fps): 38 of the game's threads ran 22.40 s on the host's processors (203% of one, 37.33 ms a present), the whole process 26.61 s (241%); the busiest: thread 80 'MainThread' 10.15 s, thread 87 'Job.Worker 1' 5.09 s, thread 86 'Job.Worker 0' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.42 s [7105.47] cpu: in those 11.04 s, 205213 SVCs (18582 a second): 0x0b SleepThread 56611, 0x1b ArbitrateUnlock 51075, 0x1c WaitProcessWideKeyAtomic 41673, 0x1d SignalProcessWideKey 29738, 0x1a ArbitrateLock 17054, 0x21 SendSyncRequest 7090; 25340 calls the dispatch table had no code for (RtAPI.miss) [7105.47] vulkan: 204457554 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1280 finishes (511 ms); 0 reads past queued releases (0 samples counts written on the GPU); 306204951 descriptor sets written, 102710161 reused; 105071620 draws kept the last one's shaders and pipeline (0 checked), 189472245 its targets [7105.47] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1646 render targets made, 22220 texture uploads (6242 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [7105.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7105.47] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7105.47] vulkan: caches: 93 render targets (1376 MB, 1 parked), 508 textures (1820 MB), 9704 buffers (353 MB); 4214 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7105.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7105.47] vulkan: 41535068 rendering passes, 405755 clear commands, 6983341 attachments cleared and 232 left undefined by their load op [7105.47] vulkan: 28263 passes (34%) ended at renderer.c:214 [7105.47] vulkan: 23282 passes (28%) ended at buffer.c:2334 [7105.47] vulkan: 13862 passes (16%) ended at buffer.c:2238 [7105.47] vulkan: 7476 passes (9%) ended at render.c:232 [7105.47] vulkan: 4906 passes (6%) ended at dma.c:143 [7105.47] vulkan: 2780 passes (3%) ended at buffer.c:2166 [7105.47] vulkan: 2305 passes (3%) ended at cmd.c:534 [7105.47] vulkan: 596 passes (1%) ended at surface.c:162 [7105.47] vulkan: GPU-owned guest memory landed for the CPU 54636 times, render targets written back for an engine 6 times [7105.99] perf: 50.6 frames a second over 5.0 s (406229 shown in all) [7108.53] RomFS: reading V_LAPIS_Wideuse_26.bin (1.5 KB) [7108.53] RomFS: reading V_LAPIS_Wideuse_27.bin (1.7 KB) [7108.53] RomFS: reading V_LAPIS_Wideuse_28.bin (1.7 KB) [7108.53] RomFS: reading V_LAPIS_Wideuse_Ex01.bin (1.3 KB) [7108.53] RomFS: reading V_LAPIS_Wideuse_Ex02.bin (1.6 KB) [7108.53] RomFS: reading V_LAPIS_Wideuse_Ex03.bin (1.2 KB) [7108.53] RomFS: reading V_LAPIS_Wideuse_Ex04.bin (1.4 KB) [7108.53] RomFS: reading V_LAPIS_Win_01.bin (2.0 KB) [7108.53] RomFS: reading V_LAPIS_Win_02.bin (2.8 KB) [7111.00] perf: 58.8 frames a second over 5.0 s (406524 shown in all) [7111.04] vulkan: display: 599 frame intervals of 18.17 ms (deviation 7.44 ms, 1st to 99th percentile 16.56 to 33.54 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 14.0), on to the display in 19.5 ms (7.9 to 27.1), 28.8 ms in all (18.2 to 37.6) [7111.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7115.74] nvn: 406800 presents, 406800 submissions [7115.74] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 19.45 s on the host's processors (189% of one, 32.42 ms a present), the whole process 23.10 s (225%); the busiest: thread 80 'MainThread' 8.80 s, thread 87 'Job.Worker 1' 4.37 s, thread 86 'Job.Worker 0' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.56 s [7115.74] cpu: in those 10.27 s, 239909 SVCs (23360 a second): 0x0b SleepThread 64405, 0x1b ArbitrateUnlock 58065, 0x1c WaitProcessWideKeyAtomic 54672, 0x1d SignalProcessWideKey 40203, 0x1a ArbitrateLock 14281, 0x21 SendSyncRequest 6415; 4860 calls the dispatch table had no code for (RtAPI.miss) [7115.74] vulkan: 204779447 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1286 finishes (514 ms); 0 reads past queued releases (0 samples counts written on the GPU); 306681458 descriptor sets written, 102877440 reused; 105251117 draws kept the last one's shaders and pipeline (0 checked), 189776950 its targets [7115.74] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1647 render targets made, 22246 texture uploads (6243 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [7115.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7115.74] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7115.74] vulkan: caches: 93 render targets (1373 MB, 1 parked), 456 textures (1605 MB), 8922 buffers (204 MB); 3849 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7115.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7115.74] vulkan: 41603620 rendering passes, 406355 clear commands, 6992174 attachments cleared and 232 left undefined by their load op [7115.74] vulkan: 21738 passes (32%) ended at buffer.c:2334 [7115.74] vulkan: 20102 passes (29%) ended at renderer.c:214 [7115.74] vulkan: 12592 passes (18%) ended at buffer.c:2238 [7115.74] vulkan: 6270 passes (9%) ended at render.c:232 [7115.74] vulkan: 2553 passes (4%) ended at dma.c:143 [7115.74] vulkan: 2548 passes (4%) ended at buffer.c:2166 [7115.74] vulkan: 2020 passes (3%) ended at cmd.c:534 [7115.74] vulkan: 430 passes (1%) ended at surface.c:162 [7115.74] vulkan: GPU-owned guest memory landed for the CPU 54806 times, render targets written back for an engine 6 times [7116.02] perf: 58.4 frames a second over 5.0 s (406817 shown in all) [7121.04] perf: 58.0 frames a second over 5.0 s (407108 shown in all) [7121.36] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.30 ms, 1st to 99th percentile 16.57 to 33.43 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.4 to 11.7), on to the display in 22.7 ms (7.8 to 40.8), 30.5 ms in all (15.9 to 48.2) [7121.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7126.04] perf: 50.8 frames a second over 5.0 s (407362 shown in all) [7126.71] cpu: 600 presents in 10.97 s (54.7 fps): 38 of the game's threads ran 22.51 s on the host's processors (205% of one, 37.52 ms a present), the whole process 26.75 s (244%); the busiest: thread 80 'MainThread' 10.06 s, thread 86 'Job.Worker 0' 5.20 s, thread 87 'Job.Worker 1' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.47 s [7126.71] cpu: in those 10.97 s, 213010 SVCs (19414 a second): 0x0b SleepThread 57447, 0x1b ArbitrateUnlock 53136, 0x1c WaitProcessWideKeyAtomic 44373, 0x1d SignalProcessWideKey 31976, 0x1a ArbitrateLock 17008, 0x21 SendSyncRequest 7122; 17077 calls the dispatch table had no code for (RtAPI.miss) [7126.71] vulkan: 205154715 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1289 finishes (516 ms); 0 reads past queued releases (0 samples counts written on the GPU); 307234107 descriptor sets written, 103075327 reused; 105447890 draws kept the last one's shaders and pipeline (0 checked), 190128954 its targets [7126.71] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1648 render targets made, 22323 texture uploads (6257 MB); 4 frames over 50 ms in the last 600, the slowest 224 ms [7126.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7126.71] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7126.71] vulkan: caches: 93 render targets (1376 MB, 1 parked), 496 textures (1771 MB), 9501 buffers (209 MB); 4020 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7126.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7126.71] vulkan: 41686528 rendering passes, 406955 clear commands, 7003609 attachments cleared and 234 left undefined by their load op [7126.71] vulkan: 26978 passes (33%) ended at renderer.c:214 [7126.71] vulkan: 24055 passes (29%) ended at buffer.c:2334 [7126.71] vulkan: 13656 passes (16%) ended at buffer.c:2238 [7126.71] vulkan: 7340 passes (9%) ended at render.c:232 [7126.71] vulkan: 4412 passes (5%) ended at dma.c:143 [7126.71] vulkan: 2914 passes (4%) ended at buffer.c:2166 [7126.71] vulkan: 2347 passes (3%) ended at cmd.c:534 [7126.71] vulkan: 599 passes (1%) ended at surface.c:162 [7126.71] vulkan: GPU-owned guest memory landed for the CPU 55139 times, render targets written back for an engine 6 times [7131.04] perf: 57.8 frames a second over 5.0 s (407651 shown in all) [7132.29] vulkan: display: 599 frame intervals of 18.25 ms (deviation 10.45 ms, 1st to 99th percentile 16.56 to 33.52 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.5 to 15.3), on to the display in 25.8 ms (8.3 to 43.3), 35.1 ms in all (17.9 to 48.8) [7132.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7136.05] perf: 59.2 frames a second over 5.0 s (407948 shown in all) [7136.94] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 20.34 s on the host's processors (199% of one, 33.89 ms a present), the whole process 24.01 s (235%); the busiest: thread 80 'MainThread' 8.93 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.47 s [7136.94] cpu: in those 10.23 s, 180502 SVCs (17649 a second): 0x1b ArbitrateUnlock 44765, 0x0b SleepThread 44372, 0x1c WaitProcessWideKeyAtomic 42158, 0x1d SignalProcessWideKey 31107, 0x1a ArbitrateLock 9803, 0x21 SendSyncRequest 6417; 6296 calls the dispatch table had no code for (RtAPI.miss) [7136.94] vulkan: 205495552 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1314 finishes (524 ms); 0 reads past queued releases (0 samples counts written on the GPU); 307730352 descriptor sets written, 103260756 reused; 105632440 draws kept the last one's shaders and pipeline (0 checked), 190450531 its targets [7136.94] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1665 render targets made, 22370 texture uploads (6275 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [7136.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7136.94] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7136.94] vulkan: caches: 105 render targets (1388 MB, 1 parked), 451 textures (1648 MB), 9096 buffers (176 MB); 3888 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7136.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7136.94] vulkan: 41757271 rendering passes, 407555 clear commands, 7012819 attachments cleared and 234 left undefined by their load op [7136.94] vulkan: 21931 passes (31%) ended at renderer.c:214 [7136.94] vulkan: 21797 passes (31%) ended at buffer.c:2334 [7136.94] vulkan: 12124 passes (17%) ended at buffer.c:2238 [7136.94] vulkan: 6209 passes (9%) ended at render.c:232 [7136.94] vulkan: 3494 passes (5%) ended at dma.c:143 [7136.94] vulkan: 2344 passes (3%) ended at buffer.c:2166 [7136.94] vulkan: 2102 passes (3%) ended at cmd.c:534 [7136.94] vulkan: 467 passes (1%) ended at renderer.c:680 [7136.94] vulkan: GPU-owned guest memory landed for the CPU 55272 times, render targets written back for an engine 6 times [7141.05] perf: 59.2 frames a second over 5.0 s (408244 shown in all) [7142.38] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.36 ms, 1st to 99th percentile 16.57 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.5 to 14.4), on to the display in 27.6 ms (13.7 to 40.7), 35.9 ms in all (21.3 to 48.4) [7142.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7146.07] perf: 57.2 frames a second over 5.0 s (408531 shown in all) [7147.30] nvn: 408600 presents, 408600 submissions [7147.30] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 20.95 s on the host's processors (202% of one, 34.92 ms a present), the whole process 25.18 s (243%); the busiest: thread 80 'MainThread' 9.26 s, thread 86 'Job.Worker 0' 4.93 s, thread 87 'Job.Worker 1' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.36 s [7147.30] cpu: in those 10.36 s, 174156 SVCs (16803 a second): 0x0b SleepThread 51627, 0x1b ArbitrateUnlock 40493, 0x1c WaitProcessWideKeyAtomic 38110, 0x1d SignalProcessWideKey 27447, 0x1a ArbitrateLock 8177, 0x21 SendSyncRequest 6438; 9402 calls the dispatch table had no code for (RtAPI.miss) [7147.30] vulkan: 205885149 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1314 finishes (524 ms); 0 reads past queued releases (0 samples counts written on the GPU); 308300172 descriptor sets written, 103470130 reused; 105841754 draws kept the last one's shaders and pipeline (0 checked), 190814474 its targets [7147.30] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1665 render targets made, 22377 texture uploads (6285 MB); 3 frames over 50 ms in the last 600, the slowest 100 ms [7147.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7147.30] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7147.30] vulkan: caches: 105 render targets (1388 MB, 1 parked), 389 textures (1539 MB), 8454 buffers (134 MB); 3728 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7147.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7147.30] vulkan: 41838828 rendering passes, 408155 clear commands, 7025182 attachments cleared and 234 left undefined by their load op [7147.30] vulkan: 29633 passes (36%) ended at renderer.c:214 [7147.30] vulkan: 22029 passes (27%) ended at buffer.c:2334 [7147.30] vulkan: 10912 passes (13%) ended at buffer.c:2238 [7147.30] vulkan: 7823 passes (10%) ended at render.c:232 [7147.30] vulkan: 4611 passes (6%) ended at dma.c:143 [7147.30] vulkan: 2750 passes (3%) ended at buffer.c:2166 [7147.30] vulkan: 2472 passes (3%) ended at cmd.c:534 [7147.30] vulkan: 723 passes (1%) ended at surface.c:162 [7147.30] vulkan: GPU-owned guest memory landed for the CPU 55326 times, render targets written back for an engine 6 times [7151.09] perf: 55.2 frames a second over 5.0 s (408808 shown in all) [7153.16] vulkan: display: 599 frame intervals of 17.95 ms (deviation 5.63 ms, 1st to 99th percentile 16.56 to 33.45 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (7.5 to 14.2), on to the display in 21.1 ms (8.0 to 38.2), 32.4 ms in all (19.7 to 47.3) [7153.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7156.10] perf: 55.6 frames a second over 5.0 s (409087 shown in all) [7158.50] cpu: 600 presents in 11.19 s (53.6 fps): 38 of the game's threads ran 23.10 s on the host's processors (206% of one, 38.51 ms a present), the whole process 27.96 s (250%); the busiest: thread 80 'MainThread' 10.62 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.35 s [7158.50] cpu: in those 11.19 s, 214271 SVCs (19145 a second): 0x0b SleepThread 72832, 0x1b ArbitrateUnlock 47964, 0x1c WaitProcessWideKeyAtomic 41620, 0x1d SignalProcessWideKey 28587, 0x1a ArbitrateLock 14263, 0x21 SendSyncRequest 7025; 10765 calls the dispatch table had no code for (RtAPI.miss) [7158.50] vulkan: 206308843 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1317 finishes (525 ms); 0 reads past queued releases (0 samples counts written on the GPU); 308921172 descriptor sets written, 103696518 reused; 106054431 draws kept the last one's shaders and pipeline (0 checked), 191205684 its targets [7158.50] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1670 render targets made, 22422 texture uploads (6294 MB); 1 frames over 50 ms in the last 600, the slowest 227 ms [7158.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7158.50] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7158.50] vulkan: caches: 93 render targets (1376 MB, 1 parked), 336 textures (1312 MB), 5975 buffers (89 MB); 3442 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7158.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7158.50] vulkan: 41941096 rendering passes, 408755 clear commands, 7041428 attachments cleared and 236 left undefined by their load op [7158.50] vulkan: 37668 passes (37%) ended at renderer.c:214 [7158.50] vulkan: 25530 passes (25%) ended at buffer.c:2334 [7158.50] vulkan: 13449 passes (13%) ended at buffer.c:2238 [7158.50] vulkan: 10485 passes (10%) ended at render.c:232 [7158.50] vulkan: 6672 passes (7%) ended at dma.c:143 [7158.50] vulkan: 3562 passes (3%) ended at buffer.c:2166 [7158.50] vulkan: 2652 passes (3%) ended at cmd.c:534 [7158.50] vulkan: 1667 passes (2%) ended at surface.c:162 [7158.50] vulkan: GPU-owned guest memory landed for the CPU 55553 times, render targets written back for an engine 6 times [7161.10] perf: 50.6 frames a second over 5.0 s (409340 shown in all) [7164.64] vulkan: display: 598 frame intervals of 18.95 ms (deviation 9.74 ms, 1st to 99th percentile 16.56 to 33.52 ms), 70 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.6 to 14.1), on to the display in 21.3 ms (8.2 to 40.8), 31.5 ms in all (17.5 to 48.2) [7164.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7166.12] perf: 54.8 frames a second over 5.0 s (409615 shown in all) [7169.42] cpu: 600 presents in 10.92 s (54.9 fps): 38 of the game's threads ran 20.18 s on the host's processors (185% of one, 33.64 ms a present), the whole process 23.96 s (219%); the busiest: thread 80 'MainThread' 9.42 s, thread 86 'Job.Worker 0' 4.39 s, thread 87 'Job.Worker 1' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.64 s [7169.42] cpu: in those 10.92 s, 283815 SVCs (25984 a second): 0x0b SleepThread 75183, 0x1b ArbitrateUnlock 69639, 0x1c WaitProcessWideKeyAtomic 64026, 0x1d SignalProcessWideKey 47818, 0x1a ArbitrateLock 18623, 0x21 SendSyncRequest 6580; 3967 calls the dispatch table had no code for (RtAPI.miss) [7169.42] vulkan: 206644160 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1320 finishes (527 ms); 0 reads past queued releases (0 samples counts written on the GPU); 309424818 descriptor sets written, 103863506 reused; 106228697 draws kept the last one's shaders and pipeline (0 checked), 191524530 its targets [7169.42] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1671 render targets made, 22567 texture uploads (6337 MB); 2 frames over 50 ms in the last 600, the slowest 111 ms [7169.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7169.42] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7169.42] vulkan: caches: 92 render targets (1359 MB, 0 parked), 465 textures (1628 MB), 7299 buffers (230 MB); 3882 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7169.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7169.42] vulkan: 42012740 rendering passes, 409355 clear commands, 7050411 attachments cleared and 236 left undefined by their load op [7169.42] vulkan: 22423 passes (31%) ended at buffer.c:2334 [7169.42] vulkan: 19662 passes (27%) ended at renderer.c:214 [7169.42] vulkan: 15522 passes (22%) ended at buffer.c:2238 [7169.42] vulkan: 6490 passes (9%) ended at render.c:232 [7169.42] vulkan: 2740 passes (4%) ended at buffer.c:2166 [7169.42] vulkan: 2209 passes (3%) ended at cmd.c:534 [7169.42] vulkan: 1919 passes (3%) ended at dma.c:143 [7169.42] vulkan: 328 passes (0%) ended at renderer.c:680 [7169.42] vulkan: GPU-owned guest memory landed for the CPU 55681 times, render targets written back for an engine 6 times [7171.14] perf: 56.8 frames a second over 5.0 s (409900 shown in all) [7175.39] vulkan: display: 599 frame intervals of 17.95 ms (deviation 5.96 ms, 1st to 99th percentile 16.56 to 33.56 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.7 to 13.7), on to the display in 19.3 ms (7.8 to 40.1), 28.6 ms in all (16.6 to 47.9) [7175.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7176.14] perf: 52.0 frames a second over 5.0 s (410160 shown in all) [7177.50] RomFS: reading ubody_chr1am_c000.bundle (3813.3 KB) [7177.50] RomFS: reading ubody_cla0am_c515.bundle (3595.0 KB) [7177.51] RomFS: reading uhair_h514.bundle (273.0 KB) [7177.51] RomFS: reading uhair_h515.bundle (473.0 KB) [7177.51] RomFS: reading uhead_c514.bundle (589.2 KB) [7177.51] RomFS: reading uhead_c515.bundle (634.8 KB) [7177.51] RomFS: reading uwep_bw14-bw.bundle (245.2 KB) [7177.51] RomFS: reading uwep_bw15-ar.bundle (230.1 KB) [7177.51] RomFS: reading uwep_bw15-bw.bundle (281.4 KB) [7177.52] RomFS: reading uwep_bw15-qv.bundle (287.0 KB) [7177.60] RomFS: reading uhair_h517.bundle (277.5 KB) [7177.61] RomFS: reading uhead_c517.bundle (629.5 KB) [7177.63] RomFS: reading uwep_bw15b-ar.bundle (232.4 KB) [7177.92] RomFS: reading uanim_lnd1df-mg1_c350_attack3.bundle (135.1 KB) [7177.92] RomFS: reading uanim_lnd1df-mg1_c350_attack4.bundle (109.0 KB) [7177.92] RomFS: reading uanim_lnd1df-mg1_c350_attackc.bundle (211.5 KB) [7177.93] RomFS: reading uanim_lnd1dr-mg1_c350_attack3.bundle (58.8 KB) [7177.93] RomFS: reading uanim_lnd1dr-mg1_c350_attack4.bundle (119.2 KB) [7177.93] RomFS: reading uanim_lnd1dr-mg1_c350_attackc.bundle (113.9 KB) [7177.93] RomFS: reading uanim_lnd1dr-mg1_c350_parryr.bundle (47.2 KB) [7177.93] RomFS: reading uanim_lnd1df-mg1_c350_win.bundle (80.1 KB) [7177.93] RomFS: reading uanim_lnd1df-mg1_c350_winloop.bundle (25.9 KB) [7177.93] RomFS: reading uanim_lnd1dr-mg1_c350_win.bundle (51.6 KB) [7177.93] RomFS: reading uanim_lnd1df-mg1_c350_parryr.bundle (65.6 KB) [7177.93] RomFS: reading uanim_lnd1dr-mg1_c350_winloop.bundle (25.7 KB) [7177.93] RomFS: reading uanim_luc0af-sw1_c584_attack1.bundle (126.9 KB) [7177.96] RomFS: reading uanim_amr0am-sw1_c000_damagemidud.bundle (54.9 KB) [7177.96] RomFS: reading uanim_chr1am-sw1_c502_special1.bundle (414.6 KB) [7177.96] RomFS: reading uanim_cla0am-bw1_c515_attack1.bundle (125.1 KB) [7177.96] RomFS: reading uanim_enb0am-bw1_c000_damagemidud.bundle (49.7 KB) [7177.96] RomFS: reading uanim_enb0am-bw1_c000_evasionb.bundle (44.8 KB) [7177.96] RomFS: reading uanim_enb0am-bw1_c000_evasionl.bundle (47.5 KB) [7177.96] RomFS: reading uanim_enb0am-bw1_c000_evasionr.bundle (47.7 KB) [7177.96] RomFS: reading uanim_enb0am-bw1_c000_guard.bundle (44.9 KB) [7177.96] RomFS: reading uanim_enb0am-bw1_c000_parryr.bundle (56.3 KB) [7179.09] RomFS: reading V_LAPIS_C_Attack1_02.bin (1.4 KB) [7179.09] RomFS: reading V_LAPIS_C_Attack1_03.bin (1.6 KB) [7179.09] RomFS: reading V_LAPIS_C_Attack2_01.bin (1.4 KB) [7179.09] RomFS: reading V_LAPIS_C_Attack2_02.bin (1.4 KB) [7179.09] RomFS: reading V_LAPIS_C_Attack2_03.bin (1.4 KB) [7179.09] RomFS: reading V_LAPIS_C_Guard_01.bin (1.8 KB) [7179.09] RomFS: reading V_LAPIS_C_Guard_02.bin (2.0 KB) [7179.09] RomFS: reading V_LAPIS_C_Guard_03.bin (2.0 KB) [7179.09] RomFS: reading V_LAPIS_Cafe_01.bin (2.2 KB) [7180.98] nvn: 410400 presents, 410400 submissions [7180.98] cpu: 600 presents in 11.56 s (51.9 fps): 38 of the game's threads ran 24.72 s on the host's processors (214% of one, 41.21 ms a present), the whole process 29.18 s (252%); the busiest: thread 80 'MainThread' 10.91 s, thread 86 'Job.Worker 0' 5.59 s, thread 87 'Job.Worker 1' 5.51 s, thread 108 'UnityGfxDeviceWorker' 1.69 s, thread 116 'AK::EventManager' 0.58 s [7180.98] cpu: in those 11.56 s, 253998 SVCs (21970 a second): 0x0b SleepThread 69805, 0x1b ArbitrateUnlock 64292, 0x1c WaitProcessWideKeyAtomic 50475, 0x1d SignalProcessWideKey 35078, 0x1a ArbitrateLock 24843, 0x21 SendSyncRequest 7443; 23495 calls the dispatch table had no code for (RtAPI.miss) [7180.98] vulkan: 207044848 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1323 finishes (528 ms); 0 reads past queued releases (0 samples counts written on the GPU); 310019105 descriptor sets written, 104070595 reused; 106437809 draws kept the last one's shaders and pipeline (0 checked), 191902251 its targets [7180.98] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1672 render targets made, 22681 texture uploads (6359 MB); 5 frames over 50 ms in the last 600, the slowest 155 ms [7180.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7180.98] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7180.98] vulkan: caches: 92 render targets (1362 MB, 0 parked), 555 textures (1926 MB), 9696 buffers (288 MB); 4235 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7180.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7180.98] vulkan: 42095070 rendering passes, 409955 clear commands, 7061913 attachments cleared and 238 left undefined by their load op [7180.98] vulkan: 26770 passes (33%) ended at renderer.c:214 [7180.98] vulkan: 22399 passes (27%) ended at buffer.c:2334 [7180.98] vulkan: 14435 passes (18%) ended at buffer.c:2238 [7180.98] vulkan: 7809 passes (9%) ended at render.c:232 [7180.98] vulkan: 3630 passes (4%) ended at buffer.c:2166 [7180.98] vulkan: 3467 passes (4%) ended at dma.c:143 [7180.98] vulkan: 2567 passes (3%) ended at cmd.c:534 [7180.98] vulkan: 643 passes (1%) ended at surface.c:162 [7180.98] vulkan: GPU-owned guest memory landed for the CPU 55921 times, render targets written back for an engine 6 times [7181.11] RomFS: reading V_CLAUDE_Attack_F_03.bin (1.1 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_F_04.bin (1.1 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_H_01.bin (1.1 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_H_02.bin (1.2 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_H_03.bin (1.3 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_H_04.bin (1.2 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_L_01.bin (1.1 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_L_02.bin (0.8 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_L_03.bin (0.9 KB) [7181.11] RomFS: reading V_CLAUDE_Attack_L_04.bin (0.6 KB) [7181.11] RomFS: reading V_CLAUDE_Avoid_01.bin (0.9 KB) [7181.11] RomFS: reading V_CLAUDE_Avoid_02.bin (1.0 KB) [7181.11] RomFS: reading V_CLAUDE_Avoid_03.bin (1.3 KB) [7181.11] RomFS: reading V_CLAUDE_Avoid_04.bin (0.9 KB) [7181.11] RomFS: reading V_CLAUDE_Critical_01.bin (1.8 KB) [7181.15] perf: 49.6 frames a second over 5.0 s (410409 shown in all) [7185.67] RomFS: reading V_IVY_Wideuse_27.bin (2.2 KB) [7185.67] RomFS: reading V_IVY_Wideuse_28.bin (4.4 KB) [7185.67] RomFS: reading V_IVY_Wideuse_Ex01.bin (0.6 KB) [7185.67] RomFS: reading V_IVY_Wideuse_Ex02.bin (1.7 KB) [7185.67] RomFS: reading V_IVY_Wideuse_Ex03.bin (0.9 KB) [7185.67] RomFS: reading V_IVY_Wideuse_Ex04.bin (0.6 KB) [7185.67] RomFS: reading V_IVY_Win_01.bin (1.4 KB) [7185.67] RomFS: reading V_IVY_Win_02.bin (1.6 KB) [7185.67] RomFS: reading V_IVY_Win_03.bin (1.9 KB) [7185.67] RomFS: reading V_IVY_Win_04.bin (1.4 KB) [7185.67] RomFS: reading V_IVY_Win_05.bin (2.0 KB) [7186.15] perf: 56.2 frames a second over 5.0 s (410690 shown in all) [7186.74] vulkan: display: 599 frame intervals of 18.95 ms (deviation 8.69 ms, 1st to 99th percentile 16.57 to 33.60 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (4.8 to 15.8), on to the display in 18.0 ms (8.8 to 33.1), 29.8 ms in all (19.5 to 42.9) [7186.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7191.17] perf: 57.6 frames a second over 5.0 s (410979 shown in all) [7191.52] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 21.80 s on the host's processors (207% of one, 36.33 ms a present), the whole process 25.35 s (241%); the busiest: thread 80 'MainThread' 9.41 s, thread 86 'Job.Worker 0' 5.00 s, thread 87 'Job.Worker 1' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.75 s [7191.52] cpu: in those 10.54 s, 264306 SVCs (25079 a second): 0x0b SleepThread 71511, 0x1b ArbitrateUnlock 64632, 0x1c WaitProcessWideKeyAtomic 59764, 0x1d SignalProcessWideKey 41257, 0x1a ArbitrateLock 18742, 0x21 SendSyncRequest 6480; 38347 calls the dispatch table had no code for (RtAPI.miss) [7191.52] vulkan: 207308514 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1326 finishes (530 ms); 0 reads past queued releases (0 samples counts written on the GPU); 310406983 descriptor sets written, 104210049 reused; 106578659 draws kept the last one's shaders and pipeline (0 checked), 192150666 its targets [7191.52] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1672 render targets made, 22722 texture uploads (6366 MB); 2 frames over 50 ms in the last 600, the slowest 130 ms [7191.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7191.52] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7191.52] vulkan: caches: 92 render targets (1362 MB, 0 parked), 462 textures (1672 MB), 8453 buffers (235 MB); 3912 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7191.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7191.52] vulkan: 42157061 rendering passes, 410555 clear commands, 7070177 attachments cleared and 238 left undefined by their load op [7191.52] vulkan: 19996 passes (32%) ended at buffer.c:2334 [7191.52] vulkan: 18056 passes (29%) ended at renderer.c:214 [7191.52] vulkan: 9059 passes (15%) ended at buffer.c:2238 [7191.52] vulkan: 6217 passes (10%) ended at render.c:232 [7191.52] vulkan: 4264 passes (7%) ended at buffer.c:2166 [7191.52] vulkan: 2066 passes (3%) ended at cmd.c:534 [7191.52] vulkan: 2018 passes (3%) ended at dma.c:143 [7191.52] vulkan: 168 passes (0%) ended at renderer.c:680 [7191.52] vulkan: GPU-owned guest memory landed for the CPU 56027 times, render targets written back for an engine 6 times [7196.19] perf: 48.4 frames a second over 5.0 s (411222 shown in all) [7198.29] vulkan: display: 599 frame intervals of 19.28 ms (deviation 8.20 ms, 1st to 99th percentile 16.57 to 49.97 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.5 to 17.2), on to the display in 26.9 ms (8.6 to 43.8), 36.9 ms in all (19.7 to 49.5) [7198.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7201.19] perf: 48.6 frames a second over 5.0 s (411465 shown in all) [7203.72] cpu: 600 presents in 12.20 s (49.2 fps): 38 of the game's threads ran 24.40 s on the host's processors (200% of one, 40.67 ms a present), the whole process 28.40 s (233%); the busiest: thread 80 'MainThread' 11.01 s, thread 87 'Job.Worker 1' 5.28 s, thread 86 'Job.Worker 0' 5.25 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.85 s [7203.72] cpu: in those 12.20 s, 330545 SVCs (27088 a second): 0x0b SleepThread 85502, 0x1b ArbitrateUnlock 85353, 0x1c WaitProcessWideKeyAtomic 67282, 0x1d SignalProcessWideKey 49097, 0x1a ArbitrateLock 32916, 0x21 SendSyncRequest 8245; 43385 calls the dispatch table had no code for (RtAPI.miss) [7203.72] vulkan: 207659760 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1328 finishes (531 ms); 0 reads past queued releases (0 samples counts written on the GPU); 310934093 descriptor sets written, 104385431 reused; 106754683 draws kept the last one's shaders and pipeline (0 checked), 192486135 its targets [7203.72] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1677 render targets made, 22854 texture uploads (6398 MB); 5 frames over 50 ms in the last 600, the slowest 117 ms [7203.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7203.72] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7203.72] vulkan: caches: 91 render targets (1394 MB, 1 parked), 509 textures (1912 MB), 8501 buffers (310 MB); 4289 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7203.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7203.72] vulkan: 42224577 rendering passes, 411155 clear commands, 7078748 attachments cleared and 242 left undefined by their load op [7203.72] vulkan: 20238 passes (30%) ended at buffer.c:2334 [7203.72] vulkan: 18789 passes (28%) ended at renderer.c:214 [7203.72] vulkan: 14188 passes (21%) ended at buffer.c:2238 [7203.72] vulkan: 6331 passes (9%) ended at render.c:232 [7203.72] vulkan: 2866 passes (4%) ended at buffer.c:2166 [7203.72] vulkan: 2331 passes (3%) ended at cmd.c:534 [7203.72] vulkan: 1910 passes (3%) ended at dma.c:143 [7203.72] vulkan: 422 passes (1%) ended at renderer.c:680 [7203.72] vulkan: GPU-owned guest memory landed for the CPU 56081 times, render targets written back for an engine 6 times [7206.20] perf: 52.8 frames a second over 5.0 s (411730 shown in all) [7206.38] RomFS: reading V_LAPIS_Myroom_S_08.bin (23.1 KB) [7206.38] RomFS: reading V_LAPIS_Parry_01.bin (1.3 KB) [7206.38] RomFS: reading V_LAPIS_Parry_02.bin (1.3 KB) [7206.38] RomFS: reading V_LAPIS_Parry_03.bin (1.4 KB) [7206.38] RomFS: reading V_LAPIS_Parry_04.bin (1.4 KB) [7206.38] RomFS: reading V_LAPIS_Pick_01.bin (1.8 KB) [7206.38] RomFS: reading V_LAPIS_Pick_02.bin (1.4 KB) [7206.38] RomFS: reading V_LAPIS_Pick_03.bin (1.6 KB) [7209.79] vulkan: display: 599 frame intervals of 18.95 ms (deviation 7.08 ms, 1st to 99th percentile 16.57 to 33.48 ms), 73 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.5 to 14.1), on to the display in 18.6 ms (8.1 to 31.4), 28.3 ms in all (17.3 to 41.6) [7209.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7211.22] perf: 56.6 frames a second over 5.0 s (412014 shown in all) [7214.45] nvn: 412200 presents, 412200 submissions [7214.45] cpu: 600 presents in 10.73 s (55.9 fps): 38 of the game's threads ran 20.60 s on the host's processors (192% of one, 34.33 ms a present), the whole process 24.42 s (228%); the busiest: thread 80 'MainThread' 9.43 s, thread 87 'Job.Worker 1' 4.37 s, thread 86 'Job.Worker 0' 4.35 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.87 s [7214.45] cpu: in those 10.73 s, 316332 SVCs (29480 a second): 0x1b ArbitrateUnlock 80459, 0x0b SleepThread 78712, 0x1c WaitProcessWideKeyAtomic 70554, 0x1d SignalProcessWideKey 51558, 0x1a ArbitrateLock 26338, 0x21 SendSyncRequest 6799; 0 calls the dispatch table had no code for (RtAPI.miss) [7214.45] vulkan: 207981259 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1328 finishes (531 ms); 0 reads past queued releases (0 samples counts written on the GPU); 311419838 descriptor sets written, 104542684 reused; 106915835 draws kept the last one's shaders and pipeline (0 checked), 192791992 its targets [7214.45] vulkan: 26 shaders translated (8 ms), 74 pipelines made (21 from the cache, 596 ms making, 418 ms waited for), 1677 render targets made, 22960 texture uploads (6413 MB); 1 frames over 50 ms in the last 600, the slowest 110 ms [7214.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7214.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7214.45] vulkan: caches: 89 render targets (1340 MB, 1 parked), 515 textures (1719 MB), 8323 buffers (295 MB); 3996 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7214.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7214.45] vulkan: 42289963 rendering passes, 411755 clear commands, 7087717 attachments cleared and 242 left undefined by their load op [7214.45] vulkan: 19147 passes (29%) ended at buffer.c:2334 [7214.45] vulkan: 19061 passes (29%) ended at renderer.c:214 [7214.45] vulkan: 13208 passes (20%) ended at buffer.c:2238 [7214.45] vulkan: 6464 passes (10%) ended at render.c:232 [7214.45] vulkan: 3161 passes (5%) ended at buffer.c:2166 [7214.45] vulkan: 2236 passes (3%) ended at cmd.c:534 [7214.45] vulkan: 1616 passes (2%) ended at dma.c:143 [7214.45] vulkan: 315 passes (0%) ended at renderer.c:680 [7214.45] vulkan: GPU-owned guest memory landed for the CPU 56300 times, render targets written back for an engine 6 times [7216.24] perf: 57.4 frames a second over 5.0 s (412302 shown in all) [7219.32] RomFS: reading 830946017.wem (42.8 KB) [7219.32] RomFS: reading 831217820.wem (45.5 KB) [7220.26] vulkan: display: 599 frame intervals of 17.47 ms (deviation 8.15 ms, 1st to 99th percentile 16.57 to 33.41 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.4 to 13.1), on to the display in 26.0 ms (8.2 to 43.2), 33.8 ms in all (18.3 to 49.5) [7220.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7220.43] RomFS: reading 831723354.wem (284.2 KB) [7221.15] RomFS: reading uanim_amr0af-lc1_c000_attack1.bundle (101.3 KB) [7221.16] RomFS: reading uanim_amr0af-lc1_c000_damagemidud.bundle (60.2 KB) [7221.16] RomFS: reading uanim_amr0af-lc1_c000_attack1l.bundle (136.6 KB) [7221.16] RomFS: reading uanim_amr0af-lc1_c000_evasionb.bundle (42.1 KB) [7221.16] RomFS: reading uanim_cmi1dm-ax1_c000_special1.bundle (12.6 KB) [7221.16] RomFS: reading uanim_com0af-ax1_c000_repelled.bundle (5.1 KB) [7221.16] RomFS: reading uanim_com0af-bw1_c000_repelled.bundle (4.8 KB) [7221.16] RomFS: reading uanim_com0af-dg1_c000_repelled.bundle (5.7 KB) [7221.16] RomFS: reading uanim_com0af-lc1_c000_attackcl.bundle (12.0 KB) [7221.16] RomFS: reading uanim_com0af-lc1_c000_attackcm.bundle (10.2 KB) [7221.17] RomFS: reading uanim_enb0af-sw1_c000_attackcm.bundle (9.5 KB) [7221.17] RomFS: reading uanim_enb0af-sw1_c000_attackt.bundle (9.0 KB) [7221.17] RomFS: reading uanim_amr0af-lc1_c000_attack1m.bundle (73.2 KB) [7221.17] RomFS: reading uanim_enb0af-sw1_c000_repelled.bundle (6.1 KB) [7221.17] RomFS: reading uanim_enb0af-sw1_c000_win.bundle (8.9 KB) [7221.17] RomFS: reading uanim_enb0af-sw1_c542_attackc.bundle (10.7 KB) [7221.17] RomFS: reading uanim_amr0af-lc1_c000_start.bundle (44.6 KB) [7221.17] RomFS: reading uanim_amr0af-lc1_c000_evasionl.bundle (65.4 KB) [7221.25] perf: 55.8 frames a second over 5.0 s (412582 shown in all) [7225.37] cpu: 600 presents in 10.91 s (55.0 fps): 38 of the game's threads ran 18.68 s on the host's processors (171% of one, 31.13 ms a present), the whole process 22.06 s (202%); the busiest: thread 80 'MainThread' 8.54 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.52 s [7225.37] cpu: in those 10.91 s, 254622 SVCs (23329 a second): 0x0b SleepThread 69158, 0x1b ArbitrateUnlock 63174, 0x1c WaitProcessWideKeyAtomic 53924, 0x1d SignalProcessWideKey 39104, 0x1a ArbitrateLock 20151, 0x21 SendSyncRequest 7155; 16952 calls the dispatch table had no code for (RtAPI.miss) [7225.37] vulkan: 208295006 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1330 finishes (532 ms); 0 reads past queued releases (0 samples counts written on the GPU); 311895365 descriptor sets written, 104694651 reused; 107085090 draws kept the last one's shaders and pipeline (0 checked), 193089975 its targets [7225.37] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1677 render targets made, 23098 texture uploads (6436 MB); 5 frames over 50 ms in the last 600, the slowest 225 ms [7225.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7225.37] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7225.37] vulkan: caches: 89 render targets (1340 MB, 1 parked), 534 textures (1537 MB), 8135 buffers (228 MB); 3764 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7225.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7225.37] vulkan: 42345811 rendering passes, 412355 clear commands, 7095276 attachments cleared and 244 left undefined by their load op [7225.37] vulkan: 17801 passes (32%) ended at renderer.c:214 [7225.37] vulkan: 12999 passes (23%) ended at buffer.c:2238 [7225.37] vulkan: 11895 passes (21%) ended at buffer.c:2334 [7225.37] vulkan: 5813 passes (10%) ended at render.c:232 [7225.37] vulkan: 2443 passes (4%) ended at dma.c:143 [7225.37] vulkan: 2361 passes (4%) ended at buffer.c:2166 [7225.37] vulkan: 1897 passes (3%) ended at cmd.c:534 [7225.37] vulkan: 388 passes (1%) ended at renderer.c:680 [7225.37] vulkan: GPU-owned guest memory landed for the CPU 56436 times, render targets written back for an engine 6 times [7226.27] perf: 52.4 frames a second over 5.0 s (412845 shown in all) [7228.55] RomFS: reading urig_formmagicf1.bundle (51.8 KB) [7228.55] RomFS: reading urig_formmagicm1.bundle (53.8 KB) [7228.56] RomFS: reading urig_formqigongf1.bundle (53.6 KB) [7228.64] RomFS: reading uacc_spine2_formwing.bundle (618.1 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_evasionb.bundle (62.5 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_evasionl.bundle (64.8 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_evasionr.bundle (65.5 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_idledying.bundle (48.4 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_guard.bundle (47.1 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_idlenormal.bundle (46.4 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_parryr.bundle (63.7 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_ready.bundle (57.4 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_relaxloop.bundle (41.3 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_runstart.bundle (55.2 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_start.bundle (68.2 KB) [7228.80] RomFS: reading uanim_enm0am-mg1_c000_parryl.bundle (54.6 KB) [7228.81] RomFS: reading uanim_enm0am-mg1_c000_runloop.bundle (22.6 KB) [7228.81] RomFS: reading uanim_enm0am-mg1_c000_win.bundle (85.8 KB) [7231.27] perf: 55.4 frames a second over 5.0 s (413122 shown in all) [7231.59] vulkan: display: 599 frame intervals of 18.50 ms (deviation 7.11 ms, 1st to 99th percentile 16.56 to 33.58 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.0 to 13.8), on to the display in 19.2 ms (8.0 to 29.5), 28.1 ms in all (17.5 to 41.1) [7231.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7235.86] RomFS: reading uanim_def0am-all_c000_special1.bundle (11.8 KB) [7235.86] RomFS: reading uanim_dge0af-dg1_c000_attack2.bundle (10.5 KB) [7235.86] RomFS: reading uanim_dge0af-dg1_c000_attack4.bundle (11.3 KB) [7235.86] RomFS: reading uanim_dge0af-dg1_c000_attack4.bundle (105.6 KB) [7235.89] RomFS: reading uanim_lnc1am-lc1_c000_attackc.bundle (283.0 KB) [7236.11] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 19.52 s on the host's processors (182% of one, 32.54 ms a present), the whole process 23.23 s (216%); the busiest: thread 80 'MainThread' 9.01 s, thread 86 'Job.Worker 0' 4.13 s, thread 87 'Job.Worker 1' 4.09 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.57 s [7236.11] cpu: in those 10.75 s, 306380 SVCs (28507 a second): 0x1b ArbitrateUnlock 79215, 0x0b SleepThread 76932, 0x1c WaitProcessWideKeyAtomic 64995, 0x1d SignalProcessWideKey 48429, 0x1a ArbitrateLock 27684, 0x21 SendSyncRequest 7179; 51044 calls the dispatch table had no code for (RtAPI.miss) [7236.11] vulkan: 208650824 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1332 finishes (534 ms); 0 reads past queued releases (0 samples counts written on the GPU); 312441462 descriptor sets written, 104860190 reused; 107270022 draws kept the last one's shaders and pipeline (0 checked), 193430223 its targets [7236.11] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1677 render targets made, 23141 texture uploads (6446 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [7236.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7236.11] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7236.11] vulkan: caches: 89 render targets (1340 MB, 1 parked), 481 textures (1482 MB), 8321 buffers (244 MB); 3708 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7236.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7236.11] vulkan: 42403419 rendering passes, 412955 clear commands, 7103986 attachments cleared and 246 left undefined by their load op [7236.11] vulkan: 18521 passes (32%) ended at renderer.c:214 [7236.11] vulkan: 13024 passes (23%) ended at buffer.c:2238 [7236.11] vulkan: 10633 passes (18%) ended at buffer.c:2334 [7236.11] vulkan: 6420 passes (11%) ended at render.c:232 [7236.11] vulkan: 3331 passes (6%) ended at dma.c:143 [7236.11] vulkan: 2655 passes (5%) ended at buffer.c:2166 [7236.11] vulkan: 2145 passes (4%) ended at cmd.c:534 [7236.11] vulkan: 473 passes (1%) ended at surface.c:162 [7236.11] vulkan: GPU-owned guest memory landed for the CPU 56556 times, render targets written back for an engine 6 times [7236.27] perf: 57.6 frames a second over 5.0 s (413410 shown in all) [7237.96] RomFS: reading V_YUNAKA_Myroom_S_08.bin (20.7 KB) [7237.96] RomFS: reading V_YUNAKA_Parry_01.bin (1.3 KB) [7237.96] RomFS: reading V_YUNAKA_Parry_02.bin (1.3 KB) [7237.96] RomFS: reading V_YUNAKA_Parry_03.bin (1.4 KB) [7237.96] RomFS: reading V_YUNAKA_Parry_04.bin (1.5 KB) [7237.96] RomFS: reading V_YUNAKA_Pick_01.bin (1.8 KB) [7237.96] RomFS: reading V_YUNAKA_Pick_02.bin (1.6 KB) [7237.96] RomFS: reading V_YUNAKA_Pick_03.bin (1.7 KB) [7237.96] RomFS: reading V_YUNAKA_Pick_04.bin (1.2 KB) [7241.29] perf: 56.4 frames a second over 5.0 s (413693 shown in all) [7242.14] vulkan: display: 599 frame intervals of 17.61 ms (deviation 5.45 ms, 1st to 99th percentile 16.57 to 33.48 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.0 to 11.6), on to the display in 25.3 ms (9.2 to 44.9), 33.2 ms in all (16.1 to 49.2) [7242.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7246.29] perf: 50.2 frames a second over 5.0 s (413944 shown in all) [7247.22] nvn: 414000 presents, 414000 submissions [7247.22] cpu: 600 presents in 11.11 s (54.0 fps): 38 of the game's threads ran 20.97 s on the host's processors (189% of one, 34.96 ms a present), the whole process 24.37 s (219%); the busiest: thread 80 'MainThread' 10.11 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.83 s [7247.22] cpu: in those 11.11 s, 307155 SVCs (27657 a second): 0x0b SleepThread 81842, 0x1b ArbitrateUnlock 76215, 0x1c WaitProcessWideKeyAtomic 67338, 0x1d SignalProcessWideKey 48444, 0x1a ArbitrateLock 24558, 0x21 SendSyncRequest 6754; 22169 calls the dispatch table had no code for (RtAPI.miss) [7247.22] vulkan: 208892872 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1334 finishes (535 ms); 0 reads past queued releases (0 samples counts written on the GPU); 312815483 descriptor sets written, 104970265 reused; 107390193 draws kept the last one's shaders and pipeline (0 checked), 193656504 its targets [7247.22] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1677 render targets made, 23257 texture uploads (6461 MB); 4 frames over 50 ms in the last 600, the slowest 125 ms [7247.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7247.22] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7247.22] vulkan: caches: 89 render targets (1340 MB, 1 parked), 526 textures (1660 MB), 9270 buffers (261 MB); 3904 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7247.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7247.22] vulkan: 42458710 rendering passes, 413555 clear commands, 7112797 attachments cleared and 248 left undefined by their load op [7247.22] vulkan: 19013 passes (34%) ended at renderer.c:214 [7247.22] vulkan: 11778 passes (21%) ended at buffer.c:2334 [7247.22] vulkan: 10966 passes (20%) ended at buffer.c:2238 [7247.22] vulkan: 6419 passes (12%) ended at render.c:232 [7247.22] vulkan: 2910 passes (5%) ended at buffer.c:2166 [7247.22] vulkan: 1867 passes (3%) ended at cmd.c:534 [7247.22] vulkan: 1697 passes (3%) ended at dma.c:143 [7247.22] vulkan: 427 passes (1%) ended at renderer.c:680 [7247.22] vulkan: GPU-owned guest memory landed for the CPU 56675 times, render targets written back for an engine 6 times [7249.99] RomFS: reading eff_draw.bundle (156.1 KB) [7249.99] RomFS: reading eff_farheal.bundle (440.6 KB) [7250.01] RomFS: reading eff_freeze.bundle (197.4 KB) [7251.30] perf: 57.6 frames a second over 5.0 s (414233 shown in all) [7251.71] RomFS: reading obody_flr1af_c150.bundle (137.2 KB) [7251.71] RomFS: reading obody_fyd0dt_c707.bundle (144.6 KB) [7251.71] RomFS: reading oanim_flr0af-sw1_c150_start.bundle (57.8 KB) [7251.71] RomFS: reading oanim_fyd2dr-mg1_c707_attack1.bundle (61.5 KB) [7251.71] RomFS: reading oanim_lnc0am-lc1_c000_idlenomal.bundle (14.3 KB) [7251.75] RomFS: reading obody_fyd0dt_c715.bundle (142.6 KB) [7253.13] vulkan: display: 599 frame intervals of 18.34 ms (deviation 8.00 ms, 1st to 99th percentile 16.56 to 49.99 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.5 to 14.7), on to the display in 23.5 ms (8.5 to 42.7), 31.1 ms in all (17.8 to 49.2) [7253.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7256.32] perf: 59.6 frames a second over 5.0 s (414532 shown in all) [7257.45] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 16.48 s on the host's processors (161% of one, 27.47 ms a present), the whole process 19.06 s (186%); the busiest: thread 80 'MainThread' 7.42 s, thread 87 'Job.Worker 1' 3.73 s, thread 86 'Job.Worker 0' 3.69 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.37 s [7257.45] cpu: in those 10.23 s, 203134 SVCs (19856 a second): 0x0b SleepThread 72730, 0x1b ArbitrateUnlock 43111, 0x1c WaitProcessWideKeyAtomic 40346, 0x1d SignalProcessWideKey 28088, 0x1a ArbitrateLock 10440, 0x21 SendSyncRequest 6563; 64206 calls the dispatch table had no code for (RtAPI.miss) [7257.45] vulkan: 209093902 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 313116620 descriptor sets written, 105071188 reused; 107485536 draws kept the last one's shaders and pipeline (0 checked), 193838199 its targets [7257.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 4 frames over 50 ms in the last 600, the slowest 123 ms [7257.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7257.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7257.45] vulkan: caches: 91 render targets (1337 MB, 2 parked), 545 textures (1541 MB), 8596 buffers (212 MB); 3735 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7257.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7257.45] vulkan: 42502777 rendering passes, 414155 clear commands, 7120540 attachments cleared and 249 left undefined by their load op [7257.45] vulkan: 20197 passes (46%) ended at renderer.c:214 [7257.45] vulkan: 6722 passes (15%) ended at buffer.c:2334 [7257.45] vulkan: 6286 passes (14%) ended at buffer.c:2238 [7257.45] vulkan: 5016 passes (11%) ended at render.c:232 [7257.45] vulkan: 1514 passes (3%) ended at buffer.c:2166 [7257.45] vulkan: 1429 passes (3%) ended at surface.c:162 [7257.45] vulkan: 1371 passes (3%) ended at cmd.c:534 [7257.45] vulkan: 1064 passes (2%) ended at dma.c:143 [7257.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7261.34] perf: 60.0 frames a second over 5.0 s (414833 shown in all) [7263.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (3.1 to 7.2), on to the display in 43.4 ms (41.9 to 44.2), 48.7 ms in all (46.5 to 49.9) [7263.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7266.35] perf: 60.0 frames a second over 5.0 s (415134 shown in all) [7267.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.56 s on the host's processors (156% of one, 25.94 ms a present), the whole process 17.94 s (179%); the busiest: thread 80 'MainThread' 6.64 s, thread 87 'Job.Worker 1' 3.82 s, thread 86 'Job.Worker 0' 3.80 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.30 s [7267.45] cpu: in those 10.00 s, 192257 SVCs (19226 a second): 0x0b SleepThread 79847, 0x1b ArbitrateUnlock 36671, 0x1c WaitProcessWideKeyAtomic 35750, 0x1d SignalProcessWideKey 24373, 0x1a ArbitrateLock 7378, 0x21 SendSyncRequest 6418; 0 calls the dispatch table had no code for (RtAPI.miss) [7267.45] vulkan: 209268978 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 313385201 descriptor sets written, 105152759 reused; 107553512 draws kept the last one's shaders and pipeline (0 checked), 193989875 its targets [7267.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7267.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7267.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7267.45] vulkan: caches: 91 render targets (1337 MB, 2 parked), 397 textures (1345 MB), 4713 buffers (79 MB); 3406 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7267.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7267.45] vulkan: 42543763 rendering passes, 414755 clear commands, 7129540 attachments cleared and 249 left undefined by their load op [7267.45] vulkan: 24000 passes (59%) ended at renderer.c:214 [7267.45] vulkan: 4800 passes (12%) ended at render.c:232 [7267.45] vulkan: 4058 passes (10%) ended at buffer.c:2238 [7267.45] vulkan: 2994 passes (7%) ended at surface.c:162 [7267.45] vulkan: 1399 passes (3%) ended at buffer.c:2166 [7267.45] vulkan: 1276 passes (3%) ended at cmd.c:534 [7267.45] vulkan: 1259 passes (3%) ended at buffer.c:2334 [7267.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7267.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7271.35] perf: 60.0 frames a second over 5.0 s (415434 shown in all) [7273.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (3.1 to 6.8), on to the display in 43.7 ms (42.8 to 44.3), 48.5 ms in all (46.7 to 49.9) [7273.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7276.35] perf: 60.0 frames a second over 5.0 s (415734 shown in all) [7277.45] nvn: 415800 presents, 415800 submissions [7277.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.58 s on the host's processors (156% of one, 25.97 ms a present), the whole process 17.94 s (179%); the busiest: thread 80 'MainThread' 6.69 s, thread 87 'Job.Worker 1' 3.82 s, thread 86 'Job.Worker 0' 3.80 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.28 s [7277.45] cpu: in those 10.00 s, 191612 SVCs (19161 a second): 0x0b SleepThread 79575, 0x1b ArbitrateUnlock 36558, 0x1c WaitProcessWideKeyAtomic 35658, 0x1d SignalProcessWideKey 24291, 0x1a ArbitrateLock 7296, 0x21 SendSyncRequest 6414; 0 calls the dispatch table had no code for (RtAPI.miss) [7277.45] vulkan: 209444239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 313654116 descriptor sets written, 105234366 reused; 107622095 draws kept the last one's shaders and pipeline (0 checked), 194141736 its targets [7277.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7277.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7277.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7277.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1558 buffers (11 MB); 2868 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7277.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7277.45] vulkan: 42584862 rendering passes, 415355 clear commands, 7138540 attachments cleared and 249 left undefined by their load op [7277.45] vulkan: 24000 passes (58%) ended at renderer.c:214 [7277.45] vulkan: 4800 passes (12%) ended at render.c:232 [7277.45] vulkan: 4164 passes (10%) ended at buffer.c:2238 [7277.45] vulkan: 2997 passes (7%) ended at surface.c:162 [7277.45] vulkan: 1401 passes (3%) ended at buffer.c:2166 [7277.45] vulkan: 1272 passes (3%) ended at buffer.c:2334 [7277.45] vulkan: 1265 passes (3%) ended at cmd.c:534 [7277.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7277.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7281.35] perf: 60.0 frames a second over 5.0 s (416034 shown in all) [7283.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (3.1 to 7.2), on to the display in 43.7 ms (41.7 to 44.4), 48.5 ms in all (46.7 to 49.9) [7283.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7286.37] perf: 60.0 frames a second over 5.0 s (416335 shown in all) [7287.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.57 s on the host's processors (156% of one, 25.95 ms a present), the whole process 17.94 s (179%); the busiest: thread 80 'MainThread' 6.66 s, thread 87 'Job.Worker 1' 3.82 s, thread 86 'Job.Worker 0' 3.81 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.29 s [7287.45] cpu: in those 10.00 s, 192490 SVCs (19249 a second): 0x0b SleepThread 79490, 0x1b ArbitrateUnlock 36877, 0x1c WaitProcessWideKeyAtomic 35880, 0x1d SignalProcessWideKey 24472, 0x1a ArbitrateLock 7539, 0x21 SendSyncRequest 6412; 0 calls the dispatch table had no code for (RtAPI.miss) [7287.45] vulkan: 209619504 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 313923019 descriptor sets written, 105315993 reused; 107690724 draws kept the last one's shaders and pipeline (0 checked), 194293601 its targets [7287.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7287.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7287.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7287.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1609 buffers (11 MB); 2868 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7287.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7287.45] vulkan: 42625532 rendering passes, 415955 clear commands, 7147540 attachments cleared and 249 left undefined by their load op [7287.45] vulkan: 24000 passes (59%) ended at renderer.c:214 [7287.45] vulkan: 4800 passes (12%) ended at render.c:232 [7287.45] vulkan: 3702 passes (9%) ended at buffer.c:2238 [7287.45] vulkan: 2998 passes (7%) ended at surface.c:162 [7287.45] vulkan: 1430 passes (4%) ended at buffer.c:2166 [7287.45] vulkan: 1272 passes (3%) ended at buffer.c:2334 [7287.45] vulkan: 1268 passes (3%) ended at cmd.c:534 [7287.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7287.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7291.37] perf: 60.0 frames a second over 5.0 s (416635 shown in all) [7293.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (3.1 to 6.4), on to the display in 44.0 ms (43.0 to 44.5), 48.5 ms in all (46.7 to 49.9) [7293.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7296.39] perf: 60.0 frames a second over 5.0 s (416936 shown in all) [7297.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.47 s on the host's processors (155% of one, 25.78 ms a present), the whole process 17.82 s (178%); the busiest: thread 80 'MainThread' 6.60 s, thread 87 'Job.Worker 1' 3.81 s, thread 86 'Job.Worker 0' 3.79 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.28 s [7297.45] cpu: in those 10.00 s, 191692 SVCs (19169 a second): 0x0b SleepThread 79603, 0x1b ArbitrateUnlock 36561, 0x1c WaitProcessWideKeyAtomic 35628, 0x1d SignalProcessWideKey 24281, 0x1a ArbitrateLock 7385, 0x21 SendSyncRequest 6414; 0 calls the dispatch table had no code for (RtAPI.miss) [7297.45] vulkan: 209794662 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 314191594 descriptor sets written, 105397734 reused; 107759823 draws kept the last one's shaders and pipeline (0 checked), 194445359 its targets [7297.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [7297.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7297.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7297.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1654 buffers (12 MB); 2869 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7297.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7297.45] vulkan: 42666235 rendering passes, 416555 clear commands, 7156540 attachments cleared and 249 left undefined by their load op [7297.45] vulkan: 24000 passes (59%) ended at renderer.c:214 [7297.45] vulkan: 4800 passes (12%) ended at render.c:232 [7297.45] vulkan: 3891 passes (10%) ended at buffer.c:2238 [7297.45] vulkan: 2998 passes (7%) ended at surface.c:162 [7297.45] vulkan: 1364 passes (3%) ended at buffer.c:2166 [7297.45] vulkan: 1238 passes (3%) ended at cmd.c:534 [7297.45] vulkan: 1212 passes (3%) ended at buffer.c:2334 [7297.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7297.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7301.39] perf: 60.0 frames a second over 5.0 s (417236 shown in all) [7303.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (3.1 to 6.4), on to the display in 44.0 ms (43.1 to 44.5), 48.5 ms in all (46.8 to 49.8) [7303.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7306.40] perf: 60.0 frames a second over 5.0 s (417537 shown in all) [7307.45] nvn: 417600 presents, 417600 submissions [7307.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.50 s on the host's processors (155% of one, 25.83 ms a present), the whole process 17.89 s (179%); the busiest: thread 80 'MainThread' 6.63 s, thread 87 'Job.Worker 1' 3.80 s, thread 86 'Job.Worker 0' 3.79 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.29 s [7307.45] cpu: in those 10.00 s, 193479 SVCs (19345 a second): 0x0b SleepThread 81128, 0x1b ArbitrateUnlock 36673, 0x1c WaitProcessWideKeyAtomic 35744, 0x1d SignalProcessWideKey 24299, 0x1a ArbitrateLock 7414, 0x21 SendSyncRequest 6401; 0 calls the dispatch table had no code for (RtAPI.miss) [7307.45] vulkan: 209969415 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 314459706 descriptor sets written, 105479128 reused; 107828051 draws kept the last one's shaders and pipeline (0 checked), 194596712 its targets [7307.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7307.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7307.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7307.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1724 buffers (12 MB); 2869 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7307.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7307.45] vulkan: 42707232 rendering passes, 417155 clear commands, 7165540 attachments cleared and 249 left undefined by their load op [7307.45] vulkan: 24000 passes (59%) ended at renderer.c:214 [7307.45] vulkan: 4800 passes (12%) ended at render.c:232 [7307.45] vulkan: 4165 passes (10%) ended at buffer.c:2238 [7307.45] vulkan: 2997 passes (7%) ended at surface.c:162 [7307.45] vulkan: 1350 passes (3%) ended at buffer.c:2166 [7307.45] vulkan: 1259 passes (3%) ended at cmd.c:534 [7307.45] vulkan: 1226 passes (3%) ended at buffer.c:2334 [7307.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7307.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7311.42] perf: 60.0 frames a second over 5.0 s (417838 shown in all) [7313.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (3.1 to 6.8), on to the display in 43.8 ms (42.5 to 44.6), 48.6 ms in all (46.7 to 49.9) [7313.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7316.44] perf: 60.0 frames a second over 5.0 s (418139 shown in all) [7317.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.63 s on the host's processors (156% of one, 26.05 ms a present), the whole process 18.04 s (180%); the busiest: thread 80 'MainThread' 6.71 s, thread 87 'Job.Worker 1' 3.84 s, thread 86 'Job.Worker 0' 3.80 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.28 s [7317.45] cpu: in those 10.00 s, 202207 SVCs (20224 a second): 0x0b SleepThread 83019, 0x1b ArbitrateUnlock 39157, 0x1c WaitProcessWideKeyAtomic 37473, 0x1d SignalProcessWideKey 25518, 0x1a ArbitrateLock 8825, 0x21 SendSyncRequest 6395; 0 calls the dispatch table had no code for (RtAPI.miss) [7317.45] vulkan: 210143916 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 314727231 descriptor sets written, 105560605 reused; 107896059 draws kept the last one's shaders and pipeline (0 checked), 194747813 its targets [7317.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [7317.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7317.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7317.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1838 buffers (11 MB); 2868 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7317.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7317.45] vulkan: 42748675 rendering passes, 417755 clear commands, 7174540 attachments cleared and 249 left undefined by their load op [7317.45] vulkan: 24000 passes (58%) ended at renderer.c:214 [7317.45] vulkan: 4800 passes (12%) ended at render.c:232 [7317.45] vulkan: 4574 passes (11%) ended at buffer.c:2238 [7317.45] vulkan: 2995 passes (7%) ended at surface.c:162 [7317.45] vulkan: 1366 passes (3%) ended at buffer.c:2166 [7317.45] vulkan: 1284 passes (3%) ended at cmd.c:534 [7317.45] vulkan: 1224 passes (3%) ended at buffer.c:2334 [7317.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7317.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7321.45] perf: 60.0 frames a second over 5.0 s (418440 shown in all) [7323.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (3.1 to 6.6), on to the display in 43.8 ms (42.9 to 44.6), 48.6 ms in all (46.6 to 50.0) [7323.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7326.45] perf: 60.0 frames a second over 5.0 s (418740 shown in all) [7327.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.61 s on the host's processors (156% of one, 26.02 ms a present), the whole process 17.99 s (180%); the busiest: thread 80 'MainThread' 6.70 s, thread 86 'Job.Worker 0' 3.83 s, thread 87 'Job.Worker 1' 3.82 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.29 s [7327.45] cpu: in those 10.00 s, 203146 SVCs (20313 a second): 0x0b SleepThread 83456, 0x1b ArbitrateUnlock 39340, 0x1c WaitProcessWideKeyAtomic 37690, 0x1d SignalProcessWideKey 25594, 0x1a ArbitrateLock 8852, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [7327.45] vulkan: 210318491 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 314995243 descriptor sets written, 105641743 reused; 107964483 draws kept the last one's shaders and pipeline (0 checked), 194898988 its targets [7327.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7327.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7327.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7327.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1785 buffers (11 MB); 2868 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7327.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7327.45] vulkan: 42789658 rendering passes, 418355 clear commands, 7183540 attachments cleared and 249 left undefined by their load op [7327.45] vulkan: 24000 passes (59%) ended at renderer.c:214 [7327.45] vulkan: 4800 passes (12%) ended at render.c:232 [7327.45] vulkan: 4123 passes (10%) ended at buffer.c:2238 [7327.45] vulkan: 2993 passes (7%) ended at surface.c:162 [7327.45] vulkan: 1373 passes (3%) ended at buffer.c:2166 [7327.45] vulkan: 1254 passes (3%) ended at cmd.c:534 [7327.45] vulkan: 1240 passes (3%) ended at buffer.c:2334 [7327.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7327.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7331.47] perf: 60.0 frames a second over 5.0 s (419041 shown in all) [7333.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (3.0 to 6.8), on to the display in 43.8 ms (42.7 to 44.7), 48.7 ms in all (46.6 to 49.9) [7333.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7336.49] perf: 60.0 frames a second over 5.0 s (419342 shown in all) [7337.45] nvn: 419400 presents, 419400 submissions [7337.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.65 s on the host's processors (156% of one, 26.08 ms a present), the whole process 18.05 s (181%); the busiest: thread 80 'MainThread' 6.71 s, thread 87 'Job.Worker 1' 3.84 s, thread 86 'Job.Worker 0' 3.83 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.29 s [7337.45] cpu: in those 10.00 s, 203579 SVCs (20357 a second): 0x0b SleepThread 83693, 0x1b ArbitrateUnlock 39403, 0x1c WaitProcessWideKeyAtomic 37740, 0x1d SignalProcessWideKey 25639, 0x1a ArbitrateLock 8900, 0x21 SendSyncRequest 6386; 0 calls the dispatch table had no code for (RtAPI.miss) [7337.45] vulkan: 210493190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 315263521 descriptor sets written, 105722863 reused; 108032561 draws kept the last one's shaders and pipeline (0 checked), 195050287 its targets [7337.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7337.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7337.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7337.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1793 buffers (13 MB); 2870 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7337.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7337.45] vulkan: 42830816 rendering passes, 418955 clear commands, 7192540 attachments cleared and 249 left undefined by their load op [7337.45] vulkan: 24000 passes (58%) ended at renderer.c:214 [7337.45] vulkan: 4800 passes (12%) ended at render.c:232 [7337.45] vulkan: 4187 passes (10%) ended at buffer.c:2238 [7337.45] vulkan: 2994 passes (7%) ended at surface.c:162 [7337.45] vulkan: 1449 passes (4%) ended at buffer.c:2166 [7337.45] vulkan: 1286 passes (3%) ended at cmd.c:534 [7337.45] vulkan: 1242 passes (3%) ended at buffer.c:2334 [7337.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7337.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7341.49] perf: 60.0 frames a second over 5.0 s (419642 shown in all) [7343.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (3.1 to 7.1), on to the display in 43.8 ms (41.5 to 44.6), 48.6 ms in all (46.7 to 49.9) [7343.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7346.49] perf: 60.0 frames a second over 5.0 s (419942 shown in all) [7347.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.71 s on the host's processors (157% of one, 26.18 ms a present), the whole process 18.09 s (181%); the busiest: thread 80 'MainThread' 6.74 s, thread 87 'Job.Worker 1' 3.85 s, thread 86 'Job.Worker 0' 3.83 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.29 s [7347.45] cpu: in those 10.00 s, 200039 SVCs (20005 a second): 0x0b SleepThread 81932, 0x1b ArbitrateUnlock 38772, 0x1c WaitProcessWideKeyAtomic 37256, 0x1d SignalProcessWideKey 25358, 0x1a ArbitrateLock 8507, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [7347.45] vulkan: 210667905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 315531740 descriptor sets written, 105804074 reused; 108100462 draws kept the last one's shaders and pipeline (0 checked), 195201602 its targets [7347.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [7347.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7347.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7347.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1797 buffers (13 MB); 2870 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7347.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7347.45] vulkan: 42872106 rendering passes, 419555 clear commands, 7201540 attachments cleared and 249 left undefined by their load op [7347.45] vulkan: 24000 passes (58%) ended at renderer.c:214 [7347.45] vulkan: 4800 passes (12%) ended at render.c:232 [7347.45] vulkan: 4396 passes (11%) ended at buffer.c:2238 [7347.45] vulkan: 2999 passes (7%) ended at surface.c:162 [7347.45] vulkan: 1376 passes (3%) ended at buffer.c:2166 [7347.45] vulkan: 1282 passes (3%) ended at cmd.c:534 [7347.45] vulkan: 1237 passes (3%) ended at buffer.c:2334 [7347.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7347.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7351.50] perf: 60.0 frames a second over 5.0 s (420243 shown in all) [7353.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (3.1 to 6.4), on to the display in 43.9 ms (43.0 to 44.7), 48.5 ms in all (46.7 to 50.0) [7353.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7356.50] perf: 60.0 frames a second over 5.0 s (420543 shown in all) [7357.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.62 s on the host's processors (156% of one, 26.03 ms a present), the whole process 18.00 s (180%); the busiest: thread 80 'MainThread' 6.68 s, thread 87 'Job.Worker 1' 3.83 s, thread 86 'Job.Worker 0' 3.82 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 116 'AK::EventManager' 0.29 s [7357.45] cpu: in those 10.00 s, 203688 SVCs (20369 a second): 0x0b SleepThread 83781, 0x1b ArbitrateUnlock 39398, 0x1c WaitProcessWideKeyAtomic 37737, 0x1d SignalProcessWideKey 25734, 0x1a ArbitrateLock 8824, 0x21 SendSyncRequest 6394; 0 calls the dispatch table had no code for (RtAPI.miss) [7357.45] vulkan: 210843192 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 315800587 descriptor sets written, 105885801 reused; 108169564 draws kept the last one's shaders and pipeline (0 checked), 195353489 its targets [7357.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [7357.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7357.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7357.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1829 buffers (11 MB); 2868 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7357.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7357.45] vulkan: 42913405 rendering passes, 420155 clear commands, 7210540 attachments cleared and 249 left undefined by their load op [7357.45] vulkan: 24000 passes (58%) ended at renderer.c:214 [7357.45] vulkan: 4800 passes (12%) ended at render.c:232 [7357.45] vulkan: 4370 passes (11%) ended at buffer.c:2238 [7357.45] vulkan: 2993 passes (7%) ended at surface.c:162 [7357.45] vulkan: 1435 passes (3%) ended at buffer.c:2166 [7357.45] vulkan: 1273 passes (3%) ended at cmd.c:534 [7357.45] vulkan: 1228 passes (3%) ended at buffer.c:2334 [7357.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7357.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7361.52] perf: 60.0 frames a second over 5.0 s (420844 shown in all) [7362.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.4 ms (3.1 to 6.6), on to the display in 44.0 ms (43.0 to 44.8), 48.5 ms in all (46.8 to 49.9) [7362.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7366.52] perf: 60.0 frames a second over 5.0 s (421144 shown in all) [7367.45] nvn: 421200 presents, 421200 submissions [7367.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.56 s on the host's processors (156% of one, 25.93 ms a present), the whole process 17.97 s (180%); the busiest: thread 80 'MainThread' 6.66 s, thread 87 'Job.Worker 1' 3.81 s, thread 86 'Job.Worker 0' 3.80 s, thread 108 'UnityGfxDeviceWorker' 0.84 s, thread 116 'AK::EventManager' 0.29 s [7367.45] cpu: in those 10.00 s, 195594 SVCs (19560 a second): 0x0b SleepThread 81430, 0x1b ArbitrateUnlock 37345, 0x1c WaitProcessWideKeyAtomic 36180, 0x1d SignalProcessWideKey 24572, 0x1a ArbitrateLock 7851, 0x21 SendSyncRequest 6396; 0 calls the dispatch table had no code for (RtAPI.miss) [7367.45] vulkan: 211017836 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 316068688 descriptor sets written, 105966988 reused; 108238110 draws kept the last one's shaders and pipeline (0 checked), 195504733 its targets [7367.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7367.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7367.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7367.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1777 buffers (11 MB); 2868 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7367.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7367.45] vulkan: 42954523 rendering passes, 420755 clear commands, 7219540 attachments cleared and 249 left undefined by their load op [7367.45] vulkan: 24000 passes (58%) ended at renderer.c:214 [7367.45] vulkan: 4800 passes (12%) ended at render.c:232 [7367.45] vulkan: 4179 passes (10%) ended at buffer.c:2238 [7367.45] vulkan: 2995 passes (7%) ended at surface.c:162 [7367.45] vulkan: 1429 passes (3%) ended at buffer.c:2166 [7367.45] vulkan: 1280 passes (3%) ended at cmd.c:534 [7367.45] vulkan: 1235 passes (3%) ended at buffer.c:2334 [7367.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7367.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7371.54] perf: 60.0 frames a second over 5.0 s (421445 shown in all) [7372.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.9 ms (2.9 to 6.1), on to the display in 44.4 ms (43.3 to 45.1), 48.3 ms in all (47.1 to 50.0) [7372.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7376.54] perf: 60.0 frames a second over 5.0 s (421745 shown in all) [7377.45] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 15.52 s on the host's processors (155% of one, 25.86 ms a present), the whole process 17.89 s (179%); the busiest: thread 80 'MainThread' 6.65 s, thread 87 'Job.Worker 1' 3.82 s, thread 86 'Job.Worker 0' 3.78 s, thread 108 'UnityGfxDeviceWorker' 0.83 s, thread 116 'AK::EventManager' 0.29 s [7377.45] cpu: in those 10.00 s, 192097 SVCs (19209 a second): 0x0b SleepThread 79267, 0x1b ArbitrateUnlock 36842, 0x1c WaitProcessWideKeyAtomic 35789, 0x1d SignalProcessWideKey 24287, 0x1a ArbitrateLock 7694, 0x21 SendSyncRequest 6398; 0 calls the dispatch table had no code for (RtAPI.miss) [7377.45] vulkan: 211192491 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1345 finishes (539 ms); 0 reads past queued releases (0 samples counts written on the GPU); 316336807 descriptor sets written, 106048179 reused; 108306154 draws kept the last one's shaders and pipeline (0 checked), 195655988 its targets [7377.45] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1692 render targets made, 23340 texture uploads (6480 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [7377.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7377.45] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7377.45] vulkan: caches: 89 render targets (1283 MB, 2 parked), 164 textures (930 MB), 1783 buffers (11 MB); 2868 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7377.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7377.45] vulkan: 42995571 rendering passes, 421355 clear commands, 7228540 attachments cleared and 249 left undefined by their load op [7377.45] vulkan: 24000 passes (58%) ended at renderer.c:214 [7377.45] vulkan: 4800 passes (12%) ended at render.c:232 [7377.45] vulkan: 4168 passes (10%) ended at buffer.c:2238 [7377.45] vulkan: 2991 passes (7%) ended at surface.c:162 [7377.45] vulkan: 1389 passes (3%) ended at buffer.c:2166 [7377.45] vulkan: 1270 passes (3%) ended at cmd.c:534 [7377.45] vulkan: 1230 passes (3%) ended at buffer.c:2334 [7377.45] vulkan: 600 passes (1%) ended at renderer.c:680 [7377.45] vulkan: GPU-owned guest memory landed for the CPU 56773 times, render targets written back for an engine 10 times [7381.55] perf: 60.0 frames a second over 5.0 s (422046 shown in all) [7382.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.0 ms (2.9 to 6.9), on to the display in 44.3 ms (41.1 to 45.2), 48.3 ms in all (46.1 to 50.0) [7382.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7386.55] perf: 58.6 frames a second over 5.0 s (422339 shown in all) [7387.59] cpu: 600 presents in 10.14 s (59.2 fps): 38 of the game's threads ran 16.90 s on the host's processors (167% of one, 28.17 ms a present), the whole process 19.69 s (194%); the busiest: thread 80 'MainThread' 7.67 s, thread 86 'Job.Worker 0' 3.93 s, thread 87 'Job.Worker 1' 3.91 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.33 s [7387.59] cpu: in those 10.14 s, 190466 SVCs (18788 a second): 0x0b SleepThread 71654, 0x1b ArbitrateUnlock 39202, 0x1c WaitProcessWideKeyAtomic 36956, 0x1d SignalProcessWideKey 25722, 0x1a ArbitrateLock 8609, 0x21 SendSyncRequest 6481; 1941 calls the dispatch table had no code for (RtAPI.miss) [7387.59] vulkan: 211422659 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1348 finishes (540 ms); 0 reads past queued releases (0 samples counts written on the GPU); 316682405 descriptor sets written, 106162917 reused; 108417312 draws kept the last one's shaders and pipeline (0 checked), 195866297 its targets [7387.59] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1706 render targets made, 23519 texture uploads (6539 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [7387.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7387.59] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7387.59] vulkan: caches: 90 render targets (1294 MB, 3 parked), 342 textures (1285 MB), 3922 buffers (63 MB); 3317 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7387.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7387.59] vulkan: 43041664 rendering passes, 421955 clear commands, 7236269 attachments cleared and 249 left undefined by their load op [7387.59] vulkan: 20591 passes (45%) ended at renderer.c:214 [7387.59] vulkan: 7394 passes (16%) ended at buffer.c:2238 [7387.59] vulkan: 5725 passes (12%) ended at buffer.c:2334 [7387.59] vulkan: 5139 passes (11%) ended at render.c:232 [7387.59] vulkan: 1997 passes (4%) ended at dma.c:143 [7387.59] vulkan: 1722 passes (4%) ended at buffer.c:2166 [7387.59] vulkan: 1474 passes (3%) ended at cmd.c:534 [7387.59] vulkan: 1429 passes (3%) ended at surface.c:162 [7387.59] vulkan: GPU-owned guest memory landed for the CPU 56868 times, render targets written back for an engine 10 times [7388.65] RomFS: reading ubody_flr1af_c150.bundle (8160.4 KB) [7388.65] RomFS: reading ubody_fyd0dt_c707.bundle (1772.2 KB) [7388.66] RomFS: reading ianim_c741_standbyloop-ft1.bundle (44.1 KB) [7388.66] RomFS: reading ianim_c741_status.bundle (16.8 KB) [7388.66] RomFS: reading ianim_c741_statusloop.bundle (46.5 KB) [7388.66] RomFS: reading uacc_eff_variant-02-00.bundle (198.8 KB) [7388.66] RomFS: reading uacc_eff_variant-02-01.bundle (381.9 KB) [7388.66] RomFS: reading uacc_eff_variant-02-02.bundle (381.8 KB) [7388.66] RomFS: reading uacc_eff_variant-01-03.bundle (437.7 KB) [7388.66] RomFS: reading ianim_c742_standby-ft1.bundle (25.3 KB) [7388.69] RomFS: reading ubody_fyd0dt_c715.bundle (2051.6 KB) [7388.70] RomFS: reading uacc_eff_variant-03-00.bundle (576.1 KB) [7391.57] perf: 59.0 frames a second over 5.0 s (422635 shown in all) [7393.13] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.34 ms, 1st to 99th percentile 16.58 to 33.37 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (4.0 to 11.6), on to the display in 31.0 ms (9.3 to 43.6), 38.5 ms in all (17.5 to 49.9) [7393.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7396.59] perf: 59.8 frames a second over 5.0 s (422935 shown in all) [7397.68] nvn: 423000 presents, 423000 submissions [7397.68] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 20.03 s on the host's processors (199% of one, 33.39 ms a present), the whole process 23.29 s (231%); the busiest: thread 80 'MainThread' 8.34 s, thread 86 'Job.Worker 0' 4.95 s, thread 87 'Job.Worker 1' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.41 s [7397.68] cpu: in those 10.09 s, 126844 SVCs (12571 a second): 0x1b ArbitrateUnlock 33717, 0x1c WaitProcessWideKeyAtomic 31852, 0x0b SleepThread 23711, 0x1d SignalProcessWideKey 23104, 0x21 SendSyncRequest 6461, 0x1a ArbitrateLock 6159; 6037 calls the dispatch table had no code for (RtAPI.miss) [7397.68] vulkan: 211723890 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1354 finishes (542 ms); 0 reads past queued releases (0 samples counts written on the GPU); 317124644 descriptor sets written, 106323140 reused; 108564014 draws kept the last one's shaders and pipeline (0 checked), 196143911 its targets [7397.68] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1706 render targets made, 23550 texture uploads (6553 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [7397.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7397.68] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7397.68] vulkan: caches: 90 render targets (1294 MB, 3 parked), 369 textures (1334 MB), 6725 buffers (104 MB); 3407 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7397.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7397.68] vulkan: 43108454 rendering passes, 422555 clear commands, 7247102 attachments cleared and 249 left undefined by their load op [7397.68] vulkan: 26393 passes (40%) ended at renderer.c:214 [7397.68] vulkan: 17782 passes (27%) ended at buffer.c:2334 [7397.68] vulkan: 9097 passes (14%) ended at buffer.c:2238 [7397.68] vulkan: 6959 passes (10%) ended at render.c:232 [7397.68] vulkan: 1945 passes (3%) ended at cmd.c:534 [7397.68] vulkan: 1457 passes (2%) ended at buffer.c:2166 [7397.68] vulkan: 1346 passes (2%) ended at surface.c:162 [7397.68] vulkan: 1244 passes (2%) ended at dma.c:143 [7397.68] vulkan: GPU-owned guest memory landed for the CPU 56997 times, render targets written back for an engine 10 times [7401.59] perf: 60.0 frames a second over 5.0 s (423235 shown in all) [7403.13] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.9 to 10.1), on to the display in 35.6 ms (15.2 to 44.0), 42.4 ms in all (20.8 to 50.0) [7403.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7406.59] perf: 60.0 frames a second over 5.0 s (423535 shown in all) [7407.67] cpu: 600 presents in 9.99 s (60.1 fps): 38 of the game's threads ran 18.71 s on the host's processors (187% of one, 31.19 ms a present), the whole process 21.67 s (217%); the busiest: thread 80 'MainThread' 7.66 s, thread 87 'Job.Worker 1' 4.75 s, thread 86 'Job.Worker 0' 4.65 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.31 s [7407.67] cpu: in those 9.99 s, 112529 SVCs (11264 a second): 0x1c WaitProcessWideKeyAtomic 30625, 0x1b ArbitrateUnlock 30232, 0x1d SignalProcessWideKey 21965, 0x0b SleepThread 17728, 0x21 SendSyncRequest 6380, 0x1a ArbitrateLock 3781; 3108 calls the dispatch table had no code for (RtAPI.miss) [7407.67] vulkan: 211969279 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1354 finishes (542 ms); 0 reads past queued releases (0 samples counts written on the GPU); 317480472 descriptor sets written, 106458090 reused; 108676412 draws kept the last one's shaders and pipeline (0 checked), 196364700 its targets [7407.67] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1706 render targets made, 23550 texture uploads (6553 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [7407.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7407.67] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7407.67] vulkan: caches: 90 render targets (1294 MB, 3 parked), 253 textures (1048 MB), 4911 buffers (69 MB); 3054 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7407.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7407.67] vulkan: 43173471 rendering passes, 423155 clear commands, 7258502 attachments cleared and 249 left undefined by their load op [7407.67] vulkan: 27600 passes (42%) ended at renderer.c:214 [7407.67] vulkan: 17902 passes (28%) ended at buffer.c:2334 [7407.67] vulkan: 7264 passes (11%) ended at render.c:232 [7407.67] vulkan: 5713 passes (9%) ended at buffer.c:2238 [7407.67] vulkan: 1809 passes (3%) ended at cmd.c:534 [7407.67] vulkan: 1795 passes (3%) ended at buffer.c:2166 [7407.67] vulkan: 1199 passes (2%) ended at surface.c:162 [7407.67] vulkan: 1135 passes (2%) ended at dma.c:143 [7407.67] vulkan: GPU-owned guest memory landed for the CPU 56998 times, render targets written back for an engine 10 times [7411.60] perf: 59.6 frames a second over 5.0 s (423834 shown in all) [7413.13] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.68 ms, 1st to 99th percentile 16.58 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (3.0 to 12.2), on to the display in 39.0 ms (16.7 to 45.5), 45.5 ms in all (26.6 to 50.0) [7413.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7416.60] perf: 60.0 frames a second over 5.0 s (424134 shown in all) [7417.75] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 19.90 s on the host's processors (197% of one, 33.17 ms a present), the whole process 23.34 s (231%); the busiest: thread 80 'MainThread' 8.43 s, thread 86 'Job.Worker 0' 4.89 s, thread 87 'Job.Worker 1' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.35 s [7417.75] cpu: in those 10.08 s, 132463 SVCs (13137 a second): 0x1b ArbitrateUnlock 33857, 0x1c WaitProcessWideKeyAtomic 32163, 0x0b SleepThread 28531, 0x1d SignalProcessWideKey 23692, 0x21 SendSyncRequest 6389, 0x1a ArbitrateLock 5987; 9843 calls the dispatch table had no code for (RtAPI.miss) [7417.75] vulkan: 212288769 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1366 finishes (547 ms); 0 reads past queued releases (0 samples counts written on the GPU); 317950488 descriptor sets written, 106627054 reused; 108836175 draws kept the last one's shaders and pipeline (0 checked), 196662599 its targets [7417.75] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1706 render targets made, 23652 texture uploads (6594 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [7417.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7417.75] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7417.75] vulkan: caches: 90 render targets (1294 MB, 3 parked), 311 textures (1208 MB), 5345 buffers (81 MB); 3226 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7417.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7417.75] vulkan: 43236663 rendering passes, 423755 clear commands, 7268255 attachments cleared and 249 left undefined by their load op [7417.75] vulkan: 24116 passes (38%) ended at renderer.c:214 [7417.75] vulkan: 16015 passes (25%) ended at buffer.c:2334 [7417.75] vulkan: 8718 passes (14%) ended at buffer.c:2238 [7417.75] vulkan: 6804 passes (11%) ended at render.c:232 [7417.75] vulkan: 2382 passes (4%) ended at dma.c:143 [7417.75] vulkan: 1939 passes (3%) ended at cmd.c:534 [7417.75] vulkan: 1925 passes (3%) ended at buffer.c:2166 [7417.75] vulkan: 644 passes (1%) ended at surface.c:162 [7417.75] vulkan: GPU-owned guest memory landed for the CPU 57240 times, render targets written back for an engine 10 times [7421.60] perf: 57.4 frames a second over 5.0 s (424421 shown in all) [7423.60] vulkan: display: 599 frame intervals of 17.19 ms (deviation 2.91 ms, 1st to 99th percentile 16.56 to 33.37 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.1 to 13.8), on to the display in 23.5 ms (8.7 to 43.3), 31.7 ms in all (15.9 to 49.8) [7423.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7426.60] perf: 58.6 frames a second over 5.0 s (424714 shown in all) [7428.14] nvn: 424800 presents, 424800 submissions [7428.15] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 22.44 s on the host's processors (216% of one, 37.40 ms a present), the whole process 26.65 s (256%); the busiest: thread 80 'MainThread' 9.54 s, thread 86 'Job.Worker 0' 5.43 s, thread 87 'Job.Worker 1' 5.38 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.45 s [7428.15] cpu: in those 10.39 s, 152169 SVCs (14642 a second): 0x1b ArbitrateUnlock 38644, 0x0b SleepThread 36375, 0x1c WaitProcessWideKeyAtomic 34281, 0x1d SignalProcessWideKey 25005, 0x1a ArbitrateLock 9522, 0x21 SendSyncRequest 6468; 16999 calls the dispatch table had no code for (RtAPI.miss) [7428.15] vulkan: 212692394 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1369 finishes (548 ms); 0 reads past queued releases (0 samples counts written on the GPU); 318544205 descriptor sets written, 106840587 reused; 109049600 draws kept the last one's shaders and pipeline (0 checked), 197042996 its targets [7428.15] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1706 render targets made, 23750 texture uploads (6609 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [7428.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7428.15] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7428.15] vulkan: caches: 90 render targets (1294 MB, 3 parked), 409 textures (1444 MB), 7720 buffers (156 MB); 3536 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7428.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7428.15] vulkan: 43313879 rendering passes, 424355 clear commands, 7279115 attachments cleared and 249 left undefined by their load op [7428.15] vulkan: 26456 passes (34%) ended at renderer.c:214 [7428.15] vulkan: 19759 passes (26%) ended at buffer.c:2334 [7428.15] vulkan: 13226 passes (17%) ended at buffer.c:2238 [7428.15] vulkan: 7151 passes (9%) ended at render.c:232 [7428.15] vulkan: 4440 passes (6%) ended at dma.c:143 [7428.15] vulkan: 2689 passes (3%) ended at buffer.c:2166 [7428.15] vulkan: 2327 passes (3%) ended at cmd.c:534 [7428.15] vulkan: 600 passes (1%) ended at renderer.c:680 [7428.15] vulkan: GPU-owned guest memory landed for the CPU 57414 times, render targets written back for an engine 10 times [7431.62] perf: 54.2 frames a second over 5.0 s (424986 shown in all) [7434.43] vulkan: display: 599 frame intervals of 18.03 ms (deviation 6.35 ms, 1st to 99th percentile 16.56 to 33.53 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (6.4 to 14.2), on to the display in 21.5 ms (8.1 to 40.5), 32.4 ms in all (18.5 to 49.3) [7434.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7436.62] perf: 53.8 frames a second over 5.0 s (425255 shown in all) [7437.02] RomFS: reading uwep_lc21.bundle (147.4 KB) [7437.02] RomFS: reading uwep_lc22.bundle (248.6 KB) [7437.09] RomFS: reading ubody_dim0am_c521.bundle (3836.9 KB) [7437.10] RomFS: reading uwep_lc22b.bundle (248.1 KB) [7437.34] RomFS: reading uanim_enb0am-lc1_c000_dier.bundle (105.5 KB) [7439.61] cpu: 600 presents in 11.47 s (52.3 fps): 38 of the game's threads ran 24.08 s on the host's processors (210% of one, 40.14 ms a present), the whole process 28.79 s (251%); the busiest: thread 80 'MainThread' 10.78 s, thread 86 'Job.Worker 0' 5.38 s, thread 87 'Job.Worker 1' 5.36 s, thread 108 'UnityGfxDeviceWorker' 1.73 s, thread 116 'AK::EventManager' 0.46 s [7439.61] cpu: in those 11.47 s, 265987 SVCs (23191 a second): 0x0b SleepThread 83967, 0x1b ArbitrateUnlock 62266, 0x1c WaitProcessWideKeyAtomic 53008, 0x1d SignalProcessWideKey 36613, 0x1a ArbitrateLock 20805, 0x21 SendSyncRequest 7284; 17263 calls the dispatch table had no code for (RtAPI.miss) [7439.61] vulkan: 213099854 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1372 finishes (549 ms); 0 reads past queued releases (0 samples counts written on the GPU); 319142446 descriptor sets written, 107057266 reused; 109259306 draws kept the last one's shaders and pipeline (0 checked), 197423809 its targets [7439.61] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1710 render targets made, 23832 texture uploads (6625 MB); 5 frames over 50 ms in the last 600, the slowest 111 ms [7439.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7439.62] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7439.62] vulkan: caches: 92 render targets (1377 MB, 3 parked), 423 textures (1508 MB), 9188 buffers (232 MB); 3777 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7439.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7439.62] vulkan: 43403562 rendering passes, 424955 clear commands, 7292268 attachments cleared and 251 left undefined by their load op [7439.62] vulkan: 30900 passes (34%) ended at renderer.c:214 [7439.62] vulkan: 23864 passes (27%) ended at buffer.c:2334 [7439.62] vulkan: 13949 passes (16%) ended at buffer.c:2238 [7439.62] vulkan: 8464 passes (9%) ended at render.c:232 [7439.62] vulkan: 4698 passes (5%) ended at dma.c:143 [7439.62] vulkan: 3687 passes (4%) ended at buffer.c:2166 [7439.62] vulkan: 2507 passes (3%) ended at cmd.c:534 [7439.62] vulkan: 1008 passes (1%) ended at surface.c:162 [7439.62] vulkan: GPU-owned guest memory landed for the CPU 57757 times, render targets written back for an engine 10 times [7440.22] RomFS: reading V_DIMITRI_Attack_H_02.bin (1.2 KB) [7440.22] RomFS: reading V_DIMITRI_Attack_H_03.bin (1.4 KB) [7440.22] RomFS: reading V_DIMITRI_Attack_H_04.bin (1.3 KB) [7440.22] RomFS: reading V_DIMITRI_Attack_L_01.bin (0.9 KB) [7440.22] RomFS: reading V_DIMITRI_Attack_L_02.bin (0.9 KB) [7440.22] RomFS: reading V_DIMITRI_Attack_L_03.bin (1.1 KB) [7440.22] RomFS: reading V_DIMITRI_Attack_L_04.bin (1.1 KB) [7440.22] RomFS: reading V_DIMITRI_Avoid_01.bin (0.8 KB) [7440.22] RomFS: reading V_DIMITRI_Avoid_02.bin (0.8 KB) [7440.22] RomFS: reading V_DIMITRI_Avoid_03.bin (0.6 KB) [7440.22] RomFS: reading V_DIMITRI_Avoid_04.bin (1.2 KB) [7440.22] RomFS: reading V_DIMITRI_Critical_01.bin (1.4 KB) [7440.22] RomFS: reading V_DIMITRI_Critical_02.bin (1.3 KB) [7440.22] RomFS: reading V_DIMITRI_Damage_H_01.bin (1.4 KB) [7440.22] RomFS: reading V_DIMITRI_Damage_H_02.bin (1.2 KB) [7441.64] perf: 49.8 frames a second over 5.0 s (425505 shown in all) [7441.87] RomFS: reading V_IVY_C_Attack1_01.bin (1.4 KB) [7441.87] RomFS: reading V_IVY_C_Attack1_02.bin (1.3 KB) [7441.87] RomFS: reading V_IVY_C_Attack1_03.bin (1.4 KB) [7441.87] RomFS: reading V_IVY_C_Attack2_01.bin (1.1 KB) [7441.87] RomFS: reading V_IVY_C_Attack2_02.bin (1.1 KB) [7441.87] RomFS: reading V_IVY_C_Attack2_03.bin (1.3 KB) [7441.87] RomFS: reading V_IVY_C_Guard_01.bin (1.1 KB) [7441.87] RomFS: reading V_IVY_C_Guard_02.bin (1.5 KB) [7441.87] RomFS: reading V_IVY_C_Guard_03.bin (1.5 KB) [7441.87] RomFS: reading V_IVY_Cafe_01.bin (1.7 KB) [7441.87] RomFS: reading V_IVY_Cafe_02.bin (3.8 KB) [7446.00] vulkan: display: 599 frame intervals of 19.31 ms (deviation 7.45 ms, 1st to 99th percentile 16.57 to 33.53 ms), 85 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (4.5 to 24.2), on to the display in 18.3 ms (8.8 to 28.0), 29.9 ms in all (18.4 to 44.7) [7446.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7446.65] perf: 53.8 frames a second over 5.0 s (425775 shown in all) [7450.52] cpu: 600 presents in 10.91 s (55.0 fps): 38 of the game's threads ran 22.40 s on the host's processors (205% of one, 37.33 ms a present), the whole process 26.40 s (242%); the busiest: thread 80 'MainThread' 9.67 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.66 s [7450.52] cpu: in those 10.91 s, 210680 SVCs (19316 a second): 0x0b SleepThread 55962, 0x1b ArbitrateUnlock 51250, 0x1c WaitProcessWideKeyAtomic 48547, 0x1d SignalProcessWideKey 34882, 0x1a ArbitrateLock 11508, 0x21 SendSyncRequest 6581; 14536 calls the dispatch table had no code for (RtAPI.miss) [7450.52] vulkan: 213449859 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1378 finishes (552 ms); 0 reads past queued releases (0 samples counts written on the GPU); 319656007 descriptor sets written, 107243715 reused; 109443355 draws kept the last one's shaders and pipeline (0 checked), 197753217 its targets [7450.52] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1711 render targets made, 23882 texture uploads (6631 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [7450.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7450.52] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7450.52] vulkan: caches: 92 render targets (1374 MB, 3 parked), 440 textures (1555 MB), 9701 buffers (434 MB); 4023 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7450.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7450.52] vulkan: 43479714 rendering passes, 425555 clear commands, 7302506 attachments cleared and 251 left undefined by their load op [7450.52] vulkan: 23969 passes (31%) ended at renderer.c:214 [7450.52] vulkan: 22013 passes (29%) ended at buffer.c:2334 [7450.52] vulkan: 13869 passes (18%) ended at buffer.c:2238 [7450.52] vulkan: 6660 passes (9%) ended at render.c:232 [7450.52] vulkan: 3333 passes (4%) ended at dma.c:143 [7450.52] vulkan: 3152 passes (4%) ended at buffer.c:2166 [7450.52] vulkan: 2197 passes (3%) ended at cmd.c:534 [7450.52] vulkan: 509 passes (1%) ended at renderer.c:680 [7450.52] vulkan: GPU-owned guest memory landed for the CPU 57858 times, render targets written back for an engine 10 times [7451.67] perf: 57.0 frames a second over 5.0 s (426061 shown in all) [7456.55] vulkan: display: 599 frame intervals of 17.61 ms (deviation 6.18 ms, 1st to 99th percentile 16.57 to 50.18 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.7 to 12.9), on to the display in 22.7 ms (9.2 to 40.3), 31.9 ms in all (17.1 to 49.5) [7456.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7456.67] perf: 56.0 frames a second over 5.0 s (426341 shown in all) [7461.22] nvn: 426600 presents, 426600 submissions [7461.22] cpu: 600 presents in 10.70 s (56.1 fps): 38 of the game's threads ran 21.46 s on the host's processors (201% of one, 35.77 ms a present), the whole process 25.89 s (242%); the busiest: thread 80 'MainThread' 9.68 s, thread 87 'Job.Worker 1' 4.89 s, thread 86 'Job.Worker 0' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.41 s [7461.22] cpu: in those 10.70 s, 193661 SVCs (18099 a second): 0x0b SleepThread 59498, 0x1b ArbitrateUnlock 45169, 0x1c WaitProcessWideKeyAtomic 40334, 0x1d SignalProcessWideKey 28723, 0x1a ArbitrateLock 11519, 0x21 SendSyncRequest 6512; 9205 calls the dispatch table had no code for (RtAPI.miss) [7461.22] vulkan: 213842820 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1378 finishes (552 ms); 0 reads past queued releases (0 samples counts written on the GPU); 320229847 descriptor sets written, 107455797 reused; 109642825 draws kept the last one's shaders and pipeline (0 checked), 198117308 its targets [7461.22] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1711 render targets made, 23925 texture uploads (6640 MB); 6 frames over 50 ms in the last 600, the slowest 103 ms [7461.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7461.22] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7461.22] vulkan: caches: 92 render targets (1374 MB, 3 parked), 432 textures (1599 MB), 8727 buffers (326 MB); 3965 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7461.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7461.22] vulkan: 43570667 rendering passes, 426155 clear commands, 7316489 attachments cleared and 251 left undefined by their load op [7461.22] vulkan: 33326 passes (37%) ended at renderer.c:214 [7461.22] vulkan: 22805 passes (25%) ended at buffer.c:2334 [7461.22] vulkan: 13280 passes (15%) ended at buffer.c:2238 [7461.22] vulkan: 8781 passes (10%) ended at render.c:232 [7461.22] vulkan: 5548 passes (6%) ended at dma.c:143 [7461.22] vulkan: 3183 passes (3%) ended at buffer.c:2166 [7461.22] vulkan: 2407 passes (3%) ended at cmd.c:534 [7461.22] vulkan: 1005 passes (1%) ended at surface.c:162 [7461.22] vulkan: GPU-owned guest memory landed for the CPU 58179 times, render targets written back for an engine 10 times [7461.67] perf: 57.2 frames a second over 5.0 s (426627 shown in all) [7466.69] perf: 58.6 frames a second over 5.0 s (426921 shown in all) [7466.90] vulkan: display: 599 frame intervals of 17.28 ms (deviation 4.48 ms, 1st to 99th percentile 16.56 to 33.47 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.9 to 13.2), on to the display in 24.6 ms (8.6 to 40.4), 34.3 ms in all (19.0 to 49.5) [7466.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7471.70] perf: 55.4 frames a second over 5.0 s (427199 shown in all) [7471.72] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 21.54 s on the host's processors (205% of one, 35.89 ms a present), the whole process 25.77 s (246%); the busiest: thread 80 'MainThread' 9.57 s, thread 87 'Job.Worker 1' 5.01 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.38 s [7471.72] cpu: in those 10.50 s, 184331 SVCs (17559 a second): 0x0b SleepThread 55772, 0x1b ArbitrateUnlock 42450, 0x1c WaitProcessWideKeyAtomic 40142, 0x1d SignalProcessWideKey 28158, 0x1a ArbitrateLock 9483, 0x21 SendSyncRequest 6444; 11858 calls the dispatch table had no code for (RtAPI.miss) [7471.72] vulkan: 214218442 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1378 finishes (552 ms); 0 reads past queued releases (0 samples counts written on the GPU); 320775153 descriptor sets written, 107661735 reused; 109834708 draws kept the last one's shaders and pipeline (0 checked), 198464673 its targets [7471.72] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1728 render targets made, 23944 texture uploads (6644 MB); 3 frames over 50 ms in the last 600, the slowest 100 ms [7471.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7471.72] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7471.72] vulkan: caches: 104 render targets (1336 MB, 2 parked), 338 textures (1233 MB), 7520 buffers (94 MB); 3323 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7471.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7471.72] vulkan: 43655791 rendering passes, 426755 clear commands, 7330130 attachments cleared and 251 left undefined by their load op [7471.72] vulkan: 32582 passes (38%) ended at renderer.c:214 [7471.72] vulkan: 21337 passes (25%) ended at buffer.c:2334 [7471.72] vulkan: 10488 passes (12%) ended at buffer.c:2238 [7471.72] vulkan: 8536 passes (10%) ended at render.c:232 [7471.72] vulkan: 5243 passes (6%) ended at dma.c:143 [7471.72] vulkan: 3036 passes (4%) ended at buffer.c:2166 [7471.72] vulkan: 2271 passes (3%) ended at cmd.c:534 [7471.72] vulkan: 1022 passes (1%) ended at surface.c:162 [7471.72] vulkan: GPU-owned guest memory landed for the CPU 58447 times, render targets written back for an engine 10 times [7476.72] perf: 56.4 frames a second over 5.0 s (427482 shown in all) [7477.78] vulkan: display: 599 frame intervals of 18.17 ms (deviation 5.90 ms, 1st to 99th percentile 16.58 to 33.46 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (7.0 to 13.6), on to the display in 16.8 ms (7.9 to 25.2), 28.7 ms in all (19.2 to 37.4) [7477.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7481.72] perf: 51.6 frames a second over 5.0 s (427740 shown in all) [7482.71] cpu: 600 presents in 10.99 s (54.6 fps): 38 of the game's threads ran 22.33 s on the host's processors (203% of one, 37.22 ms a present), the whole process 26.81 s (244%); the busiest: thread 80 'MainThread' 10.28 s, thread 87 'Job.Worker 1' 4.87 s, thread 86 'Job.Worker 0' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.51 s [7482.71] cpu: in those 10.99 s, 268635 SVCs (24448 a second): 0x0b SleepThread 73460, 0x1b ArbitrateUnlock 66489, 0x1c WaitProcessWideKeyAtomic 57442, 0x1d SignalProcessWideKey 40481, 0x1a ArbitrateLock 21935, 0x21 SendSyncRequest 6878; 10765 calls the dispatch table had no code for (RtAPI.miss) [7482.71] vulkan: 214590850 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1386 finishes (554 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321323331 descriptor sets written, 107858373 reused; 110020266 draws kept the last one's shaders and pipeline (0 checked), 198811778 its targets [7482.71] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1733 render targets made, 24051 texture uploads (6655 MB); 2 frames over 50 ms in the last 600, the slowest 110 ms [7482.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7482.71] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7482.71] vulkan: caches: 107 render targets (1441 MB, 3 parked), 378 textures (1303 MB), 7611 buffers (139 MB); 3543 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7482.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7482.71] vulkan: 43740804 rendering passes, 427355 clear commands, 7343116 attachments cleared and 253 left undefined by their load op [7482.71] vulkan: 29690 passes (35%) ended at renderer.c:214 [7482.71] vulkan: 21874 passes (26%) ended at buffer.c:2334 [7482.71] vulkan: 12980 passes (15%) ended at buffer.c:2238 [7482.71] vulkan: 8498 passes (10%) ended at render.c:232 [7482.71] vulkan: 4524 passes (5%) ended at dma.c:143 [7482.71] vulkan: 3500 passes (4%) ended at buffer.c:2166 [7482.71] vulkan: 2450 passes (3%) ended at cmd.c:534 [7482.71] vulkan: 968 passes (1%) ended at surface.c:162 [7482.71] vulkan: GPU-owned guest memory landed for the CPU 58752 times, render targets written back for an engine 10 times [7486.74] perf: 59.2 frames a second over 5.0 s (428037 shown in all) [7488.35] vulkan: display: 599 frame intervals of 17.59 ms (deviation 4.88 ms, 1st to 99th percentile 16.57 to 33.43 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.7 to 12.5), on to the display in 24.1 ms (9.0 to 40.6), 33.1 ms in all (18.1 to 49.5) [7488.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7491.75] perf: 58.8 frames a second over 5.0 s (428332 shown in all) [7492.91] nvn: 428400 presents, 428400 submissions [7492.92] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 19.61 s on the host's processors (192% of one, 32.69 ms a present), the whole process 23.35 s (229%); the busiest: thread 80 'MainThread' 8.78 s, thread 87 'Job.Worker 1' 4.44 s, thread 86 'Job.Worker 0' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.58 s [7492.92] cpu: in those 10.21 s, 239600 SVCs (23471 a second): 0x0b SleepThread 63743, 0x1b ArbitrateUnlock 58223, 0x1c WaitProcessWideKeyAtomic 54357, 0x1d SignalProcessWideKey 39736, 0x1a ArbitrateLock 15293, 0x21 SendSyncRequest 6390; 6629 calls the dispatch table had no code for (RtAPI.miss) [7492.92] vulkan: 214925135 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1395 finishes (557 ms); 0 reads past queued releases (0 samples counts written on the GPU); 321817260 descriptor sets written, 108033014 reused; 110198183 draws kept the last one's shaders and pipeline (0 checked), 199128147 its targets [7492.92] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1737 render targets made, 24166 texture uploads (6698 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [7492.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7492.92] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7492.92] vulkan: caches: 106 render targets (1391 MB, 2 parked), 473 textures (1456 MB), 8045 buffers (210 MB); 3716 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7492.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7492.92] vulkan: 43810166 rendering passes, 427955 clear commands, 7352353 attachments cleared and 253 left undefined by their load op [7492.92] vulkan: 21425 passes (31%) ended at buffer.c:2334 [7492.92] vulkan: 20995 passes (30%) ended at renderer.c:214 [7492.92] vulkan: 12542 passes (18%) ended at buffer.c:2238 [7492.92] vulkan: 6477 passes (9%) ended at render.c:232 [7492.92] vulkan: 2631 passes (4%) ended at buffer.c:2166 [7492.92] vulkan: 2620 passes (4%) ended at dma.c:143 [7492.92] vulkan: 2132 passes (3%) ended at cmd.c:534 [7492.92] vulkan: 299 passes (0%) ended at renderer.c:680 [7492.92] vulkan: GPU-owned guest memory landed for the CPU 58789 times, render targets written back for an engine 10 times [7496.75] perf: 55.6 frames a second over 5.0 s (428610 shown in all) [7498.91] vulkan: display: 599 frame intervals of 17.64 ms (deviation 4.14 ms, 1st to 99th percentile 16.58 to 33.45 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.0 to 13.6), on to the display in 24.2 ms (8.2 to 43.5), 33.4 ms in all (18.4 to 49.8) [7498.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7501.77] perf: 58.6 frames a second over 5.0 s (428904 shown in all) [7503.39] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 21.44 s on the host's processors (205% of one, 35.74 ms a present), the whole process 25.92 s (247%); the busiest: thread 80 'MainThread' 9.15 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.45 s [7503.39] cpu: in those 10.47 s, 160447 SVCs (15319 a second): 0x0b SleepThread 45269, 0x1b ArbitrateUnlock 37338, 0x1c WaitProcessWideKeyAtomic 36852, 0x1d SignalProcessWideKey 26951, 0x21 SendSyncRequest 6413, 0x1a ArbitrateLock 5742; 3598 calls the dispatch table had no code for (RtAPI.miss) [7503.39] vulkan: 215369110 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1398 finishes (558 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322467467 descriptor sets written, 108270757 reused; 110444258 draws kept the last one's shaders and pipeline (0 checked), 199548421 its targets [7503.39] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1737 render targets made, 24204 texture uploads (6702 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [7503.39] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7503.39] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7503.39] vulkan: caches: 93 render targets (1328 MB, 2 parked), 489 textures (1435 MB), 8860 buffers (211 MB); 3616 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7503.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7503.39] vulkan: 43891105 rendering passes, 428555 clear commands, 7363546 attachments cleared and 253 left undefined by their load op [7503.39] vulkan: 27386 passes (34%) ended at renderer.c:214 [7503.39] vulkan: 22716 passes (28%) ended at buffer.c:2334 [7503.39] vulkan: 12100 passes (15%) ended at buffer.c:2238 [7503.39] vulkan: 7327 passes (9%) ended at render.c:232 [7503.39] vulkan: 4838 passes (6%) ended at dma.c:143 [7503.39] vulkan: 3031 passes (4%) ended at buffer.c:2166 [7503.39] vulkan: 2609 passes (3%) ended at cmd.c:534 [7503.39] vulkan: 600 passes (1%) ended at renderer.c:680 [7503.39] vulkan: GPU-owned guest memory landed for the CPU 58915 times, render targets written back for an engine 10 times [7506.79] perf: 59.4 frames a second over 5.0 s (429202 shown in all) [7508.98] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.80 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.2 to 12.7), on to the display in 23.1 ms (11.9 to 26.7), 31.6 ms in all (22.5 to 34.4) [7508.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7511.80] perf: 59.2 frames a second over 5.0 s (429499 shown in all) [7513.51] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 19.83 s on the host's processors (196% of one, 33.05 ms a present), the whole process 23.52 s (232%); the busiest: thread 80 'MainThread' 8.53 s, thread 87 'Job.Worker 1' 4.76 s, thread 86 'Job.Worker 0' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.39 s [7513.51] cpu: in those 10.12 s, 156786 SVCs (15497 a second): 0x0b SleepThread 41154, 0x1b ArbitrateUnlock 37723, 0x1c WaitProcessWideKeyAtomic 36666, 0x1d SignalProcessWideKey 26726, 0x21 SendSyncRequest 6421, 0x1a ArbitrateLock 6258; 8071 calls the dispatch table had no code for (RtAPI.miss) [7513.51] vulkan: 215700056 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1401 finishes (559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 322945480 descriptor sets written, 108454636 reused; 110615027 draws kept the last one's shaders and pipeline (0 checked), 199856465 its targets [7513.51] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1737 render targets made, 24284 texture uploads (6733 MB); 2 frames over 50 ms in the last 600, the slowest 58 ms [7513.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7513.51] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7513.51] vulkan: caches: 91 render targets (1273 MB, 2 parked), 415 textures (1237 MB), 7871 buffers (99 MB); 3269 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7513.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7513.51] vulkan: 43963881 rendering passes, 429155 clear commands, 7374163 attachments cleared and 253 left undefined by their load op [7513.51] vulkan: 26007 passes (36%) ended at renderer.c:214 [7513.51] vulkan: 21081 passes (29%) ended at buffer.c:2334 [7513.51] vulkan: 9609 passes (13%) ended at buffer.c:2238 [7513.51] vulkan: 6839 passes (9%) ended at render.c:232 [7513.51] vulkan: 3820 passes (5%) ended at dma.c:143 [7513.51] vulkan: 2443 passes (3%) ended at buffer.c:2166 [7513.51] vulkan: 1982 passes (3%) ended at cmd.c:534 [7513.51] vulkan: 499 passes (1%) ended at renderer.c:680 [7513.51] vulkan: GPU-owned guest memory landed for the CPU 59006 times, render targets written back for an engine 10 times [7516.80] perf: 58.8 frames a second over 5.0 s (429793 shown in all) [7519.15] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.44 ms, 1st to 99th percentile 16.57 to 33.36 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.2 to 12.2), on to the display in 27.0 ms (11.8 to 39.5), 36.0 ms in all (20.3 to 49.3) [7519.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7521.82] perf: 55.2 frames a second over 5.0 s (430070 shown in all) [7524.10] nvn: 430200 presents, 430200 submissions [7524.11] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 24.00 s on the host's processors (226% of one, 40.01 ms a present), the whole process 28.50 s (269%); the busiest: thread 80 'MainThread' 9.90 s, thread 87 'Job.Worker 1' 6.03 s, thread 86 'Job.Worker 0' 5.99 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.44 s [7524.11] cpu: in those 10.60 s, 149363 SVCs (14091 a second): 0x1b ArbitrateUnlock 37406, 0x0b SleepThread 36925, 0x1c WaitProcessWideKeyAtomic 33144, 0x1d SignalProcessWideKey 23722, 0x1a ArbitrateLock 9754, 0x21 SendSyncRequest 6514; 16126 calls the dispatch table had no code for (RtAPI.miss) [7524.11] vulkan: 216105644 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1401 finishes (559 ms); 0 reads past queued releases (0 samples counts written on the GPU); 323538905 descriptor sets written, 108672387 reused; 110846235 draws kept the last one's shaders and pipeline (0 checked), 200237371 its targets [7524.11] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1750 render targets made, 24371 texture uploads (6763 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [7524.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7524.11] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7524.11] vulkan: caches: 104 render targets (1336 MB, 2 parked), 462 textures (1486 MB), 8216 buffers (122 MB); 3603 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7524.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7524.11] vulkan: 44047208 rendering passes, 429755 clear commands, 7385473 attachments cleared and 253 left undefined by their load op [7524.11] vulkan: 28401 passes (34%) ended at renderer.c:214 [7524.11] vulkan: 20283 passes (24%) ended at buffer.c:2334 [7524.11] vulkan: 14379 passes (17%) ended at buffer.c:2238 [7524.11] vulkan: 7984 passes (10%) ended at render.c:232 [7524.11] vulkan: 5070 passes (6%) ended at dma.c:143 [7524.11] vulkan: 3602 passes (4%) ended at buffer.c:2166 [7524.11] vulkan: 2393 passes (3%) ended at cmd.c:534 [7524.11] vulkan: 600 passes (1%) ended at renderer.c:680 [7524.11] vulkan: GPU-owned guest memory landed for the CPU 59038 times, render targets written back for an engine 10 times [7525.73] RomFS: reading V_YUNAKA_Die_01.bin (3.1 KB) [7525.73] RomFS: reading V_YUNAKA_Engage_Active_01.bin (3.3 KB) [7525.73] RomFS: reading V_YUNAKA_Engage_Active_02.bin (2.6 KB) [7525.73] RomFS: reading V_YUNAKA_Engage_Attack_BYLETH_01.bin (2.0 KB) [7525.73] RomFS: reading V_YUNAKA_Engage_Attack_BYLETH_02.bin (1.7 KB) [7525.73] RomFS: reading V_YUNAKA_Engage_Attack_CELLICA_01.bin (1.2 KB) [7525.73] RomFS: reading V_YUNAKA_Engage_Attack_CELLICA_02.bin (1.2 KB) [7526.84] perf: 57.0 frames a second over 5.0 s (430356 shown in all) [7528.61] RomFS: reading oacc_eff_emblemaura-09-00.bundle (395.8 KB) [7528.61] RomFS: reading oacc_head_formsecrecy.bundle (44.8 KB) [7528.62] RomFS: reading oacc_hip_formqigongf.bundle (141.0 KB) [7528.63] RomFS: reading aoc_info_c254.bundle (8.5 KB) [7528.63] RomFS: reading aoc_info_c254_eng.bundle (8.5 KB) [7529.93] vulkan: display: 599 frame intervals of 18.00 ms (deviation 5.78 ms, 1st to 99th percentile 16.56 to 33.54 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.4 to 15.5), on to the display in 29.1 ms (10.1 to 44.4), 38.2 ms in all (18.9 to 50.0) [7529.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7531.84] perf: 54.4 frames a second over 5.0 s (430628 shown in all) [7535.05] cpu: 600 presents in 10.94 s (54.8 fps): 38 of the game's threads ran 21.57 s on the host's processors (197% of one, 35.95 ms a present), the whole process 26.18 s (239%); the busiest: thread 80 'MainThread' 9.47 s, thread 86 'Job.Worker 0' 4.92 s, thread 87 'Job.Worker 1' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.50 s [7535.05] cpu: in those 10.94 s, 257693 SVCs (23545 a second): 0x0b SleepThread 83853, 0x1b ArbitrateUnlock 59614, 0x1c WaitProcessWideKeyAtomic 50066, 0x1d SignalProcessWideKey 35799, 0x1a ArbitrateLock 19725, 0x21 SendSyncRequest 6674; 6313 calls the dispatch table had no code for (RtAPI.miss) [7535.05] vulkan: 216535634 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1411 finishes (562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 324174277 descriptor sets written, 108896995 reused; 111081507 draws kept the last one's shaders and pipeline (0 checked), 200641905 its targets [7535.05] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1764 render targets made, 24448 texture uploads (6777 MB); 5 frames over 50 ms in the last 600, the slowest 104 ms [7535.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7535.05] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7535.05] vulkan: caches: 105 render targets (1437 MB, 2 parked), 423 textures (1437 MB), 9224 buffers (219 MB); 3753 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7535.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7535.05] vulkan: 44135583 rendering passes, 430355 clear commands, 7398553 attachments cleared and 255 left undefined by their load op [7535.05] vulkan: 30343 passes (34%) ended at renderer.c:214 [7535.05] vulkan: 22751 passes (26%) ended at buffer.c:2334 [7535.05] vulkan: 14681 passes (17%) ended at buffer.c:2238 [7535.05] vulkan: 8434 passes (10%) ended at render.c:232 [7535.05] vulkan: 4528 passes (5%) ended at dma.c:143 [7535.05] vulkan: 3499 passes (4%) ended at buffer.c:2166 [7535.05] vulkan: 2605 passes (3%) ended at cmd.c:534 [7535.05] vulkan: 1044 passes (1%) ended at surface.c:162 [7535.05] vulkan: GPU-owned guest memory landed for the CPU 59116 times, render targets written back for an engine 10 times [7536.85] perf: 52.0 frames a second over 5.0 s (430889 shown in all) [7541.21] vulkan: display: 599 frame intervals of 18.84 ms (deviation 5.92 ms, 1st to 99th percentile 16.57 to 33.52 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (5.4 to 15.3), on to the display in 17.4 ms (8.0 to 27.1), 29.0 ms in all (17.7 to 38.6) [7541.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7541.85] perf: 55.2 frames a second over 5.0 s (431165 shown in all) [7546.24] cpu: 600 presents in 11.19 s (53.6 fps): 38 of the game's threads ran 23.76 s on the host's processors (212% of one, 39.60 ms a present), the whole process 28.39 s (254%); the busiest: thread 80 'MainThread' 10.45 s, thread 86 'Job.Worker 0' 5.57 s, thread 87 'Job.Worker 1' 5.53 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.46 s [7546.24] cpu: in those 11.19 s, 191793 SVCs (17142 a second): 0x0b SleepThread 51801, 0x1b ArbitrateUnlock 49255, 0x1c WaitProcessWideKeyAtomic 37056, 0x1d SignalProcessWideKey 26259, 0x1a ArbitrateLock 18803, 0x21 SendSyncRequest 6649; 19133 calls the dispatch table had no code for (RtAPI.miss) [7546.24] vulkan: 216966899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1411 finishes (562 ms); 0 reads past queued releases (0 samples counts written on the GPU); 324805164 descriptor sets written, 109128638 reused; 111329236 draws kept the last one's shaders and pipeline (0 checked), 201047637 its targets [7546.24] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1781 render targets made, 24530 texture uploads (6810 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [7546.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7546.24] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7546.24] vulkan: caches: 112 render targets (1469 MB, 5 parked), 477 textures (1546 MB), 10174 buffers (246 MB); 3937 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7546.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7546.24] vulkan: 44224062 rendering passes, 430955 clear commands, 7410538 attachments cleared and 255 left undefined by their load op [7546.24] vulkan: 29686 passes (34%) ended at renderer.c:214 [7546.24] vulkan: 23023 passes (26%) ended at buffer.c:2334 [7546.24] vulkan: 14519 passes (16%) ended at buffer.c:2238 [7546.24] vulkan: 8168 passes (9%) ended at render.c:232 [7546.24] vulkan: 6096 passes (7%) ended at dma.c:143 [7546.24] vulkan: 3102 passes (4%) ended at buffer.c:2166 [7546.24] vulkan: 2527 passes (3%) ended at cmd.c:534 [7546.24] vulkan: 716 passes (1%) ended at surface.c:162 [7546.24] vulkan: GPU-owned guest memory landed for the CPU 59175 times, render targets written back for an engine 10 times [7546.87] perf: 54.0 frames a second over 5.0 s (431436 shown in all) [7551.87] perf: 51.4 frames a second over 5.0 s (431693 shown in all) [7552.46] vulkan: display: 599 frame intervals of 18.78 ms (deviation 7.16 ms, 1st to 99th percentile 16.57 to 33.52 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (5.5 to 15.2), on to the display in 17.9 ms (7.4 to 36.3), 29.1 ms in all (17.7 to 44.0) [7552.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7556.89] perf: 53.4 frames a second over 5.0 s (431961 shown in all) [7557.52] nvn: 432000 presents, 432000 submissions [7557.52] cpu: 600 presents in 11.28 s (53.2 fps): 38 of the game's threads ran 23.36 s on the host's processors (207% of one, 38.94 ms a present), the whole process 28.29 s (251%); the busiest: thread 80 'MainThread' 10.63 s, thread 86 'Job.Worker 0' 5.29 s, thread 87 'Job.Worker 1' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.45 s [7557.52] cpu: in those 11.28 s, 217913 SVCs (19314 a second): 0x0b SleepThread 77970, 0x1b ArbitrateUnlock 47798, 0x1c WaitProcessWideKeyAtomic 40746, 0x1d SignalProcessWideKey 28036, 0x1a ArbitrateLock 14764, 0x21 SendSyncRequest 6617; 10182 calls the dispatch table had no code for (RtAPI.miss) [7557.52] vulkan: 217400699 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1417 finishes (564 ms); 0 reads past queued releases (0 samples counts written on the GPU); 325440451 descriptor sets written, 109360951 reused; 111566791 draws kept the last one's shaders and pipeline (0 checked), 201449761 its targets [7557.52] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1791 render targets made, 24542 texture uploads (6811 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [7557.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7557.52] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7557.52] vulkan: caches: 116 render targets (1422 MB, 7 parked), 422 textures (1393 MB), 8535 buffers (322 MB); 3780 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7557.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7557.52] vulkan: 44326405 rendering passes, 431555 clear commands, 7425718 attachments cleared and 255 left undefined by their load op [7557.52] vulkan: 36710 passes (36%) ended at renderer.c:214 [7557.52] vulkan: 28393 passes (28%) ended at buffer.c:2334 [7557.52] vulkan: 12421 passes (12%) ended at buffer.c:2238 [7557.52] vulkan: 10246 passes (10%) ended at render.c:232 [7557.52] vulkan: 6887 passes (7%) ended at dma.c:143 [7557.52] vulkan: 3211 passes (3%) ended at buffer.c:2166 [7557.52] vulkan: 2592 passes (3%) ended at cmd.c:534 [7557.52] vulkan: 1277 passes (1%) ended at surface.c:162 [7557.52] vulkan: GPU-owned guest memory landed for the CPU 59334 times, render targets written back for an engine 10 times [7561.89] perf: 60.2 frames a second over 5.0 s (432262 shown in all) [7563.01] vulkan: display: 599 frame intervals of 17.56 ms (deviation 5.10 ms, 1st to 99th percentile 16.56 to 33.47 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.6 to 15.0), on to the display in 32.2 ms (9.1 to 45.5), 40.8 ms in all (19.2 to 49.8) [7563.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7565.09] RomFS: reading aoc_info_c744.bundle (7.6 KB) [7565.09] RomFS: reading ianim_c742_standbyloop-ft1.bundle (27.4 KB) [7565.09] RomFS: reading aoc_info_c745.bundle (7.7 KB) [7565.09] RomFS: reading ianim_c742_status.bundle (40.6 KB) [7565.09] RomFS: reading aoc_info_c811.bundle (8.3 KB) [7565.09] RomFS: reading ianim_c742_statusloop.bundle (76.0 KB) [7565.09] RomFS: reading ianim_c744_standby-ft1.bundle (41.3 KB) [7566.90] perf: 59.4 frames a second over 5.0 s (432560 shown in all) [7567.56] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 20.09 s on the host's processors (200% of one, 33.49 ms a present), the whole process 23.71 s (236%); the busiest: thread 80 'MainThread' 8.32 s, thread 87 'Job.Worker 1' 5.13 s, thread 86 'Job.Worker 0' 5.01 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.35 s [7567.56] cpu: in those 10.04 s, 137111 SVCs (13663 a second): 0x1b ArbitrateUnlock 37120, 0x1c WaitProcessWideKeyAtomic 31690, 0x0b SleepThread 27065, 0x1d SignalProcessWideKey 23309, 0x1a ArbitrateLock 9719, 0x21 SendSyncRequest 6366; 3655 calls the dispatch table had no code for (RtAPI.miss) [7567.56] vulkan: 217757917 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1442 finishes (571 ms); 0 reads past queued releases (0 samples counts written on the GPU); 325953678 descriptor sets written, 109562160 reused; 111789579 draws kept the last one's shaders and pipeline (0 checked), 201789104 its targets [7567.56] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1791 render targets made, 24567 texture uploads (6814 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [7567.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7567.56] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7567.56] vulkan: caches: 99 render targets (1326 MB, 3 parked), 372 textures (1149 MB), 7897 buffers (297 MB); 3419 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7567.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7567.56] vulkan: 44394510 rendering passes, 432155 clear commands, 7433104 attachments cleared and 255 left undefined by their load op [7567.56] vulkan: 23155 passes (34%) ended at buffer.c:2334 [7567.56] vulkan: 19411 passes (29%) ended at renderer.c:214 [7567.56] vulkan: 9936 passes (15%) ended at buffer.c:2238 [7567.56] vulkan: 5946 passes (9%) ended at render.c:232 [7567.56] vulkan: 3764 passes (6%) ended at dma.c:143 [7567.56] vulkan: 2669 passes (4%) ended at buffer.c:2166 [7567.56] vulkan: 2078 passes (3%) ended at cmd.c:534 [7567.56] vulkan: 600 passes (1%) ended at renderer.c:680 [7567.56] vulkan: GPU-owned guest memory landed for the CPU 59341 times, render targets written back for an engine 10 times [7571.92] perf: 58.8 frames a second over 5.0 s (432855 shown in all) [7573.13] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.18 ms, 1st to 99th percentile 16.56 to 33.36 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (4.3 to 13.9), on to the display in 33.6 ms (12.9 to 44.3), 40.7 ms in all (20.5 to 50.0) [7573.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7576.94] perf: 57.0 frames a second over 5.0 s (433141 shown in all) [7578.05] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 22.45 s on the host's processors (214% of one, 37.41 ms a present), the whole process 26.70 s (255%); the busiest: thread 80 'MainThread' 9.37 s, thread 86 'Job.Worker 0' 5.63 s, thread 87 'Job.Worker 1' 5.58 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.38 s [7578.05] cpu: in those 10.49 s, 157485 SVCs (15009 a second): 0x0b SleepThread 39942, 0x1b ArbitrateUnlock 39869, 0x1c WaitProcessWideKeyAtomic 33537, 0x1d SignalProcessWideKey 24159, 0x1a ArbitrateLock 11644, 0x21 SendSyncRequest 6446; 10767 calls the dispatch table had no code for (RtAPI.miss) [7578.05] vulkan: 218153715 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1448 finishes (574 ms); 0 reads past queued releases (0 samples counts written on the GPU); 326531048 descriptor sets written, 109776386 reused; 112019190 draws kept the last one's shaders and pipeline (0 checked), 202163964 its targets [7578.05] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1791 render targets made, 24633 texture uploads (6836 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [7578.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7578.05] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7578.05] vulkan: caches: 91 render targets (1278 MB, 3 parked), 373 textures (1345 MB), 8155 buffers (200 MB); 3466 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7578.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7578.05] vulkan: 44475036 rendering passes, 432755 clear commands, 7442182 attachments cleared and 255 left undefined by their load op [7578.05] vulkan: 25172 passes (31%) ended at buffer.c:2334 [7578.05] vulkan: 23509 passes (29%) ended at renderer.c:214 [7578.05] vulkan: 12779 passes (16%) ended at buffer.c:2238 [7578.05] vulkan: 6870 passes (9%) ended at render.c:232 [7578.05] vulkan: 5412 passes (7%) ended at dma.c:143 [7578.05] vulkan: 3402 passes (4%) ended at buffer.c:2166 [7578.05] vulkan: 2375 passes (3%) ended at cmd.c:534 [7578.05] vulkan: 600 passes (1%) ended at renderer.c:680 [7578.05] vulkan: GPU-owned guest memory landed for the CPU 59411 times, render targets written back for an engine 10 times [7581.95] perf: 53.4 frames a second over 5.0 s (433409 shown in all) [7584.06] vulkan: display: 599 frame intervals of 18.25 ms (deviation 5.26 ms, 1st to 99th percentile 16.57 to 33.51 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (4.6 to 15.0), on to the display in 19.4 ms (8.6 to 42.8), 31.0 ms in all (20.2 to 48.4) [7584.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7586.95] perf: 57.0 frames a second over 5.0 s (433694 shown in all) [7588.73] nvn: 433800 presents, 433800 submissions [7588.74] cpu: 600 presents in 10.69 s (56.1 fps): 38 of the game's threads ran 23.38 s on the host's processors (219% of one, 38.96 ms a present), the whole process 27.99 s (262%); the busiest: thread 80 'MainThread' 9.95 s, thread 87 'Job.Worker 1' 5.72 s, thread 86 'Job.Worker 0' 5.69 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.37 s [7588.74] cpu: in those 10.69 s, 170889 SVCs (15990 a second): 0x0b SleepThread 49819, 0x1b ArbitrateUnlock 40566, 0x1c WaitProcessWideKeyAtomic 35718, 0x1d SignalProcessWideKey 25407, 0x1a ArbitrateLock 11025, 0x21 SendSyncRequest 6450; 7186 calls the dispatch table had no code for (RtAPI.miss) [7588.74] vulkan: 218576838 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1448 finishes (574 ms); 0 reads past queued releases (0 samples counts written on the GPU); 327151304 descriptor sets written, 110002376 reused; 112257354 draws kept the last one's shaders and pipeline (0 checked), 202562642 its targets [7588.74] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1791 render targets made, 24651 texture uploads (6844 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [7588.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7588.74] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7588.74] vulkan: caches: 91 render targets (1278 MB, 3 parked), 364 textures (1345 MB), 7493 buffers (190 MB); 3457 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7588.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7588.74] vulkan: 44563047 rendering passes, 433355 clear commands, 7453411 attachments cleared and 255 left undefined by their load op [7588.74] vulkan: 28190 passes (32%) ended at renderer.c:214 [7588.74] vulkan: 25046 passes (28%) ended at buffer.c:2334 [7588.74] vulkan: 13665 passes (16%) ended at buffer.c:2238 [7588.74] vulkan: 7948 passes (9%) ended at render.c:232 [7588.74] vulkan: 5642 passes (6%) ended at dma.c:143 [7588.74] vulkan: 3793 passes (4%) ended at buffer.c:2166 [7588.74] vulkan: 2555 passes (3%) ended at cmd.c:534 [7588.74] vulkan: 600 passes (1%) ended at renderer.c:680 [7588.74] vulkan: GPU-owned guest memory landed for the CPU 59499 times, render targets written back for an engine 10 times [7591.97] perf: 58.8 frames a second over 5.0 s (433989 shown in all) [7594.31] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.51 ms, 1st to 99th percentile 16.57 to 33.30 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.2 to 12.1), on to the display in 25.1 ms (9.7 to 43.9), 33.1 ms in all (17.2 to 49.3) [7594.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7596.99] perf: 56.6 frames a second over 5.0 s (434273 shown in all) [7599.37] cpu: 600 presents in 10.63 s (56.4 fps): 38 of the game's threads ran 22.38 s on the host's processors (210% of one, 37.30 ms a present), the whole process 26.63 s (250%); the busiest: thread 80 'MainThread' 9.65 s, thread 86 'Job.Worker 0' 5.42 s, thread 87 'Job.Worker 1' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.38 s [7599.37] cpu: in those 10.63 s, 175343 SVCs (16489 a second): 0x1b ArbitrateUnlock 45801, 0x0b SleepThread 43504, 0x1c WaitProcessWideKeyAtomic 36115, 0x1d SignalProcessWideKey 25849, 0x1a ArbitrateLock 15697, 0x21 SendSyncRequest 6471; 14591 calls the dispatch table had no code for (RtAPI.miss) [7599.37] vulkan: 218964606 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1454 finishes (576 ms); 0 reads past queued releases (0 samples counts written on the GPU); 327715282 descriptor sets written, 110213934 reused; 112480451 draws kept the last one's shaders and pipeline (0 checked), 202927013 its targets [7599.37] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1791 render targets made, 24656 texture uploads (6845 MB); 2 frames over 50 ms in the last 600, the slowest 117 ms [7599.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7599.37] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7599.37] vulkan: caches: 91 render targets (1278 MB, 3 parked), 366 textures (1353 MB), 8942 buffers (172 MB); 3447 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7599.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7599.37] vulkan: 44648511 rendering passes, 433955 clear commands, 7464370 attachments cleared and 255 left undefined by their load op [7599.37] vulkan: 27287 passes (32%) ended at renderer.c:214 [7599.37] vulkan: 25083 passes (29%) ended at buffer.c:2334 [7599.37] vulkan: 13123 passes (15%) ended at buffer.c:2238 [7599.37] vulkan: 7568 passes (9%) ended at render.c:232 [7599.37] vulkan: 5195 passes (6%) ended at dma.c:143 [7599.37] vulkan: 3658 passes (4%) ended at buffer.c:2166 [7599.37] vulkan: 2370 passes (3%) ended at cmd.c:534 [7599.37] vulkan: 600 passes (1%) ended at renderer.c:680 [7599.37] vulkan: GPU-owned guest memory landed for the CPU 59523 times, render targets written back for an engine 10 times [7601.99] perf: 54.0 frames a second over 5.0 s (434543 shown in all) [7603.60] RomFS: reading uwep_mg23n.bundle (197.9 KB) [7603.60] RomFS: reading uwep_mg24.bundle (201.5 KB) [7603.66] RomFS: reading uwep_mg25.bundle (202.0 KB) [7605.48] vulkan: display: 599 frame intervals of 18.64 ms (deviation 7.22 ms, 1st to 99th percentile 16.57 to 33.53 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (5.3 to 14.7), on to the display in 18.4 ms (8.2 to 40.3), 29.9 ms in all (18.6 to 48.7) [7605.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7607.00] perf: 53.4 frames a second over 5.0 s (434811 shown in all) [7610.39] cpu: 600 presents in 11.02 s (54.5 fps): 38 of the game's threads ran 23.05 s on the host's processors (209% of one, 38.42 ms a present), the whole process 28.09 s (255%); the busiest: thread 80 'MainThread' 10.31 s, thread 86 'Job.Worker 0' 5.34 s, thread 87 'Job.Worker 1' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.37 s [7610.39] cpu: in those 11.02 s, 212052 SVCs (19251 a second): 0x0b SleepThread 74309, 0x1b ArbitrateUnlock 46813, 0x1c WaitProcessWideKeyAtomic 40420, 0x1d SignalProcessWideKey 27616, 0x1a ArbitrateLock 14396, 0x21 SendSyncRequest 6550; 1585 calls the dispatch table had no code for (RtAPI.miss) [7610.39] vulkan: 219405552 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1454 finishes (576 ms); 0 reads past queued releases (0 samples counts written on the GPU); 328360811 descriptor sets written, 110450297 reused; 112721639 draws kept the last one's shaders and pipeline (0 checked), 203338036 its targets [7610.39] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1791 render targets made, 24671 texture uploads (6847 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [7610.39] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7610.39] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7610.39] vulkan: caches: 91 render targets (1278 MB, 3 parked), 359 textures (1296 MB), 8147 buffers (191 MB); 3408 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7610.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7610.39] vulkan: 44748338 rendering passes, 434555 clear commands, 7479118 attachments cleared and 255 left undefined by their load op [7610.39] vulkan: 35335 passes (35%) ended at renderer.c:214 [7610.39] vulkan: 25912 passes (26%) ended at buffer.c:2334 [7610.39] vulkan: 12370 passes (12%) ended at buffer.c:2238 [7610.39] vulkan: 9642 passes (10%) ended at render.c:232 [7610.39] vulkan: 7113 passes (7%) ended at dma.c:143 [7610.39] vulkan: 4972 passes (5%) ended at buffer.c:2166 [7610.39] vulkan: 2738 passes (3%) ended at cmd.c:534 [7610.39] vulkan: 1140 passes (1%) ended at surface.c:162 [7610.39] vulkan: GPU-owned guest memory landed for the CPU 59691 times, render targets written back for an engine 10 times [7612.00] perf: 56.0 frames a second over 5.0 s (435091 shown in all) [7613.69] RomFS: reading uanim_enm0am-mg1_c000_damagemidud.bundle (64.6 KB) [7613.69] RomFS: reading uanim_enm0af-sw1_c000_winloop.bundle (27.0 KB) [7613.70] RomFS: reading uanim_enm0am-mg1_c000_attack1.bundle (91.0 KB) [7613.70] RomFS: reading uanim_enm0am-mg1_c000_winloop.bundle (42.0 KB) [7613.71] RomFS: reading uanim_enm0am-mg1_c000_attack2.bundle (99.5 KB) [7613.71] RomFS: reading uanim_enm0am-sw1_c000_attack1.bundle (72.9 KB) [7616.33] vulkan: display: 599 frame intervals of 18.11 ms (deviation 6.15 ms, 1st to 99th percentile 16.58 to 33.56 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (4.7 to 13.3), on to the display in 16.6 ms (8.0 to 30.7), 27.7 ms in all (17.2 to 37.3) [7616.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7617.02] perf: 54.8 frames a second over 5.0 s (435366 shown in all) [7618.46] RomFS: reading V_CLAN_Win_God_29.bin (1.6 KB) [7618.46] RomFS: reading V_CLAN_Win_God_30.bin (2.6 KB) [7618.46] RomFS: reading V_CLAN_Win_God_31.bin (2.2 KB) [7618.46] RomFS: reading V_CLAN_Win_God_32.bin (2.8 KB) [7618.46] RomFS: reading V_CLAN_Win_God_35.bin (2.0 KB) [7618.46] RomFS: reading V_CLAN_Win_God_36.bin (1.9 KB) [7618.46] RomFS: reading V_DIAMAND_Engage_Attack_CAMILLA_01.bin (1.7 KB) [7618.46] RomFS: reading V_DIAMAND_Engage_Attack_CAMILLA_02.bin (1.4 KB) [7620.90] nvn: 435600 presents, 435600 submissions [7620.90] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 20.20 s on the host's processors (192% of one, 33.66 ms a present), the whole process 24.37 s (232%); the busiest: thread 80 'MainThread' 9.27 s, thread 86 'Job.Worker 0' 4.45 s, thread 87 'Job.Worker 1' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.50 s [7620.90] cpu: in those 10.51 s, 271395 SVCs (25810 a second): 0x0b SleepThread 72337, 0x1b ArbitrateUnlock 66884, 0x1c WaitProcessWideKeyAtomic 60123, 0x1d SignalProcessWideKey 43774, 0x1a ArbitrateLock 19652, 0x21 SendSyncRequest 6731; 5399 calls the dispatch table had no code for (RtAPI.miss) [7620.90] vulkan: 219759614 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1457 finishes (577 ms); 0 reads past queued releases (0 samples counts written on the GPU); 328883766 descriptor sets written, 110635466 reused; 112913700 draws kept the last one's shaders and pipeline (0 checked), 203671591 its targets [7620.90] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1796 render targets made, 24765 texture uploads (6860 MB); 2 frames over 50 ms in the last 600, the slowest 108 ms [7620.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7620.90] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7620.90] vulkan: caches: 94 render targets (1362 MB, 2 parked), 405 textures (1315 MB), 7393 buffers (260 MB); 3596 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7620.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7620.90] vulkan: 44833559 rendering passes, 435155 clear commands, 7490271 attachments cleared and 257 left undefined by their load op [7620.90] vulkan: 24994 passes (29%) ended at buffer.c:2334 [7620.90] vulkan: 24386 passes (29%) ended at renderer.c:214 [7620.90] vulkan: 12900 passes (15%) ended at buffer.c:2238 [7620.90] vulkan: 7755 passes (9%) ended at dma.c:143 [7620.90] vulkan: 7710 passes (9%) ended at render.c:232 [7620.90] vulkan: 4079 passes (5%) ended at buffer.c:2166 [7620.90] vulkan: 2257 passes (3%) ended at cmd.c:534 [7620.90] vulkan: 731 passes (1%) ended at surface.c:162 [7620.90] vulkan: GPU-owned guest memory landed for the CPU 59895 times, render targets written back for an engine 10 times [7622.02] perf: 59.2 frames a second over 5.0 s (435662 shown in all) [7626.50] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.45 ms, 1st to 99th percentile 16.56 to 33.37 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (2.7 to 12.2), on to the display in 27.2 ms (9.2 to 46.9), 35.1 ms in all (19.9 to 50.0) [7626.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7627.04] perf: 58.4 frames a second over 5.0 s (435955 shown in all) [7631.23] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 21.82 s on the host's processors (211% of one, 36.36 ms a present), the whole process 26.09 s (253%); the busiest: thread 80 'MainThread' 9.24 s, thread 86 'Job.Worker 0' 5.31 s, thread 87 'Job.Worker 1' 5.29 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.48 s [7631.23] cpu: in those 10.33 s, 159639 SVCs (15461 a second): 0x0b SleepThread 42400, 0x1b ArbitrateUnlock 38562, 0x1c WaitProcessWideKeyAtomic 35808, 0x1d SignalProcessWideKey 25815, 0x1a ArbitrateLock 8745, 0x21 SendSyncRequest 6435; 6649 calls the dispatch table had no code for (RtAPI.miss) [7631.23] vulkan: 220125204 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (580 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329417893 descriptor sets written, 110832519 reused; 113121356 draws kept the last one's shaders and pipeline (0 checked), 204014918 its targets [7631.23] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1797 render targets made, 24829 texture uploads (6883 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [7631.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7631.23] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7631.23] vulkan: caches: 94 render targets (1359 MB, 2 parked), 444 textures (1461 MB), 8571 buffers (211 MB); 3675 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7631.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7631.23] vulkan: 44910670 rendering passes, 435755 clear commands, 7500744 attachments cleared and 257 left undefined by their load op [7631.23] vulkan: 25923 passes (34%) ended at renderer.c:214 [7631.23] vulkan: 18331 passes (24%) ended at buffer.c:2334 [7631.23] vulkan: 13183 passes (17%) ended at buffer.c:2238 [7631.23] vulkan: 7282 passes (9%) ended at render.c:232 [7631.23] vulkan: 5949 passes (8%) ended at dma.c:143 [7631.23] vulkan: 3131 passes (4%) ended at buffer.c:2166 [7631.23] vulkan: 2289 passes (3%) ended at cmd.c:534 [7631.23] vulkan: 525 passes (1%) ended at renderer.c:680 [7631.23] vulkan: GPU-owned guest memory landed for the CPU 60154 times, render targets written back for an engine 10 times [7632.05] perf: 58.8 frames a second over 5.0 s (436250 shown in all) [7637.00] vulkan: display: 599 frame intervals of 17.53 ms (deviation 5.26 ms, 1st to 99th percentile 16.57 to 33.46 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.3 to 13.4), on to the display in 23.3 ms (8.8 to 44.1), 33.0 ms in all (19.6 to 48.5) [7637.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7637.07] perf: 55.2 frames a second over 5.0 s (436527 shown in all) [7641.95] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 22.36 s on the host's processors (209% of one, 37.27 ms a present), the whole process 27.02 s (252%); the busiest: thread 80 'MainThread' 9.92 s, thread 86 'Job.Worker 0' 5.14 s, thread 87 'Job.Worker 1' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.37 s [7641.95] cpu: in those 10.72 s, 217036 SVCs (20243 a second): 0x0b SleepThread 79292, 0x1b ArbitrateUnlock 46119, 0x1c WaitProcessWideKeyAtomic 41828, 0x1d SignalProcessWideKey 28601, 0x1a ArbitrateLock 12741, 0x21 SendSyncRequest 6517; 8301 calls the dispatch table had no code for (RtAPI.miss) [7641.95] vulkan: 220514154 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1463 finishes (580 ms); 0 reads past queued releases (0 samples counts written on the GPU); 329986045 descriptor sets written, 111042267 reused; 113329317 draws kept the last one's shaders and pipeline (0 checked), 204373164 its targets [7641.95] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1797 render targets made, 24856 texture uploads (6890 MB); 3 frames over 50 ms in the last 600, the slowest 100 ms [7641.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7641.95] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7641.95] vulkan: caches: 91 render targets (1278 MB, 2 parked), 360 textures (1278 MB), 7650 buffers (143 MB); 3347 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7641.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7641.95] vulkan: 45001450 rendering passes, 436355 clear commands, 7515978 attachments cleared and 257 left undefined by their load op [7641.95] vulkan: 36230 passes (40%) ended at renderer.c:214 [7641.95] vulkan: 20835 passes (23%) ended at buffer.c:2334 [7641.95] vulkan: 10771 passes (12%) ended at buffer.c:2238 [7641.95] vulkan: 9869 passes (11%) ended at render.c:232 [7641.95] vulkan: 5100 passes (6%) ended at dma.c:143 [7641.95] vulkan: 3662 passes (4%) ended at buffer.c:2166 [7641.95] vulkan: 2360 passes (3%) ended at cmd.c:534 [7641.95] vulkan: 1339 passes (1%) ended at surface.c:162 [7641.95] vulkan: GPU-owned guest memory landed for the CPU 60461 times, render targets written back for an engine 10 times [7642.07] perf: 56.0 frames a second over 5.0 s (436807 shown in all) [7647.09] perf: 54.8 frames a second over 5.0 s (437082 shown in all) [7647.76] vulkan: display: 599 frame intervals of 17.97 ms (deviation 5.91 ms, 1st to 99th percentile 16.56 to 33.51 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (4.4 to 14.2), on to the display in 19.5 ms (8.4 to 40.8), 30.2 ms in all (16.8 to 49.0) [7647.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7652.09] perf: 57.4 frames a second over 5.0 s (437369 shown in all) [7652.65] nvn: 437400 presents, 437400 submissions [7652.66] cpu: 600 presents in 10.71 s (56.0 fps): 38 of the game's threads ran 22.08 s on the host's processors (206% of one, 36.80 ms a present), the whole process 26.44 s (247%); the busiest: thread 80 'MainThread' 9.86 s, thread 86 'Job.Worker 0' 5.08 s, thread 87 'Job.Worker 1' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.48 s [7652.66] cpu: in those 10.71 s, 194079 SVCs (18123 a second): 0x0b SleepThread 61022, 0x1b ArbitrateUnlock 45661, 0x1c WaitProcessWideKeyAtomic 37760, 0x1d SignalProcessWideKey 26796, 0x1a ArbitrateLock 14432, 0x21 SendSyncRequest 6494; 19124 calls the dispatch table had no code for (RtAPI.miss) [7652.66] vulkan: 220902050 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1472 finishes (582 ms); 0 reads past queued releases (0 samples counts written on the GPU); 330553180 descriptor sets written, 111250924 reused; 113549625 draws kept the last one's shaders and pipeline (0 checked), 204735251 its targets [7652.66] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1813 render targets made, 24940 texture uploads (6918 MB); 5 frames over 50 ms in the last 600, the slowest 101 ms [7652.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7652.66] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7652.66] vulkan: caches: 105 render targets (1337 MB, 2 parked), 402 textures (1232 MB), 7787 buffers (167 MB); 3412 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7652.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7652.66] vulkan: 45085552 rendering passes, 436955 clear commands, 7527972 attachments cleared and 257 left undefined by their load op [7652.66] vulkan: 29784 passes (35%) ended at renderer.c:214 [7652.66] vulkan: 20933 passes (25%) ended at buffer.c:2334 [7652.66] vulkan: 13758 passes (16%) ended at buffer.c:2238 [7652.66] vulkan: 8385 passes (10%) ended at render.c:232 [7652.66] vulkan: 4682 passes (6%) ended at dma.c:143 [7652.66] vulkan: 2952 passes (4%) ended at buffer.c:2166 [7652.66] vulkan: 2289 passes (3%) ended at cmd.c:534 [7652.66] vulkan: 676 passes (1%) ended at surface.c:162 [7652.66] vulkan: GPU-owned guest memory landed for the CPU 60651 times, render targets written back for an engine 10 times [7657.09] perf: 56.8 frames a second over 5.0 s (437653 shown in all) [7658.23] vulkan: display: 599 frame intervals of 17.47 ms (deviation 4.50 ms, 1st to 99th percentile 16.56 to 33.45 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.2 to 13.1), on to the display in 20.4 ms (8.2 to 36.6), 30.2 ms in all (18.0 to 45.5) [7658.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7662.10] perf: 58.0 frames a second over 5.0 s (437944 shown in all) [7663.02] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 21.86 s on the host's processors (211% of one, 36.44 ms a present), the whole process 26.12 s (252%); the busiest: thread 80 'MainThread' 9.25 s, thread 87 'Job.Worker 1' 5.28 s, thread 86 'Job.Worker 0' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.50 s [7663.02] cpu: in those 10.36 s, 167635 SVCs (16173 a second): 0x0b SleepThread 45870, 0x1b ArbitrateUnlock 40847, 0x1c WaitProcessWideKeyAtomic 36125, 0x1d SignalProcessWideKey 25840, 0x1a ArbitrateLock 10717, 0x21 SendSyncRequest 6372; 7189 calls the dispatch table had no code for (RtAPI.miss) [7663.02] vulkan: 221303337 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1472 finishes (582 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331141017 descriptor sets written, 111465661 reused; 113781183 draws kept the last one's shaders and pipeline (0 checked), 205112625 its targets [7663.02] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1813 render targets made, 24940 texture uploads (6918 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [7663.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7663.02] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7663.02] vulkan: caches: 105 render targets (1337 MB, 2 parked), 399 textures (1228 MB), 8416 buffers (134 MB); 3343 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7663.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7663.02] vulkan: 45165323 rendering passes, 437555 clear commands, 7539300 attachments cleared and 257 left undefined by their load op [7663.02] vulkan: 27999 passes (35%) ended at renderer.c:214 [7663.02] vulkan: 20392 passes (26%) ended at buffer.c:2334 [7663.02] vulkan: 12040 passes (15%) ended at buffer.c:2238 [7663.02] vulkan: 7738 passes (10%) ended at render.c:232 [7663.02] vulkan: 4623 passes (6%) ended at dma.c:143 [7663.02] vulkan: 3321 passes (4%) ended at buffer.c:2166 [7663.02] vulkan: 2437 passes (3%) ended at cmd.c:534 [7663.02] vulkan: 621 passes (1%) ended at surface.c:162 [7663.02] vulkan: GPU-owned guest memory landed for the CPU 60713 times, render targets written back for an engine 10 times [7667.10] perf: 59.4 frames a second over 5.0 s (438241 shown in all) [7668.66] vulkan: display: 598 frame intervals of 17.34 ms (deviation 4.77 ms, 1st to 99th percentile 16.56 to 33.43 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.4 to 13.2), on to the display in 26.9 ms (9.4 to 44.2), 35.8 ms in all (20.3 to 49.7) [7668.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7672.12] perf: 55.2 frames a second over 5.0 s (438518 shown in all) [7673.52] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 20.83 s on the host's processors (198% of one, 34.72 ms a present), the whole process 24.93 s (238%); the busiest: thread 80 'MainThread' 9.19 s, thread 87 'Job.Worker 1' 4.93 s, thread 86 'Job.Worker 0' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.37 s [7673.52] cpu: in those 10.50 s, 175503 SVCs (16719 a second): 0x0b SleepThread 51867, 0x1b ArbitrateUnlock 40983, 0x1c WaitProcessWideKeyAtomic 37736, 0x1d SignalProcessWideKey 26836, 0x1a ArbitrateLock 9723, 0x21 SendSyncRequest 6474; 15706 calls the dispatch table had no code for (RtAPI.miss) [7673.52] vulkan: 221668784 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1479 finishes (584 ms); 0 reads past queued releases (0 samples counts written on the GPU); 331674522 descriptor sets written, 111663050 reused; 113988854 draws kept the last one's shaders and pipeline (0 checked), 205453803 its targets [7673.52] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1813 render targets made, 24947 texture uploads (6918 MB); 6 frames over 50 ms in the last 600, the slowest 101 ms [7673.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7673.52] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7673.52] vulkan: caches: 92 render targets (1274 MB, 2 parked), 322 textures (1122 MB), 7520 buffers (95 MB); 3135 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7673.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7673.52] vulkan: 45245525 rendering passes, 438155 clear commands, 7550835 attachments cleared and 257 left undefined by their load op [7673.52] vulkan: 28458 passes (35%) ended at renderer.c:214 [7673.52] vulkan: 20610 passes (26%) ended at buffer.c:2334 [7673.52] vulkan: 12168 passes (15%) ended at buffer.c:2238 [7673.52] vulkan: 7882 passes (10%) ended at render.c:232 [7673.52] vulkan: 4134 passes (5%) ended at dma.c:143 [7673.52] vulkan: 3442 passes (4%) ended at buffer.c:2166 [7673.52] vulkan: 2300 passes (3%) ended at cmd.c:534 [7673.52] vulkan: 614 passes (1%) ended at surface.c:162 [7673.52] vulkan: GPU-owned guest memory landed for the CPU 60799 times, render targets written back for an engine 10 times [7677.14] perf: 58.0 frames a second over 5.0 s (438809 shown in all) [7679.13] vulkan: display: 599 frame intervals of 17.47 ms (deviation 6.30 ms, 1st to 99th percentile 16.56 to 33.47 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.4 to 12.5), on to the display in 29.6 ms (11.4 to 45.1), 38.3 ms in all (20.7 to 49.7) [7679.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7682.14] perf: 59.0 frames a second over 5.0 s (439104 shown in all) [7683.33] RomFS: reading recover_start.bundle (440.4 KB) [7683.34] RomFS: reading uwep_rd05.bundle (310.2 KB) [7683.36] RomFS: reading rescue_start.bundle (463.4 KB) [7683.50] RomFS: reading uanim_com0af-no1_c000_damagehigh.bundle (109.3 KB) [7683.50] RomFS: reading uanim_com0af-no1_c000_evasionb.bundle (57.5 KB) [7683.50] RomFS: reading uanim_com0af-no1_c000_evasionl.bundle (58.6 KB) [7683.50] RomFS: reading uanim_com0af-no1_c000_evasionr.bundle (78.0 KB) [7683.51] RomFS: reading uanim_rod0af-rd1_c000_relaxloop.bundle (15.6 KB) [7683.51] RomFS: reading uanim_rod0af-rd1_c000_start.bundle (52.1 KB) [7684.02] nvn: 439200 presents, 439200 submissions [7684.02] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 20.87 s on the host's processors (199% of one, 34.78 ms a present), the whole process 24.90 s (237%); the busiest: thread 80 'MainThread' 9.14 s, thread 87 'Job.Worker 1' 4.86 s, thread 86 'Job.Worker 0' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.49 s [7684.02] cpu: in those 10.50 s, 195001 SVCs (18576 a second): 0x0b SleepThread 58528, 0x1b ArbitrateUnlock 46761, 0x1c WaitProcessWideKeyAtomic 38734, 0x1d SignalProcessWideKey 27759, 0x1a ArbitrateLock 14693, 0x21 SendSyncRequest 6632; 17281 calls the dispatch table had no code for (RtAPI.miss) [7684.02] vulkan: 222022331 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1488 finishes (587 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332191605 descriptor sets written, 111853061 reused; 114184866 draws kept the last one's shaders and pipeline (0 checked), 205784075 its targets [7684.02] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1818 render targets made, 24985 texture uploads (6932 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [7684.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7684.02] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7684.02] vulkan: caches: 93 render targets (1376 MB, 1 parked), 339 textures (1219 MB), 6826 buffers (97 MB); 3352 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7684.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7684.02] vulkan: 45320940 rendering passes, 438755 clear commands, 7561872 attachments cleared and 259 left undefined by their load op [7684.02] vulkan: 27229 passes (36%) ended at renderer.c:214 [7684.02] vulkan: 19645 passes (26%) ended at buffer.c:2334 [7684.02] vulkan: 10203 passes (14%) ended at buffer.c:2238 [7684.02] vulkan: 7604 passes (10%) ended at render.c:232 [7684.02] vulkan: 4408 passes (6%) ended at dma.c:143 [7684.02] vulkan: 3013 passes (4%) ended at buffer.c:2166 [7684.02] vulkan: 2205 passes (3%) ended at cmd.c:534 [7684.02] vulkan: 545 passes (1%) ended at renderer.c:680 [7684.02] vulkan: GPU-owned guest memory landed for the CPU 60927 times, render targets written back for an engine 10 times [7684.74] RomFS: reading 927925447.wem (1481.4 KB) [7684.74] RomFS: reading 928779166.wem (39.0 KB) [7685.08] RomFS: reading 30509603.wem (37.3 KB) [7685.08] RomFS: reading 305396474.wem (47.0 KB) [7685.08] RomFS: reading V_YUNAKA_Thanks_01.bin (2.0 KB) [7685.08] RomFS: reading V_YUNAKA_Thanks_02.bin (2.3 KB) [7685.08] RomFS: reading V_YUNAKA_Thanks_03.bin (1.6 KB) [7685.08] RomFS: reading V_YUNAKA_Title_01.bin (2.2 KB) [7685.08] RomFS: reading V_YUNAKA_Title_02.bin (1.5 KB) [7685.08] RomFS: reading V_YUNAKA_Wideuse_01.bin (1.1 KB) [7685.08] RomFS: reading V_YUNAKA_Wideuse_02.bin (1.1 KB) [7685.08] RomFS: reading V_YUNAKA_Wideuse_03.bin (1.7 KB) [7685.08] RomFS: reading V_YUNAKA_Wideuse_04.bin (1.1 KB) [7685.08] RomFS: reading V_YUNAKA_Wideuse_05.bin (1.9 KB) [7685.08] RomFS: reading V_YUNAKA_Wideuse_06.bin (1.8 KB) [7685.96] RomFS: reading 928865157.wem (613.2 KB) [7686.29] RomFS: reading 305646706.wem (513.7 KB) [7687.15] perf: 55.6 frames a second over 5.0 s (439383 shown in all) [7689.61] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.12 ms, 1st to 99th percentile 16.56 to 33.50 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (2.6 to 12.9), on to the display in 35.9 ms (10.4 to 47.3), 43.3 ms in all (19.4 to 50.0) [7689.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7692.15] perf: 54.8 frames a second over 5.0 s (439657 shown in all) [7694.80] cpu: 600 presents in 10.78 s (55.6 fps): 38 of the game's threads ran 21.11 s on the host's processors (196% of one, 35.19 ms a present), the whole process 25.32 s (235%); the busiest: thread 80 'MainThread' 9.62 s, thread 86 'Job.Worker 0' 4.71 s, thread 87 'Job.Worker 1' 4.71 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.48 s [7694.80] cpu: in those 10.78 s, 246835 SVCs (22892 a second): 0x0b SleepThread 67887, 0x1b ArbitrateUnlock 61026, 0x1c WaitProcessWideKeyAtomic 52160, 0x1d SignalProcessWideKey 37311, 0x1a ArbitrateLock 19924, 0x21 SendSyncRequest 6605; 4557 calls the dispatch table had no code for (RtAPI.miss) [7694.80] vulkan: 222379666 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1491 finishes (589 ms); 0 reads past queued releases (0 samples counts written on the GPU); 332718842 descriptor sets written, 112040494 reused; 114381742 draws kept the last one's shaders and pipeline (0 checked), 206118667 its targets [7694.80] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1819 render targets made, 25109 texture uploads (6956 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [7694.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7694.80] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7694.80] vulkan: caches: 92 render targets (1359 MB, 0 parked), 433 textures (1292 MB), 8151 buffers (173 MB); 3483 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7694.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7694.80] vulkan: 45400967 rendering passes, 439355 clear commands, 7573215 attachments cleared and 259 left undefined by their load op [7694.80] vulkan: 26514 passes (33%) ended at renderer.c:214 [7694.80] vulkan: 23430 passes (29%) ended at buffer.c:2334 [7694.80] vulkan: 12195 passes (15%) ended at buffer.c:2238 [7694.80] vulkan: 7981 passes (10%) ended at render.c:232 [7694.80] vulkan: 4119 passes (5%) ended at dma.c:143 [7694.80] vulkan: 2521 passes (3%) ended at buffer.c:2166 [7694.80] vulkan: 2266 passes (3%) ended at cmd.c:534 [7694.80] vulkan: 505 passes (1%) ended at surface.c:162 [7694.80] vulkan: GPU-owned guest memory landed for the CPU 61019 times, render targets written back for an engine 10 times [7697.15] perf: 50.8 frames a second over 5.0 s (439911 shown in all) [7700.86] vulkan: display: 599 frame intervals of 18.78 ms (deviation 7.34 ms, 1st to 99th percentile 16.56 to 33.56 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (4.9 to 15.2), on to the display in 17.6 ms (8.4 to 29.7), 28.1 ms in all (18.4 to 37.7) [7700.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7702.17] perf: 57.4 frames a second over 5.0 s (440199 shown in all) [7705.76] cpu: 600 presents in 10.96 s (54.8 fps): 43 of the game's threads ran 21.54 s on the host's processors (197% of one, 35.89 ms a present), the whole process 25.48 s (233%); the busiest: thread 80 'MainThread' 9.93 s, thread 86 'Job.Worker 0' 4.70 s, thread 87 'Job.Worker 1' 4.70 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.54 s [7705.76] cpu: in those 10.96 s, 260856 SVCs (23803 a second): 0x0b SleepThread 69005, 0x1b ArbitrateUnlock 65230, 0x1c WaitProcessWideKeyAtomic 54181, 0x1d SignalProcessWideKey 39115, 0x1a ArbitrateLock 22466, 0x21 SendSyncRequest 6944; 15282 calls the dispatch table had no code for (RtAPI.miss) [7705.76] vulkan: 222696732 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1503 finishes (594 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333188326 descriptor sets written, 112205142 reused; 114557545 draws kept the last one's shaders and pipeline (0 checked), 206416710 its targets [7705.76] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1825 render targets made, 25221 texture uploads (6992 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [7705.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7705.76] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7705.76] vulkan: caches: 93 render targets (1376 MB, 0 parked), 530 textures (1615 MB), 8570 buffers (269 MB); 3943 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7705.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7705.76] vulkan: 45471025 rendering passes, 439955 clear commands, 7582846 attachments cleared and 261 left undefined by their load op [7705.76] vulkan: 22333 passes (32%) ended at renderer.c:214 [7705.76] vulkan: 21045 passes (30%) ended at buffer.c:2334 [7705.76] vulkan: 11235 passes (16%) ended at buffer.c:2238 [7705.76] vulkan: 7001 passes (10%) ended at render.c:232 [7705.76] vulkan: 2989 passes (4%) ended at dma.c:143 [7705.76] vulkan: 2613 passes (4%) ended at buffer.c:2166 [7705.76] vulkan: 2126 passes (3%) ended at cmd.c:534 [7705.76] vulkan: 373 passes (1%) ended at renderer.c:680 [7705.76] vulkan: GPU-owned guest memory landed for the CPU 61082 times, render targets written back for an engine 10 times [7707.19] perf: 56.4 frames a second over 5.0 s (440482 shown in all) [7711.40] vulkan: display: 599 frame intervals of 17.58 ms (deviation 3.93 ms, 1st to 99th percentile 16.56 to 33.44 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.2 to 14.3), on to the display in 23.6 ms (7.6 to 44.7), 32.5 ms in all (16.9 to 49.4) [7711.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7712.19] perf: 57.0 frames a second over 5.0 s (440767 shown in all) [7716.43] nvn: 441000 presents, 441000 submissions [7716.43] cpu: 600 presents in 10.67 s (56.2 fps): 38 of the game's threads ran 24.96 s on the host's processors (234% of one, 41.60 ms a present), the whole process 29.74 s (279%); the busiest: thread 80 'MainThread' 10.04 s, thread 86 'Job.Worker 0' 6.43 s, thread 87 'Job.Worker 1' 6.42 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.39 s [7716.43] cpu: in those 10.67 s, 149391 SVCs (13996 a second): 0x0b SleepThread 41240, 0x1b ArbitrateUnlock 35183, 0x1c WaitProcessWideKeyAtomic 33275, 0x1d SignalProcessWideKey 23757, 0x1a ArbitrateLock 7565, 0x21 SendSyncRequest 6469; 12511 calls the dispatch table had no code for (RtAPI.miss) [7716.43] vulkan: 223146906 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1503 finishes (594 ms); 0 reads past queued releases (0 samples counts written on the GPU); 333851558 descriptor sets written, 112442258 reused; 114816476 draws kept the last one's shaders and pipeline (0 checked), 206841746 its targets [7716.43] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1825 render targets made, 25233 texture uploads (6992 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [7716.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7716.43] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7716.43] vulkan: caches: 93 render targets (1376 MB, 0 parked), 495 textures (1527 MB), 9772 buffers (305 MB); 3859 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7716.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7716.43] vulkan: 45556617 rendering passes, 440555 clear commands, 7594228 attachments cleared and 261 left undefined by their load op [7716.43] vulkan: 28740 passes (34%) ended at renderer.c:214 [7716.43] vulkan: 20137 passes (24%) ended at buffer.c:2334 [7716.43] vulkan: 15401 passes (18%) ended at buffer.c:2238 [7716.43] vulkan: 8194 passes (10%) ended at render.c:232 [7716.43] vulkan: 5208 passes (6%) ended at dma.c:143 [7716.43] vulkan: 3994 passes (5%) ended at buffer.c:2166 [7716.43] vulkan: 2723 passes (3%) ended at cmd.c:534 [7716.43] vulkan: 600 passes (1%) ended at renderer.c:680 [7716.43] vulkan: GPU-owned guest memory landed for the CPU 61119 times, render targets written back for an engine 10 times [7717.19] perf: 55.0 frames a second over 5.0 s (441042 shown in all) [7721.93] vulkan: display: 599 frame intervals of 17.58 ms (deviation 4.16 ms, 1st to 99th percentile 16.56 to 33.45 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.3 to 14.2), on to the display in 25.9 ms (9.1 to 44.1), 35.0 ms in all (16.9 to 49.8) [7721.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7722.19] perf: 58.6 frames a second over 5.0 s (441335 shown in all) [7726.68] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 20.35 s on the host's processors (199% of one, 33.92 ms a present), the whole process 23.86 s (233%); the busiest: thread 80 'MainThread' 8.58 s, thread 86 'Job.Worker 0' 4.95 s, thread 87 'Job.Worker 1' 4.95 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.39 s [7726.68] cpu: in those 10.25 s, 156968 SVCs (15310 a second): 0x1b ArbitrateUnlock 40601, 0x0b SleepThread 37152, 0x1c WaitProcessWideKeyAtomic 34546, 0x1d SignalProcessWideKey 24760, 0x1a ArbitrateLock 11618, 0x21 SendSyncRequest 6431; 9043 calls the dispatch table had no code for (RtAPI.miss) [7726.68] vulkan: 223463558 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1512 finishes (598 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334308206 descriptor sets written, 112618914 reused; 114985087 draws kept the last one's shaders and pipeline (0 checked), 207136149 its targets [7726.68] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1825 render targets made, 25319 texture uploads (7024 MB); 2 frames over 50 ms in the last 600, the slowest 83 ms [7726.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7726.68] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7726.68] vulkan: caches: 90 render targets (1294 MB, 0 parked), 436 textures (1467 MB), 9155 buffers (196 MB); 3610 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7726.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7726.68] vulkan: 45625936 rendering passes, 441155 clear commands, 7604422 attachments cleared and 261 left undefined by their load op [7726.68] vulkan: 25298 passes (36%) ended at renderer.c:214 [7726.68] vulkan: 19904 passes (29%) ended at buffer.c:2334 [7726.68] vulkan: 9442 passes (14%) ended at buffer.c:2238 [7726.69] vulkan: 6859 passes (10%) ended at render.c:232 [7726.69] vulkan: 2607 passes (4%) ended at dma.c:143 [7726.69] vulkan: 2091 passes (3%) ended at buffer.c:2166 [7726.69] vulkan: 2018 passes (3%) ended at cmd.c:534 [7726.69] vulkan: 600 passes (1%) ended at renderer.c:680 [7726.69] vulkan: GPU-owned guest memory landed for the CPU 61152 times, render targets written back for an engine 10 times [7727.20] perf: 59.0 frames a second over 5.0 s (441631 shown in all) [7732.22] perf: 56.8 frames a second over 5.0 s (441916 shown in all) [7732.25] vulkan: display: 599 frame intervals of 17.22 ms (deviation 6.57 ms, 1st to 99th percentile 16.58 to 33.37 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (1.5 to 10.2), on to the display in 29.5 ms (11.9 to 43.0), 35.6 ms in all (17.6 to 49.5) [7732.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7737.20] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 16.95 s on the host's processors (161% of one, 28.24 ms a present), the whole process 19.20 s (183%); the busiest: thread 80 'MainThread' 7.39 s, thread 87 'Job.Worker 1' 3.93 s, thread 86 'Job.Worker 0' 3.92 s, thread 108 'UnityGfxDeviceWorker' 0.90 s, thread 116 'AK::EventManager' 0.47 s [7737.20] cpu: in those 10.52 s, 213615 SVCs (20309 a second): 0x0b SleepThread 59997, 0x1b ArbitrateUnlock 52071, 0x1c WaitProcessWideKeyAtomic 44001, 0x1d SignalProcessWideKey 31906, 0x1a ArbitrateLock 16649, 0x21 SendSyncRequest 7071; 26129 calls the dispatch table had no code for (RtAPI.miss) [7737.20] vulkan: 223628380 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1528 finishes (601 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334560089 descriptor sets written, 112696675 reused; 115059987 draws kept the last one's shaders and pipeline (0 checked), 207287906 its targets [7737.20] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1870 render targets made, 25394 texture uploads (7043 MB); 7 frames over 50 ms in the last 600, the slowest 169 ms [7737.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7737.20] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7737.20] vulkan: caches: 93 render targets (1388 MB, 1 parked), 484 textures (1643 MB), 9544 buffers (146 MB); 3841 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7737.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7737.20] vulkan: 45662437 rendering passes, 441755 clear commands, 7611338 attachments cleared and 265 left undefined by their load op [7737.20] vulkan: 15031 passes (41%) ended at renderer.c:214 [7737.20] vulkan: 7920 passes (22%) ended at buffer.c:2238 [7737.20] vulkan: 4935 passes (14%) ended at buffer.c:2334 [7737.20] vulkan: 4486 passes (12%) ended at render.c:232 [7737.20] vulkan: 1308 passes (4%) ended at cmd.c:534 [7737.20] vulkan: 1256 passes (3%) ended at buffer.c:2166 [7737.20] vulkan: 929 passes (3%) ended at dma.c:143 [7737.20] vulkan: 433 passes (1%) ended at renderer.c:680 [7737.20] vulkan: GPU-owned guest memory landed for the CPU 61254 times, render targets written back for an engine 10 times [7737.24] perf: 57.0 frames a second over 5.0 s (442202 shown in all) [7742.25] perf: 59.0 frames a second over 5.0 s (442498 shown in all) [7742.56] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.88 ms, 1st to 99th percentile 16.56 to 33.65 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.1 to 13.4), on to the display in 32.5 ms (13.0 to 46.9), 39.1 ms in all (20.4 to 50.0) [7742.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7747.25] perf: 59.6 frames a second over 5.0 s (442796 shown in all) [7747.32] nvn: 442800 presents, 442800 submissions [7747.32] cpu: 600 presents in 10.11 s (59.3 fps): 38 of the game's threads ran 15.06 s on the host's processors (149% of one, 25.10 ms a present), the whole process 17.49 s (173%); the busiest: thread 80 'MainThread' 6.57 s, thread 86 'Job.Worker 0' 3.48 s, thread 87 'Job.Worker 1' 3.45 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.56 s [7747.32] cpu: in those 10.11 s, 219790 SVCs (21731 a second): 0x1b ArbitrateUnlock 55891, 0x0b SleepThread 51744, 0x1c WaitProcessWideKeyAtomic 51373, 0x1d SignalProcessWideKey 38163, 0x1a ArbitrateLock 14248, 0x21 SendSyncRequest 6531; 24 calls the dispatch table had no code for (RtAPI.miss) [7747.32] vulkan: 223792586 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1531 finishes (603 ms); 0 reads past queued releases (0 samples counts written on the GPU); 334810958 descriptor sets written, 112774218 reused; 115129044 draws kept the last one's shaders and pipeline (0 checked), 207432910 its targets [7747.32] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1872 render targets made, 25450 texture uploads (7050 MB); 3 frames over 50 ms in the last 600, the slowest 73 ms [7747.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7747.32] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7747.32] vulkan: caches: 95 render targets (1396 MB, 2 parked), 352 textures (1478 MB), 6303 buffers (95 MB); 3613 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7747.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7747.32] vulkan: 45706917 rendering passes, 442355 clear commands, 7622496 attachments cleared and 265 left undefined by their load op [7747.32] vulkan: 22965 passes (52%) ended at renderer.c:214 [7747.32] vulkan: 7182 passes (16%) ended at render.c:232 [7747.32] vulkan: 4413 passes (10%) ended at buffer.c:2238 [7747.32] vulkan: 3839 passes (9%) ended at buffer.c:2334 [7747.32] vulkan: 2031 passes (5%) ended at dma.c:143 [7747.32] vulkan: 1609 passes (4%) ended at buffer.c:2166 [7747.32] vulkan: 1291 passes (3%) ended at cmd.c:534 [7747.32] vulkan: 588 passes (1%) ended at renderer.c:680 [7747.32] vulkan: GPU-owned guest memory landed for the CPU 61321 times, render targets written back for an engine 10 times [7752.27] perf: 58.6 frames a second over 5.0 s (443090 shown in all) [7752.72] vulkan: display: 599 frame intervals of 16.95 ms (deviation 4.62 ms, 1st to 99th percentile 16.58 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (1.9 to 7.0), on to the display in 45.9 ms (20.6 to 48.1), 48.9 ms in all (27.8 to 50.0) [7752.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7753.15] RomFS: reading uanim_mar0am-sw1_c530_damagemidud.bundle (51.6 KB) [7757.27] perf: 53.6 frames a second over 5.0 s (443358 shown in all) [7757.98] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 18.35 s on the host's processors (172% of one, 30.59 ms a present), the whole process 21.31 s (200%); the busiest: thread 80 'MainThread' 8.32 s, thread 86 'Job.Worker 0' 4.02 s, thread 87 'Job.Worker 1' 3.98 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.59 s [7757.98] cpu: in those 10.66 s, 271940 SVCs (25512 a second): 0x0b SleepThread 69928, 0x1b ArbitrateUnlock 69291, 0x1c WaitProcessWideKeyAtomic 57875, 0x1d SignalProcessWideKey 42281, 0x1a ArbitrateLock 23579, 0x21 SendSyncRequest 7050; 54993 calls the dispatch table had no code for (RtAPI.miss) [7757.98] vulkan: 224033679 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1538 finishes (605 ms); 0 reads past queued releases (0 samples counts written on the GPU); 335181039 descriptor sets written, 112886323 reused; 115247126 draws kept the last one's shaders and pipeline (0 checked), 207658439 its targets [7757.98] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1876 render targets made, 25634 texture uploads (7082 MB); 4 frames over 50 ms in the last 600, the slowest 122 ms [7757.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7757.98] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7757.98] vulkan: caches: 95 render targets (1429 MB, 4 parked), 461 textures (1585 MB), 6455 buffers (150 MB); 3824 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7757.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7757.98] vulkan: 45752795 rendering passes, 442955 clear commands, 7630716 attachments cleared and 267 left undefined by their load op [7757.98] vulkan: 18054 passes (39%) ended at renderer.c:214 [7757.98] vulkan: 9690 passes (21%) ended at buffer.c:2238 [7757.98] vulkan: 5928 passes (13%) ended at render.c:232 [7757.98] vulkan: 5908 passes (13%) ended at buffer.c:2334 [7757.98] vulkan: 2329 passes (5%) ended at buffer.c:2166 [7757.98] vulkan: 1608 passes (4%) ended at cmd.c:534 [7757.98] vulkan: 1553 passes (3%) ended at dma.c:143 [7757.98] vulkan: 438 passes (1%) ended at renderer.c:680 [7757.98] vulkan: GPU-owned guest memory landed for the CPU 61449 times, render targets written back for an engine 10 times [7762.29] perf: 59.0 frames a second over 5.0 s (443654 shown in all) [7763.38] vulkan: display: 599 frame intervals of 17.75 ms (deviation 5.11 ms, 1st to 99th percentile 16.56 to 33.48 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.2 to 12.7), on to the display in 22.2 ms (8.1 to 39.0), 30.9 ms in all (16.5 to 48.5) [7763.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7767.29] perf: 51.0 frames a second over 5.0 s (443909 shown in all) [7769.00] cpu: 600 presents in 11.02 s (54.4 fps): 38 of the game's threads ran 21.04 s on the host's processors (191% of one, 35.07 ms a present), the whole process 24.68 s (224%); the busiest: thread 80 'MainThread' 9.70 s, thread 87 'Job.Worker 1' 4.53 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.65 s [7769.00] cpu: in those 11.02 s, 315751 SVCs (28652 a second): 0x0b SleepThread 83401, 0x1b ArbitrateUnlock 79477, 0x1c WaitProcessWideKeyAtomic 67462, 0x1d SignalProcessWideKey 49218, 0x1a ArbitrateLock 27090, 0x21 SendSyncRequest 7137; 16935 calls the dispatch table had no code for (RtAPI.miss) [7769.00] vulkan: 224355763 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1540 finishes (606 ms); 0 reads past queued releases (0 samples counts written on the GPU); 335680057 descriptor sets written, 113031473 reused; 115403203 draws kept the last one's shaders and pipeline (0 checked), 207964743 its targets [7769.00] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1876 render targets made, 25745 texture uploads (7101 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [7769.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7769.00] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7769.00] vulkan: caches: 88 render targets (1332 MB, 2 parked), 496 textures (1699 MB), 8435 buffers (276 MB); 3967 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7769.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7769.00] vulkan: 45808162 rendering passes, 443555 clear commands, 7639445 attachments cleared and 269 left undefined by their load op [7769.00] vulkan: 18932 passes (34%) ended at renderer.c:214 [7769.00] vulkan: 13862 passes (25%) ended at buffer.c:2238 [7769.00] vulkan: 8212 passes (15%) ended at buffer.c:2334 [7769.00] vulkan: 6356 passes (11%) ended at render.c:232 [7769.00] vulkan: 2886 passes (5%) ended at buffer.c:2166 [7769.00] vulkan: 2457 passes (4%) ended at dma.c:143 [7769.00] vulkan: 2089 passes (4%) ended at cmd.c:534 [7769.00] vulkan: 308 passes (1%) ended at renderer.c:680 [7769.00] vulkan: GPU-owned guest memory landed for the CPU 61578 times, render targets written back for an engine 10 times [7772.29] perf: 52.8 frames a second over 5.0 s (444173 shown in all) [7774.90] vulkan: display: 599 frame intervals of 19.23 ms (deviation 8.17 ms, 1st to 99th percentile 16.57 to 49.84 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.2 to 18.7), on to the display in 19.3 ms (9.3 to 31.6), 29.2 ms in all (17.7 to 42.2) [7774.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7777.12] RomFS: reading urig_lnd0df.bundle (21.0 KB) [7777.13] RomFS: reading mg_miasmaball.bundle (7.6 KB) [7777.13] RomFS: reading mg_micaiah_nosferatu.bundle (6.8 KB) [7777.13] RomFS: reading magic_icebreath_start.bundle (47.3 KB) [7777.13] RomFS: reading magic_mirsmaball_shoot.bundle (835.1 KB) [7777.13] RomFS: reading magic_mirsmaball_ground.bundle (233.9 KB) [7777.13] RomFS: reading magic_mirsmaball_start.bundle (443.8 KB) [7777.13] RomFS: reading magic_mirsmaball_trigger.bundle (759.9 KB) [7777.14] RomFS: reading urig_dragrbig.bundle (20.9 KB) [7777.14] RomFS: reading urig_drg1af.bundle (84.7 KB) [7777.14] RomFS: reading magic_mirsmaball_hit.bundle (837.8 KB) [7777.19] RomFS: reading magic_mirsmabreath_hit.bundle (778.9 KB) [7777.30] perf: 54.6 frames a second over 5.0 s (444447 shown in all) [7777.32] RomFS: reading uanim_fyd2dm-mg1_c707_attack1.bundle (24.1 KB) [7777.32] RomFS: reading uanim_fyd2dr-mg1_c000_attack1.bundle (64.9 KB) [7777.32] RomFS: reading uanim_fyd2dm-mg1_c707_attack2.bundle (13.7 KB) [7777.33] RomFS: reading uanim_fyd2dm-mg1_c707_attackc.bundle (18.2 KB) [7777.33] RomFS: reading uanim_fyd2dr-mg1_c000_attack2.bundle (73.2 KB) [7777.33] RomFS: reading uanim_wng2dm-sw1_c000_dive.bundle (21.1 KB) [7777.33] RomFS: reading uanim_wng2dm-sw1_c000_evasionb.bundle (33.3 KB) [7777.33] RomFS: reading uanim_fyd2dr-mg1_c000_attackc.bundle (175.9 KB) [7777.34] RomFS: reading uanim_wng2dm-sw1_c000_evasionl.bundle (31.0 KB) [7777.34] RomFS: reading uanim_wng2dr-sw1_c000_dive.bundle (73.2 KB) [7777.34] RomFS: reading uanim_wng2dr-sw1_c000_evasionb.bundle (41.9 KB) [7777.34] RomFS: reading uanim_wng2dr-sw1_c000_evasionl.bundle (43.8 KB) [7777.34] RomFS: reading uanim_wng2dm-sw1_c000_evasionr.bundle (38.0 KB) [7777.34] RomFS: reading uanim_wng2dm-sw1_c000_guard.bundle (40.4 KB) [7777.34] RomFS: reading uanim_wng2dr-sw1_c000_evasionr.bundle (45.8 KB) [7777.34] RomFS: reading uanim_fyd2dm-mg1_c707_diel.bundle (45.2 KB) [7777.34] RomFS: reading uanim_wng2dr-sw1_c000_guard.bundle (46.2 KB) [7777.34] RomFS: reading uanim_fyd2dm-mg1_c707_idledying.bundle (11.0 KB) [7777.34] RomFS: reading uanim_fyd2dm-mg1_c707_idlenormal.bundle (11.1 KB) [7777.35] RomFS: reading uanim_fyd2dr-mg1_c000_diel.bundle (38.2 KB) [7777.35] RomFS: reading uanim_fyd2dm-mg1_c707_ready.bundle (38.6 KB) [7777.35] RomFS: reading uanim_fyd2dr-mg1_c000_idledying.bundle (26.3 KB) [7777.35] RomFS: reading uanim_fyd2dr-mg1_c000_idlenormal.bundle (67.2 KB) [7777.35] RomFS: reading uanim_fyd2dr-mg1_c000_ready.bundle (42.8 KB) [7777.35] RomFS: reading uanim_fyd2dm-mg1_c707_relaxloop.bundle (11.1 KB) [7777.35] RomFS: reading uanim_fyd2dr-mg1_c000_relaxloop.bundle (26.4 KB) [7777.35] RomFS: reading uanim_fyd2dm-mg1_c707_start.bundle (18.4 KB) [7777.35] RomFS: reading uanim_fyd2dr-mg1_c000_start.bundle (48.2 KB) [7777.35] RomFS: reading uanim_fyd2dm-mg1_c707_win.bundle (11.2 KB) [7777.35] RomFS: reading uanim_fyd2dr-mg1_c000_win.bundle (58.5 KB) [7779.97] nvn: 444600 presents, 444600 submissions [7779.97] cpu: 600 presents in 10.97 s (54.7 fps): 38 of the game's threads ran 20.09 s on the host's processors (183% of one, 33.48 ms a present), the whole process 23.55 s (215%); the busiest: thread 80 'MainThread' 9.44 s, thread 86 'Job.Worker 0' 4.24 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.53 s [7779.97] cpu: in those 10.97 s, 309085 SVCs (28174 a second): 0x0b SleepThread 81389, 0x1b ArbitrateUnlock 77914, 0x1c WaitProcessWideKeyAtomic 65528, 0x1d SignalProcessWideKey 48381, 0x1a ArbitrateLock 26263, 0x21 SendSyncRequest 7650; 50297 calls the dispatch table had no code for (RtAPI.miss) [7779.97] vulkan: 224663549 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1544 finishes (609 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336145866 descriptor sets written, 113181236 reused; 115562790 draws kept the last one's shaders and pipeline (0 checked), 208256749 its targets [7779.97] vulkan: 28 shaders translated (8 ms), 76 pipelines made (22 from the cache, 599 ms making, 421 ms waited for), 1876 render targets made, 25892 texture uploads (7130 MB); 6 frames over 50 ms in the last 600, the slowest 109 ms [7779.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7779.97] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7779.97] vulkan: caches: 88 render targets (1332 MB, 2 parked), 580 textures (1829 MB), 8729 buffers (282 MB); 4103 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7779.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7779.97] vulkan: 45863267 rendering passes, 444155 clear commands, 7648075 attachments cleared and 273 left undefined by their load op [7779.97] vulkan: 18692 passes (34%) ended at renderer.c:214 [7779.97] vulkan: 12334 passes (22%) ended at buffer.c:2238 [7779.97] vulkan: 10617 passes (19%) ended at buffer.c:2334 [7779.97] vulkan: 6336 passes (11%) ended at render.c:232 [7779.97] vulkan: 2276 passes (4%) ended at buffer.c:2166 [7779.97] vulkan: 2230 passes (4%) ended at dma.c:143 [7779.97] vulkan: 1957 passes (4%) ended at cmd.c:534 [7779.97] vulkan: 344 passes (1%) ended at renderer.c:680 [7779.97] vulkan: GPU-owned guest memory landed for the CPU 61683 times, render targets written back for an engine 10 times [7782.30] perf: 58.6 frames a second over 5.0 s (444740 shown in all) [7785.46] vulkan: display: 598 frame intervals of 17.33 ms (deviation 4.96 ms, 1st to 99th percentile 16.56 to 33.41 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (2.9 to 12.6), on to the display in 25.3 ms (9.3 to 31.6), 31.9 ms in all (18.0 to 36.3) [7785.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7787.32] perf: 56.2 frames a second over 5.0 s (445022 shown in all) [7790.27] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 17.85 s on the host's processors (173% of one, 29.74 ms a present), the whole process 21.16 s (205%); the busiest: thread 80 'MainThread' 8.25 s, thread 86 'Job.Worker 0' 3.85 s, thread 87 'Job.Worker 1' 3.82 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.50 s [7790.27] cpu: in those 10.31 s, 285222 SVCs (27672 a second): 0x0b SleepThread 71981, 0x1b ArbitrateUnlock 71788, 0x1c WaitProcessWideKeyAtomic 64076, 0x1d SignalProcessWideKey 48387, 0x1a ArbitrateLock 20104, 0x21 SendSyncRequest 7002; 28700 calls the dispatch table had no code for (RtAPI.miss) [7790.27] vulkan: 224972103 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1546 finishes (610 ms); 0 reads past queued releases (0 samples counts written on the GPU); 336607771 descriptor sets written, 113336439 reused; 115722176 draws kept the last one's shaders and pipeline (0 checked), 208549773 its targets [7790.27] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1876 render targets made, 26017 texture uploads (7157 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [7790.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7790.27] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5449 of 14104 MB (5024 ours) [7790.27] vulkan: caches: 88 render targets (1332 MB, 2 parked), 609 textures (1865 MB), 8050 buffers (302 MB); 4159 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7790.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7790.27] vulkan: 45919319 rendering passes, 444755 clear commands, 7656630 attachments cleared and 275 left undefined by their load op [7790.27] vulkan: 18285 passes (33%) ended at renderer.c:214 [7790.27] vulkan: 13521 passes (24%) ended at buffer.c:2334 [7790.27] vulkan: 10823 passes (19%) ended at buffer.c:2238 [7790.27] vulkan: 6312 passes (11%) ended at render.c:232 [7790.27] vulkan: 2456 passes (4%) ended at dma.c:143 [7790.27] vulkan: 2034 passes (4%) ended at buffer.c:2166 [7790.27] vulkan: 1843 passes (3%) ended at cmd.c:534 [7790.27] vulkan: 361 passes (1%) ended at renderer.c:680 [7790.27] vulkan: GPU-owned guest memory landed for the CPU 61773 times, render targets written back for an engine 10 times [7792.34] perf: 58.0 frames a second over 5.0 s (445313 shown in all) [7792.57] RomFS: reading uanim_com0af-lc1_c703_damagemidud.bundle (54.2 KB) [7792.57] RomFS: reading uanim_com0af-mg1_c000_damagehigh.bundle (106.2 KB) [7792.57] RomFS: reading uanim_com0af-mg1_c000_damagemidb.bundle (48.6 KB) [7792.58] RomFS: reading uanim_com0af-mg1_c000_damagemiddu.bundle (50.0 KB) [7796.55] vulkan: display: 598 frame intervals of 18.03 ms (deviation 6.64 ms, 1st to 99th percentile 16.57 to 33.50 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (2.7 to 13.0), on to the display in 24.9 ms (9.0 to 46.9), 33.0 ms in all (16.7 to 49.9) [7796.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7797.34] perf: 53.8 frames a second over 5.0 s (445582 shown in all) [7801.07] cpu: 600 presents in 10.80 s (55.6 fps): 43 of the game's threads ran 20.81 s on the host's processors (193% of one, 34.69 ms a present), the whole process 24.75 s (229%); the busiest: thread 80 'MainThread' 9.56 s, thread 86 'Job.Worker 0' 4.40 s, thread 87 'Job.Worker 1' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.65 s [7801.07] cpu: in those 10.80 s, 289923 SVCs (26848 a second): 0x0b SleepThread 77372, 0x1b ArbitrateUnlock 71928, 0x1c WaitProcessWideKeyAtomic 60872, 0x1d SignalProcessWideKey 45259, 0x1a ArbitrateLock 23591, 0x21 SendSyncRequest 7028; 84073 calls the dispatch table had no code for (RtAPI.miss) [7801.07] vulkan: 225349451 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1548 finishes (611 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337181966 descriptor sets written, 113516940 reused; 115914453 draws kept the last one's shaders and pipeline (0 checked), 208911441 its targets [7801.07] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1876 render targets made, 26155 texture uploads (7202 MB); 5 frames over 50 ms in the last 600, the slowest 114 ms [7801.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7801.07] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7801.07] vulkan: caches: 87 render targets (1318 MB, 2 parked), 616 textures (1655 MB), 8093 buffers (317 MB); 3953 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7801.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7801.07] vulkan: 45980384 rendering passes, 445355 clear commands, 7665335 attachments cleared and 275 left undefined by their load op [7801.07] vulkan: 18766 passes (31%) ended at renderer.c:214 [7801.07] vulkan: 14403 passes (24%) ended at buffer.c:2238 [7801.07] vulkan: 13778 passes (23%) ended at buffer.c:2334 [7801.07] vulkan: 6367 passes (10%) ended at render.c:232 [7801.07] vulkan: 2603 passes (4%) ended at dma.c:143 [7801.07] vulkan: 2307 passes (4%) ended at buffer.c:2166 [7801.07] vulkan: 2292 passes (4%) ended at cmd.c:534 [7801.07] vulkan: 275 passes (0%) ended at renderer.c:680 [7801.07] vulkan: GPU-owned guest memory landed for the CPU 61877 times, render targets written back for an engine 10 times [7802.35] perf: 58.4 frames a second over 5.0 s (445875 shown in all) [7806.78] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.26 ms, 1st to 99th percentile 16.57 to 33.45 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (3.3 to 12.4), on to the display in 29.4 ms (11.2 to 45.6), 36.8 ms in all (21.4 to 50.0) [7806.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7807.35] perf: 59.6 frames a second over 5.0 s (446173 shown in all) [7811.41] nvn: 446400 presents, 446400 submissions [7811.41] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 17.34 s on the host's processors (168% of one, 28.90 ms a present), the whole process 20.06 s (194%); the busiest: thread 80 'MainThread' 7.91 s, thread 87 'Job.Worker 1' 3.93 s, thread 86 'Job.Worker 0' 3.93 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.36 s [7811.41] cpu: in those 10.34 s, 172980 SVCs (16728 a second): 0x0b SleepThread 56596, 0x1b ArbitrateUnlock 38457, 0x1c WaitProcessWideKeyAtomic 35225, 0x1d SignalProcessWideKey 24954, 0x1a ArbitrateLock 9179, 0x21 SendSyncRequest 6683; 23761 calls the dispatch table had no code for (RtAPI.miss) [7811.41] vulkan: 225583334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1569 finishes (615 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337526439 descriptor sets written, 113640233 reused; 116038802 draws kept the last one's shaders and pipeline (0 checked), 209130907 its targets [7811.41] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1906 render targets made, 26206 texture uploads (7243 MB); 4 frames over 50 ms in the last 600, the slowest 169 ms [7811.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7811.41] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7811.41] vulkan: caches: 101 render targets (1368 MB, 3 parked), 547 textures (1651 MB), 9012 buffers (242 MB); 3927 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7811.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7811.41] vulkan: 46024223 rendering passes, 445955 clear commands, 7671097 attachments cleared and 275 left undefined by their load op [7811.41] vulkan: 15166 passes (35%) ended at renderer.c:214 [7811.41] vulkan: 9370 passes (21%) ended at buffer.c:2334 [7811.41] vulkan: 8313 passes (19%) ended at buffer.c:2238 [7811.41] vulkan: 4594 passes (10%) ended at render.c:232 [7811.41] vulkan: 2838 passes (6%) ended at dma.c:143 [7811.41] vulkan: 1561 passes (4%) ended at buffer.c:2166 [7811.41] vulkan: 1482 passes (3%) ended at cmd.c:534 [7811.41] vulkan: 405 passes (1%) ended at renderer.c:680 [7811.41] vulkan: GPU-owned guest memory landed for the CPU 62020 times, render targets written back for an engine 10 times [7812.37] perf: 56.6 frames a second over 5.0 s (446457 shown in all) [7817.15] vulkan: display: 599 frame intervals of 17.31 ms (deviation 7.40 ms, 1st to 99th percentile 16.57 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (1.6 to 12.2), on to the display in 29.4 ms (10.6 to 34.6), 34.1 ms in all (17.9 to 37.7) [7817.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7817.37] perf: 59.0 frames a second over 5.0 s (446752 shown in all) [7821.57] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 16.80 s on the host's processors (165% of one, 27.99 ms a present), the whole process 19.05 s (188%); the busiest: thread 80 'MainThread' 7.09 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.16 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.34 s [7821.57] cpu: in those 10.16 s, 151031 SVCs (14866 a second): 0x0b SleepThread 46759, 0x1b ArbitrateUnlock 33956, 0x1c WaitProcessWideKeyAtomic 32479, 0x1d SignalProcessWideKey 23215, 0x21 SendSyncRequest 6486, 0x1a ArbitrateLock 6282; 7176 calls the dispatch table had no code for (RtAPI.miss) [7821.57] vulkan: 225763375 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1575 finishes (617 ms); 0 reads past queued releases (0 samples counts written on the GPU); 337800195 descriptor sets written, 113726559 reused; 116124898 draws kept the last one's shaders and pipeline (0 checked), 209301093 its targets [7821.57] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1914 render targets made, 26256 texture uploads (7261 MB); 2 frames over 50 ms in the last 600, the slowest 76 ms [7821.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7821.57] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7821.57] vulkan: caches: 93 render targets (1255 MB, 1 parked), 395 textures (1383 MB), 6386 buffers (83 MB); 3385 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7821.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7821.57] vulkan: 46054659 rendering passes, 446555 clear commands, 7675809 attachments cleared and 275 left undefined by their load op [7821.57] vulkan: 10831 passes (36%) ended at renderer.c:214 [7821.57] vulkan: 6074 passes (20%) ended at buffer.c:2238 [7821.57] vulkan: 4732 passes (16%) ended at buffer.c:2334 [7821.57] vulkan: 3221 passes (11%) ended at render.c:232 [7821.57] vulkan: 2467 passes (8%) ended at dma.c:143 [7821.57] vulkan: 1257 passes (4%) ended at cmd.c:534 [7821.57] vulkan: 1084 passes (4%) ended at buffer.c:2166 [7821.57] vulkan: 593 passes (2%) ended at renderer.c:680 [7821.57] vulkan: GPU-owned guest memory landed for the CPU 62112 times, render targets written back for an engine 10 times [7822.37] perf: 58.0 frames a second over 5.0 s (447042 shown in all) [7827.37] perf: 56.4 frames a second over 5.0 s (447324 shown in all) [7827.58] vulkan: display: 599 frame intervals of 17.42 ms (deviation 3.46 ms, 1st to 99th percentile 16.56 to 33.43 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (3.7 to 13.9), on to the display in 27.2 ms (8.6 to 46.2), 35.9 ms in all (18.6 to 50.0) [7827.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7832.37] perf: 53.2 frames a second over 5.0 s (447590 shown in all) [7832.56] cpu: 600 presents in 10.98 s (54.6 fps): 38 of the game's threads ran 25.35 s on the host's processors (231% of one, 42.26 ms a present), the whole process 30.14 s (274%); the busiest: thread 80 'MainThread' 10.40 s, thread 87 'Job.Worker 1' 6.37 s, thread 86 'Job.Worker 0' 6.37 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.50 s [7832.56] cpu: in those 10.98 s, 151044 SVCs (13753 a second): 0x0b SleepThread 40563, 0x1b ArbitrateUnlock 35404, 0x1c WaitProcessWideKeyAtomic 35313, 0x1d SignalProcessWideKey 25384, 0x21 SendSyncRequest 6533, 0x1a ArbitrateLock 5905; 12497 calls the dispatch table had no code for (RtAPI.miss) [7832.56] vulkan: 226234961 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1578 finishes (618 ms); 0 reads past queued releases (0 samples counts written on the GPU); 338509627 descriptor sets written, 113960299 reused; 116375904 draws kept the last one's shaders and pipeline (0 checked), 209748191 its targets [7832.56] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1914 render targets made, 26333 texture uploads (7276 MB); 2 frames over 50 ms in the last 600, the slowest 60 ms [7832.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7832.56] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7832.56] vulkan: caches: 87 render targets (1251 MB, 1 parked), 392 textures (1433 MB), 6737 buffers (106 MB); 3452 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7832.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7832.56] vulkan: 46133816 rendering passes, 447155 clear commands, 7686930 attachments cleared and 275 left undefined by their load op [7832.56] vulkan: 27498 passes (35%) ended at renderer.c:214 [7832.56] vulkan: 16201 passes (20%) ended at buffer.c:2238 [7832.56] vulkan: 14765 passes (19%) ended at buffer.c:2334 [7832.56] vulkan: 7956 passes (10%) ended at render.c:232 [7832.56] vulkan: 5890 passes (7%) ended at dma.c:143 [7832.56] vulkan: 3321 passes (4%) ended at buffer.c:2166 [7832.56] vulkan: 2671 passes (3%) ended at cmd.c:534 [7832.56] vulkan: 600 passes (1%) ended at renderer.c:680 [7832.56] vulkan: GPU-owned guest memory landed for the CPU 62245 times, render targets written back for an engine 10 times [7837.39] perf: 47.2 frames a second over 5.0 s (447827 shown in all) [7839.20] vulkan: display: 599 frame intervals of 19.39 ms (deviation 10.76 ms, 1st to 99th percentile 16.57 to 49.97 ms), 73 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (4.2 to 16.7), on to the display in 17.9 ms (7.9 to 31.7), 29.2 ms in all (18.1 to 38.1) [7839.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7842.39] perf: 58.6 frames a second over 5.0 s (448120 shown in all) [7843.80] nvn: 448200 presents, 448200 submissions [7843.80] cpu: 600 presents in 11.25 s (53.4 fps): 38 of the game's threads ran 22.28 s on the host's processors (198% of one, 37.14 ms a present), the whole process 26.50 s (236%); the busiest: thread 80 'MainThread' 10.14 s, thread 86 'Job.Worker 0' 5.01 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.53 s [7843.80] cpu: in those 11.25 s, 245681 SVCs (21847 a second): 0x0b SleepThread 66981, 0x1b ArbitrateUnlock 60067, 0x1c WaitProcessWideKeyAtomic 54387, 0x1d SignalProcessWideKey 39702, 0x1a ArbitrateLock 15536, 0x21 SendSyncRequest 7024; 17277 calls the dispatch table had no code for (RtAPI.miss) [7843.80] vulkan: 226648445 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1584 finishes (621 ms); 0 reads past queued releases (0 samples counts written on the GPU); 339127352 descriptor sets written, 114169542 reused; 116592349 draws kept the last one's shaders and pipeline (0 checked), 210141056 its targets [7843.80] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1920 render targets made, 26398 texture uploads (7296 MB); 5 frames over 50 ms in the last 600, the slowest 218 ms [7843.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7843.80] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7843.80] vulkan: caches: 91 render targets (1366 MB, 2 parked), 449 textures (1503 MB), 9290 buffers (203 MB); 3751 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7843.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7843.80] vulkan: 46209458 rendering passes, 447755 clear commands, 7697298 attachments cleared and 279 left undefined by their load op [7843.80] vulkan: 23839 passes (32%) ended at renderer.c:214 [7843.80] vulkan: 18188 passes (24%) ended at buffer.c:2334 [7843.80] vulkan: 16657 passes (22%) ended at buffer.c:2238 [7843.80] vulkan: 7297 passes (10%) ended at render.c:232 [7843.80] vulkan: 3784 passes (5%) ended at dma.c:143 [7843.80] vulkan: 2504 passes (3%) ended at buffer.c:2166 [7843.80] vulkan: 2424 passes (3%) ended at cmd.c:534 [7843.80] vulkan: 498 passes (1%) ended at surface.c:162 [7843.80] vulkan: GPU-owned guest memory landed for the CPU 62418 times, render targets written back for an engine 10 times [7847.40] perf: 54.2 frames a second over 5.0 s (448392 shown in all) [7850.13] vulkan: display: 599 frame intervals of 18.25 ms (deviation 6.44 ms, 1st to 99th percentile 16.57 to 33.50 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (4.3 to 15.2), on to the display in 19.6 ms (8.3 to 30.4), 30.5 ms in all (18.7 to 39.0) [7850.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7852.40] perf: 51.2 frames a second over 5.0 s (448648 shown in all) [7855.35] cpu: 600 presents in 11.55 s (51.9 fps): 38 of the game's threads ran 24.50 s on the host's processors (212% of one, 40.83 ms a present), the whole process 29.34 s (254%); the busiest: thread 80 'MainThread' 10.81 s, thread 87 'Job.Worker 1' 5.58 s, thread 86 'Job.Worker 0' 5.55 s, thread 108 'UnityGfxDeviceWorker' 1.87 s, thread 116 'AK::EventManager' 0.43 s [7855.35] cpu: in those 11.55 s, 225099 SVCs (19490 a second): 0x0b SleepThread 72482, 0x1b ArbitrateUnlock 50939, 0x1c WaitProcessWideKeyAtomic 46374, 0x1d SignalProcessWideKey 32840, 0x1a ArbitrateLock 13300, 0x21 SendSyncRequest 7118; 11675 calls the dispatch table had no code for (RtAPI.miss) [7855.35] vulkan: 227118857 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1587 finishes (622 ms); 0 reads past queued releases (0 samples counts written on the GPU); 339832102 descriptor sets written, 114405616 reused; 116841883 draws kept the last one's shaders and pipeline (0 checked), 210587367 its targets [7855.35] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1921 render targets made, 26419 texture uploads (7301 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [7855.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7855.35] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7855.35] vulkan: caches: 91 render targets (1369 MB, 2 parked), 437 textures (1555 MB), 9133 buffers (219 MB); 3806 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7855.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7855.35] vulkan: 46295035 rendering passes, 448355 clear commands, 7708600 attachments cleared and 281 left undefined by their load op [7855.35] vulkan: 27303 passes (32%) ended at renderer.c:214 [7855.35] vulkan: 23665 passes (28%) ended at buffer.c:2334 [7855.35] vulkan: 13521 passes (16%) ended at buffer.c:2238 [7855.35] vulkan: 8118 passes (9%) ended at render.c:232 [7855.35] vulkan: 5917 passes (7%) ended at dma.c:143 [7855.35] vulkan: 2969 passes (3%) ended at buffer.c:2166 [7855.35] vulkan: 2709 passes (3%) ended at cmd.c:534 [7855.35] vulkan: 810 passes (1%) ended at surface.c:162 [7855.35] vulkan: GPU-owned guest memory landed for the CPU 62506 times, render targets written back for an engine 10 times [7857.42] perf: 55.2 frames a second over 5.0 s (448925 shown in all) [7861.05] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.56 ms, 1st to 99th percentile 16.57 to 49.78 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.5 to 16.2), on to the display in 22.3 ms (9.3 to 32.2), 31.6 ms in all (18.1 to 40.2) [7861.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7862.44] perf: 58.2 frames a second over 5.0 s (449217 shown in all) [7865.73] cpu: 600 presents in 10.37 s (57.8 fps): 38 of the game's threads ran 21.32 s on the host's processors (206% of one, 35.54 ms a present), the whole process 25.17 s (243%); the busiest: thread 80 'MainThread' 9.24 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.41 s [7865.73] cpu: in those 10.37 s, 202057 SVCs (19476 a second): 0x1b ArbitrateUnlock 51032, 0x1c WaitProcessWideKeyAtomic 49032, 0x0b SleepThread 47254, 0x1d SignalProcessWideKey 35624, 0x1a ArbitrateLock 10717, 0x21 SendSyncRequest 6524; 10447 calls the dispatch table had no code for (RtAPI.miss) [7865.73] vulkan: 227467882 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1590 finishes (625 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340351160 descriptor sets written, 114584608 reused; 117017966 draws kept the last one's shaders and pipeline (0 checked), 210915195 its targets [7865.73] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1922 render targets made, 26424 texture uploads (7301 MB); 5 frames over 50 ms in the last 600, the slowest 63 ms [7865.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7865.73] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7865.73] vulkan: caches: 91 render targets (1366 MB, 2 parked), 376 textures (1319 MB), 7614 buffers (168 MB); 3517 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7865.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7865.73] vulkan: 46366891 rendering passes, 448955 clear commands, 7718932 attachments cleared and 281 left undefined by their load op [7865.73] vulkan: 24364 passes (34%) ended at renderer.c:214 [7865.73] vulkan: 18038 passes (25%) ended at buffer.c:2334 [7865.73] vulkan: 12731 passes (18%) ended at buffer.c:2238 [7865.73] vulkan: 7536 passes (10%) ended at render.c:232 [7865.73] vulkan: 3588 passes (5%) ended at dma.c:143 [7865.73] vulkan: 2677 passes (4%) ended at buffer.c:2166 [7865.73] vulkan: 2179 passes (3%) ended at cmd.c:534 [7865.73] vulkan: 395 passes (1%) ended at renderer.c:680 [7865.73] vulkan: GPU-owned guest memory landed for the CPU 62651 times, render targets written back for an engine 10 times [7867.45] perf: 57.2 frames a second over 5.0 s (449504 shown in all) [7871.35] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.75 ms, 1st to 99th percentile 16.56 to 33.46 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.2 to 12.4), on to the display in 25.5 ms (8.6 to 45.2), 33.4 ms in all (18.4 to 49.8) [7871.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7872.47] perf: 59.0 frames a second over 5.0 s (449800 shown in all) [7875.85] nvn: 450000 presents, 450000 submissions [7875.86] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 21.65 s on the host's processors (214% of one, 36.08 ms a present), the whole process 25.50 s (252%); the busiest: thread 80 'MainThread' 9.25 s, thread 87 'Job.Worker 1' 5.32 s, thread 86 'Job.Worker 0' 5.27 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.40 s [7875.86] cpu: in those 10.13 s, 146762 SVCs (14486 a second): 0x0b SleepThread 38650, 0x1b ArbitrateUnlock 35069, 0x1c WaitProcessWideKeyAtomic 34024, 0x1d SignalProcessWideKey 24655, 0x21 SendSyncRequest 6409, 0x1a ArbitrateLock 6107; 11680 calls the dispatch table had no code for (RtAPI.miss) [7875.86] vulkan: 227812488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1602 finishes (628 ms); 0 reads past queued releases (0 samples counts written on the GPU); 340858030 descriptor sets written, 114766950 reused; 117187539 draws kept the last one's shaders and pipeline (0 checked), 211236259 its targets [7875.86] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1939 render targets made, 26495 texture uploads (7322 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [7875.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7875.86] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7875.86] vulkan: caches: 105 render targets (1383 MB, 2 parked), 377 textures (1384 MB), 6555 buffers (132 MB); 3578 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7875.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7875.86] vulkan: 46444067 rendering passes, 449555 clear commands, 7729891 attachments cleared and 281 left undefined by their load op [7875.86] vulkan: 26757 passes (35%) ended at renderer.c:214 [7875.86] vulkan: 20567 passes (27%) ended at buffer.c:2334 [7875.86] vulkan: 11884 passes (15%) ended at buffer.c:2238 [7875.86] vulkan: 7590 passes (10%) ended at render.c:232 [7875.86] vulkan: 4667 passes (6%) ended at dma.c:143 [7875.86] vulkan: 2505 passes (3%) ended at buffer.c:2166 [7875.86] vulkan: 2055 passes (3%) ended at cmd.c:534 [7875.86] vulkan: 600 passes (1%) ended at renderer.c:680 [7875.86] vulkan: GPU-owned guest memory landed for the CPU 62833 times, render targets written back for an engine 10 times [7877.47] perf: 57.6 frames a second over 5.0 s (450088 shown in all) [7881.67] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.70 ms, 1st to 99th percentile 16.56 to 33.49 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.3 to 13.9), on to the display in 22.0 ms (8.7 to 43.2), 31.7 ms in all (17.6 to 49.6) [7881.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7882.47] perf: 58.4 frames a second over 5.0 s (450380 shown in all) [7885.35] RomFS: reading uwep_lc04.bundle (169.5 KB) [7886.37] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 21.81 s on the host's processors (207% of one, 36.34 ms a present), the whole process 26.10 s (248%); the busiest: thread 80 'MainThread' 9.70 s, thread 86 'Job.Worker 0' 4.98 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.39 s [7886.37] cpu: in those 10.51 s, 212321 SVCs (20200 a second): 0x0b SleepThread 77423, 0x1b ArbitrateUnlock 45268, 0x1c WaitProcessWideKeyAtomic 40831, 0x1d SignalProcessWideKey 28450, 0x1a ArbitrateLock 11923, 0x21 SendSyncRequest 6546; 8969 calls the dispatch table had no code for (RtAPI.miss) [7886.37] vulkan: 228190078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1602 finishes (628 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341415521 descriptor sets written, 114964639 reused; 117367767 draws kept the last one's shaders and pipeline (0 checked), 211584759 its targets [7886.37] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1939 render targets made, 26532 texture uploads (7328 MB); 5 frames over 50 ms in the last 600, the slowest 100 ms [7886.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7886.37] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7886.37] vulkan: caches: 103 render targets (1329 MB, 1 parked), 361 textures (1344 MB), 7599 buffers (107 MB); 3427 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7886.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7886.37] vulkan: 46537956 rendering passes, 450155 clear commands, 7744216 attachments cleared and 281 left undefined by their load op [7886.37] vulkan: 33774 passes (36%) ended at renderer.c:214 [7886.37] vulkan: 24093 passes (26%) ended at buffer.c:2334 [7886.37] vulkan: 14416 passes (15%) ended at buffer.c:2238 [7886.37] vulkan: 9363 passes (10%) ended at render.c:232 [7886.37] vulkan: 5300 passes (6%) ended at dma.c:143 [7886.37] vulkan: 2960 passes (3%) ended at buffer.c:2166 [7886.37] vulkan: 2308 passes (2%) ended at cmd.c:534 [7886.37] vulkan: 1062 passes (1%) ended at surface.c:162 [7886.37] vulkan: GPU-owned guest memory landed for the CPU 63117 times, render targets written back for an engine 10 times [7887.49] perf: 54.8 frames a second over 5.0 s (450655 shown in all) [7892.37] vulkan: display: 599 frame intervals of 17.56 ms (deviation 6.26 ms, 1st to 99th percentile 16.57 to 33.63 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.2 to 12.9), on to the display in 24.5 ms (9.1 to 45.3), 33.2 ms in all (19.7 to 49.9) [7892.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7892.50] perf: 59.0 frames a second over 5.0 s (450951 shown in all) [7896.93] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 21.71 s on the host's processors (206% of one, 36.19 ms a present), the whole process 25.61 s (242%); the busiest: thread 80 'MainThread' 9.63 s, thread 87 'Job.Worker 1' 5.07 s, thread 86 'Job.Worker 0' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.42 s [7896.93] cpu: in those 10.56 s, 176616 SVCs (16721 a second): 0x0b SleepThread 52142, 0x1b ArbitrateUnlock 42002, 0x1c WaitProcessWideKeyAtomic 36573, 0x1d SignalProcessWideKey 26098, 0x1a ArbitrateLock 11391, 0x21 SendSyncRequest 6496; 18180 calls the dispatch table had no code for (RtAPI.miss) [7896.93] vulkan: 228536381 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1627 finishes (635 ms); 0 reads past queued releases (0 samples counts written on the GPU); 341924618 descriptor sets written, 115148150 reused; 117538014 draws kept the last one's shaders and pipeline (0 checked), 211906218 its targets [7896.93] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1939 render targets made, 26568 texture uploads (7338 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [7896.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7896.93] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5193 of 14104 MB (4768 ours) [7896.93] vulkan: caches: 103 render targets (1329 MB, 1 parked), 359 textures (1407 MB), 7581 buffers (102 MB); 3485 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7896.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7896.93] vulkan: 46618371 rendering passes, 450755 clear commands, 7756039 attachments cleared and 281 left undefined by their load op [7896.93] vulkan: 28485 passes (35%) ended at renderer.c:214 [7896.93] vulkan: 20901 passes (26%) ended at buffer.c:2334 [7896.93] vulkan: 12449 passes (15%) ended at buffer.c:2238 [7896.93] vulkan: 8037 passes (10%) ended at render.c:232 [7896.93] vulkan: 4677 passes (6%) ended at dma.c:143 [7896.93] vulkan: 2560 passes (3%) ended at buffer.c:2166 [7896.93] vulkan: 2053 passes (3%) ended at cmd.c:534 [7896.93] vulkan: 628 passes (1%) ended at surface.c:162 [7896.93] vulkan: GPU-owned guest memory landed for the CPU 63274 times, render targets written back for an engine 10 times [7897.52] perf: 55.4 frames a second over 5.0 s (451229 shown in all) [7897.80] RomFS: reading uanim_dge0am-dg1_c000_attack2l.bundle (81.7 KB) [7897.81] RomFS: reading uanim_dge0am-dg1_c000_attack3.bundle (102.7 KB) [7897.81] RomFS: reading uanim_com0am-dg1_c000_damagemidud.bundle (47.3 KB) [7897.81] RomFS: reading uanim_com0am-dg1_c000_evasionb.bundle (76.8 KB) [7897.82] RomFS: reading uanim_com0am-ax1_c000_repelled.bundle (5.3 KB) [7897.82] RomFS: reading uanim_com0am-bw1_c000_repelled.bundle (5.0 KB) [7897.82] RomFS: reading uanim_com0am-dg1_c000_repelled.bundle (5.8 KB) [7897.82] RomFS: reading uanim_com0am-lc1_c000_attackcl.bundle (11.3 KB) [7897.82] RomFS: reading uanim_com0am-dg1_c000_evasionl.bundle (76.5 KB) [7902.52] perf: 55.0 frames a second over 5.0 s (451504 shown in all) [7903.20] vulkan: display: 599 frame intervals of 18.09 ms (deviation 6.33 ms, 1st to 99th percentile 16.58 to 33.48 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.3 to 12.8), on to the display in 19.8 ms (8.5 to 29.2), 29.3 ms in all (17.3 to 36.9) [7903.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7907.54] perf: 54.8 frames a second over 5.0 s (451779 shown in all) [7908.00] nvn: 451800 presents, 451800 submissions [7908.00] cpu: 600 presents in 11.07 s (54.2 fps): 38 of the game's threads ran 21.43 s on the host's processors (194% of one, 35.71 ms a present), the whole process 25.35 s (229%); the busiest: thread 80 'MainThread' 9.96 s, thread 86 'Job.Worker 0' 4.64 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.66 s [7908.00] cpu: in those 11.07 s, 272359 SVCs (24604 a second): 0x0b SleepThread 73762, 0x1b ArbitrateUnlock 67887, 0x1c WaitProcessWideKeyAtomic 57251, 0x1d SignalProcessWideKey 42004, 0x1a ArbitrateLock 22335, 0x21 SendSyncRequest 7138; 20856 calls the dispatch table had no code for (RtAPI.miss) [7908.00] vulkan: 228875822 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1633 finishes (639 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342435075 descriptor sets written, 115316575 reused; 117711665 draws kept the last one's shaders and pipeline (0 checked), 212227421 its targets [7908.00] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1945 render targets made, 26754 texture uploads (7356 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [7908.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7908.00] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7908.00] vulkan: caches: 103 render targets (1372 MB, 1 parked), 539 textures (1662 MB), 10280 buffers (189 MB); 3886 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7908.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7908.00] vulkan: 46689818 rendering passes, 451355 clear commands, 7765570 attachments cleared and 283 left undefined by their load op [7908.00] vulkan: 21413 passes (30%) ended at renderer.c:214 [7908.00] vulkan: 19075 passes (27%) ended at buffer.c:2334 [7908.00] vulkan: 14935 passes (21%) ended at buffer.c:2238 [7908.00] vulkan: 6810 passes (10%) ended at render.c:232 [7908.00] vulkan: 3498 passes (5%) ended at dma.c:143 [7908.00] vulkan: 2537 passes (4%) ended at buffer.c:2166 [7908.00] vulkan: 2178 passes (3%) ended at cmd.c:534 [7908.00] vulkan: 494 passes (1%) ended at surface.c:162 [7908.00] vulkan: GPU-owned guest memory landed for the CPU 63481 times, render targets written back for an engine 10 times [7912.55] perf: 54.2 frames a second over 5.0 s (452051 shown in all) [7914.17] vulkan: display: 599 frame intervals of 18.25 ms (deviation 7.00 ms, 1st to 99th percentile 16.56 to 33.53 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.6 to 13.0), on to the display in 18.5 ms (8.4 to 43.5), 28.6 ms in all (18.3 to 48.9) [7914.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7917.57] perf: 56.2 frames a second over 5.0 s (452333 shown in all) [7918.83] cpu: 600 presents in 10.83 s (55.4 fps): 38 of the game's threads ran 22.24 s on the host's processors (205% of one, 37.06 ms a present), the whole process 26.73 s (247%); the busiest: thread 80 'MainThread' 10.04 s, thread 87 'Job.Worker 1' 5.13 s, thread 86 'Job.Worker 0' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.43 s [7918.83] cpu: in those 10.83 s, 203054 SVCs (18745 a second): 0x0b SleepThread 69783, 0x1b ArbitrateUnlock 44800, 0x1c WaitProcessWideKeyAtomic 40115, 0x1d SignalProcessWideKey 27949, 0x1a ArbitrateLock 11924, 0x21 SendSyncRequest 6561; 8525 calls the dispatch table had no code for (RtAPI.miss) [7918.83] vulkan: 229255677 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1633 finishes (639 ms); 0 reads past queued releases (0 samples counts written on the GPU); 342994623 descriptor sets written, 115516737 reused; 117891642 draws kept the last one's shaders and pipeline (0 checked), 212577246 its targets [7918.83] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1945 render targets made, 26779 texture uploads (7357 MB); 5 frames over 50 ms in the last 600, the slowest 102 ms [7918.83] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7918.83] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7918.83] vulkan: caches: 91 render targets (1319 MB, 1 parked), 456 textures (1419 MB), 8526 buffers (195 MB); 3580 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7918.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7918.83] vulkan: 46779694 rendering passes, 451955 clear commands, 7780327 attachments cleared and 283 left undefined by their load op [7918.83] vulkan: 34775 passes (39%) ended at renderer.c:214 [7918.83] vulkan: 19565 passes (22%) ended at buffer.c:2334 [7918.83] vulkan: 12949 passes (14%) ended at buffer.c:2238 [7918.83] vulkan: 9699 passes (11%) ended at render.c:232 [7918.83] vulkan: 5829 passes (6%) ended at dma.c:143 [7918.83] vulkan: 2995 passes (3%) ended at buffer.c:2166 [7918.83] vulkan: 2281 passes (3%) ended at cmd.c:534 [7918.83] vulkan: 1177 passes (1%) ended at surface.c:162 [7918.83] vulkan: GPU-owned guest memory landed for the CPU 63926 times, render targets written back for an engine 10 times [7922.59] perf: 55.0 frames a second over 5.0 s (452609 shown in all) [7923.96] RomFS: reading uanim_dge0am-dg1_c000_attack4.bundle (109.0 KB) [7925.42] vulkan: display: 599 frame intervals of 18.78 ms (deviation 9.30 ms, 1st to 99th percentile 16.56 to 66.54 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (2.7 to 13.2), on to the display in 19.2 ms (7.9 to 41.3), 29.3 ms in all (17.3 to 48.2) [7925.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7927.59] perf: 52.0 frames a second over 5.0 s (452869 shown in all) [7929.88] cpu: 600 presents in 11.05 s (54.3 fps): 42 of the game's threads ran 22.12 s on the host's processors (200% of one, 36.87 ms a present), the whole process 26.00 s (235%); the busiest: thread 80 'MainThread' 10.22 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.62 s [7929.88] cpu: in those 11.05 s, 253596 SVCs (22958 a second): 0x0b SleepThread 69942, 0x1b ArbitrateUnlock 62683, 0x1c WaitProcessWideKeyAtomic 50856, 0x1d SignalProcessWideKey 36463, 0x1a ArbitrateLock 22432, 0x21 SendSyncRequest 6784; 21073 calls the dispatch table had no code for (RtAPI.miss) [7929.88] vulkan: 229559599 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1639 finishes (642 ms); 0 reads past queued releases (0 samples counts written on the GPU); 343447288 descriptor sets written, 115671916 reused; 118042034 draws kept the last one's shaders and pipeline (0 checked), 212859546 its targets [7929.88] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1948 render targets made, 26887 texture uploads (7374 MB); 7 frames over 50 ms in the last 600, the slowest 132 ms [7929.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7929.88] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7929.88] vulkan: caches: 92 render targets (1354 MB, 1 parked), 393 textures (1253 MB), 7735 buffers (203 MB); 3482 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7929.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7929.88] vulkan: 46852177 rendering passes, 452555 clear commands, 7791386 attachments cleared and 285 left undefined by their load op [7929.88] vulkan: 25207 passes (35%) ended at renderer.c:214 [7929.88] vulkan: 18110 passes (25%) ended at buffer.c:2334 [7929.88] vulkan: 11826 passes (16%) ended at buffer.c:2238 [7929.88] vulkan: 7688 passes (11%) ended at render.c:232 [7929.88] vulkan: 3811 passes (5%) ended at dma.c:143 [7929.88] vulkan: 2656 passes (4%) ended at buffer.c:2166 [7929.88] vulkan: 2084 passes (3%) ended at cmd.c:534 [7929.88] vulkan: 558 passes (1%) ended at surface.c:162 [7929.88] vulkan: GPU-owned guest memory landed for the CPU 64159 times, render targets written back for an engine 10 times [7932.59] perf: 58.4 frames a second over 5.0 s (453161 shown in all) [7935.60] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.53 ms, 1st to 99th percentile 16.57 to 33.43 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.2 to 12.0), on to the display in 28.3 ms (9.5 to 43.1), 36.1 ms in all (16.8 to 49.7) [7935.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7937.60] perf: 59.2 frames a second over 5.0 s (453458 shown in all) [7940.05] nvn: 453600 presents, 453600 submissions [7940.06] cpu: 600 presents in 10.18 s (59.0 fps): 38 of the game's threads ran 21.28 s on the host's processors (209% of one, 35.47 ms a present), the whole process 25.32 s (249%); the busiest: thread 80 'MainThread' 9.03 s, thread 87 'Job.Worker 1' 5.23 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.38 s [7940.06] cpu: in those 10.18 s, 148675 SVCs (14609 a second): 0x0b SleepThread 40543, 0x1b ArbitrateUnlock 34826, 0x1c WaitProcessWideKeyAtomic 34582, 0x1d SignalProcessWideKey 25149, 0x21 SendSyncRequest 6375, 0x1a ArbitrateLock 5346; 5390 calls the dispatch table had no code for (RtAPI.miss) [7940.06] vulkan: 229948267 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1642 finishes (643 ms); 0 reads past queued releases (0 samples counts written on the GPU); 344017775 descriptor sets written, 115878765 reused; 118251990 draws kept the last one's shaders and pipeline (0 checked), 213225206 its targets [7940.06] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1948 render targets made, 26974 texture uploads (7395 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [7940.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7940.06] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7940.06] vulkan: caches: 92 render targets (1354 MB, 1 parked), 470 textures (1403 MB), 10023 buffers (204 MB); 3633 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7940.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7940.06] vulkan: 46929605 rendering passes, 453155 clear commands, 7802120 attachments cleared and 285 left undefined by their load op [7940.06] vulkan: 26192 passes (34%) ended at renderer.c:214 [7940.06] vulkan: 20910 passes (27%) ended at buffer.c:2334 [7940.06] vulkan: 12716 passes (16%) ended at buffer.c:2238 [7940.06] vulkan: 7226 passes (9%) ended at render.c:232 [7940.06] vulkan: 4463 passes (6%) ended at dma.c:143 [7940.06] vulkan: 2658 passes (3%) ended at buffer.c:2166 [7940.06] vulkan: 2271 passes (3%) ended at cmd.c:534 [7940.06] vulkan: 600 passes (1%) ended at renderer.c:680 [7940.06] vulkan: GPU-owned guest memory landed for the CPU 64284 times, render targets written back for an engine 10 times [7942.62] perf: 58.8 frames a second over 5.0 s (453753 shown in all) [7945.87] vulkan: display: 599 frame intervals of 17.14 ms (deviation 4.55 ms, 1st to 99th percentile 16.54 to 33.37 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (5.2 to 11.8), on to the display in 25.0 ms (9.4 to 41.0), 33.9 ms in all (19.0 to 49.3) [7945.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7947.62] perf: 58.6 frames a second over 5.0 s (454046 shown in all) [7950.22] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 19.09 s on the host's processors (188% of one, 31.81 ms a present), the whole process 22.64 s (223%); the busiest: thread 80 'MainThread' 8.26 s, thread 87 'Job.Worker 1' 4.54 s, thread 86 'Job.Worker 0' 4.52 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.39 s [7950.22] cpu: in those 10.17 s, 174205 SVCs (17137 a second): 0x0b SleepThread 50381, 0x1b ArbitrateUnlock 40655, 0x1c WaitProcessWideKeyAtomic 39411, 0x1d SignalProcessWideKey 28473, 0x1a ArbitrateLock 7057, 0x21 SendSyncRequest 6384; 13197 calls the dispatch table had no code for (RtAPI.miss) [7950.22] vulkan: 230272958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1642 finishes (643 ms); 0 reads past queued releases (0 samples counts written on the GPU); 344488550 descriptor sets written, 116057372 reused; 118416251 draws kept the last one's shaders and pipeline (0 checked), 213526034 its targets [7950.22] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1963 render targets made, 26979 texture uploads (7395 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [7950.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7950.22] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7950.22] vulkan: caches: 103 render targets (1329 MB, 1 parked), 307 textures (1108 MB), 7301 buffers (76 MB); 3186 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7950.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7950.22] vulkan: 47005176 rendering passes, 453755 clear commands, 7813430 attachments cleared and 285 left undefined by their load op [7950.22] vulkan: 27409 passes (36%) ended at renderer.c:214 [7950.22] vulkan: 23476 passes (31%) ended at buffer.c:2334 [7950.22] vulkan: 8269 passes (11%) ended at buffer.c:2238 [7950.22] vulkan: 7152 passes (9%) ended at render.c:232 [7950.22] vulkan: 3584 passes (5%) ended at dma.c:143 [7950.22] vulkan: 2405 passes (3%) ended at buffer.c:2166 [7950.22] vulkan: 2093 passes (3%) ended at cmd.c:534 [7950.22] vulkan: 599 passes (1%) ended at renderer.c:680 [7950.22] vulkan: GPU-owned guest memory landed for the CPU 64326 times, render targets written back for an engine 10 times [7952.64] perf: 59.0 frames a second over 5.0 s (454342 shown in all) [7956.02] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.14 ms, 1st to 99th percentile 16.58 to 33.36 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.8 to 12.3), on to the display in 28.9 ms (12.7 to 44.0), 36.5 ms in all (19.9 to 49.1) [7956.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7957.64] perf: 57.6 frames a second over 5.0 s (454630 shown in all) [7960.61] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 21.70 s on the host's processors (209% of one, 36.16 ms a present), the whole process 25.75 s (248%); the busiest: thread 80 'MainThread' 9.37 s, thread 87 'Job.Worker 1' 5.21 s, thread 86 'Job.Worker 0' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.39 s [7960.61] cpu: in those 10.39 s, 169727 SVCs (16335 a second): 0x1b ArbitrateUnlock 43840, 0x0b SleepThread 41356, 0x1c WaitProcessWideKeyAtomic 36312, 0x1d SignalProcessWideKey 26011, 0x1a ArbitrateLock 13712, 0x21 SendSyncRequest 6620; 11715 calls the dispatch table had no code for (RtAPI.miss) [7960.61] vulkan: 230631370 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1658 finishes (647 ms); 0 reads past queued releases (0 samples counts written on the GPU); 345009797 descriptor sets written, 116252949 reused; 118617226 draws kept the last one's shaders and pipeline (0 checked), 213861151 its targets [7960.61] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1963 render targets made, 27094 texture uploads (7437 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [7960.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7960.61] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7960.61] vulkan: caches: 103 render targets (1329 MB, 1 parked), 400 textures (1356 MB), 6908 buffers (114 MB); 3468 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7960.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7960.61] vulkan: 47086839 rendering passes, 454355 clear commands, 7824326 attachments cleared and 285 left undefined by their load op [7960.61] vulkan: 27047 passes (33%) ended at renderer.c:214 [7960.61] vulkan: 23904 passes (29%) ended at buffer.c:2334 [7960.61] vulkan: 11974 passes (15%) ended at buffer.c:2238 [7960.61] vulkan: 7416 passes (9%) ended at render.c:232 [7960.61] vulkan: 4731 passes (6%) ended at dma.c:143 [7960.61] vulkan: 3160 passes (4%) ended at buffer.c:2166 [7960.61] vulkan: 2249 passes (3%) ended at cmd.c:534 [7960.61] vulkan: 600 passes (1%) ended at renderer.c:680 [7960.61] vulkan: GPU-owned guest memory landed for the CPU 64429 times, render targets written back for an engine 10 times [7962.65] perf: 55.0 frames a second over 5.0 s (454906 shown in all) [7965.94] RomFS: reading uanim_amr0af-sw1_c703_damagemidud.bundle (60.6 KB) [7965.94] RomFS: reading uanim_amr0af-sw1_c703_dieb.bundle (100.1 KB) [7965.95] RomFS: reading uanim_amr0af-sw1_c703_diel.bundle (96.8 KB) [7967.45] vulkan: display: 598 frame intervals of 18.87 ms (deviation 7.16 ms, 1st to 99th percentile 16.56 to 50.11 ms), 67 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.1 to 14.6), on to the display in 18.7 ms (8.9 to 29.1), 29.1 ms in all (19.1 to 37.8) [7967.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7967.67] perf: 49.2 frames a second over 5.0 s (455153 shown in all) [7971.90] nvn: 455400 presents, 455400 submissions [7971.91] cpu: 600 presents in 11.30 s (53.1 fps): 43 of the game's threads ran 22.87 s on the host's processors (202% of one, 38.12 ms a present), the whole process 27.54 s (244%); the busiest: thread 80 'MainThread' 10.46 s, thread 87 'Job.Worker 1' 5.00 s, thread 86 'Job.Worker 0' 4.99 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.64 s [7971.91] cpu: in those 11.30 s, 265195 SVCs (23477 a second): 0x0b SleepThread 72902, 0x1b ArbitrateUnlock 65281, 0x1c WaitProcessWideKeyAtomic 54743, 0x1d SignalProcessWideKey 40089, 0x1a ArbitrateLock 21554, 0x21 SendSyncRequest 6722; 12653 calls the dispatch table had no code for (RtAPI.miss) [7971.91] vulkan: 231051631 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1661 finishes (648 ms); 0 reads past queued releases (0 samples counts written on the GPU); 345636562 descriptor sets written, 116466706 reused; 118848343 draws kept the last one's shaders and pipeline (0 checked), 214259926 its targets [7971.91] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1968 render targets made, 27241 texture uploads (7473 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [7971.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7971.91] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7971.91] vulkan: caches: 104 render targets (1409 MB, 1 parked), 501 textures (1603 MB), 9945 buffers (296 MB); 3988 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7971.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7971.91] vulkan: 47171943 rendering passes, 454955 clear commands, 7835354 attachments cleared and 287 left undefined by their load op [7971.91] vulkan: 26199 passes (31%) ended at buffer.c:2334 [7971.91] vulkan: 25414 passes (30%) ended at renderer.c:214 [7971.91] vulkan: 15179 passes (18%) ended at buffer.c:2238 [7971.91] vulkan: 7755 passes (9%) ended at render.c:232 [7971.91] vulkan: 4001 passes (5%) ended at dma.c:143 [7971.91] vulkan: 2986 passes (4%) ended at buffer.c:2166 [7971.91] vulkan: 2660 passes (3%) ended at cmd.c:534 [7971.91] vulkan: 439 passes (1%) ended at surface.c:162 [7971.91] vulkan: GPU-owned guest memory landed for the CPU 64595 times, render targets written back for an engine 10 times [7972.69] perf: 58.6 frames a second over 5.0 s (455447 shown in all) [7977.69] perf: 55.8 frames a second over 5.0 s (455726 shown in all) [7977.95] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.39 ms, 1st to 99th percentile 16.57 to 33.53 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.9 to 12.5), on to the display in 21.3 ms (9.2 to 33.7), 30.5 ms in all (16.8 to 44.1) [7977.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7982.70] perf: 52.6 frames a second over 5.0 s (455990 shown in all) [7982.87] cpu: 600 presents in 10.97 s (54.7 fps): 38 of the game's threads ran 22.17 s on the host's processors (202% of one, 36.95 ms a present), the whole process 26.51 s (242%); the busiest: thread 80 'MainThread' 10.12 s, thread 86 'Job.Worker 0' 4.98 s, thread 87 'Job.Worker 1' 4.95 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.47 s [7982.87] cpu: in those 10.97 s, 210979 SVCs (19239 a second): 0x0b SleepThread 56288, 0x1b ArbitrateUnlock 53675, 0x1c WaitProcessWideKeyAtomic 42268, 0x1d SignalProcessWideKey 30421, 0x1a ArbitrateLock 19195, 0x21 SendSyncRequest 7136; 18332 calls the dispatch table had no code for (RtAPI.miss) [7982.87] vulkan: 231413022 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1667 finishes (651 ms); 0 reads past queued releases (0 samples counts written on the GPU); 346166713 descriptor sets written, 116659337 reused; 119054653 draws kept the last one's shaders and pipeline (0 checked), 214598392 its targets [7982.87] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1971 render targets made, 27309 texture uploads (7498 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [7982.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7982.87] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7982.87] vulkan: caches: 92 render targets (1356 MB, 1 parked), 548 textures (1852 MB), 9545 buffers (321 MB); 4191 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7982.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7982.87] vulkan: 47253011 rendering passes, 455555 clear commands, 7846417 attachments cleared and 289 left undefined by their load op [7982.87] vulkan: 26818 passes (33%) ended at renderer.c:214 [7982.87] vulkan: 22619 passes (28%) ended at buffer.c:2334 [7982.87] vulkan: 12272 passes (15%) ended at buffer.c:2238 [7982.87] vulkan: 7665 passes (9%) ended at render.c:232 [7982.87] vulkan: 5423 passes (7%) ended at dma.c:143 [7982.87] vulkan: 3061 passes (4%) ended at buffer.c:2166 [7982.87] vulkan: 2253 passes (3%) ended at cmd.c:534 [7982.87] vulkan: 530 passes (1%) ended at surface.c:162 [7982.87] vulkan: GPU-owned guest memory landed for the CPU 65036 times, render targets written back for an engine 10 times [7983.95] RomFS: reading V_FRAM_Arena_Name_03.bin (3.2 KB) [7983.95] RomFS: reading V_FRAM_Arena_Name_04.bin (3.4 KB) [7983.95] RomFS: reading V_FRAM_Arena_Name_05.bin (3.1 KB) [7983.95] RomFS: reading V_FRAM_Attack_F_01.bin (0.5 KB) [7983.95] RomFS: reading V_FRAM_Attack_F_02.bin (1.0 KB) [7983.95] RomFS: reading V_FRAM_Attack_F_03.bin (1.0 KB) [7983.95] RomFS: reading V_FRAM_Attack_F_04.bin (0.7 KB) [7983.95] RomFS: reading V_FRAM_Attack_H_01.bin (0.9 KB) [7983.95] RomFS: reading V_FRAM_Attack_H_02.bin (1.1 KB) [7984.05] RomFS: reading V_TIKI_Arena_Name_01.bin (2.8 KB) [7984.05] RomFS: reading V_TIKI_Arena_Name_02.bin (2.8 KB) [7984.05] RomFS: reading V_TIKI_Arena_Name_03.bin (2.6 KB) [7984.05] RomFS: reading V_TIKI_Arena_Name_05.bin (4.3 KB) [7984.05] RomFS: reading V_TIKI_Attack_F_01.bin (0.9 KB) [7984.05] RomFS: reading V_TIKI_Attack_F_02.bin (0.8 KB) [7984.05] RomFS: reading V_TIKI_Attack_F_03.bin (0.7 KB) [7984.05] RomFS: reading V_TIKI_Attack_F_04.bin (1.0 KB) [7984.05] RomFS: reading V_TIKI_Attack_H_01.bin (1.1 KB) [7986.48] RomFS: reading V_FRAM_Win_04.bin (2.1 KB) [7986.48] RomFS: reading V_FRAM_Win_05.bin (1.4 KB) [7986.48] RomFS: reading V_FRAM_Win_06.bin (0.9 KB) [7986.48] RomFS: reading V_FRAM_Win_07.bin (1.2 KB) [7986.48] RomFS: reading V_FRAM_Win_08.bin (1.7 KB) [7986.48] RomFS: reading V_FRAM_Win_09.bin (2.4 KB) [7986.48] RomFS: reading V_FRAM_Win_10.bin (2.3 KB) [7986.48] RomFS: reading V_FRAM_Win_God_01.bin (2.5 KB) [7986.48] RomFS: reading V_FRAM_Win_God_02.bin (2.4 KB) [7986.48] RomFS: reading V_FRAM_Win_God_03.bin (2.7 KB) [7987.72] perf: 59.4 frames a second over 5.0 s (456288 shown in all) [7988.65] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.52 ms, 1st to 99th percentile 16.56 to 33.46 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.3 to 13.6), on to the display in 24.4 ms (9.8 to 43.7), 33.0 ms in all (18.4 to 48.1) [7988.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [7992.72] perf: 58.6 frames a second over 5.0 s (456581 shown in all) [7993.04] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 18.94 s on the host's processors (186% of one, 31.56 ms a present), the whole process 22.33 s (220%); the busiest: thread 80 'MainThread' 8.65 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.57 s [7993.04] cpu: in those 10.17 s, 256253 SVCs (25206 a second): 0x0b SleepThread 65319, 0x1b ArbitrateUnlock 64905, 0x1c WaitProcessWideKeyAtomic 56085, 0x1d SignalProcessWideKey 41521, 0x1a ArbitrateLock 20202, 0x21 SendSyncRequest 6361; 7544 calls the dispatch table had no code for (RtAPI.miss) [7993.04] vulkan: 231677475 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (656 ms); 0 reads past queued releases (0 samples counts written on the GPU); 346554486 descriptor sets written, 116800470 reused; 119195653 draws kept the last one's shaders and pipeline (0 checked), 214845737 its targets [7993.04] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1972 render targets made, 27364 texture uploads (7504 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [7993.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [7993.04] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [7993.04] vulkan: caches: 92 render targets (1354 MB, 1 parked), 489 textures (1571 MB), 8902 buffers (287 MB); 3857 of 14104 MB in use as they count it, 0 MB freed for the budget so far [7993.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [7993.04] vulkan: 47319234 rendering passes, 456155 clear commands, 7855384 attachments cleared and 289 left undefined by their load op [7993.04] vulkan: 22325 passes (34%) ended at buffer.c:2334 [7993.04] vulkan: 20370 passes (31%) ended at renderer.c:214 [7993.04] vulkan: 9734 passes (15%) ended at buffer.c:2238 [7993.04] vulkan: 6542 passes (10%) ended at render.c:232 [7993.04] vulkan: 2493 passes (4%) ended at buffer.c:2166 [7993.04] vulkan: 2453 passes (4%) ended at dma.c:143 [7993.04] vulkan: 1855 passes (3%) ended at cmd.c:534 [7993.04] vulkan: 311 passes (0%) ended at renderer.c:680 [7993.04] vulkan: GPU-owned guest memory landed for the CPU 65205 times, render targets written back for an engine 10 times [7997.74] perf: 57.4 frames a second over 5.0 s (456869 shown in all) [7999.12] vulkan: display: 599 frame intervals of 17.47 ms (deviation 5.51 ms, 1st to 99th percentile 16.58 to 33.46 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.1 to 13.1), on to the display in 24.2 ms (9.3 to 43.3), 32.4 ms in all (16.2 to 48.9) [7999.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8002.75] perf: 56.2 frames a second over 5.0 s (457151 shown in all) [8003.61] nvn: 457200 presents, 457200 submissions [8003.61] cpu: 600 presents in 10.57 s (56.8 fps): 38 of the game's threads ran 22.28 s on the host's processors (211% of one, 37.14 ms a present), the whole process 26.67 s (252%); the busiest: thread 80 'MainThread' 9.67 s, thread 86 'Job.Worker 0' 5.35 s, thread 87 'Job.Worker 1' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.40 s [8003.61] cpu: in those 10.57 s, 170687 SVCs (16144 a second): 0x1b ArbitrateUnlock 44157, 0x0b SleepThread 42283, 0x1c WaitProcessWideKeyAtomic 35919, 0x1d SignalProcessWideKey 25609, 0x1a ArbitrateLock 14338, 0x21 SendSyncRequest 6491; 18562 calls the dispatch table had no code for (RtAPI.miss) [8003.61] vulkan: 232065441 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1676 finishes (656 ms); 0 reads past queued releases (0 samples counts written on the GPU); 347124277 descriptor sets written, 117006611 reused; 119416660 draws kept the last one's shaders and pipeline (0 checked), 215209944 its targets [8003.61] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1972 render targets made, 27367 texture uploads (7505 MB); 3 frames over 50 ms in the last 600, the slowest 111 ms [8003.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8003.61] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8003.61] vulkan: caches: 92 render targets (1354 MB, 1 parked), 438 textures (1454 MB), 9313 buffers (318 MB); 3770 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8003.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8003.61] vulkan: 47403313 rendering passes, 456755 clear commands, 7866604 attachments cleared and 289 left undefined by their load op [8003.61] vulkan: 27814 passes (33%) ended at renderer.c:214 [8003.61] vulkan: 22713 passes (27%) ended at buffer.c:2334 [8003.61] vulkan: 12349 passes (15%) ended at buffer.c:2238 [8003.61] vulkan: 7694 passes (9%) ended at render.c:232 [8003.61] vulkan: 5475 passes (7%) ended at dma.c:143 [8003.61] vulkan: 4446 passes (5%) ended at buffer.c:2166 [8003.61] vulkan: 2450 passes (3%) ended at cmd.c:534 [8003.61] vulkan: 599 passes (1%) ended at renderer.c:680 [8003.61] vulkan: GPU-owned guest memory landed for the CPU 65464 times, render targets written back for an engine 10 times [8007.75] perf: 56.6 frames a second over 5.0 s (457434 shown in all) [8009.67] vulkan: display: 599 frame intervals of 17.61 ms (deviation 6.24 ms, 1st to 99th percentile 16.56 to 49.90 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.4 to 13.0), on to the display in 20.1 ms (9.2 to 26.5), 30.5 ms in all (18.6 to 36.6) [8009.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8010.36] RomFS: reading uanim_enm0am-mg1_c000_attackc.bundle (147.7 KB) [8012.77] perf: 54.8 frames a second over 5.0 s (457709 shown in all) [8014.60] cpu: 600 presents in 10.99 s (54.6 fps): 38 of the game's threads ran 22.93 s on the host's processors (209% of one, 38.22 ms a present), the whole process 27.39 s (249%); the busiest: thread 80 'MainThread' 10.06 s, thread 87 'Job.Worker 1' 5.32 s, thread 86 'Job.Worker 0' 5.30 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.52 s [8014.60] cpu: in those 10.99 s, 225479 SVCs (20517 a second): 0x0b SleepThread 65439, 0x1b ArbitrateUnlock 54496, 0x1c WaitProcessWideKeyAtomic 45567, 0x1d SignalProcessWideKey 32738, 0x1a ArbitrateLock 18222, 0x21 SendSyncRequest 7063; 13013 calls the dispatch table had no code for (RtAPI.miss) [8014.60] vulkan: 232441431 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1679 finishes (657 ms); 0 reads past queued releases (0 samples counts written on the GPU); 347680473 descriptor sets written, 117202395 reused; 119620398 draws kept the last one's shaders and pipeline (0 checked), 215564021 its targets [8014.60] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1976 render targets made, 27478 texture uploads (7523 MB); 6 frames over 50 ms in the last 600, the slowest 111 ms [8014.60] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8014.60] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8014.60] vulkan: caches: 92 render targets (1356 MB, 1 parked), 388 textures (1320 MB), 8530 buffers (542 MB); 3880 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8014.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8014.60] vulkan: 47488894 rendering passes, 457355 clear commands, 7877610 attachments cleared and 291 left undefined by their load op [8014.60] vulkan: 25946 passes (30%) ended at renderer.c:214 [8014.60] vulkan: 23764 passes (28%) ended at buffer.c:2334 [8014.60] vulkan: 13433 passes (16%) ended at buffer.c:2238 [8014.60] vulkan: 7616 passes (9%) ended at render.c:232 [8014.60] vulkan: 6505 passes (8%) ended at dma.c:143 [8014.60] vulkan: 4658 passes (5%) ended at buffer.c:2166 [8014.60] vulkan: 2479 passes (3%) ended at cmd.c:534 [8014.60] vulkan: 586 passes (1%) ended at surface.c:162 [8014.60] vulkan: GPU-owned guest memory landed for the CPU 65726 times, render targets written back for an engine 10 times [8017.79] perf: 54.8 frames a second over 5.0 s (457984 shown in all) [8020.47] vulkan: display: 599 frame intervals of 18.03 ms (deviation 5.91 ms, 1st to 99th percentile 16.58 to 33.51 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (4.0 to 23.3), on to the display in 23.4 ms (9.4 to 42.7), 34.8 ms in all (19.9 to 49.3) [8020.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8022.80] perf: 58.4 frames a second over 5.0 s (458277 shown in all) [8025.10] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 19.95 s on the host's processors (190% of one, 33.26 ms a present), the whole process 23.95 s (228%); the busiest: thread 80 'MainThread' 8.65 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.58 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.53 s [8025.10] cpu: in those 10.50 s, 218904 SVCs (20851 a second): 0x0b SleepThread 55333, 0x1b ArbitrateUnlock 55127, 0x1c WaitProcessWideKeyAtomic 48622, 0x1d SignalProcessWideKey 35915, 0x1a ArbitrateLock 15527, 0x21 SendSyncRequest 6486; 6655 calls the dispatch table had no code for (RtAPI.miss) [8025.10] vulkan: 232816934 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1682 finishes (659 ms); 0 reads past queued releases (0 samples counts written on the GPU); 348236441 descriptor sets written, 117397433 reused; 119817539 draws kept the last one's shaders and pipeline (0 checked), 215920224 its targets [8025.10] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1977 render targets made, 27511 texture uploads (7532 MB); 4 frames over 50 ms in the last 600, the slowest 222 ms [8025.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8025.10] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8025.10] vulkan: caches: 92 render targets (1354 MB, 1 parked), 414 textures (1383 MB), 9212 buffers (616 MB); 4013 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8025.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8025.10] vulkan: 47566944 rendering passes, 457955 clear commands, 7887390 attachments cleared and 291 left undefined by their load op [8025.10] vulkan: 23472 passes (30%) ended at buffer.c:2334 [8025.10] vulkan: 22690 passes (29%) ended at renderer.c:214 [8025.10] vulkan: 13232 passes (17%) ended at buffer.c:2238 [8025.10] vulkan: 6909 passes (9%) ended at render.c:232 [8025.10] vulkan: 5541 passes (7%) ended at dma.c:143 [8025.10] vulkan: 3250 passes (4%) ended at buffer.c:2166 [8025.10] vulkan: 2263 passes (3%) ended at cmd.c:534 [8025.10] vulkan: 370 passes (0%) ended at surface.c:162 [8025.10] vulkan: GPU-owned guest memory landed for the CPU 65824 times, render targets written back for an engine 10 times [8026.02] RomFS: reading 136800928.wem (148.3 KB) [8026.02] RomFS: reading 137308361.wem (1.6 KB) [8026.02] RomFS: reading 137310895.wem (44.1 KB) [8026.02] RomFS: reading 139496254.wem (2.5 KB) [8027.80] perf: 56.8 frames a second over 5.0 s (458561 shown in all) [8030.80] vulkan: display: 599 frame intervals of 17.25 ms (deviation 8.62 ms, 1st to 99th percentile 16.56 to 33.37 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.6 to 11.4), on to the display in 31.8 ms (13.2 to 45.1), 38.6 ms in all (20.4 to 50.0) [8030.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8032.80] perf: 58.4 frames a second over 5.0 s (458853 shown in all) [8035.38] nvn: 459000 presents, 459000 submissions [8035.38] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 18.62 s on the host's processors (181% of one, 31.03 ms a present), the whole process 21.91 s (213%); the busiest: thread 80 'MainThread' 7.97 s, thread 86 'Job.Worker 0' 4.46 s, thread 87 'Job.Worker 1' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.38 s [8035.38] cpu: in those 10.28 s, 161139 SVCs (15672 a second): 0x1b ArbitrateUnlock 40948, 0x0b SleepThread 39545, 0x1c WaitProcessWideKeyAtomic 35608, 0x1d SignalProcessWideKey 25343, 0x1a ArbitrateLock 11226, 0x21 SendSyncRequest 6607; 10127 calls the dispatch table had no code for (RtAPI.miss) [8035.38] vulkan: 233094859 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1688 finishes (661 ms); 0 reads past queued releases (0 samples counts written on the GPU); 348650513 descriptor sets written, 117539211 reused; 119956070 draws kept the last one's shaders and pipeline (0 checked), 216175546 its targets [8035.38] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1977 render targets made, 27648 texture uploads (7565 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [8035.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8035.38] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8035.38] vulkan: caches: 92 render targets (1354 MB, 1 parked), 493 textures (1539 MB), 8567 buffers (319 MB); 3880 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8035.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8035.38] vulkan: 47628146 rendering passes, 458555 clear commands, 7897692 attachments cleared and 291 left undefined by their load op [8035.38] vulkan: 25438 passes (42%) ended at renderer.c:214 [8035.38] vulkan: 11275 passes (18%) ended at buffer.c:2334 [8035.38] vulkan: 9266 passes (15%) ended at buffer.c:2238 [8035.38] vulkan: 7015 passes (11%) ended at render.c:232 [8035.38] vulkan: 3206 passes (5%) ended at dma.c:143 [8035.38] vulkan: 1979 passes (3%) ended at buffer.c:2166 [8035.38] vulkan: 1804 passes (3%) ended at cmd.c:534 [8035.38] vulkan: 608 passes (1%) ended at surface.c:162 [8035.38] vulkan: GPU-owned guest memory landed for the CPU 66003 times, render targets written back for an engine 10 times [8037.82] perf: 58.6 frames a second over 5.0 s (459147 shown in all) [8041.25] vulkan: display: 599 frame intervals of 17.45 ms (deviation 6.70 ms, 1st to 99th percentile 16.57 to 49.99 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (6.4 to 12.4), on to the display in 25.3 ms (13.2 to 30.2), 34.7 ms in all (22.1 to 38.5) [8041.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8042.84] perf: 57.0 frames a second over 5.0 s (459433 shown in all) [8045.73] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 18.78 s on the host's processors (181% of one, 31.30 ms a present), the whole process 22.24 s (215%); the busiest: thread 80 'MainThread' 8.51 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.38 s [8045.73] cpu: in those 10.35 s, 177874 SVCs (17180 a second): 0x0b SleepThread 54722, 0x1b ArbitrateUnlock 40373, 0x1c WaitProcessWideKeyAtomic 38757, 0x1d SignalProcessWideKey 27463, 0x1a ArbitrateLock 8211, 0x21 SendSyncRequest 6466; 13678 calls the dispatch table had no code for (RtAPI.miss) [8045.74] vulkan: 233389025 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1691 finishes (662 ms); 0 reads past queued releases (0 samples counts written on the GPU); 349083908 descriptor sets written, 117694148 reused; 120096847 draws kept the last one's shaders and pipeline (0 checked), 216444739 its targets [8045.74] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1977 render targets made, 27673 texture uploads (7570 MB); 4 frames over 50 ms in the last 600, the slowest 139 ms [8045.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8045.74] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8045.74] vulkan: caches: 89 render targets (1272 MB, 1 parked), 441 textures (1363 MB), 6549 buffers (81 MB); 3362 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8045.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8045.74] vulkan: 47696577 rendering passes, 459155 clear commands, 7909191 attachments cleared and 291 left undefined by their load op [8045.74] vulkan: 28119 passes (41%) ended at renderer.c:214 [8045.74] vulkan: 15776 passes (23%) ended at buffer.c:2334 [8045.74] vulkan: 9334 passes (14%) ended at buffer.c:2238 [8045.74] vulkan: 7656 passes (11%) ended at render.c:232 [8045.74] vulkan: 2775 passes (4%) ended at dma.c:143 [8045.74] vulkan: 1914 passes (3%) ended at cmd.c:534 [8045.74] vulkan: 1774 passes (3%) ended at buffer.c:2166 [8045.74] vulkan: 590 passes (1%) ended at renderer.c:680 [8045.74] vulkan: GPU-owned guest memory landed for the CPU 66275 times, render targets written back for an engine 10 times [8047.84] perf: 52.4 frames a second over 5.0 s (459695 shown in all) [8052.23] vulkan: display: 599 frame intervals of 18.34 ms (deviation 7.82 ms, 1st to 99th percentile 16.57 to 33.52 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.6 to 14.4), on to the display in 23.0 ms (7.2 to 32.5), 31.3 ms in all (16.2 to 38.6) [8052.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8052.84] perf: 55.4 frames a second over 5.0 s (459972 shown in all) [8056.87] cpu: 600 presents in 11.14 s (53.9 fps): 38 of the game's threads ran 20.11 s on the host's processors (181% of one, 33.51 ms a present), the whole process 23.42 s (210%); the busiest: thread 80 'MainThread' 9.67 s, thread 86 'Job.Worker 0' 4.14 s, thread 87 'Job.Worker 1' 4.12 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.52 s [8056.87] cpu: in those 11.14 s, 315716 SVCs (28345 a second): 0x1b ArbitrateUnlock 82639, 0x0b SleepThread 77507, 0x1c WaitProcessWideKeyAtomic 66464, 0x1d SignalProcessWideKey 49152, 0x1a ArbitrateLock 30257, 0x21 SendSyncRequest 7711; 71514 calls the dispatch table had no code for (RtAPI.miss) [8056.87] vulkan: 233654687 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1693 finishes (664 ms); 0 reads past queued releases (0 samples counts written on the GPU); 349479718 descriptor sets written, 117829662 reused; 120231127 draws kept the last one's shaders and pipeline (0 checked), 216694643 its targets [8056.87] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1982 render targets made, 27852 texture uploads (7601 MB); 6 frames over 50 ms in the last 600, the slowest 117 ms [8056.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8056.87] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8056.87] vulkan: caches: 91 render targets (1366 MB, 3 parked), 504 textures (1505 MB), 7532 buffers (251 MB); 3784 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8056.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8056.87] vulkan: 47754433 rendering passes, 459755 clear commands, 7917810 attachments cleared and 295 left undefined by their load op [8056.87] vulkan: 18552 passes (32%) ended at renderer.c:214 [8056.87] vulkan: 14888 passes (26%) ended at buffer.c:2334 [8056.87] vulkan: 11366 passes (20%) ended at buffer.c:2238 [8056.87] vulkan: 6290 passes (11%) ended at render.c:232 [8056.87] vulkan: 2650 passes (5%) ended at dma.c:143 [8056.87] vulkan: 1794 passes (3%) ended at cmd.c:534 [8056.87] vulkan: 1725 passes (3%) ended at buffer.c:2166 [8056.87] vulkan: 415 passes (1%) ended at renderer.c:680 [8056.87] vulkan: GPU-owned guest memory landed for the CPU 66392 times, render targets written back for an engine 10 times [8057.84] perf: 57.2 frames a second over 5.0 s (460258 shown in all) [8061.86] RomFS: reading uanim_com0af-bw1_c703_damagemidud.bundle (30.7 KB) [8061.86] RomFS: reading uanim_dge0af-dg1_c000_attack5.bundle (124.3 KB) [8061.87] RomFS: reading uanim_dge0af-dg1_c000_attack5.bundle (9.8 KB) [8061.87] RomFS: reading uanim_dge0af-dg1_c000_attackc.bundle (11.7 KB) [8061.87] RomFS: reading uanim_dge0af-dg1_c000_attackcl.bundle (8.7 KB) [8061.87] RomFS: reading uanim_dge0af-dg1_c000_attackc.bundle (188.0 KB) [8061.88] RomFS: reading uanim_amr1af-lc1_c000_attack5.bundle (107.2 KB) [8061.88] RomFS: reading uanim_amr1af-lc1_c000_attack4.bundle (6.4 KB) [8061.88] RomFS: reading uanim_amr1af-lc1_c000_attack5.bundle (9.8 KB) [8061.90] RomFS: reading uanim_enb0af-sw1_c000_attackt.bundle (151.7 KB) [8061.93] RomFS: reading uanim_amr1af-lc1_c000_attackc.bundle (164.0 KB) [8062.84] perf: 55.6 frames a second over 5.0 s (460536 shown in all) [8063.03] vulkan: display: 599 frame intervals of 17.75 ms (deviation 5.88 ms, 1st to 99th percentile 16.58 to 33.54 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (2.9 to 10.8), on to the display in 27.8 ms (8.5 to 38.6), 34.1 ms in all (15.2 to 48.6) [8063.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8067.33] nvn: 460800 presents, 460800 submissions [8067.33] cpu: 600 presents in 10.46 s (57.4 fps): 38 of the game's threads ran 19.34 s on the host's processors (185% of one, 32.24 ms a present), the whole process 22.76 s (218%); the busiest: thread 80 'MainThread' 9.08 s, thread 87 'Job.Worker 1' 4.08 s, thread 86 'Job.Worker 0' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.58 s [8067.33] cpu: in those 10.46 s, 294344 SVCs (28149 a second): 0x0b SleepThread 76714, 0x1b ArbitrateUnlock 74450, 0x1c WaitProcessWideKeyAtomic 63063, 0x1d SignalProcessWideKey 46402, 0x1a ArbitrateLock 24769, 0x21 SendSyncRequest 7050; 141164 calls the dispatch table had no code for (RtAPI.miss) [8067.33] vulkan: 233949190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1695 finishes (666 ms); 0 reads past queued releases (0 samples counts written on the GPU); 349925187 descriptor sets written, 117973199 reused; 120380551 draws kept the last one's shaders and pipeline (0 checked), 216973468 its targets [8067.33] vulkan: 30 shaders translated (8 ms), 78 pipelines made (22 from the cache, 623 ms making, 444 ms waited for), 1982 render targets made, 27980 texture uploads (7621 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [8067.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8067.33] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8067.33] vulkan: caches: 89 render targets (1334 MB, 2 parked), 595 textures (1682 MB), 7519 buffers (283 MB); 3960 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8067.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8067.33] vulkan: 47814214 rendering passes, 460355 clear commands, 7926276 attachments cleared and 297 left undefined by their load op [8067.33] vulkan: 18573 passes (31%) ended at renderer.c:214 [8067.33] vulkan: 15694 passes (26%) ended at buffer.c:2334 [8067.33] vulkan: 12162 passes (20%) ended at buffer.c:2238 [8067.33] vulkan: 6272 passes (10%) ended at render.c:232 [8067.33] vulkan: 2675 passes (4%) ended at buffer.c:2166 [8067.33] vulkan: 2035 passes (3%) ended at dma.c:143 [8067.33] vulkan: 1931 passes (3%) ended at cmd.c:534 [8067.33] vulkan: 347 passes (1%) ended at renderer.c:680 [8067.33] vulkan: GPU-owned guest memory landed for the CPU 66487 times, render targets written back for an engine 10 times [8067.85] perf: 58.8 frames a second over 5.0 s (460831 shown in all) [8069.35] RomFS: reading magic_bullet_penetration_hit_00.bundle (1567.3 KB) [8069.35] RomFS: reading magic_bullet_penetration_shoot_00.bundle (1210.1 KB) [8069.35] RomFS: reading magic_bullet_penetration_set_00.bundle (168.9 KB) [8072.85] perf: 55.8 frames a second over 5.0 s (461110 shown in all) [8073.48] vulkan: display: 599 frame intervals of 17.45 ms (deviation 5.04 ms, 1st to 99th percentile 16.32 to 33.48 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (2.6 to 11.4), on to the display in 34.1 ms (14.1 to 47.3), 41.5 ms in all (21.5 to 50.3) [8073.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8075.91] RomFS: reading engageskill_byl_00.bundle (302.1 KB) [8076.14] RomFS: reading uanim_wlf2cm-ft1_c707_attack2.bundle (11.6 KB) [8076.14] RomFS: reading uanim_wlf2cr-ft1_c000_attack1.bundle (57.8 KB) [8076.14] RomFS: reading uanim_wlf2cm-ft1_c707_attack3.bundle (11.6 KB) [8076.14] RomFS: reading uanim_wlf2cr-ft1_c000_attack2.bundle (61.5 KB) [8076.14] RomFS: reading uanim_wlf2cm-ft1_c707_attackc.bundle (14.4 KB) [8076.14] RomFS: reading uanim_wlf2cr-ft1_c000_attack3.bundle (72.7 KB) [8076.14] RomFS: reading uanim_wlf2cm-ft1_c707_damagehigh.bundle (19.2 KB) [8076.14] RomFS: reading uanim_wlf2cm-ft1_c707_damagemidb.bundle (18.2 KB) [8076.15] RomFS: reading uanim_wlf2cm-ft1_c707_damagemiddu.bundle (11.7 KB) [8076.15] RomFS: reading uanim_wlf2cr-ft1_c000_damagehigh.bundle (38.5 KB) [8076.15] RomFS: reading uanim_wlf2cr-ft1_c000_damagemidb.bundle (31.8 KB) [8076.16] RomFS: reading uanim_wlf2cr-ft1_c000_damagemiddu.bundle (30.6 KB) [8076.16] RomFS: reading uanim_wlf2cm-ft1_c707_damagemidud.bundle (19.0 KB) [8076.16] RomFS: reading uanim_cav2cm-dg1_c000_dier.bundle (76.2 KB) [8076.16] RomFS: reading uanim_cav2cm-dg1_c000_evasionb.bundle (31.5 KB) [8076.16] RomFS: reading uanim_wlf2cm-ft1_c707_dieb.bundle (19.6 KB) [8076.16] RomFS: reading uanim_wlf2cr-ft1_c000_damagemidud.bundle (31.6 KB) [8076.16] RomFS: reading uanim_cav2cr-dg1_c000_dier.bundle (34.7 KB) [8076.16] RomFS: reading uanim_wlf2cm-ft1_c707_dier.bundle (19.2 KB) [8076.16] RomFS: reading uanim_cav2cr-dg1_c000_evasionb.bundle (32.9 KB) [8076.16] RomFS: reading uanim_wlf2cm-ft1_c707_guard.bundle (38.5 KB) [8076.16] RomFS: reading uanim_wlf2cr-ft1_c000_dier.bundle (35.0 KB) [8076.16] RomFS: reading uanim_wlf2cm-ft1_c707_idledying.bundle (11.0 KB) [8076.16] RomFS: reading uanim_wlf2cr-ft1_c000_guard.bundle (27.2 KB) [8076.16] RomFS: reading uanim_wlf2cm-ft1_c707_idlenormal.bundle (11.5 KB) [8076.16] RomFS: reading uanim_wlf2cr-ft1_c000_idledying.bundle (18.5 KB) [8076.17] RomFS: reading uanim_wlf2cm-ft1_c707_ready.bundle (21.9 KB) [8076.17] RomFS: reading uanim_wlf2cm-ft1_c707_relaxloop.bundle (11.0 KB) [8076.17] RomFS: reading uanim_wlf2cr-ft1_c000_idlenormal.bundle (37.5 KB) [8076.17] RomFS: reading uanim_wlf2cr-ft1_c000_ready.bundle (17.2 KB) [8076.17] RomFS: reading uanim_wlf2cr-ft1_c000_relaxloop.bundle (19.6 KB) [8076.17] RomFS: reading uanim_wlf2cr-ft1_c000_attackc.bundle (129.1 KB) [8076.18] RomFS: reading uanim_cav2cm-dg1_c000_repelled.bundle (41.8 KB) [8076.18] RomFS: reading uanim_cav2cm-dg1_c000_runloop.bundle (23.5 KB) [8076.19] RomFS: reading uanim_cav2cm-dg1_c000_runstart.bundle (30.6 KB) [8076.19] RomFS: reading uanim_cav2cm-dg1_c000_evasionl.bundle (30.8 KB) [8076.19] RomFS: reading uanim_wlf2cr-ft1_c000_dieb.bundle (36.2 KB) [8076.20] RomFS: reading uanim_cav2cr-dg1_c000_evasionl.bundle (33.7 KB) [8076.20] RomFS: reading uanim_wlf2cm-ft1_c707_start.bundle (47.0 KB) [8076.20] RomFS: reading uanim_wlf2cr-ft1_c000_start.bundle (35.1 KB) [8076.21] RomFS: reading hit_other_variant_dragon.bundle (145.2 KB) [8076.21] RomFS: reading uanim_cav2cm-dg1_c000_start.bundle (46.5 KB) [8077.85] perf: 53.8 frames a second over 5.0 s (461379 shown in all) [8078.25] cpu: 600 presents in 10.92 s (54.9 fps): 38 of the game's threads ran 20.14 s on the host's processors (184% of one, 33.57 ms a present), the whole process 23.73 s (217%); the busiest: thread 80 'MainThread' 9.49 s, thread 86 'Job.Worker 0' 4.19 s, thread 87 'Job.Worker 1' 4.19 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.66 s [8078.25] cpu: in those 10.92 s, 306564 SVCs (28063 a second): 0x0b SleepThread 81250, 0x1b ArbitrateUnlock 78757, 0x1c WaitProcessWideKeyAtomic 62061, 0x1d SignalProcessWideKey 45908, 0x1a ArbitrateLock 29278, 0x21 SendSyncRequest 7338; 50574 calls the dispatch table had no code for (RtAPI.miss) [8078.25] vulkan: 234258357 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1699 finishes (668 ms); 0 reads past queued releases (0 samples counts written on the GPU); 350388463 descriptor sets written, 118128257 reused; 120540553 draws kept the last one's shaders and pipeline (0 checked), 217266764 its targets [8078.25] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 1982 render targets made, 28134 texture uploads (7655 MB); 6 frames over 50 ms in the last 600, the slowest 110 ms [8078.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8078.25] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8078.25] vulkan: caches: 89 render targets (1334 MB, 2 parked), 602 textures (1645 MB), 8454 buffers (254 MB); 3894 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8078.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8078.25] vulkan: 47876387 rendering passes, 460955 clear commands, 7934694 attachments cleared and 301 left undefined by their load op [8078.25] vulkan: 18573 passes (30%) ended at renderer.c:214 [8078.25] vulkan: 15692 passes (25%) ended at buffer.c:2334 [8078.25] vulkan: 13765 passes (22%) ended at buffer.c:2238 [8078.25] vulkan: 6244 passes (10%) ended at render.c:232 [8078.25] vulkan: 2757 passes (4%) ended at dma.c:143 [8078.25] vulkan: 2480 passes (4%) ended at buffer.c:2166 [8078.25] vulkan: 2005 passes (3%) ended at cmd.c:534 [8078.25] vulkan: 396 passes (1%) ended at renderer.c:680 [8078.25] vulkan: GPU-owned guest memory landed for the CPU 66561 times, render targets written back for an engine 10 times [8082.87] perf: 56.8 frames a second over 5.0 s (461664 shown in all) [8083.32] RomFS: reading uanim_wlf2cm-ft1_c707_attackt.bundle (11.6 KB) [8083.34] RomFS: reading uanim_wlf2cr-ft1_c000_attackt.bundle (71.3 KB) [8083.38] RomFS: reading uanim_wlf2cm-ft1_c707_win.bundle (15.8 KB) [8083.38] RomFS: reading uanim_wlf2cr-ft1_c000_win.bundle (41.9 KB) [8084.70] vulkan: display: 599 frame intervals of 18.53 ms (deviation 7.44 ms, 1st to 99th percentile 16.56 to 49.91 ms), 53 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.0 to 13.5), on to the display in 25.0 ms (10.1 to 47.0), 33.6 ms in all (19.6 to 50.0) [8084.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8087.87] perf: 51.6 frames a second over 5.0 s (461922 shown in all) [8089.18] cpu: 600 presents in 10.93 s (54.9 fps): 38 of the game's threads ran 21.20 s on the host's processors (194% of one, 35.33 ms a present), the whole process 25.00 s (229%); the busiest: thread 80 'MainThread' 9.84 s, thread 87 'Job.Worker 1' 4.50 s, thread 86 'Job.Worker 0' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.62 s [8089.18] cpu: in those 10.93 s, 316740 SVCs (28984 a second): 0x0b SleepThread 82773, 0x1b ArbitrateUnlock 80803, 0x1c WaitProcessWideKeyAtomic 66653, 0x1d SignalProcessWideKey 49049, 0x1a ArbitrateLock 28413, 0x21 SendSyncRequest 7097; 16581 calls the dispatch table had no code for (RtAPI.miss) [8089.18] vulkan: 234599205 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1701 finishes (669 ms); 0 reads past queued releases (0 samples counts written on the GPU); 350901503 descriptor sets written, 118296913 reused; 120715783 draws kept the last one's shaders and pipeline (0 checked), 217591940 its targets [8089.18] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 1982 render targets made, 28200 texture uploads (7666 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [8089.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8089.18] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8089.18] vulkan: caches: 89 render targets (1334 MB, 2 parked), 557 textures (1633 MB), 7500 buffers (249 MB); 3878 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8089.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8089.18] vulkan: 47938140 rendering passes, 461555 clear commands, 7943360 attachments cleared and 303 left undefined by their load op [8089.18] vulkan: 18784 passes (30%) ended at renderer.c:214 [8089.18] vulkan: 17006 passes (28%) ended at buffer.c:2334 [8089.18] vulkan: 12322 passes (20%) ended at buffer.c:2238 [8089.18] vulkan: 6297 passes (10%) ended at render.c:232 [8089.18] vulkan: 2794 passes (5%) ended at buffer.c:2166 [8089.18] vulkan: 2223 passes (4%) ended at cmd.c:534 [8089.18] vulkan: 1893 passes (3%) ended at dma.c:143 [8089.18] vulkan: 313 passes (1%) ended at renderer.c:680 [8089.18] vulkan: GPU-owned guest memory landed for the CPU 66598 times, render targets written back for an engine 10 times [8092.89] perf: 55.6 frames a second over 5.0 s (462201 shown in all) [8094.01] RomFS: reading uanim_wlf2cm-ft1_c715_dier.bundle (18.6 KB) [8095.92] vulkan: display: 599 frame intervals of 18.73 ms (deviation 7.11 ms, 1st to 99th percentile 16.56 to 50.08 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.4 to 13.5), on to the display in 19.4 ms (8.2 to 32.5), 28.2 ms in all (16.6 to 38.4) [8095.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8097.90] perf: 48.6 frames a second over 5.0 s (462445 shown in all) [8100.65] nvn: 462600 presents, 462600 submissions [8100.65] cpu: 600 presents in 11.47 s (52.3 fps): 38 of the game's threads ran 21.72 s on the host's processors (189% of one, 36.20 ms a present), the whole process 25.28 s (220%); the busiest: thread 80 'MainThread' 10.32 s, thread 87 'Job.Worker 1' 4.45 s, thread 86 'Job.Worker 0' 4.42 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.76 s [8100.65] cpu: in those 11.47 s, 306645 SVCs (26735 a second): 0x0b SleepThread 78784, 0x1b ArbitrateUnlock 77289, 0x1c WaitProcessWideKeyAtomic 67563, 0x1d SignalProcessWideKey 49326, 0x1a ArbitrateLock 24811, 0x21 SendSyncRequest 6830; 61558 calls the dispatch table had no code for (RtAPI.miss) [8100.65] vulkan: 234890454 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1703 finishes (670 ms); 0 reads past queued releases (0 samples counts written on the GPU); 351337967 descriptor sets written, 118442947 reused; 120867929 draws kept the last one's shaders and pipeline (0 checked), 217867498 its targets [8100.65] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 1982 render targets made, 28203 texture uploads (7666 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [8100.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8100.65] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8100.65] vulkan: caches: 89 render targets (1334 MB, 2 parked), 407 textures (1361 MB), 7149 buffers (204 MB); 3560 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8100.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8100.65] vulkan: 47997968 rendering passes, 462155 clear commands, 7951981 attachments cleared and 305 left undefined by their load op [8100.65] vulkan: 18802 passes (31%) ended at renderer.c:214 [8100.65] vulkan: 16897 passes (28%) ended at buffer.c:2334 [8100.65] vulkan: 10317 passes (17%) ended at buffer.c:2238 [8100.65] vulkan: 6295 passes (11%) ended at render.c:232 [8100.65] vulkan: 2688 passes (4%) ended at buffer.c:2166 [8100.65] vulkan: 2219 passes (4%) ended at dma.c:143 [8100.65] vulkan: 1987 passes (3%) ended at cmd.c:534 [8100.65] vulkan: 393 passes (1%) ended at renderer.c:680 [8100.65] vulkan: GPU-owned guest memory landed for the CPU 66625 times, render targets written back for an engine 10 times [8102.90] perf: 51.6 frames a second over 5.0 s (462703 shown in all) [8107.37] vulkan: display: 599 frame intervals of 19.06 ms (deviation 7.27 ms, 1st to 99th percentile 16.57 to 33.52 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.5 to 13.6), on to the display in 18.6 ms (8.2 to 31.9), 27.8 ms in all (17.0 to 38.4) [8107.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8107.92] perf: 55.6 frames a second over 5.0 s (462982 shown in all) [8111.63] cpu: 600 presents in 10.98 s (54.6 fps): 42 of the game's threads ran 20.23 s on the host's processors (184% of one, 33.72 ms a present), the whole process 23.70 s (216%); the busiest: thread 80 'MainThread' 9.30 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.63 s [8111.63] cpu: in those 10.98 s, 289492 SVCs (26361 a second): 0x0b SleepThread 75986, 0x1b ArbitrateUnlock 72130, 0x1c WaitProcessWideKeyAtomic 61324, 0x1d SignalProcessWideKey 45049, 0x1a ArbitrateLock 23672, 0x21 SendSyncRequest 6916; 11134 calls the dispatch table had no code for (RtAPI.miss) [8111.63] vulkan: 235179293 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1707 finishes (673 ms); 0 reads past queued releases (0 samples counts written on the GPU); 351772130 descriptor sets written, 118586462 reused; 121021536 draws kept the last one's shaders and pipeline (0 checked), 218140845 its targets [8111.63] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 1982 render targets made, 28294 texture uploads (7698 MB); 3 frames over 50 ms in the last 600, the slowest 117 ms [8111.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8111.63] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8111.63] vulkan: caches: 87 render targets (1332 MB, 1 parked), 447 textures (1507 MB), 8103 buffers (224 MB); 3731 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8111.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8111.63] vulkan: 48058780 rendering passes, 462755 clear commands, 7960211 attachments cleared and 307 left undefined by their load op [8111.63] vulkan: 18068 passes (30%) ended at renderer.c:214 [8111.63] vulkan: 16592 passes (27%) ended at buffer.c:2334 [8111.63] vulkan: 12455 passes (20%) ended at buffer.c:2238 [8111.63] vulkan: 6187 passes (10%) ended at render.c:232 [8111.63] vulkan: 2774 passes (5%) ended at buffer.c:2166 [8111.63] vulkan: 2274 passes (4%) ended at dma.c:143 [8111.63] vulkan: 1960 passes (3%) ended at cmd.c:534 [8111.63] vulkan: 305 passes (1%) ended at renderer.c:680 [8111.63] vulkan: GPU-owned guest memory landed for the CPU 66717 times, render targets written back for an engine 10 times [8112.94] perf: 59.0 frames a second over 5.0 s (463278 shown in all) [8117.55] vulkan: display: 599 frame intervals of 17.00 ms (deviation 5.08 ms, 1st to 99th percentile 16.58 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.4 to 9.6), on to the display in 30.3 ms (13.2 to 35.2), 37.1 ms in all (19.6 to 40.1) [8117.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8117.94] perf: 58.4 frames a second over 5.0 s (463570 shown in all) [8122.22] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 19.03 s on the host's processors (180% of one, 31.72 ms a present), the whole process 22.18 s (210%); the busiest: thread 80 'MainThread' 8.42 s, thread 86 'Job.Worker 0' 4.45 s, thread 87 'Job.Worker 1' 4.40 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.40 s [8122.22] cpu: in those 10.58 s, 176526 SVCs (16682 a second): 0x0b SleepThread 53665, 0x1b ArbitrateUnlock 40851, 0x1c WaitProcessWideKeyAtomic 37077, 0x1d SignalProcessWideKey 26580, 0x1a ArbitrateLock 9751, 0x21 SendSyncRequest 6706; 33675 calls the dispatch table had no code for (RtAPI.miss) [8122.22] vulkan: 235464642 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1710 finishes (674 ms); 0 reads past queued releases (0 samples counts written on the GPU); 352189910 descriptor sets written, 118739380 reused; 121174827 draws kept the last one's shaders and pipeline (0 checked), 218407817 its targets [8122.22] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 1987 render targets made, 28455 texture uploads (7752 MB); 1 frames over 50 ms in the last 600, the slowest 149 ms [8122.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8122.22] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8122.22] vulkan: caches: 90 render targets (1340 MB, 1 parked), 520 textures (1693 MB), 9070 buffers (254 MB); 3954 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8122.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8122.22] vulkan: 48114876 rendering passes, 463355 clear commands, 7967804 attachments cleared and 307 left undefined by their load op [8122.22] vulkan: 19780 passes (35%) ended at renderer.c:214 [8122.22] vulkan: 13408 passes (24%) ended at buffer.c:2334 [8122.22] vulkan: 9500 passes (17%) ended at buffer.c:2238 [8122.22] vulkan: 5986 passes (11%) ended at render.c:232 [8122.22] vulkan: 3073 passes (5%) ended at dma.c:143 [8122.22] vulkan: 1795 passes (3%) ended at buffer.c:2166 [8122.22] vulkan: 1723 passes (3%) ended at cmd.c:534 [8122.22] vulkan: 407 passes (1%) ended at renderer.c:680 [8122.22] vulkan: GPU-owned guest memory landed for the CPU 66785 times, render targets written back for an engine 10 times [8122.94] perf: 54.4 frames a second over 5.0 s (463842 shown in all) [8127.95] perf: 55.2 frames a second over 5.0 s (464119 shown in all) [8128.42] vulkan: display: 599 frame intervals of 18.14 ms (deviation 8.12 ms, 1st to 99th percentile 16.56 to 33.60 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.0 to 14.0), on to the display in 22.5 ms (8.4 to 35.9), 30.0 ms in all (15.8 to 39.4) [8128.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8132.74] nvn: 464400 presents, 464400 submissions [8132.75] cpu: 600 presents in 10.53 s (57.0 fps): 38 of the game's threads ran 20.06 s on the host's processors (190% of one, 33.43 ms a present), the whole process 23.14 s (220%); the busiest: thread 80 'MainThread' 8.79 s, thread 86 'Job.Worker 0' 4.86 s, thread 87 'Job.Worker 1' 4.82 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.43 s [8132.75] cpu: in those 10.53 s, 154471 SVCs (14667 a second): 0x0b SleepThread 45077, 0x1b ArbitrateUnlock 35442, 0x1c WaitProcessWideKeyAtomic 34203, 0x1d SignalProcessWideKey 24644, 0x1a ArbitrateLock 6604, 0x21 SendSyncRequest 6575; 24326 calls the dispatch table had no code for (RtAPI.miss) [8132.75] vulkan: 235732232 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1726 finishes (678 ms); 0 reads past queued releases (0 samples counts written on the GPU); 352587987 descriptor sets written, 118876483 reused; 121316608 draws kept the last one's shaders and pipeline (0 checked), 218660848 its targets [8132.75] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2017 render targets made, 28487 texture uploads (7763 MB); 7 frames over 50 ms in the last 600, the slowest 170 ms [8132.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8132.75] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8132.75] vulkan: caches: 94 render targets (1290 MB, 2 parked), 420 textures (1467 MB), 8864 buffers (147 MB); 3555 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8132.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8132.75] vulkan: 48162976 rendering passes, 463955 clear commands, 7974295 attachments cleared and 307 left undefined by their load op [8132.75] vulkan: 16088 passes (33%) ended at renderer.c:214 [8132.75] vulkan: 10343 passes (22%) ended at buffer.c:2238 [8132.75] vulkan: 8786 passes (18%) ended at buffer.c:2334 [8132.75] vulkan: 4745 passes (10%) ended at render.c:232 [8132.75] vulkan: 3904 passes (8%) ended at dma.c:143 [8132.75] vulkan: 1727 passes (4%) ended at buffer.c:2166 [8132.75] vulkan: 1700 passes (4%) ended at cmd.c:534 [8132.75] vulkan: 585 passes (1%) ended at renderer.c:680 [8132.75] vulkan: GPU-owned guest memory landed for the CPU 66848 times, render targets written back for an engine 10 times [8132.95] perf: 57.6 frames a second over 5.0 s (464407 shown in all) [8137.53] RomFS: reading uanim_wlf2cm-ft1_c707_diel.bundle (19.2 KB) [8137.53] RomFS: reading uanim_wlf2cr-ft1_c000_diel.bundle (37.6 KB) [8137.59] RomFS: reading die_other_variant_dragon_00.bundle (133.3 KB) [8137.95] perf: 54.4 frames a second over 5.0 s (464679 shown in all) [8139.23] vulkan: display: 599 frame intervals of 18.06 ms (deviation 7.52 ms, 1st to 99th percentile 16.57 to 49.92 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (3.9 to 13.8), on to the display in 21.0 ms (8.4 to 30.6), 30.2 ms in all (16.5 to 38.4) [8139.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8142.95] perf: 50.6 frames a second over 5.0 s (464932 shown in all) [8144.21] cpu: 600 presents in 11.46 s (52.4 fps): 38 of the game's threads ran 23.07 s on the host's processors (201% of one, 38.45 ms a present), the whole process 27.01 s (236%); the busiest: thread 80 'MainThread' 10.56 s, thread 87 'Job.Worker 1' 5.07 s, thread 86 'Job.Worker 0' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.60 s [8144.21] cpu: in those 11.46 s, 290699 SVCs (25371 a second): 0x0b SleepThread 80869, 0x1b ArbitrateUnlock 73029, 0x1c WaitProcessWideKeyAtomic 58281, 0x1d SignalProcessWideKey 42314, 0x1a ArbitrateLock 26966, 0x21 SendSyncRequest 7218; 17497 calls the dispatch table had no code for (RtAPI.miss) [8144.21] vulkan: 236060117 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1729 finishes (679 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353085752 descriptor sets written, 119034488 reused; 121472916 draws kept the last one's shaders and pipeline (0 checked), 218967542 its targets [8144.21] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2021 render targets made, 28675 texture uploads (7802 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [8144.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8144.21] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8144.21] vulkan: caches: 91 render targets (1369 MB, 2 parked), 468 textures (1570 MB), 8500 buffers (287 MB); 3907 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8144.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8144.21] vulkan: 48226915 rendering passes, 464555 clear commands, 7985442 attachments cleared and 311 left undefined by their load op [8144.21] vulkan: 25009 passes (39%) ended at renderer.c:214 [8144.21] vulkan: 12626 passes (20%) ended at buffer.c:2238 [8144.21] vulkan: 9395 passes (15%) ended at buffer.c:2334 [8144.21] vulkan: 7460 passes (12%) ended at render.c:232 [8144.21] vulkan: 3374 passes (5%) ended at dma.c:143 [8144.21] vulkan: 2806 passes (4%) ended at buffer.c:2166 [8144.21] vulkan: 2104 passes (3%) ended at cmd.c:534 [8144.21] vulkan: 579 passes (1%) ended at surface.c:162 [8144.21] vulkan: GPU-owned guest memory landed for the CPU 66983 times, render targets written back for an engine 10 times [8147.97] perf: 57.8 frames a second over 5.0 s (465222 shown in all) [8150.03] vulkan: display: 599 frame intervals of 18.03 ms (deviation 4.66 ms, 1st to 99th percentile 16.57 to 33.45 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.2 to 14.3), on to the display in 22.7 ms (7.9 to 33.9), 31.6 ms in all (16.8 to 39.0) [8150.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8152.99] perf: 59.2 frames a second over 5.0 s (465519 shown in all) [8154.37] cpu: 600 presents in 10.16 s (59.0 fps): 38 of the game's threads ran 20.65 s on the host's processors (203% of one, 34.42 ms a present), the whole process 24.20 s (238%); the busiest: thread 80 'MainThread' 9.03 s, thread 86 'Job.Worker 0' 4.91 s, thread 87 'Job.Worker 1' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.42 s [8154.37] cpu: in those 10.16 s, 178993 SVCs (17612 a second): 0x0b SleepThread 46042, 0x1b ArbitrateUnlock 43591, 0x1c WaitProcessWideKeyAtomic 41306, 0x1d SignalProcessWideKey 30298, 0x1a ArbitrateLock 9423, 0x21 SendSyncRequest 6483; 5778 calls the dispatch table had no code for (RtAPI.miss) [8154.37] vulkan: 236374256 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1732 finishes (681 ms); 0 reads past queued releases (0 samples counts written on the GPU); 353558522 descriptor sets written, 119189996 reused; 121631305 draws kept the last one's shaders and pipeline (0 checked), 219261012 its targets [8154.37] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2022 render targets made, 28721 texture uploads (7814 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [8154.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8154.37] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8154.37] vulkan: caches: 91 render targets (1366 MB, 2 parked), 484 textures (1650 MB), 7825 buffers (296 MB); 3976 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8154.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8154.37] vulkan: 48283488 rendering passes, 465155 clear commands, 7995533 attachments cleared and 311 left undefined by their load op [8154.37] vulkan: 23855 passes (42%) ended at renderer.c:214 [8154.37] vulkan: 9894 passes (17%) ended at buffer.c:2238 [8154.37] vulkan: 7129 passes (13%) ended at buffer.c:2334 [8154.37] vulkan: 6942 passes (12%) ended at render.c:232 [8154.37] vulkan: 3550 passes (6%) ended at dma.c:143 [8154.37] vulkan: 2451 passes (4%) ended at buffer.c:2166 [8154.37] vulkan: 1901 passes (3%) ended at cmd.c:534 [8154.37] vulkan: 434 passes (1%) ended at surface.c:162 [8154.37] vulkan: GPU-owned guest memory landed for the CPU 67042 times, render targets written back for an engine 10 times [8158.00] perf: 58.4 frames a second over 5.0 s (465812 shown in all) [8160.45] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.48 ms, 1st to 99th percentile 16.58 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (3.8 to 11.8), on to the display in 24.9 ms (8.7 to 31.2), 33.0 ms in all (16.4 to 38.5) [8160.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8163.00] perf: 58.0 frames a second over 5.0 s (466102 shown in all) [8164.78] nvn: 466200 presents, 466200 submissions [8164.79] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 20.73 s on the host's processors (199% of one, 34.55 ms a present), the whole process 24.60 s (236%); the busiest: thread 80 'MainThread' 9.23 s, thread 86 'Job.Worker 0' 4.87 s, thread 87 'Job.Worker 1' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.41 s [8164.79] cpu: in those 10.42 s, 173729 SVCs (16672 a second): 0x0b SleepThread 54663, 0x1b ArbitrateUnlock 38802, 0x1c WaitProcessWideKeyAtomic 37889, 0x1d SignalProcessWideKey 27185, 0x1a ArbitrateLock 6829, 0x21 SendSyncRequest 6483; 17463 calls the dispatch table had no code for (RtAPI.miss) [8164.79] vulkan: 236702077 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1735 finishes (683 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354043923 descriptor sets written, 119360237 reused; 121790943 draws kept the last one's shaders and pipeline (0 checked), 219563106 its targets [8164.79] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2022 render targets made, 28770 texture uploads (7825 MB); 5 frames over 50 ms in the last 600, the slowest 100 ms [8164.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8164.79] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8164.79] vulkan: caches: 91 render targets (1366 MB, 2 parked), 403 textures (1424 MB), 8163 buffers (161 MB); 3601 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8164.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8164.79] vulkan: 48354206 rendering passes, 465755 clear commands, 8007851 attachments cleared and 311 left undefined by their load op [8164.79] vulkan: 29537 passes (42%) ended at renderer.c:214 [8164.79] vulkan: 12592 passes (18%) ended at buffer.c:2334 [8164.79] vulkan: 10359 passes (15%) ended at buffer.c:2238 [8164.79] vulkan: 7903 passes (11%) ended at render.c:232 [8164.79] vulkan: 4381 passes (6%) ended at dma.c:143 [8164.79] vulkan: 2503 passes (4%) ended at buffer.c:2166 [8164.79] vulkan: 2055 passes (3%) ended at cmd.c:534 [8164.79] vulkan: 758 passes (1%) ended at surface.c:162 [8164.79] vulkan: GPU-owned guest memory landed for the CPU 67275 times, render targets written back for an engine 10 times [8168.00] perf: 56.8 frames a second over 5.0 s (466386 shown in all) [8170.72] RomFS: reading uanim_swd2af-lc1_c000_attackc.bundle (18.6 KB) [8171.08] vulkan: display: 599 frame intervals of 17.75 ms (deviation 6.55 ms, 1st to 99th percentile 16.56 to 49.80 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.7 to 12.4), on to the display in 21.9 ms (9.3 to 31.6), 31.4 ms in all (18.1 to 42.3) [8171.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8173.00] perf: 53.2 frames a second over 5.0 s (466652 shown in all) [8175.60] cpu: 600 presents in 10.82 s (55.5 fps): 38 of the game's threads ran 21.21 s on the host's processors (196% of one, 35.35 ms a present), the whole process 25.06 s (232%); the busiest: thread 80 'MainThread' 9.85 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.58 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.55 s [8175.60] cpu: in those 10.82 s, 267585 SVCs (24741 a second): 0x0b SleepThread 74832, 0x1b ArbitrateUnlock 66969, 0x1c WaitProcessWideKeyAtomic 54239, 0x1d SignalProcessWideKey 39504, 0x1a ArbitrateLock 23498, 0x21 SendSyncRequest 6607; 11701 calls the dispatch table had no code for (RtAPI.miss) [8175.60] vulkan: 237024377 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1738 finishes (684 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354526771 descriptor sets written, 119521989 reused; 121948297 draws kept the last one's shaders and pipeline (0 checked), 219862477 its targets [8175.60] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2026 render targets made, 28910 texture uploads (7845 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [8175.60] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8175.60] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8175.60] vulkan: caches: 91 render targets (1369 MB, 2 parked), 434 textures (1452 MB), 8364 buffers (256 MB); 3742 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8175.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8175.60] vulkan: 48424353 rendering passes, 466355 clear commands, 8019693 attachments cleared and 313 left undefined by their load op [8175.60] vulkan: 26923 passes (38%) ended at renderer.c:214 [8175.60] vulkan: 14624 passes (21%) ended at buffer.c:2334 [8175.60] vulkan: 11764 passes (17%) ended at buffer.c:2238 [8175.60] vulkan: 7815 passes (11%) ended at render.c:232 [8175.60] vulkan: 3086 passes (4%) ended at dma.c:143 [8175.60] vulkan: 2610 passes (4%) ended at buffer.c:2166 [8175.60] vulkan: 2065 passes (3%) ended at cmd.c:534 [8175.60] vulkan: 730 passes (1%) ended at surface.c:162 [8175.60] vulkan: GPU-owned guest memory landed for the CPU 67565 times, render targets written back for an engine 10 times [8178.02] perf: 57.6 frames a second over 5.0 s (466941 shown in all) [8181.73] vulkan: display: 599 frame intervals of 17.78 ms (deviation 6.07 ms, 1st to 99th percentile 16.57 to 33.54 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.3 to 13.1), on to the display in 25.9 ms (11.7 to 44.3), 34.1 ms in all (18.2 to 49.7) [8181.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8183.04] perf: 57.4 frames a second over 5.0 s (467229 shown in all) [8184.70] RomFS: reading uanim_cav2cm-dg1_c000_evasionr.bundle (29.2 KB) [8184.72] RomFS: reading uanim_cav2cr-dg1_c000_evasionr.bundle (33.7 KB) [8184.73] RomFS: reading uanim_cav2cm-dg1_c000_guard.bundle (38.3 KB) [8186.35] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 20.32 s on the host's processors (189% of one, 33.87 ms a present), the whole process 23.87 s (222%); the busiest: thread 80 'MainThread' 9.38 s, thread 86 'Job.Worker 0' 4.43 s, thread 87 'Job.Worker 1' 4.42 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.43 s [8186.35] cpu: in those 10.75 s, 247504 SVCs (23031 a second): 0x0b SleepThread 66976, 0x1b ArbitrateUnlock 62942, 0x1c WaitProcessWideKeyAtomic 50350, 0x1d SignalProcessWideKey 36387, 0x1a ArbitrateLock 22272, 0x21 SendSyncRequest 6649; 19442 calls the dispatch table had no code for (RtAPI.miss) [8186.35] vulkan: 237318871 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1744 finishes (687 ms); 0 reads past queued releases (0 samples counts written on the GPU); 354964612 descriptor sets written, 119673136 reused; 122090078 draws kept the last one's shaders and pipeline (0 checked), 220133717 its targets [8186.35] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2028 render targets made, 28964 texture uploads (7853 MB); 6 frames over 50 ms in the last 600, the slowest 110 ms [8186.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8186.35] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8186.35] vulkan: caches: 91 render targets (1369 MB, 2 parked), 439 textures (1544 MB), 8837 buffers (276 MB); 3869 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8186.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8186.35] vulkan: 48489875 rendering passes, 466955 clear commands, 8031310 attachments cleared and 315 left undefined by their load op [8186.35] vulkan: 27013 passes (41%) ended at renderer.c:214 [8186.35] vulkan: 12747 passes (19%) ended at buffer.c:2334 [8186.35] vulkan: 9176 passes (14%) ended at buffer.c:2238 [8186.35] vulkan: 7677 passes (12%) ended at render.c:232 [8186.35] vulkan: 3420 passes (5%) ended at dma.c:143 [8186.35] vulkan: 2403 passes (4%) ended at buffer.c:2166 [8186.35] vulkan: 1889 passes (3%) ended at cmd.c:534 [8186.35] vulkan: 749 passes (1%) ended at surface.c:162 [8186.35] vulkan: GPU-owned guest memory landed for the CPU 67804 times, render targets written back for an engine 10 times [8188.05] perf: 53.0 frames a second over 5.0 s (467495 shown in all) [8192.70] vulkan: display: 599 frame intervals of 18.11 ms (deviation 5.42 ms, 1st to 99th percentile 16.57 to 33.53 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.1 to 13.0), on to the display in 21.7 ms (9.2 to 38.2), 30.6 ms in all (16.7 to 46.8) [8192.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8193.05] perf: 56.2 frames a second over 5.0 s (467776 shown in all) [8196.88] nvn: 468000 presents, 468000 submissions [8196.89] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 21.67 s on the host's processors (206% of one, 36.12 ms a present), the whole process 25.42 s (241%); the busiest: thread 80 'MainThread' 9.76 s, thread 86 'Job.Worker 0' 4.97 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.56 s [8196.89] cpu: in those 10.54 s, 224436 SVCs (21300 a second): 0x0b SleepThread 59418, 0x1b ArbitrateUnlock 54430, 0x1c WaitProcessWideKeyAtomic 51338, 0x1d SignalProcessWideKey 37420, 0x1a ArbitrateLock 13406, 0x21 SendSyncRequest 6524; 10731 calls the dispatch table had no code for (RtAPI.miss) [8196.89] vulkan: 237631520 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1747 finishes (689 ms); 0 reads past queued releases (0 samples counts written on the GPU); 355435721 descriptor sets written, 119827325 reused; 122250497 draws kept the last one's shaders and pipeline (0 checked), 220427008 its targets [8196.89] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2029 render targets made, 29078 texture uploads (7868 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [8196.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8196.89] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8196.89] vulkan: caches: 91 render targets (1366 MB, 2 parked), 507 textures (1617 MB), 9656 buffers (182 MB); 3814 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8196.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8196.89] vulkan: 48552926 rendering passes, 467555 clear commands, 8041175 attachments cleared and 315 left undefined by their load op [8196.89] vulkan: 22657 passes (36%) ended at renderer.c:214 [8196.89] vulkan: 12647 passes (20%) ended at buffer.c:2238 [8196.89] vulkan: 12161 passes (19%) ended at buffer.c:2334 [8196.89] vulkan: 6883 passes (11%) ended at render.c:232 [8196.89] vulkan: 2877 passes (5%) ended at dma.c:143 [8196.89] vulkan: 2590 passes (4%) ended at buffer.c:2166 [8196.89] vulkan: 2138 passes (3%) ended at cmd.c:534 [8196.89] vulkan: 516 passes (1%) ended at renderer.c:680 [8196.89] vulkan: GPU-owned guest memory landed for the CPU 67938 times, render targets written back for an engine 10 times [8198.07] perf: 57.2 frames a second over 5.0 s (468063 shown in all) [8203.09] perf: 56.6 frames a second over 5.0 s (468347 shown in all) [8203.18] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.03 ms, 1st to 99th percentile 16.57 to 33.42 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.4 to 13.0), on to the display in 17.6 ms (8.4 to 29.7), 27.5 ms in all (16.8 to 38.1) [8203.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8207.73] cpu: 600 presents in 10.85 s (55.3 fps): 38 of the game's threads ran 23.32 s on the host's processors (215% of one, 38.87 ms a present), the whole process 27.71 s (255%); the busiest: thread 80 'MainThread' 10.07 s, thread 87 'Job.Worker 1' 5.64 s, thread 86 'Job.Worker 0' 5.62 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.40 s [8207.73] cpu: in those 10.85 s, 150856 SVCs (13910 a second): 0x0b SleepThread 41009, 0x1b ArbitrateUnlock 35391, 0x1c WaitProcessWideKeyAtomic 34778, 0x1d SignalProcessWideKey 24921, 0x21 SendSyncRequest 6575, 0x1a ArbitrateLock 6220; 15195 calls the dispatch table had no code for (RtAPI.miss) [8207.73] vulkan: 238066713 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1756 finishes (692 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356084868 descriptor sets written, 120048564 reused; 122484576 draws kept the last one's shaders and pipeline (0 checked), 220840085 its targets [8207.73] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2029 render targets made, 29141 texture uploads (7875 MB); 7 frames over 50 ms in the last 600, the slowest 102 ms [8207.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8207.73] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8207.73] vulkan: caches: 91 render targets (1366 MB, 2 parked), 526 textures (1605 MB), 10564 buffers (156 MB); 3776 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8207.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8207.73] vulkan: 48623693 rendering passes, 468155 clear commands, 8051162 attachments cleared and 315 left undefined by their load op [8207.73] vulkan: 24750 passes (35%) ended at renderer.c:214 [8207.73] vulkan: 14515 passes (21%) ended at buffer.c:2238 [8207.73] vulkan: 13445 passes (19%) ended at buffer.c:2334 [8207.73] vulkan: 7225 passes (10%) ended at render.c:232 [8207.73] vulkan: 4633 passes (7%) ended at dma.c:143 [8207.73] vulkan: 2638 passes (4%) ended at buffer.c:2166 [8207.73] vulkan: 2547 passes (4%) ended at cmd.c:534 [8207.73] vulkan: 503 passes (1%) ended at renderer.c:680 [8207.73] vulkan: GPU-owned guest memory landed for the CPU 68055 times, render targets written back for an engine 10 times [8208.09] perf: 54.4 frames a second over 5.0 s (468619 shown in all) [8213.10] perf: 53.6 frames a second over 5.0 s (468888 shown in all) [8214.38] vulkan: display: 599 frame intervals of 18.70 ms (deviation 8.00 ms, 1st to 99th percentile 16.56 to 66.66 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (5.6 to 15.8), on to the display in 17.7 ms (7.5 to 28.8), 28.8 ms in all (18.5 to 38.5) [8214.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8218.12] perf: 51.8 frames a second over 5.0 s (469148 shown in all) [8218.99] cpu: 600 presents in 11.25 s (53.3 fps): 38 of the game's threads ran 23.17 s on the host's processors (206% of one, 38.61 ms a present), the whole process 27.61 s (245%); the busiest: thread 80 'MainThread' 10.39 s, thread 86 'Job.Worker 0' 5.31 s, thread 87 'Job.Worker 1' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.47 s [8218.99] cpu: in those 11.25 s, 233223 SVCs (20723 a second): 0x0b SleepThread 63564, 0x1b ArbitrateUnlock 56719, 0x1c WaitProcessWideKeyAtomic 51702, 0x1d SignalProcessWideKey 37514, 0x1a ArbitrateLock 14601, 0x21 SendSyncRequest 7139; 16585 calls the dispatch table had no code for (RtAPI.miss) [8218.99] vulkan: 238508981 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1764 finishes (694 ms); 0 reads past queued releases (0 samples counts written on the GPU); 356750239 descriptor sets written, 120267729 reused; 122715649 draws kept the last one's shaders and pipeline (0 checked), 221260837 its targets [8218.99] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2051 render targets made, 29234 texture uploads (7906 MB); 7 frames over 50 ms in the last 600, the slowest 219 ms [8218.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8218.99] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8218.99] vulkan: caches: 106 render targets (1433 MB, 2 parked), 435 textures (1567 MB), 8675 buffers (182 MB); 3847 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8218.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8218.99] vulkan: 48697052 rendering passes, 468755 clear commands, 8061984 attachments cleared and 317 left undefined by their load op [8218.99] vulkan: 24985 passes (34%) ended at renderer.c:214 [8218.99] vulkan: 16004 passes (22%) ended at buffer.c:2334 [8218.99] vulkan: 15423 passes (21%) ended at buffer.c:2238 [8218.99] vulkan: 7476 passes (10%) ended at render.c:232 [8218.99] vulkan: 3239 passes (4%) ended at dma.c:143 [8218.99] vulkan: 2559 passes (3%) ended at buffer.c:2166 [8218.99] vulkan: 2511 passes (3%) ended at cmd.c:534 [8218.99] vulkan: 650 passes (1%) ended at surface.c:162 [8218.99] vulkan: GPU-owned guest memory landed for the CPU 68265 times, render targets written back for an engine 10 times [8223.12] perf: 54.6 frames a second over 5.0 s (469421 shown in all) [8225.73] vulkan: display: 599 frame intervals of 18.95 ms (deviation 10.99 ms, 1st to 99th percentile 16.58 to 50.14 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (4.0 to 17.9), on to the display in 20.4 ms (8.8 to 33.7), 30.9 ms in all (18.2 to 40.0) [8225.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8228.14] perf: 51.4 frames a second over 5.0 s (469679 shown in all) [8230.15] nvn: 469800 presents, 469800 submissions [8230.15] cpu: 600 presents in 11.17 s (53.7 fps): 38 of the game's threads ran 22.17 s on the host's processors (199% of one, 36.96 ms a present), the whole process 26.24 s (235%); the busiest: thread 80 'MainThread' 10.07 s, thread 87 'Job.Worker 1' 4.98 s, thread 86 'Job.Worker 0' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.53 s [8230.15] cpu: in those 11.17 s, 244962 SVCs (21938 a second): 0x0b SleepThread 67439, 0x1b ArbitrateUnlock 59808, 0x1c WaitProcessWideKeyAtomic 53903, 0x1d SignalProcessWideKey 38905, 0x1a ArbitrateLock 16011, 0x21 SendSyncRequest 6918; 19273 calls the dispatch table had no code for (RtAPI.miss) [8230.15] vulkan: 238885367 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1776 finishes (698 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357311582 descriptor sets written, 120459158 reused; 122914894 draws kept the last one's shaders and pipeline (0 checked), 221615336 its targets [8230.15] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2058 render targets made, 29320 texture uploads (7927 MB); 6 frames over 50 ms in the last 600, the slowest 109 ms [8230.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8230.15] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8230.15] vulkan: caches: 105 render targets (1436 MB, 1 parked), 460 textures (1618 MB), 9929 buffers (238 MB); 3956 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8230.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8230.15] vulkan: 48768170 rendering passes, 469355 clear commands, 8072827 attachments cleared and 319 left undefined by their load op [8230.15] vulkan: 25258 passes (36%) ended at renderer.c:214 [8230.15] vulkan: 14992 passes (21%) ended at buffer.c:2334 [8230.15] vulkan: 13758 passes (19%) ended at buffer.c:2238 [8230.15] vulkan: 7745 passes (11%) ended at render.c:232 [8230.15] vulkan: 3483 passes (5%) ended at dma.c:143 [8230.15] vulkan: 2605 passes (4%) ended at buffer.c:2166 [8230.15] vulkan: 2260 passes (3%) ended at cmd.c:534 [8230.15] vulkan: 547 passes (1%) ended at surface.c:162 [8230.15] vulkan: GPU-owned guest memory landed for the CPU 68418 times, render targets written back for an engine 10 times [8233.14] perf: 58.4 frames a second over 5.0 s (469971 shown in all) [8236.20] vulkan: display: 599 frame intervals of 17.47 ms (deviation 5.44 ms, 1st to 99th percentile 16.57 to 33.51 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.8 to 15.1), on to the display in 25.1 ms (8.4 to 34.5), 32.7 ms in all (15.5 to 39.6) [8236.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8238.15] perf: 58.0 frames a second over 5.0 s (470262 shown in all) [8240.46] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 19.76 s on the host's processors (192% of one, 32.93 ms a present), the whole process 23.47 s (228%); the busiest: thread 80 'MainThread' 8.84 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.51 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.40 s [8240.46] cpu: in those 10.30 s, 189351 SVCs (18380 a second): 0x0b SleepThread 58275, 0x1b ArbitrateUnlock 43612, 0x1c WaitProcessWideKeyAtomic 40329, 0x1d SignalProcessWideKey 29243, 0x1a ArbitrateLock 9406, 0x21 SendSyncRequest 6620; 13696 calls the dispatch table had no code for (RtAPI.miss) [8240.46] vulkan: 239208231 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1782 finishes (701 ms); 0 reads past queued releases (0 samples counts written on the GPU); 357788269 descriptor sets written, 120628199 reused; 123086978 draws kept the last one's shaders and pipeline (0 checked), 221915044 its targets [8240.46] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2059 render targets made, 29392 texture uploads (7950 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [8240.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8240.46] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8240.46] vulkan: caches: 91 render targets (1319 MB, 1 parked), 473 textures (1473 MB), 8753 buffers (190 MB); 3646 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8240.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8240.46] vulkan: 48836142 rendering passes, 469955 clear commands, 8083375 attachments cleared and 319 left undefined by their load op [8240.46] vulkan: 26399 passes (39%) ended at renderer.c:214 [8240.46] vulkan: 13207 passes (19%) ended at buffer.c:2334 [8240.46] vulkan: 11982 passes (18%) ended at buffer.c:2238 [8240.46] vulkan: 7696 passes (11%) ended at render.c:232 [8240.46] vulkan: 3367 passes (5%) ended at dma.c:143 [8240.46] vulkan: 2259 passes (3%) ended at buffer.c:2166 [8240.46] vulkan: 1981 passes (3%) ended at cmd.c:534 [8240.46] vulkan: 534 passes (1%) ended at renderer.c:680 [8240.46] vulkan: GPU-owned guest memory landed for the CPU 68508 times, render targets written back for an engine 10 times [8243.15] perf: 58.2 frames a second over 5.0 s (470553 shown in all) [8246.98] vulkan: display: 599 frame intervals of 18.00 ms (deviation 7.02 ms, 1st to 99th percentile 16.57 to 50.06 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.6 to 12.5), on to the display in 20.2 ms (10.3 to 29.9), 29.5 ms in all (17.9 to 38.8) [8246.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8248.17] perf: 53.0 frames a second over 5.0 s (470819 shown in all) [8251.33] cpu: 600 presents in 10.87 s (55.2 fps): 43 of the game's threads ran 21.12 s on the host's processors (194% of one, 35.20 ms a present), the whole process 24.99 s (230%); the busiest: thread 80 'MainThread' 9.77 s, thread 87 'Job.Worker 1' 4.56 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.58 s [8251.33] cpu: in those 10.87 s, 277180 SVCs (25500 a second): 0x0b SleepThread 77684, 0x1b ArbitrateUnlock 68214, 0x1c WaitProcessWideKeyAtomic 55748, 0x1d SignalProcessWideKey 40373, 0x1a ArbitrateLock 24295, 0x21 SendSyncRequest 7010; 16194 calls the dispatch table had no code for (RtAPI.miss) [8251.33] vulkan: 239531487 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1788 finishes (705 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358273824 descriptor sets written, 120789156 reused; 123259612 draws kept the last one's shaders and pipeline (0 checked), 222217640 its targets [8251.33] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2062 render targets made, 29526 texture uploads (7993 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [8251.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8251.33] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8251.33] vulkan: caches: 92 render targets (1354 MB, 1 parked), 512 textures (1653 MB), 7746 buffers (268 MB); 3956 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8251.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8251.33] vulkan: 48904340 rendering passes, 470555 clear commands, 8093923 attachments cleared and 321 left undefined by their load op [8251.33] vulkan: 24426 passes (36%) ended at renderer.c:214 [8251.33] vulkan: 15287 passes (22%) ended at buffer.c:2334 [8251.33] vulkan: 12479 passes (18%) ended at buffer.c:2238 [8251.33] vulkan: 7506 passes (11%) ended at render.c:232 [8251.33] vulkan: 2729 passes (4%) ended at buffer.c:2166 [8251.33] vulkan: 2660 passes (4%) ended at dma.c:143 [8251.33] vulkan: 2073 passes (3%) ended at cmd.c:534 [8251.33] vulkan: 580 passes (1%) ended at surface.c:162 [8251.33] vulkan: GPU-owned guest memory landed for the CPU 68665 times, render targets written back for an engine 10 times [8253.19] perf: 56.8 frames a second over 5.0 s (471104 shown in all) [8257.63] vulkan: display: 599 frame intervals of 17.72 ms (deviation 6.15 ms, 1st to 99th percentile 16.56 to 33.56 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.4 to 13.7), on to the display in 21.4 ms (8.8 to 33.1), 30.8 ms in all (18.7 to 38.3) [8257.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8258.19] perf: 55.2 frames a second over 5.0 s (471380 shown in all) [8262.12] nvn: 471600 presents, 471600 submissions [8262.12] cpu: 600 presents in 10.80 s (55.6 fps): 38 of the game's threads ran 22.30 s on the host's processors (206% of one, 37.16 ms a present), the whole process 26.91 s (249%); the busiest: thread 80 'MainThread' 10.01 s, thread 86 'Job.Worker 0' 5.12 s, thread 87 'Job.Worker 1' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.40 s [8262.12] cpu: in those 10.80 s, 198302 SVCs (18364 a second): 0x0b SleepThread 65179, 0x1b ArbitrateUnlock 44673, 0x1c WaitProcessWideKeyAtomic 39927, 0x1d SignalProcessWideKey 27737, 0x1a ArbitrateLock 12268, 0x21 SendSyncRequest 6600; 12996 calls the dispatch table had no code for (RtAPI.miss) [8262.12] vulkan: 239903465 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1788 finishes (705 ms); 0 reads past queued releases (0 samples counts written on the GPU); 358817285 descriptor sets written, 120989651 reused; 123455735 draws kept the last one's shaders and pipeline (0 checked), 222561455 its targets [8262.12] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2062 render targets made, 29551 texture uploads (7997 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [8262.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8262.12] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8262.12] vulkan: caches: 92 render targets (1354 MB, 1 parked), 488 textures (1553 MB), 9283 buffers (327 MB); 3897 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8262.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8262.12] vulkan: 48996530 rendering passes, 471155 clear commands, 8107654 attachments cleared and 321 left undefined by their load op [8262.12] vulkan: 33187 passes (36%) ended at renderer.c:214 [8262.12] vulkan: 20877 passes (23%) ended at buffer.c:2334 [8262.12] vulkan: 13860 passes (15%) ended at buffer.c:2238 [8262.12] vulkan: 9076 passes (10%) ended at render.c:232 [8262.12] vulkan: 6305 passes (7%) ended at dma.c:143 [8262.12] vulkan: 4924 passes (5%) ended at buffer.c:2166 [8262.12] vulkan: 2390 passes (3%) ended at cmd.c:534 [8262.12] vulkan: 962 passes (1%) ended at surface.c:162 [8262.12] vulkan: GPU-owned guest memory landed for the CPU 68986 times, render targets written back for an engine 10 times [8263.20] perf: 56.0 frames a second over 5.0 s (471661 shown in all) [8268.13] vulkan: display: 599 frame intervals of 17.53 ms (deviation 5.34 ms, 1st to 99th percentile 16.57 to 33.45 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.5 to 13.5), on to the display in 22.5 ms (8.7 to 32.3), 31.9 ms in all (16.0 to 39.4) [8268.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8268.20] perf: 58.4 frames a second over 5.0 s (471953 shown in all) [8272.47] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 21.72 s on the host's processors (210% of one, 36.20 ms a present), the whole process 25.59 s (247%); the busiest: thread 80 'MainThread' 9.32 s, thread 87 'Job.Worker 1' 5.31 s, thread 86 'Job.Worker 0' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.37 s [8272.47] cpu: in those 10.34 s, 161020 SVCs (15568 a second): 0x1b ArbitrateUnlock 42838, 0x0b SleepThread 36700, 0x1c WaitProcessWideKeyAtomic 34384, 0x1d SignalProcessWideKey 24573, 0x1a ArbitrateLock 14204, 0x21 SendSyncRequest 6421; 13447 calls the dispatch table had no code for (RtAPI.miss) [8272.47] vulkan: 240223324 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1791 finishes (706 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359282468 descriptor sets written, 121164186 reused; 123627445 draws kept the last one's shaders and pipeline (0 checked), 222857573 its targets [8272.47] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2062 render targets made, 29571 texture uploads (8009 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [8272.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8272.47] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8272.47] vulkan: caches: 89 render targets (1272 MB, 1 parked), 347 textures (1341 MB), 7478 buffers (188 MB); 3455 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8272.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8272.47] vulkan: 49073715 rendering passes, 471755 clear commands, 8118856 attachments cleared and 321 left undefined by their load op [8272.47] vulkan: 27781 passes (36%) ended at renderer.c:214 [8272.47] vulkan: 18850 passes (24%) ended at buffer.c:2334 [8272.47] vulkan: 11669 passes (15%) ended at buffer.c:2238 [8272.47] vulkan: 7664 passes (10%) ended at render.c:232 [8272.47] vulkan: 4254 passes (6%) ended at dma.c:143 [8272.47] vulkan: 3687 passes (5%) ended at buffer.c:2166 [8272.47] vulkan: 2108 passes (3%) ended at cmd.c:534 [8272.47] vulkan: 599 passes (1%) ended at renderer.c:680 [8272.47] vulkan: GPU-owned guest memory landed for the CPU 69104 times, render targets written back for an engine 10 times [8273.20] perf: 57.8 frames a second over 5.0 s (472242 shown in all) [8278.20] perf: 57.8 frames a second over 5.0 s (472531 shown in all) [8278.50] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.52 ms, 1st to 99th percentile 16.57 to 33.43 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.4 to 12.1), on to the display in 23.6 ms (9.0 to 30.2), 31.9 ms in all (15.1 to 39.0) [8278.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8283.10] cpu: 600 presents in 10.63 s (56.4 fps): 38 of the game's threads ran 21.13 s on the host's processors (199% of one, 35.22 ms a present), the whole process 25.04 s (235%); the busiest: thread 80 'MainThread' 9.52 s, thread 86 'Job.Worker 0' 4.78 s, thread 87 'Job.Worker 1' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.47 s [8283.10] cpu: in those 10.63 s, 226598 SVCs (21311 a second): 0x0b SleepThread 64829, 0x1b ArbitrateUnlock 56290, 0x1c WaitProcessWideKeyAtomic 44657, 0x1d SignalProcessWideKey 31863, 0x1a ArbitrateLock 20240, 0x21 SendSyncRequest 6811; 16384 calls the dispatch table had no code for (RtAPI.miss) [8283.10] vulkan: 240529065 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1794 finishes (707 ms); 0 reads past queued releases (0 samples counts written on the GPU); 359728130 descriptor sets written, 121330006 reused; 123788994 draws kept the last one's shaders and pipeline (0 checked), 223139367 its targets [8283.10] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2066 render targets made, 29622 texture uploads (8014 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [8283.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8283.10] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8283.10] vulkan: caches: 92 render targets (1356 MB, 1 parked), 373 textures (1351 MB), 8291 buffers (223 MB); 3595 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8283.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8283.10] vulkan: 49153339 rendering passes, 472355 clear commands, 8130549 attachments cleared and 323 left undefined by their load op [8283.10] vulkan: 28177 passes (35%) ended at renderer.c:214 [8283.10] vulkan: 19024 passes (24%) ended at buffer.c:2334 [8283.10] vulkan: 11405 passes (14%) ended at buffer.c:2238 [8283.10] vulkan: 7937 passes (10%) ended at render.c:232 [8283.10] vulkan: 5668 passes (7%) ended at dma.c:143 [8283.10] vulkan: 4228 passes (5%) ended at buffer.c:2166 [8283.10] vulkan: 2017 passes (3%) ended at cmd.c:534 [8283.10] vulkan: 576 passes (1%) ended at surface.c:162 [8283.10] vulkan: GPU-owned guest memory landed for the CPU 69338 times, render targets written back for an engine 10 times [8283.22] perf: 55.0 frames a second over 5.0 s (472807 shown in all) [8288.24] perf: 58.8 frames a second over 5.0 s (473102 shown in all) [8289.24] vulkan: display: 599 frame intervals of 17.61 ms (deviation 5.78 ms, 1st to 99th percentile 16.58 to 33.46 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.5 to 17.1), on to the display in 25.2 ms (8.3 to 35.5), 34.2 ms in all (18.2 to 41.8) [8289.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8293.25] perf: 57.4 frames a second over 5.0 s (473390 shown in all) [8293.40] nvn: 473400 presents, 473400 submissions [8293.41] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 19.59 s on the host's processors (190% of one, 32.65 ms a present), the whole process 23.27 s (226%); the busiest: thread 80 'MainThread' 8.41 s, thread 87 'Job.Worker 1' 4.65 s, thread 86 'Job.Worker 0' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.55 s [8293.41] cpu: in those 10.31 s, 214501 SVCs (20813 a second): 0x1b ArbitrateUnlock 54733, 0x0b SleepThread 51879, 0x1c WaitProcessWideKeyAtomic 48184, 0x1d SignalProcessWideKey 35914, 0x1a ArbitrateLock 15518, 0x21 SendSyncRequest 6405; 9324 calls the dispatch table had no code for (RtAPI.miss) [8293.41] vulkan: 240829386 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1797 finishes (710 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360170155 descriptor sets written, 121488623 reused; 123955212 draws kept the last one's shaders and pipeline (0 checked), 223420981 its targets [8293.41] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2067 render targets made, 29700 texture uploads (8031 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [8293.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8293.41] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8293.41] vulkan: caches: 92 render targets (1354 MB, 1 parked), 431 textures (1429 MB), 9030 buffers (358 MB); 3790 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8293.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8293.41] vulkan: 49223524 rendering passes, 472955 clear commands, 8139996 attachments cleared and 323 left undefined by their load op [8293.41] vulkan: 21954 passes (31%) ended at renderer.c:214 [8293.41] vulkan: 18613 passes (27%) ended at buffer.c:2334 [8293.41] vulkan: 10839 passes (15%) ended at buffer.c:2238 [8293.41] vulkan: 6708 passes (10%) ended at render.c:232 [8293.41] vulkan: 6315 passes (9%) ended at dma.c:143 [8293.41] vulkan: 3034 passes (4%) ended at buffer.c:2166 [8293.41] vulkan: 1977 passes (3%) ended at cmd.c:534 [8293.41] vulkan: 371 passes (1%) ended at surface.c:162 [8293.41] vulkan: GPU-owned guest memory landed for the CPU 69486 times, render targets written back for an engine 10 times [8298.27] perf: 59.4 frames a second over 5.0 s (473688 shown in all) [8299.47] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.10 ms, 1st to 99th percentile 16.57 to 33.40 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.3 to 12.2), on to the display in 27.3 ms (10.1 to 33.2), 34.9 ms in all (18.4 to 40.0) [8299.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8303.29] perf: 36.5 frames a second over 5.0 s (473871 shown in all) [8303.54] nvdrv: open /dev/nvhost-nvdec -> 2 [8303.55] nvdrv: open /dev/nvhost-nvdec -> 4 [8303.56] nvdrv: open /dev/nvhost-vic -> 5 [8303.57] nvdrv: open /dev/nvhost-vic -> 6 [8304.89] RomFS: reading 932716210.wem (8.1 KB) [8304.89] RomFS: reading 932751342.wem (10.9 KB) [8304.89] RomFS: reading 932751860.wem (33.2 KB) [8305.54] cpu: 600 presents in 12.13 s (49.5 fps): 49 of the game's threads ran 16.71 s on the host's processors (138% of one, 27.84 ms a present), the whole process 19.65 s (162%); the busiest: thread 80 'MainThread' 8.17 s, thread 86 'Job.Worker 0' 3.27 s, thread 87 'Job.Worker 1' 3.27 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.40 s [8305.54] cpu: in those 12.13 s, 207065 SVCs (17068 a second): 0x1b ArbitrateUnlock 62145, 0x1c WaitProcessWideKeyAtomic 38249, 0x0b SleepThread 35238, 0x1a ArbitrateLock 30941, 0x1d SignalProcessWideKey 27938, 0x21 SendSyncRequest 9386; 99635 calls the dispatch table had no code for (RtAPI.miss) [8305.54] vulkan: 241034703 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (714 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360465095 descriptor sets written, 121604317 reused; 124073901 draws kept the last one's shaders and pipeline (0 checked), 223614201 its targets [8305.54] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2123 render targets made, 29839 texture uploads (8075 MB); 11 frames over 50 ms in the last 600, the slowest 628 ms [8305.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8305.54] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5194 of 14104 MB (4768 ours) [8305.54] vulkan: caches: 107 render targets (1517 MB, 5 parked), 487 textures (1811 MB), 7953 buffers (164 MB); 4054 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8305.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8305.54] vulkan: 49266076 rendering passes, 473527 clear commands, 8145785 attachments cleared and 325 left undefined by their load op [8305.54] vulkan: 13272 passes (31%) ended at renderer.c:214 [8305.54] vulkan: 11496 passes (27%) ended at buffer.c:2334 [8305.54] vulkan: 6268 passes (15%) ended at buffer.c:2238 [8305.54] vulkan: 4585 passes (11%) ended at render.c:232 [8305.54] vulkan: 3043 passes (7%) ended at dma.c:143 [8305.54] vulkan: 1875 passes (4%) ended at buffer.c:2166 [8305.54] vulkan: 1327 passes (3%) ended at cmd.c:534 [8305.54] vulkan: 595 passes (1%) ended at renderer.c:680 [8305.54] vulkan: GPU-owned guest memory landed for the CPU 69649 times, render targets written back for an engine 10 times [8306.82] RomFS: reading 28007440.wem (37.3 KB) [8306.83] RomFS: reading 280085817.wem (7.9 KB) [8306.83] RomFS: reading 280126145.wem (36.2 KB) [8308.30] perf: 55.4 frames a second over 5.0 s (474149 shown in all) [8313.32] perf: 21.3 frames a second over 5.0 s (474256 shown in all) [8316.17] vulkan: display: 599 frame intervals of 27.60 ms (deviation 66.85 ms, 1st to 99th percentile 16.30 to 383.28 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (0.3 to 13.1), on to the display in 41.6 ms (14.6 to 61.1), 44.9 ms in all (20.0 to 63.4) [8316.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8318.34] perf: 47.8 frames a second over 5.0 s (474496 shown in all) [8320.11] cpu: 600 presents in 14.58 s (41.2 fps): 58 of the game's threads ran 21.96 s on the host's processors (151% of one, 36.60 ms a present), the whole process 24.68 s (169%); the busiest: thread 80 'MainThread' 10.83 s, thread 87 'Job.Worker 1' 3.26 s, thread 86 'Job.Worker 0' 3.21 s, thread 109 'Loading.PreloadManager' 1.98 s, thread 108 'UnityGfxDeviceWorker' 0.77 s [8320.11] cpu: in those 14.58 s, 539202 SVCs (36991 a second): 0x1b ArbitrateUnlock 210084, 0x1a ArbitrateLock 168905, 0x1c WaitProcessWideKeyAtomic 52183, 0x1d SignalProcessWideKey 40576, 0x0b SleepThread 39492, 0x21 SendSyncRequest 14445; 124740 calls the dispatch table had no code for (RtAPI.miss) [8320.11] vulkan: 241247227 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1827 finishes (720 ms); 0 reads past queued releases (0 samples counts written on the GPU); 360771758 descriptor sets written, 121722730 reused; 124196109 draws kept the last one's shaders and pipeline (0 checked), 223815116 its targets [8320.11] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2178 render targets made, 30124 texture uploads (8179 MB); 20 frames over 50 ms in the last 600, the slowest 1752 ms [8320.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8320.11] vulkan: memory used and budgeted: heap 0 448 of 15515 MB (448 ours), heap 1 5450 of 14104 MB (5024 ours) [8320.11] vulkan: caches: 105 render targets (1564 MB, 5 parked), 601 textures (2311 MB), 6025 buffers (109 MB); 4593 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8320.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8320.11] vulkan: 49307670 rendering passes, 474003 clear commands, 8151704 attachments cleared and 329 left undefined by their load op [8320.11] vulkan: 13014 passes (31%) ended at renderer.c:214 [8320.11] vulkan: 10563 passes (25%) ended at buffer.c:2334 [8320.11] vulkan: 8034 passes (19%) ended at buffer.c:2238 [8320.11] vulkan: 4106 passes (10%) ended at render.c:232 [8320.11] vulkan: 2475 passes (6%) ended at dma.c:143 [8320.11] vulkan: 1319 passes (3%) ended at cmd.c:534 [8320.11] vulkan: 1311 passes (3%) ended at buffer.c:2166 [8320.11] vulkan: 580 passes (1%) ended at renderer.c:680 [8320.11] vulkan: GPU-owned guest memory landed for the CPU 69856 times, render targets written back for an engine 10 times [8323.34] perf: 58.6 frames a second over 5.0 s (474789 shown in all) [8326.59] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.66 ms, 1st to 99th percentile 16.32 to 33.39 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (4.4 to 12.5), on to the display in 27.1 ms (11.5 to 43.8), 35.1 ms in all (21.0 to 50.0) [8326.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8328.34] perf: 57.2 frames a second over 5.0 s (475075 shown in all) [8330.54] nvn: 475200 presents, 475200 submissions [8330.54] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 21.39 s on the host's processors (205% of one, 35.65 ms a present), the whole process 25.55 s (245%); the busiest: thread 80 'MainThread' 9.47 s, thread 87 'Job.Worker 1' 4.97 s, thread 86 'Job.Worker 0' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.43 s [8330.54] cpu: in those 10.43 s, 195303 SVCs (18730 a second): 0x0b SleepThread 59886, 0x1b ArbitrateUnlock 46531, 0x1c WaitProcessWideKeyAtomic 38374, 0x1d SignalProcessWideKey 27451, 0x1a ArbitrateLock 14534, 0x21 SendSyncRequest 6579; 13509 calls the dispatch table had no code for (RtAPI.miss) [8330.54] vulkan: 241610170 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1827 finishes (720 ms); 0 reads past queued releases (0 samples counts written on the GPU); 361296647 descriptor sets written, 121923753 reused; 124387447 draws kept the last one's shaders and pipeline (0 checked), 224151979 its targets [8330.54] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2178 render targets made, 30204 texture uploads (8202 MB); 2 frames over 50 ms in the last 600, the slowest 112 ms [8330.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8330.54] vulkan: memory used and budgeted: heap 0 192 of 15515 MB (192 ours), heap 1 5450 of 14104 MB (5024 ours) [8330.54] vulkan: caches: 91 render targets (1275 MB, 5 parked), 398 textures (1363 MB), 7743 buffers (298 MB); 3561 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8330.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8330.54] vulkan: 49393456 rendering passes, 474603 clear commands, 8163887 attachments cleared and 329 left undefined by their load op [8330.54] vulkan: 30195 passes (35%) ended at renderer.c:214 [8330.54] vulkan: 21304 passes (25%) ended at buffer.c:2334 [8330.54] vulkan: 14844 passes (17%) ended at buffer.c:2238 [8330.54] vulkan: 8445 passes (10%) ended at render.c:232 [8330.54] vulkan: 4177 passes (5%) ended at dma.c:143 [8330.54] vulkan: 3162 passes (4%) ended at buffer.c:2166 [8330.54] vulkan: 2314 passes (3%) ended at cmd.c:534 [8330.54] vulkan: 703 passes (1%) ended at surface.c:162 [8330.54] vulkan: GPU-owned guest memory landed for the CPU 69915 times, render targets written back for an engine 10 times [8333.34] perf: 56.8 frames a second over 5.0 s (475359 shown in all) [8336.85] vulkan: display: 599 frame intervals of 17.14 ms (deviation 5.04 ms, 1st to 99th percentile 16.57 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.9 to 11.8), on to the display in 22.4 ms (8.8 to 30.7), 31.5 ms in all (17.7 to 39.3) [8336.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8338.34] perf: 58.4 frames a second over 5.0 s (475651 shown in all) [8340.81] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 20.88 s on the host's processors (203% of one, 34.80 ms a present), the whole process 25.18 s (245%); the busiest: thread 80 'MainThread' 9.41 s, thread 87 'Job.Worker 1' 4.85 s, thread 86 'Job.Worker 0' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.36 s [8340.81] cpu: in those 10.27 s, 201758 SVCs (19653 a second): 0x0b SleepThread 72220, 0x1b ArbitrateUnlock 42851, 0x1c WaitProcessWideKeyAtomic 40429, 0x1d SignalProcessWideKey 28961, 0x1a ArbitrateLock 8953, 0x21 SendSyncRequest 6492; 2760 calls the dispatch table had no code for (RtAPI.miss) [8340.81] vulkan: 241985521 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1827 finishes (720 ms); 0 reads past queued releases (0 samples counts written on the GPU); 361840672 descriptor sets written, 122130430 reused; 124583827 draws kept the last one's shaders and pipeline (0 checked), 224498970 its targets [8340.81] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2178 render targets made, 30215 texture uploads (8203 MB); 3 frames over 50 ms in the last 600, the slowest 66 ms [8340.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8340.81] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8340.81] vulkan: caches: 91 render targets (1275 MB, 5 parked), 357 textures (1179 MB), 9369 buffers (417 MB); 3515 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8340.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8340.81] vulkan: 49481436 rendering passes, 475203 clear commands, 8177141 attachments cleared and 329 left undefined by their load op [8340.81] vulkan: 32675 passes (37%) ended at renderer.c:214 [8340.81] vulkan: 21133 passes (24%) ended at buffer.c:2334 [8340.81] vulkan: 13311 passes (15%) ended at buffer.c:2238 [8340.81] vulkan: 9269 passes (11%) ended at render.c:232 [8340.81] vulkan: 4668 passes (5%) ended at dma.c:143 [8340.81] vulkan: 3037 passes (3%) ended at buffer.c:2166 [8340.81] vulkan: 2363 passes (3%) ended at cmd.c:534 [8340.81] vulkan: 919 passes (1%) ended at surface.c:162 [8340.81] vulkan: GPU-owned guest memory landed for the CPU 69973 times, render targets written back for an engine 10 times [8343.34] perf: 59.4 frames a second over 5.0 s (475948 shown in all) [8347.04] vulkan: display: 599 frame intervals of 17.00 ms (deviation 3.03 ms, 1st to 99th percentile 16.56 to 33.35 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (7.2 to 12.2), on to the display in 23.8 ms (9.4 to 28.5), 34.3 ms in all (19.6 to 38.9) [8347.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8348.35] perf: 58.8 frames a second over 5.0 s (476243 shown in all) [8351.03] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 20.44 s on the host's processors (200% of one, 34.06 ms a present), the whole process 24.38 s (238%); the busiest: thread 80 'MainThread' 9.12 s, thread 86 'Job.Worker 0' 4.73 s, thread 87 'Job.Worker 1' 4.69 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.38 s [8351.03] cpu: in those 10.23 s, 217315 SVCs (21251 a second): 0x0b SleepThread 75545, 0x1b ArbitrateUnlock 48732, 0x1c WaitProcessWideKeyAtomic 40590, 0x1d SignalProcessWideKey 28899, 0x1a ArbitrateLock 15113, 0x21 SendSyncRequest 6582; 10831 calls the dispatch table had no code for (RtAPI.miss) [8351.03] vulkan: 242307845 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1833 finishes (722 ms); 0 reads past queued releases (0 samples counts written on the GPU); 362302062 descriptor sets written, 122313688 reused; 124746697 draws kept the last one's shaders and pipeline (0 checked), 224792773 its targets [8351.03] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2178 render targets made, 30258 texture uploads (8213 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [8351.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8351.03] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8351.03] vulkan: caches: 91 render targets (1275 MB, 5 parked), 370 textures (1265 MB), 8088 buffers (336 MB); 3517 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8351.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8351.03] vulkan: 49567021 rendering passes, 475803 clear commands, 8190512 attachments cleared and 329 left undefined by their load op [8351.03] vulkan: 32585 passes (38%) ended at renderer.c:214 [8351.03] vulkan: 22571 passes (26%) ended at buffer.c:2334 [8351.03] vulkan: 10920 passes (13%) ended at buffer.c:2238 [8351.03] vulkan: 9079 passes (11%) ended at render.c:232 [8351.03] vulkan: 3534 passes (4%) ended at dma.c:143 [8351.03] vulkan: 2845 passes (3%) ended at buffer.c:2166 [8351.03] vulkan: 2249 passes (3%) ended at cmd.c:534 [8351.03] vulkan: 1179 passes (1%) ended at surface.c:162 [8351.03] vulkan: GPU-owned guest memory landed for the CPU 70115 times, render targets written back for an engine 10 times [8353.35] perf: 57.4 frames a second over 5.0 s (476530 shown in all) [8357.87] vulkan: display: 599 frame intervals of 17.81 ms (deviation 6.54 ms, 1st to 99th percentile 16.56 to 33.49 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (3.9 to 13.0), on to the display in 24.9 ms (9.0 to 34.0), 33.3 ms in all (16.4 to 40.8) [8357.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8358.37] perf: 55.0 frames a second over 5.0 s (476806 shown in all) [8361.78] nvn: 477000 presents, 477000 submissions [8361.79] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 21.70 s on the host's processors (202% of one, 36.16 ms a present), the whole process 25.73 s (239%); the busiest: thread 80 'MainThread' 9.42 s, thread 86 'Job.Worker 0' 4.97 s, thread 87 'Job.Worker 1' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.70 s [8361.79] cpu: in those 10.75 s, 237478 SVCs (22086 a second): 0x0b SleepThread 65418, 0x1b ArbitrateUnlock 58241, 0x1c WaitProcessWideKeyAtomic 49913, 0x1d SignalProcessWideKey 36443, 0x1a ArbitrateLock 18541, 0x21 SendSyncRequest 6986; 11899 calls the dispatch table had no code for (RtAPI.miss) [8361.79] vulkan: 242587854 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1836 finishes (723 ms); 0 reads past queued releases (0 samples counts written on the GPU); 362705199 descriptor sets written, 122470569 reused; 124894942 draws kept the last one's shaders and pipeline (0 checked), 225052214 its targets [8361.79] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2184 render targets made, 30360 texture uploads (8226 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [8361.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8361.79] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8361.79] vulkan: caches: 93 render targets (1387 MB, 5 parked), 468 textures (1445 MB), 9295 buffers (525 MB); 4016 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8361.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8361.79] vulkan: 49650768 rendering passes, 476403 clear commands, 8201137 attachments cleared and 333 left undefined by their load op [8361.79] vulkan: 25961 passes (31%) ended at buffer.c:2334 [8361.79] vulkan: 24470 passes (29%) ended at renderer.c:214 [8361.79] vulkan: 12077 passes (14%) ended at buffer.c:2238 [8361.79] vulkan: 7407 passes (9%) ended at render.c:232 [8361.79] vulkan: 6876 passes (8%) ended at dma.c:143 [8361.79] vulkan: 4010 passes (5%) ended at buffer.c:2166 [8361.79] vulkan: 2124 passes (3%) ended at cmd.c:534 [8361.79] vulkan: 470 passes (1%) ended at renderer.c:680 [8361.79] vulkan: GPU-owned guest memory landed for the CPU 70410 times, render targets written back for an engine 10 times [8363.39] perf: 57.8 frames a second over 5.0 s (477096 shown in all) [8368.40] perf: 57.8 frames a second over 5.0 s (477386 shown in all) [8368.42] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.39 ms, 1st to 99th percentile 16.56 to 33.40 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.5 to 18.4), on to the display in 26.9 ms (10.3 to 36.1), 36.2 ms in all (20.4 to 43.4) [8368.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8372.14] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 19.96 s on the host's processors (193% of one, 33.26 ms a present), the whole process 24.05 s (232%); the busiest: thread 80 'MainThread' 8.84 s, thread 87 'Job.Worker 1' 4.66 s, thread 86 'Job.Worker 0' 4.64 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.43 s [8372.14] cpu: in those 10.36 s, 197084 SVCs (19032 a second): 0x0b SleepThread 52348, 0x1b ArbitrateUnlock 48027, 0x1c WaitProcessWideKeyAtomic 44135, 0x1d SignalProcessWideKey 32703, 0x1a ArbitrateLock 11410, 0x21 SendSyncRequest 6585; 16720 calls the dispatch table had no code for (RtAPI.miss) [8372.14] vulkan: 242950668 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1839 finishes (725 ms); 0 reads past queued releases (0 samples counts written on the GPU); 363234120 descriptor sets written, 122667276 reused; 125097567 draws kept the last one's shaders and pipeline (0 checked), 225393847 its targets [8372.14] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2185 render targets made, 30391 texture uploads (8228 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [8372.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8372.14] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8372.14] vulkan: caches: 93 render targets (1384 MB, 5 parked), 462 textures (1391 MB), 9692 buffers (475 MB); 3893 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8372.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8372.14] vulkan: 49730387 rendering passes, 477003 clear commands, 8211171 attachments cleared and 333 left undefined by their load op [8372.14] vulkan: 24330 passes (31%) ended at renderer.c:214 [8372.14] vulkan: 23999 passes (30%) ended at buffer.c:2334 [8372.14] vulkan: 12204 passes (15%) ended at buffer.c:2238 [8372.14] vulkan: 7342 passes (9%) ended at render.c:232 [8372.14] vulkan: 5836 passes (7%) ended at dma.c:143 [8372.14] vulkan: 2865 passes (4%) ended at buffer.c:2166 [8372.14] vulkan: 2241 passes (3%) ended at cmd.c:534 [8372.14] vulkan: 392 passes (0%) ended at renderer.c:680 [8372.14] vulkan: GPU-owned guest memory landed for the CPU 70533 times, render targets written back for an engine 10 times [8373.42] perf: 56.4 frames a second over 5.0 s (477669 shown in all) [8375.49] RomFS: reading V_YUNAKA_Soranel_02.bin (3.3 KB) [8375.49] RomFS: reading V_YUNAKA_Soranel_03.bin (2.9 KB) [8375.49] RomFS: reading V_YUNAKA_Soranel_04.bin (3.8 KB) [8375.49] RomFS: reading V_YUNAKA_Soranel_05.bin (2.5 KB) [8375.49] RomFS: reading V_YUNAKA_Soranel_06.bin (3.9 KB) [8378.42] perf: 55.2 frames a second over 5.0 s (477945 shown in all) [8379.15] vulkan: display: 599 frame intervals of 17.92 ms (deviation 7.07 ms, 1st to 99th percentile 16.56 to 50.16 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.3 to 13.3), on to the display in 23.5 ms (9.1 to 35.4), 32.5 ms in all (17.6 to 40.4) [8379.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8382.72] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 19.97 s on the host's processors (189% of one, 33.29 ms a present), the whole process 23.81 s (225%); the busiest: thread 80 'MainThread' 9.12 s, thread 86 'Job.Worker 0' 4.48 s, thread 87 'Job.Worker 1' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.48 s [8382.72] cpu: in those 10.58 s, 225905 SVCs (21349 a second): 0x0b SleepThread 58968, 0x1b ArbitrateUnlock 56104, 0x1c WaitProcessWideKeyAtomic 49290, 0x1d SignalProcessWideKey 36349, 0x1a ArbitrateLock 16331, 0x21 SendSyncRequest 6953; 13490 calls the dispatch table had no code for (RtAPI.miss) [8382.72] vulkan: 243259698 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1845 finishes (728 ms); 0 reads past queued releases (0 samples counts written on the GPU); 363685186 descriptor sets written, 122834270 reused; 125260428 draws kept the last one's shaders and pipeline (0 checked), 225681402 its targets [8382.72] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2191 render targets made, 30440 texture uploads (8238 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [8382.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8382.72] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8382.72] vulkan: caches: 95 render targets (1438 MB, 6 parked), 441 textures (1318 MB), 9140 buffers (268 MB); 3681 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8382.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8382.72] vulkan: 49808236 rendering passes, 477603 clear commands, 8221906 attachments cleared and 335 left undefined by their load op [8382.72] vulkan: 25397 passes (33%) ended at renderer.c:214 [8382.72] vulkan: 23644 passes (30%) ended at buffer.c:2334 [8382.72] vulkan: 12033 passes (15%) ended at buffer.c:2238 [8382.72] vulkan: 7522 passes (10%) ended at render.c:232 [8382.72] vulkan: 3666 passes (5%) ended at dma.c:143 [8382.72] vulkan: 2512 passes (3%) ended at buffer.c:2166 [8382.72] vulkan: 2066 passes (3%) ended at cmd.c:534 [8382.72] vulkan: 542 passes (1%) ended at surface.c:162 [8382.72] vulkan: GPU-owned guest memory landed for the CPU 70672 times, render targets written back for an engine 10 times [8383.44] perf: 59.4 frames a second over 5.0 s (478243 shown in all) [8388.45] perf: 58.6 frames a second over 5.0 s (478537 shown in all) [8389.25] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.04 ms, 1st to 99th percentile 16.56 to 33.10 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.6 to 11.2), on to the display in 26.9 ms (12.4 to 41.3), 35.0 ms in all (19.4 to 47.6) [8389.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8392.94] nvn: 478800 presents, 478800 submissions [8392.95] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 20.72 s on the host's processors (203% of one, 34.54 ms a present), the whole process 24.65 s (241%); the busiest: thread 80 'MainThread' 9.02 s, thread 86 'Job.Worker 0' 4.92 s, thread 87 'Job.Worker 1' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.46 s [8392.95] cpu: in those 10.22 s, 170636 SVCs (16692 a second): 0x1b ArbitrateUnlock 43684, 0x0b SleepThread 42834, 0x1c WaitProcessWideKeyAtomic 36433, 0x1d SignalProcessWideKey 26333, 0x1a ArbitrateLock 13086, 0x21 SendSyncRequest 6382; 15256 calls the dispatch table had no code for (RtAPI.miss) [8392.95] vulkan: 243591229 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1848 finishes (729 ms); 0 reads past queued releases (0 samples counts written on the GPU); 364161651 descriptor sets written, 123020867 reused; 125437658 draws kept the last one's shaders and pipeline (0 checked), 225989598 its targets [8392.95] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2208 render targets made, 30454 texture uploads (8242 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [8392.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8392.95] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8392.95] vulkan: caches: 106 render targets (1416 MB, 6 parked), 396 textures (1258 MB), 8071 buffers (241 MB); 3572 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8392.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8392.95] vulkan: 49888758 rendering passes, 478203 clear commands, 8232874 attachments cleared and 335 left undefined by their load op [8392.95] vulkan: 27283 passes (34%) ended at renderer.c:214 [8392.95] vulkan: 22775 passes (28%) ended at buffer.c:2334 [8392.95] vulkan: 12288 passes (15%) ended at buffer.c:2238 [8392.95] vulkan: 7540 passes (9%) ended at render.c:232 [8392.95] vulkan: 4049 passes (5%) ended at dma.c:143 [8392.95] vulkan: 3271 passes (4%) ended at buffer.c:2166 [8392.95] vulkan: 2191 passes (3%) ended at cmd.c:534 [8392.95] vulkan: 574 passes (1%) ended at renderer.c:680 [8392.95] vulkan: GPU-owned guest memory landed for the CPU 70752 times, render targets written back for an engine 10 times [8393.45] perf: 58.2 frames a second over 5.0 s (478828 shown in all) [8398.45] perf: 57.8 frames a second over 5.0 s (479117 shown in all) [8399.64] vulkan: display: 599 frame intervals of 17.28 ms (deviation 3.81 ms, 1st to 99th percentile 16.58 to 33.54 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.3 to 11.9), on to the display in 25.3 ms (8.8 to 44.6), 33.9 ms in all (17.8 to 50.0) [8399.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8403.24] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 20.51 s on the host's processors (199% of one, 34.18 ms a present), the whole process 24.56 s (239%); the busiest: thread 80 'MainThread' 8.84 s, thread 87 'Job.Worker 1' 4.90 s, thread 86 'Job.Worker 0' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.40 s [8403.24] cpu: in those 10.29 s, 171832 SVCs (16696 a second): 0x0b SleepThread 45861, 0x1b ArbitrateUnlock 42834, 0x1c WaitProcessWideKeyAtomic 36439, 0x1d SignalProcessWideKey 26442, 0x1a ArbitrateLock 11939, 0x21 SendSyncRequest 6453; 6329 calls the dispatch table had no code for (RtAPI.miss) [8403.24] vulkan: 243940519 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1864 finishes (734 ms); 0 reads past queued releases (0 samples counts written on the GPU); 364660933 descriptor sets written, 123220165 reused; 125627523 draws kept the last one's shaders and pipeline (0 checked), 226315426 its targets [8403.24] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2208 render targets made, 30529 texture uploads (8252 MB); 2 frames over 50 ms in the last 600, the slowest 66 ms [8403.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8403.24] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8403.24] vulkan: caches: 103 render targets (1334 MB, 5 parked), 369 textures (1319 MB), 8299 buffers (184 MB); 3479 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8403.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8403.24] vulkan: 49972178 rendering passes, 478803 clear commands, 8243905 attachments cleared and 335 left undefined by their load op [8403.24] vulkan: 27207 passes (33%) ended at renderer.c:214 [8403.24] vulkan: 24307 passes (29%) ended at buffer.c:2334 [8403.24] vulkan: 14021 passes (17%) ended at buffer.c:2238 [8403.24] vulkan: 7455 passes (9%) ended at render.c:232 [8403.24] vulkan: 4130 passes (5%) ended at dma.c:143 [8403.24] vulkan: 2771 passes (3%) ended at buffer.c:2166 [8403.24] vulkan: 2353 passes (3%) ended at cmd.c:534 [8403.24] vulkan: 598 passes (1%) ended at renderer.c:680 [8403.24] vulkan: GPU-owned guest memory landed for the CPU 70884 times, render targets written back for an engine 10 times [8403.47] perf: 59.2 frames a second over 5.0 s (479414 shown in all) [8408.49] perf: 58.0 frames a second over 5.0 s (479705 shown in all) [8410.15] vulkan: display: 599 frame intervals of 17.28 ms (deviation 4.88 ms, 1st to 99th percentile 16.58 to 33.43 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.2 to 12.6), on to the display in 25.4 ms (8.4 to 32.6), 34.3 ms in all (17.4 to 40.8) [8410.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8413.49] perf: 52.6 frames a second over 5.0 s (479968 shown in all) [8414.01] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 20.96 s on the host's processors (195% of one, 34.94 ms a present), the whole process 24.91 s (231%); the busiest: thread 80 'MainThread' 9.39 s, thread 86 'Job.Worker 0' 4.79 s, thread 87 'Job.Worker 1' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.45 s [8414.01] cpu: in those 10.77 s, 230329 SVCs (21387 a second): 0x0b SleepThread 63785, 0x1b ArbitrateUnlock 55758, 0x1c WaitProcessWideKeyAtomic 50866, 0x1d SignalProcessWideKey 36767, 0x1a ArbitrateLock 14200, 0x21 SendSyncRequest 7031; 12826 calls the dispatch table had no code for (RtAPI.miss) [8414.01] vulkan: 244295578 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1867 finishes (735 ms); 0 reads past queued releases (0 samples counts written on the GPU); 365174661 descriptor sets written, 123416555 reused; 125809276 draws kept the last one's shaders and pipeline (0 checked), 226648503 its targets [8414.01] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2213 render targets made, 30612 texture uploads (8281 MB); 5 frames over 50 ms in the last 600, the slowest 221 ms [8414.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8414.01] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8414.01] vulkan: caches: 106 render targets (1442 MB, 5 parked), 431 textures (1546 MB), 9942 buffers (240 MB); 3885 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8414.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8414.01] vulkan: 50052221 rendering passes, 479403 clear commands, 8254925 attachments cleared and 337 left undefined by their load op [8414.01] vulkan: 25612 passes (32%) ended at renderer.c:214 [8414.01] vulkan: 24439 passes (31%) ended at buffer.c:2334 [8414.01] vulkan: 14133 passes (18%) ended at buffer.c:2238 [8414.01] vulkan: 7435 passes (9%) ended at render.c:232 [8414.01] vulkan: 2710 passes (3%) ended at dma.c:143 [8414.01] vulkan: 2311 passes (3%) ended at cmd.c:534 [8414.01] vulkan: 2288 passes (3%) ended at buffer.c:2166 [8414.01] vulkan: 536 passes (1%) ended at surface.c:162 [8414.01] vulkan: GPU-owned guest memory landed for the CPU 70977 times, render targets written back for an engine 10 times [8418.50] perf: 58.4 frames a second over 5.0 s (480261 shown in all) [8420.92] vulkan: display: 599 frame intervals of 17.58 ms (deviation 8.75 ms, 1st to 99th percentile 16.57 to 33.39 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (4.3 to 14.9), on to the display in 31.2 ms (9.4 to 45.5), 38.8 ms in all (18.2 to 50.0) [8420.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8423.50] perf: 58.8 frames a second over 5.0 s (480555 shown in all) [8424.29] nvn: 480600 presents, 480600 submissions [8424.29] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 21.05 s on the host's processors (205% of one, 35.08 ms a present), the whole process 24.97 s (243%); the busiest: thread 80 'MainThread' 8.89 s, thread 87 'Job.Worker 1' 5.17 s, thread 86 'Job.Worker 0' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.42 s [8424.29] cpu: in those 10.29 s, 158466 SVCs (15402 a second): 0x1b ArbitrateUnlock 40159, 0x1c WaitProcessWideKeyAtomic 39093, 0x0b SleepThread 34759, 0x1d SignalProcessWideKey 28701, 0x1a ArbitrateLock 7406, 0x21 SendSyncRequest 6474; 8054 calls the dispatch table had no code for (RtAPI.miss) [8424.30] vulkan: 244660692 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1876 finishes (739 ms); 0 reads past queued releases (0 samples counts written on the GPU); 365703114 descriptor sets written, 123618330 reused; 126007445 draws kept the last one's shaders and pipeline (0 checked), 226994002 its targets [8424.30] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2214 render targets made, 30654 texture uploads (8290 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [8424.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8424.30] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8424.30] vulkan: caches: 94 render targets (1387 MB, 5 parked), 383 textures (1481 MB), 9769 buffers (230 MB); 3740 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8424.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8424.30] vulkan: 50125725 rendering passes, 480003 clear commands, 8263798 attachments cleared and 337 left undefined by their load op [8424.30] vulkan: 22404 passes (30%) ended at buffer.c:2334 [8424.30] vulkan: 21754 passes (30%) ended at renderer.c:214 [8424.30] vulkan: 13710 passes (19%) ended at buffer.c:2238 [8424.30] vulkan: 6749 passes (9%) ended at render.c:232 [8424.30] vulkan: 3692 passes (5%) ended at dma.c:143 [8424.30] vulkan: 2204 passes (3%) ended at cmd.c:534 [8424.30] vulkan: 2144 passes (3%) ended at buffer.c:2166 [8424.30] vulkan: 479 passes (1%) ended at renderer.c:680 [8424.30] vulkan: GPU-owned guest memory landed for the CPU 71024 times, render targets written back for an engine 10 times [8428.50] perf: 57.6 frames a second over 5.0 s (480843 shown in all) [8431.34] vulkan: display: 599 frame intervals of 17.39 ms (deviation 4.76 ms, 1st to 99th percentile 16.57 to 33.45 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.4 to 13.6), on to the display in 24.2 ms (8.4 to 44.2), 33.9 ms in all (17.2 to 49.7) [8431.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8433.50] perf: 58.2 frames a second over 5.0 s (481134 shown in all) [8434.64] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 21.74 s on the host's processors (210% of one, 36.24 ms a present), the whole process 25.77 s (249%); the busiest: thread 80 'MainThread' 9.28 s, thread 87 'Job.Worker 1' 5.30 s, thread 86 'Job.Worker 0' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.42 s [8434.64] cpu: in those 10.35 s, 163054 SVCs (15760 a second): 0x0b SleepThread 45752, 0x1b ArbitrateUnlock 38191, 0x1c WaitProcessWideKeyAtomic 37292, 0x1d SignalProcessWideKey 27082, 0x21 SendSyncRequest 6459, 0x1a ArbitrateLock 6410; 14561 calls the dispatch table had no code for (RtAPI.miss) [8434.64] vulkan: 245018625 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1879 finishes (740 ms); 0 reads past queued releases (0 samples counts written on the GPU); 366216839 descriptor sets written, 123820471 reused; 126191717 draws kept the last one's shaders and pipeline (0 checked), 227328050 its targets [8434.64] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2214 render targets made, 30709 texture uploads (8306 MB); 3 frames over 50 ms in the last 600, the slowest 100 ms [8434.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8434.64] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8434.64] vulkan: caches: 93 render targets (1373 MB, 5 parked), 382 textures (1473 MB), 7721 buffers (176 MB); 3664 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8434.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8434.64] vulkan: 50202079 rendering passes, 480603 clear commands, 8274991 attachments cleared and 337 left undefined by their load op [8434.64] vulkan: 27250 passes (36%) ended at renderer.c:214 [8434.64] vulkan: 21939 passes (29%) ended at buffer.c:2334 [8434.64] vulkan: 9134 passes (12%) ended at buffer.c:2238 [8434.64] vulkan: 7356 passes (10%) ended at render.c:232 [8434.64] vulkan: 4683 passes (6%) ended at dma.c:143 [8434.64] vulkan: 2585 passes (3%) ended at buffer.c:2166 [8434.64] vulkan: 2188 passes (3%) ended at cmd.c:534 [8434.64] vulkan: 599 passes (1%) ended at renderer.c:680 [8434.64] vulkan: GPU-owned guest memory landed for the CPU 71047 times, render targets written back for an engine 10 times [8438.44] RomFS: reading 163790748.wem (57.0 KB) [8438.44] RomFS: reading 163806188.wem (10.0 KB) [8438.44] RomFS: reading 163821963.wem (5.8 KB) [8438.44] RomFS: reading 714565814.wem (57.0 KB) [8438.44] RomFS: reading 714592134.wem (11.3 KB) [8438.44] RomFS: reading 714600637.wem (16.0 KB) [8438.52] perf: 53.0 frames a second over 5.0 s (481400 shown in all) [8440.17] RomFS: reading 297006097.wem (39.9 KB) [8440.17] RomFS: reading 297008492.wem (13.2 KB) [8440.17] RomFS: reading 297020744.wem (26.6 KB) [8440.17] RomFS: reading 390317159.wem (13.5 KB) [8440.17] RomFS: reading 390330374.wem (13.3 KB) [8440.17] RomFS: reading 390330387.wem (44.9 KB) [8442.59] RomFS: reading V_BOSS9_Wideuse_Ex01.bin (1.0 KB) [8442.59] RomFS: reading V_BOSS9_Wideuse_Ex03.bin (1.1 KB) [8442.59] RomFS: reading V_BOUCHERON_Arena_Name_01.bin (2.5 KB) [8442.59] RomFS: reading V_BOUCHERON_Arena_Name_02.bin (3.5 KB) [8442.59] RomFS: reading V_BOUCHERON_Arena_Name_03.bin (2.5 KB) [8442.59] RomFS: reading V_BOUCHERON_Arena_Name_04.bin (2.4 KB) [8442.59] RomFS: reading V_BOUCHERON_Arena_Name_05.bin (2.6 KB) [8443.07] vulkan: display: 599 frame intervals of 19.36 ms (deviation 8.54 ms, 1st to 99th percentile 16.57 to 49.89 ms), 80 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (5.3 to 18.7), on to the display in 21.2 ms (8.5 to 30.2), 31.8 ms in all (19.0 to 41.5) [8443.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8443.52] perf: 46.2 frames a second over 5.0 s (481631 shown in all) [8446.41] cpu: 600 presents in 11.77 s (51.0 fps): 42 of the game's threads ran 23.68 s on the host's processors (201% of one, 39.47 ms a present), the whole process 27.93 s (237%); the busiest: thread 80 'MainThread' 10.82 s, thread 86 'Job.Worker 0' 5.07 s, thread 87 'Job.Worker 1' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.66 s, thread 116 'AK::EventManager' 0.66 s [8446.41] cpu: in those 11.77 s, 299522 SVCs (25458 a second): 0x0b SleepThread 81351, 0x1b ArbitrateUnlock 74296, 0x1c WaitProcessWideKeyAtomic 61040, 0x1d SignalProcessWideKey 44937, 0x1a ArbitrateLock 25955, 0x21 SendSyncRequest 7423; 10802 calls the dispatch table had no code for (RtAPI.miss) [8446.41] vulkan: 245371287 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1882 finishes (742 ms); 0 reads past queued releases (0 samples counts written on the GPU); 366732861 descriptor sets written, 124009773 reused; 126364859 draws kept the last one's shaders and pipeline (0 checked), 227660779 its targets [8446.41] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2219 render targets made, 30888 texture uploads (8360 MB); 4 frames over 50 ms in the last 600, the slowest 121 ms [8446.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8446.41] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8446.41] vulkan: caches: 92 render targets (1365 MB, 4 parked), 471 textures (1642 MB), 8159 buffers (452 MB); 4129 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8446.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8446.41] vulkan: 50280590 rendering passes, 481203 clear commands, 8285552 attachments cleared and 339 left undefined by their load op [8446.41] vulkan: 24947 passes (32%) ended at buffer.c:2334 [8446.41] vulkan: 23571 passes (30%) ended at renderer.c:214 [8446.41] vulkan: 14060 passes (18%) ended at buffer.c:2238 [8446.41] vulkan: 7266 passes (9%) ended at render.c:232 [8446.41] vulkan: 2736 passes (3%) ended at buffer.c:2166 [8446.41] vulkan: 2687 passes (3%) ended at dma.c:143 [8446.41] vulkan: 2365 passes (3%) ended at cmd.c:534 [8446.41] vulkan: 403 passes (1%) ended at renderer.c:680 [8446.41] vulkan: GPU-owned guest memory landed for the CPU 71252 times, render targets written back for an engine 10 times [8448.52] perf: 57.8 frames a second over 5.0 s (481920 shown in all) [8453.42] vulkan: display: 599 frame intervals of 17.28 ms (deviation 3.68 ms, 1st to 99th percentile 16.56 to 33.38 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.5 to 15.4), on to the display in 26.6 ms (9.5 to 35.1), 35.7 ms in all (18.9 to 40.5) [8453.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8453.52] perf: 59.4 frames a second over 5.0 s (482217 shown in all) [8456.63] nvn: 482400 presents, 482400 submissions [8456.63] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 20.11 s on the host's processors (197% of one, 33.52 ms a present), the whole process 23.86 s (233%); the busiest: thread 80 'MainThread' 8.80 s, thread 87 'Job.Worker 1' 4.80 s, thread 86 'Job.Worker 0' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.41 s [8456.63] cpu: in those 10.22 s, 177870 SVCs (17396 a second): 0x0b SleepThread 52131, 0x1b ArbitrateUnlock 41172, 0x1c WaitProcessWideKeyAtomic 39822, 0x1d SignalProcessWideKey 28959, 0x1a ArbitrateLock 7476, 0x21 SendSyncRequest 6446; 7556 calls the dispatch table had no code for (RtAPI.miss) [8456.63] vulkan: 245683078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1888 finishes (745 ms); 0 reads past queued releases (0 samples counts written on the GPU); 367176706 descriptor sets written, 124189512 reused; 126525153 draws kept the last one's shaders and pipeline (0 checked), 227950570 its targets [8456.63] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2220 render targets made, 30897 texture uploads (8360 MB); 3 frames over 50 ms in the last 600, the slowest 65 ms [8456.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8456.63] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8456.63] vulkan: caches: 92 render targets (1362 MB, 4 parked), 469 textures (1643 MB), 8781 buffers (425 MB); 4089 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8456.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8456.63] vulkan: 50351531 rendering passes, 481803 clear commands, 8295939 attachments cleared and 339 left undefined by their load op [8456.63] vulkan: 25139 passes (35%) ended at renderer.c:214 [8456.63] vulkan: 21679 passes (31%) ended at buffer.c:2334 [8456.63] vulkan: 7845 passes (11%) ended at buffer.c:2238 [8456.63] vulkan: 6786 passes (10%) ended at render.c:232 [8456.63] vulkan: 4142 passes (6%) ended at dma.c:143 [8456.63] vulkan: 2399 passes (3%) ended at buffer.c:2166 [8456.63] vulkan: 1995 passes (3%) ended at cmd.c:534 [8456.63] vulkan: 508 passes (1%) ended at renderer.c:680 [8456.63] vulkan: GPU-owned guest memory landed for the CPU 71334 times, render targets written back for an engine 10 times [8458.54] perf: 58.4 frames a second over 5.0 s (482510 shown in all) [8463.54] perf: 51.4 frames a second over 5.0 s (482767 shown in all) [8464.42] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.28 ms, 1st to 99th percentile 16.57 to 33.58 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.8 to 14.0), on to the display in 22.0 ms (8.4 to 34.2), 31.3 ms in all (16.9 to 40.0) [8464.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8467.59] cpu: 600 presents in 10.96 s (54.8 fps): 38 of the game's threads ran 21.87 s on the host's processors (200% of one, 36.44 ms a present), the whole process 25.91 s (236%); the busiest: thread 80 'MainThread' 10.04 s, thread 87 'Job.Worker 1' 4.77 s, thread 86 'Job.Worker 0' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.55 s [8467.59] cpu: in those 10.96 s, 251073 SVCs (22912 a second): 0x0b SleepThread 69808, 0x1b ArbitrateUnlock 62902, 0x1c WaitProcessWideKeyAtomic 50699, 0x1d SignalProcessWideKey 36997, 0x1a ArbitrateLock 21772, 0x21 SendSyncRequest 6927; 16157 calls the dispatch table had no code for (RtAPI.miss) [8467.59] vulkan: 246018779 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1897 finishes (749 ms); 0 reads past queued releases (0 samples counts written on the GPU); 367662171 descriptor sets written, 124375449 reused; 126690615 draws kept the last one's shaders and pipeline (0 checked), 228263912 its targets [8467.59] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2225 render targets made, 30955 texture uploads (8368 MB); 5 frames over 50 ms in the last 600, the slowest 106 ms [8467.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8467.59] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8467.59] vulkan: caches: 93 render targets (1382 MB, 4 parked), 442 textures (1598 MB), 8346 buffers (234 MB); 3874 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8467.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8467.59] vulkan: 50429439 rendering passes, 482403 clear commands, 8307241 attachments cleared and 341 left undefined by their load op [8467.59] vulkan: 26037 passes (33%) ended at renderer.c:214 [8467.59] vulkan: 23044 passes (30%) ended at buffer.c:2334 [8467.59] vulkan: 11724 passes (15%) ended at buffer.c:2238 [8467.59] vulkan: 7515 passes (10%) ended at render.c:232 [8467.59] vulkan: 3753 passes (5%) ended at dma.c:143 [8467.59] vulkan: 2587 passes (3%) ended at buffer.c:2166 [8467.59] vulkan: 2159 passes (3%) ended at cmd.c:534 [8467.59] vulkan: 556 passes (1%) ended at surface.c:162 [8467.59] vulkan: GPU-owned guest memory landed for the CPU 71518 times, render targets written back for an engine 10 times [8468.54] perf: 56.6 frames a second over 5.0 s (483050 shown in all) [8473.55] perf: 59.6 frames a second over 5.0 s (483349 shown in all) [8474.69] vulkan: display: 599 frame intervals of 17.14 ms (deviation 4.65 ms, 1st to 99th percentile 16.57 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.5 to 12.2), on to the display in 25.9 ms (9.6 to 34.3), 34.4 ms in all (17.5 to 41.2) [8474.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8477.89] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 19.86 s on the host's processors (193% of one, 33.11 ms a present), the whole process 23.63 s (229%); the busiest: thread 80 'MainThread' 8.71 s, thread 87 'Job.Worker 1' 4.68 s, thread 86 'Job.Worker 0' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.41 s [8477.89] cpu: in those 10.30 s, 178682 SVCs (17345 a second): 0x0b SleepThread 52902, 0x1b ArbitrateUnlock 41279, 0x1c WaitProcessWideKeyAtomic 39660, 0x1d SignalProcessWideKey 28239, 0x1a ArbitrateLock 8311, 0x21 SendSyncRequest 6429; 9229 calls the dispatch table had no code for (RtAPI.miss) [8477.89] vulkan: 246333981 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1900 finishes (750 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368109914 descriptor sets written, 124558110 reused; 126840851 draws kept the last one's shaders and pipeline (0 checked), 228554964 its targets [8477.89] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2225 render targets made, 30974 texture uploads (8369 MB); 4 frames over 50 ms in the last 600, the slowest 100 ms [8477.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8477.89] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8477.89] vulkan: caches: 91 render targets (1328 MB, 4 parked), 442 textures (1599 MB), 8067 buffers (207 MB); 3790 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8477.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8477.89] vulkan: 50504744 rendering passes, 483003 clear commands, 8318731 attachments cleared and 341 left undefined by their load op [8477.89] vulkan: 27788 passes (37%) ended at renderer.c:214 [8477.89] vulkan: 22728 passes (30%) ended at buffer.c:2334 [8477.89] vulkan: 7940 passes (11%) ended at buffer.c:2238 [8477.89] vulkan: 7197 passes (10%) ended at render.c:232 [8477.89] vulkan: 3964 passes (5%) ended at dma.c:143 [8477.89] vulkan: 2509 passes (3%) ended at buffer.c:2166 [8477.89] vulkan: 2035 passes (3%) ended at cmd.c:534 [8477.89] vulkan: 597 passes (1%) ended at surface.c:162 [8477.89] vulkan: GPU-owned guest memory landed for the CPU 71621 times, render targets written back for an engine 10 times [8478.57] perf: 57.8 frames a second over 5.0 s (483639 shown in all) [8483.57] perf: 58.2 frames a second over 5.0 s (483930 shown in all) [8484.95] vulkan: display: 599 frame intervals of 17.08 ms (deviation 4.24 ms, 1st to 99th percentile 16.56 to 33.38 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.3 to 12.4), on to the display in 25.0 ms (9.4 to 31.3), 34.2 ms in all (19.7 to 40.2) [8484.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8488.12] nvn: 484200 presents, 484200 submissions [8488.12] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 20.71 s on the host's processors (202% of one, 34.52 ms a present), the whole process 24.89 s (243%); the busiest: thread 80 'MainThread' 8.89 s, thread 87 'Job.Worker 1' 4.91 s, thread 86 'Job.Worker 0' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.49 s [8488.12] cpu: in those 10.23 s, 177255 SVCs (17326 a second): 0x0b SleepThread 51164, 0x1b ArbitrateUnlock 41103, 0x1c WaitProcessWideKeyAtomic 40348, 0x1d SignalProcessWideKey 28956, 0x1a ArbitrateLock 7468, 0x21 SendSyncRequest 6368; 9382 calls the dispatch table had no code for (RtAPI.miss) [8488.12] vulkan: 246712577 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1900 finishes (750 ms); 0 reads past queued releases (0 samples counts written on the GPU); 368657381 descriptor sets written, 124767835 reused; 127037124 draws kept the last one's shaders and pipeline (0 checked), 228909542 its targets [8488.12] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2225 render targets made, 31009 texture uploads (8370 MB); 3 frames over 50 ms in the last 600, the slowest 99 ms [8488.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8488.12] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8488.12] vulkan: caches: 88 render targets (1246 MB, 4 parked), 342 textures (1250 MB), 6998 buffers (90 MB); 3228 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8488.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8488.12] vulkan: 50585545 rendering passes, 483603 clear commands, 8330131 attachments cleared and 341 left undefined by their load op [8488.12] vulkan: 27600 passes (34%) ended at renderer.c:214 [8488.12] vulkan: 23932 passes (30%) ended at buffer.c:2334 [8488.12] vulkan: 11570 passes (14%) ended at buffer.c:2238 [8488.12] vulkan: 7294 passes (9%) ended at render.c:232 [8488.12] vulkan: 4159 passes (5%) ended at dma.c:143 [8488.12] vulkan: 2668 passes (3%) ended at buffer.c:2166 [8488.12] vulkan: 2295 passes (3%) ended at cmd.c:534 [8488.12] vulkan: 667 passes (1%) ended at surface.c:162 [8488.12] vulkan: GPU-owned guest memory landed for the CPU 71766 times, render targets written back for an engine 10 times [8488.59] perf: 59.2 frames a second over 5.0 s (484227 shown in all) [8493.59] perf: 57.6 frames a second over 5.0 s (484515 shown in all) [8495.32] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.62 ms, 1st to 99th percentile 16.57 to 33.38 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.3 to 13.3), on to the display in 24.7 ms (8.6 to 33.6), 34.1 ms in all (20.1 to 40.9) [8495.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8497.35] RomFS: reading warp_start.bundle (440.8 KB) [8497.35] RomFS: reading wholeheal_hit.bundle (647.8 KB) [8497.35] RomFS: reading wholeheal_start.bundle (438.4 KB) [8497.38] RomFS: reading uwep_rd06.bundle (221.1 KB) [8497.38] RomFS: reading bg_fir00.bundle (240.9 KB) [8498.60] perf: 54.2 frames a second over 5.0 s (484787 shown in all) [8498.82] cpu: 600 presents in 10.70 s (56.1 fps): 38 of the game's threads ran 22.02 s on the host's processors (206% of one, 36.69 ms a present), the whole process 26.10 s (244%); the busiest: thread 80 'MainThread' 9.65 s, thread 86 'Job.Worker 0' 5.19 s, thread 87 'Job.Worker 1' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.44 s [8498.82] cpu: in those 10.70 s, 200925 SVCs (18778 a second): 0x0b SleepThread 63879, 0x1b ArbitrateUnlock 45435, 0x1c WaitProcessWideKeyAtomic 42018, 0x1d SignalProcessWideKey 29925, 0x1a ArbitrateLock 10925, 0x21 SendSyncRequest 6823; 17706 calls the dispatch table had no code for (RtAPI.miss) [8498.82] vulkan: 247086677 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1906 finishes (752 ms); 0 reads past queued releases (0 samples counts written on the GPU); 369201188 descriptor sets written, 124972228 reused; 127236452 draws kept the last one's shaders and pipeline (0 checked), 229260799 its targets [8498.82] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2230 render targets made, 31097 texture uploads (8395 MB); 5 frames over 50 ms in the last 600, the slowest 104 ms [8498.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8498.82] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8498.82] vulkan: caches: 92 render targets (1365 MB, 4 parked), 376 textures (1410 MB), 7997 buffers (150 MB); 3583 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8498.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8498.82] vulkan: 50664473 rendering passes, 484203 clear commands, 8340544 attachments cleared and 343 left undefined by their load op [8498.82] vulkan: 25533 passes (32%) ended at renderer.c:214 [8498.82] vulkan: 22857 passes (29%) ended at buffer.c:2334 [8498.82] vulkan: 12411 passes (16%) ended at buffer.c:2238 [8498.82] vulkan: 7574 passes (10%) ended at render.c:232 [8498.82] vulkan: 4205 passes (5%) ended at dma.c:143 [8498.82] vulkan: 2927 passes (4%) ended at buffer.c:2166 [8498.82] vulkan: 2331 passes (3%) ended at cmd.c:534 [8498.82] vulkan: 551 passes (1%) ended at renderer.c:680 [8498.82] vulkan: GPU-owned guest memory landed for the CPU 71823 times, render targets written back for an engine 10 times [8500.91] RomFS: reading eff_warp_out_w2h2.bundle (351.4 KB) [8500.91] RomFS: reading eff_wholeheal.bundle (186.8 KB) [8500.92] RomFS: reading eff_engage_powerdown_00.bundle (197.3 KB) [8503.60] perf: 58.0 frames a second over 5.0 s (485077 shown in all) [8506.04] vulkan: display: 599 frame intervals of 17.89 ms (deviation 6.56 ms, 1st to 99th percentile 16.56 to 49.90 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.7 to 14.7), on to the display in 24.9 ms (9.6 to 35.5), 33.4 ms in all (18.7 to 41.7) [8506.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8508.62] perf: 49.8 frames a second over 5.0 s (485327 shown in all) [8510.01] cpu: 600 presents in 11.19 s (53.6 fps): 38 of the game's threads ran 20.28 s on the host's processors (181% of one, 33.81 ms a present), the whole process 23.98 s (214%); the busiest: thread 80 'MainThread' 9.56 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.31 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.54 s [8510.01] cpu: in those 11.19 s, 270582 SVCs (24177 a second): 0x0b SleepThread 72049, 0x1b ArbitrateUnlock 68242, 0x1c WaitProcessWideKeyAtomic 56674, 0x1d SignalProcessWideKey 41264, 0x1a ArbitrateLock 23071, 0x21 SendSyncRequest 7274; 43634 calls the dispatch table had no code for (RtAPI.miss) [8510.01] vulkan: 247395666 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1909 finishes (754 ms); 0 reads past queued releases (0 samples counts written on the GPU); 369648895 descriptor sets written, 125142499 reused; 127403776 draws kept the last one's shaders and pipeline (0 checked), 229554028 its targets [8510.01] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2235 render targets made, 31287 texture uploads (8424 MB); 4 frames over 50 ms in the last 600, the slowest 134 ms [8510.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8510.01] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8510.01] vulkan: caches: 94 render targets (1456 MB, 6 parked), 493 textures (1580 MB), 7420 buffers (288 MB); 3982 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8510.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8510.01] vulkan: 50728307 rendering passes, 484803 clear commands, 8347945 attachments cleared and 345 left undefined by their load op [8510.01] vulkan: 22249 passes (35%) ended at buffer.c:2334 [8510.01] vulkan: 17614 passes (28%) ended at renderer.c:214 [8510.01] vulkan: 9430 passes (15%) ended at buffer.c:2238 [8510.01] vulkan: 5873 passes (9%) ended at render.c:232 [8510.01] vulkan: 3409 passes (5%) ended at dma.c:143 [8510.01] vulkan: 2383 passes (4%) ended at buffer.c:2166 [8510.01] vulkan: 2087 passes (3%) ended at cmd.c:534 [8510.01] vulkan: 478 passes (1%) ended at renderer.c:680 [8510.01] vulkan: GPU-owned guest memory landed for the CPU 71939 times, render targets written back for an engine 10 times [8513.62] perf: 53.0 frames a second over 5.0 s (485592 shown in all) [8517.25] vulkan: display: 599 frame intervals of 18.73 ms (deviation 7.24 ms, 1st to 99th percentile 16.57 to 50.00 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.0 to 19.5), on to the display in 23.6 ms (8.0 to 36.9), 31.9 ms in all (15.5 to 42.1) [8517.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8518.64] perf: 59.4 frames a second over 5.0 s (485890 shown in all) [8520.57] nvn: 486000 presents, 486000 submissions [8520.57] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 18.08 s on the host's processors (171% of one, 30.13 ms a present), the whole process 21.23 s (201%); the busiest: thread 80 'MainThread' 8.61 s, thread 87 'Job.Worker 1' 3.80 s, thread 86 'Job.Worker 0' 3.78 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.47 s [8520.57] cpu: in those 10.56 s, 285575 SVCs (27042 a second): 0x0b SleepThread 73435, 0x1b ArbitrateUnlock 72196, 0x1c WaitProcessWideKeyAtomic 62389, 0x1d SignalProcessWideKey 46814, 0x1a ArbitrateLock 21942, 0x21 SendSyncRequest 6879; 108436 calls the dispatch table had no code for (RtAPI.miss) [8520.57] vulkan: 247652212 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1913 finishes (757 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370015247 descriptor sets written, 125289239 reused; 127540157 draws kept the last one's shaders and pipeline (0 checked), 229794957 its targets [8520.57] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2235 render targets made, 31371 texture uploads (8441 MB); 5 frames over 50 ms in the last 600, the slowest 106 ms [8520.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8520.57] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8520.57] vulkan: caches: 89 render targets (1343 MB, 5 parked), 515 textures (1474 MB), 6479 buffers (318 MB); 3808 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8520.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8520.57] vulkan: 50789660 rendering passes, 485403 clear commands, 8356314 attachments cleared and 349 left undefined by their load op [8520.57] vulkan: 21571 passes (35%) ended at buffer.c:2334 [8520.57] vulkan: 18161 passes (30%) ended at renderer.c:214 [8520.57] vulkan: 8782 passes (14%) ended at buffer.c:2238 [8520.57] vulkan: 6294 passes (10%) ended at render.c:232 [8520.57] vulkan: 2730 passes (4%) ended at dma.c:143 [8520.57] vulkan: 1637 passes (3%) ended at cmd.c:534 [8520.57] vulkan: 1582 passes (3%) ended at buffer.c:2166 [8520.57] vulkan: 323 passes (1%) ended at renderer.c:680 [8520.57] vulkan: GPU-owned guest memory landed for the CPU 71994 times, render targets written back for an engine 10 times [8523.65] perf: 56.2 frames a second over 5.0 s (486172 shown in all) [8526.35] RomFS: reading uanim_com0af-lc1_c000_damagehigh.bundle (89.4 KB) [8526.35] RomFS: reading uanim_com0af-lc1_c000_damagemidb.bundle (58.6 KB) [8526.35] RomFS: reading uanim_com0af-lc1_c000_damagemiddu.bundle (46.4 KB) [8526.35] RomFS: reading uanim_swd2af-ax1_c000_attackt.bundle (7.7 KB) [8526.35] RomFS: reading uanim_com0af-lc1_c000_damagemidud.bundle (54.7 KB) [8526.35] RomFS: reading uanim_swd2af-lc1_c000_attack3.bundle (8.7 KB) [8526.35] RomFS: reading uanim_swd2af-lc1_c000_attack5.bundle (9.0 KB) [8526.35] RomFS: reading uanim_com0af-lc1_c000_evasionb.bundle (81.5 KB) [8528.04] vulkan: display: 599 frame intervals of 18.00 ms (deviation 6.81 ms, 1st to 99th percentile 16.56 to 49.93 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.1 to 12.0), on to the display in 30.8 ms (10.5 to 46.7), 37.7 ms in all (16.9 to 50.0) [8528.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8528.67] perf: 53.4 frames a second over 5.0 s (486440 shown in all) [8531.45] cpu: 600 presents in 10.88 s (55.1 fps): 38 of the game's threads ran 20.24 s on the host's processors (186% of one, 33.73 ms a present), the whole process 23.91 s (220%); the busiest: thread 80 'MainThread' 9.59 s, thread 87 'Job.Worker 1' 4.15 s, thread 86 'Job.Worker 0' 4.13 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.65 s [8531.45] cpu: in those 10.88 s, 315999 SVCs (29042 a second): 0x1b ArbitrateUnlock 82149, 0x0b SleepThread 80448, 0x1c WaitProcessWideKeyAtomic 65024, 0x1d SignalProcessWideKey 48604, 0x1a ArbitrateLock 30443, 0x21 SendSyncRequest 7381; 79978 calls the dispatch table had no code for (RtAPI.miss) [8531.45] vulkan: 247957658 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1915 finishes (758 ms); 0 reads past queued releases (0 samples counts written on the GPU); 370464279 descriptor sets written, 125451099 reused; 127698999 draws kept the last one's shaders and pipeline (0 checked), 230084673 its targets [8531.45] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2235 render targets made, 31537 texture uploads (8485 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [8531.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8531.45] vulkan: memory used and budgeted: heap 0 160 of 15493 MB (160 ours), heap 1 5450 of 14052 MB (5024 ours) [8531.45] vulkan: caches: 89 render targets (1343 MB, 5 parked), 578 textures (1697 MB), 7149 buffers (353 MB); 4053 of 14052 MB in use as they count it, 0 MB freed for the budget so far [8531.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8531.46] vulkan: 50857499 rendering passes, 486003 clear commands, 8365055 attachments cleared and 351 left undefined by their load op [8531.46] vulkan: 22117 passes (33%) ended at buffer.c:2334 [8531.46] vulkan: 18842 passes (28%) ended at renderer.c:214 [8531.46] vulkan: 12919 passes (19%) ended at buffer.c:2238 [8531.46] vulkan: 6312 passes (9%) ended at render.c:232 [8531.46] vulkan: 2505 passes (4%) ended at dma.c:143 [8531.46] vulkan: 2330 passes (3%) ended at buffer.c:2166 [8531.46] vulkan: 2036 passes (3%) ended at cmd.c:534 [8531.46] vulkan: 389 passes (1%) ended at surface.c:162 [8531.46] vulkan: GPU-owned guest memory landed for the CPU 72106 times, render targets written back for an engine 10 times [8533.69] perf: 57.4 frames a second over 5.0 s (486728 shown in all) [8534.69] RomFS: reading uanim_amr1am-lc1_c000_attack5.bundle (107.0 KB) [8534.69] RomFS: reading uanim_amr1am-lc1_c000_attack4.bundle (6.6 KB) [8534.69] RomFS: reading uanim_amr1am-lc1_c000_attack5.bundle (10.0 KB) [8534.69] RomFS: reading uanim_amr1am-lc1_c000_attackc.bundle (10.3 KB) [8534.69] RomFS: reading uanim_amr1am-lc1_c000_attackc.bundle (162.5 KB) [8534.71] RomFS: reading uanim_cav2cm-dg1_c000_relaxloop.bundle (23.2 KB) [8534.71] RomFS: reading uanim_cav2cm-dg1_c000_attackcl.bundle (13.2 KB) [8534.71] RomFS: reading uanim_cav2cm-dg1_c000_attackt.bundle (10.5 KB) [8534.71] RomFS: reading uanim_cav2cm-dg1_c000_repelled.bundle (5.8 KB) [8534.71] RomFS: reading uanim_cav2cm-lc1_c000_attack1.bundle (8.6 KB) [8534.72] RomFS: reading uanim_cav2cm-lc1_c000_attack2.bundle (8.7 KB) [8538.69] perf: 49.4 frames a second over 5.0 s (486975 shown in all) [8539.30] vulkan: display: 599 frame intervals of 18.81 ms (deviation 7.61 ms, 1st to 99th percentile 16.57 to 33.51 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.0 to 13.9), on to the display in 23.8 ms (9.5 to 36.4), 33.2 ms in all (19.4 to 41.5) [8539.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8543.00] cpu: 600 presents in 11.55 s (52.0 fps): 38 of the game's threads ran 22.66 s on the host's processors (196% of one, 37.77 ms a present), the whole process 26.89 s (233%); the busiest: thread 80 'MainThread' 10.42 s, thread 86 'Job.Worker 0' 4.94 s, thread 87 'Job.Worker 1' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.60 s [8543.00] cpu: in those 11.55 s, 310633 SVCs (26904 a second): 0x1b ArbitrateUnlock 80380, 0x0b SleepThread 78872, 0x1c WaitProcessWideKeyAtomic 65222, 0x1d SignalProcessWideKey 48522, 0x1a ArbitrateLock 28751, 0x21 SendSyncRequest 6854; 16943 calls the dispatch table had no code for (RtAPI.miss) [8543.00] vulkan: 248335954 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1917 finishes (759 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371026034 descriptor sets written, 125645936 reused; 127892766 draws kept the last one's shaders and pipeline (0 checked), 230447160 its targets [8543.00] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2235 render targets made, 31630 texture uploads (8496 MB); 3 frames over 50 ms in the last 600, the slowest 119 ms [8543.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8543.00] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14150 MB (5024 ours) [8543.00] vulkan: caches: 89 render targets (1343 MB, 5 parked), 548 textures (1702 MB), 7247 buffers (359 MB); 4044 of 14150 MB in use as they count it, 0 MB freed for the budget so far [8543.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8543.00] vulkan: 50930131 rendering passes, 486603 clear commands, 8373654 attachments cleared and 353 left undefined by their load op [8543.00] vulkan: 23727 passes (33%) ended at buffer.c:2334 [8543.00] vulkan: 18845 passes (26%) ended at renderer.c:214 [8543.00] vulkan: 14482 passes (20%) ended at buffer.c:2238 [8543.00] vulkan: 6205 passes (9%) ended at render.c:232 [8543.00] vulkan: 3150 passes (4%) ended at dma.c:143 [8543.00] vulkan: 2944 passes (4%) ended at buffer.c:2166 [8543.00] vulkan: 2432 passes (3%) ended at cmd.c:534 [8543.00] vulkan: 443 passes (1%) ended at surface.c:162 [8543.00] vulkan: GPU-owned guest memory landed for the CPU 72250 times, render targets written back for an engine 10 times [8543.70] perf: 52.0 frames a second over 5.0 s (487236 shown in all) [8544.42] RomFS: reading uanim_swd2af-lc1_c000_attackc.bundle (246.3 KB) [8544.45] RomFS: reading uanim_cav2cm-dg1_c000_idlenormal.bundle (22.9 KB) [8544.45] RomFS: reading uanim_cav2cm-dg1_c000_parryl.bundle (40.7 KB) [8544.48] RomFS: reading uanim_cav2cr-dg1_c000_parryr.bundle (34.6 KB) [8544.48] RomFS: reading uanim_cav2cm-dg1_c000_parryr.bundle (41.8 KB) [8548.72] perf: 51.0 frames a second over 5.0 s (487492 shown in all) [8550.69] vulkan: display: 599 frame intervals of 19.00 ms (deviation 7.76 ms, 1st to 99th percentile 16.57 to 33.50 ms), 72 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.2 to 13.9), on to the display in 20.4 ms (8.9 to 35.9), 29.7 ms in all (17.5 to 41.1) [8550.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8553.74] perf: 59.0 frames a second over 5.0 s (487788 shown in all) [8553.93] nvn: 487800 presents, 487800 submissions [8553.93] cpu: 600 presents in 10.93 s (54.9 fps): 38 of the game's threads ran 19.68 s on the host's processors (180% of one, 32.80 ms a present), the whole process 22.95 s (210%); the busiest: thread 80 'MainThread' 9.25 s, thread 86 'Job.Worker 0' 4.06 s, thread 87 'Job.Worker 1' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.63 s [8553.93] cpu: in those 10.93 s, 269325 SVCs (24634 a second): 0x0b SleepThread 73343, 0x1b ArbitrateUnlock 67522, 0x1c WaitProcessWideKeyAtomic 56113, 0x1d SignalProcessWideKey 41058, 0x1a ArbitrateLock 22606, 0x21 SendSyncRequest 6695; 67374 calls the dispatch table had no code for (RtAPI.miss) [8553.93] vulkan: 248573625 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1921 finishes (762 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371364404 descriptor sets written, 125782908 reused; 128019999 draws kept the last one's shaders and pipeline (0 checked), 230669068 its targets [8553.93] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2235 render targets made, 31712 texture uploads (8504 MB); 4 frames over 50 ms in the last 600, the slowest 119 ms [8553.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8553.93] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14150 MB (5024 ours) [8553.93] vulkan: caches: 89 render targets (1343 MB, 5 parked), 509 textures (1476 MB), 7225 buffers (270 MB); 3731 of 14150 MB in use as they count it, 0 MB freed for the budget so far [8553.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8553.93] vulkan: 50989545 rendering passes, 487203 clear commands, 8381463 attachments cleared and 355 left undefined by their load op [8553.93] vulkan: 19494 passes (33%) ended at buffer.c:2334 [8553.93] vulkan: 18037 passes (30%) ended at renderer.c:214 [8553.93] vulkan: 8352 passes (14%) ended at buffer.c:2238 [8553.93] vulkan: 5854 passes (10%) ended at render.c:232 [8553.93] vulkan: 3086 passes (5%) ended at dma.c:143 [8553.93] vulkan: 2261 passes (4%) ended at buffer.c:2166 [8553.93] vulkan: 1691 passes (3%) ended at cmd.c:534 [8553.93] vulkan: 447 passes (1%) ended at renderer.c:680 [8553.93] vulkan: GPU-owned guest memory landed for the CPU 72330 times, render targets written back for an engine 10 times [8558.74] perf: 57.8 frames a second over 5.0 s (488077 shown in all) [8561.02] vulkan: display: 599 frame intervals of 17.20 ms (deviation 6.69 ms, 1st to 99th percentile 16.57 to 33.36 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (4.0 to 9.3), on to the display in 32.4 ms (12.2 to 38.2), 39.0 ms in all (18.2 to 43.0) [8561.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8563.75] perf: 57.6 frames a second over 5.0 s (488366 shown in all) [8564.32] cpu: 600 presents in 10.39 s (57.8 fps): 38 of the game's threads ran 17.96 s on the host's processors (173% of one, 29.93 ms a present), the whole process 21.08 s (203%); the busiest: thread 80 'MainThread' 8.06 s, thread 86 'Job.Worker 0' 4.01 s, thread 87 'Job.Worker 1' 3.99 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.41 s [8564.32] cpu: in those 10.39 s, 194427 SVCs (18714 a second): 0x0b SleepThread 58932, 0x1b ArbitrateUnlock 47114, 0x1c WaitProcessWideKeyAtomic 37308, 0x1d SignalProcessWideKey 26537, 0x1a ArbitrateLock 15892, 0x21 SendSyncRequest 6754; 26644 calls the dispatch table had no code for (RtAPI.miss) [8564.32] vulkan: 248833423 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1924 finishes (763 ms); 0 reads past queued releases (0 samples counts written on the GPU); 371735606 descriptor sets written, 125931302 reused; 128159434 draws kept the last one's shaders and pipeline (0 checked), 230910985 its targets [8564.32] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2240 render targets made, 31808 texture uploads (8540 MB); 3 frames over 50 ms in the last 600, the slowest 180 ms [8564.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8564.32] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14150 MB (5024 ours) [8564.32] vulkan: caches: 92 render targets (1351 MB, 5 parked), 526 textures (1497 MB), 8579 buffers (198 MB); 3703 of 14150 MB in use as they count it, 0 MB freed for the budget so far [8564.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8564.32] vulkan: 51044654 rendering passes, 487803 clear commands, 8388894 attachments cleared and 355 left undefined by their load op [8564.32] vulkan: 19258 passes (35%) ended at renderer.c:214 [8564.32] vulkan: 14600 passes (26%) ended at buffer.c:2334 [8564.32] vulkan: 8446 passes (15%) ended at buffer.c:2238 [8564.32] vulkan: 5917 passes (11%) ended at render.c:232 [8564.32] vulkan: 2601 passes (5%) ended at dma.c:143 [8564.32] vulkan: 1775 passes (3%) ended at buffer.c:2166 [8564.32] vulkan: 1709 passes (3%) ended at cmd.c:534 [8564.32] vulkan: 416 passes (1%) ended at renderer.c:680 [8564.32] vulkan: GPU-owned guest memory landed for the CPU 72376 times, render targets written back for an engine 10 times [8568.75] perf: 59.8 frames a second over 5.0 s (488665 shown in all) [8571.14] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.14 ms, 1st to 99th percentile 16.57 to 33.14 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.6 to 14.2), on to the display in 17.2 ms (9.3 to 32.1), 26.0 ms in all (17.2 to 40.3) [8571.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8573.77] perf: 58.4 frames a second over 5.0 s (488958 shown in all) [8574.59] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 19.90 s on the host's processors (194% of one, 33.17 ms a present), the whole process 23.52 s (229%); the busiest: thread 80 'MainThread' 8.53 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.37 s [8574.59] cpu: in those 10.26 s, 177991 SVCs (17341 a second): 0x0b SleepThread 55244, 0x1b ArbitrateUnlock 40190, 0x1c WaitProcessWideKeyAtomic 38592, 0x1d SignalProcessWideKey 27440, 0x1a ArbitrateLock 8193, 0x21 SendSyncRequest 6468; 8323 calls the dispatch table had no code for (RtAPI.miss) [8574.59] vulkan: 249148287 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1930 finishes (765 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372192619 descriptor sets written, 126104017 reused; 128315874 draws kept the last one's shaders and pipeline (0 checked), 231202290 its targets [8574.59] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2240 render targets made, 31856 texture uploads (8563 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [8574.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8574.59] vulkan: memory used and budgeted: heap 0 160 of 15481 MB (160 ours), heap 1 5450 of 14113 MB (5024 ours) [8574.59] vulkan: caches: 90 render targets (1297 MB, 5 parked), 420 textures (1408 MB), 7814 buffers (107 MB); 3470 of 14113 MB in use as they count it, 0 MB freed for the budget so far [8574.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8574.59] vulkan: 51113419 rendering passes, 488403 clear commands, 8399979 attachments cleared and 355 left undefined by their load op [8574.59] vulkan: 26933 passes (39%) ended at renderer.c:214 [8574.59] vulkan: 17868 passes (26%) ended at buffer.c:2334 [8574.59] vulkan: 9116 passes (13%) ended at buffer.c:2238 [8574.59] vulkan: 7619 passes (11%) ended at render.c:232 [8574.59] vulkan: 2103 passes (3%) ended at cmd.c:534 [8574.59] vulkan: 1974 passes (3%) ended at dma.c:143 [8574.59] vulkan: 1973 passes (3%) ended at buffer.c:2166 [8574.59] vulkan: 599 passes (1%) ended at renderer.c:680 [8574.59] vulkan: GPU-owned guest memory landed for the CPU 72499 times, render targets written back for an engine 10 times [8578.77] perf: 53.2 frames a second over 5.0 s (489224 shown in all) [8582.09] vulkan: display: 599 frame intervals of 17.89 ms (deviation 9.50 ms, 1st to 99th percentile 16.58 to 33.55 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.0 to 15.4), on to the display in 26.1 ms (8.8 to 36.1), 34.6 ms in all (19.0 to 41.7) [8582.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8583.79] perf: 58.4 frames a second over 5.0 s (489517 shown in all) [8585.20] nvn: 489600 presents, 489600 submissions [8585.21] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 20.77 s on the host's processors (196% of one, 34.62 ms a present), the whole process 24.57 s (231%); the busiest: thread 80 'MainThread' 9.39 s, thread 87 'Job.Worker 1' 4.71 s, thread 86 'Job.Worker 0' 4.69 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.49 s [8585.21] cpu: in those 10.62 s, 223289 SVCs (21022 a second): 0x0b SleepThread 57073, 0x1b ArbitrateUnlock 55583, 0x1c WaitProcessWideKeyAtomic 51144, 0x1d SignalProcessWideKey 37507, 0x1a ArbitrateLock 13140, 0x21 SendSyncRequest 6922; 10784 calls the dispatch table had no code for (RtAPI.miss) [8585.21] vulkan: 249483669 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1939 finishes (769 ms); 0 reads past queued releases (0 samples counts written on the GPU); 372684675 descriptor sets written, 126282725 reused; 128488051 draws kept the last one's shaders and pipeline (0 checked), 231518152 its targets [8585.21] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2245 render targets made, 31977 texture uploads (8591 MB); 4 frames over 50 ms in the last 600, the slowest 220 ms [8585.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8585.21] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8585.21] vulkan: caches: 93 render targets (1379 MB, 5 parked), 413 textures (1508 MB), 8567 buffers (154 MB); 3699 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8585.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8585.21] vulkan: 51180772 rendering passes, 489003 clear commands, 8409686 attachments cleared and 357 left undefined by their load op [8585.21] vulkan: 22427 passes (33%) ended at renderer.c:214 [8585.21] vulkan: 16907 passes (25%) ended at buffer.c:2334 [8585.21] vulkan: 12578 passes (19%) ended at buffer.c:2238 [8585.21] vulkan: 6927 passes (10%) ended at render.c:232 [8585.21] vulkan: 3331 passes (5%) ended at dma.c:143 [8585.21] vulkan: 2199 passes (3%) ended at buffer.c:2166 [8585.21] vulkan: 2069 passes (3%) ended at cmd.c:534 [8585.21] vulkan: 422 passes (1%) ended at surface.c:162 [8585.21] vulkan: GPU-owned guest memory landed for the CPU 72643 times, render targets written back for an engine 10 times [8588.79] perf: 58.6 frames a second over 5.0 s (489810 shown in all) [8592.32] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.37 ms, 1st to 99th percentile 16.57 to 33.38 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.8 to 12.0), on to the display in 25.2 ms (9.3 to 31.5), 33.5 ms in all (16.7 to 40.4) [8592.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8593.79] perf: 57.4 frames a second over 5.0 s (490097 shown in all) [8595.61] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 21.21 s on the host's processors (204% of one, 35.34 ms a present), the whole process 25.15 s (242%); the busiest: thread 80 'MainThread' 9.34 s, thread 87 'Job.Worker 1' 5.00 s, thread 86 'Job.Worker 0' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.42 s [8595.61] cpu: in those 10.40 s, 167658 SVCs (16123 a second): 0x0b SleepThread 46711, 0x1b ArbitrateUnlock 39829, 0x1c WaitProcessWideKeyAtomic 37566, 0x1d SignalProcessWideKey 27150, 0x1a ArbitrateLock 8019, 0x21 SendSyncRequest 6513; 14817 calls the dispatch table had no code for (RtAPI.miss) [8595.61] vulkan: 249811197 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1939 finishes (769 ms); 0 reads past queued releases (0 samples counts written on the GPU); 373158458 descriptor sets written, 126463998 reused; 128647331 draws kept the last one's shaders and pipeline (0 checked), 231821141 its targets [8595.61] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2245 render targets made, 32046 texture uploads (8609 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [8595.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8595.61] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14104 MB (5024 ours) [8595.61] vulkan: caches: 93 render targets (1379 MB, 5 parked), 469 textures (1627 MB), 9502 buffers (173 MB); 3823 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8595.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8595.61] vulkan: 51254773 rendering passes, 489603 clear commands, 8421374 attachments cleared and 357 left undefined by their load op [8595.61] vulkan: 28200 passes (38%) ended at renderer.c:214 [8595.61] vulkan: 17731 passes (24%) ended at buffer.c:2334 [8595.61] vulkan: 9809 passes (13%) ended at buffer.c:2238 [8595.61] vulkan: 7896 passes (11%) ended at render.c:232 [8595.61] vulkan: 4697 passes (6%) ended at dma.c:143 [8595.61] vulkan: 2428 passes (3%) ended at buffer.c:2166 [8595.61] vulkan: 1993 passes (3%) ended at cmd.c:534 [8595.61] vulkan: 615 passes (1%) ended at surface.c:162 [8595.61] vulkan: GPU-owned guest memory landed for the CPU 72748 times, render targets written back for an engine 10 times [8598.80] perf: 57.0 frames a second over 5.0 s (490383 shown in all) [8602.97] vulkan: display: 599 frame intervals of 17.78 ms (deviation 6.58 ms, 1st to 99th percentile 16.56 to 49.79 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.5 to 13.1), on to the display in 22.3 ms (10.4 to 45.3), 32.1 ms in all (18.9 to 50.0) [8602.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8603.82] perf: 55.8 frames a second over 5.0 s (490663 shown in all) [8606.11] cpu: 600 presents in 10.50 s (57.1 fps): 38 of the game's threads ran 22.93 s on the host's processors (218% of one, 38.21 ms a present), the whole process 27.11 s (258%); the busiest: thread 80 'MainThread' 9.84 s, thread 86 'Job.Worker 0' 5.61 s, thread 87 'Job.Worker 1' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.38 s [8606.11] cpu: in those 10.50 s, 166541 SVCs (15859 a second): 0x0b SleepThread 51547, 0x1b ArbitrateUnlock 37420, 0x1c WaitProcessWideKeyAtomic 36175, 0x1d SignalProcessWideKey 25554, 0x1a ArbitrateLock 7433, 0x21 SendSyncRequest 6508; 20806 calls the dispatch table had no code for (RtAPI.miss) [8606.11] vulkan: 250151334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1955 finishes (773 ms); 0 reads past queued releases (0 samples counts written on the GPU); 373653144 descriptor sets written, 126649586 reused; 128811924 draws kept the last one's shaders and pipeline (0 checked), 232134124 its targets [8606.11] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2260 render targets made, 32076 texture uploads (8616 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [8606.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8606.11] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5194 of 14104 MB (4768 ours) [8606.11] vulkan: caches: 100 render targets (1326 MB, 3 parked), 372 textures (1383 MB), 8214 buffers (163 MB); 3530 of 14104 MB in use as they count it, 0 MB freed for the budget so far [8606.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8606.11] vulkan: 51337138 rendering passes, 490203 clear commands, 8434241 attachments cleared and 357 left undefined by their load op [8606.11] vulkan: 30899 passes (38%) ended at renderer.c:214 [8606.11] vulkan: 19089 passes (23%) ended at buffer.c:2334 [8606.11] vulkan: 12281 passes (15%) ended at buffer.c:2238 [8606.11] vulkan: 8997 passes (11%) ended at render.c:232 [8606.11] vulkan: 4689 passes (6%) ended at dma.c:143 [8606.11] vulkan: 2767 passes (3%) ended at buffer.c:2166 [8606.11] vulkan: 2116 passes (3%) ended at cmd.c:534 [8606.11] vulkan: 909 passes (1%) ended at surface.c:162 [8606.11] vulkan: GPU-owned guest memory landed for the CPU 72982 times, render targets written back for an engine 10 times [8608.82] perf: 60.0 frames a second over 5.0 s (490963 shown in all) [8613.09] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.91 ms, 1st to 99th percentile 16.56 to 33.18 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.1 to 12.4), on to the display in 24.9 ms (8.9 to 34.1), 33.4 ms in all (16.4 to 41.1) [8613.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8613.82] perf: 58.4 frames a second over 5.0 s (491255 shown in all) [8616.29] nvn: 491400 presents, 491400 submissions [8616.29] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 21.85 s on the host's processors (215% of one, 36.42 ms a present), the whole process 25.61 s (252%); the busiest: thread 80 'MainThread' 9.29 s, thread 87 'Job.Worker 1' 5.42 s, thread 86 'Job.Worker 0' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.40 s [8616.29] cpu: in those 10.18 s, 141349 SVCs (13881 a second): 0x0b SleepThread 35964, 0x1b ArbitrateUnlock 34080, 0x1c WaitProcessWideKeyAtomic 33175, 0x1d SignalProcessWideKey 24200, 0x21 SendSyncRequest 6398, 0x1a ArbitrateLock 5648; 14333 calls the dispatch table had no code for (RtAPI.miss) [8616.29] vulkan: 250464778 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1958 finishes (774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374106300 descriptor sets written, 126823318 reused; 128968269 draws kept the last one's shaders and pipeline (0 checked), 232424077 its targets [8616.29] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2260 render targets made, 32085 texture uploads (8616 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [8616.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8616.29] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5194 of 14111 MB (4768 ours) [8616.29] vulkan: caches: 96 render targets (1314 MB, 0 parked), 364 textures (1383 MB), 8596 buffers (176 MB); 3532 of 14111 MB in use as they count it, 0 MB freed for the budget so far [8616.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8616.29] vulkan: 51410841 rendering passes, 490803 clear commands, 8445137 attachments cleared and 357 left undefined by their load op [8616.29] vulkan: 26665 passes (36%) ended at renderer.c:214 [8616.29] vulkan: 18744 passes (25%) ended at buffer.c:2334 [8616.29] vulkan: 10450 passes (14%) ended at buffer.c:2238 [8616.29] vulkan: 7624 passes (10%) ended at render.c:232 [8616.29] vulkan: 4645 passes (6%) ended at dma.c:143 [8616.29] vulkan: 2578 passes (3%) ended at buffer.c:2166 [8616.29] vulkan: 1915 passes (3%) ended at cmd.c:534 [8616.29] vulkan: 600 passes (1%) ended at renderer.c:680 [8616.29] vulkan: GPU-owned guest memory landed for the CPU 73120 times, render targets written back for an engine 10 times [8618.82] perf: 56.6 frames a second over 5.0 s (491538 shown in all) [8623.84] perf: 47.6 frames a second over 5.0 s (491777 shown in all) [8624.52] vulkan: display: 599 frame intervals of 18.89 ms (deviation 7.51 ms, 1st to 99th percentile 16.58 to 49.77 ms), 67 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.9 to 15.1), on to the display in 22.0 ms (8.8 to 34.2), 31.7 ms in all (18.6 to 40.9) [8624.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8627.70] cpu: 600 presents in 11.41 s (52.6 fps): 38 of the game's threads ran 21.80 s on the host's processors (191% of one, 36.33 ms a present), the whole process 25.77 s (226%); the busiest: thread 80 'MainThread' 10.08 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.58 s [8627.70] cpu: in those 11.41 s, 290569 SVCs (25465 a second): 0x0b SleepThread 76180, 0x1b ArbitrateUnlock 74198, 0x1c WaitProcessWideKeyAtomic 60810, 0x1d SignalProcessWideKey 44829, 0x1a ArbitrateLock 25774, 0x21 SendSyncRequest 6768; 17276 calls the dispatch table had no code for (RtAPI.miss) [8627.70] vulkan: 250790239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1961 finishes (776 ms); 0 reads past queued releases (0 samples counts written on the GPU); 374591206 descriptor sets written, 126989334 reused; 129132644 draws kept the last one's shaders and pipeline (0 checked), 232730323 its targets [8627.70] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2265 render targets made, 32212 texture uploads (8640 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [8627.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8627.70] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5194 of 14111 MB (4768 ours) [8627.70] vulkan: caches: 84 render targets (1307 MB, 0 parked), 436 textures (1532 MB), 9899 buffers (370 MB); 3883 of 14111 MB in use as they count it, 0 MB freed for the budget so far [8627.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8627.70] vulkan: 51480873 rendering passes, 491403 clear commands, 8455407 attachments cleared and 359 left undefined by their load op [8627.70] vulkan: 22843 passes (33%) ended at renderer.c:214 [8627.70] vulkan: 18877 passes (27%) ended at buffer.c:2334 [8627.70] vulkan: 12011 passes (17%) ended at buffer.c:2238 [8627.70] vulkan: 7224 passes (10%) ended at render.c:232 [8627.70] vulkan: 3448 passes (5%) ended at dma.c:143 [8627.70] vulkan: 2474 passes (4%) ended at buffer.c:2166 [8627.70] vulkan: 2141 passes (3%) ended at cmd.c:534 [8627.70] vulkan: 624 passes (1%) ended at surface.c:162 [8627.70] vulkan: GPU-owned guest memory landed for the CPU 73358 times, render targets written back for an engine 10 times [8628.85] perf: 58.0 frames a second over 5.0 s (492068 shown in all) [8633.87] perf: 58.0 frames a second over 5.0 s (492359 shown in all) [8634.79] vulkan: display: 599 frame intervals of 17.14 ms (deviation 3.23 ms, 1st to 99th percentile 16.57 to 33.38 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.9 to 11.1), on to the display in 27.2 ms (11.0 to 37.1), 34.7 ms in all (17.8 to 41.9) [8634.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8637.92] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 21.05 s on the host's processors (206% of one, 35.09 ms a present), the whole process 24.83 s (243%); the busiest: thread 80 'MainThread' 9.26 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 5.01 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.41 s [8637.92] cpu: in those 10.22 s, 153661 SVCs (15035 a second): 0x0b SleepThread 40221, 0x1b ArbitrateUnlock 37319, 0x1c WaitProcessWideKeyAtomic 34926, 0x1d SignalProcessWideKey 25278, 0x1a ArbitrateLock 7639, 0x21 SendSyncRequest 6398; 14711 calls the dispatch table had no code for (RtAPI.miss) [8637.92] vulkan: 251098001 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1980 finishes (782 ms); 0 reads past queued releases (0 samples counts written on the GPU); 375035057 descriptor sets written, 127161007 reused; 129284697 draws kept the last one's shaders and pipeline (0 checked), 233015462 its targets [8637.92] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2281 render targets made, 32278 texture uploads (8656 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [8637.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8637.92] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5194 of 14111 MB (4768 ours) [8637.92] vulkan: caches: 97 render targets (1333 MB, 1 parked), 474 textures (1600 MB), 9334 buffers (358 MB); 3949 of 14111 MB in use as they count it, 0 MB freed for the budget so far [8637.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8637.92] vulkan: 51549166 rendering passes, 492003 clear commands, 8465898 attachments cleared and 359 left undefined by their load op [8637.92] vulkan: 25645 passes (38%) ended at renderer.c:214 [8637.92] vulkan: 17124 passes (25%) ended at buffer.c:2334 [8637.92] vulkan: 8542 passes (13%) ended at buffer.c:2238 [8637.92] vulkan: 7325 passes (11%) ended at render.c:232 [8637.92] vulkan: 4476 passes (7%) ended at dma.c:143 [8637.92] vulkan: 2249 passes (3%) ended at buffer.c:2166 [8637.92] vulkan: 1898 passes (3%) ended at cmd.c:534 [8637.92] vulkan: 501 passes (1%) ended at renderer.c:680 [8637.92] vulkan: GPU-owned guest memory landed for the CPU 73554 times, render targets written back for an engine 10 times [8638.89] perf: 59.6 frames a second over 5.0 s (492658 shown in all) [8643.89] perf: 57.0 frames a second over 5.0 s (492943 shown in all) [8645.07] vulkan: display: 599 frame intervals of 17.17 ms (deviation 4.59 ms, 1st to 99th percentile 16.58 to 33.48 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.1 to 12.9), on to the display in 25.7 ms (9.9 to 32.5), 35.4 ms in all (20.1 to 41.2) [8645.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8648.44] nvn: 493200 presents, 493200 submissions [8648.44] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 21.33 s on the host's processors (203% of one, 35.55 ms a present), the whole process 25.49 s (242%); the busiest: thread 80 'MainThread' 9.56 s, thread 87 'Job.Worker 1' 4.85 s, thread 86 'Job.Worker 0' 4.85 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.38 s [8648.44] cpu: in those 10.52 s, 191276 SVCs (18186 a second): 0x0b SleepThread 60304, 0x1b ArbitrateUnlock 43163, 0x1c WaitProcessWideKeyAtomic 41182, 0x1d SignalProcessWideKey 28626, 0x1a ArbitrateLock 9620, 0x21 SendSyncRequest 6497; 18373 calls the dispatch table had no code for (RtAPI.miss) [8648.44] vulkan: 251435337 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1980 finishes (782 ms); 0 reads past queued releases (0 samples counts written on the GPU); 375524464 descriptor sets written, 127346272 reused; 129442524 draws kept the last one's shaders and pipeline (0 checked), 233324414 its targets [8648.44] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2281 render targets made, 32291 texture uploads (8658 MB); 4 frames over 50 ms in the last 600, the slowest 99 ms [8648.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8648.44] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5194 of 14137 MB (4768 ours) [8648.44] vulkan: caches: 95 render targets (1279 MB, 0 parked), 354 textures (1245 MB), 7041 buffers (129 MB); 3294 of 14137 MB in use as they count it, 0 MB freed for the budget so far [8648.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8648.44] vulkan: 51630295 rendering passes, 492603 clear commands, 8479764 attachments cleared and 359 left undefined by their load op [8648.44] vulkan: 32803 passes (40%) ended at renderer.c:214 [8648.44] vulkan: 18368 passes (23%) ended at buffer.c:2334 [8648.44] vulkan: 9540 passes (12%) ended at buffer.c:2238 [8648.44] vulkan: 9361 passes (12%) ended at render.c:232 [8648.44] vulkan: 4852 passes (6%) ended at dma.c:143 [8648.44] vulkan: 2499 passes (3%) ended at buffer.c:2166 [8648.44] vulkan: 2036 passes (3%) ended at cmd.c:534 [8648.44] vulkan: 1064 passes (1%) ended at surface.c:162 [8648.44] vulkan: GPU-owned guest memory landed for the CPU 74048 times, render targets written back for an engine 10 times [8648.90] perf: 56.4 frames a second over 5.0 s (493226 shown in all) [8653.92] perf: 55.4 frames a second over 5.0 s (493504 shown in all) [8655.87] vulkan: display: 599 frame intervals of 17.97 ms (deviation 6.30 ms, 1st to 99th percentile 16.56 to 33.54 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.2 to 13.0), on to the display in 22.2 ms (9.3 to 31.9), 32.0 ms in all (18.0 to 40.9) [8655.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8658.94] perf: 55.8 frames a second over 5.0 s (493784 shown in all) [8659.22] cpu: 600 presents in 10.78 s (55.7 fps): 38 of the game's threads ran 22.08 s on the host's processors (205% of one, 36.81 ms a present), the whole process 26.43 s (245%); the busiest: thread 80 'MainThread' 9.94 s, thread 86 'Job.Worker 0' 5.07 s, thread 87 'Job.Worker 1' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.40 s [8659.22] cpu: in those 10.78 s, 200994 SVCs (18652 a second): 0x0b SleepThread 72837, 0x1b ArbitrateUnlock 42037, 0x1c WaitProcessWideKeyAtomic 40693, 0x1d SignalProcessWideKey 28161, 0x1a ArbitrateLock 8832, 0x21 SendSyncRequest 6522; 6559 calls the dispatch table had no code for (RtAPI.miss) [8659.22] vulkan: 251773499 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1980 finishes (782 ms); 0 reads past queued releases (0 samples counts written on the GPU); 376014130 descriptor sets written, 127532930 reused; 129594623 draws kept the last one's shaders and pipeline (0 checked), 233631846 its targets [8659.22] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2281 render targets made, 32300 texture uploads (8667 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [8659.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8659.22] vulkan: memory used and budgeted: heap 0 160 of 15493 MB (160 ours), heap 1 5194 of 14096 MB (4768 ours) [8659.22] vulkan: caches: 82 render targets (1216 MB, 0 parked), 340 textures (1299 MB), 7551 buffers (202 MB); 3359 of 14096 MB in use as they count it, 0 MB freed for the budget so far [8659.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8659.22] vulkan: 51714399 rendering passes, 493203 clear commands, 8494971 attachments cleared and 359 left undefined by their load op [8659.22] vulkan: 35637 passes (42%) ended at renderer.c:214 [8659.22] vulkan: 16622 passes (20%) ended at buffer.c:2334 [8659.22] vulkan: 10228 passes (12%) ended at render.c:232 [8659.22] vulkan: 9771 passes (12%) ended at buffer.c:2238 [8659.22] vulkan: 5330 passes (6%) ended at dma.c:143 [8659.22] vulkan: 2698 passes (3%) ended at buffer.c:2166 [8659.22] vulkan: 2114 passes (3%) ended at cmd.c:534 [8659.22] vulkan: 1101 passes (1%) ended at surface.c:162 [8659.22] vulkan: GPU-owned guest memory landed for the CPU 74685 times, render targets written back for an engine 10 times [8663.95] perf: 47.8 frames a second over 5.0 s (494024 shown in all) [8667.62] vulkan: display: 599 frame intervals of 19.62 ms (deviation 8.69 ms, 1st to 99th percentile 16.57 to 33.53 ms), 95 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (5.2 to 14.0), on to the display in 17.0 ms (7.6 to 26.5), 28.6 ms in all (17.7 to 38.2) [8667.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8668.95] perf: 52.4 frames a second over 5.0 s (494286 shown in all) [8670.95] cpu: 600 presents in 11.73 s (51.2 fps): 42 of the game's threads ran 24.14 s on the host's processors (206% of one, 40.24 ms a present), the whole process 28.26 s (241%); the busiest: thread 80 'MainThread' 11.02 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.78 s, thread 116 'AK::EventManager' 0.66 s [8670.95] cpu: in those 11.73 s, 290701 SVCs (24786 a second): 0x0b SleepThread 76176, 0x1b ArbitrateUnlock 73474, 0x1c WaitProcessWideKeyAtomic 59438, 0x1d SignalProcessWideKey 43651, 0x1a ArbitrateLock 26460, 0x21 SendSyncRequest 6996; 14369 calls the dispatch table had no code for (RtAPI.miss) [8670.95] vulkan: 252116958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1986 finishes (785 ms); 0 reads past queued releases (0 samples counts written on the GPU); 376529854 descriptor sets written, 127704124 reused; 129765609 draws kept the last one's shaders and pipeline (0 checked), 233956301 its targets [8670.95] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2287 render targets made, 32428 texture uploads (8688 MB); 3 frames over 50 ms in the last 600, the slowest 146 ms [8670.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8670.95] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5194 of 14143 MB (4768 ours) [8670.95] vulkan: caches: 85 render targets (1318 MB, 0 parked), 418 textures (1415 MB), 8909 buffers (324 MB); 3716 of 14143 MB in use as they count it, 0 MB freed for the budget so far [8670.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8670.95] vulkan: 51785282 rendering passes, 493803 clear commands, 8505137 attachments cleared and 361 left undefined by their load op [8670.95] vulkan: 22339 passes (32%) ended at renderer.c:214 [8670.95] vulkan: 16208 passes (23%) ended at buffer.c:2334 [8670.95] vulkan: 15808 passes (22%) ended at buffer.c:2238 [8670.95] vulkan: 7156 passes (10%) ended at render.c:232 [8670.95] vulkan: 3169 passes (4%) ended at buffer.c:2166 [8670.95] vulkan: 2812 passes (4%) ended at dma.c:143 [8670.95] vulkan: 2295 passes (3%) ended at cmd.c:534 [8670.95] vulkan: 575 passes (1%) ended at surface.c:162 [8670.95] vulkan: GPU-owned guest memory landed for the CPU 74899 times, render targets written back for an engine 10 times [8673.95] perf: 57.2 frames a second over 5.0 s (494572 shown in all) [8678.12] vulkan: display: 599 frame intervals of 17.53 ms (deviation 5.68 ms, 1st to 99th percentile 16.57 to 49.95 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (5.1 to 12.4), on to the display in 24.6 ms (8.6 to 33.1), 33.3 ms in all (18.4 to 41.4) [8678.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8678.97] perf: 56.8 frames a second over 5.0 s (494857 shown in all) [8681.47] nvn: 495000 presents, 495000 submissions [8681.47] cpu: 600 presents in 10.53 s (57.0 fps): 38 of the game's threads ran 20.71 s on the host's processors (197% of one, 34.51 ms a present), the whole process 24.49 s (233%); the busiest: thread 80 'MainThread' 9.28 s, thread 87 'Job.Worker 1' 4.79 s, thread 86 'Job.Worker 0' 4.74 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.44 s [8681.47] cpu: in those 10.53 s, 172454 SVCs (16382 a second): 0x0b SleepThread 49198, 0x1b ArbitrateUnlock 40456, 0x1c WaitProcessWideKeyAtomic 38760, 0x1d SignalProcessWideKey 28156, 0x1a ArbitrateLock 7492, 0x21 SendSyncRequest 6476; 16603 calls the dispatch table had no code for (RtAPI.miss) [8681.47] vulkan: 252440136 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1986 finishes (785 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377000116 descriptor sets written, 127880218 reused; 129922308 draws kept the last one's shaders and pipeline (0 checked), 234254314 its targets [8681.47] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2287 render targets made, 32465 texture uploads (8693 MB); 8 frames over 50 ms in the last 600, the slowest 106 ms [8681.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8681.47] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5194 of 14103 MB (4768 ours) [8681.47] vulkan: caches: 85 render targets (1318 MB, 0 parked), 435 textures (1476 MB), 8616 buffers (224 MB); 3664 of 14103 MB in use as they count it, 0 MB freed for the budget so far [8681.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8681.47] vulkan: 51860584 rendering passes, 494403 clear commands, 8517185 attachments cleared and 361 left undefined by their load op [8681.47] vulkan: 28966 passes (38%) ended at renderer.c:214 [8681.47] vulkan: 19372 passes (26%) ended at buffer.c:2334 [8681.47] vulkan: 8753 passes (12%) ended at buffer.c:2238 [8681.47] vulkan: 8152 passes (11%) ended at render.c:232 [8681.47] vulkan: 4379 passes (6%) ended at dma.c:143 [8681.47] vulkan: 2480 passes (3%) ended at buffer.c:2166 [8681.47] vulkan: 1948 passes (3%) ended at cmd.c:534 [8681.47] vulkan: 634 passes (1%) ended at surface.c:162 [8681.47] vulkan: GPU-owned guest memory landed for the CPU 75055 times, render targets written back for an engine 10 times [8683.99] perf: 57.0 frames a second over 5.0 s (495143 shown in all) [8688.69] vulkan: display: 599 frame intervals of 17.64 ms (deviation 6.49 ms, 1st to 99th percentile 16.57 to 49.96 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.2 to 12.4), on to the display in 23.5 ms (9.4 to 34.7), 32.4 ms in all (18.0 to 41.8) [8688.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8689.00] perf: 57.2 frames a second over 5.0 s (495430 shown in all) [8692.27] cpu: 600 presents in 10.80 s (55.6 fps): 38 of the game's threads ran 21.69 s on the host's processors (201% of one, 36.16 ms a present), the whole process 25.71 s (238%); the busiest: thread 80 'MainThread' 9.85 s, thread 87 'Job.Worker 1' 4.85 s, thread 86 'Job.Worker 0' 4.81 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.41 s [8692.27] cpu: in those 10.80 s, 211766 SVCs (19616 a second): 0x0b SleepThread 60848, 0x1b ArbitrateUnlock 52888, 0x1c WaitProcessWideKeyAtomic 41323, 0x1d SignalProcessWideKey 29351, 0x1a ArbitrateLock 18844, 0x21 SendSyncRequest 6574; 23574 calls the dispatch table had no code for (RtAPI.miss) [8692.27] vulkan: 252762827 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2002 finishes (790 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377467950 descriptor sets written, 128057766 reused; 130073938 draws kept the last one's shaders and pipeline (0 checked), 234549579 its targets [8692.27] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2305 render targets made, 32485 texture uploads (8693 MB); 6 frames over 50 ms in the last 600, the slowest 102 ms [8692.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8692.27] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5194 of 14103 MB (4768 ours) [8692.27] vulkan: caches: 99 render targets (1401 MB, 1 parked), 324 textures (1279 MB), 7219 buffers (96 MB); 3449 of 14103 MB in use as they count it, 0 MB freed for the budget so far [8692.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8692.27] vulkan: 51942287 rendering passes, 495003 clear commands, 8530537 attachments cleared and 363 left undefined by their load op [8692.27] vulkan: 31578 passes (39%) ended at renderer.c:214 [8692.27] vulkan: 20071 passes (25%) ended at buffer.c:2334 [8692.27] vulkan: 10565 passes (13%) ended at buffer.c:2238 [8692.27] vulkan: 8851 passes (11%) ended at render.c:232 [8692.27] vulkan: 4864 passes (6%) ended at dma.c:143 [8692.27] vulkan: 2462 passes (3%) ended at buffer.c:2166 [8692.27] vulkan: 1988 passes (2%) ended at cmd.c:534 [8692.27] vulkan: 734 passes (1%) ended at surface.c:162 [8692.27] vulkan: GPU-owned guest memory landed for the CPU 75356 times, render targets written back for an engine 10 times [8694.00] perf: 50.8 frames a second over 5.0 s (495684 shown in all) [8699.02] perf: 53.8 frames a second over 5.0 s (495954 shown in all) [8700.12] vulkan: display: 599 frame intervals of 19.09 ms (deviation 8.41 ms, 1st to 99th percentile 16.56 to 50.30 ms), 68 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.6 to 15.5), on to the display in 21.3 ms (10.8 to 36.0), 30.5 ms in all (18.8 to 41.3) [8700.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8704.02] perf: 47.8 frames a second over 5.0 s (496193 shown in all) [8704.16] cpu: 600 presents in 11.89 s (50.5 fps): 38 of the game's threads ran 22.93 s on the host's processors (193% of one, 38.22 ms a present), the whole process 26.86 s (226%); the busiest: thread 80 'MainThread' 10.82 s, thread 87 'Job.Worker 1' 4.83 s, thread 86 'Job.Worker 0' 4.81 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.66 s [8704.16] cpu: in those 11.89 s, 285138 SVCs (23978 a second): 0x1b ArbitrateUnlock 74344, 0x0b SleepThread 72561, 0x1c WaitProcessWideKeyAtomic 58341, 0x1d SignalProcessWideKey 42576, 0x1a ArbitrateLock 27943, 0x21 SendSyncRequest 7295; 22663 calls the dispatch table had no code for (RtAPI.miss) [8704.16] vulkan: 253102752 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2008 finishes (793 ms); 0 reads past queued releases (0 samples counts written on the GPU); 377973228 descriptor sets written, 128232338 reused; 130241729 draws kept the last one's shaders and pipeline (0 checked), 234869318 its targets [8704.16] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2311 render targets made, 32652 texture uploads (8718 MB); 8 frames over 50 ms in the last 600, the slowest 114 ms [8704.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8704.16] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5194 of 14111 MB (4768 ours) [8704.16] vulkan: caches: 98 render targets (1414 MB, 0 parked), 487 textures (1655 MB), 8694 buffers (260 MB); 3986 of 14111 MB in use as they count it, 0 MB freed for the budget so far [8704.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8704.16] vulkan: 52012909 rendering passes, 495603 clear commands, 8540972 attachments cleared and 365 left undefined by their load op [8704.16] vulkan: 23659 passes (34%) ended at renderer.c:214 [8704.16] vulkan: 18495 passes (26%) ended at buffer.c:2334 [8704.16] vulkan: 12767 passes (18%) ended at buffer.c:2238 [8704.16] vulkan: 7001 passes (10%) ended at render.c:232 [8704.16] vulkan: 2819 passes (4%) ended at dma.c:143 [8704.16] vulkan: 2577 passes (4%) ended at buffer.c:2166 [8704.16] vulkan: 2145 passes (3%) ended at cmd.c:534 [8704.16] vulkan: 577 passes (1%) ended at surface.c:162 [8704.16] vulkan: GPU-owned guest memory landed for the CPU 75518 times, render targets written back for an engine 10 times [8709.02] perf: 48.8 frames a second over 5.0 s (496437 shown in all) [8712.04] vulkan: display: 598 frame intervals of 19.65 ms (deviation 7.33 ms, 1st to 99th percentile 16.57 to 33.56 ms), 100 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.5 to 16.4), on to the display in 20.3 ms (7.6 to 36.1), 29.8 ms in all (17.7 to 42.6) [8712.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8714.02] perf: 58.8 frames a second over 5.0 s (496731 shown in all) [8715.21] nvn: 496800 presents, 496800 submissions [8715.21] cpu: 600 presents in 11.05 s (54.3 fps): 39 of the game's threads ran 21.99 s on the host's processors (199% of one, 36.65 ms a present), the whole process 25.85 s (234%); the busiest: thread 80 'MainThread' 9.94 s, thread 87 'Job.Worker 1' 5.00 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.53 s [8715.21] cpu: in those 11.05 s, 215343 SVCs (19482 a second): 0x0b SleepThread 56931, 0x1b ArbitrateUnlock 52206, 0x1c WaitProcessWideKeyAtomic 49050, 0x1d SignalProcessWideKey 35816, 0x1a ArbitrateLock 12686, 0x21 SendSyncRequest 6655; 6312 calls the dispatch table had no code for (RtAPI.miss) [8715.21] vulkan: 253439702 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2017 finishes (797 ms); 0 reads past queued releases (0 samples counts written on the GPU); 378471465 descriptor sets written, 128408001 reused; 130413445 draws kept the last one's shaders and pipeline (0 checked), 235186653 its targets [8715.21] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2312 render targets made, 32748 texture uploads (8738 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [8715.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8715.21] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14108 MB (4768 ours) [8715.21] vulkan: caches: 86 render targets (1359 MB, 0 parked), 550 textures (1679 MB), 8345 buffers (282 MB); 3978 of 14108 MB in use as they count it, 0 MB freed for the budget so far [8715.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8715.21] vulkan: 52079955 rendering passes, 496203 clear commands, 8550542 attachments cleared and 365 left undefined by their load op [8715.21] vulkan: 22641 passes (34%) ended at renderer.c:214 [8715.21] vulkan: 17066 passes (25%) ended at buffer.c:2334 [8715.21] vulkan: 11953 passes (18%) ended at buffer.c:2238 [8715.21] vulkan: 6521 passes (10%) ended at render.c:232 [8715.21] vulkan: 3174 passes (5%) ended at dma.c:143 [8715.21] vulkan: 2601 passes (4%) ended at buffer.c:2166 [8715.21] vulkan: 2081 passes (3%) ended at cmd.c:534 [8715.21] vulkan: 490 passes (1%) ended at renderer.c:680 [8715.21] vulkan: GPU-owned guest memory landed for the CPU 75621 times, render targets written back for an engine 10 times [8719.02] perf: 58.2 frames a second over 5.0 s (497022 shown in all) [8722.40] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.30 ms, 1st to 99th percentile 16.56 to 33.44 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.5 to 13.3), on to the display in 23.2 ms (9.6 to 35.2), 31.6 ms in all (17.7 to 42.2) [8722.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8724.02] perf: 56.8 frames a second over 5.0 s (497306 shown in all) [8725.73] cpu: 600 presents in 10.52 s (57.0 fps): 41 of the game's threads ran 22.01 s on the host's processors (209% of one, 36.68 ms a present), the whole process 26.18 s (249%); the busiest: thread 80 'MainThread' 9.65 s, thread 86 'Job.Worker 0' 5.26 s, thread 87 'Job.Worker 1' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.40 s [8725.73] cpu: in those 10.52 s, 157701 SVCs (14991 a second): 0x0b SleepThread 42434, 0x1b ArbitrateUnlock 38091, 0x1c WaitProcessWideKeyAtomic 34802, 0x1d SignalProcessWideKey 24922, 0x1a ArbitrateLock 8898, 0x21 SendSyncRequest 6561; 14792 calls the dispatch table had no code for (RtAPI.miss) [8725.73] vulkan: 253786705 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2023 finishes (799 ms); 0 reads past queued releases (0 samples counts written on the GPU); 378979261 descriptor sets written, 128594211 reused; 130603140 draws kept the last one's shaders and pipeline (0 checked), 235510224 its targets [8725.73] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2312 render targets made, 32827 texture uploads (8764 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [8725.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8725.73] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5194 of 14113 MB (4768 ours) [8725.73] vulkan: caches: 84 render targets (1304 MB, 0 parked), 528 textures (1610 MB), 8976 buffers (279 MB); 3851 of 14113 MB in use as they count it, 0 MB freed for the budget so far [8725.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8725.73] vulkan: 52163927 rendering passes, 496803 clear commands, 8561492 attachments cleared and 365 left undefined by their load op [8725.73] vulkan: 27006 passes (32%) ended at renderer.c:214 [8725.73] vulkan: 24043 passes (29%) ended at buffer.c:2334 [8725.73] vulkan: 13324 passes (16%) ended at buffer.c:2238 [8725.73] vulkan: 6984 passes (8%) ended at render.c:232 [8725.73] vulkan: 5049 passes (6%) ended at dma.c:143 [8725.73] vulkan: 3933 passes (5%) ended at buffer.c:2166 [8725.73] vulkan: 2200 passes (3%) ended at cmd.c:534 [8725.73] vulkan: 792 passes (1%) ended at surface.c:162 [8725.73] vulkan: GPU-owned guest memory landed for the CPU 75746 times, render targets written back for an engine 10 times [8729.04] perf: 51.4 frames a second over 5.0 s (497564 shown in all) [8733.69] vulkan: display: 599 frame intervals of 18.84 ms (deviation 11.23 ms, 1st to 99th percentile 16.56 to 33.51 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (4.6 to 19.3), on to the display in 22.0 ms (8.9 to 36.2), 33.1 ms in all (18.7 to 42.4) [8733.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8734.05] perf: 53.0 frames a second over 5.0 s (497830 shown in all) [8736.91] cpu: 600 presents in 11.17 s (53.7 fps): 38 of the game's threads ran 23.56 s on the host's processors (211% of one, 39.27 ms a present), the whole process 27.38 s (245%); the busiest: thread 80 'MainThread' 10.14 s, thread 86 'Job.Worker 0' 5.47 s, thread 87 'Job.Worker 1' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.83 s [8736.91] cpu: in those 11.17 s, 228118 SVCs (20416 a second): 0x0b SleepThread 66410, 0x1b ArbitrateUnlock 55046, 0x1c WaitProcessWideKeyAtomic 45911, 0x1d SignalProcessWideKey 32981, 0x1a ArbitrateLock 18502, 0x21 SendSyncRequest 7262; 16168 calls the dispatch table had no code for (RtAPI.miss) [8736.91] vulkan: 254072729 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2029 finishes (802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 379404504 descriptor sets written, 128741016 reused; 130752391 draws kept the last one's shaders and pipeline (0 checked), 235778058 its targets [8736.91] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2318 render targets made, 32993 texture uploads (8802 MB); 3 frames over 50 ms in the last 600, the slowest 239 ms [8736.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8736.91] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5194 of 14100 MB (4768 ours) [8736.91] vulkan: caches: 85 render targets (1339 MB, 0 parked), 502 textures (1538 MB), 8571 buffers (662 MB); 4216 of 14100 MB in use as they count it, 0 MB freed for the budget so far [8736.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8736.91] vulkan: 52234821 rendering passes, 497403 clear commands, 8571040 attachments cleared and 367 left undefined by their load op [8736.91] vulkan: 21489 passes (30%) ended at renderer.c:214 [8736.91] vulkan: 19323 passes (27%) ended at buffer.c:2334 [8736.91] vulkan: 13391 passes (19%) ended at buffer.c:2238 [8736.91] vulkan: 6606 passes (9%) ended at render.c:232 [8736.91] vulkan: 4072 passes (6%) ended at buffer.c:2166 [8736.91] vulkan: 2763 passes (4%) ended at dma.c:143 [8736.91] vulkan: 2122 passes (3%) ended at cmd.c:534 [8736.91] vulkan: 606 passes (1%) ended at surface.c:162 [8736.91] vulkan: GPU-owned guest memory landed for the CPU 75838 times, render targets written back for an engine 10 times [8739.05] perf: 58.2 frames a second over 5.0 s (498121 shown in all) [8744.00] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.56 ms, 1st to 99th percentile 16.58 to 33.40 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.5 to 11.6), on to the display in 19.0 ms (8.4 to 34.7), 27.5 ms in all (14.0 to 42.2) [8744.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8744.07] perf: 58.4 frames a second over 5.0 s (498414 shown in all) [8747.29] nvn: 498600 presents, 498600 submissions [8747.29] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 20.99 s on the host's processors (202% of one, 34.98 ms a present), the whole process 25.17 s (242%); the busiest: thread 80 'MainThread' 9.45 s, thread 87 'Job.Worker 1' 4.88 s, thread 86 'Job.Worker 0' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.43 s [8747.29] cpu: in those 10.38 s, 180394 SVCs (17373 a second): 0x0b SleepThread 59327, 0x1b ArbitrateUnlock 39666, 0x1c WaitProcessWideKeyAtomic 38179, 0x1d SignalProcessWideKey 27433, 0x1a ArbitrateLock 7454, 0x21 SendSyncRequest 6469; 9894 calls the dispatch table had no code for (RtAPI.miss) [8747.29] vulkan: 254433028 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2029 finishes (802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 379931928 descriptor sets written, 128934190 reused; 130953817 draws kept the last one's shaders and pipeline (0 checked), 236113673 its targets [8747.29] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2318 render targets made, 33022 texture uploads (8811 MB); 3 frames over 50 ms in the last 600, the slowest 67 ms [8747.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8747.29] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5194 of 14100 MB (4768 ours) [8747.29] vulkan: caches: 85 render targets (1339 MB, 0 parked), 507 textures (1537 MB), 8224 buffers (616 MB); 4152 of 14100 MB in use as they count it, 0 MB freed for the budget so far [8747.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8747.29] vulkan: 52322973 rendering passes, 498003 clear commands, 8582440 attachments cleared and 367 left undefined by their load op [8747.29] vulkan: 29091 passes (33%) ended at buffer.c:2334 [8747.29] vulkan: 28527 passes (32%) ended at renderer.c:214 [8747.29] vulkan: 11692 passes (13%) ended at buffer.c:2238 [8747.29] vulkan: 7444 passes (8%) ended at render.c:232 [8747.29] vulkan: 4844 passes (5%) ended at dma.c:143 [8747.29] vulkan: 3069 passes (3%) ended at buffer.c:2166 [8747.29] vulkan: 2285 passes (3%) ended at cmd.c:534 [8747.29] vulkan: 600 passes (1%) ended at renderer.c:680 [8747.29] vulkan: GPU-owned guest memory landed for the CPU 75860 times, render targets written back for an engine 10 times [8749.09] perf: 57.0 frames a second over 5.0 s (498700 shown in all) [8754.09] perf: 59.2 frames a second over 5.0 s (498996 shown in all) [8754.32] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.93 ms, 1st to 99th percentile 16.57 to 33.45 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (6.7 to 11.8), on to the display in 23.0 ms (10.1 to 31.4), 32.7 ms in all (18.7 to 40.8) [8754.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8757.55] cpu: 600 presents in 10.27 s (58.5 fps): 38 of the game's threads ran 20.59 s on the host's processors (201% of one, 34.32 ms a present), the whole process 24.72 s (241%); the busiest: thread 80 'MainThread' 9.07 s, thread 87 'Job.Worker 1' 4.85 s, thread 86 'Job.Worker 0' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.39 s [8757.56] cpu: in those 10.27 s, 174163 SVCs (16966 a second): 0x0b SleepThread 52368, 0x1b ArbitrateUnlock 39664, 0x1c WaitProcessWideKeyAtomic 38479, 0x1d SignalProcessWideKey 27458, 0x1a ArbitrateLock 7896, 0x21 SendSyncRequest 6438; 3633 calls the dispatch table had no code for (RtAPI.miss) [8757.56] vulkan: 254780704 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2035 finishes (804 ms); 0 reads past queued releases (0 samples counts written on the GPU); 380438311 descriptor sets written, 129123159 reused; 131143393 draws kept the last one's shaders and pipeline (0 checked), 236438339 its targets [8757.56] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2318 render targets made, 33032 texture uploads (8812 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [8757.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8757.56] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5194 of 14100 MB (4768 ours) [8757.56] vulkan: caches: 82 render targets (1257 MB, 0 parked), 346 textures (1128 MB), 6523 buffers (111 MB); 3139 of 14100 MB in use as they count it, 0 MB freed for the budget so far [8757.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8757.56] vulkan: 52400783 rendering passes, 498603 clear commands, 8593201 attachments cleared and 367 left undefined by their load op [8757.56] vulkan: 26849 passes (35%) ended at renderer.c:214 [8757.56] vulkan: 23065 passes (30%) ended at buffer.c:2334 [8757.56] vulkan: 9214 passes (12%) ended at buffer.c:2238 [8757.56] vulkan: 6868 passes (9%) ended at render.c:232 [8757.56] vulkan: 4998 passes (6%) ended at dma.c:143 [8757.56] vulkan: 3463 passes (4%) ended at buffer.c:2166 [8757.56] vulkan: 2258 passes (3%) ended at cmd.c:534 [8757.56] vulkan: 573 passes (1%) ended at renderer.c:680 [8757.56] vulkan: GPU-owned guest memory landed for the CPU 75973 times, render targets written back for an engine 10 times [8759.09] perf: 58.6 frames a second over 5.0 s (499289 shown in all) [8764.10] perf: 58.2 frames a second over 5.0 s (499581 shown in all) [8764.62] vulkan: display: 599 frame intervals of 17.20 ms (deviation 2.92 ms, 1st to 99th percentile 16.59 to 33.39 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.4 to 13.2), on to the display in 19.5 ms (7.9 to 34.2), 28.4 ms in all (16.0 to 42.1) [8764.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8768.23] cpu: 600 presents in 10.68 s (56.2 fps): 38 of the game's threads ran 24.25 s on the host's processors (227% of one, 40.42 ms a present), the whole process 28.68 s (269%); the busiest: thread 80 'MainThread' 9.94 s, thread 86 'Job.Worker 0' 6.21 s, thread 87 'Job.Worker 1' 6.13 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.39 s [8768.23] cpu: in those 10.68 s, 142264 SVCs (13321 a second): 0x0b SleepThread 38202, 0x1b ArbitrateUnlock 33281, 0x1c WaitProcessWideKeyAtomic 33022, 0x1d SignalProcessWideKey 23547, 0x21 SendSyncRequest 6479, 0x1a ArbitrateLock 5827; 16943 calls the dispatch table had no code for (RtAPI.miss) [8768.24] vulkan: 255169403 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2038 finishes (806 ms); 0 reads past queued releases (0 samples counts written on the GPU); 381008053 descriptor sets written, 129330815 reused; 131350104 draws kept the last one's shaders and pipeline (0 checked), 236802686 its targets [8768.24] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2318 render targets made, 33093 texture uploads (8833 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [8768.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8768.24] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5194 of 14100 MB (4768 ours) [8768.24] vulkan: caches: 82 render targets (1257 MB, 0 parked), 361 textures (1269 MB), 7646 buffers (114 MB); 3282 of 14100 MB in use as they count it, 0 MB freed for the budget so far [8768.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8768.24] vulkan: 52481508 rendering passes, 499203 clear commands, 8604142 attachments cleared and 367 left undefined by their load op [8768.24] vulkan: 27206 passes (34%) ended at renderer.c:214 [8768.24] vulkan: 18826 passes (23%) ended at buffer.c:2334 [8768.24] vulkan: 16023 passes (20%) ended at buffer.c:2238 [8768.24] vulkan: 7373 passes (9%) ended at render.c:232 [8768.24] vulkan: 4520 passes (6%) ended at dma.c:143 [8768.24] vulkan: 3345 passes (4%) ended at buffer.c:2166 [8768.24] vulkan: 2262 passes (3%) ended at cmd.c:534 [8768.24] vulkan: 600 passes (1%) ended at renderer.c:680 [8768.24] vulkan: GPU-owned guest memory landed for the CPU 76297 times, render targets written back for an engine 10 times [8769.12] perf: 53.2 frames a second over 5.0 s (499848 shown in all) [8774.14] perf: 52.6 frames a second over 5.0 s (500112 shown in all) [8776.17] vulkan: display: 599 frame intervals of 19.28 ms (deviation 7.68 ms, 1st to 99th percentile 16.57 to 33.55 ms), 84 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (7.4 to 16.2), on to the display in 17.1 ms (8.3 to 26.0), 28.8 ms in all (18.9 to 39.5) [8776.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8779.14] perf: 51.0 frames a second over 5.0 s (500367 shown in all) [8779.68] nvn: 500400 presents, 500400 submissions [8779.68] cpu: 600 presents in 11.45 s (52.4 fps): 38 of the game's threads ran 25.48 s on the host's processors (223% of one, 42.46 ms a present), the whole process 30.29 s (265%); the busiest: thread 80 'MainThread' 10.87 s, thread 87 'Job.Worker 1' 6.13 s, thread 86 'Job.Worker 0' 6.12 s, thread 108 'UnityGfxDeviceWorker' 1.75 s, thread 116 'AK::EventManager' 0.41 s [8779.68] cpu: in those 11.45 s, 169241 SVCs (14782 a second): 0x0b SleepThread 52500, 0x1b ArbitrateUnlock 37855, 0x1c WaitProcessWideKeyAtomic 36629, 0x1d SignalProcessWideKey 25675, 0x1a ArbitrateLock 7927, 0x21 SendSyncRequest 6651; 28124 calls the dispatch table had no code for (RtAPI.miss) [8779.68] vulkan: 255619730 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2038 finishes (806 ms); 0 reads past queued releases (0 samples counts written on the GPU); 381666236 descriptor sets written, 129573286 reused; 131596384 draws kept the last one's shaders and pipeline (0 checked), 237226046 its targets [8779.68] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2318 render targets made, 33125 texture uploads (8845 MB); 5 frames over 50 ms in the last 600, the slowest 104 ms [8779.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8779.68] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8779.68] vulkan: caches: 82 render targets (1257 MB, 0 parked), 343 textures (1264 MB), 8613 buffers (222 MB); 3386 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8779.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8779.68] vulkan: 52566324 rendering passes, 499803 clear commands, 8616550 attachments cleared and 367 left undefined by their load op [8779.68] vulkan: 30276 passes (36%) ended at renderer.c:214 [8779.68] vulkan: 18053 passes (21%) ended at buffer.c:2334 [8779.68] vulkan: 15913 passes (19%) ended at buffer.c:2238 [8779.68] vulkan: 8273 passes (10%) ended at render.c:232 [8779.68] vulkan: 5147 passes (6%) ended at dma.c:143 [8779.68] vulkan: 3262 passes (4%) ended at buffer.c:2166 [8779.68] vulkan: 2511 passes (3%) ended at cmd.c:534 [8779.68] vulkan: 768 passes (1%) ended at surface.c:162 [8779.68] vulkan: GPU-owned guest memory landed for the CPU 76621 times, render targets written back for an engine 10 times [8783.94] RomFS: reading V_HORTENSIA_Die_01.bin (4.1 KB) [8783.94] RomFS: reading V_HORTENSIA_Engage_Active_01.bin (2.9 KB) [8783.94] RomFS: reading V_HORTENSIA_Engage_Active_02.bin (2.4 KB) [8783.94] RomFS: reading V_HORTENSIA_Engage_Attack_BYLETH_01.bin (2.2 KB) [8783.94] RomFS: reading V_HORTENSIA_Engage_Attack_BYLETH_02.bin (1.8 KB) [8783.94] RomFS: reading V_HORTENSIA_Engage_Attack_CELLICA_01.bin (1.4 KB) [8783.94] RomFS: reading V_HORTENSIA_Engage_Attack_CELLICA_02.bin (1.7 KB) [8783.94] RomFS: reading V_HORTENSIA_Engage_Attack_EIRIK_01.bin (2.3 KB) [8783.94] RomFS: reading V_HORTENSIA_Engage_Attack_EIRIK_02.bin (1.7 KB) [8784.15] perf: 57.0 frames a second over 5.0 s (500653 shown in all) [8786.84] vulkan: display: 599 frame intervals of 17.81 ms (deviation 6.68 ms, 1st to 99th percentile 16.57 to 49.99 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.5 to 14.5), on to the display in 26.1 ms (10.7 to 45.4), 34.7 ms in all (18.7 to 50.0) [8786.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8786.84] RomFS: reading obody_chr1af_c000.bundle (101.4 KB) [8786.85] RomFS: reading obody_pcf1af_c450.bundle (118.0 KB) [8788.42] RomFS: reading uwep_sw44.bundle (168.9 KB) [8788.45] RomFS: reading uwep_sw44n.bundle (166.0 KB) [8789.15] perf: 55.8 frames a second over 5.0 s (500932 shown in all) [8790.42] cpu: 600 presents in 10.74 s (55.9 fps): 38 of the game's threads ran 21.53 s on the host's processors (200% of one, 35.89 ms a present), the whole process 25.42 s (237%); the busiest: thread 80 'MainThread' 9.30 s, thread 87 'Job.Worker 1' 5.00 s, thread 86 'Job.Worker 0' 4.99 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.46 s [8790.42] cpu: in those 10.74 s, 224119 SVCs (20869 a second): 0x0b SleepThread 57846, 0x1b ArbitrateUnlock 56744, 0x1c WaitProcessWideKeyAtomic 46741, 0x1d SignalProcessWideKey 34019, 0x1a ArbitrateLock 19729, 0x21 SendSyncRequest 7096; 17285 calls the dispatch table had no code for (RtAPI.miss) [8790.42] vulkan: 255930964 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2041 finishes (807 ms); 0 reads past queued releases (0 samples counts written on the GPU); 382116081 descriptor sets written, 129745909 reused; 131755032 draws kept the last one's shaders and pipeline (0 checked), 237514833 its targets [8790.42] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2322 render targets made, 33215 texture uploads (8860 MB); 8 frames over 50 ms in the last 600, the slowest 129 ms [8790.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8790.42] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8790.42] vulkan: caches: 86 render targets (1355 MB, 0 parked), 408 textures (1495 MB), 10141 buffers (292 MB); 3800 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8790.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8790.42] vulkan: 52639758 rendering passes, 500403 clear commands, 8627488 attachments cleared and 369 left undefined by their load op [8790.42] vulkan: 25705 passes (35%) ended at renderer.c:214 [8790.42] vulkan: 19191 passes (26%) ended at buffer.c:2334 [8790.42] vulkan: 11962 passes (16%) ended at buffer.c:2238 [8790.42] vulkan: 7266 passes (10%) ended at render.c:232 [8790.42] vulkan: 3527 passes (5%) ended at dma.c:143 [8790.42] vulkan: 2746 passes (4%) ended at buffer.c:2166 [8790.42] vulkan: 2043 passes (3%) ended at cmd.c:534 [8790.42] vulkan: 504 passes (1%) ended at surface.c:162 [8790.42] vulkan: GPU-owned guest memory landed for the CPU 76861 times, render targets written back for an engine 10 times [8794.17] perf: 54.4 frames a second over 5.0 s (501205 shown in all) [8797.72] vulkan: display: 599 frame intervals of 18.17 ms (deviation 6.57 ms, 1st to 99th percentile 16.56 to 33.48 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (6.4 to 13.5), on to the display in 18.9 ms (9.1 to 31.5), 29.7 ms in all (18.8 to 41.2) [8797.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8799.17] perf: 56.6 frames a second over 5.0 s (501488 shown in all) [8801.14] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 22.71 s on the host's processors (212% of one, 37.85 ms a present), the whole process 27.27 s (254%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 5.22 s, thread 86 'Job.Worker 0' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.60 s, thread 116 'AK::EventManager' 0.34 s [8801.14] cpu: in those 10.72 s, 195119 SVCs (18204 a second): 0x0b SleepThread 69399, 0x1b ArbitrateUnlock 41166, 0x1c WaitProcessWideKeyAtomic 40104, 0x1d SignalProcessWideKey 26877, 0x1a ArbitrateLock 9179, 0x21 SendSyncRequest 6486; 901 calls the dispatch table had no code for (RtAPI.miss) [8801.14] vulkan: 256292014 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2041 finishes (807 ms); 0 reads past queued releases (0 samples counts written on the GPU); 382634588 descriptor sets written, 129949502 reused; 131912978 draws kept the last one's shaders and pipeline (0 checked), 237841670 its targets [8801.14] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2322 render targets made, 33215 texture uploads (8860 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [8801.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8801.14] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8801.14] vulkan: caches: 86 render targets (1355 MB, 0 parked), 367 textures (1490 MB), 7026 buffers (162 MB); 3649 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8801.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8801.14] vulkan: 52729817 rendering passes, 501003 clear commands, 8644000 attachments cleared and 369 left undefined by their load op [8801.14] vulkan: 38958 passes (43%) ended at renderer.c:214 [8801.14] vulkan: 18602 passes (21%) ended at buffer.c:2334 [8801.14] vulkan: 11010 passes (12%) ended at render.c:232 [8801.14] vulkan: 8540 passes (9%) ended at buffer.c:2238 [8801.14] vulkan: 5387 passes (6%) ended at dma.c:143 [8801.14] vulkan: 3059 passes (3%) ended at buffer.c:2166 [8801.14] vulkan: 2282 passes (3%) ended at cmd.c:534 [8801.14] vulkan: 1622 passes (2%) ended at surface.c:162 [8801.14] vulkan: GPU-owned guest memory landed for the CPU 77482 times, render targets written back for an engine 10 times [8804.19] perf: 56.0 frames a second over 5.0 s (501769 shown in all) [8808.47] vulkan: display: 599 frame intervals of 17.95 ms (deviation 5.38 ms, 1st to 99th percentile 16.56 to 33.45 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (6.9 to 14.7), on to the display in 18.8 ms (9.8 to 31.3), 30.3 ms in all (20.3 to 41.1) [8808.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8809.20] perf: 56.0 frames a second over 5.0 s (502050 shown in all) [8811.70] nvn: 502200 presents, 502200 submissions [8811.71] cpu: 600 presents in 10.57 s (56.8 fps): 38 of the game's threads ran 22.02 s on the host's processors (208% of one, 36.70 ms a present), the whole process 26.45 s (250%); the busiest: thread 80 'MainThread' 9.76 s, thread 86 'Job.Worker 0' 5.01 s, thread 87 'Job.Worker 1' 5.00 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.38 s [8811.71] cpu: in those 10.57 s, 193360 SVCs (18300 a second): 0x0b SleepThread 65078, 0x1b ArbitrateUnlock 41833, 0x1c WaitProcessWideKeyAtomic 41160, 0x1d SignalProcessWideKey 28481, 0x1a ArbitrateLock 8478, 0x21 SendSyncRequest 6442; 7377 calls the dispatch table had no code for (RtAPI.miss) [8811.71] vulkan: 256655164 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2041 finishes (807 ms); 0 reads past queued releases (0 samples counts written on the GPU); 383157976 descriptor sets written, 130152414 reused; 132076123 draws kept the last one's shaders and pipeline (0 checked), 238174326 its targets [8811.71] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2322 render targets made, 33243 texture uploads (8861 MB); 1 frames over 50 ms in the last 600, the slowest 105 ms [8811.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8811.71] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8811.71] vulkan: caches: 83 render targets (1274 MB, 0 parked), 275 textures (1118 MB), 4432 buffers (99 MB); 3134 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8811.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8811.71] vulkan: 52814933 rendering passes, 501603 clear commands, 8658640 attachments cleared and 369 left undefined by their load op [8811.71] vulkan: 34800 passes (41%) ended at renderer.c:214 [8811.71] vulkan: 19102 passes (22%) ended at buffer.c:2334 [8811.71] vulkan: 9597 passes (11%) ended at render.c:232 [8811.71] vulkan: 9455 passes (11%) ended at buffer.c:2238 [8811.71] vulkan: 5267 passes (6%) ended at dma.c:143 [8811.71] vulkan: 2773 passes (3%) ended at buffer.c:2166 [8811.71] vulkan: 2228 passes (3%) ended at cmd.c:534 [8811.71] vulkan: 1280 passes (2%) ended at surface.c:162 [8811.71] vulkan: GPU-owned guest memory landed for the CPU 77779 times, render targets written back for an engine 10 times [8814.22] perf: 59.8 frames a second over 5.0 s (502350 shown in all) [8818.74] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.10 ms, 1st to 99th percentile 16.57 to 33.35 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (7.6 to 13.0), on to the display in 26.3 ms (10.7 to 32.2), 36.6 ms in all (21.5 to 41.7) [8818.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8819.22] perf: 56.6 frames a second over 5.0 s (502633 shown in all) [8822.26] cpu: 600 presents in 10.55 s (56.9 fps): 38 of the game's threads ran 21.79 s on the host's processors (207% of one, 36.32 ms a present), the whole process 26.13 s (248%); the busiest: thread 80 'MainThread' 9.62 s, thread 87 'Job.Worker 1' 4.93 s, thread 86 'Job.Worker 0' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.82 s, thread 116 'AK::EventManager' 0.34 s [8822.26] cpu: in those 10.55 s, 192721 SVCs (18266 a second): 0x0b SleepThread 62505, 0x1b ArbitrateUnlock 42747, 0x1c WaitProcessWideKeyAtomic 41280, 0x1d SignalProcessWideKey 28750, 0x1a ArbitrateLock 9100, 0x21 SendSyncRequest 6453; 1789 calls the dispatch table had no code for (RtAPI.miss) [8822.26] vulkan: 257005242 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2041 finishes (807 ms); 0 reads past queued releases (0 samples counts written on the GPU); 383659364 descriptor sets written, 130351182 reused; 132237348 draws kept the last one's shaders and pipeline (0 checked), 238494899 its targets [8822.26] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2322 render targets made, 33255 texture uploads (8861 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [8822.26] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8822.26] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8822.26] vulkan: caches: 83 render targets (1274 MB, 0 parked), 275 textures (1126 MB), 5113 buffers (104 MB); 3148 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8822.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8822.26] vulkan: 52899509 rendering passes, 502203 clear commands, 8673082 attachments cleared and 369 left undefined by their load op [8822.26] vulkan: 34073 passes (40%) ended at renderer.c:214 [8822.26] vulkan: 20399 passes (24%) ended at buffer.c:2334 [8822.26] vulkan: 9196 passes (11%) ended at render.c:232 [8822.26] vulkan: 8345 passes (10%) ended at buffer.c:2238 [8822.26] vulkan: 5835 passes (7%) ended at dma.c:143 [8822.26] vulkan: 2797 passes (3%) ended at buffer.c:2166 [8822.26] vulkan: 2131 passes (3%) ended at cmd.c:534 [8822.26] vulkan: 1198 passes (1%) ended at surface.c:162 [8822.26] vulkan: GPU-owned guest memory landed for the CPU 78078 times, render targets written back for an engine 10 times [8824.22] perf: 55.2 frames a second over 5.0 s (502909 shown in all) [8829.24] perf: 55.0 frames a second over 5.0 s (503185 shown in all) [8829.59] vulkan: display: 599 frame intervals of 18.11 ms (deviation 6.00 ms, 1st to 99th percentile 16.56 to 33.53 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.4 to 13.7), on to the display in 18.1 ms (9.2 to 27.8), 28.9 ms in all (17.5 to 39.2) [8829.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8833.16] cpu: 600 presents in 10.90 s (55.1 fps): 38 of the game's threads ran 24.25 s on the host's processors (223% of one, 40.42 ms a present), the whole process 28.64 s (263%); the busiest: thread 80 'MainThread' 10.30 s, thread 86 'Job.Worker 0' 5.79 s, thread 87 'Job.Worker 1' 5.78 s, thread 108 'UnityGfxDeviceWorker' 1.74 s, thread 116 'AK::EventManager' 0.44 s [8833.16] cpu: in those 10.90 s, 163676 SVCs (15018 a second): 0x0b SleepThread 47476, 0x1b ArbitrateUnlock 38039, 0x1c WaitProcessWideKeyAtomic 35948, 0x1d SignalProcessWideKey 25089, 0x1a ArbitrateLock 8639, 0x21 SendSyncRequest 6551; 17226 calls the dispatch table had no code for (RtAPI.miss) [8833.16] vulkan: 257377927 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2041 finishes (807 ms); 0 reads past queued releases (0 samples counts written on the GPU); 384199534 descriptor sets written, 130556382 reused; 132425108 draws kept the last one's shaders and pipeline (0 checked), 238840588 its targets [8833.16] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2322 render targets made, 33366 texture uploads (8876 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [8833.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8833.16] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8833.16] vulkan: caches: 83 render targets (1274 MB, 0 parked), 359 textures (1303 MB), 7146 buffers (135 MB); 3354 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8833.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8833.16] vulkan: 52981939 rendering passes, 502803 clear commands, 8685571 attachments cleared and 369 left undefined by their load op [8833.16] vulkan: 30419 passes (37%) ended at renderer.c:214 [8833.16] vulkan: 18786 passes (23%) ended at buffer.c:2334 [8833.16] vulkan: 12467 passes (15%) ended at buffer.c:2238 [8833.16] vulkan: 8235 passes (10%) ended at render.c:232 [8833.16] vulkan: 5086 passes (6%) ended at dma.c:143 [8833.16] vulkan: 3588 passes (4%) ended at buffer.c:2166 [8833.16] vulkan: 2330 passes (3%) ended at cmd.c:534 [8833.16] vulkan: 869 passes (1%) ended at surface.c:162 [8833.16] vulkan: GPU-owned guest memory landed for the CPU 78249 times, render targets written back for an engine 10 times [8834.25] perf: 54.2 frames a second over 5.0 s (503457 shown in all) [8837.23] RomFS: reading uanim_slp1er-mg1_c351_win.bundle (34.6 KB) [8837.23] RomFS: reading uanim_slp1ef-mg1_c351_parryr.bundle (65.7 KB) [8837.23] RomFS: reading uanim_slp1ef-mg1_c351_win.bundle (76.1 KB) [8837.23] RomFS: reading uanim_slp1er-mg1_c351_parryr.bundle (31.7 KB) [8839.27] perf: 51.2 frames a second over 5.0 s (503714 shown in all) [8840.62] RomFS: reading V_HORTENSIA_Wideuse_Ex01.bin (1.0 KB) [8840.63] RomFS: reading V_HORTENSIA_Wideuse_Ex02.bin (1.5 KB) [8840.63] RomFS: reading V_HORTENSIA_Wideuse_Ex03.bin (1.1 KB) [8840.63] RomFS: reading V_HORTENSIA_Wideuse_Ex04.bin (1.6 KB) [8840.63] RomFS: reading V_HORTENSIA_Win_01.bin (1.9 KB) [8840.63] RomFS: reading V_HORTENSIA_Win_02.bin (2.6 KB) [8840.63] RomFS: reading V_HORTENSIA_Win_03.bin (2.1 KB) [8840.63] RomFS: reading V_HORTENSIA_Win_04.bin (2.0 KB) [8840.63] RomFS: reading V_HORTENSIA_Win_05.bin (1.9 KB) [8840.63] RomFS: reading V_HORTENSIA_Win_06.bin (1.7 KB) [8840.86] vulkan: display: 599 frame intervals of 18.81 ms (deviation 7.24 ms, 1st to 99th percentile 16.57 to 33.54 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (4.8 to 15.3), on to the display in 18.8 ms (8.7 to 35.7), 30.6 ms in all (17.7 to 43.2) [8840.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8844.28] nvn: 504000 presents, 504000 submissions [8844.29] perf: 57.0 frames a second over 5.0 s (504000 shown in all) [8844.29] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 23.75 s on the host's processors (213% of one, 39.58 ms a present), the whole process 28.00 s (252%); the busiest: thread 80 'MainThread' 10.39 s, thread 87 'Job.Worker 1' 5.34 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.72 s, thread 116 'AK::EventManager' 0.61 s [8844.29] cpu: in those 11.13 s, 280992 SVCs (25246 a second): 0x0b SleepThread 75448, 0x1b ArbitrateUnlock 70944, 0x1c WaitProcessWideKeyAtomic 60103, 0x1d SignalProcessWideKey 41880, 0x1a ArbitrateLock 23753, 0x21 SendSyncRequest 6882; 10768 calls the dispatch table had no code for (RtAPI.miss) [8844.29] vulkan: 257727291 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2044 finishes (809 ms); 0 reads past queued releases (0 samples counts written on the GPU); 384715015 descriptor sets written, 130739629 reused; 132610921 draws kept the last one's shaders and pipeline (0 checked), 239168091 its targets [8844.29] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2326 render targets made, 33498 texture uploads (8898 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [8844.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8844.29] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8844.29] vulkan: caches: 85 render targets (1323 MB, 0 parked), 465 textures (1529 MB), 10193 buffers (297 MB); 3808 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8844.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8844.29] vulkan: 53060747 rendering passes, 503403 clear commands, 8696922 attachments cleared and 371 left undefined by their load op [8844.29] vulkan: 25617 passes (33%) ended at renderer.c:214 [8844.29] vulkan: 20431 passes (26%) ended at buffer.c:2334 [8844.29] vulkan: 13403 passes (17%) ended at buffer.c:2238 [8844.29] vulkan: 7657 passes (10%) ended at render.c:232 [8844.29] vulkan: 4269 passes (5%) ended at buffer.c:2166 [8844.29] vulkan: 3715 passes (5%) ended at dma.c:143 [8844.29] vulkan: 2341 passes (3%) ended at cmd.c:534 [8844.29] vulkan: 999 passes (1%) ended at surface.c:162 [8844.29] vulkan: GPU-owned guest memory landed for the CPU 78379 times, render targets written back for an engine 10 times [8849.30] perf: 52.0 frames a second over 5.0 s (504261 shown in all) [8852.26] vulkan: display: 599 frame intervals of 19.03 ms (deviation 8.14 ms, 1st to 99th percentile 16.56 to 49.87 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.9 to 16.8), on to the display in 23.6 ms (7.6 to 38.0), 33.3 ms in all (18.7 to 44.3) [8852.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8854.32] perf: 47.6 frames a second over 5.0 s (504500 shown in all) [8856.31] cpu: 600 presents in 12.02 s (49.9 fps): 38 of the game's threads ran 23.11 s on the host's processors (192% of one, 38.52 ms a present), the whole process 27.04 s (225%); the busiest: thread 80 'MainThread' 10.68 s, thread 86 'Job.Worker 0' 4.89 s, thread 87 'Job.Worker 1' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.76 s [8856.31] cpu: in those 12.02 s, 297223 SVCs (24730 a second): 0x0b SleepThread 79708, 0x1b ArbitrateUnlock 75137, 0x1c WaitProcessWideKeyAtomic 60353, 0x1d SignalProcessWideKey 44318, 0x1a ArbitrateLock 27319, 0x21 SendSyncRequest 8252; 75273 calls the dispatch table had no code for (RtAPI.miss) [8856.31] vulkan: 258076280 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2049 finishes (812 ms); 0 reads past queued releases (0 samples counts written on the GPU); 385229734 descriptor sets written, 130922888 reused; 132796768 draws kept the last one's shaders and pipeline (0 checked), 239501290 its targets [8856.31] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2330 render targets made, 33653 texture uploads (8935 MB); 5 frames over 50 ms in the last 600, the slowest 130 ms [8856.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8856.31] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8856.31] vulkan: caches: 86 render targets (1364 MB, 2 parked), 572 textures (1925 MB), 8717 buffers (373 MB); 4335 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8856.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8856.31] vulkan: 53124247 rendering passes, 504003 clear commands, 8704702 attachments cleared and 375 left undefined by their load op [8856.31] vulkan: 19406 passes (31%) ended at buffer.c:2334 [8856.31] vulkan: 17997 passes (28%) ended at renderer.c:214 [8856.31] vulkan: 12147 passes (19%) ended at buffer.c:2238 [8856.31] vulkan: 5744 passes (9%) ended at render.c:232 [8856.31] vulkan: 2619 passes (4%) ended at buffer.c:2166 [8856.31] vulkan: 2519 passes (4%) ended at dma.c:143 [8856.31] vulkan: 2210 passes (3%) ended at cmd.c:534 [8856.31] vulkan: 416 passes (1%) ended at renderer.c:680 [8856.31] vulkan: GPU-owned guest memory landed for the CPU 78493 times, render targets written back for an engine 10 times [8856.45] RomFS: reading uanim_flr1af-sw1_c150_winloop.bundle (23.6 KB) [8856.45] RomFS: reading uanim_fyd2dm-mg1_c715_diel.bundle (44.5 KB) [8859.34] perf: 54.2 frames a second over 5.0 s (504772 shown in all) [8863.21] RomFS: reading lfire_02.bundle (503.0 KB) [8863.21] RomFS: reading lfire_03.bundle (441.3 KB) [8863.21] RomFS: reading flameball_stone.bundle (45.4 KB) [8863.21] RomFS: reading lfire_00.bundle (475.1 KB) [8863.21] RomFS: reading lfire_01.bundle (576.1 KB) [8863.21] RomFS: reading lfire_04.bundle (377.8 KB) [8863.21] RomFS: reading uwep_mg04.bundle (205.9 KB) [8863.21] RomFS: reading lfire_anime_00.bundle (10.6 KB) [8863.21] RomFS: reading lfire_light.bundle (3.0 KB) [8863.36] vulkan: display: 599 frame intervals of 18.53 ms (deviation 6.66 ms, 1st to 99th percentile 16.56 to 33.50 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.0 to 14.9), on to the display in 26.7 ms (7.8 to 38.3), 34.2 ms in all (16.5 to 43.1) [8863.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8864.34] perf: 53.4 frames a second over 5.0 s (505039 shown in all) [8865.49] RomFS: reading 1057546399.wem (20.6 KB) [8865.49] RomFS: reading 105956527.wem (39.3 KB) [8865.62] RomFS: reading 1061112321.wem (23.1 KB) [8866.06] RomFS: reading 804719970.wem (82.6 KB) [8866.07] RomFS: reading 80551115.wem (31.6 KB) [8866.19] RomFS: reading 807238924.wem (555.4 KB) [8867.61] cpu: 600 presents in 11.31 s (53.1 fps): 38 of the game's threads ran 20.74 s on the host's processors (183% of one, 34.56 ms a present), the whole process 24.30 s (215%); the busiest: thread 80 'MainThread' 9.71 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.75 s [8867.61] cpu: in those 11.31 s, 315202 SVCs (27880 a second): 0x1b ArbitrateUnlock 81259, 0x0b SleepThread 79510, 0x1c WaitProcessWideKeyAtomic 66590, 0x1d SignalProcessWideKey 49692, 0x1a ArbitrateLock 28378, 0x21 SendSyncRequest 7763; 61729 calls the dispatch table had no code for (RtAPI.miss) [8867.61] vulkan: 258373909 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2051 finishes (813 ms); 0 reads past queued releases (0 samples counts written on the GPU); 385665746 descriptor sets written, 131082134 reused; 132952955 draws kept the last one's shaders and pipeline (0 checked), 239783247 its targets [8867.61] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2334 render targets made, 33853 texture uploads (8984 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [8867.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8867.61] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8867.61] vulkan: caches: 84 render targets (1338 MB, 1 parked), 653 textures (2027 MB), 7751 buffers (561 MB); 4584 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8867.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8867.61] vulkan: 53186649 rendering passes, 504603 clear commands, 8713344 attachments cleared and 377 left undefined by their load op [8867.61] vulkan: 18485 passes (30%) ended at renderer.c:214 [8867.61] vulkan: 18417 passes (30%) ended at buffer.c:2334 [8867.61] vulkan: 11965 passes (19%) ended at buffer.c:2238 [8867.61] vulkan: 6234 passes (10%) ended at render.c:232 [8867.61] vulkan: 2285 passes (4%) ended at dma.c:143 [8867.61] vulkan: 2175 passes (3%) ended at buffer.c:2166 [8867.61] vulkan: 1970 passes (3%) ended at cmd.c:534 [8867.61] vulkan: 446 passes (1%) ended at renderer.c:680 [8867.61] vulkan: GPU-owned guest memory landed for the CPU 78573 times, render targets written back for an engine 10 times [8869.35] perf: 51.6 frames a second over 5.0 s (505298 shown in all) [8870.97] RomFS: reading uanim_com0am-mg1_c000_damagemidb.bundle (47.2 KB) [8870.99] RomFS: reading uanim_com0am-mg1_c000_damagemiddu.bundle (48.1 KB) [8871.00] RomFS: reading uanim_enb0am-mg1_c000_attackc.bundle (138.7 KB) [8871.00] RomFS: reading uanim_enb0am-mg1_c000_damagehigh.bundle (75.7 KB) [8871.00] RomFS: reading uanim_enb0am-mg1_c000_damagemidb.bundle (61.4 KB) [8871.01] RomFS: reading uanim_enb0am-mg1_c000_damagemiddu.bundle (56.1 KB) [8874.35] perf: 50.2 frames a second over 5.0 s (505549 shown in all) [8875.39] vulkan: display: 599 frame intervals of 19.89 ms (deviation 8.15 ms, 1st to 99th percentile 16.56 to 33.59 ms), 104 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (3.8 to 15.4), on to the display in 20.2 ms (8.9 to 37.4), 30.7 ms in all (19.5 to 43.1) [8875.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8879.30] nvn: 505800 presents, 505800 submissions [8879.30] cpu: 600 presents in 11.69 s (51.3 fps): 39 of the game's threads ran 24.46 s on the host's processors (209% of one, 40.76 ms a present), the whole process 28.65 s (245%); the busiest: thread 80 'MainThread' 10.69 s, thread 87 'Job.Worker 1' 5.56 s, thread 86 'Job.Worker 0' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.91 s [8879.30] cpu: in those 11.69 s, 282484 SVCs (24163 a second): 0x0b SleepThread 74268, 0x1b ArbitrateUnlock 71247, 0x1c WaitProcessWideKeyAtomic 59304, 0x1d SignalProcessWideKey 43605, 0x1a ArbitrateLock 24581, 0x21 SendSyncRequest 7412; 28192 calls the dispatch table had no code for (RtAPI.miss) [8879.30] vulkan: 258741295 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2053 finishes (815 ms); 0 reads past queued releases (0 samples counts written on the GPU); 386217517 descriptor sets written, 131265135 reused; 133143585 draws kept the last one's shaders and pipeline (0 checked), 240135235 its targets [8879.30] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2334 render targets made, 33967 texture uploads (9003 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [8879.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8879.30] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8879.30] vulkan: caches: 83 render targets (1324 MB, 1 parked), 632 textures (1807 MB), 8615 buffers (807 MB); 4595 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8879.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8879.30] vulkan: 53257618 rendering passes, 505203 clear commands, 8722097 attachments cleared and 379 left undefined by their load op [8879.30] vulkan: 20042 passes (28%) ended at buffer.c:2334 [8879.30] vulkan: 18659 passes (26%) ended at renderer.c:214 [8879.30] vulkan: 15969 passes (23%) ended at buffer.c:2238 [8879.30] vulkan: 6315 passes (9%) ended at render.c:232 [8879.30] vulkan: 4679 passes (7%) ended at buffer.c:2166 [8879.30] vulkan: 2459 passes (3%) ended at cmd.c:534 [8879.30] vulkan: 1923 passes (3%) ended at dma.c:143 [8879.30] vulkan: 553 passes (1%) ended at surface.c:162 [8879.30] vulkan: GPU-owned guest memory landed for the CPU 78630 times, render targets written back for an engine 10 times [8879.35] perf: 50.8 frames a second over 5.0 s (505803 shown in all) [8881.41] RomFS: reading uanim_lnc1af-lc1_c000_winloop.bundle (483.5 KB) [8881.41] RomFS: reading uanim_lnc1af-lc1_c000_attackt.bundle (11.4 KB) [8881.41] RomFS: reading uanim_lnc1af-lc1_c000_start.bundle (4.9 KB) [8881.41] RomFS: reading uanim_lnc1af-lc1_c000_win.bundle (7.1 KB) [8884.35] perf: 49.6 frames a second over 5.0 s (506051 shown in all) [8887.26] vulkan: display: 599 frame intervals of 19.61 ms (deviation 9.90 ms, 1st to 99th percentile 16.56 to 33.56 ms), 88 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (4.6 to 21.1), on to the display in 19.0 ms (9.0 to 36.7), 29.9 ms in all (18.6 to 46.2) [8887.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8889.37] perf: 52.4 frames a second over 5.0 s (506314 shown in all) [8890.94] cpu: 600 presents in 11.64 s (51.5 fps): 40 of the game's threads ran 22.12 s on the host's processors (190% of one, 36.87 ms a present), the whole process 25.74 s (221%); the busiest: thread 80 'MainThread' 10.72 s, thread 87 'Job.Worker 1' 4.49 s, thread 86 'Job.Worker 0' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.75 s [8890.94] cpu: in those 11.64 s, 311486 SVCs (26762 a second): 0x1b ArbitrateUnlock 81340, 0x0b SleepThread 78034, 0x1c WaitProcessWideKeyAtomic 65131, 0x1d SignalProcessWideKey 47691, 0x1a ArbitrateLock 30180, 0x21 SendSyncRequest 6996; 72248 calls the dispatch table had no code for (RtAPI.miss) [8890.94] vulkan: 259010983 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2055 finishes (816 ms); 0 reads past queued releases (0 samples counts written on the GPU); 386616306 descriptor sets written, 131405722 reused; 133290182 draws kept the last one's shaders and pipeline (0 checked), 240389425 its targets [8890.94] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2334 render targets made, 34078 texture uploads (9020 MB); 6 frames over 50 ms in the last 600, the slowest 178 ms [8890.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8890.94] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8890.94] vulkan: caches: 81 render targets (1270 MB, 0 parked), 528 textures (1603 MB), 7703 buffers (779 MB); 4312 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8890.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8890.94] vulkan: 53321317 rendering passes, 505803 clear commands, 8730744 attachments cleared and 381 left undefined by their load op [8890.94] vulkan: 18990 passes (30%) ended at buffer.c:2334 [8890.94] vulkan: 18612 passes (29%) ended at renderer.c:214 [8890.94] vulkan: 10676 passes (17%) ended at buffer.c:2238 [8890.94] vulkan: 6201 passes (10%) ended at render.c:232 [8890.94] vulkan: 3590 passes (6%) ended at buffer.c:2166 [8890.94] vulkan: 2645 passes (4%) ended at dma.c:143 [8890.94] vulkan: 2046 passes (3%) ended at cmd.c:534 [8890.94] vulkan: 462 passes (1%) ended at surface.c:162 [8890.94] vulkan: GPU-owned guest memory landed for the CPU 78783 times, render targets written back for an engine 10 times [8894.39] perf: 52.0 frames a second over 5.0 s (506575 shown in all) [8895.47] RomFS: reading aoc_talk_c452.bundle (5.1 KB) [8895.47] RomFS: reading aoc_talk_c453.bundle (5.1 KB) [8895.47] RomFS: reading tanim_c500_right.bundle (13.4 KB) [8895.47] RomFS: reading tanim_c501_left.bundle (18.4 KB) [8895.47] RomFS: reading aoc_talk_c500.bundle (5.1 KB) [8895.47] RomFS: reading aoc_talk_c501.bundle (5.1 KB) [8895.47] RomFS: reading tanim_c501_right.bundle (18.5 KB) [8895.47] RomFS: reading aoc_talk_c502.bundle (5.1 KB) [8895.47] RomFS: reading aoc_talk_c503.bundle (5.1 KB) [8895.47] RomFS: reading tanim_c502_left.bundle (18.2 KB) [8895.47] RomFS: reading aoc_talk_c503b.bundle (5.1 KB) [8896.16] RomFS: reading 779903792.wem (18.1 KB) [8896.16] RomFS: reading 779970475.wem (7.6 KB) [8896.16] RomFS: reading 780012056.wem (54.9 KB) [8896.18] RomFS: reading V_MID_DIE_CASUAL_Citrinica.bin (12.2 KB) [8896.18] RomFS: reading V_MID_DIE_CASUAL_Clan.bin (10.3 KB) [8896.18] RomFS: reading V_MID_DIE_CASUAL_Diamand.bin (8.3 KB) [8898.39] vulkan: display: 599 frame intervals of 18.53 ms (deviation 6.15 ms, 1st to 99th percentile 16.56 to 33.48 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.4 to 14.7), on to the display in 18.2 ms (8.1 to 34.4), 28.5 ms in all (17.6 to 42.2) [8898.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8899.39] perf: 58.4 frames a second over 5.0 s (506867 shown in all) [8900.11] RomFS: reading 7800200.wem (79.9 KB) [8901.59] cpu: 600 presents in 10.65 s (56.3 fps): 38 of the game's threads ran 22.17 s on the host's processors (208% of one, 36.94 ms a present), the whole process 26.73 s (251%); the busiest: thread 80 'MainThread' 9.74 s, thread 87 'Job.Worker 1' 5.11 s, thread 86 'Job.Worker 0' 5.10 s, thread 108 'UnityGfxDeviceWorker' 1.57 s, thread 116 'AK::EventManager' 0.47 s [8901.59] cpu: in those 10.65 s, 301342 SVCs (28294 a second): 0x0b SleepThread 81094, 0x1b ArbitrateUnlock 73201, 0x1c WaitProcessWideKeyAtomic 68182, 0x1d SignalProcessWideKey 51887, 0x1a ArbitrateLock 18588, 0x21 SendSyncRequest 6494; 15 calls the dispatch table had no code for (RtAPI.miss) [8901.59] vulkan: 259509197 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2056 finishes (817 ms); 0 reads past queued releases (0 samples counts written on the GPU); 387362010 descriptor sets written, 131656446 reused; 133535948 draws kept the last one's shaders and pipeline (0 checked), 240868398 its targets [8901.59] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2349 render targets made, 34081 texture uploads (9030 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [8901.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8901.59] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8901.59] vulkan: caches: 95 render targets (1314 MB, 2 parked), 442 textures (1488 MB), 8850 buffers (378 MB); 3840 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8901.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8901.59] vulkan: 53401285 rendering passes, 506403 clear commands, 8741529 attachments cleared and 382 left undefined by their load op [8901.59] vulkan: 22634 passes (28%) ended at buffer.c:2334 [8901.59] vulkan: 22527 passes (28%) ended at renderer.c:214 [8901.59] vulkan: 16644 passes (21%) ended at buffer.c:2238 [8901.59] vulkan: 6526 passes (8%) ended at render.c:232 [8901.59] vulkan: 5182 passes (6%) ended at buffer.c:2166 [8901.59] vulkan: 2876 passes (4%) ended at cmd.c:534 [8901.59] vulkan: 2341 passes (3%) ended at surface.c:162 [8901.59] vulkan: 834 passes (1%) ended at dma.c:143 [8901.59] vulkan: GPU-owned guest memory landed for the CPU 78785 times, render targets written back for an engine 11 times [8904.39] perf: 60.0 frames a second over 5.0 s (507167 shown in all) [8908.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (7.2 to 12.3), on to the display in 30.5 ms (26.1 to 31.7), 41.3 ms in all (36.4 to 42.5) [8908.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8909.40] perf: 60.0 frames a second over 5.0 s (507468 shown in all) [8911.76] nvn: 507600 presents, 507600 submissions [8911.76] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 20.08 s on the host's processors (197% of one, 33.47 ms a present), the whole process 24.29 s (239%); the busiest: thread 80 'MainThread' 8.79 s, thread 86 'Job.Worker 0' 4.67 s, thread 87 'Job.Worker 1' 4.66 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.32 s [8911.76] cpu: in those 10.17 s, 289838 SVCs (28498 a second): 0x0b SleepThread 78213, 0x1b ArbitrateUnlock 71166, 0x1c WaitProcessWideKeyAtomic 63763, 0x1d SignalProcessWideKey 48549, 0x1a ArbitrateLock 19719, 0x21 SendSyncRequest 6568; 34280 calls the dispatch table had no code for (RtAPI.miss) [8911.76] vulkan: 259954202 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2058 finishes (818 ms); 0 reads past queued releases (0 samples counts written on the GPU); 388022179 descriptor sets written, 131886287 reused; 133759714 draws kept the last one's shaders and pipeline (0 checked), 241293341 its targets [8911.76] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2349 render targets made, 34184 texture uploads (9037 MB); 2 frames over 50 ms in the last 600, the slowest 93 ms [8911.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8911.76] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8911.76] vulkan: caches: 86 render targets (1283 MB, 1 parked), 344 textures (1305 MB), 6684 buffers (183 MB); 3428 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8911.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8911.76] vulkan: 53476919 rendering passes, 507003 clear commands, 8752147 attachments cleared and 384 left undefined by their load op [8911.76] vulkan: 22847 passes (30%) ended at renderer.c:214 [8911.76] vulkan: 21579 passes (29%) ended at buffer.c:2334 [8911.76] vulkan: 13211 passes (17%) ended at buffer.c:2238 [8911.76] vulkan: 6299 passes (8%) ended at render.c:232 [8911.76] vulkan: 4517 passes (6%) ended at buffer.c:2166 [8911.76] vulkan: 2621 passes (3%) ended at cmd.c:534 [8911.76] vulkan: 2483 passes (3%) ended at surface.c:162 [8911.76] vulkan: 1559 passes (2%) ended at dma.c:143 [8911.76] vulkan: GPU-owned guest memory landed for the CPU 78816 times, render targets written back for an engine 11 times [8912.01] RomFS: reading parry_00.bundle (261.2 KB) [8912.01] RomFS: reading uanim_slp0ef-mg1_c351_damagehigh.bundle (60.0 KB) [8912.01] RomFS: reading uanim_slp0ef-mg1_c351_damagemidb.bundle (58.2 KB) [8912.01] RomFS: reading wng_00.bundle (57.8 KB) [8912.01] RomFS: reading uanim_slp0er-mg1_c351_damagehigh.bundle (44.5 KB) [8912.01] RomFS: reading uanim_slp0er-mg1_c351_damagemidb.bundle (33.0 KB) [8912.02] RomFS: reading uanim_slp0ef-mg1_c351_damagemiddu.bundle (59.7 KB) [8912.03] RomFS: reading smk_00_dirt.bundle (85.3 KB) [8912.03] RomFS: reading uanim_slp0er-mg1_c351_damagemiddu.bundle (38.3 KB) [8912.06] RomFS: reading uanim_enb0am-sw1_c000_attackt.bundle (152.6 KB) [8913.73] RomFS: reading V_HORTENSIA_Critical_04.bin (2.6 KB) [8913.73] RomFS: reading V_HORTENSIA_Damage_H_01.bin (1.4 KB) [8913.73] RomFS: reading V_HORTENSIA_Damage_H_02.bin (1.1 KB) [8913.73] RomFS: reading V_HORTENSIA_Damage_H_03.bin (1.6 KB) [8913.73] RomFS: reading V_HORTENSIA_Damage_H_04.bin (2.1 KB) [8913.73] RomFS: reading V_HORTENSIA_Damage_L_01.bin (0.9 KB) [8913.73] RomFS: reading V_HORTENSIA_Damage_L_02.bin (0.9 KB) [8913.73] RomFS: reading V_HORTENSIA_Damage_L_03.bin (0.9 KB) [8913.73] RomFS: reading V_HORTENSIA_Damage_L_04.bin (1.2 KB) [8914.40] perf: 51.2 frames a second over 5.0 s (507724 shown in all) [8919.13] RomFS: reading aoc_talk_c350.bundle (5.1 KB) [8919.13] RomFS: reading tanim_c350b_right.bundle (19.9 KB) [8919.13] RomFS: reading aoc_talk_c350b.bundle (5.1 KB) [8919.13] RomFS: reading aoc_talk_c351.bundle (5.1 KB) [8919.13] RomFS: reading tanim_c351_left.bundle (19.9 KB) [8919.13] RomFS: reading tanim_c351_right.bundle (19.8 KB) [8919.13] RomFS: reading tanim_c352_left.bundle (20.9 KB) [8919.42] perf: 50.8 frames a second over 5.0 s (507979 shown in all) [8919.86] RomFS: reading 965217569.wem (12.0 KB) [8919.86] RomFS: reading 965256584.wem (9.3 KB) [8919.86] RomFS: reading 965352115.wem (69.3 KB) [8919.88] RomFS: reading V_MID_DIE_CASUAL_Goldmary.bin (12.2 KB) [8919.88] RomFS: reading V_MID_DIE_CASUAL_Hortensia.bin (11.3 KB) [8919.88] RomFS: reading V_MID_DIE_CASUAL_Ivy.bin (9.4 KB) [8919.88] RomFS: reading V_MID_DIE_CASUAL_Jade.bin (10.2 KB) [8919.97] vulkan: display: 599 frame intervals of 19.31 ms (deviation 6.95 ms, 1st to 99th percentile 16.58 to 33.54 ms), 87 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (4.8 to 16.3), on to the display in 19.5 ms (8.2 to 36.7), 30.7 ms in all (18.3 to 43.5) [8919.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8923.58] cpu: 600 presents in 11.82 s (50.8 fps): 38 of the game's threads ran 25.59 s on the host's processors (217% of one, 42.65 ms a present), the whole process 29.99 s (254%); the busiest: thread 80 'MainThread' 11.11 s, thread 87 'Job.Worker 1' 5.79 s, thread 86 'Job.Worker 0' 5.76 s, thread 108 'UnityGfxDeviceWorker' 1.91 s, thread 116 'AK::EventManager' 0.68 s [8923.58] cpu: in those 11.82 s, 349177 SVCs (29552 a second): 0x1b ArbitrateUnlock 90809, 0x0b SleepThread 86019, 0x1c WaitProcessWideKeyAtomic 77611, 0x1d SignalProcessWideKey 56171, 0x1a ArbitrateLock 29288, 0x21 SendSyncRequest 7233; 15 calls the dispatch table had no code for (RtAPI.miss) [8923.58] vulkan: 260341779 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (819 ms); 0 reads past queued releases (0 samples counts written on the GPU); 388608754 descriptor sets written, 132074866 reused; 133964268 draws kept the last one's shaders and pipeline (0 checked), 241662215 its targets [8923.58] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2358 render targets made, 34317 texture uploads (9058 MB); 2 frames over 50 ms in the last 600, the slowest 109 ms [8923.58] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8923.58] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14119 MB (4768 ours) [8923.58] vulkan: caches: 95 render targets (1314 MB, 2 parked), 424 textures (1467 MB), 9411 buffers (288 MB); 3714 of 14119 MB in use as they count it, 0 MB freed for the budget so far [8923.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8923.58] vulkan: 53552237 rendering passes, 507603 clear commands, 8762263 attachments cleared and 385 left undefined by their load op [8923.58] vulkan: 22162 passes (29%) ended at renderer.c:214 [8923.58] vulkan: 21230 passes (28%) ended at buffer.c:2334 [8923.58] vulkan: 15093 passes (20%) ended at buffer.c:2238 [8923.58] vulkan: 6343 passes (8%) ended at render.c:232 [8923.58] vulkan: 4471 passes (6%) ended at buffer.c:2166 [8923.58] vulkan: 2574 passes (3%) ended at cmd.c:534 [8923.58] vulkan: 1688 passes (2%) ended at surface.c:162 [8923.58] vulkan: 1272 passes (2%) ended at dma.c:143 [8923.58] vulkan: GPU-owned guest memory landed for the CPU 78856 times, render targets written back for an engine 11 times [8924.42] perf: 53.2 frames a second over 5.0 s (508245 shown in all) [8926.71] RomFS: reading 965353528.wem (3.9 KB) [8926.71] RomFS: reading 965365157.wem (45.1 KB) [8929.42] perf: 54.4 frames a second over 5.0 s (508517 shown in all) [8931.06] vulkan: display: 599 frame intervals of 18.50 ms (deviation 5.21 ms, 1st to 99th percentile 16.56 to 33.46 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (6.8 to 13.7), on to the display in 16.6 ms (8.1 to 25.5), 28.7 ms in all (19.3 to 37.6) [8931.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8933.92] RomFS: reading spinsmoke_02.bundle (554.3 KB) [8933.96] RomFS: reading uanim_enb0af-ax1_c000_attackt.bundle (210.4 KB) [8933.98] RomFS: reading lnc2_wind_00.bundle (186.1 KB) [8934.44] perf: 53.4 frames a second over 5.0 s (508785 shown in all) [8934.84] cpu: 600 presents in 11.26 s (53.3 fps): 42 of the game's threads ran 23.41 s on the host's processors (208% of one, 39.02 ms a present), the whole process 27.43 s (244%); the busiest: thread 80 'MainThread' 10.40 s, thread 86 'Job.Worker 0' 5.29 s, thread 87 'Job.Worker 1' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.69 s, thread 116 'AK::EventManager' 0.41 s [8934.84] cpu: in those 11.26 s, 338004 SVCs (30026 a second): 0x1b ArbitrateUnlock 86649, 0x0b SleepThread 83524, 0x1c WaitProcessWideKeyAtomic 74826, 0x1d SignalProcessWideKey 54327, 0x1a ArbitrateLock 27259, 0x21 SendSyncRequest 6967; 28471 calls the dispatch table had no code for (RtAPI.miss) [8934.84] vulkan: 260690889 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2061 finishes (820 ms); 0 reads past queued releases (0 samples counts written on the GPU); 389130937 descriptor sets written, 132250903 reused; 134152256 draws kept the last one's shaders and pipeline (0 checked), 241990258 its targets [8934.84] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2358 render targets made, 34401 texture uploads (9086 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [8934.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8934.84] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14147 MB (4768 ours) [8934.84] vulkan: caches: 86 render targets (1283 MB, 1 parked), 432 textures (1582 MB), 7419 buffers (278 MB); 3815 of 14147 MB in use as they count it, 0 MB freed for the budget so far [8934.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8934.84] vulkan: 53620455 rendering passes, 508203 clear commands, 8773082 attachments cleared and 387 left undefined by their load op [8934.84] vulkan: 24318 passes (36%) ended at renderer.c:214 [8934.84] vulkan: 20207 passes (30%) ended at buffer.c:2334 [8934.84] vulkan: 6377 passes (9%) ended at buffer.c:2238 [8934.84] vulkan: 6360 passes (9%) ended at render.c:232 [8934.84] vulkan: 4033 passes (6%) ended at buffer.c:2166 [8934.84] vulkan: 2512 passes (4%) ended at surface.c:162 [8934.84] vulkan: 2328 passes (3%) ended at cmd.c:534 [8934.84] vulkan: 1606 passes (2%) ended at dma.c:143 [8934.84] vulkan: GPU-owned guest memory landed for the CPU 78942 times, render targets written back for an engine 11 times [8939.44] perf: 55.4 frames a second over 5.0 s (509062 shown in all) [8941.89] vulkan: display: 599 frame intervals of 17.89 ms (deviation 5.56 ms, 1st to 99th percentile 16.57 to 33.48 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.9 to 13.7), on to the display in 27.0 ms (9.3 to 37.9), 35.8 ms in all (19.0 to 43.5) [8941.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8944.05] RomFS: reading tanim_c100b_right.bundle (18.5 KB) [8944.05] RomFS: reading tanim_c101_left.bundle (20.0 KB) [8944.44] perf: 59.0 frames a second over 5.0 s (509357 shown in all) [8944.73] RomFS: reading 289224344.wem (18.6 KB) [8944.73] RomFS: reading 289268100.wem (66.9 KB) [8944.74] RomFS: reading V_MID_DIE_CASUAL_Bonet.bin (9.2 KB) [8944.75] RomFS: reading V_MID_DIE_CASUAL_Boucheron.bin (9.7 KB) [8944.75] RomFS: reading V_MID_DIE_CASUAL_Celine.bin (8.7 KB) [8944.75] RomFS: reading V_MID_DIE_CASUAL_Chloe.bin (10.0 KB) [8945.14] nvn: 509400 presents, 509400 submissions [8945.14] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 19.34 s on the host's processors (188% of one, 32.23 ms a present), the whole process 22.89 s (222%); the busiest: thread 80 'MainThread' 9.13 s, thread 87 'Job.Worker 1' 4.13 s, thread 86 'Job.Worker 0' 4.09 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.56 s [8945.14] cpu: in those 10.30 s, 302997 SVCs (29404 a second): 0x0b SleepThread 85288, 0x1b ArbitrateUnlock 72512, 0x1c WaitProcessWideKeyAtomic 67322, 0x1d SignalProcessWideKey 50811, 0x1a ArbitrateLock 18823, 0x21 SendSyncRequest 6381; 12 calls the dispatch table had no code for (RtAPI.miss) [8945.14] vulkan: 261004810 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2062 finishes (821 ms); 0 reads past queued releases (0 samples counts written on the GPU); 389597769 descriptor sets written, 132411913 reused; 134318520 draws kept the last one's shaders and pipeline (0 checked), 242288275 its targets [8945.14] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2367 render targets made, 34445 texture uploads (9088 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [8945.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8945.14] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5194 of 14108 MB (4768 ours) [8945.14] vulkan: caches: 95 render targets (1314 MB, 2 parked), 409 textures (1490 MB), 8188 buffers (184 MB); 3645 of 14108 MB in use as they count it, 0 MB freed for the budget so far [8945.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8945.14] vulkan: 53689189 rendering passes, 508803 clear commands, 8782367 attachments cleared and 388 left undefined by their load op [8945.14] vulkan: 19924 passes (29%) ended at buffer.c:2334 [8945.14] vulkan: 19227 passes (28%) ended at renderer.c:214 [8945.14] vulkan: 17194 passes (25%) ended at buffer.c:2238 [8945.14] vulkan: 6425 passes (9%) ended at render.c:232 [8945.14] vulkan: 2108 passes (3%) ended at cmd.c:534 [8945.14] vulkan: 1803 passes (3%) ended at buffer.c:2166 [8945.14] vulkan: 1085 passes (2%) ended at dma.c:143 [8945.14] vulkan: 633 passes (1%) ended at surface.c:162 [8945.14] vulkan: GPU-owned guest memory landed for the CPU 78998 times, render targets written back for an engine 11 times [8948.36] RomFS: reading 289269738.wem (141.6 KB) [8949.45] perf: 60.2 frames a second over 5.0 s (509659 shown in all) [8951.92] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (5.1 to 9.7), on to the display in 21.3 ms (11.7 to 35.3), 28.6 ms in all (18.5 to 41.9) [8951.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8954.47] perf: 60.0 frames a second over 5.0 s (509960 shown in all) [8955.14] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 16.99 s on the host's processors (170% of one, 28.31 ms a present), the whole process 20.29 s (203%); the busiest: thread 80 'MainThread' 8.05 s, thread 87 'Job.Worker 1' 3.72 s, thread 86 'Job.Worker 0' 3.71 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.33 s [8955.14] cpu: in those 10.00 s, 332142 SVCs (33229 a second): 0x0b SleepThread 89455, 0x1b ArbitrateUnlock 81121, 0x1c WaitProcessWideKeyAtomic 75469, 0x1d SignalProcessWideKey 57259, 0x1a ArbitrateLock 20636, 0x21 SendSyncRequest 6384; 5 calls the dispatch table had no code for (RtAPI.miss) [8955.14] vulkan: 261318060 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2062 finishes (821 ms); 0 reads past queued releases (0 samples counts written on the GPU); 390062342 descriptor sets written, 132573840 reused; 134488380 draws kept the last one's shaders and pipeline (0 checked), 242580290 its targets [8955.14] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2367 render targets made, 34445 texture uploads (9088 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [8955.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8955.14] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5194 of 14108 MB (4768 ours) [8955.14] vulkan: caches: 95 render targets (1314 MB, 2 parked), 297 textures (1289 MB), 6383 buffers (112 MB); 3375 of 14108 MB in use as they count it, 0 MB freed for the budget so far [8955.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8955.14] vulkan: 53750544 rendering passes, 509403 clear commands, 8794052 attachments cleared and 388 left undefined by their load op [8955.14] vulkan: 24507 passes (40%) ended at renderer.c:214 [8955.14] vulkan: 16810 passes (27%) ended at buffer.c:2334 [8955.14] vulkan: 6577 passes (11%) ended at render.c:232 [8955.14] vulkan: 6262 passes (10%) ended at buffer.c:2238 [8955.14] vulkan: 3191 passes (5%) ended at surface.c:162 [8955.14] vulkan: 1873 passes (3%) ended at cmd.c:534 [8955.14] vulkan: 998 passes (2%) ended at buffer.c:2166 [8955.14] vulkan: 600 passes (1%) ended at dma.c:143 [8955.14] vulkan: GPU-owned guest memory landed for the CPU 79002 times, render targets written back for an engine 11 times [8959.49] perf: 59.0 frames a second over 5.0 s (510256 shown in all) [8962.01] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 16.97 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.8 to 9.3), on to the display in 30.7 ms (14.0 to 40.8), 37.3 ms in all (21.6 to 45.9) [8962.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8964.50] perf: 59.4 frames a second over 5.0 s (510554 shown in all) [8965.34] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 16.61 s on the host's processors (163% of one, 27.68 ms a present), the whole process 19.57 s (192%); the busiest: thread 80 'MainThread' 7.49 s, thread 87 'Job.Worker 1' 3.65 s, thread 86 'Job.Worker 0' 3.63 s, thread 108 'UnityGfxDeviceWorker' 0.86 s, thread 376 'Thread_0x0000000008414690' 0.39 s [8965.34] cpu: in those 10.20 s, 184389 SVCs (18074 a second): 0x0b SleepThread 57068, 0x1b ArbitrateUnlock 42499, 0x1c WaitProcessWideKeyAtomic 38456, 0x1d SignalProcessWideKey 27777, 0x1a ArbitrateLock 10042, 0x21 SendSyncRequest 6675; 47237 calls the dispatch table had no code for (RtAPI.miss) [8965.34] vulkan: 261560993 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2067 finishes (823 ms); 0 reads past queued releases (0 samples counts written on the GPU); 390404250 descriptor sets written, 132717798 reused; 134619198 draws kept the last one's shaders and pipeline (0 checked), 242807281 its targets [8965.34] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2373 render targets made, 34627 texture uploads (9130 MB); 2 frames over 50 ms in the last 600, the slowest 83 ms [8965.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8965.34] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5194 of 14108 MB (4768 ours) [8965.34] vulkan: caches: 85 render targets (1294 MB, 0 parked), 344 textures (1240 MB), 6620 buffers (86 MB); 3279 of 14108 MB in use as they count it, 0 MB freed for the budget so far [8965.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8965.34] vulkan: 53803756 rendering passes, 510003 clear commands, 8800375 attachments cleared and 388 left undefined by their load op [8965.34] vulkan: 17287 passes (32%) ended at buffer.c:2334 [8965.34] vulkan: 16712 passes (31%) ended at renderer.c:214 [8965.34] vulkan: 8073 passes (15%) ended at buffer.c:2238 [8965.34] vulkan: 4866 passes (9%) ended at render.c:232 [8965.34] vulkan: 2426 passes (5%) ended at dma.c:143 [8965.34] vulkan: 1638 passes (3%) ended at buffer.c:2166 [8965.34] vulkan: 1485 passes (3%) ended at cmd.c:534 [8965.34] vulkan: 445 passes (1%) ended at renderer.c:680 [8965.34] vulkan: GPU-owned guest memory landed for the CPU 79217 times, render targets written back for an engine 11 times [8969.52] perf: 40.7 frames a second over 5.0 s (510758 shown in all) [8974.52] perf: 42.2 frames a second over 5.0 s (510969 shown in all) [8975.41] vulkan: display: 599 frame intervals of 22.37 ms (deviation 24.38 ms, 1st to 99th percentile 16.57 to 149.80 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.8 to 10.2), on to the display in 24.5 ms (9.2 to 38.4), 31.5 ms in all (16.7 to 45.0) [8975.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8979.25] nvn: 511200 presents, 511200 submissions [8979.25] cpu: 600 presents in 13.92 s (43.1 fps): 41 of the game's threads ran 21.72 s on the host's processors (156% of one, 36.20 ms a present), the whole process 25.05 s (180%); the busiest: thread 80 'MainThread' 12.08 s, thread 86 'Job.Worker 0' 3.96 s, thread 87 'Job.Worker 1' 3.96 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.47 s [8979.25] cpu: in those 13.92 s, 166149 SVCs (11940 a second): 0x1b ArbitrateUnlock 42173, 0x0b SleepThread 38101, 0x1c WaitProcessWideKeyAtomic 37245, 0x1d SignalProcessWideKey 26336, 0x1a ArbitrateLock 10975, 0x21 SendSyncRequest 7670; 702086 calls the dispatch table had no code for (RtAPI.miss) [8979.25] vulkan: 261841981 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2067 finishes (823 ms); 0 reads past queued releases (0 samples counts written on the GPU); 390804787 descriptor sets written, 132879237 reused; 134769361 draws kept the last one's shaders and pipeline (0 checked), 243071552 its targets [8979.25] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2377 render targets made, 34657 texture uploads (9132 MB); 31 frames over 50 ms in the last 600, the slowest 200 ms [8979.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8979.25] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5194 of 14117 MB (4768 ours) [8979.25] vulkan: caches: 83 render targets (1265 MB, 1 parked), 322 textures (1144 MB), 6947 buffers (79 MB); 3146 of 14117 MB in use as they count it, 0 MB freed for the budget so far [8979.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8979.25] vulkan: 53859861 rendering passes, 510603 clear commands, 8806375 attachments cleared and 390 left undefined by their load op [8979.25] vulkan: 17302 passes (31%) ended at renderer.c:214 [8979.25] vulkan: 16630 passes (30%) ended at buffer.c:2334 [8979.25] vulkan: 10279 passes (18%) ended at buffer.c:2238 [8979.25] vulkan: 5330 passes (10%) ended at render.c:232 [8979.25] vulkan: 2820 passes (5%) ended at dma.c:143 [8979.25] vulkan: 1948 passes (3%) ended at buffer.c:2166 [8979.25] vulkan: 1705 passes (3%) ended at cmd.c:534 [8979.25] vulkan: 43 passes (0%) ended at surface.c:162 [8979.25] vulkan: GPU-owned guest memory landed for the CPU 79374 times, render targets written back for an engine 11 times [8979.54] perf: 49.4 frames a second over 5.0 s (511217 shown in all) [8984.55] perf: 44.1 frames a second over 5.0 s (511438 shown in all) [8988.12] vulkan: display: 599 frame intervals of 21.23 ms (deviation 20.92 ms, 1st to 99th percentile 16.56 to 133.43 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (6.0 to 11.6), on to the display in 18.9 ms (8.7 to 33.8), 27.6 ms in all (17.7 to 42.6) [8988.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8989.55] perf: 46.8 frames a second over 5.0 s (511672 shown in all) [8991.89] cpu: 600 presents in 12.64 s (47.5 fps): 38 of the game's threads ran 22.36 s on the host's processors (177% of one, 37.26 ms a present), the whole process 26.53 s (210%); the busiest: thread 80 'MainThread' 11.46 s, thread 87 'Job.Worker 1' 4.57 s, thread 86 'Job.Worker 0' 4.56 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.41 s [8991.89] cpu: in those 12.64 s, 145466 SVCs (11510 a second): 0x0b SleepThread 36350, 0x1b ArbitrateUnlock 34910, 0x1c WaitProcessWideKeyAtomic 34764, 0x1d SignalProcessWideKey 24556, 0x21 SendSyncRequest 7136, 0x1a ArbitrateLock 5580; 439250 calls the dispatch table had no code for (RtAPI.miss) [8991.89] vulkan: 262263996 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2067 finishes (823 ms); 0 reads past queued releases (0 samples counts written on the GPU); 391419928 descriptor sets written, 133108126 reused; 135007280 draws kept the last one's shaders and pipeline (0 checked), 243477362 its targets [8991.89] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2377 render targets made, 34670 texture uploads (9132 MB); 19 frames over 50 ms in the last 600, the slowest 177 ms [8991.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [8991.89] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5194 of 14117 MB (4768 ours) [8991.89] vulkan: caches: 81 render targets (1232 MB, 0 parked), 293 textures (979 MB), 7890 buffers (119 MB); 2973 of 14117 MB in use as they count it, 0 MB freed for the budget so far [8991.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [8991.89] vulkan: 53921078 rendering passes, 511203 clear commands, 8812375 attachments cleared and 390 left undefined by their load op [8991.89] vulkan: 17443 passes (28%) ended at buffer.c:2334 [8991.89] vulkan: 16829 passes (27%) ended at renderer.c:214 [8991.89] vulkan: 13374 passes (22%) ended at buffer.c:2238 [8991.89] vulkan: 5336 passes (9%) ended at render.c:232 [8991.89] vulkan: 3922 passes (6%) ended at dma.c:143 [8991.89] vulkan: 2299 passes (4%) ended at cmd.c:534 [8991.89] vulkan: 1773 passes (3%) ended at buffer.c:2166 [8991.89] vulkan: 227 passes (0%) ended at surface.c:162 [8991.89] vulkan: GPU-owned guest memory landed for the CPU 79709 times, render targets written back for an engine 11 times [8994.55] perf: 54.4 frames a second over 5.0 s (511944 shown in all) [8999.34] vulkan: display: 599 frame intervals of 18.73 ms (deviation 14.04 ms, 1st to 99th percentile 16.57 to 116.93 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.5 to 11.9), on to the display in 22.9 ms (9.8 to 34.4), 32.2 ms in all (20.0 to 42.8) [8999.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [8999.55] perf: 54.6 frames a second over 5.0 s (512217 shown in all) [9002.62] cpu: 600 presents in 10.73 s (55.9 fps): 38 of the game's threads ran 19.57 s on the host's processors (182% of one, 32.61 ms a present), the whole process 23.63 s (220%); the busiest: thread 80 'MainThread' 9.43 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.32 s [9002.62] cpu: in those 10.73 s, 139546 SVCs (13005 a second): 0x1b ArbitrateUnlock 34570, 0x1c WaitProcessWideKeyAtomic 34059, 0x0b SleepThread 32822, 0x1d SignalProcessWideKey 24195, 0x21 SendSyncRequest 6585, 0x1a ArbitrateLock 5407; 142179 calls the dispatch table had no code for (RtAPI.miss) [9002.62] vulkan: 262644264 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2067 finishes (823 ms); 0 reads past queued releases (0 samples counts written on the GPU); 391968994 descriptor sets written, 133319596 reused; 135230294 draws kept the last one's shaders and pipeline (0 checked), 243841427 its targets [9002.62] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2377 render targets made, 34676 texture uploads (9132 MB); 6 frames over 50 ms in the last 600, the slowest 136 ms [9002.62] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9002.62] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5194 of 14117 MB (4768 ours) [9002.62] vulkan: caches: 81 render targets (1232 MB, 0 parked), 294 textures (979 MB), 7103 buffers (141 MB); 2995 of 14117 MB in use as they count it, 0 MB freed for the budget so far [9002.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9002.62] vulkan: 53986078 rendering passes, 511803 clear commands, 8818375 attachments cleared and 390 left undefined by their load op [9002.62] vulkan: 20819 passes (32%) ended at buffer.c:2334 [9002.62] vulkan: 17260 passes (27%) ended at renderer.c:214 [9002.62] vulkan: 11681 passes (18%) ended at buffer.c:2238 [9002.62] vulkan: 5356 passes (8%) ended at render.c:232 [9002.62] vulkan: 4732 passes (7%) ended at dma.c:143 [9002.62] vulkan: 2802 passes (4%) ended at buffer.c:2166 [9002.62] vulkan: 2219 passes (3%) ended at cmd.c:534 [9002.62] vulkan: 127 passes (0%) ended at surface.c:162 [9002.62] vulkan: GPU-owned guest memory landed for the CPU 79901 times, render targets written back for an engine 11 times [9004.57] perf: 58.2 frames a second over 5.0 s (512509 shown in all) [9009.57] perf: 58.4 frames a second over 5.0 s (512801 shown in all) [9009.57] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.61 ms, 1st to 99th percentile 16.57 to 33.39 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (5.1 to 12.1), on to the display in 28.6 ms (9.5 to 35.5), 37.2 ms in all (16.5 to 43.8) [9009.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9013.09] nvn: 513000 presents, 513000 submissions [9013.09] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 22.33 s on the host's processors (213% of one, 37.22 ms a present), the whole process 26.63 s (254%); the busiest: thread 80 'MainThread' 9.72 s, thread 86 'Job.Worker 0' 5.38 s, thread 87 'Job.Worker 1' 5.33 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.41 s [9013.09] cpu: in those 10.47 s, 150262 SVCs (14349 a second): 0x1b ArbitrateUnlock 37884, 0x0b SleepThread 35934, 0x1c WaitProcessWideKeyAtomic 34181, 0x1d SignalProcessWideKey 24656, 0x1a ArbitrateLock 9151, 0x21 SendSyncRequest 6576; 17034 calls the dispatch table had no code for (RtAPI.miss) [9013.09] vulkan: 263017430 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2067 finishes (823 ms); 0 reads past queued releases (0 samples counts written on the GPU); 392508378 descriptor sets written, 133526544 reused; 135430380 draws kept the last one's shaders and pipeline (0 checked), 244190563 its targets [9013.09] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2387 render targets made, 34795 texture uploads (9185 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [9013.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9013.09] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5194 of 14117 MB (4768 ours) [9013.09] vulkan: caches: 82 render targets (1255 MB, 0 parked), 403 textures (1260 MB), 7190 buffers (162 MB); 3352 of 14117 MB in use as they count it, 0 MB freed for the budget so far [9013.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9013.09] vulkan: 54068235 rendering passes, 512403 clear commands, 8829730 attachments cleared and 390 left undefined by their load op [9013.09] vulkan: 28120 passes (34%) ended at renderer.c:214 [9013.09] vulkan: 21612 passes (26%) ended at buffer.c:2334 [9013.09] vulkan: 13844 passes (17%) ended at buffer.c:2238 [9013.09] vulkan: 7703 passes (9%) ended at render.c:232 [9013.09] vulkan: 3812 passes (5%) ended at dma.c:143 [9013.09] vulkan: 3499 passes (4%) ended at buffer.c:2166 [9013.09] vulkan: 2341 passes (3%) ended at cmd.c:534 [9013.09] vulkan: 595 passes (1%) ended at renderer.c:680 [9013.09] vulkan: GPU-owned guest memory landed for the CPU 80234 times, render targets written back for an engine 11 times [9014.59] perf: 56.8 frames a second over 5.0 s (513086 shown in all) [9019.60] perf: 57.8 frames a second over 5.0 s (513376 shown in all) [9020.01] vulkan: display: 599 frame intervals of 17.42 ms (deviation 4.08 ms, 1st to 99th percentile 16.56 to 33.40 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (6.2 to 12.2), on to the display in 15.5 ms (9.0 to 25.7), 25.4 ms in all (17.5 to 35.5) [9020.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9023.59] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 21.02 s on the host's processors (200% of one, 35.04 ms a present), the whole process 25.45 s (243%); the busiest: thread 80 'MainThread' 9.19 s, thread 87 'Job.Worker 1' 5.02 s, thread 86 'Job.Worker 0' 5.02 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.38 s [9023.59] cpu: in those 10.49 s, 175467 SVCs (16722 a second): 0x0b SleepThread 54378, 0x1b ArbitrateUnlock 39341, 0x1c WaitProcessWideKeyAtomic 38562, 0x1d SignalProcessWideKey 27527, 0x1a ArbitrateLock 7266, 0x21 SendSyncRequest 6511; 1816 calls the dispatch table had no code for (RtAPI.miss) [9023.59] vulkan: 263403921 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2071 finishes (825 ms); 0 reads past queued releases (0 samples counts written on the GPU); 393069227 descriptor sets written, 133738677 reused; 135648209 draws kept the last one's shaders and pipeline (0 checked), 244554047 its targets [9023.59] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2387 render targets made, 34812 texture uploads (9190 MB); 5 frames over 50 ms in the last 600, the slowest 224 ms [9023.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9023.59] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5194 of 14117 MB (4768 ours) [9023.59] vulkan: caches: 82 render targets (1255 MB, 0 parked), 341 textures (1194 MB), 6620 buffers (126 MB); 3217 of 14117 MB in use as they count it, 0 MB freed for the budget so far [9023.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9023.59] vulkan: 54152243 rendering passes, 513003 clear commands, 8840482 attachments cleared and 390 left undefined by their load op [9023.59] vulkan: 27390 passes (33%) ended at buffer.c:2334 [9023.59] vulkan: 26832 passes (32%) ended at renderer.c:214 [9023.59] vulkan: 11831 passes (14%) ended at buffer.c:2238 [9023.59] vulkan: 7465 passes (9%) ended at render.c:232 [9023.59] vulkan: 3801 passes (5%) ended at dma.c:143 [9023.59] vulkan: 3190 passes (4%) ended at buffer.c:2166 [9023.59] vulkan: 2427 passes (3%) ended at cmd.c:534 [9023.59] vulkan: 542 passes (1%) ended at renderer.c:680 [9023.59] vulkan: GPU-owned guest memory landed for the CPU 80640 times, render targets written back for an engine 11 times [9024.62] perf: 57.0 frames a second over 5.0 s (513662 shown in all) [9029.62] perf: 58.2 frames a second over 5.0 s (513953 shown in all) [9030.46] vulkan: display: 599 frame intervals of 17.39 ms (deviation 9.05 ms, 1st to 99th percentile 16.56 to 33.41 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.7 to 12.9), on to the display in 31.8 ms (13.2 to 38.5), 40.2 ms in all (22.4 to 45.7) [9030.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9032.88] RomFS: reading V_CITRINICA_Thanks_01.bin (2.2 KB) [9032.88] RomFS: reading V_CITRINICA_Thanks_02.bin (2.1 KB) [9032.88] RomFS: reading V_CITRINICA_Thanks_03.bin (1.8 KB) [9032.88] RomFS: reading V_CITRINICA_Title_01.bin (2.2 KB) [9032.88] RomFS: reading V_CITRINICA_Title_02.bin (1.4 KB) [9032.88] RomFS: reading V_CITRINICA_Wideuse_01.bin (1.1 KB) [9032.88] RomFS: reading V_CITRINICA_Wideuse_02.bin (1.1 KB) [9032.88] RomFS: reading V_CITRINICA_Wideuse_03.bin (1.4 KB) [9032.88] RomFS: reading V_CITRINICA_Wideuse_04.bin (1.1 KB) [9032.88] RomFS: reading V_CITRINICA_Wideuse_05.bin (1.7 KB) [9032.88] RomFS: reading V_CITRINICA_Wideuse_06.bin (1.6 KB) [9034.05] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 18.78 s on the host's processors (179% of one, 31.30 ms a present), the whole process 22.29 s (213%); the busiest: thread 80 'MainThread' 8.48 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.45 s [9034.05] cpu: in those 10.47 s, 207900 SVCs (19860 a second): 0x0b SleepThread 57376, 0x1b ArbitrateUnlock 50182, 0x1c WaitProcessWideKeyAtomic 45442, 0x1d SignalProcessWideKey 33161, 0x1a ArbitrateLock 13048, 0x21 SendSyncRequest 6771; 14599 calls the dispatch table had no code for (RtAPI.miss) [9034.05] vulkan: 263693759 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2074 finishes (826 ms); 0 reads past queued releases (0 samples counts written on the GPU); 393510618 descriptor sets written, 133876962 reused; 135791918 draws kept the last one's shaders and pipeline (0 checked), 244822967 its targets [9034.05] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2402 render targets made, 34881 texture uploads (9211 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [9034.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9034.05] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5194 of 14155 MB (4768 ours) [9034.05] vulkan: caches: 94 render targets (1412 MB, 1 parked), 365 textures (1171 MB), 6744 buffers (131 MB); 3372 of 14155 MB in use as they count it, 0 MB freed for the budget so far [9034.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9034.05] vulkan: 54213899 rendering passes, 513603 clear commands, 8850584 attachments cleared and 392 left undefined by their load op [9034.05] vulkan: 24481 passes (40%) ended at renderer.c:214 [9034.05] vulkan: 11767 passes (19%) ended at buffer.c:2334 [9034.05] vulkan: 10319 passes (17%) ended at buffer.c:2238 [9034.05] vulkan: 7127 passes (12%) ended at render.c:232 [9034.05] vulkan: 2555 passes (4%) ended at dma.c:143 [9034.05] vulkan: 2519 passes (4%) ended at buffer.c:2166 [9034.05] vulkan: 1960 passes (3%) ended at cmd.c:534 [9034.05] vulkan: 522 passes (1%) ended at renderer.c:680 [9034.05] vulkan: GPU-owned guest memory landed for the CPU 80891 times, render targets written back for an engine 11 times [9034.64] perf: 56.2 frames a second over 5.0 s (514235 shown in all) [9039.64] perf: 58.8 frames a second over 5.0 s (514529 shown in all) [9040.84] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.15 ms, 1st to 99th percentile 16.57 to 33.48 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.9 to 12.7), on to the display in 30.6 ms (11.0 to 40.4), 38.1 ms in all (18.6 to 44.9) [9040.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9044.17] nvn: 514800 presents, 514800 submissions [9044.18] cpu: 600 presents in 10.13 s (59.3 fps): 38 of the game's threads ran 19.10 s on the host's processors (189% of one, 31.83 ms a present), the whole process 22.44 s (222%); the busiest: thread 80 'MainThread' 8.25 s, thread 86 'Job.Worker 0' 4.56 s, thread 87 'Job.Worker 1' 4.56 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.40 s [9044.18] cpu: in those 10.13 s, 186243 SVCs (18394 a second): 0x0b SleepThread 46761, 0x1b ArbitrateUnlock 46307, 0x1c WaitProcessWideKeyAtomic 42460, 0x1d SignalProcessWideKey 30835, 0x1a ArbitrateLock 11538, 0x21 SendSyncRequest 6496; 5402 calls the dispatch table had no code for (RtAPI.miss) [9044.18] vulkan: 263980498 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2080 finishes (828 ms); 0 reads past queued releases (0 samples counts written on the GPU); 393935787 descriptor sets written, 134025271 reused; 135933619 draws kept the last one's shaders and pipeline (0 checked), 245088562 its targets [9044.18] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2403 render targets made, 34967 texture uploads (9230 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [9044.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9044.18] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14114 MB (4768 ours) [9044.18] vulkan: caches: 90 render targets (1366 MB, 1 parked), 448 textures (1466 MB), 7422 buffers (160 MB); 3635 of 14114 MB in use as they count it, 0 MB freed for the budget so far [9044.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9044.18] vulkan: 54274617 rendering passes, 514203 clear commands, 8860803 attachments cleared and 392 left undefined by their load op [9044.18] vulkan: 24418 passes (40%) ended at renderer.c:214 [9044.18] vulkan: 13295 passes (22%) ended at buffer.c:2334 [9044.18] vulkan: 8514 passes (14%) ended at buffer.c:2238 [9044.18] vulkan: 7166 passes (12%) ended at render.c:232 [9044.18] vulkan: 2489 passes (4%) ended at dma.c:143 [9044.18] vulkan: 2035 passes (3%) ended at buffer.c:2166 [9044.18] vulkan: 1928 passes (3%) ended at cmd.c:534 [9044.18] vulkan: 448 passes (1%) ended at renderer.c:680 [9044.18] vulkan: GPU-owned guest memory landed for the CPU 80981 times, render targets written back for an engine 11 times [9044.65] perf: 58.8 frames a second over 5.0 s (514824 shown in all) [9049.65] perf: 54.6 frames a second over 5.0 s (515097 shown in all) [9051.56] vulkan: display: 599 frame intervals of 17.89 ms (deviation 4.65 ms, 1st to 99th percentile 16.56 to 33.47 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.5 to 14.1), on to the display in 22.7 ms (8.8 to 44.1), 32.2 ms in all (17.6 to 50.0) [9051.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9054.67] perf: 53.2 frames a second over 5.0 s (515364 shown in all) [9055.31] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 24.15 s on the host's processors (217% of one, 40.25 ms a present), the whole process 28.89 s (259%); the busiest: thread 80 'MainThread' 10.46 s, thread 86 'Job.Worker 0' 5.78 s, thread 87 'Job.Worker 1' 5.77 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.41 s [9055.31] cpu: in those 11.13 s, 179936 SVCs (16161 a second): 0x0b SleepThread 58988, 0x1b ArbitrateUnlock 39431, 0x1c WaitProcessWideKeyAtomic 38098, 0x1d SignalProcessWideKey 26762, 0x1a ArbitrateLock 8118, 0x21 SendSyncRequest 6573; 17458 calls the dispatch table had no code for (RtAPI.miss) [9055.31] vulkan: 264451809 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2086 finishes (831 ms); 0 reads past queued releases (0 samples counts written on the GPU); 394631460 descriptor sets written, 134272220 reused; 136189731 draws kept the last one's shaders and pipeline (0 checked), 245536665 its targets [9055.31] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2403 render targets made, 35000 texture uploads (9239 MB); 2 frames over 50 ms in the last 600, the slowest 106 ms [9055.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9055.31] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14114 MB (4768 ours) [9055.31] vulkan: caches: 90 render targets (1366 MB, 1 parked), 419 textures (1512 MB), 8996 buffers (199 MB); 3719 of 14114 MB in use as they count it, 0 MB freed for the budget so far [9055.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9055.31] vulkan: 54356467 rendering passes, 514803 clear commands, 8871663 attachments cleared and 392 left undefined by their load op [9055.31] vulkan: 26468 passes (32%) ended at renderer.c:214 [9055.31] vulkan: 20170 passes (25%) ended at buffer.c:2334 [9055.31] vulkan: 16550 passes (20%) ended at buffer.c:2238 [9055.31] vulkan: 7499 passes (9%) ended at render.c:232 [9055.31] vulkan: 4245 passes (5%) ended at dma.c:143 [9055.31] vulkan: 3031 passes (4%) ended at buffer.c:2166 [9055.31] vulkan: 2634 passes (3%) ended at cmd.c:534 [9055.31] vulkan: 633 passes (1%) ended at surface.c:162 [9055.31] vulkan: GPU-owned guest memory landed for the CPU 81154 times, render targets written back for an engine 11 times [9059.69] perf: 52.0 frames a second over 5.0 s (515625 shown in all) [9062.84] vulkan: display: 599 frame intervals of 18.84 ms (deviation 7.39 ms, 1st to 99th percentile 16.56 to 50.06 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (4.5 to 14.5), on to the display in 22.4 ms (8.8 to 45.4), 33.2 ms in all (20.3 to 50.0) [9062.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9064.70] perf: 56.4 frames a second over 5.0 s (515908 shown in all) [9066.40] cpu: 600 presents in 11.09 s (54.1 fps): 38 of the game's threads ran 21.18 s on the host's processors (191% of one, 35.30 ms a present), the whole process 25.33 s (228%); the busiest: thread 80 'MainThread' 9.82 s, thread 86 'Job.Worker 0' 4.64 s, thread 87 'Job.Worker 1' 4.64 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.48 s [9066.40] cpu: in those 11.09 s, 267685 SVCs (24138 a second): 0x0b SleepThread 75197, 0x1b ArbitrateUnlock 64979, 0x1c WaitProcessWideKeyAtomic 58029, 0x1d SignalProcessWideKey 41803, 0x1a ArbitrateLock 18600, 0x21 SendSyncRequest 7101; 8329 calls the dispatch table had no code for (RtAPI.miss) [9066.40] vulkan: 264831123 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2095 finishes (835 ms); 0 reads past queued releases (0 samples counts written on the GPU); 395188264 descriptor sets written, 134474044 reused; 136396311 draws kept the last one's shaders and pipeline (0 checked), 245896285 its targets [9066.40] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2408 render targets made, 35087 texture uploads (9253 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [9066.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9066.40] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14114 MB (4768 ours) [9066.40] vulkan: caches: 90 render targets (1366 MB, 1 parked), 419 textures (1534 MB), 7091 buffers (203 MB); 3762 of 14114 MB in use as they count it, 0 MB freed for the budget so far [9066.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9066.40] vulkan: 54429696 rendering passes, 515403 clear commands, 8881682 attachments cleared and 394 left undefined by their load op [9066.40] vulkan: 22965 passes (31%) ended at renderer.c:214 [9066.40] vulkan: 20263 passes (28%) ended at buffer.c:2334 [9066.40] vulkan: 13957 passes (19%) ended at buffer.c:2238 [9066.40] vulkan: 7082 passes (10%) ended at render.c:232 [9066.40] vulkan: 3255 passes (4%) ended at dma.c:143 [9066.40] vulkan: 2514 passes (3%) ended at buffer.c:2166 [9066.40] vulkan: 2276 passes (3%) ended at cmd.c:534 [9066.40] vulkan: 466 passes (1%) ended at surface.c:162 [9066.40] vulkan: GPU-owned guest memory landed for the CPU 81363 times, render targets written back for an engine 11 times [9069.70] perf: 56.2 frames a second over 5.0 s (516189 shown in all) [9073.42] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.27 ms, 1st to 99th percentile 16.57 to 49.86 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (3.3 to 14.0), on to the display in 26.8 ms (8.9 to 46.5), 36.2 ms in all (17.5 to 50.0) [9073.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9074.72] perf: 53.8 frames a second over 5.0 s (516459 shown in all) [9077.46] nvn: 516600 presents, 516600 submissions [9077.47] cpu: 600 presents in 11.06 s (54.2 fps): 38 of the game's threads ran 22.75 s on the host's processors (206% of one, 37.92 ms a present), the whole process 26.89 s (243%); the busiest: thread 80 'MainThread' 10.17 s, thread 87 'Job.Worker 1' 4.97 s, thread 86 'Job.Worker 0' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.52 s [9077.47] cpu: in those 11.06 s, 246771 SVCs (22306 a second): 0x0b SleepThread 64969, 0x1b ArbitrateUnlock 63848, 0x1c WaitProcessWideKeyAtomic 48912, 0x1d SignalProcessWideKey 35302, 0x1a ArbitrateLock 24499, 0x21 SendSyncRequest 7277; 21089 calls the dispatch table had no code for (RtAPI.miss) [9077.47] vulkan: 265167355 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2098 finishes (836 ms); 0 reads past queued releases (0 samples counts written on the GPU); 395674632 descriptor sets written, 134660140 reused; 136564238 draws kept the last one's shaders and pipeline (0 checked), 246208114 its targets [9077.47] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2409 render targets made, 35223 texture uploads (9290 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [9077.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9077.47] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14122 MB (4768 ours) [9077.47] vulkan: caches: 90 render targets (1369 MB, 1 parked), 513 textures (1785 MB), 8832 buffers (242 MB); 4070 of 14122 MB in use as they count it, 0 MB freed for the budget so far [9077.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9077.47] vulkan: 54510778 rendering passes, 516003 clear commands, 8893891 attachments cleared and 396 left undefined by their load op [9077.47] vulkan: 28347 passes (35%) ended at renderer.c:214 [9077.47] vulkan: 22001 passes (27%) ended at buffer.c:2334 [9077.47] vulkan: 11726 passes (14%) ended at buffer.c:2238 [9077.47] vulkan: 8360 passes (10%) ended at render.c:232 [9077.47] vulkan: 4476 passes (6%) ended at dma.c:143 [9077.47] vulkan: 2580 passes (3%) ended at buffer.c:2166 [9077.47] vulkan: 2266 passes (3%) ended at cmd.c:534 [9077.47] vulkan: 695 passes (1%) ended at surface.c:162 [9077.47] vulkan: GPU-owned guest memory landed for the CPU 81547 times, render targets written back for an engine 11 times [9079.74] perf: 45.0 frames a second over 5.0 s (516685 shown in all) [9084.75] perf: 44.9 frames a second over 5.0 s (516910 shown in all) [9086.41] vulkan: display: 599 frame intervals of 21.68 ms (deviation 9.23 ms, 1st to 99th percentile 16.57 to 49.92 ms), 166 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.4 to 15.5), on to the display in 18.8 ms (8.7 to 35.5), 28.0 ms in all (16.1 to 43.5) [9086.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9089.75] perf: 54.4 frames a second over 5.0 s (517182 shown in all) [9090.06] cpu: 600 presents in 12.60 s (47.6 fps): 38 of the game's threads ran 24.16 s on the host's processors (192% of one, 40.27 ms a present), the whole process 28.03 s (223%); the busiest: thread 80 'MainThread' 11.84 s, thread 87 'Job.Worker 1' 5.06 s, thread 86 'Job.Worker 0' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.70 s [9090.06] cpu: in those 12.60 s, 247079 SVCs (19615 a second): 0x0b SleepThread 75678, 0x1b ArbitrateUnlock 56721, 0x1c WaitProcessWideKeyAtomic 52800, 0x1d SignalProcessWideKey 38432, 0x1a ArbitrateLock 14232, 0x21 SendSyncRequest 7064; 7217 calls the dispatch table had no code for (RtAPI.miss) [9090.06] vulkan: 265464097 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2099 finishes (837 ms); 0 reads past queued releases (0 samples counts written on the GPU); 396104159 descriptor sets written, 134824097 reused; 136714302 draws kept the last one's shaders and pipeline (0 checked), 246483908 its targets [9090.06] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2413 render targets made, 35327 texture uploads (9305 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [9090.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9090.06] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14122 MB (4768 ours) [9090.06] vulkan: caches: 92 render targets (1382 MB, 1 parked), 545 textures (1827 MB), 7675 buffers (241 MB); 4108 of 14122 MB in use as they count it, 0 MB freed for the budget so far [9090.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9090.06] vulkan: 54583312 rendering passes, 516603 clear commands, 8904638 attachments cleared and 396 left undefined by their load op [9090.06] vulkan: 24438 passes (34%) ended at renderer.c:214 [9090.06] vulkan: 21361 passes (29%) ended at buffer.c:2334 [9090.06] vulkan: 9985 passes (14%) ended at buffer.c:2238 [9090.06] vulkan: 7626 passes (11%) ended at render.c:232 [9090.06] vulkan: 3506 passes (5%) ended at dma.c:143 [9090.06] vulkan: 2558 passes (4%) ended at buffer.c:2166 [9090.06] vulkan: 2069 passes (3%) ended at cmd.c:534 [9090.06] vulkan: 502 passes (1%) ended at renderer.c:680 [9090.06] vulkan: GPU-owned guest memory landed for the CPU 81678 times, render targets written back for an engine 11 times [9093.20] RomFS: reading V_BOUCHERON_Win_09.bin (2.2 KB) [9093.20] RomFS: reading V_BOUCHERON_Win_10.bin (2.1 KB) [9093.20] RomFS: reading V_BOUCHERON_Win_God_01.bin (2.1 KB) [9093.20] RomFS: reading V_BOUCHERON_Win_God_02.bin (2.7 KB) [9093.20] RomFS: reading V_BOUCHERON_Win_God_03.bin (2.1 KB) [9093.20] RomFS: reading V_BOUCHERON_Win_God_04.bin (2.0 KB) [9093.20] RomFS: reading V_BOUCHERON_Win_God_05.bin (2.8 KB) [9094.75] perf: 48.8 frames a second over 5.0 s (517426 shown in all) [9097.76] vulkan: display: 599 frame intervals of 18.75 ms (deviation 7.26 ms, 1st to 99th percentile 16.57 to 49.88 ms), 63 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.7 to 15.3), on to the display in 23.4 ms (8.4 to 39.5), 33.4 ms in all (17.0 to 44.7) [9097.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9099.75] perf: 58.4 frames a second over 5.0 s (517718 shown in all) [9101.21] cpu: 600 presents in 11.14 s (53.8 fps): 42 of the game's threads ran 21.62 s on the host's processors (194% of one, 36.03 ms a present), the whole process 25.46 s (228%); the busiest: thread 80 'MainThread' 9.89 s, thread 87 'Job.Worker 1' 4.69 s, thread 86 'Job.Worker 0' 4.64 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.51 s [9101.21] cpu: in those 11.14 s, 252897 SVCs (22696 a second): 0x0b SleepThread 67320, 0x1b ArbitrateUnlock 62835, 0x1c WaitProcessWideKeyAtomic 52630, 0x1d SignalProcessWideKey 38448, 0x1a ArbitrateLock 20443, 0x21 SendSyncRequest 6773; 20329 calls the dispatch table had no code for (RtAPI.miss) [9101.21] vulkan: 265789005 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2106 finishes (840 ms); 0 reads past queued releases (0 samples counts written on the GPU); 396580337 descriptor sets written, 134997735 reused; 136878864 draws kept the last one's shaders and pipeline (0 checked), 246789833 its targets [9101.21] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2422 render targets made, 35380 texture uploads (9320 MB); 6 frames over 50 ms in the last 600, the slowest 124 ms [9101.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9101.21] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14122 MB (4768 ours) [9101.21] vulkan: caches: 90 render targets (1342 MB, 0 parked), 527 textures (1880 MB), 9469 buffers (299 MB); 4181 of 14122 MB in use as they count it, 0 MB freed for the budget so far [9101.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9101.21] vulkan: 54651835 rendering passes, 517203 clear commands, 8914280 attachments cleared and 398 left undefined by their load op [9101.21] vulkan: 22199 passes (32%) ended at renderer.c:214 [9101.21] vulkan: 19200 passes (28%) ended at buffer.c:2334 [9101.21] vulkan: 12216 passes (18%) ended at buffer.c:2238 [9101.21] vulkan: 6676 passes (10%) ended at render.c:232 [9101.21] vulkan: 2806 passes (4%) ended at dma.c:143 [9101.21] vulkan: 2746 passes (4%) ended at buffer.c:2166 [9101.21] vulkan: 2067 passes (3%) ended at cmd.c:534 [9101.21] vulkan: 351 passes (1%) ended at renderer.c:680 [9101.21] vulkan: GPU-owned guest memory landed for the CPU 81786 times, render targets written back for an engine 11 times [9104.77] perf: 53.4 frames a second over 5.0 s (517986 shown in all) [9108.97] vulkan: display: 599 frame intervals of 18.53 ms (deviation 6.71 ms, 1st to 99th percentile 16.56 to 33.50 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.1 to 13.4), on to the display in 24.3 ms (9.3 to 35.5), 33.9 ms in all (18.8 to 43.9) [9108.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9109.77] perf: 52.4 frames a second over 5.0 s (518248 shown in all) [9112.48] nvn: 518400 presents, 518400 submissions [9112.49] cpu: 600 presents in 11.28 s (53.2 fps): 38 of the game's threads ran 22.35 s on the host's processors (198% of one, 37.25 ms a present), the whole process 26.34 s (233%); the busiest: thread 80 'MainThread' 10.42 s, thread 86 'Job.Worker 0' 4.73 s, thread 87 'Job.Worker 1' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.65 s [9112.49] cpu: in those 11.28 s, 279298 SVCs (24753 a second): 0x0b SleepThread 74473, 0x1b ArbitrateUnlock 71378, 0x1c WaitProcessWideKeyAtomic 56801, 0x1d SignalProcessWideKey 41581, 0x1a ArbitrateLock 26081, 0x21 SendSyncRequest 6978; 14831 calls the dispatch table had no code for (RtAPI.miss) [9112.49] vulkan: 266135330 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2112 finishes (844 ms); 0 reads past queued releases (0 samples counts written on the GPU); 397092560 descriptor sets written, 135178162 reused; 137055572 draws kept the last one's shaders and pipeline (0 checked), 247115877 its targets [9112.49] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2444 render targets made, 35472 texture uploads (9334 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [9112.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9112.49] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14122 MB (4768 ours) [9112.49] vulkan: caches: 100 render targets (1350 MB, 1 parked), 483 textures (1698 MB), 9086 buffers (298 MB); 4021 of 14122 MB in use as they count it, 0 MB freed for the budget so far [9112.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9112.49] vulkan: 54722600 rendering passes, 517803 clear commands, 8924855 attachments cleared and 400 left undefined by their load op [9112.49] vulkan: 23872 passes (34%) ended at renderer.c:214 [9112.49] vulkan: 18249 passes (26%) ended at buffer.c:2334 [9112.49] vulkan: 12329 passes (17%) ended at buffer.c:2238 [9112.49] vulkan: 7410 passes (10%) ended at render.c:232 [9112.49] vulkan: 2889 passes (4%) ended at dma.c:143 [9112.49] vulkan: 2724 passes (4%) ended at buffer.c:2166 [9112.49] vulkan: 2214 passes (3%) ended at cmd.c:534 [9112.49] vulkan: 593 passes (1%) ended at surface.c:162 [9112.49] vulkan: GPU-owned guest memory landed for the CPU 81919 times, render targets written back for an engine 11 times [9114.77] perf: 54.2 frames a second over 5.0 s (518519 shown in all) [9119.79] perf: 50.8 frames a second over 5.0 s (518774 shown in all) [9120.22] vulkan: display: 599 frame intervals of 18.78 ms (deviation 8.29 ms, 1st to 99th percentile 16.56 to 50.13 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.5 to 16.1), on to the display in 21.5 ms (9.1 to 36.9), 30.5 ms in all (17.6 to 43.9) [9120.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9123.66] cpu: 600 presents in 11.17 s (53.7 fps): 38 of the game's threads ran 20.45 s on the host's processors (183% of one, 34.09 ms a present), the whole process 24.09 s (216%); the busiest: thread 80 'MainThread' 9.70 s, thread 86 'Job.Worker 0' 4.31 s, thread 87 'Job.Worker 1' 4.30 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.55 s [9123.66] cpu: in those 11.17 s, 293703 SVCs (26298 a second): 0x0b SleepThread 76240, 0x1b ArbitrateUnlock 75009, 0x1c WaitProcessWideKeyAtomic 62065, 0x1d SignalProcessWideKey 45464, 0x1a ArbitrateLock 25983, 0x21 SendSyncRequest 6954; 18527 calls the dispatch table had no code for (RtAPI.miss) [9123.66] vulkan: 266441730 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2129 finishes (848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 397541427 descriptor sets written, 135342095 reused; 137212934 draws kept the last one's shaders and pipeline (0 checked), 247403851 its targets [9123.66] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2454 render targets made, 35532 texture uploads (9344 MB); 5 frames over 50 ms in the last 600, the slowest 117 ms [9123.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9123.66] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14122 MB (4768 ours) [9123.66] vulkan: caches: 104 render targets (1409 MB, 1 parked), 465 textures (1643 MB), 8904 buffers (294 MB); 4004 of 14122 MB in use as they count it, 0 MB freed for the budget so far [9123.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9123.66] vulkan: 54792143 rendering passes, 518403 clear commands, 8934616 attachments cleared and 402 left undefined by their load op [9123.66] vulkan: 21846 passes (31%) ended at renderer.c:214 [9123.66] vulkan: 21139 passes (30%) ended at buffer.c:2334 [9123.66] vulkan: 12057 passes (17%) ended at buffer.c:2238 [9123.66] vulkan: 6946 passes (10%) ended at render.c:232 [9123.66] vulkan: 2663 passes (4%) ended at dma.c:143 [9123.66] vulkan: 2290 passes (3%) ended at buffer.c:2166 [9123.66] vulkan: 1990 passes (3%) ended at cmd.c:534 [9123.66] vulkan: 306 passes (0%) ended at renderer.c:680 [9123.66] vulkan: GPU-owned guest memory landed for the CPU 82040 times, render targets written back for an engine 11 times [9124.80] perf: 58.8 frames a second over 5.0 s (519069 shown in all) [9129.82] perf: 55.0 frames a second over 5.0 s (519345 shown in all) [9130.89] vulkan: display: 599 frame intervals of 17.81 ms (deviation 5.71 ms, 1st to 99th percentile 16.57 to 33.52 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.0 to 15.5), on to the display in 20.1 ms (7.7 to 38.1), 29.8 ms in all (18.3 to 44.9) [9130.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9134.73] cpu: 600 presents in 11.07 s (54.2 fps): 38 of the game's threads ran 24.21 s on the host's processors (219% of one, 40.35 ms a present), the whole process 29.28 s (265%); the busiest: thread 80 'MainThread' 10.22 s, thread 86 'Job.Worker 0' 5.93 s, thread 87 'Job.Worker 1' 5.82 s, thread 108 'UnityGfxDeviceWorker' 1.63 s, thread 116 'AK::EventManager' 0.44 s [9134.73] cpu: in those 11.07 s, 174066 SVCs (15724 a second): 0x0b SleepThread 59334, 0x1b ArbitrateUnlock 36953, 0x1c WaitProcessWideKeyAtomic 36699, 0x1d SignalProcessWideKey 25930, 0x1a ArbitrateLock 6658, 0x21 SendSyncRequest 6536; 13636 calls the dispatch table had no code for (RtAPI.miss) [9134.73] vulkan: 266908442 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2132 finishes (849 ms); 0 reads past queued releases (0 samples counts written on the GPU); 398230149 descriptor sets written, 135586797 reused; 137469166 draws kept the last one's shaders and pipeline (0 checked), 247846295 its targets [9134.73] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2454 render targets made, 35609 texture uploads (9351 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [9134.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9134.73] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14122 MB (4768 ours) [9134.73] vulkan: caches: 88 render targets (1298 MB, 1 parked), 479 textures (1494 MB), 9659 buffers (262 MB); 3712 of 14122 MB in use as they count it, 0 MB freed for the budget so far [9134.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9134.73] vulkan: 54873718 rendering passes, 519003 clear commands, 8945494 attachments cleared and 402 left undefined by their load op [9134.73] vulkan: 27017 passes (33%) ended at renderer.c:214 [9134.73] vulkan: 20587 passes (25%) ended at buffer.c:2334 [9134.73] vulkan: 14709 passes (18%) ended at buffer.c:2238 [9134.73] vulkan: 7943 passes (10%) ended at render.c:232 [9134.73] vulkan: 4690 passes (6%) ended at dma.c:143 [9134.73] vulkan: 2632 passes (3%) ended at buffer.c:2166 [9134.73] vulkan: 2600 passes (3%) ended at cmd.c:534 [9134.73] vulkan: 757 passes (1%) ended at surface.c:162 [9134.73] vulkan: GPU-owned guest memory landed for the CPU 82728 times, render targets written back for an engine 11 times [9134.82] perf: 52.0 frames a second over 5.0 s (519605 shown in all) [9139.82] perf: 53.4 frames a second over 5.0 s (519872 shown in all) [9142.17] vulkan: display: 599 frame intervals of 18.84 ms (deviation 5.85 ms, 1st to 99th percentile 16.57 to 33.51 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 14.1 ms (10.0 to 16.1), on to the display in 15.6 ms (7.0 to 24.7), 29.7 ms in all (20.4 to 39.0) [9142.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9144.84] perf: 53.8 frames a second over 5.0 s (520142 shown in all) [9145.88] nvn: 520200 presents, 520200 submissions [9145.89] cpu: 600 presents in 11.16 s (53.7 fps): 38 of the game's threads ran 25.57 s on the host's processors (229% of one, 42.61 ms a present), the whole process 31.11 s (279%); the busiest: thread 80 'MainThread' 10.50 s, thread 86 'Job.Worker 0' 6.41 s, thread 87 'Job.Worker 1' 6.36 s, thread 108 'UnityGfxDeviceWorker' 1.75 s, thread 116 'AK::EventManager' 0.37 s [9145.89] cpu: in those 11.16 s, 182537 SVCs (16352 a second): 0x0b SleepThread 67412, 0x1c WaitProcessWideKeyAtomic 37009, 0x1b ArbitrateUnlock 36964, 0x1d SignalProcessWideKey 25793, 0x1a ArbitrateLock 6875, 0x21 SendSyncRequest 6522; 8904 calls the dispatch table had no code for (RtAPI.miss) [9145.89] vulkan: 267452277 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2132 finishes (849 ms); 0 reads past queued releases (0 samples counts written on the GPU); 399032345 descriptor sets written, 135872271 reused; 137780958 draws kept the last one's shaders and pipeline (0 checked), 248364930 its targets [9145.89] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2454 render targets made, 35609 texture uploads (9351 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [9145.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9145.89] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14122 MB (4768 ours) [9145.89] vulkan: caches: 87 render targets (1271 MB, 1 parked), 301 textures (1119 MB), 6679 buffers (120 MB); 3152 of 14122 MB in use as they count it, 0 MB freed for the budget so far [9145.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9145.89] vulkan: 54956334 rendering passes, 519603 clear commands, 8956894 attachments cleared and 402 left undefined by their load op [9145.89] vulkan: 28200 passes (34%) ended at renderer.c:214 [9145.89] vulkan: 21600 passes (26%) ended at buffer.c:2334 [9145.89] vulkan: 11799 passes (14%) ended at buffer.c:2238 [9145.89] vulkan: 8231 passes (10%) ended at render.c:232 [9145.89] vulkan: 5493 passes (7%) ended at dma.c:143 [9145.89] vulkan: 3128 passes (4%) ended at buffer.c:2166 [9145.89] vulkan: 2965 passes (4%) ended at cmd.c:534 [9145.89] vulkan: 600 passes (1%) ended at renderer.c:680 [9145.89] vulkan: GPU-owned guest memory landed for the CPU 83319 times, render targets written back for an engine 11 times [9149.84] perf: 53.4 frames a second over 5.0 s (520409 shown in all) [9153.72] vulkan: display: 599 frame intervals of 19.28 ms (deviation 11.22 ms, 1st to 99th percentile 16.56 to 49.91 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (4.2 to 17.5), on to the display in 17.5 ms (7.2 to 38.4), 29.7 ms in all (18.4 to 44.5) [9153.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9154.84] perf: 51.2 frames a second over 5.0 s (520665 shown in all) [9157.34] cpu: 600 presents in 11.45 s (52.4 fps): 38 of the game's threads ran 22.84 s on the host's processors (199% of one, 38.06 ms a present), the whole process 27.48 s (240%); the busiest: thread 80 'MainThread' 10.41 s, thread 86 'Job.Worker 0' 5.09 s, thread 87 'Job.Worker 1' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.47 s [9157.34] cpu: in those 11.45 s, 253797 SVCs (22166 a second): 0x0b SleepThread 75007, 0x1b ArbitrateUnlock 60216, 0x1c WaitProcessWideKeyAtomic 54271, 0x1d SignalProcessWideKey 39421, 0x1a ArbitrateLock 15680, 0x21 SendSyncRequest 7176; 11233 calls the dispatch table had no code for (RtAPI.miss) [9157.34] vulkan: 267913232 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2138 finishes (852 ms); 0 reads past queued releases (0 samples counts written on the GPU); 399712355 descriptor sets written, 136114171 reused; 138033232 draws kept the last one's shaders and pipeline (0 checked), 248805025 its targets [9157.34] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2459 render targets made, 35691 texture uploads (9375 MB); 7 frames over 50 ms in the last 600, the slowest 224 ms [9157.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9157.34] vulkan: memory used and budgeted: heap 0 160 of 15483 MB (160 ours), heap 1 5194 of 14122 MB (4768 ours) [9157.34] vulkan: caches: 89 render targets (1361 MB, 1 parked), 380 textures (1278 MB), 9256 buffers (214 MB); 3511 of 14122 MB in use as they count it, 0 MB freed for the budget so far [9157.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9157.34] vulkan: 55034366 rendering passes, 520203 clear commands, 8967063 attachments cleared and 404 left undefined by their load op [9157.34] vulkan: 23751 passes (30%) ended at renderer.c:214 [9157.34] vulkan: 20774 passes (27%) ended at buffer.c:2334 [9157.34] vulkan: 16473 passes (21%) ended at buffer.c:2238 [9157.34] vulkan: 7409 passes (9%) ended at render.c:232 [9157.34] vulkan: 3622 passes (5%) ended at dma.c:143 [9157.34] vulkan: 2619 passes (3%) ended at cmd.c:534 [9157.34] vulkan: 2214 passes (3%) ended at buffer.c:2166 [9157.34] vulkan: 706 passes (1%) ended at surface.c:162 [9157.34] vulkan: GPU-owned guest memory landed for the CPU 83718 times, render targets written back for an engine 11 times [9159.85] perf: 56.8 frames a second over 5.0 s (520950 shown in all) [9164.87] perf: 47.4 frames a second over 5.0 s (521188 shown in all) [9165.01] vulkan: display: 599 frame intervals of 18.84 ms (deviation 8.56 ms, 1st to 99th percentile 16.35 to 33.70 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.4 to 14.1), on to the display in 29.0 ms (11.0 to 38.9), 38.5 ms in all (20.1 to 47.6) [9165.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9168.77] cpu: 600 presents in 11.43 s (52.5 fps): 38 of the game's threads ran 21.40 s on the host's processors (187% of one, 35.66 ms a present), the whole process 25.22 s (221%); the busiest: thread 80 'MainThread' 10.18 s, thread 87 'Job.Worker 1' 4.48 s, thread 86 'Job.Worker 0' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.54 s [9168.77] cpu: in those 11.43 s, 295660 SVCs (25872 a second): 0x1b ArbitrateUnlock 76335, 0x0b SleepThread 75421, 0x1c WaitProcessWideKeyAtomic 61455, 0x1d SignalProcessWideKey 45395, 0x1a ArbitrateLock 27405, 0x21 SendSyncRequest 7631; 71535 calls the dispatch table had no code for (RtAPI.miss) [9168.77] vulkan: 268234291 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2140 finishes (854 ms); 0 reads past queued releases (0 samples counts written on the GPU); 400182862 descriptor sets written, 136285782 reused; 138206288 draws kept the last one's shaders and pipeline (0 checked), 249110271 its targets [9168.77] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2463 render targets made, 35861 texture uploads (9398 MB); 5 frames over 50 ms in the last 600, the slowest 116 ms [9168.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9168.77] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14106 MB (4768 ours) [9168.77] vulkan: caches: 88 render targets (1401 MB, 1 parked), 532 textures (1615 MB), 9699 buffers (309 MB); 3983 of 14106 MB in use as they count it, 0 MB freed for the budget so far [9168.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9168.77] vulkan: 55100959 rendering passes, 520803 clear commands, 8975098 attachments cleared and 408 left undefined by their load op [9168.77] vulkan: 21832 passes (33%) ended at buffer.c:2334 [9168.77] vulkan: 18175 passes (27%) ended at renderer.c:214 [9168.77] vulkan: 11884 passes (18%) ended at buffer.c:2238 [9168.77] vulkan: 6154 passes (9%) ended at render.c:232 [9168.77] vulkan: 3738 passes (6%) ended at dma.c:143 [9168.77] vulkan: 2093 passes (3%) ended at cmd.c:534 [9168.77] vulkan: 2026 passes (3%) ended at buffer.c:2166 [9168.77] vulkan: 397 passes (1%) ended at renderer.c:680 [9168.77] vulkan: GPU-owned guest memory landed for the CPU 83934 times, render targets written back for an engine 11 times [9169.89] perf: 55.6 frames a second over 5.0 s (521467 shown in all) [9174.89] perf: 58.8 frames a second over 5.0 s (521761 shown in all) [9175.46] vulkan: display: 599 frame intervals of 17.45 ms (deviation 4.85 ms, 1st to 99th percentile 16.56 to 33.47 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (3.0 to 12.4), on to the display in 32.6 ms (12.7 to 41.1), 39.7 ms in all (20.5 to 45.5) [9175.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9179.42] nvn: 522000 presents, 522000 submissions [9179.42] cpu: 600 presents in 10.65 s (56.3 fps): 38 of the game's threads ran 19.27 s on the host's processors (181% of one, 32.12 ms a present), the whole process 22.79 s (214%); the busiest: thread 80 'MainThread' 8.95 s, thread 86 'Job.Worker 0' 4.10 s, thread 87 'Job.Worker 1' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.49 s [9179.42] cpu: in those 10.65 s, 304215 SVCs (28552 a second): 0x1b ArbitrateUnlock 79144, 0x0b SleepThread 74487, 0x1c WaitProcessWideKeyAtomic 65889, 0x1d SignalProcessWideKey 48926, 0x1a ArbitrateLock 27037, 0x21 SendSyncRequest 6808; 80547 calls the dispatch table had no code for (RtAPI.miss) [9179.42] vulkan: 268534411 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2142 finishes (855 ms); 0 reads past queued releases (0 samples counts written on the GPU); 400622259 descriptor sets written, 136446625 reused; 138367180 draws kept the last one's shaders and pipeline (0 checked), 249394804 its targets [9179.42] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2463 render targets made, 36004 texture uploads (9421 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [9179.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9179.42] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14106 MB (4768 ours) [9179.42] vulkan: caches: 83 render targets (1288 MB, 0 parked), 617 textures (1736 MB), 8184 buffers (340 MB); 4006 of 14106 MB in use as they count it, 0 MB freed for the budget so far [9179.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9179.42] vulkan: 55165410 rendering passes, 521403 clear commands, 8983601 attachments cleared and 410 left undefined by their load op [9179.42] vulkan: 20586 passes (32%) ended at buffer.c:2334 [9179.42] vulkan: 18390 passes (29%) ended at renderer.c:214 [9179.42] vulkan: 12034 passes (19%) ended at buffer.c:2238 [9179.42] vulkan: 6317 passes (10%) ended at render.c:232 [9179.42] vulkan: 2261 passes (4%) ended at buffer.c:2166 [9179.42] vulkan: 2107 passes (3%) ended at dma.c:143 [9179.42] vulkan: 1928 passes (3%) ended at cmd.c:534 [9179.42] vulkan: 389 passes (1%) ended at surface.c:162 [9179.42] vulkan: GPU-owned guest memory landed for the CPU 84044 times, render targets written back for an engine 11 times [9179.90] perf: 53.2 frames a second over 5.0 s (522028 shown in all) [9184.90] perf: 54.8 frames a second over 5.0 s (522302 shown in all) [9186.77] vulkan: display: 599 frame intervals of 18.89 ms (deviation 7.92 ms, 1st to 99th percentile 16.30 to 50.22 ms), 63 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 13.7), on to the display in 28.1 ms (11.1 to 43.9), 37.5 ms in all (19.8 to 52.8) [9186.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9189.92] perf: 52.2 frames a second over 5.0 s (522564 shown in all) [9190.52] cpu: 600 presents in 11.09 s (54.1 fps): 38 of the game's threads ran 21.60 s on the host's processors (195% of one, 36.01 ms a present), the whole process 25.43 s (229%); the busiest: thread 80 'MainThread' 10.18 s, thread 87 'Job.Worker 1' 4.47 s, thread 86 'Job.Worker 0' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.68 s [9190.52] cpu: in those 11.09 s, 314205 SVCs (28326 a second): 0x1b ArbitrateUnlock 81497, 0x0b SleepThread 78247, 0x1c WaitProcessWideKeyAtomic 67768, 0x1d SignalProcessWideKey 49115, 0x1a ArbitrateLock 28940, 0x21 SendSyncRequest 6668; 85797 calls the dispatch table had no code for (RtAPI.miss) [9190.52] vulkan: 268860538 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2144 finishes (856 ms); 0 reads past queued releases (0 samples counts written on the GPU); 401103442 descriptor sets written, 136617696 reused; 138542120 draws kept the last one's shaders and pipeline (0 checked), 249705319 its targets [9190.52] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2463 render targets made, 36083 texture uploads (9430 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [9190.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9190.52] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14106 MB (4768 ours) [9190.52] vulkan: caches: 83 render targets (1288 MB, 0 parked), 587 textures (1598 MB), 7849 buffers (321 MB); 3849 of 14106 MB in use as they count it, 0 MB freed for the budget so far [9190.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9190.52] vulkan: 55232818 rendering passes, 522003 clear commands, 8992192 attachments cleared and 412 left undefined by their load op [9190.52] vulkan: 21541 passes (32%) ended at buffer.c:2334 [9190.52] vulkan: 18709 passes (28%) ended at renderer.c:214 [9190.52] vulkan: 12850 passes (19%) ended at buffer.c:2238 [9190.52] vulkan: 6321 passes (9%) ended at render.c:232 [9190.52] vulkan: 2776 passes (4%) ended at buffer.c:2166 [9190.52] vulkan: 2227 passes (3%) ended at dma.c:143 [9190.52] vulkan: 2190 passes (3%) ended at cmd.c:534 [9190.52] vulkan: 437 passes (1%) ended at renderer.c:680 [9190.52] vulkan: GPU-owned guest memory landed for the CPU 84120 times, render targets written back for an engine 11 times [9192.78] RomFS: reading uanim_lnd0df-mg1_c350_damagehigh.bundle (78.3 KB) [9192.78] RomFS: reading uanim_lnd0dr-mg1_c350_damagehigh.bundle (76.2 KB) [9192.78] RomFS: reading uanim_lnd0dr-mg1_c350_damagemidb.bundle (50.0 KB) [9192.78] RomFS: reading uanim_lnd0df-mg1_c350_damagemidb.bundle (68.1 KB) [9192.78] RomFS: reading uanim_lnd0df-mg1_c350_damagemiddu.bundle (51.1 KB) [9192.78] RomFS: reading uanim_lnd0dr-mg1_c350_damagemiddu.bundle (46.3 KB) [9192.78] RomFS: reading uanim_lnd0df-mg1_c350_damagemidud.bundle (51.9 KB) [9192.78] RomFS: reading uanim_lnd0dr-mg1_c350_damagemidud.bundle (44.4 KB) [9192.80] RomFS: reading uanim_lnd0df-mg1_c350_dieb.bundle (77.1 KB) [9192.81] RomFS: reading uanim_lnd0dr-mg1_c350_dieb.bundle (58.8 KB) [9193.91] RomFS: reading V_IVY_D_Ride_15.bin (3.7 KB) [9193.91] RomFS: reading V_IVY_D_Ride_16.bin (1.8 KB) [9193.91] RomFS: reading V_IVY_Damage_H_01.bin (1.0 KB) [9193.91] RomFS: reading V_IVY_Damage_H_02.bin (1.4 KB) [9193.91] RomFS: reading V_IVY_Damage_H_03.bin (1.0 KB) [9193.91] RomFS: reading V_IVY_Damage_H_04.bin (1.4 KB) [9193.91] RomFS: reading V_IVY_Damage_L_01.bin (0.5 KB) [9193.91] RomFS: reading V_IVY_Damage_L_02.bin (0.8 KB) [9193.91] RomFS: reading V_IVY_Damage_L_03.bin (1.1 KB) [9193.91] RomFS: reading V_IVY_Damage_L_04.bin (0.9 KB) [9193.91] RomFS: reading V_IVY_Die_01.bin (3.7 KB) [9193.91] RomFS: reading V_IVY_Engage_Active_01.bin (1.9 KB) [9194.92] perf: 51.4 frames a second over 5.0 s (522821 shown in all) [9197.94] vulkan: display: 599 frame intervals of 18.64 ms (deviation 7.17 ms, 1st to 99th percentile 16.56 to 33.52 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.9 to 13.9), on to the display in 19.1 ms (9.0 to 35.6), 28.9 ms in all (17.5 to 44.3) [9197.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9199.92] perf: 56.8 frames a second over 5.0 s (523105 shown in all) [9202.10] cpu: 600 presents in 11.58 s (51.8 fps): 38 of the game's threads ran 23.11 s on the host's processors (200% of one, 38.52 ms a present), the whole process 26.74 s (231%); the busiest: thread 80 'MainThread' 10.73 s, thread 87 'Job.Worker 1' 4.79 s, thread 86 'Job.Worker 0' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.75 s [9202.10] cpu: in those 11.58 s, 316118 SVCs (27292 a second): 0x1b ArbitrateUnlock 84889, 0x0b SleepThread 77867, 0x1c WaitProcessWideKeyAtomic 64201, 0x1d SignalProcessWideKey 44267, 0x1a ArbitrateLock 35313, 0x21 SendSyncRequest 7493; 89831 calls the dispatch table had no code for (RtAPI.miss) [9202.10] vulkan: 269108972 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2148 finishes (859 ms); 0 reads past queued releases (0 samples counts written on the GPU); 401463266 descriptor sets written, 136754740 reused; 138678904 draws kept the last one's shaders and pipeline (0 checked), 249938206 its targets [9202.10] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2463 render targets made, 36145 texture uploads (9449 MB); 7 frames over 50 ms in the last 600, the slowest 113 ms [9202.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9202.10] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9202.10] vulkan: caches: 83 render targets (1288 MB, 0 parked), 531 textures (1753 MB), 8760 buffers (283 MB); 3982 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9202.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9202.10] vulkan: 55294313 rendering passes, 522603 clear commands, 9000633 attachments cleared and 416 left undefined by their load op [9202.10] vulkan: 18989 passes (31%) ended at buffer.c:2334 [9202.10] vulkan: 18412 passes (30%) ended at renderer.c:214 [9202.10] vulkan: 9350 passes (15%) ended at buffer.c:2238 [9202.10] vulkan: 6264 passes (10%) ended at render.c:232 [9202.10] vulkan: 3148 passes (5%) ended at buffer.c:2166 [9202.10] vulkan: 2972 passes (5%) ended at dma.c:143 [9202.10] vulkan: 1976 passes (3%) ended at cmd.c:534 [9202.10] vulkan: 280 passes (0%) ended at renderer.c:680 [9202.10] vulkan: GPU-owned guest memory landed for the CPU 84221 times, render targets written back for an engine 11 times [9204.94] perf: 46.2 frames a second over 5.0 s (523337 shown in all) [9209.42] vulkan: display: 599 frame intervals of 19.17 ms (deviation 7.47 ms, 1st to 99th percentile 16.58 to 49.72 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.7 to 16.0), on to the display in 23.5 ms (8.3 to 39.7), 32.5 ms in all (17.1 to 46.1) [9209.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9209.94] perf: 57.4 frames a second over 5.0 s (523624 shown in all) [9213.07] nvn: 523800 presents, 523800 submissions [9213.07] cpu: 600 presents in 10.97 s (54.7 fps): 38 of the game's threads ran 19.62 s on the host's processors (179% of one, 32.70 ms a present), the whole process 23.13 s (211%); the busiest: thread 80 'MainThread' 8.89 s, thread 87 'Job.Worker 1' 4.19 s, thread 86 'Job.Worker 0' 4.16 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.65 s [9213.07] cpu: in those 10.97 s, 235670 SVCs (21481 a second): 0x0b SleepThread 70522, 0x1b ArbitrateUnlock 54742, 0x1c WaitProcessWideKeyAtomic 51295, 0x1d SignalProcessWideKey 36724, 0x1a ArbitrateLock 13845, 0x21 SendSyncRequest 6590; 45390 calls the dispatch table had no code for (RtAPI.miss) [9213.07] vulkan: 269390203 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2150 finishes (860 ms); 0 reads past queued releases (0 samples counts written on the GPU); 401872069 descriptor sets written, 136908399 reused; 138831004 draws kept the last one's shaders and pipeline (0 checked), 250203829 its targets [9213.07] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2463 render targets made, 36202 texture uploads (9455 MB); 3 frames over 50 ms in the last 600, the slowest 182 ms [9213.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9213.07] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9213.07] vulkan: caches: 83 render targets (1288 MB, 0 parked), 507 textures (1594 MB), 7761 buffers (247 MB); 3771 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9213.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9213.07] vulkan: 55352375 rendering passes, 523203 clear commands, 9007977 attachments cleared and 416 left undefined by their load op [9213.07] vulkan: 18557 passes (32%) ended at buffer.c:2334 [9213.07] vulkan: 17481 passes (30%) ended at renderer.c:214 [9213.07] vulkan: 9357 passes (16%) ended at buffer.c:2238 [9213.07] vulkan: 5728 passes (10%) ended at render.c:232 [9213.07] vulkan: 2190 passes (4%) ended at buffer.c:2166 [9213.07] vulkan: 2071 passes (4%) ended at dma.c:143 [9213.07] vulkan: 1881 passes (3%) ended at cmd.c:534 [9213.07] vulkan: 450 passes (1%) ended at renderer.c:680 [9213.07] vulkan: GPU-owned guest memory landed for the CPU 84332 times, render targets written back for an engine 11 times [9214.94] perf: 56.6 frames a second over 5.0 s (523907 shown in all) [9219.79] vulkan: display: 597 frame intervals of 17.17 ms (deviation 6.46 ms, 1st to 99th percentile 16.56 to 33.33 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.1 to 12.4), on to the display in 25.0 ms (9.8 to 41.9), 31.6 ms in all (16.2 to 47.0) [9219.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9219.95] perf: 59.6 frames a second over 5.0 s (524206 shown in all) [9223.19] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 18.73 s on the host's processors (185% of one, 31.21 ms a present), the whole process 21.91 s (217%); the busiest: thread 80 'MainThread' 8.11 s, thread 87 'Job.Worker 1' 4.54 s, thread 86 'Job.Worker 0' 4.50 s, thread 108 'UnityGfxDeviceWorker' 0.91 s, thread 116 'AK::EventManager' 0.42 s [9223.19] cpu: in those 10.12 s, 142442 SVCs (14079 a second): 0x1b ArbitrateUnlock 35851, 0x0b SleepThread 34609, 0x1c WaitProcessWideKeyAtomic 31812, 0x1d SignalProcessWideKey 23224, 0x1a ArbitrateLock 8515, 0x21 SendSyncRequest 6573; 5544 calls the dispatch table had no code for (RtAPI.miss) [9223.19] vulkan: 269654028 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2162 finishes (864 ms); 0 reads past queued releases (0 samples counts written on the GPU); 402239542 descriptor sets written, 137068576 reused; 138983300 draws kept the last one's shaders and pipeline (0 checked), 250451590 its targets [9223.19] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2468 render targets made, 36238 texture uploads (9478 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [9223.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9223.19] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9223.19] vulkan: caches: 86 render targets (1297 MB, 0 parked), 483 textures (1336 MB), 7699 buffers (186 MB); 3479 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9223.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9223.19] vulkan: 55413445 rendering passes, 523803 clear commands, 9014256 attachments cleared and 416 left undefined by their load op [9223.19] vulkan: 24181 passes (40%) ended at buffer.c:2334 [9223.19] vulkan: 16834 passes (28%) ended at renderer.c:214 [9223.19] vulkan: 7822 passes (13%) ended at buffer.c:2238 [9223.19] vulkan: 5228 passes (9%) ended at render.c:232 [9223.19] vulkan: 2808 passes (5%) ended at dma.c:143 [9223.19] vulkan: 1670 passes (3%) ended at buffer.c:2166 [9223.19] vulkan: 1665 passes (3%) ended at cmd.c:534 [9223.19] vulkan: 479 passes (1%) ended at renderer.c:680 [9223.19] vulkan: GPU-owned guest memory landed for the CPU 84431 times, render targets written back for an engine 11 times [9224.97] perf: 60.0 frames a second over 5.0 s (524507 shown in all) [9229.97] perf: 59.0 frames a second over 5.0 s (524802 shown in all) [9230.02] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.51 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.9 to 12.3), on to the display in 34.2 ms (13.0 to 38.5), 41.0 ms in all (22.5 to 45.7) [9230.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9233.50] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 18.81 s on the host's processors (182% of one, 31.36 ms a present), the whole process 21.87 s (212%); the busiest: thread 80 'MainThread' 8.22 s, thread 87 'Job.Worker 1' 4.58 s, thread 86 'Job.Worker 0' 4.50 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.34 s [9233.50] cpu: in those 10.31 s, 135385 SVCs (13130 a second): 0x1b ArbitrateUnlock 33858, 0x1c WaitProcessWideKeyAtomic 32114, 0x0b SleepThread 31245, 0x1d SignalProcessWideKey 23434, 0x21 SendSyncRequest 6516, 0x1a ArbitrateLock 6330; 6311 calls the dispatch table had no code for (RtAPI.miss) [9233.50] vulkan: 269889771 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2213 finishes (876 ms); 0 reads past queued releases (0 samples counts written on the GPU); 402565623 descriptor sets written, 137213981 reused; 139112058 draws kept the last one's shaders and pipeline (0 checked), 250672340 its targets [9233.50] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2505 render targets made, 36291 texture uploads (9496 MB); 2 frames over 50 ms in the last 600, the slowest 178 ms [9233.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9233.50] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9233.50] vulkan: caches: 109 render targets (1358 MB, 3 parked), 384 textures (1295 MB), 6633 buffers (69 MB); 3397 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9233.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9233.50] vulkan: 55472673 rendering passes, 524403 clear commands, 9020618 attachments cleared and 416 left undefined by their load op [9233.50] vulkan: 23810 passes (40%) ended at buffer.c:2334 [9233.50] vulkan: 16125 passes (27%) ended at renderer.c:214 [9233.50] vulkan: 7251 passes (12%) ended at buffer.c:2238 [9233.50] vulkan: 4827 passes (8%) ended at render.c:232 [9233.50] vulkan: 3278 passes (6%) ended at dma.c:143 [9233.50] vulkan: 1606 passes (3%) ended at buffer.c:2166 [9233.50] vulkan: 1587 passes (3%) ended at cmd.c:534 [9233.50] vulkan: 596 passes (1%) ended at renderer.c:680 [9233.50] vulkan: GPU-owned guest memory landed for the CPU 84495 times, render targets written back for an engine 11 times [9234.99] perf: 57.2 frames a second over 5.0 s (525089 shown in all) [9239.99] perf: 58.2 frames a second over 5.0 s (525380 shown in all) [9240.42] vulkan: display: 599 frame intervals of 17.31 ms (deviation 7.28 ms, 1st to 99th percentile 16.57 to 33.46 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (1.6 to 9.9), on to the display in 26.6 ms (11.3 to 43.7), 32.2 ms in all (17.8 to 46.7) [9240.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9243.75] nvn: 525600 presents, 525600 submissions [9243.76] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 20.04 s on the host's processors (195% of one, 33.41 ms a present), the whole process 23.19 s (226%); the busiest: thread 80 'MainThread' 8.72 s, thread 86 'Job.Worker 0' 4.88 s, thread 87 'Job.Worker 1' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.40 s [9243.76] cpu: in those 10.26 s, 150688 SVCs (14690 a second): 0x0b SleepThread 42395, 0x1b ArbitrateUnlock 35095, 0x1c WaitProcessWideKeyAtomic 34368, 0x1d SignalProcessWideKey 24742, 0x21 SendSyncRequest 6455, 0x1a ArbitrateLock 5773; 25469 calls the dispatch table had no code for (RtAPI.miss) [9243.76] vulkan: 270143317 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2213 finishes (876 ms); 0 reads past queued releases (0 samples counts written on the GPU); 402945966 descriptor sets written, 137340732 reused; 139231848 draws kept the last one's shaders and pipeline (0 checked), 250906581 its targets [9243.76] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2513 render targets made, 36328 texture uploads (9513 MB); 4 frames over 50 ms in the last 600, the slowest 76 ms [9243.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9243.76] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9243.76] vulkan: caches: 98 render targets (1299 MB, 1 parked), 296 textures (1224 MB), 6741 buffers (49 MB); 3231 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9243.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9243.76] vulkan: 55528194 rendering passes, 525003 clear commands, 9029912 attachments cleared and 416 left undefined by their load op [9243.76] vulkan: 22149 passes (40%) ended at renderer.c:214 [9243.76] vulkan: 10754 passes (19%) ended at buffer.c:2334 [9243.76] vulkan: 8502 passes (15%) ended at buffer.c:2238 [9243.76] vulkan: 6229 passes (11%) ended at render.c:232 [9243.76] vulkan: 3189 passes (6%) ended at dma.c:143 [9243.76] vulkan: 1970 passes (4%) ended at buffer.c:2166 [9243.76] vulkan: 1713 passes (3%) ended at cmd.c:534 [9243.76] vulkan: 591 passes (1%) ended at renderer.c:680 [9243.76] vulkan: GPU-owned guest memory landed for the CPU 84561 times, render targets written back for an engine 11 times [9245.00] perf: 57.8 frames a second over 5.0 s (525670 shown in all) [9250.02] perf: 56.8 frames a second over 5.0 s (525955 shown in all) [9251.17] vulkan: display: 599 frame intervals of 17.95 ms (deviation 6.55 ms, 1st to 99th percentile 16.56 to 33.65 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (3.9 to 14.8), on to the display in 24.1 ms (9.3 to 38.3), 33.1 ms in all (17.4 to 45.0) [9251.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9255.02] perf: 47.2 frames a second over 5.0 s (526191 shown in all) [9255.17] cpu: 600 presents in 11.41 s (52.6 fps): 38 of the game's threads ran 23.25 s on the host's processors (204% of one, 38.75 ms a present), the whole process 27.33 s (239%); the busiest: thread 80 'MainThread' 10.48 s, thread 87 'Job.Worker 1' 5.18 s, thread 86 'Job.Worker 0' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.57 s [9255.17] cpu: in those 11.41 s, 261210 SVCs (22887 a second): 0x0b SleepThread 70487, 0x1b ArbitrateUnlock 65914, 0x1c WaitProcessWideKeyAtomic 53421, 0x1d SignalProcessWideKey 38821, 0x1a ArbitrateLock 23180, 0x21 SendSyncRequest 7371; 14407 calls the dispatch table had no code for (RtAPI.miss) [9255.17] vulkan: 270477924 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2232 finishes (881 ms); 0 reads past queued releases (0 samples counts written on the GPU); 403454125 descriptor sets written, 137501787 reused; 139388642 draws kept the last one's shaders and pipeline (0 checked), 251217701 its targets [9255.17] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2518 render targets made, 36491 texture uploads (9537 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [9255.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9255.17] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9255.17] vulkan: caches: 97 render targets (1340 MB, 1 parked), 443 textures (1564 MB), 7471 buffers (206 MB); 3769 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9255.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9255.17] vulkan: 55602245 rendering passes, 525603 clear commands, 9041856 attachments cleared and 420 left undefined by their load op [9255.17] vulkan: 27408 passes (37%) ended at renderer.c:214 [9255.17] vulkan: 14927 passes (20%) ended at buffer.c:2334 [9255.17] vulkan: 13942 passes (19%) ended at buffer.c:2238 [9255.17] vulkan: 8252 passes (11%) ended at render.c:232 [9255.17] vulkan: 3492 passes (5%) ended at dma.c:143 [9255.17] vulkan: 2695 passes (4%) ended at buffer.c:2166 [9255.17] vulkan: 2117 passes (3%) ended at cmd.c:534 [9255.17] vulkan: 599 passes (1%) ended at surface.c:162 [9255.17] vulkan: GPU-owned guest memory landed for the CPU 84840 times, render targets written back for an engine 11 times [9260.04] perf: 58.2 frames a second over 5.0 s (526483 shown in all) [9262.29] vulkan: display: 599 frame intervals of 18.28 ms (deviation 5.29 ms, 1st to 99th percentile 16.57 to 33.49 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.2 to 14.8), on to the display in 22.5 ms (10.1 to 40.3), 31.3 ms in all (17.8 to 45.5) [9262.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9265.05] perf: 58.0 frames a second over 5.0 s (526774 shown in all) [9265.68] cpu: 600 presents in 10.52 s (57.1 fps): 42 of the game's threads ran 21.33 s on the host's processors (203% of one, 35.55 ms a present), the whole process 25.03 s (238%); the busiest: thread 80 'MainThread' 9.62 s, thread 86 'Job.Worker 0' 4.89 s, thread 87 'Job.Worker 1' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.43 s [9265.68] cpu: in those 10.52 s, 189297 SVCs (18002 a second): 0x0b SleepThread 50627, 0x1b ArbitrateUnlock 45668, 0x1c WaitProcessWideKeyAtomic 40553, 0x1d SignalProcessWideKey 29279, 0x1a ArbitrateLock 12200, 0x21 SendSyncRequest 6607; 21576 calls the dispatch table had no code for (RtAPI.miss) [9265.68] vulkan: 270775516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2235 finishes (883 ms); 0 reads past queued releases (0 samples counts written on the GPU); 403898921 descriptor sets written, 137652175 reused; 139533526 draws kept the last one's shaders and pipeline (0 checked), 251492375 its targets [9265.68] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2523 render targets made, 36543 texture uploads (9549 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [9265.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9265.68] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9265.68] vulkan: caches: 87 render targets (1339 MB, 2 parked), 487 textures (1648 MB), 8969 buffers (273 MB); 3932 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9265.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9265.68] vulkan: 55665527 rendering passes, 526203 clear commands, 9052945 attachments cleared and 422 left undefined by their load op [9265.68] vulkan: 26332 passes (42%) ended at renderer.c:214 [9265.68] vulkan: 10425 passes (16%) ended at buffer.c:2238 [9265.68] vulkan: 9889 passes (16%) ended at buffer.c:2334 [9265.68] vulkan: 7725 passes (12%) ended at render.c:232 [9265.68] vulkan: 3728 passes (6%) ended at dma.c:143 [9265.68] vulkan: 2234 passes (4%) ended at buffer.c:2166 [9265.68] vulkan: 1915 passes (3%) ended at cmd.c:534 [9265.68] vulkan: 532 passes (1%) ended at surface.c:162 [9265.68] vulkan: GPU-owned guest memory landed for the CPU 85009 times, render targets written back for an engine 11 times [9265.72] RomFS: reading chargesmoke_01.bundle (175.9 KB) [9265.72] RomFS: reading chargesmoke_02.bundle (150.4 KB) [9265.72] RomFS: reading chargesmoke_03.bundle (150.3 KB) [9265.73] RomFS: reading chargesmoke_amr2__00.bundle (238.6 KB) [9265.73] RomFS: reading uanim_com0am-ax1_c000_attackcl.bundle (156.8 KB) [9265.79] RomFS: reading chargesmoke_c300.bundle (180.6 KB) [9270.07] perf: 45.6 frames a second over 5.0 s (527003 shown in all) [9273.77] vulkan: display: 599 frame intervals of 19.09 ms (deviation 7.82 ms, 1st to 99th percentile 16.57 to 49.85 ms), 74 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.6 to 17.8), on to the display in 24.0 ms (9.0 to 38.0), 33.2 ms in all (16.2 to 45.1) [9273.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9275.07] perf: 57.8 frames a second over 5.0 s (527292 shown in all) [9276.92] nvn: 527400 presents, 527400 submissions [9276.92] cpu: 600 presents in 11.24 s (53.4 fps): 38 of the game's threads ran 21.77 s on the host's processors (194% of one, 36.29 ms a present), the whole process 25.18 s (224%); the busiest: thread 80 'MainThread' 10.04 s, thread 86 'Job.Worker 0' 4.70 s, thread 87 'Job.Worker 1' 4.67 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.63 s [9276.92] cpu: in those 11.24 s, 276859 SVCs (24632 a second): 0x0b SleepThread 71977, 0x1b ArbitrateUnlock 70464, 0x1c WaitProcessWideKeyAtomic 58361, 0x1d SignalProcessWideKey 43004, 0x1a ArbitrateLock 24097, 0x21 SendSyncRequest 6957; 4845 calls the dispatch table had no code for (RtAPI.miss) [9276.92] vulkan: 271023809 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2241 finishes (887 ms); 0 reads past queued releases (0 samples counts written on the GPU); 404281526 descriptor sets written, 137766156 reused; 139656821 draws kept the last one's shaders and pipeline (0 checked), 251723492 its targets [9276.92] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2525 render targets made, 36631 texture uploads (9567 MB); 3 frames over 50 ms in the last 600, the slowest 114 ms [9276.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9276.92] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9276.92] vulkan: caches: 86 render targets (1305 MB, 2 parked), 479 textures (1618 MB), 9559 buffers (383 MB); 3967 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9276.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9276.92] vulkan: 55716173 rendering passes, 526803 clear commands, 9062195 attachments cleared and 422 left undefined by their load op [9276.92] vulkan: 20492 passes (40%) ended at renderer.c:214 [9276.92] vulkan: 11247 passes (22%) ended at buffer.c:2238 [9276.92] vulkan: 6621 passes (13%) ended at render.c:232 [9276.92] vulkan: 5472 passes (11%) ended at buffer.c:2334 [9276.92] vulkan: 2233 passes (4%) ended at buffer.c:2166 [9276.92] vulkan: 1866 passes (4%) ended at cmd.c:534 [9276.92] vulkan: 1850 passes (4%) ended at dma.c:143 [9276.92] vulkan: 505 passes (1%) ended at surface.c:162 [9276.92] vulkan: GPU-owned guest memory landed for the CPU 85174 times, render targets written back for an engine 11 times [9280.09] perf: 56.0 frames a second over 5.0 s (527573 shown in all) [9284.29] vulkan: display: 599 frame intervals of 17.47 ms (deviation 4.68 ms, 1st to 99th percentile 16.57 to 33.48 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.6 to 13.2), on to the display in 24.0 ms (9.4 to 39.2), 32.6 ms in all (18.5 to 45.5) [9284.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9285.10] perf: 57.8 frames a second over 5.0 s (527863 shown in all) [9287.80] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 21.82 s on the host's processors (201% of one, 36.37 ms a present), the whole process 25.67 s (236%); the busiest: thread 80 'MainThread' 9.88 s, thread 87 'Job.Worker 1' 4.94 s, thread 86 'Job.Worker 0' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.42 s [9287.80] cpu: in those 10.87 s, 208636 SVCs (19190 a second): 0x0b SleepThread 57365, 0x1b ArbitrateUnlock 52740, 0x1c WaitProcessWideKeyAtomic 41592, 0x1d SignalProcessWideKey 29949, 0x1a ArbitrateLock 18217, 0x21 SendSyncRequest 6831; 14383 calls the dispatch table had no code for (RtAPI.miss) [9287.80] vulkan: 271330082 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2244 finishes (888 ms); 0 reads past queued releases (0 samples counts written on the GPU); 404740196 descriptor sets written, 137920032 reused; 139800559 draws kept the last one's shaders and pipeline (0 checked), 252003354 its targets [9287.80] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2530 render targets made, 36663 texture uploads (9573 MB); 7 frames over 50 ms in the last 600, the slowest 107 ms [9287.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9287.80] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9287.80] vulkan: caches: 87 render targets (1342 MB, 1 parked), 472 textures (1613 MB), 8775 buffers (321 MB); 3935 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9287.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9287.80] vulkan: 55781166 rendering passes, 527403 clear commands, 9075135 attachments cleared and 424 left undefined by their load op [9287.80] vulkan: 30543 passes (47%) ended at renderer.c:214 [9287.80] vulkan: 9161 passes (14%) ended at buffer.c:2238 [9287.80] vulkan: 8782 passes (14%) ended at render.c:232 [9287.80] vulkan: 7418 passes (11%) ended at buffer.c:2334 [9287.80] vulkan: 3122 passes (5%) ended at dma.c:143 [9287.80] vulkan: 2521 passes (4%) ended at buffer.c:2166 [9287.80] vulkan: 1974 passes (3%) ended at cmd.c:534 [9287.80] vulkan: 895 passes (1%) ended at surface.c:162 [9287.80] vulkan: GPU-owned guest memory landed for the CPU 85289 times, render targets written back for an engine 11 times [9290.12] perf: 52.0 frames a second over 5.0 s (528124 shown in all) [9295.14] perf: 57.2 frames a second over 5.0 s (528411 shown in all) [9295.31] vulkan: display: 599 frame intervals of 18.39 ms (deviation 7.98 ms, 1st to 99th percentile 16.56 to 50.00 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.4 to 12.2), on to the display in 20.8 ms (8.5 to 36.9), 29.0 ms in all (15.3 to 45.1) [9295.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9298.79] cpu: 600 presents in 10.99 s (54.6 fps): 38 of the game's threads ran 21.40 s on the host's processors (195% of one, 35.67 ms a present), the whole process 25.13 s (229%); the busiest: thread 80 'MainThread' 10.13 s, thread 86 'Job.Worker 0' 4.55 s, thread 87 'Job.Worker 1' 4.52 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.57 s [9298.79] cpu: in those 10.99 s, 258999 SVCs (23559 a second): 0x0b SleepThread 71321, 0x1b ArbitrateUnlock 65375, 0x1c WaitProcessWideKeyAtomic 52180, 0x1d SignalProcessWideKey 37375, 0x1a ArbitrateLock 24074, 0x21 SendSyncRequest 6704; 19089 calls the dispatch table had no code for (RtAPI.miss) [9298.79] vulkan: 271621309 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2250 finishes (891 ms); 0 reads past queued releases (0 samples counts written on the GPU); 405181138 descriptor sets written, 138061544 reused; 139943538 draws kept the last one's shaders and pipeline (0 checked), 252272714 its targets [9298.79] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2532 render targets made, 36759 texture uploads (9584 MB); 6 frames over 50 ms in the last 600, the slowest 104 ms [9298.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9298.79] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9298.79] vulkan: caches: 85 render targets (1288 MB, 1 parked), 453 textures (1549 MB), 8113 buffers (191 MB); 3702 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9298.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9298.79] vulkan: 55841897 rendering passes, 528003 clear commands, 9086381 attachments cleared and 426 left undefined by their load op [9298.79] vulkan: 25634 passes (42%) ended at renderer.c:214 [9298.79] vulkan: 11485 passes (19%) ended at buffer.c:2238 [9298.79] vulkan: 7817 passes (13%) ended at render.c:232 [9298.79] vulkan: 7252 passes (12%) ended at buffer.c:2334 [9298.79] vulkan: 2770 passes (5%) ended at dma.c:143 [9298.79] vulkan: 2503 passes (4%) ended at buffer.c:2166 [9298.79] vulkan: 1974 passes (3%) ended at cmd.c:534 [9298.79] vulkan: 784 passes (1%) ended at surface.c:162 [9298.79] vulkan: GPU-owned guest memory landed for the CPU 85499 times, render targets written back for an engine 11 times [9300.15] perf: 51.8 frames a second over 5.0 s (528671 shown in all) [9305.17] perf: 58.8 frames a second over 5.0 s (528966 shown in all) [9305.99] vulkan: display: 599 frame intervals of 17.84 ms (deviation 5.75 ms, 1st to 99th percentile 16.56 to 33.46 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.3 to 12.5), on to the display in 21.0 ms (9.8 to 35.1), 29.6 ms in all (17.4 to 43.2) [9305.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9309.19] nvn: 529200 presents, 529200 submissions [9309.20] cpu: 600 presents in 10.41 s (57.7 fps): 38 of the game's threads ran 20.17 s on the host's processors (194% of one, 33.62 ms a present), the whole process 23.58 s (227%); the busiest: thread 80 'MainThread' 9.28 s, thread 87 'Job.Worker 1' 4.49 s, thread 86 'Job.Worker 0' 4.48 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.58 s [9309.20] cpu: in those 10.41 s, 263994 SVCs (25370 a second): 0x0b SleepThread 72286, 0x1b ArbitrateUnlock 63556, 0x1c WaitProcessWideKeyAtomic 59899, 0x1d SignalProcessWideKey 43516, 0x1a ArbitrateLock 16393, 0x21 SendSyncRequest 6460; 6627 calls the dispatch table had no code for (RtAPI.miss) [9309.20] vulkan: 271890235 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2253 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 405595244 descriptor sets written, 138185290 reused; 140080504 draws kept the last one's shaders and pipeline (0 checked), 252524487 its targets [9309.20] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2533 render targets made, 36830 texture uploads (9598 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [9309.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9309.20] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9309.20] vulkan: caches: 85 render targets (1285 MB, 1 parked), 495 textures (1748 MB), 8618 buffers (258 MB); 3949 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9309.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9309.20] vulkan: 55893302 rendering passes, 528603 clear commands, 9095590 attachments cleared and 426 left undefined by their load op [9309.20] vulkan: 20435 passes (40%) ended at renderer.c:214 [9309.20] vulkan: 11805 passes (23%) ended at buffer.c:2238 [9309.20] vulkan: 6625 passes (13%) ended at render.c:232 [9309.20] vulkan: 5491 passes (11%) ended at buffer.c:2334 [9309.20] vulkan: 2398 passes (5%) ended at buffer.c:2166 [9309.20] vulkan: 1897 passes (4%) ended at dma.c:143 [9309.20] vulkan: 1872 passes (4%) ended at cmd.c:534 [9309.20] vulkan: 518 passes (1%) ended at surface.c:162 [9309.20] vulkan: GPU-owned guest memory landed for the CPU 85620 times, render targets written back for an engine 11 times [9310.19] perf: 58.0 frames a second over 5.0 s (529257 shown in all) [9315.20] perf: 55.4 frames a second over 5.0 s (529535 shown in all) [9316.59] vulkan: display: 599 frame intervals of 17.64 ms (deviation 4.67 ms, 1st to 99th percentile 16.56 to 33.46 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.2 to 13.0), on to the display in 21.8 ms (9.5 to 38.0), 31.4 ms in all (18.8 to 45.0) [9316.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9319.95] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 22.83 s on the host's processors (212% of one, 38.04 ms a present), the whole process 27.09 s (252%); the busiest: thread 80 'MainThread' 10.06 s, thread 86 'Job.Worker 0' 5.40 s, thread 87 'Job.Worker 1' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.41 s [9319.95] cpu: in those 10.75 s, 195679 SVCs (18197 a second): 0x0b SleepThread 69086, 0x1b ArbitrateUnlock 41095, 0x1c WaitProcessWideKeyAtomic 40450, 0x1d SignalProcessWideKey 28086, 0x1a ArbitrateLock 8543, 0x21 SendSyncRequest 6509; 14505 calls the dispatch table had no code for (RtAPI.miss) [9319.95] vulkan: 272278856 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2253 finishes (893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 406175137 descriptor sets written, 138382639 reused; 140283396 draws kept the last one's shaders and pipeline (0 checked), 252887790 its targets [9319.95] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2533 render targets made, 36883 texture uploads (9601 MB); 4 frames over 50 ms in the last 600, the slowest 102 ms [9319.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9319.95] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9319.95] vulkan: caches: 85 render targets (1285 MB, 1 parked), 496 textures (1576 MB), 9625 buffers (284 MB); 3787 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9319.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9319.95] vulkan: 55968596 rendering passes, 529203 clear commands, 9107719 attachments cleared and 426 left undefined by their load op [9319.95] vulkan: 29185 passes (39%) ended at renderer.c:214 [9319.95] vulkan: 13311 passes (18%) ended at buffer.c:2238 [9319.95] vulkan: 13208 passes (18%) ended at buffer.c:2334 [9319.95] vulkan: 8175 passes (11%) ended at render.c:232 [9319.95] vulkan: 4594 passes (6%) ended at dma.c:143 [9319.95] vulkan: 3338 passes (4%) ended at buffer.c:2166 [9319.95] vulkan: 2352 passes (3%) ended at cmd.c:534 [9319.95] vulkan: 599 passes (1%) ended at renderer.c:680 [9319.95] vulkan: GPU-owned guest memory landed for the CPU 85771 times, render targets written back for an engine 11 times [9320.20] perf: 55.6 frames a second over 5.0 s (529813 shown in all) [9325.22] perf: 49.8 frames a second over 5.0 s (530063 shown in all) [9327.81] vulkan: display: 599 frame intervals of 18.73 ms (deviation 7.43 ms, 1st to 99th percentile 16.57 to 33.51 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (4.8 to 15.4), on to the display in 21.0 ms (9.5 to 40.2), 31.6 ms in all (19.6 to 45.4) [9327.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9330.22] perf: 58.4 frames a second over 5.0 s (530355 shown in all) [9331.05] cpu: 600 presents in 11.10 s (54.1 fps): 38 of the game's threads ran 22.60 s on the host's processors (204% of one, 37.67 ms a present), the whole process 26.44 s (238%); the busiest: thread 80 'MainThread' 10.12 s, thread 86 'Job.Worker 0' 5.05 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.65 s [9331.05] cpu: in those 11.10 s, 284469 SVCs (25629 a second): 0x1b ArbitrateUnlock 74410, 0x0b SleepThread 70106, 0x1c WaitProcessWideKeyAtomic 62231, 0x1d SignalProcessWideKey 44075, 0x1a ArbitrateLock 24992, 0x21 SendSyncRequest 6669; 18545 calls the dispatch table had no code for (RtAPI.miss) [9331.05] vulkan: 272599222 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2259 finishes (896 ms); 0 reads past queued releases (0 samples counts written on the GPU); 406657140 descriptor sets written, 138541368 reused; 140453500 draws kept the last one's shaders and pipeline (0 checked), 253190856 its targets [9331.05] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2535 render targets made, 36996 texture uploads (9620 MB); 5 frames over 50 ms in the last 600, the slowest 112 ms [9331.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9331.05] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9331.05] vulkan: caches: 85 render targets (1285 MB, 1 parked), 456 textures (1494 MB), 9559 buffers (428 MB); 3865 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9331.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9331.05] vulkan: 56030081 rendering passes, 529803 clear commands, 9116611 attachments cleared and 428 left undefined by their load op [9331.05] vulkan: 19880 passes (32%) ended at renderer.c:214 [9331.05] vulkan: 13895 passes (23%) ended at buffer.c:2334 [9331.05] vulkan: 12887 passes (21%) ended at buffer.c:2238 [9331.05] vulkan: 6622 passes (11%) ended at render.c:232 [9331.05] vulkan: 3316 passes (5%) ended at buffer.c:2166 [9331.05] vulkan: 2148 passes (3%) ended at cmd.c:534 [9331.05] vulkan: 1923 passes (3%) ended at dma.c:143 [9331.05] vulkan: 427 passes (1%) ended at surface.c:162 [9331.05] vulkan: GPU-owned guest memory landed for the CPU 85954 times, render targets written back for an engine 11 times [9335.24] perf: 52.0 frames a second over 5.0 s (530616 shown in all) [9338.64] vulkan: display: 599 frame intervals of 18.09 ms (deviation 11.29 ms, 1st to 99th percentile 16.56 to 49.88 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (3.9 to 16.6), on to the display in 27.9 ms (8.7 to 40.0), 36.8 ms in all (17.6 to 46.7) [9338.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9340.25] perf: 58.8 frames a second over 5.0 s (530911 shown in all) [9341.73] nvn: 531000 presents, 531000 submissions [9341.74] cpu: 600 presents in 10.69 s (56.1 fps): 38 of the game's threads ran 20.43 s on the host's processors (191% of one, 34.06 ms a present), the whole process 24.23 s (227%); the busiest: thread 80 'MainThread' 9.30 s, thread 86 'Job.Worker 0' 4.59 s, thread 87 'Job.Worker 1' 4.55 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.44 s [9341.74] cpu: in those 10.69 s, 227822 SVCs (21315 a second): 0x0b SleepThread 59351, 0x1b ArbitrateUnlock 57149, 0x1c WaitProcessWideKeyAtomic 50002, 0x1d SignalProcessWideKey 36516, 0x1a ArbitrateLock 15772, 0x21 SendSyncRequest 7074; 9237 calls the dispatch table had no code for (RtAPI.miss) [9341.74] vulkan: 272937634 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2271 finishes (901 ms); 0 reads past queued releases (0 samples counts written on the GPU); 407160731 descriptor sets written, 138714601 reused; 140628575 draws kept the last one's shaders and pipeline (0 checked), 253509505 its targets [9341.74] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2537 render targets made, 37135 texture uploads (9667 MB); 4 frames over 50 ms in the last 600, the slowest 219 ms [9341.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9341.74] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9341.74] vulkan: caches: 85 render targets (1285 MB, 1 parked), 531 textures (1714 MB), 9365 buffers (388 MB); 4063 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9341.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9341.74] vulkan: 56096341 rendering passes, 530403 clear commands, 9126156 attachments cleared and 430 left undefined by their load op [9341.74] vulkan: 22620 passes (34%) ended at renderer.c:214 [9341.74] vulkan: 15829 passes (24%) ended at buffer.c:2334 [9341.74] vulkan: 13176 passes (20%) ended at buffer.c:2238 [9341.74] vulkan: 7040 passes (11%) ended at render.c:232 [9341.74] vulkan: 2324 passes (4%) ended at dma.c:143 [9341.74] vulkan: 2291 passes (3%) ended at buffer.c:2166 [9341.74] vulkan: 2067 passes (3%) ended at cmd.c:534 [9341.74] vulkan: 435 passes (1%) ended at renderer.c:680 [9341.74] vulkan: GPU-owned guest memory landed for the CPU 86152 times, render targets written back for an engine 11 times [9345.25] perf: 59.2 frames a second over 5.0 s (531207 shown in all) [9348.74] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.79 ms, 1st to 99th percentile 16.56 to 33.19 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.1 to 13.2), on to the display in 29.4 ms (10.6 to 39.5), 37.6 ms in all (19.8 to 46.5) [9348.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9350.25] perf: 58.4 frames a second over 5.0 s (531499 shown in all) [9352.02] cpu: 600 presents in 10.29 s (58.3 fps): 41 of the game's threads ran 22.01 s on the host's processors (214% of one, 36.68 ms a present), the whole process 26.15 s (254%); the busiest: thread 80 'MainThread' 9.40 s, thread 87 'Job.Worker 1' 5.23 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.45 s [9352.02] cpu: in those 10.29 s, 155297 SVCs (15099 a second): 0x0b SleepThread 39047, 0x1b ArbitrateUnlock 38936, 0x1c WaitProcessWideKeyAtomic 34019, 0x1d SignalProcessWideKey 24685, 0x1a ArbitrateLock 10120, 0x21 SendSyncRequest 6551; 17967 calls the dispatch table had no code for (RtAPI.miss) [9352.02] vulkan: 273287497 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2277 finishes (904 ms); 0 reads past queued releases (0 samples counts written on the GPU); 407673989 descriptor sets written, 138901069 reused; 140824667 draws kept the last one's shaders and pipeline (0 checked), 253836808 its targets [9352.02] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2537 render targets made, 37183 texture uploads (9680 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [9352.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9352.02] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9352.02] vulkan: caches: 85 render targets (1285 MB, 1 parked), 474 textures (1479 MB), 9456 buffers (231 MB); 3669 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9352.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9352.02] vulkan: 56172180 rendering passes, 531003 clear commands, 9136530 attachments cleared and 430 left undefined by their load op [9352.02] vulkan: 26078 passes (34%) ended at renderer.c:214 [9352.02] vulkan: 18048 passes (24%) ended at buffer.c:2334 [9352.02] vulkan: 13265 passes (17%) ended at buffer.c:2238 [9352.02] vulkan: 7284 passes (10%) ended at render.c:232 [9352.02] vulkan: 4442 passes (6%) ended at dma.c:143 [9352.02] vulkan: 3464 passes (5%) ended at buffer.c:2166 [9352.02] vulkan: 2127 passes (3%) ended at cmd.c:534 [9352.02] vulkan: 600 passes (1%) ended at renderer.c:680 [9352.02] vulkan: GPU-owned guest memory landed for the CPU 86436 times, render targets written back for an engine 11 times [9355.27] perf: 57.2 frames a second over 5.0 s (531786 shown in all) [9359.33] vulkan: display: 599 frame intervals of 17.67 ms (deviation 4.30 ms, 1st to 99th percentile 16.58 to 33.48 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.0 to 14.9), on to the display in 18.2 ms (8.9 to 37.2), 28.5 ms in all (16.3 to 46.0) [9359.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9360.29] perf: 55.4 frames a second over 5.0 s (532064 shown in all) [9362.84] cpu: 600 presents in 10.82 s (55.4 fps): 39 of the game's threads ran 23.02 s on the host's processors (213% of one, 38.36 ms a present), the whole process 27.77 s (257%); the busiest: thread 80 'MainThread' 10.03 s, thread 86 'Job.Worker 0' 5.36 s, thread 87 'Job.Worker 1' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.58 s, thread 116 'AK::EventManager' 0.46 s [9362.84] cpu: in those 10.82 s, 191681 SVCs (17711 a second): 0x0b SleepThread 61752, 0x1b ArbitrateUnlock 43899, 0x1c WaitProcessWideKeyAtomic 38136, 0x1d SignalProcessWideKey 26603, 0x1a ArbitrateLock 12792, 0x21 SendSyncRequest 6540; 6305 calls the dispatch table had no code for (RtAPI.miss) [9362.84] vulkan: 273670510 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2280 finishes (905 ms); 0 reads past queued releases (0 samples counts written on the GPU); 408237001 descriptor sets written, 139104083 reused; 141035407 draws kept the last one's shaders and pipeline (0 checked), 254192158 its targets [9362.84] vulkan: 31 shaders translated (9 ms), 81 pipelines made (23 from the cache, 657 ms making, 462 ms waited for), 2537 render targets made, 37212 texture uploads (9686 MB); 4 frames over 50 ms in the last 600, the slowest 64 ms [9362.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9362.84] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9362.84] vulkan: caches: 82 render targets (1204 MB, 1 parked), 386 textures (1277 MB), 8835 buffers (226 MB); 3365 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9362.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9362.84] vulkan: 56264012 rendering passes, 531603 clear commands, 9149982 attachments cleared and 430 left undefined by their load op [9362.84] vulkan: 32373 passes (35%) ended at renderer.c:214 [9362.84] vulkan: 22365 passes (24%) ended at buffer.c:2334 [9362.84] vulkan: 13908 passes (15%) ended at buffer.c:2238 [9362.84] vulkan: 8793 passes (10%) ended at render.c:232 [9362.84] vulkan: 5839 passes (6%) ended at dma.c:143 [9362.84] vulkan: 4636 passes (5%) ended at buffer.c:2166 [9362.84] vulkan: 2382 passes (3%) ended at cmd.c:534 [9362.84] vulkan: 919 passes (1%) ended at surface.c:162 [9362.84] vulkan: GPU-owned guest memory landed for the CPU 86970 times, render targets written back for an engine 11 times [9365.30] perf: 55.2 frames a second over 5.0 s (532341 shown in all) [9370.30] perf: 48.4 frames a second over 5.0 s (532583 shown in all) [9370.81] vulkan: display: 599 frame intervals of 19.17 ms (deviation 9.15 ms, 1st to 99th percentile 16.56 to 49.92 ms), 73 held for other than 1 refresh; the game's frames went from release to present in 12.9 ms (4.7 to 20.3), on to the display in 17.6 ms (8.5 to 37.6), 30.5 ms in all (18.9 to 46.1) [9370.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9374.32] nvn: 532800 presents, 532800 submissions [9374.32] cpu: 600 presents in 11.48 s (52.3 fps): 39 of the game's threads ran 24.64 s on the host's processors (215% of one, 41.07 ms a present), the whole process 29.28 s (255%); the busiest: thread 80 'MainThread' 10.74 s, thread 86 'Job.Worker 0' 5.52 s, thread 87 'Job.Worker 1' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.76 s, thread 116 'AK::EventManager' 0.69 s [9374.32] cpu: in those 11.48 s, 265491 SVCs (23133 a second): 0x0b SleepThread 76655, 0x1b ArbitrateUnlock 64596, 0x1c WaitProcessWideKeyAtomic 53545, 0x1d SignalProcessWideKey 38499, 0x1a ArbitrateLock 22694, 0x21 SendSyncRequest 7453; 11664 calls the dispatch table had no code for (RtAPI.miss) [9374.32] vulkan: 274057424 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2286 finishes (908 ms); 0 reads past queued releases (0 samples counts written on the GPU); 408819321 descriptor sets written, 139295591 reused; 141229865 draws kept the last one's shaders and pipeline (0 checked), 254557344 its targets [9374.32] vulkan: 32 shaders translated (9 ms), 82 pipelines made (23 from the cache, 671 ms making, 475 ms waited for), 2543 render targets made, 37378 texture uploads (9707 MB); 3 frames over 50 ms in the last 600, the slowest 175 ms [9374.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9374.32] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9374.32] vulkan: caches: 87 render targets (1336 MB, 2 parked), 458 textures (1425 MB), 8472 buffers (476 MB); 3898 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9374.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9374.32] vulkan: 56343087 rendering passes, 532203 clear commands, 9161494 attachments cleared and 432 left undefined by their load op [9374.32] vulkan: 25548 passes (32%) ended at renderer.c:214 [9374.32] vulkan: 18866 passes (24%) ended at buffer.c:2334 [9374.32] vulkan: 15044 passes (19%) ended at buffer.c:2238 [9374.32] vulkan: 7403 passes (9%) ended at render.c:232 [9374.32] vulkan: 4791 passes (6%) ended at buffer.c:2166 [9374.32] vulkan: 3338 passes (4%) ended at dma.c:143 [9374.32] vulkan: 2468 passes (3%) ended at cmd.c:534 [9374.32] vulkan: 1081 passes (1%) ended at surface.c:162 [9374.32] vulkan: GPU-owned guest memory landed for the CPU 87272 times, render targets written back for an engine 11 times [9375.30] perf: 55.2 frames a second over 5.0 s (532859 shown in all) [9380.32] perf: 54.4 frames a second over 5.0 s (533132 shown in all) [9381.63] vulkan: display: 599 frame intervals of 18.06 ms (deviation 5.09 ms, 1st to 99th percentile 16.58 to 33.54 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.8 to 14.6), on to the display in 21.8 ms (8.2 to 38.7), 32.1 ms in all (18.7 to 46.3) [9381.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9384.90] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 22.58 s on the host's processors (213% of one, 37.64 ms a present), the whole process 27.30 s (258%); the busiest: thread 80 'MainThread' 9.82 s, thread 87 'Job.Worker 1' 5.42 s, thread 86 'Job.Worker 0' 5.40 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.50 s [9384.90] cpu: in those 10.58 s, 168880 SVCs (15961 a second): 0x0b SleepThread 54749, 0x1b ArbitrateUnlock 37033, 0x1c WaitProcessWideKeyAtomic 36101, 0x1d SignalProcessWideKey 26022, 0x1a ArbitrateLock 6535, 0x21 SendSyncRequest 6504; 15224 calls the dispatch table had no code for (RtAPI.miss) [9384.90] vulkan: 274457486 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2289 finishes (910 ms); 0 reads past queued releases (0 samples counts written on the GPU); 409407427 descriptor sets written, 139507609 reused; 141462474 draws kept the last one's shaders and pipeline (0 checked), 254933364 its targets [9384.90] vulkan: 32 shaders translated (9 ms), 82 pipelines made (23 from the cache, 671 ms making, 475 ms waited for), 2543 render targets made, 37462 texture uploads (9734 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [9384.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9384.90] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9384.90] vulkan: caches: 86 render targets (1320 MB, 1 parked), 538 textures (1525 MB), 8557 buffers (413 MB); 3916 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9384.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9384.90] vulkan: 56423663 rendering passes, 532803 clear commands, 9172426 attachments cleared and 432 left undefined by their load op [9384.90] vulkan: 27570 passes (34%) ended at renderer.c:214 [9384.90] vulkan: 19068 passes (24%) ended at buffer.c:2334 [9384.90] vulkan: 14597 passes (18%) ended at buffer.c:2238 [9384.90] vulkan: 7811 passes (10%) ended at render.c:232 [9384.90] vulkan: 5054 passes (6%) ended at dma.c:143 [9384.90] vulkan: 2932 passes (4%) ended at buffer.c:2166 [9384.90] vulkan: 2368 passes (3%) ended at cmd.c:534 [9384.90] vulkan: 600 passes (1%) ended at renderer.c:680 [9384.90] vulkan: GPU-owned guest memory landed for the CPU 87681 times, render targets written back for an engine 11 times [9385.32] perf: 58.2 frames a second over 5.0 s (533423 shown in all) [9390.34] perf: 56.6 frames a second over 5.0 s (533707 shown in all) [9390.85] RomFS: reading rd_rest.bundle (5.2 KB) [9390.85] RomFS: reading rd_rewarp.bundle (5.5 KB) [9390.85] RomFS: reading rd_silence.bundle (5.5 KB) [9390.86] RomFS: reading rest_hit.bundle (261.7 KB) [9390.86] RomFS: reading rest_start.bundle (287.4 KB) [9390.86] RomFS: reading uwep_rd07.bundle (239.3 KB) [9390.88] RomFS: reading rewarp_start.bundle (455.8 KB) [9391.07] RomFS: reading 582030295.wem (34.9 KB) [9391.07] RomFS: reading 58203540.wem (9.8 KB) [9391.07] RomFS: reading 582057062.wem (45.8 KB) [9391.07] RomFS: reading 918959608.wem (180.0 KB) [9391.07] RomFS: reading 918961938.wem (11.2 KB) [9391.07] RomFS: reading 918974467.wem (5.8 KB) [9391.07] RomFS: reading 918998028.wem (9.0 KB) [9392.43] vulkan: display: 599 frame intervals of 18.03 ms (deviation 9.21 ms, 1st to 99th percentile 16.56 to 33.59 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.6 to 13.8), on to the display in 23.7 ms (8.1 to 35.8), 33.8 ms in all (17.4 to 45.3) [9392.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9392.60] RomFS: reading V_CLAN_Thanks_02.bin (1.8 KB) [9392.60] RomFS: reading V_CLAN_Thanks_03.bin (2.0 KB) [9392.60] RomFS: reading V_CLAN_Title_01.bin (2.1 KB) [9392.60] RomFS: reading V_CLAN_Title_02.bin (1.4 KB) [9392.60] RomFS: reading V_CLAN_Wideuse_01.bin (1.0 KB) [9392.60] RomFS: reading V_CLAN_Wideuse_02.bin (1.3 KB) [9392.60] RomFS: reading V_CLAN_Wideuse_03.bin (1.6 KB) [9392.60] RomFS: reading V_CLAN_Wideuse_04.bin (1.1 KB) [9392.60] RomFS: reading V_CLAN_Wideuse_05.bin (1.8 KB) [9392.60] RomFS: reading V_CLAN_Wideuse_06.bin (1.7 KB) [9392.60] RomFS: reading V_CLAN_Wideuse_07.bin (1.1 KB) [9395.34] perf: 55.6 frames a second over 5.0 s (533985 shown in all) [9395.58] cpu: 600 presents in 10.68 s (56.2 fps): 39 of the game's threads ran 21.18 s on the host's processors (198% of one, 35.30 ms a present), the whole process 25.78 s (241%); the busiest: thread 80 'MainThread' 9.68 s, thread 86 'Job.Worker 0' 4.74 s, thread 87 'Job.Worker 1' 4.70 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.45 s [9395.58] cpu: in those 10.68 s, 238500 SVCs (22326 a second): 0x0b SleepThread 74729, 0x1b ArbitrateUnlock 54491, 0x1c WaitProcessWideKeyAtomic 50118, 0x1d SignalProcessWideKey 37026, 0x1a ArbitrateLock 13435, 0x21 SendSyncRequest 6768; 11232 calls the dispatch table had no code for (RtAPI.miss) [9395.58] vulkan: 274891976 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2292 finishes (911 ms); 0 reads past queued releases (0 samples counts written on the GPU); 410060519 descriptor sets written, 139723497 reused; 141695341 draws kept the last one's shaders and pipeline (0 checked), 255346340 its targets [9395.58] vulkan: 32 shaders translated (9 ms), 82 pipelines made (23 from the cache, 671 ms making, 475 ms waited for), 2544 render targets made, 37509 texture uploads (9743 MB); 5 frames over 50 ms in the last 600, the slowest 189 ms [9395.58] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9395.58] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9395.58] vulkan: caches: 86 render targets (1322 MB, 1 parked), 413 textures (1285 MB), 7467 buffers (213 MB); 3479 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9395.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9395.58] vulkan: 56498707 rendering passes, 533403 clear commands, 9183049 attachments cleared and 434 left undefined by their load op [9395.58] vulkan: 25193 passes (34%) ended at renderer.c:214 [9395.58] vulkan: 18557 passes (25%) ended at buffer.c:2334 [9395.58] vulkan: 13766 passes (18%) ended at buffer.c:2238 [9395.58] vulkan: 7672 passes (10%) ended at render.c:232 [9395.58] vulkan: 3331 passes (4%) ended at dma.c:143 [9395.58] vulkan: 2893 passes (4%) ended at buffer.c:2166 [9395.58] vulkan: 2551 passes (3%) ended at cmd.c:534 [9395.58] vulkan: 593 passes (1%) ended at surface.c:162 [9395.58] vulkan: GPU-owned guest memory landed for the CPU 87891 times, render targets written back for an engine 11 times [9400.34] perf: 56.8 frames a second over 5.0 s (534269 shown in all) [9402.71] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.82 ms, 1st to 99th percentile 16.56 to 33.39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.7 to 13.3), on to the display in 23.4 ms (9.2 to 42.3), 33.3 ms in all (17.7 to 46.8) [9402.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9405.34] perf: 58.8 frames a second over 5.0 s (534563 shown in all) [9405.95] nvn: 534600 presents, 534600 submissions [9405.96] cpu: 600 presents in 10.37 s (57.9 fps): 38 of the game's threads ran 21.13 s on the host's processors (204% of one, 35.22 ms a present), the whole process 25.24 s (243%); the busiest: thread 80 'MainThread' 9.23 s, thread 87 'Job.Worker 1' 5.05 s, thread 86 'Job.Worker 0' 5.00 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.46 s [9405.96] cpu: in those 10.37 s, 167675 SVCs (16167 a second): 0x0b SleepThread 49436, 0x1b ArbitrateUnlock 38558, 0x1c WaitProcessWideKeyAtomic 37155, 0x1d SignalProcessWideKey 26894, 0x1a ArbitrateLock 7282, 0x21 SendSyncRequest 6472; 10780 calls the dispatch table had no code for (RtAPI.miss) [9405.96] vulkan: 275218761 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2298 finishes (914 ms); 0 reads past queued releases (0 samples counts written on the GPU); 410540401 descriptor sets written, 139897185 reused; 141875907 draws kept the last one's shaders and pipeline (0 checked), 255650023 its targets [9405.96] vulkan: 32 shaders translated (9 ms), 82 pipelines made (23 from the cache, 671 ms making, 475 ms waited for), 2545 render targets made, 37537 texture uploads (9751 MB); 4 frames over 50 ms in the last 600, the slowest 69 ms [9405.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9405.96] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9405.96] vulkan: caches: 86 render targets (1320 MB, 1 parked), 422 textures (1349 MB), 9306 buffers (227 MB); 3555 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9405.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9405.96] vulkan: 56571615 rendering passes, 534003 clear commands, 9194001 attachments cleared and 434 left undefined by their load op [9405.96] vulkan: 27046 passes (37%) ended at renderer.c:214 [9405.96] vulkan: 16989 passes (23%) ended at buffer.c:2334 [9405.96] vulkan: 11019 passes (15%) ended at buffer.c:2238 [9405.96] vulkan: 7510 passes (10%) ended at render.c:232 [9405.96] vulkan: 4252 passes (6%) ended at dma.c:143 [9405.96] vulkan: 2856 passes (4%) ended at buffer.c:2166 [9405.96] vulkan: 2137 passes (3%) ended at cmd.c:534 [9405.96] vulkan: 557 passes (1%) ended at renderer.c:680 [9405.96] vulkan: GPU-owned guest memory landed for the CPU 88251 times, render targets written back for an engine 11 times [9410.35] perf: 58.6 frames a second over 5.0 s (534857 shown in all) [9412.86] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.54 ms, 1st to 99th percentile 16.57 to 33.32 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (5.1 to 11.4), on to the display in 23.1 ms (10.9 to 40.1), 31.6 ms in all (18.8 to 46.9) [9412.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9415.35] perf: 58.4 frames a second over 5.0 s (535149 shown in all) [9416.28] cpu: 600 presents in 10.32 s (58.1 fps): 38 of the game's threads ran 19.37 s on the host's processors (188% of one, 32.28 ms a present), the whole process 22.82 s (221%); the busiest: thread 80 'MainThread' 8.48 s, thread 87 'Job.Worker 1' 4.54 s, thread 86 'Job.Worker 0' 4.52 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.40 s [9416.28] cpu: in those 10.32 s, 181162 SVCs (17548 a second): 0x0b SleepThread 53604, 0x1b ArbitrateUnlock 43337, 0x1c WaitProcessWideKeyAtomic 36665, 0x1d SignalProcessWideKey 26018, 0x1a ArbitrateLock 12953, 0x21 SendSyncRequest 6689; 51056 calls the dispatch table had no code for (RtAPI.miss) [9416.28] vulkan: 275508823 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2304 finishes (916 ms); 0 reads past queued releases (0 samples counts written on the GPU); 410958190 descriptor sets written, 140059520 reused; 142027785 draws kept the last one's shaders and pipeline (0 checked), 255919047 its targets [9416.28] vulkan: 32 shaders translated (9 ms), 82 pipelines made (23 from the cache, 671 ms making, 475 ms waited for), 2549 render targets made, 37587 texture uploads (9761 MB); 3 frames over 50 ms in the last 600, the slowest 136 ms [9416.28] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9416.28] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9416.28] vulkan: caches: 84 render targets (1292 MB, 1 parked), 384 textures (1300 MB), 7890 buffers (116 MB); 3368 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9416.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9416.28] vulkan: 56634708 rendering passes, 534603 clear commands, 9203495 attachments cleared and 436 left undefined by their load op [9416.28] vulkan: 23666 passes (38%) ended at renderer.c:214 [9416.28] vulkan: 18251 passes (29%) ended at buffer.c:2334 [9416.28] vulkan: 7256 passes (12%) ended at buffer.c:2238 [9416.28] vulkan: 6862 passes (11%) ended at render.c:232 [9416.28] vulkan: 2278 passes (4%) ended at dma.c:143 [9416.28] vulkan: 1884 passes (3%) ended at cmd.c:534 [9416.28] vulkan: 1872 passes (3%) ended at buffer.c:2166 [9416.28] vulkan: 559 passes (1%) ended at renderer.c:680 [9416.28] vulkan: GPU-owned guest memory landed for the CPU 88322 times, render targets written back for an engine 11 times [9420.37] perf: 46.2 frames a second over 5.0 s (535381 shown in all) [9424.93] vulkan: display: 599 frame intervals of 20.09 ms (deviation 9.73 ms, 1st to 99th percentile 16.57 to 49.92 ms), 102 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.2 to 17.2), on to the display in 20.0 ms (8.3 to 39.0), 29.8 ms in all (17.2 to 45.2) [9424.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9425.39] perf: 50.0 frames a second over 5.0 s (535632 shown in all) [9428.19] cpu: 600 presents in 11.91 s (50.4 fps): 38 of the game's threads ran 22.99 s on the host's processors (193% of one, 38.32 ms a present), the whole process 26.76 s (225%); the busiest: thread 80 'MainThread' 10.56 s, thread 87 'Job.Worker 1' 4.80 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.91 s [9428.19] cpu: in those 11.91 s, 327329 SVCs (27479 a second): 0x1b ArbitrateUnlock 83900, 0x0b SleepThread 81310, 0x1c WaitProcessWideKeyAtomic 70731, 0x1d SignalProcessWideKey 53246, 0x1a ArbitrateLock 27688, 0x21 SendSyncRequest 8350; 26582 calls the dispatch table had no code for (RtAPI.miss) [9428.19] vulkan: 275825069 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2306 finishes (917 ms); 0 reads past queued releases (0 samples counts written on the GPU); 411431254 descriptor sets written, 140218948 reused; 142189270 draws kept the last one's shaders and pipeline (0 checked), 256219555 its targets [9428.19] vulkan: 32 shaders translated (9 ms), 82 pipelines made (23 from the cache, 671 ms making, 475 ms waited for), 2550 render targets made, 37828 texture uploads (9814 MB); 4 frames over 50 ms in the last 600, the slowest 124 ms [9428.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9428.19] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9428.19] vulkan: caches: 85 render targets (1308 MB, 2 parked), 553 textures (1822 MB), 7946 buffers (292 MB); 4082 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9428.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9428.19] vulkan: 56696772 rendering passes, 535203 clear commands, 9212340 attachments cleared and 438 left undefined by their load op [9428.19] vulkan: 18745 passes (30%) ended at renderer.c:214 [9428.19] vulkan: 15707 passes (25%) ended at buffer.c:2334 [9428.19] vulkan: 14418 passes (23%) ended at buffer.c:2238 [9428.19] vulkan: 6467 passes (10%) ended at render.c:232 [9428.19] vulkan: 2128 passes (3%) ended at buffer.c:2166 [9428.19] vulkan: 2081 passes (3%) ended at cmd.c:534 [9428.19] vulkan: 1796 passes (3%) ended at dma.c:143 [9428.19] vulkan: 426 passes (1%) ended at renderer.c:680 [9428.19] vulkan: GPU-owned guest memory landed for the CPU 88429 times, render targets written back for an engine 11 times [9430.39] perf: 59.8 frames a second over 5.0 s (535931 shown in all) [9435.39] perf: 55.0 frames a second over 5.0 s (536206 shown in all) [9435.59] vulkan: display: 599 frame intervals of 17.53 ms (deviation 5.76 ms, 1st to 99th percentile 16.58 to 33.44 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (2.9 to 11.4), on to the display in 32.5 ms (10.2 to 42.1), 39.5 ms in all (18.2 to 46.6) [9435.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9438.63] nvn: 536400 presents, 536400 submissions [9438.64] cpu: 600 presents in 10.44 s (57.4 fps): 39 of the game's threads ran 19.19 s on the host's processors (184% of one, 31.98 ms a present), the whole process 22.80 s (218%); the busiest: thread 80 'MainThread' 8.93 s, thread 86 'Job.Worker 0' 4.06 s, thread 87 'Job.Worker 1' 4.05 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.57 s [9438.64] cpu: in those 10.44 s, 299115 SVCs (28639 a second): 0x0b SleepThread 79938, 0x1b ArbitrateUnlock 74954, 0x1c WaitProcessWideKeyAtomic 63422, 0x1d SignalProcessWideKey 47637, 0x1a ArbitrateLock 24063, 0x21 SendSyncRequest 7178; 63112 calls the dispatch table had no code for (RtAPI.miss) [9438.64] vulkan: 276153598 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2308 finishes (918 ms); 0 reads past queued releases (0 samples counts written on the GPU); 411922195 descriptor sets written, 140385065 reused; 142358895 draws kept the last one's shaders and pipeline (0 checked), 256532537 its targets [9438.64] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2554 render targets made, 37958 texture uploads (9834 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [9438.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9438.64] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5450 of 14115 MB (5024 ours) [9438.64] vulkan: caches: 85 render targets (1336 MB, 3 parked), 600 textures (1766 MB), 7611 buffers (323 MB); 4069 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9438.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9438.64] vulkan: 56759668 rendering passes, 535803 clear commands, 9220992 attachments cleared and 440 left undefined by their load op [9438.64] vulkan: 18459 passes (29%) ended at renderer.c:214 [9438.64] vulkan: 17037 passes (27%) ended at buffer.c:2334 [9438.64] vulkan: 13852 passes (22%) ended at buffer.c:2238 [9438.64] vulkan: 6367 passes (10%) ended at render.c:232 [9438.64] vulkan: 2711 passes (4%) ended at buffer.c:2166 [9438.64] vulkan: 2013 passes (3%) ended at cmd.c:534 [9438.64] vulkan: 1887 passes (3%) ended at dma.c:143 [9438.64] vulkan: 257 passes (0%) ended at renderer.c:680 [9438.64] vulkan: GPU-owned guest memory landed for the CPU 88500 times, render targets written back for an engine 11 times [9440.40] perf: 55.4 frames a second over 5.0 s (536484 shown in all) [9442.90] RomFS: reading 134121514.wem (39.2 KB) [9442.90] RomFS: reading 134901263.wem (42.3 KB) [9445.40] perf: 53.6 frames a second over 5.0 s (536752 shown in all) [9446.63] vulkan: display: 599 frame intervals of 18.42 ms (deviation 8.94 ms, 1st to 99th percentile 16.56 to 33.54 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.7 to 16.9), on to the display in 27.7 ms (10.7 to 41.6), 38.0 ms in all (18.7 to 49.4) [9446.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9449.84] cpu: 600 presents in 11.21 s (53.5 fps): 39 of the game's threads ran 23.49 s on the host's processors (210% of one, 39.16 ms a present), the whole process 28.15 s (251%); the busiest: thread 80 'MainThread' 10.48 s, thread 87 'Job.Worker 1' 5.36 s, thread 86 'Job.Worker 0' 5.36 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.57 s [9449.84] cpu: in those 11.21 s, 294503 SVCs (26282 a second): 0x0b SleepThread 88211, 0x1b ArbitrateUnlock 69406, 0x1c WaitProcessWideKeyAtomic 61677, 0x1d SignalProcessWideKey 45869, 0x1a ArbitrateLock 20526, 0x21 SendSyncRequest 6793; 22397 calls the dispatch table had no code for (RtAPI.miss) [9449.84] vulkan: 276595356 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2311 finishes (920 ms); 0 reads past queued releases (0 samples counts written on the GPU); 412586574 descriptor sets written, 140604202 reused; 142583814 draws kept the last one's shaders and pipeline (0 checked), 256957543 its targets [9449.84] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2569 render targets made, 38008 texture uploads (9854 MB); 5 frames over 50 ms in the last 600, the slowest 201 ms [9449.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9449.84] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5450 of 14115 MB (5024 ours) [9449.84] vulkan: caches: 98 render targets (1354 MB, 4 parked), 519 textures (1643 MB), 9048 buffers (890 MB); 4548 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9449.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9449.84] vulkan: 56829311 rendering passes, 536403 clear commands, 9230359 attachments cleared and 443 left undefined by their load op [9449.84] vulkan: 19845 passes (28%) ended at renderer.c:214 [9449.84] vulkan: 17091 passes (25%) ended at buffer.c:2238 [9449.84] vulkan: 15877 passes (23%) ended at buffer.c:2334 [9449.84] vulkan: 6458 passes (9%) ended at render.c:232 [9449.84] vulkan: 4625 passes (7%) ended at buffer.c:2166 [9449.84] vulkan: 2768 passes (4%) ended at cmd.c:534 [9449.84] vulkan: 1545 passes (2%) ended at dma.c:143 [9449.84] vulkan: 1063 passes (2%) ended at surface.c:162 [9449.84] vulkan: GPU-owned guest memory landed for the CPU 88606 times, render targets written back for an engine 12 times [9450.40] perf: 56.2 frames a second over 5.0 s (537033 shown in all) [9455.42] perf: 55.0 frames a second over 5.0 s (537309 shown in all) [9457.17] RomFS: reading V_FRAM_Critical_02.bin (1.9 KB) [9457.17] RomFS: reading V_FRAM_Critical_03.bin (1.4 KB) [9457.17] RomFS: reading V_FRAM_Critical_04.bin (2.2 KB) [9457.17] RomFS: reading V_FRAM_Damage_H_01.bin (1.2 KB) [9457.17] RomFS: reading V_FRAM_Damage_H_02.bin (0.9 KB) [9457.17] RomFS: reading V_FRAM_Damage_H_03.bin (1.4 KB) [9457.17] RomFS: reading V_FRAM_Damage_H_04.bin (1.4 KB) [9457.17] RomFS: reading V_FRAM_Damage_L_01.bin (1.1 KB) [9457.17] RomFS: reading V_FRAM_Damage_L_02.bin (1.0 KB) [9457.17] RomFS: reading V_FRAM_Damage_L_03.bin (1.0 KB) [9457.17] RomFS: reading V_FRAM_Damage_L_04.bin (1.1 KB) [9457.17] RomFS: reading V_FRAM_Die_01.bin (2.8 KB) [9457.17] RomFS: reading V_FRAM_Engage_Active_01.bin (2.6 KB) [9457.48] vulkan: display: 599 frame intervals of 18.11 ms (deviation 6.44 ms, 1st to 99th percentile 16.58 to 33.53 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.8 to 14.4), on to the display in 19.8 ms (8.4 to 39.0), 30.0 ms in all (18.0 to 46.3) [9457.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9460.42] perf: 52.8 frames a second over 5.0 s (537573 shown in all) [9460.92] cpu: 600 presents in 11.08 s (54.2 fps): 38 of the game's threads ran 21.59 s on the host's processors (195% of one, 35.99 ms a present), the whole process 25.92 s (234%); the busiest: thread 80 'MainThread' 9.85 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.69 s [9460.92] cpu: in those 11.08 s, 302390 SVCs (27303 a second): 0x0b SleepThread 78848, 0x1b ArbitrateUnlock 76478, 0x1c WaitProcessWideKeyAtomic 64343, 0x1d SignalProcessWideKey 47723, 0x1a ArbitrateLock 25750, 0x21 SendSyncRequest 7272; 31556 calls the dispatch table had no code for (RtAPI.miss) [9460.92] vulkan: 277019416 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2313 finishes (921 ms); 0 reads past queued releases (0 samples counts written on the GPU); 413226170 descriptor sets written, 140812726 reused; 142796955 draws kept the last one's shaders and pipeline (0 checked), 257364608 its targets [9460.92] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2569 render targets made, 38134 texture uploads (9879 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [9460.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9460.92] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5450 of 14115 MB (5024 ours) [9460.92] vulkan: caches: 88 render targets (1295 MB, 3 parked), 485 textures (1705 MB), 7836 buffers (909 MB); 4571 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9460.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9460.92] vulkan: 56895318 rendering passes, 537003 clear commands, 9239648 attachments cleared and 445 left undefined by their load op [9460.92] vulkan: 20117 passes (30%) ended at renderer.c:214 [9460.92] vulkan: 14998 passes (23%) ended at buffer.c:2238 [9460.92] vulkan: 14697 passes (22%) ended at buffer.c:2334 [9460.92] vulkan: 6419 passes (10%) ended at render.c:232 [9460.92] vulkan: 3774 passes (6%) ended at buffer.c:2166 [9460.92] vulkan: 2486 passes (4%) ended at cmd.c:534 [9460.92] vulkan: 2203 passes (3%) ended at dma.c:143 [9460.92] vulkan: 896 passes (1%) ended at surface.c:162 [9460.92] vulkan: GPU-owned guest memory landed for the CPU 88736 times, render targets written back for an engine 12 times [9465.42] perf: 59.0 frames a second over 5.0 s (537868 shown in all) [9467.93] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.74 ms, 1st to 99th percentile 16.56 to 33.46 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.1 to 13.9), on to the display in 33.1 ms (8.9 to 43.7), 40.6 ms in all (18.7 to 48.9) [9467.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9470.42] perf: 58.0 frames a second over 5.0 s (538158 shown in all) [9471.10] nvn: 538200 presents, 538200 submissions [9471.11] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 17.23 s on the host's processors (169% of one, 28.71 ms a present), the whole process 20.29 s (199%); the busiest: thread 80 'MainThread' 7.79 s, thread 86 'Job.Worker 0' 3.79 s, thread 87 'Job.Worker 1' 3.76 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 376 'Thread_0x0000000008414690' 0.45 s [9471.11] cpu: in those 10.19 s, 185576 SVCs (18212 a second): 0x0b SleepThread 62531, 0x1b ArbitrateUnlock 40606, 0x1c WaitProcessWideKeyAtomic 38159, 0x1d SignalProcessWideKey 27185, 0x1a ArbitrateLock 8602, 0x21 SendSyncRequest 6625; 52729 calls the dispatch table had no code for (RtAPI.miss) [9471.11] vulkan: 277271112 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2318 finishes (924 ms); 0 reads past queued releases (0 samples counts written on the GPU); 413580693 descriptor sets written, 140961595 reused; 142939487 draws kept the last one's shaders and pipeline (0 checked), 257600431 its targets [9471.11] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2575 render targets made, 38226 texture uploads (9915 MB); 2 frames over 50 ms in the last 600, the slowest 80 ms [9471.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9471.11] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9471.11] vulkan: caches: 87 render targets (1307 MB, 2 parked), 513 textures (1680 MB), 8687 buffers (289 MB); 3935 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9471.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9471.11] vulkan: 56948893 rendering passes, 537603 clear commands, 9245811 attachments cleared and 445 left undefined by their load op [9471.11] vulkan: 16640 passes (31%) ended at renderer.c:214 [9471.11] vulkan: 16522 passes (31%) ended at buffer.c:2334 [9471.11] vulkan: 7938 passes (15%) ended at buffer.c:2238 [9471.11] vulkan: 5365 passes (10%) ended at render.c:232 [9471.11] vulkan: 2905 passes (5%) ended at dma.c:143 [9471.11] vulkan: 1869 passes (3%) ended at buffer.c:2166 [9471.11] vulkan: 1530 passes (3%) ended at cmd.c:534 [9471.11] vulkan: 560 passes (1%) ended at renderer.c:680 [9471.11] vulkan: GPU-owned guest memory landed for the CPU 88872 times, render targets written back for an engine 12 times [9475.44] perf: 60.0 frames a second over 5.0 s (538459 shown in all) [9478.08] vulkan: display: 599 frame intervals of 16.95 ms (deviation 3.32 ms, 1st to 99th percentile 16.56 to 33.07 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (4.4 to 9.9), on to the display in 33.7 ms (12.2 to 41.0), 41.1 ms in all (19.0 to 48.2) [9478.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9480.44] perf: 60.0 frames a second over 5.0 s (538759 shown in all) [9481.12] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 16.02 s on the host's processors (160% of one, 26.69 ms a present), the whole process 19.40 s (194%); the busiest: thread 80 'MainThread' 7.12 s, thread 87 'Job.Worker 1' 3.77 s, thread 86 'Job.Worker 0' 3.74 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.31 s [9481.12] cpu: in those 10.01 s, 159644 SVCs (15945 a second): 0x0b SleepThread 52957, 0x1b ArbitrateUnlock 34545, 0x1c WaitProcessWideKeyAtomic 34011, 0x1d SignalProcessWideKey 24001, 0x21 SendSyncRequest 6409, 0x1a ArbitrateLock 5901; 3 calls the dispatch table had no code for (RtAPI.miss) [9481.12] vulkan: 277571109 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2318 finishes (924 ms); 0 reads past queued releases (0 samples counts written on the GPU); 414001887 descriptor sets written, 141140395 reused; 143099652 draws kept the last one's shaders and pipeline (0 checked), 257884827 its targets [9481.12] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2575 render targets made, 38227 texture uploads (9915 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [9481.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9481.12] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9481.12] vulkan: caches: 87 render targets (1307 MB, 2 parked), 337 textures (1239 MB), 5854 buffers (78 MB); 3268 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9481.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9481.12] vulkan: 57006291 rendering passes, 538203 clear commands, 9251811 attachments cleared and 445 left undefined by their load op [9481.12] vulkan: 21540 passes (38%) ended at buffer.c:2334 [9481.12] vulkan: 16200 passes (28%) ended at renderer.c:214 [9481.12] vulkan: 8814 passes (15%) ended at buffer.c:2238 [9481.12] vulkan: 5367 passes (9%) ended at render.c:232 [9481.12] vulkan: 1856 passes (3%) ended at dma.c:143 [9481.12] vulkan: 1568 passes (3%) ended at cmd.c:534 [9481.12] vulkan: 1452 passes (3%) ended at buffer.c:2166 [9481.12] vulkan: 600 passes (1%) ended at renderer.c:680 [9481.12] vulkan: GPU-owned guest memory landed for the CPU 89448 times, render targets written back for an engine 12 times [9485.44] perf: 60.0 frames a second over 5.0 s (539059 shown in all) [9488.93] vulkan: display: 599 frame intervals of 18.11 ms (deviation 12.62 ms, 1st to 99th percentile 16.56 to 116.54 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (4.7 to 9.3), on to the display in 36.3 ms (16.2 to 41.1), 43.8 ms in all (22.6 to 48.4) [9488.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9490.44] perf: 45.4 frames a second over 5.0 s (539286 shown in all) [9493.09] cpu: 600 presents in 11.97 s (50.1 fps): 38 of the game's threads ran 19.15 s on the host's processors (160% of one, 31.92 ms a present), the whole process 22.56 s (189%); the busiest: thread 80 'MainThread' 9.76 s, thread 87 'Job.Worker 1' 3.93 s, thread 86 'Job.Worker 0' 3.91 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.40 s [9493.09] cpu: in those 11.97 s, 158657 SVCs (13255 a second): 0x0b SleepThread 42069, 0x1b ArbitrateUnlock 38034, 0x1c WaitProcessWideKeyAtomic 36273, 0x1d SignalProcessWideKey 25879, 0x1a ArbitrateLock 7310, 0x21 SendSyncRequest 7000; 349316 calls the dispatch table had no code for (RtAPI.miss) [9493.09] vulkan: 277856751 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2318 finishes (924 ms); 0 reads past queued releases (0 samples counts written on the GPU); 414406944 descriptor sets written, 141306622 reused; 143254162 draws kept the last one's shaders and pipeline (0 checked), 258154009 its targets [9493.09] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2578 render targets made, 38253 texture uploads (9919 MB); 16 frames over 50 ms in the last 600, the slowest 197 ms [9493.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9493.09] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9493.09] vulkan: caches: 82 render targets (1237 MB, 2 parked), 287 textures (1087 MB), 5125 buffers (56 MB); 3023 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9493.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9493.09] vulkan: 57063590 rendering passes, 538803 clear commands, 9257811 attachments cleared and 447 left undefined by their load op [9493.09] vulkan: 18700 passes (33%) ended at buffer.c:2334 [9493.09] vulkan: 17057 passes (30%) ended at renderer.c:214 [9493.09] vulkan: 9791 passes (17%) ended at buffer.c:2238 [9493.09] vulkan: 5328 passes (9%) ended at render.c:232 [9493.09] vulkan: 2679 passes (5%) ended at dma.c:143 [9493.09] vulkan: 1698 passes (3%) ended at buffer.c:2166 [9493.09] vulkan: 1634 passes (3%) ended at cmd.c:534 [9493.09] vulkan: 337 passes (1%) ended at renderer.c:680 [9493.09] vulkan: GPU-owned guest memory landed for the CPU 89867 times, render targets written back for an engine 12 times [9495.45] perf: 46.8 frames a second over 5.0 s (539521 shown in all) [9500.47] perf: 55.2 frames a second over 5.0 s (539798 shown in all) [9500.74] vulkan: display: 599 frame intervals of 19.73 ms (deviation 17.26 ms, 1st to 99th percentile 16.56 to 133.24 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (4.6 to 11.3), on to the display in 24.5 ms (10.0 to 40.7), 32.2 ms in all (17.8 to 47.3) [9500.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9504.03] nvn: 540000 presents, 540000 submissions [9504.04] cpu: 600 presents in 10.95 s (54.8 fps): 38 of the game's threads ran 19.56 s on the host's processors (179% of one, 32.61 ms a present), the whole process 23.22 s (212%); the busiest: thread 80 'MainThread' 9.22 s, thread 86 'Job.Worker 0' 4.36 s, thread 87 'Job.Worker 1' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.41 s [9504.04] cpu: in those 10.95 s, 148851 SVCs (13594 a second): 0x0b SleepThread 37121, 0x1b ArbitrateUnlock 36204, 0x1c WaitProcessWideKeyAtomic 35356, 0x1d SignalProcessWideKey 25691, 0x21 SendSyncRequest 6638, 0x1a ArbitrateLock 5905; 135841 calls the dispatch table had no code for (RtAPI.miss) [9504.04] vulkan: 278176777 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2318 finishes (924 ms); 0 reads past queued releases (0 samples counts written on the GPU); 414870744 descriptor sets written, 141482968 reused; 143427874 draws kept the last one's shaders and pipeline (0 checked), 258456309 its targets [9504.04] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2583 render targets made, 38304 texture uploads (9934 MB); 6 frames over 50 ms in the last 600, the slowest 177 ms [9504.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9504.04] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9504.04] vulkan: caches: 86 render targets (1280 MB, 2 parked), 338 textures (1221 MB), 8362 buffers (109 MB); 3269 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9504.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9504.04] vulkan: 57126271 rendering passes, 539403 clear commands, 9264774 attachments cleared and 447 left undefined by their load op [9504.04] vulkan: 18907 passes (30%) ended at renderer.c:214 [9504.04] vulkan: 18295 passes (29%) ended at buffer.c:2334 [9504.04] vulkan: 11780 passes (19%) ended at buffer.c:2238 [9504.04] vulkan: 5837 passes (9%) ended at render.c:232 [9504.04] vulkan: 3516 passes (6%) ended at dma.c:143 [9504.04] vulkan: 2083 passes (3%) ended at buffer.c:2166 [9504.04] vulkan: 1987 passes (3%) ended at cmd.c:534 [9504.04] vulkan: 147 passes (0%) ended at renderer.c:680 [9504.04] vulkan: GPU-owned guest memory landed for the CPU 90110 times, render targets written back for an engine 12 times [9505.49] perf: 56.4 frames a second over 5.0 s (540081 shown in all) [9510.49] perf: 51.8 frames a second over 5.0 s (540340 shown in all) [9511.89] vulkan: display: 599 frame intervals of 18.61 ms (deviation 6.59 ms, 1st to 99th percentile 16.56 to 33.49 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (4.8 to 15.8), on to the display in 18.9 ms (8.0 to 39.5), 30.3 ms in all (17.0 to 45.6) [9511.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9515.40] cpu: 600 presents in 11.36 s (52.8 fps): 38 of the game's threads ran 24.70 s on the host's processors (217% of one, 41.16 ms a present), the whole process 29.71 s (261%); the busiest: thread 80 'MainThread' 10.65 s, thread 87 'Job.Worker 1' 5.72 s, thread 86 'Job.Worker 0' 5.71 s, thread 108 'UnityGfxDeviceWorker' 1.92 s, thread 116 'AK::EventManager' 0.48 s [9515.40] cpu: in those 11.36 s, 203294 SVCs (17890 a second): 0x0b SleepThread 70930, 0x1b ArbitrateUnlock 43683, 0x1c WaitProcessWideKeyAtomic 40817, 0x1d SignalProcessWideKey 27761, 0x1a ArbitrateLock 11333, 0x21 SendSyncRequest 6782; 10062 calls the dispatch table had no code for (RtAPI.miss) [9515.40] vulkan: 278616072 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2318 finishes (924 ms); 0 reads past queued releases (0 samples counts written on the GPU); 415514746 descriptor sets written, 141717558 reused; 143649520 draws kept the last one's shaders and pipeline (0 checked), 258863989 its targets [9515.40] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2583 render targets made, 38349 texture uploads (9952 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [9515.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9515.40] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9515.40] vulkan: caches: 86 render targets (1280 MB, 2 parked), 358 textures (1339 MB), 8264 buffers (186 MB); 3464 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9515.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9515.40] vulkan: 57223349 rendering passes, 540003 clear commands, 9279873 attachments cleared and 447 left undefined by their load op [9515.40] vulkan: 35922 passes (37%) ended at renderer.c:214 [9515.40] vulkan: 21807 passes (22%) ended at buffer.c:2334 [9515.40] vulkan: 15826 passes (16%) ended at buffer.c:2238 [9515.40] vulkan: 10544 passes (11%) ended at render.c:232 [9515.40] vulkan: 5321 passes (5%) ended at dma.c:143 [9515.40] vulkan: 3527 passes (4%) ended at buffer.c:2166 [9515.40] vulkan: 2528 passes (3%) ended at cmd.c:534 [9515.40] vulkan: 981 passes (1%) ended at surface.c:162 [9515.40] vulkan: GPU-owned guest memory landed for the CPU 90742 times, render targets written back for an engine 12 times [9515.49] perf: 53.0 frames a second over 5.0 s (540605 shown in all) [9520.50] perf: 52.8 frames a second over 5.0 s (540870 shown in all) [9523.24] vulkan: display: 599 frame intervals of 18.95 ms (deviation 5.81 ms, 1st to 99th percentile 16.56 to 33.53 ms), 81 held for other than 1 refresh; the game's frames went from release to present in 13.5 ms (8.8 to 15.9), on to the display in 18.0 ms (9.3 to 26.8), 31.6 ms in all (22.4 to 40.6) [9523.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9525.50] perf: 52.6 frames a second over 5.0 s (541133 shown in all) [9525.72] RomFS: reading urig_formqigongm1.bundle (53.2 KB) [9525.72] RomFS: reading urig_formwingf1.bundle (55.3 KB) [9525.73] RomFS: reading mg_wpg2.bundle (7.3 KB) [9525.73] RomFS: reading mg_wpg5.bundle (7.2 KB) [9525.73] RomFS: reading mg_wpg6.bundle (7.8 KB) [9525.73] RomFS: reading mg_wpler.bundle (6.3 KB) [9525.73] RomFS: reading mg_wpler_blow.bundle (4.8 KB) [9525.73] RomFS: reading mg_wplight.bundle (6.6 KB) [9525.73] RomFS: reading wp_g2_attack_00.bundle (649.6 KB) [9525.73] RomFS: reading wp_g5_hit.bundle (836.0 KB) [9525.73] RomFS: reading wp_g2_hit.bundle (775.1 KB) [9525.73] RomFS: reading wp_g6_attack_00.bundle (467.5 KB) [9525.74] RomFS: reading wp_thunder_attack_00.bundle (569.3 KB) [9525.74] RomFS: reading wp_thunder_attack_01.bundle (50.6 KB) [9525.74] RomFS: reading ubody_pcf1af_c450.bundle (4687.6 KB) [9525.74] RomFS: reading ubody_rbi0am_c513.bundle (3636.9 KB) [9525.75] RomFS: reading magic06_2_start.bundle (88.1 KB) [9525.75] RomFS: reading magic06_2_attack.bundle (350.6 KB) [9525.75] RomFS: reading magic06_2_hit.bundle (266.1 KB) [9525.75] RomFS: reading uwep_mg25n.bundle (200.0 KB) [9525.75] RomFS: reading uwep_mg26.bundle (216.1 KB) [9525.75] RomFS: reading wp_thunder_aura_00.bundle (50.3 KB) [9525.75] RomFS: reading magic_e006_breath_shoot.bundle (242.6 KB) [9525.75] RomFS: reading magic05_2_start.bundle (353.9 KB) [9525.81] RomFS: reading wp_g2_start.bundle (448.3 KB) [9525.81] RomFS: reading wp_tclaw_attackc_hit.bundle (117.5 KB) [9525.82] RomFS: reading uacc_spine2_hair051.bundle (658.6 KB) [9525.83] RomFS: reading ubody_rbi0am_c520.bundle (3672.8 KB) [9525.85] RomFS: reading uwep_mg26b.bundle (219.3 KB) [9526.08] RomFS: reading uanim_enw0af-sw1_c000_attack1.bundle (74.4 KB) [9526.08] RomFS: reading uanim_enw0af-sw1_c000_attack1m.bundle (89.9 KB) [9526.08] RomFS: reading uanim_enw0af-sw1_c000_evasionr.bundle (55.5 KB) [9526.08] RomFS: reading uanim_enw0af-sw1_c000_guard.bundle (34.0 KB) [9526.08] RomFS: reading uanim_enw0af-sw1_c000_damagemidud.bundle (56.5 KB) [9526.08] RomFS: reading uanim_enw0af-sw1_c000_evasionb.bundle (53.4 KB) [9526.09] RomFS: reading uanim_enw0af-sw1_c000_attack2.bundle (86.0 KB) [9526.09] RomFS: reading uanim_enw0af-sw1_c000_idledying.bundle (23.6 KB) [9526.09] RomFS: reading uanim_enw0af-sw1_c000_evasionl.bundle (54.6 KB) [9526.09] RomFS: reading uanim_enw0af-sw1_c000_idlenormal.bundle (34.4 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_parryr.bundle (62.5 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_ready.bundle (27.3 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_parryl.bundle (65.0 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_runloop.bundle (19.3 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_relaxloop.bundle (30.8 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_runstart.bundle (51.7 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_repelled.bundle (62.8 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_start.bundle (68.4 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_win.bundle (89.4 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_winloop.bundle (23.4 KB) [9526.10] RomFS: reading uanim_enw0am-ax1_c000_attack1.bundle (97.9 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_repelled.bundle (5.7 KB) [9526.10] RomFS: reading uanim_enw0af-sw1_c000_win.bundle (8.4 KB) [9526.10] RomFS: reading uanim_enw0am-ax1_c000_attack1.bundle (6.4 KB) [9527.00] cpu: 600 presents in 11.60 s (51.7 fps): 38 of the game's threads ran 24.41 s on the host's processors (211% of one, 40.69 ms a present), the whole process 29.71 s (256%); the busiest: thread 80 'MainThread' 10.73 s, thread 86 'Job.Worker 0' 5.54 s, thread 87 'Job.Worker 1' 5.52 s, thread 108 'UnityGfxDeviceWorker' 1.75 s, thread 116 'AK::EventManager' 0.46 s [9527.00] cpu: in those 11.60 s, 246428 SVCs (21251 a second): 0x0b SleepThread 84375, 0x1b ArbitrateUnlock 55579, 0x1c WaitProcessWideKeyAtomic 46276, 0x1d SignalProcessWideKey 31920, 0x1a ArbitrateLock 18970, 0x21 SendSyncRequest 7280; 5426 calls the dispatch table had no code for (RtAPI.miss) [9527.00] vulkan: 279069352 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2322 finishes (925 ms); 0 reads past queued releases (0 samples counts written on the GPU); 416177375 descriptor sets written, 141961489 reused; 143884000 draws kept the last one's shaders and pipeline (0 checked), 259284358 its targets [9527.00] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2587 render targets made, 38407 texture uploads (9960 MB); 2 frames over 50 ms in the last 600, the slowest 107 ms [9527.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9527.00] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9527.00] vulkan: caches: 88 render targets (1337 MB, 2 parked), 346 textures (1338 MB), 7878 buffers (229 MB); 3563 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9527.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9527.00] vulkan: 57326456 rendering passes, 540603 clear commands, 9295824 attachments cleared and 449 left undefined by their load op [9527.00] vulkan: 37473 passes (36%) ended at renderer.c:214 [9527.00] vulkan: 24849 passes (24%) ended at buffer.c:2334 [9527.00] vulkan: 15757 passes (15%) ended at buffer.c:2238 [9527.00] vulkan: 11069 passes (11%) ended at render.c:232 [9527.00] vulkan: 6280 passes (6%) ended at dma.c:143 [9527.00] vulkan: 3189 passes (3%) ended at buffer.c:2166 [9527.00] vulkan: 2826 passes (3%) ended at cmd.c:534 [9527.00] vulkan: 1069 passes (1%) ended at surface.c:162 [9527.00] vulkan: GPU-owned guest memory landed for the CPU 91500 times, render targets written back for an engine 12 times [9527.65] RomFS: reading V_REFLET_Attack_H_03.bin (1.1 KB) [9527.65] RomFS: reading V_REFLET_Attack_H_04.bin (1.4 KB) [9527.65] RomFS: reading V_REFLET_Attack_L_01.bin (1.1 KB) [9527.65] RomFS: reading V_REFLET_Attack_L_02.bin (1.0 KB) [9527.65] RomFS: reading V_REFLET_Attack_L_03.bin (1.0 KB) [9527.65] RomFS: reading V_REFLET_Attack_L_04.bin (1.1 KB) [9527.65] RomFS: reading V_REFLET_Avoid_01.bin (1.3 KB) [9527.65] RomFS: reading V_REFLET_Avoid_02.bin (1.2 KB) [9527.65] RomFS: reading V_REFLET_Avoid_03.bin (0.9 KB) [9527.65] RomFS: reading V_REFLET_Avoid_04.bin (0.8 KB) [9527.65] RomFS: reading V_REFLET_Critical_01.bin (1.7 KB) [9527.65] RomFS: reading V_REFLET_Critical_02.bin (1.9 KB) [9527.65] RomFS: reading V_REFLET_Damage_H_01.bin (1.1 KB) [9527.65] RomFS: reading V_REFLET_Damage_H_02.bin (1.2 KB) [9530.21] RomFS: reading V_GOLDMARY_Win_God_41.bin (2.3 KB) [9530.21] RomFS: reading V_HORTENSIA_Engage_Attack_CHROM_01.bin (2.0 KB) [9530.21] RomFS: reading V_HORTENSIA_Engage_Attack_CHROM_02.bin (1.6 KB) [9530.21] RomFS: reading V_HORTENSIA_Engage_Attack_VERONICA_01.bin (2.0 KB) [9530.21] RomFS: reading V_HORTENSIA_Engage_Attack_VERONICA_02.bin (2.3 KB) [9530.21] RomFS: reading V_HORTENSIA_Engage_Decide_18.bin (1.2 KB) [9530.21] RomFS: reading V_HORTENSIA_Engage_Decide_21.bin (1.3 KB) [9530.21] RomFS: reading V_HORTENSIA_Win_God_33.bin (2.1 KB) [9530.21] RomFS: reading V_HORTENSIA_Win_God_34.bin (3.2 KB) [9530.21] RomFS: reading V_HORTENSIA_Win_God_40.bin (1.8 KB) [9530.21] RomFS: reading V_HORTENSIA_Win_God_41.bin (2.2 KB) [9530.21] RomFS: reading V_IVY_Engage_Attack_CHROM_01.bin (1.8 KB) [9530.21] RomFS: reading V_IVY_Engage_Attack_CHROM_02.bin (1.8 KB) [9530.21] RomFS: reading V_IVY_Engage_Attack_VERONICA_01.bin (2.4 KB) [9530.21] RomFS: reading V_IVY_Engage_Attack_VERONICA_02.bin (2.0 KB) [9530.21] RomFS: reading V_IVY_Engage_Decide_18.bin (1.2 KB) [9530.21] RomFS: reading V_IVY_Engage_Decide_21.bin (1.4 KB) [9530.21] RomFS: reading V_IVY_Win_God_33.bin (1.8 KB) [9530.50] perf: 54.4 frames a second over 5.0 s (541405 shown in all) [9534.03] vulkan: display: 599 frame intervals of 18.00 ms (deviation 6.10 ms, 1st to 99th percentile 16.58 to 33.51 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.7 to 16.3), on to the display in 26.0 ms (9.8 to 43.6), 35.6 ms in all (18.7 to 48.7) [9534.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9535.52] perf: 58.6 frames a second over 5.0 s (541699 shown in all) [9537.39] nvn: 541800 presents, 541800 submissions [9537.39] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 20.30 s on the host's processors (195% of one, 33.83 ms a present), the whole process 24.28 s (234%); the busiest: thread 80 'MainThread' 9.06 s, thread 87 'Job.Worker 1' 4.56 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.58 s [9537.39] cpu: in those 10.40 s, 247884 SVCs (23846 a second): 0x0b SleepThread 67047, 0x1b ArbitrateUnlock 60623, 0x1c WaitProcessWideKeyAtomic 54874, 0x1d SignalProcessWideKey 40042, 0x1a ArbitrateLock 16916, 0x21 SendSyncRequest 6490; 13104 calls the dispatch table had no code for (RtAPI.miss) [9537.39] vulkan: 279417785 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2328 finishes (928 ms); 0 reads past queued releases (0 samples counts written on the GPU); 416695323 descriptor sets written, 142140407 reused; 144062914 draws kept the last one's shaders and pipeline (0 checked), 259614814 its targets [9537.39] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2591 render targets made, 38558 texture uploads (10003 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [9537.39] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9537.39] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9537.39] vulkan: caches: 87 render targets (1331 MB, 0 parked), 470 textures (1584 MB), 10072 buffers (314 MB); 3903 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9537.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9537.39] vulkan: 57401663 rendering passes, 541203 clear commands, 9305157 attachments cleared and 449 left undefined by their load op [9537.39] vulkan: 22331 passes (30%) ended at buffer.c:2334 [9537.39] vulkan: 20952 passes (28%) ended at renderer.c:214 [9537.39] vulkan: 14391 passes (19%) ended at buffer.c:2238 [9537.39] vulkan: 6680 passes (9%) ended at render.c:232 [9537.39] vulkan: 5623 passes (7%) ended at dma.c:143 [9537.39] vulkan: 2387 passes (3%) ended at buffer.c:2166 [9537.39] vulkan: 2204 passes (3%) ended at cmd.c:534 [9537.39] vulkan: 349 passes (0%) ended at renderer.c:680 [9537.39] vulkan: GPU-owned guest memory landed for the CPU 91699 times, render targets written back for an engine 12 times [9540.52] perf: 50.2 frames a second over 5.0 s (541950 shown in all) [9544.96] vulkan: display: 599 frame intervals of 18.25 ms (deviation 10.41 ms, 1st to 99th percentile 16.56 to 33.56 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.1 to 16.9), on to the display in 19.2 ms (7.8 to 40.4), 28.5 ms in all (17.0 to 47.6) [9544.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9545.54] perf: 58.6 frames a second over 5.0 s (542244 shown in all) [9548.19] cpu: 600 presents in 10.79 s (55.6 fps): 40 of the game's threads ran 21.03 s on the host's processors (195% of one, 35.05 ms a present), the whole process 24.96 s (231%); the busiest: thread 80 'MainThread' 9.60 s, thread 87 'Job.Worker 1' 4.65 s, thread 86 'Job.Worker 0' 4.64 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.53 s [9548.19] cpu: in those 10.79 s, 230437 SVCs (21353 a second): 0x0b SleepThread 59158, 0x1b ArbitrateUnlock 57690, 0x1c WaitProcessWideKeyAtomic 51588, 0x1d SignalProcessWideKey 37780, 0x1a ArbitrateLock 15087, 0x21 SendSyncRequest 7110; 9917 calls the dispatch table had no code for (RtAPI.miss) [9548.19] vulkan: 279780357 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2343 finishes (935 ms); 0 reads past queued releases (0 samples counts written on the GPU); 417228922 descriptor sets written, 142331952 reused; 144256156 draws kept the last one's shaders and pipeline (0 checked), 259958316 its targets [9548.19] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2595 render targets made, 38695 texture uploads (10051 MB); 4 frames over 50 ms in the last 600, the slowest 221 ms [9548.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9548.19] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9548.19] vulkan: caches: 88 render targets (1358 MB, 1 parked), 563 textures (1718 MB), 10075 buffers (302 MB); 4052 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9548.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9548.19] vulkan: 57471879 rendering passes, 541803 clear commands, 9314559 attachments cleared and 451 left undefined by their load op [9548.19] vulkan: 21995 passes (31%) ended at renderer.c:214 [9548.19] vulkan: 18656 passes (27%) ended at buffer.c:2334 [9548.19] vulkan: 14628 passes (21%) ended at buffer.c:2238 [9548.19] vulkan: 6863 passes (10%) ended at render.c:232 [9548.19] vulkan: 2731 passes (4%) ended at dma.c:143 [9548.19] vulkan: 2320 passes (3%) ended at buffer.c:2166 [9548.19] vulkan: 2179 passes (3%) ended at cmd.c:534 [9548.19] vulkan: 414 passes (1%) ended at renderer.c:680 [9548.19] vulkan: GPU-owned guest memory landed for the CPU 91789 times, render targets written back for an engine 12 times [9550.54] perf: 59.6 frames a second over 5.0 s (542542 shown in all) [9555.31] vulkan: display: 599 frame intervals of 17.28 ms (deviation 3.14 ms, 1st to 99th percentile 16.57 to 33.43 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.7 to 13.9), on to the display in 25.9 ms (8.9 to 41.6), 33.5 ms in all (17.1 to 48.5) [9555.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9555.55] perf: 56.4 frames a second over 5.0 s (542825 shown in all) [9558.60] cpu: 600 presents in 10.41 s (57.6 fps): 40 of the game's threads ran 22.20 s on the host's processors (213% of one, 37.00 ms a present), the whole process 26.22 s (252%); the busiest: thread 80 'MainThread' 9.37 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.50 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.41 s [9558.60] cpu: in those 10.41 s, 141489 SVCs (13588 a second): 0x1b ArbitrateUnlock 35285, 0x0b SleepThread 34353, 0x1c WaitProcessWideKeyAtomic 32143, 0x1d SignalProcessWideKey 23158, 0x1a ArbitrateLock 8094, 0x21 SendSyncRequest 6516; 10828 calls the dispatch table had no code for (RtAPI.miss) [9558.60] vulkan: 280127816 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2358 finishes (941 ms); 0 reads past queued releases (0 samples counts written on the GPU); 417730509 descriptor sets written, 142525283 reused; 144455745 draws kept the last one's shaders and pipeline (0 checked), 260284644 its targets [9558.60] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2595 render targets made, 38743 texture uploads (10068 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [9558.60] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9558.60] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9558.60] vulkan: caches: 88 render targets (1358 MB, 1 parked), 483 textures (1602 MB), 10117 buffers (260 MB); 3895 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9558.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9558.60] vulkan: 57544192 rendering passes, 542403 clear commands, 9324024 attachments cleared and 451 left undefined by their load op [9558.60] vulkan: 24082 passes (33%) ended at renderer.c:214 [9558.60] vulkan: 19036 passes (26%) ended at buffer.c:2334 [9558.60] vulkan: 12133 passes (17%) ended at buffer.c:2238 [9558.60] vulkan: 6897 passes (10%) ended at render.c:232 [9558.60] vulkan: 3991 passes (6%) ended at dma.c:143 [9558.60] vulkan: 2968 passes (4%) ended at buffer.c:2166 [9558.60] vulkan: 2121 passes (3%) ended at cmd.c:534 [9558.60] vulkan: 600 passes (1%) ended at renderer.c:680 [9558.60] vulkan: GPU-owned guest memory landed for the CPU 91885 times, render targets written back for an engine 12 times [9560.55] perf: 58.4 frames a second over 5.0 s (543117 shown in all) [9565.57] perf: 57.4 frames a second over 5.0 s (543405 shown in all) [9565.61] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.37 ms, 1st to 99th percentile 16.57 to 33.42 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.8 to 13.1), on to the display in 24.7 ms (9.3 to 38.2), 34.2 ms in all (16.8 to 46.4) [9565.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9568.87] nvn: 543600 presents, 543600 submissions [9568.88] cpu: 600 presents in 10.28 s (58.4 fps): 39 of the game's threads ran 22.20 s on the host's processors (216% of one, 37.01 ms a present), the whole process 26.67 s (259%); the busiest: thread 80 'MainThread' 9.52 s, thread 87 'Job.Worker 1' 5.49 s, thread 86 'Job.Worker 0' 5.43 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.37 s [9568.88] cpu: in those 10.28 s, 153800 SVCs (14962 a second): 0x0b SleepThread 44232, 0x1b ArbitrateUnlock 35341, 0x1c WaitProcessWideKeyAtomic 34755, 0x1d SignalProcessWideKey 24729, 0x21 SendSyncRequest 6433, 0x1a ArbitrateLock 6425; 5386 calls the dispatch table had no code for (RtAPI.miss) [9568.88] vulkan: 280520824 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2358 finishes (941 ms); 0 reads past queued releases (0 samples counts written on the GPU); 418303606 descriptor sets written, 142738202 reused; 144681220 draws kept the last one's shaders and pipeline (0 checked), 260653790 its targets [9568.88] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2610 render targets made, 38747 texture uploads (10068 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [9568.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9568.88] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9568.88] vulkan: caches: 96 render targets (1290 MB, 1 parked), 361 textures (1235 MB), 6361 buffers (129 MB); 3312 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9568.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9568.88] vulkan: 57626123 rendering passes, 543003 clear commands, 9335334 attachments cleared and 451 left undefined by their load op [9568.88] vulkan: 28010 passes (34%) ended at renderer.c:214 [9568.88] vulkan: 20598 passes (25%) ended at buffer.c:2334 [9568.88] vulkan: 13159 passes (16%) ended at buffer.c:2238 [9568.88] vulkan: 7730 passes (9%) ended at render.c:232 [9568.88] vulkan: 4828 passes (6%) ended at dma.c:143 [9568.88] vulkan: 3897 passes (5%) ended at buffer.c:2166 [9568.88] vulkan: 2569 passes (3%) ended at cmd.c:534 [9568.88] vulkan: 600 passes (1%) ended at renderer.c:680 [9568.88] vulkan: GPU-owned guest memory landed for the CPU 91993 times, render targets written back for an engine 12 times [9570.57] perf: 58.6 frames a second over 5.0 s (543698 shown in all) [9575.57] perf: 59.2 frames a second over 5.0 s (543994 shown in all) [9575.81] vulkan: display: 599 frame intervals of 17.03 ms (deviation 3.11 ms, 1st to 99th percentile 16.56 to 33.46 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (6.7 to 12.2), on to the display in 19.9 ms (9.3 to 38.3), 29.6 ms in all (17.8 to 46.8) [9575.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9579.38] cpu: 600 presents in 10.50 s (57.1 fps): 40 of the game's threads ran 21.15 s on the host's processors (201% of one, 35.25 ms a present), the whole process 25.60 s (244%); the busiest: thread 80 'MainThread' 9.32 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.40 s [9579.38] cpu: in those 10.50 s, 180188 SVCs (17159 a second): 0x0b SleepThread 55982, 0x1b ArbitrateUnlock 40722, 0x1c WaitProcessWideKeyAtomic 38774, 0x1d SignalProcessWideKey 28116, 0x1a ArbitrateLock 8091, 0x21 SendSyncRequest 6529; 6315 calls the dispatch table had no code for (RtAPI.miss) [9579.38] vulkan: 280911283 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2367 finishes (943 ms); 0 reads past queued releases (0 samples counts written on the GPU); 418870704 descriptor sets written, 142952022 reused; 144904924 draws kept the last one's shaders and pipeline (0 checked), 261020455 its targets [9579.38] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2610 render targets made, 38793 texture uploads (10087 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [9579.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9579.38] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9579.38] vulkan: caches: 96 render targets (1290 MB, 1 parked), 337 textures (1156 MB), 4577 buffers (99 MB); 3204 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9579.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9579.38] vulkan: 57705041 rendering passes, 543603 clear commands, 9346545 attachments cleared and 451 left undefined by their load op [9579.38] vulkan: 27828 passes (35%) ended at renderer.c:214 [9579.38] vulkan: 18991 passes (24%) ended at buffer.c:2334 [9579.38] vulkan: 12696 passes (16%) ended at buffer.c:2238 [9579.38] vulkan: 7692 passes (10%) ended at render.c:232 [9579.38] vulkan: 4757 passes (6%) ended at dma.c:143 [9579.38] vulkan: 3274 passes (4%) ended at buffer.c:2166 [9579.38] vulkan: 2489 passes (3%) ended at cmd.c:534 [9579.38] vulkan: 598 passes (1%) ended at renderer.c:680 [9579.38] vulkan: GPU-owned guest memory landed for the CPU 92079 times, render targets written back for an engine 12 times [9580.59] perf: 54.4 frames a second over 5.0 s (544267 shown in all) [9585.60] perf: 58.2 frames a second over 5.0 s (544559 shown in all) [9586.53] vulkan: display: 599 frame intervals of 17.89 ms (deviation 5.40 ms, 1st to 99th percentile 16.56 to 49.88 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (3.8 to 12.8), on to the display in 21.6 ms (8.7 to 46.0), 31.0 ms in all (17.2 to 50.0) [9586.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9590.01] cpu: 600 presents in 10.63 s (56.4 fps): 43 of the game's threads ran 20.17 s on the host's processors (190% of one, 33.62 ms a present), the whole process 24.39 s (229%); the busiest: thread 80 'MainThread' 9.05 s, thread 86 'Job.Worker 0' 4.57 s, thread 87 'Job.Worker 1' 4.57 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.47 s [9590.01] cpu: in those 10.63 s, 230081 SVCs (21647 a second): 0x0b SleepThread 67465, 0x1b ArbitrateUnlock 54583, 0x1c WaitProcessWideKeyAtomic 46744, 0x1d SignalProcessWideKey 34406, 0x1a ArbitrateLock 16215, 0x21 SendSyncRequest 6826; 6314 calls the dispatch table had no code for (RtAPI.miss) [9590.01] vulkan: 281260402 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2369 finishes (944 ms); 0 reads past queued releases (0 samples counts written on the GPU); 419383416 descriptor sets written, 143137548 reused; 145103117 draws kept the last one's shaders and pipeline (0 checked), 261347508 its targets [9590.01] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2624 render targets made, 38872 texture uploads (10111 MB); 6 frames over 50 ms in the last 600, the slowest 109 ms [9590.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9590.01] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9590.01] vulkan: caches: 100 render targets (1416 MB, 1 parked), 411 textures (1385 MB), 7937 buffers (167 MB); 3630 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9590.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9590.01] vulkan: 57782213 rendering passes, 544203 clear commands, 9357119 attachments cleared and 453 left undefined by their load op [9590.01] vulkan: 25416 passes (33%) ended at renderer.c:214 [9590.01] vulkan: 22045 passes (29%) ended at buffer.c:2334 [9590.01] vulkan: 13097 passes (17%) ended at buffer.c:2238 [9590.01] vulkan: 7624 passes (10%) ended at render.c:232 [9590.01] vulkan: 3395 passes (4%) ended at dma.c:143 [9590.01] vulkan: 2477 passes (3%) ended at buffer.c:2166 [9590.01] vulkan: 2226 passes (3%) ended at cmd.c:534 [9590.01] vulkan: 446 passes (1%) ended at renderer.c:680 [9590.01] vulkan: GPU-owned guest memory landed for the CPU 92135 times, render targets written back for an engine 12 times [9590.62] perf: 55.4 frames a second over 5.0 s (544837 shown in all) [9595.62] perf: 57.2 frames a second over 5.0 s (545123 shown in all) [9597.03] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.97 ms, 1st to 99th percentile 16.56 to 33.44 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (3.8 to 14.8), on to the display in 25.7 ms (8.9 to 46.0), 34.2 ms in all (17.6 to 50.0) [9597.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9600.40] nvn: 545400 presents, 545400 submissions [9600.40] cpu: 600 presents in 10.40 s (57.7 fps): 39 of the game's threads ran 21.71 s on the host's processors (209% of one, 36.19 ms a present), the whole process 26.14 s (251%); the busiest: thread 80 'MainThread' 9.51 s, thread 87 'Job.Worker 1' 5.22 s, thread 86 'Job.Worker 0' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.44 s [9600.40] cpu: in those 10.40 s, 167548 SVCs (16117 a second): 0x0b SleepThread 51765, 0x1b ArbitrateUnlock 37333, 0x1c WaitProcessWideKeyAtomic 36976, 0x1d SignalProcessWideKey 26631, 0x21 SendSyncRequest 6463, 0x1a ArbitrateLock 6269; 6312 calls the dispatch table had no code for (RtAPI.miss) [9600.40] vulkan: 281642780 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2381 finishes (947 ms); 0 reads past queued releases (0 samples counts written on the GPU); 419939251 descriptor sets written, 143346469 reused; 145314237 draws kept the last one's shaders and pipeline (0 checked), 261705902 its targets [9600.40] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2632 render targets made, 38907 texture uploads (10121 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [9600.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9600.40] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9600.40] vulkan: caches: 91 render targets (1315 MB, 1 parked), 405 textures (1303 MB), 6680 buffers (142 MB); 3426 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9600.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9600.40] vulkan: 57861404 rendering passes, 544803 clear commands, 9368105 attachments cleared and 453 left undefined by their load op [9600.40] vulkan: 27629 passes (35%) ended at renderer.c:214 [9600.40] vulkan: 21294 passes (27%) ended at buffer.c:2334 [9600.40] vulkan: 11853 passes (15%) ended at buffer.c:2238 [9600.40] vulkan: 7825 passes (10%) ended at render.c:232 [9600.40] vulkan: 4331 passes (5%) ended at dma.c:143 [9600.40] vulkan: 2835 passes (4%) ended at buffer.c:2166 [9600.40] vulkan: 2346 passes (3%) ended at cmd.c:534 [9600.40] vulkan: 596 passes (1%) ended at renderer.c:680 [9600.40] vulkan: GPU-owned guest memory landed for the CPU 92305 times, render targets written back for an engine 12 times [9600.62] perf: 58.2 frames a second over 5.0 s (545414 shown in all) [9605.64] perf: 56.8 frames a second over 5.0 s (545699 shown in all) [9607.39] vulkan: display: 599 frame intervals of 17.31 ms (deviation 5.46 ms, 1st to 99th percentile 16.57 to 33.47 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (5.4 to 12.9), on to the display in 21.2 ms (10.0 to 37.7), 29.8 ms in all (18.4 to 46.7) [9607.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9610.64] perf: 52.4 frames a second over 5.0 s (545961 shown in all) [9611.53] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 20.65 s on the host's processors (186% of one, 34.42 ms a present), the whole process 24.34 s (219%); the busiest: thread 80 'MainThread' 9.32 s, thread 86 'Job.Worker 0' 4.61 s, thread 87 'Job.Worker 1' 4.54 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.47 s [9611.53] cpu: in those 11.13 s, 223774 SVCs (20110 a second): 0x0b SleepThread 61679, 0x1b ArbitrateUnlock 56258, 0x1c WaitProcessWideKeyAtomic 43612, 0x1d SignalProcessWideKey 31466, 0x1a ArbitrateLock 20818, 0x21 SendSyncRequest 7935; 51264 calls the dispatch table had no code for (RtAPI.miss) [9611.53] vulkan: 281956151 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2387 finishes (949 ms); 0 reads past queued releases (0 samples counts written on the GPU); 420389367 descriptor sets written, 143523095 reused; 145479064 draws kept the last one's shaders and pipeline (0 checked), 262000458 its targets [9611.53] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2636 render targets made, 39089 texture uploads (10162 MB); 4 frames over 50 ms in the last 600, the slowest 122 ms [9611.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9611.53] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9611.53] vulkan: caches: 90 render targets (1339 MB, 1 parked), 515 textures (1681 MB), 7777 buffers (189 MB); 3884 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9611.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9611.53] vulkan: 57926548 rendering passes, 545403 clear commands, 9376537 attachments cleared and 455 left undefined by their load op [9611.53] vulkan: 20880 passes (32%) ended at renderer.c:214 [9611.53] vulkan: 19505 passes (30%) ended at buffer.c:2334 [9611.53] vulkan: 11397 passes (17%) ended at buffer.c:2238 [9611.53] vulkan: 6380 passes (10%) ended at render.c:232 [9611.53] vulkan: 2255 passes (3%) ended at dma.c:143 [9611.53] vulkan: 1948 passes (3%) ended at cmd.c:534 [9611.53] vulkan: 1892 passes (3%) ended at buffer.c:2166 [9611.53] vulkan: 509 passes (1%) ended at renderer.c:680 [9611.53] vulkan: GPU-owned guest memory landed for the CPU 92393 times, render targets written back for an engine 12 times [9615.65] perf: 48.4 frames a second over 5.0 s (546204 shown in all) [9619.56] vulkan: display: 599 frame intervals of 20.12 ms (deviation 8.87 ms, 1st to 99th percentile 16.57 to 49.89 ms), 108 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (3.1 to 17.3), on to the display in 21.1 ms (8.6 to 42.0), 31.1 ms in all (17.6 to 46.6) [9619.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9620.65] perf: 54.0 frames a second over 5.0 s (546474 shown in all) [9622.76] cpu: 600 presents in 11.23 s (53.5 fps): 38 of the game's threads ran 21.49 s on the host's processors (191% of one, 35.81 ms a present), the whole process 25.23 s (225%); the busiest: thread 80 'MainThread' 9.79 s, thread 87 'Job.Worker 1' 4.61 s, thread 86 'Job.Worker 0' 4.58 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.83 s [9622.76] cpu: in those 11.23 s, 304101 SVCs (27091 a second): 0x0b SleepThread 77563, 0x1b ArbitrateUnlock 76061, 0x1c WaitProcessWideKeyAtomic 68552, 0x1d SignalProcessWideKey 51492, 0x1a ArbitrateLock 21448, 0x21 SendSyncRequest 6983; 27026 calls the dispatch table had no code for (RtAPI.miss) [9622.76] vulkan: 282282851 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2389 finishes (951 ms); 0 reads past queued releases (0 samples counts written on the GPU); 420871347 descriptor sets written, 143694515 reused; 145648178 draws kept the last one's shaders and pipeline (0 checked), 262311531 its targets [9622.76] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2636 render targets made, 39214 texture uploads (10183 MB); 3 frames over 50 ms in the last 600, the slowest 95 ms [9622.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9622.76] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9622.76] vulkan: caches: 85 render targets (1296 MB, 1 parked), 550 textures (1764 MB), 7401 buffers (290 MB); 4010 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9622.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9622.76] vulkan: 57989303 rendering passes, 546003 clear commands, 9385389 attachments cleared and 457 left undefined by their load op [9622.76] vulkan: 18927 passes (30%) ended at buffer.c:2334 [9622.76] vulkan: 18699 passes (30%) ended at renderer.c:214 [9622.76] vulkan: 11989 passes (19%) ended at buffer.c:2238 [9622.76] vulkan: 6421 passes (10%) ended at render.c:232 [9622.76] vulkan: 2215 passes (4%) ended at buffer.c:2166 [9622.76] vulkan: 2106 passes (3%) ended at cmd.c:534 [9622.76] vulkan: 1678 passes (3%) ended at dma.c:143 [9622.76] vulkan: 427 passes (1%) ended at renderer.c:680 [9622.76] vulkan: GPU-owned guest memory landed for the CPU 92450 times, render targets written back for an engine 12 times [9625.67] perf: 59.0 frames a second over 5.0 s (546770 shown in all) [9630.69] perf: 44.3 frames a second over 5.0 s (546992 shown in all) [9631.16] vulkan: display: 599 frame intervals of 19.09 ms (deviation 9.34 ms, 1st to 99th percentile 16.56 to 49.89 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (3.1 to 17.0), on to the display in 27.9 ms (8.3 to 43.2), 36.9 ms in all (18.8 to 47.9) [9631.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9634.86] nvn: 547200 presents, 547200 submissions [9634.86] cpu: 600 presents in 12.11 s (49.6 fps): 43 of the game's threads ran 22.35 s on the host's processors (185% of one, 37.26 ms a present), the whole process 26.41 s (218%); the busiest: thread 80 'MainThread' 10.62 s, thread 87 'Job.Worker 1' 4.58 s, thread 86 'Job.Worker 0' 4.58 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.63 s [9634.86] cpu: in those 12.11 s, 317149 SVCs (26193 a second): 0x1b ArbitrateUnlock 82132, 0x0b SleepThread 78536, 0x1c WaitProcessWideKeyAtomic 64956, 0x1d SignalProcessWideKey 47901, 0x1a ArbitrateLock 31564, 0x21 SendSyncRequest 8051; 79705 calls the dispatch table had no code for (RtAPI.miss) [9634.86] vulkan: 282624385 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2393 finishes (954 ms); 0 reads past queued releases (0 samples counts written on the GPU); 421377174 descriptor sets written, 143871756 reused; 145829829 draws kept the last one's shaders and pipeline (0 checked), 262637123 its targets [9634.86] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2636 render targets made, 39439 texture uploads (10255 MB); 7 frames over 50 ms in the last 600, the slowest 220 ms [9634.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9634.86] vulkan: memory used and budgeted: heap 0 416 of 15489 MB (416 ours), heap 1 5194 of 14115 MB (4768 ours) [9634.86] vulkan: caches: 83 render targets (1264 MB, 0 parked), 697 textures (2093 MB), 7726 buffers (392 MB); 4392 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9634.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9634.86] vulkan: 58053486 rendering passes, 546603 clear commands, 9393730 attachments cleared and 461 left undefined by their load op [9634.86] vulkan: 18632 passes (29%) ended at renderer.c:214 [9634.86] vulkan: 18592 passes (29%) ended at buffer.c:2334 [9634.86] vulkan: 12365 passes (19%) ended at buffer.c:2238 [9634.86] vulkan: 6225 passes (10%) ended at render.c:232 [9634.86] vulkan: 2769 passes (4%) ended at dma.c:143 [9634.86] vulkan: 2753 passes (4%) ended at buffer.c:2166 [9634.86] vulkan: 2188 passes (3%) ended at cmd.c:534 [9634.86] vulkan: 325 passes (1%) ended at renderer.c:680 [9634.86] vulkan: GPU-owned guest memory landed for the CPU 92637 times, render targets written back for an engine 12 times [9635.69] perf: 51.0 frames a second over 5.0 s (547247 shown in all) [9640.69] perf: 57.0 frames a second over 5.0 s (547532 shown in all) [9642.68] vulkan: display: 599 frame intervals of 18.97 ms (deviation 11.22 ms, 1st to 99th percentile 16.59 to 66.74 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.7 to 14.7), on to the display in 21.8 ms (8.4 to 41.8), 30.6 ms in all (17.2 to 48.3) [9642.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9645.70] perf: 50.8 frames a second over 5.0 s (547787 shown in all) [9645.96] cpu: 600 presents in 11.10 s (54.1 fps): 38 of the game's threads ran 21.09 s on the host's processors (190% of one, 35.15 ms a present), the whole process 25.20 s (227%); the busiest: thread 80 'MainThread' 9.73 s, thread 86 'Job.Worker 0' 4.50 s, thread 87 'Job.Worker 1' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.70 s [9645.96] cpu: in those 11.10 s, 277764 SVCs (25031 a second): 0x0b SleepThread 78451, 0x1b ArbitrateUnlock 68408, 0x1c WaitProcessWideKeyAtomic 57444, 0x1d SignalProcessWideKey 41730, 0x1a ArbitrateLock 22902, 0x21 SendSyncRequest 6825; 37991 calls the dispatch table had no code for (RtAPI.miss) [9645.96] vulkan: 282990932 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2395 finishes (955 ms); 0 reads past queued releases (0 samples counts written on the GPU); 421920777 descriptor sets written, 144061247 reused; 146022045 draws kept the last one's shaders and pipeline (0 checked), 262987921 its targets [9645.96] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2636 render targets made, 39534 texture uploads (10271 MB); 4 frames over 50 ms in the last 600, the slowest 123 ms [9645.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9645.96] vulkan: memory used and budgeted: heap 0 416 of 15489 MB (416 ours), heap 1 5194 of 14115 MB (4768 ours) [9645.96] vulkan: caches: 83 render targets (1264 MB, 0 parked), 635 textures (1951 MB), 7884 buffers (585 MB); 4447 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9645.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9645.96] vulkan: 58118918 rendering passes, 547203 clear commands, 9401660 attachments cleared and 463 left undefined by their load op [9645.96] vulkan: 18727 passes (29%) ended at buffer.c:2334 [9645.96] vulkan: 18208 passes (28%) ended at renderer.c:214 [9645.96] vulkan: 14025 passes (21%) ended at buffer.c:2238 [9645.96] vulkan: 6087 passes (9%) ended at render.c:232 [9645.96] vulkan: 3013 passes (5%) ended at buffer.c:2166 [9645.96] vulkan: 2365 passes (4%) ended at cmd.c:534 [9645.96] vulkan: 2308 passes (4%) ended at dma.c:143 [9645.96] vulkan: 382 passes (1%) ended at renderer.c:680 [9645.96] vulkan: GPU-owned guest memory landed for the CPU 92728 times, render targets written back for an engine 12 times [9650.72] perf: 56.2 frames a second over 5.0 s (548069 shown in all) [9653.31] vulkan: display: 599 frame intervals of 17.75 ms (deviation 4.43 ms, 1st to 99th percentile 16.58 to 33.46 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.6 to 14.8), on to the display in 21.2 ms (8.3 to 27.8), 29.9 ms in all (19.3 to 37.2) [9653.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9655.72] perf: 59.8 frames a second over 5.0 s (548368 shown in all) [9656.24] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 17.46 s on the host's processors (170% of one, 29.11 ms a present), the whole process 20.69 s (201%); the busiest: thread 80 'MainThread' 7.74 s, thread 86 'Job.Worker 0' 3.84 s, thread 87 'Job.Worker 1' 3.82 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.50 s [9656.24] cpu: in those 10.28 s, 208917 SVCs (20329 a second): 0x0b SleepThread 69577, 0x1b ArbitrateUnlock 45960, 0x1c WaitProcessWideKeyAtomic 43776, 0x1d SignalProcessWideKey 31439, 0x1a ArbitrateLock 9784, 0x21 SendSyncRequest 6519; 46202 calls the dispatch table had no code for (RtAPI.miss) [9656.24] vulkan: 283276046 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2397 finishes (956 ms); 0 reads past queued releases (0 samples counts written on the GPU); 422327398 descriptor sets written, 144224854 reused; 146179688 draws kept the last one's shaders and pipeline (0 checked), 263257360 its targets [9656.24] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2636 render targets made, 39567 texture uploads (10278 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [9656.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9656.24] vulkan: memory used and budgeted: heap 0 416 of 15489 MB (416 ours), heap 1 5194 of 14115 MB (4768 ours) [9656.24] vulkan: caches: 83 render targets (1264 MB, 0 parked), 514 textures (1638 MB), 8357 buffers (428 MB); 3976 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9656.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9656.24] vulkan: 58177312 rendering passes, 547803 clear commands, 9408215 attachments cleared and 463 left undefined by their load op [9656.24] vulkan: 19381 passes (33%) ended at buffer.c:2334 [9656.24] vulkan: 16894 passes (29%) ended at renderer.c:214 [9656.24] vulkan: 9374 passes (16%) ended at buffer.c:2238 [9656.24] vulkan: 5389 passes (9%) ended at render.c:232 [9656.24] vulkan: 2726 passes (5%) ended at dma.c:143 [9656.24] vulkan: 2125 passes (4%) ended at buffer.c:2166 [9656.24] vulkan: 1719 passes (3%) ended at cmd.c:534 [9656.24] vulkan: 494 passes (1%) ended at renderer.c:680 [9656.24] vulkan: GPU-owned guest memory landed for the CPU 92771 times, render targets written back for an engine 12 times [9660.74] perf: 58.4 frames a second over 5.0 s (548661 shown in all) [9663.53] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.52 ms, 1st to 99th percentile 16.56 to 33.39 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.2 to 14.2), on to the display in 26.2 ms (9.4 to 38.8), 34.5 ms in all (17.3 to 47.8) [9663.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9665.74] perf: 58.8 frames a second over 5.0 s (548955 shown in all) [9666.48] nvn: 549000 presents, 549000 submissions [9666.49] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 22.68 s on the host's processors (221% of one, 37.81 ms a present), the whole process 26.71 s (261%); the busiest: thread 80 'MainThread' 9.22 s, thread 87 'Job.Worker 1' 5.79 s, thread 86 'Job.Worker 0' 5.71 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.38 s [9666.49] cpu: in those 10.25 s, 151372 SVCs (14768 a second): 0x1b ArbitrateUnlock 43111, 0x1c WaitProcessWideKeyAtomic 31282, 0x0b SleepThread 28982, 0x1d SignalProcessWideKey 22787, 0x1a ArbitrateLock 16543, 0x21 SendSyncRequest 6789; 9031 calls the dispatch table had no code for (RtAPI.miss) [9666.49] vulkan: 283666086 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2415 finishes (963 ms); 0 reads past queued releases (0 samples counts written on the GPU); 422886270 descriptor sets written, 144446062 reused; 146415714 draws kept the last one's shaders and pipeline (0 checked), 263628298 its targets [9666.49] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2641 render targets made, 39634 texture uploads (10325 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [9666.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9666.49] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9666.49] vulkan: caches: 86 render targets (1273 MB, 0 parked), 488 textures (1778 MB), 9281 buffers (221 MB); 3935 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9666.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9666.49] vulkan: 58246970 rendering passes, 548403 clear commands, 9416429 attachments cleared and 463 left undefined by their load op [9666.49] vulkan: 22906 passes (33%) ended at buffer.c:2334 [9666.49] vulkan: 20887 passes (30%) ended at renderer.c:214 [9666.49] vulkan: 11696 passes (17%) ended at buffer.c:2238 [9666.49] vulkan: 6238 passes (9%) ended at render.c:232 [9666.49] vulkan: 2513 passes (4%) ended at dma.c:143 [9666.49] vulkan: 2316 passes (3%) ended at cmd.c:534 [9666.49] vulkan: 1926 passes (3%) ended at buffer.c:2166 [9666.49] vulkan: 623 passes (1%) ended at surface.c:162 [9666.49] vulkan: GPU-owned guest memory landed for the CPU 92831 times, render targets written back for an engine 12 times [9670.75] perf: 59.2 frames a second over 5.0 s (549252 shown in all) [9673.64] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.91 ms, 1st to 99th percentile 16.56 to 33.19 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.7 to 16.3), on to the display in 27.0 ms (10.2 to 42.3), 35.6 ms in all (17.3 to 49.4) [9673.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9675.77] perf: 59.0 frames a second over 5.0 s (549548 shown in all) [9676.64] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 21.19 s on the host's processors (209% of one, 35.31 ms a present), the whole process 24.82 s (245%); the busiest: thread 80 'MainThread' 8.46 s, thread 87 'Job.Worker 1' 5.50 s, thread 86 'Job.Worker 0' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.37 s [9676.64] cpu: in those 10.15 s, 141266 SVCs (13916 a second): 0x1b ArbitrateUnlock 39718, 0x1c WaitProcessWideKeyAtomic 30426, 0x0b SleepThread 26953, 0x1d SignalProcessWideKey 22415, 0x1a ArbitrateLock 13458, 0x21 SendSyncRequest 6438; 9001 calls the dispatch table had no code for (RtAPI.miss) [9676.64] vulkan: 284007622 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2430 finishes (969 ms); 0 reads past queued releases (0 samples counts written on the GPU); 423368747 descriptor sets written, 144646657 reused; 146626030 draws kept the last one's shaders and pipeline (0 checked), 263952163 its targets [9676.64] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2641 render targets made, 39671 texture uploads (10345 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [9676.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9676.64] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9676.64] vulkan: caches: 84 render targets (1218 MB, 0 parked), 413 textures (1601 MB), 7948 buffers (153 MB); 3634 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9676.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9676.64] vulkan: 58312071 rendering passes, 549003 clear commands, 9423743 attachments cleared and 463 left undefined by their load op [9676.64] vulkan: 23103 passes (35%) ended at buffer.c:2334 [9676.64] vulkan: 19057 passes (29%) ended at renderer.c:214 [9676.64] vulkan: 9913 passes (15%) ended at buffer.c:2238 [9676.64] vulkan: 5684 passes (9%) ended at render.c:232 [9676.64] vulkan: 2246 passes (3%) ended at dma.c:143 [9676.64] vulkan: 2018 passes (3%) ended at cmd.c:534 [9676.64] vulkan: 1917 passes (3%) ended at buffer.c:2166 [9676.64] vulkan: 600 passes (1%) ended at renderer.c:680 [9676.64] vulkan: GPU-owned guest memory landed for the CPU 92923 times, render targets written back for an engine 12 times [9680.79] perf: 55.6 frames a second over 5.0 s (549827 shown in all) [9684.51] vulkan: display: 599 frame intervals of 18.14 ms (deviation 6.25 ms, 1st to 99th percentile 16.57 to 33.49 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.9 to 15.3), on to the display in 20.8 ms (8.9 to 38.5), 30.7 ms in all (18.7 to 47.9) [9684.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9685.79] perf: 52.6 frames a second over 5.0 s (550090 shown in all) [9687.80] cpu: 600 presents in 11.16 s (53.7 fps): 38 of the game's threads ran 24.12 s on the host's processors (216% of one, 40.21 ms a present), the whole process 29.04 s (260%); the busiest: thread 80 'MainThread' 10.28 s, thread 87 'Job.Worker 1' 5.83 s, thread 86 'Job.Worker 0' 5.82 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.40 s [9687.80] cpu: in those 11.16 s, 177261 SVCs (15878 a second): 0x0b SleepThread 52253, 0x1b ArbitrateUnlock 41744, 0x1c WaitProcessWideKeyAtomic 37045, 0x1d SignalProcessWideKey 26523, 0x1a ArbitrateLock 11130, 0x21 SendSyncRequest 6582; 15445 calls the dispatch table had no code for (RtAPI.miss) [9687.80] vulkan: 284477942 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2433 finishes (970 ms); 0 reads past queued releases (0 samples counts written on the GPU); 424051694 descriptor sets written, 144904350 reused; 146898746 draws kept the last one's shaders and pipeline (0 checked), 264399376 its targets [9687.80] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2641 render targets made, 39721 texture uploads (10358 MB); 2 frames over 50 ms in the last 600, the slowest 108 ms [9687.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9687.80] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9687.80] vulkan: caches: 84 render targets (1218 MB, 0 parked), 428 textures (1520 MB), 9139 buffers (176 MB); 3576 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9687.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9687.80] vulkan: 58396239 rendering passes, 549603 clear commands, 9434522 attachments cleared and 463 left undefined by their load op [9687.80] vulkan: 26404 passes (31%) ended at renderer.c:214 [9687.80] vulkan: 25337 passes (30%) ended at buffer.c:2334 [9687.80] vulkan: 13428 passes (16%) ended at buffer.c:2238 [9687.80] vulkan: 7050 passes (8%) ended at render.c:232 [9687.80] vulkan: 4916 passes (6%) ended at dma.c:143 [9687.80] vulkan: 3272 passes (4%) ended at buffer.c:2166 [9687.80] vulkan: 2664 passes (3%) ended at cmd.c:534 [9687.80] vulkan: 600 passes (1%) ended at renderer.c:680 [9687.80] vulkan: GPU-owned guest memory landed for the CPU 93132 times, render targets written back for an engine 12 times [9690.79] perf: 54.0 frames a second over 5.0 s (550360 shown in all) [9691.78] RomFS: reading uanim_enb0af-rd1_c000_relaxloop.bundle (28.5 KB) [9695.48] vulkan: display: 599 frame intervals of 18.31 ms (deviation 6.84 ms, 1st to 99th percentile 16.58 to 33.48 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (4.7 to 14.8), on to the display in 19.5 ms (8.6 to 37.0), 30.8 ms in all (19.2 to 46.9) [9695.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9695.80] perf: 55.8 frames a second over 5.0 s (550640 shown in all) [9698.60] nvn: 550800 presents, 550800 submissions [9698.61] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 21.16 s on the host's processors (196% of one, 35.27 ms a present), the whole process 25.54 s (236%); the busiest: thread 80 'MainThread' 9.84 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.58 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.46 s [9698.61] cpu: in those 10.81 s, 269497 SVCs (24940 a second): 0x0b SleepThread 77688, 0x1b ArbitrateUnlock 64691, 0x1c WaitProcessWideKeyAtomic 57176, 0x1d SignalProcessWideKey 41595, 0x1a ArbitrateLock 19374, 0x21 SendSyncRequest 7043; 7229 calls the dispatch table had no code for (RtAPI.miss) [9698.61] vulkan: 284862817 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2439 finishes (973 ms); 0 reads past queued releases (0 samples counts written on the GPU); 424619442 descriptor sets written, 145106352 reused; 147100413 draws kept the last one's shaders and pipeline (0 checked), 264762967 its targets [9698.61] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2647 render targets made, 39812 texture uploads (10376 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [9698.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9698.61] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9698.61] vulkan: caches: 88 render targets (1334 MB, 1 parked), 418 textures (1296 MB), 8350 buffers (212 MB); 3505 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9698.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9698.61] vulkan: 58476575 rendering passes, 550203 clear commands, 9445730 attachments cleared and 465 left undefined by their load op [9698.61] vulkan: 25271 passes (31%) ended at renderer.c:214 [9698.61] vulkan: 22138 passes (28%) ended at buffer.c:2334 [9698.61] vulkan: 13655 passes (17%) ended at buffer.c:2238 [9698.61] vulkan: 7457 passes (9%) ended at render.c:232 [9698.61] vulkan: 6039 passes (8%) ended at dma.c:143 [9698.61] vulkan: 2488 passes (3%) ended at cmd.c:534 [9698.61] vulkan: 2268 passes (3%) ended at buffer.c:2166 [9698.61] vulkan: 616 passes (1%) ended at surface.c:162 [9698.61] vulkan: GPU-owned guest memory landed for the CPU 93311 times, render targets written back for an engine 12 times [9700.82] perf: 55.8 frames a second over 5.0 s (550920 shown in all) [9705.84] perf: 56.6 frames a second over 5.0 s (551204 shown in all) [9706.11] vulkan: display: 599 frame intervals of 17.75 ms (deviation 4.23 ms, 1st to 99th percentile 16.57 to 33.45 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.9 to 13.7), on to the display in 23.6 ms (9.0 to 44.3), 33.6 ms in all (17.1 to 49.0) [9706.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9709.17] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 23.20 s on the host's processors (220% of one, 38.67 ms a present), the whole process 27.69 s (262%); the busiest: thread 80 'MainThread' 9.69 s, thread 87 'Job.Worker 1' 5.73 s, thread 86 'Job.Worker 0' 5.64 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.54 s [9709.17] cpu: in those 10.56 s, 169420 SVCs (16038 a second): 0x0b SleepThread 44745, 0x1b ArbitrateUnlock 42972, 0x1c WaitProcessWideKeyAtomic 34441, 0x1d SignalProcessWideKey 24791, 0x1a ArbitrateLock 14091, 0x21 SendSyncRequest 6472; 15272 calls the dispatch table had no code for (RtAPI.miss) [9709.17] vulkan: 285256637 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2448 finishes (977 ms); 0 reads past queued releases (0 samples counts written on the GPU); 425183486 descriptor sets written, 145329948 reused; 147325516 draws kept the last one's shaders and pipeline (0 checked), 265135158 its targets [9709.17] vulkan: 33 shaders translated (9 ms), 84 pipelines made (24 from the cache, 680 ms making, 484 ms waited for), 2647 render targets made, 39899 texture uploads (10393 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [9709.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9709.17] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9709.17] vulkan: caches: 87 render targets (1300 MB, 1 parked), 462 textures (1490 MB), 8647 buffers (232 MB); 3685 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9709.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9709.17] vulkan: 58552484 rendering passes, 550803 clear commands, 9455582 attachments cleared and 465 left undefined by their load op [9709.17] vulkan: 24350 passes (32%) ended at renderer.c:214 [9709.17] vulkan: 22352 passes (29%) ended at buffer.c:2334 [9709.17] vulkan: 11853 passes (16%) ended at buffer.c:2238 [9709.17] vulkan: 6693 passes (9%) ended at render.c:232 [9709.17] vulkan: 4274 passes (6%) ended at dma.c:143 [9709.17] vulkan: 2627 passes (3%) ended at buffer.c:2166 [9709.17] vulkan: 2363 passes (3%) ended at cmd.c:534 [9709.17] vulkan: 758 passes (1%) ended at surface.c:162 [9709.17] vulkan: GPU-owned guest memory landed for the CPU 93543 times, render targets written back for an engine 12 times [9710.85] perf: 58.0 frames a second over 5.0 s (551495 shown in all) [9713.73] RomFS: reading V_LOUIS_Engage_Attack_BYLETH_01.bin (2.0 KB) [9713.73] RomFS: reading V_LOUIS_Engage_Attack_BYLETH_02.bin (1.8 KB) [9713.73] RomFS: reading V_LOUIS_Engage_Attack_CELLICA_01.bin (1.2 KB) [9713.73] RomFS: reading V_LOUIS_Engage_Attack_CELLICA_02.bin (1.8 KB) [9713.73] RomFS: reading V_LOUIS_Engage_Attack_EIRIK_01.bin (1.6 KB) [9713.73] RomFS: reading V_LOUIS_Engage_Attack_EIRIK_02.bin (1.9 KB) [9713.73] RomFS: reading V_LOUIS_Engage_Attack_IKE_01.bin (2.8 KB) [9713.73] RomFS: reading V_LOUIS_Engage_Attack_IKE_02.bin (2.2 KB) [9715.85] perf: 58.0 frames a second over 5.0 s (551785 shown in all) [9716.43] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.57 ms, 1st to 99th percentile 16.58 to 33.51 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (3.1 to 15.8), on to the display in 31.2 ms (10.9 to 46.8), 38.7 ms in all (18.5 to 50.0) [9716.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9716.64] RomFS: reading ubody_ver1af_c000.bundle (2690.4 KB) [9716.65] RomFS: reading ubody_ver1am_c000.bundle (2658.2 KB) [9716.71] RomFS: reading ubody_wearf_c051.bundle (2774.8 KB) [9719.66] cpu: 600 presents in 10.48 s (57.2 fps): 38 of the game's threads ran 19.87 s on the host's processors (190% of one, 33.11 ms a present), the whole process 23.44 s (224%); the busiest: thread 80 'MainThread' 8.54 s, thread 87 'Job.Worker 1' 4.70 s, thread 86 'Job.Worker 0' 4.66 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.48 s [9719.66] cpu: in those 10.48 s, 217686 SVCs (20766 a second): 0x1b ArbitrateUnlock 56443, 0x0b SleepThread 55279, 0x1c WaitProcessWideKeyAtomic 44067, 0x1d SignalProcessWideKey 32085, 0x1a ArbitrateLock 20799, 0x21 SendSyncRequest 7067; 11707 calls the dispatch table had no code for (RtAPI.miss) [9719.66] vulkan: 285527882 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2451 finishes (979 ms); 0 reads past queued releases (0 samples counts written on the GPU); 425564555 descriptor sets written, 145491369 reused; 147468874 draws kept the last one's shaders and pipeline (0 checked), 265385004 its targets [9719.66] vulkan: 34 shaders translated (9 ms), 85 pipelines made (24 from the cache, 683 ms making, 487 ms waited for), 2649 render targets made, 39980 texture uploads (10420 MB); 3 frames over 50 ms in the last 600, the slowest 121 ms [9719.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9719.66] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9719.66] vulkan: caches: 88 render targets (1316 MB, 1 parked), 481 textures (1656 MB), 8676 buffers (201 MB); 3853 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9719.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9719.66] vulkan: 58620077 rendering passes, 551403 clear commands, 9466214 attachments cleared and 467 left undefined by their load op [9719.66] vulkan: 24746 passes (37%) ended at renderer.c:214 [9719.66] vulkan: 20194 passes (30%) ended at buffer.c:2334 [9719.66] vulkan: 8047 passes (12%) ended at buffer.c:2238 [9719.66] vulkan: 6919 passes (10%) ended at render.c:232 [9719.66] vulkan: 2920 passes (4%) ended at dma.c:143 [9719.66] vulkan: 2061 passes (3%) ended at buffer.c:2166 [9719.66] vulkan: 1817 passes (3%) ended at cmd.c:534 [9719.66] vulkan: 447 passes (1%) ended at renderer.c:680 [9719.66] vulkan: GPU-owned guest memory landed for the CPU 93682 times, render targets written back for an engine 12 times [9720.87] perf: 57.4 frames a second over 5.0 s (552073 shown in all) [9724.24] RomFS: reading fe_scenes_emblemzone_sig.bundle (1298.5 KB) [9724.44] RomFS: reading V_LINDEN_Win_God_40.bin (3.0 KB) [9724.44] RomFS: reading V_LINDEN_Win_God_41.bin (3.0 KB) [9724.44] RomFS: reading V_LOUIS_Engage_Attack_CHROM_01.bin (2.0 KB) [9724.44] RomFS: reading V_LOUIS_Engage_Attack_CHROM_02.bin (2.0 KB) [9724.44] RomFS: reading V_LOUIS_Engage_Attack_VERONICA_01.bin (2.2 KB) [9724.44] RomFS: reading V_LOUIS_Engage_Attack_VERONICA_02.bin (2.0 KB) [9724.44] RomFS: reading V_LOUIS_Engage_Decide_18.bin (1.3 KB) [9724.44] RomFS: reading V_LOUIS_Engage_Decide_21.bin (1.4 KB) [9724.44] RomFS: reading V_LOUIS_Win_God_33.bin (1.6 KB) [9725.87] perf: 57.6 frames a second over 5.0 s (552361 shown in all) [9726.83] vulkan: display: 599 frame intervals of 17.36 ms (deviation 5.36 ms, 1st to 99th percentile 16.56 to 49.84 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.2 to 11.6), on to the display in 34.8 ms (12.5 to 46.2), 42.4 ms in all (20.8 to 49.9) [9726.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9727.11] RomFS: reading V_LOUIS_Arena_Name_04.bin (3.6 KB) [9727.11] RomFS: reading V_LOUIS_Arena_Name_05.bin (3.2 KB) [9727.11] RomFS: reading V_LOUIS_Attack_F_01.bin (0.8 KB) [9727.11] RomFS: reading V_LOUIS_Attack_F_02.bin (1.0 KB) [9727.11] RomFS: reading V_LOUIS_Attack_F_03.bin (0.9 KB) [9727.11] RomFS: reading V_LOUIS_Attack_F_04.bin (1.0 KB) [9727.11] RomFS: reading V_LOUIS_Attack_H_01.bin (1.1 KB) [9727.11] RomFS: reading V_LOUIS_Attack_H_02.bin (1.1 KB) [9727.11] RomFS: reading V_LOUIS_Attack_H_03.bin (1.3 KB) [9727.11] RomFS: reading V_LOUIS_Attack_H_04.bin (1.4 KB) [9727.11] RomFS: reading V_LOUIS_Attack_L_01.bin (0.8 KB) [9729.85] nvn: 552600 presents, 552600 submissions [9729.85] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 15.57 s on the host's processors (153% of one, 25.95 ms a present), the whole process 18.26 s (179%); the busiest: thread 80 'MainThread' 6.98 s, thread 87 'Job.Worker 1' 3.41 s, thread 86 'Job.Worker 0' 3.40 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.59 s [9729.85] cpu: in those 10.19 s, 264052 SVCs (25909 a second): 0x1b ArbitrateUnlock 69089, 0x1c WaitProcessWideKeyAtomic 63253, 0x0b SleepThread 57389, 0x1d SignalProcessWideKey 48833, 0x1a ArbitrateLock 16921, 0x21 SendSyncRequest 6717; 27 calls the dispatch table had no code for (RtAPI.miss) [9729.85] vulkan: 285696901 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2454 finishes (980 ms); 0 reads past queued releases (0 samples counts written on the GPU); 425790088 descriptor sets written, 145603874 reused; 147551104 draws kept the last one's shaders and pipeline (0 checked), 265535921 its targets [9729.85] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2654 render targets made, 40032 texture uploads (10435 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms [9729.85] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9729.85] vulkan: memory used and budgeted: heap 0 160 of 15489 MB (160 ours), heap 1 5194 of 14115 MB (4768 ours) [9729.85] vulkan: caches: 89 render targets (1357 MB, 2 parked), 400 textures (1583 MB), 6355 buffers (124 MB); 3723 of 14115 MB in use as they count it, 0 MB freed for the budget so far [9729.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9729.85] vulkan: 58680601 rendering passes, 552003 clear commands, 9477368 attachments cleared and 469 left undefined by their load op [9729.85] vulkan: 21667 passes (36%) ended at renderer.c:214 [9729.85] vulkan: 20587 passes (34%) ended at buffer.c:2334 [9729.85] vulkan: 7024 passes (12%) ended at render.c:232 [9729.85] vulkan: 4008 passes (7%) ended at dma.c:143 [9729.85] vulkan: 3054 passes (5%) ended at buffer.c:2238 [9729.85] vulkan: 1688 passes (3%) ended at buffer.c:2166 [9729.85] vulkan: 1303 passes (2%) ended at cmd.c:534 [9729.85] vulkan: 589 passes (1%) ended at renderer.c:680 [9729.85] vulkan: GPU-owned guest memory landed for the CPU 93753 times, render targets written back for an engine 12 times [9730.87] perf: 60.0 frames a second over 5.0 s (552661 shown in all) [9734.06] RomFS: reading engagesummon_3.bundle (45.9 KB) [9734.06] RomFS: reading engagesummon_5.bundle (47.7 KB) [9734.06] RomFS: reading star.bundle (5.7 KB) [9734.06] RomFS: reading engagesummon_4.bundle (45.9 KB) [9734.06] RomFS: reading engagesummon.bundle (495.3 KB) [9734.09] RomFS: reading gameover.bundle (18.9 KB) [9734.12] RomFS: reading ubody_rod1am_c704.bundle (2653.6 KB) [9734.12] RomFS: reading ubody_rod2af_c000.bundle (2071.1 KB) [9734.12] RomFS: reading uhead_c713.bundle (474.2 KB) [9734.12] RomFS: reading aoc_info_c666.bundle (8.4 KB) [9734.12] RomFS: reading aoc_info_c667.bundle (8.5 KB) [9734.12] RomFS: reading aoc_info_c681.bundle (8.3 KB) [9734.12] RomFS: reading uhead_c714.bundle (601.8 KB) [9734.13] RomFS: reading ianim_c667_status.bundle (45.5 KB) [9734.13] RomFS: reading ianim_c667_statusloop.bundle (28.2 KB) [9734.13] RomFS: reading ianim_c666_statusloop.bundle (28.1 KB) [9734.13] RomFS: reading uhair_h851.bundle (166.6 KB) [9734.13] RomFS: reading uhair_h852.bundle (88.9 KB) [9734.14] RomFS: reading uacc_head_helmrod1am.bundle (187.6 KB) [9734.14] RomFS: reading ianim_c681_status.bundle (46.7 KB) [9734.14] RomFS: reading uacc_head_helmrod2af.bundle (215.9 KB) [9734.15] RomFS: reading ubody_rod2af_c151.bundle (3555.6 KB) [9734.16] RomFS: reading uhead_c801.bundle (856.0 KB) [9734.17] RomFS: reading uhair_h853.bundle (137.1 KB) [9734.18] RomFS: reading uacc_head_helmrod2am.bundle (196.3 KB) [9735.89] perf: 59.4 frames a second over 5.0 s (552959 shown in all) [9737.04] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.34 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.2 to 10.0), on to the display in 44.0 ms (17.5 to 47.5), 48.6 ms in all (26.1 to 50.0) [9737.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9737.69] RomFS: reading obody_rod1am_c704.bundle (98.0 KB) [9737.69] RomFS: reading ohair_h671.bundle (26.8 KB) [9737.70] RomFS: reading ohair_h672.bundle (24.3 KB) [9737.70] RomFS: reading obody_rod2af_c000.bundle (89.7 KB) [9737.70] RomFS: reading ohair_h695.bundle (33.1 KB) [9737.70] RomFS: reading uas_rod1am_c300.bundle (7.1 KB) [9737.70] RomFS: reading uas_rod2af.bundle (7.2 KB) [9737.70] RomFS: reading uas_rod2am.bundle (6.6 KB) [9737.73] RomFS: reading eff_dance_g3.bundle (98.9 KB) [9737.74] RomFS: reading obody_rod2af_c705.bundle (91.3 KB) [9740.01] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 16.46 s on the host's processors (162% of one, 27.43 ms a present), the whole process 19.36 s (191%); the busiest: thread 80 'MainThread' 7.15 s, thread 86 'Job.Worker 0' 3.78 s, thread 87 'Job.Worker 1' 3.77 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.50 s [9740.01] cpu: in those 10.16 s, 250270 SVCs (24636 a second): 0x1b ArbitrateUnlock 66591, 0x1c WaitProcessWideKeyAtomic 57269, 0x0b SleepThread 55643, 0x1d SignalProcessWideKey 43500, 0x1a ArbitrateLock 18860, 0x21 SendSyncRequest 6551; 7376 calls the dispatch table had no code for (RtAPI.miss) [9740.01] vulkan: 285896510 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2459 finishes (984 ms); 0 reads past queued releases (0 samples counts written on the GPU); 426057696 descriptor sets written, 145735484 reused; 147653066 draws kept the last one's shaders and pipeline (0 checked), 265715590 its targets [9740.01] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2686 render targets made, 40086 texture uploads (10460 MB); 2 frames over 50 ms in the last 600, the slowest 69 ms [9740.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9740.01] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5194 of 14134 MB (4768 ours) [9740.01] vulkan: caches: 107 render targets (1505 MB, 3 parked), 336 textures (1513 MB), 5206 buffers (83 MB); 3930 of 14134 MB in use as they count it, 0 MB freed for the budget so far [9740.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9740.01] vulkan: 58743240 rendering passes, 552603 clear commands, 9488685 attachments cleared and 469 left undefined by their load op [9740.01] vulkan: 23462 passes (37%) ended at renderer.c:214 [9740.01] vulkan: 20047 passes (32%) ended at buffer.c:2334 [9740.01] vulkan: 6978 passes (11%) ended at render.c:232 [9740.01] vulkan: 4770 passes (8%) ended at buffer.c:2238 [9740.01] vulkan: 3128 passes (5%) ended at dma.c:143 [9740.01] vulkan: 1704 passes (3%) ended at buffer.c:2166 [9740.01] vulkan: 1545 passes (2%) ended at cmd.c:534 [9740.01] vulkan: 594 passes (1%) ended at renderer.c:680 [9740.01] vulkan: GPU-owned guest memory landed for the CPU 93899 times, render targets written back for an engine 12 times [9740.89] perf: 58.8 frames a second over 5.0 s (553253 shown in all) [9745.90] perf: 59.0 frames a second over 5.0 s (553549 shown in all) [9747.44] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.78 ms, 1st to 99th percentile 16.58 to 33.42 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.9 to 11.8), on to the display in 32.8 ms (10.3 to 40.5), 41.0 ms in all (17.9 to 49.0) [9747.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9750.14] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 22.11 s on the host's processors (218% of one, 36.85 ms a present), the whole process 25.98 s (256%); the busiest: thread 80 'MainThread' 8.96 s, thread 87 'Job.Worker 1' 5.74 s, thread 86 'Job.Worker 0' 5.71 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.31 s [9750.14] cpu: in those 10.13 s, 134345 SVCs (13256 a second): 0x1b ArbitrateUnlock 36629, 0x1c WaitProcessWideKeyAtomic 32331, 0x0b SleepThread 24595, 0x1d SignalProcessWideKey 23163, 0x1a ArbitrateLock 9356, 0x21 SendSyncRequest 6431; 5388 calls the dispatch table had no code for (RtAPI.miss) [9750.14] vulkan: 286213239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2459 finishes (984 ms); 0 reads past queued releases (0 samples counts written on the GPU); 426502332 descriptor sets written, 145924306 reused; 147812696 draws kept the last one's shaders and pipeline (0 checked), 266008292 its targets [9750.14] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2686 render targets made, 40147 texture uploads (10486 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [9750.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9750.14] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14134 MB (5024 ours) [9750.14] vulkan: caches: 106 render targets (1494 MB, 3 parked), 348 textures (1631 MB), 5661 buffers (98 MB); 4051 of 14134 MB in use as they count it, 0 MB freed for the budget so far [9750.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9750.14] vulkan: 58814904 rendering passes, 553203 clear commands, 9500085 attachments cleared and 469 left undefined by their load op [9750.14] vulkan: 27600 passes (39%) ended at renderer.c:214 [9750.14] vulkan: 18627 passes (26%) ended at buffer.c:2334 [9750.14] vulkan: 9202 passes (13%) ended at buffer.c:2238 [9750.14] vulkan: 7137 passes (10%) ended at render.c:232 [9750.14] vulkan: 3237 passes (5%) ended at dma.c:143 [9750.14] vulkan: 2706 passes (4%) ended at buffer.c:2166 [9750.14] vulkan: 1950 passes (3%) ended at cmd.c:534 [9750.14] vulkan: 600 passes (1%) ended at renderer.c:680 [9750.14] vulkan: GPU-owned guest memory landed for the CPU 94152 times, render targets written back for an engine 12 times [9750.90] perf: 59.2 frames a second over 5.0 s (553845 shown in all) [9755.92] perf: 59.0 frames a second over 5.0 s (554141 shown in all) [9757.54] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.62 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (2.8 to 11.8), on to the display in 34.9 ms (13.2 to 42.2), 43.0 ms in all (20.4 to 49.3) [9757.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9760.94] perf: 36.7 frames a second over 5.0 s (554325 shown in all) [9760.95] nvdrv: open /dev/nvhost-nvdec -> 2 [9760.97] nvdrv: open /dev/nvhost-nvdec -> 4 [9760.97] nvdrv: open /dev/nvhost-vic -> 5 [9760.99] nvdrv: open /dev/nvhost-vic -> 6 [9762.23] nvn: 554400 presents, 554400 submissions [9762.23] cpu: 600 presents in 12.09 s (49.6 fps): 49 of the game's threads ran 20.12 s on the host's processors (166% of one, 33.54 ms a present), the whole process 23.65 s (196%); the busiest: thread 80 'MainThread' 9.17 s, thread 87 'Job.Worker 1' 4.36 s, thread 86 'Job.Worker 0' 4.36 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.38 s [9762.23] cpu: in those 12.09 s, 204922 SVCs (16949 a second): 0x1b ArbitrateUnlock 63864, 0x1a ArbitrateLock 35459, 0x1c WaitProcessWideKeyAtomic 35217, 0x0b SleepThread 32675, 0x1d SignalProcessWideKey 25197, 0x21 SendSyncRequest 9355; 80013 calls the dispatch table had no code for (RtAPI.miss) [9762.23] vulkan: 286449009 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2489 finishes (991 ms); 0 reads past queued releases (0 samples counts written on the GPU); 426832729 descriptor sets written, 146065449 reused; 147934177 draws kept the last one's shaders and pipeline (0 checked), 266228158 its targets [9762.23] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2742 render targets made, 40313 texture uploads (10533 MB); 13 frames over 50 ms in the last 600, the slowest 621 ms [9762.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9762.23] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14144 MB (5024 ours) [9762.23] vulkan: caches: 112 render targets (1426 MB, 5 parked), 425 textures (1724 MB), 5432 buffers (88 MB); 3851 of 14144 MB in use as they count it, 0 MB freed for the budget so far [9762.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9762.23] vulkan: 58865411 rendering passes, 553774 clear commands, 9508185 attachments cleared and 471 left undefined by their load op [9762.23] vulkan: 17913 passes (35%) ended at renderer.c:214 [9762.23] vulkan: 13760 passes (27%) ended at buffer.c:2334 [9762.23] vulkan: 6457 passes (13%) ended at buffer.c:2238 [9762.23] vulkan: 5237 passes (10%) ended at render.c:232 [9762.23] vulkan: 2486 passes (5%) ended at dma.c:143 [9762.23] vulkan: 2200 passes (4%) ended at buffer.c:2166 [9762.23] vulkan: 1517 passes (3%) ended at cmd.c:534 [9762.23] vulkan: 598 passes (1%) ended at renderer.c:680 [9762.23] vulkan: GPU-owned guest memory landed for the CPU 94497 times, render targets written back for an engine 12 times [9762.27] RomFS: reading 459421195.wem (32.9 KB) [9762.27] RomFS: reading 459489778.wem (9.9 KB) [9762.27] RomFS: reading 459491606.wem (65.2 KB) [9763.97] RomFS: reading 641868385.wem (36.6 KB) [9763.98] RomFS: reading 641890526.wem (6.8 KB) [9763.98] RomFS: reading 641898851.wem (32.4 KB) [9765.94] perf: 57.0 frames a second over 5.0 s (554610 shown in all) [9770.95] perf: 21.3 frames a second over 5.0 s (554717 shown in all) [9773.93] vulkan: display: 599 frame intervals of 27.35 ms (deviation 66.06 ms, 1st to 99th percentile 16.56 to 366.75 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (0.5 to 13.2), on to the display in 39.5 ms (11.5 to 53.6), 42.6 ms in all (14.7 to 55.8) [9773.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9775.95] perf: 47.2 frames a second over 5.0 s (554953 shown in all) [9776.77] cpu: 600 presents in 14.54 s (41.3 fps): 59 of the game's threads ran 19.88 s on the host's processors (137% of one, 33.14 ms a present), the whole process 22.37 s (154%); the busiest: thread 80 'MainThread' 10.05 s, thread 87 'Job.Worker 1' 2.68 s, thread 86 'Job.Worker 0' 2.64 s, thread 109 'Loading.PreloadManager' 1.93 s, thread 108 'UnityGfxDeviceWorker' 0.73 s [9776.77] cpu: in those 14.54 s, 536645 SVCs (36904 a second): 0x1b ArbitrateUnlock 208936, 0x1a ArbitrateLock 171442, 0x1c WaitProcessWideKeyAtomic 48949, 0x0b SleepThread 42402, 0x1d SignalProcessWideKey 37044, 0x21 SendSyncRequest 14360; 147595 calls the dispatch table had no code for (RtAPI.miss) [9776.77] vulkan: 286624974 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2501 finishes (996 ms); 0 reads past queued releases (0 samples counts written on the GPU); 427086074 descriptor sets written, 146164034 reused; 148034589 draws kept the last one's shaders and pipeline (0 checked), 266391912 its targets [9776.77] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2799 render targets made, 40554 texture uploads (10598 MB); 21 frames over 50 ms in the last 600, the slowest 1744 ms [9776.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9776.77] vulkan: memory used and budgeted: heap 0 416 of 15515 MB (416 ours), heap 1 5450 of 14144 MB (5024 ours) [9776.77] vulkan: caches: 106 render targets (1490 MB, 4 parked), 569 textures (2174 MB), 5998 buffers (104 MB); 4449 of 14144 MB in use as they count it, 0 MB freed for the budget so far [9776.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9776.77] vulkan: 58903206 rendering passes, 554263 clear commands, 9514479 attachments cleared and 475 left undefined by their load op [9776.77] vulkan: 13578 passes (36%) ended at renderer.c:214 [9776.77] vulkan: 8633 passes (23%) ended at buffer.c:2334 [9776.77] vulkan: 6689 passes (18%) ended at buffer.c:2238 [9776.77] vulkan: 4295 passes (11%) ended at render.c:232 [9776.77] vulkan: 2016 passes (5%) ended at dma.c:143 [9776.77] vulkan: 1095 passes (3%) ended at cmd.c:534 [9776.77] vulkan: 710 passes (2%) ended at buffer.c:2166 [9776.77] vulkan: 579 passes (2%) ended at renderer.c:680 [9776.77] vulkan: GPU-owned guest memory landed for the CPU 94740 times, render targets written back for an engine 12 times [9780.97] perf: 52.0 frames a second over 5.0 s (555214 shown in all) [9785.50] vulkan: display: 598 frame intervals of 19.23 ms (deviation 9.24 ms, 1st to 99th percentile 16.57 to 66.53 ms), 68 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (4.5 to 17.0), on to the display in 19.9 ms (7.8 to 45.1), 30.9 ms in all (18.6 to 49.9) [9785.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9785.99] perf: 48.6 frames a second over 5.0 s (555458 shown in all) [9788.86] cpu: 600 presents in 12.08 s (49.7 fps): 38 of the game's threads ran 24.40 s on the host's processors (202% of one, 40.66 ms a present), the whole process 29.23 s (242%); the busiest: thread 80 'MainThread' 11.04 s, thread 87 'Job.Worker 1' 5.27 s, thread 86 'Job.Worker 0' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.67 s, thread 116 'AK::EventManager' 0.55 s [9788.86] cpu: in those 12.08 s, 268761 SVCs (22243 a second): 0x0b SleepThread 71472, 0x1b ArbitrateUnlock 70394, 0x1c WaitProcessWideKeyAtomic 49841, 0x1d SignalProcessWideKey 35913, 0x1a ArbitrateLock 30742, 0x21 SendSyncRequest 8265; 27627 calls the dispatch table had no code for (RtAPI.miss) [9788.86] vulkan: 287053954 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2506 finishes (998 ms); 0 reads past queued releases (0 samples counts written on the GPU); 427712221 descriptor sets written, 146395905 reused; 148264901 draws kept the last one's shaders and pipeline (0 checked), 266798389 its targets [9788.86] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2815 render targets made, 40762 texture uploads (10635 MB); 12 frames over 50 ms in the last 600, the slowest 122 ms [9788.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9788.86] vulkan: memory used and budgeted: heap 0 416 of 15515 MB (416 ours), heap 1 5450 of 14144 MB (5024 ours) [9788.86] vulkan: caches: 92 render targets (1354 MB, 4 parked), 491 textures (1709 MB), 8735 buffers (446 MB); 4191 of 14144 MB in use as they count it, 0 MB freed for the budget so far [9788.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9788.86] vulkan: 58989687 rendering passes, 554863 clear commands, 9525258 attachments cleared and 481 left undefined by their load op [9788.86] vulkan: 25636 passes (30%) ended at renderer.c:214 [9788.86] vulkan: 25235 passes (29%) ended at buffer.c:2334 [9788.86] vulkan: 16737 passes (19%) ended at buffer.c:2238 [9788.86] vulkan: 7624 passes (9%) ended at render.c:232 [9788.86] vulkan: 5011 passes (6%) ended at dma.c:143 [9788.86] vulkan: 2582 passes (3%) ended at buffer.c:2166 [9788.86] vulkan: 2552 passes (3%) ended at cmd.c:534 [9788.86] vulkan: 549 passes (1%) ended at renderer.c:680 [9788.86] vulkan: GPU-owned guest memory landed for the CPU 94994 times, render targets written back for an engine 12 times [9791.00] perf: 50.4 frames a second over 5.0 s (555711 shown in all) [9796.00] perf: 58.0 frames a second over 5.0 s (556001 shown in all) [9796.59] vulkan: display: 599 frame intervals of 18.53 ms (deviation 7.38 ms, 1st to 99th percentile 16.57 to 49.97 ms), 53 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.6 to 13.9), on to the display in 21.7 ms (9.3 to 41.9), 30.6 ms in all (17.6 to 48.9) [9796.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9799.55] nvn: 556200 presents, 556200 submissions [9799.56] cpu: 600 presents in 10.70 s (56.1 fps): 38 of the game's threads ran 20.30 s on the host's processors (190% of one, 33.83 ms a present), the whole process 24.33 s (227%); the busiest: thread 80 'MainThread' 9.26 s, thread 87 'Job.Worker 1' 4.50 s, thread 86 'Job.Worker 0' 4.50 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.57 s [9799.56] cpu: in those 10.70 s, 240735 SVCs (22497 a second): 0x0b SleepThread 63421, 0x1b ArbitrateUnlock 59521, 0x1c WaitProcessWideKeyAtomic 53601, 0x1d SignalProcessWideKey 39043, 0x1a ArbitrateLock 16618, 0x21 SendSyncRequest 6609; 13129 calls the dispatch table had no code for (RtAPI.miss) [9799.56] vulkan: 287374562 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2513 finishes (1001 ms); 0 reads past queued releases (0 samples counts written on the GPU); 428178146 descriptor sets written, 146571196 reused; 148433623 draws kept the last one's shaders and pipeline (0 checked), 267099682 its targets [9799.56] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2823 render targets made, 40859 texture uploads (10659 MB); 4 frames over 50 ms in the last 600, the slowest 105 ms [9799.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9799.56] vulkan: memory used and budgeted: heap 0 416 of 15515 MB (416 ours), heap 1 5450 of 14144 MB (5024 ours) [9799.56] vulkan: caches: 96 render targets (1320 MB, 4 parked), 550 textures (1869 MB), 9869 buffers (411 MB); 4285 of 14144 MB in use as they count it, 0 MB freed for the budget so far [9799.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9799.56] vulkan: 59064879 rendering passes, 555463 clear commands, 9535135 attachments cleared and 481 left undefined by their load op [9799.56] vulkan: 23922 passes (32%) ended at buffer.c:2334 [9799.56] vulkan: 22469 passes (30%) ended at renderer.c:214 [9799.56] vulkan: 11736 passes (16%) ended at buffer.c:2238 [9799.56] vulkan: 6970 passes (9%) ended at render.c:232 [9799.56] vulkan: 5067 passes (7%) ended at dma.c:143 [9799.56] vulkan: 2274 passes (3%) ended at buffer.c:2166 [9799.56] vulkan: 2092 passes (3%) ended at cmd.c:534 [9799.56] vulkan: 363 passes (0%) ended at renderer.c:680 [9799.56] vulkan: GPU-owned guest memory landed for the CPU 95401 times, render targets written back for an engine 12 times [9801.02] perf: 51.6 frames a second over 5.0 s (556260 shown in all) [9806.02] perf: 58.0 frames a second over 5.0 s (556550 shown in all) [9807.50] vulkan: display: 599 frame intervals of 18.20 ms (deviation 10.33 ms, 1st to 99th percentile 16.56 to 50.04 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.1 to 15.7), on to the display in 24.3 ms (9.9 to 42.0), 33.2 ms in all (18.4 to 49.1) [9807.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9810.42] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 21.41 s on the host's processors (197% of one, 35.69 ms a present), the whole process 25.53 s (235%); the busiest: thread 80 'MainThread' 9.76 s, thread 87 'Job.Worker 1' 4.83 s, thread 86 'Job.Worker 0' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.53 s [9810.42] cpu: in those 10.87 s, 227473 SVCs (20935 a second): 0x0b SleepThread 57632, 0x1b ArbitrateUnlock 56903, 0x1c WaitProcessWideKeyAtomic 51811, 0x1d SignalProcessWideKey 38199, 0x1a ArbitrateLock 13881, 0x21 SendSyncRequest 7103; 12587 calls the dispatch table had no code for (RtAPI.miss) [9810.42] vulkan: 287745806 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2522 finishes (1006 ms); 0 reads past queued releases (0 samples counts written on the GPU); 428715216 descriptor sets written, 146776614 reused; 148634729 draws kept the last one's shaders and pipeline (0 checked), 267451227 its targets [9810.42] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2829 render targets made, 40948 texture uploads (10668 MB); 4 frames over 50 ms in the last 600, the slowest 220 ms [9810.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9810.42] vulkan: memory used and budgeted: heap 0 416 of 15515 MB (416 ours), heap 1 5450 of 14144 MB (5024 ours) [9810.42] vulkan: caches: 92 render targets (1317 MB, 5 parked), 505 textures (1619 MB), 9632 buffers (268 MB); 3909 of 14144 MB in use as they count it, 0 MB freed for the budget so far [9810.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9810.42] vulkan: 59139018 rendering passes, 556063 clear commands, 9545020 attachments cleared and 483 left undefined by their load op [9810.42] vulkan: 22799 passes (31%) ended at renderer.c:214 [9810.42] vulkan: 21737 passes (29%) ended at buffer.c:2334 [9810.42] vulkan: 13820 passes (19%) ended at buffer.c:2238 [9810.42] vulkan: 6835 passes (9%) ended at render.c:232 [9810.42] vulkan: 3605 passes (5%) ended at dma.c:143 [9810.42] vulkan: 2288 passes (3%) ended at buffer.c:2166 [9810.42] vulkan: 2271 passes (3%) ended at cmd.c:534 [9810.42] vulkan: 420 passes (1%) ended at renderer.c:680 [9810.42] vulkan: GPU-owned guest memory landed for the CPU 95513 times, render targets written back for an engine 12 times [9811.04] perf: 55.8 frames a second over 5.0 s (556830 shown in all) [9816.04] perf: 48.6 frames a second over 5.0 s (557073 shown in all) [9818.88] vulkan: display: 599 frame intervals of 19.00 ms (deviation 8.51 ms, 1st to 99th percentile 16.57 to 50.10 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.8 to 18.0), on to the display in 19.1 ms (9.0 to 30.5), 29.2 ms in all (15.8 to 40.8) [9818.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9821.04] perf: 58.2 frames a second over 5.0 s (557364 shown in all) [9821.64] cpu: 600 presents in 11.21 s (53.5 fps): 42 of the game's threads ran 21.62 s on the host's processors (193% of one, 36.03 ms a present), the whole process 25.45 s (227%); the busiest: thread 80 'MainThread' 10.16 s, thread 86 'Job.Worker 0' 4.52 s, thread 87 'Job.Worker 1' 4.50 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.59 s [9821.64] cpu: in those 11.21 s, 303584 SVCs (27071 a second): 0x0b SleepThread 82949, 0x1b ArbitrateUnlock 75198, 0x1c WaitProcessWideKeyAtomic 62332, 0x1d SignalProcessWideKey 45831, 0x1a ArbitrateLock 25815, 0x21 SendSyncRequest 6995; 10796 calls the dispatch table had no code for (RtAPI.miss) [9821.64] vulkan: 288030827 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2525 finishes (1007 ms); 0 reads past queued releases (0 samples counts written on the GPU); 429127523 descriptor sets written, 146934349 reused; 148780615 draws kept the last one's shaders and pipeline (0 checked), 267716056 its targets [9821.64] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2831 render targets made, 41076 texture uploads (10699 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [9821.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9821.64] vulkan: memory used and budgeted: heap 0 416 of 15515 MB (416 ours), heap 1 5450 of 14144 MB (5024 ours) [9821.64] vulkan: caches: 92 render targets (1327 MB, 4 parked), 563 textures (1813 MB), 9573 buffers (346 MB); 4197 of 14144 MB in use as they count it, 0 MB freed for the budget so far [9821.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9821.64] vulkan: 59213335 rendering passes, 556663 clear commands, 9555784 attachments cleared and 485 left undefined by their load op [9821.64] vulkan: 23932 passes (32%) ended at renderer.c:214 [9821.64] vulkan: 22690 passes (31%) ended at buffer.c:2334 [9821.64] vulkan: 12676 passes (17%) ended at buffer.c:2238 [9821.64] vulkan: 7521 passes (10%) ended at render.c:232 [9821.64] vulkan: 2586 passes (3%) ended at dma.c:143 [9821.64] vulkan: 2106 passes (3%) ended at buffer.c:2166 [9821.64] vulkan: 2045 passes (3%) ended at cmd.c:534 [9821.64] vulkan: 358 passes (0%) ended at renderer.c:680 [9821.64] vulkan: GPU-owned guest memory landed for the CPU 95673 times, render targets written back for an engine 12 times [9826.05] perf: 58.2 frames a second over 5.0 s (557656 shown in all) [9829.16] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.32 ms, 1st to 99th percentile 16.56 to 33.45 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.2 to 12.9), on to the display in 24.8 ms (10.4 to 41.8), 33.0 ms in all (18.3 to 49.5) [9829.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9831.05] perf: 56.0 frames a second over 5.0 s (557936 shown in all) [9832.40] nvn: 558000 presents, 558000 submissions [9832.40] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 21.30 s on the host's processors (198% of one, 35.51 ms a present), the whole process 25.25 s (234%); the busiest: thread 80 'MainThread' 9.67 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.49 s [9832.40] cpu: in those 10.77 s, 221416 SVCs (20564 a second): 0x0b SleepThread 60801, 0x1b ArbitrateUnlock 55954, 0x1c WaitProcessWideKeyAtomic 44189, 0x1d SignalProcessWideKey 32077, 0x1a ArbitrateLock 19407, 0x21 SendSyncRequest 7054; 17478 calls the dispatch table had no code for (RtAPI.miss) [9832.40] vulkan: 288342108 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2531 finishes (1011 ms); 0 reads past queued releases (0 samples counts written on the GPU); 429570581 descriptor sets written, 147113853 reused; 148934329 draws kept the last one's shaders and pipeline (0 checked), 268003335 its targets [9832.40] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2833 render targets made, 41134 texture uploads (10720 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [9832.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9832.40] vulkan: memory used and budgeted: heap 0 416 of 15515 MB (416 ours), heap 1 5450 of 14144 MB (5024 ours) [9832.40] vulkan: caches: 92 render targets (1327 MB, 4 parked), 514 textures (1734 MB), 9879 buffers (359 MB); 4127 of 14144 MB in use as they count it, 0 MB freed for the budget so far [9832.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9832.40] vulkan: 59290423 rendering passes, 557263 clear commands, 9567472 attachments cleared and 487 left undefined by their load op [9832.40] vulkan: 27631 passes (36%) ended at renderer.c:214 [9832.40] vulkan: 21015 passes (27%) ended at buffer.c:2334 [9832.40] vulkan: 10617 passes (14%) ended at buffer.c:2238 [9832.40] vulkan: 8027 passes (10%) ended at render.c:232 [9832.41] vulkan: 4342 passes (6%) ended at dma.c:143 [9832.41] vulkan: 2327 passes (3%) ended at buffer.c:2166 [9832.41] vulkan: 1956 passes (3%) ended at cmd.c:534 [9832.41] vulkan: 642 passes (1%) ended at surface.c:162 [9832.41] vulkan: GPU-owned guest memory landed for the CPU 95916 times, render targets written back for an engine 12 times [9836.07] perf: 50.4 frames a second over 5.0 s (558189 shown in all) [9840.46] vulkan: display: 599 frame intervals of 18.86 ms (deviation 7.28 ms, 1st to 99th percentile 16.56 to 49.93 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.9 to 16.9), on to the display in 21.3 ms (8.8 to 40.3), 30.8 ms in all (17.1 to 49.1) [9840.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9841.09] perf: 55.0 frames a second over 5.0 s (558465 shown in all) [9843.95] cpu: 600 presents in 11.54 s (52.0 fps): 38 of the game's threads ran 23.00 s on the host's processors (199% of one, 38.33 ms a present), the whole process 27.06 s (234%); the busiest: thread 80 'MainThread' 10.61 s, thread 86 'Job.Worker 0' 4.99 s, thread 87 'Job.Worker 1' 4.89 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.64 s [9843.95] cpu: in those 11.54 s, 264331 SVCs (22900 a second): 0x0b SleepThread 70365, 0x1b ArbitrateUnlock 67559, 0x1c WaitProcessWideKeyAtomic 53448, 0x1d SignalProcessWideKey 39197, 0x1a ArbitrateLock 24470, 0x21 SendSyncRequest 7260; 23579 calls the dispatch table had no code for (RtAPI.miss) [9843.95] vulkan: 288668648 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2537 finishes (1014 ms); 0 reads past queued releases (0 samples counts written on the GPU); 430045682 descriptor sets written, 147291832 reused; 149099193 draws kept the last one's shaders and pipeline (0 checked), 268309063 its targets [9843.95] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2835 render targets made, 41223 texture uploads (10732 MB); 6 frames over 50 ms in the last 600, the slowest 103 ms [9843.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9843.95] vulkan: memory used and budgeted: heap 0 416 of 15487 MB (416 ours), heap 1 5450 of 14101 MB (5024 ours) [9843.95] vulkan: caches: 92 render targets (1327 MB, 4 parked), 495 textures (1590 MB), 8663 buffers (362 MB); 3979 of 14101 MB in use as they count it, 0 MB freed for the budget so far [9843.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9843.95] vulkan: 59364989 rendering passes, 557863 clear commands, 9578119 attachments cleared and 489 left undefined by their load op [9843.95] vulkan: 24332 passes (33%) ended at renderer.c:214 [9843.95] vulkan: 21659 passes (29%) ended at buffer.c:2334 [9843.95] vulkan: 12061 passes (16%) ended at buffer.c:2238 [9843.95] vulkan: 7468 passes (10%) ended at render.c:232 [9843.95] vulkan: 3487 passes (5%) ended at dma.c:143 [9843.95] vulkan: 2555 passes (3%) ended at buffer.c:2166 [9843.95] vulkan: 2080 passes (3%) ended at cmd.c:534 [9843.95] vulkan: 508 passes (1%) ended at renderer.c:680 [9843.95] vulkan: GPU-owned guest memory landed for the CPU 96104 times, render targets written back for an engine 12 times [9846.09] perf: 46.6 frames a second over 5.0 s (558698 shown in all) [9851.10] perf: 56.2 frames a second over 5.0 s (558980 shown in all) [9852.03] vulkan: display: 599 frame intervals of 19.25 ms (deviation 7.73 ms, 1st to 99th percentile 16.56 to 50.07 ms), 80 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.3 to 17.5), on to the display in 21.7 ms (9.0 to 43.2), 31.1 ms in all (17.1 to 49.4) [9852.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9854.86] cpu: 600 presents in 10.91 s (55.0 fps): 38 of the game's threads ran 20.92 s on the host's processors (192% of one, 34.87 ms a present), the whole process 24.65 s (226%); the busiest: thread 80 'MainThread' 9.59 s, thread 86 'Job.Worker 0' 4.71 s, thread 87 'Job.Worker 1' 4.69 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.62 s [9854.86] cpu: in those 10.91 s, 239055 SVCs (21916 a second): 0x0b SleepThread 67373, 0x1b ArbitrateUnlock 57045, 0x1c WaitProcessWideKeyAtomic 52843, 0x1d SignalProcessWideKey 38643, 0x1a ArbitrateLock 14610, 0x21 SendSyncRequest 6589; 6660 calls the dispatch table had no code for (RtAPI.miss) [9854.86] vulkan: 288962440 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (1017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 430471541 descriptor sets written, 147453557 reused; 149255450 draws kept the last one's shaders and pipeline (0 checked), 268585565 its targets [9854.86] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2836 render targets made, 41309 texture uploads (10740 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [9854.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9854.86] vulkan: memory used and budgeted: heap 0 416 of 15487 MB (416 ours), heap 1 5450 of 14101 MB (5024 ours) [9854.86] vulkan: caches: 92 render targets (1325 MB, 4 parked), 550 textures (1689 MB), 8999 buffers (362 MB); 4059 of 14101 MB in use as they count it, 0 MB freed for the budget so far [9854.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9854.86] vulkan: 59431977 rendering passes, 558463 clear commands, 9586962 attachments cleared and 489 left undefined by their load op [9854.86] vulkan: 22300 passes (33%) ended at buffer.c:2334 [9854.86] vulkan: 20160 passes (30%) ended at renderer.c:214 [9854.86] vulkan: 10163 passes (15%) ended at buffer.c:2238 [9854.86] vulkan: 6490 passes (10%) ended at render.c:232 [9854.86] vulkan: 3136 passes (5%) ended at dma.c:143 [9854.86] vulkan: 2228 passes (3%) ended at buffer.c:2166 [9854.86] vulkan: 1993 passes (3%) ended at cmd.c:534 [9854.86] vulkan: 351 passes (1%) ended at renderer.c:680 [9854.86] vulkan: GPU-owned guest memory landed for the CPU 96252 times, render targets written back for an engine 12 times [9856.12] perf: 58.8 frames a second over 5.0 s (559275 shown in all) [9861.12] perf: 59.8 frames a second over 5.0 s (559574 shown in all) [9862.26] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.50 ms, 1st to 99th percentile 16.57 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (5.0 to 11.9), on to the display in 20.4 ms (9.9 to 41.1), 29.0 ms in all (17.8 to 49.6) [9862.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9862.91] RomFS: reading iconsortie.bundle (4.8 KB) [9862.91] RomFS: reading mapnavigationroot.bundle (28.5 KB) [9862.91] RomFS: reading cursorsort.bundle (7.1 KB) [9862.91] RomFS: reading cursorsortbg.bundle (4.7 KB) [9862.91] RomFS: reading minimap.bundle (6.1 KB) [9864.97] nvn: 559800 presents, 559800 submissions [9864.98] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 23.10 s on the host's processors (228% of one, 38.51 ms a present), the whole process 27.62 s (273%); the busiest: thread 80 'MainThread' 9.51 s, thread 87 'Job.Worker 1' 5.83 s, thread 86 'Job.Worker 0' 5.74 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.48 s [9864.98] cpu: in those 10.12 s, 132101 SVCs (13054 a second): 0x1c WaitProcessWideKeyAtomic 32413, 0x1b ArbitrateUnlock 32251, 0x0b SleepThread 30770, 0x1d SignalProcessWideKey 23414, 0x21 SendSyncRequest 6389, 0x1a ArbitrateLock 5028; 12478 calls the dispatch table had no code for (RtAPI.miss) [9864.98] vulkan: 289395701 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (1017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 431100844 descriptor sets written, 147690776 reused; 149484823 draws kept the last one's shaders and pipeline (0 checked), 268994811 its targets [9864.98] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2836 render targets made, 41332 texture uploads (10748 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [9864.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9864.98] vulkan: memory used and budgeted: heap 0 416 of 15487 MB (416 ours), heap 1 5450 of 14101 MB (5024 ours) [9864.98] vulkan: caches: 92 render targets (1325 MB, 4 parked), 510 textures (1579 MB), 9256 buffers (240 MB); 3827 of 14101 MB in use as they count it, 0 MB freed for the budget so far [9864.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9864.98] vulkan: 59511952 rendering passes, 559063 clear commands, 9598362 attachments cleared and 489 left undefined by their load op [9864.98] vulkan: 27600 passes (35%) ended at renderer.c:214 [9864.98] vulkan: 22409 passes (28%) ended at buffer.c:2334 [9864.98] vulkan: 11157 passes (14%) ended at buffer.c:2238 [9864.98] vulkan: 7741 passes (10%) ended at render.c:232 [9864.98] vulkan: 4005 passes (5%) ended at dma.c:143 [9864.98] vulkan: 3140 passes (4%) ended at buffer.c:2166 [9864.98] vulkan: 2669 passes (3%) ended at cmd.c:534 [9864.98] vulkan: 640 passes (1%) ended at surface.c:162 [9864.98] vulkan: GPU-owned guest memory landed for the CPU 96274 times, render targets written back for an engine 12 times [9866.14] perf: 59.0 frames a second over 5.0 s (559870 shown in all) [9871.14] perf: 59.8 frames a second over 5.0 s (560169 shown in all) [9872.36] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.45 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.7 to 13.8), on to the display in 25.6 ms (10.6 to 38.2), 34.8 ms in all (19.8 to 48.9) [9872.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9874.99] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 20.20 s on the host's processors (202% of one, 33.67 ms a present), the whole process 24.04 s (240%); the busiest: thread 80 'MainThread' 8.24 s, thread 86 'Job.Worker 0' 5.12 s, thread 87 'Job.Worker 1' 5.10 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.35 s [9874.99] cpu: in those 10.01 s, 175104 SVCs (17486 a second): 0x0b SleepThread 54474, 0x1b ArbitrateUnlock 39379, 0x1c WaitProcessWideKeyAtomic 38539, 0x1d SignalProcessWideKey 27959, 0x1a ArbitrateLock 6543, 0x21 SendSyncRequest 6378; 2672 calls the dispatch table had no code for (RtAPI.miss) [9874.99] vulkan: 289725192 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2543 finishes (1017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 431569107 descriptor sets written, 147881495 reused; 149647410 draws kept the last one's shaders and pipeline (0 checked), 269300297 its targets [9874.99] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2836 render targets made, 41337 texture uploads (10748 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [9874.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9874.99] vulkan: memory used and budgeted: heap 0 416 of 15509 MB (416 ours), heap 1 5450 of 14088 MB (5024 ours) [9874.99] vulkan: caches: 89 render targets (1243 MB, 4 parked), 283 textures (1070 MB), 7324 buffers (82 MB); 3079 of 14088 MB in use as they count it, 0 MB freed for the budget so far [9874.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9874.99] vulkan: 59584008 rendering passes, 559663 clear commands, 9609762 attachments cleared and 489 left undefined by their load op [9874.99] vulkan: 27600 passes (38%) ended at renderer.c:214 [9874.99] vulkan: 20662 passes (29%) ended at buffer.c:2334 [9874.99] vulkan: 7741 passes (11%) ended at render.c:232 [9874.99] vulkan: 6631 passes (9%) ended at buffer.c:2238 [9874.99] vulkan: 3500 passes (5%) ended at dma.c:143 [9874.99] vulkan: 2762 passes (4%) ended at buffer.c:2166 [9874.99] vulkan: 1962 passes (3%) ended at cmd.c:534 [9874.99] vulkan: 600 passes (1%) ended at renderer.c:680 [9874.99] vulkan: GPU-owned guest memory landed for the CPU 96290 times, render targets written back for an engine 12 times [9876.14] perf: 60.0 frames a second over 5.0 s (560469 shown in all) [9881.15] perf: 59.4 frames a second over 5.0 s (560767 shown in all) [9882.38] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.57 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.6 to 11.6), on to the display in 22.3 ms (11.0 to 24.1), 31.1 ms in all (20.3 to 32.8) [9882.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9885.16] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 21.20 s on the host's processors (208% of one, 35.33 ms a present), the whole process 25.17 s (247%); the busiest: thread 80 'MainThread' 8.61 s, thread 87 'Job.Worker 1' 5.41 s, thread 86 'Job.Worker 0' 5.40 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.37 s [9885.16] cpu: in those 10.17 s, 167859 SVCs (16506 a second): 0x0b SleepThread 51322, 0x1b ArbitrateUnlock 37910, 0x1c WaitProcessWideKeyAtomic 36992, 0x1d SignalProcessWideKey 26786, 0x1a ArbitrateLock 6478, 0x21 SendSyncRequest 6449; 5400 calls the dispatch table had no code for (RtAPI.miss) [9885.16] vulkan: 290075119 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2546 finishes (1018 ms); 0 reads past queued releases (0 samples counts written on the GPU); 432069589 descriptor sets written, 148080867 reused; 149830167 draws kept the last one's shaders and pipeline (0 checked), 269626275 its targets [9885.16] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2836 render targets made, 41442 texture uploads (10777 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [9885.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9885.16] vulkan: memory used and budgeted: heap 0 416 of 15507 MB (416 ours), heap 1 5450 of 14088 MB (5024 ours) [9885.16] vulkan: caches: 89 render targets (1243 MB, 4 parked), 350 textures (1129 MB), 5668 buffers (125 MB); 3200 of 14088 MB in use as they count it, 0 MB freed for the budget so far [9885.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9885.16] vulkan: 59657350 rendering passes, 560263 clear commands, 9620847 attachments cleared and 489 left undefined by their load op [9885.16] vulkan: 27363 passes (37%) ended at renderer.c:214 [9885.16] vulkan: 20000 passes (27%) ended at buffer.c:2334 [9885.16] vulkan: 8381 passes (11%) ended at buffer.c:2238 [9885.16] vulkan: 7778 passes (11%) ended at render.c:232 [9885.16] vulkan: 3471 passes (5%) ended at dma.c:143 [9885.16] vulkan: 3068 passes (4%) ended at buffer.c:2166 [9885.16] vulkan: 2073 passes (3%) ended at cmd.c:534 [9885.16] vulkan: 600 passes (1%) ended at renderer.c:680 [9885.16] vulkan: GPU-owned guest memory landed for the CPU 96305 times, render targets written back for an engine 12 times [9886.15] perf: 57.0 frames a second over 5.0 s (561052 shown in all) [9891.17] perf: 55.0 frames a second over 5.0 s (561328 shown in all) [9893.43] vulkan: display: 599 frame intervals of 18.17 ms (deviation 5.05 ms, 1st to 99th percentile 16.56 to 33.50 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.8 to 15.4), on to the display in 17.7 ms (8.9 to 26.1), 28.4 ms in all (18.1 to 37.8) [9893.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9896.06] nvn: 561600 presents, 561600 submissions [9896.06] cpu: 600 presents in 10.91 s (55.0 fps): 38 of the game's threads ran 25.34 s on the host's processors (232% of one, 42.23 ms a present), the whole process 30.06 s (276%); the busiest: thread 80 'MainThread' 10.16 s, thread 87 'Job.Worker 1' 6.63 s, thread 86 'Job.Worker 0' 6.55 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.47 s [9896.06] cpu: in those 10.91 s, 148088 SVCs (13579 a second): 0x0b SleepThread 42534, 0x1b ArbitrateUnlock 34220, 0x1c WaitProcessWideKeyAtomic 32274, 0x1d SignalProcessWideKey 23501, 0x1a ArbitrateLock 7060, 0x21 SendSyncRequest 6547; 16198 calls the dispatch table had no code for (RtAPI.miss) [9896.06] vulkan: 290484264 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (1020 ms); 0 reads past queued releases (0 samples counts written on the GPU); 432660075 descriptor sets written, 148308671 reused; 150063603 draws kept the last one's shaders and pipeline (0 checked), 270012211 its targets [9896.06] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2853 render targets made, 41465 texture uploads (10783 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [9896.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9896.06] vulkan: memory used and budgeted: heap 0 416 of 15505 MB (416 ours), heap 1 5450 of 14140 MB (5024 ours) [9896.06] vulkan: caches: 103 render targets (1287 MB, 4 parked), 369 textures (1199 MB), 7725 buffers (226 MB); 3414 of 14140 MB in use as they count it, 0 MB freed for the budget so far [9896.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9896.06] vulkan: 59741002 rendering passes, 560863 clear commands, 9631698 attachments cleared and 489 left undefined by their load op [9896.06] vulkan: 27064 passes (32%) ended at renderer.c:214 [9896.06] vulkan: 19881 passes (24%) ended at buffer.c:2334 [9896.06] vulkan: 16878 passes (20%) ended at buffer.c:2238 [9896.06] vulkan: 7441 passes (9%) ended at render.c:232 [9896.06] vulkan: 4836 passes (6%) ended at dma.c:143 [9896.06] vulkan: 3961 passes (5%) ended at buffer.c:2166 [9896.06] vulkan: 2452 passes (3%) ended at cmd.c:534 [9896.06] vulkan: 600 passes (1%) ended at renderer.c:680 [9896.06] vulkan: GPU-owned guest memory landed for the CPU 96522 times, render targets written back for an engine 12 times [9896.17] perf: 55.6 frames a second over 5.0 s (561606 shown in all) [9901.17] perf: 57.0 frames a second over 5.0 s (561891 shown in all) [9903.83] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.72 ms, 1st to 99th percentile 16.56 to 33.41 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (6.8 to 14.0), on to the display in 21.3 ms (9.0 to 38.5), 31.6 ms in all (18.5 to 48.6) [9903.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9906.19] perf: 59.8 frames a second over 5.0 s (562191 shown in all) [9906.34] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 24.88 s on the host's processors (242% of one, 41.47 ms a present), the whole process 29.54 s (287%); the busiest: thread 80 'MainThread' 9.73 s, thread 87 'Job.Worker 1' 6.66 s, thread 86 'Job.Worker 0' 6.64 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.36 s [9906.34] cpu: in those 10.28 s, 133543 SVCs (12996 a second): 0x0b SleepThread 33710, 0x1b ArbitrateUnlock 32070, 0x1c WaitProcessWideKeyAtomic 30941, 0x1d SignalProcessWideKey 22661, 0x21 SendSyncRequest 6444, 0x1a ArbitrateLock 5863; 4492 calls the dispatch table had no code for (RtAPI.miss) [9906.34] vulkan: 290903305 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (1020 ms); 0 reads past queued releases (0 samples counts written on the GPU); 433266564 descriptor sets written, 148540264 reused; 150294634 draws kept the last one's shaders and pipeline (0 checked), 270407032 its targets [9906.34] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2853 render targets made, 41469 texture uploads (10783 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [9906.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9906.34] vulkan: memory used and budgeted: heap 0 416 of 15505 MB (416 ours), heap 1 5450 of 14140 MB (5024 ours) [9906.34] vulkan: caches: 103 render targets (1287 MB, 4 parked), 323 textures (1136 MB), 7092 buffers (180 MB); 3289 of 14140 MB in use as they count it, 0 MB freed for the budget so far [9906.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9906.34] vulkan: 59822204 rendering passes, 561463 clear commands, 9643098 attachments cleared and 489 left undefined by their load op [9906.34] vulkan: 28307 passes (35%) ended at renderer.c:214 [9906.34] vulkan: 21039 passes (26%) ended at buffer.c:2334 [9906.34] vulkan: 11419 passes (14%) ended at buffer.c:2238 [9906.34] vulkan: 7838 passes (10%) ended at render.c:232 [9906.34] vulkan: 4911 passes (6%) ended at dma.c:143 [9906.34] vulkan: 3994 passes (5%) ended at buffer.c:2166 [9906.34] vulkan: 2506 passes (3%) ended at cmd.c:534 [9906.34] vulkan: 600 passes (1%) ended at renderer.c:680 [9906.34] vulkan: GPU-owned guest memory landed for the CPU 96538 times, render targets written back for an engine 12 times [9911.19] perf: 55.4 frames a second over 5.0 s (562468 shown in all) [9914.28] vulkan: display: 599 frame intervals of 17.45 ms (deviation 4.35 ms, 1st to 99th percentile 16.57 to 33.52 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (6.8 to 13.9), on to the display in 17.2 ms (9.1 to 25.8), 27.6 ms in all (18.3 to 37.3) [9914.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9916.20] perf: 58.0 frames a second over 5.0 s (562759 shown in all) [9916.90] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 25.92 s on the host's processors (245% of one, 43.20 ms a present), the whole process 30.65 s (290%); the busiest: thread 80 'MainThread' 10.16 s, thread 86 'Job.Worker 0' 7.02 s, thread 87 'Job.Worker 1' 6.90 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.36 s [9916.90] cpu: in those 10.56 s, 114887 SVCs (10880 a second): 0x1b ArbitrateUnlock 28000, 0x1c WaitProcessWideKeyAtomic 27945, 0x0b SleepThread 26040, 0x1d SignalProcessWideKey 20014, 0x21 SendSyncRequest 6506, 0x1a ArbitrateLock 4494; 13101 calls the dispatch table had no code for (RtAPI.miss) [9916.90] vulkan: 291321289 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (1020 ms); 0 reads past queued releases (0 samples counts written on the GPU); 433870604 descriptor sets written, 148772192 reused; 150522748 draws kept the last one's shaders and pipeline (0 checked), 270801013 its targets [9916.90] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2853 render targets made, 41472 texture uploads (10783 MB); 4 frames over 50 ms in the last 600, the slowest 61 ms [9916.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9916.90] vulkan: memory used and budgeted: heap 0 416 of 15505 MB (416 ours), heap 1 5450 of 14140 MB (5024 ours) [9916.90] vulkan: caches: 103 render targets (1287 MB, 4 parked), 299 textures (1053 MB), 4386 buffers (67 MB); 3092 of 14140 MB in use as they count it, 0 MB freed for the budget so far [9916.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9916.90] vulkan: 59901733 rendering passes, 562063 clear commands, 9654498 attachments cleared and 489 left undefined by their load op [9916.90] vulkan: 28200 passes (35%) ended at renderer.c:214 [9916.90] vulkan: 22738 passes (29%) ended at buffer.c:2334 [9916.90] vulkan: 7768 passes (10%) ended at render.c:232 [9916.90] vulkan: 7292 passes (9%) ended at buffer.c:2238 [9916.90] vulkan: 5607 passes (7%) ended at dma.c:143 [9916.90] vulkan: 4159 passes (5%) ended at buffer.c:2166 [9916.90] vulkan: 2572 passes (3%) ended at cmd.c:534 [9916.90] vulkan: 600 passes (1%) ended at renderer.c:680 [9916.90] vulkan: GPU-owned guest memory landed for the CPU 96541 times, render targets written back for an engine 12 times [9921.20] perf: 58.4 frames a second over 5.0 s (563051 shown in all) [9924.66] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.27 ms, 1st to 99th percentile 16.57 to 33.43 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (6.7 to 14.4), on to the display in 19.1 ms (9.0 to 38.0), 30.0 ms in all (18.7 to 49.1) [9924.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9926.22] perf: 57.0 frames a second over 5.0 s (563337 shown in all) [9927.27] nvn: 563400 presents, 563400 submissions [9927.28] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 24.61 s on the host's processors (237% of one, 41.01 ms a present), the whole process 29.25 s (282%); the busiest: thread 80 'MainThread' 9.72 s, thread 87 'Job.Worker 1' 6.55 s, thread 86 'Job.Worker 0' 6.40 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.40 s [9927.28] cpu: in those 10.38 s, 139429 SVCs (13437 a second): 0x0b SleepThread 37852, 0x1b ArbitrateUnlock 32688, 0x1c WaitProcessWideKeyAtomic 31567, 0x1d SignalProcessWideKey 22906, 0x21 SendSyncRequest 6452, 0x1a ArbitrateLock 6098; 6310 calls the dispatch table had no code for (RtAPI.miss) [9927.28] vulkan: 291734734 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2549 finishes (1020 ms); 0 reads past queued releases (0 samples counts written on the GPU); 434468772 descriptor sets written, 149000914 reused; 150753511 draws kept the last one's shaders and pipeline (0 checked), 271190146 its targets [9927.28] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2853 render targets made, 41542 texture uploads (10802 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [9927.28] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9927.28] vulkan: memory used and budgeted: heap 0 416 of 15505 MB (416 ours), heap 1 5450 of 14140 MB (5024 ours) [9927.28] vulkan: caches: 103 render targets (1287 MB, 4 parked), 314 textures (1050 MB), 3623 buffers (62 MB); 3100 of 14140 MB in use as they count it, 0 MB freed for the budget so far [9927.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9927.28] vulkan: 59983320 rendering passes, 562663 clear commands, 9665898 attachments cleared and 489 left undefined by their load op [9927.28] vulkan: 28334 passes (35%) ended at renderer.c:214 [9927.28] vulkan: 22100 passes (27%) ended at buffer.c:2334 [9927.28] vulkan: 10828 passes (13%) ended at buffer.c:2238 [9927.28] vulkan: 7841 passes (10%) ended at render.c:232 [9927.28] vulkan: 4962 passes (6%) ended at dma.c:143 [9927.28] vulkan: 3790 passes (5%) ended at buffer.c:2166 [9927.28] vulkan: 2506 passes (3%) ended at cmd.c:534 [9927.28] vulkan: 600 passes (1%) ended at renderer.c:680 [9927.28] vulkan: GPU-owned guest memory landed for the CPU 96588 times, render targets written back for an engine 12 times [9929.72] RomFS: reading uanim_tik0af-mg1_c560_engage3.bundle (96.0 KB) [9930.09] RomFS: reading V_FRAM_Engage_Active_02.bin (2.8 KB) [9930.09] RomFS: reading V_FRAM_Engage_Attack_BYLETH_01.bin (1.9 KB) [9930.09] RomFS: reading V_FRAM_Engage_Attack_BYLETH_02.bin (1.7 KB) [9930.09] RomFS: reading V_FRAM_Engage_Attack_CELLICA_01.bin (1.3 KB) [9930.09] RomFS: reading V_FRAM_Engage_Attack_CELLICA_02.bin (2.1 KB) [9930.09] RomFS: reading V_FRAM_Engage_Attack_EIRIK_01.bin (1.4 KB) [9930.09] RomFS: reading V_FRAM_Engage_Attack_EIRIK_02.bin (1.7 KB) [9930.09] RomFS: reading V_FRAM_Engage_Attack_IKE_01.bin (2.2 KB) [9931.24] perf: 58.4 frames a second over 5.0 s (563630 shown in all) [9933.00] RomFS: reading obody_tik1at_c000.bundle (111.3 KB) [9933.00] RomFS: reading uas_enb0am.bundle (6.6 KB) [9933.00] RomFS: reading uas_enh2af.bundle (7.0 KB) [9933.00] RomFS: reading uas_enh2am.bundle (6.9 KB) [9933.00] RomFS: reading obody_trl0am_c201.bundle (103.3 KB) [9933.00] RomFS: reading ohair_h861.bundle (24.5 KB) [9933.00] RomFS: reading ohair_null.bundle (1.7 KB) [9933.00] RomFS: reading ubody_dummyf.bundle (336.4 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_guard.bundle (76.5 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_idledying.bundle (38.6 KB) [9933.01] RomFS: reading uanim_ent0at-ft2_c000_attackc.bundle (197.1 KB) [9933.01] RomFS: reading oanim_enh0am-mg2_c000_attack1.bundle (91.2 KB) [9933.01] RomFS: reading uanim_ent0at-ft3_c000_attack1.bundle (72.3 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_repelled.bundle (82.8 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_idlenormal.bundle (39.1 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_runloop.bundle (40.5 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_ready.bundle (63.0 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_relaxloop.bundle (42.6 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_runstart.bundle (65.9 KB) [9933.01] RomFS: reading uanim_ent0at-ft1_c000_start.bundle (72.2 KB) [9933.02] RomFS: reading uanim_ent0at-ft1_c000_win.bundle (83.0 KB) [9933.02] RomFS: reading uanim_ent0at-ft1_c000_parryl.bundle (93.1 KB) [9933.02] RomFS: reading uanim_ent0at-mg1_c000_attack1.bundle (92.3 KB) [9933.03] RomFS: reading ianim_c745_status.bundle (33.3 KB) [9933.03] RomFS: reading ianim_c744_statusloop.bundle (126.4 KB) [9933.03] RomFS: reading ianim_c745_standby-ft1.bundle (34.8 KB) [9933.03] RomFS: reading ianim_c745_standbyloop-ft1.bundle (27.8 KB) [9933.03] RomFS: reading ubody_tik1at_c000.bundle (3735.6 KB) [9933.03] RomFS: reading uacc_eff_emblemaura-03-00.bundle (103.0 KB) [9933.03] RomFS: reading uacc_eff_emblemaura-05-00.bundle (118.8 KB) [9933.03] RomFS: reading uacc_eff_emblemaura-05-cut.bundle (205.5 KB) [9933.07] RomFS: reading ubody_tik1at_c567.bundle (3736.4 KB) [9935.23] vulkan: display: 599 frame intervals of 17.64 ms (deviation 5.89 ms, 1st to 99th percentile 16.57 to 50.00 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (3.8 to 15.4), on to the display in 26.8 ms (9.5 to 45.5), 36.0 ms in all (20.0 to 49.7) [9935.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9936.02] RomFS: reading eff_dlc1_light_set_00.bundle (355.0 KB) [9936.02] RomFS: reading eff_dlc1_wind_00.bundle (555.7 KB) [9936.02] RomFS: reading eff_dlc1_headlight_00.bundle (292.6 KB) [9936.02] RomFS: reading eff_dlc1_light_start_00.bundle (236.0 KB) [9936.02] RomFS: reading eff_dlc1_aura_00.bundle (974.6 KB) [9936.02] RomFS: reading eff_dlc1_ground_00.bundle (99.2 KB) [9936.02] RomFS: reading eff_dlc0_weaponequip_lance.bundle (108.6 KB) [9936.02] RomFS: reading mic_05_heal_bmap.bundle (414.3 KB) [9936.02] RomFS: reading mic_pointlight_00.bundle (3.0 KB) [9936.02] RomFS: reading roy_01_fire_sword.bundle (398.3 KB) [9936.25] perf: 53.4 frames a second over 5.0 s (563898 shown in all) [9936.63] RomFS: reading fe_scenes_emblemzone_mic.bundle (1298.5 KB) [9936.89] RomFS: reading 831867883.wem (1675.4 KB) [9936.89] RomFS: reading 833637234.wem (62.2 KB) [9938.05] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 19.38 s on the host's processors (180% of one, 32.30 ms a present), the whole process 23.21 s (215%); the busiest: thread 80 'MainThread' 8.73 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.49 s [9938.05] cpu: in those 10.77 s, 266345 SVCs (24719 a second): 0x0b SleepThread 76620, 0x1b ArbitrateUnlock 64710, 0x1c WaitProcessWideKeyAtomic 53901, 0x1d SignalProcessWideKey 40212, 0x1a ArbitrateLock 21399, 0x21 SendSyncRequest 7551; 11712 calls the dispatch table had no code for (RtAPI.miss) [9938.05] vulkan: 292053183 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2559 finishes (1022 ms); 0 reads past queued releases (0 samples counts written on the GPU); 434928796 descriptor sets written, 149177788 reused; 150934914 draws kept the last one's shaders and pipeline (0 checked), 271487844 its targets [9938.05] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2869 render targets made, 41664 texture uploads (10828 MB); 6 frames over 50 ms in the last 600, the slowest 125 ms [9938.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9938.05] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [9938.05] vulkan: caches: 103 render targets (1387 MB, 5 parked), 433 textures (1414 MB), 6583 buffers (216 MB); 3719 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9938.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9938.05] vulkan: 60057916 rendering passes, 563263 clear commands, 9676841 attachments cleared and 491 left undefined by their load op [9938.05] vulkan: 24400 passes (33%) ended at renderer.c:214 [9938.05] vulkan: 20793 passes (28%) ended at buffer.c:2334 [9938.05] vulkan: 12342 passes (17%) ended at buffer.c:2238 [9938.05] vulkan: 7516 passes (10%) ended at render.c:232 [9938.05] vulkan: 3393 passes (5%) ended at dma.c:143 [9938.05] vulkan: 2931 passes (4%) ended at buffer.c:2166 [9938.05] vulkan: 2107 passes (3%) ended at cmd.c:534 [9938.05] vulkan: 603 passes (1%) ended at surface.c:162 [9938.05] vulkan: GPU-owned guest memory landed for the CPU 96623 times, render targets written back for an engine 12 times [9939.43] RomFS: reading 835098973.wem (2943.2 KB) [9939.77] RomFS: reading 76959964.wem (43.2 KB) [9939.78] RomFS: reading 770953637.wem (73.8 KB) [9940.29] RomFS: reading V_CITRINICA_Soranel_02.bin (2.2 KB) [9940.29] RomFS: reading V_CITRINICA_Soranel_03.bin (3.2 KB) [9940.29] RomFS: reading V_CITRINICA_Soranel_04.bin (3.9 KB) [9940.29] RomFS: reading V_CITRINICA_Soranel_05.bin (3.3 KB) [9940.29] RomFS: reading V_CITRINICA_Soranel_06.bin (2.9 KB) [9941.25] perf: 58.6 frames a second over 5.0 s (564191 shown in all) [9943.33] RomFS: reading 771567221.wem (116.6 KB) [9945.96] vulkan: display: 599 frame intervals of 17.92 ms (deviation 7.13 ms, 1st to 99th percentile 16.57 to 33.57 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.4 to 14.9), on to the display in 30.4 ms (8.5 to 46.3), 38.0 ms in all (18.4 to 49.9) [9945.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9946.25] perf: 54.4 frames a second over 5.0 s (564463 shown in all) [9948.61] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 19.93 s on the host's processors (189% of one, 33.22 ms a present), the whole process 23.83 s (226%); the busiest: thread 80 'MainThread' 8.65 s, thread 86 'Job.Worker 0' 4.64 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.66 s [9948.61] cpu: in those 10.56 s, 224036 SVCs (21219 a second): 0x0b SleepThread 68317, 0x1b ArbitrateUnlock 52133, 0x1c WaitProcessWideKeyAtomic 47326, 0x1d SignalProcessWideKey 34910, 0x1a ArbitrateLock 13007, 0x21 SendSyncRequest 6439; 12823 calls the dispatch table had no code for (RtAPI.miss) [9948.61] vulkan: 292354741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2561 finishes (1023 ms); 0 reads past queued releases (0 samples counts written on the GPU); 435359947 descriptor sets written, 149349753 reused; 151099861 draws kept the last one's shaders and pipeline (0 checked), 271767696 its targets [9948.61] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2869 render targets made, 41734 texture uploads (10837 MB); 4 frames over 50 ms in the last 600, the slowest 103 ms [9948.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9948.61] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [9948.61] vulkan: caches: 101 render targets (1378 MB, 4 parked), 483 textures (1493 MB), 9007 buffers (261 MB); 3817 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9948.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9948.61] vulkan: 60134775 rendering passes, 563863 clear commands, 9688195 attachments cleared and 491 left undefined by their load op [9948.61] vulkan: 25444 passes (33%) ended at renderer.c:214 [9948.61] vulkan: 22846 passes (30%) ended at buffer.c:2334 [9948.61] vulkan: 11446 passes (15%) ended at buffer.c:2238 [9948.61] vulkan: 7754 passes (10%) ended at render.c:232 [9948.61] vulkan: 3805 passes (5%) ended at dma.c:143 [9948.61] vulkan: 2413 passes (3%) ended at buffer.c:2166 [9948.61] vulkan: 1949 passes (3%) ended at cmd.c:534 [9948.61] vulkan: 599 passes (1%) ended at renderer.c:680 [9948.61] vulkan: GPU-owned guest memory landed for the CPU 96778 times, render targets written back for an engine 12 times [9951.27] perf: 58.0 frames a second over 5.0 s (564754 shown in all) [9956.29] perf: 57.6 frames a second over 5.0 s (565043 shown in all) [9956.33] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.09 ms, 1st to 99th percentile 16.56 to 33.49 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (6.2 to 14.2), on to the display in 23.6 ms (9.6 to 40.3), 33.7 ms in all (19.5 to 49.5) [9956.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9959.02] nvn: 565200 presents, 565200 submissions [9959.02] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 21.95 s on the host's processors (211% of one, 36.59 ms a present), the whole process 26.03 s (250%); the busiest: thread 80 'MainThread' 9.09 s, thread 86 'Job.Worker 0' 5.40 s, thread 87 'Job.Worker 1' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.48 s [9959.02] cpu: in those 10.41 s, 170962 SVCs (16421 a second): 0x0b SleepThread 51261, 0x1b ArbitrateUnlock 39559, 0x1c WaitProcessWideKeyAtomic 36563, 0x1d SignalProcessWideKey 26308, 0x1a ArbitrateLock 8894, 0x21 SendSyncRequest 6471; 9945 calls the dispatch table had no code for (RtAPI.miss) [9959.02] vulkan: 292708216 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2583 finishes (1028 ms); 0 reads past queued releases (0 samples counts written on the GPU); 435866064 descriptor sets written, 149550586 reused; 151286155 draws kept the last one's shaders and pipeline (0 checked), 272098728 its targets [9959.02] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2896 render targets made, 41848 texture uploads (10864 MB); 4 frames over 50 ms in the last 600, the slowest 123 ms [9959.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9959.02] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [9959.02] vulkan: caches: 103 render targets (1359 MB, 5 parked), 496 textures (1475 MB), 8289 buffers (187 MB); 3725 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9959.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9959.02] vulkan: 60209876 rendering passes, 564463 clear commands, 9698479 attachments cleared and 491 left undefined by their load op [9959.02] vulkan: 25649 passes (34%) ended at renderer.c:214 [9959.02] vulkan: 22541 passes (30%) ended at buffer.c:2334 [9959.02] vulkan: 11193 passes (15%) ended at buffer.c:2238 [9959.02] vulkan: 7045 passes (9%) ended at render.c:232 [9959.02] vulkan: 3159 passes (4%) ended at dma.c:143 [9959.02] vulkan: 2265 passes (3%) ended at buffer.c:2166 [9959.02] vulkan: 2162 passes (3%) ended at cmd.c:534 [9959.02] vulkan: 562 passes (1%) ended at renderer.c:680 [9959.02] vulkan: GPU-owned guest memory landed for the CPU 96813 times, render targets written back for an engine 12 times [9961.30] perf: 55.8 frames a second over 5.0 s (565323 shown in all) [9966.30] perf: 45.2 frames a second over 5.0 s (565549 shown in all) [9968.23] vulkan: display: 599 frame intervals of 19.87 ms (deviation 8.80 ms, 1st to 99th percentile 16.56 to 33.66 ms), 100 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.1 to 16.6), on to the display in 19.6 ms (7.8 to 28.2), 30.0 ms in all (17.5 to 39.7) [9968.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9971.19] cpu: 600 presents in 12.16 s (49.3 fps): 38 of the game's threads ran 23.40 s on the host's processors (192% of one, 39.01 ms a present), the whole process 27.38 s (225%); the busiest: thread 80 'MainThread' 11.03 s, thread 87 'Job.Worker 1' 4.76 s, thread 86 'Job.Worker 0' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.86 s [9971.19] cpu: in those 12.16 s, 333481 SVCs (27414 a second): 0x0b SleepThread 86744, 0x1b ArbitrateUnlock 85600, 0x1c WaitProcessWideKeyAtomic 68209, 0x1d SignalProcessWideKey 50586, 0x1a ArbitrateLock 31691, 0x21 SendSyncRequest 8519; 76889 calls the dispatch table had no code for (RtAPI.miss) [9971.19] vulkan: 293052374 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2585 finishes (1030 ms); 0 reads past queued releases (0 samples counts written on the GPU); 436370722 descriptor sets written, 149734244 reused; 151468469 draws kept the last one's shaders and pipeline (0 checked), 272427066 its targets [9971.19] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2901 render targets made, 42039 texture uploads (10899 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [9971.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9971.19] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [9971.19] vulkan: caches: 96 render targets (1300 MB, 5 parked), 552 textures (1761 MB), 8279 buffers (321 MB); 4084 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9971.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9971.19] vulkan: 60278071 rendering passes, 565063 clear commands, 9706781 attachments cleared and 495 left undefined by their load op [9971.19] vulkan: 21982 passes (32%) ended at buffer.c:2334 [9971.19] vulkan: 18469 passes (27%) ended at renderer.c:214 [9971.19] vulkan: 13937 passes (20%) ended at buffer.c:2238 [9971.19] vulkan: 6190 passes (9%) ended at render.c:232 [9971.19] vulkan: 2492 passes (4%) ended at dma.c:143 [9971.19] vulkan: 2318 passes (3%) ended at buffer.c:2166 [9971.19] vulkan: 2239 passes (3%) ended at cmd.c:534 [9971.19] vulkan: 413 passes (1%) ended at renderer.c:680 [9971.19] vulkan: GPU-owned guest memory landed for the CPU 96866 times, render targets written back for an engine 12 times [9971.32] perf: 51.6 frames a second over 5.0 s (565808 shown in all) [9976.32] perf: 60.0 frames a second over 5.0 s (566108 shown in all) [9979.06] vulkan: display: 598 frame intervals of 17.64 ms (deviation 5.23 ms, 1st to 99th percentile 16.57 to 33.48 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.0 to 10.7), on to the display in 24.1 ms (8.8 to 29.3), 30.4 ms in all (16.0 to 34.4) [9979.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9981.32] perf: 52.6 frames a second over 5.0 s (566371 shown in all) [9981.81] cpu: 600 presents in 10.62 s (56.5 fps): 43 of the game's threads ran 18.63 s on the host's processors (175% of one, 31.05 ms a present), the whole process 22.09 s (208%); the busiest: thread 80 'MainThread' 8.67 s, thread 86 'Job.Worker 0' 3.94 s, thread 87 'Job.Worker 1' 3.91 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.53 s [9981.81] cpu: in those 10.62 s, 299142 SVCs (28161 a second): 0x1b ArbitrateUnlock 76077, 0x0b SleepThread 73617, 0x1c WaitProcessWideKeyAtomic 65375, 0x1d SignalProcessWideKey 49277, 0x1a ArbitrateLock 23796, 0x21 SendSyncRequest 7179; 57314 calls the dispatch table had no code for (RtAPI.miss) [9981.81] vulkan: 293357218 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2587 finishes (1031 ms); 0 reads past queued releases (0 samples counts written on the GPU); 436811649 descriptor sets written, 149903005 reused; 151628758 draws kept the last one's shaders and pipeline (0 checked), 272716381 its targets [9981.81] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2901 render targets made, 42165 texture uploads (10922 MB); 3 frames over 50 ms in the last 600, the slowest 97 ms [9981.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9981.81] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [9981.81] vulkan: caches: 87 render targets (1241 MB, 4 parked), 604 textures (1826 MB), 8139 buffers (320 MB); 4092 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9981.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9981.81] vulkan: 60342050 rendering passes, 565663 clear commands, 9715416 attachments cleared and 497 left undefined by their load op [9981.81] vulkan: 21283 passes (33%) ended at buffer.c:2334 [9981.81] vulkan: 18274 passes (29%) ended at renderer.c:214 [9981.81] vulkan: 11996 passes (19%) ended at buffer.c:2238 [9981.81] vulkan: 6370 passes (10%) ended at render.c:232 [9981.81] vulkan: 1902 passes (3%) ended at dma.c:143 [9981.81] vulkan: 1894 passes (3%) ended at cmd.c:534 [9981.81] vulkan: 1806 passes (3%) ended at buffer.c:2166 [9981.81] vulkan: 380 passes (1%) ended at renderer.c:680 [9981.81] vulkan: GPU-owned guest memory landed for the CPU 96936 times, render targets written back for an engine 12 times [9986.34] perf: 58.8 frames a second over 5.0 s (566666 shown in all) [9990.30] vulkan: display: 597 frame intervals of 18.23 ms (deviation 7.18 ms, 1st to 99th percentile 16.56 to 33.54 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.3 to 12.6), on to the display in 29.0 ms (8.9 to 44.3), 37.7 ms in all (18.7 to 49.7) [9990.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [9991.34] perf: 50.2 frames a second over 5.0 s (566917 shown in all) [9992.88] nvn: 567000 presents, 567000 submissions [9992.89] cpu: 600 presents in 11.08 s (54.1 fps): 43 of the game's threads ran 20.35 s on the host's processors (184% of one, 33.92 ms a present), the whole process 24.52 s (221%); the busiest: thread 80 'MainThread' 9.64 s, thread 86 'Job.Worker 0' 4.26 s, thread 87 'Job.Worker 1' 4.22 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.60 s [9992.89] cpu: in those 11.08 s, 281254 SVCs (25381 a second): 0x0b SleepThread 78750, 0x1b ArbitrateUnlock 68494, 0x1c WaitProcessWideKeyAtomic 58347, 0x1d SignalProcessWideKey 43256, 0x1a ArbitrateLock 21595, 0x21 SendSyncRequest 6903; 27527 calls the dispatch table had no code for (RtAPI.miss) [9992.89] vulkan: 293731461 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2589 finishes (1032 ms); 0 reads past queued releases (0 samples counts written on the GPU); 437364329 descriptor sets written, 150098811 reused; 151824059 draws kept the last one's shaders and pipeline (0 checked), 273074845 its targets [9992.89] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2901 render targets made, 42324 texture uploads (10984 MB); 6 frames over 50 ms in the last 600, the slowest 122 ms [9992.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [9992.89] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [9992.89] vulkan: caches: 87 render targets (1241 MB, 4 parked), 601 textures (1587 MB), 8068 buffers (300 MB); 3866 of 14143 MB in use as they count it, 0 MB freed for the budget so far [9992.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [9992.89] vulkan: 60412663 rendering passes, 566263 clear commands, 9723402 attachments cleared and 499 left undefined by their load op [9992.89] vulkan: 23649 passes (33%) ended at buffer.c:2334 [9992.89] vulkan: 18292 passes (26%) ended at renderer.c:214 [9992.89] vulkan: 15443 passes (22%) ended at buffer.c:2238 [9992.89] vulkan: 5958 passes (8%) ended at render.c:232 [9992.89] vulkan: 2392 passes (3%) ended at dma.c:143 [9992.89] vulkan: 2373 passes (3%) ended at cmd.c:534 [9992.89] vulkan: 2114 passes (3%) ended at buffer.c:2166 [9992.89] vulkan: 308 passes (0%) ended at renderer.c:680 [9992.89] vulkan: GPU-owned guest memory landed for the CPU 97103 times, render targets written back for an engine 12 times [9996.35] perf: 56.6 frames a second over 5.0 s (567201 shown in all) [10000.86] vulkan: display: 599 frame intervals of 17.64 ms (deviation 3.92 ms, 1st to 99th percentile 16.58 to 33.46 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (3.9 to 14.6), on to the display in 32.7 ms (8.9 to 45.5), 40.8 ms in all (19.6 to 50.0) [10000.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10001.35] perf: 60.0 frames a second over 5.0 s (567501 shown in all) [10003.09] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 18.02 s on the host's processors (177% of one, 30.03 ms a present), the whole process 21.63 s (212%); the busiest: thread 80 'MainThread' 8.04 s, thread 86 'Job.Worker 0' 3.93 s, thread 87 'Job.Worker 1' 3.87 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 464 'Thread_0x0000000008414690' 0.54 s [10003.09] cpu: in those 10.20 s, 216902 SVCs (21261 a second): 0x0b SleepThread 69257, 0x1b ArbitrateUnlock 49352, 0x1c WaitProcessWideKeyAtomic 45104, 0x1d SignalProcessWideKey 32739, 0x1a ArbitrateLock 12025, 0x21 SendSyncRequest 6569; 57576 calls the dispatch table had no code for (RtAPI.miss) [10003.09] vulkan: 294048727 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2591 finishes (1033 ms); 0 reads past queued releases (0 samples counts written on the GPU); 437815652 descriptor sets written, 150282020 reused; 151997989 draws kept the last one's shaders and pipeline (0 checked), 273376091 its targets [10003.09] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2906 render targets made, 42390 texture uploads (11022 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [10003.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10003.09] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10003.09] vulkan: caches: 90 render targets (1250 MB, 4 parked), 520 textures (1509 MB), 8321 buffers (263 MB); 3730 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10003.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10003.09] vulkan: 60474371 rendering passes, 566863 clear commands, 9730127 attachments cleared and 499 left undefined by their load op [10003.09] vulkan: 20713 passes (34%) ended at buffer.c:2334 [10003.09] vulkan: 17355 passes (28%) ended at renderer.c:214 [10003.09] vulkan: 9914 passes (16%) ended at buffer.c:2238 [10003.09] vulkan: 5617 passes (9%) ended at render.c:232 [10003.09] vulkan: 3579 passes (6%) ended at dma.c:143 [10003.09] vulkan: 2003 passes (3%) ended at buffer.c:2166 [10003.09] vulkan: 1975 passes (3%) ended at cmd.c:534 [10003.09] vulkan: 320 passes (1%) ended at renderer.c:680 [10003.09] vulkan: GPU-owned guest memory landed for the CPU 97175 times, render targets written back for an engine 12 times [10006.37] perf: 57.8 frames a second over 5.0 s (567791 shown in all) [10011.28] vulkan: display: 599 frame intervals of 17.39 ms (deviation 4.56 ms, 1st to 99th percentile 16.57 to 33.46 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.4 to 14.3), on to the display in 25.0 ms (8.7 to 44.5), 34.3 ms in all (17.6 to 49.8) [10011.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10011.39] perf: 56.6 frames a second over 5.0 s (568075 shown in all) [10013.58] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 23.48 s on the host's processors (224% of one, 39.14 ms a present), the whole process 27.77 s (265%); the busiest: thread 80 'MainThread' 9.63 s, thread 86 'Job.Worker 0' 5.93 s, thread 87 'Job.Worker 1' 5.92 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.42 s [10013.58] cpu: in those 10.49 s, 162774 SVCs (15513 a second): 0x0b SleepThread 46241, 0x1b ArbitrateUnlock 38320, 0x1c WaitProcessWideKeyAtomic 35696, 0x1d SignalProcessWideKey 25678, 0x1a ArbitrateLock 8346, 0x21 SendSyncRequest 6611; 12407 calls the dispatch table had no code for (RtAPI.miss) [10013.58] vulkan: 294423905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2594 finishes (1034 ms); 0 reads past queued releases (0 samples counts written on the GPU); 438354691 descriptor sets written, 150493337 reused; 152200950 draws kept the last one's shaders and pipeline (0 checked), 273728721 its targets [10013.58] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2906 render targets made, 42473 texture uploads (11041 MB); 3 frames over 50 ms in the last 600, the slowest 100 ms [10013.58] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10013.58] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10013.58] vulkan: caches: 90 render targets (1250 MB, 4 parked), 526 textures (1680 MB), 8489 buffers (239 MB); 3878 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10013.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10013.58] vulkan: 60553656 rendering passes, 567463 clear commands, 9740465 attachments cleared and 499 left undefined by their load op [10013.58] vulkan: 25914 passes (33%) ended at renderer.c:214 [10013.58] vulkan: 21806 passes (28%) ended at buffer.c:2334 [10013.58] vulkan: 13289 passes (17%) ended at buffer.c:2238 [10013.58] vulkan: 7296 passes (9%) ended at render.c:232 [10013.58] vulkan: 4586 passes (6%) ended at dma.c:143 [10013.58] vulkan: 3026 passes (4%) ended at buffer.c:2166 [10013.58] vulkan: 2329 passes (3%) ended at cmd.c:534 [10013.58] vulkan: 497 passes (1%) ended at renderer.c:680 [10013.58] vulkan: GPU-owned guest memory landed for the CPU 97213 times, render targets written back for an engine 12 times [10016.39] perf: 58.0 frames a second over 5.0 s (568365 shown in all) [10021.39] perf: 57.8 frames a second over 5.0 s (568654 shown in all) [10021.63] vulkan: display: 599 frame intervals of 17.28 ms (deviation 4.96 ms, 1st to 99th percentile 16.57 to 33.39 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (6.3 to 13.5), on to the display in 25.0 ms (9.4 to 40.1), 34.9 ms in all (18.6 to 49.7) [10021.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10023.96] nvn: 568800 presents, 568800 submissions [10023.97] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 21.19 s on the host's processors (204% of one, 35.32 ms a present), the whole process 25.55 s (246%); the busiest: thread 80 'MainThread' 9.16 s, thread 86 'Job.Worker 0' 5.10 s, thread 87 'Job.Worker 1' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.39 s [10023.97] cpu: in those 10.38 s, 190734 SVCs (18370 a second): 0x0b SleepThread 61032, 0x1b ArbitrateUnlock 43107, 0x1c WaitProcessWideKeyAtomic 40025, 0x1d SignalProcessWideKey 28298, 0x1a ArbitrateLock 9860, 0x21 SendSyncRequest 6546; 6981 calls the dispatch table had no code for (RtAPI.miss) [10023.97] vulkan: 294810611 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2594 finishes (1034 ms); 0 reads past queued releases (0 samples counts written on the GPU); 438911877 descriptor sets written, 150709563 reused; 152407993 draws kept the last one's shaders and pipeline (0 checked), 274091220 its targets [10023.97] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2906 render targets made, 42501 texture uploads (11047 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [10023.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10023.97] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10023.97] vulkan: caches: 88 render targets (1196 MB, 4 parked), 400 textures (1299 MB), 4747 buffers (140 MB); 3329 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10023.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10023.97] vulkan: 60635037 rendering passes, 568063 clear commands, 9751982 attachments cleared and 499 left undefined by their load op [10023.97] vulkan: 28447 passes (35%) ended at renderer.c:214 [10023.97] vulkan: 22580 passes (28%) ended at buffer.c:2334 [10023.97] vulkan: 9938 passes (12%) ended at buffer.c:2238 [10023.97] vulkan: 7839 passes (10%) ended at render.c:232 [10023.97] vulkan: 4871 passes (6%) ended at dma.c:143 [10023.97] vulkan: 3972 passes (5%) ended at buffer.c:2166 [10023.97] vulkan: 2524 passes (3%) ended at cmd.c:534 [10023.97] vulkan: 601 passes (1%) ended at surface.c:162 [10023.97] vulkan: GPU-owned guest memory landed for the CPU 97233 times, render targets written back for an engine 12 times [10026.40] perf: 55.0 frames a second over 5.0 s (568930 shown in all) [10031.42] perf: 48.8 frames a second over 5.0 s (569175 shown in all) [10033.15] vulkan: display: 599 frame intervals of 19.17 ms (deviation 7.78 ms, 1st to 99th percentile 16.56 to 49.92 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (5.1 to 22.5), on to the display in 18.9 ms (7.5 to 40.4), 30.8 ms in all (17.9 to 49.6) [10033.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10035.45] cpu: 600 presents in 11.49 s (52.2 fps): 38 of the game's threads ran 24.29 s on the host's processors (211% of one, 40.48 ms a present), the whole process 29.00 s (252%); the busiest: thread 80 'MainThread' 10.65 s, thread 87 'Job.Worker 1' 5.54 s, thread 86 'Job.Worker 0' 5.51 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.67 s [10035.45] cpu: in those 11.49 s, 265272 SVCs (23093 a second): 0x0b SleepThread 85090, 0x1b ArbitrateUnlock 61787, 0x1c WaitProcessWideKeyAtomic 50685, 0x1d SignalProcessWideKey 36876, 0x1a ArbitrateLock 21525, 0x21 SendSyncRequest 7281; 13481 calls the dispatch table had no code for (RtAPI.miss) [10035.45] vulkan: 295231468 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2600 finishes (1037 ms); 0 reads past queued releases (0 samples counts written on the GPU); 439533862 descriptor sets written, 150929292 reused; 152620655 draws kept the last one's shaders and pipeline (0 checked), 274489310 its targets [10035.45] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2912 render targets made, 42656 texture uploads (11074 MB); 6 frames over 50 ms in the last 600, the slowest 110 ms [10035.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10035.45] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10035.45] vulkan: caches: 92 render targets (1312 MB, 5 parked), 438 textures (1457 MB), 7367 buffers (501 MB); 3974 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10035.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10035.45] vulkan: 60720189 rendering passes, 568663 clear commands, 9763764 attachments cleared and 501 left undefined by their load op [10035.45] vulkan: 26959 passes (32%) ended at renderer.c:214 [10035.45] vulkan: 24820 passes (29%) ended at buffer.c:2334 [10035.45] vulkan: 14341 passes (17%) ended at buffer.c:2238 [10035.45] vulkan: 8003 passes (9%) ended at render.c:232 [10035.45] vulkan: 4074 passes (5%) ended at buffer.c:2166 [10035.45] vulkan: 3271 passes (4%) ended at dma.c:143 [10035.45] vulkan: 2592 passes (3%) ended at cmd.c:534 [10035.45] vulkan: 546 passes (1%) ended at surface.c:162 [10035.45] vulkan: GPU-owned guest memory landed for the CPU 97358 times, render targets written back for an engine 12 times [10036.44] perf: 56.4 frames a second over 5.0 s (569458 shown in all) [10041.44] perf: 57.8 frames a second over 5.0 s (569747 shown in all) [10043.61] vulkan: display: 599 frame intervals of 17.47 ms (deviation 5.60 ms, 1st to 99th percentile 16.57 to 50.06 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (6.0 to 13.3), on to the display in 27.3 ms (10.0 to 41.7), 37.0 ms in all (20.6 to 49.9) [10043.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10045.94] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 21.51 s on the host's processors (205% of one, 35.84 ms a present), the whole process 25.74 s (245%); the busiest: thread 80 'MainThread' 9.44 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.39 s [10045.94] cpu: in those 10.49 s, 201699 SVCs (19234 a second): 0x0b SleepThread 75840, 0x1b ArbitrateUnlock 40994, 0x1c WaitProcessWideKeyAtomic 40284, 0x1d SignalProcessWideKey 28803, 0x1a ArbitrateLock 7393, 0x21 SendSyncRequest 6473; 14858 calls the dispatch table had no code for (RtAPI.miss) [10045.94] vulkan: 295568773 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2603 finishes (1039 ms); 0 reads past queued releases (0 samples counts written on the GPU); 440018715 descriptor sets written, 151119049 reused; 152801849 draws kept the last one's shaders and pipeline (0 checked), 274800696 its targets [10045.94] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2912 render targets made, 42699 texture uploads (11100 MB); 7 frames over 50 ms in the last 600, the slowest 105 ms [10045.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10045.94] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10045.94] vulkan: caches: 92 render targets (1312 MB, 5 parked), 465 textures (1540 MB), 8765 buffers (531 MB); 4088 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10045.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10045.94] vulkan: 60801242 rendering passes, 569263 clear commands, 9775776 attachments cleared and 501 left undefined by their load op [10045.94] vulkan: 29830 passes (37%) ended at renderer.c:214 [10045.94] vulkan: 22103 passes (27%) ended at buffer.c:2334 [10045.94] vulkan: 11036 passes (14%) ended at buffer.c:2238 [10045.94] vulkan: 8420 passes (10%) ended at render.c:232 [10045.94] vulkan: 3900 passes (5%) ended at dma.c:143 [10045.94] vulkan: 2259 passes (3%) ended at buffer.c:2166 [10045.94] vulkan: 2101 passes (3%) ended at cmd.c:534 [10045.94] vulkan: 778 passes (1%) ended at surface.c:162 [10045.94] vulkan: GPU-owned guest memory landed for the CPU 97521 times, render targets written back for an engine 12 times [10046.45] perf: 56.2 frames a second over 5.0 s (570029 shown in all) [10051.45] perf: 53.6 frames a second over 5.0 s (570297 shown in all) [10055.03] vulkan: display: 599 frame intervals of 19.00 ms (deviation 8.06 ms, 1st to 99th percentile 16.56 to 50.08 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (5.6 to 17.0), on to the display in 20.8 ms (8.8 to 42.0), 32.0 ms in all (20.3 to 49.1) [10055.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10056.47] perf: 51.2 frames a second over 5.0 s (570554 shown in all) [10057.23] nvn: 570600 presents, 570600 submissions [10057.24] cpu: 600 presents in 11.30 s (53.1 fps): 43 of the game's threads ran 22.14 s on the host's processors (196% of one, 36.89 ms a present), the whole process 26.79 s (237%); the busiest: thread 80 'MainThread' 10.15 s, thread 87 'Job.Worker 1' 4.81 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.61 s [10057.24] cpu: in those 11.30 s, 299583 SVCs (26522 a second): 0x0b SleepThread 91365, 0x1b ArbitrateUnlock 70838, 0x1c WaitProcessWideKeyAtomic 59034, 0x1d SignalProcessWideKey 43774, 0x1a ArbitrateLock 23859, 0x21 SendSyncRequest 6816; 11686 calls the dispatch table had no code for (RtAPI.miss) [10057.24] vulkan: 295968301 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2606 finishes (1040 ms); 0 reads past queued releases (0 samples counts written on the GPU); 440610597 descriptor sets written, 151326223 reused; 153007815 draws kept the last one's shaders and pipeline (0 checked), 275176878 its targets [10057.24] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2913 render targets made, 42829 texture uploads (11131 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [10057.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10057.24] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10057.24] vulkan: caches: 92 render targets (1314 MB, 5 parked), 477 textures (1570 MB), 7714 buffers (379 MB); 4000 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10057.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10057.24] vulkan: 60880785 rendering passes, 569863 clear commands, 9787777 attachments cleared and 503 left undefined by their load op [10057.24] vulkan: 27541 passes (35%) ended at renderer.c:214 [10057.24] vulkan: 21480 passes (27%) ended at buffer.c:2334 [10057.24] vulkan: 12744 passes (16%) ended at buffer.c:2238 [10057.24] vulkan: 8359 passes (11%) ended at render.c:232 [10057.24] vulkan: 3034 passes (4%) ended at dma.c:143 [10057.24] vulkan: 2727 passes (3%) ended at buffer.c:2166 [10057.24] vulkan: 2520 passes (3%) ended at cmd.c:534 [10057.24] vulkan: 635 passes (1%) ended at surface.c:162 [10057.24] vulkan: GPU-owned guest memory landed for the CPU 97714 times, render targets written back for an engine 12 times [10061.47] perf: 57.2 frames a second over 5.0 s (570840 shown in all) [10065.48] vulkan: display: 599 frame intervals of 17.39 ms (deviation 4.02 ms, 1st to 99th percentile 16.57 to 33.46 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.5 to 14.1), on to the display in 24.9 ms (9.4 to 43.1), 33.4 ms in all (18.6 to 49.9) [10065.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10066.47] perf: 57.2 frames a second over 5.0 s (571126 shown in all) [10067.72] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 21.90 s on the host's processors (209% of one, 36.50 ms a present), the whole process 25.75 s (246%); the busiest: thread 80 'MainThread' 9.23 s, thread 87 'Job.Worker 1' 5.35 s, thread 86 'Job.Worker 0' 5.35 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.47 s [10067.72] cpu: in those 10.49 s, 198801 SVCs (18957 a second): 0x0b SleepThread 61778, 0x1b ArbitrateUnlock 46173, 0x1c WaitProcessWideKeyAtomic 40528, 0x1d SignalProcessWideKey 29390, 0x1a ArbitrateLock 12471, 0x21 SendSyncRequest 6563; 10295 calls the dispatch table had no code for (RtAPI.miss) [10067.72] vulkan: 296275760 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2609 finishes (1042 ms); 0 reads past queued releases (0 samples counts written on the GPU); 441049951 descriptor sets written, 151501787 reused; 153180228 draws kept the last one's shaders and pipeline (0 checked), 275462743 its targets [10067.72] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2930 render targets made, 42908 texture uploads (11143 MB); 4 frames over 50 ms in the last 600, the slowest 63 ms [10067.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10067.72] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10067.72] vulkan: caches: 97 render targets (1304 MB, 1 parked), 506 textures (1558 MB), 9539 buffers (429 MB); 4019 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10067.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10067.72] vulkan: 60951734 rendering passes, 570463 clear commands, 9797782 attachments cleared and 503 left undefined by their load op [10067.72] vulkan: 24787 passes (35%) ended at renderer.c:214 [10067.72] vulkan: 17213 passes (24%) ended at buffer.c:2334 [10067.72] vulkan: 12120 passes (17%) ended at buffer.c:2238 [10067.72] vulkan: 7279 passes (10%) ended at render.c:232 [10067.72] vulkan: 4037 passes (6%) ended at dma.c:143 [10067.72] vulkan: 2430 passes (3%) ended at buffer.c:2166 [10067.72] vulkan: 2005 passes (3%) ended at cmd.c:534 [10067.72] vulkan: 617 passes (1%) ended at surface.c:162 [10067.72] vulkan: GPU-owned guest memory landed for the CPU 97813 times, render targets written back for an engine 12 times [10071.47] perf: 58.6 frames a second over 5.0 s (571419 shown in all) [10075.86] vulkan: display: 599 frame intervals of 17.28 ms (deviation 4.58 ms, 1st to 99th percentile 16.56 to 33.43 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.7 to 14.1), on to the display in 25.8 ms (9.6 to 44.0), 35.4 ms in all (19.5 to 49.9) [10075.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10076.49] perf: 56.8 frames a second over 5.0 s (571704 shown in all) [10078.59] cpu: 600 presents in 10.87 s (55.2 fps): 38 of the game's threads ran 21.98 s on the host's processors (202% of one, 36.64 ms a present), the whole process 25.96 s (239%); the busiest: thread 80 'MainThread' 9.52 s, thread 87 'Job.Worker 1' 5.07 s, thread 86 'Job.Worker 0' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.62 s, thread 116 'AK::EventManager' 0.46 s [10078.59] cpu: in those 10.87 s, 185193 SVCs (17034 a second): 0x0b SleepThread 53237, 0x1b ArbitrateUnlock 43985, 0x1c WaitProcessWideKeyAtomic 39508, 0x1d SignalProcessWideKey 28266, 0x1a ArbitrateLock 11347, 0x21 SendSyncRequest 6896; 21585 calls the dispatch table had no code for (RtAPI.miss) [10078.59] vulkan: 296609480 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2631 finishes (1048 ms); 0 reads past queued releases (0 samples counts written on the GPU); 441527686 descriptor sets written, 151691492 reused; 153354995 draws kept the last one's shaders and pipeline (0 checked), 275773148 its targets [10078.59] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2934 render targets made, 43005 texture uploads (11169 MB); 6 frames over 50 ms in the last 600, the slowest 225 ms [10078.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10078.59] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10078.59] vulkan: caches: 98 render targets (1371 MB, 1 parked), 450 textures (1441 MB), 9550 buffers (235 MB); 3783 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10078.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10078.59] vulkan: 61024484 rendering passes, 571063 clear commands, 9808759 attachments cleared and 505 left undefined by their load op [10078.59] vulkan: 26798 passes (37%) ended at renderer.c:214 [10078.59] vulkan: 19146 passes (26%) ended at buffer.c:2334 [10078.59] vulkan: 10965 passes (15%) ended at buffer.c:2238 [10078.59] vulkan: 7285 passes (10%) ended at render.c:232 [10078.59] vulkan: 2960 passes (4%) ended at dma.c:143 [10078.59] vulkan: 2404 passes (3%) ended at buffer.c:2166 [10078.59] vulkan: 2085 passes (3%) ended at cmd.c:534 [10078.59] vulkan: 528 passes (1%) ended at surface.c:162 [10078.59] vulkan: GPU-owned guest memory landed for the CPU 97916 times, render targets written back for an engine 12 times [10081.49] perf: 52.2 frames a second over 5.0 s (571965 shown in all) [10086.49] perf: 57.2 frames a second over 5.0 s (572251 shown in all) [10086.80] vulkan: display: 599 frame intervals of 18.25 ms (deviation 10.46 ms, 1st to 99th percentile 16.57 to 49.90 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.1 to 15.6), on to the display in 27.0 ms (9.0 to 45.0), 36.2 ms in all (18.7 to 49.9) [10086.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10088.98] nvn: 572400 presents, 572400 submissions [10088.99] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 22.11 s on the host's processors (213% of one, 36.85 ms a present), the whole process 26.13 s (251%); the busiest: thread 80 'MainThread' 9.29 s, thread 87 'Job.Worker 1' 5.52 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.47 s [10088.99] cpu: in those 10.39 s, 199023 SVCs (19150 a second): 0x1b ArbitrateUnlock 49538, 0x0b SleepThread 48581, 0x1c WaitProcessWideKeyAtomic 47428, 0x1d SignalProcessWideKey 35213, 0x1a ArbitrateLock 9841, 0x21 SendSyncRequest 6542; 10936 calls the dispatch table had no code for (RtAPI.miss) [10088.99] vulkan: 296961959 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2634 finishes (1049 ms); 0 reads past queued releases (0 samples counts written on the GPU); 442037368 descriptor sets written, 151886768 reused; 153539618 draws kept the last one's shaders and pipeline (0 checked), 276106200 its targets [10088.99] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2936 render targets made, 43104 texture uploads (11189 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [10088.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10088.99] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10088.99] vulkan: caches: 96 render targets (1316 MB, 0 parked), 487 textures (1573 MB), 9287 buffers (231 MB); 3846 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10088.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10088.99] vulkan: 61095540 rendering passes, 571663 clear commands, 9818401 attachments cleared and 505 left undefined by their load op [10088.99] vulkan: 22359 passes (31%) ended at renderer.c:214 [10088.99] vulkan: 20172 passes (28%) ended at buffer.c:2334 [10088.99] vulkan: 13367 passes (19%) ended at buffer.c:2238 [10088.99] vulkan: 6865 passes (10%) ended at render.c:232 [10088.99] vulkan: 3031 passes (4%) ended at dma.c:143 [10088.99] vulkan: 2240 passes (3%) ended at buffer.c:2166 [10088.99] vulkan: 2198 passes (3%) ended at cmd.c:534 [10088.99] vulkan: 476 passes (1%) ended at renderer.c:680 [10088.99] vulkan: GPU-owned guest memory landed for the CPU 98010 times, render targets written back for an engine 12 times [10091.49] perf: 57.4 frames a second over 5.0 s (572538 shown in all) [10092.04] RomFS: reading jobselectroot.bundle (207.4 KB) [10092.04] RomFS: reading itemtraderoot.bundle (78.7 KB) [10092.08] RomFS: reading itemtransporterroot.bundle (165.5 KB) [10096.50] perf: 53.4 frames a second over 5.0 s (572806 shown in all) [10097.65] vulkan: display: 599 frame intervals of 18.11 ms (deviation 7.26 ms, 1st to 99th percentile 16.57 to 33.47 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.1 to 13.0), on to the display in 20.9 ms (7.4 to 45.5), 29.1 ms in all (14.1 to 49.2) [10097.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10100.06] cpu: 600 presents in 11.07 s (54.2 fps): 38 of the game's threads ran 21.44 s on the host's processors (194% of one, 35.73 ms a present), the whole process 24.20 s (219%); the busiest: thread 80 'MainThread' 10.14 s, thread 86 'Job.Worker 0' 4.87 s, thread 87 'Job.Worker 1' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.37 s [10100.06] cpu: in those 11.07 s, 185868 SVCs (16793 a second): 0x0b SleepThread 65728, 0x1b ArbitrateUnlock 39626, 0x1c WaitProcessWideKeyAtomic 36201, 0x1d SignalProcessWideKey 25219, 0x1a ArbitrateLock 10414, 0x21 SendSyncRequest 6696; 24 calls the dispatch table had no code for (RtAPI.miss) [10100.06] vulkan: 297144983 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2648 finishes (1051 ms); 0 reads past queued releases (0 samples counts written on the GPU); 442313890 descriptor sets written, 151976294 reused; 153607536 draws kept the last one's shaders and pipeline (0 checked), 276269415 its targets [10100.06] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43113 texture uploads (11194 MB); 3 frames over 50 ms in the last 600, the slowest 125 ms [10100.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10100.06] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10100.06] vulkan: caches: 106 render targets (1351 MB, 2 parked), 365 textures (1230 MB), 7060 buffers (144 MB); 3434 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10100.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10100.06] vulkan: 61145953 rendering passes, 572263 clear commands, 9831082 attachments cleared and 505 left undefined by their load op [10100.06] vulkan: 26430 passes (52%) ended at renderer.c:214 [10100.06] vulkan: 6806 passes (14%) ended at buffer.c:2238 [10100.06] vulkan: 6101 passes (12%) ended at buffer.c:2334 [10100.06] vulkan: 5861 passes (12%) ended at render.c:232 [10100.06] vulkan: 1526 passes (3%) ended at dma.c:143 [10100.06] vulkan: 1251 passes (2%) ended at cmd.c:534 [10100.06] vulkan: 1149 passes (2%) ended at buffer.c:2166 [10100.06] vulkan: 682 passes (1%) ended at surface.c:162 [10100.06] vulkan: GPU-owned guest memory landed for the CPU 98037 times, render targets written back for an engine 12 times [10101.50] perf: 54.8 frames a second over 5.0 s (573080 shown in all) [10106.50] perf: 56.2 frames a second over 5.0 s (573361 shown in all) [10108.38] vulkan: display: 599 frame intervals of 17.92 ms (deviation 5.78 ms, 1st to 99th percentile 16.56 to 33.54 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.2 to 13.1), on to the display in 18.3 ms (6.5 to 28.6), 26.1 ms in all (13.3 to 35.0) [10108.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10110.69] cpu: 600 presents in 10.64 s (56.4 fps): 38 of the game's threads ran 20.67 s on the host's processors (194% of one, 34.45 ms a present), the whole process 24.03 s (226%); the busiest: thread 80 'MainThread' 9.29 s, thread 87 'Job.Worker 1' 4.86 s, thread 86 'Job.Worker 0' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.40 s [10110.69] cpu: in those 10.64 s, 179117 SVCs (16838 a second): 0x0b SleepThread 56191, 0x1b ArbitrateUnlock 40733, 0x1c WaitProcessWideKeyAtomic 37700, 0x1d SignalProcessWideKey 27043, 0x1a ArbitrateLock 9038, 0x21 SendSyncRequest 6502; 13430 calls the dispatch table had no code for (RtAPI.miss) [10110.69] vulkan: 297409356 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2652 finishes (1053 ms); 0 reads past queued releases (0 samples counts written on the GPU); 442716691 descriptor sets written, 152102239 reused; 153727415 draws kept the last one's shaders and pipeline (0 checked), 276512543 its targets [10110.69] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43152 texture uploads (11197 MB); 5 frames over 50 ms in the last 600, the slowest 102 ms [10110.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10110.69] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10110.69] vulkan: caches: 103 render targets (1270 MB, 1 parked), 312 textures (1169 MB), 5103 buffers (96 MB); 3229 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10110.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10110.69] vulkan: 61198784 rendering passes, 572863 clear commands, 9842494 attachments cleared and 505 left undefined by their load op [10110.69] vulkan: 25875 passes (49%) ended at renderer.c:214 [10110.69] vulkan: 9221 passes (17%) ended at buffer.c:2238 [10110.69] vulkan: 6497 passes (12%) ended at render.c:232 [10110.69] vulkan: 3987 passes (8%) ended at buffer.c:2334 [10110.69] vulkan: 2787 passes (5%) ended at dma.c:143 [10110.69] vulkan: 1728 passes (3%) ended at buffer.c:2166 [10110.69] vulkan: 1608 passes (3%) ended at cmd.c:534 [10110.69] vulkan: 567 passes (1%) ended at surface.c:162 [10110.69] vulkan: GPU-owned guest memory landed for the CPU 98120 times, render targets written back for an engine 12 times [10111.52] perf: 55.0 frames a second over 5.0 s (573637 shown in all) [10116.54] perf: 52.6 frames a second over 5.0 s (573901 shown in all) [10119.58] vulkan: display: 599 frame intervals of 18.64 ms (deviation 6.96 ms, 1st to 99th percentile 16.57 to 33.52 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.2 to 13.0), on to the display in 17.9 ms (6.7 to 28.1), 26.2 ms in all (14.2 to 36.0) [10119.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10121.54] perf: 55.4 frames a second over 5.0 s (574178 shown in all) [10121.97] nvn: 574200 presents, 574200 submissions [10121.97] cpu: 600 presents in 11.28 s (53.2 fps): 38 of the game's threads ran 21.67 s on the host's processors (192% of one, 36.12 ms a present), the whole process 24.25 s (215%); the busiest: thread 80 'MainThread' 10.05 s, thread 86 'Job.Worker 0' 5.07 s, thread 87 'Job.Worker 1' 5.05 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.37 s [10121.97] cpu: in those 11.28 s, 195060 SVCs (17297 a second): 0x0b SleepThread 70274, 0x1b ArbitrateUnlock 40531, 0x1c WaitProcessWideKeyAtomic 39162, 0x1d SignalProcessWideKey 26854, 0x1a ArbitrateLock 9702, 0x21 SendSyncRequest 6557; 7 calls the dispatch table had no code for (RtAPI.miss) [10121.97] vulkan: 297532356 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 442913044 descriptor sets written, 152151886 reused; 153757171 draws kept the last one's shaders and pipeline (0 checked), 276618517 its targets [10121.97] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43168 texture uploads (11207 MB); 1 frames over 50 ms in the last 600, the slowest 117 ms [10121.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10121.97] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10121.97] vulkan: caches: 103 render targets (1270 MB, 1 parked), 324 textures (1320 MB), 5277 buffers (108 MB); 3391 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10121.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10121.97] vulkan: 61238382 rendering passes, 573463 clear commands, 9854734 attachments cleared and 505 left undefined by their load op [10121.97] vulkan: 24187 passes (61%) ended at renderer.c:214 [10121.97] vulkan: 5056 passes (13%) ended at render.c:232 [10121.97] vulkan: 3999 passes (10%) ended at buffer.c:2238 [10121.97] vulkan: 1798 passes (5%) ended at buffer.c:2166 [10121.97] vulkan: 1383 passes (3%) ended at cmd.c:534 [10121.97] vulkan: 997 passes (3%) ended at buffer.c:2334 [10121.97] vulkan: 940 passes (2%) ended at dma.c:143 [10121.97] vulkan: 630 passes (2%) ended at surface.c:162 [10121.97] vulkan: GPU-owned guest memory landed for the CPU 98444 times, render targets written back for an engine 12 times [10126.54] perf: 56.8 frames a second over 5.0 s (574462 shown in all) [10130.15] vulkan: display: 599 frame intervals of 17.58 ms (deviation 4.78 ms, 1st to 99th percentile 16.57 to 33.54 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (5.3 to 11.3), on to the display in 28.5 ms (6.7 to 42.5), 36.3 ms in all (14.7 to 49.8) [10130.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10131.55] perf: 58.4 frames a second over 5.0 s (574755 shown in all) [10132.30] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 19.36 s on the host's processors (187% of one, 32.27 ms a present), the whole process 23.03 s (223%); the busiest: thread 80 'MainThread' 8.43 s, thread 87 'Job.Worker 1' 4.65 s, thread 86 'Job.Worker 0' 4.63 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.32 s [10132.30] cpu: in those 10.33 s, 183243 SVCs (17731 a second): 0x0b SleepThread 56655, 0x1b ArbitrateUnlock 41590, 0x1c WaitProcessWideKeyAtomic 40245, 0x1d SignalProcessWideKey 29109, 0x1a ArbitrateLock 7343, 0x21 SendSyncRequest 6441; 6493 calls the dispatch table had no code for (RtAPI.miss) [10132.30] vulkan: 297843677 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 443382945 descriptor sets written, 152304627 reused; 153909268 draws kept the last one's shaders and pipeline (0 checked), 276907112 its targets [10132.30] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43168 texture uploads (11207 MB); 4 frames over 50 ms in the last 600, the slowest 104 ms [10132.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10132.31] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10132.31] vulkan: caches: 89 render targets (1240 MB, 1 parked), 233 textures (1153 MB), 3211 buffers (48 MB); 3134 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10132.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10132.31] vulkan: 61293972 rendering passes, 574063 clear commands, 9866232 attachments cleared and 505 left undefined by their load op [10132.31] vulkan: 26914 passes (48%) ended at renderer.c:214 [10132.31] vulkan: 8981 passes (16%) ended at buffer.c:2238 [10132.31] vulkan: 7299 passes (13%) ended at render.c:232 [10132.31] vulkan: 3962 passes (7%) ended at buffer.c:2334 [10132.31] vulkan: 3178 passes (6%) ended at dma.c:143 [10132.31] vulkan: 2159 passes (4%) ended at buffer.c:2166 [10132.31] vulkan: 1938 passes (3%) ended at cmd.c:534 [10132.31] vulkan: 592 passes (1%) ended at renderer.c:680 [10132.31] vulkan: GPU-owned guest memory landed for the CPU 98587 times, render targets written back for an engine 12 times [10136.57] perf: 59.2 frames a second over 5.0 s (575052 shown in all) [10140.18] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (6.2 to 13.3), on to the display in 23.3 ms (15.1 to 38.6), 32.2 ms in all (24.9 to 48.3) [10140.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10141.59] perf: 60.0 frames a second over 5.0 s (575353 shown in all) [10142.37] cpu: 600 presents in 10.06 s (59.6 fps): 38 of the game's threads ran 24.67 s on the host's processors (245% of one, 41.11 ms a present), the whole process 28.81 s (286%); the busiest: thread 80 'MainThread' 9.12 s, thread 87 'Job.Worker 1' 6.89 s, thread 86 'Job.Worker 0' 6.83 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.36 s [10142.37] cpu: in those 10.06 s, 113794 SVCs (11311 a second): 0x1c WaitProcessWideKeyAtomic 28309, 0x1b ArbitrateUnlock 27984, 0x0b SleepThread 25003, 0x1d SignalProcessWideKey 20814, 0x21 SendSyncRequest 6363, 0x1a ArbitrateLock 3491; 7111 calls the dispatch table had no code for (RtAPI.miss) [10142.37] vulkan: 298177866 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 443884372 descriptor sets written, 152471578 reused; 154075337 draws kept the last one's shaders and pipeline (0 checked), 277217279 its targets [10142.37] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43203 texture uploads (11213 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [10142.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10142.37] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10142.37] vulkan: caches: 89 render targets (1240 MB, 1 parked), 268 textures (1198 MB), 4272 buffers (52 MB); 3184 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10142.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10142.37] vulkan: 61354823 rendering passes, 574663 clear commands, 9877632 attachments cleared and 505 left undefined by their load op [10142.37] vulkan: 27600 passes (45%) ended at renderer.c:214 [10142.37] vulkan: 8147 passes (13%) ended at buffer.c:2238 [10142.37] vulkan: 8010 passes (13%) ended at buffer.c:2334 [10142.37] vulkan: 7744 passes (13%) ended at render.c:232 [10142.37] vulkan: 4022 passes (7%) ended at dma.c:143 [10142.37] vulkan: 2139 passes (4%) ended at buffer.c:2166 [10142.37] vulkan: 1974 passes (3%) ended at cmd.c:534 [10142.37] vulkan: 600 passes (1%) ended at renderer.c:680 [10142.37] vulkan: GPU-owned guest memory landed for the CPU 98879 times, render targets written back for an engine 12 times [10146.59] perf: 59.6 frames a second over 5.0 s (575651 shown in all) [10150.26] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.93 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (6.6 to 13.7), on to the display in 22.3 ms (11.7 to 37.8), 31.4 ms in all (18.9 to 47.1) [10150.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10151.59] perf: 59.0 frames a second over 5.0 s (575946 shown in all) [10152.47] nvn: 576000 presents, 576000 submissions [10152.48] cpu: 600 presents in 10.11 s (59.3 fps): 38 of the game's threads ran 25.50 s on the host's processors (252% of one, 42.50 ms a present), the whole process 29.72 s (294%); the busiest: thread 80 'MainThread' 9.51 s, thread 86 'Job.Worker 0' 7.07 s, thread 87 'Job.Worker 1' 7.04 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.34 s [10152.48] cpu: in those 10.11 s, 105170 SVCs (10402 a second): 0x1c WaitProcessWideKeyAtomic 25673, 0x1b ArbitrateUnlock 25664, 0x0b SleepThread 23035, 0x1d SignalProcessWideKey 18906, 0x21 SendSyncRequest 6414, 0x1a ArbitrateLock 3644; 3564 calls the dispatch table had no code for (RtAPI.miss) [10152.48] vulkan: 298520413 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 444398492 descriptor sets written, 152642552 reused; 154245998 draws kept the last one's shaders and pipeline (0 checked), 277535822 its targets [10152.48] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43207 texture uploads (11215 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [10152.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10152.48] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10152.48] vulkan: caches: 89 render targets (1240 MB, 1 parked), 250 textures (1052 MB), 3641 buffers (39 MB); 3025 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10152.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10152.48] vulkan: 61416629 rendering passes, 575263 clear commands, 9889032 attachments cleared and 505 left undefined by their load op [10152.48] vulkan: 27600 passes (45%) ended at renderer.c:214 [10152.48] vulkan: 9789 passes (16%) ended at buffer.c:2238 [10152.48] vulkan: 7764 passes (13%) ended at render.c:232 [10152.48] vulkan: 7601 passes (12%) ended at buffer.c:2334 [10152.48] vulkan: 3692 passes (6%) ended at dma.c:143 [10152.48] vulkan: 2097 passes (3%) ended at buffer.c:2166 [10152.48] vulkan: 2061 passes (3%) ended at cmd.c:534 [10152.48] vulkan: 600 passes (1%) ended at renderer.c:680 [10152.48] vulkan: GPU-owned guest memory landed for the CPU 99180 times, render targets written back for an engine 12 times [10156.60] perf: 58.8 frames a second over 5.0 s (576241 shown in all) [10160.45] vulkan: display: 599 frame intervals of 17.00 ms (deviation 3.33 ms, 1st to 99th percentile 16.56 to 33.49 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (6.7 to 14.1), on to the display in 29.5 ms (9.8 to 38.9), 38.3 ms in all (18.4 to 49.5) [10160.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10161.60] perf: 59.2 frames a second over 5.0 s (576537 shown in all) [10162.65] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 25.29 s on the host's processors (249% of one, 42.16 ms a present), the whole process 29.51 s (290%); the busiest: thread 80 'MainThread' 9.58 s, thread 86 'Job.Worker 0' 6.93 s, thread 87 'Job.Worker 1' 6.93 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.35 s [10162.65] cpu: in those 10.17 s, 105254 SVCs (10350 a second): 0x1c WaitProcessWideKeyAtomic 26187, 0x1b ArbitrateUnlock 25895, 0x0b SleepThread 22286, 0x1d SignalProcessWideKey 19198, 0x21 SendSyncRequest 6373, 0x1a ArbitrateLock 3475; 11988 calls the dispatch table had no code for (RtAPI.miss) [10162.65] vulkan: 298856057 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 444901537 descriptor sets written, 152810795 reused; 154412979 draws kept the last one's shaders and pipeline (0 checked), 277847465 its targets [10162.65] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 3 frames over 50 ms in the last 600, the slowest 66 ms [10162.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10162.65] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10162.65] vulkan: caches: 89 render targets (1240 MB, 1 parked), 217 textures (1007 MB), 2691 buffers (26 MB); 2967 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10162.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10162.65] vulkan: 61479590 rendering passes, 575863 clear commands, 9900432 attachments cleared and 505 left undefined by their load op [10162.65] vulkan: 27600 passes (44%) ended at renderer.c:214 [10162.65] vulkan: 9856 passes (16%) ended at buffer.c:2238 [10162.65] vulkan: 8340 passes (13%) ended at buffer.c:2334 [10162.65] vulkan: 7767 passes (12%) ended at render.c:232 [10162.65] vulkan: 4200 passes (7%) ended at dma.c:143 [10162.65] vulkan: 2001 passes (3%) ended at buffer.c:2166 [10162.65] vulkan: 2000 passes (3%) ended at cmd.c:534 [10162.65] vulkan: 600 passes (1%) ended at renderer.c:680 [10162.65] vulkan: GPU-owned guest memory landed for the CPU 99480 times, render targets written back for an engine 12 times [10166.60] perf: 60.0 frames a second over 5.0 s (576837 shown in all) [10170.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (6.6 to 13.2), on to the display in 37.5 ms (26.0 to 39.2), 45.5 ms in all (34.4 to 49.6) [10170.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10171.60] perf: 60.0 frames a second over 5.0 s (577137 shown in all) [10172.64] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.86 s on the host's processors (249% of one, 41.44 ms a present), the whole process 29.03 s (290%); the busiest: thread 80 'MainThread' 9.05 s, thread 86 'Job.Worker 0' 7.05 s, thread 87 'Job.Worker 1' 6.95 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.32 s [10172.64] cpu: in those 10.00 s, 109568 SVCs (10960 a second): 0x1c WaitProcessWideKeyAtomic 27664, 0x1b ArbitrateUnlock 27216, 0x0b SleepThread 23119, 0x1d SignalProcessWideKey 20140, 0x21 SendSyncRequest 6376, 0x1a ArbitrateLock 3233; 0 calls the dispatch table had no code for (RtAPI.miss) [10172.64] vulkan: 299188566 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 445400148 descriptor sets written, 152977202 reused; 154577397 draws kept the last one's shaders and pipeline (0 checked), 278155974 its targets [10172.64] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [10172.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10172.64] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14143 MB (5024 ours) [10172.64] vulkan: caches: 89 render targets (1240 MB, 1 parked), 212 textures (999 MB), 2681 buffers (25 MB); 2958 of 14143 MB in use as they count it, 0 MB freed for the budget so far [10172.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10172.64] vulkan: 61543408 rendering passes, 576463 clear commands, 9911832 attachments cleared and 505 left undefined by their load op [10172.64] vulkan: 27600 passes (43%) ended at renderer.c:214 [10172.64] vulkan: 10644 passes (17%) ended at buffer.c:2238 [10172.64] vulkan: 8312 passes (13%) ended at buffer.c:2334 [10172.64] vulkan: 7753 passes (12%) ended at render.c:232 [10172.64] vulkan: 4200 passes (7%) ended at dma.c:143 [10172.64] vulkan: 2106 passes (3%) ended at buffer.c:2166 [10172.64] vulkan: 2007 passes (3%) ended at cmd.c:534 [10172.64] vulkan: 600 passes (1%) ended at renderer.c:680 [10172.64] vulkan: GPU-owned guest memory landed for the CPU 99780 times, render targets written back for an engine 12 times [10176.62] perf: 60.0 frames a second over 5.0 s (577438 shown in all) [10180.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (6.7 to 13.3), on to the display in 37.7 ms (35.0 to 39.2), 46.0 ms in all (44.1 to 49.7) [10180.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10181.64] perf: 60.0 frames a second over 5.0 s (577739 shown in all) [10182.64] nvn: 577800 presents, 577800 submissions [10182.64] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.74 s on the host's processors (247% of one, 41.24 ms a present), the whole process 28.92 s (289%); the busiest: thread 80 'MainThread' 9.06 s, thread 86 'Job.Worker 0' 7.00 s, thread 87 'Job.Worker 1' 6.85 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.30 s [10182.64] cpu: in those 10.00 s, 115127 SVCs (11512 a second): 0x1c WaitProcessWideKeyAtomic 28300, 0x1b ArbitrateUnlock 27947, 0x0b SleepThread 26591, 0x1d SignalProcessWideKey 20508, 0x21 SendSyncRequest 6381, 0x1a ArbitrateLock 3580; 0 calls the dispatch table had no code for (RtAPI.miss) [10182.64] vulkan: 299521051 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 445898674 descriptor sets written, 153143646 reused; 154741895 draws kept the last one's shaders and pipeline (0 checked), 278464459 its targets [10182.64] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10182.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10182.64] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14079 MB (5024 ours) [10182.64] vulkan: caches: 89 render targets (1240 MB, 1 parked), 210 textures (998 MB), 2772 buffers (25 MB); 2957 of 14079 MB in use as they count it, 0 MB freed for the budget so far [10182.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10182.64] vulkan: 61607788 rendering passes, 577063 clear commands, 9923232 attachments cleared and 505 left undefined by their load op [10182.64] vulkan: 27600 passes (43%) ended at renderer.c:214 [10182.64] vulkan: 11245 passes (17%) ended at buffer.c:2238 [10182.64] vulkan: 8365 passes (13%) ended at buffer.c:2334 [10182.64] vulkan: 7767 passes (12%) ended at render.c:232 [10182.64] vulkan: 4200 passes (7%) ended at dma.c:143 [10182.64] vulkan: 2015 passes (3%) ended at buffer.c:2166 [10182.64] vulkan: 1990 passes (3%) ended at cmd.c:534 [10182.64] vulkan: 600 passes (1%) ended at renderer.c:680 [10182.64] vulkan: GPU-owned guest memory landed for the CPU 100080 times, render targets written back for an engine 12 times [10186.64] perf: 60.0 frames a second over 5.0 s (578039 shown in all) [10190.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (6.5 to 13.5), on to the display in 35.4 ms (18.8 to 39.2), 43.6 ms in all (27.9 to 49.5) [10190.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10191.65] perf: 59.8 frames a second over 5.0 s (578339 shown in all) [10192.66] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 24.93 s on the host's processors (249% of one, 41.55 ms a present), the whole process 29.15 s (291%); the busiest: thread 80 'MainThread' 9.08 s, thread 87 'Job.Worker 1' 7.05 s, thread 86 'Job.Worker 0' 6.98 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.31 s [10192.66] cpu: in those 10.02 s, 107996 SVCs (10782 a second): 0x1c WaitProcessWideKeyAtomic 27485, 0x1b ArbitrateUnlock 26983, 0x0b SleepThread 22056, 0x1d SignalProcessWideKey 20035, 0x21 SendSyncRequest 6380, 0x1a ArbitrateLock 3235; 0 calls the dispatch table had no code for (RtAPI.miss) [10192.66] vulkan: 299853509 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 446396732 descriptor sets written, 153310504 reused; 154906561 draws kept the last one's shaders and pipeline (0 checked), 278772917 its targets [10192.66] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [10192.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10192.66] vulkan: memory used and budgeted: heap 0 160 of 15515 MB (160 ours), heap 1 5450 of 14079 MB (5024 ours) [10192.66] vulkan: caches: 89 render targets (1240 MB, 1 parked), 209 textures (998 MB), 2665 buffers (25 MB); 2957 of 14079 MB in use as they count it, 0 MB freed for the budget so far [10192.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10192.66] vulkan: 61671583 rendering passes, 577663 clear commands, 9934632 attachments cleared and 505 left undefined by their load op [10192.66] vulkan: 27600 passes (43%) ended at renderer.c:214 [10192.66] vulkan: 10593 passes (17%) ended at buffer.c:2238 [10192.66] vulkan: 8347 passes (13%) ended at buffer.c:2334 [10192.66] vulkan: 7766 passes (12%) ended at render.c:232 [10192.66] vulkan: 4200 passes (7%) ended at dma.c:143 [10192.66] vulkan: 2102 passes (3%) ended at buffer.c:2166 [10192.66] vulkan: 1988 passes (3%) ended at cmd.c:534 [10192.66] vulkan: 600 passes (1%) ended at renderer.c:680 [10192.66] vulkan: GPU-owned guest memory landed for the CPU 100380 times, render targets written back for an engine 12 times [10196.65] perf: 60.0 frames a second over 5.0 s (578639 shown in all) [10200.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (6.6 to 13.1), on to the display in 21.7 ms (19.6 to 22.8), 30.4 ms in all (28.2 to 34.5) [10200.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10201.65] perf: 60.0 frames a second over 5.0 s (578939 shown in all) [10202.66] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.57 s on the host's processors (246% of one, 40.95 ms a present), the whole process 28.73 s (287%); the busiest: thread 80 'MainThread' 8.98 s, thread 86 'Job.Worker 0' 7.03 s, thread 87 'Job.Worker 1' 6.81 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.30 s [10202.66] cpu: in those 10.00 s, 111281 SVCs (11129 a second): 0x1c WaitProcessWideKeyAtomic 28327, 0x1b ArbitrateUnlock 27728, 0x0b SleepThread 23287, 0x1d SignalProcessWideKey 20682, 0x21 SendSyncRequest 6393, 0x1a ArbitrateLock 3044; 0 calls the dispatch table had no code for (RtAPI.miss) [10202.66] vulkan: 300185876 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 446895028 descriptor sets written, 153476942 reused; 155071612 draws kept the last one's shaders and pipeline (0 checked), 279081284 its targets [10202.66] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10202.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10202.66] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14079 MB (5024 ours) [10202.66] vulkan: caches: 89 render targets (1240 MB, 1 parked), 209 textures (998 MB), 2673 buffers (25 MB); 2957 of 14079 MB in use as they count it, 0 MB freed for the budget so far [10202.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10202.66] vulkan: 61735069 rendering passes, 578263 clear commands, 9946032 attachments cleared and 505 left undefined by their load op [10202.66] vulkan: 27600 passes (43%) ended at renderer.c:214 [10202.66] vulkan: 10381 passes (16%) ended at buffer.c:2238 [10202.66] vulkan: 8319 passes (13%) ended at buffer.c:2334 [10202.66] vulkan: 7774 passes (12%) ended at render.c:232 [10202.66] vulkan: 4200 passes (7%) ended at dma.c:143 [10202.66] vulkan: 2015 passes (3%) ended at buffer.c:2166 [10202.66] vulkan: 2002 passes (3%) ended at cmd.c:534 [10202.66] vulkan: 600 passes (1%) ended at renderer.c:680 [10202.66] vulkan: GPU-owned guest memory landed for the CPU 100680 times, render targets written back for an engine 12 times [10206.65] perf: 60.0 frames a second over 5.0 s (579239 shown in all) [10210.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (6.6 to 13.2), on to the display in 21.7 ms (19.4 to 22.8), 30.4 ms in all (28.3 to 34.5) [10210.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10211.67] perf: 60.0 frames a second over 5.0 s (579540 shown in all) [10212.65] nvn: 579600 presents, 579600 submissions [10212.66] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.83 s on the host's processors (248% of one, 41.39 ms a present), the whole process 28.99 s (290%); the busiest: thread 80 'MainThread' 9.03 s, thread 87 'Job.Worker 1' 7.04 s, thread 86 'Job.Worker 0' 7.01 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [10212.66] cpu: in those 10.00 s, 106704 SVCs (10670 a second): 0x1c WaitProcessWideKeyAtomic 27482, 0x1b ArbitrateUnlock 26907, 0x0b SleepThread 21013, 0x1d SignalProcessWideKey 20104, 0x21 SendSyncRequest 6383, 0x1a ArbitrateLock 2995; 0 calls the dispatch table had no code for (RtAPI.miss) [10212.66] vulkan: 300518398 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 447393550 descriptor sets written, 153643464 reused; 155237224 draws kept the last one's shaders and pipeline (0 checked), 279389806 its targets [10212.66] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10212.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10212.66] vulkan: memory used and budgeted: heap 0 160 of 15519 MB (160 ours), heap 1 5450 of 14140 MB (5024 ours) [10212.66] vulkan: caches: 89 render targets (1240 MB, 1 parked), 209 textures (998 MB), 2705 buffers (25 MB); 2957 of 14140 MB in use as they count it, 0 MB freed for the budget so far [10212.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10212.66] vulkan: 61798661 rendering passes, 578863 clear commands, 9957432 attachments cleared and 505 left undefined by their load op [10212.66] vulkan: 27600 passes (43%) ended at renderer.c:214 [10212.66] vulkan: 10398 passes (16%) ended at buffer.c:2238 [10212.66] vulkan: 8329 passes (13%) ended at buffer.c:2334 [10212.66] vulkan: 7775 passes (12%) ended at render.c:232 [10212.66] vulkan: 4200 passes (7%) ended at dma.c:143 [10212.66] vulkan: 2118 passes (3%) ended at buffer.c:2166 [10212.66] vulkan: 1978 passes (3%) ended at cmd.c:534 [10212.66] vulkan: 600 passes (1%) ended at renderer.c:680 [10212.66] vulkan: GPU-owned guest memory landed for the CPU 100980 times, render targets written back for an engine 12 times [10216.67] perf: 60.0 frames a second over 5.0 s (579840 shown in all) [10220.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (6.5 to 13.5), on to the display in 21.7 ms (19.6 to 22.9), 30.4 ms in all (28.1 to 34.6) [10220.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10221.69] perf: 60.0 frames a second over 5.0 s (580141 shown in all) [10222.66] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.70 s on the host's processors (247% of one, 41.17 ms a present), the whole process 28.89 s (289%); the busiest: thread 80 'MainThread' 9.05 s, thread 86 'Job.Worker 0' 6.95 s, thread 87 'Job.Worker 1' 6.93 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.31 s [10222.66] cpu: in those 10.00 s, 110583 SVCs (11059 a second): 0x1c WaitProcessWideKeyAtomic 27999, 0x1b ArbitrateUnlock 27500, 0x0b SleepThread 23310, 0x1d SignalProcessWideKey 20448, 0x21 SendSyncRequest 6376, 0x1a ArbitrateLock 3132; 0 calls the dispatch table had no code for (RtAPI.miss) [10222.66] vulkan: 300850850 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 447892018 descriptor sets written, 153809900 reused; 155402326 draws kept the last one's shaders and pipeline (0 checked), 279698258 its targets [10222.66] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10222.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10222.66] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5450 of 14103 MB (5024 ours) [10222.66] vulkan: caches: 89 render targets (1240 MB, 1 parked), 209 textures (998 MB), 2770 buffers (25 MB); 2957 of 14103 MB in use as they count it, 0 MB freed for the budget so far [10222.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10222.66] vulkan: 61862327 rendering passes, 579463 clear commands, 9968832 attachments cleared and 505 left undefined by their load op [10222.66] vulkan: 27600 passes (43%) ended at renderer.c:214 [10222.66] vulkan: 10527 passes (17%) ended at buffer.c:2238 [10222.66] vulkan: 8346 passes (13%) ended at buffer.c:2334 [10222.66] vulkan: 7758 passes (12%) ended at render.c:232 [10222.66] vulkan: 4200 passes (7%) ended at dma.c:143 [10222.66] vulkan: 2029 passes (3%) ended at cmd.c:534 [10222.66] vulkan: 2010 passes (3%) ended at buffer.c:2166 [10222.66] vulkan: 600 passes (1%) ended at renderer.c:680 [10222.66] vulkan: GPU-owned guest memory landed for the CPU 101280 times, render targets written back for an engine 12 times [10226.70] perf: 60.0 frames a second over 5.0 s (580442 shown in all) [10230.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (6.5 to 13.3), on to the display in 21.9 ms (19.7 to 23.1), 30.5 ms in all (28.3 to 34.7) [10230.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10231.70] perf: 60.0 frames a second over 5.0 s (580742 shown in all) [10232.66] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.82 s on the host's processors (248% of one, 41.37 ms a present), the whole process 29.02 s (290%); the busiest: thread 80 'MainThread' 9.04 s, thread 86 'Job.Worker 0' 7.02 s, thread 87 'Job.Worker 1' 7.01 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [10232.66] cpu: in those 10.00 s, 108159 SVCs (10816 a second): 0x1c WaitProcessWideKeyAtomic 27709, 0x1b ArbitrateUnlock 27127, 0x0b SleepThread 21818, 0x1d SignalProcessWideKey 20250, 0x21 SendSyncRequest 6391, 0x1a ArbitrateLock 3044; 0 calls the dispatch table had no code for (RtAPI.miss) [10232.66] vulkan: 301183358 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 448390536 descriptor sets written, 153976398 reused; 155566974 draws kept the last one's shaders and pipeline (0 checked), 280006766 its targets [10232.66] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10232.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10232.66] vulkan: memory used and budgeted: heap 0 160 of 15519 MB (160 ours), heap 1 5450 of 14105 MB (5024 ours) [10232.66] vulkan: caches: 89 render targets (1240 MB, 1 parked), 209 textures (998 MB), 2974 buffers (25 MB); 2957 of 14105 MB in use as they count it, 0 MB freed for the budget so far [10232.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10232.66] vulkan: 61926191 rendering passes, 580063 clear commands, 9980232 attachments cleared and 505 left undefined by their load op [10232.66] vulkan: 27600 passes (43%) ended at renderer.c:214 [10232.66] vulkan: 10641 passes (17%) ended at buffer.c:2238 [10232.66] vulkan: 8365 passes (13%) ended at buffer.c:2334 [10232.66] vulkan: 7765 passes (12%) ended at render.c:232 [10232.66] vulkan: 4200 passes (7%) ended at dma.c:143 [10232.66] vulkan: 2101 passes (3%) ended at buffer.c:2166 [10232.66] vulkan: 1996 passes (3%) ended at cmd.c:534 [10232.66] vulkan: 600 passes (1%) ended at renderer.c:680 [10232.66] vulkan: GPU-owned guest memory landed for the CPU 101580 times, render targets written back for an engine 12 times [10236.70] perf: 60.0 frames a second over 5.0 s (581042 shown in all) [10240.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (6.7 to 13.5), on to the display in 21.8 ms (19.9 to 22.9), 30.7 ms in all (28.5 to 34.7) [10240.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10241.70] perf: 60.0 frames a second over 5.0 s (581342 shown in all) [10242.66] nvn: 581400 presents, 581400 submissions [10242.66] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.70 s on the host's processors (247% of one, 41.16 ms a present), the whole process 28.84 s (288%); the busiest: thread 80 'MainThread' 9.06 s, thread 86 'Job.Worker 0' 6.95 s, thread 87 'Job.Worker 1' 6.95 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.31 s [10242.66] cpu: in those 10.00 s, 111695 SVCs (11168 a second): 0x1c WaitProcessWideKeyAtomic 28225, 0x1b ArbitrateUnlock 27741, 0x0b SleepThread 23668, 0x1d SignalProcessWideKey 20623, 0x21 SendSyncRequest 6390, 0x1a ArbitrateLock 3228; 0 calls the dispatch table had no code for (RtAPI.miss) [10242.66] vulkan: 301515838 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 448889101 descriptor sets written, 154142793 reused; 155732759 draws kept the last one's shaders and pipeline (0 checked), 280315246 its targets [10242.66] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [10242.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10242.66] vulkan: memory used and budgeted: heap 0 160 of 15519 MB (160 ours), heap 1 5450 of 14105 MB (5024 ours) [10242.66] vulkan: caches: 89 render targets (1240 MB, 1 parked), 209 textures (998 MB), 3018 buffers (25 MB); 2957 of 14105 MB in use as they count it, 0 MB freed for the budget so far [10242.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10242.66] vulkan: 61989802 rendering passes, 580663 clear commands, 9991632 attachments cleared and 505 left undefined by their load op [10242.66] vulkan: 27600 passes (43%) ended at renderer.c:214 [10242.66] vulkan: 10583 passes (17%) ended at buffer.c:2238 [10242.66] vulkan: 8287 passes (13%) ended at buffer.c:2334 [10242.66] vulkan: 7753 passes (12%) ended at render.c:232 [10242.66] vulkan: 4200 passes (7%) ended at dma.c:143 [10242.66] vulkan: 2009 passes (3%) ended at buffer.c:2166 [10242.66] vulkan: 1985 passes (3%) ended at cmd.c:534 [10242.66] vulkan: 600 passes (1%) ended at renderer.c:680 [10242.66] vulkan: GPU-owned guest memory landed for the CPU 101880 times, render targets written back for an engine 12 times [10246.72] perf: 60.0 frames a second over 5.0 s (581643 shown in all) [10250.38] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (6.7 to 13.5), on to the display in 21.5 ms (16.7 to 24.5), 30.2 ms in all (26.4 to 34.6) [10250.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10251.74] perf: 59.8 frames a second over 5.0 s (581943 shown in all) [10252.68] cpu: 600 presents in 10.01 s (59.9 fps): 38 of the game's threads ran 25.00 s on the host's processors (250% of one, 41.66 ms a present), the whole process 29.20 s (292%); the busiest: thread 80 'MainThread' 9.12 s, thread 86 'Job.Worker 0' 7.11 s, thread 87 'Job.Worker 1' 7.00 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.31 s [10252.68] cpu: in those 10.01 s, 111589 SVCs (11143 a second): 0x1c WaitProcessWideKeyAtomic 27671, 0x1b ArbitrateUnlock 27332, 0x0b SleepThread 24708, 0x1d SignalProcessWideKey 20102, 0x21 SendSyncRequest 6382, 0x1a ArbitrateLock 3572; 0 calls the dispatch table had no code for (RtAPI.miss) [10252.68] vulkan: 301848305 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 449387789 descriptor sets written, 154309039 reused; 155897720 draws kept the last one's shaders and pipeline (0 checked), 280623713 its targets [10252.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10252.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10252.68] vulkan: memory used and budgeted: heap 0 160 of 15519 MB (160 ours), heap 1 5450 of 14105 MB (5024 ours) [10252.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2994 buffers (25 MB); 2952 of 14105 MB in use as they count it, 0 MB freed for the budget so far [10252.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10252.68] vulkan: 62053819 rendering passes, 581263 clear commands, 10003032 attachments cleared and 505 left undefined by their load op [10252.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10252.68] vulkan: 10775 passes (17%) ended at buffer.c:2238 [10252.68] vulkan: 8359 passes (13%) ended at buffer.c:2334 [10252.68] vulkan: 7766 passes (12%) ended at render.c:232 [10252.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10252.68] vulkan: 2107 passes (3%) ended at buffer.c:2166 [10252.68] vulkan: 2012 passes (3%) ended at cmd.c:534 [10252.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10252.68] vulkan: GPU-owned guest memory landed for the CPU 102180 times, render targets written back for an engine 12 times [10256.74] perf: 60.0 frames a second over 5.0 s (582243 shown in all) [10260.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (6.6 to 13.1), on to the display in 21.8 ms (18.3 to 23.2), 30.4 ms in all (27.0 to 34.8) [10260.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10261.75] perf: 60.0 frames a second over 5.0 s (582544 shown in all) [10262.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.60 s on the host's processors (246% of one, 41.00 ms a present), the whole process 28.78 s (288%); the busiest: thread 80 'MainThread' 9.00 s, thread 86 'Job.Worker 0' 6.95 s, thread 87 'Job.Worker 1' 6.89 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [10262.68] cpu: in those 10.00 s, 112507 SVCs (11251 a second): 0x1c WaitProcessWideKeyAtomic 28336, 0x1b ArbitrateUnlock 27818, 0x0b SleepThread 24243, 0x1d SignalProcessWideKey 20686, 0x21 SendSyncRequest 6386, 0x1a ArbitrateLock 3218; 0 calls the dispatch table had no code for (RtAPI.miss) [10262.68] vulkan: 302180731 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 449886255 descriptor sets written, 154475425 reused; 156062539 draws kept the last one's shaders and pipeline (0 checked), 280932139 its targets [10262.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10262.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10262.68] vulkan: memory used and budgeted: heap 0 160 of 15519 MB (160 ours), heap 1 5450 of 14105 MB (5024 ours) [10262.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2879 buffers (25 MB); 2952 of 14105 MB in use as they count it, 0 MB freed for the budget so far [10262.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10262.68] vulkan: 62117349 rendering passes, 581863 clear commands, 10014432 attachments cleared and 505 left undefined by their load op [10262.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10262.68] vulkan: 10488 passes (17%) ended at buffer.c:2238 [10262.68] vulkan: 8289 passes (13%) ended at buffer.c:2334 [10262.68] vulkan: 7754 passes (12%) ended at render.c:232 [10262.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10262.68] vulkan: 2009 passes (3%) ended at buffer.c:2166 [10262.68] vulkan: 1996 passes (3%) ended at cmd.c:534 [10262.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10262.68] vulkan: GPU-owned guest memory landed for the CPU 102480 times, render targets written back for an engine 12 times [10266.75] perf: 60.0 frames a second over 5.0 s (582844 shown in all) [10270.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (6.6 to 13.4), on to the display in 22.0 ms (19.5 to 23.2), 30.5 ms in all (28.4 to 34.7) [10270.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10271.75] perf: 60.0 frames a second over 5.0 s (583144 shown in all) [10272.67] nvn: 583200 presents, 583200 submissions [10272.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.89 s on the host's processors (249% of one, 41.48 ms a present), the whole process 29.08 s (291%); the busiest: thread 80 'MainThread' 9.06 s, thread 86 'Job.Worker 0' 7.05 s, thread 87 'Job.Worker 1' 7.02 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [10272.68] cpu: in those 10.00 s, 109517 SVCs (10950 a second): 0x1c WaitProcessWideKeyAtomic 27832, 0x1b ArbitrateUnlock 27314, 0x0b SleepThread 22665, 0x1d SignalProcessWideKey 20315, 0x21 SendSyncRequest 6388, 0x1a ArbitrateLock 3183; 0 calls the dispatch table had no code for (RtAPI.miss) [10272.68] vulkan: 302513147 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 450384666 descriptor sets written, 154641846 reused; 156226940 draws kept the last one's shaders and pipeline (0 checked), 281240555 its targets [10272.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10272.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10272.68] vulkan: memory used and budgeted: heap 0 160 of 15519 MB (160 ours), heap 1 5450 of 14129 MB (5024 ours) [10272.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2976 buffers (25 MB); 2952 of 14129 MB in use as they count it, 0 MB freed for the budget so far [10272.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10272.68] vulkan: 62181306 rendering passes, 582463 clear commands, 10025832 attachments cleared and 505 left undefined by their load op [10272.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10272.68] vulkan: 10737 passes (17%) ended at buffer.c:2238 [10272.68] vulkan: 8316 passes (13%) ended at buffer.c:2334 [10272.68] vulkan: 7767 passes (12%) ended at render.c:232 [10272.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10272.68] vulkan: 2114 passes (3%) ended at buffer.c:2166 [10272.68] vulkan: 2026 passes (3%) ended at cmd.c:534 [10272.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10272.68] vulkan: GPU-owned guest memory landed for the CPU 102780 times, render targets written back for an engine 12 times [10276.77] perf: 60.0 frames a second over 5.0 s (583445 shown in all) [10280.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (6.5 to 13.5), on to the display in 21.7 ms (19.3 to 23.1), 30.5 ms in all (28.1 to 34.8) [10280.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10281.77] perf: 60.0 frames a second over 5.0 s (583745 shown in all) [10282.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.73 s on the host's processors (247% of one, 41.22 ms a present), the whole process 28.93 s (289%); the busiest: thread 80 'MainThread' 9.07 s, thread 87 'Job.Worker 1' 6.97 s, thread 86 'Job.Worker 0' 6.95 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.30 s [10282.68] cpu: in those 10.00 s, 113343 SVCs (11335 a second): 0x1c WaitProcessWideKeyAtomic 28486, 0x1b ArbitrateUnlock 28038, 0x0b SleepThread 24427, 0x1d SignalProcessWideKey 20765, 0x21 SendSyncRequest 6384, 0x1a ArbitrateLock 3423; 0 calls the dispatch table had no code for (RtAPI.miss) [10282.68] vulkan: 302845651 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 450883250 descriptor sets written, 154808270 reused; 156391917 draws kept the last one's shaders and pipeline (0 checked), 281549059 its targets [10282.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10282.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10282.68] vulkan: memory used and budgeted: heap 0 160 of 15519 MB (160 ours), heap 1 5450 of 14129 MB (5024 ours) [10282.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2962 buffers (25 MB); 2952 of 14129 MB in use as they count it, 0 MB freed for the budget so far [10282.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10282.68] vulkan: 62245468 rendering passes, 583063 clear commands, 10037232 attachments cleared and 505 left undefined by their load op [10282.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10282.68] vulkan: 11024 passes (17%) ended at buffer.c:2238 [10282.68] vulkan: 8368 passes (13%) ended at buffer.c:2334 [10282.68] vulkan: 7760 passes (12%) ended at render.c:232 [10282.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10282.68] vulkan: 2011 passes (3%) ended at cmd.c:534 [10282.68] vulkan: 2006 passes (3%) ended at buffer.c:2166 [10282.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10282.68] vulkan: GPU-owned guest memory landed for the CPU 103080 times, render targets written back for an engine 12 times [10286.79] perf: 60.0 frames a second over 5.0 s (584046 shown in all) [10290.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (6.6 to 13.3), on to the display in 22.2 ms (20.2 to 23.4), 30.8 ms in all (28.9 to 35.0) [10290.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10291.80] perf: 60.0 frames a second over 5.0 s (584347 shown in all) [10292.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.82 s on the host's processors (248% of one, 41.36 ms a present), the whole process 29.00 s (290%); the busiest: thread 80 'MainThread' 9.04 s, thread 86 'Job.Worker 0' 7.08 s, thread 87 'Job.Worker 1' 6.95 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [10292.68] cpu: in those 10.00 s, 108763 SVCs (10877 a second): 0x1c WaitProcessWideKeyAtomic 27888, 0x1b ArbitrateUnlock 27313, 0x0b SleepThread 21896, 0x1d SignalProcessWideKey 20388, 0x21 SendSyncRequest 6390, 0x1a ArbitrateLock 3068; 0 calls the dispatch table had no code for (RtAPI.miss) [10292.68] vulkan: 303178066 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 451381459 descriptor sets written, 154974891 reused; 156558001 draws kept the last one's shaders and pipeline (0 checked), 281857474 its targets [10292.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10292.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10292.68] vulkan: memory used and budgeted: heap 0 160 of 15519 MB (160 ours), heap 1 5450 of 14129 MB (5024 ours) [10292.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2945 buffers (25 MB); 2952 of 14129 MB in use as they count it, 0 MB freed for the budget so far [10292.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10292.68] vulkan: 62309281 rendering passes, 583663 clear commands, 10048632 attachments cleared and 505 left undefined by their load op [10292.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10292.68] vulkan: 10639 passes (17%) ended at buffer.c:2238 [10292.68] vulkan: 8304 passes (13%) ended at buffer.c:2334 [10292.68] vulkan: 7772 passes (12%) ended at render.c:232 [10292.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10292.68] vulkan: 2102 passes (3%) ended at buffer.c:2166 [10292.68] vulkan: 1999 passes (3%) ended at cmd.c:534 [10292.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10292.68] vulkan: GPU-owned guest memory landed for the CPU 103380 times, render targets written back for an engine 12 times [10296.80] perf: 60.0 frames a second over 5.0 s (584647 shown in all) [10300.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (6.5 to 12.8), on to the display in 22.4 ms (20.7 to 23.6), 30.9 ms in all (29.1 to 35.2) [10300.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10301.82] perf: 60.0 frames a second over 5.0 s (584948 shown in all) [10302.67] nvn: 585000 presents, 585000 submissions [10302.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.62 s on the host's processors (246% of one, 41.03 ms a present), the whole process 28.75 s (287%); the busiest: thread 80 'MainThread' 9.00 s, thread 87 'Job.Worker 1' 7.00 s, thread 86 'Job.Worker 0' 6.86 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [10302.68] cpu: in those 10.00 s, 110915 SVCs (11090 a second): 0x1c WaitProcessWideKeyAtomic 28066, 0x1b ArbitrateUnlock 27544, 0x0b SleepThread 23446, 0x1d SignalProcessWideKey 20486, 0x21 SendSyncRequest 6390, 0x1a ArbitrateLock 3163; 0 calls the dispatch table had no code for (RtAPI.miss) [10302.68] vulkan: 303510512 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 451880126 descriptor sets written, 155141116 reused; 156722727 draws kept the last one's shaders and pipeline (0 checked), 282165920 its targets [10302.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [10302.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10302.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14120 MB (5024 ours) [10302.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 3008 buffers (25 MB); 2952 of 14120 MB in use as they count it, 0 MB freed for the budget so far [10302.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10302.68] vulkan: 62373042 rendering passes, 584263 clear commands, 10060032 attachments cleared and 505 left undefined by their load op [10302.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10302.68] vulkan: 10750 passes (17%) ended at buffer.c:2238 [10302.68] vulkan: 8267 passes (13%) ended at buffer.c:2334 [10302.68] vulkan: 7766 passes (12%) ended at render.c:232 [10302.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10302.68] vulkan: 2014 passes (3%) ended at buffer.c:2166 [10302.68] vulkan: 1966 passes (3%) ended at cmd.c:534 [10302.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10302.68] vulkan: GPU-owned guest memory landed for the CPU 103680 times, render targets written back for an engine 12 times [10306.82] perf: 60.0 frames a second over 5.0 s (585248 shown in all) [10310.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (6.5 to 14.0), on to the display in 21.8 ms (11.4 to 23.5), 30.5 ms in all (20.4 to 35.2) [10310.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10311.84] perf: 60.0 frames a second over 5.0 s (585549 shown in all) [10312.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.91 s on the host's processors (249% of one, 41.52 ms a present), the whole process 29.07 s (291%); the busiest: thread 80 'MainThread' 9.07 s, thread 86 'Job.Worker 0' 7.11 s, thread 87 'Job.Worker 1' 6.97 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [10312.68] cpu: in those 10.00 s, 106571 SVCs (10658 a second): 0x1c WaitProcessWideKeyAtomic 27415, 0x1b ArbitrateUnlock 26864, 0x0b SleepThread 21014, 0x1d SignalProcessWideKey 20075, 0x21 SendSyncRequest 6382, 0x1a ArbitrateLock 3001; 0 calls the dispatch table had no code for (RtAPI.miss) [10312.68] vulkan: 303842964 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 452377917 descriptor sets written, 155308229 reused; 156888518 draws kept the last one's shaders and pipeline (0 checked), 282474372 its targets [10312.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10312.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10312.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14120 MB (5024 ours) [10312.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2970 buffers (25 MB); 2952 of 14120 MB in use as they count it, 0 MB freed for the budget so far [10312.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10312.68] vulkan: 62436802 rendering passes, 584863 clear commands, 10071432 attachments cleared and 505 left undefined by their load op [10312.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10312.68] vulkan: 10621 passes (17%) ended at buffer.c:2238 [10312.68] vulkan: 8300 passes (13%) ended at buffer.c:2334 [10312.68] vulkan: 7772 passes (12%) ended at render.c:232 [10312.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10312.68] vulkan: 2110 passes (3%) ended at buffer.c:2166 [10312.68] vulkan: 1962 passes (3%) ended at cmd.c:534 [10312.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10312.68] vulkan: GPU-owned guest memory landed for the CPU 103980 times, render targets written back for an engine 12 times [10316.85] perf: 60.0 frames a second over 5.0 s (585850 shown in all) [10320.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (6.6 to 13.2), on to the display in 22.5 ms (20.4 to 23.6), 30.9 ms in all (29.1 to 35.3) [10320.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10321.85] perf: 60.0 frames a second over 5.0 s (586150 shown in all) [10322.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.62 s on the host's processors (246% of one, 41.03 ms a present), the whole process 28.79 s (288%); the busiest: thread 80 'MainThread' 9.01 s, thread 86 'Job.Worker 0' 6.97 s, thread 87 'Job.Worker 1' 6.89 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.30 s [10322.68] cpu: in those 10.00 s, 112770 SVCs (11277 a second): 0x1c WaitProcessWideKeyAtomic 28474, 0x1b ArbitrateUnlock 27939, 0x0b SleepThread 24181, 0x1d SignalProcessWideKey 20781, 0x21 SendSyncRequest 6390, 0x1a ArbitrateLock 3185; 0 calls the dispatch table had no code for (RtAPI.miss) [10322.68] vulkan: 304175426 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 452876190 descriptor sets written, 155474880 reused; 157053974 draws kept the last one's shaders and pipeline (0 checked), 282782834 its targets [10322.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10322.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10322.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14120 MB (5024 ours) [10322.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2992 buffers (25 MB); 2952 of 14120 MB in use as they count it, 0 MB freed for the budget so far [10322.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10322.68] vulkan: 62500440 rendering passes, 585463 clear commands, 10082832 attachments cleared and 505 left undefined by their load op [10322.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10322.68] vulkan: 10585 passes (17%) ended at buffer.c:2238 [10322.68] vulkan: 8299 passes (13%) ended at buffer.c:2334 [10322.68] vulkan: 7764 passes (12%) ended at render.c:232 [10322.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10322.68] vulkan: 2014 passes (3%) ended at buffer.c:2166 [10322.68] vulkan: 1980 passes (3%) ended at cmd.c:534 [10322.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10322.68] vulkan: GPU-owned guest memory landed for the CPU 104280 times, render targets written back for an engine 12 times [10326.87] perf: 60.0 frames a second over 5.0 s (586451 shown in all) [10330.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (6.6 to 13.3), on to the display in 22.6 ms (20.8 to 23.8), 31.2 ms in all (29.2 to 35.3) [10330.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10331.89] perf: 60.0 frames a second over 5.0 s (586752 shown in all) [10332.67] nvn: 586800 presents, 586800 submissions [10332.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.77 s on the host's processors (248% of one, 41.28 ms a present), the whole process 28.95 s (290%); the busiest: thread 80 'MainThread' 9.00 s, thread 86 'Job.Worker 0' 7.01 s, thread 87 'Job.Worker 1' 7.00 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.31 s [10332.68] cpu: in those 10.00 s, 109006 SVCs (10901 a second): 0x1c WaitProcessWideKeyAtomic 27793, 0x1b ArbitrateUnlock 27192, 0x0b SleepThread 22533, 0x1d SignalProcessWideKey 20268, 0x21 SendSyncRequest 6384, 0x1a ArbitrateLock 3018; 0 calls the dispatch table had no code for (RtAPI.miss) [10332.68] vulkan: 304507906 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 453374493 descriptor sets written, 155641537 reused; 157219743 draws kept the last one's shaders and pipeline (0 checked), 283091314 its targets [10332.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10332.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10332.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10332.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2839 buffers (25 MB); 2952 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10332.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10332.68] vulkan: 62564174 rendering passes, 586063 clear commands, 10094232 attachments cleared and 505 left undefined by their load op [10332.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10332.68] vulkan: 10557 passes (17%) ended at buffer.c:2238 [10332.68] vulkan: 8343 passes (13%) ended at buffer.c:2334 [10332.68] vulkan: 7771 passes (12%) ended at render.c:232 [10332.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10332.68] vulkan: 2106 passes (3%) ended at buffer.c:2166 [10332.68] vulkan: 1960 passes (3%) ended at cmd.c:534 [10332.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10332.68] vulkan: GPU-owned guest memory landed for the CPU 104580 times, render targets written back for an engine 12 times [10336.89] perf: 60.0 frames a second over 5.0 s (587052 shown in all) [10340.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (6.6 to 13.5), on to the display in 22.5 ms (20.4 to 23.7), 31.1 ms in all (29.1 to 35.4) [10340.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10341.89] perf: 60.0 frames a second over 5.0 s (587352 shown in all) [10342.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.72 s on the host's processors (247% of one, 41.20 ms a present), the whole process 28.91 s (289%); the busiest: thread 80 'MainThread' 9.06 s, thread 86 'Job.Worker 0' 6.95 s, thread 87 'Job.Worker 1' 6.94 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.31 s [10342.68] cpu: in those 10.00 s, 113334 SVCs (11333 a second): 0x1c WaitProcessWideKeyAtomic 28412, 0x1b ArbitrateUnlock 27923, 0x0b SleepThread 24736, 0x1d SignalProcessWideKey 20722, 0x21 SendSyncRequest 6390, 0x1a ArbitrateLock 3331; 0 calls the dispatch table had no code for (RtAPI.miss) [10342.68] vulkan: 304840391 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 453873079 descriptor sets written, 155807921 reused; 157384788 draws kept the last one's shaders and pipeline (0 checked), 283399799 its targets [10342.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [10342.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10342.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10342.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 2991 buffers (25 MB); 2952 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10342.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10342.68] vulkan: 62628706 rendering passes, 586663 clear commands, 10105632 attachments cleared and 505 left undefined by their load op [10342.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10342.68] vulkan: 11424 passes (18%) ended at buffer.c:2238 [10342.68] vulkan: 8347 passes (13%) ended at buffer.c:2334 [10342.68] vulkan: 7774 passes (12%) ended at render.c:232 [10342.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10342.68] vulkan: 2013 passes (3%) ended at buffer.c:2166 [10342.68] vulkan: 1978 passes (3%) ended at cmd.c:534 [10342.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10342.68] vulkan: GPU-owned guest memory landed for the CPU 104880 times, render targets written back for an engine 12 times [10346.89] perf: 60.0 frames a second over 5.0 s (587652 shown in all) [10350.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (6.5 to 13.2), on to the display in 22.7 ms (20.6 to 23.8), 31.4 ms in all (29.1 to 35.5) [10350.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10351.90] perf: 60.0 frames a second over 5.0 s (587953 shown in all) [10352.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.78 s on the host's processors (248% of one, 41.31 ms a present), the whole process 28.97 s (290%); the busiest: thread 80 'MainThread' 9.00 s, thread 86 'Job.Worker 0' 7.02 s, thread 87 'Job.Worker 1' 7.01 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.30 s [10352.68] cpu: in those 10.00 s, 108622 SVCs (10860 a second): 0x1c WaitProcessWideKeyAtomic 27948, 0x1b ArbitrateUnlock 27384, 0x0b SleepThread 21577, 0x1d SignalProcessWideKey 20472, 0x21 SendSyncRequest 6389, 0x1a ArbitrateLock 3032; 0 calls the dispatch table had no code for (RtAPI.miss) [10352.68] vulkan: 305172807 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 454371717 descriptor sets written, 155974115 reused; 157550165 draws kept the last one's shaders and pipeline (0 checked), 283708215 its targets [10352.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10352.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10352.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10352.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 3007 buffers (25 MB); 2952 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10352.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10352.68] vulkan: 62692436 rendering passes, 587263 clear commands, 10117032 attachments cleared and 505 left undefined by their load op [10352.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10352.68] vulkan: 10492 passes (16%) ended at buffer.c:2238 [10352.68] vulkan: 8392 passes (13%) ended at buffer.c:2334 [10352.68] vulkan: 7774 passes (12%) ended at render.c:232 [10352.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10352.68] vulkan: 2100 passes (3%) ended at buffer.c:2166 [10352.68] vulkan: 1975 passes (3%) ended at cmd.c:534 [10352.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10352.68] vulkan: GPU-owned guest memory landed for the CPU 105180 times, render targets written back for an engine 12 times [10356.92] perf: 60.0 frames a second over 5.0 s (588254 shown in all) [10360.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (6.5 to 13.1), on to the display in 22.7 ms (20.6 to 23.8), 31.3 ms in all (29.3 to 35.5) [10360.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10361.94] perf: 60.0 frames a second over 5.0 s (588555 shown in all) [10362.67] nvn: 588600 presents, 588600 submissions [10362.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.59 s on the host's processors (246% of one, 40.99 ms a present), the whole process 28.76 s (288%); the busiest: thread 80 'MainThread' 8.99 s, thread 86 'Job.Worker 0' 6.93 s, thread 87 'Job.Worker 1' 6.92 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.30 s [10362.68] cpu: in those 10.00 s, 112406 SVCs (11243 a second): 0x1c WaitProcessWideKeyAtomic 28285, 0x1b ArbitrateUnlock 27775, 0x0b SleepThread 24372, 0x1d SignalProcessWideKey 20583, 0x21 SendSyncRequest 6389, 0x1a ArbitrateLock 3182; 0 calls the dispatch table had no code for (RtAPI.miss) [10362.68] vulkan: 305505272 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2666 finishes (1054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 454870090 descriptor sets written, 156140672 reused; 157715812 draws kept the last one's shaders and pipeline (0 checked), 284016680 its targets [10362.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43208 texture uploads (11215 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [10362.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10362.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10362.68] vulkan: caches: 88 render targets (1234 MB, 1 parked), 209 textures (998 MB), 3017 buffers (25 MB); 2952 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10362.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10362.68] vulkan: 62756020 rendering passes, 587863 clear commands, 10128432 attachments cleared and 505 left undefined by their load op [10362.68] vulkan: 27600 passes (43%) ended at renderer.c:214 [10362.68] vulkan: 10528 passes (17%) ended at buffer.c:2238 [10362.68] vulkan: 8277 passes (13%) ended at buffer.c:2334 [10362.68] vulkan: 7768 passes (12%) ended at render.c:232 [10362.68] vulkan: 4200 passes (7%) ended at dma.c:143 [10362.68] vulkan: 2013 passes (3%) ended at buffer.c:2166 [10362.68] vulkan: 2000 passes (3%) ended at cmd.c:534 [10362.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10362.68] vulkan: GPU-owned guest memory landed for the CPU 105480 times, render targets written back for an engine 12 times [10366.94] perf: 60.0 frames a second over 5.0 s (588855 shown in all) [10370.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (6.6 to 12.7), on to the display in 22.6 ms (16.9 to 23.9), 31.0 ms in all (25.7 to 35.6) [10370.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10371.94] perf: 60.0 frames a second over 5.0 s (589155 shown in all) [10372.68] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 24.75 s on the host's processors (247% of one, 41.24 ms a present), the whole process 28.90 s (289%); the busiest: thread 80 'MainThread' 9.02 s, thread 86 'Job.Worker 0' 7.05 s, thread 87 'Job.Worker 1' 6.93 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.31 s [10372.68] cpu: in those 10.00 s, 108657 SVCs (10867 a second): 0x1c WaitProcessWideKeyAtomic 27620, 0x1b ArbitrateUnlock 27111, 0x0b SleepThread 22317, 0x1d SignalProcessWideKey 20227, 0x21 SendSyncRequest 6376, 0x1a ArbitrateLock 3184; 4 calls the dispatch table had no code for (RtAPI.miss) [10372.68] vulkan: 305834763 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2670 finishes (1056 ms); 0 reads past queued releases (0 samples counts written on the GPU); 455363968 descriptor sets written, 156305776 reused; 157879681 draws kept the last one's shaders and pipeline (0 checked), 284322614 its targets [10372.68] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2959 render targets made, 43218 texture uploads (11218 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [10372.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10372.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10372.68] vulkan: caches: 85 render targets (1222 MB, 0 parked), 219 textures (1028 MB), 3095 buffers (26 MB); 2970 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10372.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10372.68] vulkan: 62819087 rendering passes, 588463 clear commands, 10139544 attachments cleared and 505 left undefined by their load op [10372.68] vulkan: 26992 passes (43%) ended at renderer.c:214 [10372.68] vulkan: 10837 passes (17%) ended at buffer.c:2238 [10372.68] vulkan: 8252 passes (13%) ended at buffer.c:2334 [10372.68] vulkan: 7648 passes (12%) ended at render.c:232 [10372.68] vulkan: 4136 passes (7%) ended at dma.c:143 [10372.68] vulkan: 2072 passes (3%) ended at buffer.c:2166 [10372.68] vulkan: 1961 passes (3%) ended at cmd.c:534 [10372.68] vulkan: 600 passes (1%) ended at renderer.c:680 [10372.68] vulkan: GPU-owned guest memory landed for the CPU 105781 times, render targets written back for an engine 12 times [10376.95] perf: 59.0 frames a second over 5.0 s (589451 shown in all) [10380.82] vulkan: display: 599 frame intervals of 17.53 ms (deviation 5.76 ms, 1st to 99th percentile 16.57 to 33.62 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (6.0 to 14.7), on to the display in 21.3 ms (7.6 to 28.5), 30.6 ms in all (16.1 to 36.4) [10380.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10381.97] perf: 53.4 frames a second over 5.0 s (589719 shown in all) [10383.45] cpu: 600 presents in 10.78 s (55.7 fps): 38 of the game's threads ran 21.84 s on the host's processors (203% of one, 36.41 ms a present), the whole process 25.23 s (234%); the busiest: thread 80 'MainThread' 9.60 s, thread 87 'Job.Worker 1' 5.25 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.38 s [10383.45] cpu: in those 10.78 s, 181743 SVCs (16864 a second): 0x0b SleepThread 56350, 0x1b ArbitrateUnlock 41330, 0x1c WaitProcessWideKeyAtomic 38431, 0x1d SignalProcessWideKey 26912, 0x1a ArbitrateLock 10300, 0x21 SendSyncRequest 6496; 4494 calls the dispatch table had no code for (RtAPI.miss) [10383.45] vulkan: 306073286 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2684 finishes (1058 ms); 0 reads past queued releases (0 samples counts written on the GPU); 455727315 descriptor sets written, 156419475 reused; 157984776 draws kept the last one's shaders and pipeline (0 checked), 284540496 its targets [10383.45] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2974 render targets made, 43274 texture uploads (11232 MB); 4 frames over 50 ms in the last 600, the slowest 116 ms [10383.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10383.45] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10383.45] vulkan: caches: 100 render targets (1261 MB, 0 parked), 275 textures (1229 MB), 5410 buffers (74 MB); 3258 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10383.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10383.45] vulkan: 62871167 rendering passes, 589063 clear commands, 10151256 attachments cleared and 505 left undefined by their load op [10383.45] vulkan: 25832 passes (50%) ended at renderer.c:214 [10383.45] vulkan: 8201 passes (16%) ended at buffer.c:2238 [10383.45] vulkan: 6435 passes (12%) ended at render.c:232 [10383.45] vulkan: 4560 passes (9%) ended at buffer.c:2334 [10383.45] vulkan: 2169 passes (4%) ended at dma.c:143 [10383.45] vulkan: 1944 passes (4%) ended at buffer.c:2166 [10383.45] vulkan: 1702 passes (3%) ended at cmd.c:534 [10383.45] vulkan: 603 passes (1%) ended at surface.c:162 [10383.45] vulkan: GPU-owned guest memory landed for the CPU 105977 times, render targets written back for an engine 12 times [10386.99] perf: 54.4 frames a second over 5.0 s (589992 shown in all) [10391.42] vulkan: display: 599 frame intervals of 17.70 ms (deviation 4.23 ms, 1st to 99th percentile 16.57 to 33.41 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.0 to 13.8), on to the display in 19.2 ms (6.9 to 28.6), 28.0 ms in all (14.5 to 36.7) [10391.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10392.00] perf: 59.6 frames a second over 5.0 s (590291 shown in all) [10393.85] nvn: 590400 presents, 590400 submissions [10393.85] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 23.20 s on the host's processors (223% of one, 38.66 ms a present), the whole process 26.61 s (256%); the busiest: thread 80 'MainThread' 9.36 s, thread 87 'Job.Worker 1' 6.09 s, thread 86 'Job.Worker 0' 6.02 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.37 s [10393.85] cpu: in those 10.40 s, 135547 SVCs (13031 a second): 0x1b ArbitrateUnlock 34308, 0x0b SleepThread 31160, 0x1c WaitProcessWideKeyAtomic 31096, 0x1d SignalProcessWideKey 22351, 0x1a ArbitrateLock 8353, 0x21 SendSyncRequest 6401; 13402 calls the dispatch table had no code for (RtAPI.miss) [10393.85] vulkan: 306342835 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2691 finishes (1061 ms); 0 reads past queued releases (0 samples counts written on the GPU); 456131149 descriptor sets written, 156554739 reused; 158110239 draws kept the last one's shaders and pipeline (0 checked), 284789312 its targets [10393.85] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2974 render targets made, 43306 texture uploads (11244 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [10393.85] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10393.85] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10393.85] vulkan: caches: 100 render targets (1261 MB, 0 parked), 307 textures (1251 MB), 5742 buffers (96 MB); 3303 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10393.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10393.85] vulkan: 62924445 rendering passes, 589663 clear commands, 10161921 attachments cleared and 505 left undefined by their load op [10393.85] vulkan: 24705 passes (46%) ended at renderer.c:214 [10393.85] vulkan: 7792 passes (15%) ended at buffer.c:2334 [10393.85] vulkan: 7535 passes (14%) ended at buffer.c:2238 [10393.85] vulkan: 6324 passes (12%) ended at render.c:232 [10393.85] vulkan: 2019 passes (4%) ended at buffer.c:2166 [10393.85] vulkan: 1998 passes (4%) ended at dma.c:143 [10393.85] vulkan: 1803 passes (3%) ended at cmd.c:534 [10393.85] vulkan: 593 passes (1%) ended at renderer.c:680 [10393.85] vulkan: GPU-owned guest memory landed for the CPU 106049 times, render targets written back for an engine 12 times [10397.02] perf: 59.4 frames a second over 5.0 s (590589 shown in all) [10401.50] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.35 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (5.2 to 13.7), on to the display in 30.4 ms (11.1 to 44.2), 38.9 ms in all (20.3 to 49.9) [10401.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10402.02] perf: 59.6 frames a second over 5.0 s (590887 shown in all) [10403.94] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 21.32 s on the host's processors (211% of one, 35.54 ms a present), the whole process 24.79 s (246%); the busiest: thread 80 'MainThread' 8.17 s, thread 87 'Job.Worker 1' 5.74 s, thread 86 'Job.Worker 0' 5.71 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.38 s [10403.94] cpu: in those 10.09 s, 132447 SVCs (13133 a second): 0x1b ArbitrateUnlock 32675, 0x1c WaitProcessWideKeyAtomic 31629, 0x0b SleepThread 31360, 0x1d SignalProcessWideKey 23224, 0x21 SendSyncRequest 6359, 0x1a ArbitrateLock 5356; 6275 calls the dispatch table had no code for (RtAPI.miss) [10403.94] vulkan: 306622223 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2700 finishes (1064 ms); 0 reads past queued releases (0 samples counts written on the GPU); 456543799 descriptor sets written, 156700865 reused; 158248881 draws kept the last one's shaders and pipeline (0 checked), 285046122 its targets [10403.94] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2974 render targets made, 43319 texture uploads (11247 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [10403.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10403.94] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10403.94] vulkan: caches: 85 render targets (1222 MB, 0 parked), 315 textures (1278 MB), 5750 buffers (91 MB); 3286 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10403.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10403.94] vulkan: 62982033 rendering passes, 590263 clear commands, 10172259 attachments cleared and 505 left undefined by their load op [10403.94] vulkan: 25356 passes (44%) ended at renderer.c:214 [10403.94] vulkan: 10504 passes (18%) ended at buffer.c:2334 [10403.94] vulkan: 7751 passes (13%) ended at buffer.c:2238 [10403.94] vulkan: 6992 passes (12%) ended at render.c:232 [10403.94] vulkan: 2226 passes (4%) ended at dma.c:143 [10403.94] vulkan: 1724 passes (3%) ended at buffer.c:2166 [10403.94] vulkan: 1721 passes (3%) ended at cmd.c:534 [10403.94] vulkan: 702 passes (1%) ended at surface.c:162 [10403.94] vulkan: GPU-owned guest memory landed for the CPU 106140 times, render targets written back for an engine 12 times [10407.02] perf: 58.4 frames a second over 5.0 s (591179 shown in all) [10412.04] perf: 52.4 frames a second over 5.0 s (591442 shown in all) [10412.25] vulkan: display: 599 frame intervals of 17.95 ms (deviation 5.96 ms, 1st to 99th percentile 16.56 to 33.45 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.0 to 13.8), on to the display in 21.9 ms (7.2 to 43.9), 30.7 ms in all (14.6 to 49.7) [10412.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10414.92] cpu: 600 presents in 10.98 s (54.6 fps): 38 of the game's threads ran 22.31 s on the host's processors (203% of one, 37.18 ms a present), the whole process 25.48 s (232%); the busiest: thread 80 'MainThread' 10.05 s, thread 86 'Job.Worker 0' 5.28 s, thread 87 'Job.Worker 1' 5.24 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.39 s [10414.92] cpu: in those 10.98 s, 177601 SVCs (16168 a second): 0x0b SleepThread 55853, 0x1b ArbitrateUnlock 40099, 0x1c WaitProcessWideKeyAtomic 36807, 0x1d SignalProcessWideKey 25622, 0x1a ArbitrateLock 10709, 0x21 SendSyncRequest 6531; 4500 calls the dispatch table had no code for (RtAPI.miss) [10414.92] vulkan: 306822290 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2714 finishes (1066 ms); 0 reads past queued releases (0 samples counts written on the GPU); 456851333 descriptor sets written, 156793465 reused; 158329242 draws kept the last one's shaders and pipeline (0 checked), 285226909 its targets [10414.92] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2989 render targets made, 43323 texture uploads (11249 MB); 6 frames over 50 ms in the last 600, the slowest 117 ms [10414.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10414.92] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10414.92] vulkan: caches: 100 render targets (1261 MB, 0 parked), 300 textures (1268 MB), 5857 buffers (89 MB); 3312 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10414.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10414.92] vulkan: 63029871 rendering passes, 590863 clear commands, 10184003 attachments cleared and 505 left undefined by their load op [10414.92] vulkan: 25034 passes (52%) ended at renderer.c:214 [10414.92] vulkan: 6669 passes (14%) ended at buffer.c:2238 [10414.92] vulkan: 5945 passes (12%) ended at render.c:232 [10414.92] vulkan: 3785 passes (8%) ended at buffer.c:2334 [10414.92] vulkan: 1907 passes (4%) ended at buffer.c:2166 [10414.92] vulkan: 1720 passes (4%) ended at dma.c:143 [10414.92] vulkan: 1585 passes (3%) ended at cmd.c:534 [10414.92] vulkan: 591 passes (1%) ended at surface.c:162 [10414.92] vulkan: GPU-owned guest memory landed for the CPU 106414 times, render targets written back for an engine 12 times [10417.04] perf: 56.0 frames a second over 5.0 s (591722 shown in all) [10422.04] perf: 59.4 frames a second over 5.0 s (592019 shown in all) [10422.62] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.73 ms, 1st to 99th percentile 16.57 to 33.47 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.8 to 11.1), on to the display in 23.8 ms (7.1 to 28.8), 32.8 ms in all (15.3 to 36.7) [10422.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10425.14] nvn: 592200 presents, 592200 submissions [10425.14] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 19.07 s on the host's processors (187% of one, 31.78 ms a present), the whole process 23.18 s (227%); the busiest: thread 80 'MainThread' 8.27 s, thread 87 'Job.Worker 1' 4.54 s, thread 86 'Job.Worker 0' 4.54 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.33 s [10425.14] cpu: in those 10.22 s, 175586 SVCs (17186 a second): 0x0b SleepThread 50927, 0x1b ArbitrateUnlock 40864, 0x1c WaitProcessWideKeyAtomic 39757, 0x1d SignalProcessWideKey 28836, 0x1a ArbitrateLock 6932, 0x21 SendSyncRequest 6424; 11632 calls the dispatch table had no code for (RtAPI.miss) [10425.14] vulkan: 307176530 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2714 finishes (1066 ms); 0 reads past queued releases (0 samples counts written on the GPU); 457385388 descriptor sets written, 156967890 reused; 158506343 draws kept the last one's shaders and pipeline (0 checked), 285557149 its targets [10425.14] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2989 render targets made, 43323 texture uploads (11249 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [10425.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10425.14] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10425.14] vulkan: caches: 100 render targets (1261 MB, 0 parked), 262 textures (1211 MB), 4972 buffers (68 MB); 3233 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10425.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10425.14] vulkan: 63089205 rendering passes, 591463 clear commands, 10195403 attachments cleared and 505 left undefined by their load op [10425.14] vulkan: 27600 passes (47%) ended at renderer.c:214 [10425.14] vulkan: 9628 passes (16%) ended at buffer.c:2238 [10425.14] vulkan: 7791 passes (13%) ended at render.c:232 [10425.14] vulkan: 5485 passes (9%) ended at buffer.c:2334 [10425.14] vulkan: 3309 passes (6%) ended at dma.c:143 [10425.14] vulkan: 2246 passes (4%) ended at buffer.c:2166 [10425.14] vulkan: 2076 passes (3%) ended at cmd.c:534 [10425.14] vulkan: 600 passes (1%) ended at surface.c:162 [10425.14] vulkan: GPU-owned guest memory landed for the CPU 106752 times, render targets written back for an engine 12 times [10427.04] perf: 59.0 frames a second over 5.0 s (592314 shown in all) [10432.05] perf: 56.6 frames a second over 5.0 s (592598 shown in all) [10433.07] vulkan: display: 599 frame intervals of 17.45 ms (deviation 5.56 ms, 1st to 99th percentile 16.56 to 33.45 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (6.0 to 15.5), on to the display in 22.3 ms (8.9 to 27.5), 32.8 ms in all (19.3 to 38.2) [10433.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10435.74] RomFS: reading V_IVY_Soranel_06.bin (1.7 KB) [10435.74] RomFS: reading V_IVY_Thanks_01.bin (1.3 KB) [10435.74] RomFS: reading V_IVY_Thanks_02.bin (1.4 KB) [10435.74] RomFS: reading V_IVY_Thanks_03.bin (1.6 KB) [10435.74] RomFS: reading V_IVY_Title_01.bin (1.8 KB) [10435.74] RomFS: reading V_IVY_Title_02.bin (1.2 KB) [10435.74] RomFS: reading V_IVY_Wideuse_01.bin (0.9 KB) [10435.74] RomFS: reading V_IVY_Wideuse_02.bin (1.2 KB) [10435.74] RomFS: reading V_IVY_Wideuse_03.bin (1.5 KB) [10435.74] RomFS: reading V_IVY_Wideuse_04.bin (1.1 KB) [10435.74] RomFS: reading V_IVY_Wideuse_05.bin (1.1 KB) [10435.74] RomFS: reading V_IVY_Wideuse_06.bin (1.4 KB) [10436.25] cpu: 600 presents in 11.11 s (54.0 fps): 38 of the game's threads ran 21.98 s on the host's processors (198% of one, 36.63 ms a present), the whole process 26.50 s (239%); the busiest: thread 80 'MainThread' 9.95 s, thread 87 'Job.Worker 1' 4.94 s, thread 86 'Job.Worker 0' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.43 s [10436.25] cpu: in those 11.11 s, 243806 SVCs (21946 a second): 0x0b SleepThread 74254, 0x1b ArbitrateUnlock 56952, 0x1c WaitProcessWideKeyAtomic 51608, 0x1d SignalProcessWideKey 36191, 0x1a ArbitrateLock 15911, 0x21 SendSyncRequest 6928; 5856 calls the dispatch table had no code for (RtAPI.miss) [10436.25] vulkan: 307556973 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2718 finishes (1067 ms); 0 reads past queued releases (0 samples counts written on the GPU); 457964866 descriptor sets written, 157149298 reused; 158691806 draws kept the last one's shaders and pipeline (0 checked), 285912199 its targets [10436.25] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 2994 render targets made, 43408 texture uploads (11264 MB); 3 frames over 50 ms in the last 600, the slowest 403 ms [10436.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10436.25] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10436.25] vulkan: caches: 88 render targets (1330 MB, 0 parked), 317 textures (1339 MB), 5634 buffers (172 MB); 3544 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10436.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10436.25] vulkan: 63157939 rendering passes, 592063 clear commands, 10208213 attachments cleared and 507 left undefined by their load op [10436.25] vulkan: 29752 passes (43%) ended at renderer.c:214 [10436.25] vulkan: 11981 passes (17%) ended at buffer.c:2238 [10436.25] vulkan: 8560 passes (12%) ended at render.c:232 [10436.25] vulkan: 8209 passes (12%) ended at buffer.c:2334 [10436.25] vulkan: 3849 passes (6%) ended at dma.c:143 [10436.25] vulkan: 2735 passes (4%) ended at buffer.c:2166 [10436.25] vulkan: 2348 passes (3%) ended at cmd.c:534 [10436.25] vulkan: 705 passes (1%) ended at surface.c:162 [10436.25] vulkan: GPU-owned guest memory landed for the CPU 107175 times, render targets written back for an engine 12 times [10437.05] perf: 49.8 frames a second over 5.0 s (592847 shown in all) [10442.07] perf: 56.2 frames a second over 5.0 s (593129 shown in all) [10444.20] vulkan: display: 599 frame intervals of 18.59 ms (deviation 16.97 ms, 1st to 99th percentile 16.57 to 50.10 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.2 to 17.5), on to the display in 23.3 ms (8.6 to 45.5), 33.5 ms in all (17.6 to 50.0) [10444.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10446.72] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 22.79 s on the host's processors (218% of one, 37.99 ms a present), the whole process 26.93 s (257%); the busiest: thread 80 'MainThread' 9.29 s, thread 86 'Job.Worker 0' 5.72 s, thread 87 'Job.Worker 1' 5.64 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.49 s [10446.72] cpu: in those 10.47 s, 198798 SVCs (18986 a second): 0x1b ArbitrateUnlock 50490, 0x0b SleepThread 47549, 0x1c WaitProcessWideKeyAtomic 45935, 0x1d SignalProcessWideKey 33015, 0x1a ArbitrateLock 13411, 0x21 SendSyncRequest 6498; 24260 calls the dispatch table had no code for (RtAPI.miss) [10446.72] vulkan: 307879074 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2731 finishes (1073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 458446329 descriptor sets written, 157312037 reused; 158859552 draws kept the last one's shaders and pipeline (0 checked), 286214663 its targets [10446.72] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3016 render targets made, 43493 texture uploads (11286 MB); 5 frames over 50 ms in the last 600, the slowest 83 ms [10446.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10446.72] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10446.72] vulkan: caches: 95 render targets (1362 MB, 1 parked), 400 textures (1519 MB), 7644 buffers (226 MB); 3811 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10446.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10446.72] vulkan: 63221472 rendering passes, 592663 clear commands, 10217349 attachments cleared and 509 left undefined by their load op [10446.72] vulkan: 22153 passes (35%) ended at renderer.c:214 [10446.72] vulkan: 13693 passes (22%) ended at buffer.c:2238 [10446.72] vulkan: 11448 passes (18%) ended at buffer.c:2334 [10446.72] vulkan: 6737 passes (11%) ended at render.c:232 [10446.72] vulkan: 4154 passes (7%) ended at dma.c:143 [10446.72] vulkan: 2552 passes (4%) ended at buffer.c:2166 [10446.72] vulkan: 2084 passes (3%) ended at cmd.c:534 [10446.72] vulkan: 387 passes (1%) ended at renderer.c:680 [10446.72] vulkan: GPU-owned guest memory landed for the CPU 107455 times, render targets written back for an engine 12 times [10447.09] perf: 58.0 frames a second over 5.0 s (593420 shown in all) [10452.09] perf: 59.4 frames a second over 5.0 s (593717 shown in all) [10454.38] vulkan: display: 597 frame intervals of 16.89 ms (deviation 2.54 ms, 1st to 99th percentile 16.57 to 33.11 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.1 to 15.5), on to the display in 28.0 ms (10.2 to 41.8), 37.2 ms in all (23.8 to 49.3) [10454.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10456.80] nvn: 594000 presents, 594000 submissions [10456.80] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 19.00 s on the host's processors (188% of one, 31.67 ms a present), the whole process 22.87 s (227%); the busiest: thread 80 'MainThread' 8.09 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.56 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.38 s [10456.80] cpu: in those 10.08 s, 164472 SVCs (16310 a second): 0x0b SleepThread 40801, 0x1b ArbitrateUnlock 40601, 0x1c WaitProcessWideKeyAtomic 39419, 0x1d SignalProcessWideKey 28241, 0x1a ArbitrateLock 7188, 0x21 SendSyncRequest 6392; 5 calls the dispatch table had no code for (RtAPI.miss) [10456.80] vulkan: 308205093 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2731 finishes (1073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 458917472 descriptor sets written, 157492932 reused; 159021527 draws kept the last one's shaders and pipeline (0 checked), 286516680 its targets [10456.80] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3016 render targets made, 43495 texture uploads (11286 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [10456.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10456.80] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10456.80] vulkan: caches: 95 render targets (1362 MB, 1 parked), 366 textures (1449 MB), 7419 buffers (159 MB); 3657 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10456.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10456.80] vulkan: 63289018 rendering passes, 593263 clear commands, 10228749 attachments cleared and 509 left undefined by their load op [10456.80] vulkan: 27600 passes (41%) ended at renderer.c:214 [10456.80] vulkan: 15826 passes (23%) ended at buffer.c:2334 [10456.80] vulkan: 7742 passes (11%) ended at render.c:232 [10456.80] vulkan: 7433 passes (11%) ended at buffer.c:2238 [10456.80] vulkan: 3187 passes (5%) ended at dma.c:143 [10456.80] vulkan: 2529 passes (4%) ended at buffer.c:2166 [10456.80] vulkan: 2033 passes (3%) ended at cmd.c:534 [10456.80] vulkan: 600 passes (1%) ended at renderer.c:680 [10456.80] vulkan: GPU-owned guest memory landed for the CPU 107496 times, render targets written back for an engine 12 times [10457.10] perf: 60.0 frames a second over 5.0 s (594018 shown in all) [10462.10] perf: 58.6 frames a second over 5.0 s (594311 shown in all) [10464.72] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.21 ms, 1st to 99th percentile 16.58 to 33.45 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.2 to 14.7), on to the display in 23.5 ms (8.5 to 28.3), 32.9 ms in all (17.5 to 39.5) [10464.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10467.12] perf: 56.8 frames a second over 5.0 s (594596 shown in all) [10467.18] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 23.15 s on the host's processors (223% of one, 38.58 ms a present), the whole process 27.39 s (264%); the busiest: thread 80 'MainThread' 9.26 s, thread 86 'Job.Worker 0' 5.96 s, thread 87 'Job.Worker 1' 5.93 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.47 s [10467.18] cpu: in those 10.38 s, 145941 SVCs (14063 a second): 0x1b ArbitrateUnlock 36931, 0x1c WaitProcessWideKeyAtomic 34271, 0x0b SleepThread 33601, 0x1d SignalProcessWideKey 24629, 0x1a ArbitrateLock 8196, 0x21 SendSyncRequest 6447; 8047 calls the dispatch table had no code for (RtAPI.miss) [10467.18] vulkan: 308568791 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2731 finishes (1073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 459445028 descriptor sets written, 157692772 reused; 159211596 draws kept the last one's shaders and pipeline (0 checked), 286856327 its targets [10467.18] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3016 render targets made, 43559 texture uploads (11297 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [10467.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10467.18] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10467.18] vulkan: caches: 89 render targets (1265 MB, 1 parked), 335 textures (1216 MB), 5869 buffers (114 MB); 3283 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10467.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10467.18] vulkan: 63361837 rendering passes, 593863 clear commands, 10240149 attachments cleared and 509 left undefined by their load op [10467.18] vulkan: 27586 passes (38%) ended at renderer.c:214 [10467.18] vulkan: 18604 passes (26%) ended at buffer.c:2334 [10467.18] vulkan: 9117 passes (13%) ended at buffer.c:2238 [10467.18] vulkan: 7754 passes (11%) ended at render.c:232 [10467.18] vulkan: 3848 passes (5%) ended at dma.c:143 [10467.18] vulkan: 2486 passes (3%) ended at buffer.c:2166 [10467.18] vulkan: 2299 passes (3%) ended at cmd.c:534 [10467.18] vulkan: 593 passes (1%) ended at surface.c:162 [10467.18] vulkan: GPU-owned guest memory landed for the CPU 107520 times, render targets written back for an engine 12 times [10472.14] perf: 59.4 frames a second over 5.0 s (594894 shown in all) [10474.82] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.80 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (6.3 to 14.3), on to the display in 23.5 ms (9.7 to 42.7), 33.2 ms in all (20.1 to 49.6) [10474.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10477.14] perf: 59.4 frames a second over 5.0 s (595191 shown in all) [10477.29] cpu: 600 presents in 10.11 s (59.4 fps): 38 of the game's threads ran 21.89 s on the host's processors (217% of one, 36.49 ms a present), the whole process 25.99 s (257%); the busiest: thread 80 'MainThread' 8.68 s, thread 86 'Job.Worker 0' 5.72 s, thread 87 'Job.Worker 1' 5.62 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.43 s [10477.29] cpu: in those 10.11 s, 160896 SVCs (15916 a second): 0x0b SleepThread 47917, 0x1b ArbitrateUnlock 37087, 0x1c WaitProcessWideKeyAtomic 34774, 0x1d SignalProcessWideKey 25541, 0x1a ArbitrateLock 7364, 0x21 SendSyncRequest 6367; 6273 calls the dispatch table had no code for (RtAPI.miss) [10477.29] vulkan: 308918458 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2747 finishes (1077 ms); 0 reads past queued releases (0 samples counts written on the GPU); 459949078 descriptor sets written, 157888056 reused; 159398146 draws kept the last one's shaders and pipeline (0 checked), 287182764 its targets [10477.29] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3033 render targets made, 43589 texture uploads (11314 MB); 1 frames over 50 ms in the last 600, the slowest 53 ms [10477.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10477.29] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10477.29] vulkan: caches: 99 render targets (1304 MB, 1 parked), 360 textures (1296 MB), 6661 buffers (123 MB); 3426 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10477.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10477.29] vulkan: 63435952 rendering passes, 594463 clear commands, 10251045 attachments cleared and 509 left undefined by their load op [10477.29] vulkan: 26533 passes (36%) ended at renderer.c:214 [10477.29] vulkan: 21701 passes (29%) ended at buffer.c:2334 [10477.29] vulkan: 9685 passes (13%) ended at buffer.c:2238 [10477.29] vulkan: 7533 passes (10%) ended at render.c:232 [10477.29] vulkan: 3139 passes (4%) ended at dma.c:143 [10477.29] vulkan: 2184 passes (3%) ended at cmd.c:534 [10477.29] vulkan: 2136 passes (3%) ended at buffer.c:2166 [10477.29] vulkan: 600 passes (1%) ended at renderer.c:680 [10477.29] vulkan: GPU-owned guest memory landed for the CPU 107598 times, render targets written back for an engine 12 times [10482.15] perf: 60.0 frames a second over 5.0 s (595492 shown in all) [10484.88] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.57 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (6.0 to 13.7), on to the display in 31.7 ms (11.1 to 41.6), 40.6 ms in all (21.0 to 49.9) [10484.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10487.15] perf: 59.6 frames a second over 5.0 s (595790 shown in all) [10487.32] nvn: 595800 presents, 595800 submissions [10487.32] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 21.25 s on the host's processors (212% of one, 35.42 ms a present), the whole process 25.33 s (253%); the busiest: thread 80 'MainThread' 8.46 s, thread 86 'Job.Worker 0' 5.59 s, thread 87 'Job.Worker 1' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.36 s [10487.32] cpu: in those 10.03 s, 151924 SVCs (15149 a second): 0x0b SleepThread 40944, 0x1b ArbitrateUnlock 35897, 0x1c WaitProcessWideKeyAtomic 35459, 0x1d SignalProcessWideKey 26158, 0x21 SendSyncRequest 6371, 0x1a ArbitrateLock 5271; 1783 calls the dispatch table had no code for (RtAPI.miss) [10487.32] vulkan: 309256803 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2747 finishes (1077 ms); 0 reads past queued releases (0 samples counts written on the GPU); 460433289 descriptor sets written, 158080535 reused; 159571848 draws kept the last one's shaders and pipeline (0 checked), 287497109 its targets [10487.32] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3033 render targets made, 43589 texture uploads (11314 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [10487.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10487.32] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10487.32] vulkan: caches: 99 render targets (1304 MB, 1 parked), 304 textures (1133 MB), 6627 buffers (85 MB); 3210 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10487.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10487.32] vulkan: 63511510 rendering passes, 595063 clear commands, 10262445 attachments cleared and 509 left undefined by their load op [10487.32] vulkan: 27600 passes (37%) ended at renderer.c:214 [10487.32] vulkan: 20632 passes (27%) ended at buffer.c:2334 [10487.32] vulkan: 9625 passes (13%) ended at buffer.c:2238 [10487.32] vulkan: 7729 passes (10%) ended at render.c:232 [10487.32] vulkan: 3368 passes (4%) ended at dma.c:143 [10487.32] vulkan: 2685 passes (4%) ended at buffer.c:2166 [10487.32] vulkan: 2122 passes (3%) ended at cmd.c:534 [10487.32] vulkan: 1197 passes (2%) ended at surface.c:162 [10487.32] vulkan: GPU-owned guest memory landed for the CPU 107685 times, render targets written back for an engine 12 times [10492.17] perf: 58.6 frames a second over 5.0 s (596084 shown in all) [10495.15] vulkan: display: 599 frame intervals of 17.14 ms (deviation 5.47 ms, 1st to 99th percentile 16.57 to 33.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (5.1 to 9.9), on to the display in 28.0 ms (13.9 to 31.7), 35.6 ms in all (21.4 to 38.2) [10495.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10497.19] perf: 56.2 frames a second over 5.0 s (596366 shown in all) [10497.77] cpu: 600 presents in 10.44 s (57.4 fps): 38 of the game's threads ran 17.60 s on the host's processors (169% of one, 29.34 ms a present), the whole process 20.99 s (201%); the busiest: thread 80 'MainThread' 8.23 s, thread 86 'Job.Worker 0' 3.80 s, thread 87 'Job.Worker 1' 3.78 s, thread 108 'UnityGfxDeviceWorker' 1.01 s, thread 116 'AK::EventManager' 0.44 s [10497.77] cpu: in those 10.44 s, 238696 SVCs (22854 a second): 0x0b SleepThread 66977, 0x1b ArbitrateUnlock 58551, 0x1c WaitProcessWideKeyAtomic 50204, 0x1d SignalProcessWideKey 37089, 0x1a ArbitrateLock 17064, 0x21 SendSyncRequest 6913; 50578 calls the dispatch table had no code for (RtAPI.miss) [10497.77] vulkan: 309522208 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2750 finishes (1078 ms); 0 reads past queued releases (0 samples counts written on the GPU); 460808941 descriptor sets written, 158235693 reused; 159713677 draws kept the last one's shaders and pipeline (0 checked), 287743770 its targets [10497.77] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3038 render targets made, 43778 texture uploads (11346 MB); 3 frames over 50 ms in the last 600, the slowest 136 ms [10497.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10497.77] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10497.77] vulkan: caches: 86 render targets (1307 MB, 2 parked), 466 textures (1461 MB), 6363 buffers (138 MB); 3609 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10497.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10497.77] vulkan: 63574860 rendering passes, 595663 clear commands, 10271240 attachments cleared and 511 left undefined by their load op [10497.77] vulkan: 21086 passes (33%) ended at renderer.c:214 [10497.77] vulkan: 19582 passes (31%) ended at buffer.c:2334 [10497.77] vulkan: 8934 passes (14%) ended at buffer.c:2238 [10497.77] vulkan: 6462 passes (10%) ended at render.c:232 [10497.77] vulkan: 2501 passes (4%) ended at dma.c:143 [10497.77] vulkan: 1811 passes (3%) ended at buffer.c:2166 [10497.77] vulkan: 1759 passes (3%) ended at cmd.c:534 [10497.77] vulkan: 637 passes (1%) ended at surface.c:162 [10497.77] vulkan: GPU-owned guest memory landed for the CPU 107732 times, render targets written back for an engine 12 times [10502.20] perf: 53.6 frames a second over 5.0 s (596635 shown in all) [10506.88] vulkan: display: 597 frame intervals of 19.01 ms (deviation 6.46 ms, 1st to 99th percentile 16.58 to 33.54 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.4 to 17.3), on to the display in 21.7 ms (8.9 to 36.4), 31.4 ms in all (18.8 to 47.5) [10506.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10507.20] perf: 48.6 frames a second over 5.0 s (596878 shown in all) [10509.67] cpu: 600 presents in 11.91 s (50.4 fps): 38 of the game's threads ran 24.26 s on the host's processors (204% of one, 40.43 ms a present), the whole process 28.77 s (242%); the busiest: thread 80 'MainThread' 10.95 s, thread 86 'Job.Worker 0' 5.18 s, thread 87 'Job.Worker 1' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.63 s, thread 116 'AK::EventManager' 0.82 s [10509.67] cpu: in those 11.91 s, 326844 SVCs (27453 a second): 0x0b SleepThread 84542, 0x1b ArbitrateUnlock 83456, 0x1c WaitProcessWideKeyAtomic 68248, 0x1d SignalProcessWideKey 50723, 0x1a ArbitrateLock 29645, 0x21 SendSyncRequest 8138; 27510 calls the dispatch table had no code for (RtAPI.miss) [10509.67] vulkan: 309948694 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2752 finishes (1079 ms); 0 reads past queued releases (0 samples counts written on the GPU); 461451372 descriptor sets written, 158446234 reused; 159934668 draws kept the last one's shaders and pipeline (0 checked), 288154453 its targets [10509.67] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3038 render targets made, 43951 texture uploads (11382 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [10509.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10509.67] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10509.67] vulkan: caches: 86 render targets (1307 MB, 2 parked), 618 textures (2014 MB), 8931 buffers (306 MB); 4330 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10509.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10509.67] vulkan: 63646030 rendering passes, 596263 clear commands, 10279966 attachments cleared and 513 left undefined by their load op [10509.67] vulkan: 20285 passes (29%) ended at buffer.c:2334 [10509.67] vulkan: 18926 passes (27%) ended at renderer.c:214 [10509.67] vulkan: 17909 passes (25%) ended at buffer.c:2238 [10509.67] vulkan: 6177 passes (9%) ended at render.c:232 [10509.67] vulkan: 2714 passes (4%) ended at buffer.c:2166 [10509.67] vulkan: 2605 passes (4%) ended at cmd.c:534 [10509.67] vulkan: 1920 passes (3%) ended at dma.c:143 [10509.67] vulkan: 443 passes (1%) ended at renderer.c:680 [10509.67] vulkan: GPU-owned guest memory landed for the CPU 107795 times, render targets written back for an engine 12 times [10512.20] perf: 52.8 frames a second over 5.0 s (597142 shown in all) [10517.22] perf: 55.8 frames a second over 5.0 s (597422 shown in all) [10517.92] vulkan: display: 599 frame intervals of 18.42 ms (deviation 10.11 ms, 1st to 99th percentile 16.56 to 33.50 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (2.9 to 15.4), on to the display in 25.4 ms (7.9 to 34.0), 33.6 ms in all (19.0 to 39.0) [10517.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10520.17] nvn: 597600 presents, 597600 submissions [10520.18] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 16.69 s on the host's processors (159% of one, 27.81 ms a present), the whole process 19.70 s (188%); the busiest: thread 80 'MainThread' 7.78 s, thread 87 'Job.Worker 1' 3.55 s, thread 86 'Job.Worker 0' 3.51 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.61 s [10520.18] cpu: in those 10.51 s, 237364 SVCs (22594 a second): 0x0b SleepThread 66783, 0x1b ArbitrateUnlock 57259, 0x1c WaitProcessWideKeyAtomic 51461, 0x1d SignalProcessWideKey 38041, 0x1a ArbitrateLock 15023, 0x21 SendSyncRequest 6887; 27939 calls the dispatch table had no code for (RtAPI.miss) [10520.18] vulkan: 310180395 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2754 finishes (1081 ms); 0 reads past queued releases (0 samples counts written on the GPU); 461789414 descriptor sets written, 158571594 reused; 160064391 draws kept the last one's shaders and pipeline (0 checked), 288370527 its targets [10520.18] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3038 render targets made, 44036 texture uploads (11403 MB); 4 frames over 50 ms in the last 600, the slowest 229 ms [10520.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10520.18] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10520.18] vulkan: caches: 84 render targets (1275 MB, 1 parked), 528 textures (1685 MB), 8282 buffers (293 MB); 3940 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10520.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10520.18] vulkan: 63692828 rendering passes, 596863 clear commands, 10287321 attachments cleared and 515 left undefined by their load op [10520.18] vulkan: 17240 passes (37%) ended at renderer.c:214 [10520.18] vulkan: 10611 passes (23%) ended at buffer.c:2334 [10520.18] vulkan: 7864 passes (17%) ended at buffer.c:2238 [10520.18] vulkan: 5821 passes (12%) ended at render.c:232 [10520.18] vulkan: 1964 passes (4%) ended at dma.c:143 [10520.18] vulkan: 1543 passes (3%) ended at cmd.c:534 [10520.18] vulkan: 1086 passes (2%) ended at buffer.c:2166 [10520.18] vulkan: 435 passes (1%) ended at renderer.c:680 [10520.18] vulkan: GPU-owned guest memory landed for the CPU 107976 times, render targets written back for an engine 12 times [10522.22] perf: 60.2 frames a second over 5.0 s (597723 shown in all) [10527.22] perf: 55.6 frames a second over 5.0 s (598001 shown in all) [10528.45] vulkan: display: 599 frame intervals of 17.30 ms (deviation 6.01 ms, 1st to 99th percentile 16.57 to 33.47 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (2.9 to 10.2), on to the display in 27.2 ms (10.4 to 33.0), 33.9 ms in all (18.8 to 37.6) [10528.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10530.54] cpu: 600 presents in 10.36 s (57.9 fps): 42 of the game's threads ran 18.78 s on the host's processors (181% of one, 31.29 ms a present), the whole process 22.01 s (212%); the busiest: thread 80 'MainThread' 8.62 s, thread 87 'Job.Worker 1' 4.09 s, thread 86 'Job.Worker 0' 4.05 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.53 s [10530.54] cpu: in those 10.36 s, 291293 SVCs (28105 a second): 0x0b SleepThread 74631, 0x1b ArbitrateUnlock 73017, 0x1c WaitProcessWideKeyAtomic 62552, 0x1d SignalProcessWideKey 46814, 0x1a ArbitrateLock 23080, 0x21 SendSyncRequest 6855; 80610 calls the dispatch table had no code for (RtAPI.miss) [10530.54] vulkan: 310440593 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2756 finishes (1082 ms); 0 reads past queued releases (0 samples counts written on the GPU); 462180871 descriptor sets written, 158700533 reused; 160196752 draws kept the last one's shaders and pipeline (0 checked), 288615273 its targets [10530.54] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3038 render targets made, 44174 texture uploads (11441 MB); 3 frames over 50 ms in the last 600, the slowest 140 ms [10530.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10530.54] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10530.54] vulkan: caches: 84 render targets (1275 MB, 1 parked), 514 textures (1507 MB), 7990 buffers (256 MB); 3754 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10530.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10530.54] vulkan: 63745749 rendering passes, 597463 clear commands, 10295807 attachments cleared and 517 left undefined by their load op [10530.54] vulkan: 18297 passes (35%) ended at renderer.c:214 [10530.54] vulkan: 11414 passes (22%) ended at buffer.c:2334 [10530.54] vulkan: 11390 passes (22%) ended at buffer.c:2238 [10530.54] vulkan: 6280 passes (12%) ended at render.c:232 [10530.54] vulkan: 1909 passes (4%) ended at buffer.c:2166 [10530.54] vulkan: 1684 passes (3%) ended at cmd.c:534 [10530.54] vulkan: 1471 passes (3%) ended at dma.c:143 [10530.54] vulkan: 365 passes (1%) ended at renderer.c:680 [10530.54] vulkan: GPU-owned guest memory landed for the CPU 108011 times, render targets written back for an engine 12 times [10532.24] perf: 59.8 frames a second over 5.0 s (598301 shown in all) [10535.09] RomFS: reading uanim_ent0at-ft1_c000_evasionb.bundle (67.3 KB) [10535.09] RomFS: reading uanim_ent0at-ft1_c000_parryr.bundle (86.2 KB) [10537.24] perf: 50.0 frames a second over 5.0 s (598551 shown in all) [10539.68] vulkan: display: 598 frame intervals of 18.33 ms (deviation 7.20 ms, 1st to 99th percentile 16.55 to 33.49 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (3.0 to 16.7), on to the display in 26.8 ms (9.1 to 46.6), 36.2 ms in all (17.8 to 50.0) [10539.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10541.65] cpu: 600 presents in 11.11 s (54.0 fps): 38 of the game's threads ran 21.52 s on the host's processors (194% of one, 35.87 ms a present), the whole process 25.48 s (229%); the busiest: thread 80 'MainThread' 10.01 s, thread 86 'Job.Worker 0' 4.54 s, thread 87 'Job.Worker 1' 4.54 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.71 s [10541.65] cpu: in those 11.11 s, 301754 SVCs (27157 a second): 0x0b SleepThread 83383, 0x1b ArbitrateUnlock 75165, 0x1c WaitProcessWideKeyAtomic 61765, 0x1d SignalProcessWideKey 44914, 0x1a ArbitrateLock 27019, 0x21 SendSyncRequest 7532; 33792 calls the dispatch table had no code for (RtAPI.miss) [10541.65] vulkan: 310751931 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2758 finishes (1083 ms); 0 reads past queued releases (0 samples counts written on the GPU); 462653191 descriptor sets written, 158850889 reused; 160358037 draws kept the last one's shaders and pipeline (0 checked), 288910765 its targets [10541.65] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3039 render targets made, 44349 texture uploads (11467 MB); 5 frames over 50 ms in the last 600, the slowest 158 ms [10541.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10541.65] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10541.65] vulkan: caches: 85 render targets (1292 MB, 1 parked), 612 textures (1732 MB), 7418 buffers (498 MB); 4242 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10541.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10541.65] vulkan: 63806632 rendering passes, 598063 clear commands, 10304378 attachments cleared and 519 left undefined by their load op [10541.65] vulkan: 18858 passes (31%) ended at renderer.c:214 [10541.65] vulkan: 15068 passes (25%) ended at buffer.c:2334 [10541.65] vulkan: 13077 passes (21%) ended at buffer.c:2238 [10541.65] vulkan: 6365 passes (10%) ended at render.c:232 [10541.65] vulkan: 2785 passes (5%) ended at buffer.c:2166 [10541.65] vulkan: 2209 passes (4%) ended at cmd.c:534 [10541.65] vulkan: 2028 passes (3%) ended at dma.c:143 [10541.65] vulkan: 304 passes (0%) ended at renderer.c:680 [10541.65] vulkan: GPU-owned guest memory landed for the CPU 108123 times, render targets written back for an engine 12 times [10542.06] RomFS: reading uanim_ent0at-ft1_c000_dieb.bundle (108.8 KB) [10542.25] perf: 54.0 frames a second over 5.0 s (598822 shown in all) [10547.25] perf: 55.4 frames a second over 5.0 s (599099 shown in all) [10551.20] vulkan: display: 599 frame intervals of 19.23 ms (deviation 10.64 ms, 1st to 99th percentile 16.57 to 50.05 ms), 69 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.3 to 16.1), on to the display in 22.1 ms (8.5 to 33.6), 31.3 ms in all (16.7 to 43.6) [10551.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10552.25] perf: 47.2 frames a second over 5.0 s (599335 shown in all) [10553.56] nvn: 599400 presents, 599400 submissions [10553.57] cpu: 600 presents in 11.92 s (50.3 fps): 38 of the game's threads ran 23.05 s on the host's processors (193% of one, 38.42 ms a present), the whole process 27.45 s (230%); the busiest: thread 80 'MainThread' 10.88 s, thread 87 'Job.Worker 1' 4.85 s, thread 86 'Job.Worker 0' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.65 s [10553.57] cpu: in those 11.92 s, 316791 SVCs (26584 a second): 0x0b SleepThread 83279, 0x1b ArbitrateUnlock 80614, 0x1c WaitProcessWideKeyAtomic 65527, 0x1d SignalProcessWideKey 48969, 0x1a ArbitrateLock 28713, 0x21 SendSyncRequest 7609; 62149 calls the dispatch table had no code for (RtAPI.miss) [10553.57] vulkan: 311133086 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2760 finishes (1084 ms); 0 reads past queued releases (0 samples counts written on the GPU); 463223477 descriptor sets written, 159042913 reused; 160559532 draws kept the last one's shaders and pipeline (0 checked), 289276272 its targets [10553.57] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3039 render targets made, 44484 texture uploads (11486 MB); 5 frames over 50 ms in the last 600, the slowest 220 ms [10553.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10553.57] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10553.57] vulkan: caches: 85 render targets (1292 MB, 1 parked), 576 textures (1686 MB), 8008 buffers (499 MB); 4168 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10553.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10553.57] vulkan: 63875136 rendering passes, 598663 clear commands, 10313015 attachments cleared and 521 left undefined by their load op [10553.57] vulkan: 18711 passes (27%) ended at renderer.c:214 [10553.57] vulkan: 18647 passes (27%) ended at buffer.c:2334 [10553.57] vulkan: 16159 passes (24%) ended at buffer.c:2238 [10553.57] vulkan: 6256 passes (9%) ended at render.c:232 [10553.57] vulkan: 3038 passes (4%) ended at buffer.c:2166 [10553.57] vulkan: 2705 passes (4%) ended at dma.c:143 [10553.57] vulkan: 2430 passes (4%) ended at cmd.c:534 [10553.57] vulkan: 450 passes (1%) ended at renderer.c:680 [10553.57] vulkan: GPU-owned guest memory landed for the CPU 108333 times, render targets written back for an engine 12 times [10557.27] perf: 52.2 frames a second over 5.0 s (599597 shown in all) [10562.27] perf: 53.4 frames a second over 5.0 s (599864 shown in all) [10562.63] vulkan: display: 599 frame intervals of 19.03 ms (deviation 6.91 ms, 1st to 99th percentile 16.56 to 33.55 ms), 77 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.6 to 13.8), on to the display in 19.1 ms (8.9 to 34.4), 28.5 ms in all (16.2 to 42.6) [10562.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10564.71] cpu: 600 presents in 11.14 s (53.8 fps): 38 of the game's threads ran 21.10 s on the host's processors (189% of one, 35.16 ms a present), the whole process 24.88 s (223%); the busiest: thread 80 'MainThread' 10.18 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.29 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.69 s [10564.71] cpu: in those 11.14 s, 295761 SVCs (26539 a second): 0x0b SleepThread 77228, 0x1b ArbitrateUnlock 75703, 0x1c WaitProcessWideKeyAtomic 61486, 0x1d SignalProcessWideKey 45041, 0x1a ArbitrateLock 27137, 0x21 SendSyncRequest 7184; 38981 calls the dispatch table had no code for (RtAPI.miss) [10564.71] vulkan: 311419097 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2764 finishes (1087 ms); 0 reads past queued releases (0 samples counts written on the GPU); 463645737 descriptor sets written, 159192675 reused; 160713268 draws kept the last one's shaders and pipeline (0 checked), 289546551 its targets [10564.71] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3039 render targets made, 44551 texture uploads (11508 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [10564.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10564.71] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10564.71] vulkan: caches: 85 render targets (1292 MB, 1 parked), 539 textures (1616 MB), 7741 buffers (255 MB); 3865 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10564.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10564.71] vulkan: 63937806 rendering passes, 599263 clear commands, 10321509 attachments cleared and 525 left undefined by their load op [10564.71] vulkan: 19500 passes (31%) ended at buffer.c:2334 [10564.71] vulkan: 18649 passes (30%) ended at renderer.c:214 [10564.71] vulkan: 10680 passes (17%) ended at buffer.c:2238 [10564.71] vulkan: 6233 passes (10%) ended at render.c:232 [10564.71] vulkan: 2682 passes (4%) ended at dma.c:143 [10564.71] vulkan: 2440 passes (4%) ended at buffer.c:2166 [10564.71] vulkan: 2048 passes (3%) ended at cmd.c:534 [10564.71] vulkan: 369 passes (1%) ended at renderer.c:680 [10564.71] vulkan: GPU-owned guest memory landed for the CPU 108473 times, render targets written back for an engine 12 times [10567.29] perf: 50.8 frames a second over 5.0 s (600119 shown in all) [10572.29] perf: 50.6 frames a second over 5.0 s (600372 shown in all) [10574.25] vulkan: display: 599 frame intervals of 19.39 ms (deviation 7.88 ms, 1st to 99th percentile 16.58 to 33.53 ms), 86 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (2.7 to 15.7), on to the display in 22.0 ms (9.4 to 47.1), 31.6 ms in all (19.0 to 49.7) [10574.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10576.19] cpu: 600 presents in 11.47 s (52.3 fps): 38 of the game's threads ran 21.65 s on the host's processors (189% of one, 36.08 ms a present), the whole process 25.62 s (223%); the busiest: thread 80 'MainThread' 10.04 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.61 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.65 s [10576.19] cpu: in those 11.47 s, 284304 SVCs (24777 a second): 0x0b SleepThread 78053, 0x1b ArbitrateUnlock 70711, 0x1c WaitProcessWideKeyAtomic 59675, 0x1d SignalProcessWideKey 43765, 0x1a ArbitrateLock 23287, 0x21 SendSyncRequest 6797; 61756 calls the dispatch table had no code for (RtAPI.miss) [10576.19] vulkan: 311733049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2775 finishes (1090 ms); 0 reads past queued releases (0 samples counts written on the GPU); 464115971 descriptor sets written, 159350345 reused; 160881094 draws kept the last one's shaders and pipeline (0 checked), 289844291 its targets [10576.19] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3054 render targets made, 44668 texture uploads (11532 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [10576.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10576.19] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10576.19] vulkan: caches: 87 render targets (1289 MB, 2 parked), 539 textures (1652 MB), 7741 buffers (303 MB); 3933 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10576.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10576.19] vulkan: 64000500 rendering passes, 599863 clear commands, 10329698 attachments cleared and 526 left undefined by their load op [10576.19] vulkan: 18610 passes (30%) ended at renderer.c:214 [10576.19] vulkan: 17585 passes (28%) ended at buffer.c:2334 [10576.19] vulkan: 12004 passes (19%) ended at buffer.c:2238 [10576.19] vulkan: 6089 passes (10%) ended at render.c:232 [10576.19] vulkan: 2698 passes (4%) ended at buffer.c:2166 [10576.19] vulkan: 2670 passes (4%) ended at dma.c:143 [10576.19] vulkan: 2170 passes (3%) ended at cmd.c:534 [10576.19] vulkan: 453 passes (1%) ended at renderer.c:680 [10576.19] vulkan: GPU-owned guest memory landed for the CPU 108625 times, render targets written back for an engine 16 times [10577.30] perf: 58.8 frames a second over 5.0 s (600667 shown in all) [10582.32] perf: 58.8 frames a second over 5.0 s (600962 shown in all) [10584.52] vulkan: display: 599 frame intervals of 17.14 ms (deviation 5.63 ms, 1st to 99th percentile 16.56 to 33.19 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (3.1 to 8.5), on to the display in 36.1 ms (16.9 to 46.3), 40.6 ms in all (24.1 to 50.0) [10584.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10586.45] nvn: 601200 presents, 601200 submissions [10586.45] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 13.94 s on the host's processors (136% of one, 23.23 ms a present), the whole process 16.11 s (157%); the busiest: thread 80 'MainThread' 6.46 s, thread 87 'Job.Worker 1' 2.92 s, thread 86 'Job.Worker 0' 2.92 s, thread 108 'UnityGfxDeviceWorker' 0.67 s, thread 116 'AK::EventManager' 0.65 s [10586.45] cpu: in those 10.26 s, 283251 SVCs (27599 a second): 0x1b ArbitrateUnlock 72904, 0x0b SleepThread 69478, 0x1c WaitProcessWideKeyAtomic 62853, 0x1d SignalProcessWideKey 48375, 0x1a ArbitrateLock 20824, 0x21 SendSyncRequest 6949; 319 calls the dispatch table had no code for (RtAPI.miss) [10586.45] vulkan: 311855101 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2778 finishes (1092 ms); 0 reads past queued releases (0 samples counts written on the GPU); 464305037 descriptor sets written, 159405383 reused; 160940649 draws kept the last one's shaders and pipeline (0 checked), 289950450 its targets [10586.45] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3060 render targets made, 44743 texture uploads (11547 MB); 5 frames over 50 ms in the last 600, the slowest 132 ms [10586.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10586.45] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10586.45] vulkan: caches: 87 render targets (1294 MB, 3 parked), 542 textures (1700 MB), 6897 buffers (251 MB); 3950 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10586.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10586.45] vulkan: 64034653 rendering passes, 600463 clear commands, 10339312 attachments cleared and 528 left undefined by their load op [10586.45] vulkan: 18317 passes (54%) ended at renderer.c:214 [10586.45] vulkan: 6230 passes (18%) ended at render.c:232 [10586.45] vulkan: 2813 passes (8%) ended at buffer.c:2238 [10586.45] vulkan: 2388 passes (7%) ended at dma.c:143 [10586.45] vulkan: 1131 passes (3%) ended at buffer.c:2334 [10586.45] vulkan: 1074 passes (3%) ended at cmd.c:534 [10586.45] vulkan: 995 passes (3%) ended at surface.c:162 [10586.45] vulkan: 701 passes (2%) ended at buffer.c:2166 [10586.45] vulkan: GPU-owned guest memory landed for the CPU 108683 times, render targets written back for an engine 16 times [10587.34] perf: 57.2 frames a second over 5.0 s (601249 shown in all) [10592.34] perf: 58.4 frames a second over 5.0 s (601541 shown in all) [10595.00] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.14 ms, 1st to 99th percentile 16.57 to 33.42 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (5.1 to 13.7), on to the display in 27.5 ms (10.7 to 44.1), 35.5 ms in all (19.4 to 50.0) [10595.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10596.83] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 21.44 s on the host's processors (207% of one, 35.73 ms a present), the whole process 25.08 s (242%); the busiest: thread 80 'MainThread' 9.05 s, thread 87 'Job.Worker 1' 5.38 s, thread 86 'Job.Worker 0' 5.36 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.38 s [10596.83] cpu: in those 10.38 s, 157426 SVCs (15170 a second): 0x0b SleepThread 46918, 0x1b ArbitrateUnlock 35975, 0x1c WaitProcessWideKeyAtomic 34219, 0x1d SignalProcessWideKey 24869, 0x1a ArbitrateLock 7004, 0x21 SendSyncRequest 6535; 6449 calls the dispatch table had no code for (RtAPI.miss) [10596.83] vulkan: 312151159 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2784 finishes (1094 ms); 0 reads past queued releases (0 samples counts written on the GPU); 464727474 descriptor sets written, 159575062 reused; 161105755 draws kept the last one's shaders and pipeline (0 checked), 290227647 its targets [10596.83] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3074 render targets made, 44853 texture uploads (11605 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [10596.83] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10596.83] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10596.83] vulkan: caches: 87 render targets (1283 MB, 3 parked), 485 textures (1728 MB), 7594 buffers (131 MB); 3846 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10596.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10596.83] vulkan: 64095155 rendering passes, 601063 clear commands, 10347364 attachments cleared and 528 left undefined by their load op [10596.83] vulkan: 20569 passes (34%) ended at renderer.c:214 [10596.83] vulkan: 16382 passes (27%) ended at buffer.c:2334 [10596.83] vulkan: 9438 passes (16%) ended at buffer.c:2238 [10596.83] vulkan: 6061 passes (10%) ended at render.c:232 [10596.83] vulkan: 3531 passes (6%) ended at dma.c:143 [10596.83] vulkan: 1898 passes (3%) ended at cmd.c:534 [10596.83] vulkan: 1841 passes (3%) ended at buffer.c:2166 [10596.83] vulkan: 467 passes (1%) ended at renderer.c:680 [10596.83] vulkan: GPU-owned guest memory landed for the CPU 108731 times, render targets written back for an engine 16 times [10597.35] perf: 57.6 frames a second over 5.0 s (601830 shown in all) [10602.35] perf: 57.6 frames a second over 5.0 s (602118 shown in all) [10605.47] vulkan: display: 599 frame intervals of 17.47 ms (deviation 3.58 ms, 1st to 99th percentile 16.57 to 33.45 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (6.3 to 15.1), on to the display in 19.6 ms (8.6 to 43.1), 30.6 ms in all (19.8 to 49.4) [10605.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10607.35] perf: 55.6 frames a second over 5.0 s (602396 shown in all) [10607.41] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 25.62 s on the host's processors (242% of one, 42.71 ms a present), the whole process 30.15 s (285%); the busiest: thread 80 'MainThread' 9.95 s, thread 86 'Job.Worker 0' 6.85 s, thread 87 'Job.Worker 1' 6.76 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.42 s [10607.41] cpu: in those 10.58 s, 144627 SVCs (13670 a second): 0x0b SleepThread 36782, 0x1b ArbitrateUnlock 35293, 0x1c WaitProcessWideKeyAtomic 32246, 0x1d SignalProcessWideKey 23333, 0x1a ArbitrateLock 8538, 0x21 SendSyncRequest 6531; 9843 calls the dispatch table had no code for (RtAPI.miss) [10607.41] vulkan: 312564413 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2796 finishes (1098 ms); 0 reads past queued releases (0 samples counts written on the GPU); 465320004 descriptor sets written, 159809040 reused; 161344046 draws kept the last one's shaders and pipeline (0 checked), 290617603 its targets [10607.41] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3090 render targets made, 44894 texture uploads (11612 MB); 1 frames over 50 ms in the last 600, the slowest 71 ms [10607.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10607.41] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10607.41] vulkan: caches: 100 render targets (1306 MB, 3 parked), 422 textures (1443 MB), 7759 buffers (146 MB); 3598 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10607.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10607.41] vulkan: 64173030 rendering passes, 601663 clear commands, 10358296 attachments cleared and 528 left undefined by their load op [10607.41] vulkan: 26607 passes (34%) ended at renderer.c:214 [10607.41] vulkan: 22867 passes (29%) ended at buffer.c:2334 [10607.41] vulkan: 10904 passes (14%) ended at buffer.c:2238 [10607.41] vulkan: 7521 passes (10%) ended at render.c:232 [10607.41] vulkan: 4001 passes (5%) ended at dma.c:143 [10607.41] vulkan: 2449 passes (3%) ended at cmd.c:534 [10607.41] vulkan: 2345 passes (3%) ended at buffer.c:2166 [10607.41] vulkan: 600 passes (1%) ended at renderer.c:680 [10607.41] vulkan: GPU-owned guest memory landed for the CPU 108755 times, render targets written back for an engine 16 times [10612.37] perf: 58.8 frames a second over 5.0 s (602691 shown in all) [10615.95] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.21 ms, 1st to 99th percentile 16.57 to 50.00 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (3.6 to 14.9), on to the display in 28.3 ms (9.8 to 46.4), 36.7 ms in all (18.7 to 50.0) [10615.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10617.37] perf: 56.0 frames a second over 5.0 s (602971 shown in all) [10617.85] nvn: 603000 presents, 603000 submissions [10617.86] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 19.12 s on the host's processors (183% of one, 31.86 ms a present), the whole process 22.86 s (219%); the busiest: thread 80 'MainThread' 8.52 s, thread 86 'Job.Worker 0' 4.33 s, thread 87 'Job.Worker 1' 4.31 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.43 s [10617.86] cpu: in those 10.45 s, 255019 SVCs (24404 a second): 0x0b SleepThread 81304, 0x1b ArbitrateUnlock 59207, 0x1c WaitProcessWideKeyAtomic 50184, 0x1d SignalProcessWideKey 36210, 0x1a ArbitrateLock 19171, 0x21 SendSyncRequest 7041; 11891 calls the dispatch table had no code for (RtAPI.miss) [10617.86] vulkan: 312859370 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2798 finishes (1099 ms); 0 reads past queued releases (0 samples counts written on the GPU); 465735983 descriptor sets written, 159982975 reused; 161506868 draws kept the last one's shaders and pipeline (0 checked), 290889770 its targets [10617.86] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3105 render targets made, 44953 texture uploads (11624 MB); 4 frames over 50 ms in the last 600, the slowest 121 ms [10617.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10617.86] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10617.86] vulkan: caches: 100 render targets (1355 MB, 3 parked), 364 textures (1320 MB), 7539 buffers (148 MB); 3526 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10617.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10617.86] vulkan: 64244203 rendering passes, 602263 clear commands, 10369743 attachments cleared and 530 left undefined by their load op [10617.86] vulkan: 26518 passes (37%) ended at renderer.c:214 [10617.86] vulkan: 21944 passes (31%) ended at buffer.c:2334 [10617.86] vulkan: 7741 passes (11%) ended at render.c:232 [10617.86] vulkan: 7088 passes (10%) ended at buffer.c:2238 [10617.86] vulkan: 2633 passes (4%) ended at dma.c:143 [10617.86] vulkan: 2157 passes (3%) ended at buffer.c:2166 [10617.86] vulkan: 2031 passes (3%) ended at cmd.c:534 [10617.86] vulkan: 580 passes (1%) ended at surface.c:162 [10617.86] vulkan: GPU-owned guest memory landed for the CPU 108784 times, render targets written back for an engine 16 times [10622.39] perf: 57.0 frames a second over 5.0 s (603257 shown in all) [10626.60] vulkan: display: 599 frame intervals of 17.78 ms (deviation 6.86 ms, 1st to 99th percentile 16.56 to 33.53 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.4 to 13.9), on to the display in 21.6 ms (9.1 to 42.8), 32.0 ms in all (18.6 to 49.7) [10626.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10627.39] perf: 55.4 frames a second over 5.0 s (603534 shown in all) [10628.49] cpu: 600 presents in 10.63 s (56.4 fps): 38 of the game's threads ran 23.39 s on the host's processors (220% of one, 38.98 ms a present), the whole process 27.81 s (262%); the busiest: thread 80 'MainThread' 9.82 s, thread 87 'Job.Worker 1' 5.81 s, thread 86 'Job.Worker 0' 5.68 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.43 s [10628.49] cpu: in those 10.63 s, 173497 SVCs (16318 a second): 0x0b SleepThread 52820, 0x1b ArbitrateUnlock 39806, 0x1c WaitProcessWideKeyAtomic 36812, 0x1d SignalProcessWideKey 26371, 0x1a ArbitrateLock 9251, 0x21 SendSyncRequest 6529; 12806 calls the dispatch table had no code for (RtAPI.miss) [10628.49] vulkan: 313223636 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2813 finishes (1104 ms); 0 reads past queued releases (0 samples counts written on the GPU); 466251934 descriptor sets written, 160195556 reused; 161707692 draws kept the last one's shaders and pipeline (0 checked), 291228092 its targets [10628.49] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3113 render targets made, 45021 texture uploads (11651 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [10628.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10628.49] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10628.49] vulkan: caches: 94 render targets (1324 MB, 3 parked), 400 textures (1480 MB), 7766 buffers (162 MB); 3653 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10628.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10628.49] vulkan: 64326427 rendering passes, 602863 clear commands, 10382079 attachments cleared and 530 left undefined by their load op [10628.49] vulkan: 29576 passes (36%) ended at renderer.c:214 [10628.49] vulkan: 22820 passes (28%) ended at buffer.c:2334 [10628.49] vulkan: 10860 passes (13%) ended at buffer.c:2238 [10628.49] vulkan: 8584 passes (10%) ended at render.c:232 [10628.49] vulkan: 4341 passes (5%) ended at dma.c:143 [10628.49] vulkan: 2377 passes (3%) ended at buffer.c:2166 [10628.49] vulkan: 2175 passes (3%) ended at cmd.c:534 [10628.49] vulkan: 861 passes (1%) ended at surface.c:162 [10628.49] vulkan: GPU-owned guest memory landed for the CPU 109053 times, render targets written back for an engine 16 times [10632.40] perf: 56.0 frames a second over 5.0 s (603815 shown in all) [10637.42] perf: 52.4 frames a second over 5.0 s (604078 shown in all) [10637.63] vulkan: display: 599 frame intervals of 18.42 ms (deviation 5.37 ms, 1st to 99th percentile 16.58 to 33.50 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (5.9 to 16.4), on to the display in 21.8 ms (9.3 to 43.9), 33.8 ms in all (21.6 to 50.0) [10637.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10639.76] cpu: 600 presents in 11.27 s (53.2 fps): 38 of the game's threads ran 27.14 s on the host's processors (241% of one, 45.24 ms a present), the whole process 32.25 s (286%); the busiest: thread 80 'MainThread' 10.54 s, thread 86 'Job.Worker 0' 7.23 s, thread 87 'Job.Worker 1' 7.19 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.46 s [10639.76] cpu: in those 11.27 s, 152205 SVCs (13505 a second): 0x0b SleepThread 45279, 0x1b ArbitrateUnlock 34249, 0x1c WaitProcessWideKeyAtomic 33564, 0x1d SignalProcessWideKey 24093, 0x21 SendSyncRequest 6641, 0x1a ArbitrateLock 6401; 8950 calls the dispatch table had no code for (RtAPI.miss) [10639.76] vulkan: 313690905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2816 finishes (1105 ms); 0 reads past queued releases (0 samples counts written on the GPU); 466925824 descriptor sets written, 160456204 reused; 161980630 draws kept the last one's shaders and pipeline (0 checked), 291672087 its targets [10639.76] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3113 render targets made, 45100 texture uploads (11664 MB); 2 frames over 50 ms in the last 600, the slowest 57 ms [10639.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10639.76] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10639.76] vulkan: caches: 92 render targets (1270 MB, 3 parked), 432 textures (1462 MB), 8987 buffers (169 MB); 3588 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10639.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10639.76] vulkan: 64410606 rendering passes, 603463 clear commands, 10392984 attachments cleared and 530 left undefined by their load op [10639.76] vulkan: 26614 passes (32%) ended at renderer.c:214 [10639.76] vulkan: 24015 passes (29%) ended at buffer.c:2334 [10639.76] vulkan: 14213 passes (17%) ended at buffer.c:2238 [10639.76] vulkan: 6995 passes (8%) ended at render.c:232 [10639.76] vulkan: 5554 passes (7%) ended at dma.c:143 [10639.76] vulkan: 2836 passes (3%) ended at cmd.c:534 [10639.76] vulkan: 2767 passes (3%) ended at buffer.c:2166 [10639.76] vulkan: 600 passes (1%) ended at renderer.c:680 [10639.76] vulkan: GPU-owned guest memory landed for the CPU 109129 times, render targets written back for an engine 16 times [10642.44] perf: 51.8 frames a second over 5.0 s (604338 shown in all) [10647.45] perf: 53.4 frames a second over 5.0 s (604606 shown in all) [10648.93] vulkan: display: 599 frame intervals of 18.87 ms (deviation 7.84 ms, 1st to 99th percentile 16.57 to 33.54 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (7.9 to 16.1), on to the display in 18.9 ms (8.6 to 27.1), 30.9 ms in all (19.3 to 38.6) [10648.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10650.97] nvn: 604800 presents, 604800 submissions [10650.98] cpu: 600 presents in 11.22 s (53.5 fps): 38 of the game's threads ran 23.47 s on the host's processors (209% of one, 39.12 ms a present), the whole process 28.40 s (253%); the busiest: thread 80 'MainThread' 10.32 s, thread 87 'Job.Worker 1' 5.52 s, thread 86 'Job.Worker 0' 5.51 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.44 s [10650.98] cpu: in those 11.22 s, 189656 SVCs (16910 a second): 0x0b SleepThread 62910, 0x1b ArbitrateUnlock 41561, 0x1c WaitProcessWideKeyAtomic 39796, 0x1d SignalProcessWideKey 27892, 0x1a ArbitrateLock 8886, 0x21 SendSyncRequest 6639; 15252 calls the dispatch table had no code for (RtAPI.miss) [10650.98] vulkan: 314116334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2819 finishes (1106 ms); 0 reads past queued releases (0 samples counts written on the GPU); 467536334 descriptor sets written, 160696552 reused; 162218603 draws kept the last one's shaders and pipeline (0 checked), 292071932 its targets [10650.98] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3113 render targets made, 45143 texture uploads (11677 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [10650.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10650.98] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10650.98] vulkan: caches: 87 render targets (1227 MB, 3 parked), 373 textures (1258 MB), 7287 buffers (140 MB); 3312 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10650.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10650.98] vulkan: 64495971 rendering passes, 604063 clear commands, 10405248 attachments cleared and 530 left undefined by their load op [10650.98] vulkan: 29425 passes (34%) ended at renderer.c:214 [10650.98] vulkan: 23829 passes (28%) ended at buffer.c:2334 [10650.98] vulkan: 11661 passes (14%) ended at buffer.c:2238 [10650.98] vulkan: 8094 passes (9%) ended at render.c:232 [10650.98] vulkan: 5818 passes (7%) ended at dma.c:143 [10650.98] vulkan: 2709 passes (3%) ended at buffer.c:2166 [10650.98] vulkan: 2607 passes (3%) ended at cmd.c:534 [10650.98] vulkan: 701 passes (1%) ended at surface.c:162 [10650.98] vulkan: GPU-owned guest memory landed for the CPU 109349 times, render targets written back for an engine 16 times [10652.45] perf: 55.4 frames a second over 5.0 s (604883 shown in all) [10657.47] perf: 48.8 frames a second over 5.0 s (605128 shown in all) [10658.66] RomFS: reading V_LOUIS_Win_01.bin (2.0 KB) [10658.66] RomFS: reading V_LOUIS_Win_02.bin (2.1 KB) [10658.66] RomFS: reading V_LOUIS_Win_03.bin (2.0 KB) [10658.66] RomFS: reading V_LOUIS_Win_04.bin (1.6 KB) [10658.66] RomFS: reading V_LOUIS_Win_05.bin (2.1 KB) [10658.66] RomFS: reading V_LOUIS_Win_06.bin (1.1 KB) [10658.66] RomFS: reading V_LOUIS_Win_07.bin (0.7 KB) [10658.66] RomFS: reading V_LOUIS_Win_08.bin (2.7 KB) [10658.66] RomFS: reading V_LOUIS_Win_09.bin (3.8 KB) [10660.37] vulkan: display: 599 frame intervals of 19.09 ms (deviation 7.16 ms, 1st to 99th percentile 16.58 to 33.53 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (5.5 to 15.6), on to the display in 20.0 ms (10.9 to 29.9), 31.7 ms in all (20.8 to 41.8) [10660.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10662.36] cpu: 600 presents in 11.38 s (52.7 fps): 38 of the game's threads ran 22.77 s on the host's processors (200% of one, 37.94 ms a present), the whole process 27.23 s (239%); the busiest: thread 80 'MainThread' 10.46 s, thread 87 'Job.Worker 1' 4.98 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.57 s [10662.36] cpu: in those 11.38 s, 272520 SVCs (23946 a second): 0x1b ArbitrateUnlock 70310, 0x0b SleepThread 68945, 0x1c WaitProcessWideKeyAtomic 57849, 0x1d SignalProcessWideKey 42304, 0x1a ArbitrateLock 24347, 0x21 SendSyncRequest 6765; 10774 calls the dispatch table had no code for (RtAPI.miss) [10662.36] vulkan: 314476470 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2822 finishes (1108 ms); 0 reads past queued releases (0 samples counts written on the GPU); 468062538 descriptor sets written, 160890620 reused; 162407909 draws kept the last one's shaders and pipeline (0 checked), 292410941 its targets [10662.36] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3118 render targets made, 45315 texture uploads (11711 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [10662.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10662.36] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10662.36] vulkan: caches: 90 render targets (1332 MB, 3 parked), 528 textures (1623 MB), 7988 buffers (324 MB); 3998 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10662.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10662.36] vulkan: 64573634 rendering passes, 604663 clear commands, 10416401 attachments cleared and 532 left undefined by their load op [10662.36] vulkan: 24929 passes (32%) ended at renderer.c:214 [10662.36] vulkan: 23411 passes (30%) ended at buffer.c:2334 [10662.36] vulkan: 11639 passes (15%) ended at buffer.c:2238 [10662.36] vulkan: 7852 passes (10%) ended at render.c:232 [10662.36] vulkan: 3827 passes (5%) ended at dma.c:143 [10662.36] vulkan: 2699 passes (3%) ended at buffer.c:2166 [10662.36] vulkan: 2340 passes (3%) ended at cmd.c:534 [10662.36] vulkan: 536 passes (1%) ended at surface.c:162 [10662.36] vulkan: GPU-owned guest memory landed for the CPU 109607 times, render targets written back for an engine 16 times [10662.49] perf: 55.8 frames a second over 5.0 s (605408 shown in all) [10667.50] perf: 56.8 frames a second over 5.0 s (605693 shown in all) [10671.00] vulkan: display: 599 frame intervals of 17.75 ms (deviation 5.87 ms, 1st to 99th percentile 16.56 to 33.49 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 14.3), on to the display in 27.1 ms (9.6 to 45.1), 36.5 ms in all (20.1 to 49.9) [10671.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10672.50] perf: 55.6 frames a second over 5.0 s (605971 shown in all) [10672.97] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 22.94 s on the host's processors (216% of one, 38.23 ms a present), the whole process 27.27 s (257%); the busiest: thread 80 'MainThread' 9.69 s, thread 86 'Job.Worker 0' 5.70 s, thread 87 'Job.Worker 1' 5.67 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.46 s [10672.97] cpu: in those 10.62 s, 161865 SVCs (15245 a second): 0x0b SleepThread 48673, 0x1b ArbitrateUnlock 36774, 0x1c WaitProcessWideKeyAtomic 35480, 0x1d SignalProcessWideKey 25890, 0x1a ArbitrateLock 6679, 0x21 SendSyncRequest 6463; 9570 calls the dispatch table had no code for (RtAPI.miss) [10672.97] vulkan: 314841559 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2828 finishes (1111 ms); 0 reads past queued releases (0 samples counts written on the GPU); 468582180 descriptor sets written, 161101156 reused; 162612903 draws kept the last one's shaders and pipeline (0 checked), 292753967 its targets [10672.97] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3119 render targets made, 45358 texture uploads (11712 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [10672.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10672.97] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10672.97] vulkan: caches: 90 render targets (1329 MB, 3 parked), 480 textures (1535 MB), 7674 buffers (292 MB); 3859 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10672.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10672.97] vulkan: 64646973 rendering passes, 605263 clear commands, 10426541 attachments cleared and 532 left undefined by their load op [10672.97] vulkan: 24930 passes (34%) ended at renderer.c:214 [10672.97] vulkan: 21801 passes (30%) ended at buffer.c:2334 [10672.97] vulkan: 9297 passes (13%) ended at buffer.c:2238 [10672.97] vulkan: 7143 passes (10%) ended at render.c:232 [10672.97] vulkan: 4510 passes (6%) ended at dma.c:143 [10672.97] vulkan: 2442 passes (3%) ended at buffer.c:2166 [10672.97] vulkan: 2202 passes (3%) ended at cmd.c:534 [10672.97] vulkan: 539 passes (1%) ended at renderer.c:680 [10672.97] vulkan: GPU-owned guest memory landed for the CPU 109761 times, render targets written back for an engine 16 times [10677.52] perf: 56.0 frames a second over 5.0 s (606252 shown in all) [10681.60] vulkan: display: 599 frame intervals of 17.70 ms (deviation 4.56 ms, 1st to 99th percentile 16.57 to 33.53 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (6.7 to 16.3), on to the display in 21.8 ms (9.0 to 41.6), 33.0 ms in all (18.6 to 49.3) [10681.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10682.54] perf: 57.4 frames a second over 5.0 s (606540 shown in all) [10683.59] nvn: 606600 presents, 606600 submissions [10683.59] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 24.58 s on the host's processors (231% of one, 40.96 ms a present), the whole process 29.45 s (277%); the busiest: thread 80 'MainThread' 9.81 s, thread 87 'Job.Worker 1' 6.30 s, thread 86 'Job.Worker 0' 6.27 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.43 s [10683.59] cpu: in those 10.62 s, 165542 SVCs (15592 a second): 0x0b SleepThread 49211, 0x1b ArbitrateUnlock 38137, 0x1c WaitProcessWideKeyAtomic 35531, 0x1d SignalProcessWideKey 25690, 0x1a ArbitrateLock 8522, 0x21 SendSyncRequest 6555; 9819 calls the dispatch table had no code for (RtAPI.miss) [10683.59] vulkan: 315296520 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2828 finishes (1111 ms); 0 reads past queued releases (0 samples counts written on the GPU); 469242891 descriptor sets written, 161350367 reused; 162871497 draws kept the last one's shaders and pipeline (0 checked), 293184996 its targets [10683.59] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3119 render targets made, 45387 texture uploads (11717 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [10683.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10683.59] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10683.59] vulkan: caches: 87 render targets (1248 MB, 3 parked), 335 textures (1188 MB), 8063 buffers (114 MB); 3235 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10683.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10683.59] vulkan: 64730768 rendering passes, 605863 clear commands, 10437887 attachments cleared and 532 left undefined by their load op [10683.59] vulkan: 27486 passes (33%) ended at renderer.c:214 [10683.59] vulkan: 23237 passes (28%) ended at buffer.c:2334 [10683.59] vulkan: 14471 passes (17%) ended at buffer.c:2238 [10683.59] vulkan: 7685 passes (9%) ended at render.c:232 [10683.59] vulkan: 4271 passes (5%) ended at dma.c:143 [10683.59] vulkan: 2794 passes (3%) ended at buffer.c:2166 [10683.59] vulkan: 2651 passes (3%) ended at cmd.c:534 [10683.59] vulkan: 600 passes (1%) ended at renderer.c:680 [10683.59] vulkan: GPU-owned guest memory landed for the CPU 109964 times, render targets written back for an engine 16 times [10687.54] perf: 57.2 frames a second over 5.0 s (606826 shown in all) [10692.18] vulkan: display: 599 frame intervals of 17.67 ms (deviation 4.60 ms, 1st to 99th percentile 16.57 to 33.45 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (7.4 to 15.6), on to the display in 20.1 ms (9.7 to 28.2), 31.7 ms in all (21.2 to 40.2) [10692.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10692.55] perf: 55.6 frames a second over 5.0 s (607105 shown in all) [10694.21] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 23.43 s on the host's processors (221% of one, 39.04 ms a present), the whole process 28.37 s (267%); the busiest: thread 80 'MainThread' 9.91 s, thread 86 'Job.Worker 0' 5.70 s, thread 87 'Job.Worker 1' 5.66 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.40 s [10694.21] cpu: in those 10.62 s, 182501 SVCs (17183 a second): 0x0b SleepThread 58775, 0x1b ArbitrateUnlock 40827, 0x1c WaitProcessWideKeyAtomic 38134, 0x1d SignalProcessWideKey 27035, 0x1a ArbitrateLock 9351, 0x21 SendSyncRequest 6475; 3606 calls the dispatch table had no code for (RtAPI.miss) [10694.21] vulkan: 315685371 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2831 finishes (1112 ms); 0 reads past queued releases (0 samples counts written on the GPU); 469797326 descriptor sets written, 161573634 reused; 163077592 draws kept the last one's shaders and pipeline (0 checked), 293544630 its targets [10694.21] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3119 render targets made, 45418 texture uploads (11722 MB); 2 frames over 50 ms in the last 600, the slowest 72 ms [10694.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10694.21] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10694.21] vulkan: caches: 87 render targets (1248 MB, 3 parked), 331 textures (1204 MB), 8390 buffers (133 MB); 3272 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10694.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10694.21] vulkan: 64818122 rendering passes, 606463 clear commands, 10452194 attachments cleared and 532 left undefined by their load op [10694.21] vulkan: 33736 passes (39%) ended at renderer.c:214 [10694.21] vulkan: 22277 passes (26%) ended at buffer.c:2334 [10694.21] vulkan: 9692 passes (11%) ended at render.c:232 [10694.21] vulkan: 9158 passes (10%) ended at buffer.c:2238 [10694.21] vulkan: 5611 passes (6%) ended at dma.c:143 [10694.21] vulkan: 2775 passes (3%) ended at buffer.c:2166 [10694.21] vulkan: 2283 passes (3%) ended at cmd.c:534 [10694.21] vulkan: 1206 passes (1%) ended at surface.c:162 [10694.21] vulkan: GPU-owned guest memory landed for the CPU 110568 times, render targets written back for an engine 16 times [10697.57] perf: 57.2 frames a second over 5.0 s (607392 shown in all) [10702.59] perf: 58.6 frames a second over 5.0 s (607686 shown in all) [10702.75] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.30 ms, 1st to 99th percentile 16.56 to 33.46 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (3.4 to 14.0), on to the display in 27.0 ms (10.7 to 46.5), 36.2 ms in all (21.0 to 50.0) [10702.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10704.72] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 20.63 s on the host's processors (196% of one, 34.38 ms a present), the whole process 24.61 s (234%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 5.01 s, thread 86 'Job.Worker 0' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.44 s [10704.72] cpu: in those 10.51 s, 212579 SVCs (20224 a second): 0x0b SleepThread 57341, 0x1b ArbitrateUnlock 53024, 0x1c WaitProcessWideKeyAtomic 43900, 0x1d SignalProcessWideKey 32717, 0x1a ArbitrateLock 16986, 0x21 SendSyncRequest 6703; 12568 calls the dispatch table had no code for (RtAPI.miss) [10704.72] vulkan: 315981270 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2834 finishes (1114 ms); 0 reads past queued releases (0 samples counts written on the GPU); 470215982 descriptor sets written, 161746776 reused; 163242720 draws kept the last one's shaders and pipeline (0 checked), 293819020 its targets [10704.72] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3123 render targets made, 45492 texture uploads (11733 MB); 5 frames over 50 ms in the last 600, the slowest 123 ms [10704.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10704.72] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10704.72] vulkan: caches: 91 render targets (1346 MB, 3 parked), 360 textures (1278 MB), 8132 buffers (127 MB); 3458 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10704.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10704.72] vulkan: 64887188 rendering passes, 607063 clear commands, 10462876 attachments cleared and 534 left undefined by their load op [10704.72] vulkan: 24849 passes (36%) ended at renderer.c:214 [10704.72] vulkan: 19602 passes (28%) ended at buffer.c:2334 [10704.72] vulkan: 8571 passes (12%) ended at buffer.c:2238 [10704.72] vulkan: 7411 passes (11%) ended at render.c:232 [10704.72] vulkan: 3681 passes (5%) ended at dma.c:143 [10704.72] vulkan: 2109 passes (3%) ended at buffer.c:2166 [10704.72] vulkan: 1963 passes (3%) ended at cmd.c:534 [10704.72] vulkan: 447 passes (1%) ended at renderer.c:680 [10704.72] vulkan: GPU-owned guest memory landed for the CPU 110838 times, render targets written back for an engine 16 times [10707.59] perf: 54.8 frames a second over 5.0 s (607960 shown in all) [10712.60] perf: 60.0 frames a second over 5.0 s (608261 shown in all) [10713.15] vulkan: display: 599 frame intervals of 17.36 ms (deviation 5.69 ms, 1st to 99th percentile 16.58 to 33.44 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (3.8 to 13.0), on to the display in 25.8 ms (10.7 to 46.1), 35.9 ms in all (21.0 to 50.0) [10713.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10715.00] nvn: 608400 presents, 608400 submissions [10715.01] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 21.32 s on the host's processors (207% of one, 35.53 ms a present), the whole process 26.03 s (253%); the busiest: thread 80 'MainThread' 9.50 s, thread 87 'Job.Worker 1' 4.88 s, thread 86 'Job.Worker 0' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.40 s [10715.01] cpu: in those 10.29 s, 185894 SVCs (18071 a second): 0x0b SleepThread 62639, 0x1b ArbitrateUnlock 40350, 0x1c WaitProcessWideKeyAtomic 39442, 0x1d SignalProcessWideKey 27672, 0x1a ArbitrateLock 7491, 0x21 SendSyncRequest 6446; 6493 calls the dispatch table had no code for (RtAPI.miss) [10715.01] vulkan: 316347789 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2834 finishes (1114 ms); 0 reads past queued releases (0 samples counts written on the GPU); 470735095 descriptor sets written, 161960701 reused; 163431909 draws kept the last one's shaders and pipeline (0 checked), 294154384 its targets [10715.01] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3123 render targets made, 45510 texture uploads (11735 MB); 2 frames over 50 ms in the last 600, the slowest 105 ms [10715.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10715.01] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10715.01] vulkan: caches: 90 render targets (1346 MB, 2 parked), 355 textures (1274 MB), 7582 buffers (114 MB); 3421 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10715.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10715.01] vulkan: 64981074 rendering passes, 607663 clear commands, 10478569 attachments cleared and 534 left undefined by their load op [10715.01] vulkan: 36663 passes (39%) ended at renderer.c:214 [10715.01] vulkan: 24861 passes (26%) ended at buffer.c:2334 [10715.01] vulkan: 10199 passes (11%) ended at buffer.c:2238 [10715.01] vulkan: 10129 passes (11%) ended at render.c:232 [10715.01] vulkan: 4791 passes (5%) ended at dma.c:143 [10715.01] vulkan: 2860 passes (3%) ended at buffer.c:2166 [10715.01] vulkan: 2244 passes (2%) ended at cmd.c:534 [10715.01] vulkan: 1532 passes (2%) ended at surface.c:162 [10715.01] vulkan: GPU-owned guest memory landed for the CPU 111256 times, render targets written back for an engine 16 times [10717.60] perf: 55.2 frames a second over 5.0 s (608537 shown in all) [10722.62] perf: 54.8 frames a second over 5.0 s (608812 shown in all) [10724.02] vulkan: display: 599 frame intervals of 18.14 ms (deviation 6.88 ms, 1st to 99th percentile 16.56 to 33.57 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (7.7 to 14.4), on to the display in 20.0 ms (10.1 to 29.1), 31.7 ms in all (21.4 to 41.1) [10724.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10724.50] RomFS: reading uwep_sw27n.bundle (61.7 KB) [10725.89] cpu: 600 presents in 10.88 s (55.1 fps): 38 of the game's threads ran 23.35 s on the host's processors (215% of one, 38.91 ms a present), the whole process 28.29 s (260%); the busiest: thread 80 'MainThread' 10.20 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.49 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.41 s [10725.89] cpu: in those 10.88 s, 190312 SVCs (17493 a second): 0x0b SleepThread 63352, 0x1b ArbitrateUnlock 42060, 0x1c WaitProcessWideKeyAtomic 39153, 0x1d SignalProcessWideKey 27531, 0x1a ArbitrateLock 9718, 0x21 SendSyncRequest 6570; 14788 calls the dispatch table had no code for (RtAPI.miss) [10725.89] vulkan: 316768990 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2834 finishes (1114 ms); 0 reads past queued releases (0 samples counts written on the GPU); 471337143 descriptor sets written, 162201055 reused; 163660610 draws kept the last one's shaders and pipeline (0 checked), 294546672 its targets [10725.89] vulkan: 34 shaders translated (9 ms), 86 pipelines made (25 from the cache, 684 ms making, 487 ms waited for), 3123 render targets made, 45544 texture uploads (11740 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [10725.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10725.89] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10725.89] vulkan: caches: 87 render targets (1264 MB, 2 parked), 314 textures (1150 MB), 7046 buffers (131 MB); 3233 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10725.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10725.89] vulkan: 65072457 rendering passes, 608263 clear commands, 10492831 attachments cleared and 534 left undefined by their load op [10725.89] vulkan: 33708 passes (37%) ended at renderer.c:214 [10725.89] vulkan: 22492 passes (25%) ended at buffer.c:2334 [10725.89] vulkan: 13607 passes (15%) ended at buffer.c:2238 [10725.89] vulkan: 9380 passes (10%) ended at render.c:232 [10725.89] vulkan: 5038 passes (6%) ended at dma.c:143 [10725.89] vulkan: 2907 passes (3%) ended at buffer.c:2166 [10725.89] vulkan: 2426 passes (3%) ended at cmd.c:534 [10725.89] vulkan: 1213 passes (1%) ended at surface.c:162 [10725.89] vulkan: GPU-owned guest memory landed for the CPU 111564 times, render targets written back for an engine 16 times [10727.64] perf: 57.4 frames a second over 5.0 s (609100 shown in all) [10732.65] perf: 58.0 frames a second over 5.0 s (609391 shown in all) [10734.10] RomFS: reading eir_05_rod_slash_shot.bundle (267.7 KB) [10734.10] RomFS: reading eir_08_cutter_shot.bundle (1006.6 KB) [10734.10] RomFS: reading eir_06_jump_smoke.bundle (485.8 KB) [10734.10] RomFS: reading eir_08_cutter_shot_f_c000.bundle (1008.2 KB) [10734.10] RomFS: reading cor_07_hit_bmap.bundle (410.9 KB) [10734.10] RomFS: reading eir_01_dashline.bundle (101.0 KB) [10734.10] RomFS: reading eir_08_cutter_shot_m_c130.bundle (1006.2 KB) [10734.10] RomFS: reading eir_07_sword_slash.bundle (210.5 KB) [10734.10] RomFS: reading eir_09_shot_hit.bundle (220.2 KB) [10734.11] RomFS: reading uanim_eir1af-sw1_c552_special1.bundle (254.4 KB) [10734.13] RomFS: reading uanim_eir1am-lc1_c536_special1.bundle (275.7 KB) [10734.13] RomFS: reading eir_02_dashsmoke.bundle (410.1 KB) [10734.13] RomFS: reading eir_03_slide_smoke.bundle (423.7 KB) [10734.13] RomFS: reading eir_04_rod_slash.bundle (217.5 KB) [10734.14] RomFS: reading uanim_eir1am-sw1_c000_special1.bundle (250.2 KB) [10734.16] RomFS: reading eir_07_sword_slash_c103.bundle (210.5 KB) [10734.17] RomFS: reading eir_08_cutter_shot_m_c000.bundle (1002.4 KB) [10734.17] RomFS: reading ike_00_sword_line.bundle (376.5 KB) [10734.57] vulkan: display: 599 frame intervals of 17.61 ms (deviation 4.62 ms, 1st to 99th percentile 16.57 to 33.45 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (4.8 to 13.3), on to the display in 19.8 ms (10.8 to 33.5), 31.1 ms in all (19.9 to 40.5) [10734.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10734.65] RomFS: reading fe_scenes_emblemzone_cor.bundle (1298.5 KB) [10735.44] RomFS: reading V_GOLDMARY_Engage_Attack_BYLETH_02.bin (1.9 KB) [10735.44] RomFS: reading V_GOLDMARY_Engage_Attack_CELLICA_01.bin (1.7 KB) [10735.44] RomFS: reading V_GOLDMARY_Engage_Attack_CELLICA_02.bin (2.3 KB) [10735.44] RomFS: reading V_GOLDMARY_Engage_Attack_EIRIK_01.bin (1.7 KB) [10735.44] RomFS: reading V_GOLDMARY_Engage_Attack_EIRIK_02.bin (1.8 KB) [10735.44] RomFS: reading V_GOLDMARY_Engage_Attack_IKE_01.bin (2.4 KB) [10735.44] RomFS: reading V_GOLDMARY_Engage_Attack_IKE_02.bin (2.1 KB) [10735.44] RomFS: reading V_GOLDMARY_Engage_Attack_KAMUI_01.bin (2.4 KB) [10736.48] cpu: 600 presents in 10.59 s (56.6 fps): 38 of the game's threads ran 21.18 s on the host's processors (200% of one, 35.30 ms a present), the whole process 25.55 s (241%); the busiest: thread 80 'MainThread' 9.63 s, thread 87 'Job.Worker 1' 4.66 s, thread 86 'Job.Worker 0' 4.63 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.46 s [10736.48] cpu: in those 10.59 s, 223406 SVCs (21087 a second): 0x0b SleepThread 63662, 0x1b ArbitrateUnlock 54338, 0x1c WaitProcessWideKeyAtomic 46617, 0x1d SignalProcessWideKey 33575, 0x1a ArbitrateLock 16416, 0x21 SendSyncRequest 6894; 10774 calls the dispatch table had no code for (RtAPI.miss) [10736.48] vulkan: 317100274 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2837 finishes (1115 ms); 0 reads past queued releases (0 samples counts written on the GPU); 471805897 descriptor sets written, 162394869 reused; 163822548 draws kept the last one's shaders and pipeline (0 checked), 294848667 its targets [10736.48] vulkan: 35 shaders translated (9 ms), 89 pipelines made (26 from the cache, 698 ms making, 501 ms waited for), 3130 render targets made, 45607 texture uploads (11753 MB); 2 frames over 50 ms in the last 600, the slowest 107 ms [10736.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10736.48] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10736.48] vulkan: caches: 90 render targets (1351 MB, 3 parked), 374 textures (1346 MB), 6196 buffers (154 MB); 3555 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10736.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10736.48] vulkan: 65161010 rendering passes, 608863 clear commands, 10508088 attachments cleared and 536 left undefined by their load op [10736.48] vulkan: 34461 passes (39%) ended at renderer.c:214 [10736.48] vulkan: 23341 passes (26%) ended at buffer.c:2334 [10736.48] vulkan: 10029 passes (11%) ended at render.c:232 [10736.48] vulkan: 8941 passes (10%) ended at buffer.c:2238 [10736.48] vulkan: 5083 passes (6%) ended at dma.c:143 [10736.48] vulkan: 2570 passes (3%) ended at buffer.c:2166 [10736.48] vulkan: 2133 passes (2%) ended at cmd.c:534 [10736.48] vulkan: 1370 passes (2%) ended at surface.c:162 [10736.48] vulkan: GPU-owned guest memory landed for the CPU 111824 times, render targets written back for an engine 16 times [10737.65] perf: 55.8 frames a second over 5.0 s (609670 shown in all) [10737.71] RomFS: reading 584525855.wem (31.7 KB) [10737.71] RomFS: reading 58547197.wem (16.2 KB) [10739.46] RomFS: reading 620705037.wem (5.3 KB) [10739.46] RomFS: reading 620874089.wem (5.5 KB) [10739.46] RomFS: reading 622197429.wem (45.5 KB) [10739.55] RomFS: reading 62283072.wem (83.7 KB) [10739.71] RomFS: reading 538984303.wem (49.8 KB) [10739.81] RomFS: reading 540566151.wem (1993.9 KB) [10742.65] perf: 59.4 frames a second over 5.0 s (609967 shown in all) [10744.08] RomFS: reading 417316953.wem (38.4 KB) [10744.08] RomFS: reading 41737925.wem (15.1 KB) [10744.08] RomFS: reading 417399837.wem (47.6 KB) [10744.11] RomFS: reading V_GOLDMARY_Win_God_11.bin (3.2 KB) [10744.11] RomFS: reading V_GOLDMARY_Win_God_12.bin (2.6 KB) [10744.11] RomFS: reading V_GOLDMARY_Win_God_13.bin (2.3 KB) [10744.11] RomFS: reading V_GOLDMARY_Win_God_14.bin (3.2 KB) [10744.11] RomFS: reading V_GOLDMARY_Win_God_15.bin (2.5 KB) [10744.11] RomFS: reading V_GOLDMARY_Win_God_16.bin (3.1 KB) [10744.11] RomFS: reading V_GOLDMARY_Win_God_17.bin (2.6 KB) [10744.72] vulkan: display: 599 frame intervals of 16.95 ms (deviation 3.72 ms, 1st to 99th percentile 16.40 to 33.10 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.5 to 8.9), on to the display in 33.6 ms (17.1 to 47.4), 38.5 ms in all (25.6 to 50.0) [10744.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10746.52] nvn: 610200 presents, 610200 submissions [10746.52] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 15.97 s on the host's processors (159% of one, 26.61 ms a present), the whole process 18.42 s (184%); the busiest: thread 80 'MainThread' 7.36 s, thread 87 'Job.Worker 1' 3.48 s, thread 86 'Job.Worker 0' 3.45 s, thread 116 'AK::EventManager' 0.78 s, thread 108 'UnityGfxDeviceWorker' 0.75 s [10746.52] cpu: in those 10.04 s, 265740 SVCs (26477 a second): 0x1b ArbitrateUnlock 71148, 0x1c WaitProcessWideKeyAtomic 65927, 0x0b SleepThread 51740, 0x1d SignalProcessWideKey 51134, 0x1a ArbitrateLock 17745, 0x21 SendSyncRequest 6222; 0 calls the dispatch table had no code for (RtAPI.miss) [10746.52] vulkan: 317200064 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2837 finishes (1115 ms); 0 reads past queued releases (0 samples counts written on the GPU); 471936384 descriptor sets written, 162463962 reused; 163857650 draws kept the last one's shaders and pipeline (0 checked), 294933793 its targets [10746.52] vulkan: 40 shaders translated (10 ms), 100 pipelines made (28 from the cache, 786 ms making, 552 ms waited for), 3130 render targets made, 45660 texture uploads (11760 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [10746.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10746.52] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10746.52] vulkan: caches: 90 render targets (1351 MB, 3 parked), 370 textures (1306 MB), 5307 buffers (280 MB); 3624 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10746.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10746.52] vulkan: 65219590 rendering passes, 609463 clear commands, 10519488 attachments cleared and 536 left undefined by their load op [10746.52] vulkan: 22913 passes (39%) ended at buffer.c:2334 [10746.52] vulkan: 19138 passes (33%) ended at renderer.c:214 [10746.52] vulkan: 6984 passes (12%) ended at render.c:232 [10746.52] vulkan: 3449 passes (6%) ended at buffer.c:2238 [10746.52] vulkan: 2233 passes (4%) ended at dma.c:143 [10746.52] vulkan: 1702 passes (3%) ended at buffer.c:2166 [10746.52] vulkan: 1085 passes (2%) ended at cmd.c:534 [10746.52] vulkan: 621 passes (1%) ended at surface.c:162 [10746.52] vulkan: GPU-owned guest memory landed for the CPU 111826 times, render targets written back for an engine 16 times [10747.65] perf: 59.0 frames a second over 5.0 s (610262 shown in all) [10752.65] perf: 57.8 frames a second over 5.0 s (610551 shown in all) [10754.97] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.02 ms, 1st to 99th percentile 16.57 to 33.46 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (2.6 to 14.8), on to the display in 29.1 ms (10.0 to 47.3), 37.7 ms in all (20.6 to 50.0) [10754.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10756.81] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 21.62 s on the host's processors (210% of one, 36.04 ms a present), the whole process 25.78 s (251%); the busiest: thread 80 'MainThread' 8.84 s, thread 86 'Job.Worker 0' 5.41 s, thread 87 'Job.Worker 1' 5.40 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.43 s [10756.81] cpu: in those 10.29 s, 180360 SVCs (17536 a second): 0x0b SleepThread 54003, 0x1b ArbitrateUnlock 41657, 0x1c WaitProcessWideKeyAtomic 38758, 0x1d SignalProcessWideKey 28101, 0x1a ArbitrateLock 9570, 0x21 SendSyncRequest 6403; 9293 calls the dispatch table had no code for (RtAPI.miss) [10756.81] vulkan: 317566344 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2843 finishes (1118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 472458314 descriptor sets written, 162674592 reused; 164062120 draws kept the last one's shaders and pipeline (0 checked), 295277050 its targets [10756.81] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3137 render targets made, 45737 texture uploads (11792 MB); 2 frames over 50 ms in the last 600, the slowest 80 ms [10756.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10756.81] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10756.81] vulkan: caches: 90 render targets (1335 MB, 2 parked), 417 textures (1410 MB), 6915 buffers (448 MB); 3895 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10756.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10756.81] vulkan: 65291357 rendering passes, 610063 clear commands, 10530454 attachments cleared and 536 left undefined by their load op [10756.81] vulkan: 26375 passes (37%) ended at renderer.c:214 [10756.81] vulkan: 18656 passes (26%) ended at buffer.c:2334 [10756.81] vulkan: 10324 passes (14%) ended at buffer.c:2238 [10756.81] vulkan: 7521 passes (10%) ended at render.c:232 [10756.81] vulkan: 3601 passes (5%) ended at dma.c:143 [10756.81] vulkan: 2210 passes (3%) ended at cmd.c:534 [10756.81] vulkan: 1910 passes (3%) ended at buffer.c:2166 [10756.81] vulkan: 579 passes (1%) ended at renderer.c:680 [10756.81] vulkan: GPU-owned guest memory landed for the CPU 111878 times, render targets written back for an engine 16 times [10757.67] perf: 60.0 frames a second over 5.0 s (610852 shown in all) [10762.69] perf: 57.2 frames a second over 5.0 s (611139 shown in all) [10765.20] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.60 ms, 1st to 99th percentile 16.56 to 33.38 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (6.3 to 13.5), on to the display in 25.0 ms (12.2 to 32.1), 34.7 ms in all (22.2 to 43.5) [10765.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10767.20] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 23.53 s on the host's processors (226% of one, 39.22 ms a present), the whole process 27.70 s (266%); the busiest: thread 80 'MainThread' 9.41 s, thread 87 'Job.Worker 1' 6.05 s, thread 86 'Job.Worker 0' 5.99 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.39 s [10767.20] cpu: in those 10.40 s, 181821 SVCs (17491 a second): 0x0b SleepThread 52628, 0x1b ArbitrateUnlock 44404, 0x1c WaitProcessWideKeyAtomic 35940, 0x1d SignalProcessWideKey 25856, 0x1a ArbitrateLock 14506, 0x21 SendSyncRequest 6621; 8129 calls the dispatch table had no code for (RtAPI.miss) [10767.20] vulkan: 317894952 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2843 finishes (1118 ms); 0 reads past queued releases (0 samples counts written on the GPU); 472926507 descriptor sets written, 162863615 reused; 164236821 draws kept the last one's shaders and pipeline (0 checked), 295580517 its targets [10767.20] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3137 render targets made, 45856 texture uploads (11826 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [10767.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10767.20] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10767.20] vulkan: caches: 88 render targets (1281 MB, 2 parked), 425 textures (1346 MB), 8176 buffers (339 MB); 3670 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10767.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10767.20] vulkan: 65369594 rendering passes, 610663 clear commands, 10542367 attachments cleared and 536 left undefined by their load op [10767.20] vulkan: 29171 passes (37%) ended at renderer.c:214 [10767.20] vulkan: 19866 passes (25%) ended at buffer.c:2334 [10767.20] vulkan: 11484 passes (15%) ended at buffer.c:2238 [10767.20] vulkan: 8155 passes (10%) ended at render.c:232 [10767.20] vulkan: 3745 passes (5%) ended at dma.c:143 [10767.20] vulkan: 2315 passes (3%) ended at buffer.c:2166 [10767.20] vulkan: 2091 passes (3%) ended at cmd.c:534 [10767.20] vulkan: 753 passes (1%) ended at surface.c:162 [10767.20] vulkan: GPU-owned guest memory landed for the CPU 112027 times, render targets written back for an engine 16 times [10767.70] perf: 57.8 frames a second over 5.0 s (611429 shown in all) [10771.52] RomFS: reading V_YUNAKA_Wideuse_26.bin (1.7 KB) [10771.52] RomFS: reading V_YUNAKA_Wideuse_27.bin (2.3 KB) [10771.52] RomFS: reading V_YUNAKA_Wideuse_28.bin (3.3 KB) [10771.52] RomFS: reading V_YUNAKA_Wideuse_Ex01.bin (0.9 KB) [10771.52] RomFS: reading V_YUNAKA_Wideuse_Ex02.bin (1.6 KB) [10771.52] RomFS: reading V_YUNAKA_Wideuse_Ex03.bin (1.0 KB) [10771.52] RomFS: reading V_YUNAKA_Wideuse_Ex04.bin (1.1 KB) [10771.52] RomFS: reading V_YUNAKA_Win_01.bin (2.4 KB) [10771.52] RomFS: reading V_YUNAKA_Win_02.bin (1.9 KB) [10772.70] perf: 53.2 frames a second over 5.0 s (611695 shown in all) [10776.20] vulkan: display: 598 frame intervals of 18.06 ms (deviation 6.67 ms, 1st to 99th percentile 16.58 to 33.51 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (3.9 to 15.0), on to the display in 23.4 ms (8.7 to 34.1), 32.5 ms in all (18.6 to 39.5) [10776.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10777.70] perf: 57.6 frames a second over 5.0 s (611983 shown in all) [10777.97] nvn: 612000 presents, 612000 submissions [10777.97] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 21.11 s on the host's processors (196% of one, 35.18 ms a present), the whole process 25.09 s (233%); the busiest: thread 80 'MainThread' 9.38 s, thread 86 'Job.Worker 0' 4.76 s, thread 87 'Job.Worker 1' 4.74 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.65 s [10777.97] cpu: in those 10.77 s, 270806 SVCs (25146 a second): 0x0b SleepThread 72542, 0x1b ArbitrateUnlock 67961, 0x1c WaitProcessWideKeyAtomic 56702, 0x1d SignalProcessWideKey 42330, 0x1a ArbitrateLock 22324, 0x21 SendSyncRequest 7013; 15639 calls the dispatch table had no code for (RtAPI.miss) [10777.97] vulkan: 318202327 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2849 finishes (1122 ms); 0 reads past queued releases (0 samples counts written on the GPU); 473376138 descriptor sets written, 163028734 reused; 164396929 draws kept the last one's shaders and pipeline (0 checked), 295868897 its targets [10777.97] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3143 render targets made, 45984 texture uploads (11841 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [10777.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10777.97] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10777.97] vulkan: caches: 92 render targets (1397 MB, 2 parked), 528 textures (1487 MB), 9431 buffers (306 MB); 3892 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10777.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10777.97] vulkan: 65441682 rendering passes, 611263 clear commands, 10552200 attachments cleared and 538 left undefined by their load op [10777.97] vulkan: 23083 passes (32%) ended at buffer.c:2334 [10777.97] vulkan: 22481 passes (31%) ended at renderer.c:214 [10777.97] vulkan: 12009 passes (17%) ended at buffer.c:2238 [10777.97] vulkan: 6910 passes (10%) ended at render.c:232 [10777.97] vulkan: 2686 passes (4%) ended at dma.c:143 [10777.97] vulkan: 2195 passes (3%) ended at buffer.c:2166 [10777.97] vulkan: 2072 passes (3%) ended at cmd.c:534 [10777.97] vulkan: 311 passes (0%) ended at renderer.c:680 [10777.97] vulkan: GPU-owned guest memory landed for the CPU 112171 times, render targets written back for an engine 16 times [10782.70] perf: 58.0 frames a second over 5.0 s (612273 shown in all) [10785.35] RomFS: reading wp_ttail_chargesmoke_02.bundle (152.6 KB) [10785.35] RomFS: reading wp_ttail_circle_00.bundle (321.4 KB) [10785.36] RomFS: reading uanim_ent0at-ft1_c000_winloop.bundle (43.1 KB) [10785.36] RomFS: reading uanim_ent0at-ft2_c000_attack1.bundle (74.9 KB) [10785.36] RomFS: reading uanim_ent0at-ft2_c000_attack2.bundle (92.6 KB) [10785.38] RomFS: reading wp_ttail_circle_01.bundle (320.4 KB) [10786.95] vulkan: display: 599 frame intervals of 17.95 ms (deviation 7.47 ms, 1st to 99th percentile 16.56 to 33.49 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.9 to 14.0), on to the display in 25.2 ms (9.0 to 43.3), 34.4 ms in all (16.0 to 49.9) [10786.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10787.72] perf: 53.6 frames a second over 5.0 s (612542 shown in all) [10788.69] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 21.34 s on the host's processors (199% of one, 35.57 ms a present), the whole process 25.17 s (235%); the busiest: thread 80 'MainThread' 9.61 s, thread 87 'Job.Worker 1' 4.93 s, thread 86 'Job.Worker 0' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.46 s [10788.69] cpu: in those 10.72 s, 243377 SVCs (22710 a second): 0x0b SleepThread 78057, 0x1b ArbitrateUnlock 56800, 0x1c WaitProcessWideKeyAtomic 47209, 0x1d SignalProcessWideKey 34042, 0x1a ArbitrateLock 18551, 0x21 SendSyncRequest 6772; 14361 calls the dispatch table had no code for (RtAPI.miss) [10788.69] vulkan: 318489916 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2852 finishes (1123 ms); 0 reads past queued releases (0 samples counts written on the GPU); 473786805 descriptor sets written, 163193245 reused; 164549564 draws kept the last one's shaders and pipeline (0 checked), 296133793 its targets [10788.69] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3144 render targets made, 46031 texture uploads (11846 MB); 6 frames over 50 ms in the last 600, the slowest 116 ms [10788.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10788.69] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5450 of 14115 MB (5024 ours) [10788.69] vulkan: caches: 92 render targets (1399 MB, 2 parked), 504 textures (1490 MB), 9075 buffers (246 MB); 3838 of 14115 MB in use as they count it, 0 MB freed for the budget so far [10788.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10788.69] vulkan: 65517276 rendering passes, 611863 clear commands, 10563368 attachments cleared and 540 left undefined by their load op [10788.69] vulkan: 26355 passes (35%) ended at renderer.c:214 [10788.69] vulkan: 19833 passes (26%) ended at buffer.c:2334 [10788.69] vulkan: 11316 passes (15%) ended at buffer.c:2238 [10788.69] vulkan: 7990 passes (11%) ended at render.c:232 [10788.69] vulkan: 3549 passes (5%) ended at dma.c:143 [10788.69] vulkan: 3061 passes (4%) ended at buffer.c:2166 [10788.69] vulkan: 1987 passes (3%) ended at cmd.c:534 [10788.69] vulkan: 917 passes (1%) ended at surface.c:162 [10788.69] vulkan: GPU-owned guest memory landed for the CPU 112333 times, render targets written back for an engine 16 times [10792.74] perf: 58.8 frames a second over 5.0 s (612837 shown in all) [10797.17] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.17 ms, 1st to 99th percentile 16.57 to 33.43 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.5 to 13.5), on to the display in 28.6 ms (10.7 to 43.8), 36.2 ms in all (18.8 to 50.0) [10797.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10797.74] perf: 58.2 frames a second over 5.0 s (613128 shown in all) [10798.97] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 20.85 s on the host's processors (203% of one, 34.75 ms a present), the whole process 24.60 s (239%); the busiest: thread 80 'MainThread' 8.97 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.54 s [10798.97] cpu: in those 10.28 s, 232117 SVCs (22581 a second): 0x0b SleepThread 70756, 0x1b ArbitrateUnlock 54817, 0x1c WaitProcessWideKeyAtomic 47179, 0x1d SignalProcessWideKey 34587, 0x1a ArbitrateLock 16501, 0x21 SendSyncRequest 6417; 3637 calls the dispatch table had no code for (RtAPI.miss) [10798.97] vulkan: 318759427 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2857 finishes (1125 ms); 0 reads past queued releases (0 samples counts written on the GPU); 474169270 descriptor sets written, 163349802 reused; 164693207 draws kept the last one's shaders and pipeline (0 checked), 296380794 its targets [10798.97] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3148 render targets made, 46081 texture uploads (11848 MB); 3 frames over 50 ms in the last 600, the slowest 65 ms [10798.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10798.97] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14127 MB (5024 ours) [10798.97] vulkan: caches: 94 render targets (1412 MB, 2 parked), 416 textures (1228 MB), 8977 buffers (151 MB); 3478 of 14127 MB in use as they count it, 0 MB freed for the budget so far [10798.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10798.97] vulkan: 65591552 rendering passes, 612463 clear commands, 10574407 attachments cleared and 540 left undefined by their load op [10798.97] vulkan: 26237 passes (35%) ended at renderer.c:214 [10798.97] vulkan: 20832 passes (28%) ended at buffer.c:2334 [10798.97] vulkan: 10982 passes (15%) ended at buffer.c:2238 [10798.97] vulkan: 7842 passes (11%) ended at render.c:232 [10798.97] vulkan: 3159 passes (4%) ended at dma.c:143 [10798.97] vulkan: 2334 passes (3%) ended at buffer.c:2166 [10798.97] vulkan: 1892 passes (3%) ended at cmd.c:534 [10798.97] vulkan: 515 passes (1%) ended at surface.c:162 [10798.97] vulkan: GPU-owned guest memory landed for the CPU 112488 times, render targets written back for an engine 16 times [10802.48] RomFS: reading V_CITRINICA_Cafe_07.bin (3.3 KB) [10802.48] RomFS: reading V_CITRINICA_Cafe_08.bin (3.5 KB) [10802.48] RomFS: reading V_CITRINICA_Cafe_09.bin (4.1 KB) [10802.48] RomFS: reading V_CITRINICA_Cafe_10.bin (2.3 KB) [10802.48] RomFS: reading V_CITRINICA_Critical_01.bin (1.9 KB) [10802.75] perf: 50.6 frames a second over 5.0 s (613382 shown in all) [10804.43] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [10807.75] perf: 54.8 frames a second over 5.0 s (613656 shown in all) [10808.57] vulkan: display: 599 frame intervals of 18.75 ms (deviation 9.12 ms, 1st to 99th percentile 16.56 to 33.61 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (3.9 to 16.2), on to the display in 22.8 ms (8.8 to 33.1), 32.9 ms in all (20.1 to 40.4) [10808.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10810.24] nvn: 613800 presents, 613800 submissions [10810.24] cpu: 600 presents in 11.27 s (53.2 fps): 43 of the game's threads ran 20.64 s on the host's processors (183% of one, 34.40 ms a present), the whole process 24.92 s (221%); the busiest: thread 80 'MainThread' 9.66 s, thread 87 'Job.Worker 1' 4.36 s, thread 86 'Job.Worker 0' 4.34 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.68 s [10810.24] cpu: in those 11.27 s, 304871 SVCs (27043 a second): 0x0b SleepThread 78965, 0x1b ArbitrateUnlock 76529, 0x1c WaitProcessWideKeyAtomic 64792, 0x1d SignalProcessWideKey 48892, 0x1a ArbitrateLock 24768, 0x21 SendSyncRequest 7022; 10776 calls the dispatch table had no code for (RtAPI.miss) [10810.24] vulkan: 319103852 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2863 finishes (1128 ms); 0 reads past queued releases (0 samples counts written on the GPU); 474682857 descriptor sets written, 163525065 reused; 164869711 draws kept the last one's shaders and pipeline (0 checked), 296707886 its targets [10810.24] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3150 render targets made, 46206 texture uploads (11881 MB); 3 frames over 50 ms in the last 600, the slowest 194 ms [10810.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10810.24] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14127 MB (5024 ours) [10810.24] vulkan: caches: 91 render targets (1376 MB, 2 parked), 501 textures (1558 MB), 10496 buffers (355 MB); 3987 of 14127 MB in use as they count it, 0 MB freed for the budget so far [10810.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10810.24] vulkan: 65663937 rendering passes, 613063 clear commands, 10583765 attachments cleared and 542 left undefined by their load op [10810.24] vulkan: 21391 passes (30%) ended at buffer.c:2334 [10810.24] vulkan: 20740 passes (29%) ended at renderer.c:214 [10810.24] vulkan: 16284 passes (22%) ended at buffer.c:2238 [10810.24] vulkan: 6724 passes (9%) ended at render.c:232 [10810.24] vulkan: 2292 passes (3%) ended at cmd.c:534 [10810.24] vulkan: 2262 passes (3%) ended at dma.c:143 [10810.24] vulkan: 2118 passes (3%) ended at buffer.c:2166 [10810.24] vulkan: 336 passes (0%) ended at renderer.c:680 [10810.24] vulkan: GPU-owned guest memory landed for the CPU 112649 times, render targets written back for an engine 16 times [10812.77] perf: 57.2 frames a second over 5.0 s (613943 shown in all) [10817.77] perf: 59.0 frames a second over 5.0 s (614238 shown in all) [10818.85] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.30 ms, 1st to 99th percentile 16.57 to 33.40 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.7 to 14.3), on to the display in 26.9 ms (10.0 to 41.2), 36.3 ms in all (20.0 to 49.6) [10818.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10820.46] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 22.96 s on the host's processors (225% of one, 38.26 ms a present), the whole process 27.18 s (266%); the busiest: thread 80 'MainThread' 9.04 s, thread 87 'Job.Worker 1' 6.04 s, thread 86 'Job.Worker 0' 5.95 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.44 s [10820.46] cpu: in those 10.22 s, 159930 SVCs (15650 a second): 0x0b SleepThread 46964, 0x1b ArbitrateUnlock 36705, 0x1c WaitProcessWideKeyAtomic 35718, 0x1d SignalProcessWideKey 25821, 0x1a ArbitrateLock 6456, 0x21 SendSyncRequest 6410; 7536 calls the dispatch table had no code for (RtAPI.miss) [10820.46] vulkan: 319455186 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2863 finishes (1128 ms); 0 reads past queued releases (0 samples counts written on the GPU); 475187659 descriptor sets written, 163722931 reused; 165057964 draws kept the last one's shaders and pipeline (0 checked), 297036122 its targets [10820.46] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3151 render targets made, 46243 texture uploads (11888 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [10820.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10820.46] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14134 MB (5024 ours) [10820.46] vulkan: caches: 91 render targets (1373 MB, 2 parked), 488 textures (1516 MB), 9883 buffers (341 MB); 3903 of 14134 MB in use as they count it, 0 MB freed for the budget so far [10820.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10820.46] vulkan: 65748580 rendering passes, 613663 clear commands, 10594571 attachments cleared and 542 left undefined by their load op [10820.46] vulkan: 27403 passes (32%) ended at buffer.c:2334 [10820.46] vulkan: 26932 passes (32%) ended at renderer.c:214 [10820.46] vulkan: 12295 passes (15%) ended at buffer.c:2238 [10820.46] vulkan: 7466 passes (9%) ended at render.c:232 [10820.46] vulkan: 3833 passes (5%) ended at dma.c:143 [10820.46] vulkan: 3367 passes (4%) ended at buffer.c:2166 [10820.46] vulkan: 2306 passes (3%) ended at cmd.c:534 [10820.46] vulkan: 520 passes (1%) ended at surface.c:162 [10820.46] vulkan: GPU-owned guest memory landed for the CPU 112680 times, render targets written back for an engine 16 times [10822.79] perf: 57.8 frames a second over 5.0 s (614528 shown in all) [10826.43] RomFS: reading uanim_rod0am-rd1_c000_relaxloop.bundle (16.2 KB) [10826.44] RomFS: reading uanim_rod0am-rd1_c000_start.bundle (57.8 KB) [10827.80] perf: 54.6 frames a second over 5.0 s (614802 shown in all) [10829.54] vulkan: display: 599 frame intervals of 17.64 ms (deviation 5.80 ms, 1st to 99th percentile 16.56 to 33.50 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.6 to 13.6), on to the display in 23.4 ms (9.8 to 35.7), 33.6 ms in all (20.3 to 40.5) [10829.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10831.15] cpu: 600 presents in 10.70 s (56.1 fps): 38 of the game's threads ran 21.02 s on the host's processors (197% of one, 35.04 ms a present), the whole process 25.27 s (236%); the busiest: thread 80 'MainThread' 9.61 s, thread 86 'Job.Worker 0' 4.75 s, thread 87 'Job.Worker 1' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.41 s [10831.15] cpu: in those 10.70 s, 248977 SVCs (23278 a second): 0x0b SleepThread 81590, 0x1b ArbitrateUnlock 55963, 0x1c WaitProcessWideKeyAtomic 51013, 0x1d SignalProcessWideKey 37103, 0x1a ArbitrateLock 14577, 0x21 SendSyncRequest 6817; 11008 calls the dispatch table had no code for (RtAPI.miss) [10831.15] vulkan: 319806531 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2866 finishes (1129 ms); 0 reads past queued releases (0 samples counts written on the GPU); 475700778 descriptor sets written, 163912502 reused; 165236815 draws kept the last one's shaders and pipeline (0 checked), 297364208 its targets [10831.15] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3152 render targets made, 46312 texture uploads (11900 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [10831.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10831.15] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14134 MB (5024 ours) [10831.15] vulkan: caches: 91 render targets (1376 MB, 2 parked), 357 textures (1201 MB), 7239 buffers (162 MB); 3428 of 14134 MB in use as they count it, 0 MB freed for the budget so far [10831.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10831.15] vulkan: 65828246 rendering passes, 614263 clear commands, 10606487 attachments cleared and 544 left undefined by their load op [10831.15] vulkan: 27434 passes (34%) ended at renderer.c:214 [10831.15] vulkan: 22539 passes (28%) ended at buffer.c:2334 [10831.15] vulkan: 10131 passes (13%) ended at buffer.c:2238 [10831.15] vulkan: 8302 passes (10%) ended at render.c:232 [10831.15] vulkan: 4027 passes (5%) ended at buffer.c:2166 [10831.15] vulkan: 3724 passes (5%) ended at dma.c:143 [10831.15] vulkan: 2178 passes (3%) ended at cmd.c:534 [10831.15] vulkan: 878 passes (1%) ended at surface.c:162 [10831.15] vulkan: GPU-owned guest memory landed for the CPU 112770 times, render targets written back for an engine 16 times [10832.82] perf: 57.4 frames a second over 5.0 s (615090 shown in all) [10837.84] perf: 58.2 frames a second over 5.0 s (615382 shown in all) [10839.92] vulkan: display: 599 frame intervals of 17.28 ms (deviation 3.69 ms, 1st to 99th percentile 16.58 to 33.44 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.3 to 13.9), on to the display in 26.5 ms (8.9 to 35.6), 35.9 ms in all (18.9 to 41.0) [10839.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10841.65] nvn: 615600 presents, 615600 submissions [10841.66] cpu: 600 presents in 10.50 s (57.1 fps): 38 of the game's threads ran 21.25 s on the host's processors (202% of one, 35.42 ms a present), the whole process 25.08 s (239%); the busiest: thread 80 'MainThread' 8.72 s, thread 86 'Job.Worker 0' 5.16 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.48 s [10841.66] cpu: in those 10.50 s, 215092 SVCs (20478 a second): 0x0b SleepThread 58147, 0x1b ArbitrateUnlock 53376, 0x1c WaitProcessWideKeyAtomic 44494, 0x1d SignalProcessWideKey 32560, 0x1a ArbitrateLock 17584, 0x21 SendSyncRequest 7019; 8116 calls the dispatch table had no code for (RtAPI.miss) [10841.66] vulkan: 320118995 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2872 finishes (1134 ms); 0 reads past queued releases (0 samples counts written on the GPU); 476147106 descriptor sets written, 164091102 reused; 165398276 draws kept the last one's shaders and pipeline (0 checked), 297655126 its targets [10841.66] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3154 render targets made, 46438 texture uploads (11921 MB); 4 frames over 50 ms in the last 600, the slowest 127 ms [10841.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10841.66] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14134 MB (5024 ours) [10841.66] vulkan: caches: 91 render targets (1355 MB, 2 parked), 458 textures (1500 MB), 8020 buffers (191 MB); 3741 of 14134 MB in use as they count it, 0 MB freed for the budget so far [10841.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10841.66] vulkan: 65899059 rendering passes, 614863 clear commands, 10617236 attachments cleared and 546 left undefined by their load op [10841.66] vulkan: 24927 passes (35%) ended at renderer.c:214 [10841.66] vulkan: 20390 passes (29%) ended at buffer.c:2334 [10841.66] vulkan: 11051 passes (16%) ended at buffer.c:2238 [10841.66] vulkan: 7318 passes (10%) ended at render.c:232 [10841.66] vulkan: 2153 passes (3%) ended at cmd.c:534 [10841.66] vulkan: 2060 passes (3%) ended at dma.c:143 [10841.66] vulkan: 1965 passes (3%) ended at buffer.c:2166 [10841.66] vulkan: 444 passes (1%) ended at renderer.c:680 [10841.66] vulkan: GPU-owned guest memory landed for the CPU 112840 times, render targets written back for an engine 16 times [10842.84] perf: 57.4 frames a second over 5.0 s (615669 shown in all) [10847.85] perf: 59.6 frames a second over 5.0 s (615968 shown in all) [10850.29] vulkan: display: 599 frame intervals of 17.31 ms (deviation 5.54 ms, 1st to 99th percentile 16.58 to 49.87 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.3 to 13.5), on to the display in 28.2 ms (9.6 to 32.8), 37.3 ms in all (18.8 to 40.9) [10850.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10852.00] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 19.35 s on the host's processors (187% of one, 32.25 ms a present), the whole process 22.91 s (222%); the busiest: thread 80 'MainThread' 8.21 s, thread 87 'Job.Worker 1' 4.72 s, thread 86 'Job.Worker 0' 4.65 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.44 s [10852.00] cpu: in those 10.34 s, 158783 SVCs (15357 a second): 0x0b SleepThread 43485, 0x1b ArbitrateUnlock 37583, 0x1c WaitProcessWideKeyAtomic 36169, 0x1d SignalProcessWideKey 26029, 0x1a ArbitrateLock 7155, 0x21 SendSyncRequest 6494; 1842 calls the dispatch table had no code for (RtAPI.miss) [10852.00] vulkan: 320415568 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2889 finishes (1137 ms); 0 reads past queued releases (0 samples counts written on the GPU); 476566553 descriptor sets written, 164264801 reused; 165551640 draws kept the last one's shaders and pipeline (0 checked), 297929919 its targets [10852.00] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3176 render targets made, 46473 texture uploads (11931 MB); 5 frames over 50 ms in the last 600, the slowest 181 ms [10852.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10852.00] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14134 MB (5024 ours) [10852.00] vulkan: caches: 99 render targets (1393 MB, 4 parked), 372 textures (1442 MB), 6957 buffers (120 MB); 3620 of 14134 MB in use as they count it, 0 MB freed for the budget so far [10852.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10852.00] vulkan: 65965793 rendering passes, 615463 clear commands, 10627199 attachments cleared and 546 left undefined by their load op [10852.00] vulkan: 24456 passes (37%) ended at renderer.c:214 [10852.00] vulkan: 19007 passes (28%) ended at buffer.c:2334 [10852.00] vulkan: 9190 passes (14%) ended at buffer.c:2238 [10852.00] vulkan: 6740 passes (10%) ended at render.c:232 [10852.00] vulkan: 2679 passes (4%) ended at dma.c:143 [10852.00] vulkan: 1930 passes (3%) ended at cmd.c:534 [10852.00] vulkan: 1612 passes (2%) ended at buffer.c:2166 [10852.00] vulkan: 593 passes (1%) ended at renderer.c:680 [10852.00] vulkan: GPU-owned guest memory landed for the CPU 112874 times, render targets written back for an engine 16 times [10852.87] perf: 56.4 frames a second over 5.0 s (616251 shown in all) [10857.87] perf: 56.8 frames a second over 5.0 s (616535 shown in all) [10860.90] vulkan: display: 599 frame intervals of 17.72 ms (deviation 8.28 ms, 1st to 99th percentile 16.56 to 49.97 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (2.5 to 13.0), on to the display in 30.6 ms (10.2 to 45.2), 37.9 ms in all (17.5 to 50.0) [10860.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10862.48] cpu: 600 presents in 10.48 s (57.2 fps): 38 of the game's threads ran 18.87 s on the host's processors (180% of one, 31.44 ms a present), the whole process 21.94 s (209%); the busiest: thread 80 'MainThread' 8.05 s, thread 87 'Job.Worker 1' 4.45 s, thread 86 'Job.Worker 0' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.49 s [10862.48] cpu: in those 10.48 s, 222222 SVCs (21204 a second): 0x0b SleepThread 59053, 0x1b ArbitrateUnlock 56400, 0x1c WaitProcessWideKeyAtomic 45167, 0x1d SignalProcessWideKey 33056, 0x1a ArbitrateLock 20127, 0x21 SendSyncRequest 6509; 25932 calls the dispatch table had no code for (RtAPI.miss) [10862.48] vulkan: 320653921 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2892 finishes (1139 ms); 0 reads past queued releases (0 samples counts written on the GPU); 476928766 descriptor sets written, 164379294 reused; 165662671 draws kept the last one's shaders and pipeline (0 checked), 298151237 its targets [10862.48] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3184 render targets made, 46528 texture uploads (11937 MB); 5 frames over 50 ms in the last 600, the slowest 119 ms [10862.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10862.48] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14134 MB (5024 ours) [10862.48] vulkan: caches: 93 render targets (1334 MB, 2 parked), 385 textures (1499 MB), 7072 buffers (133 MB); 3646 of 14134 MB in use as they count it, 0 MB freed for the budget so far [10862.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10862.48] vulkan: 66012327 rendering passes, 616063 clear commands, 10635948 attachments cleared and 550 left undefined by their load op [10862.48] vulkan: 19755 passes (42%) ended at renderer.c:214 [10862.48] vulkan: 8794 passes (19%) ended at buffer.c:2238 [10862.48] vulkan: 6381 passes (14%) ended at buffer.c:2334 [10862.48] vulkan: 5994 passes (13%) ended at render.c:232 [10862.48] vulkan: 1678 passes (4%) ended at cmd.c:534 [10862.48] vulkan: 1634 passes (4%) ended at buffer.c:2166 [10862.48] vulkan: 1537 passes (3%) ended at dma.c:143 [10862.48] vulkan: 437 passes (1%) ended at renderer.c:680 [10862.48] vulkan: GPU-owned guest memory landed for the CPU 112915 times, render targets written back for an engine 16 times [10862.87] perf: 57.6 frames a second over 5.0 s (616823 shown in all) [10867.89] perf: 59.2 frames a second over 5.0 s (617120 shown in all) [10871.22] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.24 ms, 1st to 99th percentile 16.56 to 33.36 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (3.1 to 12.5), on to the display in 36.5 ms (10.7 to 45.4), 41.9 ms in all (20.4 to 50.0) [10871.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10872.67] nvn: 617400 presents, 617400 submissions [10872.68] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 16.51 s on the host's processors (162% of one, 27.52 ms a present), the whole process 19.06 s (187%); the busiest: thread 80 'MainThread' 6.94 s, thread 87 'Job.Worker 1' 3.89 s, thread 86 'Job.Worker 0' 3.89 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.63 s [10872.68] cpu: in those 10.20 s, 239066 SVCs (23438 a second): 0x1b ArbitrateUnlock 64158, 0x1c WaitProcessWideKeyAtomic 55623, 0x0b SleepThread 48938, 0x1d SignalProcessWideKey 43604, 0x1a ArbitrateLock 18366, 0x21 SendSyncRequest 6515; 2735 calls the dispatch table had no code for (RtAPI.miss) [10872.68] vulkan: 320795769 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2903 finishes (1143 ms); 0 reads past queued releases (0 samples counts written on the GPU); 477143036 descriptor sets written, 164448720 reused; 165720395 draws kept the last one's shaders and pipeline (0 checked), 298275987 its targets [10872.68] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3207 render targets made, 46617 texture uploads (11954 MB); 4 frames over 50 ms in the last 600, the slowest 70 ms [10872.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10872.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10872.68] vulkan: caches: 97 render targets (1387 MB, 2 parked), 429 textures (1741 MB), 7652 buffers (184 MB); 3969 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10872.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10872.68] vulkan: 66056961 rendering passes, 616663 clear commands, 10646834 attachments cleared and 552 left undefined by their load op [10872.68] vulkan: 20970 passes (47%) ended at renderer.c:214 [10872.68] vulkan: 7118 passes (16%) ended at render.c:232 [10872.68] vulkan: 5628 passes (13%) ended at buffer.c:2238 [10872.68] vulkan: 4857 passes (11%) ended at buffer.c:2334 [10872.68] vulkan: 2123 passes (5%) ended at dma.c:143 [10872.68] vulkan: 1627 passes (4%) ended at buffer.c:2166 [10872.68] vulkan: 1185 passes (3%) ended at cmd.c:534 [10872.68] vulkan: 588 passes (1%) ended at renderer.c:680 [10872.68] vulkan: GPU-owned guest memory landed for the CPU 112979 times, render targets written back for an engine 16 times [10872.89] perf: 58.6 frames a second over 5.0 s (617413 shown in all) [10877.90] perf: 52.8 frames a second over 5.0 s (617678 shown in all) [10881.99] vulkan: display: 599 frame intervals of 17.97 ms (deviation 11.34 ms, 1st to 99th percentile 16.57 to 50.05 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (3.9 to 14.3), on to the display in 27.0 ms (10.4 to 44.1), 35.7 ms in all (19.3 to 50.0) [10881.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10882.92] perf: 58.4 frames a second over 5.0 s (617971 shown in all) [10883.40] cpu: 600 presents in 10.72 s (55.9 fps): 38 of the game's threads ran 18.95 s on the host's processors (177% of one, 31.58 ms a present), the whole process 22.52 s (210%); the busiest: thread 80 'MainThread' 9.03 s, thread 87 'Job.Worker 1' 4.04 s, thread 86 'Job.Worker 0' 4.02 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.49 s [10883.40] cpu: in those 10.72 s, 249290 SVCs (23244 a second): 0x0b SleepThread 71214, 0x1b ArbitrateUnlock 60008, 0x1c WaitProcessWideKeyAtomic 54285, 0x1d SignalProcessWideKey 39352, 0x1a ArbitrateLock 15459, 0x21 SendSyncRequest 7036; 11027 calls the dispatch table had no code for (RtAPI.miss) [10883.40] vulkan: 321106736 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2909 finishes (1147 ms); 0 reads past queued releases (0 samples counts written on the GPU); 477616550 descriptor sets written, 164597140 reused; 165877869 draws kept the last one's shaders and pipeline (0 checked), 298568670 its targets [10883.40] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3212 render targets made, 46737 texture uploads (11979 MB); 6 frames over 50 ms in the last 600, the slowest 222 ms [10883.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10883.40] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10883.40] vulkan: caches: 92 render targets (1354 MB, 2 parked), 482 textures (1597 MB), 8179 buffers (215 MB); 3838 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10883.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10883.40] vulkan: 66110254 rendering passes, 617263 clear commands, 10655791 attachments cleared and 554 left undefined by their load op [10883.40] vulkan: 20794 passes (39%) ended at renderer.c:214 [10883.40] vulkan: 13031 passes (24%) ended at buffer.c:2238 [10883.40] vulkan: 6740 passes (13%) ended at buffer.c:2334 [10883.40] vulkan: 6625 passes (12%) ended at render.c:232 [10883.40] vulkan: 1972 passes (4%) ended at buffer.c:2166 [10883.40] vulkan: 1875 passes (4%) ended at cmd.c:534 [10883.40] vulkan: 1576 passes (3%) ended at dma.c:143 [10883.40] vulkan: 384 passes (1%) ended at renderer.c:680 [10883.40] vulkan: GPU-owned guest memory landed for the CPU 113125 times, render targets written back for an engine 16 times [10887.92] perf: 56.4 frames a second over 5.0 s (618253 shown in all) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_attack1.bundle (91.5 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_evasionr.bundle (71.1 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_guard.bundle (37.4 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_damagemidud.bundle (60.4 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_evasionb.bundle (42.5 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_idlenormal.bundle (21.2 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_ready.bundle (22.8 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_attack1l.bundle (115.6 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_idledying.bundle (21.2 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_evasionl.bundle (65.8 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_start.bundle (46.2 KB) [10892.62] RomFS: reading uanim_amr0af-ax1_c000_relaxloop.bundle (20.2 KB) [10892.63] RomFS: reading uanim_amr0af-ax1_c000_attack1m.bundle (74.6 KB) [10892.87] vulkan: display: 598 frame intervals of 17.64 ms (deviation 5.57 ms, 1st to 99th percentile 16.58 to 33.50 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (4.7 to 11.9), on to the display in 28.7 ms (11.7 to 43.0), 36.2 ms in all (18.7 to 50.0) [10892.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10892.92] perf: 56.6 frames a second over 5.0 s (618536 shown in all) [10894.17] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 19.50 s on the host's processors (181% of one, 32.50 ms a present), the whole process 23.24 s (216%); the busiest: thread 80 'MainThread' 9.39 s, thread 87 'Job.Worker 1' 4.01 s, thread 86 'Job.Worker 0' 3.98 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.54 s [10894.17] cpu: in those 10.77 s, 303450 SVCs (28187 a second): 0x0b SleepThread 80060, 0x1b ArbitrateUnlock 76612, 0x1c WaitProcessWideKeyAtomic 64460, 0x1d SignalProcessWideKey 47608, 0x1a ArbitrateLock 25499, 0x21 SendSyncRequest 7283; 89665 calls the dispatch table had no code for (RtAPI.miss) [10894.17] vulkan: 321430501 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2911 finishes (1148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 478100030 descriptor sets written, 164761190 reused; 166050091 draws kept the last one's shaders and pipeline (0 checked), 298876687 its targets [10894.17] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3217 render targets made, 46911 texture uploads (12004 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [10894.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10894.17] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10894.17] vulkan: caches: 88 render targets (1346 MB, 2 parked), 561 textures (1742 MB), 9169 buffers (229 MB); 3973 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10894.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10894.17] vulkan: 66174055 rendering passes, 617863 clear commands, 10664261 attachments cleared and 558 left undefined by their load op [10894.17] vulkan: 18551 passes (29%) ended at renderer.c:214 [10894.17] vulkan: 16617 passes (26%) ended at buffer.c:2334 [10894.17] vulkan: 15160 passes (24%) ended at buffer.c:2238 [10894.17] vulkan: 6387 passes (10%) ended at render.c:232 [10894.17] vulkan: 2305 passes (4%) ended at dma.c:143 [10894.17] vulkan: 2218 passes (3%) ended at buffer.c:2166 [10894.17] vulkan: 2017 passes (3%) ended at cmd.c:534 [10894.17] vulkan: 314 passes (0%) ended at renderer.c:680 [10894.17] vulkan: GPU-owned guest memory landed for the CPU 113209 times, render targets written back for an engine 16 times [10897.92] perf: 55.6 frames a second over 5.0 s (618814 shown in all) [10901.42] RomFS: reading V_E006_OP4_013.bin (6.8 KB) [10901.42] RomFS: reading V_EL_Arena_Name_01.bin (2.5 KB) [10901.42] RomFS: reading V_EL_Arena_Name_02.bin (2.6 KB) [10901.42] RomFS: reading V_EL_Arena_Name_03.bin (2.2 KB) [10901.42] RomFS: reading V_EL_Arena_Name_04.bin (2.4 KB) [10901.42] RomFS: reading V_EL_Arena_Name_05.bin (2.7 KB) [10901.42] RomFS: reading V_EL_Attack_F_01.bin (0.7 KB) [10901.42] RomFS: reading V_EL_Attack_F_02.bin (0.8 KB) [10901.42] RomFS: reading V_EL_Attack_F_03.bin (0.6 KB) [10902.94] perf: 47.6 frames a second over 5.0 s (619053 shown in all) [10904.42] vulkan: display: 599 frame intervals of 19.28 ms (deviation 8.11 ms, 1st to 99th percentile 16.54 to 49.76 ms), 79 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.6 to 18.4), on to the display in 24.5 ms (11.3 to 44.3), 34.2 ms in all (18.6 to 54.1) [10904.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10905.04] RomFS: reading uwep_sw14-sb.bundle (234.1 KB) [10905.04] RomFS: reading uwep_sw14-gr.bundle (249.6 KB) [10905.04] RomFS: reading uwep_sw14-sw.bundle (249.6 KB) [10905.04] RomFS: reading uwep_sw13-sw.bundle (224.4 KB) [10905.08] RomFS: reading uwep_sw15-gr.bundle (279.9 KB) [10905.28] RomFS: reading uanim_com0af-lc1_c000_repelled.bundle (5.5 KB) [10905.28] RomFS: reading uanim_com0am-sw1_c000_evasionr.bundle (63.8 KB) [10905.28] RomFS: reading uanim_com0am-sw1_c000_guard.bundle (43.2 KB) [10905.28] RomFS: reading uanim_com0af-sw1_c000_repelled.bundle (5.4 KB) [10905.28] RomFS: reading uanim_com0am-sw1_c000_parryr.bundle (57.0 KB) [10905.28] RomFS: reading uanim_com0am-sw1_c000_parryl.bundle (55.0 KB) [10905.29] RomFS: reading uanim_mar0am-sw1_c530_attack2.bundle (7.4 KB) [10905.29] RomFS: reading uanim_mar0am-sw1_c530_attack3.bundle (8.1 KB) [10905.29] RomFS: reading uanim_mar0am-sw1_c530_repelled.bundle (6.2 KB) [10905.29] RomFS: reading uanim_mar0am-sw1_c530_start.bundle (4.7 KB) [10905.29] RomFS: reading uanim_mar1af-sw1_c000_special1.bundle (27.8 KB) [10905.70] nvn: 619200 presents, 619200 submissions [10905.70] cpu: 600 presents in 11.53 s (52.0 fps): 38 of the game's threads ran 22.02 s on the host's processors (191% of one, 36.70 ms a present), the whole process 26.03 s (226%); the busiest: thread 80 'MainThread' 10.43 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.55 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.65 s [10905.70] cpu: in those 11.53 s, 322367 SVCs (27954 a second): 0x1b ArbitrateUnlock 83592, 0x0b SleepThread 83043, 0x1c WaitProcessWideKeyAtomic 66107, 0x1d SignalProcessWideKey 48241, 0x1a ArbitrateLock 31901, 0x21 SendSyncRequest 7449; 44960 calls the dispatch table had no code for (RtAPI.miss) [10905.70] vulkan: 321734277 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2915 finishes (1152 ms); 0 reads past queued releases (0 samples counts written on the GPU); 478553461 descriptor sets written, 164915311 reused; 166204075 draws kept the last one's shaders and pipeline (0 checked), 299164601 its targets [10905.70] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3217 render targets made, 47031 texture uploads (12023 MB); 7 frames over 50 ms in the last 600, the slowest 100 ms [10905.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10905.70] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10905.70] vulkan: caches: 84 render targets (1260 MB, 1 parked), 558 textures (1704 MB), 7840 buffers (295 MB); 3898 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10905.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10905.70] vulkan: 66237592 rendering passes, 618463 clear commands, 10672799 attachments cleared and 562 left undefined by their load op [10905.70] vulkan: 18779 passes (30%) ended at renderer.c:214 [10905.70] vulkan: 18264 passes (29%) ended at buffer.c:2334 [10905.70] vulkan: 11501 passes (18%) ended at buffer.c:2238 [10905.70] vulkan: 6363 passes (10%) ended at render.c:232 [10905.70] vulkan: 3301 passes (5%) ended at dma.c:143 [10905.70] vulkan: 2654 passes (4%) ended at buffer.c:2166 [10905.70] vulkan: 2150 passes (3%) ended at cmd.c:534 [10905.70] vulkan: 344 passes (1%) ended at renderer.c:680 [10905.70] vulkan: GPU-owned guest memory landed for the CPU 113392 times, render targets written back for an engine 16 times [10907.94] perf: 52.0 frames a second over 5.0 s (619313 shown in all) [10911.60] RomFS: reading uanim_swd1am-sw1_c000_attackt.bundle (9.0 KB) [10911.62] RomFS: reading uanim_swd1am-sw1_c000_attackc.bundle (143.4 KB) [10912.95] perf: 50.6 frames a second over 5.0 s (619567 shown in all) [10916.15] vulkan: display: 599 frame intervals of 19.59 ms (deviation 8.63 ms, 1st to 99th percentile 16.57 to 50.02 ms), 88 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.5 to 21.6), on to the display in 21.9 ms (9.6 to 45.3), 32.1 ms in all (20.1 to 50.0) [10916.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10916.58] RomFS: reading aoc_talk_c201b.bundle (5.1 KB) [10916.58] RomFS: reading tanim_c251_left.bundle (24.2 KB) [10916.58] RomFS: reading aoc_talk_c202.bundle (5.1 KB) [10916.58] RomFS: reading tanim_c251_right.bundle (25.8 KB) [10916.58] RomFS: reading tanim_c252_left.bundle (22.3 KB) [10916.58] RomFS: reading tanim_c250_right.bundle (18.1 KB) [10916.58] RomFS: reading aoc_talk_c203.bundle (5.1 KB) [10916.59] RomFS: reading aoc_talk_c250.bundle (5.1 KB) [10916.59] RomFS: reading aoc_talk_c251.bundle (5.1 KB) [10916.59] RomFS: reading aoc_talk_c252.bundle (5.1 KB) [10916.59] RomFS: reading aoc_talk_c253.bundle (5.1 KB) [10916.59] RomFS: reading aoc_talk_c254.bundle (5.1 KB) [10917.27] RomFS: reading 584307495.wem (29.9 KB) [10917.28] RomFS: reading 58434427.wem (72.2 KB) [10917.30] RomFS: reading V_MID_DIE_CASUAL_Jean.bin (9.3 KB) [10917.30] RomFS: reading V_MID_DIE_CASUAL_Kagetsu.bin (9.2 KB) [10917.46] cpu: 600 presents in 11.76 s (51.0 fps): 38 of the game's threads ran 22.76 s on the host's processors (194% of one, 37.94 ms a present), the whole process 27.41 s (233%); the busiest: thread 80 'MainThread' 10.77 s, thread 86 'Job.Worker 0' 4.69 s, thread 87 'Job.Worker 1' 4.68 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.72 s [10917.46] cpu: in those 11.76 s, 320838 SVCs (27284 a second): 0x0b SleepThread 83992, 0x1b ArbitrateUnlock 80638, 0x1c WaitProcessWideKeyAtomic 69813, 0x1d SignalProcessWideKey 51492, 0x1a ArbitrateLock 25843, 0x21 SendSyncRequest 7010; 28187 calls the dispatch table had no code for (RtAPI.miss) [10917.46] vulkan: 322167493 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2918 finishes (1154 ms); 0 reads past queued releases (0 samples counts written on the GPU); 479208494 descriptor sets written, 165126710 reused; 166426681 draws kept the last one's shaders and pipeline (0 checked), 299581760 its targets [10917.46] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3232 render targets made, 47159 texture uploads (12055 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [10917.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10917.46] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10917.46] vulkan: caches: 98 render targets (1304 MB, 3 parked), 592 textures (1940 MB), 10606 buffers (321 MB); 4223 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10917.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10917.46] vulkan: 66307232 rendering passes, 619063 clear commands, 10681666 attachments cleared and 565 left undefined by their load op [10917.46] vulkan: 19141 passes (27%) ended at renderer.c:214 [10917.46] vulkan: 18341 passes (26%) ended at buffer.c:2334 [10917.46] vulkan: 17593 passes (25%) ended at buffer.c:2238 [10917.46] vulkan: 6359 passes (9%) ended at render.c:232 [10917.46] vulkan: 3048 passes (4%) ended at buffer.c:2166 [10917.46] vulkan: 2620 passes (4%) ended at cmd.c:534 [10917.46] vulkan: 1811 passes (3%) ended at dma.c:143 [10917.46] vulkan: 398 passes (1%) ended at renderer.c:680 [10917.46] vulkan: GPU-owned guest memory landed for the CPU 113646 times, render targets written back for an engine 17 times [10917.95] perf: 52.2 frames a second over 5.0 s (619828 shown in all) [10922.97] perf: 57.2 frames a second over 5.0 s (620115 shown in all) [10927.09] vulkan: display: 599 frame intervals of 18.11 ms (deviation 8.48 ms, 1st to 99th percentile 16.56 to 50.16 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (3.2 to 13.2), on to the display in 22.9 ms (8.7 to 35.7), 31.7 ms in all (16.0 to 40.9) [10927.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10927.99] perf: 53.6 frames a second over 5.0 s (620384 shown in all) [10928.27] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 18.89 s on the host's processors (175% of one, 31.48 ms a present), the whole process 22.78 s (211%); the busiest: thread 80 'MainThread' 9.08 s, thread 87 'Job.Worker 1' 3.90 s, thread 86 'Job.Worker 0' 3.89 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.39 s [10928.27] cpu: in those 10.81 s, 304139 SVCs (28133 a second): 0x0b SleepThread 79183, 0x1b ArbitrateUnlock 78181, 0x1c WaitProcessWideKeyAtomic 62909, 0x1d SignalProcessWideKey 47301, 0x1a ArbitrateLock 27408, 0x21 SendSyncRequest 7175; 33878 calls the dispatch table had no code for (RtAPI.miss) [10928.27] vulkan: 322505226 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2922 finishes (1156 ms); 0 reads past queued releases (0 samples counts written on the GPU); 479706527 descriptor sets written, 165304143 reused; 166607010 draws kept the last one's shaders and pipeline (0 checked), 299902073 its targets [10928.27] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3232 render targets made, 47228 texture uploads (12071 MB); 8 frames over 50 ms in the last 600, the slowest 156 ms [10928.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10928.27] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10928.27] vulkan: caches: 89 render targets (1273 MB, 2 parked), 552 textures (1634 MB), 8958 buffers (238 MB); 3802 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10928.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10928.27] vulkan: 66368901 rendering passes, 619663 clear commands, 10690732 attachments cleared and 569 left undefined by their load op [10928.27] vulkan: 19834 passes (32%) ended at renderer.c:214 [10928.27] vulkan: 17273 passes (28%) ended at buffer.c:2334 [10928.27] vulkan: 10696 passes (17%) ended at buffer.c:2238 [10928.27] vulkan: 6296 passes (10%) ended at render.c:232 [10928.27] vulkan: 2542 passes (4%) ended at dma.c:143 [10928.27] vulkan: 2008 passes (3%) ended at cmd.c:534 [10928.27] vulkan: 1849 passes (3%) ended at buffer.c:2166 [10928.27] vulkan: 832 passes (1%) ended at surface.c:162 [10928.27] vulkan: GPU-owned guest memory landed for the CPU 113844 times, render targets written back for an engine 17 times [10933.00] perf: 56.8 frames a second over 5.0 s (620669 shown in all) [10937.87] vulkan: display: 599 frame intervals of 18.00 ms (deviation 6.47 ms, 1st to 99th percentile 16.30 to 33.88 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (2.9 to 13.2), on to the display in 33.5 ms (10.3 to 46.9), 40.9 ms in all (16.8 to 51.3) [10937.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10938.00] perf: 54.4 frames a second over 5.0 s (620941 shown in all) [10938.54] RomFS: reading urig_formchainf1.bundle (51.9 KB) [10938.54] RomFS: reading urig_formchainm1.bundle (52.6 KB) [10938.55] RomFS: reading uacc_spine2_formchain.bundle (361.7 KB) [10938.71] RomFS: reading uanim_enc0af-sw1_c000_attack3.bundle (119.2 KB) [10938.71] RomFS: reading uanim_enc0af-sw1_c000_attackc.bundle (264.9 KB) [10938.71] RomFS: reading enb_bullet_wave_00.bundle (356.0 KB) [10938.71] RomFS: reading enb_particle_00.bundle (190.8 KB) [10938.72] RomFS: reading enb_sw_hit_00.bundle (490.5 KB) [10938.72] RomFS: reading enb_chargesmoke_00.bundle (717.0 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_damagemiddu.bundle (54.2 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_damagemidud.bundle (54.6 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_damagehigh.bundle (76.1 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_damagemidb.bundle (56.5 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_evasionr.bundle (52.2 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_guard.bundle (33.5 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_evasionb.bundle (50.1 KB) [10938.72] RomFS: reading uanim_enb0af-sw1_c000_attackc.bundle (27.0 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_idledying.bundle (23.9 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_idlenormal.bundle (34.5 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_parryr.bundle (63.1 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_ready.bundle (27.4 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_relaxloop.bundle (30.9 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_repelled.bundle (63.2 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_runloop.bundle (18.9 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_runstart.bundle (51.2 KB) [10938.72] RomFS: reading uanim_enc0af-sw1_c000_start.bundle (64.2 KB) [10938.73] RomFS: reading uanim_enc0af-sw1_c000_evasionl.bundle (51.1 KB) [10938.74] RomFS: reading uanim_enc0af-sw1_c000_parryl.bundle (64.2 KB) [10938.75] RomFS: reading uanim_enc0af-sw1_c000_win.bundle (91.3 KB) [10938.76] RomFS: reading uanim_enc0af-sw1_c000_attackcm.bundle (140.6 KB) [10938.77] RomFS: reading flr_flower_00.bundle (213.5 KB) [10938.78] RomFS: reading enb_chargesmoke_01.bundle (201.6 KB) [10939.15] nvn: 621000 presents, 621000 submissions [10939.16] cpu: 600 presents in 10.89 s (55.1 fps): 38 of the game's threads ran 20.49 s on the host's processors (188% of one, 34.15 ms a present), the whole process 24.20 s (222%); the busiest: thread 80 'MainThread' 9.54 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.62 s [10939.16] cpu: in those 10.89 s, 304847 SVCs (28006 a second): 0x1b ArbitrateUnlock 81031, 0x0b SleepThread 75727, 0x1c WaitProcessWideKeyAtomic 60942, 0x1d SignalProcessWideKey 45255, 0x1a ArbitrateLock 32406, 0x21 SendSyncRequest 7530; 114462 calls the dispatch table had no code for (RtAPI.miss) [10939.16] vulkan: 322793167 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2926 finishes (1159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 480127647 descriptor sets written, 165458905 reused; 166761649 draws kept the last one's shaders and pipeline (0 checked), 300174202 its targets [10939.16] vulkan: 40 shaders translated (10 ms), 101 pipelines made (28 from the cache, 794 ms making, 559 ms waited for), 3232 render targets made, 47389 texture uploads (12098 MB); 6 frames over 50 ms in the last 600, the slowest 106 ms [10939.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10939.16] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10939.16] vulkan: caches: 89 render targets (1273 MB, 2 parked), 585 textures (1683 MB), 8454 buffers (253 MB); 3866 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10939.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10939.16] vulkan: 66432166 rendering passes, 620263 clear commands, 10699219 attachments cleared and 573 left undefined by their load op [10939.16] vulkan: 18556 passes (29%) ended at buffer.c:2334 [10939.16] vulkan: 18473 passes (29%) ended at renderer.c:214 [10939.16] vulkan: 12101 passes (19%) ended at buffer.c:2238 [10939.16] vulkan: 6166 passes (10%) ended at render.c:232 [10939.16] vulkan: 3151 passes (5%) ended at dma.c:143 [10939.16] vulkan: 2343 passes (4%) ended at buffer.c:2166 [10939.16] vulkan: 1944 passes (3%) ended at cmd.c:534 [10939.16] vulkan: 372 passes (1%) ended at renderer.c:680 [10939.16] vulkan: GPU-owned guest memory landed for the CPU 113958 times, render targets written back for an engine 17 times [10943.02] perf: 55.2 frames a second over 5.0 s (621218 shown in all) [10948.02] perf: 59.0 frames a second over 5.0 s (621513 shown in all) [10948.39] vulkan: display: 599 frame intervals of 17.56 ms (deviation 5.46 ms, 1st to 99th percentile 16.57 to 33.53 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (4.5 to 12.6), on to the display in 26.5 ms (10.2 to 44.2), 35.0 ms in all (20.3 to 50.0) [10948.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10949.51] RomFS: reading uanim_enc0af-sw1_c000_attack2.bundle (83.4 KB) [10949.51] RomFS: reading uanim_enc0af-sw1_c000_attackt.bundle (158.6 KB) [10949.53] RomFS: reading uanim_enc0af-sw1_c000_attackt.bundle (9.0 KB) [10949.53] RomFS: reading uanim_enc0af-sw1_c000_repelled.bundle (5.7 KB) [10949.53] RomFS: reading uanim_enc0af-sw1_c000_win.bundle (8.4 KB) [10949.68] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 19.84 s on the host's processors (189% of one, 33.07 ms a present), the whole process 23.72 s (225%); the busiest: thread 80 'MainThread' 9.37 s, thread 87 'Job.Worker 1' 4.17 s, thread 86 'Job.Worker 0' 4.15 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.58 s [10949.68] cpu: in those 10.52 s, 292261 SVCs (27770 a second): 0x0b SleepThread 78715, 0x1b ArbitrateUnlock 71673, 0x1c WaitProcessWideKeyAtomic 64976, 0x1d SignalProcessWideKey 48493, 0x1a ArbitrateLock 19951, 0x21 SendSyncRequest 6567; 17025 calls the dispatch table had no code for (RtAPI.miss) [10949.68] vulkan: 323133728 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2926 finishes (1159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 480633138 descriptor sets written, 165634536 reused; 166930474 draws kept the last one's shaders and pipeline (0 checked), 300499064 its targets [10949.68] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3232 render targets made, 47441 texture uploads (12115 MB); 3 frames over 50 ms in the last 600, the slowest 106 ms [10949.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10949.68] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10949.68] vulkan: caches: 89 render targets (1273 MB, 2 parked), 536 textures (1606 MB), 7415 buffers (288 MB); 3823 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10949.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10949.68] vulkan: 66495905 rendering passes, 620863 clear commands, 10708090 attachments cleared and 573 left undefined by their load op [10949.68] vulkan: 18970 passes (30%) ended at buffer.c:2334 [10949.68] vulkan: 18957 passes (30%) ended at renderer.c:214 [10949.68] vulkan: 12921 passes (20%) ended at buffer.c:2238 [10949.68] vulkan: 6441 passes (10%) ended at render.c:232 [10949.68] vulkan: 2432 passes (4%) ended at buffer.c:2166 [10949.68] vulkan: 2159 passes (3%) ended at cmd.c:534 [10949.68] vulkan: 1490 passes (2%) ended at dma.c:143 [10949.68] vulkan: 342 passes (1%) ended at renderer.c:680 [10949.68] vulkan: GPU-owned guest memory landed for the CPU 114004 times, render targets written back for an engine 17 times [10952.28] RomFS: reading V_GOLDMARY_Arena_Name_02.bin (5.3 KB) [10952.28] RomFS: reading V_GOLDMARY_Arena_Name_03.bin (4.6 KB) [10952.28] RomFS: reading V_GOLDMARY_Arena_Name_04.bin (2.9 KB) [10952.28] RomFS: reading V_GOLDMARY_Arena_Name_05.bin (4.3 KB) [10952.28] RomFS: reading V_GOLDMARY_Attack_F_01.bin (1.3 KB) [10953.04] perf: 55.4 frames a second over 5.0 s (621791 shown in all) [10956.92] RomFS: reading tanim_c352_right.bundle (21.1 KB) [10956.92] RomFS: reading tanim_c400_left.bundle (18.2 KB) [10957.56] RomFS: reading 337609511.wem (38.9 KB) [10957.56] RomFS: reading 337618477.wem (80.3 KB) [10957.59] RomFS: reading V_MID_DIE_CASUAL_Fogato.bin (8.5 KB) [10957.59] RomFS: reading V_MID_DIE_CASUAL_Fram.bin (8.5 KB) [10958.04] perf: 59.6 frames a second over 5.0 s (622089 shown in all) [10958.79] vulkan: display: 599 frame intervals of 17.36 ms (deviation 5.70 ms, 1st to 99th percentile 16.57 to 33.47 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.4 to 11.2), on to the display in 30.3 ms (10.0 to 44.9), 37.7 ms in all (18.7 to 50.0) [10958.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10959.87] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 18.16 s on the host's processors (178% of one, 30.26 ms a present), the whole process 21.70 s (213%); the busiest: thread 80 'MainThread' 8.73 s, thread 87 'Job.Worker 1' 3.78 s, thread 86 'Job.Worker 0' 3.76 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.51 s [10959.87] cpu: in those 10.19 s, 305265 SVCs (29947 a second): 0x0b SleepThread 87253, 0x1b ArbitrateUnlock 72748, 0x1c WaitProcessWideKeyAtomic 67507, 0x1d SignalProcessWideKey 49745, 0x1a ArbitrateLock 19723, 0x21 SendSyncRequest 6443; 17 calls the dispatch table had no code for (RtAPI.miss) [10959.87] vulkan: 323410379 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2927 finishes (1160 ms); 0 reads past queued releases (0 samples counts written on the GPU); 481042789 descriptor sets written, 165778187 reused; 167075272 draws kept the last one's shaders and pipeline (0 checked), 300758501 its targets [10959.87] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3241 render targets made, 47462 texture uploads (12125 MB); 2 frames over 50 ms in the last 600, the slowest 114 ms [10959.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10959.87] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10959.87] vulkan: caches: 98 render targets (1304 MB, 3 parked), 388 textures (1282 MB), 7147 buffers (225 MB); 3453 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10959.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10959.87] vulkan: 66559416 rendering passes, 621463 clear commands, 10717785 attachments cleared and 574 left undefined by their load op [10959.87] vulkan: 20539 passes (32%) ended at renderer.c:214 [10959.87] vulkan: 19484 passes (31%) ended at buffer.c:2334 [10959.87] vulkan: 10473 passes (16%) ended at buffer.c:2238 [10959.87] vulkan: 6486 passes (10%) ended at render.c:232 [10959.87] vulkan: 2165 passes (3%) ended at buffer.c:2166 [10959.87] vulkan: 1919 passes (3%) ended at cmd.c:534 [10959.87] vulkan: 1313 passes (2%) ended at dma.c:143 [10959.87] vulkan: 702 passes (1%) ended at surface.c:162 [10959.87] vulkan: GPU-owned guest memory landed for the CPU 114030 times, render targets written back for an engine 17 times [10963.05] perf: 59.4 frames a second over 5.0 s (622387 shown in all) [10968.07] perf: 58.8 frames a second over 5.0 s (622682 shown in all) [10969.12] vulkan: display: 598 frame intervals of 16.86 ms (deviation 2.24 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (2.0 to 9.8), on to the display in 31.7 ms (17.0 to 46.8), 37.5 ms in all (22.1 to 50.0) [10969.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10970.03] nvn: 622800 presents, 622800 submissions [10970.03] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 14.48 s on the host's processors (143% of one, 24.14 ms a present), the whole process 17.16 s (169%); the busiest: thread 80 'MainThread' 6.66 s, thread 87 'Job.Worker 1' 3.03 s, thread 86 'Job.Worker 0' 3.02 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.55 s [10970.03] cpu: in those 10.16 s, 258495 SVCs (25452 a second): 0x0b SleepThread 69806, 0x1b ArbitrateUnlock 63350, 0x1c WaitProcessWideKeyAtomic 57393, 0x1d SignalProcessWideKey 43478, 0x1a ArbitrateLock 15792, 0x21 SendSyncRequest 6822; 41287 calls the dispatch table had no code for (RtAPI.miss) [10970.03] vulkan: 323586230 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2929 finishes (1161 ms); 0 reads past queued releases (0 samples counts written on the GPU); 481301033 descriptor sets written, 165871645 reused; 167173711 draws kept the last one's shaders and pipeline (0 checked), 300919053 its targets [10970.03] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3243 render targets made, 47580 texture uploads (12146 MB); 3 frames over 50 ms in the last 600, the slowest 78 ms [10970.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10970.03] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10970.03] vulkan: caches: 90 render targets (1274 MB, 2 parked), 470 textures (1537 MB), 6803 buffers (142 MB); 3592 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10970.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10970.03] vulkan: 66604003 rendering passes, 622063 clear commands, 10726414 attachments cleared and 576 left undefined by their load op [10970.03] vulkan: 17456 passes (39%) ended at renderer.c:214 [10970.03] vulkan: 10748 passes (24%) ended at buffer.c:2334 [10970.03] vulkan: 6190 passes (14%) ended at render.c:232 [10970.03] vulkan: 4469 passes (10%) ended at buffer.c:2238 [10970.03] vulkan: 2618 passes (6%) ended at dma.c:143 [10970.03] vulkan: 1278 passes (3%) ended at cmd.c:534 [10970.03] vulkan: 846 passes (2%) ended at buffer.c:2166 [10970.03] vulkan: 486 passes (1%) ended at surface.c:162 [10970.03] vulkan: GPU-owned guest memory landed for the CPU 114176 times, render targets written back for an engine 17 times [10971.56] RomFS: reading obody_amr2bf_c000.bundle (92.9 KB) [10971.56] RomFS: reading obody_amr2br_c000.bundle (98.7 KB) [10971.56] RomFS: reading obody_amr2br_c707.bundle (98.5 KB) [10971.56] RomFS: reading obody_amr2bf_c705.bundle (91.7 KB) [10971.56] RomFS: reading uas_amr2bm.bundle (6.2 KB) [10971.56] RomFS: reading uas_amr2br.bundle (5.6 KB) [10971.56] RomFS: reading uas_avn1bm.bundle (5.7 KB) [10971.56] RomFS: reading obody_avn0bm_c100.bundle (87.5 KB) [10971.57] RomFS: reading oanim_mag2bf-mg1_c000_idledying.bundle (22.0 KB) [10971.57] RomFS: reading oanim_mag2bf-mg1_c000_idlenormal.bundle (41.9 KB) [10971.57] RomFS: reading uanim_com0bf-no1_c000_start.bundle (52.4 KB) [10971.57] RomFS: reading oanim_amr2bf-sw1_c000_idlenormal.bundle (37.0 KB) [10971.57] RomFS: reading uanim_com0bf-rd1_c000_attack1.bundle (121.6 KB) [10971.57] RomFS: reading oanim_amr2bf-sw1_c000_relaxloop.bundle (34.2 KB) [10971.57] RomFS: reading oanim_mag2bf-mg1_c000_relaxloop.bundle (36.9 KB) [10971.57] RomFS: reading uanim_amr2bf-lc1_c000_repelled.bundle (58.9 KB) [10971.57] RomFS: reading oanim_cav0bf-lc1_c000_start.bundle (41.4 KB) [10971.57] RomFS: reading uanim_amr2bf-lc1_c000_runloop.bundle (23.6 KB) [10971.57] RomFS: reading oanim_cav0bf-sw1_c000_idledying.bundle (23.1 KB) [10971.57] RomFS: reading oanim_bow2bf-bw1_c000_idledying.bundle (17.8 KB) [10971.57] RomFS: reading uanim_amr2bf-lc1_c000_runstart.bundle (50.8 KB) [10971.57] RomFS: reading oanim_bow2bf-bw1_c000_idlenormal.bundle (31.0 KB) [10971.57] RomFS: reading oanim_amr2bf-lc1_c000_start.bundle (54.6 KB) [10971.57] RomFS: reading oanim_cav0bf-sw1_c000_idlenormal.bundle (32.7 KB) [10971.57] RomFS: reading oanim_amr2bf-sw1_c000_idledying.bundle (28.1 KB) [10971.57] RomFS: reading uanim_amr2bf-ax1_c000_attack1l.bundle (77.1 KB) [10971.57] RomFS: reading uanim_mag2bf-mg1_c000_relaxloop.bundle (37.0 KB) [10971.57] RomFS: reading uanim_mag2bf-mg1_c000_runloop.bundle (21.1 KB) [10971.57] RomFS: reading uanim_amr2bf-lc1_c000_winloop.bundle (15.8 KB) [10971.57] RomFS: reading uanim_mag2bf-mg1_c000_runstart.bundle (36.8 KB) [10971.57] RomFS: reading uanim_amr2bf-sw1_c000_attack1.bundle (74.2 KB) [10971.57] RomFS: reading oanim_amr2bf-ax1_c000_idlenormal.bundle (35.2 KB) [10971.57] RomFS: reading oanim_amr2bf-ax1_c000_relaxloop.bundle (34.2 KB) [10971.57] RomFS: reading oanim_amr2bf-ax1_c000_start.bundle (57.4 KB) [10971.57] RomFS: reading oanim_cav0bf-sw1_c000_relaxloop.bundle (29.6 KB) [10971.57] RomFS: reading uanim_com0bf-sw1_c000_repelled.bundle (52.9 KB) [10971.57] RomFS: reading oanim_cav0bf-sw1_c000_start.bundle (61.0 KB) [10971.57] RomFS: reading uanim_com0bf-sw1_c000_runloop.bundle (22.8 KB) [10971.57] RomFS: reading uanim_amr2bf-lc1_c000_win.bundle (88.3 KB) [10971.57] RomFS: reading uanim_com0bf-sw1_c000_runstart.bundle (36.1 KB) [10971.58] RomFS: reading uanim_amr2bf-ax1_c000_attack1m.bundle (73.8 KB) [10971.58] RomFS: reading oanim_bow2bf-bw1_c000_relaxloop.bundle (23.0 KB) [10971.58] RomFS: reading oanim_bow2bf-bw1_c000_start.bundle (57.8 KB) [10971.58] RomFS: reading uanim_bow1am-bw1_c000_winloop.bundle (16.6 KB) [10971.58] RomFS: reading uanim_bow2bf-bw1_c000_attack1.bundle (67.2 KB) [10971.58] RomFS: reading oanim_amr2bf-ax1_c000_idledying.bundle (28.9 KB) [10971.58] RomFS: reading oanim_cav0bm-ax1_c000_idledying.bundle (25.4 KB) [10971.59] RomFS: reading uanim_amr2bf-ax1_c000_attack2.bundle (10.0 KB) [10971.59] RomFS: reading uanim_amr2bf-ax1_c000_attack3.bundle (7.6 KB) [10971.59] RomFS: reading uanim_com0bf-rd1_c000_start.bundle (64.8 KB) [10971.59] RomFS: reading oanim_amr2bf-lc1_c000_idlenormal.bundle (33.6 KB) [10971.59] RomFS: reading uanim_com0bf-sw1_c000_attack1m.bundle (85.8 KB) [10971.59] RomFS: reading oanim_amr2bf-lc1_c000_relaxloop.bundle (31.8 KB) [10971.59] RomFS: reading uanim_amr2bf-ax1_c000_win.bundle (48.0 KB) [10971.59] RomFS: reading uanim_amr2bf-ax1_c000_winloop.bundle (18.2 KB) [10971.59] RomFS: reading uanim_cav0bf-lc1_c000_attack2.bundle (7.9 KB) [10971.59] RomFS: reading uanim_cav0bf-lc1_c000_win.bundle (7.1 KB) [10971.59] RomFS: reading uanim_cav0bf-lc1_c000_winloop.bundle (266.1 KB) [10971.59] RomFS: reading uanim_cav0bf-sw1_c000_attack1.bundle (7.7 KB) [10971.59] RomFS: reading uanim_cav0bf-sw1_c000_attack2.bundle (8.2 KB) [10971.59] RomFS: reading uanim_cav0bf-sw1_c000_attack3.bundle (8.3 KB) [10971.59] RomFS: reading uanim_cav0bf-sw1_c000_attack1.bundle (67.8 KB) [10971.59] RomFS: reading oanim_amr2bf-lc1_c000_idledying.bundle (26.5 KB) [10971.59] RomFS: reading uanim_amr2bf-sw1_c000_attack1m.bundle (73.3 KB) [10971.59] RomFS: reading oanim_mag0am-mg1_c000_standby.bundle (16.0 KB) [10971.59] RomFS: reading uanim_amr2bf-lc1_c000_attack1.bundle (76.9 KB) [10971.60] RomFS: reading uanim_amr2bf-lc1_c000_attack1l.bundle (103.3 KB) [10971.60] RomFS: reading uanim_mag2bf-mg1_c000_idledying.bundle (22.0 KB) [10971.60] RomFS: reading uanim_mag2bf-mg1_c000_idlenormal.bundle (42.0 KB) [10971.60] RomFS: reading uanim_bow2bf-bw1_c000_attack2.bundle (67.9 KB) [10971.60] RomFS: reading oanim_bow2bm-bw1_c000_idledying.bundle (18.1 KB) [10971.61] RomFS: reading oanim_amr0am-lc1_c000_standby.bundle (19.6 KB) [10971.61] RomFS: reading uanim_amr2bf-sw1_c000_repelled.bundle (56.9 KB) [10971.61] RomFS: reading uanim_amr2bf-sw1_c000_runloop.bundle (23.2 KB) [10971.61] RomFS: reading uanim_com0bf-no1_c000_idledying.bundle (27.0 KB) [10971.61] RomFS: reading uanim_amr2bf-sw1_c000_runstart.bundle (50.3 KB) [10971.61] RomFS: reading uanim_com0bf-no1_c000_idlenormal.bundle (45.5 KB) [10971.61] RomFS: reading uanim_amr2bf-ax1_c000_repelled.bundle (58.5 KB) [10971.61] RomFS: reading uanim_amr2bf-ax1_c000_runloop.bundle (23.6 KB) [10971.61] RomFS: reading uanim_amr2bf-sw1_c000_win.bundle (64.6 KB) [10971.61] RomFS: reading oanim_bow0am-bw1_c000_standby.bundle (16.1 KB) [10971.61] RomFS: reading uanim_amr2bf-sw1_c000_winloop.bundle (16.4 KB) [10971.61] RomFS: reading uanim_amr2bf-sw1_c703_dieb.bundle (92.1 KB) [10971.61] RomFS: reading uanim_bow2bf-bw1_c000_win.bundle (43.4 KB) [10971.61] RomFS: reading uanim_com0bf-sw1_c000_attackcm.bundle (138.9 KB) [10971.61] RomFS: reading uanim_bow2bf-bw1_c000_winloop.bundle (17.7 KB) [10971.61] RomFS: reading uanim_bow2bm-bw1_c000_attack1.bundle (66.9 KB) [10971.61] RomFS: reading oanim_amr2br-sw1_c000_idlenormal.bundle (23.3 KB) [10971.61] RomFS: reading uanim_amr2bf-lc1_c000_repelled.bundle (5.7 KB) [10971.61] RomFS: reading uanim_amr2bf-sw1_c000_attack1.bundle (7.6 KB) [10971.61] RomFS: reading uanim_amr2bf-sw1_c000_attack2.bundle (7.8 KB) [10971.61] RomFS: reading uanim_mag2br-mg1_c000_idledying.bundle (12.2 KB) [10971.61] RomFS: reading uanim_amr2br-sw1_c000_win.bundle (23.1 KB) [10971.61] RomFS: reading uanim_mag2br-mg1_c000_idlenormal.bundle (19.3 KB) [10971.61] RomFS: reading uanim_amr2br-sw1_c000_winloop.bundle (12.3 KB) [10971.61] RomFS: reading uanim_mag2br-mg1_c000_parryl.bundle (26.4 KB) [10971.61] RomFS: reading uanim_avn0bm-lc1_c100_attack1.bundle (72.5 KB) [10971.61] RomFS: reading uanim_bow2br-bw1_c000_win.bundle (20.9 KB) [10971.61] RomFS: reading uanim_bow2br-bw1_c000_winloop.bundle (12.0 KB) [10971.61] RomFS: reading uanim_byl0am-sw1_c535_attack1.bundle (86.7 KB) [10971.62] RomFS: reading uanim_bow2bm-bw1_c000_winloop.bundle (18.1 KB) [10971.62] RomFS: reading uanim_bow2br-bw1_c000_attack1.bundle (20.0 KB) [10971.62] RomFS: reading uanim_cav0bf-sw1_c000_attack2.bundle (49.3 KB) [10971.62] RomFS: reading oanim_amr2br-sw1_c000_relaxloop.bundle (23.8 KB) [10971.62] RomFS: reading oanim_bow2br-bw1_c000_relaxloop.bundle (18.9 KB) [10971.62] RomFS: reading oanim_amr2br-sw1_c000_start.bundle (20.9 KB) [10971.62] RomFS: reading oanim_bow2br-bw1_c000_start.bundle (21.3 KB) [10971.62] RomFS: reading oanim_bow2br-bw1_c000_idlenormal.bundle (19.9 KB) [10971.62] RomFS: reading oanim_cav0bf-ax1_c000_idledying.bundle (21.7 KB) [10971.62] RomFS: reading oanim_bow2bm-bw1_c000_start.bundle (57.1 KB) [10971.62] RomFS: reading uanim_amr2br-sw1_c000_repelled.bundle (34.8 KB) [10971.62] RomFS: reading oanim_bow2br-bw1_c000_idledying.bundle (13.0 KB) [10971.62] RomFS: reading uanim_amr2br-sw1_c000_runloop.bundle (17.0 KB) [10971.62] RomFS: reading uanim_mag2bf-mg1_c000_parryl.bundle (54.2 KB) [10971.62] RomFS: reading uanim_com0bf-no1_c000_ready.bundle (37.5 KB) [10971.62] RomFS: reading uanim_amr2bf-ax1_c000_runstart.bundle (41.1 KB) [10971.63] RomFS: reading uanim_amr2br-sw1_c000_attack1m.bundle (22.7 KB) [10971.63] RomFS: reading uanim_amr2br-lc1_c000_attack1m.bundle (23.4 KB) [10971.63] RomFS: reading uanim_amr2br-ax1_c000_attack1m.bundle (23.3 KB) [10971.63] RomFS: reading uanim_bow2br-bw1_c000_attack2.bundle (19.9 KB) [10971.63] RomFS: reading oanim_avn0bm-lc1_c100_idledying.bundle (21.9 KB) [10971.63] RomFS: reading uanim_amr2br-sw1_c000_runstart.bundle (28.4 KB) [10971.63] RomFS: reading obody_amr2bm_c000.bundle (90.3 KB) [10971.65] RomFS: reading uanim_amr2bf-lc1_c000_attack1m.bundle (90.2 KB) [10971.65] RomFS: reading uanim_mag2bf-mg1_c000_attack2.bundle (85.3 KB) [10971.66] RomFS: reading uanim_com0bf-rd1_c000_idledying.bundle (34.2 KB) [10973.09] perf: 58.0 frames a second over 5.0 s (622973 shown in all) [10978.10] perf: 58.2 frames a second over 5.0 s (623265 shown in all) [10979.95] vulkan: display: 599 frame intervals of 18.09 ms (deviation 11.93 ms, 1st to 99th percentile 16.57 to 66.85 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.2 to 14.6), on to the display in 28.3 ms (12.5 to 45.4), 35.0 ms in all (19.5 to 50.0) [10979.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10981.12] cpu: 600 presents in 11.09 s (54.1 fps): 38 of the game's threads ran 17.87 s on the host's processors (161% of one, 29.78 ms a present), the whole process 20.91 s (189%); the busiest: thread 80 'MainThread' 8.42 s, thread 86 'Job.Worker 0' 3.84 s, thread 87 'Job.Worker 1' 3.82 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.53 s [10981.12] cpu: in those 11.09 s, 214055 SVCs (19303 a second): 0x1b ArbitrateUnlock 55882, 0x0b SleepThread 54363, 0x1c WaitProcessWideKeyAtomic 43069, 0x1d SignalProcessWideKey 31704, 0x1a ArbitrateLock 19942, 0x21 SendSyncRequest 7103; 143706 calls the dispatch table had no code for (RtAPI.miss) [10981.12] vulkan: 323829399 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2934 finishes (1163 ms); 0 reads past queued releases (0 samples counts written on the GPU); 481661400 descriptor sets written, 165997616 reused; 167312420 draws kept the last one's shaders and pipeline (0 checked), 301146074 its targets [10981.12] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3252 render targets made, 47637 texture uploads (12183 MB); 11 frames over 50 ms in the last 600, the slowest 213 ms [10981.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10981.12] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10981.12] vulkan: caches: 86 render targets (1273 MB, 2 parked), 422 textures (1477 MB), 6608 buffers (91 MB); 3495 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10981.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10981.12] vulkan: 66647518 rendering passes, 622663 clear commands, 10733149 attachments cleared and 578 left undefined by their load op [10981.12] vulkan: 17027 passes (39%) ended at renderer.c:214 [10981.12] vulkan: 8435 passes (19%) ended at buffer.c:2334 [10981.12] vulkan: 7097 passes (16%) ended at buffer.c:2238 [10981.12] vulkan: 5575 passes (13%) ended at render.c:232 [10981.12] vulkan: 1880 passes (4%) ended at dma.c:143 [10981.12] vulkan: 1615 passes (4%) ended at cmd.c:534 [10981.12] vulkan: 1178 passes (3%) ended at buffer.c:2166 [10981.12] vulkan: 382 passes (1%) ended at surface.c:162 [10981.12] vulkan: GPU-owned guest memory landed for the CPU 114294 times, render targets written back for an engine 17 times [10983.12] perf: 43.1 frames a second over 5.0 s (623481 shown in all) [10988.12] perf: 45.4 frames a second over 5.0 s (623708 shown in all) [10992.99] vulkan: display: 599 frame intervals of 21.76 ms (deviation 23.50 ms, 1st to 99th percentile 16.56 to 149.79 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.9 to 9.4), on to the display in 21.8 ms (8.7 to 33.5), 29.2 ms in all (16.3 to 40.2) [10992.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [10993.14] perf: 48.0 frames a second over 5.0 s (623949 shown in all) [10994.09] cpu: 600 presents in 12.97 s (46.3 fps): 40 of the game's threads ran 20.73 s on the host's processors (160% of one, 34.54 ms a present), the whole process 24.27 s (187%); the busiest: thread 80 'MainThread' 11.17 s, thread 87 'Job.Worker 1' 3.89 s, thread 86 'Job.Worker 0' 3.89 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.45 s [10994.09] cpu: in those 12.97 s, 187483 SVCs (14455 a second): 0x1b ArbitrateUnlock 51217, 0x0b SleepThread 40365, 0x1c WaitProcessWideKeyAtomic 38993, 0x1d SignalProcessWideKey 28013, 0x1a ArbitrateLock 18503, 0x21 SendSyncRequest 7540; 484175 calls the dispatch table had no code for (RtAPI.miss) [10994.09] vulkan: 324123627 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2934 finishes (1163 ms); 0 reads past queued releases (0 samples counts written on the GPU); 482081761 descriptor sets written, 166165711 reused; 167476609 draws kept the last one's shaders and pipeline (0 checked), 301424080 its targets [10994.09] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3252 render targets made, 47680 texture uploads (12187 MB); 22 frames over 50 ms in the last 600, the slowest 182 ms [10994.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [10994.09] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [10994.09] vulkan: caches: 85 render targets (1246 MB, 2 parked), 352 textures (1147 MB), 7623 buffers (76 MB); 3109 of 14136 MB in use as they count it, 0 MB freed for the budget so far [10994.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [10994.09] vulkan: 66703665 rendering passes, 623263 clear commands, 10739149 attachments cleared and 578 left undefined by their load op [10994.09] vulkan: 16909 passes (30%) ended at buffer.c:2334 [10994.09] vulkan: 16905 passes (30%) ended at renderer.c:214 [10994.09] vulkan: 10705 passes (19%) ended at buffer.c:2238 [10994.09] vulkan: 5328 passes (9%) ended at render.c:232 [10994.09] vulkan: 2510 passes (4%) ended at dma.c:143 [10994.09] vulkan: 1923 passes (3%) ended at cmd.c:534 [10994.09] vulkan: 1742 passes (3%) ended at buffer.c:2166 [10994.09] vulkan: 82 passes (0%) ended at surface.c:162 [10994.09] vulkan: GPU-owned guest memory landed for the CPU 114383 times, render targets written back for an engine 17 times [10998.14] perf: 57.0 frames a second over 5.0 s (624234 shown in all) [11003.14] perf: 57.4 frames a second over 5.0 s (624521 shown in all) [11003.47] vulkan: display: 599 frame intervals of 17.50 ms (deviation 7.79 ms, 1st to 99th percentile 16.57 to 33.43 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.5 to 12.3), on to the display in 26.4 ms (7.5 to 34.3), 34.2 ms in all (16.9 to 41.1) [11003.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11004.48] nvn: 624600 presents, 624600 submissions [11004.49] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 19.25 s on the host's processors (185% of one, 32.08 ms a present), the whole process 22.77 s (219%); the busiest: thread 80 'MainThread' 8.72 s, thread 87 'Job.Worker 1' 4.47 s, thread 86 'Job.Worker 0' 4.43 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.42 s [11004.49] cpu: in those 10.40 s, 170630 SVCs (16409 a second): 0x0b SleepThread 50965, 0x1b ArbitrateUnlock 39676, 0x1c WaitProcessWideKeyAtomic 36465, 0x1d SignalProcessWideKey 26220, 0x1a ArbitrateLock 8867, 0x21 SendSyncRequest 6557; 30885 calls the dispatch table had no code for (RtAPI.miss) [11004.49] vulkan: 324418332 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2941 finishes (1166 ms); 0 reads past queued releases (0 samples counts written on the GPU); 482494940 descriptor sets written, 166341942 reused; 167644935 draws kept the last one's shaders and pipeline (0 checked), 301702177 its targets [11004.49] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3257 render targets made, 47729 texture uploads (12211 MB); 1 frames over 50 ms in the last 600, the slowest 141 ms [11004.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11004.49] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11004.49] vulkan: caches: 86 render targets (1230 MB, 1 parked), 346 textures (1110 MB), 7458 buffers (98 MB); 3094 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11004.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11004.49] vulkan: 66759492 rendering passes, 623863 clear commands, 10745626 attachments cleared and 578 left undefined by their load op [11004.49] vulkan: 17891 passes (32%) ended at buffer.c:2334 [11004.49] vulkan: 17462 passes (31%) ended at renderer.c:214 [11004.49] vulkan: 8040 passes (14%) ended at buffer.c:2238 [11004.49] vulkan: 5573 passes (10%) ended at render.c:232 [11004.49] vulkan: 2888 passes (5%) ended at dma.c:143 [11004.49] vulkan: 1853 passes (3%) ended at cmd.c:534 [11004.49] vulkan: 1757 passes (3%) ended at buffer.c:2166 [11004.49] vulkan: 268 passes (0%) ended at renderer.c:680 [11004.49] vulkan: GPU-owned guest memory landed for the CPU 114491 times, render targets written back for an engine 17 times [11008.15] perf: 58.8 frames a second over 5.0 s (624816 shown in all) [11013.15] perf: 59.4 frames a second over 5.0 s (625113 shown in all) [11013.84] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.58 ms, 1st to 99th percentile 16.57 to 33.31 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (6.6 to 13.9), on to the display in 19.9 ms (9.6 to 29.3), 29.9 ms in all (18.8 to 39.8) [11013.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11014.67] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 25.12 s on the host's processors (247% of one, 41.87 ms a present), the whole process 29.39 s (289%); the busiest: thread 80 'MainThread' 9.62 s, thread 86 'Job.Worker 0' 6.82 s, thread 87 'Job.Worker 1' 6.79 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.39 s [11014.67] cpu: in those 10.19 s, 119416 SVCs (11725 a second): 0x1b ArbitrateUnlock 29894, 0x1c WaitProcessWideKeyAtomic 28722, 0x0b SleepThread 25952, 0x1d SignalProcessWideKey 20734, 0x21 SendSyncRequest 6425, 0x1a ArbitrateLock 5837; 7185 calls the dispatch table had no code for (RtAPI.miss) [11014.67] vulkan: 324767291 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2944 finishes (1167 ms); 0 reads past queued releases (0 samples counts written on the GPU); 482986203 descriptor sets written, 166548597 reused; 167840322 draws kept the last one's shaders and pipeline (0 checked), 302027672 its targets [11014.67] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3257 render targets made, 47807 texture uploads (12234 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [11014.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11014.67] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11014.67] vulkan: caches: 86 render targets (1230 MB, 1 parked), 407 textures (1314 MB), 7443 buffers (118 MB); 3318 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11014.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11014.67] vulkan: 66835723 rendering passes, 624463 clear commands, 10756657 attachments cleared and 578 left undefined by their load op [11014.67] vulkan: 26820 passes (35%) ended at renderer.c:214 [11014.67] vulkan: 23093 passes (30%) ended at buffer.c:2334 [11014.67] vulkan: 9762 passes (13%) ended at buffer.c:2238 [11014.67] vulkan: 7566 passes (10%) ended at render.c:232 [11014.67] vulkan: 3415 passes (4%) ended at dma.c:143 [11014.67] vulkan: 2326 passes (3%) ended at buffer.c:2166 [11014.67] vulkan: 2209 passes (3%) ended at cmd.c:534 [11014.67] vulkan: 600 passes (1%) ended at renderer.c:680 [11014.67] vulkan: GPU-owned guest memory landed for the CPU 114655 times, render targets written back for an engine 17 times [11018.17] perf: 56.4 frames a second over 5.0 s (625396 shown in all) [11023.19] perf: 57.0 frames a second over 5.0 s (625682 shown in all) [11024.35] vulkan: display: 599 frame intervals of 17.56 ms (deviation 4.32 ms, 1st to 99th percentile 16.57 to 33.53 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (3.7 to 14.1), on to the display in 22.9 ms (8.0 to 46.2), 32.4 ms in all (17.6 to 50.0) [11024.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11025.14] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 22.48 s on the host's processors (215% of one, 37.47 ms a present), the whole process 26.50 s (253%); the busiest: thread 80 'MainThread' 9.12 s, thread 87 'Job.Worker 1' 5.73 s, thread 86 'Job.Worker 0' 5.64 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.41 s [11025.14] cpu: in those 10.47 s, 201771 SVCs (19274 a second): 0x0b SleepThread 55799, 0x1b ArbitrateUnlock 49499, 0x1c WaitProcessWideKeyAtomic 41450, 0x1d SignalProcessWideKey 29869, 0x1a ArbitrateLock 16372, 0x21 SendSyncRequest 6902; 13428 calls the dispatch table had no code for (RtAPI.miss) [11025.14] vulkan: 325092557 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2944 finishes (1167 ms); 0 reads past queued releases (0 samples counts written on the GPU); 483447084 descriptor sets written, 166738248 reused; 168023293 draws kept the last one's shaders and pipeline (0 checked), 302330707 its targets [11025.14] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3262 render targets made, 47862 texture uploads (12243 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [11025.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11025.14] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11025.14] vulkan: caches: 91 render targets (1362 MB, 2 parked), 369 textures (1320 MB), 7346 buffers (138 MB); 3478 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11025.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11025.14] vulkan: 66905807 rendering passes, 625063 clear commands, 10767502 attachments cleared and 580 left undefined by their load op [11025.14] vulkan: 25584 passes (37%) ended at renderer.c:214 [11025.14] vulkan: 20698 passes (30%) ended at buffer.c:2334 [11025.14] vulkan: 8626 passes (12%) ended at buffer.c:2238 [11025.14] vulkan: 7500 passes (11%) ended at render.c:232 [11025.14] vulkan: 2470 passes (4%) ended at dma.c:143 [11025.14] vulkan: 2122 passes (3%) ended at cmd.c:534 [11025.14] vulkan: 2119 passes (3%) ended at buffer.c:2166 [11025.14] vulkan: 476 passes (1%) ended at renderer.c:680 [11025.14] vulkan: GPU-owned guest memory landed for the CPU 114754 times, render targets written back for an engine 17 times [11028.19] perf: 57.4 frames a second over 5.0 s (625969 shown in all) [11033.19] perf: 57.2 frames a second over 5.0 s (626255 shown in all) [11034.87] vulkan: display: 599 frame intervals of 17.56 ms (deviation 5.80 ms, 1st to 99th percentile 16.56 to 33.56 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (3.7 to 13.9), on to the display in 28.1 ms (9.3 to 46.2), 37.0 ms in all (18.5 to 50.0) [11034.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11035.74] nvn: 626400 presents, 626400 submissions [11035.74] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 21.21 s on the host's processors (200% of one, 35.35 ms a present), the whole process 25.33 s (239%); the busiest: thread 80 'MainThread' 9.25 s, thread 86 'Job.Worker 0' 5.01 s, thread 87 'Job.Worker 1' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.43 s [11035.74] cpu: in those 10.60 s, 199521 SVCs (18820 a second): 0x0b SleepThread 58601, 0x1b ArbitrateUnlock 47765, 0x1c WaitProcessWideKeyAtomic 41086, 0x1d SignalProcessWideKey 29444, 0x1a ArbitrateLock 14080, 0x21 SendSyncRequest 6627; 11236 calls the dispatch table had no code for (RtAPI.miss) [11035.74] vulkan: 325421778 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2947 finishes (1169 ms); 0 reads past queued releases (0 samples counts written on the GPU); 483910147 descriptor sets written, 166933627 reused; 168206637 draws kept the last one's shaders and pipeline (0 checked), 302636690 its targets [11035.74] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3279 render targets made, 47922 texture uploads (12269 MB); 5 frames over 50 ms in the last 600, the slowest 117 ms [11035.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11035.74] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11035.74] vulkan: caches: 102 render targets (1346 MB, 2 parked), 381 textures (1392 MB), 7135 buffers (146 MB); 3541 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11035.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11035.74] vulkan: 66976750 rendering passes, 625663 clear commands, 10778532 attachments cleared and 580 left undefined by their load op [11035.74] vulkan: 26570 passes (37%) ended at renderer.c:214 [11035.74] vulkan: 20335 passes (29%) ended at buffer.c:2334 [11035.74] vulkan: 7800 passes (11%) ended at buffer.c:2238 [11035.74] vulkan: 7645 passes (11%) ended at render.c:232 [11035.74] vulkan: 3164 passes (4%) ended at dma.c:143 [11035.74] vulkan: 2212 passes (3%) ended at buffer.c:2166 [11035.74] vulkan: 2104 passes (3%) ended at cmd.c:534 [11035.74] vulkan: 567 passes (1%) ended at renderer.c:680 [11035.74] vulkan: GPU-owned guest memory landed for the CPU 114965 times, render targets written back for an engine 17 times [11038.20] perf: 55.8 frames a second over 5.0 s (626535 shown in all) [11043.20] perf: 56.4 frames a second over 5.0 s (626817 shown in all) [11045.69] vulkan: display: 599 frame intervals of 18.06 ms (deviation 6.95 ms, 1st to 99th percentile 16.58 to 33.58 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (8.3 to 15.2), on to the display in 21.0 ms (9.5 to 29.4), 33.0 ms in all (21.4 to 41.5) [11045.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11046.57] cpu: 600 presents in 10.83 s (55.4 fps): 38 of the game's threads ran 23.11 s on the host's processors (213% of one, 38.52 ms a present), the whole process 27.88 s (257%); the busiest: thread 80 'MainThread' 9.95 s, thread 86 'Job.Worker 0' 5.34 s, thread 87 'Job.Worker 1' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.96 s, thread 116 'AK::EventManager' 0.41 s [11046.57] cpu: in those 10.83 s, 172784 SVCs (15952 a second): 0x0b SleepThread 47960, 0x1b ArbitrateUnlock 40978, 0x1c WaitProcessWideKeyAtomic 38847, 0x1d SignalProcessWideKey 27548, 0x1a ArbitrateLock 8976, 0x21 SendSyncRequest 6553; 15025 calls the dispatch table had no code for (RtAPI.miss) [11046.57] vulkan: 325798666 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2947 finishes (1169 ms); 0 reads past queued releases (0 samples counts written on the GPU); 484445484 descriptor sets written, 167152066 reused; 168403827 draws kept the last one's shaders and pipeline (0 checked), 302984389 its targets [11046.57] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3279 render targets made, 47959 texture uploads (12281 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [11046.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11046.57] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11046.57] vulkan: caches: 100 render targets (1292 MB, 1 parked), 340 textures (1317 MB), 6678 buffers (164 MB); 3429 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11046.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11046.57] vulkan: 67063276 rendering passes, 626263 clear commands, 10792848 attachments cleared and 580 left undefined by their load op [11046.57] vulkan: 33755 passes (39%) ended at renderer.c:214 [11046.57] vulkan: 22435 passes (26%) ended at buffer.c:2334 [11046.57] vulkan: 9663 passes (11%) ended at render.c:232 [11046.57] vulkan: 8948 passes (10%) ended at buffer.c:2238 [11046.57] vulkan: 4989 passes (6%) ended at dma.c:143 [11046.57] vulkan: 2656 passes (3%) ended at buffer.c:2166 [11046.57] vulkan: 2320 passes (3%) ended at cmd.c:534 [11046.57] vulkan: 1144 passes (1%) ended at surface.c:162 [11046.57] vulkan: GPU-owned guest memory landed for the CPU 115435 times, render targets written back for an engine 17 times [11048.20] perf: 55.0 frames a second over 5.0 s (627092 shown in all) [11053.20] perf: 58.2 frames a second over 5.0 s (627383 shown in all) [11056.02] vulkan: display: 599 frame intervals of 17.25 ms (deviation 4.22 ms, 1st to 99th percentile 16.57 to 33.47 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (7.8 to 13.2), on to the display in 19.5 ms (10.5 to 31.1), 30.5 ms in all (20.5 to 39.9) [11056.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11056.88] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 22.56 s on the host's processors (219% of one, 37.60 ms a present), the whole process 27.09 s (263%); the busiest: thread 80 'MainThread' 9.60 s, thread 87 'Job.Worker 1' 5.52 s, thread 86 'Job.Worker 0' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.40 s [11056.88] cpu: in those 10.30 s, 180129 SVCs (17481 a second): 0x0b SleepThread 60947, 0x1b ArbitrateUnlock 38754, 0x1c WaitProcessWideKeyAtomic 37818, 0x1d SignalProcessWideKey 26889, 0x1a ArbitrateLock 7425, 0x21 SendSyncRequest 6440; 4487 calls the dispatch table had no code for (RtAPI.miss) [11056.88] vulkan: 326162111 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2947 finishes (1169 ms); 0 reads past queued releases (0 samples counts written on the GPU); 484961072 descriptor sets written, 167363368 reused; 168595327 draws kept the last one's shaders and pipeline (0 checked), 303318369 its targets [11056.88] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3279 render targets made, 47959 texture uploads (12281 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [11056.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11056.88] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11056.88] vulkan: caches: 100 render targets (1292 MB, 1 parked), 313 textures (1223 MB), 7279 buffers (139 MB); 3294 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11056.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11056.88] vulkan: 67151059 rendering passes, 626863 clear commands, 10807326 attachments cleared and 580 left undefined by their load op [11056.88] vulkan: 34097 passes (39%) ended at renderer.c:214 [11056.88] vulkan: 22907 passes (26%) ended at buffer.c:2334 [11056.88] vulkan: 9958 passes (11%) ended at buffer.c:2238 [11056.88] vulkan: 9759 passes (11%) ended at render.c:232 [11056.88] vulkan: 4411 passes (5%) ended at dma.c:143 [11056.88] vulkan: 2682 passes (3%) ended at buffer.c:2166 [11056.88] vulkan: 2208 passes (3%) ended at cmd.c:534 [11056.88] vulkan: 1161 passes (1%) ended at surface.c:162 [11056.88] vulkan: GPU-owned guest memory landed for the CPU 115685 times, render targets written back for an engine 17 times [11058.22] perf: 59.2 frames a second over 5.0 s (627680 shown in all) [11063.24] perf: 57.8 frames a second over 5.0 s (627970 shown in all) [11066.34] vulkan: display: 599 frame intervals of 17.22 ms (deviation 5.66 ms, 1st to 99th percentile 16.56 to 33.61 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (6.5 to 13.3), on to the display in 22.8 ms (9.7 to 30.9), 33.0 ms in all (18.0 to 40.4) [11066.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11067.20] nvn: 628200 presents, 628200 submissions [11067.21] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 22.20 s on the host's processors (215% of one, 37.00 ms a present), the whole process 26.57 s (257%); the busiest: thread 80 'MainThread' 9.28 s, thread 86 'Job.Worker 0' 5.59 s, thread 87 'Job.Worker 1' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.38 s [11067.21] cpu: in those 10.33 s, 159417 SVCs (15433 a second): 0x0b SleepThread 46361, 0x1b ArbitrateUnlock 36978, 0x1c WaitProcessWideKeyAtomic 35030, 0x1d SignalProcessWideKey 25473, 0x1a ArbitrateLock 7274, 0x21 SendSyncRequest 6441; 15672 calls the dispatch table had no code for (RtAPI.miss) [11067.21] vulkan: 326525346 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2947 finishes (1169 ms); 0 reads past queued releases (0 samples counts written on the GPU); 485477453 descriptor sets written, 167573457 reused; 168795347 draws kept the last one's shaders and pipeline (0 checked), 303657566 its targets [11067.21] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3279 render targets made, 47960 texture uploads (12281 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [11067.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11067.21] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11067.21] vulkan: caches: 100 render targets (1292 MB, 1 parked), 276 textures (1070 MB), 5822 buffers (81 MB); 3083 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11067.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11067.21] vulkan: 67223512 rendering passes, 627463 clear commands, 10818726 attachments cleared and 580 left undefined by their load op [11067.21] vulkan: 27599 passes (38%) ended at renderer.c:214 [11067.21] vulkan: 19787 passes (27%) ended at buffer.c:2334 [11067.21] vulkan: 7843 passes (11%) ended at buffer.c:2238 [11067.21] vulkan: 7791 passes (11%) ended at render.c:232 [11067.21] vulkan: 3637 passes (5%) ended at dma.c:143 [11067.21] vulkan: 2369 passes (3%) ended at buffer.c:2166 [11067.21] vulkan: 2237 passes (3%) ended at cmd.c:534 [11067.21] vulkan: 599 passes (1%) ended at renderer.c:680 [11067.21] vulkan: GPU-owned guest memory landed for the CPU 115888 times, render targets written back for an engine 17 times [11068.25] perf: 58.4 frames a second over 5.0 s (628263 shown in all) [11073.27] perf: 53.8 frames a second over 5.0 s (628533 shown in all) [11077.44] vulkan: display: 599 frame intervals of 18.53 ms (deviation 7.39 ms, 1st to 99th percentile 16.58 to 50.14 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.0 to 15.1), on to the display in 21.8 ms (9.2 to 35.7), 32.0 ms in all (18.7 to 40.7) [11077.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11078.29] perf: 52.6 frames a second over 5.0 s (628797 shown in all) [11078.34] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 22.46 s on the host's processors (202% of one, 37.44 ms a present), the whole process 26.79 s (241%); the busiest: thread 80 'MainThread' 10.19 s, thread 87 'Job.Worker 1' 5.04 s, thread 86 'Job.Worker 0' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.54 s [11078.34] cpu: in those 11.13 s, 246801 SVCs (22170 a second): 0x0b SleepThread 65818, 0x1b ArbitrateUnlock 62231, 0x1c WaitProcessWideKeyAtomic 51161, 0x1d SignalProcessWideKey 37170, 0x1a ArbitrateLock 21349, 0x21 SendSyncRequest 7094; 20194 calls the dispatch table had no code for (RtAPI.miss) [11078.34] vulkan: 326871183 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2966 finishes (1174 ms); 0 reads past queued releases (0 samples counts written on the GPU); 485975975 descriptor sets written, 167766609 reused; 168978106 draws kept the last one's shaders and pipeline (0 checked), 303982490 its targets [11078.34] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3287 render targets made, 48111 texture uploads (12304 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [11078.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11078.34] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11078.34] vulkan: caches: 101 render targets (1372 MB, 1 parked), 418 textures (1395 MB), 6389 buffers (162 MB); 3585 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11078.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11078.34] vulkan: 67296746 rendering passes, 628063 clear commands, 10829235 attachments cleared and 582 left undefined by their load op [11078.34] vulkan: 24374 passes (33%) ended at renderer.c:214 [11078.34] vulkan: 21861 passes (30%) ended at buffer.c:2334 [11078.34] vulkan: 10417 passes (14%) ended at buffer.c:2238 [11078.34] vulkan: 7329 passes (10%) ended at render.c:232 [11078.34] vulkan: 3626 passes (5%) ended at dma.c:143 [11078.34] vulkan: 2649 passes (4%) ended at buffer.c:2166 [11078.34] vulkan: 2189 passes (3%) ended at cmd.c:534 [11078.34] vulkan: 449 passes (1%) ended at renderer.c:680 [11078.34] vulkan: GPU-owned guest memory landed for the CPU 116135 times, render targets written back for an engine 17 times [11083.30] perf: 56.2 frames a second over 5.0 s (629079 shown in all) [11087.82] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.41 ms, 1st to 99th percentile 16.56 to 33.44 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.0 to 18.8), on to the display in 24.6 ms (9.3 to 35.8), 34.5 ms in all (19.1 to 40.9) [11087.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11088.30] perf: 59.0 frames a second over 5.0 s (629374 shown in all) [11088.77] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 23.84 s on the host's processors (228% of one, 39.73 ms a present), the whole process 27.94 s (268%); the busiest: thread 80 'MainThread' 9.46 s, thread 86 'Job.Worker 0' 6.22 s, thread 87 'Job.Worker 1' 6.21 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.38 s [11088.77] cpu: in those 10.43 s, 155264 SVCs (14879 a second): 0x1b ArbitrateUnlock 39365, 0x0b SleepThread 36528, 0x1c WaitProcessWideKeyAtomic 35582, 0x1d SignalProcessWideKey 26080, 0x1a ArbitrateLock 9342, 0x21 SendSyncRequest 6475; 5419 calls the dispatch table had no code for (RtAPI.miss) [11088.77] vulkan: 327206122 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2978 finishes (1180 ms); 0 reads past queued releases (0 samples counts written on the GPU); 486448751 descriptor sets written, 167963711 reused; 169165211 draws kept the last one's shaders and pipeline (0 checked), 304296329 its targets [11088.77] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3288 render targets made, 48216 texture uploads (12329 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [11088.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11088.77] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11088.77] vulkan: caches: 100 render targets (1335 MB, 1 parked), 520 textures (1509 MB), 8415 buffers (209 MB); 3726 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11088.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11088.77] vulkan: 67366013 rendering passes, 628663 clear commands, 10838832 attachments cleared and 582 left undefined by their load op [11088.77] vulkan: 23608 passes (34%) ended at renderer.c:214 [11088.77] vulkan: 20673 passes (30%) ended at buffer.c:2334 [11088.77] vulkan: 9536 passes (14%) ended at buffer.c:2238 [11088.77] vulkan: 7140 passes (10%) ended at render.c:232 [11088.77] vulkan: 3133 passes (5%) ended at dma.c:143 [11088.77] vulkan: 2126 passes (3%) ended at cmd.c:534 [11088.77] vulkan: 2098 passes (3%) ended at buffer.c:2166 [11088.77] vulkan: 477 passes (1%) ended at surface.c:162 [11088.77] vulkan: GPU-owned guest memory landed for the CPU 116275 times, render targets written back for an engine 17 times [11093.30] perf: 57.8 frames a second over 5.0 s (629663 shown in all) [11098.32] perf: 55.0 frames a second over 5.0 s (629939 shown in all) [11098.50] vulkan: display: 599 frame intervals of 17.78 ms (deviation 5.91 ms, 1st to 99th percentile 16.58 to 49.95 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (6.3 to 13.8), on to the display in 23.0 ms (8.8 to 32.1), 33.3 ms in all (18.9 to 41.0) [11098.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11099.63] nvn: 630000 presents, 630000 submissions [11099.64] cpu: 600 presents in 10.86 s (55.2 fps): 38 of the game's threads ran 22.09 s on the host's processors (203% of one, 36.82 ms a present), the whole process 26.68 s (246%); the busiest: thread 80 'MainThread' 9.93 s, thread 86 'Job.Worker 0' 5.01 s, thread 87 'Job.Worker 1' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.44 s [11099.64] cpu: in those 10.86 s, 252218 SVCs (23215 a second): 0x0b SleepThread 85696, 0x1b ArbitrateUnlock 57871, 0x1c WaitProcessWideKeyAtomic 46105, 0x1d SignalProcessWideKey 32867, 0x1a ArbitrateLock 20552, 0x21 SendSyncRequest 7163; 12638 calls the dispatch table had no code for (RtAPI.miss) [11099.64] vulkan: 327575697 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2981 finishes (1181 ms); 0 reads past queued releases (0 samples counts written on the GPU); 486980162 descriptor sets written, 168171450 reused; 169361159 draws kept the last one's shaders and pipeline (0 checked), 304639024 its targets [11099.64] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3290 render targets made, 48316 texture uploads (12349 MB); 7 frames over 50 ms in the last 600, the slowest 108 ms [11099.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11099.64] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11099.64] vulkan: caches: 89 render targets (1320 MB, 1 parked), 517 textures (1596 MB), 8610 buffers (228 MB); 3799 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11099.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11099.64] vulkan: 67450567 rendering passes, 629263 clear commands, 10851746 attachments cleared and 584 left undefined by their load op [11099.64] vulkan: 31288 passes (37%) ended at renderer.c:214 [11099.64] vulkan: 23017 passes (27%) ended at buffer.c:2334 [11099.64] vulkan: 11996 passes (14%) ended at buffer.c:2238 [11099.64] vulkan: 8859 passes (10%) ended at render.c:232 [11099.64] vulkan: 3460 passes (4%) ended at dma.c:143 [11099.64] vulkan: 2285 passes (3%) ended at buffer.c:2166 [11099.64] vulkan: 2222 passes (3%) ended at cmd.c:534 [11099.64] vulkan: 816 passes (1%) ended at surface.c:162 [11099.64] vulkan: GPU-owned guest memory landed for the CPU 116660 times, render targets written back for an engine 17 times [11101.62] RomFS: reading V_YUNAKA_Win_03.bin (2.5 KB) [11101.62] RomFS: reading V_YUNAKA_Win_04.bin (1.6 KB) [11101.62] RomFS: reading V_YUNAKA_Win_05.bin (2.2 KB) [11101.62] RomFS: reading V_YUNAKA_Win_06.bin (1.7 KB) [11101.62] RomFS: reading V_YUNAKA_Win_07.bin (1.4 KB) [11101.62] RomFS: reading V_YUNAKA_Win_08.bin (2.4 KB) [11101.62] RomFS: reading V_YUNAKA_Win_09.bin (2.4 KB) [11101.62] RomFS: reading V_YUNAKA_Win_10.bin (2.8 KB) [11103.34] perf: 54.6 frames a second over 5.0 s (630213 shown in all) [11108.34] perf: 57.0 frames a second over 5.0 s (630498 shown in all) [11109.24] vulkan: display: 599 frame intervals of 17.92 ms (deviation 6.45 ms, 1st to 99th percentile 16.55 to 33.51 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.0 to 14.0), on to the display in 25.2 ms (8.5 to 36.5), 34.2 ms in all (18.5 to 41.6) [11109.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11110.15] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 20.54 s on the host's processors (195% of one, 34.24 ms a present), the whole process 24.31 s (231%); the busiest: thread 80 'MainThread' 9.09 s, thread 86 'Job.Worker 0' 4.75 s, thread 87 'Job.Worker 1' 4.67 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.63 s [11110.15] cpu: in those 10.51 s, 251567 SVCs (23932 a second): 0x0b SleepThread 74100, 0x1b ArbitrateUnlock 60162, 0x1c WaitProcessWideKeyAtomic 52370, 0x1d SignalProcessWideKey 38693, 0x1a ArbitrateLock 17778, 0x21 SendSyncRequest 6572; 13563 calls the dispatch table had no code for (RtAPI.miss) [11110.15] vulkan: 327879008 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2984 finishes (1183 ms); 0 reads past queued releases (0 samples counts written on the GPU); 487417570 descriptor sets written, 168340664 reused; 169520511 draws kept the last one's shaders and pipeline (0 checked), 304922676 its targets [11110.15] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3291 render targets made, 48391 texture uploads (12360 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [11110.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11110.15] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11110.15] vulkan: caches: 89 render targets (1317 MB, 1 parked), 473 textures (1455 MB), 8376 buffers (288 MB); 3717 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11110.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11110.15] vulkan: 67519665 rendering passes, 629863 clear commands, 10861684 attachments cleared and 584 left undefined by their load op [11110.15] vulkan: 23081 passes (33%) ended at renderer.c:214 [11110.15] vulkan: 19357 passes (28%) ended at buffer.c:2334 [11110.15] vulkan: 11752 passes (17%) ended at buffer.c:2238 [11110.15] vulkan: 7195 passes (10%) ended at render.c:232 [11110.15] vulkan: 2373 passes (3%) ended at dma.c:143 [11110.15] vulkan: 2311 passes (3%) ended at buffer.c:2166 [11110.15] vulkan: 2124 passes (3%) ended at cmd.c:534 [11110.15] vulkan: 510 passes (1%) ended at surface.c:162 [11110.15] vulkan: GPU-owned guest memory landed for the CPU 116744 times, render targets written back for an engine 17 times [11113.35] perf: 53.4 frames a second over 5.0 s (630766 shown in all) [11118.37] perf: 58.2 frames a second over 5.0 s (631058 shown in all) [11119.87] vulkan: display: 599 frame intervals of 17.75 ms (deviation 6.76 ms, 1st to 99th percentile 16.58 to 49.81 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.7 to 14.9), on to the display in 23.6 ms (9.3 to 37.9), 31.8 ms in all (17.7 to 48.7) [11119.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11120.80] cpu: 600 presents in 10.65 s (56.3 fps): 38 of the game's threads ran 20.82 s on the host's processors (195% of one, 34.70 ms a present), the whole process 24.56 s (230%); the busiest: thread 80 'MainThread' 9.55 s, thread 86 'Job.Worker 0' 4.69 s, thread 87 'Job.Worker 1' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.58 s [11120.80] cpu: in those 10.65 s, 260891 SVCs (24486 a second): 0x0b SleepThread 72373, 0x1b ArbitrateUnlock 64806, 0x1c WaitProcessWideKeyAtomic 53919, 0x1d SignalProcessWideKey 39604, 0x1a ArbitrateLock 21532, 0x21 SendSyncRequest 6739; 9034 calls the dispatch table had no code for (RtAPI.miss) [11120.80] vulkan: 328165587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2990 finishes (1186 ms); 0 reads past queued releases (0 samples counts written on the GPU); 487827446 descriptor sets written, 168503946 reused; 169678840 draws kept the last one's shaders and pipeline (0 checked), 305190459 its targets [11120.80] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3293 render targets made, 48490 texture uploads (12383 MB); 5 frames over 50 ms in the last 600, the slowest 114 ms [11120.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11120.80] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11120.80] vulkan: caches: 89 render targets (1317 MB, 1 parked), 492 textures (1495 MB), 9327 buffers (322 MB); 3790 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11120.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11120.80] vulkan: 67587986 rendering passes, 630463 clear commands, 10871388 attachments cleared and 586 left undefined by their load op [11120.80] vulkan: 22143 passes (32%) ended at renderer.c:214 [11120.80] vulkan: 18590 passes (27%) ended at buffer.c:2334 [11120.80] vulkan: 12719 passes (19%) ended at buffer.c:2238 [11120.80] vulkan: 7039 passes (10%) ended at render.c:232 [11120.80] vulkan: 2613 passes (4%) ended at dma.c:143 [11120.80] vulkan: 2586 passes (4%) ended at buffer.c:2166 [11120.80] vulkan: 1893 passes (3%) ended at cmd.c:534 [11120.80] vulkan: 426 passes (1%) ended at renderer.c:680 [11120.80] vulkan: GPU-owned guest memory landed for the CPU 116907 times, render targets written back for an engine 17 times [11123.37] perf: 58.0 frames a second over 5.0 s (631348 shown in all) [11128.37] perf: 52.2 frames a second over 5.0 s (631609 shown in all) [11131.15] vulkan: display: 599 frame intervals of 18.64 ms (deviation 7.22 ms, 1st to 99th percentile 16.56 to 33.57 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (5.6 to 16.5), on to the display in 20.7 ms (8.5 to 32.1), 31.4 ms in all (19.0 to 41.0) [11131.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11132.15] nvn: 631800 presents, 631800 submissions [11132.15] cpu: 600 presents in 11.35 s (52.9 fps): 43 of the game's threads ran 23.39 s on the host's processors (206% of one, 38.99 ms a present), the whole process 28.20 s (248%); the busiest: thread 80 'MainThread' 10.37 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.56 s [11132.15] cpu: in those 11.35 s, 254297 SVCs (22409 a second): 0x0b SleepThread 70320, 0x1b ArbitrateUnlock 62687, 0x1c WaitProcessWideKeyAtomic 51497, 0x1d SignalProcessWideKey 37811, 0x1a ArbitrateLock 21040, 0x21 SendSyncRequest 7039; 19116 calls the dispatch table had no code for (RtAPI.miss) [11132.15] vulkan: 328584915 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 2993 finishes (1187 ms); 0 reads past queued releases (0 samples counts written on the GPU); 488443978 descriptor sets written, 168726070 reused; 169896958 draws kept the last one's shaders and pipeline (0 checked), 305586751 its targets [11132.15] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3294 render targets made, 48629 texture uploads (12416 MB); 5 frames over 50 ms in the last 600, the slowest 113 ms [11132.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11132.15] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11132.15] vulkan: caches: 89 render targets (1320 MB, 1 parked), 531 textures (1587 MB), 8325 buffers (417 MB); 3998 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11132.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11132.15] vulkan: 67669201 rendering passes, 631063 clear commands, 10882727 attachments cleared and 588 left undefined by their load op [11132.15] vulkan: 26897 passes (33%) ended at renderer.c:214 [11132.15] vulkan: 21700 passes (27%) ended at buffer.c:2334 [11132.15] vulkan: 15812 passes (19%) ended at buffer.c:2238 [11132.15] vulkan: 8025 passes (10%) ended at render.c:232 [11132.15] vulkan: 3030 passes (4%) ended at dma.c:143 [11132.15] vulkan: 2515 passes (3%) ended at cmd.c:534 [11132.15] vulkan: 2320 passes (3%) ended at buffer.c:2166 [11132.15] vulkan: 521 passes (1%) ended at renderer.c:680 [11132.15] vulkan: GPU-owned guest memory landed for the CPU 117136 times, render targets written back for an engine 17 times [11133.39] perf: 52.8 frames a second over 5.0 s (631874 shown in all) [11138.39] perf: 56.6 frames a second over 5.0 s (632157 shown in all) [11141.90] vulkan: display: 599 frame intervals of 17.95 ms (deviation 6.11 ms, 1st to 99th percentile 16.57 to 50.01 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.3 to 15.0), on to the display in 26.8 ms (9.3 to 37.5), 35.4 ms in all (19.2 to 42.4) [11141.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11142.90] cpu: 600 presents in 10.74 s (55.9 fps): 38 of the game's threads ran 19.89 s on the host's processors (185% of one, 33.14 ms a present), the whole process 23.63 s (220%); the busiest: thread 80 'MainThread' 9.16 s, thread 86 'Job.Worker 0' 4.42 s, thread 87 'Job.Worker 1' 4.39 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.52 s [11142.90] cpu: in those 10.74 s, 243681 SVCs (22685 a second): 0x0b SleepThread 71065, 0x1b ArbitrateUnlock 58189, 0x1c WaitProcessWideKeyAtomic 51457, 0x1d SignalProcessWideKey 37929, 0x1a ArbitrateLock 16243, 0x21 SendSyncRequest 6834; 16773 calls the dispatch table had no code for (RtAPI.miss) [11142.90] vulkan: 328864024 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3004 finishes (1190 ms); 0 reads past queued releases (0 samples counts written on the GPU); 488846459 descriptor sets written, 168881807 reused; 170046322 draws kept the last one's shaders and pipeline (0 checked), 305846309 its targets [11142.90] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3315 render targets made, 48688 texture uploads (12424 MB); 6 frames over 50 ms in the last 600, the slowest 109 ms [11142.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11142.90] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11142.90] vulkan: caches: 104 render targets (1424 MB, 2 parked), 491 textures (1558 MB), 9026 buffers (418 MB); 4083 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11142.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11142.90] vulkan: 67736263 rendering passes, 631663 clear commands, 10892491 attachments cleared and 590 left undefined by their load op [11142.90] vulkan: 23013 passes (34%) ended at renderer.c:214 [11142.90] vulkan: 18691 passes (28%) ended at buffer.c:2334 [11142.90] vulkan: 10752 passes (16%) ended at buffer.c:2238 [11142.90] vulkan: 6919 passes (10%) ended at render.c:232 [11142.90] vulkan: 2725 passes (4%) ended at dma.c:143 [11142.90] vulkan: 2443 passes (4%) ended at buffer.c:2166 [11142.90] vulkan: 1902 passes (3%) ended at cmd.c:534 [11142.90] vulkan: 304 passes (0%) ended at surface.c:162 [11142.90] vulkan: GPU-owned guest memory landed for the CPU 117316 times, render targets written back for an engine 17 times [11143.40] perf: 54.4 frames a second over 5.0 s (632430 shown in all) [11148.42] perf: 57.4 frames a second over 5.0 s (632718 shown in all) [11152.50] vulkan: display: 599 frame intervals of 17.64 ms (deviation 6.35 ms, 1st to 99th percentile 16.57 to 50.13 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.7 to 14.1), on to the display in 28.4 ms (9.7 to 37.8), 37.4 ms in all (18.3 to 42.9) [11152.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11153.44] perf: 56.2 frames a second over 5.0 s (633000 shown in all) [11153.44] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 20.39 s on the host's processors (193% of one, 33.98 ms a present), the whole process 24.09 s (228%); the busiest: thread 80 'MainThread' 8.86 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.68 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.51 s [11153.44] cpu: in those 10.54 s, 255909 SVCs (24271 a second): 0x0b SleepThread 67439, 0x1b ArbitrateUnlock 64216, 0x1c WaitProcessWideKeyAtomic 53940, 0x1d SignalProcessWideKey 40180, 0x1a ArbitrateLock 21185, 0x21 SendSyncRequest 7037; 8117 calls the dispatch table had no code for (RtAPI.miss) [11153.44] vulkan: 329181228 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3009 finishes (1192 ms); 0 reads past queued releases (0 samples counts written on the GPU); 489306299 descriptor sets written, 169056375 reused; 170211855 draws kept the last one's shaders and pipeline (0 checked), 306145104 its targets [11153.44] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3337 render targets made, 48832 texture uploads (12447 MB); 6 frames over 50 ms in the last 600, the slowest 122 ms [11153.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11153.44] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11153.44] vulkan: caches: 101 render targets (1409 MB, 1 parked), 523 textures (1695 MB), 8866 buffers (210 MB); 3971 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11153.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11153.44] vulkan: 67799700 rendering passes, 632263 clear commands, 10902196 attachments cleared and 592 left undefined by their load op [11153.44] vulkan: 21596 passes (34%) ended at renderer.c:214 [11153.44] vulkan: 18864 passes (30%) ended at buffer.c:2334 [11153.44] vulkan: 9140 passes (14%) ended at buffer.c:2238 [11153.44] vulkan: 6729 passes (11%) ended at render.c:232 [11153.44] vulkan: 2622 passes (4%) ended at buffer.c:2166 [11153.44] vulkan: 2027 passes (3%) ended at cmd.c:534 [11153.44] vulkan: 1881 passes (3%) ended at dma.c:143 [11153.44] vulkan: 296 passes (0%) ended at renderer.c:680 [11153.44] vulkan: GPU-owned guest memory landed for the CPU 117434 times, render targets written back for an engine 17 times [11158.45] perf: 58.0 frames a second over 5.0 s (633291 shown in all) [11162.77] vulkan: display: 599 frame intervals of 17.14 ms (deviation 3.90 ms, 1st to 99th percentile 16.56 to 33.55 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (3.8 to 13.7), on to the display in 22.9 ms (9.6 to 44.6), 29.2 ms in all (17.1 to 50.0) [11162.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11163.45] perf: 58.6 frames a second over 5.0 s (633584 shown in all) [11163.72] nvn: 633600 presents, 633600 submissions [11163.73] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 16.84 s on the host's processors (164% of one, 28.07 ms a present), the whole process 19.65 s (191%); the busiest: thread 80 'MainThread' 7.15 s, thread 87 'Job.Worker 1' 3.97 s, thread 86 'Job.Worker 0' 3.83 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.65 s [11163.73] cpu: in those 10.29 s, 248230 SVCs (24120 a second): 0x1b ArbitrateUnlock 66986, 0x1c WaitProcessWideKeyAtomic 59526, 0x0b SleepThread 48161, 0x1d SignalProcessWideKey 47197, 0x1a ArbitrateLock 17893, 0x21 SendSyncRequest 6595; 1839 calls the dispatch table had no code for (RtAPI.miss) [11163.73] vulkan: 329352939 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3029 finishes (1198 ms); 0 reads past queued releases (0 samples counts written on the GPU); 489538966 descriptor sets written, 169167130 reused; 170296198 draws kept the last one's shaders and pipeline (0 checked), 306300184 its targets [11163.73] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3356 render targets made, 48909 texture uploads (12463 MB); 3 frames over 50 ms in the last 600, the slowest 71 ms [11163.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11163.73] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11163.73] vulkan: caches: 101 render targets (1404 MB, 1 parked), 507 textures (1746 MB), 8184 buffers (186 MB); 3993 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11163.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11163.73] vulkan: 67858658 rendering passes, 632863 clear commands, 10912774 attachments cleared and 594 left undefined by their load op [11163.73] vulkan: 20343 passes (35%) ended at renderer.c:214 [11163.73] vulkan: 19706 passes (33%) ended at buffer.c:2334 [11163.73] vulkan: 6781 passes (12%) ended at render.c:232 [11163.73] vulkan: 5304 passes (9%) ended at buffer.c:2238 [11163.73] vulkan: 2743 passes (5%) ended at dma.c:143 [11163.73] vulkan: 1727 passes (3%) ended at buffer.c:2166 [11163.73] vulkan: 1280 passes (2%) ended at cmd.c:534 [11163.73] vulkan: 588 passes (1%) ended at renderer.c:680 [11163.73] vulkan: GPU-owned guest memory landed for the CPU 117551 times, render targets written back for an engine 17 times [11168.45] perf: 50.8 frames a second over 5.0 s (633838 shown in all) [11173.45] perf: 57.0 frames a second over 5.0 s (634123 shown in all) [11173.80] vulkan: display: 599 frame intervals of 18.42 ms (deviation 10.60 ms, 1st to 99th percentile 16.57 to 50.07 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.5 to 17.0), on to the display in 22.5 ms (9.0 to 36.7), 32.8 ms in all (19.6 to 41.5) [11173.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11174.81] cpu: 600 presents in 11.07 s (54.2 fps): 38 of the game's threads ran 22.98 s on the host's processors (207% of one, 38.30 ms a present), the whole process 27.39 s (247%); the busiest: thread 80 'MainThread' 10.18 s, thread 87 'Job.Worker 1' 5.25 s, thread 86 'Job.Worker 0' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.52 s [11174.81] cpu: in those 11.07 s, 242672 SVCs (21912 a second): 0x0b SleepThread 64849, 0x1b ArbitrateUnlock 60217, 0x1c WaitProcessWideKeyAtomic 52699, 0x1d SignalProcessWideKey 38515, 0x1a ArbitrateLock 17249, 0x21 SendSyncRequest 7179; 18596 calls the dispatch table had no code for (RtAPI.miss) [11174.81] vulkan: 329750262 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3035 finishes (1201 ms); 0 reads past queued releases (0 samples counts written on the GPU); 490120955 descriptor sets written, 169379787 reused; 170506759 draws kept the last one's shaders and pipeline (0 checked), 306676657 its targets [11174.81] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3360 render targets made, 49019 texture uploads (12488 MB); 6 frames over 50 ms in the last 600, the slowest 222 ms [11174.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11174.81] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11174.81] vulkan: caches: 94 render targets (1342 MB, 1 parked), 479 textures (1567 MB), 8493 buffers (233 MB); 3798 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11174.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11174.81] vulkan: 67936036 rendering passes, 633463 clear commands, 10923344 attachments cleared and 596 left undefined by their load op [11174.81] vulkan: 24272 passes (31%) ended at renderer.c:214 [11174.81] vulkan: 21627 passes (28%) ended at buffer.c:2334 [11174.81] vulkan: 15862 passes (20%) ended at buffer.c:2238 [11174.81] vulkan: 6959 passes (9%) ended at render.c:232 [11174.81] vulkan: 2934 passes (4%) ended at dma.c:143 [11174.81] vulkan: 2464 passes (3%) ended at buffer.c:2166 [11174.81] vulkan: 2392 passes (3%) ended at cmd.c:534 [11174.81] vulkan: 426 passes (1%) ended at renderer.c:680 [11174.81] vulkan: GPU-owned guest memory landed for the CPU 117694 times, render targets written back for an engine 17 times [11178.47] perf: 57.2 frames a second over 5.0 s (634410 shown in all) [11183.47] perf: 55.8 frames a second over 5.0 s (634689 shown in all) [11184.59] vulkan: display: 599 frame intervals of 18.00 ms (deviation 6.47 ms, 1st to 99th percentile 16.57 to 33.63 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (6.6 to 17.1), on to the display in 20.1 ms (8.9 to 29.5), 32.1 ms in all (20.2 to 42.3) [11184.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11185.69] cpu: 600 presents in 10.89 s (55.1 fps): 38 of the game's threads ran 24.03 s on the host's processors (221% of one, 40.06 ms a present), the whole process 28.80 s (265%); the busiest: thread 80 'MainThread' 9.95 s, thread 87 'Job.Worker 1' 5.81 s, thread 86 'Job.Worker 0' 5.79 s, thread 108 'UnityGfxDeviceWorker' 1.80 s, thread 116 'AK::EventManager' 0.43 s [11185.69] cpu: in those 10.89 s, 188555 SVCs (17321 a second): 0x0b SleepThread 51988, 0x1b ArbitrateUnlock 45209, 0x1c WaitProcessWideKeyAtomic 41205, 0x1d SignalProcessWideKey 30001, 0x1a ArbitrateLock 11228, 0x21 SendSyncRequest 6988; 11901 calls the dispatch table had no code for (RtAPI.miss) [11185.69] vulkan: 330170382 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3038 finishes (1203 ms); 0 reads past queued releases (0 samples counts written on the GPU); 490732099 descriptor sets written, 169608883 reused; 170731056 draws kept the last one's shaders and pipeline (0 checked), 307072873 its targets [11185.69] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3362 render targets made, 49077 texture uploads (12502 MB); 5 frames over 50 ms in the last 600, the slowest 118 ms [11185.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11185.69] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11185.69] vulkan: caches: 88 render targets (1328 MB, 1 parked), 466 textures (1510 MB), 9802 buffers (257 MB); 3751 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11185.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11185.69] vulkan: 68022587 rendering passes, 634063 clear commands, 10934938 attachments cleared and 598 left undefined by their load op [11185.69] vulkan: 27660 passes (32%) ended at renderer.c:214 [11185.69] vulkan: 24869 passes (29%) ended at buffer.c:2334 [11185.69] vulkan: 16020 passes (19%) ended at buffer.c:2238 [11185.69] vulkan: 7511 passes (9%) ended at render.c:232 [11185.69] vulkan: 4205 passes (5%) ended at dma.c:143 [11185.69] vulkan: 2652 passes (3%) ended at buffer.c:2166 [11185.69] vulkan: 2479 passes (3%) ended at cmd.c:534 [11185.69] vulkan: 579 passes (1%) ended at surface.c:162 [11185.69] vulkan: GPU-owned guest memory landed for the CPU 117880 times, render targets written back for an engine 17 times [11188.49] perf: 55.4 frames a second over 5.0 s (634967 shown in all) [11193.49] perf: 54.2 frames a second over 5.0 s (635238 shown in all) [11195.25] vulkan: display: 599 frame intervals of 17.75 ms (deviation 5.47 ms, 1st to 99th percentile 16.57 to 33.46 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.9 to 14.7), on to the display in 22.8 ms (9.7 to 37.1), 32.9 ms in all (19.7 to 42.2) [11195.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11196.30] nvn: 635400 presents, 635400 submissions [11196.31] cpu: 600 presents in 10.61 s (56.5 fps): 38 of the game's threads ran 21.71 s on the host's processors (205% of one, 36.19 ms a present), the whole process 26.21 s (247%); the busiest: thread 80 'MainThread' 9.45 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.46 s [11196.31] cpu: in those 10.61 s, 236985 SVCs (22328 a second): 0x0b SleepThread 63731, 0x1b ArbitrateUnlock 57845, 0x1c WaitProcessWideKeyAtomic 52672, 0x1d SignalProcessWideKey 38190, 0x1a ArbitrateLock 16050, 0x21 SendSyncRequest 6597; 11212 calls the dispatch table had no code for (RtAPI.miss) [11196.31] vulkan: 330572349 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3041 finishes (1204 ms); 0 reads past queued releases (0 samples counts written on the GPU); 491321733 descriptor sets written, 169823183 reused; 170945333 draws kept the last one's shaders and pipeline (0 checked), 307454887 its targets [11196.31] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3363 render targets made, 49122 texture uploads (12504 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [11196.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11196.31] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11196.31] vulkan: caches: 88 render targets (1325 MB, 1 parked), 393 textures (1239 MB), 8290 buffers (218 MB); 3423 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11196.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11196.31] vulkan: 68098208 rendering passes, 634663 clear commands, 10945108 attachments cleared and 598 left undefined by their load op [11196.31] vulkan: 23728 passes (31%) ended at buffer.c:2334 [11196.31] vulkan: 23434 passes (31%) ended at renderer.c:214 [11196.31] vulkan: 10946 passes (14%) ended at buffer.c:2238 [11196.31] vulkan: 7127 passes (9%) ended at render.c:232 [11196.31] vulkan: 4734 passes (6%) ended at dma.c:143 [11196.31] vulkan: 2504 passes (3%) ended at buffer.c:2166 [11196.31] vulkan: 2429 passes (3%) ended at cmd.c:534 [11196.31] vulkan: 388 passes (1%) ended at renderer.c:680 [11196.31] vulkan: GPU-owned guest memory landed for the CPU 117946 times, render targets written back for an engine 17 times [11198.50] perf: 55.8 frames a second over 5.0 s (635518 shown in all) [11202.10] RomFS: reading uanim_enc0af-ax1_c000_damagehigh.bundle (71.5 KB) [11202.10] RomFS: reading uanim_enc0af-ax1_c000_damagemidb.bundle (53.8 KB) [11202.11] RomFS: reading uanim_enc0af-ax1_c000_damagemiddu.bundle (57.7 KB) [11202.11] RomFS: reading uanim_enc0af-ax1_c000_damagemidud.bundle (51.3 KB) [11202.11] RomFS: reading uanim_enc0af-ax1_c000_evasionb.bundle (59.5 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_evasionr.bundle (61.3 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_guard.bundle (49.4 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_idledying.bundle (30.1 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_idlenormal.bundle (25.4 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_parryr.bundle (66.3 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_ready.bundle (27.9 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_relaxloop.bundle (29.3 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_runstart.bundle (50.4 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_start.bundle (69.4 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_repelled.bundle (5.5 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_start.bundle (4.8 KB) [11202.12] RomFS: reading uanim_enc0af-ax1_c000_win.bundle (5.4 KB) [11202.12] RomFS: reading uanim_enc0af-lc1_c000_attack3.bundle (8.6 KB) [11202.13] RomFS: reading uanim_enc0af-ax1_c000_repelled.bundle (65.3 KB) [11202.14] RomFS: reading uanim_enc0af-ax1_c000_win.bundle (83.0 KB) [11202.14] RomFS: reading uanim_enc0af-ax1_c000_parryl.bundle (59.5 KB) [11203.50] perf: 55.4 frames a second over 5.0 s (635795 shown in all) [11206.17] vulkan: display: 599 frame intervals of 18.22 ms (deviation 8.64 ms, 1st to 99th percentile 16.56 to 33.58 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.6 to 14.4), on to the display in 23.4 ms (9.0 to 35.8), 32.7 ms in all (17.4 to 42.3) [11206.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11207.11] cpu: 600 presents in 10.80 s (55.5 fps): 38 of the game's threads ran 20.53 s on the host's processors (190% of one, 34.22 ms a present), the whole process 24.69 s (229%); the busiest: thread 80 'MainThread' 9.53 s, thread 87 'Job.Worker 1' 4.41 s, thread 86 'Job.Worker 0' 4.38 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.55 s [11207.11] cpu: in those 10.80 s, 260288 SVCs (24095 a second): 0x0b SleepThread 71940, 0x1b ArbitrateUnlock 64117, 0x1c WaitProcessWideKeyAtomic 54971, 0x1d SignalProcessWideKey 39872, 0x1a ArbitrateLock 20319, 0x21 SendSyncRequest 7121; 46338 calls the dispatch table had no code for (RtAPI.miss) [11207.11] vulkan: 330943365 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3044 finishes (1206 ms); 0 reads past queued releases (0 samples counts written on the GPU); 491858673 descriptor sets written, 170028275 reused; 171144739 draws kept the last one's shaders and pipeline (0 checked), 307808849 its targets [11207.11] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3368 render targets made, 49348 texture uploads (12534 MB); 4 frames over 50 ms in the last 600, the slowest 134 ms [11207.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11207.11] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11207.11] vulkan: caches: 88 render targets (1379 MB, 3 parked), 595 textures (1593 MB), 8975 buffers (300 MB); 3927 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11207.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11207.11] vulkan: 68168473 rendering passes, 635263 clear commands, 10953333 attachments cleared and 600 left undefined by their load op [11207.11] vulkan: 23753 passes (34%) ended at buffer.c:2334 [11207.11] vulkan: 19356 passes (28%) ended at renderer.c:214 [11207.11] vulkan: 12804 passes (18%) ended at buffer.c:2238 [11207.11] vulkan: 6240 passes (9%) ended at render.c:232 [11207.11] vulkan: 2616 passes (4%) ended at dma.c:143 [11207.11] vulkan: 2505 passes (4%) ended at buffer.c:2166 [11207.11] vulkan: 2296 passes (3%) ended at cmd.c:534 [11207.11] vulkan: 453 passes (1%) ended at renderer.c:680 [11207.11] vulkan: GPU-owned guest memory landed for the CPU 118025 times, render targets written back for an engine 17 times [11208.50] perf: 56.4 frames a second over 5.0 s (636077 shown in all) [11208.94] RomFS: reading uanim_enc0af-ax1_c000_attackt.bundle (219.9 KB) [11213.52] perf: 53.2 frames a second over 5.0 s (636344 shown in all) [11216.89] vulkan: display: 599 frame intervals of 17.89 ms (deviation 6.19 ms, 1st to 99th percentile 16.56 to 33.48 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.6 to 19.0), on to the display in 24.3 ms (10.3 to 37.6), 34.7 ms in all (20.6 to 42.6) [11216.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11217.86] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 21.22 s on the host's processors (197% of one, 35.37 ms a present), the whole process 25.73 s (239%); the busiest: thread 80 'MainThread' 9.75 s, thread 87 'Job.Worker 1' 4.55 s, thread 86 'Job.Worker 0' 4.51 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.56 s [11217.86] cpu: in those 10.75 s, 302263 SVCs (28108 a second): 0x0b SleepThread 82523, 0x1b ArbitrateUnlock 74790, 0x1c WaitProcessWideKeyAtomic 64730, 0x1d SignalProcessWideKey 48624, 0x1a ArbitrateLock 23016, 0x21 SendSyncRequest 6664; 17229 calls the dispatch table had no code for (RtAPI.miss) [11217.86] vulkan: 331394976 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3047 finishes (1208 ms); 0 reads past queued releases (0 samples counts written on the GPU); 492531606 descriptor sets written, 170258564 reused; 171384580 draws kept the last one's shaders and pipeline (0 checked), 308243852 its targets [11217.86] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3383 render targets made, 49382 texture uploads (12552 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [11217.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11217.86] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11217.86] vulkan: caches: 100 render targets (1345 MB, 5 parked), 574 textures (1673 MB), 9787 buffers (310 MB); 3986 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11217.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11217.86] vulkan: 68240558 rendering passes, 635863 clear commands, 10962507 attachments cleared and 603 left undefined by their load op [11217.86] vulkan: 19976 passes (28%) ended at buffer.c:2334 [11217.86] vulkan: 19538 passes (27%) ended at renderer.c:214 [11217.86] vulkan: 18325 passes (25%) ended at buffer.c:2238 [11217.86] vulkan: 6378 passes (9%) ended at render.c:232 [11217.86] vulkan: 2664 passes (4%) ended at cmd.c:534 [11217.86] vulkan: 2471 passes (3%) ended at buffer.c:2166 [11217.86] vulkan: 1978 passes (3%) ended at dma.c:143 [11217.86] vulkan: 453 passes (1%) ended at surface.c:162 [11217.86] vulkan: GPU-owned guest memory landed for the CPU 118117 times, render targets written back for an engine 18 times [11218.54] perf: 59.0 frames a second over 5.0 s (636640 shown in all) [11222.88] RomFS: reading 584372566.wem (10.2 KB) [11222.88] RomFS: reading 584401527.wem (43.0 KB) [11223.54] perf: 60.2 frames a second over 5.0 s (636941 shown in all) [11226.89] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (8.3 to 12.9), on to the display in 28.1 ms (12.7 to 30.6), 39.4 ms in all (23.9 to 41.6) [11226.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11227.85] nvn: 637200 presents, 637200 submissions [11227.86] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.57 s on the host's processors (206% of one, 34.28 ms a present), the whole process 25.24 s (253%); the busiest: thread 80 'MainThread' 8.84 s, thread 87 'Job.Worker 1' 4.76 s, thread 86 'Job.Worker 0' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.71 s, thread 116 'AK::EventManager' 0.33 s [11227.86] cpu: in those 10.00 s, 308597 SVCs (30873 a second): 0x0b SleepThread 82295, 0x1b ArbitrateUnlock 75159, 0x1c WaitProcessWideKeyAtomic 70375, 0x1d SignalProcessWideKey 53428, 0x1a ArbitrateLock 19132, 0x21 SendSyncRequest 6388; 3 calls the dispatch table had no code for (RtAPI.miss) [11227.86] vulkan: 331920344 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3047 finishes (1208 ms); 0 reads past queued releases (0 samples counts written on the GPU); 493320167 descriptor sets written, 170520739 reused; 171653170 draws kept the last one's shaders and pipeline (0 checked), 308747020 its targets [11227.86] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3383 render targets made, 49382 texture uploads (12552 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [11227.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11227.86] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5450 of 14136 MB (5024 ours) [11227.86] vulkan: caches: 97 render targets (1302 MB, 3 parked), 386 textures (1317 MB), 8262 buffers (261 MB); 3524 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11227.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11227.86] vulkan: 68313874 rendering passes, 636463 clear commands, 10974507 attachments cleared and 603 left undefined by their load op [11227.86] vulkan: 25200 passes (34%) ended at renderer.c:214 [11227.86] vulkan: 19310 passes (26%) ended at buffer.c:2334 [11227.86] vulkan: 12174 passes (17%) ended at buffer.c:2238 [11227.86] vulkan: 6596 passes (9%) ended at render.c:232 [11227.86] vulkan: 2996 passes (4%) ended at surface.c:162 [11227.86] vulkan: 2968 passes (4%) ended at buffer.c:2166 [11227.86] vulkan: 2872 passes (4%) ended at cmd.c:534 [11227.86] vulkan: 600 passes (1%) ended at renderer.c:680 [11227.86] vulkan: GPU-owned guest memory landed for the CPU 118128 times, render targets written back for an engine 18 times [11228.55] perf: 60.0 frames a second over 5.0 s (637242 shown in all) [11233.55] perf: 60.0 frames a second over 5.0 s (637542 shown in all) [11237.12] vulkan: display: 599 frame intervals of 17.03 ms (deviation 3.10 ms, 1st to 99th percentile 16.31 to 33.45 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.1 to 12.5), on to the display in 31.2 ms (21.0 to 44.7), 41.6 ms in all (32.1 to 50.0) [11237.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11238.54] cpu: 600 presents in 10.68 s (56.2 fps): 38 of the game's threads ran 20.63 s on the host's processors (193% of one, 34.38 ms a present), the whole process 25.14 s (235%); the busiest: thread 80 'MainThread' 9.29 s, thread 86 'Job.Worker 0' 4.53 s, thread 87 'Job.Worker 1' 4.52 s, thread 108 'UnityGfxDeviceWorker' 1.57 s, thread 116 'AK::EventManager' 0.35 s [11238.54] cpu: in those 10.68 s, 317238 SVCs (29707 a second): 0x0b SleepThread 81096, 0x1b ArbitrateUnlock 80711, 0x1c WaitProcessWideKeyAtomic 68372, 0x1d SignalProcessWideKey 51798, 0x1a ArbitrateLock 26235, 0x21 SendSyncRequest 7114; 16851 calls the dispatch table had no code for (RtAPI.miss) [11238.54] vulkan: 332392032 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3049 finishes (1209 ms); 0 reads past queued releases (0 samples counts written on the GPU); 494023733 descriptor sets written, 170760549 reused; 171899788 draws kept the last one's shaders and pipeline (0 checked), 309198746 its targets [11238.54] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3383 render targets made, 49656 texture uploads (12601 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [11238.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11238.54] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11238.54] vulkan: caches: 88 render targets (1271 MB, 2 parked), 424 textures (1447 MB), 7175 buffers (155 MB); 3531 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11238.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11238.54] vulkan: 68384968 rendering passes, 637063 clear commands, 10985116 attachments cleared and 605 left undefined by their load op [11238.54] vulkan: 22631 passes (32%) ended at renderer.c:214 [11238.54] vulkan: 19670 passes (28%) ended at buffer.c:2334 [11238.54] vulkan: 12869 passes (18%) ended at buffer.c:2238 [11238.54] vulkan: 6364 passes (9%) ended at render.c:232 [11238.54] vulkan: 2686 passes (4%) ended at cmd.c:534 [11238.54] vulkan: 2630 passes (4%) ended at buffer.c:2166 [11238.54] vulkan: 1885 passes (3%) ended at surface.c:162 [11238.54] vulkan: 1792 passes (3%) ended at dma.c:143 [11238.54] vulkan: GPU-owned guest memory landed for the CPU 118232 times, render targets written back for an engine 18 times [11238.57] perf: 51.6 frames a second over 5.0 s (637801 shown in all) [11243.57] perf: 53.4 frames a second over 5.0 s (638068 shown in all) [11248.34] vulkan: display: 599 frame intervals of 18.73 ms (deviation 7.36 ms, 1st to 99th percentile 16.56 to 33.54 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.1 to 15.2), on to the display in 27.3 ms (11.7 to 37.6), 35.5 ms in all (20.8 to 45.3) [11248.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11248.59] perf: 57.6 frames a second over 5.0 s (638357 shown in all) [11249.31] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 19.59 s on the host's processors (182% of one, 32.64 ms a present), the whole process 23.28 s (216%); the busiest: thread 80 'MainThread' 9.12 s, thread 86 'Job.Worker 0' 4.21 s, thread 87 'Job.Worker 1' 4.17 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.55 s [11249.31] cpu: in those 10.77 s, 290939 SVCs (27017 a second): 0x0b SleepThread 78248, 0x1b ArbitrateUnlock 71581, 0x1c WaitProcessWideKeyAtomic 64390, 0x1d SignalProcessWideKey 47934, 0x1a ArbitrateLock 19976, 0x21 SendSyncRequest 6874; 27482 calls the dispatch table had no code for (RtAPI.miss) [11249.31] vulkan: 332696313 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3051 finishes (1210 ms); 0 reads past queued releases (0 samples counts written on the GPU); 494467841 descriptor sets written, 170925005 reused; 172061123 draws kept the last one's shaders and pipeline (0 checked), 309487437 its targets [11249.31] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3383 render targets made, 49768 texture uploads (12620 MB); 3 frames over 50 ms in the last 600, the slowest 106 ms [11249.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11249.31] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11249.31] vulkan: caches: 88 render targets (1271 MB, 2 parked), 531 textures (1593 MB), 8724 buffers (289 MB); 3811 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11249.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11249.31] vulkan: 68449156 rendering passes, 637663 clear commands, 10993508 attachments cleared and 607 left undefined by their load op [11249.31] vulkan: 21453 passes (33%) ended at buffer.c:2334 [11249.31] vulkan: 18240 passes (28%) ended at renderer.c:214 [11249.31] vulkan: 10848 passes (17%) ended at buffer.c:2238 [11249.31] vulkan: 6284 passes (10%) ended at render.c:232 [11249.31] vulkan: 2857 passes (4%) ended at dma.c:143 [11249.31] vulkan: 1975 passes (3%) ended at cmd.c:534 [11249.31] vulkan: 1921 passes (3%) ended at buffer.c:2166 [11249.31] vulkan: 449 passes (1%) ended at renderer.c:680 [11249.31] vulkan: GPU-owned guest memory landed for the CPU 118344 times, render targets written back for an engine 18 times [11253.60] perf: 56.2 frames a second over 5.0 s (638639 shown in all) [11258.60] perf: 54.2 frames a second over 5.0 s (638910 shown in all) [11259.10] vulkan: display: 599 frame intervals of 17.97 ms (deviation 6.79 ms, 1st to 99th percentile 16.58 to 33.52 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.2 to 12.4), on to the display in 28.5 ms (9.8 to 38.0), 36.1 ms in all (16.9 to 42.6) [11259.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11260.23] nvn: 639000 presents, 639000 submissions [11260.23] cpu: 600 presents in 10.93 s (54.9 fps): 38 of the game's threads ran 19.60 s on the host's processors (179% of one, 32.66 ms a present), the whole process 23.23 s (213%); the busiest: thread 80 'MainThread' 9.32 s, thread 86 'Job.Worker 0' 4.03 s, thread 87 'Job.Worker 1' 4.01 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.51 s [11260.23] cpu: in those 10.93 s, 312071 SVCs (28558 a second): 0x1b ArbitrateUnlock 83608, 0x0b SleepThread 74741, 0x1c WaitProcessWideKeyAtomic 63831, 0x1d SignalProcessWideKey 47881, 0x1a ArbitrateLock 32488, 0x21 SendSyncRequest 7536; 79892 calls the dispatch table had no code for (RtAPI.miss) [11260.23] vulkan: 332998627 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3055 finishes (1213 ms); 0 reads past queued releases (0 samples counts written on the GPU); 494903839 descriptor sets written, 171093635 reused; 172227362 draws kept the last one's shaders and pipeline (0 checked), 309773925 its targets [11260.23] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3383 render targets made, 49919 texture uploads (12645 MB); 7 frames over 50 ms in the last 600, the slowest 106 ms [11260.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11260.23] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11260.23] vulkan: caches: 88 render targets (1271 MB, 2 parked), 617 textures (1793 MB), 7686 buffers (315 MB); 4023 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11260.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11260.23] vulkan: 68511589 rendering passes, 638263 clear commands, 11001780 attachments cleared and 611 left undefined by their load op [11260.23] vulkan: 19796 passes (32%) ended at buffer.c:2334 [11260.23] vulkan: 18328 passes (29%) ended at renderer.c:214 [11260.23] vulkan: 10740 passes (17%) ended at buffer.c:2238 [11260.23] vulkan: 6105 passes (10%) ended at render.c:232 [11260.23] vulkan: 3106 passes (5%) ended at dma.c:143 [11260.23] vulkan: 1991 passes (3%) ended at buffer.c:2166 [11260.23] vulkan: 1919 passes (3%) ended at cmd.c:534 [11260.23] vulkan: 339 passes (1%) ended at renderer.c:680 [11260.23] vulkan: GPU-owned guest memory landed for the CPU 118464 times, render targets written back for an engine 18 times [11263.60] perf: 55.6 frames a second over 5.0 s (639188 shown in all) [11268.62] perf: 45.2 frames a second over 5.0 s (639415 shown in all) [11271.22] vulkan: display: 599 frame intervals of 20.23 ms (deviation 8.30 ms, 1st to 99th percentile 16.57 to 33.57 ms), 118 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (4.8 to 15.0), on to the display in 18.0 ms (7.5 to 36.2), 28.8 ms in all (18.2 to 41.9) [11271.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11272.34] cpu: 600 presents in 12.10 s (49.6 fps): 38 of the game's threads ran 24.40 s on the host's processors (202% of one, 40.66 ms a present), the whole process 28.84 s (238%); the busiest: thread 80 'MainThread' 11.30 s, thread 86 'Job.Worker 0' 5.21 s, thread 87 'Job.Worker 1' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.87 s [11272.34] cpu: in those 12.10 s, 307633 SVCs (25419 a second): 0x0b SleepThread 80850, 0x1b ArbitrateUnlock 77221, 0x1c WaitProcessWideKeyAtomic 66416, 0x1d SignalProcessWideKey 49224, 0x1a ArbitrateLock 24884, 0x21 SendSyncRequest 6942; 67498 calls the dispatch table had no code for (RtAPI.miss) [11272.34] vulkan: 333358643 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3057 finishes (1214 ms); 0 reads past queued releases (0 samples counts written on the GPU); 495440715 descriptor sets written, 171276791 reused; 172416107 draws kept the last one's shaders and pipeline (0 checked), 310118183 its targets [11272.34] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3383 render targets made, 50004 texture uploads (12650 MB); 3 frames over 50 ms in the last 600, the slowest 114 ms [11272.34] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11272.34] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11272.34] vulkan: caches: 88 render targets (1271 MB, 2 parked), 541 textures (1546 MB), 7292 buffers (275 MB); 3735 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11272.34] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11272.34] vulkan: 68582419 rendering passes, 638863 clear commands, 11010624 attachments cleared and 613 left undefined by their load op [11272.34] vulkan: 22483 passes (32%) ended at buffer.c:2334 [11272.34] vulkan: 19089 passes (27%) ended at renderer.c:214 [11272.34] vulkan: 13860 passes (20%) ended at buffer.c:2238 [11272.34] vulkan: 6262 passes (9%) ended at render.c:232 [11272.34] vulkan: 3120 passes (4%) ended at dma.c:143 [11272.34] vulkan: 3043 passes (4%) ended at buffer.c:2166 [11272.34] vulkan: 2444 passes (3%) ended at cmd.c:534 [11272.34] vulkan: 448 passes (1%) ended at renderer.c:680 [11272.34] vulkan: GPU-owned guest memory landed for the CPU 118537 times, render targets written back for an engine 18 times [11273.64] perf: 48.8 frames a second over 5.0 s (639660 shown in all) [11278.65] perf: 49.2 frames a second over 5.0 s (639907 shown in all) [11283.65] perf: 44.2 frames a second over 5.0 s (640128 shown in all) [11283.87] vulkan: display: 599 frame intervals of 21.12 ms (deviation 9.61 ms, 1st to 99th percentile 16.57 to 50.13 ms), 141 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.5 to 16.4), on to the display in 19.0 ms (7.8 to 36.3), 29.2 ms in all (16.7 to 42.0) [11283.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11285.14] cpu: 600 presents in 12.80 s (46.9 fps): 42 of the game's threads ran 24.76 s on the host's processors (193% of one, 41.26 ms a present), the whole process 28.98 s (226%); the busiest: thread 80 'MainThread' 12.00 s, thread 86 'Job.Worker 0' 4.97 s, thread 87 'Job.Worker 1' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.61 s, thread 116 'AK::EventManager' 0.72 s [11285.14] cpu: in those 12.80 s, 335225 SVCs (26184 a second): 0x1b ArbitrateUnlock 87560, 0x0b SleepThread 84144, 0x1c WaitProcessWideKeyAtomic 67027, 0x1d SignalProcessWideKey 49791, 0x1a ArbitrateLock 34601, 0x21 SendSyncRequest 7458; 44783 calls the dispatch table had no code for (RtAPI.miss) [11285.14] vulkan: 333680051 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3061 finishes (1216 ms); 0 reads past queued releases (0 samples counts written on the GPU); 495916247 descriptor sets written, 171444075 reused; 172585262 draws kept the last one's shaders and pipeline (0 checked), 310423956 its targets [11285.14] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3387 render targets made, 50137 texture uploads (12684 MB); 6 frames over 50 ms in the last 600, the slowest 108 ms [11285.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11285.14] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11285.14] vulkan: caches: 91 render targets (1360 MB, 3 parked), 530 textures (1623 MB), 7260 buffers (301 MB); 3947 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11285.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11285.14] vulkan: 68649221 rendering passes, 639463 clear commands, 11019224 attachments cleared and 617 left undefined by their load op [11285.14] vulkan: 20332 passes (30%) ended at buffer.c:2334 [11285.14] vulkan: 18600 passes (28%) ended at renderer.c:214 [11285.14] vulkan: 12597 passes (19%) ended at buffer.c:2238 [11285.14] vulkan: 6308 passes (9%) ended at render.c:232 [11285.14] vulkan: 3303 passes (5%) ended at dma.c:143 [11285.14] vulkan: 2903 passes (4%) ended at buffer.c:2166 [11285.14] vulkan: 2232 passes (3%) ended at cmd.c:534 [11285.14] vulkan: 394 passes (1%) ended at renderer.c:680 [11285.14] vulkan: GPU-owned guest memory landed for the CPU 118690 times, render targets written back for an engine 18 times [11288.67] perf: 53.8 frames a second over 5.0 s (640398 shown in all) [11293.67] perf: 58.8 frames a second over 5.0 s (640692 shown in all) [11294.67] vulkan: display: 599 frame intervals of 17.75 ms (deviation 4.33 ms, 1st to 99th percentile 16.56 to 33.47 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.7 to 13.7), on to the display in 26.1 ms (9.6 to 37.6), 35.5 ms in all (19.6 to 43.4) [11294.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11295.56] nvn: 640800 presents, 640800 submissions [11295.57] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 19.17 s on the host's processors (184% of one, 31.95 ms a present), the whole process 22.91 s (220%); the busiest: thread 80 'MainThread' 8.68 s, thread 87 'Job.Worker 1' 4.16 s, thread 86 'Job.Worker 0' 4.12 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.56 s [11295.57] cpu: in those 10.43 s, 248611 SVCs (23839 a second): 0x0b SleepThread 73481, 0x1b ArbitrateUnlock 58881, 0x1c WaitProcessWideKeyAtomic 52662, 0x1d SignalProcessWideKey 38731, 0x1a ArbitrateLock 16074, 0x21 SendSyncRequest 6886; 44037 calls the dispatch table had no code for (RtAPI.miss) [11295.57] vulkan: 334004608 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3063 finishes (1217 ms); 0 reads past queued releases (0 samples counts written on the GPU); 496394264 descriptor sets written, 171615172 reused; 172772398 draws kept the last one's shaders and pipeline (0 checked), 310732838 its targets [11295.57] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3393 render targets made, 50234 texture uploads (12693 MB); 3 frames over 50 ms in the last 600, the slowest 79 ms [11295.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11295.57] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11295.57] vulkan: caches: 92 render targets (1343 MB, 3 parked), 576 textures (1646 MB), 7919 buffers (357 MB); 3988 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11295.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11295.57] vulkan: 68708905 rendering passes, 640063 clear commands, 11027055 attachments cleared and 619 left undefined by their load op [11295.57] vulkan: 18949 passes (32%) ended at buffer.c:2334 [11295.57] vulkan: 17793 passes (30%) ended at renderer.c:214 [11295.57] vulkan: 9726 passes (16%) ended at buffer.c:2238 [11295.57] vulkan: 6036 passes (10%) ended at render.c:232 [11295.57] vulkan: 2574 passes (4%) ended at dma.c:143 [11295.57] vulkan: 2038 passes (3%) ended at cmd.c:534 [11295.57] vulkan: 1967 passes (3%) ended at buffer.c:2166 [11295.57] vulkan: 296 passes (0%) ended at renderer.c:680 [11295.57] vulkan: GPU-owned guest memory landed for the CPU 118815 times, render targets written back for an engine 18 times [11298.69] perf: 58.8 frames a second over 5.0 s (640987 shown in all) [11303.70] perf: 60.0 frames a second over 5.0 s (641288 shown in all) [11304.87] vulkan: display: 599 frame intervals of 17.03 ms (deviation 5.31 ms, 1st to 99th percentile 16.56 to 16.93 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.0 ms (2.9 to 7.5), on to the display in 24.2 ms (19.6 to 40.7), 28.2 ms in all (24.5 to 44.4) [11304.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11305.74] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 12.49 s on the host's processors (123% of one, 20.82 ms a present), the whole process 14.33 s (141%); the busiest: thread 80 'MainThread' 5.79 s, thread 87 'Job.Worker 1' 2.58 s, thread 86 'Job.Worker 0' 2.57 s, thread 116 'AK::EventManager' 0.66 s, thread 108 'UnityGfxDeviceWorker' 0.63 s [11305.74] cpu: in those 10.17 s, 327836 SVCs (32236 a second): 0x1b ArbitrateUnlock 91125, 0x1c WaitProcessWideKeyAtomic 76893, 0x0b SleepThread 63853, 0x1d SignalProcessWideKey 60740, 0x1a ArbitrateLock 26773, 0x21 SendSyncRequest 6602; 298 calls the dispatch table had no code for (RtAPI.miss) [11305.74] vulkan: 334081945 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3065 finishes (1219 ms); 0 reads past queued releases (0 samples counts written on the GPU); 496515592 descriptor sets written, 171648518 reused; 172801640 draws kept the last one's shaders and pipeline (0 checked), 310795598 its targets [11305.74] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3393 render targets made, 50291 texture uploads (12706 MB); 3 frames over 50 ms in the last 600, the slowest 133 ms [11305.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11305.74] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11305.74] vulkan: caches: 92 render targets (1343 MB, 3 parked), 498 textures (1567 MB), 7121 buffers (241 MB); 3792 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11305.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11305.74] vulkan: 68742428 rendering passes, 640663 clear commands, 11037786 attachments cleared and 619 left undefined by their load op [11305.74] vulkan: 17852 passes (53%) ended at renderer.c:214 [11305.74] vulkan: 6806 passes (20%) ended at render.c:232 [11305.74] vulkan: 3295 passes (10%) ended at dma.c:143 [11305.74] vulkan: 1703 passes (5%) ended at buffer.c:2238 [11305.74] vulkan: 1419 passes (4%) ended at buffer.c:2334 [11305.74] vulkan: 845 passes (3%) ended at cmd.c:534 [11305.74] vulkan: 656 passes (2%) ended at surface.c:162 [11305.74] vulkan: 541 passes (2%) ended at renderer.c:680 [11305.74] vulkan: GPU-owned guest memory landed for the CPU 118875 times, render targets written back for an engine 18 times [11308.70] perf: 57.2 frames a second over 5.0 s (641574 shown in all) [11313.70] perf: 56.2 frames a second over 5.0 s (641855 shown in all) [11315.24] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.48 ms, 1st to 99th percentile 16.56 to 33.39 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (6.2 to 16.3), on to the display in 23.1 ms (8.3 to 36.0), 32.7 ms in all (18.5 to 43.6) [11315.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11316.15] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 22.17 s on the host's processors (213% of one, 36.95 ms a present), the whole process 26.28 s (252%); the busiest: thread 80 'MainThread' 8.91 s, thread 87 'Job.Worker 1' 5.66 s, thread 86 'Job.Worker 0' 5.65 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.39 s [11316.15] cpu: in those 10.41 s, 161024 SVCs (15464 a second): 0x0b SleepThread 45577, 0x1b ArbitrateUnlock 38591, 0x1c WaitProcessWideKeyAtomic 33562, 0x1d SignalProcessWideKey 23893, 0x1a ArbitrateLock 10744, 0x21 SendSyncRequest 6747; 4629 calls the dispatch table had no code for (RtAPI.miss) [11316.15] vulkan: 334456480 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3068 finishes (1220 ms); 0 reads past queued releases (0 samples counts written on the GPU); 497063717 descriptor sets written, 171849465 reused; 173016197 draws kept the last one's shaders and pipeline (0 checked), 311151160 its targets [11316.15] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3415 render targets made, 50388 texture uploads (12763 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [11316.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11316.15] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11316.15] vulkan: caches: 99 render targets (1306 MB, 1 parked), 458 textures (1651 MB), 7323 buffers (110 MB); 3690 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11316.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11316.15] vulkan: 68804422 rendering passes, 641263 clear commands, 11045919 attachments cleared and 619 left undefined by their load op [11316.15] vulkan: 20688 passes (33%) ended at renderer.c:214 [11316.15] vulkan: 16866 passes (27%) ended at buffer.c:2334 [11316.15] vulkan: 9982 passes (16%) ended at buffer.c:2238 [11316.15] vulkan: 6286 passes (10%) ended at render.c:232 [11316.15] vulkan: 3152 passes (5%) ended at dma.c:143 [11316.15] vulkan: 2162 passes (3%) ended at cmd.c:534 [11316.15] vulkan: 2068 passes (3%) ended at buffer.c:2166 [11316.15] vulkan: 392 passes (1%) ended at renderer.c:680 [11316.15] vulkan: GPU-owned guest memory landed for the CPU 119002 times, render targets written back for an engine 18 times [11318.70] perf: 58.8 frames a second over 5.0 s (642149 shown in all) [11323.72] perf: 58.8 frames a second over 5.0 s (642444 shown in all) [11325.47] vulkan: display: 598 frame intervals of 17.00 ms (deviation 2.33 ms, 1st to 99th percentile 16.57 to 33.26 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (5.9 to 17.1), on to the display in 25.8 ms (10.5 to 43.1), 36.4 ms in all (21.5 to 49.7) [11325.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11326.37] nvn: 642600 presents, 642600 submissions [11326.38] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 24.24 s on the host's processors (237% of one, 40.39 ms a present), the whole process 28.24 s (276%); the busiest: thread 80 'MainThread' 9.11 s, thread 87 'Job.Worker 1' 6.55 s, thread 86 'Job.Worker 0' 6.48 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.37 s [11326.38] cpu: in those 10.23 s, 159866 SVCs (15633 a second): 0x1b ArbitrateUnlock 47720, 0x1c WaitProcessWideKeyAtomic 30499, 0x0b SleepThread 28900, 0x1d SignalProcessWideKey 22577, 0x1a ArbitrateLock 21881, 0x21 SendSyncRequest 6419; 17998 calls the dispatch table had no code for (RtAPI.miss) [11326.38] vulkan: 334800423 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3096 finishes (1228 ms); 0 reads past queued releases (0 samples counts written on the GPU); 497550079 descriptor sets written, 172050991 reused; 173218373 draws kept the last one's shaders and pipeline (0 checked), 311476166 its targets [11326.38] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3415 render targets made, 50454 texture uploads (12776 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [11326.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11326.38] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11326.38] vulkan: caches: 99 render targets (1306 MB, 1 parked), 431 textures (1497 MB), 7879 buffers (156 MB); 3599 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11326.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11326.38] vulkan: 68873144 rendering passes, 641863 clear commands, 11054025 attachments cleared and 619 left undefined by their load op [11326.38] vulkan: 24817 passes (36%) ended at buffer.c:2334 [11326.38] vulkan: 20722 passes (30%) ended at renderer.c:214 [11326.38] vulkan: 8928 passes (13%) ended at buffer.c:2238 [11326.38] vulkan: 6268 passes (9%) ended at render.c:232 [11326.38] vulkan: 3053 passes (4%) ended at dma.c:143 [11326.38] vulkan: 2061 passes (3%) ended at cmd.c:534 [11326.38] vulkan: 1988 passes (3%) ended at buffer.c:2166 [11326.38] vulkan: 600 passes (1%) ended at renderer.c:680 [11326.38] vulkan: GPU-owned guest memory landed for the CPU 119097 times, render targets written back for an engine 18 times [11328.72] perf: 58.6 frames a second over 5.0 s (642737 shown in all) [11333.74] perf: 47.0 frames a second over 5.0 s (642973 shown in all) [11336.79] vulkan: display: 599 frame intervals of 18.89 ms (deviation 15.84 ms, 1st to 99th percentile 16.57 to 133.21 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (6.5 to 15.8), on to the display in 26.3 ms (9.6 to 34.1), 36.6 ms in all (19.7 to 42.5) [11336.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11337.66] cpu: 600 presents in 11.28 s (53.2 fps): 38 of the game's threads ran 23.41 s on the host's processors (207% of one, 39.01 ms a present), the whole process 27.95 s (248%); the busiest: thread 80 'MainThread' 10.15 s, thread 87 'Job.Worker 1' 5.76 s, thread 86 'Job.Worker 0' 5.67 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.39 s [11337.66] cpu: in those 11.28 s, 160014 SVCs (14180 a second): 0x0b SleepThread 46054, 0x1b ArbitrateUnlock 37074, 0x1c WaitProcessWideKeyAtomic 35384, 0x1d SignalProcessWideKey 25386, 0x1a ArbitrateLock 7388, 0x21 SendSyncRequest 6744; 189198 calls the dispatch table had no code for (RtAPI.miss) [11337.66] vulkan: 335193734 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3100 finishes (1230 ms); 0 reads past queued releases (0 samples counts written on the GPU); 498110572 descriptor sets written, 172277120 reused; 173457542 draws kept the last one's shaders and pipeline (0 checked), 311852367 its targets [11337.66] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3418 render targets made, 50484 texture uploads (12787 MB); 9 frames over 50 ms in the last 600, the slowest 211 ms [11337.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11337.66] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11337.66] vulkan: caches: 98 render targets (1322 MB, 2 parked), 414 textures (1418 MB), 8566 buffers (156 MB); 3536 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11337.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11337.66] vulkan: 68946125 rendering passes, 642463 clear commands, 11060484 attachments cleared and 621 left undefined by their load op [11337.66] vulkan: 25663 passes (35%) ended at buffer.c:2334 [11337.66] vulkan: 18339 passes (25%) ended at renderer.c:214 [11337.66] vulkan: 13635 passes (19%) ended at buffer.c:2238 [11337.66] vulkan: 5499 passes (8%) ended at render.c:232 [11337.66] vulkan: 4281 passes (6%) ended at dma.c:143 [11337.66] vulkan: 2622 passes (4%) ended at buffer.c:2166 [11337.66] vulkan: 2375 passes (3%) ended at cmd.c:534 [11337.66] vulkan: 397 passes (1%) ended at renderer.c:680 [11337.66] vulkan: GPU-owned guest memory landed for the CPU 119379 times, render targets written back for an engine 18 times [11338.75] perf: 57.4 frames a second over 5.0 s (643261 shown in all) [11343.75] perf: 38.4 frames a second over 5.0 s (643453 shown in all) [11348.77] perf: 35.3 frames a second over 5.0 s (643630 shown in all) [11351.79] vulkan: display: 599 frame intervals of 25.04 ms (deviation 29.08 ms, 1st to 99th percentile 16.57 to 166.66 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (6.9 to 13.4), on to the display in 22.6 ms (7.9 to 33.7), 32.6 ms in all (18.2 to 42.3) [11351.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11353.60] cpu: 600 presents in 15.94 s (37.6 fps): 39 of the game's threads ran 26.85 s on the host's processors (168% of one, 44.74 ms a present), the whole process 31.40 s (197%); the busiest: thread 80 'MainThread' 14.99 s, thread 86 'Job.Worker 0' 4.90 s, thread 87 'Job.Worker 1' 4.86 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.53 s [11353.60] cpu: in those 15.94 s, 191357 SVCs (12007 a second): 0x0b SleepThread 50739, 0x1b ArbitrateUnlock 47624, 0x1c WaitProcessWideKeyAtomic 39162, 0x1d SignalProcessWideKey 27160, 0x1a ArbitrateLock 15821, 0x21 SendSyncRequest 8254; 952877 calls the dispatch table had no code for (RtAPI.miss) [11353.60] vulkan: 335598211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3100 finishes (1230 ms); 0 reads past queued releases (0 samples counts written on the GPU); 498695095 descriptor sets written, 172501551 reused; 173699497 draws kept the last one's shaders and pipeline (0 checked), 312240257 its targets [11353.60] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3419 render targets made, 50504 texture uploads (12787 MB); 43 frames over 50 ms in the last 600, the slowest 210 ms [11353.60] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11353.60] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11353.60] vulkan: caches: 83 render targets (1227 MB, 1 parked), 341 textures (1113 MB), 6385 buffers (93 MB); 3073 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11353.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11353.60] vulkan: 69014392 rendering passes, 643063 clear commands, 11066484 attachments cleared and 623 left undefined by their load op [11353.60] vulkan: 23336 passes (34%) ended at buffer.c:2334 [11353.60] vulkan: 17353 passes (25%) ended at renderer.c:214 [11353.60] vulkan: 13264 passes (19%) ended at buffer.c:2238 [11353.60] vulkan: 5356 passes (8%) ended at render.c:232 [11353.60] vulkan: 4034 passes (6%) ended at dma.c:143 [11353.60] vulkan: 2384 passes (3%) ended at buffer.c:2166 [11353.60] vulkan: 2274 passes (3%) ended at cmd.c:534 [11353.60] vulkan: 157 passes (0%) ended at renderer.c:680 [11353.60] vulkan: GPU-owned guest memory landed for the CPU 119887 times, render targets written back for an engine 18 times [11353.77] perf: 34.6 frames a second over 5.0 s (643803 shown in all) [11358.77] perf: 48.8 frames a second over 5.0 s (644047 shown in all) [11363.77] perf: 56.8 frames a second over 5.0 s (644331 shown in all) [11364.01] vulkan: display: 599 frame intervals of 20.40 ms (deviation 18.79 ms, 1st to 99th percentile 16.56 to 133.41 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.8 to 11.2), on to the display in 26.9 ms (8.9 to 33.7), 36.0 ms in all (19.1 to 42.0) [11364.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11364.94] nvn: 644400 presents, 644400 submissions [11364.94] cpu: 600 presents in 11.34 s (52.9 fps): 38 of the game's threads ran 20.18 s on the host's processors (178% of one, 33.63 ms a present), the whole process 24.32 s (214%); the busiest: thread 80 'MainThread' 10.05 s, thread 86 'Job.Worker 0' 4.27 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.35 s [11364.94] cpu: in those 11.34 s, 150573 SVCs (13274 a second): 0x0b SleepThread 37708, 0x1b ArbitrateUnlock 36567, 0x1c WaitProcessWideKeyAtomic 36024, 0x1d SignalProcessWideKey 25249, 0x21 SendSyncRequest 6786, 0x1a ArbitrateLock 6225; 229320 calls the dispatch table had no code for (RtAPI.miss) [11364.94] vulkan: 335982721 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3100 finishes (1230 ms); 0 reads past queued releases (0 samples counts written on the GPU); 499251815 descriptor sets written, 172713851 reused; 173921122 draws kept the last one's shaders and pipeline (0 checked), 312608566 its targets [11364.94] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3419 render targets made, 50505 texture uploads (12787 MB); 10 frames over 50 ms in the last 600, the slowest 142 ms [11364.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11364.94] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11364.94] vulkan: caches: 83 render targets (1227 MB, 1 parked), 312 textures (1007 MB), 6837 buffers (99 MB); 2972 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11364.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11364.94] vulkan: 69073044 rendering passes, 643663 clear commands, 11072484 attachments cleared and 623 left undefined by their load op [11364.94] vulkan: 19284 passes (33%) ended at buffer.c:2334 [11364.94] vulkan: 16800 passes (29%) ended at renderer.c:214 [11364.94] vulkan: 9875 passes (17%) ended at buffer.c:2238 [11364.94] vulkan: 5355 passes (9%) ended at render.c:232 [11364.94] vulkan: 2949 passes (5%) ended at dma.c:143 [11364.94] vulkan: 2189 passes (4%) ended at cmd.c:534 [11364.94] vulkan: 2180 passes (4%) ended at buffer.c:2166 [11364.94] vulkan: 16 passes (0%) ended at surface.c:162 [11364.94] vulkan: GPU-owned guest memory landed for the CPU 120216 times, render targets written back for an engine 18 times [11368.79] perf: 58.2 frames a second over 5.0 s (644623 shown in all) [11373.80] perf: 58.8 frames a second over 5.0 s (644918 shown in all) [11374.26] vulkan: display: 599 frame intervals of 17.11 ms (deviation 2.87 ms, 1st to 99th percentile 16.57 to 33.41 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.6 to 14.2), on to the display in 21.9 ms (9.8 to 34.5), 31.4 ms in all (20.3 to 42.7) [11374.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11375.17] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 21.40 s on the host's processors (209% of one, 35.67 ms a present), the whole process 25.56 s (250%); the busiest: thread 80 'MainThread' 8.93 s, thread 86 'Job.Worker 0' 5.33 s, thread 87 'Job.Worker 1' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.42 s [11375.17] cpu: in those 10.23 s, 151420 SVCs (14801 a second): 0x0b SleepThread 40378, 0x1b ArbitrateUnlock 36086, 0x1c WaitProcessWideKeyAtomic 34958, 0x1d SignalProcessWideKey 25154, 0x1a ArbitrateLock 6566, 0x21 SendSyncRequest 6428; 5904 calls the dispatch table had no code for (RtAPI.miss) [11375.17] vulkan: 336341513 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3100 finishes (1230 ms); 0 reads past queued releases (0 samples counts written on the GPU); 499764522 descriptor sets written, 172918728 reused; 174116064 draws kept the last one's shaders and pipeline (0 checked), 312945632 its targets [11375.17] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3429 render targets made, 50577 texture uploads (12811 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [11375.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11375.17] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11375.17] vulkan: caches: 82 render targets (1231 MB, 0 parked), 322 textures (1191 MB), 6593 buffers (97 MB); 3174 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11375.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11375.17] vulkan: 69142678 rendering passes, 644263 clear commands, 11082282 attachments cleared and 623 left undefined by their load op [11375.17] vulkan: 24393 passes (35%) ended at renderer.c:214 [11375.17] vulkan: 19345 passes (28%) ended at buffer.c:2334 [11375.17] vulkan: 10145 passes (15%) ended at buffer.c:2238 [11375.17] vulkan: 7021 passes (10%) ended at render.c:232 [11375.17] vulkan: 2819 passes (4%) ended at dma.c:143 [11375.17] vulkan: 2543 passes (4%) ended at buffer.c:2166 [11375.17] vulkan: 2174 passes (3%) ended at cmd.c:534 [11375.17] vulkan: 733 passes (1%) ended at surface.c:162 [11375.17] vulkan: GPU-owned guest memory landed for the CPU 120446 times, render targets written back for an engine 18 times [11378.82] perf: 60.0 frames a second over 5.0 s (645219 shown in all) [11383.84] perf: 58.4 frames a second over 5.0 s (645512 shown in all) [11384.37] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.46 ms, 1st to 99th percentile 16.56 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (6.3 to 9.9), on to the display in 33.3 ms (22.6 to 34.6), 41.8 ms in all (31.3 to 42.9) [11384.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11385.32] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 17.97 s on the host's processors (177% of one, 29.96 ms a present), the whole process 21.83 s (215%); the busiest: thread 80 'MainThread' 7.96 s, thread 87 'Job.Worker 1' 4.18 s, thread 86 'Job.Worker 0' 4.16 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.32 s [11385.32] cpu: in those 10.15 s, 196761 SVCs (19390 a second): 0x0b SleepThread 60767, 0x1b ArbitrateUnlock 44640, 0x1c WaitProcessWideKeyAtomic 43284, 0x1d SignalProcessWideKey 31658, 0x1a ArbitrateLock 8151, 0x21 SendSyncRequest 6425; 6491 calls the dispatch table had no code for (RtAPI.miss) [11385.32] vulkan: 336660241 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3100 finishes (1230 ms); 0 reads past queued releases (0 samples counts written on the GPU); 500216939 descriptor sets written, 173103767 reused; 174288787 draws kept the last one's shaders and pipeline (0 checked), 313240358 its targets [11385.32] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3429 render targets made, 50580 texture uploads (12811 MB); 2 frames over 50 ms in the last 600, the slowest 99 ms [11385.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11385.32] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11385.32] vulkan: caches: 82 render targets (1231 MB, 0 parked), 288 textures (1104 MB), 5514 buffers (67 MB); 3042 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11385.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11385.32] vulkan: 69212541 rendering passes, 644863 clear commands, 11093682 attachments cleared and 623 left undefined by their load op [11385.32] vulkan: 27600 passes (40%) ended at renderer.c:214 [11385.32] vulkan: 18539 passes (27%) ended at buffer.c:2334 [11385.32] vulkan: 7744 passes (11%) ended at render.c:232 [11385.32] vulkan: 7336 passes (11%) ended at buffer.c:2238 [11385.32] vulkan: 2415 passes (3%) ended at dma.c:143 [11385.32] vulkan: 2404 passes (3%) ended at buffer.c:2166 [11385.32] vulkan: 2027 passes (3%) ended at cmd.c:534 [11385.32] vulkan: 1197 passes (2%) ended at surface.c:162 [11385.32] vulkan: GPU-owned guest memory landed for the CPU 120601 times, render targets written back for an engine 18 times [11388.85] perf: 58.0 frames a second over 5.0 s (645803 shown in all) [11393.87] perf: 57.0 frames a second over 5.0 s (646089 shown in all) [11394.76] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.41 ms, 1st to 99th percentile 16.58 to 33.45 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.3 to 15.3), on to the display in 24.6 ms (9.2 to 34.5), 35.3 ms in all (21.0 to 42.8) [11394.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11395.70] nvn: 646200 presents, 646200 submissions [11395.70] cpu: 600 presents in 10.39 s (57.8 fps): 38 of the game's threads ran 23.83 s on the host's processors (229% of one, 39.72 ms a present), the whole process 28.33 s (273%); the busiest: thread 80 'MainThread' 9.37 s, thread 86 'Job.Worker 0' 6.31 s, thread 87 'Job.Worker 1' 6.24 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.45 s [11395.70] cpu: in those 10.39 s, 146389 SVCs (14095 a second): 0x0b SleepThread 40745, 0x1b ArbitrateUnlock 33972, 0x1c WaitProcessWideKeyAtomic 33741, 0x1d SignalProcessWideKey 24616, 0x21 SendSyncRequest 6410, 0x1a ArbitrateLock 5033; 8049 calls the dispatch table had no code for (RtAPI.miss) [11395.70] vulkan: 337040491 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3102 finishes (1231 ms); 0 reads past queued releases (0 samples counts written on the GPU); 500762014 descriptor sets written, 173319192 reused; 174500913 draws kept the last one's shaders and pipeline (0 checked), 313596861 its targets [11395.70] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50638 texture uploads (12829 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [11395.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11395.70] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11395.70] vulkan: caches: 90 render targets (1269 MB, 0 parked), 318 textures (1124 MB), 5580 buffers (68 MB); 3101 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11395.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11395.70] vulkan: 69289219 rendering passes, 645463 clear commands, 11104902 attachments cleared and 623 left undefined by their load op [11395.70] vulkan: 27466 passes (36%) ended at renderer.c:214 [11395.70] vulkan: 19788 passes (26%) ended at buffer.c:2334 [11395.70] vulkan: 12161 passes (16%) ended at buffer.c:2238 [11395.70] vulkan: 7646 passes (10%) ended at render.c:232 [11395.70] vulkan: 3168 passes (4%) ended at dma.c:143 [11395.70] vulkan: 2789 passes (4%) ended at buffer.c:2166 [11395.70] vulkan: 2245 passes (3%) ended at cmd.c:534 [11395.70] vulkan: 789 passes (1%) ended at surface.c:162 [11395.70] vulkan: GPU-owned guest memory landed for the CPU 120882 times, render targets written back for an engine 18 times [11398.89] perf: 59.4 frames a second over 5.0 s (646387 shown in all) [11403.90] perf: 58.2 frames a second over 5.0 s (646679 shown in all) [11404.94] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.34 ms, 1st to 99th percentile 16.57 to 33.32 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.5 to 16.7), on to the display in 29.4 ms (9.4 to 44.1), 39.2 ms in all (19.5 to 49.9) [11404.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11405.91] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 22.84 s on the host's processors (224% of one, 38.06 ms a present), the whole process 27.00 s (265%); the busiest: thread 80 'MainThread' 8.82 s, thread 87 'Job.Worker 1' 6.07 s, thread 86 'Job.Worker 0' 6.00 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.45 s [11405.91] cpu: in those 10.20 s, 161755 SVCs (15853 a second): 0x1b ArbitrateUnlock 42728, 0x0b SleepThread 37525, 0x1c WaitProcessWideKeyAtomic 34574, 0x1d SignalProcessWideKey 25389, 0x1a ArbitrateLock 13320, 0x21 SendSyncRequest 6365; 7199 calls the dispatch table had no code for (RtAPI.miss) [11405.91] vulkan: 337395192 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3113 finishes (1235 ms); 0 reads past queued releases (0 samples counts written on the GPU); 501264862 descriptor sets written, 173525746 reused; 174707380 draws kept the last one's shaders and pipeline (0 checked), 313932110 its targets [11405.91] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50668 texture uploads (12840 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [11405.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11405.91] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11405.91] vulkan: caches: 86 render targets (1226 MB, 0 parked), 331 textures (1158 MB), 6967 buffers (111 MB); 3136 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11405.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11405.91] vulkan: 69354709 rendering passes, 646063 clear commands, 11113341 attachments cleared and 623 left undefined by their load op [11405.91] vulkan: 21731 passes (33%) ended at renderer.c:214 [11405.91] vulkan: 19266 passes (29%) ended at buffer.c:2334 [11405.91] vulkan: 8753 passes (13%) ended at buffer.c:2238 [11405.91] vulkan: 6468 passes (10%) ended at render.c:232 [11405.91] vulkan: 3448 passes (5%) ended at dma.c:143 [11405.91] vulkan: 2689 passes (4%) ended at buffer.c:2166 [11405.91] vulkan: 2067 passes (3%) ended at cmd.c:534 [11405.91] vulkan: 600 passes (1%) ended at renderer.c:680 [11405.91] vulkan: GPU-owned guest memory landed for the CPU 121075 times, render targets written back for an engine 18 times [11408.92] perf: 60.0 frames a second over 5.0 s (646980 shown in all) [11413.94] perf: 55.6 frames a second over 5.0 s (647259 shown in all) [11415.44] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.05 ms, 1st to 99th percentile 16.58 to 33.49 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (7.0 to 14.8), on to the display in 24.6 ms (8.7 to 30.8), 36.2 ms in all (20.6 to 42.5) [11415.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11416.53] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 25.24 s on the host's processors (238% of one, 42.07 ms a present), the whole process 30.16 s (284%); the busiest: thread 80 'MainThread' 9.79 s, thread 87 'Job.Worker 1' 6.89 s, thread 86 'Job.Worker 0' 6.77 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.35 s [11416.53] cpu: in those 10.62 s, 131368 SVCs (12372 a second): 0x1b ArbitrateUnlock 31911, 0x1c WaitProcessWideKeyAtomic 31852, 0x0b SleepThread 31397, 0x1d SignalProcessWideKey 23091, 0x21 SendSyncRequest 6473, 0x1a ArbitrateLock 4748; 10231 calls the dispatch table had no code for (RtAPI.miss) [11416.53] vulkan: 337834619 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3113 finishes (1235 ms); 0 reads past queued releases (0 samples counts written on the GPU); 501896025 descriptor sets written, 173773437 reused; 174962951 draws kept the last one's shaders and pipeline (0 checked), 314351649 its targets [11416.53] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50672 texture uploads (12840 MB); 2 frames over 50 ms in the last 600, the slowest 52 ms [11416.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11416.53] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14136 MB (5024 ours) [11416.53] vulkan: caches: 86 render targets (1226 MB, 0 parked), 314 textures (1146 MB), 7215 buffers (100 MB); 3113 of 14136 MB in use as they count it, 0 MB freed for the budget so far [11416.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11416.53] vulkan: 69427629 rendering passes, 646663 clear commands, 11122095 attachments cleared and 623 left undefined by their load op [11416.53] vulkan: 22614 passes (31%) ended at renderer.c:214 [11416.53] vulkan: 20650 passes (28%) ended at buffer.c:2334 [11416.53] vulkan: 11655 passes (16%) ended at buffer.c:2238 [11416.53] vulkan: 6584 passes (9%) ended at render.c:232 [11416.53] vulkan: 4794 passes (7%) ended at dma.c:143 [11416.53] vulkan: 3248 passes (4%) ended at buffer.c:2166 [11416.53] vulkan: 2484 passes (3%) ended at cmd.c:534 [11416.53] vulkan: 600 passes (1%) ended at renderer.c:680 [11416.53] vulkan: GPU-owned guest memory landed for the CPU 121333 times, render targets written back for an engine 18 times [11418.95] perf: 54.8 frames a second over 5.0 s (647534 shown in all) [11423.95] perf: 55.0 frames a second over 5.0 s (647809 shown in all) [11426.22] vulkan: display: 599 frame intervals of 18.00 ms (deviation 4.53 ms, 1st to 99th percentile 16.57 to 33.47 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (7.3 to 15.9), on to the display in 18.5 ms (9.1 to 32.8), 30.7 ms in all (20.1 to 43.3) [11426.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11427.22] nvn: 648000 presents, 648000 submissions [11427.23] cpu: 600 presents in 10.70 s (56.1 fps): 38 of the game's threads ran 25.96 s on the host's processors (243% of one, 43.27 ms a present), the whole process 31.07 s (290%); the busiest: thread 80 'MainThread' 10.14 s, thread 86 'Job.Worker 0' 6.98 s, thread 87 'Job.Worker 1' 6.95 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.36 s [11427.23] cpu: in those 10.70 s, 125139 SVCs (11696 a second): 0x1b ArbitrateUnlock 30719, 0x1c WaitProcessWideKeyAtomic 30441, 0x0b SleepThread 28878, 0x1d SignalProcessWideKey 21648, 0x21 SendSyncRequest 6454, 0x1a ArbitrateLock 5089; 2692 calls the dispatch table had no code for (RtAPI.miss) [11427.23] vulkan: 338281628 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3116 finishes (1236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 502542005 descriptor sets written, 174021475 reused; 175215704 draws kept the last one's shaders and pipeline (0 checked), 314775323 its targets [11427.23] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50682 texture uploads (12840 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [11427.23] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11427.23] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5451 of 14139 MB (5024 ours) [11427.23] vulkan: caches: 86 render targets (1226 MB, 0 parked), 277 textures (1037 MB), 4905 buffers (58 MB); 2961 of 14139 MB in use as they count it, 0 MB freed for the budget so far [11427.23] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11427.23] vulkan: 69507640 rendering passes, 647263 clear commands, 11133063 attachments cleared and 623 left undefined by their load op [11427.23] vulkan: 27176 passes (34%) ended at renderer.c:214 [11427.23] vulkan: 21470 passes (27%) ended at buffer.c:2334 [11427.23] vulkan: 11886 passes (15%) ended at buffer.c:2238 [11427.23] vulkan: 7564 passes (9%) ended at render.c:232 [11427.23] vulkan: 4947 passes (6%) ended at dma.c:143 [11427.23] vulkan: 3308 passes (4%) ended at buffer.c:2166 [11427.23] vulkan: 2489 passes (3%) ended at cmd.c:534 [11427.23] vulkan: 600 passes (1%) ended at renderer.c:680 [11427.23] vulkan: GPU-owned guest memory landed for the CPU 121618 times, render targets written back for an engine 18 times [11428.95] perf: 57.4 frames a second over 5.0 s (648096 shown in all) [11433.97] perf: 58.4 frames a second over 5.0 s (648389 shown in all) [11436.71] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.12 ms, 1st to 99th percentile 16.57 to 33.39 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (6.5 to 14.6), on to the display in 23.6 ms (8.8 to 31.7), 34.4 ms in all (19.2 to 42.8) [11436.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11437.63] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 25.18 s on the host's processors (242% of one, 41.97 ms a present), the whole process 29.78 s (286%); the busiest: thread 80 'MainThread' 9.78 s, thread 87 'Job.Worker 1' 6.75 s, thread 86 'Job.Worker 0' 6.64 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.47 s [11437.63] cpu: in those 10.40 s, 144796 SVCs (13919 a second): 0x1b ArbitrateUnlock 36315, 0x0b SleepThread 36174, 0x1c WaitProcessWideKeyAtomic 31434, 0x1d SignalProcessWideKey 22978, 0x1a ArbitrateLock 9609, 0x21 SendSyncRequest 6418; 22334 calls the dispatch table had no code for (RtAPI.miss) [11437.63] vulkan: 338657565 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3116 finishes (1236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 503079464 descriptor sets written, 174235890 reused; 175418828 draws kept the last one's shaders and pipeline (0 checked), 315127233 its targets [11437.63] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50745 texture uploads (12853 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [11437.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11437.63] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11437.63] vulkan: caches: 86 render targets (1226 MB, 0 parked), 338 textures (1233 MB), 7137 buffers (99 MB); 3198 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11437.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11437.63] vulkan: 69588867 rendering passes, 647863 clear commands, 11144463 attachments cleared and 623 left undefined by their load op [11437.63] vulkan: 27683 passes (34%) ended at renderer.c:214 [11437.63] vulkan: 21614 passes (27%) ended at buffer.c:2334 [11437.63] vulkan: 13612 passes (17%) ended at buffer.c:2238 [11437.63] vulkan: 7690 passes (9%) ended at render.c:232 [11437.63] vulkan: 3975 passes (5%) ended at dma.c:143 [11437.63] vulkan: 2884 passes (4%) ended at buffer.c:2166 [11437.63] vulkan: 2203 passes (3%) ended at cmd.c:534 [11437.63] vulkan: 941 passes (1%) ended at surface.c:162 [11437.63] vulkan: GPU-owned guest memory landed for the CPU 121874 times, render targets written back for an engine 18 times [11438.99] perf: 57.0 frames a second over 5.0 s (648675 shown in all) [11443.99] perf: 57.4 frames a second over 5.0 s (648962 shown in all) [11447.31] vulkan: display: 599 frame intervals of 17.70 ms (deviation 4.13 ms, 1st to 99th percentile 16.56 to 33.49 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (7.2 to 14.6), on to the display in 18.8 ms (8.6 to 30.5), 29.8 ms in all (19.1 to 40.8) [11447.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11448.31] cpu: 600 presents in 10.68 s (56.2 fps): 38 of the game's threads ran 25.75 s on the host's processors (241% of one, 42.91 ms a present), the whole process 30.64 s (287%); the busiest: thread 80 'MainThread' 10.10 s, thread 86 'Job.Worker 0' 6.93 s, thread 87 'Job.Worker 1' 6.81 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.34 s [11448.31] cpu: in those 10.68 s, 162856 SVCs (15251 a second): 0x0b SleepThread 43817, 0x1b ArbitrateUnlock 40744, 0x1c WaitProcessWideKeyAtomic 32836, 0x1d SignalProcessWideKey 23649, 0x1a ArbitrateLock 13389, 0x21 SendSyncRequest 6517; 8083 calls the dispatch table had no code for (RtAPI.miss) [11448.31] vulkan: 339056354 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3116 finishes (1236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 503648685 descriptor sets written, 174464247 reused; 175639753 draws kept the last one's shaders and pipeline (0 checked), 315501879 its targets [11448.31] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50760 texture uploads (12858 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [11448.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11448.31] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11448.31] vulkan: caches: 86 render targets (1226 MB, 0 parked), 348 textures (1313 MB), 8109 buffers (120 MB); 3300 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11448.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11448.31] vulkan: 69672808 rendering passes, 648463 clear commands, 11155863 attachments cleared and 623 left undefined by their load op [11448.31] vulkan: 28120 passes (33%) ended at renderer.c:214 [11448.31] vulkan: 20652 passes (25%) ended at buffer.c:2334 [11448.31] vulkan: 15732 passes (19%) ended at buffer.c:2238 [11448.31] vulkan: 7711 passes (9%) ended at render.c:232 [11448.31] vulkan: 4394 passes (5%) ended at dma.c:143 [11448.31] vulkan: 3520 passes (4%) ended at buffer.c:2166 [11448.31] vulkan: 2412 passes (3%) ended at cmd.c:534 [11448.31] vulkan: 795 passes (1%) ended at surface.c:162 [11448.31] vulkan: GPU-owned guest memory landed for the CPU 122269 times, render targets written back for an engine 18 times [11449.00] perf: 55.2 frames a second over 5.0 s (649239 shown in all) [11454.02] perf: 56.8 frames a second over 5.0 s (649524 shown in all) [11458.11] vulkan: display: 599 frame intervals of 17.97 ms (deviation 4.47 ms, 1st to 99th percentile 16.57 to 33.44 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (7.0 to 15.3), on to the display in 17.3 ms (8.6 to 27.0), 28.5 ms in all (18.0 to 38.7) [11458.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11459.02] perf: 54.8 frames a second over 5.0 s (649798 shown in all) [11459.05] nvn: 649800 presents, 649800 submissions [11459.05] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 25.88 s on the host's processors (241% of one, 43.13 ms a present), the whole process 31.02 s (289%); the busiest: thread 80 'MainThread' 10.08 s, thread 86 'Job.Worker 0' 6.95 s, thread 87 'Job.Worker 1' 6.92 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.41 s [11459.05] cpu: in those 10.75 s, 141553 SVCs (13171 a second): 0x0b SleepThread 39937, 0x1c WaitProcessWideKeyAtomic 32538, 0x1b ArbitrateUnlock 32385, 0x1d SignalProcessWideKey 23552, 0x21 SendSyncRequest 6478, 0x1a ArbitrateLock 4753; 15118 calls the dispatch table had no code for (RtAPI.miss) [11459.05] vulkan: 339489580 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3116 finishes (1236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 504274706 descriptor sets written, 174704678 reused; 175880259 draws kept the last one's shaders and pipeline (0 checked), 315911104 its targets [11459.05] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50763 texture uploads (12858 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [11459.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11459.05] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11459.05] vulkan: caches: 86 render targets (1226 MB, 0 parked), 298 textures (1145 MB), 8025 buffers (96 MB); 3107 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11459.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11459.05] vulkan: 69759017 rendering passes, 649063 clear commands, 11167263 attachments cleared and 623 left undefined by their load op [11459.05] vulkan: 27838 passes (32%) ended at renderer.c:214 [11459.05] vulkan: 21556 passes (25%) ended at buffer.c:2334 [11459.05] vulkan: 16856 passes (20%) ended at buffer.c:2238 [11459.05] vulkan: 7730 passes (9%) ended at render.c:232 [11459.05] vulkan: 4656 passes (5%) ended at dma.c:143 [11459.05] vulkan: 3492 passes (4%) ended at buffer.c:2166 [11459.05] vulkan: 2522 passes (3%) ended at cmd.c:534 [11459.05] vulkan: 958 passes (1%) ended at surface.c:162 [11459.05] vulkan: GPU-owned guest memory landed for the CPU 122621 times, render targets written back for an engine 18 times [11464.02] perf: 55.4 frames a second over 5.0 s (650075 shown in all) [11468.62] vulkan: display: 599 frame intervals of 17.56 ms (deviation 3.74 ms, 1st to 99th percentile 16.56 to 33.46 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (6.5 to 15.3), on to the display in 21.6 ms (8.4 to 32.0), 33.0 ms in all (19.9 to 43.0) [11468.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11469.04] perf: 58.8 frames a second over 5.0 s (650370 shown in all) [11469.58] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 25.08 s on the host's processors (238% of one, 41.79 ms a present), the whole process 29.93 s (284%); the busiest: thread 80 'MainThread' 9.66 s, thread 86 'Job.Worker 0' 6.73 s, thread 87 'Job.Worker 1' 6.73 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.43 s [11469.58] cpu: in those 10.52 s, 136215 SVCs (12943 a second): 0x0b SleepThread 35442, 0x1c WaitProcessWideKeyAtomic 32239, 0x1b ArbitrateUnlock 32080, 0x1d SignalProcessWideKey 23609, 0x21 SendSyncRequest 6419, 0x1a ArbitrateLock 4542; 5334 calls the dispatch table had no code for (RtAPI.miss) [11469.58] vulkan: 339906015 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3116 finishes (1236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 504874445 descriptor sets written, 174937809 reused; 176110414 draws kept the last one's shaders and pipeline (0 checked), 316303537 its targets [11469.58] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50766 texture uploads (12858 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [11469.58] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11469.58] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11469.58] vulkan: caches: 86 render targets (1226 MB, 0 parked), 279 textures (1052 MB), 8222 buffers (77 MB); 2996 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11469.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11469.58] vulkan: 69839959 rendering passes, 649663 clear commands, 11178663 attachments cleared and 623 left undefined by their load op [11469.58] vulkan: 27751 passes (34%) ended at renderer.c:214 [11469.58] vulkan: 21873 passes (27%) ended at buffer.c:2334 [11469.58] vulkan: 12585 passes (16%) ended at buffer.c:2238 [11469.58] vulkan: 7711 passes (10%) ended at render.c:232 [11469.58] vulkan: 4128 passes (5%) ended at dma.c:143 [11469.58] vulkan: 3092 passes (4%) ended at buffer.c:2166 [11469.58] vulkan: 2436 passes (3%) ended at cmd.c:534 [11469.58] vulkan: 764 passes (1%) ended at surface.c:162 [11469.58] vulkan: GPU-owned guest memory landed for the CPU 122919 times, render targets written back for an engine 18 times [11474.04] perf: 54.4 frames a second over 5.0 s (650642 shown in all) [11479.05] perf: 56.4 frames a second over 5.0 s (650925 shown in all) [11479.42] vulkan: display: 599 frame intervals of 18.03 ms (deviation 4.57 ms, 1st to 99th percentile 16.57 to 33.49 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (7.4 to 15.7), on to the display in 18.2 ms (8.2 to 32.0), 30.2 ms in all (19.9 to 42.8) [11479.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11480.31] cpu: 600 presents in 10.73 s (55.9 fps): 38 of the game's threads ran 25.93 s on the host's processors (242% of one, 43.22 ms a present), the whole process 31.14 s (290%); the busiest: thread 80 'MainThread' 10.01 s, thread 87 'Job.Worker 1' 7.00 s, thread 86 'Job.Worker 0' 6.97 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.39 s [11480.31] cpu: in those 10.73 s, 136555 SVCs (12728 a second): 0x0b SleepThread 35275, 0x1b ArbitrateUnlock 32362, 0x1c WaitProcessWideKeyAtomic 32173, 0x1d SignalProcessWideKey 23264, 0x21 SendSyncRequest 6438, 0x1a ArbitrateLock 5135; 11578 calls the dispatch table had no code for (RtAPI.miss) [11480.31] vulkan: 340360535 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3116 finishes (1236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 505530178 descriptor sets written, 175191116 reused; 176367855 draws kept the last one's shaders and pipeline (0 checked), 316734051 its targets [11480.31] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50778 texture uploads (12862 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [11480.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11480.31] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11480.31] vulkan: caches: 86 render targets (1226 MB, 0 parked), 291 textures (1110 MB), 6345 buffers (80 MB); 3056 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11480.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11480.31] vulkan: 69921984 rendering passes, 650263 clear commands, 11190063 attachments cleared and 623 left undefined by their load op [11480.31] vulkan: 28076 passes (34%) ended at renderer.c:214 [11480.31] vulkan: 21575 passes (26%) ended at buffer.c:2334 [11480.31] vulkan: 13117 passes (16%) ended at buffer.c:2238 [11480.31] vulkan: 7741 passes (9%) ended at render.c:232 [11480.31] vulkan: 4449 passes (5%) ended at dma.c:143 [11480.31] vulkan: 3314 passes (4%) ended at buffer.c:2166 [11480.31] vulkan: 2593 passes (3%) ended at cmd.c:534 [11480.31] vulkan: 600 passes (1%) ended at renderer.c:680 [11480.31] vulkan: GPU-owned guest memory landed for the CPU 123336 times, render targets written back for an engine 18 times [11484.05] perf: 60.0 frames a second over 5.0 s (651225 shown in all) [11489.07] perf: 58.8 frames a second over 5.0 s (651520 shown in all) [11489.52] vulkan: display: 599 frame intervals of 16.86 ms (deviation 3.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.9 to 12.3), on to the display in 30.7 ms (13.1 to 35.2), 40.0 ms in all (21.5 to 43.7) [11489.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11490.45] nvn: 651600 presents, 651600 submissions [11490.46] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.20 s on the host's processors (199% of one, 33.67 ms a present), the whole process 24.37 s (240%); the busiest: thread 80 'MainThread' 8.40 s, thread 87 'Job.Worker 1' 5.10 s, thread 86 'Job.Worker 0' 5.01 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.35 s [11490.46] cpu: in those 10.15 s, 169107 SVCs (16663 a second): 0x0b SleepThread 49707, 0x1b ArbitrateUnlock 38999, 0x1c WaitProcessWideKeyAtomic 38266, 0x1d SignalProcessWideKey 27740, 0x21 SendSyncRequest 6382, 0x1a ArbitrateLock 6175; 16715 calls the dispatch table had no code for (RtAPI.miss) [11490.46] vulkan: 340706708 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3116 finishes (1236 ms); 0 reads past queued releases (0 samples counts written on the GPU); 506026860 descriptor sets written, 175386780 reused; 176554440 draws kept the last one's shaders and pipeline (0 checked), 317056217 its targets [11490.46] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3439 render targets made, 50785 texture uploads (12862 MB); 3 frames over 50 ms in the last 600, the slowest 98 ms [11490.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11490.46] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11490.46] vulkan: caches: 86 render targets (1226 MB, 0 parked), 298 textures (1112 MB), 7434 buffers (78 MB); 3055 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11490.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11490.46] vulkan: 69996312 rendering passes, 650863 clear commands, 11201463 attachments cleared and 623 left undefined by their load op [11490.46] vulkan: 27600 passes (37%) ended at renderer.c:214 [11490.46] vulkan: 22454 passes (30%) ended at buffer.c:2334 [11490.46] vulkan: 7729 passes (10%) ended at render.c:232 [11490.46] vulkan: 7718 passes (10%) ended at buffer.c:2238 [11490.46] vulkan: 3048 passes (4%) ended at dma.c:143 [11490.46] vulkan: 2443 passes (3%) ended at buffer.c:2166 [11490.46] vulkan: 2135 passes (3%) ended at cmd.c:534 [11490.46] vulkan: 599 passes (1%) ended at renderer.c:680 [11490.46] vulkan: GPU-owned guest memory landed for the CPU 123528 times, render targets written back for an engine 18 times [11494.07] perf: 58.2 frames a second over 5.0 s (651811 shown in all) [11499.07] perf: 46.2 frames a second over 5.0 s (652042 shown in all) [11500.87] vulkan: display: 599 frame intervals of 18.95 ms (deviation 8.19 ms, 1st to 99th percentile 16.56 to 49.99 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.8 to 18.7), on to the display in 27.4 ms (8.9 to 38.8), 36.4 ms in all (19.3 to 45.1) [11500.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11501.91] cpu: 600 presents in 11.45 s (52.4 fps): 38 of the game's threads ran 21.34 s on the host's processors (186% of one, 35.56 ms a present), the whole process 25.23 s (220%); the busiest: thread 80 'MainThread' 9.90 s, thread 86 'Job.Worker 0' 4.54 s, thread 87 'Job.Worker 1' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.64 s [11501.91] cpu: in those 11.45 s, 281066 SVCs (24548 a second): 0x0b SleepThread 76569, 0x1b ArbitrateUnlock 70598, 0x1c WaitProcessWideKeyAtomic 57005, 0x1d SignalProcessWideKey 41512, 0x1a ArbitrateLock 25085, 0x21 SendSyncRequest 8245; 49892 calls the dispatch table had no code for (RtAPI.miss) [11501.91] vulkan: 341009638 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3119 finishes (1237 ms); 0 reads past queued releases (0 samples counts written on the GPU); 506465695 descriptor sets written, 175553805 reused; 176715689 draws kept the last one's shaders and pipeline (0 checked), 317342116 its targets [11501.91] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3444 render targets made, 51015 texture uploads (12907 MB); 4 frames over 50 ms in the last 600, the slowest 127 ms [11501.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11501.91] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11501.91] vulkan: caches: 87 render targets (1306 MB, 1 parked), 494 textures (1700 MB), 8290 buffers (264 MB); 3926 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11501.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11501.91] vulkan: 70062644 rendering passes, 651463 clear commands, 11209809 attachments cleared and 625 left undefined by their load op [11501.91] vulkan: 22239 passes (34%) ended at buffer.c:2334 [11501.91] vulkan: 19448 passes (29%) ended at renderer.c:214 [11501.91] vulkan: 11444 passes (17%) ended at buffer.c:2238 [11501.91] vulkan: 6315 passes (10%) ended at render.c:232 [11501.91] vulkan: 2087 passes (3%) ended at dma.c:143 [11501.91] vulkan: 2052 passes (3%) ended at buffer.c:2166 [11501.91] vulkan: 2032 passes (3%) ended at cmd.c:534 [11501.91] vulkan: 498 passes (1%) ended at renderer.c:680 [11501.91] vulkan: GPU-owned guest memory landed for the CPU 123629 times, render targets written back for an engine 18 times [11504.09] perf: 56.0 frames a second over 5.0 s (652323 shown in all) [11509.10] perf: 54.6 frames a second over 5.0 s (652597 shown in all) [11511.76] vulkan: display: 599 frame intervals of 17.89 ms (deviation 9.16 ms, 1st to 99th percentile 16.57 to 33.45 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (2.8 to 12.2), on to the display in 25.1 ms (9.3 to 40.2), 32.1 ms in all (17.3 to 44.3) [11511.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11512.49] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 18.48 s on the host's processors (175% of one, 30.80 ms a present), the whole process 21.59 s (204%); the busiest: thread 80 'MainThread' 8.61 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.91 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.73 s [11512.49] cpu: in those 10.58 s, 258385 SVCs (24415 a second): 0x0b SleepThread 72772, 0x1b ArbitrateUnlock 62491, 0x1c WaitProcessWideKeyAtomic 55651, 0x1d SignalProcessWideKey 40764, 0x1a ArbitrateLock 17921, 0x21 SendSyncRequest 6858; 27927 calls the dispatch table had no code for (RtAPI.miss) [11512.49] vulkan: 341243119 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3121 finishes (1239 ms); 0 reads past queued releases (0 samples counts written on the GPU); 506809009 descriptor sets written, 175677453 reused; 176839754 draws kept the last one's shaders and pipeline (0 checked), 317560017 its targets [11512.49] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3445 render targets made, 51107 texture uploads (12927 MB); 4 frames over 50 ms in the last 600, the slowest 224 ms [11512.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11512.49] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11512.49] vulkan: caches: 85 render targets (1274 MB, 0 parked), 536 textures (1697 MB), 9191 buffers (307 MB); 3919 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11512.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11512.49] vulkan: 70113624 rendering passes, 652063 clear commands, 11217905 attachments cleared and 627 left undefined by their load op [11512.49] vulkan: 17961 passes (35%) ended at renderer.c:214 [11512.49] vulkan: 12914 passes (25%) ended at buffer.c:2334 [11512.49] vulkan: 8519 passes (17%) ended at buffer.c:2238 [11512.49] vulkan: 6183 passes (12%) ended at render.c:232 [11512.49] vulkan: 1827 passes (4%) ended at dma.c:143 [11512.49] vulkan: 1678 passes (3%) ended at cmd.c:534 [11512.49] vulkan: 1425 passes (3%) ended at buffer.c:2166 [11512.49] vulkan: 396 passes (1%) ended at renderer.c:680 [11512.49] vulkan: GPU-owned guest memory landed for the CPU 123661 times, render targets written back for an engine 18 times [11514.10] perf: 59.8 frames a second over 5.0 s (652896 shown in all) [11519.12] perf: 56.4 frames a second over 5.0 s (653179 shown in all) [11522.14] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.14 ms, 1st to 99th percentile 16.56 to 33.41 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.3 to 12.0), on to the display in 31.1 ms (10.7 to 42.7), 38.9 ms in all (18.7 to 50.0) [11522.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11522.88] nvn: 653400 presents, 653400 submissions [11522.89] cpu: 600 presents in 10.40 s (57.7 fps): 42 of the game's threads ran 18.85 s on the host's processors (181% of one, 31.42 ms a present), the whole process 22.31 s (215%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 4.01 s, thread 86 'Job.Worker 0' 4.00 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.55 s [11522.89] cpu: in those 10.40 s, 281553 SVCs (27074 a second): 0x0b SleepThread 78923, 0x1b ArbitrateUnlock 67838, 0x1c WaitProcessWideKeyAtomic 59216, 0x1d SignalProcessWideKey 43876, 0x1a ArbitrateLock 20459, 0x21 SendSyncRequest 6910; 103850 calls the dispatch table had no code for (RtAPI.miss) [11522.89] vulkan: 341510365 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3125 finishes (1242 ms); 0 reads past queued releases (0 samples counts written on the GPU); 507207779 descriptor sets written, 175813175 reused; 176977100 draws kept the last one's shaders and pipeline (0 checked), 317811572 its targets [11522.89] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3445 render targets made, 51263 texture uploads (12967 MB); 4 frames over 50 ms in the last 600, the slowest 109 ms [11522.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11522.89] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11522.89] vulkan: caches: 85 render targets (1274 MB, 0 parked), 588 textures (1776 MB), 7479 buffers (271 MB); 3990 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11522.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11522.89] vulkan: 70168029 rendering passes, 652663 clear commands, 11226119 attachments cleared and 629 left undefined by their load op [11522.89] vulkan: 18235 passes (34%) ended at renderer.c:214 [11522.89] vulkan: 12195 passes (22%) ended at buffer.c:2334 [11522.89] vulkan: 11432 passes (21%) ended at buffer.c:2238 [11522.89] vulkan: 6235 passes (11%) ended at render.c:232 [11522.89] vulkan: 2096 passes (4%) ended at dma.c:143 [11522.89] vulkan: 1892 passes (3%) ended at buffer.c:2166 [11522.89] vulkan: 1802 passes (3%) ended at cmd.c:534 [11522.89] vulkan: 331 passes (1%) ended at renderer.c:680 [11522.89] vulkan: GPU-owned guest memory landed for the CPU 123758 times, render targets written back for an engine 18 times [11524.14] perf: 53.2 frames a second over 5.0 s (653446 shown in all) [11529.14] perf: 53.2 frames a second over 5.0 s (653712 shown in all) [11533.66] vulkan: display: 599 frame intervals of 19.03 ms (deviation 10.87 ms, 1st to 99th percentile 16.57 to 49.87 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.4 to 16.2), on to the display in 22.9 ms (8.1 to 37.0), 32.0 ms in all (17.0 to 43.6) [11533.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11534.14] perf: 54.6 frames a second over 5.0 s (653985 shown in all) [11534.41] cpu: 600 presents in 11.52 s (52.1 fps): 38 of the game's threads ran 21.94 s on the host's processors (190% of one, 36.56 ms a present), the whole process 25.86 s (224%); the busiest: thread 80 'MainThread' 10.40 s, thread 87 'Job.Worker 1' 4.61 s, thread 86 'Job.Worker 0' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.75 s [11534.41] cpu: in those 11.52 s, 316158 SVCs (27433 a second): 0x0b SleepThread 86457, 0x1b ArbitrateUnlock 79164, 0x1c WaitProcessWideKeyAtomic 64889, 0x1d SignalProcessWideKey 47570, 0x1a ArbitrateLock 28365, 0x21 SendSyncRequest 7657; 27565 calls the dispatch table had no code for (RtAPI.miss) [11534.41] vulkan: 341809964 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3126 finishes (1242 ms); 0 reads past queued releases (0 samples counts written on the GPU); 507657997 descriptor sets written, 175962155 reused; 177138003 draws kept the last one's shaders and pipeline (0 checked), 318095448 its targets [11534.41] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3450 render targets made, 51411 texture uploads (12993 MB); 7 frames over 50 ms in the last 600, the slowest 222 ms [11534.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11534.41] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11534.41] vulkan: caches: 88 render targets (1374 MB, 1 parked), 594 textures (1749 MB), 7820 buffers (499 MB); 4281 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11534.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11534.41] vulkan: 70230748 rendering passes, 653263 clear commands, 11234893 attachments cleared and 633 left undefined by their load op [11534.41] vulkan: 18972 passes (30%) ended at renderer.c:214 [11534.41] vulkan: 15205 passes (24%) ended at buffer.c:2334 [11534.41] vulkan: 14091 passes (22%) ended at buffer.c:2238 [11534.41] vulkan: 6439 passes (10%) ended at render.c:232 [11534.41] vulkan: 3148 passes (5%) ended at buffer.c:2166 [11534.41] vulkan: 2299 passes (4%) ended at dma.c:143 [11534.41] vulkan: 2105 passes (3%) ended at cmd.c:534 [11534.41] vulkan: 332 passes (1%) ended at renderer.c:680 [11534.41] vulkan: GPU-owned guest memory landed for the CPU 123909 times, render targets written back for an engine 18 times [11539.15] perf: 48.8 frames a second over 5.0 s (654230 shown in all) [11544.15] perf: 50.0 frames a second over 5.0 s (654480 shown in all) [11545.51] vulkan: display: 599 frame intervals of 19.73 ms (deviation 7.64 ms, 1st to 99th percentile 16.56 to 33.49 ms), 103 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.0 to 14.1), on to the display in 19.5 ms (8.2 to 38.9), 29.8 ms in all (16.8 to 44.8) [11545.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11546.32] cpu: 600 presents in 11.91 s (50.4 fps): 38 of the game's threads ran 23.36 s on the host's processors (196% of one, 38.93 ms a present), the whole process 27.67 s (232%); the busiest: thread 80 'MainThread' 10.95 s, thread 86 'Job.Worker 0' 4.97 s, thread 87 'Job.Worker 1' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.64 s [11546.32] cpu: in those 11.91 s, 318075 SVCs (26717 a second): 0x1b ArbitrateUnlock 82298, 0x0b SleepThread 79519, 0x1c WaitProcessWideKeyAtomic 67321, 0x1d SignalProcessWideKey 50090, 0x1a ArbitrateLock 29328, 0x21 SendSyncRequest 7449; 68376 calls the dispatch table had no code for (RtAPI.miss) [11546.32] vulkan: 342160164 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3130 finishes (1246 ms); 0 reads past queued releases (0 samples counts written on the GPU); 508180315 descriptor sets written, 176140237 reused; 177311897 draws kept the last one's shaders and pipeline (0 checked), 318429889 its targets [11546.32] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3451 render targets made, 51525 texture uploads (13009 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [11546.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11546.32] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11546.32] vulkan: caches: 88 render targets (1374 MB, 1 parked), 547 textures (1667 MB), 7824 buffers (456 MB); 4155 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11546.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11546.32] vulkan: 70297651 rendering passes, 653863 clear commands, 11243543 attachments cleared and 635 left undefined by their load op [11546.32] vulkan: 18842 passes (28%) ended at renderer.c:214 [11546.32] vulkan: 18513 passes (28%) ended at buffer.c:2334 [11546.32] vulkan: 14642 passes (22%) ended at buffer.c:2238 [11546.32] vulkan: 6363 passes (10%) ended at render.c:232 [11546.32] vulkan: 2913 passes (4%) ended at buffer.c:2166 [11546.32] vulkan: 2801 passes (4%) ended at dma.c:143 [11546.32] vulkan: 2350 passes (4%) ended at cmd.c:534 [11546.32] vulkan: 405 passes (1%) ended at renderer.c:680 [11546.32] vulkan: GPU-owned guest memory landed for the CPU 124101 times, render targets written back for an engine 18 times [11549.15] perf: 50.6 frames a second over 5.0 s (654733 shown in all) [11554.17] perf: 54.8 frames a second over 5.0 s (655008 shown in all) [11557.22] vulkan: display: 599 frame intervals of 19.56 ms (deviation 8.51 ms, 1st to 99th percentile 16.57 to 50.06 ms), 86 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.5 to 14.4), on to the display in 22.0 ms (9.1 to 38.3), 31.1 ms in all (17.6 to 44.7) [11557.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11558.13] nvn: 655200 presents, 655200 submissions [11558.14] cpu: 600 presents in 11.82 s (50.8 fps): 38 of the game's threads ran 22.38 s on the host's processors (189% of one, 37.30 ms a present), the whole process 26.32 s (223%); the busiest: thread 80 'MainThread' 10.77 s, thread 87 'Job.Worker 1' 4.54 s, thread 86 'Job.Worker 0' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.65 s [11558.14] cpu: in those 11.82 s, 332433 SVCs (28127 a second): 0x1b ArbitrateUnlock 88876, 0x0b SleepThread 81025, 0x1c WaitProcessWideKeyAtomic 67493, 0x1d SignalProcessWideKey 49661, 0x1a ArbitrateLock 35979, 0x21 SendSyncRequest 7333; 27361 calls the dispatch table had no code for (RtAPI.miss) [11558.14] vulkan: 342466976 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3134 finishes (1249 ms); 0 reads past queued releases (0 samples counts written on the GPU); 508634657 descriptor sets written, 176299519 reused; 177471296 draws kept the last one's shaders and pipeline (0 checked), 318720947 its targets [11558.14] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3451 render targets made, 51608 texture uploads (13026 MB); 5 frames over 50 ms in the last 600, the slowest 110 ms [11558.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11558.14] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11558.14] vulkan: caches: 85 render targets (1292 MB, 0 parked), 472 textures (1566 MB), 6934 buffers (201 MB); 3716 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11558.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11558.14] vulkan: 70358063 rendering passes, 654463 clear commands, 11252042 attachments cleared and 639 left undefined by their load op [11558.14] vulkan: 18706 passes (31%) ended at renderer.c:214 [11558.14] vulkan: 14888 passes (25%) ended at buffer.c:2334 [11558.14] vulkan: 12710 passes (21%) ended at buffer.c:2238 [11558.14] vulkan: 6246 passes (10%) ended at render.c:232 [11558.14] vulkan: 2728 passes (5%) ended at buffer.c:2166 [11558.14] vulkan: 2566 passes (4%) ended at dma.c:143 [11558.14] vulkan: 2071 passes (3%) ended at cmd.c:534 [11558.14] vulkan: 429 passes (1%) ended at renderer.c:680 [11558.14] vulkan: GPU-owned guest memory landed for the CPU 124223 times, render targets written back for an engine 18 times [11559.19] perf: 48.4 frames a second over 5.0 s (655251 shown in all) [11564.19] perf: 53.0 frames a second over 5.0 s (655516 shown in all) [11568.19] vulkan: display: 599 frame intervals of 18.31 ms (deviation 5.24 ms, 1st to 99th percentile 16.56 to 33.49 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.7 to 14.7), on to the display in 26.2 ms (8.6 to 39.7), 35.0 ms in all (18.0 to 45.5) [11568.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11568.93] cpu: 600 presents in 10.80 s (55.6 fps): 38 of the game's threads ran 19.85 s on the host's processors (184% of one, 33.09 ms a present), the whole process 23.61 s (219%); the busiest: thread 80 'MainThread' 9.15 s, thread 86 'Job.Worker 0' 4.28 s, thread 87 'Job.Worker 1' 4.24 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.61 s [11568.93] cpu: in those 10.80 s, 243345 SVCs (22537 a second): 0x0b SleepThread 73479, 0x1b ArbitrateUnlock 56285, 0x1c WaitProcessWideKeyAtomic 52641, 0x1d SignalProcessWideKey 38250, 0x1a ArbitrateLock 14156, 0x21 SendSyncRequest 6608; 78571 calls the dispatch table had no code for (RtAPI.miss) [11568.93] vulkan: 342762001 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3136 finishes (1250 ms); 0 reads past queued releases (0 samples counts written on the GPU); 509067198 descriptor sets written, 176457028 reused; 177632819 draws kept the last one's shaders and pipeline (0 checked), 319000283 its targets [11568.93] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3451 render targets made, 51723 texture uploads (13034 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [11568.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11568.93] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11568.93] vulkan: caches: 85 render targets (1292 MB, 0 parked), 526 textures (1501 MB), 7746 buffers (218 MB); 3652 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11568.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11568.93] vulkan: 70417253 rendering passes, 655063 clear commands, 11259452 attachments cleared and 639 left undefined by their load op [11568.93] vulkan: 17641 passes (30%) ended at renderer.c:214 [11568.93] vulkan: 17474 passes (30%) ended at buffer.c:2334 [11568.93] vulkan: 10324 passes (17%) ended at buffer.c:2238 [11568.93] vulkan: 5833 passes (10%) ended at render.c:232 [11568.93] vulkan: 2907 passes (5%) ended at dma.c:143 [11568.93] vulkan: 2388 passes (4%) ended at buffer.c:2166 [11568.93] vulkan: 2018 passes (3%) ended at cmd.c:534 [11568.93] vulkan: 489 passes (1%) ended at renderer.c:680 [11568.93] vulkan: GPU-owned guest memory landed for the CPU 124280 times, render targets written back for an engine 18 times [11569.19] perf: 60.0 frames a second over 5.0 s (655816 shown in all) [11574.19] perf: 54.8 frames a second over 5.0 s (656090 shown in all) [11579.12] vulkan: display: 599 frame intervals of 18.25 ms (deviation 6.45 ms, 1st to 99th percentile 16.57 to 33.49 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (6.2 to 16.6), on to the display in 18.9 ms (8.1 to 36.4), 31.1 ms in all (20.3 to 43.2) [11579.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11579.20] perf: 53.4 frames a second over 5.0 s (656358 shown in all) [11580.13] cpu: 600 presents in 11.20 s (53.6 fps): 38 of the game's threads ran 25.59 s on the host's processors (229% of one, 42.65 ms a present), the whole process 30.71 s (274%); the busiest: thread 80 'MainThread' 10.48 s, thread 87 'Job.Worker 1' 6.32 s, thread 86 'Job.Worker 0' 6.26 s, thread 108 'UnityGfxDeviceWorker' 1.82 s, thread 116 'AK::EventManager' 0.47 s [11580.13] cpu: in those 11.20 s, 174295 SVCs (15566 a second): 0x0b SleepThread 49880, 0x1b ArbitrateUnlock 41097, 0x1c WaitProcessWideKeyAtomic 37445, 0x1d SignalProcessWideKey 26629, 0x1a ArbitrateLock 10479, 0x21 SendSyncRequest 6763; 13891 calls the dispatch table had no code for (RtAPI.miss) [11580.13] vulkan: 343238037 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3139 finishes (1252 ms); 0 reads past queued releases (0 samples counts written on the GPU); 509763936 descriptor sets written, 176712362 reused; 177907448 draws kept the last one's shaders and pipeline (0 checked), 319452806 its targets [11580.13] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3456 render targets made, 51798 texture uploads (13092 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [11580.13] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11580.13] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11580.13] vulkan: caches: 88 render targets (1301 MB, 0 parked), 534 textures (1573 MB), 8704 buffers (259 MB); 3789 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11580.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11580.13] vulkan: 70496169 rendering passes, 655663 clear commands, 11270483 attachments cleared and 639 left undefined by their load op [11580.13] vulkan: 26824 passes (34%) ended at renderer.c:214 [11580.13] vulkan: 17778 passes (23%) ended at buffer.c:2334 [11580.13] vulkan: 15783 passes (20%) ended at buffer.c:2238 [11580.13] vulkan: 7567 passes (10%) ended at render.c:232 [11580.13] vulkan: 4532 passes (6%) ended at dma.c:143 [11580.13] vulkan: 2656 passes (3%) ended at cmd.c:534 [11580.13] vulkan: 2582 passes (3%) ended at buffer.c:2166 [11580.13] vulkan: 640 passes (1%) ended at surface.c:162 [11580.13] vulkan: GPU-owned guest memory landed for the CPU 124421 times, render targets written back for an engine 18 times [11584.22] perf: 49.8 frames a second over 5.0 s (656608 shown in all) [11589.22] perf: 56.6 frames a second over 5.0 s (656891 shown in all) [11590.39] vulkan: display: 599 frame intervals of 18.81 ms (deviation 6.97 ms, 1st to 99th percentile 16.56 to 49.94 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (4.8 to 16.7), on to the display in 26.0 ms (8.3 to 40.7), 36.4 ms in all (20.3 to 45.7) [11590.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11591.36] nvn: 657000 presents, 657000 submissions [11591.37] cpu: 600 presents in 11.24 s (53.4 fps): 38 of the game's threads ran 21.00 s on the host's processors (187% of one, 35.00 ms a present), the whole process 25.64 s (228%); the busiest: thread 80 'MainThread' 9.63 s, thread 87 'Job.Worker 1' 4.59 s, thread 86 'Job.Worker 0' 4.56 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.44 s [11591.37] cpu: in those 11.24 s, 273787 SVCs (24365 a second): 0x0b SleepThread 79677, 0x1b ArbitrateUnlock 66180, 0x1c WaitProcessWideKeyAtomic 56648, 0x1d SignalProcessWideKey 41665, 0x1a ArbitrateLock 20568, 0x21 SendSyncRequest 7067; 9022 calls the dispatch table had no code for (RtAPI.miss) [11591.37] vulkan: 343646710 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3145 finishes (1255 ms); 0 reads past queued releases (0 samples counts written on the GPU); 510366024 descriptor sets written, 176927620 reused; 178136376 draws kept the last one's shaders and pipeline (0 checked), 319839180 its targets [11591.37] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3462 render targets made, 51881 texture uploads (13099 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [11591.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11591.37] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11591.37] vulkan: caches: 89 render targets (1328 MB, 1 parked), 448 textures (1385 MB), 8841 buffers (268 MB); 3637 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11591.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11591.37] vulkan: 70575385 rendering passes, 656263 clear commands, 11282235 attachments cleared and 641 left undefined by their load op [11591.37] vulkan: 26523 passes (33%) ended at renderer.c:214 [11591.37] vulkan: 17635 passes (22%) ended at buffer.c:2334 [11591.37] vulkan: 17365 passes (22%) ended at buffer.c:2238 [11591.37] vulkan: 7957 passes (10%) ended at render.c:232 [11591.37] vulkan: 4007 passes (5%) ended at dma.c:143 [11591.37] vulkan: 2418 passes (3%) ended at buffer.c:2166 [11591.37] vulkan: 2355 passes (3%) ended at cmd.c:534 [11591.37] vulkan: 523 passes (1%) ended at surface.c:162 [11591.37] vulkan: GPU-owned guest memory landed for the CPU 124647 times, render targets written back for an engine 18 times [11594.22] perf: 51.2 frames a second over 5.0 s (657147 shown in all) [11599.24] perf: 58.2 frames a second over 5.0 s (657439 shown in all) [11601.31] vulkan: display: 599 frame intervals of 18.23 ms (deviation 6.13 ms, 1st to 99th percentile 16.56 to 33.51 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (6.7 to 16.3), on to the display in 23.5 ms (9.2 to 34.8), 34.9 ms in all (20.5 to 44.1) [11601.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11602.11] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 23.88 s on the host's processors (222% of one, 39.80 ms a present), the whole process 28.68 s (267%); the busiest: thread 80 'MainThread' 9.83 s, thread 86 'Job.Worker 0' 6.03 s, thread 87 'Job.Worker 1' 5.95 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.49 s [11602.11] cpu: in those 10.75 s, 177925 SVCs (16558 a second): 0x0b SleepThread 55888, 0x1b ArbitrateUnlock 40290, 0x1c WaitProcessWideKeyAtomic 37278, 0x1d SignalProcessWideKey 26752, 0x1a ArbitrateLock 9219, 0x21 SendSyncRequest 6582; 12782 calls the dispatch table had no code for (RtAPI.miss) [11602.11] vulkan: 344053019 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3148 finishes (1256 ms); 0 reads past queued releases (0 samples counts written on the GPU); 510955014 descriptor sets written, 177151250 reused; 178365089 draws kept the last one's shaders and pipeline (0 checked), 320221705 its targets [11602.11] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3462 render targets made, 51924 texture uploads (13104 MB); 4 frames over 50 ms in the last 600, the slowest 100 ms [11602.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11602.11] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11602.11] vulkan: caches: 89 render targets (1328 MB, 1 parked), 474 textures (1448 MB), 9934 buffers (209 MB); 3642 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11602.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11602.11] vulkan: 70654018 rendering passes, 656863 clear commands, 11293437 attachments cleared and 641 left undefined by their load op [11602.11] vulkan: 27197 passes (35%) ended at renderer.c:214 [11602.11] vulkan: 20119 passes (26%) ended at buffer.c:2334 [11602.11] vulkan: 12844 passes (16%) ended at buffer.c:2238 [11602.11] vulkan: 7680 passes (10%) ended at render.c:232 [11602.11] vulkan: 4497 passes (6%) ended at dma.c:143 [11602.11] vulkan: 2674 passes (3%) ended at buffer.c:2166 [11602.11] vulkan: 2437 passes (3%) ended at cmd.c:534 [11602.11] vulkan: 599 passes (1%) ended at renderer.c:680 [11602.11] vulkan: GPU-owned guest memory landed for the CPU 124882 times, render targets written back for an engine 18 times [11604.25] perf: 55.6 frames a second over 5.0 s (657718 shown in all) [11609.27] perf: 57.0 frames a second over 5.0 s (658004 shown in all) [11612.26] vulkan: display: 599 frame intervals of 18.28 ms (deviation 7.47 ms, 1st to 99th percentile 16.56 to 49.86 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (6.7 to 15.8), on to the display in 21.5 ms (8.5 to 33.4), 32.5 ms in all (19.3 to 44.4) [11612.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11613.10] cpu: 600 presents in 10.99 s (54.6 fps): 38 of the game's threads ran 23.38 s on the host's processors (213% of one, 38.97 ms a present), the whole process 28.09 s (256%); the busiest: thread 80 'MainThread' 10.10 s, thread 87 'Job.Worker 1' 5.46 s, thread 86 'Job.Worker 0' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.55 s [11613.10] cpu: in those 10.99 s, 238787 SVCs (21733 a second): 0x0b SleepThread 66088, 0x1b ArbitrateUnlock 60473, 0x1c WaitProcessWideKeyAtomic 46775, 0x1d SignalProcessWideKey 34269, 0x1a ArbitrateLock 22498, 0x21 SendSyncRequest 6722; 20884 calls the dispatch table had no code for (RtAPI.miss) [11613.10] vulkan: 344433218 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3167 finishes (1262 ms); 0 reads past queued releases (0 samples counts written on the GPU); 511512483 descriptor sets written, 177354179 reused; 178563527 draws kept the last one's shaders and pipeline (0 checked), 320579416 its targets [11613.10] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3481 render targets made, 52087 texture uploads (13130 MB); 6 frames over 50 ms in the last 600, the slowest 107 ms [11613.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11613.10] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11613.10] vulkan: caches: 99 render targets (1370 MB, 0 parked), 545 textures (1609 MB), 8619 buffers (265 MB); 3917 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11613.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11613.10] vulkan: 70732532 rendering passes, 657463 clear commands, 11304519 attachments cleared and 643 left undefined by their load op [11613.10] vulkan: 26156 passes (33%) ended at renderer.c:214 [11613.10] vulkan: 19674 passes (25%) ended at buffer.c:2334 [11613.10] vulkan: 14771 passes (19%) ended at buffer.c:2238 [11613.10] vulkan: 7670 passes (10%) ended at render.c:232 [11613.10] vulkan: 3915 passes (5%) ended at dma.c:143 [11613.10] vulkan: 2836 passes (4%) ended at buffer.c:2166 [11613.10] vulkan: 2289 passes (3%) ended at cmd.c:534 [11613.10] vulkan: 576 passes (1%) ended at surface.c:162 [11613.10] vulkan: GPU-owned guest memory landed for the CPU 125272 times, render targets written back for an engine 18 times [11614.27] perf: 53.4 frames a second over 5.0 s (658271 shown in all) [11619.27] perf: 56.8 frames a second over 5.0 s (658555 shown in all) [11622.56] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.23 ms, 1st to 99th percentile 16.56 to 33.43 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (3.7 to 14.4), on to the display in 25.3 ms (10.9 to 39.5), 34.6 ms in all (21.1 to 45.0) [11622.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11623.49] nvn: 658800 presents, 658800 submissions [11623.50] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 20.38 s on the host's processors (196% of one, 33.97 ms a present), the whole process 24.69 s (237%); the busiest: thread 80 'MainThread' 9.05 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.71 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.51 s [11623.50] cpu: in those 10.40 s, 226695 SVCs (21807 a second): 0x0b SleepThread 68771, 0x1b ArbitrateUnlock 52478, 0x1c WaitProcessWideKeyAtomic 48717, 0x1d SignalProcessWideKey 35674, 0x1a ArbitrateLock 12685, 0x21 SendSyncRequest 6492; 11386 calls the dispatch table had no code for (RtAPI.miss) [11623.50] vulkan: 344749366 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3170 finishes (1264 ms); 0 reads past queued releases (0 samples counts written on the GPU); 511972473 descriptor sets written, 177526485 reused; 178733934 draws kept the last one's shaders and pipeline (0 checked), 320874160 its targets [11623.50] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3482 render targets made, 52133 texture uploads (13148 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [11623.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11623.50] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11623.50] vulkan: caches: 98 render targets (1332 MB, 0 parked), 528 textures (1542 MB), 9710 buffers (281 MB); 3813 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11623.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11623.50] vulkan: 70804124 rendering passes, 658063 clear commands, 11314833 attachments cleared and 643 left undefined by their load op [11623.50] vulkan: 24858 passes (35%) ended at renderer.c:214 [11623.50] vulkan: 18997 passes (27%) ended at buffer.c:2334 [11623.50] vulkan: 11512 passes (16%) ended at buffer.c:2238 [11623.50] vulkan: 7338 passes (10%) ended at render.c:232 [11623.50] vulkan: 3827 passes (5%) ended at dma.c:143 [11623.50] vulkan: 2257 passes (3%) ended at buffer.c:2166 [11623.50] vulkan: 2062 passes (3%) ended at cmd.c:534 [11623.50] vulkan: 367 passes (1%) ended at renderer.c:680 [11623.50] vulkan: GPU-owned guest memory landed for the CPU 125595 times, render targets written back for an engine 18 times [11624.29] perf: 58.4 frames a second over 5.0 s (658848 shown in all) [11629.30] perf: 53.0 frames a second over 5.0 s (659114 shown in all) [11633.56] vulkan: display: 599 frame intervals of 18.36 ms (deviation 7.96 ms, 1st to 99th percentile 16.56 to 66.65 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (6.9 to 14.4), on to the display in 19.4 ms (9.4 to 32.2), 30.8 ms in all (20.5 to 43.2) [11633.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11634.30] perf: 52.2 frames a second over 5.0 s (659375 shown in all) [11634.84] cpu: 600 presents in 11.34 s (52.9 fps): 38 of the game's threads ran 23.36 s on the host's processors (206% of one, 38.94 ms a present), the whole process 28.65 s (253%); the busiest: thread 80 'MainThread' 10.65 s, thread 87 'Job.Worker 1' 5.22 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.44 s [11634.84] cpu: in those 11.34 s, 228862 SVCs (20180 a second): 0x0b SleepThread 70674, 0x1b ArbitrateUnlock 55788, 0x1c WaitProcessWideKeyAtomic 41943, 0x1d SignalProcessWideKey 29605, 0x1a ArbitrateLock 21558, 0x21 SendSyncRequest 7288; 29408 calls the dispatch table had no code for (RtAPI.miss) [11634.84] vulkan: 345139874 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3173 finishes (1265 ms); 0 reads past queued releases (0 samples counts written on the GPU); 512542561 descriptor sets written, 177737413 reused; 178934599 draws kept the last one's shaders and pipeline (0 checked), 321237843 its targets [11634.84] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3484 render targets made, 52169 texture uploads (13155 MB); 7 frames over 50 ms in the last 600, the slowest 267 ms [11634.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11634.84] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5451 of 14143 MB (5024 ours) [11634.84] vulkan: caches: 88 render targets (1331 MB, 1 parked), 393 textures (1283 MB), 6812 buffers (153 MB); 3427 of 14143 MB in use as they count it, 0 MB freed for the budget so far [11634.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11634.84] vulkan: 70892866 rendering passes, 658663 clear commands, 11327603 attachments cleared and 645 left undefined by their load op [11634.84] vulkan: 31259 passes (35%) ended at renderer.c:214 [11634.84] vulkan: 21926 passes (25%) ended at buffer.c:2334 [11634.84] vulkan: 13512 passes (15%) ended at buffer.c:2238 [11634.84] vulkan: 8678 passes (10%) ended at render.c:232 [11634.84] vulkan: 6053 passes (7%) ended at dma.c:143 [11634.84] vulkan: 3599 passes (4%) ended at buffer.c:2166 [11634.84] vulkan: 2346 passes (3%) ended at cmd.c:534 [11634.84] vulkan: 782 passes (1%) ended at surface.c:162 [11634.84] vulkan: GPU-owned guest memory landed for the CPU 126362 times, render targets written back for an engine 18 times [11639.32] perf: 50.4 frames a second over 5.0 s (659628 shown in all) [11644.32] perf: 50.2 frames a second over 5.0 s (659879 shown in all) [11645.66] vulkan: display: 599 frame intervals of 19.95 ms (deviation 12.05 ms, 1st to 99th percentile 16.57 to 33.52 ms), 101 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (4.5 to 23.0), on to the display in 18.8 ms (9.1 to 38.9), 31.4 ms in all (19.1 to 44.8) [11645.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11646.55] cpu: 600 presents in 11.71 s (51.2 fps): 38 of the game's threads ran 25.98 s on the host's processors (222% of one, 43.30 ms a present), the whole process 30.91 s (264%); the busiest: thread 80 'MainThread' 10.88 s, thread 87 'Job.Worker 1' 6.25 s, thread 86 'Job.Worker 0' 6.16 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.88 s [11646.55] cpu: in those 11.71 s, 243110 SVCs (20761 a second): 0x0b SleepThread 66332, 0x1b ArbitrateUnlock 59412, 0x1c WaitProcessWideKeyAtomic 52102, 0x1d SignalProcessWideKey 38682, 0x1a ArbitrateLock 17720, 0x21 SendSyncRequest 6798; 8111 calls the dispatch table had no code for (RtAPI.miss) [11646.55] vulkan: 345555052 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3176 finishes (1266 ms); 0 reads past queued releases (0 samples counts written on the GPU); 513161321 descriptor sets written, 177949011 reused; 179152813 draws kept the last one's shaders and pipeline (0 checked), 321635104 its targets [11646.55] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3485 render targets made, 52359 texture uploads (13187 MB); 3 frames over 50 ms in the last 600, the slowest 146 ms [11646.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11646.55] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14122 MB (5024 ours) [11646.55] vulkan: caches: 87 render targets (1314 MB, 0 parked), 519 textures (1562 MB), 8819 buffers (793 MB); 4326 of 14122 MB in use as they count it, 0 MB freed for the budget so far [11646.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11646.55] vulkan: 70966862 rendering passes, 659263 clear commands, 11337058 attachments cleared and 645 left undefined by their load op [11646.55] vulkan: 21176 passes (29%) ended at renderer.c:214 [11646.55] vulkan: 18678 passes (25%) ended at buffer.c:2238 [11646.55] vulkan: 17234 passes (23%) ended at buffer.c:2334 [11646.55] vulkan: 6839 passes (9%) ended at render.c:232 [11646.55] vulkan: 4339 passes (6%) ended at buffer.c:2166 [11646.55] vulkan: 2681 passes (4%) ended at cmd.c:534 [11646.55] vulkan: 2295 passes (3%) ended at dma.c:143 [11646.55] vulkan: 465 passes (1%) ended at renderer.c:680 [11646.55] vulkan: GPU-owned guest memory landed for the CPU 126527 times, render targets written back for an engine 18 times [11649.34] perf: 56.2 frames a second over 5.0 s (660161 shown in all) [11653.52] RomFS: reading V_CLAN_Soranel_02.bin (3.3 KB) [11653.52] RomFS: reading V_CLAN_Soranel_03.bin (3.5 KB) [11653.52] RomFS: reading V_CLAN_Soranel_04.bin (2.1 KB) [11653.52] RomFS: reading V_CLAN_Soranel_05.bin (2.2 KB) [11653.52] RomFS: reading V_CLAN_Soranel_06.bin (5.7 KB) [11653.52] RomFS: reading V_CLAN_Thanks_01.bin (1.5 KB) [11654.35] perf: 53.4 frames a second over 5.0 s (660429 shown in all) [11656.37] vulkan: display: 599 frame intervals of 17.89 ms (deviation 9.65 ms, 1st to 99th percentile 16.56 to 49.75 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.6 to 13.8), on to the display in 25.7 ms (9.8 to 37.0), 35.6 ms in all (20.0 to 44.3) [11656.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11657.30] nvn: 660600 presents, 660600 submissions [11657.31] cpu: 600 presents in 10.76 s (55.8 fps): 38 of the game's threads ran 20.10 s on the host's processors (187% of one, 33.49 ms a present), the whole process 24.56 s (228%); the busiest: thread 80 'MainThread' 9.60 s, thread 87 'Job.Worker 1' 4.30 s, thread 86 'Job.Worker 0' 4.30 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.44 s [11657.31] cpu: in those 10.76 s, 258942 SVCs (24061 a second): 0x0b SleepThread 78471, 0x1b ArbitrateUnlock 60221, 0x1c WaitProcessWideKeyAtomic 55107, 0x1d SignalProcessWideKey 40283, 0x1a ArbitrateLock 16080, 0x21 SendSyncRequest 6858; 11911 calls the dispatch table had no code for (RtAPI.miss) [11657.31] vulkan: 345900336 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3179 finishes (1268 ms); 0 reads past queued releases (0 samples counts written on the GPU); 513672089 descriptor sets written, 178128811 reused; 179338518 draws kept the last one's shaders and pipeline (0 checked), 321959218 its targets [11657.31] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3486 render targets made, 52382 texture uploads (13189 MB); 5 frames over 50 ms in the last 600, the slowest 203 ms [11657.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11657.31] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14122 MB (5024 ours) [11657.31] vulkan: caches: 87 render targets (1317 MB, 0 parked), 524 textures (1582 MB), 9225 buffers (770 MB); 4334 of 14122 MB in use as they count it, 0 MB freed for the budget so far [11657.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11657.31] vulkan: 71035752 rendering passes, 659863 clear commands, 11347575 attachments cleared and 647 left undefined by their load op [11657.31] vulkan: 24823 passes (36%) ended at renderer.c:214 [11657.31] vulkan: 14228 passes (21%) ended at buffer.c:2334 [11657.31] vulkan: 12717 passes (18%) ended at buffer.c:2238 [11657.31] vulkan: 7527 passes (11%) ended at render.c:232 [11657.31] vulkan: 3854 passes (6%) ended at dma.c:143 [11657.31] vulkan: 2824 passes (4%) ended at buffer.c:2166 [11657.31] vulkan: 2156 passes (3%) ended at cmd.c:534 [11657.31] vulkan: 394 passes (1%) ended at renderer.c:680 [11657.31] vulkan: GPU-owned guest memory landed for the CPU 126868 times, render targets written back for an engine 18 times [11659.35] perf: 58.2 frames a second over 5.0 s (660720 shown in all) [11664.37] perf: 55.2 frames a second over 5.0 s (660997 shown in all) [11665.94] RomFS: reading uanim_ent0at-ft1_c000_attack2.bundle (97.5 KB) [11665.94] RomFS: reading uanim_ent0at-ft1_c000_attackc.bundle (173.6 KB) [11665.94] RomFS: reading wp_tclaw_chargesmoke_01.bundle (176.1 KB) [11665.94] RomFS: reading wp_tclaw_circle_02.bundle (237.2 KB) [11665.94] RomFS: reading wp_tclaw_chargesmoke_02.bundle (198.0 KB) [11665.94] RomFS: reading wp_tclaw_eyetrail.bundle (218.7 KB) [11665.94] RomFS: reading wp_tclaw_circle_01.bundle (232.9 KB) [11665.94] RomFS: reading wp_tclaw_ground.bundle (165.2 KB) [11665.96] RomFS: reading uanim_ent0at-ft1_c000_damagehigh.bundle (90.6 KB) [11665.98] RomFS: reading wp_tclaw_circle_00.bundle (234.8 KB) [11665.99] RomFS: reading wp_tclaw_hit.bundle (111.7 KB) [11667.34] vulkan: display: 599 frame intervals of 18.31 ms (deviation 8.21 ms, 1st to 99th percentile 16.57 to 66.44 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (4.2 to 16.1), on to the display in 21.4 ms (9.1 to 40.5), 32.1 ms in all (17.4 to 45.5) [11667.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11668.19] cpu: 600 presents in 10.88 s (55.2 fps): 38 of the game's threads ran 23.31 s on the host's processors (214% of one, 38.85 ms a present), the whole process 27.61 s (254%); the busiest: thread 80 'MainThread' 10.21 s, thread 86 'Job.Worker 0' 5.60 s, thread 87 'Job.Worker 1' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.44 s [11668.19] cpu: in those 10.88 s, 211195 SVCs (19417 a second): 0x0b SleepThread 69918, 0x1b ArbitrateUnlock 47932, 0x1c WaitProcessWideKeyAtomic 40581, 0x1d SignalProcessWideKey 28677, 0x1a ArbitrateLock 15328, 0x21 SendSyncRequest 6817; 15479 calls the dispatch table had no code for (RtAPI.miss) [11668.19] vulkan: 346227923 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3185 finishes (1271 ms); 0 reads past queued releases (0 samples counts written on the GPU); 514144178 descriptor sets written, 178311896 reused; 179510783 draws kept the last one's shaders and pipeline (0 checked), 322262235 its targets [11668.19] vulkan: 42 shaders translated (11 ms), 102 pipelines made (28 from the cache, 803 ms making, 568 ms waited for), 3488 render targets made, 52434 texture uploads (13196 MB); 5 frames over 50 ms in the last 600, the slowest 114 ms [11668.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11668.19] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14122 MB (5024 ours) [11668.19] vulkan: caches: 87 render targets (1317 MB, 0 parked), 393 textures (1236 MB), 8905 buffers (207 MB); 3416 of 14122 MB in use as they count it, 0 MB freed for the budget so far [11668.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11668.19] vulkan: 71114439 rendering passes, 660463 clear commands, 11359501 attachments cleared and 649 left undefined by their load op [11668.19] vulkan: 28446 passes (36%) ended at renderer.c:214 [11668.19] vulkan: 16391 passes (21%) ended at buffer.c:2334 [11668.19] vulkan: 13803 passes (18%) ended at buffer.c:2238 [11668.19] vulkan: 8422 passes (11%) ended at render.c:232 [11668.19] vulkan: 4334 passes (6%) ended at dma.c:143 [11668.19] vulkan: 3274 passes (4%) ended at buffer.c:2166 [11668.19] vulkan: 2271 passes (3%) ended at cmd.c:534 [11668.19] vulkan: 1156 passes (1%) ended at surface.c:162 [11668.19] vulkan: GPU-owned guest memory landed for the CPU 127149 times, render targets written back for an engine 18 times [11669.37] perf: 54.6 frames a second over 5.0 s (661270 shown in all) [11674.39] perf: 59.4 frames a second over 5.0 s (661568 shown in all) [11677.66] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.43 ms, 1st to 99th percentile 16.56 to 33.54 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (2.9 to 14.7), on to the display in 32.3 ms (9.9 to 41.4), 39.2 ms in all (20.4 to 46.4) [11677.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11678.52] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 18.77 s on the host's processors (182% of one, 31.28 ms a present), the whole process 22.09 s (214%); the busiest: thread 80 'MainThread' 8.20 s, thread 87 'Job.Worker 1' 4.32 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.58 s [11678.52] cpu: in those 10.33 s, 258401 SVCs (25009 a second): 0x0b SleepThread 65958, 0x1b ArbitrateUnlock 65235, 0x1c WaitProcessWideKeyAtomic 55873, 0x1d SignalProcessWideKey 42052, 0x1a ArbitrateLock 20536, 0x21 SendSyncRequest 6875; 7561 calls the dispatch table had no code for (RtAPI.miss) [11678.52] vulkan: 346474324 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3188 finishes (1273 ms); 0 reads past queued releases (0 samples counts written on the GPU); 514499052 descriptor sets written, 178449824 reused; 179641712 draws kept the last one's shaders and pipeline (0 checked), 322491192 its targets [11678.52] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3495 render targets made, 52587 texture uploads (13221 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [11678.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11678.52] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11678.52] vulkan: caches: 88 render targets (1350 MB, 0 parked), 460 textures (1492 MB), 8953 buffers (231 MB); 3746 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11678.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11678.52] vulkan: 71175595 rendering passes, 661063 clear commands, 11368638 attachments cleared and 651 left undefined by their load op [11678.52] vulkan: 20448 passes (33%) ended at renderer.c:214 [11678.52] vulkan: 16567 passes (27%) ended at buffer.c:2334 [11678.52] vulkan: 10900 passes (18%) ended at buffer.c:2238 [11678.52] vulkan: 6487 passes (11%) ended at render.c:232 [11678.52] vulkan: 2342 passes (4%) ended at dma.c:143 [11678.52] vulkan: 2095 passes (3%) ended at buffer.c:2166 [11678.52] vulkan: 1798 passes (3%) ended at cmd.c:534 [11678.52] vulkan: 300 passes (0%) ended at renderer.c:680 [11678.52] vulkan: GPU-owned guest memory landed for the CPU 127261 times, render targets written back for an engine 18 times [11679.40] perf: 56.8 frames a second over 5.0 s (661853 shown in all) [11684.40] perf: 55.4 frames a second over 5.0 s (662130 shown in all) [11688.02] vulkan: display: 599 frame intervals of 17.31 ms (deviation 5.54 ms, 1st to 99th percentile 16.56 to 49.77 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.8 to 13.4), on to the display in 36.0 ms (11.5 to 43.1), 42.6 ms in all (21.5 to 47.4) [11688.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11688.90] nvn: 662400 presents, 662400 submissions [11688.90] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 15.75 s on the host's processors (152% of one, 26.25 ms a present), the whole process 18.49 s (178%); the busiest: thread 80 'MainThread' 6.98 s, thread 87 'Job.Worker 1' 3.47 s, thread 86 'Job.Worker 0' 3.47 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.64 s [11688.90] cpu: in those 10.38 s, 263543 SVCs (25385 a second): 0x1b ArbitrateUnlock 68195, 0x1c WaitProcessWideKeyAtomic 60846, 0x0b SleepThread 59814, 0x1d SignalProcessWideKey 47303, 0x1a ArbitrateLock 18823, 0x21 SendSyncRequest 6664; 937 calls the dispatch table had no code for (RtAPI.miss) [11688.90] vulkan: 346642567 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3193 finishes (1275 ms); 0 reads past queued releases (0 samples counts written on the GPU); 514733273 descriptor sets written, 178552089 reused; 179720951 draws kept the last one's shaders and pipeline (0 checked), 322642624 its targets [11688.90] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3507 render targets made, 52669 texture uploads (13231 MB); 5 frames over 50 ms in the last 600, the slowest 130 ms [11688.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11688.90] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11688.90] vulkan: caches: 89 render targets (1350 MB, 1 parked), 523 textures (1633 MB), 8428 buffers (205 MB); 3846 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11688.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11688.90] vulkan: 71230999 rendering passes, 661663 clear commands, 11379318 attachments cleared and 651 left undefined by their load op [11688.90] vulkan: 20563 passes (37%) ended at renderer.c:214 [11688.90] vulkan: 15946 passes (29%) ended at buffer.c:2334 [11688.90] vulkan: 6972 passes (13%) ended at render.c:232 [11688.90] vulkan: 5374 passes (10%) ended at buffer.c:2238 [11688.90] vulkan: 2424 passes (4%) ended at dma.c:143 [11688.90] vulkan: 1839 passes (3%) ended at buffer.c:2166 [11688.90] vulkan: 1331 passes (2%) ended at cmd.c:534 [11688.90] vulkan: 498 passes (1%) ended at renderer.c:680 [11688.90] vulkan: GPU-owned guest memory landed for the CPU 127345 times, render targets written back for an engine 18 times [11689.42] perf: 60.0 frames a second over 5.0 s (662431 shown in all) [11694.42] perf: 55.8 frames a second over 5.0 s (662710 shown in all) [11698.92] vulkan: display: 599 frame intervals of 18.20 ms (deviation 10.90 ms, 1st to 99th percentile 16.57 to 50.12 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.3 to 17.5), on to the display in 26.2 ms (8.0 to 42.4), 35.8 ms in all (18.6 to 47.4) [11698.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11699.44] perf: 53.2 frames a second over 5.0 s (662977 shown in all) [11699.90] cpu: 600 presents in 11.00 s (54.6 fps): 38 of the game's threads ran 21.69 s on the host's processors (197% of one, 36.16 ms a present), the whole process 25.91 s (236%); the busiest: thread 80 'MainThread' 9.70 s, thread 87 'Job.Worker 1' 4.90 s, thread 86 'Job.Worker 0' 4.89 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.55 s [11699.90] cpu: in those 11.00 s, 253402 SVCs (23039 a second): 0x0b SleepThread 64825, 0x1b ArbitrateUnlock 63928, 0x1c WaitProcessWideKeyAtomic 55942, 0x1d SignalProcessWideKey 41261, 0x1a ArbitrateLock 18312, 0x21 SendSyncRequest 7176; 12820 calls the dispatch table had no code for (RtAPI.miss) [11699.90] vulkan: 347010296 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3201 finishes (1277 ms); 0 reads past queued releases (0 samples counts written on the GPU); 515275721 descriptor sets written, 178745099 reused; 179913551 draws kept the last one's shaders and pipeline (0 checked), 322990828 its targets [11699.90] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3513 render targets made, 52745 texture uploads (13259 MB); 6 frames over 50 ms in the last 600, the slowest 226 ms [11699.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11699.90] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14122 MB (5024 ours) [11699.90] vulkan: caches: 88 render targets (1347 MB, 1 parked), 445 textures (1645 MB), 7968 buffers (204 MB); 3853 of 14122 MB in use as they count it, 0 MB freed for the budget so far [11699.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11699.90] vulkan: 71298862 rendering passes, 662263 clear commands, 11389694 attachments cleared and 653 left undefined by their load op [11699.90] vulkan: 23018 passes (34%) ended at renderer.c:214 [11699.90] vulkan: 15906 passes (23%) ended at buffer.c:2334 [11699.90] vulkan: 13597 passes (20%) ended at buffer.c:2238 [11699.90] vulkan: 7127 passes (11%) ended at render.c:232 [11699.90] vulkan: 2710 passes (4%) ended at dma.c:143 [11699.90] vulkan: 2422 passes (4%) ended at buffer.c:2166 [11699.90] vulkan: 2254 passes (3%) ended at cmd.c:534 [11699.90] vulkan: 429 passes (1%) ended at renderer.c:680 [11699.90] vulkan: GPU-owned guest memory landed for the CPU 127554 times, render targets written back for an engine 18 times [11704.45] perf: 56.0 frames a second over 5.0 s (663258 shown in all) [11709.26] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.51 ms, 1st to 99th percentile 16.56 to 33.44 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.4 to 14.5), on to the display in 28.4 ms (9.3 to 37.8), 38.7 ms in all (19.9 to 45.1) [11709.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11709.47] perf: 60.2 frames a second over 5.0 s (663560 shown in all) [11710.14] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 21.54 s on the host's processors (210% of one, 35.91 ms a present), the whole process 25.99 s (254%); the busiest: thread 80 'MainThread' 8.83 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.35 s [11710.14] cpu: in those 10.24 s, 165047 SVCs (16116 a second): 0x0b SleepThread 43810, 0x1b ArbitrateUnlock 39771, 0x1c WaitProcessWideKeyAtomic 38180, 0x1d SignalProcessWideKey 27152, 0x1a ArbitrateLock 7833, 0x21 SendSyncRequest 6445; 1814 calls the dispatch table had no code for (RtAPI.miss) [11710.14] vulkan: 347368899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3206 finishes (1279 ms); 0 reads past queued releases (0 samples counts written on the GPU); 515790370 descriptor sets written, 178947656 reused; 180094402 draws kept the last one's shaders and pipeline (0 checked), 323325844 its targets [11710.14] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3522 render targets made, 52801 texture uploads (13266 MB); 2 frames over 50 ms in the last 600, the slowest 67 ms [11710.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11710.14] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14122 MB (5024 ours) [11710.14] vulkan: caches: 90 render targets (1315 MB, 1 parked), 416 textures (1499 MB), 8115 buffers (200 MB); 3671 of 14122 MB in use as they count it, 0 MB freed for the budget so far [11710.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11710.14] vulkan: 71372072 rendering passes, 662863 clear commands, 11400838 attachments cleared and 653 left undefined by their load op [11710.14] vulkan: 27020 passes (37%) ended at renderer.c:214 [11710.14] vulkan: 18293 passes (25%) ended at buffer.c:2334 [11710.14] vulkan: 10043 passes (14%) ended at buffer.c:2238 [11710.14] vulkan: 7634 passes (10%) ended at render.c:232 [11710.14] vulkan: 4212 passes (6%) ended at dma.c:143 [11710.14] vulkan: 2587 passes (4%) ended at buffer.c:2166 [11710.14] vulkan: 2264 passes (3%) ended at cmd.c:534 [11710.14] vulkan: 587 passes (1%) ended at renderer.c:680 [11710.14] vulkan: GPU-owned guest memory landed for the CPU 127790 times, render targets written back for an engine 18 times [11714.47] perf: 59.6 frames a second over 5.0 s (663858 shown in all) [11719.32] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (6.4 to 14.1), on to the display in 25.7 ms (12.8 to 34.8), 36.5 ms in all (23.4 to 44.6) [11719.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11719.47] perf: 59.6 frames a second over 5.0 s (664156 shown in all) [11720.20] nvn: 664200 presents, 664200 submissions [11720.21] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 21.68 s on the host's processors (215% of one, 36.14 ms a present), the whole process 26.31 s (261%); the busiest: thread 80 'MainThread' 8.72 s, thread 87 'Job.Worker 1' 5.46 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.60 s, thread 116 'AK::EventManager' 0.32 s [11720.21] cpu: in those 10.07 s, 162700 SVCs (16157 a second): 0x0b SleepThread 42996, 0x1b ArbitrateUnlock 39066, 0x1c WaitProcessWideKeyAtomic 37936, 0x1d SignalProcessWideKey 27001, 0x1a ArbitrateLock 7455, 0x21 SendSyncRequest 6418; 6 calls the dispatch table had no code for (RtAPI.miss) [11720.21] vulkan: 347725257 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3206 finishes (1279 ms); 0 reads past queued releases (0 samples counts written on the GPU); 516300441 descriptor sets written, 179150301 reused; 180272364 draws kept the last one's shaders and pipeline (0 checked), 323658202 its targets [11720.21] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3522 render targets made, 52801 texture uploads (13266 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [11720.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11720.21] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14122 MB (5024 ours) [11720.21] vulkan: caches: 87 render targets (1304 MB, 1 parked), 314 textures (1254 MB), 4528 buffers (71 MB); 3273 of 14122 MB in use as they count it, 0 MB freed for the budget so far [11720.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11720.21] vulkan: 71445310 rendering passes, 663463 clear commands, 11412238 attachments cleared and 653 left undefined by their load op [11720.21] vulkan: 27600 passes (38%) ended at renderer.c:214 [11720.21] vulkan: 19248 passes (26%) ended at buffer.c:2334 [11720.21] vulkan: 8292 passes (11%) ended at buffer.c:2238 [11720.21] vulkan: 7752 passes (11%) ended at render.c:232 [11720.21] vulkan: 4472 passes (6%) ended at dma.c:143 [11720.21] vulkan: 2627 passes (4%) ended at buffer.c:2166 [11720.21] vulkan: 2263 passes (3%) ended at cmd.c:534 [11720.21] vulkan: 600 passes (1%) ended at renderer.c:680 [11720.21] vulkan: GPU-owned guest memory landed for the CPU 128299 times, render targets written back for an engine 18 times [11724.49] perf: 55.2 frames a second over 5.0 s (664433 shown in all) [11729.50] perf: 55.0 frames a second over 5.0 s (664709 shown in all) [11729.63] RomFS: reading uanim_cav2cm-dg1_c000_ready.bundle (20.4 KB) [11730.37] vulkan: display: 599 frame intervals of 18.45 ms (deviation 8.15 ms, 1st to 99th percentile 16.56 to 33.51 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (6.2 to 14.5), on to the display in 18.5 ms (9.3 to 29.4), 30.4 ms in all (20.3 to 41.2) [11730.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11731.35] cpu: 600 presents in 11.14 s (53.8 fps): 38 of the game's threads ran 22.73 s on the host's processors (204% of one, 37.89 ms a present), the whole process 27.67 s (248%); the busiest: thread 80 'MainThread' 10.08 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.58 s, thread 116 'AK::EventManager' 0.43 s [11731.35] cpu: in those 11.14 s, 235158 SVCs (21104 a second): 0x0b SleepThread 69634, 0x1b ArbitrateUnlock 57247, 0x1c WaitProcessWideKeyAtomic 46227, 0x1d SignalProcessWideKey 32830, 0x1a ArbitrateLock 20050, 0x21 SendSyncRequest 7198; 17276 calls the dispatch table had no code for (RtAPI.miss) [11731.35] vulkan: 348095237 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3209 finishes (1281 ms); 0 reads past queued releases (0 samples counts written on the GPU); 516834773 descriptor sets written, 179355929 reused; 180446321 draws kept the last one's shaders and pipeline (0 checked), 323999411 its targets [11731.35] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3526 render targets made, 52956 texture uploads (13290 MB); 4 frames over 50 ms in the last 600, the slowest 117 ms [11731.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11731.35] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11731.35] vulkan: caches: 87 render targets (1314 MB, 0 parked), 382 textures (1316 MB), 5044 buffers (167 MB); 3454 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11731.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11731.35] vulkan: 71537738 rendering passes, 664063 clear commands, 11426614 attachments cleared and 655 left undefined by their load op [11731.35] vulkan: 33382 passes (36%) ended at renderer.c:214 [11731.35] vulkan: 25085 passes (27%) ended at buffer.c:2334 [11731.35] vulkan: 12164 passes (13%) ended at buffer.c:2238 [11731.35] vulkan: 9767 passes (11%) ended at render.c:232 [11731.35] vulkan: 5138 passes (6%) ended at dma.c:143 [11731.35] vulkan: 2881 passes (3%) ended at buffer.c:2166 [11731.35] vulkan: 2227 passes (2%) ended at cmd.c:534 [11731.35] vulkan: 1139 passes (1%) ended at surface.c:162 [11731.35] vulkan: GPU-owned guest memory landed for the CPU 129154 times, render targets written back for an engine 18 times [11734.50] perf: 50.8 frames a second over 5.0 s (664963 shown in all) [11739.52] perf: 55.2 frames a second over 5.0 s (665240 shown in all) [11741.37] vulkan: display: 599 frame intervals of 18.36 ms (deviation 6.35 ms, 1st to 99th percentile 16.57 to 33.55 ms), 53 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.0 to 14.4), on to the display in 21.0 ms (11.1 to 35.6), 31.4 ms in all (21.2 to 44.3) [11741.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11742.40] cpu: 600 presents in 11.04 s (54.3 fps): 38 of the game's threads ran 21.78 s on the host's processors (197% of one, 36.31 ms a present), the whole process 26.25 s (238%); the busiest: thread 80 'MainThread' 9.84 s, thread 86 'Job.Worker 0' 4.90 s, thread 87 'Job.Worker 1' 4.89 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.60 s [11742.40] cpu: in those 11.04 s, 236286 SVCs (21394 a second): 0x0b SleepThread 68542, 0x1b ArbitrateUnlock 55794, 0x1c WaitProcessWideKeyAtomic 52002, 0x1d SignalProcessWideKey 37943, 0x1a ArbitrateLock 13401, 0x21 SendSyncRequest 6646; 8306 calls the dispatch table had no code for (RtAPI.miss) [11742.40] vulkan: 348461899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3212 finishes (1282 ms); 0 reads past queued releases (0 samples counts written on the GPU); 517372729 descriptor sets written, 179551297 reused; 180634225 draws kept the last one's shaders and pipeline (0 checked), 324345452 its targets [11742.40] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3530 render targets made, 53023 texture uploads (13302 MB); 4 frames over 50 ms in the last 600, the slowest 103 ms [11742.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11742.40] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11742.40] vulkan: caches: 89 render targets (1327 MB, 0 parked), 441 textures (1433 MB), 6926 buffers (263 MB); 3664 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11742.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11742.40] vulkan: 71608988 rendering passes, 664663 clear commands, 11436863 attachments cleared and 655 left undefined by their load op [11742.40] vulkan: 23933 passes (34%) ended at renderer.c:214 [11742.40] vulkan: 20150 passes (28%) ended at buffer.c:2334 [11742.40] vulkan: 10024 passes (14%) ended at buffer.c:2238 [11742.40] vulkan: 7161 passes (10%) ended at render.c:232 [11742.40] vulkan: 4145 passes (6%) ended at dma.c:143 [11742.40] vulkan: 2655 passes (4%) ended at buffer.c:2166 [11742.40] vulkan: 2298 passes (3%) ended at cmd.c:534 [11742.40] vulkan: 502 passes (1%) ended at renderer.c:680 [11742.40] vulkan: GPU-owned guest memory landed for the CPU 129473 times, render targets written back for an engine 18 times [11744.52] perf: 56.6 frames a second over 5.0 s (665523 shown in all) [11749.52] perf: 56.8 frames a second over 5.0 s (665807 shown in all) [11751.84] vulkan: display: 599 frame intervals of 17.47 ms (deviation 5.17 ms, 1st to 99th percentile 16.56 to 33.48 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (6.8 to 13.0), on to the display in 23.6 ms (9.5 to 35.7), 34.1 ms in all (20.9 to 45.1) [11751.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11752.75] nvn: 666000 presents, 666000 submissions [11752.76] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 21.39 s on the host's processors (206% of one, 35.65 ms a present), the whole process 25.99 s (251%); the busiest: thread 80 'MainThread' 9.20 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.41 s [11752.76] cpu: in those 10.36 s, 178275 SVCs (17208 a second): 0x0b SleepThread 54694, 0x1b ArbitrateUnlock 40214, 0x1c WaitProcessWideKeyAtomic 39233, 0x1d SignalProcessWideKey 28085, 0x1a ArbitrateLock 7740, 0x21 SendSyncRequest 6443; 8310 calls the dispatch table had no code for (RtAPI.miss) [11752.76] vulkan: 348801326 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3212 finishes (1282 ms); 0 reads past queued releases (0 samples counts written on the GPU); 517859404 descriptor sets written, 179743476 reused; 180805040 draws kept the last one's shaders and pipeline (0 checked), 324657637 its targets [11752.76] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3530 render targets made, 53040 texture uploads (13303 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [11752.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11752.76] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11752.76] vulkan: caches: 86 render targets (1285 MB, 0 parked), 397 textures (1315 MB), 7093 buffers (206 MB); 3446 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11752.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11752.76] vulkan: 71692632 rendering passes, 665263 clear commands, 11450081 attachments cleared and 655 left undefined by their load op [11752.76] vulkan: 31488 passes (38%) ended at renderer.c:214 [11752.76] vulkan: 21965 passes (26%) ended at buffer.c:2334 [11752.76] vulkan: 10190 passes (12%) ended at buffer.c:2238 [11752.76] vulkan: 8928 passes (11%) ended at render.c:232 [11752.76] vulkan: 4922 passes (6%) ended at dma.c:143 [11752.76] vulkan: 2594 passes (3%) ended at buffer.c:2166 [11752.76] vulkan: 2029 passes (2%) ended at cmd.c:534 [11752.76] vulkan: 920 passes (1%) ended at surface.c:162 [11752.76] vulkan: GPU-owned guest memory landed for the CPU 130226 times, render targets written back for an engine 18 times [11754.54] perf: 59.8 frames a second over 5.0 s (666107 shown in all) [11759.54] perf: 59.8 frames a second over 5.0 s (666406 shown in all) [11761.86] vulkan: display: 599 frame intervals of 16.72 ms (deviation 1.37 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (6.0 to 12.3), on to the display in 30.5 ms (15.0 to 35.9), 40.1 ms in all (24.8 to 45.1) [11761.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11762.80] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.88 s on the host's processors (198% of one, 33.13 ms a present), the whole process 24.27 s (242%); the busiest: thread 80 'MainThread' 8.33 s, thread 87 'Job.Worker 1' 4.94 s, thread 86 'Job.Worker 0' 4.85 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.37 s [11762.80] cpu: in those 10.05 s, 170407 SVCs (16958 a second): 0x0b SleepThread 49378, 0x1b ArbitrateUnlock 39379, 0x1c WaitProcessWideKeyAtomic 38590, 0x1d SignalProcessWideKey 28163, 0x1a ArbitrateLock 6688, 0x21 SendSyncRequest 6385; 21 calls the dispatch table had no code for (RtAPI.miss) [11762.80] vulkan: 349132608 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3212 finishes (1282 ms); 0 reads past queued releases (0 samples counts written on the GPU); 518333638 descriptor sets written, 179931806 reused; 180978280 draws kept the last one's shaders and pipeline (0 checked), 324964919 its targets [11762.80] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3530 render targets made, 53040 texture uploads (13303 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [11762.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11762.80] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11762.80] vulkan: caches: 84 render targets (1230 MB, 0 parked), 299 textures (1143 MB), 5434 buffers (78 MB); 3092 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11762.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11762.80] vulkan: 71765364 rendering passes, 665863 clear commands, 11461481 attachments cleared and 655 left undefined by their load op [11762.80] vulkan: 27658 passes (38%) ended at renderer.c:214 [11762.80] vulkan: 19760 passes (27%) ended at buffer.c:2334 [11762.80] vulkan: 7793 passes (11%) ended at buffer.c:2238 [11762.80] vulkan: 7744 passes (11%) ended at render.c:232 [11762.80] vulkan: 4229 passes (6%) ended at dma.c:143 [11762.80] vulkan: 2463 passes (3%) ended at buffer.c:2166 [11762.80] vulkan: 2042 passes (3%) ended at cmd.c:534 [11762.80] vulkan: 600 passes (1%) ended at renderer.c:680 [11762.80] vulkan: GPU-owned guest memory landed for the CPU 130927 times, render targets written back for an engine 18 times [11764.55] perf: 58.4 frames a second over 5.0 s (666699 shown in all) [11769.57] perf: 58.4 frames a second over 5.0 s (666992 shown in all) [11773.06] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 22.23 s on the host's processors (217% of one, 37.05 ms a present), the whole process 26.19 s (255%); the busiest: thread 80 'MainThread' 8.92 s, thread 86 'Job.Worker 0' 5.77 s, thread 87 'Job.Worker 1' 5.73 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.35 s [11773.06] cpu: in those 10.25 s, 148162 SVCs (14452 a second): 0x1b ArbitrateUnlock 36913, 0x0b SleepThread 36554, 0x1c WaitProcessWideKeyAtomic 33468, 0x1d SignalProcessWideKey 24600, 0x1a ArbitrateLock 8345, 0x21 SendSyncRequest 6384; 20874 calls the dispatch table had no code for (RtAPI.miss) [11773.06] vulkan: 349429852 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3231 finishes (1287 ms); 0 reads past queued releases (0 samples counts written on the GPU); 518752802 descriptor sets written, 180107130 reused; 181133994 draws kept the last one's shaders and pipeline (0 checked), 325239285 its targets [11773.06] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3546 render targets made, 53073 texture uploads (13308 MB); 2 frames over 50 ms in the last 600, the slowest 101 ms [11773.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11773.06] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11773.06] vulkan: caches: 98 render targets (1289 MB, 0 parked), 291 textures (1110 MB), 6050 buffers (74 MB); 3130 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11773.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11773.06] vulkan: 71833511 rendering passes, 666463 clear commands, 11472053 attachments cleared and 655 left undefined by their load op [11773.06] vulkan: 25843 passes (38%) ended at renderer.c:214 [11773.06] vulkan: 18453 passes (27%) ended at buffer.c:2334 [11773.06] vulkan: 7796 passes (11%) ended at buffer.c:2238 [11773.06] vulkan: 7472 passes (11%) ended at render.c:232 [11773.06] vulkan: 3799 passes (6%) ended at dma.c:143 [11773.06] vulkan: 2037 passes (3%) ended at buffer.c:2166 [11773.06] vulkan: 1849 passes (3%) ended at cmd.c:534 [11773.06] vulkan: 599 passes (1%) ended at renderer.c:680 [11773.06] vulkan: GPU-owned guest memory landed for the CPU 131307 times, render targets written back for an engine 18 times [11773.17] vulkan: display: 591 frame intervals of 17.22 ms (deviation 4.59 ms, 1st to 99th percentile 16.57 to 33.33 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (6.0 to 13.2), on to the display in 27.1 ms (8.5 to 36.1), 36.4 ms in all (17.9 to 45.8) [11773.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11774.57] perf: 59.6 frames a second over 5.0 s (667290 shown in all) [11779.59] perf: 60.0 frames a second over 5.0 s (667591 shown in all) [11783.10] nvn: 667800 presents, 667800 submissions [11783.10] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 22.87 s on the host's processors (228% of one, 38.12 ms a present), the whole process 27.01 s (269%); the busiest: thread 80 'MainThread' 8.62 s, thread 86 'Job.Worker 0' 6.31 s, thread 87 'Job.Worker 1' 6.24 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.32 s [11783.10] cpu: in those 10.05 s, 126497 SVCs (12590 a second): 0x1c WaitProcessWideKeyAtomic 31333, 0x1b ArbitrateUnlock 31129, 0x0b SleepThread 28532, 0x1d SignalProcessWideKey 23258, 0x21 SendSyncRequest 6399, 0x1a ArbitrateLock 4020; 17 calls the dispatch table had no code for (RtAPI.miss) [11783.10] vulkan: 349750228 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3231 finishes (1287 ms); 0 reads past queued releases (0 samples counts written on the GPU); 519208774 descriptor sets written, 180291910 reused; 181298846 draws kept the last one's shaders and pipeline (0 checked), 325535659 its targets [11783.10] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3546 render targets made, 53076 texture uploads (13308 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [11783.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11783.10] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11783.10] vulkan: caches: 98 render targets (1289 MB, 0 parked), 263 textures (1086 MB), 4891 buffers (63 MB); 3080 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11783.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11783.10] vulkan: 71904646 rendering passes, 667063 clear commands, 11483453 attachments cleared and 655 left undefined by their load op [11783.10] vulkan: 27600 passes (39%) ended at renderer.c:214 [11783.10] vulkan: 18332 passes (26%) ended at buffer.c:2334 [11783.10] vulkan: 7751 passes (11%) ended at render.c:232 [11783.10] vulkan: 7646 passes (11%) ended at buffer.c:2238 [11783.10] vulkan: 4165 passes (6%) ended at dma.c:143 [11783.10] vulkan: 2400 passes (3%) ended at buffer.c:2166 [11783.10] vulkan: 2044 passes (3%) ended at cmd.c:534 [11783.10] vulkan: 600 passes (1%) ended at renderer.c:680 [11783.10] vulkan: GPU-owned guest memory landed for the CPU 131633 times, render targets written back for an engine 18 times [11783.49] vulkan: display: 598 frame intervals of 16.75 ms (deviation 1.51 ms, 1st to 99th percentile 16.59 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.9 to 11.8), on to the display in 31.9 ms (16.6 to 34.3), 40.7 ms in all (25.7 to 45.0) [11783.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11784.59] perf: 57.8 frames a second over 5.0 s (667880 shown in all) [11789.59] perf: 58.4 frames a second over 5.0 s (668172 shown in all) [11793.42] cpu: 600 presents in 10.32 s (58.2 fps): 38 of the game's threads ran 21.47 s on the host's processors (208% of one, 35.78 ms a present), the whole process 26.35 s (255%); the busiest: thread 80 'MainThread' 9.59 s, thread 86 'Job.Worker 0' 4.89 s, thread 87 'Job.Worker 1' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.39 s [11793.42] cpu: in those 10.32 s, 200153 SVCs (19400 a second): 0x0b SleepThread 65480, 0x1b ArbitrateUnlock 44555, 0x1c WaitProcessWideKeyAtomic 41970, 0x1d SignalProcessWideKey 28825, 0x1a ArbitrateLock 10940, 0x21 SendSyncRequest 6525; 8287 calls the dispatch table had no code for (RtAPI.miss) [11793.42] vulkan: 350097049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3231 finishes (1287 ms); 0 reads past queued releases (0 samples counts written on the GPU); 519705587 descriptor sets written, 180488739 reused; 181464711 draws kept the last one's shaders and pipeline (0 checked), 325850127 its targets [11793.42] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3546 render targets made, 53097 texture uploads (13316 MB); 2 frames over 50 ms in the last 600, the slowest 101 ms [11793.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11793.42] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11793.42] vulkan: caches: 85 render targets (1226 MB, 0 parked), 257 textures (1118 MB), 4388 buffers (61 MB); 3047 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11793.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11793.42] vulkan: 71999456 rendering passes, 667663 clear commands, 11499551 attachments cleared and 655 left undefined by their load op [11793.42] vulkan: 37518 passes (40%) ended at renderer.c:214 [11793.42] vulkan: 23331 passes (25%) ended at buffer.c:2334 [11793.42] vulkan: 10861 passes (11%) ended at render.c:232 [11793.42] vulkan: 10130 passes (11%) ended at buffer.c:2238 [11793.42] vulkan: 5795 passes (6%) ended at dma.c:143 [11793.42] vulkan: 2829 passes (3%) ended at buffer.c:2166 [11793.42] vulkan: 2167 passes (2%) ended at cmd.c:534 [11793.42] vulkan: 1572 passes (2%) ended at surface.c:162 [11793.42] vulkan: GPU-owned guest memory landed for the CPU 132532 times, render targets written back for an engine 18 times [11793.79] vulkan: display: 599 frame intervals of 17.20 ms (deviation 4.54 ms, 1st to 99th percentile 16.56 to 33.45 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (8.1 to 13.9), on to the display in 21.5 ms (10.4 to 36.3), 33.0 ms in all (20.7 to 45.1) [11793.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11794.59] perf: 59.4 frames a second over 5.0 s (668469 shown in all) [11799.59] perf: 57.0 frames a second over 5.0 s (668754 shown in all) [11803.78] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 21.13 s on the host's processors (204% of one, 35.21 ms a present), the whole process 25.61 s (247%); the busiest: thread 80 'MainThread' 9.10 s, thread 87 'Job.Worker 1' 5.11 s, thread 86 'Job.Worker 0' 5.06 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.39 s [11803.78] cpu: in those 10.36 s, 174777 SVCs (16875 a second): 0x0b SleepThread 53225, 0x1b ArbitrateUnlock 39618, 0x1c WaitProcessWideKeyAtomic 38530, 0x1d SignalProcessWideKey 27633, 0x1a ArbitrateLock 7454, 0x21 SendSyncRequest 6447; 16128 calls the dispatch table had no code for (RtAPI.miss) [11803.78] vulkan: 350426422 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3237 finishes (1290 ms); 0 reads past queued releases (0 samples counts written on the GPU); 520178041 descriptor sets written, 180675031 reused; 181632207 draws kept the last one's shaders and pipeline (0 checked), 326154246 its targets [11803.78] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3546 render targets made, 53163 texture uploads (13333 MB); 4 frames over 50 ms in the last 600, the slowest 103 ms [11803.78] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11803.78] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11803.78] vulkan: caches: 84 render targets (1185 MB, 0 parked), 320 textures (1220 MB), 5252 buffers (76 MB); 3121 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11803.78] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11803.78] vulkan: 72075683 rendering passes, 668263 clear commands, 11511563 attachments cleared and 655 left undefined by their load op [11803.78] vulkan: 28999 passes (38%) ended at renderer.c:214 [11803.78] vulkan: 19657 passes (26%) ended at buffer.c:2334 [11803.78] vulkan: 8677 passes (11%) ended at buffer.c:2238 [11803.78] vulkan: 8288 passes (11%) ended at render.c:232 [11803.78] vulkan: 4852 passes (6%) ended at dma.c:143 [11803.78] vulkan: 2431 passes (3%) ended at buffer.c:2166 [11803.78] vulkan: 2037 passes (3%) ended at cmd.c:534 [11803.78] vulkan: 784 passes (1%) ended at surface.c:162 [11803.78] vulkan: GPU-owned guest memory landed for the CPU 133196 times, render targets written back for an engine 18 times [11804.14] vulkan: display: 599 frame intervals of 17.28 ms (deviation 6.20 ms, 1st to 99th percentile 16.56 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (6.5 to 13.6), on to the display in 23.4 ms (9.0 to 36.6), 33.4 ms in all (19.8 to 45.5) [11804.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11804.60] perf: 59.0 frames a second over 5.0 s (669050 shown in all) [11809.60] perf: 59.0 frames a second over 5.0 s (669345 shown in all) [11814.14] nvn: 669600 presents, 669600 submissions [11814.14] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 18.14 s on the host's processors (175% of one, 30.23 ms a present), the whole process 22.19 s (214%); the busiest: thread 80 'MainThread' 8.14 s, thread 87 'Job.Worker 1' 4.10 s, thread 86 'Job.Worker 0' 4.09 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.42 s [11814.14] cpu: in those 10.36 s, 232558 SVCs (22443 a second): 0x0b SleepThread 65064, 0x1b ArbitrateUnlock 57156, 0x1c WaitProcessWideKeyAtomic 48546, 0x1d SignalProcessWideKey 35953, 0x1a ArbitrateLock 17130, 0x21 SendSyncRequest 6819; 11891 calls the dispatch table had no code for (RtAPI.miss) [11814.14] vulkan: 350731073 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3240 finishes (1292 ms); 0 reads past queued releases (0 samples counts written on the GPU); 520619243 descriptor sets written, 180843131 reused; 181797661 draws kept the last one's shaders and pipeline (0 checked), 326436450 its targets [11814.14] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3551 render targets made, 53226 texture uploads (13341 MB); 3 frames over 50 ms in the last 600, the slowest 124 ms [11814.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11814.14] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11814.14] vulkan: caches: 87 render targets (1290 MB, 0 parked), 376 textures (1279 MB), 7556 buffers (107 MB); 3332 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11814.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11814.14] vulkan: 72146548 rendering passes, 668863 clear commands, 11522830 attachments cleared and 657 left undefined by their load op [11814.14] vulkan: 26509 passes (37%) ended at renderer.c:214 [11814.14] vulkan: 18857 passes (27%) ended at buffer.c:2334 [11814.14] vulkan: 8976 passes (13%) ended at buffer.c:2238 [11814.14] vulkan: 7599 passes (11%) ended at render.c:232 [11814.14] vulkan: 3764 passes (5%) ended at dma.c:143 [11814.14] vulkan: 2150 passes (3%) ended at buffer.c:2166 [11814.14] vulkan: 2004 passes (3%) ended at cmd.c:534 [11814.14] vulkan: 524 passes (1%) ended at surface.c:162 [11814.14] vulkan: GPU-owned guest memory landed for the CPU 133674 times, render targets written back for an engine 18 times [11814.49] vulkan: display: 599 frame intervals of 17.28 ms (deviation 5.42 ms, 1st to 99th percentile 16.56 to 33.41 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (5.1 to 12.8), on to the display in 34.2 ms (11.2 to 41.9), 42.8 ms in all (19.8 to 47.7) [11814.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11814.60] perf: 56.6 frames a second over 5.0 s (669628 shown in all) [11816.97] RomFS: reading uanim_enc0af-sw1_c000_attack1m.bundle (89.6 KB) [11816.99] RomFS: reading uanim_enc0am-ax1_c000_attack1.bundle (6.4 KB) [11816.99] RomFS: reading uanim_enc0am-ax1_c000_attack2.bundle (7.2 KB) [11816.99] RomFS: reading uanim_enc0af-sw1_c000_winloop.bundle (23.3 KB) [11817.00] RomFS: reading uanim_enc0am-ax1_c000_attack1.bundle (95.0 KB) [11819.62] perf: 54.4 frames a second over 5.0 s (669901 shown in all) [11824.61] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 19.41 s on the host's processors (185% of one, 32.35 ms a present), the whole process 23.41 s (224%); the busiest: thread 80 'MainThread' 8.94 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.69 s [11824.61] cpu: in those 10.47 s, 286165 SVCs (27339 a second): 0x0b SleepThread 74444, 0x1b ArbitrateUnlock 71907, 0x1c WaitProcessWideKeyAtomic 62440, 0x1d SignalProcessWideKey 46481, 0x1a ArbitrateLock 22279, 0x21 SendSyncRequest 6730; 6744 calls the dispatch table had no code for (RtAPI.miss) [11824.61] vulkan: 351027869 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3243 finishes (1293 ms); 0 reads past queued releases (0 samples counts written on the GPU); 521058410 descriptor sets written, 180997556 reused; 181948409 draws kept the last one's shaders and pipeline (0 checked), 326714235 its targets [11824.61] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3552 render targets made, 53345 texture uploads (13356 MB); 3 frames over 50 ms in the last 600, the slowest 173 ms [11824.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11824.61] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11824.61] vulkan: caches: 87 render targets (1293 MB, 0 parked), 437 textures (1374 MB), 7537 buffers (156 MB); 3480 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11824.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11824.61] vulkan: 72214546 rendering passes, 669463 clear commands, 11532958 attachments cleared and 659 left undefined by their load op [11824.61] vulkan: 22771 passes (33%) ended at renderer.c:214 [11824.61] vulkan: 17875 passes (26%) ended at buffer.c:2334 [11824.61] vulkan: 12294 passes (18%) ended at buffer.c:2238 [11824.61] vulkan: 6948 passes (10%) ended at render.c:232 [11824.61] vulkan: 2663 passes (4%) ended at dma.c:143 [11824.61] vulkan: 2656 passes (4%) ended at buffer.c:2166 [11824.61] vulkan: 2078 passes (3%) ended at cmd.c:534 [11824.61] vulkan: 431 passes (1%) ended at renderer.c:680 [11824.61] vulkan: GPU-owned guest memory landed for the CPU 133918 times, render targets written back for an engine 18 times [11824.64] perf: 59.8 frames a second over 5.0 s (670201 shown in all) [11824.94] vulkan: display: 599 frame intervals of 17.45 ms (deviation 7.48 ms, 1st to 99th percentile 16.56 to 33.46 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.7 to 13.0), on to the display in 29.1 ms (11.6 to 40.5), 38.0 ms in all (20.5 to 47.0) [11824.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11826.46] RomFS: reading 91103330.wem (46.3 KB) [11826.46] RomFS: reading 911105531.wem (24.3 KB) [11826.46] RomFS: reading 911109904.wem (3.9 KB) [11826.46] RomFS: reading 91113784.wem (96.7 KB) [11829.64] perf: 59.6 frames a second over 5.0 s (670499 shown in all) [11834.64] perf: 55.4 frames a second over 5.0 s (670776 shown in all) [11835.25] cpu: 600 presents in 10.65 s (56.4 fps): 38 of the game's threads ran 17.19 s on the host's processors (161% of one, 28.65 ms a present), the whole process 20.52 s (193%); the busiest: thread 80 'MainThread' 8.29 s, thread 86 'Job.Worker 0' 3.53 s, thread 87 'Job.Worker 1' 3.52 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.52 s [11835.25] cpu: in those 10.65 s, 270783 SVCs (25436 a second): 0x1b ArbitrateUnlock 70618, 0x0b SleepThread 64089, 0x1c WaitProcessWideKeyAtomic 59749, 0x1d SignalProcessWideKey 45037, 0x1a ArbitrateLock 22191, 0x21 SendSyncRequest 7173; 44429 calls the dispatch table had no code for (RtAPI.miss) [11835.25] vulkan: 351270805 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3246 finishes (1295 ms); 0 reads past queued releases (0 samples counts written on the GPU); 521410033 descriptor sets written, 181131805 reused; 182079375 draws kept the last one's shaders and pipeline (0 checked), 326941391 its targets [11835.25] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3557 render targets made, 53483 texture uploads (13381 MB); 5 frames over 50 ms in the last 600, the slowest 125 ms [11835.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11835.25] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11835.25] vulkan: caches: 88 render targets (1357 MB, 2 parked), 517 textures (1606 MB), 8364 buffers (182 MB); 3802 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11835.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11835.25] vulkan: 72271043 rendering passes, 670063 clear commands, 11540688 attachments cleared and 661 left undefined by their load op [11835.25] vulkan: 18006 passes (32%) ended at buffer.c:2334 [11835.25] vulkan: 17990 passes (32%) ended at renderer.c:214 [11835.25] vulkan: 8353 passes (15%) ended at buffer.c:2238 [11835.25] vulkan: 5696 passes (10%) ended at render.c:232 [11835.25] vulkan: 2836 passes (5%) ended at dma.c:143 [11835.25] vulkan: 1676 passes (3%) ended at cmd.c:534 [11835.25] vulkan: 1633 passes (3%) ended at buffer.c:2166 [11835.25] vulkan: 218 passes (0%) ended at renderer.c:680 [11835.25] vulkan: GPU-owned guest memory landed for the CPU 134065 times, render targets written back for an engine 18 times [11835.68] vulkan: display: 599 frame intervals of 17.92 ms (deviation 6.80 ms, 1st to 99th percentile 16.56 to 49.78 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (4.1 to 13.8), on to the display in 35.6 ms (10.5 to 42.3), 42.7 ms in all (19.3 to 47.7) [11835.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11839.65] perf: 50.4 frames a second over 5.0 s (671029 shown in all) [11844.65] perf: 56.8 frames a second over 5.0 s (671313 shown in all) [11846.10] nvn: 671400 presents, 671400 submissions [11846.10] cpu: 600 presents in 10.85 s (55.3 fps): 38 of the game's threads ran 19.83 s on the host's processors (183% of one, 33.06 ms a present), the whole process 23.47 s (216%); the busiest: thread 80 'MainThread' 9.33 s, thread 86 'Job.Worker 0' 4.23 s, thread 87 'Job.Worker 1' 4.21 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.55 s [11846.10] cpu: in those 10.85 s, 303477 SVCs (27970 a second): 0x0b SleepThread 77138, 0x1b ArbitrateUnlock 76355, 0x1c WaitProcessWideKeyAtomic 67880, 0x1d SignalProcessWideKey 50915, 0x1a ArbitrateLock 22378, 0x21 SendSyncRequest 6869; 28802 calls the dispatch table had no code for (RtAPI.miss) [11846.11] vulkan: 351560658 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3248 finishes (1296 ms); 0 reads past queued releases (0 samples counts written on the GPU); 521839865 descriptor sets written, 181281679 reused; 182226079 draws kept the last one's shaders and pipeline (0 checked), 327215639 its targets [11846.11] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3557 render targets made, 53583 texture uploads (13399 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [11846.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11846.11] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11846.11] vulkan: caches: 86 render targets (1325 MB, 1 parked), 563 textures (1632 MB), 8513 buffers (284 MB); 3897 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11846.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11846.11] vulkan: 72334641 rendering passes, 670663 clear commands, 11549533 attachments cleared and 663 left undefined by their load op [11846.11] vulkan: 20148 passes (32%) ended at buffer.c:2334 [11846.11] vulkan: 18657 passes (29%) ended at renderer.c:214 [11846.11] vulkan: 11442 passes (18%) ended at buffer.c:2238 [11846.11] vulkan: 6352 passes (10%) ended at render.c:232 [11846.11] vulkan: 2511 passes (4%) ended at dma.c:143 [11846.11] vulkan: 2052 passes (3%) ended at buffer.c:2166 [11846.11] vulkan: 1947 passes (3%) ended at cmd.c:534 [11846.11] vulkan: 404 passes (1%) ended at renderer.c:680 [11846.11] vulkan: GPU-owned guest memory landed for the CPU 134114 times, render targets written back for an engine 18 times [11846.41] vulkan: display: 599 frame intervals of 17.92 ms (deviation 5.36 ms, 1st to 99th percentile 16.56 to 33.57 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (3.0 to 12.8), on to the display in 31.5 ms (14.2 to 41.6), 39.3 ms in all (22.8 to 47.2) [11846.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11849.67] perf: 56.8 frames a second over 5.0 s (671598 shown in all) [11854.67] perf: 56.8 frames a second over 5.0 s (671882 shown in all) [11856.84] cpu: 600 presents in 10.74 s (55.9 fps): 43 of the game's threads ran 19.33 s on the host's processors (180% of one, 32.21 ms a present), the whole process 23.02 s (214%); the busiest: thread 80 'MainThread' 9.21 s, thread 87 'Job.Worker 1' 3.95 s, thread 86 'Job.Worker 0' 3.94 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.50 s [11856.84] cpu: in those 10.74 s, 307305 SVCs (28615 a second): 0x1b ArbitrateUnlock 81287, 0x0b SleepThread 75966, 0x1c WaitProcessWideKeyAtomic 60864, 0x1d SignalProcessWideKey 45410, 0x1a ArbitrateLock 32602, 0x21 SendSyncRequest 7334; 108214 calls the dispatch table had no code for (RtAPI.miss) [11856.84] vulkan: 351856923 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3252 finishes (1298 ms); 0 reads past queued releases (0 samples counts written on the GPU); 522274452 descriptor sets written, 181439622 reused; 182382248 draws kept the last one's shaders and pipeline (0 checked), 327496237 its targets [11856.84] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3557 render targets made, 53684 texture uploads (13439 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [11856.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11856.84] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11856.84] vulkan: caches: 84 render targets (1270 MB, 1 parked), 594 textures (1662 MB), 7653 buffers (308 MB); 3885 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11856.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11856.84] vulkan: 72395031 rendering passes, 671263 clear commands, 11557869 attachments cleared and 667 left undefined by their load op [11856.84] vulkan: 18742 passes (31%) ended at buffer.c:2334 [11856.84] vulkan: 18380 passes (30%) ended at renderer.c:214 [11856.84] vulkan: 11045 passes (18%) ended at buffer.c:2238 [11856.84] vulkan: 6082 passes (10%) ended at render.c:232 [11856.84] vulkan: 2216 passes (4%) ended at dma.c:143 [11856.84] vulkan: 1909 passes (3%) ended at cmd.c:534 [11856.84] vulkan: 1676 passes (3%) ended at buffer.c:2166 [11856.84] vulkan: 269 passes (0%) ended at renderer.c:680 [11856.84] vulkan: GPU-owned guest memory landed for the CPU 134245 times, render targets written back for an engine 18 times [11857.29] vulkan: display: 599 frame intervals of 18.17 ms (deviation 7.50 ms, 1st to 99th percentile 16.57 to 49.94 ms), 38 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.8 to 13.3), on to the display in 27.0 ms (9.7 to 40.7), 34.9 ms in all (17.0 to 47.0) [11857.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11859.69] perf: 49.6 frames a second over 5.0 s (672131 shown in all) [11863.32] RomFS: reading V_VERONICA_Arena_Name_02.bin (4.8 KB) [11863.32] RomFS: reading V_VERONICA_Arena_Name_03.bin (5.3 KB) [11863.32] RomFS: reading V_VERONICA_Arena_Name_05.bin (3.4 KB) [11863.32] RomFS: reading V_VERONICA_Attack_F_01.bin (1.1 KB) [11863.32] RomFS: reading V_VERONICA_Attack_F_02.bin (0.8 KB) [11863.32] RomFS: reading V_VERONICA_Attack_F_03.bin (0.5 KB) [11863.32] RomFS: reading V_VERONICA_Attack_F_04.bin (0.9 KB) [11863.32] RomFS: reading V_VERONICA_Attack_H_01.bin (1.3 KB) [11864.70] perf: 51.4 frames a second over 5.0 s (672389 shown in all) [11868.29] cpu: 600 presents in 11.44 s (52.4 fps): 38 of the game's threads ran 21.77 s on the host's processors (190% of one, 36.28 ms a present), the whole process 25.71 s (225%); the busiest: thread 80 'MainThread' 10.24 s, thread 86 'Job.Worker 0' 4.73 s, thread 87 'Job.Worker 1' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.65 s [11868.29] cpu: in those 11.44 s, 295345 SVCs (25812 a second): 0x0b SleepThread 79733, 0x1b ArbitrateUnlock 71705, 0x1c WaitProcessWideKeyAtomic 66471, 0x1d SignalProcessWideKey 49424, 0x1a ArbitrateLock 19052, 0x21 SendSyncRequest 6952; 0 calls the dispatch table had no code for (RtAPI.miss) [11868.29] vulkan: 352140345 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3254 finishes (1300 ms); 0 reads past queued releases (0 samples counts written on the GPU); 522695096 descriptor sets written, 181585822 reused; 182526411 draws kept the last one's shaders and pipeline (0 checked), 327763985 its targets [11868.29] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3557 render targets made, 53817 texture uploads (13457 MB); 2 frames over 50 ms in the last 600, the slowest 112 ms [11868.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11868.29] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11868.29] vulkan: caches: 84 render targets (1270 MB, 1 parked), 577 textures (1609 MB), 8079 buffers (350 MB); 3888 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11868.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11868.29] vulkan: 72459974 rendering passes, 671863 clear commands, 11566646 attachments cleared and 667 left undefined by their load op [11868.29] vulkan: 19891 passes (31%) ended at buffer.c:2334 [11868.29] vulkan: 18914 passes (29%) ended at renderer.c:214 [11868.29] vulkan: 12194 passes (19%) ended at buffer.c:2238 [11868.29] vulkan: 6287 passes (10%) ended at render.c:232 [11868.29] vulkan: 2706 passes (4%) ended at dma.c:143 [11868.29] vulkan: 2437 passes (4%) ended at buffer.c:2166 [11868.29] vulkan: 2083 passes (3%) ended at cmd.c:534 [11868.29] vulkan: 349 passes (1%) ended at renderer.c:680 [11868.29] vulkan: GPU-owned guest memory landed for the CPU 134380 times, render targets written back for an engine 18 times [11868.73] vulkan: display: 598 frame intervals of 18.78 ms (deviation 5.62 ms, 1st to 99th percentile 16.56 to 33.51 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.2 to 14.9), on to the display in 26.7 ms (10.9 to 42.0), 36.0 ms in all (21.2 to 46.6) [11868.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11869.70] perf: 57.0 frames a second over 5.0 s (672674 shown in all) [11874.72] perf: 48.0 frames a second over 5.0 s (672915 shown in all) [11879.72] perf: 50.8 frames a second over 5.0 s (673169 shown in all) [11880.39] nvn: 673200 presents, 673200 submissions [11880.39] cpu: 600 presents in 12.11 s (49.6 fps): 42 of the game's threads ran 22.90 s on the host's processors (189% of one, 38.17 ms a present), the whole process 27.00 s (223%); the busiest: thread 80 'MainThread' 10.94 s, thread 86 'Job.Worker 0' 4.62 s, thread 87 'Job.Worker 1' 4.60 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.69 s [11880.39] cpu: in those 12.11 s, 326159 SVCs (26942 a second): 0x1b ArbitrateUnlock 85412, 0x0b SleepThread 82952, 0x1c WaitProcessWideKeyAtomic 64025, 0x1d SignalProcessWideKey 47102, 0x1a ArbitrateLock 34885, 0x21 SendSyncRequest 7209; 50946 calls the dispatch table had no code for (RtAPI.miss) [11880.39] vulkan: 352439181 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3256 finishes (1301 ms); 0 reads past queued releases (0 samples counts written on the GPU); 523138899 descriptor sets written, 181739691 reused; 182681829 draws kept the last one's shaders and pipeline (0 checked), 328046978 its targets [11880.39] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3557 render targets made, 53948 texture uploads (13491 MB); 5 frames over 50 ms in the last 600, the slowest 154 ms [11880.39] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11880.39] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11880.39] vulkan: caches: 84 render targets (1270 MB, 1 parked), 520 textures (1632 MB), 7434 buffers (341 MB); 3911 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11880.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11880.39] vulkan: 72522769 rendering passes, 672463 clear commands, 11575013 attachments cleared and 671 left undefined by their load op [11880.39] vulkan: 18629 passes (30%) ended at renderer.c:214 [11880.39] vulkan: 17373 passes (28%) ended at buffer.c:2334 [11880.39] vulkan: 12649 passes (20%) ended at buffer.c:2238 [11880.39] vulkan: 6062 passes (10%) ended at render.c:232 [11880.39] vulkan: 2933 passes (5%) ended at dma.c:143 [11880.39] vulkan: 2566 passes (4%) ended at buffer.c:2166 [11880.39] vulkan: 2146 passes (3%) ended at cmd.c:534 [11880.39] vulkan: 346 passes (1%) ended at renderer.c:680 [11880.39] vulkan: GPU-owned guest memory landed for the CPU 134603 times, render targets written back for an engine 18 times [11880.94] vulkan: display: 599 frame intervals of 20.20 ms (deviation 9.29 ms, 1st to 99th percentile 16.57 to 33.54 ms), 112 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.1 to 14.6), on to the display in 20.2 ms (8.4 to 39.2), 30.4 ms in all (19.3 to 46.0) [11880.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11884.72] perf: 50.4 frames a second over 5.0 s (673421 shown in all) [11889.74] perf: 47.8 frames a second over 5.0 s (673661 shown in all) [11892.27] cpu: 600 presents in 11.88 s (50.5 fps): 38 of the game's threads ran 22.66 s on the host's processors (191% of one, 37.77 ms a present), the whole process 26.76 s (225%); the busiest: thread 80 'MainThread' 10.72 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.60 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.80 s [11892.27] cpu: in those 11.88 s, 315265 SVCs (26546 a second): 0x0b SleepThread 81357, 0x1b ArbitrateUnlock 80205, 0x1c WaitProcessWideKeyAtomic 67174, 0x1d SignalProcessWideKey 49503, 0x1a ArbitrateLock 27659, 0x21 SendSyncRequest 7295; 64216 calls the dispatch table had no code for (RtAPI.miss) [11892.27] vulkan: 352778951 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3260 finishes (1303 ms); 0 reads past queued releases (0 samples counts written on the GPU); 523644813 descriptor sets written, 181913317 reused; 182858791 draws kept the last one's shaders and pipeline (0 checked), 328370989 its targets [11892.27] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3557 render targets made, 54044 texture uploads (13503 MB); 5 frames over 50 ms in the last 600, the slowest 114 ms [11892.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11892.27] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11892.27] vulkan: caches: 84 render targets (1270 MB, 1 parked), 537 textures (1648 MB), 7046 buffers (247 MB); 3811 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11892.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11892.27] vulkan: 72585358 rendering passes, 673063 clear commands, 11583566 attachments cleared and 673 left undefined by their load op [11892.27] vulkan: 18668 passes (30%) ended at renderer.c:214 [11892.27] vulkan: 17270 passes (28%) ended at buffer.c:2334 [11892.27] vulkan: 12446 passes (20%) ended at buffer.c:2238 [11892.27] vulkan: 6158 passes (10%) ended at render.c:232 [11892.27] vulkan: 2698 passes (4%) ended at buffer.c:2166 [11892.27] vulkan: 2648 passes (4%) ended at dma.c:143 [11892.27] vulkan: 2225 passes (4%) ended at cmd.c:534 [11892.27] vulkan: 402 passes (1%) ended at renderer.c:680 [11892.27] vulkan: GPU-owned guest memory landed for the CPU 134754 times, render targets written back for an engine 18 times [11892.73] vulkan: display: 599 frame intervals of 19.67 ms (deviation 7.90 ms, 1st to 99th percentile 16.57 to 33.63 ms), 96 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.5 to 14.6), on to the display in 20.4 ms (7.9 to 40.5), 29.8 ms in all (17.1 to 47.0) [11892.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11894.74] perf: 57.0 frames a second over 5.0 s (673946 shown in all) [11899.75] perf: 52.2 frames a second over 5.0 s (674208 shown in all) [11903.07] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 20.36 s on the host's processors (188% of one, 33.93 ms a present), the whole process 24.26 s (224%); the busiest: thread 80 'MainThread' 9.31 s, thread 87 'Job.Worker 1' 4.44 s, thread 86 'Job.Worker 0' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.51 s [11903.07] cpu: in those 10.81 s, 237804 SVCs (22007 a second): 0x0b SleepThread 64417, 0x1b ArbitrateUnlock 59049, 0x1c WaitProcessWideKeyAtomic 50899, 0x1d SignalProcessWideKey 37017, 0x1a ArbitrateLock 17456, 0x21 SendSyncRequest 7002; 37241 calls the dispatch table had no code for (RtAPI.miss) [11903.07] vulkan: 353119965 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3266 finishes (1305 ms); 0 reads past queued releases (0 samples counts written on the GPU); 524145082 descriptor sets written, 182095078 reused; 183039915 draws kept the last one's shaders and pipeline (0 checked), 328693303 its targets [11903.07] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3566 render targets made, 54172 texture uploads (13565 MB); 5 frames over 50 ms in the last 600, the slowest 221 ms [11903.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11903.07] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11903.07] vulkan: caches: 89 render targets (1336 MB, 1 parked), 559 textures (1816 MB), 9034 buffers (237 MB); 4047 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11903.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11903.07] vulkan: 72650130 rendering passes, 673663 clear commands, 11592568 attachments cleared and 675 left undefined by their load op [11903.07] vulkan: 21208 passes (33%) ended at renderer.c:214 [11903.07] vulkan: 16698 passes (26%) ended at buffer.c:2334 [11903.07] vulkan: 13288 passes (21%) ended at buffer.c:2238 [11903.07] vulkan: 6439 passes (10%) ended at render.c:232 [11903.07] vulkan: 2278 passes (4%) ended at dma.c:143 [11903.07] vulkan: 2095 passes (3%) ended at cmd.c:534 [11903.07] vulkan: 2083 passes (3%) ended at buffer.c:2166 [11903.07] vulkan: 390 passes (1%) ended at renderer.c:680 [11903.07] vulkan: GPU-owned guest memory landed for the CPU 134926 times, render targets written back for an engine 18 times [11903.53] vulkan: display: 599 frame intervals of 18.03 ms (deviation 10.09 ms, 1st to 99th percentile 16.57 to 50.00 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.5 to 13.9), on to the display in 25.6 ms (8.7 to 40.6), 34.5 ms in all (19.0 to 47.3) [11903.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11904.77] perf: 57.6 frames a second over 5.0 s (674497 shown in all) [11909.77] perf: 59.6 frames a second over 5.0 s (674795 shown in all) [11913.35] nvn: 675000 presents, 675000 submissions [11913.36] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 23.99 s on the host's processors (233% of one, 39.99 ms a present), the whole process 28.45 s (277%); the busiest: thread 80 'MainThread' 9.36 s, thread 87 'Job.Worker 1' 6.34 s, thread 86 'Job.Worker 0' 6.32 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.44 s [11913.36] cpu: in those 10.29 s, 152691 SVCs (14845 a second): 0x1b ArbitrateUnlock 38528, 0x0b SleepThread 37060, 0x1c WaitProcessWideKeyAtomic 34103, 0x1d SignalProcessWideKey 24852, 0x1a ArbitrateLock 9833, 0x21 SendSyncRequest 6439; 19646 calls the dispatch table had no code for (RtAPI.miss) [11913.36] vulkan: 353471394 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3281 finishes (1312 ms); 0 reads past queued releases (0 samples counts written on the GPU); 524652325 descriptor sets written, 182290693 reused; 183229406 draws kept the last one's shaders and pipeline (0 checked), 329022778 its targets [11913.36] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3567 render targets made, 54236 texture uploads (13586 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [11913.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11913.36] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11913.36] vulkan: caches: 88 render targets (1306 MB, 1 parked), 474 textures (1590 MB), 10032 buffers (221 MB); 3776 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11913.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11913.36] vulkan: 72723109 rendering passes, 674263 clear commands, 11602527 attachments cleared and 675 left undefined by their load op [11913.36] vulkan: 24776 passes (34%) ended at renderer.c:214 [11913.36] vulkan: 17693 passes (24%) ended at buffer.c:2334 [11913.36] vulkan: 13322 passes (18%) ended at buffer.c:2238 [11913.36] vulkan: 7240 passes (10%) ended at render.c:232 [11913.36] vulkan: 4138 passes (6%) ended at dma.c:143 [11913.36] vulkan: 2691 passes (4%) ended at buffer.c:2166 [11913.36] vulkan: 2108 passes (3%) ended at cmd.c:534 [11913.36] vulkan: 553 passes (1%) ended at renderer.c:680 [11913.36] vulkan: GPU-owned guest memory landed for the CPU 135237 times, render targets written back for an engine 18 times [11913.81] vulkan: display: 599 frame intervals of 17.11 ms (deviation 2.69 ms, 1st to 99th percentile 16.56 to 33.41 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.1 to 17.3), on to the display in 25.0 ms (9.5 to 38.1), 35.3 ms in all (19.2 to 47.0) [11913.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11914.77] perf: 57.8 frames a second over 5.0 s (675084 shown in all) [11919.77] perf: 59.8 frames a second over 5.0 s (675383 shown in all) [11923.49] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 22.08 s on the host's processors (218% of one, 36.80 ms a present), the whole process 26.75 s (264%); the busiest: thread 80 'MainThread' 8.97 s, thread 86 'Job.Worker 0' 5.77 s, thread 87 'Job.Worker 1' 5.68 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.35 s [11923.49] cpu: in those 10.13 s, 151085 SVCs (14915 a second): 0x0b SleepThread 40840, 0x1b ArbitrateUnlock 35505, 0x1c WaitProcessWideKeyAtomic 35363, 0x1d SignalProcessWideKey 25529, 0x21 SendSyncRequest 6406, 0x1a ArbitrateLock 5606; 8708 calls the dispatch table had no code for (RtAPI.miss) [11923.49] vulkan: 353824622 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3281 finishes (1312 ms); 0 reads past queued releases (0 samples counts written on the GPU); 525160273 descriptor sets written, 182489201 reused; 183414750 draws kept the last one's shaders and pipeline (0 checked), 329351998 its targets [11923.49] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3567 render targets made, 54244 texture uploads (13586 MB); 2 frames over 50 ms in the last 600, the slowest 103 ms [11923.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11923.49] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11923.49] vulkan: caches: 88 render targets (1306 MB, 1 parked), 328 textures (1161 MB), 8140 buffers (146 MB); 3255 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11923.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11923.49] vulkan: 72801298 rendering passes, 674863 clear commands, 11613927 attachments cleared and 675 left undefined by their load op [11923.49] vulkan: 27952 passes (36%) ended at renderer.c:214 [11923.49] vulkan: 19850 passes (25%) ended at buffer.c:2334 [11923.49] vulkan: 11696 passes (15%) ended at buffer.c:2238 [11923.49] vulkan: 7748 passes (10%) ended at render.c:232 [11923.49] vulkan: 4966 passes (6%) ended at dma.c:143 [11923.49] vulkan: 2508 passes (3%) ended at buffer.c:2166 [11923.49] vulkan: 2118 passes (3%) ended at cmd.c:534 [11923.49] vulkan: 743 passes (1%) ended at surface.c:162 [11923.49] vulkan: GPU-owned guest memory landed for the CPU 135747 times, render targets written back for an engine 18 times [11923.96] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.97 ms, 1st to 99th percentile 16.59 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.6 to 13.1), on to the display in 21.1 ms (11.1 to 36.4), 30.9 ms in all (20.9 to 45.8) [11923.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11924.79] perf: 57.4 frames a second over 5.0 s (675671 shown in all) [11929.79] perf: 57.8 frames a second over 5.0 s (675960 shown in all) [11934.00] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 21.71 s on the host's processors (206% of one, 36.18 ms a present), the whole process 26.16 s (249%); the busiest: thread 80 'MainThread' 9.49 s, thread 86 'Job.Worker 0' 5.18 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.44 s [11934.00] cpu: in those 10.51 s, 186671 SVCs (17755 a second): 0x0b SleepThread 63338, 0x1b ArbitrateUnlock 40684, 0x1c WaitProcessWideKeyAtomic 38390, 0x1d SignalProcessWideKey 27105, 0x1a ArbitrateLock 8717, 0x21 SendSyncRequest 6553; 22384 calls the dispatch table had no code for (RtAPI.miss) [11934.00] vulkan: 354159294 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3281 finishes (1312 ms); 0 reads past queued releases (0 samples counts written on the GPU); 525640852 descriptor sets written, 182677966 reused; 183578849 draws kept the last one's shaders and pipeline (0 checked), 329660661 its targets [11934.00] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3567 render targets made, 54331 texture uploads (13612 MB); 6 frames over 50 ms in the last 600, the slowest 103 ms [11934.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11934.00] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11934.00] vulkan: caches: 85 render targets (1225 MB, 1 parked), 344 textures (1240 MB), 6846 buffers (98 MB); 3206 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11934.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11934.00] vulkan: 72881766 rendering passes, 675463 clear commands, 11626425 attachments cleared and 675 left undefined by their load op [11934.00] vulkan: 30026 passes (37%) ended at renderer.c:214 [11934.00] vulkan: 22125 passes (27%) ended at buffer.c:2334 [11934.00] vulkan: 10059 passes (13%) ended at buffer.c:2238 [11934.00] vulkan: 8466 passes (11%) ended at render.c:232 [11934.00] vulkan: 3910 passes (5%) ended at dma.c:143 [11934.00] vulkan: 2419 passes (3%) ended at buffer.c:2166 [11934.00] vulkan: 2072 passes (3%) ended at cmd.c:534 [11934.00] vulkan: 754 passes (1%) ended at surface.c:162 [11934.00] vulkan: GPU-owned guest memory landed for the CPU 136161 times, render targets written back for an engine 18 times [11934.64] vulkan: display: 599 frame intervals of 17.56 ms (deviation 6.68 ms, 1st to 99th percentile 16.56 to 48.96 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.6 to 12.9), on to the display in 27.1 ms (10.6 to 37.2), 36.9 ms in all (19.6 to 46.2) [11934.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11934.79] perf: 57.2 frames a second over 5.0 s (676246 shown in all) [11939.80] perf: 50.0 frames a second over 5.0 s (676497 shown in all) [11944.82] perf: 58.8 frames a second over 5.0 s (676792 shown in all) [11944.94] nvn: 676800 presents, 676800 submissions [11944.94] cpu: 600 presents in 10.94 s (54.9 fps): 42 of the game's threads ran 21.80 s on the host's processors (199% of one, 36.33 ms a present), the whole process 25.89 s (237%); the busiest: thread 80 'MainThread' 9.72 s, thread 86 'Job.Worker 0' 4.83 s, thread 87 'Job.Worker 1' 4.81 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.54 s [11944.94] cpu: in those 10.94 s, 274863 SVCs (25134 a second): 0x0b SleepThread 74809, 0x1b ArbitrateUnlock 67639, 0x1c WaitProcessWideKeyAtomic 57100, 0x1d SignalProcessWideKey 42106, 0x1a ArbitrateLock 22136, 0x21 SendSyncRequest 6689; 17384 calls the dispatch table had no code for (RtAPI.miss) [11944.94] vulkan: 354471233 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3287 finishes (1316 ms); 0 reads past queued releases (0 samples counts written on the GPU); 526100941 descriptor sets written, 182841755 reused; 183740366 draws kept the last one's shaders and pipeline (0 checked), 329953486 its targets [11944.94] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3572 render targets made, 54437 texture uploads (13633 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [11944.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11944.94] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11944.94] vulkan: caches: 88 render targets (1306 MB, 1 parked), 442 textures (1456 MB), 8126 buffers (390 MB); 3821 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11944.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11944.94] vulkan: 72950604 rendering passes, 676063 clear commands, 11636473 attachments cleared and 677 left undefined by their load op [11944.94] vulkan: 22457 passes (33%) ended at renderer.c:214 [11944.94] vulkan: 18729 passes (27%) ended at buffer.c:2334 [11944.94] vulkan: 12464 passes (18%) ended at buffer.c:2238 [11944.94] vulkan: 6906 passes (10%) ended at render.c:232 [11944.94] vulkan: 2838 passes (4%) ended at dma.c:143 [11944.94] vulkan: 2585 passes (4%) ended at buffer.c:2166 [11944.94] vulkan: 2102 passes (3%) ended at cmd.c:534 [11944.94] vulkan: 379 passes (1%) ended at surface.c:162 [11944.94] vulkan: GPU-owned guest memory landed for the CPU 136421 times, render targets written back for an engine 18 times [11945.56] vulkan: display: 599 frame intervals of 18.23 ms (deviation 6.56 ms, 1st to 99th percentile 16.57 to 33.47 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.8 to 16.5), on to the display in 27.9 ms (9.7 to 42.0), 37.8 ms in all (20.2 to 46.9) [11945.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11949.82] perf: 58.6 frames a second over 5.0 s (677085 shown in all) [11954.84] perf: 59.0 frames a second over 5.0 s (677381 shown in all) [11955.14] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 19.59 s on the host's processors (192% of one, 32.65 ms a present), the whole process 23.85 s (234%); the busiest: thread 80 'MainThread' 8.58 s, thread 86 'Job.Worker 0' 4.59 s, thread 87 'Job.Worker 1' 4.54 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.38 s [11955.14] cpu: in those 10.20 s, 190947 SVCs (18715 a second): 0x0b SleepThread 62057, 0x1b ArbitrateUnlock 42325, 0x1c WaitProcessWideKeyAtomic 40910, 0x1d SignalProcessWideKey 29241, 0x1a ArbitrateLock 8129, 0x21 SendSyncRequest 6439; 7164 calls the dispatch table had no code for (RtAPI.miss) [11955.14] vulkan: 354783496 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3287 finishes (1316 ms); 0 reads past queued releases (0 samples counts written on the GPU); 526547505 descriptor sets written, 183019717 reused; 183889934 draws kept the last one's shaders and pipeline (0 checked), 330237901 its targets [11955.14] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3572 render targets made, 54449 texture uploads (13642 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [11955.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11955.14] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11955.14] vulkan: caches: 88 render targets (1306 MB, 1 parked), 425 textures (1456 MB), 8104 buffers (365 MB); 3781 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11955.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11955.14] vulkan: 73030566 rendering passes, 676663 clear commands, 11649835 attachments cleared and 677 left undefined by their load op [11955.14] vulkan: 31923 passes (40%) ended at renderer.c:214 [11955.14] vulkan: 20967 passes (26%) ended at buffer.c:2334 [11955.14] vulkan: 8544 passes (11%) ended at render.c:232 [11955.14] vulkan: 8227 passes (10%) ended at buffer.c:2238 [11955.14] vulkan: 4240 passes (5%) ended at dma.c:143 [11955.14] vulkan: 2563 passes (3%) ended at buffer.c:2166 [11955.14] vulkan: 1915 passes (2%) ended at cmd.c:534 [11955.14] vulkan: 979 passes (1%) ended at surface.c:162 [11955.14] vulkan: GPU-owned guest memory landed for the CPU 136856 times, render targets written back for an engine 18 times [11955.84] vulkan: display: 599 frame intervals of 17.17 ms (deviation 5.07 ms, 1st to 99th percentile 16.56 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.3 to 12.7), on to the display in 27.9 ms (10.5 to 38.5), 37.5 ms in all (19.8 to 46.8) [11955.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11959.85] perf: 57.0 frames a second over 5.0 s (677667 shown in all) [11964.85] perf: 55.8 frames a second over 5.0 s (677946 shown in all) [11966.09] cpu: 600 presents in 10.94 s (54.8 fps): 38 of the game's threads ran 22.01 s on the host's processors (201% of one, 36.68 ms a present), the whole process 26.32 s (241%); the busiest: thread 80 'MainThread' 9.87 s, thread 87 'Job.Worker 1' 5.00 s, thread 86 'Job.Worker 0' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.44 s [11966.09] cpu: in those 10.94 s, 215238 SVCs (19669 a second): 0x0b SleepThread 62140, 0x1b ArbitrateUnlock 53753, 0x1c WaitProcessWideKeyAtomic 41231, 0x1d SignalProcessWideKey 29456, 0x1a ArbitrateLock 20025, 0x21 SendSyncRequest 6659; 34115 calls the dispatch table had no code for (RtAPI.miss) [11966.09] vulkan: 355102868 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3293 finishes (1318 ms); 0 reads past queued releases (0 samples counts written on the GPU); 527006503 descriptor sets written, 183199463 reused; 184046137 draws kept the last one's shaders and pipeline (0 checked), 330531624 its targets [11966.09] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3576 render targets made, 54558 texture uploads (13664 MB); 9 frames over 50 ms in the last 600, the slowest 109 ms [11966.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11966.09] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11966.09] vulkan: caches: 88 render targets (1309 MB, 1 parked), 397 textures (1486 MB), 7481 buffers (137 MB); 3593 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11966.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11966.09] vulkan: 73109960 rendering passes, 677263 clear commands, 11662234 attachments cleared and 679 left undefined by their load op [11966.09] vulkan: 29494 passes (37%) ended at renderer.c:214 [11966.09] vulkan: 22565 passes (28%) ended at buffer.c:2334 [11966.09] vulkan: 9865 passes (12%) ended at buffer.c:2238 [11966.09] vulkan: 7890 passes (10%) ended at render.c:232 [11966.09] vulkan: 3848 passes (5%) ended at dma.c:143 [11966.09] vulkan: 2416 passes (3%) ended at buffer.c:2166 [11966.09] vulkan: 1987 passes (3%) ended at cmd.c:534 [11966.09] vulkan: 715 passes (1%) ended at surface.c:162 [11966.09] vulkan: GPU-owned guest memory landed for the CPU 137328 times, render targets written back for an engine 18 times [11966.74] vulkan: display: 599 frame intervals of 18.00 ms (deviation 7.01 ms, 1st to 99th percentile 16.56 to 66.64 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.5 to 13.7), on to the display in 25.1 ms (9.6 to 37.8), 34.9 ms in all (18.7 to 46.6) [11966.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11969.85] perf: 52.6 frames a second over 5.0 s (678209 shown in all) [11974.87] perf: 57.8 frames a second over 5.0 s (678499 shown in all) [11976.63] nvn: 678600 presents, 678600 submissions [11976.64] cpu: 600 presents in 10.55 s (56.9 fps): 38 of the game's threads ran 21.37 s on the host's processors (202% of one, 35.61 ms a present), the whole process 25.36 s (240%); the busiest: thread 80 'MainThread' 9.36 s, thread 87 'Job.Worker 1' 5.05 s, thread 86 'Job.Worker 0' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.56 s [11976.64] cpu: in those 10.55 s, 227736 SVCs (21582 a second): 0x0b SleepThread 60625, 0x1b ArbitrateUnlock 56629, 0x1c WaitProcessWideKeyAtomic 49356, 0x1d SignalProcessWideKey 36145, 0x1a ArbitrateLock 16602, 0x21 SendSyncRequest 6477; 14551 calls the dispatch table had no code for (RtAPI.miss) [11976.64] vulkan: 355381246 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3296 finishes (1320 ms); 0 reads past queued releases (0 samples counts written on the GPU); 527411147 descriptor sets written, 183351575 reused; 184190121 draws kept the last one's shaders and pipeline (0 checked), 330790836 its targets [11976.64] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3577 render targets made, 54648 texture uploads (13680 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [11976.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11976.64] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11976.64] vulkan: caches: 88 render targets (1306 MB, 1 parked), 481 textures (1628 MB), 9099 buffers (209 MB); 3804 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11976.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11976.64] vulkan: 73177800 rendering passes, 677863 clear commands, 11671905 attachments cleared and 679 left undefined by their load op [11976.64] vulkan: 22370 passes (33%) ended at renderer.c:214 [11976.64] vulkan: 20006 passes (29%) ended at buffer.c:2334 [11976.64] vulkan: 10430 passes (15%) ended at buffer.c:2238 [11976.64] vulkan: 6805 passes (10%) ended at render.c:232 [11976.64] vulkan: 3115 passes (5%) ended at dma.c:143 [11976.64] vulkan: 2369 passes (3%) ended at buffer.c:2166 [11976.64] vulkan: 1965 passes (3%) ended at cmd.c:534 [11976.64] vulkan: 476 passes (1%) ended at renderer.c:680 [11976.64] vulkan: GPU-owned guest memory landed for the CPU 137571 times, render targets written back for an engine 18 times [11977.26] vulkan: display: 599 frame intervals of 17.56 ms (deviation 5.19 ms, 1st to 99th percentile 16.57 to 33.47 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.9 to 13.3), on to the display in 25.3 ms (10.8 to 41.8), 34.2 ms in all (19.9 to 47.1) [11977.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11979.89] perf: 57.6 frames a second over 5.0 s (678788 shown in all) [11984.89] perf: 58.0 frames a second over 5.0 s (679078 shown in all) [11986.97] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 22.03 s on the host's processors (213% of one, 36.71 ms a present), the whole process 26.66 s (258%); the busiest: thread 80 'MainThread' 9.32 s, thread 86 'Job.Worker 0' 5.40 s, thread 87 'Job.Worker 1' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.42 s [11986.97] cpu: in those 10.33 s, 170089 SVCs (16460 a second): 0x0b SleepThread 51313, 0x1b ArbitrateUnlock 38644, 0x1c WaitProcessWideKeyAtomic 37875, 0x1d SignalProcessWideKey 27295, 0x1a ArbitrateLock 6680, 0x21 SendSyncRequest 6422; 12071 calls the dispatch table had no code for (RtAPI.miss) [11986.97] vulkan: 355732260 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3296 finishes (1320 ms); 0 reads past queued releases (0 samples counts written on the GPU); 527917711 descriptor sets written, 183547039 reused; 184367470 draws kept the last one's shaders and pipeline (0 checked), 331115548 its targets [11986.97] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3577 render targets made, 54661 texture uploads (13681 MB); 4 frames over 50 ms in the last 600, the slowest 104 ms [11986.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11986.97] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11986.97] vulkan: caches: 88 render targets (1306 MB, 1 parked), 478 textures (1621 MB), 9109 buffers (197 MB); 3770 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11986.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11986.97] vulkan: 73258622 rendering passes, 678463 clear commands, 11684601 attachments cleared and 679 left undefined by their load op [11986.97] vulkan: 30512 passes (38%) ended at renderer.c:214 [11986.97] vulkan: 19436 passes (24%) ended at buffer.c:2334 [11986.97] vulkan: 11233 passes (14%) ended at buffer.c:2238 [11986.97] vulkan: 8589 passes (11%) ended at render.c:232 [11986.97] vulkan: 4709 passes (6%) ended at dma.c:143 [11986.97] vulkan: 2750 passes (3%) ended at buffer.c:2166 [11986.97] vulkan: 2097 passes (3%) ended at cmd.c:534 [11986.97] vulkan: 892 passes (1%) ended at surface.c:162 [11986.97] vulkan: GPU-owned guest memory landed for the CPU 138139 times, render targets written back for an engine 18 times [11987.56] vulkan: display: 599 frame intervals of 17.20 ms (deviation 5.03 ms, 1st to 99th percentile 16.56 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (5.6 to 14.0), on to the display in 22.6 ms (8.5 to 38.5), 32.7 ms in all (16.8 to 46.9) [11987.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11989.90] perf: 58.4 frames a second over 5.0 s (679371 shown in all) [11994.92] perf: 56.0 frames a second over 5.0 s (679652 shown in all) [11997.38] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 17.95 s on the host's processors (172% of one, 29.92 ms a present), the whole process 21.51 s (207%); the busiest: thread 80 'MainThread' 8.16 s, thread 86 'Job.Worker 0' 3.92 s, thread 87 'Job.Worker 1' 3.92 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.53 s [11997.38] cpu: in those 10.41 s, 240653 SVCs (23113 a second): 0x1b ArbitrateUnlock 61606, 0x0b SleepThread 59877, 0x1c WaitProcessWideKeyAtomic 52501, 0x1d SignalProcessWideKey 39500, 0x1a ArbitrateLock 18335, 0x21 SendSyncRequest 6958; 17489 calls the dispatch table had no code for (RtAPI.miss) [11997.38] vulkan: 355976851 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3299 finishes (1321 ms); 0 reads past queued releases (0 samples counts written on the GPU); 528269135 descriptor sets written, 183684797 reused; 184485677 draws kept the last one's shaders and pipeline (0 checked), 331338202 its targets [11997.38] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3583 render targets made, 54743 texture uploads (13694 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [11997.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [11997.38] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [11997.38] vulkan: caches: 88 render targets (1309 MB, 2 parked), 372 textures (1345 MB), 8050 buffers (114 MB); 3425 of 14138 MB in use as they count it, 0 MB freed for the budget so far [11997.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [11997.38] vulkan: 73326550 rendering passes, 679063 clear commands, 11696631 attachments cleared and 681 left undefined by their load op [11997.38] vulkan: 25999 passes (38%) ended at renderer.c:214 [11997.38] vulkan: 17750 passes (26%) ended at buffer.c:2334 [11997.38] vulkan: 7931 passes (12%) ended at render.c:232 [11997.38] vulkan: 7201 passes (11%) ended at buffer.c:2238 [11997.38] vulkan: 3618 passes (5%) ended at dma.c:143 [11997.38] vulkan: 2054 passes (3%) ended at buffer.c:2166 [11997.38] vulkan: 1705 passes (3%) ended at cmd.c:534 [11997.38] vulkan: 1040 passes (2%) ended at surface.c:162 [11997.38] vulkan: GPU-owned guest memory landed for the CPU 138531 times, render targets written back for an engine 18 times [11997.98] vulkan: display: 599 frame intervals of 17.39 ms (deviation 6.64 ms, 1st to 99th percentile 16.57 to 33.38 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.1 to 12.3), on to the display in 33.5 ms (10.5 to 43.5), 41.0 ms in all (20.1 to 48.0) [11997.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [11999.92] perf: 59.8 frames a second over 5.0 s (679951 shown in all) [12004.92] perf: 60.2 frames a second over 5.0 s (680252 shown in all) [12007.46] nvn: 680400 presents, 680400 submissions [12007.46] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 15.92 s on the host's processors (158% of one, 26.54 ms a present), the whole process 18.46 s (183%); the busiest: thread 80 'MainThread' 7.06 s, thread 86 'Job.Worker 0' 3.58 s, thread 87 'Job.Worker 1' 3.54 s, thread 108 'UnityGfxDeviceWorker' 0.78 s, thread 116 'AK::EventManager' 0.77 s [12007.46] cpu: in those 10.08 s, 267059 SVCs (26494 a second): 0x1b ArbitrateUnlock 70675, 0x1c WaitProcessWideKeyAtomic 63559, 0x0b SleepThread 56579, 0x1d SignalProcessWideKey 49395, 0x1a ArbitrateLock 18769, 0x21 SendSyncRequest 6244; 3058 calls the dispatch table had no code for (RtAPI.miss) [12007.46] vulkan: 356094479 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3302 finishes (1323 ms); 0 reads past queued releases (0 samples counts written on the GPU); 528433833 descriptor sets written, 183755355 reused; 184531406 draws kept the last one's shaders and pipeline (0 checked), 331440616 its targets [12007.46] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3584 render targets made, 54799 texture uploads (13702 MB); 1 frames over 50 ms in the last 600, the slowest 80 ms [12007.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12007.46] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12007.46] vulkan: caches: 86 render targets (1298 MB, 1 parked), 394 textures (1401 MB), 6768 buffers (305 MB); 3645 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12007.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12007.46] vulkan: 73380413 rendering passes, 679663 clear commands, 11707543 attachments cleared and 681 left undefined by their load op [12007.46] vulkan: 19339 passes (36%) ended at renderer.c:214 [12007.46] vulkan: 17052 passes (32%) ended at buffer.c:2334 [12007.46] vulkan: 6937 passes (13%) ended at render.c:232 [12007.46] vulkan: 4078 passes (8%) ended at buffer.c:2238 [12007.46] vulkan: 2393 passes (4%) ended at dma.c:143 [12007.46] vulkan: 1757 passes (3%) ended at buffer.c:2166 [12007.46] vulkan: 1237 passes (2%) ended at cmd.c:534 [12007.46] vulkan: 627 passes (1%) ended at surface.c:162 [12007.46] vulkan: GPU-owned guest memory landed for the CPU 138650 times, render targets written back for an engine 18 times [12008.21] vulkan: display: 599 frame intervals of 16.80 ms (deviation 1.78 ms, 1st to 99th percentile 16.56 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.6 ms (2.9 to 11.1), on to the display in 38.1 ms (13.6 to 43.4), 43.8 ms in all (22.0 to 48.1) [12008.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12009.94] perf: 58.2 frames a second over 5.0 s (680544 shown in all) [12014.95] perf: 56.0 frames a second over 5.0 s (680825 shown in all) [12018.12] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 22.16 s on the host's processors (208% of one, 36.93 ms a present), the whole process 26.60 s (250%); the busiest: thread 80 'MainThread' 9.57 s, thread 87 'Job.Worker 1' 5.34 s, thread 86 'Job.Worker 0' 5.33 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.43 s [12018.12] cpu: in those 10.66 s, 186761 SVCs (17524 a second): 0x0b SleepThread 62080, 0x1b ArbitrateUnlock 41157, 0x1c WaitProcessWideKeyAtomic 38415, 0x1d SignalProcessWideKey 27382, 0x1a ArbitrateLock 9280, 0x21 SendSyncRequest 6545; 18371 calls the dispatch table had no code for (RtAPI.miss) [12018.12] vulkan: 356452151 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3305 finishes (1324 ms); 0 reads past queued releases (0 samples counts written on the GPU); 528952351 descriptor sets written, 183952181 reused; 184714957 draws kept the last one's shaders and pipeline (0 checked), 331771919 its targets [12018.12] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3584 render targets made, 54877 texture uploads (13712 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [12018.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12018.12] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12018.12] vulkan: caches: 86 render targets (1298 MB, 1 parked), 423 textures (1463 MB), 7444 buffers (304 MB); 3707 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12018.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12018.12] vulkan: 73456787 rendering passes, 680263 clear commands, 11720257 attachments cleared and 681 left undefined by their load op [12018.12] vulkan: 30374 passes (40%) ended at renderer.c:214 [12018.12] vulkan: 18332 passes (24%) ended at buffer.c:2334 [12018.12] vulkan: 9456 passes (12%) ended at buffer.c:2238 [12018.12] vulkan: 8479 passes (11%) ended at render.c:232 [12018.12] vulkan: 3970 passes (5%) ended at dma.c:143 [12018.12] vulkan: 2194 passes (3%) ended at cmd.c:534 [12018.12] vulkan: 2107 passes (3%) ended at buffer.c:2166 [12018.12] vulkan: 823 passes (1%) ended at surface.c:162 [12018.12] vulkan: GPU-owned guest memory landed for the CPU 138988 times, render targets written back for an engine 18 times [12018.89] vulkan: display: 599 frame intervals of 17.84 ms (deviation 6.77 ms, 1st to 99th percentile 16.58 to 49.92 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.8 to 14.3), on to the display in 21.5 ms (8.1 to 37.0), 31.5 ms in all (19.1 to 47.0) [12018.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12019.97] perf: 56.4 frames a second over 5.0 s (681108 shown in all) [12024.97] perf: 58.2 frames a second over 5.0 s (681399 shown in all) [12028.47] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 22.53 s on the host's processors (218% of one, 37.56 ms a present), the whole process 26.98 s (261%); the busiest: thread 80 'MainThread' 9.27 s, thread 87 'Job.Worker 1' 5.61 s, thread 86 'Job.Worker 0' 5.56 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.39 s [12028.47] cpu: in those 10.35 s, 183063 SVCs (17693 a second): 0x0b SleepThread 65445, 0x1b ArbitrateUnlock 38255, 0x1c WaitProcessWideKeyAtomic 37191, 0x1d SignalProcessWideKey 26084, 0x1a ArbitrateLock 7761, 0x21 SendSyncRequest 6435; 13644 calls the dispatch table had no code for (RtAPI.miss) [12028.47] vulkan: 356795626 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3305 finishes (1324 ms); 0 reads past queued releases (0 samples counts written on the GPU); 529450503 descriptor sets written, 184140979 reused; 184887657 draws kept the last one's shaders and pipeline (0 checked), 332090643 its targets [12028.47] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3584 render targets made, 54941 texture uploads (13730 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [12028.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12028.47] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12028.47] vulkan: caches: 83 render targets (1217 MB, 1 parked), 379 textures (1354 MB), 6463 buffers (148 MB); 3360 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12028.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12028.47] vulkan: 73530592 rendering passes, 680863 clear commands, 11731432 attachments cleared and 681 left undefined by their load op [12028.47] vulkan: 27676 passes (37%) ended at renderer.c:214 [12028.47] vulkan: 19186 passes (26%) ended at buffer.c:2334 [12028.47] vulkan: 9624 passes (13%) ended at buffer.c:2238 [12028.47] vulkan: 8111 passes (11%) ended at render.c:232 [12028.47] vulkan: 3206 passes (4%) ended at dma.c:143 [12028.47] vulkan: 2803 passes (4%) ended at buffer.c:2166 [12028.47] vulkan: 2000 passes (3%) ended at cmd.c:534 [12028.47] vulkan: 599 passes (1%) ended at renderer.c:680 [12028.47] vulkan: GPU-owned guest memory landed for the CPU 139530 times, render targets written back for an engine 18 times [12029.18] vulkan: display: 599 frame intervals of 17.17 ms (deviation 4.38 ms, 1st to 99th percentile 16.56 to 33.44 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (6.0 to 14.1), on to the display in 30.4 ms (10.2 to 36.4), 41.0 ms in all (19.9 to 47.1) [12029.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12029.99] perf: 57.8 frames a second over 5.0 s (681689 shown in all) [12035.00] perf: 55.2 frames a second over 5.0 s (681966 shown in all) [12039.29] nvn: 682200 presents, 682200 submissions [12039.29] cpu: 600 presents in 10.82 s (55.4 fps): 38 of the game's threads ran 22.77 s on the host's processors (210% of one, 37.95 ms a present), the whole process 27.12 s (251%); the busiest: thread 80 'MainThread' 10.04 s, thread 86 'Job.Worker 0' 5.27 s, thread 87 'Job.Worker 1' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.45 s [12039.29] cpu: in those 10.82 s, 245080 SVCs (22646 a second): 0x0b SleepThread 70194, 0x1b ArbitrateUnlock 58959, 0x1c WaitProcessWideKeyAtomic 53023, 0x1d SignalProcessWideKey 37314, 0x1a ArbitrateLock 16813, 0x21 SendSyncRequest 6847; 11473 calls the dispatch table had no code for (RtAPI.miss) [12039.29] vulkan: 357128355 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3308 finishes (1325 ms); 0 reads past queued releases (0 samples counts written on the GPU); 529939288 descriptor sets written, 184317652 reused; 185054166 draws kept the last one's shaders and pipeline (0 checked), 332398172 its targets [12039.29] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3588 render targets made, 55022 texture uploads (13746 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [12039.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12039.29] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12039.29] vulkan: caches: 86 render targets (1301 MB, 1 parked), 409 textures (1469 MB), 8114 buffers (222 MB); 3649 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12039.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12039.29] vulkan: 73606536 rendering passes, 681463 clear commands, 11743855 attachments cleared and 683 left undefined by their load op [12039.29] vulkan: 29108 passes (38%) ended at renderer.c:214 [12039.29] vulkan: 17961 passes (24%) ended at buffer.c:2334 [12039.29] vulkan: 11129 passes (15%) ended at buffer.c:2238 [12039.29] vulkan: 8684 passes (11%) ended at render.c:232 [12039.29] vulkan: 3148 passes (4%) ended at buffer.c:2166 [12039.29] vulkan: 2664 passes (4%) ended at dma.c:143 [12039.29] vulkan: 2108 passes (3%) ended at cmd.c:534 [12039.29] vulkan: 613 passes (1%) ended at surface.c:162 [12039.29] vulkan: GPU-owned guest memory landed for the CPU 139781 times, render targets written back for an engine 18 times [12039.98] vulkan: display: 599 frame intervals of 18.03 ms (deviation 6.79 ms, 1st to 99th percentile 16.57 to 33.51 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (4.6 to 14.3), on to the display in 19.9 ms (8.6 to 35.2), 30.7 ms in all (19.4 to 45.8) [12039.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12040.02] perf: 55.2 frames a second over 5.0 s (682243 shown in all) [12045.02] perf: 57.4 frames a second over 5.0 s (682530 shown in all) [12049.55] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 21.30 s on the host's processors (208% of one, 35.51 ms a present), the whole process 25.29 s (246%); the busiest: thread 80 'MainThread' 8.79 s, thread 87 'Job.Worker 1' 5.30 s, thread 86 'Job.Worker 0' 5.29 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.46 s [12049.55] cpu: in those 10.26 s, 175252 SVCs (17077 a second): 0x0b SleepThread 49703, 0x1b ArbitrateUnlock 41084, 0x1c WaitProcessWideKeyAtomic 39588, 0x1d SignalProcessWideKey 28338, 0x1a ArbitrateLock 8262, 0x21 SendSyncRequest 6413; 7193 calls the dispatch table had no code for (RtAPI.miss) [12049.55] vulkan: 357436586 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3317 finishes (1332 ms); 0 reads past queued releases (0 samples counts written on the GPU); 530383982 descriptor sets written, 184489420 reused; 185214524 draws kept the last one's shaders and pipeline (0 checked), 332684760 its targets [12049.55] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3589 render targets made, 55062 texture uploads (13752 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms [12049.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12049.55] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12049.55] vulkan: caches: 86 render targets (1298 MB, 1 parked), 420 textures (1536 MB), 8119 buffers (230 MB); 3723 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12049.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12049.55] vulkan: 73672441 rendering passes, 682063 clear commands, 11754055 attachments cleared and 683 left undefined by their load op [12049.55] vulkan: 24793 passes (38%) ended at renderer.c:214 [12049.55] vulkan: 16221 passes (25%) ended at buffer.c:2334 [12049.55] vulkan: 9166 passes (14%) ended at buffer.c:2238 [12049.55] vulkan: 7189 passes (11%) ended at render.c:232 [12049.55] vulkan: 3185 passes (5%) ended at dma.c:143 [12049.55] vulkan: 2484 passes (4%) ended at buffer.c:2166 [12049.55] vulkan: 1916 passes (3%) ended at cmd.c:534 [12049.55] vulkan: 511 passes (1%) ended at renderer.c:680 [12049.55] vulkan: GPU-owned guest memory landed for the CPU 140114 times, render targets written back for an engine 18 times [12050.04] perf: 59.8 frames a second over 5.0 s (682830 shown in all) [12050.23] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.00 ms, 1st to 99th percentile 16.56 to 33.29 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.1 to 16.2), on to the display in 22.3 ms (9.5 to 38.4), 31.2 ms in all (18.1 to 47.3) [12050.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12055.04] perf: 57.6 frames a second over 5.0 s (683118 shown in all) [12060.05] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 23.06 s on the host's processors (220% of one, 38.43 ms a present), the whole process 27.71 s (264%); the busiest: thread 80 'MainThread' 9.48 s, thread 86 'Job.Worker 0' 5.76 s, thread 87 'Job.Worker 1' 5.71 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.48 s [12060.05] cpu: in those 10.50 s, 163260 SVCs (15554 a second): 0x0b SleepThread 44656, 0x1b ArbitrateUnlock 39133, 0x1c WaitProcessWideKeyAtomic 36116, 0x1d SignalProcessWideKey 25976, 0x1a ArbitrateLock 8944, 0x21 SendSyncRequest 6547; 17285 calls the dispatch table had no code for (RtAPI.miss) [12060.05] vulkan: 357794971 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3320 finishes (1333 ms); 0 reads past queued releases (0 samples counts written on the GPU); 530902291 descriptor sets written, 184687881 reused; 185407368 draws kept the last one's shaders and pipeline (0 checked), 333019366 its targets [12060.05] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3589 render targets made, 55131 texture uploads (13775 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [12060.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12060.05] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12060.05] vulkan: caches: 86 render targets (1298 MB, 1 parked), 427 textures (1442 MB), 8575 buffers (227 MB); 3641 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12060.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12060.05] vulkan: 73746362 rendering passes, 682663 clear commands, 11765095 attachments cleared and 683 left undefined by their load op [12060.05] vulkan: 27537 passes (37%) ended at renderer.c:214 [12060.05] vulkan: 14292 passes (19%) ended at buffer.c:2334 [12060.05] vulkan: 13328 passes (18%) ended at buffer.c:2238 [12060.05] vulkan: 7676 passes (10%) ended at render.c:232 [12060.05] vulkan: 4688 passes (6%) ended at dma.c:143 [12060.05] vulkan: 3081 passes (4%) ended at buffer.c:2166 [12060.05] vulkan: 2152 passes (3%) ended at cmd.c:534 [12060.05] vulkan: 599 passes (1%) ended at renderer.c:680 [12060.05] vulkan: GPU-owned guest memory landed for the CPU 140667 times, render targets written back for an engine 18 times [12060.05] perf: 56.2 frames a second over 5.0 s (683400 shown in all) [12060.71] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.29 ms, 1st to 99th percentile 16.56 to 33.44 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.4 to 14.4), on to the display in 21.0 ms (9.0 to 38.3), 31.4 ms in all (18.6 to 46.6) [12060.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12065.05] perf: 60.0 frames a second over 5.0 s (683700 shown in all) [12065.43] RomFS: reading mg_micaiah_thani.bundle (6.8 KB) [12065.43] RomFS: reading mg_mirsmabreath.bundle (5.9 KB) [12065.44] RomFS: reading magic_mirsmabreath_shoot.bundle (477.3 KB) [12065.78] RomFS: reading uanim_fyd2dm-mg1_c707_damagehigh.bundle (23.0 KB) [12065.78] RomFS: reading uanim_fyd2dm-mg1_c707_damagemidb.bundle (21.6 KB) [12065.80] RomFS: reading uanim_fyd2dr-mg1_c000_damagehigh.bundle (72.9 KB) [12065.80] RomFS: reading uanim_fyd2dr-mg1_c000_damagemidb.bundle (47.6 KB) [12065.80] RomFS: reading die_other_variant_dragon_01.bundle (190.1 KB) [12065.80] RomFS: reading uanim_fyd2dm-mg1_c707_damagemidud.bundle (25.0 KB) [12065.80] RomFS: reading uanim_fyd2dm-mg1_c707_dieb.bundle (75.7 KB) [12065.81] RomFS: reading uanim_fyd2dr-mg1_c000_damagemidud.bundle (44.6 KB) [12065.81] RomFS: reading uanim_fyd2dr-mg1_c000_dieb.bundle (59.7 KB) [12065.84] RomFS: reading uanim_fyd2dm-mg1_c707_damagemiddu.bundle (17.7 KB) [12065.85] RomFS: reading uanim_fyd2dr-mg1_c000_damagemiddu.bundle (46.5 KB) [12065.86] RomFS: reading mode_00.bundle (260.8 KB) [12070.05] perf: 52.6 frames a second over 5.0 s (683963 shown in all) [12070.75] nvn: 684000 presents, 684000 submissions [12070.75] cpu: 600 presents in 10.71 s (56.0 fps): 38 of the game's threads ran 22.54 s on the host's processors (211% of one, 37.56 ms a present), the whole process 27.04 s (253%); the busiest: thread 80 'MainThread' 9.75 s, thread 87 'Job.Worker 1' 5.17 s, thread 86 'Job.Worker 0' 5.13 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.60 s [12070.75] cpu: in those 10.71 s, 248356 SVCs (23200 a second): 0x0b SleepThread 74342, 0x1b ArbitrateUnlock 60478, 0x1c WaitProcessWideKeyAtomic 47647, 0x1d SignalProcessWideKey 34215, 0x1a ArbitrateLock 22475, 0x21 SendSyncRequest 7275; 10765 calls the dispatch table had no code for (RtAPI.miss) [12070.75] vulkan: 358090436 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3323 finishes (1334 ms); 0 reads past queued releases (0 samples counts written on the GPU); 531335005 descriptor sets written, 184846097 reused; 185555266 draws kept the last one's shaders and pipeline (0 checked), 333289727 its targets [12070.75] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3593 render targets made, 55275 texture uploads (13797 MB); 2 frames over 50 ms in the last 600, the slowest 107 ms [12070.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12070.75] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12070.75] vulkan: caches: 86 render targets (1301 MB, 1 parked), 477 textures (1469 MB), 8379 buffers (500 MB); 3927 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12070.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12070.75] vulkan: 73825188 rendering passes, 683263 clear commands, 11778156 attachments cleared and 685 left undefined by their load op [12070.75] vulkan: 29780 passes (38%) ended at renderer.c:214 [12070.75] vulkan: 16836 passes (21%) ended at buffer.c:2334 [12070.75] vulkan: 11292 passes (14%) ended at buffer.c:2238 [12070.75] vulkan: 8743 passes (11%) ended at render.c:232 [12070.75] vulkan: 4248 passes (5%) ended at dma.c:143 [12070.75] vulkan: 4212 passes (5%) ended at buffer.c:2166 [12070.75] vulkan: 2144 passes (3%) ended at cmd.c:534 [12070.75] vulkan: 978 passes (1%) ended at surface.c:162 [12070.75] vulkan: GPU-owned guest memory landed for the CPU 141171 times, render targets written back for an engine 18 times [12071.48] vulkan: display: 599 frame intervals of 17.97 ms (deviation 5.59 ms, 1st to 99th percentile 16.57 to 33.50 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (4.5 to 19.1), on to the display in 27.1 ms (9.3 to 36.8), 38.4 ms in all (19.2 to 46.6) [12071.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12071.97] RomFS: reading V_CLAN_Cafe_07.bin (4.5 KB) [12071.97] RomFS: reading V_CLAN_Cafe_08.bin (4.0 KB) [12071.97] RomFS: reading V_CLAN_Cafe_09.bin (2.7 KB) [12071.97] RomFS: reading V_CLAN_Cafe_10.bin (3.8 KB) [12075.05] perf: 54.6 frames a second over 5.0 s (684236 shown in all) [12080.05] perf: 57.8 frames a second over 5.0 s (684525 shown in all) [12081.33] cpu: 600 presents in 10.57 s (56.7 fps): 38 of the game's threads ran 22.18 s on the host's processors (210% of one, 36.97 ms a present), the whole process 26.30 s (249%); the busiest: thread 80 'MainThread' 9.48 s, thread 86 'Job.Worker 0' 5.18 s, thread 87 'Job.Worker 1' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.90 s [12081.33] cpu: in those 10.57 s, 246012 SVCs (23267 a second): 0x0b SleepThread 69943, 0x1b ArbitrateUnlock 58596, 0x1c WaitProcessWideKeyAtomic 53781, 0x1d SignalProcessWideKey 39667, 0x1a ArbitrateLock 15738, 0x21 SendSyncRequest 6383; 2170 calls the dispatch table had no code for (RtAPI.miss) [12081.33] vulkan: 358426785 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3326 finishes (1336 ms); 0 reads past queued releases (0 samples counts written on the GPU); 531837805 descriptor sets written, 185015995 reused; 185733775 draws kept the last one's shaders and pipeline (0 checked), 333609329 its targets [12081.33] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3594 render targets made, 55327 texture uploads (13806 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [12081.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12081.33] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12081.33] vulkan: caches: 86 render targets (1298 MB, 1 parked), 441 textures (1480 MB), 7690 buffers (665 MB); 4085 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12081.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12081.33] vulkan: 73889582 rendering passes, 683863 clear commands, 11787345 attachments cleared and 685 left undefined by their load op [12081.33] vulkan: 19972 passes (31%) ended at renderer.c:214 [12081.33] vulkan: 15674 passes (24%) ended at buffer.c:2334 [12081.33] vulkan: 13408 passes (21%) ended at buffer.c:2238 [12081.33] vulkan: 6681 passes (10%) ended at render.c:232 [12081.33] vulkan: 3927 passes (6%) ended at buffer.c:2166 [12081.33] vulkan: 2276 passes (4%) ended at cmd.c:534 [12081.33] vulkan: 1930 passes (3%) ended at dma.c:143 [12081.33] vulkan: 316 passes (0%) ended at renderer.c:680 [12081.33] vulkan: GPU-owned guest memory landed for the CPU 141250 times, render targets written back for an engine 18 times [12081.96] vulkan: display: 599 frame intervals of 17.50 ms (deviation 3.76 ms, 1st to 99th percentile 16.57 to 33.42 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (4.3 to 18.6), on to the display in 22.4 ms (10.8 to 40.6), 32.5 ms in all (18.8 to 47.8) [12081.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12085.05] perf: 58.6 frames a second over 5.0 s (684818 shown in all) [12090.07] perf: 57.0 frames a second over 5.0 s (685104 shown in all) [12091.74] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 22.34 s on the host's processors (215% of one, 37.23 ms a present), the whole process 26.65 s (256%); the busiest: thread 80 'MainThread' 9.46 s, thread 87 'Job.Worker 1' 5.50 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.51 s [12091.74] cpu: in those 10.41 s, 165301 SVCs (15877 a second): 0x0b SleepThread 52879, 0x1b ArbitrateUnlock 36523, 0x1c WaitProcessWideKeyAtomic 35418, 0x1d SignalProcessWideKey 25077, 0x1a ArbitrateLock 7107, 0x21 SendSyncRequest 6421; 12560 calls the dispatch table had no code for (RtAPI.miss) [12091.74] vulkan: 358766362 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3329 finishes (1337 ms); 0 reads past queued releases (0 samples counts written on the GPU); 532329355 descriptor sets written, 185203601 reused; 185918820 draws kept the last one's shaders and pipeline (0 checked), 333925470 its targets [12091.74] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3594 render targets made, 55432 texture uploads (13834 MB); 4 frames over 50 ms in the last 600, the slowest 62 ms [12091.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12091.74] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12091.74] vulkan: caches: 86 render targets (1298 MB, 1 parked), 520 textures (1559 MB), 9635 buffers (606 MB); 4120 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12091.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12091.74] vulkan: 73962359 rendering passes, 684463 clear commands, 11798133 attachments cleared and 685 left undefined by their load op [12091.74] vulkan: 26954 passes (37%) ended at renderer.c:214 [12091.74] vulkan: 14679 passes (20%) ended at buffer.c:2334 [12091.74] vulkan: 12613 passes (17%) ended at buffer.c:2238 [12091.74] vulkan: 7680 passes (11%) ended at render.c:232 [12091.74] vulkan: 4778 passes (7%) ended at dma.c:143 [12091.74] vulkan: 2791 passes (4%) ended at buffer.c:2166 [12091.74] vulkan: 2157 passes (3%) ended at cmd.c:534 [12091.74] vulkan: 614 passes (1%) ended at surface.c:162 [12091.74] vulkan: GPU-owned guest memory landed for the CPU 141456 times, render targets written back for an engine 18 times [12092.34] vulkan: display: 599 frame intervals of 17.33 ms (deviation 3.91 ms, 1st to 99th percentile 16.57 to 33.61 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.4 to 14.4), on to the display in 26.3 ms (8.8 to 40.7), 35.7 ms in all (17.1 to 48.2) [12092.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12095.07] perf: 59.2 frames a second over 5.0 s (685400 shown in all) [12100.07] perf: 58.2 frames a second over 5.0 s (685691 shown in all) [12101.88] nvn: 685800 presents, 685800 submissions [12101.89] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 18.77 s on the host's processors (185% of one, 31.28 ms a present), the whole process 22.64 s (223%); the busiest: thread 80 'MainThread' 8.10 s, thread 86 'Job.Worker 0' 4.45 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.39 s [12101.89] cpu: in those 10.15 s, 179312 SVCs (17666 a second): 0x0b SleepThread 53863, 0x1b ArbitrateUnlock 41589, 0x1c WaitProcessWideKeyAtomic 38792, 0x1d SignalProcessWideKey 27923, 0x1a ArbitrateLock 8809, 0x21 SendSyncRequest 6494; 9650 calls the dispatch table had no code for (RtAPI.miss) [12101.89] vulkan: 359084394 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3329 finishes (1337 ms); 0 reads past queued releases (0 samples counts written on the GPU); 532789580 descriptor sets written, 185379440 reused; 186081235 draws kept the last one's shaders and pipeline (0 checked), 334219194 its targets [12101.89] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3609 render targets made, 55480 texture uploads (13840 MB); 2 frames over 50 ms in the last 600, the slowest 103 ms [12101.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12101.89] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12101.89] vulkan: caches: 95 render targets (1240 MB, 0 parked), 400 textures (1239 MB), 7112 buffers (123 MB); 3259 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12101.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12101.89] vulkan: 74031340 rendering passes, 685063 clear commands, 11809425 attachments cleared and 685 left undefined by their load op [12101.89] vulkan: 27842 passes (40%) ended at renderer.c:214 [12101.89] vulkan: 16827 passes (24%) ended at buffer.c:2334 [12101.89] vulkan: 8985 passes (13%) ended at buffer.c:2238 [12101.89] vulkan: 7548 passes (11%) ended at render.c:232 [12101.89] vulkan: 2861 passes (4%) ended at dma.c:143 [12101.89] vulkan: 1998 passes (3%) ended at cmd.c:534 [12101.89] vulkan: 1781 passes (3%) ended at buffer.c:2166 [12101.89] vulkan: 600 passes (1%) ended at renderer.c:680 [12101.89] vulkan: GPU-owned guest memory landed for the CPU 141551 times, render targets written back for an engine 18 times [12102.61] vulkan: display: 599 frame intervals of 17.14 ms (deviation 5.55 ms, 1st to 99th percentile 16.56 to 33.35 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.9 to 11.6), on to the display in 23.3 ms (10.7 to 37.6), 31.9 ms in all (20.0 to 47.5) [12102.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12105.07] perf: 55.8 frames a second over 5.0 s (685970 shown in all) [12110.09] perf: 51.2 frames a second over 5.0 s (686227 shown in all) [12113.25] cpu: 600 presents in 11.36 s (52.8 fps): 38 of the game's threads ran 20.42 s on the host's processors (180% of one, 34.03 ms a present), the whole process 24.05 s (212%); the busiest: thread 80 'MainThread' 9.84 s, thread 86 'Job.Worker 0' 4.18 s, thread 87 'Job.Worker 1' 4.16 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.54 s [12113.25] cpu: in those 11.36 s, 303019 SVCs (26667 a second): 0x0b SleepThread 78443, 0x1b ArbitrateUnlock 78159, 0x1c WaitProcessWideKeyAtomic 62133, 0x1d SignalProcessWideKey 45818, 0x1a ArbitrateLock 28765, 0x21 SendSyncRequest 7675; 72215 calls the dispatch table had no code for (RtAPI.miss) [12113.25] vulkan: 359366273 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3347 finishes (1343 ms); 0 reads past queued releases (0 samples counts written on the GPU); 533207157 descriptor sets written, 185525621 reused; 186224128 draws kept the last one's shaders and pipeline (0 checked), 334485222 its targets [12113.25] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3614 render targets made, 55640 texture uploads (13865 MB); 7 frames over 50 ms in the last 600, the slowest 142 ms [12113.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12113.25] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12113.25] vulkan: caches: 95 render targets (1306 MB, 1 parked), 523 textures (1542 MB), 6878 buffers (232 MB); 3738 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12113.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12113.25] vulkan: 74090733 rendering passes, 685663 clear commands, 11817556 attachments cleared and 689 left undefined by their load op [12113.25] vulkan: 18267 passes (31%) ended at renderer.c:214 [12113.25] vulkan: 16646 passes (28%) ended at buffer.c:2334 [12113.25] vulkan: 11206 passes (19%) ended at buffer.c:2238 [12113.25] vulkan: 6012 passes (10%) ended at render.c:232 [12113.25] vulkan: 2970 passes (5%) ended at dma.c:143 [12113.25] vulkan: 1928 passes (3%) ended at cmd.c:534 [12113.25] vulkan: 1830 passes (3%) ended at buffer.c:2166 [12113.25] vulkan: 399 passes (1%) ended at renderer.c:680 [12113.25] vulkan: GPU-owned guest memory landed for the CPU 141639 times, render targets written back for an engine 18 times [12113.89] vulkan: display: 599 frame intervals of 18.64 ms (deviation 7.10 ms, 1st to 99th percentile 16.56 to 49.90 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.0 to 14.2), on to the display in 20.9 ms (8.5 to 43.6), 28.9 ms in all (16.5 to 49.2) [12113.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12115.09] perf: 56.4 frames a second over 5.0 s (686509 shown in all) [12120.10] perf: 59.2 frames a second over 5.0 s (686806 shown in all) [12123.65] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 17.11 s on the host's processors (164% of one, 28.52 ms a present), the whole process 20.41 s (196%); the busiest: thread 80 'MainThread' 8.08 s, thread 86 'Job.Worker 0' 3.63 s, thread 87 'Job.Worker 1' 3.60 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.43 s [12123.65] cpu: in those 10.40 s, 270265 SVCs (25980 a second): 0x0b SleepThread 71282, 0x1b ArbitrateUnlock 68653, 0x1c WaitProcessWideKeyAtomic 56785, 0x1d SignalProcessWideKey 42358, 0x1a ArbitrateLock 22398, 0x21 SendSyncRequest 6905; 50943 calls the dispatch table had no code for (RtAPI.miss) [12123.65] vulkan: 359640229 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3349 finishes (1344 ms); 0 reads past queued releases (0 samples counts written on the GPU); 533608081 descriptor sets written, 185672609 reused; 186367063 draws kept the last one's shaders and pipeline (0 checked), 334743501 its targets [12123.65] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3614 render targets made, 55853 texture uploads (13897 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [12123.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12123.65] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12123.65] vulkan: caches: 80 render targets (1211 MB, 0 parked), 572 textures (1648 MB), 7308 buffers (269 MB); 3785 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12123.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12123.65] vulkan: 74145050 rendering passes, 686263 clear commands, 11825329 attachments cleared and 691 left undefined by their load op [12123.65] vulkan: 17642 passes (32%) ended at renderer.c:214 [12123.65] vulkan: 15340 passes (28%) ended at buffer.c:2334 [12123.65] vulkan: 9661 passes (18%) ended at buffer.c:2238 [12123.65] vulkan: 5846 passes (11%) ended at render.c:232 [12123.65] vulkan: 2088 passes (4%) ended at dma.c:143 [12123.65] vulkan: 1754 passes (3%) ended at cmd.c:534 [12123.65] vulkan: 1575 passes (3%) ended at buffer.c:2166 [12123.65] vulkan: 298 passes (1%) ended at renderer.c:680 [12123.65] vulkan: GPU-owned guest memory landed for the CPU 141714 times, render targets written back for an engine 18 times [12124.51] vulkan: display: 599 frame intervals of 17.44 ms (deviation 5.13 ms, 1st to 99th percentile 16.56 to 33.50 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (3.1 to 11.6), on to the display in 24.1 ms (11.5 to 41.9), 31.5 ms in all (19.2 to 48.2) [12124.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12125.10] perf: 55.4 frames a second over 5.0 s (687083 shown in all) [12130.12] perf: 59.0 frames a second over 5.0 s (687379 shown in all) [12133.85] nvn: 687600 presents, 687600 submissions [12133.85] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 19.23 s on the host's processors (189% of one, 32.05 ms a present), the whole process 22.64 s (222%); the busiest: thread 80 'MainThread' 8.48 s, thread 86 'Job.Worker 0' 4.34 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.53 s [12133.85] cpu: in those 10.20 s, 237485 SVCs (23285 a second): 0x0b SleepThread 61742, 0x1b ArbitrateUnlock 60118, 0x1c WaitProcessWideKeyAtomic 51018, 0x1d SignalProcessWideKey 36853, 0x1a ArbitrateLock 19377, 0x21 SendSyncRequest 6517; 54879 calls the dispatch table had no code for (RtAPI.miss) [12133.85] vulkan: 359887483 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3357 finishes (1347 ms); 0 reads past queued releases (0 samples counts written on the GPU); 533966668 descriptor sets written, 185808530 reused; 186498126 draws kept the last one's shaders and pipeline (0 checked), 334974858 its targets [12133.85] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3619 render targets made, 55907 texture uploads (13929 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [12133.85] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12133.85] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12133.85] vulkan: caches: 83 render targets (1220 MB, 0 parked), 529 textures (1460 MB), 7749 buffers (209 MB); 3546 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12133.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12133.85] vulkan: 74198621 rendering passes, 686863 clear commands, 11832843 attachments cleared and 691 left undefined by their load op [12133.85] vulkan: 17860 passes (33%) ended at renderer.c:214 [12133.85] vulkan: 16082 passes (30%) ended at buffer.c:2334 [12133.85] vulkan: 7238 passes (14%) ended at buffer.c:2238 [12133.85] vulkan: 5577 passes (10%) ended at render.c:232 [12133.85] vulkan: 2443 passes (5%) ended at dma.c:143 [12133.85] vulkan: 2120 passes (4%) ended at buffer.c:2166 [12133.85] vulkan: 1782 passes (3%) ended at cmd.c:534 [12133.85] vulkan: 382 passes (1%) ended at renderer.c:680 [12133.85] vulkan: GPU-owned guest memory landed for the CPU 141827 times, render targets written back for an engine 18 times [12134.68] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.80 ms, 1st to 99th percentile 16.58 to 33.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (4.4 to 15.8), on to the display in 30.4 ms (12.8 to 42.4), 38.1 ms in all (21.8 to 49.3) [12134.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12135.12] perf: 59.0 frames a second over 5.0 s (687674 shown in all) [12140.14] perf: 56.4 frames a second over 5.0 s (687957 shown in all) [12144.36] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 22.17 s on the host's processors (211% of one, 36.95 ms a present), the whole process 26.48 s (252%); the busiest: thread 80 'MainThread' 9.41 s, thread 86 'Job.Worker 0' 5.39 s, thread 87 'Job.Worker 1' 5.36 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.37 s [12144.36] cpu: in those 10.51 s, 192591 SVCs (18328 a second): 0x0b SleepThread 72411, 0x1b ArbitrateUnlock 38969, 0x1c WaitProcessWideKeyAtomic 37931, 0x1d SignalProcessWideKey 26248, 0x1a ArbitrateLock 8613, 0x21 SendSyncRequest 6505; 16792 calls the dispatch table had no code for (RtAPI.miss) [12144.36] vulkan: 360226496 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3357 finishes (1347 ms); 0 reads past queued releases (0 samples counts written on the GPU); 534457857 descriptor sets written, 185995367 reused; 186667929 draws kept the last one's shaders and pipeline (0 checked), 335286265 its targets [12144.36] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3619 render targets made, 55941 texture uploads (13936 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [12144.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12144.36] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12144.36] vulkan: caches: 83 render targets (1220 MB, 0 parked), 473 textures (1432 MB), 8001 buffers (198 MB); 3508 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12144.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12144.36] vulkan: 74277561 rendering passes, 687463 clear commands, 11845683 attachments cleared and 691 left undefined by their load op [12144.36] vulkan: 31229 passes (40%) ended at renderer.c:214 [12144.36] vulkan: 19527 passes (25%) ended at buffer.c:2334 [12144.36] vulkan: 9056 passes (11%) ended at buffer.c:2238 [12144.36] vulkan: 9046 passes (11%) ended at render.c:232 [12144.36] vulkan: 3578 passes (5%) ended at buffer.c:2166 [12144.36] vulkan: 3113 passes (4%) ended at dma.c:143 [12144.36] vulkan: 2042 passes (3%) ended at cmd.c:534 [12144.36] vulkan: 727 passes (1%) ended at surface.c:162 [12144.36] vulkan: GPU-owned guest memory landed for the CPU 142047 times, render targets written back for an engine 18 times [12145.15] perf: 56.0 frames a second over 5.0 s (688238 shown in all) [12145.29] vulkan: display: 599 frame intervals of 17.72 ms (deviation 6.93 ms, 1st to 99th percentile 16.56 to 49.90 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.7 to 13.5), on to the display in 25.4 ms (9.8 to 37.6), 35.9 ms in all (19.7 to 47.7) [12145.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12150.17] perf: 57.8 frames a second over 5.0 s (688528 shown in all) [12154.96] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 20.97 s on the host's processors (198% of one, 34.95 ms a present), the whole process 24.88 s (235%); the busiest: thread 80 'MainThread' 9.31 s, thread 86 'Job.Worker 0' 4.78 s, thread 87 'Job.Worker 1' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.49 s [12154.96] cpu: in those 10.60 s, 252469 SVCs (23824 a second): 0x0b SleepThread 65337, 0x1b ArbitrateUnlock 63148, 0x1c WaitProcessWideKeyAtomic 56948, 0x1d SignalProcessWideKey 40674, 0x1a ArbitrateLock 17558, 0x21 SendSyncRequest 6898; 13705 calls the dispatch table had no code for (RtAPI.miss) [12154.96] vulkan: 360523243 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3363 finishes (1351 ms); 0 reads past queued releases (0 samples counts written on the GPU); 534894002 descriptor sets written, 186152716 reused; 186822482 draws kept the last one's shaders and pipeline (0 checked), 335562594 its targets [12154.96] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3625 render targets made, 55999 texture uploads (13945 MB); 6 frames over 50 ms in the last 600, the slowest 108 ms [12154.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12154.96] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12154.96] vulkan: caches: 85 render targets (1282 MB, 1 parked), 346 textures (1319 MB), 7483 buffers (198 MB); 3457 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12154.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12154.96] vulkan: 74343215 rendering passes, 688063 clear commands, 11856090 attachments cleared and 693 left undefined by their load op [12154.96] vulkan: 23929 passes (36%) ended at renderer.c:214 [12154.96] vulkan: 16515 passes (25%) ended at buffer.c:2334 [12154.96] vulkan: 9878 passes (15%) ended at buffer.c:2238 [12154.96] vulkan: 7300 passes (11%) ended at render.c:232 [12154.96] vulkan: 2808 passes (4%) ended at buffer.c:2166 [12154.96] vulkan: 2535 passes (4%) ended at dma.c:143 [12154.96] vulkan: 1983 passes (3%) ended at cmd.c:534 [12154.96] vulkan: 388 passes (1%) ended at renderer.c:680 [12154.96] vulkan: GPU-owned guest memory landed for the CPU 142309 times, render targets written back for an engine 18 times [12155.19] perf: 56.8 frames a second over 5.0 s (688813 shown in all) [12155.71] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.97 ms, 1st to 99th percentile 16.58 to 33.53 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.3 to 14.8), on to the display in 29.0 ms (12.0 to 43.7), 38.6 ms in all (20.4 to 48.3) [12155.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12160.19] perf: 58.2 frames a second over 5.0 s (689104 shown in all) [12165.14] nvn: 689400 presents, 689400 submissions [12165.14] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 21.76 s on the host's processors (214% of one, 36.27 ms a present), the whole process 26.00 s (255%); the busiest: thread 80 'MainThread' 9.02 s, thread 87 'Job.Worker 1' 5.42 s, thread 86 'Job.Worker 0' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.38 s [12165.14] cpu: in those 10.19 s, 171408 SVCs (16828 a second): 0x0b SleepThread 52540, 0x1b ArbitrateUnlock 39046, 0x1c WaitProcessWideKeyAtomic 37041, 0x1d SignalProcessWideKey 26070, 0x1a ArbitrateLock 8458, 0x21 SendSyncRequest 6407; 15446 calls the dispatch table had no code for (RtAPI.miss) [12165.14] vulkan: 360855191 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3366 finishes (1352 ms); 0 reads past queued releases (0 samples counts written on the GPU); 535371433 descriptor sets written, 186339181 reused; 186984895 draws kept the last one's shaders and pipeline (0 checked), 335866730 its targets [12165.14] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3625 render targets made, 56059 texture uploads (13966 MB); 2 frames over 50 ms in the last 600, the slowest 104 ms [12165.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12165.14] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12165.14] vulkan: caches: 85 render targets (1282 MB, 1 parked), 402 textures (1485 MB), 7925 buffers (181 MB); 3591 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12165.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12165.14] vulkan: 74421851 rendering passes, 688663 clear commands, 11869578 attachments cleared and 693 left undefined by their load op [12165.14] vulkan: 32005 passes (41%) ended at renderer.c:214 [12165.14] vulkan: 19513 passes (25%) ended at buffer.c:2334 [12165.14] vulkan: 9194 passes (12%) ended at render.c:232 [12165.14] vulkan: 7846 passes (10%) ended at buffer.c:2238 [12165.14] vulkan: 3625 passes (5%) ended at dma.c:143 [12165.14] vulkan: 2750 passes (3%) ended at buffer.c:2166 [12165.14] vulkan: 2059 passes (3%) ended at cmd.c:534 [12165.14] vulkan: 1015 passes (1%) ended at surface.c:162 [12165.14] vulkan: GPU-owned guest memory landed for the CPU 142627 times, render targets written back for an engine 18 times [12165.19] perf: 59.6 frames a second over 5.0 s (689402 shown in all) [12165.89] vulkan: display: 599 frame intervals of 17.00 ms (deviation 4.18 ms, 1st to 99th percentile 16.56 to 33.13 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.9 to 14.3), on to the display in 25.9 ms (11.5 to 40.2), 35.9 ms in all (20.8 to 48.3) [12165.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12170.20] perf: 58.6 frames a second over 5.0 s (689696 shown in all) [12175.20] perf: 54.0 frames a second over 5.0 s (689966 shown in all) [12175.81] cpu: 600 presents in 10.67 s (56.2 fps): 38 of the game's threads ran 22.39 s on the host's processors (210% of one, 37.32 ms a present), the whole process 26.75 s (251%); the busiest: thread 80 'MainThread' 9.63 s, thread 87 'Job.Worker 1' 5.17 s, thread 86 'Job.Worker 0' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.57 s [12175.81] cpu: in those 10.67 s, 248335 SVCs (23280 a second): 0x0b SleepThread 70851, 0x1b ArbitrateUnlock 61083, 0x1c WaitProcessWideKeyAtomic 50157, 0x1d SignalProcessWideKey 36470, 0x1a ArbitrateLock 20723, 0x21 SendSyncRequest 7139; 11673 calls the dispatch table had no code for (RtAPI.miss) [12175.81] vulkan: 361190662 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3369 finishes (1353 ms); 0 reads past queued releases (0 samples counts written on the GPU); 535866649 descriptor sets written, 186514907 reused; 187145441 draws kept the last one's shaders and pipeline (0 checked), 336179293 its targets [12175.81] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3629 render targets made, 56217 texture uploads (13988 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [12175.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12175.81] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12175.81] vulkan: caches: 85 render targets (1284 MB, 1 parked), 487 textures (1623 MB), 8332 buffers (188 MB); 3754 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12175.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12175.81] vulkan: 74496016 rendering passes, 689263 clear commands, 11881243 attachments cleared and 695 left undefined by their load op [12175.81] vulkan: 26858 passes (36%) ended at renderer.c:214 [12175.81] vulkan: 16674 passes (22%) ended at buffer.c:2334 [12175.81] vulkan: 12421 passes (17%) ended at buffer.c:2238 [12175.81] vulkan: 7921 passes (11%) ended at render.c:232 [12175.81] vulkan: 3703 passes (5%) ended at dma.c:143 [12175.81] vulkan: 2875 passes (4%) ended at buffer.c:2166 [12175.81] vulkan: 2327 passes (3%) ended at cmd.c:534 [12175.81] vulkan: 778 passes (1%) ended at surface.c:162 [12175.81] vulkan: GPU-owned guest memory landed for the CPU 142779 times, render targets written back for an engine 18 times [12176.54] vulkan: display: 599 frame intervals of 17.78 ms (deviation 5.99 ms, 1st to 99th percentile 16.57 to 33.54 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.8 to 13.4), on to the display in 23.3 ms (11.4 to 35.7), 33.6 ms in all (20.8 to 47.2) [12176.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12180.22] perf: 57.6 frames a second over 5.0 s (690255 shown in all) [12185.22] perf: 57.0 frames a second over 5.0 s (690540 shown in all) [12186.38] cpu: 600 presents in 10.57 s (56.8 fps): 38 of the game's threads ran 22.03 s on the host's processors (208% of one, 36.72 ms a present), the whole process 26.07 s (247%); the busiest: thread 80 'MainThread' 9.61 s, thread 87 'Job.Worker 1' 5.15 s, thread 86 'Job.Worker 0' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.56 s [12186.38] cpu: in those 10.57 s, 215299 SVCs (20367 a second): 0x0b SleepThread 60475, 0x1b ArbitrateUnlock 53660, 0x1c WaitProcessWideKeyAtomic 43137, 0x1d SignalProcessWideKey 30929, 0x1a ArbitrateLock 18663, 0x21 SendSyncRequest 6527; 25333 calls the dispatch table had no code for (RtAPI.miss) [12186.38] vulkan: 361502710 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3378 finishes (1358 ms); 0 reads past queued releases (0 samples counts written on the GPU); 536320169 descriptor sets written, 186685483 reused; 187300042 draws kept the last one's shaders and pipeline (0 checked), 336468951 its targets [12186.38] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3631 render targets made, 56232 texture uploads (13989 MB); 5 frames over 50 ms in the last 600, the slowest 99 ms [12186.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12186.38] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12186.38] vulkan: caches: 86 render targets (1298 MB, 2 parked), 463 textures (1518 MB), 8714 buffers (237 MB); 3726 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12186.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12186.38] vulkan: 74564910 rendering passes, 689863 clear commands, 11892305 attachments cleared and 697 left undefined by their load op [12186.38] vulkan: 25960 passes (38%) ended at renderer.c:214 [12186.38] vulkan: 16854 passes (24%) ended at buffer.c:2334 [12186.38] vulkan: 8818 passes (13%) ended at buffer.c:2238 [12186.38] vulkan: 7626 passes (11%) ended at render.c:232 [12186.38] vulkan: 3879 passes (6%) ended at dma.c:143 [12186.38] vulkan: 2552 passes (4%) ended at buffer.c:2166 [12186.38] vulkan: 2021 passes (3%) ended at cmd.c:534 [12186.38] vulkan: 707 passes (1%) ended at surface.c:162 [12186.38] vulkan: GPU-owned guest memory landed for the CPU 142892 times, render targets written back for an engine 18 times [12187.39] vulkan: display: 599 frame intervals of 18.06 ms (deviation 7.08 ms, 1st to 99th percentile 16.56 to 50.20 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.3 to 14.7), on to the display in 26.0 ms (11.1 to 45.7), 35.1 ms in all (18.4 to 50.0) [12187.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12190.24] perf: 53.8 frames a second over 5.0 s (690810 shown in all) [12195.25] perf: 58.2 frames a second over 5.0 s (691102 shown in all) [12196.92] nvn: 691200 presents, 691200 submissions [12196.92] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 19.37 s on the host's processors (184% of one, 32.28 ms a present), the whole process 22.85 s (217%); the busiest: thread 80 'MainThread' 8.69 s, thread 86 'Job.Worker 0' 4.40 s, thread 87 'Job.Worker 1' 4.37 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.58 s [12196.92] cpu: in those 10.54 s, 249591 SVCs (23687 a second): 0x0b SleepThread 63720, 0x1b ArbitrateUnlock 62934, 0x1c WaitProcessWideKeyAtomic 55336, 0x1d SignalProcessWideKey 40613, 0x1a ArbitrateLock 18610, 0x21 SendSyncRequest 6480; 8451 calls the dispatch table had no code for (RtAPI.miss) [12196.92] vulkan: 361760755 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3384 finishes (1361 ms); 0 reads past queued releases (0 samples counts written on the GPU); 536699094 descriptor sets written, 186822648 reused; 187430469 draws kept the last one's shaders and pipeline (0 checked), 336709373 its targets [12196.92] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3632 render targets made, 56325 texture uploads (14015 MB); 2 frames over 50 ms in the last 600, the slowest 121 ms [12196.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12196.92] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12196.92] vulkan: caches: 85 render targets (1282 MB, 1 parked), 498 textures (1613 MB), 9266 buffers (282 MB); 3834 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12196.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12196.92] vulkan: 74622636 rendering passes, 690463 clear commands, 11901229 attachments cleared and 697 left undefined by their load op [12196.92] vulkan: 20498 passes (36%) ended at renderer.c:214 [12196.92] vulkan: 14677 passes (25%) ended at buffer.c:2334 [12196.92] vulkan: 9174 passes (16%) ended at buffer.c:2238 [12196.92] vulkan: 6527 passes (11%) ended at render.c:232 [12196.92] vulkan: 2270 passes (4%) ended at dma.c:143 [12196.92] vulkan: 2137 passes (4%) ended at buffer.c:2166 [12196.92] vulkan: 1795 passes (3%) ended at cmd.c:534 [12196.92] vulkan: 339 passes (1%) ended at renderer.c:680 [12196.92] vulkan: GPU-owned guest memory landed for the CPU 143086 times, render targets written back for an engine 18 times [12197.71] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.15 ms, 1st to 99th percentile 16.56 to 33.42 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (4.3 to 12.6), on to the display in 23.1 ms (11.1 to 42.6), 30.4 ms in all (18.8 to 49.4) [12197.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12200.27] perf: 58.0 frames a second over 5.0 s (691393 shown in all) [12205.27] perf: 57.6 frames a second over 5.0 s (691681 shown in all) [12207.32] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 22.23 s on the host's processors (214% of one, 37.05 ms a present), the whole process 26.33 s (253%); the busiest: thread 80 'MainThread' 9.17 s, thread 86 'Job.Worker 0' 5.59 s, thread 87 'Job.Worker 1' 5.52 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.42 s [12207.32] cpu: in those 10.40 s, 168972 SVCs (16246 a second): 0x0b SleepThread 45862, 0x1b ArbitrateUnlock 42185, 0x1c WaitProcessWideKeyAtomic 34575, 0x1d SignalProcessWideKey 24895, 0x1a ArbitrateLock 13062, 0x21 SendSyncRequest 6489; 15261 calls the dispatch table had no code for (RtAPI.miss) [12207.32] vulkan: 362067375 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3387 finishes (1362 ms); 0 reads past queued releases (0 samples counts written on the GPU); 537138677 descriptor sets written, 186996305 reused; 187584016 draws kept the last one's shaders and pipeline (0 checked), 336990833 its targets [12207.32] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3632 render targets made, 56398 texture uploads (14030 MB); 4 frames over 50 ms in the last 600, the slowest 69 ms [12207.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12207.32] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12207.32] vulkan: caches: 85 render targets (1282 MB, 1 parked), 509 textures (1688 MB), 9022 buffers (245 MB); 3872 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12207.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12207.32] vulkan: 74695396 rendering passes, 691063 clear commands, 11913106 attachments cleared and 697 left undefined by their load op [12207.32] vulkan: 28706 passes (39%) ended at renderer.c:214 [12207.32] vulkan: 17095 passes (23%) ended at buffer.c:2334 [12207.32] vulkan: 9524 passes (13%) ended at buffer.c:2238 [12207.32] vulkan: 8190 passes (11%) ended at render.c:232 [12207.32] vulkan: 3245 passes (4%) ended at dma.c:143 [12207.32] vulkan: 2776 passes (4%) ended at buffer.c:2166 [12207.32] vulkan: 1909 passes (3%) ended at cmd.c:534 [12207.32] vulkan: 676 passes (1%) ended at surface.c:162 [12207.32] vulkan: GPU-owned guest memory landed for the CPU 143300 times, render targets written back for an engine 18 times [12208.13] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.05 ms, 1st to 99th percentile 16.56 to 33.59 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.6 to 13.0), on to the display in 21.7 ms (9.2 to 41.1), 30.6 ms in all (17.1 to 48.4) [12208.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12210.29] perf: 57.2 frames a second over 5.0 s (691968 shown in all) [12215.29] perf: 57.8 frames a second over 5.0 s (692257 shown in all) [12217.72] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 20.26 s on the host's processors (195% of one, 33.77 ms a present), the whole process 24.26 s (233%); the busiest: thread 80 'MainThread' 8.68 s, thread 86 'Job.Worker 0' 4.92 s, thread 87 'Job.Worker 1' 4.89 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.40 s [12217.72] cpu: in those 10.39 s, 164193 SVCs (15796 a second): 0x0b SleepThread 46489, 0x1b ArbitrateUnlock 38457, 0x1c WaitProcessWideKeyAtomic 36950, 0x1d SignalProcessWideKey 27050, 0x1a ArbitrateLock 6929, 0x21 SendSyncRequest 6452; 17007 calls the dispatch table had no code for (RtAPI.miss) [12217.72] vulkan: 362372132 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3387 finishes (1362 ms); 0 reads past queued releases (0 samples counts written on the GPU); 537577403 descriptor sets written, 187167093 reused; 187737678 draws kept the last one's shaders and pipeline (0 checked), 337270017 its targets [12217.72] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3632 render targets made, 56423 texture uploads (14032 MB); 5 frames over 50 ms in the last 600, the slowest 105 ms [12217.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12217.72] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12217.72] vulkan: caches: 82 render targets (1200 MB, 1 parked), 346 textures (1260 MB), 7033 buffers (138 MB); 3240 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12217.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12217.72] vulkan: 74769245 rendering passes, 691663 clear commands, 11925289 attachments cleared and 697 left undefined by their load op [12217.72] vulkan: 29338 passes (40%) ended at renderer.c:214 [12217.72] vulkan: 18510 passes (25%) ended at buffer.c:2334 [12217.72] vulkan: 8321 passes (11%) ended at render.c:232 [12217.72] vulkan: 7967 passes (11%) ended at buffer.c:2238 [12217.72] vulkan: 3747 passes (5%) ended at dma.c:143 [12217.72] vulkan: 2604 passes (4%) ended at buffer.c:2166 [12217.72] vulkan: 1966 passes (3%) ended at cmd.c:534 [12217.72] vulkan: 786 passes (1%) ended at surface.c:162 [12217.72] vulkan: GPU-owned guest memory landed for the CPU 143520 times, render targets written back for an engine 18 times [12218.43] vulkan: display: 599 frame intervals of 17.20 ms (deviation 4.74 ms, 1st to 99th percentile 16.56 to 33.42 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.8 to 12.7), on to the display in 24.2 ms (10.6 to 40.1), 33.0 ms in all (19.1 to 48.5) [12218.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12220.29] perf: 59.2 frames a second over 5.0 s (692553 shown in all) [12224.54] RomFS: reading uanim_enc0af-mg1_c000_winloop.bundle (31.4 KB) [12224.54] RomFS: reading uanim_enc0af-sw1_c000_attack1.bundle (72.2 KB) [12224.54] RomFS: reading uanim_enc0af-lc1_c000_repelled.bundle (5.2 KB) [12224.54] RomFS: reading uanim_enc0af-lc1_c000_win.bundle (8.2 KB) [12224.54] RomFS: reading uanim_enc0af-sw1_c000_attack1.bundle (7.6 KB) [12224.54] RomFS: reading uanim_enc0af-sw1_c000_attack2.bundle (7.7 KB) [12224.54] RomFS: reading uanim_enc0af-sw1_c000_attackc.bundle (27.0 KB) [12225.30] perf: 53.6 frames a second over 5.0 s (692822 shown in all) [12228.75] nvn: 693000 presents, 693000 submissions [12228.76] cpu: 600 presents in 11.04 s (54.3 fps): 42 of the game's threads ran 22.78 s on the host's processors (206% of one, 37.96 ms a present), the whole process 26.70 s (242%); the busiest: thread 80 'MainThread' 9.93 s, thread 87 'Job.Worker 1' 5.28 s, thread 86 'Job.Worker 0' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.54 s [12228.76] cpu: in those 11.04 s, 234549 SVCs (21241 a second): 0x0b SleepThread 61058, 0x1b ArbitrateUnlock 59859, 0x1c WaitProcessWideKeyAtomic 46047, 0x1d SignalProcessWideKey 33826, 0x1a ArbitrateLock 22348, 0x21 SendSyncRequest 7013; 17059 calls the dispatch table had no code for (RtAPI.miss) [12228.76] vulkan: 362654768 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3393 finishes (1364 ms); 0 reads past queued releases (0 samples counts written on the GPU); 537988997 descriptor sets written, 187320771 reused; 187876954 draws kept the last one's shaders and pipeline (0 checked), 337530631 its targets [12228.76] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3636 render targets made, 56554 texture uploads (14064 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [12228.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12228.76] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12228.76] vulkan: caches: 85 render targets (1284 MB, 1 parked), 461 textures (1574 MB), 8404 buffers (303 MB); 3832 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12228.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12228.76] vulkan: 74836606 rendering passes, 692263 clear commands, 11936180 attachments cleared and 699 left undefined by their load op [12228.76] vulkan: 25427 passes (38%) ended at renderer.c:214 [12228.76] vulkan: 16353 passes (24%) ended at buffer.c:2334 [12228.76] vulkan: 9738 passes (14%) ended at buffer.c:2238 [12228.76] vulkan: 7723 passes (11%) ended at render.c:232 [12228.76] vulkan: 2706 passes (4%) ended at dma.c:143 [12228.76] vulkan: 2386 passes (4%) ended at buffer.c:2166 [12228.76] vulkan: 1933 passes (3%) ended at cmd.c:534 [12228.76] vulkan: 550 passes (1%) ended at renderer.c:680 [12228.76] vulkan: GPU-owned guest memory landed for the CPU 143693 times, render targets written back for an engine 18 times [12229.43] vulkan: display: 599 frame intervals of 18.36 ms (deviation 7.55 ms, 1st to 99th percentile 16.57 to 33.49 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.7 to 18.0), on to the display in 23.0 ms (9.6 to 40.4), 32.6 ms in all (17.6 to 48.8) [12229.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12230.32] perf: 53.6 frames a second over 5.0 s (693091 shown in all) [12235.34] perf: 59.0 frames a second over 5.0 s (693387 shown in all) [12239.10] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 21.17 s on the host's processors (205% of one, 35.28 ms a present), the whole process 25.25 s (244%); the busiest: thread 80 'MainThread' 8.89 s, thread 87 'Job.Worker 1' 5.25 s, thread 86 'Job.Worker 0' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.45 s [12239.10] cpu: in those 10.34 s, 171086 SVCs (16538 a second): 0x0b SleepThread 48405, 0x1b ArbitrateUnlock 40047, 0x1c WaitProcessWideKeyAtomic 38413, 0x1d SignalProcessWideKey 27954, 0x1a ArbitrateLock 7909, 0x21 SendSyncRequest 6488; 15646 calls the dispatch table had no code for (RtAPI.miss) [12239.10] vulkan: 362958507 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3399 finishes (1367 ms); 0 reads past queued releases (0 samples counts written on the GPU); 538431258 descriptor sets written, 187485988 reused; 188033114 draws kept the last one's shaders and pipeline (0 checked), 337812066 its targets [12239.10] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3637 render targets made, 56587 texture uploads (14074 MB); 4 frames over 50 ms in the last 600, the slowest 100 ms [12239.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12239.10] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12239.10] vulkan: caches: 85 render targets (1282 MB, 1 parked), 474 textures (1562 MB), 9115 buffers (336 MB); 3851 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12239.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12239.10] vulkan: 74905034 rendering passes, 692863 clear commands, 11946940 attachments cleared and 699 left undefined by their load op [12239.10] vulkan: 25871 passes (38%) ended at renderer.c:214 [12239.10] vulkan: 16342 passes (24%) ended at buffer.c:2334 [12239.10] vulkan: 10004 passes (15%) ended at buffer.c:2238 [12239.10] vulkan: 7409 passes (11%) ended at render.c:232 [12239.10] vulkan: 3149 passes (5%) ended at dma.c:143 [12239.10] vulkan: 3024 passes (4%) ended at buffer.c:2166 [12239.10] vulkan: 1968 passes (3%) ended at cmd.c:534 [12239.10] vulkan: 534 passes (1%) ended at renderer.c:680 [12239.10] vulkan: GPU-owned guest memory landed for the CPU 144058 times, render targets written back for an engine 18 times [12239.76] vulkan: display: 599 frame intervals of 17.25 ms (deviation 5.02 ms, 1st to 99th percentile 16.56 to 33.47 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.9 to 13.5), on to the display in 28.4 ms (11.1 to 39.8), 37.6 ms in all (20.8 to 48.7) [12239.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12240.35] perf: 56.6 frames a second over 5.0 s (693671 shown in all) [12245.35] perf: 58.4 frames a second over 5.0 s (693963 shown in all) [12249.37] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 19.70 s on the host's processors (192% of one, 32.83 ms a present), the whole process 23.60 s (230%); the busiest: thread 80 'MainThread' 8.66 s, thread 87 'Job.Worker 1' 4.61 s, thread 86 'Job.Worker 0' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.48 s [12249.37] cpu: in those 10.27 s, 216631 SVCs (21098 a second): 0x0b SleepThread 56916, 0x1b ArbitrateUnlock 53159, 0x1c WaitProcessWideKeyAtomic 48322, 0x1d SignalProcessWideKey 36451, 0x1a ArbitrateLock 13219, 0x21 SendSyncRequest 6694; 14348 calls the dispatch table had no code for (RtAPI.miss) [12249.37] vulkan: 363288216 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3405 finishes (1370 ms); 0 reads past queued releases (0 samples counts written on the GPU); 538916970 descriptor sets written, 187659694 reused; 188202162 draws kept the last one's shaders and pipeline (0 checked), 338122080 its targets [12249.37] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3639 render targets made, 56669 texture uploads (14102 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [12249.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12249.37] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12249.37] vulkan: caches: 85 render targets (1282 MB, 1 parked), 483 textures (1505 MB), 10059 buffers (248 MB); 3714 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12249.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12249.37] vulkan: 74971647 rendering passes, 693463 clear commands, 11956990 attachments cleared and 701 left undefined by their load op [12249.37] vulkan: 23204 passes (35%) ended at renderer.c:214 [12249.37] vulkan: 15096 passes (23%) ended at buffer.c:2334 [12249.37] vulkan: 13650 passes (20%) ended at buffer.c:2238 [12249.37] vulkan: 7076 passes (11%) ended at render.c:232 [12249.37] vulkan: 2553 passes (4%) ended at dma.c:143 [12249.37] vulkan: 2353 passes (4%) ended at buffer.c:2166 [12249.37] vulkan: 2066 passes (3%) ended at cmd.c:534 [12249.37] vulkan: 365 passes (1%) ended at renderer.c:680 [12249.37] vulkan: GPU-owned guest memory landed for the CPU 144227 times, render targets written back for an engine 18 times [12250.08] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.38 ms, 1st to 99th percentile 16.57 to 33.23 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.3 to 14.2), on to the display in 33.3 ms (12.7 to 44.9), 41.9 ms in all (22.1 to 49.5) [12250.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12250.37] perf: 59.0 frames a second over 5.0 s (694259 shown in all) [12255.39] perf: 58.2 frames a second over 5.0 s (694551 shown in all) [12259.69] nvn: 694800 presents, 694800 submissions [12259.69] cpu: 600 presents in 10.32 s (58.1 fps): 38 of the game's threads ran 22.81 s on the host's processors (221% of one, 38.01 ms a present), the whole process 27.76 s (269%); the busiest: thread 80 'MainThread' 9.50 s, thread 86 'Job.Worker 0' 5.72 s, thread 87 'Job.Worker 1' 5.71 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.42 s [12259.69] cpu: in those 10.32 s, 153571 SVCs (14882 a second): 0x0b SleepThread 42015, 0x1b ArbitrateUnlock 36126, 0x1c WaitProcessWideKeyAtomic 35200, 0x1d SignalProcessWideKey 25361, 0x1a ArbitrateLock 6556, 0x21 SendSyncRequest 6455; 9862 calls the dispatch table had no code for (RtAPI.miss) [12259.69] vulkan: 363702910 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3405 finishes (1370 ms); 0 reads past queued releases (0 samples counts written on the GPU); 539525800 descriptor sets written, 187880252 reused; 188423436 draws kept the last one's shaders and pipeline (0 checked), 338512464 its targets [12259.69] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3639 render targets made, 56681 texture uploads (14102 MB); 4 frames over 50 ms in the last 600, the slowest 59 ms [12259.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12259.69] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12259.69] vulkan: caches: 85 render targets (1282 MB, 1 parked), 419 textures (1337 MB), 10629 buffers (189 MB); 3461 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12259.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12259.69] vulkan: 75051681 rendering passes, 694063 clear commands, 11968390 attachments cleared and 701 left undefined by their load op [12259.69] vulkan: 28349 passes (35%) ended at renderer.c:214 [12259.69] vulkan: 16324 passes (20%) ended at buffer.c:2334 [12259.69] vulkan: 15307 passes (19%) ended at buffer.c:2238 [12259.69] vulkan: 7834 passes (10%) ended at render.c:232 [12259.69] vulkan: 4725 passes (6%) ended at dma.c:143 [12259.69] vulkan: 3939 passes (5%) ended at buffer.c:2166 [12259.69] vulkan: 2366 passes (3%) ended at cmd.c:534 [12259.69] vulkan: 600 passes (1%) ended at renderer.c:680 [12259.69] vulkan: GPU-owned guest memory landed for the CPU 144531 times, render targets written back for an engine 18 times [12260.39] perf: 58.2 frames a second over 5.0 s (694842 shown in all) [12260.39] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.06 ms, 1st to 99th percentile 16.56 to 33.45 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.6 to 13.7), on to the display in 21.2 ms (9.0 to 37.7), 31.9 ms in all (17.8 to 48.2) [12260.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12265.40] perf: 58.2 frames a second over 5.0 s (695134 shown in all) [12270.33] cpu: 600 presents in 10.64 s (56.4 fps): 38 of the game's threads ran 21.06 s on the host's processors (198% of one, 35.09 ms a present), the whole process 25.47 s (239%); the busiest: thread 80 'MainThread' 9.30 s, thread 86 'Job.Worker 0' 4.89 s, thread 87 'Job.Worker 1' 4.85 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.46 s [12270.33] cpu: in those 10.64 s, 226766 SVCs (21304 a second): 0x0b SleepThread 58636, 0x1b ArbitrateUnlock 58478, 0x1c WaitProcessWideKeyAtomic 46192, 0x1d SignalProcessWideKey 34589, 0x1a ArbitrateLock 20054, 0x21 SendSyncRequest 6879; 18170 calls the dispatch table had no code for (RtAPI.miss) [12270.33] vulkan: 364058462 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3411 finishes (1373 ms); 0 reads past queued releases (0 samples counts written on the GPU); 540048979 descriptor sets written, 188068177 reused; 188614255 draws kept the last one's shaders and pipeline (0 checked), 338846207 its targets [12270.33] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3643 render targets made, 56771 texture uploads (14116 MB); 6 frames over 50 ms in the last 600, the slowest 135 ms [12270.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12270.33] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12270.33] vulkan: caches: 85 render targets (1284 MB, 1 parked), 402 textures (1252 MB), 8434 buffers (153 MB); 3355 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12270.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12270.33] vulkan: 75123662 rendering passes, 694663 clear commands, 11978932 attachments cleared and 703 left undefined by their load op [12270.33] vulkan: 25439 passes (35%) ended at renderer.c:214 [12270.33] vulkan: 15146 passes (21%) ended at buffer.c:2334 [12270.33] vulkan: 13340 passes (19%) ended at buffer.c:2238 [12270.33] vulkan: 7475 passes (10%) ended at render.c:232 [12270.33] vulkan: 4066 passes (6%) ended at dma.c:143 [12270.33] vulkan: 3358 passes (5%) ended at buffer.c:2166 [12270.33] vulkan: 2179 passes (3%) ended at cmd.c:534 [12270.33] vulkan: 510 passes (1%) ended at renderer.c:680 [12270.33] vulkan: GPU-owned guest memory landed for the CPU 144772 times, render targets written back for an engine 18 times [12270.40] perf: 54.0 frames a second over 5.0 s (695404 shown in all) [12271.03] vulkan: display: 599 frame intervals of 17.75 ms (deviation 7.48 ms, 1st to 99th percentile 16.59 to 50.08 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.1 to 14.1), on to the display in 28.8 ms (10.1 to 45.3), 38.1 ms in all (18.9 to 49.7) [12271.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12275.42] perf: 56.8 frames a second over 5.0 s (695689 shown in all) [12280.42] perf: 54.2 frames a second over 5.0 s (695960 shown in all) [12281.09] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 20.30 s on the host's processors (189% of one, 33.83 ms a present), the whole process 24.48 s (228%); the busiest: thread 80 'MainThread' 9.35 s, thread 86 'Job.Worker 0' 4.50 s, thread 87 'Job.Worker 1' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.49 s [12281.09] cpu: in those 10.75 s, 242223 SVCs (22523 a second): 0x0b SleepThread 65157, 0x1b ArbitrateUnlock 59488, 0x1c WaitProcessWideKeyAtomic 52926, 0x1d SignalProcessWideKey 39361, 0x1a ArbitrateLock 16663, 0x21 SendSyncRequest 6704; 17330 calls the dispatch table had no code for (RtAPI.miss) [12281.09] vulkan: 364388406 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3416 finishes (1375 ms); 0 reads past queued releases (0 samples counts written on the GPU); 540539186 descriptor sets written, 188237858 reused; 188793496 draws kept the last one's shaders and pipeline (0 checked), 339156365 its targets [12281.09] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3652 render targets made, 56793 texture uploads (14117 MB); 6 frames over 50 ms in the last 600, the slowest 122 ms [12281.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12281.09] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12281.09] vulkan: caches: 87 render targets (1316 MB, 0 parked), 413 textures (1276 MB), 8636 buffers (215 MB); 3473 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12281.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12281.09] vulkan: 75190765 rendering passes, 695263 clear commands, 11988803 attachments cleared and 705 left undefined by their load op [12281.09] vulkan: 23225 passes (35%) ended at renderer.c:214 [12281.09] vulkan: 14751 passes (22%) ended at buffer.c:2334 [12281.09] vulkan: 13101 passes (20%) ended at buffer.c:2238 [12281.09] vulkan: 7168 passes (11%) ended at render.c:232 [12281.09] vulkan: 3265 passes (5%) ended at dma.c:143 [12281.09] vulkan: 2849 passes (4%) ended at buffer.c:2166 [12281.09] vulkan: 2101 passes (3%) ended at cmd.c:534 [12281.09] vulkan: 370 passes (1%) ended at renderer.c:680 [12281.09] vulkan: GPU-owned guest memory landed for the CPU 144982 times, render targets written back for an engine 18 times [12281.76] vulkan: display: 599 frame intervals of 17.92 ms (deviation 7.76 ms, 1st to 99th percentile 16.56 to 66.60 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.0 to 14.1), on to the display in 28.6 ms (9.4 to 45.1), 37.8 ms in all (19.2 to 49.5) [12281.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12285.44] perf: 57.2 frames a second over 5.0 s (696247 shown in all) [12290.45] perf: 57.0 frames a second over 5.0 s (696533 shown in all) [12291.57] nvn: 696600 presents, 696600 submissions [12291.57] cpu: 600 presents in 10.48 s (57.2 fps): 38 of the game's threads ran 21.57 s on the host's processors (206% of one, 35.95 ms a present), the whole process 26.00 s (248%); the busiest: thread 80 'MainThread' 9.09 s, thread 86 'Job.Worker 0' 5.25 s, thread 87 'Job.Worker 1' 5.18 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.48 s [12291.57] cpu: in those 10.48 s, 176524 SVCs (16841 a second): 0x0b SleepThread 45063, 0x1b ArbitrateUnlock 43682, 0x1c WaitProcessWideKeyAtomic 39513, 0x1d SignalProcessWideKey 28608, 0x1a ArbitrateLock 11257, 0x21 SendSyncRequest 6509; 8123 calls the dispatch table had no code for (RtAPI.miss) [12291.57] vulkan: 364760482 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3425 finishes (1379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 541084359 descriptor sets written, 188436837 reused; 188993787 draws kept the last one's shaders and pipeline (0 checked), 339506607 its targets [12291.57] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3654 render targets made, 56883 texture uploads (14124 MB); 4 frames over 50 ms in the last 600, the slowest 63 ms [12291.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12291.57] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12291.57] vulkan: caches: 87 render targets (1308 MB, 0 parked), 473 textures (1327 MB), 9547 buffers (216 MB); 3516 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12291.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12291.57] vulkan: 75264599 rendering passes, 695863 clear commands, 11999256 attachments cleared and 705 left undefined by their load op [12291.57] vulkan: 25355 passes (34%) ended at renderer.c:214 [12291.57] vulkan: 16851 passes (23%) ended at buffer.c:2334 [12291.57] vulkan: 14316 passes (19%) ended at buffer.c:2238 [12291.57] vulkan: 7096 passes (10%) ended at render.c:232 [12291.57] vulkan: 4065 passes (6%) ended at dma.c:143 [12291.57] vulkan: 2965 passes (4%) ended at buffer.c:2166 [12291.57] vulkan: 2204 passes (3%) ended at cmd.c:534 [12291.57] vulkan: 467 passes (1%) ended at surface.c:162 [12291.57] vulkan: GPU-owned guest memory landed for the CPU 145200 times, render targets written back for an engine 18 times [12292.21] vulkan: display: 599 frame intervals of 17.45 ms (deviation 4.35 ms, 1st to 99th percentile 16.57 to 33.47 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.5 to 16.2), on to the display in 23.6 ms (9.4 to 45.1), 33.5 ms in all (18.6 to 49.6) [12292.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12295.47] perf: 57.4 frames a second over 5.0 s (696821 shown in all) [12300.47] perf: 59.4 frames a second over 5.0 s (697118 shown in all) [12301.83] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 20.75 s on the host's processors (202% of one, 34.59 ms a present), the whole process 25.24 s (246%); the busiest: thread 80 'MainThread' 9.15 s, thread 87 'Job.Worker 1' 4.85 s, thread 86 'Job.Worker 0' 4.81 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.34 s [12301.83] cpu: in those 10.26 s, 195600 SVCs (19069 a second): 0x0b SleepThread 64359, 0x1b ArbitrateUnlock 44242, 0x1c WaitProcessWideKeyAtomic 38925, 0x1d SignalProcessWideKey 26699, 0x1a ArbitrateLock 13037, 0x21 SendSyncRequest 6486; 6520 calls the dispatch table had no code for (RtAPI.miss) [12301.83] vulkan: 365100291 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3425 finishes (1379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 541575986 descriptor sets written, 188624828 reused; 189146691 draws kept the last one's shaders and pipeline (0 checked), 339814573 its targets [12301.83] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3654 render targets made, 56938 texture uploads (14134 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [12301.83] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12301.83] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12301.83] vulkan: caches: 86 render targets (1281 MB, 0 parked), 486 textures (1450 MB), 8842 buffers (157 MB); 3537 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12301.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12301.83] vulkan: 75352246 rendering passes, 696463 clear commands, 12014643 attachments cleared and 705 left undefined by their load op [12301.83] vulkan: 36484 passes (42%) ended at renderer.c:214 [12301.83] vulkan: 20997 passes (24%) ended at buffer.c:2334 [12301.83] vulkan: 9751 passes (11%) ended at render.c:232 [12301.83] vulkan: 9640 passes (11%) ended at buffer.c:2238 [12301.83] vulkan: 4285 passes (5%) ended at dma.c:143 [12301.83] vulkan: 2428 passes (3%) ended at buffer.c:2166 [12301.83] vulkan: 2196 passes (3%) ended at cmd.c:534 [12301.83] vulkan: 1248 passes (1%) ended at surface.c:162 [12301.83] vulkan: GPU-owned guest memory landed for the CPU 145495 times, render targets written back for an engine 18 times [12302.46] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.40 ms, 1st to 99th percentile 16.57 to 33.39 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (6.5 to 13.4), on to the display in 25.5 ms (10.9 to 37.0), 36.3 ms in all (21.7 to 48.4) [12302.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12305.49] perf: 60.0 frames a second over 5.0 s (697419 shown in all) [12310.49] perf: 59.6 frames a second over 5.0 s (697717 shown in all) [12311.86] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 21.63 s on the host's processors (216% of one, 36.05 ms a present), the whole process 26.34 s (263%); the busiest: thread 80 'MainThread' 9.45 s, thread 87 'Job.Worker 1' 5.11 s, thread 86 'Job.Worker 0' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.38 s [12311.86] cpu: in those 10.03 s, 199046 SVCs (19846 a second): 0x0b SleepThread 77377, 0x1b ArbitrateUnlock 39368, 0x1c WaitProcessWideKeyAtomic 39140, 0x1d SignalProcessWideKey 26488, 0x1a ArbitrateLock 8470, 0x21 SendSyncRequest 6381; 0 calls the dispatch table had no code for (RtAPI.miss) [12311.86] vulkan: 365456882 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3425 finishes (1379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 542093349 descriptor sets written, 188820647 reused; 189303276 draws kept the last one's shaders and pipeline (0 checked), 340136621 its targets [12311.86] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3654 render targets made, 56980 texture uploads (14135 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [12311.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12311.86] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12311.86] vulkan: caches: 81 render targets (1184 MB, 0 parked), 313 textures (1231 MB), 5021 buffers (65 MB); 3128 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12311.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12311.86] vulkan: 75447397 rendering passes, 697063 clear commands, 12031443 attachments cleared and 705 left undefined by their load op [12311.86] vulkan: 39463 passes (41%) ended at renderer.c:214 [12311.86] vulkan: 21681 passes (23%) ended at buffer.c:2334 [12311.86] vulkan: 11064 passes (12%) ended at buffer.c:2238 [12311.86] vulkan: 10550 passes (11%) ended at render.c:232 [12311.86] vulkan: 4839 passes (5%) ended at dma.c:143 [12311.86] vulkan: 2862 passes (3%) ended at buffer.c:2166 [12311.86] vulkan: 2266 passes (2%) ended at cmd.c:534 [12311.86] vulkan: 1806 passes (2%) ended at surface.c:162 [12311.86] vulkan: GPU-owned guest memory landed for the CPU 145710 times, render targets written back for an engine 18 times [12312.56] vulkan: display: 599 frame intervals of 16.86 ms (deviation 3.53 ms, 1st to 99th percentile 16.56 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (6.4 to 14.1), on to the display in 21.1 ms (10.5 to 37.1), 32.1 ms in all (21.7 to 48.4) [12312.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12315.50] perf: 58.2 frames a second over 5.0 s (698009 shown in all) [12320.52] perf: 55.6 frames a second over 5.0 s (698288 shown in all) [12322.37] nvn: 698400 presents, 698400 submissions [12322.37] cpu: 600 presents in 10.52 s (57.0 fps): 38 of the game's threads ran 20.69 s on the host's processors (197% of one, 34.48 ms a present), the whole process 24.89 s (237%); the busiest: thread 80 'MainThread' 9.31 s, thread 87 'Job.Worker 1' 4.69 s, thread 86 'Job.Worker 0' 4.68 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.37 s [12322.37] cpu: in those 10.52 s, 203305 SVCs (19330 a second): 0x0b SleepThread 64222, 0x1b ArbitrateUnlock 47822, 0x1c WaitProcessWideKeyAtomic 39558, 0x1d SignalProcessWideKey 27327, 0x1a ArbitrateLock 15993, 0x21 SendSyncRequest 6499; 22170 calls the dispatch table had no code for (RtAPI.miss) [12322.37] vulkan: 365791421 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3425 finishes (1379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 542577558 descriptor sets written, 189005516 reused; 189455189 draws kept the last one's shaders and pipeline (0 checked), 340441249 its targets [12322.37] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3654 render targets made, 56983 texture uploads (14135 MB); 6 frames over 50 ms in the last 600, the slowest 109 ms [12322.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12322.37] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12322.37] vulkan: caches: 81 render targets (1184 MB, 0 parked), 286 textures (1150 MB), 5267 buffers (63 MB); 3046 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12322.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12322.37] vulkan: 75532663 rendering passes, 697663 clear commands, 12045885 attachments cleared and 705 left undefined by their load op [12322.37] vulkan: 34351 passes (40%) ended at renderer.c:214 [12322.37] vulkan: 21110 passes (25%) ended at buffer.c:2334 [12322.37] vulkan: 10458 passes (12%) ended at buffer.c:2238 [12322.37] vulkan: 9132 passes (11%) ended at render.c:232 [12322.37] vulkan: 4121 passes (5%) ended at dma.c:143 [12322.37] vulkan: 2293 passes (3%) ended at buffer.c:2166 [12322.37] vulkan: 2128 passes (2%) ended at cmd.c:534 [12322.37] vulkan: 1075 passes (1%) ended at surface.c:162 [12322.37] vulkan: GPU-owned guest memory landed for the CPU 145796 times, render targets written back for an engine 18 times [12323.00] vulkan: display: 599 frame intervals of 17.42 ms (deviation 6.24 ms, 1st to 99th percentile 16.57 to 33.63 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.7 to 12.8), on to the display in 26.9 ms (9.6 to 37.5), 37.2 ms in all (19.5 to 48.6) [12323.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12325.54] perf: 59.6 frames a second over 5.0 s (698587 shown in all) [12330.55] perf: 57.0 frames a second over 5.0 s (698873 shown in all) [12332.76] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 22.20 s on the host's processors (214% of one, 37.00 ms a present), the whole process 26.53 s (256%); the busiest: thread 80 'MainThread' 9.40 s, thread 87 'Job.Worker 1' 5.44 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.35 s [12332.76] cpu: in those 10.38 s, 157570 SVCs (15178 a second): 0x0b SleepThread 41914, 0x1b ArbitrateUnlock 38597, 0x1c WaitProcessWideKeyAtomic 34203, 0x1d SignalProcessWideKey 23861, 0x1a ArbitrateLock 10678, 0x21 SendSyncRequest 6451; 13632 calls the dispatch table had no code for (RtAPI.miss) [12332.76] vulkan: 366128471 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3425 finishes (1379 ms); 0 reads past queued releases (0 samples counts written on the GPU); 543064395 descriptor sets written, 189192779 reused; 189610468 draws kept the last one's shaders and pipeline (0 checked), 340748014 its targets [12332.76] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3654 render targets made, 57019 texture uploads (14145 MB); 6 frames over 50 ms in the last 600, the slowest 104 ms [12332.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12332.76] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12332.76] vulkan: caches: 81 render targets (1184 MB, 0 parked), 282 textures (1237 MB), 6138 buffers (75 MB); 3145 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12332.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12332.76] vulkan: 75617240 rendering passes, 698263 clear commands, 12060255 attachments cleared and 705 left undefined by their load op [12332.76] vulkan: 34462 passes (41%) ended at renderer.c:214 [12332.76] vulkan: 21042 passes (25%) ended at buffer.c:2334 [12332.76] vulkan: 10126 passes (12%) ended at buffer.c:2238 [12332.76] vulkan: 9312 passes (11%) ended at render.c:232 [12332.76] vulkan: 3509 passes (4%) ended at dma.c:143 [12332.76] vulkan: 2350 passes (3%) ended at buffer.c:2166 [12332.76] vulkan: 2140 passes (3%) ended at cmd.c:534 [12332.76] vulkan: 1019 passes (1%) ended at surface.c:162 [12332.76] vulkan: GPU-owned guest memory landed for the CPU 146023 times, render targets written back for an engine 18 times [12333.35] vulkan: display: 599 frame intervals of 17.28 ms (deviation 5.23 ms, 1st to 99th percentile 16.56 to 49.94 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.3 to 13.0), on to the display in 24.3 ms (10.8 to 39.4), 34.6 ms in all (19.3 to 49.6) [12333.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12335.55] perf: 59.0 frames a second over 5.0 s (699168 shown in all) [12340.57] perf: 53.8 frames a second over 5.0 s (699438 shown in all) [12343.55] cpu: 600 presents in 10.80 s (55.6 fps): 38 of the game's threads ran 22.08 s on the host's processors (205% of one, 36.80 ms a present), the whole process 26.25 s (243%); the busiest: thread 80 'MainThread' 9.45 s, thread 86 'Job.Worker 0' 5.18 s, thread 87 'Job.Worker 1' 5.18 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.54 s [12343.55] cpu: in those 10.80 s, 202162 SVCs (18727 a second): 0x1b ArbitrateUnlock 51819, 0x0b SleepThread 49968, 0x1c WaitProcessWideKeyAtomic 43783, 0x1d SignalProcessWideKey 31679, 0x1a ArbitrateLock 16153, 0x21 SendSyncRequest 6808; 12807 calls the dispatch table had no code for (RtAPI.miss) [12343.55] vulkan: 366471775 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3428 finishes (1380 ms); 0 reads past queued releases (0 samples counts written on the GPU); 543565785 descriptor sets written, 189377997 reused; 189777865 draws kept the last one's shaders and pipeline (0 checked), 341067944 its targets [12343.55] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3659 render targets made, 57099 texture uploads (14153 MB); 6 frames over 50 ms in the last 600, the slowest 160 ms [12343.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12343.55] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12343.55] vulkan: caches: 85 render targets (1302 MB, 0 parked), 360 textures (1344 MB), 6139 buffers (261 MB); 3570 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12343.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12343.55] vulkan: 75692585 rendering passes, 698863 clear commands, 12071728 attachments cleared and 707 left undefined by their load op [12343.55] vulkan: 26909 passes (36%) ended at renderer.c:214 [12343.55] vulkan: 19229 passes (26%) ended at buffer.c:2334 [12343.55] vulkan: 12379 passes (16%) ended at buffer.c:2238 [12343.55] vulkan: 7494 passes (10%) ended at render.c:232 [12343.55] vulkan: 3417 passes (5%) ended at dma.c:143 [12343.55] vulkan: 2444 passes (3%) ended at buffer.c:2166 [12343.55] vulkan: 2157 passes (3%) ended at cmd.c:534 [12343.55] vulkan: 717 passes (1%) ended at surface.c:162 [12343.55] vulkan: GPU-owned guest memory landed for the CPU 146133 times, render targets written back for an engine 18 times [12344.20] vulkan: display: 599 frame intervals of 18.11 ms (deviation 9.13 ms, 1st to 99th percentile 16.56 to 50.01 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.9 to 14.8), on to the display in 28.3 ms (8.9 to 40.7), 38.0 ms in all (18.3 to 49.7) [12344.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12345.59] perf: 55.0 frames a second over 5.0 s (699714 shown in all) [12350.59] perf: 52.4 frames a second over 5.0 s (699976 shown in all) [12354.51] nvn: 700200 presents, 700200 submissions [12354.52] cpu: 600 presents in 10.97 s (54.7 fps): 38 of the game's threads ran 20.26 s on the host's processors (185% of one, 33.77 ms a present), the whole process 24.06 s (219%); the busiest: thread 80 'MainThread' 9.41 s, thread 87 'Job.Worker 1' 4.41 s, thread 86 'Job.Worker 0' 4.38 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.52 s [12354.52] cpu: in those 10.97 s, 242258 SVCs (22091 a second): 0x0b SleepThread 65585, 0x1b ArbitrateUnlock 59975, 0x1c WaitProcessWideKeyAtomic 52539, 0x1d SignalProcessWideKey 38141, 0x1a ArbitrateLock 16949, 0x21 SendSyncRequest 7095; 12843 calls the dispatch table had no code for (RtAPI.miss) [12354.52] vulkan: 366797138 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3437 finishes (1386 ms); 0 reads past queued releases (0 samples counts written on the GPU); 544042444 descriptor sets written, 189552064 reused; 189948884 draws kept the last one's shaders and pipeline (0 checked), 341374573 its targets [12354.52] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3661 render targets made, 57179 texture uploads (14183 MB); 8 frames over 50 ms in the last 600, the slowest 220 ms [12354.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12354.52] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12354.52] vulkan: caches: 85 render targets (1302 MB, 0 parked), 410 textures (1519 MB), 8811 buffers (355 MB); 3837 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12354.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12354.52] vulkan: 75759224 rendering passes, 699463 clear commands, 12081007 attachments cleared and 709 left undefined by their load op [12354.52] vulkan: 21447 passes (32%) ended at renderer.c:214 [12354.52] vulkan: 18523 passes (28%) ended at buffer.c:2334 [12354.52] vulkan: 13297 passes (20%) ended at buffer.c:2238 [12354.52] vulkan: 6424 passes (10%) ended at render.c:232 [12354.52] vulkan: 2318 passes (3%) ended at dma.c:143 [12354.52] vulkan: 2011 passes (3%) ended at cmd.c:534 [12354.52] vulkan: 1977 passes (3%) ended at buffer.c:2166 [12354.52] vulkan: 372 passes (1%) ended at renderer.c:680 [12354.52] vulkan: GPU-owned guest memory landed for the CPU 146253 times, render targets written back for an engine 18 times [12355.08] vulkan: display: 599 frame intervals of 18.17 ms (deviation 11.05 ms, 1st to 99th percentile 16.56 to 49.97 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.4 to 16.9), on to the display in 27.4 ms (10.1 to 44.6), 36.0 ms in all (18.7 to 50.0) [12355.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12355.60] perf: 56.2 frames a second over 5.0 s (700258 shown in all) [12360.62] perf: 57.0 frames a second over 5.0 s (700544 shown in all) [12365.62] perf: 49.6 frames a second over 5.0 s (700792 shown in all) [12365.77] cpu: 600 presents in 11.25 s (53.3 fps): 38 of the game's threads ran 21.05 s on the host's processors (187% of one, 35.09 ms a present), the whole process 25.06 s (223%); the busiest: thread 80 'MainThread' 9.83 s, thread 87 'Job.Worker 1' 4.38 s, thread 86 'Job.Worker 0' 4.37 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.63 s [12365.77] cpu: in those 11.25 s, 317066 SVCs (28185 a second): 0x1b ArbitrateUnlock 83349, 0x0b SleepThread 79759, 0x1c WaitProcessWideKeyAtomic 64321, 0x1d SignalProcessWideKey 47667, 0x1a ArbitrateLock 32315, 0x21 SendSyncRequest 7659; 89004 calls the dispatch table had no code for (RtAPI.miss) [12365.77] vulkan: 367127195 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3439 finishes (1387 ms); 0 reads past queued releases (0 samples counts written on the GPU); 544536823 descriptor sets written, 189717799 reused; 190121013 draws kept the last one's shaders and pipeline (0 checked), 341688772 its targets [12365.77] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3666 render targets made, 57415 texture uploads (14216 MB); 6 frames over 50 ms in the last 600, the slowest 118 ms [12365.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12365.77] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12365.77] vulkan: caches: 85 render targets (1332 MB, 2 parked), 574 textures (1908 MB), 8545 buffers (286 MB); 4184 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12365.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12365.77] vulkan: 75825399 rendering passes, 700063 clear commands, 12089452 attachments cleared and 713 left undefined by their load op [12365.77] vulkan: 19536 passes (30%) ended at buffer.c:2334 [12365.77] vulkan: 18566 passes (28%) ended at renderer.c:214 [12365.77] vulkan: 13760 passes (21%) ended at buffer.c:2238 [12365.77] vulkan: 6162 passes (9%) ended at render.c:232 [12365.77] vulkan: 2993 passes (5%) ended at dma.c:143 [12365.77] vulkan: 2321 passes (4%) ended at buffer.c:2166 [12365.77] vulkan: 2177 passes (3%) ended at cmd.c:534 [12365.77] vulkan: 417 passes (1%) ended at renderer.c:680 [12365.77] vulkan: GPU-owned guest memory landed for the CPU 146417 times, render targets written back for an engine 18 times [12366.35] vulkan: display: 599 frame intervals of 18.73 ms (deviation 7.73 ms, 1st to 99th percentile 16.57 to 49.98 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.5 to 14.9), on to the display in 26.6 ms (8.3 to 43.9), 35.8 ms in all (17.5 to 49.4) [12366.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12370.64] perf: 56.6 frames a second over 5.0 s (701076 shown in all) [12375.64] perf: 59.6 frames a second over 5.0 s (701374 shown in all) [12376.07] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 17.36 s on the host's processors (169% of one, 28.93 ms a present), the whole process 20.52 s (199%); the busiest: thread 80 'MainThread' 8.02 s, thread 87 'Job.Worker 1' 3.76 s, thread 86 'Job.Worker 0' 3.75 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.47 s [12376.07] cpu: in those 10.30 s, 273208 SVCs (26523 a second): 0x0b SleepThread 70541, 0x1b ArbitrateUnlock 68374, 0x1c WaitProcessWideKeyAtomic 60754, 0x1d SignalProcessWideKey 45443, 0x1a ArbitrateLock 19435, 0x21 SendSyncRequest 6791; 27482 calls the dispatch table had no code for (RtAPI.miss) [12376.07] vulkan: 367382857 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3441 finishes (1388 ms); 0 reads past queued releases (0 samples counts written on the GPU); 544909381 descriptor sets written, 189856565 reused; 190257644 draws kept the last one's shaders and pipeline (0 checked), 341928855 its targets [12376.07] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3666 render targets made, 57499 texture uploads (14234 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [12376.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12376.07] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12376.07] vulkan: caches: 81 render targets (1246 MB, 1 parked), 576 textures (1726 MB), 7302 buffers (279 MB); 3892 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12376.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12376.07] vulkan: 75880334 rendering passes, 700663 clear commands, 12097737 attachments cleared and 715 left undefined by their load op [12376.07] vulkan: 18067 passes (33%) ended at renderer.c:214 [12376.07] vulkan: 16806 passes (31%) ended at buffer.c:2334 [12376.07] vulkan: 8330 passes (15%) ended at buffer.c:2238 [12376.07] vulkan: 6185 passes (11%) ended at render.c:232 [12376.07] vulkan: 1800 passes (3%) ended at dma.c:143 [12376.07] vulkan: 1657 passes (3%) ended at cmd.c:534 [12376.07] vulkan: 1528 passes (3%) ended at buffer.c:2166 [12376.07] vulkan: 372 passes (1%) ended at renderer.c:680 [12376.07] vulkan: GPU-owned guest memory landed for the CPU 146452 times, render targets written back for an engine 18 times [12376.86] vulkan: display: 599 frame intervals of 17.28 ms (deviation 4.86 ms, 1st to 99th percentile 16.56 to 33.46 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (3.0 to 11.7), on to the display in 27.7 ms (9.4 to 44.9), 34.0 ms in all (18.0 to 49.9) [12376.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12380.65] perf: 51.0 frames a second over 5.0 s (701630 shown in all) [12385.67] perf: 56.2 frames a second over 5.0 s (701912 shown in all) [12387.12] nvn: 702000 presents, 702000 submissions [12387.12] cpu: 600 presents in 11.06 s (54.3 fps): 42 of the game's threads ran 20.94 s on the host's processors (189% of one, 34.89 ms a present), the whole process 24.85 s (225%); the busiest: thread 80 'MainThread' 9.58 s, thread 86 'Job.Worker 0' 4.42 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.61 s [12387.12] cpu: in those 11.06 s, 301218 SVCs (27245 a second): 0x1b ArbitrateUnlock 76701, 0x0b SleepThread 76463, 0x1c WaitProcessWideKeyAtomic 63216, 0x1d SignalProcessWideKey 46760, 0x1a ArbitrateLock 26698, 0x21 SendSyncRequest 6972; 79534 calls the dispatch table had no code for (RtAPI.miss) [12387.12] vulkan: 367702760 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3443 finishes (1390 ms); 0 reads past queued releases (0 samples counts written on the GPU); 545388957 descriptor sets written, 190016795 reused; 190425018 draws kept the last one's shaders and pipeline (0 checked), 342232963 its targets [12387.12] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3666 render targets made, 57619 texture uploads (14267 MB); 4 frames over 50 ms in the last 600, the slowest 117 ms [12387.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12387.12] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12387.12] vulkan: caches: 81 render targets (1246 MB, 1 parked), 566 textures (1678 MB), 7122 buffers (452 MB); 4062 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12387.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12387.12] vulkan: 75941766 rendering passes, 701263 clear commands, 12106314 attachments cleared and 717 left undefined by their load op [12387.12] vulkan: 18828 passes (31%) ended at renderer.c:214 [12387.12] vulkan: 16061 passes (26%) ended at buffer.c:2334 [12387.12] vulkan: 13565 passes (22%) ended at buffer.c:2238 [12387.12] vulkan: 6337 passes (10%) ended at render.c:232 [12387.12] vulkan: 2390 passes (4%) ended at buffer.c:2166 [12387.12] vulkan: 2106 passes (3%) ended at cmd.c:534 [12387.12] vulkan: 1820 passes (3%) ended at dma.c:143 [12387.12] vulkan: 266 passes (0%) ended at renderer.c:680 [12387.12] vulkan: GPU-owned guest memory landed for the CPU 146530 times, render targets written back for an engine 18 times [12387.88] vulkan: display: 599 frame intervals of 18.39 ms (deviation 7.13 ms, 1st to 99th percentile 16.57 to 33.51 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.1 to 16.3), on to the display in 29.1 ms (11.4 to 43.8), 38.7 ms in all (21.4 to 49.5) [12387.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12390.67] perf: 59.0 frames a second over 5.0 s (702207 shown in all) [12395.69] perf: 58.8 frames a second over 5.0 s (702502 shown in all) [12397.31] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 14.54 s on the host's processors (143% of one, 24.24 ms a present), the whole process 16.85 s (165%); the busiest: thread 80 'MainThread' 6.66 s, thread 87 'Job.Worker 1' 3.10 s, thread 86 'Job.Worker 0' 3.10 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.57 s [12397.31] cpu: in those 10.19 s, 280432 SVCs (27521 a second): 0x0b SleepThread 75271, 0x1b ArbitrateUnlock 69078, 0x1c WaitProcessWideKeyAtomic 62166, 0x1d SignalProcessWideKey 47783, 0x1a ArbitrateLock 17426, 0x21 SendSyncRequest 6812; 44035 calls the dispatch table had no code for (RtAPI.miss) [12397.31] vulkan: 367828400 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3452 finishes (1393 ms); 0 reads past queued releases (0 samples counts written on the GPU); 545579736 descriptor sets written, 190077296 reused; 190484664 draws kept the last one's shaders and pipeline (0 checked), 342342292 its targets [12397.31] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3687 render targets made, 57698 texture uploads (14298 MB); 4 frames over 50 ms in the last 600, the slowest 72 ms [12397.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12397.31] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12397.31] vulkan: caches: 85 render targets (1256 MB, 2 parked), 521 textures (1682 MB), 7497 buffers (400 MB); 3998 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12397.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12397.31] vulkan: 75979564 rendering passes, 701863 clear commands, 12116044 attachments cleared and 720 left undefined by their load op [12397.31] vulkan: 18747 passes (50%) ended at renderer.c:214 [12397.31] vulkan: 6354 passes (17%) ended at render.c:232 [12397.31] vulkan: 3606 passes (10%) ended at buffer.c:2238 [12397.31] vulkan: 2769 passes (7%) ended at buffer.c:2334 [12397.31] vulkan: 2759 passes (7%) ended at dma.c:143 [12397.31] vulkan: 1112 passes (3%) ended at cmd.c:534 [12397.31] vulkan: 1070 passes (3%) ended at surface.c:162 [12397.31] vulkan: 857 passes (2%) ended at buffer.c:2166 [12397.31] vulkan: GPU-owned guest memory landed for the CPU 146637 times, render targets written back for an engine 21 times [12398.38] vulkan: display: 599 frame intervals of 17.25 ms (deviation 5.86 ms, 1st to 99th percentile 16.56 to 33.39 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (3.3 to 9.8), on to the display in 31.8 ms (13.5 to 43.7), 37.0 ms in all (21.5 to 49.9) [12398.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12400.69] perf: 57.8 frames a second over 5.0 s (702791 shown in all) [12405.70] perf: 55.4 frames a second over 5.0 s (703069 shown in all) [12407.88] cpu: 600 presents in 10.57 s (56.8 fps): 38 of the game's threads ran 17.83 s on the host's processors (169% of one, 29.71 ms a present), the whole process 20.63 s (195%); the busiest: thread 80 'MainThread' 7.85 s, thread 87 'Job.Worker 1' 4.17 s, thread 86 'Job.Worker 0' 4.14 s, thread 108 'UnityGfxDeviceWorker' 0.87 s, thread 116 'AK::EventManager' 0.47 s [12407.88] cpu: in those 10.57 s, 189699 SVCs (17950 a second): 0x0b SleepThread 57198, 0x1b ArbitrateUnlock 45808, 0x1c WaitProcessWideKeyAtomic 36342, 0x1d SignalProcessWideKey 25805, 0x1a ArbitrateLock 15792, 0x21 SendSyncRequest 6848; 19598 calls the dispatch table had no code for (RtAPI.miss) [12407.88] vulkan: 368037329 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3470 finishes (1398 ms); 0 reads past queued releases (0 samples counts written on the GPU); 545889811 descriptor sets written, 190185079 reused; 190600055 draws kept the last one's shaders and pipeline (0 checked), 342538377 its targets [12407.88] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3723 render targets made, 57824 texture uploads (14347 MB); 5 frames over 50 ms in the last 600, the slowest 179 ms [12407.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12407.88] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12407.88] vulkan: caches: 96 render targets (1294 MB, 5 parked), 509 textures (1819 MB), 6760 buffers (134 MB); 3923 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12407.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12407.88] vulkan: 76017909 rendering passes, 702463 clear commands, 12121768 attachments cleared and 720 left undefined by their load op [12407.88] vulkan: 13867 passes (36%) ended at renderer.c:214 [12407.88] vulkan: 7828 passes (20%) ended at buffer.c:2334 [12407.88] vulkan: 7305 passes (19%) ended at buffer.c:2238 [12407.88] vulkan: 4209 passes (11%) ended at render.c:232 [12407.88] vulkan: 1744 passes (5%) ended at dma.c:143 [12407.88] vulkan: 1486 passes (4%) ended at cmd.c:534 [12407.88] vulkan: 1197 passes (3%) ended at buffer.c:2166 [12407.88] vulkan: 366 passes (1%) ended at renderer.c:680 [12407.88] vulkan: GPU-owned guest memory landed for the CPU 146740 times, render targets written back for an engine 21 times [12408.86] vulkan: display: 599 frame intervals of 17.50 ms (deviation 7.47 ms, 1st to 99th percentile 16.57 to 33.45 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (2.8 to 12.9), on to the display in 31.7 ms (9.1 to 44.5), 37.8 ms in all (16.2 to 49.9) [12408.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12410.72] perf: 58.6 frames a second over 5.0 s (703363 shown in all) [12415.74] perf: 58.8 frames a second over 5.0 s (703658 shown in all) [12418.10] nvn: 703800 presents, 703800 submissions [12418.11] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 21.77 s on the host's processors (213% of one, 36.28 ms a present), the whole process 25.39 s (248%); the busiest: thread 80 'MainThread' 8.64 s, thread 87 'Job.Worker 1' 5.68 s, thread 86 'Job.Worker 0' 5.66 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.40 s [12418.11] cpu: in those 10.23 s, 138466 SVCs (13540 a second): 0x1b ArbitrateUnlock 34253, 0x0b SleepThread 32808, 0x1c WaitProcessWideKeyAtomic 32732, 0x1d SignalProcessWideKey 24156, 0x21 SendSyncRequest 6473, 0x1a ArbitrateLock 6186; 13456 calls the dispatch table had no code for (RtAPI.miss) [12418.11] vulkan: 368328028 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3473 finishes (1399 ms); 0 reads past queued releases (0 samples counts written on the GPU); 546316834 descriptor sets written, 190339456 reused; 190756582 draws kept the last one's shaders and pipeline (0 checked), 342809305 its targets [12418.11] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3731 render targets made, 57873 texture uploads (14360 MB); 3 frames over 50 ms in the last 600, the slowest 78 ms [12418.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12418.11] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12418.11] vulkan: caches: 87 render targets (1154 MB, 2 parked), 453 textures (1675 MB), 7749 buffers (150 MB); 3653 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12418.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12418.11] vulkan: 76072866 rendering passes, 703063 clear commands, 12130786 attachments cleared and 720 left undefined by their load op [12418.11] vulkan: 22171 passes (40%) ended at renderer.c:214 [12418.11] vulkan: 10068 passes (18%) ended at buffer.c:2334 [12418.11] vulkan: 7923 passes (14%) ended at buffer.c:2238 [12418.11] vulkan: 6407 passes (12%) ended at render.c:232 [12418.11] vulkan: 2726 passes (5%) ended at dma.c:143 [12418.11] vulkan: 2453 passes (4%) ended at buffer.c:2166 [12418.11] vulkan: 1860 passes (3%) ended at cmd.c:534 [12418.11] vulkan: 732 passes (1%) ended at surface.c:162 [12418.11] vulkan: GPU-owned guest memory landed for the CPU 146801 times, render targets written back for an engine 21 times [12418.95] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.66 ms, 1st to 99th percentile 16.56 to 33.08 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.0 to 13.5), on to the display in 28.3 ms (11.6 to 43.0), 37.4 ms in all (22.5 to 49.9) [12418.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12420.74] perf: 59.6 frames a second over 5.0 s (703956 shown in all) [12425.74] perf: 57.2 frames a second over 5.0 s (704242 shown in all) [12428.46] cpu: 600 presents in 10.35 s (57.9 fps): 38 of the game's threads ran 23.02 s on the host's processors (222% of one, 38.37 ms a present), the whole process 27.37 s (264%); the busiest: thread 80 'MainThread' 9.26 s, thread 87 'Job.Worker 1' 5.84 s, thread 86 'Job.Worker 0' 5.81 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.38 s [12428.46] cpu: in those 10.35 s, 174253 SVCs (16830 a second): 0x0b SleepThread 54949, 0x1b ArbitrateUnlock 39584, 0x1c WaitProcessWideKeyAtomic 35754, 0x1d SignalProcessWideKey 25613, 0x1a ArbitrateLock 9970, 0x21 SendSyncRequest 6521; 6507 calls the dispatch table had no code for (RtAPI.miss) [12428.46] vulkan: 368675317 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3473 finishes (1399 ms); 0 reads past queued releases (0 samples counts written on the GPU); 546830414 descriptor sets written, 190520454 reused; 190934927 draws kept the last one's shaders and pipeline (0 checked), 343129915 its targets [12428.46] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3731 render targets made, 57919 texture uploads (14374 MB); 3 frames over 50 ms in the last 600, the slowest 100 ms [12428.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12428.46] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12428.46] vulkan: caches: 81 render targets (1149 MB, 2 parked), 370 textures (1478 MB), 6539 buffers (142 MB); 3411 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12428.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12428.46] vulkan: 76145984 rendering passes, 703663 clear commands, 12143680 attachments cleared and 720 left undefined by their load op [12428.46] vulkan: 30952 passes (42%) ended at renderer.c:214 [12428.46] vulkan: 13397 passes (18%) ended at buffer.c:2334 [12428.46] vulkan: 8825 passes (12%) ended at buffer.c:2238 [12428.46] vulkan: 8585 passes (12%) ended at render.c:232 [12428.46] vulkan: 4062 passes (6%) ended at dma.c:143 [12428.46] vulkan: 3073 passes (4%) ended at buffer.c:2166 [12428.46] vulkan: 2229 passes (3%) ended at cmd.c:534 [12428.46] vulkan: 1378 passes (2%) ended at surface.c:162 [12428.46] vulkan: GPU-owned guest memory landed for the CPU 146842 times, render targets written back for an engine 21 times [12429.33] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.77 ms, 1st to 99th percentile 16.57 to 33.46 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (6.1 to 14.0), on to the display in 22.4 ms (9.1 to 38.0), 33.3 ms in all (20.1 to 48.6) [12429.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12430.75] perf: 57.4 frames a second over 5.0 s (704530 shown in all) [12435.77] perf: 53.6 frames a second over 5.0 s (704799 shown in all) [12439.20] cpu: 600 presents in 10.74 s (55.9 fps): 38 of the game's threads ran 22.48 s on the host's processors (209% of one, 37.47 ms a present), the whole process 26.68 s (248%); the busiest: thread 80 'MainThread' 9.89 s, thread 87 'Job.Worker 1' 5.08 s, thread 86 'Job.Worker 0' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.54 s [12439.20] cpu: in those 10.74 s, 272201 SVCs (25351 a second): 0x0b SleepThread 86268, 0x1b ArbitrateUnlock 64410, 0x1c WaitProcessWideKeyAtomic 52153, 0x1d SignalProcessWideKey 37096, 0x1a ArbitrateLock 23296, 0x21 SendSyncRequest 7048; 12580 calls the dispatch table had no code for (RtAPI.miss) [12439.20] vulkan: 368977425 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3479 finishes (1402 ms); 0 reads past queued releases (0 samples counts written on the GPU); 547287952 descriptor sets written, 190667132 reused; 191085001 draws kept the last one's shaders and pipeline (0 checked), 343409049 its targets [12439.20] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3754 render targets made, 58053 texture uploads (14395 MB); 3 frames over 50 ms in the last 600, the slowest 112 ms [12439.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12439.20] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12439.20] vulkan: caches: 102 render targets (1360 MB, 4 parked), 462 textures (1617 MB), 6963 buffers (276 MB); 3911 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12439.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12439.20] vulkan: 76217472 rendering passes, 704263 clear commands, 12155551 attachments cleared and 724 left undefined by their load op [12439.20] vulkan: 27107 passes (38%) ended at renderer.c:214 [12439.20] vulkan: 13670 passes (19%) ended at buffer.c:2334 [12439.20] vulkan: 12841 passes (18%) ended at buffer.c:2238 [12439.20] vulkan: 8072 passes (11%) ended at render.c:232 [12439.20] vulkan: 3251 passes (5%) ended at dma.c:143 [12439.20] vulkan: 3025 passes (4%) ended at buffer.c:2166 [12439.20] vulkan: 2157 passes (3%) ended at cmd.c:534 [12439.20] vulkan: 887 passes (1%) ended at surface.c:162 [12439.20] vulkan: GPU-owned guest memory landed for the CPU 146895 times, render targets written back for an engine 21 times [12440.01] vulkan: display: 599 frame intervals of 17.84 ms (deviation 5.82 ms, 1st to 99th percentile 16.56 to 33.48 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (3.7 to 14.7), on to the display in 24.6 ms (8.6 to 45.9), 35.1 ms in all (19.6 to 49.9) [12440.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12440.77] perf: 59.2 frames a second over 5.0 s (705095 shown in all) [12445.79] perf: 59.4 frames a second over 5.0 s (705393 shown in all) [12449.23] nvn: 705600 presents, 705600 submissions [12449.24] cpu: 600 presents in 10.04 s (59.8 fps): 38 of the game's threads ran 20.76 s on the host's processors (207% of one, 34.61 ms a present), the whole process 24.71 s (246%); the busiest: thread 80 'MainThread' 8.53 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.40 s [12449.24] cpu: in those 10.04 s, 173478 SVCs (17281 a second): 0x0b SleepThread 60824, 0x1c WaitProcessWideKeyAtomic 36356, 0x1b ArbitrateUnlock 36333, 0x1d SignalProcessWideKey 25963, 0x21 SendSyncRequest 6374, 0x1a ArbitrateLock 5800; 2684 calls the dispatch table had no code for (RtAPI.miss) [12449.24] vulkan: 369313573 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3479 finishes (1402 ms); 0 reads past queued releases (0 samples counts written on the GPU); 547785932 descriptor sets written, 190841448 reused; 191261183 draws kept the last one's shaders and pipeline (0 checked), 343721191 its targets [12449.24] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3754 render targets made, 58063 texture uploads (14395 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [12449.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12449.24] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12449.24] vulkan: caches: 100 render targets (1298 MB, 3 parked), 465 textures (1619 MB), 7376 buffers (265 MB); 3824 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12449.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12449.24] vulkan: 76280648 rendering passes, 704863 clear commands, 12166951 attachments cleared and 724 left undefined by their load op [12449.24] vulkan: 27677 passes (44%) ended at renderer.c:214 [12449.24] vulkan: 11237 passes (18%) ended at buffer.c:2334 [12449.24] vulkan: 7758 passes (12%) ended at render.c:232 [12449.24] vulkan: 6841 passes (11%) ended at buffer.c:2238 [12449.24] vulkan: 2985 passes (5%) ended at dma.c:143 [12449.24] vulkan: 2836 passes (4%) ended at buffer.c:2166 [12449.24] vulkan: 2119 passes (3%) ended at cmd.c:534 [12449.24] vulkan: 1117 passes (2%) ended at surface.c:162 [12449.24] vulkan: GPU-owned guest memory landed for the CPU 146899 times, render targets written back for an engine 21 times [12450.03] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.4 to 13.2), on to the display in 27.6 ms (11.3 to 39.2), 36.4 ms in all (20.5 to 49.3) [12450.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12450.80] perf: 60.0 frames a second over 5.0 s (705694 shown in all) [12455.82] perf: 55.2 frames a second over 5.0 s (705971 shown in all) [12460.06] cpu: 600 presents in 10.83 s (55.4 fps): 38 of the game's threads ran 24.46 s on the host's processors (226% of one, 40.77 ms a present), the whole process 29.14 s (269%); the busiest: thread 80 'MainThread' 9.99 s, thread 87 'Job.Worker 1' 6.05 s, thread 86 'Job.Worker 0' 5.97 s, thread 108 'UnityGfxDeviceWorker' 1.71 s, thread 116 'AK::EventManager' 0.48 s [12460.06] cpu: in those 10.83 s, 192871 SVCs (17815 a second): 0x0b SleepThread 66456, 0x1b ArbitrateUnlock 42409, 0x1c WaitProcessWideKeyAtomic 36791, 0x1d SignalProcessWideKey 25881, 0x1a ArbitrateLock 12826, 0x21 SendSyncRequest 6550; 12559 calls the dispatch table had no code for (RtAPI.miss) [12460.06] vulkan: 369712118 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3488 finishes (1404 ms); 0 reads past queued releases (0 samples counts written on the GPU); 548377145 descriptor sets written, 191047325 reused; 191478016 draws kept the last one's shaders and pipeline (0 checked), 344093141 its targets [12460.06] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3754 render targets made, 58162 texture uploads (14435 MB); 2 frames over 50 ms in the last 600, the slowest 68 ms [12460.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12460.06] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12460.06] vulkan: caches: 98 render targets (1244 MB, 2 parked), 392 textures (1404 MB), 6829 buffers (167 MB); 3459 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12460.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12460.06] vulkan: 76356956 rendering passes, 705463 clear commands, 12179224 attachments cleared and 724 left undefined by their load op [12460.06] vulkan: 30145 passes (40%) ended at renderer.c:214 [12460.06] vulkan: 14022 passes (18%) ended at buffer.c:2334 [12460.06] vulkan: 11765 passes (15%) ended at buffer.c:2238 [12460.06] vulkan: 8545 passes (11%) ended at render.c:232 [12460.06] vulkan: 4030 passes (5%) ended at dma.c:143 [12460.06] vulkan: 3744 passes (5%) ended at buffer.c:2166 [12460.06] vulkan: 2429 passes (3%) ended at cmd.c:534 [12460.06] vulkan: 983 passes (1%) ended at surface.c:162 [12460.06] vulkan: GPU-owned guest memory landed for the CPU 147025 times, render targets written back for an engine 21 times [12460.82] perf: 54.6 frames a second over 5.0 s (706244 shown in all) [12460.85] vulkan: display: 599 frame intervals of 18.06 ms (deviation 4.99 ms, 1st to 99th percentile 16.57 to 33.45 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (6.0 to 16.6), on to the display in 18.3 ms (8.9 to 26.0), 30.3 ms in all (19.4 to 40.0) [12460.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12465.84] perf: 55.4 frames a second over 5.0 s (706522 shown in all) [12470.85] perf: 53.4 frames a second over 5.0 s (706790 shown in all) [12471.03] cpu: 600 presents in 10.96 s (54.7 fps): 38 of the game's threads ran 25.17 s on the host's processors (230% of one, 41.95 ms a present), the whole process 29.99 s (274%); the busiest: thread 80 'MainThread' 10.30 s, thread 87 'Job.Worker 1' 6.25 s, thread 86 'Job.Worker 0' 6.23 s, thread 108 'UnityGfxDeviceWorker' 1.65 s, thread 116 'AK::EventManager' 0.48 s [12471.03] cpu: in those 10.96 s, 189251 SVCs (17264 a second): 0x0b SleepThread 64029, 0x1b ArbitrateUnlock 42035, 0x1c WaitProcessWideKeyAtomic 36274, 0x1d SignalProcessWideKey 25502, 0x1a ArbitrateLock 12894, 0x21 SendSyncRequest 6571; 14359 calls the dispatch table had no code for (RtAPI.miss) [12471.03] vulkan: 370115629 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3504 finishes (1408 ms); 0 reads past queued releases (0 samples counts written on the GPU); 548977317 descriptor sets written, 191254175 reused; 191694233 draws kept the last one's shaders and pipeline (0 checked), 344470026 its targets [12471.03] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3754 render targets made, 58175 texture uploads (14440 MB); 4 frames over 50 ms in the last 600, the slowest 61 ms [12471.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12471.03] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12471.03] vulkan: caches: 98 render targets (1244 MB, 2 parked), 401 textures (1480 MB), 9287 buffers (382 MB); 3748 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12471.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12471.03] vulkan: 76434483 rendering passes, 706063 clear commands, 12191461 attachments cleared and 724 left undefined by their load op [12471.03] vulkan: 30381 passes (39%) ended at renderer.c:214 [12471.03] vulkan: 13081 passes (17%) ended at buffer.c:2238 [12471.03] vulkan: 13009 passes (17%) ended at buffer.c:2334 [12471.03] vulkan: 8728 passes (11%) ended at render.c:232 [12471.03] vulkan: 4718 passes (6%) ended at dma.c:143 [12471.03] vulkan: 3772 passes (5%) ended at buffer.c:2166 [12471.03] vulkan: 2383 passes (3%) ended at cmd.c:534 [12471.03] vulkan: 847 passes (1%) ended at surface.c:162 [12471.03] vulkan: GPU-owned guest memory landed for the CPU 147161 times, render targets written back for an engine 21 times [12471.86] vulkan: display: 599 frame intervals of 18.39 ms (deviation 5.77 ms, 1st to 99th percentile 16.56 to 33.52 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (5.6 to 15.8), on to the display in 17.7 ms (8.2 to 40.0), 29.4 ms in all (18.5 to 49.0) [12471.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12475.87] perf: 55.8 frames a second over 5.0 s (707070 shown in all) [12476.35] RomFS: reading uwep_sw03-gr.bundle (177.0 KB) [12476.35] RomFS: reading uwep_sw02-sw.bundle (202.8 KB) [12480.87] perf: 52.6 frames a second over 5.0 s (707333 shown in all) [12482.02] nvn: 707400 presents, 707400 submissions [12482.02] cpu: 600 presents in 11.00 s (54.6 fps): 38 of the game's threads ran 23.41 s on the host's processors (213% of one, 39.01 ms a present), the whole process 27.77 s (253%); the busiest: thread 80 'MainThread' 10.15 s, thread 86 'Job.Worker 0' 5.42 s, thread 87 'Job.Worker 1' 5.36 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.61 s [12482.02] cpu: in those 11.00 s, 256549 SVCs (23333 a second): 0x0b SleepThread 75230, 0x1b ArbitrateUnlock 62723, 0x1c WaitProcessWideKeyAtomic 51773, 0x1d SignalProcessWideKey 36629, 0x1a ArbitrateLock 21019, 0x21 SendSyncRequest 7215; 15270 calls the dispatch table had no code for (RtAPI.miss) [12482.02] vulkan: 370463607 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3513 finishes (1412 ms); 0 reads past queued releases (0 samples counts written on the GPU); 549500799 descriptor sets written, 191426649 reused; 191878115 draws kept the last one's shaders and pipeline (0 checked), 344795043 its targets [12482.02] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3760 render targets made, 58294 texture uploads (14456 MB); 6 frames over 50 ms in the last 600, the slowest 105 ms [12482.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12482.02] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12482.02] vulkan: caches: 98 render targets (1287 MB, 2 parked), 484 textures (1638 MB), 10165 buffers (463 MB); 4049 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12482.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12482.02] vulkan: 76503284 rendering passes, 706663 clear commands, 12202726 attachments cleared and 726 left undefined by their load op [12482.02] vulkan: 26421 passes (38%) ended at renderer.c:214 [12482.02] vulkan: 12316 passes (18%) ended at buffer.c:2238 [12482.02] vulkan: 11775 passes (17%) ended at buffer.c:2334 [12482.02] vulkan: 7968 passes (12%) ended at render.c:232 [12482.02] vulkan: 3468 passes (5%) ended at buffer.c:2166 [12482.02] vulkan: 3272 passes (5%) ended at dma.c:143 [12482.02] vulkan: 2231 passes (3%) ended at cmd.c:534 [12482.02] vulkan: 787 passes (1%) ended at surface.c:162 [12482.02] vulkan: GPU-owned guest memory landed for the CPU 147275 times, render targets written back for an engine 21 times [12482.76] vulkan: display: 599 frame intervals of 18.20 ms (deviation 6.32 ms, 1st to 99th percentile 16.57 to 50.05 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (4.6 to 16.4), on to the display in 21.5 ms (9.2 to 42.0), 32.1 ms in all (18.0 to 49.9) [12482.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12485.87] perf: 58.8 frames a second over 5.0 s (707627 shown in all) [12490.89] perf: 57.6 frames a second over 5.0 s (707916 shown in all) [12492.33] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 22.23 s on the host's processors (216% of one, 37.05 ms a present), the whole process 26.49 s (257%); the busiest: thread 80 'MainThread' 9.38 s, thread 86 'Job.Worker 0' 5.41 s, thread 87 'Job.Worker 1' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.43 s [12492.33] cpu: in those 10.31 s, 193076 SVCs (18725 a second): 0x0b SleepThread 63535, 0x1b ArbitrateUnlock 44244, 0x1c WaitProcessWideKeyAtomic 37041, 0x1d SignalProcessWideKey 26236, 0x1a ArbitrateLock 13682, 0x21 SendSyncRequest 6482; 12558 calls the dispatch table had no code for (RtAPI.miss) [12492.33] vulkan: 370803734 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3513 finishes (1412 ms); 0 reads past queued releases (0 samples counts written on the GPU); 550002687 descriptor sets written, 191605015 reused; 192052752 draws kept the last one's shaders and pipeline (0 checked), 345107448 its targets [12492.33] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3760 render targets made, 58345 texture uploads (14469 MB); 2 frames over 50 ms in the last 600, the slowest 67 ms [12492.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12492.33] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12492.33] vulkan: caches: 86 render targets (1234 MB, 2 parked), 507 textures (1661 MB), 9623 buffers (302 MB); 3856 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12492.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12492.33] vulkan: 76576968 rendering passes, 707263 clear commands, 12215980 attachments cleared and 726 left undefined by their load op [12492.33] vulkan: 31734 passes (43%) ended at renderer.c:214 [12492.33] vulkan: 12819 passes (17%) ended at buffer.c:2334 [12492.33] vulkan: 9403 passes (13%) ended at buffer.c:2238 [12492.33] vulkan: 8952 passes (12%) ended at render.c:232 [12492.33] vulkan: 3680 passes (5%) ended at dma.c:143 [12492.33] vulkan: 3005 passes (4%) ended at buffer.c:2166 [12492.33] vulkan: 2146 passes (3%) ended at cmd.c:534 [12492.33] vulkan: 1318 passes (2%) ended at surface.c:162 [12492.33] vulkan: GPU-owned guest memory landed for the CPU 147364 times, render targets written back for an engine 21 times [12493.10] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.62 ms, 1st to 99th percentile 16.56 to 33.46 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (5.4 to 13.5), on to the display in 22.6 ms (9.6 to 40.7), 32.7 ms in all (19.0 to 49.8) [12493.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12495.90] perf: 57.2 frames a second over 5.0 s (708203 shown in all) [12500.92] perf: 59.6 frames a second over 5.0 s (708502 shown in all) [12502.58] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 20.34 s on the host's processors (199% of one, 33.90 ms a present), the whole process 24.49 s (239%); the busiest: thread 80 'MainThread' 9.03 s, thread 87 'Job.Worker 1' 4.79 s, thread 86 'Job.Worker 0' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.41 s [12502.58] cpu: in those 10.24 s, 193784 SVCs (18917 a second): 0x0b SleepThread 75646, 0x1b ArbitrateUnlock 38482, 0x1c WaitProcessWideKeyAtomic 37536, 0x1d SignalProcessWideKey 26490, 0x1a ArbitrateLock 7371, 0x21 SendSyncRequest 6401; 13886 calls the dispatch table had no code for (RtAPI.miss) [12502.58] vulkan: 371141556 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3519 finishes (1414 ms); 0 reads past queued releases (0 samples counts written on the GPU); 550503540 descriptor sets written, 191779806 reused; 192228271 draws kept the last one's shaders and pipeline (0 checked), 345421028 its targets [12502.58] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3760 render targets made, 58404 texture uploads (14474 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [12502.58] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12502.58] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12502.58] vulkan: caches: 83 render targets (1153 MB, 2 parked), 404 textures (1328 MB), 6350 buffers (209 MB); 3332 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12502.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12502.58] vulkan: 76643927 rendering passes, 707863 clear commands, 12227380 attachments cleared and 726 left undefined by their load op [12502.58] vulkan: 27664 passes (41%) ended at renderer.c:214 [12502.58] vulkan: 13017 passes (19%) ended at buffer.c:2334 [12502.58] vulkan: 8451 passes (13%) ended at buffer.c:2238 [12502.58] vulkan: 7859 passes (12%) ended at render.c:232 [12502.58] vulkan: 3224 passes (5%) ended at dma.c:143 [12502.58] vulkan: 2899 passes (4%) ended at buffer.c:2166 [12502.58] vulkan: 2121 passes (3%) ended at cmd.c:534 [12502.58] vulkan: 1142 passes (2%) ended at surface.c:162 [12502.58] vulkan: GPU-owned guest memory landed for the CPU 147478 times, render targets written back for an engine 21 times [12503.35] vulkan: display: 599 frame intervals of 17.11 ms (deviation 3.70 ms, 1st to 99th percentile 16.57 to 33.40 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.7 to 14.9), on to the display in 33.3 ms (10.2 to 41.8), 42.5 ms in all (18.9 to 49.9) [12503.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12505.92] perf: 58.8 frames a second over 5.0 s (708796 shown in all) [12510.92] perf: 58.8 frames a second over 5.0 s (709090 shown in all) [12512.80] nvn: 709200 presents, 709200 submissions [12512.81] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 19.82 s on the host's processors (194% of one, 33.03 ms a present), the whole process 23.74 s (232%); the busiest: thread 80 'MainThread' 8.47 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.40 s [12512.81] cpu: in those 10.23 s, 180106 SVCs (17609 a second): 0x0b SleepThread 57264, 0x1b ArbitrateUnlock 40268, 0x1c WaitProcessWideKeyAtomic 38470, 0x1d SignalProcessWideKey 27704, 0x1a ArbitrateLock 8138, 0x21 SendSyncRequest 6414; 12297 calls the dispatch table had no code for (RtAPI.miss) [12512.81] vulkan: 371483937 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3519 finishes (1414 ms); 0 reads past queued releases (0 samples counts written on the GPU); 551009916 descriptor sets written, 191958192 reused; 192413893 draws kept the last one's shaders and pipeline (0 checked), 345739407 its targets [12512.81] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3760 render targets made, 58407 texture uploads (14474 MB); 3 frames over 50 ms in the last 600, the slowest 101 ms [12512.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12512.81] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12512.81] vulkan: caches: 83 render targets (1153 MB, 2 parked), 386 textures (1286 MB), 5583 buffers (148 MB); 3231 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12512.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12512.81] vulkan: 76706592 rendering passes, 708463 clear commands, 12238780 attachments cleared and 726 left undefined by their load op [12512.81] vulkan: 27624 passes (44%) ended at renderer.c:214 [12512.81] vulkan: 12027 passes (19%) ended at buffer.c:2334 [12512.81] vulkan: 7786 passes (12%) ended at render.c:232 [12512.81] vulkan: 5481 passes (9%) ended at buffer.c:2238 [12512.81] vulkan: 3150 passes (5%) ended at dma.c:143 [12512.81] vulkan: 3014 passes (5%) ended at buffer.c:2166 [12512.81] vulkan: 2038 passes (3%) ended at cmd.c:534 [12512.81] vulkan: 1016 passes (2%) ended at surface.c:162 [12512.81] vulkan: GPU-owned guest memory landed for the CPU 147502 times, render targets written back for an engine 21 times [12513.50] vulkan: display: 599 frame intervals of 16.95 ms (deviation 3.85 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.4 to 11.6), on to the display in 25.2 ms (12.4 to 40.3), 34.2 ms in all (21.9 to 49.6) [12513.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12515.94] perf: 58.2 frames a second over 5.0 s (709382 shown in all) [12520.94] perf: 58.0 frames a second over 5.0 s (709672 shown in all) [12523.22] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 20.30 s on the host's processors (195% of one, 33.83 ms a present), the whole process 24.26 s (233%); the busiest: thread 80 'MainThread' 8.87 s, thread 86 'Job.Worker 0' 4.76 s, thread 87 'Job.Worker 1' 4.71 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.41 s [12523.22] cpu: in those 10.41 s, 192810 SVCs (18514 a second): 0x0b SleepThread 63431, 0x1b ArbitrateUnlock 42947, 0x1c WaitProcessWideKeyAtomic 39675, 0x1d SignalProcessWideKey 28178, 0x1a ArbitrateLock 10251, 0x21 SendSyncRequest 6458; 17021 calls the dispatch table had no code for (RtAPI.miss) [12523.22] vulkan: 371818737 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3519 finishes (1414 ms); 0 reads past queued releases (0 samples counts written on the GPU); 551505806 descriptor sets written, 192131902 reused; 192588801 draws kept the last one's shaders and pipeline (0 checked), 346048484 its targets [12523.22] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3760 render targets made, 58438 texture uploads (14481 MB); 5 frames over 50 ms in the last 600, the slowest 101 ms [12523.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12523.22] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12523.22] vulkan: caches: 83 render targets (1153 MB, 2 parked), 365 textures (1282 MB), 4947 buffers (80 MB); 3159 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12523.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12523.22] vulkan: 76772491 rendering passes, 709063 clear commands, 12251179 attachments cleared and 726 left undefined by their load op [12523.22] vulkan: 29707 passes (45%) ended at renderer.c:214 [12523.22] vulkan: 11312 passes (17%) ended at buffer.c:2334 [12523.22] vulkan: 8303 passes (13%) ended at render.c:232 [12523.22] vulkan: 6257 passes (9%) ended at buffer.c:2238 [12523.22] vulkan: 3375 passes (5%) ended at dma.c:143 [12523.22] vulkan: 2922 passes (4%) ended at buffer.c:2166 [12523.22] vulkan: 2086 passes (3%) ended at cmd.c:534 [12523.22] vulkan: 1327 passes (2%) ended at surface.c:162 [12523.22] vulkan: GPU-owned guest memory landed for the CPU 147539 times, render targets written back for an engine 21 times [12523.98] vulkan: display: 599 frame intervals of 17.50 ms (deviation 6.55 ms, 1st to 99th percentile 16.57 to 49.94 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.3 to 12.2), on to the display in 21.4 ms (9.4 to 25.8), 30.5 ms in all (18.2 to 36.0) [12523.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12525.95] perf: 56.6 frames a second over 5.0 s (709956 shown in all) [12530.97] perf: 59.0 frames a second over 5.0 s (710252 shown in all) [12533.55] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 20.38 s on the host's processors (197% of one, 33.97 ms a present), the whole process 24.13 s (234%); the busiest: thread 80 'MainThread' 8.73 s, thread 87 'Job.Worker 1' 4.94 s, thread 86 'Job.Worker 0' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.42 s [12533.55] cpu: in those 10.33 s, 169615 SVCs (16420 a second): 0x0b SleepThread 54135, 0x1b ArbitrateUnlock 37677, 0x1c WaitProcessWideKeyAtomic 36303, 0x1d SignalProcessWideKey 25822, 0x1a ArbitrateLock 7354, 0x21 SendSyncRequest 6432; 17250 calls the dispatch table had no code for (RtAPI.miss) [12533.55] vulkan: 372121045 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3522 finishes (1415 ms); 0 reads past queued releases (0 samples counts written on the GPU); 551951958 descriptor sets written, 192290368 reused; 192741362 draws kept the last one's shaders and pipeline (0 checked), 346327179 its targets [12533.55] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3760 render targets made, 58482 texture uploads (14499 MB); 4 frames over 50 ms in the last 600, the slowest 102 ms [12533.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12533.55] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12533.55] vulkan: caches: 83 render targets (1153 MB, 2 parked), 366 textures (1341 MB), 6431 buffers (102 MB); 3238 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12533.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12533.55] vulkan: 76837205 rendering passes, 709663 clear commands, 12262318 attachments cleared and 726 left undefined by their load op [12533.55] vulkan: 27421 passes (42%) ended at renderer.c:214 [12533.55] vulkan: 12443 passes (19%) ended at buffer.c:2334 [12533.55] vulkan: 8110 passes (13%) ended at buffer.c:2238 [12533.55] vulkan: 7605 passes (12%) ended at render.c:232 [12533.55] vulkan: 2935 passes (5%) ended at dma.c:143 [12533.55] vulkan: 2903 passes (4%) ended at buffer.c:2166 [12533.55] vulkan: 1923 passes (3%) ended at cmd.c:534 [12533.55] vulkan: 782 passes (1%) ended at surface.c:162 [12533.55] vulkan: GPU-owned guest memory landed for the CPU 147604 times, render targets written back for an engine 21 times [12534.21] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.38 ms, 1st to 99th percentile 16.56 to 33.45 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.2 to 12.6), on to the display in 31.0 ms (11.6 to 43.3), 39.1 ms in all (19.0 to 49.7) [12534.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12535.97] perf: 58.4 frames a second over 5.0 s (710544 shown in all) [12540.99] perf: 59.6 frames a second over 5.0 s (710843 shown in all) [12543.64] nvn: 711000 presents, 711000 submissions [12543.64] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 21.12 s on the host's processors (209% of one, 35.20 ms a present), the whole process 25.00 s (248%); the busiest: thread 80 'MainThread' 8.55 s, thread 87 'Job.Worker 1' 5.41 s, thread 86 'Job.Worker 0' 5.38 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.45 s [12543.64] cpu: in those 10.09 s, 141540 SVCs (14029 a second): 0x0b SleepThread 36877, 0x1b ArbitrateUnlock 33670, 0x1c WaitProcessWideKeyAtomic 33239, 0x1d SignalProcessWideKey 24367, 0x21 SendSyncRequest 6368, 0x1a ArbitrateLock 5183; 11686 calls the dispatch table had no code for (RtAPI.miss) [12543.64] vulkan: 372426806 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3525 finishes (1416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 552402064 descriptor sets written, 192451784 reused; 192903255 draws kept the last one's shaders and pipeline (0 checked), 346609569 its targets [12543.64] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3760 render targets made, 58542 texture uploads (14521 MB); 3 frames over 50 ms in the last 600, the slowest 57 ms [12543.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12543.64] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12543.64] vulkan: caches: 83 render targets (1153 MB, 2 parked), 380 textures (1262 MB), 7844 buffers (121 MB); 3194 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12543.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12543.64] vulkan: 76903697 rendering passes, 710263 clear commands, 12273106 attachments cleared and 726 left undefined by their load op [12543.64] vulkan: 26994 passes (41%) ended at renderer.c:214 [12543.64] vulkan: 11992 passes (18%) ended at buffer.c:2334 [12543.64] vulkan: 10316 passes (16%) ended at buffer.c:2238 [12543.64] vulkan: 7546 passes (11%) ended at render.c:232 [12543.64] vulkan: 3296 passes (5%) ended at dma.c:143 [12543.64] vulkan: 3255 passes (5%) ended at buffer.c:2166 [12543.64] vulkan: 1939 passes (3%) ended at cmd.c:534 [12543.64] vulkan: 600 passes (1%) ended at renderer.c:680 [12543.64] vulkan: GPU-owned guest memory landed for the CPU 147727 times, render targets written back for an engine 21 times [12544.73] vulkan: display: 597 frame intervals of 16.91 ms (deviation 2.23 ms, 1st to 99th percentile 16.56 to 33.12 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (4.3 to 12.0), on to the display in 28.1 ms (12.4 to 41.0), 36.6 ms in all (20.9 to 49.5) [12544.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12545.99] perf: 59.0 frames a second over 5.0 s (711138 shown in all) [12551.00] perf: 58.4 frames a second over 5.0 s (711431 shown in all) [12554.09] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 20.69 s on the host's processors (198% of one, 34.49 ms a present), the whole process 24.63 s (236%); the busiest: thread 80 'MainThread' 8.76 s, thread 87 'Job.Worker 1' 4.83 s, thread 86 'Job.Worker 0' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.41 s [12554.09] cpu: in those 10.45 s, 178668 SVCs (17090 a second): 0x0b SleepThread 52194, 0x1b ArbitrateUnlock 42084, 0x1c WaitProcessWideKeyAtomic 38399, 0x1d SignalProcessWideKey 27343, 0x1a ArbitrateLock 10268, 0x21 SendSyncRequest 6504; 14801 calls the dispatch table had no code for (RtAPI.miss) [12554.09] vulkan: 372746642 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3525 finishes (1416 ms); 0 reads past queued releases (0 samples counts written on the GPU); 552870625 descriptor sets written, 192622895 reused; 193056349 draws kept the last one's shaders and pipeline (0 checked), 346903736 its targets [12554.09] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3760 render targets made, 58661 texture uploads (14542 MB); 4 frames over 50 ms in the last 600, the slowest 102 ms [12554.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12554.09] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12554.09] vulkan: caches: 83 render targets (1153 MB, 2 parked), 454 textures (1434 MB), 7623 buffers (112 MB); 3342 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12554.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12554.09] vulkan: 76974608 rendering passes, 710863 clear commands, 12285388 attachments cleared and 726 left undefined by their load op [12554.09] vulkan: 29538 passes (42%) ended at renderer.c:214 [12554.09] vulkan: 16687 passes (24%) ended at buffer.c:2334 [12554.09] vulkan: 8868 passes (13%) ended at buffer.c:2238 [12554.09] vulkan: 8267 passes (12%) ended at render.c:232 [12554.09] vulkan: 2274 passes (3%) ended at dma.c:143 [12554.09] vulkan: 2105 passes (3%) ended at cmd.c:534 [12554.09] vulkan: 1867 passes (3%) ended at buffer.c:2166 [12554.09] vulkan: 655 passes (1%) ended at surface.c:162 [12554.09] vulkan: GPU-owned guest memory landed for the CPU 147786 times, render targets written back for an engine 21 times [12555.25] vulkan: display: 599 frame intervals of 17.56 ms (deviation 6.76 ms, 1st to 99th percentile 16.56 to 33.54 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (6.9 to 13.4), on to the display in 22.0 ms (10.8 to 27.6), 32.4 ms in all (22.2 to 41.2) [12555.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12556.02] perf: 54.2 frames a second over 5.0 s (711703 shown in all) [12561.02] perf: 57.4 frames a second over 5.0 s (711990 shown in all) [12565.14] cpu: 600 presents in 11.04 s (54.3 fps): 38 of the game's threads ran 21.64 s on the host's processors (196% of one, 36.06 ms a present), the whole process 25.67 s (232%); the busiest: thread 80 'MainThread' 9.76 s, thread 86 'Job.Worker 0' 4.92 s, thread 87 'Job.Worker 1' 4.91 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.41 s [12565.14] cpu: in those 11.04 s, 199232 SVCs (18042 a second): 0x0b SleepThread 60234, 0x1b ArbitrateUnlock 46435, 0x1c WaitProcessWideKeyAtomic 41506, 0x1d SignalProcessWideKey 29215, 0x1a ArbitrateLock 12820, 0x21 SendSyncRequest 7070; 26700 calls the dispatch table had no code for (RtAPI.miss) [12565.14] vulkan: 373068257 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3528 finishes (1418 ms); 0 reads past queued releases (0 samples counts written on the GPU); 553343853 descriptor sets written, 192792897 reused; 193211778 draws kept the last one's shaders and pipeline (0 checked), 347200473 its targets [12565.14] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3765 render targets made, 58734 texture uploads (14570 MB); 9 frames over 50 ms in the last 600, the slowest 217 ms [12565.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12565.14] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12565.14] vulkan: caches: 87 render targets (1272 MB, 2 parked), 366 textures (1520 MB), 6506 buffers (142 MB); 3592 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12565.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12565.14] vulkan: 77046980 rendering passes, 711463 clear commands, 12297414 attachments cleared and 728 left undefined by their load op [12565.14] vulkan: 28681 passes (40%) ended at renderer.c:214 [12565.14] vulkan: 16252 passes (22%) ended at buffer.c:2334 [12565.14] vulkan: 11523 passes (16%) ended at buffer.c:2238 [12565.14] vulkan: 7934 passes (11%) ended at render.c:232 [12565.14] vulkan: 2619 passes (4%) ended at dma.c:143 [12565.14] vulkan: 2083 passes (3%) ended at buffer.c:2166 [12565.14] vulkan: 2080 passes (3%) ended at cmd.c:534 [12565.14] vulkan: 618 passes (1%) ended at surface.c:162 [12565.14] vulkan: GPU-owned guest memory landed for the CPU 147850 times, render targets written back for an engine 21 times [12566.02] perf: 52.4 frames a second over 5.0 s (712252 shown in all) [12566.16] vulkan: display: 599 frame intervals of 18.22 ms (deviation 10.57 ms, 1st to 99th percentile 16.56 to 66.47 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.2 to 13.5), on to the display in 26.8 ms (9.1 to 42.2), 36.0 ms in all (19.3 to 49.9) [12566.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12571.04] perf: 58.0 frames a second over 5.0 s (712543 shown in all) [12576.05] perf: 49.8 frames a second over 5.0 s (712793 shown in all) [12576.16] nvn: 712800 presents, 712800 submissions [12576.16] cpu: 600 presents in 11.03 s (54.4 fps): 38 of the game's threads ran 20.65 s on the host's processors (187% of one, 34.41 ms a present), the whole process 24.65 s (224%); the busiest: thread 80 'MainThread' 9.47 s, thread 86 'Job.Worker 0' 4.38 s, thread 87 'Job.Worker 1' 4.37 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.65 s [12576.16] cpu: in those 11.03 s, 290659 SVCs (26359 a second): 0x1b ArbitrateUnlock 74774, 0x0b SleepThread 74540, 0x1c WaitProcessWideKeyAtomic 61831, 0x1d SignalProcessWideKey 45486, 0x1a ArbitrateLock 25156, 0x21 SendSyncRequest 6892; 119413 calls the dispatch table had no code for (RtAPI.miss) [12576.16] vulkan: 373425395 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3531 finishes (1419 ms); 0 reads past queued releases (0 samples counts written on the GPU); 553877920 descriptor sets written, 192973106 reused; 193395809 draws kept the last one's shaders and pipeline (0 checked), 347541882 its targets [12576.16] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3770 render targets made, 58943 texture uploads (14601 MB); 4 frames over 50 ms in the last 600, the slowest 137 ms [12576.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12576.16] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12576.16] vulkan: caches: 88 render targets (1336 MB, 4 parked), 546 textures (1897 MB), 8667 buffers (294 MB); 4186 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12576.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12576.16] vulkan: 77108156 rendering passes, 712063 clear commands, 12305578 attachments cleared and 730 left undefined by their load op [12576.16] vulkan: 18154 passes (30%) ended at renderer.c:214 [12576.16] vulkan: 15363 passes (25%) ended at buffer.c:2334 [12576.16] vulkan: 14438 passes (24%) ended at buffer.c:2238 [12576.16] vulkan: 6085 passes (10%) ended at render.c:232 [12576.16] vulkan: 2531 passes (4%) ended at buffer.c:2166 [12576.16] vulkan: 2229 passes (4%) ended at cmd.c:534 [12576.16] vulkan: 1872 passes (3%) ended at dma.c:143 [12576.16] vulkan: 352 passes (1%) ended at renderer.c:680 [12576.16] vulkan: GPU-owned guest memory landed for the CPU 147943 times, render targets written back for an engine 21 times [12577.30] vulkan: display: 599 frame intervals of 18.39 ms (deviation 7.26 ms, 1st to 99th percentile 16.59 to 33.48 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.4 to 16.4), on to the display in 21.6 ms (8.5 to 29.6), 30.5 ms in all (18.1 to 40.6) [12577.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12581.05] perf: 48.0 frames a second over 5.0 s (713033 shown in all) [12584.38] RomFS: reading uanim_com0af-lc1_c000_attackcm.bundle (204.0 KB) [12584.38] RomFS: reading uanim_sds0af-lc1_c099_evasionb.bundle (92.8 KB) [12584.40] RomFS: reading uanim_enb0am-ax1_c000_attackt.bundle (209.0 KB) [12584.40] RomFS: reading uanim_enb0am-ax1_c000_damagehigh.bundle (68.7 KB) [12584.40] RomFS: reading uanim_enb0am-ax1_c000_damagemidb.bundle (51.0 KB) [12584.42] RomFS: reading uanim_enb0am-ax1_c000_damagemiddu.bundle (52.0 KB) [12586.07] perf: 49.2 frames a second over 5.0 s (713280 shown in all) [12588.51] cpu: 600 presents in 12.34 s (48.6 fps): 38 of the game's threads ran 24.19 s on the host's processors (196% of one, 40.32 ms a present), the whole process 28.66 s (232%); the busiest: thread 80 'MainThread' 11.29 s, thread 87 'Job.Worker 1' 5.10 s, thread 86 'Job.Worker 0' 5.08 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.70 s [12588.51] cpu: in those 12.34 s, 320917 SVCs (26000 a second): 0x1b ArbitrateUnlock 82543, 0x0b SleepThread 81485, 0x1c WaitProcessWideKeyAtomic 67532, 0x1d SignalProcessWideKey 49501, 0x1a ArbitrateLock 29485, 0x21 SendSyncRequest 8245; 60842 calls the dispatch table had no code for (RtAPI.miss) [12588.51] vulkan: 373805890 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3535 finishes (1422 ms); 0 reads past queued releases (0 samples counts written on the GPU); 554451659 descriptor sets written, 193160357 reused; 193596027 draws kept the last one's shaders and pipeline (0 checked), 347906478 its targets [12588.51] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3770 render targets made, 59134 texture uploads (14644 MB); 6 frames over 50 ms in the last 600, the slowest 126 ms [12588.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12588.51] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5707 of 14138 MB (5280 ours) [12588.51] vulkan: caches: 86 render targets (1304 MB, 3 parked), 623 textures (2058 MB), 9046 buffers (379 MB); 4400 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12588.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12588.51] vulkan: 77174959 rendering passes, 712663 clear commands, 12314229 attachments cleared and 734 left undefined by their load op [12588.51] vulkan: 18903 passes (28%) ended at renderer.c:214 [12588.51] vulkan: 17710 passes (27%) ended at buffer.c:2334 [12588.51] vulkan: 15217 passes (23%) ended at buffer.c:2238 [12588.51] vulkan: 6383 passes (10%) ended at render.c:232 [12588.51] vulkan: 3119 passes (5%) ended at buffer.c:2166 [12588.51] vulkan: 2476 passes (4%) ended at dma.c:143 [12588.51] vulkan: 2454 passes (4%) ended at cmd.c:534 [12588.51] vulkan: 337 passes (1%) ended at renderer.c:680 [12588.51] vulkan: GPU-owned guest memory landed for the CPU 148009 times, render targets written back for an engine 21 times [12589.66] vulkan: display: 599 frame intervals of 20.65 ms (deviation 9.45 ms, 1st to 99th percentile 16.58 to 50.20 ms), 123 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (4.7 to 21.2), on to the display in 16.9 ms (7.4 to 29.3), 28.3 ms in all (16.1 to 44.8) [12589.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12590.93] RomFS: reading uanim_enb0am-lc1_c000_attackt.bundle (109.1 KB) [12591.07] perf: 50.8 frames a second over 5.0 s (713534 shown in all) [12596.09] perf: 51.4 frames a second over 5.0 s (713792 shown in all) [12600.17] cpu: 600 presents in 11.66 s (51.4 fps): 38 of the game's threads ran 22.56 s on the host's processors (193% of one, 37.60 ms a present), the whole process 26.87 s (230%); the busiest: thread 80 'MainThread' 10.57 s, thread 86 'Job.Worker 0' 4.69 s, thread 87 'Job.Worker 1' 4.67 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.70 s [12600.17] cpu: in those 11.66 s, 315173 SVCs (27021 a second): 0x1b ArbitrateUnlock 82557, 0x0b SleepThread 80443, 0x1c WaitProcessWideKeyAtomic 63654, 0x1d SignalProcessWideKey 46784, 0x1a ArbitrateLock 32213, 0x21 SendSyncRequest 7470; 84538 calls the dispatch table had no code for (RtAPI.miss) [12600.17] vulkan: 374171665 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3539 finishes (1425 ms); 0 reads past queued releases (0 samples counts written on the GPU); 555000681 descriptor sets written, 193342885 reused; 193787105 draws kept the last one's shaders and pipeline (0 checked), 348256387 its targets [12600.17] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3770 render targets made, 59297 texture uploads (14682 MB); 6 frames over 50 ms in the last 600, the slowest 113 ms [12600.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12600.17] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5707 of 14138 MB (5280 ours) [12600.17] vulkan: caches: 84 render targets (1249 MB, 3 parked), 654 textures (2118 MB), 9304 buffers (367 MB); 4395 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12600.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12600.17] vulkan: 77240227 rendering passes, 713263 clear commands, 12322636 attachments cleared and 738 left undefined by their load op [12600.17] vulkan: 18641 passes (29%) ended at renderer.c:214 [12600.17] vulkan: 17067 passes (26%) ended at buffer.c:2334 [12600.17] vulkan: 14566 passes (22%) ended at buffer.c:2238 [12600.17] vulkan: 6277 passes (10%) ended at render.c:232 [12600.17] vulkan: 3059 passes (5%) ended at buffer.c:2166 [12600.17] vulkan: 2759 passes (4%) ended at dma.c:143 [12600.17] vulkan: 2342 passes (4%) ended at cmd.c:534 [12600.17] vulkan: 338 passes (1%) ended at renderer.c:680 [12600.17] vulkan: GPU-owned guest memory landed for the CPU 148113 times, render targets written back for an engine 21 times [12601.09] perf: 51.0 frames a second over 5.0 s (714047 shown in all) [12601.33] vulkan: display: 599 frame intervals of 19.48 ms (deviation 8.39 ms, 1st to 99th percentile 16.57 to 50.02 ms), 85 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.3 to 17.6), on to the display in 18.8 ms (7.9 to 45.7), 29.1 ms in all (18.0 to 49.7) [12601.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12606.10] perf: 56.2 frames a second over 5.0 s (714329 shown in all) [12609.31] RomFS: reading 876100406.wem (10.0 KB) [12609.31] RomFS: reading 876101901.wem (14.0 KB) [12610.60] nvn: 714600 presents, 714600 submissions [12610.61] cpu: 600 presents in 10.44 s (57.5 fps): 38 of the game's threads ran 20.87 s on the host's processors (200% of one, 34.79 ms a present), the whole process 25.21 s (242%); the busiest: thread 80 'MainThread' 9.19 s, thread 87 'Job.Worker 1' 4.82 s, thread 86 'Job.Worker 0' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.57 s [12610.61] cpu: in those 10.44 s, 297791 SVCs (28530 a second): 0x0b SleepThread 80289, 0x1b ArbitrateUnlock 72181, 0x1c WaitProcessWideKeyAtomic 67114, 0x1d SignalProcessWideKey 51310, 0x1a ArbitrateLock 18530, 0x21 SendSyncRequest 6491; 15 calls the dispatch table had no code for (RtAPI.miss) [12610.61] vulkan: 374565757 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3540 finishes (1426 ms); 0 reads past queued releases (0 samples counts written on the GPU); 555592452 descriptor sets written, 193539298 reused; 193988994 draws kept the last one's shaders and pipeline (0 checked), 348631266 its targets [12610.61] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3785 render targets made, 59330 texture uploads (14695 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [12610.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12610.61] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5707 of 14138 MB (5280 ours) [12610.61] vulkan: caches: 97 render targets (1260 MB, 4 parked), 516 textures (1643 MB), 9733 buffers (321 MB); 3869 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12610.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12610.61] vulkan: 77312087 rendering passes, 713863 clear commands, 12333346 attachments cleared and 739 left undefined by their load op [12610.61] vulkan: 22561 passes (31%) ended at renderer.c:214 [12610.61] vulkan: 18704 passes (26%) ended at buffer.c:2334 [12610.61] vulkan: 15124 passes (21%) ended at buffer.c:2238 [12610.61] vulkan: 6546 passes (9%) ended at render.c:232 [12610.61] vulkan: 2957 passes (4%) ended at buffer.c:2166 [12610.61] vulkan: 2549 passes (4%) ended at cmd.c:534 [12610.61] vulkan: 1705 passes (2%) ended at surface.c:162 [12610.61] vulkan: 1246 passes (2%) ended at dma.c:143 [12610.61] vulkan: GPU-owned guest memory landed for the CPU 148215 times, render targets written back for an engine 22 times [12611.10] perf: 60.2 frames a second over 5.0 s (714630 shown in all) [12611.63] vulkan: display: 599 frame intervals of 17.20 ms (deviation 2.92 ms, 1st to 99th percentile 16.56 to 33.40 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.9 to 13.0), on to the display in 34.1 ms (10.5 to 41.6), 43.2 ms in all (21.6 to 49.9) [12611.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12616.12] perf: 58.8 frames a second over 5.0 s (714925 shown in all) [12621.12] perf: 54.6 frames a second over 5.0 s (715198 shown in all) [12621.15] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 18.12 s on the host's processors (172% of one, 30.19 ms a present), the whole process 21.55 s (204%); the busiest: thread 80 'MainThread' 8.57 s, thread 87 'Job.Worker 1' 3.87 s, thread 86 'Job.Worker 0' 3.85 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.38 s [12621.15] cpu: in those 10.54 s, 289467 SVCs (27454 a second): 0x0b SleepThread 79298, 0x1b ArbitrateUnlock 70637, 0x1c WaitProcessWideKeyAtomic 63072, 0x1d SignalProcessWideKey 47406, 0x1a ArbitrateLock 20100, 0x21 SendSyncRequest 7008; 49571 calls the dispatch table had no code for (RtAPI.miss) [12621.15] vulkan: 374866269 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3544 finishes (1428 ms); 0 reads past queued releases (0 samples counts written on the GPU); 556032130 descriptor sets written, 193700644 reused; 194147311 draws kept the last one's shaders and pipeline (0 checked), 348913756 its targets [12621.15] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3785 render targets made, 59403 texture uploads (14712 MB); 6 frames over 50 ms in the last 600, the slowest 130 ms [12621.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12621.15] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5707 of 14138 MB (5280 ours) [12621.15] vulkan: caches: 88 render targets (1228 MB, 3 parked), 432 textures (1429 MB), 6885 buffers (254 MB); 3560 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12621.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12621.15] vulkan: 77372511 rendering passes, 714463 clear commands, 12342875 attachments cleared and 741 left undefined by their load op [12621.15] vulkan: 20634 passes (34%) ended at renderer.c:214 [12621.15] vulkan: 16824 passes (28%) ended at buffer.c:2334 [12621.15] vulkan: 9503 passes (16%) ended at buffer.c:2238 [12621.15] vulkan: 6335 passes (10%) ended at render.c:232 [12621.15] vulkan: 1913 passes (3%) ended at cmd.c:534 [12621.15] vulkan: 1871 passes (3%) ended at buffer.c:2166 [12621.15] vulkan: 1814 passes (3%) ended at dma.c:143 [12621.15] vulkan: 1151 passes (2%) ended at surface.c:162 [12621.15] vulkan: GPU-owned guest memory landed for the CPU 148250 times, render targets written back for an engine 22 times [12622.15] vulkan: display: 599 frame intervals of 17.56 ms (deviation 6.96 ms, 1st to 99th percentile 16.57 to 49.84 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.1 to 10.8), on to the display in 31.2 ms (9.3 to 46.2), 38.1 ms in all (15.4 to 49.9) [12622.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12626.14] perf: 58.8 frames a second over 5.0 s (715493 shown in all) [12631.14] perf: 58.0 frames a second over 5.0 s (715783 shown in all) [12631.42] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 14.51 s on the host's processors (141% of one, 24.19 ms a present), the whole process 16.79 s (163%); the busiest: thread 80 'MainThread' 6.68 s, thread 86 'Job.Worker 0' 3.05 s, thread 87 'Job.Worker 1' 3.01 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.64 s [12631.42] cpu: in those 10.27 s, 293527 SVCs (28590 a second): 0x1b ArbitrateUnlock 78861, 0x0b SleepThread 68027, 0x1c WaitProcessWideKeyAtomic 62883, 0x1d SignalProcessWideKey 48233, 0x1a ArbitrateLock 26591, 0x21 SendSyncRequest 7056; 15039 calls the dispatch table had no code for (RtAPI.miss) [12631.42] vulkan: 375007125 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3546 finishes (1429 ms); 0 reads past queued releases (0 samples counts written on the GPU); 556244032 descriptor sets written, 193770454 reused; 194223788 draws kept the last one's shaders and pipeline (0 checked), 349039547 its targets [12631.42] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3787 render targets made, 59505 texture uploads (14732 MB); 5 frames over 50 ms in the last 600, the slowest 136 ms [12631.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12631.42] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5707 of 14138 MB (5280 ours) [12631.42] vulkan: caches: 89 render targets (1229 MB, 3 parked), 441 textures (1558 MB), 7189 buffers (109 MB); 3540 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12631.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12631.42] vulkan: 77410055 rendering passes, 715063 clear commands, 12351891 attachments cleared and 743 left undefined by their load op [12631.42] vulkan: 17367 passes (46%) ended at renderer.c:214 [12631.42] vulkan: 6111 passes (16%) ended at render.c:232 [12631.42] vulkan: 5241 passes (14%) ended at buffer.c:2334 [12631.42] vulkan: 3594 passes (10%) ended at buffer.c:2238 [12631.42] vulkan: 2470 passes (7%) ended at dma.c:143 [12631.42] vulkan: 1104 passes (3%) ended at cmd.c:534 [12631.42] vulkan: 634 passes (2%) ended at buffer.c:2166 [12631.42] vulkan: 590 passes (2%) ended at surface.c:162 [12631.42] vulkan: GPU-owned guest memory landed for the CPU 148286 times, render targets written back for an engine 22 times [12632.58] vulkan: display: 599 frame intervals of 17.14 ms (deviation 5.38 ms, 1st to 99th percentile 16.56 to 32.51 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (3.3 to 9.2), on to the display in 29.6 ms (13.6 to 33.5), 35.0 ms in all (20.5 to 37.0) [12632.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12636.14] perf: 58.2 frames a second over 5.0 s (716074 shown in all) [12641.15] perf: 38.3 frames a second over 5.0 s (716266 shown in all) [12644.43] nvn: 716400 presents, 716400 submissions [12644.44] cpu: 600 presents in 13.02 s (46.1 fps): 38 of the game's threads ran 21.12 s on the host's processors (162% of one, 35.20 ms a present), the whole process 24.50 s (188%); the busiest: thread 80 'MainThread' 11.05 s, thread 87 'Job.Worker 1' 4.19 s, thread 86 'Job.Worker 0' 4.18 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.50 s [12644.44] cpu: in those 13.02 s, 167085 SVCs (12834 a second): 0x0b SleepThread 48307, 0x1b ArbitrateUnlock 39035, 0x1c WaitProcessWideKeyAtomic 35753, 0x1d SignalProcessWideKey 24799, 0x1a ArbitrateLock 9614, 0x21 SendSyncRequest 7355; 465473 calls the dispatch table had no code for (RtAPI.miss) [12644.44] vulkan: 375287315 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3549 finishes (1430 ms); 0 reads past queued releases (0 samples counts written on the GPU); 556654109 descriptor sets written, 193920757 reused; 194380465 draws kept the last one's shaders and pipeline (0 checked), 349302761 its targets [12644.44] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3796 render targets made, 59628 texture uploads (14784 MB); 25 frames over 50 ms in the last 600, the slowest 199 ms [12644.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12644.44] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12644.44] vulkan: caches: 85 render targets (1229 MB, 3 parked), 464 textures (1624 MB), 7081 buffers (96 MB); 3607 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12644.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12644.44] vulkan: 77460422 rendering passes, 715663 clear commands, 12358206 attachments cleared and 745 left undefined by their load op [12644.44] vulkan: 17635 passes (35%) ended at renderer.c:214 [12644.44] vulkan: 12585 passes (25%) ended at buffer.c:2334 [12644.44] vulkan: 9192 passes (18%) ended at buffer.c:2238 [12644.44] vulkan: 5234 passes (10%) ended at render.c:232 [12644.44] vulkan: 1836 passes (4%) ended at cmd.c:534 [12644.44] vulkan: 1760 passes (3%) ended at dma.c:143 [12644.44] vulkan: 1592 passes (3%) ended at buffer.c:2166 [12644.44] vulkan: 305 passes (1%) ended at surface.c:162 [12644.44] vulkan: GPU-owned guest memory landed for the CPU 148384 times, render targets written back for an engine 22 times [12645.73] vulkan: display: 599 frame intervals of 21.95 ms (deviation 22.32 ms, 1st to 99th percentile 16.56 to 133.38 ms), 51 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.4 to 11.9), on to the display in 25.3 ms (9.6 to 44.1), 32.8 ms in all (17.2 to 49.2) [12645.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12646.15] perf: 45.4 frames a second over 5.0 s (716493 shown in all) [12651.17] perf: 59.4 frames a second over 5.0 s (716791 shown in all) [12654.72] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 19.40 s on the host's processors (189% of one, 32.34 ms a present), the whole process 22.85 s (222%); the busiest: thread 80 'MainThread' 8.18 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.39 s [12654.72] cpu: in those 10.28 s, 148558 SVCs (14448 a second): 0x1b ArbitrateUnlock 38410, 0x0b SleepThread 35071, 0x1c WaitProcessWideKeyAtomic 32347, 0x1d SignalProcessWideKey 23250, 0x1a ArbitrateLock 11040, 0x21 SendSyncRequest 6576; 23636 calls the dispatch table had no code for (RtAPI.miss) [12654.72] vulkan: 375572054 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3556 finishes (1433 ms); 0 reads past queued releases (0 samples counts written on the GPU); 557056079 descriptor sets written, 194088265 reused; 194544093 draws kept the last one's shaders and pipeline (0 checked), 349571330 its targets [12654.72] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3799 render targets made, 59657 texture uploads (14788 MB); 3 frames over 50 ms in the last 600, the slowest 148 ms [12654.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12654.72] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5451 of 14138 MB (5024 ours) [12654.72] vulkan: caches: 86 render targets (1213 MB, 2 parked), 401 textures (1363 MB), 7326 buffers (82 MB); 3316 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12654.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12654.72] vulkan: 77517879 rendering passes, 716263 clear commands, 12364494 attachments cleared and 745 left undefined by their load op [12654.72] vulkan: 20332 passes (35%) ended at buffer.c:2334 [12654.72] vulkan: 16902 passes (29%) ended at renderer.c:214 [12654.72] vulkan: 8165 passes (14%) ended at buffer.c:2238 [12654.72] vulkan: 5289 passes (9%) ended at render.c:232 [12654.72] vulkan: 2113 passes (4%) ended at dma.c:143 [12654.72] vulkan: 1957 passes (3%) ended at cmd.c:534 [12654.72] vulkan: 1906 passes (3%) ended at buffer.c:2166 [12654.72] vulkan: 405 passes (1%) ended at surface.c:162 [12654.72] vulkan: GPU-owned guest memory landed for the CPU 148407 times, render targets written back for an engine 22 times [12655.86] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.25 ms, 1st to 99th percentile 16.56 to 33.41 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 6.4 ms (3.1 to 12.7), on to the display in 32.4 ms (11.2 to 44.6), 38.8 ms in all (19.4 to 49.2) [12655.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12656.19] perf: 55.2 frames a second over 5.0 s (717068 shown in all) [12658.52] nvdrv: open /dev/nvhost-nvdec -> 2 [12658.54] nvdrv: open /dev/nvhost-nvdec -> 4 [12658.54] nvdrv: open /dev/nvhost-vic -> 5 [12658.55] nvdrv: open /dev/nvhost-vic -> 6 [12659.87] RomFS: reading 757071048.wem (34.8 KB) [12659.87] RomFS: reading 757075111.wem (9.8 KB) [12659.87] RomFS: reading 757083232.wem (54.1 KB) [12661.19] perf: 40.4 frames a second over 5.0 s (717270 shown in all) [12661.54] RomFS: reading 702907269.wem (3.8 KB) [12661.54] RomFS: reading 702920657.wem (6.8 KB) [12661.54] RomFS: reading 702946405.wem (7.3 KB) [12661.54] RomFS: reading 702953314.wem (21.3 KB) [12666.20] perf: 32.1 frames a second over 5.0 s (717431 shown in all) [12668.01] RomFS: reading ubody_wng2dm_c000.bundle (2080.1 KB) [12668.02] RomFS: reading ubody_wng2dm_c704.bundle (2089.0 KB) [12668.43] RomFS: reading ubody_wng2dr_c000.bundle (4173.4 KB) [12670.50] cpu: 600 presents in 15.78 s (38.0 fps): 71 of the game's threads ran 19.21 s on the host's processors (122% of one, 32.02 ms a present), the whole process 21.58 s (137%); the busiest: thread 80 'MainThread' 10.20 s, thread 109 'Loading.PreloadManager' 2.04 s, thread 86 'Job.Worker 0' 2.04 s, thread 87 'Job.Worker 1' 2.02 s, thread 108 'UnityGfxDeviceWorker' 0.71 s [12670.50] cpu: in those 15.78 s, 602669 SVCs (38185 a second): 0x1b ArbitrateUnlock 238131, 0x1a ArbitrateLock 196900, 0x1c WaitProcessWideKeyAtomic 54410, 0x1d SignalProcessWideKey 41754, 0x0b SleepThread 39800, 0x21 SendSyncRequest 16909; 217757 calls the dispatch table had no code for (RtAPI.miss) [12670.50] vulkan: 375676457 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3584 finishes (1440 ms); 0 reads past queued releases (0 samples counts written on the GPU); 557208265 descriptor sets written, 194144885 reused; 194606009 draws kept the last one's shaders and pipeline (0 checked), 349668431 its targets [12670.50] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3897 render targets made, 59966 texture uploads (14872 MB); 28 frames over 50 ms in the last 600, the slowest 1391 ms [12670.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12670.50] vulkan: memory used and budgeted: heap 0 416 of 15505 MB (416 ours), heap 1 5488 of 14138 MB (5024 ours) [12670.50] vulkan: caches: 104 render targets (1459 MB, 4 parked), 539 textures (2112 MB), 6535 buffers (128 MB); 4346 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12670.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12670.50] vulkan: 77540613 rendering passes, 716708 clear commands, 12369679 attachments cleared and 751 left undefined by their load op [12670.50] vulkan: 8398 passes (37%) ended at renderer.c:214 [12670.50] vulkan: 4308 passes (19%) ended at buffer.c:2238 [12670.50] vulkan: 3624 passes (16%) ended at buffer.c:2334 [12670.50] vulkan: 3233 passes (14%) ended at render.c:232 [12670.50] vulkan: 959 passes (4%) ended at dma.c:143 [12670.50] vulkan: 865 passes (4%) ended at cmd.c:534 [12670.50] vulkan: 574 passes (3%) ended at renderer.c:680 [12670.50] vulkan: 561 passes (2%) ended at buffer.c:2166 [12670.50] vulkan: GPU-owned guest memory landed for the CPU 148705 times, render targets written back for an engine 22 times [12671.20] perf: 42.2 frames a second over 5.0 s (717642 shown in all) [12671.63] vulkan: display: 599 frame intervals of 26.32 ms (deviation 64.74 ms, 1st to 99th percentile 16.30 to 366.69 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (0.3 to 17.5), on to the display in 44.3 ms (16.0 to 57.0), 47.5 ms in all (19.7 to 65.7) [12671.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12676.20] perf: 59.4 frames a second over 5.0 s (717939 shown in all) [12680.61] nvn: 718200 presents, 718200 submissions [12680.61] cpu: 600 presents in 10.11 s (59.4 fps): 38 of the game's threads ran 22.45 s on the host's processors (222% of one, 37.42 ms a present), the whole process 26.36 s (261%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 5.95 s, thread 86 'Job.Worker 0' 5.86 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.39 s [12680.61] cpu: in those 10.11 s, 149179 SVCs (14759 a second): 0x1b ArbitrateUnlock 39664, 0x0b SleepThread 33535, 0x1c WaitProcessWideKeyAtomic 31696, 0x1d SignalProcessWideKey 23168, 0x1a ArbitrateLock 12752, 0x21 SendSyncRequest 6490; 12598 calls the dispatch table had no code for (RtAPI.miss) [12680.61] vulkan: 375994141 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3603 finishes (1446 ms); 0 reads past queued releases (0 samples counts written on the GPU); 557659140 descriptor sets written, 194329378 reused; 194778272 draws kept the last one's shaders and pipeline (0 checked), 349963534 its targets [12680.61] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3929 render targets made, 60079 texture uploads (14902 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [12680.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12680.61] vulkan: memory used and budgeted: heap 0 416 of 15505 MB (416 ours), heap 1 5488 of 14138 MB (5024 ours) [12680.61] vulkan: caches: 117 render targets (1515 MB, 5 parked), 451 textures (1858 MB), 6768 buffers (379 MB); 4416 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12680.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12680.61] vulkan: 77609765 rendering passes, 717308 clear commands, 12380134 attachments cleared and 751 left undefined by their load op [12680.61] vulkan: 25600 passes (37%) ended at renderer.c:214 [12680.61] vulkan: 17557 passes (25%) ended at buffer.c:2334 [12680.61] vulkan: 10014 passes (14%) ended at buffer.c:2238 [12680.61] vulkan: 7276 passes (11%) ended at render.c:232 [12680.61] vulkan: 2615 passes (4%) ended at buffer.c:2166 [12680.61] vulkan: 2424 passes (4%) ended at dma.c:143 [12680.61] vulkan: 1989 passes (3%) ended at cmd.c:534 [12680.61] vulkan: 1022 passes (1%) ended at surface.c:162 [12680.61] vulkan: GPU-owned guest memory landed for the CPU 148792 times, render targets written back for an engine 22 times [12681.22] perf: 59.2 frames a second over 5.0 s (718236 shown in all) [12681.70] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.53 ms, 1st to 99th percentile 16.31 to 17.23 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.1 to 14.0), on to the display in 27.8 ms (14.2 to 44.8), 35.9 ms in all (22.4 to 50.0) [12681.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12686.24] perf: 59.8 frames a second over 5.0 s (718536 shown in all) [12690.77] cpu: 600 presents in 10.16 s (59.0 fps): 38 of the game's threads ran 21.35 s on the host's processors (210% of one, 35.58 ms a present), the whole process 25.64 s (252%); the busiest: thread 80 'MainThread' 8.57 s, thread 87 'Job.Worker 1' 5.57 s, thread 86 'Job.Worker 0' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.33 s [12690.77] cpu: in those 10.16 s, 144066 SVCs (14177 a second): 0x1b ArbitrateUnlock 35440, 0x1c WaitProcessWideKeyAtomic 34846, 0x0b SleepThread 34298, 0x1d SignalProcessWideKey 25439, 0x21 SendSyncRequest 6458, 0x1a ArbitrateLock 5745; 5601 calls the dispatch table had no code for (RtAPI.miss) [12690.77] vulkan: 376342474 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3603 finishes (1446 ms); 0 reads past queued releases (0 samples counts written on the GPU); 558155607 descriptor sets written, 194529577 reused; 194966013 draws kept the last one's shaders and pipeline (0 checked), 350287861 its targets [12690.77] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3929 render targets made, 60085 texture uploads (14902 MB); 3 frames over 50 ms in the last 600, the slowest 101 ms [12690.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12690.77] vulkan: memory used and budgeted: heap 0 416 of 15505 MB (416 ours), heap 1 5488 of 14138 MB (5024 ours) [12690.77] vulkan: caches: 106 render targets (1299 MB, 5 parked), 316 textures (1336 MB), 5901 buffers (354 MB); 3671 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12690.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12690.77] vulkan: 77676051 rendering passes, 717908 clear commands, 12391534 attachments cleared and 751 left undefined by their load op [12690.77] vulkan: 27600 passes (42%) ended at renderer.c:214 [12690.77] vulkan: 18030 passes (27%) ended at buffer.c:2334 [12690.77] vulkan: 7729 passes (12%) ended at render.c:232 [12690.77] vulkan: 3621 passes (5%) ended at buffer.c:2238 [12690.77] vulkan: 3020 passes (5%) ended at dma.c:143 [12690.77] vulkan: 2906 passes (4%) ended at buffer.c:2166 [12690.77] vulkan: 2177 passes (3%) ended at cmd.c:534 [12690.77] vulkan: 599 passes (1%) ended at renderer.c:680 [12690.77] vulkan: GPU-owned guest memory landed for the CPU 148986 times, render targets written back for an engine 22 times [12691.25] perf: 58.4 frames a second over 5.0 s (718829 shown in all) [12691.85] vulkan: display: 599 frame intervals of 16.94 ms (deviation 3.47 ms, 1st to 99th percentile 16.57 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (5.5 to 12.5), on to the display in 28.1 ms (10.3 to 42.2), 36.6 ms in all (20.5 to 49.9) [12691.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12696.25] perf: 59.2 frames a second over 5.0 s (719125 shown in all) [12701.01] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 21.56 s on the host's processors (211% of one, 35.93 ms a present), the whole process 25.79 s (252%); the busiest: thread 80 'MainThread' 9.12 s, thread 87 'Job.Worker 1' 5.23 s, thread 86 'Job.Worker 0' 5.18 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.43 s [12701.01] cpu: in those 10.24 s, 175965 SVCs (17190 a second): 0x0b SleepThread 59289, 0x1b ArbitrateUnlock 37924, 0x1c WaitProcessWideKeyAtomic 36575, 0x1d SignalProcessWideKey 26074, 0x1a ArbitrateLock 7792, 0x21 SendSyncRequest 6461; 12130 calls the dispatch table had no code for (RtAPI.miss) [12701.01] vulkan: 376688165 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3603 finishes (1446 ms); 0 reads past queued releases (0 samples counts written on the GPU); 558652245 descriptor sets written, 194724321 reused; 195154377 draws kept the last one's shaders and pipeline (0 checked), 350609302 its targets [12701.01] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3929 render targets made, 60148 texture uploads (14924 MB); 3 frames over 50 ms in the last 600, the slowest 106 ms [12701.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12701.01] vulkan: memory used and budgeted: heap 0 416 of 15505 MB (416 ours), heap 1 5488 of 14138 MB (5024 ours) [12701.01] vulkan: caches: 93 render targets (1236 MB, 5 parked), 320 textures (1262 MB), 5579 buffers (333 MB); 3510 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12701.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12701.01] vulkan: 77747536 rendering passes, 718508 clear commands, 12402808 attachments cleared and 751 left undefined by their load op [12701.01] vulkan: 27538 passes (39%) ended at renderer.c:214 [12701.01] vulkan: 18678 passes (26%) ended at buffer.c:2334 [12701.01] vulkan: 7978 passes (11%) ended at buffer.c:2238 [12701.01] vulkan: 7865 passes (11%) ended at render.c:232 [12701.01] vulkan: 3155 passes (4%) ended at dma.c:143 [12701.01] vulkan: 2971 passes (4%) ended at buffer.c:2166 [12701.01] vulkan: 2128 passes (3%) ended at cmd.c:534 [12701.01] vulkan: 649 passes (1%) ended at surface.c:162 [12701.01] vulkan: GPU-owned guest memory landed for the CPU 149135 times, render targets written back for an engine 22 times [12701.27] perf: 57.8 frames a second over 5.0 s (719415 shown in all) [12702.30] vulkan: display: 599 frame intervals of 17.36 ms (deviation 6.01 ms, 1st to 99th percentile 16.56 to 33.41 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.6 to 14.3), on to the display in 23.4 ms (10.6 to 40.3), 33.7 ms in all (21.4 to 49.2) [12702.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12706.29] perf: 54.0 frames a second over 5.0 s (719686 shown in all) [12706.31] RomFS: reading V_LOUIS_Thanks_01.bin (1.6 KB) [12706.31] RomFS: reading V_LOUIS_Thanks_02.bin (2.2 KB) [12706.31] RomFS: reading V_LOUIS_Thanks_03.bin (2.0 KB) [12706.31] RomFS: reading V_LOUIS_Title_01.bin (1.6 KB) [12706.31] RomFS: reading V_LOUIS_Title_02.bin (1.2 KB) [12706.31] RomFS: reading V_LOUIS_Wideuse_01.bin (0.9 KB) [12706.31] RomFS: reading V_LOUIS_Wideuse_02.bin (0.9 KB) [12706.31] RomFS: reading V_LOUIS_Wideuse_03.bin (1.6 KB) [12706.31] RomFS: reading V_LOUIS_Wideuse_04.bin (0.9 KB) [12706.31] RomFS: reading V_LOUIS_Wideuse_05.bin (1.2 KB) [12706.31] RomFS: reading V_LOUIS_Wideuse_06.bin (1.5 KB) [12706.31] RomFS: reading V_LOUIS_Wideuse_07.bin (1.1 KB) [12706.31] RomFS: reading V_LOUIS_Wideuse_08.bin (1.0 KB) [12711.30] perf: 58.4 frames a second over 5.0 s (719979 shown in all) [12711.68] nvn: 720000 presents, 720000 submissions [12711.69] cpu: 600 presents in 10.68 s (56.2 fps): 38 of the game's threads ran 21.03 s on the host's processors (197% of one, 35.05 ms a present), the whole process 25.23 s (236%); the busiest: thread 80 'MainThread' 9.38 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.71 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.44 s [12711.69] cpu: in those 10.68 s, 267234 SVCs (25028 a second): 0x0b SleepThread 73873, 0x1b ArbitrateUnlock 65427, 0x1c WaitProcessWideKeyAtomic 58724, 0x1d SignalProcessWideKey 42936, 0x1a ArbitrateLock 17209, 0x21 SendSyncRequest 7129; 8116 calls the dispatch table had no code for (RtAPI.miss) [12711.69] vulkan: 377063615 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3609 finishes (1449 ms); 0 reads past queued releases (0 samples counts written on the GPU); 559203012 descriptor sets written, 194924454 reused; 195348778 draws kept the last one's shaders and pipeline (0 checked), 350962854 its targets [12711.69] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3951 render targets made, 60251 texture uploads (14951 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [12711.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12711.69] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14138 MB (5024 ours) [12711.69] vulkan: caches: 109 render targets (1395 MB, 5 parked), 423 textures (1564 MB), 8726 buffers (616 MB); 4271 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12711.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12711.69] vulkan: 77822017 rendering passes, 719108 clear commands, 12414011 attachments cleared and 755 left undefined by their load op [12711.69] vulkan: 25400 passes (34%) ended at renderer.c:214 [12711.69] vulkan: 18435 passes (25%) ended at buffer.c:2334 [12711.69] vulkan: 14656 passes (20%) ended at buffer.c:2238 [12711.69] vulkan: 7870 passes (11%) ended at render.c:232 [12711.69] vulkan: 2689 passes (4%) ended at buffer.c:2166 [12711.69] vulkan: 2329 passes (3%) ended at cmd.c:534 [12711.69] vulkan: 2045 passes (3%) ended at dma.c:143 [12711.69] vulkan: 599 passes (1%) ended at renderer.c:680 [12711.69] vulkan: GPU-owned guest memory landed for the CPU 149158 times, render targets written back for an engine 22 times [12712.78] vulkan: display: 599 frame intervals of 17.50 ms (deviation 5.11 ms, 1st to 99th percentile 16.57 to 33.48 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (2.7 to 16.1), on to the display in 30.4 ms (9.4 to 47.1), 40.2 ms in all (19.7 to 50.0) [12712.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12716.32] perf: 58.6 frames a second over 5.0 s (720273 shown in all) [12721.32] perf: 59.6 frames a second over 5.0 s (720571 shown in all) [12721.81] cpu: 600 presents in 10.13 s (59.3 fps): 38 of the game's threads ran 21.62 s on the host's processors (214% of one, 36.03 ms a present), the whole process 26.43 s (261%); the busiest: thread 80 'MainThread' 8.63 s, thread 86 'Job.Worker 0' 5.61 s, thread 87 'Job.Worker 1' 5.50 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.43 s [12721.81] cpu: in those 10.13 s, 146852 SVCs (14503 a second): 0x0b SleepThread 39278, 0x1b ArbitrateUnlock 34831, 0x1c WaitProcessWideKeyAtomic 33821, 0x1d SignalProcessWideKey 24858, 0x21 SendSyncRequest 6391, 0x1a ArbitrateLock 5829; 8955 calls the dispatch table had no code for (RtAPI.miss) [12721.81] vulkan: 377408421 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3618 finishes (1451 ms); 0 reads past queued releases (0 samples counts written on the GPU); 559696836 descriptor sets written, 195120242 reused; 195536244 draws kept the last one's shaders and pipeline (0 checked), 351283735 its targets [12721.81] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3951 render targets made, 60272 texture uploads (14953 MB); 2 frames over 50 ms in the last 600, the slowest 54 ms [12721.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12721.81] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14138 MB (5024 ours) [12721.81] vulkan: caches: 109 render targets (1395 MB, 5 parked), 414 textures (1516 MB), 9040 buffers (467 MB); 4060 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12721.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12721.81] vulkan: 77894124 rendering passes, 719708 clear commands, 12425321 attachments cleared and 755 left undefined by their load op [12721.81] vulkan: 27546 passes (38%) ended at renderer.c:214 [12721.81] vulkan: 17324 passes (24%) ended at buffer.c:2334 [12721.81] vulkan: 9963 passes (14%) ended at buffer.c:2238 [12721.81] vulkan: 7727 passes (11%) ended at render.c:232 [12721.81] vulkan: 3186 passes (4%) ended at dma.c:143 [12721.81] vulkan: 3104 passes (4%) ended at buffer.c:2166 [12721.81] vulkan: 2062 passes (3%) ended at cmd.c:534 [12721.81] vulkan: 600 passes (1%) ended at renderer.c:680 [12721.81] vulkan: GPU-owned guest memory landed for the CPU 149848 times, render targets written back for an engine 22 times [12722.91] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.25 ms, 1st to 99th percentile 16.56 to 33.38 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (6.3 to 16.5), on to the display in 29.9 ms (10.8 to 42.4), 41.2 ms in all (24.3 to 49.9) [12722.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12726.32] perf: 58.2 frames a second over 5.0 s (720862 shown in all) [12731.32] perf: 56.8 frames a second over 5.0 s (721146 shown in all) [12732.22] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 23.69 s on the host's processors (228% of one, 39.48 ms a present), the whole process 28.41 s (273%); the busiest: thread 80 'MainThread' 9.54 s, thread 87 'Job.Worker 1' 6.08 s, thread 86 'Job.Worker 0' 6.01 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.50 s [12732.22] cpu: in those 10.41 s, 150159 SVCs (14421 a second): 0x0b SleepThread 45430, 0x1b ArbitrateUnlock 33862, 0x1c WaitProcessWideKeyAtomic 32422, 0x1d SignalProcessWideKey 23686, 0x21 SendSyncRequest 6473, 0x1a ArbitrateLock 6412; 19060 calls the dispatch table had no code for (RtAPI.miss) [12732.22] vulkan: 377785706 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3618 finishes (1451 ms); 0 reads past queued releases (0 samples counts written on the GPU); 560239150 descriptor sets written, 195332498 reused; 195741168 draws kept the last one's shaders and pipeline (0 checked), 351637619 its targets [12732.22] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3951 render targets made, 60330 texture uploads (14963 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [12732.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12732.22] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14138 MB (5024 ours) [12732.22] vulkan: caches: 108 render targets (1368 MB, 5 parked), 395 textures (1395 MB), 8166 buffers (347 MB); 3792 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12732.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12732.22] vulkan: 77967498 rendering passes, 720308 clear commands, 12436307 attachments cleared and 755 left undefined by their load op [12732.22] vulkan: 27001 passes (37%) ended at renderer.c:214 [12732.22] vulkan: 16853 passes (23%) ended at buffer.c:2334 [12732.22] vulkan: 11310 passes (15%) ended at buffer.c:2238 [12732.22] vulkan: 7512 passes (10%) ended at render.c:232 [12732.22] vulkan: 4066 passes (6%) ended at dma.c:143 [12732.22] vulkan: 3169 passes (4%) ended at buffer.c:2166 [12732.22] vulkan: 2289 passes (3%) ended at cmd.c:534 [12732.22] vulkan: 600 passes (1%) ended at renderer.c:680 [12732.22] vulkan: GPU-owned guest memory landed for the CPU 150162 times, render targets written back for an engine 22 times [12733.30] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.76 ms, 1st to 99th percentile 16.58 to 33.40 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.4 to 14.8), on to the display in 27.3 ms (10.6 to 41.4), 37.6 ms in all (20.9 to 49.5) [12733.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12736.34] perf: 59.4 frames a second over 5.0 s (721444 shown in all) [12741.35] perf: 59.2 frames a second over 5.0 s (721741 shown in all) [12742.32] nvn: 721800 presents, 721800 submissions [12742.33] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 21.40 s on the host's processors (212% of one, 35.66 ms a present), the whole process 25.97 s (257%); the busiest: thread 80 'MainThread' 8.92 s, thread 87 'Job.Worker 1' 5.32 s, thread 86 'Job.Worker 0' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.36 s [12742.33] cpu: in those 10.10 s, 173605 SVCs (17184 a second): 0x0b SleepThread 60461, 0x1b ArbitrateUnlock 36633, 0x1c WaitProcessWideKeyAtomic 35851, 0x1d SignalProcessWideKey 25924, 0x1a ArbitrateLock 6505, 0x21 SendSyncRequest 6395; 7834 calls the dispatch table had no code for (RtAPI.miss) [12742.33] vulkan: 378138533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3625 finishes (1453 ms); 0 reads past queued releases (0 samples counts written on the GPU); 560745089 descriptor sets written, 195532213 reused; 195929560 draws kept the last one's shaders and pipeline (0 checked), 351966666 its targets [12742.33] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3951 render targets made, 60336 texture uploads (14963 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [12742.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12742.33] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14138 MB (5024 ours) [12742.33] vulkan: caches: 95 render targets (1305 MB, 5 parked), 369 textures (1260 MB), 7776 buffers (299 MB); 3544 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12742.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12742.33] vulkan: 78039276 rendering passes, 720908 clear commands, 12447509 attachments cleared and 755 left undefined by their load op [12742.33] vulkan: 27456 passes (38%) ended at renderer.c:214 [12742.33] vulkan: 17572 passes (24%) ended at buffer.c:2334 [12742.33] vulkan: 7977 passes (11%) ended at buffer.c:2238 [12742.33] vulkan: 7665 passes (11%) ended at render.c:232 [12742.33] vulkan: 4304 passes (6%) ended at dma.c:143 [12742.33] vulkan: 3451 passes (5%) ended at buffer.c:2166 [12742.33] vulkan: 2176 passes (3%) ended at cmd.c:534 [12742.33] vulkan: 599 passes (1%) ended at renderer.c:680 [12742.33] vulkan: GPU-owned guest memory landed for the CPU 150438 times, render targets written back for an engine 22 times [12743.38] vulkan: display: 599 frame intervals of 16.83 ms (deviation 2.15 ms, 1st to 99th percentile 16.57 to 16.95 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (6.6 to 14.4), on to the display in 29.2 ms (12.2 to 41.2), 39.4 ms in all (22.2 to 49.5) [12743.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12746.35] perf: 58.8 frames a second over 5.0 s (722035 shown in all) [12751.37] perf: 58.4 frames a second over 5.0 s (722328 shown in all) [12752.56] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 21.84 s on the host's processors (213% of one, 36.41 ms a present), the whole process 26.38 s (258%); the busiest: thread 80 'MainThread' 8.93 s, thread 86 'Job.Worker 0' 5.49 s, thread 87 'Job.Worker 1' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.40 s [12752.56] cpu: in those 10.24 s, 158747 SVCs (15506 a second): 0x0b SleepThread 44721, 0x1b ArbitrateUnlock 36825, 0x1c WaitProcessWideKeyAtomic 35945, 0x1d SignalProcessWideKey 26467, 0x1a ArbitrateLock 6503, 0x21 SendSyncRequest 6434; 14581 calls the dispatch table had no code for (RtAPI.miss) [12752.56] vulkan: 378490316 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3628 finishes (1454 ms); 0 reads past queued releases (0 samples counts written on the GPU); 561251659 descriptor sets written, 195729209 reused; 196118337 draws kept the last one's shaders and pipeline (0 checked), 352294959 its targets [12752.56] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3951 render targets made, 60376 texture uploads (14977 MB); 4 frames over 50 ms in the last 600, the slowest 99 ms [12752.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12752.56] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14138 MB (5024 ours) [12752.56] vulkan: caches: 95 render targets (1305 MB, 5 parked), 386 textures (1376 MB), 7073 buffers (170 MB); 3531 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12752.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12752.56] vulkan: 78110931 rendering passes, 721508 clear commands, 12458567 attachments cleared and 755 left undefined by their load op [12752.56] vulkan: 27191 passes (38%) ended at renderer.c:214 [12752.56] vulkan: 17918 passes (25%) ended at buffer.c:2334 [12752.56] vulkan: 8092 passes (11%) ended at buffer.c:2238 [12752.56] vulkan: 7565 passes (11%) ended at render.c:232 [12752.56] vulkan: 4165 passes (6%) ended at dma.c:143 [12752.56] vulkan: 3325 passes (5%) ended at buffer.c:2166 [12752.56] vulkan: 2227 passes (3%) ended at cmd.c:534 [12752.56] vulkan: 598 passes (1%) ended at renderer.c:680 [12752.56] vulkan: GPU-owned guest memory landed for the CPU 150843 times, render targets written back for an engine 22 times [12753.80] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.17 ms, 1st to 99th percentile 16.57 to 33.44 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.7 to 13.3), on to the display in 31.3 ms (11.6 to 41.8), 40.9 ms in all (22.6 to 49.8) [12753.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12756.37] perf: 59.2 frames a second over 5.0 s (722624 shown in all) [12761.39] perf: 55.4 frames a second over 5.0 s (722902 shown in all) [12763.11] cpu: 600 presents in 10.55 s (56.9 fps): 38 of the game's threads ran 22.29 s on the host's processors (211% of one, 37.16 ms a present), the whole process 26.89 s (255%); the busiest: thread 80 'MainThread' 9.49 s, thread 86 'Job.Worker 0' 5.47 s, thread 87 'Job.Worker 1' 5.44 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.48 s [12763.11] cpu: in those 10.55 s, 157503 SVCs (14935 a second): 0x0b SleepThread 44227, 0x1b ArbitrateUnlock 36973, 0x1c WaitProcessWideKeyAtomic 34952, 0x1d SignalProcessWideKey 25298, 0x1a ArbitrateLock 7543, 0x21 SendSyncRequest 6528; 24657 calls the dispatch table had no code for (RtAPI.miss) [12763.11] vulkan: 378850703 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3628 finishes (1454 ms); 0 reads past queued releases (0 samples counts written on the GPU); 561773419 descriptor sets written, 195928223 reused; 196315791 draws kept the last one's shaders and pipeline (0 checked), 352630103 its targets [12763.11] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3951 render targets made, 60420 texture uploads (14994 MB); 6 frames over 50 ms in the last 600, the slowest 102 ms [12763.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12763.11] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14138 MB (5024 ours) [12763.11] vulkan: caches: 95 render targets (1305 MB, 5 parked), 367 textures (1218 MB), 8017 buffers (199 MB); 3419 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12763.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12763.11] vulkan: 78191726 rendering passes, 722108 clear commands, 12470489 attachments cleared and 755 left undefined by their load op [12763.11] vulkan: 29459 passes (36%) ended at renderer.c:214 [12763.11] vulkan: 19632 passes (24%) ended at buffer.c:2334 [12763.11] vulkan: 12008 passes (15%) ended at buffer.c:2238 [12763.11] vulkan: 8160 passes (10%) ended at render.c:232 [12763.11] vulkan: 4220 passes (5%) ended at dma.c:143 [12763.11] vulkan: 3854 passes (5%) ended at buffer.c:2166 [12763.11] vulkan: 2198 passes (3%) ended at cmd.c:534 [12763.11] vulkan: 643 passes (1%) ended at surface.c:162 [12763.11] vulkan: GPU-owned guest memory landed for the CPU 151129 times, render targets written back for an engine 22 times [12764.30] vulkan: display: 599 frame intervals of 17.53 ms (deviation 6.30 ms, 1st to 99th percentile 16.56 to 49.91 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.4 to 14.2), on to the display in 25.9 ms (9.4 to 42.3), 35.8 ms in all (18.7 to 49.7) [12764.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12766.40] perf: 58.4 frames a second over 5.0 s (723195 shown in all) [12771.42] perf: 58.2 frames a second over 5.0 s (723487 shown in all) [12773.46] nvn: 723600 presents, 723600 submissions [12773.47] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 21.42 s on the host's processors (207% of one, 35.70 ms a present), the whole process 25.70 s (248%); the busiest: thread 80 'MainThread' 9.00 s, thread 87 'Job.Worker 1' 5.22 s, thread 86 'Job.Worker 0' 5.17 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.46 s [12773.47] cpu: in those 10.36 s, 168057 SVCs (16229 a second): 0x0b SleepThread 49380, 0x1b ArbitrateUnlock 39415, 0x1c WaitProcessWideKeyAtomic 35609, 0x1d SignalProcessWideKey 25608, 0x1a ArbitrateLock 9721, 0x21 SendSyncRequest 6458; 15712 calls the dispatch table had no code for (RtAPI.miss) [12773.47] vulkan: 379189836 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3631 finishes (1455 ms); 0 reads past queued releases (0 samples counts written on the GPU); 562260863 descriptor sets written, 196119045 reused; 196497703 draws kept the last one's shaders and pipeline (0 checked), 352945526 its targets [12773.47] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3951 render targets made, 60497 texture uploads (15006 MB); 5 frames over 50 ms in the last 600, the slowest 101 ms [12773.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12773.47] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14138 MB (5024 ours) [12773.47] vulkan: caches: 95 render targets (1305 MB, 5 parked), 421 textures (1306 MB), 8190 buffers (189 MB); 3482 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12773.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12773.47] vulkan: 78265097 rendering passes, 722708 clear commands, 12481574 attachments cleared and 755 left undefined by their load op [12773.47] vulkan: 27396 passes (37%) ended at renderer.c:214 [12773.47] vulkan: 18526 passes (25%) ended at buffer.c:2334 [12773.47] vulkan: 10333 passes (14%) ended at buffer.c:2238 [12773.47] vulkan: 7639 passes (10%) ended at render.c:232 [12773.47] vulkan: 3607 passes (5%) ended at dma.c:143 [12773.47] vulkan: 2651 passes (4%) ended at buffer.c:2166 [12773.47] vulkan: 2058 passes (3%) ended at cmd.c:534 [12773.47] vulkan: 573 passes (1%) ended at renderer.c:680 [12773.47] vulkan: GPU-owned guest memory landed for the CPU 151336 times, render targets written back for an engine 22 times [12774.70] vulkan: display: 599 frame intervals of 17.31 ms (deviation 5.01 ms, 1st to 99th percentile 16.56 to 33.52 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.8 to 13.1), on to the display in 28.2 ms (10.7 to 44.5), 37.5 ms in all (19.8 to 49.7) [12774.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12776.44] perf: 57.0 frames a second over 5.0 s (723773 shown in all) [12781.45] perf: 59.6 frames a second over 5.0 s (724072 shown in all) [12783.34] RomFS: reading uanim_sds0af-lc1_c099_attackt.bundle (135.7 KB) [12783.35] RomFS: reading uanim_com1am-bw1_c000_evasionb.bundle (52.8 KB) [12783.36] RomFS: reading uanim_flr1af-sw1_c150_attackc.bundle (13.1 KB) [12783.36] RomFS: reading uanim_hec0am-ax1_c510_attack2.bundle (9.3 KB) [12783.36] RomFS: reading uanim_hec0am-ax1_c510_attack1.bundle (8.8 KB) [12783.92] cpu: 600 presents in 10.46 s (57.4 fps): 38 of the game's threads ran 22.51 s on the host's processors (215% of one, 37.52 ms a present), the whole process 27.07 s (259%); the busiest: thread 80 'MainThread' 9.97 s, thread 87 'Job.Worker 1' 5.18 s, thread 86 'Job.Worker 0' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.36 s [12783.92] cpu: in those 10.46 s, 238066 SVCs (22763 a second): 0x0b SleepThread 95500, 0x1b ArbitrateUnlock 47702, 0x1c WaitProcessWideKeyAtomic 42535, 0x1d SignalProcessWideKey 28598, 0x1a ArbitrateLock 14732, 0x21 SendSyncRequest 7111; 10765 calls the dispatch table had no code for (RtAPI.miss) [12783.92] vulkan: 379544802 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3634 finishes (1457 ms); 0 reads past queued releases (0 samples counts written on the GPU); 562774194 descriptor sets written, 196315646 reused; 196662069 draws kept the last one's shaders and pipeline (0 checked), 353268031 its targets [12783.92] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3956 render targets made, 60561 texture uploads (15020 MB); 2 frames over 50 ms in the last 600, the slowest 111 ms [12783.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12783.92] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14138 MB (5024 ours) [12783.92] vulkan: caches: 96 render targets (1341 MB, 5 parked), 472 textures (1523 MB), 8646 buffers (266 MB); 3827 of 14138 MB in use as they count it, 0 MB freed for the budget so far [12783.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12783.92] vulkan: 78355485 rendering passes, 723308 clear commands, 12497852 attachments cleared and 757 left undefined by their load op [12783.92] vulkan: 37698 passes (42%) ended at renderer.c:214 [12783.92] vulkan: 18525 passes (20%) ended at buffer.c:2334 [12783.92] vulkan: 13358 passes (15%) ended at buffer.c:2238 [12783.92] vulkan: 10490 passes (12%) ended at render.c:232 [12783.92] vulkan: 3195 passes (4%) ended at dma.c:143 [12783.92] vulkan: 2500 passes (3%) ended at buffer.c:2166 [12783.92] vulkan: 2411 passes (3%) ended at cmd.c:534 [12783.92] vulkan: 1603 passes (2%) ended at surface.c:162 [12783.92] vulkan: GPU-owned guest memory landed for the CPU 151520 times, render targets written back for an engine 22 times [12784.35] RomFS: reading V_HECTOR_Attack_F_01.bin (1.1 KB) [12784.35] RomFS: reading V_HECTOR_Attack_F_02.bin (0.9 KB) [12784.35] RomFS: reading V_HECTOR_Attack_F_03.bin (0.9 KB) [12784.35] RomFS: reading V_HECTOR_Attack_F_04.bin (1.2 KB) [12784.35] RomFS: reading V_HECTOR_Attack_H_01.bin (1.1 KB) [12784.35] RomFS: reading V_HECTOR_Attack_H_02.bin (1.1 KB) [12784.35] RomFS: reading V_HECTOR_Attack_H_03.bin (1.3 KB) [12784.35] RomFS: reading V_HECTOR_Attack_H_04.bin (1.2 KB) [12784.35] RomFS: reading V_HECTOR_Attack_L_01.bin (0.7 KB) [12784.35] RomFS: reading V_HECTOR_Attack_L_02.bin (0.9 KB) [12784.35] RomFS: reading V_HECTOR_Attack_L_03.bin (0.8 KB) [12784.35] RomFS: reading V_HECTOR_Attack_L_04.bin (0.9 KB) [12784.35] RomFS: reading V_HECTOR_Avoid_01.bin (1.1 KB) [12784.35] RomFS: reading V_HECTOR_Avoid_02.bin (0.9 KB) [12784.35] RomFS: reading V_HECTOR_Avoid_03.bin (0.9 KB) [12784.35] RomFS: reading V_HECTOR_Avoid_04.bin (0.7 KB) [12784.35] RomFS: reading V_HECTOR_Critical_01.bin (1.9 KB) [12785.33] vulkan: display: 599 frame intervals of 17.75 ms (deviation 5.95 ms, 1st to 99th percentile 16.57 to 33.44 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (6.2 to 15.4), on to the display in 16.4 ms (8.3 to 29.3), 28.0 ms in all (17.6 to 40.6) [12785.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12786.45] perf: 51.2 frames a second over 5.0 s (724328 shown in all) [12791.47] perf: 55.2 frames a second over 5.0 s (724605 shown in all) [12795.14] cpu: 600 presents in 11.22 s (53.5 fps): 38 of the game's threads ran 22.79 s on the host's processors (203% of one, 37.98 ms a present), the whole process 27.23 s (243%); the busiest: thread 80 'MainThread' 10.25 s, thread 86 'Job.Worker 0' 4.98 s, thread 87 'Job.Worker 1' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.57 s, thread 116 'AK::EventManager' 0.75 s [12795.14] cpu: in those 11.22 s, 267282 SVCs (23829 a second): 0x0b SleepThread 71957, 0x1b ArbitrateUnlock 65749, 0x1c WaitProcessWideKeyAtomic 58724, 0x1d SignalProcessWideKey 42718, 0x1a ArbitrateLock 19017, 0x21 SendSyncRequest 7129; 12829 calls the dispatch table had no code for (RtAPI.miss) [12795.14] vulkan: 379926728 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3640 finishes (1459 ms); 0 reads past queued releases (0 samples counts written on the GPU); 563341952 descriptor sets written, 196511740 reused; 196863351 draws kept the last one's shaders and pipeline (0 checked), 353630959 its targets [12795.14] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3958 render targets made, 60690 texture uploads (15051 MB); 6 frames over 50 ms in the last 600, the slowest 218 ms [12795.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12795.14] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5488 of 14139 MB (5024 ours) [12795.14] vulkan: caches: 95 render targets (1327 MB, 4 parked), 450 textures (1683 MB), 9067 buffers (381 MB); 4092 of 14139 MB in use as they count it, 0 MB freed for the budget so far [12795.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12795.14] vulkan: 78428644 rendering passes, 723908 clear commands, 12507819 attachments cleared and 759 left undefined by their load op [12795.14] vulkan: 22312 passes (30%) ended at renderer.c:214 [12795.14] vulkan: 19938 passes (27%) ended at buffer.c:2334 [12795.14] vulkan: 16245 passes (22%) ended at buffer.c:2238 [12795.14] vulkan: 7002 passes (10%) ended at render.c:232 [12795.14] vulkan: 2460 passes (3%) ended at buffer.c:2166 [12795.14] vulkan: 2396 passes (3%) ended at cmd.c:534 [12795.14] vulkan: 2060 passes (3%) ended at dma.c:143 [12795.14] vulkan: 433 passes (1%) ended at renderer.c:680 [12795.14] vulkan: GPU-owned guest memory landed for the CPU 151725 times, render targets written back for an engine 22 times [12796.41] vulkan: display: 599 frame intervals of 18.42 ms (deviation 10.47 ms, 1st to 99th percentile 16.57 to 33.55 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.8 to 15.6), on to the display in 21.4 ms (8.6 to 39.6), 31.3 ms in all (18.7 to 48.2) [12796.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12796.49] perf: 53.8 frames a second over 5.0 s (724875 shown in all) [12801.49] perf: 55.6 frames a second over 5.0 s (725153 shown in all) [12805.70] nvn: 725400 presents, 725400 submissions [12805.70] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 18.88 s on the host's processors (179% of one, 31.46 ms a present), the whole process 22.72 s (215%); the busiest: thread 80 'MainThread' 8.77 s, thread 86 'Job.Worker 0' 4.03 s, thread 87 'Job.Worker 1' 3.97 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.58 s [12805.70] cpu: in those 10.56 s, 268992 SVCs (25469 a second): 0x0b SleepThread 72984, 0x1b ArbitrateUnlock 67210, 0x1c WaitProcessWideKeyAtomic 56516, 0x1d SignalProcessWideKey 41803, 0x1a ArbitrateLock 21406, 0x21 SendSyncRequest 7137; 130109 calls the dispatch table had no code for (RtAPI.miss) [12805.70] vulkan: 380240031 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3643 finishes (1461 ms); 0 reads past queued releases (0 samples counts written on the GPU); 563802734 descriptor sets written, 196677564 reused; 197033328 draws kept the last one's shaders and pipeline (0 checked), 353928454 its targets [12805.70] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3963 render targets made, 60870 texture uploads (15075 MB); 5 frames over 50 ms in the last 600, the slowest 131 ms [12805.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12805.70] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5488 of 14139 MB (5024 ours) [12805.70] vulkan: caches: 96 render targets (1391 MB, 6 parked), 591 textures (1993 MB), 9103 buffers (301 MB); 4399 of 14139 MB in use as they count it, 0 MB freed for the budget so far [12805.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12805.70] vulkan: 78491659 rendering passes, 724508 clear commands, 12515800 attachments cleared and 761 left undefined by their load op [12805.70] vulkan: 18759 passes (30%) ended at buffer.c:2334 [12805.70] vulkan: 18039 passes (29%) ended at renderer.c:214 [12805.70] vulkan: 13217 passes (21%) ended at buffer.c:2238 [12805.70] vulkan: 6162 passes (10%) ended at render.c:232 [12805.70] vulkan: 2298 passes (4%) ended at dma.c:143 [12805.70] vulkan: 2068 passes (3%) ended at cmd.c:534 [12805.70] vulkan: 1982 passes (3%) ended at buffer.c:2166 [12805.70] vulkan: 305 passes (0%) ended at renderer.c:680 [12805.70] vulkan: GPU-owned guest memory landed for the CPU 151913 times, render targets written back for an engine 22 times [12806.50] perf: 56.4 frames a second over 5.0 s (725436 shown in all) [12807.31] vulkan: display: 599 frame intervals of 18.20 ms (deviation 8.17 ms, 1st to 99th percentile 16.58 to 50.08 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.8 to 18.0), on to the display in 25.0 ms (10.8 to 35.2), 33.2 ms in all (19.4 to 48.2) [12807.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12811.52] perf: 51.6 frames a second over 5.0 s (725695 shown in all) [12816.52] perf: 47.0 frames a second over 5.0 s (725930 shown in all) [12817.91] cpu: 600 presents in 12.21 s (49.1 fps): 42 of the game's threads ran 24.37 s on the host's processors (200% of one, 40.62 ms a present), the whole process 29.01 s (238%); the busiest: thread 80 'MainThread' 11.13 s, thread 87 'Job.Worker 1' 5.21 s, thread 86 'Job.Worker 0' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.64 s, thread 116 'AK::EventManager' 0.71 s [12817.91] cpu: in those 12.21 s, 307158 SVCs (25152 a second): 0x0b SleepThread 82209, 0x1b ArbitrateUnlock 77032, 0x1c WaitProcessWideKeyAtomic 62233, 0x1d SignalProcessWideKey 45159, 0x1a ArbitrateLock 28293, 0x21 SendSyncRequest 7666; 32698 calls the dispatch table had no code for (RtAPI.miss) [12817.91] vulkan: 380599721 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3647 finishes (1464 ms); 0 reads past queued releases (0 samples counts written on the GPU); 564343901 descriptor sets written, 196855777 reused; 197224385 draws kept the last one's shaders and pipeline (0 checked), 354272271 its targets [12817.91] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3963 render targets made, 61052 texture uploads (15130 MB); 5 frames over 50 ms in the last 600, the slowest 99 ms [12817.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12817.91] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5744 of 14139 MB (5280 ours) [12817.91] vulkan: caches: 92 render targets (1305 MB, 5 parked), 631 textures (2053 MB), 8646 buffers (371 MB); 4442 of 14139 MB in use as they count it, 0 MB freed for the budget so far [12817.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12817.91] vulkan: 78560620 rendering passes, 725108 clear commands, 12524323 attachments cleared and 765 left undefined by their load op [12817.91] vulkan: 20035 passes (29%) ended at buffer.c:2334 [12817.91] vulkan: 18784 passes (27%) ended at renderer.c:214 [12817.91] vulkan: 15293 passes (22%) ended at buffer.c:2238 [12817.91] vulkan: 6342 passes (9%) ended at render.c:232 [12817.91] vulkan: 3166 passes (5%) ended at buffer.c:2166 [12817.91] vulkan: 2538 passes (4%) ended at cmd.c:534 [12817.91] vulkan: 2363 passes (3%) ended at dma.c:143 [12817.91] vulkan: 322 passes (0%) ended at renderer.c:680 [12817.91] vulkan: GPU-owned guest memory landed for the CPU 152129 times, render targets written back for an engine 22 times [12819.28] vulkan: display: 599 frame intervals of 19.92 ms (deviation 7.77 ms, 1st to 99th percentile 16.56 to 49.89 ms), 106 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (4.9 to 20.7), on to the display in 18.6 ms (8.4 to 29.8), 30.4 ms in all (19.2 to 41.1) [12819.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12821.54] perf: 49.0 frames a second over 5.0 s (726176 shown in all) [12826.55] perf: 50.4 frames a second over 5.0 s (726429 shown in all) [12829.69] cpu: 600 presents in 11.77 s (51.0 fps): 38 of the game's threads ran 22.02 s on the host's processors (187% of one, 36.70 ms a present), the whole process 26.50 s (225%); the busiest: thread 80 'MainThread' 10.22 s, thread 86 'Job.Worker 0' 4.59 s, thread 87 'Job.Worker 1' 4.55 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.73 s [12829.69] cpu: in those 11.77 s, 290430 SVCs (24671 a second): 0x0b SleepThread 78216, 0x1b ArbitrateUnlock 73345, 0x1c WaitProcessWideKeyAtomic 59673, 0x1d SignalProcessWideKey 43024, 0x1a ArbitrateLock 26527, 0x21 SendSyncRequest 7559; 72212 calls the dispatch table had no code for (RtAPI.miss) [12829.69] vulkan: 380967641 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3651 finishes (1466 ms); 0 reads past queued releases (0 samples counts written on the GPU); 564891346 descriptor sets written, 197044172 reused; 197422173 draws kept the last one's shaders and pipeline (0 checked), 354624316 its targets [12829.69] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3963 render targets made, 61192 texture uploads (15153 MB); 6 frames over 50 ms in the last 600, the slowest 117 ms [12829.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12829.69] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5744 of 14139 MB (5280 ours) [12829.69] vulkan: caches: 92 render targets (1305 MB, 5 parked), 658 textures (2060 MB), 7897 buffers (376 MB); 4437 of 14139 MB in use as they count it, 0 MB freed for the budget so far [12829.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12829.69] vulkan: 78625832 rendering passes, 725708 clear commands, 12532321 attachments cleared and 769 left undefined by their load op [12829.69] vulkan: 18264 passes (28%) ended at renderer.c:214 [12829.69] vulkan: 17913 passes (27%) ended at buffer.c:2334 [12829.69] vulkan: 14345 passes (22%) ended at buffer.c:2238 [12829.69] vulkan: 6151 passes (9%) ended at render.c:232 [12829.69] vulkan: 2855 passes (4%) ended at dma.c:143 [12829.69] vulkan: 2711 passes (4%) ended at buffer.c:2166 [12829.69] vulkan: 2410 passes (4%) ended at cmd.c:534 [12829.69] vulkan: 342 passes (1%) ended at renderer.c:680 [12829.69] vulkan: GPU-owned guest memory landed for the CPU 152234 times, render targets written back for an engine 22 times [12830.96] vulkan: display: 598 frame intervals of 19.31 ms (deviation 8.44 ms, 1st to 99th percentile 16.58 to 33.57 ms), 79 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (3.1 to 16.4), on to the display in 23.3 ms (10.6 to 35.4), 32.7 ms in all (17.6 to 48.0) [12830.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12831.57] perf: 56.6 frames a second over 5.0 s (726713 shown in all) [12836.59] perf: 59.2 frames a second over 5.0 s (727010 shown in all) [12839.81] nvn: 727200 presents, 727200 submissions [12839.81] cpu: 600 presents in 10.13 s (59.3 fps): 38 of the game's threads ran 16.95 s on the host's processors (167% of one, 28.25 ms a present), the whole process 20.22 s (200%); the busiest: thread 80 'MainThread' 7.73 s, thread 87 'Job.Worker 1' 3.69 s, thread 86 'Job.Worker 0' 3.64 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.47 s [12839.81] cpu: in those 10.13 s, 247302 SVCs (24425 a second): 0x0b SleepThread 67508, 0x1b ArbitrateUnlock 59969, 0x1c WaitProcessWideKeyAtomic 55182, 0x1d SignalProcessWideKey 41036, 0x1a ArbitrateLock 15187, 0x21 SendSyncRequest 6566; 50791 calls the dispatch table had no code for (RtAPI.miss) [12839.81] vulkan: 381221745 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3653 finishes (1467 ms); 0 reads past queued releases (0 samples counts written on the GPU); 565259540 descriptor sets written, 197184186 reused; 197566291 draws kept the last one's shaders and pipeline (0 checked), 354862883 its targets [12839.81] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3963 render targets made, 61259 texture uploads (15168 MB); 2 frames over 50 ms in the last 600, the slowest 78 ms [12839.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12839.81] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5488 of 14139 MB (5024 ours) [12839.81] vulkan: caches: 92 render targets (1305 MB, 5 parked), 540 textures (1459 MB), 7552 buffers (273 MB); 3733 of 14139 MB in use as they count it, 0 MB freed for the budget so far [12839.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12839.81] vulkan: 78679141 rendering passes, 726308 clear commands, 12540067 attachments cleared and 771 left undefined by their load op [12839.81] vulkan: 17512 passes (33%) ended at renderer.c:214 [12839.81] vulkan: 16975 passes (32%) ended at buffer.c:2334 [12839.81] vulkan: 7918 passes (15%) ended at buffer.c:2238 [12839.81] vulkan: 6039 passes (11%) ended at render.c:232 [12839.81] vulkan: 1721 passes (3%) ended at cmd.c:534 [12839.81] vulkan: 1313 passes (2%) ended at dma.c:143 [12839.81] vulkan: 1291 passes (2%) ended at buffer.c:2166 [12839.81] vulkan: 309 passes (1%) ended at renderer.c:680 [12839.81] vulkan: GPU-owned guest memory landed for the CPU 152304 times, render targets written back for an engine 22 times [12841.12] vulkan: display: 599 frame intervals of 16.95 ms (deviation 3.32 ms, 1st to 99th percentile 16.58 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.1 to 10.5), on to the display in 27.7 ms (14.7 to 34.2), 34.4 ms in all (24.0 to 38.0) [12841.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12841.60] perf: 56.6 frames a second over 5.0 s (727294 shown in all) [12846.60] perf: 59.4 frames a second over 5.0 s (727591 shown in all) [12850.28] cpu: 600 presents in 10.47 s (57.3 fps): 38 of the game's threads ran 19.31 s on the host's processors (184% of one, 32.19 ms a present), the whole process 22.87 s (218%); the busiest: thread 80 'MainThread' 8.38 s, thread 86 'Job.Worker 0' 4.54 s, thread 87 'Job.Worker 1' 4.50 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.47 s [12850.28] cpu: in those 10.47 s, 206726 SVCs (19740 a second): 0x0b SleepThread 55612, 0x1b ArbitrateUnlock 53746, 0x1c WaitProcessWideKeyAtomic 38364, 0x1d SignalProcessWideKey 27816, 0x1a ArbitrateLock 22099, 0x21 SendSyncRequest 7175; 5842 calls the dispatch table had no code for (RtAPI.miss) [12850.28] vulkan: 381492302 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3671 finishes (1473 ms); 0 reads past queued releases (0 samples counts written on the GPU); 565653681 descriptor sets written, 197331159 reused; 197726188 draws kept the last one's shaders and pipeline (0 checked), 355117179 its targets [12850.28] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3985 render targets made, 61369 texture uploads (15224 MB); 5 frames over 50 ms in the last 600, the slowest 133 ms [12850.28] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12850.28] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5488 of 14139 MB (5024 ours) [12850.28] vulkan: caches: 106 render targets (1299 MB, 4 parked), 532 textures (1662 MB), 6937 buffers (230 MB); 3888 of 14139 MB in use as they count it, 0 MB freed for the budget so far [12850.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12850.28] vulkan: 78726784 rendering passes, 726908 clear commands, 12546974 attachments cleared and 771 left undefined by their load op [12850.28] vulkan: 17469 passes (37%) ended at renderer.c:214 [12850.28] vulkan: 10386 passes (22%) ended at buffer.c:2334 [12850.28] vulkan: 7522 passes (16%) ended at buffer.c:2238 [12850.28] vulkan: 5695 passes (12%) ended at render.c:232 [12850.28] vulkan: 2305 passes (5%) ended at dma.c:143 [12850.28] vulkan: 1805 passes (4%) ended at buffer.c:2166 [12850.28] vulkan: 1764 passes (4%) ended at cmd.c:534 [12850.28] vulkan: 344 passes (1%) ended at renderer.c:680 [12850.28] vulkan: GPU-owned guest memory landed for the CPU 152411 times, render targets written back for an engine 22 times [12851.60] perf: 56.4 frames a second over 5.0 s (727873 shown in all) [12851.82] vulkan: display: 599 frame intervals of 17.58 ms (deviation 6.05 ms, 1st to 99th percentile 16.58 to 33.46 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.9 to 15.2), on to the display in 24.7 ms (9.5 to 37.4), 33.5 ms in all (19.3 to 48.0) [12851.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12856.62] perf: 58.4 frames a second over 5.0 s (728166 shown in all) [12860.95] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 22.43 s on the host's processors (210% of one, 37.39 ms a present), the whole process 27.33 s (256%); the busiest: thread 80 'MainThread' 9.77 s, thread 87 'Job.Worker 1' 5.37 s, thread 86 'Job.Worker 0' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.39 s [12860.95] cpu: in those 10.66 s, 191575 SVCs (17965 a second): 0x0b SleepThread 63116, 0x1b ArbitrateUnlock 42969, 0x1c WaitProcessWideKeyAtomic 38393, 0x1d SignalProcessWideKey 27299, 0x1a ArbitrateLock 11308, 0x21 SendSyncRequest 6588; 16573 calls the dispatch table had no code for (RtAPI.miss) [12860.95] vulkan: 381875678 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3671 finishes (1473 ms); 0 reads past queued releases (0 samples counts written on the GPU); 566207920 descriptor sets written, 197543672 reused; 197935947 draws kept the last one's shaders and pipeline (0 checked), 355473826 its targets [12860.95] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3985 render targets made, 61429 texture uploads (15245 MB); 4 frames over 50 ms in the last 600, the slowest 103 ms [12860.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12860.95] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5488 of 14139 MB (5024 ours) [12860.95] vulkan: caches: 106 render targets (1299 MB, 4 parked), 495 textures (1689 MB), 8431 buffers (260 MB); 3930 of 14139 MB in use as they count it, 0 MB freed for the budget so far [12860.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12860.95] vulkan: 78808715 rendering passes, 727508 clear commands, 12559913 attachments cleared and 771 left undefined by their load op [12860.95] vulkan: 31155 passes (38%) ended at renderer.c:214 [12860.95] vulkan: 19268 passes (24%) ended at buffer.c:2334 [12860.95] vulkan: 9809 passes (12%) ended at buffer.c:2238 [12860.95] vulkan: 8569 passes (10%) ended at render.c:232 [12860.95] vulkan: 5371 passes (7%) ended at dma.c:143 [12860.95] vulkan: 3579 passes (4%) ended at buffer.c:2166 [12860.95] vulkan: 2414 passes (3%) ended at cmd.c:534 [12860.95] vulkan: 1139 passes (1%) ended at surface.c:162 [12860.95] vulkan: GPU-owned guest memory landed for the CPU 152528 times, render targets written back for an engine 22 times [12861.62] perf: 54.0 frames a second over 5.0 s (728436 shown in all) [12862.45] vulkan: display: 599 frame intervals of 17.75 ms (deviation 6.34 ms, 1st to 99th percentile 16.56 to 33.51 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (6.6 to 13.7), on to the display in 23.7 ms (9.4 to 41.5), 34.3 ms in all (19.6 to 49.8) [12862.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12866.64] perf: 59.0 frames a second over 5.0 s (728732 shown in all) [12871.45] nvn: 729000 presents, 729000 submissions [12871.46] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 23.46 s on the host's processors (223% of one, 39.10 ms a present), the whole process 28.17 s (268%); the busiest: thread 80 'MainThread' 9.70 s, thread 86 'Job.Worker 0' 5.93 s, thread 87 'Job.Worker 1' 5.84 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.42 s [12871.46] cpu: in those 10.51 s, 173369 SVCs (16497 a second): 0x0b SleepThread 54787, 0x1b ArbitrateUnlock 39169, 0x1c WaitProcessWideKeyAtomic 35488, 0x1d SignalProcessWideKey 25222, 0x1a ArbitrateLock 10315, 0x21 SendSyncRequest 6494; 11889 calls the dispatch table had no code for (RtAPI.miss) [12871.46] vulkan: 382245997 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3677 finishes (1475 ms); 0 reads past queued releases (0 samples counts written on the GPU); 566738646 descriptor sets written, 197753584 reused; 198140955 draws kept the last one's shaders and pipeline (0 checked), 355818338 its targets [12871.46] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3985 render targets made, 61452 texture uploads (15251 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [12871.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12871.46] vulkan: memory used and budgeted: heap 0 160 of 15511 MB (160 ours), heap 1 5488 of 14139 MB (5024 ours) [12871.46] vulkan: caches: 93 render targets (1236 MB, 4 parked), 347 textures (1284 MB), 7690 buffers (375 MB); 3577 of 14139 MB in use as they count it, 0 MB freed for the budget so far [12871.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12871.46] vulkan: 78891268 rendering passes, 728108 clear commands, 12572186 attachments cleared and 771 left undefined by their load op [12871.46] vulkan: 30064 passes (36%) ended at renderer.c:214 [12871.46] vulkan: 21118 passes (26%) ended at buffer.c:2334 [12871.46] vulkan: 10421 passes (13%) ended at buffer.c:2238 [12871.46] vulkan: 8323 passes (10%) ended at render.c:232 [12871.46] vulkan: 4987 passes (6%) ended at dma.c:143 [12871.46] vulkan: 3861 passes (5%) ended at buffer.c:2166 [12871.46] vulkan: 2327 passes (3%) ended at cmd.c:534 [12871.46] vulkan: 841 passes (1%) ended at surface.c:162 [12871.46] vulkan: GPU-owned guest memory landed for the CPU 152648 times, render targets written back for an engine 22 times [12871.65] perf: 55.6 frames a second over 5.0 s (729011 shown in all) [12873.07] vulkan: display: 599 frame intervals of 17.72 ms (deviation 6.30 ms, 1st to 99th percentile 16.58 to 33.47 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (6.1 to 14.9), on to the display in 21.5 ms (9.4 to 42.1), 32.4 ms in all (20.2 to 49.7) [12873.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12876.65] perf: 53.8 frames a second over 5.0 s (729280 shown in all) [12881.67] perf: 51.0 frames a second over 5.0 s (729536 shown in all) [12882.99] cpu: 600 presents in 11.54 s (52.0 fps): 43 of the game's threads ran 23.88 s on the host's processors (207% of one, 39.81 ms a present), the whole process 28.79 s (250%); the busiest: thread 80 'MainThread' 10.77 s, thread 87 'Job.Worker 1' 5.42 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.46 s [12882.99] cpu: in those 11.54 s, 240677 SVCs (20860 a second): 0x0b SleepThread 75060, 0x1b ArbitrateUnlock 56393, 0x1c WaitProcessWideKeyAtomic 45629, 0x1d SignalProcessWideKey 32625, 0x1a ArbitrateLock 19804, 0x21 SendSyncRequest 7204; 26297 calls the dispatch table had no code for (RtAPI.miss) [12882.99] vulkan: 382632261 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3683 finishes (1478 ms); 0 reads past queued releases (0 samples counts written on the GPU); 567296980 descriptor sets written, 197967778 reused; 198354252 draws kept the last one's shaders and pipeline (0 checked), 356179226 its targets [12882.99] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 3990 render targets made, 61625 texture uploads (15313 MB); 6 frames over 50 ms in the last 600, the slowest 120 ms [12882.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12882.99] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14086 MB (5024 ours) [12882.99] vulkan: caches: 94 render targets (1316 MB, 4 parked), 494 textures (1700 MB), 9582 buffers (483 MB); 4233 of 14086 MB in use as they count it, 0 MB freed for the budget so far [12882.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12882.99] vulkan: 78973217 rendering passes, 728708 clear commands, 12584358 attachments cleared and 773 left undefined by their load op [12882.99] vulkan: 29456 passes (36%) ended at renderer.c:214 [12882.99] vulkan: 20465 passes (25%) ended at buffer.c:2334 [12882.99] vulkan: 12166 passes (15%) ended at buffer.c:2238 [12882.99] vulkan: 8395 passes (10%) ended at render.c:232 [12882.99] vulkan: 4579 passes (6%) ended at dma.c:143 [12882.99] vulkan: 3190 passes (4%) ended at buffer.c:2166 [12882.99] vulkan: 2329 passes (3%) ended at cmd.c:534 [12882.99] vulkan: 720 passes (1%) ended at surface.c:162 [12882.99] vulkan: GPU-owned guest memory landed for the CPU 152825 times, render targets written back for an engine 22 times [12884.72] vulkan: display: 599 frame intervals of 19.45 ms (deviation 7.98 ms, 1st to 99th percentile 16.57 to 50.03 ms), 86 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (5.3 to 15.9), on to the display in 21.1 ms (9.3 to 42.1), 32.3 ms in all (19.8 to 49.8) [12884.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12886.69] perf: 51.8 frames a second over 5.0 s (729796 shown in all) [12891.70] perf: 55.4 frames a second over 5.0 s (730074 shown in all) [12894.13] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 22.76 s on the host's processors (204% of one, 37.94 ms a present), the whole process 27.30 s (245%); the busiest: thread 80 'MainThread' 9.97 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.28 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.67 s [12894.13] cpu: in those 11.13 s, 226792 SVCs (20375 a second): 0x0b SleepThread 61364, 0x1b ArbitrateUnlock 55104, 0x1c WaitProcessWideKeyAtomic 49890, 0x1d SignalProcessWideKey 37155, 0x1a ArbitrateLock 14653, 0x21 SendSyncRequest 6648; 13819 calls the dispatch table had no code for (RtAPI.miss) [12894.13] vulkan: 382989254 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3686 finishes (1480 ms); 0 reads past queued releases (0 samples counts written on the GPU); 567822097 descriptor sets written, 198156647 reused; 198551691 draws kept the last one's shaders and pipeline (0 checked), 356517663 its targets [12894.13] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4006 render targets made, 61702 texture uploads (15324 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [12894.13] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12894.13] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14086 MB (5024 ours) [12894.13] vulkan: caches: 107 render targets (1342 MB, 5 parked), 537 textures (1746 MB), 9396 buffers (469 MB); 4272 of 14086 MB in use as they count it, 0 MB freed for the budget so far [12894.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12894.13] vulkan: 79045185 rendering passes, 729308 clear commands, 12593738 attachments cleared and 773 left undefined by their load op [12894.13] vulkan: 22257 passes (31%) ended at buffer.c:2334 [12894.13] vulkan: 21883 passes (30%) ended at renderer.c:214 [12894.13] vulkan: 12598 passes (18%) ended at buffer.c:2238 [12894.13] vulkan: 6757 passes (9%) ended at render.c:232 [12894.13] vulkan: 3017 passes (4%) ended at dma.c:143 [12894.13] vulkan: 2603 passes (4%) ended at buffer.c:2166 [12894.13] vulkan: 2348 passes (3%) ended at cmd.c:534 [12894.13] vulkan: 253 passes (0%) ended at renderer.c:680 [12894.13] vulkan: GPU-owned guest memory landed for the CPU 152898 times, render targets written back for an engine 22 times [12895.65] vulkan: display: 599 frame intervals of 18.17 ms (deviation 5.32 ms, 1st to 99th percentile 16.58 to 33.53 ms), 49 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.0 to 15.3), on to the display in 21.7 ms (9.1 to 40.1), 31.7 ms in all (20.0 to 47.8) [12895.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12896.70] perf: 52.8 frames a second over 5.0 s (730338 shown in all) [12901.72] perf: 55.0 frames a second over 5.0 s (730614 shown in all) [12905.15] nvn: 730800 presents, 730800 submissions [12905.16] cpu: 600 presents in 11.03 s (54.4 fps): 38 of the game's threads ran 23.67 s on the host's processors (215% of one, 39.46 ms a present), the whole process 28.67 s (260%); the busiest: thread 80 'MainThread' 10.15 s, thread 87 'Job.Worker 1' 5.66 s, thread 86 'Job.Worker 0' 5.61 s, thread 108 'UnityGfxDeviceWorker' 1.60 s, thread 116 'AK::EventManager' 0.45 s [12905.16] cpu: in those 11.03 s, 176766 SVCs (16022 a second): 0x0b SleepThread 56109, 0x1b ArbitrateUnlock 39392, 0x1c WaitProcessWideKeyAtomic 37030, 0x1d SignalProcessWideKey 26590, 0x1a ArbitrateLock 9118, 0x21 SendSyncRequest 6577; 18389 calls the dispatch table had no code for (RtAPI.miss) [12905.16] vulkan: 383364143 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3695 finishes (1482 ms); 0 reads past queued releases (0 samples counts written on the GPU); 568363174 descriptor sets written, 198365348 reused; 198752302 draws kept the last one's shaders and pipeline (0 checked), 356865639 its targets [12905.16] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4006 render targets made, 61733 texture uploads (15331 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [12905.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12905.16] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14086 MB (5024 ours) [12905.16] vulkan: caches: 107 render targets (1342 MB, 5 parked), 481 textures (1642 MB), 9318 buffers (317 MB); 4001 of 14086 MB in use as they count it, 0 MB freed for the budget so far [12905.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12905.16] vulkan: 79132945 rendering passes, 729908 clear commands, 12606821 attachments cleared and 773 left undefined by their load op [12905.16] vulkan: 31779 passes (36%) ended at renderer.c:214 [12905.16] vulkan: 22898 passes (26%) ended at buffer.c:2334 [12905.16] vulkan: 11423 passes (13%) ended at buffer.c:2238 [12905.16] vulkan: 8678 passes (10%) ended at render.c:232 [12905.16] vulkan: 4628 passes (5%) ended at dma.c:143 [12905.16] vulkan: 4578 passes (5%) ended at buffer.c:2166 [12905.16] vulkan: 2391 passes (3%) ended at cmd.c:534 [12905.16] vulkan: 769 passes (1%) ended at surface.c:162 [12905.16] vulkan: GPU-owned guest memory landed for the CPU 153035 times, render targets written back for an engine 22 times [12906.60] vulkan: display: 599 frame intervals of 18.28 ms (deviation 7.15 ms, 1st to 99th percentile 16.56 to 33.55 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (6.4 to 16.4), on to the display in 19.7 ms (9.4 to 34.3), 31.1 ms in all (19.9 to 45.8) [12906.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12906.74] perf: 54.8 frames a second over 5.0 s (730889 shown in all) [12911.74] perf: 55.6 frames a second over 5.0 s (731167 shown in all) [12916.19] cpu: 600 presents in 11.03 s (54.4 fps): 38 of the game's threads ran 23.55 s on the host's processors (213% of one, 39.25 ms a present), the whole process 28.29 s (256%); the busiest: thread 80 'MainThread' 10.19 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.64 s, thread 116 'AK::EventManager' 0.61 s [12916.19] cpu: in those 11.03 s, 240105 SVCs (21761 a second): 0x0b SleepThread 68970, 0x1b ArbitrateUnlock 59520, 0x1c WaitProcessWideKeyAtomic 46659, 0x1d SignalProcessWideKey 33856, 0x1a ArbitrateLock 22013, 0x21 SendSyncRequest 7121; 23764 calls the dispatch table had no code for (RtAPI.miss) [12916.19] vulkan: 383704476 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3711 finishes (1486 ms); 0 reads past queued releases (0 samples counts written on the GPU); 568857493 descriptor sets written, 198551695 reused; 198935261 draws kept the last one's shaders and pipeline (0 checked), 357183336 its targets [12916.19] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4011 render targets made, 61895 texture uploads (15354 MB); 5 frames over 50 ms in the last 600, the slowest 116 ms [12916.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12916.19] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14106 MB (5024 ours) [12916.19] vulkan: caches: 105 render targets (1352 MB, 4 parked), 503 textures (1637 MB), 8572 buffers (254 MB); 3948 of 14106 MB in use as they count it, 0 MB freed for the budget so far [12916.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12916.19] vulkan: 79211755 rendering passes, 730508 clear commands, 12618105 attachments cleared and 775 left undefined by their load op [12916.19] vulkan: 26730 passes (34%) ended at renderer.c:214 [12916.19] vulkan: 22157 passes (28%) ended at buffer.c:2334 [12916.19] vulkan: 10567 passes (13%) ended at buffer.c:2238 [12916.19] vulkan: 7721 passes (10%) ended at render.c:232 [12916.19] vulkan: 4703 passes (6%) ended at dma.c:143 [12916.19] vulkan: 3586 passes (5%) ended at buffer.c:2166 [12916.19] vulkan: 2348 passes (3%) ended at cmd.c:534 [12916.19] vulkan: 504 passes (1%) ended at renderer.c:680 [12916.19] vulkan: GPU-owned guest memory landed for the CPU 153321 times, render targets written back for an engine 22 times [12916.75] perf: 53.0 frames a second over 5.0 s (731433 shown in all) [12917.72] vulkan: display: 599 frame intervals of 18.31 ms (deviation 7.24 ms, 1st to 99th percentile 16.57 to 33.57 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (4.9 to 15.6), on to the display in 21.3 ms (10.1 to 34.3), 32.3 ms in all (20.3 to 46.7) [12917.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12921.77] perf: 57.6 frames a second over 5.0 s (731722 shown in all) [12926.46] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 21.68 s on the host's processors (211% of one, 36.13 ms a present), the whole process 25.78 s (251%); the busiest: thread 80 'MainThread' 9.07 s, thread 86 'Job.Worker 0' 5.41 s, thread 87 'Job.Worker 1' 5.38 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.44 s [12926.46] cpu: in those 10.27 s, 190652 SVCs (18564 a second): 0x0b SleepThread 52930, 0x1b ArbitrateUnlock 45207, 0x1c WaitProcessWideKeyAtomic 42455, 0x1d SignalProcessWideKey 31651, 0x1a ArbitrateLock 10079, 0x21 SendSyncRequest 6448; 5770 calls the dispatch table had no code for (RtAPI.miss) [12926.46] vulkan: 384028975 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3733 finishes (1495 ms); 0 reads past queued releases (0 samples counts written on the GPU); 569325788 descriptor sets written, 198732398 reused; 199112655 draws kept the last one's shaders and pipeline (0 checked), 357489365 its targets [12926.46] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4015 render targets made, 61937 texture uploads (15375 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [12926.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12926.46] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14106 MB (5024 ours) [12926.46] vulkan: caches: 106 render targets (1326 MB, 5 parked), 482 textures (1576 MB), 9199 buffers (265 MB); 3872 of 14106 MB in use as they count it, 0 MB freed for the budget so far [12926.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12926.46] vulkan: 79279036 rendering passes, 731108 clear commands, 12626861 attachments cleared and 775 left undefined by their load op [12926.46] vulkan: 21345 passes (32%) ended at renderer.c:214 [12926.46] vulkan: 19946 passes (30%) ended at buffer.c:2334 [12926.46] vulkan: 10075 passes (15%) ended at buffer.c:2238 [12926.46] vulkan: 6418 passes (10%) ended at render.c:232 [12926.46] vulkan: 3922 passes (6%) ended at dma.c:143 [12926.46] vulkan: 2961 passes (4%) ended at buffer.c:2166 [12926.46] vulkan: 2106 passes (3%) ended at cmd.c:534 [12926.46] vulkan: 285 passes (0%) ended at renderer.c:680 [12926.46] vulkan: GPU-owned guest memory landed for the CPU 153372 times, render targets written back for an engine 22 times [12926.77] perf: 59.2 frames a second over 5.0 s (732018 shown in all) [12928.15] vulkan: display: 598 frame intervals of 17.34 ms (deviation 4.68 ms, 1st to 99th percentile 16.56 to 33.51 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.7 to 14.6), on to the display in 25.9 ms (11.8 to 43.8), 35.4 ms in all (19.6 to 49.2) [12928.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12931.77] perf: 55.0 frames a second over 5.0 s (732293 shown in all) [12936.79] perf: 55.4 frames a second over 5.0 s (732571 shown in all) [12937.28] nvn: 732600 presents, 732600 submissions [12937.29] cpu: 600 presents in 10.83 s (55.4 fps): 38 of the game's threads ran 23.79 s on the host's processors (220% of one, 39.66 ms a present), the whole process 28.54 s (264%); the busiest: thread 80 'MainThread' 10.13 s, thread 86 'Job.Worker 0' 5.81 s, thread 87 'Job.Worker 1' 5.79 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.41 s [12937.29] cpu: in those 10.83 s, 188230 SVCs (17386 a second): 0x0b SleepThread 70215, 0x1b ArbitrateUnlock 38272, 0x1c WaitProcessWideKeyAtomic 36762, 0x1d SignalProcessWideKey 25964, 0x1a ArbitrateLock 8504, 0x21 SendSyncRequest 6563; 17031 calls the dispatch table had no code for (RtAPI.miss) [12937.29] vulkan: 384421590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3733 finishes (1495 ms); 0 reads past queued releases (0 samples counts written on the GPU); 569896402 descriptor sets written, 198947014 reused; 199327775 draws kept the last one's shaders and pipeline (0 checked), 357856227 its targets [12937.29] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4015 render targets made, 61977 texture uploads (15394 MB); 6 frames over 50 ms in the last 600, the slowest 106 ms [12937.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12937.29] vulkan: memory used and budgeted: heap 0 160 of 15505 MB (160 ours), heap 1 5488 of 14145 MB (5024 ours) [12937.29] vulkan: caches: 106 render targets (1326 MB, 5 parked), 419 textures (1442 MB), 8707 buffers (254 MB); 3727 of 14145 MB in use as they count it, 0 MB freed for the budget so far [12937.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12937.29] vulkan: 79357193 rendering passes, 731708 clear commands, 12638603 attachments cleared and 775 left undefined by their load op [12937.29] vulkan: 29488 passes (38%) ended at renderer.c:214 [12937.29] vulkan: 18096 passes (23%) ended at buffer.c:2334 [12937.29] vulkan: 10081 passes (13%) ended at buffer.c:2238 [12937.29] vulkan: 8418 passes (11%) ended at render.c:232 [12937.29] vulkan: 4413 passes (6%) ended at dma.c:143 [12937.29] vulkan: 4114 passes (5%) ended at buffer.c:2166 [12937.29] vulkan: 2303 passes (3%) ended at cmd.c:534 [12937.29] vulkan: 621 passes (1%) ended at surface.c:162 [12937.29] vulkan: GPU-owned guest memory landed for the CPU 153385 times, render targets written back for an engine 22 times [12939.10] RomFS: reading V_LOUIS_Soranel_03.bin (4.7 KB) [12939.10] RomFS: reading V_LOUIS_Soranel_04.bin (5.6 KB) [12939.10] RomFS: reading V_LOUIS_Soranel_05.bin (2.9 KB) [12939.10] RomFS: reading V_LOUIS_Soranel_06.bin (3.1 KB) [12939.13] vulkan: display: 599 frame intervals of 18.28 ms (deviation 7.47 ms, 1st to 99th percentile 16.57 to 50.20 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (4.7 to 15.8), on to the display in 20.7 ms (9.6 to 41.0), 31.8 ms in all (19.7 to 47.3) [12939.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12941.80] perf: 56.2 frames a second over 5.0 s (732853 shown in all) [12946.80] perf: 58.8 frames a second over 5.0 s (733147 shown in all) [12947.67] cpu: 600 presents in 10.39 s (57.8 fps): 38 of the game's threads ran 21.65 s on the host's processors (208% of one, 36.08 ms a present), the whole process 25.51 s (246%); the busiest: thread 80 'MainThread' 8.92 s, thread 87 'Job.Worker 1' 5.40 s, thread 86 'Job.Worker 0' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.47 s [12947.67] cpu: in those 10.39 s, 225938 SVCs (21752 a second): 0x1b ArbitrateUnlock 58032, 0x0b SleepThread 53175, 0x1c WaitProcessWideKeyAtomic 52779, 0x1d SignalProcessWideKey 38209, 0x1a ArbitrateLock 15037, 0x21 SendSyncRequest 6824; 6312 calls the dispatch table had no code for (RtAPI.miss) [12947.67] vulkan: 384682723 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3742 finishes (1499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 570273196 descriptor sets written, 199092486 reused; 199473498 draws kept the last one's shaders and pipeline (0 checked), 358101516 its targets [12947.67] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4019 render targets made, 62035 texture uploads (15404 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [12947.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12947.67] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5488 of 14145 MB (5024 ours) [12947.67] vulkan: caches: 93 render targets (1297 MB, 4 parked), 397 textures (1342 MB), 8100 buffers (203 MB); 3546 of 14145 MB in use as they count it, 0 MB freed for the budget so far [12947.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12947.67] vulkan: 79415496 rendering passes, 732308 clear commands, 12646225 attachments cleared and 777 left undefined by their load op [12947.67] vulkan: 18389 passes (32%) ended at buffer.c:2334 [12947.67] vulkan: 18243 passes (31%) ended at renderer.c:214 [12947.67] vulkan: 7243 passes (12%) ended at buffer.c:2238 [12947.67] vulkan: 6001 passes (10%) ended at render.c:232 [12947.67] vulkan: 3040 passes (5%) ended at dma.c:143 [12947.67] vulkan: 3017 passes (5%) ended at buffer.c:2166 [12947.67] vulkan: 1943 passes (3%) ended at cmd.c:534 [12947.67] vulkan: 363 passes (1%) ended at renderer.c:680 [12947.67] vulkan: GPU-owned guest memory landed for the CPU 153524 times, render targets written back for an engine 22 times [12949.35] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.69 ms, 1st to 99th percentile 16.56 to 33.39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.9 to 14.4), on to the display in 30.7 ms (12.6 to 42.6), 39.7 ms in all (21.7 to 49.9) [12949.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12951.80] perf: 57.0 frames a second over 5.0 s (733432 shown in all) [12956.80] perf: 54.6 frames a second over 5.0 s (733705 shown in all) [12958.57] cpu: 600 presents in 10.90 s (55.1 fps): 38 of the game's threads ran 23.46 s on the host's processors (215% of one, 39.10 ms a present), the whole process 28.41 s (261%); the busiest: thread 80 'MainThread' 10.14 s, thread 86 'Job.Worker 0' 5.67 s, thread 87 'Job.Worker 1' 5.60 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.42 s [12958.57] cpu: in those 10.90 s, 190321 SVCs (17466 a second): 0x0b SleepThread 65599, 0x1b ArbitrateUnlock 41778, 0x1c WaitProcessWideKeyAtomic 36816, 0x1d SignalProcessWideKey 25776, 0x1a ArbitrateLock 11828, 0x21 SendSyncRequest 6592; 18385 calls the dispatch table had no code for (RtAPI.miss) [12958.57] vulkan: 385052916 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3742 finishes (1499 ms); 0 reads past queued releases (0 samples counts written on the GPU); 570807807 descriptor sets written, 199298261 reused; 199661935 draws kept the last one's shaders and pipeline (0 checked), 358443395 its targets [12958.57] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4019 render targets made, 62130 texture uploads (15438 MB); 5 frames over 50 ms in the last 600, the slowest 102 ms [12958.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12958.57] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5488 of 14145 MB (5024 ours) [12958.57] vulkan: caches: 90 render targets (1286 MB, 3 parked), 459 textures (1614 MB), 8540 buffers (377 MB); 3966 of 14145 MB in use as they count it, 0 MB freed for the budget so far [12958.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12958.57] vulkan: 79495902 rendering passes, 732908 clear commands, 12659875 attachments cleared and 777 left undefined by their load op [12958.57] vulkan: 32663 passes (41%) ended at renderer.c:214 [12958.57] vulkan: 16731 passes (21%) ended at buffer.c:2334 [12958.57] vulkan: 10545 passes (13%) ended at buffer.c:2238 [12958.57] vulkan: 9086 passes (11%) ended at render.c:232 [12958.57] vulkan: 4827 passes (6%) ended at dma.c:143 [12958.57] vulkan: 2602 passes (3%) ended at buffer.c:2166 [12958.57] vulkan: 2305 passes (3%) ended at cmd.c:534 [12958.57] vulkan: 1003 passes (1%) ended at surface.c:162 [12958.57] vulkan: GPU-owned guest memory landed for the CPU 153747 times, render targets written back for an engine 22 times [12960.13] vulkan: display: 599 frame intervals of 18.00 ms (deviation 6.81 ms, 1st to 99th percentile 16.57 to 33.51 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (6.1 to 14.3), on to the display in 20.1 ms (8.4 to 42.6), 31.3 ms in all (19.2 to 49.3) [12960.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12961.82] perf: 57.0 frames a second over 5.0 s (733991 shown in all) [12966.84] perf: 54.6 frames a second over 5.0 s (734265 shown in all) [12969.43] nvn: 734400 presents, 734400 submissions [12969.43] cpu: 600 presents in 10.86 s (55.2 fps): 38 of the game's threads ran 23.32 s on the host's processors (215% of one, 38.87 ms a present), the whole process 28.08 s (258%); the busiest: thread 80 'MainThread' 9.96 s, thread 87 'Job.Worker 1' 5.55 s, thread 86 'Job.Worker 0' 5.49 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.48 s [12969.43] cpu: in those 10.86 s, 225363 SVCs (20747 a second): 0x0b SleepThread 64447, 0x1b ArbitrateUnlock 54780, 0x1c WaitProcessWideKeyAtomic 45877, 0x1d SignalProcessWideKey 33101, 0x1a ArbitrateLock 18099, 0x21 SendSyncRequest 7123; 15241 calls the dispatch table had no code for (RtAPI.miss) [12969.43] vulkan: 385426782 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3745 finishes (1500 ms); 0 reads past queued releases (0 samples counts written on the GPU); 571355026 descriptor sets written, 199498774 reused; 199868561 draws kept the last one's shaders and pipeline (0 checked), 358793644 its targets [12969.43] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4023 render targets made, 62255 texture uploads (15464 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [12969.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12969.43] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5488 of 14091 MB (5024 ours) [12969.43] vulkan: caches: 86 render targets (1276 MB, 0 parked), 489 textures (1682 MB), 8133 buffers (423 MB); 4090 of 14091 MB in use as they count it, 0 MB freed for the budget so far [12969.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12969.43] vulkan: 79573865 rendering passes, 733508 clear commands, 12671583 attachments cleared and 779 left undefined by their load op [12969.43] vulkan: 27647 passes (35%) ended at renderer.c:214 [12969.43] vulkan: 20235 passes (26%) ended at buffer.c:2334 [12969.43] vulkan: 12121 passes (16%) ended at buffer.c:2238 [12969.43] vulkan: 7882 passes (10%) ended at render.c:232 [12969.43] vulkan: 3266 passes (4%) ended at dma.c:143 [12969.43] vulkan: 3170 passes (4%) ended at buffer.c:2166 [12969.43] vulkan: 2322 passes (3%) ended at cmd.c:534 [12969.43] vulkan: 692 passes (1%) ended at surface.c:162 [12969.43] vulkan: GPU-owned guest memory landed for the CPU 153997 times, render targets written back for an engine 22 times [12971.08] RomFS: reading V_FRAM_Parry_01.bin (1.0 KB) [12971.08] RomFS: reading V_FRAM_Parry_02.bin (1.2 KB) [12971.08] RomFS: reading V_FRAM_Parry_03.bin (1.3 KB) [12971.08] RomFS: reading V_FRAM_Parry_04.bin (1.3 KB) [12971.08] RomFS: reading V_FRAM_Pick_01.bin (2.5 KB) [12971.08] RomFS: reading V_FRAM_Pick_02.bin (1.6 KB) [12971.08] RomFS: reading V_FRAM_Pick_03.bin (2.1 KB) [12971.08] RomFS: reading V_FRAM_Pick_04.bin (1.7 KB) [12971.08] RomFS: reading V_FRAM_Pick_05.bin (2.1 KB) [12971.08] RomFS: reading V_FRAM_Pick_06.bin (2.3 KB) [12971.10] vulkan: display: 599 frame intervals of 18.31 ms (deviation 7.37 ms, 1st to 99th percentile 16.56 to 33.53 ms), 45 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (5.2 to 15.4), on to the display in 19.3 ms (9.1 to 29.4), 30.4 ms in all (19.7 to 39.3) [12971.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12971.84] perf: 53.0 frames a second over 5.0 s (734530 shown in all) [12976.85] perf: 55.0 frames a second over 5.0 s (734806 shown in all) [12980.45] cpu: 600 presents in 11.02 s (54.5 fps): 42 of the game's threads ran 22.95 s on the host's processors (208% of one, 38.26 ms a present), the whole process 27.35 s (248%); the busiest: thread 80 'MainThread' 10.27 s, thread 86 'Job.Worker 0' 4.98 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.98 s [12980.45] cpu: in those 11.02 s, 253551 SVCs (23010 a second): 0x0b SleepThread 73423, 0x1b ArbitrateUnlock 60551, 0x1c WaitProcessWideKeyAtomic 51545, 0x1d SignalProcessWideKey 36840, 0x1a ArbitrateLock 20219, 0x21 SendSyncRequest 6573; 10104 calls the dispatch table had no code for (RtAPI.miss) [12980.45] vulkan: 385741467 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3751 finishes (1504 ms); 0 reads past queued releases (0 samples counts written on the GPU); 571818769 descriptor sets written, 199664403 reused; 200037044 draws kept the last one's shaders and pipeline (0 checked), 359088447 its targets [12980.45] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4024 render targets made, 62342 texture uploads (15484 MB); 7 frames over 50 ms in the last 600, the slowest 103 ms [12980.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12980.45] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5488 of 14102 MB (5024 ours) [12980.45] vulkan: caches: 86 render targets (1274 MB, 0 parked), 548 textures (1768 MB), 8962 buffers (365 MB); 4120 of 14102 MB in use as they count it, 0 MB freed for the budget so far [12980.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12980.45] vulkan: 79644424 rendering passes, 734108 clear commands, 12681815 attachments cleared and 779 left undefined by their load op [12980.45] vulkan: 23404 passes (33%) ended at renderer.c:214 [12980.45] vulkan: 19827 passes (28%) ended at buffer.c:2334 [12980.45] vulkan: 10487 passes (15%) ended at buffer.c:2238 [12980.45] vulkan: 7158 passes (10%) ended at render.c:232 [12980.45] vulkan: 3714 passes (5%) ended at dma.c:143 [12980.45] vulkan: 2923 passes (4%) ended at buffer.c:2166 [12980.45] vulkan: 2222 passes (3%) ended at cmd.c:534 [12980.45] vulkan: 452 passes (1%) ended at renderer.c:680 [12980.45] vulkan: GPU-owned guest memory landed for the CPU 154119 times, render targets written back for an engine 22 times [12981.87] perf: 52.8 frames a second over 5.0 s (735071 shown in all) [12982.12] RomFS: reading uanim_amr0af-ax1_c703_damagehigh.bundle (78.5 KB) [12982.12] RomFS: reading uanim_amr0af-ax1_c703_damagemidb.bundle (58.8 KB) [12982.12] RomFS: reading uanim_amr0af-sw1_c703_dier.bundle (97.4 KB) [12982.12] RomFS: reading uanim_amr0af-ax1_c000_winloop.bundle (18.5 KB) [12982.14] RomFS: reading uanim_amr1af-ax1_c000_attack5.bundle (131.9 KB) [12982.14] RomFS: reading uanim_amr0af-ax1_c703_damagemiddu.bundle (61.5 KB) [12982.15] RomFS: reading uanim_amr0am-ax1_c000_attack1.bundle (105.4 KB) [12982.40] vulkan: display: 599 frame intervals of 18.81 ms (deviation 8.75 ms, 1st to 99th percentile 16.56 to 50.08 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (5.2 to 16.4), on to the display in 19.7 ms (8.8 to 42.5), 29.8 ms in all (18.3 to 49.2) [12982.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12986.89] perf: 52.2 frames a second over 5.0 s (735333 shown in all) [12991.65] cpu: 600 presents in 11.20 s (53.6 fps): 42 of the game's threads ran 22.31 s on the host's processors (199% of one, 37.18 ms a present), the whole process 26.51 s (237%); the busiest: thread 80 'MainThread' 10.05 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.74 s, thread 108 'UnityGfxDeviceWorker' 1.66 s, thread 116 'AK::EventManager' 0.78 s [12991.65] cpu: in those 11.20 s, 300272 SVCs (26806 a second): 0x0b SleepThread 77684, 0x1b ArbitrateUnlock 74436, 0x1c WaitProcessWideKeyAtomic 65290, 0x1d SignalProcessWideKey 48211, 0x1a ArbitrateLock 23281, 0x21 SendSyncRequest 6918; 10765 calls the dispatch table had no code for (RtAPI.miss) [12991.65] vulkan: 386034328 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3754 finishes (1505 ms); 0 reads past queued releases (0 samples counts written on the GPU); 572256389 descriptor sets written, 199812505 reused; 200186266 draws kept the last one's shaders and pipeline (0 checked), 359363715 its targets [12991.65] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4029 render targets made, 62403 texture uploads (15501 MB); 3 frames over 50 ms in the last 600, the slowest 144 ms [12991.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [12991.65] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5488 of 14102 MB (5024 ours) [12991.65] vulkan: caches: 89 render targets (1365 MB, 1 parked), 583 textures (1911 MB), 9572 buffers (415 MB); 4421 of 14102 MB in use as they count it, 0 MB freed for the budget so far [12991.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [12991.65] vulkan: 79713057 rendering passes, 734708 clear commands, 12691600 attachments cleared and 781 left undefined by their load op [12991.65] vulkan: 21466 passes (31%) ended at buffer.c:2334 [12991.65] vulkan: 21269 passes (31%) ended at renderer.c:214 [12991.65] vulkan: 11133 passes (16%) ended at buffer.c:2238 [12991.65] vulkan: 6941 passes (10%) ended at render.c:232 [12991.65] vulkan: 3006 passes (4%) ended at buffer.c:2166 [12991.65] vulkan: 2266 passes (3%) ended at cmd.c:534 [12991.65] vulkan: 2067 passes (3%) ended at dma.c:143 [12991.65] vulkan: 281 passes (0%) ended at renderer.c:680 [12991.65] vulkan: GPU-owned guest memory landed for the CPU 154253 times, render targets written back for an engine 22 times [12991.89] perf: 56.2 frames a second over 5.0 s (735614 shown in all) [12993.27] vulkan: display: 599 frame intervals of 18.14 ms (deviation 6.10 ms, 1st to 99th percentile 16.58 to 33.48 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (5.1 to 15.8), on to the display in 21.1 ms (9.2 to 31.4), 31.1 ms in all (20.0 to 39.3) [12993.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [12996.89] perf: 57.4 frames a second over 5.0 s (735901 shown in all) [13001.89] perf: 57.6 frames a second over 5.0 s (736189 shown in all) [13002.06] nvn: 736200 presents, 736200 submissions [13002.06] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 23.89 s on the host's processors (230% of one, 39.82 ms a present), the whole process 28.51 s (274%); the busiest: thread 80 'MainThread' 9.62 s, thread 86 'Job.Worker 0' 6.19 s, thread 87 'Job.Worker 1' 6.11 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.46 s [13002.06] cpu: in those 10.41 s, 157022 SVCs (15084 a second): 0x0b SleepThread 44286, 0x1b ArbitrateUnlock 36608, 0x1c WaitProcessWideKeyAtomic 34688, 0x1d SignalProcessWideKey 25130, 0x1a ArbitrateLock 7951, 0x21 SendSyncRequest 6473; 15564 calls the dispatch table had no code for (RtAPI.miss) [13002.06] vulkan: 386398013 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3760 finishes (1508 ms); 0 reads past queued releases (0 samples counts written on the GPU); 572781952 descriptor sets written, 200014312 reused; 200381071 draws kept the last one's shaders and pipeline (0 checked), 359704804 its targets [13002.06] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4045 render targets made, 62446 texture uploads (15513 MB); 3 frames over 50 ms in the last 600, the slowest 66 ms [13002.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13002.06] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5488 of 14102 MB (5024 ours) [13002.06] vulkan: caches: 100 render targets (1337 MB, 1 parked), 493 textures (1541 MB), 10027 buffers (342 MB); 3935 of 14102 MB in use as they count it, 0 MB freed for the budget so far [13002.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13002.06] vulkan: 79789474 rendering passes, 735308 clear commands, 12702263 attachments cleared and 781 left undefined by their load op [13002.06] vulkan: 26330 passes (34%) ended at renderer.c:214 [13002.06] vulkan: 18331 passes (24%) ended at buffer.c:2334 [13002.06] vulkan: 12334 passes (16%) ended at buffer.c:2238 [13002.06] vulkan: 7342 passes (10%) ended at render.c:232 [13002.06] vulkan: 4872 passes (6%) ended at dma.c:143 [13002.06] vulkan: 3957 passes (5%) ended at buffer.c:2166 [13002.06] vulkan: 2194 passes (3%) ended at cmd.c:534 [13002.06] vulkan: 532 passes (1%) ended at renderer.c:680 [13002.06] vulkan: GPU-owned guest memory landed for the CPU 154334 times, render targets written back for an engine 22 times [13003.65] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.67 ms, 1st to 99th percentile 16.57 to 33.47 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (6.8 to 14.7), on to the display in 21.9 ms (10.1 to 32.1), 32.8 ms in all (20.4 to 44.1) [13003.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13006.90] perf: 58.6 frames a second over 5.0 s (736483 shown in all) [13011.90] perf: 55.0 frames a second over 5.0 s (736758 shown in all) [13012.61] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 20.87 s on the host's processors (198% of one, 34.78 ms a present), the whole process 25.54 s (242%); the busiest: thread 80 'MainThread' 9.47 s, thread 87 'Job.Worker 1' 4.77 s, thread 86 'Job.Worker 0' 4.76 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.44 s [13012.61] cpu: in those 10.54 s, 188828 SVCs (17910 a second): 0x0b SleepThread 63269, 0x1b ArbitrateUnlock 41145, 0x1c WaitProcessWideKeyAtomic 39284, 0x1d SignalProcessWideKey 28148, 0x1a ArbitrateLock 8645, 0x21 SendSyncRequest 6451; 17913 calls the dispatch table had no code for (RtAPI.miss) [13012.61] vulkan: 386771478 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3760 finishes (1508 ms); 0 reads past queued releases (0 samples counts written on the GPU); 573325700 descriptor sets written, 200217494 reused; 200568341 draws kept the last one's shaders and pipeline (0 checked), 360051539 its targets [13012.61] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4045 render targets made, 62486 texture uploads (15546 MB); 5 frames over 50 ms in the last 600, the slowest 103 ms [13012.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13012.61] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5488 of 14136 MB (5024 ours) [13012.61] vulkan: caches: 98 render targets (1283 MB, 0 parked), 373 textures (1266 MB), 8873 buffers (159 MB); 3422 of 14136 MB in use as they count it, 0 MB freed for the budget so far [13012.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13012.61] vulkan: 79871894 rendering passes, 735908 clear commands, 12715238 attachments cleared and 781 left undefined by their load op [13012.61] vulkan: 31568 passes (38%) ended at renderer.c:214 [13012.61] vulkan: 17809 passes (22%) ended at buffer.c:2334 [13012.61] vulkan: 10743 passes (13%) ended at buffer.c:2238 [13012.61] vulkan: 8607 passes (10%) ended at render.c:232 [13012.61] vulkan: 5116 passes (6%) ended at dma.c:143 [13012.61] vulkan: 4840 passes (6%) ended at buffer.c:2166 [13012.61] vulkan: 2362 passes (3%) ended at cmd.c:534 [13012.61] vulkan: 760 passes (1%) ended at surface.c:162 [13012.61] vulkan: GPU-owned guest memory landed for the CPU 154362 times, render targets written back for an engine 22 times [13014.23] vulkan: display: 599 frame intervals of 17.67 ms (deviation 6.53 ms, 1st to 99th percentile 16.57 to 33.54 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.8 to 12.4), on to the display in 23.9 ms (9.8 to 43.3), 34.1 ms in all (20.5 to 49.4) [13014.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13016.90] perf: 55.0 frames a second over 5.0 s (737033 shown in all) [13021.92] perf: 58.6 frames a second over 5.0 s (737327 shown in all) [13023.17] cpu: 600 presents in 10.57 s (56.8 fps): 38 of the game's threads ran 20.74 s on the host's processors (196% of one, 34.56 ms a present), the whole process 24.95 s (236%); the busiest: thread 80 'MainThread' 9.19 s, thread 87 'Job.Worker 1' 4.83 s, thread 86 'Job.Worker 0' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.47 s [13023.17] cpu: in those 10.57 s, 219461 SVCs (20770 a second): 0x0b SleepThread 59668, 0x1b ArbitrateUnlock 53068, 0x1c WaitProcessWideKeyAtomic 48368, 0x1d SignalProcessWideKey 36152, 0x1a ArbitrateLock 13412, 0x21 SendSyncRequest 6893; 11680 calls the dispatch table had no code for (RtAPI.miss) [13023.17] vulkan: 387101208 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3773 finishes (1511 ms); 0 reads past queued releases (0 samples counts written on the GPU); 573804781 descriptor sets written, 200397873 reused; 200739457 draws kept the last one's shaders and pipeline (0 checked), 360359615 its targets [13023.17] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4062 render targets made, 62587 texture uploads (15566 MB); 5 frames over 50 ms in the last 600, the slowest 107 ms [13023.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13023.17] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5488 of 14145 MB (5024 ours) [13023.17] vulkan: caches: 107 render targets (1389 MB, 0 parked), 426 textures (1425 MB), 8750 buffers (218 MB); 3744 of 14145 MB in use as they count it, 0 MB freed for the budget so far [13023.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13023.17] vulkan: 79947976 rendering passes, 736508 clear commands, 12726295 attachments cleared and 783 left undefined by their load op [13023.17] vulkan: 25741 passes (34%) ended at renderer.c:214 [13023.17] vulkan: 19434 passes (26%) ended at buffer.c:2334 [13023.17] vulkan: 13306 passes (17%) ended at buffer.c:2238 [13023.17] vulkan: 7603 passes (10%) ended at render.c:232 [13023.17] vulkan: 3942 passes (5%) ended at dma.c:143 [13023.17] vulkan: 3044 passes (4%) ended at buffer.c:2166 [13023.17] vulkan: 2123 passes (3%) ended at cmd.c:534 [13023.17] vulkan: 424 passes (1%) ended at renderer.c:680 [13023.17] vulkan: GPU-owned guest memory landed for the CPU 154450 times, render targets written back for an engine 22 times [13024.67] vulkan: display: 599 frame intervals of 17.42 ms (deviation 5.45 ms, 1st to 99th percentile 16.56 to 33.56 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.7 to 14.6), on to the display in 28.8 ms (11.3 to 42.6), 37.8 ms in all (21.8 to 49.9) [13024.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13026.92] perf: 58.6 frames a second over 5.0 s (737620 shown in all) [13031.94] perf: 57.2 frames a second over 5.0 s (737907 shown in all) [13033.50] nvn: 738000 presents, 738000 submissions [13033.51] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 23.56 s on the host's processors (228% of one, 39.27 ms a present), the whole process 28.29 s (274%); the busiest: thread 80 'MainThread' 9.53 s, thread 86 'Job.Worker 0' 6.09 s, thread 87 'Job.Worker 1' 6.01 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.45 s [13033.51] cpu: in those 10.34 s, 150371 SVCs (14548 a second): 0x0b SleepThread 42054, 0x1b ArbitrateUnlock 34974, 0x1c WaitProcessWideKeyAtomic 33852, 0x1d SignalProcessWideKey 24341, 0x1a ArbitrateLock 6871, 0x21 SendSyncRequest 6411; 2714 calls the dispatch table had no code for (RtAPI.miss) [13033.51] vulkan: 387492155 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3784 finishes (1515 ms); 0 reads past queued releases (0 samples counts written on the GPU); 574370595 descriptor sets written, 200613953 reused; 200943569 draws kept the last one's shaders and pipeline (0 checked), 360727804 its targets [13033.51] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4062 render targets made, 62598 texture uploads (15566 MB); 3 frames over 50 ms in the last 600, the slowest 63 ms [13033.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13033.51] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5488 of 14145 MB (5024 ours) [13033.51] vulkan: caches: 107 render targets (1389 MB, 0 parked), 391 textures (1333 MB), 9379 buffers (213 MB); 3633 of 14145 MB in use as they count it, 0 MB freed for the budget so far [13033.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13033.51] vulkan: 80024835 rendering passes, 737108 clear commands, 12736894 attachments cleared and 783 left undefined by their load op [13033.51] vulkan: 26507 passes (34%) ended at renderer.c:214 [13033.51] vulkan: 18613 passes (24%) ended at buffer.c:2334 [13033.51] vulkan: 12498 passes (16%) ended at buffer.c:2238 [13033.51] vulkan: 7350 passes (10%) ended at render.c:232 [13033.51] vulkan: 4818 passes (6%) ended at dma.c:143 [13033.51] vulkan: 3681 passes (5%) ended at buffer.c:2166 [13033.51] vulkan: 2308 passes (3%) ended at cmd.c:534 [13033.51] vulkan: 576 passes (1%) ended at renderer.c:680 [13033.51] vulkan: GPU-owned guest memory landed for the CPU 154465 times, render targets written back for an engine 22 times [13035.03] vulkan: display: 599 frame intervals of 17.31 ms (deviation 3.98 ms, 1st to 99th percentile 16.58 to 33.41 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (6.0 to 14.8), on to the display in 22.0 ms (9.4 to 42.4), 32.6 ms in all (20.1 to 49.2) [13035.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13036.94] perf: 58.0 frames a second over 5.0 s (738197 shown in all) [13041.94] perf: 59.6 frames a second over 5.0 s (738495 shown in all) [13043.67] cpu: 600 presents in 10.16 s (59.0 fps): 38 of the game's threads ran 24.76 s on the host's processors (244% of one, 41.27 ms a present), the whole process 29.46 s (290%); the busiest: thread 80 'MainThread' 9.46 s, thread 87 'Job.Worker 1' 6.73 s, thread 86 'Job.Worker 0' 6.70 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.39 s [13043.67] cpu: in those 10.16 s, 130855 SVCs (12873 a second): 0x0b SleepThread 32149, 0x1c WaitProcessWideKeyAtomic 31423, 0x1b ArbitrateUnlock 31314, 0x1d SignalProcessWideKey 22698, 0x21 SendSyncRequest 6390, 0x1a ArbitrateLock 5041; 13356 calls the dispatch table had no code for (RtAPI.miss) [13043.67] vulkan: 387869069 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3784 finishes (1515 ms); 0 reads past queued releases (0 samples counts written on the GPU); 574915160 descriptor sets written, 200823216 reused; 201142271 draws kept the last one's shaders and pipeline (0 checked), 361080715 its targets [13043.67] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4062 render targets made, 62604 texture uploads (15566 MB); 0 frames over 50 ms in the last 600, the slowest 28 ms [13043.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13043.67] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5488 of 14137 MB (5024 ours) [13043.67] vulkan: caches: 89 render targets (1239 MB, 0 parked), 309 textures (1132 MB), 6900 buffers (98 MB); 3166 of 14137 MB in use as they count it, 0 MB freed for the budget so far [13043.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13043.67] vulkan: 80100508 rendering passes, 737708 clear commands, 12748294 attachments cleared and 783 left undefined by their load op [13043.67] vulkan: 28200 passes (37%) ended at renderer.c:214 [13043.67] vulkan: 18795 passes (25%) ended at buffer.c:2334 [13043.67] vulkan: 9045 passes (12%) ended at buffer.c:2238 [13043.67] vulkan: 7714 passes (10%) ended at render.c:232 [13043.67] vulkan: 4804 passes (6%) ended at dma.c:143 [13043.67] vulkan: 3624 passes (5%) ended at buffer.c:2166 [13043.67] vulkan: 2298 passes (3%) ended at cmd.c:534 [13043.67] vulkan: 600 passes (1%) ended at renderer.c:680 [13043.67] vulkan: GPU-owned guest memory landed for the CPU 154477 times, render targets written back for an engine 22 times [13045.13] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.78 ms, 1st to 99th percentile 16.56 to 33.07 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.5 to 13.9), on to the display in 26.2 ms (10.0 to 41.3), 36.6 ms in all (20.6 to 49.7) [13045.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13046.95] perf: 59.0 frames a second over 5.0 s (738791 shown in all) [13051.95] perf: 57.6 frames a second over 5.0 s (739079 shown in all) [13053.99] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 24.03 s on the host's processors (233% of one, 40.04 ms a present), the whole process 28.80 s (279%); the busiest: thread 80 'MainThread' 9.56 s, thread 86 'Job.Worker 0' 6.27 s, thread 87 'Job.Worker 1' 6.25 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.42 s [13053.99] cpu: in those 10.31 s, 145060 SVCs (14064 a second): 0x0b SleepThread 39954, 0x1b ArbitrateUnlock 33663, 0x1c WaitProcessWideKeyAtomic 33227, 0x1d SignalProcessWideKey 24029, 0x21 SendSyncRequest 6409, 0x1a ArbitrateLock 5920; 8931 calls the dispatch table had no code for (RtAPI.miss) [13053.99] vulkan: 388268716 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3784 finishes (1515 ms); 0 reads past queued releases (0 samples counts written on the GPU); 575495017 descriptor sets written, 201042653 reused; 201359142 draws kept the last one's shaders and pipeline (0 checked), 361456602 its targets [13053.99] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4062 render targets made, 62629 texture uploads (15581 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [13053.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13053.99] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13053.99] vulkan: caches: 89 render targets (1239 MB, 0 parked), 306 textures (1123 MB), 7173 buffers (78 MB); 3138 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13053.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13053.99] vulkan: 80177921 rendering passes, 738308 clear commands, 12759532 attachments cleared and 783 left undefined by their load op [13053.99] vulkan: 27857 passes (36%) ended at renderer.c:214 [13053.99] vulkan: 18195 passes (24%) ended at buffer.c:2334 [13053.99] vulkan: 11405 passes (15%) ended at buffer.c:2238 [13053.99] vulkan: 7628 passes (10%) ended at render.c:232 [13053.99] vulkan: 4925 passes (6%) ended at dma.c:143 [13053.99] vulkan: 3812 passes (5%) ended at buffer.c:2166 [13053.99] vulkan: 2404 passes (3%) ended at cmd.c:534 [13053.99] vulkan: 600 passes (1%) ended at renderer.c:680 [13053.99] vulkan: GPU-owned guest memory landed for the CPU 154496 times, render targets written back for an engine 22 times [13055.45] vulkan: display: 599 frame intervals of 17.22 ms (deviation 3.15 ms, 1st to 99th percentile 16.57 to 33.43 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.8 to 14.3), on to the display in 21.7 ms (9.4 to 42.1), 32.1 ms in all (19.1 to 48.6) [13055.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13056.95] perf: 58.8 frames a second over 5.0 s (739373 shown in all) [13061.97] perf: 54.8 frames a second over 5.0 s (739648 shown in all) [13064.50] nvn: 739800 presents, 739800 submissions [13064.50] cpu: 600 presents in 10.52 s (57.1 fps): 38 of the game's threads ran 20.82 s on the host's processors (198% of one, 34.70 ms a present), the whole process 24.81 s (236%); the busiest: thread 80 'MainThread' 8.95 s, thread 87 'Job.Worker 1' 4.94 s, thread 86 'Job.Worker 0' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.39 s [13064.50] cpu: in those 10.52 s, 173147 SVCs (16465 a second): 0x0b SleepThread 51788, 0x1b ArbitrateUnlock 40221, 0x1c WaitProcessWideKeyAtomic 37019, 0x1d SignalProcessWideKey 26400, 0x1a ArbitrateLock 9334, 0x21 SendSyncRequest 6501; 21057 calls the dispatch table had no code for (RtAPI.miss) [13064.50] vulkan: 388594468 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3784 finishes (1515 ms); 0 reads past queued releases (0 samples counts written on the GPU); 575964889 descriptor sets written, 201224285 reused; 201520527 draws kept the last one's shaders and pipeline (0 checked), 361757297 its targets [13064.50] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4062 render targets made, 62736 texture uploads (15598 MB); 6 frames over 50 ms in the last 600, the slowest 103 ms [13064.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13064.50] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13064.50] vulkan: caches: 89 render targets (1239 MB, 0 parked), 413 textures (1371 MB), 8230 buffers (114 MB); 3422 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13064.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13064.50] vulkan: 80252940 rendering passes, 738908 clear commands, 12771535 attachments cleared and 783 left undefined by their load op [13064.50] vulkan: 28929 passes (39%) ended at renderer.c:214 [13064.50] vulkan: 21629 passes (29%) ended at buffer.c:2334 [13064.50] vulkan: 8297 passes (11%) ended at buffer.c:2238 [13064.50] vulkan: 8054 passes (11%) ended at render.c:232 [13064.50] vulkan: 2659 passes (4%) ended at dma.c:143 [13064.50] vulkan: 2104 passes (3%) ended at cmd.c:534 [13064.50] vulkan: 2017 passes (3%) ended at buffer.c:2166 [13064.50] vulkan: 683 passes (1%) ended at surface.c:162 [13064.50] vulkan: GPU-owned guest memory landed for the CPU 154535 times, render targets written back for an engine 22 times [13066.02] vulkan: display: 599 frame intervals of 17.64 ms (deviation 7.18 ms, 1st to 99th percentile 16.58 to 50.16 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.7 to 13.0), on to the display in 25.6 ms (12.5 to 29.6), 35.1 ms in all (22.3 to 41.5) [13066.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13066.99] perf: 56.8 frames a second over 5.0 s (739933 shown in all) [13071.99] perf: 57.6 frames a second over 5.0 s (740221 shown in all) [13075.17] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 20.16 s on the host's processors (189% of one, 33.60 ms a present), the whole process 23.43 s (220%); the busiest: thread 80 'MainThread' 8.63 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.71 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.45 s [13075.17] cpu: in those 10.66 s, 169948 SVCs (15939 a second): 0x0b SleepThread 51216, 0x1b ArbitrateUnlock 39483, 0x1c WaitProcessWideKeyAtomic 35243, 0x1d SignalProcessWideKey 24914, 0x1a ArbitrateLock 10549, 0x21 SendSyncRequest 6591; 23879 calls the dispatch table had no code for (RtAPI.miss) [13075.17] vulkan: 388840151 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3802 finishes (1518 ms); 0 reads past queued releases (0 samples counts written on the GPU); 576329504 descriptor sets written, 201351036 reused; 201637062 draws kept the last one's shaders and pipeline (0 checked), 361983872 its targets [13075.17] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4093 render targets made, 62748 texture uploads (15609 MB); 8 frames over 50 ms in the last 600, the slowest 175 ms [13075.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13075.17] vulkan: memory used and budgeted: heap 0 160 of 15513 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13075.17] vulkan: caches: 93 render targets (1246 MB, 1 parked), 380 textures (1309 MB), 7776 buffers (195 MB); 3448 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13075.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13075.17] vulkan: 80306994 rendering passes, 739508 clear commands, 12780787 attachments cleared and 783 left undefined by their load op [13075.17] vulkan: 21858 passes (40%) ended at renderer.c:214 [13075.17] vulkan: 10070 passes (19%) ended at buffer.c:2238 [13075.17] vulkan: 9550 passes (18%) ended at buffer.c:2334 [13075.17] vulkan: 6230 passes (12%) ended at render.c:232 [13075.17] vulkan: 2109 passes (4%) ended at dma.c:143 [13075.17] vulkan: 1700 passes (3%) ended at cmd.c:534 [13075.17] vulkan: 1428 passes (3%) ended at buffer.c:2166 [13075.17] vulkan: 582 passes (1%) ended at renderer.c:680 [13075.17] vulkan: GPU-owned guest memory landed for the CPU 154612 times, render targets written back for an engine 22 times [13076.55] vulkan: display: 599 frame intervals of 17.59 ms (deviation 8.15 ms, 1st to 99th percentile 16.56 to 49.87 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (2.6 to 13.7), on to the display in 24.1 ms (8.6 to 36.1), 33.0 ms in all (19.4 to 39.1) [13076.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13077.00] perf: 57.4 frames a second over 5.0 s (740509 shown in all) [13082.02] perf: 58.2 frames a second over 5.0 s (740801 shown in all) [13085.37] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 19.90 s on the host's processors (195% of one, 33.16 ms a present), the whole process 23.56 s (231%); the busiest: thread 80 'MainThread' 8.31 s, thread 86 'Job.Worker 0' 4.76 s, thread 87 'Job.Worker 1' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.56 s, thread 116 'AK::EventManager' 0.38 s [13085.37] cpu: in those 10.20 s, 181638 SVCs (17809 a second): 0x0b SleepThread 58011, 0x1b ArbitrateUnlock 40310, 0x1c WaitProcessWideKeyAtomic 39219, 0x1d SignalProcessWideKey 28285, 0x1a ArbitrateLock 7546, 0x21 SendSyncRequest 6423; 8301 calls the dispatch table had no code for (RtAPI.miss) [13085.37] vulkan: 389144975 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3802 finishes (1518 ms); 0 reads past queued releases (0 samples counts written on the GPU); 576790400 descriptor sets written, 201499788 reused; 201778766 draws kept the last one's shaders and pipeline (0 checked), 362262760 its targets [13085.37] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4093 render targets made, 62786 texture uploads (15619 MB); 1 frames over 50 ms in the last 600, the slowest 101 ms [13085.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13085.37] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13085.37] vulkan: caches: 93 render targets (1246 MB, 1 parked), 314 textures (1423 MB), 6768 buffers (216 MB); 3583 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13085.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13085.37] vulkan: 80369549 rendering passes, 740108 clear commands, 12793267 attachments cleared and 783 left undefined by their load op [13085.37] vulkan: 29878 passes (48%) ended at renderer.c:214 [13085.37] vulkan: 9035 passes (14%) ended at buffer.c:2238 [13085.37] vulkan: 8356 passes (13%) ended at render.c:232 [13085.37] vulkan: 7521 passes (12%) ended at buffer.c:2334 [13085.37] vulkan: 2432 passes (4%) ended at dma.c:143 [13085.37] vulkan: 1951 passes (3%) ended at buffer.c:2166 [13085.37] vulkan: 1942 passes (3%) ended at cmd.c:534 [13085.37] vulkan: 826 passes (1%) ended at surface.c:162 [13085.37] vulkan: GPU-owned guest memory landed for the CPU 154646 times, render targets written back for an engine 22 times [13086.83] vulkan: display: 599 frame intervals of 17.17 ms (deviation 4.89 ms, 1st to 99th percentile 16.58 to 33.22 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.6 to 13.4), on to the display in 28.4 ms (8.9 to 42.8), 37.4 ms in all (18.0 to 48.7) [13086.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13087.04] perf: 58.4 frames a second over 5.0 s (741094 shown in all) [13092.05] perf: 54.2 frames a second over 5.0 s (741366 shown in all) [13096.08] nvn: 741600 presents, 741600 submissions [13096.08] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 18.83 s on the host's processors (176% of one, 31.38 ms a present), the whole process 22.45 s (209%); the busiest: thread 80 'MainThread' 8.85 s, thread 87 'Job.Worker 1' 4.07 s, thread 86 'Job.Worker 0' 4.06 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.52 s [13096.08] cpu: in those 10.72 s, 240901 SVCs (22476 a second): 0x0b SleepThread 70084, 0x1b ArbitrateUnlock 57364, 0x1c WaitProcessWideKeyAtomic 52050, 0x1d SignalProcessWideKey 37739, 0x1a ArbitrateLock 14724, 0x21 SendSyncRequest 7004; 11035 calls the dispatch table had no code for (RtAPI.miss) [13096.08] vulkan: 389451721 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3808 finishes (1522 ms); 0 reads past queued releases (0 samples counts written on the GPU); 577260126 descriptor sets written, 201643554 reused; 201934796 draws kept the last one's shaders and pipeline (0 checked), 362551658 its targets [13096.08] vulkan: 42 shaders translated (11 ms), 103 pipelines made (29 from the cache, 803 ms making, 568 ms waited for), 4098 render targets made, 62864 texture uploads (15646 MB); 7 frames over 50 ms in the last 600, the slowest 221 ms [13096.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13096.08] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13096.08] vulkan: caches: 89 render targets (1332 MB, 1 parked), 367 textures (1501 MB), 7690 buffers (227 MB); 3772 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13096.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13096.08] vulkan: 80421480 rendering passes, 740708 clear commands, 12801940 attachments cleared and 787 left undefined by their load op [13096.08] vulkan: 20259 passes (39%) ended at renderer.c:214 [13096.08] vulkan: 12548 passes (24%) ended at buffer.c:2238 [13096.08] vulkan: 6676 passes (13%) ended at buffer.c:2334 [13096.08] vulkan: 6488 passes (12%) ended at render.c:232 [13096.08] vulkan: 1996 passes (4%) ended at buffer.c:2166 [13096.08] vulkan: 1945 passes (4%) ended at cmd.c:534 [13096.08] vulkan: 1410 passes (3%) ended at dma.c:143 [13096.08] vulkan: 392 passes (1%) ended at renderer.c:680 [13096.08] vulkan: GPU-owned guest memory landed for the CPU 154684 times, render targets written back for an engine 22 times [13097.05] perf: 57.4 frames a second over 5.0 s (741653 shown in all) [13097.62] vulkan: display: 599 frame intervals of 18.00 ms (deviation 10.73 ms, 1st to 99th percentile 16.56 to 50.23 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.0 to 16.0), on to the display in 25.8 ms (10.2 to 33.4), 33.7 ms in all (19.7 to 39.3) [13097.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13102.07] perf: 55.2 frames a second over 5.0 s (741930 shown in all) [13107.07] perf: 46.0 frames a second over 5.0 s (742160 shown in all) [13107.86] cpu: 600 presents in 11.78 s (51.0 fps): 38 of the game's threads ran 23.79 s on the host's processors (202% of one, 39.64 ms a present), the whole process 28.32 s (240%); the busiest: thread 80 'MainThread' 10.77 s, thread 86 'Job.Worker 0' 5.09 s, thread 87 'Job.Worker 1' 5.03 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.69 s [13107.86] cpu: in those 11.78 s, 310279 SVCs (26348 a second): 0x1b ArbitrateUnlock 80533, 0x0b SleepThread 79036, 0x1c WaitProcessWideKeyAtomic 63167, 0x1d SignalProcessWideKey 45880, 0x1a ArbitrateLock 31574, 0x21 SendSyncRequest 8031; 216016 calls the dispatch table had no code for (RtAPI.miss) [13107.86] vulkan: 389780871 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3810 finishes (1523 ms); 0 reads past queued releases (0 samples counts written on the GPU); 577760852 descriptor sets written, 201801128 reused; 202101205 draws kept the last one's shaders and pipeline (0 checked), 362864893 its targets [13107.86] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4103 render targets made, 63185 texture uploads (15694 MB); 5 frames over 50 ms in the last 600, the slowest 114 ms [13107.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13107.86] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13107.86] vulkan: caches: 89 render targets (1383 MB, 3 parked), 630 textures (2071 MB), 8957 buffers (393 MB); 4545 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13107.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13107.86] vulkan: 80485315 rendering passes, 741308 clear commands, 12810484 attachments cleared and 791 left undefined by their load op [13107.86] vulkan: 18761 passes (29%) ended at renderer.c:214 [13107.86] vulkan: 16359 passes (26%) ended at buffer.c:2334 [13107.86] vulkan: 13815 passes (22%) ended at buffer.c:2238 [13107.86] vulkan: 6356 passes (10%) ended at render.c:232 [13107.86] vulkan: 3065 passes (5%) ended at buffer.c:2166 [13107.86] vulkan: 2449 passes (4%) ended at dma.c:143 [13107.86] vulkan: 2447 passes (4%) ended at cmd.c:534 [13107.86] vulkan: 307 passes (0%) ended at renderer.c:680 [13107.86] vulkan: GPU-owned guest memory landed for the CPU 154996 times, render targets written back for an engine 22 times [13109.37] vulkan: display: 599 frame intervals of 19.56 ms (deviation 8.22 ms, 1st to 99th percentile 16.57 to 50.09 ms), 89 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (4.6 to 17.8), on to the display in 19.9 ms (9.5 to 32.3), 31.3 ms in all (19.2 to 44.1) [13109.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13112.09] perf: 50.0 frames a second over 5.0 s (742411 shown in all) [13117.09] perf: 53.8 frames a second over 5.0 s (742680 shown in all) [13119.14] cpu: 600 presents in 11.28 s (53.2 fps): 42 of the game's threads ran 22.79 s on the host's processors (202% of one, 37.99 ms a present), the whole process 27.03 s (240%); the busiest: thread 80 'MainThread' 10.28 s, thread 87 'Job.Worker 1' 4.84 s, thread 86 'Job.Worker 0' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.67 s, thread 116 'AK::EventManager' 0.79 s [13119.14] cpu: in those 11.28 s, 302679 SVCs (26832 a second): 0x0b SleepThread 78366, 0x1b ArbitrateUnlock 75944, 0x1c WaitProcessWideKeyAtomic 64318, 0x1d SignalProcessWideKey 47375, 0x1a ArbitrateLock 25274, 0x21 SendSyncRequest 6965; 33087 calls the dispatch table had no code for (RtAPI.miss) [13119.14] vulkan: 390111036 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3812 finishes (1524 ms); 0 reads past queued releases (0 samples counts written on the GPU); 578260561 descriptor sets written, 201961749 reused; 202273632 draws kept the last one's shaders and pipeline (0 checked), 363179351 its targets [13119.14] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4103 render targets made, 63287 texture uploads (15730 MB); 3 frames over 50 ms in the last 600, the slowest 114 ms [13119.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13119.14] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13119.14] vulkan: caches: 85 render targets (1296 MB, 2 parked), 667 textures (2145 MB), 7713 buffers (500 MB); 4664 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13119.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13119.14] vulkan: 80550034 rendering passes, 741908 clear commands, 12819276 attachments cleared and 793 left undefined by their load op [13119.14] vulkan: 19587 passes (30%) ended at buffer.c:2334 [13119.14] vulkan: 18845 passes (29%) ended at renderer.c:214 [13119.14] vulkan: 11989 passes (19%) ended at buffer.c:2238 [13119.14] vulkan: 6414 passes (10%) ended at render.c:232 [13119.14] vulkan: 3282 passes (5%) ended at buffer.c:2166 [13119.14] vulkan: 2371 passes (4%) ended at cmd.c:534 [13119.14] vulkan: 1819 passes (3%) ended at dma.c:143 [13119.14] vulkan: 343 passes (1%) ended at renderer.c:680 [13119.14] vulkan: GPU-owned guest memory landed for the CPU 155067 times, render targets written back for an engine 22 times [13120.48] vulkan: display: 599 frame intervals of 18.56 ms (deviation 6.81 ms, 1st to 99th percentile 16.57 to 33.46 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (4.3 to 16.6), on to the display in 20.7 ms (8.1 to 32.1), 31.7 ms in all (20.7 to 39.1) [13120.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13122.09] perf: 57.4 frames a second over 5.0 s (742967 shown in all) [13127.10] perf: 58.4 frames a second over 5.0 s (743260 shown in all) [13129.50] nvn: 743400 presents, 743400 submissions [13129.50] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 17.52 s on the host's processors (169% of one, 29.20 ms a present), the whole process 20.88 s (202%); the busiest: thread 80 'MainThread' 8.34 s, thread 86 'Job.Worker 0' 3.70 s, thread 87 'Job.Worker 1' 3.69 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.44 s [13129.50] cpu: in those 10.36 s, 281531 SVCs (27174 a second): 0x0b SleepThread 71394, 0x1b ArbitrateUnlock 70617, 0x1c WaitProcessWideKeyAtomic 63655, 0x1d SignalProcessWideKey 48113, 0x1a ArbitrateLock 19027, 0x21 SendSyncRequest 6811; 17157 calls the dispatch table had no code for (RtAPI.miss) [13129.50] vulkan: 390365899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3816 finishes (1527 ms); 0 reads past queued releases (0 samples counts written on the GPU); 578633443 descriptor sets written, 202098593 reused; 202412935 draws kept the last one's shaders and pipeline (0 checked), 363418699 its targets [13129.50] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4103 render targets made, 63363 texture uploads (15747 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [13129.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13129.50] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13129.50] vulkan: caches: 85 render targets (1296 MB, 2 parked), 509 textures (1538 MB), 6926 buffers (396 MB); 3917 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13129.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13129.50] vulkan: 80606344 rendering passes, 742508 clear commands, 12827825 attachments cleared and 795 left undefined by their load op [13129.50] vulkan: 18207 passes (32%) ended at renderer.c:214 [13129.50] vulkan: 16717 passes (30%) ended at buffer.c:2334 [13129.50] vulkan: 9189 passes (16%) ended at buffer.c:2238 [13129.50] vulkan: 6389 passes (11%) ended at render.c:232 [13129.50] vulkan: 1995 passes (4%) ended at dma.c:143 [13129.50] vulkan: 1803 passes (3%) ended at cmd.c:534 [13129.50] vulkan: 1643 passes (3%) ended at buffer.c:2166 [13129.50] vulkan: 295 passes (1%) ended at renderer.c:680 [13129.50] vulkan: GPU-owned guest memory landed for the CPU 155165 times, render targets written back for an engine 22 times [13131.02] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.82 ms, 1st to 99th percentile 16.59 to 33.39 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.1 to 10.3), on to the display in 27.1 ms (9.9 to 33.8), 33.8 ms in all (17.0 to 38.7) [13131.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13132.10] perf: 59.2 frames a second over 5.0 s (743556 shown in all) [13136.84] RomFS: reading obody_mag2bm_c000.bundle (108.4 KB) [13136.84] RomFS: reading obody_mag2br_c000.bundle (100.2 KB) [13136.84] RomFS: reading obody_mag2bm_c704.bundle (109.1 KB) [13136.84] RomFS: reading obody_mag2br_c707.bundle (100.6 KB) [13136.85] RomFS: reading uas_mag2br.bundle (5.3 KB) [13136.85] RomFS: reading uas_map0af.bundle (2.8 KB) [13136.85] RomFS: reading uas_map0am.bundle (2.5 KB) [13136.85] RomFS: reading oanim_bow2bm-bw1_c000_idlenormal.bundle (30.4 KB) [13136.85] RomFS: reading oanim_bow2bm-bw1_c000_relaxloop.bundle (24.3 KB) [13136.85] RomFS: reading obody_mar0am_c530.bundle (89.7 KB) [13136.85] RomFS: reading uanim_cav0bm-sw1_c000_win.bundle (88.5 KB) [13136.85] RomFS: reading uanim_cav0bm-sw1_c000_winloop.bundle (20.7 KB) [13136.85] RomFS: reading uanim_bow2bm-bw1_c000_win.bundle (43.8 KB) [13136.85] RomFS: reading uanim_cav0br-sw1_c000_win.bundle (32.3 KB) [13136.85] RomFS: reading uanim_cav0br-sw1_c000_winloop.bundle (12.9 KB) [13136.85] RomFS: reading uanim_cav1bf-ax1_c000_attack2.bundle (90.3 KB) [13136.85] RomFS: reading uanim_cav0br-ax1_c000_attack1.bundle (42.1 KB) [13136.85] RomFS: reading uanim_bow2bm-bw1_c000_attack2.bundle (69.6 KB) [13137.12] perf: 56.6 frames a second over 5.0 s (743840 shown in all) [13139.82] cpu: 600 presents in 10.32 s (58.1 fps): 38 of the game's threads ran 16.39 s on the host's processors (159% of one, 27.32 ms a present), the whole process 19.51 s (189%); the busiest: thread 80 'MainThread' 7.33 s, thread 87 'Job.Worker 1' 3.56 s, thread 86 'Job.Worker 0' 3.52 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.51 s [13139.82] cpu: in those 10.32 s, 208313 SVCs (20186 a second): 0x0b SleepThread 63346, 0x1b ArbitrateUnlock 48672, 0x1c WaitProcessWideKeyAtomic 42953, 0x1d SignalProcessWideKey 31168, 0x1a ArbitrateLock 13387, 0x21 SendSyncRequest 6907; 51110 calls the dispatch table had no code for (RtAPI.miss) [13139.82] vulkan: 390596290 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3818 finishes (1528 ms); 0 reads past queued releases (0 samples counts written on the GPU); 578975053 descriptor sets written, 202217765 reused; 202552071 draws kept the last one's shaders and pipeline (0 checked), 363633558 its targets [13139.82] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4105 render targets made, 63441 texture uploads (15769 MB); 5 frames over 50 ms in the last 600, the slowest 130 ms [13139.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13139.82] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14179 MB (5024 ours) [13139.82] vulkan: caches: 87 render targets (1305 MB, 3 parked), 497 textures (1606 MB), 6556 buffers (211 MB); 3804 of 14179 MB in use as they count it, 0 MB freed for the budget so far [13139.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13139.82] vulkan: 80647700 rendering passes, 743108 clear commands, 12834676 attachments cleared and 797 left undefined by their load op [13139.82] vulkan: 16598 passes (40%) ended at renderer.c:214 [13139.82] vulkan: 8079 passes (20%) ended at buffer.c:2334 [13139.82] vulkan: 5744 passes (14%) ended at buffer.c:2238 [13139.82] vulkan: 5653 passes (14%) ended at render.c:232 [13139.82] vulkan: 1730 passes (4%) ended at dma.c:143 [13139.82] vulkan: 1577 passes (4%) ended at cmd.c:534 [13139.82] vulkan: 1111 passes (3%) ended at buffer.c:2166 [13139.82] vulkan: 550 passes (1%) ended at surface.c:162 [13139.82] vulkan: GPU-owned guest memory landed for the CPU 155286 times, render targets written back for an engine 22 times [13141.32] vulkan: display: 599 frame intervals of 17.20 ms (deviation 5.87 ms, 1st to 99th percentile 16.56 to 33.51 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.6 to 9.7), on to the display in 30.7 ms (10.5 to 35.4), 37.6 ms in all (18.5 to 39.9) [13141.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13142.12] perf: 58.8 frames a second over 5.0 s (744134 shown in all) [13147.12] perf: 57.8 frames a second over 5.0 s (744423 shown in all) [13150.06] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 22.22 s on the host's processors (217% of one, 37.04 ms a present), the whole process 26.35 s (257%); the busiest: thread 80 'MainThread' 9.02 s, thread 86 'Job.Worker 0' 5.72 s, thread 87 'Job.Worker 1' 5.72 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.40 s [13150.06] cpu: in those 10.24 s, 144335 SVCs (14096 a second): 0x0b SleepThread 38700, 0x1b ArbitrateUnlock 34544, 0x1c WaitProcessWideKeyAtomic 32146, 0x1d SignalProcessWideKey 23404, 0x1a ArbitrateLock 7150, 0x21 SendSyncRequest 6531; 8211 calls the dispatch table had no code for (RtAPI.miss) [13150.06] vulkan: 390917583 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3827 finishes (1532 ms); 0 reads past queued releases (0 samples counts written on the GPU); 579436816 descriptor sets written, 202398590 reused; 202733854 draws kept the last one's shaders and pipeline (0 checked), 363935685 its targets [13150.06] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4110 render targets made, 63556 texture uploads (15816 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [13150.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13150.06] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14177 MB (5024 ours) [13150.06] vulkan: caches: 88 render targets (1305 MB, 2 parked), 473 textures (1674 MB), 7592 buffers (160 MB); 3836 of 14177 MB in use as they count it, 0 MB freed for the budget so far [13150.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13150.06] vulkan: 80710573 rendering passes, 743708 clear commands, 12842899 attachments cleared and 797 left undefined by their load op [13150.06] vulkan: 21315 passes (34%) ended at renderer.c:214 [13150.06] vulkan: 16174 passes (26%) ended at buffer.c:2334 [13150.06] vulkan: 9192 passes (15%) ended at buffer.c:2238 [13150.06] vulkan: 6290 passes (10%) ended at render.c:232 [13150.06] vulkan: 4315 passes (7%) ended at dma.c:143 [13150.06] vulkan: 2675 passes (4%) ended at buffer.c:2166 [13150.06] vulkan: 2085 passes (3%) ended at cmd.c:534 [13150.06] vulkan: 482 passes (1%) ended at renderer.c:680 [13150.06] vulkan: GPU-owned guest memory landed for the CPU 155343 times, render targets written back for an engine 22 times [13151.65] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.06 ms, 1st to 99th percentile 16.58 to 33.41 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.3 to 14.9), on to the display in 21.7 ms (9.4 to 28.6), 31.3 ms in all (18.6 to 38.8) [13151.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13152.14] perf: 57.8 frames a second over 5.0 s (744713 shown in all) [13157.15] perf: 57.0 frames a second over 5.0 s (744999 shown in all) [13160.69] nvn: 745200 presents, 745200 submissions [13160.70] cpu: 600 presents in 10.64 s (56.4 fps): 38 of the game's threads ran 24.83 s on the host's processors (233% of one, 41.38 ms a present), the whole process 29.75 s (280%); the busiest: thread 80 'MainThread' 9.96 s, thread 87 'Job.Worker 1' 6.50 s, thread 86 'Job.Worker 0' 6.42 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.42 s [13160.70] cpu: in those 10.64 s, 140506 SVCs (13210 a second): 0x0b SleepThread 37212, 0x1b ArbitrateUnlock 33279, 0x1c WaitProcessWideKeyAtomic 32009, 0x1d SignalProcessWideKey 23330, 0x21 SendSyncRequest 6558, 0x1a ArbitrateLock 6214; 14328 calls the dispatch table had no code for (RtAPI.miss) [13160.70] vulkan: 391306718 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3830 finishes (1533 ms); 0 reads past queued releases (0 samples counts written on the GPU); 579998157 descriptor sets written, 202615519 reused; 202952802 draws kept the last one's shaders and pipeline (0 checked), 364302138 its targets [13160.70] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4110 render targets made, 63631 texture uploads (15840 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [13160.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13160.70] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14177 MB (5024 ours) [13160.70] vulkan: caches: 86 render targets (1251 MB, 2 parked), 472 textures (1557 MB), 8599 buffers (317 MB); 3823 of 14177 MB in use as they count it, 0 MB freed for the budget so far [13160.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13160.70] vulkan: 80785775 rendering passes, 744308 clear commands, 12853426 attachments cleared and 797 left undefined by their load op [13160.70] vulkan: 26125 passes (35%) ended at renderer.c:214 [13160.70] vulkan: 19476 passes (26%) ended at buffer.c:2334 [13160.70] vulkan: 10218 passes (14%) ended at buffer.c:2238 [13160.70] vulkan: 7299 passes (10%) ended at render.c:232 [13160.70] vulkan: 5624 passes (7%) ended at dma.c:143 [13160.70] vulkan: 2947 passes (4%) ended at buffer.c:2166 [13160.70] vulkan: 2321 passes (3%) ended at cmd.c:534 [13160.70] vulkan: 600 passes (1%) ended at renderer.c:680 [13160.70] vulkan: GPU-owned guest memory landed for the CPU 155451 times, render targets written back for an engine 22 times [13162.17] perf: 57.0 frames a second over 5.0 s (745285 shown in all) [13162.23] vulkan: display: 599 frame intervals of 17.61 ms (deviation 4.21 ms, 1st to 99th percentile 16.56 to 33.46 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (5.8 to 14.4), on to the display in 19.3 ms (8.6 to 30.7), 30.0 ms in all (19.0 to 42.7) [13162.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13163.30] RomFS: reading aoc_info_c732.bundle (8.4 KB) [13163.30] RomFS: reading ianim_c732_statusloop.bundle (19.2 KB) [13163.30] RomFS: reading ianim_c733_status.bundle (42.6 KB) [13163.30] RomFS: reading ianim_c733_statusloop.bundle (22.9 KB) [13163.30] RomFS: reading ianim_c734_status.bundle (41.8 KB) [13163.42] RomFS: reading uwep_lc12.bundle (219.1 KB) [13163.42] RomFS: reading uwep_lc13.bundle (258.4 KB) [13163.43] RomFS: reading uwep_lc14.bundle (265.6 KB) [13167.17] perf: 51.8 frames a second over 5.0 s (745544 shown in all) [13172.07] cpu: 600 presents in 11.37 s (52.8 fps): 38 of the game's threads ran 23.31 s on the host's processors (205% of one, 38.85 ms a present), the whole process 28.68 s (252%); the busiest: thread 80 'MainThread' 10.55 s, thread 87 'Job.Worker 1' 5.35 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.43 s [13172.07] cpu: in those 11.37 s, 205042 SVCs (18032 a second): 0x0b SleepThread 70579, 0x1b ArbitrateUnlock 44993, 0x1c WaitProcessWideKeyAtomic 40379, 0x1d SignalProcessWideKey 27860, 0x1a ArbitrateLock 12508, 0x21 SendSyncRequest 6737; 13887 calls the dispatch table had no code for (RtAPI.miss) [13172.07] vulkan: 391704664 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3830 finishes (1533 ms); 0 reads past queued releases (0 samples counts written on the GPU); 580575853 descriptor sets written, 202833715 reused; 203163435 draws kept the last one's shaders and pipeline (0 checked), 364670044 its targets [13172.07] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4110 render targets made, 63687 texture uploads (15855 MB); 5 frames over 50 ms in the last 600, the slowest 106 ms [13172.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13172.07] vulkan: memory used and budgeted: heap 0 160 of 15507 MB (160 ours), heap 1 5488 of 14181 MB (5024 ours) [13172.07] vulkan: caches: 86 render targets (1251 MB, 2 parked), 403 textures (1339 MB), 7345 buffers (517 MB); 3790 of 14181 MB in use as they count it, 0 MB freed for the budget so far [13172.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13172.07] vulkan: 80878239 rendering passes, 744908 clear commands, 12868237 attachments cleared and 797 left undefined by their load op [13172.07] vulkan: 34834 passes (38%) ended at renderer.c:214 [13172.07] vulkan: 22351 passes (24%) ended at buffer.c:2334 [13172.07] vulkan: 10114 passes (11%) ended at buffer.c:2238 [13172.07] vulkan: 9676 passes (10%) ended at render.c:232 [13172.07] vulkan: 7397 passes (8%) ended at dma.c:143 [13172.07] vulkan: 3098 passes (3%) ended at buffer.c:2166 [13172.07] vulkan: 2571 passes (3%) ended at cmd.c:534 [13172.07] vulkan: 1799 passes (2%) ended at surface.c:162 [13172.07] vulkan: GPU-owned guest memory landed for the CPU 155803 times, render targets written back for an engine 22 times [13172.19] perf: 52.2 frames a second over 5.0 s (745806 shown in all) [13173.78] vulkan: display: 599 frame intervals of 19.28 ms (deviation 7.93 ms, 1st to 99th percentile 16.57 to 50.04 ms), 80 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (9.0 to 15.6), on to the display in 16.7 ms (8.0 to 26.6), 29.2 ms in all (19.4 to 38.8) [13173.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13177.20] perf: 52.2 frames a second over 5.0 s (746068 shown in all) [13182.22] perf: 55.2 frames a second over 5.0 s (746345 shown in all) [13183.25] cpu: 600 presents in 11.19 s (53.6 fps): 38 of the game's threads ran 24.45 s on the host's processors (219% of one, 40.75 ms a present), the whole process 29.75 s (266%); the busiest: thread 80 'MainThread' 10.54 s, thread 86 'Job.Worker 0' 5.85 s, thread 87 'Job.Worker 1' 5.83 s, thread 108 'UnityGfxDeviceWorker' 1.59 s, thread 116 'AK::EventManager' 0.46 s [13183.25] cpu: in those 11.19 s, 184074 SVCs (16456 a second): 0x0b SleepThread 66462, 0x1b ArbitrateUnlock 38087, 0x1c WaitProcessWideKeyAtomic 36984, 0x1d SignalProcessWideKey 25835, 0x1a ArbitrateLock 8128, 0x21 SendSyncRequest 6614; 17463 calls the dispatch table had no code for (RtAPI.miss) [13183.25] vulkan: 392101380 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3830 finishes (1533 ms); 0 reads past queued releases (0 samples counts written on the GPU); 581152678 descriptor sets written, 203050322 reused; 203378718 draws kept the last one's shaders and pipeline (0 checked), 365038487 its targets [13183.25] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4110 render targets made, 63729 texture uploads (15862 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [13183.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13183.25] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14177 MB (5024 ours) [13183.25] vulkan: caches: 86 render targets (1251 MB, 2 parked), 391 textures (1328 MB), 7960 buffers (610 MB); 3874 of 14177 MB in use as they count it, 0 MB freed for the budget so far [13183.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13183.25] vulkan: 80966270 rendering passes, 745508 clear commands, 12881725 attachments cleared and 797 left undefined by their load op [13183.25] vulkan: 32552 passes (37%) ended at renderer.c:214 [13183.25] vulkan: 20938 passes (24%) ended at buffer.c:2334 [13183.25] vulkan: 10397 passes (12%) ended at buffer.c:2238 [13183.25] vulkan: 9078 passes (10%) ended at render.c:232 [13183.25] vulkan: 7193 passes (8%) ended at dma.c:143 [13183.25] vulkan: 3482 passes (4%) ended at buffer.c:2166 [13183.25] vulkan: 2428 passes (3%) ended at cmd.c:534 [13183.25] vulkan: 1344 passes (2%) ended at surface.c:162 [13183.25] vulkan: GPU-owned guest memory landed for the CPU 156035 times, render targets written back for an engine 22 times [13185.15] vulkan: display: 599 frame intervals of 18.70 ms (deviation 7.87 ms, 1st to 99th percentile 16.57 to 50.06 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (6.1 to 15.3), on to the display in 18.2 ms (8.7 to 27.3), 30.2 ms in all (19.7 to 39.7) [13185.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13187.24] perf: 52.6 frames a second over 5.0 s (746609 shown in all) [13187.87] RomFS: reading ubody_wng2dr_c303.bundle (4484.1 KB) [13187.87] RomFS: reading uacc_hip_strmrp0bf.bundle (150.8 KB) [13187.87] RomFS: reading ubody_wng2dr_c707.bundle (3653.8 KB) [13187.87] RomFS: reading uacc_hip_strmrp0bm.bundle (150.8 KB) [13187.95] RomFS: reading urig_fld0br_alpaca.bundle (12.7 KB) [13188.19] RomFS: reading uanim_wng2dr-lc1_c000_damagehigh.bundle (72.6 KB) [13188.19] RomFS: reading uanim_wng2dm-lc1_c000_evasionr.bundle (38.6 KB) [13188.19] RomFS: reading uanim_wng2dr-lc1_c000_damagemidb.bundle (47.2 KB) [13188.19] RomFS: reading uanim_wng2dm-lc1_c000_attackt.bundle (69.9 KB) [13188.19] RomFS: reading uanim_wng2dm-lc1_c000_guard.bundle (41.2 KB) [13188.19] RomFS: reading uanim_wng2dr-lc1_c000_attackt.bundle (96.0 KB) [13188.19] RomFS: reading uanim_wng2dm-lc1_c000_damagehigh.bundle (67.5 KB) [13188.19] RomFS: reading uanim_wng2dr-lc1_c000_evasionr.bundle (45.8 KB) [13188.19] RomFS: reading uanim_wng2dr-lc1_c000_guard.bundle (46.2 KB) [13188.19] RomFS: reading uanim_wng2dm-lc1_c000_damagemidb.bundle (44.3 KB) [13188.21] RomFS: reading uanim_wng2dm-lc1_c000_parryr.bundle (49.3 KB) [13188.21] RomFS: reading uanim_wng2dr-lc1_c000_parryr.bundle (45.8 KB) [13188.21] RomFS: reading uanim_wng2dr-lc1_c000_damagemiddu.bundle (46.3 KB) [13188.21] RomFS: reading uanim_wng2dm-lc1_c000_damagemiddu.bundle (43.0 KB) [13192.25] perf: 49.0 frames a second over 5.0 s (746855 shown in all) [13194.95] nvn: 747000 presents, 747000 submissions [13194.96] cpu: 600 presents in 11.70 s (51.3 fps): 38 of the game's threads ran 25.64 s on the host's processors (219% of one, 42.74 ms a present), the whole process 30.66 s (262%); the busiest: thread 80 'MainThread' 11.01 s, thread 86 'Job.Worker 0' 5.84 s, thread 87 'Job.Worker 1' 5.80 s, thread 108 'UnityGfxDeviceWorker' 1.91 s, thread 116 'AK::EventManager' 0.67 s [13194.96] cpu: in those 11.70 s, 258068 SVCs (22050 a second): 0x0b SleepThread 76062, 0x1b ArbitrateUnlock 63244, 0x1c WaitProcessWideKeyAtomic 50464, 0x1d SignalProcessWideKey 34236, 0x1a ArbitrateLock 24609, 0x21 SendSyncRequest 7403; 11680 calls the dispatch table had no code for (RtAPI.miss) [13194.96] vulkan: 392461548 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3839 finishes (1537 ms); 0 reads past queued releases (0 samples counts written on the GPU); 581685010 descriptor sets written, 203238326 reused; 203572059 draws kept the last one's shaders and pipeline (0 checked), 365374869 its targets [13194.96] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4115 render targets made, 63826 texture uploads (15885 MB); 4 frames over 50 ms in the last 600, the slowest 106 ms [13194.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13194.96] vulkan: memory used and budgeted: heap 0 160 of 15509 MB (160 ours), heap 1 5488 of 14181 MB (5024 ours) [13194.96] vulkan: caches: 89 render targets (1332 MB, 2 parked), 471 textures (1670 MB), 9349 buffers (944 MB); 4644 of 14181 MB in use as they count it, 0 MB freed for the budget so far [13194.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13194.96] vulkan: 81047709 rendering passes, 746108 clear commands, 12893621 attachments cleared and 799 left undefined by their load op [13194.96] vulkan: 27609 passes (34%) ended at renderer.c:214 [13194.96] vulkan: 19815 passes (24%) ended at buffer.c:2334 [13194.96] vulkan: 12467 passes (15%) ended at buffer.c:2238 [13194.96] vulkan: 8295 passes (10%) ended at render.c:232 [13194.96] vulkan: 4738 passes (6%) ended at buffer.c:2166 [13194.96] vulkan: 4507 passes (6%) ended at dma.c:143 [13194.96] vulkan: 2633 passes (3%) ended at cmd.c:534 [13194.96] vulkan: 891 passes (1%) ended at surface.c:162 [13194.96] vulkan: GPU-owned guest memory landed for the CPU 156220 times, render targets written back for an engine 22 times [13196.73] vulkan: display: 599 frame intervals of 19.34 ms (deviation 7.10 ms, 1st to 99th percentile 16.58 to 33.59 ms), 87 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (5.2 to 20.4), on to the display in 19.8 ms (8.7 to 44.2), 32.6 ms in all (19.9 to 49.9) [13196.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13197.25] perf: 54.0 frames a second over 5.0 s (747125 shown in all) [13202.25] perf: 55.2 frames a second over 5.0 s (747401 shown in all) [13206.03] cpu: 600 presents in 11.08 s (54.2 fps): 38 of the game's threads ran 24.17 s on the host's processors (218% of one, 40.28 ms a present), the whole process 29.25 s (264%); the busiest: thread 80 'MainThread' 10.47 s, thread 87 'Job.Worker 1' 5.83 s, thread 86 'Job.Worker 0' 5.82 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.48 s [13206.03] cpu: in those 11.08 s, 191007 SVCs (17245 a second): 0x0b SleepThread 66162, 0x1b ArbitrateUnlock 41594, 0x1c WaitProcessWideKeyAtomic 37106, 0x1d SignalProcessWideKey 26326, 0x1a ArbitrateLock 11073, 0x21 SendSyncRequest 6764; 20053 calls the dispatch table had no code for (RtAPI.miss) [13206.03] vulkan: 392863656 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3839 finishes (1537 ms); 0 reads past queued releases (0 samples counts written on the GPU); 582267470 descriptor sets written, 203460082 reused; 203792316 draws kept the last one's shaders and pipeline (0 checked), 365748641 its targets [13206.03] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4115 render targets made, 63903 texture uploads (15909 MB); 3 frames over 50 ms in the last 600, the slowest 103 ms [13206.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13206.03] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14108 MB (5024 ours) [13206.03] vulkan: caches: 89 render targets (1332 MB, 2 parked), 499 textures (1631 MB), 9780 buffers (973 MB); 4649 of 14108 MB in use as they count it, 0 MB freed for the budget so far [13206.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13206.03] vulkan: 81132758 rendering passes, 746708 clear commands, 12906857 attachments cleared and 799 left undefined by their load op [13206.03] vulkan: 32627 passes (38%) ended at renderer.c:214 [13206.03] vulkan: 19054 passes (22%) ended at buffer.c:2334 [13206.03] vulkan: 11591 passes (14%) ended at buffer.c:2238 [13206.03] vulkan: 9164 passes (11%) ended at render.c:232 [13206.03] vulkan: 5874 passes (7%) ended at dma.c:143 [13206.03] vulkan: 2854 passes (3%) ended at buffer.c:2166 [13206.03] vulkan: 2371 passes (3%) ended at cmd.c:534 [13206.03] vulkan: 875 passes (1%) ended at surface.c:162 [13206.03] vulkan: GPU-owned guest memory landed for the CPU 156292 times, render targets written back for an engine 22 times [13207.27] perf: 52.6 frames a second over 5.0 s (747665 shown in all) [13207.87] vulkan: display: 599 frame intervals of 18.59 ms (deviation 6.63 ms, 1st to 99th percentile 16.56 to 33.55 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (7.9 to 14.7), on to the display in 16.9 ms (8.0 to 25.4), 28.7 ms in all (19.6 to 38.2) [13207.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13212.29] perf: 52.4 frames a second over 5.0 s (747928 shown in all) [13217.30] perf: 51.0 frames a second over 5.0 s (748184 shown in all) [13217.59] cpu: 600 presents in 11.56 s (51.9 fps): 41 of the game's threads ran 24.06 s on the host's processors (208% of one, 40.09 ms a present), the whole process 29.46 s (255%); the busiest: thread 80 'MainThread' 10.89 s, thread 87 'Job.Worker 1' 5.50 s, thread 86 'Job.Worker 0' 5.49 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.46 s [13217.59] cpu: in those 11.56 s, 220198 SVCs (19055 a second): 0x0b SleepThread 86370, 0x1b ArbitrateUnlock 44143, 0x1c WaitProcessWideKeyAtomic 41172, 0x1d SignalProcessWideKey 28623, 0x1a ArbitrateLock 10914, 0x21 SendSyncRequest 6659; 10214 calls the dispatch table had no code for (RtAPI.miss) [13217.59] vulkan: 393311425 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3842 finishes (1538 ms); 0 reads past queued releases (0 samples counts written on the GPU); 582919963 descriptor sets written, 203703127 reused; 204034754 draws kept the last one's shaders and pipeline (0 checked), 366164112 its targets [13217.59] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4115 render targets made, 63942 texture uploads (15913 MB); 2 frames over 50 ms in the last 600, the slowest 106 ms [13217.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13217.59] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14108 MB (5024 ours) [13217.59] vulkan: caches: 86 render targets (1251 MB, 2 parked), 383 textures (1163 MB), 7561 buffers (505 MB); 3603 of 14108 MB in use as they count it, 0 MB freed for the budget so far [13217.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13217.59] vulkan: 81225874 rendering passes, 747308 clear commands, 12922316 attachments cleared and 799 left undefined by their load op [13217.59] vulkan: 37291 passes (40%) ended at renderer.c:214 [13217.59] vulkan: 19104 passes (21%) ended at buffer.c:2334 [13217.59] vulkan: 11060 passes (12%) ended at buffer.c:2238 [13217.59] vulkan: 10311 passes (11%) ended at render.c:232 [13217.59] vulkan: 7653 passes (8%) ended at dma.c:143 [13217.59] vulkan: 2970 passes (3%) ended at buffer.c:2166 [13217.59] vulkan: 2696 passes (3%) ended at cmd.c:534 [13217.59] vulkan: 1416 passes (2%) ended at surface.c:162 [13217.59] vulkan: GPU-owned guest memory landed for the CPU 156401 times, render targets written back for an engine 22 times [13219.27] vulkan: display: 599 frame intervals of 19.03 ms (deviation 7.16 ms, 1st to 99th percentile 16.57 to 33.51 ms), 77 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (5.8 to 15.5), on to the display in 17.0 ms (7.1 to 28.0), 28.8 ms in all (18.5 to 37.8) [13219.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13222.30] perf: 55.2 frames a second over 5.0 s (748460 shown in all) [13227.32] perf: 55.2 frames a second over 5.0 s (748737 shown in all) [13228.40] nvn: 748800 presents, 748800 submissions [13228.40] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 24.63 s on the host's processors (228% of one, 41.06 ms a present), the whole process 29.38 s (272%); the busiest: thread 80 'MainThread' 10.15 s, thread 87 'Job.Worker 1' 6.28 s, thread 86 'Job.Worker 0' 6.23 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.47 s [13228.40] cpu: in those 10.81 s, 144560 SVCs (13369 a second): 0x0b SleepThread 36080, 0x1b ArbitrateUnlock 35554, 0x1c WaitProcessWideKeyAtomic 32652, 0x1d SignalProcessWideKey 23644, 0x1a ArbitrateLock 8182, 0x21 SendSyncRequest 6518; 24224 calls the dispatch table had no code for (RtAPI.miss) [13228.40] vulkan: 393700563 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3851 finishes (1541 ms); 0 reads past queued releases (0 samples counts written on the GPU); 583481505 descriptor sets written, 203919861 reused; 204250045 draws kept the last one's shaders and pipeline (0 checked), 366530647 its targets [13228.40] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4115 render targets made, 64049 texture uploads (15953 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [13228.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13228.40] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14108 MB (5024 ours) [13228.40] vulkan: caches: 86 render targets (1251 MB, 2 parked), 474 textures (1552 MB), 8786 buffers (382 MB); 3869 of 14108 MB in use as they count it, 0 MB freed for the budget so far [13228.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13228.40] vulkan: 81301802 rendering passes, 747908 clear commands, 12932762 attachments cleared and 799 left undefined by their load op [13228.40] vulkan: 26168 passes (34%) ended at renderer.c:214 [13228.40] vulkan: 17765 passes (23%) ended at buffer.c:2334 [13228.40] vulkan: 12508 passes (16%) ended at buffer.c:2238 [13228.40] vulkan: 7273 passes (10%) ended at render.c:232 [13228.40] vulkan: 5516 passes (7%) ended at dma.c:143 [13228.40] vulkan: 3248 passes (4%) ended at buffer.c:2166 [13228.40] vulkan: 2295 passes (3%) ended at cmd.c:534 [13228.40] vulkan: 600 passes (1%) ended at renderer.c:680 [13228.40] vulkan: GPU-owned guest memory landed for the CPU 156425 times, render targets written back for an engine 22 times [13230.05] vulkan: display: 599 frame intervals of 18.00 ms (deviation 4.62 ms, 1st to 99th percentile 16.56 to 33.47 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.6 to 13.7), on to the display in 18.5 ms (9.1 to 28.8), 28.7 ms in all (19.0 to 39.3) [13230.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13232.34] perf: 53.2 frames a second over 5.0 s (749004 shown in all) [13237.34] perf: 54.0 frames a second over 5.0 s (749274 shown in all) [13239.52] cpu: 600 presents in 11.12 s (53.9 fps): 38 of the game's threads ran 23.44 s on the host's processors (211% of one, 39.06 ms a present), the whole process 28.48 s (256%); the busiest: thread 80 'MainThread' 10.30 s, thread 86 'Job.Worker 0' 5.55 s, thread 87 'Job.Worker 1' 5.52 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.45 s [13239.52] cpu: in those 11.12 s, 181182 SVCs (16290 a second): 0x0b SleepThread 55407, 0x1b ArbitrateUnlock 41673, 0x1c WaitProcessWideKeyAtomic 38126, 0x1d SignalProcessWideKey 27158, 0x1a ArbitrateLock 10215, 0x21 SendSyncRequest 6645; 23742 calls the dispatch table had no code for (RtAPI.miss) [13239.52] vulkan: 394105848 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3851 finishes (1541 ms); 0 reads past queued releases (0 samples counts written on the GPU); 584073608 descriptor sets written, 204138328 reused; 204471175 draws kept the last one's shaders and pipeline (0 checked), 366911244 its targets [13239.52] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4115 render targets made, 64061 texture uploads (15954 MB); 7 frames over 50 ms in the last 600, the slowest 104 ms [13239.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13239.52] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13239.52] vulkan: caches: 86 render targets (1251 MB, 2 parked), 433 textures (1460 MB), 7764 buffers (265 MB); 3660 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13239.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13239.52] vulkan: 81379167 rendering passes, 748508 clear commands, 12944558 attachments cleared and 799 left undefined by their load op [13239.52] vulkan: 29016 passes (38%) ended at renderer.c:214 [13239.52] vulkan: 17206 passes (22%) ended at buffer.c:2334 [13239.52] vulkan: 9473 passes (12%) ended at buffer.c:2238 [13239.52] vulkan: 7908 passes (10%) ended at render.c:232 [13239.52] vulkan: 6562 passes (8%) ended at dma.c:143 [13239.52] vulkan: 3431 passes (4%) ended at buffer.c:2166 [13239.52] vulkan: 2516 passes (3%) ended at cmd.c:534 [13239.52] vulkan: 650 passes (1%) ended at surface.c:162 [13239.52] vulkan: GPU-owned guest memory landed for the CPU 156498 times, render targets written back for an engine 22 times [13241.38] vulkan: display: 599 frame intervals of 18.92 ms (deviation 8.56 ms, 1st to 99th percentile 16.57 to 66.69 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (7.5 to 14.5), on to the display in 16.2 ms (7.8 to 25.7), 27.8 ms in all (18.5 to 37.4) [13241.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13242.34] perf: 54.2 frames a second over 5.0 s (749545 shown in all) [13245.69] RomFS: reading uanim_amr0am-sw1_c000_evasionb.bundle (42.4 KB) [13247.35] perf: 51.4 frames a second over 5.0 s (749803 shown in all) [13250.92] cpu: 600 presents in 11.40 s (52.6 fps): 38 of the game's threads ran 23.78 s on the host's processors (209% of one, 39.63 ms a present), the whole process 28.61 s (251%); the busiest: thread 80 'MainThread' 10.66 s, thread 87 'Job.Worker 1' 5.25 s, thread 86 'Job.Worker 0' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.59 s, thread 116 'AK::EventManager' 0.68 s [13250.92] cpu: in those 11.40 s, 273999 SVCs (24043 a second): 0x0b SleepThread 82194, 0x1b ArbitrateUnlock 66234, 0x1c WaitProcessWideKeyAtomic 54080, 0x1d SignalProcessWideKey 38508, 0x1a ArbitrateLock 23704, 0x21 SendSyncRequest 7273; 10804 calls the dispatch table had no code for (RtAPI.miss) [13250.92] vulkan: 394456086 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3854 finishes (1543 ms); 0 reads past queued releases (0 samples counts written on the GPU); 584589811 descriptor sets written, 204322601 reused; 204651564 draws kept the last one's shaders and pipeline (0 checked), 367237077 its targets [13250.92] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4119 render targets made, 64191 texture uploads (15975 MB); 3 frames over 50 ms in the last 600, the slowest 114 ms [13250.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13250.92] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13250.92] vulkan: caches: 89 render targets (1335 MB, 2 parked), 482 textures (1579 MB), 8458 buffers (416 MB); 4029 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13250.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13250.92] vulkan: 81461887 rendering passes, 749108 clear commands, 12957345 attachments cleared and 801 left undefined by their load op [13250.92] vulkan: 28967 passes (35%) ended at renderer.c:214 [13250.92] vulkan: 20060 passes (24%) ended at buffer.c:2334 [13250.92] vulkan: 12524 passes (15%) ended at buffer.c:2238 [13250.92] vulkan: 8568 passes (10%) ended at render.c:232 [13250.92] vulkan: 5071 passes (6%) ended at dma.c:143 [13250.92] vulkan: 3617 passes (4%) ended at buffer.c:2166 [13250.92] vulkan: 2437 passes (3%) ended at cmd.c:534 [13250.92] vulkan: 939 passes (1%) ended at surface.c:162 [13250.92] vulkan: GPU-owned guest memory landed for the CPU 156733 times, render targets written back for an engine 22 times [13252.35] perf: 56.6 frames a second over 5.0 s (750086 shown in all) [13252.47] vulkan: display: 599 frame intervals of 18.50 ms (deviation 6.83 ms, 1st to 99th percentile 16.56 to 33.49 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (5.3 to 14.6), on to the display in 22.5 ms (9.3 to 39.9), 33.2 ms in all (21.0 to 48.0) [13252.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13257.37] perf: 57.8 frames a second over 5.0 s (750376 shown in all) [13261.31] nvn: 750600 presents, 750600 submissions [13261.31] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 20.21 s on the host's processors (194% of one, 33.69 ms a present), the whole process 24.29 s (234%); the busiest: thread 80 'MainThread' 9.04 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.70 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.46 s [13261.31] cpu: in those 10.39 s, 208041 SVCs (20014 a second): 0x0b SleepThread 59993, 0x1b ArbitrateUnlock 49185, 0x1c WaitProcessWideKeyAtomic 45285, 0x1d SignalProcessWideKey 33348, 0x1a ArbitrateLock 11862, 0x21 SendSyncRequest 6488; 6658 calls the dispatch table had no code for (RtAPI.miss) [13261.31] vulkan: 394767451 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3860 finishes (1546 ms); 0 reads past queued releases (0 samples counts written on the GPU); 585042006 descriptor sets written, 204493136 reused; 204821692 draws kept the last one's shaders and pipeline (0 checked), 367527756 its targets [13261.31] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4120 render targets made, 64259 texture uploads (16008 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [13261.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13261.31] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13261.31] vulkan: caches: 89 render targets (1332 MB, 2 parked), 497 textures (1511 MB), 8704 buffers (356 MB); 3897 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13261.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13261.31] vulkan: 81528839 rendering passes, 749708 clear commands, 12967437 attachments cleared and 801 left undefined by their load op [13261.31] vulkan: 24076 passes (36%) ended at renderer.c:214 [13261.31] vulkan: 17006 passes (25%) ended at buffer.c:2334 [13261.31] vulkan: 8644 passes (13%) ended at buffer.c:2238 [13261.31] vulkan: 7119 passes (11%) ended at render.c:232 [13261.31] vulkan: 4344 passes (6%) ended at dma.c:143 [13261.31] vulkan: 2801 passes (4%) ended at buffer.c:2166 [13261.31] vulkan: 2037 passes (3%) ended at cmd.c:534 [13261.31] vulkan: 500 passes (1%) ended at surface.c:162 [13261.31] vulkan: GPU-owned guest memory landed for the CPU 156787 times, render targets written back for an engine 22 times [13262.37] perf: 57.2 frames a second over 5.0 s (750662 shown in all) [13262.87] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.97 ms, 1st to 99th percentile 16.58 to 33.45 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.7 to 13.0), on to the display in 22.9 ms (8.7 to 44.7), 32.0 ms in all (18.7 to 49.7) [13262.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13263.59] RomFS: reading uanim_wng2dm-lc1_c000_damagemidud.bundle (40.0 KB) [13263.59] RomFS: reading uanim_wng2dr-lc1_c000_damagemidud.bundle (44.5 KB) [13263.61] RomFS: reading uanim_wng2dm-lc1_c000_dive.bundle (26.4 KB) [13263.61] RomFS: reading uanim_wng2dr-lc1_c000_dive.bundle (73.2 KB) [13267.39] perf: 55.4 frames a second over 5.0 s (750940 shown in all) [13272.11] cpu: 600 presents in 10.80 s (55.6 fps): 38 of the game's threads ran 21.81 s on the host's processors (202% of one, 36.35 ms a present), the whole process 26.05 s (241%); the busiest: thread 80 'MainThread' 9.90 s, thread 87 'Job.Worker 1' 4.85 s, thread 86 'Job.Worker 0' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.63 s [13272.11] cpu: in those 10.80 s, 263013 SVCs (24354 a second): 0x0b SleepThread 70533, 0x1b ArbitrateUnlock 66097, 0x1c WaitProcessWideKeyAtomic 56626, 0x1d SignalProcessWideKey 40703, 0x1a ArbitrateLock 20123, 0x21 SendSyncRequest 6987; 17942 calls the dispatch table had no code for (RtAPI.miss) [13272.11] vulkan: 395075253 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3866 finishes (1549 ms); 0 reads past queued releases (0 samples counts written on the GPU); 585492314 descriptor sets written, 204658432 reused; 204986834 draws kept the last one's shaders and pipeline (0 checked), 367814612 its targets [13272.11] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4122 render targets made, 64378 texture uploads (16033 MB); 5 frames over 50 ms in the last 600, the slowest 108 ms [13272.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13272.11] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13272.11] vulkan: caches: 89 render targets (1332 MB, 2 parked), 563 textures (1794 MB), 9520 buffers (251 MB); 4075 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13272.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13272.11] vulkan: 81598576 rendering passes, 750308 clear commands, 12978116 attachments cleared and 803 left undefined by their load op [13272.11] vulkan: 24534 passes (35%) ended at renderer.c:214 [13272.11] vulkan: 16691 passes (24%) ended at buffer.c:2334 [13272.11] vulkan: 10785 passes (15%) ended at buffer.c:2238 [13272.11] vulkan: 7449 passes (11%) ended at render.c:232 [13272.11] vulkan: 3618 passes (5%) ended at dma.c:143 [13272.11] vulkan: 3355 passes (5%) ended at buffer.c:2166 [13272.11] vulkan: 2062 passes (3%) ended at cmd.c:534 [13272.11] vulkan: 727 passes (1%) ended at surface.c:162 [13272.11] vulkan: GPU-owned guest memory landed for the CPU 156856 times, render targets written back for an engine 22 times [13272.40] perf: 54.8 frames a second over 5.0 s (751215 shown in all) [13273.72] vulkan: display: 599 frame intervals of 18.06 ms (deviation 6.67 ms, 1st to 99th percentile 16.57 to 50.20 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.2 to 14.5), on to the display in 21.9 ms (9.3 to 36.8), 31.1 ms in all (18.6 to 48.0) [13273.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13277.40] perf: 57.2 frames a second over 5.0 s (751501 shown in all) [13282.40] perf: 56.6 frames a second over 5.0 s (751784 shown in all) [13282.69] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 22.31 s on the host's processors (211% of one, 37.19 ms a present), the whole process 26.85 s (254%); the busiest: thread 80 'MainThread' 9.64 s, thread 86 'Job.Worker 0' 5.35 s, thread 87 'Job.Worker 1' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.44 s [13282.69] cpu: in those 10.58 s, 169646 SVCs (16039 a second): 0x0b SleepThread 45064, 0x1b ArbitrateUnlock 41841, 0x1c WaitProcessWideKeyAtomic 36552, 0x1d SignalProcessWideKey 25940, 0x1a ArbitrateLock 11842, 0x21 SendSyncRequest 6487; 9933 calls the dispatch table had no code for (RtAPI.miss) [13282.69] vulkan: 395443178 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3872 finishes (1551 ms); 0 reads past queued releases (0 samples counts written on the GPU); 586024052 descriptor sets written, 204862544 reused; 205192456 draws kept the last one's shaders and pipeline (0 checked), 368159062 its targets [13282.69] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4139 render targets made, 64409 texture uploads (16051 MB); 3 frames over 50 ms in the last 600, the slowest 75 ms [13282.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13282.69] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13282.69] vulkan: caches: 103 render targets (1349 MB, 2 parked), 493 textures (1664 MB), 9026 buffers (244 MB); 3953 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13282.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13282.69] vulkan: 81670071 rendering passes, 750908 clear commands, 12989138 attachments cleared and 803 left undefined by their load op [13282.69] vulkan: 26874 passes (38%) ended at renderer.c:214 [13282.69] vulkan: 15945 passes (22%) ended at buffer.c:2334 [13282.69] vulkan: 9583 passes (13%) ended at buffer.c:2238 [13282.69] vulkan: 7586 passes (11%) ended at render.c:232 [13282.69] vulkan: 4331 passes (6%) ended at dma.c:143 [13282.69] vulkan: 3329 passes (5%) ended at buffer.c:2166 [13282.69] vulkan: 2238 passes (3%) ended at cmd.c:534 [13282.69] vulkan: 1016 passes (1%) ended at surface.c:162 [13282.69] vulkan: GPU-owned guest memory landed for the CPU 156899 times, render targets written back for an engine 22 times [13284.32] vulkan: display: 599 frame intervals of 17.70 ms (deviation 5.05 ms, 1st to 99th percentile 16.56 to 33.52 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (5.0 to 13.7), on to the display in 22.4 ms (9.3 to 44.8), 32.3 ms in all (18.1 to 50.0) [13284.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13287.42] perf: 55.8 frames a second over 5.0 s (752064 shown in all) [13292.44] perf: 56.0 frames a second over 5.0 s (752345 shown in all) [13293.40] nvn: 752400 presents, 752400 submissions [13293.40] cpu: 600 presents in 10.71 s (56.0 fps): 38 of the game's threads ran 22.45 s on the host's processors (210% of one, 37.41 ms a present), the whole process 27.71 s (259%); the busiest: thread 80 'MainThread' 10.11 s, thread 86 'Job.Worker 0' 5.17 s, thread 87 'Job.Worker 1' 5.16 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.34 s [13293.40] cpu: in those 10.71 s, 209835 SVCs (19585 a second): 0x0b SleepThread 78963, 0x1b ArbitrateUnlock 42481, 0x1c WaitProcessWideKeyAtomic 42179, 0x1d SignalProcessWideKey 28618, 0x1a ArbitrateLock 9216, 0x21 SendSyncRequest 6470; 0 calls the dispatch table had no code for (RtAPI.miss) [13293.40] vulkan: 395847573 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3872 finishes (1551 ms); 0 reads past queued releases (0 samples counts written on the GPU); 586613055 descriptor sets written, 205082331 reused; 205399260 draws kept the last one's shaders and pipeline (0 checked), 368529904 its targets [13293.40] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4139 render targets made, 64409 texture uploads (16051 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [13293.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13293.40] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13293.40] vulkan: caches: 101 render targets (1294 MB, 1 parked), 342 textures (1306 MB), 6436 buffers (148 MB); 3429 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13293.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13293.40] vulkan: 81762718 rendering passes, 751508 clear commands, 13005938 attachments cleared and 803 left undefined by their load op [13293.40] vulkan: 39000 passes (42%) ended at renderer.c:214 [13293.40] vulkan: 17780 passes (19%) ended at buffer.c:2334 [13293.40] vulkan: 10764 passes (12%) ended at render.c:232 [13293.40] vulkan: 10052 passes (11%) ended at buffer.c:2238 [13293.40] vulkan: 5029 passes (5%) ended at dma.c:143 [13293.40] vulkan: 4712 passes (5%) ended at buffer.c:2166 [13293.41] vulkan: 2363 passes (3%) ended at cmd.c:534 [13293.41] vulkan: 2347 passes (3%) ended at surface.c:162 [13293.41] vulkan: GPU-owned guest memory landed for the CPU 157242 times, render targets written back for an engine 22 times [13295.00] vulkan: display: 599 frame intervals of 17.84 ms (deviation 4.57 ms, 1st to 99th percentile 16.57 to 33.46 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (8.1 to 13.7), on to the display in 17.9 ms (8.4 to 28.0), 29.7 ms in all (20.5 to 38.0) [13295.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13297.01] RomFS: reading uanim_wng2dr-sw1_c000_damagemidud.bundle (44.5 KB) [13297.01] RomFS: reading uanim_wng2dr-sw1_c000_dieb.bundle (57.6 KB) [13297.03] RomFS: reading uanim_wng2dr-sw1_c000_diel.bundle (38.2 KB) [13297.10] RomFS: reading die_variantdragon_00.bundle (133.3 KB) [13297.45] perf: 53.0 frames a second over 5.0 s (752611 shown in all) [13302.38] RomFS: reading V_FRAM_Wideuse_27.bin (1.9 KB) [13302.38] RomFS: reading V_FRAM_Wideuse_28.bin (1.4 KB) [13302.38] RomFS: reading V_FRAM_Wideuse_Ex01.bin (1.1 KB) [13302.38] RomFS: reading V_FRAM_Wideuse_Ex02.bin (1.4 KB) [13302.38] RomFS: reading V_FRAM_Wideuse_Ex03.bin (1.1 KB) [13302.38] RomFS: reading V_FRAM_Wideuse_Ex04.bin (2.2 KB) [13302.38] RomFS: reading V_FRAM_Win_01.bin (2.8 KB) [13302.38] RomFS: reading V_FRAM_Win_02.bin (1.9 KB) [13302.38] RomFS: reading V_FRAM_Win_03.bin (1.9 KB) [13302.45] perf: 50.0 frames a second over 5.0 s (752861 shown in all) [13304.83] cpu: 600 presents in 11.43 s (52.5 fps): 38 of the game's threads ran 22.67 s on the host's processors (198% of one, 37.78 ms a present), the whole process 27.17 s (238%); the busiest: thread 80 'MainThread' 10.53 s, thread 86 'Job.Worker 0' 4.78 s, thread 87 'Job.Worker 1' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.76 s [13304.83] cpu: in those 11.43 s, 310200 SVCs (27151 a second): 0x1b ArbitrateUnlock 80794, 0x0b SleepThread 78669, 0x1c WaitProcessWideKeyAtomic 66098, 0x1d SignalProcessWideKey 47271, 0x1a ArbitrateLock 28204, 0x21 SendSyncRequest 7158; 11690 calls the dispatch table had no code for (RtAPI.miss) [13304.83] vulkan: 396205484 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3880 finishes (1552 ms); 0 reads past queued releases (0 samples counts written on the GPU); 587147838 descriptor sets written, 205263370 reused; 205589449 draws kept the last one's shaders and pipeline (0 checked), 368869085 its targets [13304.83] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4144 render targets made, 64566 texture uploads (16093 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [13304.83] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13304.83] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13304.83] vulkan: caches: 104 render targets (1399 MB, 2 parked), 433 textures (1639 MB), 7473 buffers (369 MB); 4121 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13304.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13304.83] vulkan: 81834964 rendering passes, 752108 clear commands, 13015986 attachments cleared and 805 left undefined by their load op [13304.83] vulkan: 22330 passes (31%) ended at renderer.c:214 [13304.83] vulkan: 19982 passes (28%) ended at buffer.c:2334 [13304.83] vulkan: 13815 passes (19%) ended at buffer.c:2238 [13304.83] vulkan: 7018 passes (10%) ended at render.c:232 [13304.83] vulkan: 3176 passes (4%) ended at buffer.c:2166 [13304.83] vulkan: 2575 passes (4%) ended at dma.c:143 [13304.83] vulkan: 2477 passes (3%) ended at cmd.c:534 [13304.83] vulkan: 413 passes (1%) ended at surface.c:162 [13304.83] vulkan: GPU-owned guest memory landed for the CPU 157333 times, render targets written back for an engine 22 times [13306.49] vulkan: display: 599 frame intervals of 19.17 ms (deviation 7.83 ms, 1st to 99th percentile 16.57 to 49.83 ms), 76 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.4 to 14.6), on to the display in 20.6 ms (9.4 to 33.4), 30.8 ms in all (19.2 to 46.2) [13306.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13307.45] perf: 56.4 frames a second over 5.0 s (753143 shown in all) [13312.47] perf: 52.4 frames a second over 5.0 s (753406 shown in all) [13316.30] cpu: 600 presents in 11.47 s (52.3 fps): 42 of the game's threads ran 23.14 s on the host's processors (202% of one, 38.57 ms a present), the whole process 27.81 s (242%); the busiest: thread 80 'MainThread' 10.42 s, thread 86 'Job.Worker 0' 5.12 s, thread 87 'Job.Worker 1' 5.10 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.59 s [13316.30] cpu: in those 11.47 s, 261533 SVCs (22799 a second): 0x0b SleepThread 73468, 0x1b ArbitrateUnlock 64318, 0x1c WaitProcessWideKeyAtomic 52926, 0x1d SignalProcessWideKey 37660, 0x1a ArbitrateLock 21690, 0x21 SendSyncRequest 7007; 16522 calls the dispatch table had no code for (RtAPI.miss) [13316.30] vulkan: 396544484 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3895 finishes (1558 ms); 0 reads past queued releases (0 samples counts written on the GPU); 587647325 descriptor sets written, 205441883 reused; 205767291 draws kept the last one's shaders and pipeline (0 checked), 369185949 its targets [13316.30] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4153 render targets made, 64745 texture uploads (16138 MB); 5 frames over 50 ms in the last 600, the slowest 115 ms [13316.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13316.30] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13316.30] vulkan: caches: 103 render targets (1402 MB, 1 parked), 608 textures (2013 MB), 10027 buffers (507 MB); 4645 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13316.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13316.30] vulkan: 81907947 rendering passes, 752708 clear commands, 13027035 attachments cleared and 807 left undefined by their load op [13316.30] vulkan: 25569 passes (35%) ended at renderer.c:214 [13316.30] vulkan: 16580 passes (23%) ended at buffer.c:2334 [13316.30] vulkan: 11536 passes (16%) ended at buffer.c:2238 [13316.30] vulkan: 7744 passes (11%) ended at render.c:232 [13316.30] vulkan: 4273 passes (6%) ended at dma.c:143 [13316.30] vulkan: 3549 passes (5%) ended at buffer.c:2166 [13316.30] vulkan: 2339 passes (3%) ended at cmd.c:534 [13316.30] vulkan: 806 passes (1%) ended at surface.c:162 [13316.30] vulkan: GPU-owned guest memory landed for the CPU 157606 times, render targets written back for an engine 22 times [13317.47] perf: 51.4 frames a second over 5.0 s (753663 shown in all) [13317.90] vulkan: display: 599 frame intervals of 19.06 ms (deviation 7.68 ms, 1st to 99th percentile 16.57 to 33.52 ms), 74 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (4.1 to 19.4), on to the display in 21.0 ms (8.7 to 43.7), 31.8 ms in all (18.9 to 49.7) [13317.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13322.49] perf: 57.4 frames a second over 5.0 s (753951 shown in all) [13326.79] nvn: 754200 presents, 754200 submissions [13326.80] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 21.39 s on the host's processors (204% of one, 35.66 ms a present), the whole process 25.70 s (245%); the busiest: thread 80 'MainThread' 9.45 s, thread 87 'Job.Worker 1' 4.99 s, thread 86 'Job.Worker 0' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.55 s [13326.80] cpu: in those 10.50 s, 209956 SVCs (20001 a second): 0x1b ArbitrateUnlock 52652, 0x0b SleepThread 51091, 0x1c WaitProcessWideKeyAtomic 50092, 0x1d SignalProcessWideKey 36418, 0x1a ArbitrateLock 11333, 0x21 SendSyncRequest 6476; 7534 calls the dispatch table had no code for (RtAPI.miss) [13326.80] vulkan: 396884750 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3898 finishes (1560 ms); 0 reads past queued releases (0 samples counts written on the GPU); 588146533 descriptor sets written, 205623207 reused; 205954469 draws kept the last one's shaders and pipeline (0 checked), 369506511 its targets [13326.80] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4154 render targets made, 64782 texture uploads (16143 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [13326.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13326.80] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13326.80] vulkan: caches: 90 render targets (1319 MB, 1 parked), 521 textures (1647 MB), 8425 buffers (351 MB); 4011 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13326.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13326.80] vulkan: 81973599 rendering passes, 753308 clear commands, 13036894 attachments cleared and 807 left undefined by their load op [13326.80] vulkan: 23012 passes (35%) ended at renderer.c:214 [13326.80] vulkan: 16668 passes (25%) ended at buffer.c:2334 [13326.80] vulkan: 9513 passes (14%) ended at buffer.c:2238 [13326.80] vulkan: 6950 passes (11%) ended at render.c:232 [13326.80] vulkan: 3493 passes (5%) ended at dma.c:143 [13326.80] vulkan: 2812 passes (4%) ended at buffer.c:2166 [13326.80] vulkan: 2288 passes (3%) ended at cmd.c:534 [13326.80] vulkan: 551 passes (1%) ended at surface.c:162 [13326.80] vulkan: GPU-owned guest memory landed for the CPU 157667 times, render targets written back for an engine 22 times [13327.49] perf: 57.4 frames a second over 5.0 s (754238 shown in all) [13328.40] vulkan: display: 599 frame intervals of 17.47 ms (deviation 4.06 ms, 1st to 99th percentile 16.57 to 33.45 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (2.9 to 13.3), on to the display in 24.7 ms (9.0 to 46.9), 33.9 ms in all (18.4 to 50.0) [13328.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13332.50] perf: 59.4 frames a second over 5.0 s (754536 shown in all) [13336.97] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 21.28 s on the host's processors (209% of one, 35.47 ms a present), the whole process 26.06 s (256%); the busiest: thread 80 'MainThread' 9.24 s, thread 86 'Job.Worker 0' 5.15 s, thread 87 'Job.Worker 1' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.38 s [13336.97] cpu: in those 10.17 s, 171703 SVCs (16876 a second): 0x0b SleepThread 57101, 0x1b ArbitrateUnlock 36897, 0x1c WaitProcessWideKeyAtomic 36633, 0x1d SignalProcessWideKey 26335, 0x1a ArbitrateLock 6467, 0x21 SendSyncRequest 6424; 7183 calls the dispatch table had no code for (RtAPI.miss) [13336.97] vulkan: 397248784 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3901 finishes (1561 ms); 0 reads past queued releases (0 samples counts written on the GPU); 588677070 descriptor sets written, 205820738 reused; 206147040 draws kept the last one's shaders and pipeline (0 checked), 369846451 its targets [13336.97] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4154 render targets made, 64828 texture uploads (16160 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [13336.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13336.97] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13336.97] vulkan: caches: 90 render targets (1319 MB, 1 parked), 470 textures (1494 MB), 7065 buffers (181 MB); 3703 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13336.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13336.97] vulkan: 82044247 rendering passes, 753908 clear commands, 13048078 attachments cleared and 807 left undefined by their load op [13336.97] vulkan: 27657 passes (39%) ended at renderer.c:214 [13336.97] vulkan: 13992 passes (20%) ended at buffer.c:2334 [13336.97] vulkan: 8627 passes (12%) ended at buffer.c:2238 [13336.97] vulkan: 7761 passes (11%) ended at render.c:232 [13336.97] vulkan: 5571 passes (8%) ended at dma.c:143 [13336.97] vulkan: 3347 passes (5%) ended at buffer.c:2166 [13336.97] vulkan: 2210 passes (3%) ended at cmd.c:534 [13336.97] vulkan: 856 passes (1%) ended at surface.c:162 [13336.97] vulkan: GPU-owned guest memory landed for the CPU 157850 times, render targets written back for an engine 22 times [13337.50] perf: 59.2 frames a second over 5.0 s (754832 shown in all) [13338.55] vulkan: display: 599 frame intervals of 16.95 ms (deviation 3.72 ms, 1st to 99th percentile 16.57 to 33.18 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.6 to 12.1), on to the display in 30.4 ms (8.5 to 43.8), 39.6 ms in all (19.0 to 49.9) [13338.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13342.50] perf: 56.0 frames a second over 5.0 s (755112 shown in all) [13347.52] perf: 51.8 frames a second over 5.0 s (755372 shown in all) [13347.97] cpu: 600 presents in 11.00 s (54.5 fps): 38 of the game's threads ran 20.90 s on the host's processors (190% of one, 34.83 ms a present), the whole process 25.59 s (233%); the busiest: thread 80 'MainThread' 9.99 s, thread 87 'Job.Worker 1' 4.48 s, thread 86 'Job.Worker 0' 4.46 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.41 s [13347.97] cpu: in those 11.00 s, 233417 SVCs (21219 a second): 0x0b SleepThread 81926, 0x1b ArbitrateUnlock 50242, 0x1c WaitProcessWideKeyAtomic 46782, 0x1d SignalProcessWideKey 33978, 0x1a ArbitrateLock 11664, 0x21 SendSyncRequest 6841; 23546 calls the dispatch table had no code for (RtAPI.miss) [13347.97] vulkan: 397617228 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3904 finishes (1563 ms); 0 reads past queued releases (0 samples counts written on the GPU); 589220054 descriptor sets written, 206014642 reused; 206337691 draws kept the last one's shaders and pipeline (0 checked), 370189131 its targets [13347.97] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4158 render targets made, 64903 texture uploads (16185 MB); 8 frames over 50 ms in the last 600, the slowest 108 ms [13347.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13347.97] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13347.97] vulkan: caches: 90 render targets (1322 MB, 1 parked), 398 textures (1241 MB), 6710 buffers (110 MB); 3382 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13347.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13347.97] vulkan: 82119274 rendering passes, 754508 clear commands, 13060293 attachments cleared and 809 left undefined by their load op [13347.97] vulkan: 29838 passes (40%) ended at renderer.c:214 [13347.97] vulkan: 15493 passes (21%) ended at buffer.c:2334 [13347.97] vulkan: 10108 passes (13%) ended at buffer.c:2238 [13347.97] vulkan: 8597 passes (11%) ended at render.c:232 [13347.97] vulkan: 4628 passes (6%) ended at dma.c:143 [13347.97] vulkan: 2907 passes (4%) ended at buffer.c:2166 [13347.97] vulkan: 2242 passes (3%) ended at cmd.c:534 [13347.97] vulkan: 627 passes (1%) ended at surface.c:162 [13347.97] vulkan: GPU-owned guest memory landed for the CPU 157930 times, render targets written back for an engine 22 times [13349.44] vulkan: display: 599 frame intervals of 18.17 ms (deviation 8.08 ms, 1st to 99th percentile 16.57 to 66.85 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.6 to 12.8), on to the display in 21.8 ms (8.7 to 34.7), 31.5 ms in all (19.0 to 39.6) [13349.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13352.52] perf: 58.8 frames a second over 5.0 s (755666 shown in all) [13357.52] perf: 57.6 frames a second over 5.0 s (755954 shown in all) [13358.40] nvn: 756000 presents, 756000 submissions [13358.40] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 20.43 s on the host's processors (196% of one, 34.04 ms a present), the whole process 24.70 s (237%); the busiest: thread 80 'MainThread' 9.00 s, thread 86 'Job.Worker 0' 4.83 s, thread 87 'Job.Worker 1' 4.82 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.44 s [13358.40] cpu: in those 10.43 s, 191736 SVCs (18381 a second): 0x0b SleepThread 49825, 0x1b ArbitrateUnlock 46637, 0x1c WaitProcessWideKeyAtomic 43876, 0x1d SignalProcessWideKey 32453, 0x1a ArbitrateLock 10559, 0x21 SendSyncRequest 6502; 15474 calls the dispatch table had no code for (RtAPI.miss) [13358.40] vulkan: 397950612 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3910 finishes (1565 ms); 0 reads past queued releases (0 samples counts written on the GPU); 589711065 descriptor sets written, 206190399 reused; 206510633 draws kept the last one's shaders and pipeline (0 checked), 370501435 its targets [13358.40] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4159 render targets made, 64925 texture uploads (16189 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [13358.40] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13358.40] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13358.40] vulkan: caches: 90 render targets (1319 MB, 1 parked), 397 textures (1304 MB), 7828 buffers (163 MB); 3495 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13358.40] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13358.40] vulkan: 82187641 rendering passes, 755108 clear commands, 13070665 attachments cleared and 809 left undefined by their load op [13358.40] vulkan: 24815 passes (36%) ended at renderer.c:214 [13358.40] vulkan: 15385 passes (23%) ended at buffer.c:2334 [13358.40] vulkan: 10468 passes (15%) ended at buffer.c:2238 [13358.40] vulkan: 7273 passes (11%) ended at render.c:232 [13358.40] vulkan: 3979 passes (6%) ended at dma.c:143 [13358.40] vulkan: 3476 passes (5%) ended at buffer.c:2166 [13358.40] vulkan: 2145 passes (3%) ended at cmd.c:534 [13358.40] vulkan: 443 passes (1%) ended at renderer.c:680 [13358.40] vulkan: GPU-owned guest memory landed for the CPU 158034 times, render targets written back for an engine 22 times [13360.02] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.45 ms, 1st to 99th percentile 16.58 to 33.51 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.1 to 13.4), on to the display in 23.8 ms (8.3 to 35.4), 33.2 ms in all (19.3 to 39.6) [13360.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13362.54] perf: 52.8 frames a second over 5.0 s (756219 shown in all) [13367.54] perf: 57.8 frames a second over 5.0 s (756508 shown in all) [13369.07] cpu: 600 presents in 10.67 s (56.2 fps): 38 of the game's threads ran 21.16 s on the host's processors (198% of one, 35.27 ms a present), the whole process 25.57 s (240%); the busiest: thread 80 'MainThread' 9.58 s, thread 86 'Job.Worker 0' 4.78 s, thread 87 'Job.Worker 1' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.45 s [13369.07] cpu: in those 10.67 s, 226296 SVCs (21210 a second): 0x0b SleepThread 62105, 0x1b ArbitrateUnlock 54663, 0x1c WaitProcessWideKeyAtomic 49569, 0x1d SignalProcessWideKey 36154, 0x1a ArbitrateLock 14988, 0x21 SendSyncRequest 6899; 7231 calls the dispatch table had no code for (RtAPI.miss) [13369.07] vulkan: 398308865 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3919 finishes (1569 ms); 0 reads past queued releases (0 samples counts written on the GPU); 590242128 descriptor sets written, 206375842 reused; 206690704 draws kept the last one's shaders and pipeline (0 checked), 370837390 its targets [13369.07] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4161 render targets made, 65023 texture uploads (16200 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [13369.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13369.07] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13369.07] vulkan: caches: 88 render targets (1317 MB, 0 parked), 484 textures (1465 MB), 8883 buffers (195 MB); 3684 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13369.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13369.07] vulkan: 82258298 rendering passes, 755708 clear commands, 13082093 attachments cleared and 811 left undefined by their load op [13369.07] vulkan: 26321 passes (37%) ended at renderer.c:214 [13369.07] vulkan: 15987 passes (23%) ended at buffer.c:2334 [13369.07] vulkan: 10052 passes (14%) ended at buffer.c:2238 [13369.07] vulkan: 7857 passes (11%) ended at render.c:232 [13369.07] vulkan: 3688 passes (5%) ended at buffer.c:2166 [13369.07] vulkan: 3487 passes (5%) ended at dma.c:143 [13369.07] vulkan: 2337 passes (3%) ended at cmd.c:534 [13369.07] vulkan: 452 passes (1%) ended at surface.c:162 [13369.07] vulkan: GPU-owned guest memory landed for the CPU 158134 times, render targets written back for an engine 22 times [13370.59] vulkan: display: 599 frame intervals of 17.64 ms (deviation 5.74 ms, 1st to 99th percentile 16.56 to 50.01 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.6 to 14.6), on to the display in 25.3 ms (8.3 to 44.8), 34.7 ms in all (19.5 to 50.0) [13370.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13372.54] perf: 58.4 frames a second over 5.0 s (756800 shown in all) [13377.55] perf: 52.0 frames a second over 5.0 s (757061 shown in all) [13379.92] cpu: 600 presents in 10.85 s (55.3 fps): 38 of the game's threads ran 20.79 s on the host's processors (192% of one, 34.66 ms a present), the whole process 24.78 s (228%); the busiest: thread 80 'MainThread' 9.56 s, thread 87 'Job.Worker 1' 4.60 s, thread 86 'Job.Worker 0' 4.57 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.52 s [13379.92] cpu: in those 10.85 s, 230703 SVCs (21272 a second): 0x0b SleepThread 59269, 0x1b ArbitrateUnlock 57697, 0x1c WaitProcessWideKeyAtomic 51788, 0x1d SignalProcessWideKey 37666, 0x1a ArbitrateLock 15307, 0x21 SendSyncRequest 7042; 20649 calls the dispatch table had no code for (RtAPI.miss) [13379.92] vulkan: 398647797 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3925 finishes (1572 ms); 0 reads past queued releases (0 samples counts written on the GPU); 590741111 descriptor sets written, 206554723 reused; 206866772 draws kept the last one's shaders and pipeline (0 checked), 371156135 its targets [13379.92] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4162 render targets made, 65106 texture uploads (16233 MB); 6 frames over 50 ms in the last 600, the slowest 221 ms [13379.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13379.92] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13379.92] vulkan: caches: 88 render targets (1319 MB, 0 parked), 489 textures (1638 MB), 9116 buffers (212 MB); 3892 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13379.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13379.92] vulkan: 82324857 rendering passes, 756308 clear commands, 13092227 attachments cleared and 813 left undefined by their load op [13379.92] vulkan: 23417 passes (35%) ended at renderer.c:214 [13379.92] vulkan: 16412 passes (25%) ended at buffer.c:2334 [13379.92] vulkan: 12359 passes (19%) ended at buffer.c:2238 [13379.92] vulkan: 7123 passes (11%) ended at render.c:232 [13379.92] vulkan: 2257 passes (3%) ended at dma.c:143 [13379.92] vulkan: 2168 passes (3%) ended at cmd.c:534 [13379.92] vulkan: 2094 passes (3%) ended at buffer.c:2166 [13379.92] vulkan: 351 passes (1%) ended at renderer.c:680 [13379.92] vulkan: GPU-owned guest memory landed for the CPU 158211 times, render targets written back for an engine 22 times [13381.47] vulkan: display: 599 frame intervals of 18.17 ms (deviation 11.22 ms, 1st to 99th percentile 16.58 to 50.16 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.3 to 17.5), on to the display in 26.1 ms (9.7 to 44.1), 34.8 ms in all (17.7 to 49.7) [13381.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13382.55] perf: 56.8 frames a second over 5.0 s (757345 shown in all) [13387.57] perf: 46.4 frames a second over 5.0 s (757578 shown in all) [13391.57] nvn: 757800 presents, 757800 submissions [13391.57] cpu: 600 presents in 11.65 s (51.5 fps): 38 of the game's threads ran 21.17 s on the host's processors (182% of one, 35.28 ms a present), the whole process 24.92 s (214%); the busiest: thread 80 'MainThread' 10.01 s, thread 87 'Job.Worker 1' 4.41 s, thread 86 'Job.Worker 0' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.62 s [13391.57] cpu: in those 11.65 s, 285907 SVCs (24543 a second): 0x0b SleepThread 79287, 0x1b ArbitrateUnlock 71718, 0x1c WaitProcessWideKeyAtomic 57208, 0x1d SignalProcessWideKey 41475, 0x1a ArbitrateLock 26316, 0x21 SendSyncRequest 7841; 70017 calls the dispatch table had no code for (RtAPI.miss) [13391.57] vulkan: 398914103 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3930 finishes (1575 ms); 0 reads past queued releases (0 samples counts written on the GPU); 591131882 descriptor sets written, 206696564 reused; 207010760 draws kept the last one's shaders and pipeline (0 checked), 371406605 its targets [13391.57] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4167 render targets made, 65280 texture uploads (16260 MB); 7 frames over 50 ms in the last 600, the slowest 145 ms [13391.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13391.57] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13391.57] vulkan: caches: 89 render targets (1384 MB, 2 parked), 530 textures (1840 MB), 8642 buffers (311 MB); 4233 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13391.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13391.57] vulkan: 82383983 rendering passes, 756908 clear commands, 13100002 attachments cleared and 817 left undefined by their load op [13391.57] vulkan: 17901 passes (30%) ended at renderer.c:214 [13391.57] vulkan: 17712 passes (30%) ended at buffer.c:2334 [13391.57] vulkan: 10888 passes (18%) ended at buffer.c:2238 [13391.57] vulkan: 6079 passes (10%) ended at render.c:232 [13391.57] vulkan: 2101 passes (4%) ended at dma.c:143 [13391.57] vulkan: 2009 passes (3%) ended at cmd.c:534 [13391.57] vulkan: 1891 passes (3%) ended at buffer.c:2166 [13391.57] vulkan: 332 passes (1%) ended at renderer.c:680 [13391.57] vulkan: GPU-owned guest memory landed for the CPU 158309 times, render targets written back for an engine 22 times [13392.57] perf: 56.4 frames a second over 5.0 s (757860 shown in all) [13393.17] vulkan: display: 599 frame intervals of 19.25 ms (deviation 8.01 ms, 1st to 99th percentile 16.57 to 50.18 ms), 77 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (3.1 to 17.0), on to the display in 24.5 ms (8.2 to 35.1), 33.0 ms in all (16.8 to 41.1) [13393.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13397.59] perf: 59.2 frames a second over 5.0 s (758157 shown in all) [13398.14] RomFS: reading uanim_wng2dr-lc1_c000_attack1m.bundle (44.5 KB) [13398.14] RomFS: reading uanim_wng2dr-lc1_c000_attack2.bundle (96.7 KB) [13398.14] RomFS: reading uanim_wng2dm-lc1_c000_evasionb.bundle (33.4 KB) [13398.14] RomFS: reading uanim_wng2dm-lc1_c000_attack1m.bundle (61.1 KB) [13398.14] RomFS: reading uanim_wng2dr-lc1_c000_evasionb.bundle (41.9 KB) [13398.14] RomFS: reading uanim_wng2dm-lc1_c000_attack2.bundle (80.5 KB) [13398.14] RomFS: reading uanim_wng2dm-ax1_c000_win.bundle (6.9 KB) [13398.14] RomFS: reading uanim_wng2dm-lc1_c000_attack2.bundle (10.6 KB) [13398.14] RomFS: reading uanim_wng2dm-lc1_c000_attack3.bundle (7.7 KB) [13398.15] RomFS: reading uanim_wng2dr-lc1_c000_attack3.bundle (75.5 KB) [13398.16] RomFS: reading uanim_wng2dm-lc1_c000_evasionl.bundle (31.3 KB) [13398.16] RomFS: reading uanim_wng2dr-lc1_c000_evasionl.bundle (43.8 KB) [13398.16] RomFS: reading uanim_wng2dm-lc1_c000_attack3.bundle (78.3 KB) [13402.60] perf: 44.5 frames a second over 5.0 s (758380 shown in all) [13402.95] cpu: 600 presents in 11.38 s (52.7 fps): 42 of the game's threads ran 21.06 s on the host's processors (185% of one, 35.10 ms a present), the whole process 25.11 s (221%); the busiest: thread 80 'MainThread' 9.78 s, thread 87 'Job.Worker 1' 4.37 s, thread 86 'Job.Worker 0' 4.37 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.70 s [13402.95] cpu: in those 11.38 s, 309706 SVCs (27216 a second): 0x1b ArbitrateUnlock 80329, 0x0b SleepThread 73320, 0x1c WaitProcessWideKeyAtomic 68628, 0x1d SignalProcessWideKey 50665, 0x1a ArbitrateLock 25477, 0x21 SendSyncRequest 6845; 38894 calls the dispatch table had no code for (RtAPI.miss) [13402.95] vulkan: 399237385 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3932 finishes (1576 ms); 0 reads past queued releases (0 samples counts written on the GPU); 591614827 descriptor sets written, 206860183 reused; 207182026 draws kept the last one's shaders and pipeline (0 checked), 371714243 its targets [13402.95] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4167 render targets made, 65474 texture uploads (16302 MB); 3 frames over 50 ms in the last 600, the slowest 117 ms [13402.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13402.95] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5488 of 14118 MB (5024 ours) [13402.95] vulkan: caches: 85 render targets (1297 MB, 1 parked), 647 textures (1930 MB), 7694 buffers (442 MB); 4345 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13402.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13402.95] vulkan: 82448346 rendering passes, 757508 clear commands, 13108513 attachments cleared and 819 left undefined by their load op [13402.95] vulkan: 19003 passes (30%) ended at buffer.c:2334 [13402.95] vulkan: 18465 passes (29%) ended at renderer.c:214 [13402.95] vulkan: 13411 passes (21%) ended at buffer.c:2238 [13402.95] vulkan: 6355 passes (10%) ended at render.c:232 [13402.95] vulkan: 2492 passes (4%) ended at buffer.c:2166 [13402.95] vulkan: 2261 passes (4%) ended at cmd.c:534 [13402.95] vulkan: 1915 passes (3%) ended at dma.c:143 [13402.95] vulkan: 351 passes (1%) ended at renderer.c:680 [13402.95] vulkan: GPU-owned guest memory landed for the CPU 158408 times, render targets written back for an engine 22 times [13404.87] vulkan: display: 597 frame intervals of 19.01 ms (deviation 7.09 ms, 1st to 99th percentile 16.58 to 33.56 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.0 to 17.1), on to the display in 22.3 ms (7.1 to 34.5), 32.2 ms in all (17.1 to 40.4) [13404.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13407.62] perf: 58.4 frames a second over 5.0 s (758673 shown in all) [13412.64] perf: 60.0 frames a second over 5.0 s (758974 shown in all) [13413.11] cpu: 600 presents in 10.16 s (59.0 fps): 38 of the game's threads ran 17.90 s on the host's processors (176% of one, 29.83 ms a present), the whole process 21.46 s (211%); the busiest: thread 80 'MainThread' 8.83 s, thread 87 'Job.Worker 1' 3.69 s, thread 86 'Job.Worker 0' 3.68 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.43 s [13413.11] cpu: in those 10.16 s, 349870 SVCs (34424 a second): 0x0b SleepThread 88675, 0x1b ArbitrateUnlock 88317, 0x1c WaitProcessWideKeyAtomic 82579, 0x1d SignalProcessWideKey 60583, 0x1a ArbitrateLock 21415, 0x21 SendSyncRequest 6463; 17 calls the dispatch table had no code for (RtAPI.miss) [13413.11] vulkan: 399525666 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3933 finishes (1577 ms); 0 reads past queued releases (0 samples counts written on the GPU); 592041721 descriptor sets written, 207009851 reused; 207342508 draws kept the last one's shaders and pipeline (0 checked), 371982776 its targets [13413.11] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4182 render targets made, 65478 texture uploads (16312 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [13413.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13413.11] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5744 of 14118 MB (5280 ours) [13413.11] vulkan: caches: 89 render targets (1276 MB, 1 parked), 502 textures (1500 MB), 6860 buffers (348 MB); 3818 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13413.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13413.11] vulkan: 82514775 rendering passes, 758108 clear commands, 13119374 attachments cleared and 820 left undefined by their load op [13413.11] vulkan: 23321 passes (35%) ended at renderer.c:214 [13413.11] vulkan: 20735 passes (31%) ended at buffer.c:2334 [13413.11] vulkan: 9291 passes (14%) ended at buffer.c:2238 [13413.11] vulkan: 6564 passes (10%) ended at render.c:232 [13413.11] vulkan: 2008 passes (3%) ended at cmd.c:534 [13413.11] vulkan: 1865 passes (3%) ended at surface.c:162 [13413.11] vulkan: 1336 passes (2%) ended at buffer.c:2166 [13413.11] vulkan: 922 passes (1%) ended at dma.c:143 [13413.11] vulkan: GPU-owned guest memory landed for the CPU 158452 times, render targets written back for an engine 23 times [13414.58] RomFS: reading urig_horsr.bundle (25.6 KB) [13414.58] RomFS: reading uwep_ax12.bundle (224.6 KB) [13414.59] RomFS: reading uwep_ax13.bundle (206.1 KB) [13414.59] RomFS: reading ubody_amr2bf_c699.bundle (2295.0 KB) [13414.59] RomFS: reading ubody_amr2br_c000.bundle (3754.1 KB) [13414.59] RomFS: reading ubody_amr2br_c707.bundle (3754.7 KB) [13414.59] RomFS: reading uacc_hip_strcav0bm.bundle (151.0 KB) [13414.59] RomFS: reading ubody_amr2bf_c705.bundle (2313.0 KB) [13414.65] RomFS: reading uwep_ax14.bundle (172.4 KB) [13414.66] RomFS: reading ubody_avn0bm_c100.bundle (3873.1 KB) [13414.69] RomFS: reading ubody_amr2bm_c000.bundle (2264.7 KB) [13415.07] RomFS: reading uanim_com0br-ax1_c000_damagehigh.bundle (42.9 KB) [13415.07] RomFS: reading uanim_amr2bf-ax1_c000_attack2.bundle (83.3 KB) [13415.07] RomFS: reading uanim_com0br-ax1_c000_damagemidb.bundle (34.6 KB) [13415.07] RomFS: reading uanim_amr2bf-ax1_c000_attack3.bundle (76.9 KB) [13415.07] RomFS: reading uanim_amr2br-ax1_c000_attack2.bundle (51.9 KB) [13415.07] RomFS: reading uanim_amr2br-ax1_c000_attack3.bundle (51.6 KB) [13415.07] RomFS: reading uanim_com0br-ax1_c000_damagemiddu.bundle (32.0 KB) [13415.07] RomFS: reading uanim_com0bf-ax1_c703_damagemiddu.bundle (55.3 KB) [13415.07] RomFS: reading uanim_com0bf-ax1_c703_damagemidud.bundle (54.2 KB) [13415.07] RomFS: reading uanim_amr2bf-ax1_c000_attackc.bundle (12.7 KB) [13415.07] RomFS: reading uanim_amr2bf-ax1_c000_attackt.bundle (9.1 KB) [13415.07] RomFS: reading uanim_com0br-ax1_c000_damagemidud.bundle (30.9 KB) [13415.07] RomFS: reading uanim_com0bf-ax1_c703_damagehigh.bundle (61.8 KB) [13415.07] RomFS: reading uanim_com0bf-ax1_c703_damagemidb.bundle (58.4 KB) [13415.09] RomFS: reading uanim_amr2bf-ax1_c000_damagemidud.bundle (45.4 KB) [13415.09] RomFS: reading uanim_amr2bf-ax1_c000_evasionb.bundle (49.6 KB) [13415.09] RomFS: reading uanim_amr2br-ax1_c000_evasionr.bundle (35.3 KB) [13415.09] RomFS: reading uanim_amr2br-ax1_c000_damagemidud.bundle (26.5 KB) [13415.09] RomFS: reading uanim_amr2br-ax1_c000_guard.bundle (23.6 KB) [13415.09] RomFS: reading uanim_amr2br-ax1_c000_idledying.bundle (17.7 KB) [13415.09] RomFS: reading uanim_amr2br-ax1_c000_idlenormal.bundle (23.3 KB) [13415.09] RomFS: reading uanim_amr2br-ax1_c000_evasionb.bundle (34.7 KB) [13415.09] RomFS: reading uanim_amr2bf-ax1_c000_evasionr.bundle (53.1 KB) [13415.09] RomFS: reading uanim_amr2bf-ax1_c000_guard.bundle (32.2 KB) [13415.09] RomFS: reading uanim_amr2bf-ax1_c000_idledying.bundle (29.1 KB) [13415.09] RomFS: reading uanim_amr2br-ax1_c000_attackc.bundle (88.0 KB) [13415.09] RomFS: reading uanim_amr2bf-ax1_c000_idlenormal.bundle (35.3 KB) [13415.09] RomFS: reading uanim_com0bf-lc1_c000_attack1l.bundle (77.5 KB) [13415.10] RomFS: reading uanim_amr2bf-ax1_c000_attackc.bundle (142.8 KB) [13415.10] RomFS: reading uanim_amr2bf-ax1_c000_parryr.bundle (47.3 KB) [13415.10] RomFS: reading uanim_amr2bf-ax1_c000_ready.bundle (29.4 KB) [13415.10] RomFS: reading uanim_amr2br-ax1_c000_ready.bundle (23.4 KB) [13415.10] RomFS: reading uanim_amr2br-ax1_c000_relaxloop.bundle (24.0 KB) [13415.10] RomFS: reading uanim_amr2br-ax1_c000_parryr.bundle (29.5 KB) [13415.10] RomFS: reading uanim_amr2bf-ax1_c000_relaxloop.bundle (34.3 KB) [13415.10] RomFS: reading uanim_amr2br-ax1_c000_start.bundle (21.0 KB) [13415.10] RomFS: reading uanim_amr2bf-ax1_c000_start.bundle (64.2 KB) [13415.10] RomFS: reading uanim_com0br-ax1_c000_evasionb.bundle (33.6 KB) [13415.12] RomFS: reading uanim_amr2bf-ax1_c000_evasionl.bundle (52.3 KB) [13415.12] RomFS: reading uanim_amr2br-ax1_c000_evasionl.bundle (34.0 KB) [13415.12] RomFS: reading uanim_amr2bf-ax1_c000_parryl.bundle (46.0 KB) [13415.12] RomFS: reading uanim_amr2br-ax1_c000_parryl.bundle (29.9 KB) [13415.25] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.46 ms, 1st to 99th percentile 16.57 to 33.45 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (5.0 to 12.2), on to the display in 27.4 ms (10.3 to 33.7), 35.1 ms in all (19.4 to 40.3) [13415.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13417.64] perf: 49.8 frames a second over 5.0 s (759223 shown in all) [13418.99] RomFS: reading V_LOUIS_Cafe_08.bin (2.9 KB) [13418.99] RomFS: reading V_LOUIS_Cafe_09.bin (2.8 KB) [13418.99] RomFS: reading V_LOUIS_Cafe_10.bin (2.7 KB) [13418.99] RomFS: reading V_LOUIS_Critical_01.bin (1.6 KB) [13418.99] RomFS: reading V_LOUIS_Critical_02.bin (1.8 KB) [13418.99] RomFS: reading V_LOUIS_Critical_03.bin (1.8 KB) [13418.99] RomFS: reading V_LOUIS_Critical_04.bin (1.6 KB) [13422.65] perf: 51.4 frames a second over 5.0 s (759481 shown in all) [13424.62] nvn: 759600 presents, 759600 submissions [13424.62] cpu: 600 presents in 11.51 s (52.1 fps): 38 of the game's threads ran 22.18 s on the host's processors (193% of one, 36.96 ms a present), the whole process 26.47 s (230%); the busiest: thread 80 'MainThread' 10.15 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.72 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.72 s [13424.62] cpu: in those 11.51 s, 299522 SVCs (26028 a second): 0x1b ArbitrateUnlock 78981, 0x0b SleepThread 71377, 0x1c WaitProcessWideKeyAtomic 65310, 0x1d SignalProcessWideKey 46973, 0x1a ArbitrateLock 26556, 0x21 SendSyncRequest 7509; 106377 calls the dispatch table had no code for (RtAPI.miss) [13424.62] vulkan: 399838850 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3937 finishes (1579 ms); 0 reads past queued releases (0 samples counts written on the GPU); 592510805 descriptor sets written, 207167135 reused; 207509906 draws kept the last one's shaders and pipeline (0 checked), 372280205 its targets [13424.62] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4182 render targets made, 65612 texture uploads (16333 MB); 5 frames over 50 ms in the last 600, the slowest 114 ms [13424.62] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13424.62] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5744 of 14118 MB (5280 ours) [13424.62] vulkan: caches: 89 render targets (1276 MB, 1 parked), 506 textures (1662 MB), 6055 buffers (213 MB); 3851 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13424.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13424.62] vulkan: 82580126 rendering passes, 758708 clear commands, 13127375 attachments cleared and 822 left undefined by their load op [13424.62] vulkan: 18614 passes (28%) ended at buffer.c:2334 [13424.62] vulkan: 18336 passes (28%) ended at renderer.c:214 [13424.62] vulkan: 13035 passes (20%) ended at buffer.c:2238 [13424.62] vulkan: 6149 passes (9%) ended at render.c:232 [13424.62] vulkan: 3435 passes (5%) ended at buffer.c:2166 [13424.62] vulkan: 2961 passes (5%) ended at dma.c:143 [13424.62] vulkan: 2284 passes (3%) ended at cmd.c:534 [13424.62] vulkan: 355 passes (1%) ended at renderer.c:680 [13424.62] vulkan: GPU-owned guest memory landed for the CPU 158629 times, render targets written back for an engine 23 times [13426.55] vulkan: display: 599 frame intervals of 18.72 ms (deviation 6.70 ms, 1st to 99th percentile 16.58 to 33.57 ms), 65 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.0 to 14.1), on to the display in 22.9 ms (8.3 to 34.2), 32.5 ms in all (18.3 to 41.3) [13426.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13427.65] perf: 60.2 frames a second over 5.0 s (759782 shown in all) [13430.25] RomFS: reading ubody_mag2bm_c000.bundle (1877.2 KB) [13430.26] RomFS: reading ubody_mag2bm_c704.bundle (1881.2 KB) [13430.27] RomFS: reading ianim_c736_statusloop.bundle (28.4 KB) [13430.27] RomFS: reading ianim_c737_status.bundle (33.5 KB) [13430.29] RomFS: reading ubody_mag2br_c000.bundle (2640.1 KB) [13432.67] perf: 58.0 frames a second over 5.0 s (760073 shown in all) [13435.77] cpu: 600 presents in 11.15 s (53.8 fps): 38 of the game's threads ran 19.48 s on the host's processors (175% of one, 32.46 ms a present), the whole process 23.19 s (208%); the busiest: thread 80 'MainThread' 9.10 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.45 s [13435.77] cpu: in those 11.15 s, 171392 SVCs (15369 a second): 0x0b SleepThread 47557, 0x1b ArbitrateUnlock 41701, 0x1c WaitProcessWideKeyAtomic 35880, 0x1d SignalProcessWideKey 25643, 0x1a ArbitrateLock 11792, 0x21 SendSyncRequest 6845; 173687 calls the dispatch table had no code for (RtAPI.miss) [13435.77] vulkan: 400140030 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3946 finishes (1582 ms); 0 reads past queued releases (0 samples counts written on the GPU); 592946697 descriptor sets written, 207333603 reused; 207689700 draws kept the last one's shaders and pipeline (0 checked), 372563983 its targets [13435.77] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4191 render targets made, 65687 texture uploads (16385 MB); 9 frames over 50 ms in the last 600, the slowest 191 ms [13435.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13435.77] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13435.77] vulkan: caches: 86 render targets (1276 MB, 1 parked), 530 textures (1726 MB), 7568 buffers (206 MB); 3906 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13435.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13435.77] vulkan: 82633965 rendering passes, 759308 clear commands, 13134095 attachments cleared and 824 left undefined by their load op [13435.77] vulkan: 18332 passes (34%) ended at renderer.c:214 [13435.77] vulkan: 14813 passes (28%) ended at buffer.c:2334 [13435.77] vulkan: 8411 passes (16%) ended at buffer.c:2238 [13435.77] vulkan: 5668 passes (11%) ended at render.c:232 [13435.77] vulkan: 1996 passes (4%) ended at dma.c:143 [13435.77] vulkan: 1983 passes (4%) ended at cmd.c:534 [13435.77] vulkan: 1751 passes (3%) ended at buffer.c:2166 [13435.77] vulkan: 461 passes (1%) ended at surface.c:162 [13435.77] vulkan: GPU-owned guest memory landed for the CPU 158672 times, render targets written back for an engine 23 times [13437.67] perf: 40.4 frames a second over 5.0 s (760275 shown in all) [13438.92] vulkan: display: 596 frame intervals of 19.88 ms (deviation 17.92 ms, 1st to 99th percentile 16.56 to 133.30 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.6 to 13.5), on to the display in 25.5 ms (9.0 to 45.1), 33.5 ms in all (16.6 to 50.0) [13438.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13442.67] perf: 55.8 frames a second over 5.0 s (760554 shown in all) [13447.02] cpu: 600 presents in 11.25 s (53.4 fps): 41 of the game's threads ran 20.16 s on the host's processors (179% of one, 33.60 ms a present), the whole process 24.12 s (214%); the busiest: thread 80 'MainThread' 9.59 s, thread 87 'Job.Worker 1' 4.47 s, thread 86 'Job.Worker 0' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.41 s [13447.02] cpu: in those 11.25 s, 152853 SVCs (13591 a second): 0x1b ArbitrateUnlock 38742, 0x1c WaitProcessWideKeyAtomic 34858, 0x0b SleepThread 34636, 0x1d SignalProcessWideKey 24919, 0x1a ArbitrateLock 9556, 0x21 SendSyncRequest 6819; 157998 calls the dispatch table had no code for (RtAPI.miss) [13447.02] vulkan: 400449448 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3947 finishes (1583 ms); 0 reads past queued releases (0 samples counts written on the GPU); 593394974 descriptor sets written, 207504162 reused; 207856281 draws kept the last one's shaders and pipeline (0 checked), 372854788 its targets [13447.02] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4194 render targets made, 65754 texture uploads (16407 MB); 10 frames over 50 ms in the last 600, the slowest 177 ms [13447.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13447.02] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13447.02] vulkan: caches: 87 render targets (1261 MB, 0 parked), 432 textures (1436 MB), 8015 buffers (102 MB); 3498 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13447.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13447.02] vulkan: 82692993 rendering passes, 759908 clear commands, 13141742 attachments cleared and 824 left undefined by their load op [13447.02] vulkan: 20504 passes (35%) ended at renderer.c:214 [13447.02] vulkan: 14200 passes (24%) ended at buffer.c:2334 [13447.02] vulkan: 9206 passes (16%) ended at buffer.c:2238 [13447.02] vulkan: 6061 passes (10%) ended at render.c:232 [13447.02] vulkan: 3707 passes (6%) ended at dma.c:143 [13447.02] vulkan: 2917 passes (5%) ended at buffer.c:2166 [13447.02] vulkan: 1983 passes (3%) ended at cmd.c:534 [13447.02] vulkan: 218 passes (0%) ended at renderer.c:680 [13447.02] vulkan: GPU-owned guest memory landed for the CPU 158712 times, render targets written back for an engine 23 times [13447.69] perf: 55.2 frames a second over 5.0 s (760831 shown in all) [13449.87] vulkan: display: 599 frame intervals of 18.28 ms (deviation 8.69 ms, 1st to 99th percentile 16.59 to 49.91 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.6 to 14.2), on to the display in 22.8 ms (9.0 to 36.0), 31.7 ms in all (17.5 to 44.0) [13449.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13452.70] perf: 54.8 frames a second over 5.0 s (761106 shown in all) [13457.72] perf: 57.0 frames a second over 5.0 s (761392 shown in all) [13457.83] nvn: 761400 presents, 761400 submissions [13457.84] cpu: 600 presents in 10.82 s (55.4 fps): 38 of the game's threads ran 21.04 s on the host's processors (194% of one, 35.07 ms a present), the whole process 25.34 s (234%); the busiest: thread 80 'MainThread' 9.59 s, thread 86 'Job.Worker 0' 4.71 s, thread 87 'Job.Worker 1' 4.70 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.46 s [13457.84] cpu: in those 10.82 s, 227836 SVCs (21055 a second): 0x0b SleepThread 61439, 0x1b ArbitrateUnlock 55528, 0x1c WaitProcessWideKeyAtomic 50006, 0x1d SignalProcessWideKey 37260, 0x1a ArbitrateLock 14818, 0x21 SendSyncRequest 6849; 13291 calls the dispatch table had no code for (RtAPI.miss) [13457.84] vulkan: 400818865 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3953 finishes (1586 ms); 0 reads past queued releases (0 samples counts written on the GPU); 593945278 descriptor sets written, 207692692 reused; 208038874 draws kept the last one's shaders and pipeline (0 checked), 373203433 its targets [13457.84] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4200 render targets made, 65849 texture uploads (16435 MB); 6 frames over 50 ms in the last 600, the slowest 108 ms [13457.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13457.84] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13457.84] vulkan: caches: 89 render targets (1315 MB, 1 parked), 461 textures (1445 MB), 9036 buffers (246 MB); 3720 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13457.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13457.84] vulkan: 82763142 rendering passes, 760508 clear commands, 13152372 attachments cleared and 826 left undefined by their load op [13457.84] vulkan: 24562 passes (35%) ended at renderer.c:214 [13457.84] vulkan: 17354 passes (25%) ended at buffer.c:2334 [13457.84] vulkan: 12093 passes (17%) ended at buffer.c:2238 [13457.84] vulkan: 7422 passes (11%) ended at render.c:232 [13457.84] vulkan: 2909 passes (4%) ended at buffer.c:2166 [13457.84] vulkan: 2701 passes (4%) ended at dma.c:143 [13457.84] vulkan: 2343 passes (3%) ended at cmd.c:534 [13457.84] vulkan: 376 passes (1%) ended at renderer.c:680 [13457.84] vulkan: GPU-owned guest memory landed for the CPU 158849 times, render targets written back for an engine 23 times [13460.37] vulkan: display: 599 frame intervals of 17.53 ms (deviation 6.72 ms, 1st to 99th percentile 16.56 to 33.51 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.7 to 14.4), on to the display in 23.7 ms (8.6 to 36.0), 33.1 ms in all (17.3 to 40.8) [13460.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13462.72] perf: 51.8 frames a second over 5.0 s (761651 shown in all) [13467.72] perf: 57.8 frames a second over 5.0 s (761940 shown in all) [13468.97] cpu: 600 presents in 11.13 s (53.9 fps): 38 of the game's threads ran 20.21 s on the host's processors (182% of one, 33.68 ms a present), the whole process 24.08 s (216%); the busiest: thread 80 'MainThread' 9.58 s, thread 87 'Job.Worker 1' 4.24 s, thread 86 'Job.Worker 0' 4.22 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.54 s [13468.97] cpu: in those 11.13 s, 260207 SVCs (23386 a second): 0x1b ArbitrateUnlock 67119, 0x0b SleepThread 66686, 0x1c WaitProcessWideKeyAtomic 54028, 0x1d SignalProcessWideKey 39382, 0x1a ArbitrateLock 23212, 0x21 SendSyncRequest 7784; 62032 calls the dispatch table had no code for (RtAPI.miss) [13468.97] vulkan: 401132864 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3962 finishes (1590 ms); 0 reads past queued releases (0 samples counts written on the GPU); 594405995 descriptor sets written, 207859973 reused; 208204977 draws kept the last one's shaders and pipeline (0 checked), 373499448 its targets [13468.97] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4206 render targets made, 65931 texture uploads (16467 MB); 8 frames over 50 ms in the last 600, the slowest 218 ms [13468.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13468.97] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13468.97] vulkan: caches: 89 render targets (1365 MB, 1 parked), 490 textures (1605 MB), 9337 buffers (248 MB); 3924 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13468.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13468.97] vulkan: 82826031 rendering passes, 761108 clear commands, 13161205 attachments cleared and 830 left undefined by their load op [13468.97] vulkan: 20506 passes (33%) ended at renderer.c:214 [13468.97] vulkan: 15662 passes (25%) ended at buffer.c:2334 [13468.97] vulkan: 13230 passes (21%) ended at buffer.c:2238 [13468.97] vulkan: 6553 passes (10%) ended at render.c:232 [13468.97] vulkan: 2348 passes (4%) ended at dma.c:143 [13468.97] vulkan: 2037 passes (3%) ended at cmd.c:534 [13468.97] vulkan: 1984 passes (3%) ended at buffer.c:2166 [13468.97] vulkan: 333 passes (1%) ended at renderer.c:680 [13468.97] vulkan: GPU-owned guest memory landed for the CPU 158997 times, render targets written back for an engine 23 times [13472.12] vulkan: display: 599 frame intervals of 19.62 ms (deviation 11.94 ms, 1st to 99th percentile 16.58 to 66.45 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (3.3 to 19.0), on to the display in 27.5 ms (8.8 to 46.6), 36.5 ms in all (18.1 to 50.0) [13472.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13472.72] perf: 46.2 frames a second over 5.0 s (762171 shown in all) [13477.74] perf: 55.8 frames a second over 5.0 s (762451 shown in all) [13480.22] cpu: 600 presents in 11.26 s (53.3 fps): 38 of the game's threads ran 20.75 s on the host's processors (184% of one, 34.58 ms a present), the whole process 24.47 s (217%); the busiest: thread 80 'MainThread' 9.67 s, thread 87 'Job.Worker 1' 4.49 s, thread 86 'Job.Worker 0' 4.45 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.63 s [13480.22] cpu: in those 11.26 s, 289041 SVCs (25673 a second): 0x0b SleepThread 80429, 0x1b ArbitrateUnlock 70277, 0x1c WaitProcessWideKeyAtomic 62975, 0x1d SignalProcessWideKey 46193, 0x1a ArbitrateLock 20209, 0x21 SendSyncRequest 6966; 21694 calls the dispatch table had no code for (RtAPI.miss) [13480.22] vulkan: 401406360 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3964 finishes (1591 ms); 0 reads past queued releases (0 samples counts written on the GPU); 594810731 descriptor sets written, 208002229 reused; 208351604 draws kept the last one's shaders and pipeline (0 checked), 373757282 its targets [13480.22] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4207 render targets made, 66114 texture uploads (16496 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [13480.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13480.22] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13480.22] vulkan: caches: 89 render targets (1365 MB, 1 parked), 550 textures (1862 MB), 9032 buffers (293 MB); 4233 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13480.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13480.22] vulkan: 82886133 rendering passes, 761708 clear commands, 13169691 attachments cleared and 832 left undefined by their load op [13480.22] vulkan: 18358 passes (31%) ended at renderer.c:214 [13480.22] vulkan: 17706 passes (29%) ended at buffer.c:2334 [13480.22] vulkan: 11464 passes (19%) ended at buffer.c:2238 [13480.22] vulkan: 6337 passes (11%) ended at render.c:232 [13480.22] vulkan: 2052 passes (3%) ended at cmd.c:534 [13480.22] vulkan: 1967 passes (3%) ended at buffer.c:2166 [13480.22] vulkan: 1637 passes (3%) ended at dma.c:143 [13480.22] vulkan: 378 passes (1%) ended at renderer.c:680 [13480.22] vulkan: GPU-owned guest memory landed for the CPU 159062 times, render targets written back for an engine 23 times [13482.75] perf: 59.2 frames a second over 5.0 s (762748 shown in all) [13482.80] vulkan: display: 599 frame intervals of 17.53 ms (deviation 4.78 ms, 1st to 99th percentile 16.57 to 33.45 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.1 to 14.0), on to the display in 27.9 ms (9.3 to 35.6), 35.1 ms in all (18.1 to 41.2) [13482.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13484.17] RomFS: reading uanim_wng2dm-lc1_c000_attackc.bundle (15.7 KB) [13484.18] RomFS: reading uanim_wng2dm-lc1_c000_attackc.bundle (149.2 KB) [13484.18] RomFS: reading uanim_wng2dr-lc1_c000_attackc.bundle (156.6 KB) [13487.75] perf: 49.0 frames a second over 5.0 s (762993 shown in all) [13491.77] nvn: 763200 presents, 763200 submissions [13491.77] cpu: 600 presents in 11.55 s (52.0 fps): 38 of the game's threads ran 21.65 s on the host's processors (187% of one, 36.08 ms a present), the whole process 25.73 s (223%); the busiest: thread 80 'MainThread' 10.29 s, thread 86 'Job.Worker 0' 4.49 s, thread 87 'Job.Worker 1' 4.47 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.73 s [13491.77] cpu: in those 11.55 s, 292342 SVCs (25314 a second): 0x1b ArbitrateUnlock 75051, 0x0b SleepThread 74736, 0x1c WaitProcessWideKeyAtomic 63452, 0x1d SignalProcessWideKey 45343, 0x1a ArbitrateLock 24394, 0x21 SendSyncRequest 7340; 101667 calls the dispatch table had no code for (RtAPI.miss) [13491.77] vulkan: 401679418 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3968 finishes (1594 ms); 0 reads past queued releases (0 samples counts written on the GPU); 595216811 descriptor sets written, 208142265 reused; 208493181 draws kept the last one's shaders and pipeline (0 checked), 374014508 its targets [13491.77] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4207 render targets made, 66280 texture uploads (16521 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [13491.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13491.77] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13491.77] vulkan: caches: 85 render targets (1279 MB, 0 parked), 621 textures (1887 MB), 7511 buffers (378 MB); 4241 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13491.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13491.77] vulkan: 82946399 rendering passes, 762308 clear commands, 13178076 attachments cleared and 834 left undefined by their load op [13491.77] vulkan: 18569 passes (31%) ended at renderer.c:214 [13491.77] vulkan: 18152 passes (30%) ended at buffer.c:2334 [13491.77] vulkan: 8999 passes (15%) ended at buffer.c:2238 [13491.77] vulkan: 6316 passes (10%) ended at render.c:232 [13491.77] vulkan: 3042 passes (5%) ended at buffer.c:2166 [13491.77] vulkan: 2672 passes (4%) ended at dma.c:143 [13491.77] vulkan: 2170 passes (4%) ended at cmd.c:534 [13491.77] vulkan: 232 passes (0%) ended at renderer.c:680 [13491.77] vulkan: GPU-owned guest memory landed for the CPU 159218 times, render targets written back for an engine 23 times [13492.77] perf: 51.2 frames a second over 5.0 s (763250 shown in all) [13494.85] vulkan: display: 599 frame intervals of 20.12 ms (deviation 8.64 ms, 1st to 99th percentile 16.58 to 50.12 ms), 106 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (4.8 to 16.5), on to the display in 24.4 ms (9.7 to 35.7), 34.6 ms in all (18.8 to 48.8) [13494.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13497.79] perf: 53.2 frames a second over 5.0 s (763517 shown in all) [13502.66] cpu: 600 presents in 10.88 s (55.1 fps): 38 of the game's threads ran 20.43 s on the host's processors (188% of one, 34.04 ms a present), the whole process 24.34 s (224%); the busiest: thread 80 'MainThread' 9.37 s, thread 87 'Job.Worker 1' 4.29 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.73 s [13502.66] cpu: in those 10.88 s, 281750 SVCs (25888 a second): 0x1b ArbitrateUnlock 72701, 0x0b SleepThread 71875, 0x1c WaitProcessWideKeyAtomic 60603, 0x1d SignalProcessWideKey 42917, 0x1a ArbitrateLock 24428, 0x21 SendSyncRequest 7286; 85295 calls the dispatch table had no code for (RtAPI.miss) [13502.66] vulkan: 401940969 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3970 finishes (1595 ms); 0 reads past queued releases (0 samples counts written on the GPU); 595603541 descriptor sets written, 208278637 reused; 208640240 draws kept the last one's shaders and pipeline (0 checked), 374260402 its targets [13502.66] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4207 render targets made, 66389 texture uploads (16549 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [13502.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13502.66] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5744 of 14118 MB (5280 ours) [13502.66] vulkan: caches: 85 render targets (1279 MB, 0 parked), 570 textures (1729 MB), 8496 buffers (351 MB); 4072 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13502.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13502.66] vulkan: 83002952 rendering passes, 762908 clear commands, 13185776 attachments cleared and 836 left undefined by their load op [13502.66] vulkan: 17880 passes (32%) ended at renderer.c:214 [13502.66] vulkan: 16605 passes (29%) ended at buffer.c:2334 [13502.66] vulkan: 8340 passes (15%) ended at buffer.c:2238 [13502.66] vulkan: 5973 passes (11%) ended at render.c:232 [13502.66] vulkan: 2610 passes (5%) ended at buffer.c:2166 [13502.66] vulkan: 2386 passes (4%) ended at dma.c:143 [13502.66] vulkan: 2002 passes (4%) ended at cmd.c:534 [13502.66] vulkan: 475 passes (1%) ended at renderer.c:680 [13502.66] vulkan: GPU-owned guest memory landed for the CPU 159374 times, render targets written back for an engine 23 times [13502.79] perf: 58.2 frames a second over 5.0 s (763808 shown in all) [13505.15] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.36 ms, 1st to 99th percentile 16.57 to 33.43 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.9 to 11.1), on to the display in 27.7 ms (12.8 to 34.4), 36.0 ms in all (21.4 to 41.8) [13505.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13507.80] perf: 58.2 frames a second over 5.0 s (764100 shown in all) [13512.79] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 20.45 s on the host's processors (202% of one, 34.08 ms a present), the whole process 24.21 s (239%); the busiest: thread 80 'MainThread' 8.65 s, thread 86 'Job.Worker 0' 5.06 s, thread 87 'Job.Worker 1' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.35 s [13512.79] cpu: in those 10.13 s, 140472 SVCs (13862 a second): 0x0b SleepThread 35426, 0x1b ArbitrateUnlock 33761, 0x1c WaitProcessWideKeyAtomic 33232, 0x1d SignalProcessWideKey 23900, 0x21 SendSyncRequest 6501, 0x1a ArbitrateLock 5782; 1032 calls the dispatch table had no code for (RtAPI.miss) [13512.79] vulkan: 402245178 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3970 finishes (1595 ms); 0 reads past queued releases (0 samples counts written on the GPU); 596040221 descriptor sets written, 208450375 reused; 208796984 draws kept the last one's shaders and pipeline (0 checked), 374542910 its targets [13512.79] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4212 render targets made, 66422 texture uploads (16584 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [13512.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13512.79] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5744 of 14118 MB (5280 ours) [13512.79] vulkan: caches: 88 render targets (1288 MB, 0 parked), 481 textures (1556 MB), 8221 buffers (203 MB); 3745 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13512.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13512.79] vulkan: 83064170 rendering passes, 763508 clear commands, 13195682 attachments cleared and 836 left undefined by their load op [13512.79] vulkan: 24496 passes (40%) ended at renderer.c:214 [13512.79] vulkan: 14341 passes (23%) ended at buffer.c:2334 [13512.79] vulkan: 7926 passes (13%) ended at buffer.c:2238 [13512.79] vulkan: 7056 passes (12%) ended at render.c:232 [13512.79] vulkan: 2639 passes (4%) ended at dma.c:143 [13512.79] vulkan: 1968 passes (3%) ended at cmd.c:534 [13512.79] vulkan: 1865 passes (3%) ended at buffer.c:2166 [13512.79] vulkan: 468 passes (1%) ended at renderer.c:680 [13512.79] vulkan: GPU-owned guest memory landed for the CPU 159382 times, render targets written back for an engine 23 times [13512.82] perf: 60.2 frames a second over 5.0 s (764402 shown in all) [13515.27] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.13 ms, 1st to 99th percentile 16.57 to 33.07 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (5.8 to 11.5), on to the display in 28.2 ms (12.2 to 31.8), 36.6 ms in all (21.9 to 40.7) [13515.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13517.84] perf: 60.0 frames a second over 5.0 s (764703 shown in all) [13522.79] nvn: 765000 presents, 765000 submissions [13522.79] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.99 s on the host's processors (210% of one, 34.98 ms a present), the whole process 24.67 s (247%); the busiest: thread 80 'MainThread' 8.36 s, thread 87 'Job.Worker 1' 5.44 s, thread 86 'Job.Worker 0' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.30 s [13522.79] cpu: in those 10.00 s, 118983 SVCs (11898 a second): 0x1c WaitProcessWideKeyAtomic 31542, 0x1b ArbitrateUnlock 30889, 0x1d SignalProcessWideKey 22943, 0x0b SleepThread 21316, 0x21 SendSyncRequest 6425, 0x1a ArbitrateLock 4050; 0 calls the dispatch table had no code for (RtAPI.miss) [13522.79] vulkan: 402551075 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3970 finishes (1595 ms); 0 reads past queued releases (0 samples counts written on the GPU); 596478407 descriptor sets written, 208623983 reused; 208947921 draws kept the last one's shaders and pipeline (0 checked), 374824807 its targets [13522.79] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4212 render targets made, 66422 texture uploads (16584 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [13522.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13522.79] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13522.79] vulkan: caches: 86 render targets (1233 MB, 0 parked), 329 textures (1138 MB), 4432 buffers (45 MB); 3098 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13522.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13522.79] vulkan: 83127287 rendering passes, 764108 clear commands, 13207082 attachments cleared and 836 left undefined by their load op [13522.79] vulkan: 27600 passes (44%) ended at renderer.c:214 [13522.79] vulkan: 14244 passes (23%) ended at buffer.c:2334 [13522.79] vulkan: 7738 passes (12%) ended at render.c:232 [13522.79] vulkan: 6203 passes (10%) ended at buffer.c:2238 [13522.79] vulkan: 2400 passes (4%) ended at dma.c:143 [13522.79] vulkan: 1926 passes (3%) ended at cmd.c:534 [13522.79] vulkan: 1807 passes (3%) ended at buffer.c:2166 [13522.79] vulkan: 600 passes (1%) ended at renderer.c:680 [13522.79] vulkan: GPU-owned guest memory landed for the CPU 159382 times, render targets written back for an engine 23 times [13522.84] perf: 60.0 frames a second over 5.0 s (765003 shown in all) [13525.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (5.6 to 10.9), on to the display in 30.0 ms (28.7 to 31.0), 38.6 ms in all (35.4 to 40.8) [13525.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13527.85] perf: 60.0 frames a second over 5.0 s (765304 shown in all) [13532.79] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 20.94 s on the host's processors (209% of one, 34.91 ms a present), the whole process 24.61 s (246%); the busiest: thread 80 'MainThread' 8.31 s, thread 87 'Job.Worker 1' 5.42 s, thread 86 'Job.Worker 0' 5.41 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.30 s [13532.79] cpu: in those 10.00 s, 118380 SVCs (11838 a second): 0x1c WaitProcessWideKeyAtomic 31374, 0x1b ArbitrateUnlock 30747, 0x1d SignalProcessWideKey 22793, 0x0b SleepThread 21190, 0x21 SendSyncRequest 6420, 0x1a ArbitrateLock 4036; 0 calls the dispatch table had no code for (RtAPI.miss) [13532.79] vulkan: 402857014 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3970 finishes (1595 ms); 0 reads past queued releases (0 samples counts written on the GPU); 596917327 descriptor sets written, 208796941 reused; 209098731 draws kept the last one's shaders and pipeline (0 checked), 375106746 its targets [13532.79] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4212 render targets made, 66422 texture uploads (16584 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [13532.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13532.79] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13532.79] vulkan: caches: 86 render targets (1233 MB, 0 parked), 204 textures (1057 MB), 2144 buffers (22 MB); 2994 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13532.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13532.79] vulkan: 83190740 rendering passes, 764708 clear commands, 13218482 attachments cleared and 836 left undefined by their load op [13532.79] vulkan: 27600 passes (43%) ended at renderer.c:214 [13532.79] vulkan: 14250 passes (22%) ended at buffer.c:2334 [13532.79] vulkan: 7726 passes (12%) ended at render.c:232 [13532.79] vulkan: 6507 passes (10%) ended at buffer.c:2238 [13532.79] vulkan: 2400 passes (4%) ended at dma.c:143 [13532.79] vulkan: 1969 passes (3%) ended at cmd.c:534 [13532.79] vulkan: 1801 passes (3%) ended at buffer.c:2166 [13532.79] vulkan: 600 passes (1%) ended at renderer.c:680 [13532.79] vulkan: GPU-owned guest memory landed for the CPU 159382 times, render targets written back for an engine 23 times [13532.85] perf: 60.0 frames a second over 5.0 s (765604 shown in all) [13535.25] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.95 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.4 to 10.8), on to the display in 30.1 ms (13.2 to 33.5), 38.4 ms in all (20.6 to 41.4) [13535.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13537.87] perf: 58.0 frames a second over 5.0 s (765895 shown in all) [13542.89] perf: 57.6 frames a second over 5.0 s (766184 shown in all) [13543.15] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 17.57 s on the host's processors (170% of one, 29.28 ms a present), the whole process 20.18 s (195%); the busiest: thread 80 'MainThread' 7.40 s, thread 87 'Job.Worker 1' 4.37 s, thread 86 'Job.Worker 0' 4.34 s, thread 108 'UnityGfxDeviceWorker' 0.85 s, thread 116 'AK::EventManager' 0.36 s [13543.15] cpu: in those 10.36 s, 165532 SVCs (15980 a second): 0x0b SleepThread 46048, 0x1b ArbitrateUnlock 40326, 0x1c WaitProcessWideKeyAtomic 34410, 0x1d SignalProcessWideKey 24931, 0x1a ArbitrateLock 11293, 0x21 SendSyncRequest 6650; 19794 calls the dispatch table had no code for (RtAPI.miss) [13543.15] vulkan: 403039078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3989 finishes (1600 ms); 0 reads past queued releases (0 samples counts written on the GPU); 597183419 descriptor sets written, 208894977 reused; 209198084 draws kept the last one's shaders and pipeline (0 checked), 375279169 its targets [13543.15] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4234 render targets made, 66596 texture uploads (16625 MB); 2 frames over 50 ms in the last 600, the slowest 176 ms [13543.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13543.15] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13543.15] vulkan: caches: 98 render targets (1296 MB, 3 parked), 378 textures (1387 MB), 4385 buffers (80 MB); 3444 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13543.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13543.15] vulkan: 83224249 rendering passes, 765308 clear commands, 13223235 attachments cleared and 836 left undefined by their load op [13543.15] vulkan: 10854 passes (32%) ended at renderer.c:214 [13543.15] vulkan: 8202 passes (24%) ended at buffer.c:2334 [13543.15] vulkan: 5753 passes (17%) ended at buffer.c:2238 [13543.15] vulkan: 3252 passes (10%) ended at render.c:232 [13543.15] vulkan: 1983 passes (6%) ended at dma.c:143 [13543.15] vulkan: 1396 passes (4%) ended at cmd.c:534 [13543.15] vulkan: 1171 passes (3%) ended at buffer.c:2166 [13543.15] vulkan: 595 passes (2%) ended at renderer.c:680 [13543.15] vulkan: GPU-owned guest memory landed for the CPU 159468 times, render targets written back for an engine 23 times [13545.75] vulkan: display: 599 frame intervals of 17.53 ms (deviation 7.50 ms, 1st to 99th percentile 16.57 to 33.46 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (2.8 to 13.9), on to the display in 25.3 ms (8.9 to 38.4), 31.4 ms in all (17.3 to 41.8) [13545.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13547.89] perf: 56.2 frames a second over 5.0 s (766465 shown in all) [13552.90] perf: 55.2 frames a second over 5.0 s (766742 shown in all) [13554.02] nvn: 766800 presents, 766800 submissions [13554.02] cpu: 600 presents in 10.88 s (55.2 fps): 38 of the game's threads ran 22.47 s on the host's processors (207% of one, 37.45 ms a present), the whole process 27.49 s (253%); the busiest: thread 80 'MainThread' 9.91 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.41 s [13554.02] cpu: in those 10.88 s, 183227 SVCs (16845 a second): 0x0b SleepThread 56165, 0x1b ArbitrateUnlock 42735, 0x1c WaitProcessWideKeyAtomic 37326, 0x1d SignalProcessWideKey 26301, 0x1a ArbitrateLock 12163, 0x21 SendSyncRequest 6605; 11245 calls the dispatch table had no code for (RtAPI.miss) [13554.03] vulkan: 403393366 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3989 finishes (1600 ms); 0 reads past queued releases (0 samples counts written on the GPU); 597712374 descriptor sets written, 209074598 reused; 209391032 draws kept the last one's shaders and pipeline (0 checked), 375609389 its targets [13554.03] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4242 render targets made, 66654 texture uploads (16640 MB); 6 frames over 50 ms in the last 600, the slowest 102 ms [13554.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13554.03] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13554.03] vulkan: caches: 92 render targets (1237 MB, 1 parked), 421 textures (1499 MB), 6387 buffers (132 MB); 3550 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13554.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13554.03] vulkan: 83294203 rendering passes, 765908 clear commands, 13234780 attachments cleared and 836 left undefined by their load op [13554.03] vulkan: 28219 passes (40%) ended at renderer.c:214 [13554.03] vulkan: 12318 passes (18%) ended at buffer.c:2334 [13554.03] vulkan: 9076 passes (13%) ended at buffer.c:2238 [13554.03] vulkan: 7738 passes (11%) ended at render.c:232 [13554.03] vulkan: 5610 passes (8%) ended at dma.c:143 [13554.03] vulkan: 3479 passes (5%) ended at buffer.c:2166 [13554.03] vulkan: 2232 passes (3%) ended at cmd.c:534 [13554.03] vulkan: 664 passes (1%) ended at surface.c:162 [13554.03] vulkan: GPU-owned guest memory landed for the CPU 160188 times, render targets written back for an engine 23 times [13556.69] vulkan: display: 599 frame intervals of 18.25 ms (deviation 6.44 ms, 1st to 99th percentile 16.56 to 33.54 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 12.1 ms (6.6 to 15.6), on to the display in 18.7 ms (8.4 to 36.5), 30.8 ms in all (18.6 to 46.4) [13556.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13557.92] perf: 53.2 frames a second over 5.0 s (767009 shown in all) [13562.94] perf: 51.2 frames a second over 5.0 s (767266 shown in all) [13565.82] cpu: 600 presents in 11.79 s (50.9 fps): 38 of the game's threads ran 24.40 s on the host's processors (207% of one, 40.67 ms a present), the whole process 29.92 s (254%); the busiest: thread 80 'MainThread' 11.03 s, thread 87 'Job.Worker 1' 5.53 s, thread 86 'Job.Worker 0' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.50 s [13565.82] cpu: in those 11.79 s, 258915 SVCs (21957 a second): 0x0b SleepThread 80223, 0x1b ArbitrateUnlock 62225, 0x1c WaitProcessWideKeyAtomic 50282, 0x1d SignalProcessWideKey 34724, 0x1a ArbitrateLock 22389, 0x21 SendSyncRequest 7022; 18386 calls the dispatch table had no code for (RtAPI.miss) [13565.82] vulkan: 403782860 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3992 finishes (1601 ms); 0 reads past queued releases (0 samples counts written on the GPU); 598299521 descriptor sets written, 209266439 reused; 209594070 draws kept the last one's shaders and pipeline (0 checked), 375971313 its targets [13565.82] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4247 render targets made, 66764 texture uploads (16675 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [13565.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13565.82] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13565.82] vulkan: caches: 90 render targets (1351 MB, 2 parked), 450 textures (1678 MB), 7085 buffers (214 MB); 3941 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13565.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13565.82] vulkan: 83380485 rendering passes, 766508 clear commands, 13248738 attachments cleared and 840 left undefined by their load op [13565.82] vulkan: 32647 passes (38%) ended at renderer.c:214 [13565.82] vulkan: 16798 passes (19%) ended at buffer.c:2334 [13565.82] vulkan: 13173 passes (15%) ended at buffer.c:2238 [13565.82] vulkan: 9193 passes (11%) ended at render.c:232 [13565.82] vulkan: 5877 passes (7%) ended at dma.c:143 [13565.82] vulkan: 4351 passes (5%) ended at buffer.c:2166 [13565.82] vulkan: 2557 passes (3%) ended at cmd.c:534 [13565.82] vulkan: 1070 passes (1%) ended at surface.c:162 [13565.82] vulkan: GPU-owned guest memory landed for the CPU 161325 times, render targets written back for an engine 23 times [13567.95] perf: 47.6 frames a second over 5.0 s (767505 shown in all) [13568.65] vulkan: display: 599 frame intervals of 19.98 ms (deviation 8.65 ms, 1st to 99th percentile 16.57 to 50.08 ms), 102 held for other than 1 refresh; the game's frames went from release to present in 12.4 ms (5.4 to 16.3), on to the display in 18.5 ms (8.1 to 29.9), 30.9 ms in all (20.1 to 42.1) [13568.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13572.97] perf: 56.2 frames a second over 5.0 s (767787 shown in all) [13576.68] cpu: 600 presents in 10.86 s (55.2 fps): 38 of the game's threads ran 22.88 s on the host's processors (211% of one, 38.13 ms a present), the whole process 27.54 s (254%); the busiest: thread 80 'MainThread' 10.09 s, thread 86 'Job.Worker 0' 5.30 s, thread 87 'Job.Worker 1' 5.29 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.67 s [13576.68] cpu: in those 10.86 s, 225353 SVCs (20746 a second): 0x0b SleepThread 58869, 0x1b ArbitrateUnlock 55984, 0x1c WaitProcessWideKeyAtomic 51291, 0x1d SignalProcessWideKey 36143, 0x1a ArbitrateLock 14553, 0x21 SendSyncRequest 6565; 6650 calls the dispatch table had no code for (RtAPI.miss) [13576.68] vulkan: 404144087 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3998 finishes (1604 ms); 0 reads past queued releases (0 samples counts written on the GPU); 598849723 descriptor sets written, 209438691 reused; 209784745 draws kept the last one's shaders and pipeline (0 checked), 376313905 its targets [13576.68] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4265 render targets made, 66849 texture uploads (16691 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [13576.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13576.68] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13576.68] vulkan: caches: 103 render targets (1349 MB, 2 parked), 510 textures (1786 MB), 8731 buffers (302 MB); 4150 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13576.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13576.68] vulkan: 83446668 rendering passes, 767108 clear commands, 13258236 attachments cleared and 840 left undefined by their load op [13576.68] vulkan: 22039 passes (33%) ended at renderer.c:214 [13576.68] vulkan: 15207 passes (23%) ended at buffer.c:2334 [13576.68] vulkan: 12359 passes (19%) ended at buffer.c:2238 [13576.68] vulkan: 6801 passes (10%) ended at render.c:232 [13576.68] vulkan: 3549 passes (5%) ended at dma.c:143 [13576.68] vulkan: 3284 passes (5%) ended at buffer.c:2166 [13576.68] vulkan: 2370 passes (4%) ended at cmd.c:534 [13576.68] vulkan: 333 passes (1%) ended at renderer.c:680 [13576.68] vulkan: GPU-owned guest memory landed for the CPU 161567 times, render targets written back for an engine 23 times [13577.97] perf: 57.0 frames a second over 5.0 s (768072 shown in all) [13579.20] vulkan: display: 599 frame intervals of 17.61 ms (deviation 3.98 ms, 1st to 99th percentile 16.56 to 33.52 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.7 to 15.1), on to the display in 20.7 ms (10.8 to 36.1), 30.6 ms in all (19.6 to 40.7) [13579.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13582.99] perf: 57.0 frames a second over 5.0 s (768358 shown in all) [13587.64] nvn: 768600 presents, 768600 submissions [13587.65] cpu: 600 presents in 10.97 s (54.7 fps): 42 of the game's threads ran 24.04 s on the host's processors (219% of one, 40.07 ms a present), the whole process 29.22 s (266%); the busiest: thread 80 'MainThread' 10.35 s, thread 87 'Job.Worker 1' 5.84 s, thread 86 'Job.Worker 0' 5.76 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.45 s [13587.65] cpu: in those 10.97 s, 167657 SVCs (15288 a second): 0x1b ArbitrateUnlock 42687, 0x0b SleepThread 41457, 0x1c WaitProcessWideKeyAtomic 33953, 0x1d SignalProcessWideKey 24259, 0x1a ArbitrateLock 14800, 0x21 SendSyncRequest 6709; 18912 calls the dispatch table had no code for (RtAPI.miss) [13587.65] vulkan: 404539431 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4016 finishes (1608 ms); 0 reads past queued releases (0 samples counts written on the GPU); 599438495 descriptor sets written, 209640607 reused; 210004903 draws kept the last one's shaders and pipeline (0 checked), 376685437 its targets [13587.65] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4265 render targets made, 67014 texture uploads (16764 MB); 3 frames over 50 ms in the last 600, the slowest 67 ms [13587.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13587.65] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13587.65] vulkan: caches: 103 render targets (1349 MB, 2 parked), 619 textures (2116 MB), 9741 buffers (373 MB); 4568 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13587.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13587.65] vulkan: 83521385 rendering passes, 767708 clear commands, 13269231 attachments cleared and 840 left undefined by their load op [13587.65] vulkan: 27501 passes (37%) ended at renderer.c:214 [13587.65] vulkan: 14943 passes (20%) ended at buffer.c:2334 [13587.65] vulkan: 12511 passes (17%) ended at buffer.c:2238 [13587.65] vulkan: 7663 passes (10%) ended at render.c:232 [13587.65] vulkan: 5479 passes (7%) ended at dma.c:143 [13587.65] vulkan: 2995 passes (4%) ended at buffer.c:2166 [13587.65] vulkan: 2404 passes (3%) ended at cmd.c:534 [13587.65] vulkan: 600 passes (1%) ended at renderer.c:680 [13587.65] vulkan: GPU-owned guest memory landed for the CPU 161869 times, render targets written back for an engine 23 times [13588.00] perf: 51.4 frames a second over 5.0 s (768616 shown in all) [13590.09] vulkan: display: 599 frame intervals of 18.17 ms (deviation 5.50 ms, 1st to 99th percentile 16.57 to 33.56 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.0 to 16.7), on to the display in 22.2 ms (8.8 to 37.1), 31.5 ms in all (17.7 to 42.5) [13590.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13593.02] perf: 55.6 frames a second over 5.0 s (768895 shown in all) [13598.02] perf: 58.2 frames a second over 5.0 s (769186 shown in all) [13598.26] cpu: 600 presents in 10.61 s (56.6 fps): 39 of the game's threads ran 19.59 s on the host's processors (185% of one, 32.64 ms a present), the whole process 24.14 s (228%); the busiest: thread 80 'MainThread' 8.97 s, thread 87 'Job.Worker 1' 4.33 s, thread 86 'Job.Worker 0' 4.32 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.47 s [13598.26] cpu: in those 10.61 s, 247221 SVCs (23302 a second): 0x0b SleepThread 84606, 0x1b ArbitrateUnlock 54975, 0x1c WaitProcessWideKeyAtomic 47531, 0x1d SignalProcessWideKey 34387, 0x1a ArbitrateLock 16857, 0x21 SendSyncRequest 6850; 13063 calls the dispatch table had no code for (RtAPI.miss) [13598.26] vulkan: 404873893 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4018 finishes (1609 ms); 0 reads past queued releases (0 samples counts written on the GPU); 599939509 descriptor sets written, 209808517 reused; 210191987 draws kept the last one's shaders and pipeline (0 checked), 376997883 its targets [13598.26] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4278 render targets made, 67057 texture uploads (16767 MB); 4 frames over 50 ms in the last 600, the slowest 122 ms [13598.26] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13598.26] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13598.26] vulkan: caches: 105 render targets (1400 MB, 1 parked), 507 textures (1630 MB), 8821 buffers (249 MB); 3993 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13598.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13598.26] vulkan: 83585038 rendering passes, 768308 clear commands, 13279746 attachments cleared and 842 left undefined by their load op [13598.26] vulkan: 25341 passes (40%) ended at renderer.c:214 [13598.26] vulkan: 11195 passes (18%) ended at buffer.c:2334 [13598.26] vulkan: 9302 passes (15%) ended at buffer.c:2238 [13598.26] vulkan: 7611 passes (12%) ended at render.c:232 [13598.26] vulkan: 4864 passes (8%) ended at dma.c:143 [13598.26] vulkan: 2356 passes (4%) ended at buffer.c:2166 [13598.26] vulkan: 2104 passes (3%) ended at cmd.c:534 [13598.26] vulkan: 447 passes (1%) ended at renderer.c:680 [13598.26] vulkan: GPU-owned guest memory landed for the CPU 162047 times, render targets written back for an engine 23 times [13600.69] vulkan: display: 599 frame intervals of 17.70 ms (deviation 7.04 ms, 1st to 99th percentile 16.56 to 50.00 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (5.3 to 14.6), on to the display in 22.2 ms (8.6 to 36.7), 33.2 ms in all (20.0 to 42.4) [13600.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13603.04] perf: 58.4 frames a second over 5.0 s (769479 shown in all) [13608.04] perf: 60.0 frames a second over 5.0 s (769779 shown in all) [13608.38] cpu: 600 presents in 10.12 s (59.3 fps): 41 of the game's threads ran 20.78 s on the host's processors (205% of one, 34.64 ms a present), the whole process 25.99 s (257%); the busiest: thread 80 'MainThread' 9.43 s, thread 87 'Job.Worker 1' 4.75 s, thread 86 'Job.Worker 0' 4.71 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.43 s [13608.38] cpu: in those 10.12 s, 209473 SVCs (20699 a second): 0x0b SleepThread 87516, 0x1b ArbitrateUnlock 39557, 0x1c WaitProcessWideKeyAtomic 39078, 0x1d SignalProcessWideKey 27126, 0x1a ArbitrateLock 7629, 0x21 SendSyncRequest 6430; 343 calls the dispatch table had no code for (RtAPI.miss) [13608.38] vulkan: 405257136 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4018 finishes (1609 ms); 0 reads past queued releases (0 samples counts written on the GPU); 600510992 descriptor sets written, 210003520 reused; 210405550 draws kept the last one's shaders and pipeline (0 checked), 377355917 its targets [13608.38] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4278 render targets made, 67089 texture uploads (16771 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [13608.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13608.38] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13608.38] vulkan: caches: 97 render targets (1365 MB, 1 parked), 386 textures (1199 MB), 6124 buffers (164 MB); 3430 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13608.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13608.38] vulkan: 83656797 rendering passes, 768908 clear commands, 13291146 attachments cleared and 842 left undefined by their load op [13608.38] vulkan: 28800 passes (40%) ended at renderer.c:214 [13608.38] vulkan: 12259 passes (17%) ended at buffer.c:2334 [13608.38] vulkan: 8682 passes (12%) ended at buffer.c:2238 [13608.38] vulkan: 8256 passes (12%) ended at render.c:232 [13608.38] vulkan: 7223 passes (10%) ended at dma.c:143 [13608.38] vulkan: 2883 passes (4%) ended at buffer.c:2166 [13608.38] vulkan: 2448 passes (3%) ended at cmd.c:534 [13608.38] vulkan: 599 passes (1%) ended at renderer.c:680 [13608.38] vulkan: GPU-owned guest memory landed for the CPU 162526 times, render targets written back for an engine 23 times [13610.70] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.58 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (8.9 to 12.9), on to the display in 24.9 ms (8.3 to 28.8), 36.2 ms in all (20.0 to 39.7) [13610.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13613.05] perf: 59.8 frames a second over 5.0 s (770079 shown in all) [13618.05] perf: 55.4 frames a second over 5.0 s (770356 shown in all) [13618.92] nvn: 770400 presents, 770400 submissions [13618.92] cpu: 600 presents in 10.55 s (56.9 fps): 38 of the game's threads ran 21.77 s on the host's processors (206% of one, 36.29 ms a present), the whole process 27.50 s (261%); the busiest: thread 80 'MainThread' 9.88 s, thread 86 'Job.Worker 0' 4.93 s, thread 87 'Job.Worker 1' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.42 s [13618.92] cpu: in those 10.55 s, 226821 SVCs (21506 a second): 0x0b SleepThread 95875, 0x1b ArbitrateUnlock 43390, 0x1c WaitProcessWideKeyAtomic 40275, 0x1d SignalProcessWideKey 28204, 0x1a ArbitrateLock 10601, 0x21 SendSyncRequest 6580; 5569 calls the dispatch table had no code for (RtAPI.miss) [13618.92] vulkan: 405708407 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4021 finishes (1610 ms); 0 reads past queued releases (0 samples counts written on the GPU); 601188593 descriptor sets written, 210228461 reused; 210664682 draws kept the last one's shaders and pipeline (0 checked), 377782484 its targets [13618.92] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4281 render targets made, 67097 texture uploads (16774 MB); 1 frames over 50 ms in the last 600, the slowest 77 ms [13618.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13618.92] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13618.92] vulkan: caches: 98 render targets (1399 MB, 1 parked), 311 textures (1012 MB), 4550 buffers (126 MB); 3228 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13618.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13618.92] vulkan: 83735426 rendering passes, 769508 clear commands, 13302373 attachments cleared and 844 left undefined by their load op [13618.92] vulkan: 28260 passes (36%) ended at renderer.c:214 [13618.92] vulkan: 14490 passes (18%) ended at buffer.c:2334 [13618.92] vulkan: 13178 passes (17%) ended at buffer.c:2238 [13618.92] vulkan: 8116 passes (10%) ended at render.c:232 [13618.92] vulkan: 7482 passes (10%) ended at dma.c:143 [13618.92] vulkan: 3074 passes (4%) ended at buffer.c:2166 [13618.92] vulkan: 2868 passes (4%) ended at cmd.c:534 [13618.92] vulkan: 589 passes (1%) ended at renderer.c:680 [13618.92] vulkan: GPU-owned guest memory landed for the CPU 162998 times, render targets written back for an engine 23 times [13619.09] RomFS: reading fe_scenes_emblemzone_roy.bundle (1298.4 KB) [13619.38] RomFS: reading V_CITRINICA_Engage_Attack_EIRIK_02.bin (1.8 KB) [13619.38] RomFS: reading V_CITRINICA_Engage_Attack_IKE_01.bin (2.1 KB) [13619.38] RomFS: reading V_CITRINICA_Engage_Attack_IKE_02.bin (2.2 KB) [13619.38] RomFS: reading V_CITRINICA_Engage_Attack_KAMUI_01.bin (2.0 KB) [13619.38] RomFS: reading V_CITRINICA_Engage_Attack_KAMUI_02.bin (1.9 KB) [13619.38] RomFS: reading V_CITRINICA_Engage_Attack_LEAF_01.bin (2.3 KB) [13619.38] RomFS: reading V_CITRINICA_Engage_Attack_LEAF_02.bin (2.1 KB) [13619.38] RomFS: reading V_CITRINICA_Engage_Attack_LIN_01.bin (1.9 KB) [13620.89] RomFS: reading V_CITRINICA_Arena_Name_02.bin (5.2 KB) [13620.89] RomFS: reading V_CITRINICA_Arena_Name_03.bin (3.5 KB) [13620.89] RomFS: reading V_CITRINICA_Arena_Name_04.bin (2.8 KB) [13620.89] RomFS: reading V_CITRINICA_Arena_Name_05.bin (2.7 KB) [13620.89] RomFS: reading V_CITRINICA_Attack_F_01.bin (0.8 KB) [13620.89] RomFS: reading V_CITRINICA_Attack_F_02.bin (0.9 KB) [13620.89] RomFS: reading V_CITRINICA_Attack_F_03.bin (0.9 KB) [13620.89] RomFS: reading V_CITRINICA_Attack_F_04.bin (0.9 KB) [13620.89] RomFS: reading V_CITRINICA_Attack_H_01.bin (1.0 KB) [13621.25] vulkan: display: 599 frame intervals of 17.61 ms (deviation 4.31 ms, 1st to 99th percentile 16.56 to 33.49 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (3.7 to 15.4), on to the display in 23.2 ms (8.4 to 39.2), 34.0 ms in all (20.8 to 43.6) [13621.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13623.07] perf: 58.2 frames a second over 5.0 s (770648 shown in all) [13626.35] RomFS: reading engageskill_cor_00.bundle (760.7 KB) [13626.36] RomFS: reading engageskill_ike_00.bundle (713.8 KB) [13626.38] RomFS: reading engageskill_mic_00.bundle (481.2 KB) [13626.42] RomFS: reading 461148668.wem (29.1 KB) [13626.42] RomFS: reading 462024331.wem (41.6 KB) [13626.42] RomFS: reading 226658337.wem (52.4 KB) [13626.55] RomFS: reading 229645090.wem (8.5 KB) [13626.70] RomFS: reading eff_light_hit.bundle (198.2 KB) [13626.70] RomFS: reading eff_nature_hit.bundle (189.5 KB) [13626.72] RomFS: reading eff_thunder_hit.bundle (331.9 KB) [13626.77] RomFS: reading 368810048.wem (85.3 KB) [13626.77] RomFS: reading 369016512.wem (10.0 KB) [13626.77] RomFS: reading 369306019.wem (21.3 KB) [13626.90] RomFS: reading 369473375.wem (3355.5 KB) [13627.45] RomFS: reading 462115713.wem (2770.9 KB) [13628.07] perf: 51.8 frames a second over 5.0 s (770907 shown in all) [13629.98] cpu: 600 presents in 11.06 s (54.3 fps): 38 of the game's threads ran 18.05 s on the host's processors (163% of one, 30.09 ms a present), the whole process 21.73 s (197%); the busiest: thread 80 'MainThread' 8.67 s, thread 86 'Job.Worker 0' 3.81 s, thread 87 'Job.Worker 1' 3.79 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.66 s [13629.98] cpu: in those 11.06 s, 241138 SVCs (21811 a second): 0x0b SleepThread 62978, 0x1b ArbitrateUnlock 58913, 0x1c WaitProcessWideKeyAtomic 55296, 0x1d SignalProcessWideKey 42333, 0x1a ArbitrateLock 13092, 0x21 SendSyncRequest 6570; 413 calls the dispatch table had no code for (RtAPI.miss) [13629.98] vulkan: 405978009 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4032 finishes (1613 ms); 0 reads past queued releases (0 samples counts written on the GPU); 601589280 descriptor sets written, 210366978 reused; 210821612 draws kept the last one's shaders and pipeline (0 checked), 378036927 its targets [13629.98] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4283 render targets made, 67170 texture uploads (16783 MB); 2 frames over 50 ms in the last 600, the slowest 73 ms [13629.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13629.98] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13629.98] vulkan: caches: 94 render targets (1369 MB, 2 parked), 363 textures (1108 MB), 6976 buffers (134 MB); 3302 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13629.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13629.98] vulkan: 83787682 rendering passes, 770108 clear commands, 13310857 attachments cleared and 844 left undefined by their load op [13629.98] vulkan: 17824 passes (34%) ended at renderer.c:214 [13629.98] vulkan: 11221 passes (21%) ended at buffer.c:2334 [13629.98] vulkan: 8085 passes (15%) ended at buffer.c:2238 [13629.98] vulkan: 6127 passes (12%) ended at render.c:232 [13629.98] vulkan: 3974 passes (8%) ended at dma.c:143 [13629.98] vulkan: 2331 passes (4%) ended at buffer.c:2166 [13629.98] vulkan: 1820 passes (3%) ended at cmd.c:534 [13629.98] vulkan: 600 passes (1%) ended at renderer.c:680 [13629.98] vulkan: GPU-owned guest memory landed for the CPU 163116 times, render targets written back for an engine 23 times [13632.74] vulkan: display: 599 frame intervals of 19.17 ms (deviation 6.03 ms, 1st to 99th percentile 16.57 to 33.46 ms), 89 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.0 to 13.0), on to the display in 22.0 ms (8.2 to 39.0), 31.5 ms in all (18.9 to 43.5) [13632.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13633.07] perf: 49.2 frames a second over 5.0 s (771153 shown in all) [13638.07] perf: 55.2 frames a second over 5.0 s (771429 shown in all) [13641.06] cpu: 600 presents in 11.08 s (54.2 fps): 38 of the game's threads ran 23.13 s on the host's processors (209% of one, 38.54 ms a present), the whole process 28.07 s (253%); the busiest: thread 80 'MainThread' 10.42 s, thread 87 'Job.Worker 1' 5.40 s, thread 86 'Job.Worker 0' 5.35 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.41 s [13641.06] cpu: in those 11.08 s, 171147 SVCs (15448 a second): 0x1b ArbitrateUnlock 45027, 0x0b SleepThread 42460, 0x1c WaitProcessWideKeyAtomic 33523, 0x1d SignalProcessWideKey 23725, 0x1a ArbitrateLock 17816, 0x21 SendSyncRequest 6634; 11175 calls the dispatch table had no code for (RtAPI.miss) [13641.06] vulkan: 406361621 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4041 finishes (1615 ms); 0 reads past queued releases (0 samples counts written on the GPU); 602161553 descriptor sets written, 210561929 reused; 211033432 draws kept the last one's shaders and pipeline (0 checked), 378398796 its targets [13641.06] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4309 render targets made, 67282 texture uploads (16848 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [13641.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13641.06] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13641.06] vulkan: caches: 105 render targets (1330 MB, 1 parked), 443 textures (1401 MB), 8204 buffers (171 MB); 3610 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13641.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13641.06] vulkan: 83858743 rendering passes, 770708 clear commands, 13320664 attachments cleared and 844 left undefined by their load op [13641.06] vulkan: 24907 passes (35%) ended at renderer.c:214 [13641.06] vulkan: 13636 passes (19%) ended at buffer.c:2334 [13641.06] vulkan: 13449 passes (19%) ended at buffer.c:2238 [13641.06] vulkan: 7037 passes (10%) ended at render.c:232 [13641.06] vulkan: 5566 passes (8%) ended at dma.c:143 [13641.06] vulkan: 3223 passes (5%) ended at buffer.c:2166 [13641.06] vulkan: 2316 passes (3%) ended at cmd.c:534 [13641.06] vulkan: 490 passes (1%) ended at renderer.c:680 [13641.06] vulkan: GPU-owned guest memory landed for the CPU 163319 times, render targets written back for an engine 23 times [13643.07] perf: 57.2 frames a second over 5.0 s (771715 shown in all) [13643.42] vulkan: display: 599 frame intervals of 17.84 ms (deviation 4.36 ms, 1st to 99th percentile 16.57 to 33.46 ms), 41 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.9 to 14.3), on to the display in 21.1 ms (8.6 to 45.0), 30.5 ms in all (17.2 to 50.0) [13643.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13648.09] perf: 58.6 frames a second over 5.0 s (772009 shown in all) [13651.90] nvn: 772200 presents, 772200 submissions [13651.90] cpu: 600 presents in 10.84 s (55.3 fps): 38 of the game's threads ran 23.38 s on the host's processors (216% of one, 38.97 ms a present), the whole process 28.39 s (262%); the busiest: thread 80 'MainThread' 10.10 s, thread 86 'Job.Worker 0' 5.60 s, thread 87 'Job.Worker 1' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.40 s [13651.90] cpu: in those 10.84 s, 198542 SVCs (18309 a second): 0x1b ArbitrateUnlock 51713, 0x0b SleepThread 48909, 0x1c WaitProcessWideKeyAtomic 41149, 0x1d SignalProcessWideKey 29191, 0x1a ArbitrateLock 18588, 0x21 SendSyncRequest 7060; 16175 calls the dispatch table had no code for (RtAPI.miss) [13651.90] vulkan: 406739173 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4048 finishes (1617 ms); 0 reads past queued releases (0 samples counts written on the GPU); 602726441 descriptor sets written, 210752145 reused; 211230911 draws kept the last one's shaders and pipeline (0 checked), 378751673 its targets [13651.90] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4314 render targets made, 67384 texture uploads (16868 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [13651.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13651.90] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5488 of 14118 MB (5024 ours) [13651.90] vulkan: caches: 106 render targets (1410 MB, 1 parked), 500 textures (1599 MB), 8039 buffers (234 MB); 3945 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13651.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13651.90] vulkan: 83933940 rendering passes, 771308 clear commands, 13332674 attachments cleared and 846 left undefined by their load op [13651.90] vulkan: 29068 passes (39%) ended at renderer.c:214 [13651.90] vulkan: 15552 passes (21%) ended at buffer.c:2334 [13651.90] vulkan: 10898 passes (14%) ended at buffer.c:2238 [13651.90] vulkan: 8094 passes (11%) ended at render.c:232 [13651.90] vulkan: 4558 passes (6%) ended at dma.c:143 [13651.90] vulkan: 3618 passes (5%) ended at buffer.c:2166 [13651.90] vulkan: 2345 passes (3%) ended at cmd.c:534 [13651.90] vulkan: 563 passes (1%) ended at renderer.c:680 [13651.90] vulkan: GPU-owned guest memory landed for the CPU 163606 times, render targets written back for an engine 23 times [13653.10] perf: 49.4 frames a second over 5.0 s (772257 shown in all) [13654.60] vulkan: display: 599 frame intervals of 18.47 ms (deviation 6.17 ms, 1st to 99th percentile 16.57 to 33.52 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (4.6 to 14.5), on to the display in 21.0 ms (8.9 to 35.0), 31.7 ms in all (19.0 to 40.6) [13654.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13658.12] perf: 56.0 frames a second over 5.0 s (772538 shown in all) [13663.14] perf: 43.1 frames a second over 5.0 s (772754 shown in all) [13664.24] nvdrv: open /dev/nvhost-nvdec -> 2 [13664.25] nvdrv: open /dev/nvhost-nvdec -> 4 [13664.25] nvdrv: open /dev/nvhost-vic -> 5 [13664.27] nvdrv: open /dev/nvhost-vic -> 6 [13664.46] cpu: 600 presents in 12.56 s (47.8 fps): 49 of the game's threads ran 21.86 s on the host's processors (174% of one, 36.44 ms a present), the whole process 26.04 s (207%); the busiest: thread 80 'MainThread' 10.44 s, thread 87 'Job.Worker 1' 4.49 s, thread 86 'Job.Worker 0' 4.46 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.58 s [13664.46] cpu: in those 12.56 s, 259246 SVCs (20646 a second): 0x1b ArbitrateUnlock 77536, 0x1c WaitProcessWideKeyAtomic 48724, 0x0b SleepThread 47433, 0x1a ArbitrateLock 38815, 0x1d SignalProcessWideKey 34886, 0x21 SendSyncRequest 9098; 78982 calls the dispatch table had no code for (RtAPI.miss) [13664.46] vulkan: 407015948 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4081 finishes (1626 ms); 0 reads past queued releases (0 samples counts written on the GPU); 603140073 descriptor sets written, 210892063 reused; 211381890 draws kept the last one's shaders and pipeline (0 checked), 379013908 its targets [13664.46] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4373 render targets made, 67475 texture uploads (16893 MB); 12 frames over 50 ms in the last 600, the slowest 632 ms [13664.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13664.46] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5488 of 14118 MB (5024 ours) [13664.46] vulkan: caches: 121 render targets (1526 MB, 6 parked), 500 textures (1700 MB), 7791 buffers (196 MB); 4062 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13664.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13664.46] vulkan: 83983997 rendering passes, 771879 clear commands, 13339915 attachments cleared and 846 left undefined by their load op [13664.46] vulkan: 16798 passes (34%) ended at renderer.c:214 [13664.46] vulkan: 10633 passes (21%) ended at buffer.c:2334 [13664.46] vulkan: 8295 passes (17%) ended at buffer.c:2238 [13664.46] vulkan: 5345 passes (11%) ended at render.c:232 [13664.46] vulkan: 3688 passes (7%) ended at dma.c:143 [13664.46] vulkan: 2681 passes (5%) ended at buffer.c:2166 [13664.46] vulkan: 1899 passes (4%) ended at cmd.c:534 [13664.46] vulkan: 537 passes (1%) ended at renderer.c:680 [13664.46] vulkan: GPU-owned guest memory landed for the CPU 163912 times, render targets written back for an engine 23 times [13665.56] RomFS: reading 835000228.wem (59.0 KB) [13665.56] RomFS: reading 835037379.wem (14.5 KB) [13665.56] RomFS: reading 835041944.wem (3.6 KB) [13665.56] RomFS: reading 835101084.wem (3.1 KB) [13665.56] RomFS: reading 835158337.wem (37.9 KB) [13667.04] vulkan: display: 599 frame intervals of 20.45 ms (deviation 37.22 ms, 1st to 99th percentile 16.57 to 83.37 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (0.7 to 13.7), on to the display in 32.0 ms (10.5 to 48.2), 39.0 ms in all (18.5 to 50.0) [13667.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13667.79] RomFS: reading 918939172.wem (21.0 KB) [13667.79] RomFS: reading 918945835.wem (9.4 KB) [13668.14] perf: 51.0 frames a second over 5.0 s (773009 shown in all) [13673.14] perf: 26.2 frames a second over 5.0 s (773140 shown in all) [13678.14] perf: 50.0 frames a second over 5.0 s (773390 shown in all) [13678.35] cpu: 600 presents in 13.89 s (43.2 fps): 70 of the game's threads ran 18.27 s on the host's processors (132% of one, 30.45 ms a present), the whole process 20.92 s (151%); the busiest: thread 80 'MainThread' 8.96 s, thread 87 'Job.Worker 1' 2.41 s, thread 86 'Job.Worker 0' 2.41 s, thread 109 'Loading.PreloadManager' 1.90 s, thread 108 'UnityGfxDeviceWorker' 0.64 s [13678.35] cpu: in those 13.89 s, 546488 SVCs (39336 a second): 0x1b ArbitrateUnlock 215142, 0x1a ArbitrateLock 173954, 0x1c WaitProcessWideKeyAtomic 52526, 0x1d SignalProcessWideKey 41132, 0x0b SleepThread 35443, 0x21 SendSyncRequest 14368; 141677 calls the dispatch table had no code for (RtAPI.miss) [13678.35] vulkan: 407164366 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4090 finishes (1630 ms); 0 reads past queued releases (0 samples counts written on the GPU); 603358972 descriptor sets written, 210970000 reused; 211468232 draws kept the last one's shaders and pipeline (0 checked), 379151753 its targets [13678.35] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4429 render targets made, 67808 texture uploads (16982 MB); 18 frames over 50 ms in the last 600, the slowest 1347 ms [13678.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13678.35] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14118 MB (5280 ours) [13678.35] vulkan: caches: 113 render targets (1560 MB, 5 parked), 625 textures (2247 MB), 6879 buffers (185 MB); 4632 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13678.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13678.35] vulkan: 84015375 rendering passes, 772341 clear commands, 13346315 attachments cleared and 852 left undefined by their load op [13678.35] vulkan: 12298 passes (39%) ended at renderer.c:214 [13678.35] vulkan: 6100 passes (19%) ended at buffer.c:2238 [13678.35] vulkan: 4326 passes (14%) ended at buffer.c:2334 [13678.35] vulkan: 4051 passes (13%) ended at render.c:232 [13678.35] vulkan: 1824 passes (6%) ended at dma.c:143 [13678.35] vulkan: 1068 passes (3%) ended at cmd.c:534 [13678.35] vulkan: 860 passes (3%) ended at buffer.c:2166 [13678.35] vulkan: 580 passes (2%) ended at renderer.c:680 [13678.35] vulkan: GPU-owned guest memory landed for the CPU 164157 times, render targets written back for an engine 23 times [13681.35] vulkan: display: 599 frame intervals of 23.90 ms (deviation 53.64 ms, 1st to 99th percentile 16.32 to 149.90 ms), 46 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (0.7 to 16.0), on to the display in 35.1 ms (12.0 to 48.4), 41.3 ms in all (20.3 to 50.0) [13681.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13683.15] perf: 47.4 frames a second over 5.0 s (773628 shown in all) [13688.15] perf: 51.8 frames a second over 5.0 s (773887 shown in all) [13690.08] nvn: 774000 presents, 774000 submissions [13690.08] cpu: 600 presents in 11.73 s (51.1 fps): 38 of the game's threads ran 24.01 s on the host's processors (205% of one, 40.01 ms a present), the whole process 28.65 s (244%); the busiest: thread 80 'MainThread' 10.90 s, thread 86 'Job.Worker 0' 5.19 s, thread 87 'Job.Worker 1' 5.17 s, thread 108 'UnityGfxDeviceWorker' 1.50 s, thread 116 'AK::EventManager' 0.81 s [13690.08] cpu: in those 11.73 s, 298649 SVCs (25451 a second): 0x1b ArbitrateUnlock 77485, 0x0b SleepThread 75808, 0x1c WaitProcessWideKeyAtomic 63881, 0x1d SignalProcessWideKey 44777, 0x1a ArbitrateLock 26820, 0x21 SendSyncRequest 7822; 17267 calls the dispatch table had no code for (RtAPI.miss) [13690.08] vulkan: 407537671 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4093 finishes (1631 ms); 0 reads past queued releases (0 samples counts written on the GPU); 603923069 descriptor sets written, 211152513 reused; 211663919 draws kept the last one's shaders and pipeline (0 checked), 379506877 its targets [13690.08] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4434 render targets made, 67994 texture uploads (17014 MB); 4 frames over 50 ms in the last 600, the slowest 115 ms [13690.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13690.08] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14118 MB (5280 ours) [13690.08] vulkan: caches: 95 render targets (1316 MB, 5 parked), 485 textures (1622 MB), 7634 buffers (494 MB); 4087 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13690.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13690.08] vulkan: 84087434 rendering passes, 772941 clear commands, 13356134 attachments cleared and 856 left undefined by their load op [13690.08] vulkan: 21887 passes (30%) ended at renderer.c:214 [13690.08] vulkan: 19520 passes (27%) ended at buffer.c:2334 [13690.08] vulkan: 14103 passes (20%) ended at buffer.c:2238 [13690.08] vulkan: 6934 passes (10%) ended at render.c:232 [13690.08] vulkan: 3340 passes (5%) ended at dma.c:143 [13690.08] vulkan: 3272 passes (5%) ended at buffer.c:2166 [13690.08] vulkan: 2503 passes (3%) ended at cmd.c:534 [13690.08] vulkan: 336 passes (0%) ended at renderer.c:680 [13690.08] vulkan: GPU-owned guest memory landed for the CPU 164209 times, render targets written back for an engine 23 times [13692.72] vulkan: display: 599 frame intervals of 18.98 ms (deviation 7.26 ms, 1st to 99th percentile 16.57 to 33.62 ms), 73 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (4.8 to 16.3), on to the display in 19.9 ms (9.5 to 41.2), 30.6 ms in all (19.5 to 49.4) [13692.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13693.17] perf: 57.2 frames a second over 5.0 s (774174 shown in all) [13698.17] perf: 56.0 frames a second over 5.0 s (774454 shown in all) [13700.72] cpu: 600 presents in 10.64 s (56.4 fps): 42 of the game's threads ran 22.54 s on the host's processors (212% of one, 37.56 ms a present), the whole process 27.64 s (260%); the busiest: thread 80 'MainThread' 9.97 s, thread 86 'Job.Worker 0' 5.31 s, thread 87 'Job.Worker 1' 5.30 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.41 s [13700.72] cpu: in those 10.64 s, 191189 SVCs (17975 a second): 0x0b SleepThread 66331, 0x1b ArbitrateUnlock 40712, 0x1c WaitProcessWideKeyAtomic 37280, 0x1d SignalProcessWideKey 26334, 0x1a ArbitrateLock 10068, 0x21 SendSyncRequest 6642; 8509 calls the dispatch table had no code for (RtAPI.miss) [13700.72] vulkan: 407925867 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4096 finishes (1633 ms); 0 reads past queued releases (0 samples counts written on the GPU); 604492898 descriptor sets written, 211359076 reused; 211879400 draws kept the last one's shaders and pipeline (0 checked), 379869023 its targets [13700.72] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4435 render targets made, 68088 texture uploads (17058 MB); 4 frames over 50 ms in the last 600, the slowest 67 ms [13700.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13700.72] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14118 MB (5280 ours) [13700.72] vulkan: caches: 95 render targets (1313 MB, 5 parked), 572 textures (1925 MB), 10004 buffers (469 MB); 4421 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13700.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13700.72] vulkan: 84165573 rendering passes, 773541 clear commands, 13368315 attachments cleared and 856 left undefined by their load op [13700.72] vulkan: 30179 passes (39%) ended at renderer.c:214 [13700.72] vulkan: 16551 passes (21%) ended at buffer.c:2334 [13700.72] vulkan: 11180 passes (14%) ended at buffer.c:2238 [13700.72] vulkan: 8410 passes (11%) ended at render.c:232 [13700.72] vulkan: 5167 passes (7%) ended at dma.c:143 [13700.72] vulkan: 2982 passes (4%) ended at buffer.c:2166 [13700.72] vulkan: 2324 passes (3%) ended at cmd.c:534 [13700.72] vulkan: 727 passes (1%) ended at surface.c:162 [13700.72] vulkan: GPU-owned guest memory landed for the CPU 164462 times, render targets written back for an engine 23 times [13703.17] perf: 56.2 frames a second over 5.0 s (774735 shown in all) [13703.37] vulkan: display: 599 frame intervals of 17.78 ms (deviation 5.15 ms, 1st to 99th percentile 16.58 to 33.46 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (6.5 to 13.8), on to the display in 21.9 ms (8.8 to 42.6), 32.9 ms in all (19.8 to 50.0) [13703.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13708.19] perf: 54.6 frames a second over 5.0 s (775009 shown in all) [13711.90] cpu: 600 presents in 11.18 s (53.7 fps): 38 of the game's threads ran 21.80 s on the host's processors (195% of one, 36.34 ms a present), the whole process 26.46 s (237%); the busiest: thread 80 'MainThread' 9.40 s, thread 87 'Job.Worker 1' 5.09 s, thread 86 'Job.Worker 0' 5.03 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.55 s [13711.90] cpu: in those 11.18 s, 235363 SVCs (21056 a second): 0x0b SleepThread 67326, 0x1b ArbitrateUnlock 57862, 0x1c WaitProcessWideKeyAtomic 46201, 0x1d SignalProcessWideKey 33857, 0x1a ArbitrateLock 20693, 0x21 SendSyncRequest 7410; 12635 calls the dispatch table had no code for (RtAPI.miss) [13711.90] vulkan: 408281016 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4098 finishes (1634 ms); 0 reads past queued releases (0 samples counts written on the GPU); 605015284 descriptor sets written, 211546988 reused; 212082715 draws kept the last one's shaders and pipeline (0 checked), 380202165 its targets [13711.90] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4450 render targets made, 68189 texture uploads (17079 MB); 6 frames over 50 ms in the last 600, the slowest 120 ms [13711.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13711.90] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14118 MB (5280 ours) [13711.90] vulkan: caches: 97 render targets (1335 MB, 6 parked), 494 textures (1766 MB), 9634 buffers (406 MB); 4197 of 14118 MB in use as they count it, 0 MB freed for the budget so far [13711.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13711.90] vulkan: 84239175 rendering passes, 774141 clear commands, 13379343 attachments cleared and 858 left undefined by their load op [13711.90] vulkan: 25949 passes (35%) ended at renderer.c:214 [13711.90] vulkan: 16565 passes (23%) ended at buffer.c:2334 [13711.90] vulkan: 12300 passes (17%) ended at buffer.c:2238 [13711.90] vulkan: 7510 passes (10%) ended at render.c:232 [13711.90] vulkan: 4117 passes (6%) ended at dma.c:143 [13711.90] vulkan: 3923 passes (5%) ended at buffer.c:2166 [13711.90] vulkan: 2315 passes (3%) ended at cmd.c:534 [13711.90] vulkan: 447 passes (1%) ended at renderer.c:680 [13711.90] vulkan: GPU-owned guest memory landed for the CPU 164685 times, render targets written back for an engine 23 times [13713.20] perf: 52.8 frames a second over 5.0 s (775274 shown in all) [13714.44] vulkan: display: 599 frame intervals of 18.48 ms (deviation 7.83 ms, 1st to 99th percentile 16.56 to 50.06 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (3.5 to 16.8), on to the display in 22.7 ms (8.2 to 38.0), 32.5 ms in all (19.3 to 43.9) [13714.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13718.20] perf: 53.6 frames a second over 5.0 s (775542 shown in all) [13722.98] nvn: 775800 presents, 775800 submissions [13722.99] cpu: 600 presents in 11.09 s (54.1 fps): 43 of the game's threads ran 23.79 s on the host's processors (215% of one, 39.65 ms a present), the whole process 29.36 s (265%); the busiest: thread 80 'MainThread' 10.30 s, thread 86 'Job.Worker 0' 5.68 s, thread 87 'Job.Worker 1' 5.67 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.40 s [13722.99] cpu: in those 11.09 s, 214112 SVCs (19312 a second): 0x0b SleepThread 77717, 0x1b ArbitrateUnlock 45162, 0x1c WaitProcessWideKeyAtomic 39828, 0x1d SignalProcessWideKey 28345, 0x1a ArbitrateLock 12389, 0x21 SendSyncRequest 6812; 8100 calls the dispatch table had no code for (RtAPI.miss) [13722.99] vulkan: 408761133 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4098 finishes (1634 ms); 0 reads past queued releases (0 samples counts written on the GPU); 605727769 descriptor sets written, 211794737 reused; 212343878 draws kept the last one's shaders and pipeline (0 checked), 380654288 its targets [13722.99] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4452 render targets made, 68239 texture uploads (17102 MB); 3 frames over 50 ms in the last 600, the slowest 68 ms [13722.99] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13722.99] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13722.99] vulkan: caches: 99 render targets (1389 MB, 7 parked), 453 textures (1505 MB), 9068 buffers (326 MB); 3945 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13722.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13722.99] vulkan: 84320616 rendering passes, 774741 clear commands, 13392676 attachments cleared and 858 left undefined by their load op [13722.99] vulkan: 32483 passes (40%) ended at renderer.c:214 [13722.99] vulkan: 15048 passes (18%) ended at buffer.c:2334 [13722.99] vulkan: 11804 passes (14%) ended at buffer.c:2238 [13722.99] vulkan: 9217 passes (11%) ended at render.c:232 [13722.99] vulkan: 5205 passes (6%) ended at dma.c:143 [13722.99] vulkan: 3316 passes (4%) ended at buffer.c:2166 [13722.99] vulkan: 2760 passes (3%) ended at cmd.c:534 [13722.99] vulkan: 1012 passes (1%) ended at surface.c:162 [13722.99] vulkan: GPU-owned guest memory landed for the CPU 164711 times, render targets written back for an engine 23 times [13723.22] perf: 54.2 frames a second over 5.0 s (775814 shown in all) [13725.52] vulkan: display: 599 frame intervals of 18.50 ms (deviation 6.47 ms, 1st to 99th percentile 16.58 to 33.56 ms), 57 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (3.6 to 15.1), on to the display in 22.9 ms (8.7 to 37.8), 32.9 ms in all (18.5 to 43.5) [13725.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13728.22] perf: 53.4 frames a second over 5.0 s (776081 shown in all) [13733.22] perf: 54.8 frames a second over 5.0 s (776355 shown in all) [13734.07] cpu: 600 presents in 11.08 s (54.1 fps): 38 of the game's threads ran 21.15 s on the host's processors (191% of one, 35.25 ms a present), the whole process 26.51 s (239%); the busiest: thread 80 'MainThread' 9.64 s, thread 86 'Job.Worker 0' 4.78 s, thread 87 'Job.Worker 1' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.46 s [13734.07] cpu: in those 11.08 s, 231286 SVCs (20870 a second): 0x0b SleepThread 81809, 0x1b ArbitrateUnlock 49966, 0x1c WaitProcessWideKeyAtomic 44679, 0x1d SignalProcessWideKey 32256, 0x1a ArbitrateLock 13859, 0x21 SendSyncRequest 6743; 8731 calls the dispatch table had no code for (RtAPI.miss) [13734.07] vulkan: 409196319 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4101 finishes (1636 ms); 0 reads past queued releases (0 samples counts written on the GPU); 606375368 descriptor sets written, 212017510 reused; 212592369 draws kept the last one's shaders and pipeline (0 checked), 381066621 its targets [13734.07] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4456 render targets made, 68249 texture uploads (17102 MB); 3 frames over 50 ms in the last 600, the slowest 117 ms [13734.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13734.07] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13734.07] vulkan: caches: 98 render targets (1345 MB, 6 parked), 371 textures (1195 MB), 7820 buffers (179 MB); 3427 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13734.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13734.07] vulkan: 84393328 rendering passes, 775341 clear commands, 13403481 attachments cleared and 858 left undefined by their load op [13734.07] vulkan: 26296 passes (36%) ended at renderer.c:214 [13734.07] vulkan: 15290 passes (21%) ended at buffer.c:2334 [13734.07] vulkan: 11277 passes (16%) ended at buffer.c:2238 [13734.07] vulkan: 7824 passes (11%) ended at render.c:232 [13734.07] vulkan: 5689 passes (8%) ended at dma.c:143 [13734.07] vulkan: 2777 passes (4%) ended at buffer.c:2166 [13734.07] vulkan: 2616 passes (4%) ended at cmd.c:534 [13734.07] vulkan: 480 passes (1%) ended at renderer.c:680 [13734.07] vulkan: GPU-owned guest memory landed for the CPU 164915 times, render targets written back for an engine 23 times [13736.74] vulkan: display: 599 frame intervals of 18.67 ms (deviation 6.93 ms, 1st to 99th percentile 16.56 to 33.56 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 13.1 ms (10.1 to 15.1), on to the display in 16.8 ms (8.1 to 25.5), 29.9 ms in all (20.9 to 38.8) [13736.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13738.24] perf: 55.8 frames a second over 5.0 s (776635 shown in all) [13743.24] perf: 58.0 frames a second over 5.0 s (776925 shown in all) [13744.61] cpu: 600 presents in 10.54 s (56.9 fps): 38 of the game's threads ran 18.32 s on the host's processors (174% of one, 30.54 ms a present), the whole process 22.41 s (213%); the busiest: thread 80 'MainThread' 8.40 s, thread 87 'Job.Worker 1' 4.02 s, thread 86 'Job.Worker 0' 4.02 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.59 s [13744.61] cpu: in those 10.54 s, 247772 SVCs (23508 a second): 0x0b SleepThread 69597, 0x1b ArbitrateUnlock 59520, 0x1c WaitProcessWideKeyAtomic 54312, 0x1d SignalProcessWideKey 41378, 0x1a ArbitrateLock 14351, 0x21 SendSyncRequest 6712; 6809 calls the dispatch table had no code for (RtAPI.miss) [13744.61] vulkan: 409478021 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4111 finishes (1640 ms); 0 reads past queued releases (0 samples counts written on the GPU); 606786589 descriptor sets written, 212169693 reused; 212750351 draws kept the last one's shaders and pipeline (0 checked), 381329240 its targets [13744.61] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4458 render targets made, 68322 texture uploads (17112 MB); 5 frames over 50 ms in the last 600, the slowest 78 ms [13744.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13744.61] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13744.61] vulkan: caches: 97 render targets (1322 MB, 7 parked), 421 textures (1290 MB), 6487 buffers (162 MB); 3457 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13744.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13744.61] vulkan: 84455572 rendering passes, 775941 clear commands, 13413796 attachments cleared and 858 left undefined by their load op [13744.61] vulkan: 22525 passes (36%) ended at renderer.c:214 [13744.61] vulkan: 14832 passes (24%) ended at buffer.c:2334 [13744.61] vulkan: 7623 passes (12%) ended at buffer.c:2238 [13744.61] vulkan: 7182 passes (12%) ended at render.c:232 [13744.61] vulkan: 4855 passes (8%) ended at dma.c:143 [13744.61] vulkan: 2292 passes (4%) ended at buffer.c:2166 [13744.61] vulkan: 1885 passes (3%) ended at cmd.c:534 [13744.61] vulkan: 589 passes (1%) ended at renderer.c:680 [13744.61] vulkan: GPU-owned guest memory landed for the CPU 165116 times, render targets written back for an engine 23 times [13744.64] RomFS: reading eff_wind_hit.bundle (259.6 KB) [13744.71] RomFS: reading 1068316721.wem (23.5 KB) [13744.71] RomFS: reading 1068404533.wem (1072.0 KB) [13747.87] vulkan: display: 599 frame intervals of 18.59 ms (deviation 5.97 ms, 1st to 99th percentile 16.57 to 33.48 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.7 to 12.8), on to the display in 28.1 ms (9.0 to 40.1), 36.1 ms in all (18.4 to 44.7) [13747.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13748.24] perf: 46.8 frames a second over 5.0 s (777159 shown in all) [13753.24] perf: 52.6 frames a second over 5.0 s (777422 shown in all) [13756.17] nvn: 777600 presents, 777600 submissions [13756.18] cpu: 600 presents in 11.57 s (51.9 fps): 38 of the game's threads ran 23.80 s on the host's processors (206% of one, 39.67 ms a present), the whole process 28.86 s (249%); the busiest: thread 80 'MainThread' 10.90 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.52 s [13756.18] cpu: in those 11.57 s, 154346 SVCs (13343 a second): 0x0b SleepThread 41842, 0x1b ArbitrateUnlock 36731, 0x1c WaitProcessWideKeyAtomic 33986, 0x1d SignalProcessWideKey 24001, 0x1a ArbitrateLock 8978, 0x21 SendSyncRequest 6796; 10655 calls the dispatch table had no code for (RtAPI.miss) [13756.18] vulkan: 409846170 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4111 finishes (1640 ms); 0 reads past queued releases (0 samples counts written on the GPU); 607328244 descriptor sets written, 212364336 reused; 212955999 draws kept the last one's shaders and pipeline (0 checked), 381675467 its targets [13756.18] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4468 render targets made, 68400 texture uploads (17151 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [13756.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13756.18] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13756.18] vulkan: caches: 102 render targets (1335 MB, 6 parked), 434 textures (1286 MB), 7764 buffers (184 MB); 3505 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13756.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13756.18] vulkan: 84524208 rendering passes, 776541 clear commands, 13423792 attachments cleared and 858 left undefined by their load op [13756.18] vulkan: 25242 passes (37%) ended at renderer.c:214 [13756.18] vulkan: 12242 passes (18%) ended at buffer.c:2334 [13756.18] vulkan: 11181 passes (16%) ended at buffer.c:2238 [13756.18] vulkan: 7106 passes (10%) ended at render.c:232 [13756.18] vulkan: 6352 passes (9%) ended at dma.c:143 [13756.18] vulkan: 3312 passes (5%) ended at buffer.c:2166 [13756.18] vulkan: 2234 passes (3%) ended at cmd.c:534 [13756.18] vulkan: 504 passes (1%) ended at renderer.c:680 [13756.18] vulkan: GPU-owned guest memory landed for the CPU 165490 times, render targets written back for an engine 23 times [13758.24] perf: 60.2 frames a second over 5.0 s (777723 shown in all) [13758.57] vulkan: display: 599 frame intervals of 17.86 ms (deviation 4.41 ms, 1st to 99th percentile 16.57 to 33.45 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (7.0 to 13.3), on to the display in 23.3 ms (8.6 to 29.1), 34.0 ms in all (17.8 to 40.8) [13758.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13763.25] perf: 59.6 frames a second over 5.0 s (778022 shown in all) [13766.26] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 21.92 s on the host's processors (217% of one, 36.53 ms a present), the whole process 27.27 s (270%); the busiest: thread 80 'MainThread' 9.07 s, thread 86 'Job.Worker 0' 5.53 s, thread 87 'Job.Worker 1' 5.51 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.33 s [13766.26] cpu: in those 10.08 s, 140019 SVCs (13888 a second): 0x1b ArbitrateUnlock 34006, 0x0b SleepThread 33827, 0x1c WaitProcessWideKeyAtomic 33792, 0x1d SignalProcessWideKey 24329, 0x21 SendSyncRequest 6421, 0x1a ArbitrateLock 5814; 2676 calls the dispatch table had no code for (RtAPI.miss) [13766.26] vulkan: 410231885 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4111 finishes (1640 ms); 0 reads past queued releases (0 samples counts written on the GPU); 607895567 descriptor sets written, 212568443 reused; 213175721 draws kept the last one's shaders and pipeline (0 checked), 382037175 its targets [13766.26] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4468 render targets made, 68407 texture uploads (17153 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [13766.26] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13766.26] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13766.26] vulkan: caches: 95 render targets (1237 MB, 6 parked), 372 textures (1185 MB), 5644 buffers (112 MB); 3218 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13766.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13766.26] vulkan: 84593633 rendering passes, 777141 clear commands, 13435192 attachments cleared and 858 left undefined by their load op [13766.26] vulkan: 28200 passes (41%) ended at renderer.c:214 [13766.26] vulkan: 12078 passes (17%) ended at buffer.c:2334 [13766.26] vulkan: 7727 passes (11%) ended at render.c:232 [13766.26] vulkan: 7268 passes (10%) ended at buffer.c:2238 [13766.26] vulkan: 7157 passes (10%) ended at dma.c:143 [13766.26] vulkan: 3571 passes (5%) ended at buffer.c:2166 [13766.26] vulkan: 2227 passes (3%) ended at cmd.c:534 [13766.26] vulkan: 600 passes (1%) ended at renderer.c:680 [13766.26] vulkan: GPU-owned guest memory landed for the CPU 165992 times, render targets written back for an engine 23 times [13768.25] perf: 59.0 frames a second over 5.0 s (778317 shown in all) [13768.67] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.05 ms, 1st to 99th percentile 16.57 to 33.24 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (6.7 to 13.4), on to the display in 25.8 ms (8.9 to 31.6), 36.8 ms in all (19.6 to 41.5) [13768.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13773.27] perf: 58.2 frames a second over 5.0 s (778609 shown in all) [13776.69] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 23.38 s on the host's processors (224% of one, 38.97 ms a present), the whole process 28.31 s (271%); the busiest: thread 80 'MainThread' 9.78 s, thread 87 'Job.Worker 1' 5.79 s, thread 86 'Job.Worker 0' 5.78 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.43 s [13776.69] cpu: in those 10.43 s, 154716 SVCs (14827 a second): 0x0b SleepThread 39343, 0x1b ArbitrateUnlock 38753, 0x1c WaitProcessWideKeyAtomic 32979, 0x1d SignalProcessWideKey 23520, 0x1a ArbitrateLock 11739, 0x21 SendSyncRequest 6500; 19091 calls the dispatch table had no code for (RtAPI.miss) [13776.69] vulkan: 410602547 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4120 finishes (1642 ms); 0 reads past queued releases (0 samples counts written on the GPU); 608441604 descriptor sets written, 212763732 reused; 213374765 draws kept the last one's shaders and pipeline (0 checked), 382383767 its targets [13776.69] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4485 render targets made, 68510 texture uploads (17198 MB); 2 frames over 50 ms in the last 600, the slowest 104 ms [13776.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13776.69] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13776.69] vulkan: caches: 107 render targets (1264 MB, 5 parked), 416 textures (1443 MB), 6295 buffers (137 MB); 3559 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13776.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13776.69] vulkan: 84669824 rendering passes, 777741 clear commands, 13446295 attachments cleared and 858 left undefined by their load op [13776.69] vulkan: 27805 passes (36%) ended at renderer.c:214 [13776.69] vulkan: 15346 passes (20%) ended at buffer.c:2334 [13776.69] vulkan: 13020 passes (17%) ended at buffer.c:2238 [13776.69] vulkan: 7803 passes (10%) ended at render.c:232 [13776.69] vulkan: 5322 passes (7%) ended at dma.c:143 [13776.69] vulkan: 3478 passes (5%) ended at buffer.c:2166 [13776.69] vulkan: 2235 passes (3%) ended at cmd.c:534 [13776.69] vulkan: 598 passes (1%) ended at renderer.c:680 [13776.69] vulkan: GPU-owned guest memory landed for the CPU 166210 times, render targets written back for an engine 23 times [13778.29] perf: 55.0 frames a second over 5.0 s (778885 shown in all) [13778.98] RomFS: reading uanim_amr2br-sw1_c000_damagemidud.bundle (26.5 KB) [13778.98] RomFS: reading uanim_amr2br-sw1_c000_dieb.bundle (36.4 KB) [13779.01] RomFS: reading uanim_amr2bf-sw1_c703_diel.bundle (95.9 KB) [13779.01] RomFS: reading uanim_amr2br-sw1_c000_diel.bundle (36.3 KB) [13779.64] vulkan: display: 599 frame intervals of 18.31 ms (deviation 7.98 ms, 1st to 99th percentile 16.57 to 33.56 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (4.8 to 17.6), on to the display in 22.9 ms (8.8 to 43.3), 33.8 ms in all (17.9 to 50.0) [13779.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13783.29] perf: 49.6 frames a second over 5.0 s (779133 shown in all) [13787.93] nvn: 779400 presents, 779400 submissions [13787.93] cpu: 600 presents in 11.24 s (53.4 fps): 38 of the game's threads ran 23.20 s on the host's processors (206% of one, 38.67 ms a present), the whole process 27.51 s (245%); the busiest: thread 80 'MainThread' 10.39 s, thread 86 'Job.Worker 0' 5.18 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.69 s [13787.93] cpu: in those 11.24 s, 272055 SVCs (24203 a second): 0x1b ArbitrateUnlock 70882, 0x0b SleepThread 70386, 0x1c WaitProcessWideKeyAtomic 55925, 0x1d SignalProcessWideKey 38728, 0x1a ArbitrateLock 26689, 0x21 SendSyncRequest 7451; 17412 calls the dispatch table had no code for (RtAPI.miss) [13787.93] vulkan: 410883049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4130 finishes (1646 ms); 0 reads past queued releases (0 samples counts written on the GPU); 608861923 descriptor sets written, 212904417 reused; 213531899 draws kept the last one's shaders and pipeline (0 checked), 382645533 its targets [13787.93] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4491 render targets made, 68647 texture uploads (17228 MB); 4 frames over 50 ms in the last 600, the slowest 113 ms [13787.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13787.93] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13787.93] vulkan: caches: 107 render targets (1307 MB, 5 parked), 532 textures (1816 MB), 9328 buffers (582 MB); 4414 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13787.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13787.93] vulkan: 84735587 rendering passes, 778341 clear commands, 13455953 attachments cleared and 860 left undefined by their load op [13787.93] vulkan: 22154 passes (34%) ended at renderer.c:214 [13787.93] vulkan: 16476 passes (25%) ended at buffer.c:2334 [13787.93] vulkan: 10738 passes (16%) ended at buffer.c:2238 [13787.93] vulkan: 6931 passes (11%) ended at render.c:232 [13787.93] vulkan: 3551 passes (5%) ended at buffer.c:2166 [13787.93] vulkan: 3141 passes (5%) ended at dma.c:143 [13787.93] vulkan: 2180 passes (3%) ended at cmd.c:534 [13787.93] vulkan: 319 passes (0%) ended at renderer.c:680 [13787.93] vulkan: GPU-owned guest memory landed for the CPU 166394 times, render targets written back for an engine 23 times [13788.29] perf: 57.2 frames a second over 5.0 s (779419 shown in all) [13790.42] vulkan: display: 599 frame intervals of 18.00 ms (deviation 5.19 ms, 1st to 99th percentile 16.57 to 33.53 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.1 to 17.8), on to the display in 22.7 ms (9.3 to 35.6), 33.1 ms in all (18.8 to 43.1) [13790.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13793.30] perf: 57.2 frames a second over 5.0 s (779706 shown in all) [13798.28] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 21.88 s on the host's processors (211% of one, 36.46 ms a present), the whole process 26.48 s (256%); the busiest: thread 80 'MainThread' 9.24 s, thread 87 'Job.Worker 1' 5.36 s, thread 86 'Job.Worker 0' 5.33 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.41 s [13798.28] cpu: in those 10.35 s, 148821 SVCs (14379 a second): 0x0b SleepThread 39379, 0x1b ArbitrateUnlock 35634, 0x1c WaitProcessWideKeyAtomic 33567, 0x1d SignalProcessWideKey 24090, 0x1a ArbitrateLock 7864, 0x21 SendSyncRequest 6409; 12593 calls the dispatch table had no code for (RtAPI.miss) [13798.28] vulkan: 411225546 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4149 finishes (1652 ms); 0 reads past queued releases (0 samples counts written on the GPU); 609365715 descriptor sets written, 213085619 reused; 213711774 draws kept the last one's shaders and pipeline (0 checked), 382965088 its targets [13798.28] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4506 render targets made, 68694 texture uploads (17256 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [13798.28] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13798.28] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13798.28] vulkan: caches: 109 render targets (1318 MB, 6 parked), 529 textures (1930 MB), 9332 buffers (568 MB); 4524 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13798.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13798.28] vulkan: 84807379 rendering passes, 778941 clear commands, 13466633 attachments cleared and 860 left undefined by their load op [13798.28] vulkan: 26676 passes (37%) ended at renderer.c:214 [13798.28] vulkan: 13898 passes (19%) ended at buffer.c:2334 [13798.28] vulkan: 12139 passes (17%) ended at buffer.c:2238 [13798.28] vulkan: 7433 passes (10%) ended at render.c:232 [13798.28] vulkan: 4998 passes (7%) ended at dma.c:143 [13798.28] vulkan: 3462 passes (5%) ended at buffer.c:2166 [13798.28] vulkan: 2085 passes (3%) ended at cmd.c:534 [13798.28] vulkan: 574 passes (1%) ended at renderer.c:680 [13798.28] vulkan: GPU-owned guest memory landed for the CPU 166502 times, render targets written back for an engine 23 times [13798.32] perf: 59.0 frames a second over 5.0 s (780002 shown in all) [13800.97] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.57 ms, 1st to 99th percentile 16.58 to 33.49 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.9 to 12.6), on to the display in 24.7 ms (8.2 to 34.3), 34.3 ms in all (16.3 to 42.6) [13800.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13803.34] perf: 57.6 frames a second over 5.0 s (780291 shown in all) [13808.35] perf: 51.4 frames a second over 5.0 s (780549 shown in all) [13809.29] cpu: 600 presents in 11.00 s (54.5 fps): 38 of the game's threads ran 21.86 s on the host's processors (199% of one, 36.44 ms a present), the whole process 26.68 s (242%); the busiest: thread 80 'MainThread' 10.10 s, thread 86 'Job.Worker 0' 4.92 s, thread 87 'Job.Worker 1' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.41 s [13809.29] cpu: in those 11.00 s, 213617 SVCs (19416 a second): 0x0b SleepThread 74136, 0x1b ArbitrateUnlock 46697, 0x1c WaitProcessWideKeyAtomic 41616, 0x1d SignalProcessWideKey 29566, 0x1a ArbitrateLock 12878, 0x21 SendSyncRequest 6746; 19551 calls the dispatch table had no code for (RtAPI.miss) [13809.29] vulkan: 411589799 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4152 finishes (1653 ms); 0 reads past queued releases (0 samples counts written on the GPU); 609906937 descriptor sets written, 213272903 reused; 213895935 draws kept the last one's shaders and pipeline (0 checked), 383304288 its targets [13809.29] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4511 render targets made, 68740 texture uploads (17276 MB); 7 frames over 50 ms in the last 600, the slowest 109 ms [13809.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13809.29] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13809.29] vulkan: caches: 108 render targets (1344 MB, 5 parked), 395 textures (1379 MB), 7752 buffers (166 MB); 3579 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13809.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13809.29] vulkan: 84884548 rendering passes, 779541 clear commands, 13478901 attachments cleared and 862 left undefined by their load op [13809.29] vulkan: 29612 passes (38%) ended at renderer.c:214 [13809.29] vulkan: 16513 passes (21%) ended at buffer.c:2334 [13809.29] vulkan: 10024 passes (13%) ended at buffer.c:2238 [13809.29] vulkan: 8226 passes (11%) ended at render.c:232 [13809.29] vulkan: 4951 passes (6%) ended at dma.c:143 [13809.29] vulkan: 4359 passes (6%) ended at buffer.c:2166 [13809.29] vulkan: 2265 passes (3%) ended at cmd.c:534 [13809.29] vulkan: 650 passes (1%) ended at surface.c:162 [13809.29] vulkan: GPU-owned guest memory landed for the CPU 166617 times, render targets written back for an engine 23 times [13811.79] vulkan: display: 599 frame intervals of 18.06 ms (deviation 7.27 ms, 1st to 99th percentile 16.57 to 50.14 ms), 34 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (4.2 to 13.8), on to the display in 25.3 ms (7.8 to 38.0), 35.1 ms in all (19.1 to 43.5) [13811.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13813.35] perf: 57.6 frames a second over 5.0 s (780837 shown in all) [13818.35] perf: 58.6 frames a second over 5.0 s (781130 shown in all) [13819.55] nvn: 781200 presents, 781200 submissions [13819.55] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 20.46 s on the host's processors (199% of one, 34.10 ms a present), the whole process 24.52 s (239%); the busiest: thread 80 'MainThread' 8.90 s, thread 86 'Job.Worker 0' 4.91 s, thread 87 'Job.Worker 1' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.45 s [13819.55] cpu: in those 10.26 s, 193135 SVCs (18815 a second): 0x1b ArbitrateUnlock 49273, 0x0b SleepThread 45206, 0x1c WaitProcessWideKeyAtomic 44203, 0x1d SignalProcessWideKey 32460, 0x1a ArbitrateLock 13637, 0x21 SendSyncRequest 6494; 8989 calls the dispatch table had no code for (RtAPI.miss) [13819.55] vulkan: 411895703 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4155 finishes (1655 ms); 0 reads past queued releases (0 samples counts written on the GPU); 610359851 descriptor sets written, 213431797 reused; 214055005 draws kept the last one's shaders and pipeline (0 checked), 383589413 its targets [13819.55] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4512 render targets made, 68798 texture uploads (17289 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [13819.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13819.55] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13819.55] vulkan: caches: 96 render targets (1289 MB, 5 parked), 409 textures (1331 MB), 7181 buffers (216 MB); 3512 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13819.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13819.55] vulkan: 84948209 rendering passes, 780141 clear commands, 13489343 attachments cleared and 862 left undefined by their load op [13819.55] vulkan: 24632 passes (39%) ended at renderer.c:214 [13819.55] vulkan: 13880 passes (22%) ended at buffer.c:2334 [13819.55] vulkan: 8557 passes (13%) ended at buffer.c:2238 [13819.55] vulkan: 7289 passes (11%) ended at render.c:232 [13819.55] vulkan: 3677 passes (6%) ended at dma.c:143 [13819.55] vulkan: 2846 passes (4%) ended at buffer.c:2166 [13819.55] vulkan: 1930 passes (3%) ended at cmd.c:534 [13819.55] vulkan: 443 passes (1%) ended at renderer.c:680 [13819.55] vulkan: GPU-owned guest memory landed for the CPU 166627 times, render targets written back for an engine 23 times [13822.09] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.23 ms, 1st to 99th percentile 16.57 to 33.41 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.7 to 13.6), on to the display in 24.6 ms (9.2 to 38.7), 34.0 ms in all (18.5 to 43.7) [13822.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13823.37] perf: 58.8 frames a second over 5.0 s (781425 shown in all) [13828.39] perf: 58.4 frames a second over 5.0 s (781718 shown in all) [13829.79] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 22.29 s on the host's processors (218% of one, 37.15 ms a present), the whole process 26.82 s (262%); the busiest: thread 80 'MainThread' 9.31 s, thread 87 'Job.Worker 1' 5.60 s, thread 86 'Job.Worker 0' 5.58 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.36 s [13829.79] cpu: in those 10.24 s, 140098 SVCs (13681 a second): 0x1b ArbitrateUnlock 35770, 0x1c WaitProcessWideKeyAtomic 32345, 0x0b SleepThread 31672, 0x1d SignalProcessWideKey 23286, 0x1a ArbitrateLock 8763, 0x21 SendSyncRequest 6396; 9021 calls the dispatch table had no code for (RtAPI.miss) [13829.79] vulkan: 412248000 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4170 finishes (1660 ms); 0 reads past queued releases (0 samples counts written on the GPU); 610878981 descriptor sets written, 213617263 reused; 214240703 draws kept the last one's shaders and pipeline (0 checked), 383918687 its targets [13829.79] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4527 render targets made, 68858 texture uploads (17319 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [13829.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13829.79] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13829.79] vulkan: caches: 109 render targets (1318 MB, 6 parked), 457 textures (1554 MB), 7994 buffers (315 MB); 3877 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13829.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13829.79] vulkan: 85019811 rendering passes, 780741 clear commands, 13499987 attachments cleared and 862 left undefined by their load op [13829.79] vulkan: 26688 passes (37%) ended at renderer.c:214 [13829.79] vulkan: 13241 passes (18%) ended at buffer.c:2238 [13829.79] vulkan: 12954 passes (18%) ended at buffer.c:2334 [13829.79] vulkan: 7427 passes (10%) ended at render.c:232 [13829.79] vulkan: 4927 passes (7%) ended at dma.c:143 [13829.79] vulkan: 3097 passes (4%) ended at buffer.c:2166 [13829.79] vulkan: 2139 passes (3%) ended at cmd.c:534 [13829.79] vulkan: 600 passes (1%) ended at renderer.c:680 [13829.79] vulkan: GPU-owned guest memory landed for the CPU 166642 times, render targets written back for an engine 23 times [13832.29] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.43 ms, 1st to 99th percentile 16.57 to 33.34 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.4 to 13.4), on to the display in 27.5 ms (11.9 to 33.5), 36.8 ms in all (21.5 to 42.4) [13832.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13833.40] perf: 59.6 frames a second over 5.0 s (782017 shown in all) [13838.40] perf: 59.6 frames a second over 5.0 s (782315 shown in all) [13839.89] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 20.46 s on the host's processors (203% of one, 34.10 ms a present), the whole process 24.77 s (245%); the busiest: thread 80 'MainThread' 8.63 s, thread 86 'Job.Worker 0' 5.07 s, thread 87 'Job.Worker 1' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.39 s [13839.89] cpu: in those 10.10 s, 143545 SVCs (14214 a second): 0x0b SleepThread 36291, 0x1b ArbitrateUnlock 34626, 0x1c WaitProcessWideKeyAtomic 33783, 0x1d SignalProcessWideKey 24724, 0x21 SendSyncRequest 6363, 0x1a ArbitrateLock 5922; 5392 calls the dispatch table had no code for (RtAPI.miss) [13839.89] vulkan: 412587928 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4177 finishes (1662 ms); 0 reads past queued releases (0 samples counts written on the GPU); 611380395 descriptor sets written, 213795705 reused; 214414341 draws kept the last one's shaders and pipeline (0 checked), 384235802 its targets [13839.89] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4527 render targets made, 68863 texture uploads (17319 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [13839.89] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13839.89] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13839.89] vulkan: caches: 107 render targets (1264 MB, 5 parked), 383 textures (1357 MB), 7184 buffers (219 MB); 3517 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13839.89] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13839.89] vulkan: 85088720 rendering passes, 781341 clear commands, 13510622 attachments cleared and 862 left undefined by their load op [13839.89] vulkan: 26585 passes (39%) ended at renderer.c:214 [13839.89] vulkan: 13321 passes (19%) ended at buffer.c:2334 [13839.89] vulkan: 9934 passes (14%) ended at buffer.c:2238 [13839.89] vulkan: 7404 passes (11%) ended at render.c:232 [13839.89] vulkan: 4997 passes (7%) ended at dma.c:143 [13839.89] vulkan: 3408 passes (5%) ended at buffer.c:2166 [13839.89] vulkan: 2151 passes (3%) ended at cmd.c:534 [13839.89] vulkan: 600 passes (1%) ended at renderer.c:680 [13839.89] vulkan: GPU-owned guest memory landed for the CPU 166655 times, render targets written back for an engine 23 times [13842.44] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.53 ms, 1st to 99th percentile 16.58 to 33.32 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.9 to 11.8), on to the display in 23.9 ms (9.3 to 34.2), 33.0 ms in all (18.4 to 42.9) [13842.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13843.42] perf: 57.8 frames a second over 5.0 s (782605 shown in all) [13848.42] perf: 59.2 frames a second over 5.0 s (782901 shown in all) [13850.17] nvn: 783000 presents, 783000 submissions [13850.17] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 21.81 s on the host's processors (212% of one, 36.35 ms a present), the whole process 26.18 s (255%); the busiest: thread 80 'MainThread' 9.09 s, thread 87 'Job.Worker 1' 5.36 s, thread 86 'Job.Worker 0' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.38 s, thread 116 'AK::EventManager' 0.55 s [13850.17] cpu: in those 10.28 s, 155189 SVCs (15093 a second): 0x0b SleepThread 45343, 0x1b ArbitrateUnlock 35498, 0x1c WaitProcessWideKeyAtomic 34540, 0x1d SignalProcessWideKey 24602, 0x1a ArbitrateLock 6936, 0x21 SendSyncRequest 6416; 11052 calls the dispatch table had no code for (RtAPI.miss) [13850.17] vulkan: 412948032 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4177 finishes (1662 ms); 0 reads past queued releases (0 samples counts written on the GPU); 611911852 descriptor sets written, 213984456 reused; 214597473 draws kept the last one's shaders and pipeline (0 checked), 384571845 its targets [13850.17] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4527 render targets made, 68985 texture uploads (17350 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [13850.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13850.17] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13850.17] vulkan: caches: 94 render targets (1200 MB, 5 parked), 443 textures (1576 MB), 7535 buffers (175 MB); 3626 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13850.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13850.17] vulkan: 85161627 rendering passes, 781941 clear commands, 13522022 attachments cleared and 862 left undefined by their load op [13850.17] vulkan: 27790 passes (38%) ended at renderer.c:214 [13850.17] vulkan: 16528 passes (23%) ended at buffer.c:2334 [13850.17] vulkan: 11639 passes (16%) ended at buffer.c:2238 [13850.17] vulkan: 7729 passes (11%) ended at render.c:232 [13850.17] vulkan: 3100 passes (4%) ended at dma.c:143 [13850.17] vulkan: 2616 passes (4%) ended at buffer.c:2166 [13850.17] vulkan: 2253 passes (3%) ended at cmd.c:534 [13850.17] vulkan: 600 passes (1%) ended at renderer.c:680 [13850.17] vulkan: GPU-owned guest memory landed for the CPU 166675 times, render targets written back for an engine 23 times [13853.12] vulkan: display: 599 frame intervals of 17.84 ms (deviation 9.99 ms, 1st to 99th percentile 16.56 to 33.51 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.2 to 14.8), on to the display in 23.7 ms (8.7 to 38.3), 33.6 ms in all (17.4 to 43.2) [13853.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13853.44] perf: 52.8 frames a second over 5.0 s (783166 shown in all) [13858.44] perf: 57.8 frames a second over 5.0 s (783455 shown in all) [13858.83] RomFS: reading uanim_sds0af-lc1_c099_attack3.bundle (113.0 KB) [13858.83] RomFS: reading uanim_sds0af-lc1_c099_attackc.bundle (21.0 KB) [13858.84] RomFS: reading uanim_sds0af-lc1_c099_attackc.bundle (281.4 KB) [13860.83] RomFS: reading V_EL_Myroom_S_08.bin (20.4 KB) [13860.83] RomFS: reading V_EL_Parry_01.bin (1.0 KB) [13860.83] RomFS: reading V_EL_Parry_02.bin (1.1 KB) [13860.83] RomFS: reading V_EL_Parry_03.bin (1.2 KB) [13860.83] RomFS: reading V_EL_Parry_04.bin (1.3 KB) [13860.83] RomFS: reading V_EL_Pick_01.bin (1.6 KB) [13860.83] RomFS: reading V_EL_Pick_02.bin (1.3 KB) [13860.83] RomFS: reading V_EL_Pick_03.bin (1.6 KB) [13860.83] RomFS: reading V_EL_Pick_04.bin (1.1 KB) [13860.83] RomFS: reading V_EL_Pick_05.bin (1.3 KB) [13860.83] RomFS: reading V_EL_Pick_06.bin (1.3 KB) [13861.66] cpu: 600 presents in 11.49 s (52.2 fps): 38 of the game's threads ran 20.92 s on the host's processors (182% of one, 34.86 ms a present), the whole process 24.95 s (217%); the busiest: thread 80 'MainThread' 9.88 s, thread 86 'Job.Worker 0' 4.35 s, thread 87 'Job.Worker 1' 4.34 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.59 s [13861.66] cpu: in those 11.49 s, 294836 SVCs (25658 a second): 0x0b SleepThread 78846, 0x1b ArbitrateUnlock 75356, 0x1c WaitProcessWideKeyAtomic 59944, 0x1d SignalProcessWideKey 43481, 0x1a ArbitrateLock 27151, 0x21 SendSyncRequest 8022; 54413 calls the dispatch table had no code for (RtAPI.miss) [13861.66] vulkan: 413278986 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4183 finishes (1665 ms); 0 reads past queued releases (0 samples counts written on the GPU); 612407512 descriptor sets written, 214150704 reused; 214771308 draws kept the last one's shaders and pipeline (0 checked), 384885848 its targets [13861.66] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4537 render targets made, 69171 texture uploads (17396 MB); 7 frames over 50 ms in the last 600, the slowest 218 ms [13861.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13861.66] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13861.66] vulkan: caches: 97 render targets (1356 MB, 7 parked), 574 textures (1848 MB), 9563 buffers (271 MB); 4181 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13861.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13861.66] vulkan: 85224397 rendering passes, 782541 clear commands, 13530747 attachments cleared and 866 left undefined by their load op [13861.66] vulkan: 19607 passes (31%) ended at renderer.c:214 [13861.66] vulkan: 15491 passes (25%) ended at buffer.c:2334 [13861.66] vulkan: 14272 passes (23%) ended at buffer.c:2238 [13861.66] vulkan: 6479 passes (10%) ended at render.c:232 [13861.66] vulkan: 2221 passes (4%) ended at cmd.c:534 [13861.66] vulkan: 2201 passes (4%) ended at buffer.c:2166 [13861.66] vulkan: 1938 passes (3%) ended at dma.c:143 [13861.66] vulkan: 339 passes (1%) ended at renderer.c:680 [13861.66] vulkan: GPU-owned guest memory landed for the CPU 166721 times, render targets written back for an engine 23 times [13863.44] perf: 48.4 frames a second over 5.0 s (783697 shown in all) [13864.29] vulkan: display: 599 frame intervals of 18.64 ms (deviation 7.85 ms, 1st to 99th percentile 16.56 to 33.50 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (4.5 to 16.8), on to the display in 25.0 ms (8.2 to 38.4), 34.5 ms in all (18.7 to 44.9) [13864.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13865.34] RomFS: reading ubody_cav0bm_c702.bundle (3361.3 KB) [13865.34] RomFS: reading ubody_cav0br_c000.bundle (2440.8 KB) [13865.38] RomFS: reading uhead_c568.bundle (606.8 KB) [13865.38] RomFS: reading uhead_c569.bundle (621.3 KB) [13865.39] RomFS: reading uacc_spine2_hair568.bundle (483.1 KB) [13865.39] RomFS: reading uacc_head_tiara568.bundle (86.1 KB) [13865.39] RomFS: reading uacc_head_tiara569.bundle (95.6 KB) [13865.40] RomFS: reading uacc_spine2_hair569.bundle (280.1 KB) [13865.44] RomFS: reading ubody_cav0br_c707.bundle (2440.2 KB) [13865.48] RomFS: reading uacc_spine2_hair570.bundle (530.0 KB) [13865.54] RomFS: reading uwep_mg21.bundle (294.3 KB) [13865.55] RomFS: reading uhead_c570.bundle (593.1 KB) [13865.90] RomFS: reading uanim_bow2bm-bw1_c000_evasionr.bundle (38.4 KB) [13865.90] RomFS: reading uanim_cpd0bm-bw1_c400_attackc.bundle (202.4 KB) [13865.90] RomFS: reading uanim_bow2bm-bw1_c000_guard.bundle (25.1 KB) [13865.90] RomFS: reading uanim_cpd0br-bw1_c400_attackc.bundle (60.5 KB) [13865.90] RomFS: reading uanim_cpd0br-bw1_c400_evasionb.bundle (34.5 KB) [13865.90] RomFS: reading uanim_cpd0bm-bw1_c400_evasionb.bundle (46.1 KB) [13865.90] RomFS: reading uanim_cpd0bm-bw1_c400_idledying.bundle (18.2 KB) [13865.90] RomFS: reading uanim_cpd0bm-bw1_c400_idlenormal.bundle (27.8 KB) [13865.90] RomFS: reading uanim_bow2br-bw1_c000_evasionr.bundle (31.4 KB) [13865.90] RomFS: reading uanim_bow2br-bw1_c000_guard.bundle (21.2 KB) [13865.91] RomFS: reading uanim_cpd0br-bw1_c400_idledying.bundle (12.3 KB) [13865.91] RomFS: reading uanim_cpd0br-bw1_c400_idlenormal.bundle (29.9 KB) [13865.92] RomFS: reading uanim_bow2bm-bw1_c000_idledying.bundle (18.1 KB) [13865.92] RomFS: reading uanim_bow2bm-bw1_c000_parryr.bundle (43.6 KB) [13865.92] RomFS: reading uanim_bow2br-bw1_c000_parryr.bundle (24.8 KB) [13865.92] RomFS: reading uanim_bow2bm-bw1_c000_ready.bundle (21.5 KB) [13865.92] RomFS: reading uanim_bow2br-bw1_c000_ready.bundle (15.5 KB) [13865.92] RomFS: reading uanim_cpd0bm-bw1_c400_relaxloop.bundle (27.2 KB) [13865.92] RomFS: reading uanim_cpd0br-bw1_c400_relaxloop.bundle (19.5 KB) [13865.92] RomFS: reading uanim_bow2bm-bw1_c000_start.bundle (62.9 KB) [13865.92] RomFS: reading uanim_cpd0br-bw1_c400_start.bundle (27.0 KB) [13865.92] RomFS: reading uanim_bow2br-bw1_c000_start.bundle (20.5 KB) [13865.92] RomFS: reading uanim_bow2br-bw1_c000_idledying.bundle (12.2 KB) [13865.92] RomFS: reading uanim_bow2br-bw1_c000_idlenormal.bundle (19.3 KB) [13865.92] RomFS: reading uanim_cpd0bm-bw1_c400_start.bundle (79.3 KB) [13867.12] RomFS: reading V_E005_BT4_001.bin (7.7 KB) [13867.12] RomFS: reading V_E005_BT5_001.bin (9.1 KB) [13868.45] perf: 49.4 frames a second over 5.0 s (783945 shown in all) [13873.45] perf: 49.0 frames a second over 5.0 s (784190 shown in all) [13873.64] cpu: 600 presents in 11.98 s (50.1 fps): 38 of the game's threads ran 26.95 s on the host's processors (225% of one, 44.92 ms a present), the whole process 31.59 s (264%); the busiest: thread 80 'MainThread' 11.14 s, thread 86 'Job.Worker 0' 6.42 s, thread 87 'Job.Worker 1' 6.41 s, thread 108 'UnityGfxDeviceWorker' 1.83 s, thread 116 'AK::EventManager' 0.65 s [13873.64] cpu: in those 11.98 s, 293640 SVCs (24506 a second): 0x0b SleepThread 88069, 0x1b ArbitrateUnlock 71990, 0x1c WaitProcessWideKeyAtomic 54916, 0x1d SignalProcessWideKey 37510, 0x1a ArbitrateLock 31614, 0x21 SendSyncRequest 7463; 68212 calls the dispatch table had no code for (RtAPI.miss) [13873.64] vulkan: 413600430 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4185 finishes (1666 ms); 0 reads past queued releases (0 samples counts written on the GPU); 612909146 descriptor sets written, 214291958 reused; 214940813 draws kept the last one's shaders and pipeline (0 checked), 385187696 its targets [13873.64] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4552 render targets made, 69334 texture uploads (17434 MB); 3 frames over 50 ms in the last 600, the slowest 85 ms [13873.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13873.64] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13873.64] vulkan: caches: 97 render targets (1304 MB, 5 parked), 588 textures (2014 MB), 9054 buffers (758 MB); 4784 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13873.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13873.64] vulkan: 85295895 rendering passes, 783141 clear commands, 13541149 attachments cleared and 869 left undefined by their load op [13873.64] vulkan: 22738 passes (32%) ended at renderer.c:214 [13873.64] vulkan: 19826 passes (28%) ended at buffer.c:2334 [13873.64] vulkan: 12060 passes (17%) ended at buffer.c:2238 [13873.64] vulkan: 6098 passes (9%) ended at render.c:232 [13873.64] vulkan: 3913 passes (5%) ended at buffer.c:2166 [13873.64] vulkan: 2462 passes (3%) ended at cmd.c:534 [13873.64] vulkan: 2116 passes (3%) ended at dma.c:143 [13873.64] vulkan: 1757 passes (2%) ended at surface.c:162 [13873.64] vulkan: GPU-owned guest memory landed for the CPU 166806 times, render targets written back for an engine 23 times [13876.72] vulkan: display: 599 frame intervals of 20.76 ms (deviation 8.36 ms, 1st to 99th percentile 16.57 to 33.59 ms), 136 held for other than 1 refresh; the game's frames went from release to present in 15.3 ms (5.9 to 20.0), on to the display in 20.1 ms (9.4 to 37.1), 35.4 ms in all (19.6 to 49.9) [13876.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13878.47] perf: 48.2 frames a second over 5.0 s (784432 shown in all) [13883.47] perf: 53.4 frames a second over 5.0 s (784699 shown in all) [13885.30] nvn: 784800 presents, 784800 submissions [13885.31] cpu: 600 presents in 11.66 s (51.5 fps): 38 of the game's threads ran 25.90 s on the host's processors (222% of one, 43.16 ms a present), the whole process 30.42 s (261%); the busiest: thread 80 'MainThread' 10.95 s, thread 87 'Job.Worker 1' 6.25 s, thread 86 'Job.Worker 0' 6.18 s, thread 108 'UnityGfxDeviceWorker' 1.78 s, thread 116 'AK::EventManager' 0.55 s [13885.31] cpu: in those 11.66 s, 297282 SVCs (25492 a second): 0x0b SleepThread 87680, 0x1b ArbitrateUnlock 70724, 0x1c WaitProcessWideKeyAtomic 64005, 0x1d SignalProcessWideKey 44552, 0x1a ArbitrateLock 21636, 0x21 SendSyncRequest 6663; 19 calls the dispatch table had no code for (RtAPI.miss) [13885.31] vulkan: 413917691 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4186 finishes (1667 ms); 0 reads past queued releases (0 samples counts written on the GPU); 613401771 descriptor sets written, 214433855 reused; 215109194 draws kept the last one's shaders and pipeline (0 checked), 385486027 its targets [13885.31] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4566 render targets made, 69381 texture uploads (17438 MB); 2 frames over 50 ms in the last 600, the slowest 110 ms [13885.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13885.31] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13885.31] vulkan: caches: 108 render targets (1281 MB, 7 parked), 434 textures (1558 MB), 8183 buffers (869 MB); 4383 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13885.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13885.31] vulkan: 85367984 rendering passes, 783741 clear commands, 13551404 attachments cleared and 869 left undefined by their load op [13885.31] vulkan: 22499 passes (31%) ended at renderer.c:214 [13885.31] vulkan: 17349 passes (24%) ended at buffer.c:2334 [13885.31] vulkan: 15836 passes (22%) ended at buffer.c:2238 [13885.31] vulkan: 6409 passes (9%) ended at render.c:232 [13885.31] vulkan: 4431 passes (6%) ended at buffer.c:2166 [13885.31] vulkan: 2381 passes (3%) ended at cmd.c:534 [13885.31] vulkan: 1479 passes (2%) ended at dma.c:143 [13885.31] vulkan: 1250 passes (2%) ended at surface.c:162 [13885.31] vulkan: GPU-owned guest memory landed for the CPU 166821 times, render targets written back for an engine 23 times [13887.87] vulkan: display: 599 frame intervals of 18.61 ms (deviation 5.85 ms, 1st to 99th percentile 16.56 to 33.47 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (5.1 to 17.1), on to the display in 22.1 ms (8.4 to 44.4), 33.4 ms in all (21.3 to 50.2) [13887.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13888.49] perf: 56.4 frames a second over 5.0 s (784982 shown in all) [13893.50] perf: 54.6 frames a second over 5.0 s (785256 shown in all) [13896.12] cpu: 600 presents in 10.82 s (55.5 fps): 38 of the game's threads ran 19.01 s on the host's processors (176% of one, 31.68 ms a present), the whole process 22.90 s (212%); the busiest: thread 80 'MainThread' 9.43 s, thread 86 'Job.Worker 0' 3.97 s, thread 87 'Job.Worker 1' 3.92 s, thread 108 'UnityGfxDeviceWorker' 0.99 s, thread 116 'AK::EventManager' 0.41 s [13896.12] cpu: in those 10.82 s, 246877 SVCs (22825 a second): 0x0b SleepThread 75684, 0x1b ArbitrateUnlock 57813, 0x1c WaitProcessWideKeyAtomic 51272, 0x1d SignalProcessWideKey 36588, 0x1a ArbitrateLock 16643, 0x21 SendSyncRequest 6921; 45717 calls the dispatch table had no code for (RtAPI.miss) [13896.12] vulkan: 414183514 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4193 finishes (1670 ms); 0 reads past queued releases (0 samples counts written on the GPU); 613793179 descriptor sets written, 214574093 reused; 215257507 draws kept the last one's shaders and pipeline (0 checked), 385734606 its targets [13896.12] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4571 render targets made, 69597 texture uploads (17471 MB); 7 frames over 50 ms in the last 600, the slowest 122 ms [13896.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13896.12] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13896.12] vulkan: caches: 96 render targets (1256 MB, 5 parked), 529 textures (1736 MB), 8978 buffers (385 MB); 4052 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13896.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13896.12] vulkan: 85423161 rendering passes, 784341 clear commands, 13559332 attachments cleared and 872 left undefined by their load op [13896.12] vulkan: 19065 passes (35%) ended at renderer.c:214 [13896.12] vulkan: 11216 passes (20%) ended at buffer.c:2334 [13896.12] vulkan: 10257 passes (19%) ended at buffer.c:2238 [13896.12] vulkan: 5888 passes (11%) ended at render.c:232 [13896.12] vulkan: 3538 passes (6%) ended at dma.c:143 [13896.12] vulkan: 2219 passes (4%) ended at buffer.c:2166 [13896.12] vulkan: 1891 passes (3%) ended at cmd.c:534 [13896.12] vulkan: 662 passes (1%) ended at surface.c:162 [13896.12] vulkan: GPU-owned guest memory landed for the CPU 166973 times, render targets written back for an engine 26 times [13898.52] perf: 57.4 frames a second over 5.0 s (785544 shown in all) [13898.52] vulkan: display: 599 frame intervals of 17.78 ms (deviation 7.18 ms, 1st to 99th percentile 16.56 to 33.51 ms), 25 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (3.3 to 12.3), on to the display in 29.1 ms (11.4 to 44.9), 37.3 ms in all (20.9 to 50.0) [13898.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13899.34] RomFS: reading ubody_mag2br_c707.bundle (2647.4 KB) [13899.42] RomFS: reading ubody_mar0am_c000.bundle (3214.4 KB) [13899.68] RomFS: reading uanim_mag2bm-mg1_c000_damagemidud.bundle (40.4 KB) [13899.68] RomFS: reading uanim_mag2bm-mg1_c000_evasionb.bundle (39.1 KB) [13899.68] RomFS: reading uanim_mag2br-mg1_c000_damagemidud.bundle (25.0 KB) [13899.69] RomFS: reading uanim_mag2br-mg1_c000_evasionb.bundle (33.5 KB) [13899.69] RomFS: reading uanim_mag2bm-mg1_c000_evasionr.bundle (42.1 KB) [13899.69] RomFS: reading uanim_mag2bm-mg1_c000_guard.bundle (39.9 KB) [13899.69] RomFS: reading uanim_mag2bm-mg1_c000_idledying.bundle (22.2 KB) [13899.69] RomFS: reading uanim_mag2br-mg1_c000_parryr.bundle (24.7 KB) [13899.69] RomFS: reading uanim_mag2br-mg1_c000_ready.bundle (15.7 KB) [13899.69] RomFS: reading uanim_mag2bm-mg1_c000_idlenormal.bundle (43.4 KB) [13899.69] RomFS: reading uanim_mag2br-mg1_c000_evasionr.bundle (31.4 KB) [13899.69] RomFS: reading uanim_mag2br-mg1_c000_guard.bundle (21.4 KB) [13899.69] RomFS: reading uanim_mag2bm-mg1_c000_parryr.bundle (52.2 KB) [13899.69] RomFS: reading uanim_mag2bm-mg1_c000_ready.bundle (31.4 KB) [13899.69] RomFS: reading uanim_mag2br-mg1_c000_start.bundle (20.5 KB) [13899.70] RomFS: reading uanim_mag2bm-mg1_c000_start.bundle (44.7 KB) [13899.70] RomFS: reading uanim_mag2bm-mg1_c000_evasionl.bundle (48.7 KB) [13899.70] RomFS: reading uanim_mag2br-mg1_c000_evasionl.bundle (31.1 KB) [13899.70] RomFS: reading uanim_mag2bm-mg1_c000_parryl.bundle (54.2 KB) [13903.52] perf: 52.8 frames a second over 5.0 s (785808 shown in all) [13906.79] cpu: 600 presents in 10.67 s (56.2 fps): 38 of the game's threads ran 19.22 s on the host's processors (180% of one, 32.03 ms a present), the whole process 23.18 s (217%); the busiest: thread 80 'MainThread' 8.91 s, thread 86 'Job.Worker 0' 4.17 s, thread 87 'Job.Worker 1' 4.16 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.38 s [13906.79] cpu: in those 10.67 s, 239525 SVCs (22453 a second): 0x0b SleepThread 69698, 0x1b ArbitrateUnlock 59226, 0x1c WaitProcessWideKeyAtomic 46894, 0x1d SignalProcessWideKey 33038, 0x1a ArbitrateLock 21338, 0x21 SendSyncRequest 7399; 101836 calls the dispatch table had no code for (RtAPI.miss) [13906.79] vulkan: 414480335 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4195 finishes (1672 ms); 0 reads past queued releases (0 samples counts written on the GPU); 614240068 descriptor sets written, 214720846 reused; 215416013 draws kept the last one's shaders and pipeline (0 checked), 386013587 its targets [13906.79] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4586 render targets made, 69703 texture uploads (17532 MB); 4 frames over 50 ms in the last 600, the slowest 125 ms [13906.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13906.79] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13906.79] vulkan: caches: 96 render targets (1260 MB, 6 parked), 510 textures (1911 MB), 7374 buffers (231 MB); 4107 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13906.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13906.79] vulkan: 85475309 rendering passes, 784941 clear commands, 13567096 attachments cleared and 874 left undefined by their load op [13906.79] vulkan: 19500 passes (37%) ended at renderer.c:214 [13906.79] vulkan: 9878 passes (19%) ended at buffer.c:2238 [13906.79] vulkan: 7865 passes (15%) ended at buffer.c:2334 [13906.79] vulkan: 5785 passes (11%) ended at render.c:232 [13906.79] vulkan: 3222 passes (6%) ended at dma.c:143 [13906.79] vulkan: 2677 passes (5%) ended at buffer.c:2166 [13906.79] vulkan: 2014 passes (4%) ended at cmd.c:534 [13906.79] vulkan: 742 passes (1%) ended at surface.c:162 [13906.79] vulkan: GPU-owned guest memory landed for the CPU 167098 times, render targets written back for an engine 26 times [13908.54] perf: 58.0 frames a second over 5.0 s (786099 shown in all) [13909.26] vulkan: display: 599 frame intervals of 17.92 ms (deviation 7.00 ms, 1st to 99th percentile 16.56 to 50.20 ms), 29 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (2.8 to 13.6), on to the display in 27.7 ms (8.3 to 42.3), 35.8 ms in all (18.2 to 45.3) [13909.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13912.14] nvdrv: open /dev/nvhost-nvdec -> 2 [13912.15] nvdrv: open /dev/nvhost-nvdec -> 4 [13912.15] nvdrv: open /dev/nvhost-vic -> 5 [13912.17] nvdrv: open /dev/nvhost-vic -> 6 [13913.53] RomFS: reading 28654483.wem (13.0 KB) [13913.53] RomFS: reading 286633573.wem (5.0 KB) [13913.53] RomFS: reading 286687884.wem (10.8 KB) [13913.53] RomFS: reading 286714035.wem (13.3 KB) [13913.55] perf: 37.1 frames a second over 5.0 s (786285 shown in all) [13915.38] RomFS: reading 622897402.wem (24.0 KB) [13915.38] RomFS: reading 622899747.wem (7.8 KB) [13915.38] RomFS: reading 622915504.wem (28.3 KB) [13918.55] perf: 56.2 frames a second over 5.0 s (786566 shown in all) [13920.33] nvn: 786600 presents, 786600 submissions [13920.33] cpu: 600 presents in 13.54 s (44.3 fps): 50 of the game's threads ran 13.67 s on the host's processors (101% of one, 22.79 ms a present), the whole process 15.98 s (118%); the busiest: thread 80 'MainThread' 7.68 s, thread 87 'Job.Worker 1' 1.75 s, thread 86 'Job.Worker 0' 1.70 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 109 'Loading.PreloadManager' 0.72 s [13920.33] cpu: in those 13.54 s, 282832 SVCs (20892 a second): 0x1b ArbitrateUnlock 91369, 0x1c WaitProcessWideKeyAtomic 52877, 0x1a ArbitrateLock 48166, 0x1d SignalProcessWideKey 41445, 0x0b SleepThread 34122, 0x21 SendSyncRequest 11306; 216441 calls the dispatch table had no code for (RtAPI.miss) [13920.33] vulkan: 414602508 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4226 finishes (1681 ms); 0 reads past queued releases (0 samples counts written on the GPU); 614421335 descriptor sets written, 214783925 reused; 215485024 draws kept the last one's shaders and pipeline (0 checked), 386126437 its targets [13920.33] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4669 render targets made, 69854 texture uploads (17570 MB); 21 frames over 50 ms in the last 600, the slowest 630 ms [13920.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13920.33] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 6001 of 14120 MB (5536 ours) [13920.33] vulkan: caches: 120 render targets (1558 MB, 12 parked), 551 textures (2062 MB), 7736 buffers (172 MB); 4366 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13920.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13920.33] vulkan: 85500644 rendering passes, 785468 clear commands, 13572902 attachments cleared and 880 left undefined by their load op [13920.33] vulkan: 10469 passes (41%) ended at renderer.c:214 [13920.33] vulkan: 5055 passes (20%) ended at buffer.c:2238 [13920.33] vulkan: 3849 passes (15%) ended at render.c:232 [13920.33] vulkan: 3041 passes (12%) ended at buffer.c:2334 [13920.33] vulkan: 1020 passes (4%) ended at dma.c:143 [13920.33] vulkan: 909 passes (4%) ended at cmd.c:534 [13920.33] vulkan: 565 passes (2%) ended at renderer.c:680 [13920.33] vulkan: 311 passes (1%) ended at buffer.c:2166 [13920.33] vulkan: GPU-owned guest memory landed for the CPU 167334 times, render targets written back for an engine 26 times [13923.57] perf: 24.5 frames a second over 5.0 s (786689 shown in all) [13925.02] vulkan: display: 599 frame intervals of 26.04 ms (deviation 63.70 ms, 1st to 99th percentile 16.30 to 366.31 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 3.5 ms (0.4 to 16.3), on to the display in 41.4 ms (11.4 to 50.3), 44.9 ms in all (14.7 to 57.4) [13925.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13928.57] perf: 53.6 frames a second over 5.0 s (786957 shown in all) [13932.91] cpu: 600 presents in 12.58 s (47.7 fps): 59 of the game's threads ran 25.96 s on the host's processors (206% of one, 43.26 ms a present), the whole process 30.44 s (242%); the busiest: thread 80 'MainThread' 11.31 s, thread 87 'Job.Worker 1' 5.27 s, thread 86 'Job.Worker 0' 5.18 s, thread 109 'Loading.PreloadManager' 1.36 s, thread 108 'UnityGfxDeviceWorker' 1.07 s [13932.91] cpu: in those 12.58 s, 483030 SVCs (38405 a second): 0x1b ArbitrateUnlock 193364, 0x1a ArbitrateLock 164857, 0x1c WaitProcessWideKeyAtomic 37091, 0x0b SleepThread 35205, 0x1d SignalProcessWideKey 27212, 0x21 SendSyncRequest 12169; 8599 calls the dispatch table had no code for (RtAPI.miss) [13932.91] vulkan: 414928893 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4229 finishes (1682 ms); 0 reads past queued releases (0 samples counts written on the GPU); 614897131 descriptor sets written, 214960901 reused; 215680485 draws kept the last one's shaders and pipeline (0 checked), 386433746 its targets [13932.91] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4694 render targets made, 70151 texture uploads (17657 MB); 8 frames over 50 ms in the last 600, the slowest 1354 ms [13932.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13932.91] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 6001 of 14120 MB (5536 ours) [13932.91] vulkan: caches: 105 render targets (1485 MB, 6 parked), 479 textures (1917 MB), 6544 buffers (298 MB); 4363 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13932.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13932.91] vulkan: 85563017 rendering passes, 785979 clear commands, 13582032 attachments cleared and 880 left undefined by their load op [13932.91] vulkan: 22225 passes (36%) ended at renderer.c:214 [13932.91] vulkan: 11587 passes (19%) ended at buffer.c:2238 [13932.91] vulkan: 11082 passes (18%) ended at buffer.c:2334 [13932.91] vulkan: 6169 passes (10%) ended at render.c:232 [13932.91] vulkan: 5715 passes (9%) ended at dma.c:143 [13932.91] vulkan: 2500 passes (4%) ended at buffer.c:2166 [13932.91] vulkan: 1969 passes (3%) ended at cmd.c:534 [13932.91] vulkan: 600 passes (1%) ended at renderer.c:680 [13932.91] vulkan: GPU-owned guest memory landed for the CPU 167490 times, render targets written back for an engine 26 times [13933.57] perf: 56.2 frames a second over 5.0 s (787238 shown in all) [13935.56] vulkan: display: 599 frame intervals of 17.59 ms (deviation 4.48 ms, 1st to 99th percentile 16.57 to 33.47 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.9 to 14.2), on to the display in 21.0 ms (9.1 to 45.0), 31.0 ms in all (17.9 to 50.0) [13935.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13938.59] perf: 51.8 frames a second over 5.0 s (787498 shown in all) [13943.59] perf: 53.8 frames a second over 5.0 s (787767 shown in all) [13944.22] cpu: 600 presents in 11.31 s (53.0 fps): 38 of the game's threads ran 24.59 s on the host's processors (217% of one, 40.98 ms a present), the whole process 30.06 s (266%); the busiest: thread 80 'MainThread' 10.55 s, thread 87 'Job.Worker 1' 5.82 s, thread 86 'Job.Worker 0' 5.79 s, thread 108 'UnityGfxDeviceWorker' 1.58 s, thread 116 'AK::EventManager' 0.59 s [13944.22] cpu: in those 11.31 s, 193023 SVCs (17064 a second): 0x0b SleepThread 61993, 0x1b ArbitrateUnlock 43974, 0x1c WaitProcessWideKeyAtomic 38490, 0x1d SignalProcessWideKey 27093, 0x1a ArbitrateLock 12663, 0x21 SendSyncRequest 6746; 8149 calls the dispatch table had no code for (RtAPI.miss) [13944.22] vulkan: 415353222 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4235 finishes (1684 ms); 0 reads past queued releases (0 samples counts written on the GPU); 615521695 descriptor sets written, 215184995 reused; 215926948 draws kept the last one's shaders and pipeline (0 checked), 386830571 its targets [13944.22] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4694 render targets made, 70250 texture uploads (17687 MB); 5 frames over 50 ms in the last 600, the slowest 116 ms [13944.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13944.22] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13944.22] vulkan: caches: 93 render targets (1237 MB, 6 parked), 456 textures (1659 MB), 9818 buffers (833 MB); 4425 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13944.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13944.22] vulkan: 85647798 rendering passes, 786579 clear commands, 13595052 attachments cleared and 880 left undefined by their load op [13944.22] vulkan: 31894 passes (38%) ended at renderer.c:214 [13944.22] vulkan: 16327 passes (19%) ended at buffer.c:2334 [13944.22] vulkan: 14171 passes (17%) ended at buffer.c:2238 [13944.22] vulkan: 8892 passes (10%) ended at render.c:232 [13944.22] vulkan: 5776 passes (7%) ended at dma.c:143 [13944.22] vulkan: 3570 passes (4%) ended at buffer.c:2166 [13944.22] vulkan: 2633 passes (3%) ended at cmd.c:534 [13944.22] vulkan: 868 passes (1%) ended at surface.c:162 [13944.22] vulkan: GPU-owned guest memory landed for the CPU 167865 times, render targets written back for an engine 26 times [13947.01] vulkan: display: 599 frame intervals of 19.12 ms (deviation 7.55 ms, 1st to 99th percentile 16.57 to 33.54 ms), 77 held for other than 1 refresh; the game's frames went from release to present in 12.9 ms (6.5 to 16.4), on to the display in 17.5 ms (7.4 to 31.6), 30.3 ms in all (19.4 to 42.0) [13947.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13948.60] perf: 53.6 frames a second over 5.0 s (788036 shown in all) [13953.62] perf: 52.0 frames a second over 5.0 s (788297 shown in all) [13955.59] nvn: 788400 presents, 788400 submissions [13955.59] cpu: 600 presents in 11.38 s (52.7 fps): 38 of the game's threads ran 23.85 s on the host's processors (210% of one, 39.75 ms a present), the whole process 29.51 s (259%); the busiest: thread 80 'MainThread' 10.63 s, thread 86 'Job.Worker 0' 5.57 s, thread 87 'Job.Worker 1' 5.53 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.40 s [13955.59] cpu: in those 11.38 s, 224428 SVCs (19730 a second): 0x0b SleepThread 82140, 0x1b ArbitrateUnlock 47735, 0x1c WaitProcessWideKeyAtomic 43177, 0x1d SignalProcessWideKey 29766, 0x1a ArbitrateLock 12885, 0x21 SendSyncRequest 6735; 5382 calls the dispatch table had no code for (RtAPI.miss) [13955.59] vulkan: 415791894 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4235 finishes (1684 ms); 0 reads past queued releases (0 samples counts written on the GPU); 616166213 descriptor sets written, 215417821 reused; 216174423 draws kept the last one's shaders and pipeline (0 checked), 387236268 its targets [13955.59] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4694 render targets made, 70253 texture uploads (17691 MB); 1 frames over 50 ms in the last 600, the slowest 72 ms [13955.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13955.59] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13955.59] vulkan: caches: 92 render targets (1209 MB, 5 parked), 397 textures (1420 MB), 8813 buffers (735 MB); 4046 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13955.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13955.59] vulkan: 85742581 rendering passes, 787179 clear commands, 13611501 attachments cleared and 880 left undefined by their load op [13955.59] vulkan: 38859 passes (41%) ended at renderer.c:214 [13955.59] vulkan: 16963 passes (18%) ended at buffer.c:2334 [13955.59] vulkan: 12135 passes (13%) ended at buffer.c:2238 [13955.59] vulkan: 10569 passes (11%) ended at render.c:232 [13955.59] vulkan: 6240 passes (7%) ended at dma.c:143 [13955.59] vulkan: 5173 passes (5%) ended at buffer.c:2166 [13955.59] vulkan: 2600 passes (3%) ended at cmd.c:534 [13955.59] vulkan: 1643 passes (2%) ended at surface.c:162 [13955.59] vulkan: GPU-owned guest memory landed for the CPU 168141 times, render targets written back for an engine 26 times [13958.19] vulkan: display: 599 frame intervals of 18.61 ms (deviation 6.01 ms, 1st to 99th percentile 16.58 to 33.46 ms), 64 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (7.0 to 15.6), on to the display in 17.4 ms (7.7 to 33.1), 29.9 ms in all (19.6 to 42.1) [13958.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13958.62] perf: 54.8 frames a second over 5.0 s (788571 shown in all) [13963.62] perf: 58.0 frames a second over 5.0 s (788861 shown in all) [13966.04] cpu: 600 presents in 10.44 s (57.4 fps): 38 of the game's threads ran 24.06 s on the host's processors (230% of one, 40.10 ms a present), the whole process 29.17 s (279%); the busiest: thread 80 'MainThread' 9.84 s, thread 87 'Job.Worker 1' 5.91 s, thread 86 'Job.Worker 0' 5.88 s, thread 108 'UnityGfxDeviceWorker' 1.83 s, thread 116 'AK::EventManager' 0.42 s [13966.04] cpu: in those 10.44 s, 153114 SVCs (14660 a second): 0x0b SleepThread 44216, 0x1b ArbitrateUnlock 34980, 0x1c WaitProcessWideKeyAtomic 33903, 0x1d SignalProcessWideKey 24659, 0x1a ArbitrateLock 6993, 0x21 SendSyncRequest 6489; 10295 calls the dispatch table had no code for (RtAPI.miss) [13966.04] vulkan: 416172095 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4235 finishes (1684 ms); 0 reads past queued releases (0 samples counts written on the GPU); 616723186 descriptor sets written, 215621250 reused; 216398827 draws kept the last one's shaders and pipeline (0 checked), 387591552 its targets [13966.04] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4694 render targets made, 70259 texture uploads (17692 MB); 4 frames over 50 ms in the last 600, the slowest 102 ms [13966.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13966.04] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13966.04] vulkan: caches: 92 render targets (1209 MB, 5 parked), 347 textures (1338 MB), 7088 buffers (446 MB); 3678 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13966.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13966.04] vulkan: 85818047 rendering passes, 787779 clear commands, 13622766 attachments cleared and 880 left undefined by their load op [13966.04] vulkan: 28475 passes (38%) ended at renderer.c:214 [13966.04] vulkan: 16757 passes (22%) ended at buffer.c:2334 [13966.04] vulkan: 8572 passes (11%) ended at buffer.c:2238 [13966.04] vulkan: 8167 passes (11%) ended at render.c:232 [13966.04] vulkan: 6081 passes (8%) ended at dma.c:143 [13966.04] vulkan: 3838 passes (5%) ended at buffer.c:2166 [13966.04] vulkan: 2399 passes (3%) ended at cmd.c:534 [13966.04] vulkan: 599 passes (1%) ended at renderer.c:680 [13966.04] vulkan: GPU-owned guest memory landed for the CPU 168459 times, render targets written back for an engine 26 times [13968.64] perf: 54.6 frames a second over 5.0 s (789135 shown in all) [13968.94] vulkan: display: 599 frame intervals of 17.95 ms (deviation 6.19 ms, 1st to 99th percentile 16.57 to 33.55 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (7.5 to 16.2), on to the display in 21.2 ms (8.9 to 30.4), 33.8 ms in all (21.0 to 41.8) [13968.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13973.65] perf: 46.8 frames a second over 5.0 s (789370 shown in all) [13978.61] cpu: 600 presents in 12.57 s (47.7 fps): 38 of the game's threads ran 26.73 s on the host's processors (213% of one, 44.56 ms a present), the whole process 31.92 s (254%); the busiest: thread 80 'MainThread' 11.86 s, thread 86 'Job.Worker 0' 5.94 s, thread 87 'Job.Worker 1' 5.94 s, thread 108 'UnityGfxDeviceWorker' 1.74 s, thread 116 'AK::EventManager' 0.80 s [13978.61] cpu: in those 12.57 s, 282470 SVCs (22463 a second): 0x0b SleepThread 78330, 0x1b ArbitrateUnlock 71206, 0x1c WaitProcessWideKeyAtomic 56661, 0x1d SignalProcessWideKey 38917, 0x1a ArbitrateLock 27229, 0x21 SendSyncRequest 7945; 12593 calls the dispatch table had no code for (RtAPI.miss) [13978.61] vulkan: 416566112 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4238 finishes (1685 ms); 0 reads past queued releases (0 samples counts written on the GPU); 617313262 descriptor sets written, 215819208 reused; 216618137 draws kept the last one's shaders and pipeline (0 checked), 387962996 its targets [13978.61] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4699 render targets made, 70414 texture uploads (17731 MB); 6 frames over 50 ms in the last 600, the slowest 113 ms [13978.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13978.61] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13978.61] vulkan: caches: 95 render targets (1317 MB, 5 parked), 483 textures (1663 MB), 8026 buffers (642 MB); 4317 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13978.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13978.61] vulkan: 85896919 rendering passes, 788379 clear commands, 13634126 attachments cleared and 884 left undefined by their load op [13978.61] vulkan: 26467 passes (34%) ended at renderer.c:214 [13978.61] vulkan: 15973 passes (20%) ended at buffer.c:2238 [13978.61] vulkan: 15864 passes (20%) ended at buffer.c:2334 [13978.61] vulkan: 7993 passes (10%) ended at render.c:232 [13978.61] vulkan: 4433 passes (6%) ended at buffer.c:2166 [13978.61] vulkan: 4264 passes (5%) ended at dma.c:143 [13978.61] vulkan: 2765 passes (4%) ended at cmd.c:534 [13978.61] vulkan: 544 passes (1%) ended at surface.c:162 [13978.61] vulkan: GPU-owned guest memory landed for the CPU 168642 times, render targets written back for an engine 26 times [13978.65] perf: 46.4 frames a second over 5.0 s (789602 shown in all) [13981.47] vulkan: display: 599 frame intervals of 20.92 ms (deviation 8.92 ms, 1st to 99th percentile 16.57 to 50.05 ms), 138 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (5.2 to 17.8), on to the display in 17.9 ms (8.3 to 30.5), 30.2 ms in all (17.9 to 42.2) [13981.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13983.65] perf: 54.2 frames a second over 5.0 s (789873 shown in all) [13988.65] perf: 57.6 frames a second over 5.0 s (790161 shown in all) [13989.41] nvn: 790200 presents, 790200 submissions [13989.42] cpu: 600 presents in 10.81 s (55.5 fps): 38 of the game's threads ran 23.57 s on the host's processors (218% of one, 39.28 ms a present), the whole process 28.69 s (265%); the busiest: thread 80 'MainThread' 10.18 s, thread 86 'Job.Worker 0' 5.69 s, thread 87 'Job.Worker 1' 5.61 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.48 s [13989.42] cpu: in those 10.81 s, 165198 SVCs (15284 a second): 0x0b SleepThread 45335, 0x1b ArbitrateUnlock 39920, 0x1c WaitProcessWideKeyAtomic 35408, 0x1d SignalProcessWideKey 25086, 0x1a ArbitrateLock 10912, 0x21 SendSyncRequest 6597; 12617 calls the dispatch table had no code for (RtAPI.miss) [13989.42] vulkan: 416953013 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4241 finishes (1688 ms); 0 reads past queued releases (0 samples counts written on the GPU); 617879877 descriptor sets written, 216026395 reused; 216845620 draws kept the last one's shaders and pipeline (0 checked), 388325658 its targets [13989.42] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4717 render targets made, 70554 texture uploads (17792 MB); 4 frames over 50 ms in the last 600, the slowest 72 ms [13989.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [13989.42] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [13989.42] vulkan: caches: 107 render targets (1294 MB, 5 parked), 609 textures (2120 MB), 10072 buffers (680 MB); 4808 of 14120 MB in use as they count it, 0 MB freed for the budget so far [13989.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [13989.42] vulkan: 85974973 rendering passes, 788979 clear commands, 13645579 attachments cleared and 884 left undefined by their load op [13989.42] vulkan: 28324 passes (36%) ended at renderer.c:214 [13989.42] vulkan: 16226 passes (21%) ended at buffer.c:2334 [13989.42] vulkan: 12723 passes (16%) ended at buffer.c:2238 [13989.42] vulkan: 7757 passes (10%) ended at render.c:232 [13989.42] vulkan: 6197 passes (8%) ended at dma.c:143 [13989.42] vulkan: 3285 passes (4%) ended at buffer.c:2166 [13989.42] vulkan: 2300 passes (3%) ended at cmd.c:534 [13989.42] vulkan: 593 passes (1%) ended at renderer.c:680 [13989.42] vulkan: GPU-owned guest memory landed for the CPU 168830 times, render targets written back for an engine 26 times [13992.24] vulkan: display: 599 frame intervals of 17.97 ms (deviation 5.59 ms, 1st to 99th percentile 16.56 to 33.48 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (6.2 to 15.6), on to the display in 16.6 ms (7.4 to 27.0), 27.7 ms in all (16.7 to 38.3) [13992.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [13993.46] RomFS: reading uanim_amr2br-sw1_c000_dier.bundle (36.1 KB) [13993.67] perf: 50.6 frames a second over 5.0 s (790415 shown in all) [13998.67] perf: 43.6 frames a second over 5.0 s (790633 shown in all) [14001.49] cpu: 600 presents in 12.07 s (49.7 fps): 38 of the game's threads ran 24.91 s on the host's processors (206% of one, 41.51 ms a present), the whole process 30.07 s (249%); the busiest: thread 80 'MainThread' 11.17 s, thread 87 'Job.Worker 1' 5.52 s, thread 86 'Job.Worker 0' 5.49 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.82 s [14001.49] cpu: in those 12.07 s, 300558 SVCs (24900 a second): 0x0b SleepThread 79837, 0x1b ArbitrateUnlock 77191, 0x1c WaitProcessWideKeyAtomic 62012, 0x1d SignalProcessWideKey 44502, 0x1a ArbitrateLock 27545, 0x21 SendSyncRequest 7377; 10783 calls the dispatch table had no code for (RtAPI.miss) [14001.49] vulkan: 417359552 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4249 finishes (1689 ms); 0 reads past queued releases (0 samples counts written on the GPU); 618494334 descriptor sets written, 216225016 reused; 217062376 draws kept the last one's shaders and pipeline (0 checked), 388711324 its targets [14001.49] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4722 render targets made, 70657 texture uploads (17810 MB); 2 frames over 50 ms in the last 600, the slowest 108 ms [14001.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14001.49] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14001.49] vulkan: caches: 108 render targets (1344 MB, 5 parked), 534 textures (1756 MB), 10391 buffers (575 MB); 4376 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14001.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14001.49] vulkan: 86052564 rendering passes, 789579 clear commands, 13656897 attachments cleared and 886 left undefined by their load op [14001.49] vulkan: 24978 passes (32%) ended at renderer.c:214 [14001.49] vulkan: 18075 passes (23%) ended at buffer.c:2334 [14001.49] vulkan: 14723 passes (19%) ended at buffer.c:2238 [14001.49] vulkan: 7754 passes (10%) ended at render.c:232 [14001.49] vulkan: 5114 passes (7%) ended at buffer.c:2166 [14001.49] vulkan: 3115 passes (4%) ended at dma.c:143 [14001.49] vulkan: 2705 passes (3%) ended at cmd.c:534 [14001.49] vulkan: 685 passes (1%) ended at surface.c:162 [14001.49] vulkan: GPU-owned guest memory landed for the CPU 169150 times, render targets written back for an engine 26 times [14003.69] perf: 56.8 frames a second over 5.0 s (790918 shown in all) [14004.24] vulkan: display: 599 frame intervals of 20.03 ms (deviation 8.19 ms, 1st to 99th percentile 16.58 to 33.57 ms), 110 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (4.6 to 22.6), on to the display in 20.7 ms (8.1 to 38.6), 32.2 ms in all (18.3 to 45.7) [14004.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14008.70] perf: 55.6 frames a second over 5.0 s (791197 shown in all) [14012.30] cpu: 600 presents in 10.81 s (55.5 fps): 43 of the game's threads ran 20.23 s on the host's processors (187% of one, 33.71 ms a present), the whole process 24.69 s (228%); the busiest: thread 80 'MainThread' 9.13 s, thread 86 'Job.Worker 0' 4.56 s, thread 87 'Job.Worker 1' 4.53 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.47 s [14012.30] cpu: in those 10.81 s, 247335 SVCs (22877 a second): 0x0b SleepThread 72868, 0x1b ArbitrateUnlock 59136, 0x1c WaitProcessWideKeyAtomic 49121, 0x1d SignalProcessWideKey 35779, 0x1a ArbitrateLock 19498, 0x21 SendSyncRequest 7070; 11225 calls the dispatch table had no code for (RtAPI.miss) [14012.30] vulkan: 417675839 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4258 finishes (1693 ms); 0 reads past queued releases (0 samples counts written on the GPU); 618959141 descriptor sets written, 216392783 reused; 217248766 draws kept the last one's shaders and pipeline (0 checked), 389006252 its targets [14012.30] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4739 render targets made, 70744 texture uploads (17843 MB); 6 frames over 50 ms in the last 600, the slowest 121 ms [14012.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14012.30] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14012.30] vulkan: caches: 109 render targets (1371 MB, 4 parked), 586 textures (1895 MB), 10509 buffers (489 MB); 4484 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14012.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14012.30] vulkan: 86123424 rendering passes, 790179 clear commands, 13667329 attachments cleared and 888 left undefined by their load op [14012.30] vulkan: 24746 passes (35%) ended at renderer.c:214 [14012.30] vulkan: 19612 passes (28%) ended at buffer.c:2334 [14012.30] vulkan: 9769 passes (14%) ended at buffer.c:2238 [14012.30] vulkan: 7458 passes (11%) ended at render.c:232 [14012.30] vulkan: 3889 passes (5%) ended at dma.c:143 [14012.30] vulkan: 2289 passes (3%) ended at buffer.c:2166 [14012.30] vulkan: 2194 passes (3%) ended at cmd.c:534 [14012.30] vulkan: 471 passes (1%) ended at surface.c:162 [14012.30] vulkan: GPU-owned guest memory landed for the CPU 169386 times, render targets written back for an engine 26 times [14013.70] perf: 55.8 frames a second over 5.0 s (791476 shown in all) [14014.91] vulkan: display: 599 frame intervals of 17.81 ms (deviation 6.95 ms, 1st to 99th percentile 16.56 to 49.90 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.5 to 16.6), on to the display in 26.7 ms (9.7 to 39.6), 36.5 ms in all (19.6 to 45.4) [14014.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14018.72] perf: 56.2 frames a second over 5.0 s (791758 shown in all) [14022.89] nvn: 792000 presents, 792000 submissions [14022.90] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 18.37 s on the host's processors (173% of one, 30.61 ms a present), the whole process 22.28 s (210%); the busiest: thread 80 'MainThread' 8.54 s, thread 86 'Job.Worker 0' 3.95 s, thread 87 'Job.Worker 1' 3.94 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.63 s [14022.90] cpu: in those 10.60 s, 245837 SVCs (23200 a second): 0x0b SleepThread 66766, 0x1b ArbitrateUnlock 59774, 0x1c WaitProcessWideKeyAtomic 54582, 0x1d SignalProcessWideKey 41350, 0x1a ArbitrateLock 14691, 0x21 SendSyncRequest 6742; 12178 calls the dispatch table had no code for (RtAPI.miss) [14022.90] vulkan: 417946824 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4270 finishes (1698 ms); 0 reads past queued releases (0 samples counts written on the GPU); 619352497 descriptor sets written, 216541397 reused; 217406435 draws kept the last one's shaders and pipeline (0 checked), 389258009 its targets [14022.90] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4741 render targets made, 70817 texture uploads (17851 MB); 5 frames over 50 ms in the last 600, the slowest 114 ms [14022.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14022.90] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14022.90] vulkan: caches: 98 render targets (1313 MB, 5 parked), 495 textures (1485 MB), 8560 buffers (225 MB); 3730 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14022.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14022.90] vulkan: 86186662 rendering passes, 790779 clear commands, 13677730 attachments cleared and 888 left undefined by their load op [14022.90] vulkan: 22706 passes (36%) ended at renderer.c:214 [14022.90] vulkan: 17483 passes (28%) ended at buffer.c:2334 [14022.90] vulkan: 7237 passes (11%) ended at render.c:232 [14022.90] vulkan: 6396 passes (10%) ended at buffer.c:2238 [14022.90] vulkan: 4246 passes (7%) ended at dma.c:143 [14022.90] vulkan: 2130 passes (3%) ended at buffer.c:2166 [14022.90] vulkan: 1976 passes (3%) ended at cmd.c:534 [14022.90] vulkan: 599 passes (1%) ended at renderer.c:680 [14022.90] vulkan: GPU-owned guest memory landed for the CPU 169553 times, render targets written back for an engine 26 times [14023.72] perf: 56.4 frames a second over 5.0 s (792040 shown in all) [14026.11] vulkan: display: 599 frame intervals of 18.70 ms (deviation 6.75 ms, 1st to 99th percentile 16.57 to 33.56 ms), 63 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.5 to 16.6), on to the display in 28.2 ms (10.2 to 42.1), 36.2 ms in all (18.8 to 46.4) [14026.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14028.74] perf: 45.6 frames a second over 5.0 s (792269 shown in all) [14033.75] perf: 59.0 frames a second over 5.0 s (792565 shown in all) [14034.35] cpu: 600 presents in 11.45 s (52.4 fps): 38 of the game's threads ran 22.96 s on the host's processors (200% of one, 38.26 ms a present), the whole process 27.59 s (241%); the busiest: thread 80 'MainThread' 10.68 s, thread 87 'Job.Worker 1' 5.23 s, thread 86 'Job.Worker 0' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.45 s [14034.35] cpu: in those 11.45 s, 155471 SVCs (13572 a second): 0x0b SleepThread 41651, 0x1b ArbitrateUnlock 37378, 0x1c WaitProcessWideKeyAtomic 34060, 0x1d SignalProcessWideKey 24211, 0x1a ArbitrateLock 9422, 0x21 SendSyncRequest 6737; 9219 calls the dispatch table had no code for (RtAPI.miss) [14034.35] vulkan: 418293693 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4276 finishes (1700 ms); 0 reads past queued releases (0 samples counts written on the GPU); 619862139 descriptor sets written, 216725493 reused; 217603459 draws kept the last one's shaders and pipeline (0 checked), 389584032 its targets [14034.35] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4749 render targets made, 70898 texture uploads (17888 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [14034.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14034.35] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14034.35] vulkan: caches: 101 render targets (1304 MB, 4 parked), 458 textures (1451 MB), 7390 buffers (245 MB); 3692 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14034.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14034.35] vulkan: 86255615 rendering passes, 791379 clear commands, 13687042 attachments cleared and 888 left undefined by their load op [14034.35] vulkan: 23800 passes (35%) ended at renderer.c:214 [14034.35] vulkan: 14692 passes (21%) ended at buffer.c:2334 [14034.35] vulkan: 11739 passes (17%) ended at buffer.c:2238 [14034.35] vulkan: 6792 passes (10%) ended at render.c:232 [14034.35] vulkan: 5805 passes (8%) ended at dma.c:143 [14034.35] vulkan: 3095 passes (4%) ended at buffer.c:2166 [14034.35] vulkan: 2151 passes (3%) ended at cmd.c:534 [14034.35] vulkan: 499 passes (1%) ended at renderer.c:680 [14034.35] vulkan: GPU-owned guest memory landed for the CPU 169718 times, render targets written back for an engine 26 times [14036.96] vulkan: display: 599 frame intervals of 18.06 ms (deviation 4.90 ms, 1st to 99th percentile 16.56 to 33.52 ms), 47 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.8 to 13.7), on to the display in 23.7 ms (8.1 to 35.0), 33.1 ms in all (15.7 to 44.1) [14036.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14038.77] perf: 57.6 frames a second over 5.0 s (792854 shown in all) [14043.79] perf: 60.0 frames a second over 5.0 s (793155 shown in all) [14044.53] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 23.08 s on the host's processors (227% of one, 38.47 ms a present), the whole process 28.17 s (277%); the busiest: thread 80 'MainThread' 9.49 s, thread 87 'Job.Worker 1' 5.95 s, thread 86 'Job.Worker 0' 5.90 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.35 s [14044.53] cpu: in those 10.17 s, 115059 SVCs (11312 a second): 0x1c WaitProcessWideKeyAtomic 30000, 0x1b ArbitrateUnlock 29580, 0x1d SignalProcessWideKey 21068, 0x0b SleepThread 21002, 0x21 SendSyncRequest 6401, 0x1a ArbitrateLock 5168; 13767 calls the dispatch table had no code for (RtAPI.miss) [14044.53] vulkan: 418668992 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4276 finishes (1700 ms); 0 reads past queued releases (0 samples counts written on the GPU); 620415849 descriptor sets written, 216922381 reused; 217805928 draws kept the last one's shaders and pipeline (0 checked), 389935327 its targets [14044.53] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4749 render targets made, 70902 texture uploads (17888 MB); 2 frames over 50 ms in the last 600, the slowest 58 ms [14044.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14044.53] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14044.53] vulkan: caches: 94 render targets (1207 MB, 4 parked), 388 textures (1311 MB), 5803 buffers (163 MB); 3372 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14044.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14044.53] vulkan: 86326173 rendering passes, 791979 clear commands, 13698442 attachments cleared and 888 left undefined by their load op [14044.53] vulkan: 28200 passes (40%) ended at renderer.c:214 [14044.53] vulkan: 16001 passes (23%) ended at buffer.c:2334 [14044.53] vulkan: 7769 passes (11%) ended at render.c:232 [14044.53] vulkan: 6453 passes (9%) ended at buffer.c:2238 [14044.53] vulkan: 5276 passes (7%) ended at dma.c:143 [14044.53] vulkan: 3533 passes (5%) ended at buffer.c:2166 [14044.53] vulkan: 2125 passes (3%) ended at cmd.c:534 [14044.53] vulkan: 600 passes (1%) ended at renderer.c:680 [14044.53] vulkan: GPU-owned guest memory landed for the CPU 170018 times, render targets written back for an engine 26 times [14047.02] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.52 ms, 1st to 99th percentile 16.58 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (6.4 to 13.2), on to the display in 26.8 ms (9.4 to 31.6), 36.9 ms in all (18.1 to 42.9) [14047.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14048.80] perf: 59.2 frames a second over 5.0 s (793452 shown in all) [14053.82] perf: 58.4 frames a second over 5.0 s (793745 shown in all) [14054.75] nvn: 793800 presents, 793800 submissions [14054.76] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 22.80 s on the host's processors (223% of one, 38.00 ms a present), the whole process 27.80 s (272%); the busiest: thread 80 'MainThread' 9.46 s, thread 87 'Job.Worker 1' 5.77 s, thread 86 'Job.Worker 0' 5.74 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.37 s [14054.76] cpu: in those 10.23 s, 128914 SVCs (12598 a second): 0x1b ArbitrateUnlock 32649, 0x1c WaitProcessWideKeyAtomic 31682, 0x0b SleepThread 27191, 0x1d SignalProcessWideKey 22705, 0x1a ArbitrateLock 6445, 0x21 SendSyncRequest 6394; 9884 calls the dispatch table had no code for (RtAPI.miss) [14054.76] vulkan: 419036245 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4276 finishes (1700 ms); 0 reads past queued releases (0 samples counts written on the GPU); 620958320 descriptor sets written, 217114416 reused; 218005344 draws kept the last one's shaders and pipeline (0 checked), 390278562 its targets [14054.76] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4749 render targets made, 70934 texture uploads (17896 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [14054.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14054.76] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14054.76] vulkan: caches: 94 render targets (1207 MB, 4 parked), 318 textures (1228 MB), 4536 buffers (122 MB); 3249 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14054.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14054.76] vulkan: 86401095 rendering passes, 792579 clear commands, 13709842 attachments cleared and 888 left undefined by their load op [14054.76] vulkan: 28192 passes (38%) ended at renderer.c:214 [14054.76] vulkan: 14901 passes (20%) ended at buffer.c:2334 [14054.76] vulkan: 11400 passes (15%) ended at buffer.c:2238 [14054.76] vulkan: 7727 passes (10%) ended at render.c:232 [14054.76] vulkan: 5936 passes (8%) ended at dma.c:143 [14054.76] vulkan: 3365 passes (4%) ended at buffer.c:2166 [14054.76] vulkan: 2199 passes (3%) ended at cmd.c:534 [14054.76] vulkan: 600 passes (1%) ended at renderer.c:680 [14054.76] vulkan: GPU-owned guest memory landed for the CPU 170292 times, render targets written back for an engine 26 times [14057.42] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.61 ms, 1st to 99th percentile 16.56 to 49.88 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (6.4 to 13.3), on to the display in 23.1 ms (7.8 to 31.8), 32.9 ms in all (18.1 to 43.0) [14057.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14058.84] perf: 56.6 frames a second over 5.0 s (794029 shown in all) [14063.85] perf: 59.0 frames a second over 5.0 s (794325 shown in all) [14065.15] cpu: 600 presents in 10.39 s (57.7 fps): 38 of the game's threads ran 23.10 s on the host's processors (222% of one, 38.50 ms a present), the whole process 28.34 s (273%); the busiest: thread 80 'MainThread' 9.82 s, thread 87 'Job.Worker 1' 5.74 s, thread 86 'Job.Worker 0' 5.74 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.36 s [14065.15] cpu: in those 10.39 s, 120801 SVCs (11623 a second): 0x1b ArbitrateUnlock 31157, 0x1c WaitProcessWideKeyAtomic 30767, 0x0b SleepThread 22687, 0x1d SignalProcessWideKey 21551, 0x21 SendSyncRequest 6473, 0x1a ArbitrateLock 6298; 17157 calls the dispatch table had no code for (RtAPI.miss) [14065.15] vulkan: 419401770 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4276 finishes (1700 ms); 0 reads past queued releases (0 samples counts written on the GPU); 621498177 descriptor sets written, 217305609 reused; 218204001 draws kept the last one's shaders and pipeline (0 checked), 390620073 its targets [14065.15] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4749 render targets made, 70960 texture uploads (17908 MB); 4 frames over 50 ms in the last 600, the slowest 62 ms [14065.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14065.15] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14065.15] vulkan: caches: 94 render targets (1207 MB, 4 parked), 343 textures (1311 MB), 5200 buffers (152 MB); 3363 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14065.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14065.15] vulkan: 86474642 rendering passes, 793179 clear commands, 13721242 attachments cleared and 888 left undefined by their load op [14065.15] vulkan: 28194 passes (38%) ended at renderer.c:214 [14065.15] vulkan: 15073 passes (20%) ended at buffer.c:2334 [14065.15] vulkan: 8443 passes (11%) ended at buffer.c:2238 [14065.15] vulkan: 7737 passes (11%) ended at render.c:232 [14065.15] vulkan: 7342 passes (10%) ended at dma.c:143 [14065.15] vulkan: 3368 passes (5%) ended at buffer.c:2166 [14065.15] vulkan: 2188 passes (3%) ended at cmd.c:534 [14065.15] vulkan: 600 passes (1%) ended at renderer.c:680 [14065.15] vulkan: GPU-owned guest memory landed for the CPU 170662 times, render targets written back for an engine 26 times [14067.54] vulkan: display: 599 frame intervals of 16.89 ms (deviation 1.91 ms, 1st to 99th percentile 16.57 to 33.26 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (6.2 to 13.5), on to the display in 25.9 ms (9.0 to 32.3), 36.1 ms in all (17.3 to 43.0) [14067.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14068.85] perf: 59.4 frames a second over 5.0 s (794622 shown in all) [14073.87] perf: 58.4 frames a second over 5.0 s (794915 shown in all) [14075.28] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 21.36 s on the host's processors (211% of one, 35.60 ms a present), the whole process 26.63 s (263%); the busiest: thread 80 'MainThread' 9.04 s, thread 86 'Job.Worker 0' 5.26 s, thread 87 'Job.Worker 1' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.41 s [14075.28] cpu: in those 10.13 s, 155572 SVCs (15354 a second): 0x0b SleepThread 42641, 0x1b ArbitrateUnlock 36410, 0x1c WaitProcessWideKeyAtomic 35833, 0x1d SignalProcessWideKey 25581, 0x1a ArbitrateLock 6896, 0x21 SendSyncRequest 6375; 1813 calls the dispatch table had no code for (RtAPI.miss) [14075.28] vulkan: 419779790 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4276 finishes (1700 ms); 0 reads past queued releases (0 samples counts written on the GPU); 622056330 descriptor sets written, 217503496 reused; 218415400 draws kept the last one's shaders and pipeline (0 checked), 390974080 its targets [14075.28] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4749 render targets made, 70980 texture uploads (17911 MB); 2 frames over 50 ms in the last 600, the slowest 69 ms [14075.28] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14075.28] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14075.28] vulkan: caches: 94 render targets (1207 MB, 4 parked), 337 textures (1216 MB), 5080 buffers (117 MB); 3230 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14075.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14075.28] vulkan: 86547937 rendering passes, 793779 clear commands, 13732642 attachments cleared and 888 left undefined by their load op [14075.28] vulkan: 28200 passes (38%) ended at renderer.c:214 [14075.28] vulkan: 13579 passes (19%) ended at buffer.c:2334 [14075.28] vulkan: 9324 passes (13%) ended at buffer.c:2238 [14075.28] vulkan: 7720 passes (11%) ended at render.c:232 [14075.28] vulkan: 7430 passes (10%) ended at dma.c:143 [14075.28] vulkan: 3503 passes (5%) ended at buffer.c:2166 [14075.28] vulkan: 2336 passes (3%) ended at cmd.c:534 [14075.28] vulkan: 600 passes (1%) ended at renderer.c:680 [14075.28] vulkan: GPU-owned guest memory landed for the CPU 170972 times, render targets written back for an engine 26 times [14077.69] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.33 ms, 1st to 99th percentile 16.56 to 16.96 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (7.6 to 13.3), on to the display in 28.3 ms (13.6 to 33.1), 39.3 ms in all (23.6 to 43.4) [14077.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14078.87] perf: 60.0 frames a second over 5.0 s (795215 shown in all) [14083.89] perf: 58.4 frames a second over 5.0 s (795508 shown in all) [14085.64] nvn: 795600 presents, 795600 submissions [14085.64] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 18.57 s on the host's processors (179% of one, 30.96 ms a present), the whole process 22.97 s (222%); the busiest: thread 80 'MainThread' 8.19 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.40 s [14085.64] cpu: in those 10.36 s, 233845 SVCs (22578 a second): 0x0b SleepThread 69257, 0x1b ArbitrateUnlock 55365, 0x1c WaitProcessWideKeyAtomic 48211, 0x1d SignalProcessWideKey 35239, 0x1a ArbitrateLock 16895, 0x21 SendSyncRequest 6988; 6299 calls the dispatch table had no code for (RtAPI.miss) [14085.64] vulkan: 420080307 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4279 finishes (1703 ms); 0 reads past queued releases (0 samples counts written on the GPU); 622496708 descriptor sets written, 217664152 reused; 218585472 draws kept the last one's shaders and pipeline (0 checked), 391253118 its targets [14085.64] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4754 render targets made, 71053 texture uploads (17927 MB); 3 frames over 50 ms in the last 600, the slowest 120 ms [14085.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14085.64] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14085.64] vulkan: caches: 97 render targets (1291 MB, 4 parked), 354 textures (1329 MB), 6697 buffers (153 MB); 3479 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14085.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14085.64] vulkan: 86613383 rendering passes, 794379 clear commands, 13743301 attachments cleared and 890 left undefined by their load op [14085.64] vulkan: 25224 passes (39%) ended at renderer.c:214 [14085.64] vulkan: 13474 passes (21%) ended at buffer.c:2334 [14085.64] vulkan: 8433 passes (13%) ended at buffer.c:2238 [14085.64] vulkan: 7332 passes (11%) ended at render.c:232 [14085.64] vulkan: 5219 passes (8%) ended at dma.c:143 [14085.64] vulkan: 2803 passes (4%) ended at buffer.c:2166 [14085.64] vulkan: 2025 passes (3%) ended at cmd.c:534 [14085.64] vulkan: 448 passes (1%) ended at renderer.c:680 [14085.64] vulkan: GPU-owned guest memory landed for the CPU 171240 times, render targets written back for an engine 26 times [14088.02] vulkan: display: 599 frame intervals of 17.25 ms (deviation 4.54 ms, 1st to 99th percentile 16.57 to 33.50 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (3.9 to 14.1), on to the display in 28.8 ms (10.2 to 41.0), 37.9 ms in all (21.2 to 46.4) [14088.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14088.89] perf: 57.4 frames a second over 5.0 s (795795 shown in all) [14093.90] perf: 58.2 frames a second over 5.0 s (796087 shown in all) [14095.79] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.88 s on the host's processors (206% of one, 34.79 ms a present), the whole process 25.42 s (250%); the busiest: thread 80 'MainThread' 9.07 s, thread 87 'Job.Worker 1' 5.03 s, thread 86 'Job.Worker 0' 5.02 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.40 s [14095.79] cpu: in those 10.15 s, 200155 SVCs (19722 a second): 0x0b SleepThread 76517, 0x1b ArbitrateUnlock 41015, 0x1c WaitProcessWideKeyAtomic 38089, 0x1d SignalProcessWideKey 26520, 0x1a ArbitrateLock 9802, 0x21 SendSyncRequest 6374; 4522 calls the dispatch table had no code for (RtAPI.miss) [14095.79] vulkan: 420431073 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4279 finishes (1703 ms); 0 reads past queued releases (0 samples counts written on the GPU); 623011102 descriptor sets written, 217851290 reused; 218785255 draws kept the last one's shaders and pipeline (0 checked), 391579646 its targets [14095.79] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4754 render targets made, 71143 texture uploads (17968 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [14095.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14095.79] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14095.79] vulkan: caches: 97 render targets (1291 MB, 4 parked), 434 textures (1491 MB), 6902 buffers (155 MB); 3640 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14095.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14095.79] vulkan: 86684953 rendering passes, 794979 clear commands, 13754629 attachments cleared and 890 left undefined by their load op [14095.79] vulkan: 28048 passes (39%) ended at renderer.c:214 [14095.79] vulkan: 14568 passes (20%) ended at buffer.c:2334 [14095.79] vulkan: 9140 passes (13%) ended at buffer.c:2238 [14095.79] vulkan: 7974 passes (11%) ended at render.c:232 [14095.79] vulkan: 4952 passes (7%) ended at dma.c:143 [14095.79] vulkan: 3160 passes (4%) ended at buffer.c:2166 [14095.79] vulkan: 2220 passes (3%) ended at cmd.c:534 [14095.79] vulkan: 866 passes (1%) ended at surface.c:162 [14095.79] vulkan: GPU-owned guest memory landed for the CPU 171322 times, render targets written back for an engine 26 times [14098.19] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.44 ms, 1st to 99th percentile 16.56 to 33.32 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.8 to 12.9), on to the display in 25.4 ms (8.3 to 36.9), 35.2 ms in all (17.3 to 44.7) [14098.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14098.92] perf: 59.2 frames a second over 5.0 s (796384 shown in all) [14103.94] perf: 58.8 frames a second over 5.0 s (796679 shown in all) [14105.97] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 21.05 s on the host's processors (207% of one, 35.09 ms a present), the whole process 25.53 s (251%); the busiest: thread 80 'MainThread' 8.88 s, thread 86 'Job.Worker 0' 5.26 s, thread 87 'Job.Worker 1' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.36 s [14105.97] cpu: in those 10.18 s, 146983 SVCs (14432 a second): 0x0b SleepThread 36186, 0x1b ArbitrateUnlock 36138, 0x1c WaitProcessWideKeyAtomic 34308, 0x1d SignalProcessWideKey 24299, 0x1a ArbitrateLock 7833, 0x21 SendSyncRequest 6357; 11684 calls the dispatch table had no code for (RtAPI.miss) [14105.97] vulkan: 420759450 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4301 finishes (1710 ms); 0 reads past queued releases (0 samples counts written on the GPU); 623491461 descriptor sets written, 218027685 reused; 218968498 draws kept the last one's shaders and pipeline (0 checked), 391886657 its targets [14105.97] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4770 render targets made, 71190 texture uploads (17988 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [14105.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14105.97] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14105.97] vulkan: caches: 106 render targets (1236 MB, 4 parked), 401 textures (1407 MB), 6825 buffers (131 MB); 3479 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14105.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14105.97] vulkan: 86753830 rendering passes, 795579 clear commands, 13764319 attachments cleared and 890 left undefined by their load op [14105.97] vulkan: 24588 passes (36%) ended at renderer.c:214 [14105.97] vulkan: 14761 passes (21%) ended at buffer.c:2334 [14105.97] vulkan: 12028 passes (17%) ended at buffer.c:2238 [14105.97] vulkan: 6925 passes (10%) ended at render.c:232 [14105.97] vulkan: 4910 passes (7%) ended at dma.c:143 [14105.97] vulkan: 2663 passes (4%) ended at buffer.c:2166 [14105.97] vulkan: 2001 passes (3%) ended at cmd.c:534 [14105.97] vulkan: 571 passes (1%) ended at renderer.c:680 [14105.97] vulkan: GPU-owned guest memory landed for the CPU 171478 times, render targets written back for an engine 26 times [14108.37] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.52 ms, 1st to 99th percentile 16.57 to 33.37 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.9 to 12.6), on to the display in 28.0 ms (8.2 to 36.0), 37.0 ms in all (16.1 to 44.7) [14108.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14108.95] perf: 59.4 frames a second over 5.0 s (796977 shown in all) [14113.95] perf: 58.8 frames a second over 5.0 s (797271 shown in all) [14116.09] nvn: 797400 presents, 797400 submissions [14116.09] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 20.66 s on the host's processors (204% of one, 34.43 ms a present), the whole process 25.26 s (250%); the busiest: thread 80 'MainThread' 8.72 s, thread 87 'Job.Worker 1' 5.04 s, thread 86 'Job.Worker 0' 5.02 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.36 s [14116.09] cpu: in those 10.12 s, 185541 SVCs (18337 a second): 0x0b SleepThread 58737, 0x1b ArbitrateUnlock 42388, 0x1c WaitProcessWideKeyAtomic 38300, 0x1d SignalProcessWideKey 27075, 0x1a ArbitrateLock 10668, 0x21 SendSyncRequest 6539; 925 calls the dispatch table had no code for (RtAPI.miss) [14116.09] vulkan: 421094230 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4301 finishes (1710 ms); 0 reads past queued releases (0 samples counts written on the GPU); 623981198 descriptor sets written, 218207508 reused; 219141469 draws kept the last one's shaders and pipeline (0 checked), 392195247 its targets [14116.09] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4770 render targets made, 71210 texture uploads (17993 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [14116.09] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14116.09] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14116.09] vulkan: caches: 106 render targets (1236 MB, 4 parked), 372 textures (1398 MB), 6489 buffers (116 MB); 3437 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14116.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14116.09] vulkan: 86828222 rendering passes, 796179 clear commands, 13777033 attachments cleared and 890 left undefined by their load op [14116.09] vulkan: 30974 passes (42%) ended at renderer.c:214 [14116.09] vulkan: 15135 passes (20%) ended at buffer.c:2334 [14116.09] vulkan: 8413 passes (11%) ended at buffer.c:2238 [14116.09] vulkan: 8406 passes (11%) ended at render.c:232 [14116.09] vulkan: 4821 passes (6%) ended at dma.c:143 [14116.09] vulkan: 3026 passes (4%) ended at buffer.c:2166 [14116.09] vulkan: 2141 passes (3%) ended at cmd.c:534 [14116.09] vulkan: 865 passes (1%) ended at surface.c:162 [14116.09] vulkan: GPU-owned guest memory landed for the CPU 171583 times, render targets written back for an engine 26 times [14118.49] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.35 ms, 1st to 99th percentile 16.57 to 33.36 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.7 to 12.5), on to the display in 30.7 ms (12.4 to 36.0), 40.9 ms in all (22.3 to 44.5) [14118.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14118.95] perf: 58.8 frames a second over 5.0 s (797565 shown in all) [14123.97] perf: 56.8 frames a second over 5.0 s (797850 shown in all) [14126.46] cpu: 600 presents in 10.37 s (57.9 fps): 38 of the game's threads ran 18.92 s on the host's processors (182% of one, 31.53 ms a present), the whole process 22.48 s (217%); the busiest: thread 80 'MainThread' 8.19 s, thread 86 'Job.Worker 0' 4.63 s, thread 87 'Job.Worker 1' 4.60 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.39 s [14126.46] cpu: in those 10.37 s, 167915 SVCs (16200 a second): 0x0b SleepThread 53785, 0x1b ArbitrateUnlock 37017, 0x1c WaitProcessWideKeyAtomic 36128, 0x1d SignalProcessWideKey 25346, 0x1a ArbitrateLock 7253, 0x21 SendSyncRequest 6510; 18683 calls the dispatch table had no code for (RtAPI.miss) [14126.46] vulkan: 421330752 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4318 finishes (1714 ms); 0 reads past queued releases (0 samples counts written on the GPU); 624332009 descriptor sets written, 218329741 reused; 219261833 draws kept the last one's shaders and pipeline (0 checked), 392415054 its targets [14126.46] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4798 render targets made, 71224 texture uploads (18004 MB); 6 frames over 50 ms in the last 600, the slowest 166 ms [14126.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14126.46] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14126.46] vulkan: caches: 95 render targets (1166 MB, 4 parked), 302 textures (1172 MB), 5652 buffers (91 MB); 3116 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14126.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14126.46] vulkan: 86876772 rendering passes, 796779 clear commands, 13785212 attachments cleared and 890 left undefined by their load op [14126.46] vulkan: 19596 passes (40%) ended at renderer.c:214 [14126.46] vulkan: 7734 passes (16%) ended at buffer.c:2334 [14126.46] vulkan: 7199 passes (15%) ended at buffer.c:2238 [14126.46] vulkan: 5490 passes (11%) ended at render.c:232 [14126.46] vulkan: 3757 passes (8%) ended at dma.c:143 [14126.46] vulkan: 2053 passes (4%) ended at buffer.c:2166 [14126.46] vulkan: 1690 passes (3%) ended at cmd.c:534 [14126.46] vulkan: 583 passes (1%) ended at renderer.c:680 [14126.46] vulkan: GPU-owned guest memory landed for the CPU 171743 times, render targets written back for an engine 26 times [14128.82] vulkan: display: 599 frame intervals of 17.25 ms (deviation 6.47 ms, 1st to 99th percentile 16.56 to 33.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (2.5 to 12.5), on to the display in 29.6 ms (9.9 to 43.1), 37.1 ms in all (18.0 to 46.1) [14128.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14128.97] perf: 59.8 frames a second over 5.0 s (798149 shown in all) [14133.99] perf: 58.0 frames a second over 5.0 s (798440 shown in all) [14136.64] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 19.95 s on the host's processors (196% of one, 33.25 ms a present), the whole process 24.54 s (241%); the busiest: thread 80 'MainThread' 8.61 s, thread 86 'Job.Worker 0' 4.84 s, thread 87 'Job.Worker 1' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.36 s [14136.64] cpu: in those 10.18 s, 172292 SVCs (16924 a second): 0x0b SleepThread 51019, 0x1b ArbitrateUnlock 39582, 0x1c WaitProcessWideKeyAtomic 38421, 0x1d SignalProcessWideKey 27391, 0x1a ArbitrateLock 7630, 0x21 SendSyncRequest 6407; 1824 calls the dispatch table had no code for (RtAPI.miss) [14136.64] vulkan: 421663195 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4318 finishes (1714 ms); 0 reads past queued releases (0 samples counts written on the GPU); 624830914 descriptor sets written, 218495722 reused; 219433684 draws kept the last one's shaders and pipeline (0 checked), 392723483 its targets [14136.64] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4798 render targets made, 71251 texture uploads (18019 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [14136.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14136.64] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14136.64] vulkan: caches: 95 render targets (1166 MB, 4 parked), 325 textures (1251 MB), 6035 buffers (94 MB); 3198 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14136.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14136.64] vulkan: 86939640 rendering passes, 797379 clear commands, 13796612 attachments cleared and 890 left undefined by their load op [14136.64] vulkan: 28200 passes (45%) ended at renderer.c:214 [14136.64] vulkan: 7798 passes (12%) ended at buffer.c:2334 [14136.64] vulkan: 7782 passes (12%) ended at buffer.c:2238 [14136.64] vulkan: 7730 passes (12%) ended at render.c:232 [14136.64] vulkan: 5077 passes (8%) ended at dma.c:143 [14136.64] vulkan: 2964 passes (5%) ended at buffer.c:2166 [14136.64] vulkan: 2221 passes (4%) ended at cmd.c:534 [14136.64] vulkan: 554 passes (1%) ended at renderer.c:680 [14136.64] vulkan: GPU-owned guest memory landed for the CPU 171907 times, render targets written back for an engine 26 times [14139.00] perf: 59.2 frames a second over 5.0 s (798737 shown in all) [14139.02] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.61 ms, 1st to 99th percentile 16.59 to 33.35 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (6.1 to 13.0), on to the display in 20.9 ms (9.5 to 34.8), 30.9 ms in all (18.5 to 44.2) [14139.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14144.02] perf: 58.4 frames a second over 5.0 s (799030 shown in all) [14146.98] nvn: 799200 presents, 799200 submissions [14146.98] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 20.74 s on the host's processors (201% of one, 34.57 ms a present), the whole process 25.26 s (244%); the busiest: thread 80 'MainThread' 8.91 s, thread 86 'Job.Worker 0' 5.06 s, thread 87 'Job.Worker 1' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.42 s [14146.98] cpu: in those 10.34 s, 154395 SVCs (14926 a second): 0x0b SleepThread 42333, 0x1b ArbitrateUnlock 36513, 0x1c WaitProcessWideKeyAtomic 35090, 0x1d SignalProcessWideKey 25126, 0x1a ArbitrateLock 7050, 0x21 SendSyncRequest 6423; 16381 calls the dispatch table had no code for (RtAPI.miss) [14146.98] vulkan: 422013898 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4318 finishes (1714 ms); 0 reads past queued releases (0 samples counts written on the GPU); 625356505 descriptor sets written, 218671537 reused; 219617719 draws kept the last one's shaders and pipeline (0 checked), 393050120 its targets [14146.98] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4798 render targets made, 71344 texture uploads (18046 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [14146.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14146.98] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14146.98] vulkan: caches: 89 render targets (1161 MB, 4 parked), 387 textures (1424 MB), 5945 buffers (134 MB); 3407 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14146.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14146.98] vulkan: 87008091 rendering passes, 797979 clear commands, 13808012 attachments cleared and 890 left undefined by their load op [14146.98] vulkan: 28059 passes (41%) ended at renderer.c:214 [14146.98] vulkan: 12385 passes (18%) ended at buffer.c:2334 [14146.98] vulkan: 10018 passes (15%) ended at buffer.c:2238 [14146.98] vulkan: 7608 passes (11%) ended at render.c:232 [14146.98] vulkan: 4325 passes (6%) ended at dma.c:143 [14146.98] vulkan: 2524 passes (4%) ended at buffer.c:2166 [14146.98] vulkan: 2156 passes (3%) ended at cmd.c:534 [14146.98] vulkan: 733 passes (1%) ended at surface.c:162 [14146.98] vulkan: GPU-owned guest memory landed for the CPU 171978 times, render targets written back for an engine 26 times [14149.02] perf: 58.0 frames a second over 5.0 s (799320 shown in all) [14149.31] vulkan: display: 599 frame intervals of 17.17 ms (deviation 4.60 ms, 1st to 99th percentile 16.56 to 33.45 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.3 to 12.5), on to the display in 23.9 ms (11.4 to 34.9), 33.1 ms in all (20.5 to 44.3) [14149.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14154.04] perf: 59.2 frames a second over 5.0 s (799617 shown in all) [14157.11] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 20.21 s on the host's processors (200% of one, 33.68 ms a present), the whole process 24.81 s (245%); the busiest: thread 80 'MainThread' 8.67 s, thread 87 'Job.Worker 1' 4.93 s, thread 86 'Job.Worker 0' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.37 s [14157.11] cpu: in those 10.12 s, 173697 SVCs (17156 a second): 0x0b SleepThread 58810, 0x1b ArbitrateUnlock 37201, 0x1c WaitProcessWideKeyAtomic 36747, 0x1d SignalProcessWideKey 25876, 0x1a ArbitrateLock 6830, 0x21 SendSyncRequest 6385; 5163 calls the dispatch table had no code for (RtAPI.miss) [14157.11] vulkan: 422356357 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4334 finishes (1718 ms); 0 reads past queued releases (0 samples counts written on the GPU); 625866850 descriptor sets written, 218846110 reused; 219805931 draws kept the last one's shaders and pipeline (0 checked), 393371394 its targets [14157.11] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4813 render targets made, 71424 texture uploads (18062 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [14157.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14157.11] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14157.11] vulkan: caches: 104 render targets (1228 MB, 4 parked), 450 textures (1534 MB), 6474 buffers (150 MB); 3616 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14157.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14157.11] vulkan: 87071493 rendering passes, 798579 clear commands, 13817576 attachments cleared and 890 left undefined by their load op [14157.11] vulkan: 24268 passes (38%) ended at renderer.c:214 [14157.11] vulkan: 14455 passes (23%) ended at buffer.c:2334 [14157.11] vulkan: 7303 passes (12%) ended at buffer.c:2238 [14157.11] vulkan: 6878 passes (11%) ended at render.c:232 [14157.11] vulkan: 4796 passes (8%) ended at dma.c:143 [14157.11] vulkan: 2561 passes (4%) ended at buffer.c:2166 [14157.11] vulkan: 2087 passes (3%) ended at cmd.c:534 [14157.11] vulkan: 599 passes (1%) ended at renderer.c:680 [14157.11] vulkan: GPU-owned guest memory landed for the CPU 172076 times, render targets written back for an engine 26 times [14159.04] perf: 59.4 frames a second over 5.0 s (799914 shown in all) [14159.46] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.88 ms, 1st to 99th percentile 16.58 to 33.37 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (4.9 to 13.1), on to the display in 30.4 ms (13.1 to 36.6), 39.6 ms in all (22.9 to 45.6) [14159.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14164.05] perf: 52.6 frames a second over 5.0 s (800178 shown in all) [14167.93] cpu: 600 presents in 10.82 s (55.4 fps): 38 of the game's threads ran 19.46 s on the host's processors (180% of one, 32.44 ms a present), the whole process 23.46 s (217%); the busiest: thread 80 'MainThread' 9.04 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.19 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.54 s [14167.93] cpu: in those 10.82 s, 236077 SVCs (21816 a second): 0x0b SleepThread 65510, 0x1b ArbitrateUnlock 57270, 0x1c WaitProcessWideKeyAtomic 51842, 0x1d SignalProcessWideKey 37734, 0x1a ArbitrateLock 14658, 0x21 SendSyncRequest 7083; 12854 calls the dispatch table had no code for (RtAPI.miss) [14167.93] vulkan: 422682471 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4340 finishes (1721 ms); 0 reads past queued releases (0 samples counts written on the GPU); 626350096 descriptor sets written, 219015092 reused; 219972744 draws kept the last one's shaders and pipeline (0 checked), 393678323 its targets [14167.93] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4818 render targets made, 71513 texture uploads (18097 MB); 8 frames over 50 ms in the last 600, the slowest 217 ms [14167.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14167.93] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14167.93] vulkan: caches: 104 render targets (1274 MB, 4 parked), 480 textures (1589 MB), 8169 buffers (195 MB); 3761 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14167.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14167.93] vulkan: 87142166 rendering passes, 799179 clear commands, 13827052 attachments cleared and 894 left undefined by their load op [14167.93] vulkan: 21986 passes (31%) ended at renderer.c:214 [14167.93] vulkan: 21690 passes (31%) ended at buffer.c:2334 [14167.93] vulkan: 13417 passes (19%) ended at buffer.c:2238 [14167.93] vulkan: 6644 passes (9%) ended at render.c:232 [14167.93] vulkan: 2151 passes (3%) ended at cmd.c:534 [14167.93] vulkan: 2060 passes (3%) ended at buffer.c:2166 [14167.93] vulkan: 1876 passes (3%) ended at dma.c:143 [14167.93] vulkan: 400 passes (1%) ended at renderer.c:680 [14167.93] vulkan: GPU-owned guest memory landed for the CPU 172172 times, render targets written back for an engine 26 times [14169.05] perf: 55.4 frames a second over 5.0 s (800455 shown in all) [14170.91] vulkan: display: 599 frame intervals of 19.12 ms (deviation 12.12 ms, 1st to 99th percentile 16.57 to 83.13 ms), 54 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.3 to 18.4), on to the display in 27.4 ms (8.8 to 40.9), 36.4 ms in all (17.1 to 47.1) [14170.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14174.07] perf: 49.2 frames a second over 5.0 s (800702 shown in all) [14175.14] RomFS: reading uanim_ent0at-ft1_c000_damagemidb.bundle (92.4 KB) [14175.15] RomFS: reading uanim_cpd0br-bw1_c400_attack3.bundle (35.5 KB) [14175.15] RomFS: reading uanim_cpd0bm-bw1_c400_attack3.bundle (80.2 KB) [14178.72] RomFS: reading V_FOGATO_E_Avoid_01.bin (1.4 KB) [14178.72] RomFS: reading V_FOGATO_E_Avoid_02.bin (1.0 KB) [14178.72] RomFS: reading V_FOGATO_E_Avoid_03.bin (1.1 KB) [14178.72] RomFS: reading V_FOGATO_E_Avoid_04.bin (1.1 KB) [14178.72] RomFS: reading V_FOGATO_E_Critical_01.bin (2.8 KB) [14178.72] RomFS: reading V_FOGATO_E_Critical_02.bin (2.9 KB) [14178.72] RomFS: reading V_FOGATO_E_Damage_H_01.bin (1.7 KB) [14178.72] RomFS: reading V_FOGATO_E_Damage_H_02.bin (1.9 KB) [14179.07] perf: 52.8 frames a second over 5.0 s (800966 shown in all) [14179.67] nvn: 801000 presents, 801000 submissions [14179.68] cpu: 600 presents in 11.75 s (51.1 fps): 38 of the game's threads ran 23.87 s on the host's processors (203% of one, 39.78 ms a present), the whole process 28.23 s (240%); the busiest: thread 80 'MainThread' 10.73 s, thread 86 'Job.Worker 0' 5.25 s, thread 87 'Job.Worker 1' 5.25 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.64 s [14179.68] cpu: in those 11.75 s, 307108 SVCs (26135 a second): 0x0b SleepThread 83426, 0x1b ArbitrateUnlock 79303, 0x1c WaitProcessWideKeyAtomic 59638, 0x1d SignalProcessWideKey 41282, 0x1a ArbitrateLock 33233, 0x21 SendSyncRequest 8172; 77838 calls the dispatch table had no code for (RtAPI.miss) [14179.68] vulkan: 422980225 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4343 finishes (1723 ms); 0 reads past queued releases (0 samples counts written on the GPU); 626801278 descriptor sets written, 219159418 reused; 220123095 draws kept the last one's shaders and pipeline (0 checked), 393959272 its targets [14179.68] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4838 render targets made, 71728 texture uploads (18146 MB); 6 frames over 50 ms in the last 600, the slowest 115 ms [14179.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14179.68] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14179.68] vulkan: caches: 98 render targets (1320 MB, 5 parked), 592 textures (2046 MB), 9268 buffers (396 MB); 4463 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14179.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14179.68] vulkan: 87211430 rendering passes, 799779 clear commands, 13836059 attachments cleared and 899 left undefined by their load op [14179.68] vulkan: 20989 passes (30%) ended at buffer.c:2334 [14179.68] vulkan: 19774 passes (29%) ended at renderer.c:214 [14179.68] vulkan: 13563 passes (20%) ended at buffer.c:2238 [14179.68] vulkan: 6252 passes (9%) ended at render.c:232 [14179.68] vulkan: 3137 passes (5%) ended at buffer.c:2166 [14179.68] vulkan: 2347 passes (3%) ended at cmd.c:534 [14179.68] vulkan: 2176 passes (3%) ended at dma.c:143 [14179.68] vulkan: 530 passes (1%) ended at surface.c:162 [14179.68] vulkan: GPU-owned guest memory landed for the CPU 172257 times, render targets written back for an engine 26 times [14182.06] vulkan: display: 599 frame intervals of 18.61 ms (deviation 6.60 ms, 1st to 99th percentile 16.57 to 33.55 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (4.9 to 16.5), on to the display in 21.2 ms (9.1 to 39.0), 32.3 ms in all (17.9 to 47.4) [14182.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14184.09] perf: 55.6 frames a second over 5.0 s (801245 shown in all) [14189.09] perf: 59.8 frames a second over 5.0 s (801544 shown in all) [14190.05] cpu: 600 presents in 10.37 s (57.8 fps): 38 of the game's threads ran 17.74 s on the host's processors (171% of one, 29.57 ms a present), the whole process 21.19 s (204%); the busiest: thread 80 'MainThread' 8.42 s, thread 87 'Job.Worker 1' 3.79 s, thread 86 'Job.Worker 0' 3.79 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.47 s [14190.05] cpu: in those 10.37 s, 281741 SVCs (27159 a second): 0x0b SleepThread 77729, 0x1b ArbitrateUnlock 68886, 0x1c WaitProcessWideKeyAtomic 61650, 0x1d SignalProcessWideKey 45607, 0x1a ArbitrateLock 19175, 0x21 SendSyncRequest 6810; 28427 calls the dispatch table had no code for (RtAPI.miss) [14190.05] vulkan: 423228072 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4347 finishes (1725 ms); 0 reads past queued releases (0 samples counts written on the GPU); 627165155 descriptor sets written, 219291235 reused; 220252341 draws kept the last one's shaders and pipeline (0 checked), 394191520 its targets [14190.05] vulkan: 42 shaders translated (11 ms), 104 pipelines made (29 from the cache, 812 ms making, 577 ms waited for), 4838 render targets made, 71834 texture uploads (18168 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [14190.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14190.05] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14190.05] vulkan: caches: 94 render targets (1234 MB, 4 parked), 619 textures (1915 MB), 7537 buffers (399 MB); 4248 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14190.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14190.05] vulkan: 87270567 rendering passes, 800379 clear commands, 13844421 attachments cleared and 901 left undefined by their load op [14190.05] vulkan: 19100 passes (32%) ended at buffer.c:2334 [14190.05] vulkan: 18193 passes (31%) ended at renderer.c:214 [14190.05] vulkan: 9235 passes (16%) ended at buffer.c:2238 [14190.05] vulkan: 6284 passes (11%) ended at render.c:232 [14190.05] vulkan: 2283 passes (4%) ended at dma.c:143 [14190.05] vulkan: 1792 passes (3%) ended at cmd.c:534 [14190.05] vulkan: 1695 passes (3%) ended at buffer.c:2166 [14190.05] vulkan: 306 passes (1%) ended at renderer.c:680 [14190.05] vulkan: GPU-owned guest memory landed for the CPU 172323 times, render targets written back for an engine 26 times [14190.89] RomFS: reading uanim_enh0am-sw1_c000_winloop.bundle (19.2 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_damagemidud.bundle (63.8 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_attack1.bundle (89.5 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_evasionb.bundle (61.4 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_evasionl.bundle (63.7 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_ready.bundle (57.7 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_evasionr.bundle (64.5 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_relaxloop.bundle (38.8 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_guard.bundle (47.1 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_idledying.bundle (48.1 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_idlenormal.bundle (46.4 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_runstart.bundle (54.8 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_start.bundle (69.6 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_parryr.bundle (63.7 KB) [14190.89] RomFS: reading uanim_mag2br-mg1_c000_damagehigh.bundle (34.2 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_runloop.bundle (31.6 KB) [14190.89] RomFS: reading uanim_mag2br-mg1_c000_damagemidb.bundle (28.3 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_win.bundle (86.6 KB) [14190.89] RomFS: reading uanim_enm0af-mg1_c000_winloop.bundle (33.3 KB) [14190.89] RomFS: reading uanim_mag2br-mg1_c000_damagemiddu.bundle (24.7 KB) [14190.89] RomFS: reading uanim_com0bm-sw1_c702_diel.bundle (95.1 KB) [14190.89] RomFS: reading uanim_mag2bm-mg1_c000_damagehigh.bundle (56.0 KB) [14190.89] RomFS: reading uanim_mag2bm-mg1_c000_damagemidb.bundle (33.8 KB) [14190.90] RomFS: reading uanim_enm0af-mg1_c000_parryl.bundle (57.2 KB) [14190.91] RomFS: reading uanim_enm0af-sw1_c000_attack1.bundle (73.9 KB) [14190.91] RomFS: reading uanim_com0br-sw1_c000_diel.bundle (36.0 KB) [14190.91] RomFS: reading uanim_com0br-sw1_c000_dier.bundle (36.0 KB) [14190.92] RomFS: reading uanim_mag2bm-mg1_c000_damagemiddu.bundle (37.7 KB) [14190.93] RomFS: reading uanim_enm0af-mg1_c000_attack2.bundle (97.8 KB) [14190.94] RomFS: reading uanim_com0br-sw1_c000_evasionb.bundle (32.7 KB) [14192.87] vulkan: display: 599 frame intervals of 18.06 ms (deviation 7.01 ms, 1st to 99th percentile 16.56 to 33.61 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (3.1 to 13.5), on to the display in 31.8 ms (10.5 to 40.6), 38.8 ms in all (17.7 to 45.8) [14192.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14194.09] perf: 52.2 frames a second over 5.0 s (801805 shown in all) [14197.15] RomFS: reading 605802945.wem (28.0 KB) [14197.15] RomFS: reading 605862335.wem (12.9 KB) [14197.15] RomFS: reading 60591432.wem (25.9 KB) [14197.18] RomFS: reading V_CITRINICA_Win_God_15.bin (2.9 KB) [14197.18] RomFS: reading V_CITRINICA_Win_God_16.bin (2.3 KB) [14197.18] RomFS: reading V_CITRINICA_Win_God_17.bin (2.6 KB) [14197.18] RomFS: reading V_CITRINICA_Win_God_18.bin (2.7 KB) [14197.18] RomFS: reading V_CITRINICA_Win_God_19.bin (2.0 KB) [14197.18] RomFS: reading V_CITRINICA_Win_God_20.bin (2.1 KB) [14197.18] RomFS: reading V_CITRINICA_Win_God_21.bin (2.2 KB) [14197.18] RomFS: reading V_CITRINICA_Win_God_22.bin (1.9 KB) [14199.10] perf: 59.0 frames a second over 5.0 s (802101 shown in all) [14200.82] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 20.35 s on the host's processors (189% of one, 33.91 ms a present), the whole process 24.79 s (230%); the busiest: thread 80 'MainThread' 9.48 s, thread 86 'Job.Worker 0' 4.29 s, thread 87 'Job.Worker 1' 4.28 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.67 s [14200.82] cpu: in those 10.77 s, 321657 SVCs (29874 a second): 0x1b ArbitrateUnlock 83528, 0x0b SleepThread 79117, 0x1c WaitProcessWideKeyAtomic 72165, 0x1d SignalProcessWideKey 53034, 0x1a ArbitrateLock 24739, 0x21 SendSyncRequest 7146; 5407 calls the dispatch table had no code for (RtAPI.miss) [14200.82] vulkan: 423582643 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4347 finishes (1725 ms); 0 reads past queued releases (0 samples counts written on the GPU); 627703787 descriptor sets written, 219461745 reused; 220440520 draws kept the last one's shaders and pipeline (0 checked), 394530454 its targets [14200.82] vulkan: 43 shaders translated (11 ms), 105 pipelines made (29 from the cache, 822 ms making, 586 ms waited for), 4838 render targets made, 71953 texture uploads (18199 MB); 3 frames over 50 ms in the last 600, the slowest 117 ms [14200.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14200.82] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14200.82] vulkan: caches: 93 render targets (1226 MB, 4 parked), 591 textures (1630 MB), 8136 buffers (412 MB); 3968 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14200.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14200.82] vulkan: 87342374 rendering passes, 800979 clear commands, 13853154 attachments cleared and 903 left undefined by their load op [14200.82] vulkan: 22268 passes (31%) ended at buffer.c:2334 [14200.82] vulkan: 18614 passes (26%) ended at renderer.c:214 [14200.82] vulkan: 14166 passes (20%) ended at buffer.c:2238 [14200.82] vulkan: 6307 passes (9%) ended at render.c:232 [14200.82] vulkan: 5465 passes (8%) ended at dma.c:143 [14200.82] vulkan: 2323 passes (3%) ended at cmd.c:534 [14200.82] vulkan: 2090 passes (3%) ended at buffer.c:2166 [14200.82] vulkan: 254 passes (0%) ended at renderer.c:680 [14200.82] vulkan: GPU-owned guest memory landed for the CPU 172484 times, render targets written back for an engine 26 times [14201.74] RomFS: reading uanim_enm0af-mg1_c000_attackc.bundle (148.9 KB) [14201.74] RomFS: reading enb_lc_start_02.bundle (325.6 KB) [14201.74] RomFS: reading uanim_enm0af-mg1_c000_damagehigh.bundle (81.1 KB) [14201.74] RomFS: reading enb_mgstart_00.bundle (587.7 KB) [14201.74] RomFS: reading uanim_enm0af-mg1_c000_damagemidb.bundle (65.5 KB) [14201.74] RomFS: reading uanim_enm0af-mg1_c000_damagemiddu.bundle (61.0 KB) [14201.76] RomFS: reading uanim_mag2bm-mg1_c000_attack3.bundle (103.5 KB) [14201.77] RomFS: reading uanim_mag2br-mg1_c000_attack3.bundle (43.2 KB) [14201.79] RomFS: reading uanim_mag2bm-mg1_c000_attackc.bundle (194.0 KB) [14201.79] RomFS: reading uanim_mag2br-mg1_c000_attackc.bundle (52.9 KB) [14203.66] vulkan: display: 599 frame intervals of 18.00 ms (deviation 5.94 ms, 1st to 99th percentile 16.56 to 33.52 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.6 to 14.9), on to the display in 27.9 ms (9.4 to 39.9), 37.6 ms in all (20.3 to 45.6) [14203.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14204.10] perf: 51.0 frames a second over 5.0 s (802356 shown in all) [14208.98] RomFS: reading 851672543.wem (11.6 KB) [14208.98] RomFS: reading 85173298.wem (6.9 KB) [14208.98] RomFS: reading 851740328.wem (10.5 KB) [14208.98] RomFS: reading 851761260.wem (24.3 KB) [14209.00] RomFS: reading V_CITRINICA_Win_God_23.bin (2.3 KB) [14209.00] RomFS: reading V_CITRINICA_Win_God_24.bin (2.7 KB) [14209.00] RomFS: reading V_CITRINICA_Win_God_25.bin (2.3 KB) [14209.00] RomFS: reading V_CITRINICA_Win_God_26.bin (2.9 KB) [14209.00] RomFS: reading V_CLAN_Arena_Name_01.bin (3.0 KB) [14209.12] perf: 55.0 frames a second over 5.0 s (802632 shown in all) [14211.91] nvn: 802800 presents, 802800 submissions [14211.91] cpu: 600 presents in 11.09 s (54.1 fps): 38 of the game's threads ran 20.79 s on the host's processors (187% of one, 34.65 ms a present), the whole process 25.44 s (229%); the busiest: thread 80 'MainThread' 9.55 s, thread 86 'Job.Worker 0' 4.43 s, thread 87 'Job.Worker 1' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.72 s [14211.91] cpu: in those 11.09 s, 335892 SVCs (30275 a second): 0x1b ArbitrateUnlock 88551, 0x0b SleepThread 79580, 0x1c WaitProcessWideKeyAtomic 75983, 0x1d SignalProcessWideKey 55854, 0x1a ArbitrateLock 27121, 0x21 SendSyncRequest 6805; 17395 calls the dispatch table had no code for (RtAPI.miss) [14211.91] vulkan: 423935290 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4349 finishes (1726 ms); 0 reads past queued releases (0 samples counts written on the GPU); 628243355 descriptor sets written, 219627473 reused; 220632112 draws kept the last one's shaders and pipeline (0 checked), 394867353 its targets [14211.91] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4838 render targets made, 72023 texture uploads (18209 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [14211.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14211.91] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14211.91] vulkan: caches: 93 render targets (1226 MB, 4 parked), 473 textures (1425 MB), 7249 buffers (586 MB); 3939 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14211.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14211.91] vulkan: 87413860 rendering passes, 801579 clear commands, 13861950 attachments cleared and 905 left undefined by their load op [14211.91] vulkan: 20371 passes (28%) ended at buffer.c:2334 [14211.91] vulkan: 18847 passes (26%) ended at renderer.c:214 [14211.91] vulkan: 12732 passes (18%) ended at buffer.c:2238 [14211.91] vulkan: 7514 passes (11%) ended at dma.c:143 [14211.91] vulkan: 6436 passes (9%) ended at render.c:232 [14211.91] vulkan: 2428 passes (3%) ended at cmd.c:534 [14211.91] vulkan: 2355 passes (3%) ended at buffer.c:2166 [14211.91] vulkan: 464 passes (1%) ended at surface.c:162 [14211.91] vulkan: GPU-owned guest memory landed for the CPU 172730 times, render targets written back for an engine 26 times [14214.12] perf: 59.4 frames a second over 5.0 s (802929 shown in all) [14214.17] vulkan: display: 599 frame intervals of 17.56 ms (deviation 3.87 ms, 1st to 99th percentile 16.57 to 33.46 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.1 to 17.1), on to the display in 29.1 ms (9.3 to 40.1), 38.7 ms in all (20.5 to 46.4) [14214.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14219.12] perf: 59.2 frames a second over 5.0 s (803225 shown in all) [14222.05] cpu: 600 presents in 10.14 s (59.2 fps): 38 of the game's threads ran 18.42 s on the host's processors (182% of one, 30.71 ms a present), the whole process 22.26 s (220%); the busiest: thread 80 'MainThread' 7.99 s, thread 86 'Job.Worker 0' 4.30 s, thread 87 'Job.Worker 1' 4.29 s, thread 108 'UnityGfxDeviceWorker' 1.00 s, thread 116 'AK::EventManager' 0.39 s [14222.05] cpu: in those 10.14 s, 168705 SVCs (16639 a second): 0x0b SleepThread 44802, 0x1b ArbitrateUnlock 42112, 0x1c WaitProcessWideKeyAtomic 35604, 0x1d SignalProcessWideKey 25569, 0x1a ArbitrateLock 12130, 0x21 SendSyncRequest 6634; 92690 calls the dispatch table had no code for (RtAPI.miss) [14222.05] vulkan: 424223735 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4357 finishes (1730 ms); 0 reads past queued releases (0 samples counts written on the GPU); 628663782 descriptor sets written, 219783936 reused; 220792593 draws kept the last one's shaders and pipeline (0 checked), 395138226 its targets [14222.05] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4852 render targets made, 72133 texture uploads (18253 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [14222.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14222.05] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14222.05] vulkan: caches: 93 render targets (1230 MB, 3 parked), 524 textures (1573 MB), 8629 buffers (534 MB); 4052 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14222.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14222.05] vulkan: 87475320 rendering passes, 802179 clear commands, 13869193 attachments cleared and 905 left undefined by their load op [14222.05] vulkan: 19045 passes (31%) ended at renderer.c:214 [14222.05] vulkan: 18961 passes (31%) ended at buffer.c:2334 [14222.05] vulkan: 10156 passes (17%) ended at buffer.c:2238 [14222.05] vulkan: 5847 passes (10%) ended at render.c:232 [14222.05] vulkan: 3102 passes (5%) ended at dma.c:143 [14222.05] vulkan: 1883 passes (3%) ended at cmd.c:534 [14222.05] vulkan: 1725 passes (3%) ended at buffer.c:2166 [14222.05] vulkan: 424 passes (1%) ended at renderer.c:680 [14222.05] vulkan: GPU-owned guest memory landed for the CPU 172864 times, render targets written back for an engine 26 times [14224.14] perf: 59.4 frames a second over 5.0 s (803523 shown in all) [14224.27] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.80 ms, 1st to 99th percentile 16.57 to 33.30 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.2 to 15.1), on to the display in 28.5 ms (12.8 to 39.5), 36.4 ms in all (21.1 to 46.7) [14224.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14229.15] perf: 59.6 frames a second over 5.0 s (803822 shown in all) [14232.36] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 21.49 s on the host's processors (209% of one, 35.82 ms a present), the whole process 26.10 s (253%); the busiest: thread 80 'MainThread' 8.97 s, thread 87 'Job.Worker 1' 5.36 s, thread 86 'Job.Worker 0' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.37 s [14232.36] cpu: in those 10.30 s, 161873 SVCs (15712 a second): 0x1b ArbitrateUnlock 41180, 0x0b SleepThread 40133, 0x1c WaitProcessWideKeyAtomic 35525, 0x1d SignalProcessWideKey 25470, 0x1a ArbitrateLock 11230, 0x21 SendSyncRequest 6471; 11899 calls the dispatch table had no code for (RtAPI.miss) [14232.36] vulkan: 424555341 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4360 finishes (1731 ms); 0 reads past queued releases (0 samples counts written on the GPU); 629149880 descriptor sets written, 219961050 reused; 220972169 draws kept the last one's shaders and pipeline (0 checked), 395445537 its targets [14232.36] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4867 render targets made, 72177 texture uploads (18262 MB); 3 frames over 50 ms in the last 600, the slowest 101 ms [14232.36] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14232.36] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14232.36] vulkan: caches: 103 render targets (1229 MB, 3 parked), 452 textures (1465 MB), 8527 buffers (158 MB); 3553 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14232.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14232.36] vulkan: 87549598 rendering passes, 802779 clear commands, 13880584 attachments cleared and 905 left undefined by their load op [14232.36] vulkan: 28215 passes (38%) ended at renderer.c:214 [14232.36] vulkan: 16346 passes (22%) ended at buffer.c:2334 [14232.36] vulkan: 10176 passes (14%) ended at buffer.c:2238 [14232.36] vulkan: 7909 passes (11%) ended at render.c:232 [14232.36] vulkan: 5130 passes (7%) ended at dma.c:143 [14232.36] vulkan: 2981 passes (4%) ended at buffer.c:2166 [14232.36] vulkan: 2137 passes (3%) ended at cmd.c:534 [14232.36] vulkan: 753 passes (1%) ended at surface.c:162 [14232.36] vulkan: GPU-owned guest memory landed for the CPU 173025 times, render targets written back for an engine 26 times [14234.15] perf: 56.6 frames a second over 5.0 s (804105 shown in all) [14234.79] vulkan: display: 597 frame intervals of 17.20 ms (deviation 4.23 ms, 1st to 99th percentile 16.56 to 33.37 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.4 to 14.1), on to the display in 27.8 ms (8.9 to 36.2), 37.5 ms in all (20.6 to 45.0) [14234.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14239.17] perf: 56.6 frames a second over 5.0 s (804389 shown in all) [14242.81] nvn: 804600 presents, 804600 submissions [14242.82] cpu: 600 presents in 10.46 s (57.3 fps): 38 of the game's threads ran 22.14 s on the host's processors (212% of one, 36.90 ms a present), the whole process 27.04 s (258%); the busiest: thread 80 'MainThread' 9.51 s, thread 86 'Job.Worker 0' 5.38 s, thread 87 'Job.Worker 1' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.39 s [14242.82] cpu: in those 10.46 s, 180214 SVCs (17224 a second): 0x0b SleepThread 56846, 0x1b ArbitrateUnlock 40622, 0x1c WaitProcessWideKeyAtomic 38195, 0x1d SignalProcessWideKey 26686, 0x1a ArbitrateLock 9505, 0x21 SendSyncRequest 6478; 17477 calls the dispatch table had no code for (RtAPI.miss) [14242.82] vulkan: 424905779 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4369 finishes (1733 ms); 0 reads past queued releases (0 samples counts written on the GPU); 629668175 descriptor sets written, 220143631 reused; 221153056 draws kept the last one's shaders and pipeline (0 checked), 395768188 its targets [14242.82] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4867 render targets made, 72228 texture uploads (18285 MB); 4 frames over 50 ms in the last 600, the slowest 104 ms [14242.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14242.82] vulkan: memory used and budgeted: heap 0 416 of 15512 MB (416 ours), heap 1 5745 of 14120 MB (5280 ours) [14242.82] vulkan: caches: 103 render targets (1229 MB, 3 parked), 393 textures (1406 MB), 7778 buffers (151 MB); 3470 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14242.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14242.82] vulkan: 87631298 rendering passes, 803379 clear commands, 13894009 attachments cleared and 905 left undefined by their load op [14242.82] vulkan: 32645 passes (40%) ended at renderer.c:214 [14242.82] vulkan: 18434 passes (23%) ended at buffer.c:2334 [14242.82] vulkan: 9429 passes (12%) ended at buffer.c:2238 [14242.82] vulkan: 9046 passes (11%) ended at render.c:232 [14242.82] vulkan: 5302 passes (6%) ended at dma.c:143 [14242.82] vulkan: 3240 passes (4%) ended at buffer.c:2166 [14242.82] vulkan: 2155 passes (3%) ended at cmd.c:534 [14242.82] vulkan: 825 passes (1%) ended at surface.c:162 [14242.82] vulkan: GPU-owned guest memory landed for the CPU 173252 times, render targets written back for an engine 26 times [14244.17] perf: 58.6 frames a second over 5.0 s (804682 shown in all) [14245.29] vulkan: display: 599 frame intervals of 17.53 ms (deviation 6.14 ms, 1st to 99th percentile 16.56 to 33.46 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.2 to 15.3), on to the display in 28.6 ms (9.1 to 43.7), 38.5 ms in all (21.3 to 50.0) [14245.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14249.19] perf: 53.0 frames a second over 5.0 s (804948 shown in all) [14253.70] cpu: 600 presents in 10.88 s (55.2 fps): 38 of the game's threads ran 21.71 s on the host's processors (200% of one, 36.18 ms a present), the whole process 26.09 s (240%); the busiest: thread 80 'MainThread' 9.64 s, thread 86 'Job.Worker 0' 4.95 s, thread 87 'Job.Worker 1' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.48 s [14253.70] cpu: in those 10.88 s, 262720 SVCs (24150 a second): 0x0b SleepThread 80512, 0x1b ArbitrateUnlock 61769, 0x1c WaitProcessWideKeyAtomic 54775, 0x1d SignalProcessWideKey 39048, 0x1a ArbitrateLock 17669, 0x21 SendSyncRequest 7001; 7443 calls the dispatch table had no code for (RtAPI.miss) [14253.70] vulkan: 425240709 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4403 finishes (1741 ms); 0 reads past queued releases (0 samples counts written on the GPU); 630173928 descriptor sets written, 220307738 reused; 221326586 draws kept the last one's shaders and pipeline (0 checked), 396085308 its targets [14253.70] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4902 render targets made, 72277 texture uploads (18304 MB); 6 frames over 50 ms in the last 600, the slowest 169 ms [14253.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14253.70] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14253.70] vulkan: caches: 118 render targets (1359 MB, 5 parked), 407 textures (1569 MB), 8722 buffers (270 MB); 3897 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14253.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14253.70] vulkan: 87696121 rendering passes, 803979 clear commands, 13902995 attachments cleared and 907 left undefined by their load op [14253.70] vulkan: 20870 passes (32%) ended at renderer.c:214 [14253.70] vulkan: 17376 passes (27%) ended at buffer.c:2334 [14253.70] vulkan: 10387 passes (16%) ended at buffer.c:2238 [14253.70] vulkan: 6553 passes (10%) ended at render.c:232 [14253.70] vulkan: 3464 passes (5%) ended at buffer.c:2166 [14253.70] vulkan: 3238 passes (5%) ended at dma.c:143 [14253.70] vulkan: 2237 passes (3%) ended at cmd.c:534 [14253.70] vulkan: 374 passes (1%) ended at renderer.c:680 [14253.70] vulkan: GPU-owned guest memory landed for the CPU 173347 times, render targets written back for an engine 26 times [14254.20] perf: 56.2 frames a second over 5.0 s (805230 shown in all) [14256.19] vulkan: display: 599 frame intervals of 18.20 ms (deviation 8.72 ms, 1st to 99th percentile 16.57 to 66.53 ms), 33 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (2.9 to 15.8), on to the display in 22.7 ms (8.3 to 43.6), 32.1 ms in all (12.1 to 46.8) [14256.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14259.20] perf: 57.6 frames a second over 5.0 s (805518 shown in all) [14263.96] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 20.57 s on the host's processors (200% of one, 34.29 ms a present), the whole process 24.49 s (239%); the busiest: thread 80 'MainThread' 8.53 s, thread 86 'Job.Worker 0' 5.22 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.39 s [14263.96] cpu: in those 10.26 s, 158256 SVCs (15423 a second): 0x1b ArbitrateUnlock 40265, 0x0b SleepThread 39116, 0x1c WaitProcessWideKeyAtomic 34586, 0x1d SignalProcessWideKey 24719, 0x1a ArbitrateLock 11235, 0x21 SendSyncRequest 6429; 24421 calls the dispatch table had no code for (RtAPI.miss) [14263.96] vulkan: 425513941 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4421 finishes (1744 ms); 0 reads past queued releases (0 samples counts written on the GPU); 630584176 descriptor sets written, 220443954 reused; 221472424 draws kept the last one's shaders and pipeline (0 checked), 396339227 its targets [14263.96] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4917 render targets made, 72326 texture uploads (18318 MB); 2 frames over 50 ms in the last 600, the slowest 76 ms [14263.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14263.96] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14263.96] vulkan: caches: 106 render targets (1297 MB, 2 parked), 391 textures (1531 MB), 9387 buffers (282 MB); 3825 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14263.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14263.96] vulkan: 87752493 rendering passes, 804579 clear commands, 13912076 attachments cleared and 907 left undefined by their load op [14263.96] vulkan: 22360 passes (40%) ended at renderer.c:214 [14263.96] vulkan: 9155 passes (16%) ended at buffer.c:2238 [14263.96] vulkan: 8468 passes (15%) ended at buffer.c:2334 [14263.96] vulkan: 6310 passes (11%) ended at render.c:232 [14263.96] vulkan: 4749 passes (8%) ended at dma.c:143 [14263.96] vulkan: 2379 passes (4%) ended at buffer.c:2166 [14263.96] vulkan: 1805 passes (3%) ended at cmd.c:534 [14263.96] vulkan: 590 passes (1%) ended at renderer.c:680 [14263.96] vulkan: GPU-owned guest memory landed for the CPU 173424 times, render targets written back for an engine 26 times [14264.22] perf: 59.4 frames a second over 5.0 s (805816 shown in all) [14266.41] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.57 ms, 1st to 99th percentile 16.57 to 33.37 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (5.3 to 14.4), on to the display in 26.7 ms (11.5 to 37.2), 34.9 ms in all (19.2 to 45.6) [14266.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14269.22] perf: 56.0 frames a second over 5.0 s (806096 shown in all) [14274.24] perf: 53.2 frames a second over 5.0 s (806363 shown in all) [14274.86] nvn: 806400 presents, 806400 submissions [14274.86] cpu: 600 presents in 10.90 s (55.0 fps): 38 of the game's threads ran 22.04 s on the host's processors (202% of one, 36.74 ms a present), the whole process 26.78 s (246%); the busiest: thread 80 'MainThread' 9.95 s, thread 86 'Job.Worker 0' 4.97 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.46 s [14274.86] cpu: in those 10.90 s, 256491 SVCs (23524 a second): 0x0b SleepThread 78256, 0x1b ArbitrateUnlock 62449, 0x1c WaitProcessWideKeyAtomic 49336, 0x1d SignalProcessWideKey 34393, 0x1a ArbitrateLock 23079, 0x21 SendSyncRequest 7036; 17494 calls the dispatch table had no code for (RtAPI.miss) [14274.86] vulkan: 425836100 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4429 finishes (1746 ms); 0 reads past queued releases (0 samples counts written on the GPU); 631072422 descriptor sets written, 220600026 reused; 221629573 draws kept the last one's shaders and pipeline (0 checked), 396636457 its targets [14274.86] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4920 render targets made, 72464 texture uploads (18339 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [14274.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14274.86] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14274.86] vulkan: caches: 102 render targets (1294 MB, 3 parked), 458 textures (1593 MB), 7294 buffers (218 MB); 3821 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14274.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14274.86] vulkan: 87826467 rendering passes, 805179 clear commands, 13924730 attachments cleared and 911 left undefined by their load op [14274.86] vulkan: 29574 passes (40%) ended at renderer.c:214 [14274.86] vulkan: 13948 passes (19%) ended at buffer.c:2334 [14274.86] vulkan: 9735 passes (13%) ended at buffer.c:2238 [14274.86] vulkan: 8454 passes (11%) ended at render.c:232 [14274.86] vulkan: 5284 passes (7%) ended at dma.c:143 [14274.86] vulkan: 3433 passes (5%) ended at buffer.c:2166 [14274.86] vulkan: 2139 passes (3%) ended at cmd.c:534 [14274.86] vulkan: 778 passes (1%) ended at surface.c:162 [14274.86] vulkan: GPU-owned guest memory landed for the CPU 173619 times, render targets written back for an engine 26 times [14277.26] vulkan: display: 599 frame intervals of 18.11 ms (deviation 6.00 ms, 1st to 99th percentile 16.57 to 33.57 ms), 43 held for other than 1 refresh; the game's frames went from release to present in 10.8 ms (5.1 to 14.5), on to the display in 18.0 ms (8.2 to 34.9), 28.8 ms in all (18.9 to 44.7) [14277.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14279.25] perf: 58.4 frames a second over 5.0 s (806656 shown in all) [14284.25] perf: 58.4 frames a second over 5.0 s (806948 shown in all) [14285.14] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 20.16 s on the host's processors (196% of one, 33.60 ms a present), the whole process 24.40 s (237%); the busiest: thread 80 'MainThread' 8.97 s, thread 86 'Job.Worker 0' 4.68 s, thread 87 'Job.Worker 1' 4.60 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.53 s [14285.14] cpu: in those 10.28 s, 235164 SVCs (22880 a second): 0x1b ArbitrateUnlock 62067, 0x0b SleepThread 55230, 0x1c WaitProcessWideKeyAtomic 52500, 0x1d SignalProcessWideKey 38079, 0x1a ArbitrateLock 18970, 0x21 SendSyncRequest 6446; 8464 calls the dispatch table had no code for (RtAPI.miss) [14285.14] vulkan: 426151690 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4441 finishes (1750 ms); 0 reads past queued releases (0 samples counts written on the GPU); 631553133 descriptor sets written, 220750495 reused; 221796725 draws kept the last one's shaders and pipeline (0 checked), 396933079 its targets [14285.14] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4922 render targets made, 72548 texture uploads (18367 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [14285.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14285.14] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14285.14] vulkan: caches: 101 render targets (1244 MB, 2 parked), 515 textures (1576 MB), 8356 buffers (288 MB); 3823 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14285.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14285.14] vulkan: 87886738 rendering passes, 805779 clear commands, 13934108 attachments cleared and 911 left undefined by their load op [14285.14] vulkan: 22130 passes (37%) ended at renderer.c:214 [14285.14] vulkan: 11231 passes (19%) ended at buffer.c:2238 [14285.14] vulkan: 10788 passes (18%) ended at buffer.c:2334 [14285.14] vulkan: 6764 passes (11%) ended at render.c:232 [14285.14] vulkan: 4082 passes (7%) ended at dma.c:143 [14285.14] vulkan: 2515 passes (4%) ended at buffer.c:2166 [14285.14] vulkan: 2072 passes (3%) ended at cmd.c:534 [14285.14] vulkan: 397 passes (1%) ended at surface.c:162 [14285.14] vulkan: GPU-owned guest memory landed for the CPU 173736 times, render targets written back for an engine 26 times [14287.76] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.48 ms, 1st to 99th percentile 16.56 to 33.40 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.7 to 13.1), on to the display in 24.4 ms (8.6 to 37.0), 33.2 ms in all (16.7 to 45.1) [14287.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14289.27] perf: 57.2 frames a second over 5.0 s (807235 shown in all) [14294.29] perf: 57.4 frames a second over 5.0 s (807523 shown in all) [14295.57] cpu: 600 presents in 10.43 s (57.6 fps): 42 of the game's threads ran 20.99 s on the host's processors (201% of one, 34.99 ms a present), the whole process 25.43 s (244%); the busiest: thread 80 'MainThread' 9.03 s, thread 86 'Job.Worker 0' 5.02 s, thread 87 'Job.Worker 1' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.45 s [14295.57] cpu: in those 10.43 s, 200524 SVCs (19234 a second): 0x0b SleepThread 54522, 0x1b ArbitrateUnlock 48937, 0x1c WaitProcessWideKeyAtomic 41264, 0x1d SignalProcessWideKey 30053, 0x1a ArbitrateLock 14713, 0x21 SendSyncRequest 6723; 24213 calls the dispatch table had no code for (RtAPI.miss) [14295.57] vulkan: 426461797 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4441 finishes (1750 ms); 0 reads past queued releases (0 samples counts written on the GPU); 632020585 descriptor sets written, 220903257 reused; 221960004 draws kept the last one's shaders and pipeline (0 checked), 397219717 its targets [14295.57] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4926 render targets made, 72685 texture uploads (18417 MB); 3 frames over 50 ms in the last 600, the slowest 56 ms [14295.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14295.57] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14295.57] vulkan: caches: 91 render targets (1272 MB, 2 parked), 584 textures (1842 MB), 9479 buffers (323 MB); 4163 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14295.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14295.57] vulkan: 87950505 rendering passes, 806379 clear commands, 13945444 attachments cleared and 913 left undefined by their load op [14295.57] vulkan: 27516 passes (43%) ended at renderer.c:214 [14295.57] vulkan: 10342 passes (16%) ended at buffer.c:2238 [14295.57] vulkan: 7657 passes (12%) ended at render.c:232 [14295.57] vulkan: 7382 passes (12%) ended at buffer.c:2334 [14295.57] vulkan: 5088 passes (8%) ended at dma.c:143 [14295.57] vulkan: 2669 passes (4%) ended at buffer.c:2166 [14295.57] vulkan: 1955 passes (3%) ended at cmd.c:534 [14295.57] vulkan: 550 passes (1%) ended at surface.c:162 [14295.57] vulkan: GPU-owned guest memory landed for the CPU 173893 times, render targets written back for an engine 26 times [14297.63] RomFS: reading uas_enb0af.bundle (6.6 KB) [14298.19] vulkan: display: 599 frame intervals of 17.42 ms (deviation 5.09 ms, 1st to 99th percentile 16.57 to 33.45 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.2 to 14.0), on to the display in 28.6 ms (10.0 to 42.6), 37.1 ms in all (18.8 to 47.7) [14298.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14299.30] perf: 57.8 frames a second over 5.0 s (807813 shown in all) [14304.32] perf: 57.6 frames a second over 5.0 s (808102 shown in all) [14305.95] nvn: 808200 presents, 808200 submissions [14305.95] cpu: 600 presents in 10.38 s (57.8 fps): 41 of the game's threads ran 19.70 s on the host's processors (190% of one, 32.84 ms a present), the whole process 23.91 s (230%); the busiest: thread 80 'MainThread' 8.50 s, thread 87 'Job.Worker 1' 4.63 s, thread 86 'Job.Worker 0' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.46 s [14305.95] cpu: in those 10.38 s, 209077 SVCs (20133 a second): 0x0b SleepThread 62076, 0x1b ArbitrateUnlock 49199, 0x1c WaitProcessWideKeyAtomic 43427, 0x1d SignalProcessWideKey 31339, 0x1a ArbitrateLock 13828, 0x21 SendSyncRequest 6573; 5441 calls the dispatch table had no code for (RtAPI.miss) [14305.95] vulkan: 426752383 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4447 finishes (1754 ms); 0 reads past queued releases (0 samples counts written on the GPU); 632459552 descriptor sets written, 221045462 reused; 222107240 draws kept the last one's shaders and pipeline (0 checked), 397485760 its targets [14305.95] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4926 render targets made, 72783 texture uploads (18439 MB); 4 frames over 50 ms in the last 600, the slowest 128 ms [14305.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14305.95] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14305.95] vulkan: caches: 90 render targets (1245 MB, 2 parked), 518 textures (1726 MB), 8312 buffers (231 MB); 3914 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14305.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14305.95] vulkan: 88016395 rendering passes, 806979 clear commands, 13957544 attachments cleared and 913 left undefined by their load op [14305.95] vulkan: 28844 passes (44%) ended at renderer.c:214 [14305.95] vulkan: 9756 passes (15%) ended at buffer.c:2334 [14305.95] vulkan: 9399 passes (14%) ended at buffer.c:2238 [14305.95] vulkan: 8159 passes (12%) ended at render.c:232 [14305.95] vulkan: 4303 passes (7%) ended at dma.c:143 [14305.95] vulkan: 2289 passes (3%) ended at buffer.c:2166 [14305.95] vulkan: 1927 passes (3%) ended at cmd.c:534 [14305.95] vulkan: 655 passes (1%) ended at surface.c:162 [14305.95] vulkan: GPU-owned guest memory landed for the CPU 174096 times, render targets written back for an engine 26 times [14308.41] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.31 ms, 1st to 99th percentile 16.56 to 33.42 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.2 to 13.8), on to the display in 29.1 ms (10.3 to 41.1), 38.6 ms in all (21.1 to 47.9) [14308.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14309.34] perf: 60.0 frames a second over 5.0 s (808403 shown in all) [14314.34] perf: 60.0 frames a second over 5.0 s (808703 shown in all) [14316.00] cpu: 600 presents in 10.05 s (59.7 fps): 38 of the game's threads ran 19.76 s on the host's processors (197% of one, 32.93 ms a present), the whole process 23.42 s (233%); the busiest: thread 80 'MainThread' 7.53 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.33 s [14316.00] cpu: in those 10.05 s, 117292 SVCs (11671 a second): 0x1b ArbitrateUnlock 33208, 0x1c WaitProcessWideKeyAtomic 27961, 0x1d SignalProcessWideKey 20924, 0x0b SleepThread 18308, 0x1a ArbitrateLock 8619, 0x21 SendSyncRequest 6438; 5397 calls the dispatch table had no code for (RtAPI.miss) [14316.00] vulkan: 427034460 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4453 finishes (1757 ms); 0 reads past queued releases (0 samples counts written on the GPU); 632875317 descriptor sets written, 221193851 reused; 222258914 draws kept the last one's shaders and pipeline (0 checked), 397744689 its targets [14316.00] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4926 render targets made, 72826 texture uploads (18456 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [14316.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14316.00] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14316.00] vulkan: caches: 90 render targets (1245 MB, 2 parked), 475 textures (1745 MB), 6964 buffers (155 MB); 3854 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14316.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14316.00] vulkan: 88077345 rendering passes, 807579 clear commands, 13968368 attachments cleared and 913 left undefined by their load op [14316.00] vulkan: 26453 passes (43%) ended at renderer.c:214 [14316.00] vulkan: 14794 passes (24%) ended at buffer.c:2334 [14316.00] vulkan: 7442 passes (12%) ended at render.c:232 [14316.00] vulkan: 6046 passes (10%) ended at buffer.c:2238 [14316.00] vulkan: 1758 passes (3%) ended at buffer.c:2166 [14316.00] vulkan: 1725 passes (3%) ended at cmd.c:534 [14316.00] vulkan: 1067 passes (2%) ended at surface.c:162 [14316.00] vulkan: 1045 passes (2%) ended at dma.c:143 [14316.00] vulkan: GPU-owned guest memory landed for the CPU 174141 times, render targets written back for an engine 26 times [14318.44] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.18 ms, 1st to 99th percentile 16.57 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (4.7 to 13.7), on to the display in 36.9 ms (13.2 to 43.8), 45.1 ms in all (24.0 to 50.0) [14318.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14319.35] perf: 59.4 frames a second over 5.0 s (809001 shown in all) [14324.35] perf: 59.0 frames a second over 5.0 s (809296 shown in all) [14326.15] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 21.42 s on the host's processors (211% of one, 35.70 ms a present), the whole process 25.65 s (253%); the busiest: thread 80 'MainThread' 8.40 s, thread 86 'Job.Worker 0' 5.64 s, thread 87 'Job.Worker 1' 5.58 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.35 s [14326.15] cpu: in those 10.15 s, 135543 SVCs (13360 a second): 0x1b ArbitrateUnlock 39130, 0x1c WaitProcessWideKeyAtomic 30253, 0x0b SleepThread 22874, 0x1d SignalProcessWideKey 21203, 0x1a ArbitrateLock 13856, 0x21 SendSyncRequest 6369; 12574 calls the dispatch table had no code for (RtAPI.miss) [14326.15] vulkan: 427332440 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4468 finishes (1762 ms); 0 reads past queued releases (0 samples counts written on the GPU); 633314902 descriptor sets written, 221350226 reused; 222423356 draws kept the last one's shaders and pipeline (0 checked), 398020780 its targets [14326.15] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4926 render targets made, 72842 texture uploads (18462 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [14326.15] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14326.15] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14326.15] vulkan: caches: 87 render targets (1163 MB, 2 parked), 344 textures (1423 MB), 5285 buffers (108 MB); 3388 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14326.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14326.15] vulkan: 88138670 rendering passes, 808179 clear commands, 13978040 attachments cleared and 913 left undefined by their load op [14326.15] vulkan: 24680 passes (40%) ended at renderer.c:214 [14326.15] vulkan: 12662 passes (21%) ended at buffer.c:2334 [14326.15] vulkan: 7174 passes (12%) ended at render.c:232 [14326.15] vulkan: 6759 passes (11%) ended at buffer.c:2238 [14326.15] vulkan: 4433 passes (7%) ended at dma.c:143 [14326.15] vulkan: 2604 passes (4%) ended at buffer.c:2166 [14326.15] vulkan: 1874 passes (3%) ended at cmd.c:534 [14326.15] vulkan: 598 passes (1%) ended at renderer.c:680 [14326.15] vulkan: GPU-owned guest memory landed for the CPU 174321 times, render targets written back for an engine 26 times [14328.64] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.79 ms, 1st to 99th percentile 16.56 to 33.40 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 7.8 ms (4.5 to 14.0), on to the display in 32.7 ms (8.8 to 44.2), 40.5 ms in all (18.8 to 50.0) [14328.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14329.37] perf: 58.4 frames a second over 5.0 s (809589 shown in all) [14334.37] perf: 59.4 frames a second over 5.0 s (809886 shown in all) [14336.27] nvn: 810000 presents, 810000 submissions [14336.27] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 19.55 s on the host's processors (193% of one, 32.59 ms a present), the whole process 23.28 s (230%); the busiest: thread 80 'MainThread' 7.59 s, thread 86 'Job.Worker 0' 5.16 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.36 s [14336.27] cpu: in those 10.12 s, 112491 SVCs (11112 a second): 0x1b ArbitrateUnlock 31153, 0x1c WaitProcessWideKeyAtomic 27129, 0x1d SignalProcessWideKey 19806, 0x0b SleepThread 18471, 0x1a ArbitrateLock 7714, 0x21 SendSyncRequest 6370; 14504 calls the dispatch table had no code for (RtAPI.miss) [14336.27] vulkan: 427609425 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4480 finishes (1767 ms); 0 reads past queued releases (0 samples counts written on the GPU); 633722990 descriptor sets written, 221496108 reused; 222575512 draws kept the last one's shaders and pipeline (0 checked), 398276925 its targets [14336.27] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4926 render targets made, 72846 texture uploads (18462 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [14336.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14336.27] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14336.27] vulkan: caches: 87 render targets (1163 MB, 2 parked), 309 textures (1207 MB), 5565 buffers (95 MB); 3159 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14336.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14336.27] vulkan: 88196999 rendering passes, 808779 clear commands, 13987406 attachments cleared and 913 left undefined by their load op [14336.27] vulkan: 23424 passes (40%) ended at renderer.c:214 [14336.27] vulkan: 14885 passes (26%) ended at buffer.c:2334 [14336.27] vulkan: 6826 passes (12%) ended at render.c:232 [14336.27] vulkan: 6609 passes (11%) ended at buffer.c:2238 [14336.27] vulkan: 1721 passes (3%) ended at cmd.c:534 [14336.27] vulkan: 1709 passes (3%) ended at buffer.c:2166 [14336.27] vulkan: 1702 passes (3%) ended at dma.c:143 [14336.27] vulkan: 843 passes (1%) ended at surface.c:162 [14336.27] vulkan: GPU-owned guest memory landed for the CPU 174441 times, render targets written back for an engine 26 times [14338.74] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.05 ms, 1st to 99th percentile 16.56 to 33.16 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (4.0 to 13.8), on to the display in 35.9 ms (13.2 to 40.8), 43.8 ms in all (23.4 to 48.0) [14338.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14339.37] perf: 59.2 frames a second over 5.0 s (810182 shown in all) [14344.39] perf: 59.2 frames a second over 5.0 s (810479 shown in all) [14346.50] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 20.37 s on the host's processors (199% of one, 33.95 ms a present), the whole process 24.19 s (236%); the busiest: thread 80 'MainThread' 8.12 s, thread 87 'Job.Worker 1' 5.03 s, thread 86 'Job.Worker 0' 5.02 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.37 s [14346.50] cpu: in those 10.23 s, 130493 SVCs (12750 a second): 0x1b ArbitrateUnlock 37358, 0x1c WaitProcessWideKeyAtomic 28920, 0x0b SleepThread 22189, 0x1d SignalProcessWideKey 20864, 0x1a ArbitrateLock 12912, 0x21 SendSyncRequest 6382; 27233 calls the dispatch table had no code for (RtAPI.miss) [14346.50] vulkan: 427889504 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4492 finishes (1772 ms); 0 reads past queued releases (0 samples counts written on the GPU); 634135561 descriptor sets written, 221643695 reused; 222729052 draws kept the last one's shaders and pipeline (0 checked), 398535815 its targets [14346.50] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4926 render targets made, 72856 texture uploads (18464 MB); 4 frames over 50 ms in the last 600, the slowest 65 ms [14346.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14346.50] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14346.50] vulkan: caches: 87 render targets (1163 MB, 2 parked), 319 textures (1241 MB), 5486 buffers (99 MB); 3197 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14346.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14346.50] vulkan: 88256741 rendering passes, 809379 clear commands, 13996961 attachments cleared and 913 left undefined by their load op [14346.50] vulkan: 23865 passes (40%) ended at renderer.c:214 [14346.50] vulkan: 14844 passes (25%) ended at buffer.c:2334 [14346.50] vulkan: 7214 passes (12%) ended at buffer.c:2238 [14346.50] vulkan: 6950 passes (12%) ended at render.c:232 [14346.50] vulkan: 1974 passes (3%) ended at dma.c:143 [14346.50] vulkan: 1722 passes (3%) ended at cmd.c:534 [14346.50] vulkan: 1721 passes (3%) ended at buffer.c:2166 [14346.50] vulkan: 838 passes (1%) ended at surface.c:162 [14346.50] vulkan: GPU-owned guest memory landed for the CPU 174532 times, render targets written back for an engine 26 times [14348.94] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.62 ms, 1st to 99th percentile 16.58 to 33.37 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (4.2 to 14.7), on to the display in 29.3 ms (11.2 to 39.9), 37.8 ms in all (17.6 to 47.5) [14348.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14349.40] perf: 58.2 frames a second over 5.0 s (810771 shown in all) [14354.42] perf: 59.0 frames a second over 5.0 s (811067 shown in all) [14356.76] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 20.90 s on the host's processors (204% of one, 34.84 ms a present), the whole process 25.30 s (247%); the busiest: thread 80 'MainThread' 8.84 s, thread 86 'Job.Worker 0' 5.11 s, thread 87 'Job.Worker 1' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.36 s [14356.76] cpu: in those 10.25 s, 168262 SVCs (16412 a second): 0x1b ArbitrateUnlock 45482, 0x0b SleepThread 37398, 0x1c WaitProcessWideKeyAtomic 36062, 0x1d SignalProcessWideKey 25670, 0x1a ArbitrateLock 15387, 0x21 SendSyncRequest 6405; 18191 calls the dispatch table had no code for (RtAPI.miss) [14356.76] vulkan: 428214699 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4498 finishes (1774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 634618546 descriptor sets written, 221811100 reused; 222900942 draws kept the last one's shaders and pipeline (0 checked), 398837663 its targets [14356.76] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4926 render targets made, 72949 texture uploads (18505 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [14356.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14356.76] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14356.76] vulkan: caches: 87 render targets (1163 MB, 2 parked), 412 textures (1400 MB), 7507 buffers (121 MB); 3395 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14356.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14356.76] vulkan: 88325668 rendering passes, 809979 clear commands, 14007884 attachments cleared and 913 left undefined by their load op [14356.76] vulkan: 27207 passes (39%) ended at renderer.c:214 [14356.76] vulkan: 13460 passes (20%) ended at buffer.c:2334 [14356.76] vulkan: 9893 passes (14%) ended at buffer.c:2238 [14356.76] vulkan: 7473 passes (11%) ended at render.c:232 [14356.76] vulkan: 5134 passes (7%) ended at dma.c:143 [14356.76] vulkan: 2669 passes (4%) ended at buffer.c:2166 [14356.76] vulkan: 1912 passes (3%) ended at cmd.c:534 [14356.76] vulkan: 600 passes (1%) ended at renderer.c:680 [14356.76] vulkan: GPU-owned guest memory landed for the CPU 174630 times, render targets written back for an engine 26 times [14359.21] vulkan: display: 599 frame intervals of 17.14 ms (deviation 4.11 ms, 1st to 99th percentile 16.56 to 33.36 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (5.2 to 13.0), on to the display in 31.5 ms (9.0 to 37.9), 40.7 ms in all (15.2 to 46.7) [14359.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14359.44] perf: 57.4 frames a second over 5.0 s (811355 shown in all) [14364.45] perf: 57.8 frames a second over 5.0 s (811645 shown in all) [14367.12] nvn: 811800 presents, 811800 submissions [14367.12] cpu: 600 presents in 10.37 s (57.9 fps): 38 of the game's threads ran 21.30 s on the host's processors (205% of one, 35.51 ms a present), the whole process 26.04 s (251%); the busiest: thread 80 'MainThread' 9.32 s, thread 86 'Job.Worker 0' 5.02 s, thread 87 'Job.Worker 1' 4.99 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.40 s [14367.12] cpu: in those 10.37 s, 194084 SVCs (18718 a second): 0x0b SleepThread 60881, 0x1b ArbitrateUnlock 44431, 0x1c WaitProcessWideKeyAtomic 40646, 0x1d SignalProcessWideKey 28069, 0x1a ArbitrateLock 11744, 0x21 SendSyncRequest 6447; 16603 calls the dispatch table had no code for (RtAPI.miss) [14367.12] vulkan: 428557181 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4498 finishes (1774 ms); 0 reads past queued releases (0 samples counts written on the GPU); 635129485 descriptor sets written, 221985125 reused; 223070854 draws kept the last one's shaders and pipeline (0 checked), 399152111 its targets [14367.12] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4926 render targets made, 73030 texture uploads (18531 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [14367.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14367.12] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14367.12] vulkan: caches: 87 render targets (1163 MB, 2 parked), 430 textures (1473 MB), 7101 buffers (145 MB); 3482 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14367.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14367.12] vulkan: 88408619 rendering passes, 810579 clear commands, 14021552 attachments cleared and 913 left undefined by their load op [14367.12] vulkan: 33093 passes (40%) ended at renderer.c:214 [14367.12] vulkan: 19374 passes (23%) ended at buffer.c:2334 [14367.12] vulkan: 10607 passes (13%) ended at buffer.c:2238 [14367.12] vulkan: 9043 passes (11%) ended at render.c:232 [14367.12] vulkan: 4423 passes (5%) ended at dma.c:143 [14367.12] vulkan: 2749 passes (3%) ended at buffer.c:2166 [14367.12] vulkan: 2216 passes (3%) ended at cmd.c:534 [14367.12] vulkan: 812 passes (1%) ended at surface.c:162 [14367.12] vulkan: GPU-owned guest memory landed for the CPU 174832 times, render targets written back for an engine 26 times [14369.47] perf: 57.2 frames a second over 5.0 s (811932 shown in all) [14369.61] vulkan: display: 599 frame intervals of 17.36 ms (deviation 4.82 ms, 1st to 99th percentile 16.57 to 33.47 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.5 to 13.3), on to the display in 27.2 ms (8.7 to 37.0), 36.9 ms in all (17.0 to 46.3) [14369.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14374.49] perf: 58.6 frames a second over 5.0 s (812226 shown in all) [14377.72] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 21.36 s on the host's processors (202% of one, 35.61 ms a present), the whole process 26.19 s (247%); the busiest: thread 80 'MainThread' 9.46 s, thread 86 'Job.Worker 0' 5.00 s, thread 87 'Job.Worker 1' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.42 s [14377.72] cpu: in those 10.60 s, 185819 SVCs (17535 a second): 0x0b SleepThread 51874, 0x1b ArbitrateUnlock 45721, 0x1c WaitProcessWideKeyAtomic 38791, 0x1d SignalProcessWideKey 27677, 0x1a ArbitrateLock 13329, 0x21 SendSyncRequest 6527; 22306 calls the dispatch table had no code for (RtAPI.miss) [14377.72] vulkan: 428901627 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4507 finishes (1776 ms); 0 reads past queued releases (0 samples counts written on the GPU); 635640792 descriptor sets written, 222162710 reused; 223253841 draws kept the last one's shaders and pipeline (0 checked), 399471207 its targets [14377.72] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4941 render targets made, 73073 texture uploads (18534 MB); 5 frames over 50 ms in the last 600, the slowest 111 ms [14377.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14377.72] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14377.72] vulkan: caches: 100 render targets (1203 MB, 2 parked), 459 textures (1513 MB), 7498 buffers (186 MB); 3625 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14377.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14377.72] vulkan: 88481594 rendering passes, 811179 clear commands, 14033177 attachments cleared and 913 left undefined by their load op [14377.72] vulkan: 29127 passes (40%) ended at renderer.c:214 [14377.72] vulkan: 13904 passes (19%) ended at buffer.c:2334 [14377.72] vulkan: 10000 passes (14%) ended at buffer.c:2238 [14377.72] vulkan: 8233 passes (11%) ended at render.c:232 [14377.72] vulkan: 6013 passes (8%) ended at dma.c:143 [14377.72] vulkan: 2395 passes (3%) ended at buffer.c:2166 [14377.72] vulkan: 2072 passes (3%) ended at cmd.c:534 [14377.72] vulkan: 606 passes (1%) ended at surface.c:162 [14377.72] vulkan: GPU-owned guest memory landed for the CPU 174973 times, render targets written back for an engine 26 times [14379.49] perf: 55.6 frames a second over 5.0 s (812504 shown in all) [14380.13] vulkan: display: 599 frame intervals of 17.56 ms (deviation 6.18 ms, 1st to 99th percentile 16.56 to 49.98 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.9 to 13.6), on to the display in 27.0 ms (9.2 to 38.3), 36.5 ms in all (19.3 to 46.8) [14380.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14384.50] perf: 57.0 frames a second over 5.0 s (812790 shown in all) [14388.10] cpu: 600 presents in 10.37 s (57.8 fps): 38 of the game's threads ran 21.68 s on the host's processors (209% of one, 36.14 ms a present), the whole process 26.13 s (252%); the busiest: thread 80 'MainThread' 9.33 s, thread 86 'Job.Worker 0' 5.24 s, thread 87 'Job.Worker 1' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.39 s [14388.10] cpu: in those 10.37 s, 202340 SVCs (19503 a second): 0x0b SleepThread 73856, 0x1b ArbitrateUnlock 43233, 0x1c WaitProcessWideKeyAtomic 38229, 0x1d SignalProcessWideKey 26866, 0x1a ArbitrateLock 11836, 0x21 SendSyncRequest 6418; 15020 calls the dispatch table had no code for (RtAPI.miss) [14388.10] vulkan: 429213879 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4514 finishes (1778 ms); 0 reads past queued releases (0 samples counts written on the GPU); 636104450 descriptor sets written, 222323558 reused; 223412980 draws kept the last one's shaders and pipeline (0 checked), 399756445 its targets [14388.10] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4941 render targets made, 73096 texture uploads (18542 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [14388.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14388.10] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14388.10] vulkan: caches: 100 render targets (1203 MB, 2 parked), 394 textures (1390 MB), 8302 buffers (150 MB); 3452 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14388.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14388.10] vulkan: 88560303 rendering passes, 811779 clear commands, 14045945 attachments cleared and 913 left undefined by their load op [14388.10] vulkan: 31085 passes (39%) ended at renderer.c:214 [14388.10] vulkan: 14985 passes (19%) ended at buffer.c:2334 [14388.10] vulkan: 11482 passes (15%) ended at buffer.c:2238 [14388.10] vulkan: 8974 passes (11%) ended at render.c:232 [14388.10] vulkan: 4980 passes (6%) ended at dma.c:143 [14388.10] vulkan: 3171 passes (4%) ended at buffer.c:2166 [14388.10] vulkan: 2061 passes (3%) ended at cmd.c:534 [14388.10] vulkan: 1352 passes (2%) ended at surface.c:162 [14388.10] vulkan: GPU-owned guest memory landed for the CPU 175079 times, render targets written back for an engine 26 times [14389.52] perf: 58.8 frames a second over 5.0 s (813085 shown in all) [14390.44] vulkan: display: 599 frame intervals of 17.17 ms (deviation 5.25 ms, 1st to 99th percentile 16.58 to 33.37 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (5.4 to 13.6), on to the display in 28.7 ms (10.8 to 37.1), 39.0 ms in all (17.6 to 46.8) [14390.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14394.52] perf: 57.8 frames a second over 5.0 s (813374 shown in all) [14398.39] nvn: 813600 presents, 813600 submissions [14398.39] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 21.91 s on the host's processors (213% of one, 36.52 ms a present), the whole process 26.45 s (257%); the busiest: thread 80 'MainThread' 9.35 s, thread 86 'Job.Worker 0' 5.32 s, thread 87 'Job.Worker 1' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.40 s [14398.39] cpu: in those 10.29 s, 194635 SVCs (18909 a second): 0x0b SleepThread 65463, 0x1b ArbitrateUnlock 43792, 0x1c WaitProcessWideKeyAtomic 37690, 0x1d SignalProcessWideKey 26483, 0x1a ArbitrateLock 12937, 0x21 SendSyncRequest 6404; 15478 calls the dispatch table had no code for (RtAPI.miss) [14398.39] vulkan: 429540220 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4530 finishes (1782 ms); 0 reads past queued releases (0 samples counts written on the GPU); 636589538 descriptor sets written, 222491152 reused; 223578329 draws kept the last one's shaders and pipeline (0 checked), 400054744 its targets [14398.39] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4941 render targets made, 73125 texture uploads (18557 MB); 2 frames over 50 ms in the last 600, the slowest 109 ms [14398.39] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14398.39] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14398.39] vulkan: caches: 100 render targets (1203 MB, 2 parked), 386 textures (1397 MB), 7798 buffers (121 MB); 3416 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14398.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14398.39] vulkan: 88639037 rendering passes, 812379 clear commands, 14059334 attachments cleared and 913 left undefined by their load op [14398.39] vulkan: 32446 passes (41%) ended at renderer.c:214 [14398.39] vulkan: 13819 passes (18%) ended at buffer.c:2334 [14398.39] vulkan: 11175 passes (14%) ended at buffer.c:2238 [14398.39] vulkan: 9230 passes (12%) ended at render.c:232 [14398.39] vulkan: 4972 passes (6%) ended at dma.c:143 [14398.39] vulkan: 3061 passes (4%) ended at buffer.c:2166 [14398.39] vulkan: 2080 passes (3%) ended at cmd.c:534 [14398.39] vulkan: 1336 passes (2%) ended at surface.c:162 [14398.39] vulkan: GPU-owned guest memory landed for the CPU 175143 times, render targets written back for an engine 26 times [14399.54] perf: 58.4 frames a second over 5.0 s (813667 shown in all) [14400.83] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.97 ms, 1st to 99th percentile 16.56 to 33.47 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.1 to 13.4), on to the display in 28.4 ms (9.3 to 38.6), 37.9 ms in all (17.4 to 46.8) [14400.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14404.54] perf: 57.8 frames a second over 5.0 s (813956 shown in all) [14408.79] cpu: 600 presents in 10.40 s (57.7 fps): 38 of the game's threads ran 21.24 s on the host's processors (204% of one, 35.40 ms a present), the whole process 25.99 s (250%); the busiest: thread 80 'MainThread' 9.25 s, thread 87 'Job.Worker 1' 5.04 s, thread 86 'Job.Worker 0' 5.01 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.41 s [14408.79] cpu: in those 10.40 s, 176513 SVCs (16973 a second): 0x0b SleepThread 48521, 0x1b ArbitrateUnlock 43155, 0x1c WaitProcessWideKeyAtomic 38095, 0x1d SignalProcessWideKey 27054, 0x1a ArbitrateLock 11399, 0x21 SendSyncRequest 6421; 9911 calls the dispatch table had no code for (RtAPI.miss) [14408.79] vulkan: 429880667 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4530 finishes (1782 ms); 0 reads past queued releases (0 samples counts written on the GPU); 637096878 descriptor sets written, 222664706 reused; 223757731 draws kept the last one's shaders and pipeline (0 checked), 400369355 its targets [14408.79] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4941 render targets made, 73157 texture uploads (18562 MB); 4 frames over 50 ms in the last 600, the slowest 70 ms [14408.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14408.79] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14408.79] vulkan: caches: 100 render targets (1203 MB, 2 parked), 404 textures (1399 MB), 8742 buffers (144 MB); 3440 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14408.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14408.79] vulkan: 88713443 rendering passes, 812979 clear commands, 14071787 attachments cleared and 913 left undefined by their load op [14408.79] vulkan: 30430 passes (41%) ended at renderer.c:214 [14408.79] vulkan: 12850 passes (17%) ended at buffer.c:2334 [14408.79] vulkan: 10170 passes (14%) ended at buffer.c:2238 [14408.79] vulkan: 8323 passes (11%) ended at render.c:232 [14408.79] vulkan: 5927 passes (8%) ended at dma.c:143 [14408.79] vulkan: 3192 passes (4%) ended at buffer.c:2166 [14408.79] vulkan: 2169 passes (3%) ended at cmd.c:534 [14408.79] vulkan: 730 passes (1%) ended at surface.c:162 [14408.79] vulkan: GPU-owned guest memory landed for the CPU 175314 times, render targets written back for an engine 26 times [14409.55] perf: 56.8 frames a second over 5.0 s (814241 shown in all) [14411.23] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.85 ms, 1st to 99th percentile 16.56 to 33.51 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.1 to 13.7), on to the display in 24.3 ms (8.5 to 41.8), 33.9 ms in all (17.1 to 48.6) [14411.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14414.57] perf: 57.2 frames a second over 5.0 s (814528 shown in all) [14419.39] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 19.39 s on the host's processors (183% of one, 32.31 ms a present), the whole process 23.67 s (223%); the busiest: thread 80 'MainThread' 8.70 s, thread 87 'Job.Worker 1' 4.39 s, thread 86 'Job.Worker 0' 4.37 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.47 s [14419.39] cpu: in those 10.60 s, 247393 SVCs (23339 a second): 0x0b SleepThread 78866, 0x1b ArbitrateUnlock 57581, 0x1c WaitProcessWideKeyAtomic 48180, 0x1d SignalProcessWideKey 34757, 0x1a ArbitrateLock 19048, 0x21 SendSyncRequest 7035; 12807 calls the dispatch table had no code for (RtAPI.miss) [14419.39] vulkan: 430162263 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4532 finishes (1783 ms); 0 reads past queued releases (0 samples counts written on the GPU); 637517167 descriptor sets written, 222807609 reused; 223904607 draws kept the last one's shaders and pipeline (0 checked), 400627452 its targets [14419.39] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4956 render targets made, 73226 texture uploads (18574 MB); 5 frames over 50 ms in the last 600, the slowest 123 ms [14419.39] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14419.39] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14419.39] vulkan: caches: 90 render targets (1229 MB, 2 parked), 442 textures (1536 MB), 9697 buffers (205 MB); 3669 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14419.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14419.39] vulkan: 88784220 rendering passes, 813579 clear commands, 14083828 attachments cleared and 915 left undefined by their load op [14419.39] vulkan: 28041 passes (40%) ended at renderer.c:214 [14419.39] vulkan: 13538 passes (19%) ended at buffer.c:2334 [14419.39] vulkan: 10161 passes (14%) ended at buffer.c:2238 [14419.39] vulkan: 7957 passes (11%) ended at render.c:232 [14419.39] vulkan: 4053 passes (6%) ended at dma.c:143 [14419.39] vulkan: 3856 passes (5%) ended at buffer.c:2166 [14419.39] vulkan: 2053 passes (3%) ended at cmd.c:534 [14419.39] vulkan: 632 passes (1%) ended at surface.c:162 [14419.39] vulkan: GPU-owned guest memory landed for the CPU 175491 times, render targets written back for an engine 26 times [14419.59] perf: 56.6 frames a second over 5.0 s (814812 shown in all) [14421.91] vulkan: display: 599 frame intervals of 17.84 ms (deviation 7.50 ms, 1st to 99th percentile 16.56 to 66.58 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.1 to 13.8), on to the display in 29.8 ms (9.6 to 42.5), 39.5 ms in all (19.3 to 48.7) [14421.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14424.59] perf: 57.2 frames a second over 5.0 s (815098 shown in all) [14429.60] perf: 55.2 frames a second over 5.0 s (815375 shown in all) [14430.07] nvn: 815400 presents, 815400 submissions [14430.07] cpu: 600 presents in 10.69 s (56.2 fps): 38 of the game's threads ran 21.38 s on the host's processors (200% of one, 35.64 ms a present), the whole process 26.14 s (245%); the busiest: thread 80 'MainThread' 9.75 s, thread 87 'Job.Worker 1' 4.82 s, thread 86 'Job.Worker 0' 4.81 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.44 s [14430.07] cpu: in those 10.69 s, 200428 SVCs (18757 a second): 0x0b SleepThread 68421, 0x1b ArbitrateUnlock 44260, 0x1c WaitProcessWideKeyAtomic 39965, 0x1d SignalProcessWideKey 27606, 0x1a ArbitrateLock 11728, 0x21 SendSyncRequest 6518; 23775 calls the dispatch table had no code for (RtAPI.miss) [14430.07] vulkan: 430520346 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4532 finishes (1783 ms); 0 reads past queued releases (0 samples counts written on the GPU); 638050934 descriptor sets written, 222990008 reused; 224090226 draws kept the last one's shaders and pipeline (0 checked), 400959546 its targets [14430.07] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4956 render targets made, 73292 texture uploads (18600 MB); 5 frames over 50 ms in the last 600, the slowest 111 ms [14430.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14430.07] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14430.07] vulkan: caches: 90 render targets (1229 MB, 2 parked), 406 textures (1507 MB), 7789 buffers (246 MB); 3670 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14430.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14430.07] vulkan: 88862555 rendering passes, 814179 clear commands, 14096380 attachments cleared and 915 left undefined by their load op [14430.07] vulkan: 30628 passes (39%) ended at renderer.c:214 [14430.07] vulkan: 15162 passes (19%) ended at buffer.c:2334 [14430.07] vulkan: 11151 passes (14%) ended at buffer.c:2238 [14430.07] vulkan: 8389 passes (11%) ended at render.c:232 [14430.07] vulkan: 5709 passes (7%) ended at dma.c:143 [14430.07] vulkan: 3929 passes (5%) ended at buffer.c:2166 [14430.07] vulkan: 2097 passes (3%) ended at cmd.c:534 [14430.07] vulkan: 640 passes (1%) ended at surface.c:162 [14430.07] vulkan: GPU-owned guest memory landed for the CPU 175647 times, render targets written back for an engine 26 times [14432.49] vulkan: display: 599 frame intervals of 17.67 ms (deviation 6.95 ms, 1st to 99th percentile 16.56 to 33.58 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (5.8 to 12.9), on to the display in 25.9 ms (9.1 to 37.2), 35.9 ms in all (17.3 to 46.9) [14432.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14434.62] perf: 56.6 frames a second over 5.0 s (815659 shown in all) [14439.62] perf: 57.4 frames a second over 5.0 s (815946 shown in all) [14440.52] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 21.51 s on the host's processors (206% of one, 35.85 ms a present), the whole process 26.02 s (249%); the busiest: thread 80 'MainThread' 9.28 s, thread 87 'Job.Worker 1' 5.06 s, thread 86 'Job.Worker 0' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.43 s [14440.52] cpu: in those 10.45 s, 196271 SVCs (18782 a second): 0x0b SleepThread 72963, 0x1b ArbitrateUnlock 40704, 0x1c WaitProcessWideKeyAtomic 38185, 0x1d SignalProcessWideKey 26812, 0x1a ArbitrateLock 9293, 0x21 SendSyncRequest 6434; 18598 calls the dispatch table had no code for (RtAPI.miss) [14440.52] vulkan: 430841395 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4540 finishes (1786 ms); 0 reads past queued releases (0 samples counts written on the GPU); 638527556 descriptor sets written, 223155484 reused; 224256963 draws kept the last one's shaders and pipeline (0 checked), 401254594 its targets [14440.52] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4964 render targets made, 73319 texture uploads (18607 MB); 6 frames over 50 ms in the last 600, the slowest 107 ms [14440.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14440.52] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14440.52] vulkan: caches: 93 render targets (1175 MB, 2 parked), 391 textures (1538 MB), 8768 buffers (223 MB); 3620 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14440.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14440.52] vulkan: 88940300 rendering passes, 814779 clear commands, 14108653 attachments cleared and 915 left undefined by their load op [14440.52] vulkan: 30050 passes (39%) ended at renderer.c:214 [14440.52] vulkan: 15902 passes (20%) ended at buffer.c:2334 [14440.52] vulkan: 11134 passes (14%) ended at buffer.c:2238 [14440.52] vulkan: 8538 passes (11%) ended at render.c:232 [14440.52] vulkan: 4989 passes (6%) ended at dma.c:143 [14440.52] vulkan: 3350 passes (4%) ended at buffer.c:2166 [14440.52] vulkan: 2064 passes (3%) ended at cmd.c:534 [14440.52] vulkan: 1108 passes (1%) ended at surface.c:162 [14440.52] vulkan: GPU-owned guest memory landed for the CPU 175763 times, render targets written back for an engine 26 times [14442.86] vulkan: display: 599 frame intervals of 17.31 ms (deviation 5.19 ms, 1st to 99th percentile 16.57 to 33.45 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.7 to 14.2), on to the display in 30.4 ms (11.5 to 40.0), 40.6 ms in all (21.5 to 47.5) [14442.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14444.62] perf: 58.6 frames a second over 5.0 s (816239 shown in all) [14449.64] perf: 57.4 frames a second over 5.0 s (816527 shown in all) [14450.84] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 21.01 s on the host's processors (204% of one, 35.02 ms a present), the whole process 25.50 s (247%); the busiest: thread 80 'MainThread' 8.91 s, thread 86 'Job.Worker 0' 5.12 s, thread 87 'Job.Worker 1' 5.08 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.37 s [14450.84] cpu: in those 10.31 s, 181572 SVCs (17607 a second): 0x1b ArbitrateUnlock 49352, 0x0b SleepThread 42840, 0x1c WaitProcessWideKeyAtomic 36054, 0x1d SignalProcessWideKey 25565, 0x1a ArbitrateLock 19468, 0x21 SendSyncRequest 6421; 10839 calls the dispatch table had no code for (RtAPI.miss) [14450.84] vulkan: 431162350 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4552 finishes (1790 ms); 0 reads past queued releases (0 samples counts written on the GPU); 639000961 descriptor sets written, 223323989 reused; 224432502 draws kept the last one's shaders and pipeline (0 checked), 401552794 its targets [14450.84] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4964 render targets made, 73372 texture uploads (18632 MB); 1 frames over 50 ms in the last 600, the slowest 71 ms [14450.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14450.84] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14450.84] vulkan: caches: 93 render targets (1175 MB, 2 parked), 399 textures (1447 MB), 8528 buffers (191 MB); 3514 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14450.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14450.84] vulkan: 89012905 rendering passes, 815379 clear commands, 14119045 attachments cleared and 915 left undefined by their load op [14450.84] vulkan: 26202 passes (36%) ended at renderer.c:214 [14450.84] vulkan: 17156 passes (24%) ended at buffer.c:2334 [14450.84] vulkan: 10542 passes (15%) ended at buffer.c:2238 [14450.84] vulkan: 7379 passes (10%) ended at render.c:232 [14450.84] vulkan: 5636 passes (8%) ended at dma.c:143 [14450.84] vulkan: 2667 passes (4%) ended at buffer.c:2166 [14450.84] vulkan: 1982 passes (3%) ended at cmd.c:534 [14450.84] vulkan: 538 passes (1%) ended at renderer.c:680 [14450.84] vulkan: GPU-owned guest memory landed for the CPU 175881 times, render targets written back for an engine 26 times [14453.11] vulkan: display: 599 frame intervals of 17.11 ms (deviation 2.85 ms, 1st to 99th percentile 16.57 to 33.38 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (5.5 to 15.3), on to the display in 26.5 ms (9.0 to 38.9), 35.3 ms in all (17.4 to 47.2) [14453.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14454.65] perf: 59.6 frames a second over 5.0 s (816826 shown in all) [14459.65] perf: 59.2 frames a second over 5.0 s (817122 shown in all) [14461.04] nvn: 817200 presents, 817200 submissions [14461.04] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 21.61 s on the host's processors (212% of one, 36.01 ms a present), the whole process 26.23 s (257%); the busiest: thread 80 'MainThread' 8.96 s, thread 86 'Job.Worker 0' 5.44 s, thread 87 'Job.Worker 1' 5.39 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.35 s [14461.04] cpu: in those 10.20 s, 153852 SVCs (15078 a second): 0x1b ArbitrateUnlock 42840, 0x1c WaitProcessWideKeyAtomic 34340, 0x0b SleepThread 29854, 0x1d SignalProcessWideKey 24561, 0x1a ArbitrateLock 13965, 0x21 SendSyncRequest 6420; 13494 calls the dispatch table had no code for (RtAPI.miss) [14461.04] vulkan: 431493999 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4584 finishes (1797 ms); 0 reads past queued releases (0 samples counts written on the GPU); 639489653 descriptor sets written, 223498595 reused; 224614068 draws kept the last one's shaders and pipeline (0 checked), 401861447 its targets [14461.04] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4980 render targets made, 73440 texture uploads (18649 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [14461.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14461.04] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14461.04] vulkan: caches: 102 render targets (1211 MB, 2 parked), 425 textures (1482 MB), 7261 buffers (170 MB); 3564 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14461.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14461.04] vulkan: 89086526 rendering passes, 815979 clear commands, 14129482 attachments cleared and 915 left undefined by their load op [14461.04] vulkan: 26373 passes (36%) ended at renderer.c:214 [14461.04] vulkan: 16113 passes (22%) ended at buffer.c:2334 [14461.04] vulkan: 12336 passes (17%) ended at buffer.c:2238 [14461.04] vulkan: 7461 passes (10%) ended at render.c:232 [14461.04] vulkan: 5703 passes (8%) ended at dma.c:143 [14461.04] vulkan: 2498 passes (3%) ended at buffer.c:2166 [14461.04] vulkan: 1998 passes (3%) ended at cmd.c:534 [14461.04] vulkan: 600 passes (1%) ended at renderer.c:680 [14461.04] vulkan: GPU-owned guest memory landed for the CPU 176039 times, render targets written back for an engine 26 times [14463.28] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.23 ms, 1st to 99th percentile 16.57 to 33.23 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.5 to 15.8), on to the display in 27.0 ms (11.2 to 38.5), 36.1 ms in all (18.8 to 47.1) [14463.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14464.67] perf: 58.6 frames a second over 5.0 s (817416 shown in all) [14469.67] perf: 58.4 frames a second over 5.0 s (817708 shown in all) [14471.21] cpu: 600 presents in 10.16 s (59.0 fps): 38 of the game's threads ran 20.89 s on the host's processors (206% of one, 34.82 ms a present), the whole process 25.31 s (249%); the busiest: thread 80 'MainThread' 9.00 s, thread 86 'Job.Worker 0' 5.13 s, thread 87 'Job.Worker 1' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.37 s [14471.21] cpu: in those 10.16 s, 187802 SVCs (18477 a second): 0x0b SleepThread 71369, 0x1b ArbitrateUnlock 38106, 0x1c WaitProcessWideKeyAtomic 36728, 0x1d SignalProcessWideKey 25988, 0x1a ArbitrateLock 7327, 0x21 SendSyncRequest 6398; 13632 calls the dispatch table had no code for (RtAPI.miss) [14471.21] vulkan: 431813341 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4584 finishes (1797 ms); 0 reads past queued releases (0 samples counts written on the GPU); 639963318 descriptor sets written, 223663614 reused; 224781071 draws kept the last one's shaders and pipeline (0 checked), 402156547 its targets [14471.21] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4980 render targets made, 73464 texture uploads (18651 MB); 2 frames over 50 ms in the last 600, the slowest 116 ms [14471.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14471.21] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14471.21] vulkan: caches: 102 render targets (1211 MB, 2 parked), 398 textures (1288 MB), 7761 buffers (128 MB); 3329 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14471.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14471.21] vulkan: 89166590 rendering passes, 816579 clear commands, 14140765 attachments cleared and 915 left undefined by their load op [14471.21] vulkan: 27951 passes (35%) ended at renderer.c:214 [14471.21] vulkan: 21627 passes (27%) ended at buffer.c:2334 [14471.21] vulkan: 10452 passes (13%) ended at buffer.c:2238 [14471.21] vulkan: 8079 passes (10%) ended at render.c:232 [14471.21] vulkan: 5326 passes (7%) ended at dma.c:143 [14471.21] vulkan: 2987 passes (4%) ended at buffer.c:2166 [14471.21] vulkan: 2053 passes (3%) ended at cmd.c:534 [14471.21] vulkan: 971 passes (1%) ended at surface.c:162 [14471.21] vulkan: GPU-owned guest memory landed for the CPU 176132 times, render targets written back for an engine 26 times [14473.79] vulkan: display: 598 frame intervals of 17.19 ms (deviation 5.02 ms, 1st to 99th percentile 16.56 to 33.37 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.5 to 14.2), on to the display in 25.2 ms (8.6 to 37.5), 34.9 ms in all (19.6 to 46.9) [14473.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14474.67] perf: 57.4 frames a second over 5.0 s (817995 shown in all) [14479.67] perf: 58.0 frames a second over 5.0 s (818285 shown in all) [14481.59] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 20.71 s on the host's processors (199% of one, 34.52 ms a present), the whole process 25.58 s (246%); the busiest: thread 80 'MainThread' 9.20 s, thread 86 'Job.Worker 0' 4.86 s, thread 87 'Job.Worker 1' 4.84 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.39 s [14481.59] cpu: in those 10.38 s, 203526 SVCs (19599 a second): 0x0b SleepThread 75254, 0x1b ArbitrateUnlock 42474, 0x1c WaitProcessWideKeyAtomic 40140, 0x1d SignalProcessWideKey 28469, 0x1a ArbitrateLock 8862, 0x21 SendSyncRequest 6461; 10591 calls the dispatch table had no code for (RtAPI.miss) [14481.59] vulkan: 432193403 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4584 finishes (1797 ms); 0 reads past queued releases (0 samples counts written on the GPU); 640529896 descriptor sets written, 223857160 reused; 224982694 draws kept the last one's shaders and pipeline (0 checked), 402511657 its targets [14481.59] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4980 render targets made, 73496 texture uploads (18653 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [14481.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14481.59] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14481.59] vulkan: caches: 101 render targets (1210 MB, 1 parked), 392 textures (1239 MB), 7456 buffers (122 MB); 3256 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14481.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14481.59] vulkan: 89248048 rendering passes, 817179 clear commands, 14152165 attachments cleared and 915 left undefined by their load op [14481.59] vulkan: 28573 passes (35%) ended at renderer.c:214 [14481.59] vulkan: 22075 passes (27%) ended at buffer.c:2334 [14481.59] vulkan: 10253 passes (13%) ended at buffer.c:2238 [14481.59] vulkan: 8231 passes (10%) ended at render.c:232 [14481.59] vulkan: 5904 passes (7%) ended at dma.c:143 [14481.59] vulkan: 2809 passes (3%) ended at buffer.c:2166 [14481.59] vulkan: 2250 passes (3%) ended at cmd.c:534 [14481.59] vulkan: 748 passes (1%) ended at surface.c:162 [14481.59] vulkan: GPU-owned guest memory landed for the CPU 176209 times, render targets written back for an engine 26 times [14484.18] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.41 ms, 1st to 99th percentile 16.57 to 33.44 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (6.5 to 13.4), on to the display in 23.5 ms (9.3 to 36.8), 33.5 ms in all (19.0 to 46.5) [14484.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14484.69] perf: 57.6 frames a second over 5.0 s (818574 shown in all) [14489.69] perf: 57.8 frames a second over 5.0 s (818863 shown in all) [14492.01] nvn: 819000 presents, 819000 submissions [14492.01] cpu: 600 presents in 10.42 s (57.6 fps): 41 of the game's threads ran 21.52 s on the host's processors (206% of one, 35.87 ms a present), the whole process 26.75 s (257%); the busiest: thread 80 'MainThread' 9.71 s, thread 87 'Job.Worker 1' 4.89 s, thread 86 'Job.Worker 0' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.41 s [14492.01] cpu: in those 10.42 s, 214349 SVCs (20568 a second): 0x0b SleepThread 78408, 0x1b ArbitrateUnlock 44327, 0x1c WaitProcessWideKeyAtomic 43724, 0x1d SignalProcessWideKey 30146, 0x1a ArbitrateLock 9089, 0x21 SendSyncRequest 6481; 1493 calls the dispatch table had no code for (RtAPI.miss) [14492.01] vulkan: 432579760 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4584 finishes (1797 ms); 0 reads past queued releases (0 samples counts written on the GPU); 641105865 descriptor sets written, 224053905 reused; 225171991 draws kept the last one's shaders and pipeline (0 checked), 402864844 its targets [14492.01] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4980 render targets made, 73551 texture uploads (18664 MB); 1 frames over 50 ms in the last 600, the slowest 74 ms [14492.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14492.01] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14492.01] vulkan: caches: 101 render targets (1210 MB, 1 parked), 403 textures (1258 MB), 6803 buffers (144 MB); 3299 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14492.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14492.01] vulkan: 89342391 rendering passes, 817779 clear commands, 14168335 attachments cleared and 915 left undefined by their load op [14492.01] vulkan: 38870 passes (41%) ended at renderer.c:214 [14492.01] vulkan: 20863 passes (22%) ended at buffer.c:2334 [14492.01] vulkan: 11190 passes (12%) ended at buffer.c:2238 [14492.01] vulkan: 10750 passes (11%) ended at render.c:232 [14492.01] vulkan: 5830 passes (6%) ended at dma.c:143 [14492.01] vulkan: 2786 passes (3%) ended at buffer.c:2166 [14492.01] vulkan: 2317 passes (2%) ended at cmd.c:534 [14492.01] vulkan: 1119 passes (1%) ended at surface.c:162 [14492.01] vulkan: GPU-owned guest memory landed for the CPU 176310 times, render targets written back for an engine 26 times [14492.95] RomFS: reading uanim_bow2bm-bw1_c000_attackc.bundle (131.3 KB) [14492.95] RomFS: reading uanim_bow2br-bw1_c000_attackc.bundle (62.9 KB) [14492.95] RomFS: reading uanim_bow2br-bw1_c000_damagehigh.bundle (34.2 KB) [14492.95] RomFS: reading uanim_bow2bm-bw1_c000_damagehigh.bundle (52.2 KB) [14492.96] RomFS: reading uanim_bow2bm-bw1_c000_damagemidb.bundle (38.1 KB) [14492.97] RomFS: reading uanim_bow2br-bw1_c000_damagemidb.bundle (28.3 KB) [14493.00] RomFS: reading uanim_bow2bm-bw1_c000_damagemiddu.bundle (44.7 KB) [14493.00] RomFS: reading uanim_bow2br-bw1_c000_damagemiddu.bundle (24.7 KB) [14494.69] perf: 52.0 frames a second over 5.0 s (819123 shown in all) [14495.04] vulkan: display: 599 frame intervals of 18.14 ms (deviation 6.88 ms, 1st to 99th percentile 16.56 to 33.50 ms), 42 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (4.3 to 14.2), on to the display in 17.2 ms (8.9 to 29.6), 28.8 ms in all (20.8 to 41.6) [14495.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14499.70] perf: 58.2 frames a second over 5.0 s (819415 shown in all) [14502.93] cpu: 600 presents in 10.92 s (54.9 fps): 38 of the game's threads ran 19.95 s on the host's processors (183% of one, 33.25 ms a present), the whole process 24.12 s (221%); the busiest: thread 80 'MainThread' 9.27 s, thread 87 'Job.Worker 1' 4.26 s, thread 86 'Job.Worker 0' 4.26 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.56 s [14502.93] cpu: in those 10.92 s, 305926 SVCs (28009 a second): 0x1b ArbitrateUnlock 82775, 0x0b SleepThread 70719, 0x1c WaitProcessWideKeyAtomic 65939, 0x1d SignalProcessWideKey 47615, 0x1a ArbitrateLock 29650, 0x21 SendSyncRequest 7278; 13479 calls the dispatch table had no code for (RtAPI.miss) [14502.93] vulkan: 432863029 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4601 finishes (1802 ms); 0 reads past queued releases (0 samples counts written on the GPU); 641539458 descriptor sets written, 224186850 reused; 225317870 draws kept the last one's shaders and pipeline (0 checked), 403131478 its targets [14502.93] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4989 render targets made, 73696 texture uploads (18714 MB); 3 frames over 50 ms in the last 600, the slowest 112 ms [14502.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14502.93] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14502.93] vulkan: caches: 101 render targets (1237 MB, 1 parked), 463 textures (1435 MB), 6811 buffers (260 MB); 3635 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14502.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14502.93] vulkan: 89410431 rendering passes, 818379 clear commands, 14177154 attachments cleared and 917 left undefined by their load op [14502.93] vulkan: 19540 passes (29%) ended at renderer.c:214 [14502.93] vulkan: 17781 passes (26%) ended at buffer.c:2334 [14502.93] vulkan: 12501 passes (18%) ended at buffer.c:2238 [14502.93] vulkan: 7486 passes (11%) ended at dma.c:143 [14502.93] vulkan: 6452 passes (9%) ended at render.c:232 [14502.93] vulkan: 2072 passes (3%) ended at cmd.c:534 [14502.93] vulkan: 1751 passes (3%) ended at buffer.c:2166 [14502.93] vulkan: 305 passes (0%) ended at renderer.c:680 [14502.93] vulkan: GPU-owned guest memory landed for the CPU 176489 times, render targets written back for an engine 26 times [14504.70] perf: 56.6 frames a second over 5.0 s (819698 shown in all) [14505.49] vulkan: display: 599 frame intervals of 17.45 ms (deviation 3.90 ms, 1st to 99th percentile 16.57 to 33.46 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (5.0 to 14.9), on to the display in 27.0 ms (12.0 to 40.6), 35.5 ms in all (20.5 to 47.6) [14505.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14509.72] perf: 56.0 frames a second over 5.0 s (819979 shown in all) [14513.95] cpu: 600 presents in 11.01 s (54.5 fps): 38 of the game's threads ran 22.72 s on the host's processors (206% of one, 37.86 ms a present), the whole process 27.26 s (248%); the busiest: thread 80 'MainThread' 10.09 s, thread 86 'Job.Worker 0' 5.04 s, thread 87 'Job.Worker 1' 4.99 s, thread 108 'UnityGfxDeviceWorker' 1.69 s, thread 116 'AK::EventManager' 0.46 s [14513.95] cpu: in those 11.01 s, 250794 SVCs (22774 a second): 0x0b SleepThread 81613, 0x1b ArbitrateUnlock 59731, 0x1c WaitProcessWideKeyAtomic 46066, 0x1d SignalProcessWideKey 31785, 0x1a ArbitrateLock 22857, 0x21 SendSyncRequest 6784; 24218 calls the dispatch table had no code for (RtAPI.miss) [14513.95] vulkan: 433160238 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4607 finishes (1805 ms); 0 reads past queued releases (0 samples counts written on the GPU); 641983105 descriptor sets written, 224337621 reused; 225470041 draws kept the last one's shaders and pipeline (0 checked), 403405295 its targets [14513.95] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 4994 render targets made, 73813 texture uploads (18738 MB); 5 frames over 50 ms in the last 600, the slowest 115 ms [14513.95] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14513.95] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14513.95] vulkan: caches: 89 render targets (1238 MB, 1 parked), 551 textures (1693 MB), 9040 buffers (310 MB); 3959 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14513.95] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14513.95] vulkan: 89484682 rendering passes, 818979 clear commands, 14188530 attachments cleared and 919 left undefined by their load op [14513.95] vulkan: 27104 passes (37%) ended at renderer.c:214 [14513.95] vulkan: 15529 passes (21%) ended at buffer.c:2334 [14513.95] vulkan: 12214 passes (16%) ended at buffer.c:2238 [14513.95] vulkan: 8062 passes (11%) ended at render.c:232 [14513.95] vulkan: 4731 passes (6%) ended at dma.c:143 [14513.95] vulkan: 2951 passes (4%) ended at buffer.c:2166 [14513.95] vulkan: 2107 passes (3%) ended at cmd.c:534 [14513.95] vulkan: 1017 passes (1%) ended at surface.c:162 [14513.95] vulkan: GPU-owned guest memory landed for the CPU 176783 times, render targets written back for an engine 26 times [14514.74] perf: 53.2 frames a second over 5.0 s (820246 shown in all) [14516.53] vulkan: display: 598 frame intervals of 18.17 ms (deviation 7.24 ms, 1st to 99th percentile 16.57 to 49.83 ms), 39 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (4.6 to 17.7), on to the display in 22.2 ms (9.5 to 41.5), 33.3 ms in all (19.3 to 46.9) [14516.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14519.74] perf: 58.4 frames a second over 5.0 s (820538 shown in all) [14524.17] nvn: 820800 presents, 820800 submissions [14524.17] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 20.95 s on the host's processors (205% of one, 34.91 ms a present), the whole process 25.29 s (247%); the busiest: thread 80 'MainThread' 9.04 s, thread 87 'Job.Worker 1' 5.08 s, thread 86 'Job.Worker 0' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.39 s [14524.17] cpu: in those 10.23 s, 171286 SVCs (16749 a second): 0x1b ArbitrateUnlock 43263, 0x0b SleepThread 41799, 0x1c WaitProcessWideKeyAtomic 39565, 0x1d SignalProcessWideKey 28027, 0x1a ArbitrateLock 10368, 0x21 SendSyncRequest 6398; 11686 calls the dispatch table had no code for (RtAPI.miss) [14524.17] vulkan: 433465492 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4616 finishes (1809 ms); 0 reads past queued releases (0 samples counts written on the GPU); 642435726 descriptor sets written, 224495508 reused; 225635366 draws kept the last one's shaders and pipeline (0 checked), 403689215 its targets [14524.17] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 5010 render targets made, 73838 texture uploads (18742 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [14524.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14524.17] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14524.17] vulkan: caches: 101 render targets (1237 MB, 2 parked), 452 textures (1520 MB), 8892 buffers (290 MB); 3748 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14524.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14524.17] vulkan: 89551147 rendering passes, 819579 clear commands, 14198693 attachments cleared and 919 left undefined by their load op [14524.17] vulkan: 24922 passes (37%) ended at renderer.c:214 [14524.17] vulkan: 14105 passes (21%) ended at buffer.c:2334 [14524.17] vulkan: 10243 passes (15%) ended at buffer.c:2238 [14524.17] vulkan: 6574 passes (10%) ended at render.c:232 [14524.17] vulkan: 4890 passes (7%) ended at dma.c:143 [14524.17] vulkan: 2721 passes (4%) ended at buffer.c:2166 [14524.17] vulkan: 2013 passes (3%) ended at cmd.c:534 [14524.17] vulkan: 516 passes (1%) ended at renderer.c:680 [14524.17] vulkan: GPU-owned guest memory landed for the CPU 176901 times, render targets written back for an engine 26 times [14524.74] perf: 59.2 frames a second over 5.0 s (820834 shown in all) [14526.63] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.79 ms, 1st to 99th percentile 16.57 to 33.10 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (5.1 to 13.4), on to the display in 26.1 ms (11.5 to 39.0), 34.7 ms in all (20.4 to 47.2) [14526.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14529.75] perf: 58.6 frames a second over 5.0 s (821128 shown in all) [14534.35] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 20.59 s on the host's processors (202% of one, 34.32 ms a present), the whole process 25.14 s (247%); the busiest: thread 80 'MainThread' 8.76 s, thread 86 'Job.Worker 0' 4.98 s, thread 87 'Job.Worker 1' 4.96 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.45 s [14534.35] cpu: in those 10.18 s, 162770 SVCs (15985 a second): 0x0b SleepThread 45336, 0x1b ArbitrateUnlock 38507, 0x1c WaitProcessWideKeyAtomic 36829, 0x1d SignalProcessWideKey 26481, 0x1a ArbitrateLock 7380, 0x21 SendSyncRequest 6391; 11702 calls the dispatch table had no code for (RtAPI.miss) [14534.35] vulkan: 433797520 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4625 finishes (1810 ms); 0 reads past queued releases (0 samples counts written on the GPU); 642925761 descriptor sets written, 224669529 reused; 225811139 draws kept the last one's shaders and pipeline (0 checked), 403997862 its targets [14534.35] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 5010 render targets made, 73942 texture uploads (18761 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms [14534.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14534.35] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14534.35] vulkan: caches: 101 render targets (1237 MB, 2 parked), 514 textures (1671 MB), 8121 buffers (234 MB); 3832 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14534.36] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14534.36] vulkan: 89620224 rendering passes, 820179 clear commands, 14209661 attachments cleared and 919 left undefined by their load op [14534.36] vulkan: 27155 passes (39%) ended at renderer.c:214 [14534.36] vulkan: 14382 passes (21%) ended at buffer.c:2334 [14534.36] vulkan: 9760 passes (14%) ended at buffer.c:2238 [14534.36] vulkan: 7010 passes (10%) ended at render.c:232 [14534.36] vulkan: 4912 passes (7%) ended at dma.c:143 [14534.36] vulkan: 2589 passes (4%) ended at buffer.c:2166 [14534.36] vulkan: 2073 passes (3%) ended at cmd.c:534 [14534.36] vulkan: 600 passes (1%) ended at renderer.c:680 [14534.36] vulkan: GPU-owned guest memory landed for the CPU 177082 times, render targets written back for an engine 26 times [14534.75] perf: 59.2 frames a second over 5.0 s (821424 shown in all) [14536.78] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.53 ms, 1st to 99th percentile 16.56 to 33.32 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.2 to 12.2), on to the display in 21.4 ms (11.0 to 36.7), 30.7 ms in all (19.5 to 45.0) [14536.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14539.77] perf: 57.2 frames a second over 5.0 s (821711 shown in all) [14544.77] perf: 55.6 frames a second over 5.0 s (821989 shown in all) [14544.97] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 19.85 s on the host's processors (187% of one, 33.08 ms a present), the whole process 23.90 s (225%); the busiest: thread 80 'MainThread' 9.03 s, thread 86 'Job.Worker 0' 4.42 s, thread 87 'Job.Worker 1' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.49 s [14544.97] cpu: in those 10.62 s, 235839 SVCs (22214 a second): 0x0b SleepThread 61363, 0x1b ArbitrateUnlock 58585, 0x1c WaitProcessWideKeyAtomic 52964, 0x1d SignalProcessWideKey 38484, 0x1a ArbitrateLock 15513, 0x21 SendSyncRequest 6994; 13716 calls the dispatch table had no code for (RtAPI.miss) [14544.97] vulkan: 434134782 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4632 finishes (1813 ms); 0 reads past queued releases (0 samples counts written on the GPU); 643428677 descriptor sets written, 224841137 reused; 225981569 draws kept the last one's shaders and pipeline (0 checked), 404314877 its targets [14544.97] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 5015 render targets made, 74047 texture uploads (18799 MB); 5 frames over 50 ms in the last 600, the slowest 218 ms [14544.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14544.97] vulkan: memory used and budgeted: heap 0 160 of 15512 MB (160 ours), heap 1 5745 of 14120 MB (5280 ours) [14544.97] vulkan: caches: 100 render targets (1263 MB, 1 parked), 522 textures (1773 MB), 9714 buffers (192 MB); 3929 of 14120 MB in use as they count it, 0 MB freed for the budget so far [14544.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14544.97] vulkan: 89689997 rendering passes, 820779 clear commands, 14219884 attachments cleared and 921 left undefined by their load op [14544.97] vulkan: 23458 passes (34%) ended at renderer.c:214 [14544.97] vulkan: 18742 passes (27%) ended at buffer.c:2334 [14544.97] vulkan: 13327 passes (19%) ended at buffer.c:2238 [14544.97] vulkan: 7041 passes (10%) ended at render.c:232 [14544.97] vulkan: 2195 passes (3%) ended at buffer.c:2166 [14544.97] vulkan: 2129 passes (3%) ended at cmd.c:534 [14544.97] vulkan: 1915 passes (3%) ended at dma.c:143 [14544.97] vulkan: 472 passes (1%) ended at surface.c:162 [14544.97] vulkan: GPU-owned guest memory landed for the CPU 177172 times, render targets written back for an engine 26 times [14547.49] vulkan: display: 599 frame intervals of 17.89 ms (deviation 10.08 ms, 1st to 99th percentile 16.57 to 50.15 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.2 to 17.6), on to the display in 29.8 ms (10.1 to 42.3), 39.0 ms in all (17.1 to 49.1) [14547.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14549.79] perf: 57.8 frames a second over 5.0 s (822279 shown in all) [14554.79] perf: 58.4 frames a second over 5.0 s (822571 shown in all) [14555.27] nvn: 822600 presents, 822600 submissions [14555.27] cpu: 600 presents in 10.30 s (58.3 fps): 38 of the game's threads ran 20.02 s on the host's processors (194% of one, 33.37 ms a present), the whole process 24.62 s (239%); the busiest: thread 80 'MainThread' 8.71 s, thread 87 'Job.Worker 1' 4.67 s, thread 86 'Job.Worker 0' 4.67 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.42 s [14555.27] cpu: in those 10.30 s, 173455 SVCs (16844 a second): 0x0b SleepThread 52348, 0x1b ArbitrateUnlock 39560, 0x1c WaitProcessWideKeyAtomic 38402, 0x1d SignalProcessWideKey 27187, 0x1a ArbitrateLock 7639, 0x21 SendSyncRequest 6435; 2732 calls the dispatch table had no code for (RtAPI.miss) [14555.27] vulkan: 434479475 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4641 finishes (1817 ms); 0 reads past queued releases (0 samples counts written on the GPU); 643938083 descriptor sets written, 225021117 reused; 226168538 draws kept the last one's shaders and pipeline (0 checked), 404637401 its targets [14555.27] vulkan: 45 shaders translated (11 ms), 106 pipelines made (29 from the cache, 838 ms making, 602 ms waited for), 5016 render targets made, 74060 texture uploads (18812 MB); 5 frames over 50 ms in the last 600, the slowest 130 ms [14555.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14555.27] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14555.27] vulkan: caches: 86 render targets (1205 MB, 0 parked), 440 textures (1637 MB), 9277 buffers (173 MB); 3716 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14555.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14555.27] vulkan: 89756307 rendering passes, 821379 clear commands, 14230136 attachments cleared and 921 left undefined by their load op [14555.27] vulkan: 25648 passes (39%) ended at renderer.c:214 [14555.27] vulkan: 13670 passes (21%) ended at buffer.c:2334 [14555.27] vulkan: 8939 passes (13%) ended at buffer.c:2238 [14555.27] vulkan: 7147 passes (11%) ended at render.c:232 [14555.27] vulkan: 5027 passes (8%) ended at dma.c:143 [14555.27] vulkan: 2800 passes (4%) ended at buffer.c:2166 [14555.27] vulkan: 2053 passes (3%) ended at cmd.c:534 [14555.27] vulkan: 553 passes (1%) ended at renderer.c:680 [14555.27] vulkan: GPU-owned guest memory landed for the CPU 177432 times, render targets written back for an engine 26 times [14558.03] vulkan: display: 599 frame intervals of 17.53 ms (deviation 6.37 ms, 1st to 99th percentile 16.56 to 49.90 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.6 to 12.9), on to the display in 35.0 ms (12.6 to 43.2), 44.3 ms in all (19.6 to 49.1) [14558.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14559.80] perf: 50.4 frames a second over 5.0 s (822824 shown in all) [14562.94] RomFS: reading rd_collapse.bundle (5.4 KB) [14562.94] RomFS: reading rd_dance.bundle (5.5 KB) [14562.94] RomFS: reading rd_dlc3_2.bundle (6.2 KB) [14562.94] RomFS: reading rd_dlc3_3.bundle (5.6 KB) [14562.94] RomFS: reading variantdragonbreath_00.bundle (369.2 KB) [14562.95] RomFS: reading rod03_2_hit.bundle (1664.0 KB) [14562.95] RomFS: reading uwep_rd17.bundle (274.3 KB) [14562.95] RomFS: reading uwep_rd18.bundle (221.2 KB) [14562.96] RomFS: reading rod03_2_start.bundle (1106.5 KB) [14563.03] RomFS: reading uwep_rd18n.bundle (222.9 KB) [14563.05] RomFS: reading rod03_3_hit.bundle (416.6 KB) [14563.31] RomFS: reading uanim_com0bm-ax1_c000_damagemidud.bundle (50.2 KB) [14563.31] RomFS: reading uanim_com0br-ax1_c000_attackcl.bundle (65.5 KB) [14563.31] RomFS: reading uanim_com0bm-ax1_c000_evasionb.bundle (40.5 KB) [14563.31] RomFS: reading uanim_cav0bm-ax1_c000_attackc.bundle (99.0 KB) [14563.31] RomFS: reading uanim_cav0bm-ax1_c000_idledying.bundle (25.7 KB) [14563.31] RomFS: reading uanim_com0bm-ax1_c000_evasionr.bundle (41.1 KB) [14563.31] RomFS: reading uanim_com0br-ax1_c000_evasionr.bundle (33.3 KB) [14563.31] RomFS: reading uanim_com0bm-ax1_c000_guard.bundle (45.2 KB) [14563.31] RomFS: reading uanim_com0br-ax1_c000_guard.bundle (23.6 KB) [14563.31] RomFS: reading uanim_com0br-ax1_c000_parryl.bundle (25.8 KB) [14563.32] RomFS: reading uanim_cav0br-ax1_c000_attackc.bundle (64.6 KB) [14563.32] RomFS: reading uanim_cav0br-ax1_c000_idledying.bundle (12.2 KB) [14563.32] RomFS: reading uanim_cav0br-ax1_c000_idlenormal.bundle (21.0 KB) [14563.33] RomFS: reading uanim_com0bm-ax1_c000_attackcl.bundle (84.5 KB) [14563.33] RomFS: reading uanim_com0bm-ax1_c000_evasionl.bundle (37.3 KB) [14563.33] RomFS: reading uanim_cav0bm-ax1_c000_idlenormal.bundle (29.5 KB) [14563.33] RomFS: reading uanim_com0bm-ax1_c000_parryr.bundle (43.6 KB) [14563.33] RomFS: reading uanim_com0bm-ax1_c000_ready.bundle (26.8 KB) [14563.33] RomFS: reading uanim_com0br-ax1_c000_evasionl.bundle (32.1 KB) [14563.33] RomFS: reading uanim_com0br-ax1_c000_parryr.bundle (29.2 KB) [14563.33] RomFS: reading uanim_cav0br-ax1_c000_relaxloop.bundle (15.1 KB) [14563.33] RomFS: reading uanim_com0br-ax1_c000_ready.bundle (21.0 KB) [14563.33] RomFS: reading uanim_cav0br-ax1_c000_start.bundle (23.9 KB) [14563.33] RomFS: reading uanim_com0bm-ax1_c000_repelled.bundle (57.8 KB) [14563.33] RomFS: reading uanim_com0bm-ax1_c000_runloop.bundle (20.8 KB) [14563.33] RomFS: reading uanim_cav0bm-ax1_c000_relaxloop.bundle (23.5 KB) [14563.33] RomFS: reading uanim_com0bm-ax1_c000_runstart.bundle (38.7 KB) [14563.33] RomFS: reading uanim_com0br-ax1_c000_repelled.bundle (37.0 KB) [14563.33] RomFS: reading uanim_com0br-ax1_c000_runloop.bundle (14.6 KB) [14563.33] RomFS: reading uanim_cav0bm-ax1_c000_start.bundle (48.2 KB) [14563.34] RomFS: reading uanim_com0bm-ax1_c000_parryl.bundle (41.0 KB) [14563.35] RomFS: reading uanim_com0bm-ax1_c702_damagehigh.bundle (62.3 KB) [14563.35] RomFS: reading uanim_cav0br-ax1_c000_win.bundle (21.7 KB) [14563.35] RomFS: reading uanim_cav0bm-ax1_c000_win.bundle (59.9 KB) [14564.82] perf: 49.4 frames a second over 5.0 s (823072 shown in all) [14567.16] cpu: 600 presents in 11.89 s (50.5 fps): 39 of the game's threads ran 23.02 s on the host's processors (194% of one, 38.37 ms a present), the whole process 27.41 s (231%); the busiest: thread 80 'MainThread' 10.56 s, thread 86 'Job.Worker 0' 4.93 s, thread 87 'Job.Worker 1' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.66 s [14567.16] cpu: in those 11.89 s, 301463 SVCs (25354 a second): 0x1b ArbitrateUnlock 79543, 0x0b SleepThread 77374, 0x1c WaitProcessWideKeyAtomic 59438, 0x1d SignalProcessWideKey 42080, 0x1a ArbitrateLock 33006, 0x21 SendSyncRequest 7845; 100433 calls the dispatch table had no code for (RtAPI.miss) [14567.16] vulkan: 434771164 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4643 finishes (1818 ms); 0 reads past queued releases (0 samples counts written on the GPU); 644384642 descriptor sets written, 225157936 reused; 226313325 draws kept the last one's shaders and pipeline (0 checked), 404913155 its targets [14567.16] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5021 render targets made, 74346 texture uploads (18874 MB); 5 frames over 50 ms in the last 600, the slowest 113 ms [14567.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14567.16] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14567.16] vulkan: caches: 85 render targets (1218 MB, 2 parked), 628 textures (1891 MB), 8736 buffers (383 MB); 4207 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14567.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14567.16] vulkan: 89819324 rendering passes, 821979 clear commands, 14238420 attachments cleared and 925 left undefined by their load op [14567.16] vulkan: 18590 passes (29%) ended at renderer.c:214 [14567.16] vulkan: 14994 passes (24%) ended at buffer.c:2334 [14567.16] vulkan: 13378 passes (21%) ended at buffer.c:2238 [14567.16] vulkan: 6253 passes (10%) ended at render.c:232 [14567.16] vulkan: 4425 passes (7%) ended at dma.c:143 [14567.16] vulkan: 2500 passes (4%) ended at buffer.c:2166 [14567.16] vulkan: 2294 passes (4%) ended at cmd.c:534 [14567.16] vulkan: 347 passes (1%) ended at renderer.c:680 [14567.16] vulkan: GPU-owned guest memory landed for the CPU 177575 times, render targets written back for an engine 26 times [14569.84] perf: 54.2 frames a second over 5.0 s (823344 shown in all) [14569.88] vulkan: display: 599 frame intervals of 19.59 ms (deviation 7.78 ms, 1st to 99th percentile 16.56 to 49.93 ms), 93 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (3.3 to 17.1), on to the display in 22.9 ms (10.3 to 41.9), 33.9 ms in all (18.7 to 49.6) [14569.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14574.85] perf: 60.0 frames a second over 5.0 s (823645 shown in all) [14577.49] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 17.12 s on the host's processors (166% of one, 28.54 ms a present), the whole process 20.45 s (198%); the busiest: thread 80 'MainThread' 8.02 s, thread 86 'Job.Worker 0' 3.65 s, thread 87 'Job.Worker 1' 3.63 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.47 s [14577.49] cpu: in those 10.33 s, 271566 SVCs (26300 a second): 0x0b SleepThread 70741, 0x1b ArbitrateUnlock 67726, 0x1c WaitProcessWideKeyAtomic 60557, 0x1d SignalProcessWideKey 45271, 0x1a ArbitrateLock 18564, 0x21 SendSyncRequest 6825; 76561 calls the dispatch table had no code for (RtAPI.miss) [14577.49] vulkan: 435008250 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4647 finishes (1821 ms); 0 reads past queued releases (0 samples counts written on the GPU); 644734719 descriptor sets written, 225282031 reused; 226433510 draws kept the last one's shaders and pipeline (0 checked), 405134621 its targets [14577.49] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5021 render targets made, 74423 texture uploads (18897 MB); 4 frames over 50 ms in the last 600, the slowest 105 ms [14577.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14577.49] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14577.49] vulkan: caches: 83 render targets (1186 MB, 1 parked), 657 textures (1900 MB), 8226 buffers (398 MB); 4183 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14577.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14577.49] vulkan: 89872519 rendering passes, 822579 clear commands, 14246648 attachments cleared and 927 left undefined by their load op [14577.49] vulkan: 18046 passes (34%) ended at renderer.c:214 [14577.49] vulkan: 13723 passes (26%) ended at buffer.c:2334 [14577.49] vulkan: 9010 passes (17%) ended at buffer.c:2238 [14577.49] vulkan: 6253 passes (12%) ended at render.c:232 [14577.49] vulkan: 2504 passes (5%) ended at dma.c:143 [14577.49] vulkan: 1644 passes (3%) ended at cmd.c:534 [14577.49] vulkan: 1449 passes (3%) ended at buffer.c:2166 [14577.49] vulkan: 345 passes (1%) ended at renderer.c:680 [14577.49] vulkan: GPU-owned guest memory landed for the CPU 177653 times, render targets written back for an engine 26 times [14579.85] perf: 58.6 frames a second over 5.0 s (823938 shown in all) [14580.18] vulkan: display: 598 frame intervals of 16.89 ms (deviation 2.13 ms, 1st to 99th percentile 16.56 to 33.12 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.0 to 12.4), on to the display in 23.7 ms (13.1 to 35.5), 30.6 ms in all (21.7 to 46.4) [14580.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14584.85] perf: 52.6 frames a second over 5.0 s (824201 shown in all) [14588.25] nvn: 824400 presents, 824400 submissions [14588.25] cpu: 600 presents in 10.77 s (55.7 fps): 38 of the game's threads ran 20.27 s on the host's processors (188% of one, 33.79 ms a present), the whole process 24.38 s (226%); the busiest: thread 80 'MainThread' 9.33 s, thread 86 'Job.Worker 0' 4.45 s, thread 87 'Job.Worker 1' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.52 s [14588.25] cpu: in those 10.77 s, 232265 SVCs (21569 a second): 0x1b ArbitrateUnlock 59554, 0x0b SleepThread 57972, 0x1c WaitProcessWideKeyAtomic 51054, 0x1d SignalProcessWideKey 37034, 0x1a ArbitrateLock 17966, 0x21 SendSyncRequest 6717; 14752 calls the dispatch table had no code for (RtAPI.miss) [14588.25] vulkan: 435338526 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4659 finishes (1826 ms); 0 reads past queued releases (0 samples counts written on the GPU); 645226733 descriptor sets written, 225450569 reused; 226603467 draws kept the last one's shaders and pipeline (0 checked), 405445933 its targets [14588.25] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5031 render targets made, 74521 texture uploads (18941 MB); 6 frames over 50 ms in the last 600, the slowest 221 ms [14588.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14588.25] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14588.25] vulkan: caches: 88 render targets (1249 MB, 1 parked), 502 textures (1563 MB), 8434 buffers (239 MB); 3783 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14588.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14588.25] vulkan: 89940014 rendering passes, 823179 clear commands, 14255969 attachments cleared and 929 left undefined by their load op [14588.25] vulkan: 21654 passes (32%) ended at renderer.c:214 [14588.25] vulkan: 19231 passes (28%) ended at buffer.c:2334 [14588.25] vulkan: 12728 passes (19%) ended at buffer.c:2238 [14588.25] vulkan: 6553 passes (10%) ended at render.c:232 [14588.25] vulkan: 2230 passes (3%) ended at dma.c:143 [14588.25] vulkan: 2221 passes (3%) ended at cmd.c:534 [14588.25] vulkan: 2080 passes (3%) ended at buffer.c:2166 [14588.25] vulkan: 382 passes (1%) ended at surface.c:162 [14588.25] vulkan: GPU-owned guest memory landed for the CPU 177773 times, render targets written back for an engine 26 times [14589.87] perf: 58.6 frames a second over 5.0 s (824495 shown in all) [14590.94] vulkan: display: 599 frame intervals of 17.97 ms (deviation 10.22 ms, 1st to 99th percentile 16.57 to 49.80 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.0 to 14.9), on to the display in 27.8 ms (9.0 to 45.6), 36.7 ms in all (17.8 to 50.0) [14590.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14594.87] perf: 58.6 frames a second over 5.0 s (824788 shown in all) [14598.49] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 21.12 s on the host's processors (206% of one, 35.20 ms a present), the whole process 25.33 s (248%); the busiest: thread 80 'MainThread' 8.69 s, thread 86 'Job.Worker 0' 5.34 s, thread 87 'Job.Worker 1' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.19 s, thread 116 'AK::EventManager' 0.36 s [14598.49] cpu: in those 10.23 s, 123071 SVCs (12026 a second): 0x1b ArbitrateUnlock 34676, 0x1c WaitProcessWideKeyAtomic 30709, 0x1d SignalProcessWideKey 21968, 0x0b SleepThread 18368, 0x1a ArbitrateLock 9080, 0x21 SendSyncRequest 6412; 11662 calls the dispatch table had no code for (RtAPI.miss) [14598.49] vulkan: 435653628 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4668 finishes (1830 ms); 0 reads past queued releases (0 samples counts written on the GPU); 645690529 descriptor sets written, 225616977 reused; 226765724 draws kept the last one's shaders and pipeline (0 checked), 405739241 its targets [14598.49] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5031 render targets made, 74569 texture uploads (18964 MB); 4 frames over 50 ms in the last 600, the slowest 65 ms [14598.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14598.49] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14598.49] vulkan: caches: 87 render targets (1222 MB, 1 parked), 452 textures (1520 MB), 8215 buffers (216 MB); 3672 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14598.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14598.49] vulkan: 90012434 rendering passes, 823779 clear commands, 14265839 attachments cleared and 929 left undefined by their load op [14598.49] vulkan: 24694 passes (34%) ended at renderer.c:214 [14598.49] vulkan: 20370 passes (28%) ended at buffer.c:2334 [14598.49] vulkan: 11616 passes (16%) ended at buffer.c:2238 [14598.49] vulkan: 6803 passes (9%) ended at render.c:232 [14598.49] vulkan: 3488 passes (5%) ended at dma.c:143 [14598.49] vulkan: 2300 passes (3%) ended at buffer.c:2166 [14598.49] vulkan: 2101 passes (3%) ended at cmd.c:534 [14598.49] vulkan: 600 passes (1%) ended at renderer.c:680 [14598.49] vulkan: GPU-owned guest memory landed for the CPU 177890 times, render targets written back for an engine 26 times [14599.89] perf: 59.0 frames a second over 5.0 s (825084 shown in all) [14601.29] vulkan: display: 598 frame intervals of 16.97 ms (deviation 2.79 ms, 1st to 99th percentile 16.56 to 33.38 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.5 to 14.3), on to the display in 32.7 ms (11.2 to 41.8), 41.3 ms in all (22.8 to 49.3) [14601.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14604.90] perf: 58.6 frames a second over 5.0 s (825378 shown in all) [14608.84] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 20.50 s on the host's processors (198% of one, 34.16 ms a present), the whole process 25.12 s (243%); the busiest: thread 80 'MainThread' 8.75 s, thread 87 'Job.Worker 1' 4.92 s, thread 86 'Job.Worker 0' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.37 s [14608.84] cpu: in those 10.35 s, 159572 SVCs (15414 a second): 0x0b SleepThread 41398, 0x1b ArbitrateUnlock 38488, 0x1c WaitProcessWideKeyAtomic 37572, 0x1d SignalProcessWideKey 26738, 0x1a ArbitrateLock 7017, 0x21 SendSyncRequest 6491; 15020 calls the dispatch table had no code for (RtAPI.miss) [14608.84] vulkan: 435977667 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4671 finishes (1831 ms); 0 reads past queued releases (0 samples counts written on the GPU); 646168001 descriptor sets written, 225787583 reused; 226932852 draws kept the last one's shaders and pipeline (0 checked), 406038911 its targets [14608.84] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5031 render targets made, 74619 texture uploads (18982 MB); 4 frames over 50 ms in the last 600, the slowest 100 ms [14608.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14608.84] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14608.84] vulkan: caches: 84 render targets (1140 MB, 1 parked), 399 textures (1453 MB), 7431 buffers (128 MB); 3435 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14608.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14608.84] vulkan: 90086119 rendering passes, 824379 clear commands, 14277392 attachments cleared and 929 left undefined by their load op [14608.84] vulkan: 28522 passes (39%) ended at renderer.c:214 [14608.84] vulkan: 16712 passes (23%) ended at buffer.c:2334 [14608.84] vulkan: 8438 passes (11%) ended at buffer.c:2238 [14608.84] vulkan: 7857 passes (11%) ended at render.c:232 [14608.84] vulkan: 6030 passes (8%) ended at dma.c:143 [14608.84] vulkan: 2868 passes (4%) ended at buffer.c:2166 [14608.84] vulkan: 2038 passes (3%) ended at cmd.c:534 [14608.84] vulkan: 599 passes (1%) ended at renderer.c:680 [14608.84] vulkan: GPU-owned guest memory landed for the CPU 178050 times, render targets written back for an engine 26 times [14609.90] perf: 56.2 frames a second over 5.0 s (825659 shown in all) [14611.71] vulkan: display: 599 frame intervals of 17.39 ms (deviation 6.20 ms, 1st to 99th percentile 16.56 to 33.33 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.6 to 14.1), on to the display in 28.4 ms (9.7 to 39.8), 38.3 ms in all (21.4 to 48.2) [14611.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14614.90] perf: 59.4 frames a second over 5.0 s (825956 shown in all) [14619.00] nvn: 826200 presents, 826200 submissions [14619.01] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 21.66 s on the host's processors (213% of one, 36.11 ms a present), the whole process 26.28 s (258%); the busiest: thread 80 'MainThread' 8.96 s, thread 86 'Job.Worker 0' 5.44 s, thread 87 'Job.Worker 1' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.43 s [14619.01] cpu: in those 10.17 s, 140628 SVCs (13831 a second): 0x1b ArbitrateUnlock 35949, 0x1c WaitProcessWideKeyAtomic 33750, 0x0b SleepThread 31117, 0x1d SignalProcessWideKey 24359, 0x1a ArbitrateLock 7205, 0x21 SendSyncRequest 6388; 13487 calls the dispatch table had no code for (RtAPI.miss) [14619.01] vulkan: 436302092 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4696 finishes (1836 ms); 0 reads past queued releases (0 samples counts written on the GPU); 646646599 descriptor sets written, 225957835 reused; 227108296 draws kept the last one's shaders and pipeline (0 checked), 406340302 its targets [14619.01] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5046 render targets made, 74680 texture uploads (19006 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [14619.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14619.01] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14619.01] vulkan: caches: 97 render targets (1180 MB, 0 parked), 379 textures (1457 MB), 6895 buffers (158 MB); 3494 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14619.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14619.01] vulkan: 90163009 rendering passes, 824979 clear commands, 14287991 attachments cleared and 929 left undefined by their load op [14619.01] vulkan: 26583 passes (35%) ended at renderer.c:214 [14619.01] vulkan: 20201 passes (26%) ended at buffer.c:2334 [14619.01] vulkan: 10691 passes (14%) ended at buffer.c:2238 [14619.01] vulkan: 7434 passes (10%) ended at render.c:232 [14619.01] vulkan: 5780 passes (8%) ended at dma.c:143 [14619.01] vulkan: 2991 passes (4%) ended at buffer.c:2166 [14619.01] vulkan: 2035 passes (3%) ended at cmd.c:534 [14619.01] vulkan: 599 passes (1%) ended at renderer.c:680 [14619.01] vulkan: GPU-owned guest memory landed for the CPU 178196 times, render targets written back for an engine 26 times [14619.92] perf: 59.6 frames a second over 5.0 s (826255 shown in all) [14621.78] vulkan: display: 599 frame intervals of 16.81 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.5 to 13.5), on to the display in 28.1 ms (10.9 to 39.9), 37.4 ms in all (20.0 to 48.0) [14621.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14624.94] perf: 59.6 frames a second over 5.0 s (826554 shown in all) [14629.10] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 19.81 s on the host's processors (196% of one, 33.02 ms a present), the whole process 24.48 s (242%); the busiest: thread 80 'MainThread' 8.28 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.69 s, thread 108 'UnityGfxDeviceWorker' 1.61 s, thread 116 'AK::EventManager' 0.34 s [14629.10] cpu: in those 10.10 s, 171265 SVCs (16962 a second): 0x0b SleepThread 45857, 0x1b ArbitrateUnlock 41223, 0x1c WaitProcessWideKeyAtomic 40050, 0x1d SignalProcessWideKey 28799, 0x1a ArbitrateLock 7106, 0x21 SendSyncRequest 6396; 4474 calls the dispatch table had no code for (RtAPI.miss) [14629.10] vulkan: 436632228 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4696 finishes (1836 ms); 0 reads past queued releases (0 samples counts written on the GPU); 647133026 descriptor sets written, 226131680 reused; 227280447 draws kept the last one's shaders and pipeline (0 checked), 406646423 its targets [14629.10] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5046 render targets made, 74704 texture uploads (19015 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [14629.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14629.10] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14629.10] vulkan: caches: 97 render targets (1180 MB, 0 parked), 375 textures (1425 MB), 6144 buffers (135 MB); 3424 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14629.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14629.10] vulkan: 90241354 rendering passes, 825579 clear commands, 14299391 attachments cleared and 929 left undefined by their load op [14629.10] vulkan: 28200 passes (36%) ended at renderer.c:214 [14629.10] vulkan: 24184 passes (31%) ended at buffer.c:2334 [14629.10] vulkan: 7705 passes (10%) ended at render.c:232 [14629.10] vulkan: 6436 passes (8%) ended at buffer.c:2238 [14629.10] vulkan: 5505 passes (7%) ended at dma.c:143 [14629.10] vulkan: 2966 passes (4%) ended at buffer.c:2166 [14629.10] vulkan: 2158 passes (3%) ended at cmd.c:534 [14629.10] vulkan: 600 passes (1%) ended at renderer.c:680 [14629.10] vulkan: GPU-owned guest memory landed for the CPU 178349 times, render targets written back for an engine 26 times [14629.94] perf: 58.8 frames a second over 5.0 s (826848 shown in all) [14632.08] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.23 ms, 1st to 99th percentile 16.56 to 33.24 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (6.1 to 12.4), on to the display in 31.1 ms (10.6 to 38.5), 41.0 ms in all (18.7 to 48.0) [14632.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14634.94] perf: 59.4 frames a second over 5.0 s (827145 shown in all) [14639.19] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 21.32 s on the host's processors (211% of one, 35.53 ms a present), the whole process 26.01 s (258%); the busiest: thread 80 'MainThread' 8.84 s, thread 87 'Job.Worker 1' 5.43 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.09 s, thread 116 'AK::EventManager' 0.37 s [14639.19] cpu: in those 10.09 s, 135069 SVCs (13387 a second): 0x1b ArbitrateUnlock 34346, 0x1c WaitProcessWideKeyAtomic 33920, 0x0b SleepThread 28550, 0x1d SignalProcessWideKey 24656, 0x21 SendSyncRequest 6421, 0x1a ArbitrateLock 5344; 8069 calls the dispatch table had no code for (RtAPI.miss) [14639.19] vulkan: 436961069 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4699 finishes (1838 ms); 0 reads past queued releases (0 samples counts written on the GPU); 647617561 descriptor sets written, 226304827 reused; 227455002 draws kept the last one's shaders and pipeline (0 checked), 406952246 its targets [14639.19] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5046 render targets made, 74753 texture uploads (19026 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [14639.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14639.19] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14639.19] vulkan: caches: 84 render targets (1117 MB, 0 parked), 384 textures (1399 MB), 5345 buffers (88 MB); 3286 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14639.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14639.19] vulkan: 90314937 rendering passes, 826179 clear commands, 14310143 attachments cleared and 929 left undefined by their load op [14639.19] vulkan: 26822 passes (36%) ended at renderer.c:214 [14639.19] vulkan: 17371 passes (24%) ended at buffer.c:2334 [14639.19] vulkan: 10229 passes (14%) ended at buffer.c:2238 [14639.19] vulkan: 7405 passes (10%) ended at render.c:232 [14639.19] vulkan: 5867 passes (8%) ended at dma.c:143 [14639.19] vulkan: 2732 passes (4%) ended at buffer.c:2166 [14639.19] vulkan: 2152 passes (3%) ended at cmd.c:534 [14639.19] vulkan: 496 passes (1%) ended at renderer.c:680 [14639.19] vulkan: GPU-owned guest memory landed for the CPU 178437 times, render targets written back for an engine 26 times [14639.95] perf: 59.6 frames a second over 5.0 s (827444 shown in all) [14642.26] vulkan: display: 599 frame intervals of 17.00 ms (deviation 3.18 ms, 1st to 99th percentile 16.57 to 33.41 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (2.9 to 12.1), on to the display in 23.0 ms (10.0 to 44.3), 31.5 ms in all (19.3 to 49.9) [14642.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14644.95] perf: 55.4 frames a second over 5.0 s (827721 shown in all) [14646.65] RomFS: reading mar_07_shot_cutter.bundle (407.8 KB) [14646.65] RomFS: reading mar_01_sword_shine.bundle (960.1 KB) [14646.66] RomFS: reading mar_07_shot_cutter_anime.bundle (413.2 KB) [14646.66] RomFS: reading mar_02_focus.bundle (306.5 KB) [14646.66] RomFS: reading uanim_mar1af-sw1_c000_special1.bundle (438.6 KB) [14646.66] RomFS: reading mar_08_shot_hit.bundle (640.1 KB) [14646.66] RomFS: reading uanim_mar1am-sw1_c000_special1.bundle (439.0 KB) [14646.66] RomFS: reading mar_09_shot_hit_shock.bundle (500.6 KB) [14646.66] RomFS: reading lyn_skill_hit_01.bundle (349.7 KB) [14646.66] RomFS: reading mar_04_hit.bundle (647.3 KB) [14646.66] RomFS: reading mar_03_dashline.bundle (101.1 KB) [14646.66] RomFS: reading mar_05_foot_shock.bundle (323.5 KB) [14646.66] RomFS: reading mar_03_dashsmoke.bundle (476.6 KB) [14646.67] RomFS: reading uanim_com0bm-ax1_c000_attackcm.bundle (141.4 KB) [14646.67] RomFS: reading mar_06_sword_slash.bundle (190.1 KB) [14646.67] RomFS: reading uanim_com0bm-ax1_c000_damagehigh.bundle (58.3 KB) [14646.67] RomFS: reading uanim_com0bm-ax1_c000_damagemidb.bundle (53.9 KB) [14646.67] RomFS: reading uanim_com0br-ax1_c000_attackcm.bundle (66.0 KB) [14646.69] RomFS: reading uanim_com0bm-ax1_c000_damagemiddu.bundle (51.6 KB) [14646.71] RomFS: reading uanim_mcn3af-mg2_c000_attack1.bundle (95.9 KB) [14646.74] RomFS: reading mic_01_start.bundle (259.0 KB) [14647.90] RomFS: reading V_BOUCHERON_Engage_Attack_CELLICA_02.bin (1.4 KB) [14647.90] RomFS: reading V_BOUCHERON_Engage_Attack_EIRIK_01.bin (2.1 KB) [14647.90] RomFS: reading V_BOUCHERON_Engage_Attack_EIRIK_02.bin (2.0 KB) [14647.90] RomFS: reading V_BOUCHERON_Engage_Attack_IKE_01.bin (2.7 KB) [14647.90] RomFS: reading V_BOUCHERON_Engage_Attack_IKE_02.bin (1.9 KB) [14647.90] RomFS: reading V_BOUCHERON_Engage_Attack_KAMUI_01.bin (2.0 KB) [14647.90] RomFS: reading V_BOUCHERON_Engage_Attack_KAMUI_02.bin (1.6 KB) [14647.90] RomFS: reading V_BOUCHERON_Engage_Attack_LEAF_01.bin (2.0 KB) [14648.53] RomFS: reading 726407919.wem (68.9 KB) [14648.53] RomFS: reading 729976975.wem (9.3 KB) [14648.53] RomFS: reading 730244946.wem (7.3 KB) [14648.53] RomFS: reading 981415136.wem (8.2 KB) [14648.53] RomFS: reading 982326335.wem (42.8 KB) [14648.63] RomFS: reading 982858130.wem (3.3 KB) [14649.89] RomFS: reading 986117772.wem (43.5 KB) [14649.89] RomFS: reading 986298925.wem (8.8 KB) [14649.89] RomFS: reading 986599983.wem (3.3 KB) [14649.90] nvn: 828000 presents, 828000 submissions [14649.90] cpu: 600 presents in 10.71 s (56.0 fps): 44 of the game's threads ran 18.27 s on the host's processors (171% of one, 30.46 ms a present), the whole process 21.85 s (204%); the busiest: thread 80 'MainThread' 8.50 s, thread 87 'Job.Worker 1' 3.83 s, thread 86 'Job.Worker 0' 3.81 s, thread 108 'UnityGfxDeviceWorker' 1.08 s, thread 116 'AK::EventManager' 0.57 s [14649.90] cpu: in those 10.71 s, 305852 SVCs (28563 a second): 0x0b SleepThread 81156, 0x1b ArbitrateUnlock 76644, 0x1c WaitProcessWideKeyAtomic 63602, 0x1d SignalProcessWideKey 47882, 0x1a ArbitrateLock 25046, 0x21 SendSyncRequest 7118; 11716 calls the dispatch table had no code for (RtAPI.miss) [14649.90] vulkan: 437170975 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4704 finishes (1840 ms); 0 reads past queued releases (0 samples counts written on the GPU); 647926567 descriptor sets written, 226415633 reused; 227558238 draws kept the last one's shaders and pipeline (0 checked), 407142496 its targets [14649.90] vulkan: 46 shaders translated (12 ms), 107 pipelines made (29 from the cache, 844 ms making, 609 ms waited for), 5061 render targets made, 74861 texture uploads (19059 MB); 7 frames over 50 ms in the last 600, the slowest 123 ms [14649.90] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14649.90] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14649.90] vulkan: caches: 88 render targets (1241 MB, 1 parked), 440 textures (1509 MB), 7317 buffers (198 MB); 3646 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14649.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14649.90] vulkan: 90378685 rendering passes, 826779 clear commands, 14321293 attachments cleared and 931 left undefined by their load op [14649.90] vulkan: 23758 passes (37%) ended at renderer.c:214 [14649.90] vulkan: 16722 passes (26%) ended at buffer.c:2334 [14649.90] vulkan: 8126 passes (13%) ended at buffer.c:2238 [14649.90] vulkan: 7436 passes (12%) ended at render.c:232 [14649.90] vulkan: 3420 passes (5%) ended at dma.c:143 [14649.90] vulkan: 1706 passes (3%) ended at buffer.c:2166 [14649.90] vulkan: 1672 passes (3%) ended at cmd.c:534 [14649.90] vulkan: 435 passes (1%) ended at renderer.c:680 [14649.90] vulkan: GPU-owned guest memory landed for the CPU 178666 times, render targets written back for an engine 26 times [14649.97] perf: 56.4 frames a second over 5.0 s (828004 shown in all) [14650.68] RomFS: reading 545803982.wem (54.6 KB) [14651.95] RomFS: reading 651749955.wem (22.7 KB) [14651.95] RomFS: reading 6519327.wem (6.8 KB) [14651.95] RomFS: reading 652249284.wem (1990.5 KB) [14651.96] RomFS: reading 547478550.wem (1467.1 KB) [14652.83] vulkan: display: 599 frame intervals of 17.64 ms (deviation 7.11 ms, 1st to 99th percentile 16.56 to 50.06 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 7.3 ms (3.9 to 14.8), on to the display in 33.5 ms (10.1 to 43.8), 40.8 ms in all (17.9 to 50.0) [14652.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14653.69] RomFS: reading 642923463.wem (35.1 KB) [14653.70] RomFS: reading 643407286.wem (2.9 KB) [14653.70] RomFS: reading 643503688.wem (14.0 KB) [14653.70] RomFS: reading 645175968.wem (2788.8 KB) [14654.48] RomFS: reading 109413298.wem (1839.1 KB) [14654.48] RomFS: reading 110481222.wem (24.0 KB) [14654.48] RomFS: reading 110507726.wem (49.6 KB) [14654.97] perf: 59.4 frames a second over 5.0 s (828301 shown in all) [14657.88] RomFS: reading 480383651.wem (45.1 KB) [14657.88] RomFS: reading 48039588.wem (10.7 KB) [14657.88] RomFS: reading 480438964.wem (12.5 KB) [14657.88] RomFS: reading 480502626.wem (56.5 KB) [14657.91] RomFS: reading V_BOUCHERON_Win_God_18.bin (3.1 KB) [14657.91] RomFS: reading V_BOUCHERON_Win_God_19.bin (2.8 KB) [14657.91] RomFS: reading V_BOUCHERON_Win_God_20.bin (1.6 KB) [14657.91] RomFS: reading V_BOUCHERON_Win_God_21.bin (1.6 KB) [14657.91] RomFS: reading V_BOUCHERON_Win_God_22.bin (2.0 KB) [14657.91] RomFS: reading V_BOUCHERON_Win_God_23.bin (2.0 KB) [14657.91] RomFS: reading V_BOUCHERON_Win_God_24.bin (2.3 KB) [14657.91] RomFS: reading V_BOUCHERON_Win_God_25.bin (1.5 KB) [14659.97] cpu: 600 presents in 10.06 s (59.6 fps): 38 of the game's threads ran 16.61 s on the host's processors (165% of one, 27.69 ms a present), the whole process 19.21 s (191%); the busiest: thread 80 'MainThread' 8.06 s, thread 87 'Job.Worker 1' 3.28 s, thread 86 'Job.Worker 0' 3.24 s, thread 116 'AK::EventManager' 0.97 s, thread 108 'UnityGfxDeviceWorker' 0.91 s [14659.97] cpu: in those 10.06 s, 319413 SVCs (31736 a second): 0x1b ArbitrateUnlock 88313, 0x1c WaitProcessWideKeyAtomic 82366, 0x1d SignalProcessWideKey 62235, 0x0b SleepThread 57723, 0x1a ArbitrateLock 20763, 0x21 SendSyncRequest 6189; 0 calls the dispatch table had no code for (RtAPI.miss) [14659.97] vulkan: 437269168 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4704 finishes (1840 ms); 0 reads past queued releases (0 samples counts written on the GPU); 648072695 descriptor sets written, 226465891 reused; 227588818 draws kept the last one's shaders and pipeline (0 checked), 407226107 its targets [14659.97] vulkan: 46 shaders translated (12 ms), 111 pipelines made (32 from the cache, 854 ms making, 618 ms waited for), 5061 render targets made, 74908 texture uploads (19064 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [14659.97] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14659.97] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14659.97] vulkan: caches: 88 render targets (1241 MB, 1 parked), 463 textures (1580 MB), 7203 buffers (178 MB); 3680 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14659.97] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14659.97] vulkan: 90428545 rendering passes, 827379 clear commands, 14332693 attachments cleared and 931 left undefined by their load op [14659.97] vulkan: 19175 passes (38%) ended at renderer.c:214 [14659.97] vulkan: 13152 passes (26%) ended at buffer.c:2334 [14659.97] vulkan: 7062 passes (14%) ended at render.c:232 [14659.97] vulkan: 3747 passes (8%) ended at buffer.c:2238 [14659.97] vulkan: 2487 passes (5%) ended at dma.c:143 [14659.97] vulkan: 1931 passes (4%) ended at buffer.c:2166 [14659.97] vulkan: 1236 passes (2%) ended at cmd.c:534 [14659.97] vulkan: 651 passes (1%) ended at surface.c:162 [14659.97] vulkan: GPU-owned guest memory landed for the CPU 178674 times, render targets written back for an engine 26 times [14659.99] perf: 59.8 frames a second over 5.0 s (828601 shown in all) [14662.93] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.03 ms, 1st to 99th percentile 16.56 to 33.14 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (3.5 to 10.8), on to the display in 32.8 ms (12.1 to 44.8), 38.8 ms in all (20.7 to 49.0) [14662.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14664.99] perf: 58.0 frames a second over 5.0 s (828891 shown in all) [14669.99] perf: 55.0 frames a second over 5.0 s (829166 shown in all) [14670.58] cpu: 600 presents in 10.61 s (56.5 fps): 38 of the game's threads ran 21.43 s on the host's processors (202% of one, 35.71 ms a present), the whole process 26.28 s (248%); the busiest: thread 80 'MainThread' 9.40 s, thread 86 'Job.Worker 0' 5.03 s, thread 87 'Job.Worker 1' 4.92 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.47 s [14670.58] cpu: in those 10.61 s, 197703 SVCs (18632 a second): 0x1b ArbitrateUnlock 52415, 0x0b SleepThread 47089, 0x1c WaitProcessWideKeyAtomic 41722, 0x1d SignalProcessWideKey 30233, 0x1a ArbitrateLock 17735, 0x21 SendSyncRequest 6609; 14638 calls the dispatch table had no code for (RtAPI.miss) [14670.58] vulkan: 437641296 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4711 finishes (1842 ms); 0 reads past queued releases (0 samples counts written on the GPU); 648623668 descriptor sets written, 226659174 reused; 227790983 draws kept the last one's shaders and pipeline (0 checked), 407575162 its targets [14670.58] vulkan: 46 shaders translated (12 ms), 111 pipelines made (32 from the cache, 854 ms making, 618 ms waited for), 5071 render targets made, 75046 texture uploads (19121 MB); 3 frames over 50 ms in the last 600, the slowest 116 ms [14670.58] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14670.58] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14670.58] vulkan: caches: 86 render targets (1189 MB, 0 parked), 511 textures (1561 MB), 8478 buffers (119 MB); 3568 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14670.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14670.58] vulkan: 90504544 rendering passes, 827979 clear commands, 14343434 attachments cleared and 931 left undefined by their load op [14670.58] vulkan: 26484 passes (35%) ended at renderer.c:214 [14670.58] vulkan: 16974 passes (22%) ended at buffer.c:2334 [14670.58] vulkan: 13036 passes (17%) ended at buffer.c:2238 [14670.58] vulkan: 7623 passes (10%) ended at render.c:232 [14670.58] vulkan: 6249 passes (8%) ended at dma.c:143 [14670.58] vulkan: 2385 passes (3%) ended at buffer.c:2166 [14670.58] vulkan: 2225 passes (3%) ended at cmd.c:534 [14670.58] vulkan: 509 passes (1%) ended at surface.c:162 [14670.58] vulkan: GPU-owned guest memory landed for the CPU 178722 times, render targets written back for an engine 26 times [14673.56] vulkan: display: 599 frame intervals of 17.75 ms (deviation 5.79 ms, 1st to 99th percentile 16.56 to 33.44 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (5.6 to 14.3), on to the display in 18.9 ms (8.5 to 37.4), 30.3 ms in all (18.8 to 47.5) [14673.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14674.99] perf: 56.4 frames a second over 5.0 s (829448 shown in all) [14680.00] perf: 57.6 frames a second over 5.0 s (829737 shown in all) [14681.07] nvn: 829800 presents, 829800 submissions [14681.07] cpu: 600 presents in 10.50 s (57.2 fps): 38 of the game's threads ran 22.56 s on the host's processors (215% of one, 37.60 ms a present), the whole process 27.95 s (266%); the busiest: thread 80 'MainThread' 9.70 s, thread 86 'Job.Worker 0' 5.41 s, thread 87 'Job.Worker 1' 5.41 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.44 s [14681.07] cpu: in those 10.50 s, 168324 SVCs (16034 a second): 0x0b SleepThread 48836, 0x1b ArbitrateUnlock 39054, 0x1c WaitProcessWideKeyAtomic 37627, 0x1d SignalProcessWideKey 26794, 0x1a ArbitrateLock 7667, 0x21 SendSyncRequest 6464; 10785 calls the dispatch table had no code for (RtAPI.miss) [14681.07] vulkan: 438094714 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4711 finishes (1842 ms); 0 reads past queued releases (0 samples counts written on the GPU); 649298966 descriptor sets written, 226890712 reused; 228038135 draws kept the last one's shaders and pipeline (0 checked), 408003841 its targets [14681.07] vulkan: 46 shaders translated (12 ms), 111 pipelines made (32 from the cache, 854 ms making, 618 ms waited for), 5071 render targets made, 75097 texture uploads (19137 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [14681.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14681.07] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14681.07] vulkan: caches: 84 render targets (1135 MB, 0 parked), 478 textures (1575 MB), 7928 buffers (140 MB); 3532 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14681.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14681.07] vulkan: 90588028 rendering passes, 828579 clear commands, 14354834 attachments cleared and 931 left undefined by their load op [14681.07] vulkan: 28556 passes (34%) ended at renderer.c:214 [14681.07] vulkan: 19327 passes (23%) ended at buffer.c:2334 [14681.07] vulkan: 14144 passes (17%) ended at buffer.c:2238 [14681.07] vulkan: 7966 passes (10%) ended at render.c:232 [14681.07] vulkan: 6920 passes (8%) ended at dma.c:143 [14681.07] vulkan: 2870 passes (3%) ended at buffer.c:2166 [14681.07] vulkan: 2491 passes (3%) ended at cmd.c:534 [14681.07] vulkan: 599 passes (1%) ended at renderer.c:680 [14681.07] vulkan: GPU-owned guest memory landed for the CPU 178735 times, render targets written back for an engine 26 times [14683.96] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.60 ms, 1st to 99th percentile 16.57 to 33.44 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.3 to 13.8), on to the display in 23.2 ms (7.7 to 40.7), 33.0 ms in all (17.1 to 48.7) [14683.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14685.00] perf: 58.6 frames a second over 5.0 s (830030 shown in all) [14690.00] perf: 56.0 frames a second over 5.0 s (830310 shown in all) [14691.53] cpu: 600 presents in 10.45 s (57.4 fps): 40 of the game's threads ran 22.24 s on the host's processors (213% of one, 37.07 ms a present), the whole process 27.50 s (263%); the busiest: thread 80 'MainThread' 9.56 s, thread 87 'Job.Worker 1' 5.34 s, thread 86 'Job.Worker 0' 5.30 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.42 s [14691.53] cpu: in those 10.45 s, 179007 SVCs (17124 a second): 0x0b SleepThread 51975, 0x1b ArbitrateUnlock 42811, 0x1c WaitProcessWideKeyAtomic 37537, 0x1d SignalProcessWideKey 26605, 0x1a ArbitrateLock 11509, 0x21 SendSyncRequest 6493; 12850 calls the dispatch table had no code for (RtAPI.miss) [14691.53] vulkan: 438511888 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4711 finishes (1842 ms); 0 reads past queued releases (0 samples counts written on the GPU); 649919564 descriptor sets written, 227104462 reused; 228261502 draws kept the last one's shaders and pipeline (0 checked), 408394440 its targets [14691.53] vulkan: 46 shaders translated (12 ms), 111 pipelines made (32 from the cache, 854 ms making, 618 ms waited for), 5071 render targets made, 75145 texture uploads (19152 MB); 3 frames over 50 ms in the last 600, the slowest 113 ms [14691.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14691.53] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14691.53] vulkan: caches: 84 render targets (1135 MB, 0 parked), 467 textures (1567 MB), 8402 buffers (136 MB); 3522 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14691.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14691.53] vulkan: 90670004 rendering passes, 829179 clear commands, 14367098 attachments cleared and 931 left undefined by their load op [14691.53] vulkan: 30556 passes (37%) ended at renderer.c:214 [14691.53] vulkan: 17179 passes (21%) ended at buffer.c:2334 [14691.53] vulkan: 12985 passes (16%) ended at buffer.c:2238 [14691.53] vulkan: 8619 passes (11%) ended at render.c:232 [14691.53] vulkan: 6310 passes (8%) ended at dma.c:143 [14691.53] vulkan: 2602 passes (3%) ended at buffer.c:2166 [14691.53] vulkan: 2403 passes (3%) ended at cmd.c:534 [14691.53] vulkan: 700 passes (1%) ended at surface.c:162 [14691.53] vulkan: GPU-owned guest memory landed for the CPU 178809 times, render targets written back for an engine 26 times [14694.38] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.81 ms, 1st to 99th percentile 16.56 to 33.44 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (7.9 to 13.9), on to the display in 18.8 ms (8.0 to 38.8), 30.4 ms in all (19.8 to 48.3) [14694.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14695.00] perf: 59.0 frames a second over 5.0 s (830605 shown in all) [14700.02] perf: 55.6 frames a second over 5.0 s (830884 shown in all) [14702.10] cpu: 600 presents in 10.57 s (56.8 fps): 38 of the game's threads ran 19.66 s on the host's processors (186% of one, 32.77 ms a present), the whole process 23.70 s (224%); the busiest: thread 80 'MainThread' 8.85 s, thread 86 'Job.Worker 0' 4.52 s, thread 87 'Job.Worker 1' 4.51 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.41 s [14702.10] cpu: in those 10.57 s, 188713 SVCs (17857 a second): 0x0b SleepThread 64199, 0x1b ArbitrateUnlock 41421, 0x1c WaitProcessWideKeyAtomic 37832, 0x1d SignalProcessWideKey 26163, 0x1a ArbitrateLock 10594, 0x21 SendSyncRequest 6572; 23532 calls the dispatch table had no code for (RtAPI.miss) [14702.10] vulkan: 438791093 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4728 finishes (1846 ms); 0 reads past queued releases (0 samples counts written on the GPU); 650335375 descriptor sets written, 227247061 reused; 228400597 draws kept the last one's shaders and pipeline (0 checked), 408652751 its targets [14702.10] vulkan: 46 shaders translated (12 ms), 111 pipelines made (32 from the cache, 854 ms making, 618 ms waited for), 5101 render targets made, 75164 texture uploads (19171 MB); 7 frames over 50 ms in the last 600, the slowest 173 ms [14702.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14702.10] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14702.10] vulkan: caches: 88 render targets (1133 MB, 1 parked), 388 textures (1221 MB), 9104 buffers (106 MB); 3160 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14702.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14702.10] vulkan: 90729969 rendering passes, 829779 clear commands, 14377226 attachments cleared and 931 left undefined by their load op [14702.10] vulkan: 24279 passes (40%) ended at renderer.c:214 [14702.10] vulkan: 11057 passes (18%) ended at buffer.c:2334 [14702.10] vulkan: 8262 passes (14%) ended at buffer.c:2238 [14702.10] vulkan: 6847 passes (11%) ended at render.c:232 [14702.10] vulkan: 4424 passes (7%) ended at dma.c:143 [14702.10] vulkan: 1979 passes (3%) ended at buffer.c:2166 [14702.10] vulkan: 1942 passes (3%) ended at cmd.c:534 [14702.10] vulkan: 584 passes (1%) ended at renderer.c:680 [14702.10] vulkan: GPU-owned guest memory landed for the CPU 178959 times, render targets written back for an engine 26 times [14705.04] perf: 55.4 frames a second over 5.0 s (831162 shown in all) [14705.14] vulkan: display: 599 frame intervals of 17.97 ms (deviation 9.12 ms, 1st to 99th percentile 16.57 to 66.65 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (2.5 to 13.7), on to the display in 25.6 ms (8.3 to 40.8), 33.8 ms in all (16.2 to 49.2) [14705.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14705.81] RomFS: reading mg_micaiah_shine.bundle (6.8 KB) [14705.81] RomFS: reading magic_common_ring_00.bundle (239.0 KB) [14705.81] RomFS: reading nosferatu_trigger.bundle (174.0 KB) [14705.99] RomFS: reading urig_formdefensef1.bundle (53.4 KB) [14706.25] RomFS: reading uanim_com0br-no1_c000_damagehigh.bundle (43.7 KB) [14706.25] RomFS: reading uanim_com0bm-lc1_c702_damagemidud.bundle (44.3 KB) [14706.25] RomFS: reading uanim_com0br-no1_c000_damagemidb.bundle (31.4 KB) [14706.25] RomFS: reading uanim_com0bm-no1_c000_damagehigh.bundle (65.5 KB) [14706.25] RomFS: reading uanim_com0br-lc1_c000_runstart.bundle (27.6 KB) [14706.25] RomFS: reading uanim_com0bm-no1_c000_damagemidb.bundle (55.6 KB) [14706.25] RomFS: reading uanim_com0bm-no1_c000_damagemiddu.bundle (51.7 KB) [14706.25] RomFS: reading uanim_com0br-no1_c000_damagemiddu.bundle (26.1 KB) [14706.25] RomFS: reading uanim_com0br-no1_c000_damagemidud.bundle (27.0 KB) [14706.27] RomFS: reading uanim_com0bm-no1_c000_damagemidud.bundle (49.3 KB) [14706.27] RomFS: reading uanim_com0bm-no1_c000_evasionr.bundle (45.1 KB) [14706.27] RomFS: reading uanim_com0br-no1_c000_evasionr.bundle (34.3 KB) [14706.27] RomFS: reading uanim_com0bm-no1_c000_guard.bundle (41.6 KB) [14706.27] RomFS: reading uanim_com0br-no1_c000_guard.bundle (26.2 KB) [14706.27] RomFS: reading uanim_com0bm-no1_c000_relaxloop.bundle (26.3 KB) [14706.27] RomFS: reading uanim_com0bm-no1_c000_start.bundle (50.2 KB) [14706.27] RomFS: reading uanim_com0br-no1_c000_relaxloop.bundle (17.9 KB) [14706.27] RomFS: reading uanim_com0br-no1_c000_start.bundle (22.6 KB) [14706.30] RomFS: reading uanim_enc0am-bw1_c000_winloop.bundle (25.1 KB) [14706.30] RomFS: reading uanim_enc0am-ft1_c000_damagemidud.bundle (61.8 KB) [14706.30] RomFS: reading uanim_enc0am-ft1_c000_attack1.bundle (77.9 KB) [14706.30] RomFS: reading uanim_enc0am-ft1_c000_evasionb.bundle (71.7 KB) [14706.30] RomFS: reading uanim_enc0am-ft1_c000_evasionr.bundle (73.8 KB) [14706.30] RomFS: reading uanim_enc0am-ft1_c000_guard.bundle (49.4 KB) [14706.30] RomFS: reading uanim_enc0am-ft1_c000_idledying.bundle (34.5 KB) [14706.31] RomFS: reading uanim_enc0am-ft1_c000_idlenormal.bundle (25.8 KB) [14706.31] RomFS: reading uanim_enc0am-ft1_c000_runloop.bundle (22.4 KB) [14706.31] RomFS: reading uanim_enc0am-ft1_c000_parryr.bundle (41.3 KB) [14706.31] RomFS: reading uanim_enc0am-ft1_c000_runstart.bundle (51.6 KB) [14706.31] RomFS: reading uanim_enc0am-ft1_c000_ready.bundle (44.8 KB) [14706.31] RomFS: reading uanim_enc0am-ft1_c000_relaxloop.bundle (26.7 KB) [14706.31] RomFS: reading uanim_enc0am-ft1_c000_repelled.bundle (71.2 KB) [14706.31] RomFS: reading uanim_com0bm-no1_c000_evasionb.bundle (49.8 KB) [14706.31] RomFS: reading uanim_com0br-no1_c000_evasionb.bundle (34.1 KB) [14706.32] RomFS: reading uanim_enc0am-ft1_c000_evasionl.bundle (73.5 KB) [14706.32] RomFS: reading uanim_enc0am-ft1_c000_parryl.bundle (38.5 KB) [14706.32] RomFS: reading uanim_enc0am-ft1_c000_start.bundle (54.8 KB) [14706.32] RomFS: reading uanim_enc0am-ft1_c000_attack2.bundle (100.1 KB) [14708.27] RomFS: reading 311322279.wem (26.3 KB) [14708.27] RomFS: reading 311447989.wem (34.2 KB) [14708.39] RomFS: reading 312042880.wem (10.9 KB) [14708.39] RomFS: reading 312048053.wem (36.8 KB) [14708.75] RomFS: reading 265558662.wem (17.3 KB) [14708.75] RomFS: reading 266559387.wem (1708.7 KB) [14709.69] RomFS: reading 307631978.wem (158.6 KB) [14709.69] RomFS: reading 307982392.wem (45.8 KB) [14709.80] RomFS: reading 308355651.wem (57.8 KB) [14710.04] perf: 50.0 frames a second over 5.0 s (831412 shown in all) [14713.76] nvn: 831600 presents, 831600 submissions [14713.76] cpu: 600 presents in 11.67 s (51.4 fps): 41 of the game's threads ran 22.50 s on the host's processors (193% of one, 37.50 ms a present), the whole process 26.76 s (229%); the busiest: thread 80 'MainThread' 10.66 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.59 s [14713.76] cpu: in those 11.67 s, 317714 SVCs (27235 a second): 0x0b SleepThread 93080, 0x1b ArbitrateUnlock 79536, 0x1c WaitProcessWideKeyAtomic 61819, 0x1d SignalProcessWideKey 43726, 0x1a ArbitrateLock 30342, 0x21 SendSyncRequest 7044; 18463 calls the dispatch table had no code for (RtAPI.miss) [14713.76] vulkan: 439057066 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4733 finishes (1848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 650744488 descriptor sets written, 227369894 reused; 228532204 draws kept the last one's shaders and pipeline (0 checked), 408898929 its targets [14713.76] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5121 render targets made, 75341 texture uploads (19203 MB); 6 frames over 50 ms in the last 600, the slowest 112 ms [14713.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14713.76] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14713.76] vulkan: caches: 104 render targets (1274 MB, 4 parked), 515 textures (1565 MB), 9995 buffers (201 MB); 3757 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14713.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14713.76] vulkan: 90793547 rendering passes, 830379 clear commands, 14387495 attachments cleared and 936 left undefined by their load op [14713.76] vulkan: 23313 passes (37%) ended at renderer.c:214 [14713.76] vulkan: 13019 passes (20%) ended at buffer.c:2238 [14713.76] vulkan: 10350 passes (16%) ended at buffer.c:2334 [14713.76] vulkan: 7236 passes (11%) ended at render.c:232 [14713.76] vulkan: 4438 passes (7%) ended at dma.c:143 [14713.76] vulkan: 2066 passes (3%) ended at buffer.c:2166 [14713.76] vulkan: 2016 passes (3%) ended at cmd.c:534 [14713.76] vulkan: 623 passes (1%) ended at surface.c:162 [14713.76] vulkan: GPU-owned guest memory landed for the CPU 179121 times, render targets written back for an engine 28 times [14715.04] perf: 53.0 frames a second over 5.0 s (831677 shown in all) [14716.54] vulkan: display: 599 frame intervals of 19.03 ms (deviation 7.61 ms, 1st to 99th percentile 16.56 to 33.55 ms), 75 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.7 to 15.5), on to the display in 19.4 ms (9.1 to 29.2), 28.8 ms in all (17.9 to 40.3) [14716.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14720.04] perf: 60.0 frames a second over 5.0 s (831977 shown in all) [14723.75] cpu: 600 presents in 9.99 s (60.0 fps): 38 of the game's threads ran 19.23 s on the host's processors (192% of one, 32.06 ms a present), the whole process 22.71 s (227%); the busiest: thread 80 'MainThread' 8.59 s, thread 87 'Job.Worker 1' 4.48 s, thread 86 'Job.Worker 0' 4.47 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.34 s [14723.75] cpu: in those 9.99 s, 361767 SVCs (36205 a second): 0x0b SleepThread 101798, 0x1b ArbitrateUnlock 87183, 0x1c WaitProcessWideKeyAtomic 82892, 0x1d SignalProcessWideKey 59072, 0x1a ArbitrateLock 22608, 0x21 SendSyncRequest 6394; 5 calls the dispatch table had no code for (RtAPI.miss) [14723.75] vulkan: 439273408 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4733 finishes (1848 ms); 0 reads past queued releases (0 samples counts written on the GPU); 651076520 descriptor sets written, 227470546 reused; 228634702 draws kept the last one's shaders and pipeline (0 checked), 409094494 its targets [14723.75] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5121 render targets made, 75341 texture uploads (19203 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [14723.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14723.75] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14723.75] vulkan: caches: 89 render targets (1238 MB, 3 parked), 466 textures (1478 MB), 6274 buffers (163 MB); 3564 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14723.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14723.75] vulkan: 90848900 rendering passes, 830979 clear commands, 14399110 attachments cleared and 936 left undefined by their load op [14723.75] vulkan: 24377 passes (44%) ended at renderer.c:214 [14723.75] vulkan: 10332 passes (19%) ended at buffer.c:2334 [14723.75] vulkan: 6576 passes (12%) ended at render.c:232 [14723.75] vulkan: 5652 passes (10%) ended at buffer.c:2238 [14723.75] vulkan: 3145 passes (6%) ended at surface.c:162 [14723.75] vulkan: 2413 passes (4%) ended at buffer.c:2166 [14723.75] vulkan: 1735 passes (3%) ended at cmd.c:534 [14723.75] vulkan: 600 passes (1%) ended at dma.c:143 [14723.75] vulkan: GPU-owned guest memory landed for the CPU 179158 times, render targets written back for an engine 28 times [14725.05] perf: 59.0 frames a second over 5.0 s (832273 shown in all) [14726.66] vulkan: display: 599 frame intervals of 16.89 ms (deviation 2.14 ms, 1st to 99th percentile 16.56 to 33.09 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.4 to 12.6), on to the display in 25.0 ms (12.6 to 43.8), 33.3 ms in all (21.0 to 48.6) [14726.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14730.05] perf: 58.4 frames a second over 5.0 s (832565 shown in all) [14734.39] cpu: 600 presents in 10.64 s (56.4 fps): 38 of the game's threads ran 21.57 s on the host's processors (203% of one, 35.95 ms a present), the whole process 26.11 s (245%); the busiest: thread 80 'MainThread' 9.43 s, thread 87 'Job.Worker 1' 4.94 s, thread 86 'Job.Worker 0' 4.93 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.40 s [14734.39] cpu: in those 10.64 s, 203726 SVCs (19146 a second): 0x0b SleepThread 56170, 0x1b ArbitrateUnlock 51850, 0x1c WaitProcessWideKeyAtomic 40136, 0x1d SignalProcessWideKey 28253, 0x1a ArbitrateLock 18852, 0x21 SendSyncRequest 6547; 20545 calls the dispatch table had no code for (RtAPI.miss) [14734.39] vulkan: 439592068 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4752 finishes (1854 ms); 0 reads past queued releases (0 samples counts written on the GPU); 651557204 descriptor sets written, 227627182 reused; 228801851 draws kept the last one's shaders and pipeline (0 checked), 409388475 its targets [14734.39] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5141 render targets made, 75437 texture uploads (19244 MB); 5 frames over 50 ms in the last 600, the slowest 106 ms [14734.39] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14734.39] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14734.39] vulkan: caches: 99 render targets (1229 MB, 2 parked), 427 textures (1546 MB), 6045 buffers (163 MB); 3638 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14734.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14734.39] vulkan: 90916198 rendering passes, 831579 clear commands, 14410406 attachments cleared and 936 left undefined by their load op [14734.39] vulkan: 28107 passes (42%) ended at renderer.c:214 [14734.39] vulkan: 9910 passes (15%) ended at buffer.c:2238 [14734.39] vulkan: 9514 passes (14%) ended at buffer.c:2334 [14734.39] vulkan: 8115 passes (12%) ended at render.c:232 [14734.39] vulkan: 5593 passes (8%) ended at dma.c:143 [14734.39] vulkan: 2904 passes (4%) ended at buffer.c:2166 [14734.39] vulkan: 1998 passes (3%) ended at cmd.c:534 [14734.39] vulkan: 660 passes (1%) ended at surface.c:162 [14734.39] vulkan: GPU-owned guest memory landed for the CPU 179302 times, render targets written back for an engine 28 times [14735.07] perf: 54.8 frames a second over 5.0 s (832840 shown in all) [14737.51] vulkan: display: 599 frame intervals of 18.11 ms (deviation 7.06 ms, 1st to 99th percentile 16.57 to 50.16 ms), 37 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (4.6 to 15.9), on to the display in 20.4 ms (7.8 to 40.5), 31.6 ms in all (20.0 to 48.5) [14737.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14740.07] perf: 51.4 frames a second over 5.0 s (833097 shown in all) [14745.09] perf: 58.4 frames a second over 5.0 s (833390 shown in all) [14745.25] nvn: 833400 presents, 833400 submissions [14745.26] cpu: 600 presents in 10.87 s (55.2 fps): 39 of the game's threads ran 21.24 s on the host's processors (196% of one, 35.41 ms a present), the whole process 26.04 s (240%); the busiest: thread 80 'MainThread' 9.61 s, thread 87 'Job.Worker 1' 4.65 s, thread 86 'Job.Worker 0' 4.65 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.48 s [14745.26] cpu: in those 10.87 s, 274705 SVCs (25283 a second): 0x0b SleepThread 71145, 0x1b ArbitrateUnlock 71145, 0x1c WaitProcessWideKeyAtomic 57110, 0x1d SignalProcessWideKey 40990, 0x1a ArbitrateLock 25328, 0x21 SendSyncRequest 6952; 6355 calls the dispatch table had no code for (RtAPI.miss) [14745.26] vulkan: 439965897 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4755 finishes (1855 ms); 0 reads past queued releases (0 samples counts written on the GPU); 652129490 descriptor sets written, 227802554 reused; 228989812 draws kept the last one's shaders and pipeline (0 checked), 409738914 its targets [14745.26] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5145 render targets made, 75514 texture uploads (19257 MB); 4 frames over 50 ms in the last 600, the slowest 107 ms [14745.26] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14745.26] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14745.26] vulkan: caches: 99 render targets (1269 MB, 2 parked), 462 textures (1538 MB), 8901 buffers (366 MB); 3873 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14745.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14745.26] vulkan: 90990225 rendering passes, 832179 clear commands, 14422241 attachments cleared and 938 left undefined by their load op [14745.26] vulkan: 27328 passes (37%) ended at renderer.c:214 [14745.26] vulkan: 13676 passes (18%) ended at buffer.c:2238 [14745.26] vulkan: 12445 passes (17%) ended at buffer.c:2334 [14745.26] vulkan: 8403 passes (11%) ended at render.c:232 [14745.26] vulkan: 6204 passes (8%) ended at dma.c:143 [14745.26] vulkan: 2621 passes (4%) ended at buffer.c:2166 [14745.26] vulkan: 2401 passes (3%) ended at cmd.c:534 [14745.26] vulkan: 535 passes (1%) ended at surface.c:162 [14745.26] vulkan: GPU-owned guest memory landed for the CPU 179537 times, render targets written back for an engine 28 times [14748.14] vulkan: display: 599 frame intervals of 17.75 ms (deviation 5.39 ms, 1st to 99th percentile 16.56 to 33.55 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.6 to 16.8), on to the display in 27.8 ms (8.1 to 44.7), 37.7 ms in all (16.5 to 49.4) [14748.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14750.09] perf: 54.6 frames a second over 5.0 s (833663 shown in all) [14755.10] perf: 59.0 frames a second over 5.0 s (833959 shown in all) [14755.84] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 19.05 s on the host's processors (180% of one, 31.75 ms a present), the whole process 22.99 s (217%); the busiest: thread 80 'MainThread' 8.74 s, thread 87 'Job.Worker 1' 4.22 s, thread 86 'Job.Worker 0' 4.21 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.47 s [14755.84] cpu: in those 10.58 s, 243511 SVCs (23019 a second): 0x1b ArbitrateUnlock 62401, 0x0b SleepThread 59500, 0x1c WaitProcessWideKeyAtomic 54140, 0x1d SignalProcessWideKey 39593, 0x1a ArbitrateLock 19045, 0x21 SendSyncRequest 6896; 19993 calls the dispatch table had no code for (RtAPI.miss) [14755.84] vulkan: 440234044 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4761 finishes (1858 ms); 0 reads past queued releases (0 samples counts written on the GPU); 652538078 descriptor sets written, 227930260 reused; 229126309 draws kept the last one's shaders and pipeline (0 checked), 409987730 its targets [14755.84] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5147 render targets made, 75586 texture uploads (19283 MB); 7 frames over 50 ms in the last 600, the slowest 108 ms [14755.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14755.84] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14755.84] vulkan: caches: 87 render targets (1216 MB, 2 parked), 516 textures (1755 MB), 9617 buffers (360 MB); 4032 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14755.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14755.84] vulkan: 91049656 rendering passes, 832779 clear commands, 14432325 attachments cleared and 940 left undefined by their load op [14755.84] vulkan: 23062 passes (39%) ended at renderer.c:214 [14755.84] vulkan: 11437 passes (19%) ended at buffer.c:2334 [14755.84] vulkan: 8694 passes (15%) ended at buffer.c:2238 [14755.84] vulkan: 7103 passes (12%) ended at render.c:232 [14755.84] vulkan: 3308 passes (6%) ended at dma.c:143 [14755.84] vulkan: 2979 passes (5%) ended at buffer.c:2166 [14755.84] vulkan: 1915 passes (3%) ended at cmd.c:534 [14755.84] vulkan: 544 passes (1%) ended at surface.c:162 [14755.84] vulkan: GPU-owned guest memory landed for the CPU 179637 times, render targets written back for an engine 28 times [14758.64] vulkan: display: 599 frame intervals of 17.53 ms (deviation 6.36 ms, 1st to 99th percentile 16.57 to 49.79 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (4.3 to 14.2), on to the display in 26.1 ms (9.8 to 39.2), 34.2 ms in all (19.8 to 48.7) [14758.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14760.12] perf: 57.8 frames a second over 5.0 s (834249 shown in all) [14765.14] perf: 58.6 frames a second over 5.0 s (834543 shown in all) [14766.14] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 21.47 s on the host's processors (208% of one, 35.78 ms a present), the whole process 25.97 s (252%); the busiest: thread 80 'MainThread' 9.24 s, thread 86 'Job.Worker 0' 5.19 s, thread 87 'Job.Worker 1' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.46 s [14766.14] cpu: in those 10.30 s, 150424 SVCs (14603 a second): 0x1b ArbitrateUnlock 39539, 0x1c WaitProcessWideKeyAtomic 35482, 0x0b SleepThread 32079, 0x1d SignalProcessWideKey 25010, 0x1a ArbitrateLock 10095, 0x21 SendSyncRequest 6359; 25173 calls the dispatch table had no code for (RtAPI.miss) [14766.14] vulkan: 440559960 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4764 finishes (1860 ms); 0 reads past queued releases (0 samples counts written on the GPU); 653026365 descriptor sets written, 228093805 reused; 229297089 draws kept the last one's shaders and pipeline (0 checked), 410289639 its targets [14766.14] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5147 render targets made, 75600 texture uploads (19283 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [14766.14] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14766.14] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14766.14] vulkan: caches: 86 render targets (1200 MB, 1 parked), 398 textures (1425 MB), 7770 buffers (184 MB); 3493 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14766.14] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14766.14] vulkan: 91117631 rendering passes, 833379 clear commands, 14443725 attachments cleared and 940 left undefined by their load op [14766.14] vulkan: 28066 passes (41%) ended at renderer.c:214 [14766.14] vulkan: 11188 passes (16%) ended at buffer.c:2238 [14766.14] vulkan: 9648 passes (14%) ended at buffer.c:2334 [14766.14] vulkan: 7667 passes (11%) ended at render.c:232 [14766.14] vulkan: 5444 passes (8%) ended at dma.c:143 [14766.14] vulkan: 2755 passes (4%) ended at buffer.c:2166 [14766.14] vulkan: 1893 passes (3%) ended at cmd.c:534 [14766.14] vulkan: 705 passes (1%) ended at surface.c:162 [14766.14] vulkan: GPU-owned guest memory landed for the CPU 179793 times, render targets written back for an engine 28 times [14768.91] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.78 ms, 1st to 99th percentile 16.56 to 33.44 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (5.4 to 11.9), on to the display in 23.6 ms (10.7 to 38.7), 32.5 ms in all (17.3 to 48.8) [14768.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14770.14] perf: 58.0 frames a second over 5.0 s (834833 shown in all) [14775.15] perf: 58.8 frames a second over 5.0 s (835128 shown in all) [14776.40] nvn: 835200 presents, 835200 submissions [14776.41] cpu: 600 presents in 10.27 s (58.4 fps): 38 of the game's threads ran 21.20 s on the host's processors (206% of one, 35.34 ms a present), the whole process 25.68 s (250%); the busiest: thread 80 'MainThread' 8.89 s, thread 86 'Job.Worker 0' 5.12 s, thread 87 'Job.Worker 1' 5.11 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.43 s [14776.41] cpu: in those 10.27 s, 165153 SVCs (16083 a second): 0x1b ArbitrateUnlock 45512, 0x1c WaitProcessWideKeyAtomic 35699, 0x0b SleepThread 34443, 0x1d SignalProcessWideKey 25755, 0x1a ArbitrateLock 15465, 0x21 SendSyncRequest 6423; 20641 calls the dispatch table had no code for (RtAPI.miss) [14776.41] vulkan: 440890741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4764 finishes (1860 ms); 0 reads past queued releases (0 samples counts written on the GPU); 653520774 descriptor sets written, 228260960 reused; 229475774 draws kept the last one's shaders and pipeline (0 checked), 410596653 its targets [14776.41] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5162 render targets made, 75685 texture uploads (19306 MB); 2 frames over 50 ms in the last 600, the slowest 60 ms [14776.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14776.41] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14776.41] vulkan: caches: 97 render targets (1175 MB, 1 parked), 423 textures (1461 MB), 8403 buffers (168 MB); 3503 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14776.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14776.41] vulkan: 91185528 rendering passes, 833979 clear commands, 14454855 attachments cleared and 940 left undefined by their load op [14776.41] vulkan: 27602 passes (41%) ended at renderer.c:214 [14776.41] vulkan: 11085 passes (16%) ended at buffer.c:2238 [14776.41] vulkan: 10443 passes (15%) ended at buffer.c:2334 [14776.41] vulkan: 7635 passes (11%) ended at render.c:232 [14776.41] vulkan: 5296 passes (8%) ended at dma.c:143 [14776.41] vulkan: 2539 passes (4%) ended at buffer.c:2166 [14776.41] vulkan: 1983 passes (3%) ended at cmd.c:534 [14776.41] vulkan: 671 passes (1%) ended at surface.c:162 [14776.41] vulkan: GPU-owned guest memory landed for the CPU 179916 times, render targets written back for an engine 28 times [14779.18] vulkan: display: 599 frame intervals of 17.14 ms (deviation 2.93 ms, 1st to 99th percentile 16.58 to 33.43 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.3 to 14.7), on to the display in 24.9 ms (8.6 to 41.2), 34.7 ms in all (16.5 to 49.2) [14779.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14780.17] perf: 58.2 frames a second over 5.0 s (835420 shown in all) [14785.19] perf: 58.4 frames a second over 5.0 s (835713 shown in all) [14786.72] cpu: 600 presents in 10.31 s (58.2 fps): 38 of the game's threads ran 22.93 s on the host's processors (222% of one, 38.21 ms a present), the whole process 27.90 s (271%); the busiest: thread 80 'MainThread' 9.39 s, thread 87 'Job.Worker 1' 5.71 s, thread 86 'Job.Worker 0' 5.66 s, thread 108 'UnityGfxDeviceWorker' 1.60 s, thread 116 'AK::EventManager' 0.38 s [14786.72] cpu: in those 10.31 s, 175689 SVCs (17036 a second): 0x0b SleepThread 63390, 0x1b ArbitrateUnlock 36754, 0x1c WaitProcessWideKeyAtomic 34628, 0x1d SignalProcessWideKey 24531, 0x1a ArbitrateLock 8100, 0x21 SendSyncRequest 6428; 5353 calls the dispatch table had no code for (RtAPI.miss) [14786.72] vulkan: 441292468 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4764 finishes (1860 ms); 0 reads past queued releases (0 samples counts written on the GPU); 654119841 descriptor sets written, 228465347 reused; 229701075 draws kept the last one's shaders and pipeline (0 checked), 410973536 its targets [14786.72] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5162 render targets made, 75706 texture uploads (19309 MB); 2 frames over 50 ms in the last 600, the slowest 71 ms [14786.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14786.72] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14786.72] vulkan: caches: 97 render targets (1175 MB, 1 parked), 440 textures (1486 MB), 9713 buffers (173 MB); 3517 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14786.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14786.72] vulkan: 91264085 rendering passes, 834579 clear commands, 14466390 attachments cleared and 940 left undefined by their load op [14786.72] vulkan: 28493 passes (36%) ended at renderer.c:214 [14786.72] vulkan: 15439 passes (20%) ended at buffer.c:2334 [14786.72] vulkan: 12028 passes (15%) ended at buffer.c:2238 [14786.72] vulkan: 8372 passes (11%) ended at render.c:232 [14786.72] vulkan: 6312 passes (8%) ended at dma.c:143 [14786.72] vulkan: 3544 passes (5%) ended at buffer.c:2166 [14786.72] vulkan: 2612 passes (3%) ended at cmd.c:534 [14786.72] vulkan: 1146 passes (1%) ended at surface.c:162 [14786.72] vulkan: GPU-owned guest memory landed for the CPU 179952 times, render targets written back for an engine 28 times [14789.48] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.76 ms, 1st to 99th percentile 16.56 to 33.46 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (6.1 to 15.2), on to the display in 25.0 ms (9.2 to 39.4), 36.7 ms in all (21.8 to 49.4) [14789.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14790.19] perf: 57.2 frames a second over 5.0 s (835999 shown in all) [14795.19] perf: 58.4 frames a second over 5.0 s (836291 shown in all) [14797.10] cpu: 600 presents in 10.38 s (57.8 fps): 39 of the game's threads ran 19.05 s on the host's processors (184% of one, 31.74 ms a present), the whole process 22.84 s (220%); the busiest: thread 80 'MainThread' 8.11 s, thread 87 'Job.Worker 1' 4.51 s, thread 86 'Job.Worker 0' 4.47 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.66 s [14797.10] cpu: in those 10.38 s, 219052 SVCs (21112 a second): 0x0b SleepThread 55910, 0x1b ArbitrateUnlock 54965, 0x1c WaitProcessWideKeyAtomic 48022, 0x1d SignalProcessWideKey 35714, 0x1a ArbitrateLock 15741, 0x21 SendSyncRequest 6711; 7202 calls the dispatch table had no code for (RtAPI.miss) [14797.10] vulkan: 441523402 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4783 finishes (1866 ms); 0 reads past queued releases (0 samples counts written on the GPU); 654464284 descriptor sets written, 228582772 reused; 229816006 draws kept the last one's shaders and pipeline (0 checked), 411182249 its targets [14797.10] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5187 render targets made, 75796 texture uploads (19320 MB); 3 frames over 50 ms in the last 600, the slowest 115 ms [14797.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14797.10] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14797.10] vulkan: caches: 107 render targets (1294 MB, 1 parked), 414 textures (1267 MB), 8210 buffers (166 MB); 3428 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14797.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14797.10] vulkan: 91334812 rendering passes, 835179 clear commands, 14478988 attachments cleared and 942 left undefined by their load op [14797.10] vulkan: 26451 passes (37%) ended at renderer.c:214 [14797.10] vulkan: 16619 passes (23%) ended at buffer.c:2334 [14797.10] vulkan: 8377 passes (12%) ended at render.c:232 [14797.10] vulkan: 8275 passes (12%) ended at buffer.c:2238 [14797.10] vulkan: 5024 passes (7%) ended at dma.c:143 [14797.10] vulkan: 2469 passes (3%) ended at buffer.c:2166 [14797.10] vulkan: 1798 passes (3%) ended at cmd.c:534 [14797.10] vulkan: 1069 passes (2%) ended at surface.c:162 [14797.10] vulkan: GPU-owned guest memory landed for the CPU 180115 times, render targets written back for an engine 28 times [14799.86] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.83 ms, 1st to 99th percentile 16.58 to 33.40 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (2.7 to 14.4), on to the display in 26.1 ms (9.1 to 41.1), 33.7 ms in all (18.1 to 49.4) [14799.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14800.19] perf: 57.8 frames a second over 5.0 s (836580 shown in all) [14805.20] perf: 58.0 frames a second over 5.0 s (836871 shown in all) [14807.41] nvn: 837000 presents, 837000 submissions [14807.41] cpu: 600 presents in 10.32 s (58.2 fps): 38 of the game's threads ran 20.63 s on the host's processors (200% of one, 34.38 ms a present), the whole process 25.16 s (244%); the busiest: thread 80 'MainThread' 8.83 s, thread 87 'Job.Worker 1' 4.89 s, thread 86 'Job.Worker 0' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.44 s [14807.41] cpu: in those 10.32 s, 172601 SVCs (16733 a second): 0x1b ArbitrateUnlock 44649, 0x0b SleepThread 43406, 0x1c WaitProcessWideKeyAtomic 35942, 0x1d SignalProcessWideKey 25322, 0x1a ArbitrateLock 15000, 0x21 SendSyncRequest 6408; 14407 calls the dispatch table had no code for (RtAPI.miss) [14807.41] vulkan: 441844064 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4802 finishes (1870 ms); 0 reads past queued releases (0 samples counts written on the GPU); 654937695 descriptor sets written, 228750685 reused; 229987130 draws kept the last one's shaders and pipeline (0 checked), 411479993 its targets [14807.41] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5188 render targets made, 75930 texture uploads (19353 MB); 3 frames over 50 ms in the last 600, the slowest 61 ms [14807.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14807.41] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5745 of 14182 MB (5280 ours) [14807.41] vulkan: caches: 104 render targets (1283 MB, 1 parked), 523 textures (1590 MB), 8604 buffers (193 MB); 3765 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14807.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14807.41] vulkan: 91401723 rendering passes, 835779 clear commands, 14489623 attachments cleared and 942 left undefined by their load op [14807.41] vulkan: 26437 passes (40%) ended at renderer.c:214 [14807.41] vulkan: 12376 passes (18%) ended at buffer.c:2334 [14807.41] vulkan: 10156 passes (15%) ended at buffer.c:2238 [14807.41] vulkan: 7337 passes (11%) ended at render.c:232 [14807.41] vulkan: 4968 passes (7%) ended at dma.c:143 [14807.41] vulkan: 2497 passes (4%) ended at buffer.c:2166 [14807.41] vulkan: 1930 passes (3%) ended at cmd.c:534 [14807.41] vulkan: 572 passes (1%) ended at renderer.c:680 [14807.41] vulkan: GPU-owned guest memory landed for the CPU 180385 times, render targets written back for an engine 28 times [14810.22] perf: 57.0 frames a second over 5.0 s (837157 shown in all) [14810.28] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.97 ms, 1st to 99th percentile 16.56 to 33.45 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.5 to 15.4), on to the display in 28.8 ms (9.5 to 42.1), 38.1 ms in all (18.8 to 49.7) [14810.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14815.22] perf: 49.6 frames a second over 5.0 s (837405 shown in all) [14818.82] cpu: 600 presents in 11.40 s (52.6 fps): 38 of the game's threads ran 20.93 s on the host's processors (184% of one, 34.89 ms a present), the whole process 24.92 s (219%); the busiest: thread 80 'MainThread' 9.83 s, thread 86 'Job.Worker 0' 4.42 s, thread 87 'Job.Worker 1' 4.40 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.56 s [14818.82] cpu: in those 11.40 s, 275417 SVCs (24151 a second): 0x0b SleepThread 77376, 0x1b ArbitrateUnlock 68768, 0x1c WaitProcessWideKeyAtomic 54496, 0x1d SignalProcessWideKey 39215, 0x1a ArbitrateLock 25663, 0x21 SendSyncRequest 7883; 79640 calls the dispatch table had no code for (RtAPI.miss) [14818.82] vulkan: 442136406 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4805 finishes (1871 ms); 0 reads past queued releases (0 samples counts written on the GPU); 655376760 descriptor sets written, 228896304 reused; 230130423 draws kept the last one's shaders and pipeline (0 checked), 411755009 its targets [14818.82] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5193 render targets made, 76077 texture uploads (19382 MB); 6 frames over 50 ms in the last 600, the slowest 132 ms [14818.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14818.82] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14818.82] vulkan: caches: 100 render targets (1263 MB, 2 parked), 577 textures (1839 MB), 7801 buffers (253 MB); 4070 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14818.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14818.82] vulkan: 91462578 rendering passes, 836379 clear commands, 14498207 attachments cleared and 944 left undefined by their load op [14818.82] vulkan: 19839 passes (33%) ended at renderer.c:214 [14818.82] vulkan: 15946 passes (26%) ended at buffer.c:2334 [14818.82] vulkan: 11689 passes (19%) ended at buffer.c:2238 [14818.82] vulkan: 6415 passes (11%) ended at render.c:232 [14818.82] vulkan: 2223 passes (4%) ended at dma.c:143 [14818.82] vulkan: 2085 passes (3%) ended at buffer.c:2166 [14818.82] vulkan: 2068 passes (3%) ended at cmd.c:534 [14818.82] vulkan: 359 passes (1%) ended at renderer.c:680 [14818.82] vulkan: GPU-owned guest memory landed for the CPU 180530 times, render targets written back for an engine 28 times [14820.24] perf: 54.8 frames a second over 5.0 s (837680 shown in all) [14821.76] vulkan: display: 599 frame intervals of 18.89 ms (deviation 7.56 ms, 1st to 99th percentile 16.58 to 49.95 ms), 66 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.0 to 15.5), on to the display in 27.1 ms (9.4 to 45.2), 35.5 ms in all (17.8 to 49.8) [14821.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14825.24] perf: 59.6 frames a second over 5.0 s (837978 shown in all) [14828.94] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 16.12 s on the host's processors (159% of one, 26.87 ms a present), the whole process 19.35 s (191%); the busiest: thread 80 'MainThread' 7.46 s, thread 86 'Job.Worker 0' 3.50 s, thread 87 'Job.Worker 1' 3.50 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.44 s [14828.94] cpu: in those 10.12 s, 244863 SVCs (24192 a second): 0x0b SleepThread 67396, 0x1b ArbitrateUnlock 58618, 0x1c WaitProcessWideKeyAtomic 55582, 0x1d SignalProcessWideKey 41538, 0x1a ArbitrateLock 13364, 0x21 SendSyncRequest 6519; 61545 calls the dispatch table had no code for (RtAPI.miss) [14828.94] vulkan: 442390655 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4807 finishes (1874 ms); 0 reads past queued releases (0 samples counts written on the GPU); 655750836 descriptor sets written, 229030726 reused; 230260785 draws kept the last one's shaders and pipeline (0 checked), 411993703 its targets [14828.94] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5193 render targets made, 76235 texture uploads (19405 MB); 2 frames over 50 ms in the last 600, the slowest 107 ms [14828.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14828.94] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14828.94] vulkan: caches: 86 render targets (1165 MB, 2 parked), 545 textures (1644 MB), 7266 buffers (262 MB); 3770 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14828.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14828.94] vulkan: 91515470 rendering passes, 836979 clear commands, 14505944 attachments cleared and 944 left undefined by their load op [14828.94] vulkan: 17578 passes (33%) ended at renderer.c:214 [14828.94] vulkan: 14533 passes (27%) ended at buffer.c:2334 [14828.94] vulkan: 8920 passes (17%) ended at buffer.c:2238 [14828.94] vulkan: 6039 passes (11%) ended at render.c:232 [14828.94] vulkan: 1875 passes (4%) ended at dma.c:143 [14828.94] vulkan: 1731 passes (3%) ended at cmd.c:534 [14828.94] vulkan: 1524 passes (3%) ended at buffer.c:2166 [14828.94] vulkan: 440 passes (1%) ended at renderer.c:680 [14828.94] vulkan: GPU-owned guest memory landed for the CPU 180574 times, render targets written back for an engine 28 times [14830.25] perf: 59.4 frames a second over 5.0 s (838276 shown in all) [14831.86] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.80 ms, 1st to 99th percentile 16.57 to 33.20 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (4.5 to 15.1), on to the display in 30.7 ms (15.5 to 44.6), 38.5 ms in all (22.9 to 49.5) [14831.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14835.25] perf: 57.8 frames a second over 5.0 s (838565 shown in all) [14839.22] nvn: 838800 presents, 838800 submissions [14839.22] cpu: 600 presents in 10.28 s (58.3 fps): 38 of the game's threads ran 21.86 s on the host's processors (213% of one, 36.43 ms a present), the whole process 26.42 s (257%); the busiest: thread 80 'MainThread' 9.15 s, thread 87 'Job.Worker 1' 5.33 s, thread 86 'Job.Worker 0' 5.30 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.40 s [14839.22] cpu: in those 10.28 s, 175584 SVCs (17075 a second): 0x1b ArbitrateUnlock 50479, 0x1c WaitProcessWideKeyAtomic 35192, 0x0b SleepThread 34956, 0x1d SignalProcessWideKey 25547, 0x1a ArbitrateLock 21049, 0x21 SendSyncRequest 6497; 19008 calls the dispatch table had no code for (RtAPI.miss) [14839.22] vulkan: 442725962 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4813 finishes (1876 ms); 0 reads past queued releases (0 samples counts written on the GPU); 656246157 descriptor sets written, 229206019 reused; 230444513 draws kept the last one's shaders and pipeline (0 checked), 412307242 its targets [14839.22] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5198 render targets made, 76354 texture uploads (19465 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [14839.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14839.22] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14839.22] vulkan: caches: 88 render targets (1177 MB, 1 parked), 526 textures (1507 MB), 8154 buffers (307 MB); 3689 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14839.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14839.22] vulkan: 91580981 rendering passes, 837579 clear commands, 14515607 attachments cleared and 944 left undefined by their load op [14839.22] vulkan: 24560 passes (37%) ended at renderer.c:214 [14839.22] vulkan: 12874 passes (20%) ended at buffer.c:2334 [14839.22] vulkan: 10503 passes (16%) ended at buffer.c:2238 [14839.22] vulkan: 7060 passes (11%) ended at render.c:232 [14839.22] vulkan: 5076 passes (8%) ended at dma.c:143 [14839.22] vulkan: 2283 passes (3%) ended at buffer.c:2166 [14839.22] vulkan: 2084 passes (3%) ended at cmd.c:534 [14839.22] vulkan: 509 passes (1%) ended at renderer.c:680 [14839.22] vulkan: GPU-owned guest memory landed for the CPU 180717 times, render targets written back for an engine 28 times [14840.27] perf: 59.4 frames a second over 5.0 s (838863 shown in all) [14842.05] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.34 ms, 1st to 99th percentile 16.57 to 33.33 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (3.4 to 14.1), on to the display in 27.5 ms (8.5 to 44.7), 36.2 ms in all (16.9 to 49.8) [14842.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14845.27] perf: 58.8 frames a second over 5.0 s (839157 shown in all) [14849.44] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 21.77 s on the host's processors (213% of one, 36.29 ms a present), the whole process 26.23 s (257%); the busiest: thread 80 'MainThread' 8.67 s, thread 87 'Job.Worker 1' 5.48 s, thread 86 'Job.Worker 0' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.38 s [14849.44] cpu: in those 10.22 s, 158373 SVCs (15496 a second): 0x1b ArbitrateUnlock 45686, 0x1c WaitProcessWideKeyAtomic 33465, 0x0b SleepThread 29181, 0x1d SignalProcessWideKey 24292, 0x1a ArbitrateLock 17424, 0x21 SendSyncRequest 6451; 16123 calls the dispatch table had no code for (RtAPI.miss) [14849.44] vulkan: 443057570 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4838 finishes (1882 ms); 0 reads past queued releases (0 samples counts written on the GPU); 656737746 descriptor sets written, 229377646 reused; 230621647 draws kept the last one's shaders and pipeline (0 checked), 412615366 its targets [14849.44] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5213 render targets made, 76423 texture uploads (19491 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [14849.44] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14849.44] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14849.44] vulkan: caches: 100 render targets (1197 MB, 1 parked), 485 textures (1658 MB), 9279 buffers (286 MB); 3856 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14849.44] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14849.44] vulkan: 91651487 rendering passes, 838179 clear commands, 14526377 attachments cleared and 944 left undefined by their load op [14849.44] vulkan: 26903 passes (38%) ended at renderer.c:214 [14849.44] vulkan: 13828 passes (20%) ended at buffer.c:2334 [14849.44] vulkan: 11794 passes (17%) ended at buffer.c:2238 [14849.44] vulkan: 7575 passes (11%) ended at render.c:232 [14849.44] vulkan: 4409 passes (6%) ended at dma.c:143 [14849.44] vulkan: 2555 passes (4%) ended at buffer.c:2166 [14849.44] vulkan: 2095 passes (3%) ended at cmd.c:534 [14849.44] vulkan: 701 passes (1%) ended at surface.c:162 [14849.44] vulkan: GPU-owned guest memory landed for the CPU 180873 times, render targets written back for an engine 28 times [14850.27] perf: 58.0 frames a second over 5.0 s (839447 shown in all) [14852.38] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.36 ms, 1st to 99th percentile 16.57 to 33.42 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (4.3 to 15.5), on to the display in 22.8 ms (8.5 to 43.5), 32.6 ms in all (17.1 to 49.6) [14852.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14855.29] perf: 57.0 frames a second over 5.0 s (839733 shown in all) [14859.79] cpu: 600 presents in 10.35 s (58.0 fps): 38 of the game's threads ran 21.35 s on the host's processors (206% of one, 35.58 ms a present), the whole process 26.81 s (259%); the busiest: thread 80 'MainThread' 9.41 s, thread 87 'Job.Worker 1' 4.97 s, thread 86 'Job.Worker 0' 4.95 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.38 s [14859.79] cpu: in those 10.35 s, 201618 SVCs (19481 a second): 0x0b SleepThread 67170, 0x1b ArbitrateUnlock 45144, 0x1c WaitProcessWideKeyAtomic 40936, 0x1d SignalProcessWideKey 29150, 0x1a ArbitrateLock 10881, 0x21 SendSyncRequest 6475; 11877 calls the dispatch table had no code for (RtAPI.miss) [14859.79] vulkan: 443491928 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4838 finishes (1882 ms); 0 reads past queued releases (0 samples counts written on the GPU); 657387650 descriptor sets written, 229596458 reused; 230858888 draws kept the last one's shaders and pipeline (0 checked), 413025706 its targets [14859.79] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5213 render targets made, 76438 texture uploads (19492 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [14859.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14859.79] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14859.79] vulkan: caches: 100 render targets (1197 MB, 1 parked), 427 textures (1553 MB), 8145 buffers (218 MB); 3651 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14859.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14859.79] vulkan: 91724611 rendering passes, 838779 clear commands, 14537777 attachments cleared and 944 left undefined by their load op [14859.79] vulkan: 28198 passes (39%) ended at renderer.c:214 [14859.79] vulkan: 14611 passes (20%) ended at buffer.c:2334 [14859.79] vulkan: 9744 passes (13%) ended at buffer.c:2238 [14859.79] vulkan: 7735 passes (11%) ended at render.c:232 [14859.79] vulkan: 6278 passes (9%) ended at dma.c:143 [14859.79] vulkan: 2694 passes (4%) ended at cmd.c:534 [14859.79] vulkan: 2668 passes (4%) ended at buffer.c:2166 [14859.79] vulkan: 599 passes (1%) ended at renderer.c:680 [14859.79] vulkan: GPU-owned guest memory landed for the CPU 181129 times, render targets written back for an engine 28 times [14860.29] perf: 59.4 frames a second over 5.0 s (840030 shown in all) [14862.63] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.70 ms, 1st to 99th percentile 16.56 to 33.40 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (5.9 to 13.9), on to the display in 19.8 ms (8.8 to 34.7), 31.0 ms in all (20.2 to 46.6) [14862.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14865.30] perf: 56.4 frames a second over 5.0 s (840313 shown in all) [14870.25] nvn: 840600 presents, 840600 submissions [14870.25] cpu: 600 presents in 10.46 s (57.4 fps): 38 of the game's threads ran 21.81 s on the host's processors (208% of one, 36.34 ms a present), the whole process 26.54 s (254%); the busiest: thread 80 'MainThread' 9.04 s, thread 86 'Job.Worker 0' 5.24 s, thread 87 'Job.Worker 1' 5.23 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.43 s [14870.25] cpu: in those 10.46 s, 207304 SVCs (19818 a second): 0x0b SleepThread 53922, 0x1b ArbitrateUnlock 53166, 0x1c WaitProcessWideKeyAtomic 42157, 0x1d SignalProcessWideKey 30672, 0x1a ArbitrateLock 18604, 0x21 SendSyncRequest 6867; 15262 calls the dispatch table had no code for (RtAPI.miss) [14870.25] vulkan: 443817468 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4854 finishes (1886 ms); 0 reads past queued releases (0 samples counts written on the GPU); 657873105 descriptor sets written, 229762083 reused; 231035136 draws kept the last one's shaders and pipeline (0 checked), 413328270 its targets [14870.25] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5218 render targets made, 76479 texture uploads (19498 MB); 4 frames over 50 ms in the last 600, the slowest 62 ms [14870.25] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14870.25] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14870.25] vulkan: caches: 100 render targets (1245 MB, 1 parked), 424 textures (1396 MB), 7788 buffers (179 MB); 3518 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14870.25] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14870.25] vulkan: 91792153 rendering passes, 839379 clear commands, 14548536 attachments cleared and 946 left undefined by their load op [14870.25] vulkan: 26490 passes (39%) ended at renderer.c:214 [14870.25] vulkan: 12730 passes (19%) ended at buffer.c:2334 [14870.25] vulkan: 9142 passes (14%) ended at buffer.c:2238 [14870.25] vulkan: 7671 passes (11%) ended at render.c:232 [14870.25] vulkan: 5522 passes (8%) ended at dma.c:143 [14870.25] vulkan: 2829 passes (4%) ended at buffer.c:2166 [14870.25] vulkan: 2155 passes (3%) ended at cmd.c:534 [14870.25] vulkan: 512 passes (1%) ended at renderer.c:680 [14870.25] vulkan: GPU-owned guest memory landed for the CPU 181399 times, render targets written back for an engine 28 times [14870.32] perf: 58.0 frames a second over 5.0 s (840604 shown in all) [14873.25] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.61 ms, 1st to 99th percentile 16.58 to 50.02 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (3.5 to 15.9), on to the display in 27.1 ms (8.7 to 45.6), 36.5 ms in all (18.5 to 49.4) [14873.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14875.32] perf: 54.8 frames a second over 5.0 s (840878 shown in all) [14880.32] perf: 58.2 frames a second over 5.0 s (841169 shown in all) [14880.86] cpu: 600 presents in 10.61 s (56.5 fps): 38 of the game's threads ran 21.48 s on the host's processors (202% of one, 35.80 ms a present), the whole process 26.67 s (251%); the busiest: thread 80 'MainThread' 9.44 s, thread 87 'Job.Worker 1' 4.98 s, thread 86 'Job.Worker 0' 4.97 s, thread 108 'UnityGfxDeviceWorker' 1.40 s, thread 116 'AK::EventManager' 0.43 s [14880.86] cpu: in those 10.61 s, 216267 SVCs (20376 a second): 0x0b SleepThread 70545, 0x1b ArbitrateUnlock 49023, 0x1c WaitProcessWideKeyAtomic 43336, 0x1d SignalProcessWideKey 30539, 0x1a ArbitrateLock 14262, 0x21 SendSyncRequest 6646; 7859 calls the dispatch table had no code for (RtAPI.miss) [14880.86] vulkan: 444176685 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4856 finishes (1887 ms); 0 reads past queued releases (0 samples counts written on the GPU); 658406705 descriptor sets written, 229946917 reused; 231219459 draws kept the last one's shaders and pipeline (0 checked), 413658432 its targets [14880.86] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5228 render targets made, 76532 texture uploads (19515 MB); 4 frames over 50 ms in the last 600, the slowest 119 ms [14880.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14880.86] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14880.86] vulkan: caches: 99 render targets (1245 MB, 1 parked), 459 textures (1594 MB), 8388 buffers (207 MB); 3746 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14880.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14880.86] vulkan: 91874712 rendering passes, 839979 clear commands, 14562748 attachments cleared and 946 left undefined by their load op [14880.86] vulkan: 33817 passes (41%) ended at renderer.c:214 [14880.86] vulkan: 16894 passes (20%) ended at buffer.c:2334 [14880.86] vulkan: 9602 passes (12%) ended at render.c:232 [14880.86] vulkan: 7927 passes (10%) ended at buffer.c:2238 [14880.86] vulkan: 7039 passes (9%) ended at dma.c:143 [14880.86] vulkan: 3419 passes (4%) ended at buffer.c:2166 [14880.86] vulkan: 2485 passes (3%) ended at cmd.c:534 [14880.86] vulkan: 820 passes (1%) ended at surface.c:162 [14880.86] vulkan: GPU-owned guest memory landed for the CPU 181821 times, render targets written back for an engine 28 times [14883.01] RomFS: reading uanim_enw0af-sw1_c000_attackc.bundle (263.3 KB) [14883.01] RomFS: reading uanim_enw0af-sw1_c000_attackcm.bundle (143.0 KB) [14883.02] RomFS: reading uanim_enw0af-sw1_c000_attackt.bundle (158.0 KB) [14883.02] RomFS: reading uanim_enw0af-sw1_c000_attackc.bundle (27.0 KB) [14883.02] RomFS: reading uanim_enw0af-sw1_c000_attackcm.bundle (9.5 KB) [14883.02] RomFS: reading uanim_enw0af-sw1_c000_attackt.bundle (9.0 KB) [14884.03] vulkan: display: 599 frame intervals of 17.81 ms (deviation 6.24 ms, 1st to 99th percentile 16.56 to 33.46 ms), 30 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (4.7 to 15.2), on to the display in 18.3 ms (8.0 to 35.2), 30.9 ms in all (20.1 to 47.9) [14884.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14885.28] RomFS: reading V_HORTENSIA_Cafe_08.bin (2.7 KB) [14885.28] RomFS: reading V_HORTENSIA_Cafe_09.bin (2.5 KB) [14885.28] RomFS: reading V_HORTENSIA_Cafe_10.bin (2.9 KB) [14885.28] RomFS: reading V_HORTENSIA_Critical_01.bin (3.0 KB) [14885.28] RomFS: reading V_HORTENSIA_Critical_02.bin (2.2 KB) [14885.28] RomFS: reading V_HORTENSIA_Critical_03.bin (2.4 KB) [14885.34] perf: 54.8 frames a second over 5.0 s (841444 shown in all) [14890.35] perf: 57.4 frames a second over 5.0 s (841732 shown in all) [14891.48] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 20.74 s on the host's processors (195% of one, 34.56 ms a present), the whole process 25.75 s (242%); the busiest: thread 80 'MainThread' 9.21 s, thread 86 'Job.Worker 0' 4.52 s, thread 87 'Job.Worker 1' 4.49 s, thread 108 'UnityGfxDeviceWorker' 1.45 s, thread 116 'AK::EventManager' 0.69 s [14891.48] cpu: in those 10.62 s, 289321 SVCs (27243 a second): 0x0b SleepThread 74558, 0x1b ArbitrateUnlock 73336, 0x1c WaitProcessWideKeyAtomic 62179, 0x1d SignalProcessWideKey 46476, 0x1a ArbitrateLock 23888, 0x21 SendSyncRequest 6982; 5408 calls the dispatch table had no code for (RtAPI.miss) [14891.48] vulkan: 444625508 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4859 finishes (1888 ms); 0 reads past queued releases (0 samples counts written on the GPU); 659090270 descriptor sets written, 230160998 reused; 231446571 draws kept the last one's shaders and pipeline (0 checked), 414088508 its targets [14891.48] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5229 render targets made, 76640 texture uploads (19530 MB); 2 frames over 50 ms in the last 600, the slowest 110 ms [14891.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14891.48] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14891.48] vulkan: caches: 89 render targets (1249 MB, 1 parked), 480 textures (1624 MB), 8660 buffers (336 MB); 3907 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14891.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14891.48] vulkan: 91953747 rendering passes, 840579 clear commands, 14572936 attachments cleared and 948 left undefined by their load op [14891.48] vulkan: 22137 passes (28%) ended at renderer.c:214 [14891.48] vulkan: 18284 passes (23%) ended at buffer.c:2238 [14891.48] vulkan: 17935 passes (23%) ended at buffer.c:2334 [14891.48] vulkan: 7192 passes (9%) ended at render.c:232 [14891.48] vulkan: 7098 passes (9%) ended at dma.c:143 [14891.48] vulkan: 2730 passes (3%) ended at buffer.c:2166 [14891.48] vulkan: 2688 passes (3%) ended at cmd.c:534 [14891.48] vulkan: 601 passes (1%) ended at surface.c:162 [14891.48] vulkan: GPU-owned guest memory landed for the CPU 182012 times, render targets written back for an engine 28 times [14894.45] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.79 ms, 1st to 99th percentile 16.57 to 33.44 ms), 24 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (4.6 to 14.9), on to the display in 23.5 ms (9.3 to 42.7), 33.5 ms in all (19.5 to 49.8) [14894.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14895.35] perf: 57.8 frames a second over 5.0 s (842021 shown in all) [14900.37] perf: 59.0 frames a second over 5.0 s (842317 shown in all) [14901.74] nvn: 842400 presents, 842400 submissions [14901.74] cpu: 600 presents in 10.26 s (58.5 fps): 38 of the game's threads ran 21.37 s on the host's processors (208% of one, 35.61 ms a present), the whole process 26.24 s (256%); the busiest: thread 80 'MainThread' 8.94 s, thread 87 'Job.Worker 1' 5.29 s, thread 86 'Job.Worker 0' 5.20 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.37 s [14901.74] cpu: in those 10.26 s, 177609 SVCs (17315 a second): 0x1b ArbitrateUnlock 49756, 0x1c WaitProcessWideKeyAtomic 37432, 0x0b SleepThread 36246, 0x1d SignalProcessWideKey 27104, 0x1a ArbitrateLock 18692, 0x21 SendSyncRequest 6517; 13876 calls the dispatch table had no code for (RtAPI.miss) [14901.74] vulkan: 444968169 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4869 finishes (1892 ms); 0 reads past queued releases (0 samples counts written on the GPU); 659599638 descriptor sets written, 230336952 reused; 231633858 draws kept the last one's shaders and pipeline (0 checked), 414408248 its targets [14901.74] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5239 render targets made, 76771 texture uploads (19584 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [14901.74] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14901.74] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14901.74] vulkan: caches: 94 render targets (1248 MB, 1 parked), 555 textures (1776 MB), 9994 buffers (375 MB); 4099 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14901.74] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14901.74] vulkan: 92024019 rendering passes, 841179 clear commands, 14583452 attachments cleared and 948 left undefined by their load op [14901.74] vulkan: 26244 passes (37%) ended at renderer.c:214 [14901.74] vulkan: 12736 passes (18%) ended at buffer.c:2334 [14901.74] vulkan: 12218 passes (17%) ended at buffer.c:2238 [14901.74] vulkan: 7557 passes (11%) ended at render.c:232 [14901.74] vulkan: 6063 passes (9%) ended at dma.c:143 [14901.74] vulkan: 2242 passes (3%) ended at buffer.c:2166 [14901.74] vulkan: 2141 passes (3%) ended at cmd.c:534 [14901.74] vulkan: 514 passes (1%) ended at renderer.c:680 [14901.74] vulkan: GPU-owned guest memory landed for the CPU 182289 times, render targets written back for an engine 28 times [14904.61] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.24 ms, 1st to 99th percentile 16.56 to 33.39 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.0 to 13.5), on to the display in 29.1 ms (8.3 to 41.9), 38.7 ms in all (17.9 to 49.7) [14904.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14905.37] perf: 59.2 frames a second over 5.0 s (842613 shown in all) [14910.39] perf: 57.4 frames a second over 5.0 s (842901 shown in all) [14912.07] cpu: 600 presents in 10.33 s (58.1 fps): 38 of the game's threads ran 21.71 s on the host's processors (210% of one, 36.19 ms a present), the whole process 26.78 s (259%); the busiest: thread 80 'MainThread' 9.43 s, thread 86 'Job.Worker 0' 5.07 s, thread 87 'Job.Worker 1' 5.03 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.43 s [14912.07] cpu: in those 10.33 s, 198185 SVCs (19183 a second): 0x0b SleepThread 55993, 0x1b ArbitrateUnlock 49708, 0x1c WaitProcessWideKeyAtomic 38828, 0x1d SignalProcessWideKey 27718, 0x1a ArbitrateLock 17625, 0x21 SendSyncRequest 6447; 11701 calls the dispatch table had no code for (RtAPI.miss) [14912.07] vulkan: 445356233 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4872 finishes (1893 ms); 0 reads past queued releases (0 samples counts written on the GPU); 660179596 descriptor sets written, 230533122 reused; 231833596 draws kept the last one's shaders and pipeline (0 checked), 414768966 its targets [14912.07] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5239 render targets made, 76823 texture uploads (19602 MB); 3 frames over 50 ms in the last 600, the slowest 70 ms [14912.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14912.07] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14912.07] vulkan: caches: 89 render targets (1206 MB, 1 parked), 484 textures (1573 MB), 8184 buffers (242 MB); 3705 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14912.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14912.07] vulkan: 92104611 rendering passes, 841779 clear commands, 14596715 attachments cleared and 948 left undefined by their load op [14912.07] vulkan: 32142 passes (40%) ended at renderer.c:214 [14912.07] vulkan: 14631 passes (18%) ended at buffer.c:2334 [14912.07] vulkan: 12061 passes (15%) ended at buffer.c:2238 [14912.07] vulkan: 8763 passes (11%) ended at render.c:232 [14912.07] vulkan: 5859 passes (7%) ended at dma.c:143 [14912.07] vulkan: 3170 passes (4%) ended at buffer.c:2166 [14912.07] vulkan: 2413 passes (3%) ended at cmd.c:534 [14912.07] vulkan: 924 passes (1%) ended at surface.c:162 [14912.07] vulkan: GPU-owned guest memory landed for the CPU 182391 times, render targets written back for an engine 28 times [14914.98] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.75 ms, 1st to 99th percentile 16.57 to 33.51 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (5.8 to 13.7), on to the display in 23.6 ms (9.2 to 40.6), 34.3 ms in all (18.9 to 49.7) [14914.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14915.40] perf: 58.0 frames a second over 5.0 s (843192 shown in all) [14920.42] perf: 58.4 frames a second over 5.0 s (843485 shown in all) [14922.38] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 21.59 s on the host's processors (210% of one, 35.98 ms a present), the whole process 26.55 s (258%); the busiest: thread 80 'MainThread' 9.02 s, thread 86 'Job.Worker 0' 5.13 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.54 s, thread 116 'AK::EventManager' 0.45 s [14922.38] cpu: in those 10.30 s, 179931 SVCs (17463 a second): 0x0b SleepThread 50727, 0x1b ArbitrateUnlock 44445, 0x1c WaitProcessWideKeyAtomic 36464, 0x1d SignalProcessWideKey 25952, 0x1a ArbitrateLock 14060, 0x21 SendSyncRequest 6415; 9900 calls the dispatch table had no code for (RtAPI.miss) [14922.38] vulkan: 445733307 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4888 finishes (1897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 660741379 descriptor sets written, 230725487 reused; 232042232 draws kept the last one's shaders and pipeline (0 checked), 415121943 its targets [14922.38] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5255 render targets made, 76872 texture uploads (19609 MB); 2 frames over 50 ms in the last 600, the slowest 68 ms [14922.38] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14922.38] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14922.38] vulkan: caches: 100 render targets (1197 MB, 1 parked), 470 textures (1474 MB), 8798 buffers (253 MB); 3623 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14922.38] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14922.38] vulkan: 92179090 rendering passes, 842379 clear commands, 14607962 attachments cleared and 948 left undefined by their load op [14922.38] vulkan: 27945 passes (38%) ended at renderer.c:214 [14922.38] vulkan: 13501 passes (18%) ended at buffer.c:2334 [14922.38] vulkan: 12393 passes (17%) ended at buffer.c:2238 [14922.38] vulkan: 7787 passes (10%) ended at render.c:232 [14922.38] vulkan: 5978 passes (8%) ended at dma.c:143 [14922.38] vulkan: 3424 passes (5%) ended at buffer.c:2166 [14922.38] vulkan: 2268 passes (3%) ended at cmd.c:534 [14922.38] vulkan: 615 passes (1%) ended at surface.c:162 [14922.38] vulkan: GPU-owned guest memory landed for the CPU 182547 times, render targets written back for an engine 28 times [14925.21] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.89 ms, 1st to 99th percentile 16.56 to 33.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.8 to 14.6), on to the display in 23.4 ms (8.9 to 43.5), 33.7 ms in all (18.5 to 49.7) [14925.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14925.44] perf: 59.2 frames a second over 5.0 s (843782 shown in all) [14930.44] perf: 57.0 frames a second over 5.0 s (844067 shown in all) [14932.76] nvn: 844200 presents, 844200 submissions [14932.77] cpu: 600 presents in 10.39 s (57.7 fps): 40 of the game's threads ran 21.37 s on the host's processors (206% of one, 35.61 ms a present), the whole process 26.84 s (258%); the busiest: thread 80 'MainThread' 9.42 s, thread 86 'Job.Worker 0' 5.03 s, thread 87 'Job.Worker 1' 4.98 s, thread 108 'UnityGfxDeviceWorker' 1.35 s, thread 116 'AK::EventManager' 0.38 s [14932.77] cpu: in those 10.39 s, 187692 SVCs (18063 a second): 0x0b SleepThread 60516, 0x1b ArbitrateUnlock 41982, 0x1c WaitProcessWideKeyAtomic 39335, 0x1d SignalProcessWideKey 27770, 0x1a ArbitrateLock 9537, 0x21 SendSyncRequest 6483; 10130 calls the dispatch table had no code for (RtAPI.miss) [14932.77] vulkan: 446116508 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4888 finishes (1897 ms); 0 reads past queued releases (0 samples counts written on the GPU); 661312097 descriptor sets written, 230921171 reused; 232241604 draws kept the last one's shaders and pipeline (0 checked), 415476587 its targets [14932.77] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5255 render targets made, 76905 texture uploads (19612 MB); 3 frames over 50 ms in the last 600, the slowest 112 ms [14932.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14932.77] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14932.77] vulkan: caches: 100 render targets (1197 MB, 1 parked), 442 textures (1353 MB), 8279 buffers (215 MB); 3449 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14932.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14932.77] vulkan: 92257463 rendering passes, 842979 clear commands, 14621279 attachments cleared and 948 left undefined by their load op [14932.77] vulkan: 32847 passes (42%) ended at renderer.c:214 [14932.77] vulkan: 14174 passes (18%) ended at buffer.c:2334 [14932.77] vulkan: 9253 passes (12%) ended at render.c:232 [14932.77] vulkan: 8812 passes (11%) ended at buffer.c:2238 [14932.77] vulkan: 6751 passes (9%) ended at dma.c:143 [14932.77] vulkan: 2520 passes (3%) ended at buffer.c:2166 [14932.77] vulkan: 2464 passes (3%) ended at cmd.c:534 [14932.77] vulkan: 938 passes (1%) ended at surface.c:162 [14932.77] vulkan: GPU-owned guest memory landed for the CPU 182830 times, render targets written back for an engine 28 times [14935.45] perf: 57.4 frames a second over 5.0 s (844355 shown in all) [14935.65] vulkan: display: 599 frame intervals of 17.42 ms (deviation 5.19 ms, 1st to 99th percentile 16.56 to 33.48 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (8.9 to 14.4), on to the display in 19.8 ms (7.9 to 39.3), 31.8 ms in all (20.6 to 49.4) [14935.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14940.45] perf: 56.0 frames a second over 5.0 s (844635 shown in all) [14943.20] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 19.49 s on the host's processors (187% of one, 32.49 ms a present), the whole process 24.10 s (231%); the busiest: thread 80 'MainThread' 8.86 s, thread 86 'Job.Worker 0' 4.32 s, thread 87 'Job.Worker 1' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.55 s [14943.20] cpu: in those 10.43 s, 255747 SVCs (24515 a second): 0x0b SleepThread 69801, 0x1b ArbitrateUnlock 62260, 0x1c WaitProcessWideKeyAtomic 55918, 0x1d SignalProcessWideKey 41872, 0x1a ArbitrateLock 17221, 0x21 SendSyncRequest 6791; 5427 calls the dispatch table had no code for (RtAPI.miss) [14943.20] vulkan: 446480754 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4891 finishes (1898 ms); 0 reads past queued releases (0 samples counts written on the GPU); 661862779 descriptor sets written, 231098981 reused; 232426978 draws kept the last one's shaders and pipeline (0 checked), 415819223 its targets [14943.20] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5260 render targets made, 76986 texture uploads (19621 MB); 2 frames over 50 ms in the last 600, the slowest 111 ms [14943.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14943.20] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14943.20] vulkan: caches: 89 render targets (1224 MB, 1 parked), 437 textures (1277 MB), 7777 buffers (371 MB); 3572 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14943.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14943.20] vulkan: 92332942 rendering passes, 843579 clear commands, 14632650 attachments cleared and 950 left undefined by their load op [14943.20] vulkan: 25274 passes (33%) ended at renderer.c:214 [14943.20] vulkan: 16081 passes (21%) ended at buffer.c:2334 [14943.20] vulkan: 14070 passes (19%) ended at buffer.c:2238 [14943.20] vulkan: 7873 passes (10%) ended at render.c:232 [14943.20] vulkan: 6614 passes (9%) ended at dma.c:143 [14943.20] vulkan: 2428 passes (3%) ended at cmd.c:534 [14943.20] vulkan: 1903 passes (3%) ended at buffer.c:2166 [14943.20] vulkan: 831 passes (1%) ended at surface.c:162 [14943.20] vulkan: GPU-owned guest memory landed for the CPU 183003 times, render targets written back for an engine 28 times [14945.47] perf: 59.4 frames a second over 5.0 s (844933 shown in all) [14946.41] vulkan: display: 598 frame intervals of 17.42 ms (deviation 4.80 ms, 1st to 99th percentile 16.56 to 33.50 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (3.8 to 14.9), on to the display in 24.6 ms (9.4 to 42.7), 33.0 ms in all (17.9 to 49.9) [14946.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14950.47] perf: 59.4 frames a second over 5.0 s (845230 shown in all) [14953.43] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 20.49 s on the host's processors (200% of one, 34.15 ms a present), the whole process 24.62 s (241%); the busiest: thread 80 'MainThread' 8.27 s, thread 87 'Job.Worker 1' 5.14 s, thread 86 'Job.Worker 0' 5.10 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.36 s [14953.43] cpu: in those 10.23 s, 167437 SVCs (16374 a second): 0x1b ArbitrateUnlock 48438, 0x1c WaitProcessWideKeyAtomic 34349, 0x0b SleepThread 31678, 0x1d SignalProcessWideKey 24826, 0x1a ArbitrateLock 19759, 0x21 SendSyncRequest 6525; 17802 calls the dispatch table had no code for (RtAPI.miss) [14953.43] vulkan: 446773074 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4897 finishes (1901 ms); 0 reads past queued releases (0 samples counts written on the GPU); 662296234 descriptor sets written, 231250166 reused; 232581963 draws kept the last one's shaders and pipeline (0 checked), 416089672 its targets [14953.43] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5276 render targets made, 77087 texture uploads (19670 MB); 3 frames over 50 ms in the last 600, the slowest 59 ms [14953.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14953.43] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14953.43] vulkan: caches: 102 render targets (1251 MB, 2 parked), 503 textures (1671 MB), 8773 buffers (399 MB); 4037 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14953.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14953.43] vulkan: 92394833 rendering passes, 844179 clear commands, 14642798 attachments cleared and 950 left undefined by their load op [14953.43] vulkan: 25279 passes (41%) ended at renderer.c:214 [14953.43] vulkan: 12405 passes (20%) ended at buffer.c:2334 [14953.43] vulkan: 8353 passes (13%) ended at buffer.c:2238 [14953.43] vulkan: 7199 passes (12%) ended at render.c:232 [14953.43] vulkan: 4013 passes (6%) ended at dma.c:143 [14953.43] vulkan: 1879 passes (3%) ended at buffer.c:2166 [14953.43] vulkan: 1707 passes (3%) ended at cmd.c:534 [14953.43] vulkan: 524 passes (1%) ended at renderer.c:680 [14953.43] vulkan: GPU-owned guest memory landed for the CPU 183109 times, render targets written back for an engine 28 times [14955.49] perf: 58.2 frames a second over 5.0 s (845522 shown in all) [14956.68] vulkan: display: 599 frame intervals of 17.14 ms (deviation 4.65 ms, 1st to 99th percentile 16.56 to 33.37 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.6 to 13.9), on to the display in 32.1 ms (10.2 to 43.4), 40.8 ms in all (20.1 to 49.8) [14956.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14960.49] perf: 57.4 frames a second over 5.0 s (845809 shown in all) [14963.67] nvn: 846000 presents, 846000 submissions [14963.68] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 21.88 s on the host's processors (213% of one, 36.46 ms a present), the whole process 26.58 s (259%); the busiest: thread 80 'MainThread' 9.05 s, thread 87 'Job.Worker 1' 5.09 s, thread 86 'Job.Worker 0' 5.07 s, thread 108 'UnityGfxDeviceWorker' 2.09 s, thread 116 'AK::EventManager' 0.38 s [14963.68] cpu: in those 10.25 s, 205380 SVCs (20036 a second): 0x0b SleepThread 81454, 0x1b ArbitrateUnlock 40802, 0x1c WaitProcessWideKeyAtomic 38088, 0x1d SignalProcessWideKey 26882, 0x1a ArbitrateLock 9856, 0x21 SendSyncRequest 6418; 8498 calls the dispatch table had no code for (RtAPI.miss) [14963.68] vulkan: 447097074 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4897 finishes (1901 ms); 0 reads past queued releases (0 samples counts written on the GPU); 662778708 descriptor sets written, 231415692 reused; 232743932 draws kept the last one's shaders and pipeline (0 checked), 416385173 its targets [14963.68] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5276 render targets made, 77104 texture uploads (19673 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [14963.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14963.68] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14963.68] vulkan: caches: 102 render targets (1251 MB, 2 parked), 412 textures (1478 MB), 7424 buffers (156 MB); 3573 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14963.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14963.68] vulkan: 92474738 rendering passes, 844779 clear commands, 14656385 attachments cleared and 950 left undefined by their load op [14963.68] vulkan: 33053 passes (41%) ended at renderer.c:214 [14963.68] vulkan: 16689 passes (21%) ended at buffer.c:2334 [14963.68] vulkan: 9451 passes (12%) ended at render.c:232 [14963.68] vulkan: 8096 passes (10%) ended at buffer.c:2238 [14963.68] vulkan: 5060 passes (6%) ended at dma.c:143 [14963.68] vulkan: 3252 passes (4%) ended at buffer.c:2166 [14963.68] vulkan: 2164 passes (3%) ended at cmd.c:534 [14963.68] vulkan: 1530 passes (2%) ended at surface.c:162 [14963.68] vulkan: GPU-owned guest memory landed for the CPU 183272 times, render targets written back for an engine 28 times [14965.50] perf: 59.8 frames a second over 5.0 s (846109 shown in all) [14966.78] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.44 ms, 1st to 99th percentile 16.58 to 16.97 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 12.8 ms (6.9 to 15.9), on to the display in 25.8 ms (13.2 to 40.0), 38.6 ms in all (26.3 to 49.8) [14966.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14970.50] perf: 57.6 frames a second over 5.0 s (846397 shown in all) [14974.05] cpu: 600 presents in 10.37 s (57.8 fps): 38 of the game's threads ran 20.63 s on the host's processors (199% of one, 34.38 ms a present), the whole process 24.99 s (241%); the busiest: thread 80 'MainThread' 8.81 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.68 s, thread 108 'UnityGfxDeviceWorker' 1.62 s, thread 116 'AK::EventManager' 0.56 s [14974.05] cpu: in those 10.37 s, 250858 SVCs (24180 a second): 0x0b SleepThread 71287, 0x1b ArbitrateUnlock 59900, 0x1c WaitProcessWideKeyAtomic 53717, 0x1d SignalProcessWideKey 39938, 0x1a ArbitrateLock 17452, 0x21 SendSyncRequest 6690; 5399 calls the dispatch table had no code for (RtAPI.miss) [14974.05] vulkan: 447449729 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4905 finishes (1902 ms); 0 reads past queued releases (0 samples counts written on the GPU); 663310054 descriptor sets written, 231589656 reused; 232920695 draws kept the last one's shaders and pipeline (0 checked), 416716371 its targets [14974.05] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5281 render targets made, 77168 texture uploads (19679 MB); 2 frames over 50 ms in the last 600, the slowest 108 ms [14974.05] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14974.05] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14974.05] vulkan: caches: 103 render targets (1301 MB, 2 parked), 369 textures (1324 MB), 7309 buffers (322 MB); 3647 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14974.05] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14974.05] vulkan: 92546635 rendering passes, 845379 clear commands, 14667804 attachments cleared and 952 left undefined by their load op [14974.05] vulkan: 25452 passes (35%) ended at renderer.c:214 [14974.05] vulkan: 14957 passes (21%) ended at buffer.c:2334 [14974.05] vulkan: 13735 passes (19%) ended at buffer.c:2238 [14974.05] vulkan: 7984 passes (11%) ended at render.c:232 [14974.05] vulkan: 3336 passes (5%) ended at buffer.c:2166 [14974.05] vulkan: 2897 passes (4%) ended at dma.c:143 [14974.05] vulkan: 2306 passes (3%) ended at cmd.c:534 [14974.05] vulkan: 776 passes (1%) ended at surface.c:162 [14974.05] vulkan: GPU-owned guest memory landed for the CPU 183410 times, render targets written back for an engine 28 times [14975.52] perf: 57.6 frames a second over 5.0 s (846686 shown in all) [14977.40] vulkan: display: 599 frame intervals of 17.42 ms (deviation 5.27 ms, 1st to 99th percentile 16.56 to 33.43 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 7.9 ms (3.5 to 17.9), on to the display in 25.0 ms (9.7 to 42.2), 32.9 ms in all (21.9 to 49.6) [14977.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14980.52] perf: 58.8 frames a second over 5.0 s (846980 shown in all) [14984.19] cpu: 600 presents in 10.14 s (59.2 fps): 38 of the game's threads ran 20.51 s on the host's processors (202% of one, 34.19 ms a present), the whole process 25.03 s (247%); the busiest: thread 80 'MainThread' 8.56 s, thread 86 'Job.Worker 0' 5.03 s, thread 87 'Job.Worker 1' 5.03 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.40 s [14984.19] cpu: in those 10.14 s, 168410 SVCs (16613 a second): 0x1b ArbitrateUnlock 46568, 0x1c WaitProcessWideKeyAtomic 37461, 0x0b SleepThread 33643, 0x1d SignalProcessWideKey 27405, 0x1a ArbitrateLock 15053, 0x21 SendSyncRequest 6430; 10232 calls the dispatch table had no code for (RtAPI.miss) [14984.19] vulkan: 447798833 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4917 finishes (1908 ms); 0 reads past queued releases (0 samples counts written on the GPU); 663831456 descriptor sets written, 231766462 reused; 233106462 draws kept the last one's shaders and pipeline (0 checked), 417044091 its targets [14984.19] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5285 render targets made, 77307 texture uploads (19722 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [14984.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14984.19] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14984.19] vulkan: caches: 102 render targets (1251 MB, 1 parked), 473 textures (1616 MB), 8668 buffers (346 MB); 3912 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14984.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14984.19] vulkan: 92611959 rendering passes, 845979 clear commands, 14677831 attachments cleared and 952 left undefined by their load op [14984.19] vulkan: 24764 passes (38%) ended at renderer.c:214 [14984.19] vulkan: 11668 passes (18%) ended at buffer.c:2334 [14984.19] vulkan: 10787 passes (17%) ended at buffer.c:2238 [14984.19] vulkan: 7033 passes (11%) ended at render.c:232 [14984.19] vulkan: 5472 passes (8%) ended at dma.c:143 [14984.19] vulkan: 2467 passes (4%) ended at buffer.c:2166 [14984.19] vulkan: 2122 passes (3%) ended at cmd.c:534 [14984.19] vulkan: 497 passes (1%) ended at renderer.c:680 [14984.19] vulkan: GPU-owned guest memory landed for the CPU 183467 times, render targets written back for an engine 28 times [14985.54] perf: 59.8 frames a second over 5.0 s (847280 shown in all) [14987.56] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.24 ms, 1st to 99th percentile 16.57 to 33.38 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (5.3 to 13.5), on to the display in 28.1 ms (9.2 to 41.3), 37.0 ms in all (17.9 to 49.7) [14987.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [14990.54] perf: 58.6 frames a second over 5.0 s (847573 shown in all) [14994.40] nvn: 847800 presents, 847800 submissions [14994.41] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 21.26 s on the host's processors (208% of one, 35.43 ms a present), the whole process 25.72 s (252%); the busiest: thread 80 'MainThread' 8.71 s, thread 87 'Job.Worker 1' 5.31 s, thread 86 'Job.Worker 0' 5.31 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.37 s [14994.41] cpu: in those 10.22 s, 148966 SVCs (14579 a second): 0x1b ArbitrateUnlock 43010, 0x1c WaitProcessWideKeyAtomic 33637, 0x0b SleepThread 25198, 0x1d SignalProcessWideKey 23984, 0x1a ArbitrateLock 14883, 0x21 SendSyncRequest 6400; 15450 calls the dispatch table had no code for (RtAPI.miss) [14994.41] vulkan: 448125244 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4923 finishes (1910 ms); 0 reads past queued releases (0 samples counts written on the GPU); 664319055 descriptor sets written, 231931687 reused; 233275234 draws kept the last one's shaders and pipeline (0 checked), 417347332 its targets [14994.41] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5285 render targets made, 77366 texture uploads (19737 MB); 3 frames over 50 ms in the last 600, the slowest 66 ms [14994.41] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [14994.41] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [14994.41] vulkan: caches: 89 render targets (1188 MB, 1 parked), 450 textures (1510 MB), 8119 buffers (169 MB); 3551 of 14182 MB in use as they count it, 0 MB freed for the budget so far [14994.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [14994.41] vulkan: 92678536 rendering passes, 846579 clear commands, 14688673 attachments cleared and 952 left undefined by their load op [14994.41] vulkan: 27013 passes (41%) ended at renderer.c:214 [14994.41] vulkan: 11085 passes (17%) ended at buffer.c:2334 [14994.41] vulkan: 10139 passes (15%) ended at buffer.c:2238 [14994.41] vulkan: 7470 passes (11%) ended at render.c:232 [14994.41] vulkan: 5286 passes (8%) ended at dma.c:143 [14994.41] vulkan: 2498 passes (4%) ended at buffer.c:2166 [14994.41] vulkan: 1917 passes (3%) ended at cmd.c:534 [14994.41] vulkan: 600 passes (1%) ended at renderer.c:680 [14994.41] vulkan: GPU-owned guest memory landed for the CPU 183485 times, render targets written back for an engine 28 times [14995.54] perf: 59.0 frames a second over 5.0 s (847868 shown in all) [14997.76] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.43 ms, 1st to 99th percentile 16.56 to 33.19 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.7 to 12.6), on to the display in 25.0 ms (9.6 to 43.3), 33.9 ms in all (17.7 to 49.3) [14997.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15000.54] perf: 57.8 frames a second over 5.0 s (848157 shown in all) [15004.71] cpu: 600 presents in 10.30 s (58.2 fps): 38 of the game's threads ran 21.12 s on the host's processors (205% of one, 35.20 ms a present), the whole process 25.71 s (250%); the busiest: thread 80 'MainThread' 9.00 s, thread 87 'Job.Worker 1' 5.06 s, thread 86 'Job.Worker 0' 5.04 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.43 s [15004.71] cpu: in those 10.30 s, 175025 SVCs (16988 a second): 0x1b ArbitrateUnlock 47376, 0x0b SleepThread 40036, 0x1c WaitProcessWideKeyAtomic 36335, 0x1d SignalProcessWideKey 25563, 0x1a ArbitrateLock 17452, 0x21 SendSyncRequest 6403; 14381 calls the dispatch table had no code for (RtAPI.miss) [15004.71] vulkan: 448474544 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4926 finishes (1911 ms); 0 reads past queued releases (0 samples counts written on the GPU); 664841815 descriptor sets written, 232107527 reused; 233457425 draws kept the last one's shaders and pipeline (0 checked), 417673087 its targets [15004.71] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5285 render targets made, 77394 texture uploads (19755 MB); 2 frames over 50 ms in the last 600, the slowest 60 ms [15004.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15004.71] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15004.71] vulkan: caches: 85 render targets (1131 MB, 0 parked), 422 textures (1482 MB), 6785 buffers (129 MB); 3425 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15004.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15004.71] vulkan: 92744560 rendering passes, 847179 clear commands, 14699758 attachments cleared and 952 left undefined by their load op [15004.71] vulkan: 27530 passes (42%) ended at renderer.c:214 [15004.71] vulkan: 10832 passes (16%) ended at buffer.c:2334 [15004.71] vulkan: 8232 passes (12%) ended at buffer.c:2238 [15004.71] vulkan: 7611 passes (12%) ended at render.c:232 [15004.71] vulkan: 5783 passes (9%) ended at dma.c:143 [15004.71] vulkan: 2804 passes (4%) ended at buffer.c:2166 [15004.71] vulkan: 2046 passes (3%) ended at cmd.c:534 [15004.71] vulkan: 600 passes (1%) ended at renderer.c:680 [15004.71] vulkan: GPU-owned guest memory landed for the CPU 183503 times, render targets written back for an engine 28 times [15005.55] perf: 58.2 frames a second over 5.0 s (848449 shown in all) [15008.05] vulkan: display: 599 frame intervals of 17.17 ms (deviation 3.30 ms, 1st to 99th percentile 16.56 to 33.42 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.8 to 12.9), on to the display in 25.2 ms (8.8 to 43.1), 34.2 ms in all (15.2 to 49.4) [15008.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15010.57] perf: 58.8 frames a second over 5.0 s (848744 shown in all) [15014.94] cpu: 600 presents in 10.23 s (58.6 fps): 38 of the game's threads ran 19.95 s on the host's processors (195% of one, 33.25 ms a present), the whole process 24.31 s (238%); the busiest: thread 80 'MainThread' 8.50 s, thread 86 'Job.Worker 0' 4.81 s, thread 87 'Job.Worker 1' 4.81 s, thread 108 'UnityGfxDeviceWorker' 1.14 s, thread 116 'AK::EventManager' 0.44 s [15014.94] cpu: in those 10.23 s, 152032 SVCs (14856 a second): 0x1b ArbitrateUnlock 40393, 0x1c WaitProcessWideKeyAtomic 35105, 0x0b SleepThread 32573, 0x1d SignalProcessWideKey 25056, 0x1a ArbitrateLock 10653, 0x21 SendSyncRequest 6392; 17059 calls the dispatch table had no code for (RtAPI.miss) [15014.94] vulkan: 448797925 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4942 finishes (1915 ms); 0 reads past queued releases (0 samples counts written on the GPU); 665324078 descriptor sets written, 232272026 reused; 233625469 draws kept the last one's shaders and pipeline (0 checked), 417973555 its targets [15014.94] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5298 render targets made, 77423 texture uploads (19768 MB); 3 frames over 50 ms in the last 600, the slowest 84 ms [15014.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15014.94] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15014.94] vulkan: caches: 98 render targets (1194 MB, 0 parked), 423 textures (1543 MB), 7306 buffers (125 MB); 3561 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15014.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15014.94] vulkan: 92810535 rendering passes, 847779 clear commands, 14710447 attachments cleared and 952 left undefined by their load op [15014.94] vulkan: 26591 passes (40%) ended at renderer.c:214 [15014.94] vulkan: 10859 passes (16%) ended at buffer.c:2334 [15014.94] vulkan: 9799 passes (15%) ended at buffer.c:2238 [15014.94] vulkan: 7370 passes (11%) ended at render.c:232 [15014.94] vulkan: 5330 passes (8%) ended at dma.c:143 [15014.94] vulkan: 2787 passes (4%) ended at buffer.c:2166 [15014.94] vulkan: 2026 passes (3%) ended at cmd.c:534 [15014.94] vulkan: 601 passes (1%) ended at surface.c:162 [15014.94] vulkan: GPU-owned guest memory landed for the CPU 183521 times, render targets written back for an engine 28 times [15015.57] perf: 58.4 frames a second over 5.0 s (849036 shown in all) [15018.26] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.88 ms, 1st to 99th percentile 16.56 to 33.42 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (4.6 to 11.8), on to the display in 25.8 ms (9.6 to 43.8), 34.1 ms in all (17.0 to 49.7) [15018.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15020.59] perf: 58.8 frames a second over 5.0 s (849331 shown in all) [15025.13] nvn: 849600 presents, 849600 submissions [15025.13] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 20.24 s on the host's processors (199% of one, 33.73 ms a present), the whole process 24.79 s (243%); the busiest: thread 80 'MainThread' 8.60 s, thread 86 'Job.Worker 0' 4.89 s, thread 87 'Job.Worker 1' 4.88 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.46 s [15025.13] cpu: in those 10.19 s, 164688 SVCs (16162 a second): 0x0b SleepThread 44768, 0x1b ArbitrateUnlock 39572, 0x1c WaitProcessWideKeyAtomic 36878, 0x1d SignalProcessWideKey 26139, 0x1a ArbitrateLock 9096, 0x21 SendSyncRequest 6385; 5405 calls the dispatch table had no code for (RtAPI.miss) [15025.13] vulkan: 449139497 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4948 finishes (1917 ms); 0 reads past queued releases (0 samples counts written on the GPU); 665834217 descriptor sets written, 232445031 reused; 233805060 draws kept the last one's shaders and pipeline (0 checked), 418292732 its targets [15025.13] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5298 render targets made, 77490 texture uploads (19798 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [15025.13] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15025.13] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15025.13] vulkan: caches: 98 render targets (1194 MB, 0 parked), 455 textures (1649 MB), 7912 buffers (120 MB); 3663 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15025.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15025.13] vulkan: 92877624 rendering passes, 848379 clear commands, 14720776 attachments cleared and 952 left undefined by their load op [15025.13] vulkan: 25920 passes (39%) ended at renderer.c:214 [15025.13] vulkan: 12885 passes (19%) ended at buffer.c:2334 [15025.13] vulkan: 9446 passes (14%) ended at buffer.c:2238 [15025.13] vulkan: 7234 passes (11%) ended at render.c:232 [15025.13] vulkan: 5928 passes (9%) ended at dma.c:143 [15025.13] vulkan: 2701 passes (4%) ended at buffer.c:2166 [15025.13] vulkan: 1978 passes (3%) ended at cmd.c:534 [15025.13] vulkan: 484 passes (1%) ended at renderer.c:680 [15025.13] vulkan: GPU-owned guest memory landed for the CPU 183528 times, render targets written back for an engine 28 times [15025.60] perf: 59.4 frames a second over 5.0 s (849629 shown in all) [15028.81] vulkan: display: 599 frame intervals of 17.61 ms (deviation 9.49 ms, 1st to 99th percentile 16.56 to 33.53 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.1 to 14.2), on to the display in 29.9 ms (9.0 to 43.3), 38.8 ms in all (18.2 to 49.7) [15028.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15030.60] perf: 53.4 frames a second over 5.0 s (849896 shown in all) [15035.60] perf: 58.6 frames a second over 5.0 s (850189 shown in all) [15035.79] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 20.31 s on the host's processors (191% of one, 33.85 ms a present), the whole process 24.41 s (229%); the busiest: thread 80 'MainThread' 9.11 s, thread 87 'Job.Worker 1' 4.56 s, thread 86 'Job.Worker 0' 4.50 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.52 s [15035.79] cpu: in those 10.66 s, 231898 SVCs (21761 a second): 0x1b ArbitrateUnlock 59395, 0x0b SleepThread 57894, 0x1c WaitProcessWideKeyAtomic 50945, 0x1d SignalProcessWideKey 36952, 0x1a ArbitrateLock 17765, 0x21 SendSyncRequest 7033; 12847 calls the dispatch table had no code for (RtAPI.miss) [15035.79] vulkan: 449475228 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4954 finishes (1920 ms); 0 reads past queued releases (0 samples counts written on the GPU); 666338183 descriptor sets written, 232612527 reused; 233972670 draws kept the last one's shaders and pipeline (0 checked), 418607245 its targets [15035.79] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5304 render targets made, 77584 texture uploads (19826 MB); 7 frames over 50 ms in the last 600, the slowest 216 ms [15035.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15035.79] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15035.79] vulkan: caches: 87 render targets (1219 MB, 0 parked), 471 textures (1565 MB), 10371 buffers (230 MB); 3716 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15035.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15035.79] vulkan: 92947274 rendering passes, 848979 clear commands, 14731550 attachments cleared and 954 left undefined by their load op [15035.79] vulkan: 24702 passes (35%) ended at renderer.c:214 [15035.79] vulkan: 15768 passes (23%) ended at buffer.c:2334 [15035.79] vulkan: 14534 passes (21%) ended at buffer.c:2238 [15035.79] vulkan: 7272 passes (10%) ended at render.c:232 [15035.79] vulkan: 2206 passes (3%) ended at cmd.c:534 [15035.79] vulkan: 2070 passes (3%) ended at dma.c:143 [15035.79] vulkan: 2047 passes (3%) ended at buffer.c:2166 [15035.79] vulkan: 569 passes (1%) ended at surface.c:162 [15035.79] vulkan: GPU-owned guest memory landed for the CPU 183603 times, render targets written back for an engine 28 times [15039.06] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.40 ms, 1st to 99th percentile 16.56 to 33.49 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (3.6 to 12.7), on to the display in 35.6 ms (15.1 to 46.2), 43.2 ms in all (24.2 to 50.0) [15039.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15040.62] perf: 57.4 frames a second over 5.0 s (850477 shown in all) [15045.64] perf: 59.0 frames a second over 5.0 s (850773 shown in all) [15046.08] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 16.41 s on the host's processors (159% of one, 27.35 ms a present), the whole process 19.61 s (191%); the busiest: thread 80 'MainThread' 7.13 s, thread 87 'Job.Worker 1' 3.72 s, thread 86 'Job.Worker 0' 3.70 s, thread 108 'UnityGfxDeviceWorker' 1.02 s, thread 116 'AK::EventManager' 0.53 s [15046.08] cpu: in those 10.29 s, 246899 SVCs (23992 a second): 0x0b SleepThread 64885, 0x1b ArbitrateUnlock 61205, 0x1c WaitProcessWideKeyAtomic 53687, 0x1d SignalProcessWideKey 40774, 0x1a ArbitrateLock 17518, 0x21 SendSyncRequest 6942; 6319 calls the dispatch table had no code for (RtAPI.miss) [15046.08] vulkan: 449684848 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4960 finishes (1923 ms); 0 reads past queued releases (0 samples counts written on the GPU); 666646345 descriptor sets written, 232723605 reused; 234070053 draws kept the last one's shaders and pipeline (0 checked), 418797825 its targets [15046.08] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5308 render targets made, 77648 texture uploads (19839 MB); 5 frames over 50 ms in the last 600, the slowest 124 ms [15046.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15046.08] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15046.08] vulkan: caches: 90 render targets (1247 MB, 1 parked), 404 textures (1602 MB), 8567 buffers (198 MB); 3746 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15046.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15046.08] vulkan: 93003268 rendering passes, 849579 clear commands, 14741983 attachments cleared and 958 left undefined by their load op [15046.08] vulkan: 22387 passes (40%) ended at renderer.c:214 [15046.08] vulkan: 13288 passes (24%) ended at buffer.c:2334 [15046.08] vulkan: 7180 passes (13%) ended at buffer.c:2238 [15046.08] vulkan: 7172 passes (13%) ended at render.c:232 [15046.08] vulkan: 1957 passes (3%) ended at dma.c:143 [15046.08] vulkan: 1673 passes (3%) ended at buffer.c:2166 [15046.08] vulkan: 1480 passes (3%) ended at cmd.c:534 [15046.08] vulkan: 435 passes (1%) ended at renderer.c:680 [15046.08] vulkan: GPU-owned guest memory landed for the CPU 183622 times, render targets written back for an engine 28 times [15049.31] vulkan: display: 599 frame intervals of 17.06 ms (deviation 4.40 ms, 1st to 99th percentile 16.57 to 33.14 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (3.4 to 10.3), on to the display in 31.3 ms (14.8 to 46.3), 37.5 ms in all (23.0 to 49.9) [15049.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15050.64] perf: 59.6 frames a second over 5.0 s (851071 shown in all) [15055.64] perf: 52.0 frames a second over 5.0 s (851331 shown in all) [15056.93] nvn: 851400 presents, 851400 submissions [15056.93] cpu: 600 presents in 10.85 s (55.3 fps): 38 of the game's threads ran 16.56 s on the host's processors (153% of one, 27.61 ms a present), the whole process 19.78 s (182%); the busiest: thread 80 'MainThread' 7.55 s, thread 86 'Job.Worker 0' 3.55 s, thread 87 'Job.Worker 1' 3.55 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.62 s [15056.93] cpu: in those 10.85 s, 268016 SVCs (24697 a second): 0x1b ArbitrateUnlock 70992, 0x0b SleepThread 60106, 0x1c WaitProcessWideKeyAtomic 59356, 0x1d SignalProcessWideKey 45539, 0x1a ArbitrateLock 22983, 0x21 SendSyncRequest 7090; 38068 calls the dispatch table had no code for (RtAPI.miss) [15056.93] vulkan: 449879209 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4963 finishes (1925 ms); 0 reads past queued releases (0 samples counts written on the GPU); 666935862 descriptor sets written, 232822810 reused; 234157769 draws kept the last one's shaders and pipeline (0 checked), 418976905 its targets [15056.93] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5313 render targets made, 77807 texture uploads (19866 MB); 4 frames over 50 ms in the last 600, the slowest 120 ms [15056.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15056.93] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15056.93] vulkan: caches: 91 render targets (1311 MB, 3 parked), 469 textures (1668 MB), 6371 buffers (229 MB); 3908 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15056.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15056.93] vulkan: 93054871 rendering passes, 850179 clear commands, 14751092 attachments cleared and 960 left undefined by their load op [15056.93] vulkan: 18290 passes (35%) ended at renderer.c:214 [15056.93] vulkan: 13738 passes (27%) ended at buffer.c:2334 [15056.93] vulkan: 6426 passes (12%) ended at render.c:232 [15056.93] vulkan: 6411 passes (12%) ended at buffer.c:2238 [15056.93] vulkan: 2276 passes (4%) ended at dma.c:143 [15056.93] vulkan: 1848 passes (4%) ended at buffer.c:2166 [15056.93] vulkan: 1624 passes (3%) ended at cmd.c:534 [15056.93] vulkan: 537 passes (1%) ended at renderer.c:680 [15056.93] vulkan: GPU-owned guest memory landed for the CPU 183747 times, render targets written back for an engine 28 times [15060.61] vulkan: display: 599 frame intervals of 18.58 ms (deviation 7.43 ms, 1st to 99th percentile 16.57 to 48.84 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.4 to 14.6), on to the display in 22.8 ms (7.5 to 32.4), 31.5 ms in all (16.7 to 37.7) [15060.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15060.65] perf: 54.8 frames a second over 5.0 s (851606 shown in all) [15060.90] RomFS: reading uanim_enm0am-sw1_c000_winloop.bundle (27.0 KB) [15060.91] RomFS: reading uanim_ent0at-ft1_c000_attack1.bundle (105.2 KB) [15060.91] RomFS: reading wp_ttail_chargesmoke_01.bundle (206.4 KB) [15065.65] perf: 57.8 frames a second over 5.0 s (851895 shown in all) [15067.39] cpu: 600 presents in 10.46 s (57.4 fps): 38 of the game's threads ran 18.63 s on the host's processors (178% of one, 31.05 ms a present), the whole process 22.02 s (210%); the busiest: thread 80 'MainThread' 8.46 s, thread 87 'Job.Worker 1' 4.12 s, thread 86 'Job.Worker 0' 4.11 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.70 s [15067.39] cpu: in those 10.46 s, 284590 SVCs (27204 a second): 0x0b SleepThread 77235, 0x1b ArbitrateUnlock 69944, 0x1c WaitProcessWideKeyAtomic 62228, 0x1d SignalProcessWideKey 46187, 0x1a ArbitrateLock 20497, 0x21 SendSyncRequest 6607; 35335 calls the dispatch table had no code for (RtAPI.miss) [15067.39] vulkan: 450078971 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4965 finishes (1926 ms); 0 reads past queued releases (0 samples counts written on the GPU); 667236462 descriptor sets written, 232921734 reused; 234253033 draws kept the last one's shaders and pipeline (0 checked), 419161173 its targets [15067.39] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5313 render targets made, 77938 texture uploads (19878 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [15067.39] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15067.39] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15067.39] vulkan: caches: 89 render targets (1279 MB, 2 parked), 518 textures (1580 MB), 7190 buffers (280 MB); 3839 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15067.39] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15067.39] vulkan: 93107788 rendering passes, 850779 clear commands, 14759813 attachments cleared and 962 left undefined by their load op [15067.39] vulkan: 18694 passes (35%) ended at renderer.c:214 [15067.39] vulkan: 12280 passes (23%) ended at buffer.c:2334 [15067.39] vulkan: 8431 passes (16%) ended at buffer.c:2238 [15067.39] vulkan: 6375 passes (12%) ended at render.c:232 [15067.39] vulkan: 2432 passes (5%) ended at buffer.c:2166 [15067.39] vulkan: 2361 passes (4%) ended at dma.c:143 [15067.39] vulkan: 1726 passes (3%) ended at cmd.c:534 [15067.39] vulkan: 414 passes (1%) ended at renderer.c:680 [15067.39] vulkan: GPU-owned guest memory landed for the CPU 183901 times, render targets written back for an engine 28 times [15069.73] RomFS: reading V_E005_BT3_001.bin (9.5 KB) [15070.65] perf: 53.2 frames a second over 5.0 s (852161 shown in all) [15071.51] vulkan: display: 599 frame intervals of 18.00 ms (deviation 5.63 ms, 1st to 99th percentile 16.57 to 33.58 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (3.2 to 19.6), on to the display in 24.0 ms (9.1 to 43.0), 33.0 ms in all (19.6 to 49.4) [15071.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15075.65] perf: 51.0 frames a second over 5.0 s (852416 shown in all) [15079.20] cpu: 600 presents in 11.80 s (50.8 fps): 38 of the game's threads ran 28.22 s on the host's processors (239% of one, 47.03 ms a present), the whole process 33.84 s (287%); the busiest: thread 80 'MainThread' 11.16 s, thread 87 'Job.Worker 1' 6.81 s, thread 86 'Job.Worker 0' 6.76 s, thread 108 'UnityGfxDeviceWorker' 2.60 s, thread 116 'AK::EventManager' 0.48 s [15079.20] cpu: in those 11.80 s, 300779 SVCs (25484 a second): 0x0b SleepThread 95706, 0x1b ArbitrateUnlock 70481, 0x1c WaitProcessWideKeyAtomic 58470, 0x1d SignalProcessWideKey 39331, 0x1a ArbitrateLock 27492, 0x21 SendSyncRequest 7253; 68913 calls the dispatch table had no code for (RtAPI.miss) [15079.20] vulkan: 450587985 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4974 finishes (1929 ms); 0 reads past queued releases (0 samples counts written on the GPU); 668023226 descriptor sets written, 233152998 reused; 234497017 draws kept the last one's shaders and pipeline (0 checked), 419648947 its targets [15079.20] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5332 render targets made, 77983 texture uploads (19907 MB); 4 frames over 50 ms in the last 600, the slowest 83 ms [15079.20] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15079.20] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15079.20] vulkan: caches: 89 render targets (1281 MB, 1 parked), 482 textures (1684 MB), 8746 buffers (400 MB); 4085 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15079.20] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15079.20] vulkan: 93182492 rendering passes, 851379 clear commands, 14771287 attachments cleared and 965 left undefined by their load op [15079.20] vulkan: 24278 passes (32%) ended at renderer.c:214 [15079.20] vulkan: 18383 passes (25%) ended at buffer.c:2238 [15079.20] vulkan: 13202 passes (18%) ended at buffer.c:2334 [15079.20] vulkan: 6550 passes (9%) ended at render.c:232 [15079.20] vulkan: 5003 passes (7%) ended at buffer.c:2166 [15079.20] vulkan: 3051 passes (4%) ended at cmd.c:534 [15079.20] vulkan: 2562 passes (3%) ended at surface.c:162 [15079.20] vulkan: 1115 passes (1%) ended at dma.c:143 [15079.20] vulkan: GPU-owned guest memory landed for the CPU 183946 times, render targets written back for an engine 31 times [15080.67] perf: 50.6 frames a second over 5.0 s (852670 shown in all) [15081.92] RomFS: reading V_GREGORY_Win_God_41.bin (1.9 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_F_01.bin (0.9 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_F_02.bin (1.1 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_F_03.bin (0.9 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_F_04.bin (0.6 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_H_01.bin (1.3 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_H_02.bin (1.3 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_H_03.bin (1.2 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_H_04.bin (1.6 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_L_01.bin (1.0 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_L_02.bin (0.9 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_L_03.bin (0.9 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Attack_L_04.bin (0.9 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Avoid_01.bin (0.9 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Avoid_02.bin (0.9 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Avoid_03.bin (0.5 KB) [15081.92] RomFS: reading V_HORTENSIA_E_Avoid_04.bin (0.9 KB) [15083.35] vulkan: display: 599 frame intervals of 19.70 ms (deviation 7.12 ms, 1st to 99th percentile 16.57 to 33.52 ms), 105 held for other than 1 refresh; the game's frames went from release to present in 17.3 ms (9.3 to 21.4), on to the display in 15.7 ms (6.9 to 24.2), 33.1 ms in all (21.1 to 43.3) [15083.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15085.69] perf: 51.8 frames a second over 5.0 s (852930 shown in all) [15090.25] nvn: 853200 presents, 853200 submissions [15090.26] cpu: 600 presents in 11.06 s (54.3 fps): 38 of the game's threads ran 21.86 s on the host's processors (198% of one, 36.43 ms a present), the whole process 26.12 s (236%); the busiest: thread 80 'MainThread' 9.45 s, thread 86 'Job.Worker 0' 5.06 s, thread 87 'Job.Worker 1' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.51 s, thread 116 'AK::EventManager' 0.54 s [15090.26] cpu: in those 11.06 s, 284024 SVCs (25682 a second): 0x0b SleepThread 73356, 0x1b ArbitrateUnlock 71273, 0x1c WaitProcessWideKeyAtomic 63215, 0x1d SignalProcessWideKey 45855, 0x1a ArbitrateLock 21320, 0x21 SendSyncRequest 7041; 16800 calls the dispatch table had no code for (RtAPI.miss) [15090.26] vulkan: 450938699 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4978 finishes (1932 ms); 0 reads past queued releases (0 samples counts written on the GPU); 668557911 descriptor sets written, 233319741 reused; 234668098 draws kept the last one's shaders and pipeline (0 checked), 419983736 its targets [15090.26] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5334 render targets made, 78104 texture uploads (19930 MB); 4 frames over 50 ms in the last 600, the slowest 110 ms [15090.26] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15090.26] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15090.26] vulkan: caches: 89 render targets (1298 MB, 2 parked), 430 textures (1541 MB), 7960 buffers (790 MB); 4333 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15090.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15090.26] vulkan: 93243110 rendering passes, 851979 clear commands, 14780300 attachments cleared and 967 left undefined by their load op [15090.26] vulkan: 18807 passes (31%) ended at renderer.c:214 [15090.26] vulkan: 15819 passes (26%) ended at buffer.c:2238 [15090.26] vulkan: 12015 passes (20%) ended at buffer.c:2334 [15090.26] vulkan: 6491 passes (11%) ended at render.c:232 [15090.26] vulkan: 2961 passes (5%) ended at buffer.c:2166 [15090.26] vulkan: 2422 passes (4%) ended at cmd.c:534 [15090.26] vulkan: 1314 passes (2%) ended at dma.c:143 [15090.26] vulkan: 444 passes (1%) ended at renderer.c:680 [15090.26] vulkan: GPU-owned guest memory landed for the CPU 183969 times, render targets written back for an engine 31 times [15090.70] perf: 59.2 frames a second over 5.0 s (853227 shown in all) [15093.90] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.35 ms, 1st to 99th percentile 16.56 to 33.49 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 7.2 ms (2.3 to 17.6), on to the display in 26.6 ms (9.8 to 47.4), 33.8 ms in all (23.3 to 49.8) [15093.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15095.70] perf: 58.2 frames a second over 5.0 s (853518 shown in all) [15100.42] cpu: 600 presents in 10.16 s (59.0 fps): 38 of the game's threads ran 16.46 s on the host's processors (162% of one, 27.43 ms a present), the whole process 20.01 s (197%); the busiest: thread 80 'MainThread' 7.57 s, thread 86 'Job.Worker 0' 3.70 s, thread 87 'Job.Worker 1' 3.68 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.40 s [15100.42] cpu: in those 10.16 s, 220781 SVCs (21721 a second): 0x0b SleepThread 80428, 0x1b ArbitrateUnlock 46222, 0x1c WaitProcessWideKeyAtomic 44098, 0x1d SignalProcessWideKey 31313, 0x1a ArbitrateLock 10336, 0x21 SendSyncRequest 6510; 5409 calls the dispatch table had no code for (RtAPI.miss) [15100.42] vulkan: 451209374 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4982 finishes (1934 ms); 0 reads past queued releases (0 samples counts written on the GPU); 668964485 descriptor sets written, 233454517 reused; 234799095 draws kept the last one's shaders and pipeline (0 checked), 420236263 its targets [15100.42] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5338 render targets made, 78153 texture uploads (19939 MB); 3 frames over 50 ms in the last 600, the slowest 124 ms [15100.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15100.42] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15100.42] vulkan: caches: 90 render targets (1297 MB, 2 parked), 478 textures (1643 MB), 8104 buffers (745 MB); 4372 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15100.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15100.42] vulkan: 93292626 rendering passes, 852579 clear commands, 14787872 attachments cleared and 968 left undefined by their load op [15100.42] vulkan: 19300 passes (39%) ended at renderer.c:214 [15100.42] vulkan: 8983 passes (18%) ended at buffer.c:2334 [15100.42] vulkan: 7796 passes (16%) ended at buffer.c:2238 [15100.42] vulkan: 5600 passes (11%) ended at render.c:232 [15100.42] vulkan: 2213 passes (4%) ended at buffer.c:2166 [15100.42] vulkan: 2138 passes (4%) ended at dma.c:143 [15100.42] vulkan: 1804 passes (4%) ended at cmd.c:534 [15100.42] vulkan: 1324 passes (3%) ended at surface.c:162 [15100.42] vulkan: GPU-owned guest memory landed for the CPU 183986 times, render targets written back for an engine 33 times [15100.72] perf: 59.8 frames a second over 5.0 s (853818 shown in all) [15104.03] vulkan: display: 599 frame intervals of 16.92 ms (deviation 4.25 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (4.5 to 8.8), on to the display in 37.8 ms (14.3 to 44.7), 43.7 ms in all (22.6 to 49.9) [15104.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15105.74] perf: 60.0 frames a second over 5.0 s (854119 shown in all) [15110.47] cpu: 600 presents in 10.05 s (59.7 fps): 39 of the game's threads ran 16.57 s on the host's processors (165% of one, 27.62 ms a present), the whole process 20.08 s (200%); the busiest: thread 80 'MainThread' 7.18 s, thread 87 'Job.Worker 1' 3.93 s, thread 86 'Job.Worker 0' 3.91 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.38 s [15110.47] cpu: in those 10.05 s, 198717 SVCs (19770 a second): 0x0b SleepThread 80391, 0x1b ArbitrateUnlock 39211, 0x1c WaitProcessWideKeyAtomic 36061, 0x1d SignalProcessWideKey 24895, 0x1a ArbitrateLock 9623, 0x21 SendSyncRequest 6473; 1048 calls the dispatch table had no code for (RtAPI.miss) [15110.47] vulkan: 451478232 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4985 finishes (1935 ms); 0 reads past queued releases (0 samples counts written on the GPU); 669368700 descriptor sets written, 233588018 reused; 234925928 draws kept the last one's shaders and pipeline (0 checked), 420484965 its targets [15110.47] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5352 render targets made, 78216 texture uploads (19976 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [15110.47] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15110.47] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15110.47] vulkan: caches: 88 render targets (1227 MB, 2 parked), 407 textures (1351 MB), 5715 buffers (145 MB); 3438 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15110.47] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15110.47] vulkan: 93341781 rendering passes, 853179 clear commands, 14795721 attachments cleared and 968 left undefined by their load op [15110.47] vulkan: 20901 passes (43%) ended at renderer.c:214 [15110.47] vulkan: 7418 passes (15%) ended at buffer.c:2334 [15110.47] vulkan: 7046 passes (14%) ended at buffer.c:2238 [15110.47] vulkan: 5470 passes (11%) ended at render.c:232 [15110.47] vulkan: 2363 passes (5%) ended at buffer.c:2166 [15110.47] vulkan: 1956 passes (4%) ended at surface.c:162 [15110.47] vulkan: 1812 passes (4%) ended at cmd.c:534 [15110.47] vulkan: 1602 passes (3%) ended at dma.c:143 [15110.47] vulkan: GPU-owned guest memory landed for the CPU 184013 times, render targets written back for an engine 33 times [15110.74] perf: 59.4 frames a second over 5.0 s (854416 shown in all) [15114.13] vulkan: display: 599 frame intervals of 16.86 ms (deviation 1.79 ms, 1st to 99th percentile 16.56 to 33.12 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 6.9 ms (3.9 to 13.7), on to the display in 32.4 ms (10.3 to 46.0), 39.3 ms in all (20.0 to 50.0) [15114.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15115.75] perf: 58.4 frames a second over 5.0 s (854709 shown in all) [15120.77] perf: 57.4 frames a second over 5.0 s (854997 shown in all) [15120.81] nvn: 855000 presents, 855000 submissions [15120.81] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 21.93 s on the host's processors (212% of one, 36.56 ms a present), the whole process 26.89 s (260%); the busiest: thread 80 'MainThread' 9.22 s, thread 87 'Job.Worker 1' 5.30 s, thread 86 'Job.Worker 0' 5.24 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.48 s [15120.81] cpu: in those 10.34 s, 162704 SVCs (15733 a second): 0x1b ArbitrateUnlock 43131, 0x0b SleepThread 37442, 0x1c WaitProcessWideKeyAtomic 34442, 0x1d SignalProcessWideKey 24812, 0x1a ArbitrateLock 14394, 0x21 SendSyncRequest 6617; 10793 calls the dispatch table had no code for (RtAPI.miss) [15120.81] vulkan: 451851374 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 4985 finishes (1935 ms); 0 reads past queued releases (0 samples counts written on the GPU); 669929712 descriptor sets written, 233773290 reused; 235116107 draws kept the last one's shaders and pipeline (0 checked), 420832986 its targets [15120.81] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5368 render targets made, 78365 texture uploads (20035 MB); 2 frames over 50 ms in the last 600, the slowest 71 ms [15120.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15120.81] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15120.81] vulkan: caches: 100 render targets (1233 MB, 3 parked), 488 textures (1782 MB), 7846 buffers (154 MB); 3884 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15120.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15120.81] vulkan: 93417965 rendering passes, 853779 clear commands, 14807715 attachments cleared and 968 left undefined by their load op [15120.81] vulkan: 29435 passes (39%) ended at renderer.c:214 [15120.81] vulkan: 13878 passes (18%) ended at buffer.c:2334 [15120.81] vulkan: 12575 passes (17%) ended at buffer.c:2238 [15120.81] vulkan: 8055 passes (11%) ended at render.c:232 [15120.81] vulkan: 5123 passes (7%) ended at dma.c:143 [15120.81] vulkan: 3510 passes (5%) ended at buffer.c:2166 [15120.81] vulkan: 2355 passes (3%) ended at cmd.c:534 [15120.81] vulkan: 654 passes (1%) ended at surface.c:162 [15120.81] vulkan: GPU-owned guest memory landed for the CPU 184109 times, render targets written back for an engine 33 times [15124.63] vulkan: display: 599 frame intervals of 17.53 ms (deviation 6.92 ms, 1st to 99th percentile 16.56 to 33.58 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (3.4 to 14.1), on to the display in 29.8 ms (10.6 to 42.6), 39.7 ms in all (20.0 to 49.9) [15124.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15125.79] perf: 57.0 frames a second over 5.0 s (855283 shown in all) [15130.79] perf: 56.8 frames a second over 5.0 s (855567 shown in all) [15131.37] cpu: 600 presents in 10.55 s (56.8 fps): 38 of the game's threads ran 19.96 s on the host's processors (189% of one, 33.26 ms a present), the whole process 23.89 s (226%); the busiest: thread 80 'MainThread' 8.63 s, thread 86 'Job.Worker 0' 4.75 s, thread 87 'Job.Worker 1' 4.75 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.44 s [15131.37] cpu: in those 10.55 s, 153114 SVCs (14506 a second): 0x0b SleepThread 38837, 0x1b ArbitrateUnlock 38277, 0x1c WaitProcessWideKeyAtomic 33194, 0x1d SignalProcessWideKey 23780, 0x1a ArbitrateLock 10560, 0x21 SendSyncRequest 6562; 27560 calls the dispatch table had no code for (RtAPI.miss) [15131.37] vulkan: 452137306 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5014 finishes (1941 ms); 0 reads past queued releases (0 samples counts written on the GPU); 670361648 descriptor sets written, 233913218 reused; 235264361 draws kept the last one's shaders and pipeline (0 checked), 421101457 its targets [15131.37] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5398 render targets made, 78415 texture uploads (20057 MB); 6 frames over 50 ms in the last 600, the slowest 175 ms [15131.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15131.37] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15131.37] vulkan: caches: 106 render targets (1231 MB, 3 parked), 486 textures (1635 MB), 8718 buffers (194 MB); 3792 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15131.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15131.37] vulkan: 93475549 rendering passes, 854379 clear commands, 14816138 attachments cleared and 968 left undefined by their load op [15131.37] vulkan: 20397 passes (35%) ended at renderer.c:214 [15131.37] vulkan: 11928 passes (21%) ended at buffer.c:2334 [15131.37] vulkan: 10296 passes (18%) ended at buffer.c:2238 [15131.37] vulkan: 5642 passes (10%) ended at render.c:232 [15131.37] vulkan: 3719 passes (6%) ended at dma.c:143 [15131.37] vulkan: 2763 passes (5%) ended at buffer.c:2166 [15131.37] vulkan: 1845 passes (3%) ended at cmd.c:534 [15131.37] vulkan: 585 passes (1%) ended at renderer.c:680 [15131.37] vulkan: GPU-owned guest memory landed for the CPU 184199 times, render targets written back for an engine 33 times [15134.98] vulkan: display: 599 frame intervals of 17.28 ms (deviation 4.04 ms, 1st to 99th percentile 16.57 to 33.39 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (3.2 to 13.1), on to the display in 25.9 ms (10.0 to 40.6), 34.1 ms in all (18.2 to 49.7) [15134.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15135.80] perf: 57.8 frames a second over 5.0 s (855857 shown in all) [15140.82] perf: 59.6 frames a second over 5.0 s (856156 shown in all) [15141.56] cpu: 600 presents in 10.19 s (58.9 fps): 38 of the game's threads ran 20.18 s on the host's processors (198% of one, 33.64 ms a present), the whole process 24.57 s (241%); the busiest: thread 80 'MainThread' 8.46 s, thread 87 'Job.Worker 1' 4.84 s, thread 86 'Job.Worker 0' 4.83 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.38 s [15141.56] cpu: in those 10.19 s, 183403 SVCs (18001 a second): 0x0b SleepThread 61134, 0x1b ArbitrateUnlock 40660, 0x1c WaitProcessWideKeyAtomic 36932, 0x1d SignalProcessWideKey 25981, 0x1a ArbitrateLock 10431, 0x21 SendSyncRequest 6421; 4496 calls the dispatch table had no code for (RtAPI.miss) [15141.56] vulkan: 452467103 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5014 finishes (1941 ms); 0 reads past queued releases (0 samples counts written on the GPU); 670858165 descriptor sets written, 234076295 reused; 235418218 draws kept the last one's shaders and pipeline (0 checked), 421403979 its targets [15141.56] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5398 render targets made, 78418 texture uploads (20058 MB); 3 frames over 50 ms in the last 600, the slowest 67 ms [15141.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15141.56] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15141.56] vulkan: caches: 106 render targets (1231 MB, 3 parked), 432 textures (1505 MB), 8095 buffers (185 MB); 3605 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15141.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15141.56] vulkan: 93550276 rendering passes, 854979 clear commands, 14829500 attachments cleared and 968 left undefined by their load op [15141.56] vulkan: 31836 passes (43%) ended at renderer.c:214 [15141.56] vulkan: 15525 passes (21%) ended at buffer.c:2334 [15141.56] vulkan: 9263 passes (12%) ended at buffer.c:2238 [15141.56] vulkan: 8835 passes (12%) ended at render.c:232 [15141.56] vulkan: 3259 passes (4%) ended at buffer.c:2166 [15141.56] vulkan: 2647 passes (4%) ended at dma.c:143 [15141.56] vulkan: 1974 passes (3%) ended at cmd.c:534 [15141.56] vulkan: 787 passes (1%) ended at surface.c:162 [15141.56] vulkan: GPU-owned guest memory landed for the CPU 184232 times, render targets written back for an engine 33 times [15145.30] vulkan: display: 599 frame intervals of 16.94 ms (deviation 3.02 ms, 1st to 99th percentile 16.56 to 32.17 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (7.0 to 13.6), on to the display in 23.1 ms (13.3 to 26.9), 33.6 ms in all (23.8 to 36.0) [15145.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15145.82] perf: 59.6 frames a second over 5.0 s (856454 shown in all) [15150.82] perf: 59.2 frames a second over 5.0 s (856750 shown in all) [15151.64] nvn: 856800 presents, 856800 submissions [15151.64] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 20.70 s on the host's processors (205% of one, 34.50 ms a present), the whole process 25.23 s (250%); the busiest: thread 80 'MainThread' 8.33 s, thread 86 'Job.Worker 0' 5.20 s, thread 87 'Job.Worker 1' 5.14 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.43 s [15151.64] cpu: in those 10.08 s, 130291 SVCs (12921 a second): 0x1b ArbitrateUnlock 32922, 0x1c WaitProcessWideKeyAtomic 32458, 0x0b SleepThread 27891, 0x1d SignalProcessWideKey 23599, 0x21 SendSyncRequest 6335, 0x1a ArbitrateLock 5252; 15207 calls the dispatch table had no code for (RtAPI.miss) [15151.64] vulkan: 452805367 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5017 finishes (1942 ms); 0 reads past queued releases (0 samples counts written on the GPU); 671367319 descriptor sets written, 234243669 reused; 235588809 draws kept the last one's shaders and pipeline (0 checked), 421719441 its targets [15151.64] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5398 render targets made, 78432 texture uploads (20067 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [15151.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15151.64] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15151.64] vulkan: caches: 85 render targets (1159 MB, 3 parked), 333 textures (1259 MB), 6597 buffers (216 MB); 3320 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15151.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15151.64] vulkan: 93619317 rendering passes, 855579 clear commands, 14840126 attachments cleared and 968 left undefined by their load op [15151.64] vulkan: 26451 passes (38%) ended at renderer.c:214 [15151.64] vulkan: 15306 passes (22%) ended at buffer.c:2334 [15151.64] vulkan: 9822 passes (14%) ended at buffer.c:2238 [15151.64] vulkan: 7366 passes (11%) ended at render.c:232 [15151.64] vulkan: 3729 passes (5%) ended at dma.c:143 [15151.64] vulkan: 3303 passes (5%) ended at buffer.c:2166 [15151.64] vulkan: 1963 passes (3%) ended at cmd.c:534 [15151.64] vulkan: 600 passes (1%) ended at renderer.c:680 [15151.64] vulkan: GPU-owned guest memory landed for the CPU 184358 times, render targets written back for an engine 33 times [15155.75] vulkan: display: 598 frame intervals of 17.03 ms (deviation 2.59 ms, 1st to 99th percentile 16.56 to 33.27 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.9 to 13.1), on to the display in 24.6 ms (8.4 to 43.7), 34.3 ms in all (18.1 to 49.6) [15155.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15155.84] perf: 58.4 frames a second over 5.0 s (857043 shown in all) [15160.84] perf: 57.2 frames a second over 5.0 s (857329 shown in all) [15162.06] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 19.06 s on the host's processors (183% of one, 31.76 ms a present), the whole process 22.91 s (220%); the busiest: thread 80 'MainThread' 8.12 s, thread 86 'Job.Worker 0' 4.48 s, thread 87 'Job.Worker 1' 4.41 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.47 s [15162.06] cpu: in those 10.42 s, 222098 SVCs (21321 a second): 0x0b SleepThread 58422, 0x1b ArbitrateUnlock 56593, 0x1c WaitProcessWideKeyAtomic 45051, 0x1d SignalProcessWideKey 32890, 0x1a ArbitrateLock 20366, 0x21 SendSyncRequest 6850; 12572 calls the dispatch table had no code for (RtAPI.miss) [15162.06] vulkan: 453070806 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5020 finishes (1944 ms); 0 reads past queued releases (0 samples counts written on the GPU); 671767150 descriptor sets written, 234374716 reused; 235714752 draws kept the last one's shaders and pipeline (0 checked), 421962202 its targets [15162.06] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5403 render targets made, 78497 texture uploads (20081 MB); 5 frames over 50 ms in the last 600, the slowest 120 ms [15162.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15162.06] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15162.06] vulkan: caches: 87 render targets (1230 MB, 2 parked), 373 textures (1353 MB), 7931 buffers (238 MB); 3521 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15162.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15162.06] vulkan: 93683193 rendering passes, 856179 clear commands, 14851568 attachments cleared and 972 left undefined by their load op [15162.06] vulkan: 26631 passes (42%) ended at renderer.c:214 [15162.06] vulkan: 14165 passes (22%) ended at buffer.c:2334 [15162.06] vulkan: 7749 passes (12%) ended at buffer.c:2238 [15162.06] vulkan: 7715 passes (12%) ended at render.c:232 [15162.06] vulkan: 2630 passes (4%) ended at buffer.c:2166 [15162.06] vulkan: 2309 passes (4%) ended at dma.c:143 [15162.06] vulkan: 1717 passes (3%) ended at cmd.c:534 [15162.06] vulkan: 477 passes (1%) ended at surface.c:162 [15162.06] vulkan: GPU-owned guest memory landed for the CPU 184431 times, render targets written back for an engine 33 times [15165.85] perf: 58.0 frames a second over 5.0 s (857620 shown in all) [15166.30] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.13 ms, 1st to 99th percentile 16.56 to 49.06 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (2.8 to 13.4), on to the display in 28.6 ms (10.8 to 47.1), 36.3 ms in all (19.0 to 50.0) [15166.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15170.85] perf: 60.0 frames a second over 5.0 s (857920 shown in all) [15172.21] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 20.67 s on the host's processors (204% of one, 34.45 ms a present), the whole process 24.85 s (245%); the busiest: thread 80 'MainThread' 8.25 s, thread 87 'Job.Worker 1' 5.37 s, thread 86 'Job.Worker 0' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.37 s [15172.21] cpu: in those 10.15 s, 103503 SVCs (10196 a second): 0x1c WaitProcessWideKeyAtomic 27857, 0x1b ArbitrateUnlock 27276, 0x1d SignalProcessWideKey 19743, 0x0b SleepThread 16649, 0x21 SendSyncRequest 6394, 0x1a ArbitrateLock 3746; 14239 calls the dispatch table had no code for (RtAPI.miss) [15172.21] vulkan: 453379875 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5020 finishes (1944 ms); 0 reads past queued releases (0 samples counts written on the GPU); 672225568 descriptor sets written, 234534436 reused; 235864247 draws kept the last one's shaders and pipeline (0 checked), 422247257 its targets [15172.21] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5403 render targets made, 78520 texture uploads (20082 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms [15172.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15172.21] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15172.21] vulkan: caches: 87 render targets (1230 MB, 2 parked), 368 textures (1285 MB), 6584 buffers (156 MB); 3354 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15172.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15172.21] vulkan: 93749541 rendering passes, 856779 clear commands, 14862968 attachments cleared and 972 left undefined by their load op [15172.21] vulkan: 27632 passes (42%) ended at renderer.c:214 [15172.21] vulkan: 17113 passes (26%) ended at buffer.c:2334 [15172.21] vulkan: 7783 passes (12%) ended at render.c:232 [15172.21] vulkan: 5018 passes (8%) ended at buffer.c:2238 [15172.21] vulkan: 3056 passes (5%) ended at buffer.c:2166 [15172.21] vulkan: 2953 passes (4%) ended at dma.c:143 [15172.21] vulkan: 1591 passes (2%) ended at cmd.c:534 [15172.21] vulkan: 600 passes (1%) ended at renderer.c:680 [15172.21] vulkan: GPU-owned guest memory landed for the CPU 184574 times, render targets written back for an engine 33 times [15175.87] perf: 58.8 frames a second over 5.0 s (858215 shown in all) [15176.38] vulkan: display: 599 frame intervals of 16.83 ms (deviation 1.92 ms, 1st to 99th percentile 16.56 to 16.96 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.2 to 12.8), on to the display in 26.2 ms (11.7 to 40.2), 35.1 ms in all (20.9 to 49.6) [15176.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15180.89] perf: 57.8 frames a second over 5.0 s (858505 shown in all) [15182.45] nvn: 858600 presents, 858600 submissions [15182.46] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 21.36 s on the host's processors (208% of one, 35.60 ms a present), the whole process 26.36 s (257%); the busiest: thread 80 'MainThread' 8.97 s, thread 87 'Job.Worker 1' 5.20 s, thread 86 'Job.Worker 0' 5.17 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.41 s [15182.46] cpu: in those 10.25 s, 164685 SVCs (16065 a second): 0x0b SleepThread 49122, 0x1b ArbitrateUnlock 38035, 0x1c WaitProcessWideKeyAtomic 35490, 0x1d SignalProcessWideKey 25195, 0x1a ArbitrateLock 8534, 0x21 SendSyncRequest 6459; 11947 calls the dispatch table had no code for (RtAPI.miss) [15182.46] vulkan: 453744563 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5020 finishes (1944 ms); 0 reads past queued releases (0 samples counts written on the GPU); 672775174 descriptor sets written, 234714206 reused; 236045553 draws kept the last one's shaders and pipeline (0 checked), 422582941 its targets [15182.46] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5403 render targets made, 78579 texture uploads (20100 MB); 3 frames over 50 ms in the last 600, the slowest 101 ms [15182.46] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15182.46] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15182.46] vulkan: caches: 84 render targets (1148 MB, 2 parked), 382 textures (1222 MB), 6213 buffers (120 MB); 3190 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15182.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15182.46] vulkan: 93830293 rendering passes, 857379 clear commands, 14876663 attachments cleared and 972 left undefined by their load op [15182.46] vulkan: 33616 passes (42%) ended at renderer.c:214 [15182.46] vulkan: 15986 passes (20%) ended at buffer.c:2334 [15182.46] vulkan: 11176 passes (14%) ended at buffer.c:2238 [15182.46] vulkan: 9395 passes (12%) ended at render.c:232 [15182.46] vulkan: 3945 passes (5%) ended at dma.c:143 [15182.46] vulkan: 2850 passes (4%) ended at buffer.c:2166 [15182.46] vulkan: 2334 passes (3%) ended at cmd.c:534 [15182.46] vulkan: 821 passes (1%) ended at surface.c:162 [15182.46] vulkan: GPU-owned guest memory landed for the CPU 184787 times, render targets written back for an engine 33 times [15185.89] perf: 58.2 frames a second over 5.0 s (858796 shown in all) [15186.70] vulkan: display: 599 frame intervals of 17.22 ms (deviation 5.25 ms, 1st to 99th percentile 16.58 to 33.47 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (5.1 to 14.5), on to the display in 22.2 ms (11.8 to 43.1), 33.7 ms in all (22.6 to 48.9) [15186.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15190.89] perf: 59.0 frames a second over 5.0 s (859091 shown in all) [15192.70] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 21.60 s on the host's processors (211% of one, 36.00 ms a present), the whole process 26.05 s (254%); the busiest: thread 80 'MainThread' 8.60 s, thread 87 'Job.Worker 1' 5.55 s, thread 86 'Job.Worker 0' 5.52 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.38 s [15192.70] cpu: in those 10.24 s, 123369 SVCs (12045 a second): 0x1b ArbitrateUnlock 31361, 0x1c WaitProcessWideKeyAtomic 29744, 0x0b SleepThread 26535, 0x1d SignalProcessWideKey 21433, 0x21 SendSyncRequest 6409, 0x1a ArbitrateLock 6035; 22762 calls the dispatch table had no code for (RtAPI.miss) [15192.70] vulkan: 454075924 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5020 finishes (1944 ms); 0 reads past queued releases (0 samples counts written on the GPU); 673273245 descriptor sets written, 234878857 reused; 236207535 draws kept the last one's shaders and pipeline (0 checked), 422888505 its targets [15192.70] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5420 render targets made, 78584 texture uploads (20100 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [15192.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15192.70] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15192.70] vulkan: caches: 99 render targets (1192 MB, 2 parked), 360 textures (1162 MB), 5524 buffers (148 MB); 3202 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15192.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15192.70] vulkan: 93902679 rendering passes, 857979 clear commands, 14888918 attachments cleared and 972 left undefined by their load op [15192.70] vulkan: 29799 passes (41%) ended at renderer.c:214 [15192.70] vulkan: 16357 passes (23%) ended at buffer.c:2334 [15192.70] vulkan: 8793 passes (12%) ended at buffer.c:2238 [15192.70] vulkan: 8368 passes (12%) ended at render.c:232 [15192.70] vulkan: 3022 passes (4%) ended at buffer.c:2166 [15192.70] vulkan: 2805 passes (4%) ended at dma.c:143 [15192.70] vulkan: 1958 passes (3%) ended at cmd.c:534 [15192.70] vulkan: 680 passes (1%) ended at surface.c:162 [15192.70] vulkan: GPU-owned guest memory landed for the CPU 184881 times, render targets written back for an engine 33 times [15195.90] perf: 59.2 frames a second over 5.0 s (859388 shown in all) [15196.86] vulkan: display: 599 frame intervals of 16.92 ms (deviation 2.25 ms, 1st to 99th percentile 16.56 to 33.39 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 7.6 ms (4.6 to 13.0), on to the display in 33.6 ms (11.1 to 44.7), 41.2 ms in all (18.8 to 49.6) [15196.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15200.92] perf: 58.4 frames a second over 5.0 s (859681 shown in all) [15202.93] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 21.60 s on the host's processors (211% of one, 35.99 ms a present), the whole process 26.33 s (257%); the busiest: thread 80 'MainThread' 8.67 s, thread 86 'Job.Worker 0' 5.51 s, thread 87 'Job.Worker 1' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.37 s [15202.93] cpu: in those 10.23 s, 151936 SVCs (14854 a second): 0x1b ArbitrateUnlock 43250, 0x1c WaitProcessWideKeyAtomic 32729, 0x0b SleepThread 28274, 0x1d SignalProcessWideKey 23764, 0x1a ArbitrateLock 15569, 0x21 SendSyncRequest 6490; 12596 calls the dispatch table had no code for (RtAPI.miss) [15202.93] vulkan: 454419303 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5036 finishes (1948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 673789324 descriptor sets written, 235049536 reused; 236389847 draws kept the last one's shaders and pipeline (0 checked), 423208980 its targets [15202.93] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5420 render targets made, 78625 texture uploads (20108 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [15202.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15202.93] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15202.93] vulkan: caches: 99 render targets (1192 MB, 2 parked), 383 textures (1286 MB), 6509 buffers (262 MB); 3424 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15202.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15202.93] vulkan: 93971114 rendering passes, 858579 clear commands, 14899553 attachments cleared and 972 left undefined by their load op [15202.93] vulkan: 26598 passes (39%) ended at renderer.c:214 [15202.93] vulkan: 12093 passes (18%) ended at buffer.c:2334 [15202.93] vulkan: 11287 passes (16%) ended at buffer.c:2238 [15202.93] vulkan: 7410 passes (11%) ended at render.c:232 [15202.93] vulkan: 4601 passes (7%) ended at dma.c:143 [15202.93] vulkan: 3209 passes (5%) ended at buffer.c:2166 [15202.93] vulkan: 2120 passes (3%) ended at cmd.c:534 [15202.93] vulkan: 600 passes (1%) ended at renderer.c:680 [15202.93] vulkan: GPU-owned guest memory landed for the CPU 185066 times, render targets written back for an engine 33 times [15205.92] perf: 58.2 frames a second over 5.0 s (859972 shown in all) [15207.18] vulkan: display: 599 frame intervals of 17.22 ms (deviation 4.17 ms, 1st to 99th percentile 16.57 to 33.46 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (6.0 to 14.8), on to the display in 28.0 ms (11.0 to 42.0), 38.5 ms in all (20.4 to 50.0) [15207.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15210.94] perf: 58.0 frames a second over 5.0 s (860263 shown in all) [15213.42] nvn: 860400 presents, 860400 submissions [15213.42] cpu: 600 presents in 10.49 s (57.2 fps): 38 of the game's threads ran 21.96 s on the host's processors (209% of one, 36.61 ms a present), the whole process 27.15 s (259%); the busiest: thread 80 'MainThread' 9.35 s, thread 87 'Job.Worker 1' 5.29 s, thread 86 'Job.Worker 0' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.41 s [15213.42] cpu: in those 10.49 s, 192056 SVCs (18303 a second): 0x0b SleepThread 59817, 0x1b ArbitrateUnlock 45053, 0x1c WaitProcessWideKeyAtomic 38232, 0x1d SignalProcessWideKey 26700, 0x1a ArbitrateLock 13906, 0x21 SendSyncRequest 6466; 9651 calls the dispatch table had no code for (RtAPI.miss) [15213.42] vulkan: 454781088 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5036 finishes (1948 ms); 0 reads past queued releases (0 samples counts written on the GPU); 674336186 descriptor sets written, 235226244 reused; 236567253 draws kept the last one's shaders and pipeline (0 checked), 423542873 its targets [15213.42] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5420 render targets made, 78647 texture uploads (20117 MB); 6 frames over 50 ms in the last 600, the slowest 103 ms [15213.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15213.42] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15213.42] vulkan: caches: 86 render targets (1129 MB, 2 parked), 376 textures (1351 MB), 7372 buffers (341 MB); 3505 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15213.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15213.42] vulkan: 94052746 rendering passes, 859179 clear commands, 14913212 attachments cleared and 972 left undefined by their load op [15213.42] vulkan: 32974 passes (40%) ended at renderer.c:214 [15213.42] vulkan: 16601 passes (20%) ended at buffer.c:2334 [15213.42] vulkan: 11025 passes (14%) ended at buffer.c:2238 [15213.42] vulkan: 8954 passes (11%) ended at render.c:232 [15213.42] vulkan: 4789 passes (6%) ended at dma.c:143 [15213.42] vulkan: 3460 passes (4%) ended at buffer.c:2166 [15213.42] vulkan: 2430 passes (3%) ended at cmd.c:534 [15213.42] vulkan: 793 passes (1%) ended at surface.c:162 [15213.42] vulkan: GPU-owned guest memory landed for the CPU 185481 times, render targets written back for an engine 33 times [15215.95] perf: 55.0 frames a second over 5.0 s (860539 shown in all) [15217.93] vulkan: display: 599 frame intervals of 17.67 ms (deviation 6.45 ms, 1st to 99th percentile 16.56 to 33.55 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 10.5 ms (5.0 to 15.1), on to the display in 27.3 ms (8.3 to 43.4), 37.8 ms in all (19.1 to 50.0) [15217.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15220.97] perf: 57.8 frames a second over 5.0 s (860829 shown in all) [15223.66] RomFS: reading uanim_slp0er-mg1_c351_damagemidud.bundle (34.7 KB) [15223.66] RomFS: reading uanim_slp0ef-mg1_c351_damagemidud.bundle (43.8 KB) [15224.19] cpu: 600 presents in 10.76 s (55.7 fps): 38 of the game's threads ran 22.07 s on the host's processors (205% of one, 36.78 ms a present), the whole process 26.82 s (249%); the busiest: thread 80 'MainThread' 9.54 s, thread 86 'Job.Worker 0' 5.11 s, thread 87 'Job.Worker 1' 5.07 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.44 s [15224.19] cpu: in those 10.76 s, 190443 SVCs (17695 a second): 0x1b ArbitrateUnlock 52223, 0x0b SleepThread 44086, 0x1c WaitProcessWideKeyAtomic 37048, 0x1d SignalProcessWideKey 26419, 0x1a ArbitrateLock 21773, 0x21 SendSyncRequest 6968; 31621 calls the dispatch table had no code for (RtAPI.miss) [15224.19] vulkan: 455116673 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5045 finishes (1951 ms); 0 reads past queued releases (0 samples counts written on the GPU); 674843432 descriptor sets written, 235390168 reused; 236732925 draws kept the last one's shaders and pipeline (0 checked), 423852787 its targets [15224.19] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5425 render targets made, 78734 texture uploads (20151 MB); 6 frames over 50 ms in the last 600, the slowest 136 ms [15224.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15224.19] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15224.19] vulkan: caches: 89 render targets (1233 MB, 3 parked), 455 textures (1785 MB), 8320 buffers (342 MB); 4077 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15224.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15224.19] vulkan: 94127169 rendering passes, 859779 clear commands, 14925682 attachments cleared and 974 left undefined by their load op [15224.19] vulkan: 29962 passes (40%) ended at renderer.c:214 [15224.19] vulkan: 14266 passes (19%) ended at buffer.c:2334 [15224.19] vulkan: 11271 passes (15%) ended at buffer.c:2238 [15224.19] vulkan: 8380 passes (11%) ended at render.c:232 [15224.19] vulkan: 3921 passes (5%) ended at dma.c:143 [15224.19] vulkan: 3145 passes (4%) ended at buffer.c:2166 [15224.19] vulkan: 2197 passes (3%) ended at cmd.c:534 [15224.19] vulkan: 670 passes (1%) ended at surface.c:162 [15224.19] vulkan: GPU-owned guest memory landed for the CPU 185706 times, render targets written back for an engine 33 times [15225.79] RomFS: reading V_HORTENSIA_E_Critical_01.bin (2.5 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Critical_02.bin (2.4 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Damage_H_01.bin (1.1 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Damage_H_02.bin (1.3 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Damage_H_03.bin (1.1 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Damage_H_04.bin (2.0 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Damage_L_01.bin (1.1 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Damage_L_02.bin (0.8 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Damage_L_03.bin (1.0 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Damage_L_04.bin (1.2 KB) [15225.79] RomFS: reading V_HORTENSIA_E_Die_01.bin (4.0 KB) [15225.97] perf: 51.4 frames a second over 5.0 s (861086 shown in all) [15229.01] vulkan: display: 599 frame intervals of 18.50 ms (deviation 7.61 ms, 1st to 99th percentile 16.57 to 49.92 ms), 52 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (4.3 to 16.3), on to the display in 20.2 ms (9.1 to 35.6), 31.8 ms in all (17.6 to 44.6) [15229.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15230.99] perf: 55.0 frames a second over 5.0 s (861362 shown in all) [15235.02] cpu: 600 presents in 10.83 s (55.4 fps): 38 of the game's threads ran 22.63 s on the host's processors (209% of one, 37.72 ms a present), the whole process 26.91 s (248%); the busiest: thread 80 'MainThread' 9.76 s, thread 87 'Job.Worker 1' 5.31 s, thread 86 'Job.Worker 0' 5.27 s, thread 108 'UnityGfxDeviceWorker' 1.37 s, thread 116 'AK::EventManager' 0.67 s [15235.02] cpu: in those 10.83 s, 207034 SVCs (19112 a second): 0x1b ArbitrateUnlock 52870, 0x0b SleepThread 51776, 0x1c WaitProcessWideKeyAtomic 45910, 0x1d SignalProcessWideKey 31303, 0x1a ArbitrateLock 16679, 0x21 SendSyncRequest 6526; 6298 calls the dispatch table had no code for (RtAPI.miss) [15235.02] vulkan: 455380567 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5054 finishes (1956 ms); 0 reads past queued releases (0 samples counts written on the GPU); 675250043 descriptor sets written, 235511345 reused; 236868437 draws kept the last one's shaders and pipeline (0 checked), 424098862 its targets [15235.02] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5426 render targets made, 78867 texture uploads (20182 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [15235.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15235.02] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15235.02] vulkan: caches: 88 render targets (1217 MB, 2 parked), 562 textures (1989 MB), 9839 buffers (504 MB); 4428 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15235.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15235.02] vulkan: 94185253 rendering passes, 860379 clear commands, 14934543 attachments cleared and 974 left undefined by their load op [15235.02] vulkan: 20718 passes (36%) ended at renderer.c:214 [15235.02] vulkan: 11272 passes (19%) ended at buffer.c:2238 [15235.02] vulkan: 10942 passes (19%) ended at buffer.c:2334 [15235.02] vulkan: 6505 passes (11%) ended at render.c:232 [15235.02] vulkan: 3024 passes (5%) ended at buffer.c:2166 [15235.02] vulkan: 2894 passes (5%) ended at dma.c:143 [15235.02] vulkan: 2123 passes (4%) ended at cmd.c:534 [15235.02] vulkan: 372 passes (1%) ended at renderer.c:680 [15235.02] vulkan: GPU-owned guest memory landed for the CPU 185858 times, render targets written back for an engine 33 times [15236.00] perf: 59.4 frames a second over 5.0 s (861660 shown in all) [15239.31] vulkan: display: 599 frame intervals of 17.20 ms (deviation 3.87 ms, 1st to 99th percentile 16.56 to 33.44 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.5 to 15.5), on to the display in 26.8 ms (10.1 to 44.1), 36.1 ms in all (18.0 to 49.9) [15239.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15241.02] perf: 58.6 frames a second over 5.0 s (861954 shown in all) [15245.22] nvn: 862200 presents, 862200 submissions [15245.22] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 21.60 s on the host's processors (212% of one, 36.01 ms a present), the whole process 26.71 s (262%); the busiest: thread 80 'MainThread' 9.03 s, thread 86 'Job.Worker 0' 5.26 s, thread 87 'Job.Worker 1' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.43 s [15245.22] cpu: in those 10.20 s, 159324 SVCs (15617 a second): 0x0b SleepThread 44840, 0x1b ArbitrateUnlock 37662, 0x1c WaitProcessWideKeyAtomic 35089, 0x1d SignalProcessWideKey 25041, 0x1a ArbitrateLock 8489, 0x21 SendSyncRequest 6357; 9884 calls the dispatch table had no code for (RtAPI.miss) [15245.22] vulkan: 455755960 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5054 finishes (1956 ms); 0 reads past queued releases (0 samples counts written on the GPU); 675819014 descriptor sets written, 235693160 reused; 237056512 draws kept the last one's shaders and pipeline (0 checked), 424447213 its targets [15245.22] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5426 render targets made, 78878 texture uploads (20182 MB); 4 frames over 50 ms in the last 600, the slowest 66 ms [15245.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15245.22] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15245.22] vulkan: caches: 88 render targets (1217 MB, 2 parked), 545 textures (1836 MB), 9674 buffers (453 MB); 4193 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15245.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15245.22] vulkan: 94264419 rendering passes, 860979 clear commands, 14947761 attachments cleared and 974 left undefined by their load op [15245.22] vulkan: 32037 passes (40%) ended at renderer.c:214 [15245.22] vulkan: 15070 passes (19%) ended at buffer.c:2334 [15245.22] vulkan: 11513 passes (15%) ended at buffer.c:2238 [15245.22] vulkan: 8731 passes (11%) ended at render.c:232 [15245.22] vulkan: 4249 passes (5%) ended at dma.c:143 [15245.22] vulkan: 3902 passes (5%) ended at buffer.c:2166 [15245.22] vulkan: 2297 passes (3%) ended at cmd.c:534 [15245.22] vulkan: 762 passes (1%) ended at surface.c:162 [15245.22] vulkan: GPU-owned guest memory landed for the CPU 186164 times, render targets written back for an engine 33 times [15246.02] perf: 58.8 frames a second over 5.0 s (862248 shown in all) [15249.58] vulkan: display: 599 frame intervals of 17.14 ms (deviation 4.65 ms, 1st to 99th percentile 16.56 to 33.24 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (5.8 to 14.4), on to the display in 23.1 ms (12.9 to 39.1), 34.0 ms in all (23.3 to 46.8) [15249.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15251.04] perf: 57.8 frames a second over 5.0 s (862538 shown in all) [15255.67] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 21.29 s on the host's processors (204% of one, 35.49 ms a present), the whole process 26.21 s (251%); the busiest: thread 80 'MainThread' 9.17 s, thread 87 'Job.Worker 1' 5.05 s, thread 86 'Job.Worker 0' 4.99 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.42 s [15255.67] cpu: in those 10.45 s, 183299 SVCs (17548 a second): 0x0b SleepThread 52047, 0x1b ArbitrateUnlock 45266, 0x1c WaitProcessWideKeyAtomic 36431, 0x1d SignalProcessWideKey 25695, 0x1a ArbitrateLock 15520, 0x21 SendSyncRequest 6464; 21965 calls the dispatch table had no code for (RtAPI.miss) [15255.67] vulkan: 456109321 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5057 finishes (1957 ms); 0 reads past queued releases (0 samples counts written on the GPU); 676352188 descriptor sets written, 235866708 reused; 237232494 draws kept the last one's shaders and pipeline (0 checked), 424774001 its targets [15255.67] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5426 render targets made, 78909 texture uploads (20191 MB); 4 frames over 50 ms in the last 600, the slowest 100 ms [15255.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15255.67] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15255.67] vulkan: caches: 85 render targets (1135 MB, 2 parked), 413 textures (1478 MB), 7361 buffers (245 MB); 3544 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15255.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15255.67] vulkan: 94341037 rendering passes, 861579 clear commands, 14960646 attachments cleared and 974 left undefined by their load op [15255.67] vulkan: 31168 passes (41%) ended at renderer.c:214 [15255.67] vulkan: 14191 passes (19%) ended at buffer.c:2334 [15255.67] vulkan: 11310 passes (15%) ended at buffer.c:2238 [15255.67] vulkan: 8607 passes (11%) ended at render.c:232 [15255.67] vulkan: 4511 passes (6%) ended at dma.c:143 [15255.67] vulkan: 3285 passes (4%) ended at buffer.c:2166 [15255.67] vulkan: 2196 passes (3%) ended at cmd.c:534 [15255.67] vulkan: 735 passes (1%) ended at surface.c:162 [15255.67] vulkan: GPU-owned guest memory landed for the CPU 186572 times, render targets written back for an engine 33 times [15256.04] perf: 57.0 frames a second over 5.0 s (862823 shown in all) [15259.95] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.83 ms, 1st to 99th percentile 16.56 to 33.46 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.6 to 14.4), on to the display in 23.3 ms (8.5 to 41.2), 33.3 ms in all (18.0 to 47.4) [15259.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15261.04] perf: 58.2 frames a second over 5.0 s (863114 shown in all) [15265.96] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 21.27 s on the host's processors (207% of one, 35.45 ms a present), the whole process 26.18 s (254%); the busiest: thread 80 'MainThread' 8.94 s, thread 86 'Job.Worker 0' 5.23 s, thread 87 'Job.Worker 1' 5.15 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.45 s [15265.96] cpu: in those 10.29 s, 162586 SVCs (15795 a second): 0x0b SleepThread 46583, 0x1b ArbitrateUnlock 38809, 0x1c WaitProcessWideKeyAtomic 34371, 0x1d SignalProcessWideKey 24632, 0x1a ArbitrateLock 9919, 0x21 SendSyncRequest 6412; 11751 calls the dispatch table had no code for (RtAPI.miss) [15265.96] vulkan: 456466401 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5060 finishes (1958 ms); 0 reads past queued releases (0 samples counts written on the GPU); 676889304 descriptor sets written, 236043752 reused; 237430373 draws kept the last one's shaders and pipeline (0 checked), 425107215 its targets [15265.96] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5426 render targets made, 78927 texture uploads (20192 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [15265.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15265.96] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15265.96] vulkan: caches: 85 render targets (1135 MB, 2 parked), 393 textures (1352 MB), 8027 buffers (255 MB); 3428 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15265.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15265.96] vulkan: 94413125 rendering passes, 862179 clear commands, 14971794 attachments cleared and 974 left undefined by their load op [15265.96] vulkan: 27786 passes (39%) ended at renderer.c:214 [15265.96] vulkan: 13595 passes (19%) ended at buffer.c:2334 [15265.96] vulkan: 10699 passes (15%) ended at buffer.c:2238 [15265.96] vulkan: 7689 passes (11%) ended at render.c:232 [15265.96] vulkan: 5010 passes (7%) ended at dma.c:143 [15265.96] vulkan: 4087 passes (6%) ended at buffer.c:2166 [15265.96] vulkan: 2145 passes (3%) ended at cmd.c:534 [15265.96] vulkan: 538 passes (1%) ended at renderer.c:680 [15265.96] vulkan: GPU-owned guest memory landed for the CPU 186811 times, render targets written back for an engine 33 times [15266.05] perf: 58.0 frames a second over 5.0 s (863405 shown in all) [15270.16] vulkan: display: 599 frame intervals of 17.06 ms (deviation 3.59 ms, 1st to 99th percentile 16.56 to 33.46 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.7 to 13.7), on to the display in 29.4 ms (11.2 to 45.2), 39.0 ms in all (20.8 to 50.0) [15270.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15271.05] perf: 59.6 frames a second over 5.0 s (863703 shown in all) [15276.07] perf: 58.4 frames a second over 5.0 s (863996 shown in all) [15276.12] nvn: 864000 presents, 864000 submissions [15276.13] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 21.96 s on the host's processors (216% of one, 36.59 ms a present), the whole process 27.15 s (267%); the busiest: thread 80 'MainThread' 8.97 s, thread 86 'Job.Worker 0' 5.53 s, thread 87 'Job.Worker 1' 5.53 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.38 s [15276.13] cpu: in those 10.17 s, 150524 SVCs (14804 a second): 0x1b ArbitrateUnlock 39301, 0x0b SleepThread 34367, 0x1c WaitProcessWideKeyAtomic 33341, 0x1d SignalProcessWideKey 24242, 0x1a ArbitrateLock 11029, 0x21 SendSyncRequest 6404; 17971 calls the dispatch table had no code for (RtAPI.miss) [15276.13] vulkan: 456834269 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5060 finishes (1958 ms); 0 reads past queued releases (0 samples counts written on the GPU); 677443644 descriptor sets written, 236225148 reused; 237624291 draws kept the last one's shaders and pipeline (0 checked), 425449952 its targets [15276.13] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5426 render targets made, 78976 texture uploads (20204 MB); 2 frames over 50 ms in the last 600, the slowest 60 ms [15276.13] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15276.13] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15276.13] vulkan: caches: 85 render targets (1135 MB, 2 parked), 415 textures (1395 MB), 8195 buffers (212 MB); 3428 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15276.13] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15276.13] vulkan: 94484521 rendering passes, 862779 clear commands, 14983446 attachments cleared and 974 left undefined by their load op [15276.13] vulkan: 28949 passes (41%) ended at renderer.c:214 [15276.13] vulkan: 12814 passes (18%) ended at buffer.c:2334 [15276.13] vulkan: 9699 passes (14%) ended at buffer.c:2238 [15276.13] vulkan: 8108 passes (11%) ended at render.c:232 [15276.13] vulkan: 5057 passes (7%) ended at dma.c:143 [15276.13] vulkan: 3307 passes (5%) ended at buffer.c:2166 [15276.13] vulkan: 2206 passes (3%) ended at cmd.c:534 [15276.13] vulkan: 633 passes (1%) ended at surface.c:162 [15276.13] vulkan: GPU-owned guest memory landed for the CPU 187255 times, render targets written back for an engine 33 times [15280.46] vulkan: display: 599 frame intervals of 17.20 ms (deviation 4.44 ms, 1st to 99th percentile 16.56 to 33.43 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (3.1 to 13.7), on to the display in 26.6 ms (10.7 to 43.3), 35.1 ms in all (19.1 to 49.5) [15280.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15281.09] perf: 58.0 frames a second over 5.0 s (864287 shown in all) [15286.09] perf: 57.6 frames a second over 5.0 s (864575 shown in all) [15286.50] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 17.98 s on the host's processors (173% of one, 29.97 ms a present), the whole process 21.81 s (210%); the busiest: thread 80 'MainThread' 7.93 s, thread 86 'Job.Worker 0' 4.12 s, thread 87 'Job.Worker 1' 4.10 s, thread 108 'UnityGfxDeviceWorker' 1.13 s, thread 116 'AK::EventManager' 0.48 s [15286.50] cpu: in those 10.38 s, 229632 SVCs (22129 a second): 0x0b SleepThread 72616, 0x1b ArbitrateUnlock 52996, 0x1c WaitProcessWideKeyAtomic 46433, 0x1d SignalProcessWideKey 33645, 0x1a ArbitrateLock 15608, 0x21 SendSyncRequest 6440; 8309 calls the dispatch table had no code for (RtAPI.miss) [15286.50] vulkan: 457104473 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5063 finishes (1960 ms); 0 reads past queued releases (0 samples counts written on the GPU); 677851558 descriptor sets written, 236357642 reused; 237755895 draws kept the last one's shaders and pipeline (0 checked), 425697977 its targets [15286.50] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5430 render targets made, 79030 texture uploads (20209 MB); 5 frames over 50 ms in the last 600, the slowest 121 ms [15286.50] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15286.50] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15286.50] vulkan: caches: 89 render targets (1233 MB, 2 parked), 437 textures (1365 MB), 8119 buffers (143 MB); 3443 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15286.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15286.50] vulkan: 94547548 rendering passes, 863379 clear commands, 14994573 attachments cleared and 976 left undefined by their load op [15286.50] vulkan: 25822 passes (41%) ended at renderer.c:214 [15286.50] vulkan: 12843 passes (20%) ended at buffer.c:2334 [15286.50] vulkan: 8544 passes (14%) ended at buffer.c:2238 [15286.50] vulkan: 7564 passes (12%) ended at render.c:232 [15286.50] vulkan: 2765 passes (4%) ended at dma.c:143 [15286.50] vulkan: 2694 passes (4%) ended at buffer.c:2166 [15286.50] vulkan: 1872 passes (3%) ended at cmd.c:534 [15286.50] vulkan: 448 passes (1%) ended at renderer.c:680 [15286.50] vulkan: GPU-owned guest memory landed for the CPU 187311 times, render targets written back for an engine 33 times [15287.91] RomFS: reading uwep_sw33.bundle (167.0 KB) [15287.91] RomFS: reading uwep_sw34.bundle (149.5 KB) [15287.91] RomFS: reading uwep_sw34n.bundle (151.6 KB) [15290.88] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.97 ms, 1st to 99th percentile 16.57 to 50.01 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.9 ms (5.5 to 13.8), on to the display in 27.8 ms (10.1 to 43.4), 37.7 ms in all (21.0 to 49.4) [15290.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15291.10] perf: 56.8 frames a second over 5.0 s (864860 shown in all) [15296.10] perf: 58.6 frames a second over 5.0 s (865153 shown in all) [15296.93] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 22.10 s on the host's processors (212% of one, 36.84 ms a present), the whole process 27.01 s (259%); the busiest: thread 80 'MainThread' 9.31 s, thread 87 'Job.Worker 1' 5.35 s, thread 86 'Job.Worker 0' 5.35 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.44 s [15296.93] cpu: in those 10.42 s, 168430 SVCs (16162 a second): 0x1b ArbitrateUnlock 45416, 0x0b SleepThread 38863, 0x1c WaitProcessWideKeyAtomic 34280, 0x1d SignalProcessWideKey 24589, 0x1a ArbitrateLock 16989, 0x21 SendSyncRequest 6419; 21102 calls the dispatch table had no code for (RtAPI.miss) [15296.93] vulkan: 457462586 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5066 finishes (1961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 678391613 descriptor sets written, 236533813 reused; 237940349 draws kept the last one's shaders and pipeline (0 checked), 426030856 its targets [15296.93] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5430 render targets made, 79129 texture uploads (20250 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [15296.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15296.93] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15296.93] vulkan: caches: 89 render targets (1233 MB, 2 parked), 460 textures (1495 MB), 7439 buffers (224 MB); 3653 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15296.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15296.93] vulkan: 94622110 rendering passes, 863979 clear commands, 15006540 attachments cleared and 976 left undefined by their load op [15296.93] vulkan: 29267 passes (39%) ended at renderer.c:214 [15296.93] vulkan: 13141 passes (18%) ended at buffer.c:2334 [15296.93] vulkan: 12142 passes (16%) ended at buffer.c:2238 [15296.93] vulkan: 8127 passes (11%) ended at render.c:232 [15296.93] vulkan: 4926 passes (7%) ended at dma.c:143 [15296.93] vulkan: 3462 passes (5%) ended at buffer.c:2166 [15296.93] vulkan: 2200 passes (3%) ended at cmd.c:534 [15296.93] vulkan: 649 passes (1%) ended at surface.c:162 [15296.93] vulkan: GPU-owned guest memory landed for the CPU 187545 times, render targets written back for an engine 33 times [15301.10] perf: 57.4 frames a second over 5.0 s (865440 shown in all) [15301.41] vulkan: display: 598 frame intervals of 17.28 ms (deviation 4.48 ms, 1st to 99th percentile 16.56 to 33.46 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.6 to 13.3), on to the display in 23.1 ms (9.3 to 39.6), 32.3 ms in all (18.6 to 47.3) [15301.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15306.12] perf: 58.8 frames a second over 5.0 s (865735 shown in all) [15307.21] nvn: 865800 presents, 865800 submissions [15307.22] cpu: 600 presents in 10.29 s (58.3 fps): 39 of the game's threads ran 20.15 s on the host's processors (196% of one, 33.58 ms a present), the whole process 25.04 s (243%); the busiest: thread 80 'MainThread' 8.86 s, thread 87 'Job.Worker 1' 4.74 s, thread 86 'Job.Worker 0' 4.70 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.38 s [15307.22] cpu: in those 10.29 s, 188403 SVCs (18308 a second): 0x0b SleepThread 62757, 0x1b ArbitrateUnlock 41996, 0x1c WaitProcessWideKeyAtomic 38220, 0x1d SignalProcessWideKey 27309, 0x1a ArbitrateLock 9799, 0x21 SendSyncRequest 6451; 13404 calls the dispatch table had no code for (RtAPI.miss) [15307.22] vulkan: 457817713 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5066 finishes (1961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 678928063 descriptor sets written, 236707617 reused; 238118942 draws kept the last one's shaders and pipeline (0 checked), 426360174 its targets [15307.22] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5430 render targets made, 79155 texture uploads (20254 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [15307.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15307.22] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15307.22] vulkan: caches: 86 render targets (1152 MB, 2 parked), 450 textures (1496 MB), 8313 buffers (243 MB); 3575 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15307.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15307.22] vulkan: 94696993 rendering passes, 864579 clear commands, 15018894 attachments cleared and 976 left undefined by their load op [15307.22] vulkan: 30189 passes (40%) ended at renderer.c:214 [15307.22] vulkan: 14470 passes (19%) ended at buffer.c:2334 [15307.22] vulkan: 10335 passes (14%) ended at buffer.c:2238 [15307.22] vulkan: 8309 passes (11%) ended at render.c:232 [15307.22] vulkan: 5258 passes (7%) ended at dma.c:143 [15307.22] vulkan: 2667 passes (4%) ended at buffer.c:2166 [15307.22] vulkan: 2352 passes (3%) ended at cmd.c:534 [15307.22] vulkan: 691 passes (1%) ended at surface.c:162 [15307.22] vulkan: GPU-owned guest memory landed for the CPU 187789 times, render targets written back for an engine 33 times [15311.12] perf: 57.2 frames a second over 5.0 s (866021 shown in all) [15311.75] vulkan: display: 599 frame intervals of 17.25 ms (deviation 4.74 ms, 1st to 99th percentile 16.56 to 33.41 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (6.2 to 14.7), on to the display in 21.8 ms (10.5 to 26.5), 32.2 ms in all (21.2 to 36.1) [15311.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15316.14] perf: 58.0 frames a second over 5.0 s (866312 shown in all) [15317.65] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 22.49 s on the host's processors (216% of one, 37.49 ms a present), the whole process 27.69 s (265%); the busiest: thread 80 'MainThread' 9.44 s, thread 87 'Job.Worker 1' 5.49 s, thread 86 'Job.Worker 0' 5.49 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.41 s [15317.65] cpu: in those 10.43 s, 165400 SVCs (15852 a second): 0x0b SleepThread 46201, 0x1b ArbitrateUnlock 39738, 0x1c WaitProcessWideKeyAtomic 35442, 0x1d SignalProcessWideKey 25259, 0x1a ArbitrateLock 10426, 0x21 SendSyncRequest 6462; 14572 calls the dispatch table had no code for (RtAPI.miss) [15317.65] vulkan: 458191453 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5066 finishes (1961 ms); 0 reads past queued releases (0 samples counts written on the GPU); 679493520 descriptor sets written, 236889640 reused; 238305558 draws kept the last one's shaders and pipeline (0 checked), 426706840 its targets [15317.65] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5430 render targets made, 79171 texture uploads (20255 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [15317.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15317.65] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15317.65] vulkan: caches: 86 render targets (1152 MB, 2 parked), 408 textures (1354 MB), 8537 buffers (244 MB); 3435 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15317.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15317.65] vulkan: 94775325 rendering passes, 865179 clear commands, 15032013 attachments cleared and 976 left undefined by their load op [15317.65] vulkan: 31855 passes (41%) ended at renderer.c:214 [15317.65] vulkan: 14671 passes (19%) ended at buffer.c:2334 [15317.65] vulkan: 10743 passes (14%) ended at buffer.c:2238 [15317.65] vulkan: 8749 passes (11%) ended at render.c:232 [15317.65] vulkan: 5101 passes (7%) ended at dma.c:143 [15317.65] vulkan: 3458 passes (4%) ended at buffer.c:2166 [15317.65] vulkan: 2390 passes (3%) ended at cmd.c:534 [15317.65] vulkan: 759 passes (1%) ended at surface.c:162 [15317.65] vulkan: GPU-owned guest memory landed for the CPU 188068 times, render targets written back for an engine 33 times [15318.84] RomFS: reading uanim_wng0ef-no1_c000_damagehigh.bundle (52.4 KB) [15318.84] RomFS: reading uanim_wng0ef-no1_c000_damagemidb.bundle (46.1 KB) [15318.85] RomFS: reading uanim_wng0ef-no1_c000_damagemiddu.bundle (53.5 KB) [15318.85] RomFS: reading uanim_wng0er-no1_c000_damagemidb.bundle (31.4 KB) [15318.85] RomFS: reading uanim_wng0er-no1_c000_damagemiddu.bundle (33.0 KB) [15318.85] RomFS: reading uanim_wng0er-no1_c000_damagemidud.bundle (32.7 KB) [15318.85] RomFS: reading uanim_wng0ef-no1_c000_evasionr.bundle (45.2 KB) [15318.85] RomFS: reading uanim_wng0ef-no1_c000_damagemidud.bundle (42.3 KB) [15318.85] RomFS: reading uanim_wng0er-no1_c000_evasionr.bundle (33.3 KB) [15318.87] RomFS: reading uanim_wng0er-no1_c000_evasionb.bundle (23.5 KB) [15318.88] RomFS: reading uanim_wng0ef-no1_c000_evasionb.bundle (27.5 KB) [15321.15] perf: 52.6 frames a second over 5.0 s (866576 shown in all) [15322.50] vulkan: display: 599 frame intervals of 17.95 ms (deviation 6.18 ms, 1st to 99th percentile 16.58 to 33.47 ms), 36 held for other than 1 refresh; the game's frames went from release to present in 10.9 ms (4.4 to 16.1), on to the display in 23.2 ms (9.1 to 41.8), 34.1 ms in all (20.1 to 49.9) [15322.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15326.15] perf: 57.6 frames a second over 5.0 s (866864 shown in all) [15328.49] cpu: 600 presents in 10.84 s (55.3 fps): 38 of the game's threads ran 22.82 s on the host's processors (210% of one, 38.03 ms a present), the whole process 27.41 s (253%); the busiest: thread 80 'MainThread' 9.90 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.24 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.55 s [15328.49] cpu: in those 10.84 s, 234799 SVCs (21655 a second): 0x1b ArbitrateUnlock 65890, 0x0b SleepThread 53113, 0x1c WaitProcessWideKeyAtomic 46136, 0x1d SignalProcessWideKey 32448, 0x1a ArbitrateLock 28530, 0x21 SendSyncRequest 6740; 27804 calls the dispatch table had no code for (RtAPI.miss) [15328.49] vulkan: 458485435 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5072 finishes (1964 ms); 0 reads past queued releases (0 samples counts written on the GPU); 679940362 descriptor sets written, 237030762 reused; 238459724 draws kept the last one's shaders and pipeline (0 checked), 426979852 its targets [15328.49] vulkan: 46 shaders translated (12 ms), 113 pipelines made (33 from the cache, 867 ms making, 631 ms waited for), 5450 render targets made, 79316 texture uploads (20284 MB); 3 frames over 50 ms in the last 600, the slowest 111 ms [15328.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15328.49] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15328.49] vulkan: caches: 101 render targets (1246 MB, 3 parked), 544 textures (1801 MB), 9637 buffers (351 MB); 4116 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15328.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15328.49] vulkan: 94839647 rendering passes, 865779 clear commands, 15042543 attachments cleared and 978 left undefined by their load op [15328.49] vulkan: 24768 passes (39%) ended at renderer.c:214 [15328.49] vulkan: 11285 passes (18%) ended at buffer.c:2238 [15328.49] vulkan: 10802 passes (17%) ended at buffer.c:2334 [15328.49] vulkan: 7307 passes (11%) ended at render.c:232 [15328.49] vulkan: 4030 passes (6%) ended at dma.c:143 [15328.49] vulkan: 3105 passes (5%) ended at buffer.c:2166 [15328.49] vulkan: 2105 passes (3%) ended at cmd.c:534 [15328.49] vulkan: 455 passes (1%) ended at renderer.c:680 [15328.49] vulkan: GPU-owned guest memory landed for the CPU 188288 times, render targets written back for an engine 33 times [15331.15] perf: 55.4 frames a second over 5.0 s (867141 shown in all) [15333.13] RomFS: reading enb_ft_hit_01.bundle (1431.0 KB) [15333.13] RomFS: reading enb_chargesmoke_02.bundle (325.2 KB) [15333.13] RomFS: reading enb_ft_hit_ground_00.bundle (378.0 KB) [15333.13] RomFS: reading enb_dash_00.bundle (233.0 KB) [15333.13] RomFS: reading enb_dgcl_chargesmoke_00.bundle (349.4 KB) [15333.13] RomFS: reading enb_ft_legsmoke_00.bundle (77.3 KB) [15333.13] RomFS: reading uanim_enc0am-ft1_c000_attack3.bundle (84.3 KB) [15333.13] RomFS: reading uanim_enc0am-ft1_c000_attackc.bundle (227.6 KB) [15333.14] RomFS: reading enb_lc_hit_ground_00.bundle (620.8 KB) [15333.17] RomFS: reading uanim_enc0am-ft1_c000_win.bundle (69.7 KB) [15333.20] RomFS: reading enb_dash_01.bundle (230.6 KB) [15333.21] RomFS: reading uanim_enc0am-ft1_c000_attackt.bundle (223.6 KB) [15333.23] vulkan: display: 599 frame intervals of 17.92 ms (deviation 6.52 ms, 1st to 99th percentile 16.56 to 49.99 ms), 31 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (4.3 to 15.2), on to the display in 22.0 ms (8.5 to 45.7), 32.5 ms in all (18.8 to 49.7) [15333.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15336.17] perf: 49.6 frames a second over 5.0 s (867390 shown in all) [15340.32] nvn: 867600 presents, 867600 submissions [15340.32] cpu: 600 presents in 11.82 s (50.7 fps): 40 of the game's threads ran 24.26 s on the host's processors (205% of one, 40.43 ms a present), the whole process 29.32 s (248%); the busiest: thread 80 'MainThread' 10.74 s, thread 87 'Job.Worker 1' 5.37 s, thread 86 'Job.Worker 0' 5.35 s, thread 108 'UnityGfxDeviceWorker' 1.76 s, thread 116 'AK::EventManager' 0.60 s [15340.32] cpu: in those 11.82 s, 292097 SVCs (24705 a second): 0x1b ArbitrateUnlock 77037, 0x0b SleepThread 70905, 0x1c WaitProcessWideKeyAtomic 63054, 0x1d SignalProcessWideKey 44828, 0x1a ArbitrateLock 27016, 0x21 SendSyncRequest 7143; 17262 calls the dispatch table had no code for (RtAPI.miss) [15340.32] vulkan: 458876481 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5080 finishes (1966 ms); 0 reads past queued releases (0 samples counts written on the GPU); 680543481 descriptor sets written, 237209735 reused; 238653795 draws kept the last one's shaders and pipeline (0 checked), 427349813 its targets [15340.32] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5455 render targets made, 79455 texture uploads (20313 MB); 6 frames over 50 ms in the last 600, the slowest 116 ms [15340.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15340.32] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15340.32] vulkan: caches: 103 render targets (1324 MB, 3 parked), 642 textures (2144 MB), 10350 buffers (469 MB); 4639 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15340.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15340.32] vulkan: 94907872 rendering passes, 866379 clear commands, 15053539 attachments cleared and 980 left undefined by their load op [15340.32] vulkan: 24984 passes (37%) ended at renderer.c:214 [15340.32] vulkan: 14175 passes (21%) ended at buffer.c:2238 [15340.32] vulkan: 11623 passes (17%) ended at buffer.c:2334 [15340.32] vulkan: 7651 passes (11%) ended at render.c:232 [15340.32] vulkan: 3045 passes (4%) ended at dma.c:143 [15340.32] vulkan: 3003 passes (4%) ended at buffer.c:2166 [15340.32] vulkan: 2674 passes (4%) ended at cmd.c:534 [15340.32] vulkan: 530 passes (1%) ended at surface.c:162 [15340.32] vulkan: GPU-owned guest memory landed for the CPU 188506 times, render targets written back for an engine 33 times [15341.19] perf: 51.4 frames a second over 5.0 s (867648 shown in all) [15344.77] vulkan: display: 599 frame intervals of 19.20 ms (deviation 7.31 ms, 1st to 99th percentile 16.56 to 33.63 ms), 82 held for other than 1 refresh; the game's frames went from release to present in 11.5 ms (4.3 to 21.6), on to the display in 21.9 ms (8.2 to 42.4), 33.4 ms in all (18.7 to 49.6) [15344.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15346.20] perf: 58.4 frames a second over 5.0 s (867941 shown in all) [15350.94] cpu: 600 presents in 10.62 s (56.5 fps): 38 of the game's threads ran 21.96 s on the host's processors (207% of one, 36.60 ms a present), the whole process 27.05 s (255%); the busiest: thread 80 'MainThread' 9.50 s, thread 87 'Job.Worker 1' 5.22 s, thread 86 'Job.Worker 0' 5.22 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.43 s [15350.94] cpu: in those 10.62 s, 176929 SVCs (16657 a second): 0x0b SleepThread 48546, 0x1b ArbitrateUnlock 43727, 0x1c WaitProcessWideKeyAtomic 36674, 0x1d SignalProcessWideKey 25883, 0x1a ArbitrateLock 13666, 0x21 SendSyncRequest 6525; 20181 calls the dispatch table had no code for (RtAPI.miss) [15350.94] vulkan: 459239473 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5096 finishes (1970 ms); 0 reads past queued releases (0 samples counts written on the GPU); 681092410 descriptor sets written, 237386790 reused; 238839528 draws kept the last one's shaders and pipeline (0 checked), 427688085 its targets [15350.94] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5473 render targets made, 79474 texture uploads (20314 MB); 6 frames over 50 ms in the last 600, the slowest 102 ms [15350.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15350.94] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15350.94] vulkan: caches: 107 render targets (1281 MB, 2 parked), 529 textures (1710 MB), 10265 buffers (428 MB); 4122 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15350.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15350.94] vulkan: 94980121 rendering passes, 866979 clear commands, 15065402 attachments cleared and 980 left undefined by their load op [15350.94] vulkan: 28991 passes (40%) ended at renderer.c:214 [15350.94] vulkan: 11417 passes (16%) ended at buffer.c:2334 [15350.94] vulkan: 10953 passes (15%) ended at buffer.c:2238 [15350.94] vulkan: 8012 passes (11%) ended at render.c:232 [15350.94] vulkan: 5990 passes (8%) ended at dma.c:143 [15350.94] vulkan: 3545 passes (5%) ended at buffer.c:2166 [15350.94] vulkan: 2156 passes (3%) ended at cmd.c:534 [15350.94] vulkan: 603 passes (1%) ended at surface.c:162 [15350.94] vulkan: GPU-owned guest memory landed for the CPU 188890 times, render targets written back for an engine 33 times [15351.20] perf: 54.8 frames a second over 5.0 s (868215 shown in all) [15351.88] RomFS: reading uanim_wng0ef-lc1_c703_damagemidud.bundle (32.0 KB) [15356.22] perf: 47.8 frames a second over 5.0 s (868455 shown in all) [15356.25] vulkan: display: 599 frame intervals of 19.17 ms (deviation 8.68 ms, 1st to 99th percentile 16.57 to 66.75 ms), 67 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (3.4 to 19.9), on to the display in 25.4 ms (8.2 to 46.3), 36.5 ms in all (19.4 to 50.0) [15356.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15361.22] perf: 58.6 frames a second over 5.0 s (868748 shown in all) [15362.11] cpu: 600 presents in 11.17 s (53.7 fps): 40 of the game's threads ran 21.24 s on the host's processors (190% of one, 35.39 ms a present), the whole process 25.57 s (229%); the busiest: thread 80 'MainThread' 9.68 s, thread 87 'Job.Worker 1' 4.67 s, thread 86 'Job.Worker 0' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.52 s [15362.11] cpu: in those 11.17 s, 277766 SVCs (24870 a second): 0x1b ArbitrateUnlock 75969, 0x0b SleepThread 63159, 0x1c WaitProcessWideKeyAtomic 58574, 0x1d SignalProcessWideKey 42164, 0x1a ArbitrateLock 28815, 0x21 SendSyncRequest 7071; 20652 calls the dispatch table had no code for (RtAPI.miss) [15362.11] vulkan: 459548533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5105 finishes (1975 ms); 0 reads past queued releases (0 samples counts written on the GPU); 681564043 descriptor sets written, 237533277 reused; 239002399 draws kept the last one's shaders and pipeline (0 checked), 427978989 its targets [15362.11] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5479 render targets made, 79574 texture uploads (20342 MB); 4 frames over 50 ms in the last 600, the slowest 100 ms [15362.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15362.11] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15362.11] vulkan: caches: 91 render targets (1220 MB, 2 parked), 514 textures (1838 MB), 9597 buffers (359 MB); 4118 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15362.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15362.11] vulkan: 95040018 rendering passes, 867579 clear commands, 15074524 attachments cleared and 982 left undefined by their load op [15362.11] vulkan: 21190 passes (35%) ended at renderer.c:214 [15362.11] vulkan: 12396 passes (21%) ended at buffer.c:2238 [15362.11] vulkan: 10971 passes (18%) ended at buffer.c:2334 [15362.11] vulkan: 6660 passes (11%) ended at render.c:232 [15362.11] vulkan: 3484 passes (6%) ended at dma.c:143 [15362.11] vulkan: 2582 passes (4%) ended at buffer.c:2166 [15362.11] vulkan: 2165 passes (4%) ended at cmd.c:534 [15362.11] vulkan: 210 passes (0%) ended at renderer.c:680 [15362.11] vulkan: GPU-owned guest memory landed for the CPU 189056 times, render targets written back for an engine 33 times [15366.24] perf: 58.8 frames a second over 5.0 s (869043 shown in all) [15366.42] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.43 ms, 1st to 99th percentile 16.56 to 33.32 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 8.1 ms (2.2 to 14.6), on to the display in 33.3 ms (10.8 to 47.5), 41.4 ms in all (19.4 to 50.0) [15366.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15371.25] perf: 57.0 frames a second over 5.0 s (869329 shown in all) [15372.55] nvn: 869400 presents, 869400 submissions [15372.56] cpu: 600 presents in 10.45 s (57.4 fps): 38 of the game's threads ran 22.08 s on the host's processors (211% of one, 36.79 ms a present), the whole process 27.34 s (262%); the busiest: thread 80 'MainThread' 9.38 s, thread 86 'Job.Worker 0' 5.39 s, thread 87 'Job.Worker 1' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.43 s [15372.56] cpu: in those 10.45 s, 141825 SVCs (13572 a second): 0x1b ArbitrateUnlock 36608, 0x1c WaitProcessWideKeyAtomic 33587, 0x0b SleepThread 30802, 0x1d SignalProcessWideKey 24249, 0x1a ArbitrateLock 8258, 0x21 SendSyncRequest 6441; 20416 calls the dispatch table had no code for (RtAPI.miss) [15372.56] vulkan: 459922984 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5108 finishes (1976 ms); 0 reads past queued releases (0 samples counts written on the GPU); 682128468 descriptor sets written, 237717754 reused; 239198313 draws kept the last one's shaders and pipeline (0 checked), 428327889 its targets [15372.56] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5479 render targets made, 79637 texture uploads (20362 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [15372.56] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15372.56] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15372.56] vulkan: caches: 91 render targets (1220 MB, 2 parked), 567 textures (1919 MB), 10058 buffers (370 MB); 4195 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15372.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15372.56] vulkan: 95114725 rendering passes, 868179 clear commands, 15086581 attachments cleared and 982 left undefined by their load op [15372.56] vulkan: 29766 passes (40%) ended at renderer.c:214 [15372.56] vulkan: 11584 passes (16%) ended at buffer.c:2334 [15372.56] vulkan: 11336 passes (15%) ended at buffer.c:2238 [15372.56] vulkan: 8273 passes (11%) ended at render.c:232 [15372.56] vulkan: 6631 passes (9%) ended at dma.c:143 [15372.56] vulkan: 3617 passes (5%) ended at buffer.c:2166 [15372.56] vulkan: 2255 passes (3%) ended at cmd.c:534 [15372.56] vulkan: 618 passes (1%) ended at surface.c:162 [15372.56] vulkan: GPU-owned guest memory landed for the CPU 189345 times, render targets written back for an engine 33 times [15376.25] perf: 56.6 frames a second over 5.0 s (869612 shown in all) [15377.00] vulkan: display: 599 frame intervals of 17.61 ms (deviation 6.32 ms, 1st to 99th percentile 16.56 to 33.51 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (5.5 to 14.5), on to the display in 22.4 ms (9.1 to 43.4), 33.0 ms in all (20.1 to 49.3) [15377.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15381.25] perf: 56.6 frames a second over 5.0 s (869895 shown in all) [15383.27] cpu: 600 presents in 10.72 s (56.0 fps): 43 of the game's threads ran 22.73 s on the host's processors (212% of one, 37.88 ms a present), the whole process 28.07 s (262%); the busiest: thread 80 'MainThread' 9.80 s, thread 86 'Job.Worker 0' 5.37 s, thread 87 'Job.Worker 1' 5.35 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.43 s [15383.27] cpu: in those 10.72 s, 168384 SVCs (15713 a second): 0x1b ArbitrateUnlock 44361, 0x0b SleepThread 38473, 0x1c WaitProcessWideKeyAtomic 34785, 0x1d SignalProcessWideKey 24810, 0x1a ArbitrateLock 15458, 0x21 SendSyncRequest 6654; 29931 calls the dispatch table had no code for (RtAPI.miss) [15383.27] vulkan: 460303213 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5108 finishes (1976 ms); 0 reads past queued releases (0 samples counts written on the GPU); 682702707 descriptor sets written, 237903973 reused; 239395187 draws kept the last one's shaders and pipeline (0 checked), 428681446 its targets [15383.27] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5482 render targets made, 79680 texture uploads (20383 MB); 5 frames over 50 ms in the last 600, the slowest 162 ms [15383.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15383.27] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15383.27] vulkan: caches: 91 render targets (1220 MB, 2 parked), 431 textures (1490 MB), 8036 buffers (174 MB); 3605 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15383.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15383.27] vulkan: 95190288 rendering passes, 868779 clear commands, 15099088 attachments cleared and 984 left undefined by their load op [15383.27] vulkan: 30909 passes (41%) ended at renderer.c:214 [15383.27] vulkan: 12055 passes (16%) ended at buffer.c:2238 [15383.27] vulkan: 11018 passes (15%) ended at buffer.c:2334 [15383.27] vulkan: 8659 passes (11%) ended at render.c:232 [15383.27] vulkan: 6081 passes (8%) ended at dma.c:143 [15383.27] vulkan: 3229 passes (4%) ended at buffer.c:2166 [15383.27] vulkan: 2315 passes (3%) ended at cmd.c:534 [15383.27] vulkan: 686 passes (1%) ended at surface.c:162 [15383.27] vulkan: GPU-owned guest memory landed for the CPU 189660 times, render targets written back for an engine 33 times [15386.27] perf: 42.5 frames a second over 5.0 s (870108 shown in all) [15389.75] vulkan: display: 599 frame intervals of 21.29 ms (deviation 11.23 ms, 1st to 99th percentile 16.57 to 66.61 ms), 139 held for other than 1 refresh; the game's frames went from release to present in 14.3 ms (6.7 to 22.8), on to the display in 18.7 ms (8.7 to 26.4), 32.9 ms in all (20.1 to 47.8) [15389.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15391.29] perf: 43.1 frames a second over 5.0 s (870324 shown in all) [15396.30] perf: 53.2 frames a second over 5.0 s (870591 shown in all) [15396.45] cpu: 600 presents in 13.18 s (45.5 fps): 40 of the game's threads ran 28.80 s on the host's processors (219% of one, 48.00 ms a present), the whole process 34.44 s (261%); the busiest: thread 80 'MainThread' 12.38 s, thread 86 'Job.Worker 0' 6.56 s, thread 87 'Job.Worker 1' 6.50 s, thread 108 'UnityGfxDeviceWorker' 2.01 s, thread 116 'AK::EventManager' 0.85 s [15396.45] cpu: in those 13.18 s, 273571 SVCs (20763 a second): 0x1b ArbitrateUnlock 72303, 0x0b SleepThread 67585, 0x1c WaitProcessWideKeyAtomic 55922, 0x1d SignalProcessWideKey 39499, 0x1a ArbitrateLock 28480, 0x21 SendSyncRequest 7514; 2709 calls the dispatch table had no code for (RtAPI.miss) [15396.45] vulkan: 460731506 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5114 finishes (1979 ms); 0 reads past queued releases (0 samples counts written on the GPU); 683370905 descriptor sets written, 238092361 reused; 239612615 draws kept the last one's shaders and pipeline (0 checked), 429092143 its targets [15396.45] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5484 render targets made, 79958 texture uploads (20453 MB); 4 frames over 50 ms in the last 600, the slowest 121 ms [15396.45] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15396.45] vulkan: memory used and budgeted: heap 0 416 of 15508 MB (416 ours), heap 1 5746 of 14182 MB (5280 ours) [15396.45] vulkan: caches: 91 render targets (1220 MB, 2 parked), 640 textures (2114 MB), 12120 buffers (1264 MB); 5329 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15396.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15396.45] vulkan: 95261767 rendering passes, 869379 clear commands, 15108265 attachments cleared and 984 left undefined by their load op [15396.45] vulkan: 23078 passes (32%) ended at buffer.c:2238 [15396.45] vulkan: 20797 passes (29%) ended at renderer.c:214 [15396.45] vulkan: 10519 passes (15%) ended at buffer.c:2334 [15396.45] vulkan: 6645 passes (9%) ended at render.c:232 [15396.45] vulkan: 3683 passes (5%) ended at buffer.c:2166 [15396.45] vulkan: 3102 passes (4%) ended at cmd.c:534 [15396.45] vulkan: 2684 passes (4%) ended at dma.c:143 [15396.45] vulkan: 457 passes (1%) ended at surface.c:162 [15396.45] vulkan: GPU-owned guest memory landed for the CPU 189783 times, render targets written back for an engine 33 times [15400.82] vulkan: display: 599 frame intervals of 18.48 ms (deviation 6.08 ms, 1st to 99th percentile 16.56 to 33.52 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (5.0 to 22.4), on to the display in 27.0 ms (10.6 to 43.4), 39.1 ms in all (21.6 to 50.7) [15400.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15401.30] perf: 58.0 frames a second over 5.0 s (870881 shown in all) [15406.30] perf: 54.2 frames a second over 5.0 s (871152 shown in all) [15407.16] nvn: 871200 presents, 871200 submissions [15407.17] cpu: 600 presents in 10.72 s (56.0 fps): 38 of the game's threads ran 22.55 s on the host's processors (210% of one, 37.58 ms a present), the whole process 27.95 s (261%); the busiest: thread 80 'MainThread' 9.78 s, thread 87 'Job.Worker 1' 5.21 s, thread 86 'Job.Worker 0' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.42 s [15407.17] cpu: in those 10.72 s, 182214 SVCs (17000 a second): 0x0b SleepThread 55038, 0x1b ArbitrateUnlock 42732, 0x1c WaitProcessWideKeyAtomic 37506, 0x1d SignalProcessWideKey 26327, 0x1a ArbitrateLock 12175, 0x21 SendSyncRequest 6530; 17476 calls the dispatch table had no code for (RtAPI.miss) [15407.17] vulkan: 461112114 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5114 finishes (1979 ms); 0 reads past queued releases (0 samples counts written on the GPU); 683945658 descriptor sets written, 238278824 reused; 239805888 draws kept the last one's shaders and pipeline (0 checked), 429445551 its targets [15407.17] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5484 render targets made, 79999 texture uploads (20466 MB); 7 frames over 50 ms in the last 600, the slowest 106 ms [15407.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15407.17] vulkan: memory used and budgeted: heap 0 416 of 15508 MB (416 ours), heap 1 5746 of 14182 MB (5280 ours) [15407.17] vulkan: caches: 90 render targets (1219 MB, 1 parked), 582 textures (1983 MB), 9855 buffers (1118 MB); 5026 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15407.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15407.17] vulkan: 95338202 rendering passes, 869979 clear commands, 15121384 attachments cleared and 984 left undefined by their load op [15407.17] vulkan: 32015 passes (42%) ended at renderer.c:214 [15407.17] vulkan: 10567 passes (14%) ended at buffer.c:2238 [15407.17] vulkan: 10387 passes (14%) ended at buffer.c:2334 [15407.17] vulkan: 8696 passes (11%) ended at render.c:232 [15407.17] vulkan: 6865 passes (9%) ended at dma.c:143 [15407.17] vulkan: 4046 passes (5%) ended at buffer.c:2166 [15407.17] vulkan: 2437 passes (3%) ended at cmd.c:534 [15407.17] vulkan: 816 passes (1%) ended at surface.c:162 [15407.17] vulkan: GPU-owned guest memory landed for the CPU 190180 times, render targets written back for an engine 33 times [15411.32] perf: 57.6 frames a second over 5.0 s (871441 shown in all) [15411.80] vulkan: display: 599 frame intervals of 18.06 ms (deviation 7.87 ms, 1st to 99th percentile 16.56 to 66.82 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 11.7 ms (6.7 to 15.6), on to the display in 21.5 ms (7.9 to 40.7), 33.3 ms in all (18.6 to 48.0) [15411.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15416.34] perf: 54.0 frames a second over 5.0 s (871712 shown in all) [15417.81] cpu: 600 presents in 10.64 s (56.4 fps): 38 of the game's threads ran 21.78 s on the host's processors (205% of one, 36.30 ms a present), the whole process 26.54 s (249%); the busiest: thread 80 'MainThread' 9.50 s, thread 86 'Job.Worker 0' 4.97 s, thread 87 'Job.Worker 1' 4.94 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.49 s [15417.81] cpu: in those 10.64 s, 234149 SVCs (22010 a second): 0x1b ArbitrateUnlock 65037, 0x0b SleepThread 52245, 0x1c WaitProcessWideKeyAtomic 46097, 0x1d SignalProcessWideKey 33352, 0x1a ArbitrateLock 28409, 0x21 SendSyncRequest 7101; 16387 calls the dispatch table had no code for (RtAPI.miss) [15417.81] vulkan: 461416214 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5117 finishes (1980 ms); 0 reads past queued releases (0 samples counts written on the GPU); 684407164 descriptor sets written, 238425518 reused; 239958138 draws kept the last one's shaders and pipeline (0 checked), 429727095 its targets [15417.81] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5488 render targets made, 80097 texture uploads (20489 MB); 5 frames over 50 ms in the last 600, the slowest 109 ms [15417.81] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15417.81] vulkan: memory used and budgeted: heap 0 416 of 15508 MB (416 ours), heap 1 5746 of 14182 MB (5280 ours) [15417.81] vulkan: caches: 90 render targets (1222 MB, 1 parked), 432 textures (1495 MB), 8022 buffers (146 MB); 3572 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15417.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15417.81] vulkan: 95407950 rendering passes, 870579 clear commands, 15132603 attachments cleared and 986 left undefined by their load op [15417.81] vulkan: 26589 passes (38%) ended at renderer.c:214 [15417.81] vulkan: 11203 passes (16%) ended at buffer.c:2334 [15417.81] vulkan: 10949 passes (16%) ended at buffer.c:2238 [15417.81] vulkan: 7757 passes (11%) ended at render.c:232 [15417.81] vulkan: 6736 passes (10%) ended at dma.c:143 [15417.81] vulkan: 3298 passes (5%) ended at buffer.c:2166 [15417.81] vulkan: 2122 passes (3%) ended at cmd.c:534 [15417.81] vulkan: 558 passes (1%) ended at renderer.c:680 [15417.81] vulkan: GPU-owned guest memory landed for the CPU 190449 times, render targets written back for an engine 33 times [15421.35] perf: 60.0 frames a second over 5.0 s (872013 shown in all) [15422.18] vulkan: display: 599 frame intervals of 17.33 ms (deviation 5.32 ms, 1st to 99th percentile 16.56 to 33.40 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 8.8 ms (4.2 to 15.8), on to the display in 24.7 ms (9.2 to 33.2), 33.5 ms in all (21.4 to 38.0) [15422.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15426.35] perf: 59.2 frames a second over 5.0 s (872309 shown in all) [15427.91] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 18.98 s on the host's processors (188% of one, 31.63 ms a present), the whole process 23.17 s (229%); the busiest: thread 80 'MainThread' 8.30 s, thread 86 'Job.Worker 0' 4.35 s, thread 87 'Job.Worker 1' 4.32 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.65 s [15427.91] cpu: in those 10.10 s, 227344 SVCs (22510 a second): 0x1b ArbitrateUnlock 58704, 0x0b SleepThread 53366, 0x1c WaitProcessWideKeyAtomic 51657, 0x1d SignalProcessWideKey 38456, 0x1a ArbitrateLock 16969, 0x21 SendSyncRequest 6346; 4868 calls the dispatch table had no code for (RtAPI.miss) [15427.91] vulkan: 461720166 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5123 finishes (1983 ms); 0 reads past queued releases (0 samples counts written on the GPU); 684870846 descriptor sets written, 238569740 reused; 240110691 draws kept the last one's shaders and pipeline (0 checked), 430012887 its targets [15427.91] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5489 render targets made, 80166 texture uploads (20511 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [15427.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15427.91] vulkan: memory used and budgeted: heap 0 416 of 15508 MB (416 ours), heap 1 5746 of 14182 MB (5280 ours) [15427.91] vulkan: caches: 88 render targets (1216 MB, 0 parked), 497 textures (1689 MB), 9153 buffers (208 MB); 3807 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15427.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15427.91] vulkan: 95469558 rendering passes, 871179 clear commands, 15141973 attachments cleared and 986 left undefined by their load op [15427.91] vulkan: 21421 passes (35%) ended at renderer.c:214 [15427.91] vulkan: 11144 passes (18%) ended at buffer.c:2334 [15427.91] vulkan: 10734 passes (17%) ended at buffer.c:2238 [15427.91] vulkan: 6702 passes (11%) ended at render.c:232 [15427.91] vulkan: 6463 passes (10%) ended at dma.c:143 [15427.91] vulkan: 2671 passes (4%) ended at buffer.c:2166 [15427.91] vulkan: 1947 passes (3%) ended at cmd.c:534 [15427.91] vulkan: 316 passes (1%) ended at renderer.c:680 [15427.91] vulkan: GPU-owned guest memory landed for the CPU 190568 times, render targets written back for an engine 33 times [15431.37] perf: 53.6 frames a second over 5.0 s (872578 shown in all) [15432.26] RomFS: reading V_E005_BT12_007.bin (10.0 KB) [15432.26] RomFS: reading V_E005_BT12_008.bin (8.0 KB) [15432.26] RomFS: reading V_E005_BT13_001.bin (4.4 KB) [15432.26] RomFS: reading V_E005_BT13_002.bin (11.8 KB) [15433.37] vulkan: display: 599 frame intervals of 18.67 ms (deviation 7.06 ms, 1st to 99th percentile 16.58 to 49.90 ms), 59 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (4.7 to 22.3), on to the display in 23.9 ms (8.2 to 44.8), 35.1 ms in all (18.9 to 50.0) [15433.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15436.37] perf: 42.6 frames a second over 5.0 s (872791 shown in all) [15441.24] nvn: 873000 presents, 873000 submissions [15441.24] cpu: 600 presents in 13.34 s (45.0 fps): 40 of the game's threads ran 30.68 s on the host's processors (230% of one, 51.13 ms a present), the whole process 37.15 s (279%); the busiest: thread 80 'MainThread' 12.57 s, thread 87 'Job.Worker 1' 7.21 s, thread 86 'Job.Worker 0' 7.18 s, thread 108 'UnityGfxDeviceWorker' 2.66 s, thread 116 'AK::EventManager' 0.50 s [15441.24] cpu: in those 13.34 s, 330004 SVCs (24742 a second): 0x1b ArbitrateUnlock 86413, 0x0b SleepThread 85199, 0x1c WaitProcessWideKeyAtomic 64954, 0x1d SignalProcessWideKey 45334, 0x1a ArbitrateLock 38036, 0x21 SendSyncRequest 7797; 16177 calls the dispatch table had no code for (RtAPI.miss) [15441.24] vulkan: 462286586 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 685757214 descriptor sets written, 238816212 reused; 240375680 draws kept the last one's shaders and pipeline (0 checked), 430555337 its targets [15441.24] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5505 render targets made, 80256 texture uploads (20548 MB); 4 frames over 50 ms in the last 600, the slowest 94 ms [15441.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15441.24] vulkan: memory used and budgeted: heap 0 160 of 15508 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15441.24] vulkan: caches: 90 render targets (1231 MB, 1 parked), 434 textures (1798 MB), 10247 buffers (540 MB); 4274 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15441.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15441.24] vulkan: 95549329 rendering passes, 871779 clear commands, 15154652 attachments cleared and 989 left undefined by their load op [15441.24] vulkan: 28108 passes (35%) ended at renderer.c:214 [15441.24] vulkan: 19765 passes (25%) ended at buffer.c:2238 [15441.24] vulkan: 10526 passes (13%) ended at buffer.c:2334 [15441.24] vulkan: 7439 passes (9%) ended at render.c:232 [15441.24] vulkan: 4897 passes (6%) ended at buffer.c:2166 [15441.24] vulkan: 3430 passes (4%) ended at cmd.c:534 [15441.24] vulkan: 2672 passes (3%) ended at surface.c:162 [15441.24] vulkan: 2335 passes (3%) ended at dma.c:143 [15441.24] vulkan: GPU-owned guest memory landed for the CPU 190823 times, render targets written back for an engine 36 times [15441.39] perf: 42.9 frames a second over 5.0 s (873006 shown in all) [15446.39] perf: 42.8 frames a second over 5.0 s (873220 shown in all) [15447.28] vulkan: display: 599 frame intervals of 23.23 ms (deviation 8.14 ms, 1st to 99th percentile 16.59 to 33.57 ms), 236 held for other than 1 refresh; the game's frames went from release to present in 18.6 ms (10.6 to 23.3), on to the display in 15.9 ms (6.9 to 24.4), 34.4 ms in all (19.6 to 44.4) [15447.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15451.40] perf: 42.7 frames a second over 5.0 s (873434 shown in all) [15455.31] cpu: 600 presents in 14.06 s (42.7 fps): 38 of the game's threads ran 33.27 s on the host's processors (237% of one, 55.45 ms a present), the whole process 40.14 s (285%); the busiest: thread 80 'MainThread' 13.17 s, thread 87 'Job.Worker 1' 8.10 s, thread 86 'Job.Worker 0' 8.06 s, thread 108 'UnityGfxDeviceWorker' 3.23 s, thread 116 'AK::EventManager' 0.50 s [15455.31] cpu: in those 14.06 s, 341096 SVCs (24253 a second): 0x0b SleepThread 96159, 0x1b ArbitrateUnlock 81472, 0x1c WaitProcessWideKeyAtomic 74762, 0x1d SignalProcessWideKey 52298, 0x1a ArbitrateLock 26622, 0x21 SendSyncRequest 7439; 0 calls the dispatch table had no code for (RtAPI.miss) [15455.31] vulkan: 462932150 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 686772837 descriptor sets written, 239091717 reused; 240676371 draws kept the last one's shaders and pipeline (0 checked), 431178701 its targets [15455.31] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5505 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [15455.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15455.31] vulkan: memory used and budgeted: heap 0 160 of 15433 MB (160 ours), heap 1 5746 of 13925 MB (5280 ours) [15455.31] vulkan: caches: 87 render targets (1188 MB, 1 parked), 259 textures (1447 MB), 7012 buffers (355 MB); 3680 of 13925 MB in use as they count it, 0 MB freed for the budget so far [15455.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15455.31] vulkan: 95630751 rendering passes, 872379 clear commands, 15166652 attachments cleared and 989 left undefined by their load op [15455.31] vulkan: 25800 passes (32%) ended at renderer.c:214 [15455.31] vulkan: 24371 passes (30%) ended at buffer.c:2238 [15455.31] vulkan: 10309 passes (13%) ended at buffer.c:2334 [15455.31] vulkan: 6568 passes (8%) ended at render.c:232 [15455.31] vulkan: 5870 passes (7%) ended at buffer.c:2166 [15455.31] vulkan: 3811 passes (5%) ended at cmd.c:534 [15455.31] vulkan: 3493 passes (4%) ended at surface.c:162 [15455.31] vulkan: 600 passes (1%) ended at renderer.c:680 [15455.31] vulkan: GPU-owned guest memory landed for the CPU 190953 times, render targets written back for an engine 36 times [15456.42] perf: 42.5 frames a second over 5.0 s (873647 shown in all) [15461.44] perf: 41.9 frames a second over 5.0 s (873857 shown in all) [15461.60] vulkan: display: 597 frame intervals of 23.73 ms (deviation 8.29 ms, 1st to 99th percentile 16.59 to 33.55 ms), 252 held for other than 1 refresh; the game's frames went from release to present in 18.6 ms (10.8 to 22.6), on to the display in 15.9 ms (6.9 to 24.8), 34.5 ms in all (23.0 to 45.0) [15461.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15466.44] perf: 42.2 frames a second over 5.0 s (874068 shown in all) [15469.64] cpu: 600 presents in 14.33 s (41.9 fps): 38 of the game's threads ran 33.64 s on the host's processors (235% of one, 56.07 ms a present), the whole process 40.58 s (283%); the busiest: thread 80 'MainThread' 13.33 s, thread 86 'Job.Worker 0' 8.23 s, thread 87 'Job.Worker 1' 8.19 s, thread 108 'UnityGfxDeviceWorker' 3.17 s, thread 116 'AK::EventManager' 0.52 s [15469.64] cpu: in those 14.33 s, 333905 SVCs (23300 a second): 0x0b SleepThread 96516, 0x1b ArbitrateUnlock 78925, 0x1c WaitProcessWideKeyAtomic 72276, 0x1d SignalProcessWideKey 50442, 0x1a ArbitrateLock 25911, 0x21 SendSyncRequest 7485; 0 calls the dispatch table had no code for (RtAPI.miss) [15469.64] vulkan: 463577680 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 687788388 descriptor sets written, 239367226 reused; 240976704 draws kept the last one's shaders and pipeline (0 checked), 431802031 its targets [15469.64] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5505 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [15469.64] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15469.64] vulkan: memory used and budgeted: heap 0 160 of 15487 MB (160 ours), heap 1 5746 of 14171 MB (5280 ours) [15469.64] vulkan: caches: 87 render targets (1188 MB, 1 parked), 259 textures (1447 MB), 6450 buffers (153 MB); 3476 of 14171 MB in use as they count it, 0 MB freed for the budget so far [15469.64] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15469.64] vulkan: 95709963 rendering passes, 872979 clear commands, 15178652 attachments cleared and 989 left undefined by their load op [15469.64] vulkan: 25800 passes (33%) ended at renderer.c:214 [15469.64] vulkan: 21936 passes (28%) ended at buffer.c:2238 [15469.64] vulkan: 10310 passes (13%) ended at buffer.c:2334 [15469.64] vulkan: 6572 passes (8%) ended at render.c:232 [15469.64] vulkan: 6046 passes (8%) ended at buffer.c:2166 [15469.64] vulkan: 3838 passes (5%) ended at cmd.c:534 [15469.64] vulkan: 3510 passes (4%) ended at surface.c:162 [15469.64] vulkan: 600 passes (1%) ended at renderer.c:680 [15469.64] vulkan: GPU-owned guest memory landed for the CPU 191103 times, render targets written back for an engine 36 times [15471.44] perf: 41.6 frames a second over 5.0 s (874276 shown in all) [15474.19] RomFS: reading V_E005_BT13_003.bin (4.4 KB) [15474.19] RomFS: reading V_E005_BT13_004.bin (7.4 KB) [15476.02] vulkan: display: 598 frame intervals of 23.93 ms (deviation 8.90 ms, 1st to 99th percentile 16.58 to 33.55 ms), 255 held for other than 1 refresh; the game's frames went from release to present in 19.2 ms (11.0 to 24.2), on to the display in 18.7 ms (9.1 to 32.6), 37.9 ms in all (28.2 to 50.2) [15476.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15476.44] perf: 41.6 frames a second over 5.0 s (874484 shown in all) [15481.45] perf: 41.1 frames a second over 5.0 s (874690 shown in all) [15484.15] nvn: 874800 presents, 874800 submissions [15484.16] cpu: 600 presents in 14.52 s (41.3 fps): 38 of the game's threads ran 34.43 s on the host's processors (237% of one, 57.38 ms a present), the whole process 41.62 s (287%); the busiest: thread 80 'MainThread' 13.69 s, thread 87 'Job.Worker 1' 8.48 s, thread 86 'Job.Worker 0' 8.42 s, thread 108 'UnityGfxDeviceWorker' 3.09 s, thread 116 'AK::EventManager' 0.55 s [15484.16] cpu: in those 14.52 s, 346668 SVCs (23879 a second): 0x0b SleepThread 98647, 0x1b ArbitrateUnlock 82494, 0x1c WaitProcessWideKeyAtomic 75424, 0x1d SignalProcessWideKey 52866, 0x1a ArbitrateLock 27347, 0x21 SendSyncRequest 7518; 14 calls the dispatch table had no code for (RtAPI.miss) [15484.16] vulkan: 464247057 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 688842489 descriptor sets written, 239651879 reused; 241283095 draws kept the last one's shaders and pipeline (0 checked), 432444467 its targets [15484.16] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 30 ms [15484.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15484.16] vulkan: memory used and budgeted: heap 0 160 of 15495 MB (160 ours), heap 1 5746 of 14184 MB (5280 ours) [15484.16] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 9785 buffers (398 MB); 3746 of 14184 MB in use as they count it, 0 MB freed for the budget so far [15484.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15484.16] vulkan: 95807745 rendering passes, 873579 clear commands, 15192807 attachments cleared and 990 left undefined by their load op [15484.16] vulkan: 31394 passes (32%) ended at buffer.c:2238 [15484.16] vulkan: 30541 passes (31%) ended at renderer.c:214 [15484.16] vulkan: 12564 passes (13%) ended at buffer.c:2334 [15484.16] vulkan: 6581 passes (7%) ended at render.c:232 [15484.16] vulkan: 5776 passes (6%) ended at buffer.c:2166 [15484.16] vulkan: 5637 passes (6%) ended at surface.c:162 [15484.16] vulkan: 4089 passes (4%) ended at cmd.c:534 [15484.16] vulkan: 600 passes (1%) ended at renderer.c:680 [15484.16] vulkan: GPU-owned guest memory landed for the CPU 191255 times, render targets written back for an engine 36 times [15486.45] perf: 40.8 frames a second over 5.0 s (874894 shown in all) [15490.75] vulkan: display: 599 frame intervals of 24.47 ms (deviation 8.33 ms, 1st to 99th percentile 16.59 to 33.58 ms), 280 held for other than 1 refresh; the game's frames went from release to present in 19.3 ms (11.4 to 23.3), on to the display in 16.2 ms (7.6 to 25.1), 35.5 ms in all (26.6 to 46.5) [15490.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15491.45] perf: 40.8 frames a second over 5.0 s (875098 shown in all) [15496.47] perf: 40.7 frames a second over 5.0 s (875302 shown in all) [15498.93] cpu: 600 presents in 14.77 s (40.6 fps): 38 of the game's threads ran 35.11 s on the host's processors (238% of one, 58.51 ms a present), the whole process 42.38 s (287%); the busiest: thread 80 'MainThread' 13.95 s, thread 87 'Job.Worker 1' 8.72 s, thread 86 'Job.Worker 0' 8.71 s, thread 108 'UnityGfxDeviceWorker' 2.99 s, thread 116 'AK::EventManager' 0.53 s [15498.93] cpu: in those 14.77 s, 348337 SVCs (23577 a second): 0x0b SleepThread 99360, 0x1b ArbitrateUnlock 82865, 0x1c WaitProcessWideKeyAtomic 75718, 0x1d SignalProcessWideKey 53170, 0x1a ArbitrateLock 27281, 0x21 SendSyncRequest 7541; 0 calls the dispatch table had no code for (RtAPI.miss) [15498.93] vulkan: 464926195 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 689912837 descriptor sets written, 239939807 reused; 241591350 draws kept the last one's shaders and pipeline (0 checked), 433094805 its targets [15498.93] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [15498.93] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15498.93] vulkan: memory used and budgeted: heap 0 160 of 15398 MB (160 ours), heap 1 5746 of 14028 MB (5280 ours) [15498.93] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 8849 buffers (516 MB); 3864 of 14028 MB in use as they count it, 0 MB freed for the budget so far [15498.93] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15498.93] vulkan: 95904604 rendering passes, 874179 clear commands, 15207807 attachments cleared and 990 left undefined by their load op [15498.93] vulkan: 32400 passes (33%) ended at renderer.c:214 [15498.93] vulkan: 26589 passes (27%) ended at buffer.c:2238 [15498.93] vulkan: 13463 passes (14%) ended at buffer.c:2334 [15498.93] vulkan: 6595 passes (7%) ended at render.c:232 [15498.93] vulkan: 6494 passes (7%) ended at surface.c:162 [15498.93] vulkan: 5887 passes (6%) ended at buffer.c:2166 [15498.93] vulkan: 4231 passes (4%) ended at cmd.c:534 [15498.93] vulkan: 600 passes (1%) ended at renderer.c:680 [15498.93] vulkan: GPU-owned guest memory landed for the CPU 191403 times, render targets written back for an engine 36 times [15501.49] perf: 39.7 frames a second over 5.0 s (875501 shown in all) [15505.62] vulkan: display: 599 frame intervals of 24.82 ms (deviation 8.71 ms, 1st to 99th percentile 16.57 to 33.60 ms), 289 held for other than 1 refresh; the game's frames went from release to present in 19.5 ms (11.5 to 25.2), on to the display in 18.8 ms (9.2 to 32.6), 38.3 ms in all (29.5 to 52.1) [15505.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15506.49] perf: 40.6 frames a second over 5.0 s (875704 shown in all) [15511.50] perf: 40.9 frames a second over 5.0 s (875909 shown in all) [15513.72] cpu: 600 presents in 14.79 s (40.6 fps): 38 of the game's threads ran 35.15 s on the host's processors (238% of one, 58.58 ms a present), the whole process 42.38 s (287%); the busiest: thread 80 'MainThread' 13.96 s, thread 87 'Job.Worker 1' 8.72 s, thread 86 'Job.Worker 0' 8.70 s, thread 108 'UnityGfxDeviceWorker' 3.02 s, thread 116 'AK::EventManager' 0.53 s [15513.72] cpu: in those 14.79 s, 342375 SVCs (23151 a second): 0x0b SleepThread 98177, 0x1b ArbitrateUnlock 81213, 0x1c WaitProcessWideKeyAtomic 74322, 0x1d SignalProcessWideKey 51786, 0x1a ArbitrateLock 26958, 0x21 SendSyncRequest 7517; 5 calls the dispatch table had no code for (RtAPI.miss) [15513.72] vulkan: 465604906 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 690982972 descriptor sets written, 240227094 reused; 241899099 draws kept the last one's shaders and pipeline (0 checked), 433744716 its targets [15513.72] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [15513.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15513.72] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14186 MB (5280 ours) [15513.72] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 8460 buffers (530 MB); 3879 of 14186 MB in use as they count it, 0 MB freed for the budget so far [15513.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15513.72] vulkan: 96002115 rendering passes, 874779 clear commands, 15222807 attachments cleared and 990 left undefined by their load op [15513.72] vulkan: 32400 passes (33%) ended at renderer.c:214 [15513.72] vulkan: 27258 passes (28%) ended at buffer.c:2238 [15513.72] vulkan: 13492 passes (14%) ended at buffer.c:2334 [15513.72] vulkan: 6592 passes (7%) ended at render.c:232 [15513.72] vulkan: 6487 passes (7%) ended at surface.c:162 [15513.72] vulkan: 5884 passes (6%) ended at buffer.c:2166 [15513.72] vulkan: 4198 passes (4%) ended at cmd.c:534 [15513.72] vulkan: 600 passes (1%) ended at renderer.c:680 [15513.72] vulkan: GPU-owned guest memory landed for the CPU 191544 times, render targets written back for an engine 36 times [15516.52] perf: 41.1 frames a second over 5.0 s (876115 shown in all) [15520.37] vulkan: display: 599 frame intervals of 24.55 ms (deviation 8.47 ms, 1st to 99th percentile 16.59 to 33.56 ms), 281 held for other than 1 refresh; the game's frames went from release to present in 19.5 ms (11.5 to 23.3), on to the display in 16.8 ms (7.9 to 25.7), 36.2 ms in all (26.6 to 47.2) [15520.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15521.54] perf: 40.7 frames a second over 5.0 s (876319 shown in all) [15526.54] perf: 40.6 frames a second over 5.0 s (876522 shown in all) [15528.42] nvn: 876600 presents, 876600 submissions [15528.43] cpu: 600 presents in 14.71 s (40.8 fps): 38 of the game's threads ran 34.95 s on the host's processors (238% of one, 58.26 ms a present), the whole process 42.18 s (287%); the busiest: thread 80 'MainThread' 13.91 s, thread 87 'Job.Worker 1' 8.68 s, thread 86 'Job.Worker 0' 8.65 s, thread 108 'UnityGfxDeviceWorker' 2.98 s, thread 116 'AK::EventManager' 0.53 s [15528.43] cpu: in those 14.71 s, 350266 SVCs (23814 a second): 0x0b SleepThread 99601, 0x1b ArbitrateUnlock 83357, 0x1c WaitProcessWideKeyAtomic 76271, 0x1d SignalProcessWideKey 53524, 0x1a ArbitrateLock 27619, 0x21 SendSyncRequest 7498; 0 calls the dispatch table had no code for (RtAPI.miss) [15528.43] vulkan: 466283885 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 692053126 descriptor sets written, 240514898 reused; 242206883 draws kept the last one's shaders and pipeline (0 checked), 434394895 its targets [15528.43] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [15528.43] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15528.43] vulkan: memory used and budgeted: heap 0 160 of 15506 MB (160 ours), heap 1 5746 of 14009 MB (5280 ours) [15528.43] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 8070 buffers (417 MB); 3766 of 14009 MB in use as they count it, 0 MB freed for the budget so far [15528.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15528.43] vulkan: 96102053 rendering passes, 875379 clear commands, 15237807 attachments cleared and 990 left undefined by their load op [15528.43] vulkan: 32400 passes (32%) ended at renderer.c:214 [15528.43] vulkan: 29705 passes (30%) ended at buffer.c:2238 [15528.43] vulkan: 13431 passes (13%) ended at buffer.c:2334 [15528.43] vulkan: 6595 passes (7%) ended at render.c:232 [15528.43] vulkan: 6476 passes (6%) ended at surface.c:162 [15528.43] vulkan: 5938 passes (6%) ended at buffer.c:2166 [15528.43] vulkan: 4193 passes (4%) ended at cmd.c:534 [15528.43] vulkan: 600 passes (1%) ended at renderer.c:680 [15528.43] vulkan: GPU-owned guest memory landed for the CPU 191674 times, render targets written back for an engine 36 times [15531.54] perf: 40.8 frames a second over 5.0 s (876726 shown in all) [15535.23] vulkan: display: 599 frame intervals of 24.67 ms (deviation 8.84 ms, 1st to 99th percentile 16.57 to 33.56 ms), 282 held for other than 1 refresh; the game's frames went from release to present in 19.3 ms (11.4 to 23.5), on to the display in 16.7 ms (7.4 to 25.5), 36.1 ms in all (26.3 to 46.6) [15535.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15536.54] perf: 39.8 frames a second over 5.0 s (876925 shown in all) [15539.73] RomFS: reading V_E005_BT13_005.bin (6.6 KB) [15539.73] RomFS: reading V_E005_BT13_006.bin (11.8 KB) [15541.55] perf: 40.7 frames a second over 5.0 s (877129 shown in all) [15543.26] cpu: 600 presents in 14.83 s (40.4 fps): 38 of the game's threads ran 35.30 s on the host's processors (238% of one, 58.83 ms a present), the whole process 42.59 s (287%); the busiest: thread 80 'MainThread' 13.94 s, thread 86 'Job.Worker 0' 8.81 s, thread 87 'Job.Worker 1' 8.75 s, thread 108 'UnityGfxDeviceWorker' 3.04 s, thread 116 'AK::EventManager' 0.55 s [15543.26] cpu: in those 14.83 s, 338724 SVCs (22833 a second): 0x0b SleepThread 97769, 0x1b ArbitrateUnlock 80101, 0x1c WaitProcessWideKeyAtomic 73407, 0x1d SignalProcessWideKey 51259, 0x1a ArbitrateLock 26236, 0x21 SendSyncRequest 7544; 8 calls the dispatch table had no code for (RtAPI.miss) [15543.26] vulkan: 466962938 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 693124079 descriptor sets written, 240802051 reused; 242514145 draws kept the last one's shaders and pipeline (0 checked), 435045148 its targets [15543.26] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [15543.26] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15543.26] vulkan: memory used and budgeted: heap 0 160 of 15488 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15543.26] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 8366 buffers (551 MB); 3900 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15543.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15543.26] vulkan: 96200220 rendering passes, 875979 clear commands, 15252807 attachments cleared and 990 left undefined by their load op [15543.26] vulkan: 32400 passes (33%) ended at renderer.c:214 [15543.26] vulkan: 27984 passes (29%) ended at buffer.c:2238 [15543.26] vulkan: 13428 passes (14%) ended at buffer.c:2334 [15543.26] vulkan: 6597 passes (7%) ended at render.c:232 [15543.26] vulkan: 6477 passes (7%) ended at surface.c:162 [15543.26] vulkan: 5888 passes (6%) ended at buffer.c:2166 [15543.26] vulkan: 4193 passes (4%) ended at cmd.c:534 [15543.26] vulkan: 600 passes (1%) ended at renderer.c:680 [15543.26] vulkan: GPU-owned guest memory landed for the CPU 191809 times, render targets written back for an engine 36 times [15546.55] perf: 41.2 frames a second over 5.0 s (877335 shown in all) [15550.10] vulkan: display: 598 frame intervals of 24.69 ms (deviation 8.37 ms, 1st to 99th percentile 16.57 to 33.55 ms), 287 held for other than 1 refresh; the game's frames went from release to present in 19.3 ms (11.5 to 25.7), on to the display in 17.5 ms (8.1 to 27.1), 36.8 ms in all (26.6 to 48.0) [15550.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15551.57] perf: 40.7 frames a second over 5.0 s (877539 shown in all) [15556.57] perf: 40.8 frames a second over 5.0 s (877743 shown in all) [15557.96] cpu: 600 presents in 14.70 s (40.8 fps): 38 of the game's threads ran 34.93 s on the host's processors (238% of one, 58.22 ms a present), the whole process 42.03 s (286%); the busiest: thread 80 'MainThread' 13.85 s, thread 87 'Job.Worker 1' 8.72 s, thread 86 'Job.Worker 0' 8.68 s, thread 108 'UnityGfxDeviceWorker' 2.94 s, thread 116 'AK::EventManager' 0.53 s [15557.96] cpu: in those 14.70 s, 355626 SVCs (24198 a second): 0x0b SleepThread 100556, 0x1b ArbitrateUnlock 84827, 0x1c WaitProcessWideKeyAtomic 77973, 0x1d SignalProcessWideKey 55089, 0x1a ArbitrateLock 27288, 0x21 SendSyncRequest 7499; 0 calls the dispatch table had no code for (RtAPI.miss) [15557.96] vulkan: 467641923 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 694194359 descriptor sets written, 241089741 reused; 242822622 draws kept the last one's shaders and pipeline (0 checked), 435695333 its targets [15557.96] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [15557.96] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15557.96] vulkan: memory used and budgeted: heap 0 160 of 15428 MB (160 ours), heap 1 5746 of 14029 MB (5280 ours) [15557.96] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 8851 buffers (578 MB); 3928 of 14029 MB in use as they count it, 0 MB freed for the budget so far [15557.96] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15557.96] vulkan: 96296364 rendering passes, 876579 clear commands, 15267807 attachments cleared and 990 left undefined by their load op [15557.96] vulkan: 32400 passes (34%) ended at renderer.c:214 [15557.96] vulkan: 25877 passes (27%) ended at buffer.c:2238 [15557.96] vulkan: 13439 passes (14%) ended at buffer.c:2334 [15557.96] vulkan: 6593 passes (7%) ended at render.c:232 [15557.96] vulkan: 6498 passes (7%) ended at surface.c:162 [15557.96] vulkan: 5964 passes (6%) ended at buffer.c:2166 [15557.96] vulkan: 4173 passes (4%) ended at cmd.c:534 [15557.96] vulkan: 600 passes (1%) ended at renderer.c:680 [15557.96] vulkan: GPU-owned guest memory landed for the CPU 191813 times, render targets written back for an engine 36 times [15561.59] perf: 40.7 frames a second over 5.0 s (877947 shown in all) [15564.98] vulkan: display: 597 frame intervals of 24.60 ms (deviation 8.63 ms, 1st to 99th percentile 16.59 to 33.55 ms), 280 held for other than 1 refresh; the game's frames went from release to present in 19.2 ms (11.3 to 24.4), on to the display in 17.4 ms (7.7 to 28.5), 36.6 ms in all (26.0 to 49.7) [15564.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15566.59] perf: 40.4 frames a second over 5.0 s (878149 shown in all) [15571.60] perf: 40.9 frames a second over 5.0 s (878354 shown in all) [15572.72] nvn: 878400 presents, 878400 submissions [15572.72] cpu: 600 presents in 14.76 s (40.6 fps): 38 of the game's threads ran 35.11 s on the host's processors (238% of one, 58.52 ms a present), the whole process 42.36 s (287%); the busiest: thread 80 'MainThread' 13.92 s, thread 86 'Job.Worker 0' 8.72 s, thread 87 'Job.Worker 1' 8.69 s, thread 108 'UnityGfxDeviceWorker' 3.03 s, thread 116 'AK::EventManager' 0.55 s [15572.72] cpu: in those 14.76 s, 339511 SVCs (22996 a second): 0x0b SleepThread 98062, 0x1b ArbitrateUnlock 80339, 0x1c WaitProcessWideKeyAtomic 73363, 0x1d SignalProcessWideKey 51139, 0x1a ArbitrateLock 26697, 0x21 SendSyncRequest 7511; 5 calls the dispatch table had no code for (RtAPI.miss) [15572.72] vulkan: 468321049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 695265408 descriptor sets written, 241376944 reused; 243129855 draws kept the last one's shaders and pipeline (0 checked), 436345659 its targets [15572.72] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [15572.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15572.72] vulkan: memory used and budgeted: heap 0 160 of 15493 MB (160 ours), heap 1 5746 of 14186 MB (5280 ours) [15572.72] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 8488 buffers (519 MB); 3869 of 14186 MB in use as they count it, 0 MB freed for the budget so far [15572.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15572.72] vulkan: 96394571 rendering passes, 877179 clear commands, 15282807 attachments cleared and 990 left undefined by their load op [15572.72] vulkan: 32400 passes (33%) ended at renderer.c:214 [15572.72] vulkan: 27962 passes (28%) ended at buffer.c:2238 [15572.72] vulkan: 13480 passes (14%) ended at buffer.c:2334 [15572.72] vulkan: 6588 passes (7%) ended at render.c:232 [15572.72] vulkan: 6471 passes (7%) ended at surface.c:162 [15572.72] vulkan: 5884 passes (6%) ended at buffer.c:2166 [15572.72] vulkan: 4222 passes (4%) ended at cmd.c:534 [15572.72] vulkan: 600 passes (1%) ended at renderer.c:680 [15572.72] vulkan: GPU-owned guest memory landed for the CPU 191872 times, render targets written back for an engine 36 times [15576.62] perf: 40.7 frames a second over 5.0 s (878558 shown in all) [15579.85] vulkan: display: 598 frame intervals of 24.70 ms (deviation 9.08 ms, 1st to 99th percentile 16.57 to 33.62 ms), 281 held for other than 1 refresh; the game's frames went from release to present in 19.4 ms (11.3 to 24.3), on to the display in 18.5 ms (8.0 to 34.7), 37.8 ms in all (27.5 to 52.7) [15579.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15581.64] perf: 39.9 frames a second over 5.0 s (878758 shown in all) [15584.66] RomFS: reading V_E005_BT13_007.bin (6.8 KB) [15584.66] RomFS: reading V_E005_BT13_008.bin (8.9 KB) [15586.64] perf: 40.2 frames a second over 5.0 s (878959 shown in all) [15587.63] cpu: 600 presents in 14.91 s (40.3 fps): 38 of the game's threads ran 35.31 s on the host's processors (237% of one, 58.85 ms a present), the whole process 42.64 s (286%); the busiest: thread 80 'MainThread' 14.00 s, thread 87 'Job.Worker 1' 8.76 s, thread 86 'Job.Worker 0' 8.74 s, thread 108 'UnityGfxDeviceWorker' 3.06 s, thread 116 'AK::EventManager' 0.55 s [15587.63] cpu: in those 14.91 s, 340560 SVCs (22848 a second): 0x0b SleepThread 97881, 0x1b ArbitrateUnlock 80688, 0x1c WaitProcessWideKeyAtomic 73766, 0x1d SignalProcessWideKey 51557, 0x1a ArbitrateLock 26679, 0x21 SendSyncRequest 7571; 8 calls the dispatch table had no code for (RtAPI.miss) [15587.63] vulkan: 469000040 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 696336054 descriptor sets written, 241664280 reused; 243436711 draws kept the last one's shaders and pipeline (0 checked), 436995850 its targets [15587.63] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [15587.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15587.63] vulkan: memory used and budgeted: heap 0 160 of 15490 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15587.63] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 9105 buffers (525 MB); 3873 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15587.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15587.63] vulkan: 96493773 rendering passes, 877779 clear commands, 15297807 attachments cleared and 990 left undefined by their load op [15587.63] vulkan: 32400 passes (33%) ended at renderer.c:214 [15587.63] vulkan: 29071 passes (29%) ended at buffer.c:2238 [15587.63] vulkan: 13452 passes (14%) ended at buffer.c:2334 [15587.63] vulkan: 6595 passes (7%) ended at render.c:232 [15587.63] vulkan: 6484 passes (7%) ended at surface.c:162 [15587.63] vulkan: 5794 passes (6%) ended at buffer.c:2166 [15587.63] vulkan: 4206 passes (4%) ended at cmd.c:534 [15587.63] vulkan: 600 passes (1%) ended at renderer.c:680 [15587.63] vulkan: GPU-owned guest memory landed for the CPU 192022 times, render targets written back for an engine 36 times [15591.64] perf: 40.8 frames a second over 5.0 s (879163 shown in all) [15594.75] vulkan: display: 599 frame intervals of 24.88 ms (deviation 8.38 ms, 1st to 99th percentile 16.59 to 33.57 ms), 294 held for other than 1 refresh; the game's frames went from release to present in 19.4 ms (11.4 to 26.0), on to the display in 17.9 ms (8.1 to 28.3), 37.3 ms in all (26.3 to 49.8) [15594.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15596.65] perf: 39.5 frames a second over 5.0 s (879361 shown in all) [15601.67] perf: 40.3 frames a second over 5.0 s (879563 shown in all) [15602.61] cpu: 600 presents in 14.98 s (40.1 fps): 38 of the game's threads ran 35.30 s on the host's processors (236% of one, 58.83 ms a present), the whole process 42.55 s (284%); the busiest: thread 80 'MainThread' 13.98 s, thread 86 'Job.Worker 0' 8.78 s, thread 87 'Job.Worker 1' 8.74 s, thread 108 'UnityGfxDeviceWorker' 3.02 s, thread 116 'AK::EventManager' 0.57 s [15602.61] cpu: in those 14.98 s, 350063 SVCs (23369 a second): 0x0b SleepThread 99239, 0x1b ArbitrateUnlock 83434, 0x1c WaitProcessWideKeyAtomic 76703, 0x1d SignalProcessWideKey 54372, 0x1a ArbitrateLock 26329, 0x21 SendSyncRequest 7558; 0 calls the dispatch table had no code for (RtAPI.miss) [15602.61] vulkan: 469679090 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 697406330 descriptor sets written, 241952104 reused; 243744242 draws kept the last one's shaders and pipeline (0 checked), 437646100 its targets [15602.61] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [15602.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15602.61] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14182 MB (5280 ours) [15602.61] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 7795 buffers (408 MB); 3755 of 14182 MB in use as they count it, 0 MB freed for the budget so far [15602.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15602.61] vulkan: 96591823 rendering passes, 878379 clear commands, 15312807 attachments cleared and 990 left undefined by their load op [15602.61] vulkan: 32400 passes (33%) ended at renderer.c:214 [15602.61] vulkan: 27675 passes (28%) ended at buffer.c:2238 [15602.61] vulkan: 13414 passes (14%) ended at buffer.c:2334 [15602.61] vulkan: 6595 passes (7%) ended at render.c:232 [15602.61] vulkan: 6490 passes (7%) ended at surface.c:162 [15602.61] vulkan: 6108 passes (6%) ended at buffer.c:2166 [15602.61] vulkan: 4168 passes (4%) ended at cmd.c:534 [15602.61] vulkan: 600 passes (1%) ended at renderer.c:680 [15602.61] vulkan: GPU-owned guest memory landed for the CPU 192171 times, render targets written back for an engine 36 times [15606.69] perf: 40.3 frames a second over 5.0 s (879765 shown in all) [15609.68] vulkan: display: 598 frame intervals of 24.86 ms (deviation 9.06 ms, 1st to 99th percentile 16.59 to 33.54 ms), 288 held for other than 1 refresh; the game's frames went from release to present in 19.5 ms (11.5 to 25.7), on to the display in 19.5 ms (9.4 to 30.3), 38.9 ms in all (28.2 to 51.4) [15609.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15611.70] perf: 41.1 frames a second over 5.0 s (879971 shown in all) [15616.70] perf: 41.0 frames a second over 5.0 s (880176 shown in all) [15617.27] nvn: 880200 presents, 880200 submissions [15617.28] cpu: 600 presents in 14.67 s (40.9 fps): 38 of the game's threads ran 35.00 s on the host's processors (239% of one, 58.33 ms a present), the whole process 42.26 s (288%); the busiest: thread 80 'MainThread' 13.86 s, thread 86 'Job.Worker 0' 8.71 s, thread 87 'Job.Worker 1' 8.68 s, thread 108 'UnityGfxDeviceWorker' 3.00 s, thread 116 'AK::EventManager' 0.54 s [15617.28] cpu: in those 14.67 s, 344081 SVCs (23455 a second): 0x0b SleepThread 98880, 0x1b ArbitrateUnlock 81568, 0x1c WaitProcessWideKeyAtomic 74785, 0x1d SignalProcessWideKey 52355, 0x1a ArbitrateLock 26613, 0x21 SendSyncRequest 7492; 5 calls the dispatch table had no code for (RtAPI.miss) [15617.28] vulkan: 470358017 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 698477054 descriptor sets written, 242239234 reused; 244051598 draws kept the last one's shaders and pipeline (0 checked), 438296227 its targets [15617.28] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [15617.28] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15617.28] vulkan: memory used and budgeted: heap 0 160 of 15502 MB (160 ours), heap 1 5746 of 13927 MB (5280 ours) [15617.28] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 7984 buffers (409 MB); 3757 of 13927 MB in use as they count it, 0 MB freed for the budget so far [15617.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15617.28] vulkan: 96690115 rendering passes, 878979 clear commands, 15327807 attachments cleared and 990 left undefined by their load op [15617.28] vulkan: 32400 passes (33%) ended at renderer.c:214 [15617.28] vulkan: 27928 passes (28%) ended at buffer.c:2238 [15617.28] vulkan: 13460 passes (14%) ended at buffer.c:2334 [15617.28] vulkan: 6594 passes (7%) ended at render.c:232 [15617.28] vulkan: 6474 passes (7%) ended at surface.c:162 [15617.28] vulkan: 6053 passes (6%) ended at buffer.c:2166 [15617.28] vulkan: 4183 passes (4%) ended at cmd.c:534 [15617.28] vulkan: 600 passes (1%) ended at renderer.c:680 [15617.28] vulkan: GPU-owned guest memory landed for the CPU 192318 times, render targets written back for an engine 36 times [15621.72] perf: 41.3 frames a second over 5.0 s (880383 shown in all) [15624.33] vulkan: display: 599 frame intervals of 24.34 ms (deviation 8.34 ms, 1st to 99th percentile 16.58 to 33.59 ms), 275 held for other than 1 refresh; the game's frames went from release to present in 19.1 ms (11.5 to 23.3), on to the display in 16.8 ms (8.1 to 25.2), 35.9 ms in all (26.9 to 46.2) [15624.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15626.72] perf: 41.0 frames a second over 5.0 s (880588 shown in all) [15631.72] perf: 40.0 frames a second over 5.0 s (880788 shown in all) [15632.01] cpu: 600 presents in 14.73 s (40.7 fps): 38 of the game's threads ran 34.98 s on the host's processors (237% of one, 58.30 ms a present), the whole process 42.27 s (287%); the busiest: thread 80 'MainThread' 13.86 s, thread 87 'Job.Worker 1' 8.70 s, thread 86 'Job.Worker 0' 8.67 s, thread 108 'UnityGfxDeviceWorker' 3.01 s, thread 116 'AK::EventManager' 0.53 s [15632.01] cpu: in those 14.73 s, 348702 SVCs (23671 a second): 0x0b SleepThread 99409, 0x1b ArbitrateUnlock 82952, 0x1c WaitProcessWideKeyAtomic 75822, 0x1d SignalProcessWideKey 53319, 0x1a ArbitrateLock 27278, 0x21 SendSyncRequest 7524; 0 calls the dispatch table had no code for (RtAPI.miss) [15632.01] vulkan: 471036727 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 699547033 descriptor sets written, 242526675 reused; 244359006 draws kept the last one's shaders and pipeline (0 checked), 438946137 its targets [15632.01] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 31 ms [15632.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15632.01] vulkan: memory used and budgeted: heap 0 160 of 15485 MB (160 ours), heap 1 5746 of 14169 MB (5280 ours) [15632.01] vulkan: caches: 89 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 8358 buffers (464 MB); 3813 of 14169 MB in use as they count it, 0 MB freed for the budget so far [15632.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15632.01] vulkan: 96787526 rendering passes, 879579 clear commands, 15342807 attachments cleared and 990 left undefined by their load op [15632.01] vulkan: 32400 passes (33%) ended at renderer.c:214 [15632.01] vulkan: 27257 passes (28%) ended at buffer.c:2238 [15632.01] vulkan: 13464 passes (14%) ended at buffer.c:2334 [15632.01] vulkan: 6593 passes (7%) ended at render.c:232 [15632.01] vulkan: 6487 passes (7%) ended at surface.c:162 [15632.01] vulkan: 5826 passes (6%) ended at buffer.c:2166 [15632.01] vulkan: 4184 passes (4%) ended at cmd.c:534 [15632.01] vulkan: 600 passes (1%) ended at renderer.c:680 [15632.01] vulkan: GPU-owned guest memory landed for the CPU 192467 times, render targets written back for an engine 36 times [15633.09] RomFS: reading V_E005_BT13_009.bin (10.9 KB) [15636.74] perf: 40.9 frames a second over 5.0 s (880993 shown in all) [15639.18] vulkan: display: 598 frame intervals of 24.58 ms (deviation 8.54 ms, 1st to 99th percentile 16.58 to 33.57 ms), 281 held for other than 1 refresh; the game's frames went from release to present in 19.4 ms (11.7 to 24.6), on to the display in 17.9 ms (8.5 to 33.7), 37.3 ms in all (27.1 to 51.5) [15639.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15641.75] perf: 41.1 frames a second over 5.0 s (881199 shown in all) [15646.65] cpu: 600 presents in 14.64 s (41.0 fps): 38 of the game's threads ran 35.00 s on the host's processors (239% of one, 58.34 ms a present), the whole process 42.30 s (289%); the busiest: thread 80 'MainThread' 13.84 s, thread 87 'Job.Worker 1' 8.72 s, thread 86 'Job.Worker 0' 8.70 s, thread 108 'UnityGfxDeviceWorker' 2.98 s, thread 116 'AK::EventManager' 0.55 s [15646.65] cpu: in those 14.64 s, 345796 SVCs (23623 a second): 0x0b SleepThread 98196, 0x1b ArbitrateUnlock 82327, 0x1c WaitProcessWideKeyAtomic 75566, 0x1d SignalProcessWideKey 52846, 0x1a ArbitrateLock 26984, 0x21 SendSyncRequest 7493; 8 calls the dispatch table had no code for (RtAPI.miss) [15646.65] vulkan: 471715685 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 700617787 descriptor sets written, 242813837 reused; 244666040 draws kept the last one's shaders and pipeline (0 checked), 439596295 its targets [15646.65] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [15646.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15646.65] vulkan: memory used and budgeted: heap 0 160 of 15498 MB (160 ours), heap 1 5746 of 13975 MB (5280 ours) [15646.65] vulkan: caches: 87 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 7867 buffers (377 MB); 3726 of 13975 MB in use as they count it, 0 MB freed for the budget so far [15646.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15646.65] vulkan: 96883927 rendering passes, 880179 clear commands, 15357807 attachments cleared and 990 left undefined by their load op [15646.65] vulkan: 32400 passes (34%) ended at renderer.c:214 [15646.65] vulkan: 25785 passes (27%) ended at buffer.c:2238 [15646.65] vulkan: 13489 passes (14%) ended at buffer.c:2334 [15646.65] vulkan: 6595 passes (7%) ended at render.c:232 [15646.65] vulkan: 6492 passes (7%) ended at surface.c:162 [15646.65] vulkan: 6241 passes (6%) ended at buffer.c:2166 [15646.65] vulkan: 4199 passes (4%) ended at cmd.c:534 [15646.65] vulkan: 600 passes (1%) ended at renderer.c:680 [15646.65] vulkan: GPU-owned guest memory landed for the CPU 192613 times, render targets written back for an engine 36 times [15646.77] perf: 41.1 frames a second over 5.0 s (881405 shown in all) [15651.79] perf: 41.1 frames a second over 5.0 s (881611 shown in all) [15654.12] vulkan: display: 596 frame intervals of 24.58 ms (deviation 9.16 ms, 1st to 99th percentile 16.58 to 33.58 ms), 275 held for other than 1 refresh; the game's frames went from release to present in 19.3 ms (11.6 to 23.2), on to the display in 16.8 ms (7.8 to 25.3), 36.2 ms in all (26.2 to 47.3) [15654.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15656.79] perf: 39.8 frames a second over 5.0 s (881810 shown in all) [15661.41] nvn: 882000 presents, 882000 submissions [15661.42] cpu: 600 presents in 14.77 s (40.6 fps): 38 of the game's threads ran 35.12 s on the host's processors (238% of one, 58.53 ms a present), the whole process 42.44 s (287%); the busiest: thread 80 'MainThread' 13.91 s, thread 86 'Job.Worker 0' 8.75 s, thread 87 'Job.Worker 1' 8.74 s, thread 108 'UnityGfxDeviceWorker' 2.97 s, thread 116 'AK::EventManager' 0.53 s [15661.42] cpu: in those 14.77 s, 347551 SVCs (23527 a second): 0x0b SleepThread 98936, 0x1b ArbitrateUnlock 82675, 0x1c WaitProcessWideKeyAtomic 75474, 0x1d SignalProcessWideKey 52938, 0x1a ArbitrateLock 27600, 0x21 SendSyncRequest 7524; 0 calls the dispatch table had no code for (RtAPI.miss) [15661.42] vulkan: 472394654 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 701688970 descriptor sets written, 243100592 reused; 244972966 draws kept the last one's shaders and pipeline (0 checked), 440246464 its targets [15661.42] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [15661.42] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15661.42] vulkan: memory used and budgeted: heap 0 160 of 15490 MB (160 ours), heap 1 5746 of 14178 MB (5280 ours) [15661.42] vulkan: caches: 87 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 8196 buffers (363 MB); 3711 of 14178 MB in use as they count it, 0 MB freed for the budget so far [15661.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15661.42] vulkan: 96981604 rendering passes, 880779 clear commands, 15372807 attachments cleared and 990 left undefined by their load op [15661.42] vulkan: 32400 passes (33%) ended at renderer.c:214 [15661.42] vulkan: 27238 passes (28%) ended at buffer.c:2238 [15661.42] vulkan: 13505 passes (14%) ended at buffer.c:2334 [15661.42] vulkan: 6595 passes (7%) ended at render.c:232 [15661.42] vulkan: 6484 passes (7%) ended at surface.c:162 [15661.42] vulkan: 6047 passes (6%) ended at buffer.c:2166 [15661.42] vulkan: 4208 passes (4%) ended at cmd.c:534 [15661.42] vulkan: 600 passes (1%) ended at renderer.c:680 [15661.42] vulkan: GPU-owned guest memory landed for the CPU 192750 times, render targets written back for an engine 36 times [15661.80] perf: 41.1 frames a second over 5.0 s (882016 shown in all) [15663.96] RomFS: reading V_E005_BT14_001.bin (3.4 KB) [15663.96] RomFS: reading V_E005_BT14_002.bin (6.7 KB) [15663.96] RomFS: reading V_E005_BT14_003.bin (10.8 KB) [15666.82] perf: 40.9 frames a second over 5.0 s (882221 shown in all) [15668.82] vulkan: display: 599 frame intervals of 24.54 ms (deviation 8.36 ms, 1st to 99th percentile 16.57 to 33.56 ms), 282 held for other than 1 refresh; the game's frames went from release to present in 19.1 ms (11.5 to 24.8), on to the display in 18.0 ms (7.8 to 27.9), 37.1 ms in all (26.5 to 49.2) [15668.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15671.84] perf: 41.1 frames a second over 5.0 s (882427 shown in all) [15676.06] cpu: 600 presents in 14.64 s (41.0 fps): 38 of the game's threads ran 34.79 s on the host's processors (238% of one, 57.99 ms a present), the whole process 41.98 s (287%); the busiest: thread 80 'MainThread' 13.85 s, thread 87 'Job.Worker 1' 8.63 s, thread 86 'Job.Worker 0' 8.63 s, thread 108 'UnityGfxDeviceWorker' 2.94 s, thread 116 'AK::EventManager' 0.55 s [15676.06] cpu: in those 14.64 s, 347683 SVCs (23754 a second): 0x0b SleepThread 98907, 0x1b ArbitrateUnlock 82802, 0x1c WaitProcessWideKeyAtomic 75900, 0x1d SignalProcessWideKey 53031, 0x1a ArbitrateLock 27172, 0x21 SendSyncRequest 7487; 8 calls the dispatch table had no code for (RtAPI.miss) [15676.06] vulkan: 473073831 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 702758898 descriptor sets written, 243389018 reused; 245281256 draws kept the last one's shaders and pipeline (0 checked), 440896841 its targets [15676.06] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80256 texture uploads (20548 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [15676.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15676.06] vulkan: memory used and budgeted: heap 0 160 of 15464 MB (160 ours), heap 1 5746 of 14148 MB (5280 ours) [15676.06] vulkan: caches: 87 render targets (1212 MB, 2 parked), 259 textures (1447 MB), 7873 buffers (387 MB); 3735 of 14148 MB in use as they count it, 0 MB freed for the budget so far [15676.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15676.06] vulkan: 97080409 rendering passes, 881379 clear commands, 15387807 attachments cleared and 990 left undefined by their load op [15676.06] vulkan: 32400 passes (33%) ended at renderer.c:214 [15676.06] vulkan: 28495 passes (29%) ended at buffer.c:2238 [15676.06] vulkan: 13488 passes (14%) ended at buffer.c:2334 [15676.06] vulkan: 6595 passes (7%) ended at render.c:232 [15676.06] vulkan: 6486 passes (7%) ended at surface.c:162 [15676.06] vulkan: 5952 passes (6%) ended at buffer.c:2166 [15676.06] vulkan: 4189 passes (4%) ended at cmd.c:534 [15676.06] vulkan: 600 passes (1%) ended at renderer.c:680 [15676.06] vulkan: GPU-owned guest memory landed for the CPU 192852 times, render targets written back for an engine 36 times [15676.84] perf: 40.8 frames a second over 5.0 s (882631 shown in all) [15681.84] perf: 40.0 frames a second over 5.0 s (882831 shown in all) [15683.70] vulkan: display: 599 frame intervals of 24.76 ms (deviation 9.02 ms, 1st to 99th percentile 16.59 to 33.58 ms), 284 held for other than 1 refresh; the game's frames went from release to present in 19.0 ms (11.4 to 23.9), on to the display in 17.4 ms (7.6 to 36.8), 36.4 ms in all (22.2 to 56.2) [15683.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15686.85] perf: 39.3 frames a second over 5.0 s (883028 shown in all) [15691.08] cpu: 600 presents in 15.02 s (39.9 fps): 38 of the game's threads ran 34.53 s on the host's processors (230% of one, 57.56 ms a present), the whole process 41.62 s (277%); the busiest: thread 80 'MainThread' 14.07 s, thread 86 'Job.Worker 0' 8.40 s, thread 87 'Job.Worker 1' 8.35 s, thread 108 'UnityGfxDeviceWorker' 2.85 s, thread 116 'AK::EventManager' 0.63 s [15691.08] cpu: in those 15.02 s, 339331 SVCs (22590 a second): 0x0b SleepThread 94500, 0x1b ArbitrateUnlock 81892, 0x1c WaitProcessWideKeyAtomic 74315, 0x1d SignalProcessWideKey 52180, 0x1a ArbitrateLock 26379, 0x21 SendSyncRequest 7627; 2 calls the dispatch table had no code for (RtAPI.miss) [15691.08] vulkan: 473722135 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5134 finishes (1986 ms); 0 reads past queued releases (0 samples counts written on the GPU); 703780909 descriptor sets written, 243663615 reused; 245578984 draws kept the last one's shaders and pipeline (0 checked), 441520105 its targets [15691.08] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5507 render targets made, 80379 texture uploads (20575 MB); 1 frames over 50 ms in the last 600, the slowest 117 ms [15691.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15691.08] vulkan: memory used and budgeted: heap 0 160 of 15490 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15691.08] vulkan: caches: 87 render targets (1212 MB, 2 parked), 382 textures (1716 MB), 8362 buffers (631 MB); 4265 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15691.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15691.08] vulkan: 97174087 rendering passes, 881979 clear commands, 15401067 attachments cleared and 990 left undefined by their load op [15691.08] vulkan: 30204 passes (32%) ended at buffer.c:2238 [15691.08] vulkan: 28537 passes (30%) ended at renderer.c:214 [15691.08] vulkan: 12684 passes (14%) ended at buffer.c:2334 [15691.08] vulkan: 6563 passes (7%) ended at render.c:232 [15691.08] vulkan: 5411 passes (6%) ended at buffer.c:2166 [15691.08] vulkan: 4735 passes (5%) ended at surface.c:162 [15691.08] vulkan: 4166 passes (4%) ended at cmd.c:534 [15691.08] vulkan: 711 passes (1%) ended at dma.c:143 [15691.08] vulkan: GPU-owned guest memory landed for the CPU 192956 times, render targets written back for an engine 36 times [15691.87] perf: 40.5 frames a second over 5.0 s (883231 shown in all) [15696.70] vulkan: display: 599 frame intervals of 21.65 ms (deviation 8.97 ms, 1st to 99th percentile 16.59 to 33.57 ms), 170 held for other than 1 refresh; the game's frames went from release to present in 13.1 ms (3.5 to 24.6), on to the display in 24.3 ms (9.1 to 45.4), 37.4 ms in all (24.1 to 51.4) [15696.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15696.89] perf: 57.2 frames a second over 5.0 s (883518 shown in all) [15701.65] nvn: 883800 presents, 883800 submissions [15701.66] cpu: 600 presents in 10.58 s (56.7 fps): 38 of the game's threads ran 19.92 s on the host's processors (188% of one, 33.21 ms a present), the whole process 24.02 s (227%); the busiest: thread 80 'MainThread' 8.96 s, thread 87 'Job.Worker 1' 4.57 s, thread 86 'Job.Worker 0' 4.57 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.55 s [15701.66] cpu: in those 10.58 s, 217830 SVCs (20588 a second): 0x1b ArbitrateUnlock 55742, 0x0b SleepThread 52049, 0x1c WaitProcessWideKeyAtomic 51067, 0x1d SignalProcessWideKey 37000, 0x1a ArbitrateLock 13550, 0x21 SendSyncRequest 6520; 8065 calls the dispatch table had no code for (RtAPI.miss) [15701.66] vulkan: 474015210 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5140 finishes (1989 ms); 0 reads past queued releases (0 samples counts written on the GPU); 704225226 descriptor sets written, 243805448 reused; 245734785 draws kept the last one's shaders and pipeline (0 checked), 441795711 its targets [15701.66] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5521 render targets made, 80547 texture uploads (20614 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [15701.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15701.66] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15701.66] vulkan: caches: 87 render targets (1234 MB, 2 parked), 550 textures (1912 MB), 9910 buffers (655 MB); 4519 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15701.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15701.66] vulkan: 97229331 rendering passes, 882579 clear commands, 15409464 attachments cleared and 990 left undefined by their load op [15701.66] vulkan: 20098 passes (36%) ended at renderer.c:214 [15701.66] vulkan: 11019 passes (20%) ended at buffer.c:2238 [15701.66] vulkan: 8939 passes (16%) ended at buffer.c:2334 [15701.66] vulkan: 6300 passes (11%) ended at render.c:232 [15701.66] vulkan: 3790 passes (7%) ended at dma.c:143 [15701.66] vulkan: 2562 passes (5%) ended at buffer.c:2166 [15701.66] vulkan: 2034 passes (4%) ended at cmd.c:534 [15701.66] vulkan: 252 passes (0%) ended at renderer.c:680 [15701.66] vulkan: GPU-owned guest memory landed for the CPU 193015 times, render targets written back for an engine 36 times [15701.90] perf: 59.0 frames a second over 5.0 s (883814 shown in all) [15706.90] perf: 58.0 frames a second over 5.0 s (884104 shown in all) [15706.93] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.94 ms, 1st to 99th percentile 16.30 to 33.39 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (4.6 to 16.9), on to the display in 32.8 ms (10.9 to 45.3), 42.0 ms in all (22.0 to 50.3) [15706.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15711.92] perf: 58.0 frames a second over 5.0 s (884395 shown in all) [15712.00] cpu: 600 presents in 10.34 s (58.0 fps): 38 of the game's threads ran 20.53 s on the host's processors (198% of one, 34.21 ms a present), the whole process 25.25 s (244%); the busiest: thread 80 'MainThread' 8.59 s, thread 86 'Job.Worker 0' 4.82 s, thread 87 'Job.Worker 1' 4.80 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.49 s [15712.00] cpu: in those 10.34 s, 236498 SVCs (22867 a second): 0x0b SleepThread 82415, 0x1b ArbitrateUnlock 51962, 0x1c WaitProcessWideKeyAtomic 45245, 0x1d SignalProcessWideKey 32639, 0x1a ArbitrateLock 15499, 0x21 SendSyncRequest 6876; 5391 calls the dispatch table had no code for (RtAPI.miss) [15712.00] vulkan: 474342427 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5140 finishes (1989 ms); 0 reads past queued releases (0 samples counts written on the GPU); 704715832 descriptor sets written, 243969276 reused; 245897941 draws kept the last one's shaders and pipeline (0 checked), 442096648 its targets [15712.00] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5526 render targets made, 80614 texture uploads (20621 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [15712.00] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15712.00] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15712.00] vulkan: caches: 88 render targets (1269 MB, 2 parked), 503 textures (1720 MB), 9628 buffers (355 MB); 4048 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15712.00] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15712.00] vulkan: 97302183 rendering passes, 883179 clear commands, 15422887 attachments cleared and 992 left undefined by their load op [15712.00] vulkan: 31310 passes (43%) ended at renderer.c:214 [15712.00] vulkan: 10902 passes (15%) ended at buffer.c:2334 [15712.00] vulkan: 9819 passes (13%) ended at buffer.c:2238 [15712.00] vulkan: 8719 passes (12%) ended at render.c:232 [15712.00] vulkan: 4898 passes (7%) ended at dma.c:143 [15712.00] vulkan: 3414 passes (5%) ended at buffer.c:2166 [15712.00] vulkan: 2301 passes (3%) ended at cmd.c:534 [15712.00] vulkan: 991 passes (1%) ended at surface.c:162 [15712.00] vulkan: GPU-owned guest memory landed for the CPU 193137 times, render targets written back for an engine 36 times [15716.92] perf: 57.2 frames a second over 5.0 s (884681 shown in all) [15717.35] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.96 ms, 1st to 99th percentile 16.56 to 33.44 ms), 16 held for other than 1 refresh; the game's frames went from release to present in 10.0 ms (2.8 to 16.5), on to the display in 26.0 ms (8.7 to 36.7), 36.0 ms in all (20.0 to 41.0) [15717.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15721.94] perf: 60.0 frames a second over 5.0 s (884982 shown in all) [15722.24] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 20.00 s on the host's processors (195% of one, 33.33 ms a present), the whole process 24.74 s (242%); the busiest: thread 80 'MainThread' 8.32 s, thread 87 'Job.Worker 1' 4.78 s, thread 86 'Job.Worker 0' 4.78 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.56 s [15722.24] cpu: in those 10.24 s, 164794 SVCs (16095 a second): 0x1b ArbitrateUnlock 41487, 0x0b SleepThread 39414, 0x1c WaitProcessWideKeyAtomic 38132, 0x1d SignalProcessWideKey 27898, 0x1a ArbitrateLock 9517, 0x21 SendSyncRequest 6472; 913 calls the dispatch table had no code for (RtAPI.miss) [15722.24] vulkan: 474692094 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5142 finishes (1990 ms); 0 reads past queued releases (0 samples counts written on the GPU); 705237272 descriptor sets written, 244147170 reused; 246080403 draws kept the last one's shaders and pipeline (0 checked), 442422827 its targets [15722.24] vulkan: 46 shaders translated (12 ms), 115 pipelines made (35 from the cache, 867 ms making, 631 ms waited for), 5536 render targets made, 80627 texture uploads (20625 MB); 2 frames over 50 ms in the last 600, the slowest 125 ms [15722.24] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15722.24] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15722.24] vulkan: caches: 89 render targets (1264 MB, 2 parked), 375 textures (1282 MB), 8706 buffers (217 MB); 3464 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15722.24] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15722.24] vulkan: 97371165 rendering passes, 883779 clear commands, 15434124 attachments cleared and 992 left undefined by their load op [15722.24] vulkan: 27599 passes (40%) ended at renderer.c:214 [15722.24] vulkan: 10646 passes (15%) ended at buffer.c:2334 [15722.24] vulkan: 10575 passes (15%) ended at buffer.c:2238 [15722.24] vulkan: 7680 passes (11%) ended at render.c:232 [15722.24] vulkan: 5892 passes (9%) ended at dma.c:143 [15722.24] vulkan: 3383 passes (5%) ended at buffer.c:2166 [15722.24] vulkan: 2060 passes (3%) ended at cmd.c:534 [15722.24] vulkan: 588 passes (1%) ended at renderer.c:680 [15722.24] vulkan: GPU-owned guest memory landed for the CPU 193159 times, render targets written back for an engine 36 times [15725.28] RomFS: reading rd_dlc4_2.bundle (5.7 KB) [15725.28] RomFS: reading rod03_3_start.bundle (623.9 KB) [15725.29] RomFS: reading uwep_rd19.bundle (246.0 KB) [15725.31] RomFS: reading rod04_2_hit.bundle (264.6 KB) [15725.33] RomFS: reading uwep_rd19n.bundle (237.3 KB) [15725.44] RomFS: reading uanim_enb0am-rd1_c000_relaxloop.bundle (28.5 KB) [15726.81] RomFS: reading 338452625.wem (21.6 KB) [15726.81] RomFS: reading 339796024.wem (36.1 KB) [15726.92] RomFS: reading 341316548.wem (49.7 KB) [15726.94] perf: 57.0 frames a second over 5.0 s (885267 shown in all) [15727.06] RomFS: reading 628225037.wem (37.2 KB) [15727.06] RomFS: reading 78440850.wem (864.8 KB) [15727.06] RomFS: reading 784961935.wem (24.1 KB) [15727.18] RomFS: reading 785894521.wem (941.5 KB) [15727.19] RomFS: reading 629120365.wem (75.8 KB) [15727.58] vulkan: display: 599 frame intervals of 17.08 ms (deviation 4.66 ms, 1st to 99th percentile 16.58 to 33.30 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (2.7 to 12.4), on to the display in 28.9 ms (16.2 to 47.0), 38.5 ms in all (26.1 to 50.0) [15727.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15731.94] perf: 58.2 frames a second over 5.0 s (885558 shown in all) [15732.62] nvn: 885600 presents, 885600 submissions [15732.62] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 19.05 s on the host's processors (183% of one, 31.75 ms a present), the whole process 23.28 s (224%); the busiest: thread 80 'MainThread' 8.30 s, thread 87 'Job.Worker 1' 4.51 s, thread 86 'Job.Worker 0' 4.43 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.43 s [15732.62] cpu: in those 10.38 s, 181026 SVCs (17436 a second): 0x1b ArbitrateUnlock 46161, 0x0b SleepThread 42946, 0x1c WaitProcessWideKeyAtomic 41058, 0x1d SignalProcessWideKey 29921, 0x1a ArbitrateLock 12413, 0x21 SendSyncRequest 6649; 13710 calls the dispatch table had no code for (RtAPI.miss) [15732.62] vulkan: 474985853 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5152 finishes (1994 ms); 0 reads past queued releases (0 samples counts written on the GPU); 705676810 descriptor sets written, 244295150 reused; 246229950 draws kept the last one's shaders and pipeline (0 checked), 442696747 its targets [15732.62] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5546 render targets made, 80700 texture uploads (20647 MB); 4 frames over 50 ms in the last 600, the slowest 108 ms [15732.62] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15732.62] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15732.62] vulkan: caches: 94 render targets (1264 MB, 2 parked), 423 textures (1579 MB), 7559 buffers (203 MB); 3732 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15732.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15732.62] vulkan: 97432786 rendering passes, 884379 clear commands, 15443595 attachments cleared and 992 left undefined by their load op [15732.62] vulkan: 22821 passes (37%) ended at renderer.c:214 [15732.62] vulkan: 12468 passes (20%) ended at buffer.c:2334 [15732.62] vulkan: 9218 passes (15%) ended at buffer.c:2238 [15732.62] vulkan: 6807 passes (11%) ended at render.c:232 [15732.62] vulkan: 4850 passes (8%) ended at dma.c:143 [15732.62] vulkan: 2771 passes (4%) ended at buffer.c:2166 [15732.62] vulkan: 2003 passes (3%) ended at cmd.c:534 [15732.62] vulkan: 368 passes (1%) ended at renderer.c:680 [15732.62] vulkan: GPU-owned guest memory landed for the CPU 193297 times, render targets written back for an engine 36 times [15736.95] perf: 53.4 frames a second over 5.0 s (885826 shown in all) [15738.25] vulkan: display: 599 frame intervals of 17.81 ms (deviation 9.54 ms, 1st to 99th percentile 16.57 to 33.54 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.6 to 18.1), on to the display in 26.4 ms (8.5 to 44.9), 35.2 ms in all (17.6 to 50.0) [15738.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15741.95] perf: 59.0 frames a second over 5.0 s (886121 shown in all) [15743.29] cpu: 600 presents in 10.67 s (56.2 fps): 38 of the game's threads ran 20.26 s on the host's processors (190% of one, 33.76 ms a present), the whole process 24.28 s (228%); the busiest: thread 80 'MainThread' 9.07 s, thread 86 'Job.Worker 0' 4.59 s, thread 87 'Job.Worker 1' 4.56 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.50 s [15743.29] cpu: in those 10.67 s, 238874 SVCs (22391 a second): 0x1b ArbitrateUnlock 61642, 0x0b SleepThread 56881, 0x1c WaitProcessWideKeyAtomic 54636, 0x1d SignalProcessWideKey 39994, 0x1a ArbitrateLock 16713, 0x21 SendSyncRequest 7092; 12820 calls the dispatch table had no code for (RtAPI.miss) [15743.29] vulkan: 475326060 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5158 finishes (1998 ms); 0 reads past queued releases (0 samples counts written on the GPU); 706189769 descriptor sets written, 244462605 reused; 246400467 draws kept the last one's shaders and pipeline (0 checked), 443017317 its targets [15743.29] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5552 render targets made, 80767 texture uploads (20670 MB); 7 frames over 50 ms in the last 600, the slowest 215 ms [15743.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15743.29] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15743.29] vulkan: caches: 93 render targets (1272 MB, 3 parked), 433 textures (1542 MB), 8283 buffers (227 MB); 3743 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15743.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15743.29] vulkan: 97498972 rendering passes, 884979 clear commands, 15453714 attachments cleared and 994 left undefined by their load op [15743.29] vulkan: 22937 passes (35%) ended at renderer.c:214 [15743.29] vulkan: 15103 passes (23%) ended at buffer.c:2238 [15743.29] vulkan: 14036 passes (21%) ended at buffer.c:2334 [15743.29] vulkan: 6962 passes (11%) ended at render.c:232 [15743.29] vulkan: 2250 passes (3%) ended at buffer.c:2166 [15743.29] vulkan: 2117 passes (3%) ended at cmd.c:534 [15743.29] vulkan: 1872 passes (3%) ended at dma.c:143 [15743.29] vulkan: 463 passes (1%) ended at surface.c:162 [15743.29] vulkan: GPU-owned guest memory landed for the CPU 193387 times, render targets written back for an engine 36 times [15746.97] perf: 58.8 frames a second over 5.0 s (886416 shown in all) [15748.48] vulkan: display: 599 frame intervals of 17.08 ms (deviation 3.89 ms, 1st to 99th percentile 16.58 to 33.46 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.5 ms (5.0 to 11.5), on to the display in 30.3 ms (10.6 to 44.9), 38.8 ms in all (18.3 to 50.0) [15748.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15751.99] perf: 57.4 frames a second over 5.0 s (886704 shown in all) [15753.75] cpu: 600 presents in 10.46 s (57.4 fps): 38 of the game's threads ran 20.19 s on the host's processors (193% of one, 33.65 ms a present), the whole process 24.90 s (238%); the busiest: thread 80 'MainThread' 8.77 s, thread 87 'Job.Worker 1' 4.81 s, thread 86 'Job.Worker 0' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.40 s [15753.75] cpu: in those 10.46 s, 174368 SVCs (16672 a second): 0x0b SleepThread 55903, 0x1b ArbitrateUnlock 39093, 0x1c WaitProcessWideKeyAtomic 36628, 0x1d SignalProcessWideKey 25615, 0x1a ArbitrateLock 8707, 0x21 SendSyncRequest 6546; 15428 calls the dispatch table had no code for (RtAPI.miss) [15753.75] vulkan: 475681939 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5158 finishes (1998 ms); 0 reads past queued releases (0 samples counts written on the GPU); 706717999 descriptor sets written, 244646133 reused; 246574659 draws kept the last one's shaders and pipeline (0 checked), 443347991 its targets [15753.75] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5552 render targets made, 80802 texture uploads (20675 MB); 4 frames over 50 ms in the last 600, the slowest 103 ms [15753.75] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15753.75] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15753.75] vulkan: caches: 89 render targets (1234 MB, 2 parked), 423 textures (1462 MB), 8109 buffers (220 MB); 3603 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15753.75] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15753.75] vulkan: 97574184 rendering passes, 885579 clear commands, 15465744 attachments cleared and 994 left undefined by their load op [15753.75] vulkan: 29240 passes (39%) ended at renderer.c:214 [15753.75] vulkan: 16588 passes (22%) ended at buffer.c:2334 [15753.75] vulkan: 10520 passes (14%) ended at buffer.c:2238 [15753.75] vulkan: 8167 passes (11%) ended at render.c:232 [15753.75] vulkan: 4701 passes (6%) ended at dma.c:143 [15753.75] vulkan: 2673 passes (4%) ended at buffer.c:2166 [15753.75] vulkan: 2038 passes (3%) ended at cmd.c:534 [15753.75] vulkan: 674 passes (1%) ended at surface.c:162 [15753.75] vulkan: GPU-owned guest memory landed for the CPU 193586 times, render targets written back for an engine 36 times [15756.99] perf: 56.2 frames a second over 5.0 s (886985 shown in all) [15759.20] vulkan: display: 598 frame intervals of 17.58 ms (deviation 5.98 ms, 1st to 99th percentile 16.56 to 33.46 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (6.6 to 15.8), on to the display in 21.2 ms (7.6 to 31.1), 33.2 ms in all (19.2 to 39.9) [15759.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15761.99] perf: 58.4 frames a second over 5.0 s (887277 shown in all) [15764.03] nvn: 887400 presents, 887400 submissions [15764.04] cpu: 600 presents in 10.29 s (58.3 fps): 38 of the game's threads ran 20.41 s on the host's processors (198% of one, 34.02 ms a present), the whole process 25.44 s (247%); the busiest: thread 80 'MainThread' 8.89 s, thread 86 'Job.Worker 0' 4.90 s, thread 87 'Job.Worker 1' 4.87 s, thread 108 'UnityGfxDeviceWorker' 1.26 s, thread 116 'AK::EventManager' 0.33 s [15764.04] cpu: in those 10.29 s, 166344 SVCs (16165 a second): 0x0b SleepThread 55081, 0x1b ArbitrateUnlock 35921, 0x1c WaitProcessWideKeyAtomic 35445, 0x1d SignalProcessWideKey 24475, 0x1a ArbitrateLock 7121, 0x21 SendSyncRequest 6445; 12307 calls the dispatch table had no code for (RtAPI.miss) [15764.04] vulkan: 476032485 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5158 finishes (1998 ms); 0 reads past queued releases (0 samples counts written on the GPU); 707238268 descriptor sets written, 244826956 reused; 246742632 draws kept the last one's shaders and pipeline (0 checked), 443671855 its targets [15764.04] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5552 render targets made, 80802 texture uploads (20675 MB); 3 frames over 50 ms in the last 600, the slowest 101 ms [15764.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15764.04] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15764.04] vulkan: caches: 86 render targets (1153 MB, 2 parked), 333 textures (1178 MB), 6214 buffers (143 MB); 3160 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15764.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15764.04] vulkan: 97649044 rendering passes, 886179 clear commands, 15478485 attachments cleared and 994 left undefined by their load op [15764.04] vulkan: 31180 passes (42%) ended at renderer.c:214 [15764.04] vulkan: 13263 passes (18%) ended at buffer.c:2334 [15764.04] vulkan: 8642 passes (12%) ended at render.c:232 [15764.04] vulkan: 8196 passes (11%) ended at buffer.c:2238 [15764.04] vulkan: 6128 passes (8%) ended at dma.c:143 [15764.04] vulkan: 3785 passes (5%) ended at buffer.c:2166 [15764.04] vulkan: 2191 passes (3%) ended at cmd.c:534 [15764.04] vulkan: 876 passes (1%) ended at surface.c:162 [15764.04] vulkan: GPU-owned guest memory landed for the CPU 193878 times, render targets written back for an engine 36 times [15767.00] perf: 58.2 frames a second over 5.0 s (887569 shown in all) [15769.83] vulkan: display: 599 frame intervals of 17.56 ms (deviation 6.75 ms, 1st to 99th percentile 16.58 to 48.87 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (5.1 to 13.6), on to the display in 28.0 ms (12.0 to 35.1), 37.5 ms in all (20.1 to 41.0) [15769.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15772.00] perf: 52.4 frames a second over 5.0 s (887831 shown in all) [15775.11] cpu: 600 presents in 11.07 s (54.2 fps): 43 of the game's threads ran 20.18 s on the host's processors (182% of one, 33.63 ms a present), the whole process 24.28 s (219%); the busiest: thread 80 'MainThread' 9.40 s, thread 87 'Job.Worker 1' 4.27 s, thread 86 'Job.Worker 0' 4.27 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.48 s [15775.11] cpu: in those 11.07 s, 282102 SVCs (25483 a second): 0x1b ArbitrateUnlock 73808, 0x0b SleepThread 73159, 0x1c WaitProcessWideKeyAtomic 53027, 0x1d SignalProcessWideKey 37984, 0x1a ArbitrateLock 32286, 0x21 SendSyncRequest 7957; 124841 calls the dispatch table had no code for (RtAPI.miss) [15775.11] vulkan: 476315334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5161 finishes (1999 ms); 0 reads past queued releases (0 samples counts written on the GPU); 707665854 descriptor sets written, 244965068 reused; 246880436 draws kept the last one's shaders and pipeline (0 checked), 443937483 its targets [15775.11] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5557 render targets made, 80947 texture uploads (20697 MB); 6 frames over 50 ms in the last 600, the slowest 132 ms [15775.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15775.11] vulkan: memory used and budgeted: heap 0 160 of 15496 MB (160 ours), heap 1 5746 of 14180 MB (5280 ours) [15775.11] vulkan: caches: 86 render targets (1199 MB, 3 parked), 459 textures (1450 MB), 6717 buffers (276 MB); 3646 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15775.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15775.11] vulkan: 97707248 rendering passes, 886779 clear commands, 15486946 attachments cleared and 996 left undefined by their load op [15775.11] vulkan: 19877 passes (34%) ended at renderer.c:214 [15775.11] vulkan: 13485 passes (23%) ended at buffer.c:2334 [15775.11] vulkan: 9602 passes (16%) ended at buffer.c:2238 [15775.11] vulkan: 6379 passes (11%) ended at render.c:232 [15775.11] vulkan: 3811 passes (7%) ended at dma.c:143 [15775.11] vulkan: 2322 passes (4%) ended at buffer.c:2166 [15775.11] vulkan: 1992 passes (3%) ended at cmd.c:534 [15775.11] vulkan: 403 passes (1%) ended at renderer.c:680 [15775.11] vulkan: GPU-owned guest memory landed for the CPU 194049 times, render targets written back for an engine 36 times [15777.00] perf: 49.8 frames a second over 5.0 s (888080 shown in all) [15781.80] vulkan: display: 599 frame intervals of 19.98 ms (deviation 7.91 ms, 1st to 99th percentile 16.57 to 49.76 ms), 108 held for other than 1 refresh; the game's frames went from release to present in 13.0 ms (4.6 to 21.4), on to the display in 21.0 ms (9.7 to 34.1), 34.0 ms in all (20.8 to 46.9) [15781.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15782.00] perf: 48.4 frames a second over 5.0 s (888322 shown in all) [15787.02] perf: 54.6 frames a second over 5.0 s (888596 shown in all) [15787.08] cpu: 600 presents in 11.97 s (50.1 fps): 38 of the game's threads ran 24.83 s on the host's processors (207% of one, 41.39 ms a present), the whole process 29.59 s (247%); the busiest: thread 80 'MainThread' 10.87 s, thread 87 'Job.Worker 1' 5.66 s, thread 86 'Job.Worker 0' 5.61 s, thread 108 'UnityGfxDeviceWorker' 1.58 s, thread 116 'AK::EventManager' 0.81 s [15787.08] cpu: in those 11.97 s, 275896 SVCs (23043 a second): 0x0b SleepThread 75876, 0x1b ArbitrateUnlock 67924, 0x1c WaitProcessWideKeyAtomic 59269, 0x1d SignalProcessWideKey 41902, 0x1a ArbitrateLock 21531, 0x21 SendSyncRequest 7314; 16798 calls the dispatch table had no code for (RtAPI.miss) [15787.08] vulkan: 476629171 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5163 finishes (2000 ms); 0 reads past queued releases (0 samples counts written on the GPU); 708156065 descriptor sets written, 245102531 reused; 247028808 draws kept the last one's shaders and pipeline (0 checked), 444235477 its targets [15787.08] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5557 render targets made, 81139 texture uploads (20765 MB); 4 frames over 50 ms in the last 600, the slowest 115 ms [15787.08] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15787.08] vulkan: memory used and budgeted: heap 0 416 of 15496 MB (416 ours), heap 1 5746 of 14180 MB (5280 ours) [15787.08] vulkan: caches: 84 render targets (1167 MB, 2 parked), 604 textures (1970 MB), 8872 buffers (1208 MB); 5027 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15787.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15787.08] vulkan: 97768610 rendering passes, 887379 clear commands, 15495593 attachments cleared and 998 left undefined by their load op [15787.08] vulkan: 18830 passes (31%) ended at renderer.c:214 [15787.08] vulkan: 15693 passes (26%) ended at buffer.c:2238 [15787.08] vulkan: 12566 passes (20%) ended at buffer.c:2334 [15787.08] vulkan: 6248 passes (10%) ended at render.c:232 [15787.08] vulkan: 3002 passes (5%) ended at buffer.c:2166 [15787.08] vulkan: 2590 passes (4%) ended at cmd.c:534 [15787.08] vulkan: 1900 passes (3%) ended at dma.c:143 [15787.08] vulkan: 392 passes (1%) ended at renderer.c:680 [15787.08] vulkan: GPU-owned guest memory landed for the CPU 194284 times, render targets written back for an engine 36 times [15792.02] perf: 59.6 frames a second over 5.0 s (888894 shown in all) [15792.57] vulkan: display: 599 frame intervals of 17.69 ms (deviation 5.65 ms, 1st to 99th percentile 16.56 to 33.46 ms), 28 held for other than 1 refresh; the game's frames went from release to present in 8.0 ms (3.1 to 21.0), on to the display in 28.3 ms (12.6 to 34.8), 36.2 ms in all (20.0 to 48.2) [15792.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15797.04] perf: 59.2 frames a second over 5.0 s (889191 shown in all) [15797.18] nvn: 889200 presents, 889200 submissions [15797.19] cpu: 600 presents in 10.10 s (59.4 fps): 38 of the game's threads ran 16.52 s on the host's processors (164% of one, 27.53 ms a present), the whole process 20.05 s (198%); the busiest: thread 80 'MainThread' 7.55 s, thread 87 'Job.Worker 1' 3.71 s, thread 86 'Job.Worker 0' 3.71 s, thread 108 'UnityGfxDeviceWorker' 0.94 s, thread 116 'AK::EventManager' 0.43 s [15797.19] cpu: in those 10.10 s, 222722 SVCs (22044 a second): 0x0b SleepThread 62643, 0x1b ArbitrateUnlock 52751, 0x1c WaitProcessWideKeyAtomic 49926, 0x1d SignalProcessWideKey 37064, 0x1a ArbitrateLock 11978, 0x21 SendSyncRequest 6488; 5409 calls the dispatch table had no code for (RtAPI.miss) [15797.19] vulkan: 476905086 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5165 finishes (2001 ms); 0 reads past queued releases (0 samples counts written on the GPU); 708567799 descriptor sets written, 245242627 reused; 247168900 draws kept the last one's shaders and pipeline (0 checked), 444495787 its targets [15797.19] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5557 render targets made, 81222 texture uploads (20785 MB); 2 frames over 50 ms in the last 600, the slowest 61 ms [15797.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15797.19] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15797.19] vulkan: caches: 84 render targets (1167 MB, 2 parked), 583 textures (1752 MB), 7752 buffers (1152 MB); 4772 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15797.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15797.19] vulkan: 97820348 rendering passes, 887979 clear commands, 15502915 attachments cleared and 998 left undefined by their load op [15797.19] vulkan: 17400 passes (34%) ended at renderer.c:214 [15797.19] vulkan: 12951 passes (25%) ended at buffer.c:2334 [15797.19] vulkan: 8732 passes (17%) ended at buffer.c:2238 [15797.19] vulkan: 5428 passes (10%) ended at render.c:232 [15797.19] vulkan: 2826 passes (5%) ended at dma.c:143 [15797.19] vulkan: 1959 passes (4%) ended at buffer.c:2166 [15797.19] vulkan: 1851 passes (4%) ended at cmd.c:534 [15797.19] vulkan: 375 passes (1%) ended at renderer.c:680 [15797.19] vulkan: GPU-owned guest memory landed for the CPU 194303 times, render targets written back for an engine 36 times [15802.04] perf: 55.8 frames a second over 5.0 s (889470 shown in all) [15802.97] vulkan: display: 599 frame intervals of 17.36 ms (deviation 3.61 ms, 1st to 99th percentile 16.57 to 33.43 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 8.6 ms (5.5 to 13.5), on to the display in 24.9 ms (8.5 to 34.4), 33.5 ms in all (17.7 to 41.3) [15802.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15807.05] perf: 58.0 frames a second over 5.0 s (889761 shown in all) [15807.80] cpu: 600 presents in 10.61 s (56.5 fps): 40 of the game's threads ran 22.38 s on the host's processors (211% of one, 37.30 ms a present), the whole process 27.42 s (258%); the busiest: thread 80 'MainThread' 9.58 s, thread 86 'Job.Worker 0' 5.35 s, thread 87 'Job.Worker 1' 5.35 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.45 s [15807.80] cpu: in those 10.61 s, 170827 SVCs (16097 a second): 0x1b ArbitrateUnlock 49110, 0x1c WaitProcessWideKeyAtomic 33976, 0x0b SleepThread 33090, 0x1d SignalProcessWideKey 24639, 0x1a ArbitrateLock 20597, 0x21 SendSyncRequest 6791; 19215 calls the dispatch table had no code for (RtAPI.miss) [15807.80] vulkan: 477264744 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5168 finishes (2002 ms); 0 reads past queued releases (0 samples counts written on the GPU); 709107148 descriptor sets written, 245422594 reused; 247350528 draws kept the last one's shaders and pipeline (0 checked), 444832690 its targets [15807.80] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5562 render targets made, 81372 texture uploads (20870 MB); 2 frames over 50 ms in the last 600, the slowest 102 ms [15807.80] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15807.80] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15807.80] vulkan: caches: 87 render targets (1175 MB, 2 parked), 570 textures (1733 MB), 9501 buffers (385 MB); 4003 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15807.80] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15807.80] vulkan: 97892776 rendering passes, 888579 clear commands, 15513433 attachments cleared and 998 left undefined by their load op [15807.80] vulkan: 26246 passes (36%) ended at renderer.c:214 [15807.80] vulkan: 13976 passes (19%) ended at buffer.c:2334 [15807.80] vulkan: 13184 passes (18%) ended at buffer.c:2238 [15807.80] vulkan: 6670 passes (9%) ended at render.c:232 [15807.80] vulkan: 5920 passes (8%) ended at dma.c:143 [15807.80] vulkan: 3081 passes (4%) ended at buffer.c:2166 [15807.80] vulkan: 2279 passes (3%) ended at cmd.c:534 [15807.80] vulkan: 508 passes (1%) ended at renderer.c:680 [15807.80] vulkan: GPU-owned guest memory landed for the CPU 194461 times, render targets written back for an engine 36 times [15812.05] perf: 55.8 frames a second over 5.0 s (890040 shown in all) [15813.90] vulkan: display: 599 frame intervals of 18.25 ms (deviation 7.82 ms, 1st to 99th percentile 16.59 to 49.87 ms), 40 held for other than 1 refresh; the game's frames went from release to present in 11.8 ms (5.2 to 17.6), on to the display in 20.6 ms (7.9 to 33.3), 32.4 ms in all (20.4 to 42.7) [15813.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15817.05] perf: 50.0 frames a second over 5.0 s (890290 shown in all) [15818.94] cpu: 600 presents in 11.14 s (53.8 fps): 42 of the game's threads ran 23.72 s on the host's processors (213% of one, 39.53 ms a present), the whole process 29.04 s (261%); the busiest: thread 80 'MainThread' 10.39 s, thread 87 'Job.Worker 1' 5.23 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.74 s, thread 116 'AK::EventManager' 0.79 s [15818.94] cpu: in those 11.14 s, 265496 SVCs (23826 a second): 0x0b SleepThread 77094, 0x1b ArbitrateUnlock 63736, 0x1c WaitProcessWideKeyAtomic 53501, 0x1d SignalProcessWideKey 38294, 0x1a ArbitrateLock 21578, 0x21 SendSyncRequest 6884; 11894 calls the dispatch table had no code for (RtAPI.miss) [15818.94] vulkan: 477662457 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5171 finishes (2003 ms); 0 reads past queued releases (0 samples counts written on the GPU); 709716179 descriptor sets written, 245608989 reused; 247544907 draws kept the last one's shaders and pipeline (0 checked), 445208967 its targets [15818.94] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5567 render targets made, 81517 texture uploads (20896 MB); 4 frames over 50 ms in the last 600, the slowest 105 ms [15818.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15818.94] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15818.94] vulkan: caches: 89 render targets (1240 MB, 3 parked), 580 textures (1811 MB), 10281 buffers (517 MB); 4288 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15818.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15818.94] vulkan: 97967874 rendering passes, 889179 clear commands, 15524800 attachments cleared and 1000 left undefined by their load op [15818.94] vulkan: 25553 passes (34%) ended at renderer.c:214 [15818.94] vulkan: 16825 passes (22%) ended at buffer.c:2238 [15818.94] vulkan: 12775 passes (17%) ended at buffer.c:2334 [15818.94] vulkan: 7476 passes (10%) ended at render.c:232 [15818.94] vulkan: 4477 passes (6%) ended at dma.c:143 [15818.94] vulkan: 4017 passes (5%) ended at buffer.c:2166 [15818.94] vulkan: 2732 passes (4%) ended at cmd.c:534 [15818.94] vulkan: 719 passes (1%) ended at surface.c:162 [15818.94] vulkan: GPU-owned guest memory landed for the CPU 194727 times, render targets written back for an engine 36 times [15822.07] perf: 58.8 frames a second over 5.0 s (890585 shown in all) [15824.43] vulkan: display: 599 frame intervals of 17.59 ms (deviation 3.92 ms, 1st to 99th percentile 16.57 to 33.44 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (5.3 to 17.9), on to the display in 20.3 ms (8.4 to 35.6), 31.6 ms in all (19.6 to 47.4) [15824.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15827.07] perf: 58.6 frames a second over 5.0 s (890878 shown in all) [15829.19] nvn: 891000 presents, 891000 submissions [15829.19] cpu: 600 presents in 10.25 s (58.5 fps): 38 of the game's threads ran 21.78 s on the host's processors (213% of one, 36.31 ms a present), the whole process 26.62 s (260%); the busiest: thread 80 'MainThread' 9.06 s, thread 86 'Job.Worker 0' 5.23 s, thread 87 'Job.Worker 1' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.39 s, thread 116 'AK::EventManager' 0.55 s [15829.19] cpu: in those 10.25 s, 195029 SVCs (19025 a second): 0x1b ArbitrateUnlock 54809, 0x1c WaitProcessWideKeyAtomic 41910, 0x0b SleepThread 38532, 0x1d SignalProcessWideKey 30959, 0x1a ArbitrateLock 20529, 0x21 SendSyncRequest 6430; 12065 calls the dispatch table had no code for (RtAPI.miss) [15829.19] vulkan: 478050471 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5177 finishes (2006 ms); 0 reads past queued releases (0 samples counts written on the GPU); 710301727 descriptor sets written, 245799469 reused; 247743582 draws kept the last one's shaders and pipeline (0 checked), 445577019 its targets [15829.19] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5568 render targets made, 81623 texture uploads (20941 MB); 1 frames over 50 ms in the last 600, the slowest 61 ms [15829.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15829.19] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15829.19] vulkan: caches: 89 render targets (1237 MB, 3 parked), 581 textures (1761 MB), 11256 buffers (464 MB); 4178 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15829.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15829.19] vulkan: 98033692 rendering passes, 889779 clear commands, 15534548 attachments cleared and 1000 left undefined by their load op [15829.19] vulkan: 23297 passes (35%) ended at renderer.c:214 [15829.19] vulkan: 13941 passes (21%) ended at buffer.c:2238 [15829.19] vulkan: 11530 passes (18%) ended at buffer.c:2334 [15829.19] vulkan: 6462 passes (10%) ended at render.c:232 [15829.19] vulkan: 4276 passes (6%) ended at dma.c:143 [15829.19] vulkan: 3113 passes (5%) ended at buffer.c:2166 [15829.19] vulkan: 2313 passes (4%) ended at cmd.c:534 [15829.19] vulkan: 454 passes (1%) ended at surface.c:162 [15829.19] vulkan: GPU-owned guest memory landed for the CPU 194892 times, render targets written back for an engine 36 times [15832.07] perf: 58.6 frames a second over 5.0 s (891171 shown in all) [15834.64] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.62 ms, 1st to 99th percentile 16.58 to 33.40 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.1 to 14.2), on to the display in 26.1 ms (9.4 to 44.3), 35.8 ms in all (19.1 to 49.9) [15834.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15837.09] perf: 59.2 frames a second over 5.0 s (891468 shown in all) [15839.31] cpu: 600 presents in 10.12 s (59.3 fps): 38 of the game's threads ran 20.31 s on the host's processors (201% of one, 33.84 ms a present), the whole process 25.00 s (247%); the busiest: thread 80 'MainThread' 8.35 s, thread 87 'Job.Worker 1' 5.18 s, thread 86 'Job.Worker 0' 5.09 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.37 s [15839.31] cpu: in those 10.12 s, 144542 SVCs (14281 a second): 0x1b ArbitrateUnlock 35996, 0x0b SleepThread 35057, 0x1c WaitProcessWideKeyAtomic 33312, 0x1d SignalProcessWideKey 24204, 0x1a ArbitrateLock 7729, 0x21 SendSyncRequest 6402; 7223 calls the dispatch table had no code for (RtAPI.miss) [15839.31] vulkan: 478384965 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5183 finishes (2009 ms); 0 reads past queued releases (0 samples counts written on the GPU); 710800624 descriptor sets written, 245969560 reused; 247917211 draws kept the last one's shaders and pipeline (0 checked), 445889789 its targets [15839.31] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5568 render targets made, 81662 texture uploads (20960 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [15839.31] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15839.31] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15839.31] vulkan: caches: 89 render targets (1237 MB, 3 parked), 508 textures (1730 MB), 10448 buffers (343 MB); 4026 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15839.31] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15839.31] vulkan: 98101713 rendering passes, 890379 clear commands, 15544346 attachments cleared and 1000 left undefined by their load op [15839.31] vulkan: 24911 passes (37%) ended at renderer.c:214 [15839.31] vulkan: 13663 passes (20%) ended at buffer.c:2334 [15839.31] vulkan: 10905 passes (16%) ended at buffer.c:2238 [15839.31] vulkan: 6485 passes (10%) ended at render.c:232 [15839.31] vulkan: 5706 passes (8%) ended at dma.c:143 [15839.31] vulkan: 3222 passes (5%) ended at buffer.c:2166 [15839.31] vulkan: 2088 passes (3%) ended at cmd.c:534 [15839.31] vulkan: 600 passes (1%) ended at renderer.c:680 [15839.31] vulkan: GPU-owned guest memory landed for the CPU 194994 times, render targets written back for an engine 36 times [15842.10] perf: 59.4 frames a second over 5.0 s (891766 shown in all) [15844.89] vulkan: display: 599 frame intervals of 17.11 ms (deviation 4.50 ms, 1st to 99th percentile 16.57 to 33.39 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 8.9 ms (4.8 to 14.6), on to the display in 29.9 ms (11.7 to 45.2), 38.7 ms in all (23.0 to 50.0) [15844.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15847.12] perf: 54.0 frames a second over 5.0 s (892037 shown in all) [15849.87] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 22.02 s on the host's processors (209% of one, 36.70 ms a present), the whole process 27.21 s (258%); the busiest: thread 80 'MainThread' 9.41 s, thread 86 'Job.Worker 0' 5.38 s, thread 87 'Job.Worker 1' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.25 s, thread 116 'AK::EventManager' 0.41 s [15849.87] cpu: in those 10.56 s, 146869 SVCs (13909 a second): 0x0b SleepThread 37207, 0x1b ArbitrateUnlock 35623, 0x1c WaitProcessWideKeyAtomic 34102, 0x1d SignalProcessWideKey 24591, 0x1a ArbitrateLock 6878, 0x21 SendSyncRequest 6544; 27113 calls the dispatch table had no code for (RtAPI.miss) [15849.87] vulkan: 478742701 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5183 finishes (2009 ms); 0 reads past queued releases (0 samples counts written on the GPU); 711333743 descriptor sets written, 246151913 reused; 248095183 draws kept the last one's shaders and pipeline (0 checked), 446220861 its targets [15849.87] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5585 render targets made, 81710 texture uploads (20967 MB); 7 frames over 50 ms in the last 600, the slowest 110 ms [15849.87] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15849.87] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15849.87] vulkan: caches: 100 render targets (1199 MB, 2 parked), 438 textures (1411 MB), 8901 buffers (179 MB); 3505 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15849.87] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15849.87] vulkan: 98173910 rendering passes, 890979 clear commands, 15556538 attachments cleared and 1000 left undefined by their load op [15849.87] vulkan: 30518 passes (42%) ended at renderer.c:214 [15849.87] vulkan: 10737 passes (15%) ended at buffer.c:2238 [15849.87] vulkan: 10468 passes (14%) ended at buffer.c:2334 [15849.87] vulkan: 8585 passes (12%) ended at render.c:232 [15849.87] vulkan: 5432 passes (8%) ended at dma.c:143 [15849.87] vulkan: 2922 passes (4%) ended at buffer.c:2166 [15849.87] vulkan: 2245 passes (3%) ended at cmd.c:534 [15849.87] vulkan: 668 passes (1%) ended at surface.c:162 [15849.87] vulkan: GPU-owned guest memory landed for the CPU 195385 times, render targets written back for an engine 36 times [15852.12] perf: 59.6 frames a second over 5.0 s (892335 shown in all) [15855.18] vulkan: display: 599 frame intervals of 17.20 ms (deviation 4.64 ms, 1st to 99th percentile 16.57 to 33.42 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.5 to 14.4), on to the display in 27.0 ms (8.8 to 44.3), 36.8 ms in all (18.3 to 50.0) [15855.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15857.14] perf: 59.4 frames a second over 5.0 s (892633 shown in all) [15859.94] nvn: 892800 presents, 892800 submissions [15859.94] cpu: 600 presents in 10.07 s (59.6 fps): 38 of the game's threads ran 21.14 s on the host's processors (210% of one, 35.23 ms a present), the whole process 25.61 s (254%); the busiest: thread 80 'MainThread' 8.45 s, thread 86 'Job.Worker 0' 5.50 s, thread 87 'Job.Worker 1' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.33 s [15859.94] cpu: in those 10.07 s, 118310 SVCs (11751 a second): 0x1b ArbitrateUnlock 32980, 0x1c WaitProcessWideKeyAtomic 30273, 0x1d SignalProcessWideKey 22010, 0x0b SleepThread 17636, 0x1a ArbitrateLock 7161, 0x21 SendSyncRequest 6410; 4503 calls the dispatch table had no code for (RtAPI.miss) [15859.94] vulkan: 479066436 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5202 finishes (2014 ms); 0 reads past queued releases (0 samples counts written on the GPU); 711814954 descriptor sets written, 246318172 reused; 248254972 draws kept the last one's shaders and pipeline (0 checked), 446520963 its targets [15859.94] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5585 render targets made, 81734 texture uploads (20976 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [15859.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15859.94] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15859.94] vulkan: caches: 100 render targets (1199 MB, 2 parked), 407 textures (1361 MB), 7209 buffers (166 MB); 3426 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15859.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15859.94] vulkan: 98239325 rendering passes, 891579 clear commands, 15567209 attachments cleared and 1000 left undefined by their load op [15859.94] vulkan: 27036 passes (41%) ended at renderer.c:214 [15859.94] vulkan: 10288 passes (16%) ended at buffer.c:2334 [15859.94] vulkan: 9391 passes (14%) ended at buffer.c:2238 [15859.94] vulkan: 7706 passes (12%) ended at render.c:232 [15859.94] vulkan: 4794 passes (7%) ended at dma.c:143 [15859.94] vulkan: 3061 passes (5%) ended at buffer.c:2166 [15859.94] vulkan: 2009 passes (3%) ended at cmd.c:534 [15859.94] vulkan: 600 passes (1%) ended at renderer.c:680 [15859.94] vulkan: GPU-owned guest memory landed for the CPU 195437 times, render targets written back for an engine 36 times [15862.15] perf: 58.4 frames a second over 5.0 s (892926 shown in all) [15865.42] vulkan: display: 599 frame intervals of 17.08 ms (deviation 2.78 ms, 1st to 99th percentile 16.57 to 33.40 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (4.8 to 13.5), on to the display in 28.1 ms (10.4 to 45.0), 37.4 ms in all (18.5 to 50.0) [15865.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15867.15] perf: 57.8 frames a second over 5.0 s (893215 shown in all) [15870.35] cpu: 600 presents in 10.41 s (57.6 fps): 38 of the game's threads ran 21.74 s on the host's processors (209% of one, 36.23 ms a present), the whole process 26.84 s (258%); the busiest: thread 80 'MainThread' 9.30 s, thread 87 'Job.Worker 1' 5.17 s, thread 86 'Job.Worker 0' 5.17 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.40 s [15870.35] cpu: in those 10.41 s, 184494 SVCs (17718 a second): 0x0b SleepThread 59252, 0x1b ArbitrateUnlock 41630, 0x1c WaitProcessWideKeyAtomic 37877, 0x1d SignalProcessWideKey 26514, 0x1a ArbitrateLock 10690, 0x21 SendSyncRequest 6657; 11906 calls the dispatch table had no code for (RtAPI.miss) [15870.35] vulkan: 479424937 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5202 finishes (2014 ms); 0 reads past queued releases (0 samples counts written on the GPU); 712350585 descriptor sets written, 246499543 reused; 248425321 draws kept the last one's shaders and pipeline (0 checked), 446851337 its targets [15870.35] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5585 render targets made, 81789 texture uploads (20991 MB); 4 frames over 50 ms in the last 600, the slowest 101 ms [15870.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15870.35] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15870.35] vulkan: caches: 100 render targets (1199 MB, 2 parked), 421 textures (1431 MB), 7723 buffers (180 MB); 3510 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15870.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15870.35] vulkan: 98316599 rendering passes, 892179 clear commands, 15580859 attachments cleared and 1000 left undefined by their load op [15870.35] vulkan: 33129 passes (43%) ended at renderer.c:214 [15870.35] vulkan: 11421 passes (15%) ended at buffer.c:2238 [15870.35] vulkan: 11032 passes (14%) ended at buffer.c:2334 [15870.35] vulkan: 9133 passes (12%) ended at render.c:232 [15870.35] vulkan: 5177 passes (7%) ended at dma.c:143 [15870.35] vulkan: 3597 passes (5%) ended at buffer.c:2166 [15870.35] vulkan: 2255 passes (3%) ended at cmd.c:534 [15870.35] vulkan: 905 passes (1%) ended at surface.c:162 [15870.35] vulkan: GPU-owned guest memory landed for the CPU 195767 times, render targets written back for an engine 36 times [15872.17] perf: 56.6 frames a second over 5.0 s (893499 shown in all) [15875.79] vulkan: display: 599 frame intervals of 17.31 ms (deviation 5.36 ms, 1st to 99th percentile 16.57 to 33.45 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (6.5 to 14.4), on to the display in 23.4 ms (8.5 to 43.3), 34.5 ms in all (19.5 to 50.0) [15875.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15877.17] perf: 59.4 frames a second over 5.0 s (893796 shown in all) [15880.63] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 20.03 s on the host's processors (195% of one, 33.38 ms a present), the whole process 24.61 s (240%); the busiest: thread 80 'MainThread' 8.56 s, thread 86 'Job.Worker 0' 4.79 s, thread 87 'Job.Worker 1' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.46 s [15880.63] cpu: in those 10.28 s, 179003 SVCs (17420 a second): 0x0b SleepThread 57281, 0x1b ArbitrateUnlock 40239, 0x1c WaitProcessWideKeyAtomic 37435, 0x1d SignalProcessWideKey 26608, 0x1a ArbitrateLock 9188, 0x21 SendSyncRequest 6390; 10110 calls the dispatch table had no code for (RtAPI.miss) [15880.63] vulkan: 479769550 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5211 finishes (2017 ms); 0 reads past queued releases (0 samples counts written on the GPU); 712863095 descriptor sets written, 246676259 reused; 248594182 draws kept the last one's shaders and pipeline (0 checked), 447172692 its targets [15880.63] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5585 render targets made, 81828 texture uploads (21005 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [15880.63] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15880.63] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15880.63] vulkan: caches: 87 render targets (1136 MB, 2 parked), 427 textures (1442 MB), 7545 buffers (215 MB); 3504 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15880.63] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15880.63] vulkan: 98383322 rendering passes, 892779 clear commands, 15591701 attachments cleared and 1000 left undefined by their load op [15880.63] vulkan: 27057 passes (41%) ended at renderer.c:214 [15880.63] vulkan: 11017 passes (17%) ended at buffer.c:2334 [15880.63] vulkan: 9483 passes (14%) ended at buffer.c:2238 [15880.63] vulkan: 7572 passes (11%) ended at render.c:232 [15880.63] vulkan: 4986 passes (7%) ended at dma.c:143 [15880.63] vulkan: 3331 passes (5%) ended at buffer.c:2166 [15880.63] vulkan: 2166 passes (3%) ended at cmd.c:534 [15880.63] vulkan: 568 passes (1%) ended at renderer.c:680 [15880.63] vulkan: GPU-owned guest memory landed for the CPU 195876 times, render targets written back for an engine 36 times [15882.19] perf: 59.2 frames a second over 5.0 s (894093 shown in all) [15886.15] vulkan: display: 599 frame intervals of 17.03 ms (deviation 2.60 ms, 1st to 99th percentile 16.57 to 33.31 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (5.3 to 15.6), on to the display in 26.4 ms (8.7 to 44.1), 35.4 ms in all (15.9 to 50.0) [15886.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15887.19] perf: 59.0 frames a second over 5.0 s (894388 shown in all) [15890.77] nvn: 894600 presents, 894600 submissions [15890.77] cpu: 600 presents in 10.14 s (59.2 fps): 38 of the game's threads ran 21.54 s on the host's processors (212% of one, 35.90 ms a present), the whole process 26.08 s (257%); the busiest: thread 80 'MainThread' 8.83 s, thread 87 'Job.Worker 1' 5.46 s, thread 86 'Job.Worker 0' 5.43 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.38 s [15890.77] cpu: in those 10.14 s, 125122 SVCs (12339 a second): 0x1b ArbitrateUnlock 35472, 0x1c WaitProcessWideKeyAtomic 31051, 0x1d SignalProcessWideKey 22489, 0x0b SleepThread 18506, 0x1a ArbitrateLock 9420, 0x21 SendSyncRequest 6336; 15278 calls the dispatch table had no code for (RtAPI.miss) [15890.77] vulkan: 480098015 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5220 finishes (2019 ms); 0 reads past queued releases (0 samples counts written on the GPU); 713350718 descriptor sets written, 246845566 reused; 248753832 draws kept the last one's shaders and pipeline (0 checked), 447477096 its targets [15890.77] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5598 render targets made, 81898 texture uploads (21048 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [15890.77] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15890.77] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15890.77] vulkan: caches: 100 render targets (1199 MB, 2 parked), 436 textures (1499 MB), 7735 buffers (243 MB); 3673 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15890.77] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15890.77] vulkan: 98450761 rendering passes, 893379 clear commands, 15602768 attachments cleared and 1000 left undefined by their load op [15890.77] vulkan: 27740 passes (41%) ended at renderer.c:214 [15890.77] vulkan: 11035 passes (16%) ended at buffer.c:2334 [15890.77] vulkan: 10656 passes (16%) ended at buffer.c:2238 [15890.77] vulkan: 7774 passes (12%) ended at render.c:232 [15890.77] vulkan: 4067 passes (6%) ended at dma.c:143 [15890.77] vulkan: 2966 passes (4%) ended at buffer.c:2166 [15890.77] vulkan: 1993 passes (3%) ended at cmd.c:534 [15890.77] vulkan: 600 passes (1%) ended at renderer.c:680 [15890.77] vulkan: GPU-owned guest memory landed for the CPU 195978 times, render targets written back for an engine 36 times [15892.20] perf: 58.6 frames a second over 5.0 s (894682 shown in all) [15896.42] vulkan: display: 599 frame intervals of 17.14 ms (deviation 3.25 ms, 1st to 99th percentile 16.57 to 33.49 ms), 15 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.5 to 14.5), on to the display in 24.1 ms (8.7 to 31.8), 33.8 ms in all (15.4 to 40.5) [15896.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15897.20] perf: 56.8 frames a second over 5.0 s (894966 shown in all) [15901.28] cpu: 600 presents in 10.51 s (57.1 fps): 38 of the game's threads ran 22.43 s on the host's processors (214% of one, 37.39 ms a present), the whole process 27.68 s (263%); the busiest: thread 80 'MainThread' 9.47 s, thread 86 'Job.Worker 0' 5.34 s, thread 87 'Job.Worker 1' 5.30 s, thread 108 'UnityGfxDeviceWorker' 1.61 s, thread 116 'AK::EventManager' 0.42 s [15901.28] cpu: in those 10.51 s, 166421 SVCs (15841 a second): 0x1b ArbitrateUnlock 42949, 0x0b SleepThread 40071, 0x1c WaitProcessWideKeyAtomic 36101, 0x1d SignalProcessWideKey 25628, 0x1a ArbitrateLock 13300, 0x21 SendSyncRequest 6486; 14607 calls the dispatch table had no code for (RtAPI.miss) [15901.28] vulkan: 480467206 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5227 finishes (2021 ms); 0 reads past queued releases (0 samples counts written on the GPU); 713904576 descriptor sets written, 247030090 reused; 248933393 draws kept the last one's shaders and pipeline (0 checked), 447819419 its targets [15901.28] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5598 render targets made, 81944 texture uploads (21064 MB); 3 frames over 50 ms in the last 600, the slowest 107 ms [15901.28] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15901.28] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15901.28] vulkan: caches: 100 render targets (1199 MB, 2 parked), 451 textures (1579 MB), 9001 buffers (319 MB); 3830 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15901.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15901.28] vulkan: 98528049 rendering passes, 893979 clear commands, 15615419 attachments cleared and 1000 left undefined by their load op [15901.28] vulkan: 31201 passes (40%) ended at renderer.c:214 [15901.28] vulkan: 12355 passes (16%) ended at buffer.c:2238 [15901.28] vulkan: 11601 passes (15%) ended at buffer.c:2334 [15901.28] vulkan: 8737 passes (11%) ended at render.c:232 [15901.28] vulkan: 6212 passes (8%) ended at dma.c:143 [15901.28] vulkan: 3368 passes (4%) ended at buffer.c:2166 [15901.28] vulkan: 2484 passes (3%) ended at cmd.c:534 [15901.28] vulkan: 704 passes (1%) ended at surface.c:162 [15901.28] vulkan: GPU-owned guest memory landed for the CPU 196292 times, render targets written back for an engine 36 times [15902.20] perf: 57.6 frames a second over 5.0 s (895254 shown in all) [15907.22] perf: 48.8 frames a second over 5.0 s (895499 shown in all) [15907.79] vulkan: display: 598 frame intervals of 18.87 ms (deviation 9.36 ms, 1st to 99th percentile 16.57 to 33.55 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 14.1 ms (5.0 to 19.5), on to the display in 19.4 ms (7.8 to 30.0), 33.5 ms in all (20.6 to 45.8) [15907.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15912.22] perf: 47.8 frames a second over 5.0 s (895738 shown in all) [15913.65] cpu: 600 presents in 12.38 s (48.5 fps): 38 of the game's threads ran 27.30 s on the host's processors (221% of one, 45.50 ms a present), the whole process 33.77 s (273%); the busiest: thread 80 'MainThread' 11.53 s, thread 87 'Job.Worker 1' 6.35 s, thread 86 'Job.Worker 0' 6.34 s, thread 108 'UnityGfxDeviceWorker' 2.17 s, thread 116 'AK::EventManager' 0.46 s [15913.65] cpu: in those 12.38 s, 295562 SVCs (23881 a second): 0x1b ArbitrateUnlock 75707, 0x0b SleepThread 73486, 0x1c WaitProcessWideKeyAtomic 63217, 0x1d SignalProcessWideKey 45914, 0x1a ArbitrateLock 27309, 0x21 SendSyncRequest 7813; 10791 calls the dispatch table had no code for (RtAPI.miss) [15913.65] vulkan: 481045793 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5230 finishes (2022 ms); 0 reads past queued releases (0 samples counts written on the GPU); 714804551 descriptor sets written, 247287289 reused; 249219438 draws kept the last one's shaders and pipeline (0 checked), 448372007 its targets [15913.65] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5616 render targets made, 82005 texture uploads (21079 MB); 3 frames over 50 ms in the last 600, the slowest 195 ms [15913.65] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15913.65] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15913.65] vulkan: caches: 91 render targets (1240 MB, 2 parked), 448 textures (1496 MB), 10142 buffers (357 MB); 3798 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15913.65] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15913.65] vulkan: 98616257 rendering passes, 894579 clear commands, 15628401 attachments cleared and 1003 left undefined by their load op [15913.65] vulkan: 30006 passes (34%) ended at renderer.c:214 [15913.65] vulkan: 16986 passes (19%) ended at buffer.c:2238 [15913.65] vulkan: 16023 passes (18%) ended at buffer.c:2334 [15913.65] vulkan: 7978 passes (9%) ended at render.c:232 [15913.65] vulkan: 6335 passes (7%) ended at dma.c:143 [15913.65] vulkan: 4321 passes (5%) ended at buffer.c:2166 [15913.65] vulkan: 3412 passes (4%) ended at cmd.c:534 [15913.65] vulkan: 2553 passes (3%) ended at surface.c:162 [15913.65] vulkan: GPU-owned guest memory landed for the CPU 196715 times, render targets written back for an engine 36 times [15917.24] perf: 46.4 frames a second over 5.0 s (895971 shown in all) [15920.25] vulkan: display: 599 frame intervals of 20.81 ms (deviation 7.87 ms, 1st to 99th percentile 16.57 to 33.54 ms), 144 held for other than 1 refresh; the game's frames went from release to present in 15.6 ms (5.2 to 21.0), on to the display in 18.0 ms (8.7 to 32.3), 33.6 ms in all (20.8 to 44.3) [15920.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15922.25] perf: 53.8 frames a second over 5.0 s (896241 shown in all) [15924.92] nvn: 896400 presents, 896400 submissions [15924.92] cpu: 600 presents in 11.27 s (53.2 fps): 38 of the game's threads ran 24.26 s on the host's processors (215% of one, 40.44 ms a present), the whole process 29.76 s (264%); the busiest: thread 80 'MainThread' 10.31 s, thread 86 'Job.Worker 0' 5.79 s, thread 87 'Job.Worker 1' 5.78 s, thread 108 'UnityGfxDeviceWorker' 1.55 s, thread 116 'AK::EventManager' 0.55 s [15924.92] cpu: in those 11.27 s, 212082 SVCs (18815 a second): 0x1b ArbitrateUnlock 55924, 0x1c WaitProcessWideKeyAtomic 48066, 0x0b SleepThread 46986, 0x1d SignalProcessWideKey 35375, 0x1a ArbitrateLock 17074, 0x21 SendSyncRequest 6641; 15841 calls the dispatch table had no code for (RtAPI.miss) [15924.92] vulkan: 481487319 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5233 finishes (2024 ms); 0 reads past queued releases (0 samples counts written on the GPU); 715480861 descriptor sets written, 247494031 reused; 249442111 draws kept the last one's shaders and pipeline (0 checked), 448793233 its targets [15924.92] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5627 render targets made, 82124 texture uploads (21125 MB); 2 frames over 50 ms in the last 600, the slowest 65 ms [15924.92] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15924.92] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15924.92] vulkan: caches: 89 render targets (1226 MB, 2 parked), 479 textures (1650 MB), 11488 buffers (378 MB); 3975 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15924.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15924.92] vulkan: 98691613 rendering passes, 895179 clear commands, 15638538 attachments cleared and 1003 left undefined by their load op [15924.92] vulkan: 23858 passes (32%) ended at renderer.c:214 [15924.92] vulkan: 18236 passes (24%) ended at buffer.c:2238 [15924.92] vulkan: 13364 passes (18%) ended at buffer.c:2334 [15924.92] vulkan: 7186 passes (10%) ended at render.c:232 [15924.92] vulkan: 5742 passes (8%) ended at dma.c:143 [15924.92] vulkan: 3190 passes (4%) ended at buffer.c:2166 [15924.92] vulkan: 2742 passes (4%) ended at cmd.c:534 [15924.92] vulkan: 501 passes (1%) ended at renderer.c:680 [15924.92] vulkan: GPU-owned guest memory landed for the CPU 197053 times, render targets written back for an engine 36 times [15927.25] perf: 59.6 frames a second over 5.0 s (896539 shown in all) [15930.60] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.34 ms, 1st to 99th percentile 16.58 to 33.42 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (5.9 to 13.0), on to the display in 25.2 ms (8.2 to 41.6), 34.8 ms in all (15.6 to 48.7) [15930.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15932.25] perf: 59.0 frames a second over 5.0 s (896834 shown in all) [15935.12] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 21.64 s on the host's processors (212% of one, 36.06 ms a present), the whole process 26.57 s (261%); the busiest: thread 80 'MainThread' 8.78 s, thread 86 'Job.Worker 0' 5.49 s, thread 87 'Job.Worker 1' 5.47 s, thread 108 'UnityGfxDeviceWorker' 1.24 s, thread 116 'AK::EventManager' 0.35 s [15935.12] cpu: in those 10.20 s, 136410 SVCs (13376 a second): 0x1b ArbitrateUnlock 38940, 0x1c WaitProcessWideKeyAtomic 31859, 0x1d SignalProcessWideKey 23071, 0x0b SleepThread 22120, 0x1a ArbitrateLock 12179, 0x21 SendSyncRequest 6393; 10802 calls the dispatch table had no code for (RtAPI.miss) [15935.12] vulkan: 481819586 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5236 finishes (2025 ms); 0 reads past queued releases (0 samples counts written on the GPU); 715976023 descriptor sets written, 247663403 reused; 249605662 draws kept the last one's shaders and pipeline (0 checked), 449101334 its targets [15935.12] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5627 render targets made, 82223 texture uploads (21177 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [15935.12] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15935.12] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15935.12] vulkan: caches: 89 render targets (1226 MB, 2 parked), 562 textures (1829 MB), 9740 buffers (375 MB); 4151 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15935.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15935.12] vulkan: 98760947 rendering passes, 895779 clear commands, 15649650 attachments cleared and 1003 left undefined by their load op [15935.12] vulkan: 27866 passes (40%) ended at renderer.c:214 [15935.12] vulkan: 12205 passes (18%) ended at buffer.c:2238 [15935.12] vulkan: 10038 passes (14%) ended at buffer.c:2334 [15935.12] vulkan: 7766 passes (11%) ended at render.c:232 [15935.12] vulkan: 5105 passes (7%) ended at dma.c:143 [15935.12] vulkan: 3129 passes (5%) ended at buffer.c:2166 [15935.12] vulkan: 2058 passes (3%) ended at cmd.c:534 [15935.12] vulkan: 600 passes (1%) ended at renderer.c:680 [15935.12] vulkan: GPU-owned guest memory landed for the CPU 197336 times, render targets written back for an engine 36 times [15937.27] perf: 57.6 frames a second over 5.0 s (897123 shown in all) [15941.05] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.23 ms, 1st to 99th percentile 16.57 to 33.39 ms), 18 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (5.9 to 15.7), on to the display in 19.9 ms (7.7 to 29.4), 30.9 ms in all (16.4 to 39.9) [15941.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15942.29] perf: 57.0 frames a second over 5.0 s (897409 shown in all) [15942.95] RomFS: reading uanim_enh0am-ft1_c000_winloop.bundle (22.2 KB) [15942.95] RomFS: reading uanim_enh0am-lc1_c000_attack1.bundle (92.1 KB) [15942.95] RomFS: reading uanim_enh0am-lc1_c000_damagemidb.bundle (58.5 KB) [15942.95] RomFS: reading uanim_enh0am-lc1_c000_damagehigh.bundle (75.0 KB) [15942.95] RomFS: reading uanim_enh0am-lc1_c000_damagemiddu.bundle (53.1 KB) [15942.95] RomFS: reading uanim_enh0am-lc1_c000_attack1l.bundle (98.8 KB) [15942.95] RomFS: reading uanim_enh0am-lc1_c000_damagemidud.bundle (53.4 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_dier.bundle (112.0 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_dieb.bundle (101.7 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_evasionb.bundle (59.7 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_evasionr.bundle (61.3 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_guard.bundle (45.3 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_idledying.bundle (25.7 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_idlenormal.bundle (31.5 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_parryr.bundle (65.5 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_ready.bundle (52.1 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_relaxloop.bundle (23.6 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_repelled.bundle (62.6 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_runloop.bundle (18.4 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_runstart.bundle (52.9 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_evasionl.bundle (61.3 KB) [15942.96] RomFS: reading uanim_enh0am-lc1_c000_parryl.bundle (62.8 KB) [15942.97] RomFS: reading uanim_enh0am-lc1_c000_start.bundle (52.2 KB) [15942.98] RomFS: reading uanim_enh0am-lc1_c000_win.bundle (123.5 KB) [15943.00] RomFS: reading uanim_slp1ef-mg1_c351_parryl.bundle (53.5 KB) [15943.00] RomFS: reading uanim_slp1er-mg1_c351_parryl.bundle (33.2 KB) [15946.86] cpu: 600 presents in 11.74 s (51.1 fps): 38 of the game's threads ran 24.45 s on the host's processors (208% of one, 40.76 ms a present), the whole process 30.05 s (256%); the busiest: thread 80 'MainThread' 10.64 s, thread 86 'Job.Worker 0' 5.45 s, thread 87 'Job.Worker 1' 5.44 s, thread 108 'UnityGfxDeviceWorker' 1.95 s, thread 116 'AK::EventManager' 0.49 s [15946.86] cpu: in those 11.74 s, 254158 SVCs (21656 a second): 0x1b ArbitrateUnlock 67255, 0x0b SleepThread 61659, 0x1c WaitProcessWideKeyAtomic 52327, 0x1d SignalProcessWideKey 36900, 0x1a ArbitrateLock 26035, 0x21 SendSyncRequest 7938; 17276 calls the dispatch table had no code for (RtAPI.miss) [15946.86] vulkan: 482222490 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5239 finishes (2027 ms); 0 reads past queued releases (0 samples counts written on the GPU); 716589554 descriptor sets written, 247855680 reused; 249798278 draws kept the last one's shaders and pipeline (0 checked), 449478994 its targets [15946.86] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5631 render targets made, 82366 texture uploads (21218 MB); 5 frames over 50 ms in the last 600, the slowest 141 ms [15946.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15946.86] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15946.86] vulkan: caches: 89 render targets (1229 MB, 2 parked), 556 textures (2078 MB), 9462 buffers (395 MB); 4421 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15946.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15946.86] vulkan: 98843320 rendering passes, 896379 clear commands, 15662509 attachments cleared and 1005 left undefined by their load op [15946.86] vulkan: 30018 passes (36%) ended at renderer.c:214 [15946.86] vulkan: 16162 passes (20%) ended at buffer.c:2238 [15946.86] vulkan: 14287 passes (17%) ended at buffer.c:2334 [15946.86] vulkan: 8581 passes (10%) ended at render.c:232 [15946.86] vulkan: 5264 passes (6%) ended at dma.c:143 [15946.86] vulkan: 3885 passes (5%) ended at buffer.c:2166 [15946.86] vulkan: 2814 passes (3%) ended at cmd.c:534 [15946.86] vulkan: 726 passes (1%) ended at surface.c:162 [15946.86] vulkan: GPU-owned guest memory landed for the CPU 197805 times, render targets written back for an engine 36 times [15947.30] perf: 42.5 frames a second over 5.0 s (897622 shown in all) [15947.45] RomFS: reading V_HORTENSIA_E_EngageAttack_01.bin (2.9 KB) [15947.45] RomFS: reading V_HORTENSIA_E_EngageAttack_02.bin (2.0 KB) [15947.45] RomFS: reading V_HORTENSIA_E_Parry_01.bin (1.1 KB) [15947.45] RomFS: reading V_HORTENSIA_E_Parry_02.bin (1.3 KB) [15947.45] RomFS: reading V_HORTENSIA_E_Parry_03.bin (1.3 KB) [15947.45] RomFS: reading V_HORTENSIA_E_Parry_04.bin (1.1 KB) [15947.45] RomFS: reading V_HORTENSIA_E_Wideuse_01.bin (1.0 KB) [15947.45] RomFS: reading V_HORTENSIA_E_Wideuse_02.bin (1.2 KB) [15947.45] RomFS: reading V_HORTENSIA_E_Wideuse_03.bin (1.3 KB) [15952.30] perf: 51.6 frames a second over 5.0 s (897880 shown in all) [15953.29] vulkan: display: 599 frame intervals of 20.42 ms (deviation 8.47 ms, 1st to 99th percentile 16.57 to 49.83 ms), 123 held for other than 1 refresh; the game's frames went from release to present in 13.9 ms (4.4 to 21.2), on to the display in 19.6 ms (7.8 to 35.5), 33.5 ms in all (18.8 to 45.0) [15953.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15957.32] perf: 58.6 frames a second over 5.0 s (898174 shown in all) [15957.75] nvn: 898200 presents, 898200 submissions [15957.76] cpu: 600 presents in 10.90 s (55.1 fps): 38 of the game's threads ran 23.30 s on the host's processors (214% of one, 38.83 ms a present), the whole process 27.93 s (256%); the busiest: thread 80 'MainThread' 9.91 s, thread 86 'Job.Worker 0' 5.59 s, thread 87 'Job.Worker 1' 5.54 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.60 s [15957.76] cpu: in those 10.90 s, 204652 SVCs (18777 a second): 0x0b SleepThread 54195, 0x1b ArbitrateUnlock 50552, 0x1c WaitProcessWideKeyAtomic 45146, 0x1d SignalProcessWideKey 31187, 0x1a ArbitrateLock 15030, 0x21 SendSyncRequest 6596; 4487 calls the dispatch table had no code for (RtAPI.miss) [15957.76] vulkan: 482527482 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5245 finishes (2030 ms); 0 reads past queued releases (0 samples counts written on the GPU); 717055924 descriptor sets written, 247999294 reused; 249953518 draws kept the last one's shaders and pipeline (0 checked), 449766042 its targets [15957.76] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5635 render targets made, 82443 texture uploads (21228 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [15957.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15957.76] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 5746 of 14180 MB (5280 ours) [15957.76] vulkan: caches: 91 render targets (1242 MB, 2 parked), 524 textures (1888 MB), 9743 buffers (935 MB); 4768 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15957.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15957.76] vulkan: 98906764 rendering passes, 896979 clear commands, 15671547 attachments cleared and 1005 left undefined by their load op [15957.76] vulkan: 21091 passes (33%) ended at renderer.c:214 [15957.76] vulkan: 13298 passes (21%) ended at buffer.c:2238 [15957.76] vulkan: 11142 passes (18%) ended at buffer.c:2334 [15957.76] vulkan: 6553 passes (10%) ended at render.c:232 [15957.76] vulkan: 4201 passes (7%) ended at dma.c:143 [15957.76] vulkan: 4056 passes (6%) ended at buffer.c:2166 [15957.76] vulkan: 2305 passes (4%) ended at cmd.c:534 [15957.76] vulkan: 375 passes (1%) ended at renderer.c:680 [15957.76] vulkan: GPU-owned guest memory landed for the CPU 197893 times, render targets written back for an engine 36 times [15962.32] perf: 50.4 frames a second over 5.0 s (898426 shown in all) [15964.92] vulkan: display: 599 frame intervals of 19.42 ms (deviation 8.84 ms, 1st to 99th percentile 16.58 to 50.18 ms), 79 held for other than 1 refresh; the game's frames went from release to present in 11.6 ms (5.3 to 21.8), on to the display in 21.2 ms (8.4 to 32.5), 32.8 ms in all (17.5 to 44.5) [15964.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15967.34] perf: 38.7 frames a second over 5.0 s (898620 shown in all) [15971.53] cpu: 600 presents in 13.77 s (43.6 fps): 38 of the game's threads ran 30.36 s on the host's processors (220% of one, 50.60 ms a present), the whole process 36.48 s (265%); the busiest: thread 80 'MainThread' 12.80 s, thread 87 'Job.Worker 1' 6.98 s, thread 86 'Job.Worker 0' 6.94 s, thread 108 'UnityGfxDeviceWorker' 2.29 s, thread 116 'AK::EventManager' 0.76 s [15971.53] cpu: in those 13.77 s, 294886 SVCs (21412 a second): 0x1b ArbitrateUnlock 77614, 0x0b SleepThread 75033, 0x1c WaitProcessWideKeyAtomic 58775, 0x1d SignalProcessWideKey 42123, 0x1a ArbitrateLock 31136, 0x21 SendSyncRequest 7913; 22883 calls the dispatch table had no code for (RtAPI.miss) [15971.53] vulkan: 483034645 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5253 finishes (2032 ms); 0 reads past queued releases (0 samples counts written on the GPU); 717844181 descriptor sets written, 248225363 reused; 250195362 draws kept the last one's shaders and pipeline (0 checked), 450253476 its targets [15971.53] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5652 render targets made, 82584 texture uploads (21259 MB); 7 frames over 50 ms in the last 600, the slowest 112 ms [15971.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15971.53] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [15971.53] vulkan: caches: 101 render targets (1274 MB, 5 parked), 581 textures (2169 MB), 12308 buffers (1257 MB); 5410 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15971.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15971.53] vulkan: 98988509 rendering passes, 897579 clear commands, 15682003 attachments cleared and 1008 left undefined by their load op [15971.53] vulkan: 25439 passes (31%) ended at buffer.c:2238 [15971.53] vulkan: 23331 passes (29%) ended at renderer.c:214 [15971.53] vulkan: 13596 passes (17%) ended at buffer.c:2334 [15971.53] vulkan: 7203 passes (9%) ended at render.c:232 [15971.53] vulkan: 4683 passes (6%) ended at buffer.c:2166 [15971.53] vulkan: 3366 passes (4%) ended at cmd.c:534 [15971.53] vulkan: 3087 passes (4%) ended at dma.c:143 [15971.53] vulkan: 529 passes (1%) ended at surface.c:162 [15971.53] vulkan: GPU-owned guest memory landed for the CPU 198072 times, render targets written back for an engine 39 times [15972.34] perf: 44.0 frames a second over 5.0 s (898840 shown in all) [15977.34] perf: 52.0 frames a second over 5.0 s (899100 shown in all) [15977.99] vulkan: display: 599 frame intervals of 21.81 ms (deviation 8.11 ms, 1st to 99th percentile 16.58 to 33.59 ms), 179 held for other than 1 refresh; the game's frames went from release to present in 17.1 ms (9.4 to 27.4), on to the display in 17.0 ms (7.1 to 28.1), 34.1 ms in all (18.7 to 52.2) [15977.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15982.35] perf: 54.0 frames a second over 5.0 s (899371 shown in all) [15982.82] cpu: 600 presents in 11.29 s (53.1 fps): 38 of the game's threads ran 24.57 s on the host's processors (218% of one, 40.96 ms a present), the whole process 29.99 s (266%); the busiest: thread 80 'MainThread' 10.29 s, thread 87 'Job.Worker 1' 5.75 s, thread 86 'Job.Worker 0' 5.73 s, thread 108 'UnityGfxDeviceWorker' 2.17 s, thread 116 'AK::EventManager' 0.45 s [15982.82] cpu: in those 11.29 s, 334814 SVCs (29655 a second): 0x0b SleepThread 101958, 0x1b ArbitrateUnlock 77963, 0x1c WaitProcessWideKeyAtomic 73123, 0x1d SignalProcessWideKey 53208, 0x1a ArbitrateLock 19976, 0x21 SendSyncRequest 6600; 2164 calls the dispatch table had no code for (RtAPI.miss) [15982.82] vulkan: 483537680 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5256 finishes (2034 ms); 0 reads past queued releases (0 samples counts written on the GPU); 718620484 descriptor sets written, 248455130 reused; 250431809 draws kept the last one's shaders and pipeline (0 checked), 450735770 its targets [15982.82] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5660 render targets made, 82598 texture uploads (21284 MB); 1 frames over 50 ms in the last 600, the slowest 70 ms [15982.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15982.82] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [15982.82] vulkan: caches: 86 render targets (1213 MB, 2 parked), 526 textures (1882 MB), 11037 buffers (1082 MB); 4902 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15982.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15982.82] vulkan: 99055090 rendering passes, 898179 clear commands, 15693045 attachments cleared and 1008 left undefined by their load op [15982.82] vulkan: 23733 passes (36%) ended at renderer.c:214 [15982.82] vulkan: 13479 passes (20%) ended at buffer.c:2238 [15982.82] vulkan: 12187 passes (18%) ended at buffer.c:2334 [15982.82] vulkan: 6556 passes (10%) ended at render.c:232 [15982.82] vulkan: 3713 passes (6%) ended at buffer.c:2166 [15982.82] vulkan: 2915 passes (4%) ended at cmd.c:534 [15982.82] vulkan: 2137 passes (3%) ended at surface.c:162 [15982.82] vulkan: 1379 passes (2%) ended at dma.c:143 [15982.82] vulkan: GPU-owned guest memory landed for the CPU 198104 times, render targets written back for an engine 39 times [15987.35] perf: 58.4 frames a second over 5.0 s (899663 shown in all) [15988.52] vulkan: display: 599 frame intervals of 17.59 ms (deviation 5.15 ms, 1st to 99th percentile 16.58 to 33.44 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.9 to 16.4), on to the display in 26.3 ms (7.6 to 44.9), 36.6 ms in all (20.6 to 50.0) [15988.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [15992.37] perf: 58.4 frames a second over 5.0 s (899956 shown in all) [15993.10] nvn: 900000 presents, 900000 submissions [15993.10] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 20.72 s on the host's processors (202% of one, 34.54 ms a present), the whole process 25.81 s (251%); the busiest: thread 80 'MainThread' 8.95 s, thread 86 'Job.Worker 0' 4.90 s, thread 87 'Job.Worker 1' 4.90 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.41 s [15993.10] cpu: in those 10.28 s, 169029 SVCs (16439 a second): 0x0b SleepThread 50922, 0x1b ArbitrateUnlock 38944, 0x1c WaitProcessWideKeyAtomic 36198, 0x1d SignalProcessWideKey 25544, 0x1a ArbitrateLock 9000, 0x21 SendSyncRequest 6549; 9219 calls the dispatch table had no code for (RtAPI.miss) [15993.10] vulkan: 483905885 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5268 finishes (2038 ms); 0 reads past queued releases (0 samples counts written on the GPU); 719175032 descriptor sets written, 248636992 reused; 250617769 draws kept the last one's shaders and pipeline (0 checked), 451076053 its targets [15993.10] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5676 render targets made, 82677 texture uploads (21311 MB); 3 frames over 50 ms in the last 600, the slowest 102 ms [15993.10] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [15993.10] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [15993.10] vulkan: caches: 99 render targets (1229 MB, 3 parked), 419 textures (1514 MB), 8629 buffers (257 MB); 3719 of 14180 MB in use as they count it, 0 MB freed for the budget so far [15993.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [15993.10] vulkan: 99133125 rendering passes, 898779 clear commands, 15706110 attachments cleared and 1008 left undefined by their load op [15993.10] vulkan: 32246 passes (41%) ended at renderer.c:214 [15993.10] vulkan: 12550 passes (16%) ended at buffer.c:2238 [15993.10] vulkan: 12177 passes (16%) ended at buffer.c:2334 [15993.10] vulkan: 9083 passes (12%) ended at render.c:232 [15993.10] vulkan: 5174 passes (7%) ended at dma.c:143 [15993.10] vulkan: 3117 passes (4%) ended at buffer.c:2166 [15993.10] vulkan: 2280 passes (3%) ended at cmd.c:534 [15993.10] vulkan: 757 passes (1%) ended at surface.c:162 [15993.10] vulkan: GPU-owned guest memory landed for the CPU 198215 times, render targets written back for an engine 39 times [15994.00] RomFS: reading uanim_end0af-ax1_c000_winloop.bundle (21.5 KB) [15994.00] RomFS: reading uanim_end0af-bw1_c000_attack1.bundle (89.5 KB) [15995.55] RomFS: reading V_EL_Soranel_05.bin (2.5 KB) [15995.55] RomFS: reading V_EL_Soranel_06.bin (3.6 KB) [15995.55] RomFS: reading V_EL_Thanks_01.bin (2.0 KB) [15995.55] RomFS: reading V_EL_Thanks_02.bin (1.7 KB) [15995.55] RomFS: reading V_EL_Thanks_03.bin (1.5 KB) [15995.55] RomFS: reading V_EL_Title_01.bin (2.0 KB) [15995.55] RomFS: reading V_EL_Title_02.bin (1.5 KB) [15995.55] RomFS: reading V_EL_Wideuse_01.bin (1.1 KB) [15995.55] RomFS: reading V_EL_Wideuse_02.bin (1.1 KB) [15997.39] perf: 53.2 frames a second over 5.0 s (900223 shown in all) [15999.39] vulkan: display: 599 frame intervals of 17.89 ms (deviation 6.76 ms, 1st to 99th percentile 16.56 to 33.54 ms), 32 held for other than 1 refresh; the game's frames went from release to present in 12.2 ms (4.4 to 16.0), on to the display in 22.5 ms (8.3 to 39.8), 34.6 ms in all (20.3 to 49.7) [15999.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16002.40] perf: 59.0 frames a second over 5.0 s (900519 shown in all) [16003.76] cpu: 600 presents in 10.66 s (56.3 fps): 38 of the game's threads ran 21.84 s on the host's processors (205% of one, 36.40 ms a present), the whole process 26.95 s (253%); the busiest: thread 80 'MainThread' 9.40 s, thread 87 'Job.Worker 1' 5.12 s, thread 86 'Job.Worker 0' 5.05 s, thread 108 'UnityGfxDeviceWorker' 1.44 s, thread 116 'AK::EventManager' 0.51 s [16003.76] cpu: in those 10.66 s, 218252 SVCs (20482 a second): 0x1b ArbitrateUnlock 56258, 0x0b SleepThread 51799, 0x1c WaitProcessWideKeyAtomic 48268, 0x1d SignalProcessWideKey 35791, 0x1a ArbitrateLock 17228, 0x21 SendSyncRequest 6964; 13500 calls the dispatch table had no code for (RtAPI.miss) [16003.76] vulkan: 484332605 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5280 finishes (2042 ms); 0 reads past queued releases (0 samples counts written on the GPU); 719830515 descriptor sets written, 248834951 reused; 250835317 draws kept the last one's shaders and pipeline (0 checked), 451482969 its targets [16003.76] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5683 render targets made, 82760 texture uploads (21329 MB); 4 frames over 50 ms in the last 600, the slowest 111 ms [16003.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16003.76] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16003.76] vulkan: caches: 99 render targets (1234 MB, 2 parked), 463 textures (1442 MB), 9419 buffers (360 MB); 3739 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16003.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16003.76] vulkan: 99199679 rendering passes, 899379 clear commands, 15716109 attachments cleared and 1010 left undefined by their load op [16003.76] vulkan: 23398 passes (35%) ended at renderer.c:214 [16003.76] vulkan: 14316 passes (22%) ended at buffer.c:2238 [16003.76] vulkan: 11170 passes (17%) ended at buffer.c:2334 [16003.76] vulkan: 7100 passes (11%) ended at render.c:232 [16003.76] vulkan: 4303 passes (6%) ended at dma.c:143 [16003.76] vulkan: 2771 passes (4%) ended at buffer.c:2166 [16003.76] vulkan: 2653 passes (4%) ended at cmd.c:534 [16003.76] vulkan: 419 passes (1%) ended at surface.c:162 [16003.76] vulkan: GPU-owned guest memory landed for the CPU 198319 times, render targets written back for an engine 39 times [16007.40] perf: 60.0 frames a second over 5.0 s (900819 shown in all) [16009.47] vulkan: display: 599 frame intervals of 16.78 ms (deviation 1.66 ms, 1st to 99th percentile 16.58 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 9.3 ms (5.1 to 12.9), on to the display in 27.1 ms (8.6 to 33.1), 36.4 ms in all (18.1 to 41.5) [16009.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16012.42] perf: 59.6 frames a second over 5.0 s (901118 shown in all) [16013.79] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 20.52 s on the host's processors (205% of one, 34.20 ms a present), the whole process 25.21 s (251%); the busiest: thread 80 'MainThread' 8.23 s, thread 86 'Job.Worker 0' 5.20 s, thread 87 'Job.Worker 1' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.45 s [16013.79] cpu: in those 10.03 s, 129050 SVCs (12863 a second): 0x1c WaitProcessWideKeyAtomic 32703, 0x1b ArbitrateUnlock 32633, 0x0b SleepThread 26796, 0x1d SignalProcessWideKey 23907, 0x21 SendSyncRequest 6345, 0x1a ArbitrateLock 4838; 6299 calls the dispatch table had no code for (RtAPI.miss) [16013.79] vulkan: 484661482 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5283 finishes (2043 ms); 0 reads past queued releases (0 samples counts written on the GPU); 720324675 descriptor sets written, 248998545 reused; 251001298 draws kept the last one's shaders and pipeline (0 checked), 451788605 its targets [16013.79] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5683 render targets made, 82777 texture uploads (21333 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [16013.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16013.79] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16013.79] vulkan: caches: 87 render targets (1181 MB, 2 parked), 456 textures (1501 MB), 10256 buffers (341 MB); 3711 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16013.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16013.79] vulkan: 99268249 rendering passes, 899979 clear commands, 15727014 attachments cleared and 1010 left undefined by their load op [16013.79] vulkan: 27148 passes (40%) ended at renderer.c:214 [16013.79] vulkan: 11469 passes (17%) ended at buffer.c:2334 [16013.79] vulkan: 10592 passes (15%) ended at buffer.c:2238 [16013.79] vulkan: 7471 passes (11%) ended at render.c:232 [16013.79] vulkan: 5442 passes (8%) ended at dma.c:143 [16013.79] vulkan: 3433 passes (5%) ended at buffer.c:2166 [16013.79] vulkan: 2042 passes (3%) ended at cmd.c:534 [16013.79] vulkan: 600 passes (1%) ended at renderer.c:680 [16013.79] vulkan: GPU-owned guest memory landed for the CPU 198531 times, render targets written back for an engine 39 times [16017.44] perf: 59.8 frames a second over 5.0 s (901418 shown in all) [16019.54] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.53 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (5.7 to 12.1), on to the display in 35.7 ms (16.5 to 44.0), 44.1 ms in all (25.2 to 50.0) [16019.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16022.44] perf: 59.8 frames a second over 5.0 s (901717 shown in all) [16023.82] nvn: 901800 presents, 901800 submissions [16023.82] cpu: 600 presents in 10.03 s (59.8 fps): 38 of the game's threads ran 20.70 s on the host's processors (206% of one, 34.50 ms a present), the whole process 25.42 s (253%); the busiest: thread 80 'MainThread' 8.24 s, thread 87 'Job.Worker 1' 5.40 s, thread 86 'Job.Worker 0' 5.38 s, thread 108 'UnityGfxDeviceWorker' 1.15 s, thread 116 'AK::EventManager' 0.36 s [16023.82] cpu: in those 10.03 s, 128329 SVCs (12792 a second): 0x1c WaitProcessWideKeyAtomic 32685, 0x1b ArbitrateUnlock 32557, 0x0b SleepThread 25971, 0x1d SignalProcessWideKey 23901, 0x21 SendSyncRequest 6376, 0x1a ArbitrateLock 5011; 8918 calls the dispatch table had no code for (RtAPI.miss) [16023.82] vulkan: 484990567 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5283 finishes (2043 ms); 0 reads past queued releases (0 samples counts written on the GPU); 720817878 descriptor sets written, 249163512 reused; 251167418 draws kept the last one's shaders and pipeline (0 checked), 452093830 its targets [16023.82] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5698 render targets made, 82777 texture uploads (21333 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [16023.82] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16023.82] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16023.82] vulkan: caches: 97 render targets (1175 MB, 2 parked), 344 textures (1315 MB), 6509 buffers (109 MB); 3301 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16023.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16023.82] vulkan: 99338037 rendering passes, 900579 clear commands, 15738324 attachments cleared and 1010 left undefined by their load op [16023.82] vulkan: 28009 passes (40%) ended at renderer.c:214 [16023.82] vulkan: 11956 passes (17%) ended at buffer.c:2334 [16023.82] vulkan: 10316 passes (15%) ended at buffer.c:2238 [16023.82] vulkan: 7668 passes (11%) ended at render.c:232 [16023.82] vulkan: 5130 passes (7%) ended at dma.c:143 [16023.82] vulkan: 3504 passes (5%) ended at buffer.c:2166 [16023.82] vulkan: 2121 passes (3%) ended at cmd.c:534 [16023.82] vulkan: 600 passes (1%) ended at renderer.c:680 [16023.82] vulkan: GPU-owned guest memory landed for the CPU 198633 times, render targets written back for an engine 39 times [16027.44] perf: 58.6 frames a second over 5.0 s (902010 shown in all) [16029.69] vulkan: display: 599 frame intervals of 16.94 ms (deviation 2.72 ms, 1st to 99th percentile 16.58 to 33.37 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.7 to 11.9), on to the display in 30.0 ms (10.3 to 44.0), 39.2 ms in all (18.1 to 50.0) [16029.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16032.45] perf: 58.4 frames a second over 5.0 s (902303 shown in all) [16034.11] cpu: 600 presents in 10.28 s (58.3 fps): 38 of the game's threads ran 20.84 s on the host's processors (203% of one, 34.73 ms a present), the whole process 25.48 s (248%); the busiest: thread 80 'MainThread' 8.72 s, thread 86 'Job.Worker 0' 5.04 s, thread 87 'Job.Worker 1' 5.04 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.43 s [16034.11] cpu: in those 10.28 s, 165313 SVCs (16074 a second): 0x1b ArbitrateUnlock 44082, 0x0b SleepThread 37800, 0x1c WaitProcessWideKeyAtomic 34637, 0x1d SignalProcessWideKey 25171, 0x1a ArbitrateLock 14960, 0x21 SendSyncRequest 6809; 10808 calls the dispatch table had no code for (RtAPI.miss) [16034.11] vulkan: 485320846 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5283 finishes (2043 ms); 0 reads past queued releases (0 samples counts written on the GPU); 721312943 descriptor sets written, 249329005 reused; 251334763 draws kept the last one's shaders and pipeline (0 checked), 452399210 its targets [16034.11] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5698 render targets made, 82865 texture uploads (21371 MB); 3 frames over 50 ms in the last 600, the slowest 62 ms [16034.11] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16034.11] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16034.11] vulkan: caches: 97 render targets (1175 MB, 2 parked), 406 textures (1479 MB), 7722 buffers (166 MB); 3523 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16034.11] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16034.11] vulkan: 99411278 rendering passes, 901179 clear commands, 15750183 attachments cleared and 1010 left undefined by their load op [16034.11] vulkan: 29185 passes (40%) ended at renderer.c:214 [16034.11] vulkan: 12886 passes (18%) ended at buffer.c:2238 [16034.11] vulkan: 11339 passes (15%) ended at buffer.c:2334 [16034.11] vulkan: 7938 passes (11%) ended at render.c:232 [16034.11] vulkan: 5216 passes (7%) ended at dma.c:143 [16034.11] vulkan: 3294 passes (4%) ended at buffer.c:2166 [16034.11] vulkan: 2074 passes (3%) ended at cmd.c:534 [16034.11] vulkan: 666 passes (1%) ended at surface.c:162 [16034.11] vulkan: GPU-owned guest memory landed for the CPU 198677 times, render targets written back for an engine 39 times [16037.47] perf: 58.4 frames a second over 5.0 s (902596 shown in all) [16039.90] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.87 ms, 1st to 99th percentile 16.58 to 33.41 ms), 12 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.8 to 12.6), on to the display in 24.0 ms (8.2 to 31.1), 33.5 ms in all (16.7 to 41.0) [16039.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16042.49] perf: 59.8 frames a second over 5.0 s (902896 shown in all) [16044.28] cpu: 600 presents in 10.17 s (59.0 fps): 38 of the game's threads ran 20.88 s on the host's processors (205% of one, 34.81 ms a present), the whole process 25.58 s (251%); the busiest: thread 80 'MainThread' 8.65 s, thread 86 'Job.Worker 0' 5.26 s, thread 87 'Job.Worker 1' 5.26 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.37 s [16044.28] cpu: in those 10.17 s, 118823 SVCs (11679 a second): 0x1b ArbitrateUnlock 30879, 0x1c WaitProcessWideKeyAtomic 30573, 0x1d SignalProcessWideKey 22140, 0x0b SleepThread 21776, 0x21 SendSyncRequest 6429, 0x1a ArbitrateLock 5186; 13383 calls the dispatch table had no code for (RtAPI.miss) [16044.28] vulkan: 485655168 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5283 finishes (2043 ms); 0 reads past queued releases (0 samples counts written on the GPU); 721813958 descriptor sets written, 249496634 reused; 251501445 draws kept the last one's shaders and pipeline (0 checked), 452709488 its targets [16044.28] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5698 render targets made, 82882 texture uploads (21371 MB); 2 frames over 50 ms in the last 600, the slowest 54 ms [16044.28] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16044.28] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16044.28] vulkan: caches: 97 render targets (1175 MB, 2 parked), 423 textures (1480 MB), 7067 buffers (177 MB); 3520 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16044.28] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16044.28] vulkan: 99483828 rendering passes, 901779 clear commands, 15761583 attachments cleared and 1010 left undefined by their load op [16044.28] vulkan: 28211 passes (39%) ended at renderer.c:214 [16044.28] vulkan: 13941 passes (19%) ended at buffer.c:2334 [16044.28] vulkan: 10459 passes (14%) ended at buffer.c:2238 [16044.28] vulkan: 7692 passes (11%) ended at render.c:232 [16044.28] vulkan: 5512 passes (8%) ended at dma.c:143 [16044.28] vulkan: 3449 passes (5%) ended at buffer.c:2166 [16044.28] vulkan: 2088 passes (3%) ended at cmd.c:534 [16044.28] vulkan: 600 passes (1%) ended at renderer.c:680 [16044.28] vulkan: GPU-owned guest memory landed for the CPU 198701 times, render targets written back for an engine 39 times [16047.50] perf: 57.0 frames a second over 5.0 s (903182 shown in all) [16050.57] vulkan: display: 599 frame intervals of 17.81 ms (deviation 9.82 ms, 1st to 99th percentile 16.57 to 33.47 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (4.4 to 16.0), on to the display in 27.6 ms (9.2 to 43.9), 37.0 ms in all (17.2 to 50.0) [16050.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16052.52] perf: 55.0 frames a second over 5.0 s (903458 shown in all) [16055.03] nvn: 903600 presents, 903600 submissions [16055.03] cpu: 600 presents in 10.75 s (55.8 fps): 38 of the game's threads ran 20.13 s on the host's processors (187% of one, 33.55 ms a present), the whole process 24.29 s (226%); the busiest: thread 80 'MainThread' 9.10 s, thread 87 'Job.Worker 1' 4.50 s, thread 86 'Job.Worker 0' 4.48 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.50 s [16055.03] cpu: in those 10.75 s, 233780 SVCs (21743 a second): 0x1b ArbitrateUnlock 59850, 0x0b SleepThread 58093, 0x1c WaitProcessWideKeyAtomic 51561, 0x1d SignalProcessWideKey 37482, 0x1a ArbitrateLock 17651, 0x21 SendSyncRequest 7195; 14638 calls the dispatch table had no code for (RtAPI.miss) [16055.03] vulkan: 485995549 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5305 finishes (2050 ms); 0 reads past queued releases (0 samples counts written on the GPU); 722328219 descriptor sets written, 249663135 reused; 251672591 draws kept the last one's shaders and pipeline (0 checked), 453030788 its targets [16055.03] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5706 render targets made, 83023 texture uploads (21427 MB); 7 frames over 50 ms in the last 600, the slowest 217 ms [16055.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16055.03] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16055.03] vulkan: caches: 97 render targets (1221 MB, 2 parked), 497 textures (1723 MB), 7816 buffers (226 MB); 3873 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16055.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16055.03] vulkan: 99547397 rendering passes, 902379 clear commands, 15771019 attachments cleared and 1012 left undefined by their load op [16055.03] vulkan: 21882 passes (34%) ended at renderer.c:214 [16055.03] vulkan: 13794 passes (22%) ended at buffer.c:2334 [16055.03] vulkan: 13595 passes (21%) ended at buffer.c:2238 [16055.03] vulkan: 6538 passes (10%) ended at render.c:232 [16055.03] vulkan: 2337 passes (4%) ended at buffer.c:2166 [16055.03] vulkan: 2285 passes (4%) ended at dma.c:143 [16055.03] vulkan: 2279 passes (4%) ended at cmd.c:534 [16055.03] vulkan: 396 passes (1%) ended at surface.c:162 [16055.03] vulkan: GPU-owned guest memory landed for the CPU 198778 times, render targets written back for an engine 39 times [16057.52] perf: 51.0 frames a second over 5.0 s (903713 shown in all) [16061.62] vulkan: display: 599 frame intervals of 18.45 ms (deviation 8.32 ms, 1st to 99th percentile 16.58 to 49.99 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 8.4 ms (3.7 to 15.2), on to the display in 26.7 ms (9.0 to 37.5), 35.1 ms in all (18.3 to 43.3) [16061.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16062.54] perf: 55.2 frames a second over 5.0 s (903990 shown in all) [16066.03] cpu: 600 presents in 11.00 s (54.5 fps): 38 of the game's threads ran 18.97 s on the host's processors (172% of one, 31.62 ms a present), the whole process 22.38 s (203%); the busiest: thread 80 'MainThread' 8.99 s, thread 87 'Job.Worker 1' 3.98 s, thread 86 'Job.Worker 0' 3.96 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.55 s [16066.03] cpu: in those 11.00 s, 299548 SVCs (27232 a second): 0x1b ArbitrateUnlock 78080, 0x0b SleepThread 73816, 0x1c WaitProcessWideKeyAtomic 63128, 0x1d SignalProcessWideKey 46732, 0x1a ArbitrateLock 28091, 0x21 SendSyncRequest 7733; 60206 calls the dispatch table had no code for (RtAPI.miss) [16066.03] vulkan: 486235618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5307 finishes (2051 ms); 0 reads past queued releases (0 samples counts written on the GPU); 722693620 descriptor sets written, 249777872 reused; 251790199 draws kept the last one's shaders and pipeline (0 checked), 453255123 its targets [16066.03] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5711 render targets made, 83197 texture uploads (21455 MB); 6 frames over 50 ms in the last 600, the slowest 117 ms [16066.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16066.03] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16066.03] vulkan: caches: 86 render targets (1232 MB, 3 parked), 565 textures (1783 MB), 8634 buffers (359 MB); 4078 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16066.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16066.03] vulkan: 99599231 rendering passes, 902979 clear commands, 15779592 attachments cleared and 1016 left undefined by their load op [16066.03] vulkan: 18475 passes (36%) ended at renderer.c:214 [16066.03] vulkan: 10906 passes (21%) ended at buffer.c:2334 [16066.03] vulkan: 10448 passes (20%) ended at buffer.c:2238 [16066.03] vulkan: 6283 passes (12%) ended at render.c:232 [16066.03] vulkan: 1767 passes (3%) ended at buffer.c:2166 [16066.03] vulkan: 1752 passes (3%) ended at cmd.c:534 [16066.03] vulkan: 1509 passes (3%) ended at dma.c:143 [16066.03] vulkan: 404 passes (1%) ended at renderer.c:680 [16066.03] vulkan: GPU-owned guest memory landed for the CPU 198823 times, render targets written back for an engine 39 times [16067.55] perf: 59.8 frames a second over 5.0 s (904290 shown in all) [16071.97] vulkan: display: 599 frame intervals of 17.00 ms (deviation 3.32 ms, 1st to 99th percentile 16.56 to 33.33 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (3.0 to 11.9), on to the display in 31.8 ms (13.3 to 37.0), 38.5 ms in all (20.1 to 42.5) [16071.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16072.55] perf: 58.4 frames a second over 5.0 s (904582 shown in all) [16076.32] cpu: 600 presents in 10.28 s (58.3 fps): 43 of the game's threads ran 19.06 s on the host's processors (185% of one, 31.77 ms a present), the whole process 23.16 s (225%); the busiest: thread 80 'MainThread' 8.53 s, thread 87 'Job.Worker 1' 4.28 s, thread 86 'Job.Worker 0' 4.25 s, thread 108 'UnityGfxDeviceWorker' 1.04 s, thread 116 'AK::EventManager' 0.46 s [16076.32] cpu: in those 10.28 s, 207302 SVCs (20158 a second): 0x1b ArbitrateUnlock 54640, 0x0b SleepThread 53555, 0x1c WaitProcessWideKeyAtomic 37797, 0x1d SignalProcessWideKey 27138, 0x1a ArbitrateLock 23486, 0x21 SendSyncRequest 6913; 10040 calls the dispatch table had no code for (RtAPI.miss) [16076.32] vulkan: 486522879 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5312 finishes (2054 ms); 0 reads past queued releases (0 samples counts written on the GPU); 723120236 descriptor sets written, 249925778 reused; 251938400 draws kept the last one's shaders and pipeline (0 checked), 453522438 its targets [16076.32] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5721 render targets made, 83340 texture uploads (21539 MB); 4 frames over 50 ms in the last 600, the slowest 64 ms [16076.32] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16076.32] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16076.32] vulkan: caches: 90 render targets (1287 MB, 5 parked), 646 textures (1907 MB), 8799 buffers (399 MB); 4331 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16076.32] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16076.32] vulkan: 99659217 rendering passes, 903579 clear commands, 15788219 attachments cleared and 1018 left undefined by their load op [16076.32] vulkan: 22128 passes (37%) ended at renderer.c:214 [16076.32] vulkan: 12356 passes (21%) ended at buffer.c:2334 [16076.32] vulkan: 10381 passes (17%) ended at buffer.c:2238 [16076.32] vulkan: 6570 passes (11%) ended at render.c:232 [16076.32] vulkan: 3480 passes (6%) ended at dma.c:143 [16076.32] vulkan: 2358 passes (4%) ended at buffer.c:2166 [16076.32] vulkan: 1925 passes (3%) ended at cmd.c:534 [16076.32] vulkan: 446 passes (1%) ended at renderer.c:680 [16076.32] vulkan: GPU-owned guest memory landed for the CPU 198882 times, render targets written back for an engine 39 times [16077.57] perf: 58.4 frames a second over 5.0 s (904875 shown in all) [16082.39] vulkan: display: 599 frame intervals of 17.39 ms (deviation 5.14 ms, 1st to 99th percentile 16.57 to 33.56 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 8.7 ms (4.2 to 17.1), on to the display in 31.3 ms (10.7 to 43.8), 40.0 ms in all (20.6 to 50.0) [16082.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16082.57] perf: 56.8 frames a second over 5.0 s (905159 shown in all) [16086.67] nvn: 905400 presents, 905400 submissions [16086.67] cpu: 600 presents in 10.36 s (57.9 fps): 39 of the game's threads ran 19.55 s on the host's processors (189% of one, 32.58 ms a present), the whole process 23.99 s (232%); the busiest: thread 80 'MainThread' 8.49 s, thread 86 'Job.Worker 0' 4.60 s, thread 87 'Job.Worker 1' 4.59 s, thread 108 'UnityGfxDeviceWorker' 1.18 s, thread 116 'AK::EventManager' 0.47 s [16086.67] cpu: in those 10.36 s, 210365 SVCs (20315 a second): 0x0b SleepThread 63513, 0x1b ArbitrateUnlock 48524, 0x1c WaitProcessWideKeyAtomic 44987, 0x1d SignalProcessWideKey 32849, 0x1a ArbitrateLock 11842, 0x21 SendSyncRequest 6529; 3671 calls the dispatch table had no code for (RtAPI.miss) [16086.67] vulkan: 486829590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5314 finishes (2055 ms); 0 reads past queued releases (0 samples counts written on the GPU); 723582432 descriptor sets written, 250077004 reused; 252085107 draws kept the last one's shaders and pipeline (0 checked), 453803314 its targets [16086.67] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5731 render targets made, 83399 texture uploads (21547 MB); 4 frames over 50 ms in the last 600, the slowest 122 ms [16086.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16086.67] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16086.67] vulkan: caches: 90 render targets (1271 MB, 3 parked), 491 textures (1536 MB), 8442 buffers (221 MB); 3747 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16086.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16086.67] vulkan: 99732203 rendering passes, 904179 clear commands, 15800782 attachments cleared and 1018 left undefined by their load op [16086.67] vulkan: 29889 passes (41%) ended at renderer.c:214 [16086.67] vulkan: 14164 passes (19%) ended at buffer.c:2334 [16086.67] vulkan: 11330 passes (16%) ended at buffer.c:2238 [16086.67] vulkan: 8903 passes (12%) ended at render.c:232 [16086.67] vulkan: 3099 passes (4%) ended at dma.c:143 [16086.67] vulkan: 2577 passes (4%) ended at buffer.c:2166 [16086.67] vulkan: 2143 passes (3%) ended at cmd.c:534 [16086.67] vulkan: 447 passes (1%) ended at renderer.c:680 [16086.67] vulkan: GPU-owned guest memory landed for the CPU 198937 times, render targets written back for an engine 39 times [16087.57] perf: 58.8 frames a second over 5.0 s (905453 shown in all) [16092.59] perf: 57.6 frames a second over 5.0 s (905742 shown in all) [16092.70] vulkan: display: 599 frame intervals of 17.17 ms (deviation 4.79 ms, 1st to 99th percentile 16.56 to 33.38 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.7 to 15.2), on to the display in 27.6 ms (10.1 to 43.8), 37.8 ms in all (19.5 to 50.0) [16092.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16097.27] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 23.53 s on the host's processors (222% of one, 39.21 ms a present), the whole process 28.81 s (272%); the busiest: thread 80 'MainThread' 9.59 s, thread 87 'Job.Worker 1' 5.94 s, thread 86 'Job.Worker 0' 5.89 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.46 s [16097.27] cpu: in those 10.60 s, 161737 SVCs (15255 a second): 0x0b SleepThread 48654, 0x1b ArbitrateUnlock 36642, 0x1c WaitProcessWideKeyAtomic 35461, 0x1d SignalProcessWideKey 25105, 0x1a ArbitrateLock 7459, 0x21 SendSyncRequest 6522; 15690 calls the dispatch table had no code for (RtAPI.miss) [16097.27] vulkan: 487243048 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5319 finishes (2057 ms); 0 reads past queued releases (0 samples counts written on the GPU); 724202296 descriptor sets written, 250284056 reused; 252295211 draws kept the last one's shaders and pipeline (0 checked), 454190372 its targets [16097.27] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5740 render targets made, 83452 texture uploads (21565 MB); 5 frames over 50 ms in the last 600, the slowest 104 ms [16097.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16097.27] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16097.27] vulkan: caches: 91 render targets (1198 MB, 2 parked), 482 textures (1596 MB), 9117 buffers (170 MB); 3686 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16097.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16097.27] vulkan: 99815629 rendering passes, 904779 clear commands, 15812839 attachments cleared and 1018 left undefined by their load op [16097.27] vulkan: 30215 passes (36%) ended at renderer.c:214 [16097.27] vulkan: 16997 passes (20%) ended at buffer.c:2334 [16097.27] vulkan: 14936 passes (18%) ended at buffer.c:2238 [16097.27] vulkan: 8616 passes (10%) ended at render.c:232 [16097.27] vulkan: 4546 passes (5%) ended at dma.c:143 [16097.27] vulkan: 4313 passes (5%) ended at buffer.c:2166 [16097.27] vulkan: 2531 passes (3%) ended at cmd.c:534 [16097.27] vulkan: 647 passes (1%) ended at surface.c:162 [16097.27] vulkan: GPU-owned guest memory landed for the CPU 199057 times, render targets written back for an engine 39 times [16097.60] perf: 55.2 frames a second over 5.0 s (906019 shown in all) [16102.60] perf: 57.6 frames a second over 5.0 s (906307 shown in all) [16103.32] vulkan: display: 599 frame intervals of 17.67 ms (deviation 5.69 ms, 1st to 99th percentile 16.57 to 33.52 ms), 26 held for other than 1 refresh; the game's frames went from release to present in 12.5 ms (7.1 to 16.7), on to the display in 22.5 ms (8.3 to 30.4), 35.0 ms in all (18.7 to 41.3) [16103.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16107.49] cpu: 600 presents in 10.22 s (58.7 fps): 38 of the game's threads ran 21.90 s on the host's processors (214% of one, 36.50 ms a present), the whole process 26.94 s (264%); the busiest: thread 80 'MainThread' 8.79 s, thread 87 'Job.Worker 1' 5.52 s, thread 86 'Job.Worker 0' 5.48 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.47 s [16107.49] cpu: in those 10.22 s, 155718 SVCs (15244 a second): 0x0b SleepThread 45932, 0x1b ArbitrateUnlock 35491, 0x1c WaitProcessWideKeyAtomic 34586, 0x1d SignalProcessWideKey 24591, 0x1a ArbitrateLock 6863, 0x21 SendSyncRequest 6405; 4532 calls the dispatch table had no code for (RtAPI.miss) [16107.49] vulkan: 487621495 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5323 finishes (2058 ms); 0 reads past queued releases (0 samples counts written on the GPU); 724768488 descriptor sets written, 250474758 reused; 252489973 draws kept the last one's shaders and pipeline (0 checked), 454544820 its targets [16107.49] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5743 render targets made, 83479 texture uploads (21580 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [16107.49] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16107.49] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16107.49] vulkan: caches: 88 render targets (1149 MB, 2 parked), 397 textures (1331 MB), 8610 buffers (135 MB); 3319 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16107.49] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16107.49] vulkan: 99894385 rendering passes, 905379 clear commands, 15823618 attachments cleared and 1018 left undefined by their load op [16107.49] vulkan: 27362 passes (35%) ended at renderer.c:214 [16107.49] vulkan: 19301 passes (25%) ended at buffer.c:2334 [16107.49] vulkan: 12610 passes (16%) ended at buffer.c:2238 [16107.49] vulkan: 7556 passes (10%) ended at render.c:232 [16107.49] vulkan: 4446 passes (6%) ended at dma.c:143 [16107.49] vulkan: 4110 passes (5%) ended at buffer.c:2166 [16107.49] vulkan: 2309 passes (3%) ended at cmd.c:534 [16107.49] vulkan: 533 passes (1%) ended at renderer.c:680 [16107.49] vulkan: GPU-owned guest memory landed for the CPU 199159 times, render targets written back for an engine 39 times [16107.60] perf: 59.8 frames a second over 5.0 s (906606 shown in all) [16112.62] perf: 58.4 frames a second over 5.0 s (906899 shown in all) [16113.52] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.78 ms, 1st to 99th percentile 16.56 to 33.24 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 10.7 ms (6.0 to 13.7), on to the display in 27.0 ms (11.7 to 34.9), 37.6 ms in all (21.0 to 42.7) [16113.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16117.62] perf: 57.6 frames a second over 5.0 s (907187 shown in all) [16117.84] nvn: 907200 presents, 907200 submissions [16117.85] cpu: 600 presents in 10.36 s (57.9 fps): 38 of the game's threads ran 21.82 s on the host's processors (211% of one, 36.37 ms a present), the whole process 26.97 s (260%); the busiest: thread 80 'MainThread' 9.31 s, thread 87 'Job.Worker 1' 5.24 s, thread 86 'Job.Worker 0' 5.21 s, thread 108 'UnityGfxDeviceWorker' 1.42 s, thread 116 'AK::EventManager' 0.45 s [16117.85] cpu: in those 10.36 s, 170234 SVCs (16437 a second): 0x0b SleepThread 52434, 0x1b ArbitrateUnlock 38470, 0x1c WaitProcessWideKeyAtomic 36900, 0x1d SignalProcessWideKey 26181, 0x1a ArbitrateLock 7923, 0x21 SendSyncRequest 6462; 6326 calls the dispatch table had no code for (RtAPI.miss) [16117.85] vulkan: 488012919 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5323 finishes (2058 ms); 0 reads past queued releases (0 samples counts written on the GPU); 725356679 descriptor sets written, 250669415 reused; 252681416 draws kept the last one's shaders and pipeline (0 checked), 454908496 its targets [16117.85] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5743 render targets made, 83526 texture uploads (21600 MB); 5 frames over 50 ms in the last 600, the slowest 64 ms [16117.85] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16117.85] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16117.85] vulkan: caches: 88 render targets (1149 MB, 2 parked), 435 textures (1472 MB), 8622 buffers (170 MB); 3492 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16117.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16117.85] vulkan: 99975241 rendering passes, 905979 clear commands, 15836980 attachments cleared and 1018 left undefined by their load op [16117.85] vulkan: 32560 passes (40%) ended at renderer.c:214 [16117.85] vulkan: 14505 passes (18%) ended at buffer.c:2334 [16117.85] vulkan: 12329 passes (15%) ended at buffer.c:2238 [16117.85] vulkan: 9014 passes (11%) ended at render.c:232 [16117.85] vulkan: 4814 passes (6%) ended at dma.c:143 [16117.85] vulkan: 3722 passes (5%) ended at buffer.c:2166 [16117.85] vulkan: 2513 passes (3%) ended at cmd.c:534 [16117.85] vulkan: 779 passes (1%) ended at surface.c:162 [16117.85] vulkan: GPU-owned guest memory landed for the CPU 199280 times, render targets written back for an engine 39 times [16122.64] perf: 58.0 frames a second over 5.0 s (907478 shown in all) [16123.90] vulkan: display: 599 frame intervals of 17.33 ms (deviation 4.03 ms, 1st to 99th percentile 16.57 to 33.43 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (5.9 to 15.4), on to the display in 23.3 ms (8.6 to 30.9), 34.4 ms in all (18.3 to 41.4) [16123.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16127.64] perf: 59.2 frames a second over 5.0 s (907774 shown in all) [16128.07] cpu: 600 presents in 10.23 s (58.7 fps): 38 of the game's threads ran 22.45 s on the host's processors (220% of one, 37.42 ms a present), the whole process 27.66 s (270%); the busiest: thread 80 'MainThread' 9.35 s, thread 86 'Job.Worker 0' 5.62 s, thread 87 'Job.Worker 1' 5.50 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.44 s [16128.07] cpu: in those 10.23 s, 150072 SVCs (14674 a second): 0x0b SleepThread 38709, 0x1b ArbitrateUnlock 36546, 0x1c WaitProcessWideKeyAtomic 33971, 0x1d SignalProcessWideKey 24404, 0x1a ArbitrateLock 8153, 0x21 SendSyncRequest 6437; 10786 calls the dispatch table had no code for (RtAPI.miss) [16128.07] vulkan: 488420391 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5326 finishes (2059 ms); 0 reads past queued releases (0 samples counts written on the GPU); 725967471 descriptor sets written, 250873567 reused; 252882941 draws kept the last one's shaders and pipeline (0 checked), 455289946 its targets [16128.07] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5743 render targets made, 83592 texture uploads (21624 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [16128.07] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16128.07] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16128.07] vulkan: caches: 85 render targets (1106 MB, 2 parked), 447 textures (1442 MB), 9379 buffers (206 MB); 3472 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16128.07] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16128.07] vulkan: 100057765 rendering passes, 906579 clear commands, 15849343 attachments cleared and 1018 left undefined by their load op [16128.07] vulkan: 30405 passes (37%) ended at renderer.c:214 [16128.07] vulkan: 16477 passes (20%) ended at buffer.c:2334 [16128.07] vulkan: 15452 passes (19%) ended at buffer.c:2238 [16128.07] vulkan: 8405 passes (10%) ended at render.c:232 [16128.07] vulkan: 4333 passes (5%) ended at dma.c:143 [16128.07] vulkan: 3616 passes (4%) ended at buffer.c:2166 [16128.07] vulkan: 2529 passes (3%) ended at cmd.c:534 [16128.07] vulkan: 671 passes (1%) ended at surface.c:162 [16128.07] vulkan: GPU-owned guest memory landed for the CPU 199324 times, render targets written back for an engine 39 times [16132.64] perf: 58.6 frames a second over 5.0 s (908067 shown in all) [16134.05] vulkan: display: 599 frame intervals of 16.95 ms (deviation 2.35 ms, 1st to 99th percentile 16.56 to 33.36 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 10.2 ms (5.2 to 13.9), on to the display in 25.9 ms (9.0 to 33.8), 36.1 ms in all (19.9 to 42.3) [16134.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16137.65] perf: 59.2 frames a second over 5.0 s (908364 shown in all) [16138.26] cpu: 600 presents in 10.18 s (58.9 fps): 38 of the game's threads ran 21.68 s on the host's processors (213% of one, 36.13 ms a present), the whole process 26.48 s (260%); the busiest: thread 80 'MainThread' 8.82 s, thread 87 'Job.Worker 1' 5.50 s, thread 86 'Job.Worker 0' 5.43 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.44 s [16138.26] cpu: in those 10.18 s, 136221 SVCs (13376 a second): 0x1b ArbitrateUnlock 33863, 0x1c WaitProcessWideKeyAtomic 33128, 0x0b SleepThread 31287, 0x1d SignalProcessWideKey 24104, 0x21 SendSyncRequest 6382, 0x1a ArbitrateLock 5611; 10738 calls the dispatch table had no code for (RtAPI.miss) [16138.26] vulkan: 488795593 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5329 finishes (2060 ms); 0 reads past queued releases (0 samples counts written on the GPU); 726530454 descriptor sets written, 251060988 reused; 253066541 draws kept the last one's shaders and pipeline (0 checked), 455641534 its targets [16138.26] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5743 render targets made, 83595 texture uploads (21624 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [16138.26] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16138.26] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16138.26] vulkan: caches: 85 render targets (1106 MB, 2 parked), 425 textures (1368 MB), 9589 buffers (180 MB); 3357 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16138.26] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16138.26] vulkan: 100132026 rendering passes, 907179 clear commands, 15860491 attachments cleared and 1018 left undefined by their load op [16138.26] vulkan: 27667 passes (37%) ended at renderer.c:214 [16138.26] vulkan: 17426 passes (23%) ended at buffer.c:2334 [16138.26] vulkan: 11569 passes (16%) ended at buffer.c:2238 [16138.26] vulkan: 7603 passes (10%) ended at render.c:232 [16138.26] vulkan: 3893 passes (5%) ended at dma.c:143 [16138.26] vulkan: 2834 passes (4%) ended at buffer.c:2166 [16138.26] vulkan: 2108 passes (3%) ended at cmd.c:534 [16138.26] vulkan: 600 passes (1%) ended at renderer.c:680 [16138.26] vulkan: GPU-owned guest memory landed for the CPU 199331 times, render targets written back for an engine 39 times [16142.67] perf: 59.4 frames a second over 5.0 s (908662 shown in all) [16144.15] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.45 ms, 1st to 99th percentile 16.56 to 16.96 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 10.6 ms (6.2 to 12.2), on to the display in 29.2 ms (15.2 to 31.3), 39.8 ms in all (26.3 to 42.0) [16144.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16147.67] perf: 59.4 frames a second over 5.0 s (908959 shown in all) [16148.37] nvn: 909000 presents, 909000 submissions [16148.37] cpu: 600 presents in 10.11 s (59.3 fps): 38 of the game's threads ran 19.72 s on the host's processors (195% of one, 32.87 ms a present), the whole process 24.46 s (242%); the busiest: thread 80 'MainThread' 8.39 s, thread 87 'Job.Worker 1' 4.73 s, thread 86 'Job.Worker 0' 4.68 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.44 s [16148.37] cpu: in those 10.11 s, 181984 SVCs (17996 a second): 0x0b SleepThread 63295, 0x1b ArbitrateUnlock 38687, 0x1c WaitProcessWideKeyAtomic 37888, 0x1d SignalProcessWideKey 27042, 0x1a ArbitrateLock 6871, 0x21 SendSyncRequest 6359; 1821 calls the dispatch table had no code for (RtAPI.miss) [16148.37] vulkan: 489175537 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5335 finishes (2063 ms); 0 reads past queued releases (0 samples counts written on the GPU); 727098279 descriptor sets written, 251253051 reused; 253254903 draws kept the last one's shaders and pipeline (0 checked), 455998530 its targets [16148.37] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5743 render targets made, 83615 texture uploads (21632 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [16148.37] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16148.37] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16148.37] vulkan: caches: 85 render targets (1106 MB, 2 parked), 351 textures (1278 MB), 7345 buffers (119 MB); 3207 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16148.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16148.37] vulkan: 100205234 rendering passes, 907779 clear commands, 15871207 attachments cleared and 1018 left undefined by their load op [16148.37] vulkan: 26756 passes (37%) ended at renderer.c:214 [16148.37] vulkan: 19127 passes (26%) ended at buffer.c:2334 [16148.37] vulkan: 10099 passes (14%) ended at buffer.c:2238 [16148.37] vulkan: 7435 passes (10%) ended at render.c:232 [16148.37] vulkan: 3906 passes (5%) ended at dma.c:143 [16148.37] vulkan: 2701 passes (4%) ended at buffer.c:2166 [16148.37] vulkan: 2080 passes (3%) ended at cmd.c:534 [16148.37] vulkan: 573 passes (1%) ended at renderer.c:680 [16148.37] vulkan: GPU-owned guest memory landed for the CPU 199338 times, render targets written back for an engine 39 times [16152.67] perf: 57.6 frames a second over 5.0 s (909247 shown in all) [16154.52] vulkan: display: 599 frame intervals of 17.25 ms (deviation 4.73 ms, 1st to 99th percentile 16.57 to 33.39 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (5.1 to 15.0), on to the display in 26.3 ms (9.1 to 33.7), 36.7 ms in all (18.9 to 42.7) [16154.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16157.69] perf: 51.4 frames a second over 5.0 s (909505 shown in all) [16159.66] cpu: 600 presents in 11.29 s (53.2 fps): 42 of the game's threads ran 23.57 s on the host's processors (209% of one, 39.29 ms a present), the whole process 28.68 s (254%); the busiest: thread 80 'MainThread' 10.23 s, thread 87 'Job.Worker 1' 5.43 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.53 s, thread 116 'AK::EventManager' 0.57 s [16159.66] cpu: in those 11.29 s, 210517 SVCs (18651 a second): 0x0b SleepThread 55170, 0x1b ArbitrateUnlock 52444, 0x1c WaitProcessWideKeyAtomic 42980, 0x1d SignalProcessWideKey 30998, 0x1a ArbitrateLock 17540, 0x21 SendSyncRequest 6931; 28014 calls the dispatch table had no code for (RtAPI.miss) [16159.66] vulkan: 489541163 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5341 finishes (2065 ms); 0 reads past queued releases (0 samples counts written on the GPU); 727652457 descriptor sets written, 251430125 reused; 253426054 draws kept the last one's shaders and pipeline (0 checked), 456340406 its targets [16159.66] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5748 render targets made, 83816 texture uploads (21690 MB); 5 frames over 50 ms in the last 600, the slowest 115 ms [16159.66] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16159.66] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16159.66] vulkan: caches: 89 render targets (1225 MB, 3 parked), 521 textures (1698 MB), 7914 buffers (291 MB); 3949 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16159.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16159.66] vulkan: 100277573 rendering passes, 908379 clear commands, 15882787 attachments cleared and 1020 left undefined by their load op [16159.66] vulkan: 27788 passes (38%) ended at renderer.c:214 [16159.66] vulkan: 13205 passes (18%) ended at buffer.c:2238 [16159.66] vulkan: 11956 passes (17%) ended at buffer.c:2334 [16159.66] vulkan: 7987 passes (11%) ended at render.c:232 [16159.66] vulkan: 4198 passes (6%) ended at dma.c:143 [16159.66] vulkan: 3473 passes (5%) ended at buffer.c:2166 [16159.66] vulkan: 2416 passes (3%) ended at cmd.c:534 [16159.66] vulkan: 651 passes (1%) ended at surface.c:162 [16159.66] vulkan: GPU-owned guest memory landed for the CPU 199451 times, render targets written back for an engine 39 times [16162.70] perf: 50.4 frames a second over 5.0 s (909758 shown in all) [16165.99] vulkan: display: 599 frame intervals of 19.14 ms (deviation 7.58 ms, 1st to 99th percentile 16.58 to 33.54 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 11.9 ms (4.8 to 17.7), on to the display in 20.0 ms (7.4 to 35.8), 31.8 ms in all (17.7 to 42.0) [16165.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16167.70] perf: 58.4 frames a second over 5.0 s (910050 shown in all) [16170.21] cpu: 600 presents in 10.55 s (56.9 fps): 38 of the game's threads ran 22.37 s on the host's processors (212% of one, 37.29 ms a present), the whole process 27.24 s (258%); the busiest: thread 80 'MainThread' 9.27 s, thread 86 'Job.Worker 0' 5.53 s, thread 87 'Job.Worker 1' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.36 s, thread 116 'AK::EventManager' 0.56 s [16170.21] cpu: in those 10.55 s, 158891 SVCs (15062 a second): 0x1b ArbitrateUnlock 40694, 0x1c WaitProcessWideKeyAtomic 38579, 0x0b SleepThread 34258, 0x1d SignalProcessWideKey 28190, 0x1a ArbitrateLock 8783, 0x21 SendSyncRequest 6493; 8105 calls the dispatch table had no code for (RtAPI.miss) [16170.21] vulkan: 489899066 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5344 finishes (2067 ms); 0 reads past queued releases (0 samples counts written on the GPU); 728194386 descriptor sets written, 251604002 reused; 253602323 draws kept the last one's shaders and pipeline (0 checked), 456676546 its targets [16170.21] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5749 render targets made, 83892 texture uploads (21712 MB); 1 frames over 50 ms in the last 600, the slowest 64 ms [16170.21] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16170.21] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16170.21] vulkan: caches: 89 render targets (1222 MB, 3 parked), 576 textures (1740 MB), 9470 buffers (541 MB); 4225 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16170.21] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16170.21] vulkan: 100347271 rendering passes, 908979 clear commands, 15893260 attachments cleared and 1020 left undefined by their load op [16170.21] vulkan: 25458 passes (37%) ended at renderer.c:214 [16170.21] vulkan: 14131 passes (20%) ended at buffer.c:2238 [16170.21] vulkan: 12441 passes (18%) ended at buffer.c:2334 [16170.21] vulkan: 7316 passes (10%) ended at render.c:232 [16170.21] vulkan: 3863 passes (6%) ended at dma.c:143 [16170.21] vulkan: 3159 passes (5%) ended at buffer.c:2166 [16170.21] vulkan: 2250 passes (3%) ended at cmd.c:534 [16170.21] vulkan: 522 passes (1%) ended at surface.c:162 [16170.21] vulkan: GPU-owned guest memory landed for the CPU 199582 times, render targets written back for an engine 39 times [16172.72] perf: 59.8 frames a second over 5.0 s (910350 shown in all) [16176.09] vulkan: display: 599 frame intervals of 16.86 ms (deviation 2.03 ms, 1st to 99th percentile 16.57 to 33.21 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.2 to 13.5), on to the display in 18.2 ms (7.5 to 34.0), 28.0 ms in all (16.2 to 42.1) [16176.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16177.72] perf: 59.2 frames a second over 5.0 s (910646 shown in all) [16180.35] nvn: 910800 presents, 910800 submissions [16180.35] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 21.21 s on the host's processors (209% of one, 35.35 ms a present), the whole process 26.07 s (257%); the busiest: thread 80 'MainThread' 8.72 s, thread 87 'Job.Worker 1' 5.34 s, thread 86 'Job.Worker 0' 5.32 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.42 s [16180.35] cpu: in those 10.15 s, 138283 SVCs (13630 a second): 0x1b ArbitrateUnlock 34354, 0x1c WaitProcessWideKeyAtomic 33551, 0x0b SleepThread 31777, 0x1d SignalProcessWideKey 24287, 0x21 SendSyncRequest 6383, 0x1a ArbitrateLock 6095; 9011 calls the dispatch table had no code for (RtAPI.miss) [16180.35] vulkan: 490252504 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5344 finishes (2067 ms); 0 reads past queued releases (0 samples counts written on the GPU); 728725911 descriptor sets written, 251779353 reused; 253776102 draws kept the last one's shaders and pipeline (0 checked), 457006090 its targets [16180.35] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5749 render targets made, 83914 texture uploads (21716 MB); 2 frames over 50 ms in the last 600, the slowest 68 ms [16180.35] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16180.35] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16180.35] vulkan: caches: 89 render targets (1222 MB, 3 parked), 538 textures (1742 MB), 8319 buffers (511 MB); 4180 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16180.35] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16180.35] vulkan: 100419139 rendering passes, 909579 clear commands, 15904507 attachments cleared and 1020 left undefined by their load op [16180.35] vulkan: 27931 passes (39%) ended at renderer.c:214 [16180.35] vulkan: 12607 passes (18%) ended at buffer.c:2238 [16180.35] vulkan: 12365 passes (17%) ended at buffer.c:2334 [16180.35] vulkan: 7664 passes (11%) ended at render.c:232 [16180.35] vulkan: 4552 passes (6%) ended at dma.c:143 [16180.35] vulkan: 3411 passes (5%) ended at buffer.c:2166 [16180.35] vulkan: 2164 passes (3%) ended at cmd.c:534 [16180.35] vulkan: 600 passes (1%) ended at renderer.c:680 [16180.35] vulkan: GPU-owned guest memory landed for the CPU 199743 times, render targets written back for an engine 39 times [16182.74] perf: 58.2 frames a second over 5.0 s (910938 shown in all) [16186.05] RomFS: reading uwep_mg23.bundle (195.2 KB) [16186.44] vulkan: display: 599 frame intervals of 17.28 ms (deviation 4.58 ms, 1st to 99th percentile 16.57 to 33.56 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 8.2 ms (2.9 to 15.4), on to the display in 33.2 ms (12.1 to 47.0), 41.3 ms in all (20.2 to 50.0) [16186.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16187.74] perf: 56.2 frames a second over 5.0 s (911219 shown in all) [16190.91] cpu: 600 presents in 10.56 s (56.8 fps): 38 of the game's threads ran 19.77 s on the host's processors (187% of one, 32.96 ms a present), the whole process 24.27 s (230%); the busiest: thread 80 'MainThread' 8.60 s, thread 87 'Job.Worker 1' 4.57 s, thread 86 'Job.Worker 0' 4.51 s, thread 108 'UnityGfxDeviceWorker' 1.21 s, thread 116 'AK::EventManager' 0.52 s [16190.91] cpu: in those 10.56 s, 234609 SVCs (22211 a second): 0x0b SleepThread 71097, 0x1b ArbitrateUnlock 55832, 0x1c WaitProcessWideKeyAtomic 46516, 0x1d SignalProcessWideKey 33511, 0x1a ArbitrateLock 18728, 0x21 SendSyncRequest 7013; 8128 calls the dispatch table had no code for (RtAPI.miss) [16190.91] vulkan: 490546380 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5346 finishes (2068 ms); 0 reads past queued releases (0 samples counts written on the GPU); 729168418 descriptor sets written, 251924598 reused; 253911885 draws kept the last one's shaders and pipeline (0 checked), 457275009 its targets [16190.91] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5761 render targets made, 83997 texture uploads (21741 MB); 4 frames over 50 ms in the last 600, the slowest 112 ms [16190.91] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16190.91] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16190.91] vulkan: caches: 88 render targets (1235 MB, 2 parked), 434 textures (1520 MB), 8340 buffers (306 MB); 3772 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16190.91] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16190.91] vulkan: 100488661 rendering passes, 910179 clear commands, 15916881 attachments cleared and 1022 left undefined by their load op [16190.91] vulkan: 29124 passes (42%) ended at renderer.c:214 [16190.91] vulkan: 10454 passes (15%) ended at buffer.c:2238 [16190.91] vulkan: 10423 passes (15%) ended at buffer.c:2334 [16190.91] vulkan: 8600 passes (12%) ended at render.c:232 [16190.91] vulkan: 4080 passes (6%) ended at buffer.c:2166 [16190.91] vulkan: 3463 passes (5%) ended at dma.c:143 [16190.91] vulkan: 2323 passes (3%) ended at cmd.c:534 [16190.91] vulkan: 563 passes (1%) ended at surface.c:162 [16190.91] vulkan: GPU-owned guest memory landed for the CPU 199976 times, render targets written back for an engine 39 times [16192.75] perf: 57.8 frames a second over 5.0 s (911509 shown in all) [16196.90] vulkan: display: 599 frame intervals of 17.39 ms (deviation 4.02 ms, 1st to 99th percentile 16.58 to 33.40 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (6.1 to 15.9), on to the display in 22.5 ms (8.2 to 43.6), 33.5 ms in all (19.3 to 50.0) [16196.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16197.75] perf: 58.0 frames a second over 5.0 s (911799 shown in all) [16201.19] cpu: 600 presents in 10.28 s (58.4 fps): 38 of the game's threads ran 21.99 s on the host's processors (214% of one, 36.66 ms a present), the whole process 27.12 s (264%); the busiest: thread 80 'MainThread' 9.06 s, thread 87 'Job.Worker 1' 5.45 s, thread 86 'Job.Worker 0' 5.42 s, thread 108 'UnityGfxDeviceWorker' 1.33 s, thread 116 'AK::EventManager' 0.46 s [16201.19] cpu: in those 10.28 s, 156576 SVCs (15237 a second): 0x1b ArbitrateUnlock 41540, 0x1c WaitProcessWideKeyAtomic 34993, 0x0b SleepThread 34350, 0x1d SignalProcessWideKey 25154, 0x1a ArbitrateLock 12295, 0x21 SendSyncRequest 6382; 9009 calls the dispatch table had no code for (RtAPI.miss) [16201.19] vulkan: 490937546 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5349 finishes (2069 ms); 0 reads past queued releases (0 samples counts written on the GPU); 729752626 descriptor sets written, 252122722 reused; 254109345 draws kept the last one's shaders and pipeline (0 checked), 457642359 its targets [16201.19] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5784 render targets made, 84037 texture uploads (21766 MB); 4 frames over 50 ms in the last 600, the slowest 66 ms [16201.19] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16201.19] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16201.19] vulkan: caches: 105 render targets (1270 MB, 4 parked), 452 textures (1666 MB), 9561 buffers (352 MB); 3999 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16201.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16201.19] vulkan: 100564668 rendering passes, 910779 clear commands, 15928092 attachments cleared and 1022 left undefined by their load op [16201.19] vulkan: 27841 passes (37%) ended at renderer.c:214 [16201.19] vulkan: 16035 passes (21%) ended at buffer.c:2334 [16201.19] vulkan: 12782 passes (17%) ended at buffer.c:2238 [16201.19] vulkan: 7685 passes (10%) ended at render.c:232 [16201.19] vulkan: 4326 passes (6%) ended at dma.c:143 [16201.19] vulkan: 3596 passes (5%) ended at buffer.c:2166 [16201.19] vulkan: 2560 passes (3%) ended at cmd.c:534 [16201.19] vulkan: 600 passes (1%) ended at renderer.c:680 [16201.19] vulkan: GPU-owned guest memory landed for the CPU 200019 times, render targets written back for an engine 39 times [16202.75] perf: 58.8 frames a second over 5.0 s (912093 shown in all) [16207.09] vulkan: display: 599 frame intervals of 17.00 ms (deviation 3.61 ms, 1st to 99th percentile 16.56 to 33.38 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (3.8 to 13.4), on to the display in 25.4 ms (10.7 to 40.2), 35.3 ms in all (21.1 to 44.5) [16207.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16207.77] perf: 58.8 frames a second over 5.0 s (912388 shown in all) [16211.30] nvn: 912600 presents, 912600 submissions [16211.30] cpu: 600 presents in 10.11 s (59.4 fps): 38 of the game's threads ran 15.20 s on the host's processors (150% of one, 25.33 ms a present), the whole process 18.29 s (181%); the busiest: thread 80 'MainThread' 6.75 s, thread 86 'Job.Worker 0' 3.35 s, thread 87 'Job.Worker 1' 3.34 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.62 s [16211.30] cpu: in those 10.11 s, 258991 SVCs (25626 a second): 0x1b ArbitrateUnlock 67617, 0x1c WaitProcessWideKeyAtomic 62795, 0x0b SleepThread 55928, 0x1d SignalProcessWideKey 48868, 0x1a ArbitrateLock 15178, 0x21 SendSyncRequest 6769; 27 calls the dispatch table had no code for (RtAPI.miss) [16211.30] vulkan: 491114516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5352 finishes (2070 ms); 0 reads past queued releases (0 samples counts written on the GPU); 730013922 descriptor sets written, 252215366 reused; 254191546 draws kept the last one's shaders and pipeline (0 checked), 457801976 its targets [16211.30] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5790 render targets made, 84091 texture uploads (21780 MB); 2 frames over 50 ms in the last 600, the slowest 76 ms [16211.30] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16211.30] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16211.30] vulkan: caches: 105 render targets (1352 MB, 4 parked), 428 textures (1591 MB), 7367 buffers (237 MB); 3888 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16211.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16211.30] vulkan: 100617369 rendering passes, 911379 clear commands, 15939257 attachments cleared and 1024 left undefined by their load op [16211.30] vulkan: 21122 passes (40%) ended at renderer.c:214 [16211.30] vulkan: 11667 passes (22%) ended at buffer.c:2334 [16211.30] vulkan: 7048 passes (13%) ended at render.c:232 [16211.30] vulkan: 4149 passes (8%) ended at buffer.c:2238 [16211.30] vulkan: 3833 passes (7%) ended at dma.c:143 [16211.30] vulkan: 2153 passes (4%) ended at buffer.c:2166 [16211.30] vulkan: 1538 passes (3%) ended at cmd.c:534 [16211.30] vulkan: 589 passes (1%) ended at renderer.c:680 [16211.30] vulkan: GPU-owned guest memory landed for the CPU 200063 times, render targets written back for an engine 39 times [16212.79] perf: 60.0 frames a second over 5.0 s (912689 shown in all) [16214.44] RomFS: reading uwep_sw21b.bundle (170.1 KB) [16214.45] RomFS: reading uwep_sw21n.bundle (168.6 KB) [16214.46] RomFS: reading uwep_sw22.bundle (159.7 KB) [16216.50] RomFS: reading obody_lei0am_c532.bundle (95.2 KB) [16216.50] RomFS: reading obody_lei0am_c539.bundle (95.0 KB) [16216.50] RomFS: reading ohair_h531.bundle (40.0 KB) [16216.50] RomFS: reading ohair_h532.bundle (36.4 KB) [16216.50] RomFS: reading uanim_lei0am-sw1_c532_relaxloop.bundle (19.0 KB) [16216.50] RomFS: reading uanim_lei0am-sw1_c532_idlenormal.bundle (24.2 KB) [16216.50] RomFS: reading uanim_lei0am-sw1_c532_start.bundle (60.3 KB) [16216.50] RomFS: reading uanim_ike1am-sw1_c000_special1.bundle (260.4 KB) [16216.50] RomFS: reading uanim_lei0am-sw1_c532_attack1.bundle (94.1 KB) [16216.50] RomFS: reading uanim_ike1am-sw1_c000_special1.bundle (19.5 KB) [16216.50] RomFS: reading uanim_lei0am-sw1_c532_attack1.bundle (7.5 KB) [16216.51] RomFS: reading uanim_lei0am-sw1_c532_attack2.bundle (12.0 KB) [16216.51] RomFS: reading uanim_lei0am-sw1_c532_attack3.bundle (9.4 KB) [16216.51] RomFS: reading uanim_lei0am-sw1_c532_engage1.bundle (62.1 KB) [16216.51] RomFS: reading uanim_lei0am-sw1_c532_start.bundle (4.1 KB) [16216.51] RomFS: reading uanim_lei1af-sw1_c000_special1.bundle (32.5 KB) [16216.51] RomFS: reading uanim_lei1af-sw1_c000_special1.bundle (464.8 KB) [16216.51] RomFS: reading uanim_lei0am-sw1_c532_attack2.bundle (122.5 KB) [16217.39] vulkan: display: 599 frame intervals of 16.97 ms (deviation 2.59 ms, 1st to 99th percentile 16.57 to 33.24 ms), 9 held for other than 1 refresh; the game's frames went from release to present in 6.0 ms (3.6 to 13.6), on to the display in 38.9 ms (15.1 to 43.3), 44.9 ms in all (26.2 to 50.0) [16217.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16217.79] perf: 57.6 frames a second over 5.0 s (912977 shown in all) [16221.54] cpu: 600 presents in 10.24 s (58.6 fps): 38 of the game's threads ran 19.86 s on the host's processors (194% of one, 33.10 ms a present), the whole process 24.34 s (238%); the busiest: thread 80 'MainThread' 8.37 s, thread 87 'Job.Worker 1' 4.80 s, thread 86 'Job.Worker 0' 4.79 s, thread 108 'UnityGfxDeviceWorker' 1.05 s, thread 116 'AK::EventManager' 0.49 s [16221.54] cpu: in those 10.24 s, 200178 SVCs (19542 a second): 0x0b SleepThread 52821, 0x1b ArbitrateUnlock 51007, 0x1c WaitProcessWideKeyAtomic 40711, 0x1d SignalProcessWideKey 29947, 0x1a ArbitrateLock 17213, 0x21 SendSyncRequest 6615; 8909 calls the dispatch table had no code for (RtAPI.miss) [16221.54] vulkan: 491433768 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5358 finishes (2073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 730488709 descriptor sets written, 252379083 reused; 254353877 draws kept the last one's shaders and pipeline (0 checked), 458098215 its targets [16221.54] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5824 render targets made, 84150 texture uploads (21806 MB); 4 frames over 50 ms in the last 600, the slowest 71 ms [16221.54] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16221.54] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16221.54] vulkan: caches: 113 render targets (1468 MB, 6 parked), 389 textures (1523 MB), 7506 buffers (188 MB); 4048 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16221.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16221.54] vulkan: 100685389 rendering passes, 911979 clear commands, 15950574 attachments cleared and 1024 left undefined by their load op [16221.54] vulkan: 26598 passes (39%) ended at renderer.c:214 [16221.54] vulkan: 12937 passes (19%) ended at buffer.c:2334 [16221.54] vulkan: 9372 passes (14%) ended at buffer.c:2238 [16221.54] vulkan: 7900 passes (12%) ended at render.c:232 [16221.54] vulkan: 4267 passes (6%) ended at dma.c:143 [16221.54] vulkan: 3140 passes (5%) ended at buffer.c:2166 [16221.54] vulkan: 2410 passes (4%) ended at cmd.c:534 [16221.54] vulkan: 763 passes (1%) ended at surface.c:162 [16221.54] vulkan: GPU-owned guest memory landed for the CPU 200188 times, render targets written back for an engine 39 times [16222.79] perf: 59.6 frames a second over 5.0 s (913275 shown in all) [16227.40] vulkan: display: 599 frame intervals of 16.72 ms (deviation 0.97 ms, 1st to 99th percentile 16.58 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 9.1 ms (5.7 to 12.5), on to the display in 15.0 ms (11.4 to 31.7), 24.1 ms in all (19.3 to 41.8) [16227.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16227.80] perf: 60.0 frames a second over 5.0 s (913576 shown in all) [16231.67] cpu: 600 presents in 10.13 s (59.2 fps): 38 of the game's threads ran 21.73 s on the host's processors (214% of one, 36.21 ms a present), the whole process 26.42 s (261%); the busiest: thread 80 'MainThread' 8.76 s, thread 87 'Job.Worker 1' 5.65 s, thread 86 'Job.Worker 0' 5.62 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.35 s [16231.67] cpu: in those 10.13 s, 123942 SVCs (12232 a second): 0x1b ArbitrateUnlock 35095, 0x1c WaitProcessWideKeyAtomic 28832, 0x1d SignalProcessWideKey 20899, 0x0b SleepThread 20495, 0x1a ArbitrateLock 10393, 0x21 SendSyncRequest 6392; 4516 calls the dispatch table had no code for (RtAPI.miss) [16231.67] vulkan: 491775460 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5358 finishes (2073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 730998467 descriptor sets written, 252552709 reused; 254526532 draws kept the last one's shaders and pipeline (0 checked), 458415334 its targets [16231.67] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5824 render targets made, 84213 texture uploads (21833 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [16231.67] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16231.67] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16231.67] vulkan: caches: 112 render targets (1447 MB, 6 parked), 399 textures (1445 MB), 6067 buffers (256 MB); 4049 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16231.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16231.67] vulkan: 100753140 rendering passes, 912579 clear commands, 15961974 attachments cleared and 1024 left undefined by their load op [16231.67] vulkan: 28200 passes (42%) ended at renderer.c:214 [16231.67] vulkan: 11630 passes (17%) ended at buffer.c:2334 [16231.67] vulkan: 8283 passes (12%) ended at render.c:232 [16231.67] vulkan: 7356 passes (11%) ended at buffer.c:2238 [16231.67] vulkan: 4760 passes (7%) ended at dma.c:143 [16231.67] vulkan: 3396 passes (5%) ended at buffer.c:2166 [16231.67] vulkan: 2459 passes (4%) ended at cmd.c:534 [16231.67] vulkan: 1036 passes (2%) ended at surface.c:162 [16231.67] vulkan: GPU-owned guest memory landed for the CPU 200318 times, render targets written back for an engine 39 times [16232.80] perf: 57.6 frames a second over 5.0 s (913864 shown in all) [16237.62] vulkan: display: 599 frame intervals of 17.06 ms (deviation 2.70 ms, 1st to 99th percentile 16.57 to 33.38 ms), 13 held for other than 1 refresh; the game's frames went from release to present in 9.8 ms (5.8 to 13.0), on to the display in 23.6 ms (9.5 to 31.7), 33.3 ms in all (19.5 to 42.2) [16237.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16237.82] perf: 59.8 frames a second over 5.0 s (914164 shown in all) [16241.75] nvn: 914400 presents, 914400 submissions [16241.76] cpu: 600 presents in 10.08 s (59.5 fps): 38 of the game's threads ran 21.17 s on the host's processors (210% of one, 35.29 ms a present), the whole process 25.96 s (257%); the busiest: thread 80 'MainThread' 8.50 s, thread 87 'Job.Worker 1' 5.50 s, thread 86 'Job.Worker 0' 5.49 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.32 s [16241.76] cpu: in those 10.08 s, 125388 SVCs (12435 a second): 0x1b ArbitrateUnlock 35145, 0x1c WaitProcessWideKeyAtomic 29841, 0x1d SignalProcessWideKey 21900, 0x0b SleepThread 20801, 0x1a ArbitrateLock 9494, 0x21 SendSyncRequest 6377; 10481 calls the dispatch table had no code for (RtAPI.miss) [16241.76] vulkan: 492099690 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5358 finishes (2073 ms); 0 reads past queued releases (0 samples counts written on the GPU); 731480329 descriptor sets written, 252719307 reused; 254689216 draws kept the last one's shaders and pipeline (0 checked), 458715010 its targets [16241.76] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5824 render targets made, 84222 texture uploads (21836 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [16241.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16241.76] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16241.76] vulkan: caches: 106 render targets (1283 MB, 6 parked), 361 textures (1314 MB), 5338 buffers (233 MB); 3607 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16241.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16241.76] vulkan: 100821322 rendering passes, 913179 clear commands, 15973374 attachments cleared and 1024 left undefined by their load op [16241.76] vulkan: 28202 passes (41%) ended at renderer.c:214 [16241.76] vulkan: 10994 passes (16%) ended at buffer.c:2334 [16241.76] vulkan: 8574 passes (13%) ended at buffer.c:2238 [16241.76] vulkan: 8301 passes (12%) ended at render.c:232 [16241.76] vulkan: 4569 passes (7%) ended at dma.c:143 [16241.76] vulkan: 3339 passes (5%) ended at buffer.c:2166 [16241.76] vulkan: 2459 passes (4%) ended at cmd.c:534 [16241.76] vulkan: 1138 passes (2%) ended at surface.c:162 [16241.76] vulkan: GPU-owned guest memory landed for the CPU 200457 times, render targets written back for an engine 39 times [16242.82] perf: 60.0 frames a second over 5.0 s (914464 shown in all) [16247.65] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.17 ms, 1st to 99th percentile 16.57 to 16.95 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 10.1 ms (6.0 to 12.3), on to the display in 29.6 ms (14.9 to 31.6), 39.7 ms in all (23.2 to 42.3) [16247.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16247.82] perf: 59.4 frames a second over 5.0 s (914761 shown in all) [16251.84] cpu: 600 presents in 10.09 s (59.5 fps): 38 of the game's threads ran 21.23 s on the host's processors (210% of one, 35.38 ms a present), the whole process 25.85 s (256%); the busiest: thread 80 'MainThread' 8.55 s, thread 86 'Job.Worker 0' 5.52 s, thread 87 'Job.Worker 1' 5.50 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.33 s [16251.84] cpu: in those 10.09 s, 122353 SVCs (12131 a second): 0x1b ArbitrateUnlock 34595, 0x1c WaitProcessWideKeyAtomic 29037, 0x1d SignalProcessWideKey 21263, 0x0b SleepThread 19638, 0x1a ArbitrateLock 9632, 0x21 SendSyncRequest 6352; 14250 calls the dispatch table had no code for (RtAPI.miss) [16251.84] vulkan: 492419969 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5369 finishes (2076 ms); 0 reads past queued releases (0 samples counts written on the GPU); 731957740 descriptor sets written, 252882454 reused; 254850610 draws kept the last one's shaders and pipeline (0 checked), 459011191 its targets [16251.84] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5836 render targets made, 84243 texture uploads (21852 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [16251.84] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16251.84] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16251.84] vulkan: caches: 97 render targets (1233 MB, 3 parked), 346 textures (1355 MB), 5035 buffers (221 MB); 3570 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16251.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16251.84] vulkan: 100889437 rendering passes, 913779 clear commands, 15984495 attachments cleared and 1024 left undefined by their load op [16251.84] vulkan: 27608 passes (41%) ended at renderer.c:214 [16251.84] vulkan: 10831 passes (16%) ended at buffer.c:2334 [16251.84] vulkan: 9533 passes (14%) ended at buffer.c:2238 [16251.84] vulkan: 8147 passes (12%) ended at render.c:232 [16251.84] vulkan: 4587 passes (7%) ended at dma.c:143 [16251.84] vulkan: 3312 passes (5%) ended at buffer.c:2166 [16251.84] vulkan: 2402 passes (4%) ended at cmd.c:534 [16251.84] vulkan: 1083 passes (2%) ended at surface.c:162 [16251.84] vulkan: GPU-owned guest memory landed for the CPU 200519 times, render targets written back for an engine 39 times [16252.84] perf: 59.6 frames a second over 5.0 s (915060 shown in all) [16257.69] vulkan: display: 599 frame intervals of 16.75 ms (deviation 1.19 ms, 1st to 99th percentile 16.57 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 9.6 ms (4.8 to 12.3), on to the display in 29.9 ms (13.6 to 35.3), 39.5 ms in all (23.3 to 43.3) [16257.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16257.84] perf: 59.6 frames a second over 5.0 s (915358 shown in all) [16261.87] RomFS: reading uanim_enh0am-lc1_c000_winloop.bundle (22.2 KB) [16261.87] RomFS: reading uanim_enh0am-lc1_c000_attackcm.bundle (7.9 KB) [16261.87] RomFS: reading uanim_enh0am-lc1_c000_repelled.bundle (5.4 KB) [16261.87] RomFS: reading uanim_enh0am-lc1_c000_win.bundle (8.7 KB) [16261.87] RomFS: reading uanim_enh0am-sw1_c000_attack1.bundle (8.1 KB) [16261.87] RomFS: reading uanim_enh0am-sw1_c000_attack2.bundle (7.9 KB) [16261.88] RomFS: reading uanim_enh0am-mg1_c000_attack1.bundle (92.3 KB) [16262.22] cpu: 600 presents in 10.38 s (57.8 fps): 38 of the game's threads ran 21.38 s on the host's processors (206% of one, 35.63 ms a present), the whole process 26.16 s (252%); the busiest: thread 80 'MainThread' 9.00 s, thread 87 'Job.Worker 1' 5.27 s, thread 86 'Job.Worker 0' 5.24 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.38 s [16262.22] cpu: in those 10.38 s, 161880 SVCs (15601 a second): 0x0b SleepThread 40860, 0x1b ArbitrateUnlock 40480, 0x1c WaitProcessWideKeyAtomic 35313, 0x1d SignalProcessWideKey 25530, 0x1a ArbitrateLock 11097, 0x21 SendSyncRequest 6728; 15928 calls the dispatch table had no code for (RtAPI.miss) [16262.22] vulkan: 492777269 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5372 finishes (2078 ms); 0 reads past queued releases (0 samples counts written on the GPU); 732493511 descriptor sets written, 253061283 reused; 255029491 draws kept the last one's shaders and pipeline (0 checked), 459344566 its targets [16262.22] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5841 render targets made, 84294 texture uploads (21869 MB); 4 frames over 50 ms in the last 600, the slowest 100 ms [16262.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16262.22] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16262.22] vulkan: caches: 99 render targets (1309 MB, 4 parked), 345 textures (1378 MB), 6288 buffers (259 MB); 3694 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16262.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16262.22] vulkan: 100959145 rendering passes, 914379 clear commands, 15995872 attachments cleared and 1026 left undefined by their load op [16262.22] vulkan: 27995 passes (40%) ended at renderer.c:214 [16262.22] vulkan: 12005 passes (17%) ended at buffer.c:2238 [16262.22] vulkan: 10896 passes (16%) ended at buffer.c:2334 [16262.22] vulkan: 7758 passes (11%) ended at render.c:232 [16262.22] vulkan: 4239 passes (6%) ended at dma.c:143 [16262.22] vulkan: 3293 passes (5%) ended at buffer.c:2166 [16262.22] vulkan: 2304 passes (3%) ended at cmd.c:534 [16262.22] vulkan: 620 passes (1%) ended at surface.c:162 [16262.22] vulkan: GPU-owned guest memory landed for the CPU 200559 times, render targets written back for an engine 39 times [16262.85] perf: 54.4 frames a second over 5.0 s (915631 shown in all) [16267.85] perf: 57.2 frames a second over 5.0 s (915917 shown in all) [16268.37] vulkan: display: 599 frame intervals of 17.84 ms (deviation 6.98 ms, 1st to 99th percentile 16.56 to 50.00 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 11.4 ms (4.2 to 17.6), on to the display in 24.1 ms (9.1 to 39.6), 35.5 ms in all (19.1 to 44.2) [16268.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16272.83] nvn: 916200 presents, 916200 submissions [16272.83] cpu: 600 presents in 10.61 s (56.5 fps): 43 of the game's threads ran 21.13 s on the host's processors (199% of one, 35.22 ms a present), the whole process 26.10 s (246%); the busiest: thread 80 'MainThread' 9.19 s, thread 87 'Job.Worker 1' 4.81 s, thread 86 'Job.Worker 0' 4.77 s, thread 108 'UnityGfxDeviceWorker' 1.48 s, thread 116 'AK::EventManager' 0.50 s [16272.83] cpu: in those 10.61 s, 260785 SVCs (24573 a second): 0x0b SleepThread 72536, 0x1b ArbitrateUnlock 63295, 0x1c WaitProcessWideKeyAtomic 54367, 0x1d SignalProcessWideKey 40104, 0x1a ArbitrateLock 19827, 0x21 SendSyncRequest 6819; 8101 calls the dispatch table had no code for (RtAPI.miss) [16272.83] vulkan: 493213508 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5375 finishes (2080 ms); 0 reads past queued releases (0 samples counts written on the GPU); 733157282 descriptor sets written, 253269990 reused; 255251839 draws kept the last one's shaders and pipeline (0 checked), 459760872 its targets [16272.83] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5844 render targets made, 84445 texture uploads (21915 MB); 5 frames over 50 ms in the last 600, the slowest 119 ms [16272.83] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16272.83] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16272.83] vulkan: caches: 96 render targets (1285 MB, 3 parked), 465 textures (1512 MB), 9927 buffers (375 MB); 3938 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16272.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16272.83] vulkan: 101027691 rendering passes, 914979 clear commands, 16006011 attachments cleared and 1028 left undefined by their load op [16272.83] vulkan: 23229 passes (34%) ended at renderer.c:214 [16272.83] vulkan: 14611 passes (21%) ended at buffer.c:2238 [16272.83] vulkan: 13647 passes (20%) ended at buffer.c:2334 [16272.83] vulkan: 7262 passes (11%) ended at render.c:232 [16272.83] vulkan: 3152 passes (5%) ended at buffer.c:2166 [16272.83] vulkan: 3044 passes (4%) ended at dma.c:143 [16272.83] vulkan: 2677 passes (4%) ended at cmd.c:534 [16272.83] vulkan: 492 passes (1%) ended at surface.c:162 [16272.83] vulkan: GPU-owned guest memory landed for the CPU 200601 times, render targets written back for an engine 39 times [16272.87] perf: 56.8 frames a second over 5.0 s (916202 shown in all) [16277.89] perf: 57.4 frames a second over 5.0 s (916490 shown in all) [16279.05] vulkan: display: 599 frame intervals of 17.53 ms (deviation 5.42 ms, 1st to 99th percentile 16.56 to 49.81 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 9.4 ms (3.2 to 15.2), on to the display in 30.7 ms (11.7 to 39.3), 40.2 ms in all (22.3 to 44.2) [16279.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16282.89] perf: 51.0 frames a second over 5.0 s (916745 shown in all) [16284.16] cpu: 600 presents in 11.33 s (53.0 fps): 38 of the game's threads ran 21.27 s on the host's processors (188% of one, 35.44 ms a present), the whole process 26.06 s (230%); the busiest: thread 80 'MainThread' 9.54 s, thread 86 'Job.Worker 0' 4.77 s, thread 87 'Job.Worker 1' 4.73 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.54 s [16284.16] cpu: in those 11.33 s, 246817 SVCs (21794 a second): 0x0b SleepThread 72859, 0x1b ArbitrateUnlock 59431, 0x1c WaitProcessWideKeyAtomic 49603, 0x1d SignalProcessWideKey 36364, 0x1a ArbitrateLock 19152, 0x21 SendSyncRequest 7396; 11721 calls the dispatch table had no code for (RtAPI.miss) [16284.16] vulkan: 493576293 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5380 finishes (2082 ms); 0 reads past queued releases (0 samples counts written on the GPU); 733707068 descriptor sets written, 253445774 reused; 255430319 draws kept the last one's shaders and pipeline (0 checked), 460099839 its targets [16284.16] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5854 render targets made, 84555 texture uploads (21948 MB); 6 frames over 50 ms in the last 600, the slowest 192 ms [16284.16] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16284.16] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16284.16] vulkan: caches: 93 render targets (1313 MB, 3 parked), 549 textures (1791 MB), 10825 buffers (328 MB); 4188 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16284.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16284.16] vulkan: 101099146 rendering passes, 915579 clear commands, 16017613 attachments cleared and 1028 left undefined by their load op [16284.16] vulkan: 27582 passes (39%) ended at renderer.c:214 [16284.16] vulkan: 14261 passes (20%) ended at buffer.c:2238 [16284.16] vulkan: 11664 passes (16%) ended at buffer.c:2334 [16284.16] vulkan: 8288 passes (12%) ended at render.c:232 [16284.16] vulkan: 3616 passes (5%) ended at dma.c:143 [16284.16] vulkan: 2589 passes (4%) ended at buffer.c:2166 [16284.16] vulkan: 2361 passes (3%) ended at cmd.c:534 [16284.16] vulkan: 564 passes (1%) ended at surface.c:162 [16284.16] vulkan: GPU-owned guest memory landed for the CPU 200762 times, render targets written back for an engine 39 times [16287.90] perf: 53.4 frames a second over 5.0 s (917013 shown in all) [16290.42] vulkan: display: 599 frame intervals of 18.98 ms (deviation 10.08 ms, 1st to 99th percentile 16.56 to 49.77 ms), 62 held for other than 1 refresh; the game's frames went from release to present in 11.1 ms (4.6 to 18.0), on to the display in 22.7 ms (9.0 to 37.4), 33.8 ms in all (19.6 to 45.4) [16290.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16292.90] perf: 57.6 frames a second over 5.0 s (917301 shown in all) [16294.76] cpu: 600 presents in 10.60 s (56.6 fps): 38 of the game's threads ran 19.39 s on the host's processors (183% of one, 32.32 ms a present), the whole process 23.36 s (220%); the busiest: thread 80 'MainThread' 8.50 s, thread 86 'Job.Worker 0' 4.48 s, thread 87 'Job.Worker 1' 4.44 s, thread 108 'UnityGfxDeviceWorker' 1.03 s, thread 116 'AK::EventManager' 0.54 s [16294.76] cpu: in those 10.60 s, 252047 SVCs (23782 a second): 0x0b SleepThread 67102, 0x1b ArbitrateUnlock 64126, 0x1c WaitProcessWideKeyAtomic 50706, 0x1d SignalProcessWideKey 37522, 0x1a ArbitrateLock 23645, 0x21 SendSyncRequest 7022; 9021 calls the dispatch table had no code for (RtAPI.miss) [16294.76] vulkan: 493814277 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5389 finishes (2086 ms); 0 reads past queued releases (0 samples counts written on the GPU); 734067917 descriptor sets written, 253560893 reused; 255547560 draws kept the last one's shaders and pipeline (0 checked), 460318974 its targets [16294.76] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5876 render targets made, 84653 texture uploads (21970 MB); 5 frames over 50 ms in the last 600, the slowest 121 ms [16294.76] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16294.76] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16294.76] vulkan: caches: 97 render targets (1319 MB, 3 parked), 559 textures (1900 MB), 10915 buffers (428 MB); 4361 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16294.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16294.76] vulkan: 101157696 rendering passes, 916179 clear commands, 16027451 attachments cleared and 1030 left undefined by their load op [16294.76] vulkan: 22304 passes (38%) ended at renderer.c:214 [16294.76] vulkan: 10020 passes (17%) ended at buffer.c:2334 [16294.76] vulkan: 9988 passes (17%) ended at buffer.c:2238 [16294.76] vulkan: 6919 passes (12%) ended at render.c:232 [16294.76] vulkan: 3975 passes (7%) ended at dma.c:143 [16294.76] vulkan: 2813 passes (5%) ended at buffer.c:2166 [16294.76] vulkan: 1893 passes (3%) ended at cmd.c:534 [16294.76] vulkan: 352 passes (1%) ended at renderer.c:680 [16294.76] vulkan: GPU-owned guest memory landed for the CPU 200928 times, render targets written back for an engine 39 times [16296.76] RomFS: reading magic04_1_shot.bundle (373.2 KB) [16297.90] perf: 49.2 frames a second over 5.0 s (917547 shown in all) [16301.89] vulkan: display: 599 frame intervals of 19.14 ms (deviation 11.01 ms, 1st to 99th percentile 16.56 to 66.46 ms), 60 held for other than 1 refresh; the game's frames went from release to present in 9.2 ms (3.1 to 20.0), on to the display in 28.4 ms (8.8 to 39.5), 37.6 ms in all (19.3 to 44.8) [16301.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16302.90] perf: 54.4 frames a second over 5.0 s (917819 shown in all) [16306.00] nvn: 918000 presents, 918000 submissions [16306.01] cpu: 600 presents in 11.25 s (53.3 fps): 38 of the game's threads ran 20.38 s on the host's processors (181% of one, 33.97 ms a present), the whole process 24.88 s (221%); the busiest: thread 80 'MainThread' 9.32 s, thread 87 'Job.Worker 1' 4.47 s, thread 86 'Job.Worker 0' 4.42 s, thread 108 'UnityGfxDeviceWorker' 1.23 s, thread 116 'AK::EventManager' 0.53 s [16306.01] cpu: in those 11.25 s, 262881 SVCs (23361 a second): 0x0b SleepThread 68100, 0x1b ArbitrateUnlock 66968, 0x1c WaitProcessWideKeyAtomic 55324, 0x1d SignalProcessWideKey 40697, 0x1a ArbitrateLock 22903, 0x21 SendSyncRequest 6905; 14389 calls the dispatch table had no code for (RtAPI.miss) [16306.01] vulkan: 494136100 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5399 finishes (2090 ms); 0 reads past queued releases (0 samples counts written on the GPU); 734556396 descriptor sets written, 253716060 reused; 255712727 draws kept the last one's shaders and pipeline (0 checked), 460621756 its targets [16306.01] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5886 render targets made, 84710 texture uploads (21988 MB); 5 frames over 50 ms in the last 600, the slowest 207 ms [16306.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16306.01] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16306.01] vulkan: caches: 98 render targets (1270 MB, 2 parked), 521 textures (1815 MB), 9649 buffers (465 MB); 4265 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16306.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16306.01] vulkan: 101222017 rendering passes, 916779 clear commands, 16037114 attachments cleared and 1030 left undefined by their load op [16306.01] vulkan: 22269 passes (35%) ended at renderer.c:214 [16306.01] vulkan: 12405 passes (19%) ended at buffer.c:2238 [16306.01] vulkan: 11581 passes (18%) ended at buffer.c:2334 [16306.01] vulkan: 7026 passes (11%) ended at render.c:232 [16306.01] vulkan: 5484 passes (9%) ended at dma.c:143 [16306.01] vulkan: 2849 passes (4%) ended at buffer.c:2166 [16306.01] vulkan: 2180 passes (3%) ended at cmd.c:534 [16306.01] vulkan: 262 passes (0%) ended at renderer.c:680 [16306.01] vulkan: GPU-owned guest memory landed for the CPU 201137 times, render targets written back for an engine 39 times [16307.92] perf: 58.6 frames a second over 5.0 s (918113 shown in all) [16312.24] vulkan: display: 599 frame intervals of 17.00 ms (deviation 2.52 ms, 1st to 99th percentile 16.57 to 33.37 ms), 11 held for other than 1 refresh; the game's frames went from release to present in 9.0 ms (4.4 to 13.8), on to the display in 29.5 ms (9.4 to 43.9), 38.5 ms in all (20.0 to 50.0) [16312.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16312.94] perf: 59.2 frames a second over 5.0 s (918410 shown in all) [16316.22] cpu: 600 presents in 10.21 s (58.8 fps): 38 of the game's threads ran 21.18 s on the host's processors (207% of one, 35.30 ms a present), the whole process 25.77 s (252%); the busiest: thread 80 'MainThread' 8.53 s, thread 86 'Job.Worker 0' 5.36 s, thread 87 'Job.Worker 1' 5.35 s, thread 108 'UnityGfxDeviceWorker' 1.22 s, thread 116 'AK::EventManager' 0.39 s [16316.22] cpu: in those 10.21 s, 133859 SVCs (13110 a second): 0x1b ArbitrateUnlock 37878, 0x1c WaitProcessWideKeyAtomic 29596, 0x0b SleepThread 23277, 0x1d SignalProcessWideKey 21462, 0x1a ArbitrateLock 13382, 0x21 SendSyncRequest 6412; 5432 calls the dispatch table had no code for (RtAPI.miss) [16316.22] vulkan: 494470529 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5405 finishes (2092 ms); 0 reads past queued releases (0 samples counts written on the GPU); 735054565 descriptor sets written, 253886749 reused; 255882446 draws kept the last one's shaders and pipeline (0 checked), 460934202 its targets [16316.22] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5886 render targets made, 84827 texture uploads (22041 MB); 3 frames over 50 ms in the last 600, the slowest 83 ms [16316.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16316.22] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6002 of 14180 MB (5536 ours) [16316.22] vulkan: caches: 96 render targets (1249 MB, 2 parked), 530 textures (1946 MB), 10403 buffers (350 MB); 4260 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16316.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16316.22] vulkan: 101288462 rendering passes, 917379 clear commands, 16047110 attachments cleared and 1030 left undefined by their load op [16316.22] vulkan: 25125 passes (38%) ended at renderer.c:214 [16316.22] vulkan: 12491 passes (19%) ended at buffer.c:2238 [16316.22] vulkan: 11621 passes (17%) ended at buffer.c:2334 [16316.22] vulkan: 7069 passes (11%) ended at render.c:232 [16316.22] vulkan: 3666 passes (6%) ended at dma.c:143 [16316.22] vulkan: 3166 passes (5%) ended at buffer.c:2166 [16316.22] vulkan: 2173 passes (3%) ended at cmd.c:534 [16316.22] vulkan: 551 passes (1%) ended at renderer.c:680 [16316.22] vulkan: GPU-owned guest memory landed for the CPU 201192 times, render targets written back for an engine 39 times [16317.94] perf: 57.4 frames a second over 5.0 s (918697 shown in all) [16322.95] perf: 49.0 frames a second over 5.0 s (918943 shown in all) [16323.62] vulkan: display: 599 frame intervals of 18.72 ms (deviation 8.31 ms, 1st to 99th percentile 16.56 to 49.89 ms), 56 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (4.7 to 16.4), on to the display in 28.7 ms (10.5 to 38.1), 38.4 ms in all (21.7 to 44.5) [16323.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16327.68] cpu: 600 presents in 11.46 s (52.3 fps): 42 of the game's threads ran 21.70 s on the host's processors (189% of one, 36.17 ms a present), the whole process 26.00 s (227%); the busiest: thread 80 'MainThread' 9.94 s, thread 87 'Job.Worker 1' 4.65 s, thread 86 'Job.Worker 0' 4.62 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.58 s [16327.68] cpu: in those 11.46 s, 268382 SVCs (23411 a second): 0x0b SleepThread 72238, 0x1b ArbitrateUnlock 67796, 0x1c WaitProcessWideKeyAtomic 52251, 0x1d SignalProcessWideKey 37640, 0x1a ArbitrateLock 26717, 0x21 SendSyncRequest 7276; 66039 calls the dispatch table had no code for (RtAPI.miss) [16327.68] vulkan: 494775618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5407 finishes (2093 ms); 0 reads past queued releases (0 samples counts written on the GPU); 735519051 descriptor sets written, 254032441 reused; 256036021 draws kept the last one's shaders and pipeline (0 checked), 461223449 its targets [16327.68] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5890 render targets made, 84972 texture uploads (22070 MB); 6 frames over 50 ms in the last 600, the slowest 120 ms [16327.68] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16327.68] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16327.68] vulkan: caches: 90 render targets (1232 MB, 3 parked), 576 textures (1964 MB), 9067 buffers (431 MB); 4362 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16327.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16327.68] vulkan: 101344856 rendering passes, 917979 clear commands, 16054839 attachments cleared and 1034 left undefined by their load op [16327.68] vulkan: 18015 passes (32%) ended at renderer.c:214 [16327.68] vulkan: 12493 passes (22%) ended at buffer.c:2334 [16327.68] vulkan: 12269 passes (22%) ended at buffer.c:2238 [16327.68] vulkan: 5919 passes (10%) ended at render.c:232 [16327.68] vulkan: 2601 passes (5%) ended at buffer.c:2166 [16327.68] vulkan: 2310 passes (4%) ended at cmd.c:534 [16327.68] vulkan: 2190 passes (4%) ended at dma.c:143 [16327.68] vulkan: 374 passes (1%) ended at renderer.c:680 [16327.68] vulkan: GPU-owned guest memory landed for the CPU 201322 times, render targets written back for an engine 39 times [16327.97] perf: 54.8 frames a second over 5.0 s (919218 shown in all) [16332.99] perf: 60.0 frames a second over 5.0 s (919519 shown in all) [16333.99] vulkan: display: 599 frame intervals of 17.31 ms (deviation 4.43 ms, 1st to 99th percentile 16.57 to 33.43 ms), 17 held for other than 1 refresh; the game's frames went from release to present in 7.7 ms (3.1 to 15.6), on to the display in 29.3 ms (9.2 to 38.6), 36.9 ms in all (16.9 to 43.9) [16333.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16337.78] nvn: 919800 presents, 919800 submissions [16337.79] cpu: 600 presents in 10.11 s (59.4 fps): 38 of the game's threads ran 16.85 s on the host's processors (167% of one, 28.08 ms a present), the whole process 20.43 s (202%); the busiest: thread 80 'MainThread' 7.80 s, thread 86 'Job.Worker 0' 3.71 s, thread 87 'Job.Worker 1' 3.69 s, thread 108 'UnityGfxDeviceWorker' 0.96 s, thread 116 'AK::EventManager' 0.48 s [16337.79] cpu: in those 10.11 s, 236070 SVCs (23361 a second): 0x0b SleepThread 63995, 0x1b ArbitrateUnlock 57488, 0x1c WaitProcessWideKeyAtomic 52430, 0x1d SignalProcessWideKey 38842, 0x1a ArbitrateLock 14994, 0x21 SendSyncRequest 6473; 2828 calls the dispatch table had no code for (RtAPI.miss) [16337.79] vulkan: 495036384 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5412 finishes (2096 ms); 0 reads past queued releases (0 samples counts written on the GPU); 735908947 descriptor sets written, 254164077 reused; 256167130 draws kept the last one's shaders and pipeline (0 checked), 461468522 its targets [16337.79] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5895 render targets made, 85053 texture uploads (22107 MB); 2 frames over 50 ms in the last 600, the slowest 54 ms [16337.79] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16337.79] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16337.79] vulkan: caches: 91 render targets (1209 MB, 2 parked), 552 textures (1630 MB), 8410 buffers (444 MB); 3965 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16337.79] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16337.79] vulkan: 101397074 rendering passes, 918579 clear commands, 16062607 attachments cleared and 1034 left undefined by their load op [16337.79] vulkan: 17816 passes (34%) ended at renderer.c:214 [16337.79] vulkan: 11015 passes (21%) ended at buffer.c:2334 [16337.79] vulkan: 10710 passes (21%) ended at buffer.c:2238 [16337.79] vulkan: 5991 passes (11%) ended at render.c:232 [16337.79] vulkan: 2309 passes (4%) ended at dma.c:143 [16337.79] vulkan: 1943 passes (4%) ended at buffer.c:2166 [16337.79] vulkan: 1819 passes (3%) ended at cmd.c:534 [16337.79] vulkan: 400 passes (1%) ended at renderer.c:680 [16337.79] vulkan: GPU-owned guest memory landed for the CPU 201396 times, render targets written back for an engine 39 times [16337.99] perf: 58.6 frames a second over 5.0 s (919812 shown in all) [16343.00] perf: 57.8 frames a second over 5.0 s (920102 shown in all) [16344.44] vulkan: display: 598 frame intervals of 17.36 ms (deviation 3.86 ms, 1st to 99th percentile 16.57 to 33.53 ms), 22 held for other than 1 refresh; the game's frames went from release to present in 9.5 ms (5.4 to 14.5), on to the display in 23.9 ms (8.8 to 36.1), 33.4 ms in all (18.0 to 43.5) [16344.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16348.02] perf: 56.4 frames a second over 5.0 s (920385 shown in all) [16348.27] cpu: 600 presents in 10.48 s (57.2 fps): 38 of the game's threads ran 22.48 s on the host's processors (214% of one, 37.47 ms a present), the whole process 27.81 s (265%); the busiest: thread 80 'MainThread' 9.63 s, thread 86 'Job.Worker 0' 5.45 s, thread 87 'Job.Worker 1' 5.44 s, thread 108 'UnityGfxDeviceWorker' 1.29 s, thread 116 'AK::EventManager' 0.36 s [16348.27] cpu: in those 10.48 s, 176846 SVCs (16869 a second): 0x0b SleepThread 55097, 0x1b ArbitrateUnlock 41483, 0x1c WaitProcessWideKeyAtomic 34262, 0x1d SignalProcessWideKey 24091, 0x1a ArbitrateLock 13486, 0x21 SendSyncRequest 6515; 6080 calls the dispatch table had no code for (RtAPI.miss) [16348.27] vulkan: 495410196 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5412 finishes (2096 ms); 0 reads past queued releases (0 samples counts written on the GPU); 736468514 descriptor sets written, 254352134 reused; 256348233 draws kept the last one's shaders and pipeline (0 checked), 461813005 its targets [16348.27] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5895 render targets made, 85127 texture uploads (22141 MB); 3 frames over 50 ms in the last 600, the slowest 69 ms [16348.27] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16348.27] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16348.27] vulkan: caches: 90 render targets (1208 MB, 1 parked), 487 textures (1571 MB), 7868 buffers (264 MB); 3740 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16348.27] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16348.27] vulkan: 101476498 rendering passes, 919179 clear commands, 16076347 attachments cleared and 1034 left undefined by their load op [16348.27] vulkan: 33693 passes (42%) ended at renderer.c:214 [16348.27] vulkan: 11571 passes (15%) ended at buffer.c:2238 [16348.27] vulkan: 10400 passes (13%) ended at buffer.c:2334 [16348.27] vulkan: 9788 passes (12%) ended at render.c:232 [16348.27] vulkan: 5568 passes (7%) ended at dma.c:143 [16348.27] vulkan: 3765 passes (5%) ended at buffer.c:2166 [16348.27] vulkan: 2719 passes (3%) ended at cmd.c:534 [16348.27] vulkan: 1358 passes (2%) ended at surface.c:162 [16348.27] vulkan: GPU-owned guest memory landed for the CPU 201648 times, render targets written back for an engine 39 times [16353.02] perf: 58.0 frames a second over 5.0 s (920675 shown in all) [16354.77] vulkan: display: 599 frame intervals of 17.25 ms (deviation 3.36 ms, 1st to 99th percentile 16.58 to 33.44 ms), 19 held for other than 1 refresh; the game's frames went from release to present in 12.0 ms (6.2 to 15.3), on to the display in 21.2 ms (8.9 to 34.2), 33.2 ms in all (20.7 to 43.2) [16354.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16358.04] perf: 57.2 frames a second over 5.0 s (920962 shown in all) [16359.06] cpu: 600 presents in 10.78 s (55.6 fps): 42 of the game's threads ran 22.67 s on the host's processors (210% of one, 37.78 ms a present), the whole process 28.05 s (260%); the busiest: thread 80 'MainThread' 9.74 s, thread 87 'Job.Worker 1' 5.47 s, thread 86 'Job.Worker 0' 5.34 s, thread 108 'UnityGfxDeviceWorker' 1.31 s, thread 116 'AK::EventManager' 0.42 s [16359.06] cpu: in those 10.78 s, 186150 SVCs (17262 a second): 0x0b SleepThread 54221, 0x1b ArbitrateUnlock 44244, 0x1c WaitProcessWideKeyAtomic 36481, 0x1d SignalProcessWideKey 26033, 0x1a ArbitrateLock 14184, 0x21 SendSyncRequest 6627; 21549 calls the dispatch table had no code for (RtAPI.miss) [16359.06] vulkan: 495789867 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5415 finishes (2097 ms); 0 reads past queued releases (0 samples counts written on the GPU); 737036456 descriptor sets written, 254543534 reused; 256529966 draws kept the last one's shaders and pipeline (0 checked), 462165248 its targets [16359.06] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5900 render targets made, 85185 texture uploads (22159 MB); 4 frames over 50 ms in the last 600, the slowest 233 ms [16359.06] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16359.06] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16359.06] vulkan: caches: 92 render targets (1251 MB, 3 parked), 408 textures (1561 MB), 7473 buffers (238 MB); 3773 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16359.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16359.06] vulkan: 101551677 rendering passes, 919779 clear commands, 16089292 attachments cleared and 1036 left undefined by their load op [16359.06] vulkan: 31750 passes (42%) ended at renderer.c:214 [16359.06] vulkan: 11678 passes (16%) ended at buffer.c:2238 [16359.06] vulkan: 9715 passes (13%) ended at buffer.c:2334 [16359.06] vulkan: 9086 passes (12%) ended at render.c:232 [16359.06] vulkan: 5405 passes (7%) ended at dma.c:143 [16359.06] vulkan: 3539 passes (5%) ended at buffer.c:2166 [16359.06] vulkan: 2499 passes (3%) ended at cmd.c:534 [16359.06] vulkan: 902 passes (1%) ended at surface.c:162 [16359.06] vulkan: GPU-owned guest memory landed for the CPU 201869 times, render targets written back for an engine 39 times [16363.05] perf: 44.5 frames a second over 5.0 s (921185 shown in all) [16366.40] vulkan: display: 599 frame intervals of 19.42 ms (deviation 11.41 ms, 1st to 99th percentile 16.56 to 50.00 ms), 74 held for other than 1 refresh; the game's frames went from release to present in 12.4 ms (5.7 to 22.2), on to the display in 21.9 ms (8.3 to 36.1), 34.3 ms in all (20.6 to 46.1) [16366.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16368.05] perf: 57.4 frames a second over 5.0 s (921472 shown in all) [16370.29] nvn: 921600 presents, 921600 submissions [16370.29] cpu: 600 presents in 11.24 s (53.4 fps): 38 of the game's threads ran 23.77 s on the host's processors (212% of one, 39.62 ms a present), the whole process 28.88 s (257%); the busiest: thread 80 'MainThread' 10.05 s, thread 86 'Job.Worker 0' 5.72 s, thread 87 'Job.Worker 1' 5.70 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.53 s [16370.29] cpu: in those 11.24 s, 202856 SVCs (18054 a second): 0x1b ArbitrateUnlock 54640, 0x0b SleepThread 44910, 0x1c WaitProcessWideKeyAtomic 43374, 0x1d SignalProcessWideKey 32046, 0x1a ArbitrateLock 19192, 0x21 SendSyncRequest 6716; 9019 calls the dispatch table had no code for (RtAPI.miss) [16370.29] vulkan: 496183950 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5418 finishes (2099 ms); 0 reads past queued releases (0 samples counts written on the GPU); 737634450 descriptor sets written, 254733706 reused; 256723357 draws kept the last one's shaders and pipeline (0 checked), 462537890 its targets [16370.29] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5901 render targets made, 85354 texture uploads (22213 MB); 4 frames over 50 ms in the last 600, the slowest 115 ms [16370.29] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16370.29] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16370.29] vulkan: caches: 91 render targets (1235 MB, 2 parked), 539 textures (1861 MB), 10777 buffers (578 MB); 4405 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16370.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16370.29] vulkan: 101622345 rendering passes, 920379 clear commands, 16099784 attachments cleared and 1036 left undefined by their load op [16370.29] vulkan: 25113 passes (36%) ended at renderer.c:214 [16370.29] vulkan: 16934 passes (24%) ended at buffer.c:2238 [16370.29] vulkan: 10941 passes (15%) ended at buffer.c:2334 [16370.29] vulkan: 7324 passes (10%) ended at render.c:232 [16370.29] vulkan: 3809 passes (5%) ended at dma.c:143 [16370.29] vulkan: 3041 passes (4%) ended at buffer.c:2166 [16370.29] vulkan: 2505 passes (4%) ended at cmd.c:534 [16370.29] vulkan: 499 passes (1%) ended at renderer.c:680 [16370.29] vulkan: GPU-owned guest memory landed for the CPU 202025 times, render targets written back for an engine 39 times [16373.07] perf: 57.2 frames a second over 5.0 s (921759 shown in all) [16376.97] vulkan: display: 599 frame intervals of 17.64 ms (deviation 6.20 ms, 1st to 99th percentile 16.57 to 50.00 ms), 21 held for other than 1 refresh; the game's frames went from release to present in 8.3 ms (2.9 to 13.7), on to the display in 29.5 ms (8.4 to 46.9), 37.8 ms in all (18.0 to 50.0) [16376.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16378.07] perf: 56.2 frames a second over 5.0 s (922040 shown in all) [16380.72] cpu: 600 presents in 10.43 s (57.5 fps): 38 of the game's threads ran 18.48 s on the host's processors (177% of one, 30.79 ms a present), the whole process 22.85 s (219%); the busiest: thread 80 'MainThread' 8.17 s, thread 87 'Job.Worker 1' 4.13 s, thread 86 'Job.Worker 0' 4.11 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.45 s [16380.72] cpu: in those 10.43 s, 240035 SVCs (23010 a second): 0x0b SleepThread 73872, 0x1b ArbitrateUnlock 56767, 0x1c WaitProcessWideKeyAtomic 47114, 0x1d SignalProcessWideKey 33983, 0x1a ArbitrateLock 19496, 0x21 SendSyncRequest 6905; 12335 calls the dispatch table had no code for (RtAPI.miss) [16380.72] vulkan: 496478033 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5420 finishes (2101 ms); 0 reads past queued releases (0 samples counts written on the GPU); 738073404 descriptor sets written, 254882918 reused; 256866002 draws kept the last one's shaders and pipeline (0 checked), 462810585 its targets [16380.72] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5913 render targets made, 85404 texture uploads (22224 MB); 4 frames over 50 ms in the last 600, the slowest 114 ms [16380.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16380.72] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16380.72] vulkan: caches: 90 render targets (1248 MB, 1 parked), 538 textures (1797 MB), 9735 buffers (469 MB); 4229 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16380.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16380.72] vulkan: 101682574 rendering passes, 920979 clear commands, 16110394 attachments cleared and 1038 left undefined by their load op [16380.72] vulkan: 25168 passes (42%) ended at renderer.c:214 [16380.72] vulkan: 10834 passes (18%) ended at buffer.c:2334 [16380.72] vulkan: 7722 passes (13%) ended at buffer.c:2238 [16380.72] vulkan: 7345 passes (12%) ended at render.c:232 [16380.72] vulkan: 3741 passes (6%) ended at dma.c:143 [16380.72] vulkan: 2690 passes (4%) ended at buffer.c:2166 [16380.72] vulkan: 1859 passes (3%) ended at cmd.c:534 [16380.72] vulkan: 446 passes (1%) ended at renderer.c:680 [16380.72] vulkan: GPU-owned guest memory landed for the CPU 202099 times, render targets written back for an engine 39 times [16383.09] perf: 57.8 frames a second over 5.0 s (922330 shown in all) [16386.16] RomFS: reading uanim_enc0af-ax1_c000_attack2.bundle (93.5 KB) [16386.16] RomFS: reading uanim_enb0am-sw1_c542_attackcl.bundle (10.8 KB) [16386.16] RomFS: reading uanim_enc0af-ax1_c000_attack3.bundle (108.6 KB) [16386.16] RomFS: reading uanim_enc0af-ax1_c000_attack1.bundle (6.1 KB) [16386.16] RomFS: reading uanim_enc0af-ax1_c000_attack2.bundle (6.8 KB) [16386.16] RomFS: reading uanim_enc0af-ax1_c000_attack3.bundle (6.9 KB) [16386.16] RomFS: reading uanim_enc0af-ax1_c000_attackc.bundle (19.6 KB) [16386.16] RomFS: reading uanim_enc0af-ax1_c000_attackc.bundle (228.4 KB) [16386.18] RomFS: reading uanim_enc0af-ax1_c000_runloop.bundle (19.1 KB) [16386.18] RomFS: reading uanim_enc0af-ax1_c000_evasionl.bundle (61.2 KB) [16388.09] perf: 46.8 frames a second over 5.0 s (922564 shown in all) [16388.29] vulkan: display: 599 frame intervals of 18.89 ms (deviation 10.04 ms, 1st to 99th percentile 16.57 to 33.62 ms), 61 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (4.6 to 18.1), on to the display in 20.4 ms (7.2 to 31.9), 33.1 ms in all (19.2 to 43.1) [16388.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16392.60] cpu: 600 presents in 11.88 s (50.5 fps): 38 of the game's threads ran 24.30 s on the host's processors (205% of one, 40.50 ms a present), the whole process 29.71 s (250%); the busiest: thread 80 'MainThread' 10.92 s, thread 86 'Job.Worker 0' 5.38 s, thread 87 'Job.Worker 1' 5.37 s, thread 108 'UnityGfxDeviceWorker' 1.70 s, thread 116 'AK::EventManager' 0.57 s [16392.60] cpu: in those 11.88 s, 271975 SVCs (22900 a second): 0x0b SleepThread 74820, 0x1b ArbitrateUnlock 67329, 0x1c WaitProcessWideKeyAtomic 57188, 0x1d SignalProcessWideKey 41189, 0x1a ArbitrateLock 22427, 0x21 SendSyncRequest 6966; 12119 calls the dispatch table had no code for (RtAPI.miss) [16392.60] vulkan: 496899648 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5423 finishes (2102 ms); 0 reads past queued releases (0 samples counts written on the GPU); 738719755 descriptor sets written, 255079797 reused; 257073039 draws kept the last one's shaders and pipeline (0 checked), 463208441 its targets [16392.60] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5913 render targets made, 85532 texture uploads (22246 MB); 4 frames over 50 ms in the last 600, the slowest 197 ms [16392.60] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16392.60] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16392.60] vulkan: caches: 90 render targets (1248 MB, 1 parked), 489 textures (1645 MB), 8260 buffers (384 MB); 3990 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16392.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16392.60] vulkan: 101756128 rendering passes, 921579 clear commands, 16122516 attachments cleared and 1038 left undefined by their load op [16392.60] vulkan: 28046 passes (38%) ended at renderer.c:214 [16392.60] vulkan: 14556 passes (20%) ended at buffer.c:2238 [16392.60] vulkan: 10991 passes (15%) ended at buffer.c:2334 [16392.60] vulkan: 8497 passes (12%) ended at render.c:232 [16392.60] vulkan: 3994 passes (5%) ended at dma.c:143 [16392.60] vulkan: 3353 passes (5%) ended at buffer.c:2166 [16392.60] vulkan: 2873 passes (4%) ended at cmd.c:534 [16392.60] vulkan: 671 passes (1%) ended at surface.c:162 [16392.60] vulkan: GPU-owned guest memory landed for the CPU 202382 times, render targets written back for an engine 39 times [16393.09] perf: 52.8 frames a second over 5.0 s (922828 shown in all) [16398.10] perf: 58.2 frames a second over 5.0 s (923120 shown in all) [16399.07] vulkan: display: 599 frame intervals of 17.95 ms (deviation 4.63 ms, 1st to 99th percentile 16.59 to 33.49 ms), 44 held for other than 1 refresh; the game's frames went from release to present in 11.0 ms (5.0 to 17.8), on to the display in 20.2 ms (8.8 to 34.6), 31.1 ms in all (18.9 to 43.8) [16399.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16403.10] perf: 50.0 frames a second over 5.0 s (923370 shown in all) [16403.85] nvn: 923400 presents, 923400 submissions [16403.86] cpu: 600 presents in 11.26 s (53.3 fps): 38 of the game's threads ran 23.87 s on the host's processors (212% of one, 39.79 ms a present), the whole process 29.45 s (262%); the busiest: thread 80 'MainThread' 10.29 s, thread 87 'Job.Worker 1' 5.60 s, thread 86 'Job.Worker 0' 5.52 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.52 s [16403.86] cpu: in those 11.26 s, 205330 SVCs (18239 a second): 0x1b ArbitrateUnlock 55291, 0x0b SleepThread 49080, 0x1c WaitProcessWideKeyAtomic 40725, 0x1d SignalProcessWideKey 29384, 0x1a ArbitrateLock 22131, 0x21 SendSyncRequest 6725; 16257 calls the dispatch table had no code for (RtAPI.miss) [16403.86] vulkan: 497316229 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5446 finishes (2109 ms); 0 reads past queued releases (0 samples counts written on the GPU); 739345357 descriptor sets written, 255287357 reused; 257289381 draws kept the last one's shaders and pipeline (0 checked), 463601574 its targets [16403.86] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5945 render targets made, 85651 texture uploads (22280 MB); 8 frames over 50 ms in the last 600, the slowest 204 ms [16403.86] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16403.86] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16403.86] vulkan: caches: 104 render targets (1288 MB, 1 parked), 565 textures (1766 MB), 12248 buffers (494 MB); 4278 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16403.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16403.86] vulkan: 101833956 rendering passes, 922179 clear commands, 16133575 attachments cleared and 1040 left undefined by their load op [16403.86] vulkan: 27138 passes (35%) ended at renderer.c:214 [16403.86] vulkan: 15005 passes (19%) ended at buffer.c:2238 [16403.86] vulkan: 14759 passes (19%) ended at buffer.c:2334 [16403.86] vulkan: 7782 passes (10%) ended at render.c:232 [16403.86] vulkan: 5896 passes (8%) ended at dma.c:143 [16403.86] vulkan: 3544 passes (5%) ended at buffer.c:2166 [16403.86] vulkan: 2623 passes (3%) ended at cmd.c:534 [16403.86] vulkan: 509 passes (1%) ended at renderer.c:680 [16403.86] vulkan: GPU-owned guest memory landed for the CPU 202624 times, render targets written back for an engine 39 times [16408.12] perf: 54.0 frames a second over 5.0 s (923641 shown in all) [16410.39] vulkan: display: 599 frame intervals of 18.89 ms (deviation 10.36 ms, 1st to 99th percentile 16.56 to 50.18 ms), 58 held for other than 1 refresh; the game's frames went from release to present in 10.4 ms (4.2 to 22.9), on to the display in 26.2 ms (7.9 to 40.2), 36.6 ms in all (18.3 to 45.0) [16410.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16413.12] perf: 59.0 frames a second over 5.0 s (923936 shown in all) [16414.22] cpu: 600 presents in 10.37 s (57.9 fps): 38 of the game's threads ran 19.27 s on the host's processors (186% of one, 32.11 ms a present), the whole process 23.63 s (228%); the busiest: thread 80 'MainThread' 8.31 s, thread 86 'Job.Worker 0' 4.58 s, thread 87 'Job.Worker 1' 4.54 s, thread 108 'UnityGfxDeviceWorker' 1.10 s, thread 116 'AK::EventManager' 0.49 s [16414.22] cpu: in those 10.37 s, 221538 SVCs (21373 a second): 0x1b ArbitrateUnlock 55931, 0x0b SleepThread 55420, 0x1c WaitProcessWideKeyAtomic 49465, 0x1d SignalProcessWideKey 37183, 0x1a ArbitrateLock 15203, 0x21 SendSyncRequest 6464; 2756 calls the dispatch table had no code for (RtAPI.miss) [16414.22] vulkan: 497617601 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5449 finishes (2111 ms); 0 reads past queued releases (0 samples counts written on the GPU); 739798551 descriptor sets written, 255436907 reused; 257444126 draws kept the last one's shaders and pipeline (0 checked), 463884090 its targets [16414.22] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5946 render targets made, 85669 texture uploads (22285 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [16414.22] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16414.22] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16414.22] vulkan: caches: 102 render targets (1240 MB, 1 parked), 505 textures (1706 MB), 9827 buffers (454 MB); 4097 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16414.22] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16414.22] vulkan: 101895381 rendering passes, 922779 clear commands, 16142997 attachments cleared and 1040 left undefined by their load op [16414.22] vulkan: 22021 passes (36%) ended at renderer.c:214 [16414.22] vulkan: 11469 passes (19%) ended at buffer.c:2334 [16414.22] vulkan: 10445 passes (17%) ended at buffer.c:2238 [16414.22] vulkan: 6829 passes (11%) ended at render.c:232 [16414.22] vulkan: 5518 passes (9%) ended at dma.c:143 [16414.22] vulkan: 2544 passes (4%) ended at buffer.c:2166 [16414.22] vulkan: 2027 passes (3%) ended at cmd.c:534 [16414.22] vulkan: 315 passes (1%) ended at surface.c:162 [16414.22] vulkan: GPU-owned guest memory landed for the CPU 202769 times, render targets written back for an engine 39 times [16418.14] perf: 57.8 frames a second over 5.0 s (924226 shown in all) [16420.61] vulkan: display: 599 frame intervals of 17.06 ms (deviation 4.40 ms, 1st to 99th percentile 16.58 to 33.37 ms), 7 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (6.3 to 14.2), on to the display in 26.9 ms (13.1 to 34.5), 38.2 ms in all (23.7 to 43.6) [16420.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16423.15] perf: 59.2 frames a second over 5.0 s (924523 shown in all) [16424.61] cpu: 600 presents in 10.39 s (57.8 fps): 39 of the game's threads ran 21.84 s on the host's processors (210% of one, 36.40 ms a present), the whole process 27.81 s (268%); the busiest: thread 80 'MainThread' 9.56 s, thread 86 'Job.Worker 0' 5.16 s, thread 87 'Job.Worker 1' 5.12 s, thread 108 'UnityGfxDeviceWorker' 1.41 s, thread 116 'AK::EventManager' 0.41 s [16424.61] cpu: in those 10.39 s, 184387 SVCs (17753 a second): 0x0b SleepThread 64266, 0x1b ArbitrateUnlock 39110, 0x1c WaitProcessWideKeyAtomic 38164, 0x1d SignalProcessWideKey 27045, 0x1a ArbitrateLock 7340, 0x21 SendSyncRequest 6493; 9776 calls the dispatch table had no code for (RtAPI.miss) [16424.61] vulkan: 498084354 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5449 finishes (2111 ms); 0 reads past queued releases (0 samples counts written on the GPU); 740497275 descriptor sets written, 255671689 reused; 257685863 draws kept the last one's shaders and pipeline (0 checked), 464324588 its targets [16424.61] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5946 render targets made, 85694 texture uploads (22296 MB); 3 frames over 50 ms in the last 600, the slowest 110 ms [16424.61] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16424.61] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16424.61] vulkan: caches: 90 render targets (1187 MB, 1 parked), 444 textures (1478 MB), 8122 buffers (383 MB); 3754 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16424.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16424.61] vulkan: 101975851 rendering passes, 923379 clear commands, 16154955 attachments cleared and 1040 left undefined by their load op [16424.61] vulkan: 30033 passes (37%) ended at renderer.c:214 [16424.61] vulkan: 17692 passes (22%) ended at buffer.c:2334 [16424.61] vulkan: 10767 passes (13%) ended at buffer.c:2238 [16424.61] vulkan: 8554 passes (11%) ended at render.c:232 [16424.61] vulkan: 6108 passes (8%) ended at dma.c:143 [16424.61] vulkan: 3322 passes (4%) ended at buffer.c:2166 [16424.61] vulkan: 2736 passes (3%) ended at cmd.c:534 [16424.61] vulkan: 645 passes (1%) ended at surface.c:162 [16424.61] vulkan: GPU-owned guest memory landed for the CPU 202959 times, render targets written back for an engine 39 times [16428.15] perf: 54.8 frames a second over 5.0 s (924797 shown in all) [16431.37] vulkan: display: 599 frame intervals of 17.97 ms (deviation 6.65 ms, 1st to 99th percentile 16.57 to 33.59 ms), 35 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (8.9 to 16.6), on to the display in 17.9 ms (7.7 to 31.8), 30.6 ms in all (20.5 to 42.8) [16431.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16433.17] perf: 54.4 frames a second over 5.0 s (925070 shown in all) [16435.59] nvn: 925200 presents, 925200 submissions [16435.59] cpu: 600 presents in 10.98 s (54.6 fps): 40 of the game's threads ran 23.05 s on the host's processors (210% of one, 38.42 ms a present), the whole process 28.85 s (263%); the busiest: thread 80 'MainThread' 10.08 s, thread 87 'Job.Worker 1' 5.42 s, thread 86 'Job.Worker 0' 5.41 s, thread 108 'UnityGfxDeviceWorker' 1.46 s, thread 116 'AK::EventManager' 0.47 s [16435.59] cpu: in those 10.98 s, 179330 SVCs (16330 a second): 0x0b SleepThread 60803, 0x1b ArbitrateUnlock 38358, 0x1c WaitProcessWideKeyAtomic 37312, 0x1d SignalProcessWideKey 26137, 0x1a ArbitrateLock 7944, 0x21 SendSyncRequest 6594; 8409 calls the dispatch table had no code for (RtAPI.miss) [16435.59] vulkan: 498476759 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5449 finishes (2111 ms); 0 reads past queued releases (0 samples counts written on the GPU); 741085483 descriptor sets written, 255868291 reused; 257875865 draws kept the last one's shaders and pipeline (0 checked), 464685699 its targets [16435.59] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5946 render targets made, 85719 texture uploads (22298 MB); 5 frames over 50 ms in the last 600, the slowest 129 ms [16435.59] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16435.59] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16435.59] vulkan: caches: 87 render targets (1106 MB, 1 parked), 379 textures (1223 MB), 7379 buffers (201 MB); 3231 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16435.59] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16435.59] vulkan: 102062831 rendering passes, 923979 clear commands, 16169595 attachments cleared and 1040 left undefined by their load op [16435.59] vulkan: 35980 passes (41%) ended at renderer.c:214 [16435.59] vulkan: 15401 passes (18%) ended at buffer.c:2334 [16435.59] vulkan: 12379 passes (14%) ended at buffer.c:2238 [16435.59] vulkan: 10281 passes (12%) ended at render.c:232 [16435.59] vulkan: 5590 passes (6%) ended at dma.c:143 [16435.59] vulkan: 3180 passes (4%) ended at buffer.c:2166 [16435.59] vulkan: 2634 passes (3%) ended at cmd.c:534 [16435.59] vulkan: 927 passes (1%) ended at surface.c:162 [16435.59] vulkan: GPU-owned guest memory landed for the CPU 203196 times, render targets written back for an engine 39 times [16438.19] perf: 53.0 frames a second over 5.0 s (925336 shown in all) [16442.79] vulkan: display: 599 frame intervals of 19.00 ms (deviation 7.71 ms, 1st to 99th percentile 16.58 to 50.22 ms), 70 held for other than 1 refresh; the game's frames went from release to present in 13.6 ms (7.5 to 22.0), on to the display in 15.8 ms (6.9 to 30.1), 29.4 ms in all (19.1 to 42.1) [16442.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16443.20] perf: 51.6 frames a second over 5.0 s (925595 shown in all) [16447.03] cpu: 600 presents in 11.44 s (52.5 fps): 41 of the game's threads ran 24.27 s on the host's processors (212% of one, 40.44 ms a present), the whole process 30.58 s (267%); the busiest: thread 80 'MainThread' 10.72 s, thread 87 'Job.Worker 1' 5.67 s, thread 86 'Job.Worker 0' 5.63 s, thread 108 'UnityGfxDeviceWorker' 1.52 s, thread 116 'AK::EventManager' 0.51 s [16447.03] cpu: in those 11.44 s, 179871 SVCs (15726 a second): 0x0b SleepThread 61400, 0x1b ArbitrateUnlock 38459, 0x1c WaitProcessWideKeyAtomic 36790, 0x1d SignalProcessWideKey 25469, 0x1a ArbitrateLock 8753, 0x21 SendSyncRequest 6701; 14975 calls the dispatch table had no code for (RtAPI.miss) [16447.03] vulkan: 498928531 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5449 finishes (2111 ms); 0 reads past queued releases (0 samples counts written on the GPU); 741762240 descriptor sets written, 256095078 reused; 258102041 draws kept the last one's shaders and pipeline (0 checked), 465106394 its targets [16447.03] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5946 render targets made, 85751 texture uploads (22301 MB); 7 frames over 50 ms in the last 600, the slowest 112 ms [16447.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16447.03] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16447.03] vulkan: caches: 87 render targets (1106 MB, 1 parked), 377 textures (1221 MB), 6585 buffers (167 MB); 3197 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16447.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16447.03] vulkan: 102153799 rendering passes, 924579 clear commands, 16184118 attachments cleared and 1040 left undefined by their load op [16447.03] vulkan: 35724 passes (39%) ended at renderer.c:214 [16447.03] vulkan: 16803 passes (18%) ended at buffer.c:2334 [16447.03] vulkan: 13365 passes (15%) ended at buffer.c:2238 [16447.03] vulkan: 10225 passes (11%) ended at render.c:232 [16447.03] vulkan: 6677 passes (7%) ended at dma.c:143 [16447.03] vulkan: 3570 passes (4%) ended at buffer.c:2166 [16447.03] vulkan: 3076 passes (3%) ended at cmd.c:534 [16447.03] vulkan: 920 passes (1%) ended at surface.c:162 [16447.03] vulkan: GPU-owned guest memory landed for the CPU 203397 times, render targets written back for an engine 39 times [16448.20] perf: 53.2 frames a second over 5.0 s (925861 shown in all) [16450.79] RomFS: reading uanim_enc0af-ax1_c000_attack1m.bundle (86.2 KB) [16453.22] perf: 42.5 frames a second over 5.0 s (926074 shown in all) [16454.97] vulkan: display: 599 frame intervals of 20.28 ms (deviation 11.43 ms, 1st to 99th percentile 16.57 to 66.57 ms), 99 held for other than 1 refresh; the game's frames went from release to present in 12.6 ms (4.8 to 22.6), on to the display in 19.8 ms (8.0 to 38.0), 32.4 ms in all (20.9 to 47.2) [16454.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16458.22] perf: 55.6 frames a second over 5.0 s (926352 shown in all) [16459.01] cpu: 600 presents in 11.98 s (50.1 fps): 38 of the game's threads ran 24.52 s on the host's processors (205% of one, 40.86 ms a present), the whole process 30.00 s (250%); the busiest: thread 80 'MainThread' 10.96 s, thread 87 'Job.Worker 1' 5.47 s, thread 86 'Job.Worker 0' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.49 s, thread 116 'AK::EventManager' 0.63 s [16459.01] cpu: in those 11.98 s, 249280 SVCs (20805 a second): 0x1b ArbitrateUnlock 66258, 0x0b SleepThread 60466, 0x1c WaitProcessWideKeyAtomic 50603, 0x1d SignalProcessWideKey 36498, 0x1a ArbitrateLock 26277, 0x21 SendSyncRequest 7096; 17108 calls the dispatch table had no code for (RtAPI.miss) [16459.01] vulkan: 499326818 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5455 finishes (2114 ms); 0 reads past queued releases (0 samples counts written on the GPU); 742370524 descriptor sets written, 256283368 reused; 258304755 draws kept the last one's shaders and pipeline (0 checked), 465483614 its targets [16459.01] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5967 render targets made, 85987 texture uploads (22380 MB); 5 frames over 50 ms in the last 600, the slowest 191 ms [16459.01] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16459.01] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16459.01] vulkan: caches: 104 render targets (1251 MB, 2 parked), 600 textures (1867 MB), 9941 buffers (468 MB); 4316 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16459.01] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16459.01] vulkan: 102230737 rendering passes, 925179 clear commands, 16194707 attachments cleared and 1042 left undefined by their load op [16459.01] vulkan: 24760 passes (32%) ended at renderer.c:214 [16459.01] vulkan: 16865 passes (22%) ended at buffer.c:2238 [16459.01] vulkan: 15207 passes (20%) ended at buffer.c:2334 [16459.01] vulkan: 7448 passes (10%) ended at render.c:232 [16459.01] vulkan: 6206 passes (8%) ended at dma.c:143 [16459.01] vulkan: 2685 passes (3%) ended at cmd.c:534 [16459.01] vulkan: 2618 passes (3%) ended at buffer.c:2166 [16459.01] vulkan: 538 passes (1%) ended at surface.c:162 [16459.01] vulkan: GPU-owned guest memory landed for the CPU 203649 times, render targets written back for an engine 39 times [16463.24] perf: 51.4 frames a second over 5.0 s (926610 shown in all) [16466.49] vulkan: display: 599 frame intervals of 19.23 ms (deviation 8.10 ms, 1st to 99th percentile 16.58 to 33.53 ms), 78 held for other than 1 refresh; the game's frames went from release to present in 11.3 ms (4.8 to 17.0), on to the display in 18.4 ms (7.7 to 37.2), 29.6 ms in all (17.7 to 42.6) [16466.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16468.25] perf: 52.4 frames a second over 5.0 s (926873 shown in all) [16470.51] nvn: 927000 presents, 927000 submissions [16470.52] cpu: 600 presents in 11.51 s (52.1 fps): 38 of the game's threads ran 23.55 s on the host's processors (205% of one, 39.25 ms a present), the whole process 28.19 s (245%); the busiest: thread 80 'MainThread' 10.71 s, thread 86 'Job.Worker 0' 5.21 s, thread 87 'Job.Worker 1' 5.19 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.61 s [16470.52] cpu: in those 11.51 s, 252665 SVCs (21959 a second): 0x1b ArbitrateUnlock 67297, 0x0b SleepThread 64070, 0x1c WaitProcessWideKeyAtomic 48515, 0x1d SignalProcessWideKey 34230, 0x1a ArbitrateLock 29335, 0x21 SendSyncRequest 7174; 21566 calls the dispatch table had no code for (RtAPI.miss) [16470.52] vulkan: 499623675 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5465 finishes (2117 ms); 0 reads past queued releases (0 samples counts written on the GPU); 742821808 descriptor sets written, 256425798 reused; 258444117 draws kept the last one's shaders and pipeline (0 checked), 465758743 its targets [16470.52] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5999 render targets made, 86092 texture uploads (22398 MB); 4 frames over 50 ms in the last 600, the slowest 121 ms [16470.52] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16470.52] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16470.52] vulkan: caches: 118 render targets (1369 MB, 6 parked), 643 textures (2028 MB), 10108 buffers (481 MB); 4605 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16470.52] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16470.52] vulkan: 102299784 rendering passes, 925779 clear commands, 16205807 attachments cleared and 1044 left undefined by their load op [16470.52] vulkan: 25614 passes (37%) ended at renderer.c:214 [16470.52] vulkan: 13859 passes (20%) ended at buffer.c:2334 [16470.52] vulkan: 12490 passes (18%) ended at buffer.c:2238 [16470.52] vulkan: 7766 passes (11%) ended at render.c:232 [16470.52] vulkan: 3233 passes (5%) ended at dma.c:143 [16470.52] vulkan: 2761 passes (4%) ended at buffer.c:2166 [16470.52] vulkan: 2332 passes (3%) ended at cmd.c:534 [16470.52] vulkan: 491 passes (1%) ended at renderer.c:680 [16470.52] vulkan: GPU-owned guest memory landed for the CPU 203776 times, render targets written back for an engine 39 times [16473.25] perf: 57.4 frames a second over 5.0 s (927160 shown in all) [16476.91] vulkan: display: 599 frame intervals of 17.39 ms (deviation 3.80 ms, 1st to 99th percentile 16.56 to 33.50 ms), 23 held for other than 1 refresh; the game's frames went from release to present in 9.7 ms (5.1 to 13.7), on to the display in 22.5 ms (9.2 to 33.2), 32.2 ms in all (17.7 to 43.8) [16476.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16478.27] perf: 57.4 frames a second over 5.0 s (927448 shown in all) [16480.94] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 21.88 s on the host's processors (210% of one, 36.47 ms a present), the whole process 27.01 s (259%); the busiest: thread 80 'MainThread' 9.09 s, thread 86 'Job.Worker 0' 5.37 s, thread 87 'Job.Worker 1' 5.33 s, thread 108 'UnityGfxDeviceWorker' 1.27 s, thread 116 'AK::EventManager' 0.45 s [16480.94] cpu: in those 10.42 s, 162565 SVCs (15599 a second): 0x1b ArbitrateUnlock 46775, 0x1c WaitProcessWideKeyAtomic 33746, 0x0b SleepThread 30654, 0x1d SignalProcessWideKey 24401, 0x1a ArbitrateLock 18688, 0x21 SendSyncRequest 6429; 15941 calls the dispatch table had no code for (RtAPI.miss) [16480.94] vulkan: 499986750 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5465 finishes (2117 ms); 0 reads past queued releases (0 samples counts written on the GPU); 743361562 descriptor sets written, 256612194 reused; 258625524 draws kept the last one's shaders and pipeline (0 checked), 466097455 its targets [16480.94] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 5999 render targets made, 86127 texture uploads (22407 MB); 3 frames over 50 ms in the last 600, the slowest 106 ms [16480.94] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16480.94] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16480.94] vulkan: caches: 117 render targets (1342 MB, 6 parked), 599 textures (1908 MB), 9031 buffers (351 MB); 4297 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16480.94] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16480.94] vulkan: 102374089 rendering passes, 926379 clear commands, 16217342 attachments cleared and 1044 left undefined by their load op [16480.94] vulkan: 28528 passes (38%) ended at renderer.c:214 [16480.94] vulkan: 13434 passes (18%) ended at buffer.c:2334 [16480.94] vulkan: 12640 passes (17%) ended at buffer.c:2238 [16480.94] vulkan: 7827 passes (11%) ended at render.c:232 [16480.94] vulkan: 4983 passes (7%) ended at dma.c:143 [16480.94] vulkan: 3414 passes (5%) ended at buffer.c:2166 [16480.94] vulkan: 2242 passes (3%) ended at cmd.c:534 [16480.94] vulkan: 618 passes (1%) ended at surface.c:162 [16480.94] vulkan: GPU-owned guest memory landed for the CPU 203885 times, render targets written back for an engine 39 times [16483.29] perf: 57.6 frames a second over 5.0 s (927737 shown in all) [16484.87] RomFS: reading uanim_enh0am-lc1_c000_attack2.bundle (116.7 KB) [16484.87] RomFS: reading uanim_enh0am-lc1_c000_attack3.bundle (124.2 KB) [16484.87] RomFS: reading uanim_enh0am-lc1_c000_attackc.bundle (164.9 KB) [16484.88] RomFS: reading uanim_enh0am-ax1_c000_win.bundle (6.2 KB) [16484.88] RomFS: reading uanim_enh0am-lc1_c000_attack3.bundle (9.1 KB) [16484.88] RomFS: reading uanim_enh0am-lc1_c000_attackc.bundle (10.5 KB) [16484.92] RomFS: reading uanim_enb0am-sw1_c000_attackcm.bundle (9.2 KB) [16484.92] RomFS: reading uanim_enb0am-sw1_c000_attackt.bundle (10.0 KB) [16488.21] vulkan: display: 599 frame intervals of 18.67 ms (deviation 9.22 ms, 1st to 99th percentile 16.57 to 33.53 ms), 55 held for other than 1 refresh; the game's frames went from release to present in 12.3 ms (4.2 to 19.6), on to the display in 21.0 ms (7.4 to 36.6), 33.3 ms in all (19.9 to 43.5) [16488.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16488.29] perf: 48.0 frames a second over 5.0 s (927977 shown in all) [16490.03] RomFS: reading V_RAFALE_Arena_Name_03.bin (2.3 KB) [16490.03] RomFS: reading V_RAFALE_Arena_Name_04.bin (3.6 KB) [16490.03] RomFS: reading V_RAFALE_Arena_Name_05.bin (3.5 KB) [16490.03] RomFS: reading V_RAFALE_Attack_F_01.bin (0.9 KB) [16490.03] RomFS: reading V_RAFALE_Attack_F_02.bin (1.0 KB) [16490.03] RomFS: reading V_RAFALE_Attack_F_03.bin (1.1 KB) [16490.03] RomFS: reading V_RAFALE_Attack_F_04.bin (1.2 KB) [16490.03] RomFS: reading V_RAFALE_Attack_H_01.bin (1.1 KB) [16490.03] RomFS: reading V_RAFALE_Attack_H_02.bin (1.0 KB) [16490.03] RomFS: reading V_RAFALE_Attack_H_03.bin (1.3 KB) [16492.60] cpu: 600 presents in 11.66 s (51.5 fps): 38 of the game's threads ran 24.26 s on the host's processors (208% of one, 40.43 ms a present), the whole process 29.23 s (251%); the busiest: thread 80 'MainThread' 10.89 s, thread 87 'Job.Worker 1' 5.51 s, thread 86 'Job.Worker 0' 5.45 s, thread 108 'UnityGfxDeviceWorker' 1.47 s, thread 116 'AK::EventManager' 0.57 s [16492.60] cpu: in those 11.66 s, 280810 SVCs (24088 a second): 0x0b SleepThread 74109, 0x1b ArbitrateUnlock 71075, 0x1c WaitProcessWideKeyAtomic 59189, 0x1d SignalProcessWideKey 42898, 0x1a ArbitrateLock 24518, 0x21 SendSyncRequest 6993; 10783 calls the dispatch table had no code for (RtAPI.miss) [16492.60] vulkan: 500348905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5465 finishes (2117 ms); 0 reads past queued releases (0 samples counts written on the GPU); 743917083 descriptor sets written, 256780983 reused; 258802501 draws kept the last one's shaders and pipeline (0 checked), 466437709 its targets [16492.60] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6004 render targets made, 86250 texture uploads (22435 MB); 2 frames over 50 ms in the last 600, the slowest 193 ms [16492.60] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16492.60] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16492.60] vulkan: caches: 109 render targets (1366 MB, 6 parked), 530 textures (1721 MB), 8348 buffers (372 MB); 4171 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16492.60] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16492.60] vulkan: 102446732 rendering passes, 926979 clear commands, 16228894 attachments cleared and 1046 left undefined by their load op [16492.60] vulkan: 26174 passes (36%) ended at renderer.c:214 [16492.60] vulkan: 13850 passes (19%) ended at buffer.c:2238 [16492.60] vulkan: 13249 passes (18%) ended at buffer.c:2334 [16492.60] vulkan: 8089 passes (11%) ended at render.c:232 [16492.60] vulkan: 3734 passes (5%) ended at dma.c:143 [16492.60] vulkan: 3704 passes (5%) ended at buffer.c:2166 [16492.60] vulkan: 2635 passes (4%) ended at cmd.c:534 [16492.60] vulkan: 605 passes (1%) ended at surface.c:162 [16492.60] vulkan: GPU-owned guest memory landed for the CPU 203977 times, render targets written back for an engine 39 times [16493.30] perf: 52.8 frames a second over 5.0 s (928242 shown in all) [16498.30] perf: 57.8 frames a second over 5.0 s (928531 shown in all) [16499.04] vulkan: display: 599 frame intervals of 18.09 ms (deviation 5.04 ms, 1st to 99th percentile 16.56 to 33.49 ms), 48 held for other than 1 refresh; the game's frames went from release to present in 10.3 ms (4.7 to 17.3), on to the display in 23.7 ms (8.5 to 39.1), 34.0 ms in all (18.5 to 44.7) [16499.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16503.03] nvn: 928800 presents, 928800 submissions [16503.04] cpu: 600 presents in 10.44 s (57.4 fps): 38 of the game's threads ran 22.68 s on the host's processors (217% of one, 37.81 ms a present), the whole process 27.82 s (266%); the busiest: thread 80 'MainThread' 9.20 s, thread 86 'Job.Worker 0' 5.67 s, thread 87 'Job.Worker 1' 5.59 s, thread 108 'UnityGfxDeviceWorker' 1.43 s, thread 116 'AK::EventManager' 0.47 s [16503.04] cpu: in those 10.44 s, 161618 SVCs (15474 a second): 0x1b ArbitrateUnlock 42867, 0x0b SleepThread 36895, 0x1c WaitProcessWideKeyAtomic 34035, 0x1d SignalProcessWideKey 24327, 0x1a ArbitrateLock 15135, 0x21 SendSyncRequest 6465; 7224 calls the dispatch table had no code for (RtAPI.miss) [16503.04] vulkan: 500696479 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5492 finishes (2126 ms); 0 reads past queued releases (0 samples counts written on the GPU); 744436937 descriptor sets written, 256956277 reused; 258979461 draws kept the last one's shaders and pipeline (0 checked), 466761266 its targets [16503.04] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6014 render targets made, 86342 texture uploads (22473 MB); 3 frames over 50 ms in the last 600, the slowest 68 ms [16503.04] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16503.04] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6258 of 14180 MB (5792 ours) [16503.04] vulkan: caches: 104 render targets (1289 MB, 4 parked), 578 textures (1933 MB), 9886 buffers (456 MB); 4388 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16503.04] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16503.04] vulkan: 102519882 rendering passes, 927579 clear commands, 16239986 attachments cleared and 1046 left undefined by their load op [16503.04] vulkan: 27538 passes (38%) ended at renderer.c:214 [16503.04] vulkan: 12837 passes (18%) ended at buffer.c:2334 [16503.04] vulkan: 12732 passes (17%) ended at buffer.c:2238 [16503.04] vulkan: 7932 passes (11%) ended at render.c:232 [16503.04] vulkan: 5092 passes (7%) ended at dma.c:143 [16503.04] vulkan: 3467 passes (5%) ended at buffer.c:2166 [16503.04] vulkan: 2399 passes (3%) ended at cmd.c:534 [16503.04] vulkan: 570 passes (1%) ended at surface.c:162 [16503.04] vulkan: GPU-owned guest memory landed for the CPU 204092 times, render targets written back for an engine 39 times [16503.32] perf: 54.8 frames a second over 5.0 s (928806 shown in all) [16508.32] perf: 39.0 frames a second over 5.0 s (929001 shown in all) [16512.24] vulkan: display: 599 frame intervals of 22.04 ms (deviation 11.45 ms, 1st to 99th percentile 16.59 to 50.08 ms), 170 held for other than 1 refresh; the game's frames went from release to present in 14.2 ms (5.8 to 24.5), on to the display in 17.9 ms (7.0 to 31.7), 32.1 ms in all (19.3 to 44.4) [16512.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16513.32] perf: 45.2 frames a second over 5.0 s (929227 shown in all) [16516.57] cpu: 600 presents in 13.53 s (44.4 fps): 38 of the game's threads ran 27.61 s on the host's processors (204% of one, 46.02 ms a present), the whole process 33.48 s (248%); the busiest: thread 80 'MainThread' 12.36 s, thread 87 'Job.Worker 1' 6.04 s, thread 86 'Job.Worker 0' 6.03 s, thread 108 'UnityGfxDeviceWorker' 2.06 s, thread 116 'AK::EventManager' 0.64 s [16516.57] cpu: in those 13.53 s, 358416 SVCs (26499 a second): 0x1b ArbitrateUnlock 93121, 0x0b SleepThread 87716, 0x1c WaitProcessWideKeyAtomic 79621, 0x1d SignalProcessWideKey 58974, 0x1a ArbitrateLock 29044, 0x21 SendSyncRequest 7690; 16167 calls the dispatch table had no code for (RtAPI.miss) [16516.57] vulkan: 501260797 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5498 finishes (2129 ms); 0 reads past queued releases (0 samples counts written on the GPU); 745307496 descriptor sets written, 257214354 reused; 259238967 draws kept the last one's shaders and pipeline (0 checked), 467306213 its targets [16516.57] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6033 render targets made, 86409 texture uploads (22493 MB); 4 frames over 50 ms in the last 600, the slowest 194 ms [16516.57] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16516.57] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6514 of 14180 MB (6048 ours) [16516.57] vulkan: caches: 104 render targets (1300 MB, 6 parked), 527 textures (1921 MB), 12197 buffers (487 MB); 4432 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16516.57] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16516.57] vulkan: 102590971 rendering passes, 928179 clear commands, 16250378 attachments cleared and 1049 left undefined by their load op [16516.57] vulkan: 22907 passes (32%) ended at renderer.c:214 [16516.57] vulkan: 21507 passes (30%) ended at buffer.c:2238 [16516.57] vulkan: 10530 passes (15%) ended at buffer.c:2334 [16516.57] vulkan: 6484 passes (9%) ended at render.c:232 [16516.57] vulkan: 3336 passes (5%) ended at cmd.c:534 [16516.57] vulkan: 3196 passes (4%) ended at buffer.c:2166 [16516.57] vulkan: 1441 passes (2%) ended at surface.c:162 [16516.57] vulkan: 1219 passes (2%) ended at dma.c:143 [16516.57] vulkan: GPU-owned guest memory landed for the CPU 204181 times, render targets written back for an engine 42 times [16518.34] perf: 53.2 frames a second over 5.0 s (929494 shown in all) [16521.74] RomFS: reading eff_e006_beam_00.bundle (799.6 KB) [16523.17] vulkan: display: 599 frame intervals of 18.20 ms (deviation 5.09 ms, 1st to 99th percentile 16.57 to 33.50 ms), 53 held for other than 1 refresh; the game's frames went from release to present in 11.2 ms (5.3 to 14.8), on to the display in 21.4 ms (7.9 to 40.0), 32.6 ms in all (19.9 to 46.7) [16523.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16523.35] perf: 58.0 frames a second over 5.0 s (929785 shown in all) [16524.74] RomFS: reading stageclear.bundle (128.0 KB) [16524.74] RomFS: reading stageclear.bundle (1265.8 KB) [16524.74] RomFS: reading frmmvp.bundle (20.3 KB) [16524.74] RomFS: reading command.bundle (89.1 KB) [16524.79] RomFS: reading 306375581.wem (260.3 KB) [16526.98] cpu: 600 presents in 10.42 s (57.6 fps): 38 of the game's threads ran 17.45 s on the host's processors (168% of one, 29.09 ms a present), the whole process 21.05 s (202%); the busiest: thread 80 'MainThread' 7.60 s, thread 86 'Job.Worker 0' 4.09 s, thread 87 'Job.Worker 1' 4.07 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.39 s [16526.98] cpu: in those 10.42 s, 217648 SVCs (20895 a second): 0x0b SleepThread 66602, 0x1b ArbitrateUnlock 49889, 0x1c WaitProcessWideKeyAtomic 47743, 0x1d SignalProcessWideKey 34737, 0x1a ArbitrateLock 10208, 0x21 SendSyncRequest 6543; 382 calls the dispatch table had no code for (RtAPI.miss) [16526.98] vulkan: 501565704 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5501 finishes (2130 ms); 0 reads past queued releases (0 samples counts written on the GPU); 745772128 descriptor sets written, 257359536 reused; 259379978 draws kept the last one's shaders and pipeline (0 checked), 467593819 its targets [16526.98] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6080 render targets made, 86431 texture uploads (22498 MB); 2 frames over 50 ms in the last 600, the slowest 80 ms [16526.98] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16526.98] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6770 of 14180 MB (6304 ours) [16526.98] vulkan: caches: 116 render targets (1569 MB, 4 parked), 395 textures (1412 MB), 8887 buffers (311 MB); 4090 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16526.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16526.98] vulkan: 102639022 rendering passes, 928779 clear commands, 16259273 attachments cleared and 1049 left undefined by their load op [16526.98] vulkan: 20226 passes (42%) ended at renderer.c:214 [16526.98] vulkan: 9297 passes (19%) ended at buffer.c:2238 [16526.98] vulkan: 7356 passes (15%) ended at buffer.c:2334 [16526.98] vulkan: 5548 passes (12%) ended at render.c:232 [16526.98] vulkan: 1877 passes (4%) ended at cmd.c:534 [16526.98] vulkan: 1833 passes (4%) ended at buffer.c:2166 [16526.98] vulkan: 980 passes (2%) ended at dma.c:143 [16526.98] vulkan: 672 passes (1%) ended at surface.c:162 [16526.98] vulkan: GPU-owned guest memory landed for the CPU 204200 times, render targets written back for an engine 42 times [16528.35] perf: 59.4 frames a second over 5.0 s (930082 shown in all) [16533.37] perf: 50.4 frames a second over 5.0 s (930335 shown in all) [16533.86] RomFS: reading fe_scenes_movieplayer.bundle (28.6 KB) [16533.86] RomFS: reading tex_event_reliance_s_35.bundle (1723.1 KB) [16533.86] RomFS: reading fe_scenes_puppetdemo.bundle (337.4 KB) [16533.86] RomFS: reading masktexturesamplel.bundle (7.1 KB) [16533.86] RomFS: reading masktexturesampler.bundle (7.0 KB) [16533.86] RomFS: reading rendertexturesamplel.rendertexture.bundle (1.7 KB) [16533.86] RomFS: reading rendertexturesampler.rendertexture.bundle (1.7 KB) [16533.86] RomFS: reading acquapazzaa.bundle (171.0 KB) [16533.86] RomFS: reading fe_scenes_savedata.bundle (98.3 KB) [16534.04] RomFS: reading aoc_demo_c053.bundle (10.2 KB) [16534.04] RomFS: reading aoc_demo_c099.bundle (17.5 KB) [16534.04] RomFS: reading aoc_demo_c100.bundle (20.4 KB) [16534.04] RomFS: reading hanim_hum1f_c000_emorelax.bundle (77.0 KB) [16534.04] RomFS: reading hanim_hum1f_c000_emosad.bundle (75.5 KB) [16534.04] RomFS: reading hanim_hum1f_c000_emosad2.bundle (54.4 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emoshy.bundle (65.5 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emosurprise.bundle (80.0 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emothinkout.bundle (34.8 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emotired.bundle (85.3 KB) [16534.05] RomFS: reading hanim_hum0f_c000_walklooplyn.bundle (36.6 KB) [16534.05] RomFS: reading hanim_hum0f_c000_walkout.bundle (156.9 KB) [16534.05] RomFS: reading hanim_hum0f_c000_runlooplyn.bundle (35.9 KB) [16534.05] RomFS: reading hanim_hum0f_c000_runout.bundle (98.8 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emosurprise2.bundle (63.2 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emowave.bundle (56.0 KB) [16534.05] RomFS: reading hanim_hum1f_c000_idlenormal.bundle (30.6 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emothinkloop.bundle (16.2 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emodeny.bundle (63.9 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emotalk.bundle (68.7 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emodeny2.bundle (46.3 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emotalk2.bundle (69.7 KB) [16534.05] RomFS: reading hanim_hum1f_c000_turnr.bundle (36.1 KB) [16534.05] RomFS: reading hanim_hum1f_c000_walkin.bundle (86.3 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emoproud.bundle (57.4 KB) [16534.05] RomFS: reading hanim_hum1f_c000_chairnormal2.bundle (18.7 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emothinkin.bundle (35.8 KB) [16534.05] RomFS: reading hanim_hum1f_c000_emoangry.bundle (71.1 KB) [16534.06] RomFS: reading hanim_hum1f_c000_emothink.bundle (53.9 KB) [16534.06] RomFS: reading hanim_hum1f_c000_emojoy2.bundle (71.9 KB) [16534.06] RomFS: reading hanim_hum1f_c000_emolook.bundle (65.0 KB) [16534.06] RomFS: reading hanim_hum1f_c000_emogive.bundle (80.3 KB) [16534.06] RomFS: reading hanim_hum1f_c000_emonod.bundle (55.0 KB) [16534.06] RomFS: reading hanim_hum1f_c000_emojoy.bundle (80.0 KB) [16534.06] RomFS: reading hanim_hum1f_c000_emopray.bundle (91.8 KB) [16534.06] RomFS: reading hanim_hum1f_c000_runout.bundle (99.9 KB) [16534.06] RomFS: reading hanim_hum1f_c000_turnl.bundle (44.1 KB) [16534.06] RomFS: reading hanim_hum1f_c000_walkin2.bundle (51.5 KB) [16534.07] RomFS: reading hanim_hum1f_c000_posing.bundle (119.6 KB) [16534.08] RomFS: reading hanim_hum1f_c000_walkout.bundle (98.9 KB) [16534.23] RomFS: reading hanim_hum0m_c000_emothinkloop.bundle (15.5 KB) [16534.23] RomFS: reading aoc_demo_c001.bundle (18.7 KB) [16534.23] RomFS: reading aoc_demo_c003.bundle (10.2 KB) [16534.23] RomFS: reading hanim_hum0m_c000_runout.bundle (120.5 KB) [16534.23] RomFS: reading uanim_amr0af-sw1_c000_win.bundle (77.1 KB) [16534.23] RomFS: reading uanim_amr0af-sw1_c000_winloop.bundle (20.9 KB) [16534.23] RomFS: reading uanim_amr0af-sw1_c703_damagehigh.bundle (78.6 KB) [16534.23] RomFS: reading hanim_hum0m_c000_walkout.bundle (176.4 KB) [16534.23] RomFS: reading hanim_hum0m_c000_walkin.bundle (181.2 KB) [16534.38] RomFS: reading aoc_demo_c511.bundle (17.5 KB) [16534.38] RomFS: reading aoc_demo_c512.bundle (17.5 KB) [16534.38] RomFS: reading aoc_demo_c513.bundle (17.3 KB) [16534.38] RomFS: reading hanim_god0f_c000_turnr.bundle (50.4 KB) [16534.38] RomFS: reading hanim_god0m_c000_emoangry.bundle (81.1 KB) [16534.38] RomFS: reading hanim_god0m_c000_idlenormal.bundle (20.3 KB) [16534.38] RomFS: reading hanim_god0m_c000_turnl.bundle (44.8 KB) [16534.38] RomFS: reading hanim_god2m_c000_emosurprise.bundle (95.2 KB) [16534.38] RomFS: reading hanim_god2m_c000_emosurprise2.bundle (113.9 KB) [16534.38] RomFS: reading hanim_god0m_c000_turnr.bundle (43.1 KB) [16534.38] RomFS: reading hanim_god1m_c000_emogive.bundle (89.7 KB) [16534.38] RomFS: reading hanim_god2m_c000_emothink.bundle (63.0 KB) [16534.38] RomFS: reading hanim_god1m_c000_emojoy.bundle (56.4 KB) [16534.38] RomFS: reading hanim_god2m_c000_emotired.bundle (120.5 KB) [16534.38] RomFS: reading hanim_god0m_c000_emowave.bundle (62.5 KB) [16534.38] RomFS: reading hanim_god0m_c000_godin.bundle (35.3 KB) [16534.38] RomFS: reading uanim_amr0am-sw1_c000_win.bundle (72.5 KB) [16534.38] RomFS: reading uanim_amr0am-sw1_c000_winloop.bundle (20.5 KB) [16534.39] vulkan: display: 599 frame intervals of 18.73 ms (deviation 25.43 ms, 1st to 99th percentile 16.56 to 66.69 ms), 10 held for other than 1 refresh; the game's frames went from release to present in 4.7 ms (0.8 to 11.6), on to the display in 38.7 ms (13.6 to 47.2), 43.3 ms in all (18.7 to 49.7) [16534.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16534.39] RomFS: reading hanim_god0m_c000_emodeny.bundle (56.7 KB) [16534.39] RomFS: reading hanim_god2m_c000_emotalk.bundle (56.4 KB) [16534.39] RomFS: reading hanim_god0m_c000_emoshy.bundle (58.2 KB) [16534.39] RomFS: reading hanim_god0m_c000_emosurprise.bundle (77.3 KB) [16534.39] RomFS: reading hanim_god0m_c000_emothinkin.bundle (58.4 KB) [16534.39] RomFS: reading hanim_god0m_c000_emothinkloop.bundle (17.0 KB) [16534.39] RomFS: reading hanim_god0m_c000_emothinkout.bundle (42.1 KB) [16534.39] RomFS: reading hanim_god0m_c000_emojoy2.bundle (106.2 KB) [16534.39] RomFS: reading hanim_god1m_c000_emojoy2.bundle (76.9 KB) [16534.39] RomFS: reading hanim_god0m_c000_emolook.bundle (61.2 KB) [16534.39] RomFS: reading hanim_god0m_c000_emothink.bundle (79.8 KB) [16534.39] RomFS: reading hanim_god2m_c000_emorelax.bundle (77.9 KB) [16534.40] RomFS: reading hanim_god2m_c000_emosad.bundle (67.8 KB) [16534.40] RomFS: reading hanim_god0m_c000_emotalk.bundle (73.2 KB) [16534.40] RomFS: reading hanim_god0m_c000_emotalk2.bundle (72.8 KB) [16534.40] RomFS: reading hanim_god0m_c000_emodeny2.bundle (33.4 KB) [16534.40] RomFS: reading hanim_god0m_c000_emonod.bundle (41.9 KB) [16534.40] RomFS: reading hanim_god0m_c000_emopray.bundle (77.3 KB) [16534.40] RomFS: reading hanim_god0m_c000_emogive.bundle (99.9 KB) [16534.40] RomFS: reading hanim_god1m_c000_emosad2.bundle (56.2 KB) [16534.40] RomFS: reading hanim_god1m_c000_emoshy.bundle (47.2 KB) [16534.40] RomFS: reading hanim_god1m_c000_emosad.bundle (55.4 KB) [16534.40] RomFS: reading hanim_god0m_c000_emoproud.bundle (78.7 KB) [16534.40] RomFS: reading hanim_god0m_c000_emorelax.bundle (51.0 KB) [16534.40] RomFS: reading hanim_god0m_c510_emoangry.bundle (84.2 KB) [16534.40] RomFS: reading hanim_god0m_c000_emojoy.bundle (65.8 KB) [16534.40] RomFS: reading hanim_god0m_c000_emosurprise2.bundle (111.6 KB) [16534.40] RomFS: reading hanim_god0m_c000_emotired.bundle (90.6 KB) [16534.40] RomFS: reading hanim_god2m_c000_emotalk2.bundle (157.9 KB) [16534.40] RomFS: reading uanim_amr0am-sw1_c702_damagehigh.bundle (77.1 KB) [16534.41] RomFS: reading hanim_god2m_c000_emosad2.bundle (88.9 KB) [16534.41] RomFS: reading hanim_god1m_c000_emosurprise.bundle (77.6 KB) [16534.41] RomFS: reading hanim_god0m_c000_emosad.bundle (74.2 KB) [16534.44] RomFS: reading hanim_god2m_c000_emowave.bundle (113.1 KB) [16534.56] RomFS: reading aoc_demo_c049.bundle (17.5 KB) [16534.56] RomFS: reading hanim_hum1m_c000_emosad2.bundle (53.5 KB) [16534.56] RomFS: reading aoc_demo_c049b.bundle (17.7 KB) [16534.56] RomFS: reading aoc_demo_c051.bundle (21.1 KB) [16534.56] RomFS: reading hanim_hum1m_c000_emoshy.bundle (46.5 KB) [16534.56] RomFS: reading hanim_hum1m_c000_emosurprise.bundle (78.7 KB) [16534.56] RomFS: reading hanim_hum0m_c001_toactive.bundle (11.2 KB) [16534.56] RomFS: reading hanim_hum0m_c049_kneeloop.bundle (20.8 KB) [16534.56] RomFS: reading hanim_hum1m_c000_emorelax.bundle (54.5 KB) [16534.56] RomFS: reading hanim_hum0m_c504_droolloop.bundle (20.1 KB) [16534.56] RomFS: reading hanim_hum1m_c000_emosad.bundle (55.2 KB) [16534.57] RomFS: reading hanim_hum1m_c000_emosurprise2.bundle (72.2 KB) [16534.69] RomFS: reading aoc_hub_hum2flyn.bundle (30.0 KB) [16534.69] RomFS: reading aoc_hub_hum2m.bundle (31.1 KB) [16534.69] RomFS: reading aoc_hub_hum3f.bundle (29.9 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emosad2.bundle (88.1 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emoshy.bundle (110.0 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emosurprise.bundle (108.2 KB) [16534.70] RomFS: reading hanim_hum2m_c000_posing.bundle (194.3 KB) [16534.70] RomFS: reading hanim_hum2m_c000_posing2.bundle (165.3 KB) [16534.70] RomFS: reading hanim_hum2m_c000_chairnormal2.bundle (22.5 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emoangry.bundle (134.5 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emojoy.bundle (122.3 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emojoy2.bundle (169.3 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emotalk.bundle (57.7 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emotalk2.bundle (167.1 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emopray.bundle (101.9 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emoproud.bundle (111.2 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emothink.bundle (63.3 KB) [16534.70] RomFS: reading hanim_hum0m_c000_fishinghit.bundle (38.3 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emothinkin.bundle (38.4 KB) [16534.70] RomFS: reading hanim_hum0m_c000_fishingwait.bundle (32.6 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emorelax.bundle (78.8 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emosurprise2.bundle (129.6 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emosad.bundle (67.8 KB) [16534.70] RomFS: reading hanim_hum0m_c000_fishresist.bundle (91.5 KB) [16534.70] RomFS: reading hanim_hum2m_c000_emolook.bundle (120.8 KB) [16534.70] RomFS: reading hanim_hum2m_c000_runout.bundle (167.4 KB) [16534.70] RomFS: reading hanim_hum2m_c000_turnl.bundle (57.5 KB) [16534.70] RomFS: reading hanim_hum0m_c000_fishresistl.bundle (85.7 KB) [16534.71] RomFS: reading hanim_hum2m_c000_emonod.bundle (32.6 KB) [16534.71] RomFS: reading hanim_hum2m_c000_emothinkloop.bundle (14.7 KB) [16534.71] RomFS: reading hanim_hum0m_c000_fishingcast.bundle (101.1 KB) [16534.71] RomFS: reading hanim_hum2m_c000_emowave.bundle (118.1 KB) [16534.71] RomFS: reading hanim_hum2m_c000_idlenormal.bundle (18.2 KB) [16534.71] RomFS: reading hanim_hum2m_c000_posing3.bundle (168.5 KB) [16534.71] RomFS: reading hanim_hum2m_c000_emogive.bundle (122.7 KB) [16534.71] RomFS: reading hanim_hum2m_c000_emodeny.bundle (121.7 KB) [16534.71] RomFS: reading hanim_hum2m_c000_turnr.bundle (60.8 KB) [16534.71] RomFS: reading hanim_hum2m_c000_emotired.bundle (130.4 KB) [16534.72] RomFS: reading hanim_hum2m_c000_emothinkout.bundle (37.3 KB) [16534.72] RomFS: reading hanim_hum2m_c000_emodeny2.bundle (31.1 KB) [16534.72] RomFS: reading hanim_hum2m_c000_walkin.bundle (152.1 KB) [16534.75] RomFS: reading hanim_hum2m_c000_reactionbad.bundle (128.4 KB) [16534.77] RomFS: reading aoc_demo_hum0fl.bundle (17.3 KB) [16534.78] RomFS: reading aoc_demo_hum0m.bundle (18.9 KB) [16534.78] RomFS: reading aoc_demo_hum1f.bundle (20.5 KB) [16534.90] RomFS: reading map_event_e005_02.mat.bundle (1507.5 KB) [16534.91] RomFS: reading map_event_e005_03.mat.bundle (1534.0 KB) [16534.92] RomFS: reading map_event_e006_01.mat.bundle (5588.5 KB) [16535.55] RomFS: reading 220124297.wem (108.2 KB) [16535.55] RomFS: reading 221708639.wem (4497.3 KB) [16536.10] RomFS: reading V_E005_BT9_006.bin (12.3 KB) [16536.10] RomFS: reading V_E005_ED1_001.bin (4.7 KB) [16536.10] RomFS: reading V_E005_ED1_001_F.bin (4.3 KB) [16536.10] RomFS: reading V_E005_ED1_002.bin (3.0 KB) [16536.10] RomFS: reading V_E005_ED1_003.bin (7.7 KB) [16538.17] nvn: 930600 presents, 930600 submissions [16538.17] cpu: 600 presents in 11.19 s (53.6 fps): 39 of the game's threads ran 13.70 s on the host's processors (122% of one, 22.83 ms a present), the whole process 15.09 s (135%); the busiest: thread 80 'MainThread' 6.78 s, thread 87 'Job.Worker 1' 2.61 s, thread 86 'Job.Worker 0' 2.61 s, thread 108 'UnityGfxDeviceWorker' 0.80 s, thread 116 'AK::EventManager' 0.30 s [16538.17] cpu: in those 11.19 s, 245109 SVCs (21898 a second): 0x0b SleepThread 68667, 0x1b ArbitrateUnlock 64814, 0x1c WaitProcessWideKeyAtomic 39033, 0x1a ArbitrateLock 33663, 0x1d SignalProcessWideKey 28178, 0x21 SendSyncRequest 7633; 29886 calls the dispatch table had no code for (RtAPI.miss) [16538.17] vulkan: 501612659 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 745847447 descriptor sets written, 257378127 reused; 259388548 draws kept the last one's shaders and pipeline (0 checked), 467629062 its targets [16538.17] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86484 texture uploads (22520 MB); 9 frames over 50 ms in the last 600, the slowest 551 ms [16538.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16538.17] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6770 of 14180 MB (6304 ours) [16538.17] vulkan: caches: 137 render targets (1725 MB, 9 parked), 375 textures (1345 MB), 6153 buffers (151 MB); 3897 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16538.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16538.17] vulkan: 102663590 rendering passes, 929311 clear commands, 16269930 attachments cleared and 1051 left undefined by their load op [16538.17] vulkan: 16020 passes (65%) ended at renderer.c:214 [16538.17] vulkan: 5559 passes (23%) ended at render.c:232 [16538.17] vulkan: 1092 passes (4%) ended at buffer.c:2238 [16538.17] vulkan: 597 passes (2%) ended at renderer.c:680 [16538.17] vulkan: 381 passes (2%) ended at buffer.c:2166 [16538.17] vulkan: 349 passes (1%) ended at dma.c:143 [16538.17] vulkan: 288 passes (1%) ended at cmd.c:534 [16538.17] vulkan: 231 passes (1%) ended at surface.c:162 [16538.17] vulkan: GPU-owned guest memory landed for the CPU 204222 times, render targets written back for an engine 42 times [16538.37] perf: 55.2 frames a second over 5.0 s (930611 shown in all) [16543.37] perf: 60.0 frames a second over 5.0 s (930911 shown in all) [16544.39] vulkan: display: 599 frame intervals of 16.70 ms (deviation 0.69 ms, 1st to 99th percentile 16.57 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 2.0 ms (0.7 to 3.0), on to the display in 47.5 ms (41.6 to 48.2), 49.5 ms in all (43.6 to 50.1) [16544.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16548.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.16 s on the host's processors (102% of one, 16.94 ms a present), the whole process 11.42 s (114%); the busiest: thread 80 'MainThread' 5.29 s, thread 86 'Job.Worker 0' 1.99 s, thread 87 'Job.Worker 1' 1.99 s, thread 108 'UnityGfxDeviceWorker' 0.59 s, thread 116 'AK::EventManager' 0.20 s [16548.17] cpu: in those 10.00 s, 247232 SVCs (24723 a second): 0x0b SleepThread 93469, 0x1b ArbitrateUnlock 50436, 0x1c WaitProcessWideKeyAtomic 47088, 0x1d SignalProcessWideKey 34134, 0x1a ArbitrateLock 13883, 0x21 SendSyncRequest 6402; 0 calls the dispatch table had no code for (RtAPI.miss) [16548.17] vulkan: 501679345 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 745958844 descriptor sets written, 257400102 reused; 259401148 draws kept the last one's shaders and pipeline (0 checked), 467680748 its targets [16548.17] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86484 texture uploads (22520 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [16548.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16548.17] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6770 of 14180 MB (6304 ours) [16548.17] vulkan: caches: 131 render targets (1694 MB, 9 parked), 205 textures (1137 MB), 2123 buffers (29 MB); 3567 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16548.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16548.17] vulkan: 102696091 rendering passes, 929911 clear commands, 16286130 attachments cleared and 1051 left undefined by their load op [16548.17] vulkan: 19200 passes (59%) ended at renderer.c:214 [16548.17] vulkan: 10200 passes (31%) ended at render.c:232 [16548.17] vulkan: 1282 passes (4%) ended at buffer.c:2238 [16548.17] vulkan: 1198 passes (4%) ended at buffer.c:2166 [16548.17] vulkan: 600 passes (2%) ended at renderer.c:680 [16548.17] vulkan: 21 passes (0%) ended at cmd.c:534 [16548.17] vulkan: GPU-owned guest memory landed for the CPU 204222 times, render targets written back for an engine 42 times [16548.37] perf: 60.0 frames a second over 5.0 s (931211 shown in all) [16553.39] perf: 60.0 frames a second over 5.0 s (931512 shown in all) [16554.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.0 ms (1.8 to 2.3), on to the display in 47.9 ms (47.4 to 48.2), 49.8 ms in all (49.6 to 50.0) [16554.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16558.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.12 s on the host's processors (101% of one, 16.86 ms a present), the whole process 11.40 s (114%); the busiest: thread 80 'MainThread' 5.28 s, thread 86 'Job.Worker 0' 1.99 s, thread 87 'Job.Worker 1' 1.99 s, thread 108 'UnityGfxDeviceWorker' 0.60 s, thread 116 'AK::EventManager' 0.16 s [16558.17] cpu: in those 10.00 s, 240423 SVCs (24042 a second): 0x0b SleepThread 92974, 0x1b ArbitrateUnlock 48260, 0x1c WaitProcessWideKeyAtomic 45956, 0x1d SignalProcessWideKey 32904, 0x1a ArbitrateLock 12532, 0x21 SendSyncRequest 5977; 6 calls the dispatch table had no code for (RtAPI.miss) [16558.17] vulkan: 501745936 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746069239 descriptor sets written, 257422889 reused; 259413748 draws kept the last one's shaders and pipeline (0 checked), 467732339 its targets [16558.17] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86484 texture uploads (22520 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [16558.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16558.17] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16558.17] vulkan: caches: 107 render targets (1352 MB, 9 parked), 68 textures (325 MB), 1638 buffers (14 MB); 2348 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16558.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16558.17] vulkan: 102728480 rendering passes, 930511 clear commands, 16302330 attachments cleared and 1051 left undefined by their load op [16558.17] vulkan: 19200 passes (59%) ended at renderer.c:214 [16558.17] vulkan: 10200 passes (31%) ended at render.c:232 [16558.17] vulkan: 1200 passes (4%) ended at buffer.c:2166 [16558.17] vulkan: 1123 passes (3%) ended at buffer.c:2238 [16558.17] vulkan: 600 passes (2%) ended at renderer.c:680 [16558.17] vulkan: 41 passes (0%) ended at cmd.c:534 [16558.17] vulkan: 16 passes (0%) ended at buffer.c:2334 [16558.17] vulkan: 9 passes (0%) ended at dma.c:143 [16558.18] vulkan: GPU-owned guest memory landed for the CPU 204227 times, render targets written back for an engine 42 times [16558.40] perf: 60.0 frames a second over 5.0 s (931813 shown in all) [16559.95] RomFS: reading V_E005_ED1_004.bin (9.7 KB) [16563.42] perf: 60.0 frames a second over 5.0 s (932114 shown in all) [16564.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.0 ms (1.7 to 2.6), on to the display in 47.9 ms (47.2 to 48.2), 49.8 ms in all (49.6 to 50.0) [16564.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16566.48] RomFS: reading V_E005_ED1_005.bin (7.8 KB) [16566.48] RomFS: reading V_E005_ED1_006.bin (1.4 KB) [16566.48] RomFS: reading V_E005_ED1_006_F.bin (1.4 KB) [16566.48] RomFS: reading V_E005_ED1_007.bin (3.7 KB) [16566.48] RomFS: reading V_E005_ED1_008.bin (2.3 KB) [16568.17] nvn: 932400 presents, 932400 submissions [16568.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.29 s on the host's processors (103% of one, 17.16 ms a present), the whole process 11.54 s (115%); the busiest: thread 80 'MainThread' 5.40 s, thread 87 'Job.Worker 1' 2.01 s, thread 86 'Job.Worker 0' 2.00 s, thread 108 'UnityGfxDeviceWorker' 0.59 s, thread 116 'AK::EventManager' 0.19 s [16568.18] cpu: in those 10.00 s, 236596 SVCs (23659 a second): 0x0b SleepThread 90147, 0x1b ArbitrateUnlock 47959, 0x1c WaitProcessWideKeyAtomic 45542, 0x1d SignalProcessWideKey 32888, 0x1a ArbitrateLock 12283, 0x21 SendSyncRequest 5957; 18 calls the dispatch table had no code for (RtAPI.miss) [16568.18] vulkan: 501810242 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746175064 descriptor sets written, 257445676 reused; 259425412 draws kept the last one's shaders and pipeline (0 checked), 467781645 its targets [16568.18] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86484 texture uploads (22520 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [16568.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16568.18] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14176 MB (5920 ours) [16568.18] vulkan: caches: 107 render targets (1352 MB, 9 parked), 68 textures (325 MB), 2321 buffers (17 MB); 2351 of 14176 MB in use as they count it, 0 MB freed for the budget so far [16568.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16568.18] vulkan: 102761466 rendering passes, 931111 clear commands, 16318530 attachments cleared and 1051 left undefined by their load op [16568.18] vulkan: 19200 passes (58%) ended at renderer.c:214 [16568.18] vulkan: 10200 passes (31%) ended at render.c:232 [16568.18] vulkan: 1745 passes (5%) ended at buffer.c:2238 [16568.18] vulkan: 1200 passes (4%) ended at buffer.c:2166 [16568.18] vulkan: 600 passes (2%) ended at renderer.c:680 [16568.18] vulkan: 30 passes (0%) ended at cmd.c:534 [16568.18] vulkan: 6 passes (0%) ended at dma.c:143 [16568.18] vulkan: 5 passes (0%) ended at buffer.c:2334 [16568.18] vulkan: GPU-owned guest memory landed for the CPU 204232 times, render targets written back for an engine 42 times [16568.44] perf: 60.0 frames a second over 5.0 s (932415 shown in all) [16573.45] perf: 60.0 frames a second over 5.0 s (932716 shown in all) [16574.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.9 ms (1.6 to 2.4), on to the display in 48.0 ms (47.5 to 48.3), 49.8 ms in all (49.6 to 50.0) [16574.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16578.17] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.05 s on the host's processors (100% of one, 16.75 ms a present), the whole process 11.25 s (113%); the busiest: thread 80 'MainThread' 5.27 s, thread 86 'Job.Worker 0' 1.96 s, thread 87 'Job.Worker 1' 1.96 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [16578.17] cpu: in those 10.00 s, 234500 SVCs (23451 a second): 0x0b SleepThread 88979, 0x1b ArbitrateUnlock 47667, 0x1c WaitProcessWideKeyAtomic 45298, 0x1d SignalProcessWideKey 32685, 0x1a ArbitrateLock 12095, 0x21 SendSyncRequest 5952; 9 calls the dispatch table had no code for (RtAPI.miss) [16578.17] vulkan: 501863454 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746258881 descriptor sets written, 257468283 reused; 259432612 draws kept the last one's shaders and pipeline (0 checked), 467819857 its targets [16578.17] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86484 texture uploads (22520 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [16578.17] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16578.17] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16578.17] vulkan: caches: 107 render targets (1352 MB, 9 parked), 68 textures (325 MB), 2616 buffers (17 MB); 2352 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16578.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16578.17] vulkan: 102794176 rendering passes, 931711 clear commands, 16334730 attachments cleared and 1051 left undefined by their load op [16578.17] vulkan: 19200 passes (59%) ended at renderer.c:214 [16578.17] vulkan: 10200 passes (31%) ended at render.c:232 [16578.17] vulkan: 1412 passes (4%) ended at buffer.c:2238 [16578.17] vulkan: 1200 passes (4%) ended at buffer.c:2166 [16578.17] vulkan: 600 passes (2%) ended at renderer.c:680 [16578.17] vulkan: 74 passes (0%) ended at dma.c:143 [16578.17] vulkan: 13 passes (0%) ended at cmd.c:534 [16578.17] vulkan: 11 passes (0%) ended at buffer.c:2334 [16578.17] vulkan: GPU-owned guest memory landed for the CPU 204237 times, render targets written back for an engine 42 times [16578.45] perf: 60.0 frames a second over 5.0 s (933016 shown in all) [16583.47] perf: 60.0 frames a second over 5.0 s (933317 shown in all) [16584.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.9 ms (1.7 to 2.8), on to the display in 47.9 ms (47.0 to 48.3), 49.8 ms in all (49.6 to 50.0) [16584.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16588.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.20 s on the host's processors (102% of one, 17.00 ms a present), the whole process 11.49 s (115%); the busiest: thread 80 'MainThread' 5.28 s, thread 86 'Job.Worker 0' 2.02 s, thread 87 'Job.Worker 1' 2.01 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.21 s [16588.18] cpu: in those 10.00 s, 237867 SVCs (23785 a second): 0x0b SleepThread 88469, 0x1b ArbitrateUnlock 48907, 0x1c WaitProcessWideKeyAtomic 46262, 0x1d SignalProcessWideKey 33725, 0x1a ArbitrateLock 12472, 0x21 SendSyncRequest 6214; 14 calls the dispatch table had no code for (RtAPI.miss) [16588.18] vulkan: 501924447 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746358783 descriptor sets written, 257490367 reused; 259442630 draws kept the last one's shaders and pipeline (0 checked), 467865850 its targets [16588.18] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86484 texture uploads (22520 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [16588.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16588.18] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16588.18] vulkan: caches: 107 render targets (1352 MB, 9 parked), 68 textures (325 MB), 2488 buffers (15 MB); 2350 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16588.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16588.18] vulkan: 102826839 rendering passes, 932311 clear commands, 16350930 attachments cleared and 1051 left undefined by their load op [16588.18] vulkan: 19200 passes (59%) ended at renderer.c:214 [16588.18] vulkan: 10200 passes (31%) ended at render.c:232 [16588.18] vulkan: 1413 passes (4%) ended at buffer.c:2238 [16588.18] vulkan: 1200 passes (4%) ended at buffer.c:2166 [16588.18] vulkan: 600 passes (2%) ended at renderer.c:680 [16588.18] vulkan: 30 passes (0%) ended at cmd.c:534 [16588.18] vulkan: 19 passes (0%) ended at dma.c:143 [16588.18] vulkan: 1 passes (0%) ended at buffer.c:2334 [16588.18] vulkan: GPU-owned guest memory landed for the CPU 204254 times, render targets written back for an engine 42 times [16588.43] RomFS: reading V_E005_ED1_008_F.bin (3.2 KB) [16588.43] RomFS: reading V_E005_ED1_009.bin (5.6 KB) [16588.43] RomFS: reading V_E005_ED1_010.bin (5.2 KB) [16588.43] RomFS: reading V_E005_ED1_011.bin (6.5 KB) [16588.49] perf: 60.0 frames a second over 5.0 s (933618 shown in all) [16593.50] perf: 60.0 frames a second over 5.0 s (933919 shown in all) [16594.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.9 to 2.7), on to the display in 47.8 ms (47.1 to 48.1), 49.8 ms in all (49.6 to 50.0) [16594.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16595.57] RomFS: reading tex_event_dlc_itempicture_03.bundle (86.9 KB) [16595.57] RomFS: reading tex_event_dlc_itempicture_04.bundle (85.1 KB) [16595.59] RomFS: reading tex_event_dlc_itempicture_05.bundle (64.7 KB) [16598.17] nvn: 934200 presents, 934200 submissions [16598.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.65 s on the host's processors (117% of one, 19.42 ms a present), the whole process 13.11 s (131%); the busiest: thread 80 'MainThread' 5.53 s, thread 87 'Job.Worker 1' 2.60 s, thread 86 'Job.Worker 0' 2.56 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 116 'AK::EventManager' 0.22 s [16598.18] cpu: in those 10.00 s, 241726 SVCs (24170 a second): 0x0b SleepThread 89053, 0x1b ArbitrateUnlock 50054, 0x1c WaitProcessWideKeyAtomic 47119, 0x1d SignalProcessWideKey 34285, 0x1a ArbitrateLock 13136, 0x21 SendSyncRequest 6251; 19 calls the dispatch table had no code for (RtAPI.miss) [16598.18] vulkan: 501996956 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746481873 descriptor sets written, 257512295 reused; 259457738 draws kept the last one's shaders and pipeline (0 checked), 467923352 its targets [16598.18] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86499 texture uploads (22525 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [16598.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16598.18] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16598.18] vulkan: caches: 107 render targets (1352 MB, 9 parked), 83 textures (395 MB), 3091 buffers (108 MB); 2513 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16598.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16598.18] vulkan: 102860493 rendering passes, 932911 clear commands, 16367130 attachments cleared and 1051 left undefined by their load op [16598.18] vulkan: 19356 passes (58%) ended at renderer.c:214 [16598.18] vulkan: 10198 passes (30%) ended at render.c:232 [16598.18] vulkan: 1676 passes (5%) ended at buffer.c:2166 [16598.18] vulkan: 1621 passes (5%) ended at buffer.c:2238 [16598.18] vulkan: 600 passes (2%) ended at renderer.c:680 [16598.18] vulkan: 172 passes (1%) ended at cmd.c:534 [16598.18] vulkan: 23 passes (0%) ended at dma.c:143 [16598.18] vulkan: 6 passes (0%) ended at texture.c:476 [16598.18] vulkan: GPU-owned guest memory landed for the CPU 204269 times, render targets written back for an engine 42 times [16598.50] perf: 60.0 frames a second over 5.0 s (934219 shown in all) [16600.99] RomFS: reading V_E005_ED1_012.bin (13.0 KB) [16603.52] perf: 60.0 frames a second over 5.0 s (934520 shown in all) [16604.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.6 ms (1.9 to 3.7), on to the display in 47.3 ms (46.2 to 48.0), 49.8 ms in all (49.6 to 50.0) [16604.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16607.66] RomFS: reading V_E005_ED1_013.bin (5.1 KB) [16607.66] RomFS: reading V_E005_ED1_014.bin (1.0 KB) [16607.66] RomFS: reading V_E005_ED1_014_F.bin (0.9 KB) [16607.66] RomFS: reading V_E005_ED1_015.bin (2.3 KB) [16607.66] RomFS: reading V_E005_ED1_016.bin (0.4 KB) [16607.66] RomFS: reading V_E005_ED1_017.bin (1.5 KB) [16607.66] RomFS: reading V_E005_ED2_001.bin (5.0 KB) [16608.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.05 s on the host's processors (130% of one, 21.74 ms a present), the whole process 14.65 s (147%); the busiest: thread 80 'MainThread' 5.79 s, thread 87 'Job.Worker 1' 3.10 s, thread 86 'Job.Worker 0' 3.09 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.22 s [16608.18] cpu: in those 10.00 s, 246882 SVCs (24691 a second): 0x0b SleepThread 88068, 0x1b ArbitrateUnlock 52111, 0x1c WaitProcessWideKeyAtomic 48866, 0x1d SignalProcessWideKey 35240, 0x1a ArbitrateLock 14480, 0x21 SendSyncRequest 6293; 12 calls the dispatch table had no code for (RtAPI.miss) [16608.18] vulkan: 502078574 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746623526 descriptor sets written, 257533878 reused; 259475070 draws kept the last one's shaders and pipeline (0 checked), 467989970 its targets [16608.18] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86499 texture uploads (22525 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [16608.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16608.18] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16608.18] vulkan: caches: 107 render targets (1352 MB, 9 parked), 83 textures (395 MB), 3033 buffers (166 MB); 2572 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16608.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16608.18] vulkan: 102895012 rendering passes, 933511 clear commands, 16383330 attachments cleared and 1051 left undefined by their load op [16608.18] vulkan: 19800 passes (57%) ended at renderer.c:214 [16608.18] vulkan: 10200 passes (30%) ended at render.c:232 [16608.18] vulkan: 2221 passes (6%) ended at buffer.c:2166 [16608.18] vulkan: 1515 passes (4%) ended at buffer.c:2238 [16608.18] vulkan: 600 passes (2%) ended at renderer.c:680 [16608.18] vulkan: 92 passes (0%) ended at cmd.c:534 [16608.18] vulkan: 84 passes (0%) ended at dma.c:143 [16608.18] vulkan: 7 passes (0%) ended at buffer.c:2334 [16608.18] vulkan: GPU-owned guest memory landed for the CPU 204317 times, render targets written back for an engine 42 times [16608.54] perf: 60.0 frames a second over 5.0 s (934821 shown in all) [16613.55] perf: 60.0 frames a second over 5.0 s (935122 shown in all) [16614.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.7 to 2.9), on to the display in 47.7 ms (46.9 to 48.3), 49.8 ms in all (49.6 to 50.0) [16614.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16618.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.53 s on the host's processors (115% of one, 19.22 ms a present), the whole process 12.81 s (128%); the busiest: thread 80 'MainThread' 5.42 s, thread 86 'Job.Worker 0' 2.56 s, thread 87 'Job.Worker 1' 2.55 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.32 s [16618.18] cpu: in those 10.00 s, 243386 SVCs (24339 a second): 0x0b SleepThread 90491, 0x1b ArbitrateUnlock 50094, 0x1c WaitProcessWideKeyAtomic 46748, 0x1d SignalProcessWideKey 34326, 0x1a ArbitrateLock 13548, 0x21 SendSyncRequest 6359; 3 calls the dispatch table had no code for (RtAPI.miss) [16618.18] vulkan: 502131374 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746707383 descriptor sets written, 257555621 reused; 259481670 draws kept the last one's shaders and pipeline (0 checked), 468027770 its targets [16618.18] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86499 texture uploads (22525 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [16618.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16618.18] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16618.18] vulkan: caches: 107 render targets (1352 MB, 9 parked), 83 textures (395 MB), 2141 buffers (99 MB); 2505 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16618.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16618.18] vulkan: 102927760 rendering passes, 934111 clear commands, 16399530 attachments cleared and 1051 left undefined by their load op [16618.18] vulkan: 19800 passes (60%) ended at renderer.c:214 [16618.18] vulkan: 10199 passes (31%) ended at render.c:232 [16618.18] vulkan: 1188 passes (4%) ended at buffer.c:2166 [16618.18] vulkan: 931 passes (3%) ended at buffer.c:2238 [16618.18] vulkan: 600 passes (2%) ended at renderer.c:680 [16618.18] vulkan: 30 passes (0%) ended at cmd.c:534 [16618.18] vulkan: GPU-owned guest memory landed for the CPU 204317 times, render targets written back for an engine 42 times [16618.57] perf: 60.0 frames a second over 5.0 s (935423 shown in all) [16623.59] perf: 60.0 frames a second over 5.0 s (935724 shown in all) [16624.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (1.7 to 3.1), on to the display in 47.7 ms (46.7 to 48.2), 49.8 ms in all (49.6 to 50.0) [16624.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16624.84] RomFS: reading tex_event_effect_framefade_white.bundle (70.1 KB) [16624.84] RomFS: reading tex_event_effect_white.bundle (2.0 KB) [16624.84] RomFS: reading tex_event_itempicture_01.bundle (131.0 KB) [16628.17] nvn: 936000 presents, 936000 submissions [16628.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.21 s on the host's processors (122% of one, 20.35 ms a present), the whole process 13.81 s (138%); the busiest: thread 80 'MainThread' 5.62 s, thread 86 'Job.Worker 0' 2.81 s, thread 87 'Job.Worker 1' 2.75 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.30 s [16628.18] cpu: in those 10.00 s, 243544 SVCs (24352 a second): 0x0b SleepThread 90533, 0x1b ArbitrateUnlock 50206, 0x1c WaitProcessWideKeyAtomic 46787, 0x1d SignalProcessWideKey 34239, 0x1a ArbitrateLock 13613, 0x21 SendSyncRequest 6336; 17 calls the dispatch table had no code for (RtAPI.miss) [16628.18] vulkan: 502200778 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746824928 descriptor sets written, 257576884 reused; 259494705 draws kept the last one's shaders and pipeline (0 checked), 468082173 its targets [16628.18] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86500 texture uploads (22525 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [16628.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16628.18] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16628.18] vulkan: caches: 107 render targets (1352 MB, 9 parked), 84 textures (395 MB), 1844 buffers (118 MB); 2525 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16628.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16628.18] vulkan: 102961846 rendering passes, 934711 clear commands, 16415730 attachments cleared and 1051 left undefined by their load op [16628.18] vulkan: 19664 passes (58%) ended at renderer.c:214 [16628.18] vulkan: 10200 passes (30%) ended at render.c:232 [16628.18] vulkan: 1867 passes (5%) ended at buffer.c:2166 [16628.18] vulkan: 1224 passes (4%) ended at buffer.c:2238 [16628.18] vulkan: 600 passes (2%) ended at renderer.c:680 [16628.18] vulkan: 273 passes (1%) ended at dma.c:143 [16628.18] vulkan: 249 passes (1%) ended at cmd.c:534 [16628.18] vulkan: 8 passes (0%) ended at buffer.c:2334 [16628.18] vulkan: GPU-owned guest memory landed for the CPU 204453 times, render targets written back for an engine 42 times [16628.60] perf: 60.0 frames a second over 5.0 s (936025 shown in all) [16633.62] perf: 60.0 frames a second over 5.0 s (936326 shown in all) [16634.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.5 ms (1.5 to 6.1), on to the display in 47.3 ms (43.8 to 48.4), 49.8 ms in all (49.6 to 50.0) [16634.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16638.18] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 9.56 s on the host's processors (96% of one, 15.93 ms a present), the whole process 11.00 s (110%); the busiest: thread 80 'MainThread' 5.18 s, thread 86 'Job.Worker 0' 1.81 s, thread 87 'Job.Worker 1' 1.81 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.14 s [16638.18] cpu: in those 10.00 s, 243543 SVCs (24357 a second): 0x0b SleepThread 93666, 0x1b ArbitrateUnlock 49293, 0x1c WaitProcessWideKeyAtomic 45803, 0x1d SignalProcessWideKey 33305, 0x1a ArbitrateLock 13505, 0x21 SendSyncRequest 6141; 21 calls the dispatch table had no code for (RtAPI.miss) [16638.18] vulkan: 502258020 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5537 finishes (2141 ms); 0 reads past queued releases (0 samples counts written on the GPU); 746919039 descriptor sets written, 257597257 reused; 259504021 draws kept the last one's shaders and pipeline (0 checked), 468124130 its targets [16638.18] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6136 render targets made, 86512 texture uploads (22525 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [16638.18] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16638.18] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16638.18] vulkan: caches: 107 render targets (1352 MB, 9 parked), 96 textures (403 MB), 1723 buffers (112 MB); 2525 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16638.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16638.18] vulkan: 102994585 rendering passes, 935311 clear commands, 16431930 attachments cleared and 1051 left undefined by their load op [16638.18] vulkan: 19481 passes (60%) ended at renderer.c:214 [16638.18] vulkan: 10194 passes (31%) ended at render.c:232 [16638.18] vulkan: 887 passes (3%) ended at buffer.c:2166 [16638.18] vulkan: 760 passes (2%) ended at buffer.c:2238 [16638.18] vulkan: 600 passes (2%) ended at renderer.c:680 [16638.18] vulkan: 589 passes (2%) ended at dma.c:143 [16638.18] vulkan: 199 passes (1%) ended at cmd.c:534 [16638.18] vulkan: 24 passes (0%) ended at buffer.c:2334 [16638.18] vulkan: GPU-owned guest memory landed for the CPU 204626 times, render targets written back for an engine 42 times [16638.64] perf: 60.0 frames a second over 5.0 s (936627 shown in all) [16639.54] RomFS: reading ubody_msn0df_c553.bundle (3873.1 KB) [16639.54] RomFS: reading ubody_msn0df_c553b.bundle (4201.8 KB) [16639.54] RomFS: reading uhead_c553.bundle (739.7 KB) [16639.54] RomFS: reading uhead_c553b.bundle (643.1 KB) [16639.56] RomFS: reading aoc_demo_c553.bundle (18.1 KB) [16639.56] RomFS: reading aoc_demo_c553b.bundle (17.5 KB) [16639.56] RomFS: reading aoc_demo_c554.bundle (20.5 KB) [16639.56] RomFS: reading hanim_hum0f_c000_walkin.bundle (167.8 KB) [16639.56] RomFS: reading hanim_hum0f_c000_emothinkloop.bundle (16.5 KB) [16639.57] RomFS: reading hanim_hum2f_c000_emothinkout.bundle (39.8 KB) [16639.57] RomFS: reading hanim_hum2f_c000_emotired.bundle (93.1 KB) [16639.57] RomFS: reading uacc_head_dress553.bundle (356.7 KB) [16639.57] RomFS: reading uacc_spine2_hair551e.bundle (474.2 KB) [16639.57] RomFS: reading uacc_head_dress553b.bundle (371.6 KB) [16639.57] RomFS: reading uacc_spine2_hair553.bundle (630.8 KB) [16639.58] RomFS: reading hanim_hum2f_c000_emowave.bundle (189.7 KB) [16639.59] RomFS: reading ubody_msn0dr_c553.bundle (4312.1 KB) [16639.59] RomFS: reading uhead_c553c.bundle (636.4 KB) [16639.62] RomFS: reading uacc_spine2_hair553e.bundle (631.5 KB) [16639.62] RomFS: reading uacc_head_dress553h.bundle (253.0 KB) [16639.74] RomFS: reading ubody_amr1af_c554.bundle (3232.1 KB) [16639.74] RomFS: reading ubody_amr1af_c554b.bundle (3128.5 KB) [16639.74] RomFS: reading uhead_c554.bundle (767.5 KB) [16639.74] RomFS: reading uhead_c554b.bundle (646.4 KB) [16639.75] RomFS: reading aoc_demo_c554b.bundle (17.5 KB) [16639.75] RomFS: reading aoc_demo_c555.bundle (17.3 KB) [16639.75] RomFS: reading uhair_h552.bundle (181.3 KB) [16639.76] RomFS: reading uhair_h554.bundle (268.8 KB) [16639.77] RomFS: reading uacc_head_dress554.bundle (352.8 KB) [16639.77] RomFS: reading uacc_head_dress554b.bundle (359.4 KB) [16639.77] RomFS: reading uhead_c555.bundle (665.4 KB) [16639.82] RomFS: reading uacc_head_dress554h.bundle (359.0 KB) [16639.95] RomFS: reading aoc_demo_c503.bundle (20.1 KB) [16639.95] RomFS: reading aoc_demo_c503b.bundle (17.5 KB) [16639.95] RomFS: reading aoc_demo_c504.bundle (21.0 KB) [16639.95] RomFS: reading ubody_mag1am_c503.bundle (3679.5 KB) [16639.95] RomFS: reading uhead_c503.bundle (803.0 KB) [16639.95] RomFS: reading uhead_c503b.bundle (635.9 KB) [16639.95] RomFS: reading uhair_h503.bundle (229.4 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emodeny.bundle (74.2 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emodeny2.bundle (35.0 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emothinkin.bundle (41.6 KB) [16639.95] RomFS: reading ubody_mag1am_c503b.bundle (4078.8 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emothinkloop.bundle (14.3 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emothinkout.bundle (37.3 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emoproud.bundle (77.4 KB) [16639.95] RomFS: reading hanim_hum1m_c503b_emodeny.bundle (78.3 KB) [16639.95] RomFS: reading hanim_hum1m_c000_turnr.bundle (41.3 KB) [16639.95] RomFS: reading hanim_hum1m_c503b_emopray.bundle (78.4 KB) [16639.95] RomFS: reading hanim_hum1m_c000_walkin.bundle (92.2 KB) [16639.95] RomFS: reading hanim_hum1m_c000_chairnormal2.bundle (15.1 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emoangry.bundle (55.8 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emojoy.bundle (56.3 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emolook.bundle (69.8 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emojoy2.bundle (73.0 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emonod.bundle (40.2 KB) [16639.95] RomFS: reading hanim_hum1m_c000_emogive.bundle (82.8 KB) [16639.96] RomFS: reading hanim_hum1m_c000_emopray.bundle (77.6 KB) [16639.96] RomFS: reading hanim_hum1m_c809_emoangry.bundle (86.9 KB) [16639.97] RomFS: reading hanim_hum1m_c000_walkin2.bundle (66.6 KB) [16639.97] RomFS: reading hanim_hum1m_c000_emotalk2.bundle (56.4 KB) [16639.97] RomFS: reading hanim_hum1m_c000_runout.bundle (92.7 KB) [16639.97] RomFS: reading hanim_hum1m_c000_emothink.bundle (63.7 KB) [16639.97] RomFS: reading hanim_hum1m_c502_emopray.bundle (86.9 KB) [16639.97] RomFS: reading hanim_hum1m_c000_turnl.bundle (46.0 KB) [16639.97] RomFS: reading hanim_hum1m_c000_emowave.bundle (68.2 KB) [16639.97] RomFS: reading hanim_hum1m_c000_emotired.bundle (56.6 KB) [16639.97] RomFS: reading hanim_hum1m_c000_idlenormal.bundle (27.9 KB) [16639.97] RomFS: reading hanim_hum1m_c000_emotalk.bundle (65.0 KB) [16639.98] RomFS: reading hanim_hum1m_c000_posing.bundle (109.7 KB) [16639.98] RomFS: reading hanim_hum1m_c000_walkout.bundle (132.3 KB) [16640.01] RomFS: reading ubody_mag1am_c699.bundle (2421.2 KB) [16640.12] RomFS: reading ubody_lnc2bm_c000.bundle (2228.4 KB) [16640.12] RomFS: reading ubody_lnc2bm_c502.bundle (3364.1 KB) [16640.13] RomFS: reading aoc_demo_c501.bundle (19.6 KB) [16640.13] RomFS: reading aoc_demo_c502.bundle (18.4 KB) [16640.13] RomFS: reading hanim_hum1m_c304_turnr.bundle (41.2 KB) [16640.13] RomFS: reading hanim_hum1m_c100_emothinkout.bundle (37.2 KB) [16640.13] RomFS: reading hanim_hum1m_c201_dogezaloop.bundle (23.1 KB) [16640.13] RomFS: reading hanim_hum1m_c304_idlenormal.bundle (26.6 KB) [16640.14] RomFS: reading uacc_head_band450.bundle (54.1 KB) [16640.14] RomFS: reading uacc_head_band502.bundle (27.2 KB) [16640.15] RomFS: reading ubody_lnc2bm_c704.bundle (2231.1 KB) [16640.55] RomFS: reading uas_ler1af.bundle (6.6 KB) [16640.55] RomFS: reading uas_ler1am.bundle (6.6 KB) [16640.55] RomFS: reading uas_lnc0af.bundle (7.1 KB) [16640.55] RomFS: reading uanim_lnc0am-lc1_c000_winloop.bundle (16.7 KB) [16640.55] RomFS: reading uanim_lnc0am-lc1_c702_idlenormal.bundle (45.0 KB) [16640.60] RomFS: reading uwep_ax01.bundle (236.1 KB) [16640.73] RomFS: reading map_event_e004_01.mat.bundle (1347.7 KB) [16640.73] RomFS: reading map_event_e005_01.mat.bundle (1525.8 KB) [16640.76] RomFS: reading eff_e003_ed3_00.bundle (209.2 KB) [16640.76] RomFS: reading e005_mid_ed2.bundle (437.0 KB) [16640.77] RomFS: reading e005_mid_ed5_01.bundle (529.9 KB) [16640.79] RomFS: reading 181994298.wem (75.8 KB) [16640.79] RomFS: reading 183286593.wem (35.7 KB) [16640.91] RomFS: reading 183866615.wem (40.6 KB) [16641.93] RomFS: reading V_E005_ED2_002.bin (4.5 KB) [16641.93] RomFS: reading V_E005_ED2_003.bin (5.1 KB) [16641.93] RomFS: reading V_E005_ED2_004.bin (5.4 KB) [16643.65] perf: 58.2 frames a second over 5.0 s (936919 shown in all) [16644.37] vulkan: display: 599 frame intervals of 16.92 ms (deviation 3.78 ms, 1st to 99th percentile 16.57 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (0.5 to 8.5), on to the display in 42.6 ms (17.4 to 48.8), 45.5 ms in all (23.3 to 50.0) [16644.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16648.33] cpu: 600 presents in 10.16 s (59.1 fps): 38 of the game's threads ran 12.27 s on the host's processors (121% of one, 20.45 ms a present), the whole process 13.62 s (134%); the busiest: thread 80 'MainThread' 5.64 s, thread 87 'Job.Worker 1' 2.34 s, thread 86 'Job.Worker 0' 2.33 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.37 s [16648.33] cpu: in those 10.16 s, 319436 SVCs (31446 a second): 0x1b ArbitrateUnlock 89899, 0x0b SleepThread 84410, 0x1a ArbitrateLock 53313, 0x1c WaitProcessWideKeyAtomic 47146, 0x1d SignalProcessWideKey 35223, 0x21 SendSyncRequest 7515; 13 calls the dispatch table had no code for (RtAPI.miss) [16648.33] vulkan: 502309413 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5542 finishes (2145 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747002597 descriptor sets written, 257616485 reused; 259512128 draws kept the last one's shaders and pipeline (0 checked), 468162834 its targets [16648.33] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6145 render targets made, 86578 texture uploads (22545 MB); 3 frames over 50 ms in the last 600, the slowest 119 ms [16648.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16648.33] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16648.33] vulkan: caches: 112 render targets (1478 MB, 9 parked), 139 textures (586 MB), 2297 buffers (394 MB); 3121 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16648.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16648.33] vulkan: 103024172 rendering passes, 935827 clear commands, 16446041 attachments cleared and 1053 left undefined by their load op [16648.33] vulkan: 16545 passes (56%) ended at renderer.c:214 [16648.33] vulkan: 8658 passes (29%) ended at render.c:232 [16648.33] vulkan: 1705 passes (6%) ended at buffer.c:2166 [16648.33] vulkan: 1682 passes (6%) ended at buffer.c:2238 [16648.33] vulkan: 600 passes (2%) ended at renderer.c:680 [16648.33] vulkan: 244 passes (1%) ended at cmd.c:534 [16648.33] vulkan: 66 passes (0%) ended at dma.c:143 [16648.33] vulkan: 53 passes (0%) ended at buffer.c:2334 [16648.33] vulkan: GPU-owned guest memory landed for the CPU 204668 times, render targets written back for an engine 42 times [16648.65] perf: 60.0 frames a second over 5.0 s (937219 shown in all) [16653.67] perf: 60.0 frames a second over 5.0 s (937520 shown in all) [16654.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.4 to 8.1), on to the display in 42.4 ms (35.4 to 46.0), 47.3 ms in all (42.3 to 49.2) [16654.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16655.41] RomFS: reading V_E005_ED3_001.bin (3.3 KB) [16655.41] RomFS: reading V_E005_ED3_002.bin (6.1 KB) [16655.41] RomFS: reading V_E005_ED3_003.bin (7.6 KB) [16658.33] nvn: 937800 presents, 937800 submissions [16658.33] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.43 s on the host's processors (104% of one, 17.38 ms a present), the whole process 11.76 s (118%); the busiest: thread 80 'MainThread' 5.16 s, thread 86 'Job.Worker 0' 1.92 s, thread 87 'Job.Worker 1' 1.90 s, thread 108 'UnityGfxDeviceWorker' 0.81 s, thread 116 'AK::EventManager' 0.34 s [16658.33] cpu: in those 10.00 s, 294662 SVCs (29472 a second): 0x0b SleepThread 88191, 0x1b ArbitrateUnlock 71367, 0x1c WaitProcessWideKeyAtomic 57528, 0x1d SignalProcessWideKey 45608, 0x1a ArbitrateLock 23914, 0x21 SendSyncRequest 6234; 12 calls the dispatch table had no code for (RtAPI.miss) [16658.33] vulkan: 502366682 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5542 finishes (2145 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747096205 descriptor sets written, 257637415 reused; 259520206 draws kept the last one's shaders and pipeline (0 checked), 468205097 its targets [16658.33] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6145 render targets made, 86591 texture uploads (22550 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [16658.33] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16658.33] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16658.33] vulkan: caches: 112 render targets (1478 MB, 9 parked), 130 textures (638 MB), 3508 buffers (536 MB); 3299 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16658.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16658.33] vulkan: 103057223 rendering passes, 936427 clear commands, 16462241 attachments cleared and 1053 left undefined by their load op [16658.33] vulkan: 19200 passes (58%) ended at renderer.c:214 [16658.33] vulkan: 10198 passes (31%) ended at render.c:232 [16658.33] vulkan: 1567 passes (5%) ended at buffer.c:2238 [16658.33] vulkan: 1358 passes (4%) ended at buffer.c:2166 [16658.33] vulkan: 600 passes (2%) ended at renderer.c:680 [16658.33] vulkan: 88 passes (0%) ended at cmd.c:534 [16658.33] vulkan: 19 passes (0%) ended at dma.c:143 [16658.33] vulkan: 14 passes (0%) ended at buffer.c:2334 [16658.33] vulkan: GPU-owned guest memory landed for the CPU 204680 times, render targets written back for an engine 42 times [16658.67] perf: 60.0 frames a second over 5.0 s (937820 shown in all) [16663.69] perf: 58.0 frames a second over 5.0 s (938111 shown in all) [16664.39] RomFS: reading aoc_demo_c563.bundle (17.5 KB) [16664.39] RomFS: reading aoc_demo_c702.bundle (17.3 KB) [16664.39] RomFS: reading hanim_hum0m_c504_walkin.bundle (180.8 KB) [16664.39] RomFS: reading hanim_hum0m_c702_idlenormal.bundle (50.7 KB) [16664.39] RomFS: reading hanim_hum0m_c702_walkin.bundle (61.5 KB) [16664.40] RomFS: reading aoc_demo_c703.bundle (17.4 KB) [16664.40] RomFS: reading hanim_hum1f_c000_chairnormal1.bundle (18.0 KB) [16664.49] vulkan: display: 599 frame intervals of 16.92 ms (deviation 3.53 ms, 1st to 99th percentile 16.56 to 16.94 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (0.6 to 7.1), on to the display in 40.7 ms (20.3 to 45.8), 45.2 ms in all (24.4 to 48.4) [16664.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16668.53] cpu: 600 presents in 10.20 s (58.8 fps): 38 of the game's threads ran 12.85 s on the host's processors (126% of one, 21.42 ms a present), the whole process 14.38 s (141%); the busiest: thread 80 'MainThread' 5.86 s, thread 87 'Job.Worker 1' 2.53 s, thread 86 'Job.Worker 0' 2.52 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.57 s [16668.53] cpu: in those 10.20 s, 294283 SVCs (28864 a second): 0x0b SleepThread 87169, 0x1b ArbitrateUnlock 74300, 0x1c WaitProcessWideKeyAtomic 51692, 0x1d SignalProcessWideKey 36917, 0x1a ArbitrateLock 35920, 0x21 SendSyncRequest 6371; 8 calls the dispatch table had no code for (RtAPI.miss) [16668.53] vulkan: 502429261 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747203893 descriptor sets written, 257654885 reused; 259535354 draws kept the last one's shaders and pipeline (0 checked), 468254665 its targets [16668.53] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86659 texture uploads (22569 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [16668.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16668.53] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16668.53] vulkan: caches: 111 render targets (1467 MB, 9 parked), 162 textures (839 MB), 3511 buffers (357 MB); 3330 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16668.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16668.53] vulkan: 103087100 rendering passes, 936957 clear commands, 16476687 attachments cleared and 1055 left undefined by their load op [16668.53] vulkan: 16825 passes (56%) ended at renderer.c:214 [16668.53] vulkan: 8890 passes (30%) ended at render.c:232 [16668.53] vulkan: 1940 passes (6%) ended at buffer.c:2166 [16668.53] vulkan: 1176 passes (4%) ended at buffer.c:2238 [16668.53] vulkan: 600 passes (2%) ended at renderer.c:680 [16668.53] vulkan: 358 passes (1%) ended at cmd.c:534 [16668.53] vulkan: 34 passes (0%) ended at dma.c:143 [16668.53] vulkan: 26 passes (0%) ended at texture.c:476 [16668.53] vulkan: GPU-owned guest memory landed for the CPU 204700 times, render targets written back for an engine 42 times [16668.69] perf: 59.6 frames a second over 5.0 s (938409 shown in all) [16673.70] perf: 60.0 frames a second over 5.0 s (938710 shown in all) [16674.52] vulkan: display: 599 frame intervals of 16.75 ms (deviation 2.05 ms, 1st to 99th percentile 16.31 to 17.17 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (0.8 to 9.4), on to the display in 41.8 ms (26.2 to 47.1), 47.1 ms in all (28.1 to 50.3) [16674.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16678.26] RomFS: reading V_E005_ED3_004.bin (3.8 KB) [16678.27] RomFS: reading V_E005_ED3_005.bin (9.2 KB) [16678.27] RomFS: reading V_E005_ED3_006.bin (7.3 KB) [16678.53] cpu: 600 presents in 10.01 s (60.0 fps): 38 of the game's threads ran 13.91 s on the host's processors (139% of one, 23.18 ms a present), the whole process 15.81 s (158%); the busiest: thread 80 'MainThread' 6.17 s, thread 86 'Job.Worker 0' 2.92 s, thread 87 'Job.Worker 1' 2.91 s, thread 108 'UnityGfxDeviceWorker' 1.17 s, thread 116 'AK::EventManager' 0.45 s [16678.53] cpu: in those 10.01 s, 286037 SVCs (28586 a second): 0x0b SleepThread 98845, 0x1b ArbitrateUnlock 61678, 0x1c WaitProcessWideKeyAtomic 58303, 0x1d SignalProcessWideKey 42174, 0x1a ArbitrateLock 16731, 0x21 SendSyncRequest 6486; 12 calls the dispatch table had no code for (RtAPI.miss) [16678.53] vulkan: 502509097 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747338751 descriptor sets written, 257679699 reused; 259555616 draws kept the last one's shaders and pipeline (0 checked), 468319498 its targets [16678.53] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [16678.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16678.53] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16678.53] vulkan: caches: 111 render targets (1467 MB, 9 parked), 147 textures (765 MB), 2221 buffers (288 MB); 3167 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16678.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16678.53] vulkan: 103121159 rendering passes, 937557 clear commands, 16492887 attachments cleared and 1055 left undefined by their load op [16678.53] vulkan: 19200 passes (56%) ended at renderer.c:214 [16678.53] vulkan: 10169 passes (30%) ended at render.c:232 [16678.53] vulkan: 2499 passes (7%) ended at buffer.c:2166 [16678.53] vulkan: 862 passes (3%) ended at buffer.c:2238 [16678.53] vulkan: 600 passes (2%) ended at renderer.c:680 [16678.53] vulkan: 367 passes (1%) ended at cmd.c:534 [16678.53] vulkan: 358 passes (1%) ended at dma.c:143 [16678.53] vulkan: 3 passes (0%) ended at texture.c:476 [16678.53] vulkan: GPU-owned guest memory landed for the CPU 204826 times, render targets written back for an engine 42 times [16678.72] perf: 60.0 frames a second over 5.0 s (939011 shown in all) [16683.72] perf: 60.0 frames a second over 5.0 s (939311 shown in all) [16684.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.8 ms (3.1 to 7.1), on to the display in 40.4 ms (39.1 to 41.2), 46.3 ms in all (43.6 to 46.9) [16684.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16688.53] nvn: 939600 presents, 939600 submissions [16688.53] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.92 s on the host's processors (119% of one, 19.86 ms a present), the whole process 13.45 s (135%); the busiest: thread 80 'MainThread' 5.86 s, thread 86 'Job.Worker 0' 2.33 s, thread 87 'Job.Worker 1' 2.32 s, thread 108 'UnityGfxDeviceWorker' 0.88 s, thread 116 'AK::EventManager' 0.42 s [16688.53] cpu: in those 10.00 s, 270029 SVCs (27009 a second): 0x0b SleepThread 98601, 0x1b ArbitrateUnlock 56229, 0x1c WaitProcessWideKeyAtomic 53583, 0x1d SignalProcessWideKey 39630, 0x1a ArbitrateLock 13863, 0x21 SendSyncRequest 6303; 15 calls the dispatch table had no code for (RtAPI.miss) [16688.53] vulkan: 502572778 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747444341 descriptor sets written, 257701471 reused; 259567616 draws kept the last one's shaders and pipeline (0 checked), 468368179 its targets [16688.53] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [16688.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16688.53] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16688.53] vulkan: caches: 108 render targets (1394 MB, 9 parked), 87 textures (457 MB), 1171 buffers (128 MB); 2626 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16688.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16688.53] vulkan: 103154130 rendering passes, 938157 clear commands, 16509087 attachments cleared and 1055 left undefined by their load op [16688.53] vulkan: 19200 passes (58%) ended at renderer.c:214 [16688.53] vulkan: 10192 passes (31%) ended at render.c:232 [16688.53] vulkan: 1887 passes (6%) ended at buffer.c:2166 [16688.53] vulkan: 869 passes (3%) ended at buffer.c:2238 [16688.53] vulkan: 600 passes (2%) ended at renderer.c:680 [16688.53] vulkan: 132 passes (0%) ended at cmd.c:534 [16688.53] vulkan: 78 passes (0%) ended at dma.c:143 [16688.53] vulkan: 13 passes (0%) ended at buffer.c:2334 [16688.53] vulkan: GPU-owned guest memory landed for the CPU 204859 times, render targets written back for an engine 42 times [16688.74] perf: 60.0 frames a second over 5.0 s (939612 shown in all) [16693.75] perf: 60.0 frames a second over 5.0 s (939913 shown in all) [16694.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (2.1 to 4.7), on to the display in 43.0 ms (41.9 to 43.5), 46.8 ms in all (45.1 to 47.3) [16694.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16695.43] RomFS: reading V_E005_ED3_007.bin (8.7 KB) [16695.43] RomFS: reading V_E005_ED3_008.bin (2.0 KB) [16698.53] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.56 s on the host's processors (116% of one, 19.27 ms a present), the whole process 13.06 s (131%); the busiest: thread 80 'MainThread' 5.77 s, thread 86 'Job.Worker 0' 2.25 s, thread 87 'Job.Worker 1' 2.25 s, thread 108 'UnityGfxDeviceWorker' 0.82 s, thread 116 'AK::EventManager' 0.36 s [16698.53] cpu: in those 10.00 s, 269467 SVCs (26939 a second): 0x0b SleepThread 101727, 0x1b ArbitrateUnlock 55049, 0x1c WaitProcessWideKeyAtomic 52049, 0x1d SignalProcessWideKey 38945, 0x1a ArbitrateLock 13528, 0x21 SendSyncRequest 6349; 6 calls the dispatch table had no code for (RtAPI.miss) [16698.53] vulkan: 502634736 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747546579 descriptor sets written, 257723149 reused; 259577854 draws kept the last one's shaders and pipeline (0 checked), 468415137 its targets [16698.53] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 27 ms [16698.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16698.53] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16698.53] vulkan: caches: 108 render targets (1394 MB, 9 parked), 84 textures (453 MB), 1153 buffers (68 MB); 2562 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16698.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16698.53] vulkan: 103186902 rendering passes, 938757 clear commands, 16525287 attachments cleared and 1055 left undefined by their load op [16698.53] vulkan: 19200 passes (59%) ended at renderer.c:214 [16698.53] vulkan: 10200 passes (31%) ended at render.c:232 [16698.53] vulkan: 1706 passes (5%) ended at buffer.c:2166 [16698.53] vulkan: 910 passes (3%) ended at buffer.c:2238 [16698.53] vulkan: 600 passes (2%) ended at renderer.c:680 [16698.53] vulkan: 144 passes (0%) ended at cmd.c:534 [16698.53] vulkan: 10 passes (0%) ended at dma.c:143 [16698.53] vulkan: 2 passes (0%) ended at buffer.c:2334 [16698.53] vulkan: GPU-owned guest memory landed for the CPU 204865 times, render targets written back for an engine 42 times [16698.75] perf: 60.0 frames a second over 5.0 s (940213 shown in all) [16703.77] perf: 60.0 frames a second over 5.0 s (940514 shown in all) [16704.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (3.7 to 7.3), on to the display in 40.0 ms (38.3 to 43.5), 46.3 ms in all (43.4 to 47.2) [16704.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16708.53] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.76 s on the host's processors (138% of one, 22.93 ms a present), the whole process 15.55 s (156%); the busiest: thread 80 'MainThread' 6.00 s, thread 87 'Job.Worker 1' 3.09 s, thread 86 'Job.Worker 0' 3.07 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.33 s [16708.53] cpu: in those 10.00 s, 278864 SVCs (27887 a second): 0x0b SleepThread 100073, 0x1b ArbitrateUnlock 58847, 0x1c WaitProcessWideKeyAtomic 56436, 0x1d SignalProcessWideKey 40288, 0x1a ArbitrateLock 15405, 0x21 SendSyncRequest 5995; 9 calls the dispatch table had no code for (RtAPI.miss) [16708.53] vulkan: 502703133 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747660824 descriptor sets written, 257745698 reused; 259593054 draws kept the last one's shaders and pipeline (0 checked), 468468534 its targets [16708.53] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [16708.53] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16708.53] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16708.53] vulkan: caches: 108 render targets (1394 MB, 9 parked), 84 textures (453 MB), 1200 buffers (85 MB); 2578 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16708.53] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16708.53] vulkan: 103221111 rendering passes, 939357 clear commands, 16541487 attachments cleared and 1055 left undefined by their load op [16708.53] vulkan: 19200 passes (56%) ended at renderer.c:214 [16708.53] vulkan: 10198 passes (30%) ended at render.c:232 [16708.53] vulkan: 2947 passes (9%) ended at buffer.c:2166 [16708.53] vulkan: 910 passes (3%) ended at buffer.c:2238 [16708.53] vulkan: 600 passes (2%) ended at renderer.c:680 [16708.53] vulkan: 351 passes (1%) ended at cmd.c:534 [16708.53] vulkan: 3 passes (0%) ended at dma.c:143 [16708.53] vulkan: GPU-owned guest memory landed for the CPU 204869 times, render targets written back for an engine 42 times [16708.79] perf: 60.0 frames a second over 5.0 s (940815 shown in all) [16709.05] RomFS: reading V_E005_ED3_009.bin (1.8 KB) [16709.05] RomFS: reading V_E005_ED3_010.bin (4.8 KB) [16709.05] RomFS: reading V_E005_ED3_011.bin (9.7 KB) [16713.80] perf: 59.8 frames a second over 5.0 s (941115 shown in all) [16714.47] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (3.0 to 8.3), on to the display in 39.9 ms (37.6 to 41.7), 46.4 ms in all (43.1 to 47.2) [16714.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16717.63] RomFS: reading V_E005_ED3_012.bin (1.0 KB) [16717.63] RomFS: reading V_E005_ED3_013.bin (2.9 KB) [16717.63] RomFS: reading V_E005_ED3_014.bin (8.4 KB) [16717.63] RomFS: reading V_E005_ED3_015.bin (8.4 KB) [16718.55] nvn: 941400 presents, 941400 submissions [16718.55] cpu: 600 presents in 10.02 s (59.9 fps): 38 of the game's threads ran 13.69 s on the host's processors (137% of one, 22.82 ms a present), the whole process 15.73 s (157%); the busiest: thread 80 'MainThread' 6.17 s, thread 87 'Job.Worker 1' 2.94 s, thread 86 'Job.Worker 0' 2.94 s, thread 108 'UnityGfxDeviceWorker' 1.16 s, thread 116 'AK::EventManager' 0.37 s [16718.55] cpu: in those 10.02 s, 278996 SVCs (27857 a second): 0x0b SleepThread 99609, 0x1b ArbitrateUnlock 58960, 0x1c WaitProcessWideKeyAtomic 56414, 0x1d SignalProcessWideKey 40669, 0x1a ArbitrateLock 15312, 0x21 SendSyncRequest 6200; 21 calls the dispatch table had no code for (RtAPI.miss) [16718.55] vulkan: 502780611 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747794640 descriptor sets written, 257766838 reused; 259612587 draws kept the last one's shaders and pipeline (0 checked), 468531012 its targets [16718.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [16718.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16718.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16718.55] vulkan: caches: 108 render targets (1394 MB, 9 parked), 84 textures (453 MB), 1301 buffers (114 MB); 2607 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16718.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16718.55] vulkan: 103255490 rendering passes, 939957 clear commands, 16557687 attachments cleared and 1055 left undefined by their load op [16718.55] vulkan: 19200 passes (56%) ended at renderer.c:214 [16718.55] vulkan: 10138 passes (29%) ended at render.c:232 [16718.55] vulkan: 2633 passes (8%) ended at buffer.c:2166 [16718.55] vulkan: 818 passes (2%) ended at buffer.c:2238 [16718.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16718.55] vulkan: 482 passes (1%) ended at cmd.c:534 [16718.55] vulkan: 473 passes (1%) ended at dma.c:143 [16718.55] vulkan: 35 passes (0%) ended at buffer.c:2334 [16718.55] vulkan: GPU-owned guest memory landed for the CPU 205137 times, render targets written back for an engine 42 times [16718.82] perf: 60.0 frames a second over 5.0 s (941416 shown in all) [16723.84] perf: 60.0 frames a second over 5.0 s (941717 shown in all) [16724.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (2.2 to 8.3), on to the display in 41.1 ms (37.8 to 42.6), 46.5 ms in all (43.6 to 47.5) [16724.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16728.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.37 s on the host's processors (124% of one, 20.61 ms a present), the whole process 13.99 s (140%); the busiest: thread 80 'MainThread' 5.88 s, thread 87 'Job.Worker 1' 2.55 s, thread 86 'Job.Worker 0' 2.54 s, thread 108 'UnityGfxDeviceWorker' 0.92 s, thread 116 'AK::EventManager' 0.38 s [16728.55] cpu: in those 10.00 s, 269697 SVCs (26965 a second): 0x0b SleepThread 99177, 0x1b ArbitrateUnlock 56041, 0x1c WaitProcessWideKeyAtomic 53721, 0x1d SignalProcessWideKey 38556, 0x1a ArbitrateLock 14380, 0x21 SendSyncRequest 6004; 15 calls the dispatch table had no code for (RtAPI.miss) [16728.55] vulkan: 502837913 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747888159 descriptor sets written, 257787923 reused; 259621185 draws kept the last one's shaders and pipeline (0 checked), 468573314 its targets [16728.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [16728.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16728.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16728.55] vulkan: caches: 108 render targets (1394 MB, 9 parked), 84 textures (453 MB), 1214 buffers (110 MB); 2603 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16728.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16728.55] vulkan: 103289539 rendering passes, 940557 clear commands, 16573887 attachments cleared and 1055 left undefined by their load op [16728.55] vulkan: 19200 passes (56%) ended at renderer.c:214 [16728.55] vulkan: 10170 passes (30%) ended at render.c:232 [16728.55] vulkan: 2501 passes (7%) ended at buffer.c:2166 [16728.55] vulkan: 670 passes (2%) ended at buffer.c:2238 [16728.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16728.55] vulkan: 600 passes (2%) ended at dma.c:143 [16728.55] vulkan: 296 passes (1%) ended at cmd.c:534 [16728.55] vulkan: 12 passes (0%) ended at buffer.c:2334 [16728.55] vulkan: GPU-owned guest memory landed for the CPU 205262 times, render targets written back for an engine 42 times [16728.85] perf: 60.0 frames a second over 5.0 s (942018 shown in all) [16733.85] perf: 60.0 frames a second over 5.0 s (942318 shown in all) [16734.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.9 ms (2.3 to 8.2), on to the display in 40.6 ms (35.7 to 42.6), 46.5 ms in all (42.9 to 47.5) [16734.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16737.65] RomFS: reading V_E005_ED3_016.bin (4.6 KB) [16737.65] RomFS: reading V_E005_ED3_017.bin (1.3 KB) [16737.65] RomFS: reading V_E005_ED3_018.bin (8.5 KB) [16738.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.58 s on the host's processors (126% of one, 20.96 ms a present), the whole process 14.37 s (144%); the busiest: thread 80 'MainThread' 5.90 s, thread 86 'Job.Worker 0' 2.62 s, thread 87 'Job.Worker 1' 2.61 s, thread 108 'UnityGfxDeviceWorker' 0.93 s, thread 116 'AK::EventManager' 0.41 s [16738.55] cpu: in those 10.00 s, 275784 SVCs (27575 a second): 0x0b SleepThread 100155, 0x1b ArbitrateUnlock 57672, 0x1c WaitProcessWideKeyAtomic 54832, 0x1d SignalProcessWideKey 40642, 0x1a ArbitrateLock 14271, 0x21 SendSyncRequest 6392; 12 calls the dispatch table had no code for (RtAPI.miss) [16738.55] vulkan: 502894475 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 747982120 descriptor sets written, 257807086 reused; 259630041 draws kept the last one's shaders and pipeline (0 checked), 468614876 its targets [16738.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [16738.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16738.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16738.55] vulkan: caches: 108 render targets (1394 MB, 9 parked), 84 textures (453 MB), 956 buffers (72 MB); 2567 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16738.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16738.55] vulkan: 103323634 rendering passes, 941157 clear commands, 16590087 attachments cleared and 1055 left undefined by their load op [16738.55] vulkan: 19200 passes (56%) ended at renderer.c:214 [16738.55] vulkan: 10182 passes (30%) ended at render.c:232 [16738.55] vulkan: 2442 passes (7%) ended at buffer.c:2166 [16738.55] vulkan: 655 passes (2%) ended at buffer.c:2238 [16738.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16738.55] vulkan: 600 passes (2%) ended at dma.c:143 [16738.55] vulkan: 368 passes (1%) ended at cmd.c:534 [16738.55] vulkan: 48 passes (0%) ended at buffer.c:2334 [16738.55] vulkan: GPU-owned guest memory landed for the CPU 205473 times, render targets written back for an engine 42 times [16738.85] perf: 60.0 frames a second over 5.0 s (942618 shown in all) [16743.85] perf: 60.0 frames a second over 5.0 s (942918 shown in all) [16744.62] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.94 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.2 to 8.5), on to the display in 39.9 ms (37.7 to 42.5), 46.6 ms in all (43.9 to 47.4) [16744.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16748.55] nvn: 943200 presents, 943200 submissions [16748.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.47 s on the host's processors (145% of one, 24.12 ms a present), the whole process 16.65 s (167%); the busiest: thread 80 'MainThread' 6.23 s, thread 86 'Job.Worker 0' 3.22 s, thread 87 'Job.Worker 1' 3.21 s, thread 108 'UnityGfxDeviceWorker' 1.34 s, thread 116 'AK::EventManager' 0.37 s [16748.55] cpu: in those 10.00 s, 286210 SVCs (28621 a second): 0x0b SleepThread 103087, 0x1b ArbitrateUnlock 60178, 0x1c WaitProcessWideKeyAtomic 57670, 0x1d SignalProcessWideKey 41722, 0x1a ArbitrateLock 15382, 0x21 SendSyncRequest 6351; 15 calls the dispatch table had no code for (RtAPI.miss) [16748.55] vulkan: 502982669 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 748139211 descriptor sets written, 257826383 reused; 259656091 draws kept the last one's shaders and pipeline (0 checked), 468688070 its targets [16748.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [16748.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16748.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16748.55] vulkan: caches: 108 render targets (1394 MB, 9 parked), 84 textures (453 MB), 966 buffers (110 MB); 2605 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16748.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16748.55] vulkan: 103358450 rendering passes, 941757 clear commands, 16606287 attachments cleared and 1055 left undefined by their load op [16748.55] vulkan: 19200 passes (55%) ended at renderer.c:214 [16748.55] vulkan: 10186 passes (29%) ended at render.c:232 [16748.55] vulkan: 2796 passes (8%) ended at buffer.c:2166 [16748.55] vulkan: 821 passes (2%) ended at buffer.c:2238 [16748.55] vulkan: 613 passes (2%) ended at cmd.c:534 [16748.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16748.55] vulkan: 600 passes (2%) ended at dma.c:143 [16748.55] vulkan: GPU-owned guest memory landed for the CPU 205684 times, render targets written back for an engine 42 times [16748.85] perf: 60.0 frames a second over 5.0 s (943218 shown in all) [16749.81] RomFS: reading V_E005_ED3_019.bin (4.6 KB) [16749.81] RomFS: reading V_E005_ED3_020.bin (1.1 KB) [16749.81] RomFS: reading V_E005_ED3_021.bin (3.3 KB) [16749.81] RomFS: reading V_E005_ED3_022.bin (6.1 KB) [16753.85] perf: 60.0 frames a second over 5.0 s (943518 shown in all) [16754.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.7 ms (2.3 to 8.3), on to the display in 41.1 ms (38.0 to 43.8), 46.8 ms in all (43.7 to 47.7) [16754.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16758.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.88 s on the host's processors (109% of one, 18.14 ms a present), the whole process 12.43 s (124%); the busiest: thread 80 'MainThread' 5.77 s, thread 86 'Job.Worker 0' 1.98 s, thread 87 'Job.Worker 1' 1.96 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.34 s [16758.55] cpu: in those 10.00 s, 262919 SVCs (26304 a second): 0x0b SleepThread 101484, 0x1b ArbitrateUnlock 52853, 0x1c WaitProcessWideKeyAtomic 50058, 0x1d SignalProcessWideKey 37670, 0x1a ArbitrateLock 12667, 0x21 SendSyncRequest 6359; 15 calls the dispatch table had no code for (RtAPI.miss) [16758.55] vulkan: 503042560 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 748239516 descriptor sets written, 257845860 reused; 259665844 draws kept the last one's shaders and pipeline (0 checked), 468732961 its targets [16758.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [16758.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16758.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16758.55] vulkan: caches: 108 render targets (1394 MB, 9 parked), 84 textures (453 MB), 789 buffers (101 MB); 2595 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16758.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16758.55] vulkan: 103391270 rendering passes, 942357 clear commands, 16622487 attachments cleared and 1055 left undefined by their load op [16758.55] vulkan: 19200 passes (59%) ended at renderer.c:214 [16758.55] vulkan: 10196 passes (31%) ended at render.c:232 [16758.55] vulkan: 1304 passes (4%) ended at buffer.c:2166 [16758.55] vulkan: 659 passes (2%) ended at buffer.c:2238 [16758.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16758.55] vulkan: 600 passes (2%) ended at dma.c:143 [16758.55] vulkan: 256 passes (1%) ended at cmd.c:534 [16758.55] vulkan: 5 passes (0%) ended at buffer.c:2334 [16758.55] vulkan: GPU-owned guest memory landed for the CPU 205862 times, render targets written back for an engine 42 times [16758.85] perf: 60.0 frames a second over 5.0 s (943818 shown in all) [16763.85] perf: 60.0 frames a second over 5.0 s (944118 shown in all) [16764.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.3 to 7.6), on to the display in 42.6 ms (39.1 to 43.9), 47.1 ms in all (44.5 to 47.8) [16764.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16765.73] RomFS: reading V_E005_ED3_023.bin (5.3 KB) [16765.73] RomFS: reading V_E005_ED3_024.bin (6.9 KB) [16768.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 12.42 s on the host's processors (124% of one, 20.70 ms a present), the whole process 14.27 s (143%); the busiest: thread 80 'MainThread' 5.90 s, thread 87 'Job.Worker 1' 2.54 s, thread 86 'Job.Worker 0' 2.54 s, thread 108 'UnityGfxDeviceWorker' 0.97 s, thread 116 'AK::EventManager' 0.36 s [16768.55] cpu: in those 10.00 s, 269744 SVCs (26966 a second): 0x0b SleepThread 100813, 0x1b ArbitrateUnlock 55491, 0x1c WaitProcessWideKeyAtomic 52729, 0x1d SignalProcessWideKey 38568, 0x1a ArbitrateLock 14127, 0x21 SendSyncRequest 6192; 21 calls the dispatch table had no code for (RtAPI.miss) [16768.55] vulkan: 503105754 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 748345076 descriptor sets written, 257866688 reused; 259677860 draws kept the last one's shaders and pipeline (0 checked), 468781155 its targets [16768.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [16768.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16768.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16768.55] vulkan: caches: 106 render targets (1393 MB, 7 parked), 84 textures (453 MB), 835 buffers (126 MB); 2619 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16768.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16768.55] vulkan: 103425207 rendering passes, 942957 clear commands, 16638687 attachments cleared and 1055 left undefined by their load op [16768.55] vulkan: 19200 passes (57%) ended at renderer.c:214 [16768.55] vulkan: 10174 passes (30%) ended at render.c:232 [16768.55] vulkan: 2007 passes (6%) ended at buffer.c:2166 [16768.55] vulkan: 882 passes (3%) ended at buffer.c:2238 [16768.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16768.55] vulkan: 600 passes (2%) ended at dma.c:143 [16768.55] vulkan: 381 passes (1%) ended at cmd.c:534 [16768.55] vulkan: 93 passes (0%) ended at buffer.c:2334 [16768.55] vulkan: GPU-owned guest memory landed for the CPU 206141 times, render targets written back for an engine 42 times [16768.87] perf: 60.0 frames a second over 5.0 s (944419 shown in all) [16773.87] perf: 60.0 frames a second over 5.0 s (944719 shown in all) [16774.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.7 ms (3.8 to 7.8), on to the display in 40.0 ms (37.9 to 41.0), 46.7 ms in all (43.5 to 47.5) [16774.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16775.33] RomFS: reading V_E005_ED3_025.bin (1.3 KB) [16775.33] RomFS: reading V_E005_ED3_026.bin (2.8 KB) [16775.33] RomFS: reading V_E005_ED3_027.bin (6.2 KB) [16775.33] RomFS: reading V_E005_ED3_028.bin (7.8 KB) [16778.55] nvn: 945000 presents, 945000 submissions [16778.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.47 s on the host's processors (135% of one, 22.46 ms a present), the whole process 15.24 s (152%); the busiest: thread 80 'MainThread' 5.97 s, thread 87 'Job.Worker 1' 3.01 s, thread 86 'Job.Worker 0' 2.98 s, thread 108 'UnityGfxDeviceWorker' 1.06 s, thread 116 'AK::EventManager' 0.33 s [16778.55] cpu: in those 10.00 s, 275304 SVCs (27534 a second): 0x0b SleepThread 100122, 0x1b ArbitrateUnlock 57520, 0x1c WaitProcessWideKeyAtomic 55262, 0x1d SignalProcessWideKey 39958, 0x1a ArbitrateLock 14535, 0x21 SendSyncRequest 6085; 12 calls the dispatch table had no code for (RtAPI.miss) [16778.55] vulkan: 503168077 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 748447632 descriptor sets written, 257888778 reused; 259690527 draws kept the last one's shaders and pipeline (0 checked), 468828478 its targets [16778.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [16778.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16778.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16778.55] vulkan: caches: 106 render targets (1393 MB, 7 parked), 84 textures (453 MB), 1225 buffers (163 MB); 2655 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16778.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16778.55] vulkan: 103459608 rendering passes, 943557 clear commands, 16654887 attachments cleared and 1055 left undefined by their load op [16778.55] vulkan: 19200 passes (56%) ended at renderer.c:214 [16778.55] vulkan: 10185 passes (30%) ended at render.c:232 [16778.55] vulkan: 2845 passes (8%) ended at buffer.c:2166 [16778.55] vulkan: 987 passes (3%) ended at buffer.c:2238 [16778.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16778.55] vulkan: 404 passes (1%) ended at cmd.c:534 [16778.55] vulkan: 142 passes (0%) ended at dma.c:143 [16778.55] vulkan: 38 passes (0%) ended at buffer.c:2334 [16778.55] vulkan: GPU-owned guest memory landed for the CPU 206229 times, render targets written back for an engine 42 times [16778.87] perf: 60.0 frames a second over 5.0 s (945019 shown in all) [16783.87] perf: 60.0 frames a second over 5.0 s (945319 shown in all) [16784.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.1 ms (2.5 to 8.1), on to the display in 40.9 ms (38.3 to 42.5), 47.0 ms in all (44.3 to 47.8) [16784.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16788.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.13 s on the host's processors (141% of one, 23.56 ms a present), the whole process 16.04 s (160%); the busiest: thread 80 'MainThread' 6.14 s, thread 87 'Job.Worker 1' 3.16 s, thread 86 'Job.Worker 0' 3.16 s, thread 108 'UnityGfxDeviceWorker' 1.20 s, thread 116 'AK::EventManager' 0.37 s [16788.55] cpu: in those 10.00 s, 277560 SVCs (27748 a second): 0x0b SleepThread 101979, 0x1b ArbitrateUnlock 57640, 0x1c WaitProcessWideKeyAtomic 55510, 0x1d SignalProcessWideKey 39891, 0x1a ArbitrateLock 14680, 0x21 SendSyncRequest 6040; 15 calls the dispatch table had no code for (RtAPI.miss) [16788.55] vulkan: 503248898 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 748586805 descriptor sets written, 257911247 reused; 259712127 draws kept the last one's shaders and pipeline (0 checked), 468894299 its targets [16788.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [16788.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16788.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16788.55] vulkan: caches: 106 render targets (1393 MB, 7 parked), 84 textures (453 MB), 1464 buffers (121 MB); 2613 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16788.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16788.55] vulkan: 103494085 rendering passes, 944157 clear commands, 16671087 attachments cleared and 1055 left undefined by their load op [16788.55] vulkan: 19200 passes (56%) ended at renderer.c:214 [16788.55] vulkan: 10198 passes (30%) ended at render.c:232 [16788.55] vulkan: 2948 passes (9%) ended at buffer.c:2166 [16788.55] vulkan: 977 passes (3%) ended at buffer.c:2238 [16788.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16788.55] vulkan: 524 passes (2%) ended at cmd.c:534 [16788.55] vulkan: 29 passes (0%) ended at dma.c:143 [16788.55] vulkan: 1 passes (0%) ended at buffer.c:2334 [16788.55] vulkan: GPU-owned guest memory landed for the CPU 206253 times, render targets written back for an engine 42 times [16788.89] perf: 60.0 frames a second over 5.0 s (945620 shown in all) [16793.01] RomFS: reading V_E005_ED3_029.bin (3.3 KB) [16793.02] RomFS: reading V_E005_ED3_030.bin (3.6 KB) [16793.02] RomFS: reading V_E005_ED3_031.bin (6.3 KB) [16793.90] perf: 60.0 frames a second over 5.0 s (945921 shown in all) [16794.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.0 ms (4.2 to 8.1), on to the display in 39.7 ms (38.4 to 40.3), 46.7 ms in all (43.8 to 47.3) [16794.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16798.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.46 s on the host's processors (145% of one, 24.11 ms a present), the whole process 16.47 s (165%); the busiest: thread 80 'MainThread' 6.19 s, thread 87 'Job.Worker 1' 3.26 s, thread 86 'Job.Worker 0' 3.25 s, thread 108 'UnityGfxDeviceWorker' 1.32 s, thread 116 'AK::EventManager' 0.33 s [16798.55] cpu: in those 10.00 s, 279321 SVCs (27934 a second): 0x0b SleepThread 101785, 0x1b ArbitrateUnlock 58410, 0x1c WaitProcessWideKeyAtomic 56141, 0x1d SignalProcessWideKey 39883, 0x1a ArbitrateLock 15362, 0x21 SendSyncRequest 5920; 9 calls the dispatch table had no code for (RtAPI.miss) [16798.55] vulkan: 503339488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 748745199 descriptor sets written, 257934033 reused; 259738527 draws kept the last one's shaders and pipeline (0 checked), 468969889 its targets [16798.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [16798.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16798.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16798.55] vulkan: caches: 106 render targets (1393 MB, 7 parked), 84 textures (453 MB), 1178 buffers (77 MB); 2569 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16798.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16798.55] vulkan: 103528436 rendering passes, 944757 clear commands, 16687287 attachments cleared and 1055 left undefined by their load op [16798.55] vulkan: 19200 passes (56%) ended at renderer.c:214 [16798.55] vulkan: 10198 passes (30%) ended at render.c:232 [16798.55] vulkan: 2962 passes (9%) ended at buffer.c:2166 [16798.55] vulkan: 778 passes (2%) ended at buffer.c:2238 [16798.55] vulkan: 603 passes (2%) ended at cmd.c:534 [16798.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16798.55] vulkan: 10 passes (0%) ended at dma.c:143 [16798.55] vulkan: GPU-owned guest memory landed for the CPU 206260 times, render targets written back for an engine 42 times [16798.92] perf: 60.0 frames a second over 5.0 s (946222 shown in all) [16803.94] perf: 60.0 frames a second over 5.0 s (946523 shown in all) [16804.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.1 ms (4.2 to 8.3), on to the display in 39.6 ms (34.4 to 40.4), 46.7 ms in all (42.1 to 47.5) [16804.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16807.20] RomFS: reading V_E005_ED3_032.bin (2.6 KB) [16807.20] RomFS: reading V_E005_ED3_033.bin (1.8 KB) [16807.20] RomFS: reading V_E005_ED3_034.bin (9.0 KB) [16807.20] RomFS: reading V_E005_ED3_035.bin (7.8 KB) [16808.55] nvn: 946800 presents, 946800 submissions [16808.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.51 s on the host's processors (145% of one, 24.19 ms a present), the whole process 16.68 s (167%); the busiest: thread 80 'MainThread' 6.28 s, thread 86 'Job.Worker 0' 3.23 s, thread 87 'Job.Worker 1' 3.22 s, thread 108 'UnityGfxDeviceWorker' 1.30 s, thread 116 'AK::EventManager' 0.37 s [16808.55] cpu: in those 10.00 s, 279575 SVCs (27954 a second): 0x0b SleepThread 99786, 0x1b ArbitrateUnlock 59061, 0x1c WaitProcessWideKeyAtomic 56645, 0x1d SignalProcessWideKey 40837, 0x1a ArbitrateLock 15264, 0x21 SendSyncRequest 6152; 21 calls the dispatch table had no code for (RtAPI.miss) [16808.55] vulkan: 503425592 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 748895951 descriptor sets written, 257955489 reused; 259762171 draws kept the last one's shaders and pipeline (0 checked), 469040993 its targets [16808.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [16808.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16808.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16808.55] vulkan: caches: 104 render targets (1390 MB, 6 parked), 84 textures (453 MB), 941 buffers (54 MB); 2543 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16808.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16808.55] vulkan: 103564160 rendering passes, 945357 clear commands, 16703487 attachments cleared and 1055 left undefined by their load op [16808.55] vulkan: 19200 passes (54%) ended at renderer.c:214 [16808.55] vulkan: 10144 passes (28%) ended at render.c:232 [16808.55] vulkan: 2948 passes (8%) ended at buffer.c:2166 [16808.55] vulkan: 1107 passes (3%) ended at buffer.c:2334 [16808.55] vulkan: 772 passes (2%) ended at buffer.c:2238 [16808.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16808.55] vulkan: 590 passes (2%) ended at cmd.c:534 [16808.55] vulkan: 363 passes (1%) ended at dma.c:143 [16808.55] vulkan: GPU-owned guest memory landed for the CPU 206513 times, render targets written back for an engine 42 times [16808.95] perf: 60.0 frames a second over 5.0 s (946824 shown in all) [16813.95] perf: 60.0 frames a second over 5.0 s (947124 shown in all) [16814.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.5 ms (4.6 to 8.8), on to the display in 39.4 ms (34.1 to 40.5), 46.9 ms in all (43.7 to 47.6) [16814.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16818.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.36 s on the host's processors (144% of one, 23.93 ms a present), the whole process 16.68 s (167%); the busiest: thread 80 'MainThread' 6.21 s, thread 87 'Job.Worker 1' 3.20 s, thread 86 'Job.Worker 0' 3.19 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.37 s [16818.55] cpu: in those 10.00 s, 276175 SVCs (27619 a second): 0x0b SleepThread 98536, 0x1b ArbitrateUnlock 58474, 0x1c WaitProcessWideKeyAtomic 55858, 0x1d SignalProcessWideKey 39853, 0x1a ArbitrateLock 15609, 0x21 SendSyncRequest 6021; 18 calls the dispatch table had no code for (RtAPI.miss) [16818.55] vulkan: 503507164 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749037818 descriptor sets written, 257976766 reused; 259783187 draws kept the last one's shaders and pipeline (0 checked), 469107565 its targets [16818.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [16818.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16818.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16818.55] vulkan: caches: 104 render targets (1390 MB, 6 parked), 84 textures (453 MB), 747 buffers (32 MB); 2522 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16818.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16818.55] vulkan: 103600699 rendering passes, 945957 clear commands, 16719687 attachments cleared and 1055 left undefined by their load op [16818.55] vulkan: 19200 passes (53%) ended at renderer.c:214 [16818.55] vulkan: 10095 passes (28%) ended at render.c:232 [16818.55] vulkan: 2987 passes (8%) ended at buffer.c:2166 [16818.55] vulkan: 1727 passes (5%) ended at buffer.c:2334 [16818.55] vulkan: 722 passes (2%) ended at buffer.c:2238 [16818.55] vulkan: 608 passes (2%) ended at cmd.c:534 [16818.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16818.55] vulkan: 600 passes (2%) ended at dma.c:143 [16818.55] vulkan: GPU-owned guest memory landed for the CPU 206963 times, render targets written back for an engine 42 times [16818.97] perf: 60.0 frames a second over 5.0 s (947425 shown in all) [16823.97] perf: 60.0 frames a second over 5.0 s (947725 shown in all) [16824.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 7.4 ms (4.6 to 8.4), on to the display in 39.6 ms (38.3 to 40.6), 47.0 ms in all (44.2 to 47.6) [16824.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16825.46] RomFS: reading V_E005_ED3_036.bin (4.8 KB) [16825.46] RomFS: reading V_E005_ED3_037.bin (7.8 KB) [16828.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 14.27 s on the host's processors (143% of one, 23.79 ms a present), the whole process 16.59 s (166%); the busiest: thread 80 'MainThread' 6.18 s, thread 87 'Job.Worker 1' 3.18 s, thread 86 'Job.Worker 0' 3.18 s, thread 108 'UnityGfxDeviceWorker' 1.28 s, thread 116 'AK::EventManager' 0.34 s [16828.55] cpu: in those 10.00 s, 276151 SVCs (27616 a second): 0x0b SleepThread 99616, 0x1b ArbitrateUnlock 58131, 0x1c WaitProcessWideKeyAtomic 55840, 0x1d SignalProcessWideKey 39747, 0x1a ArbitrateLock 15079, 0x21 SendSyncRequest 5918; 12 calls the dispatch table had no code for (RtAPI.miss) [16828.55] vulkan: 503588761 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749179437 descriptor sets written, 257998341 reused; 259804199 draws kept the last one's shaders and pipeline (0 checked), 469174162 its targets [16828.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [16828.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16828.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16828.55] vulkan: caches: 101 render targets (1360 MB, 4 parked), 82 textures (450 MB), 407 buffers (16 MB); 2473 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16828.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16828.55] vulkan: 103637241 rendering passes, 946557 clear commands, 16735887 attachments cleared and 1055 left undefined by their load op [16828.55] vulkan: 19200 passes (53%) ended at renderer.c:214 [16828.55] vulkan: 10095 passes (28%) ended at render.c:232 [16828.55] vulkan: 2974 passes (8%) ended at buffer.c:2166 [16828.55] vulkan: 1784 passes (5%) ended at buffer.c:2334 [16828.55] vulkan: 681 passes (2%) ended at buffer.c:2238 [16828.55] vulkan: 608 passes (2%) ended at cmd.c:534 [16828.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16828.55] vulkan: 600 passes (2%) ended at dma.c:143 [16828.55] vulkan: GPU-owned guest memory landed for the CPU 207413 times, render targets written back for an engine 42 times [16828.99] perf: 60.0 frames a second over 5.0 s (948026 shown in all) [16834.00] perf: 60.0 frames a second over 5.0 s (948327 shown in all) [16834.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.8 ms (2.4 to 9.0), on to the display in 40.3 ms (37.5 to 42.9), 47.1 ms in all (44.1 to 48.0) [16834.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16836.43] RomFS: reading V_E005_ED3_038.bin (4.6 KB) [16836.43] RomFS: reading V_E005_ED3_039.bin (1.5 KB) [16836.43] RomFS: reading V_E005_ED3_040.bin (3.6 KB) [16836.43] RomFS: reading V_E005_ED3_041.bin (2.8 KB) [16836.43] RomFS: reading V_E005_ED3_042.bin (3.9 KB) [16838.55] nvn: 948600 presents, 948600 submissions [16838.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.23 s on the host's processors (132% of one, 22.05 ms a present), the whole process 15.20 s (152%); the busiest: thread 80 'MainThread' 6.05 s, thread 87 'Job.Worker 1' 2.83 s, thread 86 'Job.Worker 0' 2.82 s, thread 108 'UnityGfxDeviceWorker' 1.07 s, thread 116 'AK::EventManager' 0.34 s [16838.55] cpu: in those 10.00 s, 278111 SVCs (27812 a second): 0x0b SleepThread 100162, 0x1b ArbitrateUnlock 58468, 0x1c WaitProcessWideKeyAtomic 55734, 0x1d SignalProcessWideKey 40469, 0x1a ArbitrateLock 15209, 0x21 SendSyncRequest 6247; 12 calls the dispatch table had no code for (RtAPI.miss) [16838.55] vulkan: 503654391 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749289968 descriptor sets written, 258019070 reused; 259816308 draws kept the last one's shaders and pipeline (0 checked), 469224792 its targets [16838.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86662 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [16838.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16838.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16838.55] vulkan: caches: 92 render targets (1308 MB, 0 parked), 82 textures (450 MB), 742 buffers (54 MB); 2458 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16838.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16838.55] vulkan: 103672378 rendering passes, 947157 clear commands, 16752087 attachments cleared and 1055 left undefined by their load op [16838.55] vulkan: 19200 passes (55%) ended at renderer.c:214 [16838.55] vulkan: 10016 passes (29%) ended at render.c:232 [16838.55] vulkan: 2613 passes (7%) ended at buffer.c:2166 [16838.55] vulkan: 903 passes (3%) ended at buffer.c:2334 [16838.55] vulkan: 720 passes (2%) ended at buffer.c:2238 [16838.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16838.55] vulkan: 600 passes (2%) ended at dma.c:143 [16838.55] vulkan: 485 passes (1%) ended at cmd.c:534 [16838.55] vulkan: GPU-owned guest memory landed for the CPU 207694 times, render targets written back for an engine 42 times [16839.00] perf: 60.0 frames a second over 5.0 s (948627 shown in all) [16844.02] perf: 60.0 frames a second over 5.0 s (948928 shown in all) [16844.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.6 ms (3.6 to 8.0), on to the display in 40.7 ms (39.3 to 43.1), 47.4 ms in all (44.5 to 48.1) [16844.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16848.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.57 s on the host's processors (136% of one, 22.62 ms a present), the whole process 15.59 s (156%); the busiest: thread 80 'MainThread' 6.01 s, thread 87 'Job.Worker 1' 2.99 s, thread 86 'Job.Worker 0' 2.98 s, thread 108 'UnityGfxDeviceWorker' 1.12 s, thread 116 'AK::EventManager' 0.37 s [16848.55] cpu: in those 10.00 s, 280574 SVCs (28060 a second): 0x0b SleepThread 101359, 0x1b ArbitrateUnlock 58821, 0x1c WaitProcessWideKeyAtomic 56360, 0x1d SignalProcessWideKey 41011, 0x1a ArbitrateLock 14844, 0x21 SendSyncRequest 6359; 15 calls the dispatch table had no code for (RtAPI.miss) [16848.55] vulkan: 503719409 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749399572 descriptor sets written, 258039502 reused; 259828692 draws kept the last one's shaders and pipeline (0 checked), 469274808 its targets [16848.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86664 texture uploads (22571 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [16848.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16848.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16848.55] vulkan: caches: 92 render targets (1308 MB, 0 parked), 84 textures (453 MB), 1246 buffers (94 MB); 2500 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16848.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16848.55] vulkan: 103707637 rendering passes, 947757 clear commands, 16768287 attachments cleared and 1055 left undefined by their load op [16848.55] vulkan: 19200 passes (54%) ended at renderer.c:214 [16848.55] vulkan: 9702 passes (28%) ended at render.c:232 [16848.55] vulkan: 2852 passes (8%) ended at buffer.c:2166 [16848.55] vulkan: 1154 passes (3%) ended at buffer.c:2334 [16848.55] vulkan: 753 passes (2%) ended at buffer.c:2238 [16848.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16848.55] vulkan: 600 passes (2%) ended at dma.c:143 [16848.55] vulkan: 396 passes (1%) ended at cmd.c:534 [16848.55] vulkan: GPU-owned guest memory landed for the CPU 207968 times, render targets written back for an engine 42 times [16849.02] perf: 60.0 frames a second over 5.0 s (949228 shown in all) [16854.04] perf: 60.0 frames a second over 5.0 s (949529 shown in all) [16854.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.2 ms (2.4 to 8.0), on to the display in 41.2 ms (38.6 to 44.4), 47.4 ms in all (43.0 to 48.2) [16854.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16858.55] RomFS: reading V_E005_ED3_043.bin (5.4 KB) [16858.55] RomFS: reading V_E005_ED3_044.bin (3.5 KB) [16858.55] RomFS: reading V_E005_ED3_045.bin (1.3 KB) [16858.55] RomFS: reading V_E005_ED4_001.bin (9.2 KB) [16858.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.31 s on the host's processors (133% of one, 22.19 ms a present), the whole process 15.19 s (152%); the busiest: thread 80 'MainThread' 6.03 s, thread 87 'Job.Worker 1' 2.68 s, thread 86 'Job.Worker 0' 2.67 s, thread 108 'UnityGfxDeviceWorker' 0.98 s, thread 116 'AK::EventManager' 0.51 s [16858.55] cpu: in those 10.00 s, 321285 SVCs (32126 a second): 0x0b SleepThread 95514, 0x1b ArbitrateUnlock 82424, 0x1c WaitProcessWideKeyAtomic 54906, 0x1d SignalProcessWideKey 40433, 0x1a ArbitrateLock 39812, 0x21 SendSyncRequest 6354; 15 calls the dispatch table had no code for (RtAPI.miss) [16858.55] vulkan: 503784690 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749509768 descriptor sets written, 258059868 reused; 259842540 draws kept the last one's shaders and pipeline (0 checked), 469325081 its targets [16858.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86695 texture uploads (22578 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [16858.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16858.55] vulkan: memory used and budgeted: heap 0 288 of 15498 MB (288 ours), heap 1 6386 of 14180 MB (5920 ours) [16858.55] vulkan: caches: 92 render targets (1308 MB, 0 parked), 114 textures (531 MB), 1352 buffers (120 MB); 2605 of 14180 MB in use as they count it, 0 MB freed for the budget so far [16858.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16858.55] vulkan: 103743286 rendering passes, 948357 clear commands, 16784487 attachments cleared and 1055 left undefined by their load op [16858.55] vulkan: 19347 passes (54%) ended at renderer.c:214 [16858.55] vulkan: 10019 passes (28%) ended at render.c:232 [16858.55] vulkan: 2492 passes (7%) ended at buffer.c:2166 [16858.55] vulkan: 1404 passes (4%) ended at buffer.c:2334 [16858.55] vulkan: 802 passes (2%) ended at buffer.c:2238 [16858.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16858.55] vulkan: 600 passes (2%) ended at dma.c:143 [16858.55] vulkan: 374 passes (1%) ended at cmd.c:534 [16858.55] vulkan: GPU-owned guest memory landed for the CPU 208137 times, render targets written back for an engine 42 times [16859.04] perf: 60.0 frames a second over 5.0 s (949829 shown in all) [16864.05] perf: 60.0 frames a second over 5.0 s (950130 shown in all) [16864.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 6.3 ms (1.8 to 8.7), on to the display in 41.0 ms (36.2 to 44.9), 47.3 ms in all (43.6 to 48.5) [16864.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16868.55] nvn: 950400 presents, 950400 submissions [16868.55] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 13.91 s on the host's processors (139% of one, 23.18 ms a present), the whole process 15.94 s (159%); the busiest: thread 80 'MainThread' 6.13 s, thread 86 'Job.Worker 0' 3.09 s, thread 87 'Job.Worker 1' 3.08 s, thread 108 'UnityGfxDeviceWorker' 1.11 s, thread 116 'AK::EventManager' 0.38 s [16868.55] cpu: in those 10.00 s, 280098 SVCs (28012 a second): 0x0b SleepThread 99506, 0x1b ArbitrateUnlock 59342, 0x1c WaitProcessWideKeyAtomic 56678, 0x1d SignalProcessWideKey 41372, 0x1a ArbitrateLock 15029, 0x21 SendSyncRequest 6347; 18 calls the dispatch table had no code for (RtAPI.miss) [16868.55] vulkan: 503852018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5547 finishes (2148 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749624133 descriptor sets written, 258080159 reused; 259857882 draws kept the last one's shaders and pipeline (0 checked), 469377409 its targets [16868.55] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6150 render targets made, 86695 texture uploads (22578 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [16868.55] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16868.55] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6386 of 14176 MB (5920 ours) [16868.55] vulkan: caches: 92 render targets (1308 MB, 0 parked), 114 textures (531 MB), 1527 buffers (96 MB); 2582 of 14176 MB in use as they count it, 0 MB freed for the budget so far [16868.55] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16868.55] vulkan: 103780404 rendering passes, 948957 clear commands, 16800687 attachments cleared and 1055 left undefined by their load op [16868.55] vulkan: 19200 passes (52%) ended at renderer.c:214 [16868.55] vulkan: 10194 passes (27%) ended at render.c:232 [16868.55] vulkan: 2941 passes (8%) ended at buffer.c:2166 [16868.55] vulkan: 2307 passes (6%) ended at buffer.c:2334 [16868.55] vulkan: 768 passes (2%) ended at buffer.c:2238 [16868.55] vulkan: 600 passes (2%) ended at renderer.c:680 [16868.55] vulkan: 600 passes (2%) ended at dma.c:143 [16868.55] vulkan: 508 passes (1%) ended at cmd.c:534 [16868.55] vulkan: GPU-owned guest memory landed for the CPU 208287 times, render targets written back for an engine 42 times [16869.07] perf: 60.0 frames a second over 5.0 s (950431 shown in all) [16874.09] perf: 57.8 frames a second over 5.0 s (950721 shown in all) [16874.58] vulkan: display: 599 frame intervals of 16.94 ms (deviation 4.41 ms, 1st to 99th percentile 16.56 to 16.93 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 6.5 ms (0.6 to 8.4), on to the display in 39.3 ms (21.6 to 41.5), 45.8 ms in all (23.9 to 48.4) [16874.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16876.46] RomFS: reading V_E005_ED4_002.bin (7.3 KB) [16876.46] RomFS: reading V_E005_ED4_003.bin (4.8 KB) [16878.73] cpu: 600 presents in 10.18 s (59.0 fps): 38 of the game's threads ran 11.40 s on the host's processors (112% of one, 18.99 ms a present), the whole process 12.95 s (127%); the busiest: thread 80 'MainThread' 5.40 s, thread 86 'Job.Worker 0' 2.22 s, thread 87 'Job.Worker 1' 2.22 s, thread 108 'UnityGfxDeviceWorker' 0.89 s, thread 116 'AK::EventManager' 0.42 s [16878.73] cpu: in those 10.18 s, 275338 SVCs (27055 a second): 0x0b SleepThread 92567, 0x1b ArbitrateUnlock 62555, 0x1c WaitProcessWideKeyAtomic 51535, 0x1d SignalProcessWideKey 37738, 0x1a ArbitrateLock 22848, 0x21 SendSyncRequest 6185; 17 calls the dispatch table had no code for (RtAPI.miss) [16878.73] vulkan: 503911745 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5552 finishes (2151 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749723897 descriptor sets written, 258099849 reused; 259870487 draws kept the last one's shaders and pipeline (0 checked), 469424036 its targets [16878.73] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6156 render targets made, 86722 texture uploads (22584 MB); 3 frames over 50 ms in the last 600, the slowest 125 ms [16878.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16878.73] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6386 of 14176 MB (5920 ours) [16878.73] vulkan: caches: 97 render targets (1454 MB, 1 parked), 121 textures (568 MB), 1873 buffers (94 MB); 2778 of 14176 MB in use as they count it, 0 MB freed for the budget so far [16878.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16878.73] vulkan: 103811635 rendering passes, 949493 clear commands, 16815277 attachments cleared and 1057 left undefined by their load op [16878.73] vulkan: 17017 passes (54%) ended at renderer.c:214 [16878.73] vulkan: 9044 passes (29%) ended at render.c:232 [16878.73] vulkan: 1814 passes (6%) ended at buffer.c:2166 [16878.73] vulkan: 1091 passes (3%) ended at buffer.c:2238 [16878.73] vulkan: 1057 passes (3%) ended at buffer.c:2334 [16878.73] vulkan: 600 passes (2%) ended at renderer.c:680 [16878.73] vulkan: 317 passes (1%) ended at cmd.c:534 [16878.73] vulkan: 274 passes (1%) ended at dma.c:143 [16878.73] vulkan: GPU-owned guest memory landed for the CPU 208360 times, render targets written back for an engine 42 times [16879.10] perf: 60.0 frames a second over 5.0 s (951022 shown in all) [16884.10] perf: 60.0 frames a second over 5.0 s (951322 shown in all) [16884.58] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.69 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 1.8 ms (1.4 to 3.4), on to the display in 47.0 ms (31.3 to 48.2), 48.7 ms in all (33.5 to 49.9) [16884.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16888.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 7.94 s on the host's processors (79% of one, 13.23 ms a present), the whole process 9.06 s (91%); the busiest: thread 80 'MainThread' 4.06 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.37 s [16888.73] cpu: in those 10.00 s, 247784 SVCs (24778 a second): 0x0b SleepThread 92892, 0x1b ArbitrateUnlock 50375, 0x1c WaitProcessWideKeyAtomic 47251, 0x1d SignalProcessWideKey 35961, 0x1a ArbitrateLock 13297, 0x21 SendSyncRequest 6188; 9 calls the dispatch table had no code for (RtAPI.miss) [16888.73] vulkan: 503962142 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5552 finishes (2151 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749802567 descriptor sets written, 258121973 reused; 259875887 draws kept the last one's shaders and pipeline (0 checked), 469459433 its targets [16888.73] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6156 render targets made, 86722 texture uploads (22584 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [16888.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16888.73] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6386 of 14176 MB (5920 ours) [16888.73] vulkan: caches: 97 render targets (1454 MB, 1 parked), 121 textures (568 MB), 2099 buffers (85 MB); 2753 of 14176 MB in use as they count it, 0 MB freed for the budget so far [16888.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16888.73] vulkan: 103844093 rendering passes, 950093 clear commands, 16831477 attachments cleared and 1057 left undefined by their load op [16888.73] vulkan: 19200 passes (59%) ended at renderer.c:214 [16888.73] vulkan: 10200 passes (31%) ended at render.c:232 [16888.73] vulkan: 1271 passes (4%) ended at buffer.c:2238 [16888.73] vulkan: 1180 passes (4%) ended at buffer.c:2166 [16888.73] vulkan: 600 passes (2%) ended at renderer.c:680 [16888.73] vulkan: 4 passes (0%) ended at cmd.c:534 [16888.73] vulkan: 3 passes (0%) ended at dma.c:143 [16888.73] vulkan: GPU-owned guest memory landed for the CPU 208363 times, render targets written back for an engine 42 times [16889.10] perf: 60.0 frames a second over 5.0 s (951622 shown in all) [16890.53] RomFS: reading V_E005_ED4_004.bin (2.7 KB) [16890.53] RomFS: reading V_E005_ED4_005.bin (1.3 KB) [16890.53] RomFS: reading V_E005_ED4_006.bin (2.4 KB) [16890.53] RomFS: reading V_E005_ED4_007.bin (1.1 KB) [16890.53] RomFS: reading V_E005_ED5_001.bin (2.4 KB) [16890.53] RomFS: reading V_E005_ED5_001_F.bin (3.1 KB) [16890.53] RomFS: reading V_E005_ED5_002.bin (5.8 KB) [16894.12] perf: 60.0 frames a second over 5.0 s (951923 shown in all) [16894.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.7 ms (1.5 to 2.9), on to the display in 47.6 ms (46.0 to 48.2), 49.4 ms in all (48.2 to 49.9) [16894.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16894.60] RomFS: reading tex_event_dlc_picture_5.bundle (1996.8 KB) [16894.60] RomFS: reading tex_event_dlc_picture_6.bundle (1858.8 KB) [16894.62] RomFS: reading tex_event_dlc_picture_7.bundle (1717.1 KB) [16898.73] nvn: 952200 presents, 952200 submissions [16898.73] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 8.02 s on the host's processors (80% of one, 13.37 ms a present), the whole process 9.20 s (92%); the busiest: thread 80 'MainThread' 4.12 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.37 s [16898.73] cpu: in those 10.00 s, 249485 SVCs (24946 a second): 0x0b SleepThread 93614, 0x1b ArbitrateUnlock 50762, 0x1c WaitProcessWideKeyAtomic 47536, 0x1d SignalProcessWideKey 36267, 0x1a ArbitrateLock 13527, 0x21 SendSyncRequest 5957; 30 calls the dispatch table had no code for (RtAPI.miss) [16898.73] vulkan: 504012761 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5552 finishes (2151 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749881035 descriptor sets written, 258144743 reused; 259881533 draws kept the last one's shaders and pipeline (0 checked), 469495051 its targets [16898.73] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6156 render targets made, 86723 texture uploads (22587 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [16898.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16898.73] vulkan: memory used and budgeted: heap 0 288 of 15496 MB (288 ours), heap 1 6386 of 14176 MB (5920 ours) [16898.73] vulkan: caches: 93 render targets (1349 MB, 0 parked), 46 textures (251 MB), 1532 buffers (27 MB); 2273 of 14176 MB in use as they count it, 0 MB freed for the budget so far [16898.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16898.73] vulkan: 103876359 rendering passes, 950693 clear commands, 16847677 attachments cleared and 1057 left undefined by their load op [16898.73] vulkan: 19200 passes (60%) ended at renderer.c:214 [16898.73] vulkan: 10200 passes (32%) ended at render.c:232 [16898.73] vulkan: 1195 passes (4%) ended at buffer.c:2166 [16898.73] vulkan: 1027 passes (3%) ended at buffer.c:2238 [16898.73] vulkan: 600 passes (2%) ended at renderer.c:680 [16898.73] vulkan: 27 passes (0%) ended at dma.c:143 [16898.73] vulkan: 16 passes (0%) ended at cmd.c:534 [16898.73] vulkan: 1 passes (0%) ended at texture.c:476 [16898.73] vulkan: GPU-owned guest memory landed for the CPU 208376 times, render targets written back for an engine 42 times [16899.12] perf: 60.0 frames a second over 5.0 s (952223 shown in all) [16902.29] RomFS: reading map_event_m013_06.mat.bundle (4942.0 KB) [16902.29] RomFS: reading map_event_m013_07.mat.bundle (1259.4 KB) [16902.30] RomFS: reading map_event_m014_01.mat.bundle (5944.9 KB) [16904.14] perf: 58.2 frames a second over 5.0 s (952515 shown in all) [16905.08] vulkan: display: 598 frame intervals of 16.97 ms (deviation 3.77 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 2.0 ms (0.5 to 4.2), on to the display in 46.5 ms (34.0 to 48.6), 48.5 ms in all (35.5 to 50.0) [16905.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16908.88] cpu: 600 presents in 10.15 s (59.1 fps): 39 of the game's threads ran 9.91 s on the host's processors (98% of one, 16.51 ms a present), the whole process 11.02 s (109%); the busiest: thread 80 'MainThread' 5.17 s, thread 86 'Job.Worker 0' 1.61 s, thread 87 'Job.Worker 1' 1.61 s, thread 108 'UnityGfxDeviceWorker' 0.62 s, thread 116 'AK::EventManager' 0.55 s [16908.88] cpu: in those 10.15 s, 262705 SVCs (25872 a second): 0x0b SleepThread 89628, 0x1b ArbitrateUnlock 59951, 0x1c WaitProcessWideKeyAtomic 45107, 0x1d SignalProcessWideKey 33550, 0x1a ArbitrateLock 25137, 0x21 SendSyncRequest 6495; 25 calls the dispatch table had no code for (RtAPI.miss) [16908.88] vulkan: 504058101 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 749953981 descriptor sets written, 258162477 reused; 259889100 draws kept the last one's shaders and pipeline (0 checked), 469530574 its targets [16908.88] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86771 texture uploads (22604 MB); 3 frames over 50 ms in the last 600, the slowest 108 ms [16908.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16908.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14079 MB (5920 ours) [16908.88] vulkan: caches: 97 render targets (1434 MB, 0 parked), 93 textures (368 MB), 2047 buffers (28 MB); 2502 of 14079 MB in use as they count it, 0 MB freed for the budget so far [16908.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16908.88] vulkan: 103899740 rendering passes, 951114 clear commands, 16859507 attachments cleared and 1059 left undefined by their load op [16908.88] vulkan: 13337 passes (57%) ended at renderer.c:214 [16908.88] vulkan: 7088 passes (30%) ended at render.c:232 [16908.88] vulkan: 985 passes (4%) ended at buffer.c:2238 [16908.88] vulkan: 794 passes (3%) ended at buffer.c:2166 [16908.88] vulkan: 599 passes (3%) ended at renderer.c:680 [16908.88] vulkan: 246 passes (1%) ended at cmd.c:534 [16908.88] vulkan: 200 passes (1%) ended at buffer.c:2334 [16908.88] vulkan: 110 passes (0%) ended at dma.c:143 [16908.88] vulkan: GPU-owned guest memory landed for the CPU 208425 times, render targets written back for an engine 42 times [16909.14] perf: 60.0 frames a second over 5.0 s (952815 shown in all) [16911.03] RomFS: reading V_E005_ED5_003.bin (4.1 KB) [16911.03] RomFS: reading V_E005_ED5_004.bin (1.5 KB) [16911.03] RomFS: reading V_E005_ED5_004_F.bin (1.3 KB) [16911.03] RomFS: reading V_E005_ED5_005.bin (7.6 KB) [16914.15] perf: 60.0 frames a second over 5.0 s (953116 shown in all) [16915.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (1.9 to 5.7), on to the display in 44.3 ms (39.8 to 45.3), 48.6 ms in all (44.8 to 49.5) [16915.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16918.88] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.56 s on the host's processors (106% of one, 17.60 ms a present), the whole process 12.15 s (121%); the busiest: thread 80 'MainThread' 5.48 s, thread 87 'Job.Worker 1' 1.96 s, thread 86 'Job.Worker 0' 1.95 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.41 s [16918.88] cpu: in those 10.00 s, 245568 SVCs (24555 a second): 0x0b SleepThread 97125, 0x1b ArbitrateUnlock 48473, 0x1c WaitProcessWideKeyAtomic 45690, 0x1d SignalProcessWideKey 33323, 0x1a ArbitrateLock 13226, 0x21 SendSyncRequest 5911; 10 calls the dispatch table had no code for (RtAPI.miss) [16918.88] vulkan: 504125580 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750068355 descriptor sets written, 258183061 reused; 259902480 draws kept the last one's shaders and pipeline (0 checked), 469582942 its targets [16918.88] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86786 texture uploads (22609 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [16918.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16918.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14115 MB (5920 ours) [16918.88] vulkan: caches: 97 render targets (1434 MB, 0 parked), 108 textures (440 MB), 1600 buffers (35 MB); 2565 of 14115 MB in use as they count it, 0 MB freed for the budget so far [16918.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16918.88] vulkan: 103933945 rendering passes, 951714 clear commands, 16875707 attachments cleared and 1059 left undefined by their load op [16918.88] vulkan: 19309 passes (56%) ended at renderer.c:214 [16918.88] vulkan: 10192 passes (30%) ended at render.c:232 [16918.88] vulkan: 1289 passes (4%) ended at buffer.c:2166 [16918.88] vulkan: 1131 passes (3%) ended at buffer.c:2334 [16918.88] vulkan: 737 passes (2%) ended at buffer.c:2238 [16918.88] vulkan: 600 passes (2%) ended at renderer.c:680 [16918.88] vulkan: 600 passes (2%) ended at dma.c:143 [16918.88] vulkan: 342 passes (1%) ended at cmd.c:534 [16918.88] vulkan: GPU-owned guest memory landed for the CPU 208735 times, render targets written back for an engine 42 times [16919.15] perf: 60.0 frames a second over 5.0 s (953416 shown in all) [16922.25] RomFS: reading V_E005_ED5_006.bin (7.0 KB) [16922.25] RomFS: reading V_E005_ED5_007.bin (4.3 KB) [16922.25] RomFS: reading V_E005_ED5_008.bin (1.3 KB) [16924.15] perf: 60.0 frames a second over 5.0 s (953716 shown in all) [16925.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (2.5 to 6.6), on to the display in 43.9 ms (41.7 to 46.2), 48.8 ms in all (46.1 to 49.6) [16925.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16928.88] nvn: 954000 presents, 954000 submissions [16928.88] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.33 s on the host's processors (103% of one, 17.21 ms a present), the whole process 11.70 s (117%); the busiest: thread 80 'MainThread' 5.38 s, thread 86 'Job.Worker 0' 1.89 s, thread 87 'Job.Worker 1' 1.88 s, thread 108 'UnityGfxDeviceWorker' 0.62 s, thread 116 'AK::EventManager' 0.46 s [16928.88] cpu: in those 10.00 s, 247432 SVCs (24749 a second): 0x0b SleepThread 94344, 0x1b ArbitrateUnlock 49961, 0x1c WaitProcessWideKeyAtomic 46862, 0x1d SignalProcessWideKey 35197, 0x1a ArbitrateLock 12926, 0x21 SendSyncRequest 6322; 18 calls the dispatch table had no code for (RtAPI.miss) [16928.88] vulkan: 504185053 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750167411 descriptor sets written, 258202951 reused; 259911918 draws kept the last one's shaders and pipeline (0 checked), 469626815 its targets [16928.88] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86786 texture uploads (22609 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [16928.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16928.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14115 MB (5920 ours) [16928.88] vulkan: caches: 95 render targets (1393 MB, 0 parked), 80 textures (332 MB), 985 buffers (43 MB); 2424 of 14115 MB in use as they count it, 0 MB freed for the budget so far [16928.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16928.88] vulkan: 103967264 rendering passes, 952314 clear commands, 16891907 attachments cleared and 1059 left undefined by their load op [16928.88] vulkan: 19800 passes (59%) ended at renderer.c:214 [16928.88] vulkan: 10200 passes (31%) ended at render.c:232 [16928.88] vulkan: 946 passes (3%) ended at buffer.c:2166 [16928.88] vulkan: 935 passes (3%) ended at buffer.c:2238 [16928.88] vulkan: 600 passes (2%) ended at renderer.c:680 [16928.88] vulkan: 455 passes (1%) ended at buffer.c:2334 [16928.88] vulkan: 240 passes (1%) ended at dma.c:143 [16928.88] vulkan: 143 passes (0%) ended at cmd.c:534 [16928.88] vulkan: GPU-owned guest memory landed for the CPU 208870 times, render targets written back for an engine 42 times [16929.17] perf: 60.0 frames a second over 5.0 s (954017 shown in all) [16934.17] perf: 60.0 frames a second over 5.0 s (954317 shown in all) [16935.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.4 ms (1.7 to 4.1), on to the display in 45.8 ms (44.7 to 46.3), 49.2 ms in all (47.3 to 49.7) [16935.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16938.88] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 9.35 s on the host's processors (94% of one, 15.58 ms a present), the whole process 10.51 s (105%); the busiest: thread 80 'MainThread' 5.20 s, thread 86 'Job.Worker 0' 1.66 s, thread 87 'Job.Worker 1' 1.65 s, thread 108 'UnityGfxDeviceWorker' 0.47 s, thread 116 'AK::EventManager' 0.29 s [16938.88] cpu: in those 10.00 s, 241888 SVCs (24190 a second): 0x0b SleepThread 94350, 0x1b ArbitrateUnlock 48083, 0x1c WaitProcessWideKeyAtomic 45435, 0x1d SignalProcessWideKey 34185, 0x1a ArbitrateLock 11945, 0x21 SendSyncRequest 6066; 12 calls the dispatch table had no code for (RtAPI.miss) [16938.88] vulkan: 504234664 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750246209 descriptor sets written, 258223375 reused; 259917918 draws kept the last one's shaders and pipeline (0 checked), 469660826 its targets [16938.88] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86786 texture uploads (22609 MB); 0 frames over 50 ms in the last 600, the slowest 29 ms [16938.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16938.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14130 MB (5920 ours) [16938.88] vulkan: caches: 95 render targets (1393 MB, 0 parked), 80 textures (332 MB), 983 buffers (41 MB); 2421 of 14130 MB in use as they count it, 0 MB freed for the budget so far [16938.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16938.88] vulkan: 103999338 rendering passes, 952914 clear commands, 16908107 attachments cleared and 1059 left undefined by their load op [16938.88] vulkan: 19800 passes (62%) ended at renderer.c:214 [16938.88] vulkan: 10200 passes (32%) ended at render.c:232 [16938.88] vulkan: 788 passes (2%) ended at buffer.c:2238 [16938.88] vulkan: 600 passes (2%) ended at renderer.c:680 [16938.88] vulkan: 600 passes (2%) ended at buffer.c:2166 [16938.88] vulkan: 74 passes (0%) ended at dma.c:143 [16938.88] vulkan: 9 passes (0%) ended at buffer.c:2334 [16938.88] vulkan: 3 passes (0%) ended at cmd.c:534 [16938.88] vulkan: GPU-owned guest memory landed for the CPU 208873 times, render targets written back for an engine 42 times [16939.11] RomFS: reading V_E005_ED5_009.bin (1.8 KB) [16939.11] RomFS: reading V_E005_ED5_009_F.bin (2.1 KB) [16939.11] RomFS: reading V_E005_ED5_010.bin (7.6 KB) [16939.11] RomFS: reading V_E005_ED5_011.bin (5.0 KB) [16939.17] perf: 60.0 frames a second over 5.0 s (954617 shown in all) [16944.19] perf: 60.0 frames a second over 5.0 s (954918 shown in all) [16945.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (1.8 to 6.0), on to the display in 44.9 ms (42.0 to 46.3), 49.0 ms in all (45.9 to 49.7) [16945.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16948.45] RomFS: reading V_E005_ED5_012.bin (1.9 KB) [16948.45] RomFS: reading V_E005_ED5_012_F.bin (1.4 KB) [16948.45] RomFS: reading V_E005_ED5_013.bin (10.9 KB) [16948.45] RomFS: reading V_E005_ED5_014.bin (1.2 KB) [16948.88] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.71 s on the host's processors (107% of one, 17.85 ms a present), the whole process 12.03 s (120%); the busiest: thread 80 'MainThread' 5.52 s, thread 86 'Job.Worker 0' 2.06 s, thread 87 'Job.Worker 1' 2.04 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.30 s [16948.88] cpu: in those 10.00 s, 249922 SVCs (24989 a second): 0x0b SleepThread 95411, 0x1b ArbitrateUnlock 50350, 0x1c WaitProcessWideKeyAtomic 47190, 0x1d SignalProcessWideKey 35270, 0x1a ArbitrateLock 13479, 0x21 SendSyncRequest 6402; 24 calls the dispatch table had no code for (RtAPI.miss) [16948.88] vulkan: 504301210 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750358298 descriptor sets written, 258244378 reused; 259929151 draws kept the last one's shaders and pipeline (0 checked), 469712369 its targets [16948.88] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86786 texture uploads (22609 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [16948.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16948.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14130 MB (5920 ours) [16948.88] vulkan: caches: 95 render targets (1393 MB, 0 parked), 80 textures (332 MB), 1472 buffers (32 MB); 2413 of 14130 MB in use as they count it, 0 MB freed for the budget so far [16948.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16948.88] vulkan: 104032112 rendering passes, 953514 clear commands, 16924307 attachments cleared and 1059 left undefined by their load op [16948.88] vulkan: 19203 passes (59%) ended at renderer.c:214 [16948.88] vulkan: 10200 passes (31%) ended at render.c:232 [16948.88] vulkan: 1350 passes (4%) ended at buffer.c:2166 [16948.88] vulkan: 1265 passes (4%) ended at buffer.c:2238 [16948.88] vulkan: 600 passes (2%) ended at renderer.c:680 [16948.88] vulkan: 94 passes (0%) ended at cmd.c:534 [16948.88] vulkan: 31 passes (0%) ended at dma.c:143 [16948.88] vulkan: 31 passes (0%) ended at buffer.c:2334 [16948.88] vulkan: GPU-owned guest memory landed for the CPU 208892 times, render targets written back for an engine 42 times [16949.19] perf: 60.0 frames a second over 5.0 s (955218 shown in all) [16954.20] perf: 60.0 frames a second over 5.0 s (955519 shown in all) [16954.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (1.9 to 5.3), on to the display in 44.8 ms (42.9 to 45.5), 49.0 ms in all (46.4 to 49.7) [16954.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16958.88] nvn: 955800 presents, 955800 submissions [16958.88] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.78 s on the host's processors (108% of one, 17.96 ms a present), the whole process 12.07 s (121%); the busiest: thread 80 'MainThread' 5.51 s, thread 86 'Job.Worker 0' 2.12 s, thread 87 'Job.Worker 1' 2.11 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.29 s [16958.88] cpu: in those 10.00 s, 242191 SVCs (24219 a second): 0x0b SleepThread 92083, 0x1b ArbitrateUnlock 48956, 0x1c WaitProcessWideKeyAtomic 46079, 0x1d SignalProcessWideKey 34440, 0x1a ArbitrateLock 12662, 0x21 SendSyncRequest 6151; 15 calls the dispatch table had no code for (RtAPI.miss) [16958.88] vulkan: 504360751 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750455774 descriptor sets written, 258265984 reused; 259937917 draws kept the last one's shaders and pipeline (0 checked), 469756630 its targets [16958.88] vulkan: 46 shaders translated (12 ms), 116 pipelines made (36 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86786 texture uploads (22609 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [16958.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16958.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14130 MB (5920 ours) [16958.88] vulkan: caches: 95 render targets (1393 MB, 0 parked), 80 textures (332 MB), 1751 buffers (41 MB); 2421 of 14130 MB in use as they count it, 0 MB freed for the budget so far [16958.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16958.88] vulkan: 104064694 rendering passes, 954114 clear commands, 16940507 attachments cleared and 1059 left undefined by their load op [16958.88] vulkan: 19480 passes (60%) ended at renderer.c:214 [16958.88] vulkan: 10200 passes (31%) ended at render.c:232 [16958.88] vulkan: 1186 passes (4%) ended at buffer.c:2166 [16958.88] vulkan: 1048 passes (3%) ended at buffer.c:2238 [16958.88] vulkan: 600 passes (2%) ended at renderer.c:680 [16958.88] vulkan: 49 passes (0%) ended at cmd.c:534 [16958.88] vulkan: 19 passes (0%) ended at dma.c:143 [16958.88] vulkan: GPU-owned guest memory landed for the CPU 208904 times, render targets written back for an engine 42 times [16959.20] perf: 60.0 frames a second over 5.0 s (955819 shown in all) [16963.39] RomFS: reading m010_mid_ed1_03.bundle (453.4 KB) [16963.39] RomFS: reading m010_mid_ed2_01.bundle (454.8 KB) [16963.41] RomFS: reading m010_mid_ed2_02.bundle (521.2 KB) [16963.98] RomFS: reading 371052910.wem (3.8 KB) [16963.98] RomFS: reading 374830367.wem (28.9 KB) [16964.11] RomFS: reading 376493062.wem (7.0 KB) [16964.11] RomFS: reading 376864733.wem (1866.3 KB) [16964.22] perf: 60.0 frames a second over 5.0 s (956120 shown in all) [16964.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (1.9 to 5.6), on to the display in 44.4 ms (42.5 to 45.2), 49.0 ms in all (46.1 to 49.6) [16964.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16965.96] RomFS: reading 120760185.wem (1536.4 KB) [16965.96] RomFS: reading 123957503.wem (54.5 KB) [16965.97] RomFS: reading e005_mid_ed5_02.bundle (112.1 KB) [16966.47] RomFS: reading tex_event_dlc_reliance_s_05.bundle (1536.2 KB) [16966.47] RomFS: reading tex_event_effect_black.bundle (2.0 KB) [16966.47] RomFS: reading tex_event_effect_focus.bundle (43.8 KB) [16966.81] RomFS: reading V_E005_ED5_015.bin (1.2 KB) [16966.81] RomFS: reading V_E005_ED5_015_F.bin (1.1 KB) [16966.81] RomFS: reading V_E005_ED5_016.bin (11.0 KB) [16966.81] RomFS: reading V_E005_ED5_017.bin (1.4 KB) [16966.81] RomFS: reading V_E005_ED5_017_F.bin (1.6 KB) [16967.14] RomFS: reading 125963299.wem (246.9 KB) [16968.02] RomFS: reading uanim_rod0af-ft1_c000_idlenormal.bundle (33.9 KB) [16968.02] RomFS: reading uanim_rod0af-ft1_c000_relaxloop.bundle (23.3 KB) [16968.02] RomFS: reading uanim_rod0af-ft1_c000_start.bundle (64.1 KB) [16968.02] RomFS: reading uanim_mag0af-mg1_c000_start.bundle (62.3 KB) [16968.02] RomFS: reading uanim_com0af-no1_c703_start.bundle (48.3 KB) [16968.02] RomFS: reading uanim_com0af-sw1_c000_attack1m.bundle (103.5 KB) [16968.03] RomFS: reading uanim_mag0af-mg1_c000_win.bundle (50.1 KB) [16968.03] RomFS: reading uanim_swd0af-sw1_c000_idledying.bundle (20.6 KB) [16968.03] RomFS: reading uanim_swd0af-sw1_c000_idlenormal.bundle (19.2 KB) [16968.03] RomFS: reading uanim_swd0af-sw1_c000_relaxloop.bundle (19.4 KB) [16968.03] RomFS: reading uanim_rod0af-ft1_c000_idledying.bundle (32.1 KB) [16968.04] RomFS: reading uanim_mag0af-mg1_c000_attackc.bundle (152.9 KB) [16968.04] RomFS: reading uanim_rod0af-ft1_c000_win.bundle (65.7 KB) [16968.04] RomFS: reading uanim_swd0af-sw1_c000_start.bundle (61.7 KB) [16968.04] RomFS: reading uanim_swd0af-sw1_c000_attackc.bundle (145.3 KB) [16968.06] RomFS: reading uanim_rod0af-ft1_c000_attackc.bundle (179.7 KB) [16968.06] RomFS: reading uanim_lyn1am-bw1_c000_special1.bundle (305.1 KB) [16968.06] RomFS: reading uanim_mag0af-mg1_c000_attack1.bundle (120.7 KB) [16968.06] RomFS: reading uanim_sig0bm-sw1_c531_attack3.bundle (8.3 KB) [16968.06] RomFS: reading uanim_sig0bm-sw1_c531_attackc.bundle (11.4 KB) [16968.06] RomFS: reading uanim_swd0af-sw1_c000_win.bundle (106.7 KB) [16968.06] RomFS: reading uanim_com0af-no1_c000_start.bundle (78.1 KB) [16968.07] RomFS: reading uanim_swd0af-sw1_c000_attack2.bundle (77.6 KB) [16968.07] RomFS: reading uanim_mag0af-mg1_c000_attack2.bundle (122.5 KB) [16968.07] RomFS: reading uanim_com0af-no1_c051_afterstory.bundle (20.4 KB) [16968.10] RomFS: reading uanim_rod0af-ft1_c000_attack2.bundle (102.1 KB) [16968.88] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 11.41 s on the host's processors (114% of one, 19.02 ms a present), the whole process 12.83 s (128%); the busiest: thread 80 'MainThread' 5.63 s, thread 86 'Job.Worker 0' 2.20 s, thread 87 'Job.Worker 1' 2.19 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.41 s [16968.88] cpu: in those 10.00 s, 283089 SVCs (28314 a second): 0x0b SleepThread 96453, 0x1b ArbitrateUnlock 66656, 0x1c WaitProcessWideKeyAtomic 47236, 0x1d SignalProcessWideKey 35277, 0x1a ArbitrateLock 29200, 0x21 SendSyncRequest 6429; 8 calls the dispatch table had no code for (RtAPI.miss) [16968.88] vulkan: 504412530 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750538628 descriptor sets written, 258286688 reused; 259943076 draws kept the last one's shaders and pipeline (0 checked), 469793004 its targets [16968.88] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86802 texture uploads (22611 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [16968.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16968.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14130 MB (5920 ours) [16968.88] vulkan: caches: 95 render targets (1393 MB, 0 parked), 95 textures (348 MB), 1844 buffers (36 MB); 2433 of 14130 MB in use as they count it, 0 MB freed for the budget so far [16968.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16968.88] vulkan: 104098199 rendering passes, 954714 clear commands, 16956707 attachments cleared and 1059 left undefined by their load op [16968.88] vulkan: 19853 passes (59%) ended at renderer.c:214 [16968.88] vulkan: 10195 passes (30%) ended at render.c:232 [16968.88] vulkan: 1181 passes (4%) ended at buffer.c:2166 [16968.88] vulkan: 942 passes (3%) ended at buffer.c:2238 [16968.88] vulkan: 600 passes (2%) ended at renderer.c:680 [16968.88] vulkan: 329 passes (1%) ended at dma.c:143 [16968.88] vulkan: 205 passes (1%) ended at cmd.c:534 [16968.88] vulkan: 146 passes (0%) ended at buffer.c:2334 [16968.88] vulkan: GPU-owned guest memory landed for the CPU 209064 times, render targets written back for an engine 42 times [16969.22] perf: 60.0 frames a second over 5.0 s (956420 shown in all) [16969.93] RomFS: reading 777879958.wem (71.7 KB) [16974.24] perf: 60.0 frames a second over 5.0 s (956721 shown in all) [16974.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (2.0 to 6.5), on to the display in 44.5 ms (38.1 to 46.7), 48.8 ms in all (43.8 to 49.9) [16974.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16978.88] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 10.24 s on the host's processors (102% of one, 17.07 ms a present), the whole process 11.75 s (118%); the busiest: thread 80 'MainThread' 5.21 s, thread 87 'Job.Worker 1' 1.93 s, thread 86 'Job.Worker 0' 1.93 s, thread 108 'UnityGfxDeviceWorker' 0.62 s, thread 116 'AK::EventManager' 0.45 s [16978.88] cpu: in those 10.00 s, 231715 SVCs (23167 a second): 0x0b SleepThread 84833, 0x1b ArbitrateUnlock 47874, 0x1c WaitProcessWideKeyAtomic 44817, 0x1d SignalProcessWideKey 34527, 0x1a ArbitrateLock 11608, 0x21 SendSyncRequest 6232; 10 calls the dispatch table had no code for (RtAPI.miss) [16978.88] vulkan: 504471980 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750637875 descriptor sets written, 258306341 reused; 259955925 draws kept the last one's shaders and pipeline (0 checked), 469836978 its targets [16978.88] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86807 texture uploads (22611 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [16978.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16978.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14130 MB (5920 ours) [16978.88] vulkan: caches: 95 render targets (1393 MB, 0 parked), 100 textures (352 MB), 1616 buffers (33 MB); 2434 of 14130 MB in use as they count it, 0 MB freed for the budget so far [16978.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16978.88] vulkan: 104132037 rendering passes, 955314 clear commands, 16972907 attachments cleared and 1059 left undefined by their load op [16978.88] vulkan: 19675 passes (58%) ended at renderer.c:214 [16978.88] vulkan: 10078 passes (30%) ended at render.c:232 [16978.88] vulkan: 1282 passes (4%) ended at buffer.c:2166 [16978.88] vulkan: 687 passes (2%) ended at buffer.c:2238 [16978.88] vulkan: 600 passes (2%) ended at renderer.c:680 [16978.88] vulkan: 600 passes (2%) ended at dma.c:143 [16978.88] vulkan: 560 passes (2%) ended at buffer.c:2334 [16978.88] vulkan: 355 passes (1%) ended at cmd.c:534 [16978.88] vulkan: GPU-owned guest memory landed for the CPU 209295 times, render targets written back for an engine 42 times [16979.24] perf: 60.0 frames a second over 5.0 s (957021 shown in all) [16982.46] RomFS: reading e005_mid_op6_01.bundle (697.9 KB) [16984.25] perf: 60.0 frames a second over 5.0 s (957322 shown in all) [16984.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (1.3 to 5.5), on to the display in 45.7 ms (42.6 to 48.7), 48.6 ms in all (46.6 to 50.0) [16984.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16986.86] RomFS: reading V_E005_ED5_018.bin (1.4 KB) [16986.86] RomFS: reading V_E005_ED5_018_F.bin (1.4 KB) [16986.86] RomFS: reading V_E005_ED5_019.bin (5.2 KB) [16986.86] RomFS: reading V_E005_ED5_019_F.bin (4.4 KB) [16986.86] RomFS: reading V_E005_ED6_001.bin (7.6 KB) [16988.88] nvn: 957600 presents, 957600 submissions [16988.88] cpu: 600 presents in 10.00 s (60.0 fps): 39 of the game's threads ran 8.75 s on the host's processors (88% of one, 14.58 ms a present), the whole process 10.16 s (102%); the busiest: thread 80 'MainThread' 4.73 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.43 s, thread 108 'UnityGfxDeviceWorker' 0.57 s, thread 116 'AK::EventManager' 0.44 s [16988.88] cpu: in those 10.00 s, 258911 SVCs (25897 a second): 0x0b SleepThread 84124, 0x1b ArbitrateUnlock 57394, 0x1c WaitProcessWideKeyAtomic 52987, 0x1d SignalProcessWideKey 41442, 0x1a ArbitrateLock 14011, 0x21 SendSyncRequest 6180; 33 calls the dispatch table had no code for (RtAPI.miss) [16988.88] vulkan: 504526122 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5557 finishes (2155 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750726212 descriptor sets written, 258326288 reused; 259966445 draws kept the last one's shaders and pipeline (0 checked), 469875894 its targets [16988.88] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6160 render targets made, 86820 texture uploads (22622 MB); 0 frames over 50 ms in the last 600, the slowest 32 ms [16988.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16988.88] vulkan: memory used and budgeted: heap 0 288 of 15495 MB (288 ours), heap 1 6386 of 14111 MB (5920 ours) [16988.88] vulkan: caches: 95 render targets (1393 MB, 0 parked), 97 textures (352 MB), 1216 buffers (26 MB); 2433 of 14111 MB in use as they count it, 0 MB freed for the budget so far [16988.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16988.88] vulkan: 104165968 rendering passes, 955914 clear commands, 16989107 attachments cleared and 1059 left undefined by their load op [16988.88] vulkan: 19495 passes (57%) ended at renderer.c:214 [16988.88] vulkan: 10137 passes (30%) ended at render.c:232 [16988.88] vulkan: 1284 passes (4%) ended at buffer.c:2334 [16988.88] vulkan: 793 passes (2%) ended at buffer.c:2166 [16988.88] vulkan: 786 passes (2%) ended at buffer.c:2238 [16988.88] vulkan: 600 passes (2%) ended at renderer.c:680 [16988.88] vulkan: 600 passes (2%) ended at dma.c:143 [16988.88] vulkan: 228 passes (1%) ended at cmd.c:534 [16988.88] vulkan: GPU-owned guest memory landed for the CPU 209474 times, render targets written back for an engine 42 times [16989.27] perf: 60.0 frames a second over 5.0 s (957623 shown in all) [16994.29] perf: 60.0 frames a second over 5.0 s (957924 shown in all) [16994.89] RomFS: reading tex_event_dlc_recollection_6.bundle (1938.0 KB) [16994.90] RomFS: reading tex_event_dlc_recollection_7.bundle (2011.1 KB) [16994.91] RomFS: reading tex_event_dlc_reliance_s_01.bundle (1238.9 KB) [16994.92] RomFS: reading eff_telop_emblemmark_loop.bundle (94.2 KB) [16994.92] RomFS: reading eff_telop_recollection_loop.bundle (196.0 KB) [16994.94] RomFS: reading eff_telop_ringcleaning_finish.bundle (67.6 KB) [16995.09] vulkan: display: 599 frame intervals of 16.89 ms (deviation 3.46 ms, 1st to 99th percentile 16.56 to 16.94 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 2.2 ms (0.6 to 4.2), on to the display in 46.8 ms (21.0 to 48.8), 49.0 ms in all (27.8 to 50.0) [16995.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [16995.51] RomFS: reading 186028483.wem (18.3 KB) [16995.51] RomFS: reading 187260848.wem (2316.5 KB) [16999.02] cpu: 600 presents in 10.15 s (59.1 fps): 38 of the game's threads ran 6.31 s on the host's processors (62% of one, 10.52 ms a present), the whole process 7.33 s (72%); the busiest: thread 80 'MainThread' 3.80 s, thread 87 'Job.Worker 1' 0.74 s, thread 86 'Job.Worker 0' 0.74 s, thread 116 'AK::EventManager' 0.50 s, thread 108 'UnityGfxDeviceWorker' 0.44 s [16999.02] cpu: in those 10.15 s, 235903 SVCs (23252 a second): 0x1b ArbitrateUnlock 59732, 0x0b SleepThread 55222, 0x1c WaitProcessWideKeyAtomic 54532, 0x1d SignalProcessWideKey 43016, 0x1a ArbitrateLock 15519, 0x21 SendSyncRequest 5976; 8 calls the dispatch table had no code for (RtAPI.miss) [16999.02] vulkan: 504560601 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5559 finishes (2157 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750780690 descriptor sets written, 258340768 reused; 259971929 draws kept the last one's shaders and pipeline (0 checked), 469901250 its targets [16999.02] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6168 render targets made, 86826 texture uploads (22626 MB); 3 frames over 50 ms in the last 600, the slowest 109 ms [16999.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [16999.02] vulkan: memory used and budgeted: heap 0 288 of 15483 MB (288 ours), heap 1 6386 of 14121 MB (5920 ours) [16999.02] vulkan: caches: 100 render targets (1578 MB, 1 parked), 94 textures (350 MB), 1134 buffers (17 MB); 2574 of 14121 MB in use as they count it, 0 MB freed for the budget so far [16999.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [16999.02] vulkan: 104191674 rendering passes, 956502 clear commands, 17004180 attachments cleared and 1059 left undefined by their load op [16999.02] vulkan: 13236 passes (51%) ended at renderer.c:214 [16999.02] vulkan: 8934 passes (35%) ended at render.c:232 [16999.02] vulkan: 1312 passes (5%) ended at buffer.c:2334 [16999.02] vulkan: 898 passes (3%) ended at buffer.c:2238 [16999.02] vulkan: 600 passes (2%) ended at renderer.c:680 [16999.02] vulkan: 329 passes (1%) ended at buffer.c:2166 [16999.02] vulkan: 290 passes (1%) ended at dma.c:143 [16999.02] vulkan: 98 passes (0%) ended at cmd.c:534 [16999.02] vulkan: GPU-owned guest memory landed for the CPU 209570 times, render targets written back for an engine 42 times [16999.30] perf: 58.2 frames a second over 5.0 s (958216 shown in all) [17004.32] perf: 60.0 frames a second over 5.0 s (958517 shown in all) [17005.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.5 to 2.7), on to the display in 34.6 ms (32.3 to 35.4), 36.7 ms in all (34.6 to 37.4) [17005.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17009.02] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.44 s on the host's processors (44% of one, 7.40 ms a present), the whole process 5.10 s (51%); the busiest: thread 80 'MainThread' 2.59 s, thread 116 'AK::EventManager' 0.65 s, thread 86 'Job.Worker 0' 0.40 s, thread 87 'Job.Worker 1' 0.40 s, thread 108 'UnityGfxDeviceWorker' 0.34 s [17009.02] cpu: in those 10.00 s, 198535 SVCs (19853 a second): 0x1b ArbitrateUnlock 60549, 0x1c WaitProcessWideKeyAtomic 55772, 0x1d SignalProcessWideKey 46098, 0x1a ArbitrateLock 14754, 0x0b SleepThread 13672, 0x21 SendSyncRequest 5870; 9 calls the dispatch table had no code for (RtAPI.miss) [17009.02] vulkan: 504577398 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5559 finishes (2157 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750805887 descriptor sets written, 258349165 reused; 259973729 draws kept the last one's shaders and pipeline (0 checked), 469916247 its targets [17009.02] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6168 render targets made, 86826 texture uploads (22626 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17009.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17009.02] vulkan: memory used and budgeted: heap 0 288 of 15483 MB (288 ours), heap 1 6386 of 14121 MB (5920 ours) [17009.02] vulkan: caches: 100 render targets (1578 MB, 1 parked), 55 textures (199 MB), 751 buffers (4 MB); 2425 of 14121 MB in use as they count it, 0 MB freed for the budget so far [17009.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17009.02] vulkan: 104207962 rendering passes, 957102 clear commands, 17018580 attachments cleared and 1059 left undefined by their load op [17009.02] vulkan: 7800 passes (48%) ended at render.c:232 [17009.02] vulkan: 6000 passes (37%) ended at renderer.c:214 [17009.02] vulkan: 1285 passes (8%) ended at buffer.c:2238 [17009.02] vulkan: 600 passes (4%) ended at renderer.c:680 [17009.02] vulkan: 600 passes (4%) ended at buffer.c:2334 [17009.02] vulkan: 3 passes (0%) ended at dma.c:143 [17009.02] vulkan: GPU-owned guest memory landed for the CPU 209572 times, render targets written back for an engine 42 times [17009.32] perf: 60.0 frames a second over 5.0 s (958817 shown in all) [17014.32] perf: 60.0 frames a second over 5.0 s (959117 shown in all) [17015.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.6 to 2.9), on to the display in 34.8 ms (32.8 to 35.4), 36.9 ms in all (35.4 to 37.5) [17015.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17019.02] nvn: 959400 presents, 959400 submissions [17019.02] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.53 s on the host's processors (45% of one, 7.55 ms a present), the whole process 5.21 s (52%); the busiest: thread 80 'MainThread' 2.63 s, thread 116 'AK::EventManager' 0.66 s, thread 86 'Job.Worker 0' 0.41 s, thread 87 'Job.Worker 1' 0.41 s, thread 108 'UnityGfxDeviceWorker' 0.35 s [17019.02] cpu: in those 10.00 s, 197259 SVCs (19726 a second): 0x1b ArbitrateUnlock 60071, 0x1c WaitProcessWideKeyAtomic 55462, 0x1d SignalProcessWideKey 45811, 0x1a ArbitrateLock 14515, 0x0b SleepThread 13713, 0x21 SendSyncRequest 5867; 9 calls the dispatch table had no code for (RtAPI.miss) [17019.02] vulkan: 504594195 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5559 finishes (2157 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750831084 descriptor sets written, 258357562 reused; 259975529 draws kept the last one's shaders and pipeline (0 checked), 469931244 its targets [17019.02] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6168 render targets made, 86826 texture uploads (22626 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [17019.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17019.02] vulkan: memory used and budgeted: heap 0 288 of 15499 MB (288 ours), heap 1 6386 of 14123 MB (5920 ours) [17019.02] vulkan: caches: 98 render targets (1514 MB, 1 parked), 10 textures (155 MB), 278 buffers (0 MB); 2315 of 14123 MB in use as they count it, 0 MB freed for the budget so far [17019.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17019.02] vulkan: 104224228 rendering passes, 957702 clear commands, 17032980 attachments cleared and 1059 left undefined by their load op [17019.02] vulkan: 7800 passes (48%) ended at render.c:232 [17019.02] vulkan: 6000 passes (37%) ended at renderer.c:214 [17019.02] vulkan: 1263 passes (8%) ended at buffer.c:2238 [17019.02] vulkan: 600 passes (4%) ended at renderer.c:680 [17019.02] vulkan: 600 passes (4%) ended at buffer.c:2334 [17019.02] vulkan: 3 passes (0%) ended at dma.c:143 [17019.02] vulkan: GPU-owned guest memory landed for the CPU 209574 times, render targets written back for an engine 42 times [17019.34] perf: 60.0 frames a second over 5.0 s (959418 shown in all) [17024.35] perf: 60.0 frames a second over 5.0 s (959719 shown in all) [17025.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.5 to 2.6), on to the display in 34.9 ms (33.7 to 35.5), 37.0 ms in all (35.9 to 37.5) [17025.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17029.02] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.45 s on the host's processors (45% of one, 7.42 ms a present), the whole process 5.15 s (52%); the busiest: thread 80 'MainThread' 2.62 s, thread 116 'AK::EventManager' 0.61 s, thread 86 'Job.Worker 0' 0.41 s, thread 87 'Job.Worker 1' 0.40 s, thread 108 'UnityGfxDeviceWorker' 0.35 s [17029.02] cpu: in those 10.00 s, 198303 SVCs (19830 a second): 0x1b ArbitrateUnlock 60406, 0x1c WaitProcessWideKeyAtomic 55720, 0x1d SignalProcessWideKey 45985, 0x1a ArbitrateLock 14848, 0x0b SleepThread 13651, 0x21 SendSyncRequest 5873; 9 calls the dispatch table had no code for (RtAPI.miss) [17029.02] vulkan: 504610992 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5559 finishes (2157 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750856281 descriptor sets written, 258365959 reused; 259977329 draws kept the last one's shaders and pipeline (0 checked), 469946241 its targets [17029.02] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6168 render targets made, 86826 texture uploads (22626 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17029.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17029.02] vulkan: memory used and budgeted: heap 0 288 of 15499 MB (288 ours), heap 1 6386 of 14119 MB (5920 ours) [17029.02] vulkan: caches: 98 render targets (1514 MB, 1 parked), 10 textures (155 MB), 232 buffers (0 MB); 2315 of 14119 MB in use as they count it, 0 MB freed for the budget so far [17029.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17029.02] vulkan: 104240461 rendering passes, 958302 clear commands, 17047380 attachments cleared and 1059 left undefined by their load op [17029.02] vulkan: 7800 passes (48%) ended at render.c:232 [17029.02] vulkan: 6000 passes (37%) ended at renderer.c:214 [17029.02] vulkan: 1230 passes (8%) ended at buffer.c:2238 [17029.02] vulkan: 600 passes (4%) ended at renderer.c:680 [17029.02] vulkan: 600 passes (4%) ended at buffer.c:2334 [17029.02] vulkan: 3 passes (0%) ended at dma.c:143 [17029.02] vulkan: GPU-owned guest memory landed for the CPU 209576 times, render targets written back for an engine 42 times [17029.35] perf: 60.0 frames a second over 5.0 s (960019 shown in all) [17034.37] perf: 60.0 frames a second over 5.0 s (960320 shown in all) [17035.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.5 to 2.6), on to the display in 35.0 ms (33.6 to 35.7), 37.1 ms in all (35.8 to 37.6) [17035.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17039.02] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.41 s on the host's processors (44% of one, 7.36 ms a present), the whole process 5.12 s (51%); the busiest: thread 80 'MainThread' 2.58 s, thread 116 'AK::EventManager' 0.62 s, thread 86 'Job.Worker 0' 0.41 s, thread 87 'Job.Worker 1' 0.41 s, thread 108 'UnityGfxDeviceWorker' 0.34 s [17039.02] cpu: in those 10.00 s, 196218 SVCs (19621 a second): 0x1b ArbitrateUnlock 59785, 0x1c WaitProcessWideKeyAtomic 54982, 0x1d SignalProcessWideKey 45443, 0x1a ArbitrateLock 14662, 0x0b SleepThread 13645, 0x21 SendSyncRequest 5881; 15 calls the dispatch table had no code for (RtAPI.miss) [17039.02] vulkan: 504627786 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5559 finishes (2157 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750881475 descriptor sets written, 258374353 reused; 259979129 draws kept the last one's shaders and pipeline (0 checked), 469961235 its targets [17039.02] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6168 render targets made, 86826 texture uploads (22626 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [17039.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17039.02] vulkan: memory used and budgeted: heap 0 288 of 15499 MB (288 ours), heap 1 6386 of 14119 MB (5920 ours) [17039.02] vulkan: caches: 98 render targets (1514 MB, 1 parked), 10 textures (155 MB), 202 buffers (0 MB); 2314 of 14119 MB in use as they count it, 0 MB freed for the budget so far [17039.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17039.02] vulkan: 104256703 rendering passes, 958902 clear commands, 17061780 attachments cleared and 1059 left undefined by their load op [17039.02] vulkan: 7800 passes (48%) ended at render.c:232 [17039.02] vulkan: 6000 passes (37%) ended at renderer.c:214 [17039.02] vulkan: 1236 passes (8%) ended at buffer.c:2238 [17039.02] vulkan: 600 passes (4%) ended at renderer.c:680 [17039.02] vulkan: 600 passes (4%) ended at buffer.c:2334 [17039.02] vulkan: 6 passes (0%) ended at dma.c:143 [17039.02] vulkan: GPU-owned guest memory landed for the CPU 209580 times, render targets written back for an engine 42 times [17039.39] perf: 60.0 frames a second over 5.0 s (960621 shown in all) [17044.40] perf: 60.0 frames a second over 5.0 s (960922 shown in all) [17045.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.5 to 2.8), on to the display in 35.1 ms (33.9 to 35.8), 37.2 ms in all (35.8 to 37.7) [17045.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17049.02] nvn: 961200 presents, 961200 submissions [17049.03] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.45 s on the host's processors (45% of one, 7.42 ms a present), the whole process 5.16 s (52%); the busiest: thread 80 'MainThread' 2.61 s, thread 116 'AK::EventManager' 0.61 s, thread 87 'Job.Worker 1' 0.41 s, thread 86 'Job.Worker 0' 0.41 s, thread 108 'UnityGfxDeviceWorker' 0.35 s [17049.03] cpu: in those 10.00 s, 199290 SVCs (19927 a second): 0x1b ArbitrateUnlock 60822, 0x1c WaitProcessWideKeyAtomic 56026, 0x1d SignalProcessWideKey 46233, 0x1a ArbitrateLock 14747, 0x0b SleepThread 13763, 0x21 SendSyncRequest 5879; 9 calls the dispatch table had no code for (RtAPI.miss) [17049.03] vulkan: 504644583 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5559 finishes (2157 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750906672 descriptor sets written, 258382750 reused; 259980929 draws kept the last one's shaders and pipeline (0 checked), 469976232 its targets [17049.03] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6168 render targets made, 86826 texture uploads (22626 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17049.03] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17049.03] vulkan: memory used and budgeted: heap 0 288 of 15499 MB (288 ours), heap 1 6386 of 14126 MB (5920 ours) [17049.03] vulkan: caches: 98 render targets (1514 MB, 1 parked), 10 textures (155 MB), 194 buffers (0 MB); 2314 of 14126 MB in use as they count it, 0 MB freed for the budget so far [17049.03] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17049.03] vulkan: 104272929 rendering passes, 959502 clear commands, 17076180 attachments cleared and 1059 left undefined by their load op [17049.03] vulkan: 7800 passes (48%) ended at render.c:232 [17049.03] vulkan: 6000 passes (37%) ended at renderer.c:214 [17049.03] vulkan: 1223 passes (8%) ended at buffer.c:2238 [17049.03] vulkan: 600 passes (4%) ended at renderer.c:680 [17049.03] vulkan: 600 passes (4%) ended at buffer.c:2334 [17049.03] vulkan: 3 passes (0%) ended at dma.c:143 [17049.03] vulkan: GPU-owned guest memory landed for the CPU 209582 times, render targets written back for an engine 42 times [17049.42] perf: 60.0 frames a second over 5.0 s (961223 shown in all) [17054.44] perf: 60.0 frames a second over 5.0 s (961524 shown in all) [17054.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.3 ms (1.5 to 2.9), on to the display in 34.9 ms (33.5 to 35.7), 37.1 ms in all (35.6 to 37.8) [17054.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17059.02] cpu: 600 presents in 10.00 s (60.0 fps): 38 of the game's threads ran 4.48 s on the host's processors (45% of one, 7.46 ms a present), the whole process 5.17 s (52%); the busiest: thread 80 'MainThread' 2.64 s, thread 116 'AK::EventManager' 0.61 s, thread 87 'Job.Worker 1' 0.41 s, thread 86 'Job.Worker 0' 0.41 s, thread 108 'UnityGfxDeviceWorker' 0.35 s [17059.02] cpu: in those 10.00 s, 199837 SVCs (19985 a second): 0x1b ArbitrateUnlock 60954, 0x1c WaitProcessWideKeyAtomic 56300, 0x1d SignalProcessWideKey 46521, 0x1a ArbitrateLock 14605, 0x0b SleepThread 13767, 0x21 SendSyncRequest 5870; 12 calls the dispatch table had no code for (RtAPI.miss) [17059.02] vulkan: 504661380 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5559 finishes (2157 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750931869 descriptor sets written, 258391147 reused; 259982729 draws kept the last one's shaders and pipeline (0 checked), 469991229 its targets [17059.02] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6168 render targets made, 86826 texture uploads (22626 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17059.02] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17059.02] vulkan: memory used and budgeted: heap 0 288 of 15499 MB (288 ours), heap 1 6386 of 14126 MB (5920 ours) [17059.02] vulkan: caches: 98 render targets (1514 MB, 1 parked), 10 textures (155 MB), 209 buffers (0 MB); 2315 of 14126 MB in use as they count it, 0 MB freed for the budget so far [17059.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17059.02] vulkan: 104289179 rendering passes, 960102 clear commands, 17090580 attachments cleared and 1059 left undefined by their load op [17059.02] vulkan: 7800 passes (48%) ended at render.c:232 [17059.02] vulkan: 6000 passes (37%) ended at renderer.c:214 [17059.02] vulkan: 1247 passes (8%) ended at buffer.c:2238 [17059.02] vulkan: 600 passes (4%) ended at renderer.c:680 [17059.02] vulkan: 600 passes (4%) ended at buffer.c:2334 [17059.02] vulkan: 3 passes (0%) ended at dma.c:143 [17059.02] vulkan: GPU-owned guest memory landed for the CPU 209584 times, render targets written back for an engine 42 times [17059.44] perf: 60.0 frames a second over 5.0 s (961824 shown in all) [17064.44] perf: 49.8 frames a second over 5.0 s (962073 shown in all) [17065.83] vulkan: display: 599 frame intervals of 18.09 ms (deviation 21.76 ms, 1st to 99th percentile 16.56 to 16.94 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 2.1 ms (1.2 to 6.0), on to the display in 35.0 ms (17.6 to 37.5), 37.1 ms in all (18.9 to 38.7) [17065.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17069.45] perf: 60.0 frames a second over 5.0 s (962374 shown in all) [17069.88] cpu: 600 presents in 10.85 s (55.3 fps): 38 of the game's threads ran 4.96 s on the host's processors (46% of one, 8.27 ms a present), the whole process 5.66 s (52%); the busiest: thread 80 'MainThread' 3.42 s, thread 116 'AK::EventManager' 0.61 s, thread 108 'UnityGfxDeviceWorker' 0.38 s, thread 86 'Job.Worker 0' 0.23 s, thread 87 'Job.Worker 1' 0.23 s [17069.88] cpu: in those 10.85 s, 166173 SVCs (15314 a second): 0x1b ArbitrateUnlock 50301, 0x1c WaitProcessWideKeyAtomic 46734, 0x1d SignalProcessWideKey 37842, 0x0b SleepThread 12261, 0x1a ArbitrateLock 10787, 0x21 SendSyncRequest 6183; 44499 calls the dispatch table had no code for (RtAPI.miss) [17069.88] vulkan: 504684191 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 750971003 descriptor sets written, 258397635 reused; 259984726 draws kept the last one's shaders and pipeline (0 checked), 470012633 its targets [17069.88] vulkan: 46 shaders translated (12 ms), 122 pipelines made (42 from the cache, 867 ms making, 631 ms waited for), 6180 render targets made, 86835 texture uploads (22635 MB); 5 frames over 50 ms in the last 600, the slowest 524 ms [17069.88] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17069.88] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6386 of 14126 MB (5920 ours) [17069.88] vulkan: caches: 98 render targets (1585 MB, 4 parked), 19 textures (226 MB), 372 buffers (1 MB); 2472 of 14126 MB in use as they count it, 0 MB freed for the budget so far [17069.88] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17069.88] vulkan: 104302016 rendering passes, 960702 clear commands, 17100240 attachments cleared and 1059 left undefined by their load op [17069.88] vulkan: 5031 passes (39%) ended at render.c:232 [17069.88] vulkan: 4025 passes (31%) ended at renderer.c:214 [17069.88] vulkan: 2157 passes (17%) ended at buffer.c:2238 [17069.88] vulkan: 600 passes (5%) ended at renderer.c:680 [17069.88] vulkan: 568 passes (4%) ended at buffer.c:2334 [17069.88] vulkan: 391 passes (3%) ended at cmd.c:534 [17069.88] vulkan: 54 passes (0%) ended at dma.c:143 [17069.88] vulkan: 7 passes (0%) ended at texture.c:476 [17069.88] vulkan: GPU-owned guest memory landed for the CPU 209607 times, render targets written back for an engine 42 times [17074.47] perf: 60.0 frames a second over 5.0 s (962675 shown in all) [17075.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 1.8 ms (1.5 to 2.7), on to the display in 35.6 ms (21.5 to 36.6), 37.4 ms in all (23.9 to 38.3) [17075.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17076.18] RomFS: reading SE_GMAP.bnk (236.1 KB) [17076.18] RomFS: reading Title.bnk (0.0 KB) [17076.18] RomFS: reading V_ALFRED_Arena_Name_01.bin (3.8 KB) [17076.20] RomFS: reading g006.txt.bundle (5.8 KB) [17076.20] RomFS: reading g006_encount.txt.bundle (1.6 KB) [17076.20] RomFS: reading gmap.txt.bundle (1.4 KB) [17076.20] RomFS: reading hub_arena.txt.bundle (1.5 KB) [17076.20] RomFS: reading hub_common.txt.bundle (2.1 KB) [17076.20] RomFS: reading hub_godroom.txt.bundle (1.5 KB) [17076.20] RomFS: reading hub_myroom.txt.bundle (1.5 KB) [17076.20] RomFS: reading hub_solanel.txt.bundle (2.7 KB) [17076.76] RomFS: reading fe_scenes_gmap.bundle (38659.5 KB) [17076.77] RomFS: reading fe_scenes_gmap_e.bundle (24472.3 KB) [17076.77] RomFS: reading toonramp_c000_01.bundle (3.1 KB) [17076.77] RomFS: reading mt_sky_hub_morning.mat.bundle (3637.7 KB) [17076.77] RomFS: reading toonramp_gmap_01.bundle (2.2 KB) [17076.77] RomFS: reading toonramp_hub_01.bundle (2.4 KB) [17076.77] RomFS: reading mt_sky_hub_night.mat.bundle (2.6 KB) [17076.77] RomFS: reading map_cloud_02.bundle (131.6 KB) [17076.78] RomFS: reading map_sky_common_04.bundle (4567.5 KB) [17076.78] RomFS: reading ter_stone_base_33_color.bundle (86.7 KB) [17076.78] RomFS: reading eff_m007_leef_bmap_00.bundle (38.7 KB) [17076.78] RomFS: reading map_sky_gmap_01.exr.bundle (4819.9 KB) [17076.78] RomFS: reading eff_m007_leef_lifekill_col.bundle (5.1 KB) [17076.78] RomFS: reading eff_m007_light_00.bundle (113.6 KB) [17076.78] RomFS: reading eff_gmap_symbol_00.bundle (199.8 KB) [17076.78] RomFS: reading eff_gmap_symbol_m017_fire.bundle (155.9 KB) [17076.79] RomFS: reading eff_gmap_symbol_m019_harbor_00.bundle (141.0 KB) [17076.82] RomFS: reading fe_scenes_gmap_g.bundle (7864.8 KB) [17076.88] RomFS: reading map_sky_hub_arena_01.bundle (4676.2 KB) [17077.90] RomFS: reading gbody_drg0af_c051.bundle (1271.9 KB) [17077.90] RomFS: reading ganim_drg0am-sw1_c001_idlenormal.bundle (14.2 KB) [17077.90] RomFS: reading ganim_drg0am-sw1_c001_runloop.bundle (24.9 KB) [17077.90] RomFS: reading ganim_drg0af-sw1_c051_runloop.bundle (25.9 KB) [17077.90] RomFS: reading gbody_drg0am_c001.bundle (1037.4 KB) [17077.92] RomFS: reading eff_gmap_warp_in.bundle (460.8 KB) [17077.92] RomFS: reading eff_gmap_warp_out.bundle (461.3 KB) [17077.92] RomFS: reading eff_gmap_symbol_smoke.bundle (100.4 KB) [17077.93] RomFS: reading gmappath.bundle (17.0 KB) [17077.93] RomFS: reading gmapwholemaproot.bundle (5.2 KB) [17077.93] RomFS: reading groundcollider.bundle (1.7 KB) [17077.93] RomFS: reading info.bundle (35.3 KB) [17077.93] RomFS: reading time.bundle (16.0 KB) [17077.93] RomFS: reading time.bundle (39.5 KB) [17077.93] RomFS: reading gmap2dview.bundle (878.7 KB) [17077.93] RomFS: reading uacc_event_fruits2.bundle (56.2 KB) [17077.93] RomFS: reading uacc_event_gmapship.bundle (922.2 KB) [17077.93] RomFS: reading gmap2dview_after.bundle (879.3 KB) [17077.93] RomFS: reading icongmapencount.bundle (5.5 KB) [17077.93] RomFS: reading icongmapexp.bundle (5.7 KB) [17077.93] RomFS: reading framegmap.bundle (35.9 KB) [17077.93] RomFS: reading gmapfreecameraroot.bundle (14.5 KB) [17077.93] RomFS: reading gmap2dview_e.bundle (844.2 KB) [17077.93] RomFS: reading gmapinforoot.bundle (43.7 KB) [17077.93] RomFS: reading gmap2dview_g.bundle (872.0 KB) [17077.93] RomFS: reading ending.bundle (2175.6 KB) [17077.93] RomFS: reading gmapbossballoon.bundle (7.5 KB) [17077.93] RomFS: reading icongmapcoin.bundle (5.6 KB) [17077.94] RomFS: reading gmapcinemascope.bundle (17.9 KB) [17077.94] RomFS: reading infothumb.bundle (6278.6 KB) [17077.94] RomFS: reading gmapencounticonroot.bundle (3.9 KB) [17077.94] RomFS: reading obody_amr0af_c000.bundle (80.8 KB) [17077.94] RomFS: reading automoveteloproot.bundle (17.3 KB) [17077.94] RomFS: reading encountvalue.bundle (6.4 KB) [17077.94] RomFS: reading gmapbossicon.bundle (71.3 KB) [17077.95] RomFS: reading nameplate.bundle (8.3 KB) [17077.95] RomFS: reading eff_gmap_line_00.bundle (55.6 KB) [17077.95] RomFS: reading eff_gmap_point_00.bundle (199.4 KB) [17077.95] RomFS: reading eff_gmap_leef_00.bundle (38.7 KB) [17077.95] RomFS: reading arrowgmap.bundle (11.1 KB) [17077.95] RomFS: reading map_event_s015_01.mat.bundle (5408.2 KB) [17077.95] RomFS: reading eff_gmap_snow_00.bundle (86.5 KB) [17077.95] RomFS: reading eff_gmap_point_01.bundle (196.9 KB) [17077.95] RomFS: reading titlelogo_ko.bundle (220.3 KB) [17077.95] RomFS: reading spotmodel_tog.bundle (24.6 KB) [17077.95] RomFS: reading symbol_g002.bundle (357.2 KB) [17077.95] RomFS: reading hub_accessoryroom0.mat.bundle (4663.5 KB) [17077.95] RomFS: reading symbol_g003.bundle (399.4 KB) [17077.95] RomFS: reading symbol_g004.bundle (375.0 KB) [17077.95] RomFS: reading symbol_g005.bundle (276.3 KB) [17077.96] RomFS: reading star.bundle (4.1 KB) [17077.96] RomFS: reading title.bundle (7.2 KB) [17077.97] RomFS: reading eff_m000_bird_00.bundle (69.6 KB) [17078.02] RomFS: reading uacc_event_guitar.bundle (249.3 KB) [17078.14] RomFS: reading eff_gmap_sand_00.bundle (141.7 KB) [17079.47] perf: 40.8 frames a second over 5.0 s (962879 shown in all) [17081.48] nvn: 963000 presents, 963000 submissions [17081.48] cpu: 600 presents in 11.60 s (51.7 fps): 37 of the game's threads ran 6.85 s on the host's processors (59% of one, 11.42 ms a present), the whole process 8.05 s (69%); the busiest: thread 80 'MainThread' 4.41 s, thread 87 'Job.Worker 1' 0.67 s, thread 86 'Job.Worker 0' 0.67 s, thread 108 'UnityGfxDeviceWorker' 0.41 s, thread 109 'Loading.PreloadManager' 0.28 s [17081.48] cpu: in those 11.60 s, 202616 SVCs (17461 a second): 0x1b ArbitrateUnlock 57907, 0x1c WaitProcessWideKeyAtomic 48262, 0x1d SignalProcessWideKey 37473, 0x0b SleepThread 31270, 0x1a ArbitrateLock 17983, 0x21 SendSyncRequest 7581; 17140 calls the dispatch table had no code for (RtAPI.miss) [17081.48] vulkan: 504783702 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 751121435 descriptor sets written, 258446225 reused; 260045595 draws kept the last one's shaders and pipeline (0 checked), 470106649 its targets [17081.48] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87001 texture uploads (22696 MB); 7 frames over 50 ms in the last 600, the slowest 688 ms [17081.48] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17081.48] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17081.48] vulkan: caches: 103 render targets (1701 MB, 6 parked), 185 textures (884 MB), 2203 buffers (19 MB); 3242 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17081.48] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17081.48] vulkan: 104324524 rendering passes, 961263 clear commands, 17107659 attachments cleared and 1061 left undefined by their load op [17081.48] vulkan: 7555 passes (34%) ended at renderer.c:214 [17081.48] vulkan: 5972 passes (27%) ended at buffer.c:2238 [17081.48] vulkan: 4056 passes (18%) ended at render.c:232 [17081.48] vulkan: 3054 passes (14%) ended at buffer.c:2334 [17081.48] vulkan: 824 passes (4%) ended at cmd.c:534 [17081.48] vulkan: 592 passes (3%) ended at renderer.c:680 [17081.48] vulkan: 260 passes (1%) ended at buffer.c:2166 [17081.48] vulkan: 72 passes (0%) ended at texture.c:476 [17081.48] vulkan: GPU-owned guest memory landed for the CPU 209646 times, render targets written back for an engine 42 times [17084.49] perf: 60.0 frames a second over 5.0 s (963180 shown in all) [17086.17] RomFS: reading e001.xml.bundle (3.5 KB) [17086.17] RomFS: reading e001e.xml.bundle (2.8 KB) [17086.17] RomFS: reading e002.xml.bundle (4.5 KB) [17086.17] RomFS: reading e002e.xml.bundle (3.0 KB) [17086.69] RomFS: reading s004e.xml.bundle (3.0 KB) [17086.69] RomFS: reading s005.xml.bundle (4.2 KB) [17086.69] RomFS: reading s005e.xml.bundle (2.9 KB) [17086.69] RomFS: reading s006.xml.bundle (4.0 KB) [17086.69] RomFS: reading s006e.xml.bundle (2.9 KB) [17086.69] RomFS: reading s007.xml.bundle (4.1 KB) [17086.69] RomFS: reading s007e.xml.bundle (2.9 KB) [17086.69] RomFS: reading s008.xml.bundle (4.6 KB) [17086.69] RomFS: reading s008e.xml.bundle (2.9 KB) [17086.69] RomFS: reading s009.xml.bundle (4.2 KB) [17086.70] RomFS: reading s002.xml.bundle (3.7 KB) [17086.70] RomFS: reading s002e.xml.bundle (2.9 KB) [17086.70] RomFS: reading s003.xml.bundle (3.6 KB) [17086.70] RomFS: reading s003e.xml.bundle (2.8 KB) [17086.70] RomFS: reading s004.xml.bundle (4.0 KB) [17086.71] RomFS: reading m007.xml.bundle (3.7 KB) [17086.71] RomFS: reading m007e.xml.bundle (2.9 KB) [17086.71] RomFS: reading m008.xml.bundle (4.1 KB) [17086.71] RomFS: reading m008e.xml.bundle (2.9 KB) [17086.71] RomFS: reading m009.xml.bundle (4.0 KB) [17086.72] RomFS: reading m004e.xml.bundle (2.9 KB) [17086.72] RomFS: reading m005.xml.bundle (3.8 KB) [17086.72] RomFS: reading m005e.xml.bundle (2.9 KB) [17086.72] RomFS: reading m006.xml.bundle (3.7 KB) [17086.72] RomFS: reading m006e.xml.bundle (2.9 KB) [17086.73] RomFS: reading m000.xml.bundle (2.7 KB) [17086.73] RomFS: reading m001.xml.bundle (3.1 KB) [17086.73] RomFS: reading m002.xml.bundle (3.2 KB) [17086.73] RomFS: reading m003.xml.bundle (3.2 KB) [17086.73] RomFS: reading m004.xml.bundle (3.7 KB) [17087.43] vulkan: display: 599 frame intervals of 19.39 ms (deviation 35.89 ms, 1st to 99th percentile 16.56 to 33.35 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 2.8 ms (0.7 to 6.4), on to the display in 44.6 ms (13.6 to 48.6), 47.4 ms in all (19.0 to 65.8) [17087.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17089.49] perf: 59.6 frames a second over 5.0 s (963478 shown in all) [17091.51] cpu: 600 presents in 10.03 s (59.8 fps): 37 of the game's threads ran 6.72 s on the host's processors (67% of one, 11.20 ms a present), the whole process 8.67 s (86%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.32 s, thread 86 'Job.Worker 0' 1.32 s, thread 108 'UnityGfxDeviceWorker' 0.49 s, thread 116 'AK::EventManager' 0.21 s [17091.51] cpu: in those 10.03 s, 217875 SVCs (21720 a second): 0x1b ArbitrateUnlock 54425, 0x0b SleepThread 52390, 0x1c WaitProcessWideKeyAtomic 51989, 0x1d SignalProcessWideKey 38920, 0x1a ArbitrateLock 12178, 0x21 SendSyncRequest 6149; 2774 calls the dispatch table had no code for (RtAPI.miss) [17091.51] vulkan: 505019479 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 751466827 descriptor sets written, 258572387 reused; 260220375 draws kept the last one's shaders and pipeline (0 checked), 470327415 its targets [17091.51] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87022 texture uploads (22706 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [17091.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17091.51] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17091.51] vulkan: caches: 101 render targets (1610 MB, 6 parked), 198 textures (919 MB), 2157 buffers (18 MB); 3200 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17091.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17091.51] vulkan: 104363955 rendering passes, 961863 clear commands, 17116659 attachments cleared and 1061 left undefined by their load op [17091.51] vulkan: 18000 passes (46%) ended at renderer.c:214 [17091.51] vulkan: 10208 passes (26%) ended at buffer.c:2238 [17091.51] vulkan: 6425 passes (16%) ended at render.c:232 [17091.51] vulkan: 1823 passes (5%) ended at buffer.c:2334 [17091.51] vulkan: 1236 passes (3%) ended at cmd.c:534 [17091.51] vulkan: 740 passes (2%) ended at buffer.c:2166 [17091.51] vulkan: 599 passes (2%) ended at renderer.c:680 [17091.51] vulkan: 286 passes (1%) ended at surface.c:162 [17091.51] vulkan: GPU-owned guest memory landed for the CPU 209654 times, render targets written back for an engine 42 times [17094.49] perf: 60.0 frames a second over 5.0 s (963778 shown in all) [17097.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.2 to 5.7), on to the display in 32.6 ms (25.4 to 33.9), 37.5 ms in all (30.5 to 38.3) [17097.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17099.50] perf: 60.0 frames a second over 5.0 s (964079 shown in all) [17101.51] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.74 s on the host's processors (67% of one, 11.23 ms a present), the whole process 8.75 s (87%); the busiest: thread 80 'MainThread' 3.01 s, thread 86 'Job.Worker 0' 1.41 s, thread 87 'Job.Worker 1' 1.40 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.18 s [17101.51] cpu: in those 10.00 s, 222229 SVCs (22224 a second): 0x0b SleepThread 54758, 0x1b ArbitrateUnlock 54525, 0x1c WaitProcessWideKeyAtomic 53495, 0x1d SignalProcessWideKey 41600, 0x1a ArbitrateLock 9883, 0x21 SendSyncRequest 6148; 3050 calls the dispatch table had no code for (RtAPI.miss) [17101.51] vulkan: 505265222 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 751827977 descriptor sets written, 258702723 reused; 260390618 draws kept the last one's shaders and pipeline (0 checked), 470558152 its targets [17101.51] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87034 texture uploads (22707 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [17101.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17101.51] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17101.51] vulkan: caches: 101 render targets (1610 MB, 6 parked), 179 textures (835 MB), 3269 buffers (23 MB); 3121 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17101.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17101.51] vulkan: 104404461 rendering passes, 962463 clear commands, 17125659 attachments cleared and 1061 left undefined by their load op [17101.51] vulkan: 18000 passes (44%) ended at renderer.c:214 [17101.51] vulkan: 10014 passes (25%) ended at buffer.c:2238 [17101.51] vulkan: 6627 passes (16%) ended at render.c:232 [17101.51] vulkan: 2172 passes (5%) ended at buffer.c:2334 [17101.51] vulkan: 1264 passes (3%) ended at cmd.c:534 [17101.51] vulkan: 1174 passes (3%) ended at dma.c:143 [17101.51] vulkan: 618 passes (2%) ended at buffer.c:2166 [17101.51] vulkan: 600 passes (1%) ended at renderer.c:680 [17101.51] vulkan: GPU-owned guest memory landed for the CPU 209659 times, render targets written back for an engine 42 times [17104.50] perf: 60.0 frames a second over 5.0 s (964379 shown in all) [17107.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.2 to 5.6), on to the display in 33.1 ms (32.3 to 33.9), 38.1 ms in all (37.7 to 38.4) [17107.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17109.52] perf: 60.0 frames a second over 5.0 s (964680 shown in all) [17111.51] nvn: 964800 presents, 964800 submissions [17111.51] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.73 s on the host's processors (67% of one, 11.21 ms a present), the whole process 8.77 s (88%); the busiest: thread 80 'MainThread' 3.00 s, thread 86 'Job.Worker 0' 1.42 s, thread 87 'Job.Worker 1' 1.41 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.16 s [17111.51] cpu: in those 10.00 s, 213139 SVCs (21314 a second): 0x1b ArbitrateUnlock 52900, 0x1c WaitProcessWideKeyAtomic 52536, 0x0b SleepThread 50130, 0x1d SignalProcessWideKey 40772, 0x1a ArbitrateLock 9031, 0x21 SendSyncRequest 5950; 3600 calls the dispatch table had no code for (RtAPI.miss) [17111.51] vulkan: 505524426 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 752208120 descriptor sets written, 258840988 reused; 260573617 draws kept the last one's shaders and pipeline (0 checked), 470802356 its targets [17111.51] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87034 texture uploads (22707 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17111.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17111.51] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17111.51] vulkan: caches: 101 render targets (1610 MB, 6 parked), 162 textures (812 MB), 2658 buffers (22 MB); 3097 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17111.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17111.51] vulkan: 104444421 rendering passes, 963063 clear commands, 17134659 attachments cleared and 1061 left undefined by their load op [17111.51] vulkan: 18000 passes (45%) ended at renderer.c:214 [17111.51] vulkan: 9339 passes (23%) ended at buffer.c:2238 [17111.51] vulkan: 6600 passes (17%) ended at render.c:232 [17111.51] vulkan: 2351 passes (6%) ended at buffer.c:2334 [17111.51] vulkan: 1270 passes (3%) ended at cmd.c:534 [17111.51] vulkan: 1200 passes (3%) ended at dma.c:143 [17111.51] vulkan: 600 passes (2%) ended at renderer.c:680 [17111.51] vulkan: 600 passes (2%) ended at buffer.c:2166 [17111.51] vulkan: GPU-owned guest memory landed for the CPU 209659 times, render targets written back for an engine 42 times [17114.52] perf: 60.0 frames a second over 5.0 s (964980 shown in all) [17117.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (4.7 to 5.6), on to the display in 33.1 ms (32.5 to 33.6), 38.2 ms in all (37.9 to 38.4) [17117.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17119.52] perf: 60.0 frames a second over 5.0 s (965280 shown in all) [17121.51] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.76 s on the host's processors (68% of one, 11.27 ms a present), the whole process 8.79 s (88%); the busiest: thread 80 'MainThread' 3.04 s, thread 86 'Job.Worker 0' 1.41 s, thread 87 'Job.Worker 1' 1.41 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.16 s [17121.51] cpu: in those 10.00 s, 213742 SVCs (21375 a second): 0x1b ArbitrateUnlock 53142, 0x1c WaitProcessWideKeyAtomic 52785, 0x0b SleepThread 50182, 0x1d SignalProcessWideKey 40911, 0x1a ArbitrateLock 8951, 0x21 SendSyncRequest 5951; 3600 calls the dispatch table had no code for (RtAPI.miss) [17121.51] vulkan: 505783063 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 752587913 descriptor sets written, 258978469 reused; 260756617 draws kept the last one's shaders and pipeline (0 checked), 471045993 its targets [17121.51] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87034 texture uploads (22707 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17121.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17121.51] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17121.51] vulkan: caches: 101 render targets (1610 MB, 6 parked), 133 textures (770 MB), 1742 buffers (9 MB); 3043 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17121.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17121.51] vulkan: 104485005 rendering passes, 963663 clear commands, 17143659 attachments cleared and 1061 left undefined by their load op [17121.51] vulkan: 18000 passes (44%) ended at renderer.c:214 [17121.51] vulkan: 10016 passes (25%) ended at buffer.c:2238 [17121.51] vulkan: 6600 passes (16%) ended at render.c:232 [17121.51] vulkan: 2315 passes (6%) ended at buffer.c:2334 [17121.51] vulkan: 1253 passes (3%) ended at cmd.c:534 [17121.51] vulkan: 1200 passes (3%) ended at dma.c:143 [17121.51] vulkan: 600 passes (1%) ended at renderer.c:680 [17121.51] vulkan: 600 passes (1%) ended at buffer.c:2166 [17121.51] vulkan: GPU-owned guest memory landed for the CPU 209659 times, render targets written back for an engine 42 times [17124.52] perf: 60.0 frames a second over 5.0 s (965580 shown in all) [17127.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (4.7 to 5.7), on to the display in 33.2 ms (32.5 to 33.8), 38.3 ms in all (37.9 to 38.5) [17127.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17129.54] perf: 60.0 frames a second over 5.0 s (965881 shown in all) [17131.51] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.77 s on the host's processors (68% of one, 11.28 ms a present), the whole process 8.79 s (88%); the busiest: thread 80 'MainThread' 3.03 s, thread 87 'Job.Worker 1' 1.42 s, thread 86 'Job.Worker 0' 1.42 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.15 s [17131.51] cpu: in those 10.00 s, 213750 SVCs (21374 a second): 0x1b ArbitrateUnlock 53218, 0x1c WaitProcessWideKeyAtomic 53025, 0x0b SleepThread 49880, 0x1d SignalProcessWideKey 41143, 0x1a ArbitrateLock 8717, 0x21 SendSyncRequest 5947; 3600 calls the dispatch table had no code for (RtAPI.miss) [17131.51] vulkan: 506041462 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 752967116 descriptor sets written, 259116064 reused; 260939416 draws kept the last one's shaders and pipeline (0 checked), 471289392 its targets [17131.51] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87034 texture uploads (22707 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17131.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17131.51] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17131.51] vulkan: caches: 101 render targets (1610 MB, 6 parked), 133 textures (770 MB), 1360 buffers (9 MB); 3042 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17131.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17131.51] vulkan: 104524608 rendering passes, 964263 clear commands, 17152659 attachments cleared and 1061 left undefined by their load op [17131.51] vulkan: 18000 passes (45%) ended at renderer.c:214 [17131.51] vulkan: 9058 passes (23%) ended at buffer.c:2238 [17131.51] vulkan: 6599 passes (17%) ended at render.c:232 [17131.51] vulkan: 2295 passes (6%) ended at buffer.c:2334 [17131.51] vulkan: 1251 passes (3%) ended at cmd.c:534 [17131.51] vulkan: 1200 passes (3%) ended at dma.c:143 [17131.51] vulkan: 600 passes (2%) ended at renderer.c:680 [17131.51] vulkan: 600 passes (2%) ended at buffer.c:2166 [17131.51] vulkan: GPU-owned guest memory landed for the CPU 209659 times, render targets written back for an engine 42 times [17134.55] perf: 60.0 frames a second over 5.0 s (966182 shown in all) [17137.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (4.0 to 5.6), on to the display in 33.3 ms (32.7 to 34.4), 38.3 ms in all (37.8 to 38.5) [17137.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17139.55] perf: 60.0 frames a second over 5.0 s (966482 shown in all) [17141.51] nvn: 966600 presents, 966600 submissions [17141.51] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.65 s on the host's processors (67% of one, 11.09 ms a present), the whole process 8.58 s (86%); the busiest: thread 80 'MainThread' 3.01 s, thread 86 'Job.Worker 0' 1.38 s, thread 87 'Job.Worker 1' 1.37 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 116 'AK::EventManager' 0.17 s [17141.51] cpu: in those 10.00 s, 218195 SVCs (21821 a second): 0x1b ArbitrateUnlock 54152, 0x1c WaitProcessWideKeyAtomic 53318, 0x0b SleepThread 51874, 0x1d SignalProcessWideKey 41296, 0x1a ArbitrateLock 9643, 0x21 SendSyncRequest 6092; 3600 calls the dispatch table had no code for (RtAPI.miss) [17141.51] vulkan: 506271934 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 753305944 descriptor sets written, 259238180 reused; 261094892 draws kept the last one's shaders and pipeline (0 checked), 471504861 its targets [17141.51] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87041 texture uploads (22707 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17141.51] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17141.51] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17141.51] vulkan: caches: 101 render targets (1610 MB, 6 parked), 140 textures (779 MB), 1210 buffers (16 MB); 3059 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17141.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17141.51] vulkan: 104564281 rendering passes, 964863 clear commands, 17161659 attachments cleared and 1061 left undefined by their load op [17141.51] vulkan: 18000 passes (45%) ended at renderer.c:214 [17141.51] vulkan: 9230 passes (23%) ended at buffer.c:2238 [17141.51] vulkan: 6686 passes (17%) ended at render.c:232 [17141.51] vulkan: 2158 passes (5%) ended at buffer.c:2334 [17141.51] vulkan: 1215 passes (3%) ended at cmd.c:534 [17141.51] vulkan: 1200 passes (3%) ended at dma.c:143 [17141.51] vulkan: 600 passes (2%) ended at renderer.c:680 [17141.51] vulkan: 581 passes (1%) ended at buffer.c:2166 [17141.51] vulkan: GPU-owned guest memory landed for the CPU 209659 times, render targets written back for an engine 42 times [17144.55] perf: 60.0 frames a second over 5.0 s (966782 shown in all) [17144.83] RomFS: reading 184367906.wem (50.8 KB) [17147.49] vulkan: display: 599 frame intervals of 16.83 ms (deviation 3.46 ms, 1st to 99th percentile 16.57 to 16.95 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (3.9 to 6.1), on to the display in 33.2 ms (27.3 to 34.5), 38.1 ms in all (32.6 to 38.6) [17147.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17148.86] RomFS: reading 645482339.wem (20.9 KB) [17148.86] RomFS: reading 645987547.wem (7.8 KB) [17149.57] perf: 58.8 frames a second over 5.0 s (967077 shown in all) [17151.69] cpu: 600 presents in 10.18 s (58.9 fps): 37 of the game's threads ran 7.44 s on the host's processors (73% of one, 12.41 ms a present), the whole process 9.54 s (94%); the busiest: thread 80 'MainThread' 3.57 s, thread 86 'Job.Worker 0' 1.43 s, thread 87 'Job.Worker 1' 1.43 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.22 s [17151.69] cpu: in those 10.18 s, 216622 SVCs (21270 a second): 0x1b ArbitrateUnlock 55927, 0x1c WaitProcessWideKeyAtomic 54602, 0x0b SleepThread 44869, 0x1d SignalProcessWideKey 43245, 0x1a ArbitrateLock 9927, 0x21 SendSyncRequest 6190; 1699 calls the dispatch table had no code for (RtAPI.miss) [17151.69] vulkan: 506531098 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 753684420 descriptor sets written, 259378032 reused; 261276561 draws kept the last one's shaders and pipeline (0 checked), 471748996 its targets [17151.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 2 frames over 50 ms in the last 600, the slowest 111 ms [17151.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17151.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17151.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 183 textures (888 MB), 3168 buffers (21 MB); 3173 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17151.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17151.69] vulkan: 104606929 rendering passes, 965463 clear commands, 17170659 attachments cleared and 1061 left undefined by their load op [17151.69] vulkan: 18000 passes (42%) ended at renderer.c:214 [17151.69] vulkan: 11776 passes (28%) ended at buffer.c:2238 [17151.69] vulkan: 6167 passes (14%) ended at render.c:232 [17151.69] vulkan: 3274 passes (8%) ended at buffer.c:2334 [17151.69] vulkan: 1334 passes (3%) ended at cmd.c:534 [17151.69] vulkan: 818 passes (2%) ended at dma.c:143 [17151.69] vulkan: 591 passes (1%) ended at renderer.c:680 [17151.69] vulkan: 582 passes (1%) ended at buffer.c:2166 [17151.69] vulkan: GPU-owned guest memory landed for the CPU 209700 times, render targets written back for an engine 42 times [17154.59] perf: 59.0 frames a second over 5.0 s (967373 shown in all) [17157.59] vulkan: display: 599 frame intervals of 16.81 ms (deviation 2.81 ms, 1st to 99th percentile 16.56 to 16.94 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.7 to 6.3), on to the display in 32.3 ms (22.5 to 33.7), 37.7 ms in all (27.7 to 38.6) [17157.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17159.60] perf: 60.0 frames a second over 5.0 s (967674 shown in all) [17161.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.39 s on the host's processors (74% of one, 12.31 ms a present), the whole process 9.55 s (95%); the busiest: thread 80 'MainThread' 3.40 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [17161.69] cpu: in those 10.00 s, 210620 SVCs (21061 a second): 0x1b ArbitrateUnlock 56711, 0x1c WaitProcessWideKeyAtomic 55839, 0x1d SignalProcessWideKey 45086, 0x0b SleepThread 36237, 0x1a ArbitrateLock 8985, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [17161.69] vulkan: 506800910 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 754074463 descriptor sets written, 259527613 reused; 261465767 draws kept the last one's shaders and pipeline (0 checked), 472003808 its targets [17161.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 26 ms [17161.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17161.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17161.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 183 textures (888 MB), 2968 buffers (21 MB); 3172 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17161.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17161.69] vulkan: 104650848 rendering passes, 966063 clear commands, 17179659 attachments cleared and 1061 left undefined by their load op [17161.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [17161.69] vulkan: 8999 passes (20%) ended at buffer.c:2238 [17161.69] vulkan: 6600 passes (15%) ended at render.c:232 [17161.69] vulkan: 6502 passes (15%) ended at buffer.c:2334 [17161.69] vulkan: 1458 passes (3%) ended at cmd.c:534 [17161.69] vulkan: 1172 passes (3%) ended at dma.c:143 [17161.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17161.69] vulkan: 588 passes (1%) ended at buffer.c:2166 [17161.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17164.60] perf: 60.0 frames a second over 5.0 s (967974 shown in all) [17167.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 32.8 ms (32.1 to 33.4), 38.1 ms in all (37.9 to 38.4) [17167.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17169.62] perf: 60.0 frames a second over 5.0 s (968275 shown in all) [17171.69] nvn: 968400 presents, 968400 submissions [17171.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.21 s [17171.69] cpu: in those 10.00 s, 208959 SVCs (20896 a second): 0x1b ArbitrateUnlock 56324, 0x1c WaitProcessWideKeyAtomic 55542, 0x1d SignalProcessWideKey 44813, 0x0b SleepThread 35596, 0x1a ArbitrateLock 8925, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17171.69] vulkan: 507070980 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 754465296 descriptor sets written, 259676920 reused; 261655394 draws kept the last one's shaders and pipeline (0 checked), 472258878 its targets [17171.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17171.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17171.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17171.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1587 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17171.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17171.69] vulkan: 104695327 rendering passes, 966663 clear commands, 17188659 attachments cleared and 1061 left undefined by their load op [17171.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17171.69] vulkan: 8237 passes (19%) ended at buffer.c:2334 [17171.69] vulkan: 7844 passes (18%) ended at buffer.c:2238 [17171.69] vulkan: 6600 passes (15%) ended at render.c:232 [17171.69] vulkan: 1398 passes (3%) ended at cmd.c:534 [17171.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17171.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17171.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17171.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17174.64] perf: 60.0 frames a second over 5.0 s (968576 shown in all) [17177.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 32.9 ms (32.2 to 33.5), 38.2 ms in all (37.9 to 38.5) [17177.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17179.65] perf: 60.0 frames a second over 5.0 s (968877 shown in all) [17181.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17181.69] cpu: in those 10.00 s, 209612 SVCs (20961 a second): 0x1b ArbitrateUnlock 56259, 0x1c WaitProcessWideKeyAtomic 55317, 0x1d SignalProcessWideKey 44538, 0x0b SleepThread 36653, 0x1a ArbitrateLock 9085, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [17181.69] vulkan: 507340868 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 754856331 descriptor sets written, 259825661 reused; 261844994 draws kept the last one's shaders and pipeline (0 checked), 472513766 its targets [17181.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17181.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17181.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17181.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1402 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17181.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17181.69] vulkan: 104741549 rendering passes, 967263 clear commands, 17197659 attachments cleared and 1061 left undefined by their load op [17181.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17181.69] vulkan: 9636 passes (21%) ended at buffer.c:2238 [17181.69] vulkan: 8157 passes (18%) ended at buffer.c:2334 [17181.69] vulkan: 6598 passes (14%) ended at render.c:232 [17181.69] vulkan: 1431 passes (3%) ended at cmd.c:534 [17181.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17181.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17181.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17181.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17184.65] perf: 60.0 frames a second over 5.0 s (969177 shown in all) [17187.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 32.9 ms (32.1 to 33.4), 38.3 ms in all (38.0 to 38.5) [17187.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17189.67] perf: 60.0 frames a second over 5.0 s (969478 shown in all) [17191.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.19 s [17191.69] cpu: in those 10.00 s, 208503 SVCs (20851 a second): 0x1b ArbitrateUnlock 55769, 0x1c WaitProcessWideKeyAtomic 54988, 0x1d SignalProcessWideKey 44311, 0x0b SleepThread 36653, 0x1a ArbitrateLock 9020, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [17191.69] vulkan: 507610970 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 755246795 descriptor sets written, 259975401 reused; 262034354 draws kept the last one's shaders and pipeline (0 checked), 472768868 its targets [17191.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17191.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17191.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17191.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1486 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17191.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17191.69] vulkan: 104787134 rendering passes, 967863 clear commands, 17206659 attachments cleared and 1061 left undefined by their load op [17191.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17191.69] vulkan: 8853 passes (19%) ended at buffer.c:2238 [17191.69] vulkan: 8191 passes (18%) ended at buffer.c:2334 [17191.69] vulkan: 6600 passes (14%) ended at render.c:232 [17191.69] vulkan: 1542 passes (3%) ended at cmd.c:534 [17191.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17191.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17191.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17191.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17194.67] perf: 60.0 frames a second over 5.0 s (969778 shown in all) [17197.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (5.0 to 6.0), on to the display in 32.9 ms (32.2 to 33.4), 38.3 ms in all (38.1 to 38.6) [17197.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17199.69] perf: 60.0 frames a second over 5.0 s (970079 shown in all) [17201.69] nvn: 970200 presents, 970200 submissions [17201.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17201.69] cpu: in those 10.00 s, 207517 SVCs (20751 a second): 0x1b ArbitrateUnlock 55706, 0x1c WaitProcessWideKeyAtomic 54771, 0x1d SignalProcessWideKey 44170, 0x0b SleepThread 36115, 0x1a ArbitrateLock 8995, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [17201.69] vulkan: 507880315 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 755635902 descriptor sets written, 260124984 reused; 262223461 draws kept the last one's shaders and pipeline (0 checked), 473023213 its targets [17201.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17201.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17201.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17201.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1312 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17201.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17201.69] vulkan: 104832403 rendering passes, 968463 clear commands, 17215659 attachments cleared and 1061 left undefined by their load op [17201.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17201.69] vulkan: 8624 passes (19%) ended at buffer.c:2238 [17201.69] vulkan: 8195 passes (18%) ended at buffer.c:2334 [17201.69] vulkan: 6600 passes (15%) ended at render.c:232 [17201.69] vulkan: 1450 passes (3%) ended at cmd.c:534 [17201.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17201.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17201.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17201.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17204.69] perf: 60.0 frames a second over 5.0 s (970379 shown in all) [17207.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.2), on to the display in 33.0 ms (31.8 to 33.6), 38.4 ms in all (37.8 to 38.7) [17207.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17209.70] perf: 60.0 frames a second over 5.0 s (970680 shown in all) [17211.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17211.69] cpu: in those 10.00 s, 208487 SVCs (20848 a second): 0x1b ArbitrateUnlock 56173, 0x1c WaitProcessWideKeyAtomic 55285, 0x1d SignalProcessWideKey 44548, 0x0b SleepThread 35663, 0x1a ArbitrateLock 9064, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17211.69] vulkan: 508149666 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 756025718 descriptor sets written, 260273870 reused; 262413014 draws kept the last one's shaders and pipeline (0 checked), 473277564 its targets [17211.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17211.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17211.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17211.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1639 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17211.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17211.69] vulkan: 104878169 rendering passes, 969063 clear commands, 17224659 attachments cleared and 1061 left undefined by their load op [17211.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17211.69] vulkan: 9132 passes (20%) ended at buffer.c:2238 [17211.69] vulkan: 8212 passes (18%) ended at buffer.c:2334 [17211.69] vulkan: 6600 passes (14%) ended at render.c:232 [17211.69] vulkan: 1422 passes (3%) ended at cmd.c:534 [17211.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17211.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17211.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17211.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17214.70] perf: 60.0 frames a second over 5.0 s (970980 shown in all) [17217.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.9 to 5.8), on to the display in 33.3 ms (32.5 to 33.8), 38.5 ms in all (38.2 to 38.8) [17217.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17219.70] perf: 60.0 frames a second over 5.0 s (971280 shown in all) [17221.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17221.69] cpu: in those 10.00 s, 208850 SVCs (20886 a second): 0x1b ArbitrateUnlock 56267, 0x1c WaitProcessWideKeyAtomic 55467, 0x1d SignalProcessWideKey 44713, 0x0b SleepThread 35763, 0x1a ArbitrateLock 8878, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [17221.69] vulkan: 508419029 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 756415081 descriptor sets written, 260423233 reused; 262602612 draws kept the last one's shaders and pipeline (0 checked), 473531927 its targets [17221.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17221.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17221.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17221.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1653 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17221.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17221.69] vulkan: 104923794 rendering passes, 969663 clear commands, 17233659 attachments cleared and 1061 left undefined by their load op [17221.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17221.69] vulkan: 9080 passes (20%) ended at buffer.c:2238 [17221.69] vulkan: 8211 passes (18%) ended at buffer.c:2334 [17221.69] vulkan: 6599 passes (14%) ended at render.c:232 [17221.69] vulkan: 1371 passes (3%) ended at cmd.c:534 [17221.69] vulkan: 1164 passes (3%) ended at dma.c:143 [17221.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17221.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17221.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17224.72] perf: 60.0 frames a second over 5.0 s (971581 shown in all) [17227.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.2), on to the display in 33.1 ms (32.3 to 33.9), 38.6 ms in all (38.3 to 38.9) [17227.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17229.72] perf: 60.0 frames a second over 5.0 s (971881 shown in all) [17231.69] nvn: 972000 presents, 972000 submissions [17231.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.20 s [17231.69] cpu: in those 10.00 s, 210010 SVCs (21001 a second): 0x1b ArbitrateUnlock 56312, 0x1c WaitProcessWideKeyAtomic 55398, 0x1d SignalProcessWideKey 44582, 0x0b SleepThread 36905, 0x1a ArbitrateLock 9054, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17231.69] vulkan: 508688426 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 756804672 descriptor sets written, 260572436 reused; 262792208 draws kept the last one's shaders and pipeline (0 checked), 473786324 its targets [17231.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17231.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17231.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17231.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1444 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17231.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17231.69] vulkan: 104970649 rendering passes, 970263 clear commands, 17242659 attachments cleared and 1061 left undefined by their load op [17231.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17231.69] vulkan: 10245 passes (22%) ended at buffer.c:2238 [17231.69] vulkan: 8139 passes (17%) ended at buffer.c:2334 [17231.69] vulkan: 6600 passes (14%) ended at render.c:232 [17231.69] vulkan: 1471 passes (3%) ended at cmd.c:534 [17231.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17231.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17231.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17231.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17234.72] perf: 60.0 frames a second over 5.0 s (972181 shown in all) [17237.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.2), on to the display in 33.2 ms (32.3 to 34.0), 38.6 ms in all (38.2 to 39.0) [17237.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17239.74] perf: 60.0 frames a second over 5.0 s (972482 shown in all) [17241.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (72% of one, 12.08 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17241.69] cpu: in those 10.00 s, 209054 SVCs (20906 a second): 0x1b ArbitrateUnlock 56218, 0x1c WaitProcessWideKeyAtomic 55276, 0x1d SignalProcessWideKey 44547, 0x0b SleepThread 36097, 0x1a ArbitrateLock 9154, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [17241.69] vulkan: 508958139 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 757195361 descriptor sets written, 260721173 reused; 262981805 draws kept the last one's shaders and pipeline (0 checked), 474041037 its targets [17241.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17241.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17241.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17241.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1799 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17241.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17241.69] vulkan: 105017329 rendering passes, 970863 clear commands, 17251659 attachments cleared and 1061 left undefined by their load op [17241.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17241.69] vulkan: 10051 passes (22%) ended at buffer.c:2238 [17241.69] vulkan: 8182 passes (18%) ended at buffer.c:2334 [17241.69] vulkan: 6600 passes (14%) ended at render.c:232 [17241.69] vulkan: 1447 passes (3%) ended at cmd.c:534 [17241.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17241.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17241.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17241.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17244.74] perf: 60.0 frames a second over 5.0 s (972782 shown in all) [17247.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 33.4 ms (32.7 to 33.9), 38.7 ms in all (38.5 to 38.9) [17247.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17249.75] perf: 60.0 frames a second over 5.0 s (973083 shown in all) [17251.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (72% of one, 12.08 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17251.69] cpu: in those 10.00 s, 208519 SVCs (20852 a second): 0x1b ArbitrateUnlock 56293, 0x1c WaitProcessWideKeyAtomic 55533, 0x1d SignalProcessWideKey 44833, 0x0b SleepThread 35317, 0x1a ArbitrateLock 8784, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17251.69] vulkan: 509228033 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 757585348 descriptor sets written, 260870974 reused; 263171101 draws kept the last one's shaders and pipeline (0 checked), 474295931 its targets [17251.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17251.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17251.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17251.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1353 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17251.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17251.69] vulkan: 105064297 rendering passes, 971463 clear commands, 17260659 attachments cleared and 1061 left undefined by their load op [17251.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17251.69] vulkan: 10373 passes (22%) ended at buffer.c:2238 [17251.69] vulkan: 8178 passes (17%) ended at buffer.c:2334 [17251.69] vulkan: 6600 passes (14%) ended at render.c:232 [17251.69] vulkan: 1417 passes (3%) ended at cmd.c:534 [17251.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17251.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17251.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17251.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17254.77] perf: 60.0 frames a second over 5.0 s (973384 shown in all) [17257.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.0), on to the display in 33.4 ms (32.7 to 34.0), 38.8 ms in all (38.5 to 39.1) [17257.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17259.79] perf: 60.0 frames a second over 5.0 s (973685 shown in all) [17261.69] nvn: 973800 presents, 973800 submissions [17261.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17261.69] cpu: in those 10.00 s, 209127 SVCs (20912 a second): 0x1b ArbitrateUnlock 55840, 0x1c WaitProcessWideKeyAtomic 55096, 0x1d SignalProcessWideKey 44420, 0x0b SleepThread 37114, 0x1a ArbitrateLock 8898, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17261.69] vulkan: 509497754 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 757975043 descriptor sets written, 261020721 reused; 263360326 draws kept the last one's shaders and pipeline (0 checked), 474550652 its targets [17261.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17261.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17261.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17261.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1444 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17261.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17261.69] vulkan: 105110518 rendering passes, 972063 clear commands, 17269659 attachments cleared and 1061 left undefined by their load op [17261.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17261.69] vulkan: 9605 passes (21%) ended at buffer.c:2238 [17261.69] vulkan: 8176 passes (18%) ended at buffer.c:2334 [17261.69] vulkan: 6600 passes (14%) ended at render.c:232 [17261.69] vulkan: 1440 passes (3%) ended at cmd.c:534 [17261.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17261.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17261.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17261.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17264.80] perf: 60.0 frames a second over 5.0 s (973986 shown in all) [17267.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (5.0 to 6.1), on to the display in 33.4 ms (32.3 to 34.0), 38.8 ms in all (38.2 to 39.1) [17267.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17269.82] perf: 60.0 frames a second over 5.0 s (974287 shown in all) [17271.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [17271.69] cpu: in those 10.00 s, 209259 SVCs (20927 a second): 0x1b ArbitrateUnlock 56118, 0x1c WaitProcessWideKeyAtomic 55190, 0x1d SignalProcessWideKey 44456, 0x0b SleepThread 36633, 0x1a ArbitrateLock 9105, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17271.69] vulkan: 509767821 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 758366035 descriptor sets written, 261169863 reused; 263550122 draws kept the last one's shaders and pipeline (0 checked), 474805719 its targets [17271.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17271.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17271.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17271.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1349 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17271.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17271.69] vulkan: 105155126 rendering passes, 972663 clear commands, 17278659 attachments cleared and 1061 left undefined by their load op [17271.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17271.69] vulkan: 8202 passes (18%) ended at buffer.c:2334 [17271.69] vulkan: 7925 passes (18%) ended at buffer.c:2238 [17271.69] vulkan: 6600 passes (15%) ended at render.c:232 [17271.69] vulkan: 1481 passes (3%) ended at cmd.c:534 [17271.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17271.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17271.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17271.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17274.84] perf: 60.0 frames a second over 5.0 s (974588 shown in all) [17277.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 33.6 ms (33.0 to 34.2), 38.9 ms in all (38.7 to 39.2) [17277.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17279.84] perf: 60.0 frames a second over 5.0 s (974888 shown in all) [17281.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17281.69] cpu: in those 10.00 s, 210403 SVCs (21039 a second): 0x1b ArbitrateUnlock 56809, 0x1c WaitProcessWideKeyAtomic 56065, 0x1d SignalProcessWideKey 45292, 0x0b SleepThread 35652, 0x1a ArbitrateLock 8829, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17281.69] vulkan: 510038420 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 758757298 descriptor sets written, 261319798 reused; 263740288 draws kept the last one's shaders and pipeline (0 checked), 475061318 its targets [17281.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17281.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17281.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17281.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1559 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17281.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17281.69] vulkan: 105199947 rendering passes, 973263 clear commands, 17287659 attachments cleared and 1061 left undefined by their load op [17281.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17281.69] vulkan: 8187 passes (18%) ended at buffer.c:2334 [17281.69] vulkan: 8183 passes (18%) ended at buffer.c:2238 [17281.69] vulkan: 6600 passes (15%) ended at render.c:232 [17281.69] vulkan: 1451 passes (3%) ended at cmd.c:534 [17281.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17281.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17281.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17281.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17284.84] perf: 60.0 frames a second over 5.0 s (975188 shown in all) [17287.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 33.7 ms (32.9 to 34.2), 39.0 ms in all (38.7 to 39.2) [17287.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17289.85] perf: 60.0 frames a second over 5.0 s (975489 shown in all) [17291.69] nvn: 975600 presents, 975600 submissions [17291.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.19 s [17291.69] cpu: in those 10.00 s, 208452 SVCs (20845 a second): 0x1b ArbitrateUnlock 56154, 0x1c WaitProcessWideKeyAtomic 55309, 0x1d SignalProcessWideKey 44582, 0x0b SleepThread 35790, 0x1a ArbitrateLock 8858, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17291.69] vulkan: 510308127 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 759147237 descriptor sets written, 261469273 reused; 263929980 draws kept the last one's shaders and pipeline (0 checked), 475316025 its targets [17291.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17291.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17291.69] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [17291.69] vulkan: caches: 101 render targets (1610 MB, 6 parked), 137 textures (836 MB), 1355 buffers (9 MB); 3108 of 14164 MB in use as they count it, 0 MB freed for the budget so far [17291.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17291.69] vulkan: 105245713 rendering passes, 973863 clear commands, 17296659 attachments cleared and 1061 left undefined by their load op [17291.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17291.69] vulkan: 9164 passes (20%) ended at buffer.c:2238 [17291.69] vulkan: 8191 passes (18%) ended at buffer.c:2334 [17291.69] vulkan: 6600 passes (14%) ended at render.c:232 [17291.69] vulkan: 1411 passes (3%) ended at cmd.c:534 [17291.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17291.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17291.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17291.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17294.85] perf: 60.0 frames a second over 5.0 s (975789 shown in all) [17297.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 33.7 ms (32.8 to 34.3), 39.1 ms in all (38.6 to 39.3) [17297.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17299.87] perf: 60.0 frames a second over 5.0 s (976090 shown in all) [17301.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17301.69] cpu: in those 10.00 s, 209737 SVCs (20975 a second): 0x1b ArbitrateUnlock 56370, 0x1c WaitProcessWideKeyAtomic 55509, 0x1d SignalProcessWideKey 44761, 0x0b SleepThread 36460, 0x1a ArbitrateLock 8880, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17301.69] vulkan: 510577526 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 759537308 descriptor sets written, 261618000 reused; 264119580 draws kept the last one's shaders and pipeline (0 checked), 475570424 its targets [17301.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [17301.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17301.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17301.69] vulkan: caches: 98 render targets (1608 MB, 4 parked), 137 textures (836 MB), 1713 buffers (9 MB); 3107 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17301.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17301.69] vulkan: 105292343 rendering passes, 974463 clear commands, 17305659 attachments cleared and 1061 left undefined by their load op [17301.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17301.69] vulkan: 10023 passes (21%) ended at buffer.c:2238 [17301.69] vulkan: 8138 passes (17%) ended at buffer.c:2334 [17301.69] vulkan: 6600 passes (14%) ended at render.c:232 [17301.69] vulkan: 1469 passes (3%) ended at cmd.c:534 [17301.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17301.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17301.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17301.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17304.89] perf: 60.0 frames a second over 5.0 s (976391 shown in all) [17307.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 33.7 ms (33.0 to 34.4), 39.1 ms in all (38.7 to 39.4) [17307.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17309.90] perf: 60.0 frames a second over 5.0 s (976692 shown in all) [17311.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17311.69] cpu: in those 10.00 s, 209692 SVCs (20968 a second): 0x1b ArbitrateUnlock 56287, 0x1c WaitProcessWideKeyAtomic 55479, 0x1d SignalProcessWideKey 44726, 0x0b SleepThread 36563, 0x1a ArbitrateLock 8881, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17311.69] vulkan: 510846595 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 759926373 descriptor sets written, 261767073 reused; 264308849 draws kept the last one's shaders and pipeline (0 checked), 475824493 its targets [17311.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17311.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17311.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17311.69] vulkan: caches: 98 render targets (1608 MB, 4 parked), 137 textures (836 MB), 1598 buffers (9 MB); 3107 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17311.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17311.69] vulkan: 105337795 rendering passes, 975063 clear commands, 17314659 attachments cleared and 1061 left undefined by their load op [17311.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17311.69] vulkan: 8867 passes (20%) ended at buffer.c:2238 [17311.69] vulkan: 8185 passes (18%) ended at buffer.c:2334 [17311.69] vulkan: 6600 passes (15%) ended at render.c:232 [17311.69] vulkan: 1400 passes (3%) ended at cmd.c:534 [17311.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17311.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17311.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17311.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17314.90] perf: 60.0 frames a second over 5.0 s (976992 shown in all) [17317.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.0), on to the display in 33.8 ms (33.0 to 34.3), 39.2 ms in all (38.7 to 39.4) [17317.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17319.92] perf: 60.0 frames a second over 5.0 s (977293 shown in all) [17321.69] nvn: 977400 presents, 977400 submissions [17321.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17321.69] cpu: in those 10.00 s, 209601 SVCs (20959 a second): 0x1b ArbitrateUnlock 56249, 0x1c WaitProcessWideKeyAtomic 55487, 0x1d SignalProcessWideKey 44692, 0x0b SleepThread 36567, 0x1a ArbitrateLock 8856, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [17321.69] vulkan: 511115395 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 760314663 descriptor sets written, 261916383 reused; 264497849 draws kept the last one's shaders and pipeline (0 checked), 476078293 its targets [17321.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17321.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17321.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17321.69] vulkan: caches: 98 render targets (1608 MB, 4 parked), 137 textures (836 MB), 1682 buffers (9 MB); 3107 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17321.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17321.69] vulkan: 105383912 rendering passes, 975663 clear commands, 17323659 attachments cleared and 1061 left undefined by their load op [17321.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17321.69] vulkan: 9458 passes (21%) ended at buffer.c:2238 [17321.69] vulkan: 8154 passes (18%) ended at buffer.c:2334 [17321.69] vulkan: 6600 passes (14%) ended at render.c:232 [17321.69] vulkan: 1505 passes (3%) ended at cmd.c:534 [17321.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17321.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17321.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17321.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17324.92] perf: 60.0 frames a second over 5.0 s (977593 shown in all) [17327.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.5), on to the display in 33.8 ms (32.3 to 34.5), 39.2 ms in all (38.6 to 39.5) [17327.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17329.94] perf: 60.0 frames a second over 5.0 s (977894 shown in all) [17331.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.18 s [17331.69] cpu: in those 10.00 s, 208104 SVCs (20811 a second): 0x1b ArbitrateUnlock 56044, 0x1c WaitProcessWideKeyAtomic 55307, 0x1d SignalProcessWideKey 44507, 0x0b SleepThread 35714, 0x1a ArbitrateLock 8771, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [17331.69] vulkan: 511385065 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 760704922 descriptor sets written, 262065464 reused; 264687543 draws kept the last one's shaders and pipeline (0 checked), 476332963 its targets [17331.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17331.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17331.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17331.69] vulkan: caches: 98 render targets (1608 MB, 4 parked), 137 textures (836 MB), 1399 buffers (9 MB); 3107 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17331.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17331.69] vulkan: 105429348 rendering passes, 976263 clear commands, 17332659 attachments cleared and 1061 left undefined by their load op [17331.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17331.69] vulkan: 8803 passes (19%) ended at buffer.c:2238 [17331.69] vulkan: 8214 passes (18%) ended at buffer.c:2334 [17331.69] vulkan: 6600 passes (15%) ended at render.c:232 [17331.69] vulkan: 1420 passes (3%) ended at cmd.c:534 [17331.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17331.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17331.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17331.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17334.94] perf: 60.0 frames a second over 5.0 s (978194 shown in all) [17337.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.3), on to the display in 33.9 ms (32.8 to 34.7), 39.3 ms in all (39.0 to 39.7) [17337.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17339.94] perf: 60.0 frames a second over 5.0 s (978494 shown in all) [17341.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17341.69] cpu: in those 10.00 s, 211678 SVCs (21169 a second): 0x1b ArbitrateUnlock 57143, 0x1c WaitProcessWideKeyAtomic 56383, 0x1d SignalProcessWideKey 45631, 0x0b SleepThread 35939, 0x1a ArbitrateLock 8824, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17341.69] vulkan: 511655661 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 761096177 descriptor sets written, 262215401 reused; 264877716 draws kept the last one's shaders and pipeline (0 checked), 476588559 its targets [17341.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17341.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17341.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17341.69] vulkan: caches: 98 render targets (1608 MB, 4 parked), 137 textures (836 MB), 1512 buffers (9 MB); 3107 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17341.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17341.69] vulkan: 105475340 rendering passes, 976863 clear commands, 17341659 attachments cleared and 1061 left undefined by their load op [17341.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17341.69] vulkan: 9343 passes (20%) ended at buffer.c:2238 [17341.69] vulkan: 8176 passes (18%) ended at buffer.c:2334 [17341.69] vulkan: 6600 passes (14%) ended at render.c:232 [17341.69] vulkan: 1474 passes (3%) ended at cmd.c:534 [17341.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17341.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17341.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17341.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17344.95] perf: 60.0 frames a second over 5.0 s (978795 shown in all) [17347.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 34.2 ms (33.5 to 34.8), 39.4 ms in all (39.1 to 39.7) [17347.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17349.97] perf: 60.0 frames a second over 5.0 s (979096 shown in all) [17351.69] nvn: 979200 presents, 979200 submissions [17351.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17351.69] cpu: in those 10.00 s, 209697 SVCs (20969 a second): 0x1b ArbitrateUnlock 56357, 0x1c WaitProcessWideKeyAtomic 55706, 0x1d SignalProcessWideKey 44910, 0x0b SleepThread 36122, 0x1a ArbitrateLock 8844, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17351.69] vulkan: 511925686 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 761486609 descriptor sets written, 262365019 reused; 265067412 draws kept the last one's shaders and pipeline (0 checked), 476843584 its targets [17351.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17351.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17351.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17351.69] vulkan: caches: 98 render targets (1608 MB, 4 parked), 137 textures (836 MB), 1510 buffers (9 MB); 3107 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17351.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17351.69] vulkan: 105519992 rendering passes, 977463 clear commands, 17350659 attachments cleared and 1061 left undefined by their load op [17351.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17351.69] vulkan: 8262 passes (19%) ended at buffer.c:2334 [17351.69] vulkan: 7969 passes (18%) ended at buffer.c:2238 [17351.69] vulkan: 6600 passes (15%) ended at render.c:232 [17351.69] vulkan: 1421 passes (3%) ended at cmd.c:534 [17351.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17351.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17351.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17351.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17354.97] perf: 60.0 frames a second over 5.0 s (979396 shown in all) [17357.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 34.2 ms (33.1 to 34.8), 39.5 ms in all (39.1 to 39.7) [17357.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17359.99] perf: 60.0 frames a second over 5.0 s (979697 shown in all) [17361.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17361.69] cpu: in those 10.00 s, 209638 SVCs (20963 a second): 0x1b ArbitrateUnlock 56300, 0x1c WaitProcessWideKeyAtomic 55495, 0x1d SignalProcessWideKey 44705, 0x0b SleepThread 36453, 0x1a ArbitrateLock 8929, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17361.69] vulkan: 512195910 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 761878087 descriptor sets written, 262513989 reused; 265257183 draws kept the last one's shaders and pipeline (0 checked), 477098808 its targets [17361.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [17361.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17361.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17361.69] vulkan: caches: 98 render targets (1608 MB, 4 parked), 137 textures (836 MB), 1573 buffers (9 MB); 3107 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17361.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17361.69] vulkan: 105564867 rendering passes, 978063 clear commands, 17359659 attachments cleared and 1061 left undefined by their load op [17361.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17361.69] vulkan: 8237 passes (18%) ended at buffer.c:2238 [17361.69] vulkan: 8222 passes (18%) ended at buffer.c:2334 [17361.69] vulkan: 6600 passes (15%) ended at render.c:232 [17361.69] vulkan: 1416 passes (3%) ended at cmd.c:534 [17361.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17361.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17361.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17361.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17365.00] perf: 60.0 frames a second over 5.0 s (979998 shown in all) [17367.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.0), on to the display in 34.1 ms (33.3 to 34.7), 39.5 ms in all (39.2 to 39.8) [17367.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17370.02] perf: 60.0 frames a second over 5.0 s (980299 shown in all) [17371.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.19 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17371.69] cpu: in those 10.00 s, 209243 SVCs (20925 a second): 0x1b ArbitrateUnlock 56469, 0x1c WaitProcessWideKeyAtomic 55495, 0x1d SignalProcessWideKey 44746, 0x0b SleepThread 35640, 0x1a ArbitrateLock 9136, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17371.69] vulkan: 512466144 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 762268857 descriptor sets written, 262663687 reused; 265446573 draws kept the last one's shaders and pipeline (0 checked), 477354042 its targets [17371.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17371.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17371.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17371.69] vulkan: caches: 96 render targets (1503 MB, 2 parked), 137 textures (836 MB), 1600 buffers (9 MB); 3002 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17371.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17371.69] vulkan: 105611947 rendering passes, 978663 clear commands, 17368659 attachments cleared and 1061 left undefined by their load op [17371.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17371.69] vulkan: 10429 passes (22%) ended at buffer.c:2238 [17371.69] vulkan: 8164 passes (17%) ended at buffer.c:2334 [17371.69] vulkan: 6600 passes (14%) ended at render.c:232 [17371.69] vulkan: 1487 passes (3%) ended at cmd.c:534 [17371.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17371.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17371.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17371.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17375.04] perf: 60.0 frames a second over 5.0 s (980600 shown in all) [17377.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 34.2 ms (33.1 to 34.8), 39.6 ms in all (39.1 to 39.8) [17377.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17380.05] perf: 60.0 frames a second over 5.0 s (980901 shown in all) [17381.69] nvn: 981000 presents, 981000 submissions [17381.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.19 s [17381.69] cpu: in those 10.00 s, 209950 SVCs (20996 a second): 0x1b ArbitrateUnlock 56423, 0x1c WaitProcessWideKeyAtomic 55687, 0x1d SignalProcessWideKey 44915, 0x0b SleepThread 36316, 0x1a ArbitrateLock 8851, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17381.69] vulkan: 512735660 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 762658071 descriptor sets written, 262813505 reused; 265635573 draws kept the last one's shaders and pipeline (0 checked), 477608558 its targets [17381.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17381.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17381.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17381.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1742 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17381.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17381.69] vulkan: 105659127 rendering passes, 979263 clear commands, 17377659 attachments cleared and 1061 left undefined by their load op [17381.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17381.69] vulkan: 10599 passes (22%) ended at buffer.c:2238 [17381.69] vulkan: 8168 passes (17%) ended at buffer.c:2334 [17381.69] vulkan: 6600 passes (14%) ended at render.c:232 [17381.69] vulkan: 1413 passes (3%) ended at cmd.c:534 [17381.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17381.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17381.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17381.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17385.05] perf: 60.0 frames a second over 5.0 s (981201 shown in all) [17387.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 34.3 ms (33.0 to 34.9), 39.7 ms in all (39.0 to 39.9) [17387.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17390.07] perf: 60.0 frames a second over 5.0 s (981502 shown in all) [17391.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17391.69] cpu: in those 10.00 s, 210708 SVCs (21071 a second): 0x1b ArbitrateUnlock 56666, 0x1c WaitProcessWideKeyAtomic 56000, 0x1d SignalProcessWideKey 45239, 0x0b SleepThread 36261, 0x1a ArbitrateLock 8784, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17391.69] vulkan: 513005010 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 763047818 descriptor sets written, 262962458 reused; 265825123 draws kept the last one's shaders and pipeline (0 checked), 477862908 its targets [17391.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17391.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17391.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17391.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1568 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17391.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17391.69] vulkan: 105705687 rendering passes, 979863 clear commands, 17386659 attachments cleared and 1061 left undefined by their load op [17391.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17391.69] vulkan: 9953 passes (21%) ended at buffer.c:2238 [17391.69] vulkan: 8167 passes (18%) ended at buffer.c:2334 [17391.69] vulkan: 6600 passes (14%) ended at render.c:232 [17391.69] vulkan: 1440 passes (3%) ended at cmd.c:534 [17391.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17391.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17391.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17391.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17395.07] perf: 60.0 frames a second over 5.0 s (981802 shown in all) [17397.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 5.9), on to the display in 34.5 ms (33.9 to 35.1), 39.8 ms in all (39.5 to 40.0) [17397.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17400.09] perf: 60.0 frames a second over 5.0 s (982103 shown in all) [17401.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17401.69] cpu: in those 10.00 s, 206894 SVCs (20689 a second): 0x1b ArbitrateUnlock 55569, 0x1c WaitProcessWideKeyAtomic 54722, 0x1d SignalProcessWideKey 43929, 0x0b SleepThread 36060, 0x1a ArbitrateLock 8858, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17401.69] vulkan: 513274410 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 763437256 descriptor sets written, 263111820 reused; 266014714 draws kept the last one's shaders and pipeline (0 checked), 478117308 its targets [17401.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17401.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17401.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17401.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1705 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17401.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17401.69] vulkan: 105750970 rendering passes, 980463 clear commands, 17395659 attachments cleared and 1061 left undefined by their load op [17401.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17401.69] vulkan: 8737 passes (19%) ended at buffer.c:2238 [17401.69] vulkan: 8179 passes (18%) ended at buffer.c:2334 [17401.69] vulkan: 6600 passes (15%) ended at render.c:232 [17401.69] vulkan: 1367 passes (3%) ended at cmd.c:534 [17401.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17401.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17401.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17401.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17405.09] perf: 60.0 frames a second over 5.0 s (982403 shown in all) [17407.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 34.5 ms (33.8 to 35.1), 39.8 ms in all (39.5 to 40.1) [17407.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17410.10] perf: 60.0 frames a second over 5.0 s (982704 shown in all) [17411.69] nvn: 982800 presents, 982800 submissions [17411.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17411.69] cpu: in those 10.00 s, 206795 SVCs (20680 a second): 0x1b ArbitrateUnlock 55616, 0x1c WaitProcessWideKeyAtomic 54884, 0x1d SignalProcessWideKey 44138, 0x0b SleepThread 35753, 0x1a ArbitrateLock 8646, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17411.69] vulkan: 513543789 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 763826791 descriptor sets written, 263261043 reused; 266204313 draws kept the last one's shaders and pipeline (0 checked), 478371687 its targets [17411.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17411.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17411.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17411.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1566 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17411.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17411.69] vulkan: 105797347 rendering passes, 981063 clear commands, 17404659 attachments cleared and 1061 left undefined by their load op [17411.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17411.69] vulkan: 9815 passes (21%) ended at buffer.c:2238 [17411.69] vulkan: 8155 passes (18%) ended at buffer.c:2334 [17411.69] vulkan: 6600 passes (14%) ended at render.c:232 [17411.69] vulkan: 1426 passes (3%) ended at cmd.c:534 [17411.69] vulkan: 1182 passes (3%) ended at dma.c:143 [17411.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17411.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17411.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17415.10] perf: 60.0 frames a second over 5.0 s (983004 shown in all) [17417.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 34.5 ms (33.3 to 35.1), 39.9 ms in all (39.4 to 40.2) [17417.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17420.10] perf: 60.0 frames a second over 5.0 s (983304 shown in all) [17421.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17421.69] cpu: in those 10.00 s, 206764 SVCs (20676 a second): 0x1b ArbitrateUnlock 55389, 0x1c WaitProcessWideKeyAtomic 54757, 0x1d SignalProcessWideKey 43981, 0x0b SleepThread 36406, 0x1a ArbitrateLock 8472, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17421.69] vulkan: 513813891 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 764218126 descriptor sets written, 263409912 reused; 266394037 draws kept the last one's shaders and pipeline (0 checked), 478626789 its targets [17421.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17421.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17421.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17421.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1437 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17421.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17421.69] vulkan: 105843717 rendering passes, 981663 clear commands, 17413659 attachments cleared and 1061 left undefined by their load op [17421.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17421.69] vulkan: 9809 passes (21%) ended at buffer.c:2238 [17421.69] vulkan: 8147 passes (18%) ended at buffer.c:2334 [17421.69] vulkan: 6599 passes (14%) ended at render.c:232 [17421.69] vulkan: 1417 passes (3%) ended at cmd.c:534 [17421.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17421.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17421.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [17421.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17425.12] perf: 60.0 frames a second over 5.0 s (983605 shown in all) [17427.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 34.7 ms (33.9 to 35.3), 40.0 ms in all (39.7 to 40.3) [17427.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17430.12] perf: 60.0 frames a second over 5.0 s (983905 shown in all) [17431.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.27 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17431.69] cpu: in those 10.00 s, 207775 SVCs (20778 a second): 0x1b ArbitrateUnlock 55803, 0x1c WaitProcessWideKeyAtomic 54983, 0x1d SignalProcessWideKey 44222, 0x0b SleepThread 36187, 0x1a ArbitrateLock 8830, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [17431.69] vulkan: 514084048 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 764608647 descriptor sets written, 263559705 reused; 266583345 draws kept the last one's shaders and pipeline (0 checked), 478881946 its targets [17431.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17431.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17431.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17431.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1402 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17431.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17431.69] vulkan: 105888976 rendering passes, 982263 clear commands, 17422659 attachments cleared and 1061 left undefined by their load op [17431.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17431.69] vulkan: 8626 passes (19%) ended at buffer.c:2238 [17431.69] vulkan: 8202 passes (18%) ended at buffer.c:2334 [17431.69] vulkan: 6600 passes (15%) ended at render.c:232 [17431.69] vulkan: 1431 passes (3%) ended at cmd.c:534 [17431.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17431.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17431.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17431.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17435.14] perf: 60.0 frames a second over 5.0 s (984206 shown in all) [17437.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.7), on to the display in 34.8 ms (34.3 to 35.3), 40.1 ms in all (39.8 to 40.4) [17437.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17440.14] perf: 60.0 frames a second over 5.0 s (984506 shown in all) [17441.69] nvn: 984600 presents, 984600 submissions [17441.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17441.69] cpu: in those 10.00 s, 207960 SVCs (20795 a second): 0x1b ArbitrateUnlock 55788, 0x1c WaitProcessWideKeyAtomic 55003, 0x1d SignalProcessWideKey 44224, 0x0b SleepThread 36270, 0x1a ArbitrateLock 8920, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [17441.69] vulkan: 514354019 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 764998646 descriptor sets written, 263709648 reused; 266772482 draws kept the last one's shaders and pipeline (0 checked), 479136917 its targets [17441.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17441.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17441.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17441.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1782 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17441.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17441.69] vulkan: 105935608 rendering passes, 982863 clear commands, 17431659 attachments cleared and 1061 left undefined by their load op [17441.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17441.69] vulkan: 10011 passes (21%) ended at buffer.c:2238 [17441.69] vulkan: 8194 passes (18%) ended at buffer.c:2334 [17441.69] vulkan: 6600 passes (14%) ended at render.c:232 [17441.69] vulkan: 1427 passes (3%) ended at cmd.c:534 [17441.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17441.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17441.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17441.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17445.14] perf: 60.0 frames a second over 5.0 s (984806 shown in all) [17447.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 34.8 ms (33.6 to 35.5), 40.1 ms in all (39.6 to 40.4) [17447.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17450.15] perf: 60.0 frames a second over 5.0 s (985107 shown in all) [17451.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17451.69] cpu: in those 10.00 s, 209414 SVCs (20940 a second): 0x1b ArbitrateUnlock 56284, 0x1c WaitProcessWideKeyAtomic 55400, 0x1d SignalProcessWideKey 44613, 0x0b SleepThread 36362, 0x1a ArbitrateLock 8997, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17451.69] vulkan: 514624137 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 765389904 descriptor sets written, 263858626 reused; 266962152 draws kept the last one's shaders and pipeline (0 checked), 479392035 its targets [17451.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17451.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17451.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17451.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1669 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17451.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17451.69] vulkan: 105982527 rendering passes, 983463 clear commands, 17440659 attachments cleared and 1061 left undefined by their load op [17451.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17451.69] vulkan: 10321 passes (22%) ended at buffer.c:2238 [17451.69] vulkan: 8155 passes (17%) ended at buffer.c:2334 [17451.69] vulkan: 6600 passes (14%) ended at render.c:232 [17451.69] vulkan: 1444 passes (3%) ended at cmd.c:534 [17451.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17451.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17451.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17451.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17455.15] perf: 60.0 frames a second over 5.0 s (985407 shown in all) [17457.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 34.9 ms (34.2 to 35.5), 40.2 ms in all (39.8 to 40.4) [17457.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17460.17] perf: 60.0 frames a second over 5.0 s (985708 shown in all) [17461.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17461.69] cpu: in those 10.00 s, 209318 SVCs (20932 a second): 0x1b ArbitrateUnlock 56388, 0x1c WaitProcessWideKeyAtomic 55688, 0x1d SignalProcessWideKey 44907, 0x0b SleepThread 35912, 0x1a ArbitrateLock 8665, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17461.69] vulkan: 514894613 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 765781145 descriptor sets written, 264008337 reused; 267151834 draws kept the last one's shaders and pipeline (0 checked), 479647511 its targets [17461.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17461.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17461.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17461.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1499 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17461.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17461.69] vulkan: 106029483 rendering passes, 984063 clear commands, 17449659 attachments cleared and 1061 left undefined by their load op [17461.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17461.69] vulkan: 10330 passes (22%) ended at buffer.c:2238 [17461.69] vulkan: 8167 passes (17%) ended at buffer.c:2334 [17461.69] vulkan: 6600 passes (14%) ended at render.c:232 [17461.69] vulkan: 1460 passes (3%) ended at cmd.c:534 [17461.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17461.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17461.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17461.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17465.19] perf: 60.0 frames a second over 5.0 s (986009 shown in all) [17467.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 34.9 ms (34.3 to 35.5), 40.3 ms in all (40.0 to 40.5) [17467.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17470.19] perf: 60.0 frames a second over 5.0 s (986309 shown in all) [17471.69] nvn: 986400 presents, 986400 submissions [17471.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17471.69] cpu: in those 10.00 s, 209150 SVCs (20916 a second): 0x1b ArbitrateUnlock 56241, 0x1c WaitProcessWideKeyAtomic 55508, 0x1d SignalProcessWideKey 44754, 0x0b SleepThread 36064, 0x1a ArbitrateLock 8825, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17471.69] vulkan: 515164402 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 766171123 descriptor sets written, 264157937 reused; 267341447 draws kept the last one's shaders and pipeline (0 checked), 479902300 its targets [17471.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17471.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17471.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17471.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2266 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17471.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17471.69] vulkan: 106076038 rendering passes, 984663 clear commands, 17458659 attachments cleared and 1061 left undefined by their load op [17471.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17471.69] vulkan: 9955 passes (21%) ended at buffer.c:2238 [17471.69] vulkan: 8189 passes (18%) ended at buffer.c:2334 [17471.69] vulkan: 6600 passes (14%) ended at render.c:232 [17471.69] vulkan: 1411 passes (3%) ended at cmd.c:534 [17471.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17471.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17471.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17471.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17475.20] perf: 60.0 frames a second over 5.0 s (986610 shown in all) [17477.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 35.0 ms (34.3 to 35.6), 40.3 ms in all (40.0 to 40.5) [17477.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17480.22] perf: 60.0 frames a second over 5.0 s (986911 shown in all) [17481.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17481.69] cpu: in those 10.00 s, 208533 SVCs (20853 a second): 0x1b ArbitrateUnlock 55895, 0x1c WaitProcessWideKeyAtomic 55117, 0x1d SignalProcessWideKey 44320, 0x0b SleepThread 36629, 0x1a ArbitrateLock 8816, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17481.69] vulkan: 515433801 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 766560937 descriptor sets written, 264306921 reused; 267531047 draws kept the last one's shaders and pipeline (0 checked), 480156699 its targets [17481.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17481.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17481.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17481.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2039 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17481.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17481.69] vulkan: 106122217 rendering passes, 985263 clear commands, 17467659 attachments cleared and 1061 left undefined by their load op [17481.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17481.69] vulkan: 9540 passes (21%) ended at buffer.c:2238 [17481.69] vulkan: 8173 passes (18%) ended at buffer.c:2334 [17481.69] vulkan: 6600 passes (14%) ended at render.c:232 [17481.69] vulkan: 1466 passes (3%) ended at cmd.c:534 [17481.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17481.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17481.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17481.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17485.24] perf: 60.0 frames a second over 5.0 s (987212 shown in all) [17487.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 35.0 ms (34.1 to 35.6), 40.4 ms in all (40.0 to 40.6) [17487.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17490.24] perf: 60.0 frames a second over 5.0 s (987512 shown in all) [17491.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.21 s [17491.69] cpu: in those 10.00 s, 207496 SVCs (20749 a second): 0x1b ArbitrateUnlock 55838, 0x1c WaitProcessWideKeyAtomic 55065, 0x1d SignalProcessWideKey 44272, 0x0b SleepThread 35739, 0x1a ArbitrateLock 8825, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17491.69] vulkan: 515703195 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 766950993 descriptor sets written, 264455653 reused; 267720646 draws kept the last one's shaders and pipeline (0 checked), 480411093 its targets [17491.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17491.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17491.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17491.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1492 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17491.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17491.69] vulkan: 106168891 rendering passes, 985863 clear commands, 17476659 attachments cleared and 1061 left undefined by their load op [17491.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17491.69] vulkan: 10092 passes (22%) ended at buffer.c:2238 [17491.69] vulkan: 8134 passes (17%) ended at buffer.c:2334 [17491.69] vulkan: 6599 passes (14%) ended at render.c:232 [17491.69] vulkan: 1449 passes (3%) ended at cmd.c:534 [17491.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17491.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17491.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17491.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17495.25] perf: 60.0 frames a second over 5.0 s (987813 shown in all) [17497.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 35.1 ms (34.1 to 35.8), 40.4 ms in all (39.9 to 40.7) [17497.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17500.25] perf: 60.0 frames a second over 5.0 s (988113 shown in all) [17501.69] nvn: 988200 presents, 988200 submissions [17501.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17501.69] cpu: in those 10.00 s, 208600 SVCs (20860 a second): 0x1b ArbitrateUnlock 56177, 0x1c WaitProcessWideKeyAtomic 55404, 0x1d SignalProcessWideKey 44627, 0x0b SleepThread 35907, 0x1a ArbitrateLock 8727, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17501.69] vulkan: 515972686 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 767340864 descriptor sets written, 264604764 reused; 267909860 draws kept the last one's shaders and pipeline (0 checked), 480665584 its targets [17501.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17501.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17501.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17501.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2037 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17501.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17501.69] vulkan: 106215365 rendering passes, 986463 clear commands, 17485659 attachments cleared and 1061 left undefined by their load op [17501.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17501.69] vulkan: 9817 passes (21%) ended at buffer.c:2238 [17501.69] vulkan: 8183 passes (18%) ended at buffer.c:2334 [17501.69] vulkan: 6600 passes (14%) ended at render.c:232 [17501.69] vulkan: 1474 passes (3%) ended at cmd.c:534 [17501.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17501.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17501.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17501.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17505.27] perf: 60.0 frames a second over 5.0 s (988414 shown in all) [17507.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 35.2 ms (34.1 to 35.8), 40.5 ms in all (40.0 to 40.8) [17507.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17510.27] perf: 60.0 frames a second over 5.0 s (988714 shown in all) [17511.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17511.69] cpu: in those 10.00 s, 209325 SVCs (20933 a second): 0x1b ArbitrateUnlock 56293, 0x1c WaitProcessWideKeyAtomic 55460, 0x1d SignalProcessWideKey 44697, 0x0b SleepThread 36117, 0x1a ArbitrateLock 9003, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [17511.69] vulkan: 516242634 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 767731970 descriptor sets written, 264753554 reused; 268099408 draws kept the last one's shaders and pipeline (0 checked), 480920532 its targets [17511.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17511.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17511.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17511.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1527 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17511.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17511.69] vulkan: 106261991 rendering passes, 987063 clear commands, 17494659 attachments cleared and 1061 left undefined by their load op [17511.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17511.69] vulkan: 10030 passes (22%) ended at buffer.c:2238 [17511.69] vulkan: 8177 passes (18%) ended at buffer.c:2334 [17511.69] vulkan: 6600 passes (14%) ended at render.c:232 [17511.69] vulkan: 1419 passes (3%) ended at cmd.c:534 [17511.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17511.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17511.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17511.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17515.29] perf: 60.0 frames a second over 5.0 s (989015 shown in all) [17517.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 35.3 ms (34.6 to 35.9), 40.6 ms in all (40.3 to 40.9) [17517.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17520.29] perf: 60.0 frames a second over 5.0 s (989315 shown in all) [17521.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17521.69] cpu: in those 10.00 s, 211585 SVCs (21159 a second): 0x1b ArbitrateUnlock 56932, 0x1c WaitProcessWideKeyAtomic 56184, 0x1d SignalProcessWideKey 45379, 0x0b SleepThread 36463, 0x1a ArbitrateLock 8868, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17521.69] vulkan: 516512987 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 768123178 descriptor sets written, 264903052 reused; 268289007 draws kept the last one's shaders and pipeline (0 checked), 481175885 its targets [17521.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17521.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17521.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17521.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2037 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17521.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17521.69] vulkan: 106308303 rendering passes, 987663 clear commands, 17503659 attachments cleared and 1061 left undefined by their load op [17521.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17521.69] vulkan: 9684 passes (21%) ended at buffer.c:2238 [17521.69] vulkan: 8172 passes (18%) ended at buffer.c:2334 [17521.69] vulkan: 6599 passes (14%) ended at render.c:232 [17521.69] vulkan: 1457 passes (3%) ended at cmd.c:534 [17521.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17521.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17521.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17521.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17525.30] perf: 60.0 frames a second over 5.0 s (989616 shown in all) [17527.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.1), on to the display in 35.4 ms (34.5 to 35.9), 40.7 ms in all (40.2 to 40.9) [17527.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17530.30] perf: 60.0 frames a second over 5.0 s (989916 shown in all) [17531.69] nvn: 990000 presents, 990000 submissions [17531.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.07 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17531.69] cpu: in those 10.00 s, 209977 SVCs (20998 a second): 0x1b ArbitrateUnlock 56716, 0x1c WaitProcessWideKeyAtomic 55881, 0x1d SignalProcessWideKey 45133, 0x0b SleepThread 35542, 0x1a ArbitrateLock 8947, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17531.69] vulkan: 516783230 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 768514066 descriptor sets written, 265052650 reused; 268478606 draws kept the last one's shaders and pipeline (0 checked), 481431128 its targets [17531.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17531.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17531.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17531.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1627 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17531.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17531.69] vulkan: 106352851 rendering passes, 988263 clear commands, 17512659 attachments cleared and 1061 left undefined by their load op [17531.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17531.69] vulkan: 8243 passes (19%) ended at buffer.c:2334 [17531.69] vulkan: 7872 passes (18%) ended at buffer.c:2238 [17531.69] vulkan: 6599 passes (15%) ended at render.c:232 [17531.69] vulkan: 1434 passes (3%) ended at cmd.c:534 [17531.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17531.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17531.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17531.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17535.32] perf: 60.0 frames a second over 5.0 s (990217 shown in all) [17537.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 35.4 ms (34.7 to 36.0), 40.8 ms in all (40.4 to 41.0) [17537.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17540.34] perf: 60.0 frames a second over 5.0 s (990518 shown in all) [17541.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17541.69] cpu: in those 10.00 s, 209663 SVCs (20966 a second): 0x1b ArbitrateUnlock 56527, 0x1c WaitProcessWideKeyAtomic 55629, 0x1d SignalProcessWideKey 44844, 0x0b SleepThread 35908, 0x1a ArbitrateLock 8998, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17541.69] vulkan: 517053364 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 768905145 descriptor sets written, 265201839 reused; 268668517 draws kept the last one's shaders and pipeline (0 checked), 481686262 its targets [17541.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17541.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17541.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17541.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1364 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17541.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17541.69] vulkan: 106398002 rendering passes, 988863 clear commands, 17521659 attachments cleared and 1061 left undefined by their load op [17541.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17541.69] vulkan: 8466 passes (19%) ended at buffer.c:2238 [17541.69] vulkan: 8225 passes (18%) ended at buffer.c:2334 [17541.69] vulkan: 6600 passes (15%) ended at render.c:232 [17541.69] vulkan: 1460 passes (3%) ended at cmd.c:534 [17541.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17541.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17541.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17541.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17545.34] perf: 60.0 frames a second over 5.0 s (990818 shown in all) [17546.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (5.0 to 5.9), on to the display in 35.5 ms (34.8 to 35.9), 40.8 ms in all (40.5 to 41.1) [17546.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17550.35] perf: 60.0 frames a second over 5.0 s (991119 shown in all) [17551.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17551.69] cpu: in those 10.00 s, 208824 SVCs (20883 a second): 0x1b ArbitrateUnlock 56473, 0x1c WaitProcessWideKeyAtomic 55586, 0x1d SignalProcessWideKey 44858, 0x0b SleepThread 35174, 0x1a ArbitrateLock 8983, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [17551.69] vulkan: 517323719 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 769296734 descriptor sets written, 265350960 reused; 268858329 draws kept the last one's shaders and pipeline (0 checked), 481941617 its targets [17551.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17551.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17551.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17551.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1449 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17551.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17551.69] vulkan: 106442189 rendering passes, 989463 clear commands, 17530659 attachments cleared and 1061 left undefined by their load op [17551.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [17551.69] vulkan: 8233 passes (19%) ended at buffer.c:2334 [17551.69] vulkan: 7528 passes (17%) ended at buffer.c:2238 [17551.69] vulkan: 6600 passes (15%) ended at render.c:232 [17551.69] vulkan: 1426 passes (3%) ended at cmd.c:534 [17551.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17551.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17551.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17551.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17555.37] perf: 60.0 frames a second over 5.0 s (991420 shown in all) [17556.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 35.6 ms (35.1 to 36.2), 40.9 ms in all (40.7 to 41.2) [17556.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17560.37] perf: 60.0 frames a second over 5.0 s (991720 shown in all) [17561.69] nvn: 991800 presents, 991800 submissions [17561.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17561.69] cpu: in those 10.00 s, 210589 SVCs (21059 a second): 0x1b ArbitrateUnlock 56760, 0x1c WaitProcessWideKeyAtomic 55954, 0x1d SignalProcessWideKey 45182, 0x0b SleepThread 36001, 0x1a ArbitrateLock 8937, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [17561.69] vulkan: 517593091 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 769686667 descriptor sets written, 265499771 reused; 269047884 draws kept the last one's shaders and pipeline (0 checked), 482195989 its targets [17561.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17561.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17561.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17561.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2037 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17561.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17561.69] vulkan: 106488827 rendering passes, 990063 clear commands, 17539659 attachments cleared and 1061 left undefined by their load op [17561.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17561.69] vulkan: 10030 passes (22%) ended at buffer.c:2238 [17561.69] vulkan: 8182 passes (18%) ended at buffer.c:2334 [17561.69] vulkan: 6600 passes (14%) ended at render.c:232 [17561.69] vulkan: 1426 passes (3%) ended at cmd.c:534 [17561.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17561.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17561.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17561.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17565.39] perf: 60.0 frames a second over 5.0 s (992021 shown in all) [17566.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.3), on to the display in 35.6 ms (34.4 to 36.1), 40.9 ms in all (40.3 to 41.2) [17566.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17570.40] perf: 60.0 frames a second over 5.0 s (992322 shown in all) [17571.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17571.69] cpu: in those 10.00 s, 210269 SVCs (21027 a second): 0x1b ArbitrateUnlock 56416, 0x1c WaitProcessWideKeyAtomic 55731, 0x1d SignalProcessWideKey 44939, 0x0b SleepThread 36603, 0x1a ArbitrateLock 8822, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17571.69] vulkan: 517862436 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 770076559 descriptor sets written, 265648569 reused; 269237431 draws kept the last one's shaders and pipeline (0 checked), 482450334 its targets [17571.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17571.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17571.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17571.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1390 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17571.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17571.69] vulkan: 106534807 rendering passes, 990663 clear commands, 17548659 attachments cleared and 1061 left undefined by their load op [17571.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17571.69] vulkan: 9343 passes (20%) ended at buffer.c:2238 [17571.69] vulkan: 8182 passes (18%) ended at buffer.c:2334 [17571.69] vulkan: 6600 passes (14%) ended at render.c:232 [17571.69] vulkan: 1456 passes (3%) ended at cmd.c:534 [17571.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17571.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17571.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17571.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17575.40] perf: 60.0 frames a second over 5.0 s (992622 shown in all) [17576.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 35.7 ms (34.9 to 36.4), 41.0 ms in all (40.7 to 41.3) [17576.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17580.40] perf: 60.0 frames a second over 5.0 s (992922 shown in all) [17581.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17581.69] cpu: in those 10.00 s, 208891 SVCs (20889 a second): 0x1b ArbitrateUnlock 56249, 0x1c WaitProcessWideKeyAtomic 55480, 0x1d SignalProcessWideKey 44725, 0x0b SleepThread 35878, 0x1a ArbitrateLock 8800, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17581.69] vulkan: 518131836 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 770466202 descriptor sets written, 265797726 reused; 269427031 draws kept the last one's shaders and pipeline (0 checked), 482704734 its targets [17581.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17581.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17581.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17581.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1509 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17581.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17581.69] vulkan: 106582010 rendering passes, 991263 clear commands, 17557659 attachments cleared and 1061 left undefined by their load op [17581.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17581.69] vulkan: 10610 passes (22%) ended at buffer.c:2238 [17581.69] vulkan: 8159 passes (17%) ended at buffer.c:2334 [17581.69] vulkan: 6600 passes (14%) ended at render.c:232 [17581.69] vulkan: 1435 passes (3%) ended at cmd.c:534 [17581.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17581.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17581.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17581.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17585.42] perf: 60.0 frames a second over 5.0 s (993223 shown in all) [17586.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.0), on to the display in 35.7 ms (34.9 to 36.3), 41.1 ms in all (40.8 to 41.3) [17586.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17590.44] perf: 60.0 frames a second over 5.0 s (993524 shown in all) [17591.69] nvn: 993600 presents, 993600 submissions [17591.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17591.69] cpu: in those 10.00 s, 208999 SVCs (20901 a second): 0x1b ArbitrateUnlock 56206, 0x1c WaitProcessWideKeyAtomic 55396, 0x1d SignalProcessWideKey 44643, 0x0b SleepThread 36241, 0x1a ArbitrateLock 8756, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17591.69] vulkan: 518401234 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 770855659 descriptor sets written, 265947065 reused; 269616630 draws kept the last one's shaders and pipeline (0 checked), 482959132 its targets [17591.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17591.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17591.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17591.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2037 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17591.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17591.69] vulkan: 106628723 rendering passes, 991863 clear commands, 17566659 attachments cleared and 1061 left undefined by their load op [17591.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17591.69] vulkan: 10108 passes (22%) ended at buffer.c:2238 [17591.69] vulkan: 8154 passes (17%) ended at buffer.c:2334 [17591.69] vulkan: 6600 passes (14%) ended at render.c:232 [17591.69] vulkan: 1451 passes (3%) ended at cmd.c:534 [17591.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17591.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17591.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17591.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17595.45] perf: 60.0 frames a second over 5.0 s (993825 shown in all) [17596.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 5.9), on to the display in 35.9 ms (35.2 to 36.5), 41.2 ms in all (40.8 to 41.4) [17596.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17600.45] perf: 60.0 frames a second over 5.0 s (994125 shown in all) [17601.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17601.69] cpu: in those 10.00 s, 210392 SVCs (21040 a second): 0x1b ArbitrateUnlock 56525, 0x1c WaitProcessWideKeyAtomic 55719, 0x1d SignalProcessWideKey 44922, 0x0b SleepThread 36572, 0x1a ArbitrateLock 8899, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [17601.69] vulkan: 518671094 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 771246133 descriptor sets written, 266096311 reused; 269806439 draws kept the last one's shaders and pipeline (0 checked), 483213992 its targets [17601.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17601.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17601.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17601.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1540 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17601.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17601.69] vulkan: 106674093 rendering passes, 992463 clear commands, 17575659 attachments cleared and 1061 left undefined by their load op [17601.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17601.69] vulkan: 8701 passes (19%) ended at buffer.c:2238 [17601.69] vulkan: 8195 passes (18%) ended at buffer.c:2334 [17601.69] vulkan: 6600 passes (15%) ended at render.c:232 [17601.69] vulkan: 1474 passes (3%) ended at cmd.c:534 [17601.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17601.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17601.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17601.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17605.47] perf: 60.0 frames a second over 5.0 s (994426 shown in all) [17606.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 35.9 ms (35.1 to 36.4), 41.2 ms in all (40.8 to 41.5) [17606.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17610.49] perf: 60.0 frames a second over 5.0 s (994727 shown in all) [17611.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17611.69] cpu: in those 10.00 s, 209762 SVCs (20974 a second): 0x1b ArbitrateUnlock 56473, 0x1c WaitProcessWideKeyAtomic 55549, 0x1d SignalProcessWideKey 44760, 0x0b SleepThread 36216, 0x1a ArbitrateLock 9006, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17611.69] vulkan: 518941693 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 771637992 descriptor sets written, 266245650 reused; 269996449 draws kept the last one's shaders and pipeline (0 checked), 483469591 its targets [17611.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17611.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17611.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17611.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1354 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17611.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17611.69] vulkan: 106719619 rendering passes, 993063 clear commands, 17584659 attachments cleared and 1061 left undefined by their load op [17611.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17611.69] vulkan: 8866 passes (19%) ended at buffer.c:2238 [17611.69] vulkan: 8196 passes (18%) ended at buffer.c:2334 [17611.69] vulkan: 6599 passes (14%) ended at render.c:232 [17611.69] vulkan: 1465 passes (3%) ended at cmd.c:534 [17611.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17611.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17611.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17611.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17615.50] perf: 60.0 frames a second over 5.0 s (995028 shown in all) [17616.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.0), on to the display in 35.9 ms (35.2 to 36.5), 41.3 ms in all (40.9 to 41.5) [17616.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17620.52] perf: 60.0 frames a second over 5.0 s (995329 shown in all) [17621.69] nvn: 995400 presents, 995400 submissions [17621.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17621.69] cpu: in those 10.00 s, 210330 SVCs (21034 a second): 0x1b ArbitrateUnlock 56598, 0x1c WaitProcessWideKeyAtomic 55668, 0x1d SignalProcessWideKey 44878, 0x0b SleepThread 36381, 0x1a ArbitrateLock 9047, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17621.69] vulkan: 519212037 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 772029103 descriptor sets written, 266395227 reused; 270185954 draws kept the last one's shaders and pipeline (0 checked), 483724935 its targets [17621.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17621.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17621.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17621.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1572 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17621.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17621.69] vulkan: 106765952 rendering passes, 993663 clear commands, 17593659 attachments cleared and 1061 left undefined by their load op [17621.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17621.69] vulkan: 9673 passes (21%) ended at buffer.c:2238 [17621.69] vulkan: 8191 passes (18%) ended at buffer.c:2334 [17621.69] vulkan: 6597 passes (14%) ended at render.c:232 [17621.69] vulkan: 1475 passes (3%) ended at cmd.c:534 [17621.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17621.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17621.69] vulkan: 597 passes (1%) ended at buffer.c:2166 [17621.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17625.52] perf: 60.0 frames a second over 5.0 s (995629 shown in all) [17626.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.4), on to the display in 35.9 ms (34.6 to 36.5), 41.3 ms in all (40.7 to 41.6) [17626.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17630.54] perf: 60.0 frames a second over 5.0 s (995930 shown in all) [17631.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.34 s on the host's processors (73% of one, 12.23 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17631.69] cpu: in those 10.00 s, 208604 SVCs (20861 a second): 0x1b ArbitrateUnlock 56108, 0x1c WaitProcessWideKeyAtomic 55403, 0x1d SignalProcessWideKey 44623, 0x0b SleepThread 36001, 0x1a ArbitrateLock 8712, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17631.69] vulkan: 519482288 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 772420538 descriptor sets written, 266544294 reused; 270375499 draws kept the last one's shaders and pipeline (0 checked), 483980186 its targets [17631.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [17631.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17631.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17631.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1420 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17631.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17631.69] vulkan: 106810875 rendering passes, 994263 clear commands, 17602659 attachments cleared and 1061 left undefined by their load op [17631.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17631.69] vulkan: 8225 passes (18%) ended at buffer.c:2238 [17631.69] vulkan: 8214 passes (18%) ended at buffer.c:2334 [17631.69] vulkan: 6599 passes (15%) ended at render.c:232 [17631.69] vulkan: 1486 passes (3%) ended at cmd.c:534 [17631.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17631.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17631.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17631.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17635.54] perf: 60.0 frames a second over 5.0 s (996230 shown in all) [17636.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 36.0 ms (34.9 to 36.6), 41.4 ms in all (41.0 to 41.7) [17636.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17640.55] perf: 60.0 frames a second over 5.0 s (996531 shown in all) [17641.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17641.69] cpu: in those 10.00 s, 209373 SVCs (20937 a second): 0x1b ArbitrateUnlock 56171, 0x1c WaitProcessWideKeyAtomic 55344, 0x1d SignalProcessWideKey 44577, 0x0b SleepThread 36619, 0x1a ArbitrateLock 8907, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [17641.69] vulkan: 519752343 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 772811504 descriptor sets written, 266693438 reused; 270565099 draws kept the last one's shaders and pipeline (0 checked), 484235241 its targets [17641.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17641.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17641.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17641.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1844 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17641.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17641.69] vulkan: 106856863 rendering passes, 994863 clear commands, 17611659 attachments cleared and 1061 left undefined by their load op [17641.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17641.69] vulkan: 9352 passes (20%) ended at buffer.c:2238 [17641.69] vulkan: 8196 passes (18%) ended at buffer.c:2334 [17641.69] vulkan: 6600 passes (14%) ended at render.c:232 [17641.69] vulkan: 1442 passes (3%) ended at cmd.c:534 [17641.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17641.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17641.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [17641.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17645.55] perf: 60.0 frames a second over 5.0 s (996831 shown in all) [17646.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 36.2 ms (35.5 to 36.7), 41.5 ms in all (41.2 to 41.7) [17646.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17650.57] perf: 60.0 frames a second over 5.0 s (997132 shown in all) [17651.69] nvn: 997200 presents, 997200 submissions [17651.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17651.69] cpu: in those 10.00 s, 209145 SVCs (20915 a second): 0x1b ArbitrateUnlock 56214, 0x1c WaitProcessWideKeyAtomic 55402, 0x1d SignalProcessWideKey 44616, 0x0b SleepThread 36274, 0x1a ArbitrateLock 8889, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [17651.69] vulkan: 520022111 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 773201696 descriptor sets written, 266842782 reused; 270754689 draws kept the last one's shaders and pipeline (0 checked), 484490009 its targets [17651.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [17651.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17651.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17651.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2511 buffers (10 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17651.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17651.69] vulkan: 106903348 rendering passes, 995463 clear commands, 17620659 attachments cleared and 1061 left undefined by their load op [17651.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17651.69] vulkan: 9893 passes (21%) ended at buffer.c:2238 [17651.69] vulkan: 8168 passes (18%) ended at buffer.c:2334 [17651.69] vulkan: 6600 passes (14%) ended at render.c:232 [17651.69] vulkan: 1424 passes (3%) ended at cmd.c:534 [17651.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17651.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17651.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17651.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17655.57] perf: 60.0 frames a second over 5.0 s (997432 shown in all) [17657.31] vulkan: display: 597 frame intervals of 16.75 ms (deviation 1.10 ms, 1st to 99th percentile 16.56 to 16.92 ms), 3 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (2.8 to 5.9), on to the display in 36.3 ms (35.3 to 36.9), 41.6 ms in all (41.0 to 41.9) [17657.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17660.59] perf: 60.0 frames a second over 5.0 s (997733 shown in all) [17661.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17661.69] cpu: in those 10.00 s, 207523 SVCs (20752 a second): 0x1b ArbitrateUnlock 55942, 0x1c WaitProcessWideKeyAtomic 55111, 0x1d SignalProcessWideKey 44355, 0x0b SleepThread 35478, 0x1a ArbitrateLock 8880, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17661.69] vulkan: 520291509 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 773591367 descriptor sets written, 266991907 reused; 270944287 draws kept the last one's shaders and pipeline (0 checked), 484744407 its targets [17661.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [17661.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17661.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17661.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1585 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17661.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17661.69] vulkan: 106949686 rendering passes, 996063 clear commands, 17629659 attachments cleared and 1061 left undefined by their load op [17661.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17661.69] vulkan: 9725 passes (21%) ended at buffer.c:2238 [17661.69] vulkan: 8182 passes (18%) ended at buffer.c:2334 [17661.69] vulkan: 6600 passes (14%) ended at render.c:232 [17661.69] vulkan: 1431 passes (3%) ended at cmd.c:534 [17661.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17661.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17661.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17661.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17665.60] perf: 60.0 frames a second over 5.0 s (998034 shown in all) [17668.00] vulkan: display: 596 frame intervals of 16.77 ms (deviation 1.29 ms, 1st to 99th percentile 16.57 to 16.92 ms), 4 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.7 to 5.9), on to the display in 36.4 ms (35.7 to 36.9), 41.7 ms in all (41.4 to 41.9) [17668.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17670.60] perf: 60.0 frames a second over 5.0 s (998334 shown in all) [17671.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17671.69] cpu: in those 10.00 s, 208434 SVCs (20844 a second): 0x1b ArbitrateUnlock 56177, 0x1c WaitProcessWideKeyAtomic 55483, 0x1d SignalProcessWideKey 44733, 0x0b SleepThread 35605, 0x1a ArbitrateLock 8680, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17671.69] vulkan: 520560740 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 773980928 descriptor sets written, 267140808 reused; 271133723 draws kept the last one's shaders and pipeline (0 checked), 484998638 its targets [17671.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [17671.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17671.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17671.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2277 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17671.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17671.69] vulkan: 106996834 rendering passes, 996663 clear commands, 17638659 attachments cleared and 1061 left undefined by their load op [17671.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17671.69] vulkan: 10533 passes (22%) ended at buffer.c:2238 [17671.69] vulkan: 8128 passes (17%) ended at buffer.c:2334 [17671.69] vulkan: 6599 passes (14%) ended at render.c:232 [17671.69] vulkan: 1488 passes (3%) ended at cmd.c:534 [17671.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17671.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17671.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17671.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17675.60] perf: 60.0 frames a second over 5.0 s (998634 shown in all) [17678.86] vulkan: display: 595 frame intervals of 16.80 ms (deviation 1.44 ms, 1st to 99th percentile 16.56 to 16.95 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.6 to 6.0), on to the display in 36.5 ms (35.7 to 37.1), 41.8 ms in all (41.3 to 42.0) [17678.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17680.60] perf: 60.0 frames a second over 5.0 s (998934 shown in all) [17681.69] nvn: 999000 presents, 999000 submissions [17681.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.20 s [17681.69] cpu: in those 10.00 s, 209309 SVCs (20931 a second): 0x1b ArbitrateUnlock 55957, 0x1c WaitProcessWideKeyAtomic 55184, 0x1d SignalProcessWideKey 44413, 0x0b SleepThread 37189, 0x1a ArbitrateLock 8808, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17681.69] vulkan: 520830090 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 774370284 descriptor sets written, 267290152 reused; 271322723 draws kept the last one's shaders and pipeline (0 checked), 485252988 its targets [17681.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [17681.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17681.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17681.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1909 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17681.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17681.69] vulkan: 107043293 rendering passes, 997263 clear commands, 17647659 attachments cleared and 1061 left undefined by their load op [17681.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17681.69] vulkan: 9826 passes (21%) ended at buffer.c:2238 [17681.69] vulkan: 8189 passes (18%) ended at buffer.c:2334 [17681.69] vulkan: 6600 passes (14%) ended at render.c:232 [17681.69] vulkan: 1445 passes (3%) ended at cmd.c:534 [17681.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17681.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17681.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17681.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17685.62] perf: 60.0 frames a second over 5.0 s (999235 shown in all) [17689.20] vulkan: display: 598 frame intervals of 16.72 ms (deviation 0.90 ms, 1st to 99th percentile 16.56 to 16.93 ms), 2 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (3.0 to 6.3), on to the display in 36.5 ms (34.9 to 37.0), 41.8 ms in all (41.1 to 42.0) [17689.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17690.62] perf: 60.0 frames a second over 5.0 s (999535 shown in all) [17691.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.19 s [17691.70] cpu: in those 10.00 s, 208897 SVCs (20885 a second): 0x1b ArbitrateUnlock 55932, 0x1c WaitProcessWideKeyAtomic 55165, 0x1d SignalProcessWideKey 44341, 0x0b SleepThread 36830, 0x1a ArbitrateLock 8870, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17691.70] vulkan: 521099618 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 774759853 descriptor sets written, 267439639 reused; 271511852 draws kept the last one's shaders and pipeline (0 checked), 485507516 its targets [17691.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [17691.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17691.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17691.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1642 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17691.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17691.70] vulkan: 107089693 rendering passes, 997863 clear commands, 17656659 attachments cleared and 1061 left undefined by their load op [17691.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [17691.70] vulkan: 9759 passes (21%) ended at buffer.c:2238 [17691.70] vulkan: 8179 passes (18%) ended at buffer.c:2334 [17691.70] vulkan: 6600 passes (14%) ended at render.c:232 [17691.70] vulkan: 1462 passes (3%) ended at cmd.c:534 [17691.70] vulkan: 1200 passes (3%) ended at dma.c:143 [17691.70] vulkan: 600 passes (1%) ended at renderer.c:680 [17691.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [17691.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17695.62] perf: 60.0 frames a second over 5.0 s (999835 shown in all) [17700.64] perf: 60.0 frames a second over 5.0 s (1000136 shown in all) [17701.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.08 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.20 s [17701.69] cpu: in those 10.00 s, 205247 SVCs (20530 a second): 0x1b ArbitrateUnlock 54909, 0x1c WaitProcessWideKeyAtomic 54309, 0x1d SignalProcessWideKey 43529, 0x0b SleepThread 36093, 0x1a ArbitrateLock 8649, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17701.69] vulkan: 521370097 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 775151439 descriptor sets written, 267589011 reused; 271701470 draws kept the last one's shaders and pipeline (0 checked), 485762995 its targets [17701.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [17701.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17701.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17701.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1571 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17701.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17701.69] vulkan: 107135620 rendering passes, 998463 clear commands, 17665659 attachments cleared and 1061 left undefined by their load op [17701.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17701.69] vulkan: 9322 passes (20%) ended at buffer.c:2238 [17701.69] vulkan: 8170 passes (18%) ended at buffer.c:2334 [17701.69] vulkan: 6600 passes (14%) ended at render.c:232 [17701.69] vulkan: 1435 passes (3%) ended at cmd.c:534 [17701.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17701.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17701.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17701.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17702.36] vulkan: display: 577 frame intervals of 17.05 ms (deviation 2.41 ms, 1st to 99th percentile 16.56 to 32.40 ms), 14 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.7 to 6.0), on to the display in 37.1 ms (35.7 to 52.4), 42.4 ms in all (41.5 to 57.6) [17702.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17705.65] perf: 60.0 frames a second over 5.0 s (1000437 shown in all) [17710.67] perf: 60.0 frames a second over 5.0 s (1000738 shown in all) [17711.69] nvn: 1000800 presents, 1000800 submissions [17711.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (72% of one, 12.08 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.20 s [17711.69] cpu: in those 10.00 s, 204481 SVCs (20448 a second): 0x1b ArbitrateUnlock 54870, 0x1c WaitProcessWideKeyAtomic 54218, 0x1d SignalProcessWideKey 43449, 0x0b SleepThread 35461, 0x1a ArbitrateLock 8727, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17711.69] vulkan: 521640605 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 775542614 descriptor sets written, 267738852 reused; 271891384 draws kept the last one's shaders and pipeline (0 checked), 486018503 its targets [17711.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [17711.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17711.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17711.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1803 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17711.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17711.69] vulkan: 107180087 rendering passes, 999063 clear commands, 17674659 attachments cleared and 1061 left undefined by their load op [17711.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17711.69] vulkan: 8205 passes (18%) ended at buffer.c:2334 [17711.69] vulkan: 7777 passes (17%) ended at buffer.c:2238 [17711.69] vulkan: 6600 passes (15%) ended at render.c:232 [17711.69] vulkan: 1485 passes (3%) ended at cmd.c:534 [17711.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17711.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17711.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17711.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17715.69] perf: 60.0 frames a second over 5.0 s (1001039 shown in all) [17716.50] vulkan: display: 571 frame intervals of 17.22 ms (deviation 2.88 ms, 1st to 99th percentile 16.56 to 32.41 ms), 20 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.7 to 5.8), on to the display in 37.3 ms (35.9 to 52.3), 42.7 ms in all (41.5 to 57.7) [17716.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17720.69] perf: 60.0 frames a second over 5.0 s (1001339 shown in all) [17721.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.21 s [17721.70] cpu: in those 10.00 s, 205507 SVCs (20549 a second): 0x1b ArbitrateUnlock 54890, 0x1c WaitProcessWideKeyAtomic 54078, 0x1d SignalProcessWideKey 43283, 0x0b SleepThread 36618, 0x1a ArbitrateLock 8881, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17721.70] vulkan: 521911205 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 775933956 descriptor sets written, 267888710 reused; 272081402 draws kept the last one's shaders and pipeline (0 checked), 486274103 its targets [17721.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [17721.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17721.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17721.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1493 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17721.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17721.70] vulkan: 107225511 rendering passes, 999663 clear commands, 17683659 attachments cleared and 1061 left undefined by their load op [17721.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [17721.70] vulkan: 8785 passes (19%) ended at buffer.c:2238 [17721.70] vulkan: 8180 passes (18%) ended at buffer.c:2334 [17721.70] vulkan: 6600 passes (15%) ended at render.c:232 [17721.70] vulkan: 1459 passes (3%) ended at cmd.c:534 [17721.70] vulkan: 1200 passes (3%) ended at dma.c:143 [17721.70] vulkan: 600 passes (1%) ended at renderer.c:680 [17721.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [17721.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17725.70] perf: 60.0 frames a second over 5.0 s (1001640 shown in all) [17730.72] perf: 60.0 frames a second over 5.0 s (1001941 shown in all) [17731.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.33 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.65 s, thread 116 'AK::EventManager' 0.20 s [17731.69] cpu: in those 10.00 s, 197152 SVCs (19717 a second): 0x1b ArbitrateUnlock 52014, 0x1c WaitProcessWideKeyAtomic 51284, 0x1d SignalProcessWideKey 40452, 0x0b SleepThread 37018, 0x1a ArbitrateLock 8627, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17731.69] vulkan: 522181785 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 776325807 descriptor sets written, 268038019 reused; 272271326 draws kept the last one's shaders and pipeline (0 checked), 486529683 its targets [17731.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 22 ms [17731.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17731.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17731.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1471 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17731.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17731.69] vulkan: 107270596 rendering passes, 1000263 clear commands, 17692659 attachments cleared and 1061 left undefined by their load op [17731.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17731.69] vulkan: 8428 passes (19%) ended at buffer.c:2238 [17731.69] vulkan: 8194 passes (18%) ended at buffer.c:2334 [17731.69] vulkan: 6600 passes (15%) ended at render.c:232 [17731.69] vulkan: 1463 passes (3%) ended at cmd.c:534 [17731.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17731.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17731.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17731.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17735.72] perf: 60.0 frames a second over 5.0 s (1002241 shown in all) [17740.74] perf: 60.0 frames a second over 5.0 s (1002542 shown in all) [17741.69] nvn: 1002600 presents, 1002600 submissions [17741.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.70 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.23 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.60 s, thread 116 'AK::EventManager' 0.20 s [17741.69] cpu: in those 10.00 s, 188238 SVCs (18823 a second): 0x1b ArbitrateUnlock 49309, 0x1c WaitProcessWideKeyAtomic 48594, 0x1d SignalProcessWideKey 37796, 0x0b SleepThread 36338, 0x1a ArbitrateLock 8443, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17741.69] vulkan: 522451327 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 776715457 descriptor sets written, 268187453 reused; 272460607 draws kept the last one's shaders and pipeline (0 checked), 486784225 its targets [17741.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17741.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17741.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17741.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1457 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17741.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17741.69] vulkan: 107317035 rendering passes, 1000863 clear commands, 17701659 attachments cleared and 1061 left undefined by their load op [17741.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17741.69] vulkan: 9829 passes (21%) ended at buffer.c:2238 [17741.69] vulkan: 8190 passes (18%) ended at buffer.c:2334 [17741.69] vulkan: 6600 passes (14%) ended at render.c:232 [17741.69] vulkan: 1420 passes (3%) ended at cmd.c:534 [17741.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17741.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17741.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17741.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17741.76] vulkan: display: 444 frame intervals of 17.62 ms (deviation 3.74 ms, 1st to 99th percentile 16.56 to 32.42 ms), 27 held for other than 1 refresh; the game's frames went from release to present in 4.6 ms (2.7 to 5.9), on to the display in 40.5 ms (35.9 to 52.8), 45.4 ms in all (41.6 to 57.9) [17741.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17745.74] perf: 60.0 frames a second over 5.0 s (1002842 shown in all) [17750.74] perf: 60.0 frames a second over 5.0 s (1003142 shown in all) [17751.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.79 ms a present), the whole process 9.20 s (92%); the busiest: thread 80 'MainThread' 3.26 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.61 s, thread 116 'AK::EventManager' 0.20 s [17751.69] cpu: in those 10.00 s, 190775 SVCs (19078 a second): 0x1b ArbitrateUnlock 49927, 0x1c WaitProcessWideKeyAtomic 49271, 0x1d SignalProcessWideKey 38481, 0x0b SleepThread 36935, 0x1a ArbitrateLock 8403, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17751.69] vulkan: 522720124 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 777103695 descriptor sets written, 268336809 reused; 272649607 draws kept the last one's shaders and pipeline (0 checked), 487038022 its targets [17751.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17751.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17751.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17751.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1406 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17751.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17751.69] vulkan: 107362189 rendering passes, 1001463 clear commands, 17710659 attachments cleared and 1061 left undefined by their load op [17751.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17751.69] vulkan: 8514 passes (19%) ended at buffer.c:2238 [17751.69] vulkan: 8215 passes (18%) ended at buffer.c:2334 [17751.69] vulkan: 6600 passes (15%) ended at render.c:232 [17751.69] vulkan: 1427 passes (3%) ended at cmd.c:534 [17751.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17751.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17751.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [17751.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17755.75] perf: 60.0 frames a second over 5.0 s (1003443 shown in all) [17760.75] perf: 60.0 frames a second over 5.0 s (1003743 shown in all) [17761.55] vulkan: display: 486 frame intervals of 16.83 ms (deviation 1.58 ms, 1st to 99th percentile 16.56 to 32.14 ms), 5 held for other than 1 refresh; the game's frames went from release to present in 3.7 ms (2.7 to 6.2), on to the display in 39.8 ms (35.9 to 52.8), 44.6 ms in all (41.9 to 57.8) [17761.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17761.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.21 s (92%); the busiest: thread 80 'MainThread' 3.23 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.20 s [17761.69] cpu: in those 10.00 s, 201022 SVCs (20102 a second): 0x1b ArbitrateUnlock 53615, 0x1c WaitProcessWideKeyAtomic 52891, 0x1d SignalProcessWideKey 42125, 0x0b SleepThread 35898, 0x1a ArbitrateLock 8737, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17761.69] vulkan: 522989478 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 777493543 descriptor sets written, 268485669 reused; 272839161 draws kept the last one's shaders and pipeline (0 checked), 487292376 its targets [17761.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17761.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17761.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17761.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1429 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17761.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17761.69] vulkan: 107407210 rendering passes, 1002063 clear commands, 17719659 attachments cleared and 1061 left undefined by their load op [17761.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17761.69] vulkan: 8405 passes (19%) ended at buffer.c:2238 [17761.69] vulkan: 8231 passes (18%) ended at buffer.c:2334 [17761.69] vulkan: 6600 passes (15%) ended at render.c:232 [17761.69] vulkan: 1385 passes (3%) ended at cmd.c:534 [17761.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17761.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17761.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17761.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17765.75] perf: 60.0 frames a second over 5.0 s (1004043 shown in all) [17770.77] perf: 60.0 frames a second over 5.0 s (1004344 shown in all) [17771.70] nvn: 1004400 presents, 1004400 submissions [17771.70] cpu: 600 presents in 10.01 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.78 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.22 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.64 s, thread 116 'AK::EventManager' 0.20 s [17771.70] cpu: in those 10.01 s, 195295 SVCs (19517 a second): 0x1b ArbitrateUnlock 51584, 0x1c WaitProcessWideKeyAtomic 51038, 0x1d SignalProcessWideKey 40293, 0x0b SleepThread 36221, 0x1a ArbitrateLock 8407, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [17771.70] vulkan: 523259106 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 777883372 descriptor sets written, 268635096 reused; 273028760 draws kept the last one's shaders and pipeline (0 checked), 487547004 its targets [17771.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17771.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17771.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17771.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1361 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17771.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17771.70] vulkan: 107452194 rendering passes, 1002663 clear commands, 17728659 attachments cleared and 1061 left undefined by their load op [17771.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [17771.70] vulkan: 8366 passes (19%) ended at buffer.c:2238 [17771.70] vulkan: 8221 passes (18%) ended at buffer.c:2334 [17771.70] vulkan: 6600 passes (15%) ended at render.c:232 [17771.70] vulkan: 1397 passes (3%) ended at cmd.c:534 [17771.70] vulkan: 1200 passes (3%) ended at dma.c:143 [17771.70] vulkan: 600 passes (1%) ended at renderer.c:680 [17771.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [17771.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17775.77] perf: 60.0 frames a second over 5.0 s (1004644 shown in all) [17777.50] vulkan: display: 529 frame intervals of 16.70 ms (deviation 0.70 ms, 1st to 99th percentile 16.57 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (2.7 to 5.7), on to the display in 38.9 ms (36.6 to 52.8), 43.9 ms in all (42.2 to 58.0) [17777.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17780.77] perf: 60.0 frames a second over 5.0 s (1004944 shown in all) [17781.69] cpu: 600 presents in 9.99 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.30 s (93%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.69 s, thread 116 'AK::EventManager' 0.20 s [17781.69] cpu: in those 9.99 s, 201423 SVCs (20155 a second): 0x1b ArbitrateUnlock 53692, 0x1c WaitProcessWideKeyAtomic 53058, 0x1d SignalProcessWideKey 42301, 0x0b SleepThread 36129, 0x1a ArbitrateLock 8487, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17781.69] vulkan: 523529702 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 778274749 descriptor sets written, 268784911 reused; 273218935 draws kept the last one's shaders and pipeline (0 checked), 487802600 its targets [17781.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17781.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17781.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17781.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1370 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17781.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17781.69] vulkan: 107494823 rendering passes, 1003263 clear commands, 17737659 attachments cleared and 1061 left undefined by their load op [17781.69] vulkan: 18000 passes (42%) ended at renderer.c:214 [17781.69] vulkan: 8271 passes (19%) ended at buffer.c:2334 [17781.69] vulkan: 6600 passes (15%) ended at render.c:232 [17781.69] vulkan: 5937 passes (14%) ended at buffer.c:2238 [17781.69] vulkan: 1421 passes (3%) ended at cmd.c:534 [17781.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17781.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17781.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17781.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17785.79] perf: 60.0 frames a second over 5.0 s (1005245 shown in all) [17789.17] vulkan: display: 581 frame intervals of 16.69 ms (deviation 0.67 ms, 1st to 99th percentile 16.56 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (2.7 to 5.8), on to the display in 37.7 ms (36.7 to 51.5), 43.0 ms in all (42.3 to 54.4) [17789.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17790.80] perf: 60.0 frames a second over 5.0 s (1005546 shown in all) [17791.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.31 s (93%); the busiest: thread 80 'MainThread' 3.27 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17791.69] cpu: in those 10.00 s, 208379 SVCs (20837 a second): 0x1b ArbitrateUnlock 56100, 0x1c WaitProcessWideKeyAtomic 55375, 0x1d SignalProcessWideKey 44642, 0x0b SleepThread 35657, 0x1a ArbitrateLock 8849, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17791.69] vulkan: 523800300 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 778666592 descriptor sets written, 268934264 reused; 273408918 draws kept the last one's shaders and pipeline (0 checked), 488058198 its targets [17791.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17791.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17791.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17791.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1356 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17791.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17791.69] vulkan: 107538242 rendering passes, 1003863 clear commands, 17746659 attachments cleared and 1061 left undefined by their load op [17791.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [17791.69] vulkan: 8250 passes (19%) ended at buffer.c:2334 [17791.69] vulkan: 6793 passes (16%) ended at buffer.c:2238 [17791.69] vulkan: 6600 passes (15%) ended at render.c:232 [17791.69] vulkan: 1376 passes (3%) ended at cmd.c:534 [17791.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17791.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17791.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17791.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17795.80] perf: 60.0 frames a second over 5.0 s (1005846 shown in all) [17799.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.9 to 5.8), on to the display in 37.4 ms (36.7 to 38.0), 42.7 ms in all (42.4 to 42.9) [17799.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17800.80] perf: 60.0 frames a second over 5.0 s (1006146 shown in all) [17801.69] nvn: 1006200 presents, 1006200 submissions [17801.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.32 s (93%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17801.69] cpu: in those 10.00 s, 206983 SVCs (20698 a second): 0x1b ArbitrateUnlock 55872, 0x1c WaitProcessWideKeyAtomic 55175, 0x1d SignalProcessWideKey 44430, 0x0b SleepThread 34933, 0x1a ArbitrateLock 8814, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17801.69] vulkan: 524070513 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 779057542 descriptor sets written, 269083740 reused; 273598683 draws kept the last one's shaders and pipeline (0 checked), 488313411 its targets [17801.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17801.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17801.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17801.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1603 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17801.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17801.69] vulkan: 107582667 rendering passes, 1004463 clear commands, 17755659 attachments cleared and 1061 left undefined by their load op [17801.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [17801.69] vulkan: 8220 passes (19%) ended at buffer.c:2334 [17801.69] vulkan: 7817 passes (18%) ended at buffer.c:2238 [17801.69] vulkan: 6600 passes (15%) ended at render.c:232 [17801.69] vulkan: 1388 passes (3%) ended at cmd.c:534 [17801.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17801.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17801.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17801.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17805.82] perf: 60.0 frames a second over 5.0 s (1006447 shown in all) [17809.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.3), on to the display in 37.3 ms (36.1 to 37.9), 42.7 ms in all (42.0 to 42.9) [17809.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17810.84] perf: 60.0 frames a second over 5.0 s (1006748 shown in all) [17811.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.21 s [17811.69] cpu: in those 10.00 s, 206980 SVCs (20697 a second): 0x1b ArbitrateUnlock 55365, 0x1c WaitProcessWideKeyAtomic 54616, 0x1d SignalProcessWideKey 43825, 0x0b SleepThread 36567, 0x1a ArbitrateLock 8850, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17811.69] vulkan: 524340343 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 779447446 descriptor sets written, 269233496 reused; 273787850 draws kept the last one's shaders and pipeline (0 checked), 488568241 its targets [17811.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17811.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17811.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17811.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1564 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17811.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17811.69] vulkan: 107628220 rendering passes, 1005063 clear commands, 17764659 attachments cleared and 1061 left undefined by their load op [17811.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17811.69] vulkan: 8899 passes (20%) ended at buffer.c:2238 [17811.69] vulkan: 8179 passes (18%) ended at buffer.c:2334 [17811.69] vulkan: 6600 passes (14%) ended at render.c:232 [17811.69] vulkan: 1477 passes (3%) ended at cmd.c:534 [17811.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17811.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17811.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [17811.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17815.84] perf: 60.0 frames a second over 5.0 s (1007048 shown in all) [17820.47] vulkan: display: 585 frame intervals of 16.69 ms (deviation 0.66 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.0 ms (2.8 to 6.0), on to the display in 37.8 ms (36.6 to 51.4), 43.1 ms in all (42.4 to 54.4) [17820.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17820.85] perf: 60.0 frames a second over 5.0 s (1007349 shown in all) [17821.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.22 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17821.69] cpu: in those 10.00 s, 209443 SVCs (20945 a second): 0x1b ArbitrateUnlock 56230, 0x1c WaitProcessWideKeyAtomic 55451, 0x1d SignalProcessWideKey 44643, 0x0b SleepThread 36369, 0x1a ArbitrateLock 8992, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17821.69] vulkan: 524610896 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 779839086 descriptor sets written, 269382962 reused; 273977904 draws kept the last one's shaders and pipeline (0 checked), 488823794 its targets [17821.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17821.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17821.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17821.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1503 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17821.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17821.69] vulkan: 107674229 rendering passes, 1005663 clear commands, 17773659 attachments cleared and 1061 left undefined by their load op [17821.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17821.69] vulkan: 9401 passes (20%) ended at buffer.c:2238 [17821.69] vulkan: 8186 passes (18%) ended at buffer.c:2334 [17821.69] vulkan: 6600 passes (14%) ended at render.c:232 [17821.69] vulkan: 1423 passes (3%) ended at cmd.c:534 [17821.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17821.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17821.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17821.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17825.87] perf: 60.0 frames a second over 5.0 s (1007650 shown in all) [17830.63] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.8 to 5.8), on to the display in 37.6 ms (36.8 to 38.1), 42.9 ms in all (42.5 to 43.1) [17830.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17830.87] perf: 60.0 frames a second over 5.0 s (1007950 shown in all) [17831.69] nvn: 1008000 presents, 1008000 submissions [17831.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17831.69] cpu: in those 10.00 s, 210140 SVCs (21014 a second): 0x1b ArbitrateUnlock 56502, 0x1c WaitProcessWideKeyAtomic 55757, 0x1d SignalProcessWideKey 44991, 0x0b SleepThread 36235, 0x1a ArbitrateLock 8900, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [17831.69] vulkan: 524880737 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 780229121 descriptor sets written, 269532609 reused; 274167504 draws kept the last one's shaders and pipeline (0 checked), 489078635 its targets [17831.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17831.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17831.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17831.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1415 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17831.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17831.69] vulkan: 107719941 rendering passes, 1006263 clear commands, 17782659 attachments cleared and 1061 left undefined by their load op [17831.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17831.69] vulkan: 9118 passes (20%) ended at buffer.c:2238 [17831.69] vulkan: 8225 passes (18%) ended at buffer.c:2334 [17831.69] vulkan: 6600 passes (14%) ended at render.c:232 [17831.69] vulkan: 1369 passes (3%) ended at cmd.c:534 [17831.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17831.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17831.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17831.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17835.89] perf: 60.0 frames a second over 5.0 s (1008251 shown in all) [17840.89] perf: 60.0 frames a second over 5.0 s (1008551 shown in all) [17841.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.20 s [17841.69] cpu: in those 10.00 s, 207062 SVCs (20706 a second): 0x1b ArbitrateUnlock 55480, 0x1c WaitProcessWideKeyAtomic 54590, 0x1d SignalProcessWideKey 43781, 0x0b SleepThread 36508, 0x1a ArbitrateLock 8946, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17841.69] vulkan: 525150733 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 780619683 descriptor sets written, 269682039 reused; 274357104 draws kept the last one's shaders and pipeline (0 checked), 489333631 its targets [17841.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17841.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17841.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17841.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1703 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17841.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17841.69] vulkan: 107767416 rendering passes, 1006863 clear commands, 17791659 attachments cleared and 1061 left undefined by their load op [17841.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17841.69] vulkan: 10868 passes (23%) ended at buffer.c:2238 [17841.69] vulkan: 8160 passes (17%) ended at buffer.c:2334 [17841.69] vulkan: 6600 passes (14%) ended at render.c:232 [17841.69] vulkan: 1447 passes (3%) ended at cmd.c:534 [17841.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17841.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17841.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17841.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17842.28] vulkan: display: 587 frame intervals of 16.83 ms (deviation 1.58 ms, 1st to 99th percentile 16.56 to 32.10 ms), 6 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (2.7 to 6.2), on to the display in 37.8 ms (35.9 to 53.0), 43.2 ms in all (42.1 to 58.4) [17842.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17845.89] perf: 60.0 frames a second over 5.0 s (1008851 shown in all) [17850.90] perf: 60.0 frames a second over 5.0 s (1009152 shown in all) [17851.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.20 s [17851.69] cpu: in those 10.00 s, 207669 SVCs (20767 a second): 0x1b ArbitrateUnlock 55582, 0x1c WaitProcessWideKeyAtomic 54782, 0x1d SignalProcessWideKey 43934, 0x0b SleepThread 36728, 0x1a ArbitrateLock 8885, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17851.69] vulkan: 525420561 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 781010590 descriptor sets written, 269830788 reused; 274546704 draws kept the last one's shaders and pipeline (0 checked), 489588459 its targets [17851.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17851.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17851.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17851.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1401 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17851.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17851.69] vulkan: 107813610 rendering passes, 1007463 clear commands, 17800659 attachments cleared and 1061 left undefined by their load op [17851.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17851.69] vulkan: 9533 passes (21%) ended at buffer.c:2238 [17851.69] vulkan: 8217 passes (18%) ended at buffer.c:2334 [17851.69] vulkan: 6600 passes (14%) ended at render.c:232 [17851.69] vulkan: 1444 passes (3%) ended at cmd.c:534 [17851.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17851.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17851.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17851.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17853.62] vulkan: display: 592 frame intervals of 16.88 ms (deviation 1.82 ms, 1st to 99th percentile 16.56 to 32.42 ms), 8 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (2.9 to 5.9), on to the display in 37.8 ms (37.0 to 53.2), 43.1 ms in all (42.6 to 58.5) [17853.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17855.92] perf: 60.0 frames a second over 5.0 s (1009453 shown in all) [17860.92] perf: 60.0 frames a second over 5.0 s (1009753 shown in all) [17861.69] nvn: 1009800 presents, 1009800 submissions [17861.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.35 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17861.69] cpu: in those 10.00 s, 210077 SVCs (21007 a second): 0x1b ArbitrateUnlock 56324, 0x1c WaitProcessWideKeyAtomic 55471, 0x1d SignalProcessWideKey 44673, 0x0b SleepThread 36850, 0x1a ArbitrateLock 9001, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17861.69] vulkan: 525690076 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 781400578 descriptor sets written, 269979830 reused; 274736005 draws kept the last one's shaders and pipeline (0 checked), 489842974 its targets [17861.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17861.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17861.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17861.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1710 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17861.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17861.69] vulkan: 107860840 rendering passes, 1008063 clear commands, 17809659 attachments cleared and 1061 left undefined by their load op [17861.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17861.69] vulkan: 10688 passes (23%) ended at buffer.c:2238 [17861.69] vulkan: 8107 passes (17%) ended at buffer.c:2334 [17861.69] vulkan: 6600 passes (14%) ended at render.c:232 [17861.69] vulkan: 1436 passes (3%) ended at cmd.c:534 [17861.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17861.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17861.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17861.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17863.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.1), on to the display in 37.7 ms (36.9 to 38.4), 43.0 ms in all (42.7 to 43.3) [17863.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17865.94] perf: 60.0 frames a second over 5.0 s (1010054 shown in all) [17870.95] perf: 60.0 frames a second over 5.0 s (1010355 shown in all) [17871.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.35 s on the host's processors (74% of one, 12.26 ms a present), the whole process 9.53 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.76 s, thread 116 'AK::EventManager' 0.20 s [17871.69] cpu: in those 10.00 s, 213319 SVCs (21331 a second): 0x1b ArbitrateUnlock 57505, 0x1c WaitProcessWideKeyAtomic 56767, 0x1d SignalProcessWideKey 45984, 0x0b SleepThread 36477, 0x1a ArbitrateLock 8829, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17871.70] vulkan: 525959940 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 781790502 descriptor sets written, 270129634 reused; 274925444 draws kept the last one's shaders and pipeline (0 checked), 490097838 its targets [17871.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17871.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17871.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17871.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1402 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17871.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17871.70] vulkan: 107908033 rendering passes, 1008663 clear commands, 17818659 attachments cleared and 1061 left undefined by their load op [17871.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [17871.70] vulkan: 10556 passes (22%) ended at buffer.c:2238 [17871.70] vulkan: 8164 passes (17%) ended at buffer.c:2334 [17871.70] vulkan: 6599 passes (14%) ended at render.c:232 [17871.70] vulkan: 1474 passes (3%) ended at cmd.c:534 [17871.70] vulkan: 1200 passes (3%) ended at dma.c:143 [17871.70] vulkan: 600 passes (1%) ended at renderer.c:680 [17871.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [17871.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17873.85] vulkan: display: 598 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (3.1 to 6.4), on to the display in 37.6 ms (36.2 to 38.3), 43.1 ms in all (42.4 to 43.4) [17873.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17875.95] perf: 60.0 frames a second over 5.0 s (1010655 shown in all) [17880.97] perf: 60.0 frames a second over 5.0 s (1010956 shown in all) [17881.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.19 s [17881.69] cpu: in those 10.00 s, 209404 SVCs (20942 a second): 0x1b ArbitrateUnlock 56481, 0x1c WaitProcessWideKeyAtomic 55707, 0x1d SignalProcessWideKey 44974, 0x0b SleepThread 35667, 0x1a ArbitrateLock 8818, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17881.69] vulkan: 526230492 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 782182109 descriptor sets written, 270279131 reused; 275115149 draws kept the last one's shaders and pipeline (0 checked), 490353390 its targets [17881.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17881.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17881.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17881.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1567 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17881.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17881.69] vulkan: 107953370 rendering passes, 1009263 clear commands, 17827659 attachments cleared and 1061 left undefined by their load op [17881.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17881.69] vulkan: 8678 passes (19%) ended at buffer.c:2238 [17881.69] vulkan: 8199 passes (18%) ended at buffer.c:2334 [17881.69] vulkan: 6599 passes (15%) ended at render.c:232 [17881.69] vulkan: 1461 passes (3%) ended at cmd.c:534 [17881.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17881.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17881.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17881.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17884.02] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 37.9 ms (36.9 to 38.4), 43.2 ms in all (42.8 to 43.5) [17884.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17885.99] perf: 60.0 frames a second over 5.0 s (1011257 shown in all) [17890.99] perf: 60.0 frames a second over 5.0 s (1011557 shown in all) [17891.69] nvn: 1011600 presents, 1011600 submissions [17891.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17891.69] cpu: in those 10.00 s, 208202 SVCs (20820 a second): 0x1b ArbitrateUnlock 55743, 0x1c WaitProcessWideKeyAtomic 54980, 0x1d SignalProcessWideKey 44179, 0x0b SleepThread 36621, 0x1a ArbitrateLock 8922, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17891.69] vulkan: 526501092 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 782573413 descriptor sets written, 270429027 reused; 275305341 draws kept the last one's shaders and pipeline (0 checked), 490608990 its targets [17891.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17891.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17891.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17891.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1382 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17891.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17891.69] vulkan: 107996646 rendering passes, 1009863 clear commands, 17836659 attachments cleared and 1061 left undefined by their load op [17891.69] vulkan: 18000 passes (42%) ended at renderer.c:214 [17891.69] vulkan: 8238 passes (19%) ended at buffer.c:2334 [17891.69] vulkan: 6594 passes (15%) ended at render.c:232 [17891.69] vulkan: 6534 passes (15%) ended at buffer.c:2238 [17891.69] vulkan: 1512 passes (3%) ended at cmd.c:534 [17891.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17891.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17891.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [17891.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17894.18] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.65 ms, 1st to 99th percentile 16.56 to 16.92 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.8 to 6.2), on to the display in 37.9 ms (36.9 to 38.6), 43.3 ms in all (43.0 to 43.5) [17894.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17896.00] perf: 60.0 frames a second over 5.0 s (1011858 shown in all) [17901.00] perf: 60.0 frames a second over 5.0 s (1012158 shown in all) [17901.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17901.69] cpu: in those 10.00 s, 209273 SVCs (20928 a second): 0x1b ArbitrateUnlock 56338, 0x1c WaitProcessWideKeyAtomic 55551, 0x1d SignalProcessWideKey 44779, 0x0b SleepThread 36034, 0x1a ArbitrateLock 8821, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [17901.69] vulkan: 526771692 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 782964786 descriptor sets written, 270578854 reused; 275495540 draws kept the last one's shaders and pipeline (0 checked), 490864590 its targets [17901.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17901.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17901.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17901.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1757 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17901.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17901.69] vulkan: 108042733 rendering passes, 1010463 clear commands, 17845659 attachments cleared and 1061 left undefined by their load op [17901.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17901.69] vulkan: 9448 passes (21%) ended at buffer.c:2238 [17901.69] vulkan: 8161 passes (18%) ended at buffer.c:2334 [17901.69] vulkan: 6599 passes (14%) ended at render.c:232 [17901.69] vulkan: 1480 passes (3%) ended at cmd.c:534 [17901.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17901.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17901.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17901.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17904.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.1), on to the display in 38.0 ms (37.0 to 38.6), 43.3 ms in all (42.8 to 43.6) [17904.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17906.02] perf: 60.0 frames a second over 5.0 s (1012459 shown in all) [17911.02] perf: 60.0 frames a second over 5.0 s (1012759 shown in all) [17911.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17911.69] cpu: in those 10.00 s, 208546 SVCs (20855 a second): 0x1b ArbitrateUnlock 56201, 0x1c WaitProcessWideKeyAtomic 55357, 0x1d SignalProcessWideKey 44590, 0x0b SleepThread 35800, 0x1a ArbitrateLock 8842, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17911.69] vulkan: 527042290 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 783356631 descriptor sets written, 270728205 reused; 275685740 draws kept the last one's shaders and pipeline (0 checked), 491120188 its targets [17911.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17911.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17911.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17911.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1382 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17911.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17911.69] vulkan: 108088163 rendering passes, 1011063 clear commands, 17854659 attachments cleared and 1061 left undefined by their load op [17911.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17911.69] vulkan: 8791 passes (19%) ended at buffer.c:2238 [17911.69] vulkan: 8180 passes (18%) ended at buffer.c:2334 [17911.69] vulkan: 6600 passes (15%) ended at render.c:232 [17911.69] vulkan: 1460 passes (3%) ended at cmd.c:534 [17911.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17911.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17911.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17911.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17914.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 38.1 ms (37.5 to 38.7), 43.4 ms in all (43.0 to 43.7) [17914.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17916.04] perf: 60.0 frames a second over 5.0 s (1013060 shown in all) [17921.04] perf: 60.0 frames a second over 5.0 s (1013360 shown in all) [17921.69] nvn: 1013400 presents, 1013400 submissions [17921.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17921.69] cpu: in those 10.00 s, 209000 SVCs (20900 a second): 0x1b ArbitrateUnlock 56444, 0x1c WaitProcessWideKeyAtomic 55592, 0x1d SignalProcessWideKey 44872, 0x0b SleepThread 35415, 0x1a ArbitrateLock 8920, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17921.69] vulkan: 527311782 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 783746509 descriptor sets written, 270877311 reused; 275875183 draws kept the last one's shaders and pipeline (0 checked), 491374680 its targets [17921.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17921.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17921.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17921.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1358 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17921.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17921.69] vulkan: 108133706 rendering passes, 1011663 clear commands, 17863659 attachments cleared and 1061 left undefined by their load op [17921.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17921.69] vulkan: 8942 passes (20%) ended at buffer.c:2238 [17921.69] vulkan: 8207 passes (18%) ended at buffer.c:2334 [17921.69] vulkan: 6600 passes (14%) ended at render.c:232 [17921.69] vulkan: 1394 passes (3%) ended at cmd.c:534 [17921.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17921.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17921.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17921.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17924.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 38.3 ms (37.7 to 38.8), 43.6 ms in all (43.3 to 43.8) [17924.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17926.04] perf: 60.0 frames a second over 5.0 s (1013660 shown in all) [17931.05] perf: 60.0 frames a second over 5.0 s (1013961 shown in all) [17931.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.19 s [17931.69] cpu: in those 10.00 s, 210319 SVCs (21031 a second): 0x1b ArbitrateUnlock 56535, 0x1c WaitProcessWideKeyAtomic 55810, 0x1d SignalProcessWideKey 45003, 0x0b SleepThread 36378, 0x1a ArbitrateLock 8834, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17931.69] vulkan: 527580808 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 784135211 descriptor sets written, 271026661 reused; 276064183 draws kept the last one's shaders and pipeline (0 checked), 491628706 its targets [17931.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17931.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17931.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17931.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2269 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17931.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17931.69] vulkan: 108179776 rendering passes, 1012263 clear commands, 17872659 attachments cleared and 1061 left undefined by their load op [17931.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17931.69] vulkan: 9458 passes (21%) ended at buffer.c:2238 [17931.69] vulkan: 8208 passes (18%) ended at buffer.c:2334 [17931.69] vulkan: 6600 passes (14%) ended at render.c:232 [17931.69] vulkan: 1405 passes (3%) ended at cmd.c:534 [17931.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17931.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17931.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [17931.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17934.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.0), on to the display in 38.3 ms (37.3 to 38.9), 43.6 ms in all (43.2 to 43.8) [17934.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17936.05] perf: 60.0 frames a second over 5.0 s (1014261 shown in all) [17941.05] perf: 60.0 frames a second over 5.0 s (1014561 shown in all) [17941.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17941.69] cpu: in those 10.00 s, 208622 SVCs (20863 a second): 0x1b ArbitrateUnlock 55962, 0x1c WaitProcessWideKeyAtomic 55182, 0x1d SignalProcessWideKey 44355, 0x0b SleepThread 36584, 0x1a ArbitrateLock 8781, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17941.69] vulkan: 527850680 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 784526050 descriptor sets written, 271175566 reused; 276253734 draws kept the last one's shaders and pipeline (0 checked), 491883578 its targets [17941.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17941.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17941.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17941.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1403 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17941.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17941.69] vulkan: 108227235 rendering passes, 1012863 clear commands, 17881659 attachments cleared and 1061 left undefined by their load op [17941.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [17941.69] vulkan: 10857 passes (23%) ended at buffer.c:2238 [17941.69] vulkan: 8132 passes (17%) ended at buffer.c:2334 [17941.69] vulkan: 6595 passes (14%) ended at render.c:232 [17941.69] vulkan: 1479 passes (3%) ended at cmd.c:534 [17941.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17941.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17941.69] vulkan: 596 passes (1%) ended at buffer.c:2166 [17941.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17944.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.5 ms (4.9 to 6.3), on to the display in 38.1 ms (37.2 to 38.8), 43.6 ms in all (43.2 to 43.8) [17944.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17946.07] perf: 60.0 frames a second over 5.0 s (1014862 shown in all) [17951.07] perf: 60.0 frames a second over 5.0 s (1015162 shown in all) [17951.69] nvn: 1015200 presents, 1015200 submissions [17951.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17951.69] cpu: in those 10.00 s, 208826 SVCs (20882 a second): 0x1b ArbitrateUnlock 56101, 0x1c WaitProcessWideKeyAtomic 55275, 0x1d SignalProcessWideKey 44497, 0x0b SleepThread 36262, 0x1a ArbitrateLock 8933, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17951.69] vulkan: 528121269 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 784917319 descriptor sets written, 271325475 reused; 276443665 draws kept the last one's shaders and pipeline (0 checked), 492139167 its targets [17951.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [17951.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17951.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17951.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2016 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17951.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17951.69] vulkan: 108273222 rendering passes, 1013463 clear commands, 17890659 attachments cleared and 1061 left undefined by their load op [17951.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17951.69] vulkan: 9311 passes (20%) ended at buffer.c:2238 [17951.69] vulkan: 8203 passes (18%) ended at buffer.c:2334 [17951.69] vulkan: 6600 passes (14%) ended at render.c:232 [17951.69] vulkan: 1477 passes (3%) ended at cmd.c:534 [17951.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17951.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17951.69] vulkan: 596 passes (1%) ended at buffer.c:2166 [17951.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17954.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 38.3 ms (37.5 to 38.9), 43.7 ms in all (43.1 to 43.9) [17954.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17956.09] perf: 60.0 frames a second over 5.0 s (1015463 shown in all) [17961.10] perf: 60.0 frames a second over 5.0 s (1015764 shown in all) [17961.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [17961.69] cpu: in those 10.00 s, 208521 SVCs (20853 a second): 0x1b ArbitrateUnlock 56373, 0x1c WaitProcessWideKeyAtomic 55589, 0x1d SignalProcessWideKey 44853, 0x0b SleepThread 35166, 0x1a ArbitrateLock 8784, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [17961.69] vulkan: 528391868 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 785308624 descriptor sets written, 271475368 reused; 276633422 draws kept the last one's shaders and pipeline (0 checked), 492394766 its targets [17961.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [17961.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17961.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17961.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1273 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17961.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17961.69] vulkan: 108319408 rendering passes, 1014063 clear commands, 17899659 attachments cleared and 1061 left undefined by their load op [17961.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17961.69] vulkan: 9540 passes (21%) ended at buffer.c:2238 [17961.69] vulkan: 8160 passes (18%) ended at buffer.c:2334 [17961.69] vulkan: 6600 passes (14%) ended at render.c:232 [17961.69] vulkan: 1486 passes (3%) ended at cmd.c:534 [17961.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17961.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17961.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17961.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17964.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.3), on to the display in 38.4 ms (36.9 to 39.1), 43.8 ms in all (43.0 to 44.1) [17964.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17966.10] perf: 60.0 frames a second over 5.0 s (1016064 shown in all) [17971.10] perf: 60.0 frames a second over 5.0 s (1016364 shown in all) [17971.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17971.69] cpu: in those 10.00 s, 209161 SVCs (20917 a second): 0x1b ArbitrateUnlock 56424, 0x1c WaitProcessWideKeyAtomic 55628, 0x1d SignalProcessWideKey 44892, 0x0b SleepThread 35516, 0x1a ArbitrateLock 8944, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [17971.69] vulkan: 528662332 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 785700323 descriptor sets written, 271624597 reused; 276823086 draws kept the last one's shaders and pipeline (0 checked), 492650230 its targets [17971.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [17971.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17971.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17971.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1657 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17971.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17971.69] vulkan: 108364270 rendering passes, 1014663 clear commands, 17908659 attachments cleared and 1061 left undefined by their load op [17971.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17971.69] vulkan: 8245 passes (18%) ended at buffer.c:2238 [17971.69] vulkan: 8235 passes (18%) ended at buffer.c:2334 [17971.69] vulkan: 6600 passes (15%) ended at render.c:232 [17971.69] vulkan: 1382 passes (3%) ended at cmd.c:534 [17971.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17971.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17971.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17971.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17974.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 38.6 ms (37.9 to 39.2), 43.9 ms in all (43.6 to 44.1) [17974.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17976.12] perf: 60.0 frames a second over 5.0 s (1016665 shown in all) [17981.12] perf: 60.0 frames a second over 5.0 s (1016965 shown in all) [17981.69] nvn: 1017000 presents, 1017000 submissions [17981.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17981.69] cpu: in those 10.00 s, 208307 SVCs (20829 a second): 0x1b ArbitrateUnlock 55771, 0x1c WaitProcessWideKeyAtomic 54937, 0x1d SignalProcessWideKey 44133, 0x0b SleepThread 36794, 0x1a ArbitrateLock 8914, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [17981.69] vulkan: 528932345 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 786090466 descriptor sets written, 271774480 reused; 277012497 draws kept the last one's shaders and pipeline (0 checked), 492905243 its targets [17981.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [17981.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17981.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17981.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2040 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17981.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17981.69] vulkan: 108410482 rendering passes, 1015263 clear commands, 17917659 attachments cleared and 1061 left undefined by their load op [17981.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [17981.69] vulkan: 9621 passes (21%) ended at buffer.c:2238 [17981.69] vulkan: 8168 passes (18%) ended at buffer.c:2334 [17981.69] vulkan: 6600 passes (14%) ended at render.c:232 [17981.69] vulkan: 1423 passes (3%) ended at cmd.c:534 [17981.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17981.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17981.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17981.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17984.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 38.6 ms (37.7 to 39.2), 43.9 ms in all (43.5 to 44.1) [17984.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17986.12] perf: 60.0 frames a second over 5.0 s (1017265 shown in all) [17991.14] perf: 60.0 frames a second over 5.0 s (1017566 shown in all) [17991.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [17991.69] cpu: in those 10.00 s, 210226 SVCs (21023 a second): 0x1b ArbitrateUnlock 56565, 0x1c WaitProcessWideKeyAtomic 55825, 0x1d SignalProcessWideKey 45024, 0x0b SleepThread 36193, 0x1a ArbitrateLock 8830, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [17991.69] vulkan: 529202345 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 786480498 descriptor sets written, 271924448 reused; 277201873 draws kept the last one's shaders and pipeline (0 checked), 493160243 its targets [17991.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 23 ms [17991.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [17991.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [17991.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1305 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [17991.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [17991.69] vulkan: 108455420 rendering passes, 1015863 clear commands, 17926659 attachments cleared and 1061 left undefined by their load op [17991.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [17991.69] vulkan: 8313 passes (18%) ended at buffer.c:2238 [17991.69] vulkan: 8220 passes (18%) ended at buffer.c:2334 [17991.69] vulkan: 6600 passes (15%) ended at render.c:232 [17991.69] vulkan: 1405 passes (3%) ended at cmd.c:534 [17991.69] vulkan: 1200 passes (3%) ended at dma.c:143 [17991.69] vulkan: 600 passes (1%) ended at renderer.c:680 [17991.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [17991.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [17994.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 5.9), on to the display in 38.7 ms (38.0 to 39.3), 44.0 ms in all (43.7 to 44.2) [17994.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [17996.15] perf: 60.0 frames a second over 5.0 s (1017867 shown in all) [18001.15] perf: 60.0 frames a second over 5.0 s (1018167 shown in all) [18001.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18001.69] cpu: in those 10.00 s, 209103 SVCs (20911 a second): 0x1b ArbitrateUnlock 56418, 0x1c WaitProcessWideKeyAtomic 55654, 0x1d SignalProcessWideKey 44909, 0x0b SleepThread 35609, 0x1a ArbitrateLock 8758, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18001.69] vulkan: 529472891 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 786872042 descriptor sets written, 272073996 reused; 277391689 draws kept the last one's shaders and pipeline (0 checked), 493415789 its targets [18001.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18001.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18001.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18001.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1421 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18001.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18001.69] vulkan: 108499898 rendering passes, 1016463 clear commands, 17935659 attachments cleared and 1061 left undefined by their load op [18001.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18001.69] vulkan: 8195 passes (18%) ended at buffer.c:2334 [18001.69] vulkan: 7833 passes (18%) ended at buffer.c:2238 [18001.69] vulkan: 6599 passes (15%) ended at render.c:232 [18001.69] vulkan: 1451 passes (3%) ended at cmd.c:534 [18001.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18001.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18001.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18001.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18004.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.91 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 38.7 ms (37.9 to 39.3), 44.0 ms in all (43.5 to 44.2) [18004.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18006.15] perf: 60.0 frames a second over 5.0 s (1018467 shown in all) [18011.15] perf: 60.0 frames a second over 5.0 s (1018767 shown in all) [18011.69] nvn: 1018800 presents, 1018800 submissions [18011.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18011.69] cpu: in those 10.00 s, 209166 SVCs (20916 a second): 0x1b ArbitrateUnlock 56249, 0x1c WaitProcessWideKeyAtomic 55480, 0x1d SignalProcessWideKey 44663, 0x0b SleepThread 36135, 0x1a ArbitrateLock 8882, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18011.69] vulkan: 529742380 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 787261616 descriptor sets written, 272223400 reused; 277581285 draws kept the last one's shaders and pipeline (0 checked), 493670278 its targets [18011.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18011.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18011.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18011.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1440 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18011.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18011.69] vulkan: 108546652 rendering passes, 1017063 clear commands, 17944659 attachments cleared and 1061 left undefined by their load op [18011.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18011.69] vulkan: 10181 passes (22%) ended at buffer.c:2238 [18011.69] vulkan: 8140 passes (17%) ended at buffer.c:2334 [18011.69] vulkan: 6600 passes (14%) ended at render.c:232 [18011.69] vulkan: 1433 passes (3%) ended at cmd.c:534 [18011.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18011.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18011.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18011.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18013.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 38.8 ms (38.0 to 39.4), 44.1 ms in all (43.8 to 44.4) [18013.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18016.17] perf: 60.0 frames a second over 5.0 s (1019068 shown in all) [18021.17] perf: 60.0 frames a second over 5.0 s (1019368 shown in all) [18021.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.22 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [18021.69] cpu: in those 10.00 s, 209442 SVCs (20944 a second): 0x1b ArbitrateUnlock 56183, 0x1c WaitProcessWideKeyAtomic 55294, 0x1d SignalProcessWideKey 44473, 0x0b SleepThread 36729, 0x1a ArbitrateLock 9015, 0x21 SendSyncRequest 5930; 0 calls the dispatch table had no code for (RtAPI.miss) [18021.69] vulkan: 530012117 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 787651796 descriptor sets written, 272372694 reused; 277770880 draws kept the last one's shaders and pipeline (0 checked), 493925015 its targets [18021.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18021.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18021.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18021.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1801 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18021.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18021.69] vulkan: 108593198 rendering passes, 1017663 clear commands, 17953659 attachments cleared and 1061 left undefined by their load op [18021.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18021.69] vulkan: 9938 passes (21%) ended at buffer.c:2238 [18021.69] vulkan: 8155 passes (18%) ended at buffer.c:2334 [18021.69] vulkan: 6600 passes (14%) ended at render.c:232 [18021.69] vulkan: 1453 passes (3%) ended at cmd.c:534 [18021.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18021.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18021.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18021.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18023.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.0), on to the display in 38.8 ms (37.9 to 39.3), 44.1 ms in all (43.7 to 44.4) [18023.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18026.19] perf: 60.0 frames a second over 5.0 s (1019669 shown in all) [18031.20] perf: 60.0 frames a second over 5.0 s (1019970 shown in all) [18031.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18031.69] cpu: in those 10.00 s, 208982 SVCs (20899 a second): 0x1b ArbitrateUnlock 56181, 0x1c WaitProcessWideKeyAtomic 55367, 0x1d SignalProcessWideKey 44580, 0x0b SleepThread 36302, 0x1a ArbitrateLock 8796, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18031.69] vulkan: 530281929 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 788042677 descriptor sets written, 272521437 reused; 277960480 draws kept the last one's shaders and pipeline (0 checked), 494179827 its targets [18031.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [18031.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18031.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18031.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1637 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18031.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18031.69] vulkan: 108639761 rendering passes, 1018263 clear commands, 17962659 attachments cleared and 1061 left undefined by their load op [18031.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18031.69] vulkan: 9972 passes (21%) ended at buffer.c:2238 [18031.69] vulkan: 8142 passes (17%) ended at buffer.c:2334 [18031.69] vulkan: 6600 passes (14%) ended at render.c:232 [18031.69] vulkan: 1449 passes (3%) ended at cmd.c:534 [18031.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18031.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18031.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18031.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18033.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 38.9 ms (38.2 to 39.5), 44.2 ms in all (43.9 to 44.5) [18033.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18036.22] perf: 60.0 frames a second over 5.0 s (1020271 shown in all) [18041.22] perf: 60.0 frames a second over 5.0 s (1020571 shown in all) [18041.69] nvn: 1020600 presents, 1020600 submissions [18041.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18041.69] cpu: in those 10.00 s, 208652 SVCs (20865 a second): 0x1b ArbitrateUnlock 56298, 0x1c WaitProcessWideKeyAtomic 55564, 0x1d SignalProcessWideKey 44817, 0x0b SleepThread 35464, 0x1a ArbitrateLock 8751, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18041.69] vulkan: 530552176 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 788433656 descriptor sets written, 272670952 reused; 278149954 draws kept the last one's shaders and pipeline (0 checked), 494435074 its targets [18041.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18041.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18041.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18041.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1513 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18041.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18041.69] vulkan: 108687061 rendering passes, 1018863 clear commands, 17971659 attachments cleared and 1061 left undefined by their load op [18041.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18041.69] vulkan: 10743 passes (23%) ended at buffer.c:2238 [18041.69] vulkan: 8118 passes (17%) ended at buffer.c:2334 [18041.69] vulkan: 6599 passes (14%) ended at render.c:232 [18041.69] vulkan: 1441 passes (3%) ended at cmd.c:534 [18041.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18041.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18041.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18041.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18043.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 39.0 ms (38.3 to 39.7), 44.3 ms in all (43.9 to 44.6) [18043.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18046.24] perf: 60.0 frames a second over 5.0 s (1020872 shown in all) [18051.25] perf: 60.0 frames a second over 5.0 s (1021173 shown in all) [18051.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18051.69] cpu: in those 10.00 s, 209465 SVCs (20946 a second): 0x1b ArbitrateUnlock 56577, 0x1c WaitProcessWideKeyAtomic 55744, 0x1d SignalProcessWideKey 45006, 0x0b SleepThread 35421, 0x1a ArbitrateLock 8960, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18051.69] vulkan: 530822152 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 788823658 descriptor sets written, 272820902 reused; 278339307 draws kept the last one's shaders and pipeline (0 checked), 494690050 its targets [18051.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18051.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18051.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18051.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2272 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18051.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18051.69] vulkan: 108734627 rendering passes, 1019463 clear commands, 17980659 attachments cleared and 1061 left undefined by their load op [18051.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18051.69] vulkan: 11055 passes (23%) ended at buffer.c:2238 [18051.69] vulkan: 8147 passes (17%) ended at buffer.c:2334 [18051.69] vulkan: 6600 passes (14%) ended at render.c:232 [18051.69] vulkan: 1388 passes (3%) ended at cmd.c:534 [18051.69] vulkan: 1176 passes (2%) ended at dma.c:143 [18051.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18051.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18051.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18053.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 39.1 ms (38.2 to 39.7), 44.4 ms in all (44.0 to 44.6) [18053.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18056.25] perf: 60.0 frames a second over 5.0 s (1021473 shown in all) [18061.25] perf: 60.0 frames a second over 5.0 s (1021773 shown in all) [18061.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18061.70] cpu: in those 10.00 s, 209337 SVCs (20931 a second): 0x1b ArbitrateUnlock 56241, 0x1c WaitProcessWideKeyAtomic 55461, 0x1d SignalProcessWideKey 44674, 0x0b SleepThread 36400, 0x1a ArbitrateLock 8803, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18061.70] vulkan: 531092702 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 789215253 descriptor sets written, 272970407 reused; 278529105 draws kept the last one's shaders and pipeline (0 checked), 494945600 its targets [18061.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18061.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18061.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18061.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1444 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18061.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18061.70] vulkan: 108778962 rendering passes, 1020063 clear commands, 17989659 attachments cleared and 1061 left undefined by their load op [18061.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [18061.70] vulkan: 8217 passes (19%) ended at buffer.c:2334 [18061.70] vulkan: 7701 passes (17%) ended at buffer.c:2238 [18061.70] vulkan: 6600 passes (15%) ended at render.c:232 [18061.70] vulkan: 1417 passes (3%) ended at cmd.c:534 [18061.70] vulkan: 1200 passes (3%) ended at dma.c:143 [18061.70] vulkan: 600 passes (1%) ended at renderer.c:680 [18061.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [18061.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18063.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.0), on to the display in 39.2 ms (38.3 to 39.8), 44.5 ms in all (44.0 to 44.7) [18063.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18066.25] perf: 60.0 frames a second over 5.0 s (1022073 shown in all) [18071.27] perf: 60.0 frames a second over 5.0 s (1022374 shown in all) [18071.69] nvn: 1022400 presents, 1022400 submissions [18071.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.19 s [18071.69] cpu: in those 10.00 s, 209670 SVCs (20969 a second): 0x1b ArbitrateUnlock 56432, 0x1c WaitProcessWideKeyAtomic 55735, 0x1d SignalProcessWideKey 44943, 0x0b SleepThread 35989, 0x1a ArbitrateLock 8815, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18071.69] vulkan: 531363301 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 789606526 descriptor sets written, 273120332 reused; 278718991 draws kept the last one's shaders and pipeline (0 checked), 495201199 its targets [18071.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18071.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18071.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18071.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1432 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18071.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18071.69] vulkan: 108823664 rendering passes, 1020663 clear commands, 17998659 attachments cleared and 1061 left undefined by their load op [18071.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18071.69] vulkan: 8192 passes (18%) ended at buffer.c:2334 [18071.69] vulkan: 8065 passes (18%) ended at buffer.c:2238 [18071.69] vulkan: 6600 passes (15%) ended at render.c:232 [18071.69] vulkan: 1445 passes (3%) ended at cmd.c:534 [18071.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18071.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18071.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18071.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18073.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 39.2 ms (38.6 to 39.8), 44.5 ms in all (44.3 to 44.8) [18073.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18076.27] perf: 60.0 frames a second over 5.0 s (1022674 shown in all) [18081.29] perf: 60.0 frames a second over 5.0 s (1022975 shown in all) [18081.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18081.69] cpu: in those 10.00 s, 209563 SVCs (20957 a second): 0x1b ArbitrateUnlock 56366, 0x1c WaitProcessWideKeyAtomic 55441, 0x1d SignalProcessWideKey 44656, 0x0b SleepThread 36280, 0x1a ArbitrateLock 9062, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18081.69] vulkan: 531633901 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 789997784 descriptor sets written, 273270274 reused; 278909191 draws kept the last one's shaders and pipeline (0 checked), 495456799 its targets [18081.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18081.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18081.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18081.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1409 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18081.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18081.69] vulkan: 108867855 rendering passes, 1021263 clear commands, 18007659 attachments cleared and 1061 left undefined by their load op [18081.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18081.69] vulkan: 8207 passes (19%) ended at buffer.c:2334 [18081.69] vulkan: 7524 passes (17%) ended at buffer.c:2238 [18081.69] vulkan: 6599 passes (15%) ended at render.c:232 [18081.69] vulkan: 1461 passes (3%) ended at cmd.c:534 [18081.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18081.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18081.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18081.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18083.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 39.3 ms (38.0 to 39.9), 44.6 ms in all (43.9 to 44.9) [18083.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18086.30] perf: 60.0 frames a second over 5.0 s (1023276 shown in all) [18091.30] perf: 60.0 frames a second over 5.0 s (1023576 shown in all) [18091.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 3.27 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.19 s [18091.69] cpu: in those 10.00 s, 208483 SVCs (20848 a second): 0x1b ArbitrateUnlock 56388, 0x1c WaitProcessWideKeyAtomic 55557, 0x1d SignalProcessWideKey 44834, 0x0b SleepThread 35015, 0x1a ArbitrateLock 8930, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [18091.69] vulkan: 531904453 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 790389566 descriptor sets written, 273419596 reused; 279099341 draws kept the last one's shaders and pipeline (0 checked), 495712351 its targets [18091.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18091.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18091.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18091.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1563 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18091.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18091.69] vulkan: 108912359 rendering passes, 1021863 clear commands, 18016659 attachments cleared and 1061 left undefined by their load op [18091.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18091.69] vulkan: 8221 passes (18%) ended at buffer.c:2334 [18091.69] vulkan: 7889 passes (18%) ended at buffer.c:2238 [18091.69] vulkan: 6600 passes (15%) ended at render.c:232 [18091.69] vulkan: 1395 passes (3%) ended at cmd.c:534 [18091.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18091.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18091.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18091.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18093.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 39.5 ms (38.8 to 40.0), 44.7 ms in all (44.5 to 45.0) [18093.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18096.32] perf: 60.0 frames a second over 5.0 s (1023877 shown in all) [18101.32] perf: 60.0 frames a second over 5.0 s (1024177 shown in all) [18101.69] nvn: 1024200 presents, 1024200 submissions [18101.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18101.69] cpu: in those 10.00 s, 209477 SVCs (20948 a second): 0x1b ArbitrateUnlock 56489, 0x1c WaitProcessWideKeyAtomic 55719, 0x1d SignalProcessWideKey 44973, 0x0b SleepThread 35741, 0x1a ArbitrateLock 8797, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18101.69] vulkan: 532173834 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 790779276 descriptor sets written, 273568648 reused; 279288633 draws kept the last one's shaders and pipeline (0 checked), 495966732 its targets [18101.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18101.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18101.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18101.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2018 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18101.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18101.69] vulkan: 108960480 rendering passes, 1022463 clear commands, 18025659 attachments cleared and 1061 left undefined by their load op [18101.69] vulkan: 18000 passes (37%) ended at renderer.c:214 [18101.69] vulkan: 11557 passes (24%) ended at buffer.c:2238 [18101.69] vulkan: 8130 passes (17%) ended at buffer.c:2334 [18101.69] vulkan: 6600 passes (14%) ended at render.c:232 [18101.69] vulkan: 1434 passes (3%) ended at cmd.c:534 [18101.69] vulkan: 1200 passes (2%) ended at dma.c:143 [18101.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18101.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18101.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18103.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 39.5 ms (38.8 to 40.0), 44.8 ms in all (44.5 to 45.0) [18103.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18106.34] perf: 60.0 frames a second over 5.0 s (1024478 shown in all) [18111.35] perf: 60.0 frames a second over 5.0 s (1024779 shown in all) [18111.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18111.69] cpu: in those 10.00 s, 210103 SVCs (21010 a second): 0x1b ArbitrateUnlock 56592, 0x1c WaitProcessWideKeyAtomic 55904, 0x1d SignalProcessWideKey 45114, 0x0b SleepThread 35967, 0x1a ArbitrateLock 8768, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18111.69] vulkan: 532443002 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 791168224 descriptor sets written, 273718036 reused; 279477655 draws kept the last one's shaders and pipeline (0 checked), 496220900 its targets [18111.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18111.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18111.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [18111.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1506 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [18111.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18111.69] vulkan: 109007454 rendering passes, 1023063 clear commands, 18034659 attachments cleared and 1061 left undefined by their load op [18111.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18111.69] vulkan: 10399 passes (22%) ended at buffer.c:2238 [18111.69] vulkan: 8179 passes (17%) ended at buffer.c:2334 [18111.69] vulkan: 6600 passes (14%) ended at render.c:232 [18111.69] vulkan: 1397 passes (3%) ended at cmd.c:534 [18111.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18111.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18111.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18111.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18113.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 39.6 ms (39.0 to 40.1), 44.9 ms in all (44.6 to 45.1) [18113.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18116.37] perf: 60.0 frames a second over 5.0 s (1025080 shown in all) [18121.37] perf: 60.0 frames a second over 5.0 s (1025380 shown in all) [18121.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.10 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18121.69] cpu: in those 10.00 s, 209466 SVCs (20947 a second): 0x1b ArbitrateUnlock 56419, 0x1c WaitProcessWideKeyAtomic 55743, 0x1d SignalProcessWideKey 44982, 0x0b SleepThread 35902, 0x1a ArbitrateLock 8665, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18121.69] vulkan: 532713332 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 791559582 descriptor sets written, 273867338 reused; 279667594 draws kept the last one's shaders and pipeline (0 checked), 496476230 its targets [18121.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18121.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18121.69] vulkan: memory used and budgeted: heap 0 352 of 15487 MB (352 ours), heap 1 6514 of 14153 MB (6048 ours) [18121.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1794 buffers (9 MB); 2977 of 14153 MB in use as they count it, 0 MB freed for the budget so far [18121.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18121.69] vulkan: 109054945 rendering passes, 1023663 clear commands, 18043659 attachments cleared and 1061 left undefined by their load op [18121.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18121.69] vulkan: 10935 passes (23%) ended at buffer.c:2238 [18121.69] vulkan: 8128 passes (17%) ended at buffer.c:2334 [18121.69] vulkan: 6600 passes (14%) ended at render.c:232 [18121.69] vulkan: 1428 passes (3%) ended at cmd.c:534 [18121.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18121.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18121.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18121.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18123.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 39.6 ms (38.7 to 40.1), 44.9 ms in all (44.6 to 45.1) [18123.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18126.39] perf: 60.0 frames a second over 5.0 s (1025681 shown in all) [18131.39] perf: 60.0 frames a second over 5.0 s (1025981 shown in all) [18131.69] nvn: 1026000 presents, 1026000 submissions [18131.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.10 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18131.69] cpu: in those 10.00 s, 208776 SVCs (20877 a second): 0x1b ArbitrateUnlock 56243, 0x1c WaitProcessWideKeyAtomic 55509, 0x1d SignalProcessWideKey 44765, 0x0b SleepThread 35747, 0x1a ArbitrateLock 8761, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [18131.69] vulkan: 532983819 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 791950818 descriptor sets written, 274017076 reused; 279857377 draws kept the last one's shaders and pipeline (0 checked), 496731717 its targets [18131.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18131.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18131.69] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18131.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1488 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18131.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18131.69] vulkan: 109101831 rendering passes, 1024263 clear commands, 18052659 attachments cleared and 1061 left undefined by their load op [18131.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18131.69] vulkan: 10348 passes (22%) ended at buffer.c:2238 [18131.69] vulkan: 8180 passes (17%) ended at buffer.c:2334 [18131.69] vulkan: 6600 passes (14%) ended at render.c:232 [18131.69] vulkan: 1396 passes (3%) ended at cmd.c:534 [18131.69] vulkan: 1164 passes (2%) ended at dma.c:143 [18131.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18131.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [18131.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18133.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 39.7 ms (38.9 to 40.2), 45.0 ms in all (44.7 to 45.3) [18133.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18136.40] perf: 60.0 frames a second over 5.0 s (1026282 shown in all) [18141.42] perf: 60.0 frames a second over 5.0 s (1026583 shown in all) [18141.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18141.69] cpu: in those 10.00 s, 209235 SVCs (20925 a second): 0x1b ArbitrateUnlock 56213, 0x1c WaitProcessWideKeyAtomic 55576, 0x1d SignalProcessWideKey 44778, 0x0b SleepThread 36171, 0x1a ArbitrateLock 8739, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18141.69] vulkan: 533254417 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 792342084 descriptor sets written, 274167006 reused; 280047379 draws kept the last one's shaders and pipeline (0 checked), 496987315 its targets [18141.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18141.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18141.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14164 MB (6048 ours) [18141.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1404 buffers (9 MB); 2977 of 14164 MB in use as they count it, 0 MB freed for the budget so far [18141.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18141.69] vulkan: 109146652 rendering passes, 1024863 clear commands, 18061659 attachments cleared and 1061 left undefined by their load op [18141.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18141.69] vulkan: 8234 passes (18%) ended at buffer.c:2334 [18141.69] vulkan: 8113 passes (18%) ended at buffer.c:2238 [18141.69] vulkan: 6600 passes (15%) ended at render.c:232 [18141.69] vulkan: 1475 passes (3%) ended at cmd.c:534 [18141.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18141.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18141.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18141.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18143.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.3), on to the display in 39.6 ms (38.0 to 40.3), 45.0 ms in all (44.3 to 45.3) [18143.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18146.42] perf: 60.0 frames a second over 5.0 s (1026883 shown in all) [18151.42] perf: 60.0 frames a second over 5.0 s (1027183 shown in all) [18151.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18151.69] cpu: in those 10.00 s, 210478 SVCs (21047 a second): 0x1b ArbitrateUnlock 56492, 0x1c WaitProcessWideKeyAtomic 55696, 0x1d SignalProcessWideKey 44875, 0x0b SleepThread 36648, 0x1a ArbitrateLock 9010, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18151.69] vulkan: 533525016 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 792733841 descriptor sets written, 274316447 reused; 280237303 draws kept the last one's shaders and pipeline (0 checked), 497242914 its targets [18151.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18151.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18151.69] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18151.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1574 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18151.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18151.69] vulkan: 109191245 rendering passes, 1025463 clear commands, 18070659 attachments cleared and 1061 left undefined by their load op [18151.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18151.69] vulkan: 8229 passes (18%) ended at buffer.c:2334 [18151.69] vulkan: 7882 passes (18%) ended at buffer.c:2238 [18151.69] vulkan: 6598 passes (15%) ended at render.c:232 [18151.69] vulkan: 1491 passes (3%) ended at cmd.c:534 [18151.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18151.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18151.69] vulkan: 593 passes (1%) ended at buffer.c:2166 [18151.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18153.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.2), on to the display in 39.6 ms (38.6 to 40.3), 45.1 ms in all (44.7 to 45.3) [18153.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18156.42] perf: 60.0 frames a second over 5.0 s (1027483 shown in all) [18161.44] perf: 60.0 frames a second over 5.0 s (1027784 shown in all) [18161.69] nvn: 1027800 presents, 1027800 submissions [18161.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18161.69] cpu: in those 10.00 s, 208279 SVCs (20828 a second): 0x1b ArbitrateUnlock 55865, 0x1c WaitProcessWideKeyAtomic 55119, 0x1d SignalProcessWideKey 44346, 0x0b SleepThread 36345, 0x1a ArbitrateLock 8851, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [18161.69] vulkan: 533795559 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 793125671 descriptor sets written, 274465703 reused; 280427010 draws kept the last one's shaders and pipeline (0 checked), 497498457 its targets [18161.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18161.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18161.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18161.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1395 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18161.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18161.69] vulkan: 109237989 rendering passes, 1026063 clear commands, 18079659 attachments cleared and 1061 left undefined by their load op [18161.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18161.69] vulkan: 10096 passes (22%) ended at buffer.c:2238 [18161.69] vulkan: 8169 passes (17%) ended at buffer.c:2334 [18161.69] vulkan: 6600 passes (14%) ended at render.c:232 [18161.69] vulkan: 1481 passes (3%) ended at cmd.c:534 [18161.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18161.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18161.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [18161.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18163.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.0), on to the display in 39.7 ms (39.0 to 40.3), 45.1 ms in all (44.8 to 45.3) [18163.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18166.44] perf: 60.0 frames a second over 5.0 s (1028084 shown in all) [18171.45] perf: 60.0 frames a second over 5.0 s (1028385 shown in all) [18171.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18171.69] cpu: in those 10.00 s, 208848 SVCs (20885 a second): 0x1b ArbitrateUnlock 56228, 0x1c WaitProcessWideKeyAtomic 55507, 0x1d SignalProcessWideKey 44752, 0x0b SleepThread 35841, 0x1a ArbitrateLock 8764, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18171.69] vulkan: 534065565 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 793515775 descriptor sets written, 274615611 reused; 280616618 draws kept the last one's shaders and pipeline (0 checked), 497753463 its targets [18171.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18171.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18171.69] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18171.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1660 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18171.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18171.69] vulkan: 109284225 rendering passes, 1026663 clear commands, 18088659 attachments cleared and 1061 left undefined by their load op [18171.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18171.69] vulkan: 9618 passes (21%) ended at buffer.c:2238 [18171.69] vulkan: 8151 passes (18%) ended at buffer.c:2334 [18171.69] vulkan: 6600 passes (14%) ended at render.c:232 [18171.69] vulkan: 1468 passes (3%) ended at cmd.c:534 [18171.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18171.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18171.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18171.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18173.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 39.8 ms (38.9 to 40.5), 45.2 ms in all (44.7 to 45.4) [18173.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18176.47] perf: 60.0 frames a second over 5.0 s (1028686 shown in all) [18181.49] perf: 60.0 frames a second over 5.0 s (1028987 shown in all) [18181.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.19 s [18181.69] cpu: in those 10.00 s, 209578 SVCs (20958 a second): 0x1b ArbitrateUnlock 56365, 0x1c WaitProcessWideKeyAtomic 55616, 0x1d SignalProcessWideKey 44829, 0x0b SleepThread 36209, 0x1a ArbitrateLock 8801, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18181.69] vulkan: 534335522 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 793906502 descriptor sets written, 274764798 reused; 280806224 draws kept the last one's shaders and pipeline (0 checked), 498008420 its targets [18181.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18181.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18181.69] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18181.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1444 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18181.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18181.69] vulkan: 109330721 rendering passes, 1027263 clear commands, 18097659 attachments cleared and 1061 left undefined by their load op [18181.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18181.69] vulkan: 9866 passes (21%) ended at buffer.c:2238 [18181.69] vulkan: 8153 passes (18%) ended at buffer.c:2334 [18181.69] vulkan: 6598 passes (14%) ended at render.c:232 [18181.69] vulkan: 1481 passes (3%) ended at cmd.c:534 [18181.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18181.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18181.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [18181.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18183.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.1), on to the display in 39.9 ms (39.1 to 40.6), 45.3 ms in all (44.8 to 45.5) [18183.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18186.49] perf: 60.0 frames a second over 5.0 s (1029287 shown in all) [18191.49] perf: 60.0 frames a second over 5.0 s (1029587 shown in all) [18191.69] nvn: 1029600 presents, 1029600 submissions [18191.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18191.69] cpu: in those 10.00 s, 210531 SVCs (21053 a second): 0x1b ArbitrateUnlock 56487, 0x1c WaitProcessWideKeyAtomic 55757, 0x1d SignalProcessWideKey 44974, 0x0b SleepThread 36627, 0x1a ArbitrateLock 8928, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18191.69] vulkan: 534605428 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 794297128 descriptor sets written, 274913984 reused; 280995824 draws kept the last one's shaders and pipeline (0 checked), 498263326 its targets [18191.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18191.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18191.69] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18191.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1634 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18191.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18191.69] vulkan: 109377417 rendering passes, 1027863 clear commands, 18106659 attachments cleared and 1061 left undefined by their load op [18191.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18191.69] vulkan: 10074 passes (22%) ended at buffer.c:2238 [18191.69] vulkan: 8182 passes (18%) ended at buffer.c:2334 [18191.69] vulkan: 6600 passes (14%) ended at render.c:232 [18191.69] vulkan: 1442 passes (3%) ended at cmd.c:534 [18191.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18191.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18191.69] vulkan: 598 passes (1%) ended at buffer.c:2166 [18191.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18193.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 40.0 ms (39.0 to 40.7), 45.3 ms in all (44.9 to 45.6) [18193.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18196.50] perf: 60.0 frames a second over 5.0 s (1029888 shown in all) [18201.52] perf: 60.0 frames a second over 5.0 s (1030189 shown in all) [18201.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18201.69] cpu: in those 10.00 s, 209512 SVCs (20950 a second): 0x1b ArbitrateUnlock 56320, 0x1c WaitProcessWideKeyAtomic 55443, 0x1d SignalProcessWideKey 44684, 0x0b SleepThread 36324, 0x1a ArbitrateLock 8986, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18201.69] vulkan: 534875182 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 794687314 descriptor sets written, 275063306 reused; 281185422 draws kept the last one's shaders and pipeline (0 checked), 498518080 its targets [18201.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18201.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18201.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18201.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1450 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18201.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18201.70] vulkan: 109422648 rendering passes, 1028463 clear commands, 18115659 attachments cleared and 1061 left undefined by their load op [18201.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [18201.70] vulkan: 8574 passes (19%) ended at buffer.c:2238 [18201.70] vulkan: 8208 passes (18%) ended at buffer.c:2334 [18201.70] vulkan: 6600 passes (15%) ended at render.c:232 [18201.70] vulkan: 1453 passes (3%) ended at cmd.c:534 [18201.70] vulkan: 1200 passes (3%) ended at dma.c:143 [18201.70] vulkan: 600 passes (1%) ended at renderer.c:680 [18201.70] vulkan: 596 passes (1%) ended at buffer.c:2166 [18201.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18203.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.1), on to the display in 40.1 ms (39.0 to 40.8), 45.4 ms in all (44.8 to 45.7) [18203.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18206.54] perf: 60.0 frames a second over 5.0 s (1030490 shown in all) [18211.54] perf: 60.0 frames a second over 5.0 s (1030790 shown in all) [18211.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18211.69] cpu: in those 10.00 s, 209919 SVCs (20994 a second): 0x1b ArbitrateUnlock 56506, 0x1c WaitProcessWideKeyAtomic 55714, 0x1d SignalProcessWideKey 44968, 0x0b SleepThread 36057, 0x1a ArbitrateLock 8916, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18211.69] vulkan: 535145435 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 795078562 descriptor sets written, 275212564 reused; 281375215 draws kept the last one's shaders and pipeline (0 checked), 498773333 its targets [18211.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18211.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18211.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18211.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1344 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18211.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18211.69] vulkan: 109467310 rendering passes, 1029063 clear commands, 18124659 attachments cleared and 1061 left undefined by their load op [18211.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18211.69] vulkan: 8236 passes (18%) ended at buffer.c:2334 [18211.69] vulkan: 8038 passes (18%) ended at buffer.c:2238 [18211.69] vulkan: 6600 passes (15%) ended at render.c:232 [18211.69] vulkan: 1388 passes (3%) ended at cmd.c:534 [18211.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18211.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18211.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18211.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18213.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 40.2 ms (39.5 to 40.8), 45.5 ms in all (45.2 to 45.8) [18213.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18216.54] perf: 60.0 frames a second over 5.0 s (1031090 shown in all) [18221.55] perf: 60.0 frames a second over 5.0 s (1031391 shown in all) [18221.69] nvn: 1031400 presents, 1031400 submissions [18221.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18221.69] cpu: in those 10.00 s, 208900 SVCs (20889 a second): 0x1b ArbitrateUnlock 56326, 0x1c WaitProcessWideKeyAtomic 55647, 0x1d SignalProcessWideKey 44915, 0x0b SleepThread 35538, 0x1a ArbitrateLock 8717, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18221.69] vulkan: 535415846 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 795469842 descriptor sets written, 275362106 reused; 281564833 draws kept the last one's shaders and pipeline (0 checked), 499028744 its targets [18221.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18221.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18221.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18221.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1446 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18221.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18221.69] vulkan: 109512102 rendering passes, 1029663 clear commands, 18133659 attachments cleared and 1061 left undefined by their load op [18221.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18221.69] vulkan: 8235 passes (18%) ended at buffer.c:2334 [18221.69] vulkan: 8179 passes (18%) ended at buffer.c:2238 [18221.69] vulkan: 6600 passes (15%) ended at render.c:232 [18221.69] vulkan: 1378 passes (3%) ended at cmd.c:534 [18221.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18221.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18221.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18221.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18223.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 40.3 ms (39.7 to 40.8), 45.6 ms in all (45.3 to 45.8) [18223.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18226.57] perf: 60.0 frames a second over 5.0 s (1031692 shown in all) [18231.57] perf: 60.0 frames a second over 5.0 s (1031992 shown in all) [18231.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18231.69] cpu: in those 10.00 s, 211003 SVCs (21101 a second): 0x1b ArbitrateUnlock 56665, 0x1c WaitProcessWideKeyAtomic 55961, 0x1d SignalProcessWideKey 45176, 0x0b SleepThread 36652, 0x1a ArbitrateLock 8792, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18231.69] vulkan: 535685845 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 795859899 descriptor sets written, 275512047 reused; 281753845 draws kept the last one's shaders and pipeline (0 checked), 499283743 its targets [18231.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18231.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18231.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18231.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1620 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18231.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18231.69] vulkan: 109559716 rendering passes, 1030263 clear commands, 18142659 attachments cleared and 1061 left undefined by their load op [18231.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18231.69] vulkan: 11061 passes (23%) ended at buffer.c:2238 [18231.69] vulkan: 8134 passes (17%) ended at buffer.c:2334 [18231.69] vulkan: 6600 passes (14%) ended at render.c:232 [18231.69] vulkan: 1420 passes (3%) ended at cmd.c:534 [18231.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18231.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18231.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18231.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18233.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 40.3 ms (39.6 to 40.9), 45.6 ms in all (45.2 to 45.9) [18233.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18236.57] perf: 60.0 frames a second over 5.0 s (1032292 shown in all) [18241.59] perf: 60.0 frames a second over 5.0 s (1032593 shown in all) [18241.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18241.69] cpu: in those 10.00 s, 209397 SVCs (20939 a second): 0x1b ArbitrateUnlock 56228, 0x1c WaitProcessWideKeyAtomic 55431, 0x1d SignalProcessWideKey 44628, 0x0b SleepThread 36431, 0x1a ArbitrateLock 8924, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18241.69] vulkan: 535956392 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 796251598 descriptor sets written, 275661442 reused; 281943401 draws kept the last one's shaders and pipeline (0 checked), 499539290 its targets [18241.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18241.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18241.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18241.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1432 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18241.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18241.69] vulkan: 109603669 rendering passes, 1030863 clear commands, 18151659 attachments cleared and 1061 left undefined by their load op [18241.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18241.69] vulkan: 8244 passes (19%) ended at buffer.c:2334 [18241.69] vulkan: 7267 passes (17%) ended at buffer.c:2238 [18241.69] vulkan: 6600 passes (15%) ended at render.c:232 [18241.69] vulkan: 1442 passes (3%) ended at cmd.c:534 [18241.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18241.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18241.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18241.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18243.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 40.5 ms (39.8 to 41.1), 45.8 ms in all (45.4 to 46.0) [18243.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18246.60] perf: 60.0 frames a second over 5.0 s (1032894 shown in all) [18251.62] perf: 60.0 frames a second over 5.0 s (1033195 shown in all) [18251.69] nvn: 1033200 presents, 1033200 submissions [18251.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18251.69] cpu: in those 10.00 s, 208406 SVCs (20840 a second): 0x1b ArbitrateUnlock 56036, 0x1c WaitProcessWideKeyAtomic 55310, 0x1d SignalProcessWideKey 44524, 0x0b SleepThread 36028, 0x1a ArbitrateLock 8757, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [18251.69] vulkan: 536226988 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 796643002 descriptor sets written, 275811230 reused; 282133295 draws kept the last one's shaders and pipeline (0 checked), 499794886 its targets [18251.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18251.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18251.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18251.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1347 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18251.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18251.69] vulkan: 109647935 rendering passes, 1031463 clear commands, 18160659 attachments cleared and 1061 left undefined by their load op [18251.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18251.69] vulkan: 8227 passes (19%) ended at buffer.c:2334 [18251.69] vulkan: 7627 passes (17%) ended at buffer.c:2238 [18251.69] vulkan: 6600 passes (15%) ended at render.c:232 [18251.69] vulkan: 1412 passes (3%) ended at cmd.c:534 [18251.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18251.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18251.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18251.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18253.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.2), on to the display in 40.5 ms (39.5 to 41.1), 45.8 ms in all (45.3 to 46.0) [18253.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18256.62] perf: 60.0 frames a second over 5.0 s (1033495 shown in all) [18261.64] perf: 60.0 frames a second over 5.0 s (1033796 shown in all) [18261.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.34 s on the host's processors (73% of one, 12.24 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.48 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18261.69] cpu: in those 10.00 s, 209095 SVCs (20909 a second): 0x1b ArbitrateUnlock 56288, 0x1c WaitProcessWideKeyAtomic 55537, 0x1d SignalProcessWideKey 44792, 0x0b SleepThread 35814, 0x1a ArbitrateLock 8907, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18261.69] vulkan: 536497587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 797034246 descriptor sets written, 275961184 reused; 282323480 draws kept the last one's shaders and pipeline (0 checked), 500050485 its targets [18261.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18261.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18261.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18261.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1460 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18261.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18261.69] vulkan: 109693704 rendering passes, 1032063 clear commands, 18169659 attachments cleared and 1061 left undefined by their load op [18261.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18261.69] vulkan: 9191 passes (20%) ended at buffer.c:2238 [18261.69] vulkan: 8192 passes (18%) ended at buffer.c:2334 [18261.69] vulkan: 6599 passes (14%) ended at render.c:232 [18261.69] vulkan: 1387 passes (3%) ended at cmd.c:534 [18261.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18261.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18261.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18261.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18263.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 40.6 ms (39.5 to 41.1), 45.9 ms in all (45.4 to 46.2) [18263.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18266.64] perf: 60.0 frames a second over 5.0 s (1034096 shown in all) [18271.65] perf: 60.0 frames a second over 5.0 s (1034397 shown in all) [18271.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18271.69] cpu: in those 10.00 s, 210950 SVCs (21094 a second): 0x1b ArbitrateUnlock 56581, 0x1c WaitProcessWideKeyAtomic 55867, 0x1d SignalProcessWideKey 45089, 0x0b SleepThread 36724, 0x1a ArbitrateLock 8931, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18271.69] vulkan: 536767969 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 797425650 descriptor sets written, 276110544 reused; 282513457 draws kept the last one's shaders and pipeline (0 checked), 500305867 its targets [18271.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18271.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18271.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18271.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1597 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18271.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18271.69] vulkan: 109740783 rendering passes, 1032663 clear commands, 18178659 attachments cleared and 1061 left undefined by their load op [18271.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18271.69] vulkan: 10526 passes (22%) ended at buffer.c:2238 [18271.69] vulkan: 8166 passes (17%) ended at buffer.c:2334 [18271.69] vulkan: 6600 passes (14%) ended at render.c:232 [18271.69] vulkan: 1387 passes (3%) ended at cmd.c:534 [18271.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18271.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18271.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18271.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18273.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 40.7 ms (39.8 to 41.3), 46.0 ms in all (45.5 to 46.2) [18273.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18276.65] perf: 60.0 frames a second over 5.0 s (1034697 shown in all) [18281.67] perf: 60.0 frames a second over 5.0 s (1034998 shown in all) [18281.69] nvn: 1035000 presents, 1035000 submissions [18281.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.19 s [18281.69] cpu: in those 10.00 s, 210004 SVCs (21002 a second): 0x1b ArbitrateUnlock 56433, 0x1c WaitProcessWideKeyAtomic 55667, 0x1d SignalProcessWideKey 44870, 0x0b SleepThread 36578, 0x1a ArbitrateLock 8698, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18281.69] vulkan: 537037966 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 797816903 descriptor sets written, 276259285 reused; 282703057 draws kept the last one's shaders and pipeline (0 checked), 500560864 its targets [18281.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18281.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18281.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18281.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1542 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18281.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18281.69] vulkan: 109788349 rendering passes, 1033263 clear commands, 18187659 attachments cleared and 1061 left undefined by their load op [18281.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18281.69] vulkan: 11019 passes (23%) ended at buffer.c:2238 [18281.69] vulkan: 8129 passes (17%) ended at buffer.c:2334 [18281.69] vulkan: 6599 passes (14%) ended at render.c:232 [18281.69] vulkan: 1419 passes (3%) ended at cmd.c:534 [18281.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18281.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18281.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18281.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18283.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 5.8), on to the display in 40.7 ms (40.0 to 41.4), 46.0 ms in all (45.7 to 46.3) [18283.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18286.69] perf: 60.0 frames a second over 5.0 s (1035299 shown in all) [18291.69] perf: 60.0 frames a second over 5.0 s (1035599 shown in all) [18291.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18291.69] cpu: in those 10.00 s, 208274 SVCs (20828 a second): 0x1b ArbitrateUnlock 56172, 0x1c WaitProcessWideKeyAtomic 55350, 0x1d SignalProcessWideKey 44585, 0x0b SleepThread 35595, 0x1a ArbitrateLock 8815, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18291.69] vulkan: 537307485 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 798206707 descriptor sets written, 276408519 reused; 282892171 draws kept the last one's shaders and pipeline (0 checked), 500815383 its targets [18291.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18291.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18291.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18291.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1360 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18291.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18291.69] vulkan: 109834389 rendering passes, 1033863 clear commands, 18196659 attachments cleared and 1061 left undefined by their load op [18291.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18291.69] vulkan: 9475 passes (21%) ended at buffer.c:2238 [18291.69] vulkan: 8186 passes (18%) ended at buffer.c:2334 [18291.69] vulkan: 6600 passes (14%) ended at render.c:232 [18291.69] vulkan: 1379 passes (3%) ended at cmd.c:534 [18291.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18291.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18291.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18291.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18293.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 5.9), on to the display in 40.8 ms (40.0 to 41.4), 46.1 ms in all (45.6 to 46.3) [18293.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18296.70] perf: 60.0 frames a second over 5.0 s (1035900 shown in all) [18301.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18301.69] cpu: in those 10.00 s, 209590 SVCs (20959 a second): 0x1b ArbitrateUnlock 56256, 0x1c WaitProcessWideKeyAtomic 55460, 0x1d SignalProcessWideKey 44687, 0x0b SleepThread 36624, 0x1a ArbitrateLock 8806, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18301.69] vulkan: 537577763 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 798598119 descriptor sets written, 276557663 reused; 283081759 draws kept the last one's shaders and pipeline (0 checked), 501070661 its targets [18301.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18301.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18301.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18301.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1516 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18301.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18301.69] vulkan: 109879501 rendering passes, 1034463 clear commands, 18205659 attachments cleared and 1061 left undefined by their load op [18301.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18301.69] vulkan: 8524 passes (19%) ended at buffer.c:2238 [18301.69] vulkan: 8203 passes (18%) ended at buffer.c:2334 [18301.69] vulkan: 6600 passes (15%) ended at render.c:232 [18301.69] vulkan: 1385 passes (3%) ended at cmd.c:534 [18301.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18301.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18301.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18301.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18301.72] perf: 60.0 frames a second over 5.0 s (1036201 shown in all) [18303.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 40.8 ms (39.9 to 41.4), 46.1 ms in all (45.7 to 46.4) [18303.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18306.74] perf: 60.0 frames a second over 5.0 s (1036502 shown in all) [18311.69] nvn: 1036800 presents, 1036800 submissions [18311.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18311.69] cpu: in those 10.00 s, 210190 SVCs (21019 a second): 0x1b ArbitrateUnlock 56471, 0x1c WaitProcessWideKeyAtomic 55709, 0x1d SignalProcessWideKey 44924, 0x0b SleepThread 36536, 0x1a ArbitrateLock 8796, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [18311.69] vulkan: 537848362 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 798989404 descriptor sets written, 276707576 reused; 283271587 draws kept the last one's shaders and pipeline (0 checked), 501326260 its targets [18311.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18311.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18311.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18311.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1821 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18311.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18311.69] vulkan: 109925029 rendering passes, 1035063 clear commands, 18214659 attachments cleared and 1061 left undefined by their load op [18311.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18311.69] vulkan: 8983 passes (20%) ended at buffer.c:2238 [18311.69] vulkan: 8208 passes (18%) ended at buffer.c:2334 [18311.69] vulkan: 6599 passes (14%) ended at render.c:232 [18311.69] vulkan: 1338 passes (3%) ended at cmd.c:534 [18311.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18311.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18311.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18311.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18311.74] perf: 60.0 frames a second over 5.0 s (1036802 shown in all) [18313.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 41.0 ms (40.2 to 41.6), 46.2 ms in all (46.0 to 46.5) [18313.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18316.74] perf: 60.0 frames a second over 5.0 s (1037102 shown in all) [18321.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.34 s on the host's processors (73% of one, 12.24 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18321.69] cpu: in those 10.00 s, 210040 SVCs (21004 a second): 0x1b ArbitrateUnlock 56407, 0x1c WaitProcessWideKeyAtomic 55612, 0x1d SignalProcessWideKey 44803, 0x0b SleepThread 36673, 0x1a ArbitrateLock 8788, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18321.69] vulkan: 538118962 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 799380347 descriptor sets written, 276857833 reused; 283460706 draws kept the last one's shaders and pipeline (0 checked), 501581860 its targets [18321.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18321.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18321.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18321.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1863 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18321.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18321.69] vulkan: 109968589 rendering passes, 1035663 clear commands, 18223659 attachments cleared and 1061 left undefined by their load op [18321.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18321.69] vulkan: 8234 passes (19%) ended at buffer.c:2334 [18321.69] vulkan: 6901 passes (16%) ended at buffer.c:2238 [18321.69] vulkan: 6600 passes (15%) ended at render.c:232 [18321.69] vulkan: 1426 passes (3%) ended at cmd.c:534 [18321.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18321.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18321.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18321.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18321.75] perf: 60.0 frames a second over 5.0 s (1037403 shown in all) [18323.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.55 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (4.9 to 6.4), on to the display in 40.9 ms (39.2 to 41.5), 46.2 ms in all (45.5 to 46.5) [18323.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18326.77] perf: 60.0 frames a second over 5.0 s (1037704 shown in all) [18331.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18331.69] cpu: in those 10.00 s, 209931 SVCs (20994 a second): 0x1b ArbitrateUnlock 56451, 0x1c WaitProcessWideKeyAtomic 55628, 0x1d SignalProcessWideKey 44842, 0x0b SleepThread 36321, 0x1a ArbitrateLock 8931, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18331.69] vulkan: 538389536 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 799771816 descriptor sets written, 277007512 reused; 283650512 draws kept the last one's shaders and pipeline (0 checked), 501837434 its targets [18331.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18331.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18331.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18331.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1617 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18331.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18331.69] vulkan: 110013660 rendering passes, 1036263 clear commands, 18232659 attachments cleared and 1061 left undefined by their load op [18331.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18331.69] vulkan: 8470 passes (19%) ended at buffer.c:2238 [18331.69] vulkan: 8193 passes (18%) ended at buffer.c:2334 [18331.69] vulkan: 6599 passes (15%) ended at render.c:232 [18331.69] vulkan: 1409 passes (3%) ended at cmd.c:534 [18331.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18331.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18331.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18331.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18331.79] perf: 60.0 frames a second over 5.0 s (1038005 shown in all) [18333.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 41.1 ms (40.3 to 41.6), 46.4 ms in all (45.9 to 46.6) [18333.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18336.80] perf: 60.0 frames a second over 5.0 s (1038306 shown in all) [18341.69] nvn: 1038600 presents, 1038600 submissions [18341.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.21 s [18341.69] cpu: in those 10.00 s, 208990 SVCs (20899 a second): 0x1b ArbitrateUnlock 56281, 0x1c WaitProcessWideKeyAtomic 55399, 0x1d SignalProcessWideKey 44667, 0x0b SleepThread 35896, 0x1a ArbitrateLock 8991, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18341.69] vulkan: 538659937 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 800163467 descriptor sets written, 277156663 reused; 283840515 draws kept the last one's shaders and pipeline (0 checked), 502092835 its targets [18341.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18341.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18341.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18341.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1344 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18341.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18341.69] vulkan: 110058811 rendering passes, 1036863 clear commands, 18241659 attachments cleared and 1061 left undefined by their load op [18341.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18341.69] vulkan: 8531 passes (19%) ended at buffer.c:2238 [18341.69] vulkan: 8209 passes (18%) ended at buffer.c:2334 [18341.69] vulkan: 6600 passes (15%) ended at render.c:232 [18341.69] vulkan: 1411 passes (3%) ended at cmd.c:534 [18341.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18341.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18341.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18341.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18341.80] perf: 60.0 frames a second over 5.0 s (1038606 shown in all) [18343.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.0), on to the display in 41.1 ms (40.3 to 41.8), 46.4 ms in all (45.9 to 46.7) [18343.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18346.80] perf: 60.0 frames a second over 5.0 s (1038906 shown in all) [18351.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18351.69] cpu: in those 10.00 s, 209178 SVCs (20918 a second): 0x1b ArbitrateUnlock 56366, 0x1c WaitProcessWideKeyAtomic 55697, 0x1d SignalProcessWideKey 44906, 0x0b SleepThread 35717, 0x1a ArbitrateLock 8733, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [18351.69] vulkan: 538930085 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 800553951 descriptor sets written, 277306475 reused; 284030268 draws kept the last one's shaders and pipeline (0 checked), 502347983 its targets [18351.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18351.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18351.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18351.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1443 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18351.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18351.69] vulkan: 110105210 rendering passes, 1037463 clear commands, 18250659 attachments cleared and 1061 left undefined by their load op [18351.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18351.69] vulkan: 9875 passes (21%) ended at buffer.c:2238 [18351.69] vulkan: 8138 passes (18%) ended at buffer.c:2334 [18351.69] vulkan: 6599 passes (14%) ended at render.c:232 [18351.69] vulkan: 1387 passes (3%) ended at cmd.c:534 [18351.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18351.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18351.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18351.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18351.80] perf: 60.0 frames a second over 5.0 s (1039206 shown in all) [18353.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.0), on to the display in 41.2 ms (40.2 to 41.9), 46.5 ms in all (45.9 to 46.8) [18353.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18356.80] perf: 60.0 frames a second over 5.0 s (1039506 shown in all) [18361.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18361.69] cpu: in those 10.00 s, 209586 SVCs (20959 a second): 0x1b ArbitrateUnlock 56284, 0x1c WaitProcessWideKeyAtomic 55517, 0x1d SignalProcessWideKey 44731, 0x0b SleepThread 36543, 0x1a ArbitrateLock 8756, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18361.69] vulkan: 539199919 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 800943834 descriptor sets written, 277456260 reused; 284219703 draws kept the last one's shaders and pipeline (0 checked), 502602817 its targets [18361.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18361.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18361.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18361.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1323 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18361.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18361.69] vulkan: 110150145 rendering passes, 1038063 clear commands, 18259659 attachments cleared and 1061 left undefined by their load op [18361.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18361.69] vulkan: 8309 passes (18%) ended at buffer.c:2238 [18361.69] vulkan: 8227 passes (18%) ended at buffer.c:2334 [18361.69] vulkan: 6600 passes (15%) ended at render.c:232 [18361.69] vulkan: 1399 passes (3%) ended at cmd.c:534 [18361.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18361.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18361.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18361.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18361.80] perf: 60.0 frames a second over 5.0 s (1039806 shown in all) [18363.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 41.3 ms (40.4 to 41.8), 46.5 ms in all (46.0 to 46.9) [18363.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18366.82] perf: 60.0 frames a second over 5.0 s (1040107 shown in all) [18371.69] nvn: 1040400 presents, 1040400 submissions [18371.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18371.69] cpu: in those 10.00 s, 209944 SVCs (20994 a second): 0x1b ArbitrateUnlock 56510, 0x1c WaitProcessWideKeyAtomic 55634, 0x1d SignalProcessWideKey 44837, 0x0b SleepThread 36274, 0x1a ArbitrateLock 8940, 0x21 SendSyncRequest 5931; 0 calls the dispatch table had no code for (RtAPI.miss) [18371.69] vulkan: 539470087 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 801335007 descriptor sets written, 277605423 reused; 284409469 draws kept the last one's shaders and pipeline (0 checked), 502857985 its targets [18371.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18371.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18371.69] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18371.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1399 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18371.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18371.69] vulkan: 110197205 rendering passes, 1038663 clear commands, 18268659 attachments cleared and 1061 left undefined by their load op [18371.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18371.69] vulkan: 10480 passes (22%) ended at buffer.c:2238 [18371.69] vulkan: 8162 passes (17%) ended at buffer.c:2334 [18371.69] vulkan: 6600 passes (14%) ended at render.c:232 [18371.69] vulkan: 1418 passes (3%) ended at cmd.c:534 [18371.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18371.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18371.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18371.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18371.84] perf: 60.0 frames a second over 5.0 s (1040408 shown in all) [18373.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 41.3 ms (40.4 to 41.9), 46.6 ms in all (46.1 to 46.9) [18373.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18376.85] perf: 60.0 frames a second over 5.0 s (1040709 shown in all) [18381.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.22 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18381.69] cpu: in those 10.00 s, 210274 SVCs (21027 a second): 0x1b ArbitrateUnlock 56442, 0x1c WaitProcessWideKeyAtomic 55624, 0x1d SignalProcessWideKey 44811, 0x0b SleepThread 36763, 0x1a ArbitrateLock 8877, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18381.69] vulkan: 539740109 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 801725683 descriptor sets written, 277754791 reused; 284599081 draws kept the last one's shaders and pipeline (0 checked), 503113007 its targets [18381.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18381.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18381.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18381.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1402 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18381.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18381.69] vulkan: 110243858 rendering passes, 1039263 clear commands, 18277659 attachments cleared and 1061 left undefined by their load op [18381.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18381.69] vulkan: 10055 passes (22%) ended at buffer.c:2238 [18381.69] vulkan: 8188 passes (18%) ended at buffer.c:2334 [18381.69] vulkan: 6600 passes (14%) ended at render.c:232 [18381.69] vulkan: 1410 passes (3%) ended at cmd.c:534 [18381.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18381.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18381.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18381.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18381.87] perf: 60.0 frames a second over 5.0 s (1041010 shown in all) [18383.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.6), on to the display in 41.3 ms (39.4 to 41.9), 46.6 ms in all (45.9 to 46.9) [18383.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18386.89] perf: 60.0 frames a second over 5.0 s (1041311 shown in all) [18391.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.19 s [18391.69] cpu: in those 10.00 s, 209791 SVCs (20979 a second): 0x1b ArbitrateUnlock 56631, 0x1c WaitProcessWideKeyAtomic 55824, 0x1d SignalProcessWideKey 45040, 0x0b SleepThread 35759, 0x1a ArbitrateLock 8777, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [18391.69] vulkan: 540010693 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 802116975 descriptor sets written, 277904667 reused; 284788895 draws kept the last one's shaders and pipeline (0 checked), 503368591 its targets [18391.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18391.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18391.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14153 MB (6048 ours) [18391.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1696 buffers (9 MB); 2977 of 14153 MB in use as they count it, 0 MB freed for the budget so far [18391.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18391.69] vulkan: 110291756 rendering passes, 1039863 clear commands, 18286659 attachments cleared and 1061 left undefined by their load op [18391.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18391.69] vulkan: 11355 passes (24%) ended at buffer.c:2238 [18391.69] vulkan: 8134 passes (17%) ended at buffer.c:2334 [18391.69] vulkan: 6600 passes (14%) ended at render.c:232 [18391.69] vulkan: 1409 passes (3%) ended at cmd.c:534 [18391.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18391.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18391.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18391.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18391.90] perf: 60.0 frames a second over 5.0 s (1041612 shown in all) [18393.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.1), on to the display in 41.5 ms (40.6 to 42.1), 46.8 ms in all (46.3 to 47.0) [18393.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18396.90] perf: 60.0 frames a second over 5.0 s (1041912 shown in all) [18401.69] nvn: 1042200 presents, 1042200 submissions [18401.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18401.69] cpu: in those 10.00 s, 210811 SVCs (21081 a second): 0x1b ArbitrateUnlock 56713, 0x1c WaitProcessWideKeyAtomic 55946, 0x1d SignalProcessWideKey 45156, 0x0b SleepThread 36450, 0x1a ArbitrateLock 8791, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18401.69] vulkan: 540281211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 802508729 descriptor sets written, 278053949 reused; 284978641 draws kept the last one's shaders and pipeline (0 checked), 503624109 its targets [18401.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18401.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18401.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18401.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1566 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18401.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18401.69] vulkan: 110336971 rendering passes, 1040463 clear commands, 18295659 attachments cleared and 1061 left undefined by their load op [18401.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18401.69] vulkan: 8632 passes (19%) ended at buffer.c:2238 [18401.69] vulkan: 8209 passes (18%) ended at buffer.c:2334 [18401.69] vulkan: 6600 passes (15%) ended at render.c:232 [18401.69] vulkan: 1374 passes (3%) ended at cmd.c:534 [18401.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18401.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18401.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18401.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18401.92] perf: 60.0 frames a second over 5.0 s (1042213 shown in all) [18403.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 41.5 ms (40.8 to 42.2), 46.8 ms in all (46.4 to 47.1) [18403.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18406.92] perf: 60.0 frames a second over 5.0 s (1042513 shown in all) [18411.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18411.69] cpu: in those 10.00 s, 209404 SVCs (20940 a second): 0x1b ArbitrateUnlock 56346, 0x1c WaitProcessWideKeyAtomic 55458, 0x1d SignalProcessWideKey 44701, 0x0b SleepThread 36241, 0x1a ArbitrateLock 8901, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18411.69] vulkan: 540551397 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 802899440 descriptor sets written, 278203610 reused; 285167875 draws kept the last one's shaders and pipeline (0 checked), 503879295 its targets [18411.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18411.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18411.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18411.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1382 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18411.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18411.69] vulkan: 110381353 rendering passes, 1041063 clear commands, 18304659 attachments cleared and 1061 left undefined by their load op [18411.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18411.69] vulkan: 8217 passes (19%) ended at buffer.c:2334 [18411.69] vulkan: 7732 passes (17%) ended at buffer.c:2238 [18411.69] vulkan: 6600 passes (15%) ended at render.c:232 [18411.69] vulkan: 1433 passes (3%) ended at cmd.c:534 [18411.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18411.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18411.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18411.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18411.94] perf: 60.0 frames a second over 5.0 s (1042814 shown in all) [18413.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 41.6 ms (40.8 to 42.2), 46.9 ms in all (46.5 to 47.2) [18413.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18416.94] perf: 60.0 frames a second over 5.0 s (1043114 shown in all) [18421.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18421.69] cpu: in those 10.00 s, 210162 SVCs (21017 a second): 0x1b ArbitrateUnlock 56465, 0x1c WaitProcessWideKeyAtomic 55580, 0x1d SignalProcessWideKey 44768, 0x0b SleepThread 36584, 0x1a ArbitrateLock 9007, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18421.69] vulkan: 540821262 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 803289356 descriptor sets written, 278353424 reused; 285357123 draws kept the last one's shaders and pipeline (0 checked), 504134160 its targets [18421.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18421.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18421.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18421.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1493 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18421.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18421.69] vulkan: 110427784 rendering passes, 1041663 clear commands, 18313659 attachments cleared and 1061 left undefined by their load op [18421.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18421.69] vulkan: 9852 passes (21%) ended at buffer.c:2238 [18421.69] vulkan: 8186 passes (18%) ended at buffer.c:2334 [18421.69] vulkan: 6600 passes (14%) ended at render.c:232 [18421.69] vulkan: 1393 passes (3%) ended at cmd.c:534 [18421.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18421.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18421.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18421.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18421.95] perf: 60.0 frames a second over 5.0 s (1043415 shown in all) [18423.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.1), on to the display in 41.7 ms (40.9 to 42.3), 47.0 ms in all (46.6 to 47.2) [18423.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18426.95] perf: 60.0 frames a second over 5.0 s (1043715 shown in all) [18431.69] nvn: 1044000 presents, 1044000 submissions [18431.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18431.69] cpu: in those 10.00 s, 208833 SVCs (20882 a second): 0x1b ArbitrateUnlock 56175, 0x1c WaitProcessWideKeyAtomic 55333, 0x1d SignalProcessWideKey 44564, 0x0b SleepThread 36105, 0x1a ArbitrateLock 8900, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18431.69] vulkan: 541091792 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 803681013 descriptor sets written, 278502827 reused; 285547254 draws kept the last one's shaders and pipeline (0 checked), 504389690 its targets [18431.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18431.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18431.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18431.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1539 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18431.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18431.69] vulkan: 110473313 rendering passes, 1042263 clear commands, 18322659 attachments cleared and 1061 left undefined by their load op [18431.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18431.69] vulkan: 8885 passes (20%) ended at buffer.c:2238 [18431.69] vulkan: 8175 passes (18%) ended at buffer.c:2334 [18431.69] vulkan: 6600 passes (14%) ended at render.c:232 [18431.69] vulkan: 1469 passes (3%) ended at cmd.c:534 [18431.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18431.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18431.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18431.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18431.95] perf: 60.0 frames a second over 5.0 s (1044015 shown in all) [18433.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 41.8 ms (41.0 to 42.4), 47.1 ms in all (46.8 to 47.3) [18433.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18436.97] perf: 60.0 frames a second over 5.0 s (1044316 shown in all) [18441.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18441.69] cpu: in those 10.00 s, 210003 SVCs (21001 a second): 0x1b ArbitrateUnlock 56490, 0x1c WaitProcessWideKeyAtomic 55603, 0x1d SignalProcessWideKey 44797, 0x0b SleepThread 36380, 0x1a ArbitrateLock 8976, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18441.69] vulkan: 541362392 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 804072259 descriptor sets written, 278652781 reused; 285737454 draws kept the last one's shaders and pipeline (0 checked), 504645290 its targets [18441.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18441.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18441.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18441.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1411 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18441.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18441.69] vulkan: 110518015 rendering passes, 1042863 clear commands, 18331659 attachments cleared and 1061 left undefined by their load op [18441.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18441.69] vulkan: 8230 passes (18%) ended at buffer.c:2334 [18441.69] vulkan: 8059 passes (18%) ended at buffer.c:2238 [18441.69] vulkan: 6600 passes (15%) ended at render.c:232 [18441.69] vulkan: 1413 passes (3%) ended at cmd.c:534 [18441.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18441.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18441.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18441.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18441.99] perf: 60.0 frames a second over 5.0 s (1044617 shown in all) [18443.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.1), on to the display in 41.9 ms (40.3 to 42.5), 47.1 ms in all (46.5 to 47.4) [18443.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18447.00] perf: 60.0 frames a second over 5.0 s (1044918 shown in all) [18451.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18451.69] cpu: in those 10.00 s, 210609 SVCs (21061 a second): 0x1b ArbitrateUnlock 56536, 0x1c WaitProcessWideKeyAtomic 55789, 0x1d SignalProcessWideKey 44974, 0x0b SleepThread 36641, 0x1a ArbitrateLock 8912, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18451.69] vulkan: 541632476 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 804463141 descriptor sets written, 278802067 reused; 285927086 draws kept the last one's shaders and pipeline (0 checked), 504900374 its targets [18451.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18451.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18451.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18451.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1635 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18451.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18451.69] vulkan: 110564094 rendering passes, 1043463 clear commands, 18340659 attachments cleared and 1061 left undefined by their load op [18451.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18451.69] vulkan: 9496 passes (21%) ended at buffer.c:2238 [18451.69] vulkan: 8187 passes (18%) ended at buffer.c:2334 [18451.69] vulkan: 6600 passes (14%) ended at render.c:232 [18451.69] vulkan: 1396 passes (3%) ended at cmd.c:534 [18451.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18451.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18451.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18451.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18452.02] perf: 60.0 frames a second over 5.0 s (1045219 shown in all) [18453.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.6), on to the display in 41.9 ms (40.0 to 42.5), 47.2 ms in all (46.6 to 47.4) [18453.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18457.04] perf: 60.0 frames a second over 5.0 s (1045520 shown in all) [18461.69] nvn: 1045800 presents, 1045800 submissions [18461.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18461.69] cpu: in those 10.00 s, 208387 SVCs (20839 a second): 0x1b ArbitrateUnlock 56054, 0x1c WaitProcessWideKeyAtomic 55356, 0x1d SignalProcessWideKey 44627, 0x0b SleepThread 35881, 0x1a ArbitrateLock 8711, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18461.69] vulkan: 541902487 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 804854413 descriptor sets written, 278950817 reused; 286116716 draws kept the last one's shaders and pipeline (0 checked), 505155385 its targets [18461.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [18461.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18461.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18461.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1400 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18461.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18461.69] vulkan: 110610721 rendering passes, 1044063 clear commands, 18349659 attachments cleared and 1061 left undefined by their load op [18461.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18461.69] vulkan: 10008 passes (21%) ended at buffer.c:2238 [18461.69] vulkan: 8160 passes (18%) ended at buffer.c:2334 [18461.69] vulkan: 6600 passes (14%) ended at render.c:232 [18461.69] vulkan: 1460 passes (3%) ended at cmd.c:534 [18461.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18461.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18461.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18461.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18462.05] perf: 60.0 frames a second over 5.0 s (1045821 shown in all) [18463.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.1), on to the display in 41.9 ms (41.0 to 42.5), 47.3 ms in all (46.8 to 47.5) [18463.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18467.07] perf: 60.0 frames a second over 5.0 s (1046122 shown in all) [18471.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18471.69] cpu: in those 10.00 s, 209572 SVCs (20958 a second): 0x1b ArbitrateUnlock 56196, 0x1c WaitProcessWideKeyAtomic 55496, 0x1d SignalProcessWideKey 44725, 0x0b SleepThread 36559, 0x1a ArbitrateLock 8839, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18471.69] vulkan: 542172650 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 805245492 descriptor sets written, 279100064 reused; 286306462 draws kept the last one's shaders and pipeline (0 checked), 505410548 its targets [18471.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18471.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18471.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18471.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1436 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18471.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18471.69] vulkan: 110656536 rendering passes, 1044663 clear commands, 18358659 attachments cleared and 1061 left undefined by their load op [18471.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18471.69] vulkan: 9188 passes (20%) ended at buffer.c:2238 [18471.69] vulkan: 8199 passes (18%) ended at buffer.c:2334 [18471.69] vulkan: 6599 passes (14%) ended at render.c:232 [18471.69] vulkan: 1429 passes (3%) ended at cmd.c:534 [18471.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18471.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18471.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18471.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18472.07] perf: 60.0 frames a second over 5.0 s (1046422 shown in all) [18473.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 42.0 ms (41.2 to 42.6), 47.3 ms in all (47.0 to 47.5) [18473.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18477.07] perf: 60.0 frames a second over 5.0 s (1046722 shown in all) [18481.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.38 s on the host's processors (74% of one, 12.30 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.48 s, thread 87 'Job.Worker 1' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [18481.69] cpu: in those 10.00 s, 211214 SVCs (21121 a second): 0x1b ArbitrateUnlock 56759, 0x1c WaitProcessWideKeyAtomic 55960, 0x1d SignalProcessWideKey 45209, 0x0b SleepThread 36443, 0x1a ArbitrateLock 9096, 0x21 SendSyncRequest 5929; 0 calls the dispatch table had no code for (RtAPI.miss) [18481.69] vulkan: 542442650 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 805635547 descriptor sets written, 279250009 reused; 286495799 draws kept the last one's shaders and pipeline (0 checked), 505665548 its targets [18481.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18481.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18481.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14165 MB (6048 ours) [18481.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1617 buffers (9 MB); 2977 of 14165 MB in use as they count it, 0 MB freed for the budget so far [18481.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18481.69] vulkan: 110701807 rendering passes, 1045263 clear commands, 18367659 attachments cleared and 1061 left undefined by their load op [18481.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18481.69] vulkan: 8646 passes (19%) ended at buffer.c:2238 [18481.69] vulkan: 8194 passes (18%) ended at buffer.c:2334 [18481.69] vulkan: 6600 passes (15%) ended at render.c:232 [18481.69] vulkan: 1431 passes (3%) ended at cmd.c:534 [18481.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18481.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18481.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18481.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18482.09] perf: 60.0 frames a second over 5.0 s (1047023 shown in all) [18483.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.5), on to the display in 42.0 ms (40.3 to 42.7), 47.4 ms in all (46.6 to 47.7) [18483.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18487.09] perf: 60.0 frames a second over 5.0 s (1047323 shown in all) [18491.69] nvn: 1047600 presents, 1047600 submissions [18491.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18491.69] cpu: in those 10.00 s, 211141 SVCs (21113 a second): 0x1b ArbitrateUnlock 56715, 0x1c WaitProcessWideKeyAtomic 55870, 0x1d SignalProcessWideKey 45086, 0x0b SleepThread 36720, 0x1a ArbitrateLock 8992, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18491.69] vulkan: 542713202 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 806027179 descriptor sets written, 279399481 reused; 286685684 draws kept the last one's shaders and pipeline (0 checked), 505921100 its targets [18491.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18491.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18491.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14165 MB (6048 ours) [18491.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1439 buffers (9 MB); 2977 of 14165 MB in use as they count it, 0 MB freed for the budget so far [18491.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18491.69] vulkan: 110745202 rendering passes, 1045863 clear commands, 18376659 attachments cleared and 1061 left undefined by their load op [18491.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18491.69] vulkan: 8244 passes (19%) ended at buffer.c:2334 [18491.69] vulkan: 6733 passes (16%) ended at buffer.c:2238 [18491.69] vulkan: 6600 passes (15%) ended at render.c:232 [18491.69] vulkan: 1418 passes (3%) ended at cmd.c:534 [18491.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18491.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18491.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18491.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18492.09] perf: 60.0 frames a second over 5.0 s (1047623 shown in all) [18493.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 42.2 ms (41.3 to 42.8), 47.5 ms in all (47.1 to 47.7) [18493.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18497.10] perf: 60.0 frames a second over 5.0 s (1047924 shown in all) [18501.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.21 s [18501.69] cpu: in those 10.00 s, 208645 SVCs (20866 a second): 0x1b ArbitrateUnlock 56008, 0x1c WaitProcessWideKeyAtomic 55013, 0x1d SignalProcessWideKey 44228, 0x0b SleepThread 36471, 0x1a ArbitrateLock 9170, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18501.69] vulkan: 542983802 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 806418431 descriptor sets written, 279549429 reused; 286875753 draws kept the last one's shaders and pipeline (0 checked), 506176700 its targets [18501.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18501.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18501.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18501.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1443 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18501.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18501.69] vulkan: 110790066 rendering passes, 1046463 clear commands, 18385659 attachments cleared and 1061 left undefined by their load op [18501.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18501.69] vulkan: 8236 passes (18%) ended at buffer.c:2238 [18501.69] vulkan: 8224 passes (18%) ended at buffer.c:2334 [18501.69] vulkan: 6600 passes (15%) ended at render.c:232 [18501.69] vulkan: 1404 passes (3%) ended at cmd.c:534 [18501.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18501.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18501.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18501.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18502.10] perf: 60.0 frames a second over 5.0 s (1048224 shown in all) [18503.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 42.2 ms (40.8 to 42.8), 47.5 ms in all (46.9 to 47.8) [18503.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18507.10] perf: 60.0 frames a second over 5.0 s (1048524 shown in all) [18511.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [18511.69] cpu: in those 10.00 s, 208872 SVCs (20887 a second): 0x1b ArbitrateUnlock 56213, 0x1c WaitProcessWideKeyAtomic 55431, 0x1d SignalProcessWideKey 44663, 0x0b SleepThread 35869, 0x1a ArbitrateLock 8943, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [18511.69] vulkan: 543254401 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 806809756 descriptor sets written, 279699302 reused; 287065671 draws kept the last one's shaders and pipeline (0 checked), 506432299 its targets [18511.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18511.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18511.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18511.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2276 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18511.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18511.69] vulkan: 110836450 rendering passes, 1047063 clear commands, 18394659 attachments cleared and 1061 left undefined by their load op [18511.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18511.69] vulkan: 9780 passes (21%) ended at buffer.c:2238 [18511.69] vulkan: 8173 passes (18%) ended at buffer.c:2334 [18511.69] vulkan: 6600 passes (14%) ended at render.c:232 [18511.69] vulkan: 1431 passes (3%) ended at cmd.c:534 [18511.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18511.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18511.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18511.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18512.12] perf: 60.0 frames a second over 5.0 s (1048825 shown in all) [18513.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.2), on to the display in 42.3 ms (41.0 to 42.8), 47.6 ms in all (47.1 to 47.8) [18513.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18517.12] perf: 60.0 frames a second over 5.0 s (1049125 shown in all) [18521.69] nvn: 1049400 presents, 1049400 submissions [18521.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18521.69] cpu: in those 10.00 s, 208503 SVCs (20851 a second): 0x1b ArbitrateUnlock 56121, 0x1c WaitProcessWideKeyAtomic 55396, 0x1d SignalProcessWideKey 44660, 0x0b SleepThread 35691, 0x1a ArbitrateLock 8878, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18521.69] vulkan: 543524473 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 807201079 descriptor sets written, 279848123 reused; 287255343 draws kept the last one's shaders and pipeline (0 checked), 506687371 its targets [18521.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18521.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18521.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18521.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1576 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18521.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18521.69] vulkan: 110881391 rendering passes, 1047663 clear commands, 18403659 attachments cleared and 1061 left undefined by their load op [18521.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18521.69] vulkan: 8307 passes (18%) ended at buffer.c:2238 [18521.69] vulkan: 8234 passes (18%) ended at buffer.c:2334 [18521.69] vulkan: 6600 passes (15%) ended at render.c:232 [18521.69] vulkan: 1400 passes (3%) ended at cmd.c:534 [18521.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18521.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18521.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18521.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18522.14] perf: 60.0 frames a second over 5.0 s (1049426 shown in all) [18523.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (5.0 to 5.9), on to the display in 42.4 ms (41.8 to 42.9), 47.7 ms in all (47.4 to 48.0) [18523.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18527.15] perf: 60.0 frames a second over 5.0 s (1049727 shown in all) [18531.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18531.69] cpu: in those 10.00 s, 209975 SVCs (20997 a second): 0x1b ArbitrateUnlock 56465, 0x1c WaitProcessWideKeyAtomic 55726, 0x1d SignalProcessWideKey 44929, 0x0b SleepThread 36202, 0x1a ArbitrateLock 8896, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18531.69] vulkan: 543794184 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 807591469 descriptor sets written, 279997155 reused; 287444657 draws kept the last one's shaders and pipeline (0 checked), 506942082 its targets [18531.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18531.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18531.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18531.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1978 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18531.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18531.69] vulkan: 110928021 rendering passes, 1048263 clear commands, 18412659 attachments cleared and 1061 left undefined by their load op [18531.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18531.69] vulkan: 10038 passes (22%) ended at buffer.c:2238 [18531.69] vulkan: 8171 passes (18%) ended at buffer.c:2334 [18531.69] vulkan: 6600 passes (14%) ended at render.c:232 [18531.69] vulkan: 1421 passes (3%) ended at cmd.c:534 [18531.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18531.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18531.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18531.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18532.15] perf: 60.0 frames a second over 5.0 s (1050027 shown in all) [18533.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 42.5 ms (41.6 to 43.0), 47.8 ms in all (47.4 to 48.0) [18533.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18537.15] perf: 60.0 frames a second over 5.0 s (1050327 shown in all) [18541.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18541.69] cpu: in those 10.00 s, 209580 SVCs (20958 a second): 0x1b ArbitrateUnlock 56212, 0x1c WaitProcessWideKeyAtomic 55464, 0x1d SignalProcessWideKey 44660, 0x0b SleepThread 36568, 0x1a ArbitrateLock 8918, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18541.69] vulkan: 544063582 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 807980917 descriptor sets written, 280146503 reused; 287633657 draws kept the last one's shaders and pipeline (0 checked), 507196480 its targets [18541.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18541.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18541.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18541.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1653 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18541.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18541.69] vulkan: 110974429 rendering passes, 1048863 clear commands, 18421659 attachments cleared and 1061 left undefined by their load op [18541.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18541.69] vulkan: 9799 passes (21%) ended at buffer.c:2238 [18541.69] vulkan: 8189 passes (18%) ended at buffer.c:2334 [18541.69] vulkan: 6600 passes (14%) ended at render.c:232 [18541.69] vulkan: 1420 passes (3%) ended at cmd.c:534 [18541.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18541.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18541.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18541.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18542.17] perf: 60.0 frames a second over 5.0 s (1050628 shown in all) [18543.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 42.5 ms (41.7 to 43.1), 47.8 ms in all (47.4 to 48.1) [18543.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18547.19] perf: 60.0 frames a second over 5.0 s (1050929 shown in all) [18551.69] nvn: 1051200 presents, 1051200 submissions [18551.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [18551.69] cpu: in those 10.00 s, 209279 SVCs (20929 a second): 0x1b ArbitrateUnlock 56223, 0x1c WaitProcessWideKeyAtomic 55384, 0x1d SignalProcessWideKey 44601, 0x0b SleepThread 36307, 0x1a ArbitrateLock 9008, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18551.69] vulkan: 544333262 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 808371387 descriptor sets written, 280295393 reused; 287823209 draws kept the last one's shaders and pipeline (0 checked), 507451160 its targets [18551.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18551.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18551.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18551.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1355 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18551.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18551.69] vulkan: 111020551 rendering passes, 1049463 clear commands, 18430659 attachments cleared and 1061 left undefined by their load op [18551.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18551.69] vulkan: 9490 passes (21%) ended at buffer.c:2238 [18551.69] vulkan: 8212 passes (18%) ended at buffer.c:2334 [18551.69] vulkan: 6600 passes (14%) ended at render.c:232 [18551.69] vulkan: 1420 passes (3%) ended at cmd.c:534 [18551.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18551.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18551.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18551.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18552.19] perf: 60.0 frames a second over 5.0 s (1051229 shown in all) [18553.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.3), on to the display in 42.6 ms (41.0 to 43.2), 47.9 ms in all (47.2 to 48.2) [18553.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18557.19] perf: 60.0 frames a second over 5.0 s (1051529 shown in all) [18561.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.10 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18561.69] cpu: in those 10.00 s, 208726 SVCs (20872 a second): 0x1b ArbitrateUnlock 56243, 0x1c WaitProcessWideKeyAtomic 55505, 0x1d SignalProcessWideKey 44758, 0x0b SleepThread 35658, 0x1a ArbitrateLock 8807, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18561.69] vulkan: 544603376 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 808762148 descriptor sets written, 280444860 reused; 288012809 draws kept the last one's shaders and pipeline (0 checked), 507706274 its targets [18561.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18561.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18561.69] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18561.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1383 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18561.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18561.69] vulkan: 111066161 rendering passes, 1050063 clear commands, 18439659 attachments cleared and 1061 left undefined by their load op [18561.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18561.69] vulkan: 8992 passes (20%) ended at buffer.c:2238 [18561.69] vulkan: 8202 passes (18%) ended at buffer.c:2334 [18561.69] vulkan: 6600 passes (14%) ended at render.c:232 [18561.69] vulkan: 1416 passes (3%) ended at cmd.c:534 [18561.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18561.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18561.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18561.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18562.19] perf: 60.0 frames a second over 5.0 s (1051829 shown in all) [18563.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 42.7 ms (42.0 to 43.2), 48.0 ms in all (47.7 to 48.2) [18563.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18567.20] perf: 60.0 frames a second over 5.0 s (1052130 shown in all) [18571.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (72% of one, 12.08 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.27 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18571.69] cpu: in those 10.00 s, 209962 SVCs (20996 a second): 0x1b ArbitrateUnlock 56583, 0x1c WaitProcessWideKeyAtomic 55863, 0x1d SignalProcessWideKey 45118, 0x0b SleepThread 35778, 0x1a ArbitrateLock 8862, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18571.69] vulkan: 544873976 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 809153396 descriptor sets written, 280594812 reused; 288202535 draws kept the last one's shaders and pipeline (0 checked), 507961874 its targets [18571.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18571.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18571.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18571.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1458 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18571.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18571.69] vulkan: 111109471 rendering passes, 1050663 clear commands, 18448659 attachments cleared and 1061 left undefined by their load op [18571.69] vulkan: 18000 passes (42%) ended at renderer.c:214 [18571.69] vulkan: 8275 passes (19%) ended at buffer.c:2334 [18571.69] vulkan: 6640 passes (15%) ended at buffer.c:2238 [18571.69] vulkan: 6600 passes (15%) ended at render.c:232 [18571.69] vulkan: 1395 passes (3%) ended at cmd.c:534 [18571.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18571.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18571.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18571.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18572.22] perf: 60.0 frames a second over 5.0 s (1052431 shown in all) [18573.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 42.8 ms (42.2 to 43.4), 48.1 ms in all (47.8 to 48.4) [18573.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18577.22] perf: 60.0 frames a second over 5.0 s (1052731 shown in all) [18581.69] nvn: 1053000 presents, 1053000 submissions [18581.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 3.27 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18581.69] cpu: in those 10.00 s, 209290 SVCs (20929 a second): 0x1b ArbitrateUnlock 56278, 0x1c WaitProcessWideKeyAtomic 55395, 0x1d SignalProcessWideKey 44604, 0x0b SleepThread 36232, 0x1a ArbitrateLock 9023, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18581.69] vulkan: 545144574 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 809545227 descriptor sets written, 280744177 reused; 288392524 draws kept the last one's shaders and pipeline (0 checked), 508217472 its targets [18581.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18581.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18581.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18581.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1367 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18581.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18581.69] vulkan: 111153163 rendering passes, 1051263 clear commands, 18457659 attachments cleared and 1061 left undefined by their load op [18581.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18581.69] vulkan: 8260 passes (19%) ended at buffer.c:2334 [18581.69] vulkan: 7050 passes (16%) ended at buffer.c:2238 [18581.69] vulkan: 6600 passes (15%) ended at render.c:232 [18581.69] vulkan: 1382 passes (3%) ended at cmd.c:534 [18581.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18581.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18581.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18581.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18582.24] perf: 60.0 frames a second over 5.0 s (1053032 shown in all) [18583.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.9 to 5.8), on to the display in 43.0 ms (42.2 to 43.5), 48.2 ms in all (47.9 to 48.5) [18583.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18587.25] perf: 60.0 frames a second over 5.0 s (1053333 shown in all) [18591.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.35 s (94%); the busiest: thread 80 'MainThread' 3.27 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18591.69] cpu: in those 10.00 s, 209354 SVCs (20935 a second): 0x1b ArbitrateUnlock 56320, 0x1c WaitProcessWideKeyAtomic 55485, 0x1d SignalProcessWideKey 44742, 0x0b SleepThread 36038, 0x1a ArbitrateLock 9010, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [18591.69] vulkan: 545415010 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 809936595 descriptor sets written, 280893681 reused; 288582531 draws kept the last one's shaders and pipeline (0 checked), 508472908 its targets [18591.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18591.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18591.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18591.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1568 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18591.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18591.69] vulkan: 111197418 rendering passes, 1051863 clear commands, 18466659 attachments cleared and 1061 left undefined by their load op [18591.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18591.69] vulkan: 8231 passes (19%) ended at buffer.c:2334 [18591.69] vulkan: 7638 passes (17%) ended at buffer.c:2238 [18591.69] vulkan: 6600 passes (15%) ended at render.c:232 [18591.69] vulkan: 1394 passes (3%) ended at cmd.c:534 [18591.69] vulkan: 1192 passes (3%) ended at dma.c:143 [18591.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18591.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18591.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18592.27] perf: 60.0 frames a second over 5.0 s (1053634 shown in all) [18593.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.55 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 43.0 ms (42.3 to 43.6), 48.3 ms in all (48.0 to 48.5) [18593.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18597.29] perf: 60.0 frames a second over 5.0 s (1053935 shown in all) [18601.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.27 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18601.69] cpu: in those 10.00 s, 208420 SVCs (20842 a second): 0x1b ArbitrateUnlock 56149, 0x1c WaitProcessWideKeyAtomic 55486, 0x1d SignalProcessWideKey 44772, 0x0b SleepThread 35487, 0x1a ArbitrateLock 8778, 0x21 SendSyncRequest 5930; 0 calls the dispatch table had no code for (RtAPI.miss) [18601.69] vulkan: 545684985 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 810326631 descriptor sets written, 281043595 reused; 288771656 draws kept the last one's shaders and pipeline (0 checked), 508727883 its targets [18601.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18601.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18601.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18601.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1471 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18601.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18601.69] vulkan: 111243087 rendering passes, 1052463 clear commands, 18475659 attachments cleared and 1061 left undefined by their load op [18601.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18601.69] vulkan: 9043 passes (20%) ended at buffer.c:2238 [18601.69] vulkan: 8205 passes (18%) ended at buffer.c:2334 [18601.69] vulkan: 6600 passes (14%) ended at render.c:232 [18601.69] vulkan: 1421 passes (3%) ended at cmd.c:534 [18601.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18601.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18601.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18601.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18602.29] perf: 60.0 frames a second over 5.0 s (1054235 shown in all) [18603.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 43.0 ms (42.3 to 43.6), 48.3 ms in all (47.9 to 48.6) [18603.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18607.30] perf: 60.0 frames a second over 5.0 s (1054536 shown in all) [18611.69] nvn: 1054800 presents, 1054800 submissions [18611.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.34 s on the host's processors (73% of one, 12.24 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18611.69] cpu: in those 10.00 s, 210243 SVCs (21024 a second): 0x1b ArbitrateUnlock 56467, 0x1c WaitProcessWideKeyAtomic 55608, 0x1d SignalProcessWideKey 44800, 0x0b SleepThread 36630, 0x1a ArbitrateLock 8980, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18611.69] vulkan: 545955432 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 810718188 descriptor sets written, 281192932 reused; 288961510 draws kept the last one's shaders and pipeline (0 checked), 508983330 its targets [18611.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18611.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18611.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18611.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1447 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18611.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18611.69] vulkan: 111288858 rendering passes, 1053063 clear commands, 18484659 attachments cleared and 1061 left undefined by their load op [18611.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18611.69] vulkan: 9167 passes (20%) ended at buffer.c:2238 [18611.69] vulkan: 8199 passes (18%) ended at buffer.c:2334 [18611.69] vulkan: 6599 passes (14%) ended at render.c:232 [18611.69] vulkan: 1428 passes (3%) ended at cmd.c:534 [18611.69] vulkan: 1178 passes (3%) ended at dma.c:143 [18611.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18611.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18611.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18612.32] perf: 60.0 frames a second over 5.0 s (1054837 shown in all) [18613.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.4 ms (5.0 to 6.1), on to the display in 42.9 ms (41.6 to 43.5), 48.3 ms in all (47.6 to 48.6) [18613.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18617.34] perf: 60.0 frames a second over 5.0 s (1055138 shown in all) [18621.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18621.69] cpu: in those 10.00 s, 209730 SVCs (20973 a second): 0x1b ArbitrateUnlock 56444, 0x1c WaitProcessWideKeyAtomic 55602, 0x1d SignalProcessWideKey 44860, 0x0b SleepThread 36129, 0x1a ArbitrateLock 8938, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18621.69] vulkan: 546225432 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 811108859 descriptor sets written, 281342261 reused; 289151106 draws kept the last one's shaders and pipeline (0 checked), 509238330 its targets [18621.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18621.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18621.69] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18621.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1527 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18621.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18621.69] vulkan: 111334083 rendering passes, 1053663 clear commands, 18493659 attachments cleared and 1061 left undefined by their load op [18621.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18621.69] vulkan: 8550 passes (19%) ended at buffer.c:2238 [18621.69] vulkan: 8203 passes (18%) ended at buffer.c:2334 [18621.69] vulkan: 6600 passes (15%) ended at render.c:232 [18621.69] vulkan: 1472 passes (3%) ended at cmd.c:534 [18621.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18621.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18621.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18621.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18622.35] perf: 60.0 frames a second over 5.0 s (1055439 shown in all) [18623.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 43.1 ms (42.5 to 43.8), 48.4 ms in all (48.1 to 48.7) [18623.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18627.35] perf: 60.0 frames a second over 5.0 s (1055739 shown in all) [18631.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.19 s [18631.69] cpu: in those 10.00 s, 208988 SVCs (20899 a second): 0x1b ArbitrateUnlock 56410, 0x1c WaitProcessWideKeyAtomic 55583, 0x1d SignalProcessWideKey 44893, 0x0b SleepThread 35492, 0x1a ArbitrateLock 8853, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18631.69] vulkan: 546495430 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 811499493 descriptor sets written, 281491623 reused; 289340697 draws kept the last one's shaders and pipeline (0 checked), 509493328 its targets [18631.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18631.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18631.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18631.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1805 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18631.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18631.69] vulkan: 111379312 rendering passes, 1054263 clear commands, 18502659 attachments cleared and 1061 left undefined by their load op [18631.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18631.69] vulkan: 8589 passes (19%) ended at buffer.c:2238 [18631.69] vulkan: 8249 passes (18%) ended at buffer.c:2334 [18631.69] vulkan: 6600 passes (15%) ended at render.c:232 [18631.69] vulkan: 1391 passes (3%) ended at cmd.c:534 [18631.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18631.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18631.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18631.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18632.35] perf: 60.0 frames a second over 5.0 s (1056039 shown in all) [18632.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 43.2 ms (42.5 to 43.7), 48.5 ms in all (48.2 to 48.7) [18632.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18637.35] perf: 60.0 frames a second over 5.0 s (1056339 shown in all) [18641.69] nvn: 1056600 presents, 1056600 submissions [18641.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18641.69] cpu: in those 10.00 s, 210357 SVCs (21036 a second): 0x1b ArbitrateUnlock 56942, 0x1c WaitProcessWideKeyAtomic 55564, 0x1d SignalProcessWideKey 44794, 0x0b SleepThread 35611, 0x1a ArbitrateLock 9688, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18641.69] vulkan: 546765429 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 811890687 descriptor sets written, 281640427 reused; 289530297 draws kept the last one's shaders and pipeline (0 checked), 509748327 its targets [18641.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18641.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18641.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18641.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1494 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18641.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18641.69] vulkan: 111425743 rendering passes, 1054863 clear commands, 18511659 attachments cleared and 1061 left undefined by their load op [18641.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18641.69] vulkan: 9845 passes (21%) ended at buffer.c:2238 [18641.69] vulkan: 8195 passes (18%) ended at buffer.c:2334 [18641.69] vulkan: 6600 passes (14%) ended at render.c:232 [18641.69] vulkan: 1391 passes (3%) ended at cmd.c:534 [18641.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18641.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18641.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18641.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18642.37] perf: 60.0 frames a second over 5.0 s (1056640 shown in all) [18642.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 43.2 ms (42.5 to 43.7), 48.5 ms in all (48.2 to 48.8) [18642.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18647.37] perf: 60.0 frames a second over 5.0 s (1056940 shown in all) [18651.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.35 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18651.69] cpu: in those 10.00 s, 209201 SVCs (20920 a second): 0x1b ArbitrateUnlock 56217, 0x1c WaitProcessWideKeyAtomic 55365, 0x1d SignalProcessWideKey 44566, 0x0b SleepThread 36276, 0x1a ArbitrateLock 9019, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18651.69] vulkan: 547035316 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 812281141 descriptor sets written, 281789747 reused; 289719568 draws kept the last one's shaders and pipeline (0 checked), 510003214 its targets [18651.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18651.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18651.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18651.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1456 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18651.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18651.69] vulkan: 111470655 rendering passes, 1055463 clear commands, 18520659 attachments cleared and 1061 left undefined by their load op [18651.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18651.69] vulkan: 8305 passes (18%) ended at buffer.c:2238 [18651.69] vulkan: 8234 passes (18%) ended at buffer.c:2334 [18651.69] vulkan: 6600 passes (15%) ended at render.c:232 [18651.69] vulkan: 1373 passes (3%) ended at cmd.c:534 [18651.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18651.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18651.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18651.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18652.37] perf: 60.0 frames a second over 5.0 s (1057240 shown in all) [18652.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.9 to 5.8), on to the display in 43.4 ms (42.8 to 43.9), 48.7 ms in all (48.4 to 48.9) [18652.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18657.37] perf: 60.0 frames a second over 5.0 s (1057540 shown in all) [18661.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18661.69] cpu: in those 10.00 s, 210897 SVCs (21089 a second): 0x1b ArbitrateUnlock 56799, 0x1c WaitProcessWideKeyAtomic 55975, 0x1d SignalProcessWideKey 45168, 0x0b SleepThread 36288, 0x1a ArbitrateLock 8909, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18661.69] vulkan: 547305311 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 812671186 descriptor sets written, 281939692 reused; 289908566 draws kept the last one's shaders and pipeline (0 checked), 510258209 its targets [18661.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18661.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18661.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18661.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1307 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18661.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18661.69] vulkan: 111516061 rendering passes, 1056063 clear commands, 18529659 attachments cleared and 1061 left undefined by their load op [18661.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18661.69] vulkan: 8823 passes (19%) ended at buffer.c:2238 [18661.69] vulkan: 8199 passes (18%) ended at buffer.c:2334 [18661.69] vulkan: 6600 passes (15%) ended at render.c:232 [18661.69] vulkan: 1384 passes (3%) ended at cmd.c:534 [18661.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18661.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18661.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18661.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18662.39] perf: 60.0 frames a second over 5.0 s (1057841 shown in all) [18662.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.7), on to the display in 43.4 ms (42.9 to 44.0), 48.7 ms in all (48.4 to 48.9) [18662.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18667.40] perf: 60.0 frames a second over 5.0 s (1058142 shown in all) [18671.69] nvn: 1058400 presents, 1058400 submissions [18671.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.34 s on the host's processors (73% of one, 12.24 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18671.69] cpu: in those 10.00 s, 210216 SVCs (21022 a second): 0x1b ArbitrateUnlock 56286, 0x1c WaitProcessWideKeyAtomic 55328, 0x1d SignalProcessWideKey 44519, 0x0b SleepThread 37180, 0x1a ArbitrateLock 9146, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18671.69] vulkan: 547575815 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 813062849 descriptor sets written, 282089037 reused; 290098116 draws kept the last one's shaders and pipeline (0 checked), 510513713 its targets [18671.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18671.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18671.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18671.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1352 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18671.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18671.69] vulkan: 111561787 rendering passes, 1056663 clear commands, 18538659 attachments cleared and 1061 left undefined by their load op [18671.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18671.69] vulkan: 9119 passes (20%) ended at buffer.c:2238 [18671.69] vulkan: 8188 passes (18%) ended at buffer.c:2334 [18671.69] vulkan: 6600 passes (14%) ended at render.c:232 [18671.69] vulkan: 1419 passes (3%) ended at cmd.c:534 [18671.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18671.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18671.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18671.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18672.42] perf: 60.0 frames a second over 5.0 s (1058443 shown in all) [18672.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.3), on to the display in 43.3 ms (41.9 to 43.9), 48.7 ms in all (48.1 to 49.0) [18672.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18677.44] perf: 60.0 frames a second over 5.0 s (1058744 shown in all) [18681.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18681.69] cpu: in those 10.00 s, 210718 SVCs (21072 a second): 0x1b ArbitrateUnlock 56714, 0x1c WaitProcessWideKeyAtomic 55891, 0x1d SignalProcessWideKey 45093, 0x0b SleepThread 36312, 0x1a ArbitrateLock 8953, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18681.69] vulkan: 547846415 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 813454114 descriptor sets written, 282238972 reused; 290288159 draws kept the last one's shaders and pipeline (0 checked), 510769313 its targets [18681.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18681.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18681.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18681.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1461 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18681.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18681.69] vulkan: 111608314 rendering passes, 1057263 clear commands, 18547659 attachments cleared and 1061 left undefined by their load op [18681.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18681.69] vulkan: 9953 passes (21%) ended at buffer.c:2238 [18681.69] vulkan: 8166 passes (18%) ended at buffer.c:2334 [18681.69] vulkan: 6599 passes (14%) ended at render.c:232 [18681.69] vulkan: 1409 passes (3%) ended at cmd.c:534 [18681.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18681.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18681.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18681.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18682.45] perf: 60.0 frames a second over 5.0 s (1059045 shown in all) [18682.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 43.5 ms (42.6 to 44.1), 48.8 ms in all (48.3 to 49.1) [18682.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18687.47] perf: 60.0 frames a second over 5.0 s (1059346 shown in all) [18691.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18691.69] cpu: in those 10.00 s, 210338 SVCs (21034 a second): 0x1b ArbitrateUnlock 56277, 0x1c WaitProcessWideKeyAtomic 55465, 0x1d SignalProcessWideKey 44658, 0x0b SleepThread 37265, 0x1a ArbitrateLock 8916, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18691.69] vulkan: 548116770 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 813845171 descriptor sets written, 282388625 reused; 290478038 draws kept the last one's shaders and pipeline (0 checked), 511024668 its targets [18691.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18691.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18691.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18691.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1667 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18691.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18691.69] vulkan: 111652580 rendering passes, 1057863 clear commands, 18556659 attachments cleared and 1061 left undefined by their load op [18691.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18691.69] vulkan: 8222 passes (19%) ended at buffer.c:2334 [18691.69] vulkan: 7601 passes (17%) ended at buffer.c:2238 [18691.69] vulkan: 6600 passes (15%) ended at render.c:232 [18691.69] vulkan: 1443 passes (3%) ended at cmd.c:534 [18691.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18691.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18691.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18691.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18692.49] perf: 60.0 frames a second over 5.0 s (1059647 shown in all) [18692.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 43.6 ms (42.9 to 44.1), 48.9 ms in all (48.6 to 49.1) [18692.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18697.50] perf: 60.0 frames a second over 5.0 s (1059948 shown in all) [18701.69] nvn: 1060200 presents, 1060200 submissions [18701.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18701.69] cpu: in those 10.00 s, 209263 SVCs (20927 a second): 0x1b ArbitrateUnlock 56154, 0x1c WaitProcessWideKeyAtomic 55297, 0x1d SignalProcessWideKey 44463, 0x0b SleepThread 36532, 0x1a ArbitrateLock 9059, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18701.69] vulkan: 548387370 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 814237019 descriptor sets written, 282537977 reused; 290668004 draws kept the last one's shaders and pipeline (0 checked), 511280268 its targets [18701.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18701.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18701.69] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18701.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1388 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18701.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18701.69] vulkan: 111698443 rendering passes, 1058463 clear commands, 18565659 attachments cleared and 1061 left undefined by their load op [18701.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18701.69] vulkan: 9259 passes (20%) ended at buffer.c:2238 [18701.69] vulkan: 8186 passes (18%) ended at buffer.c:2334 [18701.69] vulkan: 6600 passes (14%) ended at render.c:232 [18701.69] vulkan: 1418 passes (3%) ended at cmd.c:534 [18701.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18701.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18701.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18701.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18702.50] perf: 60.0 frames a second over 5.0 s (1060248 shown in all) [18702.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 43.6 ms (42.8 to 44.3), 48.9 ms in all (48.6 to 49.2) [18702.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18707.52] perf: 60.0 frames a second over 5.0 s (1060549 shown in all) [18711.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18711.69] cpu: in those 10.00 s, 210201 SVCs (21021 a second): 0x1b ArbitrateUnlock 56541, 0x1c WaitProcessWideKeyAtomic 55774, 0x1d SignalProcessWideKey 45026, 0x0b SleepThread 36255, 0x1a ArbitrateLock 8847, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18711.69] vulkan: 548657295 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 814627681 descriptor sets written, 282687165 reused; 290857352 draws kept the last one's shaders and pipeline (0 checked), 511535193 its targets [18711.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18711.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18711.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18711.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1532 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18711.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18711.69] vulkan: 111744566 rendering passes, 1059063 clear commands, 18574659 attachments cleared and 1061 left undefined by their load op [18711.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18711.69] vulkan: 9535 passes (21%) ended at buffer.c:2238 [18711.69] vulkan: 8203 passes (18%) ended at buffer.c:2334 [18711.69] vulkan: 6600 passes (14%) ended at render.c:232 [18711.69] vulkan: 1385 passes (3%) ended at cmd.c:534 [18711.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18711.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18711.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18711.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18712.52] perf: 60.0 frames a second over 5.0 s (1060849 shown in all) [18712.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 43.8 ms (43.0 to 44.3), 49.1 ms in all (48.8 to 49.3) [18712.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18717.54] perf: 60.0 frames a second over 5.0 s (1061150 shown in all) [18721.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18721.69] cpu: in those 10.00 s, 208522 SVCs (20851 a second): 0x1b ArbitrateUnlock 56147, 0x1c WaitProcessWideKeyAtomic 55295, 0x1d SignalProcessWideKey 44528, 0x0b SleepThread 35809, 0x1a ArbitrateLock 8995, 0x21 SendSyncRequest 5930; 0 calls the dispatch table had no code for (RtAPI.miss) [18721.69] vulkan: 548926695 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 815017134 descriptor sets written, 282836512 reused; 291046352 draws kept the last one's shaders and pipeline (0 checked), 511789593 its targets [18721.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18721.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18721.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14153 MB (6048 ours) [18721.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1406 buffers (9 MB); 2977 of 14153 MB in use as they count it, 0 MB freed for the budget so far [18721.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18721.69] vulkan: 111791017 rendering passes, 1059663 clear commands, 18583659 attachments cleared and 1061 left undefined by their load op [18721.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18721.69] vulkan: 9893 passes (21%) ended at buffer.c:2238 [18721.69] vulkan: 8139 passes (18%) ended at buffer.c:2334 [18721.69] vulkan: 6600 passes (14%) ended at render.c:232 [18721.69] vulkan: 1419 passes (3%) ended at cmd.c:534 [18721.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18721.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18721.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18721.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18722.54] perf: 60.0 frames a second over 5.0 s (1061450 shown in all) [18722.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.4), on to the display in 43.8 ms (42.4 to 44.4), 49.1 ms in all (48.4 to 49.4) [18722.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18727.55] perf: 60.0 frames a second over 5.0 s (1061751 shown in all) [18731.69] nvn: 1062000 presents, 1062000 submissions [18731.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18731.69] cpu: in those 10.00 s, 209023 SVCs (20902 a second): 0x1b ArbitrateUnlock 56258, 0x1c WaitProcessWideKeyAtomic 55404, 0x1d SignalProcessWideKey 44603, 0x0b SleepThread 36072, 0x1a ArbitrateLock 8928, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18731.69] vulkan: 549196639 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 815408096 descriptor sets written, 282985438 reused; 291235901 draws kept the last one's shaders and pipeline (0 checked), 512044537 its targets [18731.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18731.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18731.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18731.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1721 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18731.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18731.69] vulkan: 111838367 rendering passes, 1060263 clear commands, 18592659 attachments cleared and 1061 left undefined by their load op [18731.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18731.69] vulkan: 10846 passes (23%) ended at buffer.c:2238 [18731.69] vulkan: 8138 passes (17%) ended at buffer.c:2334 [18731.69] vulkan: 6599 passes (14%) ended at render.c:232 [18731.69] vulkan: 1367 passes (3%) ended at cmd.c:534 [18731.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18731.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18731.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18731.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18732.57] perf: 60.0 frames a second over 5.0 s (1062052 shown in all) [18732.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 43.9 ms (43.0 to 44.4), 49.2 ms in all (48.7 to 49.4) [18732.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18737.59] perf: 60.0 frames a second over 5.0 s (1062353 shown in all) [18741.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18741.69] cpu: in those 10.00 s, 210216 SVCs (21021 a second): 0x1b ArbitrateUnlock 56563, 0x1c WaitProcessWideKeyAtomic 55802, 0x1d SignalProcessWideKey 45004, 0x0b SleepThread 36208, 0x1a ArbitrateLock 8880, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [18741.69] vulkan: 549467041 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 815799256 descriptor sets written, 283135082 reused; 291425712 draws kept the last one's shaders and pipeline (0 checked), 512299939 its targets [18741.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18741.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18741.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18741.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1414 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18741.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18741.69] vulkan: 111882945 rendering passes, 1060863 clear commands, 18601659 attachments cleared and 1061 left undefined by their load op [18741.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18741.69] vulkan: 8205 passes (18%) ended at buffer.c:2334 [18741.69] vulkan: 7945 passes (18%) ended at buffer.c:2238 [18741.69] vulkan: 6600 passes (15%) ended at render.c:232 [18741.69] vulkan: 1428 passes (3%) ended at cmd.c:534 [18741.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18741.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18741.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18741.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18742.60] perf: 60.0 frames a second over 5.0 s (1062654 shown in all) [18742.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 44.0 ms (43.3 to 44.6), 49.3 ms in all (49.0 to 49.5) [18742.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18747.60] perf: 60.0 frames a second over 5.0 s (1062954 shown in all) [18751.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18751.69] cpu: in those 10.00 s, 210254 SVCs (21027 a second): 0x1b ArbitrateUnlock 56522, 0x1c WaitProcessWideKeyAtomic 55549, 0x1d SignalProcessWideKey 44755, 0x0b SleepThread 36458, 0x1a ArbitrateLock 9215, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18751.69] vulkan: 549737641 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 816190661 descriptor sets written, 283284877 reused; 291615497 draws kept the last one's shaders and pipeline (0 checked), 512555539 its targets [18751.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18751.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18751.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18751.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1513 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18751.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18751.69] vulkan: 111926558 rendering passes, 1061463 clear commands, 18610659 attachments cleared and 1061 left undefined by their load op [18751.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18751.69] vulkan: 8241 passes (19%) ended at buffer.c:2334 [18751.69] vulkan: 6960 passes (16%) ended at buffer.c:2238 [18751.69] vulkan: 6600 passes (15%) ended at render.c:232 [18751.69] vulkan: 1412 passes (3%) ended at cmd.c:534 [18751.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18751.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18751.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18751.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18752.62] perf: 60.0 frames a second over 5.0 s (1063255 shown in all) [18752.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 44.0 ms (43.4 to 44.6), 49.3 ms in all (48.8 to 49.6) [18752.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18757.62] perf: 60.0 frames a second over 5.0 s (1063555 shown in all) [18761.69] nvn: 1063800 presents, 1063800 submissions [18761.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18761.69] cpu: in those 10.00 s, 209000 SVCs (20900 a second): 0x1b ArbitrateUnlock 56395, 0x1c WaitProcessWideKeyAtomic 55529, 0x1d SignalProcessWideKey 44772, 0x0b SleepThread 35495, 0x1a ArbitrateLock 9052, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18761.69] vulkan: 550008240 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 816582503 descriptor sets written, 283434233 reused; 291805395 draws kept the last one's shaders and pipeline (0 checked), 512811138 its targets [18761.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18761.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18761.69] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18761.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1264 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18761.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18761.69] vulkan: 111970986 rendering passes, 1062063 clear commands, 18619659 attachments cleared and 1061 left undefined by their load op [18761.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18761.69] vulkan: 8214 passes (18%) ended at buffer.c:2334 [18761.69] vulkan: 7841 passes (18%) ended at buffer.c:2238 [18761.69] vulkan: 6598 passes (15%) ended at render.c:232 [18761.69] vulkan: 1375 passes (3%) ended at cmd.c:534 [18761.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18761.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18761.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18761.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18762.62] perf: 60.0 frames a second over 5.0 s (1063855 shown in all) [18762.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.9), on to the display in 44.2 ms (43.5 to 44.7), 49.4 ms in all (49.1 to 49.7) [18762.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18767.62] perf: 60.0 frames a second over 5.0 s (1064155 shown in all) [18771.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18771.69] cpu: in those 10.00 s, 210415 SVCs (21042 a second): 0x1b ArbitrateUnlock 56720, 0x1c WaitProcessWideKeyAtomic 55812, 0x1d SignalProcessWideKey 45029, 0x0b SleepThread 35992, 0x1a ArbitrateLock 9106, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18771.69] vulkan: 550278608 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 816973673 descriptor sets written, 283583799 reused; 291995309 draws kept the last one's shaders and pipeline (0 checked), 513066506 its targets [18771.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18771.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18771.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18771.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1475 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18771.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18771.69] vulkan: 112015879 rendering passes, 1062663 clear commands, 18628659 attachments cleared and 1061 left undefined by their load op [18771.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18771.69] vulkan: 8230 passes (18%) ended at buffer.c:2238 [18771.69] vulkan: 8183 passes (18%) ended at buffer.c:2334 [18771.69] vulkan: 6600 passes (15%) ended at render.c:232 [18771.69] vulkan: 1480 passes (3%) ended at cmd.c:534 [18771.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18771.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18771.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18771.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18772.62] perf: 60.0 frames a second over 5.0 s (1064455 shown in all) [18772.76] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 44.2 ms (43.5 to 44.8), 49.5 ms in all (49.1 to 49.8) [18772.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18777.64] perf: 60.0 frames a second over 5.0 s (1064756 shown in all) [18781.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18781.69] cpu: in those 10.00 s, 209478 SVCs (20947 a second): 0x1b ArbitrateUnlock 56222, 0x1c WaitProcessWideKeyAtomic 55437, 0x1d SignalProcessWideKey 44616, 0x0b SleepThread 36457, 0x1a ArbitrateLock 8988, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18781.69] vulkan: 550548605 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 817363727 descriptor sets written, 283733739 reused; 292184788 draws kept the last one's shaders and pipeline (0 checked), 513321503 its targets [18781.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18781.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18781.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18781.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1509 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18781.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18781.69] vulkan: 112062268 rendering passes, 1063263 clear commands, 18637659 attachments cleared and 1061 left undefined by their load op [18781.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18781.69] vulkan: 9785 passes (21%) ended at buffer.c:2238 [18781.69] vulkan: 8180 passes (18%) ended at buffer.c:2334 [18781.69] vulkan: 6600 passes (14%) ended at render.c:232 [18781.69] vulkan: 1425 passes (3%) ended at cmd.c:534 [18781.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18781.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18781.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18781.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18782.65] perf: 60.0 frames a second over 5.0 s (1065057 shown in all) [18782.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.1), on to the display in 44.2 ms (42.8 to 44.8), 49.5 ms in all (48.7 to 49.8) [18782.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18787.67] perf: 60.0 frames a second over 5.0 s (1065358 shown in all) [18791.69] nvn: 1065600 presents, 1065600 submissions [18791.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18791.69] cpu: in those 10.00 s, 210899 SVCs (21090 a second): 0x1b ArbitrateUnlock 56664, 0x1c WaitProcessWideKeyAtomic 55915, 0x1d SignalProcessWideKey 45091, 0x0b SleepThread 36569, 0x1a ArbitrateLock 8904, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18791.69] vulkan: 550819138 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 817755392 descriptor sets written, 283883140 reused; 292374619 draws kept the last one's shaders and pipeline (0 checked), 513577036 its targets [18791.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18791.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18791.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18791.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1514 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18791.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18791.69] vulkan: 112106988 rendering passes, 1063863 clear commands, 18646659 attachments cleared and 1061 left undefined by their load op [18791.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18791.69] vulkan: 8213 passes (18%) ended at buffer.c:2334 [18791.69] vulkan: 8100 passes (18%) ended at buffer.c:2238 [18791.69] vulkan: 6600 passes (15%) ended at render.c:232 [18791.69] vulkan: 1407 passes (3%) ended at cmd.c:534 [18791.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18791.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18791.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18791.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18792.67] perf: 60.0 frames a second over 5.0 s (1065658 shown in all) [18792.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 5.8), on to the display in 44.3 ms (43.7 to 44.9), 49.6 ms in all (49.3 to 49.9) [18792.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18797.69] perf: 60.0 frames a second over 5.0 s (1065959 shown in all) [18801.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18801.69] cpu: in those 10.00 s, 209557 SVCs (20956 a second): 0x1b ArbitrateUnlock 56556, 0x1c WaitProcessWideKeyAtomic 55594, 0x1d SignalProcessWideKey 44812, 0x0b SleepThread 35698, 0x1a ArbitrateLock 9139, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18801.69] vulkan: 551089116 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 818146161 descriptor sets written, 284032327 reused; 292564218 draws kept the last one's shaders and pipeline (0 checked), 513832014 its targets [18801.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18801.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18801.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18801.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1539 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18801.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18801.69] vulkan: 112153686 rendering passes, 1064463 clear commands, 18655659 attachments cleared and 1061 left undefined by their load op [18801.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18801.69] vulkan: 10153 passes (22%) ended at buffer.c:2238 [18801.69] vulkan: 8165 passes (17%) ended at buffer.c:2334 [18801.69] vulkan: 6599 passes (14%) ended at render.c:232 [18801.69] vulkan: 1404 passes (3%) ended at cmd.c:534 [18801.69] vulkan: 1178 passes (3%) ended at dma.c:143 [18801.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18801.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18801.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18802.70] perf: 60.0 frames a second over 5.0 s (1066260 shown in all) [18802.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.9 to 6.0), on to the display in 44.3 ms (43.4 to 45.0), 49.7 ms in all (49.2 to 49.9) [18802.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18807.70] perf: 60.0 frames a second over 5.0 s (1066560 shown in all) [18811.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.19 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18811.69] cpu: in those 10.00 s, 209634 SVCs (20964 a second): 0x1b ArbitrateUnlock 56415, 0x1c WaitProcessWideKeyAtomic 55477, 0x1d SignalProcessWideKey 44664, 0x0b SleepThread 36335, 0x1a ArbitrateLock 8985, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18811.69] vulkan: 551359113 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 818536804 descriptor sets written, 284181678 reused; 292753800 draws kept the last one's shaders and pipeline (0 checked), 514087011 its targets [18811.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18811.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18811.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18811.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1868 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18811.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18811.69] vulkan: 112199992 rendering passes, 1065063 clear commands, 18664659 attachments cleared and 1061 left undefined by their load op [18811.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18811.69] vulkan: 9720 passes (21%) ended at buffer.c:2238 [18811.69] vulkan: 8190 passes (18%) ended at buffer.c:2334 [18811.69] vulkan: 6600 passes (14%) ended at render.c:232 [18811.69] vulkan: 1396 passes (3%) ended at cmd.c:534 [18811.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18811.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18811.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18811.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18812.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.3 ms (4.8 to 6.0), on to the display in 44.4 ms (43.6 to 45.0), 49.7 ms in all (49.2 to 50.0) [18812.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18812.70] perf: 60.0 frames a second over 5.0 s (1066860 shown in all) [18817.72] perf: 60.0 frames a second over 5.0 s (1067161 shown in all) [18821.69] nvn: 1067400 presents, 1067400 submissions [18821.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18821.69] cpu: in those 10.00 s, 210083 SVCs (21008 a second): 0x1b ArbitrateUnlock 56386, 0x1c WaitProcessWideKeyAtomic 55616, 0x1d SignalProcessWideKey 44798, 0x0b SleepThread 36592, 0x1a ArbitrateLock 8934, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18821.69] vulkan: 551629314 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 818928108 descriptor sets written, 284330776 reused; 292943604 draws kept the last one's shaders and pipeline (0 checked), 514342212 its targets [18821.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18821.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18821.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14165 MB (6048 ours) [18821.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1454 buffers (9 MB); 2977 of 14165 MB in use as they count it, 0 MB freed for the budget so far [18821.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18821.69] vulkan: 112245781 rendering passes, 1065663 clear commands, 18673659 attachments cleared and 1061 left undefined by their load op [18821.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18821.69] vulkan: 9197 passes (20%) ended at buffer.c:2238 [18821.69] vulkan: 8204 passes (18%) ended at buffer.c:2334 [18821.69] vulkan: 6600 passes (14%) ended at render.c:232 [18821.69] vulkan: 1388 passes (3%) ended at cmd.c:534 [18821.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18821.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18821.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18821.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18822.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.8 to 5.9), on to the display in 44.6 ms (43.7 to 45.1), 49.8 ms in all (49.5 to 50.0) [18822.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18822.74] perf: 60.0 frames a second over 5.0 s (1067462 shown in all) [18827.74] perf: 60.0 frames a second over 5.0 s (1067762 shown in all) [18831.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.21 s [18831.69] cpu: in those 10.00 s, 209369 SVCs (20936 a second): 0x1b ArbitrateUnlock 56002, 0x1c WaitProcessWideKeyAtomic 55204, 0x1d SignalProcessWideKey 44375, 0x0b SleepThread 37109, 0x1a ArbitrateLock 8930, 0x21 SendSyncRequest 5931; 0 calls the dispatch table had no code for (RtAPI.miss) [18831.69] vulkan: 551899718 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 819319368 descriptor sets written, 284480324 reused; 293133314 draws kept the last one's shaders and pipeline (0 checked), 514597616 its targets [18831.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18831.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18831.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18831.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2271 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18831.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18831.69] vulkan: 112291137 rendering passes, 1066263 clear commands, 18682659 attachments cleared and 1061 left undefined by their load op [18831.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18831.69] vulkan: 8737 passes (19%) ended at buffer.c:2238 [18831.69] vulkan: 8181 passes (18%) ended at buffer.c:2334 [18831.69] vulkan: 6600 passes (15%) ended at render.c:232 [18831.69] vulkan: 1438 passes (3%) ended at cmd.c:534 [18831.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18831.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18831.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18831.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18832.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.6 to 5.8), on to the display in 44.6 ms (43.9 to 45.2), 49.8 ms in all (49.2 to 50.0) [18832.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18832.75] perf: 60.0 frames a second over 5.0 s (1068063 shown in all) [18837.77] perf: 60.0 frames a second over 5.0 s (1068364 shown in all) [18841.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.35 s on the host's processors (74% of one, 12.25 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.21 s [18841.69] cpu: in those 10.00 s, 210125 SVCs (21014 a second): 0x1b ArbitrateUnlock 56116, 0x1c WaitProcessWideKeyAtomic 55329, 0x1d SignalProcessWideKey 44475, 0x0b SleepThread 37461, 0x1a ArbitrateLock 8991, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [18841.69] vulkan: 552169718 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 819709423 descriptor sets written, 284630269 reused; 293322631 draws kept the last one's shaders and pipeline (0 checked), 514852616 its targets [18841.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18841.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18841.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18841.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1408 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18841.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18841.69] vulkan: 112337820 rendering passes, 1066863 clear commands, 18691659 attachments cleared and 1061 left undefined by their load op [18841.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18841.69] vulkan: 10092 passes (22%) ended at buffer.c:2238 [18841.69] vulkan: 8179 passes (18%) ended at buffer.c:2334 [18841.69] vulkan: 6600 passes (14%) ended at render.c:232 [18841.69] vulkan: 1412 passes (3%) ended at cmd.c:534 [18841.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18841.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18841.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18841.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18842.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.2 ms (4.6 to 6.4), on to the display in 44.6 ms (42.9 to 45.2), 49.8 ms in all (48.9 to 50.0) [18842.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18842.79] perf: 60.0 frames a second over 5.0 s (1068665 shown in all) [18847.79] perf: 60.0 frames a second over 5.0 s (1068965 shown in all) [18851.69] nvn: 1069200 presents, 1069200 submissions [18851.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.19 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18851.69] cpu: in those 10.00 s, 208777 SVCs (20876 a second): 0x1b ArbitrateUnlock 56278, 0x1c WaitProcessWideKeyAtomic 55381, 0x1d SignalProcessWideKey 44572, 0x0b SleepThread 35764, 0x1a ArbitrateLock 9025, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18851.69] vulkan: 552440236 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 820101056 descriptor sets written, 284779672 reused; 293512734 draws kept the last one's shaders and pipeline (0 checked), 515108134 its targets [18851.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18851.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18851.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18851.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1452 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18851.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18851.69] vulkan: 112383480 rendering passes, 1067463 clear commands, 18700659 attachments cleared and 1061 left undefined by their load op [18851.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18851.69] vulkan: 9080 passes (20%) ended at buffer.c:2238 [18851.69] vulkan: 8156 passes (18%) ended at buffer.c:2334 [18851.69] vulkan: 6600 passes (14%) ended at render.c:232 [18851.69] vulkan: 1453 passes (3%) ended at cmd.c:534 [18851.69] vulkan: 1172 passes (3%) ended at dma.c:143 [18851.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18851.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18851.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18852.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 5.1 ms (3.8 to 5.9), on to the display in 44.7 ms (43.9 to 45.2), 49.8 ms in all (48.8 to 50.0) [18852.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18852.79] perf: 60.0 frames a second over 5.0 s (1069265 shown in all) [18857.80] perf: 60.0 frames a second over 5.0 s (1069566 shown in all) [18861.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.19 s [18861.69] cpu: in those 10.00 s, 209156 SVCs (20917 a second): 0x1b ArbitrateUnlock 56335, 0x1c WaitProcessWideKeyAtomic 55440, 0x1d SignalProcessWideKey 44609, 0x0b SleepThread 36074, 0x1a ArbitrateLock 8940, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18861.69] vulkan: 552710699 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 820492346 descriptor sets written, 284929308 reused; 293702584 draws kept the last one's shaders and pipeline (0 checked), 515363597 its targets [18861.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18861.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18861.69] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18861.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1492 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18861.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18861.69] vulkan: 112428598 rendering passes, 1068063 clear commands, 18709659 attachments cleared and 1061 left undefined by their load op [18861.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18861.69] vulkan: 8517 passes (19%) ended at buffer.c:2238 [18861.69] vulkan: 8205 passes (18%) ended at buffer.c:2334 [18861.69] vulkan: 6600 passes (15%) ended at render.c:232 [18861.69] vulkan: 1396 passes (3%) ended at cmd.c:534 [18861.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18861.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18861.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18861.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18862.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.9 ms (3.7 to 5.6), on to the display in 44.8 ms (44.2 to 45.4), 49.7 ms in all (48.8 to 50.0) [18862.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18862.82] perf: 60.0 frames a second over 5.0 s (1069867 shown in all) [18867.84] perf: 60.0 frames a second over 5.0 s (1070168 shown in all) [18871.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18871.69] cpu: in those 10.00 s, 209611 SVCs (20961 a second): 0x1b ArbitrateUnlock 56205, 0x1c WaitProcessWideKeyAtomic 55315, 0x1d SignalProcessWideKey 44425, 0x0b SleepThread 36868, 0x1a ArbitrateLock 9043, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [18871.69] vulkan: 552981277 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 820883541 descriptor sets written, 285079269 reused; 293892776 draws kept the last one's shaders and pipeline (0 checked), 515619175 its targets [18871.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18871.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18871.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18871.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1463 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18871.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18871.69] vulkan: 112473938 rendering passes, 1068663 clear commands, 18718659 attachments cleared and 1061 left undefined by their load op [18871.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18871.69] vulkan: 8761 passes (19%) ended at buffer.c:2238 [18871.69] vulkan: 8188 passes (18%) ended at buffer.c:2334 [18871.69] vulkan: 6600 passes (15%) ended at render.c:232 [18871.69] vulkan: 1413 passes (3%) ended at cmd.c:534 [18871.69] vulkan: 1178 passes (3%) ended at dma.c:143 [18871.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18871.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18871.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18872.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.8 ms (3.7 to 5.6), on to the display in 44.8 ms (43.9 to 45.4), 49.6 ms in all (48.8 to 50.0) [18872.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18872.84] perf: 60.0 frames a second over 5.0 s (1070468 shown in all) [18877.84] perf: 60.0 frames a second over 5.0 s (1070768 shown in all) [18881.69] nvn: 1071000 presents, 1071000 submissions [18881.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.22 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.19 s [18881.69] cpu: in those 10.00 s, 208917 SVCs (20891 a second): 0x1b ArbitrateUnlock 56183, 0x1c WaitProcessWideKeyAtomic 55318, 0x1d SignalProcessWideKey 44479, 0x0b SleepThread 36198, 0x1a ArbitrateLock 8979, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [18881.69] vulkan: 553251875 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 821275208 descriptor sets written, 285228798 reused; 294082976 draws kept the last one's shaders and pipeline (0 checked), 515874773 its targets [18881.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [18881.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18881.69] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18881.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1590 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18881.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18881.69] vulkan: 112519980 rendering passes, 1069263 clear commands, 18727659 attachments cleared and 1061 left undefined by their load op [18881.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18881.69] vulkan: 9472 passes (21%) ended at buffer.c:2238 [18881.69] vulkan: 8168 passes (18%) ended at buffer.c:2334 [18881.69] vulkan: 6600 passes (14%) ended at render.c:232 [18881.69] vulkan: 1403 passes (3%) ended at cmd.c:534 [18881.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18881.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18881.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18881.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18882.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.5 ms (3.7 to 6.0), on to the display in 44.9 ms (42.9 to 45.5), 49.5 ms in all (48.4 to 50.0) [18882.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18882.85] perf: 60.0 frames a second over 5.0 s (1071069 shown in all) [18887.85] perf: 60.0 frames a second over 5.0 s (1071369 shown in all) [18891.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18891.69] cpu: in those 10.00 s, 208642 SVCs (20864 a second): 0x1b ArbitrateUnlock 56058, 0x1c WaitProcessWideKeyAtomic 55282, 0x1d SignalProcessWideKey 44522, 0x0b SleepThread 36184, 0x1a ArbitrateLock 8839, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18891.69] vulkan: 553522168 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 821666744 descriptor sets written, 285377848 reused; 294272870 draws kept the last one's shaders and pipeline (0 checked), 516130066 its targets [18891.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18891.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18891.69] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18891.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1446 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18891.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18891.69] vulkan: 112566248 rendering passes, 1069863 clear commands, 18736659 attachments cleared and 1061 left undefined by their load op [18891.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18891.69] vulkan: 9681 passes (21%) ended at buffer.c:2238 [18891.69] vulkan: 8163 passes (18%) ended at buffer.c:2334 [18891.69] vulkan: 6600 passes (14%) ended at render.c:232 [18891.69] vulkan: 1424 passes (3%) ended at cmd.c:534 [18891.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18891.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18891.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18891.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18892.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.3 ms (3.6 to 5.5), on to the display in 45.0 ms (44.1 to 45.6), 49.3 ms in all (48.6 to 50.0) [18892.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18892.87] perf: 60.0 frames a second over 5.0 s (1071670 shown in all) [18897.89] perf: 60.0 frames a second over 5.0 s (1071971 shown in all) [18901.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.19 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18901.69] cpu: in those 10.00 s, 206427 SVCs (20643 a second): 0x1b ArbitrateUnlock 55317, 0x1c WaitProcessWideKeyAtomic 54601, 0x1d SignalProcessWideKey 43826, 0x0b SleepThread 36176, 0x1a ArbitrateLock 8748, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [18901.69] vulkan: 553791966 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 822057382 descriptor sets written, 285526806 reused; 294462266 draws kept the last one's shaders and pipeline (0 checked), 516384864 its targets [18901.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18901.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18901.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18901.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1568 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18901.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18901.69] vulkan: 112612526 rendering passes, 1070463 clear commands, 18745659 attachments cleared and 1061 left undefined by their load op [18901.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18901.69] vulkan: 9683 passes (21%) ended at buffer.c:2238 [18901.69] vulkan: 8169 passes (18%) ended at buffer.c:2334 [18901.69] vulkan: 6600 passes (14%) ended at render.c:232 [18901.69] vulkan: 1426 passes (3%) ended at cmd.c:534 [18901.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18901.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18901.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18901.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18902.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.4 to 6.0), on to the display in 45.1 ms (43.6 to 45.7), 49.3 ms in all (48.7 to 50.0) [18902.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18902.89] perf: 60.0 frames a second over 5.0 s (1072271 shown in all) [18907.89] perf: 60.0 frames a second over 5.0 s (1072571 shown in all) [18911.69] nvn: 1072800 presents, 1072800 submissions [18911.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.19 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18911.69] cpu: in those 10.00 s, 207228 SVCs (20722 a second): 0x1b ArbitrateUnlock 55622, 0x1c WaitProcessWideKeyAtomic 54903, 0x1d SignalProcessWideKey 44123, 0x0b SleepThread 35912, 0x1a ArbitrateLock 8910, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18911.69] vulkan: 554062096 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 822448645 descriptor sets written, 285675803 reused; 294651996 draws kept the last one's shaders and pipeline (0 checked), 516639994 its targets [18911.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18911.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18911.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18911.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1671 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18911.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18911.69] vulkan: 112658391 rendering passes, 1071063 clear commands, 18754659 attachments cleared and 1061 left undefined by their load op [18911.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18911.69] vulkan: 9295 passes (20%) ended at buffer.c:2238 [18911.69] vulkan: 8194 passes (18%) ended at buffer.c:2334 [18911.69] vulkan: 6600 passes (14%) ended at render.c:232 [18911.69] vulkan: 1376 passes (3%) ended at cmd.c:534 [18911.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18911.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18911.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18911.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18912.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.5 to 5.3), on to the display in 45.2 ms (44.5 to 45.7), 49.3 ms in all (48.7 to 50.0) [18912.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18912.89] perf: 60.0 frames a second over 5.0 s (1072871 shown in all) [18917.90] perf: 60.0 frames a second over 5.0 s (1073172 shown in all) [18921.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18921.69] cpu: in those 10.00 s, 207862 SVCs (20786 a second): 0x1b ArbitrateUnlock 55746, 0x1c WaitProcessWideKeyAtomic 54793, 0x1d SignalProcessWideKey 44036, 0x0b SleepThread 36427, 0x1a ArbitrateLock 9104, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [18921.69] vulkan: 554332579 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 822840003 descriptor sets written, 285825411 reused; 294842079 draws kept the last one's shaders and pipeline (0 checked), 516895477 its targets [18921.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18921.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18921.69] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [18921.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1528 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [18921.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18921.69] vulkan: 112703929 rendering passes, 1071663 clear commands, 18763659 attachments cleared and 1061 left undefined by their load op [18921.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18921.69] vulkan: 8954 passes (20%) ended at buffer.c:2238 [18921.69] vulkan: 8175 passes (18%) ended at buffer.c:2334 [18921.69] vulkan: 6600 passes (14%) ended at render.c:232 [18921.69] vulkan: 1409 passes (3%) ended at cmd.c:534 [18921.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18921.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18921.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18921.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18922.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.5 to 5.5), on to the display in 45.2 ms (44.1 to 45.8), 49.4 ms in all (48.7 to 50.0) [18922.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18922.90] perf: 60.0 frames a second over 5.0 s (1073472 shown in all) [18927.92] perf: 60.0 frames a second over 5.0 s (1073773 shown in all) [18931.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18931.69] cpu: in those 10.00 s, 207961 SVCs (20797 a second): 0x1b ArbitrateUnlock 55878, 0x1c WaitProcessWideKeyAtomic 54933, 0x1d SignalProcessWideKey 44181, 0x0b SleepThread 36169, 0x1a ArbitrateLock 9052, 0x21 SendSyncRequest 5930; 0 calls the dispatch table had no code for (RtAPI.miss) [18931.69] vulkan: 554603094 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 823231172 descriptor sets written, 285975272 reused; 295031834 draws kept the last one's shaders and pipeline (0 checked), 517150992 its targets [18931.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18931.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18931.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18931.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1513 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18931.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18931.69] vulkan: 112749489 rendering passes, 1072263 clear commands, 18772659 attachments cleared and 1061 left undefined by their load op [18931.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [18931.69] vulkan: 8926 passes (20%) ended at buffer.c:2238 [18931.69] vulkan: 8177 passes (18%) ended at buffer.c:2334 [18931.69] vulkan: 6600 passes (14%) ended at render.c:232 [18931.69] vulkan: 1457 passes (3%) ended at cmd.c:534 [18931.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18931.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18931.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18931.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18932.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.4 to 5.4), on to the display in 45.3 ms (44.3 to 45.8), 49.4 ms in all (48.7 to 50.0) [18932.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18932.92] perf: 60.0 frames a second over 5.0 s (1074073 shown in all) [18937.94] perf: 60.0 frames a second over 5.0 s (1074374 shown in all) [18941.69] nvn: 1074600 presents, 1074600 submissions [18941.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18941.69] cpu: in those 10.00 s, 207027 SVCs (20701 a second): 0x1b ArbitrateUnlock 55725, 0x1c WaitProcessWideKeyAtomic 54772, 0x1d SignalProcessWideKey 44005, 0x0b SleepThread 35739, 0x1a ArbitrateLock 9029, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [18941.69] vulkan: 554873694 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 823622736 descriptor sets written, 286124908 reused; 295221530 draws kept the last one's shaders and pipeline (0 checked), 517406592 its targets [18941.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18941.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18941.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18941.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1485 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18941.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18941.69] vulkan: 112795279 rendering passes, 1072863 clear commands, 18781659 attachments cleared and 1061 left undefined by their load op [18941.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18941.69] vulkan: 9194 passes (20%) ended at buffer.c:2238 [18941.69] vulkan: 8195 passes (18%) ended at buffer.c:2334 [18941.69] vulkan: 6600 passes (14%) ended at render.c:232 [18941.69] vulkan: 1401 passes (3%) ended at cmd.c:534 [18941.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18941.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18941.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18941.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18942.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (3.4 to 5.4), on to the display in 45.4 ms (44.5 to 46.0), 49.5 ms in all (48.9 to 49.9) [18942.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18942.94] perf: 60.0 frames a second over 5.0 s (1074674 shown in all) [18947.94] perf: 60.0 frames a second over 5.0 s (1074974 shown in all) [18951.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18951.69] cpu: in those 10.00 s, 207672 SVCs (20768 a second): 0x1b ArbitrateUnlock 55663, 0x1c WaitProcessWideKeyAtomic 54617, 0x1d SignalProcessWideKey 43849, 0x0b SleepThread 36572, 0x1a ArbitrateLock 9213, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18951.69] vulkan: 555144256 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 824014517 descriptor sets written, 286274251 reused; 295411274 draws kept the last one's shaders and pipeline (0 checked), 517662154 its targets [18951.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18951.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18951.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18951.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1459 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18951.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18951.69] vulkan: 112839417 rendering passes, 1073463 clear commands, 18790659 attachments cleared and 1061 left undefined by their load op [18951.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [18951.69] vulkan: 8218 passes (19%) ended at buffer.c:2334 [18951.69] vulkan: 7519 passes (17%) ended at buffer.c:2238 [18951.69] vulkan: 6600 passes (15%) ended at render.c:232 [18951.69] vulkan: 1439 passes (3%) ended at cmd.c:534 [18951.69] vulkan: 1162 passes (3%) ended at dma.c:143 [18951.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18951.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18951.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18952.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (3.6 to 4.9), on to the display in 45.4 ms (44.8 to 45.9), 49.5 ms in all (48.9 to 50.0) [18952.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18952.94] perf: 60.0 frames a second over 5.0 s (1075274 shown in all) [18957.95] perf: 60.0 frames a second over 5.0 s (1075575 shown in all) [18961.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.35 s on the host's processors (74% of one, 12.26 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.75 s, thread 116 'AK::EventManager' 0.20 s [18961.69] cpu: in those 10.00 s, 208006 SVCs (20800 a second): 0x1b ArbitrateUnlock 55759, 0x1c WaitProcessWideKeyAtomic 54693, 0x1d SignalProcessWideKey 43954, 0x0b SleepThread 36675, 0x1a ArbitrateLock 9171, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [18961.69] vulkan: 555414516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 824405359 descriptor sets written, 286423929 reused; 295601135 draws kept the last one's shaders and pipeline (0 checked), 517917414 its targets [18961.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [18961.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18961.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18961.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1473 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18961.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18961.69] vulkan: 112886355 rendering passes, 1074063 clear commands, 18799659 attachments cleared and 1061 left undefined by their load op [18961.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18961.69] vulkan: 10333 passes (22%) ended at buffer.c:2238 [18961.69] vulkan: 8159 passes (17%) ended at buffer.c:2334 [18961.69] vulkan: 6600 passes (14%) ended at render.c:232 [18961.69] vulkan: 1446 passes (3%) ended at cmd.c:534 [18961.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18961.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18961.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18961.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18962.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.2 ms (3.5 to 5.7), on to the display in 45.4 ms (43.5 to 46.1), 49.6 ms in all (48.9 to 50.0) [18962.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18962.97] perf: 60.0 frames a second over 5.0 s (1075876 shown in all) [18967.97] perf: 60.0 frames a second over 5.0 s (1076176 shown in all) [18971.69] nvn: 1076400 presents, 1076400 submissions [18971.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18971.69] cpu: in those 10.00 s, 206966 SVCs (20696 a second): 0x1b ArbitrateUnlock 55525, 0x1c WaitProcessWideKeyAtomic 54720, 0x1d SignalProcessWideKey 43964, 0x0b SleepThread 36124, 0x1a ArbitrateLock 8875, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18971.69] vulkan: 555684460 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 824795268 descriptor sets written, 286573908 reused; 295790277 draws kept the last one's shaders and pipeline (0 checked), 518172358 its targets [18971.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [18971.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18971.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18971.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2500 buffers (10 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18971.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18971.69] vulkan: 112932964 rendering passes, 1074663 clear commands, 18808659 attachments cleared and 1061 left undefined by their load op [18971.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18971.69] vulkan: 10048 passes (22%) ended at buffer.c:2238 [18971.69] vulkan: 8174 passes (18%) ended at buffer.c:2334 [18971.69] vulkan: 6600 passes (14%) ended at render.c:232 [18971.69] vulkan: 1388 passes (3%) ended at cmd.c:534 [18971.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18971.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18971.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [18971.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18972.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.1 ms (3.4 to 4.8), on to the display in 45.6 ms (44.8 to 46.1), 49.6 ms in all (48.9 to 49.9) [18972.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18972.99] perf: 60.0 frames a second over 5.0 s (1076477 shown in all) [18978.00] perf: 60.0 frames a second over 5.0 s (1076778 shown in all) [18981.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.74 s, thread 116 'AK::EventManager' 0.20 s [18981.69] cpu: in those 10.00 s, 209384 SVCs (20939 a second): 0x1b ArbitrateUnlock 56207, 0x1c WaitProcessWideKeyAtomic 55287, 0x1d SignalProcessWideKey 44496, 0x0b SleepThread 36547, 0x1a ArbitrateLock 9089, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18981.69] vulkan: 555954313 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 825186094 descriptor sets written, 286722788 reused; 295979832 draws kept the last one's shaders and pipeline (0 checked), 518427211 its targets [18981.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18981.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18981.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18981.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2500 buffers (10 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18981.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18981.69] vulkan: 112979617 rendering passes, 1075263 clear commands, 18817659 attachments cleared and 1061 left undefined by their load op [18981.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [18981.69] vulkan: 10160 passes (22%) ended at buffer.c:2238 [18981.69] vulkan: 8134 passes (17%) ended at buffer.c:2334 [18981.69] vulkan: 6599 passes (14%) ended at render.c:232 [18981.69] vulkan: 1360 passes (3%) ended at cmd.c:534 [18981.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18981.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18981.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18981.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18982.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.0 ms (3.3 to 4.6), on to the display in 45.7 ms (44.7 to 46.3), 49.7 ms in all (49.0 to 50.0) [18982.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18983.00] perf: 60.0 frames a second over 5.0 s (1077078 shown in all) [18988.02] perf: 60.0 frames a second over 5.0 s (1077379 shown in all) [18991.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.10 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.20 s [18991.69] cpu: in those 10.00 s, 208315 SVCs (20832 a second): 0x1b ArbitrateUnlock 55970, 0x1c WaitProcessWideKeyAtomic 55092, 0x1d SignalProcessWideKey 44330, 0x0b SleepThread 36162, 0x1a ArbitrateLock 9003, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [18991.69] vulkan: 556224312 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 825576728 descriptor sets written, 286872152 reused; 296169431 draws kept the last one's shaders and pipeline (0 checked), 518682210 its targets [18991.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [18991.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [18991.69] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [18991.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1519 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [18991.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [18991.69] vulkan: 113026562 rendering passes, 1075863 clear commands, 18826659 attachments cleared and 1061 left undefined by their load op [18991.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [18991.69] vulkan: 10407 passes (22%) ended at buffer.c:2238 [18991.69] vulkan: 8176 passes (17%) ended at buffer.c:2334 [18991.69] vulkan: 6599 passes (14%) ended at render.c:232 [18991.69] vulkan: 1363 passes (3%) ended at cmd.c:534 [18991.69] vulkan: 1200 passes (3%) ended at dma.c:143 [18991.69] vulkan: 600 passes (1%) ended at renderer.c:680 [18991.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [18991.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [18992.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 4.0 ms (3.3 to 4.7), on to the display in 45.7 ms (44.9 to 46.3), 49.7 ms in all (49.2 to 50.0) [18992.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [18993.04] perf: 60.0 frames a second over 5.0 s (1077680 shown in all) [18998.04] perf: 60.0 frames a second over 5.0 s (1077980 shown in all) [19001.69] nvn: 1078200 presents, 1078200 submissions [19001.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.20 s [19001.69] cpu: in those 10.00 s, 206806 SVCs (20680 a second): 0x1b ArbitrateUnlock 55407, 0x1c WaitProcessWideKeyAtomic 54584, 0x1d SignalProcessWideKey 43797, 0x0b SleepThread 36325, 0x1a ArbitrateLock 8937, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19001.69] vulkan: 556494430 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 825967614 descriptor sets written, 287021502 reused; 296359151 draws kept the last one's shaders and pipeline (0 checked), 518937328 its targets [19001.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19001.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19001.69] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19001.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1386 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19001.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19001.69] vulkan: 113071861 rendering passes, 1076463 clear commands, 18835659 attachments cleared and 1061 left undefined by their load op [19001.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [19001.69] vulkan: 8680 passes (19%) ended at buffer.c:2238 [19001.69] vulkan: 8187 passes (18%) ended at buffer.c:2334 [19001.69] vulkan: 6600 passes (15%) ended at render.c:232 [19001.69] vulkan: 1432 passes (3%) ended at cmd.c:534 [19001.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19001.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19001.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19001.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19002.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.9 ms (3.3 to 4.6), on to the display in 45.8 ms (45.1 to 46.3), 49.7 ms in all (49.2 to 50.0) [19002.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19003.05] perf: 60.0 frames a second over 5.0 s (1078281 shown in all) [19008.05] perf: 60.0 frames a second over 5.0 s (1078581 shown in all) [19011.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.10 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.20 s [19011.69] cpu: in those 10.00 s, 206999 SVCs (20700 a second): 0x1b ArbitrateUnlock 55618, 0x1c WaitProcessWideKeyAtomic 54597, 0x1d SignalProcessWideKey 43819, 0x0b SleepThread 36080, 0x1a ArbitrateLock 9128, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19011.69] vulkan: 556765018 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 826359417 descriptor sets written, 287170875 reused; 296549097 draws kept the last one's shaders and pipeline (0 checked), 519192916 its targets [19011.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19011.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19011.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19011.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1714 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19011.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19011.69] vulkan: 113117889 rendering passes, 1077063 clear commands, 18844659 attachments cleared and 1061 left undefined by their load op [19011.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [19011.69] vulkan: 9418 passes (20%) ended at buffer.c:2238 [19011.69] vulkan: 8211 passes (18%) ended at buffer.c:2334 [19011.69] vulkan: 6600 passes (14%) ended at render.c:232 [19011.69] vulkan: 1399 passes (3%) ended at cmd.c:534 [19011.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19011.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19011.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19011.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19012.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.8 ms (3.3 to 4.5), on to the display in 45.8 ms (45.0 to 46.5), 49.6 ms in all (49.1 to 50.0) [19012.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19013.05] perf: 60.0 frames a second over 5.0 s (1078881 shown in all) [19018.05] perf: 60.0 frames a second over 5.0 s (1079181 shown in all) [19021.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.73 s, thread 116 'AK::EventManager' 0.20 s [19021.69] cpu: in those 10.00 s, 206986 SVCs (20698 a second): 0x1b ArbitrateUnlock 55268, 0x1c WaitProcessWideKeyAtomic 54384, 0x1d SignalProcessWideKey 43581, 0x0b SleepThread 36940, 0x1a ArbitrateLock 9055, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19021.69] vulkan: 557035015 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 826749453 descriptor sets written, 287320833 reused; 296738558 draws kept the last one's shaders and pipeline (0 checked), 519447913 its targets [19021.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19021.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19021.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19021.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1529 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19021.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19021.69] vulkan: 113164096 rendering passes, 1077663 clear commands, 18853659 attachments cleared and 1061 left undefined by their load op [19021.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [19021.69] vulkan: 9629 passes (21%) ended at buffer.c:2238 [19021.69] vulkan: 8188 passes (18%) ended at buffer.c:2334 [19021.69] vulkan: 6600 passes (14%) ended at render.c:232 [19021.69] vulkan: 1390 passes (3%) ended at cmd.c:534 [19021.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19021.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19021.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19021.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19022.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.7 ms (3.2 to 5.5), on to the display in 45.9 ms (44.1 to 46.5), 49.6 ms in all (49.1 to 50.0) [19022.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19023.07] perf: 60.0 frames a second over 5.0 s (1079482 shown in all) [19028.09] perf: 60.0 frames a second over 5.0 s (1079783 shown in all) [19031.69] nvn: 1080000 presents, 1080000 submissions [19031.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.20 s [19031.69] cpu: in those 10.00 s, 206623 SVCs (20662 a second): 0x1b ArbitrateUnlock 55236, 0x1c WaitProcessWideKeyAtomic 54222, 0x1d SignalProcessWideKey 43428, 0x0b SleepThread 36889, 0x1a ArbitrateLock 9101, 0x21 SendSyncRequest 5929; 0 calls the dispatch table had no code for (RtAPI.miss) [19031.69] vulkan: 557304956 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 827139430 descriptor sets written, 287470738 reused; 296927668 draws kept the last one's shaders and pipeline (0 checked), 519702854 its targets [19031.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19031.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19031.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19031.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1602 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19031.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19031.69] vulkan: 113211260 rendering passes, 1078263 clear commands, 18862659 attachments cleared and 1061 left undefined by their load op [19031.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [19031.69] vulkan: 10606 passes (22%) ended at buffer.c:2238 [19031.69] vulkan: 8174 passes (17%) ended at buffer.c:2334 [19031.69] vulkan: 6600 passes (14%) ended at render.c:232 [19031.69] vulkan: 1384 passes (3%) ended at cmd.c:534 [19031.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19031.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19031.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19031.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19032.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.6 ms (3.2 to 4.6), on to the display in 46.0 ms (45.1 to 46.5), 49.6 ms in all (49.3 to 50.0) [19032.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19033.09] perf: 60.0 frames a second over 5.0 s (1080083 shown in all) [19038.09] perf: 60.0 frames a second over 5.0 s (1080383 shown in all) [19041.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.72 s, thread 116 'AK::EventManager' 0.20 s [19041.69] cpu: in those 10.00 s, 206889 SVCs (20688 a second): 0x1b ArbitrateUnlock 55277, 0x1c WaitProcessWideKeyAtomic 54314, 0x1d SignalProcessWideKey 43461, 0x0b SleepThread 36860, 0x1a ArbitrateLock 9220, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19041.69] vulkan: 557575450 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 827530996 descriptor sets written, 287620160 reused; 297117222 draws kept the last one's shaders and pipeline (0 checked), 519958348 its targets [19041.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19041.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19041.69] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19041.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2033 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19041.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19041.69] vulkan: 113257561 rendering passes, 1078863 clear commands, 18871659 attachments cleared and 1061 left undefined by their load op [19041.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [19041.69] vulkan: 9744 passes (21%) ended at buffer.c:2238 [19041.69] vulkan: 8163 passes (18%) ended at buffer.c:2334 [19041.69] vulkan: 6600 passes (14%) ended at render.c:232 [19041.69] vulkan: 1394 passes (3%) ended at cmd.c:534 [19041.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19041.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19041.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19041.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19042.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.14 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.7 ms (3.2 to 4.5), on to the display in 46.0 ms (45.2 to 46.5), 49.7 ms in all (49.3 to 50.0) [19042.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19043.09] perf: 60.0 frames a second over 5.0 s (1080683 shown in all) [19048.10] perf: 60.0 frames a second over 5.0 s (1080984 shown in all) [19051.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.71 s, thread 116 'AK::EventManager' 0.20 s [19051.69] cpu: in those 10.00 s, 203390 SVCs (20340 a second): 0x1b ArbitrateUnlock 54295, 0x1c WaitProcessWideKeyAtomic 53334, 0x1d SignalProcessWideKey 42677, 0x0b SleepThread 36455, 0x1a ArbitrateLock 8872, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19051.69] vulkan: 557846049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 827922247 descriptor sets written, 287770107 reused; 297307326 draws kept the last one's shaders and pipeline (0 checked), 520213947 its targets [19051.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19051.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19051.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19051.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1365 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19051.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19051.69] vulkan: 113303132 rendering passes, 1079463 clear commands, 18880659 attachments cleared and 1061 left undefined by their load op [19051.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [19051.69] vulkan: 9003 passes (20%) ended at buffer.c:2238 [19051.69] vulkan: 8149 passes (18%) ended at buffer.c:2334 [19051.69] vulkan: 6598 passes (14%) ended at render.c:232 [19051.69] vulkan: 1421 passes (3%) ended at cmd.c:534 [19051.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19051.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19051.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19051.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19052.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.6 ms (3.1 to 4.5), on to the display in 46.1 ms (45.2 to 46.7), 49.7 ms in all (49.3 to 50.0) [19052.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19053.12] perf: 60.0 frames a second over 5.0 s (1081285 shown in all) [19058.14] perf: 60.0 frames a second over 5.0 s (1081586 shown in all) [19061.69] nvn: 1081800 presents, 1081800 submissions [19061.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.70 s, thread 116 'AK::EventManager' 0.20 s [19061.69] cpu: in those 10.00 s, 203145 SVCs (20314 a second): 0x1b ArbitrateUnlock 54289, 0x1c WaitProcessWideKeyAtomic 53353, 0x1d SignalProcessWideKey 42702, 0x0b SleepThread 36116, 0x1a ArbitrateLock 8927, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19061.69] vulkan: 558116325 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 828313381 descriptor sets written, 287919525 reused; 297496931 draws kept the last one's shaders and pipeline (0 checked), 520469223 its targets [19061.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19061.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19061.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19061.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1704 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19061.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19061.69] vulkan: 113349937 rendering passes, 1080063 clear commands, 18889659 attachments cleared and 1061 left undefined by their load op [19061.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [19061.69] vulkan: 10228 passes (22%) ended at buffer.c:2238 [19061.69] vulkan: 8168 passes (17%) ended at buffer.c:2334 [19061.69] vulkan: 6600 passes (14%) ended at render.c:232 [19061.69] vulkan: 1410 passes (3%) ended at cmd.c:534 [19061.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19061.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19061.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [19061.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19062.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.6 ms (2.8 to 4.3), on to the display in 46.2 ms (45.3 to 46.8), 49.7 ms in all (49.3 to 50.0) [19062.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19063.15] perf: 60.0 frames a second over 5.0 s (1081887 shown in all) [19068.15] perf: 60.0 frames a second over 5.0 s (1082187 shown in all) [19071.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.68 s, thread 116 'AK::EventManager' 0.19 s [19071.69] cpu: in those 10.00 s, 201871 SVCs (20187 a second): 0x1b ArbitrateUnlock 53771, 0x1c WaitProcessWideKeyAtomic 53039, 0x1d SignalProcessWideKey 42312, 0x0b SleepThread 36295, 0x1a ArbitrateLock 8694, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [19071.69] vulkan: 558386325 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 828704645 descriptor sets written, 288068261 reused; 297686528 draws kept the last one's shaders and pipeline (0 checked), 520724223 its targets [19071.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [19071.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19071.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19071.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1515 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19071.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19071.69] vulkan: 113397023 rendering passes, 1080663 clear commands, 18898659 attachments cleared and 1061 left undefined by their load op [19071.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [19071.69] vulkan: 10469 passes (22%) ended at buffer.c:2238 [19071.69] vulkan: 8161 passes (17%) ended at buffer.c:2334 [19071.69] vulkan: 6600 passes (14%) ended at render.c:232 [19071.69] vulkan: 1456 passes (3%) ended at cmd.c:534 [19071.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19071.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19071.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19071.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19072.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.5 ms (2.8 to 4.2), on to the display in 46.3 ms (45.5 to 46.9), 49.8 ms in all (49.5 to 50.0) [19072.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19073.17] perf: 60.0 frames a second over 5.0 s (1082488 shown in all) [19078.17] perf: 60.0 frames a second over 5.0 s (1082788 shown in all) [19081.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.33 s (93%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.66 s, thread 116 'AK::EventManager' 0.20 s [19081.69] cpu: in those 10.00 s, 200646 SVCs (20066 a second): 0x1b ArbitrateUnlock 53198, 0x1c WaitProcessWideKeyAtomic 52363, 0x1d SignalProcessWideKey 41580, 0x0b SleepThread 36777, 0x1a ArbitrateLock 8973, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [19081.69] vulkan: 558655918 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 829094818 descriptor sets written, 288217274 reused; 297875871 draws kept the last one's shaders and pipeline (0 checked), 520978816 its targets [19081.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19081.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19081.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19081.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1801 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19081.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19081.69] vulkan: 113443844 rendering passes, 1081263 clear commands, 18907659 attachments cleared and 1061 left undefined by their load op [19081.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [19081.69] vulkan: 10254 passes (22%) ended at buffer.c:2238 [19081.69] vulkan: 8163 passes (17%) ended at buffer.c:2334 [19081.69] vulkan: 6600 passes (14%) ended at render.c:232 [19081.69] vulkan: 1404 passes (3%) ended at cmd.c:534 [19081.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19081.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19081.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19081.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19082.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.4 ms (2.8 to 4.7), on to the display in 46.3 ms (44.6 to 47.0), 49.8 ms in all (49.3 to 50.0) [19082.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19083.19] perf: 60.0 frames a second over 5.0 s (1083089 shown in all) [19088.20] perf: 60.0 frames a second over 5.0 s (1083390 shown in all) [19091.69] nvn: 1083600 presents, 1083600 submissions [19091.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 3.25 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.20 s [19091.69] cpu: in those 10.00 s, 199453 SVCs (19945 a second): 0x1b ArbitrateUnlock 52797, 0x1c WaitProcessWideKeyAtomic 52025, 0x1d SignalProcessWideKey 41259, 0x0b SleepThread 36843, 0x1a ArbitrateLock 8770, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [19091.69] vulkan: 558925318 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 829484248 descriptor sets written, 288366644 reused; 298064870 draws kept the last one's shaders and pipeline (0 checked), 521233216 its targets [19091.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19091.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19091.69] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19091.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1472 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19091.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19091.69] vulkan: 113489360 rendering passes, 1081863 clear commands, 18916659 attachments cleared and 1061 left undefined by their load op [19091.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [19091.69] vulkan: 8941 passes (20%) ended at buffer.c:2238 [19091.69] vulkan: 8216 passes (18%) ended at buffer.c:2334 [19091.69] vulkan: 6600 passes (15%) ended at render.c:232 [19091.69] vulkan: 1360 passes (3%) ended at cmd.c:534 [19091.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19091.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19091.69] vulkan: 599 passes (1%) ended at buffer.c:2166 [19091.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19092.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.5 ms (45.6 to 47.1), 49.8 ms in all (49.5 to 50.0) [19092.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19093.22] perf: 60.0 frames a second over 5.0 s (1083691 shown in all) [19098.22] perf: 60.0 frames a second over 5.0 s (1083991 shown in all) [19101.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.27 s (93%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.63 s, thread 116 'AK::EventManager' 0.20 s [19101.69] cpu: in those 10.00 s, 198558 SVCs (19856 a second): 0x1b ArbitrateUnlock 52762, 0x1c WaitProcessWideKeyAtomic 52011, 0x1d SignalProcessWideKey 41290, 0x0b SleepThread 36047, 0x1a ArbitrateLock 8691, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19101.69] vulkan: 559195785 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 829875847 descriptor sets written, 288515979 reused; 298254592 draws kept the last one's shaders and pipeline (0 checked), 521488683 its targets [19101.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19101.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19101.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19101.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1271 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19101.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19101.69] vulkan: 113533497 rendering passes, 1082463 clear commands, 18925659 attachments cleared and 1061 left undefined by their load op [19101.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [19101.69] vulkan: 8239 passes (19%) ended at buffer.c:2334 [19101.69] vulkan: 7526 passes (17%) ended at buffer.c:2238 [19101.69] vulkan: 6600 passes (15%) ended at render.c:232 [19101.69] vulkan: 1372 passes (3%) ended at cmd.c:534 [19101.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19101.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19101.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19101.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19102.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.7 to 4.2), on to the display in 46.5 ms (45.6 to 47.0), 49.8 ms in all (49.5 to 50.0) [19102.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19103.24] perf: 60.0 frames a second over 5.0 s (1084292 shown in all) [19108.25] perf: 60.0 frames a second over 5.0 s (1084593 shown in all) [19111.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.78 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.25 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.60 s, thread 116 'AK::EventManager' 0.20 s [19111.69] cpu: in those 10.00 s, 192854 SVCs (19286 a second): 0x1b ArbitrateUnlock 50829, 0x1c WaitProcessWideKeyAtomic 50165, 0x1d SignalProcessWideKey 39390, 0x0b SleepThread 36123, 0x1a ArbitrateLock 8588, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [19111.69] vulkan: 559466384 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 830267126 descriptor sets written, 288665898 reused; 298444498 draws kept the last one's shaders and pipeline (0 checked), 521744282 its targets [19111.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19111.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19111.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19111.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1333 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19111.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19111.69] vulkan: 113576339 rendering passes, 1083063 clear commands, 18934659 attachments cleared and 1061 left undefined by their load op [19111.69] vulkan: 18000 passes (42%) ended at renderer.c:214 [19111.69] vulkan: 8267 passes (19%) ended at buffer.c:2334 [19111.69] vulkan: 6600 passes (15%) ended at render.c:232 [19111.69] vulkan: 6202 passes (14%) ended at buffer.c:2238 [19111.69] vulkan: 1373 passes (3%) ended at cmd.c:534 [19111.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19111.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19111.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19111.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19112.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.1 to 47.2), 49.8 ms in all (49.5 to 50.0) [19112.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19113.25] perf: 60.0 frames a second over 5.0 s (1084893 shown in all) [19118.25] perf: 60.0 frames a second over 5.0 s (1085193 shown in all) [19121.69] nvn: 1085400 presents, 1085400 submissions [19121.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.59 s, thread 116 'AK::EventManager' 0.20 s [19121.69] cpu: in those 10.00 s, 193855 SVCs (19385 a second): 0x1b ArbitrateUnlock 51048, 0x1c WaitProcessWideKeyAtomic 50338, 0x1d SignalProcessWideKey 39574, 0x0b SleepThread 36537, 0x1a ArbitrateLock 8603, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [19121.69] vulkan: 559736703 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 830658160 descriptor sets written, 288815502 reused; 298634271 draws kept the last one's shaders and pipeline (0 checked), 521999601 its targets [19121.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19121.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19121.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19121.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1388 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19121.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19121.69] vulkan: 113619692 rendering passes, 1083663 clear commands, 18943659 attachments cleared and 1061 left undefined by their load op [19121.69] vulkan: 18000 passes (42%) ended at renderer.c:214 [19121.69] vulkan: 8255 passes (19%) ended at buffer.c:2334 [19121.69] vulkan: 6739 passes (16%) ended at buffer.c:2238 [19121.69] vulkan: 6600 passes (15%) ended at render.c:232 [19121.69] vulkan: 1359 passes (3%) ended at cmd.c:534 [19121.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19121.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19121.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19121.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19122.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.7), on to the display in 46.7 ms (46.1 to 47.3), 49.8 ms in all (49.5 to 50.0) [19122.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19123.25] perf: 60.0 frames a second over 5.0 s (1085493 shown in all) [19128.27] perf: 60.0 frames a second over 5.0 s (1085794 shown in all) [19131.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.29 s (93%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.60 s, thread 116 'AK::EventManager' 0.19 s [19131.69] cpu: in those 10.00 s, 196056 SVCs (19606 a second): 0x1b ArbitrateUnlock 51760, 0x1c WaitProcessWideKeyAtomic 50794, 0x1d SignalProcessWideKey 39986, 0x0b SleepThread 36899, 0x1a ArbitrateLock 8858, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [19131.69] vulkan: 560007227 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 831049944 descriptor sets written, 288964766 reused; 298823971 draws kept the last one's shaders and pipeline (0 checked), 522255125 its targets [19131.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19131.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19131.69] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19131.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1569 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19131.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19131.69] vulkan: 113662678 rendering passes, 1084263 clear commands, 18952659 attachments cleared and 1061 left undefined by their load op [19131.69] vulkan: 18000 passes (42%) ended at renderer.c:214 [19131.69] vulkan: 8257 passes (19%) ended at buffer.c:2334 [19131.69] vulkan: 6600 passes (15%) ended at render.c:232 [19131.69] vulkan: 6285 passes (15%) ended at buffer.c:2238 [19131.69] vulkan: 1444 passes (3%) ended at cmd.c:534 [19131.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19131.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19131.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19131.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19132.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.6 to 4.0), on to the display in 46.6 ms (45.9 to 47.1), 49.8 ms in all (49.5 to 50.1) [19132.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19133.29] perf: 60.0 frames a second over 5.0 s (1086095 shown in all) [19138.30] perf: 60.0 frames a second over 5.0 s (1086396 shown in all) [19141.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.28 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.20 s [19141.69] cpu: in those 10.00 s, 189755 SVCs (18975 a second): 0x1b ArbitrateUnlock 49966, 0x1c WaitProcessWideKeyAtomic 49149, 0x1d SignalProcessWideKey 38402, 0x0b SleepThread 35944, 0x1a ArbitrateLock 8545, 0x21 SendSyncRequest 5931; 0 calls the dispatch table had no code for (RtAPI.miss) [19141.69] vulkan: 560277602 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 831441124 descriptor sets written, 289114336 reused; 299013946 draws kept the last one's shaders and pipeline (0 checked), 522510500 its targets [19141.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19141.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19141.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19141.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1521 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19141.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19141.69] vulkan: 113706854 rendering passes, 1084863 clear commands, 18961659 attachments cleared and 1061 left undefined by their load op [19141.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [19141.69] vulkan: 8227 passes (19%) ended at buffer.c:2334 [19141.69] vulkan: 7549 passes (17%) ended at buffer.c:2238 [19141.69] vulkan: 6600 passes (15%) ended at render.c:232 [19141.69] vulkan: 1400 passes (3%) ended at cmd.c:534 [19141.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19141.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19141.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19141.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19142.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 4.8), on to the display in 46.7 ms (44.8 to 47.2), 49.8 ms in all (49.5 to 50.1) [19142.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19143.32] perf: 60.0 frames a second over 5.0 s (1086697 shown in all) [19148.32] perf: 60.0 frames a second over 5.0 s (1086997 shown in all) [19151.69] nvn: 1087200 presents, 1087200 submissions [19151.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (71% of one, 11.75 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.20 s [19151.69] cpu: in those 10.00 s, 187717 SVCs (18772 a second): 0x1b ArbitrateUnlock 49175, 0x1c WaitProcessWideKeyAtomic 48342, 0x1d SignalProcessWideKey 37576, 0x0b SleepThread 36306, 0x1a ArbitrateLock 8560, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19151.69] vulkan: 560547574 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 831831127 descriptor sets written, 289264277 reused; 299203520 draws kept the last one's shaders and pipeline (0 checked), 522765472 its targets [19151.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19151.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19151.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19151.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1403 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19151.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19151.69] vulkan: 113752131 rendering passes, 1085463 clear commands, 18970659 attachments cleared and 1061 left undefined by their load op [19151.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [19151.69] vulkan: 8666 passes (19%) ended at buffer.c:2238 [19151.69] vulkan: 8227 passes (18%) ended at buffer.c:2334 [19151.69] vulkan: 6599 passes (15%) ended at render.c:232 [19151.69] vulkan: 1385 passes (3%) ended at cmd.c:534 [19151.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19151.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19151.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19151.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19152.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.8 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.1) [19152.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19153.32] perf: 60.0 frames a second over 5.0 s (1087297 shown in all) [19158.32] perf: 60.0 frames a second over 5.0 s (1087597 shown in all) [19161.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.74 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19161.69] cpu: in those 10.00 s, 185177 SVCs (18518 a second): 0x1b ArbitrateUnlock 48131, 0x1c WaitProcessWideKeyAtomic 47329, 0x0b SleepThread 36971, 0x1d SignalProcessWideKey 36543, 0x1a ArbitrateLock 8448, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [19161.69] vulkan: 560817525 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 832222085 descriptor sets written, 289413221 reused; 299393072 draws kept the last one's shaders and pipeline (0 checked), 523020423 its targets [19161.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19161.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19161.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19161.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1444 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19161.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19161.69] vulkan: 113796854 rendering passes, 1086063 clear commands, 18979659 attachments cleared and 1061 left undefined by their load op [19161.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [19161.69] vulkan: 8242 passes (18%) ended at buffer.c:2334 [19161.69] vulkan: 8099 passes (18%) ended at buffer.c:2238 [19161.69] vulkan: 6600 passes (15%) ended at render.c:232 [19161.69] vulkan: 1382 passes (3%) ended at cmd.c:534 [19161.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19161.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19161.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19161.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19162.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.1) [19162.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19163.34] perf: 60.0 frames a second over 5.0 s (1087898 shown in all) [19168.35] perf: 60.0 frames a second over 5.0 s (1088199 shown in all) [19171.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.24 s (92%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.20 s [19171.69] cpu: in those 10.00 s, 188562 SVCs (18855 a second): 0x1b ArbitrateUnlock 49424, 0x1c WaitProcessWideKeyAtomic 48591, 0x1d SignalProcessWideKey 37798, 0x0b SleepThread 36455, 0x1a ArbitrateLock 8537, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19171.69] vulkan: 561087525 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 832612730 descriptor sets written, 289562576 reused; 299582672 draws kept the last one's shaders and pipeline (0 checked), 523275423 its targets [19171.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19171.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19171.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19171.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1571 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19171.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19171.69] vulkan: 113841979 rendering passes, 1086663 clear commands, 18988659 attachments cleared and 1061 left undefined by their load op [19171.69] vulkan: 18000 passes (40%) ended at renderer.c:214 [19171.69] vulkan: 8485 passes (19%) ended at buffer.c:2238 [19171.69] vulkan: 8226 passes (18%) ended at buffer.c:2334 [19171.69] vulkan: 6600 passes (15%) ended at render.c:232 [19171.69] vulkan: 1414 passes (3%) ended at cmd.c:534 [19171.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19171.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19171.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19171.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19172.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.8), on to the display in 46.8 ms (46.1 to 47.3), 49.8 ms in all (49.5 to 50.0) [19172.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19173.35] perf: 60.0 frames a second over 5.0 s (1088499 shown in all) [19178.37] perf: 60.0 frames a second over 5.0 s (1088800 shown in all) [19181.69] nvn: 1089000 presents, 1089000 submissions [19181.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.77 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19181.69] cpu: in those 10.00 s, 181574 SVCs (18158 a second): 0x1b ArbitrateUnlock 47188, 0x1c WaitProcessWideKeyAtomic 46322, 0x0b SleepThread 36424, 0x1d SignalProcessWideKey 35550, 0x1a ArbitrateLock 8333, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19181.69] vulkan: 561357633 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 833003586 descriptor sets written, 289711936 reused; 299772356 draws kept the last one's shaders and pipeline (0 checked), 523530531 its targets [19181.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [19181.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19181.69] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19181.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1378 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19181.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19181.69] vulkan: 113886203 rendering passes, 1087263 clear commands, 18997659 attachments cleared and 1061 left undefined by their load op [19181.69] vulkan: 18000 passes (41%) ended at renderer.c:214 [19181.69] vulkan: 8202 passes (19%) ended at buffer.c:2334 [19181.69] vulkan: 7629 passes (17%) ended at buffer.c:2238 [19181.69] vulkan: 6600 passes (15%) ended at render.c:232 [19181.69] vulkan: 1393 passes (3%) ended at cmd.c:534 [19181.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19181.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19181.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19181.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19182.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.5), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [19182.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19183.37] perf: 60.0 frames a second over 5.0 s (1089100 shown in all) [19188.37] perf: 60.0 frames a second over 5.0 s (1089400 shown in all) [19191.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.74 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19191.69] cpu: in those 10.00 s, 181709 SVCs (18170 a second): 0x1b ArbitrateUnlock 47061, 0x1c WaitProcessWideKeyAtomic 46152, 0x0b SleepThread 37001, 0x1d SignalProcessWideKey 35321, 0x1a ArbitrateLock 8416, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19191.69] vulkan: 561627959 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 833394737 descriptor sets written, 289861437 reused; 299962065 draws kept the last one's shaders and pipeline (0 checked), 523785857 its targets [19191.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19191.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19191.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19191.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1537 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19191.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19191.69] vulkan: 113929090 rendering passes, 1087863 clear commands, 19006659 attachments cleared and 1061 left undefined by their load op [19191.69] vulkan: 18000 passes (42%) ended at renderer.c:214 [19191.69] vulkan: 8221 passes (19%) ended at buffer.c:2334 [19191.69] vulkan: 6599 passes (15%) ended at render.c:232 [19191.69] vulkan: 6252 passes (15%) ended at buffer.c:2238 [19191.69] vulkan: 1415 passes (3%) ended at cmd.c:534 [19191.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19191.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19191.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19191.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19192.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.1) [19192.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19193.37] perf: 60.0 frames a second over 5.0 s (1089700 shown in all) [19198.39] perf: 60.0 frames a second over 5.0 s (1090001 shown in all) [19201.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (71% of one, 11.75 ms a present), the whole process 9.22 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19201.69] cpu: in those 10.00 s, 180570 SVCs (18057 a second): 0x1b ArbitrateUnlock 46961, 0x1c WaitProcessWideKeyAtomic 46143, 0x0b SleepThread 36105, 0x1d SignalProcessWideKey 35376, 0x1a ArbitrateLock 8229, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19201.69] vulkan: 561897813 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 833784656 descriptor sets written, 290011226 reused; 300151154 draws kept the last one's shaders and pipeline (0 checked), 524040711 its targets [19201.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19201.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19201.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19201.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1650 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19201.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19201.69] vulkan: 113975462 rendering passes, 1088463 clear commands, 19015659 attachments cleared and 1061 left undefined by their load op [19201.69] vulkan: 18000 passes (39%) ended at renderer.c:214 [19201.69] vulkan: 9721 passes (21%) ended at buffer.c:2238 [19201.69] vulkan: 8184 passes (18%) ended at buffer.c:2334 [19201.69] vulkan: 6600 passes (14%) ended at render.c:232 [19201.69] vulkan: 1473 passes (3%) ended at cmd.c:534 [19201.69] vulkan: 1194 passes (3%) ended at dma.c:143 [19201.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19201.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19201.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19202.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.8 to 4.3), on to the display in 46.8 ms (45.4 to 47.2), 49.8 ms in all (49.5 to 50.1) [19202.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19203.39] perf: 60.0 frames a second over 5.0 s (1090301 shown in all) [19208.40] perf: 60.0 frames a second over 5.0 s (1090602 shown in all) [19211.69] nvn: 1090800 presents, 1090800 submissions [19211.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.97 s on the host's processors (70% of one, 11.62 ms a present), the whole process 9.11 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19211.69] cpu: in those 10.00 s, 180727 SVCs (18072 a second): 0x1b ArbitrateUnlock 46761, 0x1c WaitProcessWideKeyAtomic 45995, 0x0b SleepThread 36698, 0x1d SignalProcessWideKey 35186, 0x1a ArbitrateLock 8330, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19211.69] vulkan: 562167745 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 834174629 descriptor sets written, 290161117 reused; 300340234 draws kept the last one's shaders and pipeline (0 checked), 524295643 its targets [19211.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19211.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19211.69] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19211.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2270 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19211.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19211.69] vulkan: 114022358 rendering passes, 1089063 clear commands, 19024659 attachments cleared and 1061 left undefined by their load op [19211.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19211.70] vulkan: 10341 passes (22%) ended at buffer.c:2238 [19211.70] vulkan: 8147 passes (17%) ended at buffer.c:2334 [19211.70] vulkan: 6600 passes (14%) ended at render.c:232 [19211.70] vulkan: 1408 passes (3%) ended at cmd.c:534 [19211.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19211.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19211.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19211.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19212.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19212.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19213.40] perf: 60.0 frames a second over 5.0 s (1090902 shown in all) [19218.42] perf: 60.0 frames a second over 5.0 s (1091203 shown in all) [19221.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19221.69] cpu: in those 10.00 s, 180306 SVCs (18031 a second): 0x1b ArbitrateUnlock 46809, 0x1c WaitProcessWideKeyAtomic 45948, 0x0b SleepThread 36364, 0x1d SignalProcessWideKey 35144, 0x1a ArbitrateLock 8283, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19221.69] vulkan: 562437952 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 834565792 descriptor sets written, 290310368 reused; 300530030 draws kept the last one's shaders and pipeline (0 checked), 524550850 its targets [19221.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19221.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19221.69] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [19221.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1532 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [19221.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19221.69] vulkan: 114069574 rendering passes, 1089663 clear commands, 19033659 attachments cleared and 1061 left undefined by their load op [19221.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [19221.69] vulkan: 10625 passes (23%) ended at buffer.c:2238 [19221.69] vulkan: 8136 passes (17%) ended at buffer.c:2334 [19221.69] vulkan: 6600 passes (14%) ended at render.c:232 [19221.69] vulkan: 1455 passes (3%) ended at cmd.c:534 [19221.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19221.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19221.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19221.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19222.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.4), on to the display in 46.9 ms (46.5 to 47.3), 49.8 ms in all (49.6 to 50.0) [19222.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19223.42] perf: 60.0 frames a second over 5.0 s (1091503 shown in all) [19228.44] perf: 60.0 frames a second over 5.0 s (1091804 shown in all) [19231.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.03 s on the host's processors (70% of one, 11.72 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19231.69] cpu: in those 10.00 s, 180827 SVCs (18083 a second): 0x1b ArbitrateUnlock 47002, 0x1c WaitProcessWideKeyAtomic 46250, 0x0b SleepThread 36232, 0x1d SignalProcessWideKey 35478, 0x1a ArbitrateLock 8108, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19231.69] vulkan: 562708550 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 834956958 descriptor sets written, 290460398 reused; 300719952 draws kept the last one's shaders and pipeline (0 checked), 524806448 its targets [19231.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [19231.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19231.69] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19231.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1381 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19231.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19231.69] vulkan: 114111065 rendering passes, 1090263 clear commands, 19042659 attachments cleared and 1061 left undefined by their load op [19231.69] vulkan: 18000 passes (43%) ended at renderer.c:214 [19231.69] vulkan: 8254 passes (20%) ended at buffer.c:2334 [19231.69] vulkan: 6600 passes (16%) ended at render.c:232 [19231.69] vulkan: 4810 passes (12%) ended at buffer.c:2238 [19231.69] vulkan: 1427 passes (3%) ended at cmd.c:534 [19231.69] vulkan: 1200 passes (3%) ended at dma.c:143 [19231.69] vulkan: 600 passes (1%) ended at renderer.c:680 [19231.69] vulkan: 600 passes (1%) ended at buffer.c:2166 [19231.69] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19232.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19232.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19233.44] perf: 60.0 frames a second over 5.0 s (1092104 shown in all) [19238.44] perf: 60.0 frames a second over 5.0 s (1092404 shown in all) [19241.69] nvn: 1092600 presents, 1092600 submissions [19241.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.85 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19241.70] cpu: in those 10.00 s, 181454 SVCs (18144 a second): 0x1b ArbitrateUnlock 46763, 0x1c WaitProcessWideKeyAtomic 45832, 0x0b SleepThread 37715, 0x1d SignalProcessWideKey 34974, 0x1a ArbitrateLock 8414, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19241.70] vulkan: 562978895 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 835347992 descriptor sets written, 290610054 reused; 300909636 draws kept the last one's shaders and pipeline (0 checked), 525061793 its targets [19241.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 21 ms [19241.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19241.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19241.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2274 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19241.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19241.70] vulkan: 114155857 rendering passes, 1090863 clear commands, 19051659 attachments cleared and 1061 left undefined by their load op [19241.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19241.70] vulkan: 8253 passes (18%) ended at buffer.c:2238 [19241.70] vulkan: 8160 passes (18%) ended at buffer.c:2334 [19241.70] vulkan: 6600 passes (15%) ended at render.c:232 [19241.70] vulkan: 1380 passes (3%) ended at cmd.c:534 [19241.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19241.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19241.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19241.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19242.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 4.3), on to the display in 46.9 ms (45.4 to 47.5), 49.8 ms in all (49.6 to 50.1) [19242.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19243.45] perf: 60.0 frames a second over 5.0 s (1092705 shown in all) [19248.47] perf: 60.0 frames a second over 5.0 s (1093006 shown in all) [19251.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.26 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19251.70] cpu: in those 10.00 s, 181996 SVCs (18200 a second): 0x1b ArbitrateUnlock 46981, 0x1c WaitProcessWideKeyAtomic 46035, 0x0b SleepThread 37598, 0x1d SignalProcessWideKey 35150, 0x1a ArbitrateLock 8476, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19251.70] vulkan: 563248893 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 835739243 descriptor sets written, 290758799 reused; 301099235 draws kept the last one's shaders and pipeline (0 checked), 525316791 its targets [19251.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19251.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19251.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19251.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1601 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19251.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19251.70] vulkan: 114203188 rendering passes, 1091463 clear commands, 19060659 attachments cleared and 1061 left undefined by their load op [19251.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19251.70] vulkan: 10787 passes (23%) ended at buffer.c:2238 [19251.70] vulkan: 8137 passes (17%) ended at buffer.c:2334 [19251.70] vulkan: 6600 passes (14%) ended at render.c:232 [19251.70] vulkan: 1408 passes (3%) ended at cmd.c:534 [19251.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19251.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19251.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19251.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19252.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [19252.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19253.47] perf: 60.0 frames a second over 5.0 s (1093306 shown in all) [19258.49] perf: 60.0 frames a second over 5.0 s (1093607 shown in all) [19261.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.85 ms a present), the whole process 9.27 s (93%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19261.70] cpu: in those 10.00 s, 185070 SVCs (18506 a second): 0x1b ArbitrateUnlock 47992, 0x1c WaitProcessWideKeyAtomic 46732, 0x0b SleepThread 37845, 0x1d SignalProcessWideKey 35814, 0x1a ArbitrateLock 8937, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [19261.70] vulkan: 563518368 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 836128935 descriptor sets written, 290908057 reused; 301288312 draws kept the last one's shaders and pipeline (0 checked), 525571266 its targets [19261.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19261.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19261.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19261.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1636 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19261.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19261.70] vulkan: 114247996 rendering passes, 1092063 clear commands, 19069659 attachments cleared and 1061 left undefined by their load op [19261.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19261.70] vulkan: 8178 passes (18%) ended at buffer.c:2334 [19261.70] vulkan: 8139 passes (18%) ended at buffer.c:2238 [19261.70] vulkan: 6600 passes (15%) ended at render.c:232 [19261.70] vulkan: 1491 passes (3%) ended at cmd.c:534 [19261.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19261.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19261.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19261.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19262.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.7), on to the display in 46.9 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [19262.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19263.50] perf: 60.0 frames a second over 5.0 s (1093908 shown in all) [19268.50] perf: 60.0 frames a second over 5.0 s (1094208 shown in all) [19271.69] nvn: 1094400 presents, 1094400 submissions [19271.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.24 s (92%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19271.70] cpu: in those 10.00 s, 185050 SVCs (18506 a second): 0x1b ArbitrateUnlock 47646, 0x1c WaitProcessWideKeyAtomic 46486, 0x0b SleepThread 38774, 0x1d SignalProcessWideKey 35494, 0x1a ArbitrateLock 8893, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19271.70] vulkan: 563788181 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 836518814 descriptor sets written, 291057804 reused; 301477706 draws kept the last one's shaders and pipeline (0 checked), 525826079 its targets [19271.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19271.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19271.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19271.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1457 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19271.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19271.70] vulkan: 114293408 rendering passes, 1092663 clear commands, 19078659 attachments cleared and 1061 left undefined by their load op [19271.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19271.70] vulkan: 8785 passes (19%) ended at buffer.c:2238 [19271.70] vulkan: 8176 passes (18%) ended at buffer.c:2334 [19271.70] vulkan: 6600 passes (15%) ended at render.c:232 [19271.70] vulkan: 1451 passes (3%) ended at cmd.c:534 [19271.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19271.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19271.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19271.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19272.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.1) [19272.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19273.50] perf: 60.0 frames a second over 5.0 s (1094508 shown in all) [19278.52] perf: 60.0 frames a second over 5.0 s (1094809 shown in all) [19281.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.83 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19281.70] cpu: in those 10.00 s, 183914 SVCs (18391 a second): 0x1b ArbitrateUnlock 47574, 0x1c WaitProcessWideKeyAtomic 46536, 0x0b SleepThread 37824, 0x1d SignalProcessWideKey 35623, 0x1a ArbitrateLock 8603, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [19281.70] vulkan: 564058731 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 836910307 descriptor sets written, 291207411 reused; 301667325 draws kept the last one's shaders and pipeline (0 checked), 526081629 its targets [19281.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19281.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19281.70] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19281.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1580 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19281.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19281.70] vulkan: 114340916 rendering passes, 1093263 clear commands, 19087659 attachments cleared and 1061 left undefined by their load op [19281.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19281.70] vulkan: 10925 passes (23%) ended at buffer.c:2238 [19281.70] vulkan: 8114 passes (17%) ended at buffer.c:2334 [19281.70] vulkan: 6598 passes (14%) ended at render.c:232 [19281.70] vulkan: 1471 passes (3%) ended at cmd.c:534 [19281.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19281.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19281.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19281.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19282.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.1) [19282.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19283.52] perf: 60.0 frames a second over 5.0 s (1095109 shown in all) [19288.54] perf: 60.0 frames a second over 5.0 s (1095410 shown in all) [19291.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.84 ms a present), the whole process 9.24 s (92%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19291.69] cpu: in those 10.00 s, 184773 SVCs (18478 a second): 0x1b ArbitrateUnlock 47693, 0x1c WaitProcessWideKeyAtomic 46657, 0x0b SleepThread 38314, 0x1d SignalProcessWideKey 35707, 0x1a ArbitrateLock 8645, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19291.69] vulkan: 564329331 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 837301561 descriptor sets written, 291357357 reused; 301857205 draws kept the last one's shaders and pipeline (0 checked), 526337229 its targets [19291.69] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19291.69] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19291.69] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19291.69] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1448 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19291.69] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19291.69] vulkan: 114388167 rendering passes, 1093863 clear commands, 19096659 attachments cleared and 1061 left undefined by their load op [19291.69] vulkan: 18000 passes (38%) ended at renderer.c:214 [19291.69] vulkan: 10731 passes (23%) ended at buffer.c:2238 [19291.69] vulkan: 8129 passes (17%) ended at buffer.c:2334 [19291.69] vulkan: 6600 passes (14%) ended at render.c:232 [19291.70] vulkan: 1392 passes (3%) ended at cmd.c:534 [19291.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19291.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19291.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19291.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19291.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [19291.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19293.54] perf: 60.0 frames a second over 5.0 s (1095710 shown in all) [19298.54] perf: 60.0 frames a second over 5.0 s (1096010 shown in all) [19301.69] nvn: 1096200 presents, 1096200 submissions [19301.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.83 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19301.70] cpu: in those 10.00 s, 184691 SVCs (18468 a second): 0x1b ArbitrateUnlock 47637, 0x1c WaitProcessWideKeyAtomic 46445, 0x0b SleepThread 38455, 0x1d SignalProcessWideKey 35456, 0x1a ArbitrateLock 8940, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19301.70] vulkan: 564599647 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 837692634 descriptor sets written, 291506916 reused; 302047124 draws kept the last one's shaders and pipeline (0 checked), 526592545 its targets [19301.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19301.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19301.70] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19301.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1368 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19301.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19301.70] vulkan: 114431694 rendering passes, 1094463 clear commands, 19105659 attachments cleared and 1061 left undefined by their load op [19301.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19301.70] vulkan: 8203 passes (19%) ended at buffer.c:2334 [19301.70] vulkan: 6823 passes (16%) ended at buffer.c:2238 [19301.70] vulkan: 6600 passes (15%) ended at render.c:232 [19301.70] vulkan: 1501 passes (3%) ended at cmd.c:534 [19301.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19301.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19301.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19301.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19301.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.5 to 47.4), 49.8 ms in all (49.6 to 50.0) [19301.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19303.55] perf: 60.0 frames a second over 5.0 s (1096311 shown in all) [19308.57] perf: 60.0 frames a second over 5.0 s (1096612 shown in all) [19311.69] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.75 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19311.70] cpu: in those 10.00 s, 183038 SVCs (18304 a second): 0x1b ArbitrateUnlock 47299, 0x1c WaitProcessWideKeyAtomic 46245, 0x0b SleepThread 37746, 0x1d SignalProcessWideKey 35405, 0x1a ArbitrateLock 8586, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19311.70] vulkan: 564870195 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 838084444 descriptor sets written, 291656202 reused; 302237271 draws kept the last one's shaders and pipeline (0 checked), 526848093 its targets [19311.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19311.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19311.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19311.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1348 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19311.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19311.70] vulkan: 114473699 rendering passes, 1095063 clear commands, 19114659 attachments cleared and 1061 left undefined by their load op [19311.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [19311.70] vulkan: 8240 passes (20%) ended at buffer.c:2334 [19311.70] vulkan: 6600 passes (16%) ended at render.c:232 [19311.70] vulkan: 5339 passes (13%) ended at buffer.c:2238 [19311.70] vulkan: 1426 passes (3%) ended at cmd.c:534 [19311.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19311.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19311.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19311.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19311.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.1) [19311.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19313.57] perf: 60.0 frames a second over 5.0 s (1096912 shown in all) [19318.59] perf: 60.0 frames a second over 5.0 s (1097213 shown in all) [19321.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.78 ms a present), the whole process 9.20 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19321.70] cpu: in those 10.00 s, 179646 SVCs (17964 a second): 0x1b ArbitrateUnlock 46782, 0x1c WaitProcessWideKeyAtomic 45813, 0x0b SleepThread 35767, 0x1d SignalProcessWideKey 35063, 0x1a ArbitrateLock 8436, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [19321.70] vulkan: 565140365 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 838474998 descriptor sets written, 291805988 reused; 302427043 draws kept the last one's shaders and pipeline (0 checked), 527103263 its targets [19321.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 25 ms [19321.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19321.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19321.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1550 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19321.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19321.70] vulkan: 114518569 rendering passes, 1095663 clear commands, 19123659 attachments cleared and 1061 left undefined by their load op [19321.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19321.70] vulkan: 8238 passes (18%) ended at buffer.c:2334 [19321.70] vulkan: 8221 passes (18%) ended at buffer.c:2238 [19321.70] vulkan: 6600 passes (15%) ended at render.c:232 [19321.70] vulkan: 1411 passes (3%) ended at cmd.c:534 [19321.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19321.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19321.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19321.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19322.13] vulkan: display: 599 frame intervals of 16.69 ms (deviation 0.64 ms, 1st to 99th percentile 16.58 to 16.93 ms), 1 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.8 to 3.5), on to the display in 46.9 ms (46.3 to 47.2), 49.8 ms in all (49.6 to 50.0) [19322.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19323.59] perf: 60.0 frames a second over 5.0 s (1097513 shown in all) [19328.60] perf: 60.0 frames a second over 5.0 s (1097814 shown in all) [19331.69] nvn: 1098000 presents, 1098000 submissions [19331.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.76 ms a present), the whole process 9.20 s (92%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19331.70] cpu: in those 10.00 s, 180235 SVCs (18024 a second): 0x1b ArbitrateUnlock 46598, 0x1c WaitProcessWideKeyAtomic 45451, 0x0b SleepThread 37032, 0x1d SignalProcessWideKey 34590, 0x1a ArbitrateLock 8808, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19331.70] vulkan: 565410073 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 838864649 descriptor sets written, 291955753 reused; 302616456 draws kept the last one's shaders and pipeline (0 checked), 527357971 its targets [19331.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19331.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19331.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19331.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1538 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19331.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19331.70] vulkan: 114565446 rendering passes, 1096263 clear commands, 19132659 attachments cleared and 1061 left undefined by their load op [19331.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19331.70] vulkan: 10275 passes (22%) ended at buffer.c:2238 [19331.70] vulkan: 8141 passes (17%) ended at buffer.c:2334 [19331.70] vulkan: 6600 passes (14%) ended at render.c:232 [19331.70] vulkan: 1467 passes (3%) ended at cmd.c:534 [19331.70] vulkan: 1194 passes (3%) ended at dma.c:143 [19331.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19331.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19331.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19332.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.95 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.8 to 3.3), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.6 to 50.1) [19332.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19333.60] perf: 60.0 frames a second over 5.0 s (1098114 shown in all) [19338.60] perf: 60.0 frames a second over 5.0 s (1098414 shown in all) [19341.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.00 s on the host's processors (70% of one, 11.67 ms a present), the whole process 9.10 s (91%); the busiest: thread 80 'MainThread' 3.27 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [19341.70] cpu: in those 10.00 s, 179897 SVCs (17990 a second): 0x1b ArbitrateUnlock 46371, 0x1c WaitProcessWideKeyAtomic 45379, 0x0b SleepThread 37344, 0x1d SignalProcessWideKey 34528, 0x1a ArbitrateLock 8517, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19341.70] vulkan: 565680296 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 839255576 descriptor sets written, 292105272 reused; 302806349 draws kept the last one's shaders and pipeline (0 checked), 527613194 its targets [19341.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19341.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19341.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [19341.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1362 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [19341.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19341.70] vulkan: 114609332 rendering passes, 1096863 clear commands, 19141659 attachments cleared and 1061 left undefined by their load op [19341.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19341.70] vulkan: 8224 passes (19%) ended at buffer.c:2334 [19341.70] vulkan: 7273 passes (17%) ended at buffer.c:2238 [19341.70] vulkan: 6600 passes (15%) ended at render.c:232 [19341.70] vulkan: 1427 passes (3%) ended at cmd.c:534 [19341.70] vulkan: 1162 passes (3%) ended at dma.c:143 [19341.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19341.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19341.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19342.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.8 to 3.2), on to the display in 46.9 ms (46.5 to 47.2), 49.8 ms in all (49.6 to 50.0) [19342.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19343.62] perf: 60.0 frames a second over 5.0 s (1098715 shown in all) [19348.64] perf: 60.0 frames a second over 5.0 s (1099016 shown in all) [19351.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.97 s on the host's processors (70% of one, 11.62 ms a present), the whole process 9.08 s (91%); the busiest: thread 80 'MainThread' 3.23 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19351.70] cpu: in those 10.00 s, 180071 SVCs (18007 a second): 0x1b ArbitrateUnlock 46609, 0x1c WaitProcessWideKeyAtomic 45829, 0x0b SleepThread 36570, 0x1d SignalProcessWideKey 35045, 0x1a ArbitrateLock 8260, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19351.70] vulkan: 565950776 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 839646672 descriptor sets written, 292255136 reused; 302996430 draws kept the last one's shaders and pipeline (0 checked), 527868674 its targets [19351.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19351.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19351.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19351.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1456 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19351.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19351.70] vulkan: 114652059 rendering passes, 1097463 clear commands, 19150659 attachments cleared and 1061 left undefined by their load op [19351.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19351.70] vulkan: 8264 passes (19%) ended at buffer.c:2334 [19351.70] vulkan: 6600 passes (15%) ended at render.c:232 [19351.70] vulkan: 6081 passes (14%) ended at buffer.c:2238 [19351.70] vulkan: 1394 passes (3%) ended at cmd.c:534 [19351.70] vulkan: 1188 passes (3%) ended at dma.c:143 [19351.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19351.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19351.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19352.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.5 to 47.3), 49.8 ms in all (49.6 to 50.0) [19352.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19353.65] perf: 60.0 frames a second over 5.0 s (1099317 shown in all) [19358.65] perf: 60.0 frames a second over 5.0 s (1099617 shown in all) [19361.69] nvn: 1099800 presents, 1099800 submissions [19361.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.10 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19361.70] cpu: in those 10.00 s, 179291 SVCs (17929 a second): 0x1b ArbitrateUnlock 46612, 0x1c WaitProcessWideKeyAtomic 45801, 0x0b SleepThread 35798, 0x1d SignalProcessWideKey 35040, 0x1a ArbitrateLock 8284, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19361.70] vulkan: 566221368 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 840037916 descriptor sets written, 292405076 reused; 303186408 draws kept the last one's shaders and pipeline (0 checked), 528124266 its targets [19361.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19361.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19361.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19361.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1359 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19361.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19361.70] vulkan: 114694695 rendering passes, 1098063 clear commands, 19159659 attachments cleared and 1061 left undefined by their load op [19361.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19361.70] vulkan: 8253 passes (19%) ended at buffer.c:2334 [19361.70] vulkan: 6600 passes (15%) ended at render.c:232 [19361.70] vulkan: 5957 passes (14%) ended at buffer.c:2238 [19361.70] vulkan: 1426 passes (3%) ended at cmd.c:534 [19361.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19361.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19361.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19361.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19362.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.8 to 3.2), on to the display in 46.9 ms (46.6 to 47.2), 49.8 ms in all (49.6 to 50.0) [19362.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19363.67] perf: 60.0 frames a second over 5.0 s (1099918 shown in all) [19368.67] perf: 60.0 frames a second over 5.0 s (1100218 shown in all) [19371.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.73 ms a present), the whole process 9.15 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19371.70] cpu: in those 10.00 s, 182460 SVCs (18246 a second): 0x1b ArbitrateUnlock 47079, 0x1c WaitProcessWideKeyAtomic 46096, 0x0b SleepThread 37710, 0x1d SignalProcessWideKey 35195, 0x1a ArbitrateLock 8622, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19371.70] vulkan: 566491963 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 840429758 descriptor sets written, 292554424 reused; 303376139 draws kept the last one's shaders and pipeline (0 checked), 528379861 its targets [19371.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19371.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19371.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19371.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1471 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19371.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19371.70] vulkan: 114736698 rendering passes, 1098663 clear commands, 19168659 attachments cleared and 1061 left undefined by their load op [19371.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [19371.70] vulkan: 8246 passes (20%) ended at buffer.c:2334 [19371.70] vulkan: 6600 passes (16%) ended at render.c:232 [19371.70] vulkan: 5310 passes (13%) ended at buffer.c:2238 [19371.70] vulkan: 1447 passes (3%) ended at cmd.c:534 [19371.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19371.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19371.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19371.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19372.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19372.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19373.67] perf: 60.0 frames a second over 5.0 s (1100518 shown in all) [19378.69] perf: 60.0 frames a second over 5.0 s (1100819 shown in all) [19381.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19381.70] cpu: in those 10.00 s, 184990 SVCs (18498 a second): 0x1b ArbitrateUnlock 46983, 0x1c WaitProcessWideKeyAtomic 45925, 0x0b SleepThread 40800, 0x1d SignalProcessWideKey 34804, 0x1a ArbitrateLock 8727, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [19381.70] vulkan: 566762320 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 840820877 descriptor sets written, 292704019 reused; 303565568 draws kept the last one's shaders and pipeline (0 checked), 528635218 its targets [19381.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19381.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19381.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19381.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1411 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19381.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19381.70] vulkan: 114781455 rendering passes, 1099263 clear commands, 19177659 attachments cleared and 1061 left undefined by their load op [19381.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19381.70] vulkan: 8174 passes (18%) ended at buffer.c:2334 [19381.70] vulkan: 8132 passes (18%) ended at buffer.c:2238 [19381.70] vulkan: 6599 passes (15%) ended at render.c:232 [19381.70] vulkan: 1452 passes (3%) ended at cmd.c:534 [19381.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19381.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19381.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19381.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19382.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [19382.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19383.69] perf: 60.0 frames a second over 5.0 s (1101119 shown in all) [19388.70] perf: 60.0 frames a second over 5.0 s (1101420 shown in all) [19391.69] nvn: 1101600 presents, 1101600 submissions [19391.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.78 ms a present), the whole process 9.20 s (92%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [19391.70] cpu: in those 10.00 s, 184584 SVCs (18459 a second): 0x1b ArbitrateUnlock 47203, 0x1c WaitProcessWideKeyAtomic 46206, 0x0b SleepThread 39526, 0x1d SignalProcessWideKey 35204, 0x1a ArbitrateLock 8688, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19391.70] vulkan: 567032207 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 841210821 descriptor sets written, 292853849 reused; 303755062 draws kept the last one's shaders and pipeline (0 checked), 528890105 its targets [19391.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19391.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19391.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19391.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1484 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19391.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19391.70] vulkan: 114828096 rendering passes, 1099863 clear commands, 19186659 attachments cleared and 1061 left undefined by their load op [19391.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19391.70] vulkan: 10043 passes (22%) ended at buffer.c:2238 [19391.70] vulkan: 8167 passes (18%) ended at buffer.c:2334 [19391.70] vulkan: 6600 passes (14%) ended at render.c:232 [19391.70] vulkan: 1437 passes (3%) ended at cmd.c:534 [19391.70] vulkan: 1194 passes (3%) ended at dma.c:143 [19391.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19391.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19391.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19392.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19392.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19393.72] perf: 60.0 frames a second over 5.0 s (1101721 shown in all) [19398.72] perf: 60.0 frames a second over 5.0 s (1102021 shown in all) [19401.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.83 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19401.70] cpu: in those 10.00 s, 183731 SVCs (18373 a second): 0x1b ArbitrateUnlock 46822, 0x1c WaitProcessWideKeyAtomic 45821, 0x0b SleepThread 39804, 0x1d SignalProcessWideKey 34848, 0x1a ArbitrateLock 8681, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [19401.70] vulkan: 567302756 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 841602526 descriptor sets written, 293003242 reused; 303945211 draws kept the last one's shaders and pipeline (0 checked), 529145654 its targets [19401.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19401.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19401.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19401.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1452 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19401.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19401.70] vulkan: 114873285 rendering passes, 1100463 clear commands, 19195659 attachments cleared and 1061 left undefined by their load op [19401.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19401.70] vulkan: 8534 passes (19%) ended at buffer.c:2238 [19401.70] vulkan: 8172 passes (18%) ended at buffer.c:2334 [19401.70] vulkan: 6600 passes (15%) ended at render.c:232 [19401.70] vulkan: 1483 passes (3%) ended at cmd.c:534 [19401.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19401.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19401.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19401.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19401.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19401.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19403.74] perf: 60.0 frames a second over 5.0 s (1102322 shown in all) [19408.74] perf: 60.0 frames a second over 5.0 s (1102622 shown in all) [19411.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.20 s (92%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19411.70] cpu: in those 10.00 s, 185430 SVCs (18543 a second): 0x1b ArbitrateUnlock 46980, 0x1c WaitProcessWideKeyAtomic 45982, 0x0b SleepThread 40993, 0x1d SignalProcessWideKey 34898, 0x1a ArbitrateLock 8819, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19411.70] vulkan: 567573241 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 841993670 descriptor sets written, 293153068 reused; 304135086 draws kept the last one's shaders and pipeline (0 checked), 529401139 its targets [19411.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19411.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19411.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14153 MB (6048 ours) [19411.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1790 buffers (9 MB); 2977 of 14153 MB in use as they count it, 0 MB freed for the budget so far [19411.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19411.70] vulkan: 114917292 rendering passes, 1101063 clear commands, 19204659 attachments cleared and 1061 left undefined by their load op [19411.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19411.70] vulkan: 8228 passes (19%) ended at buffer.c:2334 [19411.70] vulkan: 7336 passes (17%) ended at buffer.c:2238 [19411.70] vulkan: 6600 passes (15%) ended at render.c:232 [19411.70] vulkan: 1443 passes (3%) ended at cmd.c:534 [19411.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19411.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19411.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19411.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19411.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19411.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19413.75] perf: 60.0 frames a second over 5.0 s (1102923 shown in all) [19418.75] perf: 60.0 frames a second over 5.0 s (1103223 shown in all) [19421.69] nvn: 1103400 presents, 1103400 submissions [19421.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.26 s (93%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19421.70] cpu: in those 10.00 s, 184397 SVCs (18440 a second): 0x1b ArbitrateUnlock 46846, 0x1c WaitProcessWideKeyAtomic 46082, 0x0b SleepThread 40275, 0x1d SignalProcessWideKey 35001, 0x1a ArbitrateLock 8436, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19421.70] vulkan: 567843240 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 842384329 descriptor sets written, 293302407 reused; 304324684 draws kept the last one's shaders and pipeline (0 checked), 529656138 its targets [19421.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19421.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19421.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [19421.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1438 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [19421.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19421.70] vulkan: 114962585 rendering passes, 1101663 clear commands, 19213659 attachments cleared and 1061 left undefined by their load op [19421.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19421.70] vulkan: 8629 passes (19%) ended at buffer.c:2238 [19421.70] vulkan: 8191 passes (18%) ended at buffer.c:2334 [19421.70] vulkan: 6600 passes (15%) ended at render.c:232 [19421.70] vulkan: 1473 passes (3%) ended at cmd.c:534 [19421.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19421.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19421.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19421.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19421.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [19421.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19423.75] perf: 60.0 frames a second over 5.0 s (1103523 shown in all) [19428.77] perf: 60.0 frames a second over 5.0 s (1103824 shown in all) [19431.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.24 s (92%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19431.70] cpu: in those 10.00 s, 184645 SVCs (18465 a second): 0x1b ArbitrateUnlock 47013, 0x1c WaitProcessWideKeyAtomic 46071, 0x0b SleepThread 40148, 0x1d SignalProcessWideKey 34996, 0x1a ArbitrateLock 8660, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19431.70] vulkan: 568113239 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 842775507 descriptor sets written, 293451227 reused; 304514283 draws kept the last one's shaders and pipeline (0 checked), 529911137 its targets [19431.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19431.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19431.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [19431.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1515 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [19431.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19431.70] vulkan: 115010231 rendering passes, 1102263 clear commands, 19222659 attachments cleared and 1061 left undefined by their load op [19431.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19431.70] vulkan: 11056 passes (23%) ended at buffer.c:2238 [19431.70] vulkan: 8144 passes (17%) ended at buffer.c:2334 [19431.70] vulkan: 6600 passes (14%) ended at render.c:232 [19431.70] vulkan: 1446 passes (3%) ended at cmd.c:534 [19431.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19431.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19431.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19431.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19431.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [19431.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19433.77] perf: 60.0 frames a second over 5.0 s (1104124 shown in all) [19438.79] perf: 60.0 frames a second over 5.0 s (1104425 shown in all) [19441.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.77 ms a present), the whole process 9.20 s (92%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19441.70] cpu: in those 10.00 s, 179324 SVCs (17932 a second): 0x1b ArbitrateUnlock 46165, 0x1c WaitProcessWideKeyAtomic 45340, 0x0b SleepThread 37292, 0x1d SignalProcessWideKey 34474, 0x1a ArbitrateLock 8297, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19441.70] vulkan: 568383460 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 843166492 descriptor sets written, 293600684 reused; 304703976 draws kept the last one's shaders and pipeline (0 checked), 530166358 its targets [19441.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19441.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19441.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19441.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1622 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19441.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19441.70] vulkan: 115055317 rendering passes, 1102863 clear commands, 19231659 attachments cleared and 1061 left undefined by their load op [19441.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19441.70] vulkan: 8450 passes (19%) ended at buffer.c:2238 [19441.70] vulkan: 8179 passes (18%) ended at buffer.c:2334 [19441.70] vulkan: 6600 passes (15%) ended at render.c:232 [19441.70] vulkan: 1463 passes (3%) ended at cmd.c:534 [19441.70] vulkan: 1194 passes (3%) ended at dma.c:143 [19441.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19441.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19441.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19441.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.6), on to the display in 46.9 ms (46.1 to 47.4), 49.8 ms in all (49.6 to 50.0) [19441.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19443.80] perf: 60.0 frames a second over 5.0 s (1104726 shown in all) [19448.82] perf: 60.0 frames a second over 5.0 s (1105027 shown in all) [19451.69] nvn: 1105200 presents, 1105200 submissions [19451.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [19451.70] cpu: in those 10.00 s, 180433 SVCs (18043 a second): 0x1b ArbitrateUnlock 46846, 0x1c WaitProcessWideKeyAtomic 45860, 0x0b SleepThread 36355, 0x1d SignalProcessWideKey 35047, 0x1a ArbitrateLock 8567, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19451.70] vulkan: 568653459 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 843556524 descriptor sets written, 293750650 reused; 304893041 draws kept the last one's shaders and pipeline (0 checked), 530421357 its targets [19451.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19451.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19451.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19451.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1507 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19451.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19451.70] vulkan: 115100524 rendering passes, 1103463 clear commands, 19240659 attachments cleared and 1061 left undefined by their load op [19451.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19451.70] vulkan: 8571 passes (19%) ended at buffer.c:2238 [19451.70] vulkan: 8238 passes (18%) ended at buffer.c:2334 [19451.70] vulkan: 6600 passes (15%) ended at render.c:232 [19451.70] vulkan: 1398 passes (3%) ended at cmd.c:534 [19451.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19451.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19451.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19451.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19451.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [19451.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19453.82] perf: 60.0 frames a second over 5.0 s (1105327 shown in all) [19458.84] perf: 60.0 frames a second over 5.0 s (1105628 shown in all) [19461.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.97 s on the host's processors (70% of one, 11.62 ms a present), the whole process 9.09 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19461.70] cpu: in those 10.00 s, 179564 SVCs (17956 a second): 0x1b ArbitrateUnlock 46505, 0x1c WaitProcessWideKeyAtomic 45852, 0x0b SleepThread 36295, 0x1d SignalProcessWideKey 35068, 0x1a ArbitrateLock 8086, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19461.70] vulkan: 568924008 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 843948150 descriptor sets written, 293900122 reused; 305082590 draws kept the last one's shaders and pipeline (0 checked), 530676906 its targets [19461.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19461.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19461.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [19461.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1474 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [19461.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19461.70] vulkan: 115142570 rendering passes, 1104063 clear commands, 19249659 attachments cleared and 1061 left undefined by their load op [19461.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [19461.70] vulkan: 8234 passes (20%) ended at buffer.c:2334 [19461.70] vulkan: 6600 passes (16%) ended at render.c:232 [19461.70] vulkan: 5364 passes (13%) ended at buffer.c:2238 [19461.70] vulkan: 1448 passes (3%) ended at cmd.c:534 [19461.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19461.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19461.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19461.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19461.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.4), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [19461.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19463.84] perf: 60.0 frames a second over 5.0 s (1105928 shown in all) [19468.84] perf: 60.0 frames a second over 5.0 s (1106228 shown in all) [19471.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.65 ms a present), the whole process 9.09 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19471.70] cpu: in those 10.00 s, 179759 SVCs (17977 a second): 0x1b ArbitrateUnlock 46621, 0x1c WaitProcessWideKeyAtomic 45772, 0x0b SleepThread 36263, 0x1d SignalProcessWideKey 35005, 0x1a ArbitrateLock 8341, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19471.70] vulkan: 569194352 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 844339277 descriptor sets written, 294049683 reused; 305272190 draws kept the last one's shaders and pipeline (0 checked), 530932250 its targets [19471.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19471.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19471.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19471.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1515 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19471.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19471.70] vulkan: 115186962 rendering passes, 1104663 clear commands, 19258659 attachments cleared and 1061 left undefined by their load op [19471.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19471.70] vulkan: 8225 passes (19%) ended at buffer.c:2334 [19471.70] vulkan: 7750 passes (17%) ended at buffer.c:2238 [19471.70] vulkan: 6600 passes (15%) ended at render.c:232 [19471.70] vulkan: 1417 passes (3%) ended at cmd.c:534 [19471.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19471.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19471.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19471.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19471.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.2), on to the display in 46.9 ms (46.5 to 47.3), 49.8 ms in all (49.6 to 50.0) [19471.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19473.85] perf: 60.0 frames a second over 5.0 s (1106529 shown in all) [19478.87] perf: 60.0 frames a second over 5.0 s (1106830 shown in all) [19481.69] nvn: 1107000 presents, 1107000 submissions [19481.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.27 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [19481.70] cpu: in those 10.00 s, 179200 SVCs (17920 a second): 0x1b ArbitrateUnlock 46319, 0x1c WaitProcessWideKeyAtomic 45585, 0x0b SleepThread 36637, 0x1d SignalProcessWideKey 34797, 0x1a ArbitrateLock 8105, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19481.70] vulkan: 569464887 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 844730459 descriptor sets written, 294199571 reused; 305461914 draws kept the last one's shaders and pipeline (0 checked), 531187785 its targets [19481.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19481.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19481.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19481.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1454 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19481.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19481.70] vulkan: 115229470 rendering passes, 1105263 clear commands, 19267659 attachments cleared and 1061 left undefined by their load op [19481.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19481.70] vulkan: 8232 passes (19%) ended at buffer.c:2334 [19481.70] vulkan: 6600 passes (16%) ended at render.c:232 [19481.70] vulkan: 5813 passes (14%) ended at buffer.c:2238 [19481.70] vulkan: 1463 passes (3%) ended at cmd.c:534 [19481.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19481.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19481.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19481.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19481.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.8 to 3.3), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [19481.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19483.89] perf: 60.0 frames a second over 5.0 s (1107131 shown in all) [19488.89] perf: 60.0 frames a second over 5.0 s (1107431 shown in all) [19491.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.63 ms a present), the whole process 9.10 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19491.70] cpu: in those 10.00 s, 179767 SVCs (17976 a second): 0x1b ArbitrateUnlock 46641, 0x1c WaitProcessWideKeyAtomic 45771, 0x0b SleepThread 36281, 0x1d SignalProcessWideKey 34983, 0x1a ArbitrateLock 8341, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [19491.70] vulkan: 569735321 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 845122045 descriptor sets written, 294348853 reused; 305651641 draws kept the last one's shaders and pipeline (0 checked), 531443219 its targets [19491.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19491.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19491.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19491.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1316 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19491.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19491.70] vulkan: 115272532 rendering passes, 1105863 clear commands, 19276659 attachments cleared and 1061 left undefined by their load op [19491.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19491.70] vulkan: 8235 passes (19%) ended at buffer.c:2334 [19491.70] vulkan: 6600 passes (15%) ended at render.c:232 [19491.70] vulkan: 6392 passes (15%) ended at buffer.c:2238 [19491.70] vulkan: 1435 passes (3%) ended at cmd.c:534 [19491.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19491.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19491.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19491.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19491.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19491.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19493.89] perf: 60.0 frames a second over 5.0 s (1107731 shown in all) [19498.90] perf: 60.0 frames a second over 5.0 s (1108032 shown in all) [19501.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.70 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19501.70] cpu: in those 10.00 s, 179615 SVCs (17962 a second): 0x1b ArbitrateUnlock 46529, 0x1c WaitProcessWideKeyAtomic 45788, 0x0b SleepThread 36277, 0x1d SignalProcessWideKey 35017, 0x1a ArbitrateLock 8246, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19501.70] vulkan: 570005829 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 845513621 descriptor sets written, 294498293 reused; 305841414 draws kept the last one's shaders and pipeline (0 checked), 531698727 its targets [19501.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19501.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19501.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19501.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1318 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19501.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19501.70] vulkan: 115317416 rendering passes, 1106463 clear commands, 19285659 attachments cleared and 1061 left undefined by their load op [19501.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19501.70] vulkan: 8222 passes (18%) ended at buffer.c:2238 [19501.70] vulkan: 8210 passes (18%) ended at buffer.c:2334 [19501.70] vulkan: 6600 passes (15%) ended at render.c:232 [19501.70] vulkan: 1452 passes (3%) ended at cmd.c:534 [19501.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19501.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19501.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19501.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19501.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.5), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.7 to 50.0) [19501.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19503.92] perf: 60.0 frames a second over 5.0 s (1108333 shown in all) [19508.92] perf: 60.0 frames a second over 5.0 s (1108633 shown in all) [19511.69] nvn: 1108800 presents, 1108800 submissions [19511.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.95 s on the host's processors (70% of one, 11.58 ms a present), the whole process 9.10 s (91%); the busiest: thread 80 'MainThread' 3.22 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19511.70] cpu: in those 10.00 s, 180369 SVCs (18037 a second): 0x1b ArbitrateUnlock 46724, 0x1c WaitProcessWideKeyAtomic 45921, 0x0b SleepThread 36536, 0x1d SignalProcessWideKey 35114, 0x1a ArbitrateLock 8316, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19511.70] vulkan: 570275260 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 845903092 descriptor sets written, 294647684 reused; 306030413 draws kept the last one's shaders and pipeline (0 checked), 531953158 its targets [19511.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19511.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19511.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19511.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2031 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19511.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19511.70] vulkan: 115363664 rendering passes, 1107063 clear commands, 19294659 attachments cleared and 1061 left undefined by their load op [19511.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19511.70] vulkan: 9649 passes (21%) ended at buffer.c:2238 [19511.70] vulkan: 8148 passes (18%) ended at buffer.c:2334 [19511.70] vulkan: 6600 passes (14%) ended at render.c:232 [19511.70] vulkan: 1451 passes (3%) ended at cmd.c:534 [19511.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19511.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19511.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19511.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19511.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [19511.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19513.94] perf: 60.0 frames a second over 5.0 s (1108934 shown in all) [19518.95] perf: 60.0 frames a second over 5.0 s (1109235 shown in all) [19521.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.66 ms a present), the whole process 9.13 s (91%); the busiest: thread 80 'MainThread' 3.26 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19521.70] cpu: in those 10.00 s, 179868 SVCs (17986 a second): 0x1b ArbitrateUnlock 46492, 0x1c WaitProcessWideKeyAtomic 45692, 0x0b SleepThread 36701, 0x1d SignalProcessWideKey 34926, 0x1a ArbitrateLock 8299, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19521.70] vulkan: 570545207 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 846294176 descriptor sets written, 294796494 reused; 306219961 draws kept the last one's shaders and pipeline (0 checked), 532208105 its targets [19521.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19521.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19521.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19521.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1609 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19521.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19521.70] vulkan: 115411925 rendering passes, 1107663 clear commands, 19303659 attachments cleared and 1061 left undefined by their load op [19521.70] vulkan: 18000 passes (37%) ended at renderer.c:214 [19521.70] vulkan: 11722 passes (24%) ended at buffer.c:2238 [19521.70] vulkan: 8116 passes (17%) ended at buffer.c:2334 [19521.70] vulkan: 6600 passes (14%) ended at render.c:232 [19521.70] vulkan: 1423 passes (3%) ended at cmd.c:534 [19521.70] vulkan: 1200 passes (2%) ended at dma.c:143 [19521.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19521.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19521.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19521.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.7 to 50.0) [19521.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19523.95] perf: 60.0 frames a second over 5.0 s (1109535 shown in all) [19528.97] perf: 60.0 frames a second over 5.0 s (1109836 shown in all) [19531.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.63 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19531.70] cpu: in those 10.00 s, 179429 SVCs (17942 a second): 0x1b ArbitrateUnlock 46603, 0x1c WaitProcessWideKeyAtomic 45742, 0x0b SleepThread 36129, 0x1d SignalProcessWideKey 34964, 0x1a ArbitrateLock 8234, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19531.70] vulkan: 570814912 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 846684366 descriptor sets written, 294945714 reused; 306409557 draws kept the last one's shaders and pipeline (0 checked), 532462810 its targets [19531.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19531.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19531.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19531.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1476 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19531.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19531.70] vulkan: 115458656 rendering passes, 1108263 clear commands, 19312659 attachments cleared and 1061 left undefined by their load op [19531.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19531.70] vulkan: 10135 passes (22%) ended at buffer.c:2238 [19531.70] vulkan: 8136 passes (17%) ended at buffer.c:2334 [19531.70] vulkan: 6600 passes (14%) ended at render.c:232 [19531.70] vulkan: 1461 passes (3%) ended at cmd.c:534 [19531.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19531.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19531.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19531.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19531.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.7 to 50.0) [19531.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19533.97] perf: 60.0 frames a second over 5.0 s (1110136 shown in all) [19538.99] perf: 60.0 frames a second over 5.0 s (1110437 shown in all) [19541.69] nvn: 1110600 presents, 1110600 submissions [19541.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.00 s on the host's processors (70% of one, 11.66 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19541.70] cpu: in those 10.00 s, 179216 SVCs (17922 a second): 0x1b ArbitrateUnlock 46508, 0x1c WaitProcessWideKeyAtomic 45619, 0x0b SleepThread 36186, 0x1d SignalProcessWideKey 34840, 0x1a ArbitrateLock 8305, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19541.70] vulkan: 571085178 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 847075286 descriptor sets written, 295095326 reused; 306599157 draws kept the last one's shaders and pipeline (0 checked), 532718076 its targets [19541.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19541.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19541.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19541.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1603 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19541.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19541.70] vulkan: 115505339 rendering passes, 1108863 clear commands, 19321659 attachments cleared and 1061 left undefined by their load op [19541.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19541.70] vulkan: 10050 passes (22%) ended at buffer.c:2238 [19541.70] vulkan: 8144 passes (17%) ended at buffer.c:2334 [19541.70] vulkan: 6600 passes (14%) ended at render.c:232 [19541.70] vulkan: 1489 passes (3%) ended at cmd.c:534 [19541.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19541.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19541.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19541.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19541.76] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.7 to 50.0) [19541.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19543.99] perf: 60.0 frames a second over 5.0 s (1110737 shown in all) [19548.99] perf: 60.0 frames a second over 5.0 s (1111037 shown in all) [19551.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.75 ms a present), the whole process 9.22 s (92%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [19551.70] cpu: in those 10.00 s, 179341 SVCs (17934 a second): 0x1b ArbitrateUnlock 46218, 0x1c WaitProcessWideKeyAtomic 45386, 0x0b SleepThread 37254, 0x1d SignalProcessWideKey 34570, 0x1a ArbitrateLock 8154, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [19551.70] vulkan: 571355777 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 847466871 descriptor sets written, 295244939 reused; 306788757 draws kept the last one's shaders and pipeline (0 checked), 532973675 its targets [19551.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19551.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19551.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19551.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1421 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19551.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19551.70] vulkan: 115550222 rendering passes, 1109463 clear commands, 19330659 attachments cleared and 1061 left undefined by their load op [19551.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19551.70] vulkan: 8200 passes (18%) ended at buffer.c:2238 [19551.70] vulkan: 8181 passes (18%) ended at buffer.c:2334 [19551.70] vulkan: 6600 passes (15%) ended at render.c:232 [19551.70] vulkan: 1502 passes (3%) ended at cmd.c:534 [19551.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19551.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19551.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19551.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19551.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [19551.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19554.00] perf: 60.0 frames a second over 5.0 s (1111338 shown in all) [19559.00] perf: 60.0 frames a second over 5.0 s (1111638 shown in all) [19561.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19561.70] cpu: in those 10.00 s, 179063 SVCs (17906 a second): 0x1b ArbitrateUnlock 46429, 0x1c WaitProcessWideKeyAtomic 45513, 0x0b SleepThread 36241, 0x1d SignalProcessWideKey 34716, 0x1a ArbitrateLock 8408, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19561.70] vulkan: 571626071 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 847858415 descriptor sets written, 295393983 reused; 306978623 draws kept the last one's shaders and pipeline (0 checked), 533228969 its targets [19561.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19561.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19561.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19561.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1888 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19561.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19561.70] vulkan: 115596170 rendering passes, 1110063 clear commands, 19339659 attachments cleared and 1061 left undefined by their load op [19561.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19561.70] vulkan: 9282 passes (20%) ended at buffer.c:2238 [19561.70] vulkan: 8151 passes (18%) ended at buffer.c:2334 [19561.70] vulkan: 6600 passes (14%) ended at render.c:232 [19561.70] vulkan: 1515 passes (3%) ended at cmd.c:534 [19561.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19561.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19561.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19561.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19561.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.5), on to the display in 46.9 ms (46.2 to 47.2), 49.8 ms in all (49.6 to 50.0) [19561.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19564.00] perf: 60.0 frames a second over 5.0 s (1111938 shown in all) [19569.02] perf: 60.0 frames a second over 5.0 s (1112239 shown in all) [19571.69] nvn: 1112400 presents, 1112400 submissions [19571.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.70 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19571.70] cpu: in those 10.00 s, 179034 SVCs (17903 a second): 0x1b ArbitrateUnlock 46319, 0x1c WaitProcessWideKeyAtomic 45372, 0x0b SleepThread 36600, 0x1d SignalProcessWideKey 34559, 0x1a ArbitrateLock 8426, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19571.70] vulkan: 571896006 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 848248891 descriptor sets written, 295543377 reused; 307168158 draws kept the last one's shaders and pipeline (0 checked), 533483904 its targets [19571.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19571.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19571.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19571.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1503 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19571.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19571.70] vulkan: 115641527 rendering passes, 1110663 clear commands, 19348659 attachments cleared and 1061 left undefined by their load op [19571.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19571.70] vulkan: 8685 passes (19%) ended at buffer.c:2238 [19571.70] vulkan: 8161 passes (18%) ended at buffer.c:2334 [19571.70] vulkan: 6600 passes (15%) ended at render.c:232 [19571.70] vulkan: 1511 passes (3%) ended at cmd.c:534 [19571.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19571.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19571.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19571.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19571.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19571.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19574.04] perf: 60.0 frames a second over 5.0 s (1112540 shown in all) [19579.04] perf: 60.0 frames a second over 5.0 s (1112840 shown in all) [19581.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.5 to 47.4), 49.8 ms in all (49.6 to 50.0) [19581.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19581.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.74 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19581.70] cpu: in those 10.00 s, 179033 SVCs (17903 a second): 0x1b ArbitrateUnlock 46562, 0x1c WaitProcessWideKeyAtomic 45786, 0x0b SleepThread 35772, 0x1d SignalProcessWideKey 35041, 0x1a ArbitrateLock 8115, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19581.70] vulkan: 572166499 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 848640531 descriptor sets written, 295692723 reused; 307358253 draws kept the last one's shaders and pipeline (0 checked), 533739397 its targets [19581.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19581.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19581.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19581.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1368 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19581.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19581.70] vulkan: 115685208 rendering passes, 1111263 clear commands, 19357659 attachments cleared and 1061 left undefined by their load op [19581.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19581.70] vulkan: 8218 passes (19%) ended at buffer.c:2334 [19581.70] vulkan: 6996 passes (16%) ended at buffer.c:2238 [19581.70] vulkan: 6600 passes (15%) ended at render.c:232 [19581.70] vulkan: 1467 passes (3%) ended at cmd.c:534 [19581.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19581.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19581.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19581.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19584.05] perf: 60.0 frames a second over 5.0 s (1113141 shown in all) [19589.05] perf: 60.0 frames a second over 5.0 s (1113441 shown in all) [19591.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.8 to 3.3), on to the display in 46.9 ms (46.5 to 47.2), 49.8 ms in all (49.7 to 50.0) [19591.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19591.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.11 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19591.70] cpu: in those 10.00 s, 179995 SVCs (18000 a second): 0x1b ArbitrateUnlock 46405, 0x1c WaitProcessWideKeyAtomic 45638, 0x0b SleepThread 37118, 0x1d SignalProcessWideKey 34823, 0x1a ArbitrateLock 8253, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19591.70] vulkan: 572436947 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 849031789 descriptor sets written, 295842361 reused; 307548303 draws kept the last one's shaders and pipeline (0 checked), 533994845 its targets [19591.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19591.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19591.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19591.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1538 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19591.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19591.70] vulkan: 115728205 rendering passes, 1111863 clear commands, 19366659 attachments cleared and 1061 left undefined by their load op [19591.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19591.70] vulkan: 8235 passes (19%) ended at buffer.c:2334 [19591.70] vulkan: 6600 passes (15%) ended at render.c:232 [19591.70] vulkan: 6337 passes (15%) ended at buffer.c:2238 [19591.70] vulkan: 1425 passes (3%) ended at cmd.c:534 [19591.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19591.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19591.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19591.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19594.05] perf: 60.0 frames a second over 5.0 s (1113741 shown in all) [19599.07] perf: 60.0 frames a second over 5.0 s (1114042 shown in all) [19601.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19601.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19601.69] nvn: 1114200 presents, 1114200 submissions [19601.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19601.70] cpu: in those 10.00 s, 179762 SVCs (17976 a second): 0x1b ArbitrateUnlock 46605, 0x1c WaitProcessWideKeyAtomic 45672, 0x0b SleepThread 36391, 0x1d SignalProcessWideKey 34901, 0x1a ArbitrateLock 8445, 0x21 SendSyncRequest 5930; 0 calls the dispatch table had no code for (RtAPI.miss) [19601.70] vulkan: 572707170 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 849422661 descriptor sets written, 295991935 reused; 307738121 draws kept the last one's shaders and pipeline (0 checked), 534250068 its targets [19601.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19601.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19601.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19601.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1771 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19601.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19601.70] vulkan: 115773277 rendering passes, 1112463 clear commands, 19375659 attachments cleared and 1061 left undefined by their load op [19601.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19601.70] vulkan: 8423 passes (19%) ended at buffer.c:2238 [19601.70] vulkan: 8205 passes (18%) ended at buffer.c:2334 [19601.70] vulkan: 6600 passes (15%) ended at render.c:232 [19601.70] vulkan: 1444 passes (3%) ended at cmd.c:534 [19601.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19601.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19601.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19601.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19604.07] perf: 60.0 frames a second over 5.0 s (1114342 shown in all) [19609.07] perf: 60.0 frames a second over 5.0 s (1114642 shown in all) [19611.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.60 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.7 to 50.0) [19611.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19611.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.96 s on the host's processors (70% of one, 11.61 ms a present), the whole process 9.11 s (91%); the busiest: thread 80 'MainThread' 3.23 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19611.70] cpu: in those 10.00 s, 178662 SVCs (17866 a second): 0x1b ArbitrateUnlock 46266, 0x1c WaitProcessWideKeyAtomic 45599, 0x0b SleepThread 36154, 0x1d SignalProcessWideKey 34853, 0x1a ArbitrateLock 8032, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19611.70] vulkan: 572977244 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 849813851 descriptor sets written, 296140893 reused; 307927799 draws kept the last one's shaders and pipeline (0 checked), 534505142 its targets [19611.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19611.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19611.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19611.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1345 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19611.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19611.70] vulkan: 115817653 rendering passes, 1113063 clear commands, 19384659 attachments cleared and 1061 left undefined by their load op [19611.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19611.70] vulkan: 8232 passes (19%) ended at buffer.c:2334 [19611.70] vulkan: 7711 passes (17%) ended at buffer.c:2238 [19611.70] vulkan: 6599 passes (15%) ended at render.c:232 [19611.70] vulkan: 1434 passes (3%) ended at cmd.c:534 [19611.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19611.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19611.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19611.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19614.07] perf: 60.0 frames a second over 5.0 s (1114942 shown in all) [19619.07] perf: 60.0 frames a second over 5.0 s (1115242 shown in all) [19621.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.3), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [19621.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19621.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.01 s on the host's processors (70% of one, 11.69 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.25 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19621.70] cpu: in those 10.00 s, 179746 SVCs (17975 a second): 0x1b ArbitrateUnlock 46721, 0x1c WaitProcessWideKeyAtomic 45848, 0x0b SleepThread 36016, 0x1d SignalProcessWideKey 35088, 0x1a ArbitrateLock 8316, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19621.70] vulkan: 573247485 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 850205345 descriptor sets written, 296289881 reused; 308117565 draws kept the last one's shaders and pipeline (0 checked), 534760383 its targets [19621.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19621.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19621.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19621.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1533 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19621.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19621.70] vulkan: 115863742 rendering passes, 1113663 clear commands, 19393659 attachments cleared and 1061 left undefined by their load op [19621.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19621.70] vulkan: 9442 passes (20%) ended at buffer.c:2238 [19621.70] vulkan: 8167 passes (18%) ended at buffer.c:2334 [19621.70] vulkan: 6600 passes (14%) ended at render.c:232 [19621.70] vulkan: 1480 passes (3%) ended at cmd.c:534 [19621.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19621.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19621.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19621.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19624.09] perf: 60.0 frames a second over 5.0 s (1115543 shown in all) [19629.09] perf: 60.0 frames a second over 5.0 s (1115843 shown in all) [19631.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.7 to 50.0) [19631.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19631.70] nvn: 1116000 presents, 1116000 submissions [19631.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.95 s on the host's processors (69% of one, 11.58 ms a present), the whole process 9.08 s (91%); the busiest: thread 80 'MainThread' 3.23 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [19631.70] cpu: in those 10.00 s, 178918 SVCs (17891 a second): 0x1b ArbitrateUnlock 46276, 0x1c WaitProcessWideKeyAtomic 45599, 0x0b SleepThread 36412, 0x1d SignalProcessWideKey 34838, 0x1a ArbitrateLock 8034, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [19631.70] vulkan: 573517278 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 850595238 descriptor sets written, 296439574 reused; 308306902 draws kept the last one's shaders and pipeline (0 checked), 535015176 its targets [19631.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19631.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19631.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [19631.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1722 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [19631.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19631.70] vulkan: 115909660 rendering passes, 1114263 clear commands, 19402659 attachments cleared and 1061 left undefined by their load op [19631.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19631.70] vulkan: 9282 passes (20%) ended at buffer.c:2238 [19631.70] vulkan: 8195 passes (18%) ended at buffer.c:2334 [19631.70] vulkan: 6600 passes (14%) ended at render.c:232 [19631.70] vulkan: 1441 passes (3%) ended at cmd.c:534 [19631.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19631.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19631.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19631.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19634.10] perf: 60.0 frames a second over 5.0 s (1116144 shown in all) [19639.10] perf: 60.0 frames a second over 5.0 s (1116444 shown in all) [19641.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.60 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.7 to 50.0) [19641.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19641.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.63 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.23 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19641.70] cpu: in those 10.00 s, 179531 SVCs (17953 a second): 0x1b ArbitrateUnlock 46427, 0x1c WaitProcessWideKeyAtomic 45655, 0x0b SleepThread 36619, 0x1d SignalProcessWideKey 34874, 0x1a ArbitrateLock 8200, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19641.70] vulkan: 573787766 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 850986885 descriptor sets written, 296588903 reused; 308496448 draws kept the last one's shaders and pipeline (0 checked), 535270664 its targets [19641.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19641.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19641.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14155 MB (6048 ours) [19641.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1713 buffers (9 MB); 2977 of 14155 MB in use as they count it, 0 MB freed for the budget so far [19641.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19641.70] vulkan: 115953655 rendering passes, 1114863 clear commands, 19411659 attachments cleared and 1061 left undefined by their load op [19641.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19641.70] vulkan: 8211 passes (19%) ended at buffer.c:2334 [19641.70] vulkan: 7316 passes (17%) ended at buffer.c:2238 [19641.70] vulkan: 6600 passes (15%) ended at render.c:232 [19641.70] vulkan: 1468 passes (3%) ended at cmd.c:534 [19641.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19641.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19641.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19641.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19644.12] perf: 60.0 frames a second over 5.0 s (1116745 shown in all) [19649.14] perf: 60.0 frames a second over 5.0 s (1117046 shown in all) [19651.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.60 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.7 to 50.0) [19651.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19651.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.97 s on the host's processors (70% of one, 11.62 ms a present), the whole process 9.11 s (91%); the busiest: thread 80 'MainThread' 3.23 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19651.70] cpu: in those 10.00 s, 179993 SVCs (17999 a second): 0x1b ArbitrateUnlock 46755, 0x1c WaitProcessWideKeyAtomic 45957, 0x0b SleepThread 36091, 0x1d SignalProcessWideKey 35200, 0x1a ArbitrateLock 8232, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19651.70] vulkan: 574058366 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 851378314 descriptor sets written, 296738674 reused; 308686328 draws kept the last one's shaders and pipeline (0 checked), 535526264 its targets [19651.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19651.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19651.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19651.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1340 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19651.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19651.70] vulkan: 115995731 rendering passes, 1115463 clear commands, 19420659 attachments cleared and 1061 left undefined by their load op [19651.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [19651.70] vulkan: 8258 passes (20%) ended at buffer.c:2334 [19651.70] vulkan: 6600 passes (16%) ended at render.c:232 [19651.70] vulkan: 5404 passes (13%) ended at buffer.c:2238 [19651.70] vulkan: 1414 passes (3%) ended at cmd.c:534 [19651.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19651.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19651.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19651.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19654.15] perf: 60.0 frames a second over 5.0 s (1117347 shown in all) [19659.15] perf: 60.0 frames a second over 5.0 s (1117647 shown in all) [19661.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.60 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.7 to 50.0) [19661.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19661.70] nvn: 1117800 presents, 1117800 submissions [19661.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.97 s on the host's processors (70% of one, 11.62 ms a present), the whole process 9.13 s (91%); the busiest: thread 80 'MainThread' 3.23 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19661.70] cpu: in those 10.00 s, 178747 SVCs (17874 a second): 0x1b ArbitrateUnlock 46327, 0x1c WaitProcessWideKeyAtomic 45661, 0x0b SleepThread 36056, 0x1d SignalProcessWideKey 34896, 0x1a ArbitrateLock 8049, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19661.70] vulkan: 574328727 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 851769323 descriptor sets written, 296888387 reused; 308876283 draws kept the last one's shaders and pipeline (0 checked), 535781625 its targets [19661.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19661.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19661.70] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14146 MB (6048 ours) [19661.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1375 buffers (9 MB); 2977 of 14146 MB in use as they count it, 0 MB freed for the budget so far [19661.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19661.70] vulkan: 116039527 rendering passes, 1116063 clear commands, 19429659 attachments cleared and 1061 left undefined by their load op [19661.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19661.70] vulkan: 8217 passes (19%) ended at buffer.c:2334 [19661.70] vulkan: 7113 passes (16%) ended at buffer.c:2238 [19661.70] vulkan: 6600 passes (15%) ended at render.c:232 [19661.70] vulkan: 1466 passes (3%) ended at cmd.c:534 [19661.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19661.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19661.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19661.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19664.15] perf: 60.0 frames a second over 5.0 s (1117947 shown in all) [19669.15] perf: 60.0 frames a second over 5.0 s (1118247 shown in all) [19671.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19671.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19671.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.97 s on the host's processors (70% of one, 11.62 ms a present), the whole process 9.10 s (91%); the busiest: thread 80 'MainThread' 3.23 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19671.70] cpu: in those 10.00 s, 178984 SVCs (17899 a second): 0x1b ArbitrateUnlock 46543, 0x1c WaitProcessWideKeyAtomic 45825, 0x0b SleepThread 35762, 0x1d SignalProcessWideKey 35075, 0x1a ArbitrateLock 8021, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19671.70] vulkan: 574599298 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 852160953 descriptor sets written, 297037899 reused; 309066456 draws kept the last one's shaders and pipeline (0 checked), 536037196 its targets [19671.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19671.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19671.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19671.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1752 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19671.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19671.70] vulkan: 116082284 rendering passes, 1116663 clear commands, 19438659 attachments cleared and 1061 left undefined by their load op [19671.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19671.70] vulkan: 8224 passes (19%) ended at buffer.c:2334 [19671.70] vulkan: 6600 passes (15%) ended at render.c:232 [19671.70] vulkan: 6065 passes (14%) ended at buffer.c:2238 [19671.70] vulkan: 1468 passes (3%) ended at cmd.c:534 [19671.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19671.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19671.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19671.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19674.17] perf: 60.0 frames a second over 5.0 s (1118548 shown in all) [19679.17] perf: 60.0 frames a second over 5.0 s (1118848 shown in all) [19681.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19681.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19681.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.75 ms a present), the whole process 9.21 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19681.70] cpu: in those 10.00 s, 179737 SVCs (17973 a second): 0x1b ArbitrateUnlock 46596, 0x1c WaitProcessWideKeyAtomic 45767, 0x0b SleepThread 36364, 0x1d SignalProcessWideKey 34987, 0x1a ArbitrateLock 8267, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19681.70] vulkan: 574869296 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 852552200 descriptor sets written, 297186648 reused; 309256056 draws kept the last one's shaders and pipeline (0 checked), 536292194 its targets [19681.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19681.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19681.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19681.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1373 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19681.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19681.70] vulkan: 116128212 rendering passes, 1117263 clear commands, 19447659 attachments cleared and 1061 left undefined by their load op [19681.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19681.70] vulkan: 9307 passes (20%) ended at buffer.c:2238 [19681.70] vulkan: 8183 passes (18%) ended at buffer.c:2334 [19681.70] vulkan: 6600 passes (14%) ended at render.c:232 [19681.70] vulkan: 1438 passes (3%) ended at cmd.c:534 [19681.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19681.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19681.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19681.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19684.17] perf: 60.0 frames a second over 5.0 s (1119148 shown in all) [19689.19] perf: 60.0 frames a second over 5.0 s (1119449 shown in all) [19691.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.8), on to the display in 46.9 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [19691.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19691.70] nvn: 1119600 presents, 1119600 submissions [19691.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.80 ms a present), the whole process 9.22 s (92%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19691.70] cpu: in those 10.00 s, 179973 SVCs (17998 a second): 0x1b ArbitrateUnlock 46644, 0x1c WaitProcessWideKeyAtomic 45727, 0x0b SleepThread 36489, 0x1d SignalProcessWideKey 34960, 0x1a ArbitrateLock 8397, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19691.70] vulkan: 575138978 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 852942510 descriptor sets written, 297335702 reused; 309445338 draws kept the last one's shaders and pipeline (0 checked), 536546876 its targets [19691.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19691.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19691.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19691.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1408 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19691.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19691.70] vulkan: 116175053 rendering passes, 1117863 clear commands, 19456659 attachments cleared and 1061 left undefined by their load op [19691.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19691.70] vulkan: 10171 passes (22%) ended at buffer.c:2238 [19691.70] vulkan: 8179 passes (17%) ended at buffer.c:2334 [19691.70] vulkan: 6600 passes (14%) ended at render.c:232 [19691.70] vulkan: 1491 passes (3%) ended at cmd.c:534 [19691.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19691.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19691.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19691.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19694.20] perf: 60.0 frames a second over 5.0 s (1119750 shown in all) [19699.20] perf: 60.0 frames a second over 5.0 s (1120050 shown in all) [19701.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.8 ms (46.2 to 47.3), 49.8 ms in all (49.6 to 50.0) [19701.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19701.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.75 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19701.70] cpu: in those 10.00 s, 179368 SVCs (17937 a second): 0x1b ArbitrateUnlock 46360, 0x1c WaitProcessWideKeyAtomic 45471, 0x0b SleepThread 36781, 0x1d SignalProcessWideKey 34672, 0x1a ArbitrateLock 8327, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19701.70] vulkan: 575408767 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 853333217 descriptor sets written, 297484573 reused; 309634785 draws kept the last one's shaders and pipeline (0 checked), 536801665 its targets [19701.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19701.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19701.70] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14169 MB (6048 ours) [19701.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1378 buffers (9 MB); 2977 of 14169 MB in use as they count it, 0 MB freed for the budget so far [19701.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19701.70] vulkan: 116221554 rendering passes, 1118463 clear commands, 19465659 attachments cleared and 1061 left undefined by their load op [19701.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19701.70] vulkan: 9889 passes (21%) ended at buffer.c:2238 [19701.70] vulkan: 8132 passes (17%) ended at buffer.c:2334 [19701.70] vulkan: 6600 passes (14%) ended at render.c:232 [19701.70] vulkan: 1536 passes (3%) ended at cmd.c:534 [19701.70] vulkan: 1144 passes (2%) ended at dma.c:143 [19701.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19701.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19701.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19704.22] perf: 60.0 frames a second over 5.0 s (1120351 shown in all) [19709.24] perf: 60.0 frames a second over 5.0 s (1120652 shown in all) [19711.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 3.4), on to the display in 47.0 ms (46.3 to 47.5), 49.8 ms in all (49.6 to 50.0) [19711.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19711.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.79 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19711.70] cpu: in those 10.00 s, 178934 SVCs (17893 a second): 0x1b ArbitrateUnlock 46255, 0x1c WaitProcessWideKeyAtomic 45436, 0x0b SleepThread 36565, 0x1d SignalProcessWideKey 34617, 0x1a ArbitrateLock 8304, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19711.70] vulkan: 575679288 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 853724552 descriptor sets written, 297634280 reused; 309824473 draws kept the last one's shaders and pipeline (0 checked), 537057186 its targets [19711.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19711.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19711.70] vulkan: memory used and budgeted: heap 0 352 of 15473 MB (352 ours), heap 1 6514 of 14108 MB (6048 ours) [19711.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1375 buffers (9 MB); 2977 of 14108 MB in use as they count it, 0 MB freed for the budget so far [19711.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19711.70] vulkan: 116264716 rendering passes, 1119063 clear commands, 19474659 attachments cleared and 1061 left undefined by their load op [19711.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19711.70] vulkan: 8243 passes (19%) ended at buffer.c:2334 [19711.70] vulkan: 6622 passes (15%) ended at buffer.c:2238 [19711.70] vulkan: 6600 passes (15%) ended at render.c:232 [19711.70] vulkan: 1297 passes (3%) ended at cmd.c:534 [19711.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19711.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19711.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19711.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19714.24] perf: 60.0 frames a second over 5.0 s (1120952 shown in all) [19719.24] perf: 60.0 frames a second over 5.0 s (1121252 shown in all) [19721.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19721.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19721.70] nvn: 1121400 presents, 1121400 submissions [19721.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.74 ms a present), the whole process 9.19 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [19721.70] cpu: in those 10.00 s, 179219 SVCs (17922 a second): 0x1b ArbitrateUnlock 46402, 0x1c WaitProcessWideKeyAtomic 45575, 0x0b SleepThread 36502, 0x1d SignalProcessWideKey 34759, 0x1a ArbitrateLock 8232, 0x21 SendSyncRequest 5931; 0 calls the dispatch table had no code for (RtAPI.miss) [19721.70] vulkan: 575949887 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 854115803 descriptor sets written, 297784227 reused; 310014160 draws kept the last one's shaders and pipeline (0 checked), 537312785 its targets [19721.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19721.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19721.70] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14126 MB (6048 ours) [19721.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1465 buffers (9 MB); 2977 of 14126 MB in use as they count it, 0 MB freed for the budget so far [19721.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19721.70] vulkan: 116309007 rendering passes, 1119663 clear commands, 19483659 attachments cleared and 1061 left undefined by their load op [19721.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19721.70] vulkan: 8204 passes (19%) ended at buffer.c:2334 [19721.70] vulkan: 7599 passes (17%) ended at buffer.c:2238 [19721.70] vulkan: 6600 passes (15%) ended at render.c:232 [19721.70] vulkan: 1488 passes (3%) ended at cmd.c:534 [19721.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19721.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19721.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19721.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19724.25] perf: 60.0 frames a second over 5.0 s (1121553 shown in all) [19729.27] perf: 60.0 frames a second over 5.0 s (1121854 shown in all) [19731.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.5 to 3.4), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [19731.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19731.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.77 ms a present), the whole process 9.22 s (92%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19731.70] cpu: in those 10.00 s, 178925 SVCs (17892 a second): 0x1b ArbitrateUnlock 46238, 0x1c WaitProcessWideKeyAtomic 45336, 0x0b SleepThread 36591, 0x1d SignalProcessWideKey 34555, 0x1a ArbitrateLock 8448, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19731.70] vulkan: 576220382 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 854507227 descriptor sets written, 297933793 reused; 310204003 draws kept the last one's shaders and pipeline (0 checked), 537568280 its targets [19731.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19731.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19731.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14150 MB (6048 ours) [19731.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1373 buffers (9 MB); 2977 of 14150 MB in use as they count it, 0 MB freed for the budget so far [19731.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19731.70] vulkan: 116355402 rendering passes, 1120263 clear commands, 19492659 attachments cleared and 1061 left undefined by their load op [19731.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19731.70] vulkan: 9777 passes (21%) ended at buffer.c:2238 [19731.70] vulkan: 8155 passes (18%) ended at buffer.c:2334 [19731.70] vulkan: 6600 passes (14%) ended at render.c:232 [19731.70] vulkan: 1463 passes (3%) ended at cmd.c:534 [19731.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19731.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19731.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19731.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19734.27] perf: 60.0 frames a second over 5.0 s (1122154 shown in all) [19739.27] perf: 60.0 frames a second over 5.0 s (1122454 shown in all) [19741.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 3.8), on to the display in 46.9 ms (46.0 to 47.4), 49.8 ms in all (49.6 to 50.0) [19741.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19741.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.25 s (93%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19741.70] cpu: in those 10.00 s, 178220 SVCs (17822 a second): 0x1b ArbitrateUnlock 46200, 0x1c WaitProcessWideKeyAtomic 45475, 0x0b SleepThread 35967, 0x1d SignalProcessWideKey 34724, 0x1a ArbitrateLock 8096, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19741.70] vulkan: 576490549 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 854898565 descriptor sets written, 298082789 reused; 310393603 draws kept the last one's shaders and pipeline (0 checked), 537823447 its targets [19741.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [19741.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19741.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14150 MB (6048 ours) [19741.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1777 buffers (9 MB); 2977 of 14150 MB in use as they count it, 0 MB freed for the budget so far [19741.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19741.70] vulkan: 116401406 rendering passes, 1120863 clear commands, 19501659 attachments cleared and 1061 left undefined by their load op [19741.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19741.70] vulkan: 9376 passes (20%) ended at buffer.c:2238 [19741.70] vulkan: 8160 passes (18%) ended at buffer.c:2334 [19741.70] vulkan: 6600 passes (14%) ended at render.c:232 [19741.70] vulkan: 1468 passes (3%) ended at cmd.c:534 [19741.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19741.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19741.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19741.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19744.27] perf: 60.0 frames a second over 5.0 s (1122754 shown in all) [19749.29] perf: 60.0 frames a second over 5.0 s (1123055 shown in all) [19751.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 46.9 ms (46.2 to 47.3), 49.8 ms in all (49.6 to 50.0) [19751.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19751.70] nvn: 1123200 presents, 1123200 submissions [19751.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.25 s (93%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.21 s [19751.70] cpu: in those 10.00 s, 178149 SVCs (17815 a second): 0x1b ArbitrateUnlock 46004, 0x1c WaitProcessWideKeyAtomic 45236, 0x0b SleepThread 36513, 0x1d SignalProcessWideKey 34462, 0x1a ArbitrateLock 8177, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19751.70] vulkan: 576760717 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 855289337 descriptor sets written, 298232353 reused; 310583371 draws kept the last one's shaders and pipeline (0 checked), 538078615 its targets [19751.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19751.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19751.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14169 MB (6048 ours) [19751.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1688 buffers (9 MB); 2977 of 14169 MB in use as they count it, 0 MB freed for the budget so far [19751.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19751.70] vulkan: 116447941 rendering passes, 1121463 clear commands, 19510659 attachments cleared and 1061 left undefined by their load op [19751.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19751.70] vulkan: 9867 passes (21%) ended at buffer.c:2238 [19751.70] vulkan: 8144 passes (18%) ended at buffer.c:2334 [19751.70] vulkan: 6600 passes (14%) ended at render.c:232 [19751.70] vulkan: 1525 passes (3%) ended at cmd.c:534 [19751.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19751.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19751.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19751.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19754.29] perf: 60.0 frames a second over 5.0 s (1123355 shown in all) [19759.30] perf: 60.0 frames a second over 5.0 s (1123656 shown in all) [19761.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19761.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19761.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19761.70] cpu: in those 10.00 s, 180396 SVCs (18039 a second): 0x1b ArbitrateUnlock 46567, 0x1c WaitProcessWideKeyAtomic 45574, 0x0b SleepThread 37287, 0x1d SignalProcessWideKey 34748, 0x1a ArbitrateLock 8465, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [19761.70] vulkan: 577030714 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 855679387 descriptor sets written, 298382297 reused; 310772971 draws kept the last one's shaders and pipeline (0 checked), 538333612 its targets [19761.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19761.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19761.70] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19761.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1855 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19761.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19761.70] vulkan: 116495573 rendering passes, 1122063 clear commands, 19519659 attachments cleared and 1061 left undefined by their load op [19761.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19761.70] vulkan: 11049 passes (23%) ended at buffer.c:2238 [19761.70] vulkan: 8133 passes (17%) ended at buffer.c:2334 [19761.70] vulkan: 6600 passes (14%) ended at render.c:232 [19761.70] vulkan: 1451 passes (3%) ended at cmd.c:534 [19761.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19761.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19761.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19761.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19764.30] perf: 60.0 frames a second over 5.0 s (1123956 shown in all) [19769.30] perf: 60.0 frames a second over 5.0 s (1124256 shown in all) [19771.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [19771.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19771.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.80 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [19771.70] cpu: in those 10.00 s, 177840 SVCs (17784 a second): 0x1b ArbitrateUnlock 46000, 0x1c WaitProcessWideKeyAtomic 45274, 0x0b SleepThread 36350, 0x1d SignalProcessWideKey 34506, 0x1a ArbitrateLock 7950, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [19771.70] vulkan: 577300972 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 856070648 descriptor sets written, 298531552 reused; 310962797 draws kept the last one's shaders and pipeline (0 checked), 538588870 its targets [19771.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19771.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19771.70] vulkan: memory used and budgeted: heap 0 352 of 15476 MB (352 ours), heap 1 6514 of 14113 MB (6048 ours) [19771.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1504 buffers (9 MB); 2977 of 14113 MB in use as they count it, 0 MB freed for the budget so far [19771.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19771.70] vulkan: 116541731 rendering passes, 1122663 clear commands, 19528659 attachments cleared and 1061 left undefined by their load op [19771.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19771.70] vulkan: 9607 passes (21%) ended at buffer.c:2238 [19771.70] vulkan: 8177 passes (18%) ended at buffer.c:2334 [19771.70] vulkan: 6599 passes (14%) ended at render.c:232 [19771.70] vulkan: 1375 passes (3%) ended at cmd.c:534 [19771.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19771.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19771.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19771.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19774.32] perf: 60.0 frames a second over 5.0 s (1124557 shown in all) [19779.34] perf: 60.0 frames a second over 5.0 s (1124858 shown in all) [19781.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [19781.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19781.70] nvn: 1125000 presents, 1125000 submissions [19781.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19781.70] cpu: in those 10.00 s, 179269 SVCs (17926 a second): 0x1b ArbitrateUnlock 46325, 0x1c WaitProcessWideKeyAtomic 45505, 0x0b SleepThread 36702, 0x1d SignalProcessWideKey 34704, 0x1a ArbitrateLock 8275, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19781.70] vulkan: 577571400 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 856461694 descriptor sets written, 298681362 reused; 311152821 draws kept the last one's shaders and pipeline (0 checked), 538844298 its targets [19781.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19781.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19781.70] vulkan: memory used and budgeted: heap 0 352 of 15494 MB (352 ours), heap 1 6514 of 14129 MB (6048 ours) [19781.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1682 buffers (9 MB); 2977 of 14129 MB in use as they count it, 0 MB freed for the budget so far [19781.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19781.70] vulkan: 116585840 rendering passes, 1123263 clear commands, 19537659 attachments cleared and 1061 left undefined by their load op [19781.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19781.70] vulkan: 8196 passes (19%) ended at buffer.c:2334 [19781.70] vulkan: 7517 passes (17%) ended at buffer.c:2238 [19781.70] vulkan: 6600 passes (15%) ended at render.c:232 [19781.70] vulkan: 1434 passes (3%) ended at cmd.c:534 [19781.70] vulkan: 1162 passes (3%) ended at dma.c:143 [19781.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19781.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19781.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19784.35] perf: 60.0 frames a second over 5.0 s (1125159 shown in all) [19789.37] perf: 60.0 frames a second over 5.0 s (1125460 shown in all) [19791.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [19791.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19791.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.76 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19791.70] cpu: in those 10.00 s, 179548 SVCs (17955 a second): 0x1b ArbitrateUnlock 46550, 0x1c WaitProcessWideKeyAtomic 45759, 0x0b SleepThread 36266, 0x1d SignalProcessWideKey 34980, 0x1a ArbitrateLock 8236, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19791.70] vulkan: 577841936 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 856852969 descriptor sets written, 298831159 reused; 311342961 draws kept the last one's shaders and pipeline (0 checked), 539099834 its targets [19791.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19791.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19791.70] vulkan: memory used and budgeted: heap 0 352 of 15496 MB (352 ours), heap 1 6514 of 14158 MB (6048 ours) [19791.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2089 buffers (9 MB); 2977 of 14158 MB in use as they count it, 0 MB freed for the budget so far [19791.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19791.70] vulkan: 116632672 rendering passes, 1123863 clear commands, 19546659 attachments cleared and 1061 left undefined by their load op [19791.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19791.70] vulkan: 10240 passes (22%) ended at buffer.c:2238 [19791.70] vulkan: 8160 passes (17%) ended at buffer.c:2334 [19791.70] vulkan: 6600 passes (14%) ended at render.c:232 [19791.70] vulkan: 1432 passes (3%) ended at cmd.c:534 [19791.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19791.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19791.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19791.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19794.37] perf: 60.0 frames a second over 5.0 s (1125760 shown in all) [19799.37] perf: 60.0 frames a second over 5.0 s (1126060 shown in all) [19801.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [19801.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19801.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.73 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19801.70] cpu: in those 10.00 s, 180113 SVCs (18011 a second): 0x1b ArbitrateUnlock 46465, 0x1c WaitProcessWideKeyAtomic 45623, 0x0b SleepThread 37124, 0x1d SignalProcessWideKey 34823, 0x1a ArbitrateLock 8321, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19801.70] vulkan: 578112534 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 857244815 descriptor sets written, 298980509 reused; 311533161 draws kept the last one's shaders and pipeline (0 checked), 539355432 its targets [19801.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19801.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19801.70] vulkan: memory used and budgeted: heap 0 352 of 15492 MB (352 ours), heap 1 6514 of 14126 MB (6048 ours) [19801.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1517 buffers (9 MB); 2977 of 14126 MB in use as they count it, 0 MB freed for the budget so far [19801.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19801.70] vulkan: 116677855 rendering passes, 1124463 clear commands, 19555659 attachments cleared and 1061 left undefined by their load op [19801.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19801.70] vulkan: 8565 passes (19%) ended at buffer.c:2238 [19801.70] vulkan: 8178 passes (18%) ended at buffer.c:2334 [19801.70] vulkan: 6600 passes (15%) ended at render.c:232 [19801.70] vulkan: 1440 passes (3%) ended at cmd.c:534 [19801.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19801.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19801.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19801.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19804.39] perf: 60.0 frames a second over 5.0 s (1126361 shown in all) [19809.40] perf: 60.0 frames a second over 5.0 s (1126662 shown in all) [19811.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 3.4), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [19811.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19811.70] nvn: 1126800 presents, 1126800 submissions [19811.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.73 ms a present), the whole process 9.15 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19811.70] cpu: in those 10.00 s, 180543 SVCs (18055 a second): 0x1b ArbitrateUnlock 46746, 0x1c WaitProcessWideKeyAtomic 45880, 0x0b SleepThread 36671, 0x1d SignalProcessWideKey 35089, 0x1a ArbitrateLock 8402, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [19811.70] vulkan: 578382525 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 857635135 descriptor sets written, 299130171 reused; 311722339 draws kept the last one's shaders and pipeline (0 checked), 539610423 its targets [19811.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19811.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19811.70] vulkan: memory used and budgeted: heap 0 352 of 15496 MB (352 ours), heap 1 6514 of 14146 MB (6048 ours) [19811.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1367 buffers (9 MB); 2977 of 14146 MB in use as they count it, 0 MB freed for the budget so far [19811.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19811.70] vulkan: 116723287 rendering passes, 1125063 clear commands, 19564659 attachments cleared and 1061 left undefined by their load op [19811.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19811.70] vulkan: 8838 passes (19%) ended at buffer.c:2238 [19811.70] vulkan: 8181 passes (18%) ended at buffer.c:2334 [19811.70] vulkan: 6600 passes (15%) ended at render.c:232 [19811.70] vulkan: 1425 passes (3%) ended at cmd.c:534 [19811.70] vulkan: 1188 passes (3%) ended at dma.c:143 [19811.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19811.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19811.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19814.40] perf: 60.0 frames a second over 5.0 s (1126962 shown in all) [19819.40] perf: 60.0 frames a second over 5.0 s (1127262 shown in all) [19821.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.7), on to the display in 46.9 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [19821.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19821.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.73 ms a present), the whole process 9.19 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19821.70] cpu: in those 10.00 s, 178584 SVCs (17858 a second): 0x1b ArbitrateUnlock 46250, 0x1c WaitProcessWideKeyAtomic 45418, 0x0b SleepThread 36340, 0x1d SignalProcessWideKey 34627, 0x1a ArbitrateLock 8192, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19821.70] vulkan: 578652516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 858025171 descriptor sets written, 299280117 reused; 311911627 draws kept the last one's shaders and pipeline (0 checked), 539865414 its targets [19821.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19821.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19821.70] vulkan: memory used and budgeted: heap 0 352 of 15496 MB (352 ours), heap 1 6514 of 14165 MB (6048 ours) [19821.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1533 buffers (9 MB); 2977 of 14165 MB in use as they count it, 0 MB freed for the budget so far [19821.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19821.70] vulkan: 116767296 rendering passes, 1125663 clear commands, 19573659 attachments cleared and 1061 left undefined by their load op [19821.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19821.70] vulkan: 8228 passes (19%) ended at buffer.c:2334 [19821.70] vulkan: 7321 passes (17%) ended at buffer.c:2238 [19821.70] vulkan: 6600 passes (15%) ended at render.c:232 [19821.70] vulkan: 1468 passes (3%) ended at cmd.c:534 [19821.70] vulkan: 1192 passes (3%) ended at dma.c:143 [19821.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19821.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19821.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19824.42] perf: 60.0 frames a second over 5.0 s (1127563 shown in all) [19829.44] perf: 60.0 frames a second over 5.0 s (1127864 shown in all) [19831.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.7 to 50.0) [19831.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19831.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19831.70] cpu: in those 10.00 s, 179242 SVCs (17924 a second): 0x1b ArbitrateUnlock 46426, 0x1c WaitProcessWideKeyAtomic 45636, 0x0b SleepThread 36352, 0x1d SignalProcessWideKey 34851, 0x1a ArbitrateLock 8228, 0x21 SendSyncRequest 5931; 0 calls the dispatch table had no code for (RtAPI.miss) [19831.70] vulkan: 578922870 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 858416534 descriptor sets written, 299429462 reused; 312101315 draws kept the last one's shaders and pipeline (0 checked), 540120768 its targets [19831.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19831.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19831.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14117 MB (6048 ours) [19831.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2040 buffers (9 MB); 2977 of 14117 MB in use as they count it, 0 MB freed for the budget so far [19831.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19831.70] vulkan: 116813876 rendering passes, 1126263 clear commands, 19582659 attachments cleared and 1061 left undefined by their load op [19831.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19831.70] vulkan: 9977 passes (21%) ended at buffer.c:2238 [19831.70] vulkan: 8179 passes (18%) ended at buffer.c:2334 [19831.70] vulkan: 6600 passes (14%) ended at render.c:232 [19831.70] vulkan: 1425 passes (3%) ended at cmd.c:534 [19831.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19831.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19831.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19831.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19834.45] perf: 60.0 frames a second over 5.0 s (1128165 shown in all) [19839.47] perf: 60.0 frames a second over 5.0 s (1128466 shown in all) [19841.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.60 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.5), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.7 to 50.0) [19841.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19841.70] nvn: 1128600 presents, 1128600 submissions [19841.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.10 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19841.70] cpu: in those 10.00 s, 179108 SVCs (17911 a second): 0x1b ArbitrateUnlock 46408, 0x1c WaitProcessWideKeyAtomic 45638, 0x0b SleepThread 36194, 0x1d SignalProcessWideKey 34853, 0x1a ArbitrateLock 8259, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19841.70] vulkan: 579193000 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 858807309 descriptor sets written, 299578947 reused; 312290947 draws kept the last one's shaders and pipeline (0 checked), 540375898 its targets [19841.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19841.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19841.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14127 MB (6048 ours) [19841.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1354 buffers (9 MB); 2977 of 14127 MB in use as they count it, 0 MB freed for the budget so far [19841.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19841.70] vulkan: 116858762 rendering passes, 1126863 clear commands, 19591659 attachments cleared and 1061 left undefined by their load op [19841.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19841.70] vulkan: 8285 passes (18%) ended at buffer.c:2238 [19841.70] vulkan: 8197 passes (18%) ended at buffer.c:2334 [19841.70] vulkan: 6600 passes (15%) ended at render.c:232 [19841.70] vulkan: 1405 passes (3%) ended at cmd.c:534 [19841.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19841.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19841.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19841.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19844.49] perf: 60.0 frames a second over 5.0 s (1128767 shown in all) [19849.49] perf: 60.0 frames a second over 5.0 s (1129067 shown in all) [19851.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.5 to 47.3), 49.8 ms in all (49.6 to 50.0) [19851.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19851.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.95 s on the host's processors (70% of one, 11.58 ms a present), the whole process 9.04 s (90%); the busiest: thread 80 'MainThread' 3.22 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [19851.70] cpu: in those 10.00 s, 179907 SVCs (17990 a second): 0x1b ArbitrateUnlock 46653, 0x1c WaitProcessWideKeyAtomic 45887, 0x0b SleepThread 36283, 0x1d SignalProcessWideKey 35102, 0x1a ArbitrateLock 8223, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [19851.70] vulkan: 579463597 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 859198613 descriptor sets written, 299728837 reused; 312481146 draws kept the last one's shaders and pipeline (0 checked), 540631495 its targets [19851.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19851.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19851.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14158 MB (6048 ours) [19851.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1359 buffers (9 MB); 2977 of 14158 MB in use as they count it, 0 MB freed for the budget so far [19851.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19851.70] vulkan: 116900860 rendering passes, 1127463 clear commands, 19600659 attachments cleared and 1061 left undefined by their load op [19851.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [19851.70] vulkan: 8232 passes (20%) ended at buffer.c:2334 [19851.70] vulkan: 6600 passes (16%) ended at render.c:232 [19851.70] vulkan: 5414 passes (13%) ended at buffer.c:2238 [19851.70] vulkan: 1452 passes (3%) ended at cmd.c:534 [19851.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19851.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19851.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19851.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19854.50] perf: 60.0 frames a second over 5.0 s (1129368 shown in all) [19859.50] perf: 60.0 frames a second over 5.0 s (1129668 shown in all) [19861.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.8 to 3.3), on to the display in 46.9 ms (46.5 to 47.2), 49.8 ms in all (49.7 to 50.0) [19861.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19861.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.96 s on the host's processors (70% of one, 11.61 ms a present), the whole process 9.07 s (91%); the busiest: thread 80 'MainThread' 3.22 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19861.70] cpu: in those 10.00 s, 179634 SVCs (17963 a second): 0x1b ArbitrateUnlock 46576, 0x1c WaitProcessWideKeyAtomic 45787, 0x0b SleepThread 36230, 0x1d SignalProcessWideKey 35033, 0x1a ArbitrateLock 8250, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19861.70] vulkan: 579733826 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 859590088 descriptor sets written, 299877820 reused; 312670976 draws kept the last one's shaders and pipeline (0 checked), 540886724 its targets [19861.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19861.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19861.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14160 MB (6048 ours) [19861.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1368 buffers (9 MB); 2977 of 14160 MB in use as they count it, 0 MB freed for the budget so far [19861.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19861.70] vulkan: 116944676 rendering passes, 1128063 clear commands, 19609659 attachments cleared and 1061 left undefined by their load op [19861.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [19861.70] vulkan: 8235 passes (19%) ended at buffer.c:2334 [19861.70] vulkan: 7159 passes (16%) ended at buffer.c:2238 [19861.70] vulkan: 6600 passes (15%) ended at render.c:232 [19861.70] vulkan: 1422 passes (3%) ended at cmd.c:534 [19861.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19861.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19861.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19861.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19864.50] perf: 60.0 frames a second over 5.0 s (1129968 shown in all) [19869.50] perf: 60.0 frames a second over 5.0 s (1130268 shown in all) [19871.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.8 to 3.4), on to the display in 46.9 ms (46.3 to 47.2), 49.8 ms in all (49.6 to 50.0) [19871.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19871.70] nvn: 1130400 presents, 1130400 submissions [19871.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.00 s on the host's processors (70% of one, 11.66 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19871.70] cpu: in those 10.00 s, 179656 SVCs (17966 a second): 0x1b ArbitrateUnlock 46729, 0x1c WaitProcessWideKeyAtomic 45911, 0x0b SleepThread 35741, 0x1d SignalProcessWideKey 35169, 0x1a ArbitrateLock 8347, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [19871.70] vulkan: 580003963 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 859980538 descriptor sets written, 300027644 reused; 312860624 draws kept the last one's shaders and pipeline (0 checked), 541141861 its targets [19871.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19871.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19871.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14160 MB (6048 ours) [19871.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1503 buffers (9 MB); 2977 of 14160 MB in use as they count it, 0 MB freed for the budget so far [19871.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19871.70] vulkan: 116990197 rendering passes, 1128663 clear commands, 19618659 attachments cleared and 1061 left undefined by their load op [19871.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19871.70] vulkan: 8891 passes (20%) ended at buffer.c:2238 [19871.70] vulkan: 8217 passes (18%) ended at buffer.c:2334 [19871.70] vulkan: 6600 passes (14%) ended at render.c:232 [19871.70] vulkan: 1413 passes (3%) ended at cmd.c:534 [19871.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19871.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19871.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19871.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19874.52] perf: 60.0 frames a second over 5.0 s (1130569 shown in all) [19879.54] perf: 60.0 frames a second over 5.0 s (1130870 shown in all) [19881.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.5 to 47.3), 49.8 ms in all (49.7 to 50.0) [19881.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19881.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.95 s on the host's processors (69% of one, 11.58 ms a present), the whole process 9.08 s (91%); the busiest: thread 80 'MainThread' 3.22 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19881.70] cpu: in those 10.00 s, 179115 SVCs (17911 a second): 0x1b ArbitrateUnlock 46622, 0x1c WaitProcessWideKeyAtomic 45852, 0x0b SleepThread 35579, 0x1d SignalProcessWideKey 35117, 0x1a ArbitrateLock 8188, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19881.70] vulkan: 580273960 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 860370585 descriptor sets written, 300177591 reused; 313050130 draws kept the last one's shaders and pipeline (0 checked), 541396858 its targets [19881.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19881.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19881.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19881.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1405 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19881.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19881.70] vulkan: 117037261 rendering passes, 1129263 clear commands, 19627659 attachments cleared and 1061 left undefined by their load op [19881.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [19881.70] vulkan: 10504 passes (22%) ended at buffer.c:2238 [19881.70] vulkan: 8151 passes (17%) ended at buffer.c:2334 [19881.70] vulkan: 6600 passes (14%) ended at render.c:232 [19881.70] vulkan: 1409 passes (3%) ended at cmd.c:534 [19881.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19881.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19881.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19881.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19884.54] perf: 60.0 frames a second over 5.0 s (1131170 shown in all) [19889.54] perf: 60.0 frames a second over 5.0 s (1131470 shown in all) [19891.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [19891.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19891.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.69 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19891.70] cpu: in those 10.00 s, 179543 SVCs (17954 a second): 0x1b ArbitrateUnlock 46286, 0x1c WaitProcessWideKeyAtomic 45496, 0x0b SleepThread 36987, 0x1d SignalProcessWideKey 34698, 0x1a ArbitrateLock 8319, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19891.70] vulkan: 580544510 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 860762176 descriptor sets written, 300327100 reused; 313240283 draws kept the last one's shaders and pipeline (0 checked), 541652408 its targets [19891.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19891.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19891.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19891.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1358 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19891.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19891.70] vulkan: 117080573 rendering passes, 1129863 clear commands, 19636659 attachments cleared and 1061 left undefined by their load op [19891.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19891.70] vulkan: 8204 passes (19%) ended at buffer.c:2334 [19891.70] vulkan: 6626 passes (15%) ended at buffer.c:2238 [19891.70] vulkan: 6600 passes (15%) ended at render.c:232 [19891.70] vulkan: 1484 passes (3%) ended at cmd.c:534 [19891.70] vulkan: 1198 passes (3%) ended at dma.c:143 [19891.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19891.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19891.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19894.54] perf: 60.0 frames a second over 5.0 s (1131770 shown in all) [19899.55] perf: 60.0 frames a second over 5.0 s (1132071 shown in all) [19901.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19901.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19901.70] nvn: 1132200 presents, 1132200 submissions [19901.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.03 s on the host's processors (70% of one, 11.71 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19901.70] cpu: in those 10.00 s, 178745 SVCs (17874 a second): 0x1b ArbitrateUnlock 46139, 0x1c WaitProcessWideKeyAtomic 45285, 0x0b SleepThread 36735, 0x1d SignalProcessWideKey 34477, 0x1a ArbitrateLock 8352, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19901.70] vulkan: 580815110 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 861153425 descriptor sets written, 300477051 reused; 313430266 draws kept the last one's shaders and pipeline (0 checked), 541908008 its targets [19901.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19901.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19901.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19901.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1366 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19901.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19901.70] vulkan: 117123147 rendering passes, 1130463 clear commands, 19645659 attachments cleared and 1061 left undefined by their load op [19901.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19901.70] vulkan: 8250 passes (19%) ended at buffer.c:2334 [19901.70] vulkan: 6600 passes (16%) ended at render.c:232 [19901.70] vulkan: 5893 passes (14%) ended at buffer.c:2238 [19901.70] vulkan: 1431 passes (3%) ended at cmd.c:534 [19901.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19901.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19901.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19901.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19904.55] perf: 60.0 frames a second over 5.0 s (1132371 shown in all) [19909.57] perf: 60.0 frames a second over 5.0 s (1132672 shown in all) [19911.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [19911.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19911.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.73 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19911.70] cpu: in those 10.00 s, 178873 SVCs (17887 a second): 0x1b ArbitrateUnlock 46370, 0x1c WaitProcessWideKeyAtomic 45606, 0x0b SleepThread 36069, 0x1d SignalProcessWideKey 34826, 0x1a ArbitrateLock 8245, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19911.70] vulkan: 581085707 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 861544824 descriptor sets written, 300626846 reused; 313620248 draws kept the last one's shaders and pipeline (0 checked), 542163605 its targets [19911.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19911.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19911.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19911.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1451 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19911.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19911.70] vulkan: 117166118 rendering passes, 1131063 clear commands, 19654659 attachments cleared and 1061 left undefined by their load op [19911.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19911.70] vulkan: 8220 passes (19%) ended at buffer.c:2334 [19911.70] vulkan: 6600 passes (15%) ended at render.c:232 [19911.70] vulkan: 6245 passes (15%) ended at buffer.c:2238 [19911.70] vulkan: 1506 passes (4%) ended at cmd.c:534 [19911.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19911.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19911.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19911.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19914.57] perf: 60.0 frames a second over 5.0 s (1132972 shown in all) [19919.59] perf: 60.0 frames a second over 5.0 s (1133273 shown in all) [19921.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19921.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19921.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.71 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19921.70] cpu: in those 10.00 s, 179145 SVCs (17915 a second): 0x1b ArbitrateUnlock 46160, 0x1c WaitProcessWideKeyAtomic 45488, 0x0b SleepThread 36908, 0x1d SignalProcessWideKey 34742, 0x1a ArbitrateLock 8090, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19921.70] vulkan: 581356248 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 861936622 descriptor sets written, 300776130 reused; 313809867 draws kept the last one's shaders and pipeline (0 checked), 542419146 its targets [19921.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19921.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19921.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19921.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1456 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19921.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19921.70] vulkan: 117208297 rendering passes, 1131663 clear commands, 19663659 attachments cleared and 1061 left undefined by their load op [19921.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [19921.70] vulkan: 8235 passes (20%) ended at buffer.c:2334 [19921.70] vulkan: 6600 passes (16%) ended at render.c:232 [19921.70] vulkan: 5453 passes (13%) ended at buffer.c:2238 [19921.70] vulkan: 1491 passes (4%) ended at cmd.c:534 [19921.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19921.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19921.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19921.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19924.60] perf: 60.0 frames a second over 5.0 s (1133574 shown in all) [19929.62] perf: 60.0 frames a second over 5.0 s (1133875 shown in all) [19931.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [19931.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19931.70] nvn: 1134000 presents, 1134000 submissions [19931.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (71% of one, 11.75 ms a present), the whole process 9.20 s (92%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19931.70] cpu: in those 10.00 s, 180676 SVCs (18068 a second): 0x1b ArbitrateUnlock 46489, 0x1c WaitProcessWideKeyAtomic 45650, 0x0b SleepThread 37662, 0x1d SignalProcessWideKey 34834, 0x1a ArbitrateLock 8285, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19931.70] vulkan: 581626325 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 862327077 descriptor sets written, 300925829 reused; 313999430 draws kept the last one's shaders and pipeline (0 checked), 542674223 its targets [19931.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19931.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19931.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19931.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2034 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19931.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19931.70] vulkan: 117253090 rendering passes, 1132263 clear commands, 19672659 attachments cleared and 1061 left undefined by their load op [19931.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19931.70] vulkan: 8195 passes (18%) ended at buffer.c:2334 [19931.70] vulkan: 8141 passes (18%) ended at buffer.c:2238 [19931.70] vulkan: 6600 passes (15%) ended at render.c:232 [19931.70] vulkan: 1457 passes (3%) ended at cmd.c:534 [19931.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19931.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19931.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19931.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19934.62] perf: 60.0 frames a second over 5.0 s (1134175 shown in all) [19939.64] perf: 60.0 frames a second over 5.0 s (1134476 shown in all) [19941.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.8 to 3.3), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [19941.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19941.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.01 s on the host's processors (70% of one, 11.68 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.44 s, thread 87 'Job.Worker 1' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19941.70] cpu: in those 10.00 s, 178902 SVCs (17890 a second): 0x1b ArbitrateUnlock 46156, 0x1c WaitProcessWideKeyAtomic 45279, 0x0b SleepThread 36870, 0x1d SignalProcessWideKey 34489, 0x1a ArbitrateLock 8350, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19941.70] vulkan: 581895690 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 862716476 descriptor sets written, 301075160 reused; 314188430 draws kept the last one's shaders and pipeline (0 checked), 542928588 its targets [19941.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19941.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19941.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19941.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1414 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19941.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19941.70] vulkan: 117298837 rendering passes, 1132863 clear commands, 19681659 attachments cleared and 1061 left undefined by their load op [19941.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [19941.70] vulkan: 9079 passes (20%) ended at buffer.c:2238 [19941.70] vulkan: 8158 passes (18%) ended at buffer.c:2334 [19941.70] vulkan: 6600 passes (14%) ended at render.c:232 [19941.70] vulkan: 1510 passes (3%) ended at cmd.c:534 [19941.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19941.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19941.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19941.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19944.65] perf: 60.0 frames a second over 5.0 s (1134777 shown in all) [19949.65] perf: 60.0 frames a second over 5.0 s (1135077 shown in all) [19951.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19951.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19951.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.00 s on the host's processors (70% of one, 11.67 ms a present), the whole process 9.13 s (91%); the busiest: thread 80 'MainThread' 3.27 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19951.70] cpu: in those 10.00 s, 178348 SVCs (17834 a second): 0x1b ArbitrateUnlock 46216, 0x1c WaitProcessWideKeyAtomic 45373, 0x0b SleepThread 36087, 0x1d SignalProcessWideKey 34593, 0x1a ArbitrateLock 8320, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [19951.70] vulkan: 582165641 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 863107431 descriptor sets written, 301224107 reused; 314377982 draws kept the last one's shaders and pipeline (0 checked), 543183539 its targets [19951.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19951.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19951.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19951.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1502 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19951.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19951.70] vulkan: 117343666 rendering passes, 1133463 clear commands, 19690659 attachments cleared and 1061 left undefined by their load op [19951.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19951.70] vulkan: 8197 passes (18%) ended at buffer.c:2334 [19951.70] vulkan: 8157 passes (18%) ended at buffer.c:2238 [19951.70] vulkan: 6600 passes (15%) ended at render.c:232 [19951.70] vulkan: 1476 passes (3%) ended at cmd.c:534 [19951.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19951.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19951.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [19951.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19954.67] perf: 60.0 frames a second over 5.0 s (1135378 shown in all) [19959.69] perf: 60.0 frames a second over 5.0 s (1135679 shown in all) [19961.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19961.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19961.70] nvn: 1135800 presents, 1135800 submissions [19961.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.26 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19961.70] cpu: in those 10.00 s, 178493 SVCs (17848 a second): 0x1b ArbitrateUnlock 46282, 0x1c WaitProcessWideKeyAtomic 45657, 0x0b SleepThread 35898, 0x1d SignalProcessWideKey 34901, 0x1a ArbitrateLock 8005, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [19961.70] vulkan: 582435641 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 863498084 descriptor sets written, 301373454 reused; 314567582 draws kept the last one's shaders and pipeline (0 checked), 543438539 its targets [19961.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19961.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19961.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19961.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1470 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19961.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19961.70] vulkan: 117388573 rendering passes, 1134063 clear commands, 19699659 attachments cleared and 1061 left undefined by their load op [19961.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19961.70] vulkan: 8221 passes (18%) ended at buffer.c:2334 [19961.70] vulkan: 8205 passes (18%) ended at buffer.c:2238 [19961.70] vulkan: 6600 passes (15%) ended at render.c:232 [19961.70] vulkan: 1481 passes (3%) ended at cmd.c:534 [19961.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19961.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19961.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19961.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19964.69] perf: 60.0 frames a second over 5.0 s (1135979 shown in all) [19969.70] perf: 60.0 frames a second over 5.0 s (1136280 shown in all) [19971.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [19971.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19971.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.70 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19971.70] cpu: in those 10.00 s, 179980 SVCs (17998 a second): 0x1b ArbitrateUnlock 46414, 0x1c WaitProcessWideKeyAtomic 45587, 0x0b SleepThread 37169, 0x1d SignalProcessWideKey 34763, 0x1a ArbitrateLock 8291, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [19971.70] vulkan: 582705585 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 863888697 descriptor sets written, 301522729 reused; 314757178 draws kept the last one's shaders and pipeline (0 checked), 543693483 its targets [19971.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19971.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19971.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19971.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1277 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19971.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19971.70] vulkan: 117433755 rendering passes, 1134663 clear commands, 19708659 attachments cleared and 1061 left undefined by their load op [19971.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [19971.70] vulkan: 8531 passes (19%) ended at buffer.c:2238 [19971.70] vulkan: 8177 passes (18%) ended at buffer.c:2334 [19971.70] vulkan: 6600 passes (15%) ended at render.c:232 [19971.70] vulkan: 1474 passes (3%) ended at cmd.c:534 [19971.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19971.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19971.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19971.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19974.70] perf: 60.0 frames a second over 5.0 s (1136580 shown in all) [19979.72] perf: 60.0 frames a second over 5.0 s (1136881 shown in all) [19981.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.8 to 3.3), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [19981.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19981.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.00 s on the host's processors (70% of one, 11.67 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.26 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [19981.70] cpu: in those 10.00 s, 179527 SVCs (17953 a second): 0x1b ArbitrateUnlock 46474, 0x1c WaitProcessWideKeyAtomic 45723, 0x0b SleepThread 36475, 0x1d SignalProcessWideKey 34947, 0x1a ArbitrateLock 8150, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [19981.70] vulkan: 582976167 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 864280527 descriptor sets written, 301672063 reused; 314946777 draws kept the last one's shaders and pipeline (0 checked), 543949065 its targets [19981.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19981.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19981.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19981.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1374 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19981.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19981.70] vulkan: 117476261 rendering passes, 1135263 clear commands, 19717659 attachments cleared and 1061 left undefined by their load op [19981.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19981.70] vulkan: 8218 passes (19%) ended at buffer.c:2334 [19981.70] vulkan: 6600 passes (16%) ended at render.c:232 [19981.70] vulkan: 5818 passes (14%) ended at buffer.c:2238 [19981.70] vulkan: 1470 passes (3%) ended at cmd.c:534 [19981.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19981.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19981.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19981.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19984.74] perf: 60.0 frames a second over 5.0 s (1137182 shown in all) [19989.74] perf: 60.0 frames a second over 5.0 s (1137482 shown in all) [19991.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.8 to 3.5), on to the display in 46.9 ms (46.3 to 47.2), 49.8 ms in all (49.7 to 50.0) [19991.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [19991.70] nvn: 1137600 presents, 1137600 submissions [19991.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.03 s on the host's processors (70% of one, 11.72 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.26 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [19991.70] cpu: in those 10.00 s, 179817 SVCs (17982 a second): 0x1b ArbitrateUnlock 46471, 0x1c WaitProcessWideKeyAtomic 45688, 0x0b SleepThread 36747, 0x1d SignalProcessWideKey 34933, 0x1a ArbitrateLock 8221, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [19991.70] vulkan: 583246559 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 864671767 descriptor sets written, 301821607 reused; 315136170 draws kept the last one's shaders and pipeline (0 checked), 544204457 its targets [19991.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [19991.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [19991.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [19991.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1569 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [19991.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [19991.70] vulkan: 117519302 rendering passes, 1135863 clear commands, 19726659 attachments cleared and 1061 left undefined by their load op [19991.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [19991.70] vulkan: 8220 passes (19%) ended at buffer.c:2334 [19991.70] vulkan: 6600 passes (15%) ended at render.c:232 [19991.70] vulkan: 6340 passes (15%) ended at buffer.c:2238 [19991.70] vulkan: 1481 passes (3%) ended at cmd.c:534 [19991.70] vulkan: 1200 passes (3%) ended at dma.c:143 [19991.70] vulkan: 600 passes (1%) ended at renderer.c:680 [19991.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [19991.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [19994.74] perf: 60.0 frames a second over 5.0 s (1137782 shown in all) [19999.74] perf: 60.0 frames a second over 5.0 s (1138082 shown in all) [20001.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.7 to 50.0) [20001.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20001.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.63 ms a present), the whole process 9.11 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20001.70] cpu: in those 10.00 s, 179586 SVCs (17958 a second): 0x1b ArbitrateUnlock 46461, 0x1c WaitProcessWideKeyAtomic 45778, 0x0b SleepThread 36410, 0x1d SignalProcessWideKey 35026, 0x1a ArbitrateLock 8152, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20001.70] vulkan: 583516557 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 865061811 descriptor sets written, 301971559 reused; 315325488 draws kept the last one's shaders and pipeline (0 checked), 544459455 its targets [20001.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20001.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20001.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14168 MB (6048 ours) [20001.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1632 buffers (9 MB); 2977 of 14168 MB in use as they count it, 0 MB freed for the budget so far [20001.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20001.70] vulkan: 117564574 rendering passes, 1136463 clear commands, 19735659 attachments cleared and 1061 left undefined by their load op [20001.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20001.70] vulkan: 8603 passes (19%) ended at buffer.c:2238 [20001.70] vulkan: 8210 passes (18%) ended at buffer.c:2334 [20001.70] vulkan: 6600 passes (15%) ended at render.c:232 [20001.70] vulkan: 1459 passes (3%) ended at cmd.c:534 [20001.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20001.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20001.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20001.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20004.75] perf: 60.0 frames a second over 5.0 s (1138383 shown in all) [20009.77] perf: 60.0 frames a second over 5.0 s (1138684 shown in all) [20010.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20010.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20011.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.01 s on the host's processors (70% of one, 11.69 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [20011.70] cpu: in those 10.00 s, 180035 SVCs (18004 a second): 0x1b ArbitrateUnlock 46483, 0x1c WaitProcessWideKeyAtomic 45603, 0x0b SleepThread 37023, 0x1d SignalProcessWideKey 34782, 0x1a ArbitrateLock 8387, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20011.70] vulkan: 583787107 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 865453439 descriptor sets written, 302121031 reused; 315515264 draws kept the last one's shaders and pipeline (0 checked), 544715005 its targets [20011.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20011.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20011.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14157 MB (6048 ours) [20011.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1450 buffers (9 MB); 2977 of 14157 MB in use as they count it, 0 MB freed for the budget so far [20011.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20011.70] vulkan: 117612351 rendering passes, 1137063 clear commands, 19744659 attachments cleared and 1061 left undefined by their load op [20011.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [20011.70] vulkan: 11213 passes (23%) ended at buffer.c:2238 [20011.70] vulkan: 8098 passes (17%) ended at buffer.c:2334 [20011.70] vulkan: 6599 passes (14%) ended at render.c:232 [20011.70] vulkan: 1467 passes (3%) ended at cmd.c:534 [20011.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20011.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20011.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20011.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20014.77] perf: 60.0 frames a second over 5.0 s (1138984 shown in all) [20019.77] perf: 60.0 frames a second over 5.0 s (1139284 shown in all) [20020.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [20020.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20021.70] nvn: 1139400 presents, 1139400 submissions [20021.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.01 s on the host's processors (70% of one, 11.69 ms a present), the whole process 9.11 s (91%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20021.70] cpu: in those 10.00 s, 178965 SVCs (17896 a second): 0x1b ArbitrateUnlock 46098, 0x1c WaitProcessWideKeyAtomic 45346, 0x0b SleepThread 36997, 0x1d SignalProcessWideKey 34518, 0x1a ArbitrateLock 8248, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20021.70] vulkan: 584057707 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 865844707 descriptor sets written, 302270963 reused; 315705456 draws kept the last one's shaders and pipeline (0 checked), 544970605 its targets [20021.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20021.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20021.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20021.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1363 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20021.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20021.70] vulkan: 117654281 rendering passes, 1137663 clear commands, 19753659 attachments cleared and 1061 left undefined by their load op [20021.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [20021.70] vulkan: 8251 passes (20%) ended at buffer.c:2334 [20021.70] vulkan: 6599 passes (16%) ended at render.c:232 [20021.70] vulkan: 5219 passes (12%) ended at buffer.c:2238 [20021.70] vulkan: 1461 passes (3%) ended at cmd.c:534 [20021.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20021.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20021.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20021.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20024.79] perf: 60.0 frames a second over 5.0 s (1139585 shown in all) [20029.79] perf: 60.0 frames a second over 5.0 s (1139885 shown in all) [20030.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 4.3), on to the display in 46.8 ms (45.5 to 47.3), 49.8 ms in all (49.6 to 50.0) [20030.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20031.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.20 s [20031.70] cpu: in those 10.00 s, 178953 SVCs (17895 a second): 0x1b ArbitrateUnlock 46183, 0x1c WaitProcessWideKeyAtomic 45276, 0x0b SleepThread 36956, 0x1d SignalProcessWideKey 34479, 0x1a ArbitrateLock 8302, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20031.70] vulkan: 584328188 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 866235989 descriptor sets written, 302420643 reused; 315895539 draws kept the last one's shaders and pipeline (0 checked), 545226086 its targets [20031.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [20031.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20031.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20031.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1404 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20031.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20031.70] vulkan: 117697957 rendering passes, 1138263 clear commands, 19762659 attachments cleared and 1061 left undefined by their load op [20031.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20031.70] vulkan: 8197 passes (19%) ended at buffer.c:2334 [20031.70] vulkan: 6966 passes (16%) ended at buffer.c:2238 [20031.70] vulkan: 6600 passes (15%) ended at render.c:232 [20031.70] vulkan: 1515 passes (3%) ended at cmd.c:534 [20031.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20031.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20031.70] vulkan: 598 passes (1%) ended at buffer.c:2166 [20031.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20034.80] perf: 60.0 frames a second over 5.0 s (1140186 shown in all) [20039.82] perf: 60.0 frames a second over 5.0 s (1140487 shown in all) [20040.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.9), on to the display in 46.8 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [20040.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20041.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.29 s (93%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.48 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.20 s [20041.70] cpu: in those 10.00 s, 179637 SVCs (17963 a second): 0x1b ArbitrateUnlock 46432, 0x1c WaitProcessWideKeyAtomic 45654, 0x0b SleepThread 36678, 0x1d SignalProcessWideKey 34878, 0x1a ArbitrateLock 8238, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20041.70] vulkan: 584598187 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 866627263 descriptor sets written, 302569367 reused; 316085139 draws kept the last one's shaders and pipeline (0 checked), 545481085 its targets [20041.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20041.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20041.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20041.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1619 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20041.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20041.70] vulkan: 117744825 rendering passes, 1138863 clear commands, 19771659 attachments cleared and 1061 left undefined by their load op [20041.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [20041.70] vulkan: 10221 passes (22%) ended at buffer.c:2238 [20041.70] vulkan: 8171 passes (17%) ended at buffer.c:2334 [20041.70] vulkan: 6600 passes (14%) ended at render.c:232 [20041.70] vulkan: 1477 passes (3%) ended at cmd.c:534 [20041.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20041.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20041.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20041.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20044.82] perf: 60.0 frames a second over 5.0 s (1140787 shown in all) [20049.84] perf: 60.0 frames a second over 5.0 s (1141088 shown in all) [20050.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.7), on to the display in 46.9 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [20050.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20051.70] nvn: 1141200 presents, 1141200 submissions [20051.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.85 ms a present), the whole process 9.27 s (93%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.48 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.21 s [20051.70] cpu: in those 10.00 s, 178900 SVCs (17890 a second): 0x1b ArbitrateUnlock 46279, 0x1c WaitProcessWideKeyAtomic 45467, 0x0b SleepThread 36426, 0x1d SignalProcessWideKey 34691, 0x1a ArbitrateLock 8283, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [20051.70] vulkan: 584867811 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 867017393 descriptor sets written, 302718485 reused; 316274363 draws kept the last one's shaders and pipeline (0 checked), 545735709 its targets [20051.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20051.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20051.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20051.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1476 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20051.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20051.70] vulkan: 117790829 rendering passes, 1139463 clear commands, 19780659 attachments cleared and 1061 left undefined by their load op [20051.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20051.70] vulkan: 9323 passes (20%) ended at buffer.c:2238 [20051.70] vulkan: 8188 passes (18%) ended at buffer.c:2334 [20051.70] vulkan: 6600 passes (14%) ended at render.c:232 [20051.70] vulkan: 1493 passes (3%) ended at cmd.c:534 [20051.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20051.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20051.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20051.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20054.85] perf: 60.0 frames a second over 5.0 s (1141389 shown in all) [20059.85] perf: 60.0 frames a second over 5.0 s (1141689 shown in all) [20060.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.8 to 3.3), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [20060.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20061.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.96 s on the host's processors (70% of one, 11.61 ms a present), the whole process 9.08 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [20061.70] cpu: in those 10.00 s, 179578 SVCs (17958 a second): 0x1b ArbitrateUnlock 46469, 0x1c WaitProcessWideKeyAtomic 45679, 0x0b SleepThread 36535, 0x1d SignalProcessWideKey 34869, 0x1a ArbitrateLock 8267, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20061.70] vulkan: 585137561 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 867407179 descriptor sets written, 302868199 reused; 316463707 draws kept the last one's shaders and pipeline (0 checked), 545990459 its targets [20061.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20061.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20061.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20061.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1703 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20061.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20061.70] vulkan: 117836467 rendering passes, 1140063 clear commands, 19789659 attachments cleared and 1061 left undefined by their load op [20061.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20061.70] vulkan: 9013 passes (20%) ended at buffer.c:2238 [20061.70] vulkan: 8198 passes (18%) ended at buffer.c:2334 [20061.70] vulkan: 6600 passes (14%) ended at render.c:232 [20061.70] vulkan: 1427 passes (3%) ended at cmd.c:534 [20061.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20061.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20061.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20061.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20064.85] perf: 60.0 frames a second over 5.0 s (1141989 shown in all) [20069.85] perf: 60.0 frames a second over 5.0 s (1142289 shown in all) [20070.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 46.9 ms (46.1 to 47.4), 49.8 ms in all (49.6 to 50.0) [20070.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20071.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.27 s (93%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.48 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.20 s [20071.70] cpu: in those 10.00 s, 179433 SVCs (17943 a second): 0x1b ArbitrateUnlock 46365, 0x1c WaitProcessWideKeyAtomic 45454, 0x0b SleepThread 36804, 0x1d SignalProcessWideKey 34615, 0x1a ArbitrateLock 8436, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20071.70] vulkan: 585408111 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 867798842 descriptor sets written, 303017636 reused; 316653317 draws kept the last one's shaders and pipeline (0 checked), 546246009 its targets [20071.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20071.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20071.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20071.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1541 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20071.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20071.70] vulkan: 117880001 rendering passes, 1140663 clear commands, 19798659 attachments cleared and 1061 left undefined by their load op [20071.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20071.70] vulkan: 8233 passes (19%) ended at buffer.c:2334 [20071.70] vulkan: 6871 passes (16%) ended at buffer.c:2238 [20071.70] vulkan: 6600 passes (15%) ended at render.c:232 [20071.70] vulkan: 1431 passes (3%) ended at cmd.c:534 [20071.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20071.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20071.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20071.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20074.87] perf: 60.0 frames a second over 5.0 s (1142590 shown in all) [20079.89] perf: 60.0 frames a second over 5.0 s (1142891 shown in all) [20080.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 5.2), on to the display in 46.7 ms (44.6 to 47.2), 49.8 ms in all (49.5 to 50.1) [20080.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20081.70] nvn: 1143000 presents, 1143000 submissions [20081.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.52 s on the host's processors (75% of one, 12.53 ms a present), the whole process 9.81 s (98%); the busiest: thread 80 'MainThread' 3.50 s, thread 87 'Job.Worker 1' 1.55 s, thread 86 'Job.Worker 0' 1.55 s, thread 108 'UnityGfxDeviceWorker' 0.60 s, thread 116 'AK::EventManager' 0.20 s [20081.70] cpu: in those 10.00 s, 180568 SVCs (18054 a second): 0x1b ArbitrateUnlock 46210, 0x1c WaitProcessWideKeyAtomic 45102, 0x0b SleepThread 38545, 0x1d SignalProcessWideKey 34184, 0x1a ArbitrateLock 8780, 0x21 SendSyncRequest 5929; 0 calls the dispatch table had no code for (RtAPI.miss) [20081.70] vulkan: 585678709 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 868190128 descriptor sets written, 303167546 reused; 316843170 draws kept the last one's shaders and pipeline (0 checked), 546501607 its targets [20081.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [20081.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20081.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20081.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1544 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20081.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20081.70] vulkan: 117923742 rendering passes, 1141263 clear commands, 19807659 attachments cleared and 1061 left undefined by their load op [20081.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20081.70] vulkan: 8204 passes (19%) ended at buffer.c:2334 [20081.70] vulkan: 7029 passes (16%) ended at buffer.c:2238 [20081.70] vulkan: 6599 passes (15%) ended at render.c:232 [20081.70] vulkan: 1512 passes (3%) ended at cmd.c:534 [20081.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20081.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20081.70] vulkan: 597 passes (1%) ended at buffer.c:2166 [20081.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20084.90] perf: 60.0 frames a second over 5.0 s (1143192 shown in all) [20089.90] perf: 60.0 frames a second over 5.0 s (1143492 shown in all) [20090.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 4.3), on to the display in 46.8 ms (45.5 to 47.3), 49.8 ms in all (49.6 to 50.0) [20090.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20091.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.48 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20091.70] cpu: in those 10.00 s, 177720 SVCs (17774 a second): 0x1b ArbitrateUnlock 45607, 0x1c WaitProcessWideKeyAtomic 44750, 0x0b SleepThread 37377, 0x1d SignalProcessWideKey 33928, 0x1a ArbitrateLock 8301, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20091.70] vulkan: 585948711 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 868580950 descriptor sets written, 303316728 reused; 317032770 draws kept the last one's shaders and pipeline (0 checked), 546756609 its targets [20091.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20091.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20091.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20091.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1537 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20091.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20091.70] vulkan: 117971160 rendering passes, 1141863 clear commands, 19816659 attachments cleared and 1061 left undefined by their load op [20091.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [20091.70] vulkan: 10825 passes (23%) ended at buffer.c:2238 [20091.70] vulkan: 8121 passes (17%) ended at buffer.c:2334 [20091.70] vulkan: 6600 passes (14%) ended at render.c:232 [20091.70] vulkan: 1476 passes (3%) ended at cmd.c:534 [20091.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20091.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20091.70] vulkan: 596 passes (1%) ended at buffer.c:2166 [20091.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20094.92] perf: 60.0 frames a second over 5.0 s (1143793 shown in all) [20099.94] perf: 60.0 frames a second over 5.0 s (1144094 shown in all) [20100.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.8), on to the display in 46.7 ms (46.0 to 47.1), 49.8 ms in all (49.6 to 50.0) [20100.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20101.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.30 s (93%); the busiest: thread 80 'MainThread' 3.24 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.58 s, thread 116 'AK::EventManager' 0.20 s [20101.70] cpu: in those 10.00 s, 179694 SVCs (17969 a second): 0x1b ArbitrateUnlock 46021, 0x1c WaitProcessWideKeyAtomic 45218, 0x0b SleepThread 38146, 0x1d SignalProcessWideKey 34530, 0x1a ArbitrateLock 8023, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20101.70] vulkan: 586218968 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 868972484 descriptor sets written, 303465708 reused; 317222631 draws kept the last one's shaders and pipeline (0 checked), 547011866 its targets [20101.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20101.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20101.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14157 MB (6048 ours) [20101.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1358 buffers (9 MB); 2977 of 14157 MB in use as they count it, 0 MB freed for the budget so far [20101.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20101.70] vulkan: 118016878 rendering passes, 1142463 clear commands, 19825659 attachments cleared and 1061 left undefined by their load op [20101.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20101.70] vulkan: 9031 passes (20%) ended at buffer.c:2238 [20101.70] vulkan: 8160 passes (18%) ended at buffer.c:2334 [20101.70] vulkan: 6600 passes (14%) ended at render.c:232 [20101.70] vulkan: 1527 passes (3%) ended at cmd.c:534 [20101.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20101.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20101.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20101.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20104.95] perf: 60.0 frames a second over 5.0 s (1144395 shown in all) [20109.97] perf: 60.0 frames a second over 5.0 s (1144696 shown in all) [20110.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 46.9 ms (46.1 to 47.4), 49.8 ms in all (49.6 to 50.0) [20110.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20111.70] nvn: 1144800 presents, 1144800 submissions [20111.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.77 ms a present), the whole process 9.19 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20111.70] cpu: in those 10.00 s, 180077 SVCs (18008 a second): 0x1b ArbitrateUnlock 46503, 0x1c WaitProcessWideKeyAtomic 45589, 0x0b SleepThread 36996, 0x1d SignalProcessWideKey 34770, 0x1a ArbitrateLock 8460, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20111.70] vulkan: 586489284 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 869363493 descriptor sets written, 303615331 reused; 317412272 draws kept the last one's shaders and pipeline (0 checked), 547267182 its targets [20111.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20111.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20111.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20111.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1380 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20111.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20111.70] vulkan: 118061931 rendering passes, 1143063 clear commands, 19834659 attachments cleared and 1061 left undefined by their load op [20111.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20111.70] vulkan: 8421 passes (19%) ended at buffer.c:2238 [20111.70] vulkan: 8177 passes (18%) ended at buffer.c:2334 [20111.70] vulkan: 6600 passes (15%) ended at render.c:232 [20111.70] vulkan: 1456 passes (3%) ended at cmd.c:534 [20111.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20111.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20111.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20111.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20114.97] perf: 60.0 frames a second over 5.0 s (1144996 shown in all) [20119.97] perf: 60.0 frames a second over 5.0 s (1145296 shown in all) [20120.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [20120.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20121.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.70 ms a present), the whole process 9.15 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20121.70] cpu: in those 10.00 s, 179494 SVCs (17949 a second): 0x1b ArbitrateUnlock 46428, 0x1c WaitProcessWideKeyAtomic 45560, 0x0b SleepThread 36784, 0x1d SignalProcessWideKey 34752, 0x1a ArbitrateLock 8213, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20121.70] vulkan: 586758823 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 869753088 descriptor sets written, 303764814 reused; 317601297 draws kept the last one's shaders and pipeline (0 checked), 547521721 its targets [20121.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20121.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20121.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20121.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1646 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20121.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20121.70] vulkan: 118107949 rendering passes, 1143663 clear commands, 19843659 attachments cleared and 1061 left undefined by their load op [20121.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20121.70] vulkan: 9352 passes (20%) ended at buffer.c:2238 [20121.70] vulkan: 8204 passes (18%) ended at buffer.c:2334 [20121.70] vulkan: 6600 passes (14%) ended at render.c:232 [20121.70] vulkan: 1462 passes (3%) ended at cmd.c:534 [20121.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20121.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20121.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20121.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20124.99] perf: 60.0 frames a second over 5.0 s (1145597 shown in all) [20129.99] perf: 60.0 frames a second over 5.0 s (1145897 shown in all) [20130.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.3 to 47.2), 49.8 ms in all (49.6 to 50.0) [20130.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20131.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.70 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20131.70] cpu: in those 10.00 s, 179985 SVCs (17998 a second): 0x1b ArbitrateUnlock 46414, 0x1c WaitProcessWideKeyAtomic 45642, 0x0b SleepThread 37131, 0x1d SignalProcessWideKey 34812, 0x1a ArbitrateLock 8230, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20131.70] vulkan: 587028773 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 870143852 descriptor sets written, 303913950 reused; 317790848 draws kept the last one's shaders and pipeline (0 checked), 547776671 its targets [20131.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20131.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20131.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20131.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1727 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20131.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20131.70] vulkan: 118153043 rendering passes, 1144263 clear commands, 19852659 attachments cleared and 1061 left undefined by their load op [20131.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20131.70] vulkan: 8465 passes (19%) ended at buffer.c:2238 [20131.70] vulkan: 8197 passes (18%) ended at buffer.c:2334 [20131.70] vulkan: 6600 passes (15%) ended at render.c:232 [20131.70] vulkan: 1432 passes (3%) ended at cmd.c:534 [20131.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20131.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20131.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20131.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20134.99] perf: 60.0 frames a second over 5.0 s (1146197 shown in all) [20139.99] perf: 60.0 frames a second over 5.0 s (1146497 shown in all) [20140.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.7), on to the display in 46.8 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [20140.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20141.70] nvn: 1146600 presents, 1146600 submissions [20141.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.31 s (93%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20141.70] cpu: in those 10.00 s, 179573 SVCs (17957 a second): 0x1b ArbitrateUnlock 46043, 0x1c WaitProcessWideKeyAtomic 45062, 0x0b SleepThread 38089, 0x1d SignalProcessWideKey 34157, 0x1a ArbitrateLock 8463, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20141.70] vulkan: 587298361 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 870533622 descriptor sets written, 304063356 reused; 317980447 draws kept the last one's shaders and pipeline (0 checked), 548031259 its targets [20141.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20141.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20141.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20141.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1501 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20141.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20141.70] vulkan: 118199676 rendering passes, 1144863 clear commands, 19861659 attachments cleared and 1061 left undefined by their load op [20141.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20141.70] vulkan: 10040 passes (22%) ended at buffer.c:2238 [20141.70] vulkan: 8177 passes (18%) ended at buffer.c:2334 [20141.70] vulkan: 6600 passes (14%) ended at render.c:232 [20141.70] vulkan: 1416 passes (3%) ended at cmd.c:534 [20141.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20141.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20141.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20141.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20145.00] perf: 60.0 frames a second over 5.0 s (1146798 shown in all) [20150.00] perf: 60.0 frames a second over 5.0 s (1147098 shown in all) [20150.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 4.2), on to the display in 46.7 ms (45.5 to 47.2), 49.8 ms in all (49.6 to 50.0) [20150.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20151.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.39 s on the host's processors (74% of one, 12.32 ms a present), the whole process 9.65 s (96%); the busiest: thread 80 'MainThread' 3.41 s, thread 86 'Job.Worker 0' 1.55 s, thread 87 'Job.Worker 1' 1.55 s, thread 108 'UnityGfxDeviceWorker' 0.59 s, thread 116 'AK::EventManager' 0.20 s [20151.70] cpu: in those 10.00 s, 180106 SVCs (18010 a second): 0x1b ArbitrateUnlock 46472, 0x1c WaitProcessWideKeyAtomic 45341, 0x0b SleepThread 37399, 0x1d SignalProcessWideKey 34492, 0x1a ArbitrateLock 8645, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20151.70] vulkan: 587568609 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 870924844 descriptor sets written, 304212630 reused; 318170295 draws kept the last one's shaders and pipeline (0 checked), 548286507 its targets [20151.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20151.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20151.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20151.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1608 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20151.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20151.70] vulkan: 118245203 rendering passes, 1145463 clear commands, 19870659 attachments cleared and 1061 left undefined by their load op [20151.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20151.70] vulkan: 8856 passes (19%) ended at buffer.c:2238 [20151.70] vulkan: 8199 passes (18%) ended at buffer.c:2334 [20151.70] vulkan: 6599 passes (14%) ended at render.c:232 [20151.70] vulkan: 1476 passes (3%) ended at cmd.c:534 [20151.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20151.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20151.70] vulkan: 597 passes (1%) ended at buffer.c:2166 [20151.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20155.02] perf: 60.0 frames a second over 5.0 s (1147399 shown in all) [20160.04] perf: 60.0 frames a second over 5.0 s (1147700 shown in all) [20160.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [20160.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20161.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.99 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.13 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20161.70] cpu: in those 10.00 s, 179411 SVCs (17941 a second): 0x1b ArbitrateUnlock 46493, 0x1c WaitProcessWideKeyAtomic 45634, 0x0b SleepThread 36344, 0x1d SignalProcessWideKey 34876, 0x1a ArbitrateLock 8306, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20161.70] vulkan: 587838958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 871316396 descriptor sets written, 304361776 reused; 318359901 draws kept the last one's shaders and pipeline (0 checked), 548541856 its targets [20161.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20161.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20161.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20161.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1793 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20161.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20161.70] vulkan: 118290130 rendering passes, 1146063 clear commands, 19879659 attachments cleared and 1061 left undefined by their load op [20161.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20161.70] vulkan: 8326 passes (19%) ended at buffer.c:2238 [20161.70] vulkan: 8192 passes (18%) ended at buffer.c:2334 [20161.70] vulkan: 6600 passes (15%) ended at render.c:232 [20161.70] vulkan: 1445 passes (3%) ended at cmd.c:534 [20161.70] vulkan: 1164 passes (3%) ended at dma.c:143 [20161.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20161.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20161.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20165.05] perf: 60.0 frames a second over 5.0 s (1148001 shown in all) [20170.07] perf: 60.0 frames a second over 5.0 s (1148302 shown in all) [20170.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.8 ms (46.2 to 47.3), 49.8 ms in all (49.6 to 50.0) [20170.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20171.70] nvn: 1148400 presents, 1148400 submissions [20171.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (71% of one, 11.75 ms a present), the whole process 9.22 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20171.70] cpu: in those 10.00 s, 179547 SVCs (17955 a second): 0x1b ArbitrateUnlock 46396, 0x1c WaitProcessWideKeyAtomic 45533, 0x0b SleepThread 36827, 0x1d SignalProcessWideKey 34728, 0x1a ArbitrateLock 8307, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20171.70] vulkan: 588109162 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 871707051 descriptor sets written, 304511529 reused; 318549256 draws kept the last one's shaders and pipeline (0 checked), 548797060 its targets [20171.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20171.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20171.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20171.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1534 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20171.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20171.70] vulkan: 118336588 rendering passes, 1146663 clear commands, 19888659 attachments cleared and 1061 left undefined by their load op [20171.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20171.70] vulkan: 9865 passes (21%) ended at buffer.c:2238 [20171.70] vulkan: 8169 passes (18%) ended at buffer.c:2334 [20171.70] vulkan: 6600 passes (14%) ended at render.c:232 [20171.70] vulkan: 1424 passes (3%) ended at cmd.c:534 [20171.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20171.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20171.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20171.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20175.07] perf: 60.0 frames a second over 5.0 s (1148602 shown in all) [20180.09] perf: 60.0 frames a second over 5.0 s (1148903 shown in all) [20180.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.5), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20180.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20181.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.01 s on the host's processors (70% of one, 11.69 ms a present), the whole process 9.10 s (91%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20181.70] cpu: in those 10.00 s, 180494 SVCs (18049 a second): 0x1b ArbitrateUnlock 46397, 0x1c WaitProcessWideKeyAtomic 45435, 0x0b SleepThread 37750, 0x1d SignalProcessWideKey 34571, 0x1a ArbitrateLock 8583, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20181.70] vulkan: 588379146 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 872097071 descriptor sets written, 304661477 reused; 318738499 draws kept the last one's shaders and pipeline (0 checked), 549052044 its targets [20181.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20181.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20181.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20181.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1484 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20181.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20181.70] vulkan: 118382643 rendering passes, 1147263 clear commands, 19897659 attachments cleared and 1061 left undefined by their load op [20181.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20181.70] vulkan: 9487 passes (21%) ended at buffer.c:2238 [20181.70] vulkan: 8182 passes (18%) ended at buffer.c:2334 [20181.70] vulkan: 6600 passes (14%) ended at render.c:232 [20181.70] vulkan: 1398 passes (3%) ended at cmd.c:534 [20181.70] vulkan: 1188 passes (3%) ended at dma.c:143 [20181.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20181.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20181.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20185.09] perf: 60.0 frames a second over 5.0 s (1149203 shown in all) [20190.10] perf: 60.0 frames a second over 5.0 s (1149504 shown in all) [20190.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.3), on to the display in 46.9 ms (46.3 to 47.2), 49.8 ms in all (49.6 to 50.0) [20190.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20191.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.03 s on the host's processors (70% of one, 11.72 ms a present), the whole process 9.13 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20191.70] cpu: in those 10.00 s, 179551 SVCs (17955 a second): 0x1b ArbitrateUnlock 46360, 0x1c WaitProcessWideKeyAtomic 45522, 0x0b SleepThread 36893, 0x1d SignalProcessWideKey 34679, 0x1a ArbitrateLock 8339, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20191.70] vulkan: 588649695 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 872488653 descriptor sets written, 304810993 reused; 318928143 draws kept the last one's shaders and pipeline (0 checked), 549307593 its targets [20191.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20191.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20191.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20191.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1414 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20191.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20191.70] vulkan: 118426289 rendering passes, 1147863 clear commands, 19906659 attachments cleared and 1061 left undefined by their load op [20191.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20191.70] vulkan: 8207 passes (19%) ended at buffer.c:2334 [20191.70] vulkan: 6968 passes (16%) ended at buffer.c:2238 [20191.70] vulkan: 6600 passes (15%) ended at render.c:232 [20191.70] vulkan: 1471 passes (3%) ended at cmd.c:534 [20191.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20191.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20191.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20191.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20195.10] perf: 60.0 frames a second over 5.0 s (1149804 shown in all) [20200.12] perf: 60.0 frames a second over 5.0 s (1150105 shown in all) [20200.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.2), on to the display in 46.9 ms (46.5 to 47.2), 49.8 ms in all (49.7 to 50.0) [20200.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20201.70] nvn: 1150200 presents, 1150200 submissions [20201.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.63 ms a present), the whole process 9.09 s (91%); the busiest: thread 80 'MainThread' 3.24 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [20201.70] cpu: in those 10.00 s, 180087 SVCs (18009 a second): 0x1b ArbitrateUnlock 46731, 0x1c WaitProcessWideKeyAtomic 45966, 0x0b SleepThread 36175, 0x1d SignalProcessWideKey 35213, 0x1a ArbitrateLock 8252, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [20201.70] vulkan: 588920294 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 872879894 descriptor sets written, 304960950 reused; 319118343 draws kept the last one's shaders and pipeline (0 checked), 549563192 its targets [20201.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20201.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20201.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20201.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1438 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20201.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20201.70] vulkan: 118468392 rendering passes, 1148463 clear commands, 19915659 attachments cleared and 1061 left undefined by their load op [20201.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [20201.70] vulkan: 8249 passes (20%) ended at buffer.c:2334 [20201.70] vulkan: 6600 passes (16%) ended at render.c:232 [20201.70] vulkan: 5396 passes (13%) ended at buffer.c:2238 [20201.70] vulkan: 1458 passes (3%) ended at cmd.c:534 [20201.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20201.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20201.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20201.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20205.14] perf: 60.0 frames a second over 5.0 s (1150406 shown in all) [20210.15] perf: 60.0 frames a second over 5.0 s (1150707 shown in all) [20210.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.7 to 3.2), on to the display in 46.9 ms (46.5 to 47.2), 49.8 ms in all (49.7 to 50.0) [20210.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20211.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 6.98 s on the host's processors (70% of one, 11.64 ms a present), the whole process 9.09 s (91%); the busiest: thread 80 'MainThread' 3.25 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [20211.70] cpu: in those 10.00 s, 179332 SVCs (17932 a second): 0x1b ArbitrateUnlock 46507, 0x1c WaitProcessWideKeyAtomic 45595, 0x0b SleepThread 36254, 0x1d SignalProcessWideKey 34802, 0x1a ArbitrateLock 8417, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20211.70] vulkan: 589190863 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 873271197 descriptor sets written, 305110785 reused; 319308510 draws kept the last one's shaders and pipeline (0 checked), 549818761 its targets [20211.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20211.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20211.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20211.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1389 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20211.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20211.70] vulkan: 118512252 rendering passes, 1149063 clear commands, 19924659 attachments cleared and 1061 left undefined by their load op [20211.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20211.70] vulkan: 8203 passes (19%) ended at buffer.c:2334 [20211.70] vulkan: 7201 passes (16%) ended at buffer.c:2238 [20211.70] vulkan: 6600 passes (15%) ended at render.c:232 [20211.70] vulkan: 1456 passes (3%) ended at cmd.c:534 [20211.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20211.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20211.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20211.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20215.15] perf: 60.0 frames a second over 5.0 s (1151007 shown in all) [20220.17] perf: 60.0 frames a second over 5.0 s (1151308 shown in all) [20220.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [20220.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20221.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.69 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20221.70] cpu: in those 10.00 s, 180231 SVCs (18024 a second): 0x1b ArbitrateUnlock 46475, 0x1c WaitProcessWideKeyAtomic 45544, 0x0b SleepThread 37280, 0x1d SignalProcessWideKey 34700, 0x1a ArbitrateLock 8474, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20221.70] vulkan: 589460860 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 873662436 descriptor sets written, 305259540 reused; 319498110 draws kept the last one's shaders and pipeline (0 checked), 550073758 its targets [20221.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20221.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20221.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20221.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1429 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20221.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20221.70] vulkan: 118557333 rendering passes, 1149663 clear commands, 19933659 attachments cleared and 1061 left undefined by their load op [20221.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20221.70] vulkan: 8419 passes (19%) ended at buffer.c:2238 [20221.70] vulkan: 8219 passes (18%) ended at buffer.c:2334 [20221.70] vulkan: 6600 passes (15%) ended at render.c:232 [20221.70] vulkan: 1443 passes (3%) ended at cmd.c:534 [20221.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20221.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20221.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20221.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20225.19] perf: 60.0 frames a second over 5.0 s (1151609 shown in all) [20230.20] perf: 60.0 frames a second over 5.0 s (1151910 shown in all) [20230.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 3.4), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20230.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20231.70] nvn: 1152000 presents, 1152000 submissions [20231.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.75 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20231.70] cpu: in those 10.00 s, 178478 SVCs (17848 a second): 0x1b ArbitrateUnlock 46160, 0x1c WaitProcessWideKeyAtomic 45325, 0x0b SleepThread 36504, 0x1d SignalProcessWideKey 34497, 0x1a ArbitrateLock 8235, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20231.70] vulkan: 589730297 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 874052119 descriptor sets written, 305408731 reused; 319687259 draws kept the last one's shaders and pipeline (0 checked), 550328195 its targets [20231.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20231.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20231.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20231.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1472 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20231.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20231.70] vulkan: 118602792 rendering passes, 1150263 clear commands, 19942659 attachments cleared and 1061 left undefined by their load op [20231.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20231.70] vulkan: 8828 passes (19%) ended at buffer.c:2238 [20231.70] vulkan: 8179 passes (18%) ended at buffer.c:2334 [20231.70] vulkan: 6600 passes (15%) ended at render.c:232 [20231.70] vulkan: 1453 passes (3%) ended at cmd.c:534 [20231.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20231.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20231.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20231.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20235.22] perf: 60.0 frames a second over 5.0 s (1152211 shown in all) [20240.24] perf: 60.0 frames a second over 5.0 s (1152512 shown in all) [20240.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.3 to 47.2), 49.8 ms in all (49.6 to 50.0) [20240.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20241.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.69 ms a present), the whole process 9.15 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20241.70] cpu: in those 10.00 s, 179093 SVCs (17909 a second): 0x1b ArbitrateUnlock 46441, 0x1c WaitProcessWideKeyAtomic 45553, 0x0b SleepThread 36328, 0x1d SignalProcessWideKey 34746, 0x1a ArbitrateLock 8267, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20241.70] vulkan: 590000071 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 874441951 descriptor sets written, 305558447 reused; 319876633 draws kept the last one's shaders and pipeline (0 checked), 550582969 its targets [20241.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20241.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20241.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20241.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1359 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20241.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20241.70] vulkan: 118648669 rendering passes, 1150863 clear commands, 19951659 attachments cleared and 1061 left undefined by their load op [20241.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20241.70] vulkan: 9241 passes (20%) ended at buffer.c:2238 [20241.70] vulkan: 8172 passes (18%) ended at buffer.c:2334 [20241.70] vulkan: 6600 passes (14%) ended at render.c:232 [20241.70] vulkan: 1464 passes (3%) ended at cmd.c:534 [20241.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20241.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20241.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20241.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20245.25] perf: 60.0 frames a second over 5.0 s (1152813 shown in all) [20250.25] perf: 60.0 frames a second over 5.0 s (1153113 shown in all) [20250.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20250.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20251.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.03 s on the host's processors (70% of one, 11.72 ms a present), the whole process 9.15 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20251.70] cpu: in those 10.00 s, 178459 SVCs (17846 a second): 0x1b ArbitrateUnlock 46249, 0x1c WaitProcessWideKeyAtomic 45407, 0x0b SleepThread 36137, 0x1d SignalProcessWideKey 34608, 0x1a ArbitrateLock 8302, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20251.70] vulkan: 590270620 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 874833666 descriptor sets written, 305707830 reused; 320066447 draws kept the last one's shaders and pipeline (0 checked), 550838518 its targets [20251.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20251.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20251.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20251.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1394 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20251.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20251.70] vulkan: 118693033 rendering passes, 1151463 clear commands, 19960659 attachments cleared and 1061 left undefined by their load op [20251.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20251.70] vulkan: 8171 passes (18%) ended at buffer.c:2334 [20251.70] vulkan: 7703 passes (17%) ended at buffer.c:2238 [20251.70] vulkan: 6600 passes (15%) ended at render.c:232 [20251.70] vulkan: 1490 passes (3%) ended at cmd.c:534 [20251.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20251.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20251.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20251.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20255.27] perf: 60.0 frames a second over 5.0 s (1153414 shown in all) [20260.29] perf: 60.0 frames a second over 5.0 s (1153715 shown in all) [20260.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [20260.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20261.70] nvn: 1153800 presents, 1153800 submissions [20261.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.71 ms a present), the whole process 9.12 s (91%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [20261.70] cpu: in those 10.00 s, 179743 SVCs (17975 a second): 0x1b ArbitrateUnlock 46499, 0x1c WaitProcessWideKeyAtomic 45733, 0x0b SleepThread 36669, 0x1d SignalProcessWideKey 34956, 0x1a ArbitrateLock 8128, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20261.70] vulkan: 590541219 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 875225032 descriptor sets written, 305857662 reused; 320256419 draws kept the last one's shaders and pipeline (0 checked), 551094117 its targets [20261.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20261.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20261.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20261.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1358 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20261.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20261.70] vulkan: 118735502 rendering passes, 1152063 clear commands, 19969659 attachments cleared and 1061 left undefined by their load op [20261.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [20261.70] vulkan: 8229 passes (19%) ended at buffer.c:2334 [20261.70] vulkan: 6599 passes (16%) ended at render.c:232 [20261.70] vulkan: 5794 passes (14%) ended at buffer.c:2238 [20261.70] vulkan: 1449 passes (3%) ended at cmd.c:534 [20261.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20261.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20261.70] vulkan: 598 passes (1%) ended at buffer.c:2166 [20261.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20265.30] perf: 60.0 frames a second over 5.0 s (1154016 shown in all) [20270.32] perf: 60.0 frames a second over 5.0 s (1154317 shown in all) [20270.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.5 to 3.5), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20270.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20271.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.01 s on the host's processors (70% of one, 11.69 ms a present), the whole process 9.11 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [20271.70] cpu: in those 10.00 s, 179412 SVCs (17941 a second): 0x1b ArbitrateUnlock 46363, 0x1c WaitProcessWideKeyAtomic 45351, 0x0b SleepThread 36875, 0x1d SignalProcessWideKey 34508, 0x1a ArbitrateLock 8555, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20271.70] vulkan: 590811429 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 875615864 descriptor sets written, 306007250 reused; 320446019 draws kept the last one's shaders and pipeline (0 checked), 551349327 its targets [20271.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20271.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20271.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20271.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1577 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20271.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20271.70] vulkan: 118781215 rendering passes, 1152663 clear commands, 19978659 attachments cleared and 1061 left undefined by their load op [20271.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20271.70] vulkan: 9146 passes (20%) ended at buffer.c:2238 [20271.70] vulkan: 8192 passes (18%) ended at buffer.c:2334 [20271.70] vulkan: 6600 passes (14%) ended at render.c:232 [20271.70] vulkan: 1376 passes (3%) ended at cmd.c:534 [20271.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20271.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20271.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20271.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20275.32] perf: 60.0 frames a second over 5.0 s (1154617 shown in all) [20280.34] perf: 60.0 frames a second over 5.0 s (1154918 shown in all) [20280.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20280.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20281.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.73 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20281.70] cpu: in those 10.00 s, 179196 SVCs (17920 a second): 0x1b ArbitrateUnlock 46444, 0x1c WaitProcessWideKeyAtomic 45531, 0x0b SleepThread 36260, 0x1d SignalProcessWideKey 34766, 0x1a ArbitrateLock 8437, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20281.70] vulkan: 591082000 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 876007684 descriptor sets written, 306156572 reused; 320635936 draws kept the last one's shaders and pipeline (0 checked), 551604898 its targets [20281.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20281.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20281.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20281.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1817 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20281.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20281.70] vulkan: 118826406 rendering passes, 1153263 clear commands, 19987659 attachments cleared and 1061 left undefined by their load op [20281.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20281.70] vulkan: 8536 passes (19%) ended at buffer.c:2238 [20281.70] vulkan: 8204 passes (18%) ended at buffer.c:2334 [20281.70] vulkan: 6600 passes (15%) ended at render.c:232 [20281.70] vulkan: 1451 passes (3%) ended at cmd.c:534 [20281.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20281.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20281.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20281.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20285.35] perf: 60.0 frames a second over 5.0 s (1155219 shown in all) [20290.37] perf: 60.0 frames a second over 5.0 s (1155520 shown in all) [20290.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20290.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20291.70] nvn: 1155600 presents, 1155600 submissions [20291.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.74 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20291.70] cpu: in those 10.00 s, 178247 SVCs (17825 a second): 0x1b ArbitrateUnlock 46301, 0x1c WaitProcessWideKeyAtomic 45465, 0x0b SleepThread 35844, 0x1d SignalProcessWideKey 34702, 0x1a ArbitrateLock 8179, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20291.70] vulkan: 591352504 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 876399252 descriptor sets written, 306306012 reused; 320825551 draws kept the last one's shaders and pipeline (0 checked), 551860402 its targets [20291.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20291.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20291.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20291.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1493 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20291.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20291.70] vulkan: 118874597 rendering passes, 1153863 clear commands, 19996659 attachments cleared and 1061 left undefined by their load op [20291.70] vulkan: 18000 passes (37%) ended at renderer.c:214 [20291.70] vulkan: 11655 passes (24%) ended at buffer.c:2238 [20291.70] vulkan: 8111 passes (17%) ended at buffer.c:2334 [20291.70] vulkan: 6600 passes (14%) ended at render.c:232 [20291.70] vulkan: 1426 passes (3%) ended at cmd.c:534 [20291.70] vulkan: 1200 passes (2%) ended at dma.c:143 [20291.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20291.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20291.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20295.37] perf: 60.0 frames a second over 5.0 s (1155820 shown in all) [20300.37] perf: 60.0 frames a second over 5.0 s (1156120 shown in all) [20300.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.6), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20300.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20301.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.70 ms a present), the whole process 9.14 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.45 s, thread 87 'Job.Worker 1' 1.44 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20301.70] cpu: in those 10.00 s, 179562 SVCs (17956 a second): 0x1b ArbitrateUnlock 46503, 0x1c WaitProcessWideKeyAtomic 45580, 0x0b SleepThread 36562, 0x1d SignalProcessWideKey 34793, 0x1a ArbitrateLock 8366, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20301.70] vulkan: 591622211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 876788851 descriptor sets written, 306455827 reused; 321014858 draws kept the last one's shaders and pipeline (0 checked), 552115109 its targets [20301.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20301.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20301.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20301.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2276 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20301.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20301.70] vulkan: 118921306 rendering passes, 1154463 clear commands, 20005659 attachments cleared and 1061 left undefined by their load op [20301.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20301.70] vulkan: 10100 passes (22%) ended at buffer.c:2238 [20301.70] vulkan: 8155 passes (17%) ended at buffer.c:2334 [20301.70] vulkan: 6600 passes (14%) ended at render.c:232 [20301.70] vulkan: 1454 passes (3%) ended at cmd.c:534 [20301.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20301.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20301.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20301.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20305.39] perf: 60.0 frames a second over 5.0 s (1156421 shown in all) [20310.40] perf: 60.0 frames a second over 5.0 s (1156722 shown in all) [20310.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20310.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20311.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.77 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20311.70] cpu: in those 10.00 s, 179189 SVCs (17918 a second): 0x1b ArbitrateUnlock 46293, 0x1c WaitProcessWideKeyAtomic 45421, 0x0b SleepThread 36873, 0x1d SignalProcessWideKey 34603, 0x1a ArbitrateLock 8250, 0x21 SendSyncRequest 5931; 0 calls the dispatch table had no code for (RtAPI.miss) [20311.70] vulkan: 591892294 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 877179966 descriptor sets written, 306604878 reused; 321204404 draws kept the last one's shaders and pipeline (0 checked), 552370192 its targets [20311.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20311.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20311.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20311.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1649 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20311.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20311.70] vulkan: 118969638 rendering passes, 1155063 clear commands, 20014659 attachments cleared and 1061 left undefined by their load op [20311.70] vulkan: 18000 passes (37%) ended at renderer.c:214 [20311.70] vulkan: 11766 passes (24%) ended at buffer.c:2238 [20311.70] vulkan: 8097 passes (17%) ended at buffer.c:2334 [20311.70] vulkan: 6600 passes (14%) ended at render.c:232 [20311.70] vulkan: 1469 passes (3%) ended at cmd.c:534 [20311.70] vulkan: 1200 passes (2%) ended at dma.c:143 [20311.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20311.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20311.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20315.42] perf: 60.0 frames a second over 5.0 s (1157023 shown in all) [20320.44] perf: 60.0 frames a second over 5.0 s (1157324 shown in all) [20320.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.8 to 3.5), on to the display in 46.9 ms (46.3 to 47.2), 49.8 ms in all (49.6 to 50.0) [20320.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20321.70] nvn: 1157400 presents, 1157400 submissions [20321.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.75 ms a present), the whole process 9.16 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.45 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.21 s [20321.70] cpu: in those 10.00 s, 179150 SVCs (17915 a second): 0x1b ArbitrateUnlock 46339, 0x1c WaitProcessWideKeyAtomic 45315, 0x0b SleepThread 36690, 0x1d SignalProcessWideKey 34536, 0x1a ArbitrateLock 8514, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20321.70] vulkan: 592162389 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 877570757 descriptor sets written, 306754277 reused; 321394155 draws kept the last one's shaders and pipeline (0 checked), 552625287 its targets [20321.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20321.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20321.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20321.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1363 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20321.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20321.70] vulkan: 119014121 rendering passes, 1155663 clear commands, 20023659 attachments cleared and 1061 left undefined by their load op [20321.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20321.70] vulkan: 8220 passes (18%) ended at buffer.c:2334 [20321.70] vulkan: 7824 passes (18%) ended at buffer.c:2238 [20321.70] vulkan: 6600 passes (15%) ended at render.c:232 [20321.70] vulkan: 1440 passes (3%) ended at cmd.c:534 [20321.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20321.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20321.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20321.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20325.44] perf: 60.0 frames a second over 5.0 s (1157624 shown in all) [20330.44] perf: 60.0 frames a second over 5.0 s (1157924 shown in all) [20330.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.5 to 3.4), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20330.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20331.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.03 s on the host's processors (70% of one, 11.72 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20331.70] cpu: in those 10.00 s, 179039 SVCs (17904 a second): 0x1b ArbitrateUnlock 46410, 0x1c WaitProcessWideKeyAtomic 45611, 0x0b SleepThread 36203, 0x1d SignalProcessWideKey 34827, 0x1a ArbitrateLock 8232, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20331.70] vulkan: 592432816 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 877961832 descriptor sets written, 306904056 reused; 321584153 draws kept the last one's shaders and pipeline (0 checked), 552880714 its targets [20331.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20331.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20331.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20331.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1472 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20331.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20331.70] vulkan: 119061195 rendering passes, 1156263 clear commands, 20032659 attachments cleared and 1061 left undefined by their load op [20331.70] vulkan: 18000 passes (38%) ended at renderer.c:214 [20331.70] vulkan: 10521 passes (22%) ended at buffer.c:2238 [20331.70] vulkan: 8123 passes (17%) ended at buffer.c:2334 [20331.70] vulkan: 6598 passes (14%) ended at render.c:232 [20331.70] vulkan: 1432 passes (3%) ended at cmd.c:534 [20331.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20331.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20331.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20331.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20335.44] perf: 60.0 frames a second over 5.0 s (1158224 shown in all) [20340.45] perf: 60.0 frames a second over 5.0 s (1158525 shown in all) [20340.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [20340.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20341.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.03 s on the host's processors (70% of one, 11.72 ms a present), the whole process 9.13 s (91%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20341.70] cpu: in those 10.00 s, 178679 SVCs (17868 a second): 0x1b ArbitrateUnlock 46291, 0x1c WaitProcessWideKeyAtomic 45527, 0x0b SleepThread 36213, 0x1d SignalProcessWideKey 34777, 0x1a ArbitrateLock 8114, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20341.70] vulkan: 592703171 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 878353174 descriptor sets written, 307053424 reused; 321773753 draws kept the last one's shaders and pipeline (0 checked), 553136069 its targets [20341.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20341.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20341.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14157 MB (6048 ours) [20341.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1614 buffers (9 MB); 2977 of 14157 MB in use as they count it, 0 MB freed for the budget so far [20341.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20341.70] vulkan: 119104723 rendering passes, 1156863 clear commands, 20041659 attachments cleared and 1061 left undefined by their load op [20341.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20341.70] vulkan: 8223 passes (19%) ended at buffer.c:2334 [20341.70] vulkan: 6834 passes (16%) ended at buffer.c:2238 [20341.70] vulkan: 6600 passes (15%) ended at render.c:232 [20341.70] vulkan: 1471 passes (3%) ended at cmd.c:534 [20341.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20341.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20341.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20341.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20345.47] perf: 60.0 frames a second over 5.0 s (1158826 shown in all) [20350.47] perf: 60.0 frames a second over 5.0 s (1159126 shown in all) [20350.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [20350.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20351.70] nvn: 1159200 presents, 1159200 submissions [20351.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.73 ms a present), the whole process 9.13 s (91%); the busiest: thread 80 'MainThread' 3.28 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20351.70] cpu: in those 10.00 s, 179178 SVCs (17918 a second): 0x1b ArbitrateUnlock 46179, 0x1c WaitProcessWideKeyAtomic 45352, 0x0b SleepThread 37042, 0x1d SignalProcessWideKey 34547, 0x1a ArbitrateLock 8301, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20351.70] vulkan: 592973633 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 878744608 descriptor sets written, 307202914 reused; 321963219 draws kept the last one's shaders and pipeline (0 checked), 553391531 its targets [20351.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20351.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20351.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20351.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1638 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20351.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20351.70] vulkan: 119148241 rendering passes, 1157463 clear commands, 20050659 attachments cleared and 1061 left undefined by their load op [20351.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20351.70] vulkan: 8194 passes (19%) ended at buffer.c:2334 [20351.70] vulkan: 6858 passes (16%) ended at buffer.c:2238 [20351.70] vulkan: 6600 passes (15%) ended at render.c:232 [20351.70] vulkan: 1466 passes (3%) ended at cmd.c:534 [20351.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20351.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20351.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20351.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20355.47] perf: 60.0 frames a second over 5.0 s (1159426 shown in all) [20360.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20360.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20360.47] perf: 60.0 frames a second over 5.0 s (1159726 shown in all) [20361.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.02 s on the host's processors (70% of one, 11.71 ms a present), the whole process 9.15 s (91%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20361.70] cpu: in those 10.00 s, 179303 SVCs (17930 a second): 0x1b ArbitrateUnlock 46365, 0x1c WaitProcessWideKeyAtomic 45510, 0x0b SleepThread 36731, 0x1d SignalProcessWideKey 34708, 0x1a ArbitrateLock 8232, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20361.70] vulkan: 593243433 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 879134484 descriptor sets written, 307352638 reused; 322152385 draws kept the last one's shaders and pipeline (0 checked), 553646331 its targets [20361.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20361.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20361.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20361.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1378 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20361.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20361.70] vulkan: 119194741 rendering passes, 1158063 clear commands, 20059659 attachments cleared and 1061 left undefined by their load op [20361.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20361.70] vulkan: 9868 passes (21%) ended at buffer.c:2238 [20361.70] vulkan: 8159 passes (18%) ended at buffer.c:2334 [20361.70] vulkan: 6600 passes (14%) ended at render.c:232 [20361.70] vulkan: 1473 passes (3%) ended at cmd.c:534 [20361.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20361.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20361.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20361.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20365.49] perf: 60.0 frames a second over 5.0 s (1160027 shown in all) [20370.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.4 to 47.4), 49.8 ms in all (49.6 to 50.0) [20370.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20370.50] perf: 60.0 frames a second over 5.0 s (1160328 shown in all) [20371.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.76 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20371.70] cpu: in those 10.00 s, 179164 SVCs (17917 a second): 0x1b ArbitrateUnlock 46321, 0x1c WaitProcessWideKeyAtomic 45506, 0x0b SleepThread 36672, 0x1d SignalProcessWideKey 34749, 0x1a ArbitrateLock 8160, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20371.70] vulkan: 593513978 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 879526188 descriptor sets written, 307502024 reused; 322342532 draws kept the last one's shaders and pipeline (0 checked), 553901876 its targets [20371.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20371.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20371.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14157 MB (6048 ours) [20371.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1678 buffers (9 MB); 2977 of 14157 MB in use as they count it, 0 MB freed for the budget so far [20371.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20371.70] vulkan: 119237165 rendering passes, 1158663 clear commands, 20068659 attachments cleared and 1061 left undefined by their load op [20371.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [20371.70] vulkan: 8218 passes (19%) ended at buffer.c:2334 [20371.70] vulkan: 6600 passes (16%) ended at render.c:232 [20371.70] vulkan: 5714 passes (13%) ended at buffer.c:2238 [20371.70] vulkan: 1492 passes (4%) ended at cmd.c:534 [20371.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20371.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20371.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20371.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20375.52] perf: 60.0 frames a second over 5.0 s (1160629 shown in all) [20380.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 4.0), on to the display in 46.9 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [20380.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20380.52] perf: 60.0 frames a second over 5.0 s (1160929 shown in all) [20381.70] nvn: 1161000 presents, 1161000 submissions [20381.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.79 ms a present), the whole process 9.18 s (92%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20381.70] cpu: in those 10.00 s, 178834 SVCs (17883 a second): 0x1b ArbitrateUnlock 46109, 0x1c WaitProcessWideKeyAtomic 45224, 0x0b SleepThread 37021, 0x1d SignalProcessWideKey 34498, 0x1a ArbitrateLock 8223, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20381.70] vulkan: 593784407 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 879917466 descriptor sets written, 307651604 reused; 322532561 draws kept the last one's shaders and pipeline (0 checked), 554157305 its targets [20381.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20381.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20381.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14168 MB (6048 ours) [20381.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1498 buffers (9 MB); 2977 of 14168 MB in use as they count it, 0 MB freed for the budget so far [20381.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20381.70] vulkan: 119279307 rendering passes, 1159263 clear commands, 20077659 attachments cleared and 1061 left undefined by their load op [20381.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [20381.70] vulkan: 8262 passes (20%) ended at buffer.c:2334 [20381.70] vulkan: 6600 passes (16%) ended at render.c:232 [20381.70] vulkan: 5431 passes (13%) ended at buffer.c:2238 [20381.70] vulkan: 1450 passes (3%) ended at cmd.c:534 [20381.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20381.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20381.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20381.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20385.54] perf: 60.0 frames a second over 5.0 s (1161230 shown in all) [20390.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.3), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20390.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20390.54] perf: 60.0 frames a second over 5.0 s (1161530 shown in all) [20391.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.74 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20391.70] cpu: in those 10.00 s, 179268 SVCs (17926 a second): 0x1b ArbitrateUnlock 46200, 0x1c WaitProcessWideKeyAtomic 45250, 0x0b SleepThread 37116, 0x1d SignalProcessWideKey 34451, 0x1a ArbitrateLock 8492, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20391.70] vulkan: 594054406 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 880308122 descriptor sets written, 307800946 reused; 322722160 draws kept the last one's shaders and pipeline (0 checked), 554412304 its targets [20391.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20391.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20391.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20391.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2041 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20391.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20391.70] vulkan: 119325826 rendering passes, 1159863 clear commands, 20086659 attachments cleared and 1061 left undefined by their load op [20391.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20391.70] vulkan: 9893 passes (21%) ended at buffer.c:2238 [20391.70] vulkan: 8171 passes (18%) ended at buffer.c:2334 [20391.70] vulkan: 6600 passes (14%) ended at render.c:232 [20391.70] vulkan: 1455 passes (3%) ended at cmd.c:534 [20391.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20391.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20391.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20391.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20395.54] perf: 60.0 frames a second over 5.0 s (1161830 shown in all) [20400.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 2.9 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20400.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20400.54] perf: 60.0 frames a second over 5.0 s (1162130 shown in all) [20401.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.04 s on the host's processors (70% of one, 11.73 ms a present), the whole process 9.17 s (92%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [20401.70] cpu: in those 10.00 s, 178578 SVCs (17858 a second): 0x1b ArbitrateUnlock 46140, 0x1c WaitProcessWideKeyAtomic 45191, 0x0b SleepThread 36694, 0x1d SignalProcessWideKey 34435, 0x1a ArbitrateLock 8359, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20401.70] vulkan: 594324405 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 880699283 descriptor sets written, 307949783 reused; 322911758 draws kept the last one's shaders and pipeline (0 checked), 554667303 its targets [20401.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20401.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20401.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20401.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2277 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20401.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20401.70] vulkan: 119371598 rendering passes, 1160463 clear commands, 20095659 attachments cleared and 1061 left undefined by their load op [20401.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20401.70] vulkan: 9102 passes (20%) ended at buffer.c:2238 [20401.70] vulkan: 8157 passes (18%) ended at buffer.c:2334 [20401.70] vulkan: 6600 passes (14%) ended at render.c:232 [20401.70] vulkan: 1513 passes (3%) ended at cmd.c:534 [20401.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20401.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20401.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20401.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20405.55] perf: 60.0 frames a second over 5.0 s (1162431 shown in all) [20410.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.9 ms (46.4 to 47.3), 49.8 ms in all (49.6 to 50.0) [20410.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20410.57] perf: 60.0 frames a second over 5.0 s (1162732 shown in all) [20411.70] nvn: 1162800 presents, 1162800 submissions [20411.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.79 ms a present), the whole process 9.23 s (92%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20411.70] cpu: in those 10.00 s, 177528 SVCs (17752 a second): 0x1b ArbitrateUnlock 45857, 0x1c WaitProcessWideKeyAtomic 44879, 0x0b SleepThread 36552, 0x1d SignalProcessWideKey 34166, 0x1a ArbitrateLock 8318, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20411.70] vulkan: 594594796 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 881090948 descriptor sets written, 308098900 reused; 323101626 draws kept the last one's shaders and pipeline (0 checked), 554922694 its targets [20411.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20411.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20411.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20411.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1497 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20411.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20411.70] vulkan: 119415149 rendering passes, 1161063 clear commands, 20104659 attachments cleared and 1061 left undefined by their load op [20411.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20411.70] vulkan: 8198 passes (19%) ended at buffer.c:2334 [20411.70] vulkan: 6836 passes (16%) ended at buffer.c:2238 [20411.70] vulkan: 6600 passes (15%) ended at render.c:232 [20411.70] vulkan: 1517 passes (3%) ended at cmd.c:534 [20411.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20411.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20411.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20411.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20415.57] perf: 60.0 frames a second over 5.0 s (1163032 shown in all) [20420.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.8 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20420.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20420.59] perf: 60.0 frames a second over 5.0 s (1163333 shown in all) [20421.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.76 ms a present), the whole process 9.22 s (92%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.45 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20421.70] cpu: in those 10.00 s, 178617 SVCs (17862 a second): 0x1b ArbitrateUnlock 46121, 0x1c WaitProcessWideKeyAtomic 44912, 0x0b SleepThread 36983, 0x1d SignalProcessWideKey 34207, 0x1a ArbitrateLock 8639, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20421.70] vulkan: 594864948 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 881481495 descriptor sets written, 308248657 reused; 323290820 draws kept the last one's shaders and pipeline (0 checked), 555177846 its targets [20421.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20421.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20421.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20421.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1415 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20421.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20421.70] vulkan: 119459788 rendering passes, 1161663 clear commands, 20113659 attachments cleared and 1061 left undefined by their load op [20421.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20421.70] vulkan: 8188 passes (18%) ended at buffer.c:2334 [20421.70] vulkan: 7899 passes (18%) ended at buffer.c:2238 [20421.70] vulkan: 6600 passes (15%) ended at render.c:232 [20421.70] vulkan: 1553 passes (3%) ended at cmd.c:534 [20421.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20421.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20421.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20421.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20425.59] perf: 60.0 frames a second over 5.0 s (1163633 shown in all) [20430.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.8 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20430.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20430.60] perf: 60.0 frames a second over 5.0 s (1163934 shown in all) [20431.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.27 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20431.70] cpu: in those 10.00 s, 178196 SVCs (17819 a second): 0x1b ArbitrateUnlock 45912, 0x1c WaitProcessWideKeyAtomic 44850, 0x0b SleepThread 36968, 0x1d SignalProcessWideKey 34146, 0x1a ArbitrateLock 8567, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [20431.70] vulkan: 595135485 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 881873206 descriptor sets written, 308398020 reused; 323480441 draws kept the last one's shaders and pipeline (0 checked), 555433383 its targets [20431.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20431.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20431.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14169 MB (6048 ours) [20431.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1399 buffers (9 MB); 2977 of 14169 MB in use as they count it, 0 MB freed for the budget so far [20431.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20431.70] vulkan: 119503818 rendering passes, 1162263 clear commands, 20122659 attachments cleared and 1061 left undefined by their load op [20431.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20431.70] vulkan: 8176 passes (19%) ended at buffer.c:2334 [20431.70] vulkan: 7298 passes (17%) ended at buffer.c:2238 [20431.70] vulkan: 6600 passes (15%) ended at render.c:232 [20431.70] vulkan: 1556 passes (4%) ended at cmd.c:534 [20431.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20431.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20431.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20431.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20435.62] perf: 60.0 frames a second over 5.0 s (1164235 shown in all) [20440.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.7), on to the display in 46.8 ms (46.1 to 47.4), 49.8 ms in all (49.6 to 50.0) [20440.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20440.64] perf: 60.0 frames a second over 5.0 s (1164536 shown in all) [20441.70] nvn: 1164600 presents, 1164600 submissions [20441.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.06 s on the host's processors (71% of one, 11.77 ms a present), the whole process 9.22 s (92%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [20441.70] cpu: in those 10.00 s, 178908 SVCs (17891 a second): 0x1b ArbitrateUnlock 46396, 0x1c WaitProcessWideKeyAtomic 45250, 0x0b SleepThread 36229, 0x1d SignalProcessWideKey 34531, 0x1a ArbitrateLock 8743, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20441.70] vulkan: 595406077 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 882264729 descriptor sets written, 308547681 reused; 323670641 draws kept the last one's shaders and pipeline (0 checked), 555688975 its targets [20441.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20441.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20441.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14169 MB (6048 ours) [20441.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1348 buffers (9 MB); 2977 of 14169 MB in use as they count it, 0 MB freed for the budget so far [20441.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20441.70] vulkan: 119547674 rendering passes, 1162863 clear commands, 20131659 attachments cleared and 1061 left undefined by their load op [20441.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20441.70] vulkan: 8193 passes (19%) ended at buffer.c:2334 [20441.70] vulkan: 7099 passes (16%) ended at buffer.c:2238 [20441.70] vulkan: 6600 passes (15%) ended at render.c:232 [20441.70] vulkan: 1564 passes (4%) ended at cmd.c:534 [20441.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20441.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20441.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20441.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20445.64] perf: 60.0 frames a second over 5.0 s (1164836 shown in all) [20450.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20450.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20450.65] perf: 60.0 frames a second over 5.0 s (1165137 shown in all) [20451.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.79 ms a present), the whole process 9.24 s (92%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20451.70] cpu: in those 10.00 s, 178514 SVCs (17851 a second): 0x1b ArbitrateUnlock 46106, 0x1c WaitProcessWideKeyAtomic 45002, 0x0b SleepThread 36690, 0x1d SignalProcessWideKey 34347, 0x1a ArbitrateLock 8613, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20451.70] vulkan: 595676672 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 882656010 descriptor sets written, 308697590 reused; 323860830 draws kept the last one's shaders and pipeline (0 checked), 555944570 its targets [20451.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20451.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20451.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20451.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1335 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20451.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20451.70] vulkan: 119589888 rendering passes, 1163463 clear commands, 20140659 attachments cleared and 1061 left undefined by their load op [20451.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [20451.70] vulkan: 8218 passes (19%) ended at buffer.c:2334 [20451.70] vulkan: 6600 passes (16%) ended at render.c:232 [20451.70] vulkan: 5407 passes (13%) ended at buffer.c:2238 [20451.70] vulkan: 1589 passes (4%) ended at cmd.c:534 [20451.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20451.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20451.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20451.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20455.67] perf: 60.0 frames a second over 5.0 s (1165438 shown in all) [20460.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.9 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20460.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20460.69] perf: 60.0 frames a second over 5.0 s (1165739 shown in all) [20461.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.80 ms a present), the whole process 9.24 s (92%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20461.70] cpu: in those 10.00 s, 179302 SVCs (17930 a second): 0x1b ArbitrateUnlock 46279, 0x1c WaitProcessWideKeyAtomic 45115, 0x0b SleepThread 36995, 0x1d SignalProcessWideKey 34419, 0x1a ArbitrateLock 8730, 0x21 SendSyncRequest 5944; 0 calls the dispatch table had no code for (RtAPI.miss) [20461.70] vulkan: 595947271 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 883047572 descriptor sets written, 308847226 reused; 324051030 draws kept the last one's shaders and pipeline (0 checked), 556200169 its targets [20461.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20461.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20461.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20461.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1381 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20461.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20461.70] vulkan: 119632304 rendering passes, 1164063 clear commands, 20149659 attachments cleared and 1061 left undefined by their load op [20461.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [20461.70] vulkan: 8221 passes (19%) ended at buffer.c:2334 [20461.70] vulkan: 6600 passes (16%) ended at render.c:232 [20461.70] vulkan: 5594 passes (13%) ended at buffer.c:2238 [20461.70] vulkan: 1601 passes (4%) ended at cmd.c:534 [20461.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20461.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20461.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20461.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20465.70] perf: 60.0 frames a second over 5.0 s (1166040 shown in all) [20470.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.8 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20470.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20470.70] perf: 60.0 frames a second over 5.0 s (1166340 shown in all) [20471.70] nvn: 1166400 presents, 1166400 submissions [20471.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.80 ms a present), the whole process 9.26 s (93%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20471.70] cpu: in those 10.00 s, 179855 SVCs (17985 a second): 0x1b ArbitrateUnlock 46400, 0x1c WaitProcessWideKeyAtomic 45076, 0x0b SleepThread 37300, 0x1d SignalProcessWideKey 34284, 0x1a ArbitrateLock 9038, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [20471.70] vulkan: 596217538 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 883439120 descriptor sets written, 308996212 reused; 324240798 draws kept the last one's shaders and pipeline (0 checked), 556455436 its targets [20471.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20471.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20471.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20471.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1425 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20471.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20471.70] vulkan: 119677275 rendering passes, 1164663 clear commands, 20158659 attachments cleared and 1061 left undefined by their load op [20471.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20471.70] vulkan: 8215 passes (18%) ended at buffer.c:2238 [20471.70] vulkan: 8185 passes (18%) ended at buffer.c:2334 [20471.70] vulkan: 6600 passes (15%) ended at render.c:232 [20471.70] vulkan: 1571 passes (3%) ended at cmd.c:534 [20471.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20471.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20471.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20471.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20475.72] perf: 60.0 frames a second over 5.0 s (1166641 shown in all) [20480.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.8 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20480.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20480.72] perf: 60.0 frames a second over 5.0 s (1166941 shown in all) [20481.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.05 s on the host's processors (70% of one, 11.75 ms a present), the whole process 9.22 s (92%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [20481.70] cpu: in those 10.00 s, 178100 SVCs (17811 a second): 0x1b ArbitrateUnlock 45985, 0x1c WaitProcessWideKeyAtomic 44937, 0x0b SleepThread 36619, 0x1d SignalProcessWideKey 34238, 0x1a ArbitrateLock 8567, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [20481.70] vulkan: 596487797 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 883830202 descriptor sets written, 309145648 reused; 324430660 draws kept the last one's shaders and pipeline (0 checked), 556710695 its targets [20481.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20481.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20481.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20481.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1369 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20481.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20481.70] vulkan: 119722355 rendering passes, 1165263 clear commands, 20167659 attachments cleared and 1061 left undefined by their load op [20481.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20481.70] vulkan: 8377 passes (19%) ended at buffer.c:2238 [20481.70] vulkan: 8160 passes (18%) ended at buffer.c:2334 [20481.70] vulkan: 6600 passes (15%) ended at render.c:232 [20481.70] vulkan: 1543 passes (3%) ended at cmd.c:534 [20481.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20481.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20481.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20481.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20485.74] perf: 60.0 frames a second over 5.0 s (1167242 shown in all) [20490.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.4), on to the display in 46.8 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20490.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20490.74] perf: 60.0 frames a second over 5.0 s (1167542 shown in all) [20491.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.30 s (93%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20491.70] cpu: in those 10.00 s, 179166 SVCs (17914 a second): 0x1b ArbitrateUnlock 46225, 0x1c WaitProcessWideKeyAtomic 45008, 0x0b SleepThread 37140, 0x1d SignalProcessWideKey 34249, 0x1a ArbitrateLock 8782, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [20491.70] vulkan: 596757925 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 884220873 descriptor sets written, 309295233 reused; 324620390 draws kept the last one's shaders and pipeline (0 checked), 556965823 its targets [20491.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20491.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20491.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20491.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1355 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20491.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20491.70] vulkan: 119766488 rendering passes, 1165863 clear commands, 20176659 attachments cleared and 1061 left undefined by their load op [20491.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20491.70] vulkan: 8220 passes (19%) ended at buffer.c:2334 [20491.70] vulkan: 7361 passes (17%) ended at buffer.c:2238 [20491.70] vulkan: 6600 passes (15%) ended at render.c:232 [20491.70] vulkan: 1552 passes (4%) ended at cmd.c:534 [20491.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20491.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20491.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20491.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20495.75] perf: 60.0 frames a second over 5.0 s (1167843 shown in all) [20500.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 46.8 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [20500.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20500.75] perf: 60.0 frames a second over 5.0 s (1168143 shown in all) [20501.70] nvn: 1168200 presents, 1168200 submissions [20501.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.27 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20501.70] cpu: in those 10.00 s, 178001 SVCs (17801 a second): 0x1b ArbitrateUnlock 46024, 0x1c WaitProcessWideKeyAtomic 44856, 0x0b SleepThread 36554, 0x1d SignalProcessWideKey 34162, 0x1a ArbitrateLock 8649, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20501.70] vulkan: 597028479 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 884612436 descriptor sets written, 309444778 reused; 324810434 draws kept the last one's shaders and pipeline (0 checked), 557221377 its targets [20501.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20501.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20501.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20501.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1455 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20501.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20501.70] vulkan: 119809167 rendering passes, 1166463 clear commands, 20185659 attachments cleared and 1061 left undefined by their load op [20501.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [20501.70] vulkan: 8211 passes (19%) ended at buffer.c:2334 [20501.70] vulkan: 6600 passes (15%) ended at render.c:232 [20501.70] vulkan: 5872 passes (14%) ended at buffer.c:2238 [20501.70] vulkan: 1597 passes (4%) ended at cmd.c:534 [20501.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20501.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20501.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20501.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20505.77] perf: 60.0 frames a second over 5.0 s (1168444 shown in all) [20510.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.7 to 3.4), on to the display in 46.8 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20510.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20510.77] perf: 60.0 frames a second over 5.0 s (1168744 shown in all) [20511.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.78 ms a present), the whole process 9.25 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [20511.70] cpu: in those 10.00 s, 180034 SVCs (18004 a second): 0x1b ArbitrateUnlock 46435, 0x1c WaitProcessWideKeyAtomic 45209, 0x0b SleepThread 37264, 0x1d SignalProcessWideKey 34440, 0x1a ArbitrateLock 8928, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20511.70] vulkan: 597298955 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 885003590 descriptor sets written, 309594576 reused; 325000024 draws kept the last one's shaders and pipeline (0 checked), 557476853 its targets [20511.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20511.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20511.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20511.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1484 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20511.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20511.70] vulkan: 119852535 rendering passes, 1167063 clear commands, 20194659 attachments cleared and 1061 left undefined by their load op [20511.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [20511.70] vulkan: 8213 passes (19%) ended at buffer.c:2334 [20511.70] vulkan: 6600 passes (15%) ended at render.c:232 [20511.70] vulkan: 6593 passes (15%) ended at buffer.c:2238 [20511.70] vulkan: 1562 passes (4%) ended at cmd.c:534 [20511.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20511.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20511.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20511.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20515.77] perf: 60.0 frames a second over 5.0 s (1169044 shown in all) [20520.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 46.8 ms (46.2 to 47.3), 49.8 ms in all (49.6 to 50.0) [20520.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20520.79] perf: 60.0 frames a second over 5.0 s (1169345 shown in all) [20521.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.29 s (93%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20521.70] cpu: in those 10.00 s, 179425 SVCs (17942 a second): 0x1b ArbitrateUnlock 46227, 0x1c WaitProcessWideKeyAtomic 44914, 0x0b SleepThread 37243, 0x1d SignalProcessWideKey 34155, 0x1a ArbitrateLock 9128, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20521.70] vulkan: 597569532 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 885394979 descriptor sets written, 309744341 reused; 325189842 draws kept the last one's shaders and pipeline (0 checked), 557732430 its targets [20521.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20521.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20521.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20521.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1353 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20521.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20521.70] vulkan: 119897938 rendering passes, 1167663 clear commands, 20203659 attachments cleared and 1061 left undefined by their load op [20521.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20521.70] vulkan: 8735 passes (19%) ended at buffer.c:2238 [20521.70] vulkan: 8156 passes (18%) ended at buffer.c:2334 [20521.70] vulkan: 6600 passes (15%) ended at render.c:232 [20521.70] vulkan: 1533 passes (3%) ended at cmd.c:534 [20521.70] vulkan: 1180 passes (3%) ended at dma.c:143 [20521.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20521.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20521.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20525.80] perf: 60.0 frames a second over 5.0 s (1169646 shown in all) [20530.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.8 ms (46.3 to 47.3), 49.8 ms in all (49.6 to 50.0) [20530.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20530.82] perf: 60.0 frames a second over 5.0 s (1169947 shown in all) [20531.70] nvn: 1170000 presents, 1170000 submissions [20531.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.28 s (93%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20531.70] cpu: in those 10.00 s, 179616 SVCs (17962 a second): 0x1b ArbitrateUnlock 46415, 0x1c WaitProcessWideKeyAtomic 45176, 0x0b SleepThread 36929, 0x1d SignalProcessWideKey 34456, 0x1a ArbitrateLock 8884, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20531.70] vulkan: 597840107 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 885786796 descriptor sets written, 309893674 reused; 325380011 draws kept the last one's shaders and pipeline (0 checked), 557988005 its targets [20531.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20531.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20531.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20531.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1416 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20531.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20531.70] vulkan: 119940859 rendering passes, 1168263 clear commands, 20212659 attachments cleared and 1061 left undefined by their load op [20531.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [20531.70] vulkan: 8224 passes (19%) ended at buffer.c:2334 [20531.70] vulkan: 6600 passes (15%) ended at render.c:232 [20531.70] vulkan: 6207 passes (14%) ended at buffer.c:2238 [20531.70] vulkan: 1512 passes (4%) ended at cmd.c:534 [20531.70] vulkan: 1178 passes (3%) ended at dma.c:143 [20531.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20531.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20531.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20535.82] perf: 60.0 frames a second over 5.0 s (1170247 shown in all) [20540.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.5 to 3.5), on to the display in 46.8 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20540.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20540.82] perf: 60.0 frames a second over 5.0 s (1170547 shown in all) [20541.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.80 ms a present), the whole process 9.26 s (93%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [20541.70] cpu: in those 10.00 s, 179258 SVCs (17926 a second): 0x1b ArbitrateUnlock 46345, 0x1c WaitProcessWideKeyAtomic 45148, 0x0b SleepThread 36933, 0x1d SignalProcessWideKey 34511, 0x1a ArbitrateLock 8571, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [20541.70] vulkan: 598110245 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 886177298 descriptor sets written, 310043448 reused; 325569748 draws kept the last one's shaders and pipeline (0 checked), 558243143 its targets [20541.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20541.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20541.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20541.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1548 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20541.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20541.70] vulkan: 119985500 rendering passes, 1168863 clear commands, 20221659 attachments cleared and 1061 left undefined by their load op [20541.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20541.70] vulkan: 8206 passes (18%) ended at buffer.c:2334 [20541.70] vulkan: 7909 passes (18%) ended at buffer.c:2238 [20541.70] vulkan: 6600 passes (15%) ended at render.c:232 [20541.70] vulkan: 1526 passes (3%) ended at cmd.c:534 [20541.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20541.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20541.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20541.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20545.84] perf: 60.0 frames a second over 5.0 s (1170848 shown in all) [20550.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.8 ms (46.3 to 47.4), 49.8 ms in all (49.6 to 50.0) [20550.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20550.85] perf: 60.0 frames a second over 5.0 s (1171149 shown in all) [20551.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.27 s (93%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20551.70] cpu: in those 10.00 s, 180695 SVCs (18068 a second): 0x1b ArbitrateUnlock 46529, 0x1c WaitProcessWideKeyAtomic 45247, 0x0b SleepThread 37802, 0x1d SignalProcessWideKey 34485, 0x1a ArbitrateLock 8873, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20551.70] vulkan: 598380129 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 886567258 descriptor sets written, 310193256 reused; 325759235 draws kept the last one's shaders and pipeline (0 checked), 558498027 its targets [20551.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20551.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20551.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20551.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1699 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20551.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20551.70] vulkan: 120030152 rendering passes, 1169463 clear commands, 20230659 attachments cleared and 1061 left undefined by their load op [20551.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20551.70] vulkan: 8188 passes (18%) ended at buffer.c:2334 [20551.70] vulkan: 7947 passes (18%) ended at buffer.c:2238 [20551.70] vulkan: 6600 passes (15%) ended at render.c:232 [20551.70] vulkan: 1518 passes (3%) ended at cmd.c:534 [20551.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20551.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20551.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20551.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20555.85] perf: 60.0 frames a second over 5.0 s (1171449 shown in all) [20560.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.7), on to the display in 46.8 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [20560.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20560.85] perf: 60.0 frames a second over 5.0 s (1171749 shown in all) [20561.70] nvn: 1171800 presents, 1171800 submissions [20561.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.85 ms a present), the whole process 9.30 s (93%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20561.70] cpu: in those 10.00 s, 181722 SVCs (18172 a second): 0x1b ArbitrateUnlock 46777, 0x1c WaitProcessWideKeyAtomic 45523, 0x0b SleepThread 37981, 0x1d SignalProcessWideKey 34744, 0x1a ArbitrateLock 8939, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20561.70] vulkan: 598650338 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 886958477 descriptor sets written, 310342455 reused; 325949044 draws kept the last one's shaders and pipeline (0 checked), 558753236 its targets [20561.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20561.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20561.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20561.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1364 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20561.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20561.70] vulkan: 120075323 rendering passes, 1170063 clear commands, 20239659 attachments cleared and 1061 left undefined by their load op [20561.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20561.70] vulkan: 8443 passes (19%) ended at buffer.c:2238 [20561.70] vulkan: 8207 passes (18%) ended at buffer.c:2334 [20561.70] vulkan: 6600 passes (15%) ended at render.c:232 [20561.70] vulkan: 1521 passes (3%) ended at cmd.c:534 [20561.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20561.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20561.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20561.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20565.85] perf: 60.0 frames a second over 5.0 s (1172049 shown in all) [20570.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 46.8 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [20570.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20570.85] perf: 60.0 frames a second over 5.0 s (1172349 shown in all) [20571.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.83 ms a present), the whole process 9.31 s (93%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.46 s, thread 86 'Job.Worker 0' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20571.70] cpu: in those 10.00 s, 180995 SVCs (18099 a second): 0x1b ArbitrateUnlock 46597, 0x1c WaitProcessWideKeyAtomic 45428, 0x0b SleepThread 37828, 0x1d SignalProcessWideKey 34645, 0x1a ArbitrateLock 8741, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20571.70] vulkan: 598920811 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 887349659 descriptor sets written, 310492219 reused; 326139115 draws kept the last one's shaders and pipeline (0 checked), 559008709 its targets [20571.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20571.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20571.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20571.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1685 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20571.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20571.70] vulkan: 120119388 rendering passes, 1170663 clear commands, 20248659 attachments cleared and 1061 left undefined by their load op [20571.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20571.70] vulkan: 8190 passes (19%) ended at buffer.c:2334 [20571.70] vulkan: 7308 passes (17%) ended at buffer.c:2238 [20571.70] vulkan: 6600 passes (15%) ended at render.c:232 [20571.70] vulkan: 1567 passes (4%) ended at cmd.c:534 [20571.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20571.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20571.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20571.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20575.87] perf: 60.0 frames a second over 5.0 s (1172650 shown in all) [20580.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 46.8 ms (46.2 to 47.3), 49.8 ms in all (49.6 to 50.0) [20580.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20580.89] perf: 60.0 frames a second over 5.0 s (1172951 shown in all) [20581.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.30 s (93%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [20581.70] cpu: in those 10.00 s, 179191 SVCs (17919 a second): 0x1b ArbitrateUnlock 46161, 0x1c WaitProcessWideKeyAtomic 45190, 0x0b SleepThread 37101, 0x1d SignalProcessWideKey 34407, 0x1a ArbitrateLock 8573, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20581.70] vulkan: 599191388 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 887741044 descriptor sets written, 310641988 reused; 326329293 draws kept the last one's shaders and pipeline (0 checked), 559264286 its targets [20581.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20581.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20581.70] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14157 MB (6048 ours) [20581.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1382 buffers (9 MB); 2977 of 14157 MB in use as they count it, 0 MB freed for the budget so far [20581.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20581.70] vulkan: 120163119 rendering passes, 1171263 clear commands, 20257659 attachments cleared and 1061 left undefined by their load op [20581.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20581.70] vulkan: 8193 passes (19%) ended at buffer.c:2334 [20581.70] vulkan: 6994 passes (16%) ended at buffer.c:2238 [20581.70] vulkan: 6600 passes (15%) ended at render.c:232 [20581.70] vulkan: 1544 passes (4%) ended at cmd.c:534 [20581.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20581.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20581.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20581.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20585.90] perf: 60.0 frames a second over 5.0 s (1173252 shown in all) [20590.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.7), on to the display in 46.8 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [20590.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20590.92] perf: 60.0 frames a second over 5.0 s (1173553 shown in all) [20591.70] nvn: 1173600 presents, 1173600 submissions [20591.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20591.70] cpu: in those 10.00 s, 179917 SVCs (17993 a second): 0x1b ArbitrateUnlock 46287, 0x1c WaitProcessWideKeyAtomic 45148, 0x0b SleepThread 37661, 0x1d SignalProcessWideKey 34360, 0x1a ArbitrateLock 8706, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [20591.70] vulkan: 599461981 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 888132924 descriptor sets written, 310791294 reused; 326519493 draws kept the last one's shaders and pipeline (0 checked), 559519879 its targets [20591.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20591.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20591.70] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20591.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1401 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20591.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20591.70] vulkan: 120205023 rendering passes, 1171863 clear commands, 20266659 attachments cleared and 1061 left undefined by their load op [20591.70] vulkan: 18000 passes (43%) ended at renderer.c:214 [20591.70] vulkan: 8239 passes (20%) ended at buffer.c:2334 [20591.70] vulkan: 6600 passes (16%) ended at render.c:232 [20591.70] vulkan: 5125 passes (12%) ended at buffer.c:2238 [20591.70] vulkan: 1541 passes (4%) ended at cmd.c:534 [20591.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20591.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20591.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20591.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20595.92] perf: 60.0 frames a second over 5.0 s (1173853 shown in all) [20600.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.0 ms (2.6 to 3.6), on to the display in 46.8 ms (46.2 to 47.3), 49.8 ms in all (49.6 to 50.0) [20600.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20600.94] perf: 60.0 frames a second over 5.0 s (1174154 shown in all) [20601.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.83 ms a present), the whole process 9.30 s (93%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.46 s, thread 87 'Job.Worker 1' 1.46 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [20601.70] cpu: in those 10.00 s, 181529 SVCs (18152 a second): 0x1b ArbitrateUnlock 46460, 0x1c WaitProcessWideKeyAtomic 45351, 0x0b SleepThread 38715, 0x1d SignalProcessWideKey 34528, 0x1a ArbitrateLock 8713, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [20601.70] vulkan: 599732190 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 888523952 descriptor sets written, 310940684 reused; 326708875 draws kept the last one's shaders and pipeline (0 checked), 559775088 its targets [20601.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20601.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20601.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20601.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1407 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20601.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20601.70] vulkan: 120249280 rendering passes, 1172463 clear commands, 20275659 attachments cleared and 1061 left undefined by their load op [20601.70] vulkan: 18000 passes (41%) ended at renderer.c:214 [20601.70] vulkan: 8188 passes (19%) ended at buffer.c:2334 [20601.70] vulkan: 7479 passes (17%) ended at buffer.c:2238 [20601.70] vulkan: 6600 passes (15%) ended at render.c:232 [20601.70] vulkan: 1590 passes (4%) ended at cmd.c:534 [20601.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20601.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20601.70] vulkan: 600 passes (1%) ended at buffer.c:2166 [20601.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20605.94] perf: 60.0 frames a second over 5.0 s (1174454 shown in all) [20610.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.6), on to the display in 46.8 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [20610.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20610.95] perf: 60.0 frames a second over 5.0 s (1174755 shown in all) [20611.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.31 s (93%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20611.70] cpu: in those 10.00 s, 180673 SVCs (18067 a second): 0x1b ArbitrateUnlock 46498, 0x1c WaitProcessWideKeyAtomic 45379, 0x0b SleepThread 37729, 0x1d SignalProcessWideKey 34590, 0x1a ArbitrateLock 8718, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20611.70] vulkan: 600002188 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 888914047 descriptor sets written, 311090585 reused; 326897927 draws kept the last one's shaders and pipeline (0 checked), 560030086 its targets [20611.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20611.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20611.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20611.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1466 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20611.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20611.70] vulkan: 120294368 rendering passes, 1173063 clear commands, 20284659 attachments cleared and 1061 left undefined by their load op [20611.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20611.70] vulkan: 8369 passes (19%) ended at buffer.c:2238 [20611.70] vulkan: 8182 passes (18%) ended at buffer.c:2334 [20611.70] vulkan: 6600 passes (15%) ended at render.c:232 [20611.70] vulkan: 1538 passes (3%) ended at cmd.c:534 [20611.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20611.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20611.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20611.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20615.97] perf: 60.0 frames a second over 5.0 s (1175056 shown in all) [20620.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.8 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [20620.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20620.97] perf: 60.0 frames a second over 5.0 s (1175356 shown in all) [20621.70] nvn: 1175400 presents, 1175400 submissions [20621.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.83 ms a present), the whole process 9.35 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.48 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [20621.70] cpu: in those 10.00 s, 180337 SVCs (18034 a second): 0x1b ArbitrateUnlock 46549, 0x1c WaitProcessWideKeyAtomic 45236, 0x0b SleepThread 37439, 0x1d SignalProcessWideKey 34441, 0x1a ArbitrateLock 8916, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20621.70] vulkan: 600272741 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 889305643 descriptor sets written, 311240095 reused; 327087635 draws kept the last one's shaders and pipeline (0 checked), 560285639 its targets [20621.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20621.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20621.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20621.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1488 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20621.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20621.70] vulkan: 120340135 rendering passes, 1173663 clear commands, 20293659 attachments cleared and 1061 left undefined by their load op [20621.70] vulkan: 18000 passes (39%) ended at renderer.c:214 [20621.70] vulkan: 9037 passes (20%) ended at buffer.c:2238 [20621.70] vulkan: 8183 passes (18%) ended at buffer.c:2334 [20621.70] vulkan: 6600 passes (14%) ended at render.c:232 [20621.70] vulkan: 1549 passes (3%) ended at cmd.c:534 [20621.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20621.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20621.70] vulkan: 598 passes (1%) ended at buffer.c:2166 [20621.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20625.99] perf: 60.0 frames a second over 5.0 s (1175657 shown in all) [20630.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.6), on to the display in 46.8 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [20630.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20631.00] perf: 60.0 frames a second over 5.0 s (1175958 shown in all) [20631.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.08 s on the host's processors (71% of one, 11.81 ms a present), the whole process 9.31 s (93%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.47 s, thread 86 'Job.Worker 0' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20631.70] cpu: in those 10.00 s, 180204 SVCs (18021 a second): 0x1b ArbitrateUnlock 46308, 0x1c WaitProcessWideKeyAtomic 45147, 0x0b SleepThread 37855, 0x1d SignalProcessWideKey 34367, 0x1a ArbitrateLock 8768, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20631.70] vulkan: 600543108 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 889696628 descriptor sets written, 311389844 reused; 327277056 draws kept the last one's shaders and pipeline (0 checked), 560541006 its targets [20631.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20631.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20631.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20631.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1384 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20631.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20631.70] vulkan: 120383137 rendering passes, 1174263 clear commands, 20302659 attachments cleared and 1061 left undefined by their load op [20631.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [20631.70] vulkan: 8228 passes (19%) ended at buffer.c:2334 [20631.70] vulkan: 6600 passes (15%) ended at render.c:232 [20631.70] vulkan: 6192 passes (14%) ended at buffer.c:2238 [20631.70] vulkan: 1584 passes (4%) ended at cmd.c:534 [20631.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20631.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20631.70] vulkan: 598 passes (1%) ended at buffer.c:2166 [20631.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20636.02] perf: 60.0 frames a second over 5.0 s (1176259 shown in all) [20640.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.7), on to the display in 46.8 ms (46.0 to 47.4), 49.8 ms in all (49.6 to 50.0) [20640.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20641.04] perf: 60.0 frames a second over 5.0 s (1176560 shown in all) [20641.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.84 ms a present), the whole process 9.31 s (93%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.47 s, thread 87 'Job.Worker 1' 1.47 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [20641.70] cpu: in those 10.00 s, 180471 SVCs (18046 a second): 0x1b ArbitrateUnlock 46450, 0x1c WaitProcessWideKeyAtomic 45182, 0x0b SleepThread 37706, 0x1d SignalProcessWideKey 34360, 0x1a ArbitrateLock 9013, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20641.70] vulkan: 600813104 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 890087302 descriptor sets written, 311539162 reused; 327466598 draws kept the last one's shaders and pipeline (0 checked), 560796002 its targets [20641.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20641.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20641.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20641.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1327 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20641.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20641.70] vulkan: 120428341 rendering passes, 1174863 clear commands, 20311659 attachments cleared and 1061 left undefined by their load op [20641.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20641.70] vulkan: 8446 passes (19%) ended at buffer.c:2238 [20641.70] vulkan: 8210 passes (18%) ended at buffer.c:2334 [20641.70] vulkan: 6600 passes (15%) ended at render.c:232 [20641.70] vulkan: 1550 passes (3%) ended at cmd.c:534 [20641.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20641.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20641.70] vulkan: 598 passes (1%) ended at buffer.c:2166 [20641.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20646.04] perf: 60.0 frames a second over 5.0 s (1176860 shown in all) [20649.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.6), on to the display in 46.8 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [20649.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20651.05] perf: 60.0 frames a second over 5.0 s (1177161 shown in all) [20651.70] nvn: 1177200 presents, 1177200 submissions [20651.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.84 ms a present), the whole process 9.32 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.48 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [20651.70] cpu: in those 10.00 s, 181509 SVCs (18151 a second): 0x1b ArbitrateUnlock 46656, 0x1c WaitProcessWideKeyAtomic 45348, 0x0b SleepThread 38268, 0x1d SignalProcessWideKey 34492, 0x1a ArbitrateLock 8985, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20651.70] vulkan: 601083104 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 890478614 descriptor sets written, 311687850 reused; 327656198 draws kept the last one's shaders and pipeline (0 checked), 561051002 its targets [20651.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20651.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20651.70] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20651.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1392 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20651.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20651.70] vulkan: 120473396 rendering passes, 1175463 clear commands, 20320659 attachments cleared and 1061 left undefined by their load op [20651.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20651.70] vulkan: 8297 passes (18%) ended at buffer.c:2238 [20651.70] vulkan: 8189 passes (18%) ended at buffer.c:2334 [20651.70] vulkan: 6600 passes (15%) ended at render.c:232 [20651.70] vulkan: 1570 passes (3%) ended at cmd.c:534 [20651.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20651.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20651.70] vulkan: 599 passes (1%) ended at buffer.c:2166 [20651.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20656.05] perf: 60.0 frames a second over 5.0 s (1177461 shown in all) [20659.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.6), on to the display in 46.7 ms (46.1 to 47.3), 49.8 ms in all (49.6 to 50.0) [20659.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20661.07] perf: 60.0 frames a second over 5.0 s (1177762 shown in all) [20661.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.48 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20661.70] cpu: in those 10.00 s, 179382 SVCs (17938 a second): 0x1b ArbitrateUnlock 46347, 0x1c WaitProcessWideKeyAtomic 45062, 0x0b SleepThread 36986, 0x1d SignalProcessWideKey 34311, 0x1a ArbitrateLock 8898, 0x21 SendSyncRequest 5930; 0 calls the dispatch table had no code for (RtAPI.miss) [20661.70] vulkan: 601352917 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 890869319 descriptor sets written, 311836771 reused; 327845614 draws kept the last one's shaders and pipeline (0 checked), 561305815 its targets [20661.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20661.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20661.70] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20661.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1580 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20661.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20661.70] vulkan: 120518943 rendering passes, 1176063 clear commands, 20329659 attachments cleared and 1061 left undefined by their load op [20661.70] vulkan: 18000 passes (40%) ended at renderer.c:214 [20661.70] vulkan: 8809 passes (19%) ended at buffer.c:2238 [20661.70] vulkan: 8213 passes (18%) ended at buffer.c:2334 [20661.70] vulkan: 6600 passes (14%) ended at render.c:232 [20661.70] vulkan: 1528 passes (3%) ended at cmd.c:534 [20661.70] vulkan: 1200 passes (3%) ended at dma.c:143 [20661.70] vulkan: 600 passes (1%) ended at renderer.c:680 [20661.70] vulkan: 597 passes (1%) ended at buffer.c:2166 [20661.70] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20666.07] perf: 60.0 frames a second over 5.0 s (1178062 shown in all) [20669.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [20669.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20671.07] perf: 59.8 frames a second over 5.0 s (1178361 shown in all) [20671.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20671.71] cpu: in those 10.00 s, 178159 SVCs (17814 a second): 0x1b ArbitrateUnlock 45959, 0x1c WaitProcessWideKeyAtomic 44791, 0x0b SleepThread 36922, 0x1d SignalProcessWideKey 34082, 0x1a ArbitrateLock 8646, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20671.71] vulkan: 601622855 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 891259351 descriptor sets written, 311986615 reused; 328034747 draws kept the last one's shaders and pipeline (0 checked), 561560753 its targets [20671.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20671.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20671.71] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20671.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1438 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20671.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20671.71] vulkan: 120565536 rendering passes, 1176663 clear commands, 20338659 attachments cleared and 1061 left undefined by their load op [20671.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [20671.71] vulkan: 9883 passes (21%) ended at buffer.c:2238 [20671.71] vulkan: 8155 passes (18%) ended at buffer.c:2334 [20671.71] vulkan: 6600 passes (14%) ended at render.c:232 [20671.71] vulkan: 1556 passes (3%) ended at cmd.c:534 [20671.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20671.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20671.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20671.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20676.09] perf: 60.0 frames a second over 5.0 s (1178662 shown in all) [20679.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20679.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20681.10] perf: 60.0 frames a second over 5.0 s (1178963 shown in all) [20681.70] nvn: 1179000 presents, 1179000 submissions [20681.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [20681.71] cpu: in those 10.00 s, 178389 SVCs (17840 a second): 0x1b ArbitrateUnlock 45503, 0x1c WaitProcessWideKeyAtomic 44204, 0x0b SleepThread 38578, 0x1d SignalProcessWideKey 33431, 0x1a ArbitrateLock 8915, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20681.71] vulkan: 601893107 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 891650733 descriptor sets written, 312135737 reused; 328224518 draws kept the last one's shaders and pipeline (0 checked), 561816005 its targets [20681.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20681.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20681.71] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14177 MB (6048 ours) [20681.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1596 buffers (9 MB); 2977 of 14177 MB in use as they count it, 0 MB freed for the budget so far [20681.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20681.71] vulkan: 120609196 rendering passes, 1177263 clear commands, 20347659 attachments cleared and 1061 left undefined by their load op [20681.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [20681.71] vulkan: 8211 passes (19%) ended at buffer.c:2334 [20681.71] vulkan: 6878 passes (16%) ended at buffer.c:2238 [20681.71] vulkan: 6600 passes (15%) ended at render.c:232 [20681.71] vulkan: 1572 passes (4%) ended at cmd.c:534 [20681.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20681.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20681.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20681.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20686.10] perf: 60.2 frames a second over 5.0 s (1179264 shown in all) [20689.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.7), on to the display in 46.7 ms (46.0 to 47.4), 49.8 ms in all (49.6 to 50.0) [20689.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20691.10] perf: 59.8 frames a second over 5.0 s (1179563 shown in all) [20691.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [20691.71] cpu: in those 10.00 s, 175067 SVCs (17507 a second): 0x1b ArbitrateUnlock 44398, 0x1c WaitProcessWideKeyAtomic 43202, 0x0b SleepThread 38450, 0x1d SignalProcessWideKey 32450, 0x1a ArbitrateLock 8811, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20691.71] vulkan: 602163706 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 892042049 descriptor sets written, 312285619 reused; 328414666 draws kept the last one's shaders and pipeline (0 checked), 562071604 its targets [20691.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20691.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20691.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20691.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1445 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20691.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20691.71] vulkan: 120651404 rendering passes, 1177863 clear commands, 20356659 attachments cleared and 1061 left undefined by their load op [20691.71] vulkan: 18000 passes (43%) ended at renderer.c:214 [20691.71] vulkan: 8250 passes (20%) ended at buffer.c:2334 [20691.71] vulkan: 6600 passes (16%) ended at render.c:232 [20691.71] vulkan: 5385 passes (13%) ended at buffer.c:2238 [20691.71] vulkan: 1574 passes (4%) ended at cmd.c:534 [20691.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20691.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20691.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20691.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20696.10] perf: 60.0 frames a second over 5.0 s (1179863 shown in all) [20699.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [20699.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20701.12] perf: 60.0 frames a second over 5.0 s (1180164 shown in all) [20701.70] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20701.70] cpu: in those 10.00 s, 173114 SVCs (17312 a second): 0x1b ArbitrateUnlock 43783, 0x1c WaitProcessWideKeyAtomic 42658, 0x0b SleepThread 38141, 0x1d SignalProcessWideKey 31954, 0x1a ArbitrateLock 8818, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20701.70] vulkan: 602434306 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 892433454 descriptor sets written, 312435414 reused; 328604612 draws kept the last one's shaders and pipeline (0 checked), 562327204 its targets [20701.70] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20701.70] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20701.70] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14168 MB (6048 ours) [20701.70] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1373 buffers (9 MB); 2977 of 14168 MB in use as they count it, 0 MB freed for the budget so far [20701.70] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20701.70] vulkan: 120694196 rendering passes, 1178463 clear commands, 20365659 attachments cleared and 1061 left undefined by their load op [20701.70] vulkan: 18000 passes (42%) ended at renderer.c:214 [20701.70] vulkan: 8234 passes (19%) ended at buffer.c:2334 [20701.70] vulkan: 6600 passes (15%) ended at render.c:232 [20701.71] vulkan: 5988 passes (14%) ended at buffer.c:2238 [20701.71] vulkan: 1573 passes (4%) ended at cmd.c:534 [20701.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20701.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20701.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [20701.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20706.12] perf: 60.0 frames a second over 5.0 s (1180464 shown in all) [20709.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [20709.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20711.14] perf: 60.0 frames a second over 5.0 s (1180765 shown in all) [20711.70] nvn: 1180800 presents, 1180800 submissions [20711.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.48 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20711.71] cpu: in those 10.00 s, 170119 SVCs (17011 a second): 0x1b ArbitrateUnlock 42362, 0x1c WaitProcessWideKeyAtomic 41351, 0x0b SleepThread 39331, 0x1d SignalProcessWideKey 30590, 0x1a ArbitrateLock 8725, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20711.71] vulkan: 602704686 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 892825158 descriptor sets written, 312584470 reused; 328794314 draws kept the last one's shaders and pipeline (0 checked), 562582584 its targets [20711.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20711.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20711.71] vulkan: memory used and budgeted: heap 0 352 of 15497 MB (352 ours), heap 1 6514 of 14168 MB (6048 ours) [20711.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1452 buffers (9 MB); 2977 of 14168 MB in use as they count it, 0 MB freed for the budget so far [20711.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20711.71] vulkan: 120737638 rendering passes, 1179063 clear commands, 20374659 attachments cleared and 1061 left undefined by their load op [20711.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [20711.71] vulkan: 8239 passes (19%) ended at buffer.c:2334 [20711.71] vulkan: 6642 passes (15%) ended at buffer.c:2238 [20711.71] vulkan: 6600 passes (15%) ended at render.c:232 [20711.71] vulkan: 1562 passes (4%) ended at cmd.c:534 [20711.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20711.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20711.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20711.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20716.14] perf: 60.0 frames a second over 5.0 s (1181065 shown in all) [20719.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (46.0 to 47.1), 49.8 ms in all (49.6 to 50.0) [20719.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20721.14] perf: 60.0 frames a second over 5.0 s (1181365 shown in all) [20721.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20721.71] cpu: in those 10.00 s, 172093 SVCs (17210 a second): 0x1b ArbitrateUnlock 42801, 0x1c WaitProcessWideKeyAtomic 41792, 0x0b SleepThread 39962, 0x1d SignalProcessWideKey 30881, 0x1a ArbitrateLock 8898, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20721.71] vulkan: 602974969 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 893216573 descriptor sets written, 312733621 reused; 328984101 draws kept the last one's shaders and pipeline (0 checked), 562837867 its targets [20721.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20721.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20721.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20721.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1569 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20721.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20721.71] vulkan: 120780778 rendering passes, 1179663 clear commands, 20383659 attachments cleared and 1061 left undefined by their load op [20721.71] vulkan: 18000 passes (42%) ended at renderer.c:214 [20721.71] vulkan: 8233 passes (19%) ended at buffer.c:2334 [20721.71] vulkan: 6598 passes (15%) ended at render.c:232 [20721.71] vulkan: 6360 passes (15%) ended at buffer.c:2238 [20721.71] vulkan: 1551 passes (4%) ended at cmd.c:534 [20721.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20721.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20721.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20721.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20726.15] perf: 60.0 frames a second over 5.0 s (1181666 shown in all) [20729.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.7), on to the display in 46.7 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [20729.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20731.17] perf: 60.0 frames a second over 5.0 s (1181967 shown in all) [20731.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20731.71] cpu: in those 10.00 s, 171909 SVCs (17189 a second): 0x1b ArbitrateUnlock 42813, 0x1c WaitProcessWideKeyAtomic 41875, 0x0b SleepThread 39559, 0x1d SignalProcessWideKey 30949, 0x1a ArbitrateLock 8952, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [20731.71] vulkan: 603244724 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 893606423 descriptor sets written, 312883281 reused; 329173380 draws kept the last one's shaders and pipeline (0 checked), 563092622 its targets [20731.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20731.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20731.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20731.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1546 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20731.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20731.71] vulkan: 120827285 rendering passes, 1180263 clear commands, 20392659 attachments cleared and 1061 left undefined by their load op [20731.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [20731.71] vulkan: 9769 passes (21%) ended at buffer.c:2238 [20731.71] vulkan: 8177 passes (18%) ended at buffer.c:2334 [20731.71] vulkan: 6599 passes (14%) ended at render.c:232 [20731.71] vulkan: 1564 passes (3%) ended at cmd.c:534 [20731.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20731.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20731.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20731.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20736.17] perf: 60.0 frames a second over 5.0 s (1182267 shown in all) [20739.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20739.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20741.19] perf: 60.0 frames a second over 5.0 s (1182568 shown in all) [20741.70] nvn: 1182600 presents, 1182600 submissions [20741.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.20 s [20741.71] cpu: in those 10.00 s, 170488 SVCs (17050 a second): 0x1b ArbitrateUnlock 42422, 0x1c WaitProcessWideKeyAtomic 41710, 0x0b SleepThread 39060, 0x1d SignalProcessWideKey 30809, 0x1a ArbitrateLock 8731, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [20741.71] vulkan: 603514689 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 893997441 descriptor sets written, 313032193 reused; 329363055 draws kept the last one's shaders and pipeline (0 checked), 563347587 its targets [20741.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20741.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20741.71] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20741.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1352 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20741.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20741.71] vulkan: 120871817 rendering passes, 1180863 clear commands, 20401659 attachments cleared and 1061 left undefined by their load op [20741.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20741.71] vulkan: 8191 passes (18%) ended at buffer.c:2334 [20741.71] vulkan: 7780 passes (17%) ended at buffer.c:2238 [20741.71] vulkan: 6599 passes (15%) ended at render.c:232 [20741.71] vulkan: 1562 passes (4%) ended at cmd.c:534 [20741.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20741.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20741.71] vulkan: 600 passes (1%) ended at buffer.c:2166 [20741.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20746.19] perf: 60.0 frames a second over 5.0 s (1182868 shown in all) [20749.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.7), on to the display in 46.7 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [20749.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20751.19] perf: 60.0 frames a second over 5.0 s (1183168 shown in all) [20751.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20751.71] cpu: in those 10.00 s, 171310 SVCs (17131 a second): 0x1b ArbitrateUnlock 42635, 0x1c WaitProcessWideKeyAtomic 41998, 0x0b SleepThread 39196, 0x1d SignalProcessWideKey 31121, 0x1a ArbitrateLock 8599, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [20751.71] vulkan: 603785204 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 894388637 descriptor sets written, 313182027 reused; 329553166 draws kept the last one's shaders and pipeline (0 checked), 563603102 its targets [20751.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20751.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20751.71] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20751.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1347 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20751.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20751.71] vulkan: 120914677 rendering passes, 1181463 clear commands, 20410659 attachments cleared and 1061 left undefined by their load op [20751.71] vulkan: 18000 passes (42%) ended at renderer.c:214 [20751.71] vulkan: 8251 passes (19%) ended at buffer.c:2334 [20751.71] vulkan: 6600 passes (15%) ended at render.c:232 [20751.71] vulkan: 6086 passes (14%) ended at buffer.c:2238 [20751.71] vulkan: 1524 passes (4%) ended at cmd.c:534 [20751.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20751.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20751.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20751.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20756.20] perf: 60.0 frames a second over 5.0 s (1183469 shown in all) [20759.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.6), on to the display in 46.7 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [20759.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20761.20] perf: 60.0 frames a second over 5.0 s (1183769 shown in all) [20761.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.20 s [20761.71] cpu: in those 10.00 s, 172071 SVCs (17207 a second): 0x1b ArbitrateUnlock 42710, 0x1c WaitProcessWideKeyAtomic 41887, 0x0b SleepThread 39845, 0x1d SignalProcessWideKey 30983, 0x1a ArbitrateLock 8888, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20761.71] vulkan: 604055804 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 894779962 descriptor sets written, 313331902 reused; 329743343 draws kept the last one's shaders and pipeline (0 checked), 563858702 its targets [20761.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20761.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20761.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20761.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1403 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20761.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20761.71] vulkan: 120959183 rendering passes, 1182063 clear commands, 20419659 attachments cleared and 1061 left undefined by their load op [20761.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20761.71] vulkan: 8192 passes (18%) ended at buffer.c:2334 [20761.71] vulkan: 7779 passes (17%) ended at buffer.c:2238 [20761.71] vulkan: 6600 passes (15%) ended at render.c:232 [20761.71] vulkan: 1535 passes (3%) ended at cmd.c:534 [20761.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20761.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20761.71] vulkan: 600 passes (1%) ended at buffer.c:2166 [20761.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20766.22] perf: 60.0 frames a second over 5.0 s (1184070 shown in all) [20769.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.1), 49.8 ms in all (49.6 to 50.0) [20769.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20771.24] perf: 60.0 frames a second over 5.0 s (1184371 shown in all) [20771.70] nvn: 1184400 presents, 1184400 submissions [20771.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20771.71] cpu: in those 10.00 s, 170724 SVCs (17072 a second): 0x1b ArbitrateUnlock 42539, 0x1c WaitProcessWideKeyAtomic 41706, 0x0b SleepThread 39193, 0x1d SignalProcessWideKey 30802, 0x1a ArbitrateLock 8735, 0x21 SendSyncRequest 5931; 0 calls the dispatch table had no code for (RtAPI.miss) [20771.71] vulkan: 604326403 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 895171839 descriptor sets written, 313481223 reused; 329933464 draws kept the last one's shaders and pipeline (0 checked), 564114301 its targets [20771.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20771.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20771.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20771.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1361 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20771.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20771.71] vulkan: 121001091 rendering passes, 1182663 clear commands, 20428659 attachments cleared and 1061 left undefined by their load op [20771.71] vulkan: 18000 passes (43%) ended at renderer.c:214 [20771.71] vulkan: 8244 passes (20%) ended at buffer.c:2334 [20771.71] vulkan: 6600 passes (16%) ended at render.c:232 [20771.71] vulkan: 5117 passes (12%) ended at buffer.c:2238 [20771.71] vulkan: 1548 passes (4%) ended at cmd.c:534 [20771.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20771.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20771.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20771.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20776.24] perf: 60.0 frames a second over 5.0 s (1184671 shown in all) [20779.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.2 to 47.2), 49.8 ms in all (49.6 to 50.0) [20779.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20781.24] perf: 60.0 frames a second over 5.0 s (1184971 shown in all) [20781.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.57 s, thread 116 'AK::EventManager' 0.19 s [20781.71] cpu: in those 10.00 s, 171475 SVCs (17148 a second): 0x1b ArbitrateUnlock 42717, 0x1c WaitProcessWideKeyAtomic 41842, 0x0b SleepThread 39304, 0x1d SignalProcessWideKey 30914, 0x1a ArbitrateLock 8938, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20781.71] vulkan: 604596899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 895563418 descriptor sets written, 313630636 reused; 330123363 draws kept the last one's shaders and pipeline (0 checked), 564369797 its targets [20781.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20781.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20781.71] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20781.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2497 buffers (10 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20781.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20781.71] vulkan: 121046157 rendering passes, 1183263 clear commands, 20437659 attachments cleared and 1061 left undefined by their load op [20781.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20781.71] vulkan: 8344 passes (19%) ended at buffer.c:2238 [20781.71] vulkan: 8205 passes (18%) ended at buffer.c:2334 [20781.71] vulkan: 6600 passes (15%) ended at render.c:232 [20781.71] vulkan: 1518 passes (3%) ended at cmd.c:534 [20781.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20781.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20781.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20781.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20786.25] perf: 60.0 frames a second over 5.0 s (1185272 shown in all) [20789.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [20789.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20791.27] perf: 60.0 frames a second over 5.0 s (1185573 shown in all) [20791.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.48 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20791.71] cpu: in those 10.00 s, 170800 SVCs (17078 a second): 0x1b ArbitrateUnlock 42479, 0x1c WaitProcessWideKeyAtomic 41508, 0x0b SleepThread 39663, 0x1d SignalProcessWideKey 30672, 0x1a ArbitrateLock 8719, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20791.71] vulkan: 604866897 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 895953516 descriptor sets written, 313780534 reused; 330312581 draws kept the last one's shaders and pipeline (0 checked), 564624795 its targets [20791.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20791.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20791.71] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20791.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1652 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20791.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20791.71] vulkan: 121092954 rendering passes, 1183863 clear commands, 20446659 attachments cleared and 1061 left undefined by their load op [20791.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [20791.71] vulkan: 10090 passes (22%) ended at buffer.c:2238 [20791.71] vulkan: 8171 passes (17%) ended at buffer.c:2334 [20791.71] vulkan: 6599 passes (14%) ended at render.c:232 [20791.71] vulkan: 1537 passes (3%) ended at cmd.c:534 [20791.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20791.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20791.71] vulkan: 600 passes (1%) ended at buffer.c:2166 [20791.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20796.29] perf: 60.0 frames a second over 5.0 s (1185874 shown in all) [20799.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20799.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20801.29] perf: 60.0 frames a second over 5.0 s (1186174 shown in all) [20801.70] nvn: 1186200 presents, 1186200 submissions [20801.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20801.71] cpu: in those 10.00 s, 168761 SVCs (16878 a second): 0x1b ArbitrateUnlock 42159, 0x1c WaitProcessWideKeyAtomic 41133, 0x0b SleepThread 38893, 0x1d SignalProcessWideKey 30462, 0x1a ArbitrateLock 8355, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20801.71] vulkan: 605137448 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 896345194 descriptor sets written, 313929958 reused; 330502231 draws kept the last one's shaders and pipeline (0 checked), 564880346 its targets [20801.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20801.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20801.71] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20801.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1270 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20801.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20801.71] vulkan: 121136587 rendering passes, 1184463 clear commands, 20455659 attachments cleared and 1061 left undefined by their load op [20801.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [20801.71] vulkan: 8218 passes (19%) ended at buffer.c:2334 [20801.71] vulkan: 6872 passes (16%) ended at buffer.c:2238 [20801.71] vulkan: 6600 passes (15%) ended at render.c:232 [20801.71] vulkan: 1545 passes (4%) ended at cmd.c:534 [20801.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20801.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20801.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20801.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20806.29] perf: 60.0 frames a second over 5.0 s (1186474 shown in all) [20809.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [20809.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20811.29] perf: 60.0 frames a second over 5.0 s (1186774 shown in all) [20811.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20811.71] cpu: in those 10.00 s, 168925 SVCs (16892 a second): 0x1b ArbitrateUnlock 42409, 0x1c WaitProcessWideKeyAtomic 41364, 0x0b SleepThread 38462, 0x1d SignalProcessWideKey 30769, 0x1a ArbitrateLock 8162, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20811.71] vulkan: 605407974 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 896736402 descriptor sets written, 314079802 reused; 330692167 draws kept the last one's shaders and pipeline (0 checked), 565135872 its targets [20811.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20811.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20811.71] vulkan: memory used and budgeted: heap 0 352 of 15503 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20811.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1318 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20811.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20811.71] vulkan: 121179025 rendering passes, 1185063 clear commands, 20464659 attachments cleared and 1061 left undefined by their load op [20811.71] vulkan: 18000 passes (42%) ended at renderer.c:214 [20811.71] vulkan: 8254 passes (19%) ended at buffer.c:2334 [20811.71] vulkan: 6600 passes (16%) ended at render.c:232 [20811.71] vulkan: 5675 passes (13%) ended at buffer.c:2238 [20811.71] vulkan: 1510 passes (4%) ended at cmd.c:534 [20811.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20811.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20811.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20811.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20816.30] perf: 60.0 frames a second over 5.0 s (1187075 shown in all) [20819.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.7), on to the display in 46.7 ms (46.0 to 47.1), 49.8 ms in all (49.6 to 50.0) [20819.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20821.32] perf: 60.0 frames a second over 5.0 s (1187376 shown in all) [20821.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20821.71] cpu: in those 10.00 s, 169355 SVCs (16934 a second): 0x1b ArbitrateUnlock 42548, 0x1c WaitProcessWideKeyAtomic 41384, 0x0b SleepThread 38803, 0x1d SignalProcessWideKey 30698, 0x1a ArbitrateLock 8164, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20821.71] vulkan: 605677973 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 897127198 descriptor sets written, 314229004 reused; 330881760 draws kept the last one's shaders and pipeline (0 checked), 565390871 its targets [20821.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20821.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20821.71] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20821.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1449 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20821.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20821.71] vulkan: 121223796 rendering passes, 1185663 clear commands, 20473659 attachments cleared and 1061 left undefined by their load op [20821.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20821.71] vulkan: 8221 passes (18%) ended at buffer.c:2334 [20821.71] vulkan: 8025 passes (18%) ended at buffer.c:2238 [20821.71] vulkan: 6600 passes (15%) ended at render.c:232 [20821.71] vulkan: 1526 passes (3%) ended at cmd.c:534 [20821.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20821.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20821.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20821.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20826.32] perf: 60.0 frames a second over 5.0 s (1187676 shown in all) [20829.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [20829.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20831.34] perf: 60.0 frames a second over 5.0 s (1187977 shown in all) [20831.70] nvn: 1188000 presents, 1188000 submissions [20831.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.19 s [20831.71] cpu: in those 10.00 s, 170616 SVCs (17063 a second): 0x1b ArbitrateUnlock 42927, 0x1c WaitProcessWideKeyAtomic 41766, 0x0b SleepThread 38927, 0x1d SignalProcessWideKey 31077, 0x1a ArbitrateLock 8160, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20831.71] vulkan: 605947973 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 897518480 descriptor sets written, 314377722 reused; 331071360 draws kept the last one's shaders and pipeline (0 checked), 565645871 its targets [20831.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20831.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20831.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20831.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1344 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20831.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20831.71] vulkan: 121269365 rendering passes, 1186263 clear commands, 20482659 attachments cleared and 1061 left undefined by their load op [20831.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20831.71] vulkan: 8836 passes (19%) ended at buffer.c:2238 [20831.71] vulkan: 8207 passes (18%) ended at buffer.c:2334 [20831.71] vulkan: 6599 passes (14%) ended at render.c:232 [20831.71] vulkan: 1528 passes (3%) ended at cmd.c:534 [20831.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20831.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20831.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20831.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20836.34] perf: 60.0 frames a second over 5.0 s (1188277 shown in all) [20839.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20839.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20841.34] perf: 60.0 frames a second over 5.0 s (1188577 shown in all) [20841.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.48 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20841.71] cpu: in those 10.00 s, 173239 SVCs (17324 a second): 0x1b ArbitrateUnlock 43665, 0x1c WaitProcessWideKeyAtomic 42354, 0x0b SleepThread 39176, 0x1d SignalProcessWideKey 31466, 0x1a ArbitrateLock 8817, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [20841.71] vulkan: 606217703 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 897908993 descriptor sets written, 314526669 reused; 331260690 draws kept the last one's shaders and pipeline (0 checked), 565900601 its targets [20841.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20841.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20841.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20841.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1951 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20841.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20841.71] vulkan: 121317326 rendering passes, 1186863 clear commands, 20491659 attachments cleared and 1061 left undefined by their load op [20841.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [20841.71] vulkan: 11318 passes (24%) ended at buffer.c:2238 [20841.71] vulkan: 8115 passes (17%) ended at buffer.c:2334 [20841.71] vulkan: 6600 passes (14%) ended at render.c:232 [20841.71] vulkan: 1529 passes (3%) ended at cmd.c:534 [20841.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20841.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20841.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20841.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20846.34] perf: 60.0 frames a second over 5.0 s (1188877 shown in all) [20849.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.9), on to the display in 46.7 ms (45.9 to 47.1), 49.8 ms in all (49.6 to 50.0) [20849.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20851.35] perf: 60.0 frames a second over 5.0 s (1189178 shown in all) [20851.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.18 s [20851.71] cpu: in those 10.00 s, 176692 SVCs (17669 a second): 0x1b ArbitrateUnlock 44450, 0x1c WaitProcessWideKeyAtomic 43086, 0x0b SleepThread 40232, 0x1d SignalProcessWideKey 32206, 0x1a ArbitrateLock 8956, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [20851.71] vulkan: 606487095 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 898298507 descriptor sets written, 314675939 reused; 331449690 draws kept the last one's shaders and pipeline (0 checked), 566154993 its targets [20851.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20851.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20851.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14157 MB (6048 ours) [20851.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1351 buffers (9 MB); 2977 of 14157 MB in use as they count it, 0 MB freed for the budget so far [20851.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20851.71] vulkan: 121363376 rendering passes, 1187463 clear commands, 20500659 attachments cleared and 1061 left undefined by their load op [20851.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [20851.71] vulkan: 9351 passes (20%) ended at buffer.c:2238 [20851.71] vulkan: 8173 passes (18%) ended at buffer.c:2334 [20851.71] vulkan: 6600 passes (14%) ended at render.c:232 [20851.71] vulkan: 1534 passes (3%) ended at cmd.c:534 [20851.71] vulkan: 1194 passes (3%) ended at dma.c:143 [20851.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20851.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20851.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20856.35] perf: 60.0 frames a second over 5.0 s (1189478 shown in all) [20859.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.7), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20859.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20861.35] perf: 60.0 frames a second over 5.0 s (1189778 shown in all) [20861.70] nvn: 1189800 presents, 1189800 submissions [20861.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.40 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20861.71] cpu: in those 10.00 s, 179463 SVCs (17946 a second): 0x1b ArbitrateUnlock 45269, 0x1c WaitProcessWideKeyAtomic 43711, 0x0b SleepThread 40436, 0x1d SignalProcessWideKey 32752, 0x1a ArbitrateLock 9537, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20861.71] vulkan: 606757528 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 898690146 descriptor sets written, 314825166 reused; 331639241 draws kept the last one's shaders and pipeline (0 checked), 566410426 its targets [20861.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20861.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20861.71] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20861.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1360 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20861.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20861.71] vulkan: 121407125 rendering passes, 1188063 clear commands, 20509659 attachments cleared and 1061 left undefined by their load op [20861.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [20861.71] vulkan: 8242 passes (19%) ended at buffer.c:2334 [20861.71] vulkan: 6971 passes (16%) ended at buffer.c:2238 [20861.71] vulkan: 6600 passes (15%) ended at render.c:232 [20861.71] vulkan: 1538 passes (4%) ended at cmd.c:534 [20861.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20861.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20861.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20861.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20866.35] perf: 60.0 frames a second over 5.0 s (1190078 shown in all) [20869.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [20869.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20871.37] perf: 60.0 frames a second over 5.0 s (1190379 shown in all) [20871.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.07 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.42 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20871.71] cpu: in those 10.00 s, 184049 SVCs (18405 a second): 0x1b ArbitrateUnlock 45787, 0x1c WaitProcessWideKeyAtomic 43821, 0x0b SleepThread 43494, 0x1d SignalProcessWideKey 32898, 0x1a ArbitrateLock 10289, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20871.71] vulkan: 607028126 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 899081484 descriptor sets written, 314975024 reused; 331828976 draws kept the last one's shaders and pipeline (0 checked), 566666024 its targets [20871.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20871.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20871.71] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20871.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1365 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20871.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20871.71] vulkan: 121450443 rendering passes, 1188663 clear commands, 20518659 attachments cleared and 1061 left undefined by their load op [20871.71] vulkan: 18000 passes (42%) ended at renderer.c:214 [20871.71] vulkan: 8244 passes (19%) ended at buffer.c:2334 [20871.71] vulkan: 6600 passes (15%) ended at render.c:232 [20871.71] vulkan: 6524 passes (15%) ended at buffer.c:2238 [20871.71] vulkan: 1550 passes (4%) ended at cmd.c:534 [20871.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20871.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20871.71] vulkan: 600 passes (1%) ended at buffer.c:2166 [20871.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20876.39] perf: 60.0 frames a second over 5.0 s (1190680 shown in all) [20879.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [20879.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20881.39] perf: 60.0 frames a second over 5.0 s (1190980 shown in all) [20881.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.10 ms a present), the whole process 9.55 s (95%); the busiest: thread 80 'MainThread' 3.43 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.18 s [20881.71] cpu: in those 10.00 s, 189604 SVCs (18960 a second): 0x0b SleepThread 46986, 0x1b ArbitrateUnlock 46561, 0x1c WaitProcessWideKeyAtomic 43844, 0x1d SignalProcessWideKey 33043, 0x1a ArbitrateLock 11409, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [20881.71] vulkan: 607298726 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 899472886 descriptor sets written, 315124822 reused; 332018664 draws kept the last one's shaders and pipeline (0 checked), 566921624 its targets [20881.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20881.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20881.71] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14157 MB (6048 ours) [20881.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1584 buffers (9 MB); 2977 of 14157 MB in use as they count it, 0 MB freed for the budget so far [20881.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20881.71] vulkan: 121493674 rendering passes, 1189263 clear commands, 20527659 attachments cleared and 1061 left undefined by their load op [20881.71] vulkan: 18000 passes (42%) ended at renderer.c:214 [20881.71] vulkan: 8244 passes (19%) ended at buffer.c:2334 [20881.71] vulkan: 6597 passes (15%) ended at render.c:232 [20881.71] vulkan: 6448 passes (15%) ended at buffer.c:2238 [20881.71] vulkan: 1544 passes (4%) ended at cmd.c:534 [20881.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20881.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20881.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20881.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20886.39] perf: 60.0 frames a second over 5.0 s (1191280 shown in all) [20889.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 4.1), on to the display in 46.7 ms (45.7 to 47.1), 49.8 ms in all (49.6 to 50.0) [20889.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20891.40] perf: 60.0 frames a second over 5.0 s (1191581 shown in all) [20891.70] nvn: 1191600 presents, 1191600 submissions [20891.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.60 s (96%); the busiest: thread 80 'MainThread' 3.45 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20891.71] cpu: in those 10.00 s, 193521 SVCs (19352 a second): 0x0b SleepThread 50410, 0x1b ArbitrateUnlock 46813, 0x1c WaitProcessWideKeyAtomic 43505, 0x1d SignalProcessWideKey 32764, 0x1a ArbitrateLock 12278, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [20891.71] vulkan: 607569321 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 899864786 descriptor sets written, 315274112 reused; 332208791 draws kept the last one's shaders and pipeline (0 checked), 567177219 its targets [20891.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [20891.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20891.71] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20891.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1544 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20891.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20891.71] vulkan: 121537876 rendering passes, 1189863 clear commands, 20536659 attachments cleared and 1061 left undefined by their load op [20891.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [20891.71] vulkan: 8231 passes (19%) ended at buffer.c:2334 [20891.71] vulkan: 7440 passes (17%) ended at buffer.c:2238 [20891.71] vulkan: 6599 passes (15%) ended at render.c:232 [20891.71] vulkan: 1535 passes (3%) ended at cmd.c:534 [20891.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20891.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20891.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [20891.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20896.42] perf: 60.0 frames a second over 5.0 s (1191882 shown in all) [20899.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [20899.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20901.44] perf: 60.0 frames a second over 5.0 s (1192183 shown in all) [20901.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.56 s (96%); the busiest: thread 80 'MainThread' 3.43 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20901.71] cpu: in those 10.00 s, 192572 SVCs (19258 a second): 0x0b SleepThread 48960, 0x1b ArbitrateUnlock 46951, 0x1c WaitProcessWideKeyAtomic 43552, 0x1d SignalProcessWideKey 32899, 0x1a ArbitrateLock 12452, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20901.71] vulkan: 607839636 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 900256066 descriptor sets written, 315423462 reused; 332398708 draws kept the last one's shaders and pipeline (0 checked), 567432534 its targets [20901.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20901.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20901.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20901.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1571 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20901.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20901.71] vulkan: 121583927 rendering passes, 1190463 clear commands, 20545659 attachments cleared and 1061 left undefined by their load op [20901.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [20901.71] vulkan: 9343 passes (20%) ended at buffer.c:2238 [20901.71] vulkan: 8191 passes (18%) ended at buffer.c:2334 [20901.71] vulkan: 6599 passes (14%) ended at render.c:232 [20901.71] vulkan: 1521 passes (3%) ended at cmd.c:534 [20901.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20901.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20901.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [20901.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20906.45] perf: 60.0 frames a second over 5.0 s (1192484 shown in all) [20909.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20909.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20911.47] perf: 60.0 frames a second over 5.0 s (1192785 shown in all) [20911.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.55 s (95%); the busiest: thread 80 'MainThread' 3.43 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20911.71] cpu: in those 10.00 s, 194257 SVCs (19425 a second): 0x0b SleepThread 50284, 0x1b ArbitrateUnlock 47084, 0x1c WaitProcessWideKeyAtomic 43425, 0x1d SignalProcessWideKey 32748, 0x1a ArbitrateLock 12957, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20911.71] vulkan: 608108898 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 900645148 descriptor sets written, 315572904 reused; 332587825 draws kept the last one's shaders and pipeline (0 checked), 567686796 its targets [20911.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20911.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20911.71] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20911.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1756 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20911.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20911.71] vulkan: 121628904 rendering passes, 1191063 clear commands, 20554659 attachments cleared and 1061 left undefined by their load op [20911.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20911.71] vulkan: 8224 passes (18%) ended at buffer.c:2238 [20911.71] vulkan: 8218 passes (18%) ended at buffer.c:2334 [20911.71] vulkan: 6599 passes (15%) ended at render.c:232 [20911.71] vulkan: 1537 passes (3%) ended at cmd.c:534 [20911.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20911.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20911.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20911.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20916.47] perf: 60.0 frames a second over 5.0 s (1193085 shown in all) [20919.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [20919.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20921.47] perf: 60.0 frames a second over 5.0 s (1193385 shown in all) [20921.70] nvn: 1193400 presents, 1193400 submissions [20921.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.58 s (96%); the busiest: thread 80 'MainThread' 3.45 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.18 s [20921.71] cpu: in those 10.00 s, 191484 SVCs (19148 a second): 0x0b SleepThread 48338, 0x1b ArbitrateUnlock 46824, 0x1c WaitProcessWideKeyAtomic 43203, 0x1d SignalProcessWideKey 32587, 0x1a ArbitrateLock 12770, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [20921.71] vulkan: 608378840 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 901036174 descriptor sets written, 315721762 reused; 332777371 draws kept the last one's shaders and pipeline (0 checked), 567941738 its targets [20921.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20921.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20921.71] vulkan: memory used and budgeted: heap 0 352 of 15491 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20921.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2075 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20921.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20921.71] vulkan: 121674312 rendering passes, 1191663 clear commands, 20563659 attachments cleared and 1061 left undefined by their load op [20921.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20921.71] vulkan: 8687 passes (19%) ended at buffer.c:2238 [20921.71] vulkan: 8194 passes (18%) ended at buffer.c:2334 [20921.71] vulkan: 6599 passes (15%) ended at render.c:232 [20921.71] vulkan: 1538 passes (3%) ended at cmd.c:534 [20921.71] vulkan: 1192 passes (3%) ended at dma.c:143 [20921.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20921.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20921.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20926.49] perf: 60.0 frames a second over 5.0 s (1193686 shown in all) [20929.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20929.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20931.50] perf: 60.0 frames a second over 5.0 s (1193987 shown in all) [20931.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.21 ms a present), the whole process 9.62 s (96%); the busiest: thread 80 'MainThread' 3.45 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.20 s [20931.71] cpu: in those 10.00 s, 188611 SVCs (18861 a second): 0x1b ArbitrateUnlock 46564, 0x0b SleepThread 46209, 0x1c WaitProcessWideKeyAtomic 42927, 0x1d SignalProcessWideKey 32390, 0x1a ArbitrateLock 12763, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20931.71] vulkan: 608648833 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 901426863 descriptor sets written, 315871059 reused; 332966970 draws kept the last one's shaders and pipeline (0 checked), 568196731 its targets [20931.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20931.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20931.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20931.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1389 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20931.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20931.71] vulkan: 121719596 rendering passes, 1192263 clear commands, 20572659 attachments cleared and 1061 left undefined by their load op [20931.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20931.71] vulkan: 8544 passes (19%) ended at buffer.c:2238 [20931.71] vulkan: 8194 passes (18%) ended at buffer.c:2334 [20931.71] vulkan: 6600 passes (15%) ended at render.c:232 [20931.71] vulkan: 1555 passes (3%) ended at cmd.c:534 [20931.71] vulkan: 1194 passes (3%) ended at dma.c:143 [20931.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20931.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [20931.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20936.50] perf: 60.0 frames a second over 5.0 s (1194287 shown in all) [20939.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20939.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20941.52] perf: 60.0 frames a second over 5.0 s (1194588 shown in all) [20941.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.55 s (96%); the busiest: thread 80 'MainThread' 3.43 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.18 s [20941.71] cpu: in those 10.00 s, 183898 SVCs (18390 a second): 0x1b ArbitrateUnlock 46150, 0x1c WaitProcessWideKeyAtomic 42790, 0x0b SleepThread 42615, 0x1d SignalProcessWideKey 32184, 0x1a ArbitrateLock 12400, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20941.71] vulkan: 608919135 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 901817845 descriptor sets written, 316020681 reused; 333156672 draws kept the last one's shaders and pipeline (0 checked), 568452033 its targets [20941.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20941.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20941.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20941.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1402 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20941.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20941.71] vulkan: 121765645 rendering passes, 1192863 clear commands, 20581659 attachments cleared and 1061 left undefined by their load op [20941.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [20941.71] vulkan: 9375 passes (20%) ended at buffer.c:2238 [20941.71] vulkan: 8172 passes (18%) ended at buffer.c:2334 [20941.71] vulkan: 6600 passes (14%) ended at render.c:232 [20941.71] vulkan: 1539 passes (3%) ended at cmd.c:534 [20941.71] vulkan: 1168 passes (3%) ended at dma.c:143 [20941.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20941.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [20941.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20946.52] perf: 60.0 frames a second over 5.0 s (1194888 shown in all) [20949.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.1), 49.8 ms in all (49.6 to 50.0) [20949.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20951.54] perf: 60.0 frames a second over 5.0 s (1195189 shown in all) [20951.70] nvn: 1195200 presents, 1195200 submissions [20951.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.19 ms a present), the whole process 9.59 s (96%); the busiest: thread 80 'MainThread' 3.45 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20951.71] cpu: in those 10.00 s, 181695 SVCs (18168 a second): 0x1b ArbitrateUnlock 45796, 0x1c WaitProcessWideKeyAtomic 42497, 0x0b SleepThread 41402, 0x1d SignalProcessWideKey 31843, 0x1a ArbitrateLock 12398, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [20951.71] vulkan: 609189572 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 902209378 descriptor sets written, 316170022 reused; 333346272 draws kept the last one's shaders and pipeline (0 checked), 568707470 its targets [20951.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20951.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20951.71] vulkan: memory used and budgeted: heap 0 352 of 15493 MB (352 ours), heap 1 6514 of 14163 MB (6048 ours) [20951.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1470 buffers (9 MB); 2977 of 14163 MB in use as they count it, 0 MB freed for the budget so far [20951.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20951.71] vulkan: 121811149 rendering passes, 1193463 clear commands, 20590659 attachments cleared and 1061 left undefined by their load op [20951.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20951.71] vulkan: 8755 passes (19%) ended at buffer.c:2238 [20951.71] vulkan: 8187 passes (18%) ended at buffer.c:2334 [20951.71] vulkan: 6600 passes (15%) ended at render.c:232 [20951.71] vulkan: 1563 passes (3%) ended at cmd.c:534 [20951.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20951.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20951.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [20951.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20956.55] perf: 60.0 frames a second over 5.0 s (1195490 shown in all) [20959.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [20959.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20961.57] perf: 60.0 frames a second over 5.0 s (1195791 shown in all) [20961.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.51 s (95%); the busiest: thread 80 'MainThread' 3.42 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20961.71] cpu: in those 10.00 s, 179772 SVCs (17979 a second): 0x1b ArbitrateUnlock 45739, 0x1c WaitProcessWideKeyAtomic 42440, 0x0b SleepThread 39684, 0x1d SignalProcessWideKey 31967, 0x1a ArbitrateLock 12182, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20961.71] vulkan: 609459744 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 902600009 descriptor sets written, 316319735 reused; 333535836 draws kept the last one's shaders and pipeline (0 checked), 568962642 its targets [20961.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20961.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20961.71] vulkan: memory used and budgeted: heap 0 352 of 15495 MB (352 ours), heap 1 6514 of 14159 MB (6048 ours) [20961.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1482 buffers (9 MB); 2977 of 14159 MB in use as they count it, 0 MB freed for the budget so far [20961.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20961.71] vulkan: 121856392 rendering passes, 1194063 clear commands, 20599659 attachments cleared and 1061 left undefined by their load op [20961.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [20961.71] vulkan: 8495 passes (19%) ended at buffer.c:2238 [20961.71] vulkan: 8212 passes (18%) ended at buffer.c:2334 [20961.71] vulkan: 6600 passes (15%) ended at render.c:232 [20961.71] vulkan: 1538 passes (3%) ended at cmd.c:534 [20961.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20961.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20961.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20961.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20966.59] perf: 60.0 frames a second over 5.0 s (1196092 shown in all) [20969.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20969.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20971.59] perf: 60.0 frames a second over 5.0 s (1196392 shown in all) [20971.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.57 s (96%); the busiest: thread 80 'MainThread' 3.43 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20971.71] cpu: in those 10.00 s, 180001 SVCs (17999 a second): 0x1b ArbitrateUnlock 45565, 0x1c WaitProcessWideKeyAtomic 42517, 0x0b SleepThread 40270, 0x1d SignalProcessWideKey 31930, 0x1a ArbitrateLock 11959, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20971.71] vulkan: 609729739 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 902990120 descriptor sets written, 316469614 reused; 333725436 draws kept the last one's shaders and pipeline (0 checked), 569217637 its targets [20971.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20971.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20971.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14156 MB (6048 ours) [20971.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1440 buffers (9 MB); 2977 of 14156 MB in use as they count it, 0 MB freed for the budget so far [20971.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20971.71] vulkan: 121903068 rendering passes, 1194663 clear commands, 20608659 attachments cleared and 1061 left undefined by their load op [20971.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [20971.71] vulkan: 9946 passes (21%) ended at buffer.c:2238 [20971.71] vulkan: 8167 passes (17%) ended at buffer.c:2334 [20971.71] vulkan: 6600 passes (14%) ended at render.c:232 [20971.71] vulkan: 1567 passes (3%) ended at cmd.c:534 [20971.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20971.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20971.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [20971.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20976.59] perf: 60.0 frames a second over 5.0 s (1196692 shown in all) [20979.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.6 ms (45.9 to 47.1), 49.8 ms in all (49.6 to 50.0) [20979.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20981.60] perf: 60.0 frames a second over 5.0 s (1196993 shown in all) [20981.70] nvn: 1197000 presents, 1197000 submissions [20981.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.61 s (96%); the busiest: thread 80 'MainThread' 3.43 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.18 s [20981.71] cpu: in those 10.00 s, 178915 SVCs (17892 a second): 0x1b ArbitrateUnlock 45115, 0x1c WaitProcessWideKeyAtomic 42265, 0x0b SleepThread 40670, 0x1d SignalProcessWideKey 31684, 0x1a ArbitrateLock 11421, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [20981.71] vulkan: 610000287 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 903381855 descriptor sets written, 316618975 reused; 333915585 draws kept the last one's shaders and pipeline (0 checked), 569473185 its targets [20981.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20981.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20981.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14156 MB (6048 ours) [20981.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1484 buffers (9 MB); 2977 of 14156 MB in use as they count it, 0 MB freed for the budget so far [20981.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20981.71] vulkan: 121949672 rendering passes, 1195263 clear commands, 20617659 attachments cleared and 1061 left undefined by their load op [20981.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [20981.71] vulkan: 9859 passes (21%) ended at buffer.c:2238 [20981.71] vulkan: 8167 passes (18%) ended at buffer.c:2334 [20981.71] vulkan: 6600 passes (14%) ended at render.c:232 [20981.71] vulkan: 1581 passes (3%) ended at cmd.c:534 [20981.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20981.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20981.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [20981.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20986.60] perf: 60.0 frames a second over 5.0 s (1197293 shown in all) [20989.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20989.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [20991.62] perf: 60.0 frames a second over 5.0 s (1197594 shown in all) [20991.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.53 s (95%); the busiest: thread 80 'MainThread' 3.41 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [20991.71] cpu: in those 10.00 s, 177619 SVCs (17762 a second): 0x1b ArbitrateUnlock 44725, 0x1c WaitProcessWideKeyAtomic 42305, 0x0b SleepThread 40395, 0x1d SignalProcessWideKey 31655, 0x1a ArbitrateLock 10781, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [20991.71] vulkan: 610270606 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 903773095 descriptor sets written, 316768373 reused; 334105267 draws kept the last one's shaders and pipeline (0 checked), 569728504 its targets [20991.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [20991.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [20991.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14156 MB (6048 ours) [20991.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1571 buffers (9 MB); 2977 of 14156 MB in use as they count it, 0 MB freed for the budget so far [20991.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [20991.71] vulkan: 121996328 rendering passes, 1195863 clear commands, 20626659 attachments cleared and 1061 left undefined by their load op [20991.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [20991.71] vulkan: 9925 passes (21%) ended at buffer.c:2238 [20991.71] vulkan: 8157 passes (17%) ended at buffer.c:2334 [20991.71] vulkan: 6599 passes (14%) ended at render.c:232 [20991.71] vulkan: 1577 passes (3%) ended at cmd.c:534 [20991.71] vulkan: 1200 passes (3%) ended at dma.c:143 [20991.71] vulkan: 600 passes (1%) ended at renderer.c:680 [20991.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [20991.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [20996.62] perf: 60.0 frames a second over 5.0 s (1197894 shown in all) [20999.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [20999.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21001.64] perf: 60.0 frames a second over 5.0 s (1198195 shown in all) [21001.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.07 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.41 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [21001.71] cpu: in those 10.00 s, 175797 SVCs (17580 a second): 0x1b ArbitrateUnlock 44057, 0x1c WaitProcessWideKeyAtomic 41988, 0x0b SleepThread 40708, 0x1d SignalProcessWideKey 31230, 0x1a ArbitrateLock 10054, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21001.71] vulkan: 610541112 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 904164329 descriptor sets written, 316918151 reused; 334295374 draws kept the last one's shaders and pipeline (0 checked), 569984010 its targets [21001.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21001.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21001.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21001.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1390 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21001.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21001.71] vulkan: 122043314 rendering passes, 1196463 clear commands, 20635659 attachments cleared and 1061 left undefined by their load op [21001.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21001.71] vulkan: 10265 passes (22%) ended at buffer.c:2238 [21001.71] vulkan: 8151 passes (17%) ended at buffer.c:2334 [21001.71] vulkan: 6600 passes (14%) ended at render.c:232 [21001.71] vulkan: 1575 passes (3%) ended at cmd.c:534 [21001.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21001.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21001.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21001.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21006.64] perf: 60.0 frames a second over 5.0 s (1198495 shown in all) [21009.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [21009.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21011.65] perf: 60.0 frames a second over 5.0 s (1198796 shown in all) [21011.71] nvn: 1198800 presents, 1198800 submissions [21011.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.40 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.48 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [21011.71] cpu: in those 10.00 s, 174311 SVCs (17431 a second): 0x1b ArbitrateUnlock 43199, 0x1c WaitProcessWideKeyAtomic 41572, 0x0b SleepThread 41539, 0x1d SignalProcessWideKey 30696, 0x1a ArbitrateLock 9554, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [21011.71] vulkan: 610811601 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 904556098 descriptor sets written, 317067360 reused; 334485393 draws kept the last one's shaders and pipeline (0 checked), 570239499 its targets [21011.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21011.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21011.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21011.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1352 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21011.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21011.71] vulkan: 122089723 rendering passes, 1197063 clear commands, 20644659 attachments cleared and 1061 left undefined by their load op [21011.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21011.71] vulkan: 9655 passes (21%) ended at buffer.c:2238 [21011.71] vulkan: 8165 passes (18%) ended at buffer.c:2334 [21011.71] vulkan: 6600 passes (14%) ended at render.c:232 [21011.71] vulkan: 1603 passes (3%) ended at cmd.c:534 [21011.71] vulkan: 1192 passes (3%) ended at dma.c:143 [21011.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21011.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21011.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21016.67] perf: 60.0 frames a second over 5.0 s (1199097 shown in all) [21019.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.6 ms (45.7 to 47.2), 49.8 ms in all (49.3 to 50.0) [21019.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21021.69] perf: 60.0 frames a second over 5.0 s (1199398 shown in all) [21021.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.54 s (95%); the busiest: thread 80 'MainThread' 3.41 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.18 s [21021.71] cpu: in those 10.00 s, 175918 SVCs (17591 a second): 0x1b ArbitrateUnlock 43736, 0x1c WaitProcessWideKeyAtomic 42166, 0x0b SleepThread 41583, 0x1d SignalProcessWideKey 31058, 0x1a ArbitrateLock 9614, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21021.71] vulkan: 611082186 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 904948045 descriptor sets written, 317216583 reused; 334675576 draws kept the last one's shaders and pipeline (0 checked), 570495084 its targets [21021.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21021.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21021.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21021.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1571 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21021.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21021.71] vulkan: 122136102 rendering passes, 1197663 clear commands, 20653659 attachments cleared and 1061 left undefined by their load op [21021.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21021.71] vulkan: 9624 passes (21%) ended at buffer.c:2238 [21021.71] vulkan: 8184 passes (18%) ended at buffer.c:2334 [21021.71] vulkan: 6600 passes (14%) ended at render.c:232 [21021.71] vulkan: 1572 passes (3%) ended at cmd.c:534 [21021.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21021.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21021.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [21021.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21026.70] perf: 60.0 frames a second over 5.0 s (1199699 shown in all) [21029.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 4.0), on to the display in 46.5 ms (45.4 to 47.1), 49.8 ms in all (49.3 to 50.0) [21029.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21031.70] perf: 60.0 frames a second over 5.0 s (1199999 shown in all) [21031.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.58 s (96%); the busiest: thread 80 'MainThread' 3.41 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [21031.71] cpu: in those 10.00 s, 179630 SVCs (17963 a second): 0x1b ArbitrateUnlock 44362, 0x0b SleepThread 43627, 0x1c WaitProcessWideKeyAtomic 42499, 0x1d SignalProcessWideKey 30855, 0x1a ArbitrateLock 10528, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21031.71] vulkan: 611352522 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 905339400 descriptor sets written, 317365900 reused; 334865447 draws kept the last one's shaders and pipeline (0 checked), 570750420 its targets [21031.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21031.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21031.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21031.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2007 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21031.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21031.71] vulkan: 122183117 rendering passes, 1198263 clear commands, 20662659 attachments cleared and 1061 left undefined by their load op [21031.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21031.71] vulkan: 10269 passes (22%) ended at buffer.c:2238 [21031.71] vulkan: 8159 passes (17%) ended at buffer.c:2334 [21031.71] vulkan: 6600 passes (14%) ended at render.c:232 [21031.71] vulkan: 1594 passes (3%) ended at cmd.c:534 [21031.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21031.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21031.71] vulkan: 593 passes (1%) ended at buffer.c:2166 [21031.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21036.72] perf: 60.0 frames a second over 5.0 s (1200300 shown in all) [21039.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 3.9), on to the display in 46.5 ms (45.5 to 47.2), 49.7 ms in all (49.3 to 50.0) [21039.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21041.71] nvn: 1200600 presents, 1200600 submissions [21041.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.66 s (97%); the busiest: thread 80 'MainThread' 3.44 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [21041.71] cpu: in those 10.00 s, 181006 SVCs (18100 a second): 0x1b ArbitrateUnlock 44663, 0x0b SleepThread 44358, 0x1c WaitProcessWideKeyAtomic 42719, 0x1d SignalProcessWideKey 30746, 0x1a ArbitrateLock 10760, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21041.71] vulkan: 611622995 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 905731116 descriptor sets written, 317515130 reused; 335055176 draws kept the last one's shaders and pipeline (0 checked), 571005893 its targets [21041.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21041.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21041.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21041.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1757 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21041.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21041.71] vulkan: 122229935 rendering passes, 1198863 clear commands, 20671659 attachments cleared and 1061 left undefined by their load op [21041.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21041.71] vulkan: 10079 passes (22%) ended at buffer.c:2238 [21041.71] vulkan: 8175 passes (17%) ended at buffer.c:2334 [21041.71] vulkan: 6600 passes (14%) ended at render.c:232 [21041.71] vulkan: 1579 passes (3%) ended at cmd.c:534 [21041.71] vulkan: 1190 passes (3%) ended at dma.c:143 [21041.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21041.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21041.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21041.74] perf: 60.0 frames a second over 5.0 s (1200601 shown in all) [21046.75] perf: 60.0 frames a second over 5.0 s (1200902 shown in all) [21049.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 4.0), on to the display in 46.4 ms (45.6 to 47.1), 49.7 ms in all (49.3 to 50.0) [21049.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21051.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.18 ms a present), the whole process 9.63 s (96%); the busiest: thread 80 'MainThread' 3.43 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [21051.71] cpu: in those 10.00 s, 181763 SVCs (18177 a second): 0x1b ArbitrateUnlock 45160, 0x0b SleepThread 43926, 0x1c WaitProcessWideKeyAtomic 43119, 0x1d SignalProcessWideKey 30758, 0x1a ArbitrateLock 11041, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21051.71] vulkan: 611893595 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 906122638 descriptor sets written, 317664808 reused; 335245076 draws kept the last one's shaders and pipeline (0 checked), 571261493 its targets [21051.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21051.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21051.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21051.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1845 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21051.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21051.71] vulkan: 122277332 rendering passes, 1199463 clear commands, 20680659 attachments cleared and 1061 left undefined by their load op [21051.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21051.71] vulkan: 10666 passes (23%) ended at buffer.c:2238 [21051.71] vulkan: 8157 passes (17%) ended at buffer.c:2334 [21051.71] vulkan: 6600 passes (14%) ended at render.c:232 [21051.71] vulkan: 1577 passes (3%) ended at cmd.c:534 [21051.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21051.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21051.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21051.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21051.77] perf: 60.0 frames a second over 5.0 s (1201203 shown in all) [21056.79] perf: 60.0 frames a second over 5.0 s (1201504 shown in all) [21059.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.4 ms (45.6 to 47.0), 49.7 ms in all (49.4 to 50.0) [21059.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21061.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.34 s on the host's processors (73% of one, 12.23 ms a present), the whole process 9.65 s (96%); the busiest: thread 80 'MainThread' 3.43 s, thread 86 'Job.Worker 0' 1.54 s, thread 87 'Job.Worker 1' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [21061.71] cpu: in those 10.00 s, 183039 SVCs (18303 a second): 0x1b ArbitrateUnlock 45687, 0x0b SleepThread 43741, 0x1c WaitProcessWideKeyAtomic 43585, 0x1d SignalProcessWideKey 30972, 0x1a ArbitrateLock 11298, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [21061.71] vulkan: 612164194 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 906513991 descriptor sets written, 317814653 reused; 335435092 draws kept the last one's shaders and pipeline (0 checked), 571517092 its targets [21061.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21061.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21061.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21061.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1408 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21061.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21061.71] vulkan: 122323587 rendering passes, 1200063 clear commands, 20689659 attachments cleared and 1061 left undefined by their load op [21061.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21061.71] vulkan: 9532 passes (21%) ended at buffer.c:2238 [21061.71] vulkan: 8174 passes (18%) ended at buffer.c:2334 [21061.71] vulkan: 6600 passes (14%) ended at render.c:232 [21061.71] vulkan: 1554 passes (3%) ended at cmd.c:534 [21061.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21061.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21061.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21061.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21061.79] perf: 60.0 frames a second over 5.0 s (1201804 shown in all) [21066.80] perf: 60.0 frames a second over 5.0 s (1202105 shown in all) [21069.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.1), on to the display in 46.5 ms (45.7 to 47.1), 49.7 ms in all (49.4 to 50.0) [21069.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21071.71] nvn: 1202400 presents, 1202400 submissions [21071.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.58 s (96%); the busiest: thread 80 'MainThread' 3.40 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [21071.71] cpu: in those 10.00 s, 183346 SVCs (18335 a second): 0x1b ArbitrateUnlock 45722, 0x0b SleepThread 43999, 0x1c WaitProcessWideKeyAtomic 43726, 0x1d SignalProcessWideKey 31038, 0x1a ArbitrateLock 11102, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21071.71] vulkan: 612434789 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 906905847 descriptor sets written, 317963987 reused; 335625292 draws kept the last one's shaders and pipeline (0 checked), 571772687 its targets [21071.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21071.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21071.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21071.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1413 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21071.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21071.71] vulkan: 122368924 rendering passes, 1200663 clear commands, 20698659 attachments cleared and 1061 left undefined by their load op [21071.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21071.71] vulkan: 8552 passes (19%) ended at buffer.c:2238 [21071.71] vulkan: 8206 passes (18%) ended at buffer.c:2334 [21071.71] vulkan: 6600 passes (15%) ended at render.c:232 [21071.71] vulkan: 1584 passes (3%) ended at cmd.c:534 [21071.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21071.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21071.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21071.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21071.80] perf: 60.0 frames a second over 5.0 s (1202405 shown in all) [21076.80] perf: 60.0 frames a second over 5.0 s (1202705 shown in all) [21079.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.5 ms (45.8 to 47.1), 49.7 ms in all (49.5 to 50.0) [21079.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21081.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.16 ms a present), the whole process 9.59 s (96%); the busiest: thread 80 'MainThread' 3.41 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [21081.71] cpu: in those 10.00 s, 182503 SVCs (18251 a second): 0x1b ArbitrateUnlock 45567, 0x0b SleepThread 43593, 0x1c WaitProcessWideKeyAtomic 43576, 0x1d SignalProcessWideKey 30866, 0x1a ArbitrateLock 11143, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21081.71] vulkan: 612705120 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 907297403 descriptor sets written, 318113093 reused; 335815350 draws kept the last one's shaders and pipeline (0 checked), 572028018 its targets [21081.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21081.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21081.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21081.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1498 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21081.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21081.71] vulkan: 122414703 rendering passes, 1201263 clear commands, 20707659 attachments cleared and 1061 left undefined by their load op [21081.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21081.71] vulkan: 9050 passes (20%) ended at buffer.c:2238 [21081.71] vulkan: 8180 passes (18%) ended at buffer.c:2334 [21081.71] vulkan: 6599 passes (14%) ended at render.c:232 [21081.71] vulkan: 1553 passes (3%) ended at cmd.c:534 [21081.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21081.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21081.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21081.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21081.80] perf: 60.0 frames a second over 5.0 s (1203005 shown in all) [21086.82] perf: 60.0 frames a second over 5.0 s (1203306 shown in all) [21089.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.6 ms (45.9 to 47.1), 49.8 ms in all (49.6 to 50.0) [21089.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21091.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.56 s (96%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [21091.71] cpu: in those 10.00 s, 183908 SVCs (18390 a second): 0x1b ArbitrateUnlock 45881, 0x0b SleepThread 44026, 0x1c WaitProcessWideKeyAtomic 43904, 0x1d SignalProcessWideKey 31203, 0x1a ArbitrateLock 11136, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21091.71] vulkan: 612974299 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 907686894 descriptor sets written, 318261960 reused; 336004732 draws kept the last one's shaders and pipeline (0 checked), 572282197 its targets [21091.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21091.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21091.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21091.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1399 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21091.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21091.71] vulkan: 122461494 rendering passes, 1201863 clear commands, 20716659 attachments cleared and 1061 left undefined by their load op [21091.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21091.71] vulkan: 10022 passes (21%) ended at buffer.c:2238 [21091.71] vulkan: 8204 passes (18%) ended at buffer.c:2334 [21091.71] vulkan: 6600 passes (14%) ended at render.c:232 [21091.71] vulkan: 1569 passes (3%) ended at cmd.c:534 [21091.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21091.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21091.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21091.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21091.82] perf: 60.0 frames a second over 5.0 s (1203606 shown in all) [21096.84] perf: 60.0 frames a second over 5.0 s (1203907 shown in all) [21099.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 4.0), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.4 to 50.0) [21099.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21101.71] nvn: 1204200 presents, 1204200 submissions [21101.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.57 s (96%); the busiest: thread 80 'MainThread' 3.40 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.18 s [21101.71] cpu: in those 10.00 s, 182172 SVCs (18218 a second): 0x1b ArbitrateUnlock 45591, 0x1c WaitProcessWideKeyAtomic 43582, 0x0b SleepThread 43203, 0x1d SignalProcessWideKey 30942, 0x1a ArbitrateLock 11095, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21101.71] vulkan: 613243861 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 908077318 descriptor sets written, 318410660 reused; 336194279 draws kept the last one's shaders and pipeline (0 checked), 572536759 its targets [21101.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21101.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21101.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21101.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1354 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21101.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21101.71] vulkan: 122508789 rendering passes, 1202463 clear commands, 20725659 attachments cleared and 1061 left undefined by their load op [21101.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21101.71] vulkan: 10563 passes (22%) ended at buffer.c:2238 [21101.71] vulkan: 8168 passes (17%) ended at buffer.c:2334 [21101.71] vulkan: 6600 passes (14%) ended at render.c:232 [21101.71] vulkan: 1569 passes (3%) ended at cmd.c:534 [21101.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21101.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21101.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21101.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21101.85] perf: 60.0 frames a second over 5.0 s (1204208 shown in all) [21106.85] perf: 60.0 frames a second over 5.0 s (1204508 shown in all) [21109.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21109.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21111.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.55 s (96%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21111.71] cpu: in those 10.00 s, 184077 SVCs (18408 a second): 0x1b ArbitrateUnlock 45869, 0x0b SleepThread 44319, 0x1c WaitProcessWideKeyAtomic 43776, 0x1d SignalProcessWideKey 31051, 0x1a ArbitrateLock 11310, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [21111.71] vulkan: 613513851 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 908467997 descriptor sets written, 318559961 reused; 336384067 draws kept the last one's shaders and pipeline (0 checked), 572791749 its targets [21111.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21111.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21111.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21111.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1432 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21111.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21111.71] vulkan: 122554085 rendering passes, 1203063 clear commands, 20734659 attachments cleared and 1061 left undefined by their load op [21111.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21111.71] vulkan: 8569 passes (19%) ended at buffer.c:2238 [21111.71] vulkan: 8210 passes (18%) ended at buffer.c:2334 [21111.71] vulkan: 6599 passes (15%) ended at render.c:232 [21111.71] vulkan: 1523 passes (3%) ended at cmd.c:534 [21111.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21111.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21111.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21111.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21111.87] perf: 60.0 frames a second over 5.0 s (1204809 shown in all) [21116.89] perf: 60.0 frames a second over 5.0 s (1205110 shown in all) [21119.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [21119.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21121.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.51 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21121.71] cpu: in those 10.00 s, 184616 SVCs (18461 a second): 0x1b ArbitrateUnlock 45829, 0x0b SleepThread 44998, 0x1c WaitProcessWideKeyAtomic 43716, 0x1d SignalProcessWideKey 30934, 0x1a ArbitrateLock 11380, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21121.71] vulkan: 613784270 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 908859134 descriptor sets written, 318709662 reused; 336574018 draws kept the last one's shaders and pipeline (0 checked), 573047168 its targets [21121.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21121.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21121.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21121.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1906 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21121.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21121.71] vulkan: 122601133 rendering passes, 1203663 clear commands, 20743659 attachments cleared and 1061 left undefined by their load op [21121.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21121.71] vulkan: 10339 passes (22%) ended at buffer.c:2238 [21121.71] vulkan: 8175 passes (17%) ended at buffer.c:2334 [21121.71] vulkan: 6600 passes (14%) ended at render.c:232 [21121.71] vulkan: 1537 passes (3%) ended at cmd.c:534 [21121.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21121.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21121.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21121.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21121.89] perf: 60.0 frames a second over 5.0 s (1205410 shown in all) [21126.89] perf: 60.0 frames a second over 5.0 s (1205710 shown in all) [21129.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [21129.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21131.71] nvn: 1206000 presents, 1206000 submissions [21131.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.59 s (96%); the busiest: thread 80 'MainThread' 3.40 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [21131.71] cpu: in those 10.00 s, 183317 SVCs (18332 a second): 0x1b ArbitrateUnlock 45729, 0x0b SleepThread 44012, 0x1c WaitProcessWideKeyAtomic 43691, 0x1d SignalProcessWideKey 30989, 0x1a ArbitrateLock 11137, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21131.71] vulkan: 614054869 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 909250959 descriptor sets written, 318859035 reused; 336763620 draws kept the last one's shaders and pipeline (0 checked), 573302767 its targets [21131.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21131.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21131.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21131.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1640 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21131.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21131.71] vulkan: 122647845 rendering passes, 1204263 clear commands, 20752659 attachments cleared and 1061 left undefined by their load op [21131.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21131.71] vulkan: 9960 passes (21%) ended at buffer.c:2238 [21131.71] vulkan: 8181 passes (18%) ended at buffer.c:2334 [21131.71] vulkan: 6598 passes (14%) ended at render.c:232 [21131.71] vulkan: 1578 passes (3%) ended at cmd.c:534 [21131.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21131.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21131.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21131.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21131.90] perf: 60.0 frames a second over 5.0 s (1206011 shown in all) [21136.92] perf: 60.0 frames a second over 5.0 s (1206312 shown in all) [21139.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.6 ms (45.7 to 47.2), 49.8 ms in all (49.6 to 50.0) [21139.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21141.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.09 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21141.71] cpu: in those 10.00 s, 184537 SVCs (18454 a second): 0x1b ArbitrateUnlock 46063, 0x0b SleepThread 44231, 0x1c WaitProcessWideKeyAtomic 44095, 0x1d SignalProcessWideKey 31387, 0x1a ArbitrateLock 11004, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21141.71] vulkan: 614325469 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 909642912 descriptor sets written, 319008282 reused; 336953680 draws kept the last one's shaders and pipeline (0 checked), 573558367 its targets [21141.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21141.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21141.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21141.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1681 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21141.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21141.71] vulkan: 122693050 rendering passes, 1204863 clear commands, 20761659 attachments cleared and 1061 left undefined by their load op [21141.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21141.71] vulkan: 8433 passes (19%) ended at buffer.c:2238 [21141.71] vulkan: 8190 passes (18%) ended at buffer.c:2334 [21141.71] vulkan: 6599 passes (15%) ended at render.c:232 [21141.71] vulkan: 1585 passes (4%) ended at cmd.c:534 [21141.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21141.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21141.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21141.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21141.92] perf: 60.0 frames a second over 5.0 s (1206612 shown in all) [21146.94] perf: 60.0 frames a second over 5.0 s (1206913 shown in all) [21149.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [21149.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21151.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21151.71] cpu: in those 10.00 s, 184659 SVCs (18466 a second): 0x1b ArbitrateUnlock 46098, 0x1c WaitProcessWideKeyAtomic 44353, 0x0b SleepThread 44159, 0x1d SignalProcessWideKey 31625, 0x1a ArbitrateLock 10664, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21151.71] vulkan: 614595546 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 910033859 descriptor sets written, 319157489 reused; 337143360 draws kept the last one's shaders and pipeline (0 checked), 573813444 its targets [21151.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 19 ms [21151.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21151.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21151.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1630 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21151.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21151.71] vulkan: 122739348 rendering passes, 1205463 clear commands, 20770659 attachments cleared and 1061 left undefined by their load op [21151.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21151.71] vulkan: 9582 passes (21%) ended at buffer.c:2238 [21151.71] vulkan: 8186 passes (18%) ended at buffer.c:2334 [21151.71] vulkan: 6600 passes (14%) ended at render.c:232 [21151.71] vulkan: 1534 passes (3%) ended at cmd.c:534 [21151.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21151.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21151.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21151.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21151.94] perf: 60.0 frames a second over 5.0 s (1207213 shown in all) [21156.95] perf: 60.0 frames a second over 5.0 s (1207514 shown in all) [21159.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.5 to 50.0) [21159.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21161.71] nvn: 1207800 presents, 1207800 submissions [21161.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.29 s on the host's processors (73% of one, 12.15 ms a present), the whole process 9.59 s (96%); the busiest: thread 80 'MainThread' 3.40 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21161.71] cpu: in those 10.00 s, 184714 SVCs (18469 a second): 0x1b ArbitrateUnlock 46165, 0x1c WaitProcessWideKeyAtomic 44522, 0x0b SleepThread 43960, 0x1d SignalProcessWideKey 31862, 0x1a ArbitrateLock 10445, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21161.71] vulkan: 614865819 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 910425363 descriptor sets written, 319306531 reused; 337333234 draws kept the last one's shaders and pipeline (0 checked), 574068717 its targets [21161.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21161.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21161.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21161.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2505 buffers (10 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21161.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21161.71] vulkan: 122784878 rendering passes, 1206063 clear commands, 20779659 attachments cleared and 1061 left undefined by their load op [21161.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21161.71] vulkan: 8773 passes (19%) ended at buffer.c:2238 [21161.71] vulkan: 8201 passes (18%) ended at buffer.c:2334 [21161.71] vulkan: 6600 passes (14%) ended at render.c:232 [21161.71] vulkan: 1561 passes (3%) ended at cmd.c:534 [21161.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21161.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21161.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21161.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21161.97] perf: 60.0 frames a second over 5.0 s (1207815 shown in all) [21166.99] perf: 60.0 frames a second over 5.0 s (1208116 shown in all) [21169.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [21169.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21171.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21171.71] cpu: in those 10.00 s, 185598 SVCs (18562 a second): 0x1b ArbitrateUnlock 46143, 0x0b SleepThread 44913, 0x1c WaitProcessWideKeyAtomic 44872, 0x1d SignalProcessWideKey 32137, 0x1a ArbitrateLock 9774, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21171.71] vulkan: 615136346 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 910816836 descriptor sets written, 319456112 reused; 337523358 draws kept the last one's shaders and pipeline (0 checked), 574324244 its targets [21171.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21171.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21171.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21171.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1805 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21171.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21171.71] vulkan: 122831201 rendering passes, 1206663 clear commands, 20788659 attachments cleared and 1061 left undefined by their load op [21171.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21171.71] vulkan: 9596 passes (21%) ended at buffer.c:2238 [21171.71] vulkan: 8173 passes (18%) ended at buffer.c:2334 [21171.71] vulkan: 6600 passes (14%) ended at render.c:232 [21171.71] vulkan: 1559 passes (3%) ended at cmd.c:534 [21171.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21171.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21171.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21171.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21172.00] perf: 60.0 frames a second over 5.0 s (1208417 shown in all) [21177.00] perf: 60.0 frames a second over 5.0 s (1208717 shown in all) [21179.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21179.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21181.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21181.71] cpu: in those 10.00 s, 188556 SVCs (18855 a second): 0x1b ArbitrateUnlock 46622, 0x0b SleepThread 46331, 0x1c WaitProcessWideKeyAtomic 45438, 0x1d SignalProcessWideKey 32645, 0x1a ArbitrateLock 9760, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21181.71] vulkan: 615406679 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 911207902 descriptor sets written, 319605712 reused; 337713279 draws kept the last one's shaders and pipeline (0 checked), 574579577 its targets [21181.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21181.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21181.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21181.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1306 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21181.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21181.71] vulkan: 122878676 rendering passes, 1207263 clear commands, 20797659 attachments cleared and 1061 left undefined by their load op [21181.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21181.71] vulkan: 10792 passes (23%) ended at buffer.c:2238 [21181.71] vulkan: 8163 passes (17%) ended at buffer.c:2334 [21181.71] vulkan: 6600 passes (14%) ended at render.c:232 [21181.71] vulkan: 1524 passes (3%) ended at cmd.c:534 [21181.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21181.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21181.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21181.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21182.02] perf: 60.0 frames a second over 5.0 s (1209018 shown in all) [21187.02] perf: 60.0 frames a second over 5.0 s (1209318 shown in all) [21189.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [21189.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21191.71] nvn: 1209600 presents, 1209600 submissions [21191.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21191.71] cpu: in those 10.00 s, 189463 SVCs (18947 a second): 0x1b ArbitrateUnlock 46837, 0x0b SleepThread 46580, 0x1c WaitProcessWideKeyAtomic 45767, 0x1d SignalProcessWideKey 32958, 0x1a ArbitrateLock 9564, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21191.71] vulkan: 615677279 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 911599627 descriptor sets written, 319755187 reused; 337903479 draws kept the last one's shaders and pipeline (0 checked), 574835177 its targets [21191.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21191.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21191.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21191.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1434 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21191.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21191.71] vulkan: 122923627 rendering passes, 1207863 clear commands, 20806659 attachments cleared and 1061 left undefined by their load op [21191.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21191.71] vulkan: 8225 passes (18%) ended at buffer.c:2238 [21191.71] vulkan: 8214 passes (18%) ended at buffer.c:2334 [21191.71] vulkan: 6599 passes (15%) ended at render.c:232 [21191.71] vulkan: 1516 passes (3%) ended at cmd.c:534 [21191.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21191.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21191.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21191.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21192.04] perf: 60.0 frames a second over 5.0 s (1209619 shown in all) [21197.04] perf: 60.0 frames a second over 5.0 s (1209919 shown in all) [21199.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21199.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21201.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21201.71] cpu: in those 10.00 s, 190156 SVCs (19015 a second): 0x1b ArbitrateUnlock 47048, 0x0b SleepThread 46607, 0x1c WaitProcessWideKeyAtomic 46071, 0x1d SignalProcessWideKey 33274, 0x1a ArbitrateLock 9394, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [21201.71] vulkan: 615947670 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 911991360 descriptor sets written, 319904236 reused; 338093468 draws kept the last one's shaders and pipeline (0 checked), 575090568 its targets [21201.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21201.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21201.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21201.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1458 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21201.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21201.71] vulkan: 122968663 rendering passes, 1208463 clear commands, 20815659 attachments cleared and 1061 left undefined by their load op [21201.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21201.71] vulkan: 8290 passes (18%) ended at buffer.c:2238 [21201.71] vulkan: 8224 passes (18%) ended at buffer.c:2334 [21201.71] vulkan: 6600 passes (15%) ended at render.c:232 [21201.71] vulkan: 1529 passes (3%) ended at cmd.c:534 [21201.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21201.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21201.71] vulkan: 593 passes (1%) ended at buffer.c:2166 [21201.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21202.05] perf: 60.0 frames a second over 5.0 s (1210220 shown in all) [21207.05] perf: 60.0 frames a second over 5.0 s (1210520 shown in all) [21209.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21209.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21211.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21211.71] cpu: in those 10.00 s, 188824 SVCs (18883 a second): 0x0b SleepThread 47011, 0x1b ArbitrateUnlock 46424, 0x1c WaitProcessWideKeyAtomic 45520, 0x1d SignalProcessWideKey 32786, 0x1a ArbitrateLock 9323, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21211.71] vulkan: 616217342 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 912381539 descriptor sets written, 320053401 reused; 338282653 draws kept the last one's shaders and pipeline (0 checked), 575345240 its targets [21211.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21211.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21211.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21211.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1466 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21211.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21211.71] vulkan: 123015655 rendering passes, 1209063 clear commands, 20824659 attachments cleared and 1061 left undefined by their load op [21211.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21211.71] vulkan: 10253 passes (22%) ended at buffer.c:2238 [21211.71] vulkan: 8186 passes (17%) ended at buffer.c:2334 [21211.71] vulkan: 6600 passes (14%) ended at render.c:232 [21211.71] vulkan: 1557 passes (3%) ended at cmd.c:534 [21211.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21211.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21211.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21211.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21212.07] perf: 60.0 frames a second over 5.0 s (1210821 shown in all) [21217.07] perf: 60.0 frames a second over 5.0 s (1211121 shown in all) [21219.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21219.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21221.71] nvn: 1211400 presents, 1211400 submissions [21221.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21221.71] cpu: in those 10.00 s, 187929 SVCs (18792 a second): 0x1b ArbitrateUnlock 46876, 0x1c WaitProcessWideKeyAtomic 45790, 0x0b SleepThread 44812, 0x1d SignalProcessWideKey 33114, 0x1a ArbitrateLock 9579, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21221.71] vulkan: 616487452 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 912772015 descriptor sets written, 320203145 reused; 338471919 draws kept the last one's shaders and pipeline (0 checked), 575600350 its targets [21221.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21221.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21221.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21221.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1473 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21221.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21221.71] vulkan: 123061450 rendering passes, 1209663 clear commands, 20833659 attachments cleared and 1061 left undefined by their load op [21221.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21221.71] vulkan: 9095 passes (20%) ended at buffer.c:2238 [21221.71] vulkan: 8192 passes (18%) ended at buffer.c:2334 [21221.71] vulkan: 6600 passes (14%) ended at render.c:232 [21221.71] vulkan: 1512 passes (3%) ended at cmd.c:534 [21221.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21221.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21221.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21221.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21222.09] perf: 60.0 frames a second over 5.0 s (1211422 shown in all) [21227.09] perf: 60.0 frames a second over 5.0 s (1211722 shown in all) [21229.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21229.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21231.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [21231.71] cpu: in those 10.00 s, 188428 SVCs (18842 a second): 0x1b ArbitrateUnlock 47362, 0x1c WaitProcessWideKeyAtomic 46390, 0x0b SleepThread 43811, 0x1d SignalProcessWideKey 33776, 0x1a ArbitrateLock 9339, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [21231.71] vulkan: 616758051 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 913163802 descriptor sets written, 320352556 reused; 338662119 draws kept the last one's shaders and pipeline (0 checked), 575855949 its targets [21231.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21231.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21231.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21231.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1561 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21231.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21231.71] vulkan: 123107449 rendering passes, 1210263 clear commands, 20842659 attachments cleared and 1061 left undefined by their load op [21231.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21231.71] vulkan: 9314 passes (20%) ended at buffer.c:2238 [21231.71] vulkan: 8202 passes (18%) ended at buffer.c:2334 [21231.71] vulkan: 6600 passes (14%) ended at render.c:232 [21231.71] vulkan: 1488 passes (3%) ended at cmd.c:534 [21231.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21231.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21231.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21231.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21232.10] perf: 60.0 frames a second over 5.0 s (1212023 shown in all) [21237.10] perf: 60.0 frames a second over 5.0 s (1212323 shown in all) [21239.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21239.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21241.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.54 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21241.71] cpu: in those 10.00 s, 187212 SVCs (18722 a second): 0x1b ArbitrateUnlock 46801, 0x1c WaitProcessWideKeyAtomic 45739, 0x0b SleepThread 44251, 0x1d SignalProcessWideKey 33088, 0x1a ArbitrateLock 9576, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21241.71] vulkan: 617028651 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 913555166 descriptor sets written, 320502392 reused; 338852294 draws kept the last one's shaders and pipeline (0 checked), 576111549 its targets [21241.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21241.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21241.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21241.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1860 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21241.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21241.71] vulkan: 123154076 rendering passes, 1210863 clear commands, 20851659 attachments cleared and 1061 left undefined by their load op [21241.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21241.71] vulkan: 9896 passes (21%) ended at buffer.c:2238 [21241.71] vulkan: 8187 passes (18%) ended at buffer.c:2334 [21241.71] vulkan: 6600 passes (14%) ended at render.c:232 [21241.71] vulkan: 1552 passes (3%) ended at cmd.c:534 [21241.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21241.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21241.71] vulkan: 592 passes (1%) ended at buffer.c:2166 [21241.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21242.12] perf: 60.0 frames a second over 5.0 s (1212624 shown in all) [21247.14] perf: 60.0 frames a second over 5.0 s (1212925 shown in all) [21248.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21248.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21251.71] nvn: 1213200 presents, 1213200 submissions [21251.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21251.71] cpu: in those 10.00 s, 187928 SVCs (18792 a second): 0x1b ArbitrateUnlock 46667, 0x1c WaitProcessWideKeyAtomic 45684, 0x0b SleepThread 45394, 0x1d SignalProcessWideKey 33004, 0x1a ArbitrateLock 9418, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21251.71] vulkan: 617299249 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 913946728 descriptor sets written, 320652026 reused; 339042494 draws kept the last one's shaders and pipeline (0 checked), 576367147 its targets [21251.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21251.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21251.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21251.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1420 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21251.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21251.71] vulkan: 123200504 rendering passes, 1211463 clear commands, 20860659 attachments cleared and 1061 left undefined by their load op [21251.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21251.71] vulkan: 9721 passes (21%) ended at buffer.c:2238 [21251.71] vulkan: 8188 passes (18%) ended at buffer.c:2334 [21251.71] vulkan: 6600 passes (14%) ended at render.c:232 [21251.71] vulkan: 1525 passes (3%) ended at cmd.c:534 [21251.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21251.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21251.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21251.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21252.14] perf: 60.0 frames a second over 5.0 s (1213225 shown in all) [21257.15] perf: 60.0 frames a second over 5.0 s (1213526 shown in all) [21258.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21258.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21261.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21261.71] cpu: in those 10.00 s, 187670 SVCs (18768 a second): 0x1b ArbitrateUnlock 46507, 0x0b SleepThread 45615, 0x1c WaitProcessWideKeyAtomic 45550, 0x1d SignalProcessWideKey 32834, 0x1a ArbitrateLock 9406, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21261.71] vulkan: 617569635 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 914338054 descriptor sets written, 320801472 reused; 339232482 draws kept the last one's shaders and pipeline (0 checked), 576622533 its targets [21261.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21261.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21261.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21261.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1524 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21261.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21261.71] vulkan: 123247969 rendering passes, 1212063 clear commands, 20869659 attachments cleared and 1061 left undefined by their load op [21261.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21261.71] vulkan: 10783 passes (23%) ended at buffer.c:2238 [21261.71] vulkan: 8134 passes (17%) ended at buffer.c:2334 [21261.71] vulkan: 6599 passes (14%) ended at render.c:232 [21261.71] vulkan: 1555 passes (3%) ended at cmd.c:534 [21261.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21261.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21261.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21261.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21262.15] perf: 60.0 frames a second over 5.0 s (1213826 shown in all) [21267.15] perf: 60.0 frames a second over 5.0 s (1214126 shown in all) [21268.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21268.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21271.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.18 s [21271.71] cpu: in those 10.00 s, 188865 SVCs (18886 a second): 0x1b ArbitrateUnlock 46704, 0x0b SleepThread 46337, 0x1c WaitProcessWideKeyAtomic 45719, 0x1d SignalProcessWideKey 32980, 0x1a ArbitrateLock 9364, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21271.71] vulkan: 617839634 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 914728205 descriptor sets written, 320951319 reused; 339422080 draws kept the last one's shaders and pipeline (0 checked), 576877532 its targets [21271.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21271.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21271.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21271.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1393 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21271.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21271.71] vulkan: 123294185 rendering passes, 1212663 clear commands, 20878659 attachments cleared and 1061 left undefined by their load op [21271.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21271.71] vulkan: 9484 passes (21%) ended at buffer.c:2238 [21271.71] vulkan: 8195 passes (18%) ended at buffer.c:2334 [21271.71] vulkan: 6600 passes (14%) ended at render.c:232 [21271.71] vulkan: 1539 passes (3%) ended at cmd.c:534 [21271.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21271.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21271.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21271.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21272.17] perf: 60.0 frames a second over 5.0 s (1214427 shown in all) [21277.19] perf: 60.0 frames a second over 5.0 s (1214728 shown in all) [21278.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21278.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21281.71] nvn: 1215000 presents, 1215000 submissions [21281.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.17 s [21281.71] cpu: in those 10.00 s, 187897 SVCs (18791 a second): 0x1b ArbitrateUnlock 46875, 0x1c WaitProcessWideKeyAtomic 45702, 0x0b SleepThread 44927, 0x1d SignalProcessWideKey 33018, 0x1a ArbitrateLock 9613, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [21281.71] vulkan: 618109592 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 915118321 descriptor sets written, 321101119 reused; 339611643 draws kept the last one's shaders and pipeline (0 checked), 577132490 its targets [21281.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21281.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21281.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21281.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1413 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21281.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21281.71] vulkan: 123340859 rendering passes, 1213263 clear commands, 20887659 attachments cleared and 1061 left undefined by their load op [21281.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21281.71] vulkan: 9947 passes (21%) ended at buffer.c:2238 [21281.71] vulkan: 8172 passes (18%) ended at buffer.c:2334 [21281.71] vulkan: 6600 passes (14%) ended at render.c:232 [21281.71] vulkan: 1558 passes (3%) ended at cmd.c:534 [21281.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21281.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21281.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21281.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21282.19] perf: 60.0 frames a second over 5.0 s (1215028 shown in all) [21287.20] perf: 60.0 frames a second over 5.0 s (1215329 shown in all) [21288.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21288.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21291.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21291.71] cpu: in those 10.00 s, 187026 SVCs (18702 a second): 0x1b ArbitrateUnlock 46808, 0x1c WaitProcessWideKeyAtomic 45815, 0x0b SleepThread 44072, 0x1d SignalProcessWideKey 33146, 0x1a ArbitrateLock 9425, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21291.71] vulkan: 618379991 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 915509832 descriptor sets written, 321250406 reused; 339801642 draws kept the last one's shaders and pipeline (0 checked), 577387889 its targets [21291.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21291.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21291.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21291.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1446 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21291.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21291.71] vulkan: 123387022 rendering passes, 1213863 clear commands, 20896659 attachments cleared and 1061 left undefined by their load op [21291.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21291.71] vulkan: 9454 passes (20%) ended at buffer.c:2238 [21291.71] vulkan: 8179 passes (18%) ended at buffer.c:2334 [21291.71] vulkan: 6600 passes (14%) ended at render.c:232 [21291.71] vulkan: 1533 passes (3%) ended at cmd.c:534 [21291.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21291.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21291.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21291.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21292.22] perf: 60.0 frames a second over 5.0 s (1215630 shown in all) [21297.24] perf: 60.0 frames a second over 5.0 s (1215931 shown in all) [21298.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21298.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21301.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21301.71] cpu: in those 10.00 s, 187154 SVCs (18715 a second): 0x1b ArbitrateUnlock 46492, 0x1c WaitProcessWideKeyAtomic 45402, 0x0b SleepThread 45290, 0x1d SignalProcessWideKey 32681, 0x1a ArbitrateLock 9530, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21301.71] vulkan: 618649961 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 915900392 descriptor sets written, 321399786 reused; 339991235 draws kept the last one's shaders and pipeline (0 checked), 577642859 its targets [21301.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21301.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21301.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21301.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1352 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21301.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21301.71] vulkan: 123433900 rendering passes, 1214463 clear commands, 20905659 attachments cleared and 1061 left undefined by their load op [21301.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21301.71] vulkan: 10180 passes (22%) ended at buffer.c:2238 [21301.71] vulkan: 8176 passes (17%) ended at buffer.c:2334 [21301.71] vulkan: 6600 passes (14%) ended at render.c:232 [21301.71] vulkan: 1526 passes (3%) ended at cmd.c:534 [21301.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21301.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21301.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21301.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21302.25] perf: 60.0 frames a second over 5.0 s (1216232 shown in all) [21307.27] perf: 60.0 frames a second over 5.0 s (1216533 shown in all) [21308.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21308.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21311.71] nvn: 1216800 presents, 1216800 submissions [21311.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21311.71] cpu: in those 10.00 s, 188437 SVCs (18843 a second): 0x1b ArbitrateUnlock 47096, 0x1c WaitProcessWideKeyAtomic 46032, 0x0b SleepThread 44614, 0x1d SignalProcessWideKey 33378, 0x1a ArbitrateLock 9557, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21311.71] vulkan: 618920560 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 916291906 descriptor sets written, 321549470 reused; 340180835 draws kept the last one's shaders and pipeline (0 checked), 577898458 its targets [21311.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21311.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21311.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21311.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1447 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21311.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21311.71] vulkan: 123480000 rendering passes, 1215063 clear commands, 20914659 attachments cleared and 1061 left undefined by their load op [21311.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21311.71] vulkan: 9419 passes (20%) ended at buffer.c:2238 [21311.71] vulkan: 8171 passes (18%) ended at buffer.c:2334 [21311.71] vulkan: 6599 passes (14%) ended at render.c:232 [21311.71] vulkan: 1512 passes (3%) ended at cmd.c:534 [21311.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21311.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21311.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [21311.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21312.29] perf: 60.0 frames a second over 5.0 s (1216834 shown in all) [21317.30] perf: 60.0 frames a second over 5.0 s (1217135 shown in all) [21318.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21318.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21321.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [21321.71] cpu: in those 10.00 s, 186746 SVCs (18674 a second): 0x1b ArbitrateUnlock 46618, 0x1c WaitProcessWideKeyAtomic 45631, 0x0b SleepThread 44437, 0x1d SignalProcessWideKey 32927, 0x1a ArbitrateLock 9372, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21321.71] vulkan: 619191094 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 916683648 descriptor sets written, 321698796 reused; 340370702 draws kept the last one's shaders and pipeline (0 checked), 578153992 its targets [21321.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21321.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21321.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21321.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1561 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21321.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21321.71] vulkan: 123525969 rendering passes, 1215663 clear commands, 20923659 attachments cleared and 1061 left undefined by their load op [21321.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21321.71] vulkan: 9216 passes (20%) ended at buffer.c:2238 [21321.71] vulkan: 8203 passes (18%) ended at buffer.c:2334 [21321.71] vulkan: 6600 passes (14%) ended at render.c:232 [21321.71] vulkan: 1554 passes (3%) ended at cmd.c:534 [21321.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21321.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21321.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21321.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21322.30] perf: 60.0 frames a second over 5.0 s (1217435 shown in all) [21327.32] perf: 60.0 frames a second over 5.0 s (1217736 shown in all) [21328.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21328.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21331.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21331.71] cpu: in those 10.00 s, 189575 SVCs (18958 a second): 0x1b ArbitrateUnlock 47148, 0x1c WaitProcessWideKeyAtomic 45935, 0x0b SleepThread 45682, 0x1d SignalProcessWideKey 33283, 0x1a ArbitrateLock 9766, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21331.71] vulkan: 619461094 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 917073791 descriptor sets written, 321848653 reused; 340560301 draws kept the last one's shaders and pipeline (0 checked), 578408992 its targets [21331.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21331.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21331.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21331.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1911 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21331.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21331.71] vulkan: 123572017 rendering passes, 1216263 clear commands, 20932659 attachments cleared and 1061 left undefined by their load op [21331.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21331.71] vulkan: 9362 passes (20%) ended at buffer.c:2238 [21331.71] vulkan: 8164 passes (18%) ended at buffer.c:2334 [21331.71] vulkan: 6600 passes (14%) ended at render.c:232 [21331.71] vulkan: 1524 passes (3%) ended at cmd.c:534 [21331.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21331.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21331.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21331.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21332.32] perf: 60.0 frames a second over 5.0 s (1218036 shown in all) [21337.34] perf: 60.0 frames a second over 5.0 s (1218337 shown in all) [21338.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21338.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21341.71] nvn: 1218600 presents, 1218600 submissions [21341.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21341.71] cpu: in those 10.00 s, 189467 SVCs (18948 a second): 0x0b SleepThread 46921, 0x1b ArbitrateUnlock 46746, 0x1c WaitProcessWideKeyAtomic 45556, 0x1d SignalProcessWideKey 32867, 0x1a ArbitrateLock 9627, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [21341.71] vulkan: 619730905 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 917463738 descriptor sets written, 321998328 reused; 340749711 draws kept the last one's shaders and pipeline (0 checked), 578663803 its targets [21341.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21341.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21341.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21341.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1692 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21341.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21341.71] vulkan: 123619327 rendering passes, 1216863 clear commands, 20941659 attachments cleared and 1061 left undefined by their load op [21341.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21341.71] vulkan: 10595 passes (22%) ended at buffer.c:2238 [21341.71] vulkan: 8176 passes (17%) ended at buffer.c:2334 [21341.71] vulkan: 6599 passes (14%) ended at render.c:232 [21341.71] vulkan: 1548 passes (3%) ended at cmd.c:534 [21341.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21341.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21341.71] vulkan: 592 passes (1%) ended at buffer.c:2166 [21341.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21342.35] perf: 60.0 frames a second over 5.0 s (1218638 shown in all) [21347.37] perf: 60.0 frames a second over 5.0 s (1218939 shown in all) [21348.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21348.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21351.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.07 s on the host's processors (71% of one, 11.79 ms a present), the whole process 9.33 s (93%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [21351.71] cpu: in those 10.00 s, 190729 SVCs (19072 a second): 0x1b ArbitrateUnlock 47449, 0x1c WaitProcessWideKeyAtomic 46517, 0x0b SleepThread 45784, 0x1d SignalProcessWideKey 33804, 0x1a ArbitrateLock 9418, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21351.71] vulkan: 620000516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 917853936 descriptor sets written, 322147352 reused; 340939279 draws kept the last one's shaders and pipeline (0 checked), 578918414 its targets [21351.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21351.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21351.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21351.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1392 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21351.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21351.71] vulkan: 123665998 rendering passes, 1217463 clear commands, 20950659 attachments cleared and 1061 left undefined by their load op [21351.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21351.71] vulkan: 10001 passes (21%) ended at buffer.c:2238 [21351.71] vulkan: 8157 passes (17%) ended at buffer.c:2334 [21351.71] vulkan: 6600 passes (14%) ended at render.c:232 [21351.71] vulkan: 1517 passes (3%) ended at cmd.c:534 [21351.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21351.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21351.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21351.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21352.37] perf: 60.0 frames a second over 5.0 s (1219239 shown in all) [21357.37] perf: 60.0 frames a second over 5.0 s (1219539 shown in all) [21358.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21358.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21361.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [21361.71] cpu: in those 10.00 s, 188176 SVCs (18817 a second): 0x1b ArbitrateUnlock 46921, 0x1c WaitProcessWideKeyAtomic 45997, 0x0b SleepThread 44963, 0x1d SignalProcessWideKey 33243, 0x1a ArbitrateLock 9293, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21361.71] vulkan: 620270590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 918244614 descriptor sets written, 322296822 reused; 341128803 draws kept the last one's shaders and pipeline (0 checked), 579173488 its targets [21361.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21361.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21361.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21361.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1491 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21361.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21361.71] vulkan: 123712088 rendering passes, 1218063 clear commands, 20959659 attachments cleared and 1061 left undefined by their load op [21361.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21361.71] vulkan: 9398 passes (20%) ended at buffer.c:2238 [21361.71] vulkan: 8164 passes (18%) ended at buffer.c:2334 [21361.71] vulkan: 6600 passes (14%) ended at render.c:232 [21361.71] vulkan: 1532 passes (3%) ended at cmd.c:534 [21361.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21361.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21361.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21361.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21362.39] perf: 60.0 frames a second over 5.0 s (1219840 shown in all) [21367.39] perf: 60.0 frames a second over 5.0 s (1220140 shown in all) [21368.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21368.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21371.71] nvn: 1220400 presents, 1220400 submissions [21371.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21371.71] cpu: in those 10.00 s, 188022 SVCs (18803 a second): 0x1b ArbitrateUnlock 46670, 0x1c WaitProcessWideKeyAtomic 45858, 0x0b SleepThread 45421, 0x1d SignalProcessWideKey 33139, 0x1a ArbitrateLock 9173, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21371.71] vulkan: 620541015 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 918635860 descriptor sets written, 322446426 reused; 341318527 draws kept the last one's shaders and pipeline (0 checked), 579428913 its targets [21371.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21371.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21371.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21371.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2226 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21371.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21371.71] vulkan: 123757506 rendering passes, 1218663 clear commands, 20968659 attachments cleared and 1061 left undefined by their load op [21371.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21371.71] vulkan: 8697 passes (19%) ended at buffer.c:2238 [21371.71] vulkan: 8184 passes (18%) ended at buffer.c:2334 [21371.71] vulkan: 6599 passes (15%) ended at render.c:232 [21371.71] vulkan: 1542 passes (3%) ended at cmd.c:534 [21371.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21371.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21371.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21371.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21372.40] perf: 60.0 frames a second over 5.0 s (1220441 shown in all) [21377.42] perf: 60.0 frames a second over 5.0 s (1220742 shown in all) [21378.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21378.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21381.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21381.71] cpu: in those 10.00 s, 189474 SVCs (18947 a second): 0x0b SleepThread 47128, 0x1b ArbitrateUnlock 46608, 0x1c WaitProcessWideKeyAtomic 45693, 0x1d SignalProcessWideKey 32904, 0x1a ArbitrateLock 9381, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21381.71] vulkan: 620811293 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 919027468 descriptor sets written, 322595374 reused; 341508126 draws kept the last one's shaders and pipeline (0 checked), 579684191 its targets [21381.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21381.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21381.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21381.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1708 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21381.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21381.71] vulkan: 123804289 rendering passes, 1219263 clear commands, 20977659 attachments cleared and 1061 left undefined by their load op [21381.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21381.71] vulkan: 10079 passes (22%) ended at buffer.c:2238 [21381.71] vulkan: 8199 passes (18%) ended at buffer.c:2334 [21381.71] vulkan: 6600 passes (14%) ended at render.c:232 [21381.71] vulkan: 1511 passes (3%) ended at cmd.c:534 [21381.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21381.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21381.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21381.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21382.42] perf: 60.0 frames a second over 5.0 s (1221042 shown in all) [21387.44] perf: 60.0 frames a second over 5.0 s (1221343 shown in all) [21388.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21388.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21391.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21391.71] cpu: in those 10.00 s, 187739 SVCs (18774 a second): 0x1b ArbitrateUnlock 46567, 0x0b SleepThread 45655, 0x1c WaitProcessWideKeyAtomic 45491, 0x1d SignalProcessWideKey 32889, 0x1a ArbitrateLock 9380, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21391.71] vulkan: 621081516 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 919418654 descriptor sets written, 322744634 reused; 341697536 draws kept the last one's shaders and pipeline (0 checked), 579939414 its targets [21391.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21391.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21391.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21391.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1716 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21391.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21391.71] vulkan: 123850289 rendering passes, 1219863 clear commands, 20986659 attachments cleared and 1061 left undefined by their load op [21391.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21391.71] vulkan: 9290 passes (20%) ended at buffer.c:2238 [21391.71] vulkan: 8168 passes (18%) ended at buffer.c:2334 [21391.71] vulkan: 6600 passes (14%) ended at render.c:232 [21391.71] vulkan: 1544 passes (3%) ended at cmd.c:534 [21391.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21391.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21391.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21391.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21392.45] perf: 60.0 frames a second over 5.0 s (1221644 shown in all) [21397.47] perf: 60.0 frames a second over 5.0 s (1221945 shown in all) [21398.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [21398.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21401.71] nvn: 1222200 presents, 1222200 submissions [21401.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.57 s (96%); the busiest: thread 80 'MainThread' 3.43 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [21401.71] cpu: in those 10.00 s, 188819 SVCs (18881 a second): 0x1b ArbitrateUnlock 47093, 0x1c WaitProcessWideKeyAtomic 45602, 0x0b SleepThread 45336, 0x1d SignalProcessWideKey 32801, 0x1a ArbitrateLock 10228, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21401.71] vulkan: 621351492 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 919808768 descriptor sets written, 322894472 reused; 341886725 draws kept the last one's shaders and pipeline (0 checked), 580194390 its targets [21401.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21401.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21401.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21401.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1527 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21401.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21401.71] vulkan: 123897080 rendering passes, 1220463 clear commands, 20995659 attachments cleared and 1061 left undefined by their load op [21401.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21401.71] vulkan: 10119 passes (22%) ended at buffer.c:2238 [21401.71] vulkan: 8180 passes (17%) ended at buffer.c:2334 [21401.71] vulkan: 6600 passes (14%) ended at render.c:232 [21401.71] vulkan: 1518 passes (3%) ended at cmd.c:534 [21401.71] vulkan: 1178 passes (3%) ended at dma.c:143 [21401.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21401.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21401.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21402.49] perf: 60.0 frames a second over 5.0 s (1222246 shown in all) [21407.50] perf: 60.0 frames a second over 5.0 s (1222547 shown in all) [21408.76] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21408.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21411.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.22 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.40 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21411.71] cpu: in those 10.00 s, 189749 SVCs (18975 a second): 0x1b ArbitrateUnlock 47290, 0x1c WaitProcessWideKeyAtomic 45895, 0x0b SleepThread 45474, 0x1d SignalProcessWideKey 33063, 0x1a ArbitrateLock 10268, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21411.71] vulkan: 621621584 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 920199881 descriptor sets written, 323043543 reused; 342076471 draws kept the last one's shaders and pipeline (0 checked), 580449482 its targets [21411.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21411.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21411.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21411.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1631 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21411.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21411.71] vulkan: 123943590 rendering passes, 1221063 clear commands, 21004659 attachments cleared and 1061 left undefined by their load op [21411.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21411.71] vulkan: 9830 passes (21%) ended at buffer.c:2238 [21411.71] vulkan: 8167 passes (18%) ended at buffer.c:2334 [21411.71] vulkan: 6600 passes (14%) ended at render.c:232 [21411.71] vulkan: 1535 passes (3%) ended at cmd.c:534 [21411.71] vulkan: 1180 passes (3%) ended at dma.c:143 [21411.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21411.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21411.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21412.50] perf: 60.0 frames a second over 5.0 s (1222847 shown in all) [21417.50] perf: 60.0 frames a second over 5.0 s (1223147 shown in all) [21418.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21418.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21421.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (72% of one, 12.08 ms a present), the whole process 9.53 s (95%); the busiest: thread 80 'MainThread' 3.41 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21421.71] cpu: in those 10.00 s, 189792 SVCs (18980 a second): 0x1b ArbitrateUnlock 47061, 0x0b SleepThread 46208, 0x1c WaitProcessWideKeyAtomic 45696, 0x1d SignalProcessWideKey 32931, 0x1a ArbitrateLock 10137, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21421.71] vulkan: 621892105 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 920591152 descriptor sets written, 323193314 reused; 342266585 draws kept the last one's shaders and pipeline (0 checked), 580705003 its targets [21421.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21421.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21421.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21421.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1726 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21421.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21421.71] vulkan: 123989094 rendering passes, 1221663 clear commands, 21013659 attachments cleared and 1061 left undefined by their load op [21421.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21421.71] vulkan: 8772 passes (19%) ended at buffer.c:2238 [21421.71] vulkan: 8205 passes (18%) ended at buffer.c:2334 [21421.71] vulkan: 6600 passes (15%) ended at render.c:232 [21421.71] vulkan: 1531 passes (3%) ended at cmd.c:534 [21421.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21421.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21421.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21421.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21422.52] perf: 60.0 frames a second over 5.0 s (1223448 shown in all) [21427.52] perf: 60.0 frames a second over 5.0 s (1223748 shown in all) [21428.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [21428.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21431.71] nvn: 1224000 presents, 1224000 submissions [21431.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21431.71] cpu: in those 10.00 s, 188558 SVCs (18856 a second): 0x1b ArbitrateUnlock 46735, 0x0b SleepThread 46006, 0x1c WaitProcessWideKeyAtomic 45676, 0x1d SignalProcessWideKey 33063, 0x1a ArbitrateLock 9321, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21431.71] vulkan: 622162355 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 920982274 descriptor sets written, 323342692 reused; 342456430 draws kept the last one's shaders and pipeline (0 checked), 580960253 its targets [21431.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21431.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21431.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21431.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1636 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21431.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21431.71] vulkan: 124035135 rendering passes, 1222263 clear commands, 21022659 attachments cleared and 1061 left undefined by their load op [21431.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21431.71] vulkan: 9340 passes (20%) ended at buffer.c:2238 [21431.71] vulkan: 8191 passes (18%) ended at buffer.c:2334 [21431.71] vulkan: 6600 passes (14%) ended at render.c:232 [21431.71] vulkan: 1514 passes (3%) ended at cmd.c:534 [21431.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21431.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21431.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21431.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21432.54] perf: 60.0 frames a second over 5.0 s (1224049 shown in all) [21437.54] perf: 60.0 frames a second over 5.0 s (1224349 shown in all) [21438.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21438.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21441.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.49 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21441.71] cpu: in those 10.00 s, 187626 SVCs (18762 a second): 0x1b ArbitrateUnlock 46388, 0x0b SleepThread 46097, 0x1c WaitProcessWideKeyAtomic 45324, 0x1d SignalProcessWideKey 32739, 0x1a ArbitrateLock 9319, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21441.71] vulkan: 622432676 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 921373921 descriptor sets written, 323491687 reused; 342646171 draws kept the last one's shaders and pipeline (0 checked), 581215574 its targets [21441.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21441.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21441.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21441.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1370 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21441.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21441.71] vulkan: 124082961 rendering passes, 1222863 clear commands, 21031659 attachments cleared and 1061 left undefined by their load op [21441.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21441.71] vulkan: 11150 passes (23%) ended at buffer.c:2238 [21441.71] vulkan: 8152 passes (17%) ended at buffer.c:2334 [21441.71] vulkan: 6600 passes (14%) ended at render.c:232 [21441.71] vulkan: 1524 passes (3%) ended at cmd.c:534 [21441.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21441.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21441.71] vulkan: 600 passes (1%) ended at buffer.c:2166 [21441.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21442.54] perf: 60.0 frames a second over 5.0 s (1224649 shown in all) [21447.54] perf: 60.0 frames a second over 5.0 s (1224949 shown in all) [21448.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21448.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21451.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21451.71] cpu: in those 10.00 s, 187217 SVCs (18722 a second): 0x1b ArbitrateUnlock 46540, 0x0b SleepThread 45478, 0x1c WaitProcessWideKeyAtomic 45396, 0x1d SignalProcessWideKey 32743, 0x1a ArbitrateLock 9309, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [21451.71] vulkan: 622702961 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 921764902 descriptor sets written, 323641276 reused; 342835861 draws kept the last one's shaders and pipeline (0 checked), 581470859 its targets [21451.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21451.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21451.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21451.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2010 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21451.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21451.71] vulkan: 124129602 rendering passes, 1223463 clear commands, 21040659 attachments cleared and 1061 left undefined by their load op [21451.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21451.71] vulkan: 9942 passes (21%) ended at buffer.c:2238 [21451.71] vulkan: 8188 passes (18%) ended at buffer.c:2334 [21451.71] vulkan: 6599 passes (14%) ended at render.c:232 [21451.71] vulkan: 1515 passes (3%) ended at cmd.c:534 [21451.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21451.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21451.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21451.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21452.55] perf: 60.0 frames a second over 5.0 s (1225250 shown in all) [21457.55] perf: 60.0 frames a second over 5.0 s (1225550 shown in all) [21458.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [21458.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21461.71] nvn: 1225800 presents, 1225800 submissions [21461.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.51 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21461.71] cpu: in those 10.00 s, 189041 SVCs (18904 a second): 0x1b ArbitrateUnlock 46912, 0x0b SleepThread 45930, 0x1c WaitProcessWideKeyAtomic 45895, 0x1d SignalProcessWideKey 33250, 0x1a ArbitrateLock 9295, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21461.71] vulkan: 622972931 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 922155028 descriptor sets written, 323791090 reused; 343025426 draws kept the last one's shaders and pipeline (0 checked), 581725829 its targets [21461.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21461.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21461.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21461.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1814 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21461.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21461.71] vulkan: 124176390 rendering passes, 1224063 clear commands, 21049659 attachments cleared and 1061 left undefined by their load op [21461.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21461.71] vulkan: 10064 passes (22%) ended at buffer.c:2238 [21461.71] vulkan: 8197 passes (18%) ended at buffer.c:2334 [21461.71] vulkan: 6600 passes (14%) ended at render.c:232 [21461.71] vulkan: 1531 passes (3%) ended at cmd.c:534 [21461.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21461.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21461.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21461.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21462.57] perf: 60.0 frames a second over 5.0 s (1225851 shown in all) [21467.57] perf: 60.0 frames a second over 5.0 s (1226151 shown in all) [21468.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21468.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21471.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.92 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21471.71] cpu: in those 10.00 s, 189914 SVCs (18991 a second): 0x0b SleepThread 47145, 0x1b ArbitrateUnlock 46838, 0x1c WaitProcessWideKeyAtomic 45817, 0x1d SignalProcessWideKey 33155, 0x1a ArbitrateLock 9201, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21471.71] vulkan: 623243196 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 922546471 descriptor sets written, 323940177 reused; 343214979 draws kept the last one's shaders and pipeline (0 checked), 581981094 its targets [21471.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21471.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21471.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21471.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1367 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21471.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21471.71] vulkan: 124221231 rendering passes, 1224663 clear commands, 21058659 attachments cleared and 1061 left undefined by their load op [21471.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21471.71] vulkan: 8199 passes (18%) ended at buffer.c:2334 [21471.71] vulkan: 8067 passes (18%) ended at buffer.c:2238 [21471.71] vulkan: 6600 passes (15%) ended at render.c:232 [21471.71] vulkan: 1576 passes (4%) ended at cmd.c:534 [21471.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21471.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21471.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [21471.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21472.59] perf: 60.0 frames a second over 5.0 s (1226452 shown in all) [21477.60] perf: 60.0 frames a second over 5.0 s (1226753 shown in all) [21478.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21478.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21481.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21481.71] cpu: in those 10.00 s, 189915 SVCs (18992 a second): 0x1b ArbitrateUnlock 47157, 0x1c WaitProcessWideKeyAtomic 46206, 0x0b SleepThread 45975, 0x1d SignalProcessWideKey 33467, 0x1a ArbitrateLock 9350, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21481.71] vulkan: 623513536 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 922937551 descriptor sets written, 324089777 reused; 343404573 draws kept the last one's shaders and pipeline (0 checked), 582236434 its targets [21481.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21481.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21481.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21481.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1461 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21481.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21481.71] vulkan: 124264488 rendering passes, 1225263 clear commands, 21067659 attachments cleared and 1061 left undefined by their load op [21481.71] vulkan: 18000 passes (42%) ended at renderer.c:214 [21481.71] vulkan: 8236 passes (19%) ended at buffer.c:2334 [21481.71] vulkan: 6600 passes (15%) ended at render.c:232 [21481.71] vulkan: 6460 passes (15%) ended at buffer.c:2238 [21481.71] vulkan: 1563 passes (4%) ended at cmd.c:534 [21481.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21481.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21481.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21481.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21482.60] perf: 60.0 frames a second over 5.0 s (1227053 shown in all) [21487.62] perf: 60.0 frames a second over 5.0 s (1227354 shown in all) [21488.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [21488.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21491.71] nvn: 1227600 presents, 1227600 submissions [21491.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21491.71] cpu: in those 10.00 s, 188742 SVCs (18874 a second): 0x1b ArbitrateUnlock 47024, 0x1c WaitProcessWideKeyAtomic 46151, 0x0b SleepThread 45186, 0x1d SignalProcessWideKey 33403, 0x1a ArbitrateLock 9218, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21491.71] vulkan: 623784117 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 923328942 descriptor sets written, 324239548 reused; 343594418 draws kept the last one's shaders and pipeline (0 checked), 582492015 its targets [21491.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21491.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21491.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21491.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1527 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21491.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21491.71] vulkan: 124308768 rendering passes, 1225863 clear commands, 21076659 attachments cleared and 1061 left undefined by their load op [21491.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [21491.71] vulkan: 8210 passes (19%) ended at buffer.c:2334 [21491.71] vulkan: 7525 passes (17%) ended at buffer.c:2238 [21491.71] vulkan: 6600 passes (15%) ended at render.c:232 [21491.71] vulkan: 1547 passes (3%) ended at cmd.c:534 [21491.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21491.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21491.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21491.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21492.64] perf: 60.0 frames a second over 5.0 s (1227655 shown in all) [21497.65] perf: 60.0 frames a second over 5.0 s (1227956 shown in all) [21498.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21498.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21501.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21501.71] cpu: in those 10.00 s, 188375 SVCs (18837 a second): 0x1b ArbitrateUnlock 46706, 0x0b SleepThread 45848, 0x1c WaitProcessWideKeyAtomic 45782, 0x1d SignalProcessWideKey 33035, 0x1a ArbitrateLock 9245, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21501.71] vulkan: 624054714 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 923720885 descriptor sets written, 324388799 reused; 343784370 draws kept the last one's shaders and pipeline (0 checked), 582747612 its targets [21501.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21501.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21501.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21501.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1466 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21501.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21501.71] vulkan: 124354454 rendering passes, 1226463 clear commands, 21085659 attachments cleared and 1061 left undefined by their load op [21501.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21501.71] vulkan: 8949 passes (20%) ended at buffer.c:2238 [21501.71] vulkan: 8192 passes (18%) ended at buffer.c:2334 [21501.71] vulkan: 6600 passes (14%) ended at render.c:232 [21501.71] vulkan: 1552 passes (3%) ended at cmd.c:534 [21501.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21501.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21501.71] vulkan: 593 passes (1%) ended at buffer.c:2166 [21501.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21502.67] perf: 60.0 frames a second over 5.0 s (1228257 shown in all) [21507.67] perf: 60.0 frames a second over 5.0 s (1228557 shown in all) [21508.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [21508.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21511.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21511.71] cpu: in those 10.00 s, 188210 SVCs (18820 a second): 0x1b ArbitrateUnlock 46704, 0x1c WaitProcessWideKeyAtomic 45845, 0x0b SleepThread 45449, 0x1d SignalProcessWideKey 33087, 0x1a ArbitrateLock 9366, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21511.71] vulkan: 624325201 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 924112510 descriptor sets written, 324538148 reused; 343974456 draws kept the last one's shaders and pipeline (0 checked), 583003099 its targets [21511.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21511.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21511.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21511.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1395 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21511.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21511.71] vulkan: 124399666 rendering passes, 1227063 clear commands, 21094659 attachments cleared and 1061 left undefined by their load op [21511.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21511.71] vulkan: 8505 passes (19%) ended at buffer.c:2238 [21511.71] vulkan: 8188 passes (18%) ended at buffer.c:2334 [21511.71] vulkan: 6600 passes (15%) ended at render.c:232 [21511.71] vulkan: 1522 passes (3%) ended at cmd.c:534 [21511.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21511.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21511.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21511.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21512.69] perf: 60.0 frames a second over 5.0 s (1228858 shown in all) [21517.70] perf: 60.0 frames a second over 5.0 s (1229159 shown in all) [21518.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21518.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21521.71] nvn: 1229400 presents, 1229400 submissions [21521.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [21521.71] cpu: in those 10.00 s, 190128 SVCs (19012 a second): 0x1b ArbitrateUnlock 47245, 0x1c WaitProcessWideKeyAtomic 46224, 0x0b SleepThread 45831, 0x1d SignalProcessWideKey 33521, 0x1a ArbitrateLock 9548, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21521.71] vulkan: 624594705 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 924502005 descriptor sets written, 324687661 reused; 344163622 draws kept the last one's shaders and pipeline (0 checked), 583257603 its targets [21521.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21521.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21521.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21521.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1571 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21521.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21521.71] vulkan: 124446899 rendering passes, 1227663 clear commands, 21103659 attachments cleared and 1061 left undefined by their load op [21521.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21521.71] vulkan: 10551 passes (22%) ended at buffer.c:2238 [21521.71] vulkan: 8165 passes (17%) ended at buffer.c:2334 [21521.71] vulkan: 6600 passes (14%) ended at render.c:232 [21521.71] vulkan: 1523 passes (3%) ended at cmd.c:534 [21521.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21521.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21521.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21521.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21522.70] perf: 60.0 frames a second over 5.0 s (1229459 shown in all) [21527.72] perf: 60.0 frames a second over 5.0 s (1229760 shown in all) [21528.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21528.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21531.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21531.71] cpu: in those 10.00 s, 188240 SVCs (18825 a second): 0x1b ArbitrateUnlock 46607, 0x0b SleepThread 45909, 0x1c WaitProcessWideKeyAtomic 45822, 0x1d SignalProcessWideKey 33084, 0x1a ArbitrateLock 9058, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21531.71] vulkan: 624864664 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 924893101 descriptor sets written, 324836483 reused; 344353178 draws kept the last one's shaders and pipeline (0 checked), 583512562 its targets [21531.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21531.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21531.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21531.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1691 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21531.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21531.71] vulkan: 124493939 rendering passes, 1228263 clear commands, 21112659 attachments cleared and 1061 left undefined by their load op [21531.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21531.71] vulkan: 10332 passes (22%) ended at buffer.c:2238 [21531.71] vulkan: 8186 passes (17%) ended at buffer.c:2334 [21531.71] vulkan: 6599 passes (14%) ended at render.c:232 [21531.71] vulkan: 1531 passes (3%) ended at cmd.c:534 [21531.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21531.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21531.71] vulkan: 592 passes (1%) ended at buffer.c:2166 [21531.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21532.72] perf: 60.0 frames a second over 5.0 s (1230060 shown in all) [21537.72] perf: 60.0 frames a second over 5.0 s (1230360 shown in all) [21538.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21538.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21541.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21541.71] cpu: in those 10.00 s, 187744 SVCs (18774 a second): 0x1b ArbitrateUnlock 46367, 0x0b SleepThread 46198, 0x1c WaitProcessWideKeyAtomic 45430, 0x1d SignalProcessWideKey 32697, 0x1a ArbitrateLock 9291, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21541.71] vulkan: 625134662 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 925283828 descriptor sets written, 324985752 reused; 344542778 draws kept the last one's shaders and pipeline (0 checked), 583767560 its targets [21541.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21541.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21541.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21541.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1894 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21541.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21541.71] vulkan: 124539871 rendering passes, 1228863 clear commands, 21121659 attachments cleared and 1061 left undefined by their load op [21541.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21541.71] vulkan: 9224 passes (20%) ended at buffer.c:2238 [21541.71] vulkan: 8201 passes (18%) ended at buffer.c:2334 [21541.71] vulkan: 6600 passes (14%) ended at render.c:232 [21541.71] vulkan: 1511 passes (3%) ended at cmd.c:534 [21541.71] vulkan: 1198 passes (3%) ended at dma.c:143 [21541.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21541.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21541.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21542.72] perf: 60.0 frames a second over 5.0 s (1230660 shown in all) [21547.74] perf: 60.0 frames a second over 5.0 s (1230961 shown in all) [21548.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21548.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21551.71] nvn: 1231200 presents, 1231200 submissions [21551.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [21551.71] cpu: in those 10.00 s, 189438 SVCs (18943 a second): 0x1b ArbitrateUnlock 46781, 0x0b SleepThread 46569, 0x1c WaitProcessWideKeyAtomic 45759, 0x1d SignalProcessWideKey 33030, 0x1a ArbitrateLock 9544, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [21551.71] vulkan: 625405132 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 925675191 descriptor sets written, 325135329 reused; 344732586 draws kept the last one's shaders and pipeline (0 checked), 584023030 its targets [21551.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21551.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21551.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21551.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1491 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21551.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21551.71] vulkan: 124586888 rendering passes, 1229463 clear commands, 21130659 attachments cleared and 1061 left undefined by their load op [21551.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21551.71] vulkan: 10367 passes (22%) ended at buffer.c:2238 [21551.71] vulkan: 8150 passes (17%) ended at buffer.c:2334 [21551.71] vulkan: 6600 passes (14%) ended at render.c:232 [21551.71] vulkan: 1504 passes (3%) ended at cmd.c:534 [21551.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21551.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21551.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21551.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21552.75] perf: 60.0 frames a second over 5.0 s (1231262 shown in all) [21557.77] perf: 60.0 frames a second over 5.0 s (1231563 shown in all) [21558.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21558.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21561.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.22 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21561.71] cpu: in those 10.00 s, 187517 SVCs (18753 a second): 0x1b ArbitrateUnlock 46307, 0x0b SleepThread 46120, 0x1c WaitProcessWideKeyAtomic 45365, 0x1d SignalProcessWideKey 32619, 0x1a ArbitrateLock 9347, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21561.71] vulkan: 625675427 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 926066829 descriptor sets written, 325284281 reused; 344922244 draws kept the last one's shaders and pipeline (0 checked), 584278325 its targets [21561.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21561.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21561.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21561.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1682 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21561.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21561.71] vulkan: 124632792 rendering passes, 1230063 clear commands, 21139659 attachments cleared and 1061 left undefined by their load op [21561.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21561.71] vulkan: 9192 passes (20%) ended at buffer.c:2238 [21561.71] vulkan: 8190 passes (18%) ended at buffer.c:2334 [21561.71] vulkan: 6600 passes (14%) ended at render.c:232 [21561.71] vulkan: 1525 passes (3%) ended at cmd.c:534 [21561.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21561.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21561.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21561.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21562.77] perf: 60.0 frames a second over 5.0 s (1231863 shown in all) [21567.79] perf: 60.0 frames a second over 5.0 s (1232164 shown in all) [21568.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21568.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21571.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21571.71] cpu: in those 10.00 s, 189089 SVCs (18908 a second): 0x1b ArbitrateUnlock 46743, 0x0b SleepThread 46454, 0x1c WaitProcessWideKeyAtomic 45723, 0x1d SignalProcessWideKey 32953, 0x1a ArbitrateLock 9463, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [21571.71] vulkan: 625945570 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 926457424 descriptor sets written, 325433972 reused; 345111436 draws kept the last one's shaders and pipeline (0 checked), 584533468 its targets [21571.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21571.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21571.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21571.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1371 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21571.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21571.71] vulkan: 124679686 rendering passes, 1230663 clear commands, 21148659 attachments cleared and 1061 left undefined by their load op [21571.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21571.71] vulkan: 10169 passes (22%) ended at buffer.c:2238 [21571.71] vulkan: 8176 passes (17%) ended at buffer.c:2334 [21571.71] vulkan: 6600 passes (14%) ended at render.c:232 [21571.71] vulkan: 1552 passes (3%) ended at cmd.c:534 [21571.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21571.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21571.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21571.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21572.79] perf: 60.0 frames a second over 5.0 s (1232464 shown in all) [21577.79] perf: 60.0 frames a second over 5.0 s (1232764 shown in all) [21578.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [21578.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21581.71] nvn: 1233000 presents, 1233000 submissions [21581.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.00 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21581.71] cpu: in those 10.00 s, 189292 SVCs (18930 a second): 0x1b ArbitrateUnlock 46815, 0x0b SleepThread 46421, 0x1c WaitProcessWideKeyAtomic 45832, 0x1d SignalProcessWideKey 33068, 0x1a ArbitrateLock 9398, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21581.71] vulkan: 626215556 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 926847559 descriptor sets written, 325583809 reused; 345301024 draws kept the last one's shaders and pipeline (0 checked), 584788454 its targets [21581.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21581.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21581.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21581.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1447 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21581.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21581.71] vulkan: 124725927 rendering passes, 1231263 clear commands, 21157659 attachments cleared and 1061 left undefined by their load op [21581.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21581.71] vulkan: 9533 passes (21%) ended at buffer.c:2238 [21581.71] vulkan: 8191 passes (18%) ended at buffer.c:2334 [21581.71] vulkan: 6599 passes (14%) ended at render.c:232 [21581.71] vulkan: 1524 passes (3%) ended at cmd.c:534 [21581.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21581.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21581.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21581.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21582.80] perf: 60.0 frames a second over 5.0 s (1233065 shown in all) [21587.80] perf: 60.0 frames a second over 5.0 s (1233365 shown in all) [21588.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21588.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21591.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [21591.71] cpu: in those 10.00 s, 189687 SVCs (18968 a second): 0x1b ArbitrateUnlock 46908, 0x0b SleepThread 46569, 0x1c WaitProcessWideKeyAtomic 45851, 0x1d SignalProcessWideKey 33049, 0x1a ArbitrateLock 9551, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21591.71] vulkan: 626485695 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 927238865 descriptor sets written, 325732781 reused; 345490763 draws kept the last one's shaders and pipeline (0 checked), 585043593 its targets [21591.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21591.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21591.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21591.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1459 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21591.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21591.71] vulkan: 124772174 rendering passes, 1231863 clear commands, 21166659 attachments cleared and 1061 left undefined by their load op [21591.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21591.71] vulkan: 9517 passes (21%) ended at buffer.c:2238 [21591.71] vulkan: 8183 passes (18%) ended at buffer.c:2334 [21591.71] vulkan: 6600 passes (14%) ended at render.c:232 [21591.71] vulkan: 1552 passes (3%) ended at cmd.c:534 [21591.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21591.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21591.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21591.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21592.82] perf: 60.0 frames a second over 5.0 s (1233666 shown in all) [21597.82] perf: 60.0 frames a second over 5.0 s (1233966 shown in all) [21598.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21598.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21601.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.53 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [21601.71] cpu: in those 10.00 s, 189087 SVCs (18909 a second): 0x0b SleepThread 46730, 0x1b ArbitrateUnlock 46668, 0x1c WaitProcessWideKeyAtomic 45562, 0x1d SignalProcessWideKey 32785, 0x1a ArbitrateLock 9581, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21601.71] vulkan: 626756288 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 927630199 descriptor sets written, 325882633 reused; 345680961 draws kept the last one's shaders and pipeline (0 checked), 585299186 its targets [21601.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21601.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21601.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21601.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1607 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21601.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21601.71] vulkan: 124818112 rendering passes, 1232463 clear commands, 21175659 attachments cleared and 1061 left undefined by their load op [21601.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21601.71] vulkan: 9211 passes (20%) ended at buffer.c:2238 [21601.71] vulkan: 8206 passes (18%) ended at buffer.c:2334 [21601.71] vulkan: 6600 passes (14%) ended at render.c:232 [21601.71] vulkan: 1525 passes (3%) ended at cmd.c:534 [21601.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21601.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21601.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21601.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21602.84] perf: 60.0 frames a second over 5.0 s (1234267 shown in all) [21607.84] perf: 60.0 frames a second over 5.0 s (1234567 shown in all) [21608.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21608.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21611.71] nvn: 1234800 presents, 1234800 submissions [21611.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.17 s [21611.71] cpu: in those 10.00 s, 187981 SVCs (18798 a second): 0x0b SleepThread 46780, 0x1b ArbitrateUnlock 46250, 0x1c WaitProcessWideKeyAtomic 45333, 0x1d SignalProcessWideKey 32526, 0x1a ArbitrateLock 9330, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [21611.71] vulkan: 627026619 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 928021314 descriptor sets written, 326032180 reused; 345870924 draws kept the last one's shaders and pipeline (0 checked), 585554517 its targets [21611.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21611.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21611.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21611.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1472 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21611.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21611.71] vulkan: 124864264 rendering passes, 1233063 clear commands, 21184659 attachments cleared and 1061 left undefined by their load op [21611.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21611.71] vulkan: 9509 passes (21%) ended at buffer.c:2238 [21611.71] vulkan: 8179 passes (18%) ended at buffer.c:2334 [21611.71] vulkan: 6600 passes (14%) ended at render.c:232 [21611.71] vulkan: 1499 passes (3%) ended at cmd.c:534 [21611.71] vulkan: 1168 passes (3%) ended at dma.c:143 [21611.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21611.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21611.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21612.84] perf: 60.0 frames a second over 5.0 s (1234867 shown in all) [21617.85] perf: 60.0 frames a second over 5.0 s (1235168 shown in all) [21618.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [21618.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21621.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21621.71] cpu: in those 10.00 s, 188751 SVCs (18875 a second): 0x1b ArbitrateUnlock 46914, 0x1c WaitProcessWideKeyAtomic 45750, 0x0b SleepThread 45659, 0x1d SignalProcessWideKey 33011, 0x1a ArbitrateLock 9658, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21621.71] vulkan: 627297057 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 928413079 descriptor sets written, 326181291 reused; 346060963 draws kept the last one's shaders and pipeline (0 checked), 585809955 its targets [21621.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21621.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21621.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21621.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1500 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21621.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21621.71] vulkan: 124908933 rendering passes, 1233663 clear commands, 21193659 attachments cleared and 1061 left undefined by their load op [21621.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21621.71] vulkan: 8198 passes (18%) ended at buffer.c:2334 [21621.71] vulkan: 7935 passes (18%) ended at buffer.c:2238 [21621.71] vulkan: 6600 passes (15%) ended at render.c:232 [21621.71] vulkan: 1536 passes (3%) ended at cmd.c:534 [21621.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21621.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21621.71] vulkan: 600 passes (1%) ended at buffer.c:2166 [21621.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21622.87] perf: 60.0 frames a second over 5.0 s (1235469 shown in all) [21627.87] perf: 60.0 frames a second over 5.0 s (1235769 shown in all) [21628.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21628.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21631.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21631.71] cpu: in those 10.00 s, 187854 SVCs (18785 a second): 0x1b ArbitrateUnlock 46763, 0x1c WaitProcessWideKeyAtomic 45637, 0x0b SleepThread 45221, 0x1d SignalProcessWideKey 32863, 0x1a ArbitrateLock 9612, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21631.71] vulkan: 627567015 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 928803928 descriptor sets written, 326330358 reused; 346250522 draws kept the last one's shaders and pipeline (0 checked), 586064913 its targets [21631.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21631.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21631.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21631.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1532 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21631.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21631.71] vulkan: 124955706 rendering passes, 1234263 clear commands, 21202659 attachments cleared and 1061 left undefined by their load op [21631.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21631.71] vulkan: 10067 passes (22%) ended at buffer.c:2238 [21631.71] vulkan: 8193 passes (18%) ended at buffer.c:2334 [21631.71] vulkan: 6599 passes (14%) ended at render.c:232 [21631.71] vulkan: 1517 passes (3%) ended at cmd.c:534 [21631.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21631.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21631.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21631.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21632.89] perf: 60.0 frames a second over 5.0 s (1236070 shown in all) [21637.89] perf: 60.0 frames a second over 5.0 s (1236370 shown in all) [21638.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21638.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21641.71] nvn: 1236600 presents, 1236600 submissions [21641.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [21641.71] cpu: in those 10.00 s, 188131 SVCs (18813 a second): 0x1b ArbitrateUnlock 46893, 0x1c WaitProcessWideKeyAtomic 45788, 0x0b SleepThread 45089, 0x1d SignalProcessWideKey 33055, 0x1a ArbitrateLock 9545, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21641.71] vulkan: 627836761 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 929193816 descriptor sets written, 326479962 reused; 346439873 draws kept the last one's shaders and pipeline (0 checked), 586319659 its targets [21641.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21641.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21641.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21641.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1485 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21641.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21641.71] vulkan: 125002614 rendering passes, 1234863 clear commands, 21211659 attachments cleared and 1061 left undefined by their load op [21641.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21641.71] vulkan: 10206 passes (22%) ended at buffer.c:2238 [21641.71] vulkan: 8135 passes (17%) ended at buffer.c:2334 [21641.71] vulkan: 6600 passes (14%) ended at render.c:232 [21641.71] vulkan: 1568 passes (3%) ended at cmd.c:534 [21641.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21641.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21641.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [21641.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21642.90] perf: 60.0 frames a second over 5.0 s (1236671 shown in all) [21647.92] perf: 60.0 frames a second over 5.0 s (1236972 shown in all) [21648.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21648.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21651.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21651.71] cpu: in those 10.00 s, 188245 SVCs (18825 a second): 0x1b ArbitrateUnlock 46623, 0x0b SleepThread 45865, 0x1c WaitProcessWideKeyAtomic 45717, 0x1d SignalProcessWideKey 32910, 0x1a ArbitrateLock 9370, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21651.71] vulkan: 628106830 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 929585012 descriptor sets written, 326628904 reused; 346629520 draws kept the last one's shaders and pipeline (0 checked), 586574728 its targets [21651.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21651.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21651.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21651.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1700 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21651.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21651.71] vulkan: 125048599 rendering passes, 1235463 clear commands, 21220659 attachments cleared and 1061 left undefined by their load op [21651.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21651.71] vulkan: 9260 passes (20%) ended at buffer.c:2238 [21651.71] vulkan: 8180 passes (18%) ended at buffer.c:2334 [21651.71] vulkan: 6600 passes (14%) ended at render.c:232 [21651.71] vulkan: 1547 passes (3%) ended at cmd.c:534 [21651.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21651.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21651.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21651.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21652.94] perf: 60.0 frames a second over 5.0 s (1237273 shown in all) [21657.94] perf: 60.0 frames a second over 5.0 s (1237573 shown in all) [21658.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21658.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21661.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.18 s [21661.71] cpu: in those 10.00 s, 188144 SVCs (18814 a second): 0x1b ArbitrateUnlock 46996, 0x1c WaitProcessWideKeyAtomic 46029, 0x0b SleepThread 44633, 0x1d SignalProcessWideKey 33331, 0x1a ArbitrateLock 9394, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21661.71] vulkan: 628377428 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 929976375 descriptor sets written, 326778737 reused; 346819167 draws kept the last one's shaders and pipeline (0 checked), 586830326 its targets [21661.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21661.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21661.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21661.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1744 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21661.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21661.71] vulkan: 125092634 rendering passes, 1236063 clear commands, 21229659 attachments cleared and 1061 left undefined by their load op [21661.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [21661.71] vulkan: 8244 passes (19%) ended at buffer.c:2334 [21661.71] vulkan: 7250 passes (16%) ended at buffer.c:2238 [21661.71] vulkan: 6600 passes (15%) ended at render.c:232 [21661.71] vulkan: 1547 passes (4%) ended at cmd.c:534 [21661.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21661.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21661.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21661.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21662.94] perf: 60.0 frames a second over 5.0 s (1237873 shown in all) [21667.95] perf: 60.0 frames a second over 5.0 s (1238174 shown in all) [21668.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.7 to 50.0) [21668.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21671.71] nvn: 1238400 presents, 1238400 submissions [21671.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [21671.71] cpu: in those 10.00 s, 189878 SVCs (18987 a second): 0x1b ArbitrateUnlock 47170, 0x1c WaitProcessWideKeyAtomic 46274, 0x0b SleepThread 45702, 0x1d SignalProcessWideKey 33567, 0x1a ArbitrateLock 9408, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21671.71] vulkan: 628647994 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 930367788 descriptor sets written, 326928456 reused; 347009331 draws kept the last one's shaders and pipeline (0 checked), 587085892 its targets [21671.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21671.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21671.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21671.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1734 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21671.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21671.71] vulkan: 125137861 rendering passes, 1236663 clear commands, 21238659 attachments cleared and 1061 left undefined by their load op [21671.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21671.71] vulkan: 8492 passes (19%) ended at buffer.c:2238 [21671.71] vulkan: 8201 passes (18%) ended at buffer.c:2334 [21671.71] vulkan: 6600 passes (15%) ended at render.c:232 [21671.71] vulkan: 1537 passes (3%) ended at cmd.c:534 [21671.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21671.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21671.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21671.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21672.97] perf: 60.0 frames a second over 5.0 s (1238475 shown in all) [21677.99] perf: 60.0 frames a second over 5.0 s (1238776 shown in all) [21678.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21678.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21681.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.22 s on the host's processors (72% of one, 12.03 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21681.71] cpu: in those 10.00 s, 188931 SVCs (18894 a second): 0x1b ArbitrateUnlock 46840, 0x0b SleepThread 46013, 0x1c WaitProcessWideKeyAtomic 45804, 0x1d SignalProcessWideKey 33037, 0x1a ArbitrateLock 9486, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [21681.71] vulkan: 628918590 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 930759721 descriptor sets written, 327077715 reused; 347199531 draws kept the last one's shaders and pipeline (0 checked), 587341488 its targets [21681.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21681.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21681.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21681.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1353 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21681.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21681.71] vulkan: 125183879 rendering passes, 1237263 clear commands, 21247659 attachments cleared and 1061 left undefined by their load op [21681.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21681.71] vulkan: 9267 passes (20%) ended at buffer.c:2238 [21681.71] vulkan: 8207 passes (18%) ended at buffer.c:2334 [21681.71] vulkan: 6600 passes (14%) ended at render.c:232 [21681.71] vulkan: 1547 passes (3%) ended at cmd.c:534 [21681.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21681.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21681.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21681.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21683.00] perf: 60.0 frames a second over 5.0 s (1239077 shown in all) [21688.02] perf: 60.0 frames a second over 5.0 s (1239378 shown in all) [21688.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.6 ms (45.6 to 47.2), 49.8 ms in all (49.6 to 50.0) [21688.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21691.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.22 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.54 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21691.71] cpu: in those 10.00 s, 188350 SVCs (18835 a second): 0x1b ArbitrateUnlock 46894, 0x1c WaitProcessWideKeyAtomic 45905, 0x0b SleepThread 45212, 0x1d SignalProcessWideKey 33231, 0x1a ArbitrateLock 9348, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21691.71] vulkan: 629188795 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 931150507 descriptor sets written, 327227339 reused; 347389336 draws kept the last one's shaders and pipeline (0 checked), 587596693 its targets [21691.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21691.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21691.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21691.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1419 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21691.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21691.71] vulkan: 125231207 rendering passes, 1237863 clear commands, 21256659 attachments cleared and 1061 left undefined by their load op [21691.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21691.71] vulkan: 10609 passes (22%) ended at buffer.c:2238 [21691.71] vulkan: 8185 passes (17%) ended at buffer.c:2334 [21691.71] vulkan: 6600 passes (14%) ended at render.c:232 [21691.71] vulkan: 1538 passes (3%) ended at cmd.c:534 [21691.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21691.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21691.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21691.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21693.04] perf: 60.0 frames a second over 5.0 s (1239679 shown in all) [21698.04] perf: 60.0 frames a second over 5.0 s (1239979 shown in all) [21698.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21698.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21701.71] nvn: 1240200 presents, 1240200 submissions [21701.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [21701.71] cpu: in those 10.00 s, 188748 SVCs (18874 a second): 0x1b ArbitrateUnlock 46909, 0x1c WaitProcessWideKeyAtomic 45865, 0x0b SleepThread 45605, 0x1d SignalProcessWideKey 33146, 0x1a ArbitrateLock 9464, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21701.71] vulkan: 629458514 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 931540368 descriptor sets written, 327376916 reused; 347578614 draws kept the last one's shaders and pipeline (0 checked), 587851412 its targets [21701.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21701.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21701.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21701.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1508 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21701.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21701.71] vulkan: 125277438 rendering passes, 1238463 clear commands, 21265659 attachments cleared and 1061 left undefined by their load op [21701.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21701.71] vulkan: 9504 passes (21%) ended at buffer.c:2238 [21701.71] vulkan: 8194 passes (18%) ended at buffer.c:2334 [21701.71] vulkan: 6600 passes (14%) ended at render.c:232 [21701.71] vulkan: 1535 passes (3%) ended at cmd.c:534 [21701.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21701.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21701.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21701.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21703.04] perf: 60.0 frames a second over 5.0 s (1240279 shown in all) [21708.05] perf: 60.0 frames a second over 5.0 s (1240580 shown in all) [21708.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [21708.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21711.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21711.71] cpu: in those 10.00 s, 189756 SVCs (18975 a second): 0x1b ArbitrateUnlock 47039, 0x0b SleepThread 46277, 0x1c WaitProcessWideKeyAtomic 45916, 0x1d SignalProcessWideKey 33181, 0x1a ArbitrateLock 9584, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21711.71] vulkan: 629728982 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 931931979 descriptor sets written, 327526241 reused; 347768683 draws kept the last one's shaders and pipeline (0 checked), 588106880 its targets [21711.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21711.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21711.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21711.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1459 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21711.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21711.71] vulkan: 125322465 rendering passes, 1239063 clear commands, 21274659 attachments cleared and 1061 left undefined by their load op [21711.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21711.71] vulkan: 8273 passes (18%) ended at buffer.c:2238 [21711.71] vulkan: 8196 passes (18%) ended at buffer.c:2334 [21711.71] vulkan: 6600 passes (15%) ended at render.c:232 [21711.71] vulkan: 1561 passes (3%) ended at cmd.c:534 [21711.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21711.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21711.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21711.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21713.05] perf: 60.0 frames a second over 5.0 s (1240880 shown in all) [21718.05] perf: 60.0 frames a second over 5.0 s (1241180 shown in all) [21718.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21718.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21721.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21721.71] cpu: in those 10.00 s, 187359 SVCs (18737 a second): 0x1b ArbitrateUnlock 46796, 0x1c WaitProcessWideKeyAtomic 45694, 0x0b SleepThread 44554, 0x1d SignalProcessWideKey 33038, 0x1a ArbitrateLock 9518, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21721.71] vulkan: 629999555 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 932323316 descriptor sets written, 327676050 reused; 347958856 draws kept the last one's shaders and pipeline (0 checked), 588362453 its targets [21721.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21721.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21721.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21721.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1626 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21721.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21721.71] vulkan: 125368132 rendering passes, 1239663 clear commands, 21283659 attachments cleared and 1061 left undefined by their load op [21721.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21721.71] vulkan: 8907 passes (20%) ended at buffer.c:2238 [21721.71] vulkan: 8208 passes (18%) ended at buffer.c:2334 [21721.71] vulkan: 6600 passes (14%) ended at render.c:232 [21721.71] vulkan: 1555 passes (3%) ended at cmd.c:534 [21721.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21721.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21721.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21721.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21723.07] perf: 60.0 frames a second over 5.0 s (1241481 shown in all) [21728.07] perf: 60.0 frames a second over 5.0 s (1241781 shown in all) [21728.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [21728.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21731.71] nvn: 1242000 presents, 1242000 submissions [21731.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.51 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [21731.71] cpu: in those 10.00 s, 188475 SVCs (18846 a second): 0x1b ArbitrateUnlock 46686, 0x0b SleepThread 45948, 0x1c WaitProcessWideKeyAtomic 45574, 0x1d SignalProcessWideKey 32902, 0x1a ArbitrateLock 9608, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21731.71] vulkan: 630270153 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 932714822 descriptor sets written, 327825740 reused; 348148734 draws kept the last one's shaders and pipeline (0 checked), 588618051 its targets [21731.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21731.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21731.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21731.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1665 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21731.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21731.71] vulkan: 125414130 rendering passes, 1240263 clear commands, 21292659 attachments cleared and 1061 left undefined by their load op [21731.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21731.71] vulkan: 9306 passes (20%) ended at buffer.c:2238 [21731.71] vulkan: 8169 passes (18%) ended at buffer.c:2334 [21731.71] vulkan: 6600 passes (14%) ended at render.c:232 [21731.71] vulkan: 1525 passes (3%) ended at cmd.c:534 [21731.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21731.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21731.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21731.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21733.09] perf: 60.0 frames a second over 5.0 s (1242082 shown in all) [21738.09] perf: 60.0 frames a second over 5.0 s (1242382 shown in all) [21738.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21738.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21741.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [21741.71] cpu: in those 10.00 s, 187888 SVCs (18788 a second): 0x1b ArbitrateUnlock 47208, 0x1c WaitProcessWideKeyAtomic 46101, 0x0b SleepThread 43934, 0x1d SignalProcessWideKey 33439, 0x1a ArbitrateLock 9446, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21741.71] vulkan: 630540632 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 933106373 descriptor sets written, 327975147 reused; 348338704 draws kept the last one's shaders and pipeline (0 checked), 588873530 its targets [21741.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21741.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21741.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21741.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1479 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21741.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21741.71] vulkan: 125460074 rendering passes, 1240863 clear commands, 21301659 attachments cleared and 1061 left undefined by their load op [21741.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21741.71] vulkan: 9260 passes (20%) ended at buffer.c:2238 [21741.71] vulkan: 8182 passes (18%) ended at buffer.c:2334 [21741.71] vulkan: 6600 passes (14%) ended at render.c:232 [21741.71] vulkan: 1505 passes (3%) ended at cmd.c:534 [21741.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21741.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21741.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21741.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21743.09] perf: 60.0 frames a second over 5.0 s (1242682 shown in all) [21748.10] perf: 60.0 frames a second over 5.0 s (1242983 shown in all) [21748.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21748.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21751.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.00 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21751.71] cpu: in those 10.00 s, 185834 SVCs (18584 a second): 0x1b ArbitrateUnlock 46566, 0x1c WaitProcessWideKeyAtomic 45525, 0x0b SleepThread 43826, 0x1d SignalProcessWideKey 32871, 0x1a ArbitrateLock 9288, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21751.71] vulkan: 630810629 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 933496532 descriptor sets written, 328124982 reused; 348528095 draws kept the last one's shaders and pipeline (0 checked), 589128527 its targets [21751.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21751.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21751.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21751.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1684 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21751.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21751.71] vulkan: 125506478 rendering passes, 1241463 clear commands, 21310659 attachments cleared and 1061 left undefined by their load op [21751.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21751.71] vulkan: 9696 passes (21%) ended at buffer.c:2238 [21751.71] vulkan: 8179 passes (18%) ended at buffer.c:2334 [21751.71] vulkan: 6599 passes (14%) ended at render.c:232 [21751.71] vulkan: 1535 passes (3%) ended at cmd.c:534 [21751.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21751.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21751.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21751.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21753.10] perf: 60.0 frames a second over 5.0 s (1243283 shown in all) [21758.12] perf: 60.0 frames a second over 5.0 s (1243584 shown in all) [21758.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21758.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21761.71] nvn: 1243800 presents, 1243800 submissions [21761.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21761.71] cpu: in those 10.00 s, 187164 SVCs (18716 a second): 0x1b ArbitrateUnlock 46618, 0x1c WaitProcessWideKeyAtomic 45531, 0x0b SleepThread 44972, 0x1d SignalProcessWideKey 32793, 0x1a ArbitrateLock 9489, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21761.71] vulkan: 631080558 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 933886607 descriptor sets written, 328274765 reused; 348717623 draws kept the last one's shaders and pipeline (0 checked), 589383456 its targets [21761.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21761.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21761.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21761.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1657 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21761.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21761.71] vulkan: 125553277 rendering passes, 1242063 clear commands, 21319659 attachments cleared and 1061 left undefined by their load op [21761.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21761.71] vulkan: 10092 passes (22%) ended at buffer.c:2238 [21761.71] vulkan: 8168 passes (17%) ended at buffer.c:2334 [21761.71] vulkan: 6600 passes (14%) ended at render.c:232 [21761.71] vulkan: 1543 passes (3%) ended at cmd.c:534 [21761.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21761.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21761.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21761.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21763.12] perf: 60.0 frames a second over 5.0 s (1243884 shown in all) [21768.12] perf: 60.0 frames a second over 5.0 s (1244184 shown in all) [21768.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21768.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21771.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21771.71] cpu: in those 10.00 s, 187574 SVCs (18758 a second): 0x1b ArbitrateUnlock 46489, 0x0b SleepThread 45608, 0x1c WaitProcessWideKeyAtomic 45580, 0x1d SignalProcessWideKey 32899, 0x1a ArbitrateLock 9239, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21771.71] vulkan: 631350393 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 934277517 descriptor sets written, 328423525 reused; 348907173 draws kept the last one's shaders and pipeline (0 checked), 589638291 its targets [21771.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21771.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21771.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21771.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1437 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21771.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21771.71] vulkan: 125599761 rendering passes, 1242663 clear commands, 21328659 attachments cleared and 1061 left undefined by their load op [21771.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21771.71] vulkan: 9801 passes (21%) ended at buffer.c:2238 [21771.71] vulkan: 8170 passes (18%) ended at buffer.c:2334 [21771.71] vulkan: 6600 passes (14%) ended at render.c:232 [21771.71] vulkan: 1514 passes (3%) ended at cmd.c:534 [21771.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21771.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21771.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [21771.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21773.14] perf: 60.0 frames a second over 5.0 s (1244485 shown in all) [21778.14] perf: 60.0 frames a second over 5.0 s (1244785 shown in all) [21778.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [21778.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21781.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21781.71] cpu: in those 10.00 s, 188759 SVCs (18876 a second): 0x1b ArbitrateUnlock 46935, 0x1c WaitProcessWideKeyAtomic 45967, 0x0b SleepThread 45531, 0x1d SignalProcessWideKey 33302, 0x1a ArbitrateLock 9264, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21781.71] vulkan: 631620393 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 934668262 descriptor sets written, 328572780 reused; 349096770 draws kept the last one's shaders and pipeline (0 checked), 589893291 its targets [21781.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21781.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21781.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21781.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1634 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21781.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21781.71] vulkan: 125647346 rendering passes, 1243263 clear commands, 21337659 attachments cleared and 1061 left undefined by their load op [21781.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21781.71] vulkan: 10909 passes (23%) ended at buffer.c:2238 [21781.71] vulkan: 8156 passes (17%) ended at buffer.c:2334 [21781.71] vulkan: 6600 passes (14%) ended at render.c:232 [21781.71] vulkan: 1526 passes (3%) ended at cmd.c:534 [21781.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21781.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21781.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21781.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21783.15] perf: 60.0 frames a second over 5.0 s (1245086 shown in all) [21788.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [21788.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21788.17] perf: 60.0 frames a second over 5.0 s (1245387 shown in all) [21791.71] nvn: 1245600 presents, 1245600 submissions [21791.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21791.71] cpu: in those 10.00 s, 189664 SVCs (18966 a second): 0x1b ArbitrateUnlock 47175, 0x1c WaitProcessWideKeyAtomic 46260, 0x0b SleepThread 45622, 0x1d SignalProcessWideKey 33559, 0x1a ArbitrateLock 9298, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [21791.71] vulkan: 631890733 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 935059389 descriptor sets written, 328722333 reused; 349286696 draws kept the last one's shaders and pipeline (0 checked), 590148631 its targets [21791.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21791.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21791.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21791.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1634 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21791.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21791.71] vulkan: 125691690 rendering passes, 1243863 clear commands, 21346659 attachments cleared and 1061 left undefined by their load op [21791.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [21791.71] vulkan: 8229 passes (19%) ended at buffer.c:2334 [21791.71] vulkan: 7581 passes (17%) ended at buffer.c:2238 [21791.71] vulkan: 6600 passes (15%) ended at render.c:232 [21791.71] vulkan: 1538 passes (3%) ended at cmd.c:534 [21791.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21791.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21791.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21791.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21793.17] perf: 60.0 frames a second over 5.0 s (1245687 shown in all) [21798.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21798.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21798.17] perf: 60.0 frames a second over 5.0 s (1245987 shown in all) [21801.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21801.71] cpu: in those 10.00 s, 188571 SVCs (18857 a second): 0x1b ArbitrateUnlock 46784, 0x1c WaitProcessWideKeyAtomic 45958, 0x0b SleepThread 45660, 0x1d SignalProcessWideKey 33174, 0x1a ArbitrateLock 9236, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21801.71] vulkan: 632161333 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 935451376 descriptor sets written, 328871546 reused; 349476398 draws kept the last one's shaders and pipeline (0 checked), 590404231 its targets [21801.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21801.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21801.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21801.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1546 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21801.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21801.71] vulkan: 125736798 rendering passes, 1244463 clear commands, 21355659 attachments cleared and 1061 left undefined by their load op [21801.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21801.71] vulkan: 8333 passes (18%) ended at buffer.c:2238 [21801.71] vulkan: 8209 passes (18%) ended at buffer.c:2334 [21801.71] vulkan: 6599 passes (15%) ended at render.c:232 [21801.71] vulkan: 1574 passes (3%) ended at cmd.c:534 [21801.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21801.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21801.71] vulkan: 593 passes (1%) ended at buffer.c:2166 [21801.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21803.19] perf: 60.0 frames a second over 5.0 s (1246288 shown in all) [21808.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [21808.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21808.19] perf: 60.0 frames a second over 5.0 s (1246588 shown in all) [21811.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [21811.71] cpu: in those 10.00 s, 189830 SVCs (18983 a second): 0x1b ArbitrateUnlock 47140, 0x1c WaitProcessWideKeyAtomic 46298, 0x0b SleepThread 45746, 0x1d SignalProcessWideKey 33583, 0x1a ArbitrateLock 9304, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21811.71] vulkan: 632431654 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 935842562 descriptor sets written, 329021002 reused; 349666311 draws kept the last one's shaders and pipeline (0 checked), 590659552 its targets [21811.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21811.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21811.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21811.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1620 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21811.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21811.71] vulkan: 125783208 rendering passes, 1245063 clear commands, 21364659 attachments cleared and 1061 left undefined by their load op [21811.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21811.71] vulkan: 9673 passes (21%) ended at buffer.c:2238 [21811.71] vulkan: 8188 passes (18%) ended at buffer.c:2334 [21811.71] vulkan: 6599 passes (14%) ended at render.c:232 [21811.71] vulkan: 1556 passes (3%) ended at cmd.c:534 [21811.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21811.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21811.71] vulkan: 594 passes (1%) ended at buffer.c:2166 [21811.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21813.20] perf: 60.0 frames a second over 5.0 s (1246889 shown in all) [21818.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21818.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21818.22] perf: 60.0 frames a second over 5.0 s (1247190 shown in all) [21821.71] nvn: 1247400 presents, 1247400 submissions [21821.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [21821.71] cpu: in those 10.00 s, 188822 SVCs (18882 a second): 0x1b ArbitrateUnlock 47139, 0x1c WaitProcessWideKeyAtomic 46154, 0x0b SleepThread 44894, 0x1d SignalProcessWideKey 33495, 0x1a ArbitrateLock 9382, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21821.71] vulkan: 632701182 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 936232089 descriptor sets written, 329170531 reused; 349855589 draws kept the last one's shaders and pipeline (0 checked), 590914080 its targets [21821.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21821.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21821.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21821.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1638 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21821.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21821.71] vulkan: 125829545 rendering passes, 1245663 clear commands, 21373659 attachments cleared and 1061 left undefined by their load op [21821.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21821.71] vulkan: 9594 passes (21%) ended at buffer.c:2238 [21821.71] vulkan: 8184 passes (18%) ended at buffer.c:2334 [21821.71] vulkan: 6600 passes (14%) ended at render.c:232 [21821.71] vulkan: 1562 passes (3%) ended at cmd.c:534 [21821.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21821.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21821.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21821.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21823.24] perf: 60.0 frames a second over 5.0 s (1247491 shown in all) [21828.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21828.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21828.25] perf: 60.0 frames a second over 5.0 s (1247792 shown in all) [21831.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21831.71] cpu: in those 10.00 s, 188365 SVCs (18837 a second): 0x1b ArbitrateUnlock 46871, 0x1c WaitProcessWideKeyAtomic 45914, 0x0b SleepThread 45177, 0x1d SignalProcessWideKey 33191, 0x1a ArbitrateLock 9455, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [21831.71] vulkan: 632971387 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 936623454 descriptor sets written, 329319576 reused; 350045138 draws kept the last one's shaders and pipeline (0 checked), 591169285 its targets [21831.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21831.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21831.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21831.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1820 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21831.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21831.71] vulkan: 125876123 rendering passes, 1246263 clear commands, 21382659 attachments cleared and 1061 left undefined by their load op [21831.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21831.71] vulkan: 9850 passes (21%) ended at buffer.c:2238 [21831.71] vulkan: 8204 passes (18%) ended at buffer.c:2334 [21831.71] vulkan: 6600 passes (14%) ended at render.c:232 [21831.71] vulkan: 1533 passes (3%) ended at cmd.c:534 [21831.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21831.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21831.71] vulkan: 591 passes (1%) ended at buffer.c:2166 [21831.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21833.25] perf: 60.0 frames a second over 5.0 s (1248092 shown in all) [21838.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21838.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21838.25] perf: 60.0 frames a second over 5.0 s (1248392 shown in all) [21841.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.08 ms a present), the whole process 9.56 s (96%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21841.71] cpu: in those 10.00 s, 188658 SVCs (18865 a second): 0x1b ArbitrateUnlock 46676, 0x0b SleepThread 46142, 0x1c WaitProcessWideKeyAtomic 45616, 0x1d SignalProcessWideKey 32924, 0x1a ArbitrateLock 9541, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21841.71] vulkan: 633241770 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 937014690 descriptor sets written, 329469106 reused; 350234736 draws kept the last one's shaders and pipeline (0 checked), 591424668 its targets [21841.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21841.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21841.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21841.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1990 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21841.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21841.71] vulkan: 125922806 rendering passes, 1246863 clear commands, 21391659 attachments cleared and 1061 left undefined by their load op [21841.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21841.71] vulkan: 9957 passes (21%) ended at buffer.c:2238 [21841.71] vulkan: 8153 passes (17%) ended at buffer.c:2334 [21841.71] vulkan: 6599 passes (14%) ended at render.c:232 [21841.71] vulkan: 1575 passes (3%) ended at cmd.c:534 [21841.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21841.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21841.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [21841.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21843.27] perf: 60.0 frames a second over 5.0 s (1248693 shown in all) [21848.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21848.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21848.27] perf: 60.0 frames a second over 5.0 s (1248993 shown in all) [21851.71] nvn: 1249200 presents, 1249200 submissions [21851.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21851.71] cpu: in those 10.00 s, 189317 SVCs (18931 a second): 0x0b SleepThread 46685, 0x1b ArbitrateUnlock 46685, 0x1c WaitProcessWideKeyAtomic 45778, 0x1d SignalProcessWideKey 33008, 0x1a ArbitrateLock 9403, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21851.71] vulkan: 633512370 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 937406013 descriptor sets written, 329618983 reused; 350424374 draws kept the last one's shaders and pipeline (0 checked), 591680268 its targets [21851.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21851.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21851.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21851.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1459 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21851.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21851.71] vulkan: 125969479 rendering passes, 1247463 clear commands, 21400659 attachments cleared and 1061 left undefined by their load op [21851.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21851.71] vulkan: 9970 passes (21%) ended at buffer.c:2238 [21851.71] vulkan: 8170 passes (18%) ended at buffer.c:2334 [21851.71] vulkan: 6600 passes (14%) ended at render.c:232 [21851.71] vulkan: 1535 passes (3%) ended at cmd.c:534 [21851.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21851.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21851.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21851.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21853.27] perf: 60.0 frames a second over 5.0 s (1249293 shown in all) [21858.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21858.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21858.27] perf: 60.0 frames a second over 5.0 s (1249593 shown in all) [21861.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [21861.71] cpu: in those 10.00 s, 189857 SVCs (18987 a second): 0x0b SleepThread 46931, 0x1b ArbitrateUnlock 46803, 0x1c WaitProcessWideKeyAtomic 45840, 0x1d SignalProcessWideKey 33096, 0x1a ArbitrateLock 9427, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21861.71] vulkan: 633782837 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 937797701 descriptor sets written, 329768229 reused; 350614441 draws kept the last one's shaders and pipeline (0 checked), 591935735 its targets [21861.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21861.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21861.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21861.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1581 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21861.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21861.71] vulkan: 126014475 rendering passes, 1248063 clear commands, 21409659 attachments cleared and 1061 left undefined by their load op [21861.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21861.71] vulkan: 8254 passes (18%) ended at buffer.c:2238 [21861.71] vulkan: 8179 passes (18%) ended at buffer.c:2334 [21861.71] vulkan: 6600 passes (15%) ended at render.c:232 [21861.71] vulkan: 1570 passes (3%) ended at cmd.c:534 [21861.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21861.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21861.71] vulkan: 593 passes (1%) ended at buffer.c:2166 [21861.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21863.27] perf: 60.0 frames a second over 5.0 s (1249893 shown in all) [21867.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21867.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21868.29] perf: 60.0 frames a second over 5.0 s (1250194 shown in all) [21871.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21871.71] cpu: in those 10.00 s, 189696 SVCs (18970 a second): 0x1b ArbitrateUnlock 47119, 0x1c WaitProcessWideKeyAtomic 46062, 0x0b SleepThread 46003, 0x1d SignalProcessWideKey 33331, 0x1a ArbitrateLock 9422, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21871.71] vulkan: 634053423 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 938189643 descriptor sets written, 329917459 reused; 350804628 draws kept the last one's shaders and pipeline (0 checked), 592191321 its targets [21871.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21871.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21871.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21871.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1353 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21871.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21871.71] vulkan: 126061089 rendering passes, 1248663 clear commands, 21418659 attachments cleared and 1061 left undefined by their load op [21871.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21871.71] vulkan: 9887 passes (21%) ended at buffer.c:2238 [21871.71] vulkan: 8177 passes (18%) ended at buffer.c:2334 [21871.71] vulkan: 6600 passes (14%) ended at render.c:232 [21871.71] vulkan: 1552 passes (3%) ended at cmd.c:534 [21871.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21871.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21871.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21871.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21873.29] perf: 60.0 frames a second over 5.0 s (1250494 shown in all) [21877.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21877.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21878.29] perf: 60.0 frames a second over 5.0 s (1250794 shown in all) [21881.71] nvn: 1251000 presents, 1251000 submissions [21881.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.84 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21881.71] cpu: in those 10.00 s, 189372 SVCs (18937 a second): 0x1b ArbitrateUnlock 46953, 0x0b SleepThread 46112, 0x1c WaitProcessWideKeyAtomic 45957, 0x1d SignalProcessWideKey 33222, 0x1a ArbitrateLock 9369, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21881.71] vulkan: 634322973 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 938579756 descriptor sets written, 330066446 reused; 350993942 draws kept the last one's shaders and pipeline (0 checked), 592445871 its targets [21881.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21881.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21881.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21881.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1375 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21881.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21881.71] vulkan: 126106072 rendering passes, 1249263 clear commands, 21427659 attachments cleared and 1061 left undefined by their load op [21881.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [21881.71] vulkan: 8290 passes (18%) ended at buffer.c:2238 [21881.71] vulkan: 8229 passes (18%) ended at buffer.c:2334 [21881.71] vulkan: 6600 passes (15%) ended at render.c:232 [21881.71] vulkan: 1493 passes (3%) ended at cmd.c:534 [21881.71] vulkan: 1174 passes (3%) ended at dma.c:143 [21881.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21881.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21881.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21883.30] perf: 60.0 frames a second over 5.0 s (1251095 shown in all) [21887.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21887.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21888.32] perf: 60.0 frames a second over 5.0 s (1251396 shown in all) [21891.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.18 s [21891.71] cpu: in those 10.00 s, 189555 SVCs (18955 a second): 0x1b ArbitrateUnlock 46972, 0x1c WaitProcessWideKeyAtomic 46103, 0x0b SleepThread 46085, 0x1d SignalProcessWideKey 33357, 0x1a ArbitrateLock 9285, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [21891.71] vulkan: 634593167 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 938971133 descriptor sets written, 330215457 reused; 351183786 draws kept the last one's shaders and pipeline (0 checked), 592701065 its targets [21891.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21891.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21891.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21891.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1489 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21891.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21891.71] vulkan: 126152423 rendering passes, 1249863 clear commands, 21436659 attachments cleared and 1061 left undefined by their load op [21891.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21891.71] vulkan: 9661 passes (21%) ended at buffer.c:2238 [21891.71] vulkan: 8158 passes (18%) ended at buffer.c:2334 [21891.71] vulkan: 6600 passes (14%) ended at render.c:232 [21891.71] vulkan: 1549 passes (3%) ended at cmd.c:534 [21891.71] vulkan: 1186 passes (3%) ended at dma.c:143 [21891.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21891.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21891.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21893.32] perf: 60.0 frames a second over 5.0 s (1251696 shown in all) [21897.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21897.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21898.32] perf: 60.0 frames a second over 5.0 s (1251996 shown in all) [21901.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.51 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [21901.71] cpu: in those 10.00 s, 190232 SVCs (19022 a second): 0x1b ArbitrateUnlock 47359, 0x1c WaitProcessWideKeyAtomic 46464, 0x0b SleepThread 45528, 0x1d SignalProcessWideKey 33738, 0x1a ArbitrateLock 9385, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21901.71] vulkan: 634863512 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 939362425 descriptor sets written, 330364855 reused; 351373731 draws kept the last one's shaders and pipeline (0 checked), 592956410 its targets [21901.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21901.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21901.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21901.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1466 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21901.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21901.71] vulkan: 126198979 rendering passes, 1250463 clear commands, 21445659 attachments cleared and 1061 left undefined by their load op [21901.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21901.71] vulkan: 9845 passes (21%) ended at buffer.c:2238 [21901.71] vulkan: 8177 passes (18%) ended at buffer.c:2334 [21901.71] vulkan: 6600 passes (14%) ended at render.c:232 [21901.71] vulkan: 1537 passes (3%) ended at cmd.c:534 [21901.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21901.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21901.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21901.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21903.34] perf: 60.0 frames a second over 5.0 s (1252297 shown in all) [21907.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21907.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21908.34] perf: 60.0 frames a second over 5.0 s (1252597 shown in all) [21911.71] nvn: 1252800 presents, 1252800 submissions [21911.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21911.71] cpu: in those 10.00 s, 188746 SVCs (18875 a second): 0x1b ArbitrateUnlock 47197, 0x1c WaitProcessWideKeyAtomic 46224, 0x0b SleepThread 44613, 0x1d SignalProcessWideKey 33549, 0x1a ArbitrateLock 9404, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21911.71] vulkan: 635134106 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 939753775 descriptor sets written, 330514693 reused; 351563585 draws kept the last one's shaders and pipeline (0 checked), 593212004 its targets [21911.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21911.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21911.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21911.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2034 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21911.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21911.71] vulkan: 126243384 rendering passes, 1251063 clear commands, 21454659 attachments cleared and 1061 left undefined by their load op [21911.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [21911.71] vulkan: 8210 passes (18%) ended at buffer.c:2334 [21911.71] vulkan: 7652 passes (17%) ended at buffer.c:2238 [21911.71] vulkan: 6600 passes (15%) ended at render.c:232 [21911.71] vulkan: 1545 passes (3%) ended at cmd.c:534 [21911.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21911.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21911.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21911.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21913.34] perf: 60.0 frames a second over 5.0 s (1252897 shown in all) [21917.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21917.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21918.35] perf: 60.0 frames a second over 5.0 s (1253198 shown in all) [21921.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21921.71] cpu: in those 10.00 s, 189241 SVCs (18923 a second): 0x1b ArbitrateUnlock 46886, 0x0b SleepThread 46142, 0x1c WaitProcessWideKeyAtomic 45886, 0x1d SignalProcessWideKey 33123, 0x1a ArbitrateLock 9445, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21921.71] vulkan: 635404621 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 940145558 descriptor sets written, 330663940 reused; 351753365 draws kept the last one's shaders and pipeline (0 checked), 593467519 its targets [21921.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21921.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21921.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21921.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1346 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21921.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21921.71] vulkan: 126289289 rendering passes, 1251663 clear commands, 21463659 attachments cleared and 1061 left undefined by their load op [21921.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21921.71] vulkan: 9187 passes (20%) ended at buffer.c:2238 [21921.71] vulkan: 8175 passes (18%) ended at buffer.c:2334 [21921.71] vulkan: 6600 passes (14%) ended at render.c:232 [21921.71] vulkan: 1547 passes (3%) ended at cmd.c:534 [21921.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21921.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21921.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21921.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21923.37] perf: 60.0 frames a second over 5.0 s (1253499 shown in all) [21927.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21927.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21928.39] perf: 60.0 frames a second over 5.0 s (1253800 shown in all) [21931.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21931.71] cpu: in those 10.00 s, 189266 SVCs (18927 a second): 0x1b ArbitrateUnlock 46795, 0x0b SleepThread 46447, 0x1c WaitProcessWideKeyAtomic 45844, 0x1d SignalProcessWideKey 33038, 0x1a ArbitrateLock 9384, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21931.71] vulkan: 635675221 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 940537479 descriptor sets written, 330813219 reused; 351943509 draws kept the last one's shaders and pipeline (0 checked), 593723119 its targets [21931.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21931.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21931.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21931.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1399 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21931.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21931.71] vulkan: 126333376 rendering passes, 1252263 clear commands, 21472659 attachments cleared and 1061 left undefined by their load op [21931.71] vulkan: 18000 passes (41%) ended at renderer.c:214 [21931.71] vulkan: 8237 passes (19%) ended at buffer.c:2334 [21931.71] vulkan: 7335 passes (17%) ended at buffer.c:2238 [21931.71] vulkan: 6600 passes (15%) ended at render.c:232 [21931.71] vulkan: 1518 passes (3%) ended at cmd.c:534 [21931.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21931.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21931.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [21931.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21933.39] perf: 60.0 frames a second over 5.0 s (1254100 shown in all) [21937.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21937.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21938.40] perf: 60.0 frames a second over 5.0 s (1254401 shown in all) [21941.71] nvn: 1254600 presents, 1254600 submissions [21941.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [21941.71] cpu: in those 10.00 s, 190139 SVCs (19015 a second): 0x1b ArbitrateUnlock 47365, 0x1c WaitProcessWideKeyAtomic 46385, 0x0b SleepThread 45521, 0x1d SignalProcessWideKey 33654, 0x1a ArbitrateLock 9455, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21941.71] vulkan: 635945217 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 940927774 descriptor sets written, 330962916 reused; 352132997 draws kept the last one's shaders and pipeline (0 checked), 593978115 its targets [21941.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21941.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21941.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21941.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1405 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21941.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21941.71] vulkan: 126378947 rendering passes, 1252863 clear commands, 21481659 attachments cleared and 1061 left undefined by their load op [21941.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21941.71] vulkan: 8834 passes (19%) ended at buffer.c:2238 [21941.71] vulkan: 8179 passes (18%) ended at buffer.c:2334 [21941.71] vulkan: 6600 passes (14%) ended at render.c:232 [21941.71] vulkan: 1560 passes (3%) ended at cmd.c:534 [21941.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21941.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21941.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [21941.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21943.42] perf: 60.0 frames a second over 5.0 s (1254702 shown in all) [21947.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21947.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21948.42] perf: 60.0 frames a second over 5.0 s (1255002 shown in all) [21951.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [21951.71] cpu: in those 10.00 s, 189792 SVCs (18979 a second): 0x1b ArbitrateUnlock 47083, 0x1c WaitProcessWideKeyAtomic 46119, 0x0b SleepThread 45979, 0x1d SignalProcessWideKey 33388, 0x1a ArbitrateLock 9465, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [21951.71] vulkan: 636215685 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 941319257 descriptor sets written, 331112369 reused; 352323065 draws kept the last one's shaders and pipeline (0 checked), 594233583 its targets [21951.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21951.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21951.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21951.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1560 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21951.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21951.71] vulkan: 126424900 rendering passes, 1253463 clear commands, 21490659 attachments cleared and 1061 left undefined by their load op [21951.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21951.71] vulkan: 9200 passes (20%) ended at buffer.c:2238 [21951.71] vulkan: 8210 passes (18%) ended at buffer.c:2334 [21951.71] vulkan: 6600 passes (14%) ended at render.c:232 [21951.71] vulkan: 1547 passes (3%) ended at cmd.c:534 [21951.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21951.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21951.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21951.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21953.44] perf: 60.0 frames a second over 5.0 s (1255303 shown in all) [21957.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21957.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21958.45] perf: 60.0 frames a second over 5.0 s (1255604 shown in all) [21961.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.51 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [21961.71] cpu: in those 10.00 s, 190625 SVCs (19062 a second): 0x1b ArbitrateUnlock 47492, 0x1c WaitProcessWideKeyAtomic 46508, 0x0b SleepThread 45710, 0x1d SignalProcessWideKey 33762, 0x1a ArbitrateLock 9398, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [21961.71] vulkan: 636486085 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 941710557 descriptor sets written, 331261869 reused; 352513065 draws kept the last one's shaders and pipeline (0 checked), 594488983 its targets [21961.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [21961.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21961.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21961.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1462 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21961.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21961.71] vulkan: 126472295 rendering passes, 1254063 clear commands, 21499659 attachments cleared and 1061 left undefined by their load op [21961.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21961.71] vulkan: 10662 passes (22%) ended at buffer.c:2238 [21961.71] vulkan: 8181 passes (17%) ended at buffer.c:2334 [21961.71] vulkan: 6599 passes (14%) ended at render.c:232 [21961.71] vulkan: 1557 passes (3%) ended at cmd.c:534 [21961.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21961.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21961.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21961.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21963.47] perf: 60.0 frames a second over 5.0 s (1255905 shown in all) [21967.86] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [21967.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21968.47] perf: 60.0 frames a second over 5.0 s (1256205 shown in all) [21971.71] nvn: 1256400 presents, 1256400 submissions [21971.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21971.71] cpu: in those 10.00 s, 188762 SVCs (18876 a second): 0x1b ArbitrateUnlock 46799, 0x1c WaitProcessWideKeyAtomic 45902, 0x0b SleepThread 45853, 0x1d SignalProcessWideKey 33128, 0x1a ArbitrateLock 9321, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [21971.71] vulkan: 636756070 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 942101272 descriptor sets written, 331411124 reused; 352702665 draws kept the last one's shaders and pipeline (0 checked), 594743968 its targets [21971.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21971.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21971.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21971.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1700 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21971.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21971.71] vulkan: 126519637 rendering passes, 1254663 clear commands, 21508659 attachments cleared and 1061 left undefined by their load op [21971.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [21971.71] vulkan: 10627 passes (22%) ended at buffer.c:2238 [21971.71] vulkan: 8160 passes (17%) ended at buffer.c:2334 [21971.71] vulkan: 6600 passes (14%) ended at render.c:232 [21971.71] vulkan: 1556 passes (3%) ended at cmd.c:534 [21971.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21971.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21971.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [21971.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21973.49] perf: 60.0 frames a second over 5.0 s (1256506 shown in all) [21977.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.6 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21977.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21978.50] perf: 60.0 frames a second over 5.0 s (1256807 shown in all) [21981.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [21981.71] cpu: in those 10.00 s, 189710 SVCs (18972 a second): 0x1b ArbitrateUnlock 46952, 0x0b SleepThread 46334, 0x1c WaitProcessWideKeyAtomic 46013, 0x1d SignalProcessWideKey 33248, 0x1a ArbitrateLock 9402, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [21981.71] vulkan: 637026182 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 942492563 descriptor sets written, 331560057 reused; 352892368 draws kept the last one's shaders and pipeline (0 checked), 594999080 its targets [21981.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21981.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21981.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21981.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1445 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21981.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21981.71] vulkan: 126565499 rendering passes, 1255263 clear commands, 21517659 attachments cleared and 1061 left undefined by their load op [21981.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21981.71] vulkan: 9103 passes (20%) ended at buffer.c:2238 [21981.71] vulkan: 8212 passes (18%) ended at buffer.c:2334 [21981.71] vulkan: 6599 passes (14%) ended at render.c:232 [21981.71] vulkan: 1553 passes (3%) ended at cmd.c:534 [21981.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21981.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21981.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [21981.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21983.52] perf: 60.0 frames a second over 5.0 s (1257108 shown in all) [21987.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [21987.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21988.52] perf: 60.0 frames a second over 5.0 s (1257408 shown in all) [21991.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [21991.71] cpu: in those 10.00 s, 188435 SVCs (18842 a second): 0x1b ArbitrateUnlock 46605, 0x0b SleepThread 45994, 0x1c WaitProcessWideKeyAtomic 45777, 0x1d SignalProcessWideKey 33017, 0x1a ArbitrateLock 9252, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [21991.71] vulkan: 637296782 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 942884516 descriptor sets written, 331709304 reused; 353082257 draws kept the last one's shaders and pipeline (0 checked), 595254680 its targets [21991.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [21991.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [21991.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [21991.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1622 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [21991.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [21991.71] vulkan: 126611276 rendering passes, 1255863 clear commands, 21526659 attachments cleared and 1061 left undefined by their load op [21991.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [21991.71] vulkan: 9041 passes (20%) ended at buffer.c:2238 [21991.71] vulkan: 8195 passes (18%) ended at buffer.c:2334 [21991.71] vulkan: 6600 passes (14%) ended at render.c:232 [21991.71] vulkan: 1545 passes (3%) ended at cmd.c:534 [21991.71] vulkan: 1200 passes (3%) ended at dma.c:143 [21991.71] vulkan: 600 passes (1%) ended at renderer.c:680 [21991.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [21991.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [21993.54] perf: 60.0 frames a second over 5.0 s (1257709 shown in all) [21997.81] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [21997.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [21998.55] perf: 60.0 frames a second over 5.0 s (1258010 shown in all) [22001.71] nvn: 1258200 presents, 1258200 submissions [22001.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22001.71] cpu: in those 10.00 s, 188368 SVCs (18837 a second): 0x1b ArbitrateUnlock 46746, 0x0b SleepThread 45811, 0x1c WaitProcessWideKeyAtomic 45672, 0x1d SignalProcessWideKey 32928, 0x1a ArbitrateLock 9454, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22001.71] vulkan: 637567124 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 943275660 descriptor sets written, 331858844 reused; 353271679 draws kept the last one's shaders and pipeline (0 checked), 595510022 its targets [22001.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22001.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22001.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22001.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1523 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22001.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22001.71] vulkan: 126656752 rendering passes, 1256463 clear commands, 21535659 attachments cleared and 1061 left undefined by their load op [22001.71] vulkan: 18000 passes (40%) ended at renderer.c:214 [22001.71] vulkan: 8758 passes (19%) ended at buffer.c:2238 [22001.71] vulkan: 8206 passes (18%) ended at buffer.c:2334 [22001.71] vulkan: 6600 passes (15%) ended at render.c:232 [22001.71] vulkan: 1514 passes (3%) ended at cmd.c:534 [22001.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22001.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22001.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [22001.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22003.55] perf: 60.0 frames a second over 5.0 s (1258310 shown in all) [22007.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22007.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22008.55] perf: 60.0 frames a second over 5.0 s (1258610 shown in all) [22011.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22011.71] cpu: in those 10.00 s, 187124 SVCs (18712 a second): 0x0b SleepThread 46209, 0x1b ArbitrateUnlock 46132, 0x1c WaitProcessWideKeyAtomic 45245, 0x1d SignalProcessWideKey 32499, 0x1a ArbitrateLock 9286, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [22011.71] vulkan: 637837627 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 943667398 descriptor sets written, 332008112 reused; 353461774 draws kept the last one's shaders and pipeline (0 checked), 595765525 its targets [22011.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22011.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22011.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22011.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1661 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22011.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22011.71] vulkan: 126703835 rendering passes, 1257063 clear commands, 21544659 attachments cleared and 1061 left undefined by their load op [22011.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [22011.71] vulkan: 10352 passes (22%) ended at buffer.c:2238 [22011.71] vulkan: 8188 passes (17%) ended at buffer.c:2334 [22011.71] vulkan: 6600 passes (14%) ended at render.c:232 [22011.71] vulkan: 1545 passes (3%) ended at cmd.c:534 [22011.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22011.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22011.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [22011.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22013.57] perf: 60.0 frames a second over 5.0 s (1258911 shown in all) [22017.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22017.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22018.57] perf: 60.0 frames a second over 5.0 s (1259211 shown in all) [22021.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22021.71] cpu: in those 10.00 s, 188830 SVCs (18882 a second): 0x0b SleepThread 47138, 0x1b ArbitrateUnlock 46382, 0x1c WaitProcessWideKeyAtomic 45387, 0x1d SignalProcessWideKey 32623, 0x1a ArbitrateLock 9540, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22021.71] vulkan: 638108105 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 944058721 descriptor sets written, 332157745 reused; 353651416 draws kept the last one's shaders and pipeline (0 checked), 596021003 its targets [22021.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22021.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22021.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22021.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1477 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22021.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22021.71] vulkan: 126750173 rendering passes, 1257663 clear commands, 21553659 attachments cleared and 1061 left undefined by their load op [22021.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [22021.71] vulkan: 9629 passes (21%) ended at buffer.c:2238 [22021.71] vulkan: 8179 passes (18%) ended at buffer.c:2334 [22021.71] vulkan: 6599 passes (14%) ended at render.c:232 [22021.71] vulkan: 1535 passes (3%) ended at cmd.c:534 [22021.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22021.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22021.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [22021.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22023.59] perf: 60.0 frames a second over 5.0 s (1259512 shown in all) [22027.76] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22027.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22028.60] perf: 60.0 frames a second over 5.0 s (1259813 shown in all) [22031.71] nvn: 1260000 presents, 1260000 submissions [22031.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22031.71] cpu: in those 10.00 s, 189196 SVCs (18920 a second): 0x1b ArbitrateUnlock 46831, 0x0b SleepThread 46298, 0x1c WaitProcessWideKeyAtomic 45759, 0x1d SignalProcessWideKey 32993, 0x1a ArbitrateLock 9558, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22031.71] vulkan: 638377926 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 944448896 descriptor sets written, 332307212 reused; 353841102 draws kept the last one's shaders and pipeline (0 checked), 596275824 its targets [22031.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22031.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22031.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22031.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1725 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22031.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22031.71] vulkan: 126796521 rendering passes, 1258263 clear commands, 21562659 attachments cleared and 1061 left undefined by their load op [22031.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [22031.71] vulkan: 9642 passes (21%) ended at buffer.c:2238 [22031.71] vulkan: 8183 passes (18%) ended at buffer.c:2334 [22031.71] vulkan: 6600 passes (14%) ended at render.c:232 [22031.71] vulkan: 1528 passes (3%) ended at cmd.c:534 [22031.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22031.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22031.71] vulkan: 595 passes (1%) ended at buffer.c:2166 [22031.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22033.62] perf: 60.0 frames a second over 5.0 s (1260114 shown in all) [22037.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22037.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22038.64] perf: 60.0 frames a second over 5.0 s (1260415 shown in all) [22041.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22041.72] cpu: in those 10.00 s, 187152 SVCs (18714 a second): 0x1b ArbitrateUnlock 46485, 0x1c WaitProcessWideKeyAtomic 45539, 0x0b SleepThread 45303, 0x1d SignalProcessWideKey 32819, 0x1a ArbitrateLock 9244, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [22041.72] vulkan: 638648319 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 944840332 descriptor sets written, 332456562 reused; 354031096 draws kept the last one's shaders and pipeline (0 checked), 596531217 its targets [22041.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22041.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22041.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22041.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1505 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22041.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22041.72] vulkan: 126841935 rendering passes, 1258863 clear commands, 21571659 attachments cleared and 1061 left undefined by their load op [22041.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22041.72] vulkan: 8685 passes (19%) ended at buffer.c:2238 [22041.72] vulkan: 8188 passes (18%) ended at buffer.c:2334 [22041.72] vulkan: 6600 passes (15%) ended at render.c:232 [22041.72] vulkan: 1543 passes (3%) ended at cmd.c:534 [22041.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22041.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22041.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22041.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22043.65] perf: 60.0 frames a second over 5.0 s (1260716 shown in all) [22047.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22047.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22048.65] perf: 60.0 frames a second over 5.0 s (1261016 shown in all) [22051.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [22051.71] cpu: in those 10.00 s, 188931 SVCs (18894 a second): 0x1b ArbitrateUnlock 46812, 0x0b SleepThread 46119, 0x1c WaitProcessWideKeyAtomic 45720, 0x1d SignalProcessWideKey 32965, 0x1a ArbitrateLock 9558, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22051.71] vulkan: 638918719 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 945232078 descriptor sets written, 332605616 reused; 354221097 draws kept the last one's shaders and pipeline (0 checked), 596786617 its targets [22051.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22051.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22051.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22051.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1481 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22051.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22051.71] vulkan: 126888926 rendering passes, 1259463 clear commands, 21580659 attachments cleared and 1061 left undefined by their load op [22051.71] vulkan: 18000 passes (38%) ended at renderer.c:214 [22051.71] vulkan: 10292 passes (22%) ended at buffer.c:2238 [22051.71] vulkan: 8148 passes (17%) ended at buffer.c:2334 [22051.71] vulkan: 6599 passes (14%) ended at render.c:232 [22051.71] vulkan: 1555 passes (3%) ended at cmd.c:534 [22051.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22051.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22051.71] vulkan: 597 passes (1%) ended at buffer.c:2166 [22051.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22053.65] perf: 60.0 frames a second over 5.0 s (1261316 shown in all) [22057.71] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [22057.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22058.67] perf: 60.0 frames a second over 5.0 s (1261617 shown in all) [22061.71] nvn: 1261800 presents, 1261800 submissions [22061.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22061.71] cpu: in those 10.00 s, 189055 SVCs (18905 a second): 0x1b ArbitrateUnlock 46867, 0x1c WaitProcessWideKeyAtomic 46041, 0x0b SleepThread 45909, 0x1d SignalProcessWideKey 33312, 0x1a ArbitrateLock 9167, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22061.71] vulkan: 639188857 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 945622798 descriptor sets written, 332755172 reused; 354410837 draws kept the last one's shaders and pipeline (0 checked), 597041755 its targets [22061.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22061.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22061.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22061.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1757 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22061.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22061.71] vulkan: 126935221 rendering passes, 1260063 clear commands, 21589659 attachments cleared and 1061 left undefined by their load op [22061.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [22061.71] vulkan: 9616 passes (21%) ended at buffer.c:2238 [22061.71] vulkan: 8162 passes (18%) ended at buffer.c:2334 [22061.71] vulkan: 6600 passes (14%) ended at render.c:232 [22061.71] vulkan: 1519 passes (3%) ended at cmd.c:534 [22061.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22061.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22061.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [22061.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22063.69] perf: 60.0 frames a second over 5.0 s (1261918 shown in all) [22067.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.5 to 3.8), on to the display in 46.7 ms (45.9 to 47.4), 49.8 ms in all (49.6 to 50.0) [22067.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22068.69] perf: 60.0 frames a second over 5.0 s (1262218 shown in all) [22071.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22071.71] cpu: in those 10.00 s, 189631 SVCs (18963 a second): 0x1b ArbitrateUnlock 47099, 0x1c WaitProcessWideKeyAtomic 46117, 0x0b SleepThread 45815, 0x1d SignalProcessWideKey 33406, 0x1a ArbitrateLock 9435, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22071.71] vulkan: 639458857 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 946012922 descriptor sets written, 332905048 reused; 354600437 draws kept the last one's shaders and pipeline (0 checked), 597296755 its targets [22071.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22071.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22071.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22071.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1622 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22071.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22071.71] vulkan: 126981414 rendering passes, 1260663 clear commands, 21598659 attachments cleared and 1061 left undefined by their load op [22071.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [22071.71] vulkan: 9493 passes (21%) ended at buffer.c:2238 [22071.71] vulkan: 8186 passes (18%) ended at buffer.c:2334 [22071.71] vulkan: 6599 passes (14%) ended at render.c:232 [22071.71] vulkan: 1519 passes (3%) ended at cmd.c:534 [22071.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22071.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22071.71] vulkan: 596 passes (1%) ended at buffer.c:2166 [22071.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22073.69] perf: 60.0 frames a second over 5.0 s (1262518 shown in all) [22077.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22077.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22078.70] perf: 60.0 frames a second over 5.0 s (1262819 shown in all) [22081.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22081.72] cpu: in those 10.00 s, 187375 SVCs (18736 a second): 0x1b ArbitrateUnlock 46630, 0x1c WaitProcessWideKeyAtomic 45689, 0x0b SleepThread 45044, 0x1d SignalProcessWideKey 32992, 0x1a ArbitrateLock 9261, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22081.72] vulkan: 639729415 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 946404675 descriptor sets written, 333054411 reused; 354790594 draws kept the last one's shaders and pipeline (0 checked), 597552313 its targets [22081.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22081.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22081.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22081.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1380 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22081.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22081.72] vulkan: 127028126 rendering passes, 1261263 clear commands, 21607659 attachments cleared and 1061 left undefined by their load op [22081.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22081.72] vulkan: 9996 passes (21%) ended at buffer.c:2238 [22081.72] vulkan: 8173 passes (17%) ended at buffer.c:2334 [22081.72] vulkan: 6600 passes (14%) ended at render.c:232 [22081.72] vulkan: 1545 passes (3%) ended at cmd.c:534 [22081.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22081.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22081.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22081.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22083.70] perf: 60.0 frames a second over 5.0 s (1263119 shown in all) [22087.66] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22087.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22088.72] perf: 60.0 frames a second over 5.0 s (1263420 shown in all) [22091.71] nvn: 1263600 presents, 1263600 submissions [22091.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.25 s on the host's processors (73% of one, 12.08 ms a present), the whole process 9.53 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22091.71] cpu: in those 10.00 s, 188098 SVCs (18811 a second): 0x1b ArbitrateUnlock 46612, 0x0b SleepThread 45751, 0x1c WaitProcessWideKeyAtomic 45710, 0x1d SignalProcessWideKey 33066, 0x1a ArbitrateLock 9200, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22091.71] vulkan: 640000015 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 946796043 descriptor sets written, 333204243 reused; 354980664 draws kept the last one's shaders and pipeline (0 checked), 597807913 its targets [22091.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22091.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22091.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22091.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1470 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22091.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22091.71] vulkan: 127073871 rendering passes, 1261863 clear commands, 21616659 attachments cleared and 1061 left undefined by their load op [22091.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [22091.71] vulkan: 8984 passes (20%) ended at buffer.c:2238 [22091.71] vulkan: 8216 passes (18%) ended at buffer.c:2334 [22091.71] vulkan: 6599 passes (14%) ended at render.c:232 [22091.71] vulkan: 1548 passes (3%) ended at cmd.c:534 [22091.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22091.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22091.71] vulkan: 598 passes (1%) ended at buffer.c:2166 [22091.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22093.72] perf: 60.0 frames a second over 5.0 s (1263720 shown in all) [22097.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [22097.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22098.74] perf: 60.0 frames a second over 5.0 s (1264021 shown in all) [22101.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22101.72] cpu: in those 10.00 s, 188500 SVCs (18849 a second): 0x1b ArbitrateUnlock 46898, 0x1c WaitProcessWideKeyAtomic 45791, 0x0b SleepThread 45369, 0x1d SignalProcessWideKey 33035, 0x1a ArbitrateLock 9646, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22101.72] vulkan: 640270615 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 947187500 descriptor sets written, 333353986 reused; 355170500 draws kept the last one's shaders and pipeline (0 checked), 598063513 its targets [22101.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22101.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22101.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22101.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1461 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22101.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22101.72] vulkan: 127119517 rendering passes, 1262463 clear commands, 21625659 attachments cleared and 1061 left undefined by their load op [22101.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22101.72] vulkan: 8932 passes (20%) ended at buffer.c:2238 [22101.72] vulkan: 8181 passes (18%) ended at buffer.c:2334 [22101.72] vulkan: 6600 passes (14%) ended at render.c:232 [22101.72] vulkan: 1534 passes (3%) ended at cmd.c:534 [22101.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22101.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22101.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22101.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22103.74] perf: 60.0 frames a second over 5.0 s (1264321 shown in all) [22107.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22107.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22108.74] perf: 60.0 frames a second over 5.0 s (1264621 shown in all) [22111.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.35 s (93%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22111.71] cpu: in those 10.00 s, 187715 SVCs (18772 a second): 0x1b ArbitrateUnlock 46356, 0x0b SleepThread 46283, 0x1c WaitProcessWideKeyAtomic 45409, 0x1d SignalProcessWideKey 32618, 0x1a ArbitrateLock 9290, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22111.71] vulkan: 640541215 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 947579414 descriptor sets written, 333503272 reused; 355360425 draws kept the last one's shaders and pipeline (0 checked), 598319113 its targets [22111.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22111.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22111.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22111.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1646 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22111.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22111.71] vulkan: 127165377 rendering passes, 1263063 clear commands, 21634659 attachments cleared and 1061 left undefined by their load op [22111.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [22111.71] vulkan: 9193 passes (20%) ended at buffer.c:2238 [22111.71] vulkan: 8158 passes (18%) ended at buffer.c:2334 [22111.71] vulkan: 6600 passes (14%) ended at render.c:232 [22111.71] vulkan: 1510 passes (3%) ended at cmd.c:534 [22111.71] vulkan: 1200 passes (3%) ended at dma.c:143 [22111.71] vulkan: 600 passes (1%) ended at renderer.c:680 [22111.71] vulkan: 599 passes (1%) ended at buffer.c:2166 [22111.71] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22113.75] perf: 60.0 frames a second over 5.0 s (1264922 shown in all) [22117.61] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22117.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22118.75] perf: 60.0 frames a second over 5.0 s (1265222 shown in all) [22121.71] nvn: 1265400 presents, 1265400 submissions [22121.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22121.71] cpu: in those 10.00 s, 186699 SVCs (18670 a second): 0x1b ArbitrateUnlock 46454, 0x1c WaitProcessWideKeyAtomic 45587, 0x0b SleepThread 44764, 0x1d SignalProcessWideKey 32869, 0x1a ArbitrateLock 9271, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [22121.71] vulkan: 640811171 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 947969856 descriptor sets written, 333652742 reused; 355549788 draws kept the last one's shaders and pipeline (0 checked), 598574069 its targets [22121.71] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22121.71] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22121.71] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22121.71] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1373 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22121.71] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22121.71] vulkan: 127211416 rendering passes, 1263663 clear commands, 21643659 attachments cleared and 1061 left undefined by their load op [22121.71] vulkan: 18000 passes (39%) ended at renderer.c:214 [22121.71] vulkan: 9292 passes (20%) ended at buffer.c:2238 [22121.71] vulkan: 8196 passes (18%) ended at buffer.c:2334 [22121.72] vulkan: 6600 passes (14%) ended at render.c:232 [22121.72] vulkan: 1555 passes (3%) ended at cmd.c:534 [22121.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22121.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22121.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22121.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22123.77] perf: 60.0 frames a second over 5.0 s (1265523 shown in all) [22127.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [22127.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22128.77] perf: 60.0 frames a second over 5.0 s (1265823 shown in all) [22131.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.09 s on the host's processors (71% of one, 11.82 ms a present), the whole process 9.35 s (93%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [22131.72] cpu: in those 10.00 s, 188142 SVCs (18814 a second): 0x1b ArbitrateUnlock 46855, 0x1c WaitProcessWideKeyAtomic 46090, 0x0b SleepThread 44871, 0x1d SignalProcessWideKey 33386, 0x1a ArbitrateLock 9180, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22131.72] vulkan: 641080557 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 948359352 descriptor sets written, 333802018 reused; 355738787 draws kept the last one's shaders and pipeline (0 checked), 598828455 its targets [22131.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22131.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22131.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22131.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1517 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22131.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22131.72] vulkan: 127257564 rendering passes, 1264263 clear commands, 21652659 attachments cleared and 1061 left undefined by their load op [22131.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22131.72] vulkan: 9419 passes (20%) ended at buffer.c:2238 [22131.72] vulkan: 8196 passes (18%) ended at buffer.c:2334 [22131.72] vulkan: 6600 passes (14%) ended at render.c:232 [22131.72] vulkan: 1537 passes (3%) ended at cmd.c:534 [22131.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22131.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22131.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22131.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22133.77] perf: 60.0 frames a second over 5.0 s (1266123 shown in all) [22137.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22137.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22138.79] perf: 60.0 frames a second over 5.0 s (1266424 shown in all) [22141.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22141.72] cpu: in those 10.00 s, 188727 SVCs (18871 a second): 0x1b ArbitrateUnlock 46755, 0x0b SleepThread 45959, 0x1c WaitProcessWideKeyAtomic 45866, 0x1d SignalProcessWideKey 33130, 0x1a ArbitrateLock 9257, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22141.72] vulkan: 641350717 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 948750658 descriptor sets written, 333951032 reused; 355928548 draws kept the last one's shaders and pipeline (0 checked), 599083615 its targets [22141.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22141.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22141.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22141.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1553 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22141.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22141.72] vulkan: 127303590 rendering passes, 1264863 clear commands, 21661659 attachments cleared and 1061 left undefined by their load op [22141.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22141.72] vulkan: 9283 passes (20%) ended at buffer.c:2238 [22141.72] vulkan: 8202 passes (18%) ended at buffer.c:2334 [22141.72] vulkan: 6600 passes (14%) ended at render.c:232 [22141.72] vulkan: 1542 passes (3%) ended at cmd.c:534 [22141.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22141.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22141.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22141.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22143.79] perf: 60.0 frames a second over 5.0 s (1266724 shown in all) [22147.56] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [22147.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22148.80] perf: 60.0 frames a second over 5.0 s (1267025 shown in all) [22151.71] nvn: 1267200 presents, 1267200 submissions [22151.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22151.72] cpu: in those 10.00 s, 189724 SVCs (18974 a second): 0x1b ArbitrateUnlock 46917, 0x0b SleepThread 46605, 0x1c WaitProcessWideKeyAtomic 45839, 0x1d SignalProcessWideKey 33144, 0x1a ArbitrateLock 9462, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22151.72] vulkan: 641620977 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 949141663 descriptor sets written, 334100547 reused; 356118409 draws kept the last one's shaders and pipeline (0 checked), 599338875 its targets [22151.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22151.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22151.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22151.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1560 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22151.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22151.72] vulkan: 127350693 rendering passes, 1265463 clear commands, 21670659 attachments cleared and 1061 left undefined by their load op [22151.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22151.72] vulkan: 10399 passes (22%) ended at buffer.c:2238 [22151.72] vulkan: 8169 passes (17%) ended at buffer.c:2334 [22151.72] vulkan: 6599 passes (14%) ended at render.c:232 [22151.72] vulkan: 1537 passes (3%) ended at cmd.c:534 [22151.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22151.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22151.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22151.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22153.80] perf: 60.0 frames a second over 5.0 s (1267325 shown in all) [22157.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22157.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22158.80] perf: 60.0 frames a second over 5.0 s (1267625 shown in all) [22161.71] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [22161.71] cpu: in those 10.00 s, 188133 SVCs (18814 a second): 0x1b ArbitrateUnlock 46543, 0x0b SleepThread 45966, 0x1c WaitProcessWideKeyAtomic 45517, 0x1d SignalProcessWideKey 32748, 0x1a ArbitrateLock 9602, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22161.72] vulkan: 641891576 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 949533164 descriptor sets written, 334250244 reused; 356308473 draws kept the last one's shaders and pipeline (0 checked), 599594474 its targets [22161.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22161.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22161.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22161.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1465 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22161.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22161.72] vulkan: 127396136 rendering passes, 1266063 clear commands, 21679659 attachments cleared and 1061 left undefined by their load op [22161.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22161.72] vulkan: 8684 passes (19%) ended at buffer.c:2238 [22161.72] vulkan: 8207 passes (18%) ended at buffer.c:2334 [22161.72] vulkan: 6600 passes (15%) ended at render.c:232 [22161.72] vulkan: 1555 passes (3%) ended at cmd.c:534 [22161.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22161.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22161.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22161.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22163.80] perf: 60.0 frames a second over 5.0 s (1267925 shown in all) [22167.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22167.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22168.82] perf: 60.0 frames a second over 5.0 s (1268226 shown in all) [22171.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22171.72] cpu: in those 10.00 s, 189507 SVCs (18949 a second): 0x1b ArbitrateUnlock 46855, 0x0b SleepThread 46496, 0x1c WaitProcessWideKeyAtomic 45845, 0x1d SignalProcessWideKey 33069, 0x1a ArbitrateLock 9483, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22171.72] vulkan: 642162174 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 949925106 descriptor sets written, 334399498 reused; 356498553 draws kept the last one's shaders and pipeline (0 checked), 599850072 its targets [22171.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22171.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22171.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22171.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1582 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22171.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22171.72] vulkan: 127442075 rendering passes, 1266663 clear commands, 21688659 attachments cleared and 1061 left undefined by their load op [22171.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22171.72] vulkan: 9216 passes (20%) ended at buffer.c:2238 [22171.72] vulkan: 8206 passes (18%) ended at buffer.c:2334 [22171.72] vulkan: 6600 passes (14%) ended at render.c:232 [22171.72] vulkan: 1518 passes (3%) ended at cmd.c:534 [22171.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22171.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22171.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22171.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22173.84] perf: 60.0 frames a second over 5.0 s (1268527 shown in all) [22177.51] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22177.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22178.85] perf: 60.0 frames a second over 5.0 s (1268828 shown in all) [22181.71] nvn: 1269000 presents, 1269000 submissions [22181.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [22181.72] cpu: in those 10.00 s, 190610 SVCs (19061 a second): 0x0b SleepThread 47053, 0x1b ArbitrateUnlock 47012, 0x1c WaitProcessWideKeyAtomic 46116, 0x1d SignalProcessWideKey 33390, 0x1a ArbitrateLock 9279, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22181.72] vulkan: 642432214 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 950315378 descriptor sets written, 334549306 reused; 356687876 draws kept the last one's shaders and pipeline (0 checked), 600105112 its targets [22181.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22181.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22181.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22181.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1627 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22181.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22181.72] vulkan: 127488024 rendering passes, 1267263 clear commands, 21697659 attachments cleared and 1061 left undefined by their load op [22181.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22181.72] vulkan: 9237 passes (20%) ended at buffer.c:2238 [22181.72] vulkan: 8192 passes (18%) ended at buffer.c:2334 [22181.72] vulkan: 6600 passes (14%) ended at render.c:232 [22181.72] vulkan: 1524 passes (3%) ended at cmd.c:534 [22181.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22181.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22181.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22181.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22183.85] perf: 60.0 frames a second over 5.0 s (1269128 shown in all) [22187.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22187.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22188.87] perf: 60.0 frames a second over 5.0 s (1269429 shown in all) [22191.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22191.72] cpu: in those 10.00 s, 189231 SVCs (18923 a second): 0x1b ArbitrateUnlock 47083, 0x1c WaitProcessWideKeyAtomic 46155, 0x0b SleepThread 45513, 0x1d SignalProcessWideKey 33461, 0x1a ArbitrateLock 9260, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22191.72] vulkan: 642702211 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 950705541 descriptor sets written, 334699137 reused; 356876950 draws kept the last one's shaders and pipeline (0 checked), 600360109 its targets [22191.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22191.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22191.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22191.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1678 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22191.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22191.72] vulkan: 127535021 rendering passes, 1267863 clear commands, 21706659 attachments cleared and 1061 left undefined by their load op [22191.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22191.72] vulkan: 10305 passes (22%) ended at buffer.c:2238 [22191.72] vulkan: 8191 passes (17%) ended at buffer.c:2334 [22191.72] vulkan: 6600 passes (14%) ended at render.c:232 [22191.72] vulkan: 1506 passes (3%) ended at cmd.c:534 [22191.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22191.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22191.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22191.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22193.87] perf: 60.0 frames a second over 5.0 s (1269729 shown in all) [22197.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22197.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22198.89] perf: 60.0 frames a second over 5.0 s (1270030 shown in all) [22201.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22201.72] cpu: in those 10.00 s, 187870 SVCs (18786 a second): 0x1b ArbitrateUnlock 46643, 0x1c WaitProcessWideKeyAtomic 45743, 0x0b SleepThread 45437, 0x1d SignalProcessWideKey 33013, 0x1a ArbitrateLock 9277, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22201.72] vulkan: 642972764 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 951097230 descriptor sets written, 334848554 reused; 357067075 draws kept the last one's shaders and pipeline (0 checked), 600615662 its targets [22201.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22201.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22201.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22201.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1799 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22201.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22201.72] vulkan: 127582486 rendering passes, 1268463 clear commands, 21715659 attachments cleared and 1061 left undefined by their load op [22201.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22201.72] vulkan: 10776 passes (23%) ended at buffer.c:2238 [22201.72] vulkan: 8156 passes (17%) ended at buffer.c:2334 [22201.72] vulkan: 6600 passes (14%) ended at render.c:232 [22201.72] vulkan: 1536 passes (3%) ended at cmd.c:534 [22201.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22201.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22201.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22201.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22203.89] perf: 60.0 frames a second over 5.0 s (1270330 shown in all) [22207.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22207.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22208.90] perf: 60.0 frames a second over 5.0 s (1270631 shown in all) [22211.71] nvn: 1270800 presents, 1270800 submissions [22211.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22211.72] cpu: in those 10.00 s, 187770 SVCs (18778 a second): 0x1b ArbitrateUnlock 46834, 0x1c WaitProcessWideKeyAtomic 45874, 0x0b SleepThread 44786, 0x1d SignalProcessWideKey 33185, 0x1a ArbitrateLock 9331, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22211.72] vulkan: 643243032 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 951488154 descriptor sets written, 334998166 reused; 357256767 draws kept the last one's shaders and pipeline (0 checked), 600870930 its targets [22211.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22211.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22211.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22211.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1271 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22211.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22211.72] vulkan: 127628912 rendering passes, 1269063 clear commands, 21724659 attachments cleared and 1061 left undefined by their load op [22211.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22211.72] vulkan: 9727 passes (21%) ended at buffer.c:2238 [22211.72] vulkan: 8151 passes (18%) ended at buffer.c:2334 [22211.72] vulkan: 6600 passes (14%) ended at render.c:232 [22211.72] vulkan: 1555 passes (3%) ended at cmd.c:534 [22211.72] vulkan: 1198 passes (3%) ended at dma.c:143 [22211.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22211.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22211.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22213.90] perf: 60.0 frames a second over 5.0 s (1270931 shown in all) [22217.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22217.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22218.92] perf: 60.0 frames a second over 5.0 s (1271232 shown in all) [22221.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22221.72] cpu: in those 10.00 s, 187944 SVCs (18793 a second): 0x1b ArbitrateUnlock 46659, 0x1c WaitProcessWideKeyAtomic 45607, 0x0b SleepThread 45580, 0x1d SignalProcessWideKey 32878, 0x1a ArbitrateLock 9461, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22221.72] vulkan: 643513028 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 951878907 descriptor sets written, 335147405 reused; 357446366 draws kept the last one's shaders and pipeline (0 checked), 601125926 its targets [22221.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22221.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22221.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22221.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1303 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22221.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22221.72] vulkan: 127676257 rendering passes, 1269663 clear commands, 21733659 attachments cleared and 1061 left undefined by their load op [22221.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22221.72] vulkan: 10723 passes (23%) ended at buffer.c:2238 [22221.72] vulkan: 8137 passes (17%) ended at buffer.c:2334 [22221.72] vulkan: 6599 passes (14%) ended at render.c:232 [22221.72] vulkan: 1489 passes (3%) ended at cmd.c:534 [22221.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22221.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22221.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22221.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22223.94] perf: 60.0 frames a second over 5.0 s (1271533 shown in all) [22227.46] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22227.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22228.95] perf: 60.0 frames a second over 5.0 s (1271834 shown in all) [22231.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.17 s [22231.72] cpu: in those 10.00 s, 189516 SVCs (18952 a second): 0x1b ArbitrateUnlock 47031, 0x1c WaitProcessWideKeyAtomic 46071, 0x0b SleepThread 45937, 0x1d SignalProcessWideKey 33320, 0x1a ArbitrateLock 9403, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [22231.72] vulkan: 643783012 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 952270191 descriptor sets written, 335296089 reused; 357635966 draws kept the last one's shaders and pipeline (0 checked), 601380910 its targets [22231.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22231.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22231.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22231.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1346 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22231.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22231.72] vulkan: 127722590 rendering passes, 1270263 clear commands, 21742659 attachments cleared and 1061 left undefined by their load op [22231.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22231.72] vulkan: 9652 passes (21%) ended at buffer.c:2238 [22231.72] vulkan: 8162 passes (18%) ended at buffer.c:2334 [22231.72] vulkan: 6600 passes (14%) ended at render.c:232 [22231.72] vulkan: 1537 passes (3%) ended at cmd.c:534 [22231.72] vulkan: 1184 passes (3%) ended at dma.c:143 [22231.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22231.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22231.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22233.95] perf: 60.0 frames a second over 5.0 s (1272134 shown in all) [22237.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22237.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22238.97] perf: 60.0 frames a second over 5.0 s (1272435 shown in all) [22241.71] nvn: 1272600 presents, 1272600 submissions [22241.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22241.72] cpu: in those 10.00 s, 191118 SVCs (19112 a second): 0x0b SleepThread 47208, 0x1b ArbitrateUnlock 47138, 0x1c WaitProcessWideKeyAtomic 46122, 0x1d SignalProcessWideKey 33382, 0x1a ArbitrateLock 9510, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22241.72] vulkan: 644052802 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 952660609 descriptor sets written, 335445251 reused; 357825360 draws kept the last one's shaders and pipeline (0 checked), 601635700 its targets [22241.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22241.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22241.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22241.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1740 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22241.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22241.72] vulkan: 127769552 rendering passes, 1270863 clear commands, 21751659 attachments cleared and 1061 left undefined by their load op [22241.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22241.72] vulkan: 10207 passes (22%) ended at buffer.c:2238 [22241.72] vulkan: 8159 passes (17%) ended at buffer.c:2334 [22241.72] vulkan: 6600 passes (14%) ended at render.c:232 [22241.72] vulkan: 1600 passes (3%) ended at cmd.c:534 [22241.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22241.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22241.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22241.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22243.99] perf: 60.0 frames a second over 5.0 s (1272736 shown in all) [22247.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22247.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22249.00] perf: 60.0 frames a second over 5.0 s (1273037 shown in all) [22251.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [22251.72] cpu: in those 10.00 s, 190024 SVCs (19002 a second): 0x1b ArbitrateUnlock 47095, 0x0b SleepThread 46546, 0x1c WaitProcessWideKeyAtomic 45954, 0x1d SignalProcessWideKey 33170, 0x1a ArbitrateLock 9501, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22251.72] vulkan: 644322533 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 953050504 descriptor sets written, 335594818 reused; 358014486 draws kept the last one's shaders and pipeline (0 checked), 601890431 its targets [22251.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22251.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22251.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22251.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1425 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22251.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22251.72] vulkan: 127816010 rendering passes, 1271463 clear commands, 21760659 attachments cleared and 1061 left undefined by their load op [22251.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22251.72] vulkan: 9723 passes (21%) ended at buffer.c:2238 [22251.72] vulkan: 8184 passes (18%) ended at buffer.c:2334 [22251.72] vulkan: 6599 passes (14%) ended at render.c:232 [22251.72] vulkan: 1555 passes (3%) ended at cmd.c:534 [22251.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22251.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22251.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22251.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22254.02] perf: 60.0 frames a second over 5.0 s (1273338 shown in all) [22257.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.7), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22257.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22259.02] perf: 60.0 frames a second over 5.0 s (1273638 shown in all) [22261.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22261.72] cpu: in those 10.00 s, 189079 SVCs (18907 a second): 0x1b ArbitrateUnlock 47240, 0x1c WaitProcessWideKeyAtomic 46232, 0x0b SleepThread 44855, 0x1d SignalProcessWideKey 33467, 0x1a ArbitrateLock 9524, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22261.72] vulkan: 644593049 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 953442155 descriptor sets written, 335744199 reused; 358204039 draws kept the last one's shaders and pipeline (0 checked), 602145947 its targets [22261.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22261.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22261.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22261.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1443 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22261.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22261.72] vulkan: 127862237 rendering passes, 1272063 clear commands, 21769659 attachments cleared and 1061 left undefined by their load op [22261.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22261.72] vulkan: 9483 passes (21%) ended at buffer.c:2238 [22261.72] vulkan: 8174 passes (18%) ended at buffer.c:2334 [22261.72] vulkan: 6599 passes (14%) ended at render.c:232 [22261.72] vulkan: 1573 passes (3%) ended at cmd.c:534 [22261.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22261.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22261.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22261.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22264.02] perf: 60.0 frames a second over 5.0 s (1273938 shown in all) [22267.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22267.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22269.02] perf: 60.0 frames a second over 5.0 s (1274238 shown in all) [22271.71] nvn: 1274400 presents, 1274400 submissions [22271.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22271.72] cpu: in those 10.00 s, 189228 SVCs (18923 a second): 0x1b ArbitrateUnlock 46862, 0x0b SleepThread 46092, 0x1c WaitProcessWideKeyAtomic 45983, 0x1d SignalProcessWideKey 33193, 0x1a ArbitrateLock 9338, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22271.72] vulkan: 644863648 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 953833499 descriptor sets written, 335894053 reused; 358393746 draws kept the last one's shaders and pipeline (0 checked), 602401546 its targets [22271.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22271.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22271.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22271.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1714 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22271.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22271.72] vulkan: 127907953 rendering passes, 1272663 clear commands, 21778659 attachments cleared and 1061 left undefined by their load op [22271.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22271.72] vulkan: 9003 passes (20%) ended at buffer.c:2238 [22271.72] vulkan: 8202 passes (18%) ended at buffer.c:2334 [22271.72] vulkan: 6600 passes (14%) ended at render.c:232 [22271.72] vulkan: 1516 passes (3%) ended at cmd.c:534 [22271.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22271.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22271.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22271.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22274.04] perf: 60.0 frames a second over 5.0 s (1274539 shown in all) [22277.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22277.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22279.05] perf: 60.0 frames a second over 5.0 s (1274840 shown in all) [22281.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.85 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22281.72] cpu: in those 10.00 s, 190674 SVCs (19068 a second): 0x1b ArbitrateUnlock 47109, 0x0b SleepThread 46786, 0x1c WaitProcessWideKeyAtomic 46155, 0x1d SignalProcessWideKey 33425, 0x1a ArbitrateLock 9443, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [22281.72] vulkan: 645134245 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 954225017 descriptor sets written, 336043729 reused; 358583793 draws kept the last one's shaders and pipeline (0 checked), 602657143 its targets [22281.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22281.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22281.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22281.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1342 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22281.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22281.72] vulkan: 127952393 rendering passes, 1273263 clear commands, 21787659 attachments cleared and 1061 left undefined by their load op [22281.72] vulkan: 18000 passes (41%) ended at renderer.c:214 [22281.72] vulkan: 8213 passes (18%) ended at buffer.c:2334 [22281.72] vulkan: 7672 passes (17%) ended at buffer.c:2238 [22281.72] vulkan: 6599 passes (15%) ended at render.c:232 [22281.72] vulkan: 1558 passes (4%) ended at cmd.c:534 [22281.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22281.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22281.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22281.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22284.05] perf: 60.0 frames a second over 5.0 s (1275140 shown in all) [22287.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22287.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22289.07] perf: 60.0 frames a second over 5.0 s (1275441 shown in all) [22291.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22291.72] cpu: in those 10.00 s, 189487 SVCs (18949 a second): 0x1b ArbitrateUnlock 47030, 0x1c WaitProcessWideKeyAtomic 46074, 0x0b SleepThread 45835, 0x1d SignalProcessWideKey 33368, 0x1a ArbitrateLock 9420, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22291.72] vulkan: 645404787 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 954616772 descriptor sets written, 336193058 reused; 358773949 draws kept the last one's shaders and pipeline (0 checked), 602912685 its targets [22291.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22291.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22291.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22291.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2023 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22291.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22291.72] vulkan: 127997463 rendering passes, 1273863 clear commands, 21796659 attachments cleared and 1061 left undefined by their load op [22291.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22291.72] vulkan: 8326 passes (18%) ended at buffer.c:2238 [22291.72] vulkan: 8203 passes (18%) ended at buffer.c:2334 [22291.72] vulkan: 6600 passes (15%) ended at render.c:232 [22291.72] vulkan: 1557 passes (3%) ended at cmd.c:534 [22291.72] vulkan: 1188 passes (3%) ended at dma.c:143 [22291.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22291.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22291.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22294.09] perf: 60.0 frames a second over 5.0 s (1275742 shown in all) [22297.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22297.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22299.10] perf: 60.0 frames a second over 5.0 s (1276043 shown in all) [22301.71] nvn: 1276200 presents, 1276200 submissions [22301.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22301.72] cpu: in those 10.00 s, 186806 SVCs (18681 a second): 0x1b ArbitrateUnlock 46279, 0x0b SleepThread 45468, 0x1c WaitProcessWideKeyAtomic 45321, 0x1d SignalProcessWideKey 32573, 0x1a ArbitrateLock 9406, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22301.72] vulkan: 645674403 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 955006544 descriptor sets written, 336342518 reused; 358963167 draws kept the last one's shaders and pipeline (0 checked), 603167301 its targets [22301.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22301.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22301.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22301.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1403 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22301.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22301.72] vulkan: 128044040 rendering passes, 1274463 clear commands, 21805659 attachments cleared and 1061 left undefined by their load op [22301.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22301.72] vulkan: 9883 passes (21%) ended at buffer.c:2238 [22301.72] vulkan: 8147 passes (17%) ended at buffer.c:2334 [22301.72] vulkan: 6600 passes (14%) ended at render.c:232 [22301.72] vulkan: 1548 passes (3%) ended at cmd.c:534 [22301.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22301.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22301.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22301.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22304.12] perf: 60.0 frames a second over 5.0 s (1276344 shown in all) [22307.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22307.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22309.12] perf: 60.0 frames a second over 5.0 s (1276644 shown in all) [22311.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22311.72] cpu: in those 10.00 s, 189384 SVCs (18938 a second): 0x1b ArbitrateUnlock 46902, 0x0b SleepThread 46313, 0x1c WaitProcessWideKeyAtomic 45830, 0x1d SignalProcessWideKey 33110, 0x1a ArbitrateLock 9470, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22311.72] vulkan: 645943931 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 955396139 descriptor sets written, 336491979 reused; 359152364 draws kept the last one's shaders and pipeline (0 checked), 603421829 its targets [22311.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22311.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22311.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22311.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2243 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22311.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22311.72] vulkan: 128091375 rendering passes, 1275063 clear commands, 21814659 attachments cleared and 1061 left undefined by their load op [22311.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22311.72] vulkan: 10651 passes (23%) ended at buffer.c:2238 [22311.72] vulkan: 8158 passes (17%) ended at buffer.c:2334 [22311.72] vulkan: 6600 passes (14%) ended at render.c:232 [22311.72] vulkan: 1530 passes (3%) ended at cmd.c:534 [22311.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22311.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22311.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22311.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22314.14] perf: 60.0 frames a second over 5.0 s (1276945 shown in all) [22317.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22317.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22319.14] perf: 60.0 frames a second over 5.0 s (1277245 shown in all) [22321.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22321.72] cpu: in those 10.00 s, 189886 SVCs (18989 a second): 0x0b SleepThread 46873, 0x1b ArbitrateUnlock 46837, 0x1c WaitProcessWideKeyAtomic 45932, 0x1d SignalProcessWideKey 33185, 0x1a ArbitrateLock 9303, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [22321.72] vulkan: 646214245 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 955787623 descriptor sets written, 336641123 reused; 359342280 draws kept the last one's shaders and pipeline (0 checked), 603677143 its targets [22321.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22321.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22321.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22321.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1450 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22321.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22321.72] vulkan: 128137466 rendering passes, 1275663 clear commands, 21823659 attachments cleared and 1061 left undefined by their load op [22321.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22321.72] vulkan: 9337 passes (20%) ended at buffer.c:2238 [22321.72] vulkan: 8193 passes (18%) ended at buffer.c:2334 [22321.72] vulkan: 6600 passes (14%) ended at render.c:232 [22321.72] vulkan: 1566 passes (3%) ended at cmd.c:534 [22321.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22321.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22321.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22321.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22324.15] perf: 60.0 frames a second over 5.0 s (1277546 shown in all) [22327.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22327.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22329.15] perf: 60.0 frames a second over 5.0 s (1277846 shown in all) [22331.71] nvn: 1278000 presents, 1278000 submissions [22331.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.54 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22331.72] cpu: in those 10.00 s, 188300 SVCs (18830 a second): 0x1b ArbitrateUnlock 46678, 0x0b SleepThread 45883, 0x1c WaitProcessWideKeyAtomic 45637, 0x1d SignalProcessWideKey 32937, 0x1a ArbitrateLock 9404, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22331.72] vulkan: 646484694 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 956178778 descriptor sets written, 336790866 reused; 359532382 draws kept the last one's shaders and pipeline (0 checked), 603932592 its targets [22331.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22331.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22331.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22331.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1608 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22331.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22331.72] vulkan: 128184398 rendering passes, 1276263 clear commands, 21832659 attachments cleared and 1061 left undefined by their load op [22331.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22331.72] vulkan: 10209 passes (22%) ended at buffer.c:2238 [22331.72] vulkan: 8163 passes (17%) ended at buffer.c:2334 [22331.72] vulkan: 6600 passes (14%) ended at render.c:232 [22331.72] vulkan: 1565 passes (3%) ended at cmd.c:534 [22331.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22331.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22331.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22331.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22334.17] perf: 60.0 frames a second over 5.0 s (1278147 shown in all) [22337.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22337.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22339.17] perf: 60.0 frames a second over 5.0 s (1278447 shown in all) [22341.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22341.72] cpu: in those 10.00 s, 188271 SVCs (18827 a second): 0x1b ArbitrateUnlock 46718, 0x1c WaitProcessWideKeyAtomic 45789, 0x0b SleepThread 45649, 0x1d SignalProcessWideKey 33087, 0x1a ArbitrateLock 9278, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [22341.72] vulkan: 646754693 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 956569692 descriptor sets written, 336939950 reused; 359721982 draws kept the last one's shaders and pipeline (0 checked), 604187591 its targets [22341.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22341.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22341.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22341.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2273 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22341.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22341.72] vulkan: 128231759 rendering passes, 1276863 clear commands, 21841659 attachments cleared and 1061 left undefined by their load op [22341.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22341.72] vulkan: 10633 passes (22%) ended at buffer.c:2238 [22341.72] vulkan: 8159 passes (17%) ended at buffer.c:2334 [22341.72] vulkan: 6600 passes (14%) ended at render.c:232 [22341.72] vulkan: 1572 passes (3%) ended at cmd.c:534 [22341.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22341.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22341.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22341.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22344.17] perf: 60.0 frames a second over 5.0 s (1278747 shown in all) [22347.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [22347.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22349.17] perf: 60.0 frames a second over 5.0 s (1279047 shown in all) [22351.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22351.72] cpu: in those 10.00 s, 187884 SVCs (18788 a second): 0x1b ArbitrateUnlock 46724, 0x1c WaitProcessWideKeyAtomic 45781, 0x0b SleepThread 45122, 0x1d SignalProcessWideKey 33041, 0x1a ArbitrateLock 9455, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22351.72] vulkan: 647024955 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 956961293 descriptor sets written, 337088873 reused; 359911582 draws kept the last one's shaders and pipeline (0 checked), 604442853 its targets [22351.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22351.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22351.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22351.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1511 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22351.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22351.72] vulkan: 128277632 rendering passes, 1277463 clear commands, 21850659 attachments cleared and 1061 left undefined by their load op [22351.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22351.72] vulkan: 9138 passes (20%) ended at buffer.c:2238 [22351.72] vulkan: 8202 passes (18%) ended at buffer.c:2334 [22351.72] vulkan: 6600 passes (14%) ended at render.c:232 [22351.72] vulkan: 1537 passes (3%) ended at cmd.c:534 [22351.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22351.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22351.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22351.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22354.19] perf: 60.0 frames a second over 5.0 s (1279348 shown in all) [22357.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22357.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22359.20] perf: 60.0 frames a second over 5.0 s (1279649 shown in all) [22361.71] nvn: 1279800 presents, 1279800 submissions [22361.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22361.72] cpu: in those 10.00 s, 187997 SVCs (18800 a second): 0x1b ArbitrateUnlock 46675, 0x1c WaitProcessWideKeyAtomic 45784, 0x0b SleepThread 45387, 0x1d SignalProcessWideKey 33059, 0x1a ArbitrateLock 9335, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22361.72] vulkan: 647295000 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 957351894 descriptor sets written, 337238362 reused; 360100929 draws kept the last one's shaders and pipeline (0 checked), 604697898 its targets [22361.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22361.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22361.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22361.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1491 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22361.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22361.72] vulkan: 128324887 rendering passes, 1278063 clear commands, 21859659 attachments cleared and 1061 left undefined by their load op [22361.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22361.72] vulkan: 10552 passes (22%) ended at buffer.c:2238 [22361.72] vulkan: 8179 passes (17%) ended at buffer.c:2334 [22361.72] vulkan: 6600 passes (14%) ended at render.c:232 [22361.72] vulkan: 1526 passes (3%) ended at cmd.c:534 [22361.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22361.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22361.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22361.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22364.22] perf: 60.0 frames a second over 5.0 s (1279950 shown in all) [22367.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22367.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22369.22] perf: 60.0 frames a second over 5.0 s (1280250 shown in all) [22371.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22371.72] cpu: in those 10.00 s, 188803 SVCs (18880 a second): 0x1b ArbitrateUnlock 46785, 0x0b SleepThread 46044, 0x1c WaitProcessWideKeyAtomic 45800, 0x1d SignalProcessWideKey 33044, 0x1a ArbitrateLock 9371, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22371.72] vulkan: 647565000 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 957742033 descriptor sets written, 337388223 reused; 360290370 draws kept the last one's shaders and pipeline (0 checked), 604952898 its targets [22371.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22371.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22371.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22371.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1624 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22371.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22371.72] vulkan: 128371665 rendering passes, 1278663 clear commands, 21868659 attachments cleared and 1061 left undefined by their load op [22371.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22371.72] vulkan: 10080 passes (22%) ended at buffer.c:2238 [22371.72] vulkan: 8162 passes (17%) ended at buffer.c:2334 [22371.72] vulkan: 6600 passes (14%) ended at render.c:232 [22371.72] vulkan: 1541 passes (3%) ended at cmd.c:534 [22371.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22371.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22371.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22371.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22374.24] perf: 60.0 frames a second over 5.0 s (1280551 shown in all) [22377.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22377.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22379.24] perf: 60.0 frames a second over 5.0 s (1280851 shown in all) [22381.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22381.72] cpu: in those 10.00 s, 189059 SVCs (18906 a second): 0x1b ArbitrateUnlock 47312, 0x1c WaitProcessWideKeyAtomic 46305, 0x0b SleepThread 44648, 0x1d SignalProcessWideKey 33614, 0x1a ArbitrateLock 9421, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22381.72] vulkan: 647835023 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 958133169 descriptor sets written, 337537133 reused; 360479921 draws kept the last one's shaders and pipeline (0 checked), 605207921 its targets [22381.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22381.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22381.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22381.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1634 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22381.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22381.72] vulkan: 128418401 rendering passes, 1279263 clear commands, 21877659 attachments cleared and 1061 left undefined by their load op [22381.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22381.72] vulkan: 10015 passes (21%) ended at buffer.c:2238 [22381.72] vulkan: 8207 passes (18%) ended at buffer.c:2334 [22381.72] vulkan: 6600 passes (14%) ended at render.c:232 [22381.72] vulkan: 1524 passes (3%) ended at cmd.c:534 [22381.72] vulkan: 1196 passes (3%) ended at dma.c:143 [22381.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22381.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22381.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22384.25] perf: 60.0 frames a second over 5.0 s (1281152 shown in all) [22387.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22387.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22389.25] perf: 60.0 frames a second over 5.0 s (1281452 shown in all) [22391.71] nvn: 1281600 presents, 1281600 submissions [22391.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22391.72] cpu: in those 10.00 s, 187090 SVCs (18708 a second): 0x1b ArbitrateUnlock 46467, 0x1c WaitProcessWideKeyAtomic 45503, 0x0b SleepThread 45306, 0x1d SignalProcessWideKey 32791, 0x1a ArbitrateLock 9266, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22391.72] vulkan: 648105620 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 958524503 descriptor sets written, 337686993 reused; 360670086 draws kept the last one's shaders and pipeline (0 checked), 605463518 its targets [22391.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22391.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22391.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22391.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1578 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22391.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22391.72] vulkan: 128464744 rendering passes, 1279863 clear commands, 21886659 attachments cleared and 1061 left undefined by their load op [22391.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22391.72] vulkan: 9631 passes (21%) ended at buffer.c:2238 [22391.72] vulkan: 8166 passes (18%) ended at buffer.c:2334 [22391.72] vulkan: 6600 passes (14%) ended at render.c:232 [22391.72] vulkan: 1548 passes (3%) ended at cmd.c:534 [22391.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22391.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22391.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22391.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22394.27] perf: 60.0 frames a second over 5.0 s (1281753 shown in all) [22397.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22397.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22399.29] perf: 60.0 frames a second over 5.0 s (1282054 shown in all) [22401.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22401.72] cpu: in those 10.00 s, 188322 SVCs (18831 a second): 0x1b ArbitrateUnlock 46770, 0x1c WaitProcessWideKeyAtomic 45768, 0x0b SleepThread 45595, 0x1d SignalProcessWideKey 32973, 0x1a ArbitrateLock 9454, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [22401.72] vulkan: 648375862 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 958915541 descriptor sets written, 337836439 reused; 360859925 draws kept the last one's shaders and pipeline (0 checked), 605718760 its targets [22401.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22401.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22401.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22401.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1914 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22401.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22401.72] vulkan: 128510590 rendering passes, 1280463 clear commands, 21895659 attachments cleared and 1061 left undefined by their load op [22401.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22401.72] vulkan: 9125 passes (20%) ended at buffer.c:2238 [22401.72] vulkan: 8196 passes (18%) ended at buffer.c:2334 [22401.72] vulkan: 6599 passes (14%) ended at render.c:232 [22401.72] vulkan: 1530 passes (3%) ended at cmd.c:534 [22401.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22401.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22401.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22401.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22404.30] perf: 60.0 frames a second over 5.0 s (1282355 shown in all) [22407.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22407.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22409.30] perf: 60.0 frames a second over 5.0 s (1282655 shown in all) [22411.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22411.72] cpu: in those 10.00 s, 187968 SVCs (18797 a second): 0x1b ArbitrateUnlock 46869, 0x1c WaitProcessWideKeyAtomic 45916, 0x0b SleepThread 44745, 0x1d SignalProcessWideKey 33180, 0x1a ArbitrateLock 9499, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22411.72] vulkan: 648646362 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 959307322 descriptor sets written, 337985658 reused; 361049793 draws kept the last one's shaders and pipeline (0 checked), 605974260 its targets [22411.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22411.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22411.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22411.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1427 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22411.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22411.72] vulkan: 128556972 rendering passes, 1281063 clear commands, 21904659 attachments cleared and 1061 left undefined by their load op [22411.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22411.72] vulkan: 9733 passes (21%) ended at buffer.c:2238 [22411.72] vulkan: 8174 passes (18%) ended at buffer.c:2334 [22411.72] vulkan: 6600 passes (14%) ended at render.c:232 [22411.72] vulkan: 1538 passes (3%) ended at cmd.c:534 [22411.72] vulkan: 1138 passes (2%) ended at dma.c:143 [22411.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22411.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22411.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22414.30] perf: 60.0 frames a second over 5.0 s (1282955 shown in all) [22417.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22417.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22419.32] perf: 60.0 frames a second over 5.0 s (1283256 shown in all) [22421.71] nvn: 1283400 presents, 1283400 submissions [22421.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22421.72] cpu: in those 10.00 s, 187862 SVCs (18787 a second): 0x1b ArbitrateUnlock 46477, 0x0b SleepThread 45802, 0x1c WaitProcessWideKeyAtomic 45652, 0x1d SignalProcessWideKey 32887, 0x1a ArbitrateLock 9283, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22421.72] vulkan: 648916384 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 959697720 descriptor sets written, 338135304 reused; 361239394 draws kept the last one's shaders and pipeline (0 checked), 606229282 its targets [22421.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22421.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22421.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22421.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1566 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22421.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22421.72] vulkan: 128603932 rendering passes, 1281663 clear commands, 21913659 attachments cleared and 1061 left undefined by their load op [22421.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22421.72] vulkan: 10235 passes (22%) ended at buffer.c:2238 [22421.72] vulkan: 8165 passes (17%) ended at buffer.c:2334 [22421.72] vulkan: 6600 passes (14%) ended at render.c:232 [22421.72] vulkan: 1565 passes (3%) ended at cmd.c:534 [22421.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22421.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22421.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22421.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22424.34] perf: 60.0 frames a second over 5.0 s (1283557 shown in all) [22427.13] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22427.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22429.35] perf: 60.0 frames a second over 5.0 s (1283858 shown in all) [22431.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22431.72] cpu: in those 10.00 s, 188271 SVCs (18827 a second): 0x1b ArbitrateUnlock 46643, 0x0b SleepThread 45890, 0x1c WaitProcessWideKeyAtomic 45684, 0x1d SignalProcessWideKey 32955, 0x1a ArbitrateLock 9341, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22431.72] vulkan: 649186383 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 960087843 descriptor sets written, 338285179 reused; 361428590 draws kept the last one's shaders and pipeline (0 checked), 606484281 its targets [22431.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22431.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22431.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22431.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1509 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22431.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22431.72] vulkan: 128650415 rendering passes, 1282263 clear commands, 21922659 attachments cleared and 1061 left undefined by their load op [22431.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22431.72] vulkan: 9772 passes (21%) ended at buffer.c:2238 [22431.72] vulkan: 8185 passes (18%) ended at buffer.c:2334 [22431.72] vulkan: 6598 passes (14%) ended at render.c:232 [22431.72] vulkan: 1530 passes (3%) ended at cmd.c:534 [22431.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22431.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22431.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22431.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22434.35] perf: 60.0 frames a second over 5.0 s (1284158 shown in all) [22437.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22437.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22439.35] perf: 60.0 frames a second over 5.0 s (1284458 shown in all) [22441.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22441.72] cpu: in those 10.00 s, 188723 SVCs (18871 a second): 0x0b SleepThread 46977, 0x1b ArbitrateUnlock 46433, 0x1c WaitProcessWideKeyAtomic 45581, 0x1d SignalProcessWideKey 32827, 0x1a ArbitrateLock 9148, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22441.72] vulkan: 649456932 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 960479478 descriptor sets written, 338434642 reused; 361618493 draws kept the last one's shaders and pipeline (0 checked), 606739830 its targets [22441.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22441.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22441.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22441.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1491 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22441.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22441.72] vulkan: 128695424 rendering passes, 1282863 clear commands, 21931659 attachments cleared and 1061 left undefined by their load op [22441.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22441.72] vulkan: 8277 passes (18%) ended at buffer.c:2238 [22441.72] vulkan: 8221 passes (18%) ended at buffer.c:2334 [22441.72] vulkan: 6600 passes (15%) ended at render.c:232 [22441.72] vulkan: 1513 passes (3%) ended at cmd.c:534 [22441.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22441.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22441.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22441.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22444.35] perf: 60.0 frames a second over 5.0 s (1284758 shown in all) [22447.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22447.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22449.37] perf: 60.0 frames a second over 5.0 s (1285059 shown in all) [22451.71] nvn: 1285200 presents, 1285200 submissions [22451.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.00 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22451.72] cpu: in those 10.00 s, 187481 SVCs (18749 a second): 0x1b ArbitrateUnlock 46306, 0x0b SleepThread 46096, 0x1c WaitProcessWideKeyAtomic 45387, 0x1d SignalProcessWideKey 32642, 0x1a ArbitrateLock 9290, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22451.72] vulkan: 649727360 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 960870638 descriptor sets written, 338584338 reused; 361808452 draws kept the last one's shaders and pipeline (0 checked), 606995258 its targets [22451.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22451.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22451.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22451.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1597 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22451.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22451.72] vulkan: 128742290 rendering passes, 1283463 clear commands, 21940659 attachments cleared and 1061 left undefined by their load op [22451.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22451.72] vulkan: 10148 passes (22%) ended at buffer.c:2238 [22451.72] vulkan: 8174 passes (17%) ended at buffer.c:2334 [22451.72] vulkan: 6600 passes (14%) ended at render.c:232 [22451.72] vulkan: 1550 passes (3%) ended at cmd.c:534 [22451.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22451.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22451.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22451.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22454.37] perf: 60.0 frames a second over 5.0 s (1285359 shown in all) [22457.08] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22457.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22459.39] perf: 60.0 frames a second over 5.0 s (1285660 shown in all) [22461.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22461.72] cpu: in those 10.00 s, 188233 SVCs (18822 a second): 0x1b ArbitrateUnlock 46683, 0x0b SleepThread 45733, 0x1c WaitProcessWideKeyAtomic 45697, 0x1d SignalProcessWideKey 32987, 0x1a ArbitrateLock 9381, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [22461.72] vulkan: 649997947 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 961262075 descriptor sets written, 338734075 reused; 361998639 draws kept the last one's shaders and pipeline (0 checked), 607250845 its targets [22461.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22461.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22461.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22461.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1482 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22461.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22461.72] vulkan: 128788112 rendering passes, 1284063 clear commands, 21949659 attachments cleared and 1061 left undefined by their load op [22461.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22461.72] vulkan: 9099 passes (20%) ended at buffer.c:2238 [22461.72] vulkan: 8179 passes (18%) ended at buffer.c:2334 [22461.72] vulkan: 6600 passes (14%) ended at render.c:232 [22461.72] vulkan: 1549 passes (3%) ended at cmd.c:534 [22461.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22461.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22461.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22461.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22464.39] perf: 60.0 frames a second over 5.0 s (1285960 shown in all) [22467.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22467.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22469.39] perf: 60.0 frames a second over 5.0 s (1286260 shown in all) [22471.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22471.72] cpu: in those 10.00 s, 187135 SVCs (18714 a second): 0x1b ArbitrateUnlock 46325, 0x0b SleepThread 45818, 0x1c WaitProcessWideKeyAtomic 45380, 0x1d SignalProcessWideKey 32591, 0x1a ArbitrateLock 9260, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22471.72] vulkan: 650268347 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 961653819 descriptor sets written, 338883131 reused; 362188641 draws kept the last one's shaders and pipeline (0 checked), 607506245 its targets [22471.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22471.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22471.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22471.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1470 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22471.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22471.72] vulkan: 128836064 rendering passes, 1284663 clear commands, 21958659 attachments cleared and 1061 left undefined by their load op [22471.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22471.72] vulkan: 11258 passes (23%) ended at buffer.c:2238 [22471.72] vulkan: 8146 passes (17%) ended at buffer.c:2334 [22471.72] vulkan: 6600 passes (14%) ended at render.c:232 [22471.72] vulkan: 1550 passes (3%) ended at cmd.c:534 [22471.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22471.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22471.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22471.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22474.40] perf: 60.0 frames a second over 5.0 s (1286561 shown in all) [22477.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22477.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22479.42] perf: 60.0 frames a second over 5.0 s (1286862 shown in all) [22481.71] nvn: 1287000 presents, 1287000 submissions [22481.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.00 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [22481.72] cpu: in those 10.00 s, 188384 SVCs (18839 a second): 0x1b ArbitrateUnlock 46850, 0x1c WaitProcessWideKeyAtomic 45854, 0x0b SleepThread 45287, 0x1d SignalProcessWideKey 33166, 0x1a ArbitrateLock 9472, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [22481.72] vulkan: 650538142 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 962044336 descriptor sets written, 339032204 reused; 362377994 draws kept the last one's shaders and pipeline (0 checked), 607761040 its targets [22481.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22481.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22481.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22481.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1507 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22481.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22481.72] vulkan: 128883414 rendering passes, 1285263 clear commands, 21967659 attachments cleared and 1061 left undefined by their load op [22481.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22481.72] vulkan: 10644 passes (22%) ended at buffer.c:2238 [22481.72] vulkan: 8167 passes (17%) ended at buffer.c:2334 [22481.72] vulkan: 6598 passes (14%) ended at render.c:232 [22481.72] vulkan: 1551 passes (3%) ended at cmd.c:534 [22481.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22481.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22481.72] vulkan: 590 passes (1%) ended at buffer.c:2166 [22481.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22484.44] perf: 60.0 frames a second over 5.0 s (1287163 shown in all) [22487.03] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [22487.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22489.44] perf: 60.0 frames a second over 5.0 s (1287463 shown in all) [22491.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22491.72] cpu: in those 10.00 s, 188395 SVCs (18839 a second): 0x1b ArbitrateUnlock 46746, 0x1c WaitProcessWideKeyAtomic 45853, 0x0b SleepThread 45649, 0x1d SignalProcessWideKey 33121, 0x1a ArbitrateLock 9268, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22491.72] vulkan: 650808030 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 962434336 descriptor sets written, 339181980 reused; 362567482 draws kept the last one's shaders and pipeline (0 checked), 608015928 its targets [22491.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22491.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22491.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22491.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1578 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22491.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22491.72] vulkan: 128930407 rendering passes, 1285863 clear commands, 21976659 attachments cleared and 1061 left undefined by their load op [22491.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22491.72] vulkan: 10364 passes (22%) ended at buffer.c:2238 [22491.72] vulkan: 8162 passes (17%) ended at buffer.c:2334 [22491.72] vulkan: 6600 passes (14%) ended at render.c:232 [22491.72] vulkan: 1468 passes (3%) ended at cmd.c:534 [22491.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22491.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22491.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22491.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22494.45] perf: 60.0 frames a second over 5.0 s (1287764 shown in all) [22497.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22497.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22499.47] perf: 60.0 frames a second over 5.0 s (1288065 shown in all) [22501.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22501.72] cpu: in those 10.00 s, 189469 SVCs (18947 a second): 0x1b ArbitrateUnlock 46889, 0x0b SleepThread 46320, 0x1c WaitProcessWideKeyAtomic 45880, 0x1d SignalProcessWideKey 33133, 0x1a ArbitrateLock 9486, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22501.72] vulkan: 651078076 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 962825392 descriptor sets written, 339331016 reused; 362757071 draws kept the last one's shaders and pipeline (0 checked), 608270974 its targets [22501.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22501.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22501.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22501.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1857 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22501.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22501.72] vulkan: 128977943 rendering passes, 1286463 clear commands, 21985659 attachments cleared and 1061 left undefined by their load op [22501.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22501.72] vulkan: 10870 passes (23%) ended at buffer.c:2238 [22501.72] vulkan: 8153 passes (17%) ended at buffer.c:2334 [22501.72] vulkan: 6600 passes (14%) ended at render.c:232 [22501.72] vulkan: 1519 passes (3%) ended at cmd.c:534 [22501.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22501.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22501.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22501.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22504.47] perf: 60.0 frames a second over 5.0 s (1288365 shown in all) [22507.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22507.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22509.49] perf: 60.0 frames a second over 5.0 s (1288666 shown in all) [22511.72] nvn: 1288800 presents, 1288800 submissions [22511.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.18 s [22511.72] cpu: in those 10.00 s, 189088 SVCs (18908 a second): 0x1b ArbitrateUnlock 46927, 0x1c WaitProcessWideKeyAtomic 45963, 0x0b SleepThread 45919, 0x1d SignalProcessWideKey 33175, 0x1a ArbitrateLock 9344, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22511.72] vulkan: 651347975 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 963215996 descriptor sets written, 339480210 reused; 362946664 draws kept the last one's shaders and pipeline (0 checked), 608525873 its targets [22511.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22511.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22511.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22511.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1684 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22511.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22511.72] vulkan: 129024723 rendering passes, 1287063 clear commands, 21994659 attachments cleared and 1061 left undefined by their load op [22511.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22511.72] vulkan: 10044 passes (21%) ended at buffer.c:2238 [22511.72] vulkan: 8175 passes (17%) ended at buffer.c:2334 [22511.72] vulkan: 6600 passes (14%) ended at render.c:232 [22511.72] vulkan: 1563 passes (3%) ended at cmd.c:534 [22511.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22511.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22511.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22511.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22514.50] perf: 60.0 frames a second over 5.0 s (1288967 shown in all) [22516.98] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22516.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22519.52] perf: 60.0 frames a second over 5.0 s (1289268 shown in all) [22521.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22521.72] cpu: in those 10.00 s, 189080 SVCs (18908 a second): 0x1b ArbitrateUnlock 46723, 0x0b SleepThread 46581, 0x1c WaitProcessWideKeyAtomic 45724, 0x1d SignalProcessWideKey 32953, 0x1a ArbitrateLock 9340, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22521.72] vulkan: 651618574 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 963607316 descriptor sets written, 339630088 reused; 363136761 draws kept the last one's shaders and pipeline (0 checked), 608781472 its targets [22521.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22521.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22521.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22521.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1354 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22521.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22521.72] vulkan: 129070937 rendering passes, 1287663 clear commands, 22003659 attachments cleared and 1061 left undefined by their load op [22521.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22521.72] vulkan: 9504 passes (21%) ended at buffer.c:2238 [22521.72] vulkan: 8177 passes (18%) ended at buffer.c:2334 [22521.72] vulkan: 6600 passes (14%) ended at render.c:232 [22521.72] vulkan: 1536 passes (3%) ended at cmd.c:534 [22521.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22521.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22521.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22521.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22524.52] perf: 60.0 frames a second over 5.0 s (1289568 shown in all) [22526.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22526.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22529.52] perf: 60.0 frames a second over 5.0 s (1289868 shown in all) [22531.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22531.72] cpu: in those 10.00 s, 188780 SVCs (18878 a second): 0x1b ArbitrateUnlock 46786, 0x1c WaitProcessWideKeyAtomic 45933, 0x0b SleepThread 45894, 0x1d SignalProcessWideKey 33174, 0x1a ArbitrateLock 9232, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22531.72] vulkan: 651888924 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 963998876 descriptor sets written, 339779228 reused; 363326380 draws kept the last one's shaders and pipeline (0 checked), 609036822 its targets [22531.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22531.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22531.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22531.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1359 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22531.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22531.72] vulkan: 129117210 rendering passes, 1288263 clear commands, 22012659 attachments cleared and 1061 left undefined by their load op [22531.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22531.72] vulkan: 9575 passes (21%) ended at buffer.c:2238 [22531.72] vulkan: 8179 passes (18%) ended at buffer.c:2334 [22531.72] vulkan: 6600 passes (14%) ended at render.c:232 [22531.72] vulkan: 1522 passes (3%) ended at cmd.c:534 [22531.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22531.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22531.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22531.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22534.52] perf: 60.0 frames a second over 5.0 s (1290168 shown in all) [22536.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22536.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22539.54] perf: 60.0 frames a second over 5.0 s (1290469 shown in all) [22541.72] nvn: 1290600 presents, 1290600 submissions [22541.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22541.72] cpu: in those 10.00 s, 187376 SVCs (18737 a second): 0x1b ArbitrateUnlock 46447, 0x0b SleepThread 45615, 0x1c WaitProcessWideKeyAtomic 45469, 0x1d SignalProcessWideKey 32707, 0x1a ArbitrateLock 9376, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [22541.72] vulkan: 652159524 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 964390824 descriptor sets written, 339928480 reused; 363516019 draws kept the last one's shaders and pipeline (0 checked), 609292422 its targets [22541.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22541.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22541.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22541.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1402 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22541.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22541.72] vulkan: 129163362 rendering passes, 1288863 clear commands, 22021659 attachments cleared and 1061 left undefined by their load op [22541.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22541.72] vulkan: 9450 passes (20%) ended at buffer.c:2238 [22541.72] vulkan: 8159 passes (18%) ended at buffer.c:2334 [22541.72] vulkan: 6600 passes (14%) ended at render.c:232 [22541.72] vulkan: 1547 passes (3%) ended at cmd.c:534 [22541.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22541.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22541.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22541.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22544.54] perf: 60.0 frames a second over 5.0 s (1290769 shown in all) [22546.93] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22546.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22549.54] perf: 60.0 frames a second over 5.0 s (1291069 shown in all) [22551.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22551.72] cpu: in those 10.00 s, 187484 SVCs (18750 a second): 0x1b ArbitrateUnlock 46768, 0x1c WaitProcessWideKeyAtomic 45771, 0x0b SleepThread 44739, 0x1d SignalProcessWideKey 33068, 0x1a ArbitrateLock 9380, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22551.72] vulkan: 652429347 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 964780789 descriptor sets written, 340078161 reused; 363705394 draws kept the last one's shaders and pipeline (0 checked), 609547245 its targets [22551.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22551.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22551.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22551.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2035 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22551.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22551.72] vulkan: 129209815 rendering passes, 1289463 clear commands, 22030659 attachments cleared and 1061 left undefined by their load op [22551.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22551.72] vulkan: 9726 passes (21%) ended at buffer.c:2238 [22551.72] vulkan: 8186 passes (18%) ended at buffer.c:2334 [22551.72] vulkan: 6600 passes (14%) ended at render.c:232 [22551.72] vulkan: 1545 passes (3%) ended at cmd.c:534 [22551.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22551.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22551.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22551.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22554.55] perf: 60.0 frames a second over 5.0 s (1291370 shown in all) [22556.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22556.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22559.55] perf: 60.0 frames a second over 5.0 s (1291670 shown in all) [22561.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.49 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22561.72] cpu: in those 10.00 s, 187670 SVCs (18767 a second): 0x1b ArbitrateUnlock 46440, 0x0b SleepThread 45887, 0x1c WaitProcessWideKeyAtomic 45491, 0x1d SignalProcessWideKey 32736, 0x1a ArbitrateLock 9358, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22561.72] vulkan: 652699293 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 965171969 descriptor sets written, 340226873 reused; 363894943 draws kept the last one's shaders and pipeline (0 checked), 609802191 its targets [22561.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22561.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22561.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22561.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1353 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22561.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22561.72] vulkan: 129256797 rendering passes, 1290063 clear commands, 22039659 attachments cleared and 1061 left undefined by their load op [22561.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22561.72] vulkan: 10253 passes (22%) ended at buffer.c:2238 [22561.72] vulkan: 8157 passes (17%) ended at buffer.c:2334 [22561.72] vulkan: 6600 passes (14%) ended at render.c:232 [22561.72] vulkan: 1576 passes (3%) ended at cmd.c:534 [22561.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22561.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22561.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22561.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22564.57] perf: 60.0 frames a second over 5.0 s (1291971 shown in all) [22566.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22566.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22569.59] perf: 60.0 frames a second over 5.0 s (1292272 shown in all) [22571.72] nvn: 1292400 presents, 1292400 submissions [22571.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22571.72] cpu: in those 10.00 s, 186337 SVCs (18632 a second): 0x1b ArbitrateUnlock 46125, 0x0b SleepThread 45449, 0x1c WaitProcessWideKeyAtomic 45269, 0x1d SignalProcessWideKey 32480, 0x1a ArbitrateLock 9263, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [22571.72] vulkan: 652969829 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 965563396 descriptor sets written, 340376518 reused; 364085051 draws kept the last one's shaders and pipeline (0 checked), 610057727 its targets [22571.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22571.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22571.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22571.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1557 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22571.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22571.72] vulkan: 129303633 rendering passes, 1290663 clear commands, 22048659 attachments cleared and 1061 left undefined by their load op [22571.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22571.72] vulkan: 10143 passes (22%) ended at buffer.c:2238 [22571.72] vulkan: 8143 passes (17%) ended at buffer.c:2334 [22571.72] vulkan: 6600 passes (14%) ended at render.c:232 [22571.72] vulkan: 1553 passes (3%) ended at cmd.c:534 [22571.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22571.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22571.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22571.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22574.59] perf: 60.0 frames a second over 5.0 s (1292572 shown in all) [22576.88] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22576.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22579.59] perf: 60.0 frames a second over 5.0 s (1292872 shown in all) [22581.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22581.72] cpu: in those 10.00 s, 185983 SVCs (18600 a second): 0x1b ArbitrateUnlock 46160, 0x1c WaitProcessWideKeyAtomic 45179, 0x0b SleepThread 44960, 0x1d SignalProcessWideKey 32509, 0x1a ArbitrateLock 9416, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22581.72] vulkan: 653239867 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 965954167 descriptor sets written, 340525823 reused; 364274681 draws kept the last one's shaders and pipeline (0 checked), 610312765 its targets [22581.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22581.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22581.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22581.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1361 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22581.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22581.72] vulkan: 129351886 rendering passes, 1291263 clear commands, 22057659 attachments cleared and 1061 left undefined by their load op [22581.72] vulkan: 18000 passes (37%) ended at renderer.c:214 [22581.72] vulkan: 11588 passes (24%) ended at buffer.c:2238 [22581.72] vulkan: 8130 passes (17%) ended at buffer.c:2334 [22581.72] vulkan: 6598 passes (14%) ended at render.c:232 [22581.72] vulkan: 1541 passes (3%) ended at cmd.c:534 [22581.72] vulkan: 1200 passes (2%) ended at dma.c:143 [22581.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22581.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22581.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22584.59] perf: 60.0 frames a second over 5.0 s (1293172 shown in all) [22586.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22586.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22589.60] perf: 60.0 frames a second over 5.0 s (1293473 shown in all) [22591.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22591.72] cpu: in those 10.00 s, 186657 SVCs (18665 a second): 0x1b ArbitrateUnlock 46189, 0x0b SleepThread 45532, 0x1c WaitProcessWideKeyAtomic 45222, 0x1d SignalProcessWideKey 32482, 0x1a ArbitrateLock 9473, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22591.72] vulkan: 653510257 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 966345628 descriptor sets written, 340675142 reused; 364464488 draws kept the last one's shaders and pipeline (0 checked), 610568155 its targets [22591.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22591.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22591.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22591.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1355 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22591.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22591.72] vulkan: 129398248 rendering passes, 1291863 clear commands, 22066659 attachments cleared and 1061 left undefined by their load op [22591.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22591.72] vulkan: 9630 passes (21%) ended at buffer.c:2238 [22591.72] vulkan: 8177 passes (18%) ended at buffer.c:2334 [22591.72] vulkan: 6599 passes (14%) ended at render.c:232 [22591.72] vulkan: 1560 passes (3%) ended at cmd.c:534 [22591.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22591.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22591.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22591.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22594.62] perf: 60.0 frames a second over 5.0 s (1293774 shown in all) [22596.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22596.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22599.62] perf: 60.0 frames a second over 5.0 s (1294074 shown in all) [22601.72] nvn: 1294200 presents, 1294200 submissions [22601.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.00 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22601.72] cpu: in those 10.00 s, 186371 SVCs (18637 a second): 0x1b ArbitrateUnlock 46069, 0x0b SleepThread 45714, 0x1c WaitProcessWideKeyAtomic 45027, 0x1d SignalProcessWideKey 32284, 0x1a ArbitrateLock 9520, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22601.72] vulkan: 653780856 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 966737573 descriptor sets written, 340824395 reused; 364654580 draws kept the last one's shaders and pipeline (0 checked), 610823754 its targets [22601.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22601.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22601.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22601.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2268 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22601.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22601.72] vulkan: 129445619 rendering passes, 1292463 clear commands, 22075659 attachments cleared and 1061 left undefined by their load op [22601.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22601.72] vulkan: 10683 passes (23%) ended at buffer.c:2238 [22601.72] vulkan: 8155 passes (17%) ended at buffer.c:2334 [22601.72] vulkan: 6599 passes (14%) ended at render.c:232 [22601.72] vulkan: 1540 passes (3%) ended at cmd.c:534 [22601.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22601.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22601.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22601.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22604.64] perf: 60.0 frames a second over 5.0 s (1294375 shown in all) [22606.83] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22606.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22609.64] perf: 60.0 frames a second over 5.0 s (1294675 shown in all) [22611.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22611.72] cpu: in those 10.00 s, 185007 SVCs (18501 a second): 0x1b ArbitrateUnlock 46017, 0x1c WaitProcessWideKeyAtomic 45078, 0x0b SleepThread 44449, 0x1d SignalProcessWideKey 32355, 0x1a ArbitrateLock 9350, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22611.72] vulkan: 654051285 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 967129037 descriptor sets written, 340973789 reused; 364844274 draws kept the last one's shaders and pipeline (0 checked), 611079183 its targets [22611.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22611.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22611.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22611.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1490 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22611.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22611.72] vulkan: 129491116 rendering passes, 1293063 clear commands, 22084659 attachments cleared and 1061 left undefined by their load op [22611.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22611.72] vulkan: 8736 passes (19%) ended at buffer.c:2238 [22611.72] vulkan: 8201 passes (18%) ended at buffer.c:2334 [22611.72] vulkan: 6600 passes (15%) ended at render.c:232 [22611.72] vulkan: 1562 passes (3%) ended at cmd.c:534 [22611.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22611.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22611.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22611.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22614.65] perf: 60.0 frames a second over 5.0 s (1294976 shown in all) [22616.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22616.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22619.67] perf: 60.0 frames a second over 5.0 s (1295277 shown in all) [22621.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22621.72] cpu: in those 10.00 s, 186027 SVCs (18603 a second): 0x1b ArbitrateUnlock 46072, 0x0b SleepThread 45376, 0x1c WaitProcessWideKeyAtomic 45072, 0x1d SignalProcessWideKey 32338, 0x1a ArbitrateLock 9411, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22621.72] vulkan: 654321787 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 967520742 descriptor sets written, 341123088 reused; 365034137 draws kept the last one's shaders and pipeline (0 checked), 611334685 its targets [22621.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22621.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22621.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22621.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1497 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22621.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22621.72] vulkan: 129537688 rendering passes, 1293663 clear commands, 22093659 attachments cleared and 1061 left undefined by their load op [22621.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22621.72] vulkan: 9906 passes (21%) ended at buffer.c:2238 [22621.72] vulkan: 8159 passes (18%) ended at buffer.c:2334 [22621.72] vulkan: 6600 passes (14%) ended at render.c:232 [22621.72] vulkan: 1550 passes (3%) ended at cmd.c:534 [22621.72] vulkan: 1160 passes (2%) ended at dma.c:143 [22621.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22621.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22621.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22624.67] perf: 60.0 frames a second over 5.0 s (1295577 shown in all) [22626.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22626.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22629.69] perf: 60.0 frames a second over 5.0 s (1295878 shown in all) [22631.72] nvn: 1296000 presents, 1296000 submissions [22631.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22631.72] cpu: in those 10.00 s, 184653 SVCs (18465 a second): 0x1b ArbitrateUnlock 45801, 0x1c WaitProcessWideKeyAtomic 44878, 0x0b SleepThread 44702, 0x1d SignalProcessWideKey 32147, 0x1a ArbitrateLock 9367, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22631.72] vulkan: 654592136 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 967912032 descriptor sets written, 341272496 reused; 365223928 draws kept the last one's shaders and pipeline (0 checked), 611590034 its targets [22631.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22631.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22631.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22631.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1934 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22631.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22631.72] vulkan: 129584902 rendering passes, 1294263 clear commands, 22102659 attachments cleared and 1061 left undefined by their load op [22631.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22631.72] vulkan: 10511 passes (22%) ended at buffer.c:2238 [22631.72] vulkan: 8179 passes (17%) ended at buffer.c:2334 [22631.72] vulkan: 6600 passes (14%) ended at render.c:232 [22631.72] vulkan: 1528 passes (3%) ended at cmd.c:534 [22631.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22631.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22631.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22631.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22634.69] perf: 60.0 frames a second over 5.0 s (1296178 shown in all) [22636.78] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22636.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22639.70] perf: 60.0 frames a second over 5.0 s (1296479 shown in all) [22641.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22641.72] cpu: in those 10.00 s, 185805 SVCs (18580 a second): 0x1b ArbitrateUnlock 45867, 0x0b SleepThread 45702, 0x1c WaitProcessWideKeyAtomic 44926, 0x1d SignalProcessWideKey 32202, 0x1a ArbitrateLock 9351, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22641.72] vulkan: 654862735 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 968303392 descriptor sets written, 341422334 reused; 365414128 draws kept the last one's shaders and pipeline (0 checked), 611845633 its targets [22641.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22641.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22641.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22641.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1372 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22641.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22641.72] vulkan: 129630298 rendering passes, 1294863 clear commands, 22111659 attachments cleared and 1061 left undefined by their load op [22641.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22641.72] vulkan: 8657 passes (19%) ended at buffer.c:2238 [22641.72] vulkan: 8192 passes (18%) ended at buffer.c:2334 [22641.72] vulkan: 6600 passes (15%) ended at render.c:232 [22641.72] vulkan: 1550 passes (3%) ended at cmd.c:534 [22641.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22641.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22641.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22641.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22644.70] perf: 60.0 frames a second over 5.0 s (1296779 shown in all) [22646.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22646.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22649.72] perf: 60.0 frames a second over 5.0 s (1297080 shown in all) [22651.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22651.72] cpu: in those 10.00 s, 186258 SVCs (18626 a second): 0x0b SleepThread 46162, 0x1b ArbitrateUnlock 45865, 0x1c WaitProcessWideKeyAtomic 44974, 0x1d SignalProcessWideKey 32184, 0x1a ArbitrateLock 9312, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22651.72] vulkan: 655133144 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 968695027 descriptor sets written, 341571517 reused; 365604155 draws kept the last one's shaders and pipeline (0 checked), 612101042 its targets [22651.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22651.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22651.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22651.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1565 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22651.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22651.72] vulkan: 129675468 rendering passes, 1295463 clear commands, 22120659 attachments cleared and 1061 left undefined by their load op [22651.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22651.72] vulkan: 8454 passes (19%) ended at buffer.c:2238 [22651.72] vulkan: 8196 passes (18%) ended at buffer.c:2334 [22651.72] vulkan: 6600 passes (15%) ended at render.c:232 [22651.72] vulkan: 1559 passes (3%) ended at cmd.c:534 [22651.72] vulkan: 1164 passes (3%) ended at dma.c:143 [22651.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22651.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22651.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22654.74] perf: 60.0 frames a second over 5.0 s (1297381 shown in all) [22656.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22656.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22659.75] perf: 60.0 frames a second over 5.0 s (1297682 shown in all) [22661.72] nvn: 1297800 presents, 1297800 submissions [22661.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.00 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22661.72] cpu: in those 10.00 s, 186188 SVCs (18618 a second): 0x0b SleepThread 45939, 0x1b ArbitrateUnlock 45935, 0x1c WaitProcessWideKeyAtomic 45096, 0x1d SignalProcessWideKey 32318, 0x1a ArbitrateLock 9137, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22661.72] vulkan: 655403116 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 969086130 descriptor sets written, 341720358 reused; 365793756 draws kept the last one's shaders and pipeline (0 checked), 612356014 its targets [22661.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22661.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22661.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22661.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1647 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22661.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22661.72] vulkan: 129722445 rendering passes, 1296063 clear commands, 22129659 attachments cleared and 1061 left undefined by their load op [22661.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22661.72] vulkan: 10305 passes (22%) ended at buffer.c:2238 [22661.72] vulkan: 8160 passes (17%) ended at buffer.c:2334 [22661.72] vulkan: 6600 passes (14%) ended at render.c:232 [22661.72] vulkan: 1545 passes (3%) ended at cmd.c:534 [22661.72] vulkan: 1174 passes (2%) ended at dma.c:143 [22661.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22661.72] vulkan: 593 passes (1%) ended at buffer.c:2166 [22661.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22664.77] perf: 60.0 frames a second over 5.0 s (1297983 shown in all) [22666.73] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [22666.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22669.79] perf: 60.0 frames a second over 5.0 s (1298284 shown in all) [22671.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22671.72] cpu: in those 10.00 s, 186009 SVCs (18602 a second): 0x1b ArbitrateUnlock 46133, 0x1c WaitProcessWideKeyAtomic 45217, 0x0b SleepThread 45000, 0x1d SignalProcessWideKey 32512, 0x1a ArbitrateLock 9390, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22671.72] vulkan: 655672911 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 969476032 descriptor sets written, 341870046 reused; 365983042 draws kept the last one's shaders and pipeline (0 checked), 612610809 its targets [22671.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22671.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22671.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22671.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1651 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22671.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22671.72] vulkan: 129769301 rendering passes, 1296663 clear commands, 22138659 attachments cleared and 1061 left undefined by their load op [22671.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22671.72] vulkan: 10199 passes (22%) ended at buffer.c:2238 [22671.72] vulkan: 8165 passes (17%) ended at buffer.c:2334 [22671.72] vulkan: 6600 passes (14%) ended at render.c:232 [22671.72] vulkan: 1495 passes (3%) ended at cmd.c:534 [22671.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22671.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22671.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22671.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22674.80] perf: 60.0 frames a second over 5.0 s (1298585 shown in all) [22676.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22676.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22679.80] perf: 60.0 frames a second over 5.0 s (1298885 shown in all) [22681.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22681.72] cpu: in those 10.00 s, 186559 SVCs (18656 a second): 0x0b SleepThread 46058, 0x1b ArbitrateUnlock 46052, 0x1c WaitProcessWideKeyAtomic 45067, 0x1d SignalProcessWideKey 32285, 0x1a ArbitrateLock 9347, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [22681.72] vulkan: 655942704 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 969866893 descriptor sets written, 342018771 reused; 366172589 draws kept the last one's shaders and pipeline (0 checked), 612865602 its targets [22681.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22681.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22681.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22681.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1620 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22681.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22681.72] vulkan: 129815149 rendering passes, 1297263 clear commands, 22147659 attachments cleared and 1061 left undefined by their load op [22681.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22681.72] vulkan: 9136 passes (20%) ended at buffer.c:2238 [22681.72] vulkan: 8172 passes (18%) ended at buffer.c:2334 [22681.72] vulkan: 6600 passes (14%) ended at render.c:232 [22681.72] vulkan: 1545 passes (3%) ended at cmd.c:534 [22681.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22681.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22681.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22681.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22684.82] perf: 60.0 frames a second over 5.0 s (1299186 shown in all) [22686.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22686.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22689.82] perf: 60.0 frames a second over 5.0 s (1299486 shown in all) [22691.72] nvn: 1299600 presents, 1299600 submissions [22691.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.00 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [22691.72] cpu: in those 10.00 s, 185522 SVCs (18551 a second): 0x1b ArbitrateUnlock 45939, 0x0b SleepThread 45267, 0x1c WaitProcessWideKeyAtomic 44912, 0x1d SignalProcessWideKey 32167, 0x1a ArbitrateLock 9477, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22691.72] vulkan: 656212958 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 970258130 descriptor sets written, 342168042 reused; 366362224 draws kept the last one's shaders and pipeline (0 checked), 613120856 its targets [22691.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22691.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22691.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22691.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1358 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22691.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22691.72] vulkan: 129862219 rendering passes, 1297863 clear commands, 22156659 attachments cleared and 1061 left undefined by their load op [22691.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22691.72] vulkan: 10371 passes (22%) ended at buffer.c:2238 [22691.72] vulkan: 8173 passes (17%) ended at buffer.c:2334 [22691.72] vulkan: 6600 passes (14%) ended at render.c:232 [22691.72] vulkan: 1530 passes (3%) ended at cmd.c:534 [22691.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22691.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22691.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22691.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22694.84] perf: 60.0 frames a second over 5.0 s (1299787 shown in all) [22696.68] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22696.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22699.84] perf: 60.0 frames a second over 5.0 s (1300087 shown in all) [22701.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.86 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22701.72] cpu: in those 10.00 s, 185842 SVCs (18585 a second): 0x1b ArbitrateUnlock 45959, 0x0b SleepThread 45375, 0x1c WaitProcessWideKeyAtomic 45119, 0x1d SignalProcessWideKey 32380, 0x1a ArbitrateLock 9251, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22701.72] vulkan: 656483405 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 970649340 descriptor sets written, 342317726 reused; 366552180 draws kept the last one's shaders and pipeline (0 checked), 613376303 its targets [22701.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22701.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22701.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22701.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1370 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22701.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22701.72] vulkan: 129908103 rendering passes, 1298463 clear commands, 22165659 attachments cleared and 1061 left undefined by their load op [22701.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22701.72] vulkan: 9140 passes (20%) ended at buffer.c:2238 [22701.72] vulkan: 8186 passes (18%) ended at buffer.c:2334 [22701.72] vulkan: 6599 passes (14%) ended at render.c:232 [22701.72] vulkan: 1562 passes (3%) ended at cmd.c:534 [22701.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22701.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22701.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22701.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22704.85] perf: 60.0 frames a second over 5.0 s (1300388 shown in all) [22706.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22706.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22709.85] perf: 60.0 frames a second over 5.0 s (1300688 shown in all) [22711.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22711.72] cpu: in those 10.00 s, 186396 SVCs (18640 a second): 0x1b ArbitrateUnlock 45998, 0x0b SleepThread 45976, 0x1c WaitProcessWideKeyAtomic 45101, 0x1d SignalProcessWideKey 32343, 0x1a ArbitrateLock 9219, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22711.72] vulkan: 656754004 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 971041150 descriptor sets written, 342467114 reused; 366741851 draws kept the last one's shaders and pipeline (0 checked), 613631902 its targets [22711.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22711.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22711.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22711.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1615 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22711.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22711.72] vulkan: 129953303 rendering passes, 1299063 clear commands, 22174659 attachments cleared and 1061 left undefined by their load op [22711.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22711.72] vulkan: 8452 passes (19%) ended at buffer.c:2238 [22711.72] vulkan: 8208 passes (18%) ended at buffer.c:2334 [22711.72] vulkan: 6600 passes (15%) ended at render.c:232 [22711.72] vulkan: 1542 passes (3%) ended at cmd.c:534 [22711.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22711.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22711.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22711.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22714.87] perf: 60.0 frames a second over 5.0 s (1300989 shown in all) [22716.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22716.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22719.87] perf: 60.0 frames a second over 5.0 s (1301289 shown in all) [22721.72] nvn: 1301400 presents, 1301400 submissions [22721.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 12.00 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22721.72] cpu: in those 10.00 s, 186008 SVCs (18600 a second): 0x0b SleepThread 46057, 0x1b ArbitrateUnlock 45863, 0x1c WaitProcessWideKeyAtomic 44849, 0x1d SignalProcessWideKey 32047, 0x1a ArbitrateLock 9433, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22721.72] vulkan: 657024603 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 971433097 descriptor sets written, 342616365 reused; 366931992 draws kept the last one's shaders and pipeline (0 checked), 613887501 its targets [22721.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22721.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22721.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22721.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1532 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22721.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22721.72] vulkan: 129999953 rendering passes, 1299663 clear commands, 22183659 attachments cleared and 1061 left undefined by their load op [22721.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22721.72] vulkan: 9901 passes (21%) ended at buffer.c:2238 [22721.72] vulkan: 8182 passes (18%) ended at buffer.c:2334 [22721.72] vulkan: 6600 passes (14%) ended at render.c:232 [22721.72] vulkan: 1575 passes (3%) ended at cmd.c:534 [22721.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22721.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22721.72] vulkan: 592 passes (1%) ended at buffer.c:2166 [22721.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22724.87] perf: 60.0 frames a second over 5.0 s (1301589 shown in all) [22726.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22726.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22729.89] perf: 60.0 frames a second over 5.0 s (1301890 shown in all) [22731.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22731.72] cpu: in those 10.00 s, 185127 SVCs (18512 a second): 0x0b SleepThread 45956, 0x1b ArbitrateUnlock 45557, 0x1c WaitProcessWideKeyAtomic 44713, 0x1d SignalProcessWideKey 31943, 0x1a ArbitrateLock 9197, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22731.72] vulkan: 657294861 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 971824230 descriptor sets written, 342765748 reused; 367121851 draws kept the last one's shaders and pipeline (0 checked), 614142759 its targets [22731.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22731.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22731.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22731.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1666 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22731.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22731.72] vulkan: 130047631 rendering passes, 1300263 clear commands, 22192659 attachments cleared and 1061 left undefined by their load op [22731.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22731.72] vulkan: 10973 passes (23%) ended at buffer.c:2238 [22731.72] vulkan: 8144 passes (17%) ended at buffer.c:2334 [22731.72] vulkan: 6600 passes (14%) ended at render.c:232 [22731.72] vulkan: 1567 passes (3%) ended at cmd.c:534 [22731.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22731.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22731.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22731.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22734.90] perf: 60.0 frames a second over 5.0 s (1302191 shown in all) [22736.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22736.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22739.90] perf: 60.0 frames a second over 5.0 s (1302491 shown in all) [22741.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22741.72] cpu: in those 10.00 s, 185175 SVCs (18518 a second): 0x1b ArbitrateUnlock 45765, 0x0b SleepThread 45464, 0x1c WaitProcessWideKeyAtomic 44802, 0x1d SignalProcessWideKey 32018, 0x1a ArbitrateLock 9367, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22741.72] vulkan: 657565403 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 972216011 descriptor sets written, 342915051 reused; 367311993 draws kept the last one's shaders and pipeline (0 checked), 614398301 its targets [22741.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22741.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22741.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22741.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1541 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22741.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22741.72] vulkan: 130094139 rendering passes, 1300863 clear commands, 22201659 attachments cleared and 1061 left undefined by their load op [22741.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22741.72] vulkan: 9786 passes (21%) ended at buffer.c:2238 [22741.72] vulkan: 8165 passes (18%) ended at buffer.c:2334 [22741.72] vulkan: 6600 passes (14%) ended at render.c:232 [22741.72] vulkan: 1563 passes (3%) ended at cmd.c:534 [22741.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22741.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22741.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22741.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22744.90] perf: 60.0 frames a second over 5.0 s (1302791 shown in all) [22746.63] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22746.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22749.90] perf: 60.0 frames a second over 5.0 s (1303091 shown in all) [22751.72] nvn: 1303200 presents, 1303200 submissions [22751.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.40 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22751.72] cpu: in those 10.00 s, 185065 SVCs (18506 a second): 0x0b SleepThread 45912, 0x1b ArbitrateUnlock 45570, 0x1c WaitProcessWideKeyAtomic 44669, 0x1d SignalProcessWideKey 31837, 0x1a ArbitrateLock 9318, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22751.72] vulkan: 657835841 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 972607398 descriptor sets written, 343064540 reused; 367502037 draws kept the last one's shaders and pipeline (0 checked), 614653739 its targets [22751.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22751.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22751.72] vulkan: memory used and budgeted: heap 0 352 of 15501 MB (352 ours), heap 1 6514 of 14175 MB (6048 ours) [22751.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1395 buffers (9 MB); 2977 of 14175 MB in use as they count it, 0 MB freed for the budget so far [22751.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22751.72] vulkan: 130140242 rendering passes, 1301463 clear commands, 22210659 attachments cleared and 1061 left undefined by their load op [22751.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22751.72] vulkan: 9371 passes (20%) ended at buffer.c:2238 [22751.72] vulkan: 8174 passes (18%) ended at buffer.c:2334 [22751.72] vulkan: 6600 passes (14%) ended at render.c:232 [22751.72] vulkan: 1568 passes (3%) ended at cmd.c:534 [22751.72] vulkan: 1194 passes (3%) ended at dma.c:143 [22751.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22751.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22751.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22754.92] perf: 60.0 frames a second over 5.0 s (1303392 shown in all) [22756.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22756.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22759.92] perf: 60.0 frames a second over 5.0 s (1303692 shown in all) [22761.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.55 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22761.72] cpu: in those 10.00 s, 184666 SVCs (18466 a second): 0x1b ArbitrateUnlock 45846, 0x1c WaitProcessWideKeyAtomic 45020, 0x0b SleepThread 44528, 0x1d SignalProcessWideKey 32290, 0x1a ArbitrateLock 9223, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22761.72] vulkan: 658106441 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 972998775 descriptor sets written, 343214363 reused; 367692235 draws kept the last one's shaders and pipeline (0 checked), 614909339 its targets [22761.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22761.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22761.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22761.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2079 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22761.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22761.72] vulkan: 130187131 rendering passes, 1302063 clear commands, 22219659 attachments cleared and 1061 left undefined by their load op [22761.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22761.72] vulkan: 10134 passes (22%) ended at buffer.c:2238 [22761.72] vulkan: 8174 passes (17%) ended at buffer.c:2334 [22761.72] vulkan: 6599 passes (14%) ended at render.c:232 [22761.72] vulkan: 1589 passes (3%) ended at cmd.c:534 [22761.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22761.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22761.72] vulkan: 593 passes (1%) ended at buffer.c:2166 [22761.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22764.92] perf: 60.0 frames a second over 5.0 s (1303992 shown in all) [22766.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22766.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22769.94] perf: 60.0 frames a second over 5.0 s (1304293 shown in all) [22771.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.56 s (96%); the busiest: thread 80 'MainThread' 3.39 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22771.72] cpu: in those 10.00 s, 185990 SVCs (18599 a second): 0x1b ArbitrateUnlock 46004, 0x0b SleepThread 45496, 0x1c WaitProcessWideKeyAtomic 45041, 0x1d SignalProcessWideKey 32276, 0x1a ArbitrateLock 9415, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22771.72] vulkan: 658377041 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 973390463 descriptor sets written, 343363875 reused; 367882432 draws kept the last one's shaders and pipeline (0 checked), 615164939 its targets [22771.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22771.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22771.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22771.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2039 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22771.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22771.72] vulkan: 130233245 rendering passes, 1302663 clear commands, 22228659 attachments cleared and 1061 left undefined by their load op [22771.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22771.72] vulkan: 9357 passes (20%) ended at buffer.c:2238 [22771.72] vulkan: 8197 passes (18%) ended at buffer.c:2334 [22771.72] vulkan: 6600 passes (14%) ended at render.c:232 [22771.72] vulkan: 1571 passes (3%) ended at cmd.c:534 [22771.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22771.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22771.72] vulkan: 589 passes (1%) ended at buffer.c:2166 [22771.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22774.94] perf: 60.0 frames a second over 5.0 s (1304593 shown in all) [22776.58] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 4.2), on to the display in 46.6 ms (45.6 to 47.2), 49.8 ms in all (49.6 to 50.0) [22776.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22779.95] perf: 60.0 frames a second over 5.0 s (1304894 shown in all) [22781.72] nvn: 1305000 presents, 1305000 submissions [22781.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.63 s (96%); the busiest: thread 80 'MainThread' 3.40 s, thread 86 'Job.Worker 0' 1.54 s, thread 87 'Job.Worker 1' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22781.72] cpu: in those 10.00 s, 186371 SVCs (18637 a second): 0x1b ArbitrateUnlock 46038, 0x0b SleepThread 45772, 0x1c WaitProcessWideKeyAtomic 45098, 0x1d SignalProcessWideKey 32378, 0x1a ArbitrateLock 9326, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22781.72] vulkan: 658647349 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 973782170 descriptor sets written, 343512784 reused; 368072345 draws kept the last one's shaders and pipeline (0 checked), 615420247 its targets [22781.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22781.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22781.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22781.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1399 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22781.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22781.72] vulkan: 130279778 rendering passes, 1303263 clear commands, 22237659 attachments cleared and 1061 left undefined by their load op [22781.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22781.72] vulkan: 9766 passes (21%) ended at buffer.c:2238 [22781.72] vulkan: 8189 passes (18%) ended at buffer.c:2334 [22781.72] vulkan: 6599 passes (14%) ended at render.c:232 [22781.72] vulkan: 1586 passes (3%) ended at cmd.c:534 [22781.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22781.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22781.72] vulkan: 593 passes (1%) ended at buffer.c:2166 [22781.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22784.97] perf: 60.0 frames a second over 5.0 s (1305195 shown in all) [22786.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.3), on to the display in 46.6 ms (45.4 to 47.2), 49.8 ms in all (49.6 to 50.0) [22786.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22789.97] perf: 60.0 frames a second over 5.0 s (1305495 shown in all) [22791.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22791.72] cpu: in those 10.00 s, 185571 SVCs (18558 a second): 0x1b ArbitrateUnlock 45855, 0x0b SleepThread 45535, 0x1c WaitProcessWideKeyAtomic 44867, 0x1d SignalProcessWideKey 32119, 0x1a ArbitrateLock 9444, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [22791.72] vulkan: 658917396 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 974172490 descriptor sets written, 343662558 reused; 368261441 draws kept the last one's shaders and pipeline (0 checked), 615675294 its targets [22791.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22791.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22791.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22791.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1470 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22791.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22791.72] vulkan: 130326821 rendering passes, 1303863 clear commands, 22246659 attachments cleared and 1061 left undefined by their load op [22791.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22791.72] vulkan: 10321 passes (22%) ended at buffer.c:2238 [22791.72] vulkan: 8169 passes (17%) ended at buffer.c:2334 [22791.72] vulkan: 6600 passes (14%) ended at render.c:232 [22791.72] vulkan: 1562 passes (3%) ended at cmd.c:534 [22791.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22791.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22791.72] vulkan: 591 passes (1%) ended at buffer.c:2166 [22791.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22794.97] perf: 60.0 frames a second over 5.0 s (1305795 shown in all) [22796.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22796.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22799.99] perf: 60.0 frames a second over 5.0 s (1306096 shown in all) [22801.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22801.72] cpu: in those 10.00 s, 185802 SVCs (18579 a second): 0x1b ArbitrateUnlock 45907, 0x0b SleepThread 45667, 0x1c WaitProcessWideKeyAtomic 44910, 0x1d SignalProcessWideKey 32172, 0x1a ArbitrateLock 9389, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22801.72] vulkan: 659187222 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 974562463 descriptor sets written, 343812237 reused; 368450655 draws kept the last one's shaders and pipeline (0 checked), 615930120 its targets [22801.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22801.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22801.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22801.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1839 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22801.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22801.72] vulkan: 130374194 rendering passes, 1304463 clear commands, 22255659 attachments cleared and 1061 left undefined by their load op [22801.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22801.72] vulkan: 10662 passes (23%) ended at buffer.c:2238 [22801.72] vulkan: 8167 passes (17%) ended at buffer.c:2334 [22801.72] vulkan: 6600 passes (14%) ended at render.c:232 [22801.72] vulkan: 1548 passes (3%) ended at cmd.c:534 [22801.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22801.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22801.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22801.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22804.99] perf: 60.0 frames a second over 5.0 s (1306396 shown in all) [22806.53] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22806.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22810.00] perf: 60.0 frames a second over 5.0 s (1306697 shown in all) [22811.72] nvn: 1306800 presents, 1306800 submissions [22811.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [22811.72] cpu: in those 10.00 s, 185569 SVCs (18558 a second): 0x1b ArbitrateUnlock 45868, 0x0b SleepThread 45466, 0x1c WaitProcessWideKeyAtomic 44919, 0x1d SignalProcessWideKey 32143, 0x1a ArbitrateLock 9413, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22811.72] vulkan: 659457699 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 974954057 descriptor sets written, 343961597 reused; 368640733 draws kept the last one's shaders and pipeline (0 checked), 616185597 its targets [22811.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22811.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22811.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22811.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1705 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22811.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22811.72] vulkan: 130421938 rendering passes, 1305063 clear commands, 22264659 attachments cleared and 1061 left undefined by their load op [22811.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22811.72] vulkan: 11067 passes (23%) ended at buffer.c:2238 [22811.72] vulkan: 8133 passes (17%) ended at buffer.c:2334 [22811.72] vulkan: 6599 passes (14%) ended at render.c:232 [22811.72] vulkan: 1549 passes (3%) ended at cmd.c:534 [22811.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22811.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22811.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22811.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22815.02] perf: 60.0 frames a second over 5.0 s (1306998 shown in all) [22816.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22816.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22820.02] perf: 60.0 frames a second over 5.0 s (1307298 shown in all) [22821.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.20 s [22821.72] cpu: in those 10.00 s, 185324 SVCs (18533 a second): 0x1b ArbitrateUnlock 45996, 0x1c WaitProcessWideKeyAtomic 45104, 0x0b SleepThread 44844, 0x1d SignalProcessWideKey 32391, 0x1a ArbitrateLock 9233, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [22821.72] vulkan: 659727736 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 975344819 descriptor sets written, 344110909 reused; 368830367 draws kept the last one's shaders and pipeline (0 checked), 616440634 its targets [22821.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22821.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22821.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22821.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1375 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22821.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22821.72] vulkan: 130467598 rendering passes, 1305663 clear commands, 22273659 attachments cleared and 1061 left undefined by their load op [22821.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22821.72] vulkan: 8946 passes (20%) ended at buffer.c:2238 [22821.72] vulkan: 8200 passes (18%) ended at buffer.c:2334 [22821.72] vulkan: 6600 passes (14%) ended at render.c:232 [22821.72] vulkan: 1523 passes (3%) ended at cmd.c:534 [22821.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22821.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22821.72] vulkan: 591 passes (1%) ended at buffer.c:2166 [22821.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22825.04] perf: 60.0 frames a second over 5.0 s (1307599 shown in all) [22826.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22826.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22830.04] perf: 60.0 frames a second over 5.0 s (1307899 shown in all) [22831.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22831.72] cpu: in those 10.00 s, 184567 SVCs (18456 a second): 0x1b ArbitrateUnlock 45740, 0x0b SleepThread 44936, 0x1c WaitProcessWideKeyAtomic 44779, 0x1d SignalProcessWideKey 32102, 0x1a ArbitrateLock 9252, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22831.72] vulkan: 659998334 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 975736277 descriptor sets written, 344260647 reused; 369020432 draws kept the last one's shaders and pipeline (0 checked), 616696232 its targets [22831.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22831.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22831.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22831.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1661 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22831.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22831.72] vulkan: 130514129 rendering passes, 1306263 clear commands, 22282659 attachments cleared and 1061 left undefined by their load op [22831.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22831.72] vulkan: 9834 passes (21%) ended at buffer.c:2238 [22831.72] vulkan: 8148 passes (18%) ended at buffer.c:2334 [22831.72] vulkan: 6599 passes (14%) ended at render.c:232 [22831.72] vulkan: 1557 passes (3%) ended at cmd.c:534 [22831.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22831.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22831.72] vulkan: 593 passes (1%) ended at buffer.c:2166 [22831.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22835.05] perf: 60.0 frames a second over 5.0 s (1308200 shown in all) [22836.48] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22836.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22840.05] perf: 60.0 frames a second over 5.0 s (1308500 shown in all) [22841.72] nvn: 1308600 presents, 1308600 submissions [22841.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22841.72] cpu: in those 10.00 s, 185669 SVCs (18567 a second): 0x1b ArbitrateUnlock 45900, 0x0b SleepThread 45518, 0x1c WaitProcessWideKeyAtomic 45078, 0x1d SignalProcessWideKey 32432, 0x1a ArbitrateLock 8982, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22841.72] vulkan: 660268727 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 976127986 descriptor sets written, 344409724 reused; 369210113 draws kept the last one's shaders and pipeline (0 checked), 616951625 its targets [22841.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22841.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22841.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22841.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2026 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22841.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22841.72] vulkan: 130560411 rendering passes, 1306863 clear commands, 22291659 attachments cleared and 1061 left undefined by their load op [22841.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22841.72] vulkan: 9573 passes (21%) ended at buffer.c:2238 [22841.72] vulkan: 8175 passes (18%) ended at buffer.c:2334 [22841.72] vulkan: 6600 passes (14%) ended at render.c:232 [22841.72] vulkan: 1538 passes (3%) ended at cmd.c:534 [22841.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22841.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22841.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22841.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22845.07] perf: 60.0 frames a second over 5.0 s (1308801 shown in all) [22846.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22846.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22850.09] perf: 60.0 frames a second over 5.0 s (1309102 shown in all) [22851.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22851.72] cpu: in those 10.00 s, 186645 SVCs (18663 a second): 0x1b ArbitrateUnlock 46084, 0x0b SleepThread 45988, 0x1c WaitProcessWideKeyAtomic 45053, 0x1d SignalProcessWideKey 32375, 0x1a ArbitrateLock 9388, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22851.72] vulkan: 660538356 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 976517729 descriptor sets written, 344559239 reused; 369399206 draws kept the last one's shaders and pipeline (0 checked), 617206254 its targets [22851.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22851.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22851.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22851.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1630 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22851.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22851.72] vulkan: 130607096 rendering passes, 1307463 clear commands, 22300659 attachments cleared and 1061 left undefined by their load op [22851.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22851.72] vulkan: 9964 passes (21%) ended at buffer.c:2238 [22851.72] vulkan: 8175 passes (18%) ended at buffer.c:2334 [22851.72] vulkan: 6600 passes (14%) ended at render.c:232 [22851.72] vulkan: 1546 passes (3%) ended at cmd.c:534 [22851.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22851.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22851.72] vulkan: 600 passes (1%) ended at buffer.c:2166 [22851.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22855.09] perf: 60.0 frames a second over 5.0 s (1309402 shown in all) [22856.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22856.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22860.10] perf: 60.0 frames a second over 5.0 s (1309703 shown in all) [22861.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.84 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.18 s [22861.72] cpu: in those 10.00 s, 186595 SVCs (18660 a second): 0x1b ArbitrateUnlock 46056, 0x0b SleepThread 45993, 0x1c WaitProcessWideKeyAtomic 45084, 0x1d SignalProcessWideKey 32301, 0x1a ArbitrateLock 9400, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22861.72] vulkan: 660808134 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 976907582 descriptor sets written, 344708942 reused; 369588642 draws kept the last one's shaders and pipeline (0 checked), 617461032 its targets [22861.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22861.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22861.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22861.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1645 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22861.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22861.72] vulkan: 130653088 rendering passes, 1308063 clear commands, 22309659 attachments cleared and 1061 left undefined by their load op [22861.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22861.72] vulkan: 9226 passes (20%) ended at buffer.c:2238 [22861.72] vulkan: 8207 passes (18%) ended at buffer.c:2334 [22861.72] vulkan: 6600 passes (14%) ended at render.c:232 [22861.72] vulkan: 1560 passes (3%) ended at cmd.c:534 [22861.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22861.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22861.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22861.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22865.10] perf: 60.0 frames a second over 5.0 s (1310003 shown in all) [22866.43] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22866.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22870.10] perf: 60.0 frames a second over 5.0 s (1310303 shown in all) [22871.72] nvn: 1310400 presents, 1310400 submissions [22871.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [22871.72] cpu: in those 10.00 s, 187250 SVCs (18725 a second): 0x1b ArbitrateUnlock 46522, 0x1c WaitProcessWideKeyAtomic 45590, 0x0b SleepThread 45067, 0x1d SignalProcessWideKey 32920, 0x1a ArbitrateLock 9392, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22871.72] vulkan: 661078077 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 977298621 descriptor sets written, 344857789 reused; 369778196 draws kept the last one's shaders and pipeline (0 checked), 617715975 its targets [22871.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22871.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22871.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22871.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1403 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22871.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22871.72] vulkan: 130700706 rendering passes, 1308663 clear commands, 22318659 attachments cleared and 1061 left undefined by their load op [22871.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22871.72] vulkan: 10919 passes (23%) ended at buffer.c:2238 [22871.72] vulkan: 8160 passes (17%) ended at buffer.c:2334 [22871.72] vulkan: 6600 passes (14%) ended at render.c:232 [22871.72] vulkan: 1547 passes (3%) ended at cmd.c:534 [22871.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22871.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22871.72] vulkan: 592 passes (1%) ended at buffer.c:2166 [22871.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22875.12] perf: 60.0 frames a second over 5.0 s (1310604 shown in all) [22876.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22876.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22880.12] perf: 60.0 frames a second over 5.0 s (1310904 shown in all) [22881.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [22881.72] cpu: in those 10.00 s, 188190 SVCs (18820 a second): 0x0b SleepThread 46889, 0x1b ArbitrateUnlock 46281, 0x1c WaitProcessWideKeyAtomic 45294, 0x1d SignalProcessWideKey 32475, 0x1a ArbitrateLock 9492, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22881.72] vulkan: 661348553 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 977689837 descriptor sets written, 345007525 reused; 369967914 draws kept the last one's shaders and pipeline (0 checked), 617971451 its targets [22881.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22881.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22881.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22881.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1378 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22881.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22881.72] vulkan: 130746615 rendering passes, 1309263 clear commands, 22327659 attachments cleared and 1061 left undefined by their load op [22881.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22881.72] vulkan: 9185 passes (20%) ended at buffer.c:2238 [22881.72] vulkan: 8177 passes (18%) ended at buffer.c:2334 [22881.72] vulkan: 6600 passes (14%) ended at render.c:232 [22881.72] vulkan: 1551 passes (3%) ended at cmd.c:534 [22881.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22881.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22881.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22881.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22885.14] perf: 60.0 frames a second over 5.0 s (1311205 shown in all) [22886.40] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22886.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22890.15] perf: 60.0 frames a second over 5.0 s (1311506 shown in all) [22891.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22891.72] cpu: in those 10.00 s, 186429 SVCs (18642 a second): 0x1b ArbitrateUnlock 46106, 0x0b SleepThread 45721, 0x1c WaitProcessWideKeyAtomic 45118, 0x1d SignalProcessWideKey 32332, 0x1a ArbitrateLock 9395, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22891.72] vulkan: 661619148 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 978081281 descriptor sets written, 345157271 reused; 370157630 draws kept the last one's shaders and pipeline (0 checked), 618227046 its targets [22891.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22891.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22891.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22891.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1350 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22891.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22891.72] vulkan: 130791580 rendering passes, 1309863 clear commands, 22336659 attachments cleared and 1061 left undefined by their load op [22891.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22891.72] vulkan: 8213 passes (18%) ended at buffer.c:2334 [22891.72] vulkan: 8184 passes (18%) ended at buffer.c:2238 [22891.72] vulkan: 6600 passes (15%) ended at render.c:232 [22891.72] vulkan: 1570 passes (3%) ended at cmd.c:534 [22891.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22891.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22891.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [22891.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22895.15] perf: 60.0 frames a second over 5.0 s (1311806 shown in all) [22896.38] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22896.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22900.15] perf: 60.0 frames a second over 5.0 s (1312106 shown in all) [22901.72] nvn: 1312200 presents, 1312200 submissions [22901.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22901.72] cpu: in those 10.00 s, 188065 SVCs (18806 a second): 0x1b ArbitrateUnlock 46410, 0x0b SleepThread 46336, 0x1c WaitProcessWideKeyAtomic 45487, 0x1d SignalProcessWideKey 32729, 0x1a ArbitrateLock 9345, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [22901.72] vulkan: 661889600 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 978473044 descriptor sets written, 345306412 reused; 370347490 draws kept the last one's shaders and pipeline (0 checked), 618482498 its targets [22901.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22901.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22901.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22901.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1644 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22901.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22901.72] vulkan: 130837588 rendering passes, 1310463 clear commands, 22345659 attachments cleared and 1061 left undefined by their load op [22901.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22901.72] vulkan: 9325 passes (20%) ended at buffer.c:2238 [22901.72] vulkan: 8178 passes (18%) ended at buffer.c:2334 [22901.72] vulkan: 6600 passes (14%) ended at render.c:232 [22901.72] vulkan: 1509 passes (3%) ended at cmd.c:534 [22901.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22901.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22901.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22901.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22905.17] perf: 60.0 frames a second over 5.0 s (1312407 shown in all) [22906.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22906.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22910.19] perf: 60.0 frames a second over 5.0 s (1312708 shown in all) [22911.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22911.72] cpu: in those 10.00 s, 184960 SVCs (18497 a second): 0x1b ArbitrateUnlock 45879, 0x1c WaitProcessWideKeyAtomic 44958, 0x0b SleepThread 44866, 0x1d SignalProcessWideKey 32233, 0x1a ArbitrateLock 9271, 0x21 SendSyncRequest 5935; 0 calls the dispatch table had no code for (RtAPI.miss) [22911.72] vulkan: 662159758 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 978864092 descriptor sets written, 345455680 reused; 370537247 draws kept the last one's shaders and pipeline (0 checked), 618737656 its targets [22911.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22911.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22911.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22911.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1565 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22911.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22911.72] vulkan: 130883824 rendering passes, 1311063 clear commands, 22354659 attachments cleared and 1061 left undefined by their load op [22911.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22911.72] vulkan: 9515 passes (21%) ended at buffer.c:2238 [22911.72] vulkan: 8179 passes (18%) ended at buffer.c:2334 [22911.72] vulkan: 6600 passes (14%) ended at render.c:232 [22911.72] vulkan: 1548 passes (3%) ended at cmd.c:534 [22911.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22911.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22911.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22911.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22915.19] perf: 60.0 frames a second over 5.0 s (1313008 shown in all) [22916.35] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22916.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22920.19] perf: 60.0 frames a second over 5.0 s (1313308 shown in all) [22921.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [22921.72] cpu: in those 10.00 s, 186292 SVCs (18629 a second): 0x1b ArbitrateUnlock 46017, 0x0b SleepThread 45610, 0x1c WaitProcessWideKeyAtomic 45161, 0x1d SignalProcessWideKey 32413, 0x1a ArbitrateLock 9331, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22921.72] vulkan: 662429172 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 979253643 descriptor sets written, 345604957 reused; 370726262 draws kept the last one's shaders and pipeline (0 checked), 618992070 its targets [22921.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22921.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22921.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22921.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1451 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22921.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22921.72] vulkan: 130931004 rendering passes, 1311663 clear commands, 22363659 attachments cleared and 1061 left undefined by their load op [22921.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22921.72] vulkan: 10483 passes (22%) ended at buffer.c:2238 [22921.72] vulkan: 8169 passes (17%) ended at buffer.c:2334 [22921.72] vulkan: 6600 passes (14%) ended at render.c:232 [22921.72] vulkan: 1534 passes (3%) ended at cmd.c:534 [22921.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22921.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22921.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22921.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22925.20] perf: 60.0 frames a second over 5.0 s (1313609 shown in all) [22926.33] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [22926.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22930.20] perf: 60.0 frames a second over 5.0 s (1313909 shown in all) [22931.72] nvn: 1314000 presents, 1314000 submissions [22931.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.35 s (93%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.17 s [22931.72] cpu: in those 10.00 s, 184451 SVCs (18445 a second): 0x1b ArbitrateUnlock 45658, 0x0b SleepThread 45052, 0x1c WaitProcessWideKeyAtomic 44746, 0x1d SignalProcessWideKey 31947, 0x1a ArbitrateLock 9287, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [22931.72] vulkan: 662699202 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 979644653 descriptor sets written, 345754007 reused; 370916000 draws kept the last one's shaders and pipeline (0 checked), 619247100 its targets [22931.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22931.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22931.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22931.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2278 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22931.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22931.72] vulkan: 130977865 rendering passes, 1312263 clear commands, 22372659 attachments cleared and 1061 left undefined by their load op [22931.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22931.72] vulkan: 10170 passes (22%) ended at buffer.c:2238 [22931.72] vulkan: 8141 passes (17%) ended at buffer.c:2334 [22931.72] vulkan: 6600 passes (14%) ended at render.c:232 [22931.72] vulkan: 1555 passes (3%) ended at cmd.c:534 [22931.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22931.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22931.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22931.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22935.22] perf: 60.0 frames a second over 5.0 s (1314210 shown in all) [22936.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22936.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22940.22] perf: 60.0 frames a second over 5.0 s (1314510 shown in all) [22941.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22941.72] cpu: in those 10.00 s, 186490 SVCs (18648 a second): 0x0b SleepThread 46284, 0x1b ArbitrateUnlock 45896, 0x1c WaitProcessWideKeyAtomic 45015, 0x1d SignalProcessWideKey 32215, 0x1a ArbitrateLock 9320, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22941.72] vulkan: 662969639 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 980035827 descriptor sets written, 345903707 reused; 371106039 draws kept the last one's shaders and pipeline (0 checked), 619502537 its targets [22941.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22941.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22941.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22941.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1439 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22941.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22941.72] vulkan: 131023137 rendering passes, 1312863 clear commands, 22381659 attachments cleared and 1061 left undefined by their load op [22941.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [22941.72] vulkan: 8530 passes (19%) ended at buffer.c:2238 [22941.72] vulkan: 8201 passes (18%) ended at buffer.c:2334 [22941.72] vulkan: 6600 passes (15%) ended at render.c:232 [22941.72] vulkan: 1542 passes (3%) ended at cmd.c:534 [22941.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22941.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22941.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [22941.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22945.22] perf: 60.0 frames a second over 5.0 s (1314810 shown in all) [22946.30] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22946.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22950.24] perf: 60.0 frames a second over 5.0 s (1315111 shown in all) [22951.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.12 s on the host's processors (71% of one, 11.87 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22951.72] cpu: in those 10.00 s, 187094 SVCs (18710 a second): 0x0b SleepThread 46152, 0x1b ArbitrateUnlock 46144, 0x1c WaitProcessWideKeyAtomic 45306, 0x1d SignalProcessWideKey 32515, 0x1a ArbitrateLock 9217, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22951.72] vulkan: 663240010 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 980427000 descriptor sets written, 346053276 reused; 371295852 draws kept the last one's shaders and pipeline (0 checked), 619757908 its targets [22951.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22951.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22951.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22951.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1412 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22951.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22951.72] vulkan: 131068873 rendering passes, 1313463 clear commands, 22390659 attachments cleared and 1061 left undefined by their load op [22951.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22951.72] vulkan: 8982 passes (20%) ended at buffer.c:2238 [22951.72] vulkan: 8198 passes (18%) ended at buffer.c:2334 [22951.72] vulkan: 6600 passes (14%) ended at render.c:232 [22951.72] vulkan: 1561 passes (3%) ended at cmd.c:534 [22951.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22951.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22951.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [22951.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22955.24] perf: 60.0 frames a second over 5.0 s (1315411 shown in all) [22956.28] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [22956.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22960.25] perf: 60.0 frames a second over 5.0 s (1315712 shown in all) [22961.72] nvn: 1315800 presents, 1315800 submissions [22961.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [22961.72] cpu: in those 10.00 s, 186203 SVCs (18621 a second): 0x0b SleepThread 46028, 0x1b ArbitrateUnlock 45901, 0x1c WaitProcessWideKeyAtomic 45003, 0x1d SignalProcessWideKey 32246, 0x1a ArbitrateLock 9268, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [22961.72] vulkan: 663510255 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 980818470 descriptor sets written, 346202296 reused; 371485563 draws kept the last one's shaders and pipeline (0 checked), 620013153 its targets [22961.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [22961.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22961.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22961.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1500 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22961.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22961.72] vulkan: 131115611 rendering passes, 1314063 clear commands, 22399659 attachments cleared and 1061 left undefined by their load op [22961.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22961.72] vulkan: 10006 passes (21%) ended at buffer.c:2238 [22961.72] vulkan: 8191 passes (18%) ended at buffer.c:2334 [22961.72] vulkan: 6600 passes (14%) ended at render.c:232 [22961.72] vulkan: 1544 passes (3%) ended at cmd.c:534 [22961.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22961.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22961.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22961.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22965.25] perf: 60.0 frames a second over 5.0 s (1316012 shown in all) [22966.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [22966.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22970.25] perf: 60.0 frames a second over 5.0 s (1316312 shown in all) [22971.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.38 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22971.72] cpu: in those 10.00 s, 187031 SVCs (18703 a second): 0x1b ArbitrateUnlock 46127, 0x0b SleepThread 46099, 0x1c WaitProcessWideKeyAtomic 45202, 0x1d SignalProcessWideKey 32418, 0x1a ArbitrateLock 9423, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [22971.72] vulkan: 663780501 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 981209362 descriptor sets written, 346351896 reused; 371675054 draws kept the last one's shaders and pipeline (0 checked), 620268399 its targets [22971.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22971.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22971.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22971.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1366 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22971.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22971.72] vulkan: 131161512 rendering passes, 1314663 clear commands, 22408659 attachments cleared and 1061 left undefined by their load op [22971.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22971.72] vulkan: 9148 passes (20%) ended at buffer.c:2238 [22971.72] vulkan: 8192 passes (18%) ended at buffer.c:2334 [22971.72] vulkan: 6600 passes (14%) ended at render.c:232 [22971.72] vulkan: 1567 passes (3%) ended at cmd.c:534 [22971.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22971.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22971.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [22971.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22975.27] perf: 60.0 frames a second over 5.0 s (1316613 shown in all) [22976.25] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22976.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22980.27] perf: 60.0 frames a second over 5.0 s (1316913 shown in all) [22981.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [22981.72] cpu: in those 10.00 s, 186299 SVCs (18629 a second): 0x1b ArbitrateUnlock 46167, 0x0b SleepThread 45305, 0x1c WaitProcessWideKeyAtomic 45185, 0x1d SignalProcessWideKey 32471, 0x1a ArbitrateLock 9412, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [22981.72] vulkan: 664050488 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 981599540 descriptor sets written, 346501692 reused; 371864156 draws kept the last one's shaders and pipeline (0 checked), 620523386 its targets [22981.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22981.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22981.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22981.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1330 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22981.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22981.72] vulkan: 131208775 rendering passes, 1315263 clear commands, 22417659 attachments cleared and 1061 left undefined by their load op [22981.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [22981.72] vulkan: 10531 passes (22%) ended at buffer.c:2238 [22981.72] vulkan: 8157 passes (17%) ended at buffer.c:2334 [22981.72] vulkan: 6600 passes (14%) ended at render.c:232 [22981.72] vulkan: 1579 passes (3%) ended at cmd.c:534 [22981.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22981.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22981.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [22981.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22985.29] perf: 60.0 frames a second over 5.0 s (1317214 shown in all) [22986.23] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22986.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [22990.30] perf: 60.0 frames a second over 5.0 s (1317515 shown in all) [22991.72] nvn: 1317600 presents, 1317600 submissions [22991.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [22991.72] cpu: in those 10.00 s, 185328 SVCs (18534 a second): 0x1b ArbitrateUnlock 45872, 0x0b SleepThread 45318, 0x1c WaitProcessWideKeyAtomic 44845, 0x1d SignalProcessWideKey 32094, 0x1a ArbitrateLock 9439, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [22991.72] vulkan: 664320934 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 981991156 descriptor sets written, 346650968 reused; 372054015 draws kept the last one's shaders and pipeline (0 checked), 620778832 its targets [22991.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [22991.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [22991.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [22991.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1509 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [22991.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [22991.72] vulkan: 131255443 rendering passes, 1315863 clear commands, 22426659 attachments cleared and 1061 left undefined by their load op [22991.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [22991.72] vulkan: 9936 passes (21%) ended at buffer.c:2238 [22991.72] vulkan: 8179 passes (18%) ended at buffer.c:2334 [22991.72] vulkan: 6600 passes (14%) ended at render.c:232 [22991.72] vulkan: 1556 passes (3%) ended at cmd.c:534 [22991.72] vulkan: 1200 passes (3%) ended at dma.c:143 [22991.72] vulkan: 600 passes (1%) ended at renderer.c:680 [22991.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [22991.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [22995.32] perf: 60.0 frames a second over 5.0 s (1317816 shown in all) [22996.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [22996.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23000.32] perf: 60.0 frames a second over 5.0 s (1318116 shown in all) [23001.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.18 s [23001.72] cpu: in those 10.00 s, 186263 SVCs (18625 a second): 0x1b ArbitrateUnlock 45998, 0x0b SleepThread 45818, 0x1c WaitProcessWideKeyAtomic 45079, 0x1d SignalProcessWideKey 32332, 0x1a ArbitrateLock 9274, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [23001.72] vulkan: 664591178 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 982382155 descriptor sets written, 346800457 reused; 372243843 draws kept the last one's shaders and pipeline (0 checked), 621034076 its targets [23001.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23001.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23001.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23001.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1565 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23001.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23001.72] vulkan: 131302054 rendering passes, 1316463 clear commands, 22435659 attachments cleared and 1061 left undefined by their load op [23001.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23001.72] vulkan: 9887 passes (21%) ended at buffer.c:2238 [23001.72] vulkan: 8172 passes (18%) ended at buffer.c:2334 [23001.72] vulkan: 6600 passes (14%) ended at render.c:232 [23001.72] vulkan: 1571 passes (3%) ended at cmd.c:534 [23001.72] vulkan: 1186 passes (3%) ended at dma.c:143 [23001.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23001.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [23001.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23005.32] perf: 60.0 frames a second over 5.0 s (1318416 shown in all) [23006.20] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23006.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23010.34] perf: 60.0 frames a second over 5.0 s (1318717 shown in all) [23011.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23011.72] cpu: in those 10.00 s, 186439 SVCs (18645 a second): 0x1b ArbitrateUnlock 46171, 0x0b SleepThread 45377, 0x1c WaitProcessWideKeyAtomic 45319, 0x1d SignalProcessWideKey 32635, 0x1a ArbitrateLock 9180, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23011.72] vulkan: 664861683 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 982773582 descriptor sets written, 346950040 reused; 372433913 draws kept the last one's shaders and pipeline (0 checked), 621289581 its targets [23011.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23011.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23011.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23011.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1408 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23011.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23011.72] vulkan: 131347395 rendering passes, 1317063 clear commands, 22444659 attachments cleared and 1061 left undefined by their load op [23011.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [23011.72] vulkan: 8594 passes (19%) ended at buffer.c:2238 [23011.72] vulkan: 8198 passes (18%) ended at buffer.c:2334 [23011.72] vulkan: 6600 passes (15%) ended at render.c:232 [23011.72] vulkan: 1552 passes (3%) ended at cmd.c:534 [23011.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23011.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23011.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23011.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23015.35] perf: 60.0 frames a second over 5.0 s (1319018 shown in all) [23016.18] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23016.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23020.35] perf: 59.8 frames a second over 5.0 s (1319317 shown in all) [23021.72] nvn: 1319400 presents, 1319400 submissions [23021.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.04 ms a present), the whole process 9.53 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23021.72] cpu: in those 10.00 s, 184277 SVCs (18427 a second): 0x1b ArbitrateUnlock 45846, 0x1c WaitProcessWideKeyAtomic 44892, 0x0b SleepThread 44150, 0x1d SignalProcessWideKey 32195, 0x1a ArbitrateLock 9436, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23021.72] vulkan: 665132267 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 983165557 descriptor sets written, 347099233 reused; 372624098 draws kept the last one's shaders and pipeline (0 checked), 621545165 its targets [23021.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23021.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23021.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23021.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1700 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23021.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23021.72] vulkan: 131393273 rendering passes, 1317663 clear commands, 22453659 attachments cleared and 1061 left undefined by their load op [23021.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23021.72] vulkan: 9120 passes (20%) ended at buffer.c:2238 [23021.72] vulkan: 8188 passes (18%) ended at buffer.c:2334 [23021.72] vulkan: 6600 passes (14%) ended at render.c:232 [23021.72] vulkan: 1573 passes (3%) ended at cmd.c:534 [23021.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23021.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23021.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23021.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23025.35] perf: 60.2 frames a second over 5.0 s (1319618 shown in all) [23026.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.7 to 47.2), 49.8 ms in all (49.6 to 50.0) [23026.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23030.37] perf: 59.8 frames a second over 5.0 s (1319918 shown in all) [23031.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23031.72] cpu: in those 10.00 s, 187219 SVCs (18722 a second): 0x1b ArbitrateUnlock 46287, 0x0b SleepThread 45927, 0x1c WaitProcessWideKeyAtomic 45321, 0x1d SignalProcessWideKey 32637, 0x1a ArbitrateLock 9297, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [23031.72] vulkan: 665402386 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 983557031 descriptor sets written, 347247997 reused; 372813818 draws kept the last one's shaders and pipeline (0 checked), 621800284 its targets [23031.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23031.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23031.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23031.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1638 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23031.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23031.72] vulkan: 131440573 rendering passes, 1318263 clear commands, 22462659 attachments cleared and 1061 left undefined by their load op [23031.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23031.72] vulkan: 10573 passes (22%) ended at buffer.c:2238 [23031.72] vulkan: 8177 passes (17%) ended at buffer.c:2334 [23031.72] vulkan: 6600 passes (14%) ended at render.c:232 [23031.72] vulkan: 1554 passes (3%) ended at cmd.c:534 [23031.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23031.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23031.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [23031.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23035.37] perf: 60.0 frames a second over 5.0 s (1320218 shown in all) [23036.15] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23036.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23040.37] perf: 60.2 frames a second over 5.0 s (1320519 shown in all) [23041.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.50 s, thread 116 'AK::EventManager' 0.19 s [23041.72] cpu: in those 10.00 s, 184684 SVCs (18469 a second): 0x1b ArbitrateUnlock 45809, 0x1c WaitProcessWideKeyAtomic 44994, 0x0b SleepThread 44684, 0x1d SignalProcessWideKey 32272, 0x1a ArbitrateLock 9169, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [23041.72] vulkan: 665671985 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 983946839 descriptor sets written, 347397387 reused; 373002847 draws kept the last one's shaders and pipeline (0 checked), 622054883 its targets [23041.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23041.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23041.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23041.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1278 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23041.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23041.72] vulkan: 131487372 rendering passes, 1318863 clear commands, 22471659 attachments cleared and 1061 left undefined by their load op [23041.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23041.72] vulkan: 10069 passes (22%) ended at buffer.c:2238 [23041.72] vulkan: 8190 passes (18%) ended at buffer.c:2334 [23041.72] vulkan: 6600 passes (14%) ended at render.c:232 [23041.72] vulkan: 1545 passes (3%) ended at cmd.c:534 [23041.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23041.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23041.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [23041.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23045.39] perf: 59.8 frames a second over 5.0 s (1320819 shown in all) [23046.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23046.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23050.39] perf: 60.0 frames a second over 5.0 s (1321119 shown in all) [23051.72] nvn: 1321200 presents, 1321200 submissions [23051.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23051.72] cpu: in those 10.00 s, 184746 SVCs (18474 a second): 0x0b SleepThread 45549, 0x1b ArbitrateUnlock 45547, 0x1c WaitProcessWideKeyAtomic 44653, 0x1d SignalProcessWideKey 31894, 0x1a ArbitrateLock 9340, 0x21 SendSyncRequest 5943; 0 calls the dispatch table had no code for (RtAPI.miss) [23051.72] vulkan: 665942503 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 984338453 descriptor sets written, 347546809 reused; 373192397 draws kept the last one's shaders and pipeline (0 checked), 622310401 its targets [23051.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23051.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23051.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23051.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1902 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23051.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23051.72] vulkan: 131534502 rendering passes, 1319463 clear commands, 22480659 attachments cleared and 1061 left undefined by their load op [23051.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23051.72] vulkan: 10415 passes (22%) ended at buffer.c:2238 [23051.72] vulkan: 8134 passes (17%) ended at buffer.c:2334 [23051.72] vulkan: 6599 passes (14%) ended at render.c:232 [23051.72] vulkan: 1592 passes (3%) ended at cmd.c:534 [23051.72] vulkan: 1194 passes (3%) ended at dma.c:143 [23051.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23051.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [23051.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23055.40] perf: 60.0 frames a second over 5.0 s (1321420 shown in all) [23056.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23056.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23060.42] perf: 60.0 frames a second over 5.0 s (1321721 shown in all) [23061.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [23061.72] cpu: in those 10.00 s, 185822 SVCs (18582 a second): 0x1b ArbitrateUnlock 46058, 0x0b SleepThread 45207, 0x1c WaitProcessWideKeyAtomic 45094, 0x1d SignalProcessWideKey 32347, 0x1a ArbitrateLock 9356, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23061.72] vulkan: 666213014 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 984729696 descriptor sets written, 347696588 reused; 373382261 draws kept the last one's shaders and pipeline (0 checked), 622565912 its targets [23061.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23061.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23061.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23061.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1507 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23061.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23061.72] vulkan: 131580456 rendering passes, 1320063 clear commands, 22489659 attachments cleared and 1061 left undefined by their load op [23061.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23061.72] vulkan: 9256 passes (20%) ended at buffer.c:2238 [23061.72] vulkan: 8185 passes (18%) ended at buffer.c:2334 [23061.72] vulkan: 6600 passes (14%) ended at render.c:232 [23061.72] vulkan: 1540 passes (3%) ended at cmd.c:534 [23061.72] vulkan: 1178 passes (3%) ended at dma.c:143 [23061.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23061.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [23061.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23065.42] perf: 60.0 frames a second over 5.0 s (1322021 shown in all) [23066.10] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23066.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23070.42] perf: 60.0 frames a second over 5.0 s (1322321 shown in all) [23071.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [23071.72] cpu: in those 10.00 s, 186253 SVCs (18625 a second): 0x1b ArbitrateUnlock 46120, 0x1c WaitProcessWideKeyAtomic 45257, 0x0b SleepThread 45252, 0x1d SignalProcessWideKey 32566, 0x1a ArbitrateLock 9298, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23071.72] vulkan: 666483414 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 985121057 descriptor sets written, 347846027 reused; 373572172 draws kept the last one's shaders and pipeline (0 checked), 622821312 its targets [23071.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23071.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23071.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23071.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1619 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23071.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23071.72] vulkan: 131625127 rendering passes, 1320663 clear commands, 22498659 attachments cleared and 1061 left undefined by their load op [23071.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [23071.72] vulkan: 8229 passes (18%) ended at buffer.c:2334 [23071.72] vulkan: 7871 passes (18%) ended at buffer.c:2238 [23071.72] vulkan: 6600 passes (15%) ended at render.c:232 [23071.72] vulkan: 1572 passes (4%) ended at cmd.c:534 [23071.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23071.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23071.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [23071.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23075.44] perf: 60.0 frames a second over 5.0 s (1322622 shown in all) [23076.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.7), on to the display in 46.7 ms (46.0 to 47.1), 49.8 ms in all (49.6 to 50.0) [23076.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23080.44] perf: 60.0 frames a second over 5.0 s (1322922 shown in all) [23081.72] nvn: 1323000 presents, 1323000 submissions [23081.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [23081.72] cpu: in those 10.00 s, 187697 SVCs (18770 a second): 0x0b SleepThread 46468, 0x1b ArbitrateUnlock 46205, 0x1c WaitProcessWideKeyAtomic 45352, 0x1d SignalProcessWideKey 32605, 0x1a ArbitrateLock 9307, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23081.72] vulkan: 666753940 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 985512772 descriptor sets written, 347995364 reused; 373762300 draws kept the last one's shaders and pipeline (0 checked), 623076838 its targets [23081.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23081.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23081.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23081.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2056 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23081.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23081.72] vulkan: 131670155 rendering passes, 1321263 clear commands, 22507659 attachments cleared and 1061 left undefined by their load op [23081.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [23081.72] vulkan: 8260 passes (18%) ended at buffer.c:2238 [23081.72] vulkan: 8206 passes (18%) ended at buffer.c:2334 [23081.72] vulkan: 6600 passes (15%) ended at render.c:232 [23081.72] vulkan: 1563 passes (3%) ended at cmd.c:534 [23081.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23081.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23081.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [23081.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23085.45] perf: 60.0 frames a second over 5.0 s (1323223 shown in all) [23086.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23086.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23090.45] perf: 60.0 frames a second over 5.0 s (1323523 shown in all) [23091.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23091.72] cpu: in those 10.00 s, 185123 SVCs (18512 a second): 0x1b ArbitrateUnlock 45887, 0x1c WaitProcessWideKeyAtomic 44992, 0x0b SleepThread 44935, 0x1d SignalProcessWideKey 32236, 0x1a ArbitrateLock 9316, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23091.72] vulkan: 667023939 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 985902950 descriptor sets written, 348145184 reused; 373951788 draws kept the last one's shaders and pipeline (0 checked), 623331837 its targets [23091.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23091.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23091.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23091.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1488 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23091.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23091.72] vulkan: 131717328 rendering passes, 1321863 clear commands, 22516659 attachments cleared and 1061 left undefined by their load op [23091.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23091.72] vulkan: 10459 passes (22%) ended at buffer.c:2238 [23091.72] vulkan: 8161 passes (17%) ended at buffer.c:2334 [23091.72] vulkan: 6600 passes (14%) ended at render.c:232 [23091.72] vulkan: 1560 passes (3%) ended at cmd.c:534 [23091.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23091.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23091.72] vulkan: 593 passes (1%) ended at buffer.c:2166 [23091.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23095.47] perf: 60.0 frames a second over 5.0 s (1323824 shown in all) [23096.05] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23096.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23100.47] perf: 60.0 frames a second over 5.0 s (1324124 shown in all) [23101.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [23101.72] cpu: in those 10.00 s, 185724 SVCs (18572 a second): 0x1b ArbitrateUnlock 46073, 0x1c WaitProcessWideKeyAtomic 45178, 0x0b SleepThread 44939, 0x1d SignalProcessWideKey 32471, 0x1a ArbitrateLock 9302, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23101.72] vulkan: 667293936 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 986293083 descriptor sets written, 348295045 reused; 374141386 draws kept the last one's shaders and pipeline (0 checked), 623586834 its targets [23101.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23101.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23101.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23101.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1508 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23101.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23101.72] vulkan: 131763879 rendering passes, 1322463 clear commands, 22525659 attachments cleared and 1061 left undefined by their load op [23101.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23101.72] vulkan: 9825 passes (21%) ended at buffer.c:2238 [23101.72] vulkan: 8187 passes (18%) ended at buffer.c:2334 [23101.72] vulkan: 6600 passes (14%) ended at render.c:232 [23101.72] vulkan: 1540 passes (3%) ended at cmd.c:534 [23101.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23101.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23101.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [23101.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23105.49] perf: 60.0 frames a second over 5.0 s (1324425 shown in all) [23106.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23106.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23110.49] perf: 60.0 frames a second over 5.0 s (1324725 shown in all) [23111.72] nvn: 1324800 presents, 1324800 submissions [23111.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23111.72] cpu: in those 10.00 s, 185301 SVCs (18531 a second): 0x1b ArbitrateUnlock 45916, 0x1c WaitProcessWideKeyAtomic 45032, 0x0b SleepThread 44940, 0x1d SignalProcessWideKey 32330, 0x1a ArbitrateLock 9325, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23111.72] vulkan: 667564487 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 986684697 descriptor sets written, 348444533 reused; 374331536 draws kept the last one's shaders and pipeline (0 checked), 623842385 its targets [23111.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23111.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23111.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23111.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1343 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23111.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23111.72] vulkan: 131810008 rendering passes, 1323063 clear commands, 22534659 attachments cleared and 1061 left undefined by their load op [23111.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23111.72] vulkan: 9371 passes (20%) ended at buffer.c:2238 [23111.72] vulkan: 8187 passes (18%) ended at buffer.c:2334 [23111.72] vulkan: 6600 passes (14%) ended at render.c:232 [23111.72] vulkan: 1573 passes (3%) ended at cmd.c:534 [23111.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23111.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23111.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [23111.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23115.49] perf: 60.0 frames a second over 5.0 s (1325025 shown in all) [23116.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23116.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23120.49] perf: 60.0 frames a second over 5.0 s (1325325 shown in all) [23121.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23121.72] cpu: in those 10.00 s, 184823 SVCs (18482 a second): 0x1b ArbitrateUnlock 45843, 0x1c WaitProcessWideKeyAtomic 44920, 0x0b SleepThread 44841, 0x1d SignalProcessWideKey 32179, 0x1a ArbitrateLock 9279, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23121.72] vulkan: 667834895 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 987075731 descriptor sets written, 348594315 reused; 374521236 draws kept the last one's shaders and pipeline (0 checked), 624097793 its targets [23121.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23121.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23121.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23121.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1371 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23121.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23121.72] vulkan: 131857465 rendering passes, 1323663 clear commands, 22543659 attachments cleared and 1061 left undefined by their load op [23121.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23121.72] vulkan: 10777 passes (23%) ended at buffer.c:2238 [23121.72] vulkan: 8147 passes (17%) ended at buffer.c:2334 [23121.72] vulkan: 6600 passes (14%) ended at render.c:232 [23121.72] vulkan: 1536 passes (3%) ended at cmd.c:534 [23121.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23121.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23121.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23121.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23125.50] perf: 60.0 frames a second over 5.0 s (1325626 shown in all) [23126.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23126.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23130.50] perf: 60.0 frames a second over 5.0 s (1325926 shown in all) [23131.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23131.72] cpu: in those 10.00 s, 186164 SVCs (18616 a second): 0x1b ArbitrateUnlock 46045, 0x0b SleepThread 45347, 0x1c WaitProcessWideKeyAtomic 45239, 0x1d SignalProcessWideKey 32530, 0x1a ArbitrateLock 9245, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23131.72] vulkan: 668105461 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 987467063 descriptor sets written, 348744115 reused; 374711308 draws kept the last one's shaders and pipeline (0 checked), 624353359 its targets [23131.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23131.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23131.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23131.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1342 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23131.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23131.72] vulkan: 131903055 rendering passes, 1324263 clear commands, 22552659 attachments cleared and 1061 left undefined by their load op [23131.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23131.72] vulkan: 8873 passes (19%) ended at buffer.c:2238 [23131.72] vulkan: 8179 passes (18%) ended at buffer.c:2334 [23131.72] vulkan: 6598 passes (14%) ended at render.c:232 [23131.72] vulkan: 1541 passes (3%) ended at cmd.c:534 [23131.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23131.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23131.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [23131.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23135.50] perf: 60.0 frames a second over 5.0 s (1326226 shown in all) [23135.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23135.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23140.52] perf: 60.0 frames a second over 5.0 s (1326527 shown in all) [23141.72] nvn: 1326600 presents, 1326600 submissions [23141.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23141.72] cpu: in those 10.00 s, 186063 SVCs (18606 a second): 0x0b SleepThread 46254, 0x1b ArbitrateUnlock 45795, 0x1c WaitProcessWideKeyAtomic 44908, 0x1d SignalProcessWideKey 32088, 0x1a ArbitrateLock 9257, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23141.72] vulkan: 668376042 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 987858968 descriptor sets written, 348893372 reused; 374901062 draws kept the last one's shaders and pipeline (0 checked), 624608940 its targets [23141.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23141.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23141.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23141.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1537 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23141.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23141.72] vulkan: 131949598 rendering passes, 1324863 clear commands, 22561659 attachments cleared and 1061 left undefined by their load op [23141.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23141.72] vulkan: 9854 passes (21%) ended at buffer.c:2238 [23141.72] vulkan: 8176 passes (18%) ended at buffer.c:2334 [23141.72] vulkan: 6600 passes (14%) ended at render.c:232 [23141.72] vulkan: 1530 passes (3%) ended at cmd.c:534 [23141.72] vulkan: 1186 passes (3%) ended at dma.c:143 [23141.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23141.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23141.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23145.54] perf: 60.0 frames a second over 5.0 s (1326828 shown in all) [23146.00] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23146.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23150.54] perf: 60.0 frames a second over 5.0 s (1327128 shown in all) [23151.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23151.72] cpu: in those 10.00 s, 186939 SVCs (18694 a second): 0x0b SleepThread 46488, 0x1b ArbitrateUnlock 46004, 0x1c WaitProcessWideKeyAtomic 45150, 0x1d SignalProcessWideKey 32340, 0x1a ArbitrateLock 9196, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23151.72] vulkan: 668646307 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 988249947 descriptor sets written, 349042923 reused; 375090736 draws kept the last one's shaders and pipeline (0 checked), 624864205 its targets [23151.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23151.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23151.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23151.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1518 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23151.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23151.72] vulkan: 131996368 rendering passes, 1325463 clear commands, 22570659 attachments cleared and 1061 left undefined by their load op [23151.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23151.72] vulkan: 10027 passes (21%) ended at buffer.c:2238 [23151.72] vulkan: 8194 passes (18%) ended at buffer.c:2334 [23151.72] vulkan: 6600 passes (14%) ended at render.c:232 [23151.72] vulkan: 1552 passes (3%) ended at cmd.c:534 [23151.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23151.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23151.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23151.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23155.54] perf: 60.0 frames a second over 5.0 s (1327428 shown in all) [23155.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.6 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [23155.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23160.55] perf: 60.0 frames a second over 5.0 s (1327729 shown in all) [23161.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23161.72] cpu: in those 10.00 s, 186595 SVCs (18660 a second): 0x1b ArbitrateUnlock 46246, 0x1c WaitProcessWideKeyAtomic 45343, 0x0b SleepThread 45303, 0x1d SignalProcessWideKey 32672, 0x1a ArbitrateLock 9280, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [23161.72] vulkan: 668916060 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 988639849 descriptor sets written, 349192527 reused; 375280090 draws kept the last one's shaders and pipeline (0 checked), 625118958 its targets [23161.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23161.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23161.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23161.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1405 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23161.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23161.72] vulkan: 132043959 rendering passes, 1326063 clear commands, 22579659 attachments cleared and 1061 left undefined by their load op [23161.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23161.72] vulkan: 10879 passes (23%) ended at buffer.c:2238 [23161.72] vulkan: 8173 passes (17%) ended at buffer.c:2334 [23161.72] vulkan: 6598 passes (14%) ended at render.c:232 [23161.72] vulkan: 1547 passes (3%) ended at cmd.c:534 [23161.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23161.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23161.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [23161.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23165.57] perf: 60.0 frames a second over 5.0 s (1328030 shown in all) [23165.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23165.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23170.57] perf: 60.0 frames a second over 5.0 s (1328330 shown in all) [23171.72] nvn: 1328400 presents, 1328400 submissions [23171.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23171.72] cpu: in those 10.00 s, 186372 SVCs (18636 a second): 0x1b ArbitrateUnlock 46207, 0x0b SleepThread 45363, 0x1c WaitProcessWideKeyAtomic 45249, 0x1d SignalProcessWideKey 32516, 0x1a ArbitrateLock 9279, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23171.72] vulkan: 669186463 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 989031366 descriptor sets written, 349341816 reused; 375470092 draws kept the last one's shaders and pipeline (0 checked), 625374361 its targets [23171.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23171.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23171.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23171.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1408 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23171.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23171.72] vulkan: 132089940 rendering passes, 1326663 clear commands, 22588659 attachments cleared and 1061 left undefined by their load op [23171.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23171.72] vulkan: 9247 passes (20%) ended at buffer.c:2238 [23171.72] vulkan: 8196 passes (18%) ended at buffer.c:2334 [23171.72] vulkan: 6600 passes (14%) ended at render.c:232 [23171.72] vulkan: 1539 passes (3%) ended at cmd.c:534 [23171.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23171.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23171.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [23171.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23175.57] perf: 60.0 frames a second over 5.0 s (1328630 shown in all) [23175.95] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [23175.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23180.59] perf: 60.0 frames a second over 5.0 s (1328931 shown in all) [23181.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23181.72] cpu: in those 10.00 s, 184982 SVCs (18498 a second): 0x1b ArbitrateUnlock 45873, 0x1c WaitProcessWideKeyAtomic 44932, 0x0b SleepThread 44885, 0x1d SignalProcessWideKey 32189, 0x1a ArbitrateLock 9343, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23181.72] vulkan: 669456844 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 989422487 descriptor sets written, 349491457 reused; 375660062 draws kept the last one's shaders and pipeline (0 checked), 625629742 its targets [23181.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23181.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23181.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23181.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1613 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23181.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23181.72] vulkan: 132135244 rendering passes, 1327263 clear commands, 22597659 attachments cleared and 1061 left undefined by their load op [23181.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [23181.72] vulkan: 8541 passes (19%) ended at buffer.c:2238 [23181.72] vulkan: 8216 passes (18%) ended at buffer.c:2334 [23181.72] vulkan: 6600 passes (15%) ended at render.c:232 [23181.72] vulkan: 1550 passes (3%) ended at cmd.c:534 [23181.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23181.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23181.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23181.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23185.60] perf: 60.0 frames a second over 5.0 s (1329232 shown in all) [23185.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23185.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23190.62] perf: 60.0 frames a second over 5.0 s (1329533 shown in all) [23191.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.17 s [23191.72] cpu: in those 10.00 s, 184493 SVCs (18450 a second): 0x0b SleepThread 45767, 0x1b ArbitrateUnlock 45439, 0x1c WaitProcessWideKeyAtomic 44485, 0x1d SignalProcessWideKey 31695, 0x1a ArbitrateLock 9345, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [23191.72] vulkan: 669727420 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 989813885 descriptor sets written, 349641211 reused; 375850240 draws kept the last one's shaders and pipeline (0 checked), 625885318 its targets [23191.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23191.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23191.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23191.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1447 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23191.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23191.72] vulkan: 132181376 rendering passes, 1327863 clear commands, 22606659 attachments cleared and 1061 left undefined by their load op [23191.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23191.72] vulkan: 9385 passes (20%) ended at buffer.c:2238 [23191.72] vulkan: 8178 passes (18%) ended at buffer.c:2334 [23191.72] vulkan: 6599 passes (14%) ended at render.c:232 [23191.72] vulkan: 1576 passes (3%) ended at cmd.c:534 [23191.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23191.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23191.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [23191.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23195.62] perf: 60.0 frames a second over 5.0 s (1329833 shown in all) [23195.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23195.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23200.64] perf: 60.0 frames a second over 5.0 s (1330134 shown in all) [23201.72] nvn: 1330200 presents, 1330200 submissions [23201.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.53 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23201.72] cpu: in those 10.00 s, 185778 SVCs (18577 a second): 0x1b ArbitrateUnlock 45893, 0x0b SleepThread 45513, 0x1c WaitProcessWideKeyAtomic 44913, 0x1d SignalProcessWideKey 32170, 0x1a ArbitrateLock 9528, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23201.72] vulkan: 669997671 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 990205461 descriptor sets written, 349790137 reused; 376040130 draws kept the last one's shaders and pipeline (0 checked), 626140569 its targets [23201.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23201.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23201.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23201.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1547 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23201.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23201.72] vulkan: 132228163 rendering passes, 1328463 clear commands, 22615659 attachments cleared and 1061 left undefined by their load op [23201.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23201.72] vulkan: 10065 passes (22%) ended at buffer.c:2238 [23201.72] vulkan: 8172 passes (17%) ended at buffer.c:2334 [23201.72] vulkan: 6600 passes (14%) ended at render.c:232 [23201.72] vulkan: 1555 passes (3%) ended at cmd.c:534 [23201.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23201.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23201.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [23201.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23205.64] perf: 60.0 frames a second over 5.0 s (1330434 shown in all) [23205.90] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23205.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23210.64] perf: 60.0 frames a second over 5.0 s (1330734 shown in all) [23211.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23211.72] cpu: in those 10.00 s, 185209 SVCs (18521 a second): 0x1b ArbitrateUnlock 45898, 0x0b SleepThread 45086, 0x1c WaitProcessWideKeyAtomic 44916, 0x1d SignalProcessWideKey 32203, 0x1a ArbitrateLock 9350, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [23211.72] vulkan: 670267579 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 990595662 descriptor sets written, 349939752 reused; 376229631 draws kept the last one's shaders and pipeline (0 checked), 626395477 its targets [23211.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23211.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23211.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23211.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2500 buffers (10 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23211.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23211.72] vulkan: 132274942 rendering passes, 1329063 clear commands, 22624659 attachments cleared and 1061 left undefined by their load op [23211.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23211.72] vulkan: 10061 passes (22%) ended at buffer.c:2238 [23211.72] vulkan: 8164 passes (17%) ended at buffer.c:2334 [23211.72] vulkan: 6600 passes (14%) ended at render.c:232 [23211.72] vulkan: 1556 passes (3%) ended at cmd.c:534 [23211.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23211.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23211.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [23211.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23215.64] perf: 60.0 frames a second over 5.0 s (1331034 shown in all) [23215.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23215.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23220.65] perf: 60.0 frames a second over 5.0 s (1331335 shown in all) [23221.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23221.72] cpu: in those 10.00 s, 186341 SVCs (18634 a second): 0x1b ArbitrateUnlock 46119, 0x0b SleepThread 45427, 0x1c WaitProcessWideKeyAtomic 45215, 0x1d SignalProcessWideKey 32531, 0x1a ArbitrateLock 9291, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23221.72] vulkan: 670537579 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 990985824 descriptor sets written, 350089590 reused; 376419231 draws kept the last one's shaders and pipeline (0 checked), 626650477 its targets [23221.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23221.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23221.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23221.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1386 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23221.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23221.72] vulkan: 132320978 rendering passes, 1329663 clear commands, 22633659 attachments cleared and 1061 left undefined by their load op [23221.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23221.72] vulkan: 9312 passes (20%) ended at buffer.c:2238 [23221.72] vulkan: 8207 passes (18%) ended at buffer.c:2334 [23221.72] vulkan: 6600 passes (14%) ended at render.c:232 [23221.72] vulkan: 1520 passes (3%) ended at cmd.c:534 [23221.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23221.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23221.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23221.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23225.65] perf: 60.0 frames a second over 5.0 s (1331635 shown in all) [23225.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23225.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23230.67] perf: 60.0 frames a second over 5.0 s (1331936 shown in all) [23231.72] nvn: 1332000 presents, 1332000 submissions [23231.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.30 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23231.72] cpu: in those 10.00 s, 187615 SVCs (18760 a second): 0x1b ArbitrateUnlock 46549, 0x1c WaitProcessWideKeyAtomic 45642, 0x0b SleepThread 45449, 0x1d SignalProcessWideKey 32954, 0x1a ArbitrateLock 9261, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23231.72] vulkan: 670808078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 991377512 descriptor sets written, 350238900 reused; 376609333 draws kept the last one's shaders and pipeline (0 checked), 626905976 its targets [23231.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23231.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23231.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23231.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1409 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23231.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23231.72] vulkan: 132366987 rendering passes, 1330263 clear commands, 22642659 attachments cleared and 1061 left undefined by their load op [23231.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23231.72] vulkan: 9244 passes (20%) ended at buffer.c:2238 [23231.72] vulkan: 8211 passes (18%) ended at buffer.c:2334 [23231.72] vulkan: 6600 passes (14%) ended at render.c:232 [23231.72] vulkan: 1558 passes (3%) ended at cmd.c:534 [23231.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23231.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23231.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [23231.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23235.67] perf: 60.0 frames a second over 5.0 s (1332236 shown in all) [23235.85] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23235.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23240.69] perf: 60.0 frames a second over 5.0 s (1332537 shown in all) [23241.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23241.72] cpu: in those 10.00 s, 187903 SVCs (18791 a second): 0x1b ArbitrateUnlock 46398, 0x0b SleepThread 46355, 0x1c WaitProcessWideKeyAtomic 45425, 0x1d SignalProcessWideKey 32624, 0x1a ArbitrateLock 9342, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23241.72] vulkan: 671078678 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 991768862 descriptor sets written, 350388750 reused; 376799503 draws kept the last one's shaders and pipeline (0 checked), 627161576 its targets [23241.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23241.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23241.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23241.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1353 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23241.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23241.72] vulkan: 132412543 rendering passes, 1330863 clear commands, 22651659 attachments cleared and 1061 left undefined by their load op [23241.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [23241.72] vulkan: 8818 passes (19%) ended at buffer.c:2238 [23241.72] vulkan: 8196 passes (18%) ended at buffer.c:2334 [23241.72] vulkan: 6600 passes (14%) ended at render.c:232 [23241.72] vulkan: 1542 passes (3%) ended at cmd.c:534 [23241.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23241.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23241.72] vulkan: 600 passes (1%) ended at buffer.c:2166 [23241.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23245.69] perf: 60.0 frames a second over 5.0 s (1332837 shown in all) [23245.84] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23245.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23250.69] perf: 60.0 frames a second over 5.0 s (1333137 shown in all) [23251.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.88 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23251.72] cpu: in those 10.00 s, 185703 SVCs (18571 a second): 0x1b ArbitrateUnlock 46081, 0x1c WaitProcessWideKeyAtomic 45186, 0x0b SleepThread 44986, 0x1d SignalProcessWideKey 32490, 0x1a ArbitrateLock 9204, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [23251.72] vulkan: 671349022 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 992160035 descriptor sets written, 350538265 reused; 376989310 draws kept the last one's shaders and pipeline (0 checked), 627416920 its targets [23251.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23251.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23251.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23251.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1679 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23251.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23251.72] vulkan: 132458991 rendering passes, 1331463 clear commands, 22660659 attachments cleared and 1061 left undefined by their load op [23251.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23251.72] vulkan: 9759 passes (21%) ended at buffer.c:2238 [23251.72] vulkan: 8186 passes (18%) ended at buffer.c:2334 [23251.72] vulkan: 6600 passes (14%) ended at render.c:232 [23251.72] vulkan: 1510 passes (3%) ended at cmd.c:534 [23251.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23251.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23251.72] vulkan: 593 passes (1%) ended at buffer.c:2166 [23251.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23255.70] perf: 60.0 frames a second over 5.0 s (1333438 shown in all) [23255.82] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23255.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23260.70] perf: 60.0 frames a second over 5.0 s (1333738 shown in all) [23261.72] nvn: 1333800 presents, 1333800 submissions [23261.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.92 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23261.72] cpu: in those 10.00 s, 186053 SVCs (18604 a second): 0x1b ArbitrateUnlock 45966, 0x0b SleepThread 45644, 0x1c WaitProcessWideKeyAtomic 45219, 0x1d SignalProcessWideKey 32481, 0x1a ArbitrateLock 8984, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23261.72] vulkan: 671619620 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 992551991 descriptor sets written, 350687505 reused; 377179510 draws kept the last one's shaders and pipeline (0 checked), 627672518 its targets [23261.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23261.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23261.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23261.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1626 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23261.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23261.72] vulkan: 132503418 rendering passes, 1332063 clear commands, 22669659 attachments cleared and 1061 left undefined by their load op [23261.72] vulkan: 18000 passes (41%) ended at renderer.c:214 [23261.72] vulkan: 8216 passes (18%) ended at buffer.c:2334 [23261.72] vulkan: 7651 passes (17%) ended at buffer.c:2238 [23261.72] vulkan: 6600 passes (15%) ended at render.c:232 [23261.72] vulkan: 1567 passes (4%) ended at cmd.c:534 [23261.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23261.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23261.72] vulkan: 593 passes (1%) ended at buffer.c:2166 [23261.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23265.72] perf: 60.0 frames a second over 5.0 s (1334039 shown in all) [23265.80] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23265.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23270.72] perf: 60.0 frames a second over 5.0 s (1334339 shown in all) [23271.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23271.72] cpu: in those 10.00 s, 186101 SVCs (18611 a second): 0x1b ArbitrateUnlock 45966, 0x0b SleepThread 45715, 0x1c WaitProcessWideKeyAtomic 45112, 0x1d SignalProcessWideKey 32300, 0x1a ArbitrateLock 9248, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23271.72] vulkan: 671889950 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 992943156 descriptor sets written, 350837000 reused; 377369445 draws kept the last one's shaders and pipeline (0 checked), 627927848 its targets [23271.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23271.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23271.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23271.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1660 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23271.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23271.72] vulkan: 132548594 rendering passes, 1332663 clear commands, 22678659 attachments cleared and 1061 left undefined by their load op [23271.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [23271.72] vulkan: 8430 passes (19%) ended at buffer.c:2238 [23271.72] vulkan: 8197 passes (18%) ended at buffer.c:2334 [23271.72] vulkan: 6600 passes (15%) ended at render.c:232 [23271.72] vulkan: 1553 passes (3%) ended at cmd.c:534 [23271.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23271.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23271.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [23271.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23275.72] perf: 60.0 frames a second over 5.0 s (1334639 shown in all) [23275.79] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23275.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23280.74] perf: 60.0 frames a second over 5.0 s (1334940 shown in all) [23281.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.85 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23281.72] cpu: in those 10.00 s, 187465 SVCs (18746 a second): 0x1b ArbitrateUnlock 46278, 0x0b SleepThread 46109, 0x1c WaitProcessWideKeyAtomic 45338, 0x1d SignalProcessWideKey 32571, 0x1a ArbitrateLock 9417, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [23281.72] vulkan: 672159779 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 993333113 descriptor sets written, 350986701 reused; 377558530 draws kept the last one's shaders and pipeline (0 checked), 628182677 its targets [23281.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23281.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23281.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23281.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1361 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23281.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23281.72] vulkan: 132595422 rendering passes, 1333263 clear commands, 22687659 attachments cleared and 1061 left undefined by their load op [23281.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23281.72] vulkan: 10138 passes (22%) ended at buffer.c:2238 [23281.72] vulkan: 8183 passes (17%) ended at buffer.c:2334 [23281.72] vulkan: 6598 passes (14%) ended at render.c:232 [23281.72] vulkan: 1517 passes (3%) ended at cmd.c:534 [23281.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23281.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23281.72] vulkan: 592 passes (1%) ended at buffer.c:2166 [23281.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23285.74] perf: 60.0 frames a second over 5.0 s (1335240 shown in all) [23285.77] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23285.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23290.75] perf: 60.0 frames a second over 5.0 s (1335541 shown in all) [23291.72] nvn: 1335600 presents, 1335600 submissions [23291.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.39 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23291.72] cpu: in those 10.00 s, 186216 SVCs (18621 a second): 0x1b ArbitrateUnlock 45967, 0x0b SleepThread 45802, 0x1c WaitProcessWideKeyAtomic 45074, 0x1d SignalProcessWideKey 32304, 0x1a ArbitrateLock 9312, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23291.72] vulkan: 672430009 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 993724386 descriptor sets written, 351135888 reused; 377748305 draws kept the last one's shaders and pipeline (0 checked), 628437907 its targets [23291.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23291.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23291.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23291.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1433 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23291.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23291.72] vulkan: 132641363 rendering passes, 1333863 clear commands, 22696659 attachments cleared and 1061 left undefined by their load op [23291.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23291.72] vulkan: 9215 passes (20%) ended at buffer.c:2238 [23291.72] vulkan: 8186 passes (18%) ended at buffer.c:2334 [23291.72] vulkan: 6599 passes (14%) ended at render.c:232 [23291.72] vulkan: 1544 passes (3%) ended at cmd.c:534 [23291.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23291.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23291.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23291.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23295.75] perf: 60.0 frames a second over 5.0 s (1335841 shown in all) [23295.75] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23295.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23300.75] perf: 60.0 frames a second over 5.0 s (1336141 shown in all) [23301.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23301.72] cpu: in those 10.00 s, 185180 SVCs (18518 a second): 0x1b ArbitrateUnlock 45819, 0x0b SleepThread 45259, 0x1c WaitProcessWideKeyAtomic 44844, 0x1d SignalProcessWideKey 32120, 0x1a ArbitrateLock 9377, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23301.72] vulkan: 672700023 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 994115166 descriptor sets written, 351285136 reused; 377937920 draws kept the last one's shaders and pipeline (0 checked), 628692921 its targets [23301.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23301.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23301.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23301.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1389 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23301.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23301.72] vulkan: 132688189 rendering passes, 1334463 clear commands, 22705659 attachments cleared and 1061 left undefined by their load op [23301.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23301.72] vulkan: 10120 passes (22%) ended at buffer.c:2238 [23301.72] vulkan: 8168 passes (17%) ended at buffer.c:2334 [23301.72] vulkan: 6600 passes (14%) ended at render.c:232 [23301.72] vulkan: 1543 passes (3%) ended at cmd.c:534 [23301.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23301.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23301.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [23301.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23305.74] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [23305.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23305.77] perf: 60.0 frames a second over 5.0 s (1336442 shown in all) [23310.79] perf: 60.0 frames a second over 5.0 s (1336743 shown in all) [23311.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23311.72] cpu: in those 10.00 s, 186677 SVCs (18668 a second): 0x1b ArbitrateUnlock 46127, 0x0b SleepThread 45916, 0x1c WaitProcessWideKeyAtomic 45206, 0x1d SignalProcessWideKey 32441, 0x1a ArbitrateLock 9225, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [23311.72] vulkan: 672970623 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 994506555 descriptor sets written, 351434947 reused; 378127847 draws kept the last one's shaders and pipeline (0 checked), 628948521 its targets [23311.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23311.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23311.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23311.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1569 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23311.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23311.72] vulkan: 132735106 rendering passes, 1335063 clear commands, 22714659 attachments cleared and 1061 left undefined by their load op [23311.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23311.72] vulkan: 10176 passes (22%) ended at buffer.c:2238 [23311.72] vulkan: 8168 passes (17%) ended at buffer.c:2334 [23311.72] vulkan: 6600 passes (14%) ended at render.c:232 [23311.72] vulkan: 1577 passes (3%) ended at cmd.c:534 [23311.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23311.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23311.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [23311.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23315.72] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23315.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23315.79] perf: 60.0 frames a second over 5.0 s (1337043 shown in all) [23320.79] perf: 60.0 frames a second over 5.0 s (1337343 shown in all) [23321.72] nvn: 1337400 presents, 1337400 submissions [23321.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.90 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23321.72] cpu: in those 10.00 s, 187730 SVCs (18773 a second): 0x1b ArbitrateUnlock 46551, 0x0b SleepThread 45600, 0x1c WaitProcessWideKeyAtomic 45536, 0x1d SignalProcessWideKey 32818, 0x1a ArbitrateLock 9466, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23321.72] vulkan: 673241221 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 994898243 descriptor sets written, 351584455 reused; 378317940 draws kept the last one's shaders and pipeline (0 checked), 629204119 its targets [23321.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23321.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23321.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23321.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1384 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23321.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23321.72] vulkan: 132780775 rendering passes, 1335663 clear commands, 22723659 attachments cleared and 1061 left undefined by their load op [23321.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23321.72] vulkan: 8949 passes (20%) ended at buffer.c:2238 [23321.72] vulkan: 8186 passes (18%) ended at buffer.c:2334 [23321.72] vulkan: 6600 passes (14%) ended at render.c:232 [23321.72] vulkan: 1534 passes (3%) ended at cmd.c:534 [23321.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23321.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23321.72] vulkan: 600 passes (1%) ended at buffer.c:2166 [23321.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23325.70] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23325.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23325.80] perf: 60.0 frames a second over 5.0 s (1337644 shown in all) [23330.82] perf: 60.0 frames a second over 5.0 s (1337945 shown in all) [23331.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [23331.72] cpu: in those 10.00 s, 178972 SVCs (17897 a second): 0x1b ArbitrateUnlock 45817, 0x1c WaitProcessWideKeyAtomic 43121, 0x0b SleepThread 38437, 0x1d SignalProcessWideKey 32652, 0x1a ArbitrateLock 11163, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23331.72] vulkan: 673511562 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 995289497 descriptor sets written, 351733883 reused; 378507911 draws kept the last one's shaders and pipeline (0 checked), 629459460 its targets [23331.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23331.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23331.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23331.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1699 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23331.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23331.72] vulkan: 132824019 rendering passes, 1336263 clear commands, 22732659 attachments cleared and 1061 left undefined by their load op [23331.72] vulkan: 18000 passes (42%) ended at renderer.c:214 [23331.72] vulkan: 8228 passes (19%) ended at buffer.c:2334 [23331.72] vulkan: 6600 passes (15%) ended at render.c:232 [23331.72] vulkan: 6494 passes (15%) ended at buffer.c:2238 [23331.72] vulkan: 1553 passes (4%) ended at cmd.c:534 [23331.72] vulkan: 1170 passes (3%) ended at dma.c:143 [23331.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23331.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [23331.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23335.69] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.1), 49.8 ms in all (49.6 to 50.0) [23335.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23335.84] perf: 60.0 frames a second over 5.0 s (1338246 shown in all) [23340.85] perf: 60.0 frames a second over 5.0 s (1338547 shown in all) [23341.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.02 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [23341.72] cpu: in those 10.00 s, 179585 SVCs (17958 a second): 0x1b ArbitrateUnlock 45468, 0x1c WaitProcessWideKeyAtomic 42859, 0x0b SleepThread 40290, 0x1d SignalProcessWideKey 32312, 0x1a ArbitrateLock 10897, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23341.72] vulkan: 673781050 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 995679114 descriptor sets written, 351883242 reused; 378697001 draws kept the last one's shaders and pipeline (0 checked), 629713948 its targets [23341.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23341.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23341.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23341.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2288 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23341.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23341.72] vulkan: 132870261 rendering passes, 1336863 clear commands, 22741659 attachments cleared and 1061 left undefined by their load op [23341.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23341.72] vulkan: 9528 passes (21%) ended at buffer.c:2238 [23341.72] vulkan: 8156 passes (18%) ended at buffer.c:2334 [23341.72] vulkan: 6600 passes (14%) ended at render.c:232 [23341.72] vulkan: 1559 passes (3%) ended at cmd.c:534 [23341.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23341.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23341.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [23341.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23345.67] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23345.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23345.87] perf: 60.0 frames a second over 5.0 s (1338848 shown in all) [23350.89] perf: 60.0 frames a second over 5.0 s (1339149 shown in all) [23351.72] nvn: 1339200 presents, 1339200 submissions [23351.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.55 s (95%); the busiest: thread 80 'MainThread' 3.41 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.20 s [23351.72] cpu: in those 10.00 s, 178675 SVCs (17868 a second): 0x1b ArbitrateUnlock 44984, 0x1c WaitProcessWideKeyAtomic 42747, 0x0b SleepThread 40620, 0x1d SignalProcessWideKey 32041, 0x1a ArbitrateLock 10526, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23351.72] vulkan: 674051353 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 996070645 descriptor sets written, 352032317 reused; 378886904 draws kept the last one's shaders and pipeline (0 checked), 629969251 its targets [23351.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23351.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23351.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23351.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1666 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23351.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23351.72] vulkan: 132915892 rendering passes, 1337463 clear commands, 22750659 attachments cleared and 1061 left undefined by their load op [23351.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23351.72] vulkan: 8873 passes (19%) ended at buffer.c:2238 [23351.72] vulkan: 8174 passes (18%) ended at buffer.c:2334 [23351.72] vulkan: 6600 passes (14%) ended at render.c:232 [23351.72] vulkan: 1586 passes (3%) ended at cmd.c:534 [23351.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23351.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23351.72] vulkan: 598 passes (1%) ended at buffer.c:2166 [23351.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23355.65] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23355.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23355.89] perf: 60.0 frames a second over 5.0 s (1339449 shown in all) [23360.90] perf: 60.0 frames a second over 5.0 s (1339750 shown in all) [23361.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.07 ms a present), the whole process 9.52 s (95%); the busiest: thread 80 'MainThread' 3.41 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [23361.72] cpu: in those 10.00 s, 177322 SVCs (17733 a second): 0x1b ArbitrateUnlock 44265, 0x1c WaitProcessWideKeyAtomic 42424, 0x0b SleepThread 41498, 0x1d SignalProcessWideKey 31660, 0x1a ArbitrateLock 9718, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23361.72] vulkan: 674321885 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 996462047 descriptor sets written, 352181979 reused; 379077040 draws kept the last one's shaders and pipeline (0 checked), 630224783 its targets [23361.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23361.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23361.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23361.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1363 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23361.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23361.72] vulkan: 132961332 rendering passes, 1338063 clear commands, 22759659 attachments cleared and 1061 left undefined by their load op [23361.72] vulkan: 18000 passes (40%) ended at renderer.c:214 [23361.72] vulkan: 8689 passes (19%) ended at buffer.c:2238 [23361.72] vulkan: 8174 passes (18%) ended at buffer.c:2334 [23361.72] vulkan: 6600 passes (15%) ended at render.c:232 [23361.72] vulkan: 1578 passes (3%) ended at cmd.c:534 [23361.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23361.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23361.72] vulkan: 599 passes (1%) ended at buffer.c:2166 [23361.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23365.64] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 4.0), on to the display in 46.6 ms (45.8 to 47.1), 49.8 ms in all (49.6 to 50.0) [23365.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23365.92] perf: 60.0 frames a second over 5.0 s (1340051 shown in all) [23370.92] perf: 60.0 frames a second over 5.0 s (1340351 shown in all) [23371.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.22 s on the host's processors (72% of one, 12.03 ms a present), the whole process 9.51 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.18 s [23371.72] cpu: in those 10.00 s, 174931 SVCs (17492 a second): 0x1b ArbitrateUnlock 43726, 0x1c WaitProcessWideKeyAtomic 42170, 0x0b SleepThread 40581, 0x1d SignalProcessWideKey 31192, 0x1a ArbitrateLock 9502, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23371.72] vulkan: 674592241 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 996853148 descriptor sets written, 352331590 reused; 379267004 draws kept the last one's shaders and pipeline (0 checked), 630480139 its targets [23371.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23371.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23371.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23371.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1408 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23371.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23371.72] vulkan: 133007426 rendering passes, 1338663 clear commands, 22768659 attachments cleared and 1061 left undefined by their load op [23371.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23371.72] vulkan: 9347 passes (20%) ended at buffer.c:2238 [23371.72] vulkan: 8178 passes (18%) ended at buffer.c:2334 [23371.72] vulkan: 6600 passes (14%) ended at render.c:232 [23371.72] vulkan: 1569 passes (3%) ended at cmd.c:534 [23371.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23371.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23371.72] vulkan: 600 passes (1%) ended at buffer.c:2166 [23371.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23375.62] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.6 ms (45.7 to 47.2), 49.8 ms in all (49.3 to 50.0) [23375.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23375.92] perf: 60.0 frames a second over 5.0 s (1340651 shown in all) [23380.94] perf: 60.0 frames a second over 5.0 s (1340952 shown in all) [23381.72] nvn: 1341000 presents, 1341000 submissions [23381.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.24 s on the host's processors (72% of one, 12.07 ms a present), the whole process 9.54 s (95%); the busiest: thread 80 'MainThread' 3.40 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [23381.72] cpu: in those 10.00 s, 176454 SVCs (17646 a second): 0x1b ArbitrateUnlock 44019, 0x1c WaitProcessWideKeyAtomic 42245, 0x0b SleepThread 41318, 0x1d SignalProcessWideKey 31129, 0x1a ArbitrateLock 9985, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23381.72] vulkan: 674862167 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 997243988 descriptor sets written, 352480602 reused; 379456781 draws kept the last one's shaders and pipeline (0 checked), 630735065 its targets [23381.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23381.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23381.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23381.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1648 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23381.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23381.72] vulkan: 133054527 rendering passes, 1339263 clear commands, 22777659 attachments cleared and 1061 left undefined by their load op [23381.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23381.72] vulkan: 10373 passes (22%) ended at buffer.c:2238 [23381.72] vulkan: 8163 passes (17%) ended at buffer.c:2334 [23381.72] vulkan: 6600 passes (14%) ended at render.c:232 [23381.72] vulkan: 1570 passes (3%) ended at cmd.c:534 [23381.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23381.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23381.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [23381.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23385.60] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.6 ms (45.6 to 47.1), 49.8 ms in all (49.3 to 50.0) [23385.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23385.94] perf: 60.0 frames a second over 5.0 s (1341252 shown in all) [23390.95] perf: 60.0 frames a second over 5.0 s (1341553 shown in all) [23391.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.10 ms a present), the whole process 9.58 s (96%); the busiest: thread 80 'MainThread' 3.41 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [23391.72] cpu: in those 10.00 s, 180283 SVCs (18027 a second): 0x1b ArbitrateUnlock 44712, 0x0b SleepThread 43322, 0x1c WaitProcessWideKeyAtomic 42773, 0x1d SignalProcessWideKey 31170, 0x1a ArbitrateLock 10554, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [23391.72] vulkan: 675132209 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 997635362 descriptor sets written, 352629312 reused; 379646443 draws kept the last one's shaders and pipeline (0 checked), 630990107 its targets [23391.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23391.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23391.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23391.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1361 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23391.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23391.72] vulkan: 133101756 rendering passes, 1339863 clear commands, 22786659 attachments cleared and 1061 left undefined by their load op [23391.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23391.72] vulkan: 10529 passes (22%) ended at buffer.c:2238 [23391.72] vulkan: 8169 passes (17%) ended at buffer.c:2334 [23391.72] vulkan: 6600 passes (14%) ended at render.c:232 [23391.72] vulkan: 1552 passes (3%) ended at cmd.c:534 [23391.72] vulkan: 1182 passes (3%) ended at dma.c:143 [23391.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23391.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23391.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23395.59] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 4.1), on to the display in 46.5 ms (45.5 to 47.2), 49.7 ms in all (49.3 to 50.0) [23395.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23395.95] perf: 60.0 frames a second over 5.0 s (1341853 shown in all) [23400.97] perf: 60.0 frames a second over 5.0 s (1342154 shown in all) [23401.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.14 ms a present), the whole process 9.61 s (96%); the busiest: thread 80 'MainThread' 3.42 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [23401.72] cpu: in those 10.00 s, 180765 SVCs (18076 a second): 0x1b ArbitrateUnlock 44620, 0x0b SleepThread 44186, 0x1c WaitProcessWideKeyAtomic 42655, 0x1d SignalProcessWideKey 30730, 0x1a ArbitrateLock 10817, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23401.72] vulkan: 675402587 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 998026677 descriptor sets written, 352778753 reused; 379836003 draws kept the last one's shaders and pipeline (0 checked), 631245485 its targets [23401.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23401.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23401.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23401.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1649 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23401.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23401.72] vulkan: 133148816 rendering passes, 1340463 clear commands, 22795659 attachments cleared and 1061 left undefined by their load op [23401.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23401.72] vulkan: 10327 passes (22%) ended at buffer.c:2238 [23401.72] vulkan: 8163 passes (17%) ended at buffer.c:2334 [23401.72] vulkan: 6600 passes (14%) ended at render.c:232 [23401.72] vulkan: 1575 passes (3%) ended at cmd.c:534 [23401.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23401.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23401.72] vulkan: 595 passes (1%) ended at buffer.c:2166 [23401.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23405.57] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 4.0), on to the display in 46.5 ms (45.5 to 47.2), 49.7 ms in all (49.3 to 50.0) [23405.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23405.97] perf: 60.0 frames a second over 5.0 s (1342454 shown in all) [23410.99] perf: 60.0 frames a second over 5.0 s (1342755 shown in all) [23411.72] nvn: 1342800 presents, 1342800 submissions [23411.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.64 s (96%); the busiest: thread 80 'MainThread' 3.42 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.56 s, thread 116 'AK::EventManager' 0.18 s [23411.73] cpu: in those 10.00 s, 181783 SVCs (18177 a second): 0x1b ArbitrateUnlock 45010, 0x0b SleepThread 44365, 0x1c WaitProcessWideKeyAtomic 42907, 0x1d SignalProcessWideKey 30787, 0x1a ArbitrateLock 10954, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23411.73] vulkan: 675673135 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 998418472 descriptor sets written, 352928054 reused; 380025958 draws kept the last one's shaders and pipeline (0 checked), 631501033 its targets [23411.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23411.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23411.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23411.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2076 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23411.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23411.73] vulkan: 133195103 rendering passes, 1341063 clear commands, 22804659 attachments cleared and 1061 left undefined by their load op [23411.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23411.73] vulkan: 9503 passes (21%) ended at buffer.c:2238 [23411.73] vulkan: 8211 passes (18%) ended at buffer.c:2334 [23411.73] vulkan: 6600 passes (14%) ended at render.c:232 [23411.73] vulkan: 1576 passes (3%) ended at cmd.c:534 [23411.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23411.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23411.73] vulkan: 597 passes (1%) ended at buffer.c:2166 [23411.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23415.55] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 4.1), on to the display in 46.4 ms (45.5 to 47.1), 49.7 ms in all (49.3 to 50.0) [23415.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23415.99] perf: 60.0 frames a second over 5.0 s (1343055 shown in all) [23421.00] perf: 60.0 frames a second over 5.0 s (1343356 shown in all) [23421.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.28 s on the host's processors (73% of one, 12.13 ms a present), the whole process 9.59 s (96%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.54 s, thread 87 'Job.Worker 1' 1.54 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.19 s [23421.72] cpu: in those 10.00 s, 184469 SVCs (18448 a second): 0x1b ArbitrateUnlock 45996, 0x0b SleepThread 44205, 0x1c WaitProcessWideKeyAtomic 43952, 0x1d SignalProcessWideKey 31368, 0x1a ArbitrateLock 11192, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [23421.72] vulkan: 675943682 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 998809751 descriptor sets written, 353077869 reused; 380215867 draws kept the last one's shaders and pipeline (0 checked), 631756580 its targets [23421.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23421.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23421.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23421.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1347 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23421.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23421.72] vulkan: 133240848 rendering passes, 1341663 clear commands, 22813659 attachments cleared and 1061 left undefined by their load op [23421.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23421.72] vulkan: 8982 passes (20%) ended at buffer.c:2238 [23421.72] vulkan: 8189 passes (18%) ended at buffer.c:2334 [23421.72] vulkan: 6599 passes (14%) ended at render.c:232 [23421.72] vulkan: 1581 passes (3%) ended at cmd.c:534 [23421.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23421.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23421.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [23421.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23425.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 46.5 ms (45.8 to 47.1), 49.7 ms in all (49.4 to 50.0) [23425.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23426.00] perf: 60.0 frames a second over 5.0 s (1343656 shown in all) [23431.00] perf: 60.0 frames a second over 5.0 s (1343956 shown in all) [23431.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.57 s (96%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.54 s, thread 86 'Job.Worker 0' 1.54 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [23431.72] cpu: in those 10.00 s, 183857 SVCs (18384 a second): 0x1b ArbitrateUnlock 46039, 0x1c WaitProcessWideKeyAtomic 44043, 0x0b SleepThread 43548, 0x1d SignalProcessWideKey 31337, 0x1a ArbitrateLock 11131, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23431.73] vulkan: 676214078 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 999200908 descriptor sets written, 353227504 reused; 380405807 draws kept the last one's shaders and pipeline (0 checked), 632011976 its targets [23431.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23431.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23431.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23431.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1882 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23431.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23431.73] vulkan: 133286343 rendering passes, 1342263 clear commands, 22822659 attachments cleared and 1061 left undefined by their load op [23431.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23431.73] vulkan: 8728 passes (19%) ended at buffer.c:2238 [23431.73] vulkan: 8194 passes (18%) ended at buffer.c:2334 [23431.73] vulkan: 6600 passes (15%) ended at render.c:232 [23431.73] vulkan: 1577 passes (3%) ended at cmd.c:534 [23431.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23431.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23431.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23431.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23435.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 46.5 ms (45.7 to 47.1), 49.7 ms in all (49.5 to 50.0) [23435.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23436.00] perf: 60.0 frames a second over 5.0 s (1344256 shown in all) [23441.00] perf: 60.0 frames a second over 5.0 s (1344556 shown in all) [23441.72] nvn: 1344600 presents, 1344600 submissions [23441.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.19 ms a present), the whole process 9.60 s (96%); the busiest: thread 80 'MainThread' 3.41 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [23441.72] cpu: in those 10.00 s, 183169 SVCs (18318 a second): 0x1b ArbitrateUnlock 45678, 0x0b SleepThread 43985, 0x1c WaitProcessWideKeyAtomic 43635, 0x1d SignalProcessWideKey 30870, 0x1a ArbitrateLock 11243, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23441.72] vulkan: 676484287 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 999592305 descriptor sets written, 353376525 reused; 380595651 draws kept the last one's shaders and pipeline (0 checked), 632267185 its targets [23441.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23441.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23441.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23441.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1481 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23441.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23441.72] vulkan: 133333046 rendering passes, 1342863 clear commands, 22831659 attachments cleared and 1061 left undefined by their load op [23441.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23441.72] vulkan: 9991 passes (21%) ended at buffer.c:2238 [23441.72] vulkan: 8181 passes (18%) ended at buffer.c:2334 [23441.72] vulkan: 6600 passes (14%) ended at render.c:232 [23441.72] vulkan: 1539 passes (3%) ended at cmd.c:534 [23441.72] vulkan: 1198 passes (3%) ended at dma.c:143 [23441.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23441.72] vulkan: 594 passes (1%) ended at buffer.c:2166 [23441.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23445.54] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.5 ms (45.8 to 47.1), 49.7 ms in all (49.5 to 50.0) [23445.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23446.02] perf: 60.0 frames a second over 5.0 s (1344857 shown in all) [23451.02] perf: 60.0 frames a second over 5.0 s (1345157 shown in all) [23451.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.31 s on the host's processors (73% of one, 12.19 ms a present), the whole process 9.63 s (96%); the busiest: thread 80 'MainThread' 3.43 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.18 s [23451.72] cpu: in those 10.00 s, 184536 SVCs (18453 a second): 0x1b ArbitrateUnlock 45911, 0x0b SleepThread 44562, 0x1c WaitProcessWideKeyAtomic 43925, 0x1d SignalProcessWideKey 31157, 0x1a ArbitrateLock 11223, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23451.72] vulkan: 676754880 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 999984255 descriptor sets written, 353525761 reused; 380785844 draws kept the last one's shaders and pipeline (0 checked), 632522778 its targets [23451.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23451.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23451.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23451.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1815 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23451.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23451.72] vulkan: 133379700 rendering passes, 1343463 clear commands, 22840659 attachments cleared and 1061 left undefined by their load op [23451.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23451.72] vulkan: 9931 passes (21%) ended at buffer.c:2238 [23451.72] vulkan: 8166 passes (18%) ended at buffer.c:2334 [23451.72] vulkan: 6600 passes (14%) ended at render.c:232 [23451.72] vulkan: 1569 passes (3%) ended at cmd.c:534 [23451.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23451.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23451.72] vulkan: 588 passes (1%) ended at buffer.c:2166 [23451.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23455.52] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 3.9), on to the display in 46.5 ms (45.8 to 47.1), 49.8 ms in all (49.5 to 50.0) [23455.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23456.04] perf: 60.0 frames a second over 5.0 s (1345458 shown in all) [23461.04] perf: 60.0 frames a second over 5.0 s (1345758 shown in all) [23461.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.60 s (96%); the busiest: thread 80 'MainThread' 3.40 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.20 s [23461.73] cpu: in those 10.00 s, 183381 SVCs (18337 a second): 0x1b ArbitrateUnlock 45700, 0x0b SleepThread 43998, 0x1c WaitProcessWideKeyAtomic 43686, 0x1d SignalProcessWideKey 31009, 0x1a ArbitrateLock 11229, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23461.73] vulkan: 677025424 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1000376142 descriptor sets written, 353674962 reused; 380975584 draws kept the last one's shaders and pipeline (0 checked), 632778322 its targets [23461.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23461.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23461.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23461.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1637 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23461.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23461.73] vulkan: 133425593 rendering passes, 1344063 clear commands, 22849659 attachments cleared and 1061 left undefined by their load op [23461.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23461.73] vulkan: 9183 passes (20%) ended at buffer.c:2238 [23461.73] vulkan: 8170 passes (18%) ended at buffer.c:2334 [23461.73] vulkan: 6599 passes (14%) ended at render.c:232 [23461.73] vulkan: 1547 passes (3%) ended at cmd.c:534 [23461.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23461.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23461.73] vulkan: 594 passes (1%) ended at buffer.c:2166 [23461.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23465.50] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23465.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23466.05] perf: 60.0 frames a second over 5.0 s (1346059 shown in all) [23471.07] perf: 60.0 frames a second over 5.0 s (1346360 shown in all) [23471.72] nvn: 1346400 presents, 1346400 submissions [23471.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.32 s on the host's processors (73% of one, 12.20 ms a present), the whole process 9.64 s (96%); the busiest: thread 80 'MainThread' 3.44 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.18 s [23471.72] cpu: in those 10.00 s, 182849 SVCs (18286 a second): 0x1b ArbitrateUnlock 45516, 0x0b SleepThread 44195, 0x1c WaitProcessWideKeyAtomic 43467, 0x1d SignalProcessWideKey 30745, 0x1a ArbitrateLock 11166, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23471.72] vulkan: 677295811 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1000767866 descriptor sets written, 353824012 reused; 381165509 draws kept the last one's shaders and pipeline (0 checked), 633033709 its targets [23471.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23471.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23471.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23471.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1861 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23471.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23471.72] vulkan: 133473035 rendering passes, 1344663 clear commands, 22858659 attachments cleared and 1061 left undefined by their load op [23471.72] vulkan: 18000 passes (38%) ended at renderer.c:214 [23471.72] vulkan: 10738 passes (23%) ended at buffer.c:2238 [23471.72] vulkan: 8160 passes (17%) ended at buffer.c:2334 [23471.72] vulkan: 6599 passes (14%) ended at render.c:232 [23471.72] vulkan: 1549 passes (3%) ended at cmd.c:534 [23471.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23471.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23471.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [23471.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23475.49] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23475.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23476.07] perf: 60.0 frames a second over 5.0 s (1346660 shown in all) [23481.07] perf: 60.0 frames a second over 5.0 s (1346960 shown in all) [23481.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.54 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.54 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [23481.72] cpu: in those 10.00 s, 182548 SVCs (18255 a second): 0x1b ArbitrateUnlock 45619, 0x0b SleepThread 43645, 0x1c WaitProcessWideKeyAtomic 43443, 0x1d SignalProcessWideKey 30772, 0x1a ArbitrateLock 11309, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23481.72] vulkan: 677566410 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1001159388 descriptor sets written, 353973688 reused; 381355297 draws kept the last one's shaders and pipeline (0 checked), 633289308 its targets [23481.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23481.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23481.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23481.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2039 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23481.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23481.72] vulkan: 133518741 rendering passes, 1345263 clear commands, 22867659 attachments cleared and 1061 left undefined by their load op [23481.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23481.72] vulkan: 8960 passes (20%) ended at buffer.c:2238 [23481.72] vulkan: 8197 passes (18%) ended at buffer.c:2334 [23481.72] vulkan: 6599 passes (14%) ended at render.c:232 [23481.72] vulkan: 1553 passes (3%) ended at cmd.c:534 [23481.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23481.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23481.72] vulkan: 597 passes (1%) ended at buffer.c:2166 [23481.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23485.47] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 4.0), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23485.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23486.07] perf: 60.0 frames a second over 5.0 s (1347260 shown in all) [23491.09] perf: 60.0 frames a second over 5.0 s (1347561 shown in all) [23491.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.26 s on the host's processors (73% of one, 12.10 ms a present), the whole process 9.56 s (96%); the busiest: thread 80 'MainThread' 3.39 s, thread 86 'Job.Worker 0' 1.53 s, thread 87 'Job.Worker 1' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [23491.72] cpu: in those 10.00 s, 183419 SVCs (18341 a second): 0x1b ArbitrateUnlock 45738, 0x0b SleepThread 43961, 0x1c WaitProcessWideKeyAtomic 43735, 0x1d SignalProcessWideKey 31017, 0x1a ArbitrateLock 11210, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23491.72] vulkan: 677836996 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1001550735 descriptor sets written, 354123513 reused; 381545481 draws kept the last one's shaders and pipeline (0 checked), 633544894 its targets [23491.72] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23491.72] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23491.72] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23491.72] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1631 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23491.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23491.72] vulkan: 133564968 rendering passes, 1345863 clear commands, 22876659 attachments cleared and 1061 left undefined by their load op [23491.72] vulkan: 18000 passes (39%) ended at renderer.c:214 [23491.72] vulkan: 9485 passes (21%) ended at buffer.c:2238 [23491.72] vulkan: 8193 passes (18%) ended at buffer.c:2334 [23491.72] vulkan: 6600 passes (14%) ended at render.c:232 [23491.72] vulkan: 1553 passes (3%) ended at cmd.c:534 [23491.72] vulkan: 1200 passes (3%) ended at dma.c:143 [23491.72] vulkan: 600 passes (1%) ended at renderer.c:680 [23491.72] vulkan: 596 passes (1%) ended at buffer.c:2166 [23491.72] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23495.45] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23495.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23496.10] perf: 60.0 frames a second over 5.0 s (1347862 shown in all) [23501.10] perf: 60.0 frames a second over 5.0 s (1348162 shown in all) [23501.72] nvn: 1348200 presents, 1348200 submissions [23501.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.12 ms a present), the whole process 9.57 s (96%); the busiest: thread 80 'MainThread' 3.39 s, thread 87 'Job.Worker 1' 1.53 s, thread 86 'Job.Worker 0' 1.53 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23501.73] cpu: in those 10.00 s, 184031 SVCs (18403 a second): 0x1b ArbitrateUnlock 45836, 0x0b SleepThread 44264, 0x1c WaitProcessWideKeyAtomic 43958, 0x1d SignalProcessWideKey 31295, 0x1a ArbitrateLock 10919, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23501.73] vulkan: 678107549 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1001942292 descriptor sets written, 354273062 reused; 381735320 draws kept the last one's shaders and pipeline (0 checked), 633800447 its targets [23501.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23501.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23501.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23501.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1583 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23501.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23501.73] vulkan: 133611323 rendering passes, 1346463 clear commands, 22885659 attachments cleared and 1061 left undefined by their load op [23501.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23501.73] vulkan: 9629 passes (21%) ended at buffer.c:2238 [23501.73] vulkan: 8196 passes (18%) ended at buffer.c:2334 [23501.73] vulkan: 6600 passes (14%) ended at render.c:232 [23501.73] vulkan: 1536 passes (3%) ended at cmd.c:534 [23501.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23501.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23501.73] vulkan: 594 passes (1%) ended at buffer.c:2166 [23501.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23505.44] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23505.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23506.12] perf: 60.0 frames a second over 5.0 s (1348463 shown in all) [23511.12] perf: 60.0 frames a second over 5.0 s (1348763 shown in all) [23511.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.27 s on the host's processors (73% of one, 12.11 ms a present), the whole process 9.56 s (96%); the busiest: thread 80 'MainThread' 3.39 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [23511.73] cpu: in those 10.00 s, 183401 SVCs (18340 a second): 0x1b ArbitrateUnlock 45934, 0x1c WaitProcessWideKeyAtomic 44195, 0x0b SleepThread 43364, 0x1d SignalProcessWideKey 31547, 0x1a ArbitrateLock 10611, 0x21 SendSyncRequest 5932; 0 calls the dispatch table had no code for (RtAPI.miss) [23511.73] vulkan: 678377921 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1002334015 descriptor sets written, 354422083 reused; 381925293 draws kept the last one's shaders and pipeline (0 checked), 634055819 its targets [23511.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23511.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23511.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23511.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1571 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23511.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23511.73] vulkan: 133657673 rendering passes, 1347063 clear commands, 22894659 attachments cleared and 1061 left undefined by their load op [23511.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23511.73] vulkan: 9610 passes (21%) ended at buffer.c:2238 [23511.73] vulkan: 8190 passes (18%) ended at buffer.c:2334 [23511.73] vulkan: 6600 passes (14%) ended at render.c:232 [23511.73] vulkan: 1553 passes (3%) ended at cmd.c:534 [23511.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23511.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23511.73] vulkan: 597 passes (1%) ended at buffer.c:2166 [23511.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23515.42] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23515.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23516.14] perf: 60.0 frames a second over 5.0 s (1349064 shown in all) [23521.14] perf: 60.0 frames a second over 5.0 s (1349364 shown in all) [23521.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.05 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23521.73] cpu: in those 10.00 s, 185181 SVCs (18518 a second): 0x1b ArbitrateUnlock 46221, 0x1c WaitProcessWideKeyAtomic 44734, 0x0b SleepThread 44202, 0x1d SignalProcessWideKey 32003, 0x1a ArbitrateLock 10263, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23521.73] vulkan: 678648213 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1002725163 descriptor sets written, 354571519 reused; 382115187 draws kept the last one's shaders and pipeline (0 checked), 634311111 its targets [23521.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23521.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23521.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23521.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1421 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23521.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23521.73] vulkan: 133703827 rendering passes, 1347663 clear commands, 22903659 attachments cleared and 1061 left undefined by their load op [23521.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23521.73] vulkan: 9424 passes (20%) ended at buffer.c:2238 [23521.73] vulkan: 8199 passes (18%) ended at buffer.c:2334 [23521.73] vulkan: 6599 passes (14%) ended at render.c:232 [23521.73] vulkan: 1536 passes (3%) ended at cmd.c:534 [23521.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23521.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23521.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23521.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23525.41] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23525.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23526.14] perf: 60.0 frames a second over 5.0 s (1349664 shown in all) [23531.15] perf: 60.0 frames a second over 5.0 s (1349965 shown in all) [23531.72] nvn: 1350000 presents, 1350000 submissions [23531.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.23 s on the host's processors (72% of one, 12.06 ms a present), the whole process 9.51 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23531.72] cpu: in those 10.00 s, 186750 SVCs (18675 a second): 0x1b ArbitrateUnlock 46479, 0x1c WaitProcessWideKeyAtomic 45142, 0x0b SleepThread 44940, 0x1d SignalProcessWideKey 32459, 0x1a ArbitrateLock 9973, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23531.73] vulkan: 678918610 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1003116805 descriptor sets written, 354720671 reused; 382305184 draws kept the last one's shaders and pipeline (0 checked), 634566508 its targets [23531.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23531.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23531.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23531.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2041 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23531.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23531.73] vulkan: 133750014 rendering passes, 1348263 clear commands, 22912659 attachments cleared and 1061 left undefined by their load op [23531.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23531.73] vulkan: 9461 passes (20%) ended at buffer.c:2238 [23531.73] vulkan: 8180 passes (18%) ended at buffer.c:2334 [23531.73] vulkan: 6600 passes (14%) ended at render.c:232 [23531.73] vulkan: 1554 passes (3%) ended at cmd.c:534 [23531.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23531.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23531.73] vulkan: 592 passes (1%) ended at buffer.c:2166 [23531.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23535.39] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23535.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23536.15] perf: 60.0 frames a second over 5.0 s (1350265 shown in all) [23541.17] perf: 60.0 frames a second over 5.0 s (1350566 shown in all) [23541.72] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23541.72] cpu: in those 10.00 s, 188409 SVCs (18841 a second): 0x0b SleepThread 46956, 0x1b ArbitrateUnlock 46328, 0x1c WaitProcessWideKeyAtomic 45320, 0x1d SignalProcessWideKey 32570, 0x1a ArbitrateLock 9477, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23541.73] vulkan: 679188950 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1003508076 descriptor sets written, 354870080 reused; 382494948 draws kept the last one's shaders and pipeline (0 checked), 634821848 its targets [23541.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23541.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23541.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23541.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1457 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23541.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23541.73] vulkan: 133796728 rendering passes, 1348863 clear commands, 22921659 attachments cleared and 1061 left undefined by their load op [23541.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23541.73] vulkan: 9996 passes (21%) ended at buffer.c:2238 [23541.73] vulkan: 8165 passes (17%) ended at buffer.c:2334 [23541.73] vulkan: 6600 passes (14%) ended at render.c:232 [23541.73] vulkan: 1560 passes (3%) ended at cmd.c:534 [23541.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23541.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23541.73] vulkan: 593 passes (1%) ended at buffer.c:2166 [23541.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23545.37] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23545.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23546.17] perf: 60.0 frames a second over 5.0 s (1350866 shown in all) [23551.19] perf: 60.0 frames a second over 5.0 s (1351167 shown in all) [23551.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23551.73] cpu: in those 10.00 s, 188868 SVCs (18886 a second): 0x0b SleepThread 46689, 0x1b ArbitrateUnlock 46619, 0x1c WaitProcessWideKeyAtomic 45524, 0x1d SignalProcessWideKey 32745, 0x1a ArbitrateLock 9531, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23551.73] vulkan: 679459498 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1003899350 descriptor sets written, 355019902 reused; 382685089 draws kept the last one's shaders and pipeline (0 checked), 635077396 its targets [23551.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23551.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23551.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23551.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1506 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23551.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23551.73] vulkan: 133841556 rendering passes, 1349463 clear commands, 22930659 attachments cleared and 1061 left undefined by their load op [23551.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23551.73] vulkan: 8212 passes (18%) ended at buffer.c:2334 [23551.73] vulkan: 8086 passes (18%) ended at buffer.c:2238 [23551.73] vulkan: 6598 passes (15%) ended at render.c:232 [23551.73] vulkan: 1536 passes (3%) ended at cmd.c:534 [23551.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23551.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23551.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23551.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23555.36] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.13 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [23555.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23556.20] perf: 60.0 frames a second over 5.0 s (1351468 shown in all) [23561.22] perf: 60.0 frames a second over 5.0 s (1351769 shown in all) [23561.72] nvn: 1351800 presents, 1351800 submissions [23561.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.98 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23561.73] cpu: in those 10.00 s, 188709 SVCs (18871 a second): 0x1b ArbitrateUnlock 46836, 0x0b SleepThread 45836, 0x1c WaitProcessWideKeyAtomic 45695, 0x1d SignalProcessWideKey 32985, 0x1a ArbitrateLock 9596, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23561.73] vulkan: 679729500 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1004290387 descriptor sets written, 355168869 reused; 382874745 draws kept the last one's shaders and pipeline (0 checked), 635332398 its targets [23561.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23561.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23561.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23561.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1508 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23561.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23561.73] vulkan: 133887773 rendering passes, 1350063 clear commands, 22939659 attachments cleared and 1061 left undefined by their load op [23561.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23561.73] vulkan: 9472 passes (20%) ended at buffer.c:2238 [23561.73] vulkan: 8197 passes (18%) ended at buffer.c:2334 [23561.73] vulkan: 6600 passes (14%) ended at render.c:232 [23561.73] vulkan: 1556 passes (3%) ended at cmd.c:534 [23561.73] vulkan: 1194 passes (3%) ended at dma.c:143 [23561.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23561.73] vulkan: 598 passes (1%) ended at buffer.c:2166 [23561.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23565.34] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23565.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23566.24] perf: 60.0 frames a second over 5.0 s (1352070 shown in all) [23571.24] perf: 60.0 frames a second over 5.0 s (1352370 shown in all) [23571.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.43 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23571.73] cpu: in those 10.00 s, 187551 SVCs (18756 a second): 0x1b ArbitrateUnlock 46507, 0x1c WaitProcessWideKeyAtomic 45610, 0x0b SleepThread 45588, 0x1d SignalProcessWideKey 32878, 0x1a ArbitrateLock 9209, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23571.73] vulkan: 679999437 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1004681577 descriptor sets written, 355317553 reused; 383064345 draws kept the last one's shaders and pipeline (0 checked), 635587335 its targets [23571.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23571.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23571.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23571.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1614 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23571.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23571.73] vulkan: 133934891 rendering passes, 1350663 clear commands, 22948659 attachments cleared and 1061 left undefined by their load op [23571.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23571.73] vulkan: 10427 passes (22%) ended at buffer.c:2238 [23571.73] vulkan: 8165 passes (17%) ended at buffer.c:2334 [23571.73] vulkan: 6600 passes (14%) ended at render.c:232 [23571.73] vulkan: 1529 passes (3%) ended at cmd.c:534 [23571.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23571.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23571.73] vulkan: 597 passes (1%) ended at buffer.c:2166 [23571.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23575.32] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23575.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23576.25] perf: 60.0 frames a second over 5.0 s (1352671 shown in all) [23581.25] perf: 60.0 frames a second over 5.0 s (1352971 shown in all) [23581.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.11 s on the host's processors (71% of one, 11.85 ms a present), the whole process 9.34 s (93%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23581.73] cpu: in those 10.00 s, 187417 SVCs (18741 a second): 0x1b ArbitrateUnlock 46361, 0x0b SleepThread 45871, 0x1c WaitProcessWideKeyAtomic 45513, 0x1d SignalProcessWideKey 32741, 0x1a ArbitrateLock 9171, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23581.73] vulkan: 680269563 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1005072365 descriptor sets written, 355467017 reused; 383254072 draws kept the last one's shaders and pipeline (0 checked), 635842461 its targets [23581.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23581.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23581.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23581.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2181 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23581.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23581.73] vulkan: 133981858 rendering passes, 1351263 clear commands, 22957659 attachments cleared and 1061 left undefined by their load op [23581.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23581.73] vulkan: 10306 passes (22%) ended at buffer.c:2238 [23581.73] vulkan: 8157 passes (17%) ended at buffer.c:2334 [23581.73] vulkan: 6600 passes (14%) ended at render.c:232 [23581.73] vulkan: 1508 passes (3%) ended at cmd.c:534 [23581.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23581.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23581.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23581.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23585.31] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23585.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23586.27] perf: 60.0 frames a second over 5.0 s (1353272 shown in all) [23591.27] perf: 60.0 frames a second over 5.0 s (1353572 shown in all) [23591.72] nvn: 1353600 presents, 1353600 submissions [23591.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.18 s [23591.73] cpu: in those 10.00 s, 188563 SVCs (18857 a second): 0x1b ArbitrateUnlock 46962, 0x1c WaitProcessWideKeyAtomic 45931, 0x0b SleepThread 45171, 0x1d SignalProcessWideKey 33193, 0x1a ArbitrateLock 9544, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [23591.73] vulkan: 680539563 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1005462519 descriptor sets written, 355616863 reused; 383443626 draws kept the last one's shaders and pipeline (0 checked), 636097461 its targets [23591.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23591.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23591.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23591.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1608 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23591.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23591.73] vulkan: 134027918 rendering passes, 1351863 clear commands, 22966659 attachments cleared and 1061 left undefined by their load op [23591.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23591.73] vulkan: 9322 passes (20%) ended at buffer.c:2238 [23591.73] vulkan: 8207 passes (18%) ended at buffer.c:2334 [23591.73] vulkan: 6600 passes (14%) ended at render.c:232 [23591.73] vulkan: 1537 passes (3%) ended at cmd.c:534 [23591.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23591.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23591.73] vulkan: 594 passes (1%) ended at buffer.c:2166 [23591.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23595.29] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23595.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23596.29] perf: 60.0 frames a second over 5.0 s (1353873 shown in all) [23601.29] perf: 60.0 frames a second over 5.0 s (1354173 shown in all) [23601.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.13 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23601.73] cpu: in those 10.00 s, 188738 SVCs (18874 a second): 0x1b ArbitrateUnlock 46785, 0x0b SleepThread 45964, 0x1c WaitProcessWideKeyAtomic 45783, 0x1d SignalProcessWideKey 33059, 0x1a ArbitrateLock 9386, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23601.73] vulkan: 680809365 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1005853152 descriptor sets written, 355765834 reused; 383633235 draws kept the last one's shaders and pipeline (0 checked), 636352263 its targets [23601.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23601.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23601.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23601.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1822 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23601.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23601.73] vulkan: 134074644 rendering passes, 1352463 clear commands, 22975659 attachments cleared and 1061 left undefined by their load op [23601.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23601.73] vulkan: 10019 passes (21%) ended at buffer.c:2238 [23601.73] vulkan: 8191 passes (18%) ended at buffer.c:2334 [23601.73] vulkan: 6600 passes (14%) ended at render.c:232 [23601.73] vulkan: 1517 passes (3%) ended at cmd.c:534 [23601.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23601.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23601.73] vulkan: 599 passes (1%) ended at buffer.c:2166 [23601.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23605.27] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23605.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23606.29] perf: 60.0 frames a second over 5.0 s (1354473 shown in all) [23611.30] perf: 60.0 frames a second over 5.0 s (1354774 shown in all) [23611.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.33 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23611.73] cpu: in those 10.00 s, 189192 SVCs (18920 a second): 0x1b ArbitrateUnlock 46748, 0x0b SleepThread 46605, 0x1c WaitProcessWideKeyAtomic 45666, 0x1d SignalProcessWideKey 32977, 0x1a ArbitrateLock 9439, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23611.73] vulkan: 681079965 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1006244521 descriptor sets written, 355915665 reused; 383823322 draws kept the last one's shaders and pipeline (0 checked), 636607863 its targets [23611.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23611.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23611.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23611.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1498 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23611.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23611.73] vulkan: 134119771 rendering passes, 1353063 clear commands, 22984659 attachments cleared and 1061 left undefined by their load op [23611.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23611.73] vulkan: 8368 passes (19%) ended at buffer.c:2238 [23611.73] vulkan: 8235 passes (18%) ended at buffer.c:2334 [23611.73] vulkan: 6600 passes (15%) ended at render.c:232 [23611.73] vulkan: 1528 passes (3%) ended at cmd.c:534 [23611.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23611.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23611.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23611.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23615.26] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.3), 49.8 ms in all (49.6 to 50.0) [23615.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23616.32] perf: 60.0 frames a second over 5.0 s (1355075 shown in all) [23621.32] perf: 60.0 frames a second over 5.0 s (1355375 shown in all) [23621.72] nvn: 1355400 presents, 1355400 submissions [23621.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.20 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.50 s (95%); the busiest: thread 80 'MainThread' 3.38 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23621.73] cpu: in those 10.00 s, 187600 SVCs (18759 a second): 0x0b SleepThread 46411, 0x1b ArbitrateUnlock 46213, 0x1c WaitProcessWideKeyAtomic 45338, 0x1d SignalProcessWideKey 32581, 0x1a ArbitrateLock 9296, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23621.73] vulkan: 681350182 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1006635710 descriptor sets written, 356064910 reused; 384013048 draws kept the last one's shaders and pipeline (0 checked), 636863080 its targets [23621.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23621.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23621.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23621.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 2094 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23621.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23621.73] vulkan: 134166111 rendering passes, 1353663 clear commands, 22993659 attachments cleared and 1061 left undefined by their load op [23621.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23621.73] vulkan: 9610 passes (21%) ended at buffer.c:2238 [23621.73] vulkan: 8174 passes (18%) ended at buffer.c:2334 [23621.73] vulkan: 6600 passes (14%) ended at render.c:232 [23621.73] vulkan: 1560 passes (3%) ended at cmd.c:534 [23621.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23621.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23621.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23621.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23625.24] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23625.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23626.32] perf: 60.0 frames a second over 5.0 s (1355675 shown in all) [23631.34] perf: 60.0 frames a second over 5.0 s (1355976 shown in all) [23631.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.36 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23631.73] cpu: in those 10.00 s, 187978 SVCs (18798 a second): 0x0b SleepThread 46385, 0x1b ArbitrateUnlock 46354, 0x1c WaitProcessWideKeyAtomic 45431, 0x1d SignalProcessWideKey 32694, 0x1a ArbitrateLock 9363, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [23631.73] vulkan: 681620271 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1007027085 descriptor sets written, 356213713 reused; 384202736 draws kept the last one's shaders and pipeline (0 checked), 637118169 its targets [23631.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23631.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23631.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23631.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1439 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23631.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23631.73] vulkan: 134211807 rendering passes, 1354263 clear commands, 23002659 attachments cleared and 1061 left undefined by their load op [23631.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23631.73] vulkan: 9002 passes (20%) ended at buffer.c:2238 [23631.73] vulkan: 8186 passes (18%) ended at buffer.c:2334 [23631.73] vulkan: 6600 passes (14%) ended at render.c:232 [23631.73] vulkan: 1512 passes (3%) ended at cmd.c:534 [23631.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23631.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23631.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23631.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23635.22] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.58 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23635.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23636.35] perf: 60.0 frames a second over 5.0 s (1356277 shown in all) [23641.37] perf: 60.0 frames a second over 5.0 s (1356578 shown in all) [23641.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.91 ms a present), the whole process 9.41 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23641.73] cpu: in those 10.00 s, 188588 SVCs (18859 a second): 0x1b ArbitrateUnlock 46743, 0x0b SleepThread 45921, 0x1c WaitProcessWideKeyAtomic 45640, 0x1d SignalProcessWideKey 32875, 0x1a ArbitrateLock 9647, 0x21 SendSyncRequest 5942; 0 calls the dispatch table had no code for (RtAPI.miss) [23641.73] vulkan: 681890080 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1007417544 descriptor sets written, 356362872 reused; 384392187 draws kept the last one's shaders and pipeline (0 checked), 637372978 its targets [23641.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23641.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23641.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23641.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1429 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23641.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23641.73] vulkan: 134258336 rendering passes, 1354863 clear commands, 23011659 attachments cleared and 1061 left undefined by their load op [23641.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23641.73] vulkan: 9853 passes (21%) ended at buffer.c:2238 [23641.73] vulkan: 8169 passes (18%) ended at buffer.c:2334 [23641.73] vulkan: 6600 passes (14%) ended at render.c:232 [23641.73] vulkan: 1512 passes (3%) ended at cmd.c:534 [23641.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23641.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23641.73] vulkan: 595 passes (1%) ended at buffer.c:2166 [23641.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23645.21] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23645.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23646.37] perf: 60.0 frames a second over 5.0 s (1356878 shown in all) [23651.39] perf: 60.0 frames a second over 5.0 s (1357179 shown in all) [23651.72] nvn: 1357200 presents, 1357200 submissions [23651.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.50 s, thread 86 'Job.Worker 0' 1.49 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23651.73] cpu: in those 10.00 s, 189515 SVCs (18951 a second): 0x1b ArbitrateUnlock 46799, 0x0b SleepThread 46790, 0x1c WaitProcessWideKeyAtomic 45666, 0x1d SignalProcessWideKey 32901, 0x1a ArbitrateLock 9601, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23651.73] vulkan: 682159476 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1007806966 descriptor sets written, 356512242 reused; 384581187 draws kept the last one's shaders and pipeline (0 checked), 637627374 its targets [23651.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23651.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23651.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23651.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1371 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23651.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23651.73] vulkan: 134304790 rendering passes, 1355463 clear commands, 23020659 attachments cleared and 1061 left undefined by their load op [23651.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23651.73] vulkan: 9742 passes (21%) ended at buffer.c:2238 [23651.73] vulkan: 8184 passes (18%) ended at buffer.c:2334 [23651.73] vulkan: 6600 passes (14%) ended at render.c:232 [23651.73] vulkan: 1530 passes (3%) ended at cmd.c:534 [23651.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23651.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23651.73] vulkan: 598 passes (1%) ended at buffer.c:2166 [23651.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23655.19] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.6 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23655.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23656.40] perf: 60.0 frames a second over 5.0 s (1357480 shown in all) [23661.40] perf: 60.0 frames a second over 5.0 s (1357780 shown in all) [23661.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (71% of one, 11.92 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.32 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23661.73] cpu: in those 10.00 s, 190008 SVCs (19001 a second): 0x1b ArbitrateUnlock 47140, 0x0b SleepThread 46231, 0x1c WaitProcessWideKeyAtomic 46150, 0x1d SignalProcessWideKey 33395, 0x1a ArbitrateLock 9334, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23661.73] vulkan: 682429996 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1008198620 descriptor sets written, 356661628 reused; 384770741 draws kept the last one's shaders and pipeline (0 checked), 637882894 its targets [23661.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23661.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23661.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23661.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1356 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23661.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23661.73] vulkan: 134350291 rendering passes, 1356063 clear commands, 23029659 attachments cleared and 1061 left undefined by their load op [23661.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23661.73] vulkan: 8799 passes (19%) ended at buffer.c:2238 [23661.73] vulkan: 8223 passes (18%) ended at buffer.c:2334 [23661.73] vulkan: 6600 passes (15%) ended at render.c:232 [23661.73] vulkan: 1516 passes (3%) ended at cmd.c:534 [23661.73] vulkan: 1166 passes (3%) ended at dma.c:143 [23661.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23661.73] vulkan: 597 passes (1%) ended at buffer.c:2166 [23661.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23665.17] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23665.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23666.42] perf: 60.0 frames a second over 5.0 s (1358081 shown in all) [23671.42] perf: 60.0 frames a second over 5.0 s (1358381 shown in all) [23671.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.83 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.28 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23671.73] cpu: in those 10.00 s, 189016 SVCs (18900 a second): 0x1b ArbitrateUnlock 47022, 0x1c WaitProcessWideKeyAtomic 46208, 0x0b SleepThread 45419, 0x1d SignalProcessWideKey 33527, 0x1a ArbitrateLock 9081, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23671.73] vulkan: 682700595 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1008589943 descriptor sets written, 356811503 reused; 384960625 draws kept the last one's shaders and pipeline (0 checked), 638138493 its targets [23671.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23671.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23671.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23671.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1605 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23671.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23671.73] vulkan: 134395864 rendering passes, 1356663 clear commands, 23038659 attachments cleared and 1061 left undefined by their load op [23671.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23671.73] vulkan: 8867 passes (19%) ended at buffer.c:2238 [23671.73] vulkan: 8198 passes (18%) ended at buffer.c:2334 [23671.73] vulkan: 6600 passes (14%) ended at render.c:232 [23671.73] vulkan: 1511 passes (3%) ended at cmd.c:534 [23671.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23671.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23671.73] vulkan: 597 passes (1%) ended at buffer.c:2166 [23671.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23675.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.7), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23675.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23676.44] perf: 60.0 frames a second over 5.0 s (1358682 shown in all) [23681.45] perf: 60.0 frames a second over 5.0 s (1358983 shown in all) [23681.72] nvn: 1359000 presents, 1359000 submissions [23681.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.35 s on the host's processors (73% of one, 12.25 ms a present), the whole process 9.67 s (97%); the busiest: thread 80 'MainThread' 3.43 s, thread 86 'Job.Worker 0' 1.55 s, thread 87 'Job.Worker 1' 1.54 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23681.73] cpu: in those 10.00 s, 188506 SVCs (18851 a second): 0x1b ArbitrateUnlock 46671, 0x0b SleepThread 46104, 0x1c WaitProcessWideKeyAtomic 45618, 0x1d SignalProcessWideKey 32907, 0x1a ArbitrateLock 9447, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23681.73] vulkan: 682971192 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1008981442 descriptor sets written, 356961198 reused; 385150515 draws kept the last one's shaders and pipeline (0 checked), 638394090 its targets [23681.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23681.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23681.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23681.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1364 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23681.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23681.73] vulkan: 134441371 rendering passes, 1357263 clear commands, 23047659 attachments cleared and 1061 left undefined by their load op [23681.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23681.73] vulkan: 8737 passes (19%) ended at buffer.c:2238 [23681.73] vulkan: 8222 passes (18%) ended at buffer.c:2334 [23681.73] vulkan: 6599 passes (15%) ended at render.c:232 [23681.73] vulkan: 1552 passes (3%) ended at cmd.c:534 [23681.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23681.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23681.73] vulkan: 597 passes (1%) ended at buffer.c:2166 [23681.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23685.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.7 to 4.2), on to the display in 46.6 ms (45.6 to 47.2), 49.8 ms in all (49.6 to 50.0) [23685.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23686.45] perf: 60.0 frames a second over 5.0 s (1359283 shown in all) [23691.47] perf: 60.0 frames a second over 5.0 s (1359584 shown in all) [23691.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.63 s on the host's processors (76% of one, 12.72 ms a present), the whole process 10.06 s (101%); the busiest: thread 80 'MainThread' 3.54 s, thread 87 'Job.Worker 1' 1.61 s, thread 86 'Job.Worker 0' 1.61 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.20 s [23691.73] cpu: in those 10.00 s, 189986 SVCs (18998 a second): 0x1b ArbitrateUnlock 47149, 0x0b SleepThread 46184, 0x1c WaitProcessWideKeyAtomic 46064, 0x1d SignalProcessWideKey 33444, 0x1a ArbitrateLock 9392, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [23691.73] vulkan: 683241692 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1009373313 descriptor sets written, 357110327 reused; 385340611 draws kept the last one's shaders and pipeline (0 checked), 638649590 its targets [23691.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 20 ms [23691.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23691.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23691.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1458 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23691.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23691.73] vulkan: 134486172 rendering passes, 1357863 clear commands, 23056659 attachments cleared and 1061 left undefined by their load op [23691.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23691.73] vulkan: 8204 passes (18%) ended at buffer.c:2334 [23691.73] vulkan: 7970 passes (18%) ended at buffer.c:2238 [23691.73] vulkan: 6597 passes (15%) ended at render.c:232 [23691.73] vulkan: 1638 passes (4%) ended at cmd.c:534 [23691.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23691.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23691.73] vulkan: 592 passes (1%) ended at buffer.c:2166 [23691.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23695.16] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 5.4), on to the display in 46.5 ms (44.2 to 47.1), 49.8 ms in all (49.6 to 50.0) [23695.16] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23696.49] perf: 60.0 frames a second over 5.0 s (1359885 shown in all) [23701.49] perf: 60.0 frames a second over 5.0 s (1360185 shown in all) [23701.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.43 s on the host's processors (74% of one, 12.39 ms a present), the whole process 9.81 s (98%); the busiest: thread 80 'MainThread' 3.47 s, thread 87 'Job.Worker 1' 1.56 s, thread 86 'Job.Worker 0' 1.56 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.20 s [23701.73] cpu: in those 10.00 s, 190401 SVCs (19040 a second): 0x0b SleepThread 47185, 0x1b ArbitrateUnlock 46933, 0x1c WaitProcessWideKeyAtomic 45885, 0x1d SignalProcessWideKey 33106, 0x1a ArbitrateLock 9535, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23701.73] vulkan: 683511966 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1009764308 descriptor sets written, 357259880 reused; 385530469 draws kept the last one's shaders and pipeline (0 checked), 638904864 its targets [23701.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 24 ms [23701.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23701.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23701.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1637 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23701.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23701.73] vulkan: 134533043 rendering passes, 1358463 clear commands, 23065659 attachments cleared and 1061 left undefined by their load op [23701.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23701.73] vulkan: 10120 passes (22%) ended at buffer.c:2238 [23701.73] vulkan: 8180 passes (17%) ended at buffer.c:2334 [23701.73] vulkan: 6599 passes (14%) ended at render.c:232 [23701.73] vulkan: 1578 passes (3%) ended at cmd.c:534 [23701.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23701.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23701.73] vulkan: 594 passes (1%) ended at buffer.c:2166 [23701.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23705.14] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.59 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.8 to 4.0), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23705.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23706.49] perf: 60.0 frames a second over 5.0 s (1360485 shown in all) [23711.50] perf: 60.0 frames a second over 5.0 s (1360786 shown in all) [23711.72] nvn: 1360800 presents, 1360800 submissions [23711.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.50 s on the host's processors (75% of one, 12.51 ms a present), the whole process 9.90 s (99%); the busiest: thread 80 'MainThread' 3.51 s, thread 86 'Job.Worker 0' 1.58 s, thread 87 'Job.Worker 1' 1.58 s, thread 108 'UnityGfxDeviceWorker' 0.54 s, thread 116 'AK::EventManager' 0.19 s [23711.73] cpu: in those 10.00 s, 189326 SVCs (18933 a second): 0x1b ArbitrateUnlock 46817, 0x0b SleepThread 46543, 0x1c WaitProcessWideKeyAtomic 45815, 0x1d SignalProcessWideKey 33172, 0x1a ArbitrateLock 9220, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23711.73] vulkan: 683781899 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1010154426 descriptor sets written, 357409628 reused; 385719880 draws kept the last one's shaders and pipeline (0 checked), 639159797 its targets [23711.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23711.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23711.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23711.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1353 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23711.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23711.73] vulkan: 134580022 rendering passes, 1359063 clear commands, 23074659 attachments cleared and 1061 left undefined by their load op [23711.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23711.73] vulkan: 10224 passes (22%) ended at buffer.c:2238 [23711.73] vulkan: 8163 passes (17%) ended at buffer.c:2334 [23711.73] vulkan: 6600 passes (14%) ended at render.c:232 [23711.73] vulkan: 1597 passes (3%) ended at cmd.c:534 [23711.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23711.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23711.73] vulkan: 595 passes (1%) ended at buffer.c:2166 [23711.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23715.12] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [23715.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23716.50] perf: 60.0 frames a second over 5.0 s (1361086 shown in all) [23721.50] perf: 60.0 frames a second over 5.0 s (1361386 shown in all) [23721.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.94 ms a present), the whole process 9.40 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.18 s [23721.73] cpu: in those 10.00 s, 187373 SVCs (18736 a second): 0x1b ArbitrateUnlock 46586, 0x1c WaitProcessWideKeyAtomic 45593, 0x0b SleepThread 45142, 0x1d SignalProcessWideKey 32935, 0x1a ArbitrateLock 9356, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23721.73] vulkan: 684052450 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1010546113 descriptor sets written, 357559043 reused; 385910033 draws kept the last one's shaders and pipeline (0 checked), 639415348 its targets [23721.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23721.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23721.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23721.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1807 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23721.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23721.73] vulkan: 134625836 rendering passes, 1359663 clear commands, 23083659 attachments cleared and 1061 left undefined by their load op [23721.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23721.73] vulkan: 9091 passes (20%) ended at buffer.c:2238 [23721.73] vulkan: 8181 passes (18%) ended at buffer.c:2334 [23721.73] vulkan: 6600 passes (14%) ended at render.c:232 [23721.73] vulkan: 1546 passes (3%) ended at cmd.c:534 [23721.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23721.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23721.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23721.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23725.11] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23725.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23726.52] perf: 60.0 frames a second over 5.0 s (1361687 shown in all) [23731.54] perf: 60.0 frames a second over 5.0 s (1361988 shown in all) [23731.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.19 s on the host's processors (72% of one, 11.99 ms a present), the whole process 9.48 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23731.73] cpu: in those 10.00 s, 187323 SVCs (18732 a second): 0x1b ArbitrateUnlock 46503, 0x1c WaitProcessWideKeyAtomic 45422, 0x0b SleepThread 45360, 0x1d SignalProcessWideKey 32863, 0x1a ArbitrateLock 9417, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23731.73] vulkan: 684322748 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1010937144 descriptor sets written, 357708608 reused; 386099936 draws kept the last one's shaders and pipeline (0 checked), 639670646 its targets [23731.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23731.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23731.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23731.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1610 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23731.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23731.73] vulkan: 134672088 rendering passes, 1360263 clear commands, 23092659 attachments cleared and 1061 left undefined by their load op [23731.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23731.73] vulkan: 9513 passes (21%) ended at buffer.c:2238 [23731.73] vulkan: 8196 passes (18%) ended at buffer.c:2334 [23731.73] vulkan: 6599 passes (14%) ended at render.c:232 [23731.73] vulkan: 1549 passes (3%) ended at cmd.c:534 [23731.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23731.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23731.73] vulkan: 595 passes (1%) ended at buffer.c:2166 [23731.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23735.09] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23735.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23736.54] perf: 60.0 frames a second over 5.0 s (1362288 shown in all) [23741.55] perf: 60.0 frames a second over 5.0 s (1362589 shown in all) [23741.72] nvn: 1362600 presents, 1362600 submissions [23741.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.37 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23741.73] cpu: in those 10.00 s, 187046 SVCs (18705 a second): 0x1b ArbitrateUnlock 46369, 0x0b SleepThread 45495, 0x1c WaitProcessWideKeyAtomic 45281, 0x1d SignalProcessWideKey 32753, 0x1a ArbitrateLock 9390, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23741.73] vulkan: 684592767 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1011328047 descriptor sets written, 357857743 reused; 386289528 draws kept the last one's shaders and pipeline (0 checked), 639925665 its targets [23741.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23741.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23741.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23741.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1574 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23741.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23741.73] vulkan: 134719123 rendering passes, 1360863 clear commands, 23101659 attachments cleared and 1061 left undefined by their load op [23741.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23741.73] vulkan: 10393 passes (22%) ended at buffer.c:2238 [23741.73] vulkan: 8170 passes (17%) ended at buffer.c:2334 [23741.73] vulkan: 6600 passes (14%) ended at render.c:232 [23741.73] vulkan: 1502 passes (3%) ended at cmd.c:534 [23741.73] vulkan: 1184 passes (3%) ended at dma.c:143 [23741.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23741.73] vulkan: 586 passes (1%) ended at buffer.c:2166 [23741.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23745.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23745.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23746.55] perf: 60.0 frames a second over 5.0 s (1362889 shown in all) [23751.55] perf: 60.0 frames a second over 5.0 s (1363189 shown in all) [23751.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.33 s on the host's processors (73% of one, 12.22 ms a present), the whole process 9.66 s (97%); the busiest: thread 80 'MainThread' 3.43 s, thread 86 'Job.Worker 0' 1.54 s, thread 87 'Job.Worker 1' 1.54 s, thread 108 'UnityGfxDeviceWorker' 0.53 s, thread 116 'AK::EventManager' 0.19 s [23751.73] cpu: in those 10.00 s, 187629 SVCs (18763 a second): 0x1b ArbitrateUnlock 46338, 0x0b SleepThread 46147, 0x1c WaitProcessWideKeyAtomic 45321, 0x1d SignalProcessWideKey 32645, 0x1a ArbitrateLock 9426, 0x21 SendSyncRequest 5934; 0 calls the dispatch table had no code for (RtAPI.miss) [23751.73] vulkan: 684863362 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1011719991 descriptor sets written, 358006989 reused; 386479190 draws kept the last one's shaders and pipeline (0 checked), 640181260 its targets [23751.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23751.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23751.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23751.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1352 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23751.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23751.73] vulkan: 134766217 rendering passes, 1361463 clear commands, 23110659 attachments cleared and 1061 left undefined by their load op [23751.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23751.73] vulkan: 10417 passes (22%) ended at buffer.c:2238 [23751.73] vulkan: 8154 passes (17%) ended at buffer.c:2334 [23751.73] vulkan: 6600 passes (14%) ended at render.c:232 [23751.73] vulkan: 1527 passes (3%) ended at cmd.c:534 [23751.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23751.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23751.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23751.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23755.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.11 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.7 to 4.1), on to the display in 46.6 ms (45.7 to 47.2), 49.8 ms in all (49.6 to 50.0) [23755.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23756.57] perf: 60.0 frames a second over 5.0 s (1363490 shown in all) [23761.57] perf: 60.0 frames a second over 5.0 s (1363790 shown in all) [23761.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.65 s on the host's processors (77% of one, 12.76 ms a present), the whole process 10.07 s (101%); the busiest: thread 80 'MainThread' 3.57 s, thread 86 'Job.Worker 0' 1.61 s, thread 87 'Job.Worker 1' 1.61 s, thread 108 'UnityGfxDeviceWorker' 0.55 s, thread 116 'AK::EventManager' 0.20 s [23761.73] cpu: in those 10.00 s, 189677 SVCs (18967 a second): 0x1b ArbitrateUnlock 46920, 0x0b SleepThread 46576, 0x1c WaitProcessWideKeyAtomic 45791, 0x1d SignalProcessWideKey 33158, 0x1a ArbitrateLock 9475, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23761.73] vulkan: 685133412 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1012110333 descriptor sets written, 358156747 reused; 386668603 draws kept the last one's shaders and pipeline (0 checked), 640436310 its targets [23761.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23761.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23761.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23761.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1556 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23761.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23761.73] vulkan: 134813546 rendering passes, 1362063 clear commands, 23119659 attachments cleared and 1061 left undefined by their load op [23761.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23761.73] vulkan: 10540 passes (22%) ended at buffer.c:2238 [23761.73] vulkan: 8198 passes (17%) ended at buffer.c:2334 [23761.73] vulkan: 6599 passes (14%) ended at render.c:232 [23761.73] vulkan: 1608 passes (3%) ended at cmd.c:534 [23761.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23761.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23761.73] vulkan: 584 passes (1%) ended at buffer.c:2166 [23761.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23765.07] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.55 to 16.94 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.3 ms (2.7 to 4.5), on to the display in 46.5 ms (45.3 to 47.2), 49.8 ms in all (49.6 to 50.0) [23765.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23766.59] perf: 60.0 frames a second over 5.0 s (1364091 shown in all) [23771.59] perf: 60.0 frames a second over 5.0 s (1364391 shown in all) [23771.72] nvn: 1364400 presents, 1364400 submissions [23771.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.30 s on the host's processors (73% of one, 12.17 ms a present), the whole process 9.62 s (96%); the busiest: thread 80 'MainThread' 3.44 s, thread 86 'Job.Worker 0' 1.52 s, thread 87 'Job.Worker 1' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23771.73] cpu: in those 10.00 s, 188892 SVCs (18890 a second): 0x1b ArbitrateUnlock 46894, 0x0b SleepThread 45886, 0x1c WaitProcessWideKeyAtomic 45456, 0x1d SignalProcessWideKey 32669, 0x1a ArbitrateLock 10228, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23771.73] vulkan: 685403412 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1012500519 descriptor sets written, 358306561 reused; 386857994 draws kept the last one's shaders and pipeline (0 checked), 640691310 its targets [23771.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23771.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23771.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23771.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1727 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23771.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23771.73] vulkan: 134860194 rendering passes, 1362663 clear commands, 23128659 attachments cleared and 1061 left undefined by their load op [23771.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23771.73] vulkan: 9914 passes (21%) ended at buffer.c:2238 [23771.73] vulkan: 8182 passes (18%) ended at buffer.c:2334 [23771.73] vulkan: 6600 passes (14%) ended at render.c:232 [23771.73] vulkan: 1553 passes (3%) ended at cmd.c:534 [23771.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23771.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23771.73] vulkan: 599 passes (1%) ended at buffer.c:2166 [23771.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23775.06] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23775.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23776.60] perf: 60.0 frames a second over 5.0 s (1364692 shown in all) [23781.60] perf: 60.0 frames a second over 5.0 s (1364992 shown in all) [23781.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23781.73] cpu: in those 10.00 s, 189645 SVCs (18963 a second): 0x0b SleepThread 47310, 0x1b ArbitrateUnlock 46715, 0x1c WaitProcessWideKeyAtomic 45622, 0x1d SignalProcessWideKey 32980, 0x1a ArbitrateLock 9262, 0x21 SendSyncRequest 5936; 0 calls the dispatch table had no code for (RtAPI.miss) [23781.73] vulkan: 685673624 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1012891890 descriptor sets written, 358455614 reused; 387047546 draws kept the last one's shaders and pipeline (0 checked), 640946522 its targets [23781.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23781.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23781.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23781.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1784 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23781.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23781.73] vulkan: 134905805 rendering passes, 1363263 clear commands, 23137659 attachments cleared and 1061 left undefined by their load op [23781.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23781.73] vulkan: 8839 passes (19%) ended at buffer.c:2238 [23781.73] vulkan: 8202 passes (18%) ended at buffer.c:2334 [23781.73] vulkan: 6599 passes (14%) ended at render.c:232 [23781.73] vulkan: 1573 passes (3%) ended at cmd.c:534 [23781.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23781.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23781.73] vulkan: 598 passes (1%) ended at buffer.c:2166 [23781.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23785.04] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23785.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23786.62] perf: 60.0 frames a second over 5.0 s (1365293 shown in all) [23791.64] perf: 60.0 frames a second over 5.0 s (1365594 shown in all) [23791.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.14 s on the host's processors (71% of one, 11.89 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.31 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23791.73] cpu: in those 10.00 s, 189676 SVCs (18967 a second): 0x1b ArbitrateUnlock 46895, 0x0b SleepThread 46773, 0x1c WaitProcessWideKeyAtomic 45720, 0x1d SignalProcessWideKey 33123, 0x1a ArbitrateLock 9407, 0x21 SendSyncRequest 5938; 0 calls the dispatch table had no code for (RtAPI.miss) [23791.73] vulkan: 685943895 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1013282875 descriptor sets written, 358605171 reused; 387237420 draws kept the last one's shaders and pipeline (0 checked), 641201793 its targets [23791.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 18 ms [23791.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23791.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23791.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1351 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23791.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23791.73] vulkan: 134952853 rendering passes, 1363863 clear commands, 23146659 attachments cleared and 1061 left undefined by their load op [23791.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23791.73] vulkan: 10376 passes (22%) ended at buffer.c:2238 [23791.73] vulkan: 8163 passes (17%) ended at buffer.c:2334 [23791.73] vulkan: 6599 passes (14%) ended at render.c:232 [23791.73] vulkan: 1512 passes (3%) ended at cmd.c:534 [23791.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23791.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23791.73] vulkan: 598 passes (1%) ended at buffer.c:2166 [23791.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23795.02] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23795.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23796.64] perf: 60.0 frames a second over 5.0 s (1365894 shown in all) [23801.64] perf: 60.0 frames a second over 5.0 s (1366194 shown in all) [23801.72] nvn: 1366200 presents, 1366200 submissions [23801.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.96 ms a present), the whole process 9.46 s (95%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.52 s, thread 86 'Job.Worker 0' 1.52 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23801.73] cpu: in those 10.00 s, 189686 SVCs (18970 a second): 0x1b ArbitrateUnlock 46970, 0x0b SleepThread 46291, 0x1c WaitProcessWideKeyAtomic 45863, 0x1d SignalProcessWideKey 33152, 0x1a ArbitrateLock 9650, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23801.73] vulkan: 686214485 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1013674402 descriptor sets written, 358754824 reused; 387427609 draws kept the last one's shaders and pipeline (0 checked), 641457383 its targets [23801.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23801.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23801.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23801.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1442 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23801.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23801.73] vulkan: 134998265 rendering passes, 1364463 clear commands, 23155659 attachments cleared and 1061 left undefined by their load op [23801.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23801.73] vulkan: 8670 passes (19%) ended at buffer.c:2238 [23801.73] vulkan: 8199 passes (18%) ended at buffer.c:2334 [23801.73] vulkan: 6600 passes (15%) ended at render.c:232 [23801.73] vulkan: 1551 passes (3%) ended at cmd.c:534 [23801.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23801.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23801.73] vulkan: 592 passes (1%) ended at buffer.c:2166 [23801.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23805.01] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23805.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23806.64] perf: 60.0 frames a second over 5.0 s (1366494 shown in all) [23811.64] perf: 60.0 frames a second over 5.0 s (1366794 shown in all) [23811.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.84 ms a present), the whole process 9.37 s (94%); the busiest: thread 80 'MainThread' 3.29 s, thread 86 'Job.Worker 0' 1.51 s, thread 87 'Job.Worker 1' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23811.73] cpu: in those 10.00 s, 190096 SVCs (19009 a second): 0x1b ArbitrateUnlock 47206, 0x1c WaitProcessWideKeyAtomic 46235, 0x0b SleepThread 46022, 0x1d SignalProcessWideKey 33488, 0x1a ArbitrateLock 9386, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23811.73] vulkan: 686485084 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1014066333 descriptor sets written, 358904091 reused; 387617809 draws kept the last one's shaders and pipeline (0 checked), 641712982 its targets [23811.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23811.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23811.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23811.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1547 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23811.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23811.73] vulkan: 135042969 rendering passes, 1365063 clear commands, 23164659 attachments cleared and 1061 left undefined by their load op [23811.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23811.73] vulkan: 8229 passes (18%) ended at buffer.c:2334 [23811.73] vulkan: 7947 passes (18%) ended at buffer.c:2238 [23811.73] vulkan: 6600 passes (15%) ended at render.c:232 [23811.73] vulkan: 1532 passes (3%) ended at cmd.c:534 [23811.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23811.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23811.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23811.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23814.99] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.7), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23814.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23816.65] perf: 60.0 frames a second over 5.0 s (1367095 shown in all) [23821.65] perf: 60.0 frames a second over 5.0 s (1367395 shown in all) [23821.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.10 s on the host's processors (71% of one, 11.84 ms a present), the whole process 9.36 s (94%); the busiest: thread 80 'MainThread' 3.30 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.18 s [23821.73] cpu: in those 10.00 s, 189900 SVCs (18990 a second): 0x0b SleepThread 47205, 0x1b ArbitrateUnlock 46741, 0x1c WaitProcessWideKeyAtomic 45804, 0x1d SignalProcessWideKey 33019, 0x1a ArbitrateLock 9371, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23821.73] vulkan: 686754849 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1014456447 descriptor sets written, 359053507 reused; 387807176 draws kept the last one's shaders and pipeline (0 checked), 641967747 its targets [23821.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23821.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23821.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23821.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1405 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23821.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23821.73] vulkan: 135088435 rendering passes, 1365663 clear commands, 23173659 attachments cleared and 1061 left undefined by their load op [23821.73] vulkan: 18000 passes (40%) ended at renderer.c:214 [23821.73] vulkan: 8735 passes (19%) ended at buffer.c:2238 [23821.73] vulkan: 8210 passes (18%) ended at buffer.c:2334 [23821.73] vulkan: 6600 passes (15%) ended at render.c:232 [23821.73] vulkan: 1522 passes (3%) ended at cmd.c:534 [23821.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23821.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23821.73] vulkan: 599 passes (1%) ended at buffer.c:2166 [23821.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23824.97] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.1 ms (2.7 to 3.8), on to the display in 46.7 ms (46.1 to 47.2), 49.8 ms in all (49.6 to 50.0) [23824.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23826.65] perf: 60.0 frames a second over 5.0 s (1367695 shown in all) [23831.67] perf: 60.0 frames a second over 5.0 s (1367996 shown in all) [23831.72] nvn: 1368000 presents, 1368000 submissions [23831.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.17 s on the host's processors (72% of one, 11.95 ms a present), the whole process 9.42 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23831.73] cpu: in those 10.00 s, 188727 SVCs (18872 a second): 0x1b ArbitrateUnlock 46809, 0x0b SleepThread 45888, 0x1c WaitProcessWideKeyAtomic 45713, 0x1d SignalProcessWideKey 33014, 0x1a ArbitrateLock 9544, 0x21 SendSyncRequest 5939; 0 calls the dispatch table had no code for (RtAPI.miss) [23831.73] vulkan: 687024623 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1014846366 descriptor sets written, 359203136 reused; 387996550 draws kept the last one's shaders and pipeline (0 checked), 642222521 its targets [23831.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23831.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23831.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23831.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1760 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23831.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23831.73] vulkan: 135134016 rendering passes, 1366263 clear commands, 23182659 attachments cleared and 1061 left undefined by their load op [23831.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23831.73] vulkan: 8850 passes (19%) ended at buffer.c:2238 [23831.73] vulkan: 8192 passes (18%) ended at buffer.c:2334 [23831.73] vulkan: 6600 passes (14%) ended at render.c:232 [23831.73] vulkan: 1542 passes (3%) ended at cmd.c:534 [23831.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23831.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23831.73] vulkan: 597 passes (1%) ended at buffer.c:2166 [23831.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23834.96] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.6 ms (45.8 to 47.3), 49.8 ms in all (49.6 to 50.0) [23834.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23836.67] perf: 60.0 frames a second over 5.0 s (1368296 shown in all) [23841.69] perf: 60.0 frames a second over 5.0 s (1368597 shown in all) [23841.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.47 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23841.73] cpu: in those 10.00 s, 189300 SVCs (18930 a second): 0x1b ArbitrateUnlock 47016, 0x1c WaitProcessWideKeyAtomic 46028, 0x0b SleepThread 45765, 0x1d SignalProcessWideKey 33320, 0x1a ArbitrateLock 9410, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23841.73] vulkan: 687295161 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1015238037 descriptor sets written, 359352541 reused; 388186209 draws kept the last one's shaders and pipeline (0 checked), 642478059 its targets [23841.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23841.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23841.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23841.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1354 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23841.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23841.73] vulkan: 135180829 rendering passes, 1366863 clear commands, 23191659 attachments cleared and 1061 left undefined by their load op [23841.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23841.73] vulkan: 10115 passes (22%) ended at buffer.c:2238 [23841.73] vulkan: 8158 passes (17%) ended at buffer.c:2334 [23841.73] vulkan: 6600 passes (14%) ended at render.c:232 [23841.73] vulkan: 1554 passes (3%) ended at cmd.c:534 [23841.73] vulkan: 1190 passes (3%) ended at dma.c:143 [23841.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23841.73] vulkan: 596 passes (1%) ended at buffer.c:2166 [23841.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23844.94] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23844.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23846.70] perf: 60.0 frames a second over 5.0 s (1368898 shown in all) [23851.70] perf: 60.0 frames a second over 5.0 s (1369198 shown in all) [23851.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.18 s on the host's processors (72% of one, 11.97 ms a present), the whole process 9.45 s (94%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.18 s [23851.73] cpu: in those 10.00 s, 188648 SVCs (18865 a second): 0x1b ArbitrateUnlock 46874, 0x1c WaitProcessWideKeyAtomic 45894, 0x0b SleepThread 45541, 0x1d SignalProcessWideKey 33191, 0x1a ArbitrateLock 9387, 0x21 SendSyncRequest 5941; 0 calls the dispatch table had no code for (RtAPI.miss) [23851.73] vulkan: 687565659 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1015629288 descriptor sets written, 359502286 reused; 388375803 draws kept the last one's shaders and pipeline (0 checked), 642733557 its targets [23851.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23851.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23851.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23851.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1436 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23851.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23851.73] vulkan: 135227069 rendering passes, 1367463 clear commands, 23200659 attachments cleared and 1061 left undefined by their load op [23851.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23851.73] vulkan: 9543 passes (21%) ended at buffer.c:2238 [23851.73] vulkan: 8179 passes (18%) ended at buffer.c:2334 [23851.73] vulkan: 6600 passes (14%) ended at render.c:232 [23851.73] vulkan: 1521 passes (3%) ended at cmd.c:534 [23851.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23851.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23851.73] vulkan: 597 passes (1%) ended at buffer.c:2166 [23851.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23854.92] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.56 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.9 to 47.3), 49.8 ms in all (49.6 to 50.0) [23854.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23856.72] perf: 60.0 frames a second over 5.0 s (1369499 shown in all) [23861.72] nvn: 1369800 presents, 1369800 submissions [23861.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.21 s on the host's processors (72% of one, 12.01 ms a present), the whole process 9.49 s (95%); the busiest: thread 80 'MainThread' 3.39 s, thread 86 'Job.Worker 0' 1.50 s, thread 87 'Job.Worker 1' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23861.73] cpu: in those 10.00 s, 188330 SVCs (18832 a second): 0x1b ArbitrateUnlock 46542, 0x0b SleepThread 46273, 0x1c WaitProcessWideKeyAtomic 45602, 0x1d SignalProcessWideKey 32811, 0x1a ArbitrateLock 9345, 0x21 SendSyncRequest 5937; 0 calls the dispatch table had no code for (RtAPI.miss) [23861.73] vulkan: 687836016 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1016020457 descriptor sets written, 359651831 reused; 388565595 draws kept the last one's shaders and pipeline (0 checked), 642988914 its targets [23861.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23861.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23861.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14170 MB (6048 ours) [23861.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1620 buffers (9 MB); 2977 of 14170 MB in use as they count it, 0 MB freed for the budget so far [23861.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23861.73] vulkan: 135274546 rendering passes, 1368063 clear commands, 23209659 attachments cleared and 1061 left undefined by their load op [23861.73] vulkan: 18000 passes (38%) ended at renderer.c:214 [23861.73] vulkan: 10796 passes (23%) ended at buffer.c:2238 [23861.73] vulkan: 8151 passes (17%) ended at buffer.c:2334 [23861.73] vulkan: 6597 passes (14%) ended at render.c:232 [23861.73] vulkan: 1535 passes (3%) ended at cmd.c:534 [23861.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23861.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23861.73] vulkan: 598 passes (1%) ended at buffer.c:2166 [23861.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23861.74] perf: 60.0 frames a second over 5.0 s (1369800 shown in all) [23864.91] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.9), on to the display in 46.7 ms (45.8 to 47.2), 49.8 ms in all (49.6 to 50.0) [23864.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23866.75] perf: 60.0 frames a second over 5.0 s (1370101 shown in all) [23871.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.16 s on the host's processors (72% of one, 11.93 ms a present), the whole process 9.45 s (95%); the busiest: thread 80 'MainThread' 3.35 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.50 s, thread 108 'UnityGfxDeviceWorker' 0.52 s, thread 116 'AK::EventManager' 0.19 s [23871.73] cpu: in those 10.00 s, 188395 SVCs (18839 a second): 0x1b ArbitrateUnlock 46683, 0x1c WaitProcessWideKeyAtomic 45824, 0x0b SleepThread 45624, 0x1d SignalProcessWideKey 33140, 0x1a ArbitrateLock 9373, 0x21 SendSyncRequest 5933; 0 calls the dispatch table had no code for (RtAPI.miss) [23871.73] vulkan: 688106562 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1016412381 descriptor sets written, 359800999 reused; 388755399 draws kept the last one's shaders and pipeline (0 checked), 643244460 its targets [23871.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23871.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23871.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14171 MB (6048 ours) [23871.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1620 buffers (9 MB); 2977 of 14171 MB in use as they count it, 0 MB freed for the budget so far [23871.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23871.73] vulkan: 135320161 rendering passes, 1368663 clear commands, 23218659 attachments cleared and 1061 left undefined by their load op [23871.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23871.73] vulkan: 8865 passes (19%) ended at buffer.c:2238 [23871.73] vulkan: 8192 passes (18%) ended at buffer.c:2334 [23871.73] vulkan: 6600 passes (14%) ended at render.c:232 [23871.73] vulkan: 1566 passes (3%) ended at cmd.c:534 [23871.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23871.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23871.73] vulkan: 592 passes (1%) ended at buffer.c:2166 [23871.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23871.75] perf: 60.0 frames a second over 5.0 s (1370401 shown in all) [23874.89] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.92 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (45.9 to 47.2), 49.8 ms in all (49.6 to 50.0) [23874.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23876.77] perf: 60.0 frames a second over 5.0 s (1370702 shown in all) [23881.73] cpu: 600 presents in 10.00 s (60.0 fps): 37 of the game's threads ran 7.15 s on the host's processors (72% of one, 11.92 ms a present), the whole process 9.44 s (94%); the busiest: thread 80 'MainThread' 3.34 s, thread 87 'Job.Worker 1' 1.51 s, thread 86 'Job.Worker 0' 1.51 s, thread 108 'UnityGfxDeviceWorker' 0.51 s, thread 116 'AK::EventManager' 0.19 s [23881.73] cpu: in those 10.00 s, 188794 SVCs (18880 a second): 0x1b ArbitrateUnlock 46729, 0x0b SleepThread 45926, 0x1c WaitProcessWideKeyAtomic 45856, 0x1d SignalProcessWideKey 33115, 0x1a ArbitrateLock 9408, 0x21 SendSyncRequest 5940; 0 calls the dispatch table had no code for (RtAPI.miss) [23881.73] vulkan: 688376709 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5561 finishes (2159 ms); 0 reads past queued releases (0 samples counts written on the GPU); 1016803038 descriptor sets written, 359950636 reused; 388945146 draws kept the last one's shaders and pipeline (0 checked), 643499607 its targets [23881.73] vulkan: 48 shaders translated (24 ms), 123 pipelines made (42 from the cache, 894 ms making, 657 ms waited for), 6204 render targets made, 87084 texture uploads (22719 MB); 0 frames over 50 ms in the last 600, the slowest 17 ms [23881.73] vulkan: 807 pipelines of earlier runs made in the background (807 from the cache), 0 still to make [23881.73] vulkan: memory used and budgeted: heap 0 352 of 15499 MB (352 ours), heap 1 6514 of 14171 MB (6048 ours) [23881.73] vulkan: caches: 94 render targets (1479 MB, 0 parked), 137 textures (836 MB), 1579 buffers (9 MB); 2977 of 14171 MB in use as they count it, 0 MB freed for the budget so far [23881.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [23881.73] vulkan: 135366216 rendering passes, 1369263 clear commands, 23227659 attachments cleared and 1061 left undefined by their load op [23881.73] vulkan: 18000 passes (39%) ended at renderer.c:214 [23881.73] vulkan: 9338 passes (20%) ended at buffer.c:2238 [23881.73] vulkan: 8188 passes (18%) ended at buffer.c:2334 [23881.73] vulkan: 6600 passes (14%) ended at render.c:232 [23881.73] vulkan: 1535 passes (3%) ended at cmd.c:534 [23881.73] vulkan: 1200 passes (3%) ended at dma.c:143 [23881.73] vulkan: 600 passes (1%) ended at renderer.c:680 [23881.73] vulkan: 594 passes (1%) ended at buffer.c:2166 [23881.73] vulkan: GPU-owned guest memory landed for the CPU 209785 times, render targets written back for an engine 42 times [23881.79] perf: 60.0 frames a second over 5.0 s (1371003 shown in all) [23884.87] vulkan: display: 599 frame intervals of 16.67 ms (deviation 0.12 ms, 1st to 99th percentile 16.57 to 16.93 ms), 0 held for other than 1 refresh; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 46.7 ms (46.0 to 47.2), 49.8 ms in all (49.6 to 50.0) [23884.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [23886.80] perf: 60.0 frames a second over 5.0 s (1371304 shown in all) [23889.74] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 9 images [23889.74] jit: 21 batches compiled 20 pcs (0 failed, 0 still queued, 1 batches dropped by memory changes), 22 functions, 721 instructions, 72 KiB of code, 0.27 s compiling, 1367 units loaded from ~/Games/LocalLibrary/ScarletNX Games/0100A6301214E000/0100A6301214E000.jitcache [23889.74] kernel: over 23889.2 s, cores 0: 70% held, 3083.2 s waited for; 1: 43% held, 2411.5 s waited for; 2: 42% held, 3488.5 s waited for; 3: 0% held, 0.0 s waited for; [23889.74] kernel: core 0 held by thread 80 'MainThread' prio 29 for 69% of the run [23889.74] kernel: core 0 held by thread 105 'Loading.AsyncRead' prio 44 for 0% of the run [23889.74] kernel: core 0 held by thread 100 'Background Job.Worker 12' prio 59 for 0% of the run [23889.74] kernel: core 1 held by thread 87 'Job.Worker 1' prio 44 for 36% of the run [23889.74] kernel: core 1 held by thread 108 'UnityGfxDeviceWorker' prio 44 for 9% of the run [23889.74] kernel: core 1 held by thread 110 'Thread_0x0000000008414690' prio 44 for 0% of the run [23889.74] kernel: core 2 held by thread 86 'Job.Worker 0' prio 44 for 36% of the run [23889.74] kernel: core 2 held by thread 116 'AK::EventManager' prio 43 for 3% of the run [23889.74] kernel: core 2 held by thread 109 'Loading.PreloadManager' prio 49 for 0% of the run [23889.74] kernel: core 3 held by thread 81 'NxSystemThread' prio 28 for 0% of the run [23889.74] kernel: thread 110 'Thread_0x0000000008414690' prio 44 core 1 mask 7 waited 3946.67 s for its core in 5086006 waits [23889.74] kernel: thread 108 'UnityGfxDeviceWorker' prio 44 core 1 mask 7 waited 3180.47 s for its core in 5332548 waits [23889.74] kernel: thread 111 'Thread_0x0000000008414690' prio 59 core 2 mask 7 waited 1075.82 s for its core in 816517 waits [23889.74] kernel: thread 86 'Job.Worker 0' prio 44 core 2 mask 7 waited 328.39 s for its core in 5770115 waits [23889.74] kernel: thread 87 'Job.Worker 1' prio 44 core 1 mask 7 waited 328.12 s for its core in 5755493 waits [23889.74] kernel: thread 80 'MainThread' prio 29 core 0 mask 1 waited 31.75 s for its core in 3851086 waits [23889.74] kernel: thread 109 'Loading.PreloadManager' prio 49 core 2 mask 7 waited 24.56 s for its core in 639293 waits [23889.74] kernel: thread 116 'AK::EventManager' prio 43 core 2 mask 4 waited 23.65 s for its core in 5758457 waits [23889.74] kernel: thread 105 'Loading.AsyncRead' prio 44 core 0 mask 7 waited 5.60 s for its core in 82037 waits [23889.74] kernel: thread 107 'Thread_0x0000000008A81D90' prio 28 core 1 mask 7 waited 3.95 s for its core in 362467 waits [23889.74] Exit.