ScarletNX main aae9caf, committed 2026-11-06 (clang 19.0.1, Android arm64)
Message:
== summary ==
### `Pokémon Legends: Arceus` (`01001F5010DFA000`, version `1.0.0`)
- **Console:** Switch
- **Build:** `main aae9caf`, committed 2026-11-06, 0 days before this run
- **System:** `Android 16 (Linux 6.6.118-android15-8-ge56cf6b09cca-ab15511674-4k), SM8750, 8 threads, 11 GB RAM`
- **GPU:** `Adreno (TM) 830v1`, Vulkan `1.4.363`, driver `06863063`
- **Ended:** crash after 147.6 s
- **Signature:** `crash (invalid memory access) in 01001F5010DFA000 main+2aee740`
- **In:** `main+2aee740`
- **Message:** `The game crashed (invalid memory access). See the .log for details.`
```
invalid memory access
outside the game's code and the runtime (a library's)
thread 89 ()
```
Backtrace
```
#0 100ab34708 main+2aee708
#1 100a99ad00 main+2954d00
#2 100a9529a4 main+290c9a4
#3 100d839d98 sdk+349d98
#4 100d8401d4 sdk+3501d4
#5 1008004000
```
**Frames over 50 ms:** 39, the slowest 5146 ms
What the slowest frames did, and the GPU's counts
```
a 5146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
a 1434 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
a 305 ms frame: 26 shaders translated (8 ms), 20 pipelines made (271 ms waited for), 0 render targets made, 15 texture uploads (3612 KB), 0 ms in finishes
a 246 ms frame: 0 shaders translated (0 ms), 11 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
a 224 ms frame: 6 shaders translated (2 ms), 5 pipelines made (163 ms waited for), 0 render targets made, 18 texture uploads (5642 KB), 0 ms in finishes
82 shaders translated (55 ms), 105 pipelines made (105 from the cache, 3105 ms making, 1956 ms waited for), 65 render targets made, 211 texture uploads (93 MB); 2 frames over 50 ms in the last 600, the slowest 155 ms
memory used and budgeted: heap 0 889 of 3612 MB (832 ours)
```
**What else the runtime missed:**
- **GPU:**
- shader not translated: `RED ebf9000000270406`
- a program in the game's files not translated before it ran: `RED ebf9000000270406`
== the last run: /data/data/org.scarletnx/files/.scarletnx/state/last-run.log ==
$ /data/app/~~2iYsbIYt_xvie6sll-0EBA==/org.scarletnx-xJIBd1rdCga4lb5qOA11gw==/lib/arm64/libscarletnx-run.so /data/data/org.scarletnx/files/.scarletnx/recompiled/01001F5010DFA000/01001F5010DFA000 --fullscreen=1 --language=17 --stats=1 --controls=1 --network=1 --user_uid=9770dc5ef1484e41bcb5b96f815dfe5c --gpu_driver=msf_3A124681 --data /data/data/org.scarletnx/files/.scarletnx/
Ready 01001F5010DFA000
[ended, status 0]
== the last recompile of the queue: /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log ==
$ /data/app/~~2iYsbIYt_xvie6sll-0EBA==/org.scarletnx-xJIBd1rdCga4lb5qOA11gw==/lib/arm64/libscarletnx-run.so -r /data/data/org.scarletnx/files/.scarletnx/recompiled/01001F5010DFA000/01001F5010DFA000 --data /data/data/org.scarletnx/files/.scarletnx/
/data/data/org.scarletnx/files/.switch/prod.keys: 33 lines are not keys, the first line 96
Keys: /data/data/org.scarletnx/files/.switch/prod.keys, 173 of them, up to master key 21 (a firmware newer than 20.0.0)
Reading ~/Pokemon Legends Arceus[01001F5010DFA000][US][v0].nsp
an NSP, 6.0 GB: 4 NCAs, 1 ticket
Program NCA of 01001F5010DFA000, 6.0 GB, SDK 11.4.6, master key 10 (firmware 9.1.0 and later), its title key from a ticket or title.keys
Control NCA of 01001F5010DFA000, 987 KB, SDK 11.4.6, master key 10 (firmware 9.1.0 and later), its keys in its key area
Manual NCA of 01001F5010DFA000, 358 KB, SDK 11.4.6, master key 10 (firmware 9.1.0 and later), its keys in its key area
Manual NCA of 01001F5010DFA000, 112 KB, SDK 11.4.6, master key 10 (firmware 9.1.0 and later), its title key from a ticket or title.keys
content meta: an application 01001F5010DFA000, version 0
Recompiling Pokémon Legends: Arceus (5 modules)
225972 functions, 17010959 instructions
NCE: 38222 words to patch (38171 that the flow reaches), 33 kept as data, 16 outside the functions: SVC 16; 5 pools of stubs
LLVM: -O2, llvm_batch=full
LLVM: 0 code units and the module descriptor
compiled block 1/1: module, SnxModule descriptor, 0 entries (0.0 s, 236 MiB in use)
LLVM module: 0.1 MB, 0 entries
unit cache: 0 of 0 units reused (0.0 MB) from /data/data/org.scarletnx/files/.scarletnx/cache/units
Built /data/data/org.scarletnx/files/.scarletnx/recompiled/01001F5010DFA000/01001F5010DFA000
[ended, status 0]
== the launcher's log: /data/data/org.scarletnx/files/.scarletnx/state/scarletnx-console-2026-11-06.log ==
2026-11-06 00:15:51 [32078] ScarletNX main aae9caf, committed 2026-11-06 (clang 19.0.1, Android arm64) starts, its data folder /data/data/org.scarletnx/files/.scarletnx/
2026-11-06 00:15:51 [32078] its runs' logs /data/data/org.scarletnx/files/.scarletnx/state/last-run.log and /data/data/org.scarletnx/files/.scarletnx/state/last-recompile.log
2026-11-06 00:15:51 [32078] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-06 00:15:52 [32078] /data/data/org.scarletnx/files/.scarletnx/config/settings.ini: pipeline_threads=0 é o padrão de Pipeline threads: nenhuma execução o recebe acima do .ini do jogo; prepare_shaders=2 é o padrão de Prepare shaders: nenhuma execução o recebe acima do .ini do jogo
2026-11-06 00:15:52 [32078] user=1 está obsoleto: user_uid=9770dc5ef1484e41bcb5b96f815dfe5c, o de [user1], o substitui
2026-11-06 00:15:57 [32078] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-06 00:16:09 [32078] users: [user1] mii=(none): Baguette; picture=(none): file
2026-11-06 00:18:37 [32078] The game stopped: The game crashed (invalid memory access). See the .log for details.
== fatal errors: /data/data/org.scarletnx/files/.scarletnx/state/scarletnx-error.log ==
== /data/data/org.scarletnx/files/.scarletnx/state/recompiled/01001F5010DFA000/01001F5010DFA000.log ==
[ 0.00] memory: 128 GiB of address space reserved at the guest's own addresses, for NCE: the code region from 0x1008000000, the address space to 0x3000000000
[ 0.00] settings: memory_fit=0, deprecated, was its default: memory_fit_mode takes its own, 0 (Auto), which fits the game to the device (docs/DEPRECATIONS.md)
[ 0.00] settings: /data/data/org.scarletnx/files/.scarletnx/config/recompiled/01001F5010DFA000/01001F5010DFA000.ini keeps 2 keys this version does not use (memory_fit, user), under [Deprecated]: delete them, or use Settings > App > Clean Old Settings in the launcher
[ 0.00] nce: the game's modules moved 0x1000000000 up with the guest's addresses: the first at 0x1008000000
[ 0.00] log: written to /data/data/org.scarletnx/files/.scarletnx/state/recompiled/01001F5010DFA000/01001F5010DFA000.log
[ 0.00] ScarletNX - Pokémon Legends: Arceus
[ 0.00] build: ScarletNX main aae9caf, committed 2026-11-06 (clang 19.0.1, Android arm64)
[ 0.00] system: Android 16 (Linux 6.6.118-android15-8-ge56cf6b09cca-ab15511674-4k), SM8750, 8 threads, 11 GB RAM
[ 0.00] settings: fullscreen=1 (default 0), language=17 (default 1), stats=1 (default 0)
[ 0.01] fs: ExeFS and RomFS read from the dump ~/Pokemon Legends Arceus[01001F5010DFA000][US][v0].nsp (6161.6 MB mapped)
[ 0.01] fs: the update 01001f5010dfa800 is checked, and runs from its own program: the game's leaves it out
[ 0.01] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB
[ 0.01] memory: 4 KiB host pages, views share their source's pages (alias pool)
[ 0.01] memory: memory_fit_mode=0 (Auto): the game is told 1739 MiB, the console's being 3285 (the system can still give 2264 MiB, the process holds 175)
[ 0.01] Loaded rtld at 0x1008000000
[ 0.06] Loaded main at 0x1008046000
[ 0.07] Loaded subsdk0 at 0x100c400000
[ 0.07] Loaded subsdk1 at 0x100cae7000
[ 0.08] Loaded sdk at 0x100d4f0000
[ 0.09] nce: the game's code runs natively: 38222 words patched (38171 that the flow reaches), in 5 pools; guest time follows the host's counter, at 19200000 Hz
[ 0.09] nce: the guest's addresses 0x1008000000 to 0x3000000000 hold nothing of the host's process but the game's
[ 0.09] symbols: 31943 functions named
[ 0.09] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too)
[ 0.09] hooks: module rtld, SDK unknown (its versioned hooks aren't installed)
[ 0.09] hooks: module main, SDK unknown (its versioned hooks aren't installed)
[ 0.09] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed)
[ 0.09] hooks: module subsdk1, SDK unknown (its versioned hooks aren't installed)
[ 0.09] hooks: module sdk, SDK 11.4.0
[ 0.09] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at 100d634f70 runs diag_abort
[ 0.10] hook: memcpy at 100da2acf8 runs hook_memmove
[ 0.10] hook: memmove at 100da2b0b0 runs hook_memmove
[ 0.10] hook: memset at 100da2b390 runs hook_memset
[ 0.10] hooks: 4 of the game's functions run the runtime's handlers
[ 0.10] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run
[ 0.10] npdm: system resource 16 MB, cores 7, priorities ffffffff0000000
[ 0.10] acc: 1 user, playing as user 1
[ 0.10] users: [user1] mii=(none): Baguette; picture=(none): file
[ 0.10] time: the time zone is Etc/GMT+3 (UTC-03)
[ 0.10] game: 01001f5010dfa000, version 1.0.0
[ 0.11] pl: the Japanese stand-in answers for the console font's private-use characters
[ 0.11] pl: the Chinese simplified stand-in answers for the console font's private-use characters
[ 0.11] pl: the Chinese traditional stand-in answers for the console font's private-use characters
[ 0.12] pl: the Korean stand-in answers for the console font's private-use characters
[ 0.12] pl: the extended stand-in answers for the console font's private-use characters
[ 0.12] RomFS: the dump's, read in place (6104.2 MB)
[ 0.12] input: no SDL joysticks detected
[ 0.12] video: SDL 3.4.18 on android
[ 0.66] vulkan: GPU driver msf_3A124681: ~/files/.local/share/scarletnx/gpu_drivers/msf_3A124681
[ 0.66] vulkan: GPU driver msf_3A124681 is Turnip Gen8 V38-patched, Vulkan 1.4.363 (Mesa), its library libvulkan_freedreno.so
[ 0.68] vulkan: GPU driver msf_3A124681 runs: its libraries are mapped
[ 0.71] vulkan: the device shares system memory (UMA); guest buffers copied (vk_memory=auto: AHardwareBuffers only with vk_memory=2); VK_EXT_external_memory_host no, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved
[ 0.71] vulkan: vertex_input_dynamic_state=auto: each vertex layout takes a pipeline of its own on Adreno (TM) 830v1 (turnip Mesa driver, Mesa 27.0.0-devel (git-f28352d117), driver version 26.99.99): off on Android, as Eden (vertex_input_dynamic_state=on sets it anyway)
[ 0.71] vulkan: graphics descriptor buffers supported, disabled
[ 0.72] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping whole (no sparse residency of 3D images)
[ 0.72] vulkan: the driver that runs: turnip Mesa driver, Mesa 27.0.0-devel (git-f28352d117) (driver ID 18)
[ 0.72] vulkan: Adreno (TM) 830v1, Vulkan 1.4.363, driver 06863063, graphics queue family 0, compute 0 (the graphics queue)
[ 0.72] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass)
[ 0.72] vulkan: swapchain 2510x1156, 5 images, presents timed and held until they are due, fifo
[ 0.73] vulkan: pipeline cache loaded (1103 KB)
[ 0.73] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it
[ 0.73] renderer: Vulkan
[ 0.73] vulkan: /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01001F5010DFA000/shader_cache/01001F5010DFA000.vkshipped is of another build, GPU or driver: started over
[ 0.73] vulkan: /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01001F5010DFA000/shader_cache/01001F5010DFA000.vkshaders is of another build, GPU or driver, or unreadable: started over
[ 0.73] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01001F5010DFA000/shader_cache/01001F5010DFA000.vkshaders in 5 ms, the pipelines to be made in the background; 0 shaders of the game's own programs in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01001F5010DFA000/shader_cache/01001F5010DFA000.vkshipped
[ 0.73] vulkan: /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01001F5010DFA000/shader_cache/01001F5010DFA000.vkscan is of another build, GPU or driver: started over
[ 0.75] vulkan: main.data: 40 shaders found
[ 0.75] vulkan: main.data: 11 vertex, 29 fragment
[ 0.76] vulkan: bag_top_00.arc: 5 shaders found
[ 0.76] vulkan: bag_top_00.arc: 3 vertex, 2 fragment
[ 0.76] vulkan: bag_top_over_00.arc: 10 shaders found
[ 0.76] vulkan: bag_top_over_00.arc: 6 vertex, 4 fragment
[ 0.77] vulkan: battle_seq_intro_00.arc: 7 shaders found
[ 0.77] vulkan: battle_seq_intro_00.arc: 3 vertex, 4 fragment
[ 0.77] vulkan: battle_seq_intro_00_eng.arc: 7 shaders found
[ 0.77] vulkan: battle_seq_intro_00_eng.arc: 3 vertex, 4 fragment
[ 0.77] vulkan: battle_seq_intro_00_fre.arc: 7 shaders found
[ 0.77] vulkan: battle_seq_intro_00_fre.arc: 3 vertex, 4 fragment
[ 0.77] vulkan: battle_seq_intro_00_ger.arc: 7 shaders found
[ 0.77] vulkan: battle_seq_intro_00_ger.arc: 3 vertex, 4 fragment
[ 0.77] vulkan: battle_seq_intro_00_ita.arc: 7 shaders found
[ 0.77] vulkan: battle_seq_intro_00_ita.arc: 3 vertex, 4 fragment
[ 0.77] vulkan: battle_seq_intro_00_kor.arc: 7 shaders found
[ 0.77] vulkan: battle_seq_intro_00_kor.arc: 3 vertex, 4 fragment
[ 0.77] vulkan: battle_seq_intro_00_sch.arc: 7 shaders found
[ 0.77] vulkan: battle_seq_intro_00_sch.arc: 3 vertex, 4 fragment
[ 0.78] vulkan: battle_seq_intro_00_spa.arc: 7 shaders found
[ 0.78] vulkan: battle_seq_intro_00_spa.arc: 3 vertex, 4 fragment
[ 0.78] vulkan: battle_seq_intro_00_tch.arc: 7 shaders found
[ 0.78] vulkan: battle_seq_intro_00_tch.arc: 3 vertex, 4 fragment
[ 0.78] vulkan: blost_00.arc: 5 shaders found
[ 0.78] vulkan: blost_00.arc: 3 vertex, 2 fragment
[ 0.78] vulkan: box_search.arc: 5 shaders found
[ 0.78] vulkan: box_search.arc: 3 vertex, 2 fragment
[ 0.79] vulkan: box_top_00.arc: 14 shaders found
[ 0.79] vulkan: box_top_00.arc: 8 vertex, 6 fragment
[ 0.91] vulkan: dressup_00.arc: 10 shaders found
[ 0.91] vulkan: dressup_00.arc: 6 vertex, 4 fragment
[ 0.91] vulkan: fade_common_00.arc: 5 shaders found
[ 0.91] vulkan: fade_common_00.arc: 3 vertex, 2 fragment
[ 0.91] vulkan: hair_00.arc: 10 shaders found
[ 0.91] vulkan: hair_00.arc: 6 vertex, 4 fragment
[ 0.91] vulkan: hair_changed_result_00.arc: 5 shaders found
[ 0.91] vulkan: hair_changed_result_00.arc: 3 vertex, 2 fragment
[ 0.91] vulkan: ibox_top_00.arc: 9 shaders found
[ 0.91] vulkan: ibox_top_00.arc: 5 vertex, 4 fragment
[ 0.94] vulkan: making.arc: 9 shaders found
[ 0.94] vulkan: making.arc: 5 vertex, 4 fragment
[ 0.95] vulkan: msg_sys_00.arc: 10 shaders found
[ 0.95] vulkan: msg_sys_00.arc: 6 vertex, 4 fragment
[ 0.96] vulkan: mssn_list_left_00.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_left_00.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00_eng.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00_eng.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00_fre.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00_fre.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00_ger.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00_ger.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00_ita.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00_ita.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00_kor.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00_kor.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00_sch.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00_sch.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00_spa.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00_spa.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_list_right_00_tch.arc: 5 shaders found
[ 0.96] vulkan: mssn_list_right_00_tch.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_notify_complete_01.arc: 5 shaders found
[ 0.96] vulkan: mssn_notify_complete_01.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_notify_complete_01_eng.arc: 5 shaders found
[ 0.96] vulkan: mssn_notify_complete_01_eng.arc: 3 vertex, 2 fragment
[ 0.96] vulkan: mssn_notify_complete_01_fre.arc: 5 shaders found
[ 0.96] vulkan: mssn_notify_complete_01_fre.arc: 3 vertex, 2 fragment
[ 0.97] vulkan: mssn_notify_complete_01_ger.arc: 5 shaders found
[ 0.97] vulkan: mssn_notify_complete_01_ger.arc: 3 vertex, 2 fragment
[ 0.97] vulkan: mssn_notify_complete_01_ita.arc: 5 shaders found
[ 0.97] vulkan: mssn_notify_complete_01_ita.arc: 3 vertex, 2 fragment
[ 0.97] vulkan: mssn_notify_complete_01_kor.arc: 5 shaders found
[ 0.97] vulkan: mssn_notify_complete_01_kor.arc: 3 vertex, 2 fragment
[ 0.97] vulkan: mssn_notify_complete_01_sch.arc: 5 shaders found
[ 0.97] vulkan: mssn_notify_complete_01_sch.arc: 3 vertex, 2 fragment
[ 0.97] vulkan: mssn_notify_complete_01_spa.arc: 5 shaders found
[ 0.97] vulkan: mssn_notify_complete_01_spa.arc: 3 vertex, 2 fragment
[ 0.97] vulkan: mssn_notify_complete_01_tch.arc: 5 shaders found
[ 0.97] vulkan: mssn_notify_complete_01_tch.arc: 3 vertex, 2 fragment
[ 0.97] vulkan: netm_top_00.arc: 10 shaders found
[ 0.97] vulkan: netm_top_00.arc: 6 vertex, 4 fragment
[ 1.00] vulkan: option_keyguide_00.arc: 7 shaders found
[ 1.00] vulkan: option_keyguide_00.arc: 3 vertex, 4 fragment
[ 1.00] vulkan: pokedex_shape_and_roar_00.arc: 5 shaders found
[ 1.00] vulkan: pokedex_shape_and_roar_00.arc: 3 vertex, 2 fragment
[ 1.00] vulkan: pokedex_result_00.arc: 10 shaders found
[ 1.00] vulkan: pokedex_result_00.arc: 6 vertex, 4 fragment
[ 1.00] vulkan: pokeget_aim_00.arc: 5 shaders found
[ 1.00] vulkan: pokeget_aim_00.arc: 3 vertex, 2 fragment
[ 1.00] vulkan: pokeget_item_change_00.arc: 14 shaders found
[ 1.00] vulkan: pokeget_item_change_00.arc: 8 vertex, 6 fragment
[ 1.00] vulkan: the on-screen controls' atlas is 1024x1776
[ 1.01] vulkan: heap 0 is the system's memory: the caches leave 1390 MB of its 11121 to the rest of the system, within the driver's budget of 1960 MB
[ 1.01] vulkan: report_top_00.arc: 10 shaders found
[ 1.01] vulkan: report_top_00.arc: 6 vertex, 4 fragment
[ 1.01] vulkan: shop_buy_00.arc: 5 shaders found
[ 1.01] vulkan: shop_buy_00.arc: 3 vertex, 2 fragment
[ 1.01] vulkan: slidemenu_menulist_01.arc: 5 shaders found
[ 1.01] vulkan: slidemenu_menulist_01.arc: 3 vertex, 2 fragment
[ 1.01] vulkan: status_top_00.arc: 15 shaders found
[ 1.01] vulkan: status_top_00.arc: 9 vertex, 6 fragment
[ 1.02] vulkan: title_demo_00.arc: 5 shaders found
[ 1.02] vulkan: title_demo_00.arc: 3 vertex, 2 fragment
[ 1.02] vulkan: title_demo_00_eng.arc: 5 shaders found
[ 1.02] vulkan: title_demo_00_eng.arc: 3 vertex, 2 fragment
[ 1.02] vulkan: title_demo_00_fre.arc: 5 shaders found
[ 1.02] vulkan: title_demo_00_fre.arc: 3 vertex, 2 fragment
[ 1.03] vulkan: title_demo_00_ger.arc: 5 shaders found
[ 1.03] vulkan: title_demo_00_ger.arc: 3 vertex, 2 fragment
[ 1.03] vulkan: title_demo_00_ita.arc: 5 shaders found
[ 1.03] vulkan: title_demo_00_ita.arc: 3 vertex, 2 fragment
[ 1.03] vulkan: title_demo_00_kor.arc: 5 shaders found
[ 1.03] vulkan: title_demo_00_kor.arc: 3 vertex, 2 fragment
[ 1.03] vulkan: title_demo_00_sch.arc: 5 shaders found
[ 1.03] vulkan: title_demo_00_sch.arc: 3 vertex, 2 fragment
[ 1.03] vulkan: title_demo_00_spa.arc: 5 shaders found
[ 1.03] vulkan: title_demo_00_spa.arc: 3 vertex, 2 fragment
[ 1.04] vulkan: title_demo_00_tch.arc: 5 shaders found
[ 1.04] vulkan: title_demo_00_tch.arc: 3 vertex, 2 fragment
[ 3.03] vulkan: ha_fabric.bnsh: 24 shaders found
[ 3.03] vulkan: ha_fabric.bnsh: 2 vertex, 22 fragment
[ 3.03] vulkan: ha_non_directional.bnsh: 4 shaders found
[ 3.03] vulkan: ha_non_directional.bnsh: 2 vertex, 2 fragment
[ 3.05] vulkan: ha_standard.bnsh: 758 shaders found
[ 3.05] vulkan: ha_standard.bnsh: 242 vertex, 516 fragment
[ 3.06] vulkan: ha_transparent.bnsh: 37 shaders found
[ 3.06] vulkan: ha_transparent.bnsh: 3 vertex, 34 fragment
[ 3.06] vulkan: ha_unlit.bnsh: 6 shaders found
[ 3.06] vulkan: ha_unlit.bnsh: 2 vertex, 4 fragment
[ 3.06] vulkan: ha_water.bnsh: 88 shaders found
[ 3.06] vulkan: ha_water.bnsh: 24 vertex, 64 fragment
[ 3.06] vulkan: ha_effect.bnsh: 82 shaders found
[ 3.06] vulkan: ha_effect.bnsh: 24 vertex, 58 fragment
[ 3.06] vulkan: ha_eye.bnsh: 29 shaders found
[ 3.06] vulkan: ha_eye.bnsh: 1 vertex, 28 fragment
[ 3.06] vulkan: ha_feedback_effect.bnsh: 2 shaders found
[ 3.06] vulkan: ha_feedback_effect.bnsh: 1 vertex, 1 fragment
[ 3.06] vulkan: ha_grass.bnsh: 39 shaders found
[ 3.06] vulkan: ha_grass.bnsh: 27 vertex, 12 fragment
[ 3.06] vulkan: ha_radial_blur.bnsh: 3 shaders found
[ 3.06] vulkan: ha_radial_blur.bnsh: 1 vertex, 2 fragment
[ 3.07] vulkan: ha_terrain.bnsh: 97 shaders found
[ 3.07] vulkan: ha_terrain.bnsh: 1 vertex, 96 fragment
[ 3.07] vulkan: ha_terrain_zprepass.bnsh: 4 shaders found
[ 3.07] vulkan: ha_terrain_zprepass.bnsh: 2 vertex, 2 fragment
[ 3.07] vulkan: implicit.bnsh: 4 shaders found
[ 3.07] vulkan: implicit.bnsh: 1 vertex, 3 fragment
[ 3.07] vulkan: copy_image.bnsh: 3 shaders found
[ 3.07] vulkan: copy_image.bnsh: 1 vertex, 2 fragment
[ 3.07] vulkan: default.bnsh: 1 shader found
[ 3.07] vulkan: default.bnsh: 1 vertex
[ 3.07] vulkan: fallback.bnsh: 2 shaders found
[ 3.07] vulkan: fallback.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_aberration.bnsh: 2 shaders found
[ 3.07] vulkan: ha_aberration.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_ao_blur_h.bnsh: 2 shaders found
[ 3.07] vulkan: ha_ao_blur_h.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_ao_blur_v.bnsh: 2 shaders found
[ 3.07] vulkan: ha_ao_blur_v.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_ao_calc.bnsh: 2 shaders found
[ 3.07] vulkan: ha_ao_calc.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_ao_depth_smaller.bnsh: 2 shaders found
[ 3.07] vulkan: ha_ao_depth_smaller.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_blend_buffer_composit.bnsh: 2 shaders found
[ 3.07] vulkan: ha_blend_buffer_composit.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_blur_calc_h.bnsh: 2 shaders found
[ 3.07] vulkan: ha_blur_calc_h.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_blur_calc_v.bnsh: 2 shaders found
[ 3.07] vulkan: ha_blur_calc_v.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_blur_larger.bnsh: 2 shaders found
[ 3.07] vulkan: ha_blur_larger.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_blur_prepare.bnsh: 2 shaders found
[ 3.07] vulkan: ha_blur_prepare.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_blur_smaller.bnsh: 2 shaders found
[ 3.07] vulkan: ha_blur_smaller.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_grass_collision.bnsh: 2 shaders found
[ 3.07] vulkan: ha_grass_collision.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_light.bnsh: 56 shaders found
[ 3.07] vulkan: ha_light.bnsh: 5 vertex, 51 fragment
[ 3.07] vulkan: ha_look_composit.bnsh: 2 shaders found
[ 3.07] vulkan: ha_look_composit.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_post_effects.bnsh: 13 shaders found
[ 3.07] vulkan: ha_post_effects.bnsh: 2 vertex, 11 fragment
[ 3.07] vulkan: ha_receive_shadow.bnsh: 2 shaders found
[ 3.07] vulkan: ha_receive_shadow.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_shadow.bnsh: 50 shaders found
[ 3.07] vulkan: ha_shadow.bnsh: 48 vertex, 2 fragment
[ 3.07] vulkan: ha_sky.bnsh: 2 shaders found
[ 3.07] vulkan: ha_sky.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_ssr.bnsh: 5 shaders found
[ 3.07] vulkan: ha_ssr.bnsh: 2 vertex, 3 fragment
[ 3.07] vulkan: ha_vfx_add_fog.bnsh: 2 shaders found
[ 3.07] vulkan: ha_vfx_add_fog.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: ha_wind.bnsh: 2 shaders found
[ 3.07] vulkan: ha_wind.bnsh: 1 vertex, 1 fragment
[ 3.07] vulkan: irradiance_volume.bnsh: 5 shaders found
[ 3.07] vulkan: irradiance_volume.bnsh: 1 vertex, 4 fragment
[ 3.07] vulkan: simple_primitive.bnsh: 8 shaders found
[ 3.07] vulkan: simple_primitive.bnsh: 6 vertex, 2 fragment
[ 3.07] vulkan: skinning.bnsh: 5 shaders found
[ 3.07] vulkan: skinning.bnsh: 5 vertex
[ 3.07] vulkan: specular_probe.bnsh: 2 shaders found
[ 3.07] vulkan: specular_probe.bnsh: 1 vertex, 1 fragment
[ 3.08] vulkan: main.data: 40 new
[ 3.08] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed
[ 3.08] vulkan: bag_top_00.arc: 3 new, 2 already done
[ 3.08] vulkan: bag_top_00.arc: 3 translated, 2 already translated, 0 left out, 0 failed
[ 3.08] vulkan: bag_top_over_00.arc: 9 new, 1 already done
[ 3.08] vulkan: bag_top_over_00.arc: 9 translated, 1 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00.arc: 7 new
[ 3.09] vulkan: battle_seq_intro_00.arc: 7 translated, 0 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00_eng.arc: 7 already done
[ 3.09] vulkan: battle_seq_intro_00_eng.arc: 0 translated, 7 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00_fre.arc: 7 already done
[ 3.09] vulkan: battle_seq_intro_00_fre.arc: 0 translated, 7 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00_ger.arc: 7 already done
[ 3.09] vulkan: battle_seq_intro_00_ger.arc: 0 translated, 7 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00_ita.arc: 7 already done
[ 3.09] vulkan: battle_seq_intro_00_ita.arc: 0 translated, 7 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00_kor.arc: 7 already done
[ 3.09] vulkan: battle_seq_intro_00_kor.arc: 0 translated, 7 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00_sch.arc: 7 already done
[ 3.09] vulkan: battle_seq_intro_00_sch.arc: 0 translated, 7 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00_spa.arc: 7 already done
[ 3.09] vulkan: battle_seq_intro_00_spa.arc: 0 translated, 7 already translated, 0 left out, 0 failed
[ 3.09] vulkan: battle_seq_intro_00_tch.arc: 7 already done
[ 3.09] vulkan: battle_seq_intro_00_tch.arc: 0 translated, 7 already translated, 0 left out, 0 failed
[ 3.09] vulkan: blost_00.arc: 5 already done
[ 3.09] vulkan: blost_00.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.09] vulkan: box_search.arc: 5 already done
[ 3.09] vulkan: box_search.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.09] vulkan: box_top_00.arc: 14 already done
[ 3.09] vulkan: box_top_00.arc: 0 translated, 14 already translated, 0 left out, 0 failed
[ 3.09] vulkan: dressup_00.arc: 10 already done
[ 3.09] vulkan: dressup_00.arc: 0 translated, 10 already translated, 0 left out, 0 failed
[ 3.09] vulkan: fade_common_00.arc: 3 new, 2 already done
[ 3.09] vulkan: fade_common_00.arc: 3 translated, 2 already translated, 0 left out, 0 failed
[ 3.09] vulkan: hair_00.arc: 10 already done
[ 3.09] vulkan: hair_00.arc: 0 translated, 10 already translated, 0 left out, 0 failed
[ 3.10] vulkan: hair_changed_result_00.arc: 5 already done
[ 3.10] vulkan: hair_changed_result_00.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: ibox_top_00.arc: 9 already done
[ 3.10] vulkan: ibox_top_00.arc: 0 translated, 9 already translated, 0 left out, 0 failed
[ 3.10] vulkan: making.arc: 9 already done
[ 3.10] vulkan: making.arc: 0 translated, 9 already translated, 0 left out, 0 failed
[ 3.10] vulkan: msg_sys_00.arc: 10 already done
[ 3.10] vulkan: msg_sys_00.arc: 0 translated, 10 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_left_00.arc: 5 already done
[ 3.10] vulkan: mssn_list_left_00.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00_eng.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00_eng.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00_fre.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00_fre.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00_ger.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00_ger.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00_ita.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00_ita.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00_kor.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00_kor.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00_sch.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00_sch.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00_spa.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00_spa.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_list_right_00_tch.arc: 5 already done
[ 3.10] vulkan: mssn_list_right_00_tch.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01_eng.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01_eng.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01_fre.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01_fre.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01_ger.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01_ger.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01_ita.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01_ita.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01_kor.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01_kor.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01_sch.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01_sch.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01_spa.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01_spa.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: mssn_notify_complete_01_tch.arc: 5 already done
[ 3.10] vulkan: mssn_notify_complete_01_tch.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: netm_top_00.arc: 10 already done
[ 3.10] vulkan: netm_top_00.arc: 0 translated, 10 already translated, 0 left out, 0 failed
[ 3.10] vulkan: option_keyguide_00.arc: 2 new, 5 already done
[ 3.10] vulkan: option_keyguide_00.arc: 2 translated, 5 already translated, 0 left out, 0 failed
[ 3.10] vulkan: pokedex_shape_and_roar_00.arc: 5 already done
[ 3.10] vulkan: pokedex_shape_and_roar_00.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.11] vulkan: pokedex_result_00.arc: 10 already done
[ 3.11] vulkan: pokedex_result_00.arc: 0 translated, 10 already translated, 0 left out, 0 failed
[ 3.11] vulkan: pokeget_aim_00.arc: 5 already done
[ 3.11] vulkan: pokeget_aim_00.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.11] vulkan: pokeget_item_change_00.arc: 14 already done
[ 3.11] vulkan: pokeget_item_change_00.arc: 0 translated, 14 already translated, 0 left out, 0 failed
[ 3.11] vulkan: report_top_00.arc: 10 already done
[ 3.11] vulkan: report_top_00.arc: 0 translated, 10 already translated, 0 left out, 0 failed
[ 3.11] vulkan: shop_buy_00.arc: 5 already done
[ 3.11] vulkan: shop_buy_00.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.11] vulkan: slidemenu_menulist_01.arc: 5 already done
[ 3.11] vulkan: slidemenu_menulist_01.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.11] vulkan: status_top_00.arc: 15 already done
[ 3.11] vulkan: status_top_00.arc: 0 translated, 15 already translated, 0 left out, 0 failed
[ 3.11] vulkan: title_demo_00.arc: 5 new
[ 3.11] vulkan: title_demo_00.arc: 5 translated, 0 already translated, 0 left out, 0 failed
[ 3.11] vulkan: title_demo_00_eng.arc: 5 already done
[ 3.11] vulkan: title_demo_00_eng.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.11] vulkan: title_demo_00_fre.arc: 5 already done
[ 3.11] vulkan: title_demo_00_fre.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.11] vulkan: title_demo_00_ger.arc: 5 already done
[ 3.11] vulkan: title_demo_00_ger.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.11] vulkan: title_demo_00_ita.arc: 5 already done
[ 3.11] vulkan: title_demo_00_ita.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.11] vulkan: title_demo_00_kor.arc: 5 already done
[ 3.11] vulkan: title_demo_00_kor.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.12] vulkan: title_demo_00_sch.arc: 5 already done
[ 3.12] vulkan: title_demo_00_sch.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.12] vulkan: title_demo_00_spa.arc: 5 already done
[ 3.12] vulkan: title_demo_00_spa.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.12] vulkan: title_demo_00_tch.arc: 5 already done
[ 3.12] vulkan: title_demo_00_tch.arc: 0 translated, 5 already translated, 0 left out, 0 failed
[ 3.12] vulkan: ha_fabric.bnsh: 24 new
[ 3.12] vulkan: ha_fabric.bnsh: 24 translated, 0 already translated, 0 left out, 0 failed
[ 3.12] vulkan: ha_non_directional.bnsh: 4 new
[ 3.12] vulkan: ha_non_directional.bnsh: 4 translated, 0 already translated, 0 left out, 0 failed
[ 3.37] vulkan: ha_standard.bnsh: 758 new
[ 3.37] vulkan: ha_standard.bnsh: 758 translated, 0 already translated, 0 left out, 0 failed
[ 3.39] vulkan: ha_transparent.bnsh: 37 new
[ 3.39] vulkan: ha_transparent.bnsh: 37 translated, 0 already translated, 0 left out, 0 failed
[ 3.39] vulkan: ha_unlit.bnsh: 6 new
[ 3.39] vulkan: ha_unlit.bnsh: 6 translated, 0 already translated, 0 left out, 0 failed
[ 3.43] vulkan: ha_water.bnsh: 88 new
[ 3.43] vulkan: ha_water.bnsh: 88 translated, 0 already translated, 0 left out, 0 failed
[ 3.46] vulkan: ha_effect.bnsh: 71 new, 11 already done
[ 3.46] vulkan: ha_effect.bnsh: 71 translated, 11 already translated, 0 left out, 0 failed
[ 3.47] vulkan: ha_eye.bnsh: 28 new, 1 already done
[ 3.47] vulkan: ha_eye.bnsh: 28 translated, 1 already translated, 0 left out, 0 failed
[ 3.47] vulkan: ha_feedback_effect.bnsh: 2 new
[ 3.47] vulkan: ha_feedback_effect.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed
[ 3.47] vulkan: ha_grass.bnsh: 39 new
[ 3.47] vulkan: ha_grass.bnsh: 39 translated, 0 already translated, 0 left out, 0 failed
[ 3.48] vulkan: ha_radial_blur.bnsh: 2 new, 1 already done
[ 3.48] vulkan: ha_radial_blur.bnsh: 2 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_terrain.bnsh: 97 new
[ 3.52] vulkan: ha_terrain.bnsh: 97 translated, 0 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_terrain_zprepass.bnsh: 4 new
[ 3.52] vulkan: ha_terrain_zprepass.bnsh: 4 translated, 0 already translated, 0 left out, 0 failed
[ 3.52] vulkan: implicit.bnsh: 4 new
[ 3.52] vulkan: implicit.bnsh: 4 translated, 0 already translated, 0 left out, 0 failed
[ 3.52] vulkan: copy_image.bnsh: 2 new, 1 already done
[ 3.52] vulkan: copy_image.bnsh: 2 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: default.bnsh: 1 new
[ 3.52] vulkan: default.bnsh: 1 translated, 0 already translated, 0 left out, 0 failed
[ 3.52] vulkan: fallback.bnsh: 2 new
[ 3.52] vulkan: fallback.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_aberration.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_aberration.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_ao_blur_h.bnsh: 2 new
[ 3.52] vulkan: ha_ao_blur_h.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_ao_blur_v.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_ao_blur_v.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_ao_calc.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_ao_calc.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_ao_depth_smaller.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_ao_depth_smaller.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_blend_buffer_composit.bnsh: 2 new
[ 3.52] vulkan: ha_blend_buffer_composit.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_blur_calc_h.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_blur_calc_h.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_blur_calc_v.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_blur_calc_v.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_blur_larger.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_blur_larger.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_blur_prepare.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_blur_prepare.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_blur_smaller.bnsh: 1 new, 1 already done
[ 3.52] vulkan: ha_blur_smaller.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.52] vulkan: ha_grass_collision.bnsh: 2 new
[ 3.52] vulkan: ha_grass_collision.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed
[ 3.55] vulkan: ha_light.bnsh: 55 new, 1 already done
[ 3.55] vulkan: ha_light.bnsh: 55 translated, 1 already translated, 0 left out, 0 failed
[ 3.55] vulkan: ha_look_composit.bnsh: 1 new, 1 already done
[ 3.55] vulkan: ha_look_composit.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.55] vulkan: fragment 3aa06ea216ba378c not translated: RED ebf9000000270406
[ 3.55] vulkan: ha_post_effects.bnsh: 3 new, 9 already done, 1 for later
[ 3.55] vulkan: ha_post_effects.bnsh: 3 translated, 9 already translated, 0 left out, 1 failed
[ 3.55] vulkan: ha_receive_shadow.bnsh: 1 new, 1 already done
[ 3.55] vulkan: ha_receive_shadow.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.56] vulkan: ha_shadow.bnsh: 50 new
[ 3.56] vulkan: ha_shadow.bnsh: 50 translated, 0 already translated, 0 left out, 0 failed
[ 3.56] vulkan: ha_sky.bnsh: 2 new
[ 3.56] vulkan: ha_sky.bnsh: 2 translated, 0 already translated, 0 left out, 0 failed
[ 3.56] vulkan: ha_ssr.bnsh: 3 new, 2 already done
[ 3.56] vulkan: ha_ssr.bnsh: 3 translated, 2 already translated, 0 left out, 0 failed
[ 3.56] vulkan: ha_vfx_add_fog.bnsh: 1 new, 1 already done
[ 3.56] vulkan: ha_vfx_add_fog.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.56] vulkan: ha_wind.bnsh: 1 new, 1 already done
[ 3.56] vulkan: ha_wind.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.56] vulkan: irradiance_volume.bnsh: 5 new
[ 3.56] vulkan: irradiance_volume.bnsh: 5 translated, 0 already translated, 0 left out, 0 failed
[ 3.56] vulkan: simple_primitive.bnsh: 8 new
[ 3.56] vulkan: simple_primitive.bnsh: 8 translated, 0 already translated, 0 left out, 0 failed
[ 3.56] vulkan: skinning.bnsh: 5 new
[ 3.56] vulkan: skinning.bnsh: 5 translated, 0 already translated, 0 left out, 0 failed
[ 3.56] vulkan: specular_probe.bnsh: 1 new, 1 already done
[ 3.56] vulkan: specular_probe.bnsh: 1 translated, 1 already translated, 0 left out, 0 failed
[ 3.56] vulkan: 1787 shaders found: 1389 new, 397 already done, 1 for later
[ 3.56] vulkan: 1787 programs: 1389 translated, 397 already translated, 0 left out, 1 failed
[ 3.56] vulkan: the game's own shaders: 1389 translated new, 1389 in /data/data/org.scarletnx/files/.scarletnx/cache/recompiled/01001F5010DFA000/shader_cache/01001F5010DFA000.vkshipped, in 2828 ms
[ 3.94] prepare: 3210 ms before the game started (1389 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in the built-in YoRHa theme's look
[ 3.94] main thread: entry 1008000000, stack 2300001000 (1024 KiB), priority 44, core 0
[ 4.01] heap: 16 MB requested (result 0)
[ 4.08] nvn: the game's driver answers API 53.314 and GPU code 1.5 to 1.16, 22 items in all from its code
[ 4.08] nvn: the game's NVN API 53.314 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none)
[ 4.09] nvn: device 11448bf010 initialized, flags 0
[ 4.10] nvn: window origin upper left
[ 4.10] nvn: depth mode near = 0
[ 4.10] nvn: texture pool 1144829740: 8192 descriptors at GPU 412bc0000
[ 4.10] nvn: sampler pool 11448295f0: 512 descriptors at GPU 412bbc000
[ 4.10] nvn: the first texture of format 0x25 (target 1, 1920x1080)
[ 4.10] nvn: window 114485d3c0: 2 textures, first 1920x1080 format 0x25, present interval 1
[ 4.10] nvn: queue 1144956000 initialized (replay 1)
[ 4.10] nvn: present interval 2
[ 4.12] nvn: the first texture of format 0x29 (target 4, 32x32)
[ 4.12] nvn: the first texture of format 0x1 (target 1, 512x512)
[ 4.16] nvn: the first texture of format 0x3f (target 1, 960x540)
[ 4.16] nvn: the first texture of format 0x38 (target 1, 1920x1080)
[ 4.16] nvn: the first texture of format 0x35 (target 1, 1920x1080)
[ 4.16] nvn: the first texture of format 0x5 (target 1, 960x540)
[ 4.16] nvn: the first texture of format 0xb (target 1, 480x270)
[ 4.16] nvn: the first texture of format 0x34 (target 4, 1024x1024)
[ 4.16] nvn: the first texture of format 0x3 (target 4, 1024x1024)
[ 4.16] nvn: the first texture of format 0x13 (target 1, 256x256)
[ 4.59] nvn: the first texture of format 0x49 (target 1, 4x4)
[ 4.65] nvn: the first texture of format 0x2e (target 4, 64x64)
[ 4.71] audio: SDL AAudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 960-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM
[ 4.71] audio: queued 4096 bytes of guest PCM
[ 4.79] nvn: window crop 0,0 1920x1080
[ 4.79] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory
[ 4.79] nvn: command buffer 1147296000 is out of command memory: the game's callback 100aaa8870 adds more
[ 4.79] nvn: command buffer 1147296000 is out of command memory: the game's callback 100aaa8870 adds more
[ 4.79] nvn: 128 KiB of the runtime's memory carry command records past the game's command memory
[ 4.79] nvn: command buffer 1147296580 is out of command memory: the game's callback 100aaa8870 adds more
[ 4.79] nvn: command buffer 1147296580 is out of command memory: the game's callback 100aaa8870 adds more
[ 4.79] nvn: 512 KiB of the runtime's memory carry command records past the game's command memory
[ 4.79] nvn: sync 114482da50 waited on before anything fenced it (timeout ffffffffffffffff, called from 100aacbf10): the wait fails at once
[ 4.79] nvn: first present, texture 0 of window 114485d3c0
[ 4.82] vulkan: write tracking on (caches skip unchanged memory)
[ 5.00] nvn: the first texture blit, 1920x1080 to 480x270
[ 5.16] vulkan: texture 5 of stage 4 (header format 1d) has no unsigned view of its float surface: it reads zeros
[ 5.47] vulkan: shader 3aa06ea216ba378c (stage 4) not translated: RED ebf9000000270406
[ 5.47] vulkan: the fragment program at 425263430 isn't translated (RED ebf9000000270406): draw skipped
[ 5.91] vulkan: texture 5 of stage 4 (header format 1d) has no unsigned view of its float surface: it reads zeros
[ 5.92] vulkan: 561 of 561 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 5.92] vulkan: 1x1 texture reads the 32x1 render target at 4197e9e00: only that region is used
[ 5.92] vulkan: the fragment program at 425263430 isn't translated (RED ebf9000000270406): draw skipped
[ 5.93] vulkan: a 246 ms frame: 0 shaders translated (0 ms), 11 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 5.93] vulkan: 569 of 561 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 0 of render targets, all that could go
[ 6.01] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 6.03] vulkan: texture 5 of stage 4 (header format 1d) has no unsigned view of its float surface: it reads zeros
[ 6.03] vulkan: the fragment program at 425263430 isn't translated (RED ebf9000000270406): draw skipped
[ 6.03] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 6.04] vulkan: texture 5 of stage 4 (header format 1d) has no unsigned view of its float surface: it reads zeros
[ 6.04] vulkan: the fragment program at 425263430 isn't translated (RED ebf9000000270406): draw skipped
[ 6.33] nvn: the first texture of format 0x46 (target 1, 256x32)
[ 6.33] nvn: the first texture of format 0x4e (target 1, 512x512)
[ 6.36] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 6.81] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 8.94] perf: 18.0 frames a second over 5.0 s (90 shown in all)
[ 10.98] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (98 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 11.07] vulkan: 480x270 texture reads the 512x270 render target at 4194d0000: only that region is used
[ 11.07] vulkan: 240x135 texture reads the 256x135 render target at 4193c0000: only that region is used
[ 11.07] vulkan: 120x67 texture reads the 128x67 render target at 41937c000: only that region is used
[ 11.07] vulkan: 60x33 texture reads the 64x33 render target at 419360000: only that region is used
[ 11.07] vulkan: 60x33 texture reads the 64x33 render target at 41934f000: only that region is used
[ 11.07] vulkan: 30x16 texture reads the 32x16 render target at 419330000: only that region is used
[ 11.07] vulkan: 30x16 texture reads the 64x16 render target at 41931fc00: only that region is used
[ 11.07] vulkan: 15x8 texture reads the 16x8 render target at 419300000: only that region is used
[ 11.07] vulkan: 15x8 texture reads the 64x8 render target at 4192ffe00: only that region is used
[ 11.11] vulkan: a 100 ms frame: 5 shaders translated (3 ms), 7 pipelines made (36 ms waited for), 1 render targets made, 4 texture uploads (911 KB), 34 ms in finishes
[ 11.24] audio: queued nonzero guest PCM (s16 peak 25)
[ 11.29] nvn: the first texture of format 0x4d (target 1, 512x512)
[ 11.29] nvn: the first texture of format 0x4b (target 1, 32x32)
[ 11.29] nvn: the first texture of format 0x44 (target 1, 32x108)
[ 12.25] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory
[ 13.94] perf: 29.4 frames a second over 5.0 s (237 shown in all)
[ 14.08] nvn: the first texture of format 0x42 (target 1, 128x128)
[ 15.31] vulkan: a 1434 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 15.41] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 15.42] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 18.96] perf: 21.9 frames a second over 5.0 s (347 shown in all)
[ 21.36] vulkan: a 75 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 23.97] perf: 29.9 frames a second over 5.0 s (497 shown in all)
[ 24.63] vulkan: a 305 ms frame: 26 shaders translated (8 ms), 20 pipelines made (271 ms waited for), 0 render targets made, 15 texture uploads (3612 KB), 0 ms in finishes
[ 24.70] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 27.45] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory
[ 27.62] cpu: 599 presents in 21.93 s (27.3 fps): 27 of the game's threads ran 12.84 s on the host's processors (59% of one, 21.43 ms a present), the whole process 22.62 s (103%); the busiest: thread 82 'JobThread1' 2.30 s, thread 80 'MainThread' 2.28 s, thread 90 'RenderWorker' 1.95 s, thread 83 'JobThread2' 1.95 s, thread 91 'RenderWorker' 1.31 s
[ 27.62] cpu: in those 21.93 s, 487011 SVCs (22203 a second): 0x1b ArbitrateUnlock 161430, 0x1a ArbitrateLock 132792, 0x10 GetCurrentProcessorNumber 98814, 0x1c WaitProcessWideKeyAtomic 38571, 0x1d SignalProcessWideKey 34538, 0x21 SendSyncRequest 11083; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 27.62] nce: in those 21.93 s, 3767783 outcalls (171778 a second): 487011 SVCs, 3277417 calls of hooked functions (by family: libc 1819416, nvn command_buffer 1225768, nvn device 120475, nvn buffer 51991, nvn texture 41626, nvn state 10863, nvn queue 1797, nvn memory_pool 1553, nvn program 1476, nvn window 1199, nvn sync 1198, nvn sampler 55), 3355 returns of native runs; 30773 counter reads in their stubs, 3355 native runs started, 932 kicks
[ 27.62] vulkan: 24406 draws, 600 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (35 ms); 0 reads past queued releases (0 samples counts written on the GPU); 31382 descriptor sets written, 17430 reused; 10641 draws kept the last one's shaders and pipeline (0 checked), 30059 its targets
[ 27.62] vulkan: 42 shaders translated (16 ms), 59 pipelines made (59 from the cache, 1317 ms making, 857 ms waited for), 65 render targets made, 56 texture uploads (30 MB); 11 frames over 50 ms in the last 600, the slowest 1434 ms
[ 27.62] vulkan: memory used and budgeted: heap 0 889 of 3851 MB (832 ours)
[ 27.62] vulkan: caches: 65 render targets (167 MB, 0 parked), 54 textures (27 MB), 506 buffers (0 MB); 389 of 2291 MB in use as they count it, 0 MB freed for the budget so far
[ 27.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1800 through a copy
[ 27.62] vulkan: 44665 rendering passes, 0 clear commands, 15300 attachments cleared and 3 left undefined by their load op
[ 27.62] vulkan: 20149 passes (45%) ended at renderer.c:220
[ 27.62] vulkan: 11223 passes (25%) ended at surface.c:162
[ 27.62] vulkan: 10281 passes (23%) ended at render.c:235
[ 27.62] vulkan: 1735 passes (4%) ended at cmd.c:534
[ 27.62] vulkan: 635 passes (1%) ended at buffer.c:2283
[ 27.62] vulkan: 597 passes (1%) ended at surface.c:1014
[ 27.62] vulkan: 28 passes (0%) ended at texture.c:476
[ 27.62] vulkan: 13 passes (0%) ended at surface.c:616
[ 27.62] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
[ 27.75] vulkan: display: 599 frame intervals of 36.62 ms (deviation 44.26 ms, 1st to 99th percentile 8.33 to 108.03 ms), 117 held for other than 4 refreshes; the game's frames went from release to present in 16.6 ms (2.2 to 87.9), on to the display in 18.3 ms (11.3 to 33.7), 34.9 ms in all (15.4 to 118.9)
[ 27.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 28.97] perf: 28.6 frames a second over 5.0 s (640 shown in all)
[ 33.97] perf: 30.0 frames a second over 5.0 s (790 shown in all)
[ 38.99] perf: 30.1 frames a second over 5.0 s (941 shown in all)
[ 44.01] perf: 29.9 frames a second over 5.0 s (1091 shown in all)
[ 47.62] cpu: 600 presents in 20.00 s (30.0 fps): 24 of the game's threads ran 13.56 s on the host's processors (68% of one, 22.60 ms a present), the whole process 22.66 s (113%); the busiest: thread 90 'RenderWorker' 2.36 s, thread 80 'MainThread' 2.31 s, thread 83 'JobThread2' 2.07 s, thread 82 'JobThread1' 2.02 s, thread 91 'RenderWorker' 1.61 s
[ 47.62] cpu: in those 20.00 s, 489321 SVCs (24467 a second): 0x1b ArbitrateUnlock 194572, 0x1a ArbitrateLock 163583, 0x1c WaitProcessWideKeyAtomic 40248, 0x1d SignalProcessWideKey 36691, 0x10 GetCurrentProcessorNumber 35595, 0x21 SendSyncRequest 10376; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 47.62] nce: in those 20.00 s, 2752037 outcalls (137610 a second): 489321 SVCs, 2250728 calls of hooked functions (by family: nvn command_buffer 1863577, libc 222125, nvn device 90848, nvn buffer 69229, nvn queue 1800, nvn window 1200, nvn sync 1200, nvn texture 515, nvn state 182, nvn memory_pool 52), 11988 returns of native runs; 29123 counter reads in their stubs, 11988 native runs started, 570 kicks
[ 47.62] vulkan: 58064 draws, 1200 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 3 finishes (35 ms); 0 reads past queued releases (0 samples counts written on the GPU); 78184 descriptor sets written, 37944 reused; 22127 draws kept the last one's shaders and pipeline (0 checked), 68841 its targets
[ 47.62] vulkan: 42 shaders translated (16 ms), 59 pipelines made (59 from the cache, 1317 ms making, 857 ms waited for), 65 render targets made, 79 texture uploads (52 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms
[ 47.62] vulkan: memory used and budgeted: heap 0 889 of 3820 MB (832 ours)
[ 47.62] vulkan: caches: 65 render targets (167 MB, 0 parked), 42 textures (22 MB), 498 buffers (0 MB); 383 of 2252 MB in use as they count it, 0 MB freed for the budget so far
[ 47.62] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3600 through a copy
[ 47.62] vulkan: 94143 rendering passes, 0 clear commands, 30300 attachments cleared and 3 left undefined by their load op
[ 47.62] vulkan: 20023 passes (40%) ended at renderer.c:220
[ 47.62] vulkan: 13885 passes (28%) ended at surface.c:162
[ 47.62] vulkan: 10800 passes (22%) ended at render.c:235
[ 47.62] vulkan: 2100 passes (4%) ended at cmd.c:534
[ 47.62] vulkan: 2050 passes (4%) ended at buffer.c:2283
[ 47.62] vulkan: 600 passes (1%) ended at surface.c:1014
[ 47.62] vulkan: 20 passes (0%) ended at texture.c:476
[ 47.62] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
[ 47.72] vulkan: display: 599 frame intervals of 33.34 ms (deviation 4.11 ms, 1st to 99th percentile 24.93 to 41.65 ms), 146 held for other than 4 refreshes; the game's frames went from release to present in 8.3 ms (3.5 to 12.9), on to the display in 21.8 ms (16.3 to 27.3), 30.1 ms in all (23.1 to 36.8)
[ 47.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 48.40] am: the software keyboard asks in its box, 1 to 12 characters
[ 48.92] vulkan: 37 of the 1389 shaders translated from the game's files found by its draws so far
[ 49.01] perf: 26.6 frames a second over 5.0 s (1224 shown in all)
[ 53.52] am: swkbd accepted with 3 UTF-16 code units
[ 53.56] vulkan: a 5146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 53.63] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 53.74] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does
[ 53.74] vulkan: a 110 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 54.02] perf: 2.4 frames a second over 5.0 s (1236 shown in all)
[ 59.04] perf: 30.1 frames a second over 5.0 s (1387 shown in all)
[ 64.06] perf: 29.9 frames a second over 5.0 s (1537 shown in all)
[ 66.70] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 3 ms in finishes
[ 67.48] vulkan: a 117 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 9 ms in finishes
[ 69.06] perf: 29.4 frames a second over 5.0 s (1684 shown in all)
[ 72.91] nvn: 1800 presents, 1800 submissions
[ 72.92] cpu: 600 presents in 25.30 s (23.7 fps): 25 of the game's threads ran 13.63 s on the host's processors (54% of one, 22.71 ms a present), the whole process 23.43 s (93%); the busiest: thread 80 'MainThread' 2.31 s, thread 90 'RenderWorker' 2.30 s, thread 83 'JobThread2' 2.09 s, thread 82 'JobThread1' 2.08 s, thread 91 'RenderWorker' 1.61 s
[ 72.92] cpu: in those 25.30 s, 519978 SVCs (20551 a second): 0x1b ArbitrateUnlock 202516, 0x1a ArbitrateLock 171567, 0x10 GetCurrentProcessorNumber 43831, 0x1c WaitProcessWideKeyAtomic 42413, 0x1d SignalProcessWideKey 37796, 0x21 SendSyncRequest 13305; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 72.92] nce: in those 25.30 s, 2793236 outcalls (110395 a second): 519978 SVCs, 2261088 calls of hooked functions (by family: nvn command_buffer 1872245, libc 222112, nvn device 91115, nvn buffer 70623, nvn queue 1800, nvn window 1200, nvn sync 1200, nvn texture 581, nvn state 182, nvn memory_pool 30), 12170 returns of native runs; 37450 counter reads in their stubs, 12170 native runs started, 602 kicks
[ 72.92] vulkan: 92143 draws, 1800 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 5 finishes (47 ms); 0 reads past queued releases (0 samples counts written on the GPU); 125614 descriptor sets written, 58672 reused; 33547 draws kept the last one's shaders and pipeline (0 checked), 108007 its targets
[ 72.92] vulkan: 42 shaders translated (16 ms), 59 pipelines made (59 from the cache, 1317 ms making, 857 ms waited for), 65 render targets made, 94 texture uploads (69 MB); 5 frames over 50 ms in the last 600, the slowest 5146 ms
[ 72.92] vulkan: memory used and budgeted: heap 0 889 of 3621 MB (832 ours)
[ 72.92] vulkan: caches: 65 render targets (167 MB, 0 parked), 40 textures (21 MB), 512 buffers (0 MB); 382 of 2027 MB in use as they count it, 0 MB freed for the budget so far
[ 72.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5400 through a copy
[ 72.92] vulkan: 143723 rendering passes, 0 clear commands, 45300 attachments cleared and 3 left undefined by their load op
[ 72.92] vulkan: 20082 passes (41%) ended at renderer.c:220
[ 72.92] vulkan: 13875 passes (28%) ended at surface.c:162
[ 72.92] vulkan: 10800 passes (22%) ended at render.c:235
[ 72.92] vulkan: 2167 passes (4%) ended at cmd.c:534
[ 72.92] vulkan: 2042 passes (4%) ended at buffer.c:2283
[ 72.92] vulkan: 600 passes (1%) ended at surface.c:1014
[ 72.92] vulkan: 14 passes (0%) ended at texture.c:476
[ 72.92] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
[ 72.99] vulkan: display: 599 frame intervals of 42.17 ms (deviation 42.54 ms, 1st to 99th percentile 24.93 to 41.67 ms), 178 held for other than 4 refreshes; the game's frames went from release to present in 17.7 ms (3.4 to 46.8), on to the display in 22.6 ms (16.1 to 35.5), 40.3 ms in all (23.4 to 82.1)
[ 72.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 74.07] perf: 29.9 frames a second over 5.0 s (1834 shown in all)
[ 79.07] perf: 30.0 frames a second over 5.0 s (1984 shown in all)
[ 84.07] perf: 30.0 frames a second over 5.0 s (2134 shown in all)
[ 86.26] nvn: the first texture of format 0x4f (target 4, 64x64)
[ 86.79] vulkan: a 79 ms frame: 1 shaders translated (1 ms), 2 pipelines made (41 ms waited for), 0 render targets made, 14 texture uploads (6197 KB), 39 ms in finishes
[ 87.15] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (29 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 89.09] perf: 30.1 frames a second over 5.0 s (2285 shown in all)
[ 92.92] cpu: 600 presents in 20.00 s (30.0 fps): 24 of the game's threads ran 13.49 s on the host's processors (67% of one, 22.49 ms a present), the whole process 22.30 s (111%); the busiest: thread 90 'RenderWorker' 2.35 s, thread 80 'MainThread' 2.26 s, thread 83 'JobThread2' 2.03 s, thread 82 'JobThread1' 2.01 s, thread 91 'RenderWorker' 1.65 s
[ 92.92] cpu: in those 20.00 s, 443076 SVCs (22151 a second): 0x1b ArbitrateUnlock 188875, 0x1a ArbitrateLock 158727, 0x1c WaitProcessWideKeyAtomic 39420, 0x1d SignalProcessWideKey 35885, 0x21 SendSyncRequest 10890, 0x35 SignalToAddress 2929; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 92.92] nce: in those 20.00 s, 2680939 outcalls (134028 a second): 443076 SVCs, 2231150 calls of hooked functions (by family: nvn command_buffer 1825316, libc 235676, nvn device 82099, nvn buffer 75911, nvn state 4537, nvn texture 2686, nvn queue 1800, nvn sync 1201, nvn window 1200, nvn memory_pool 634, nvn sampler 47, nvn program 43), 6713 returns of native runs; 30008 counter reads in their stubs, 6713 native runs started, 992 kicks
[ 92.92] vulkan: 127439 draws, 2400 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8 finishes (105 ms); 0 reads past queued releases (0 samples counts written on the GPU); 171383 descriptor sets written, 83495 reused; 50928 draws kept the last one's shaders and pipeline (0 checked), 148713 its targets
[ 92.92] vulkan: 44 shaders translated (17 ms), 64 pipelines made (64 from the cache, 1443 ms making, 930 ms waited for), 65 render targets made, 149 texture uploads (81 MB); 2 frames over 50 ms in the last 600, the slowest 79 ms
[ 92.92] vulkan: memory used and budgeted: heap 0 889 of 3764 MB (832 ours)
[ 92.92] vulkan: caches: 65 render targets (167 MB, 0 parked), 81 textures (33 MB), 625 buffers (1 MB); 395 of 2202 MB in use as they count it, 0 MB freed for the budget so far
[ 92.92] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7200 through a copy
[ 92.92] vulkan: 193782 rendering passes, 0 clear commands, 59894 attachments cleared and 3 left undefined by their load op
[ 92.92] vulkan: 20180 passes (40%) ended at renderer.c:220
[ 92.92] vulkan: 12097 passes (24%) ended at surface.c:162
[ 92.92] vulkan: 10507 passes (21%) ended at render.c:235
[ 92.92] vulkan: 3280 passes (7%) ended at render.c:3821
[ 92.92] vulkan: 2106 passes (4%) ended at cmd.c:534
[ 92.92] vulkan: 1123 passes (2%) ended at buffer.c:2283
[ 92.92] vulkan: 598 passes (1%) ended at surface.c:1014
[ 92.92] vulkan: 162 passes (0%) ended at buffer.c:1130
[ 92.92] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
[ 92.96] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.77 ms, 1st to 99th percentile 24.92 to 41.65 ms), 123 held for other than 4 refreshes; the game's frames went from release to present in 8.4 ms (2.5 to 35.4), on to the display in 20.4 ms (12.0 to 28.5), 28.7 ms in all (18.1 to 58.1)
[ 92.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 94.09] perf: 30.0 frames a second over 5.0 s (2435 shown in all)
[ 99.11] perf: 29.9 frames a second over 5.0 s (2585 shown in all)
[ 103.85] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (86 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 104.11] perf: 29.8 frames a second over 5.0 s (2734 shown in all)
[ 104.28] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 106.97] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 107.55] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 107.98] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (69 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 108.18] vulkan: a 135 ms frame: 0 shaders translated (0 ms), 0 pipelines made (118 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 108.27] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (30 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 108.59] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 108.74] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 109.06] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 109.11] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 109.12] perf: 27.7 frames a second over 5.0 s (2873 shown in all)
[ 109.32] vulkan: a 141 ms frame: 0 shaders translated (0 ms), 0 pipelines made (148 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 109.48] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 111.17] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (56 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 111.47] vulkan: a 224 ms frame: 6 shaders translated (2 ms), 5 pipelines made (163 ms waited for), 0 render targets made, 18 texture uploads (5642 KB), 0 ms in finishes
[ 111.62] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (84 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 112.12] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (36 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 113.66] cpu: 600 presents in 20.74 s (28.9 fps): 24 of the game's threads ran 15.69 s on the host's processors (76% of one, 26.16 ms a present), the whole process 26.88 s (130%); the busiest: thread 90 'RenderWorker' 2.83 s, thread 80 'MainThread' 2.53 s, thread 83 'JobThread2' 2.34 s, thread 82 'JobThread1' 2.32 s, thread 91 'RenderWorker' 2.16 s
[ 113.66] cpu: in those 20.74 s, 392890 SVCs (18947 a second): 0x1b ArbitrateUnlock 164022, 0x1a ArbitrateLock 133515, 0x1c WaitProcessWideKeyAtomic 39288, 0x1d SignalProcessWideKey 35937, 0x21 SendSyncRequest 10848, 0x35 SignalToAddress 2734; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 113.66] nce: in those 20.74 s, 3089880 outcalls (149009 a second): 392890 SVCs, 2692207 calls of hooked functions (by family: nvn command_buffer 2215946, libc 307521, nvn buffer 85220, nvn device 76681, nvn state 2586, nvn queue 1800, nvn window 1200, nvn sync 1199, nvn program 54), 4783 returns of native runs; 30894 counter reads in their stubs, 4783 native runs started, 1187 kicks
[ 113.66] vulkan: 194403 draws, 3000 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8 finishes (105 ms); 0 reads past queued releases (0 samples counts written on the GPU); 246623 descriptor sets written, 142183 reused; 96797 draws kept the last one's shaders and pipeline (0 checked), 221383 its targets
[ 113.66] vulkan: 73 shaders translated (51 ms), 95 pipelines made (95 from the cache, 2815 ms making, 1783 ms waited for), 65 render targets made, 197 texture uploads (91 MB); 17 frames over 50 ms in the last 600, the slowest 224 ms
[ 113.66] vulkan: memory used and budgeted: heap 0 889 of 3609 MB (832 ours)
[ 113.66] vulkan: caches: 65 render targets (167 MB, 0 parked), 100 textures (34 MB), 1264 buffers (1 MB); 396 of 2029 MB in use as they count it, 0 MB freed for the budget so far
[ 113.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9000 through a copy
[ 113.66] vulkan: 257445 rendering passes, 0 clear commands, 73694 attachments cleared and 3 left undefined by their load op
[ 113.66] vulkan: 19785 passes (31%) ended at renderer.c:220
[ 113.66] vulkan: 15445 passes (24%) ended at surface.c:162
[ 113.66] vulkan: 13628 passes (21%) ended at render.c:3821
[ 113.66] vulkan: 10469 passes (16%) ended at render.c:235
[ 113.66] vulkan: 2265 passes (4%) ended at cmd.c:534
[ 113.66] vulkan: 866 passes (1%) ended at buffer.c:2283
[ 113.66] vulkan: 600 passes (1%) ended at surface.c:1014
[ 113.66] vulkan: 584 passes (1%) ended at buffer.c:1130
[ 113.66] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
[ 113.66] vulkan: display: 599 frame intervals of 34.55 ms (deviation 13.11 ms, 1st to 99th percentile 16.64 to 99.75 ms), 140 held for other than 4 refreshes; the game's frames went from release to present in 17.0 ms (4.5 to 84.3), on to the display in 20.1 ms (11.3 to 70.2), 37.0 ms in all (20.7 to 171.4)
[ 113.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 114.14] perf: 28.1 frames a second over 5.0 s (3014 shown in all)
[ 119.16] perf: 30.1 frames a second over 5.0 s (3165 shown in all)
[ 119.99] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (139 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 124.17] perf: 29.3 frames a second over 5.0 s (3312 shown in all)
[ 129.19] perf: 30.1 frames a second over 5.0 s (3463 shown in all)
[ 131.68] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (34 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 133.72] vulkan: display: 599 frame intervals of 33.48 ms (deviation 7.33 ms, 1st to 99th percentile 24.92 to 41.71 ms), 143 held for other than 4 refreshes; the game's frames went from release to present in 14.0 ms (7.7 to 28.7), on to the display in 18.5 ms (11.6 to 25.1), 32.4 ms in all (25.2 to 55.1)
[ 133.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's
[ 133.74] nvn: 3600 presents, 3600 submissions
[ 133.76] cpu: 600 presents in 20.10 s (29.9 fps): 24 of the game's threads ran 18.25 s on the host's processors (91% of one, 30.42 ms a present), the whole process 29.67 s (148%); the busiest: thread 90 'RenderWorker' 3.40 s, thread 91 'RenderWorker' 2.76 s, thread 92 'RenderWorker' 2.73 s, thread 80 'MainThread' 2.68 s, thread 82 'JobThread1' 2.68 s
[ 133.76] cpu: in those 20.10 s, 477305 SVCs (23748 a second): 0x1b ArbitrateUnlock 204812, 0x1a ArbitrateLock 170597, 0x1c WaitProcessWideKeyAtomic 42875, 0x1d SignalProcessWideKey 39567, 0x21 SendSyncRequest 10414, 0x35 SignalToAddress 2312; 0 calls the dispatch table had no code for (RtAPI.miss)
[ 133.76] nce: in those 20.10 s, 3412673 outcalls (169797 a second): 477305 SVCs, 2926989 calls of hooked functions (by family: nvn command_buffer 2380932, libc 353811, nvn buffer 103676, nvn device 83861, nvn queue 1800, nvn sync 1201, nvn window 1200, nvn state 480, nvn program 28), 8379 returns of native runs; 29399 counter reads in their stubs, 8379 native runs started, 1376 kicks
[ 133.76] vulkan: 272641 draws, 3600 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 8 finishes (105 ms); 0 reads past queued releases (0 samples counts written on the GPU); 347747 descriptor sets written, 197535 reused; 149312 draws kept the last one's shaders and pipeline (0 checked), 305009 its targets
[ 133.76] vulkan: 82 shaders translated (55 ms), 105 pipelines made (105 from the cache, 3105 ms making, 1956 ms waited for), 65 render targets made, 211 texture uploads (93 MB); 2 frames over 50 ms in the last 600, the slowest 155 ms
[ 133.76] vulkan: memory used and budgeted: heap 0 889 of 3612 MB (832 ours)
[ 133.76] vulkan: caches: 65 render targets (167 MB, 0 parked), 95 textures (31 MB), 1573 buffers (2 MB); 394 of 2036 MB in use as they count it, 0 MB freed for the budget so far
[ 133.76] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10800 through a copy
[ 133.76] vulkan: 325366 rendering passes, 0 clear commands, 87494 attachments cleared and 3 left undefined by their load op
[ 133.76] vulkan: 19788 passes (29%) ended at renderer.c:220
[ 133.76] vulkan: 15816 passes (23%) ended at surface.c:162
[ 133.76] vulkan: 15600 passes (23%) ended at render.c:3821
[ 133.76] vulkan: 10800 passes (16%) ended at render.c:235
[ 133.76] vulkan: 2444 passes (4%) ended at buffer.c:2283
[ 133.76] vulkan: 2270 passes (3%) ended at cmd.c:534
[ 133.76] vulkan: 600 passes (1%) ended at surface.c:1014
[ 133.76] vulkan: 593 passes (1%) ended at buffer.c:1130
[ 133.76] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times
[ 134.21] perf: 30.1 frames a second over 5.0 s (3614 shown in all)
[ 134.42] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 139.21] perf: 30.0 frames a second over 5.0 s (3764 shown in all)
[ 140.61] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (82 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes
[ 144.21] perf: 30.0 frames a second over 5.0 s (3914 shown in all)
[ 147.02] nvn: the first texture of format 0x4c (target 1, 512x256)
[ 147.14] nvn: the first texture of format 0xd (target 1, 128x256)
[ 147.59]
*** Crash (signal 11) at host pc=0x100ab34740 ***
[ 147.59] invalid memory access
[ 147.59] outside the game's code and the runtime (a library's)
[ 147.59] thread 89 ()
[ 147.59] pc lr
[ 147.59] #0 100ab34708
[ 147.59] #1 100a99ad00
[ 147.59] #2 100a9529a4
[ 147.59] #3 100d839d98
[ 147.59] #4 100d8401d4
[ 147.59] #5 1008004000
[ 147.59] last SVCs:
[ 147.59] svc 1b (1144843578 1144843578 9000e 114483baf0) -> 0, 1144843578 lr=100d8417dc
[ 147.59] svc 1a (9800f 1144844178 9000e 114483baf0) -> 0, 1144844178 lr=100d841704
[ 147.59] svc 34 (100c2ecc3c 2 1 ffffffffffffffff) -> 0, 2 lr=100d83625c
[ 147.59] svc 1b (1144844178 11448441c8 9800f ffffffffffffffff) -> 0, 11448441c8 lr=100d8417dc
[ 147.59] svc 1a (9000e 1144844178 9800f ffffffffffffffff) -> 0, 1144844178 lr=100d841704
[ 147.59] svc 1b (1144844178 1144844178 9000e 114483baf0) -> 0, 1144844178 lr=100d8417dc
[ 147.59] svc 1a (8000 1144843578 9800f ffffffffffffffff) -> 0, 1144843578 lr=100d841704
[ 147.59] svc 1b (1144843578 11474f6ee8 2300100898 ffffffffffffffff) -> 0, 11474f6ee8 lr=100d8417dc
[ 147.59] svc 2d (114f880000 40000 40000 114f35e330) -> 0, 40000 lr=100d83ebe8
[ 147.59] svc 1a (9800f 1144843578 8000 ffffffffffffffff) -> 0, 1144843578 lr=100d841704
[ 147.59] svc 34 (100c2ecc3c 2 1 ffffffffffffffff) -> 0, 2 lr=100d83625c
[ 147.59] svc 1b (1144843578 11448441c8 9800f ffffffffffffffff) -> 0, 11448441c8 lr=100d8417dc
[ 147.59] svc 34 (100c2ecc3c 2 1 ffffffffffffffff) -> 0, 2 lr=100d83625c
[ 147.59] svc 1c (1144844178 11448441bc 9800f ffffffffffffffff) -> 0, 0 lr=100d841130
[ 147.59] svc 2d (114fa80000 40000 40000 114f35e330) -> 0, 40000 lr=100d83ebe8
[ 147.59] svc 2c (18eb600000 1040000 1040000 114f35e330) -> 10801, 1040000 lr=100d83e90c
[ 147.59] svc 21 (3b8042 2380004c00 3b8042 235cfaeda8) -> 0, 2380004c00 lr=100d874ff4
[ 147.59] svc 1c (100c30befc 100c30bf00 200035 4c4a6f) -> 0, 0 lr=100d8411e4
[ 147.59] svc 2c (18eb600000 1040000 1040000 114f805480) -> 10801, 1040000 lr=100d83e90c
[ 147.59] svc 35 (100c2ecc3c 2 1 1) -> 0, 2 lr=100d8360bc
[ 147.59] svc 35 (100c2ecc3c 2 1 1) -> 0, 2 lr=100d8360bc
[ 147.59] svc 35 (100c2ecc3c 2 1 1) -> 0, 2 lr=100d8360bc
[ 147.59] svc 34 (100c2ecc3c 2 1 ffffffffffffffff) -> 0, 2 lr=100d83625c
[ 147.59] svc 35 (100c2ecc3c 2 1 1) -> 0, 2 lr=100d8360bc
[ 147.59] svc 2c (18eb600000 1040000 1040000 114f805480) -> 10801, 1040000 lr=100d83e90c
[ 147.59] svc 34 (100c2ecc3c 2 1 ffffffffffffffff) -> 0, 2 lr=100d83625c
[ 147.59] svc 34 (100c2ecc3c 2 1 ffffffffffffffff) -> 0, 0 lr=100d83625c
[ 147.59] svc 2c (18eb600000 1040000 1040000 114f805480) -> 10801, 1040000 lr=100d83e90c
[ 147.59] svc 35 (100c2ecc3c 2 1 1) -> 0, 2 lr=100d8360bc
[ 147.59] svc 35 (100c2ecc3c 2 1 1) -> 0, 2 lr=100d8360bc
[ 147.59] svc 35 (100c2ecc3c 2 1 1) -> 0, 2 lr=100d8360bc
[ 147.59] svc 1d (1145020170 ffffffff 407dea9e 0) -> 45020170, ffffffff lr=100d8387c8
[ 147.59] svc 1b (114502016c ffffffff 407dea9e 0) -> 0, ffffffff lr=100d8417dc
[ 147.59] svc 1d (1145020370 ffffffff 407dea9e 0) -> 45020370, ffffffff lr=100d8387c8
[ 147.59] svc 1b (114502036c ffffffff 407dea9e 0) -> 0, ffffffff lr=100d8417dc
[ 147.59] svc 1d (114501ff70 ffffffff 1145173000 1) -> 4501ff70, ffffffff lr=100d8387c8
[ 147.59] svc 1b (114501ff6c ffffffff 1145173000 1) -> 0, ffffffff lr=100d8417dc
[ 147.59] svc 1d (11448441bc 1 2300100898 100b1dcd14) -> 448441bc, 1 lr=100a974a34
[ 147.59] svc 1b (1144844178 1 2300100898 100b1dcd14) -> 0, 1 lr=100d8417dc
[ 147.59] svc 1a (9800f 1144844178 8000 100b1dcd14) -> 0, 0 lr=100d841704
[ 147.59] last IPC requests:
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb2360 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb2360 0) -> 0
[ 147.59] nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 7 (in 46bb2388 11) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb2388 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb2388 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb2388 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb2388 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb2388 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 7 (in 46bb23b0 11) -> 0
[ 147.59] nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb23b0 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb23b0 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb23b0 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb23b0 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb23b0 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 7 (in 46bb23d8 11) -> 0
[ 147.59] nn::codec::detail::IHardwareOpusDecoder cmd 8 (in 0 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb23d8 0) -> 0
[ 147.59] nn::hid::IHidServer cmd 206 (in 51 0) -> 0
[ 147.59] nn::audio::detail::IAudioOut cmd 8 (in 46bb23d8 0) -> 0
[ 147.59] memory: heap 16 MiB, physical 1600 MiB, code 96 MiB, 1730 of 1739 MiB used
[ 147.59] FATAL: The game crashed (invalid memory access). See the .log for details.