[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.26] log: written to ~\010051F0207B2000.log [ 0.26] ScarletNX - Tomodachi Life: Living the Dream [ 0.26] build: ScarletNX main fd86bc4, committed 2026-11-05 (clang 23.1.5, Windows x86_64) [ 0.26] system: Windows 10 22H2 (10.0.19045), Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz, 16 threads, 20 GB RAM [ 0.26] settings: showcase=1 (default 0), jit_opt=0 (default "2") [ 0.71] fs: ExeFS and RomFS read from the dump ~\Tomodachi Life Living the Dream.nsp (6368.4 MB mapped) [ 0.72] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.72] memory: 4 KiB host pages, views are copies (no alias pool) [ 0.72] memory: memory_fit_mode=0 (Auto): the game is told 3285 MiB, the console's being 3285 (the system can still give 8364 MiB, the process holds 61) [ 0.76] Loaded rtld at 0x8000000 [ 0.85] Loaded main at 0x8007000 [ 0.87] Loaded sdk at 0xd2a1000 [ 0.87] symbols: 19352 functions named [ 0.87] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.87] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.88] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.88] hooks: module sdk, SDK 20.5.3 [ 0.88] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at d33cc90 runs diag_abort [ 0.88] hook: memcpy at d823820 runs hook_memmove [ 0.88] hook: memmove at d823830 runs hook_memmove [ 0.88] hook: memset at d823af0 runs hook_memset [ 0.88] hooks: 4 of the game's functions run the runtime's handlers [ 0.88] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.88] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.91] jit: 4 compile threads, 1 pcs of earlier runs queued [ 0.91] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.97] acc: 1 user, playing as user 1 [ 0.97] users: [user1] mii=(none): Baguette; picture=(none): file [ 0.97] time: the time zone is Etc/GMT-1 (UTC+01) [ 0.98] game: 010051f0207b2000, version 1.0.0 [ 1.07] pl: the Japanese stand-in answers for the console font's private-use characters [ 1.08] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 1.09] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 1.10] pl: the Korean stand-in answers for the console font's private-use characters [ 1.10] pl: the extended stand-in answers for the console font's private-use characters [ 1.10] RomFS: the dump's, read in place (6316.5 MB) [ 1.27] input: gamepad PDP Rock Candy Wired Controller for Nintendo Switch (id 3, GUID 0300dcfb6f0e00008701000005016800, switchpro) [ 1.27] input: device path \\?\HID#VID_0E6F&PID_0187#6&3862e433&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}, 6 axes, 16 buttons, mapping 0300dcfb6f0e00008701000005016800,*,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,misc1:b11,crc:fbdc,platform:Windows, [ 1.27] input: PDP Rock Candy Wired Controller for Nintendo Switch exposes no motion sensors through SDL [ 1.27] input: joystick Nintendo RVL-CNT-01-TR (id 4, GUID 0300780b7e0500003003000000000000, at \\?\HID#{00001124-0000-1000-8000-00805F9B34FB}_VID&0002057E_PID&0330#8&200C42D5&1&0000#{4D1E55B2-F16F-11CF-88CB-001111000030}) has no SDL gamepad mapping; add one to gamecontrollerdb.txt [ 1.30] video: SDL 3.4.18 on windows [ 1.67] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.67] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.67] vulkan: the device discrete, the CPU maps a small window of its memory; guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed no [ 1.67] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on NVIDIA GeForce RTX 3070 (NVIDIA, 610.88, driver version 610.88.00) [ 1.67] vulkan: graphics descriptor buffers supported, disabled [ 1.78] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.78] vulkan: the driver that runs: NVIDIA, 610.88 (driver ID 4) [ 1.78] vulkan: NVIDIA GeForce RTX 3070, Vulkan 1.4.341, driver 98960000, graphics queue family 0, compute 2 (separate family) [ 1.78] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 2.11] vulkan: swapchain 1280x720, 3 images, presents timed, fifo [ 2.13] vulkan: pipeline cache loaded (14972 KB) [ 2.13] vulkan: this GPU flushes FP32 subnormals as the console's FTZ instructions do, so shaders are translated without a flush of their own [ 2.14] memory: no traps (none on this host): GPU engines land their results in guest memory at their fence [ 2.14] renderer: Vulkan [ 2.14] input: joystick Nintendo RVL-CNT-01-TR (id 4, GUID 0300780b7e0500003003000000000000, at \\?\HID#{00001124-0000-1000-8000-00805F9B34FB}_VID&0002057E_PID&0330#8&200C42D5&1&0000#{4D1E55B2-F16F-11CF-88CB-001111000030}) has no SDL gamepad mapping; add one to gamecontrollerdb.txt [ 2.21] vulkan: 952 shaders and 1023 pipelines of earlier runs loaded from ~\010051F0207B2000.vkshaders in 73 ms, the pipelines to be made in the background; 42 shaders of the game's own programs in ~\010051F0207B2000.vkshipped [ 2.24] vulkan: The game's files were already checked by an earlier run [ 2.24] vulkan: the game's own shaders: 0 translated new, 42 in ~\010051F0207B2000.vkshipped, in 32 ms [ 2.25] prepare: 115 ms before the game started (0 shaders translated from its files, 1023 of 1023 pipelines of earlier runs made), not shown, as it was quick [ 2.25] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 2.26] vulkan: the on-screen controls' atlas is 1024x1776 [ 2.28] heap: 3188 MB requested (result 0) [ 2.29] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 2.29] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 2.29] nvn: device 1103caa020 initialized, flags 0 [ 2.29] nvn: window origin upper left [ 2.29] nvn: depth mode near = -w [ 2.29] nvn: sampler pool 1103cad150: 4096 descriptors at GPU 400000000 [ 2.29] nvn: texture pool 1103cad130: 33068 descriptors at GPU 400020000 [ 2.29] nvn: queue 1103f1e020 initialized (replay 1) [ 2.29] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 2.29] nvn: window 11050011c0: 2 textures, first 1920x1080 format 0x25, present interval 1 [ 2.44] [undeclared] nn::hid::IHidServer cmd 92 -> ok [ 2.45] nvn: queue 1138fdb020 initialized (replay 2) [ 2.45] nvn: queue 1139038020 initialized (replay 3) [ 2.45] nvn: queue 1139055020 initialized (replay 4) [ 2.45] nvn: virtual pool 11415e98e0 (8000000 bytes at GPU 409a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415e9a78 (8000000 bytes at GPU 411a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415e9c10 (8000000 bytes at GPU 419a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415e9da8 (8000000 bytes at GPU 421a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415e9f40 (8000000 bytes at GPU 429a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415ea0d8 (8000000 bytes at GPU 431a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415ea270 (8000000 bytes at GPU 439a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415ea408 (8000000 bytes at GPU 441a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415ea5a0 (8000000 bytes at GPU 449a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415ea738 (8000000 bytes at GPU 451a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415ea8d0 (8000000 bytes at GPU 459a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415eaa68 (8000000 bytes at GPU 461a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415eac00 (8000000 bytes at GPU 469a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415ead98 (8000000 bytes at GPU 471a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415eaf30 (8000000 bytes at GPU 479a60000): 1 requests mapped [ 2.45] nvn: virtual pool 11415eb0c8 (8000000 bytes at GPU 481a60000): 1 requests mapped [ 2.47] nvn: the first texture of format 0x26 (target 1, 4x4) [ 2.47] nvn: the first texture of format 0xa (target 1, 4x4) [ 2.48] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2.67] nvn: the first texture of format 0x79 (target 1, 256x512) [ 2.67] nvn: the first texture of format 0x49 (target 1, 144x128) [ 2.69] nvn: the first texture of format 0x4c (target 1, 256x256) [ 2.69] nvn: the first texture of format 0x4b (target 1, 128x128) [ 2.69] nvn: the first texture of format 0x46 (target 1, 128x128) [ 2.69] nvn: the first texture of format 0x4e (target 1, 16x32) [ 2.69] nvn: the first texture of format 0x29 (target 1, 16x372) [ 2.72] audren: the first update, revision REV15 [ 2.74] audio: SDL wasapi output opened on the system default, which plays SDL_AUDIO_F32LE at 48000 Hz, 2 channels, 480-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 2.74] audio: queued 960 bytes of guest PCM [ 2.95] nvn: the first texture of format 0x1 (target 1, 4096x4096) [ 2.97] nvn: the first texture of format 0x87 (target 1, 384x384) [ 2.97] nvn: present interval 2 [ 3.62] nvn: the first texture of format 0x8b (target 1, 8x8) [ 3.62] nvn: the first texture of format 0x7d (target 1, 8x8) [ 3.62] nvn: the first texture of format 0x44 (target 1, 8x8) [ 3.62] nvn: the first texture of format 0x11 (target 1, 256x1) [ 3.63] nvn: the first texture of format 0x3f (target 9, 128x128) [ 3.63] nvn: the first texture of format 0xd (target 1, 4x4) [ 3.63] nvn: the first texture of format 0x2e (target 1, 1x1) [ 3.63] nvn: the first texture of format 0xb (target 0, 1x1) [ 3.63] nvn: the first texture of format 0x48 (target 1, 512x512) [ 3.64] nvn: the first texture of format 0xe (target 1, 32x32) [ 3.64] nvn: the first texture of format 0x34 (target 1, 128x128) [ 3.68] nvn: the first texture of format 0x6 (target 1, 8x65) [ 3.68] nvn: the first texture of format 0x5 (target 1, 64x1) [ 3.68] nvn: the first texture of format 0x38 (target 1, 192x384) [ 3.85] nvn: window crop 0,0 1920x1080 [ 3.85] nvn: first present, texture 0 of window 11050011c0 [ 3.86] vulkan: write tracking on (caches skip unchanged memory) [ 3.88] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 4.12] nvn: 256 KiB of the runtime's memory carry command records past the game's command memory [ 4.26] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 4.34] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1125 render targets made, 2 texture uploads (1591 KB), 0 ms in finishes [ 5.14] vulkan: swapchain 3440x1377, 3 images, sRGB, presents timed, fifo [ 5.14] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 5.33] nvn: the first texture of format 0x42 (target 1, 32x32) [ 5.33] nvn: the first texture of format 0x4d (target 1, 256x256) [ 6.28] nvn: the first texture of format 0x8a (target 1, 150x150) [ 6.42] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16384 KB), 0 ms in finishes [ 6.48] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16384 KB), 0 ms in finishes [ 7.25] perf: 20.6 frames a second over 5.0 s (103 shown in all) [ 7.37] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 7.42] nvn: the first texture of format 0x7c (target 1, 64x128) [ 7.80] nvn: the first texture blit, 48x96 to 24x48 [ 7.83] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 618 render targets made, 116 texture uploads (23276 KB), 0 ms in finishes [ 8.34] vulkan: swapchain 1280x720, 3 images, sRGB, presents timed, fifo [ 8.37] nvn: the first texture of format 0x8 (target 1, 32x3222) [ 8.53] nvn: the first texture of format 0x32 (target 1, 244x164) [ 8.85] nvn: 10 pieces of the runtime's record memory came back: the game wrote over their recordings [ 8.85] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 8 texture uploads (7389 KB), 0 ms in finishes [ 8.86] nvn: the first texture of format 0x89 (target 1, 300x300) [ 8.87] vulkan: 305x225 texture reads the 312x225 render target at 421a60000: only that region is used [ 8.87] vulkan: 305x225 texture reads the 312x225 render target at 421b10000: only that region is used [ 9.05] vulkan: 760x300 texture reads the 768x300 render target at 419a60000: only that region is used [ 9.06] vulkan: 190x75 texture reads the 192x75 render target at 419b90000: only that region is used [ 9.06] vulkan: 190x75 texture reads the 192x75 render target at 419bc0000: only that region is used [ 9.06] vulkan: a 205 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 62 render targets made, 721 texture uploads (65255 KB), 0 ms in finishes [ 9.14] audio: queued nonzero guest PCM (s16 peak 109) [ 10.02] vulkan: swapchain 1262x713, 3 images, sRGB, presents timed, fifo [ 10.07] vulkan: swapchain 1224x689, 3 images, sRGB, presents timed, fifo [ 10.15] vulkan: swapchain 1030x559, 3 images, sRGB, presents timed, fifo [ 10.22] vulkan: swapchain 881x488, 3 images, sRGB, presents timed, fifo [ 10.27] vulkan: swapchain 775x436, 3 images, sRGB, presents timed, fifo [ 10.35] vulkan: swapchain 709x394, 3 images, sRGB, presents timed, fifo [ 10.41] vulkan: swapchain 697x385, 3 images, sRGB, presents timed, fifo [ 10.48] vulkan: swapchain 674x368, 3 images, sRGB, presents timed, fifo [ 10.55] vulkan: swapchain 657x358, 3 images, sRGB, presents timed, fifo [ 10.63] vulkan: swapchain 626x345, 3 images, sRGB, presents timed, fifo [ 10.69] vulkan: swapchain 608x335, 3 images, sRGB, presents timed, fifo [ 10.74] vulkan: swapchain 598x328, 3 images, sRGB, presents timed, fifo [ 10.82] vulkan: swapchain 570x316, 3 images, sRGB, presents timed, fifo [ 10.88] vulkan: swapchain 518x288, 3 images, sRGB, presents timed, fifo [ 10.96] vulkan: swapchain 490x273, 3 images, sRGB, presents timed, fifo [ 11.00] vulkan: swapchain 482x266, 3 images, sRGB, presents timed, fifo [ 11.08] vulkan: swapchain 480x266, 3 images, sRGB, presents timed, fifo [ 11.78] vulkan: swapchain 480x266, 3 images, sRGB, presents timed, fifo [ 12.27] perf: 29.3 frames a second over 5.0 s (250 shown in all) [ 12.93] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (16384 KB), 0 ms in finishes [ 16.47] nvn: 16384 KiB of the runtime's memory carry command records past the game's command memory [ 17.28] perf: 29.9 frames a second over 5.0 s (400 shown in all) [ 17.91] nvn: the first texture of format 0x3d (target 1, 1920x1080) [ 17.93] vulkan: compute bb6643b3c059756a ready: block 32x1x1, 1 global buffers, 0 textures, 0 images [ 18.01] vulkan: compute 98fe3518ce7a262a ready: block 32x1x1, 2 global buffers, 0 textures, 0 images [ 18.01] vulkan: compute 49bcf7c0cd13d997 ready: block 1x1x1, 1 global buffers, 0 textures, 0 images [ 18.08] vulkan: 11x2 texture reads the 16x2 render target at 532c40000: only that region is used [ 18.12] vulkan: 305x225 texture reads the 320x225 render target at 547c60000: only that region is used [ 18.12] vulkan: 305x225 texture reads the 320x225 render target at 547c80000: only that region is used [ 18.13] vulkan: 120x68 texture reads the 128x68 render target at 41a2e0000: only that region is used [ 18.13] vulkan: 60x34 texture reads the 64x34 render target at 41a2e0000: only that region is used [ 18.16] vulkan: a 266 ms frame: 1 shaders translated (0 ms), 3 pipelines made (0 ms waited for), 86 render targets made, 733 texture uploads (88615 KB), 0 ms in finishes [ 18.18] vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5 [ 18.23] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1 [ 18.27] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 9 texture uploads (1851 KB), 0 ms in finishes [ 18.28] vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5 [ 18.31] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1 [ 18.39] vulkan: a 122 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 49 texture uploads (3584 KB), 0 ms in finishes [ 18.39] nvn: present interval 3 [ 18.40] vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5 [ 18.44] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1 [ 18.47] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 2 texture uploads (6139 KB), 0 ms in finishes [ 18.48] vulkan: the 1920x1080 render target at 41aaf0000 in format d1 takes the pixels of the one in format d5 [ 18.51] vulkan: the 1920x1080 render target at 41aaf0000 in format d5 takes the pixels of the one in format d1 [ 18.55] vulkan: compute c7cca97e79fd2297 ready: block 32x1x1, 8 global buffers, 0 textures, 0 images [ 18.56] vulkan: compute 7ce52fa0b772b453 ready: block 32x1x1, 11 global buffers, 0 textures, 0 images [ 18.58] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 23 texture uploads (684 KB), 0 ms in finishes [ 18.65] vulkan: the 960x540 render target at 41a750000 in format d5 takes the pixels of the one in format d1 [ 18.77] vulkan: a 188 ms frame: 6 shaders translated (1 ms), 8 pipelines made (123 ms waited for), 94 render targets made, 111 texture uploads (8536 KB), 0 ms in finishes [ 18.81] vulkan: the 960x540 render target at 41a750000 in format d5 takes the pixels of the one in format d1 [ 18.84] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 17 texture uploads (470 KB), 0 ms in finishes [ 18.92] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 99 render targets made, 76 texture uploads (7735 KB), 0 ms in finishes [ 19.07] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 11 texture uploads (109 KB), 0 ms in finishes [ 19.15] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 108 render targets made, 32 texture uploads (6945 KB), 0 ms in finishes [ 19.22] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 5 texture uploads (4911 KB), 0 ms in finishes [ 19.28] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 4 texture uploads (642 KB), 0 ms in finishes [ 19.33] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 19.43] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 33 texture uploads (1374 KB), 0 ms in finishes [ 19.50] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 2 texture uploads (1828 KB), 0 ms in finishes [ 19.56] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (1488 KB), 0 ms in finishes [ 19.61] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 56 render targets made, 8 texture uploads (216 KB), 0 ms in finishes [ 19.66] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (644 KB), 0 ms in finishes [ 19.76] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 12 texture uploads (251 KB), 0 ms in finishes [ 19.82] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (1488 KB), 0 ms in finishes [ 19.88] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 5 texture uploads (4987 KB), 0 ms in finishes [ 19.93] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 16 texture uploads (289 KB), 0 ms in finishes [ 19.99] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 20.11] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 67 render targets made, 26 texture uploads (1880 KB), 0 ms in finishes [ 20.16] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (42 KB), 0 ms in finishes [ 20.26] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 4 texture uploads (49 KB), 0 ms in finishes [ 20.31] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 20.41] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 4 texture uploads (642 KB), 0 ms in finishes [ 20.47] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 2 texture uploads (1876 KB), 0 ms in finishes [ 20.52] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (1877 KB), 0 ms in finishes [ 20.57] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 11 texture uploads (705 KB), 0 ms in finishes [ 20.72] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 20 texture uploads (812 KB), 0 ms in finishes [ 20.82] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 26 render targets made, 2 texture uploads (1925 KB), 0 ms in finishes [ 20.93] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 1 texture uploads (1536 KB), 0 ms in finishes [ 21.04] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 53 render targets made, 10 texture uploads (1580 KB), 0 ms in finishes [ 21.20] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 8 texture uploads (220 KB), 0 ms in finishes [ 21.26] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 1 texture uploads (1488 KB), 0 ms in finishes [ 21.32] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 40 render targets made, 8 texture uploads (3397 KB), 0 ms in finishes [ 21.38] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 38 texture uploads (1054 KB), 0 ms in finishes [ 21.43] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 30 render targets made, 31 texture uploads (3326 KB), 0 ms in finishes [ 21.53] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 10 texture uploads (437 KB), 0 ms in finishes [ 21.58] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 17 texture uploads (151 KB), 0 ms in finishes [ 21.63] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 1 texture uploads (1536 KB), 0 ms in finishes [ 21.69] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 67 render targets made, 16 texture uploads (1578 KB), 0 ms in finishes [ 21.80] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 11 render targets made, 1 texture uploads (1488 KB), 0 ms in finishes [ 21.85] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 25 texture uploads (775 KB), 0 ms in finishes [ 21.92] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 39 render targets made, 10 texture uploads (2343 KB), 0 ms in finishes [ 21.97] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (1488 KB), 0 ms in finishes [ 22.04] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 5 texture uploads (489 KB), 0 ms in finishes [ 22.09] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 8 texture uploads (91 KB), 0 ms in finishes [ 22.15] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 11 render targets made, 5 texture uploads (2053 KB), 0 ms in finishes [ 22.21] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 7 texture uploads (79 KB), 0 ms in finishes [ 22.28] nvn: 721 pieces of the runtime's record memory came back: the game wrote over their recordings [ 22.28] perf: 17.8 frames a second over 5.0 s (489 shown in all) [ 22.36] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 25 texture uploads (538 KB), 0 ms in finishes [ 22.41] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 22.47] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 1 texture uploads (1584 KB), 0 ms in finishes [ 22.56] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 2 texture uploads (256 KB), 0 ms in finishes [ 22.65] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 18 texture uploads (2295 KB), 0 ms in finishes [ 22.71] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 22.78] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 3 texture uploads (384 KB), 0 ms in finishes [ 22.85] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 22.96] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 24 texture uploads (319 KB), 0 ms in finishes [ 23.01] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.07] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.12] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 4 texture uploads (29 KB), 0 ms in finishes [ 23.17] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 14 texture uploads (1578 KB), 0 ms in finishes [ 23.27] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 5 texture uploads (57 KB), 0 ms in finishes [ 23.32] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.38] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 2 texture uploads (1953 KB), 0 ms in finishes [ 23.44] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 37 render targets made, 34 texture uploads (509 KB), 0 ms in finishes [ 23.50] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 23.59] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 1 texture uploads (45 KB), 0 ms in finishes [ 23.66] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 20 texture uploads (227 KB), 0 ms in finishes [ 23.72] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 1 texture uploads (1584 KB), 0 ms in finishes [ 23.77] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 36 render targets made, 10 texture uploads (427 KB), 0 ms in finishes [ 24.02] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 5 texture uploads (4989 KB), 0 ms in finishes [ 24.09] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 5 texture uploads (5102 KB), 0 ms in finishes [ 24.16] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 88 render targets made, 15 texture uploads (5261 KB), 0 ms in finishes [ 24.22] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 24.41] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 5 texture uploads (1897 KB), 0 ms in finishes [ 24.47] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 24.53] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 2 texture uploads (2068 KB), 0 ms in finishes [ 24.72] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 24.77] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (1536 KB), 0 ms in finishes [ 24.84] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (1680 KB), 0 ms in finishes [ 25.09] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 7 texture uploads (5067 KB), 0 ms in finishes [ 25.21] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 40 render targets made, 15 texture uploads (3819 KB), 0 ms in finishes [ 25.27] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 25.33] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 86 render targets made, 1 texture uploads (1488 KB), 0 ms in finishes [ 25.52] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (2178 KB), 0 ms in finishes [ 25.58] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 14 texture uploads (3119 KB), 0 ms in finishes [ 25.78] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 1 texture uploads (1639 KB), 0 ms in finishes [ 25.86] vulkan: a 78 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 26 texture uploads (8079 KB), 0 ms in finishes [ 25.93] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (1647 KB), 0 ms in finishes [ 25.99] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 26.04] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 26.10] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 26 texture uploads (8083 KB), 0 ms in finishes [ 26.30] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 26.36] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 10 texture uploads (8864 KB), 0 ms in finishes [ 26.42] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (1584 KB), 0 ms in finishes [ 26.47] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 26.57] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (7328 KB), 0 ms in finishes [ 26.62] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 26.68] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (1488 KB), 0 ms in finishes [ 26.79] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 19 render targets made, 3 texture uploads (2408 KB), 0 ms in finishes [ 26.91] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 27.03] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (1536 KB), 0 ms in finishes [ 27.08] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 17 texture uploads (1663 KB), 0 ms in finishes [ 27.13] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 27.32] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 29 texture uploads (1217 KB), 0 ms in finishes [ 27.39] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 86 render targets made, 3 texture uploads (1930 KB), 0 ms in finishes [ 27.45] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 48 render targets made, 5 texture uploads (3835 KB), 0 ms in finishes [ 27.50] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (390 KB), 0 ms in finishes [ 27.54] perf: 18.1 frames a second over 5.3 s (584 shown in all) [ 27.57] vulkan: swapchain 1718x1368, 3 images, sRGB, presents timed, fifo [ 27.57] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 24 texture uploads (1162 KB), 0 ms in finishes [ 27.65] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (3354 KB), 0 ms in finishes [ 27.74] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (1702 KB), 0 ms in finishes [ 27.87] vulkan: a 126 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (3354 KB), 0 ms in finishes [ 27.93] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (1795 KB), 0 ms in finishes [ 27.99] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 26 texture uploads (2288 KB), 0 ms in finishes [ 28.05] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 0 ms in finishes [ 28.10] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (513 KB), 0 ms in finishes [ 28.24] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (343 KB), 0 ms in finishes [ 28.30] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 4 texture uploads (1941 KB), 0 ms in finishes [ 28.35] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (2019 KB), 0 ms in finishes [ 28.45] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 21 texture uploads (7303 KB), 0 ms in finishes [ 28.58] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (1511 KB), 0 ms in finishes [ 28.58] cpu: 599 presents in 24.70 s (24.3 fps): 42 of the game's threads ran 21.09 s on the host's processors (85% of one, 35.21 ms a present), the whole process 37.59 s (152%); the busiest: thread 95 'AppJobThreadPool0' 4.64 s, thread 96 'AppJobThreadPool1' 4.12 s, thread 97 'AppJobThreadPool2' 3.64 s, thread 94 'LowPriorityJobExecuter2' 1.44 s, thread 120 'Scene Prepare Thread' 1.28 s [ 28.58] cpu: in those 24.70 s, 451570 SVCs (18284 a second): 0x0b SleepThread 138743, 0x1a ArbitrateLock 72276, 0x1b ArbitrateUnlock 71111, 0x34 WaitForAddress 69564, 0x35 SignalToAddress 65526, 0x21 SendSyncRequest 11001; 0 calls the dispatch table had no code for (RtAPI.miss) [ 28.58] vulkan: 899673 draws, 0 skipped; 5499 dispatches in 1950 batches (282 ms waiting), 0 skipped; 23 finishes (7 ms); 19010 reads past queued releases (0 samples counts written on the GPU); 1288831 descriptor sets written, 510515 reused; 739644 draws kept the last one's shaders and pipeline (0 checked), 847344 its targets [ 28.58] vulkan: 7 shaders translated (1 ms), 11 pipelines made (7 from the cache, 182 ms making, 123 ms waited for), 5152 render targets made, 2967 texture uploads (605 MB); 133 frames over 50 ms in the last 600, the slowest 266 ms [ 28.58] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 28.58] vulkan: memory used and budgeted: heap 0 3041 of 7250 MB (2903 ours), heap 1 450 of 9431 MB (352 ours), heap 2 20 of 193 MB (0 ours) [ 28.58] vulkan: caches: 2685 render targets (550 MB, 83 parked), 2951 textures (1174 MB), 16974 buffers (31 MB); 2143 of 7250 MB in use as they count it, 0 MB freed for the budget so far [ 28.58] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16081 through a copy [ 28.58] vulkan: 128881 rendering passes, 1117 clear commands, 11632 attachments cleared and 57 left undefined by their load op [ 28.58] vulkan: 33956 passes (26%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 28.58] vulkan: 28241 passes (22%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 28.58] vulkan: 25694 passes (20%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 28.58] vulkan: 23602 passes (18%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 28.58] vulkan: 7374 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 28.58] vulkan: 5527 passes (4%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 28.58] vulkan: 1800 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 28.58] vulkan: 1483 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 28.58] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 28.63] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (87 KB), 0 ms in finishes [ 28.71] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 84 render targets made, 18 texture uploads (9049 KB), 0 ms in finishes [ 28.82] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (3945 KB), 0 ms in finishes [ 28.88] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (15 KB), 0 ms in finishes [ 28.95] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (136 KB), 0 ms in finishes [ 29.01] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 15 texture uploads (7499 KB), 0 ms in finishes [ 29.06] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (235 KB), 0 ms in finishes [ 29.26] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 1 texture uploads (67 KB), 0 ms in finishes [ 29.32] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 46 render targets made, 3 texture uploads (2001 KB), 0 ms in finishes [ 29.41] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (674 KB), 0 ms in finishes [ 29.47] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (8223 KB), 0 ms in finishes [ 29.54] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 1 texture uploads (1367 KB), 0 ms in finishes [ 29.59] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (84 KB), 0 ms in finishes [ 29.65] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (132 KB), 0 ms in finishes [ 29.70] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 12 texture uploads (7924 KB), 0 ms in finishes [ 29.93] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 25 texture uploads (4727 KB), 0 ms in finishes [ 30.04] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 7 texture uploads (5445 KB), 0 ms in finishes [ 30.11] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 6 texture uploads (5310 KB), 0 ms in finishes [ 30.19] vulkan: a 80 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 29 texture uploads (8352 KB), 0 ms in finishes [ 30.33] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (169 KB), 0 ms in finishes [ 30.38] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 1 texture uploads (343 KB), 0 ms in finishes [ 30.44] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 26 texture uploads (743 KB), 0 ms in finishes [ 30.67] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 3 texture uploads (2198 KB), 0 ms in finishes [ 30.72] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 2 texture uploads (1776 KB), 0 ms in finishes [ 30.77] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 6 texture uploads (5310 KB), 0 ms in finishes [ 30.96] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 1 texture uploads (153 KB), 0 ms in finishes [ 31.01] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 2 texture uploads (1710 KB), 0 ms in finishes [ 31.07] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 86 render targets made, 11 texture uploads (2283 KB), 0 ms in finishes [ 31.24] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 23 render targets made, 1 texture uploads (1584 KB), 0 ms in finishes [ 31.29] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 86 render targets made, 11 texture uploads (2084 KB), 0 ms in finishes [ 31.52] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 21 render targets made, 2 texture uploads (1725 KB), 0 ms in finishes [ 31.58] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (1863 KB), 0 ms in finishes [ 31.65] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 44 render targets made, 5 texture uploads (3914 KB), 0 ms in finishes [ 31.80] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2491 KB), 0 ms in finishes [ 31.87] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 86 render targets made, 2 texture uploads (4075 KB), 0 ms in finishes [ 31.93] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 3 texture uploads (7515 KB), 0 ms in finishes [ 32.16] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 2 texture uploads (1801 KB), 0 ms in finishes [ 32.21] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 12 texture uploads (2134 KB), 0 ms in finishes [ 32.40] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 11 texture uploads (280 KB), 0 ms in finishes [ 32.45] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 15 render targets made, 1 texture uploads (169 KB), 0 ms in finishes [ 32.50] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 3 texture uploads (2039 KB), 0 ms in finishes [ 32.54] perf: 18.6 frames a second over 5.0 s (677 shown in all) [ 32.61] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 7 texture uploads (16654 KB), 0 ms in finishes [ 32.66] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 26 texture uploads (550 KB), 0 ms in finishes [ 32.72] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 3 texture uploads (2097 KB), 0 ms in finishes [ 32.86] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 22 texture uploads (629 KB), 0 ms in finishes [ 32.92] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 28 render targets made, 1 texture uploads (343 KB), 0 ms in finishes [ 33.03] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 2 texture uploads (132 KB), 0 ms in finishes [ 33.13] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 24 render targets made, 11 texture uploads (1506 KB), 0 ms in finishes [ 33.23] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 12 render targets made, 2 texture uploads (2178 KB), 0 ms in finishes [ 33.33] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 17 render targets made, 10 texture uploads (1588 KB), 0 ms in finishes [ 33.43] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 3 texture uploads (2996 KB), 0 ms in finishes [ 33.52] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (15 KB), 0 ms in finishes [ 33.62] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 25 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 33.73] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 18 render targets made, 3 texture uploads (1729 KB), 0 ms in finishes [ 34.01] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 20 texture uploads (16807 KB), 0 ms in finishes [ 34.08] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 88 render targets made, 6 texture uploads (21243 KB), 0 ms in finishes [ 34.14] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 91 render targets made, 9 texture uploads (22345 KB), 0 ms in finishes [ 34.27] vulkan: a 61 ms frame: 2 shaders translated (1 ms), 1 pipelines made (25 ms waited for), 0 render targets made, 4 texture uploads (2034 KB), 0 ms in finishes [ 34.38] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 80 render targets made, 12 texture uploads (16823 KB), 0 ms in finishes [ 34.55] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 79 render targets made, 5 texture uploads (14890 KB), 0 ms in finishes [ 34.63] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 87 render targets made, 6 texture uploads (14052 KB), 0 ms in finishes [ 34.82] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 20 render targets made, 2 texture uploads (6951 KB), 0 ms in finishes [ 34.87] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 79 render targets made, 3 texture uploads (4298 KB), 0 ms in finishes [ 35.07] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 89 render targets made, 6 texture uploads (18564 KB), 0 ms in finishes [ 35.30] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 74 render targets made, 5 texture uploads (13834 KB), 0 ms in finishes [ 35.41] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 88 render targets made, 5 texture uploads (13930 KB), 0 ms in finishes [ 35.51] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 85 render targets made, 10 texture uploads (14907 KB), 0 ms in finishes [ 36.77] nvn: present interval 2 [ 36.90] nvn: present interval 3 [ 37.55] perf: 20.5 frames a second over 5.0 s (780 shown in all) [ 38.11] nvn: present interval 2 [ 38.37] nvn: present interval 3 [ 39.50] nvn: present interval 2 [ 39.66] nvn: present interval 3 [ 42.55] perf: 20.0 frames a second over 5.0 s (880 shown in all) [ 44.31] vulkan: compute 99cf4868912a45d5 ready: block 32x1x1, 11 global buffers, 0 textures, 0 images [ 44.65] vulkan: 6113 of 6767 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1806 of render targets [ 47.57] perf: 20.5 frames a second over 5.0 s (983 shown in all) [ 49.48] vulkan: 6150 of 6829 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1846 of render targets [ 51.98] vulkan: 6137 of 6815 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1603 of render targets [ 52.57] perf: 17.4 frames a second over 5.0 s (1070 shown in all) [ 53.61] vulkan: 6144 of 6794 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1617 of render targets [ 54.82] vulkan: 6146 of 6828 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1478 of render targets [ 55.61] vulkan: 6142 of 6794 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1213 of render targets [ 56.99] vulkan: 6141 of 6824 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1162 of render targets [ 57.57] perf: 20.8 frames a second over 5.0 s (1174 shown in all) [ 58.53] vulkan: 6106 of 6745 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1089 of render targets [ 59.18] cpu: 600 presents in 30.60 s (19.6 fps): 42 of the game's threads ran 26.77 s on the host's processors (87% of one, 44.61 ms a present), the whole process 61.89 s (202%); the busiest: thread 95 'AppJobThreadPool0' 7.66 s, thread 96 'AppJobThreadPool1' 6.75 s, thread 97 'AppJobThreadPool2' 6.33 s, thread 115 'aal::LowPrioWorkerThread' 1.61 s, thread 113 'AudioFrameworkThread' 0.92 s [ 59.18] cpu: in those 30.60 s, 370672 SVCs (12113 a second): 0x0b SleepThread 172875, 0x34 WaitForAddress 65884, 0x35 SignalToAddress 60639, 0x1a ArbitrateLock 16105, 0x1b ArbitrateUnlock 14825, 0x21 SendSyncRequest 13752; 0 calls the dispatch table had no code for (RtAPI.miss) [ 59.18] vulkan: 3086221 draws, 0 skipped; 24582 dispatches in 8835 batches (1271 ms waiting), 0 skipped; 23 finishes (7 ms); 73765 reads past queued releases (0 samples counts written on the GPU); 3167453 descriptor sets written, 3004989 reused; 2633455 draws kept the last one's shaders and pipeline (0 checked), 2938247 its targets [ 59.18] vulkan: 56 shaders translated (70 ms), 70 pipelines made (31 from the cache, 1560 ms making, 1009 ms waited for), 25038 render targets made, 5171 texture uploads (2611 MB); 281 frames over 50 ms in the last 600, the slowest 282 ms [ 59.18] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 59.18] vulkan: memory used and budgeted: heap 0 6246 of 6646 MB (6059 ours), heap 1 482 of 9431 MB (384 ours), heap 2 20 of 193 MB (0 ours) [ 59.18] vulkan: caches: 2948 render targets (757 MB, 80 parked), 2705 textures (3758 MB), 18954 buffers (35 MB); 5177 of 6646 MB in use as they count it, 11818 MB freed for the budget so far [ 59.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23908 through a copy [ 59.18] vulkan: 328332 rendering passes, 4600 clear commands, 36397 attachments cleared and 385 left undefined by their load op [ 59.18] vulkan: 69576 passes (35%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 59.18] vulkan: 42044 passes (21%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 59.18] vulkan: 30633 passes (15%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 59.18] vulkan: 20840 passes (10%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 59.18] vulkan: 16939 passes (8%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 59.18] vulkan: 10086 passes (5%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 59.18] vulkan: 6219 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 59.18] vulkan: 1321 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 59.18] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 62.57] perf: 15.8 frames a second over 5.0 s (1253 shown in all) [ 67.20] vulkan: 6124 of 6802 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 889 of render targets [ 67.59] perf: 17.7 frames a second over 5.0 s (1342 shown in all) [ 69.17] vulkan: 6132 of 6811 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 848 of render targets [ 70.32] vulkan: 6070 of 6743 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 827 of render targets [ 72.59] perf: 19.0 frames a second over 5.0 s (1437 shown in all) [ 77.60] perf: 17.9 frames a second over 5.0 s (1527 shown in all) [ 82.62] perf: 19.5 frames a second over 5.0 s (1625 shown in all) [ 83.58] vulkan: 6148 of 6830 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1551 of render targets [ 87.64] perf: 19.3 frames a second over 5.0 s (1722 shown in all) [ 88.25] vulkan: 6146 of 6829 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1499 of render targets [ 89.52] vulkan: 6135 of 6799 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1376 of render targets [ 90.41] vulkan: 6149 of 6829 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1248 of render targets [ 91.27] vulkan: 6130 of 6811 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1253 of render targets [ 91.28] nvn: 1800 presents, 5423 submissions [ 91.33] cpu: 600 presents in 32.15 s (18.7 fps): 42 of the game's threads ran 30.16 s on the host's processors (94% of one, 50.26 ms a present), the whole process 66.09 s (206%); the busiest: thread 95 'AppJobThreadPool0' 8.45 s, thread 96 'AppJobThreadPool1' 7.92 s, thread 97 'AppJobThreadPool2' 7.00 s, thread 115 'aal::LowPrioWorkerThread' 2.14 s, thread 113 'AudioFrameworkThread' 1.20 s [ 91.33] cpu: in those 32.15 s, 340434 SVCs (10589 a second): 0x0b SleepThread 170312, 0x34 WaitForAddress 59421, 0x35 SignalToAddress 54010, 0x21 SendSyncRequest 13505, 0x1a ArbitrateLock 8214, 0x1b ArbitrateUnlock 7678; 0 calls the dispatch table had no code for (RtAPI.miss) [ 91.33] vulkan: 5667921 draws, 0 skipped; 43940 dispatches in 15802 batches (2598 ms waiting), 0 skipped; 23 finishes (7 ms); 122190 reads past queued releases (0 samples counts written on the GPU); 4718144 descriptor sets written, 6617698 reused; 4957819 draws kept the last one's shaders and pipeline (0 checked), 5424718 its targets [ 91.33] vulkan: 58 shaders translated (70 ms), 73 pipelines made (32 from the cache, 1593 ms making, 1026 ms waited for), 37795 render targets made, 6132 texture uploads (3197 MB); 344 frames over 50 ms in the last 600, the slowest 168 ms [ 91.33] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 91.33] vulkan: memory used and budgeted: heap 0 6931 of 6861 MB (6731 ours), heap 1 482 of 9431 MB (384 ours), heap 2 20 of 193 MB (0 ours) [ 91.33] vulkan: caches: 2964 render targets (780 MB, 78 parked), 2024 textures (3577 MB), 10312 buffers (14 MB); 5009 of 6861 MB in use as they count it, 21312 MB freed for the budget so far [ 91.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24545 through a copy [ 91.33] vulkan: 494433 rendering passes, 7882 clear commands, 58257 attachments cleared and 631 left undefined by their load op [ 91.33] vulkan: 67468 passes (41%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 91.33] vulkan: 43674 passes (26%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 91.33] vulkan: 18974 passes (11%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 91.33] vulkan: 14949 passes (9%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 91.33] vulkan: 9696 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 91.33] vulkan: 5167 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 91.33] vulkan: 3717 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 91.33] vulkan: 1130 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 91.33] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 92.08] vulkan: 6151 of 6833 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1146 of render targets [ 92.64] perf: 21.2 frames a second over 5.0 s (1828 shown in all) [ 93.12] vulkan: 6155 of 6838 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1219 of render targets [ 94.02] vulkan: 6142 of 6825 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 1151 of render targets [ 94.91] vulkan: 6123 of 6796 MB budgeted in use: freed 0 MB of textures, 0 of buffers, 980 of render targets [ 97.64] perf: 20.8 frames a second over 5.0 s (1932 shown in all) [ 102.65] perf: 21.3 frames a second over 5.0 s (2039 shown in all) [ 107.65] perf: 18.6 frames a second over 5.0 s (2132 shown in all) [ 112.67] perf: 21.1 frames a second over 5.0 s (2238 shown in all) [ 117.67] perf: 28.0 frames a second over 5.0 s (2378 shown in all) [ 118.54] cpu: 600 presents in 27.21 s (22.1 fps): 42 of the game's threads ran 25.36 s on the host's processors (93% of one, 42.27 ms a present), the whole process 47.84 s (176%); the busiest: thread 95 'AppJobThreadPool0' 7.62 s, thread 96 'AppJobThreadPool1' 6.50 s, thread 97 'AppJobThreadPool2' 5.86 s, thread 115 'aal::LowPrioWorkerThread' 1.56 s, thread 113 'AudioFrameworkThread' 1.31 s [ 118.54] cpu: in those 27.21 s, 321027 SVCs (11798 a second): 0x0b SleepThread 161367, 0x34 WaitForAddress 59626, 0x35 SignalToAddress 54964, 0x21 SendSyncRequest 11527, 0x17 ResetSignal 6625, 0x18 WaitSynchronization 6025; 0 calls the dispatch table had no code for (RtAPI.miss) [ 118.54] vulkan: 5976355 draws, 0 skipped; 62643 dispatches in 22455 batches (4607 ms waiting), 0 skipped; 23 finishes (7 ms); 170903 reads past queued releases (0 samples counts written on the GPU); 5107723 descriptor sets written, 6844987 reused; 5158266 draws kept the last one's shaders and pipeline (0 checked), 5638142 its targets [ 118.54] vulkan: 59 shaders translated (70 ms), 85 pipelines made (41 from the cache, 1652 ms making, 1075 ms waited for), 61909 render targets made, 7435 texture uploads (5023 MB); 180 frames over 50 ms in the last 600, the slowest 281 ms [ 118.54] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 118.54] vulkan: memory used and budgeted: heap 0 7194 of 6755 MB (6960 ours), heap 1 482 of 9431 MB (384 ours), heap 2 20 of 193 MB (0 ours) [ 118.54] vulkan: caches: 2760 render targets (714 MB, 26 parked), 1947 textures (4168 MB), 8198 buffers (17 MB); 5481 of 6755 MB in use as they count it, 44719 MB freed for the budget so far [ 118.54] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 27141 through a copy [ 118.54] vulkan: 638548 rendering passes, 11062 clear commands, 77281 attachments cleared and 934 left undefined by their load op [ 118.54] vulkan: 63855 passes (44%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 118.54] vulkan: 38463 passes (27%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 118.54] vulkan: 8547 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 118.54] vulkan: 8481 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 118.54] vulkan: 7749 passes (5%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 118.54] vulkan: 7335 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 118.54] vulkan: 6802 passes (5%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 118.54] vulkan: 1174 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 118.54] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 122.69] perf: 25.9 frames a second over 5.0 s (2508 shown in all) [ 123.44] FPS limit: off [ 127.69] perf: 18.8 frames a second over 5.0 s (2602 shown in all) [ 128.70] FPS limit: the game's pace [ 130.29] FPS limit: off [ 132.70] perf: 20.9 frames a second over 5.0 s (2707 shown in all) [ 137.72] perf: 22.7 frames a second over 5.0 s (2821 shown in all) [ 142.72] perf: 21.0 frames a second over 5.0 s (2926 shown in all) [ 146.37] cpu: 600 presents in 27.83 s (21.6 fps): 42 of the game's threads ran 27.41 s on the host's processors (98% of one, 45.68 ms a present), the whole process 48.95 s (176%); the busiest: thread 95 'AppJobThreadPool0' 8.25 s, thread 96 'AppJobThreadPool1' 7.33 s, thread 97 'AppJobThreadPool2' 6.16 s, thread 115 'aal::LowPrioWorkerThread' 1.88 s, thread 113 'AudioFrameworkThread' 1.19 s [ 146.37] cpu: in those 27.83 s, 322216 SVCs (11579 a second): 0x0b SleepThread 161325, 0x34 WaitForAddress 60159, 0x35 SignalToAddress 55470, 0x21 SendSyncRequest 11705, 0x17 ResetSignal 6726, 0x18 WaitSynchronization 6126; 0 calls the dispatch table had no code for (RtAPI.miss) [ 146.37] vulkan: 6340814 draws, 0 skipped; 81004 dispatches in 29056 batches (6912 ms waiting), 0 skipped; 23 finishes (7 ms); 220463 reads past queued releases (0 samples counts written on the GPU); 5537330 descriptor sets written, 7144298 reused; 5416858 draws kept the last one's shaders and pipeline (0 checked), 5909359 its targets [ 146.37] vulkan: 59 shaders translated (70 ms), 86 pipelines made (42 from the cache, 1652 ms making, 1075 ms waited for), 85111 render targets made, 8626 texture uploads (5813 MB); 215 frames over 50 ms in the last 600, the slowest 209 ms [ 146.37] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 146.37] vulkan: memory used and budgeted: heap 0 7331 of 6738 MB (7084 ours), heap 1 482 of 9431 MB (384 ours), heap 2 20 of 193 MB (0 ours) [ 146.37] vulkan: caches: 2935 render targets (927 MB, 65 parked), 1809 textures (4158 MB), 1491 buffers (1 MB); 5821 of 6738 MB in use as they count it, 64852 MB freed for the budget so far [ 146.37] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29194 through a copy [ 146.37] vulkan: 780710 rendering passes, 14269 clear commands, 96379 attachments cleared and 1285 left undefined by their load op [ 146.37] vulkan: 62038 passes (44%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 146.37] vulkan: 38723 passes (27%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 146.37] vulkan: 8517 passes (6%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 146.37] vulkan: 8335 passes (6%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 146.37] vulkan: 7846 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 146.37] vulkan: 7543 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 146.37] vulkan: 6255 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 146.37] vulkan: 1198 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 146.37] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 146.82] vulkan: 20 of the 42 shaders translated from the game's files found by its draws so far [ 147.72] perf: 20.6 frames a second over 5.0 s (3029 shown in all) [ 152.72] perf: 22.0 frames a second over 5.0 s (3139 shown in all) [ 157.74] perf: 22.5 frames a second over 5.0 s (3252 shown in all) [ 162.74] perf: 19.0 frames a second over 5.0 s (3347 shown in all) [ 163.68] nvn: census of the runtime's record memory: 65536 of 262144 pieces in use, in 378 of 440 segments, 44032 KiB with the small store's, 462381 cut in all [ 163.68] nvn: 9725 pieces of command buffer 135b498ba0 (control slot 1332): anchors 1141a8b000 to 11438bb290, control anchors 1143e8b1c0 to 11446c0718, the oldest cut 5802, 0 with no command bytes; its command memory now 1142c8f6a8, 12 of 6273368 bytes counted, its control memory 114428d210 [ 163.68] nvn: 8832 pieces of command buffer 136d85cba0 (control slot 3380): anchors 1141a8b2c8 to 11438af284, control anchors 1143e8b1c0 to 11446c5f68, the oldest cut 104, 0 with no command bytes; its command memory now 1143892168, 752 of 6262424 bytes counted, its control memory 114468de28 [ 163.68] nvn: 7000 pieces of command buffer 1373393ba0 (control slot 2868): anchors 1141a8b000 to 11438aee84, control anchors 1143e8b1c0 to 11446c1508, the oldest cut 5840, 0 with no command bytes; its command memory now 114208f8c4, 100 of 6272828 bytes counted, its control memory 1143e8d858 [ 163.68] nvn: 5829 pieces of a command buffer since finalized (control slot 24): anchors 118bfd2800 to 11b02afc80, control anchors 118bfd4920 to 11b02bd190, the oldest cut 11810, 0 with no command bytes [ 167.75] perf: 26.1 frames a second over 5.0 s (3478 shown in all) [ 171.26] nvn: 3600 presents, 10823 submissions [ 171.30] cpu: 600 presents in 24.93 s (24.1 fps): 42 of the game's threads ran 26.95 s on the host's processors (108% of one, 44.92 ms a present), the whole process 51.00 s (205%); the busiest: thread 95 'AppJobThreadPool0' 8.80 s, thread 96 'AppJobThreadPool1' 6.84 s, thread 97 'AppJobThreadPool2' 6.81 s, thread 115 'aal::LowPrioWorkerThread' 1.56 s, thread 113 'AudioFrameworkThread' 0.84 s [ 171.30] cpu: in those 24.93 s, 312041 SVCs (12515 a second): 0x0b SleepThread 159265, 0x34 WaitForAddress 58067, 0x35 SignalToAddress 53955, 0x21 SendSyncRequest 10461, 0x17 ResetSignal 6118, 0x18 WaitSynchronization 5518; 0 calls the dispatch table had no code for (RtAPI.miss) [ 171.30] vulkan: 6828936 draws, 0 skipped; 99004 dispatches in 35655 batches (8124 ms waiting), 0 skipped; 23 finishes (7 ms); 271326 reads past queued releases (0 samples counts written on the GPU); 6195337 descriptor sets written, 7462535 reused; 5803114 draws kept the last one's shaders and pipeline (0 checked), 6305264 its targets [ 171.30] vulkan: 59 shaders translated (70 ms), 86 pipelines made (42 from the cache, 1652 ms making, 1075 ms waited for), 109825 render targets made, 9137 texture uploads (6242 MB); 140 frames over 50 ms in the last 600, the slowest 138 ms [ 171.30] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 171.30] vulkan: memory used and budgeted: heap 0 7313 of 6778 MB (7067 ours), heap 1 482 of 9431 MB (384 ours), heap 2 20 of 193 MB (0 ours) [ 171.30] vulkan: caches: 2751 render targets (878 MB, 25 parked), 1955 textures (4341 MB), 1916 buffers (1 MB); 5955 of 6778 MB in use as they count it, 93036 MB freed for the budget so far [ 171.30] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30098 through a copy [ 171.30] vulkan: 920395 rendering passes, 17314 clear commands, 116035 attachments cleared and 1611 left undefined by their load op [ 171.30] vulkan: 62074 passes (44%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 171.30] vulkan: 37799 passes (27%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 171.30] vulkan: 9191 passes (7%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 171.30] vulkan: 8602 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 171.30] vulkan: 7845 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 171.30] vulkan: 7458 passes (5%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 171.30] vulkan: 3803 passes (3%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 171.30] vulkan: 1419 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 171.30] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 172.76] perf: 34.0 frames a second over 5.0 s (3648 shown in all) [ 177.76] perf: 35.8 frames a second over 5.0 s (3827 shown in all) [ 180.85] vulkan: a trim took 19 MB of textures and targets the last two presents used, 6460 of 6749 MB budgeted in use: astc_bc=1 (Settings > Graphics) would hold the 6101 MB of ASTC textures decoded to RGBA8 in a quarter, as BC7 [ 182.77] perf: 21.9 frames a second over 5.0 s (3937 shown in all) [ 187.79] perf: 15.6 frames a second over 5.0 s (4015 shown in all) [ 188.56] vulkan: compute 0d7e8f2b3bc96f1e ready: block 32x1x1, 11 global buffers, 0 textures, 0 images [ 191.60] nvn: 19025 pieces of the runtime's record memory came back: the game wrote over their recordings [ 192.79] perf: 12.0 frames a second over 5.0 s (4075 shown in all) [ 197.79] perf: 16.0 frames a second over 5.0 s (4155 shown in all) [ 200.46] cpu: 600 presents in 29.16 s (20.6 fps): 42 of the game's threads ran 29.30 s on the host's processors (100% of one, 48.83 ms a present), the whole process 59.52 s (204%); the busiest: thread 95 'AppJobThreadPool0' 8.70 s, thread 96 'AppJobThreadPool1' 7.98 s, thread 97 'AppJobThreadPool2' 7.44 s, thread 115 'aal::LowPrioWorkerThread' 1.31 s, thread 87 'VoiceSynthesis0' 0.92 s [ 200.46] cpu: in those 29.16 s, 337236 SVCs (11566 a second): 0x0b SleepThread 168231, 0x34 WaitForAddress 57517, 0x35 SignalToAddress 52646, 0x21 SendSyncRequest 12310, 0x1a ArbitrateLock 11184, 0x1b ArbitrateUnlock 10268; 0 calls the dispatch table had no code for (RtAPI.miss) [ 200.46] vulkan: 8493540 draws, 0 skipped; 118275 dispatches in 42017 batches (9228 ms waiting), 0 skipped; 23 finishes (7 ms); 322567 reads past queued releases (0 samples counts written on the GPU); 8548993 descriptor sets written, 8438087 reused; 7188457 draws kept the last one's shaders and pipeline (0 checked), 7874250 its targets [ 200.46] vulkan: 71 shaders translated (125 ms), 101 pipelines made (46 from the cache, 2332 ms making, 1540 ms waited for), 118582 render targets made, 11707 texture uploads (7011 MB); 256 frames over 50 ms in the last 600, the slowest 524 ms [ 200.46] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 200.46] vulkan: memory used and budgeted: heap 0 7598 of 6652 MB (7354 ours), heap 1 482 of 9431 MB (384 ours), heap 2 20 of 193 MB (0 ours) [ 200.46] vulkan: caches: 3004 render targets (919 MB, 60 parked), 2243 textures (4246 MB), 10213 buffers (18 MB); 5886 of 6652 MB in use as they count it, 102642 MB freed for the budget so far [ 200.46] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 58560 through a copy [ 200.46] vulkan: 1145315 rendering passes, 20458 clear commands, 135842 attachments cleared and 1757 left undefined by their load op [ 200.46] vulkan: 63676 passes (28%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 200.46] vulkan: 47300 passes (21%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 200.46] vulkan: 43664 passes (19%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 200.46] vulkan: 39268 passes (17%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 200.46] vulkan: 14826 passes (7%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 200.46] vulkan: 9021 passes (4%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 200.46] vulkan: 2903 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 200.46] vulkan: 1853 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 200.46] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 202.53] vulkan: compute d806a22f632f5737 ready: block 32x1x1, 1 global buffers, 1 textures, 0 images [ 202.53] vulkan: compute 38f4a71473e48356 ready: block 32x1x1, 1 global buffers, 1 textures, 0 images [ 202.54] vulkan: compute b15e2e1a7fb80d00 ready: block 32x1x1, 1 global buffers, 1 textures, 0 images [ 202.55] vulkan: compute 1a9380d6c39f8739 ready: block 32x1x1, 2 global buffers, 0 textures, 0 images [ 202.79] perf: 15.8 frames a second over 5.0 s (4234 shown in all) [ 207.80] perf: 11.4 frames a second over 5.0 s (4291 shown in all) [ 212.80] perf: 12.0 frames a second over 5.0 s (4351 shown in all) [ 217.82] perf: 11.2 frames a second over 5.0 s (4407 shown in all) [ 222.84] perf: 11.0 frames a second over 5.0 s (4462 shown in all) [ 227.84] perf: 10.6 frames a second over 5.0 s (4515 shown in all) [ 232.84] perf: 11.8 frames a second over 5.0 s (4574 shown in all) [ 237.85] perf: 12.8 frames a second over 5.0 s (4638 shown in all) [ 242.85] perf: 13.2 frames a second over 5.0 s (4704 shown in all) [ 247.86] perf: 12.6 frames a second over 5.0 s (4767 shown in all) [ 250.56] cpu: 600 presents in 50.11 s (12.0 fps): 42 of the game's threads ran 35.59 s on the host's processors (71% of one, 59.32 ms a present), the whole process 76.75 s (153%); the busiest: thread 95 'AppJobThreadPool0' 9.38 s, thread 96 'AppJobThreadPool1' 8.39 s, thread 97 'AppJobThreadPool2' 8.36 s, thread 87 'VoiceSynthesis0' 2.62 s, thread 115 'aal::LowPrioWorkerThread' 2.44 s [ 250.56] cpu: in those 50.11 s, 381000 SVCs (7604 a second): 0x0b SleepThread 175014, 0x34 WaitForAddress 59777, 0x35 SignalToAddress 51385, 0x21 SendSyncRequest 20709, 0x1a ArbitrateLock 16773, 0x1b ArbitrateUnlock 15632; 0 calls the dispatch table had no code for (RtAPI.miss) [ 250.56] vulkan: 11270510 draws, 0 skipped; 139435 dispatches in 48017 batches (10292 ms waiting), 0 skipped; 23 finishes (7 ms); 378557 reads past queued releases (0 samples counts written on the GPU); 12485184 descriptor sets written, 10055836 reused; 9524110 draws kept the last one's shaders and pipeline (0 checked), 10556344 its targets [ 250.56] vulkan: 78 shaders translated (127 ms), 107 pipelines made (47 from the cache, 2754 ms making, 1817 ms waited for), 131097 render targets made, 14073 texture uploads (7586 MB); 595 frames over 50 ms in the last 600, the slowest 254 ms [ 250.56] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 250.56] vulkan: memory used and budgeted: heap 0 7669 of 6687 MB (7425 ours), heap 1 482 of 9431 MB (384 ours), heap 2 20 of 193 MB (0 ours) [ 250.56] vulkan: caches: 2890 render targets (842 MB, 43 parked), 2298 textures (4395 MB), 8460 buffers (18 MB); 5918 of 6687 MB in use as they count it, 117175 MB freed for the budget so far [ 250.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 118583 through a copy [ 250.56] vulkan: 1456000 rendering passes, 24292 clear commands, 158094 attachments cleared and 1961 left undefined by their load op [ 250.56] vulkan: 83769 passes (27%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 250.56] vulkan: 76524 passes (25%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 250.56] vulkan: 65569 passes (21%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 250.56] vulkan: 43573 passes (14%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 250.56] vulkan: 22661 passes (7%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 250.56] vulkan: 10474 passes (3%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 250.56] vulkan: 4162 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 250.56] vulkan: 1935 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 250.56] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 252.87] perf: 12.4 frames a second over 5.0 s (4829 shown in all) [ 257.87] perf: 12.0 frames a second over 5.0 s (4889 shown in all) [ 262.89] perf: 11.4 frames a second over 5.0 s (4946 shown in all) [ 267.91] perf: 12.4 frames a second over 5.0 s (5008 shown in all) [ 272.91] perf: 11.4 frames a second over 5.0 s (5065 shown in all) [ 277.92] perf: 12.6 frames a second over 5.0 s (5128 shown in all) [ 282.94] perf: 13.6 frames a second over 5.0 s (5196 shown in all) [ 287.94] perf: 12.4 frames a second over 5.0 s (5258 shown in all) [ 292.95] perf: 11.8 frames a second over 5.0 s (5317 shown in all) [ 297.96] perf: 12.8 frames a second over 5.0 s (5381 shown in all) [ 299.37] nvn: 5400 presents, 16223 submissions [ 299.43] cpu: 600 presents in 48.86 s (12.3 fps): 42 of the game's threads ran 35.44 s on the host's processors (73% of one, 59.06 ms a present), the whole process 77.20 s (158%); the busiest: thread 95 'AppJobThreadPool0' 9.72 s, thread 96 'AppJobThreadPool1' 8.72 s, thread 97 'AppJobThreadPool2' 8.55 s, thread 87 'VoiceSynthesis0' 2.27 s, thread 115 'aal::LowPrioWorkerThread' 2.19 s [ 299.43] cpu: in those 48.86 s, 378055 SVCs (7737 a second): 0x0b SleepThread 172149, 0x34 WaitForAddress 59561, 0x35 SignalToAddress 51346, 0x21 SendSyncRequest 20148, 0x1a ArbitrateLock 17759, 0x1b ArbitrateUnlock 16442; 0 calls the dispatch table had no code for (RtAPI.miss) [ 299.43] vulkan: 14001104 draws, 0 skipped; 159364 dispatches in 53530 batches (11254 ms waiting), 0 skipped; 23 finishes (7 ms); 434698 reads past queued releases (0 samples counts written on the GPU); 16367227 descriptor sets written, 11634981 reused; 11832832 draws kept the last one's shaders and pipeline (0 checked), 13193240 its targets [ 299.43] vulkan: 99 shaders translated (134 ms), 129 pipelines made (54 from the cache, 3868 ms making, 2459 ms waited for), 143437 render targets made, 15160 texture uploads (8069 MB); 595 frames over 50 ms in the last 600, the slowest 586 ms [ 299.43] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 299.43] vulkan: memory used and budgeted: heap 0 7710 of 6706 MB (7465 ours), heap 1 482 of 9431 MB (384 ours), heap 2 20 of 193 MB (0 ours) [ 299.43] vulkan: caches: 2989 render targets (961 MB, 107 parked), 2221 textures (4222 MB), 9315 buffers (19 MB); 5956 of 6706 MB in use as they count it, 130820 MB freed for the budget so far [ 299.43] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 165379 through a copy [ 299.43] vulkan: 1739360 rendering passes, 28066 clear commands, 180289 attachments cleared and 2157 left undefined by their load op [ 299.43] vulkan: 67252 passes (24%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 299.43] vulkan: 67018 passes (24%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 299.43] vulkan: 65543 passes (23%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 299.43] vulkan: 43356 passes (15%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 299.43] vulkan: 22772 passes (8%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 299.43] vulkan: 10343 passes (4%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 299.43] vulkan: 4187 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 299.43] vulkan: 1200 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 299.43] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 302.96] perf: 12.2 frames a second over 5.0 s (5442 shown in all) [ 307.97] perf: 12.6 frames a second over 5.0 s (5505 shown in all) [ 312.98] perf: 12.0 frames a second over 5.0 s (5565 shown in all) [ 317.99] perf: 11.4 frames a second over 5.0 s (5622 shown in all) [ 323.00] perf: 11.6 frames a second over 5.0 s (5680 shown in all) [ 328.02] perf: 11.6 frames a second over 5.0 s (5738 shown in all) [ 333.04] perf: 12.4 frames a second over 5.0 s (5800 shown in all) [ 338.06] perf: 12.2 frames a second over 5.0 s (5861 shown in all) [ 343.07] perf: 13.0 frames a second over 5.0 s (5926 shown in all) [ 348.09] perf: 12.4 frames a second over 5.0 s (5988 shown in all) [ 349.10] cpu: 600 presents in 49.67 s (12.1 fps): 42 of the game's threads ran 34.50 s on the host's processors (69% of one, 57.50 ms a present), the whole process 73.92 s (149%); the busiest: thread 95 'AppJobThreadPool0' 9.78 s, thread 96 'AppJobThreadPool1' 8.58 s, thread 97 'AppJobThreadPool2' 8.41 s, thread 115 'aal::LowPrioWorkerThread' 2.06 s, thread 87 'VoiceSynthesis0' 2.02 s [ 349.10] cpu: in those 49.67 s, 380078 SVCs (7652 a second): 0x0b SleepThread 171429, 0x34 WaitForAddress 58370, 0x35 SignalToAddress 50048, 0x21 SendSyncRequest 20429, 0x1a ArbitrateLock 20130, 0x1b ArbitrateUnlock 18468; 0 calls the dispatch table had no code for (RtAPI.miss) [ 349.10] vulkan: 16777711 draws, 0 skipped; 175475 dispatches in 57037 batches (11944 ms waiting), 0 skipped; 23 finishes (7 ms); 490355 reads past queued releases (0 samples counts written on the GPU); 20316963 descriptor sets written, 13238459 reused; 14176305 draws kept the last one's shaders and pipeline (0 checked), 15876322 its targets [ 349.10] vulkan: 101 shaders translated (135 ms), 130 pipelines made (54 from the cache, 3922 ms making, 2513 ms waited for), 151327 render targets made, 15730 texture uploads (8085 MB); 597 frames over 50 ms in the last 600, the slowest 194 ms [ 349.10] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 349.10] vulkan: memory used and budgeted: heap 0 7730 of 6683 MB (7453 ours), heap 1 258 of 9431 MB (160 ours), heap 2 52 of 161 MB (32 ours) [ 349.10] vulkan: caches: 1941 render targets (901 MB, 55 parked), 2220 textures (4220 MB), 8833 buffers (19 MB); 5885 of 6683 MB in use as they count it, 139329 MB freed for the budget so far [ 349.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 218313 through a copy [ 349.10] vulkan: 2022629 rendering passes, 31792 clear commands, 202243 attachments cleared and 2306 left undefined by their load op [ 349.10] vulkan: 69908 passes (25%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 349.10] vulkan: 65524 passes (23%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 349.10] vulkan: 64474 passes (23%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 349.10] vulkan: 44902 passes (16%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 349.10] vulkan: 23283 passes (8%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 349.10] vulkan: 10179 passes (4%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 349.10] vulkan: 2404 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 349.10] vulkan: 1200 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 349.10] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 353.09] perf: 13.6 frames a second over 5.0 s (6056 shown in all) [ 358.10] perf: 13.6 frames a second over 5.0 s (6124 shown in all) [ 363.11] perf: 11.4 frames a second over 5.0 s (6181 shown in all) [ 368.12] perf: 13.0 frames a second over 5.0 s (6246 shown in all) [ 373.12] perf: 13.8 frames a second over 5.0 s (6315 shown in all) [ 378.14] perf: 14.0 frames a second over 5.0 s (6385 shown in all) [ 383.16] perf: 13.2 frames a second over 5.0 s (6451 shown in all) [ 388.17] perf: 12.8 frames a second over 5.0 s (6515 shown in all) [ 393.19] perf: 12.2 frames a second over 5.0 s (6576 shown in all) [ 395.17] cpu: 600 presents in 46.07 s (13.0 fps): 42 of the game's threads ran 34.89 s on the host's processors (76% of one, 58.15 ms a present), the whole process 72.34 s (157%); the busiest: thread 95 'AppJobThreadPool0' 10.06 s, thread 96 'AppJobThreadPool1' 9.27 s, thread 97 'AppJobThreadPool2' 8.53 s, thread 87 'VoiceSynthesis0' 2.08 s, thread 115 'aal::LowPrioWorkerThread' 1.98 s [ 395.17] cpu: in those 46.07 s, 370706 SVCs (8046 a second): 0x0b SleepThread 170378, 0x34 WaitForAddress 55978, 0x35 SignalToAddress 48360, 0x1a ArbitrateLock 20209, 0x21 SendSyncRequest 18965, 0x1b ArbitrateUnlock 18560; 0 calls the dispatch table had no code for (RtAPI.miss) [ 395.17] vulkan: 19471781 draws, 0 skipped; 191351 dispatches in 60638 batches (12616 ms waiting), 0 skipped; 23 finishes (7 ms); 546033 reads past queued releases (0 samples counts written on the GPU); 24150724 descriptor sets written, 14792838 reused; 16445296 draws kept the last one's shaders and pipeline (0 checked), 18477822 its targets [ 395.17] vulkan: 105 shaders translated (136 ms), 133 pipelines made (54 from the cache, 4123 ms making, 2627 ms waited for), 161041 render targets made, 16190 texture uploads (8095 MB); 591 frames over 50 ms in the last 600, the slowest 198 ms [ 395.17] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 395.17] vulkan: memory used and budgeted: heap 0 7730 of 6775 MB (7453 ours), heap 1 258 of 9431 MB (160 ours), heap 2 52 of 161 MB (32 ours) [ 395.17] vulkan: caches: 1883 render targets (916 MB, 61 parked), 2194 textures (4218 MB), 8771 buffers (19 MB); 5906 of 6775 MB in use as they count it, 149845 MB freed for the budget so far [ 395.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 258313 through a copy [ 395.17] vulkan: 2282210 rendering passes, 35377 clear commands, 224081 attachments cleared and 2490 left undefined by their load op [ 395.17] vulkan: 64846 passes (25%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 395.17] vulkan: 58069 passes (22%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 395.17] vulkan: 54709 passes (21%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 395.17] vulkan: 44497 passes (17%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 395.17] vulkan: 22520 passes (9%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 395.17] vulkan: 9540 passes (4%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 395.17] vulkan: 3045 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 395.17] vulkan: 1200 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 395.17] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 398.21] perf: 13.2 frames a second over 5.0 s (6642 shown in all) [ 403.22] perf: 14.2 frames a second over 5.0 s (6713 shown in all) [ 408.24] perf: 14.6 frames a second over 5.0 s (6786 shown in all) [ 413.25] perf: 15.7 frames a second over 5.0 s (6865 shown in all) [ 418.25] perf: 16.8 frames a second over 5.0 s (6949 shown in all) [ 422.82] nvn: 7200 presents, 21624 submissions [ 422.85] cpu: 600 presents in 27.68 s (21.7 fps): 42 of the game's threads ran 21.38 s on the host's processors (77% of one, 35.62 ms a present), the whole process 44.98 s (163%); the busiest: thread 95 'AppJobThreadPool0' 5.75 s, thread 96 'AppJobThreadPool1' 5.33 s, thread 97 'AppJobThreadPool2' 4.92 s, thread 87 'VoiceSynthesis0' 1.30 s, thread 88 'VoiceSynthesis1' 1.02 s [ 422.85] cpu: in those 27.68 s, 277008 SVCs (10007 a second): 0x0b SleepThread 125417, 0x34 WaitForAddress 46381, 0x35 SignalToAddress 41816, 0x1a ArbitrateLock 14180, 0x1b ArbitrateUnlock 13334, 0x21 SendSyncRequest 11763; 0 calls the dispatch table had no code for (RtAPI.miss) [ 422.85] vulkan: 21161434 draws, 0 skipped; 201068 dispatches in 62893 batches (12983 ms waiting), 0 skipped; 40 finishes (12 ms); 583745 reads past queued releases (0 samples counts written on the GPU); 26561552 descriptor sets written, 15761316 reused; 17858569 draws kept the last one's shaders and pipeline (0 checked), 20104532 its targets [ 422.85] vulkan: 165 shaders translated (174 ms), 208 pipelines made (69 from the cache, 5772 ms making, 3477 ms waited for), 173140 render targets made, 17019 texture uploads (8170 MB); 330 frames over 50 ms in the last 600, the slowest 802 ms [ 422.85] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 422.85] vulkan: memory used and budgeted: heap 0 7649 of 6863 MB (7405 ours), heap 1 354 of 9431 MB (256 ours), heap 2 20 of 193 MB (0 ours) [ 422.85] vulkan: caches: 2040 render targets (802 MB, 37 parked), 2401 textures (3278 MB), 12408 buffers (23 MB); 4737 of 6863 MB in use as they count it, 162229 MB freed for the budget so far [ 422.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 276023 through a copy [ 422.85] vulkan: 2454978 rendering passes, 37731 clear commands, 239186 attachments cleared and 2678 left undefined by their load op [ 422.85] vulkan: 43748 passes (25%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 422.85] vulkan: 40023 passes (23%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 422.85] vulkan: 35553 passes (21%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 422.85] vulkan: 28788 passes (17%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 422.85] vulkan: 12882 passes (7%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 422.85] vulkan: 5546 passes (3%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 422.85] vulkan: 4141 passes (2%) ended at ..\..\src\nx\gpu\vk\surface.c:616 [ 422.85] vulkan: 827 passes (0%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 422.85] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 423.27] perf: 53.2 frames a second over 5.0 s (7216 shown in all) [ 428.27] perf: 71.0 frames a second over 5.0 s (7571 shown in all) [ 433.29] perf: 45.7 frames a second over 5.0 s (7800 shown in all) [ 433.29] cpu: 600 presents in 10.44 s (57.5 fps): 42 of the game's threads ran 11.30 s on the host's processors (108% of one, 18.83 ms a present), the whole process 19.16 s (183%); the busiest: thread 95 'AppJobThreadPool0' 3.38 s, thread 96 'AppJobThreadPool1' 2.50 s, thread 97 'AppJobThreadPool2' 2.23 s, thread 80 'sead::MainThread' 0.70 s, thread 115 'aal::LowPrioWorkerThread' 0.55 s [ 433.29] cpu: in those 10.44 s, 177025 SVCs (16955 a second): 0x0b SleepThread 76958, 0x34 WaitForAddress 39262, 0x35 SignalToAddress 37561, 0x21 SendSyncRequest 4710, 0x1a ArbitrateLock 4178, 0x1b ArbitrateUnlock 4052; 0 calls the dispatch table had no code for (RtAPI.miss) [ 433.29] vulkan: 21489803 draws, 0 skipped; 202238 dispatches in 63390 batches (13032 ms waiting), 0 skipped; 71 finishes (22 ms); 599483 reads past queued releases (0 samples counts written on the GPU); 27048651 descriptor sets written, 15930955 reused; 18096077 draws kept the last one's shaders and pipeline (0 checked), 20401054 its targets [ 433.29] vulkan: 167 shaders translated (175 ms), 219 pipelines made (73 from the cache, 5847 ms making, 3532 ms waited for), 174239 render targets made, 17979 texture uploads (8409 MB); 41 frames over 50 ms in the last 600, the slowest 108 ms [ 433.29] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 433.29] vulkan: memory used and budgeted: heap 0 7301 of 6756 MB (7092 ours), heap 1 354 of 9431 MB (256 ours), heap 2 20 of 193 MB (0 ours) [ 433.29] vulkan: caches: 2029 render targets (778 MB, 34 parked), 3237 textures (4023 MB), 18916 buffers (26 MB); 5416 of 6756 MB in use as they count it, 162909 MB freed for the budget so far [ 433.29] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 278790 through a copy [ 433.29] vulkan: 2516794 rendering passes, 38696 clear commands, 245852 attachments cleared and 2694 left undefined by their load op [ 433.29] vulkan: 20697 passes (33%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 433.29] vulkan: 15873 passes (26%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 433.29] vulkan: 11526 passes (19%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 433.29] vulkan: 4995 passes (8%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 433.29] vulkan: 3644 passes (6%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 433.29] vulkan: 3012 passes (5%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 433.29] vulkan: 613 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 433.29] vulkan: 599 passes (1%) ended at ..\..\src\nx\gpu\vk\renderer.c:693 [ 433.29] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 438.30] perf: 31.3 frames a second over 5.0 s (7957 shown in all) [ 443.32] perf: 36.3 frames a second over 5.0 s (8139 shown in all) [ 448.34] perf: 38.3 frames a second over 5.0 s (8331 shown in all) [ 450.15] cpu: 600 presents in 16.86 s (35.6 fps): 42 of the game's threads ran 21.20 s on the host's processors (126% of one, 35.34 ms a present), the whole process 35.06 s (208%); the busiest: thread 95 'AppJobThreadPool0' 6.20 s, thread 96 'AppJobThreadPool1' 6.09 s, thread 97 'AppJobThreadPool2' 5.25 s, thread 115 'aal::LowPrioWorkerThread' 0.83 s, thread 80 'sead::MainThread' 0.75 s [ 450.15] cpu: in those 16.86 s, 282070 SVCs (16728 a second): 0x0b SleepThread 150265, 0x34 WaitForAddress 54107, 0x35 SignalToAddress 51302, 0x21 SendSyncRequest 7585, 0x17 ResetSignal 4562, 0x18 WaitSynchronization 3962; 0 calls the dispatch table had no code for (RtAPI.miss) [ 450.15] vulkan: 22031263 draws, 0 skipped; 204038 dispatches in 63990 batches (13055 ms waiting), 0 skipped; 71 finishes (22 ms); 641483 reads past queued releases (0 samples counts written on the GPU); 27866742 descriptor sets written, 16195784 reused; 18426983 draws kept the last one's shaders and pipeline (0 checked), 20861769 its targets [ 450.15] vulkan: 167 shaders translated (175 ms), 219 pipelines made (73 from the cache, 5847 ms making, 3532 ms waited for), 174239 render targets made, 18828 texture uploads (8712 MB); 2 frames over 50 ms in the last 600, the slowest 57 ms [ 450.15] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 450.15] vulkan: memory used and budgeted: heap 0 6749 of 6748 MB (6509 ours), heap 1 226 of 9431 MB (128 ours), heap 2 52 of 161 MB (32 ours) [ 450.15] vulkan: caches: 1961 render targets (755 MB, 34 parked), 2121 textures (2627 MB), 6569 buffers (4 MB); 4006 of 6748 MB in use as they count it, 162909 MB freed for the budget so far [ 450.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 281190 through a copy [ 450.15] vulkan: 2649714 rendering passes, 41360 clear commands, 262940 attachments cleared and 2694 left undefined by their load op [ 450.15] vulkan: 53236 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 450.15] vulkan: 42586 passes (32%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 450.15] vulkan: 13859 passes (10%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 450.15] vulkan: 8366 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 450.15] vulkan: 6719 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 450.15] vulkan: 5626 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 450.15] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 450.15] vulkan: 728 passes (1%) ended at ..\..\src\nx\gpu\vk\texture.c:476 [ 450.15] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 453.35] perf: 38.3 frames a second over 5.0 s (8523 shown in all) [ 458.35] perf: 36.6 frames a second over 5.0 s (8706 shown in all) [ 463.35] perf: 38.4 frames a second over 5.0 s (8898 shown in all) [ 466.03] nvn: 9000 presents, 27026 submissions [ 466.06] cpu: 600 presents in 15.90 s (37.7 fps): 42 of the game's threads ran 18.56 s on the host's processors (117% of one, 30.94 ms a present), the whole process 31.83 s (200%); the busiest: thread 95 'AppJobThreadPool0' 5.53 s, thread 96 'AppJobThreadPool1' 5.27 s, thread 97 'AppJobThreadPool2' 4.88 s, thread 115 'aal::LowPrioWorkerThread' 0.91 s, thread 80 'sead::MainThread' 0.70 s [ 466.06] cpu: in those 15.90 s, 272900 SVCs (17161 a second): 0x0b SleepThread 149514, 0x34 WaitForAddress 50796, 0x35 SignalToAddress 48109, 0x21 SendSyncRequest 6946, 0x17 ResetSignal 4375, 0x18 WaitSynchronization 3775; 0 calls the dispatch table had no code for (RtAPI.miss) [ 466.06] vulkan: 22570749 draws, 0 skipped; 205838 dispatches in 64590 batches (13075 ms waiting), 0 skipped; 71 finishes (22 ms); 683481 reads past queued releases (0 samples counts written on the GPU); 28681395 descriptor sets written, 16460103 reused; 18756421 draws kept the last one's shaders and pipeline (0 checked), 21321347 its targets [ 466.06] vulkan: 167 shaders translated (175 ms), 219 pipelines made (73 from the cache, 5847 ms making, 3532 ms waited for), 174239 render targets made, 19275 texture uploads (8850 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [ 466.06] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 466.06] vulkan: memory used and budgeted: heap 0 6749 of 6748 MB (6509 ours), heap 1 226 of 9431 MB (128 ours), heap 2 52 of 161 MB (32 ours) [ 466.06] vulkan: caches: 1960 render targets (753 MB, 33 parked), 1566 textures (2139 MB), 6450 buffers (4 MB); 3513 of 6748 MB in use as they count it, 162909 MB freed for the budget so far [ 466.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 283590 through a copy [ 466.06] vulkan: 2780678 rendering passes, 43712 clear commands, 279924 attachments cleared and 2694 left undefined by their load op [ 466.06] vulkan: 53129 passes (41%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 466.06] vulkan: 42162 passes (32%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 466.06] vulkan: 13469 passes (10%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 466.06] vulkan: 8053 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 466.06] vulkan: 6327 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 466.06] vulkan: 5634 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 466.06] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 466.06] vulkan: 600 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:693 [ 466.06] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 468.36] perf: 37.1 frames a second over 5.0 s (9084 shown in all) [ 473.38] perf: 37.9 frames a second over 5.0 s (9274 shown in all) [ 478.40] perf: 36.1 frames a second over 5.0 s (9455 shown in all) [ 482.50] cpu: 600 presents in 16.44 s (36.5 fps): 42 of the game's threads ran 19.25 s on the host's processors (117% of one, 32.08 ms a present), the whole process 32.16 s (196%); the busiest: thread 95 'AppJobThreadPool0' 5.98 s, thread 96 'AppJobThreadPool1' 5.55 s, thread 97 'AppJobThreadPool2' 5.48 s, thread 115 'aal::LowPrioWorkerThread' 0.84 s, thread 80 'sead::MainThread' 0.34 s [ 482.50] cpu: in those 16.44 s, 274729 SVCs (16710 a second): 0x0b SleepThread 147688, 0x34 WaitForAddress 52353, 0x35 SignalToAddress 49611, 0x21 SendSyncRequest 7153, 0x17 ResetSignal 4476, 0x18 WaitSynchronization 3876; 0 calls the dispatch table had no code for (RtAPI.miss) [ 482.50] vulkan: 23110896 draws, 0 skipped; 207638 dispatches in 65190 batches (13095 ms waiting), 0 skipped; 71 finishes (22 ms); 725481 reads past queued releases (0 samples counts written on the GPU); 29497076 descriptor sets written, 16724716 reused; 19086392 draws kept the last one's shaders and pipeline (0 checked), 21781483 its targets [ 482.50] vulkan: 167 shaders translated (175 ms), 219 pipelines made (73 from the cache, 5847 ms making, 3532 ms waited for), 174239 render targets made, 19677 texture uploads (9037 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [ 482.50] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 482.50] vulkan: memory used and budgeted: heap 0 6746 of 6756 MB (6506 ours), heap 1 226 of 9431 MB (128 ours), heap 2 52 of 161 MB (32 ours) [ 482.50] vulkan: caches: 1956 render targets (738 MB, 29 parked), 1375 textures (2048 MB), 6424 buffers (4 MB); 3399 of 6756 MB in use as they count it, 162909 MB freed for the budget so far [ 482.50] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 285990 through a copy [ 482.50] vulkan: 2912169 rendering passes, 46169 clear commands, 296943 attachments cleared and 2694 left undefined by their load op [ 482.50] vulkan: 53169 passes (40%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 482.50] vulkan: 42325 passes (32%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 482.50] vulkan: 13437 passes (10%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 482.50] vulkan: 8165 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 482.50] vulkan: 6630 passes (5%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 482.50] vulkan: 5646 passes (4%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 482.50] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 482.50] vulkan: 600 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:693 [ 482.50] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 483.42] perf: 36.3 frames a second over 5.0 s (9637 shown in all) [ 488.43] perf: 35.5 frames a second over 5.0 s (9815 shown in all) [ 493.45] perf: 42.5 frames a second over 5.0 s (10028 shown in all) [ 497.56] cpu: 600 presents in 15.06 s (39.8 fps): 42 of the game's threads ran 18.61 s on the host's processors (124% of one, 31.02 ms a present), the whole process 30.78 s (204%); the busiest: thread 95 'AppJobThreadPool0' 6.02 s, thread 96 'AppJobThreadPool1' 5.44 s, thread 97 'AppJobThreadPool2' 5.23 s, thread 115 'aal::LowPrioWorkerThread' 0.67 s, thread 80 'sead::MainThread' 0.41 s [ 497.56] cpu: in those 15.06 s, 271856 SVCs (18049 a second): 0x0b SleepThread 147956, 0x34 WaitForAddress 51285, 0x35 SignalToAddress 48779, 0x21 SendSyncRequest 6595, 0x17 ResetSignal 4196, 0x18 WaitSynchronization 3596; 0 calls the dispatch table had no code for (RtAPI.miss) [ 497.56] vulkan: 23562262 draws, 0 skipped; 209438 dispatches in 65790 batches (13138 ms waiting), 0 skipped; 71 finishes (22 ms); 767481 reads past queued releases (0 samples counts written on the GPU); 30154007 descriptor sets written, 16970517 reused; 19351180 draws kept the last one's shaders and pipeline (0 checked), 22153052 its targets [ 497.56] vulkan: 195 shaders translated (205 ms), 242 pipelines made (74 from the cache, 6823 ms making, 4099 ms waited for), 174259 render targets made, 19730 texture uploads (9044 MB); 9 frames over 50 ms in the last 600, the slowest 306 ms [ 497.56] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 497.56] vulkan: memory used and budgeted: heap 0 6731 of 6652 MB (6491 ours), heap 1 226 of 9431 MB (128 ours), heap 2 52 of 161 MB (32 ours) [ 497.56] vulkan: caches: 1968 render targets (737 MB, 27 parked), 819 textures (1001 MB), 6414 buffers (4 MB); 2351 of 6652 MB in use as they count it, 162909 MB freed for the budget so far [ 497.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 288387 through a copy [ 497.56] vulkan: 3040933 rendering passes, 48500 clear commands, 314948 attachments cleared and 2694 left undefined by their load op [ 497.56] vulkan: 54035 passes (42%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 497.56] vulkan: 42142 passes (33%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 497.56] vulkan: 11247 passes (9%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 497.56] vulkan: 8337 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 497.56] vulkan: 6324 passes (5%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 497.56] vulkan: 4834 passes (4%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 497.56] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 497.56] vulkan: 600 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:693 [ 497.56] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 498.45] perf: 46.6 frames a second over 5.0 s (10261 shown in all) [ 499.70] vulkan: swapchain 1718x1368, 3 images, sRGB, presents timed, fifo [ 503.45] perf: 43.8 frames a second over 5.0 s (10480 shown in all) [ 508.45] perf: 40.6 frames a second over 5.0 s (10683 shown in all) [ 512.31] nvn: 10800 presents, 32426 submissions [ 512.33] cpu: 600 presents in 14.77 s (40.6 fps): 42 of the game's threads ran 19.75 s on the host's processors (134% of one, 32.92 ms a present), the whole process 29.09 s (197%); the busiest: thread 95 'AppJobThreadPool0' 6.22 s, thread 97 'AppJobThreadPool2' 5.52 s, thread 96 'AppJobThreadPool1' 5.34 s, thread 115 'aal::LowPrioWorkerThread' 0.84 s, thread 80 'sead::MainThread' 0.72 s [ 512.33] cpu: in those 14.77 s, 273037 SVCs (18482 a second): 0x0b SleepThread 149482, 0x34 WaitForAddress 51708, 0x35 SignalToAddress 49344, 0x21 SendSyncRequest 6339, 0x17 ResetSignal 4077, 0x18 WaitSynchronization 3477; 0 calls the dispatch table had no code for (RtAPI.miss) [ 512.33] vulkan: 23897267 draws, 0 skipped; 211238 dispatches in 66390 batches (13169 ms waiting), 0 skipped; 72 finishes (26 ms); 809481 reads past queued releases (0 samples counts written on the GPU); 30597293 descriptor sets written, 17197241 reused; 19528501 draws kept the last one's shaders and pipeline (0 checked), 22408072 its targets [ 512.33] vulkan: 195 shaders translated (205 ms), 242 pipelines made (74 from the cache, 6823 ms making, 4099 ms waited for), 174259 render targets made, 19932 texture uploads (9085 MB); 10 frames over 50 ms in the last 600, the slowest 235 ms [ 512.33] vulkan: 1023 pipelines of earlier runs made in the background (1023 from the cache), 0 still to make [ 512.33] vulkan: memory used and budgeted: heap 0 6731 of 6648 MB (6491 ours), heap 1 226 of 9431 MB (128 ours), heap 2 52 of 161 MB (32 ours) [ 512.33] vulkan: caches: 1964 render targets (737 MB, 23 parked), 979 textures (1139 MB), 8535 buffers (4 MB); 2488 of 6648 MB in use as they count it, 162909 MB freed for the budget so far [ 512.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 290787 through a copy [ 512.33] vulkan: 3166660 rendering passes, 50867 clear commands, 332671 attachments cleared and 2694 left undefined by their load op [ 512.33] vulkan: 53868 passes (43%) ended at ..\..\src\nx\gpu\vk\renderer.c:220 [ 512.33] vulkan: 42201 passes (34%) ended at ..\..\src\nx\gpu\vk\texture.c:1752 [ 512.33] vulkan: 10361 passes (8%) ended at ..\..\src\nx\gpu\vk\buffer.c:2283 [ 512.33] vulkan: 8106 passes (6%) ended at ..\..\src\nx\gpu\vk\render.c:235 [ 512.33] vulkan: 5958 passes (5%) ended at ..\..\src\nx\gpu\vk\surface.c:162 [ 512.33] vulkan: 3272 passes (3%) ended at ..\..\src\nx\gpu\vk\cmd.c:534 [ 512.33] vulkan: 1200 passes (1%) ended at ..\..\src\nx\gpu\vk\surface.c:1077 [ 512.33] vulkan: 600 passes (0%) ended at ..\..\src\nx\gpu\vk\renderer.c:693 [ 512.33] vulkan: GPU-owned guest memory landed for the CPU 0 times, render targets written back for an engine 0 times [ 513.45] perf: 32.4 frames a second over 5.0 s (10845 shown in all) [ 518.46] perf: 39.3 frames a second over 5.0 s (11042 shown in all) [ 523.46] perf: 41.0 frames a second over 5.0 s (11247 shown in all) [ 526.29] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 3 images [ 526.29] jit: 1 batches compiled 1 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 1 functions, 11 instructions, 40 KiB of code, 0.01 s compiling, 0 units loaded from ~\010051F0207B2000.jitcache [ 526.29] kernel: over 526.1 s, cores 0: 40% held, 76.4 s waited for; 1: 44% held, 258.7 s waited for; 2: 32% held, 33.2 s waited for; 3: 0% held, 0.0 s waited for; [ 526.29] kernel: core 0 held by thread 95 'AppJobThreadPool0' prio 44 for 33% of the run [ 526.29] kernel: core 0 held by thread 87 'VoiceSynthesis0' prio 51 for 3% of the run [ 526.29] kernel: core 0 held by thread 80 'sead::MainThread' prio 44 for 2% of the run [ 526.29] kernel: core 1 held by thread 96 'AppJobThreadPool1' prio 44 for 31% of the run [ 526.29] kernel: core 1 held by thread 115 'aal::LowPrioWorkerThread' prio 45 for 6% of the run [ 526.29] kernel: core 1 held by thread 82 'Presentation Thread' prio 30 for 2% of the run [ 526.29] kernel: core 2 held by thread 97 'AppJobThreadPool2' prio 44 for 28% of the run [ 526.29] kernel: core 2 held by thread 113 'AudioFrameworkThread' prio 32 for 3% of the run [ 526.29] kernel: core 2 held by thread 94 'LowPriorityJobExecuter2' prio 50 for 0% of the run [ 526.29] kernel: thread 115 'aal::LowPrioWorkerThread' prio 45 core 1 mask 2 waited 106.53 s for its core in 411468 waits [ 526.29] kernel: thread 85 'PathFindingSub1' prio 59 core 1 mask 2 waited 58.59 s for its core in 24909 waits [ 526.29] kernel: thread 84 'PathFindingMain' prio 59 core 0 mask 1 waited 40.79 s for its core in 32945 waits [ 526.29] kernel: thread 106 'aglTextureDataMgr::Compaction' prio 48 core 1 mask 2 waited 21.93 s for its core in 37242 waits [ 526.29] kernel: thread 96 'AppJobThreadPool1' prio 44 core 1 mask 2 waited 17.26 s for its core in 531489 waits [ 526.29] kernel: thread 98 'Resource Control' prio 48 core 1 mask 2 waited 17.12 s for its core in 25564 waits [ 526.29] kernel: thread 86 'PathFindingSub2' prio 59 core 2 mask 4 waited 14.66 s for its core in 28623 waits [ 526.29] kernel: thread 99 'Resource Memory' prio 49 core 1 mask 2 waited 14.40 s for its core in 41462 waits [ 526.29] kernel: thread 119 'PlayReporter' prio 45 core 0 mask 1 waited 11.33 s for its core in 39607 waits [ 526.29] kernel: thread 112 'rmbl::VibrationThread' prio 43 core 1 mask 2 waited 10.69 s for its core in 86105 waits [ 526.29] Exit.