[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.36] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v1769472.log [ 0.36] ScarletNX - Animal Crossing: New Horizons [ 0.36] build: ScarletNX main aae9caf, committed 2026-11-06 (clang 23.1.4, Linux x86_64) [ 0.36] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.36] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.36] game: the update of the game in 01006F8002326000, with its settings and saves [ 0.37] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Updates/Animal Crossing_ New Horizons v1769472 (01006F8002326800) (UPD).nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Base Game/Animal Crossing_ New Horizons v0 (01006F8002326000) (BASE).nsp (10437.8 MB mapped) [ 0.37] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.37] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.37] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 15661 MiB, the process holds 88) [ 0.42] Loaded rtld at 0x8000000 [ 0.49] Loaded main at 0x8005000 [ 0.50] Loaded subsdk0 at 0xd130000 [ 0.51] Loaded sdk at 0xd7e2000 [ 0.51] symbols: 31622 functions named [ 0.51] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.51] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.51] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.51] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.52] hooks: module sdk, SDK 10.9.8 [ 0.52] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at d927240 runs diag_abort [ 0.52] hook: memcpy at dd1b2b0 runs hook_memmove [ 0.52] hook: memmove at dd1b668 runs hook_memmove [ 0.52] hook: memset at dd1b948 runs hook_memset [ 0.52] hooks: 4 of the game's functions run the runtime's handlers [ 0.52] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.52] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.52] jit: 4 compile threads, 33 pcs of earlier runs queued [ 0.52] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.52] acc: 1 user, playing as user 1 [ 0.52] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.52] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.52] game: 01006f8002326000, version 2.0.5 [ 0.52] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.53] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.53] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.54] pl: the Korean stand-in answers for the console font's private-use characters [ 0.54] pl: the extended stand-in answers for the console font's private-use characters [ 0.54] RomFS: the update's over the game's dump, read in place (9646.9 MB) [ 0.54] game: played with Update 2.0.5 [ 0.73] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.73] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.73] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.74] video: SDL 3.4.18 on wayland [ 0.74] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.01] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 [ 1.01] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.01] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.01] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.01] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.01] vulkan: graphics descriptor buffers supported, disabled [ 1.02] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a 3D texture with holes in its mapping with memory where it is mapped (sparse residency) [ 1.02] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.02] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.02] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.02] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.02] vulkan: render targets at 2.00x [ 1.02] vulkan: pipeline cache loaded (611 KB) [ 1.02] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.02] renderer: Vulkan [ 1.04] vulkan: 189 shaders and 119 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v1769472.vkshaders in 16 ms, the pipelines to be made in the background; 6677 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v1769472.vkshipped [ 1.07] vulkan: The game's files were already checked by an earlier run [ 1.07] vulkan: the game's own shaders: 0 translated new, 6677 in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v1769472.vkshipped, in 29 ms [ 1.07] prepare: 48 ms before the game started (0 shaders translated from its files, 119 of 119 pipelines of earlier runs made), not shown, as it was quick [ 1.07] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 1.07] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 1.10] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 1.10] heap: 6860 MB requested (result 0) [ 1.11] nvn: the game's driver answers API 53.313 and GPU code 1.5 to 1.16, 22 items in all from its code [ 1.11] nvn: the game's NVN API 53.313 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 1.11] nvn: device 1103856020 initialized, flags 0 [ 1.11] nvn: window origin upper left [ 1.11] nvn: sampler pool 11038590b8: 4096 descriptors at GPU 400000000 [ 1.11] nvn: texture pool 1103859098: 8492 descriptors at GPU 400020000 [ 1.11] nvn: queue 1103a1a020 initialized (replay 1) [ 1.11] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 1.11] nvn: window 110536d320: 3 textures, first 1920x1080 format 0x25, present interval 2 [ 1.11] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 1.13] nvn: shader control sections of format 14 [ 1.13] nvn: the first texture of format 0x49 (target 1, 2304x2242) [ 1.16] nvn: virtual pool 11129df288 (4c00000 bytes at GPU 4072a0000): 1 requests mapped [ 1.16] nvn: virtual pool 11129df3b0 (4c00000 bytes at GPU 40bea0000): 1 requests mapped [ 1.16] nvn: virtual pool 11129df4d8 (4c00000 bytes at GPU 410aa0000): 1 requests mapped [ 1.16] nvn: virtual pool 11129df600 (4c00000 bytes at GPU 4156a0000): 1 requests mapped [ 1.16] nvn: virtual pool 11129df728 (4c00000 bytes at GPU 41a2a0000): 1 requests mapped [ 1.16] nvn: virtual pool 11129df850 (4c00000 bytes at GPU 41eea0000): 1 requests mapped [ 1.16] nvn: virtual pool 11129df978 (4c00000 bytes at GPU 423aa0000): 1 requests mapped [ 1.16] nvn: virtual pool 11129dfaa0 (4c00000 bytes at GPU 4286a0000): 1 requests mapped [ 1.16] nvn: virtual pool 11129dfbc8 (4c00000 bytes at GPU 42d2a0000): 1 requests mapped [ 1.17] nvn: the first texture of format 0xa (target 1, 4x4) [ 1.23] audren: the first update, revision REV8 [ 1.24] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 1.24] audio: queued 960 bytes of guest PCM [ 1.32] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 1.32] nvn: the first texture of format 0x4b (target 1, 64x1024) [ 1.44] nvn: the first texture of format 0x4c (target 1, 64x32) [ 1.44] nvn: the first texture of format 0x48 (target 1, 32x32) [ 1.44] nvn: the first texture of format 0x38 (target 1, 64x48) [ 1.44] nvn: the first texture of format 0x4e (target 1, 32x32) [ 1.44] nvn: the first texture of format 0x46 (target 1, 64x64) [ 1.44] nvn: the first texture of format 0x4d (target 1, 16x16) [ 1.86] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 1.89] nvn: the first texture of format 0xd (target 1, 128x128) [ 1.89] nvn: the first texture of format 0x42 (target 1, 512x512) [ 1.89] nvn: the first texture of format 0x4a (target 1, 512x512) [ 1.89] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 2.25] fs: provided synthesized NgWord2 system archive 0100000000000823 [ 2.30] nvn: the first texture of format 0x87 (target 1, 96x96) [ 2.31] nvn: the first texture of format 0x8b (target 1, 426x180) [ 2.31] nvn: the first texture of format 0x8e (target 1, 256x150) [ 2.33] nvn: the first texture of format 0x94 (target 1, 256x256) [ 2.38] nvn: the first texture of format 0x88 (target 1, 180x180) [ 2.38] nvn: the first texture of format 0x89 (target 1, 68x90) [ 2.38] nvn: the first texture of format 0x8a (target 1, 100x80) [ 2.45] nvn: the first texture of format 0x3f (target 2, 8x8) [ 2.51] nvn: the first texture of format 0x7d (target 1, 64x64) [ 2.55] nvn: the first texture of format 0x3c (target 1, 64x96) [ 3.12] nvn: window crop 0,0 1920x1080 [ 3.16] nvn: first present, texture 0 of window 110536d320 [ 3.16] vulkan: write tracking on (caches skip unchanged memory) [ 3.18] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 3.18] vulkan: the on-screen controls' atlas is 1024x1776 [ 6.06] vulkan: 600x600 texture reads the 608x600 render target at 410aa0000: only that region is used [ 6.06] vulkan: 420x120 texture reads the 432x120 render target at 410c30000: only that region is used [ 6.07] perf: 18.0 frames a second over 5.0 s (90 shown in all) [ 6.10] audio: queued nonzero guest PCM (s16 peak 30) [ 7.56] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 8.86] vulkan: 436x120 texture reads the 448x120 render target at 410c30000: only that region is used [ 8.86] vulkan: 420x120 texture reads the 432x120 render target at 410c80000: only that region is used [ 11.09] perf: 29.9 frames a second over 5.0 s (240 shown in all) [ 16.02] vulkan: 428x120 texture reads the 432x120 render target at 410c30000: only that region is used [ 16.09] perf: 30.0 frames a second over 5.0 s (390 shown in all) [ 20.12] vulkan: 1260x128 texture reads the 1264x128 render target at 410c80000: only that region is used [ 20.12] vulkan: 860x128 texture reads the 864x128 render target at 410d30000: only that region is used [ 20.12] vulkan: 860x20 texture reads the 864x20 render target at 410db0000: only that region is used [ 20.19] vulkan: 600x720 texture reads the 608x720 render target at 410aa0000: only that region is used [ 20.19] vulkan: 172x148 texture reads the 176x148 render target at 411660000: only that region is used [ 20.21] vulkan: a 52 ms frame: 5 shaders translated (1 ms), 5 pipelines made (15 ms waited for), 3 render targets made, 9 texture uploads (8271 KB), 0 ms in finishes [ 21.09] perf: 30.0 frames a second over 5.0 s (540 shown in all) [ 23.06] cpu: 599 presents in 19.88 s (30.1 fps): 54 of the game's threads ran 2.78 s on the host's processors (14% of one, 4.63 ms a present), the whole process 3.92 s (20%); the busiest: thread 118 'SaveProc' 0.92 s, thread 80 'MainThread' 0.34 s, thread 97 'aal::LowPrioWorkerThread' 0.32 s, thread 128 'SupportWorker Sub1' 0.18 s, thread 98 'Lp::Sys::VibrationThread' 0.17 s [ 23.06] cpu: in those 19.88 s, 257549 SVCs (12957 a second): 0x1d SignalProcessWideKey 95043, 0x1b ArbitrateUnlock 43145, 0x1a ArbitrateLock 24425, 0x0b SleepThread 21827, 0x34 WaitForAddress 21504, 0x1c WaitProcessWideKeyAtomic 19100; 0 calls the dispatch table had no code for (RtAPI.miss) [ 23.06] vulkan: 12755 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 4479 reads past queued releases (0 samples counts written on the GPU); 22932 descriptor sets written, 2578 reused; 4774 draws kept the last one's shaders and pipeline (0 checked), 9956 its targets [ 23.06] vulkan: 10 shaders translated (1 ms), 12 pipelines made (4 from the cache, 112 ms making, 81 ms waited for), 20 render targets made, 44 texture uploads (40 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [ 23.06] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 23.06] vulkan: memory used and budgeted: heap 0 128 of 15290 MB (128 ours), heap 1 701 of 12784 MB (512 ours) [ 23.06] vulkan: caches: 14 render targets (181 MB, 3 parked), 40 textures (9 MB), 290 buffers (0 MB); 496 of 12784 MB in use as they count it, 0 MB freed for the budget so far [ 23.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 23.06] vulkan: 4835 rendering passes, 0 clear commands, 1162 attachments cleared and 0 left undefined by their load op [ 23.06] vulkan: 2203 passes (46%) ended at renderer.c:220 [ 23.06] vulkan: 1145 passes (24%) ended at render.c:235 [ 23.06] vulkan: 600 passes (12%) ended at renderer.c:693 [ 23.06] vulkan: 580 passes (12%) ended at buffer.c:2283 [ 23.06] vulkan: 255 passes (5%) ended at surface.c:162 [ 23.06] vulkan: 32 passes (1%) ended at texture.c:476 [ 23.06] vulkan: 10 passes (0%) ended at surface.c:616 [ 23.06] vulkan: 10 passes (0%) ended at cmd.c:534 [ 23.06] vulkan: GPU-owned guest memory landed for the CPU 1 times, render targets written back for an engine 0 times [ 23.24] vulkan: display: 598 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.86 to 49.87 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 4.1 ms (0.2 to 3.6), on to the display in 21.2 ms (18.5 to 21.5), 25.1 ms in all (21.4 to 21.9) [ 23.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 26.11] perf: 30.1 frames a second over 5.0 s (691 shown in all) [ 27.34] [undeclared] nn::fssrv::sf::IMultiCommitManager cmd 1 -> ok [ 27.34] [undeclared] nn::fssrv::sf::IMultiCommitManager cmd 2 -> ok [ 31.11] perf: 30.0 frames a second over 5.0 s (841 shown in all) [ 35.02] [undeclared] nn::fssrv::sf::IFileSystemProxy cmd 71 -> ok [ 35.02] sm: olsc:u is not implemented, its commands answer without doing anything [ 35.02] [undeclared] olsc:u cmd 0 -> ok [ 35.02] [undeclared] olsc:u cmd 14 -> ok [ 35.06] [undeclared] olsc:u cmd 13 -> ok [ 36.12] perf: 29.9 frames a second over 5.0 s (991 shown in all) [ 36.48] nvn: the first texture of format 0x29 (target 1, 512x512) [ 36.48] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 36.48] nvn: the first texture of format 0x2e (target 1, 1x1) [ 36.49] nvn: the first texture of format 0xb (target 0, 1x1) [ 36.87] nvn: the first texture of format 0x11 (target 1, 256x256) [ 36.87] nvn: the first texture of format 0x5 (target 1, 64x64) [ 36.90] nvn: the first texture of format 0x34 (target 1, 512x512) [ 36.90] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 36.96] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 103 render targets made, 31 texture uploads (5546 KB), 0 ms in finishes [ 41.14] perf: 30.1 frames a second over 5.0 s (1142 shown in all) [ 43.06] cpu: 600 presents in 20.00 s (30.0 fps): 62 of the game's threads ran 7.48 s on the host's processors (37% of one, 12.47 ms a present), the whole process 8.72 s (44%); the busiest: thread 118 'SaveProc' 4.89 s, thread 80 'MainThread' 0.63 s, thread 106 'SceneLoad' 0.42 s, thread 97 'aal::LowPrioWorkerThread' 0.33 s, thread 95 'AudioFrameworkThread' 0.19 s [ 43.06] cpu: in those 20.00 s, 370709 SVCs (18534 a second): 0x0b SleepThread 140066, 0x1d SignalProcessWideKey 99545, 0x1b ArbitrateUnlock 39190, 0x34 WaitForAddress 21229, 0x1c WaitProcessWideKeyAtomic 20678, 0x1a ArbitrateLock 18832; 3 calls the dispatch table had no code for (RtAPI.miss) [ 43.06] vulkan: 34758 draws, 0 skipped; 0 dispatches in 0 batches (0 ms waiting), 0 skipped; 1 finishes (0 ms); 17879 reads past queued releases (0 samples counts written on the GPU); 62527 descriptor sets written, 6989 reused; 11867 draws kept the last one's shaders and pipeline (0 checked), 23940 its targets [ 43.06] vulkan: 12 shaders translated (2 ms), 13 pipelines made (4 from the cache, 120 ms making, 89 ms waited for), 130 render targets made, 108 texture uploads (62 MB); 1 frames over 50 ms in the last 600, the slowest 73 ms [ 43.06] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 43.06] vulkan: memory used and budgeted: heap 0 256 of 15290 MB (256 ours), heap 1 926 of 12784 MB (736 ours) [ 43.06] vulkan: caches: 121 render targets (470 MB, 14 parked), 78 textures (14 MB), 380 buffers (0 MB); 795 of 12784 MB in use as they count it, 0 MB freed for the budget so far [ 43.06] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 43.06] vulkan: 19143 rendering passes, 0 clear commands, 4664 attachments cleared and 0 left undefined by their load op [ 43.06] vulkan: 9571 passes (67%) ended at renderer.c:220 [ 43.06] vulkan: 1874 passes (13%) ended at surface.c:162 [ 43.06] vulkan: 1617 passes (11%) ended at render.c:235 [ 43.06] vulkan: 600 passes (4%) ended at renderer.c:693 [ 43.06] vulkan: 380 passes (3%) ended at buffer.c:2283 [ 43.06] vulkan: 197 passes (1%) ended at cmd.c:534 [ 43.06] vulkan: 37 passes (0%) ended at texture.c:476 [ 43.06] vulkan: 29 passes (0%) ended at surface.c:616 [ 43.06] vulkan: GPU-owned guest memory landed for the CPU 4 times, render targets written back for an engine 0 times [ 43.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.12 ms, 1st to 99th percentile 16.56 to 50.15 ms), 139 held for other than 2 refreshes; the game's frames went from release to present in 0.7 ms (0.3 to 1.6), on to the display in 18.2 ms (4.7 to 21.6), 19.0 ms in all (5.0 to 22.1) [ 43.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 46.16] perf: 29.9 frames a second over 5.0 s (1292 shown in all) [ 51.17] perf: 30.1 frames a second over 5.0 s (1443 shown in all) [ 52.50] nvn: the first texture of format 0x44 (target 1, 32x32) [ 53.76] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 54.11] nvn: 3 pieces of the runtime's record memory came back: the game wrote over their recordings [ 54.19] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 54.64] vulkan: a 613 ms frame: 10 shaders translated (1 ms), 46 pipelines made (408 ms waited for), 76 render targets made, 114 texture uploads (17818 KB), 0 ms in finishes [ 54.78] vulkan: compute b9c3a0e11d54f0f6 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 54.79] vulkan: a 127 ms frame: 8 shaders translated (2 ms), 3 pipelines made (50 ms waited for), 1 render targets made, 11 texture uploads (672 KB), 0 ms in finishes [ 54.89] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (3 ms waited for), 0 render targets made, 3 texture uploads (115 KB), 0 ms in finishes [ 55.09] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 1 pipelines made (41 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 56.19] perf: 26.3 frames a second over 5.0 s (1575 shown in all) [ 59.58] vulkan: compute 73eeb09331342394 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 59.59] vulkan: a 80 ms frame: 5 shaders translated (1 ms), 6 pipelines made (36 ms waited for), 0 render targets made, 26 texture uploads (6287 KB), 0 ms in finishes [ 59.65] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (39 ms waited for), 4 render targets made, 1 texture uploads (8192 KB), 0 ms in finishes [ 61.21] perf: 30.1 frames a second over 5.0 s (1726 shown in all) [ 63.66] nvn: 1800 presents, 1800 submissions [ 63.67] cpu: 600 presents in 20.62 s (29.1 fps): 61 of the game's threads ran 15.13 s on the host's processors (73% of one, 25.22 ms a present), the whole process 21.98 s (107%); the busiest: thread 80 'MainThread' 3.72 s, thread 146 'ActorCalcSub1' 1.06 s, thread 145 'ActorCalcSub0' 1.05 s, thread 112 'ResLoad1' 1.01 s, thread 128 'SupportWorker Sub1' 0.57 s [ 63.67] cpu: in those 20.62 s, 521276 SVCs (25284 a second): 0x1d SignalProcessWideKey 127790, 0x0b SleepThread 113907, 0x1b ArbitrateUnlock 91240, 0x1a ArbitrateLock 61807, 0x34 WaitForAddress 48386, 0x1c WaitProcessWideKeyAtomic 35030; 4 calls the dispatch table had no code for (RtAPI.miss) [ 63.67] vulkan: 744026 draws, 0 skipped; 394 dispatches in 0 batches (0 ms waiting), 0 skipped; 75 finishes (9 ms); 52055 reads past queued releases (0 samples counts written on the GPU); 839388 descriptor sets written, 648664 reused; 638343 draws kept the last one's shaders and pipeline (0 checked), 711147 its targets [ 63.67] vulkan: 57 shaders translated (22 ms), 111 pipelines made (10 from the cache, 1881 ms making, 1002 ms waited for), 221 render targets made, 419 texture uploads (133 MB); 6 frames over 50 ms in the last 600, the slowest 613 ms [ 63.67] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 63.67] vulkan: memory used and budgeted: heap 0 320 of 15270 MB (320 ours), heap 1 1529 of 12773 MB (992 ours) [ 63.67] vulkan: caches: 148 render targets (549 MB, 22 parked), 358 textures (73 MB), 6835 buffers (5 MB); 1303 of 12773 MB in use as they count it, 0 MB freed for the budget so far [ 63.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 63.67] vulkan: 119423 rendering passes, 0 clear commands, 14558 attachments cleared and 0 left undefined by their load op [ 63.67] vulkan: 58475 passes (58%) ended at buffer.c:2283 [ 63.67] vulkan: 28057 passes (28%) ended at renderer.c:220 [ 63.67] vulkan: 6701 passes (7%) ended at surface.c:162 [ 63.67] vulkan: 3821 passes (4%) ended at render.c:235 [ 63.67] vulkan: 2218 passes (2%) ended at cmd.c:534 [ 63.67] vulkan: 600 passes (1%) ended at renderer.c:693 [ 63.67] vulkan: 270 passes (0%) ended at buffer.c:2379 [ 63.67] vulkan: 110 passes (0%) ended at texture.c:476 [ 63.67] vulkan: GPU-owned guest memory landed for the CPU 8 times, render targets written back for an engine 0 times [ 63.79] vulkan: display: 599 frame intervals of 34.36 ms (deviation 25.47 ms, 1st to 99th percentile 16.61 to 66.58 ms), 49 held for other than 2 refreshes; the game's frames went from release to present in 7.7 ms (0.5 to 82.5), on to the display in 21.7 ms (5.8 to 54.6), 29.4 ms in all (13.3 to 121.1) [ 63.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 66.21] perf: 30.0 frames a second over 5.0 s (1876 shown in all) [ 67.13] vulkan: compute e57dfb6e2beb9ce5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 67.13] vulkan: a 91 ms frame: 6 shaders translated (1 ms), 5 pipelines made (30 ms waited for), 0 render targets made, 11 texture uploads (1772 KB), 0 ms in finishes [ 71.22] perf: 29.9 frames a second over 5.0 s (2026 shown in all) [ 76.22] perf: 30.0 frames a second over 5.0 s (2176 shown in all) [ 81.24] perf: 30.1 frames a second over 5.0 s (2327 shown in all) [ 83.68] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 19.71 s on the host's processors (99% of one, 32.85 ms a present), the whole process 29.88 s (149%); the busiest: thread 80 'MainThread' 7.05 s, thread 146 'ActorCalcSub1' 2.48 s, thread 145 'ActorCalcSub0' 2.46 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.86 s [ 83.68] cpu: in those 20.00 s, 624375 SVCs (31215 a second): 0x1d SignalProcessWideKey 150594, 0x1b ArbitrateUnlock 132925, 0x1a ArbitrateLock 98276, 0x0b SleepThread 74197, 0x34 WaitForAddress 66813, 0x1c WaitProcessWideKeyAtomic 47110; 1 calls the dispatch table had no code for (RtAPI.miss) [ 83.68] vulkan: 2680953 draws, 0 skipped; 1851 dispatches in 0 batches (0 ms waiting), 0 skipped; 75 finishes (9 ms); 92363 reads past queued releases (0 samples counts written on the GPU); 2937435 descriptor sets written, 2424471 reused; 2395782 draws kept the last one's shaders and pipeline (0 checked), 2618723 its targets [ 83.68] vulkan: 69 shaders translated (25 ms), 133 pipelines made (10 from the cache, 2370 ms making, 1387 ms waited for), 221 render targets made, 562 texture uploads (162 MB); 1 frames over 50 ms in the last 600, the slowest 91 ms [ 83.68] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 83.68] vulkan: memory used and budgeted: heap 0 320 of 15284 MB (320 ours), heap 1 1530 of 12757 MB (992 ours) [ 83.68] vulkan: caches: 138 render targets (497 MB, 21 parked), 407 textures (93 MB), 10488 buffers (5 MB); 1305 of 12757 MB in use as they count it, 0 MB freed for the budget so far [ 83.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 490 through a copy [ 83.68] vulkan: 380725 rendering passes, 0 clear commands, 27073 attachments cleared and 0 left undefined by their load op [ 83.68] vulkan: 203576 passes (78%) ended at buffer.c:2283 [ 83.68] vulkan: 36738 passes (14%) ended at renderer.c:220 [ 83.68] vulkan: 8062 passes (3%) ended at surface.c:162 [ 83.68] vulkan: 6100 passes (2%) ended at render.c:235 [ 83.68] vulkan: 5577 passes (2%) ended at cmd.c:534 [ 83.68] vulkan: 600 passes (0%) ended at renderer.c:693 [ 83.68] vulkan: 600 passes (0%) ended at buffer.c:2379 [ 83.68] vulkan: 48 passes (0%) ended at texture.c:476 [ 83.68] vulkan: GPU-owned guest memory landed for the CPU 8 times, render targets written back for an engine 0 times [ 83.76] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.86 ms, 1st to 99th percentile 16.60 to 66.62 ms), 35 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (8.8 to 25.3), on to the display in 19.5 ms (16.0 to 50.6), 30.9 ms in all (29.7 to 63.3) [ 83.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86.24] perf: 30.0 frames a second over 5.0 s (2477 shown in all) [ 91.24] perf: 30.0 frames a second over 5.0 s (2627 shown in all) [ 96.26] perf: 29.9 frames a second over 5.0 s (2777 shown in all) [ 101.27] perf: 30.1 frames a second over 5.0 s (2928 shown in all) [ 103.68] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 18.51 s on the host's processors (93% of one, 30.84 ms a present), the whole process 28.34 s (142%); the busiest: thread 80 'MainThread' 6.71 s, thread 146 'ActorCalcSub1' 2.32 s, thread 145 'ActorCalcSub0' 2.29 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.84 s [ 103.68] cpu: in those 20.00 s, 576039 SVCs (28803 a second): 0x1d SignalProcessWideKey 141984, 0x1b ArbitrateUnlock 122323, 0x1a ArbitrateLock 90126, 0x34 WaitForAddress 65757, 0x0b SleepThread 58976, 0x1c WaitProcessWideKeyAtomic 42655; 0 calls the dispatch table had no code for (RtAPI.miss) [ 103.68] vulkan: 4647994 draws, 0 skipped; 2027 dispatches in 0 batches (0 ms waiting), 0 skipped; 75 finishes (9 ms); 131637 reads past queued releases (0 samples counts written on the GPU); 5060246 descriptor sets written, 4235742 reused; 4195437 draws kept the last one's shaders and pipeline (0 checked), 4556793 its targets [ 103.68] vulkan: 73 shaders translated (26 ms), 149 pipelines made (10 from the cache, 2763 ms making, 1511 ms waited for), 221 render targets made, 627 texture uploads (181 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 103.68] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 103.68] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours), heap 1 1531 of 12730 MB (992 ours) [ 103.68] vulkan: caches: 138 render targets (497 MB, 21 parked), 409 textures (102 MB), 9533 buffers (4 MB); 1312 of 12730 MB in use as they count it, 0 MB freed for the budget so far [ 103.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 490 through a copy [ 103.68] vulkan: 655943 rendering passes, 0 clear commands, 39587 attachments cleared and 0 left undefined by their load op [ 103.68] vulkan: 219415 passes (80%) ended at buffer.c:2283 [ 103.68] vulkan: 35852 passes (13%) ended at renderer.c:220 [ 103.68] vulkan: 7618 passes (3%) ended at surface.c:162 [ 103.68] vulkan: 5615 passes (2%) ended at cmd.c:534 [ 103.68] vulkan: 5503 passes (2%) ended at render.c:235 [ 103.68] vulkan: 600 passes (0%) ended at renderer.c:693 [ 103.68] vulkan: 597 passes (0%) ended at buffer.c:2379 [ 103.68] vulkan: 18 passes (0%) ended at texture.c:476 [ 103.68] vulkan: GPU-owned guest memory landed for the CPU 8 times, render targets written back for an engine 0 times [ 103.73] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.65 to 33.63 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 10.7 ms (9.1 to 13.7), on to the display in 19.6 ms (16.3 to 32.2), 30.3 ms in all (29.9 to 46.6) [ 103.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 106.29] perf: 29.9 frames a second over 5.0 s (3078 shown in all) [ 111.31] perf: 30.1 frames a second over 5.0 s (3229 shown in all) [ 116.31] perf: 30.0 frames a second over 5.0 s (3379 shown in all) [ 120.91] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 121.32] perf: 29.9 frames a second over 5.0 s (3529 shown in all) [ 122.37] [undeclared] nn::friends::detail::ipc::IFriendService cmd 10400 -> ok [ 123.66] nvn: 3600 presents, 3600 submissions [ 123.67] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 19.02 s on the host's processors (95% of one, 31.70 ms a present), the whole process 27.83 s (139%); the busiest: thread 80 'MainThread' 6.17 s, thread 0 2.05 s, thread 0 2.01 s, thread 106 'SceneLoad' 1.00 s, thread 128 'SupportWorker Sub1' 0.81 s [ 123.67] cpu: in those 19.99 s, 558932 SVCs (27960 a second): 0x1d SignalProcessWideKey 137388, 0x1b ArbitrateUnlock 122961, 0x1a ArbitrateLock 92667, 0x34 WaitForAddress 60185, 0x0b SleepThread 51706, 0x1c WaitProcessWideKeyAtomic 42432; 0 calls the dispatch table had no code for (RtAPI.miss) [ 123.67] vulkan: 6426929 draws, 0 skipped; 2027 dispatches in 0 batches (0 ms waiting), 0 skipped; 153 finishes (16 ms); 168474 reads past queued releases (0 samples counts written on the GPU); 6952698 descriptor sets written, 5901160 reused; 5823887 draws kept the last one's shaders and pipeline (0 checked), 6309050 its targets [ 123.67] vulkan: 76 shaders translated (26 ms), 159 pipelines made (10 from the cache, 2994 ms making, 1682 ms waited for), 296 render targets made, 744 texture uploads (229 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 123.67] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 123.67] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1532 of 12712 MB (992 ours) [ 123.67] vulkan: caches: 151 render targets (524 MB, 16 parked), 382 textures (98 MB), 10952 buffers (7 MB); 1341 of 12712 MB in use as they count it, 0 MB freed for the budget so far [ 123.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 490 through a copy [ 123.67] vulkan: 890806 rendering passes, 0 clear commands, 51222 attachments cleared and 0 left undefined by their load op [ 123.67] vulkan: 183068 passes (78%) ended at buffer.c:2283 [ 123.67] vulkan: 33039 passes (14%) ended at renderer.c:220 [ 123.67] vulkan: 7195 passes (3%) ended at surface.c:162 [ 123.67] vulkan: 5240 passes (2%) ended at render.c:235 [ 123.67] vulkan: 5111 passes (2%) ended at cmd.c:534 [ 123.67] vulkan: 600 passes (0%) ended at renderer.c:693 [ 123.67] vulkan: 530 passes (0%) ended at buffer.c:2379 [ 123.67] vulkan: 56 passes (0%) ended at texture.c:476 [ 123.67] vulkan: GPU-owned guest memory landed for the CPU 15 times, render targets written back for an engine 0 times [ 123.68] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.91 ms, 1st to 99th percentile 16.61 to 50.13 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 9.7 ms (0.6 to 14.1), on to the display in 18.9 ms (10.8 to 32.5), 28.6 ms in all (13.5 to 46.9) [ 123.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 126.32] perf: 30.0 frames a second over 5.0 s (3679 shown in all) [ 130.16] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 130.90] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201e9d, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 130.90] vulkan: a 105 ms frame: 12 shaders translated (15 ms), 23 pipelines made (37 ms waited for), 16 render targets made, 77 texture uploads (36960 KB), 0 ms in finishes [ 130.91] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201e9d, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 130.99] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (44 ms waited for), 0 render targets made, 1 texture uploads (0 KB), 0 ms in finishes [ 131.10] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201e9d, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 131.13] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201e9d, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 131.34] perf: 30.1 frames a second over 5.0 s (3830 shown in all) [ 136.36] perf: 29.9 frames a second over 5.0 s (3980 shown in all) [ 141.36] perf: 30.0 frames a second over 5.0 s (4130 shown in all) [ 143.67] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.56 s on the host's processors (58% of one, 19.26 ms a present), the whole process 14.29 s (71%); the busiest: thread 118 'SaveProc' 2.91 s, thread 80 'MainThread' 2.26 s, thread 112 'ResLoad1' 0.61 s, thread 128 'SupportWorker Sub1' 0.58 s, thread 113 'ResLoad2' 0.47 s [ 143.67] cpu: in those 20.00 s, 610436 SVCs (30521 a second): 0x0b SleepThread 244510, 0x1d SignalProcessWideKey 120094, 0x1b ArbitrateUnlock 76331, 0x1a ArbitrateLock 48217, 0x34 WaitForAddress 41984, 0x1c WaitProcessWideKeyAtomic 36630; 3 calls the dispatch table had no code for (RtAPI.miss) [ 143.67] vulkan: 6514579 draws, 0 skipped; 2027 dispatches in 0 batches (0 ms waiting), 0 skipped; 227 finishes (22 ms); 201412 reads past queued releases (0 samples counts written on the GPU); 7085737 descriptor sets written, 5943421 reused; 5861021 draws kept the last one's shaders and pipeline (0 checked), 6377766 its targets [ 143.67] vulkan: 90 shaders translated (42 ms), 186 pipelines made (12 from the cache, 3480 ms making, 1771 ms waited for), 333 render targets made, 872 texture uploads (304 MB); 3 frames over 50 ms in the last 600, the slowest 105 ms [ 143.67] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 143.67] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1661 of 12745 MB (1120 ours) [ 143.67] vulkan: caches: 136 render targets (518 MB, 12 parked), 205 textures (68 MB), 2064 buffers (2 MB); 1274 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 143.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 490 through a copy [ 143.67] vulkan: 928460 rendering passes, 0 clear commands, 61516 attachments cleared and 0 left undefined by their load op [ 143.67] vulkan: 25161 passes (67%) ended at renderer.c:220 [ 143.67] vulkan: 4670 passes (12%) ended at surface.c:162 [ 143.67] vulkan: 3716 passes (10%) ended at render.c:235 [ 143.67] vulkan: 1879 passes (5%) ended at buffer.c:2283 [ 143.67] vulkan: 792 passes (2%) ended at cmd.c:534 [ 143.67] vulkan: 600 passes (2%) ended at renderer.c:693 [ 143.67] vulkan: 381 passes (1%) ended at texture.c:1752 [ 143.67] vulkan: 380 passes (1%) ended at buffer.c:2379 [ 143.67] vulkan: GPU-owned guest memory landed for the CPU 24 times, render targets written back for an engine 0 times [ 143.88] vulkan: display: 598 frame intervals of 33.55 ms (deviation 5.73 ms, 1st to 99th percentile 33.08 to 33.60 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (0.7 to 17.8), on to the display in 12.3 ms (10.5 to 13.2), 14.1 ms in all (13.5 to 13.9) [ 143.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 146.37] perf: 30.1 frames a second over 5.0 s (4281 shown in all) [ 150.89] vulkan: compute 60212f9e03a7d36f ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 150.89] vulkan: a 95 ms frame: 6 shaders translated (1 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (90 KB), 0 ms in finishes [ 151.37] perf: 30.0 frames a second over 5.0 s (4431 shown in all) [ 151.75] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (48 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 156.39] perf: 29.9 frames a second over 5.0 s (4581 shown in all) [ 161.41] perf: 30.1 frames a second over 5.0 s (4732 shown in all) [ 163.67] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.22 s on the host's processors (36% of one, 12.03 ms a present), the whole process 9.88 s (49%); the busiest: thread 80 'MainThread' 2.65 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 87 'WorkerMgr/Worker2(?)' 0.47 s, thread 159 'ActorCalcSub0' 0.42 s [ 163.67] cpu: in those 20.00 s, 450611 SVCs (22530 a second): 0x1d SignalProcessWideKey 127261, 0x1b ArbitrateUnlock 86942, 0x1a ArbitrateLock 57904, 0x34 WaitForAddress 50829, 0x1c WaitProcessWideKeyAtomic 41903, 0x0b SleepThread 38154; 2 calls the dispatch table had no code for (RtAPI.miss) [ 163.67] vulkan: 6593717 draws, 0 skipped; 2413 dispatches in 0 batches (0 ms waiting), 0 skipped; 227 finishes (22 ms); 236212 reads past queued releases (0 samples counts written on the GPU); 7210199 descriptor sets written, 5977235 reused; 5881244 draws kept the last one's shaders and pipeline (0 checked), 6437708 its targets [ 163.67] vulkan: 108 shaders translated (46 ms), 196 pipelines made (12 from the cache, 3708 ms making, 1913 ms waited for), 333 render targets made, 887 texture uploads (313 MB); 2 frames over 50 ms in the last 600, the slowest 95 ms [ 163.67] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 163.67] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1663 of 12745 MB (1120 ours) [ 163.67] vulkan: caches: 133 render targets (487 MB, 12 parked), 127 textures (63 MB), 818 buffers (1 MB); 1253 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 163.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 490 through a copy [ 163.67] vulkan: 966643 rendering passes, 0 clear commands, 72916 attachments cleared and 0 left undefined by their load op [ 163.67] vulkan: 25800 passes (68%) ended at renderer.c:220 [ 163.67] vulkan: 5015 passes (13%) ended at render.c:235 [ 163.67] vulkan: 4189 passes (11%) ended at surface.c:162 [ 163.67] vulkan: 656 passes (2%) ended at cmd.c:534 [ 163.67] vulkan: 600 passes (2%) ended at renderer.c:693 [ 163.67] vulkan: 600 passes (2%) ended at texture.c:1752 [ 163.67] vulkan: 598 passes (2%) ended at buffer.c:2379 [ 163.67] vulkan: 448 passes (1%) ended at buffer.c:786 [ 163.67] vulkan: GPU-owned guest memory landed for the CPU 24 times, render targets written back for an engine 0 times [ 163.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.28 ms, 1st to 99th percentile 16.61 to 33.62 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 2.0 ms (1.4 to 3.7), on to the display in 12.6 ms (11.7 to 31.3), 14.6 ms in all (13.7 to 47.1) [ 163.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 166.41] perf: 30.0 frames a second over 5.0 s (4882 shown in all) [ 171.42] perf: 29.9 frames a second over 5.0 s (5032 shown in all) [ 176.06] vulkan: 306 of the 6677 shaders translated from the game's files found by its draws so far [ 176.42] perf: 30.0 frames a second over 5.0 s (5182 shown in all) [ 181.42] perf: 30.0 frames a second over 5.0 s (5332 shown in all) [ 183.66] nvn: 5400 presents, 5400 submissions [ 183.67] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.38 s on the host's processors (37% of one, 12.30 ms a present), the whole process 9.67 s (48%); the busiest: thread 80 'MainThread' 2.81 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 87 'WorkerMgr/Worker2(?)' 0.45 s, thread 159 'ActorCalcSub0' 0.40 s [ 183.67] cpu: in those 20.00 s, 440900 SVCs (22045 a second): 0x1d SignalProcessWideKey 126015, 0x1b ArbitrateUnlock 83435, 0x1a ArbitrateLock 54414, 0x34 WaitForAddress 50733, 0x1c WaitProcessWideKeyAtomic 40647, 0x0b SleepThread 38093; 1 calls the dispatch table had no code for (RtAPI.miss) [ 183.67] vulkan: 6669817 draws, 0 skipped; 2431 dispatches in 0 batches (0 ms waiting), 0 skipped; 227 finishes (22 ms); 271012 reads past queued releases (0 samples counts written on the GPU); 7329366 descriptor sets written, 6010268 reused; 5900308 draws kept the last one's shaders and pipeline (0 checked), 6494615 its targets [ 183.67] vulkan: 108 shaders translated (46 ms), 196 pipelines made (12 from the cache, 3708 ms making, 1913 ms waited for), 333 render targets made, 907 texture uploads (338 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 183.67] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 183.67] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1535 of 12745 MB (992 ours) [ 183.67] vulkan: caches: 133 render targets (487 MB, 12 parked), 135 textures (62 MB), 631 buffers (1 MB); 1237 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 183.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 490 through a copy [ 183.67] vulkan: 1003600 rendering passes, 0 clear commands, 84318 attachments cleared and 0 left undefined by their load op [ 183.67] vulkan: 25800 passes (70%) ended at renderer.c:220 [ 183.67] vulkan: 4242 passes (11%) ended at render.c:235 [ 183.67] vulkan: 4168 passes (11%) ended at surface.c:162 [ 183.67] vulkan: 744 passes (2%) ended at cmd.c:534 [ 183.67] vulkan: 600 passes (2%) ended at renderer.c:693 [ 183.67] vulkan: 600 passes (2%) ended at texture.c:1752 [ 183.67] vulkan: 574 passes (2%) ended at buffer.c:2379 [ 183.67] vulkan: 184 passes (0%) ended at buffer.c:2283 [ 183.67] vulkan: GPU-owned guest memory landed for the CPU 24 times, render targets written back for an engine 0 times [ 183.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 1.7 ms (1.3 to 2.1), on to the display in 12.3 ms (11.7 to 12.7), 14.0 ms in all (13.8 to 14.2) [ 183.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 186.42] perf: 30.0 frames a second over 5.0 s (5482 shown in all) [ 191.44] perf: 30.1 frames a second over 5.0 s (5633 shown in all) [ 192.25] vulkan: a 86 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 193.25] vulkan: a 150 ms frame: 10 shaders translated (2 ms), 32 pipelines made (8 ms waited for), 85 render targets made, 241 texture uploads (40230 KB), 0 ms in finishes [ 193.34] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 193.37] vulkan: a 117 ms frame: 1 shaders translated (0 ms), 6 pipelines made (112 ms waited for), 0 render targets made, 42 texture uploads (9558 KB), 0 ms in finishes [ 193.42] vulkan: a 55 ms frame: 8 shaders translated (2 ms), 4 pipelines made (39 ms waited for), 0 render targets made, 9 texture uploads (830 KB), 0 ms in finishes [ 193.47] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (40 ms waited for), 0 render targets made, 3 texture uploads (136 KB), 0 ms in finishes [ 196.44] perf: 29.0 frames a second over 5.0 s (5778 shown in all) [ 201.46] perf: 29.9 frames a second over 5.0 s (5928 shown in all) [ 203.84] cpu: 600 presents in 20.17 s (29.7 fps): 62 of the game's threads ran 17.85 s on the host's processors (88% of one, 29.75 ms a present), the whole process 26.54 s (132%); the busiest: thread 80 'MainThread' 4.65 s, thread 165 'ActorCalcSub0' 1.30 s, thread 166 'ActorCalcSub1' 1.24 s, thread 112 'ResLoad1' 1.00 s, thread 128 'SupportWorker Sub1' 0.89 s [ 203.84] cpu: in those 20.17 s, 591273 SVCs (29310 a second): 0x1d SignalProcessWideKey 138134, 0x1b ArbitrateUnlock 118692, 0x1a ArbitrateLock 86987, 0x0b SleepThread 85211, 0x34 WaitForAddress 64374, 0x1c WaitProcessWideKeyAtomic 43269; 2 calls the dispatch table had no code for (RtAPI.miss) [ 203.84] vulkan: 8075674 draws, 0 skipped; 2746 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 303275 reads past queued releases (0 samples counts written on the GPU); 8792804 descriptor sets written, 7358544 reused; 7192617 draws kept the last one's shaders and pipeline (0 checked), 7882129 its targets [ 203.84] vulkan: 146 shaders translated (68 ms), 254 pipelines made (15 from the cache, 5111 ms making, 2322 ms waited for), 429 render targets made, 1346 texture uploads (417 MB); 5 frames over 50 ms in the last 600, the slowest 150 ms [ 203.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 203.84] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1722 of 12745 MB (992 ours) [ 203.84] vulkan: caches: 142 render targets (543 MB, 15 parked), 543 textures (109 MB), 12508 buffers (6 MB); 1537 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 203.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 530 through a copy [ 203.84] vulkan: 1164339 rendering passes, 0 clear commands, 95197 attachments cleared and 0 left undefined by their load op [ 203.84] vulkan: 119757 passes (75%) ended at buffer.c:2283 [ 203.84] vulkan: 24342 passes (15%) ended at renderer.c:220 [ 203.84] vulkan: 5607 passes (3%) ended at render.c:235 [ 203.84] vulkan: 5334 passes (3%) ended at surface.c:162 [ 203.84] vulkan: 4173 passes (3%) ended at cmd.c:534 [ 203.84] vulkan: 600 passes (0%) ended at renderer.c:693 [ 203.84] vulkan: 502 passes (0%) ended at buffer.c:2379 [ 203.84] vulkan: 219 passes (0%) ended at texture.c:1752 [ 203.84] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 203.95] vulkan: display: 599 frame intervals of 33.61 ms (deviation 10.94 ms, 1st to 99th percentile 16.60 to 66.81 ms), 53 held for other than 2 refreshes; the game's frames went from release to present in 9.1 ms (0.6 to 39.0), on to the display in 12.0 ms (5.9 to 40.6), 21.1 ms in all (14.0 to 64.2) [ 203.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 206.47] perf: 30.1 frames a second over 5.0 s (6079 shown in all) [ 211.47] perf: 30.0 frames a second over 5.0 s (6229 shown in all) [ 216.49] perf: 29.9 frames a second over 5.0 s (6379 shown in all) [ 221.49] perf: 30.0 frames a second over 5.0 s (6529 shown in all) [ 223.83] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 19.63 s on the host's processors (98% of one, 32.72 ms a present), the whole process 30.21 s (151%); the busiest: thread 80 'MainThread' 6.71 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.32 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.91 s [ 223.83] cpu: in those 19.99 s, 564292 SVCs (28222 a second): 0x1d SignalProcessWideKey 138036, 0x1b ArbitrateUnlock 114219, 0x1a ArbitrateLock 82758, 0x34 WaitForAddress 79748, 0x0b SleepThread 47947, 0x35 SignalToAddress 46849; 0 calls the dispatch table had no code for (RtAPI.miss) [ 223.83] vulkan: 10353665 draws, 0 skipped; 3812 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 341444 reads past queued releases (0 samples counts written on the GPU); 11178268 descriptor sets written, 9529062 reused; 9276975 draws kept the last one's shaders and pipeline (0 checked), 10137399 its targets [ 223.83] vulkan: 153 shaders translated (69 ms), 266 pipelines made (19 from the cache, 5235 ms making, 2442 ms waited for), 447 render targets made, 1433 texture uploads (447 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 223.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 223.83] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1978 of 12745 MB (1248 ours) [ 223.83] vulkan: caches: 128 render targets (536 MB, 13 parked), 429 textures (83 MB), 9446 buffers (9 MB); 1490 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 223.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 530 through a copy [ 223.83] vulkan: 1396502 rendering passes, 0 clear commands, 108349 attachments cleared and 0 left undefined by their load op [ 223.83] vulkan: 177623 passes (77%) ended at buffer.c:2283 [ 223.83] vulkan: 31283 passes (13%) ended at renderer.c:220 [ 223.83] vulkan: 6794 passes (3%) ended at surface.c:162 [ 223.83] vulkan: 6712 passes (3%) ended at render.c:235 [ 223.83] vulkan: 6248 passes (3%) ended at cmd.c:534 [ 223.83] vulkan: 2842 passes (1%) ended at buffer.c:2379 [ 223.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 223.83] vulkan: 57 passes (0%) ended at texture.c:476 [ 223.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 223.91] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.01 ms, 1st to 99th percentile 16.61 to 50.09 ms), 45 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (10.4 to 18.2), on to the display in 11.3 ms (5.8 to 27.0), 23.6 ms in all (22.2 to 39.2) [ 223.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 226.51] perf: 30.1 frames a second over 5.0 s (6680 shown in all) [ 231.51] perf: 30.0 frames a second over 5.0 s (6830 shown in all) [ 236.51] perf: 30.0 frames a second over 5.0 s (6980 shown in all) [ 241.51] perf: 30.0 frames a second over 5.0 s (7130 shown in all) [ 243.82] nvn: 7200 presents, 7200 submissions [ 243.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.12 s on the host's processors (96% of one, 31.87 ms a present), the whole process 28.76 s (144%); the busiest: thread 80 'MainThread' 6.58 s, thread 165 'ActorCalcSub0' 2.48 s, thread 166 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.92 s [ 243.83] cpu: in those 20.00 s, 551423 SVCs (27571 a second): 0x1d SignalProcessWideKey 137822, 0x1b ArbitrateUnlock 110873, 0x1a ArbitrateLock 80017, 0x34 WaitForAddress 79302, 0x35 SignalToAddress 46423, 0x0b SleepThread 41268; 0 calls the dispatch table had no code for (RtAPI.miss) [ 243.83] vulkan: 12512046 draws, 0 skipped; 4878 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 379045 reads past queued releases (0 samples counts written on the GPU); 13441537 descriptor sets written, 11582555 reused; 11250986 draws kept the last one's shaders and pipeline (0 checked), 12274077 its targets [ 243.83] vulkan: 153 shaders translated (69 ms), 268 pipelines made (21 from the cache, 5235 ms making, 2442 ms waited for), 465 render targets made, 1509 texture uploads (453 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 243.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 243.83] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1722 of 12745 MB (992 ours) [ 243.83] vulkan: caches: 128 render targets (536 MB, 13 parked), 314 textures (68 MB), 7377 buffers (7 MB); 1490 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 243.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 530 through a copy [ 243.83] vulkan: 1601865 rendering passes, 0 clear commands, 121545 attachments cleared and 0 left undefined by their load op [ 243.83] vulkan: 152282 passes (74%) ended at buffer.c:2283 [ 243.83] vulkan: 30328 passes (15%) ended at renderer.c:220 [ 243.83] vulkan: 6500 passes (3%) ended at render.c:235 [ 243.83] vulkan: 6395 passes (3%) ended at surface.c:162 [ 243.83] vulkan: 5676 passes (3%) ended at cmd.c:534 [ 243.83] vulkan: 3523 passes (2%) ended at buffer.c:2379 [ 243.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 243.83] vulkan: 56 passes (0%) ended at texture.c:476 [ 243.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 243.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.2 to 13.7), on to the display in 11.5 ms (9.0 to 12.4), 22.6 ms in all (22.4 to 22.8) [ 243.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 246.51] perf: 30.0 frames a second over 5.0 s (7280 shown in all) [ 251.06] vulkan: 343 of the 6677 shaders translated from the game's files found by its draws so far [ 251.52] perf: 29.9 frames a second over 5.0 s (7430 shown in all) [ 256.52] perf: 30.0 frames a second over 5.0 s (7580 shown in all) [ 260.88] vulkan: compute 4d4d6b6d4648b88c ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 260.88] vulkan: a 78 ms frame: 6 shaders translated (1 ms), 3 pipelines made (25 ms waited for), 0 render targets made, 3 texture uploads (48 KB), 0 ms in finishes [ 261.54] perf: 30.1 frames a second over 5.0 s (7731 shown in all) [ 263.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.29 s on the host's processors (96% of one, 32.14 ms a present), the whole process 29.85 s (149%); the busiest: thread 80 'MainThread' 6.63 s, thread 165 'ActorCalcSub0' 2.51 s, thread 166 'ActorCalcSub1' 2.39 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.88 s [ 263.84] cpu: in those 20.00 s, 557566 SVCs (27875 a second): 0x1d SignalProcessWideKey 137998, 0x1b ArbitrateUnlock 112523, 0x1a ArbitrateLock 81227, 0x34 WaitForAddress 79912, 0x35 SignalToAddress 47042, 0x0b SleepThread 44795; 0 calls the dispatch table had no code for (RtAPI.miss) [ 263.84] vulkan: 14809013 draws, 0 skipped; 5911 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 417166 reads past queued releases (0 samples counts written on the GPU); 15849936 descriptor sets written, 13768090 reused; 13355099 draws kept the last one's shaders and pipeline (0 checked), 14548280 its targets [ 263.84] vulkan: 162 shaders translated (72 ms), 276 pipelines made (21 from the cache, 5382 ms making, 2558 ms waited for), 500 render targets made, 1688 texture uploads (468 MB); 1 frames over 50 ms in the last 600, the slowest 78 ms [ 263.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 263.84] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1723 of 12745 MB (992 ours) [ 263.84] vulkan: caches: 131 render targets (553 MB, 14 parked), 471 textures (86 MB), 11633 buffers (8 MB); 1531 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 263.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 538 through a copy [ 263.84] vulkan: 1831850 rendering passes, 0 clear commands, 134720 attachments cleared and 0 left undefined by their load op [ 263.84] vulkan: 174703 passes (76%) ended at buffer.c:2283 [ 263.84] vulkan: 31079 passes (14%) ended at renderer.c:220 [ 263.84] vulkan: 6888 passes (3%) ended at surface.c:162 [ 263.84] vulkan: 6733 passes (3%) ended at render.c:235 [ 263.84] vulkan: 6225 passes (3%) ended at cmd.c:534 [ 263.84] vulkan: 3650 passes (2%) ended at buffer.c:2379 [ 263.84] vulkan: 600 passes (0%) ended at renderer.c:693 [ 263.84] vulkan: 102 passes (0%) ended at texture.c:476 [ 263.84] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 263.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.72 ms, 1st to 99th percentile 16.61 to 49.98 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (10.2 to 24.5), on to the display in 11.2 ms (6.3 to 25.7), 23.5 ms in all (22.6 to 49.1) [ 263.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 266.54] perf: 30.0 frames a second over 5.0 s (7881 shown in all) [ 271.54] perf: 30.0 frames a second over 5.0 s (8031 shown in all) [ 276.56] perf: 29.9 frames a second over 5.0 s (8181 shown in all) [ 281.56] perf: 30.0 frames a second over 5.0 s (8331 shown in all) [ 283.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.5 ms (12.2 to 15.7), on to the display in 9.4 ms (7.2 to 10.8), 22.9 ms in all (22.7 to 23.1) [ 283.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 283.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.59 s on the host's processors (98% of one, 32.66 ms a present), the whole process 31.06 s (155%); the busiest: thread 80 'MainThread' 6.64 s, thread 165 'ActorCalcSub0' 2.50 s, thread 166 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 1.25 s, thread 87 'WorkerMgr/Worker2(?)' 0.84 s [ 283.84] cpu: in those 20.00 s, 494256 SVCs (24711 a second): 0x1d SignalProcessWideKey 131885, 0x1b ArbitrateUnlock 87425, 0x34 WaitForAddress 81406, 0x1a ArbitrateLock 56203, 0x35 SignalToAddress 48512, 0x0b SleepThread 38395; 0 calls the dispatch table had no code for (RtAPI.miss) [ 283.84] vulkan: 17356880 draws, 0 skipped; 6511 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 454024 reads past queued releases (0 samples counts written on the GPU); 18513822 descriptor sets written, 16199938 reused; 15699185 draws kept the last one's shaders and pipeline (0 checked), 17075656 its targets [ 283.84] vulkan: 162 shaders translated (72 ms), 277 pipelines made (22 from the cache, 5382 ms making, 2558 ms waited for), 500 render targets made, 1694 texture uploads (476 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 283.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 283.84] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1723 of 12745 MB (992 ours) [ 283.84] vulkan: caches: 129 render targets (520 MB, 14 parked), 340 textures (67 MB), 8431 buffers (2 MB); 1474 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 283.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 538 through a copy [ 283.84] vulkan: 2077046 rendering passes, 0 clear commands, 148784 attachments cleared and 0 left undefined by their load op [ 283.84] vulkan: 190202 passes (78%) ended at buffer.c:2283 [ 283.84] vulkan: 28402 passes (12%) ended at renderer.c:220 [ 283.84] vulkan: 7978 passes (3%) ended at render.c:235 [ 283.84] vulkan: 6928 passes (3%) ended at surface.c:162 [ 283.84] vulkan: 6914 passes (3%) ended at cmd.c:534 [ 283.84] vulkan: 4168 passes (2%) ended at buffer.c:2379 [ 283.84] vulkan: 600 passes (0%) ended at renderer.c:693 [ 283.84] vulkan: 4 passes (0%) ended at texture.c:476 [ 283.84] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 286.57] perf: 30.1 frames a second over 5.0 s (8482 shown in all) [ 291.57] perf: 30.0 frames a second over 5.0 s (8632 shown in all) [ 296.59] perf: 29.9 frames a second over 5.0 s (8782 shown in all) [ 300.16] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (39 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 301.59] perf: 30.0 frames a second over 5.0 s (8932 shown in all) [ 303.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.20 ms, 1st to 99th percentile 16.61 to 50.08 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 14.6 ms (12.3 to 18.9), on to the display in 9.1 ms (6.0 to 22.4), 23.7 ms in all (22.9 to 39.9) [ 303.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 303.82] nvn: 9000 presents, 9000 submissions [ 303.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.75 s on the host's processors (99% of one, 32.92 ms a present), the whole process 32.20 s (161%); the busiest: thread 80 'MainThread' 6.79 s, thread 165 'ActorCalcSub0' 2.65 s, thread 166 'ActorCalcSub1' 2.48 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 87 'WorkerMgr/Worker2(?)' 0.88 s [ 303.84] cpu: in those 20.00 s, 548497 SVCs (27426 a second): 0x1d SignalProcessWideKey 136783, 0x1b ArbitrateUnlock 99872, 0x34 WaitForAddress 82506, 0x1a ArbitrateLock 68110, 0x0b SleepThread 57624, 0x35 SignalToAddress 49324; 0 calls the dispatch table had no code for (RtAPI.miss) [ 303.84] vulkan: 20036302 draws, 0 skipped; 7601 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 490888 reads past queued releases (0 samples counts written on the GPU); 21342872 descriptor sets written, 18729732 reused; 18183596 draws kept the last one's shaders and pipeline (0 checked), 19734641 its targets [ 303.84] vulkan: 164 shaders translated (72 ms), 287 pipelines made (24 from the cache, 5597 ms making, 2673 ms waited for), 522 render targets made, 2002 texture uploads (521 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [ 303.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 303.84] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1723 of 12745 MB (992 ours) [ 303.84] vulkan: caches: 139 render targets (528 MB, 15 parked), 642 textures (112 MB), 15354 buffers (5 MB); 1550 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 303.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 652 through a copy [ 303.84] vulkan: 2398812 rendering passes, 0 clear commands, 162509 attachments cleared and 0 left undefined by their load op [ 303.84] vulkan: 266556 passes (83%) ended at buffer.c:2283 [ 303.84] vulkan: 28621 passes (9%) ended at renderer.c:220 [ 303.84] vulkan: 7712 passes (2%) ended at cmd.c:534 [ 303.84] vulkan: 7231 passes (2%) ended at render.c:235 [ 303.84] vulkan: 6911 passes (2%) ended at surface.c:162 [ 303.84] vulkan: 4015 passes (1%) ended at buffer.c:2379 [ 303.84] vulkan: 600 passes (0%) ended at renderer.c:693 [ 303.84] vulkan: 118 passes (0%) ended at texture.c:476 [ 303.84] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 306.59] perf: 30.0 frames a second over 5.0 s (9082 shown in all) [ 311.61] perf: 30.1 frames a second over 5.0 s (9233 shown in all) [ 313.99] showcase: on, showcase_corner=tl [ 315.01] vulkan: compute 151d60bc955098d1 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [ 315.02] vulkan: a 78 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 9 texture uploads (1023 KB), 0 ms in finishes [ 316.62] perf: 29.9 frames a second over 5.0 s (9383 shown in all) [ 321.64] perf: 30.1 frames a second over 5.0 s (9534 shown in all) [ 323.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.39 ms, 1st to 99th percentile 16.60 to 66.66 ms), 62 held for other than 2 refreshes; the game's frames went from release to present in 14.2 ms (11.0 to 30.0), on to the display in 10.8 ms (6.2 to 42.1), 25.0 ms in all (23.0 to 56.6) [ 323.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 323.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.67 s on the host's processors (98% of one, 32.78 ms a present), the whole process 31.96 s (160%); the busiest: thread 80 'MainThread' 6.79 s, thread 165 'ActorCalcSub0' 2.54 s, thread 166 'ActorCalcSub1' 2.44 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.87 s [ 323.84] cpu: in those 20.00 s, 626333 SVCs (31314 a second): 0x1d SignalProcessWideKey 144606, 0x1b ArbitrateUnlock 114922, 0x0b SleepThread 93721, 0x34 WaitForAddress 83885, 0x1a ArbitrateLock 81085, 0x35 SignalToAddress 49830; 0 calls the dispatch table had no code for (RtAPI.miss) [ 323.84] vulkan: 22372551 draws, 0 skipped; 8091 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 528767 reads past queued releases (0 samples counts written on the GPU); 23867871 descriptor sets written, 20877231 reused; 20338147 draws kept the last one's shaders and pipeline (0 checked), 22049708 its targets [ 323.84] vulkan: 190 shaders translated (78 ms), 317 pipelines made (24 from the cache, 6243 ms making, 3138 ms waited for), 525 render targets made, 2257 texture uploads (585 MB); 1 frames over 50 ms in the last 600, the slowest 78 ms [ 323.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 323.84] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1723 of 12745 MB (992 ours) [ 323.84] vulkan: caches: 138 render targets (497 MB, 14 parked), 743 textures (158 MB), 17477 buffers (7 MB); 1567 of 12745 MB in use as they count it, 0 MB freed for the budget so far [ 323.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1242 through a copy [ 323.84] vulkan: 2751225 rendering passes, 0 clear commands, 175799 attachments cleared and 0 left undefined by their load op [ 323.84] vulkan: 298426 passes (85%) ended at buffer.c:2283 [ 323.84] vulkan: 29527 passes (8%) ended at renderer.c:220 [ 323.84] vulkan: 7400 passes (2%) ended at cmd.c:534 [ 323.84] vulkan: 7075 passes (2%) ended at surface.c:162 [ 323.84] vulkan: 5940 passes (2%) ended at render.c:235 [ 323.84] vulkan: 3360 passes (1%) ended at buffer.c:2379 [ 323.84] vulkan: 600 passes (0%) ended at renderer.c:693 [ 323.84] vulkan: 83 passes (0%) ended at texture.c:476 [ 323.84] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 324.82] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (38 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 326.64] perf: 30.0 frames a second over 5.0 s (9684 shown in all) [ 331.66] perf: 29.9 frames a second over 5.0 s (9834 shown in all) [ 336.66] perf: 30.0 frames a second over 5.0 s (9984 shown in all) [ 341.67] perf: 30.1 frames a second over 5.0 s (10135 shown in all) [ 343.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.61 ms, 1st to 99th percentile 16.60 to 66.61 ms), 35 held for other than 2 refreshes; the game's frames went from release to present in 12.6 ms (10.2 to 21.8), on to the display in 11.7 ms (6.3 to 34.0), 24.3 ms in all (23.2 to 56.6) [ 343.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 343.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 20.05 s on the host's processors (100% of one, 33.42 ms a present), the whole process 30.99 s (155%); the busiest: thread 80 'MainThread' 7.01 s, thread 165 'ActorCalcSub0' 2.61 s, thread 166 'ActorCalcSub1' 2.43 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.89 s [ 343.83] cpu: in those 20.00 s, 533773 SVCs (26694 a second): 0x1d SignalProcessWideKey 137336, 0x1b ArbitrateUnlock 101398, 0x34 WaitForAddress 80361, 0x1a ArbitrateLock 69775, 0x35 SignalToAddress 47472, 0x0b SleepThread 41799; 0 calls the dispatch table had no code for (RtAPI.miss) [ 343.83] vulkan: 24677256 draws, 0 skipped; 9956 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 565314 reads past queued releases (0 samples counts written on the GPU); 26235814 descriptor sets written, 23118698 reused; 22476718 draws kept the last one's shaders and pipeline (0 checked), 24334094 its targets [ 343.83] vulkan: 199 shaders translated (92 ms), 327 pipelines made (24 from the cache, 6476 ms making, 3362 ms waited for), 533 render targets made, 2334 texture uploads (597 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [ 343.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 343.83] vulkan: memory used and budgeted: heap 0 320 of 15278 MB (320 ours), heap 1 1723 of 12769 MB (992 ours) [ 343.83] vulkan: caches: 132 render targets (493 MB, 13 parked), 460 textures (88 MB), 14967 buffers (6 MB); 1490 of 12769 MB in use as they count it, 0 MB freed for the budget so far [ 343.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2011 through a copy [ 343.83] vulkan: 3002524 rendering passes, 0 clear commands, 188953 attachments cleared and 0 left undefined by their load op [ 343.83] vulkan: 198014 passes (79%) ended at buffer.c:2283 [ 343.83] vulkan: 28553 passes (11%) ended at renderer.c:220 [ 343.83] vulkan: 6801 passes (3%) ended at surface.c:162 [ 343.83] vulkan: 6585 passes (3%) ended at cmd.c:534 [ 343.83] vulkan: 4876 passes (2%) ended at render.c:235 [ 343.83] vulkan: 3666 passes (1%) ended at buffer.c:2379 [ 343.83] vulkan: 2169 passes (1%) ended at buffer.c:786 [ 343.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 343.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 346.69] perf: 29.9 frames a second over 5.0 s (10285 shown in all) [ 351.69] perf: 30.0 frames a second over 5.0 s (10435 shown in all) [ 356.06] vulkan: 370 of the 6677 shaders translated from the game's files found by its draws so far [ 356.71] perf: 30.1 frames a second over 5.0 s (10586 shown in all) [ 361.72] perf: 29.9 frames a second over 5.0 s (10736 shown in all) [ 363.78] vulkan: display: 599 frame intervals of 33.40 ms (deviation 3.73 ms, 1st to 99th percentile 16.61 to 50.08 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.3), on to the display in 13.1 ms (10.2 to 29.0), 24.5 ms in all (23.3 to 40.3) [ 363.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 363.82] nvn: 10800 presents, 10800 submissions [ 363.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.08 s on the host's processors (95% of one, 31.79 ms a present), the whole process 28.94 s (145%); the busiest: thread 80 'MainThread' 6.55 s, thread 165 'ActorCalcSub0' 2.60 s, thread 166 'ActorCalcSub1' 2.42 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.94 s [ 363.83] cpu: in those 20.00 s, 542061 SVCs (27103 a second): 0x1d SignalProcessWideKey 137513, 0x1b ArbitrateUnlock 106826, 0x34 WaitForAddress 79717, 0x1a ArbitrateLock 75660, 0x35 SignalToAddress 46841, 0x1c WaitProcessWideKeyAtomic 40647; 0 calls the dispatch table had no code for (RtAPI.miss) [ 363.83] vulkan: 26751970 draws, 0 skipped; 13556 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 601822 reads past queued releases (0 samples counts written on the GPU); 28337799 descriptor sets written, 25166141 reused; 24401104 draws kept the last one's shaders and pipeline (0 checked), 26388194 its targets [ 363.83] vulkan: 199 shaders translated (92 ms), 327 pipelines made (24 from the cache, 6476 ms making, 3362 ms waited for), 533 render targets made, 2336 texture uploads (597 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 363.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 363.83] vulkan: memory used and budgeted: heap 0 320 of 15219 MB (320 ours), heap 1 1723 of 12638 MB (992 ours) [ 363.83] vulkan: caches: 132 render targets (493 MB, 13 parked), 260 textures (68 MB), 10434 buffers (5 MB); 1469 of 12638 MB in use as they count it, 0 MB freed for the budget so far [ 363.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2611 through a copy [ 363.83] vulkan: 3217082 rendering passes, 0 clear commands, 202067 attachments cleared and 0 left undefined by their load op [ 363.83] vulkan: 160566 passes (75%) ended at buffer.c:2283 [ 363.83] vulkan: 28652 passes (13%) ended at renderer.c:220 [ 363.83] vulkan: 6498 passes (3%) ended at surface.c:162 [ 363.83] vulkan: 5777 passes (3%) ended at cmd.c:534 [ 363.83] vulkan: 4721 passes (2%) ended at render.c:235 [ 363.83] vulkan: 4202 passes (2%) ended at buffer.c:786 [ 363.83] vulkan: 3540 passes (2%) ended at buffer.c:2379 [ 363.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 363.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 366.72] perf: 30.0 frames a second over 5.0 s (10886 shown in all) [ 371.74] perf: 30.1 frames a second over 5.0 s (11037 shown in all) [ 376.76] perf: 29.9 frames a second over 5.0 s (11187 shown in all) [ 381.77] perf: 30.1 frames a second over 5.0 s (11338 shown in all) [ 383.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.31 s on the host's processors (97% of one, 32.18 ms a present), the whole process 29.21 s (146%); the busiest: thread 80 'MainThread' 6.58 s, thread 165 'ActorCalcSub0' 2.57 s, thread 166 'ActorCalcSub1' 2.42 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.92 s [ 383.84] cpu: in those 20.00 s, 537492 SVCs (26872 a second): 0x1d SignalProcessWideKey 137382, 0x1b ArbitrateUnlock 105052, 0x34 WaitForAddress 79632, 0x1a ArbitrateLock 73749, 0x35 SignalToAddress 46777, 0x1c WaitProcessWideKeyAtomic 40781; 0 calls the dispatch table had no code for (RtAPI.miss) [ 383.84] vulkan: 28826643 draws, 0 skipped; 17156 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 638356 reads past queued releases (0 samples counts written on the GPU); 30438320 descriptor sets written, 27214966 reused; 26325474 draws kept the last one's shaders and pipeline (0 checked), 28442253 its targets [ 383.84] vulkan: 199 shaders translated (92 ms), 327 pipelines made (24 from the cache, 6476 ms making, 3362 ms waited for), 533 render targets made, 2336 texture uploads (597 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 383.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 383.84] vulkan: memory used and budgeted: heap 0 320 of 15233 MB (320 ours), heap 1 1723 of 12766 MB (992 ours) [ 383.84] vulkan: caches: 132 render targets (493 MB, 13 parked), 259 textures (68 MB), 9895 buffers (4 MB); 1468 of 12766 MB in use as they count it, 0 MB freed for the budget so far [ 383.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3211 through a copy [ 383.84] vulkan: 3429622 rendering passes, 0 clear commands, 215181 attachments cleared and 0 left undefined by their load op [ 383.84] vulkan: 158466 passes (75%) ended at buffer.c:2283 [ 383.84] vulkan: 28652 passes (13%) ended at renderer.c:220 [ 383.84] vulkan: 6518 passes (3%) ended at surface.c:162 [ 383.84] vulkan: 5831 passes (3%) ended at cmd.c:534 [ 383.84] vulkan: 4728 passes (2%) ended at render.c:235 [ 383.84] vulkan: 4209 passes (2%) ended at buffer.c:786 [ 383.84] vulkan: 3536 passes (2%) ended at buffer.c:2379 [ 383.84] vulkan: 600 passes (0%) ended at renderer.c:693 [ 383.84] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 383.85] vulkan: display: 598 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.4 to 13.6), on to the display in 12.2 ms (9.9 to 13.3), 23.7 ms in all (23.5 to 23.9) [ 383.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 386.79] perf: 29.9 frames a second over 5.0 s (11488 shown in all) [ 391.81] perf: 30.1 frames a second over 5.0 s (11639 shown in all) [ 396.81] perf: 30.0 frames a second over 5.0 s (11789 shown in all) [ 401.82] perf: 29.9 frames a second over 5.0 s (11939 shown in all) [ 403.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.89 s on the host's processors (94% of one, 31.48 ms a present), the whole process 28.76 s (144%); the busiest: thread 80 'MainThread' 6.46 s, thread 165 'ActorCalcSub0' 2.50 s, thread 166 'ActorCalcSub1' 2.34 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.90 s [ 403.83] cpu: in those 20.00 s, 543512 SVCs (27178 a second): 0x1d SignalProcessWideKey 138202, 0x1b ArbitrateUnlock 107085, 0x34 WaitForAddress 79500, 0x1a ArbitrateLock 76020, 0x35 SignalToAddress 46632, 0x1c WaitProcessWideKeyAtomic 41472; 0 calls the dispatch table had no code for (RtAPI.miss) [ 403.83] vulkan: 30901328 draws, 0 skipped; 20756 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 674872 reads past queued releases (0 samples counts written on the GPU); 32540944 descriptor sets written, 29261712 reused; 28249822 draws kept the last one's shaders and pipeline (0 checked), 30496333 its targets [ 403.83] vulkan: 199 shaders translated (92 ms), 327 pipelines made (24 from the cache, 6476 ms making, 3362 ms waited for), 533 render targets made, 2338 texture uploads (597 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 403.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 403.83] vulkan: memory used and budgeted: heap 0 320 of 15233 MB (320 ours), heap 1 1723 of 12764 MB (992 ours) [ 403.83] vulkan: caches: 132 render targets (493 MB, 13 parked), 260 textures (68 MB), 9461 buffers (3 MB); 1467 of 12764 MB in use as they count it, 0 MB freed for the budget so far [ 403.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3811 through a copy [ 403.83] vulkan: 3643914 rendering passes, 0 clear commands, 228296 attachments cleared and 0 left undefined by their load op [ 403.83] vulkan: 160240 passes (75%) ended at buffer.c:2283 [ 403.83] vulkan: 28640 passes (13%) ended at renderer.c:220 [ 403.83] vulkan: 6498 passes (3%) ended at surface.c:162 [ 403.83] vulkan: 5833 passes (3%) ended at cmd.c:534 [ 403.83] vulkan: 4725 passes (2%) ended at render.c:235 [ 403.83] vulkan: 4210 passes (2%) ended at buffer.c:786 [ 403.83] vulkan: 3544 passes (2%) ended at buffer.c:2379 [ 403.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 403.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 403.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.4 ms (10.4 to 13.3), on to the display in 12.4 ms (10.5 to 13.6), 23.8 ms in all (23.6 to 24.0) [ 403.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 406.84] perf: 30.1 frames a second over 5.0 s (12090 shown in all) [ 411.86] perf: 29.9 frames a second over 5.0 s (12240 shown in all) [ 416.87] perf: 30.1 frames a second over 5.0 s (12391 shown in all) [ 421.89] perf: 29.9 frames a second over 5.0 s (12541 shown in all) [ 423.82] nvn: 12600 presents, 12600 submissions [ 423.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.28 s on the host's processors (96% of one, 32.13 ms a present), the whole process 29.03 s (145%); the busiest: thread 80 'MainThread' 6.59 s, thread 165 'ActorCalcSub0' 2.57 s, thread 166 'ActorCalcSub1' 2.40 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.94 s [ 423.83] cpu: in those 20.00 s, 541784 SVCs (27089 a second): 0x1d SignalProcessWideKey 137719, 0x1b ArbitrateUnlock 105974, 0x34 WaitForAddress 79721, 0x1a ArbitrateLock 74663, 0x35 SignalToAddress 46851, 0x0b SleepThread 40865; 0 calls the dispatch table had no code for (RtAPI.miss) [ 423.83] vulkan: 32976383 draws, 0 skipped; 24356 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 711380 reads past queued releases (0 samples counts written on the GPU); 34646034 descriptor sets written, 31306732 reused; 30174539 draws kept the last one's shaders and pipeline (0 checked), 32550774 its targets [ 423.83] vulkan: 199 shaders translated (92 ms), 327 pipelines made (24 from the cache, 6476 ms making, 3362 ms waited for), 533 render targets made, 2340 texture uploads (597 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 423.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 423.83] vulkan: memory used and budgeted: heap 0 320 of 15215 MB (320 ours), heap 1 1723 of 12694 MB (992 ours) [ 423.83] vulkan: caches: 132 render targets (493 MB, 13 parked), 261 textures (68 MB), 9256 buffers (3 MB); 1467 of 12694 MB in use as they count it, 0 MB freed for the budget so far [ 423.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4411 through a copy [ 423.83] vulkan: 3853362 rendering passes, 0 clear commands, 241410 attachments cleared and 0 left undefined by their load op [ 423.83] vulkan: 155392 passes (74%) ended at buffer.c:2283 [ 423.83] vulkan: 28652 passes (14%) ended at renderer.c:220 [ 423.83] vulkan: 6501 passes (3%) ended at surface.c:162 [ 423.83] vulkan: 5760 passes (3%) ended at cmd.c:534 [ 423.83] vulkan: 4725 passes (2%) ended at render.c:235 [ 423.83] vulkan: 4275 passes (2%) ended at buffer.c:786 [ 423.83] vulkan: 3541 passes (2%) ended at buffer.c:2379 [ 423.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 423.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 423.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.3 to 13.5), on to the display in 12.7 ms (10.5 to 13.8), 24.0 ms in all (23.8 to 24.2) [ 423.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 426.89] perf: 30.0 frames a second over 5.0 s (12691 shown in all) [ 431.91] perf: 30.1 frames a second over 5.0 s (12842 shown in all) [ 436.92] perf: 29.9 frames a second over 5.0 s (12992 shown in all) [ 441.94] perf: 30.1 frames a second over 5.0 s (13143 shown in all) [ 443.83] vulkan: display: 599 frame intervals of 33.36 ms (deviation 1.80 ms, 1st to 99th percentile 33.07 to 33.63 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (10.4 to 14.1), on to the display in 12.8 ms (10.1 to 14.2), 24.3 ms in all (23.9 to 24.4) [ 443.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 443.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.28 s on the host's processors (96% of one, 32.13 ms a present), the whole process 29.17 s (146%); the busiest: thread 80 'MainThread' 6.64 s, thread 165 'ActorCalcSub0' 2.55 s, thread 166 'ActorCalcSub1' 2.37 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.93 s [ 443.83] cpu: in those 20.00 s, 537326 SVCs (26867 a second): 0x1d SignalProcessWideKey 137582, 0x1b ArbitrateUnlock 103931, 0x34 WaitForAddress 79649, 0x1a ArbitrateLock 72447, 0x35 SignalToAddress 46783, 0x0b SleepThread 41182; 0 calls the dispatch table had no code for (RtAPI.miss) [ 443.83] vulkan: 35051670 draws, 0 skipped; 27956 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 747882 reads past queued releases (0 samples counts written on the GPU); 36747137 descriptor sets written, 33356203 reused; 32099541 draws kept the last one's shaders and pipeline (0 checked), 34605447 its targets [ 443.83] vulkan: 199 shaders translated (92 ms), 327 pipelines made (24 from the cache, 6476 ms making, 3362 ms waited for), 533 render targets made, 2341 texture uploads (597 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 443.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 443.83] vulkan: memory used and budgeted: heap 0 320 of 15221 MB (320 ours), heap 1 1723 of 12597 MB (992 ours) [ 443.83] vulkan: caches: 132 render targets (493 MB, 13 parked), 258 textures (65 MB), 9938 buffers (2 MB); 1464 of 12597 MB in use as they count it, 0 MB freed for the budget so far [ 443.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5011 through a copy [ 443.83] vulkan: 4061970 rendering passes, 0 clear commands, 254524 attachments cleared and 0 left undefined by their load op [ 443.83] vulkan: 154579 passes (74%) ended at buffer.c:2283 [ 443.83] vulkan: 28652 passes (14%) ended at renderer.c:220 [ 443.83] vulkan: 6488 passes (3%) ended at surface.c:162 [ 443.83] vulkan: 5821 passes (3%) ended at cmd.c:534 [ 443.83] vulkan: 4728 passes (2%) ended at render.c:235 [ 443.83] vulkan: 4198 passes (2%) ended at buffer.c:786 [ 443.83] vulkan: 3541 passes (2%) ended at buffer.c:2379 [ 443.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 443.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 446.96] perf: 29.9 frames a second over 5.0 s (13293 shown in all) [ 451.97] perf: 30.1 frames a second over 5.0 s (13444 shown in all) [ 456.99] perf: 29.9 frames a second over 5.0 s (13594 shown in all) [ 461.99] perf: 30.0 frames a second over 5.0 s (13744 shown in all) [ 463.78] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.08 ms, 1st to 99th percentile 16.61 to 50.10 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 11.1 ms (10.1 to 13.4), on to the display in 16.4 ms (11.4 to 30.7), 27.5 ms in all (24.1 to 41.1) [ 463.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 463.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.67 s on the host's processors (98% of one, 32.78 ms a present), the whole process 29.36 s (147%); the busiest: thread 80 'MainThread' 6.99 s, thread 165 'ActorCalcSub0' 2.46 s, thread 166 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 87 'WorkerMgr/Worker2(?)' 0.85 s [ 463.83] cpu: in those 20.00 s, 522346 SVCs (26116 a second): 0x1d SignalProcessWideKey 135965, 0x1b ArbitrateUnlock 98985, 0x34 WaitForAddress 79549, 0x1a ArbitrateLock 67485, 0x35 SignalToAddress 46693, 0x0b SleepThread 39325; 0 calls the dispatch table had no code for (RtAPI.miss) [ 463.83] vulkan: 37124746 draws, 0 skipped; 29774 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 784386 reads past queued releases (0 samples counts written on the GPU); 38847678 descriptor sets written, 35401814 reused; 34023060 draws kept the last one's shaders and pipeline (0 checked), 36657910 its targets [ 463.83] vulkan: 202 shaders translated (93 ms), 329 pipelines made (24 from the cache, 6518 ms making, 3386 ms waited for), 533 render targets made, 2371 texture uploads (606 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 463.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 463.83] vulkan: memory used and budgeted: heap 0 320 of 15237 MB (320 ours), heap 1 1723 of 12763 MB (992 ours) [ 463.83] vulkan: caches: 132 render targets (493 MB, 13 parked), 286 textures (66 MB), 9045 buffers (2 MB); 1465 of 12763 MB in use as they count it, 0 MB freed for the budget so far [ 463.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5611 through a copy [ 463.83] vulkan: 4269496 rendering passes, 0 clear commands, 267639 attachments cleared and 0 left undefined by their load op [ 463.83] vulkan: 155500 passes (75%) ended at buffer.c:2283 [ 463.83] vulkan: 28640 passes (14%) ended at renderer.c:220 [ 463.83] vulkan: 6480 passes (3%) ended at surface.c:162 [ 463.83] vulkan: 5877 passes (3%) ended at cmd.c:534 [ 463.83] vulkan: 4744 passes (2%) ended at render.c:235 [ 463.83] vulkan: 3544 passes (2%) ended at buffer.c:2379 [ 463.83] vulkan: 2126 passes (1%) ended at buffer.c:786 [ 463.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 463.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 466.99] perf: 30.0 frames a second over 5.0 s (13894 shown in all) [ 472.01] perf: 30.1 frames a second over 5.0 s (14045 shown in all) [ 477.01] perf: 30.0 frames a second over 5.0 s (14195 shown in all) [ 478.69] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (50 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 482.02] perf: 29.9 frames a second over 5.0 s (14345 shown in all) [ 483.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.00 ms, 1st to 99th percentile 16.61 to 50.08 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 14.8 ms (10.3 to 21.5), on to the display in 10.4 ms (6.5 to 25.5), 25.2 ms in all (24.3 to 57.7) [ 483.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 483.82] nvn: 14400 presents, 14400 submissions [ 483.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 20.54 s on the host's processors (103% of one, 34.23 ms a present), the whole process 33.01 s (165%); the busiest: thread 80 'MainThread' 7.06 s, thread 165 'ActorCalcSub0' 2.60 s, thread 166 'ActorCalcSub1' 2.46 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 87 'WorkerMgr/Worker2(?)' 0.87 s [ 483.83] cpu: in those 20.00 s, 590437 SVCs (29523 a second): 0x1d SignalProcessWideKey 142243, 0x1b ArbitrateUnlock 110277, 0x34 WaitForAddress 82327, 0x1a ArbitrateLock 77312, 0x0b SleepThread 71563, 0x35 SignalToAddress 48938; 0 calls the dispatch table had no code for (RtAPI.miss) [ 483.83] vulkan: 39757391 draws, 0 skipped; 30508 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 820686 reads past queued releases (0 samples counts written on the GPU); 41612766 descriptor sets written, 37902016 reused; 36467481 draws kept the last one's shaders and pipeline (0 checked), 39270417 its targets [ 483.83] vulkan: 212 shaders translated (96 ms), 336 pipelines made (24 from the cache, 6699 ms making, 3511 ms waited for), 546 render targets made, 2769 texture uploads (675 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [ 483.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 483.83] vulkan: memory used and budgeted: heap 0 320 of 15239 MB (320 ours), heap 1 1724 of 12763 MB (992 ours) [ 483.83] vulkan: caches: 132 render targets (493 MB, 13 parked), 649 textures (120 MB), 16919 buffers (6 MB); 1523 of 12763 MB in use as they count it, 0 MB freed for the budget so far [ 483.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6344 through a copy [ 483.83] vulkan: 4613932 rendering passes, 0 clear commands, 280814 attachments cleared and 0 left undefined by their load op [ 483.83] vulkan: 290733 passes (84%) ended at buffer.c:2283 [ 483.83] vulkan: 28254 passes (8%) ended at renderer.c:220 [ 483.83] vulkan: 7960 passes (2%) ended at cmd.c:534 [ 483.83] vulkan: 6927 passes (2%) ended at surface.c:162 [ 483.83] vulkan: 5693 passes (2%) ended at render.c:235 [ 483.83] vulkan: 4039 passes (1%) ended at buffer.c:2379 [ 483.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 483.83] vulkan: 150 passes (0%) ended at texture.c:476 [ 483.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 487.04] perf: 30.1 frames a second over 5.0 s (14496 shown in all) [ 492.06] perf: 29.9 frames a second over 5.0 s (14646 shown in all) [ 497.06] perf: 30.0 frames a second over 5.0 s (14796 shown in all) [ 502.07] perf: 30.1 frames a second over 5.0 s (14947 shown in all) [ 503.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.2 to 13.4), on to the display in 13.4 ms (11.1 to 14.5), 24.6 ms in all (24.4 to 24.8) [ 503.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 503.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.48 s on the host's processors (97% of one, 32.46 ms a present), the whole process 29.23 s (146%); the busiest: thread 80 'MainThread' 6.82 s, thread 165 'ActorCalcSub0' 2.55 s, thread 166 'ActorCalcSub1' 2.42 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 87 'WorkerMgr/Worker2(?)' 0.80 s [ 503.83] cpu: in those 20.00 s, 529096 SVCs (26455 a second): 0x1d SignalProcessWideKey 136059, 0x1b ArbitrateUnlock 101124, 0x34 WaitForAddress 79799, 0x1a ArbitrateLock 69898, 0x35 SignalToAddress 46932, 0x0b SleepThread 40872; 0 calls the dispatch table had no code for (RtAPI.miss) [ 503.83] vulkan: 41776140 draws, 0 skipped; 31708 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 857119 reads past queued releases (0 samples counts written on the GPU); 43703429 descriptor sets written, 39848851 reused; 38321866 draws kept the last one's shaders and pipeline (0 checked), 41267975 its targets [ 503.83] vulkan: 212 shaders translated (96 ms), 336 pipelines made (24 from the cache, 6699 ms making, 3511 ms waited for), 546 render targets made, 2813 texture uploads (702 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 503.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 503.83] vulkan: memory used and budgeted: heap 0 320 of 15239 MB (320 ours), heap 1 1724 of 12763 MB (992 ours) [ 503.83] vulkan: caches: 132 render targets (493 MB, 13 parked), 324 textures (61 MB), 7516 buffers (2 MB); 1460 of 12763 MB in use as they count it, 0 MB freed for the budget so far [ 503.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6944 through a copy [ 503.83] vulkan: 4832888 rendering passes, 0 clear commands, 293918 attachments cleared and 0 left undefined by their load op [ 503.83] vulkan: 167507 passes (77%) ended at buffer.c:2283 [ 503.83] vulkan: 28606 passes (13%) ended at renderer.c:220 [ 503.83] vulkan: 6472 passes (3%) ended at surface.c:162 [ 503.83] vulkan: 5901 passes (3%) ended at render.c:235 [ 503.83] vulkan: 5701 passes (3%) ended at cmd.c:534 [ 503.83] vulkan: 4146 passes (2%) ended at buffer.c:2379 [ 503.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 503.83] vulkan: 23 passes (0%) ended at texture.c:476 [ 503.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 507.07] perf: 30.0 frames a second over 5.0 s (15097 shown in all) [ 512.09] perf: 29.9 frames a second over 5.0 s (15247 shown in all) [ 517.09] perf: 30.0 frames a second over 5.0 s (15397 shown in all) [ 522.11] perf: 30.1 frames a second over 5.0 s (15548 shown in all) [ 523.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 33.05 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (10.2 to 17.8), on to the display in 12.1 ms (7.5 to 14.8), 25.0 ms in all (24.6 to 25.0) [ 523.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 523.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.90 s on the host's processors (94% of one, 31.49 ms a present), the whole process 30.01 s (150%); the busiest: thread 80 'MainThread' 6.68 s, thread 165 'ActorCalcSub0' 2.62 s, thread 166 'ActorCalcSub1' 2.48 s, thread 129 'SupportWorker Sub2' 0.92 s, thread 128 'SupportWorker Sub1' 0.92 s [ 523.83] cpu: in those 20.00 s, 555553 SVCs (27777 a second): 0x1d SignalProcessWideKey 138005, 0x1b ArbitrateUnlock 107562, 0x34 WaitForAddress 81894, 0x1a ArbitrateLock 76204, 0x35 SignalToAddress 48985, 0x0b SleepThread 46870; 0 calls the dispatch table had no code for (RtAPI.miss) [ 523.83] vulkan: 44035391 draws, 0 skipped; 33186 dispatches in 0 batches (0 ms waiting), 0 skipped; 309 finishes (29 ms); 894022 reads past queued releases (0 samples counts written on the GPU); 46087506 descriptor sets written, 41983276 reused; 40402746 draws kept the last one's shaders and pipeline (0 checked), 43506600 its targets [ 523.83] vulkan: 216 shaders translated (97 ms), 339 pipelines made (24 from the cache, 6761 ms making, 3565 ms waited for), 557 render targets made, 3012 texture uploads (724 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 523.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 523.83] vulkan: memory used and budgeted: heap 0 320 of 15239 MB (320 ours), heap 1 1724 of 12763 MB (992 ours) [ 523.83] vulkan: caches: 137 render targets (506 MB, 15 parked), 509 textures (83 MB), 12660 buffers (4 MB); 1502 of 12763 MB in use as they count it, 0 MB freed for the budget so far [ 523.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 523.83] vulkan: 5134887 rendering passes, 0 clear commands, 306989 attachments cleared and 0 left undefined by their load op [ 523.83] vulkan: 249240 passes (83%) ended at buffer.c:2283 [ 523.83] vulkan: 28341 passes (9%) ended at renderer.c:220 [ 523.83] vulkan: 6950 passes (2%) ended at cmd.c:534 [ 523.83] vulkan: 6705 passes (2%) ended at surface.c:162 [ 523.83] vulkan: 5904 passes (2%) ended at render.c:235 [ 523.83] vulkan: 4175 passes (1%) ended at buffer.c:2379 [ 523.83] vulkan: 600 passes (0%) ended at renderer.c:693 [ 523.83] vulkan: 82 passes (0%) ended at texture.c:476 [ 523.83] vulkan: GPU-owned guest memory landed for the CPU 27 times, render targets written back for an engine 0 times [ 527.11] perf: 30.0 frames a second over 5.0 s (15698 shown in all) [ 530.98] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 7 ms in finishes [ 531.73] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 532.12] perf: 29.9 frames a second over 5.0 s (15848 shown in all) [ 532.42] vulkan: a 63 ms frame: 6 shaders translated (3 ms), 15 pipelines made (0 ms waited for), 75 render targets made, 122 texture uploads (25163 KB), 0 ms in finishes [ 532.50] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (22 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 537.14] perf: 30.1 frames a second over 5.0 s (15999 shown in all) [ 542.16] perf: 29.9 frames a second over 5.0 s (16149 shown in all) [ 543.65] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.44 ms, 1st to 99th percentile 16.60 to 50.07 ms), 26 held for other than 2 refreshes; the game's frames went from release to present in 5.8 ms (0.5 to 16.0), on to the display in 18.2 ms (6.6 to 31.8), 24.0 ms in all (8.1 to 41.7) [ 543.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 543.82] nvn: 16200 presents, 16200 submissions [ 543.83] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 14.31 s on the host's processors (72% of one, 23.85 ms a present), the whole process 19.95 s (100%); the busiest: thread 80 'MainThread' 4.48 s, thread 0 0.85 s, thread 0 0.80 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.73 s [ 543.83] cpu: in those 19.99 s, 602772 SVCs (30152 a second): 0x1d SignalProcessWideKey 132894, 0x1b ArbitrateUnlock 110577, 0x0b SleepThread 94901, 0x34 WaitForAddress 81429, 0x1a ArbitrateLock 80164, 0x1c WaitProcessWideKeyAtomic 42266; 3 calls the dispatch table had no code for (RtAPI.miss) [ 543.83] vulkan: 44802508 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 927628 reads past queued releases (0 samples counts written on the GPU); 46927620 descriptor sets written, 42677396 reused; 41058046 draws kept the last one's shaders and pipeline (0 checked), 44255060 its targets [ 543.83] vulkan: 223 shaders translated (101 ms), 356 pipelines made (24 from the cache, 7131 ms making, 3679 ms waited for), 648 render targets made, 3216 texture uploads (770 MB); 4 frames over 50 ms in the last 600, the slowest 74 ms [ 543.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 543.83] vulkan: memory used and budgeted: heap 0 320 of 15239 MB (320 ours), heap 1 1761 of 12763 MB (992 ours) [ 543.83] vulkan: caches: 160 render targets (537 MB, 13 parked), 502 textures (87 MB), 10221 buffers (4 MB); 1569 of 12763 MB in use as they count it, 0 MB freed for the budget so far [ 543.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 543.83] vulkan: 5242232 rendering passes, 0 clear commands, 318055 attachments cleared and 0 left undefined by their load op [ 543.83] vulkan: 67209 passes (63%) ended at buffer.c:2283 [ 543.83] vulkan: 25439 passes (24%) ended at renderer.c:220 [ 543.83] vulkan: 4712 passes (4%) ended at surface.c:162 [ 543.83] vulkan: 4419 passes (4%) ended at render.c:235 [ 543.83] vulkan: 2770 passes (3%) ended at cmd.c:534 [ 543.83] vulkan: 1755 passes (2%) ended at buffer.c:2379 [ 543.83] vulkan: 600 passes (1%) ended at renderer.c:693 [ 543.83] vulkan: 340 passes (0%) ended at texture.c:1752 [ 543.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 547.17] perf: 30.1 frames a second over 5.0 s (16300 shown in all) [ 552.17] perf: 30.0 frames a second over 5.0 s (16450 shown in all) [ 557.19] perf: 29.9 frames a second over 5.0 s (16600 shown in all) [ 561.06] vulkan: 394 of the 6677 shaders translated from the game's files found by its draws so far [ 562.19] perf: 30.0 frames a second over 5.0 s (16750 shown in all) [ 563.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.44 ms, 1st to 99th percentile 16.89 to 49.81 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.1 to 3.1), on to the display in 22.6 ms (21.9 to 23.1), 25.1 ms in all (24.8 to 25.3) [ 563.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 563.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.07 s on the host's processors (40% of one, 13.45 ms a present), the whole process 10.97 s (55%); the busiest: thread 80 'MainThread' 3.07 s, thread 172 'ActorCalcSub0' 0.78 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 173 'ActorCalcSub1' 0.57 s [ 563.83] cpu: in those 20.00 s, 473881 SVCs (23694 a second): 0x1d SignalProcessWideKey 126594, 0x1b ArbitrateUnlock 83836, 0x34 WaitForAddress 69582, 0x1a ArbitrateLock 53892, 0x35 SignalToAddress 41534, 0x1c WaitProcessWideKeyAtomic 41176; 0 calls the dispatch table had no code for (RtAPI.miss) [ 563.83] vulkan: 44957878 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 963028 reads past queued releases (0 samples counts written on the GPU); 47141565 descriptor sets written, 42774191 reused; 41122793 draws kept the last one's shaders and pipeline (0 checked), 44391027 its targets [ 563.83] vulkan: 223 shaders translated (101 ms), 356 pipelines made (24 from the cache, 7131 ms making, 3679 ms waited for), 648 render targets made, 3217 texture uploads (770 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 563.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 563.83] vulkan: memory used and budgeted: heap 0 320 of 15296 MB (320 ours), heap 1 1761 of 12837 MB (992 ours) [ 563.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 131 textures (49 MB), 940 buffers (0 MB); 1440 of 12837 MB in use as they count it, 0 MB freed for the budget so far [ 563.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 563.83] vulkan: 5281522 rendering passes, 0 clear commands, 329971 attachments cleared and 0 left undefined by their load op [ 563.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 563.83] vulkan: 4221 passes (11%) ended at render.c:235 [ 563.83] vulkan: 4192 passes (11%) ended at surface.c:162 [ 563.83] vulkan: 1209 passes (3%) ended at cmd.c:534 [ 563.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 563.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 563.83] vulkan: 599 passes (2%) ended at buffer.c:2379 [ 563.83] vulkan: 416 passes (1%) ended at buffer.c:2283 [ 563.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 567.19] perf: 30.0 frames a second over 5.0 s (16900 shown in all) [ 572.19] perf: 30.0 frames a second over 5.0 s (17050 shown in all) [ 577.21] perf: 30.1 frames a second over 5.0 s (17201 shown in all) [ 582.22] perf: 29.9 frames a second over 5.0 s (17351 shown in all) [ 583.82] vulkan: display: 596 frame intervals of 33.56 ms (deviation 3.14 ms, 1st to 99th percentile 33.01 to 49.97 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.1 to 3.3), on to the display in 23.0 ms (21.9 to 23.4), 25.4 ms in all (25.0 to 25.5) [ 583.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 583.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.39 s on the host's processors (42% of one, 13.99 ms a present), the whole process 11.30 s (56%); the busiest: thread 80 'MainThread' 3.21 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.58 s [ 583.83] cpu: in those 20.00 s, 513195 SVCs (25660 a second): 0x1d SignalProcessWideKey 132975, 0x1b ArbitrateUnlock 97442, 0x34 WaitForAddress 69443, 0x1a ArbitrateLock 67396, 0x1c WaitProcessWideKeyAtomic 47289, 0x35 SignalToAddress 41415; 0 calls the dispatch table had no code for (RtAPI.miss) [ 583.83] vulkan: 45113197 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 998428 reads past queued releases (0 samples counts written on the GPU); 47355444 descriptor sets written, 42870950 reused; 41187531 draws kept the last one's shaders and pipeline (0 checked), 44526939 its targets [ 583.83] vulkan: 223 shaders translated (101 ms), 356 pipelines made (24 from the cache, 7131 ms making, 3679 ms waited for), 648 render targets made, 3229 texture uploads (770 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [ 583.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 583.83] vulkan: memory used and budgeted: heap 0 320 of 15300 MB (320 ours), heap 1 1761 of 12810 MB (992 ours) [ 583.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 140 textures (49 MB), 960 buffers (0 MB); 1440 of 12810 MB in use as they count it, 0 MB freed for the budget so far [ 583.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 583.83] vulkan: 5320807 rendering passes, 0 clear commands, 341886 attachments cleared and 0 left undefined by their load op [ 583.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [ 583.83] vulkan: 4217 passes (11%) ended at render.c:235 [ 583.83] vulkan: 4187 passes (11%) ended at surface.c:162 [ 583.83] vulkan: 1208 passes (3%) ended at cmd.c:534 [ 583.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 583.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 583.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 583.83] vulkan: 425 passes (1%) ended at buffer.c:2283 [ 583.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 587.22] perf: 30.0 frames a second over 5.0 s (17501 shown in all) [ 592.22] perf: 30.0 frames a second over 5.0 s (17651 shown in all) [ 597.24] perf: 30.1 frames a second over 5.0 s (17802 shown in all) [ 602.26] perf: 29.9 frames a second over 5.0 s (17952 shown in all) [ 603.82] nvn: 18000 presents, 18000 submissions [ 603.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.19 s on the host's processors (41% of one, 13.65 ms a present), the whole process 11.09 s (55%); the busiest: thread 80 'MainThread' 3.07 s, thread 172 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.60 s [ 603.83] cpu: in those 20.00 s, 489858 SVCs (24493 a second): 0x1d SignalProcessWideKey 129765, 0x1b ArbitrateUnlock 88963, 0x34 WaitForAddress 69560, 0x1a ArbitrateLock 59201, 0x1c WaitProcessWideKeyAtomic 43632, 0x35 SignalToAddress 41515; 0 calls the dispatch table had no code for (RtAPI.miss) [ 603.83] vulkan: 45268552 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1033828 reads past queued releases (0 samples counts written on the GPU); 47569415 descriptor sets written, 42967689 reused; 41252265 draws kept the last one's shaders and pipeline (0 checked), 44662880 its targets [ 603.83] vulkan: 223 shaders translated (101 ms), 356 pipelines made (24 from the cache, 7131 ms making, 3679 ms waited for), 648 render targets made, 3230 texture uploads (770 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 603.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 603.83] vulkan: memory used and budgeted: heap 0 320 of 15228 MB (320 ours), heap 1 1761 of 12722 MB (992 ours) [ 603.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 130 textures (49 MB), 920 buffers (0 MB); 1440 of 12722 MB in use as they count it, 0 MB freed for the budget so far [ 603.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 603.83] vulkan: 5360010 rendering passes, 0 clear commands, 353800 attachments cleared and 0 left undefined by their load op [ 603.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 603.83] vulkan: 4218 passes (11%) ended at render.c:235 [ 603.83] vulkan: 4185 passes (11%) ended at surface.c:162 [ 603.83] vulkan: 1195 passes (3%) ended at cmd.c:534 [ 603.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 603.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 603.83] vulkan: 599 passes (2%) ended at texture.c:1752 [ 603.83] vulkan: 353 passes (1%) ended at buffer.c:2283 [ 603.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 603.95] vulkan: display: 598 frame intervals of 33.48 ms (deviation 3.67 ms, 1st to 99th percentile 16.93 to 49.86 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (1.9 to 3.0), on to the display in 23.2 ms (22.4 to 30.9), 25.6 ms in all (25.1 to 33.2) [ 603.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 605.02] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 607.27] perf: 30.1 frames a second over 5.0 s (18103 shown in all) [ 612.27] perf: 30.0 frames a second over 5.0 s (18253 shown in all) [ 617.27] perf: 30.0 frames a second over 5.0 s (18403 shown in all) [ 622.29] perf: 29.9 frames a second over 5.0 s (18553 shown in all) [ 623.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.30 s on the host's processors (41% of one, 13.83 ms a present), the whole process 11.16 s (56%); the busiest: thread 80 'MainThread' 3.20 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 173 'ActorCalcSub1' 0.58 s [ 623.83] cpu: in those 20.00 s, 485392 SVCs (24270 a second): 0x1d SignalProcessWideKey 128632, 0x1b ArbitrateUnlock 87692, 0x34 WaitForAddress 69420, 0x1a ArbitrateLock 57852, 0x1c WaitProcessWideKeyAtomic 43254, 0x35 SignalToAddress 41342; 0 calls the dispatch table had no code for (RtAPI.miss) [ 623.83] vulkan: 45423844 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1069228 reads past queued releases (0 samples counts written on the GPU); 47783237 descriptor sets written, 43064451 reused; 41317001 draws kept the last one's shaders and pipeline (0 checked), 44798753 its targets [ 623.83] vulkan: 223 shaders translated (101 ms), 356 pipelines made (24 from the cache, 7131 ms making, 3679 ms waited for), 648 render targets made, 3252 texture uploads (779 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [ 623.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 623.83] vulkan: memory used and budgeted: heap 0 320 of 15294 MB (320 ours), heap 1 1761 of 12806 MB (992 ours) [ 623.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 150 textures (49 MB), 964 buffers (0 MB); 1441 of 12806 MB in use as they count it, 0 MB freed for the budget so far [ 623.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 623.83] vulkan: 5399305 rendering passes, 0 clear commands, 365714 attachments cleared and 0 left undefined by their load op [ 623.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 623.83] vulkan: 4218 passes (11%) ended at render.c:235 [ 623.83] vulkan: 4185 passes (11%) ended at surface.c:162 [ 623.83] vulkan: 1220 passes (3%) ended at cmd.c:534 [ 623.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 623.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 623.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 623.83] vulkan: 408 passes (1%) ended at buffer.c:2283 [ 623.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 624.05] vulkan: display: 599 frame intervals of 33.44 ms (deviation 3.58 ms, 1st to 99th percentile 28.19 to 38.36 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (1.9 to 3.0), on to the display in 23.3 ms (22.5 to 23.8), 25.6 ms in all (25.3 to 26.0) [ 624.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 627.29] perf: 30.0 frames a second over 5.0 s (18703 shown in all) [ 632.31] perf: 30.1 frames a second over 5.0 s (18854 shown in all) [ 637.28] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 637.32] perf: 29.9 frames a second over 5.0 s (19004 shown in all) [ 642.34] perf: 30.1 frames a second over 5.0 s (19155 shown in all) [ 643.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.34 s on the host's processors (42% of one, 13.90 ms a present), the whole process 11.19 s (56%); the busiest: thread 80 'MainThread' 3.19 s, thread 172 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 173 'ActorCalcSub1' 0.59 s [ 643.83] cpu: in those 20.00 s, 475069 SVCs (23753 a second): 0x1d SignalProcessWideKey 126835, 0x1b ArbitrateUnlock 84205, 0x34 WaitForAddress 69705, 0x1a ArbitrateLock 54303, 0x35 SignalToAddress 41695, 0x1c WaitProcessWideKeyAtomic 41088; 0 calls the dispatch table had no code for (RtAPI.miss) [ 643.83] vulkan: 45579223 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1104628 reads past queued releases (0 samples counts written on the GPU); 47997055 descriptor sets written, 43161391 reused; 41381795 draws kept the last one's shaders and pipeline (0 checked), 44934710 its targets [ 643.83] vulkan: 223 shaders translated (101 ms), 356 pipelines made (24 from the cache, 7131 ms making, 3679 ms waited for), 648 render targets made, 3279 texture uploads (788 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [ 643.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 643.83] vulkan: memory used and budgeted: heap 0 320 of 15292 MB (320 ours), heap 1 1761 of 12804 MB (992 ours) [ 643.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 159 textures (50 MB), 974 buffers (0 MB); 1441 of 12804 MB in use as they count it, 0 MB freed for the budget so far [ 643.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 643.83] vulkan: 5438587 rendering passes, 0 clear commands, 377628 attachments cleared and 0 left undefined by their load op [ 643.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 643.83] vulkan: 4244 passes (11%) ended at render.c:235 [ 643.83] vulkan: 4180 passes (11%) ended at surface.c:162 [ 643.83] vulkan: 1207 passes (3%) ended at cmd.c:534 [ 643.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 643.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 643.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 643.83] vulkan: 386 passes (1%) ended at buffer.c:2283 [ 643.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 644.22] vulkan: display: 597 frame intervals of 33.55 ms (deviation 3.57 ms, 1st to 99th percentile 33.03 to 36.18 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.1 to 2.9), on to the display in 23.5 ms (22.8 to 23.7), 25.8 ms in all (25.5 to 26.0) [ 644.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 647.36] perf: 29.9 frames a second over 5.0 s (19305 shown in all) [ 652.37] perf: 30.1 frames a second over 5.0 s (19456 shown in all) [ 656.80] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 657.39] perf: 29.9 frames a second over 5.0 s (19606 shown in all) [ 662.41] perf: 30.1 frames a second over 5.0 s (19757 shown in all) [ 663.82] nvn: 19800 presents, 19800 submissions [ 663.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.82 s on the host's processors (44% of one, 14.70 ms a present), the whole process 11.75 s (59%); the busiest: thread 80 'MainThread' 3.38 s, thread 172 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 173 'ActorCalcSub1' 0.60 s [ 663.82] cpu: in those 20.00 s, 483267 SVCs (24163 a second): 0x1d SignalProcessWideKey 128355, 0x1b ArbitrateUnlock 86782, 0x34 WaitForAddress 69684, 0x1a ArbitrateLock 56890, 0x1c WaitProcessWideKeyAtomic 42614, 0x35 SignalToAddress 41655; 0 calls the dispatch table had no code for (RtAPI.miss) [ 663.83] vulkan: 45735801 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1140028 reads past queued releases (0 samples counts written on the GPU); 48213271 descriptor sets written, 43258331 reused; 41447654 draws kept the last one's shaders and pipeline (0 checked), 45071879 its targets [ 663.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3288 texture uploads (796 MB); 1 frames over 50 ms in the last 600, the slowest 74 ms [ 663.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 663.83] vulkan: memory used and budgeted: heap 0 320 of 15291 MB (320 ours), heap 1 1761 of 12807 MB (992 ours) [ 663.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 153 textures (49 MB), 1130 buffers (0 MB); 1441 of 12807 MB in use as they count it, 0 MB freed for the budget so far [ 663.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 663.83] vulkan: 5478122 rendering passes, 0 clear commands, 389543 attachments cleared and 0 left undefined by their load op [ 663.83] vulkan: 27440 passes (69%) ended at renderer.c:220 [ 663.83] vulkan: 4256 passes (11%) ended at render.c:235 [ 663.83] vulkan: 4190 passes (11%) ended at surface.c:162 [ 663.83] vulkan: 1221 passes (3%) ended at cmd.c:534 [ 663.83] vulkan: 621 passes (2%) ended at buffer.c:2283 [ 663.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 663.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 663.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 663.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 664.42] vulkan: display: 597 frame intervals of 33.57 ms (deviation 4.31 ms, 1st to 99th percentile 33.00 to 49.98 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 3.2), on to the display in 23.6 ms (22.6 to 23.9), 26.0 ms in all (25.6 to 26.1) [ 664.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 667.41] perf: 30.0 frames a second over 5.0 s (19907 shown in all) [ 672.42] perf: 29.9 frames a second over 5.0 s (20057 shown in all) [ 677.42] perf: 30.0 frames a second over 5.0 s (20207 shown in all) [ 682.44] perf: 30.1 frames a second over 5.0 s (20358 shown in all) [ 683.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.18 s on the host's processors (41% of one, 13.64 ms a present), the whole process 10.98 s (55%); the busiest: thread 80 'MainThread' 3.13 s, thread 172 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 173 'ActorCalcSub1' 0.59 s [ 683.83] cpu: in those 20.00 s, 505291 SVCs (25264 a second): 0x1d SignalProcessWideKey 131587, 0x1b ArbitrateUnlock 94813, 0x34 WaitForAddress 69357, 0x1a ArbitrateLock 64816, 0x1c WaitProcessWideKeyAtomic 46102, 0x35 SignalToAddress 41333; 0 calls the dispatch table had no code for (RtAPI.miss) [ 683.83] vulkan: 45891122 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1175428 reads past queued releases (0 samples counts written on the GPU); 48426938 descriptor sets written, 43355306 reused; 41512388 draws kept the last one's shaders and pipeline (0 checked), 45207785 its targets [ 683.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3292 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 683.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 683.83] vulkan: memory used and budgeted: heap 0 320 of 15298 MB (320 ours), heap 1 1761 of 12807 MB (992 ours) [ 683.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 144 textures (49 MB), 977 buffers (0 MB); 1441 of 12807 MB in use as they count it, 0 MB freed for the budget so far [ 683.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 683.83] vulkan: 5517466 rendering passes, 0 clear commands, 401457 attachments cleared and 0 left undefined by their load op [ 683.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 683.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 683.83] vulkan: 4190 passes (11%) ended at surface.c:162 [ 683.83] vulkan: 1227 passes (3%) ended at cmd.c:534 [ 683.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 683.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 683.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 683.83] vulkan: 453 passes (1%) ended at buffer.c:2283 [ 683.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 684.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.19 ms, 1st to 99th percentile 16.62 to 49.92 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.1 to 2.7), on to the display in 23.4 ms (7.0 to 24.1), 25.7 ms in all (9.4 to 26.2) [ 684.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 687.46] perf: 29.9 frames a second over 5.0 s (20508 shown in all) [ 692.46] perf: 30.0 frames a second over 5.0 s (20658 shown in all) [ 697.46] perf: 30.0 frames a second over 5.0 s (20808 shown in all) [ 702.47] perf: 30.1 frames a second over 5.0 s (20959 shown in all) [ 703.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.00 s on the host's processors (40% of one, 13.33 ms a present), the whole process 10.82 s (54%); the busiest: thread 80 'MainThread' 3.02 s, thread 172 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.58 s [ 703.83] cpu: in those 20.00 s, 501730 SVCs (25086 a second): 0x1d SignalProcessWideKey 131178, 0x1b ArbitrateUnlock 93430, 0x34 WaitForAddress 69413, 0x1a ArbitrateLock 63506, 0x1c WaitProcessWideKeyAtomic 45576, 0x35 SignalToAddress 41374; 0 calls the dispatch table had no code for (RtAPI.miss) [ 703.83] vulkan: 46046474 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1210828 reads past queued releases (0 samples counts written on the GPU); 48640711 descriptor sets written, 43452237 reused; 41577120 draws kept the last one's shaders and pipeline (0 checked), 45343723 its targets [ 703.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3294 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 703.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 703.83] vulkan: memory used and budgeted: heap 0 320 of 15298 MB (320 ours), heap 1 1761 of 12807 MB (992 ours) [ 703.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 130 textures (49 MB), 937 buffers (0 MB); 1440 of 12807 MB in use as they count it, 0 MB freed for the budget so far [ 703.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 703.83] vulkan: 5556764 rendering passes, 0 clear commands, 413371 attachments cleared and 0 left undefined by their load op [ 703.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 703.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 703.83] vulkan: 4189 passes (11%) ended at surface.c:162 [ 703.83] vulkan: 1233 passes (3%) ended at cmd.c:534 [ 703.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 703.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 703.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 703.83] vulkan: 402 passes (1%) ended at buffer.c:2283 [ 703.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 704.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.73 ms, 1st to 99th percentile 16.61 to 50.05 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.1 to 2.8), on to the display in 23.4 ms (7.1 to 24.2), 25.7 ms in all (9.5 to 26.4) [ 704.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 707.47] perf: 30.0 frames a second over 5.0 s (21109 shown in all) [ 712.47] perf: 30.0 frames a second over 5.0 s (21259 shown in all) [ 717.49] perf: 29.9 frames a second over 5.0 s (21409 shown in all) [ 722.51] perf: 30.1 frames a second over 5.0 s (21560 shown in all) [ 723.82] nvn: 21600 presents, 21600 submissions [ 723.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.08 s on the host's processors (40% of one, 13.46 ms a present), the whole process 10.90 s (54%); the busiest: thread 80 'MainThread' 3.03 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 173 'ActorCalcSub1' 0.59 s [ 723.83] cpu: in those 20.00 s, 488438 SVCs (24422 a second): 0x1d SignalProcessWideKey 128246, 0x1b ArbitrateUnlock 89436, 0x34 WaitForAddress 69464, 0x1a ArbitrateLock 59595, 0x1c WaitProcessWideKeyAtomic 43013, 0x35 SignalToAddress 41444; 0 calls the dispatch table had no code for (RtAPI.miss) [ 723.83] vulkan: 46201831 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1246228 reads past queued releases (0 samples counts written on the GPU); 48854528 descriptor sets written, 43549134 reused; 41641858 draws kept the last one's shaders and pipeline (0 checked), 45479675 its targets [ 723.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3295 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 723.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 723.83] vulkan: memory used and budgeted: heap 0 320 of 15314 MB (320 ours), heap 1 1761 of 12707 MB (992 ours) [ 723.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 131 textures (49 MB), 936 buffers (0 MB); 1440 of 12707 MB in use as they count it, 0 MB freed for the budget so far [ 723.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 723.83] vulkan: 5596018 rendering passes, 0 clear commands, 425286 attachments cleared and 0 left undefined by their load op [ 723.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [ 723.83] vulkan: 4219 passes (11%) ended at render.c:235 [ 723.83] vulkan: 4194 passes (11%) ended at surface.c:162 [ 723.83] vulkan: 1201 passes (3%) ended at cmd.c:534 [ 723.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 723.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 723.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 723.83] vulkan: 399 passes (1%) ended at buffer.c:2283 [ 723.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 724.32] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.20 ms, 1st to 99th percentile 16.61 to 50.08 ms), 58 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.1 to 2.8), on to the display in 23.0 ms (6.9 to 24.4), 25.3 ms in all (9.5 to 26.5) [ 724.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 727.51] perf: 30.0 frames a second over 5.0 s (21710 shown in all) [ 732.52] perf: 29.9 frames a second over 5.0 s (21860 shown in all) [ 737.54] perf: 30.1 frames a second over 5.0 s (22011 shown in all) [ 742.54] perf: 30.0 frames a second over 5.0 s (22161 shown in all) [ 743.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.00 s on the host's processors (40% of one, 13.33 ms a present), the whole process 10.82 s (54%); the busiest: thread 80 'MainThread' 3.02 s, thread 172 'ActorCalcSub0' 0.78 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 173 'ActorCalcSub1' 0.58 s [ 743.83] cpu: in those 20.00 s, 488097 SVCs (24405 a second): 0x1d SignalProcessWideKey 128433, 0x1b ArbitrateUnlock 89194, 0x34 WaitForAddress 69465, 0x1a ArbitrateLock 59347, 0x1c WaitProcessWideKeyAtomic 42989, 0x35 SignalToAddress 41415; 0 calls the dispatch table had no code for (RtAPI.miss) [ 743.83] vulkan: 46357186 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1281628 reads past queued releases (0 samples counts written on the GPU); 49068285 descriptor sets written, 43646087 reused; 41706592 draws kept the last one's shaders and pipeline (0 checked), 45615616 its targets [ 743.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3297 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 743.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 743.83] vulkan: memory used and budgeted: heap 0 320 of 15302 MB (320 ours), heap 1 1761 of 12804 MB (992 ours) [ 743.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 130 textures (49 MB), 935 buffers (0 MB); 1440 of 12804 MB in use as they count it, 0 MB freed for the budget so far [ 743.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 743.83] vulkan: 5635286 rendering passes, 0 clear commands, 437200 attachments cleared and 0 left undefined by their load op [ 743.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 743.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 743.83] vulkan: 4195 passes (11%) ended at surface.c:162 [ 743.83] vulkan: 1209 passes (3%) ended at cmd.c:534 [ 743.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 743.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 743.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 743.83] vulkan: 390 passes (1%) ended at buffer.c:2283 [ 743.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 744.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.98 ms, 1st to 99th percentile 16.61 to 50.04 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.7), on to the display in 23.7 ms (7.3 to 24.5), 26.0 ms in all (9.7 to 26.7) [ 744.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 747.54] perf: 30.0 frames a second over 5.0 s (22311 shown in all) [ 752.56] perf: 29.9 frames a second over 5.0 s (22461 shown in all) [ 757.56] perf: 30.0 frames a second over 5.0 s (22611 shown in all) [ 762.56] perf: 30.0 frames a second over 5.0 s (22761 shown in all) [ 763.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.08 s on the host's processors (40% of one, 13.47 ms a present), the whole process 10.91 s (55%); the busiest: thread 80 'MainThread' 3.03 s, thread 172 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.59 s [ 763.83] cpu: in those 20.00 s, 494726 SVCs (24736 a second): 0x1d SignalProcessWideKey 129675, 0x1b ArbitrateUnlock 91135, 0x34 WaitForAddress 69697, 0x1a ArbitrateLock 61192, 0x1c WaitProcessWideKeyAtomic 44160, 0x35 SignalToAddress 41644; 0 calls the dispatch table had no code for (RtAPI.miss) [ 763.83] vulkan: 46512538 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1317028 reads past queued releases (0 samples counts written on the GPU); 49282130 descriptor sets written, 43742946 reused; 41771324 draws kept the last one's shaders and pipeline (0 checked), 45751554 its targets [ 763.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3297 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 763.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 763.83] vulkan: memory used and budgeted: heap 0 320 of 15283 MB (320 ours), heap 1 1761 of 12724 MB (992 ours) [ 763.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 129 textures (49 MB), 933 buffers (0 MB); 1440 of 12724 MB in use as they count it, 0 MB freed for the budget so far [ 763.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 763.83] vulkan: 5674546 rendering passes, 0 clear commands, 449114 attachments cleared and 0 left undefined by their load op [ 763.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 763.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 763.83] vulkan: 4189 passes (11%) ended at surface.c:162 [ 763.83] vulkan: 1204 passes (3%) ended at cmd.c:534 [ 763.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 763.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 763.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 763.83] vulkan: 395 passes (1%) ended at buffer.c:2283 [ 763.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 764.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.45 ms, 1st to 99th percentile 16.60 to 50.14 ms), 120 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.7), on to the display in 22.0 ms (7.2 to 24.6), 24.4 ms in all (9.8 to 26.8) [ 764.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 767.56] perf: 30.0 frames a second over 5.0 s (22911 shown in all) [ 772.57] perf: 30.1 frames a second over 5.0 s (23062 shown in all) [ 777.57] perf: 30.0 frames a second over 5.0 s (23212 shown in all) [ 782.57] perf: 30.0 frames a second over 5.0 s (23362 shown in all) [ 783.82] nvn: 23400 presents, 23400 submissions [ 783.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.20 s on the host's processors (41% of one, 13.67 ms a present), the whole process 11.04 s (55%); the busiest: thread 80 'MainThread' 3.09 s, thread 172 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 173 'ActorCalcSub1' 0.58 s [ 783.82] cpu: in those 20.00 s, 485758 SVCs (24288 a second): 0x1d SignalProcessWideKey 128085, 0x1b ArbitrateUnlock 88280, 0x34 WaitForAddress 69525, 0x1a ArbitrateLock 58283, 0x1c WaitProcessWideKeyAtomic 42854, 0x35 SignalToAddress 41484; 0 calls the dispatch table had no code for (RtAPI.miss) [ 783.82] vulkan: 46667890 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1352428 reads past queued releases (0 samples counts written on the GPU); 49495955 descriptor sets written, 43839825 reused; 41836056 draws kept the last one's shaders and pipeline (0 checked), 45887492 its targets [ 783.82] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3299 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 783.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 783.83] vulkan: memory used and budgeted: heap 0 320 of 15282 MB (320 ours), heap 1 1761 of 12738 MB (992 ours) [ 783.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 130 textures (49 MB), 942 buffers (0 MB); 1440 of 12738 MB in use as they count it, 0 MB freed for the budget so far [ 783.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 783.83] vulkan: 5713804 rendering passes, 0 clear commands, 461028 attachments cleared and 0 left undefined by their load op [ 783.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 783.83] vulkan: 4219 passes (11%) ended at render.c:235 [ 783.83] vulkan: 4187 passes (11%) ended at surface.c:162 [ 783.83] vulkan: 1189 passes (3%) ended at cmd.c:534 [ 783.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 783.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 783.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 783.83] vulkan: 409 passes (1%) ended at buffer.c:2283 [ 783.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 784.22] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.30 ms, 1st to 99th percentile 16.61 to 50.07 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (1.9 to 3.0), on to the display in 23.8 ms (7.6 to 24.9), 26.2 ms in all (10.0 to 27.0) [ 784.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 787.59] perf: 29.9 frames a second over 5.0 s (23512 shown in all) [ 792.59] perf: 30.0 frames a second over 5.0 s (23662 shown in all) [ 797.61] perf: 30.1 frames a second over 5.0 s (23813 shown in all) [ 802.61] perf: 30.0 frames a second over 5.0 s (23963 shown in all) [ 803.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.32 s on the host's processors (42% of one, 13.86 ms a present), the whole process 11.17 s (56%); the busiest: thread 80 'MainThread' 3.12 s, thread 172 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 173 'ActorCalcSub1' 0.60 s [ 803.83] cpu: in those 20.00 s, 490467 SVCs (24523 a second): 0x1d SignalProcessWideKey 128768, 0x1b ArbitrateUnlock 90309, 0x34 WaitForAddress 69117, 0x1a ArbitrateLock 60444, 0x1c WaitProcessWideKeyAtomic 43535, 0x35 SignalToAddress 41088; 0 calls the dispatch table had no code for (RtAPI.miss) [ 803.83] vulkan: 46823246 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1387828 reads past queued releases (0 samples counts written on the GPU); 49709798 descriptor sets written, 43936694 reused; 41900794 draws kept the last one's shaders and pipeline (0 checked), 46023443 its targets [ 803.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3300 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 803.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 803.83] vulkan: memory used and budgeted: heap 0 320 of 15286 MB (320 ours), heap 1 1761 of 12632 MB (992 ours) [ 803.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 130 textures (49 MB), 936 buffers (0 MB); 1440 of 12632 MB in use as they count it, 0 MB freed for the budget so far [ 803.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 803.83] vulkan: 5753057 rendering passes, 0 clear commands, 472943 attachments cleared and 0 left undefined by their load op [ 803.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [ 803.83] vulkan: 4219 passes (11%) ended at render.c:235 [ 803.83] vulkan: 4188 passes (11%) ended at surface.c:162 [ 803.83] vulkan: 1209 passes (3%) ended at cmd.c:534 [ 803.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 803.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 803.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 803.83] vulkan: 396 passes (1%) ended at buffer.c:2283 [ 803.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 804.25] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.27 ms, 1st to 99th percentile 16.61 to 50.09 ms), 85 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 2.9), on to the display in 22.5 ms (7.5 to 24.9), 24.9 ms in all (10.1 to 27.1) [ 804.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 807.62] perf: 29.9 frames a second over 5.0 s (24113 shown in all) [ 812.62] perf: 30.0 frames a second over 5.0 s (24263 shown in all) [ 817.62] perf: 30.0 frames a second over 5.0 s (24413 shown in all) [ 822.64] perf: 30.1 frames a second over 5.0 s (24564 shown in all) [ 823.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.09 s on the host's processors (40% of one, 13.48 ms a present), the whole process 10.88 s (54%); the busiest: thread 80 'MainThread' 3.07 s, thread 172 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.57 s [ 823.83] cpu: in those 20.00 s, 502812 SVCs (25140 a second): 0x1d SignalProcessWideKey 130828, 0x1b ArbitrateUnlock 93936, 0x34 WaitForAddress 69718, 0x1a ArbitrateLock 64041, 0x1c WaitProcessWideKeyAtomic 45393, 0x35 SignalToAddress 41649; 0 calls the dispatch table had no code for (RtAPI.miss) [ 823.83] vulkan: 46978602 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1423228 reads past queued releases (0 samples counts written on the GPU); 49923702 descriptor sets written, 44033502 reused; 41965528 draws kept the last one's shaders and pipeline (0 checked), 46159393 its targets [ 823.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3302 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 823.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 823.83] vulkan: memory used and budgeted: heap 0 320 of 15290 MB (320 ours), heap 1 1761 of 12815 MB (992 ours) [ 823.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 130 textures (49 MB), 938 buffers (0 MB); 1440 of 12815 MB in use as they count it, 0 MB freed for the budget so far [ 823.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 823.83] vulkan: 5792334 rendering passes, 0 clear commands, 484858 attachments cleared and 0 left undefined by their load op [ 823.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 823.83] vulkan: 4222 passes (11%) ended at render.c:235 [ 823.83] vulkan: 4195 passes (11%) ended at surface.c:162 [ 823.83] vulkan: 1215 passes (3%) ended at cmd.c:534 [ 823.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 823.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 823.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 823.83] vulkan: 391 passes (1%) ended at buffer.c:2283 [ 823.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 824.20] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.49 ms, 1st to 99th percentile 16.61 to 50.14 ms), 65 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.2 to 2.8), on to the display in 14.9 ms (7.5 to 25.0), 17.3 ms in all (10.2 to 27.2) [ 824.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 827.66] perf: 29.9 frames a second over 5.0 s (24714 shown in all) [ 832.66] perf: 30.0 frames a second over 5.0 s (24864 shown in all) [ 837.67] perf: 30.1 frames a second over 5.0 s (25015 shown in all) [ 842.69] perf: 29.9 frames a second over 5.0 s (25165 shown in all) [ 843.82] nvn: 25200 presents, 25200 submissions [ 843.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.36 s on the host's processors (42% of one, 13.93 ms a present), the whole process 11.16 s (56%); the busiest: thread 80 'MainThread' 3.07 s, thread 172 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.58 s [ 843.83] cpu: in those 20.00 s, 498096 SVCs (24905 a second): 0x1d SignalProcessWideKey 130264, 0x1b ArbitrateUnlock 91823, 0x34 WaitForAddress 69885, 0x1a ArbitrateLock 61981, 0x1c WaitProcessWideKeyAtomic 44968, 0x35 SignalToAddress 41838; 0 calls the dispatch table had no code for (RtAPI.miss) [ 843.83] vulkan: 47135154 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1458628 reads past queued releases (0 samples counts written on the GPU); 50139935 descriptor sets written, 44130373 reused; 42031310 draws kept the last one's shaders and pipeline (0 checked), 46296529 its targets [ 843.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3305 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 843.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 843.83] vulkan: memory used and budgeted: heap 0 320 of 15278 MB (320 ours), heap 1 1761 of 12773 MB (992 ours) [ 843.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 126 textures (35 MB), 1051 buffers (0 MB); 1427 of 12773 MB in use as they count it, 0 MB freed for the budget so far [ 843.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 843.83] vulkan: 5831798 rendering passes, 0 clear commands, 496772 attachments cleared and 0 left undefined by their load op [ 843.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 843.83] vulkan: 4219 passes (11%) ended at render.c:235 [ 843.83] vulkan: 4183 passes (11%) ended at surface.c:162 [ 843.83] vulkan: 1221 passes (3%) ended at cmd.c:534 [ 843.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 843.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 843.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 843.83] vulkan: 586 passes (1%) ended at buffer.c:2283 [ 843.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 844.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.54 ms, 1st to 99th percentile 16.61 to 50.13 ms), 66 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 3.1), on to the display in 9.6 ms (7.5 to 25.1), 11.9 ms in all (10.4 to 27.3) [ 844.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 847.71] perf: 30.1 frames a second over 5.0 s (25316 shown in all) [ 852.72] perf: 29.9 frames a second over 5.0 s (25466 shown in all) [ 857.74] perf: 30.1 frames a second over 5.0 s (25617 shown in all) [ 862.76] perf: 29.9 frames a second over 5.0 s (25767 shown in all) [ 863.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.90 s on the host's processors (39% of one, 13.16 ms a present), the whole process 10.63 s (53%); the busiest: thread 80 'MainThread' 2.98 s, thread 172 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 173 'ActorCalcSub1' 0.57 s [ 863.83] cpu: in those 20.00 s, 488672 SVCs (24434 a second): 0x1d SignalProcessWideKey 128670, 0x1b ArbitrateUnlock 89142, 0x34 WaitForAddress 69538, 0x1a ArbitrateLock 59189, 0x1c WaitProcessWideKeyAtomic 43394, 0x35 SignalToAddress 41486; 0 calls the dispatch table had no code for (RtAPI.miss) [ 863.83] vulkan: 47290511 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1494028 reads past queued releases (0 samples counts written on the GPU); 50353837 descriptor sets written, 44227185 reused; 42096048 draws kept the last one's shaders and pipeline (0 checked), 46432481 its targets [ 863.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3306 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 863.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 863.83] vulkan: memory used and budgeted: heap 0 320 of 15308 MB (320 ours), heap 1 1761 of 12805 MB (992 ours) [ 863.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 950 buffers (0 MB); 1427 of 12805 MB in use as they count it, 0 MB freed for the budget so far [ 863.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 863.83] vulkan: 5871060 rendering passes, 0 clear commands, 508687 attachments cleared and 0 left undefined by their load op [ 863.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [ 863.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 863.83] vulkan: 4190 passes (11%) ended at surface.c:162 [ 863.83] vulkan: 1203 passes (3%) ended at cmd.c:534 [ 863.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 863.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 863.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 863.83] vulkan: 408 passes (1%) ended at buffer.c:2283 [ 863.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 864.15] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.14 ms, 1st to 99th percentile 16.61 to 50.06 ms), 37 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.8), on to the display in 9.1 ms (7.8 to 25.1), 11.4 ms in all (10.5 to 27.4) [ 864.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 867.76] perf: 30.0 frames a second over 5.0 s (25917 shown in all) [ 872.76] perf: 30.0 frames a second over 5.0 s (26067 shown in all) [ 877.77] perf: 30.1 frames a second over 5.0 s (26218 shown in all) [ 882.79] perf: 29.9 frames a second over 5.0 s (26368 shown in all) [ 883.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.97 s on the host's processors (40% of one, 13.28 ms a present), the whole process 10.70 s (54%); the busiest: thread 80 'MainThread' 3.01 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 173 'ActorCalcSub1' 0.58 s [ 883.83] cpu: in those 20.00 s, 485232 SVCs (24262 a second): 0x1d SignalProcessWideKey 128097, 0x1b ArbitrateUnlock 87869, 0x34 WaitForAddress 69642, 0x1a ArbitrateLock 57827, 0x1c WaitProcessWideKeyAtomic 42931, 0x35 SignalToAddress 41614; 0 calls the dispatch table had no code for (RtAPI.miss) [ 883.83] vulkan: 47445866 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1529428 reads past queued releases (0 samples counts written on the GPU); 50567682 descriptor sets written, 44324050 reused; 42160782 draws kept the last one's shaders and pipeline (0 checked), 46568422 its targets [ 883.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3308 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 883.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 883.83] vulkan: memory used and budgeted: heap 0 320 of 15304 MB (320 ours), heap 1 1761 of 12854 MB (992 ours) [ 883.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 954 buffers (0 MB); 1427 of 12854 MB in use as they count it, 0 MB freed for the budget so far [ 883.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 883.83] vulkan: 5910334 rendering passes, 0 clear commands, 520601 attachments cleared and 0 left undefined by their load op [ 883.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 883.83] vulkan: 4218 passes (11%) ended at render.c:235 [ 883.83] vulkan: 4187 passes (11%) ended at surface.c:162 [ 883.83] vulkan: 1195 passes (3%) ended at cmd.c:534 [ 883.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 883.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 883.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 883.83] vulkan: 420 passes (1%) ended at buffer.c:2283 [ 883.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 884.10] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.40 ms, 1st to 99th percentile 16.61 to 50.00 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.1 to 2.8), on to the display in 9.0 ms (8.1 to 25.1), 11.3 ms in all (10.7 to 27.5) [ 884.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 887.81] perf: 30.1 frames a second over 5.0 s (26519 shown in all) [ 892.81] perf: 30.0 frames a second over 5.0 s (26669 shown in all) [ 897.81] perf: 30.0 frames a second over 5.0 s (26819 shown in all) [ 902.82] perf: 29.9 frames a second over 5.0 s (26969 shown in all) [ 903.82] nvn: 27000 presents, 27000 submissions [ 903.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.94 s on the host's processors (40% of one, 13.23 ms a present), the whole process 10.68 s (53%); the busiest: thread 80 'MainThread' 2.98 s, thread 172 'ActorCalcSub0' 0.79 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 173 'ActorCalcSub1' 0.59 s [ 903.83] cpu: in those 20.00 s, 475514 SVCs (23776 a second): 0x1d SignalProcessWideKey 126439, 0x1b ArbitrateUnlock 85039, 0x34 WaitForAddress 69146, 0x1a ArbitrateLock 55296, 0x1c WaitProcessWideKeyAtomic 41209, 0x35 SignalToAddress 41112; 0 calls the dispatch table had no code for (RtAPI.miss) [ 903.83] vulkan: 47601218 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1564828 reads past queued releases (0 samples counts written on the GPU); 50781508 descriptor sets written, 44420928 reused; 42225514 draws kept the last one's shaders and pipeline (0 checked), 46704360 its targets [ 903.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3309 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 903.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 903.83] vulkan: memory used and budgeted: heap 0 320 of 15304 MB (320 ours), heap 1 1761 of 12854 MB (992 ours) [ 903.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 952 buffers (0 MB); 1427 of 12854 MB in use as they count it, 0 MB freed for the budget so far [ 903.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 903.83] vulkan: 5949638 rendering passes, 0 clear commands, 532515 attachments cleared and 0 left undefined by their load op [ 903.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 903.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 903.83] vulkan: 4186 passes (11%) ended at surface.c:162 [ 903.83] vulkan: 1208 passes (3%) ended at cmd.c:534 [ 903.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 903.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 903.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 903.83] vulkan: 437 passes (1%) ended at buffer.c:2283 [ 903.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 904.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.89 ms, 1st to 99th percentile 16.62 to 49.99 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 2.7), on to the display in 9.0 ms (8.3 to 25.4), 11.3 ms in all (10.8 to 27.7) [ 904.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 907.84] perf: 30.1 frames a second over 5.0 s (27120 shown in all) [ 912.86] perf: 29.9 frames a second over 5.0 s (27270 shown in all) [ 917.86] perf: 30.0 frames a second over 5.0 s (27420 shown in all) [ 922.87] perf: 30.1 frames a second over 5.0 s (27571 shown in all) [ 923.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.97 s on the host's processors (40% of one, 13.29 ms a present), the whole process 10.71 s (54%); the busiest: thread 80 'MainThread' 2.98 s, thread 172 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.57 s [ 923.83] cpu: in those 20.00 s, 493825 SVCs (24691 a second): 0x1d SignalProcessWideKey 129259, 0x1b ArbitrateUnlock 91168, 0x34 WaitForAddress 69519, 0x1a ArbitrateLock 61285, 0x1c WaitProcessWideKeyAtomic 43843, 0x35 SignalToAddress 41460; 0 calls the dispatch table had no code for (RtAPI.miss) [ 923.83] vulkan: 47756570 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1600228 reads past queued releases (0 samples counts written on the GPU); 50995254 descriptor sets written, 44517886 reused; 42290246 draws kept the last one's shaders and pipeline (0 checked), 46840298 its targets [ 923.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3311 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 923.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 923.83] vulkan: memory used and budgeted: heap 0 320 of 15304 MB (320 ours), heap 1 1761 of 12854 MB (992 ours) [ 923.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 125 textures (35 MB), 948 buffers (0 MB); 1427 of 12854 MB in use as they count it, 0 MB freed for the budget so far [ 923.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 923.83] vulkan: 5988930 rendering passes, 0 clear commands, 544429 attachments cleared and 0 left undefined by their load op [ 923.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 923.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 923.83] vulkan: 4192 passes (11%) ended at surface.c:162 [ 923.83] vulkan: 1229 passes (3%) ended at cmd.c:534 [ 923.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 923.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 923.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 923.83] vulkan: 397 passes (1%) ended at buffer.c:2283 [ 923.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 924.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.8), on to the display in 8.9 ms (8.4 to 9.3), 11.2 ms in all (11.0 to 11.4) [ 924.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 927.89] perf: 29.9 frames a second over 5.0 s (27721 shown in all) [ 932.89] perf: 30.0 frames a second over 5.0 s (27871 shown in all) [ 937.89] perf: 30.0 frames a second over 5.0 s (28021 shown in all) [ 942.91] perf: 30.1 frames a second over 5.0 s (28172 shown in all) [ 943.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.02 s on the host's processors (40% of one, 13.37 ms a present), the whole process 10.78 s (54%); the busiest: thread 80 'MainThread' 3.01 s, thread 172 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 173 'ActorCalcSub1' 0.58 s [ 943.83] cpu: in those 20.00 s, 499648 SVCs (24982 a second): 0x1d SignalProcessWideKey 130315, 0x1b ArbitrateUnlock 93011, 0x34 WaitForAddress 69643, 0x1a ArbitrateLock 62808, 0x1c WaitProcessWideKeyAtomic 44976, 0x35 SignalToAddress 41591; 0 calls the dispatch table had no code for (RtAPI.miss) [ 943.83] vulkan: 47911926 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1635628 reads past queued releases (0 samples counts written on the GPU); 51209060 descriptor sets written, 44614792 reused; 42354984 draws kept the last one's shaders and pipeline (0 checked), 46976249 its targets [ 943.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3311 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 943.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 943.83] vulkan: memory used and budgeted: heap 0 320 of 15304 MB (320 ours), heap 1 1761 of 12857 MB (992 ours) [ 943.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 932 buffers (0 MB); 1427 of 12857 MB in use as they count it, 0 MB freed for the budget so far [ 943.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 943.83] vulkan: 6028160 rendering passes, 0 clear commands, 556344 attachments cleared and 0 left undefined by their load op [ 943.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [ 943.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 943.83] vulkan: 4188 passes (11%) ended at surface.c:162 [ 943.83] vulkan: 1210 passes (3%) ended at cmd.c:534 [ 943.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 943.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 943.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 943.83] vulkan: 372 passes (1%) ended at buffer.c:2283 [ 943.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 944.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.07 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.1 to 2.7), on to the display in 9.1 ms (8.7 to 9.4), 11.5 ms in all (11.2 to 11.6) [ 944.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 947.92] perf: 29.9 frames a second over 5.0 s (28322 shown in all) [ 952.94] perf: 30.1 frames a second over 5.0 s (28473 shown in all) [ 957.96] perf: 29.9 frames a second over 5.0 s (28623 shown in all) [ 962.97] perf: 30.1 frames a second over 5.0 s (28774 shown in all) [ 963.82] nvn: 28800 presents, 28800 submissions [ 963.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.95 s on the host's processors (40% of one, 13.26 ms a present), the whole process 10.70 s (54%); the busiest: thread 80 'MainThread' 2.97 s, thread 172 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 173 'ActorCalcSub1' 0.58 s [ 963.82] cpu: in those 20.00 s, 484193 SVCs (24210 a second): 0x1d SignalProcessWideKey 127819, 0x1b ArbitrateUnlock 87773, 0x34 WaitForAddress 69373, 0x1a ArbitrateLock 58059, 0x1c WaitProcessWideKeyAtomic 42590, 0x35 SignalToAddress 41332; 0 calls the dispatch table had no code for (RtAPI.miss) [ 963.83] vulkan: 48067282 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1671028 reads past queued releases (0 samples counts written on the GPU); 51422982 descriptor sets written, 44711582 reused; 42419718 draws kept the last one's shaders and pipeline (0 checked), 47112191 its targets [ 963.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3313 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 963.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 963.83] vulkan: memory used and budgeted: heap 0 320 of 15288 MB (320 ours), heap 1 1761 of 12850 MB (992 ours) [ 963.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 952 buffers (0 MB); 1427 of 12850 MB in use as they count it, 0 MB freed for the budget so far [ 963.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 963.83] vulkan: 6067418 rendering passes, 0 clear commands, 568258 attachments cleared and 0 left undefined by their load op [ 963.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 963.83] vulkan: 4219 passes (11%) ended at render.c:235 [ 963.83] vulkan: 4175 passes (11%) ended at surface.c:162 [ 963.83] vulkan: 1186 passes (3%) ended at cmd.c:534 [ 963.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 963.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 963.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 963.83] vulkan: 424 passes (1%) ended at buffer.c:2283 [ 963.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 963.98] vulkan: display: 599 frame intervals of 33.36 ms (deviation 2.81 ms, 1st to 99th percentile 16.62 to 50.00 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 2.7), on to the display in 17.0 ms (8.7 to 26.2), 19.3 ms in all (11.3 to 28.5) [ 963.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 967.97] perf: 30.0 frames a second over 5.0 s (28924 shown in all) [ 972.99] perf: 29.9 frames a second over 5.0 s (29074 shown in all) [ 977.99] perf: 30.0 frames a second over 5.0 s (29224 shown in all) [ 982.59] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 982.99] perf: 30.0 frames a second over 5.0 s (29374 shown in all) [ 983.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.02 s on the host's processors (40% of one, 13.37 ms a present), the whole process 10.79 s (54%); the busiest: thread 80 'MainThread' 3.03 s, thread 172 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.58 s [ 983.83] cpu: in those 20.00 s, 485465 SVCs (24273 a second): 0x1d SignalProcessWideKey 128093, 0x1b ArbitrateUnlock 88176, 0x34 WaitForAddress 69461, 0x1a ArbitrateLock 58241, 0x1c WaitProcessWideKeyAtomic 42785, 0x35 SignalToAddress 41426; 0 calls the dispatch table had no code for (RtAPI.miss) [ 983.83] vulkan: 48222634 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1706428 reads past queued releases (0 samples counts written on the GPU); 51636750 descriptor sets written, 44808518 reused; 42484450 draws kept the last one's shaders and pipeline (0 checked), 47248129 its targets [ 983.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3314 texture uploads (796 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [ 983.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [ 983.83] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours), heap 1 1761 of 12796 MB (992 ours) [ 983.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 123 textures (35 MB), 936 buffers (0 MB); 1427 of 12796 MB in use as they count it, 0 MB freed for the budget so far [ 983.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [ 983.83] vulkan: 6106733 rendering passes, 0 clear commands, 580172 attachments cleared and 0 left undefined by their load op [ 983.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [ 983.83] vulkan: 4220 passes (11%) ended at render.c:235 [ 983.83] vulkan: 4194 passes (11%) ended at surface.c:162 [ 983.83] vulkan: 1223 passes (3%) ended at cmd.c:534 [ 983.83] vulkan: 600 passes (2%) ended at renderer.c:693 [ 983.83] vulkan: 600 passes (2%) ended at texture.c:1752 [ 983.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [ 983.83] vulkan: 425 passes (1%) ended at buffer.c:2283 [ 983.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [ 984.12] vulkan: display: 599 frame intervals of 33.46 ms (deviation 4.59 ms, 1st to 99th percentile 16.61 to 50.08 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.1 to 3.4), on to the display in 12.3 ms (9.0 to 26.3), 14.6 ms in all (11.5 to 28.6) [ 984.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 988.01] perf: 30.1 frames a second over 5.0 s (29525 shown in all) [ 993.02] perf: 29.9 frames a second over 5.0 s (29675 shown in all) [ 998.02] perf: 30.0 frames a second over 5.0 s (29825 shown in all) [1003.04] perf: 30.1 frames a second over 5.0 s (29976 shown in all) [1003.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.23 s on the host's processors (41% of one, 13.71 ms a present), the whole process 11.05 s (55%); the busiest: thread 80 'MainThread' 3.07 s, thread 172 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 173 'ActorCalcSub1' 0.60 s [1003.83] cpu: in those 20.00 s, 499096 SVCs (24955 a second): 0x1d SignalProcessWideKey 130658, 0x1b ArbitrateUnlock 92558, 0x34 WaitForAddress 69535, 0x1a ArbitrateLock 62466, 0x1c WaitProcessWideKeyAtomic 45075, 0x35 SignalToAddress 41496; 0 calls the dispatch table had no code for (RtAPI.miss) [1003.83] vulkan: 48377991 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1741828 reads past queued releases (0 samples counts written on the GPU); 51850507 descriptor sets written, 44905475 reused; 42549188 draws kept the last one's shaders and pipeline (0 checked), 47384081 its targets [1003.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3316 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1003.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1003.83] vulkan: memory used and budgeted: heap 0 320 of 15317 MB (320 ours), heap 1 1761 of 12848 MB (992 ours) [1003.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 930 buffers (0 MB); 1427 of 12848 MB in use as they count it, 0 MB freed for the budget so far [1003.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1003.83] vulkan: 6145968 rendering passes, 0 clear commands, 592087 attachments cleared and 0 left undefined by their load op [1003.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [1003.83] vulkan: 4220 passes (11%) ended at render.c:235 [1003.83] vulkan: 4196 passes (11%) ended at surface.c:162 [1003.83] vulkan: 1198 passes (3%) ended at cmd.c:534 [1003.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1003.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1003.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1003.83] vulkan: 379 passes (1%) ended at buffer.c:2283 [1003.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1004.07] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.26 ms, 1st to 99th percentile 16.61 to 50.07 ms), 39 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.1 to 2.9), on to the display in 21.6 ms (9.1 to 26.5), 23.9 ms in all (11.7 to 28.8) [1004.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1008.06] perf: 29.9 frames a second over 5.0 s (30126 shown in all) [1013.06] perf: 30.0 frames a second over 5.0 s (30276 shown in all) [1018.06] perf: 30.0 frames a second over 5.0 s (30426 shown in all) [1023.06] perf: 30.0 frames a second over 5.0 s (30576 shown in all) [1023.82] nvn: 30600 presents, 30600 submissions [1023.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.31 s on the host's processors (42% of one, 13.84 ms a present), the whole process 11.18 s (56%); the busiest: thread 80 'MainThread' 3.10 s, thread 172 'ActorCalcSub0' 0.78 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 173 'ActorCalcSub1' 0.57 s [1023.83] cpu: in those 20.00 s, 475979 SVCs (23799 a second): 0x1d SignalProcessWideKey 126453, 0x1b ArbitrateUnlock 84601, 0x34 WaitForAddress 69865, 0x1a ArbitrateLock 54717, 0x35 SignalToAddress 41797, 0x1c WaitProcessWideKeyAtomic 41243; 0 calls the dispatch table had no code for (RtAPI.miss) [1023.83] vulkan: 48534546 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1777228 reads past queued releases (0 samples counts written on the GPU); 52066835 descriptor sets written, 45002257 reused; 42614972 draws kept the last one's shaders and pipeline (0 checked), 47521220 its targets [1023.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3319 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1023.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1023.83] vulkan: memory used and budgeted: heap 0 320 of 15327 MB (320 ours), heap 1 1761 of 12680 MB (992 ours) [1023.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 127 textures (35 MB), 1055 buffers (0 MB); 1427 of 12680 MB in use as they count it, 0 MB freed for the budget so far [1023.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1023.83] vulkan: 6185423 rendering passes, 0 clear commands, 604001 attachments cleared and 0 left undefined by their load op [1023.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1023.83] vulkan: 4220 passes (11%) ended at render.c:235 [1023.83] vulkan: 4187 passes (11%) ended at surface.c:162 [1023.83] vulkan: 1213 passes (3%) ended at cmd.c:534 [1023.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1023.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1023.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1023.83] vulkan: 580 passes (1%) ended at buffer.c:2283 [1023.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1024.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.10 ms, 1st to 99th percentile 16.61 to 50.12 ms), 80 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.1 to 3.2), on to the display in 20.8 ms (9.3 to 26.6), 23.2 ms in all (11.8 to 28.9) [1024.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1028.07] perf: 30.1 frames a second over 5.0 s (30727 shown in all) [1033.09] perf: 29.9 frames a second over 5.0 s (30877 shown in all) [1038.11] perf: 30.1 frames a second over 5.0 s (31028 shown in all) [1043.12] perf: 29.9 frames a second over 5.0 s (31178 shown in all) [1043.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.09 s on the host's processors (40% of one, 13.49 ms a present), the whole process 10.91 s (55%); the busiest: thread 80 'MainThread' 3.04 s, thread 172 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 173 'ActorCalcSub1' 0.58 s [1043.83] cpu: in those 20.00 s, 497999 SVCs (24900 a second): 0x1d SignalProcessWideKey 130202, 0x1b ArbitrateUnlock 92314, 0x34 WaitForAddress 69546, 0x1a ArbitrateLock 62263, 0x1c WaitProcessWideKeyAtomic 44847, 0x35 SignalToAddress 41522; 0 calls the dispatch table had no code for (RtAPI.miss) [1043.83] vulkan: 48689898 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1812628 reads past queued releases (0 samples counts written on the GPU); 52280687 descriptor sets written, 45099109 reused; 42679704 draws kept the last one's shaders and pipeline (0 checked), 47657158 its targets [1043.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3321 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1043.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1043.83] vulkan: memory used and budgeted: heap 0 320 of 15330 MB (320 ours), heap 1 1761 of 12786 MB (992 ours) [1043.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 956 buffers (0 MB); 1427 of 12786 MB in use as they count it, 0 MB freed for the budget so far [1043.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1043.83] vulkan: 6224728 rendering passes, 0 clear commands, 615915 attachments cleared and 0 left undefined by their load op [1043.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1043.83] vulkan: 4218 passes (11%) ended at render.c:235 [1043.83] vulkan: 4188 passes (11%) ended at surface.c:162 [1043.83] vulkan: 1205 passes (3%) ended at cmd.c:534 [1043.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1043.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1043.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1043.83] vulkan: 440 passes (1%) ended at buffer.c:2283 [1043.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1044.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 2.9), on to the display in 9.8 ms (9.3 to 10.0), 12.1 ms in all (11.9 to 12.3) [1044.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1048.14] perf: 30.1 frames a second over 5.0 s (31329 shown in all) [1053.16] perf: 29.9 frames a second over 5.0 s (31479 shown in all) [1058.16] perf: 30.0 frames a second over 5.0 s (31629 shown in all) [1063.17] perf: 30.1 frames a second over 5.0 s (31780 shown in all) [1063.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.12 s on the host's processors (41% of one, 13.53 ms a present), the whole process 10.91 s (55%); the busiest: thread 80 'MainThread' 3.05 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 173 'ActorCalcSub1' 0.58 s [1063.83] cpu: in those 20.00 s, 494203 SVCs (24710 a second): 0x1d SignalProcessWideKey 129336, 0x1b ArbitrateUnlock 91365, 0x34 WaitForAddress 69474, 0x1a ArbitrateLock 61373, 0x1c WaitProcessWideKeyAtomic 43950, 0x35 SignalToAddress 41405; 0 calls the dispatch table had no code for (RtAPI.miss) [1063.83] vulkan: 48845250 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1848028 reads past queued releases (0 samples counts written on the GPU); 52494560 descriptor sets written, 45195940 reused; 42744436 draws kept the last one's shaders and pipeline (0 checked), 47793096 its targets [1063.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3321 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1063.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1063.83] vulkan: memory used and budgeted: heap 0 320 of 15332 MB (320 ours), heap 1 1761 of 12621 MB (992 ours) [1063.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 123 textures (35 MB), 935 buffers (0 MB); 1427 of 12621 MB in use as they count it, 0 MB freed for the budget so far [1063.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1063.83] vulkan: 6264012 rendering passes, 0 clear commands, 627829 attachments cleared and 0 left undefined by their load op [1063.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1063.83] vulkan: 4219 passes (11%) ended at render.c:235 [1063.83] vulkan: 4189 passes (11%) ended at surface.c:162 [1063.83] vulkan: 1204 passes (3%) ended at cmd.c:534 [1063.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1063.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1063.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1063.83] vulkan: 420 passes (1%) ended at buffer.c:2283 [1063.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1064.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.54 ms, 1st to 99th percentile 16.92 to 49.81 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 3.0), on to the display in 10.2 ms (9.5 to 26.2), 12.5 ms in all (12.1 to 28.9) [1064.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1068.17] perf: 30.0 frames a second over 5.0 s (31930 shown in all) [1073.19] perf: 29.9 frames a second over 5.0 s (32080 shown in all) [1078.19] perf: 30.0 frames a second over 5.0 s (32230 shown in all) [1083.19] perf: 30.0 frames a second over 5.0 s (32380 shown in all) [1083.82] nvn: 32400 presents, 32400 submissions [1083.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.11 s on the host's processors (41% of one, 13.52 ms a present), the whole process 10.88 s (54%); the busiest: thread 80 'MainThread' 3.07 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 173 'ActorCalcSub1' 0.57 s [1083.83] cpu: in those 20.00 s, 506642 SVCs (25332 a second): 0x1d SignalProcessWideKey 131448, 0x1b ArbitrateUnlock 95441, 0x34 WaitForAddress 69467, 0x1a ArbitrateLock 65506, 0x1c WaitProcessWideKeyAtomic 46094, 0x35 SignalToAddress 41412; 0 calls the dispatch table had no code for (RtAPI.miss) [1083.83] vulkan: 49000606 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1883428 reads past queued releases (0 samples counts written on the GPU); 52708311 descriptor sets written, 45292901 reused; 42809174 draws kept the last one's shaders and pipeline (0 checked), 47929047 its targets [1083.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3323 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1083.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1083.83] vulkan: memory used and budgeted: heap 0 320 of 15330 MB (320 ours), heap 1 1761 of 12807 MB (992 ours) [1083.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 930 buffers (0 MB); 1427 of 12807 MB in use as they count it, 0 MB freed for the budget so far [1083.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1083.83] vulkan: 6303256 rendering passes, 0 clear commands, 639744 attachments cleared and 0 left undefined by their load op [1083.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [1083.83] vulkan: 4220 passes (11%) ended at render.c:235 [1083.83] vulkan: 4191 passes (11%) ended at surface.c:162 [1083.83] vulkan: 1211 passes (3%) ended at cmd.c:534 [1083.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1083.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1083.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1083.83] vulkan: 380 passes (1%) ended at buffer.c:2283 [1083.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1084.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.8), on to the display in 10.1 ms (9.6 to 10.5), 12.5 ms in all (12.3 to 12.7) [1084.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1088.19] perf: 30.0 frames a second over 5.0 s (32530 shown in all) [1093.21] perf: 30.1 frames a second over 5.0 s (32681 shown in all) [1098.22] perf: 29.9 frames a second over 5.0 s (32831 shown in all) [1103.24] perf: 30.1 frames a second over 5.0 s (32982 shown in all) [1103.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.17 s on the host's processors (41% of one, 13.61 ms a present), the whole process 10.98 s (55%); the busiest: thread 80 'MainThread' 3.07 s, thread 172 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 173 'ActorCalcSub1' 0.59 s [1103.83] cpu: in those 20.00 s, 476277 SVCs (23813 a second): 0x1d SignalProcessWideKey 126572, 0x1b ArbitrateUnlock 85292, 0x34 WaitForAddress 69429, 0x1a ArbitrateLock 55579, 0x35 SignalToAddress 41368, 0x1c WaitProcessWideKeyAtomic 40834; 0 calls the dispatch table had no code for (RtAPI.miss) [1103.83] vulkan: 49155962 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1918828 reads past queued releases (0 samples counts written on the GPU); 52922037 descriptor sets written, 45389887 reused; 42873908 draws kept the last one's shaders and pipeline (0 checked), 48064989 its targets [1103.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3324 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1103.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1103.83] vulkan: memory used and budgeted: heap 0 320 of 15334 MB (320 ours), heap 1 1761 of 12733 MB (992 ours) [1103.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 945 buffers (0 MB); 1427 of 12733 MB in use as they count it, 0 MB freed for the budget so far [1103.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1103.83] vulkan: 6342534 rendering passes, 0 clear commands, 651658 attachments cleared and 0 left undefined by their load op [1103.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1103.83] vulkan: 4220 passes (11%) ended at render.c:235 [1103.83] vulkan: 4184 passes (11%) ended at surface.c:162 [1103.83] vulkan: 1212 passes (3%) ended at cmd.c:534 [1103.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1103.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1103.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1103.83] vulkan: 409 passes (1%) ended at buffer.c:2283 [1103.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1103.97] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 3.1), on to the display in 10.3 ms (9.6 to 10.8), 12.6 ms in all (12.4 to 12.8) [1103.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1108.24] perf: 30.0 frames a second over 5.0 s (33132 shown in all) [1113.26] perf: 29.9 frames a second over 5.0 s (33282 shown in all) [1118.27] perf: 30.1 frames a second over 5.0 s (33433 shown in all) [1123.27] perf: 30.0 frames a second over 5.0 s (33583 shown in all) [1123.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.06 s on the host's processors (40% of one, 13.43 ms a present), the whole process 10.84 s (54%); the busiest: thread 80 'MainThread' 3.04 s, thread 172 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 173 'ActorCalcSub1' 0.58 s [1123.83] cpu: in those 20.00 s, 483706 SVCs (24186 a second): 0x1d SignalProcessWideKey 128083, 0x1b ArbitrateUnlock 87317, 0x34 WaitForAddress 69562, 0x1a ArbitrateLock 57297, 0x1c WaitProcessWideKeyAtomic 42634, 0x35 SignalToAddress 41525; 0 calls the dispatch table had no code for (RtAPI.miss) [1123.83] vulkan: 49311314 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1954228 reads past queued releases (0 samples counts written on the GPU); 53135926 descriptor sets written, 45486702 reused; 42938640 draws kept the last one's shaders and pipeline (0 checked), 48200927 its targets [1123.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3326 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1123.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1123.83] vulkan: memory used and budgeted: heap 0 320 of 15332 MB (320 ours), heap 1 1761 of 12769 MB (992 ours) [1123.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 946 buffers (0 MB); 1427 of 12769 MB in use as they count it, 0 MB freed for the budget so far [1123.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1123.83] vulkan: 6381788 rendering passes, 0 clear commands, 663572 attachments cleared and 0 left undefined by their load op [1123.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1123.83] vulkan: 4219 passes (11%) ended at render.c:235 [1123.83] vulkan: 4187 passes (11%) ended at surface.c:162 [1123.83] vulkan: 1204 passes (3%) ended at cmd.c:534 [1123.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1123.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1123.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1123.83] vulkan: 390 passes (1%) ended at buffer.c:2283 [1123.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1123.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.1 to 2.8), on to the display in 10.4 ms (9.9 to 10.6), 12.8 ms in all (12.6 to 13.0) [1123.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1128.29] perf: 29.9 frames a second over 5.0 s (33733 shown in all) [1133.29] perf: 30.0 frames a second over 5.0 s (33883 shown in all) [1138.31] perf: 30.1 frames a second over 5.0 s (34034 shown in all) [1143.31] perf: 30.0 frames a second over 5.0 s (34184 shown in all) [1143.82] nvn: 34200 presents, 34200 submissions [1143.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.22 s on the host's processors (41% of one, 13.69 ms a present), the whole process 11.04 s (55%); the busiest: thread 80 'MainThread' 3.11 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.59 s [1143.83] cpu: in those 20.00 s, 483147 SVCs (24157 a second): 0x1d SignalProcessWideKey 127917, 0x1b ArbitrateUnlock 86926, 0x34 WaitForAddress 69755, 0x1a ArbitrateLock 57033, 0x1c WaitProcessWideKeyAtomic 42504, 0x35 SignalToAddress 41700; 0 calls the dispatch table had no code for (RtAPI.miss) [1143.83] vulkan: 49466671 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 1989628 reads past queued releases (0 samples counts written on the GPU); 53349793 descriptor sets written, 45583549 reused; 43003378 draws kept the last one's shaders and pipeline (0 checked), 48336879 its targets [1143.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3327 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1143.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1143.83] vulkan: memory used and budgeted: heap 0 320 of 15302 MB (320 ours), heap 1 1761 of 12743 MB (992 ours) [1143.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 937 buffers (0 MB); 1427 of 12743 MB in use as they count it, 0 MB freed for the budget so far [1143.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1143.83] vulkan: 6421063 rendering passes, 0 clear commands, 675487 attachments cleared and 0 left undefined by their load op [1143.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [1143.83] vulkan: 4220 passes (11%) ended at render.c:235 [1143.83] vulkan: 4185 passes (11%) ended at surface.c:162 [1143.83] vulkan: 1207 passes (3%) ended at cmd.c:534 [1143.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1143.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1143.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1143.83] vulkan: 422 passes (1%) ended at buffer.c:2283 [1143.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1143.90] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.1 to 3.1), on to the display in 10.5 ms (9.8 to 10.9), 12.9 ms in all (12.7 to 13.2) [1143.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1148.31] perf: 30.0 frames a second over 5.0 s (34334 shown in all) [1153.32] perf: 29.9 frames a second over 5.0 s (34484 shown in all) [1158.34] perf: 30.1 frames a second over 5.0 s (34635 shown in all) [1163.36] perf: 29.9 frames a second over 5.0 s (34785 shown in all) [1163.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.18 s on the host's processors (41% of one, 13.63 ms a present), the whole process 10.99 s (55%); the busiest: thread 80 'MainThread' 3.08 s, thread 172 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 173 'ActorCalcSub1' 0.58 s [1163.83] cpu: in those 20.00 s, 495704 SVCs (24785 a second): 0x1d SignalProcessWideKey 129995, 0x1b ArbitrateUnlock 91487, 0x34 WaitForAddress 69331, 0x1a ArbitrateLock 61562, 0x1c WaitProcessWideKeyAtomic 44709, 0x35 SignalToAddress 41310; 0 calls the dispatch table had no code for (RtAPI.miss) [1163.83] vulkan: 49622026 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 2025028 reads past queued releases (0 samples counts written on the GPU); 53563628 descriptor sets written, 45680424 reused; 43068112 draws kept the last one's shaders and pipeline (0 checked), 48472820 its targets [1163.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3328 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1163.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1163.83] vulkan: memory used and budgeted: heap 0 320 of 15328 MB (320 ours), heap 1 1761 of 12853 MB (992 ours) [1163.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 940 buffers (0 MB); 1427 of 12853 MB in use as they count it, 0 MB freed for the budget so far [1163.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1163.83] vulkan: 6460358 rendering passes, 0 clear commands, 687401 attachments cleared and 0 left undefined by their load op [1163.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1163.83] vulkan: 4220 passes (11%) ended at render.c:235 [1163.83] vulkan: 4184 passes (11%) ended at surface.c:162 [1163.83] vulkan: 1203 passes (3%) ended at cmd.c:534 [1163.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1163.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1163.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1163.83] vulkan: 435 passes (1%) ended at buffer.c:2283 [1163.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1163.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.07 to 33.60 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (1.9 to 3.7), on to the display in 10.8 ms (10.0 to 11.1), 13.2 ms in all (12.9 to 13.3) [1163.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1168.36] perf: 30.0 frames a second over 5.0 s (34935 shown in all) [1173.37] perf: 30.1 frames a second over 5.0 s (35086 shown in all) [1178.37] perf: 30.0 frames a second over 5.0 s (35236 shown in all) [1183.37] perf: 30.0 frames a second over 5.0 s (35386 shown in all) [1183.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.04 s on the host's processors (40% of one, 13.40 ms a present), the whole process 10.79 s (54%); the busiest: thread 80 'MainThread' 3.02 s, thread 172 'ActorCalcSub0' 0.81 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 173 'ActorCalcSub1' 0.57 s [1183.83] cpu: in those 20.00 s, 499961 SVCs (24998 a second): 0x1d SignalProcessWideKey 130522, 0x1b ArbitrateUnlock 92870, 0x34 WaitForAddress 69581, 0x1a ArbitrateLock 62892, 0x1c WaitProcessWideKeyAtomic 45233, 0x35 SignalToAddress 41585; 0 calls the dispatch table had no code for (RtAPI.miss) [1183.83] vulkan: 49777378 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 2060428 reads past queued releases (0 samples counts written on the GPU); 53777447 descriptor sets written, 45777309 reused; 43132844 draws kept the last one's shaders and pipeline (0 checked), 48608758 its targets [1183.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3330 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1183.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1183.83] vulkan: memory used and budgeted: heap 0 320 of 15328 MB (320 ours), heap 1 1761 of 12925 MB (992 ours) [1183.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 124 textures (35 MB), 948 buffers (0 MB); 1427 of 12925 MB in use as they count it, 0 MB freed for the budget so far [1183.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1183.83] vulkan: 6499610 rendering passes, 0 clear commands, 699315 attachments cleared and 0 left undefined by their load op [1183.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1183.83] vulkan: 4220 passes (11%) ended at render.c:235 [1183.83] vulkan: 4185 passes (11%) ended at surface.c:162 [1183.83] vulkan: 1206 passes (3%) ended at cmd.c:534 [1183.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1183.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1183.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1183.83] vulkan: 387 passes (1%) ended at buffer.c:2283 [1183.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1183.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 2.9), on to the display in 11.0 ms (10.2 to 11.4), 13.3 ms in all (13.1 to 13.5) [1183.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1188.39] perf: 29.9 frames a second over 5.0 s (35536 shown in all) [1193.41] perf: 30.1 frames a second over 5.0 s (35687 shown in all) [1198.41] perf: 30.0 frames a second over 5.0 s (35837 shown in all) [1203.42] perf: 29.9 frames a second over 5.0 s (35987 shown in all) [1203.80] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.2 to 2.9), on to the display in 11.0 ms (10.3 to 11.2), 13.4 ms in all (13.2 to 13.6) [1203.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1203.82] nvn: 36000 presents, 36000 submissions [1203.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.35 s on the host's processors (42% of one, 13.92 ms a present), the whole process 11.21 s (56%); the busiest: thread 80 'MainThread' 3.09 s, thread 172 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 173 'ActorCalcSub1' 0.58 s [1203.83] cpu: in those 20.00 s, 491605 SVCs (24580 a second): 0x1d SignalProcessWideKey 128913, 0x1b ArbitrateUnlock 89878, 0x34 WaitForAddress 70023, 0x1a ArbitrateLock 60064, 0x1c WaitProcessWideKeyAtomic 43455, 0x35 SignalToAddress 42006; 0 calls the dispatch table had no code for (RtAPI.miss) [1203.83] vulkan: 49933930 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 2095828 reads past queued releases (0 samples counts written on the GPU); 53993740 descriptor sets written, 45874120 reused; 43198626 draws kept the last one's shaders and pipeline (0 checked), 48745894 its targets [1203.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3333 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1203.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1203.83] vulkan: memory used and budgeted: heap 0 320 of 15330 MB (320 ours), heap 1 1761 of 12834 MB (992 ours) [1203.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 126 textures (35 MB), 1044 buffers (0 MB); 1427 of 12834 MB in use as they count it, 0 MB freed for the budget so far [1203.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1203.83] vulkan: 6539054 rendering passes, 0 clear commands, 711229 attachments cleared and 0 left undefined by their load op [1203.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1203.83] vulkan: 4219 passes (11%) ended at render.c:235 [1203.83] vulkan: 4189 passes (11%) ended at surface.c:162 [1203.83] vulkan: 1218 passes (3%) ended at cmd.c:534 [1203.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1203.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1203.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1203.83] vulkan: 563 passes (1%) ended at buffer.c:2283 [1203.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1208.42] perf: 30.0 frames a second over 5.0 s (36137 shown in all) [1213.42] perf: 30.0 frames a second over 5.0 s (36287 shown in all) [1218.42] perf: 30.0 frames a second over 5.0 s (36437 shown in all) [1223.44] perf: 30.1 frames a second over 5.0 s (36588 shown in all) [1223.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.05 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (1.9 to 2.9), on to the display in 11.2 ms (10.6 to 11.7), 13.6 ms in all (13.4 to 13.8) [1223.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1223.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.04 s on the host's processors (40% of one, 13.41 ms a present), the whole process 10.85 s (54%); the busiest: thread 80 'MainThread' 3.03 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 173 'ActorCalcSub1' 0.58 s [1223.83] cpu: in those 20.00 s, 490698 SVCs (24535 a second): 0x1d SignalProcessWideKey 128855, 0x1b ArbitrateUnlock 89871, 0x34 WaitForAddress 69625, 0x1a ArbitrateLock 59972, 0x1c WaitProcessWideKeyAtomic 43591, 0x35 SignalToAddress 41577; 0 calls the dispatch table had no code for (RtAPI.miss) [1223.83] vulkan: 50089286 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 2131228 reads past queued releases (0 samples counts written on the GPU); 54207778 descriptor sets written, 45970794 reused; 43263364 draws kept the last one's shaders and pipeline (0 checked), 48881845 its targets [1223.83] vulkan: 225 shaders translated (101 ms), 357 pipelines made (24 from the cache, 7153 ms making, 3700 ms waited for), 648 render targets made, 3335 texture uploads (796 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1223.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1223.83] vulkan: memory used and budgeted: heap 0 320 of 15328 MB (320 ours), heap 1 1761 of 12971 MB (992 ours) [1223.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 125 textures (35 MB), 942 buffers (0 MB); 1427 of 12971 MB in use as they count it, 0 MB freed for the budget so far [1223.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1223.83] vulkan: 6578283 rendering passes, 0 clear commands, 723144 attachments cleared and 0 left undefined by their load op [1223.83] vulkan: 27440 passes (70%) ended at renderer.c:220 [1223.83] vulkan: 4218 passes (11%) ended at render.c:235 [1223.83] vulkan: 4181 passes (11%) ended at surface.c:162 [1223.83] vulkan: 1196 passes (3%) ended at cmd.c:534 [1223.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1223.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1223.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1223.83] vulkan: 392 passes (1%) ended at buffer.c:2283 [1223.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1228.44] perf: 30.0 frames a second over 5.0 s (36738 shown in all) [1233.46] perf: 29.9 frames a second over 5.0 s (36888 shown in all) [1238.46] perf: 30.0 frames a second over 5.0 s (37038 shown in all) [1243.47] perf: 30.1 frames a second over 5.0 s (37189 shown in all) [1243.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.72 ms, 1st to 99th percentile 31.48 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 3.2), on to the display in 11.5 ms (10.5 to 13.0), 13.9 ms in all (13.5 to 15.5) [1243.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1243.77] showcase: off [1243.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.37 s on the host's processors (42% of one, 13.96 ms a present), the whole process 11.34 s (57%); the busiest: thread 80 'MainThread' 3.28 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 173 'ActorCalcSub1' 0.59 s [1243.83] cpu: in those 20.00 s, 492487 SVCs (24624 a second): 0x1d SignalProcessWideKey 129411, 0x1b ArbitrateUnlock 89633, 0x34 WaitForAddress 70024, 0x1a ArbitrateLock 59907, 0x1c WaitProcessWideKeyAtomic 44121, 0x35 SignalToAddress 42044; 0 calls the dispatch table had no code for (RtAPI.miss) [1243.83] vulkan: 50260878 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 2166530 reads past queued releases (0 samples counts written on the GPU); 54442650 descriptor sets written, 46079106 reused; 43342852 draws kept the last one's shaders and pipeline (0 checked), 49034316 its targets [1243.83] vulkan: 231 shaders translated (103 ms), 360 pipelines made (24 from the cache, 7242 ms making, 3759 ms waited for), 665 render targets made, 3403 texture uploads (807 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1243.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1243.83] vulkan: memory used and budgeted: heap 0 320 of 15327 MB (320 ours), heap 1 1761 of 12981 MB (992 ours) [1243.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 192 textures (47 MB), 1254 buffers (1 MB); 1439 of 12981 MB in use as they count it, 0 MB freed for the budget so far [1243.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1243.83] vulkan: 6617835 rendering passes, 0 clear commands, 734893 attachments cleared and 0 left undefined by their load op [1243.83] vulkan: 26976 passes (68%) ended at renderer.c:220 [1243.83] vulkan: 4613 passes (12%) ended at render.c:235 [1243.83] vulkan: 4254 passes (11%) ended at surface.c:162 [1243.83] vulkan: 1210 passes (3%) ended at cmd.c:534 [1243.83] vulkan: 674 passes (2%) ended at buffer.c:2283 [1243.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1243.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1243.83] vulkan: 599 passes (2%) ended at buffer.c:2379 [1243.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1248.49] perf: 29.9 frames a second over 5.0 s (37339 shown in all) [1252.54] showcase: on, showcase_corner=tl [1253.51] perf: 30.1 frames a second over 5.0 s (37490 shown in all) [1258.52] perf: 29.9 frames a second over 5.0 s (37640 shown in all) [1263.52] perf: 30.0 frames a second over 5.0 s (37790 shown in all) [1263.70] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.31 ms, 1st to 99th percentile 16.62 to 49.97 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 3.2), on to the display in 12.1 ms (10.8 to 28.2), 14.5 ms in all (13.7 to 30.7) [1263.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1263.82] nvn: 37800 presents, 37800 submissions [1263.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.81 s on the host's processors (44% of one, 14.69 ms a present), the whole process 11.70 s (58%); the busiest: thread 80 'MainThread' 3.53 s, thread 172 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 173 'ActorCalcSub1' 0.60 s [1263.83] cpu: in those 20.00 s, 489547 SVCs (24477 a second): 0x1d SignalProcessWideKey 128921, 0x1b ArbitrateUnlock 89095, 0x34 WaitForAddress 69775, 0x1a ArbitrateLock 59240, 0x1c WaitProcessWideKeyAtomic 43605, 0x35 SignalToAddress 41759; 0 calls the dispatch table had no code for (RtAPI.miss) [1263.83] vulkan: 50430718 draws, 0 skipped; 33597 dispatches in 0 batches (0 ms waiting), 0 skipped; 387 finishes (36 ms); 2201782 reads past queued releases (0 samples counts written on the GPU); 54674818 descriptor sets written, 46186618 reused; 43421949 draws kept the last one's shaders and pipeline (0 checked), 49185017 its targets [1263.83] vulkan: 231 shaders translated (103 ms), 360 pipelines made (24 from the cache, 7242 ms making, 3759 ms waited for), 672 render targets made, 3444 texture uploads (817 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [1263.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1263.83] vulkan: memory used and budgeted: heap 0 320 of 15328 MB (320 ours), heap 1 1761 of 12966 MB (992 ours) [1263.83] vulkan: caches: 138 render targets (467 MB, 12 parked), 186 textures (47 MB), 989 buffers (0 MB); 1439 of 12966 MB in use as they count it, 0 MB freed for the budget so far [1263.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7429 through a copy [1263.83] vulkan: 6656818 rendering passes, 0 clear commands, 746673 attachments cleared and 0 left undefined by their load op [1263.83] vulkan: 27032 passes (69%) ended at renderer.c:220 [1263.83] vulkan: 4285 passes (11%) ended at render.c:235 [1263.83] vulkan: 4183 passes (11%) ended at surface.c:162 [1263.83] vulkan: 1201 passes (3%) ended at cmd.c:534 [1263.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1263.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1263.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1263.83] vulkan: 464 passes (1%) ended at buffer.c:2283 [1263.83] vulkan: GPU-owned guest memory landed for the CPU 37 times, render targets written back for an engine 0 times [1266.32] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1267.34] vulkan: a 118 ms frame: 0 shaders translated (0 ms), 2 pipelines made (6 ms waited for), 76 render targets made, 170 texture uploads (25657 KB), 0 ms in finishes [1268.52] perf: 30.0 frames a second over 5.0 s (37940 shown in all) [1269.11] vulkan: compute 8aec9d9ef157f91a ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [1269.11] vulkan: a 111 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (16 KB), 0 ms in finishes [1273.54] perf: 30.1 frames a second over 5.0 s (38091 shown in all) [1278.54] perf: 30.0 frames a second over 5.0 s (38241 shown in all) [1283.54] perf: 30.0 frames a second over 5.0 s (38391 shown in all) [1283.69] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.50 ms, 1st to 99th percentile 16.61 to 50.17 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 13.5 ms (0.5 to 34.2), on to the display in 15.2 ms (10.8 to 22.3), 28.7 ms in all (13.8 to 64.1) [1283.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1283.84] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 20.64 s on the host's processors (103% of one, 34.40 ms a present), the whole process 31.63 s (158%); the busiest: thread 80 'MainThread' 5.97 s, thread 178 'ActorCalcSub0' 2.05 s, thread 179 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 112 'ResLoad1' 0.85 s [1283.84] cpu: in those 20.01 s, 690667 SVCs (34510 a second): 0x1d SignalProcessWideKey 145721, 0x1b ArbitrateUnlock 138655, 0x0b SleepThread 112817, 0x1a ArbitrateLock 105439, 0x34 WaitForAddress 77491, 0x35 SignalToAddress 45657; 0 calls the dispatch table had no code for (RtAPI.miss) [1283.84] vulkan: 52577598 draws, 0 skipped; 35484 dispatches in 0 batches (0 ms waiting), 0 skipped; 469 finishes (43 ms); 2236339 reads past queued releases (0 samples counts written on the GPU); 56954721 descriptor sets written, 48200475 reused; 45406350 draws kept the last one's shaders and pipeline (0 checked), 51312036 its targets [1283.84] vulkan: 235 shaders translated (104 ms), 367 pipelines made (24 from the cache, 7356 ms making, 3870 ms waited for), 756 render targets made, 4047 texture uploads (900 MB); 3 frames over 50 ms in the last 600, the slowest 118 ms [1283.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1283.84] vulkan: memory used and budgeted: heap 0 320 of 15328 MB (320 ours), heap 1 1761 of 12966 MB (992 ours) [1283.84] vulkan: caches: 157 render targets (520 MB, 14 parked), 739 textures (123 MB), 16926 buffers (8 MB); 1608 of 12966 MB in use as they count it, 0 MB freed for the budget so far [1283.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7879 through a copy [1283.84] vulkan: 6960045 rendering passes, 0 clear commands, 758437 attachments cleared and 0 left undefined by their load op [1283.84] vulkan: 255305 passes (84%) ended at buffer.c:2283 [1283.84] vulkan: 26730 passes (9%) ended at renderer.c:220 [1283.84] vulkan: 6730 passes (2%) ended at cmd.c:534 [1283.84] vulkan: 6652 passes (2%) ended at surface.c:162 [1283.84] vulkan: 6362 passes (2%) ended at render.c:235 [1283.84] vulkan: 600 passes (0%) ended at renderer.c:693 [1283.84] vulkan: 540 passes (0%) ended at buffer.c:2379 [1283.84] vulkan: 229 passes (0%) ended at texture.c:476 [1283.84] vulkan: GPU-owned guest memory landed for the CPU 41 times, render targets written back for an engine 0 times [1285.89] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (47 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1288.56] perf: 29.9 frames a second over 5.0 s (38541 shown in all) [1292.76] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (40 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1293.57] perf: 30.1 frames a second over 5.0 s (38692 shown in all) [1298.57] perf: 30.0 frames a second over 5.0 s (38842 shown in all) [1303.57] perf: 30.0 frames a second over 5.0 s (38992 shown in all) [1303.64] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.15 ms, 1st to 99th percentile 16.61 to 66.60 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 14.3 ms (0.6 to 32.7), on to the display in 16.5 ms (9.0 to 43.8), 30.8 ms in all (14.1 to 64.2) [1303.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1303.82] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 20.80 s on the host's processors (104% of one, 34.67 ms a present), the whole process 32.88 s (165%); the busiest: thread 80 'MainThread' 6.47 s, thread 0 2.33 s, thread 0 2.22 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.99 s [1303.82] cpu: in those 19.98 s, 708677 SVCs (35462 a second): 0x1d SignalProcessWideKey 149122, 0x1b ArbitrateUnlock 136929, 0x0b SleepThread 115457, 0x1a ArbitrateLock 102468, 0x34 WaitForAddress 91187, 0x35 SignalToAddress 47242; 0 calls the dispatch table had no code for (RtAPI.miss) [1303.82] vulkan: 54900490 draws, 0 skipped; 36224 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (50 ms); 2271051 reads past queued releases (0 samples counts written on the GPU); 59464855 descriptor sets written, 50336125 reused; 47507687 draws kept the last one's shaders and pipeline (0 checked), 53615741 its targets [1303.82] vulkan: 252 shaders translated (120 ms), 390 pipelines made (24 from the cache, 7838 ms making, 4155 ms waited for), 763 render targets made, 4244 texture uploads (936 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [1303.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1303.82] vulkan: memory used and budgeted: heap 0 320 of 15326 MB (320 ours), heap 1 1762 of 12970 MB (992 ours) [1303.82] vulkan: caches: 95 render targets (475 MB, 15 parked), 627 textures (110 MB), 16687 buffers (6 MB); 1533 of 12970 MB in use as they count it, 0 MB freed for the budget so far [1303.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1303.82] vulkan: 7273120 rendering passes, 0 clear commands, 770881 attachments cleared and 0 left undefined by their load op [1303.82] vulkan: 265280 passes (85%) ended at buffer.c:2283 [1303.82] vulkan: 26903 passes (9%) ended at renderer.c:220 [1303.82] vulkan: 7338 passes (2%) ended at cmd.c:534 [1303.82] vulkan: 6752 passes (2%) ended at surface.c:162 [1303.82] vulkan: 5543 passes (2%) ended at render.c:235 [1303.82] vulkan: 600 passes (0%) ended at renderer.c:693 [1303.82] vulkan: 568 passes (0%) ended at buffer.c:2379 [1303.82] vulkan: 86 passes (0%) ended at texture.c:476 [1303.82] vulkan: GPU-owned guest memory landed for the CPU 49 times, render targets written back for an engine 0 times [1303.92] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1304.58] vulkan: a 57 ms frame: 8 shaders translated (2 ms), 15 pipelines made (6 ms waited for), 75 render targets made, 166 texture uploads (29329 KB), 0 ms in finishes [1304.72] vulkan: compute 515eeadf99e72410 ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [1304.73] vulkan: a 131 ms frame: 2 shaders translated (0 ms), 1 pipelines made (30 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes [1308.59] perf: 29.9 frames a second over 5.0 s (39142 shown in all) [1313.61] perf: 30.1 frames a second over 5.0 s (39293 shown in all) [1315.58] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1318.62] perf: 29.9 frames a second over 5.0 s (39443 shown in all) [1323.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.39 ms, 1st to 99th percentile 16.61 to 50.15 ms), 37 held for other than 2 refreshes; the game's frames went from release to present in 3.5 ms (0.6 to 24.5), on to the display in 13.4 ms (10.0 to 30.3), 16.9 ms in all (14.1 to 55.9) [1323.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1323.62] perf: 30.0 frames a second over 5.0 s (39593 shown in all) [1323.82] nvn: 39600 presents, 39600 submissions [1323.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.38 s on the host's processors (52% of one, 17.31 ms a present), the whole process 14.21 s (71%); the busiest: thread 80 'MainThread' 3.56 s, thread 185 'ActorCalcSub0' 0.87 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 186 'ActorCalcSub1' 0.68 s [1323.83] cpu: in those 20.00 s, 494613 SVCs (24728 a second): 0x1d SignalProcessWideKey 127916, 0x1b ArbitrateUnlock 90961, 0x34 WaitForAddress 68525, 0x1a ArbitrateLock 61187, 0x0b SleepThread 43559, 0x1c WaitProcessWideKeyAtomic 42568; 1 calls the dispatch table had no code for (RtAPI.miss) [1323.83] vulkan: 55108282 draws, 0 skipped; 36801 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (50 ms); 2305263 reads past queued releases (0 samples counts written on the GPU); 59740374 descriptor sets written, 50476190 reused; 47609146 draws kept the last one's shaders and pipeline (0 checked), 53804701 its targets [1323.83] vulkan: 262 shaders translated (122 ms), 407 pipelines made (24 from the cache, 8232 ms making, 4262 ms waited for), 850 render targets made, 4477 texture uploads (984 MB); 4 frames over 50 ms in the last 600, the slowest 131 ms [1323.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1323.83] vulkan: memory used and budgeted: heap 0 320 of 15325 MB (320 ours), heap 1 1762 of 12966 MB (992 ours) [1323.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 305 textures (62 MB), 4593 buffers (3 MB); 1474 of 12966 MB in use as they count it, 0 MB freed for the budget so far [1323.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1323.83] vulkan: 7314014 rendering passes, 0 clear commands, 782271 attachments cleared and 0 left undefined by their load op [1323.83] vulkan: 26380 passes (65%) ended at renderer.c:220 [1323.83] vulkan: 4650 passes (11%) ended at render.c:235 [1323.83] vulkan: 4108 passes (10%) ended at surface.c:162 [1323.83] vulkan: 2790 passes (7%) ended at buffer.c:2283 [1323.83] vulkan: 1106 passes (3%) ended at cmd.c:534 [1323.83] vulkan: 600 passes (1%) ended at renderer.c:693 [1323.83] vulkan: 578 passes (1%) ended at buffer.c:2379 [1323.83] vulkan: 577 passes (1%) ended at texture.c:1752 [1323.83] vulkan: GPU-owned guest memory landed for the CPU 49 times, render targets written back for an engine 0 times [1328.64] perf: 30.1 frames a second over 5.0 s (39744 shown in all) [1331.06] vulkan: 426 of the 6677 shaders translated from the game's files found by its draws so far [1333.66] perf: 29.9 frames a second over 5.0 s (39894 shown in all) [1338.66] perf: 30.0 frames a second over 5.0 s (40044 shown in all) [1343.67] perf: 30.1 frames a second over 5.0 s (40195 shown in all) [1343.77] vulkan: display: 597 frame intervals of 33.53 ms (deviation 4.13 ms, 1st to 99th percentile 16.66 to 49.97 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.4 to 4.4), on to the display in 12.1 ms (10.7 to 27.6), 14.9 ms in all (14.3 to 31.1) [1343.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1343.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.93 s on the host's processors (45% of one, 14.89 ms a present), the whole process 12.23 s (61%); the busiest: thread 80 'MainThread' 3.39 s, thread 185 'ActorCalcSub0' 0.88 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 186 'ActorCalcSub1' 0.69 s [1343.83] cpu: in those 20.00 s, 495929 SVCs (24797 a second): 0x1d SignalProcessWideKey 130039, 0x1b ArbitrateUnlock 91617, 0x34 WaitForAddress 69527, 0x1a ArbitrateLock 61470, 0x1c WaitProcessWideKeyAtomic 44576, 0x35 SignalToAddress 41498; 0 calls the dispatch table had no code for (RtAPI.miss) [1343.83] vulkan: 55300752 draws, 0 skipped; 37401 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (50 ms); 2340663 reads past queued releases (0 samples counts written on the GPU); 60000506 descriptor sets written, 50600998 reused; 47693495 draws kept the last one's shaders and pipeline (0 checked), 53977766 its targets [1343.83] vulkan: 262 shaders translated (122 ms), 407 pipelines made (24 from the cache, 8232 ms making, 4262 ms waited for), 850 render targets made, 4478 texture uploads (984 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [1343.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1343.83] vulkan: memory used and budgeted: heap 0 320 of 15314 MB (320 ours), heap 1 1762 of 12804 MB (992 ours) [1343.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 193 textures (55 MB), 1124 buffers (0 MB); 1448 of 12804 MB in use as they count it, 0 MB freed for the budget so far [1343.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1343.83] vulkan: 7354922 rendering passes, 0 clear commands, 794186 attachments cleared and 0 left undefined by their load op [1343.83] vulkan: 27440 passes (67%) ended at renderer.c:220 [1343.83] vulkan: 4798 passes (12%) ended at render.c:235 [1343.83] vulkan: 4168 passes (10%) ended at surface.c:162 [1343.83] vulkan: 1630 passes (4%) ended at buffer.c:2283 [1343.83] vulkan: 1071 passes (3%) ended at cmd.c:534 [1343.83] vulkan: 600 passes (1%) ended at renderer.c:693 [1343.83] vulkan: 600 passes (1%) ended at texture.c:1752 [1343.83] vulkan: 600 passes (1%) ended at buffer.c:2379 [1343.83] vulkan: GPU-owned guest memory landed for the CPU 49 times, render targets written back for an engine 0 times [1348.67] perf: 30.0 frames a second over 5.0 s (40345 shown in all) [1353.69] perf: 29.9 frames a second over 5.0 s (40495 shown in all) [1358.71] perf: 30.1 frames a second over 5.0 s (40646 shown in all) [1363.72] perf: 29.9 frames a second over 5.0 s (40796 shown in all) [1363.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.04 to 33.62 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.4 to 3.4), on to the display in 12.1 ms (11.2 to 14.9), 14.9 ms in all (14.5 to 17.7) [1363.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1363.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.84 s on the host's processors (44% of one, 14.74 ms a present), the whole process 12.07 s (60%); the busiest: thread 80 'MainThread' 3.45 s, thread 185 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 186 'ActorCalcSub1' 0.66 s [1363.83] cpu: in those 20.00 s, 509662 SVCs (25483 a second): 0x1d SignalProcessWideKey 132388, 0x1b ArbitrateUnlock 96200, 0x34 WaitForAddress 69455, 0x1a ArbitrateLock 66006, 0x1c WaitProcessWideKeyAtomic 47005, 0x35 SignalToAddress 41440; 0 calls the dispatch table had no code for (RtAPI.miss) [1363.83] vulkan: 55493232 draws, 0 skipped; 38001 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (50 ms); 2376063 reads past queued releases (0 samples counts written on the GPU); 60260594 descriptor sets written, 50725870 reused; 47777844 draws kept the last one's shaders and pipeline (0 checked), 54150823 its targets [1363.83] vulkan: 266 shaders translated (124 ms), 409 pipelines made (24 from the cache, 8285 ms making, 4314 ms waited for), 850 render targets made, 4508 texture uploads (992 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1363.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1363.83] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1762 of 12942 MB (992 ours) [1363.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 219 textures (56 MB), 1211 buffers (0 MB); 1449 of 12942 MB in use as they count it, 0 MB freed for the budget so far [1363.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1363.83] vulkan: 7395891 rendering passes, 0 clear commands, 806100 attachments cleared and 0 left undefined by their load op [1363.83] vulkan: 27452 passes (67%) ended at renderer.c:220 [1363.83] vulkan: 4839 passes (12%) ended at render.c:235 [1363.83] vulkan: 4159 passes (10%) ended at surface.c:162 [1363.83] vulkan: 1635 passes (4%) ended at buffer.c:2283 [1363.83] vulkan: 1069 passes (3%) ended at cmd.c:534 [1363.83] vulkan: 600 passes (1%) ended at renderer.c:693 [1363.83] vulkan: 600 passes (1%) ended at texture.c:1752 [1363.83] vulkan: 600 passes (1%) ended at buffer.c:2379 [1363.83] vulkan: GPU-owned guest memory landed for the CPU 49 times, render targets written back for an engine 0 times [1368.72] perf: 30.0 frames a second over 5.0 s (40946 shown in all) [1370.64] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1373.74] perf: 30.1 frames a second over 5.0 s (41097 shown in all) [1378.76] perf: 29.9 frames a second over 5.0 s (41247 shown in all) [1383.76] perf: 30.0 frames a second over 5.0 s (41397 shown in all) [1383.80] vulkan: display: 598 frame intervals of 33.45 ms (deviation 4.13 ms, 1st to 99th percentile 16.62 to 50.05 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.4 to 3.7), on to the display in 12.6 ms (11.4 to 28.5), 15.4 ms in all (14.6 to 31.6) [1383.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1383.82] nvn: 41400 presents, 41400 submissions [1383.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.00 s on the host's processors (45% of one, 15.00 ms a present), the whole process 12.25 s (61%); the busiest: thread 80 'MainThread' 3.41 s, thread 185 'ActorCalcSub0' 0.88 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 186 'ActorCalcSub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.66 s [1383.83] cpu: in those 20.00 s, 475986 SVCs (23799 a second): 0x1d SignalProcessWideKey 126783, 0x1b ArbitrateUnlock 84317, 0x34 WaitForAddress 69929, 0x1a ArbitrateLock 54323, 0x35 SignalToAddress 41884, 0x1c WaitProcessWideKeyAtomic 41458; 0 calls the dispatch table had no code for (RtAPI.miss) [1383.83] vulkan: 55686869 draws, 0 skipped; 38601 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (50 ms); 2411463 reads past queued releases (0 samples counts written on the GPU); 60523052 descriptor sets written, 50850686 reused; 47863227 draws kept the last one's shaders and pipeline (0 checked), 54325043 its targets [1383.83] vulkan: 266 shaders translated (124 ms), 409 pipelines made (24 from the cache, 8285 ms making, 4314 ms waited for), 850 render targets made, 4513 texture uploads (1001 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [1383.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1383.83] vulkan: memory used and budgeted: heap 0 320 of 15327 MB (320 ours), heap 1 1762 of 12923 MB (992 ours) [1383.83] vulkan: caches: 136 render targets (466 MB, 12 parked), 210 textures (56 MB), 1324 buffers (1 MB); 1448 of 12923 MB in use as they count it, 0 MB freed for the budget so far [1383.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1383.83] vulkan: 7436972 rendering passes, 0 clear commands, 818014 attachments cleared and 0 left undefined by their load op [1383.83] vulkan: 27452 passes (67%) ended at renderer.c:220 [1383.83] vulkan: 4805 passes (12%) ended at render.c:235 [1383.83] vulkan: 4155 passes (10%) ended at surface.c:162 [1383.83] vulkan: 1799 passes (4%) ended at buffer.c:2283 [1383.83] vulkan: 1065 passes (3%) ended at cmd.c:534 [1383.83] vulkan: 600 passes (1%) ended at renderer.c:693 [1383.83] vulkan: 600 passes (1%) ended at texture.c:1752 [1383.83] vulkan: 600 passes (1%) ended at buffer.c:2379 [1383.83] vulkan: GPU-owned guest memory landed for the CPU 49 times, render targets written back for an engine 0 times [1388.77] perf: 30.1 frames a second over 5.0 s (41548 shown in all) [1393.77] perf: 30.0 frames a second over 5.0 s (41698 shown in all) [1398.79] perf: 29.9 frames a second over 5.0 s (41848 shown in all) [1403.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.09 ms, 1st to 99th percentile 16.62 to 50.02 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.3 to 4.0), on to the display in 12.7 ms (11.1 to 28.8), 15.5 ms in all (14.8 to 31.7) [1403.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1403.79] perf: 30.0 frames a second over 5.0 s (41998 shown in all) [1403.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.02 s on the host's processors (45% of one, 15.03 ms a present), the whole process 12.30 s (61%); the busiest: thread 80 'MainThread' 3.54 s, thread 185 'ActorCalcSub0' 0.89 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 186 'ActorCalcSub1' 0.69 s [1403.83] cpu: in those 20.00 s, 490246 SVCs (24512 a second): 0x1d SignalProcessWideKey 129758, 0x1b ArbitrateUnlock 89261, 0x34 WaitForAddress 69397, 0x1a ArbitrateLock 59101, 0x1c WaitProcessWideKeyAtomic 44114, 0x35 SignalToAddress 41379; 0 calls the dispatch table had no code for (RtAPI.miss) [1403.83] vulkan: 55880694 draws, 0 skipped; 39201 dispatches in 0 batches (0 ms waiting), 0 skipped; 547 finishes (50 ms); 2446876 reads past queued releases (0 samples counts written on the GPU); 60785099 descriptor sets written, 50976289 reused; 47948554 draws kept the last one's shaders and pipeline (0 checked), 54499477 its targets [1403.83] vulkan: 268 shaders translated (124 ms), 410 pipelines made (24 from the cache, 8303 ms making, 4333 ms waited for), 862 render targets made, 4546 texture uploads (1010 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [1403.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1403.83] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1762 of 12919 MB (992 ours) [1403.83] vulkan: caches: 143 render targets (474 MB, 12 parked), 228 textures (57 MB), 1346 buffers (1 MB); 1464 of 12919 MB in use as they count it, 0 MB freed for the budget so far [1403.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1403.83] vulkan: 7478048 rendering passes, 0 clear commands, 829918 attachments cleared and 0 left undefined by their load op [1403.83] vulkan: 27404 passes (67%) ended at renderer.c:220 [1403.83] vulkan: 4911 passes (12%) ended at render.c:235 [1403.83] vulkan: 4194 passes (10%) ended at surface.c:162 [1403.83] vulkan: 1687 passes (4%) ended at buffer.c:2283 [1403.83] vulkan: 1060 passes (3%) ended at cmd.c:534 [1403.83] vulkan: 600 passes (1%) ended at renderer.c:693 [1403.83] vulkan: 600 passes (1%) ended at texture.c:1752 [1403.83] vulkan: 600 passes (1%) ended at buffer.c:2379 [1403.83] vulkan: GPU-owned guest memory landed for the CPU 49 times, render targets written back for an engine 0 times [1408.79] perf: 30.0 frames a second over 5.0 s (42148 shown in all) [1409.75] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1410.79] vulkan: a 129 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 240 texture uploads (24753 KB), 0 ms in finishes [1413.81] perf: 30.1 frames a second over 5.0 s (42299 shown in all) [1418.81] perf: 30.0 frames a second over 5.0 s (42449 shown in all) [1423.75] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.49 ms, 1st to 99th percentile 16.61 to 49.97 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 9.6 ms (0.6 to 30.3), on to the display in 16.6 ms (6.3 to 22.0), 26.1 ms in all (14.9 to 48.4) [1423.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1423.82] perf: 29.9 frames a second over 5.0 s (42599 shown in all) [1423.83] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 19.07 s on the host's processors (95% of one, 31.78 ms a present), the whole process 27.17 s (136%); the busiest: thread 80 'MainThread' 5.54 s, thread 191 'ActorCalcSub0' 1.69 s, thread 192 'ActorCalcSub1' 1.61 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 112 'ResLoad1' 0.83 s [1423.83] cpu: in those 20.01 s, 697608 SVCs (34867 a second): 0x1d SignalProcessWideKey 143421, 0x1b ArbitrateUnlock 137688, 0x0b SleepThread 127262, 0x1a ArbitrateLock 104358, 0x34 WaitForAddress 75729, 0x1c WaitProcessWideKeyAtomic 45541; 0 calls the dispatch table had no code for (RtAPI.miss) [1423.83] vulkan: 57312322 draws, 0 skipped; 40008 dispatches in 0 batches (0 ms waiting), 0 skipped; 629 finishes (57 ms); 2479703 reads past queued releases (0 samples counts written on the GPU); 62348854 descriptor sets written, 52275790 reused; 49221225 draws kept the last one's shaders and pipeline (0 checked), 55912845 its targets [1423.83] vulkan: 270 shaders translated (125 ms), 412 pipelines made (24 from the cache, 8346 ms making, 4371 ms waited for), 943 render targets made, 5158 texture uploads (1078 MB); 2 frames over 50 ms in the last 600, the slowest 129 ms [1423.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1423.83] vulkan: memory used and budgeted: heap 0 320 of 15328 MB (320 ours), heap 1 1891 of 12818 MB (1120 ours) [1423.83] vulkan: caches: 158 render targets (529 MB, 16 parked), 814 textures (118 MB), 16878 buffers (8 MB); 1612 of 12818 MB in use as they count it, 0 MB freed for the budget so far [1423.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1423.83] vulkan: 7674096 rendering passes, 0 clear commands, 841368 attachments cleared and 0 left undefined by their load op [1423.83] vulkan: 153534 passes (78%) ended at buffer.c:2283 [1423.83] vulkan: 25384 passes (13%) ended at renderer.c:220 [1423.83] vulkan: 5767 passes (3%) ended at surface.c:162 [1423.83] vulkan: 5175 passes (3%) ended at render.c:235 [1423.83] vulkan: 4631 passes (2%) ended at cmd.c:534 [1423.83] vulkan: 600 passes (0%) ended at renderer.c:693 [1423.83] vulkan: 543 passes (0%) ended at buffer.c:2379 [1423.83] vulkan: 232 passes (0%) ended at texture.c:476 [1423.83] vulkan: GPU-owned guest memory landed for the CPU 53 times, render targets written back for an engine 0 times [1428.84] perf: 30.1 frames a second over 5.0 s (42750 shown in all) [1433.84] perf: 30.0 frames a second over 5.0 s (42900 shown in all) [1438.86] perf: 29.9 frames a second over 5.0 s (43050 shown in all) [1443.70] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.78 ms, 1st to 99th percentile 16.60 to 50.17 ms), 128 held for other than 2 refreshes; the game's frames went from release to present in 8.7 ms (7.9 to 10.7), on to the display in 10.0 ms (5.6 to 22.9), 18.8 ms in all (15.1 to 32.1) [1443.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1443.82] nvn: 43200 presents, 43200 submissions [1443.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.29 s on the host's processors (86% of one, 28.82 ms a present), the whole process 25.12 s (126%); the busiest: thread 80 'MainThread' 6.12 s, thread 191 'ActorCalcSub0' 2.33 s, thread 192 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.88 s [1443.83] cpu: in those 20.00 s, 550778 SVCs (27541 a second): 0x1d SignalProcessWideKey 138956, 0x1b ArbitrateUnlock 107434, 0x34 WaitForAddress 80002, 0x1a ArbitrateLock 75596, 0x35 SignalToAddress 47111, 0x1c WaitProcessWideKeyAtomic 41967; 0 calls the dispatch table had no code for (RtAPI.miss) [1443.83] vulkan: 58759926 draws, 0 skipped; 40740 dispatches in 0 batches (0 ms waiting), 0 skipped; 629 finishes (57 ms); 2516140 reads past queued releases (0 samples counts written on the GPU); 63893054 descriptor sets written, 53626798 reused; 50510606 draws kept the last one's shaders and pipeline (0 checked), 57339833 its targets [1443.83] vulkan: 271 shaders translated (125 ms), 413 pipelines made (24 from the cache, 8365 ms making, 4389 ms waited for), 943 render targets made, 5191 texture uploads (1087 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1443.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1443.83] vulkan: memory used and budgeted: heap 0 320 of 15328 MB (320 ours), heap 1 1891 of 12832 MB (1120 ours) [1443.83] vulkan: caches: 132 render targets (464 MB, 12 parked), 293 textures (48 MB), 9953 buffers (3 MB); 1454 of 12832 MB in use as they count it, 0 MB freed for the budget so far [1443.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1443.83] vulkan: 7831671 rendering passes, 0 clear commands, 854483 attachments cleared and 0 left undefined by their load op [1443.83] vulkan: 110614 passes (70%) ended at buffer.c:2283 [1443.83] vulkan: 28652 passes (18%) ended at renderer.c:220 [1443.83] vulkan: 6786 passes (4%) ended at surface.c:162 [1443.83] vulkan: 5918 passes (4%) ended at render.c:235 [1443.83] vulkan: 4388 passes (3%) ended at cmd.c:534 [1443.83] vulkan: 600 passes (0%) ended at renderer.c:693 [1443.83] vulkan: 600 passes (0%) ended at buffer.c:2379 [1443.83] vulkan: 17 passes (0%) ended at texture.c:476 [1443.83] vulkan: GPU-owned guest memory landed for the CPU 53 times, render targets written back for an engine 0 times [1443.87] perf: 30.1 frames a second over 5.0 s (43201 shown in all) [1448.87] perf: 30.0 frames a second over 5.0 s (43351 shown in all) [1453.89] perf: 29.9 frames a second over 5.0 s (43501 shown in all) [1458.89] perf: 30.0 frames a second over 5.0 s (43651 shown in all) [1463.69] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.17 ms, 1st to 99th percentile 16.60 to 50.14 ms), 111 held for other than 2 refreshes; the game's frames went from release to present in 8.7 ms (8.0 to 10.6), on to the display in 9.0 ms (5.7 to 23.0), 17.7 ms in all (15.2 to 32.2) [1463.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1463.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.37 s on the host's processors (87% of one, 28.95 ms a present), the whole process 25.17 s (126%); the busiest: thread 80 'MainThread' 6.07 s, thread 191 'ActorCalcSub0' 2.39 s, thread 192 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.82 s [1463.83] cpu: in those 20.00 s, 550838 SVCs (27542 a second): 0x1d SignalProcessWideKey 138674, 0x1b ArbitrateUnlock 107986, 0x34 WaitForAddress 79836, 0x1a ArbitrateLock 76338, 0x35 SignalToAddress 46980, 0x1c WaitProcessWideKeyAtomic 41981; 0 calls the dispatch table had no code for (RtAPI.miss) [1463.83] vulkan: 60207393 draws, 0 skipped; 41472 dispatches in 0 batches (0 ms waiting), 0 skipped; 629 finishes (57 ms); 2552590 reads past queued releases (0 samples counts written on the GPU); 65435678 descriptor sets written, 54979108 reused; 51799864 draws kept the last one's shaders and pipeline (0 checked), 58766685 its targets [1463.83] vulkan: 271 shaders translated (125 ms), 413 pipelines made (24 from the cache, 8365 ms making, 4389 ms waited for), 943 render targets made, 5202 texture uploads (1087 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1463.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1463.83] vulkan: memory used and budgeted: heap 0 320 of 15326 MB (320 ours), heap 1 1891 of 12836 MB (1120 ours) [1463.83] vulkan: caches: 132 render targets (464 MB, 12 parked), 258 textures (47 MB), 9094 buffers (3 MB); 1452 of 12836 MB in use as they count it, 0 MB freed for the budget so far [1463.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1463.83] vulkan: 7991679 rendering passes, 0 clear commands, 867597 attachments cleared and 0 left undefined by their load op [1463.83] vulkan: 113142 passes (71%) ended at buffer.c:2283 [1463.83] vulkan: 28652 passes (18%) ended at renderer.c:220 [1463.83] vulkan: 6780 passes (4%) ended at surface.c:162 [1463.83] vulkan: 5874 passes (4%) ended at render.c:235 [1463.83] vulkan: 4356 passes (3%) ended at cmd.c:534 [1463.83] vulkan: 600 passes (0%) ended at renderer.c:693 [1463.83] vulkan: 600 passes (0%) ended at buffer.c:2379 [1463.83] vulkan: 4 passes (0%) ended at texture.c:476 [1463.83] vulkan: GPU-owned guest memory landed for the CPU 53 times, render targets written back for an engine 0 times [1463.91] perf: 30.1 frames a second over 5.0 s (43802 shown in all) [1467.32] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1468.92] perf: 29.9 frames a second over 5.0 s (43952 shown in all) [1473.94] perf: 30.1 frames a second over 5.0 s (44103 shown in all) [1478.10] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1478.96] perf: 29.9 frames a second over 5.0 s (44253 shown in all) [1483.82] vulkan: display: 598 frame intervals of 33.49 ms (deviation 8.41 ms, 1st to 99th percentile 16.60 to 50.24 ms), 133 held for other than 2 refreshes; the game's frames went from release to present in 9.0 ms (8.0 to 11.5), on to the display in 17.4 ms (6.0 to 24.2), 26.4 ms in all (15.4 to 32.5) [1483.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1483.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.44 s on the host's processors (87% of one, 29.07 ms a present), the whole process 25.38 s (127%); the busiest: thread 80 'MainThread' 6.12 s, thread 191 'ActorCalcSub0' 2.37 s, thread 192 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.88 s [1483.83] cpu: in those 20.00 s, 538526 SVCs (26927 a second): 0x1d SignalProcessWideKey 137241, 0x1b ArbitrateUnlock 102579, 0x34 WaitForAddress 79612, 0x1a ArbitrateLock 70979, 0x35 SignalToAddress 46729, 0x0b SleepThread 41655; 0 calls the dispatch table had no code for (RtAPI.miss) [1483.83] vulkan: 61653845 draws, 0 skipped; 42204 dispatches in 0 batches (0 ms waiting), 0 skipped; 629 finishes (57 ms); 2589058 reads past queued releases (0 samples counts written on the GPU); 66976594 descriptor sets written, 56331096 reused; 53088141 draws kept the last one's shaders and pipeline (0 checked), 60192528 its targets [1483.83] vulkan: 271 shaders translated (125 ms), 413 pipelines made (24 from the cache, 8365 ms making, 4389 ms waited for), 943 render targets made, 5220 texture uploads (1095 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [1483.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1483.83] vulkan: memory used and budgeted: heap 0 320 of 15313 MB (320 ours), heap 1 1891 of 12820 MB (1120 ours) [1483.83] vulkan: caches: 132 render targets (464 MB, 12 parked), 271 textures (47 MB), 9289 buffers (2 MB); 1452 of 12820 MB in use as they count it, 0 MB freed for the budget so far [1483.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8024 through a copy [1483.83] vulkan: 8152063 rendering passes, 0 clear commands, 880712 attachments cleared and 0 left undefined by their load op [1483.83] vulkan: 113501 passes (71%) ended at buffer.c:2283 [1483.83] vulkan: 28640 passes (18%) ended at renderer.c:220 [1483.83] vulkan: 6747 passes (4%) ended at surface.c:162 [1483.83] vulkan: 5859 passes (4%) ended at render.c:235 [1483.83] vulkan: 4427 passes (3%) ended at cmd.c:534 [1483.83] vulkan: 600 passes (0%) ended at renderer.c:693 [1483.83] vulkan: 600 passes (0%) ended at buffer.c:2379 [1483.83] vulkan: 10 passes (0%) ended at texture.c:476 [1483.83] vulkan: GPU-owned guest memory landed for the CPU 53 times, render targets written back for an engine 0 times [1483.96] perf: 30.0 frames a second over 5.0 s (44403 shown in all) [1488.97] perf: 30.1 frames a second over 5.0 s (44554 shown in all) [1493.99] perf: 29.9 frames a second over 5.0 s (44704 shown in all) [1498.99] perf: 30.0 frames a second over 5.0 s (44854 shown in all) [1503.79] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.53 ms, 1st to 99th percentile 16.61 to 50.06 ms), 66 held for other than 2 refreshes; the game's frames went from release to present in 10.7 ms (7.8 to 16.0), on to the display in 19.4 ms (6.0 to 24.5), 30.2 ms in all (15.6 to 32.6) [1503.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1503.82] nvn: 45000 presents, 45000 submissions [1503.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.39 s on the host's processors (92% of one, 30.65 ms a present), the whole process 27.71 s (139%); the busiest: thread 80 'MainThread' 6.42 s, thread 191 'ActorCalcSub0' 2.37 s, thread 192 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.87 s [1503.84] cpu: in those 20.00 s, 573929 SVCs (28690 a second): 0x1d SignalProcessWideKey 142978, 0x1b ArbitrateUnlock 108784, 0x34 WaitForAddress 81792, 0x1a ArbitrateLock 75097, 0x0b SleepThread 55480, 0x35 SignalToAddress 48472; 0 calls the dispatch table had no code for (RtAPI.miss) [1503.84] vulkan: 63356812 draws, 0 skipped; 43176 dispatches in 0 batches (0 ms waiting), 0 skipped; 629 finishes (57 ms); 2625875 reads past queued releases (0 samples counts written on the GPU); 68807655 descriptor sets written, 57905969 reused; 54614481 draws kept the last one's shaders and pipeline (0 checked), 61874781 its targets [1503.84] vulkan: 271 shaders translated (125 ms), 414 pipelines made (24 from the cache, 8391 ms making, 4416 ms waited for), 954 render targets made, 5486 texture uploads (1149 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1503.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1503.84] vulkan: memory used and budgeted: heap 0 320 of 15322 MB (320 ours), heap 1 1891 of 12835 MB (1120 ours) [1503.84] vulkan: caches: 137 render targets (476 MB, 14 parked), 520 textures (77 MB), 13277 buffers (5 MB); 1503 of 12835 MB in use as they count it, 0 MB freed for the budget so far [1503.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8080 through a copy [1503.84] vulkan: 8382426 rendering passes, 0 clear commands, 893820 attachments cleared and 0 left undefined by their load op [1503.84] vulkan: 181450 passes (79%) ended at buffer.c:2283 [1503.84] vulkan: 28843 passes (13%) ended at renderer.c:220 [1503.84] vulkan: 6948 passes (3%) ended at surface.c:162 [1503.84] vulkan: 6354 passes (3%) ended at render.c:235 [1503.84] vulkan: 5467 passes (2%) ended at cmd.c:534 [1503.84] vulkan: 600 passes (0%) ended at renderer.c:693 [1503.84] vulkan: 592 passes (0%) ended at buffer.c:2379 [1503.84] vulkan: 105 passes (0%) ended at texture.c:476 [1503.84] vulkan: GPU-owned guest memory landed for the CPU 53 times, render targets written back for an engine 0 times [1504.01] perf: 30.1 frames a second over 5.0 s (45005 shown in all) [1509.01] perf: 30.0 frames a second over 5.0 s (45155 shown in all) [1514.01] perf: 30.0 frames a second over 5.0 s (45305 shown in all) [1519.02] perf: 29.9 frames a second over 5.0 s (45455 shown in all) [1523.74] vulkan: display: 599 frame intervals of 33.31 ms (deviation 1.80 ms, 1st to 99th percentile 33.06 to 33.60 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 16.7 ms (0.7 to 21.7), on to the display in 15.4 ms (10.8 to 19.8), 32.1 ms in all (15.9 to 32.7) [1523.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1523.82] cpu: 600 presents in 19.99 s (30.0 fps): 61 of the game's threads ran 19.88 s on the host's processors (99% of one, 33.13 ms a present), the whole process 33.58 s (168%); the busiest: thread 80 'MainThread' 6.67 s, thread 0 2.44 s, thread 0 2.32 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 129 'SupportWorker Sub2' 0.91 s [1523.82] cpu: in those 19.99 s, 641586 SVCs (32098 a second): 0x1d SignalProcessWideKey 145211, 0x1b ArbitrateUnlock 123977, 0x34 WaitForAddress 93385, 0x1a ArbitrateLock 89911, 0x0b SleepThread 77799, 0x35 SignalToAddress 48138; 1 calls the dispatch table had no code for (RtAPI.miss) [1523.82] vulkan: 66294007 draws, 0 skipped; 43543 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2662009 reads past queued releases (0 samples counts written on the GPU); 71932031 descriptor sets written, 60655983 reused; 57330954 draws kept the last one's shaders and pipeline (0 checked), 64792216 its targets [1523.82] vulkan: 273 shaders translated (125 ms), 417 pipelines made (24 from the cache, 8434 ms making, 4458 ms waited for), 959 render targets made, 5706 texture uploads (1180 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [1523.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1523.82] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1929 of 12837 MB (1120 ours) [1523.82] vulkan: caches: 98 render targets (478 MB, 15 parked), 546 textures (76 MB), 17179 buffers (6 MB); 1545 of 12837 MB in use as they count it, 0 MB freed for the budget so far [1523.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8080 through a copy [1523.82] vulkan: 8769205 rendering passes, 0 clear commands, 906586 attachments cleared and 0 left undefined by their load op [1523.82] vulkan: 336056 passes (87%) ended at buffer.c:2283 [1523.82] vulkan: 27972 passes (7%) ended at renderer.c:220 [1523.82] vulkan: 9074 passes (2%) ended at cmd.c:534 [1523.82] vulkan: 6815 passes (2%) ended at surface.c:162 [1523.82] vulkan: 5592 passes (1%) ended at render.c:235 [1523.82] vulkan: 600 passes (0%) ended at renderer.c:693 [1523.82] vulkan: 584 passes (0%) ended at buffer.c:2379 [1523.82] vulkan: 85 passes (0%) ended at texture.c:476 [1523.82] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1524.04] perf: 30.1 frames a second over 5.0 s (45606 shown in all) [1524.30] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1524.99] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 10 pipelines made (0 ms waited for), 80 render targets made, 134 texture uploads (51113 KB), 0 ms in finishes [1525.05] vulkan: a 51 ms frame: 2 shaders translated (1 ms), 1 pipelines made (23 ms waited for), 0 render targets made, 4 texture uploads (44 KB), 0 ms in finishes [1529.06] perf: 29.9 frames a second over 5.0 s (45756 shown in all) [1534.06] perf: 30.0 frames a second over 5.0 s (45906 shown in all) [1539.07] perf: 30.1 frames a second over 5.0 s (46057 shown in all) [1543.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.48 ms, 1st to 99th percentile 16.92 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (0.6 to 5.4), on to the display in 14.0 ms (12.3 to 22.4), 16.5 ms in all (15.8 to 32.6) [1543.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1543.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 11.18 s on the host's processors (56% of one, 18.63 ms a present), the whole process 14.33 s (72%); the busiest: thread 80 'MainThread' 3.40 s, thread 198 'ActorCalcSub0' 0.75 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 112 'ResLoad1' 0.59 s, thread 199 'ActorCalcSub1' 0.56 s [1543.83] cpu: in those 20.00 s, 536609 SVCs (26828 a second): 0x1d SignalProcessWideKey 126258, 0x0b SleepThread 90676, 0x1b ArbitrateUnlock 89396, 0x34 WaitForAddress 70592, 0x1a ArbitrateLock 59382, 0x35 SignalToAddress 42105; 0 calls the dispatch table had no code for (RtAPI.miss) [1543.83] vulkan: 66437116 draws, 0 skipped; 44108 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2694455 reads past queued releases (0 samples counts written on the GPU); 72127315 descriptor sets written, 60746917 reused; 57390432 draws kept the last one's shaders and pipeline (0 checked), 64917818 its targets [1543.83] vulkan: 275 shaders translated (126 ms), 428 pipelines made (24 from the cache, 8710 ms making, 4539 ms waited for), 1050 render targets made, 5908 texture uploads (1287 MB); 3 frames over 50 ms in the last 600, the slowest 73 ms [1543.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1543.83] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1929 of 12837 MB (1120 ours) [1543.83] vulkan: caches: 135 render targets (465 MB, 11 parked), 261 textures (82 MB), 7283 buffers (5 MB); 1501 of 12837 MB in use as they count it, 0 MB freed for the budget so far [1543.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8080 through a copy [1543.83] vulkan: 8806628 rendering passes, 0 clear commands, 917357 attachments cleared and 0 left undefined by their load op [1543.83] vulkan: 23158 passes (62%) ended at renderer.c:220 [1543.83] vulkan: 4441 passes (12%) ended at render.c:235 [1543.83] vulkan: 4345 passes (12%) ended at surface.c:162 [1543.83] vulkan: 2727 passes (7%) ended at buffer.c:2283 [1543.83] vulkan: 1160 passes (3%) ended at cmd.c:534 [1543.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1543.83] vulkan: 566 passes (2%) ended at buffer.c:2379 [1543.83] vulkan: 321 passes (1%) ended at texture.c:1752 [1543.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1544.09] perf: 29.9 frames a second over 5.0 s (46207 shown in all) [1546.06] vulkan: 436 of the 6677 shaders translated from the game's files found by its draws so far [1549.09] perf: 30.0 frames a second over 5.0 s (46357 shown in all) [1554.11] perf: 30.1 frames a second over 5.0 s (46508 shown in all) [1559.11] perf: 30.0 frames a second over 5.0 s (46658 shown in all) [1563.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 3.0), on to the display in 14.0 ms (13.0 to 14.5), 16.3 ms in all (16.0 to 16.4) [1563.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1563.82] nvn: 46800 presents, 46800 submissions [1563.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.86 s on the host's processors (49% of one, 16.43 ms a present), the whole process 12.68 s (63%); the busiest: thread 80 'MainThread' 3.84 s, thread 198 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 199 'ActorCalcSub1' 0.61 s, thread 129 'SupportWorker Sub2' 0.57 s [1563.82] cpu: in those 20.00 s, 485751 SVCs (24288 a second): 0x1d SignalProcessWideKey 127193, 0x1b ArbitrateUnlock 86870, 0x34 WaitForAddress 71884, 0x1a ArbitrateLock 57307, 0x35 SignalToAddress 43853, 0x1c WaitProcessWideKeyAtomic 41449; 1 calls the dispatch table had no code for (RtAPI.miss) [1563.83] vulkan: 66570142 draws, 0 skipped; 44708 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2728504 reads past queued releases (0 samples counts written on the GPU); 72314823 descriptor sets written, 60825461 reused; 57436402 draws kept the last one's shaders and pipeline (0 checked), 65032146 its targets [1563.83] vulkan: 275 shaders translated (126 ms), 430 pipelines made (24 from the cache, 8745 ms making, 4569 ms waited for), 1058 render targets made, 5928 texture uploads (1312 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1563.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1563.83] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1929 of 12837 MB (1120 ours) [1563.83] vulkan: caches: 137 render targets (466 MB, 11 parked), 211 textures (78 MB), 1163 buffers (2 MB); 1512 of 12837 MB in use as they count it, 0 MB freed for the budget so far [1563.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8080 through a copy [1563.83] vulkan: 8844825 rendering passes, 0 clear commands, 928690 attachments cleared and 0 left undefined by their load op [1563.83] vulkan: 24690 passes (65%) ended at renderer.c:220 [1563.83] vulkan: 4722 passes (12%) ended at render.c:235 [1563.83] vulkan: 4257 passes (11%) ended at surface.c:162 [1563.83] vulkan: 1728 passes (5%) ended at buffer.c:2283 [1563.83] vulkan: 1066 passes (3%) ended at cmd.c:534 [1563.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1563.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1563.83] vulkan: 522 passes (1%) ended at texture.c:1752 [1563.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1564.12] perf: 29.9 frames a second over 5.0 s (46808 shown in all) [1569.12] perf: 30.0 frames a second over 5.0 s (46958 shown in all) [1574.14] perf: 30.1 frames a second over 5.0 s (47109 shown in all) [1579.14] perf: 30.0 frames a second over 5.0 s (47259 shown in all) [1581.06] vulkan: 438 of the 6677 shaders translated from the game's files found by its draws so far [1583.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.8 to 2.8), on to the display in 14.1 ms (13.5 to 14.5), 16.4 ms in all (16.1 to 16.5) [1583.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1583.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.27 s on the host's processors (46% of one, 15.45 ms a present), the whole process 12.10 s (60%); the busiest: thread 80 'MainThread' 3.51 s, thread 198 'ActorCalcSub0' 0.86 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 199 'ActorCalcSub1' 0.62 s, thread 129 'SupportWorker Sub2' 0.55 s [1583.82] cpu: in those 20.00 s, 465511 SVCs (23276 a second): 0x1d SignalProcessWideKey 123541, 0x1b ArbitrateUnlock 79957, 0x34 WaitForAddress 72245, 0x1a ArbitrateLock 50288, 0x35 SignalToAddress 44223, 0x1c WaitProcessWideKeyAtomic 38147; 0 calls the dispatch table had no code for (RtAPI.miss) [1583.82] vulkan: 66701708 draws, 0 skipped; 45308 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2763138 reads past queued releases (0 samples counts written on the GPU); 72500452 descriptor sets written, 60902964 reused; 57481718 draws kept the last one's shaders and pipeline (0 checked), 65144126 its targets [1583.82] vulkan: 275 shaders translated (126 ms), 430 pipelines made (24 from the cache, 8745 ms making, 4569 ms waited for), 1065 render targets made, 5945 texture uploads (1352 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1583.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1583.82] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1929 of 12837 MB (1120 ours) [1583.83] vulkan: caches: 136 render targets (468 MB, 12 parked), 215 textures (79 MB), 1118 buffers (2 MB); 1517 of 12837 MB in use as they count it, 0 MB freed for the budget so far [1583.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8080 through a copy [1583.83] vulkan: 8884506 rendering passes, 0 clear commands, 940116 attachments cleared and 0 left undefined by their load op [1583.83] vulkan: 25584 passes (64%) ended at renderer.c:220 [1583.83] vulkan: 4840 passes (12%) ended at render.c:235 [1583.83] vulkan: 4344 passes (11%) ended at surface.c:162 [1583.83] vulkan: 2003 passes (5%) ended at buffer.c:2283 [1583.83] vulkan: 1098 passes (3%) ended at cmd.c:534 [1583.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1583.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1583.83] vulkan: 599 passes (2%) ended at texture.c:1752 [1583.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1584.14] perf: 30.0 frames a second over 5.0 s (47409 shown in all) [1589.16] perf: 29.9 frames a second over 5.0 s (47559 shown in all) [1594.16] perf: 30.0 frames a second over 5.0 s (47709 shown in all) [1599.17] perf: 30.1 frames a second over 5.0 s (47860 shown in all) [1603.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.07 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (1.9 to 3.5), on to the display in 14.0 ms (13.0 to 14.8), 16.6 ms in all (16.3 to 16.7) [1603.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1603.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.48 s on the host's processors (47% of one, 15.80 ms a present), the whole process 12.54 s (63%); the busiest: thread 80 'MainThread' 3.37 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 198 'ActorCalcSub0' 0.83 s, thread 199 'ActorCalcSub1' 0.64 s, thread 87 'WorkerMgr/Worker2(?)' 0.52 s [1603.82] cpu: in those 20.00 s, 485185 SVCs (24259 a second): 0x1d SignalProcessWideKey 126138, 0x1b ArbitrateUnlock 86208, 0x34 WaitForAddress 73318, 0x1a ArbitrateLock 55877, 0x35 SignalToAddress 45261, 0x1c WaitProcessWideKeyAtomic 40260; 0 calls the dispatch table had no code for (RtAPI.miss) [1603.82] vulkan: 66860519 draws, 0 skipped; 45908 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2797342 reads past queued releases (0 samples counts written on the GPU); 72737559 descriptor sets written, 60983479 reused; 57538211 draws kept the last one's shaders and pipeline (0 checked), 65284676 its targets [1603.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1069 render targets made, 6017 texture uploads (1418 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [1603.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1603.82] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1929 of 12837 MB (1120 ours) [1603.82] vulkan: caches: 135 render targets (478 MB, 13 parked), 255 textures (83 MB), 1724 buffers (2 MB); 1530 of 12837 MB in use as they count it, 0 MB freed for the budget so far [1603.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8088 through a copy [1603.82] vulkan: 8925415 rendering passes, 0 clear commands, 951958 attachments cleared and 0 left undefined by their load op [1603.82] vulkan: 24816 passes (61%) ended at renderer.c:220 [1603.82] vulkan: 4644 passes (11%) ended at render.c:235 [1603.82] vulkan: 4480 passes (11%) ended at surface.c:162 [1603.82] vulkan: 3856 passes (9%) ended at buffer.c:2283 [1603.83] vulkan: 1247 passes (3%) ended at cmd.c:534 [1603.83] vulkan: 600 passes (1%) ended at renderer.c:693 [1603.83] vulkan: 600 passes (1%) ended at texture.c:1752 [1603.83] vulkan: 600 passes (1%) ended at buffer.c:2379 [1603.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1604.17] perf: 30.0 frames a second over 5.0 s (48010 shown in all) [1609.19] perf: 29.9 frames a second over 5.0 s (48160 shown in all) [1614.21] perf: 30.1 frames a second over 5.0 s (48311 shown in all) [1619.22] perf: 29.9 frames a second over 5.0 s (48461 shown in all) [1623.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.8 to 2.8), on to the display in 14.4 ms (13.8 to 15.1), 16.7 ms in all (16.5 to 16.9) [1623.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1623.82] nvn: 48600 presents, 48600 submissions [1623.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.03 s on the host's processors (45% of one, 15.05 ms a present), the whole process 11.86 s (59%); the busiest: thread 80 'MainThread' 3.35 s, thread 198 'ActorCalcSub0' 0.86 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 199 'ActorCalcSub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.57 s [1623.83] cpu: in those 20.00 s, 480297 SVCs (24015 a second): 0x1d SignalProcessWideKey 126009, 0x1b ArbitrateUnlock 84828, 0x34 WaitForAddress 72392, 0x1a ArbitrateLock 55254, 0x35 SignalToAddress 44362, 0x1c WaitProcessWideKeyAtomic 40227; 0 calls the dispatch table had no code for (RtAPI.miss) [1623.83] vulkan: 66991983 draws, 0 skipped; 46508 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2831790 reads past queued releases (0 samples counts written on the GPU); 72922672 descriptor sets written, 61061294 reused; 57583228 draws kept the last one's shaders and pipeline (0 checked), 65396951 its targets [1623.83] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1094 render targets made, 6040 texture uploads (1427 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1623.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1623.83] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1929 of 12837 MB (1120 ours) [1623.83] vulkan: caches: 141 render targets (490 MB, 14 parked), 214 textures (77 MB), 1222 buffers (2 MB); 1533 of 12837 MB in use as they count it, 0 MB freed for the budget so far [1623.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8088 through a copy [1623.83] vulkan: 8964721 rendering passes, 0 clear commands, 963345 attachments cleared and 0 left undefined by their load op [1623.83] vulkan: 25248 passes (64%) ended at renderer.c:220 [1623.83] vulkan: 4755 passes (12%) ended at render.c:235 [1623.83] vulkan: 4400 passes (11%) ended at surface.c:162 [1623.83] vulkan: 2029 passes (5%) ended at buffer.c:2283 [1623.83] vulkan: 1099 passes (3%) ended at cmd.c:534 [1623.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1623.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1623.83] vulkan: 560 passes (1%) ended at texture.c:1752 [1623.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1624.22] perf: 30.0 frames a second over 5.0 s (48611 shown in all) [1629.22] perf: 30.0 frames a second over 5.0 s (48761 shown in all) [1634.24] perf: 30.1 frames a second over 5.0 s (48912 shown in all) [1639.26] perf: 29.9 frames a second over 5.0 s (49062 shown in all) [1643.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.06 to 33.62 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.8 to 3.2), on to the display in 14.6 ms (13.8 to 15.1), 16.9 ms in all (16.6 to 17.0) [1643.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1643.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.23 s on the host's processors (46% of one, 15.39 ms a present), the whole process 12.02 s (60%); the busiest: thread 80 'MainThread' 3.39 s, thread 198 'ActorCalcSub0' 0.87 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 199 'ActorCalcSub1' 0.64 s, thread 129 'SupportWorker Sub2' 0.56 s [1643.83] cpu: in those 20.00 s, 482271 SVCs (24113 a second): 0x1d SignalProcessWideKey 123810, 0x1b ArbitrateUnlock 86684, 0x34 WaitForAddress 72518, 0x1a ArbitrateLock 57190, 0x35 SignalToAddress 44494, 0x0b SleepThread 40274; 0 calls the dispatch table had no code for (RtAPI.miss) [1643.83] vulkan: 67127165 draws, 0 skipped; 47108 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2865809 reads past queued releases (0 samples counts written on the GPU); 73115019 descriptor sets written, 61139311 reused; 57630112 draws kept the last one's shaders and pipeline (0 checked), 65513967 its targets [1643.83] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1100 render targets made, 6132 texture uploads (1428 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [1643.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1643.83] vulkan: memory used and budgeted: heap 0 320 of 15324 MB (320 ours), heap 1 1929 of 12837 MB (1120 ours) [1643.83] vulkan: caches: 133 render targets (464 MB, 11 parked), 285 textures (83 MB), 1329 buffers (2 MB); 1501 of 12837 MB in use as they count it, 0 MB freed for the budget so far [1643.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1643.83] vulkan: 9003131 rendering passes, 0 clear commands, 974658 attachments cleared and 0 left undefined by their load op [1643.83] vulkan: 24273 passes (63%) ended at renderer.c:220 [1643.83] vulkan: 4530 passes (12%) ended at surface.c:162 [1643.83] vulkan: 4526 passes (12%) ended at render.c:235 [1643.83] vulkan: 2279 passes (6%) ended at buffer.c:2283 [1643.83] vulkan: 1087 passes (3%) ended at cmd.c:534 [1643.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1643.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1643.83] vulkan: 443 passes (1%) ended at texture.c:1752 [1643.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1644.26] perf: 30.0 frames a second over 5.0 s (49212 shown in all) [1649.26] perf: 30.0 frames a second over 5.0 s (49362 shown in all) [1654.27] perf: 30.1 frames a second over 5.0 s (49513 shown in all) [1659.29] perf: 29.9 frames a second over 5.0 s (49663 shown in all) [1662.71] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1663.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.42 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.7 to 2.6), on to the display in 14.9 ms (14.2 to 15.4), 17.0 ms in all (16.8 to 17.2) [1663.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1663.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.08 s on the host's processors (45% of one, 15.13 ms a present), the whole process 11.71 s (59%); the busiest: thread 80 'MainThread' 3.49 s, thread 198 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 199 'ActorCalcSub1' 0.62 s, thread 129 'SupportWorker Sub2' 0.54 s [1663.83] cpu: in those 20.00 s, 473825 SVCs (23692 a second): 0x1d SignalProcessWideKey 124846, 0x1b ArbitrateUnlock 82355, 0x34 WaitForAddress 72886, 0x1a ArbitrateLock 52748, 0x35 SignalToAddress 44850, 0x1c WaitProcessWideKeyAtomic 39152; 0 calls the dispatch table had no code for (RtAPI.miss) [1663.83] vulkan: 67239889 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2900339 reads past queued releases (0 samples counts written on the GPU); 73274160 descriptor sets written, 61205618 reused; 57665287 draws kept the last one's shaders and pipeline (0 checked), 65607485 its targets [1663.83] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6146 texture uploads (1445 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [1663.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1663.83] vulkan: memory used and budgeted: heap 0 320 of 15321 MB (320 ours), heap 1 1929 of 12791 MB (1120 ours) [1663.83] vulkan: caches: 136 render targets (477 MB, 12 parked), 197 textures (77 MB), 1085 buffers (2 MB); 1520 of 12791 MB in use as they count it, 0 MB freed for the budget so far [1663.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1663.83] vulkan: 9040935 rendering passes, 0 clear commands, 985972 attachments cleared and 0 left undefined by their load op [1663.83] vulkan: 25203 passes (67%) ended at renderer.c:220 [1663.83] vulkan: 4724 passes (12%) ended at render.c:235 [1663.83] vulkan: 4240 passes (11%) ended at surface.c:162 [1663.83] vulkan: 962 passes (3%) ended at cmd.c:534 [1663.83] vulkan: 956 passes (3%) ended at buffer.c:2283 [1663.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1663.83] vulkan: 597 passes (2%) ended at buffer.c:2379 [1663.83] vulkan: 513 passes (1%) ended at texture.c:1752 [1663.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1664.31] perf: 30.1 frames a second over 5.0 s (49814 shown in all) [1669.32] perf: 29.9 frames a second over 5.0 s (49964 shown in all) [1674.32] perf: 30.0 frames a second over 5.0 s (50114 shown in all) [1679.34] perf: 30.1 frames a second over 5.0 s (50265 shown in all) [1683.54] vulkan: display: 599 frame intervals of 33.39 ms (deviation 2.35 ms, 1st to 99th percentile 32.90 to 36.61 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.6), on to the display in 15.2 ms (14.5 to 15.5), 17.3 ms in all (16.9 to 17.6) [1683.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1683.82] nvn: 50400 presents, 50400 submissions [1683.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.45 s on the host's processors (42% of one, 14.09 ms a present), the whole process 11.15 s (56%); the busiest: thread 80 'MainThread' 2.96 s, thread 198 'ActorCalcSub0' 0.85 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 199 'ActorCalcSub1' 0.63 s [1683.82] cpu: in those 20.00 s, 482854 SVCs (24143 a second): 0x1d SignalProcessWideKey 125855, 0x1b ArbitrateUnlock 85058, 0x34 WaitForAddress 73458, 0x1a ArbitrateLock 55386, 0x35 SignalToAddress 45430, 0x1c WaitProcessWideKeyAtomic 40514; 0 calls the dispatch table had no code for (RtAPI.miss) [1683.82] vulkan: 67350289 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2935139 reads past queued releases (0 samples counts written on the GPU); 73430754 descriptor sets written, 61269824 reused; 57698718 draws kept the last one's shaders and pipeline (0 checked), 65698085 its targets [1683.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6146 texture uploads (1445 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1683.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1683.82] vulkan: memory used and budgeted: heap 0 320 of 15274 MB (320 ours), heap 1 1929 of 12794 MB (1120 ours) [1683.82] vulkan: caches: 136 render targets (477 MB, 12 parked), 134 textures (69 MB), 789 buffers (1 MB); 1512 of 12794 MB in use as they count it, 0 MB freed for the budget so far [1683.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1683.82] vulkan: 9079178 rendering passes, 0 clear commands, 997372 attachments cleared and 0 left undefined by their load op [1683.82] vulkan: 25800 passes (67%) ended at renderer.c:220 [1683.82] vulkan: 4800 passes (13%) ended at render.c:235 [1683.82] vulkan: 4172 passes (11%) ended at surface.c:162 [1683.82] vulkan: 886 passes (2%) ended at cmd.c:534 [1683.82] vulkan: 825 passes (2%) ended at buffer.c:2283 [1683.82] vulkan: 600 passes (2%) ended at renderer.c:693 [1683.82] vulkan: 599 passes (2%) ended at buffer.c:2379 [1683.82] vulkan: 561 passes (1%) ended at texture.c:1752 [1683.82] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1684.34] perf: 30.0 frames a second over 5.0 s (50415 shown in all) [1689.36] perf: 29.9 frames a second over 5.0 s (50565 shown in all) [1694.37] perf: 30.1 frames a second over 5.0 s (50716 shown in all) [1699.39] perf: 29.9 frames a second over 5.0 s (50866 shown in all) [1703.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.38 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.9 to 2.6), on to the display in 15.2 ms (14.6 to 15.5), 17.3 ms in all (17.1 to 17.5) [1703.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1703.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.59 s on the host's processors (43% of one, 14.32 ms a present), the whole process 11.30 s (57%); the busiest: thread 80 'MainThread' 3.03 s, thread 198 'ActorCalcSub0' 0.85 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 199 'ActorCalcSub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.62 s [1703.82] cpu: in those 20.00 s, 475550 SVCs (23777 a second): 0x1d SignalProcessWideKey 125046, 0x1b ArbitrateUnlock 82712, 0x34 WaitForAddress 73202, 0x1a ArbitrateLock 53109, 0x35 SignalToAddress 45191, 0x1c WaitProcessWideKeyAtomic 39170; 0 calls the dispatch table had no code for (RtAPI.miss) [1703.83] vulkan: 67460689 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 2969939 reads past queued releases (0 samples counts written on the GPU); 73587340 descriptor sets written, 61334038 reused; 57732143 draws kept the last one's shaders and pipeline (0 checked), 65788685 its targets [1703.83] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6148 texture uploads (1445 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1703.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1703.83] vulkan: memory used and budgeted: heap 0 320 of 15256 MB (320 ours), heap 1 1929 of 12758 MB (1120 ours) [1703.83] vulkan: caches: 136 render targets (477 MB, 12 parked), 135 textures (69 MB), 808 buffers (1 MB); 1512 of 12758 MB in use as they count it, 0 MB freed for the budget so far [1703.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1703.83] vulkan: 9117466 rendering passes, 0 clear commands, 1008772 attachments cleared and 0 left undefined by their load op [1703.83] vulkan: 25800 passes (67%) ended at renderer.c:220 [1703.83] vulkan: 4800 passes (13%) ended at render.c:235 [1703.83] vulkan: 4174 passes (11%) ended at surface.c:162 [1703.83] vulkan: 881 passes (2%) ended at buffer.c:2283 [1703.83] vulkan: 874 passes (2%) ended at cmd.c:534 [1703.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1703.83] vulkan: 598 passes (2%) ended at buffer.c:2379 [1703.83] vulkan: 559 passes (1%) ended at texture.c:1752 [1703.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1704.39] perf: 30.0 frames a second over 5.0 s (51016 shown in all) [1709.41] perf: 30.1 frames a second over 5.0 s (51167 shown in all) [1714.41] perf: 30.0 frames a second over 5.0 s (51317 shown in all) [1719.42] perf: 29.9 frames a second over 5.0 s (51467 shown in all) [1723.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.0 ms (1.7 to 2.6), on to the display in 15.4 ms (14.8 to 15.8), 17.5 ms in all (17.2 to 17.6) [1723.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1723.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.34 s on the host's processors (42% of one, 13.89 ms a present), the whole process 10.96 s (55%); the busiest: thread 80 'MainThread' 2.98 s, thread 198 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 199 'ActorCalcSub1' 0.60 s, thread 129 'SupportWorker Sub2' 0.59 s [1723.82] cpu: in those 20.00 s, 475603 SVCs (23780 a second): 0x1d SignalProcessWideKey 124573, 0x1b ArbitrateUnlock 83142, 0x34 WaitForAddress 73255, 0x1a ArbitrateLock 53455, 0x35 SignalToAddress 45217, 0x1c WaitProcessWideKeyAtomic 38854; 0 calls the dispatch table had no code for (RtAPI.miss) [1723.82] vulkan: 67571089 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 3004739 reads past queued releases (0 samples counts written on the GPU); 73743933 descriptor sets written, 61398245 reused; 57765556 draws kept the last one's shaders and pipeline (0 checked), 65879290 its targets [1723.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6150 texture uploads (1445 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1723.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1723.82] vulkan: memory used and budgeted: heap 0 320 of 15304 MB (320 ours), heap 1 1929 of 12911 MB (1120 ours) [1723.82] vulkan: caches: 136 render targets (477 MB, 12 parked), 135 textures (69 MB), 827 buffers (1 MB); 1512 of 12911 MB in use as they count it, 0 MB freed for the budget so far [1723.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1723.82] vulkan: 9155816 rendering passes, 0 clear commands, 1020173 attachments cleared and 0 left undefined by their load op [1723.82] vulkan: 25800 passes (67%) ended at renderer.c:220 [1723.82] vulkan: 4801 passes (13%) ended at render.c:235 [1723.82] vulkan: 4175 passes (11%) ended at surface.c:162 [1723.82] vulkan: 909 passes (2%) ended at cmd.c:534 [1723.82] vulkan: 885 passes (2%) ended at buffer.c:2283 [1723.82] vulkan: 600 passes (2%) ended at renderer.c:693 [1723.82] vulkan: 597 passes (2%) ended at buffer.c:2379 [1723.82] vulkan: 581 passes (2%) ended at texture.c:1752 [1723.82] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1724.42] perf: 30.0 frames a second over 5.0 s (51617 shown in all) [1729.44] perf: 30.1 frames a second over 5.0 s (51768 shown in all) [1734.46] perf: 29.9 frames a second over 5.0 s (51918 shown in all) [1739.47] perf: 30.1 frames a second over 5.0 s (52069 shown in all) [1743.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.4), on to the display in 15.5 ms (15.1 to 15.8), 17.6 ms in all (17.4 to 17.8) [1743.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1743.82] nvn: 52200 presents, 52200 submissions [1743.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.22 s on the host's processors (41% of one, 13.70 ms a present), the whole process 10.84 s (54%); the busiest: thread 80 'MainThread' 2.94 s, thread 198 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 199 'ActorCalcSub1' 0.58 s, thread 129 'SupportWorker Sub2' 0.57 s [1743.82] cpu: in those 20.00 s, 476680 SVCs (23834 a second): 0x1d SignalProcessWideKey 124607, 0x1b ArbitrateUnlock 83398, 0x34 WaitForAddress 73299, 0x1a ArbitrateLock 53742, 0x35 SignalToAddress 45284, 0x1c WaitProcessWideKeyAtomic 39209; 0 calls the dispatch table had no code for (RtAPI.miss) [1743.82] vulkan: 67681489 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 3039539 reads past queued releases (0 samples counts written on the GPU); 73900505 descriptor sets written, 61462473 reused; 57798981 draws kept the last one's shaders and pipeline (0 checked), 65969890 its targets [1743.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6151 texture uploads (1445 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1743.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1743.82] vulkan: memory used and budgeted: heap 0 320 of 15296 MB (320 ours), heap 1 1929 of 12917 MB (1120 ours) [1743.82] vulkan: caches: 136 render targets (477 MB, 12 parked), 135 textures (69 MB), 814 buffers (1 MB); 1512 of 12917 MB in use as they count it, 0 MB freed for the budget so far [1743.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1743.82] vulkan: 9194175 rendering passes, 0 clear commands, 1031573 attachments cleared and 0 left undefined by their load op [1743.82] vulkan: 25800 passes (67%) ended at renderer.c:220 [1743.82] vulkan: 4800 passes (13%) ended at render.c:235 [1743.82] vulkan: 4178 passes (11%) ended at surface.c:162 [1743.83] vulkan: 911 passes (2%) ended at buffer.c:2283 [1743.83] vulkan: 902 passes (2%) ended at cmd.c:534 [1743.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1743.83] vulkan: 599 passes (2%) ended at buffer.c:2379 [1743.83] vulkan: 568 passes (1%) ended at texture.c:1752 [1743.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1744.47] perf: 30.0 frames a second over 5.0 s (52219 shown in all) [1749.47] perf: 30.0 frames a second over 5.0 s (52369 shown in all) [1754.49] perf: 29.9 frames a second over 5.0 s (52519 shown in all) [1759.49] perf: 30.0 frames a second over 5.0 s (52669 shown in all) [1763.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.0 ms (1.8 to 2.4), on to the display in 15.7 ms (15.4 to 16.0), 17.8 ms in all (17.6 to 18.0) [1763.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1763.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.29 s on the host's processors (41% of one, 13.81 ms a present), the whole process 10.91 s (55%); the busiest: thread 80 'MainThread' 2.93 s, thread 198 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 199 'ActorCalcSub1' 0.59 s [1763.82] cpu: in those 20.00 s, 482680 SVCs (24134 a second): 0x1d SignalProcessWideKey 125426, 0x1b ArbitrateUnlock 85350, 0x34 WaitForAddress 73517, 0x1a ArbitrateLock 55650, 0x35 SignalToAddress 45489, 0x1c WaitProcessWideKeyAtomic 40080; 0 calls the dispatch table had no code for (RtAPI.miss) [1763.82] vulkan: 67791889 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 3074339 reads past queued releases (0 samples counts written on the GPU); 74057099 descriptor sets written, 61526679 reused; 57832403 draws kept the last one's shaders and pipeline (0 checked), 66060490 its targets [1763.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6152 texture uploads (1445 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1763.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1763.82] vulkan: memory used and budgeted: heap 0 320 of 15296 MB (320 ours), heap 1 1929 of 12859 MB (1120 ours) [1763.82] vulkan: caches: 136 render targets (477 MB, 12 parked), 135 textures (69 MB), 838 buffers (1 MB); 1512 of 12859 MB in use as they count it, 0 MB freed for the budget so far [1763.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1763.82] vulkan: 9232494 rendering passes, 0 clear commands, 1042973 attachments cleared and 0 left undefined by their load op [1763.82] vulkan: 25800 passes (67%) ended at renderer.c:220 [1763.82] vulkan: 4800 passes (13%) ended at render.c:235 [1763.82] vulkan: 4175 passes (11%) ended at surface.c:162 [1763.82] vulkan: 922 passes (2%) ended at buffer.c:2283 [1763.82] vulkan: 860 passes (2%) ended at cmd.c:534 [1763.82] vulkan: 600 passes (2%) ended at renderer.c:693 [1763.82] vulkan: 600 passes (2%) ended at buffer.c:2379 [1763.82] vulkan: 561 passes (1%) ended at texture.c:1752 [1763.82] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1764.51] perf: 30.1 frames a second over 5.0 s (52820 shown in all) [1769.52] perf: 29.9 frames a second over 5.0 s (52970 shown in all) [1774.54] perf: 30.1 frames a second over 5.0 s (53121 shown in all) [1779.56] perf: 29.9 frames a second over 5.0 s (53271 shown in all) [1783.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.05 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.7 to 2.7), on to the display in 15.9 ms (15.1 to 16.3), 18.0 ms in all (17.7 to 18.1) [1783.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1783.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.44 s on the host's processors (42% of one, 14.07 ms a present), the whole process 11.11 s (56%); the busiest: thread 80 'MainThread' 2.97 s, thread 198 'ActorCalcSub0' 0.85 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 199 'ActorCalcSub1' 0.61 s [1783.83] cpu: in those 20.00 s, 494323 SVCs (24716 a second): 0x1d SignalProcessWideKey 128031, 0x1b ArbitrateUnlock 88959, 0x34 WaitForAddress 73272, 0x1a ArbitrateLock 59135, 0x35 SignalToAddress 45242, 0x1c WaitProcessWideKeyAtomic 42571; 0 calls the dispatch table had no code for (RtAPI.miss) [1783.83] vulkan: 67902289 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 3109139 reads past queued releases (0 samples counts written on the GPU); 74213690 descriptor sets written, 61590888 reused; 57865849 draws kept the last one's shaders and pipeline (0 checked), 66151090 its targets [1783.83] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6153 texture uploads (1445 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1783.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1783.83] vulkan: memory used and budgeted: heap 0 320 of 15292 MB (320 ours), heap 1 1929 of 12812 MB (1120 ours) [1783.83] vulkan: caches: 136 render targets (477 MB, 12 parked), 135 textures (69 MB), 822 buffers (1 MB); 1512 of 12812 MB in use as they count it, 0 MB freed for the budget so far [1783.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1783.83] vulkan: 9270856 rendering passes, 0 clear commands, 1054373 attachments cleared and 0 left undefined by their load op [1783.83] vulkan: 25800 passes (67%) ended at renderer.c:220 [1783.83] vulkan: 4800 passes (13%) ended at render.c:235 [1783.83] vulkan: 4165 passes (11%) ended at surface.c:162 [1783.83] vulkan: 928 passes (2%) ended at buffer.c:2283 [1783.83] vulkan: 901 passes (2%) ended at cmd.c:534 [1783.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1783.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1783.83] vulkan: 567 passes (1%) ended at texture.c:1752 [1783.83] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1784.56] perf: 30.0 frames a second over 5.0 s (53421 shown in all) [1789.57] perf: 30.1 frames a second over 5.0 s (53572 shown in all) [1794.59] perf: 29.9 frames a second over 5.0 s (53722 shown in all) [1799.59] perf: 30.0 frames a second over 5.0 s (53872 shown in all) [1802.45] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1803.64] vulkan: display: 598 frame intervals of 33.54 ms (deviation 3.93 ms, 1st to 99th percentile 33.05 to 33.63 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.7 to 2.6), on to the display in 16.3 ms (15.5 to 16.4), 18.3 ms in all (17.9 to 18.3) [1803.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1803.82] nvn: 54000 presents, 54000 submissions [1803.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.75 s on the host's processors (44% of one, 14.59 ms a present), the whole process 11.41 s (57%); the busiest: thread 80 'MainThread' 3.20 s, thread 198 'ActorCalcSub0' 0.85 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 199 'ActorCalcSub1' 0.61 s, thread 129 'SupportWorker Sub2' 0.60 s [1803.82] cpu: in those 20.00 s, 486115 SVCs (24306 a second): 0x1d SignalProcessWideKey 126494, 0x1b ArbitrateUnlock 86590, 0x34 WaitForAddress 73052, 0x1a ArbitrateLock 56786, 0x35 SignalToAddress 44988, 0x1c WaitProcessWideKeyAtomic 41142; 0 calls the dispatch table had no code for (RtAPI.miss) [1803.82] vulkan: 68012601 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 3143939 reads past queued releases (0 samples counts written on the GPU); 74370099 descriptor sets written, 61655103 reused; 57899246 draws kept the last one's shaders and pipeline (0 checked), 66241599 its targets [1803.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6169 texture uploads (1453 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [1803.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1803.82] vulkan: memory used and budgeted: heap 0 320 of 15272 MB (320 ours), heap 1 1929 of 12735 MB (1120 ours) [1803.82] vulkan: caches: 136 render targets (477 MB, 12 parked), 148 textures (69 MB), 841 buffers (1 MB); 1512 of 12735 MB in use as they count it, 0 MB freed for the budget so far [1803.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1803.82] vulkan: 9309194 rendering passes, 0 clear commands, 1065773 attachments cleared and 0 left undefined by their load op [1803.82] vulkan: 25800 passes (67%) ended at renderer.c:220 [1803.82] vulkan: 4800 passes (13%) ended at render.c:235 [1803.82] vulkan: 4183 passes (11%) ended at surface.c:162 [1803.82] vulkan: 923 passes (2%) ended at cmd.c:534 [1803.82] vulkan: 833 passes (2%) ended at buffer.c:2283 [1803.82] vulkan: 600 passes (2%) ended at renderer.c:693 [1803.82] vulkan: 598 passes (2%) ended at buffer.c:2379 [1803.82] vulkan: 591 passes (2%) ended at texture.c:1752 [1803.82] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1804.61] perf: 30.1 frames a second over 5.0 s (54023 shown in all) [1809.62] perf: 29.9 frames a second over 5.0 s (54173 shown in all) [1814.64] perf: 30.1 frames a second over 5.0 s (54324 shown in all) [1817.52] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1819.66] perf: 29.9 frames a second over 5.0 s (54474 shown in all) [1823.67] vulkan: display: 599 frame intervals of 33.38 ms (deviation 4.33 ms, 1st to 99th percentile 16.63 to 34.28 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 3.0), on to the display in 18.4 ms (15.7 to 33.9), 20.6 ms in all (18.0 to 35.9) [1823.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1823.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.35 s on the host's processors (42% of one, 13.92 ms a present), the whole process 11.01 s (55%); the busiest: thread 80 'MainThread' 2.95 s, thread 198 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 199 'ActorCalcSub1' 0.61 s [1823.82] cpu: in those 20.00 s, 491850 SVCs (24593 a second): 0x1d SignalProcessWideKey 126908, 0x1b ArbitrateUnlock 88350, 0x34 WaitForAddress 73689, 0x1a ArbitrateLock 58574, 0x35 SignalToAddress 45652, 0x1c WaitProcessWideKeyAtomic 41524; 0 calls the dispatch table had no code for (RtAPI.miss) [1823.82] vulkan: 68123001 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 3178739 reads past queued releases (0 samples counts written on the GPU); 74526679 descriptor sets written, 61719323 reused; 57932661 draws kept the last one's shaders and pipeline (0 checked), 66332199 its targets [1823.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6170 texture uploads (1453 MB); 1 frames over 50 ms in the last 600, the slowest 65 ms [1823.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1823.82] vulkan: memory used and budgeted: heap 0 320 of 15266 MB (320 ours), heap 1 1929 of 12767 MB (1120 ours) [1823.82] vulkan: caches: 136 render targets (477 MB, 12 parked), 139 textures (63 MB), 808 buffers (1 MB); 1505 of 12767 MB in use as they count it, 0 MB freed for the budget so far [1823.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1823.82] vulkan: 9347470 rendering passes, 0 clear commands, 1077173 attachments cleared and 0 left undefined by their load op [1823.82] vulkan: 25800 passes (67%) ended at renderer.c:220 [1823.82] vulkan: 4800 passes (13%) ended at render.c:235 [1823.82] vulkan: 4181 passes (11%) ended at surface.c:162 [1823.82] vulkan: 889 passes (2%) ended at cmd.c:534 [1823.82] vulkan: 853 passes (2%) ended at buffer.c:2283 [1823.82] vulkan: 600 passes (2%) ended at renderer.c:693 [1823.82] vulkan: 596 passes (2%) ended at buffer.c:2379 [1823.82] vulkan: 556 passes (1%) ended at texture.c:1752 [1823.82] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1824.66] perf: 30.0 frames a second over 5.0 s (54624 shown in all) [1829.66] perf: 30.0 frames a second over 5.0 s (54774 shown in all) [1834.67] perf: 30.1 frames a second over 5.0 s (54925 shown in all) [1839.67] perf: 30.0 frames a second over 5.0 s (55075 shown in all) [1843.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.6), on to the display in 16.3 ms (15.7 to 16.6), 18.4 ms in all (18.2 to 18.6) [1843.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1843.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.43 s on the host's processors (42% of one, 14.05 ms a present), the whole process 11.08 s (55%); the busiest: thread 80 'MainThread' 2.96 s, thread 198 'ActorCalcSub0' 0.85 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 199 'ActorCalcSub1' 0.63 s [1843.82] cpu: in those 20.00 s, 513177 SVCs (25659 a second): 0x1d SignalProcessWideKey 130811, 0x1b ArbitrateUnlock 95681, 0x34 WaitForAddress 73208, 0x1a ArbitrateLock 65936, 0x35 SignalToAddress 45215, 0x1c WaitProcessWideKeyAtomic 45157; 0 calls the dispatch table had no code for (RtAPI.miss) [1843.82] vulkan: 68233401 draws, 0 skipped; 47192 dispatches in 0 batches (0 ms waiting), 0 skipped; 707 finishes (64 ms); 3213539 reads past queued releases (0 samples counts written on the GPU); 74683268 descriptor sets written, 61783534 reused; 57966081 draws kept the last one's shaders and pipeline (0 checked), 66422799 its targets [1843.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1108 render targets made, 6172 texture uploads (1453 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1843.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1843.82] vulkan: memory used and budgeted: heap 0 320 of 15264 MB (320 ours), heap 1 1929 of 12832 MB (1120 ours) [1843.82] vulkan: caches: 136 render targets (477 MB, 12 parked), 139 textures (61 MB), 819 buffers (1 MB); 1504 of 12832 MB in use as they count it, 0 MB freed for the budget so far [1843.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1843.82] vulkan: 9385869 rendering passes, 0 clear commands, 1088573 attachments cleared and 0 left undefined by their load op [1843.82] vulkan: 25800 passes (67%) ended at renderer.c:220 [1843.82] vulkan: 4800 passes (13%) ended at render.c:235 [1843.82] vulkan: 4162 passes (11%) ended at surface.c:162 [1843.82] vulkan: 932 passes (2%) ended at cmd.c:534 [1843.82] vulkan: 922 passes (2%) ended at buffer.c:2283 [1843.82] vulkan: 600 passes (2%) ended at renderer.c:693 [1843.82] vulkan: 599 passes (2%) ended at buffer.c:2379 [1843.82] vulkan: 582 passes (2%) ended at texture.c:1752 [1843.82] vulkan: GPU-owned guest memory landed for the CPU 63 times, render targets written back for an engine 0 times [1844.69] perf: 29.9 frames a second over 5.0 s (55225 shown in all) [1849.71] perf: 30.1 frames a second over 5.0 s (55376 shown in all) [1854.71] perf: 30.0 frames a second over 5.0 s (55526 shown in all) [1859.72] perf: 29.9 frames a second over 5.0 s (55676 shown in all) [1863.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.1 to 2.7), on to the display in 16.4 ms (15.7 to 17.5), 18.5 ms in all (18.3 to 18.7) [1863.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1863.82] nvn: 55800 presents, 55800 submissions [1863.82] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 8.82 s on the host's processors (44% of one, 14.70 ms a present), the whole process 11.54 s (58%); the busiest: thread 80 'MainThread' 3.03 s, thread 0 0.83 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 0 0.61 s [1863.82] cpu: in those 20.00 s, 487207 SVCs (24362 a second): 0x1d SignalProcessWideKey 125042, 0x1b ArbitrateUnlock 88999, 0x34 WaitForAddress 72168, 0x1a ArbitrateLock 59407, 0x35 SignalToAddress 44703, 0x1c WaitProcessWideKeyAtomic 39863; 0 calls the dispatch table had no code for (RtAPI.miss) [1863.82] vulkan: 68354063 draws, 0 skipped; 47578 dispatches in 0 batches (0 ms waiting), 0 skipped; 789 finishes (71 ms); 3246775 reads past queued releases (0 samples counts written on the GPU); 74852953 descriptor sets written, 61855173 reused; 58007068 draws kept the last one's shaders and pipeline (0 checked), 66526091 its targets [1863.82] vulkan: 276 shaders translated (126 ms), 431 pipelines made (24 from the cache, 8763 ms making, 4588 ms waited for), 1123 render targets made, 6265 texture uploads (1462 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [1863.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1863.82] vulkan: memory used and budgeted: heap 0 320 of 15266 MB (320 ours), heap 1 1929 of 12871 MB (1120 ours) [1863.82] vulkan: caches: 63 render targets (469 MB, 13 parked), 231 textures (70 MB), 1087 buffers (2 MB); 1507 of 12871 MB in use as they count it, 0 MB freed for the budget so far [1863.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8104 through a copy [1863.82] vulkan: 9422079 rendering passes, 0 clear commands, 1099459 attachments cleared and 0 left undefined by their load op [1863.82] vulkan: 23268 passes (64%) ended at renderer.c:220 [1863.82] vulkan: 4425 passes (12%) ended at surface.c:162 [1863.82] vulkan: 4322 passes (12%) ended at render.c:235 [1863.82] vulkan: 1620 passes (4%) ended at buffer.c:2283 [1863.82] vulkan: 1032 passes (3%) ended at cmd.c:534 [1863.82] vulkan: 600 passes (2%) ended at renderer.c:693 [1863.82] vulkan: 589 passes (2%) ended at buffer.c:2379 [1863.82] vulkan: 307 passes (1%) ended at texture.c:1752 [1863.82] vulkan: GPU-owned guest memory landed for the CPU 66 times, render targets written back for an engine 0 times [1864.32] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1864.72] perf: 30.0 frames a second over 5.0 s (55826 shown in all) [1865.40] vulkan: a 146 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 85 render targets made, 283 texture uploads (37846 KB), 0 ms in finishes [1869.72] perf: 30.0 frames a second over 5.0 s (55976 shown in all) [1874.74] perf: 30.1 frames a second over 5.0 s (56127 shown in all) [1879.74] perf: 30.0 frames a second over 5.0 s (56277 shown in all) [1882.76] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1883.47] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 142 texture uploads (23973 KB), 0 ms in finishes [1883.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.30 ms, 1st to 99th percentile 16.61 to 50.05 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 15.0 ms (0.5 to 44.2), on to the display in 17.1 ms (6.0 to 22.7), 32.1 ms in all (18.5 to 56.6) [1883.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1883.83] cpu: 600 presents in 20.00 s (30.0 fps): 62 of the game's threads ran 22.78 s on the host's processors (114% of one, 37.97 ms a present), the whole process 34.84 s (174%); the busiest: thread 80 'MainThread' 5.86 s, thread 0 2.05 s, thread 0 1.93 s, thread 112 'ResLoad1' 1.42 s, thread 113 'ResLoad2' 1.14 s [1883.83] cpu: in those 20.00 s, 698038 SVCs (34897 a second): 0x1d SignalProcessWideKey 139654, 0x1b ArbitrateUnlock 134137, 0x0b SleepThread 133570, 0x1a ArbitrateLock 102221, 0x34 WaitForAddress 83881, 0x35 SignalToAddress 43111; 0 calls the dispatch table had no code for (RtAPI.miss) [1883.83] vulkan: 71088183 draws, 0 skipped; 48076 dispatches in 0 batches (0 ms waiting), 0 skipped; 867 finishes (77 ms); 3278365 reads past queued releases (0 samples counts written on the GPU); 77658365 descriptor sets written, 64518001 reused; 60557914 draws kept the last one's shaders and pipeline (0 checked), 69242454 its targets [1883.83] vulkan: 279 shaders translated (127 ms), 435 pipelines made (24 from the cache, 8824 ms making, 4620 ms waited for), 1294 render targets made, 6869 texture uploads (1559 MB); 4 frames over 50 ms in the last 600, the slowest 146 ms [1883.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1883.83] vulkan: memory used and budgeted: heap 0 320 of 15266 MB (320 ours), heap 1 1951 of 12871 MB (992 ours) [1883.83] vulkan: caches: 211 render targets (530 MB, 16 parked), 644 textures (116 MB), 15014 buffers (8 MB); 1774 of 12871 MB in use as they count it, 0 MB freed for the budget so far [1883.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8154 through a copy [1883.83] vulkan: 9739749 rendering passes, 0 clear commands, 1110449 attachments cleared and 0 left undefined by their load op [1883.83] vulkan: 273449 passes (86%) ended at buffer.c:2283 [1883.83] vulkan: 24388 passes (8%) ended at renderer.c:220 [1883.83] vulkan: 7696 passes (2%) ended at cmd.c:534 [1883.83] vulkan: 6078 passes (2%) ended at surface.c:162 [1883.83] vulkan: 4676 passes (1%) ended at render.c:235 [1883.83] vulkan: 600 passes (0%) ended at renderer.c:693 [1883.83] vulkan: 507 passes (0%) ended at buffer.c:2379 [1883.83] vulkan: 207 passes (0%) ended at texture.c:476 [1883.83] vulkan: GPU-owned guest memory landed for the CPU 75 times, render targets written back for an engine 0 times [1884.66] vulkan: compute e5de9eb5477848fa ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [1884.66] vulkan: a 71 ms frame: 2 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (13 KB), 0 ms in finishes [1884.74] perf: 30.0 frames a second over 5.0 s (56427 shown in all) [1889.76] perf: 29.9 frames a second over 5.0 s (56577 shown in all) [1894.77] perf: 30.1 frames a second over 5.0 s (56728 shown in all) [1899.77] perf: 30.0 frames a second over 5.0 s (56878 shown in all) [1903.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.61 to 33.63 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.2 to 4.7), on to the display in 16.4 ms (14.5 to 27.9), 19.2 ms in all (18.6 to 35.5) [1903.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1903.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.90 s on the host's processors (44% of one, 14.83 ms a present), the whole process 12.12 s (61%); the busiest: thread 80 'MainThread' 3.62 s, thread 211 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 212 'ActorCalcSub1' 0.62 s [1903.83] cpu: in those 20.00 s, 502330 SVCs (25117 a second): 0x1d SignalProcessWideKey 131022, 0x1b ArbitrateUnlock 93148, 0x34 WaitForAddress 70133, 0x1a ArbitrateLock 62934, 0x1c WaitProcessWideKeyAtomic 45159, 0x35 SignalToAddress 42195; 0 calls the dispatch table had no code for (RtAPI.miss) [1903.83] vulkan: 71278820 draws, 0 skipped; 48539 dispatches in 0 batches (0 ms waiting), 0 skipped; 867 finishes (77 ms); 3313586 reads past queued releases (0 samples counts written on the GPU); 77914062 descriptor sets written, 64643578 reused; 60651908 draws kept the last one's shaders and pipeline (0 checked), 69414088 its targets [1903.83] vulkan: 285 shaders translated (129 ms), 438 pipelines made (24 from the cache, 8921 ms making, 4717 ms waited for), 1304 render targets made, 6917 texture uploads (1576 MB); 1 frames over 50 ms in the last 600, the slowest 71 ms [1903.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1903.83] vulkan: memory used and budgeted: heap 0 320 of 15268 MB (320 ours), heap 1 1951 of 12863 MB (992 ours) [1903.83] vulkan: caches: 135 render targets (477 MB, 13 parked), 237 textures (58 MB), 2371 buffers (2 MB); 1652 of 12863 MB in use as they count it, 0 MB freed for the budget so far [1903.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8154 through a copy [1903.83] vulkan: 9779306 rendering passes, 0 clear commands, 1122144 attachments cleared and 0 left undefined by their load op [1903.83] vulkan: 26808 passes (68%) ended at renderer.c:220 [1903.83] vulkan: 4236 passes (11%) ended at render.c:235 [1903.83] vulkan: 4213 passes (11%) ended at surface.c:162 [1903.83] vulkan: 1287 passes (3%) ended at buffer.c:2283 [1903.83] vulkan: 1190 passes (3%) ended at cmd.c:534 [1903.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1903.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1903.83] vulkan: 599 passes (2%) ended at buffer.c:2379 [1903.83] vulkan: GPU-owned guest memory landed for the CPU 75 times, render targets written back for an engine 0 times [1904.79] perf: 29.9 frames a second over 5.0 s (57028 shown in all) [1909.81] perf: 30.1 frames a second over 5.0 s (57179 shown in all) [1914.81] perf: 30.0 frames a second over 5.0 s (57329 shown in all) [1916.06] vulkan: 440 of the 6677 shaders translated from the game's files found by its draws so far [1919.82] perf: 29.9 frames a second over 5.0 s (57479 shown in all) [1923.58] vulkan: display: 599 frame intervals of 33.39 ms (deviation 1.98 ms, 1st to 99th percentile 33.03 to 36.08 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.3), on to the display in 16.5 ms (15.7 to 16.9), 19.1 ms in all (18.8 to 19.2) [1923.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1923.82] nvn: 57600 presents, 57600 submissions [1923.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.39 s on the host's processors (42% of one, 13.98 ms a present), the whole process 11.43 s (57%); the busiest: thread 80 'MainThread' 3.14 s, thread 211 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 212 'ActorCalcSub1' 0.63 s [1923.83] cpu: in those 20.00 s, 496487 SVCs (24825 a second): 0x1d SignalProcessWideKey 129833, 0x1b ArbitrateUnlock 92009, 0x34 WaitForAddress 69588, 0x1a ArbitrateLock 61827, 0x1c WaitProcessWideKeyAtomic 44528, 0x35 SignalToAddress 41534; 0 calls the dispatch table had no code for (RtAPI.miss) [1923.83] vulkan: 71453978 draws, 0 skipped; 48539 dispatches in 0 batches (0 ms waiting), 0 skipped; 867 finishes (77 ms); 3348986 reads past queued releases (0 samples counts written on the GPU); 78152623 descriptor sets written, 64755333 reused; 60732320 draws kept the last one's shaders and pipeline (0 checked), 69569832 its targets [1923.83] vulkan: 285 shaders translated (129 ms), 438 pipelines made (24 from the cache, 8921 ms making, 4717 ms waited for), 1304 render targets made, 6918 texture uploads (1576 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1923.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1923.83] vulkan: memory used and budgeted: heap 0 320 of 15255 MB (320 ours), heap 1 1951 of 12787 MB (992 ours) [1923.83] vulkan: caches: 135 render targets (477 MB, 13 parked), 166 textures (54 MB), 1011 buffers (0 MB); 1645 of 12787 MB in use as they count it, 0 MB freed for the budget so far [1923.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8154 through a copy [1923.83] vulkan: 9818601 rendering passes, 0 clear commands, 1134058 attachments cleared and 0 left undefined by their load op [1923.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1923.83] vulkan: 4209 passes (11%) ended at render.c:235 [1923.83] vulkan: 4165 passes (11%) ended at surface.c:162 [1923.83] vulkan: 1201 passes (3%) ended at cmd.c:534 [1923.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1923.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1923.83] vulkan: 599 passes (2%) ended at buffer.c:2379 [1923.83] vulkan: 468 passes (1%) ended at buffer.c:2283 [1923.83] vulkan: GPU-owned guest memory landed for the CPU 75 times, render targets written back for an engine 0 times [1924.82] perf: 30.0 frames a second over 5.0 s (57629 shown in all) [1929.84] perf: 30.1 frames a second over 5.0 s (57780 shown in all) [1934.86] perf: 29.9 frames a second over 5.0 s (57930 shown in all) [1939.87] perf: 30.1 frames a second over 5.0 s (58081 shown in all) [1943.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.01 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.1), on to the display in 16.6 ms (16.0 to 17.0), 19.2 ms in all (18.9 to 19.4) [1943.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1943.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.76 s on the host's processors (44% of one, 14.60 ms a present), the whole process 11.78 s (59%); the busiest: thread 80 'MainThread' 3.42 s, thread 211 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 212 'ActorCalcSub1' 0.62 s [1943.83] cpu: in those 20.00 s, 503539 SVCs (25177 a second): 0x1d SignalProcessWideKey 131320, 0x1b ArbitrateUnlock 94117, 0x34 WaitForAddress 69530, 0x1a ArbitrateLock 63863, 0x1c WaitProcessWideKeyAtomic 46010, 0x35 SignalToAddress 41540; 0 calls the dispatch table had no code for (RtAPI.miss) [1943.83] vulkan: 71629302 draws, 0 skipped; 48539 dispatches in 0 batches (0 ms waiting), 0 skipped; 867 finishes (77 ms); 3384386 reads past queued releases (0 samples counts written on the GPU); 78391477 descriptor sets written, 64867127 reused; 60812853 draws kept the last one's shaders and pipeline (0 checked), 69725732 its targets [1943.83] vulkan: 285 shaders translated (129 ms), 438 pipelines made (24 from the cache, 8921 ms making, 4717 ms waited for), 1304 render targets made, 6948 texture uploads (1585 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1943.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1943.83] vulkan: memory used and budgeted: heap 0 320 of 15264 MB (320 ours), heap 1 1951 of 12882 MB (992 ours) [1943.83] vulkan: caches: 134 render targets (465 MB, 12 parked), 192 textures (55 MB), 1152 buffers (0 MB); 1634 of 12882 MB in use as they count it, 0 MB freed for the budget so far [1943.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8154 through a copy [1943.83] vulkan: 9858020 rendering passes, 0 clear commands, 1145972 attachments cleared and 0 left undefined by their load op [1943.83] vulkan: 27452 passes (70%) ended at renderer.c:220 [1943.83] vulkan: 4289 passes (11%) ended at render.c:235 [1943.83] vulkan: 4156 passes (11%) ended at surface.c:162 [1943.83] vulkan: 1194 passes (3%) ended at cmd.c:534 [1943.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1943.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [1943.83] vulkan: 599 passes (2%) ended at texture.c:1752 [1943.83] vulkan: 512 passes (1%) ended at buffer.c:2283 [1943.83] vulkan: GPU-owned guest memory landed for the CPU 75 times, render targets written back for an engine 0 times [1944.89] perf: 29.9 frames a second over 5.0 s (58231 shown in all) [1949.91] perf: 30.1 frames a second over 5.0 s (58382 shown in all) [1954.92] perf: 29.9 frames a second over 5.0 s (58532 shown in all) [1959.92] perf: 30.0 frames a second over 5.0 s (58682 shown in all) [1963.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.2), on to the display in 16.7 ms (16.0 to 17.0), 19.3 ms in all (19.1 to 19.5) [1963.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1963.83] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.83 s on the host's processors (44% of one, 14.72 ms a present), the whole process 11.92 s (60%); the busiest: thread 80 'MainThread' 3.60 s, thread 211 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 212 'ActorCalcSub1' 0.61 s [1963.83] cpu: in those 20.00 s, 511705 SVCs (25585 a second): 0x1d SignalProcessWideKey 132892, 0x1b ArbitrateUnlock 95481, 0x34 WaitForAddress 70787, 0x1a ArbitrateLock 65355, 0x1c WaitProcessWideKeyAtomic 47135, 0x35 SignalToAddress 42843; 0 calls the dispatch table had no code for (RtAPI.miss) [1963.83] vulkan: 71813263 draws, 0 skipped; 49151 dispatches in 0 batches (0 ms waiting), 0 skipped; 867 finishes (77 ms); 3419653 reads past queued releases (0 samples counts written on the GPU); 78641212 descriptor sets written, 64985314 reused; 60899311 draws kept the last one's shaders and pipeline (0 checked), 69890717 its targets [1963.83] vulkan: 285 shaders translated (129 ms), 438 pipelines made (24 from the cache, 8921 ms making, 4717 ms waited for), 1316 render targets made, 6981 texture uploads (1595 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1963.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1963.83] vulkan: memory used and budgeted: heap 0 320 of 15248 MB (320 ours), heap 1 1951 of 12758 MB (992 ours) [1963.83] vulkan: caches: 141 render targets (472 MB, 12 parked), 209 textures (55 MB), 1298 buffers (1 MB); 1649 of 12758 MB in use as they count it, 0 MB freed for the budget so far [1963.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8154 through a copy [1963.83] vulkan: 9897482 rendering passes, 0 clear commands, 1157648 attachments cleared and 0 left undefined by their load op [1963.83] vulkan: 26761 passes (68%) ended at renderer.c:220 [1963.83] vulkan: 4274 passes (11%) ended at surface.c:162 [1963.83] vulkan: 4210 passes (11%) ended at render.c:235 [1963.83] vulkan: 1275 passes (3%) ended at buffer.c:2283 [1963.83] vulkan: 1127 passes (3%) ended at cmd.c:534 [1963.83] vulkan: 600 passes (2%) ended at renderer.c:693 [1963.83] vulkan: 600 passes (2%) ended at texture.c:1752 [1963.83] vulkan: 599 passes (2%) ended at buffer.c:2379 [1963.83] vulkan: GPU-owned guest memory landed for the CPU 75 times, render targets written back for an engine 0 times [1964.94] perf: 30.1 frames a second over 5.0 s (58833 shown in all) [1965.96] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1966.92] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 1 pipelines made (5 ms waited for), 71 render targets made, 235 texture uploads (25007 KB), 0 ms in finishes [1969.94] perf: 30.0 frames a second over 5.0 s (58983 shown in all) [1974.94] perf: 30.0 frames a second over 5.0 s (59133 shown in all) [1979.96] perf: 29.9 frames a second over 5.0 s (59283 shown in all) [1983.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.60 ms, 1st to 99th percentile 16.60 to 50.15 ms), 67 held for other than 2 refreshes; the game's frames went from release to present in 14.1 ms (0.5 to 33.4), on to the display in 15.2 ms (5.0 to 22.9), 29.3 ms in all (19.2 to 49.3) [1983.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1983.82] nvn: 59400 presents, 59400 submissions [1983.83] cpu: 600 presents in 20.01 s (30.0 fps): 61 of the game's threads ran 20.54 s on the host's processors (103% of one, 34.23 ms a present), the whole process 32.11 s (160%); the busiest: thread 80 'MainThread' 5.92 s, thread 217 'ActorCalcSub0' 1.95 s, thread 218 'ActorCalcSub1' 1.86 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.88 s [1983.83] cpu: in those 20.01 s, 651156 SVCs (32545 a second): 0x1d SignalProcessWideKey 141106, 0x1b ArbitrateUnlock 128288, 0x0b SleepThread 102436, 0x1a ArbitrateLock 95456, 0x34 WaitForAddress 77084, 0x35 SignalToAddress 45332; 0 calls the dispatch table had no code for (RtAPI.miss) [1983.83] vulkan: 74365890 draws, 0 skipped; 50149 dispatches in 0 batches (0 ms waiting), 0 skipped; 949 finishes (84 ms); 3453076 reads past queued releases (0 samples counts written on the GPU); 81254834 descriptor sets written, 67476946 reused; 63255333 draws kept the last one's shaders and pipeline (0 checked), 72424837 its targets [1983.83] vulkan: 285 shaders translated (129 ms), 440 pipelines made (24 from the cache, 8928 ms making, 4724 ms waited for), 1400 render targets made, 7411 texture uploads (1649 MB); 2 frames over 50 ms in the last 600, the slowest 125 ms [1983.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [1983.83] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 1952 of 12770 MB (992 ours) [1983.83] vulkan: caches: 157 render targets (527 MB, 15 parked), 590 textures (102 MB), 18456 buffers (11 MB); 1788 of 12770 MB in use as they count it, 0 MB freed for the budget so far [1983.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8560 through a copy [1983.83] vulkan: 10176737 rendering passes, 0 clear commands, 1169373 attachments cleared and 0 left undefined by their load op [1983.83] vulkan: 232608 passes (83%) ended at buffer.c:2283 [1983.83] vulkan: 25706 passes (9%) ended at renderer.c:220 [1983.83] vulkan: 7363 passes (3%) ended at cmd.c:534 [1983.83] vulkan: 6580 passes (2%) ended at surface.c:162 [1983.83] vulkan: 5599 passes (2%) ended at render.c:235 [1983.83] vulkan: 600 passes (0%) ended at renderer.c:693 [1983.83] vulkan: 541 passes (0%) ended at buffer.c:2379 [1983.83] vulkan: 188 passes (0%) ended at texture.c:476 [1983.83] vulkan: GPU-owned guest memory landed for the CPU 79 times, render targets written back for an engine 0 times [1984.97] perf: 30.1 frames a second over 5.0 s (59434 shown in all) [1985.19] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1985.92] vulkan: a 68 ms frame: 5 shaders translated (12 ms), 12 pipelines made (6 ms waited for), 80 render targets made, 182 texture uploads (33534 KB), 0 ms in finishes [1986.00] vulkan: a 67 ms frame: 2 shaders translated (1 ms), 2 pipelines made (62 ms waited for), 0 render targets made, 4 texture uploads (117 KB), 0 ms in finishes [1989.99] perf: 29.9 frames a second over 5.0 s (59584 shown in all) [1995.01] perf: 30.1 frames a second over 5.0 s (59735 shown in all) [2000.02] perf: 29.9 frames a second over 5.0 s (59885 shown in all) [2003.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.86 ms, 1st to 99th percentile 16.62 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (0.6 to 11.6), on to the display in 16.7 ms (9.0 to 29.6), 20.1 ms in all (19.4 to 52.9) [2003.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2003.83] cpu: 600 presents in 19.99 s (30.0 fps): 61 of the game's threads ran 12.03 s on the host's processors (60% of one, 20.05 ms a present), the whole process 15.80 s (79%); the busiest: thread 80 'MainThread' 3.63 s, thread 224 'ActorCalcSub0' 0.92 s, thread 225 'ActorCalcSub1' 0.74 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.68 s [2003.83] cpu: in those 19.99 s, 593679 SVCs (29696 a second): 0x1d SignalProcessWideKey 132432, 0x1b ArbitrateUnlock 111948, 0x0b SleepThread 92475, 0x1a ArbitrateLock 81816, 0x34 WaitForAddress 70431, 0x1c WaitProcessWideKeyAtomic 45136; 0 calls the dispatch table had no code for (RtAPI.miss) [2003.83] vulkan: 74616363 draws, 0 skipped; 50185 dispatches in 0 batches (0 ms waiting), 0 skipped; 1027 finishes (91 ms); 3487034 reads past queued releases (0 samples counts written on the GPU); 81582926 descriptor sets written, 67649800 reused; 63395996 draws kept the last one's shaders and pipeline (0 checked), 72656790 its targets [2003.83] vulkan: 295 shaders translated (143 ms), 456 pipelines made (24 from the cache, 9277 ms making, 4834 ms waited for), 1492 render targets made, 7656 texture uploads (1707 MB); 3 frames over 50 ms in the last 600, the slowest 71 ms [2003.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2003.83] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 1952 of 12863 MB (992 ours) [2003.83] vulkan: caches: 157 render targets (503 MB, 12 parked), 481 textures (83 MB), 8605 buffers (5 MB); 1691 of 12863 MB in use as they count it, 0 MB freed for the budget so far [2003.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8575 through a copy [2003.83] vulkan: 10218794 rendering passes, 0 clear commands, 1180678 attachments cleared and 0 left undefined by their load op [2003.83] vulkan: 25566 passes (61%) ended at renderer.c:220 [2003.83] vulkan: 5188 passes (12%) ended at render.c:235 [2003.83] vulkan: 4644 passes (11%) ended at surface.c:162 [2003.83] vulkan: 3509 passes (8%) ended at buffer.c:2283 [2003.83] vulkan: 1375 passes (3%) ended at cmd.c:534 [2003.83] vulkan: 600 passes (1%) ended at renderer.c:693 [2003.83] vulkan: 537 passes (1%) ended at buffer.c:2379 [2003.83] vulkan: 521 passes (1%) ended at texture.c:1752 [2003.83] vulkan: GPU-owned guest memory landed for the CPU 87 times, render targets written back for an engine 0 times [2005.02] perf: 30.0 frames a second over 5.0 s (60035 shown in all) [2010.04] perf: 30.1 frames a second over 5.0 s (60186 shown in all) [2011.06] vulkan: 452 of the 6677 shaders translated from the game's files found by its draws so far [2015.06] perf: 29.9 frames a second over 5.0 s (60336 shown in all) [2020.07] perf: 30.1 frames a second over 5.0 s (60487 shown in all) [2021.59] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2022.56] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 249 texture uploads (25640 KB), 0 ms in finishes [2023.43] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.47 ms, 1st to 99th percentile 16.92 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (0.5 to 31.0), on to the display in 17.1 ms (14.5 to 22.3), 20.9 ms in all (19.6 to 36.7) [2023.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2023.84] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 13.48 s on the host's processors (67% of one, 22.46 ms a present), the whole process 17.40 s (87%); the busiest: thread 80 'MainThread' 4.10 s, thread 0 0.84 s, thread 112 'ResLoad1' 0.77 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 0 0.70 s [2023.84] cpu: in those 20.01 s, 581513 SVCs (29059 a second): 0x1d SignalProcessWideKey 129939, 0x1b ArbitrateUnlock 111396, 0x0b SleepThread 90118, 0x1a ArbitrateLock 80905, 0x34 WaitForAddress 67415, 0x1c WaitProcessWideKeyAtomic 42227; 0 calls the dispatch table had no code for (RtAPI.miss) [2023.84] vulkan: 75009612 draws, 0 skipped; 50318 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3520905 reads past queued releases (0 samples counts written on the GPU); 82051470 descriptor sets written, 67967754 reused; 63673207 draws kept the last one's shaders and pipeline (0 checked), 73031292 its targets [2023.84] vulkan: 295 shaders translated (143 ms), 456 pipelines made (24 from the cache, 9277 ms making, 4834 ms waited for), 1587 render targets made, 7982 texture uploads (1734 MB); 2 frames over 50 ms in the last 600, the slowest 136 ms [2023.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2023.84] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12867 MB (1120 ours) [2023.84] vulkan: caches: 158 render targets (523 MB, 13 parked), 573 textures (91 MB), 9790 buffers (4 MB); 1845 of 12867 MB in use as they count it, 0 MB freed for the budget so far [2023.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8615 through a copy [2023.84] vulkan: 10275500 rendering passes, 0 clear commands, 1192007 attachments cleared and 0 left undefined by their load op [2023.84] vulkan: 25755 passes (45%) ended at renderer.c:220 [2023.84] vulkan: 17479 passes (31%) ended at buffer.c:2283 [2023.84] vulkan: 5128 passes (9%) ended at render.c:235 [2023.84] vulkan: 4818 passes (8%) ended at surface.c:162 [2023.84] vulkan: 1682 passes (3%) ended at cmd.c:534 [2023.84] vulkan: 600 passes (1%) ended at renderer.c:693 [2023.84] vulkan: 545 passes (1%) ended at buffer.c:2379 [2023.84] vulkan: 496 passes (1%) ended at texture.c:1752 [2023.84] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2025.07] perf: 30.0 frames a second over 5.0 s (60637 shown in all) [2030.09] perf: 29.9 frames a second over 5.0 s (60787 shown in all) [2035.11] perf: 30.1 frames a second over 5.0 s (60938 shown in all) [2040.11] perf: 30.0 frames a second over 5.0 s (61088 shown in all) [2043.38] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.47 ms, 1st to 99th percentile 16.61 to 50.09 ms), 37 held for other than 2 refreshes; the game's frames went from release to present in 10.3 ms (7.5 to 16.6), on to the display in 11.0 ms (5.9 to 23.2), 21.4 ms in all (19.8 to 36.7) [2043.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2043.82] nvn: 61200 presents, 61200 submissions [2043.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.78 s on the host's processors (89% of one, 29.64 ms a present), the whole process 26.66 s (133%); the busiest: thread 80 'MainThread' 6.18 s, thread 230 'ActorCalcSub0' 2.19 s, thread 231 'ActorCalcSub1' 2.06 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.98 s [2043.83] cpu: in those 20.00 s, 542591 SVCs (27135 a second): 0x1d SignalProcessWideKey 136802, 0x1b ArbitrateUnlock 99130, 0x34 WaitForAddress 82082, 0x1a ArbitrateLock 67250, 0x0b SleepThread 50200, 0x35 SignalToAddress 49110; 0 calls the dispatch table had no code for (RtAPI.miss) [2043.83] vulkan: 76763657 draws, 0 skipped; 51499 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3557238 reads past queued releases (0 samples counts written on the GPU); 83849946 descriptor sets written, 69677368 reused; 65253752 draws kept the last one's shaders and pipeline (0 checked), 74765867 its targets [2043.83] vulkan: 295 shaders translated (143 ms), 461 pipelines made (24 from the cache, 9354 ms making, 4906 ms waited for), 1589 render targets made, 8053 texture uploads (1751 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2043.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2043.83] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12867 MB (1120 ours) [2043.83] vulkan: caches: 135 render targets (475 MB, 14 parked), 349 textures (61 MB), 16779 buffers (6 MB); 1749 of 12867 MB in use as they count it, 0 MB freed for the budget so far [2043.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8724 through a copy [2043.83] vulkan: 10467644 rendering passes, 0 clear commands, 1205086 attachments cleared and 0 left undefined by their load op [2043.83] vulkan: 144087 passes (75%) ended at buffer.c:2283 [2043.83] vulkan: 27980 passes (15%) ended at renderer.c:220 [2043.83] vulkan: 7135 passes (4%) ended at surface.c:162 [2043.83] vulkan: 6378 passes (3%) ended at render.c:235 [2043.83] vulkan: 5320 passes (3%) ended at cmd.c:534 [2043.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2043.83] vulkan: 600 passes (0%) ended at buffer.c:2379 [2043.83] vulkan: 42 passes (0%) ended at texture.c:476 [2043.83] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2045.12] perf: 29.9 frames a second over 5.0 s (61238 shown in all) [2050.14] perf: 30.1 frames a second over 5.0 s (61389 shown in all) [2055.16] perf: 29.9 frames a second over 5.0 s (61539 shown in all) [2060.16] perf: 30.0 frames a second over 5.0 s (61689 shown in all) [2061.06] vulkan: 454 of the 6677 shaders translated from the game's files found by its draws so far [2063.36] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.12 ms, 1st to 99th percentile 16.60 to 50.11 ms), 81 held for other than 2 refreshes; the game's frames went from release to present in 13.0 ms (8.3 to 17.9), on to the display in 12.2 ms (5.0 to 22.7), 25.2 ms in all (19.9 to 37.0) [2063.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2063.84] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.65 s on the host's processors (88% of one, 29.41 ms a present), the whole process 28.79 s (144%); the busiest: thread 80 'MainThread' 6.23 s, thread 230 'ActorCalcSub0' 2.21 s, thread 231 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 1.15 s, thread 129 'SupportWorker Sub2' 0.96 s [2063.84] cpu: in those 20.01 s, 526151 SVCs (26300 a second): 0x1d SignalProcessWideKey 134903, 0x1b ArbitrateUnlock 97203, 0x34 WaitForAddress 81412, 0x1a ArbitrateLock 66231, 0x35 SignalToAddress 48593, 0x0b SleepThread 40328; 0 calls the dispatch table had no code for (RtAPI.miss) [2063.84] vulkan: 79128489 draws, 0 skipped; 51916 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3593630 reads past queued releases (0 samples counts written on the GPU); 86311068 descriptor sets written, 71945910 reused; 67420945 draws kept the last one's shaders and pipeline (0 checked), 77111243 its targets [2063.84] vulkan: 295 shaders translated (143 ms), 461 pipelines made (24 from the cache, 9354 ms making, 4906 ms waited for), 1590 render targets made, 8081 texture uploads (1752 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2063.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2063.84] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12867 MB (1120 ours) [2063.84] vulkan: caches: 135 render targets (475 MB, 14 parked), 295 textures (49 MB), 15945 buffers (8 MB); 1739 of 12867 MB in use as they count it, 0 MB freed for the budget so far [2063.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8724 through a copy [2063.84] vulkan: 10748094 rendering passes, 0 clear commands, 1218111 attachments cleared and 0 left undefined by their load op [2063.84] vulkan: 230994 passes (82%) ended at buffer.c:2283 [2063.84] vulkan: 27858 passes (10%) ended at renderer.c:220 [2063.84] vulkan: 7136 passes (3%) ended at cmd.c:534 [2063.84] vulkan: 6941 passes (2%) ended at surface.c:162 [2063.84] vulkan: 6306 passes (2%) ended at render.c:235 [2063.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2063.84] vulkan: 598 passes (0%) ended at buffer.c:2379 [2063.84] vulkan: 16 passes (0%) ended at texture.c:476 [2063.84] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2064.33] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (40 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2065.16] perf: 30.0 frames a second over 5.0 s (61839 shown in all) [2067.38] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (12 KB), 0 ms in finishes [2070.16] perf: 30.0 frames a second over 5.0 s (61989 shown in all) [2075.17] perf: 30.1 frames a second over 5.0 s (62140 shown in all) [2077.06] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2080.19] perf: 29.9 frames a second over 5.0 s (62290 shown in all) [2083.16] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2083.31] vulkan: display: 599 frame intervals of 33.31 ms (deviation 8.03 ms, 1st to 99th percentile 16.60 to 50.24 ms), 122 held for other than 2 refreshes; the game's frames went from release to present in 15.4 ms (12.0 to 27.1), on to the display in 15.1 ms (4.7 to 22.7), 30.5 ms in all (20.1 to 40.4) [2083.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2083.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.32 s on the host's processors (92% of one, 30.53 ms a present), the whole process 30.91 s (155%); the busiest: thread 80 'MainThread' 6.51 s, thread 230 'ActorCalcSub0' 2.19 s, thread 231 'ActorCalcSub1' 2.07 s, thread 128 'SupportWorker Sub1' 1.18 s, thread 129 'SupportWorker Sub2' 0.91 s [2083.83] cpu: in those 20.00 s, 527394 SVCs (26375 a second): 0x1d SignalProcessWideKey 135020, 0x1b ArbitrateUnlock 96160, 0x34 WaitForAddress 82116, 0x1a ArbitrateLock 65232, 0x35 SignalToAddress 49367, 0x0b SleepThread 42141; 1 calls the dispatch table had no code for (RtAPI.miss) [2083.83] vulkan: 81922910 draws, 0 skipped; 52226 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3629846 reads past queued releases (0 samples counts written on the GPU); 89196068 descriptor sets written, 74649752 reused; 70001074 draws kept the last one's shaders and pipeline (0 checked), 79886098 its targets [2083.84] vulkan: 299 shaders translated (144 ms), 466 pipelines made (27 from the cache, 9411 ms making, 4946 ms waited for), 1590 render targets made, 8124 texture uploads (1760 MB); 4 frames over 50 ms in the last 600, the slowest 79 ms [2083.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2083.84] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12867 MB (1120 ours) [2083.84] vulkan: caches: 135 render targets (475 MB, 14 parked), 303 textures (47 MB), 16177 buffers (8 MB); 1738 of 12867 MB in use as they count it, 0 MB freed for the budget so far [2083.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8724 through a copy [2083.84] vulkan: 11039312 rendering passes, 0 clear commands, 1230978 attachments cleared and 0 left undefined by their load op [2083.84] vulkan: 241378 passes (83%) ended at buffer.c:2283 [2083.84] vulkan: 27693 passes (10%) ended at renderer.c:220 [2083.84] vulkan: 8154 passes (3%) ended at cmd.c:534 [2083.84] vulkan: 6829 passes (2%) ended at surface.c:162 [2083.84] vulkan: 5949 passes (2%) ended at render.c:235 [2083.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2083.84] vulkan: 593 passes (0%) ended at buffer.c:2379 [2083.84] vulkan: 22 passes (0%) ended at texture.c:476 [2083.84] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2085.19] perf: 30.0 frames a second over 5.0 s (62440 shown in all) [2089.79] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2090.21] perf: 30.1 frames a second over 5.0 s (62591 shown in all) [2095.22] perf: 29.9 frames a second over 5.0 s (62741 shown in all) [2098.79] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (40 ms waited for), 0 render targets made, 3 texture uploads (60 KB), 0 ms in finishes [2099.20] vulkan: compute a28f483f8c7b280b ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [2099.21] vulkan: a 68 ms frame: 1 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (561 KB), 0 ms in finishes [2100.24] perf: 30.1 frames a second over 5.0 s (62892 shown in all) [2103.29] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.98 ms, 1st to 99th percentile 16.61 to 50.16 ms), 58 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (10.4 to 25.5), on to the display in 11.1 ms (5.1 to 32.4), 24.5 ms in all (20.2 to 53.8) [2103.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2103.82] nvn: 63000 presents, 63000 submissions [2103.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.92 s on the host's processors (90% of one, 29.86 ms a present), the whole process 29.43 s (147%); the busiest: thread 80 'MainThread' 6.26 s, thread 230 'ActorCalcSub0' 2.22 s, thread 231 'ActorCalcSub1' 2.07 s, thread 128 'SupportWorker Sub1' 1.17 s, thread 129 'SupportWorker Sub2' 0.91 s [2103.84] cpu: in those 20.00 s, 528355 SVCs (26414 a second): 0x1d SignalProcessWideKey 134967, 0x1b ArbitrateUnlock 97526, 0x34 WaitForAddress 81422, 0x1a ArbitrateLock 66838, 0x35 SignalToAddress 48636, 0x0b SleepThread 41336; 0 calls the dispatch table had no code for (RtAPI.miss) [2103.84] vulkan: 84337392 draws, 0 skipped; 53032 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3666398 reads past queued releases (0 samples counts written on the GPU); 91678213 descriptor sets written, 76996571 reused; 72212499 draws kept the last one's shaders and pipeline (0 checked), 82280788 its targets [2103.84] vulkan: 315 shaders translated (150 ms), 481 pipelines made (27 from the cache, 9758 ms making, 5130 ms waited for), 1603 render targets made, 8273 texture uploads (1816 MB); 3 frames over 50 ms in the last 600, the slowest 68 ms [2103.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2103.84] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12871 MB (1120 ours) [2103.84] vulkan: caches: 131 render targets (470 MB, 13 parked), 424 textures (62 MB), 15297 buffers (5 MB); 1726 of 12871 MB in use as they count it, 0 MB freed for the budget so far [2103.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8732 through a copy [2103.84] vulkan: 11284901 rendering passes, 0 clear commands, 1244158 attachments cleared and 0 left undefined by their load op [2103.84] vulkan: 196693 passes (80%) ended at buffer.c:2283 [2103.84] vulkan: 28085 passes (11%) ended at renderer.c:220 [2103.84] vulkan: 7122 passes (3%) ended at cmd.c:534 [2103.84] vulkan: 6915 passes (3%) ended at surface.c:162 [2103.84] vulkan: 5481 passes (2%) ended at render.c:235 [2103.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2103.84] vulkan: 591 passes (0%) ended at buffer.c:2379 [2103.84] vulkan: 99 passes (0%) ended at texture.c:476 [2103.84] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2105.24] perf: 30.0 frames a second over 5.0 s (63042 shown in all) [2110.26] perf: 29.9 frames a second over 5.0 s (63192 shown in all) [2115.27] perf: 30.1 frames a second over 5.0 s (63343 shown in all) [2116.16] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2120.27] perf: 29.8 frames a second over 5.0 s (63492 shown in all) [2120.31] vulkan: a 104 ms frame: 2 shaders translated (1 ms), 3 pipelines made (14 ms waited for), 0 render targets made, 25 texture uploads (8718 KB), 0 ms in finishes [2123.26] vulkan: display: 599 frame intervals of 33.33 ms (deviation 9.02 ms, 1st to 99th percentile 16.59 to 50.20 ms), 161 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (12.5 to 33.5), on to the display in 16.5 ms (4.8 to 22.8), 32.8 ms in all (20.3 to 49.0) [2123.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2123.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.65 s on the host's processors (93% of one, 31.08 ms a present), the whole process 32.06 s (160%); the busiest: thread 80 'MainThread' 6.49 s, thread 230 'ActorCalcSub0' 2.30 s, thread 231 'ActorCalcSub1' 2.15 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 1.02 s [2123.84] cpu: in those 20.00 s, 542192 SVCs (27108 a second): 0x1d SignalProcessWideKey 134503, 0x1b ArbitrateUnlock 104380, 0x34 WaitForAddress 81357, 0x1a ArbitrateLock 73760, 0x35 SignalToAddress 48607, 0x0b SleepThread 42215; 1 calls the dispatch table had no code for (RtAPI.miss) [2123.84] vulkan: 87407250 draws, 0 skipped; 53462 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3703414 reads past queued releases (0 samples counts written on the GPU); 94806922 descriptor sets written, 80007578 reused; 75074311 draws kept the last one's shaders and pipeline (0 checked), 85330613 its targets [2123.84] vulkan: 321 shaders translated (151 ms), 491 pipelines made (31 from the cache, 9849 ms making, 5174 ms waited for), 1633 render targets made, 8421 texture uploads (1834 MB); 2 frames over 50 ms in the last 600, the slowest 104 ms [2123.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2123.84] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12871 MB (1120 ours) [2123.84] vulkan: caches: 144 render targets (487 MB, 14 parked), 477 textures (63 MB), 13302 buffers (4 MB); 1756 of 12871 MB in use as they count it, 0 MB freed for the budget so far [2123.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8740 through a copy [2123.84] vulkan: 11596122 rendering passes, 0 clear commands, 1257594 attachments cleared and 0 left undefined by their load op [2123.84] vulkan: 258580 passes (83%) ended at buffer.c:2283 [2123.84] vulkan: 28748 passes (9%) ended at renderer.c:220 [2123.84] vulkan: 8831 passes (3%) ended at cmd.c:534 [2123.84] vulkan: 7172 passes (2%) ended at surface.c:162 [2123.84] vulkan: 6587 passes (2%) ended at render.c:235 [2123.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2123.84] vulkan: 583 passes (0%) ended at buffer.c:2379 [2123.84] vulkan: 109 passes (0%) ended at texture.c:476 [2123.84] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2125.29] perf: 30.1 frames a second over 5.0 s (63643 shown in all) [2130.31] perf: 30.1 frames a second over 5.0 s (63794 shown in all) [2135.31] perf: 30.0 frames a second over 5.0 s (63944 shown in all) [2140.32] perf: 29.9 frames a second over 5.0 s (64094 shown in all) [2143.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.47 ms, 1st to 99th percentile 16.60 to 50.14 ms), 90 held for other than 2 refreshes; the game's frames went from release to present in 17.1 ms (13.6 to 21.2), on to the display in 16.6 ms (4.8 to 22.4), 33.7 ms in all (20.6 to 37.5) [2143.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2143.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.10 s on the host's processors (96% of one, 31.84 ms a present), the whole process 33.17 s (166%); the busiest: thread 80 'MainThread' 6.60 s, thread 230 'ActorCalcSub0' 2.26 s, thread 231 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 1.12 s, thread 129 'SupportWorker Sub2' 1.05 s [2143.84] cpu: in those 20.00 s, 588036 SVCs (29403 a second): 0x1d SignalProcessWideKey 140440, 0x1b ArbitrateUnlock 117065, 0x1a ArbitrateLock 85229, 0x34 WaitForAddress 82255, 0x0b SleepThread 52394, 0x35 SignalToAddress 49021; 0 calls the dispatch table had no code for (RtAPI.miss) [2143.84] vulkan: 90662805 draws, 0 skipped; 53949 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3740012 reads past queued releases (0 samples counts written on the GPU); 98188358 descriptor sets written, 83137252 reused; 78119853 draws kept the last one's shaders and pipeline (0 checked), 88566188 its targets [2143.84] vulkan: 321 shaders translated (151 ms), 492 pipelines made (32 from the cache, 9849 ms making, 5174 ms waited for), 1635 render targets made, 8579 texture uploads (1866 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2143.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2143.84] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12871 MB (1120 ours) [2143.84] vulkan: caches: 138 render targets (486 MB, 14 parked), 486 textures (87 MB), 17691 buffers (7 MB); 1779 of 12871 MB in use as they count it, 0 MB freed for the budget so far [2143.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8740 through a copy [2143.84] vulkan: 11971951 rendering passes, 0 clear commands, 1270881 attachments cleared and 0 left undefined by their load op [2143.84] vulkan: 323582 passes (86%) ended at buffer.c:2283 [2143.84] vulkan: 28148 passes (7%) ended at renderer.c:220 [2143.84] vulkan: 9294 passes (2%) ended at cmd.c:534 [2143.84] vulkan: 6911 passes (2%) ended at surface.c:162 [2143.84] vulkan: 6640 passes (2%) ended at render.c:235 [2143.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2143.84] vulkan: 586 passes (0%) ended at buffer.c:2379 [2143.84] vulkan: 66 passes (0%) ended at texture.c:476 [2143.84] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2145.34] perf: 30.1 frames a second over 5.0 s (64245 shown in all) [2146.06] vulkan: 459 of the 6677 shaders translated from the game's files found by its draws so far [2150.34] perf: 30.0 frames a second over 5.0 s (64395 shown in all) [2155.36] perf: 29.9 frames a second over 5.0 s (64545 shown in all) [2160.37] perf: 30.1 frames a second over 5.0 s (64696 shown in all) [2163.18] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.21 ms, 1st to 99th percentile 16.60 to 50.16 ms), 83 held for other than 2 refreshes; the game's frames went from release to present in 13.8 ms (12.1 to 17.1), on to the display in 9.1 ms (5.0 to 22.5), 22.9 ms in all (20.6 to 37.6) [2163.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2163.82] nvn: 64800 presents, 64800 submissions [2163.84] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.54 s on the host's processors (93% of one, 30.89 ms a present), the whole process 30.35 s (152%); the busiest: thread 80 'MainThread' 6.33 s, thread 230 'ActorCalcSub0' 2.26 s, thread 231 'ActorCalcSub1' 2.10 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 1.03 s [2163.84] cpu: in those 20.00 s, 564699 SVCs (28236 a second): 0x1d SignalProcessWideKey 137996, 0x1b ArbitrateUnlock 108213, 0x34 WaitForAddress 81655, 0x1a ArbitrateLock 76865, 0x0b SleepThread 51231, 0x35 SignalToAddress 48825; 0 calls the dispatch table had no code for (RtAPI.miss) [2163.84] vulkan: 93233829 draws, 0 skipped; 54475 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3777622 reads past queued releases (0 samples counts written on the GPU); 100903872 descriptor sets written, 85563786 reused; 80493758 draws kept the last one's shaders and pipeline (0 checked), 91115922 its targets [2163.84] vulkan: 343 shaders translated (168 ms), 504 pipelines made (32 from the cache, 10069 ms making, 5255 ms waited for), 1646 render targets made, 8648 texture uploads (1867 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [2163.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2163.84] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12871 MB (1120 ours) [2163.84] vulkan: caches: 141 render targets (492 MB, 14 parked), 401 textures (67 MB), 13724 buffers (4 MB); 1764 of 12871 MB in use as they count it, 0 MB freed for the budget so far [2163.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8740 through a copy [2163.84] vulkan: 12234291 rendering passes, 0 clear commands, 1285053 attachments cleared and 0 left undefined by their load op [2163.84] vulkan: 209255 passes (80%) ended at buffer.c:2283 [2163.84] vulkan: 29259 passes (11%) ended at renderer.c:220 [2163.84] vulkan: 7992 passes (3%) ended at render.c:235 [2163.84] vulkan: 7311 passes (3%) ended at surface.c:162 [2163.84] vulkan: 7288 passes (3%) ended at cmd.c:534 [2163.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2163.84] vulkan: 586 passes (0%) ended at buffer.c:2379 [2163.84] vulkan: 40 passes (0%) ended at texture.c:476 [2163.84] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2165.37] perf: 30.0 frames a second over 5.0 s (64846 shown in all) [2170.39] perf: 29.9 frames a second over 5.0 s (64996 shown in all) [2175.39] perf: 30.0 frames a second over 5.0 s (65146 shown in all) [2180.41] perf: 30.1 frames a second over 5.0 s (65297 shown in all) [2183.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.52 ms, 1st to 99th percentile 16.61 to 50.19 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (9.1 to 17.5), on to the display in 9.7 ms (5.7 to 27.2), 21.7 ms in all (20.8 to 54.1) [2183.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2183.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.76 s on the host's processors (89% of one, 29.60 ms a present), the whole process 28.09 s (140%); the busiest: thread 80 'MainThread' 6.12 s, thread 230 'ActorCalcSub0' 2.21 s, thread 231 'ActorCalcSub1' 2.09 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.97 s [2183.83] cpu: in those 20.00 s, 560534 SVCs (28034 a second): 0x1d SignalProcessWideKey 138385, 0x1b ArbitrateUnlock 108639, 0x34 WaitForAddress 81324, 0x1a ArbitrateLock 76878, 0x35 SignalToAddress 47660, 0x0b SleepThread 47087; 0 calls the dispatch table had no code for (RtAPI.miss) [2183.83] vulkan: 95395398 draws, 0 skipped; 54989 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3815276 reads past queued releases (0 samples counts written on the GPU); 103176599 descriptor sets written, 87614197 reused; 82480080 draws kept the last one's shaders and pipeline (0 checked), 93256120 its targets [2183.83] vulkan: 361 shaders translated (173 ms), 514 pipelines made (32 from the cache, 10287 ms making, 5325 ms waited for), 1656 render targets made, 8714 texture uploads (1876 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [2183.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2183.83] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12874 MB (1120 ours) [2183.83] vulkan: caches: 141 render targets (492 MB, 14 parked), 343 textures (48 MB), 12794 buffers (3 MB); 1744 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2183.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8740 through a copy [2183.83] vulkan: 12463920 rendering passes, 0 clear commands, 1298326 attachments cleared and 0 left undefined by their load op [2183.83] vulkan: 180395 passes (79%) ended at buffer.c:2283 [2183.83] vulkan: 28715 passes (13%) ended at renderer.c:220 [2183.83] vulkan: 6728 passes (3%) ended at surface.c:162 [2183.83] vulkan: 6300 passes (3%) ended at render.c:235 [2183.83] vulkan: 6246 passes (3%) ended at cmd.c:534 [2183.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2183.83] vulkan: 594 passes (0%) ended at buffer.c:2379 [2183.83] vulkan: 39 passes (0%) ended at texture.c:476 [2183.83] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2185.41] perf: 30.0 frames a second over 5.0 s (65447 shown in all) [2190.41] perf: 30.0 frames a second over 5.0 s (65597 shown in all) [2195.42] perf: 29.9 frames a second over 5.0 s (65747 shown in all) [2200.42] perf: 30.0 frames a second over 5.0 s (65897 shown in all) [2203.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.21 ms, 1st to 99th percentile 16.61 to 50.12 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (5.3 to 12.3), on to the display in 13.5 ms (9.0 to 32.0), 21.7 ms in all (20.9 to 37.9) [2203.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2203.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.60 s on the host's processors (83% of one, 27.67 ms a present), the whole process 24.27 s (121%); the busiest: thread 80 'MainThread' 5.94 s, thread 230 'ActorCalcSub0' 2.17 s, thread 231 'ActorCalcSub1' 2.05 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.91 s [2203.83] cpu: in those 20.00 s, 534838 SVCs (26748 a second): 0x1d SignalProcessWideKey 135339, 0x1b ArbitrateUnlock 91729, 0x34 WaitForAddress 86944, 0x1a ArbitrateLock 59515, 0x0b SleepThread 53503, 0x35 SignalToAddress 50132; 0 calls the dispatch table had no code for (RtAPI.miss) [2203.83] vulkan: 96595235 draws, 0 skipped; 55727 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3853257 reads past queued releases (0 samples counts written on the GPU); 104502359 descriptor sets written, 88688111 reused; 83519746 draws kept the last one's shaders and pipeline (0 checked), 94435357 its targets [2203.83] vulkan: 376 shaders translated (177 ms), 529 pipelines made (32 from the cache, 10703 ms making, 5614 ms waited for), 1656 render targets made, 8808 texture uploads (1893 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2203.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2203.83] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12874 MB (1120 ours) [2203.83] vulkan: caches: 141 render targets (492 MB, 14 parked), 341 textures (54 MB), 14389 buffers (5 MB); 1752 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2203.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8740 through a copy [2203.83] vulkan: 12635381 rendering passes, 0 clear commands, 1311441 attachments cleared and 0 left undefined by their load op [2203.83] vulkan: 123380 passes (72%) ended at buffer.c:2283 [2203.83] vulkan: 29112 passes (17%) ended at renderer.c:220 [2203.83] vulkan: 7168 passes (4%) ended at surface.c:162 [2203.83] vulkan: 6443 passes (4%) ended at render.c:235 [2203.83] vulkan: 4122 passes (2%) ended at cmd.c:534 [2203.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2203.83] vulkan: 598 passes (0%) ended at buffer.c:2379 [2203.83] vulkan: 38 passes (0%) ended at texture.c:476 [2203.83] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2205.44] perf: 30.1 frames a second over 5.0 s (66048 shown in all) [2210.44] perf: 30.0 frames a second over 5.0 s (66198 shown in all) [2215.44] perf: 30.0 frames a second over 5.0 s (66348 shown in all) [2220.44] perf: 30.0 frames a second over 5.0 s (66498 shown in all) [2223.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.61 ms, 1st to 99th percentile 16.60 to 50.14 ms), 91 held for other than 2 refreshes; the game's frames went from release to present in 13.2 ms (4.6 to 20.3), on to the display in 13.2 ms (4.9 to 22.5), 26.5 ms in all (21.1 to 38.2) [2223.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2223.82] nvn: 66600 presents, 66600 submissions [2223.84] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 19.00 s on the host's processors (95% of one, 31.67 ms a present), the whole process 30.34 s (152%); the busiest: thread 80 'MainThread' 6.46 s, thread 230 'ActorCalcSub0' 2.40 s, thread 231 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.97 s [2223.84] cpu: in those 20.01 s, 585392 SVCs (29254 a second): 0x1d SignalProcessWideKey 140832, 0x1b ArbitrateUnlock 102347, 0x34 WaitForAddress 85522, 0x0b SleepThread 77411, 0x1a ArbitrateLock 69142, 0x35 SignalToAddress 49911; 0 calls the dispatch table had no code for (RtAPI.miss) [2223.84] vulkan: 98935271 draws, 0 skipped; 56795 dispatches in 0 batches (0 ms waiting), 0 skipped; 1109 finishes (98 ms); 3890990 reads past queued releases (0 samples counts written on the GPU); 106986965 descriptor sets written, 90883577 reused; 85677158 draws kept the last one's shaders and pipeline (0 checked), 96754362 its targets [2223.84] vulkan: 376 shaders translated (177 ms), 529 pipelines made (32 from the cache, 10703 ms making, 5614 ms waited for), 1656 render targets made, 9140 texture uploads (1961 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [2223.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2223.84] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2155 of 12874 MB (1120 ours) [2223.84] vulkan: caches: 141 render targets (492 MB, 14 parked), 599 textures (115 MB), 19985 buffers (8 MB); 1817 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2223.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8854 through a copy [2223.84] vulkan: 12960871 rendering passes, 0 clear commands, 1324555 attachments cleared and 0 left undefined by their load op [2223.84] vulkan: 274124 passes (84%) ended at buffer.c:2283 [2223.84] vulkan: 29138 passes (9%) ended at renderer.c:220 [2223.84] vulkan: 7110 passes (2%) ended at cmd.c:534 [2223.84] vulkan: 7061 passes (2%) ended at surface.c:162 [2223.84] vulkan: 6761 passes (2%) ended at render.c:235 [2223.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2223.84] vulkan: 586 passes (0%) ended at buffer.c:2379 [2223.84] vulkan: 110 passes (0%) ended at texture.c:476 [2223.84] vulkan: GPU-owned guest memory landed for the CPU 91 times, render targets written back for an engine 0 times [2225.46] perf: 29.9 frames a second over 5.0 s (66648 shown in all) [2228.49] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2229.18] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 80 render targets made, 142 texture uploads (45316 KB), 0 ms in finishes [2230.46] perf: 30.0 frames a second over 5.0 s (66798 shown in all) [2235.47] perf: 30.1 frames a second over 5.0 s (66949 shown in all) [2240.49] perf: 29.9 frames a second over 5.0 s (67099 shown in all) [2243.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.71 ms, 1st to 99th percentile 16.61 to 50.03 ms), 37 held for other than 2 refreshes; the game's frames went from release to present in 5.1 ms (0.6 to 18.2), on to the display in 18.3 ms (5.9 to 22.8), 23.4 ms in all (21.3 to 38.2) [2243.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2243.82] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 12.56 s on the host's processors (63% of one, 20.93 ms a present), the whole process 17.06 s (85%); the busiest: thread 80 'MainThread' 3.45 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 112 'ResLoad1' 0.60 s, thread 237 'ActorCalcSub0' 0.59 s [2243.82] cpu: in those 19.99 s, 589920 SVCs (29517 a second): 0x1d SignalProcessWideKey 131384, 0x1b ArbitrateUnlock 108058, 0x0b SleepThread 92674, 0x34 WaitForAddress 78008, 0x1a ArbitrateLock 77715, 0x1c WaitProcessWideKeyAtomic 42852; 1 calls the dispatch table had no code for (RtAPI.miss) [2243.82] vulkan: 99546568 draws, 0 skipped; 56824 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 3922594 reads past queued releases (0 samples counts written on the GPU); 107663200 descriptor sets written, 91429936 reused; 86183528 draws kept the last one's shaders and pipeline (0 checked), 97349935 its targets [2243.82] vulkan: 376 shaders translated (177 ms), 530 pipelines made (32 from the cache, 10734 ms making, 5645 ms waited for), 1748 render targets made, 9386 texture uploads (2027 MB); 2 frames over 50 ms in the last 600, the slowest 68 ms [2243.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2243.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2156 of 12874 MB (1120 ours) [2243.82] vulkan: caches: 158 render targets (509 MB, 11 parked), 579 textures (126 MB), 14797 buffers (7 MB); 1821 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2243.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2243.82] vulkan: 13047911 rendering passes, 0 clear commands, 1335004 attachments cleared and 0 left undefined by their load op [2243.82] vulkan: 52566 passes (60%) ended at buffer.c:2283 [2243.82] vulkan: 21589 passes (25%) ended at renderer.c:220 [2243.82] vulkan: 5050 passes (6%) ended at surface.c:162 [2243.82] vulkan: 4069 passes (5%) ended at render.c:235 [2243.82] vulkan: 2415 passes (3%) ended at cmd.c:534 [2243.83] vulkan: 600 passes (1%) ended at renderer.c:693 [2243.83] vulkan: 552 passes (1%) ended at buffer.c:2379 [2243.83] vulkan: 98 passes (0%) ended at texture.c:476 [2243.83] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2245.49] perf: 30.0 frames a second over 5.0 s (67249 shown in all) [2250.51] perf: 30.1 frames a second over 5.0 s (67400 shown in all) [2255.51] perf: 30.0 frames a second over 5.0 s (67550 shown in all) [2260.51] perf: 30.0 frames a second over 5.0 s (67700 shown in all) [2263.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 3.0), on to the display in 19.4 ms (18.6 to 19.9), 21.6 ms in all (21.4 to 21.8) [2263.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2263.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.90 s on the host's processors (44% of one, 14.83 ms a present), the whole process 11.72 s (59%); the busiest: thread 80 'MainThread' 3.34 s, thread 237 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 238 'ActorCalcSub1' 0.55 s [2263.82] cpu: in those 20.00 s, 473653 SVCs (23683 a second): 0x1d SignalProcessWideKey 127985, 0x1b ArbitrateUnlock 85615, 0x34 WaitForAddress 65316, 0x1a ArbitrateLock 55491, 0x1c WaitProcessWideKeyAtomic 42266, 0x35 SignalToAddress 39686; 0 calls the dispatch table had no code for (RtAPI.miss) [2263.82] vulkan: 99668628 draws, 0 skipped; 57220 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 3956850 reads past queued releases (0 samples counts written on the GPU); 107839607 descriptor sets written, 91497649 reused; 86216441 draws kept the last one's shaders and pipeline (0 checked), 97453359 its targets [2263.82] vulkan: 379 shaders translated (178 ms), 532 pipelines made (32 from the cache, 10779 ms making, 5691 ms waited for), 1749 render targets made, 9422 texture uploads (2075 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2263.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2263.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2156 of 12874 MB (1120 ours) [2263.82] vulkan: caches: 136 render targets (471 MB, 11 parked), 227 textures (72 MB), 1070 buffers (2 MB); 1740 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2263.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2263.82] vulkan: 13085833 rendering passes, 0 clear commands, 1346483 attachments cleared and 0 left undefined by their load op [2263.82] vulkan: 25211 passes (66%) ended at renderer.c:220 [2263.82] vulkan: 4465 passes (12%) ended at render.c:235 [2263.82] vulkan: 4126 passes (11%) ended at surface.c:162 [2263.82] vulkan: 1104 passes (3%) ended at cmd.c:534 [2263.82] vulkan: 745 passes (2%) ended at buffer.c:2283 [2263.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2263.82] vulkan: 600 passes (2%) ended at buffer.c:2379 [2263.82] vulkan: 599 passes (2%) ended at texture.c:1752 [2263.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2265.52] perf: 29.9 frames a second over 5.0 s (67850 shown in all) [2270.52] perf: 30.0 frames a second over 5.0 s (68000 shown in all) [2275.54] perf: 30.1 frames a second over 5.0 s (68151 shown in all) [2280.54] perf: 30.0 frames a second over 5.0 s (68301 shown in all) [2282.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.92 ms, 1st to 99th percentile 33.05 to 33.61 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.7), on to the display in 19.7 ms (19.1 to 20.1), 21.9 ms in all (21.6 to 22.0) [2282.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2283.82] nvn: 68400 presents, 68400 submissions [2283.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.09 s on the host's processors (45% of one, 15.15 ms a present), the whole process 11.84 s (59%); the busiest: thread 80 'MainThread' 3.49 s, thread 237 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 238 'ActorCalcSub1' 0.55 s [2283.82] cpu: in those 20.00 s, 461747 SVCs (23087 a second): 0x1d SignalProcessWideKey 125354, 0x1b ArbitrateUnlock 81950, 0x34 WaitForAddress 65355, 0x1a ArbitrateLock 52148, 0x1c WaitProcessWideKeyAtomic 40082, 0x35 SignalToAddress 39708; 0 calls the dispatch table had no code for (RtAPI.miss) [2283.82] vulkan: 99791119 draws, 0 skipped; 57220 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 3991007 reads past queued releases (0 samples counts written on the GPU); 108016675 descriptor sets written, 91565563 reused; 86249478 draws kept the last one's shaders and pipeline (0 checked), 97557320 its targets [2283.82] vulkan: 380 shaders translated (179 ms), 533 pipelines made (32 from the cache, 10791 ms making, 5702 ms waited for), 1749 render targets made, 9425 texture uploads (2083 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2283.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2283.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2156 of 12874 MB (1120 ours) [2283.82] vulkan: caches: 136 render targets (471 MB, 11 parked), 191 textures (71 MB), 1098 buffers (1 MB); 1738 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2283.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2283.82] vulkan: 13122978 rendering passes, 0 clear commands, 1357864 attachments cleared and 0 left undefined by their load op [2283.82] vulkan: 25111 passes (68%) ended at renderer.c:220 [2283.82] vulkan: 4485 passes (12%) ended at render.c:235 [2283.82] vulkan: 4106 passes (11%) ended at surface.c:162 [2283.82] vulkan: 1123 passes (3%) ended at cmd.c:534 [2283.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2283.82] vulkan: 599 passes (2%) ended at texture.c:1752 [2283.82] vulkan: 597 passes (2%) ended at buffer.c:2379 [2283.82] vulkan: 521 passes (1%) ended at buffer.c:2283 [2283.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2285.54] perf: 30.0 frames a second over 5.0 s (68451 shown in all) [2290.54] perf: 30.0 frames a second over 5.0 s (68601 shown in all) [2295.56] perf: 29.9 frames a second over 5.0 s (68751 shown in all) [2300.56] perf: 30.0 frames a second over 5.0 s (68901 shown in all) [2302.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.8), on to the display in 19.8 ms (19.1 to 20.2), 22.0 ms in all (21.7 to 22.1) [2302.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2303.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.74 s on the host's processors (49% of one, 16.23 ms a present), the whole process 12.54 s (63%); the busiest: thread 80 'MainThread' 3.88 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 237 'ActorCalcSub0' 0.78 s, thread 238 'ActorCalcSub1' 0.56 s, thread 129 'SupportWorker Sub2' 0.54 s [2303.82] cpu: in those 20.00 s, 458678 SVCs (22934 a second): 0x1d SignalProcessWideKey 125790, 0x1b ArbitrateUnlock 80386, 0x34 WaitForAddress 65240, 0x1a ArbitrateLock 50464, 0x1c WaitProcessWideKeyAtomic 40119, 0x35 SignalToAddress 39582; 0 calls the dispatch table had no code for (RtAPI.miss) [2303.82] vulkan: 99912366 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4025207 reads past queued releases (0 samples counts written on the GPU); 108191760 descriptor sets written, 91632972 reused; 86281687 draws kept the last one's shaders and pipeline (0 checked), 97659953 its targets [2303.82] vulkan: 383 shaders translated (180 ms), 536 pipelines made (32 from the cache, 10843 ms making, 5754 ms waited for), 1749 render targets made, 9468 texture uploads (2101 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2303.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2303.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2156 of 12874 MB (1120 ours) [2303.82] vulkan: caches: 136 render targets (471 MB, 11 parked), 226 textures (72 MB), 1159 buffers (1 MB); 1740 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2303.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2303.82] vulkan: 13160578 rendering passes, 0 clear commands, 1369264 attachments cleared and 0 left undefined by their load op [2303.82] vulkan: 25200 passes (67%) ended at renderer.c:220 [2303.82] vulkan: 4513 passes (12%) ended at render.c:235 [2303.82] vulkan: 4101 passes (11%) ended at surface.c:162 [2303.82] vulkan: 1099 passes (3%) ended at cmd.c:534 [2303.82] vulkan: 649 passes (2%) ended at buffer.c:2283 [2303.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2303.82] vulkan: 600 passes (2%) ended at buffer.c:2379 [2303.82] vulkan: 598 passes (2%) ended at texture.c:1752 [2303.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2305.56] perf: 30.0 frames a second over 5.0 s (69051 shown in all) [2310.57] perf: 30.1 frames a second over 5.0 s (69202 shown in all) [2315.59] perf: 29.9 frames a second over 5.0 s (69352 shown in all) [2320.59] perf: 30.0 frames a second over 5.0 s (69502 shown in all) [2322.91] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.4), on to the display in 20.0 ms (19.5 to 20.2), 22.0 ms in all (21.8 to 22.2) [2322.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2323.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.96 s on the host's processors (45% of one, 14.94 ms a present), the whole process 11.62 s (58%); the busiest: thread 80 'MainThread' 3.40 s, thread 237 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 238 'ActorCalcSub1' 0.54 s [2323.82] cpu: in those 20.00 s, 465769 SVCs (23289 a second): 0x1d SignalProcessWideKey 126251, 0x1b ArbitrateUnlock 83036, 0x34 WaitForAddress 65448, 0x1a ArbitrateLock 53187, 0x1c WaitProcessWideKeyAtomic 40879, 0x35 SignalToAddress 39805; 0 calls the dispatch table had no code for (RtAPI.miss) [2323.82] vulkan: 100032751 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4059407 reads past queued releases (0 samples counts written on the GPU); 108365294 descriptor sets written, 91700208 reused; 86313522 draws kept the last one's shaders and pipeline (0 checked), 97761738 its targets [2323.82] vulkan: 383 shaders translated (180 ms), 536 pipelines made (32 from the cache, 10843 ms making, 5754 ms waited for), 1749 render targets made, 9472 texture uploads (2117 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2323.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2323.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2156 of 12874 MB (1120 ours) [2323.82] vulkan: caches: 136 render targets (471 MB, 11 parked), 190 textures (69 MB), 953 buffers (1 MB); 1736 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2323.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2323.82] vulkan: 13197472 rendering passes, 0 clear commands, 1380664 attachments cleared and 0 left undefined by their load op [2323.82] vulkan: 25200 passes (68%) ended at renderer.c:220 [2323.82] vulkan: 4200 passes (11%) ended at render.c:235 [2323.82] vulkan: 4126 passes (11%) ended at surface.c:162 [2323.82] vulkan: 1136 passes (3%) ended at cmd.c:534 [2323.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2323.82] vulkan: 600 passes (2%) ended at texture.c:1752 [2323.82] vulkan: 600 passes (2%) ended at buffer.c:2379 [2323.82] vulkan: 428 passes (1%) ended at buffer.c:2283 [2323.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2325.59] perf: 30.0 frames a second over 5.0 s (69652 shown in all) [2330.61] perf: 30.1 frames a second over 5.0 s (69803 shown in all) [2335.61] perf: 30.0 frames a second over 5.0 s (69953 shown in all) [2340.62] perf: 29.9 frames a second over 5.0 s (70103 shown in all) [2342.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.5), on to the display in 20.1 ms (19.6 to 20.5), 22.2 ms in all (22.0 to 22.4) [2342.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2343.82] nvn: 70200 presents, 70200 submissions [2343.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.67 s on the host's processors (43% of one, 14.46 ms a present), the whole process 11.33 s (57%); the busiest: thread 80 'MainThread' 3.20 s, thread 237 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 238 'ActorCalcSub1' 0.54 s [2343.82] cpu: in those 20.00 s, 475722 SVCs (23786 a second): 0x1d SignalProcessWideKey 127206, 0x1b ArbitrateUnlock 86200, 0x34 WaitForAddress 66067, 0x1a ArbitrateLock 56504, 0x1c WaitProcessWideKeyAtomic 42027, 0x35 SignalToAddress 40408; 0 calls the dispatch table had no code for (RtAPI.miss) [2343.82] vulkan: 100154330 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4093200 reads past queued releases (0 samples counts written on the GPU); 108540233 descriptor sets written, 91768427 reused; 86346128 draws kept the last one's shaders and pipeline (0 checked), 97865541 its targets [2343.82] vulkan: 383 shaders translated (180 ms), 536 pipelines made (32 from the cache, 10843 ms making, 5754 ms waited for), 1751 render targets made, 9517 texture uploads (2137 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2343.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2343.83] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2156 of 12874 MB (1120 ours) [2343.83] vulkan: caches: 137 render targets (478 MB, 12 parked), 229 textures (72 MB), 1146 buffers (2 MB); 1747 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2343.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2343.83] vulkan: 13233736 rendering passes, 0 clear commands, 1392025 attachments cleared and 0 left undefined by their load op [2343.83] vulkan: 24125 passes (67%) ended at renderer.c:220 [2343.83] vulkan: 4427 passes (12%) ended at render.c:235 [2343.83] vulkan: 4178 passes (12%) ended at surface.c:162 [2343.83] vulkan: 1123 passes (3%) ended at cmd.c:534 [2343.83] vulkan: 654 passes (2%) ended at buffer.c:2283 [2343.83] vulkan: 600 passes (2%) ended at renderer.c:693 [2343.83] vulkan: 600 passes (2%) ended at buffer.c:2379 [2343.83] vulkan: 533 passes (1%) ended at texture.c:1752 [2343.83] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2345.64] perf: 30.1 frames a second over 5.0 s (70254 shown in all) [2350.64] perf: 30.0 frames a second over 5.0 s (70404 shown in all) [2355.66] perf: 29.9 frames a second over 5.0 s (70554 shown in all) [2360.66] perf: 30.0 frames a second over 5.0 s (70704 shown in all) [2362.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.63 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.1 to 2.9), on to the display in 20.2 ms (19.5 to 21.4), 22.3 ms in all (22.1 to 22.6) [2362.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2363.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.25 s on the host's processors (41% of one, 13.75 ms a present), the whole process 10.95 s (55%); the busiest: thread 80 'MainThread' 2.91 s, thread 237 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 238 'ActorCalcSub1' 0.53 s [2363.82] cpu: in those 20.00 s, 482438 SVCs (24123 a second): 0x1d SignalProcessWideKey 124663, 0x1b ArbitrateUnlock 90315, 0x34 WaitForAddress 66043, 0x1a ArbitrateLock 60768, 0x0b SleepThread 41293, 0x35 SignalToAddress 40363; 0 calls the dispatch table had no code for (RtAPI.miss) [2363.82] vulkan: 100269585 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4127972 reads past queued releases (0 samples counts written on the GPU); 108709918 descriptor sets written, 91829252 reused; 86378268 draws kept the last one's shaders and pipeline (0 checked), 97965543 its targets [2363.82] vulkan: 385 shaders translated (180 ms), 541 pipelines made (33 from the cache, 10887 ms making, 5797 ms waited for), 1832 render targets made, 9599 texture uploads (2171 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [2363.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2363.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2284 of 12874 MB (1248 ours) [2363.82] vulkan: caches: 208 render targets (715 MB, 12 parked), 263 textures (71 MB), 1337 buffers (2 MB); 1991 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2363.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2363.82] vulkan: 13269271 rendering passes, 0 clear commands, 1404476 attachments cleared and 0 left undefined by their load op [2363.82] vulkan: 22697 passes (64%) ended at renderer.c:220 [2363.82] vulkan: 4833 passes (14%) ended at render.c:235 [2363.82] vulkan: 3909 passes (11%) ended at surface.c:162 [2363.82] vulkan: 1273 passes (4%) ended at buffer.c:2283 [2363.82] vulkan: 1135 passes (3%) ended at cmd.c:534 [2363.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2363.82] vulkan: 507 passes (1%) ended at texture.c:1752 [2363.82] vulkan: 503 passes (1%) ended at buffer.c:2379 [2363.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2365.67] perf: 30.1 frames a second over 5.0 s (70855 shown in all) [2370.67] perf: 30.0 frames a second over 5.0 s (71005 shown in all) [2375.69] perf: 29.9 frames a second over 5.0 s (71155 shown in all) [2380.69] perf: 30.0 frames a second over 5.0 s (71305 shown in all) [2382.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.20 ms, 1st to 99th percentile 16.61 to 50.18 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 1.6 ms (1.2 to 2.4), on to the display in 21.1 ms (4.4 to 37.4), 22.7 ms in all (6.0 to 39.2) [2382.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2383.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.60 s on the host's processors (43% of one, 14.33 ms a present), the whole process 11.05 s (55%); the busiest: thread 80 'MainThread' 2.77 s, thread 237 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 87 'WorkerMgr/Worker2(?)' 0.52 s [2383.82] cpu: in those 20.00 s, 528763 SVCs (26438 a second): 0x1d SignalProcessWideKey 128759, 0x1b ArbitrateUnlock 97569, 0x34 WaitForAddress 73981, 0x1a ArbitrateLock 67540, 0x0b SleepThread 52988, 0x35 SignalToAddress 45920; 0 calls the dispatch table had no code for (RtAPI.miss) [2383.82] vulkan: 100350635 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4164854 reads past queued releases (0 samples counts written on the GPU); 108854752 descriptor sets written, 91846518 reused; 86401003 draws kept the last one's shaders and pipeline (0 checked), 98043695 its targets [2383.82] vulkan: 385 shaders translated (180 ms), 553 pipelines made (38 from the cache, 11117 ms making, 5994 ms waited for), 1835 render targets made, 9674 texture uploads (2176 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2383.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2383.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2284 of 12874 MB (1248 ours) [2383.82] vulkan: caches: 210 render targets (722 MB, 12 parked), 137 textures (34 MB), 1865 buffers (1 MB); 1968 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2383.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2383.82] vulkan: 13297062 rendering passes, 0 clear commands, 1418060 attachments cleared and 0 left undefined by their load op [2383.82] vulkan: 12318 passes (44%) ended at renderer.c:220 [2383.82] vulkan: 6365 passes (23%) ended at render.c:235 [2383.82] vulkan: 5426 passes (20%) ended at buffer.c:2283 [2383.82] vulkan: 2003 passes (7%) ended at surface.c:162 [2383.82] vulkan: 1058 passes (4%) ended at cmd.c:534 [2383.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2383.82] vulkan: 18 passes (0%) ended at texture.c:476 [2383.82] vulkan: 3 passes (0%) ended at surface.c:616 [2383.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2385.71] perf: 30.1 frames a second over 5.0 s (71456 shown in all) [2390.71] perf: 30.0 frames a second over 5.0 s (71606 shown in all) [2391.06] vulkan: 462 of the 6677 shaders translated from the game's files found by its draws so far [2395.72] perf: 29.9 frames a second over 5.0 s (71756 shown in all) [2400.74] perf: 30.1 frames a second over 5.0 s (71907 shown in all) [2402.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 16.93 to 49.84 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 1.5 ms (1.2 to 1.9), on to the display in 21.0 ms (4.7 to 21.6), 22.5 ms in all (6.2 to 22.9) [2402.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2403.82] nvn: 72000 presents, 72000 submissions [2403.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.55 s on the host's processors (43% of one, 14.26 ms a present), the whole process 10.68 s (53%); the busiest: thread 80 'MainThread' 2.80 s, thread 237 'ActorCalcSub0' 0.78 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 238 'ActorCalcSub1' 0.53 s [2403.82] cpu: in those 20.00 s, 543301 SVCs (27165 a second): 0x1d SignalProcessWideKey 132000, 0x1b ArbitrateUnlock 103768, 0x34 WaitForAddress 74456, 0x1a ArbitrateLock 73879, 0x0b SleepThread 46969, 0x1c WaitProcessWideKeyAtomic 46677; 0 calls the dispatch table had no code for (RtAPI.miss) [2403.82] vulkan: 100418037 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4202102 reads past queued releases (0 samples counts written on the GPU); 108975308 descriptor sets written, 91860766 reused; 86419352 draws kept the last one's shaders and pipeline (0 checked), 98108428 its targets [2403.82] vulkan: 385 shaders translated (180 ms), 553 pipelines made (38 from the cache, 11117 ms making, 5994 ms waited for), 1835 render targets made, 9697 texture uploads (2178 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2403.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2403.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2284 of 12874 MB (1248 ours) [2403.82] vulkan: caches: 210 render targets (722 MB, 12 parked), 89 textures (31 MB), 1382 buffers (0 MB); 1964 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2403.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2403.82] vulkan: 13324186 rendering passes, 0 clear commands, 1432101 attachments cleared and 0 left undefined by their load op [2403.82] vulkan: 12627 passes (47%) ended at renderer.c:220 [2403.82] vulkan: 6747 passes (25%) ended at render.c:235 [2403.82] vulkan: 4314 passes (16%) ended at buffer.c:2283 [2403.82] vulkan: 2028 passes (7%) ended at surface.c:162 [2403.82] vulkan: 801 passes (3%) ended at cmd.c:534 [2403.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2403.82] vulkan: 7 passes (0%) ended at texture.c:476 [2403.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2405.76] perf: 29.9 frames a second over 5.0 s (72057 shown in all) [2410.77] perf: 30.1 frames a second over 5.0 s (72208 shown in all) [2415.79] perf: 29.9 frames a second over 5.0 s (72358 shown in all) [2420.79] perf: 30.0 frames a second over 5.0 s (72508 shown in all) [2422.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.84 ms, 1st to 99th percentile 16.60 to 49.99 ms), 26 held for other than 2 refreshes; the game's frames went from release to present in 1.7 ms (1.4 to 2.0), on to the display in 21.1 ms (4.6 to 21.6), 22.8 ms in all (6.2 to 23.0) [2422.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2423.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.80 s on the host's processors (44% of one, 14.67 ms a present), the whole process 11.20 s (56%); the busiest: thread 80 'MainThread' 2.84 s, thread 237 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 238 'ActorCalcSub1' 0.53 s [2423.82] cpu: in those 20.00 s, 645446 SVCs (32272 a second): 0x1d SignalProcessWideKey 148902, 0x1b ArbitrateUnlock 138399, 0x1a ArbitrateLock 104396, 0x34 WaitForAddress 74447, 0x0b SleepThread 64717, 0x1c WaitProcessWideKeyAtomic 49046; 0 calls the dispatch table had no code for (RtAPI.miss) [2423.82] vulkan: 100508287 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4238701 reads past queued releases (0 samples counts written on the GPU); 109139430 descriptor sets written, 91877144 reused; 86444070 draws kept the last one's shaders and pipeline (0 checked), 98195632 its targets [2423.82] vulkan: 388 shaders translated (193 ms), 559 pipelines made (39 from the cache, 11249 ms making, 6122 ms waited for), 1835 render targets made, 9746 texture uploads (2186 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [2423.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2423.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2284 of 12874 MB (1248 ours) [2423.82] vulkan: caches: 210 render targets (722 MB, 12 parked), 101 textures (35 MB), 1482 buffers (0 MB); 1968 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2423.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2423.82] vulkan: 13352278 rendering passes, 0 clear commands, 1445269 attachments cleared and 0 left undefined by their load op [2423.82] vulkan: 12011 passes (43%) ended at renderer.c:220 [2423.82] vulkan: 6289 passes (22%) ended at buffer.c:2283 [2423.82] vulkan: 6069 passes (22%) ended at render.c:235 [2423.82] vulkan: 1954 passes (7%) ended at surface.c:162 [2423.82] vulkan: 1165 passes (4%) ended at cmd.c:534 [2423.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2423.82] vulkan: 4 passes (0%) ended at texture.c:476 [2423.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2425.81] perf: 30.1 frames a second over 5.0 s (72659 shown in all) [2430.82] perf: 29.9 frames a second over 5.0 s (72809 shown in all) [2435.84] perf: 30.1 frames a second over 5.0 s (72960 shown in all) [2440.84] perf: 30.0 frames a second over 5.0 s (73110 shown in all) [2442.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.20 ms, 1st to 99th percentile 16.61 to 66.67 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 1.7 ms (1.5 to 2.4), on to the display in 21.5 ms (4.6 to 38.1), 23.2 ms in all (6.4 to 39.9) [2442.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2443.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.87 s on the host's processors (49% of one, 16.45 ms a present), the whole process 12.47 s (62%); the busiest: thread 80 'MainThread' 2.89 s, thread 237 'ActorCalcSub0' 0.78 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 238 'ActorCalcSub1' 0.55 s [2443.82] cpu: in those 20.00 s, 1030025 SVCs (51501 a second): 0x1b ArbitrateUnlock 263210, 0x1a ArbitrateLock 219953, 0x1d SignalProcessWideKey 190134, 0x0b SleepThread 159875, 0x34 WaitForAddress 74498, 0x1c WaitProcessWideKeyAtomic 56767; 0 calls the dispatch table had no code for (RtAPI.miss) [2443.82] vulkan: 100600865 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4275292 reads past queued releases (0 samples counts written on the GPU); 109306570 descriptor sets written, 91895160 reused; 86470116 draws kept the last one's shaders and pipeline (0 checked), 98285213 its targets [2443.82] vulkan: 388 shaders translated (193 ms), 572 pipelines made (41 from the cache, 11545 ms making, 6383 ms waited for), 1835 render targets made, 9868 texture uploads (2203 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2443.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2443.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2284 of 12874 MB (1248 ours) [2443.82] vulkan: caches: 210 render targets (722 MB, 12 parked), 173 textures (46 MB), 2311 buffers (1 MB); 1979 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2443.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2443.82] vulkan: 13380845 rendering passes, 0 clear commands, 1458590 attachments cleared and 0 left undefined by their load op [2443.82] vulkan: 12090 passes (42%) ended at renderer.c:220 [2443.82] vulkan: 6553 passes (23%) ended at buffer.c:2283 [2443.82] vulkan: 6083 passes (21%) ended at render.c:235 [2443.82] vulkan: 2017 passes (7%) ended at surface.c:162 [2443.82] vulkan: 1196 passes (4%) ended at cmd.c:534 [2443.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2443.82] vulkan: 28 passes (0%) ended at texture.c:476 [2443.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2445.84] perf: 30.0 frames a second over 5.0 s (73260 shown in all) [2450.86] perf: 29.9 frames a second over 5.0 s (73410 shown in all) [2455.87] perf: 30.1 frames a second over 5.0 s (73561 shown in all) [2460.87] perf: 30.0 frames a second over 5.0 s (73711 shown in all) [2461.06] vulkan: 469 of the 6677 shaders translated from the game's files found by its draws so far [2462.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.62 to 50.00 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 1.7 ms (1.4 to 2.1), on to the display in 21.2 ms (4.6 to 21.8), 23.0 ms in all (6.5 to 23.4) [2462.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2463.82] nvn: 73800 presents, 73800 submissions [2463.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.62 s on the host's processors (43% of one, 14.36 ms a present), the whole process 10.94 s (55%); the busiest: thread 80 'MainThread' 2.82 s, thread 237 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 238 'ActorCalcSub1' 0.54 s [2463.82] cpu: in those 20.00 s, 553403 SVCs (27669 a second): 0x1d SignalProcessWideKey 132869, 0x1b ArbitrateUnlock 108229, 0x1a ArbitrateLock 77808, 0x34 WaitForAddress 74049, 0x0b SleepThread 49999, 0x35 SignalToAddress 45971; 0 calls the dispatch table had no code for (RtAPI.miss) [2463.83] vulkan: 100692237 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4311880 reads past queued releases (0 samples counts written on the GPU); 109471097 descriptor sets written, 91913377 reused; 86495893 draws kept the last one's shaders and pipeline (0 checked), 98373033 its targets [2463.83] vulkan: 388 shaders translated (193 ms), 573 pipelines made (41 from the cache, 11579 ms making, 6416 ms waited for), 1835 render targets made, 9904 texture uploads (2214 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2463.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2463.83] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2284 of 12874 MB (1248 ours) [2463.83] vulkan: caches: 210 render targets (722 MB, 12 parked), 119 textures (33 MB), 1362 buffers (0 MB); 1966 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2463.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2463.83] vulkan: 13409055 rendering passes, 0 clear commands, 1471803 attachments cleared and 0 left undefined by their load op [2463.83] vulkan: 12551 passes (44%) ended at renderer.c:220 [2463.83] vulkan: 6084 passes (22%) ended at render.c:235 [2463.83] vulkan: 5791 passes (21%) ended at buffer.c:2283 [2463.83] vulkan: 2011 passes (7%) ended at surface.c:162 [2463.83] vulkan: 1155 passes (4%) ended at cmd.c:534 [2463.83] vulkan: 600 passes (2%) ended at renderer.c:693 [2463.83] vulkan: 18 passes (0%) ended at texture.c:476 [2463.83] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2465.87] perf: 30.0 frames a second over 5.0 s (73861 shown in all) [2470.89] perf: 29.9 frames a second over 5.0 s (74011 shown in all) [2475.91] perf: 30.1 frames a second over 5.0 s (74162 shown in all) [2480.91] perf: 30.0 frames a second over 5.0 s (74312 shown in all) [2482.65] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.34 ms, 1st to 99th percentile 16.63 to 50.03 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 1.8 ms (1.0 to 3.2), on to the display in 21.3 ms (5.4 to 22.4), 23.1 ms in all (6.7 to 23.6) [2482.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2483.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.86 s on the host's processors (44% of one, 14.76 ms a present), the whole process 11.37 s (57%); the busiest: thread 80 'MainThread' 2.92 s, thread 237 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 238 'ActorCalcSub1' 0.54 s [2483.82] cpu: in those 20.00 s, 664141 SVCs (33208 a second): 0x1b ArbitrateUnlock 152302, 0x1d SignalProcessWideKey 147767, 0x1a ArbitrateLock 118834, 0x34 WaitForAddress 69673, 0x0b SleepThread 63190, 0x1c WaitProcessWideKeyAtomic 50459; 0 calls the dispatch table had no code for (RtAPI.miss) [2483.82] vulkan: 100788229 draws, 0 skipped; 57445 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4347908 reads past queued releases (0 samples counts written on the GPU); 109627926 descriptor sets written, 91948532 reused; 86521063 draws kept the last one's shaders and pipeline (0 checked), 98461585 its targets [2483.82] vulkan: 388 shaders translated (193 ms), 578 pipelines made (42 from the cache, 11693 ms making, 6530 ms waited for), 1846 render targets made, 10183 texture uploads (2267 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [2483.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2483.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2288 of 12874 MB (1248 ours) [2483.82] vulkan: caches: 209 render targets (715 MB, 11 parked), 356 textures (75 MB), 2526 buffers (3 MB); 1986 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2483.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9062 through a copy [2483.82] vulkan: 13440700 rendering passes, 0 clear commands, 1485241 attachments cleared and 0 left undefined by their load op [2483.82] vulkan: 16405 passes (52%) ended at renderer.c:220 [2483.82] vulkan: 5535 passes (17%) ended at render.c:235 [2483.82] vulkan: 4517 passes (14%) ended at buffer.c:2283 [2483.82] vulkan: 2950 passes (9%) ended at surface.c:162 [2483.82] vulkan: 1096 passes (3%) ended at cmd.c:534 [2483.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2483.82] vulkan: 212 passes (1%) ended at texture.c:1752 [2483.82] vulkan: 212 passes (1%) ended at buffer.c:2379 [2483.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2485.92] perf: 29.9 frames a second over 5.0 s (74462 shown in all) [2490.94] perf: 30.1 frames a second over 5.0 s (74613 shown in all) [2495.96] perf: 29.9 frames a second over 5.0 s (74763 shown in all) [2500.96] perf: 30.0 frames a second over 5.0 s (74913 shown in all) [2502.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.42 ms, 1st to 99th percentile 16.60 to 50.11 ms), 39 held for other than 2 refreshes; the game's frames went from release to present in 1.8 ms (1.5 to 3.1), on to the display in 21.9 ms (5.1 to 38.1), 23.7 ms in all (6.9 to 40.3) [2502.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2503.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.57 s on the host's processors (48% of one, 15.96 ms a present), the whole process 12.55 s (63%); the busiest: thread 80 'MainThread' 2.86 s, thread 237 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 238 'ActorCalcSub1' 0.55 s [2503.82] cpu: in those 20.00 s, 1017733 SVCs (50887 a second): 0x1b ArbitrateUnlock 256140, 0x1a ArbitrateLock 210888, 0x1d SignalProcessWideKey 201134, 0x0b SleepThread 152682, 0x34 WaitForAddress 71980, 0x1c WaitProcessWideKeyAtomic 61782; 0 calls the dispatch table had no code for (RtAPI.miss) [2503.82] vulkan: 100887624 draws, 0 skipped; 57558 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4384754 reads past queued releases (0 samples counts written on the GPU); 109807706 descriptor sets written, 91967542 reused; 86542981 draws kept the last one's shaders and pipeline (0 checked), 98557790 its targets [2503.82] vulkan: 407 shaders translated (199 ms), 605 pipelines made (47 from the cache, 12289 ms making, 6855 ms waited for), 1847 render targets made, 10323 texture uploads (2311 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2503.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2503.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2288 of 12874 MB (1248 ours) [2503.82] vulkan: caches: 210 render targets (724 MB, 11 parked), 187 textures (65 MB), 2910 buffers (2 MB); 1999 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2503.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9101 through a copy [2503.82] vulkan: 13469635 rendering passes, 0 clear commands, 1498624 attachments cleared and 0 left undefined by their load op [2503.82] vulkan: 12372 passes (43%) ended at renderer.c:220 [2503.82] vulkan: 6420 passes (22%) ended at buffer.c:2283 [2503.82] vulkan: 6195 passes (21%) ended at render.c:235 [2503.82] vulkan: 2129 passes (7%) ended at surface.c:162 [2503.82] vulkan: 1201 passes (4%) ended at cmd.c:534 [2503.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2503.82] vulkan: 18 passes (0%) ended at texture.c:476 [2503.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2505.96] perf: 30.0 frames a second over 5.0 s (75063 shown in all) [2510.97] perf: 30.1 frames a second over 5.0 s (75214 shown in all) [2515.99] perf: 29.9 frames a second over 5.0 s (75364 shown in all) [2521.01] perf: 30.1 frames a second over 5.0 s (75515 shown in all) [2522.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.61 ms, 1st to 99th percentile 16.60 to 50.33 ms), 53 held for other than 2 refreshes; the game's frames went from release to present in 1.8 ms (1.5 to 3.1), on to the display in 22.1 ms (5.2 to 38.5), 23.9 ms in all (7.1 to 40.4) [2522.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2523.82] nvn: 75600 presents, 75600 submissions [2523.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.57 s on the host's processors (48% of one, 15.95 ms a present), the whole process 12.49 s (62%); the busiest: thread 80 'MainThread' 2.88 s, thread 237 'ActorCalcSub0' 0.78 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 238 'ActorCalcSub1' 0.55 s [2523.82] cpu: in those 20.00 s, 969690 SVCs (48484 a second): 0x1b ArbitrateUnlock 237491, 0x1a ArbitrateLock 193708, 0x1d SignalProcessWideKey 193198, 0x0b SleepThread 150968, 0x34 WaitForAddress 71958, 0x1c WaitProcessWideKeyAtomic 59268; 0 calls the dispatch table had no code for (RtAPI.miss) [2523.82] vulkan: 100986593 draws, 0 skipped; 57558 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4421434 reads past queued releases (0 samples counts written on the GPU); 109986664 descriptor sets written, 91986522 reused; 86564744 draws kept the last one's shaders and pipeline (0 checked), 98653814 its targets [2523.82] vulkan: 412 shaders translated (200 ms), 629 pipelines made (52 from the cache, 12839 ms making, 7227 ms waited for), 1847 render targets made, 10483 texture uploads (2359 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2523.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2523.82] vulkan: memory used and budgeted: heap 0 320 of 15252 MB (320 ours), heap 1 2288 of 12874 MB (1248 ours) [2523.82] vulkan: caches: 210 render targets (724 MB, 11 parked), 232 textures (76 MB), 2602 buffers (3 MB); 2012 of 12874 MB in use as they count it, 0 MB freed for the budget so far [2523.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9149 through a copy [2523.82] vulkan: 13497827 rendering passes, 0 clear commands, 1512141 attachments cleared and 0 left undefined by their load op [2523.82] vulkan: 12258 passes (43%) ended at renderer.c:220 [2523.82] vulkan: 6136 passes (22%) ended at render.c:235 [2523.82] vulkan: 5847 passes (21%) ended at buffer.c:2283 [2523.82] vulkan: 2126 passes (8%) ended at surface.c:162 [2523.82] vulkan: 1202 passes (4%) ended at cmd.c:534 [2523.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2523.82] vulkan: 23 passes (0%) ended at texture.c:476 [2523.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2526.01] perf: 30.0 frames a second over 5.0 s (75665 shown in all) [2531.02] perf: 29.9 frames a second over 5.0 s (75815 shown in all) [2536.04] perf: 30.1 frames a second over 5.0 s (75966 shown in all) [2541.06] perf: 29.9 frames a second over 5.0 s (76116 shown in all) [2542.55] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.86 ms, 1st to 99th percentile 16.60 to 66.64 ms), 51 held for other than 2 refreshes; the game's frames went from release to present in 1.8 ms (1.4 to 3.1), on to the display in 22.2 ms (5.3 to 53.8), 24.0 ms in all (7.1 to 57.0) [2542.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2543.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.18 s on the host's processors (51% of one, 16.97 ms a present), the whole process 12.85 s (64%); the busiest: thread 80 'MainThread' 2.94 s, thread 237 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 112 'ResLoad1' 0.59 s [2543.82] cpu: in those 20.00 s, 1174449 SVCs (58723 a second): 0x1b ArbitrateUnlock 302920, 0x1a ArbitrateLock 252805, 0x1d SignalProcessWideKey 221981, 0x0b SleepThread 195723, 0x34 WaitForAddress 71989, 0x1c WaitProcessWideKeyAtomic 65879; 0 calls the dispatch table had no code for (RtAPI.miss) [2543.82] vulkan: 101085858 draws, 0 skipped; 57558 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4458033 reads past queued releases (0 samples counts written on the GPU); 110165739 descriptor sets written, 92005977 reused; 86587037 draws kept the last one's shaders and pipeline (0 checked), 98749984 its targets [2543.82] vulkan: 412 shaders translated (200 ms), 642 pipelines made (53 from the cache, 13182 ms making, 7502 ms waited for), 1847 render targets made, 10709 texture uploads (2436 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2543.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2543.82] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours), heap 1 2288 of 12854 MB (1248 ours) [2543.83] vulkan: caches: 210 render targets (724 MB, 11 parked), 249 textures (78 MB), 3278 buffers (4 MB); 2015 of 12854 MB in use as they count it, 0 MB freed for the budget so far [2543.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9149 through a copy [2543.83] vulkan: 13526582 rendering passes, 0 clear commands, 1525451 attachments cleared and 0 left undefined by their load op [2543.83] vulkan: 12168 passes (42%) ended at renderer.c:220 [2543.83] vulkan: 6608 passes (23%) ended at buffer.c:2283 [2543.83] vulkan: 6083 passes (21%) ended at render.c:235 [2543.83] vulkan: 2058 passes (7%) ended at surface.c:162 [2543.83] vulkan: 1195 passes (4%) ended at cmd.c:534 [2543.83] vulkan: 600 passes (2%) ended at renderer.c:693 [2543.83] vulkan: 43 passes (0%) ended at texture.c:476 [2543.83] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2546.06] perf: 30.0 frames a second over 5.0 s (76266 shown in all) [2551.07] perf: 30.1 frames a second over 5.0 s (76417 shown in all) [2556.07] perf: 30.0 frames a second over 5.0 s (76567 shown in all) [2561.07] perf: 30.0 frames a second over 5.0 s (76717 shown in all) [2562.50] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.65 ms, 1st to 99th percentile 16.61 to 50.06 ms), 47 held for other than 2 refreshes; the game's frames went from release to present in 1.6 ms (0.9 to 2.9), on to the display in 21.2 ms (5.8 to 23.1), 22.7 ms in all (7.2 to 24.1) [2562.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2563.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.83 s on the host's processors (39% of one, 13.05 ms a present), the whole process 9.93 s (50%); the busiest: thread 80 'MainThread' 2.64 s, thread 237 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 238 'ActorCalcSub1' 0.52 s [2563.82] cpu: in those 20.00 s, 487264 SVCs (24364 a second): 0x1d SignalProcessWideKey 128113, 0x1b ArbitrateUnlock 90131, 0x34 WaitForAddress 66711, 0x1a ArbitrateLock 60621, 0x1c WaitProcessWideKeyAtomic 43476, 0x35 SignalToAddress 40924; 0 calls the dispatch table had no code for (RtAPI.miss) [2563.82] vulkan: 101161831 draws, 0 skipped; 57558 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4484652 reads past queued releases (0 samples counts written on the GPU); 110285657 descriptor sets written, 92038005 reused; 86611916 draws kept the last one's shaders and pipeline (0 checked), 98818215 its targets [2563.82] vulkan: 412 shaders translated (200 ms), 642 pipelines made (53 from the cache, 13182 ms making, 7502 ms waited for), 1858 render targets made, 10915 texture uploads (2478 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [2563.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2563.82] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours), heap 1 2416 of 12854 MB (1376 ours) [2563.82] vulkan: caches: 213 render targets (743 MB, 11 parked), 279 textures (66 MB), 1992 buffers (2 MB); 2004 of 12854 MB in use as they count it, 0 MB freed for the budget so far [2563.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9149 through a copy [2563.82] vulkan: 13550985 rendering passes, 0 clear commands, 1535255 attachments cleared and 0 left undefined by their load op [2563.82] vulkan: 13780 passes (56%) ended at renderer.c:220 [2563.82] vulkan: 3843 passes (16%) ended at render.c:235 [2563.82] vulkan: 2494 passes (10%) ended at buffer.c:2283 [2563.82] vulkan: 2369 passes (10%) ended at surface.c:162 [2563.82] vulkan: 827 passes (3%) ended at cmd.c:534 [2563.82] vulkan: 600 passes (2%) ended at renderer.c:693 [2563.82] vulkan: 203 passes (1%) ended at buffer.c:2379 [2563.82] vulkan: 202 passes (1%) ended at texture.c:1752 [2563.82] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2566.06] vulkan: 488 of the 6677 shaders translated from the game's files found by its draws so far [2566.09] perf: 29.9 frames a second over 5.0 s (76867 shown in all) [2571.11] perf: 30.1 frames a second over 5.0 s (77018 shown in all) [2576.11] perf: 30.0 frames a second over 5.0 s (77168 shown in all) [2581.12] perf: 29.9 frames a second over 5.0 s (77318 shown in all) [2582.48] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.66 ms, 1st to 99th percentile 16.63 to 50.08 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (0.9 to 3.4), on to the display in 20.0 ms (6.2 to 23.1), 22.1 ms in all (7.3 to 24.3) [2582.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2583.82] nvn: 77400 presents, 77400 submissions [2583.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.47 s on the host's processors (42% of one, 14.12 ms a present), the whole process 11.15 s (56%); the busiest: thread 80 'MainThread' 2.99 s, thread 237 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 238 'ActorCalcSub1' 0.55 s [2583.82] cpu: in those 20.00 s, 504721 SVCs (25234 a second): 0x1d SignalProcessWideKey 129387, 0x1b ArbitrateUnlock 96944, 0x1a ArbitrateLock 67301, 0x34 WaitForAddress 66501, 0x1c WaitProcessWideKeyAtomic 44030, 0x35 SignalToAddress 40897; 0 calls the dispatch table had no code for (RtAPI.miss) [2583.83] vulkan: 101288918 draws, 0 skipped; 57558 dispatches in 0 batches (0 ms waiting), 0 skipped; 1187 finishes (105 ms); 4517207 reads past queued releases (0 samples counts written on the GPU); 110474369 descriptor sets written, 92103467 reused; 86650340 draws kept the last one's shaders and pipeline (0 checked), 98929299 its targets [2583.83] vulkan: 412 shaders translated (200 ms), 642 pipelines made (53 from the cache, 13182 ms making, 7502 ms waited for), 1878 render targets made, 10980 texture uploads (2490 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2583.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2583.83] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours), heap 1 2672 of 12862 MB (1632 ours) [2583.83] vulkan: caches: 214 render targets (758 MB, 12 parked), 267 textures (69 MB), 1890 buffers (2 MB); 2017 of 12862 MB in use as they count it, 0 MB freed for the budget so far [2583.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9149 through a copy [2583.83] vulkan: 13586873 rendering passes, 0 clear commands, 1546392 attachments cleared and 0 left undefined by their load op [2583.83] vulkan: 22471 passes (63%) ended at renderer.c:220 [2583.83] vulkan: 4352 passes (12%) ended at render.c:235 [2583.83] vulkan: 4254 passes (12%) ended at surface.c:162 [2583.83] vulkan: 2047 passes (6%) ended at buffer.c:2283 [2583.83] vulkan: 1145 passes (3%) ended at cmd.c:534 [2583.83] vulkan: 600 passes (2%) ended at renderer.c:693 [2583.83] vulkan: 549 passes (2%) ended at buffer.c:2379 [2583.83] vulkan: 427 passes (1%) ended at texture.c:1752 [2583.83] vulkan: GPU-owned guest memory landed for the CPU 101 times, render targets written back for an engine 0 times [2586.14] perf: 30.1 frames a second over 5.0 s (77469 shown in all) [2591.16] perf: 29.9 frames a second over 5.0 s (77619 shown in all) [2591.93] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2592.93] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 208 texture uploads (36529 KB), 0 ms in finishes [2596.16] perf: 30.0 frames a second over 5.0 s (77769 shown in all) [2601.16] perf: 30.0 frames a second over 5.0 s (77919 shown in all) [2602.45] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.62 ms, 1st to 99th percentile 16.60 to 50.07 ms), 41 held for other than 2 refreshes; the game's frames went from release to present in 8.8 ms (0.6 to 40.8), on to the display in 16.5 ms (6.6 to 24.1), 25.2 ms in all (7.6 to 57.7) [2602.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2603.83] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 17.84 s on the host's processors (89% of one, 29.73 ms a present), the whole process 25.60 s (128%); the busiest: thread 80 'MainThread' 5.01 s, thread 243 'ActorCalcSub0' 1.34 s, thread 244 'ActorCalcSub1' 1.27 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 113 'ResLoad2' 0.76 s [2603.83] cpu: in those 20.01 s, 637581 SVCs (31867 a second): 0x1d SignalProcessWideKey 138590, 0x1b ArbitrateUnlock 128297, 0x0b SleepThread 96420, 0x1a ArbitrateLock 96126, 0x34 WaitForAddress 72185, 0x1c WaitProcessWideKeyAtomic 43738; 0 calls the dispatch table had no code for (RtAPI.miss) [2603.83] vulkan: 102820169 draws, 0 skipped; 57640 dispatches in 0 batches (0 ms waiting), 0 skipped; 1331 finishes (118 ms); 4549572 reads past queued releases (0 samples counts written on the GPU); 112087573 descriptor sets written, 93552765 reused; 88052166 draws kept the last one's shaders and pipeline (0 checked), 100443456 its targets [2603.83] vulkan: 414 shaders translated (200 ms), 643 pipelines made (53 from the cache, 13202 ms making, 7523 ms waited for), 1977 render targets made, 11426 texture uploads (2566 MB); 2 frames over 50 ms in the last 600, the slowest 136 ms [2603.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2603.83] vulkan: memory used and budgeted: heap 0 320 of 15280 MB (320 ours), heap 1 2678 of 12862 MB (1632 ours) [2603.83] vulkan: caches: 154 render targets (797 MB, 15 parked), 623 textures (137 MB), 16163 buffers (7 MB); 2154 of 12862 MB in use as they count it, 0 MB freed for the budget so far [2603.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9611 through a copy [2603.83] vulkan: 13776082 rendering passes, 0 clear commands, 1557523 attachments cleared and 0 left undefined by their load op [2603.83] vulkan: 148780 passes (79%) ended at buffer.c:2283 [2603.83] vulkan: 23661 passes (13%) ended at renderer.c:220 [2603.83] vulkan: 6126 passes (3%) ended at surface.c:162 [2603.83] vulkan: 4801 passes (3%) ended at cmd.c:534 [2603.83] vulkan: 4500 passes (2%) ended at render.c:235 [2603.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2603.83] vulkan: 539 passes (0%) ended at buffer.c:2379 [2603.83] vulkan: 172 passes (0%) ended at texture.c:476 [2603.83] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [2606.17] perf: 30.1 frames a second over 5.0 s (78070 shown in all) [2611.17] perf: 30.0 frames a second over 5.0 s (78220 shown in all) [2616.19] perf: 29.9 frames a second over 5.0 s (78370 shown in all) [2621.21] perf: 30.1 frames a second over 5.0 s (78521 shown in all) [2622.48] vulkan: display: 599 frame intervals of 33.39 ms (deviation 2.89 ms, 1st to 99th percentile 33.05 to 33.62 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 10.0 ms (9.0 to 11.9), on to the display in 14.7 ms (12.6 to 16.0), 24.6 ms in all (24.2 to 24.6) [2622.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2623.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.14 s on the host's processors (91% of one, 30.24 ms a present), the whole process 26.90 s (135%); the busiest: thread 80 'MainThread' 6.29 s, thread 243 'ActorCalcSub0' 2.33 s, thread 244 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 87 'WorkerMgr/Worker2(?)' 0.82 s [2623.83] cpu: in those 20.00 s, 532493 SVCs (26625 a second): 0x1d SignalProcessWideKey 137018, 0x1b ArbitrateUnlock 100249, 0x34 WaitForAddress 79843, 0x1a ArbitrateLock 69197, 0x35 SignalToAddress 47000, 0x1c WaitProcessWideKeyAtomic 40337; 0 calls the dispatch table had no code for (RtAPI.miss) [2623.83] vulkan: 104728322 draws, 0 skipped; 57934 dispatches in 0 batches (0 ms waiting), 0 skipped; 1331 finishes (118 ms); 4586074 reads past queued releases (0 samples counts written on the GPU); 114044112 descriptor sets written, 95412532 reused; 89825306 draws kept the last one's shaders and pipeline (0 checked), 102330994 its targets [2623.83] vulkan: 416 shaders translated (200 ms), 644 pipelines made (53 from the cache, 13210 ms making, 7530 ms waited for), 1977 render targets made, 11439 texture uploads (2566 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [2623.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2623.83] vulkan: memory used and budgeted: heap 0 320 of 15266 MB (320 ours), heap 1 2678 of 12842 MB (1632 ours) [2623.83] vulkan: caches: 148 render targets (761 MB, 14 parked), 224 textures (64 MB), 7839 buffers (2 MB); 2040 of 12842 MB in use as they count it, 0 MB freed for the budget so far [2623.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10211 through a copy [2623.83] vulkan: 13965631 rendering passes, 0 clear commands, 1570637 attachments cleared and 0 left undefined by their load op [2623.83] vulkan: 141685 passes (75%) ended at buffer.c:2283 [2623.83] vulkan: 28652 passes (15%) ended at renderer.c:220 [2623.83] vulkan: 7601 passes (4%) ended at surface.c:162 [2623.83] vulkan: 5359 passes (3%) ended at cmd.c:534 [2623.83] vulkan: 4721 passes (2%) ended at render.c:235 [2623.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2623.83] vulkan: 594 passes (0%) ended at buffer.c:2379 [2623.83] vulkan: 327 passes (0%) ended at buffer.c:786 [2623.83] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [2625.29] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2626.21] perf: 30.0 frames a second over 5.0 s (78671 shown in all) [2631.22] perf: 29.9 frames a second over 5.0 s (78821 shown in all) [2636.24] perf: 30.1 frames a second over 5.0 s (78972 shown in all) [2641.26] perf: 29.9 frames a second over 5.0 s (79122 shown in all) [2642.61] vulkan: display: 598 frame intervals of 33.49 ms (deviation 3.34 ms, 1st to 99th percentile 33.05 to 33.61 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 10.0 ms (9.0 to 12.0), on to the display in 14.9 ms (12.9 to 15.7), 24.8 ms in all (24.4 to 24.8) [2642.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2643.82] nvn: 79200 presents, 79200 submissions [2643.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.65 s on the host's processors (88% of one, 29.41 ms a present), the whole process 26.36 s (132%); the busiest: thread 80 'MainThread' 6.04 s, thread 243 'ActorCalcSub0' 2.36 s, thread 244 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.84 s [2643.83] cpu: in those 20.00 s, 533629 SVCs (26681 a second): 0x1d SignalProcessWideKey 137880, 0x1b ArbitrateUnlock 100368, 0x34 WaitForAddress 79760, 0x1a ArbitrateLock 69173, 0x35 SignalToAddress 46891, 0x1c WaitProcessWideKeyAtomic 41185; 0 calls the dispatch table had no code for (RtAPI.miss) [2643.83] vulkan: 106636225 draws, 0 skipped; 57934 dispatches in 0 batches (0 ms waiting), 0 skipped; 1331 finishes (118 ms); 4622588 reads past queued releases (0 samples counts written on the GPU); 115998760 descriptor sets written, 97273690 reused; 91598242 draws kept the last one's shaders and pipeline (0 checked), 104218283 its targets [2643.83] vulkan: 416 shaders translated (200 ms), 644 pipelines made (53 from the cache, 13210 ms making, 7530 ms waited for), 1977 render targets made, 11441 texture uploads (2566 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [2643.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2643.83] vulkan: memory used and budgeted: heap 0 320 of 15320 MB (320 ours), heap 1 2678 of 12924 MB (1632 ours) [2643.83] vulkan: caches: 148 render targets (761 MB, 14 parked), 203 textures (63 MB), 6933 buffers (2 MB); 2038 of 12924 MB in use as they count it, 0 MB freed for the budget so far [2643.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10811 through a copy [2643.83] vulkan: 14159740 rendering passes, 0 clear commands, 1583751 attachments cleared and 0 left undefined by their load op [2643.83] vulkan: 146627 passes (76%) ended at buffer.c:2283 [2643.83] vulkan: 28652 passes (15%) ended at renderer.c:220 [2643.83] vulkan: 7567 passes (4%) ended at surface.c:162 [2643.83] vulkan: 5383 passes (3%) ended at cmd.c:534 [2643.83] vulkan: 4686 passes (2%) ended at render.c:235 [2643.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2643.83] vulkan: 592 passes (0%) ended at buffer.c:2379 [2643.83] vulkan: 2 passes (0%) ended at texture.c:476 [2643.83] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [2646.27] perf: 30.1 frames a second over 5.0 s (79273 shown in all) [2651.27] perf: 30.0 frames a second over 5.0 s (79423 shown in all) [2656.29] perf: 29.9 frames a second over 5.0 s (79573 shown in all) [2661.31] perf: 30.1 frames a second over 5.0 s (79724 shown in all) [2662.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 10.0 ms (9.0 to 11.8), on to the display in 14.8 ms (12.9 to 15.7), 24.7 ms in all (24.5 to 24.9) [2662.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2663.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.50 s on the host's processors (87% of one, 29.17 ms a present), the whole process 26.22 s (131%); the busiest: thread 80 'MainThread' 5.96 s, thread 243 'ActorCalcSub0' 2.33 s, thread 244 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.81 s [2663.83] cpu: in those 20.00 s, 524475 SVCs (26223 a second): 0x1d SignalProcessWideKey 136212, 0x1b ArbitrateUnlock 96803, 0x34 WaitForAddress 79657, 0x1a ArbitrateLock 65660, 0x35 SignalToAddress 46772, 0x0b SleepThread 40601; 0 calls the dispatch table had no code for (RtAPI.miss) [2663.83] vulkan: 108544208 draws, 0 skipped; 57934 dispatches in 0 batches (0 ms waiting), 0 skipped; 1331 finishes (118 ms); 4659104 reads past queued releases (0 samples counts written on the GPU); 117957663 descriptor sets written, 99130753 reused; 93371172 draws kept the last one's shaders and pipeline (0 checked), 106105661 its targets [2663.83] vulkan: 416 shaders translated (200 ms), 644 pipelines made (53 from the cache, 13210 ms making, 7530 ms waited for), 1977 render targets made, 11442 texture uploads (2566 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2663.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2663.83] vulkan: memory used and budgeted: heap 0 320 of 15326 MB (320 ours), heap 1 2678 of 12924 MB (1632 ours) [2663.83] vulkan: caches: 148 render targets (761 MB, 14 parked), 202 textures (61 MB), 7065 buffers (2 MB); 2036 of 12924 MB in use as they count it, 0 MB freed for the budget so far [2663.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11411 through a copy [2663.83] vulkan: 14355294 rendering passes, 0 clear commands, 1596866 attachments cleared and 0 left undefined by their load op [2663.83] vulkan: 147998 passes (76%) ended at buffer.c:2283 [2663.83] vulkan: 28640 passes (15%) ended at renderer.c:220 [2663.83] vulkan: 7594 passes (4%) ended at surface.c:162 [2663.83] vulkan: 5446 passes (3%) ended at cmd.c:534 [2663.83] vulkan: 4684 passes (2%) ended at render.c:235 [2663.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2663.83] vulkan: 591 passes (0%) ended at buffer.c:2379 [2663.83] vulkan: 1 passes (0%) ended at texture.c:476 [2663.83] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [2666.32] perf: 29.9 frames a second over 5.0 s (79874 shown in all) [2671.32] perf: 30.0 frames a second over 5.0 s (80024 shown in all) [2676.34] perf: 30.1 frames a second over 5.0 s (80175 shown in all) [2681.34] perf: 30.0 frames a second over 5.0 s (80325 shown in all) [2682.55] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.92 ms, 1st to 99th percentile 16.70 to 37.07 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 10.0 ms (9.1 to 12.0), on to the display in 15.2 ms (13.0 to 23.1), 25.2 ms in all (24.7 to 41.6) [2682.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2683.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.92 s on the host's processors (90% of one, 29.87 ms a present), the whole process 26.72 s (134%); the busiest: thread 80 'MainThread' 6.26 s, thread 243 'ActorCalcSub0' 2.27 s, thread 244 'ActorCalcSub1' 2.14 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 87 'WorkerMgr/Worker2(?)' 0.81 s [2683.83] cpu: in those 20.00 s, 533772 SVCs (26689 a second): 0x1d SignalProcessWideKey 137289, 0x1b ArbitrateUnlock 100510, 0x34 WaitForAddress 79819, 0x1a ArbitrateLock 69388, 0x35 SignalToAddress 46966, 0x1c WaitProcessWideKeyAtomic 40653; 0 calls the dispatch table had no code for (RtAPI.miss) [2683.83] vulkan: 110452066 draws, 0 skipped; 57934 dispatches in 0 batches (0 ms waiting), 0 skipped; 1331 finishes (118 ms); 4695616 reads past queued releases (0 samples counts written on the GPU); 119916031 descriptor sets written, 100988101 reused; 95144112 draws kept the last one's shaders and pipeline (0 checked), 107992901 its targets [2683.83] vulkan: 416 shaders translated (200 ms), 644 pipelines made (53 from the cache, 13210 ms making, 7530 ms waited for), 1977 render targets made, 11461 texture uploads (2575 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [2683.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2683.83] vulkan: memory used and budgeted: heap 0 320 of 15319 MB (320 ours), heap 1 2678 of 12850 MB (1632 ours) [2683.83] vulkan: caches: 148 render targets (761 MB, 14 parked), 219 textures (62 MB), 7495 buffers (2 MB); 2037 of 12850 MB in use as they count it, 0 MB freed for the budget so far [2683.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12011 through a copy [2683.83] vulkan: 14550020 rendering passes, 0 clear commands, 1609980 attachments cleared and 0 left undefined by their load op [2683.83] vulkan: 147171 passes (76%) ended at buffer.c:2283 [2683.83] vulkan: 28652 passes (15%) ended at renderer.c:220 [2683.83] vulkan: 7596 passes (4%) ended at surface.c:162 [2683.83] vulkan: 5415 passes (3%) ended at cmd.c:534 [2683.83] vulkan: 4689 passes (2%) ended at render.c:235 [2683.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2683.83] vulkan: 592 passes (0%) ended at buffer.c:2379 [2683.83] vulkan: 11 passes (0%) ended at texture.c:476 [2683.83] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [2686.36] perf: 29.9 frames a second over 5.0 s (80475 shown in all) [2691.36] perf: 30.0 frames a second over 5.0 s (80625 shown in all) [2696.36] perf: 30.0 frames a second over 5.0 s (80775 shown in all) [2701.37] perf: 30.1 frames a second over 5.0 s (80926 shown in all) [2702.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.03 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 9.9 ms (9.0 to 11.8), on to the display in 15.2 ms (13.2 to 16.3), 25.1 ms in all (24.9 to 25.3) [2702.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2703.82] nvn: 81000 presents, 81000 submissions [2703.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.99 s on the host's processors (85% of one, 28.32 ms a present), the whole process 25.70 s (129%); the busiest: thread 80 'MainThread' 5.76 s, thread 243 'ActorCalcSub0' 2.16 s, thread 244 'ActorCalcSub1' 2.04 s, thread 129 'SupportWorker Sub2' 0.89 s, thread 128 'SupportWorker Sub1' 0.87 s [2703.83] cpu: in those 20.00 s, 537241 SVCs (26862 a second): 0x1d SignalProcessWideKey 137392, 0x1b ArbitrateUnlock 102131, 0x34 WaitForAddress 80024, 0x1a ArbitrateLock 71018, 0x35 SignalToAddress 47153, 0x1c WaitProcessWideKeyAtomic 40812; 0 calls the dispatch table had no code for (RtAPI.miss) [2703.83] vulkan: 112359979 draws, 0 skipped; 57934 dispatches in 0 batches (0 ms waiting), 0 skipped; 1331 finishes (118 ms); 4732131 reads past queued releases (0 samples counts written on the GPU); 121867241 descriptor sets written, 102852717 reused; 96917048 draws kept the last one's shaders and pipeline (0 checked), 109880202 its targets [2703.83] vulkan: 416 shaders translated (200 ms), 644 pipelines made (53 from the cache, 13210 ms making, 7530 ms waited for), 1977 render targets made, 11461 texture uploads (2575 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2703.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2703.83] vulkan: memory used and budgeted: heap 0 320 of 15317 MB (320 ours), heap 1 2678 of 12936 MB (1632 ours) [2703.83] vulkan: caches: 148 render targets (761 MB, 14 parked), 208 textures (61 MB), 7239 buffers (2 MB); 2037 of 12936 MB in use as they count it, 0 MB freed for the budget so far [2703.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12611 through a copy [2703.83] vulkan: 14739519 rendering passes, 0 clear commands, 1623094 attachments cleared and 0 left undefined by their load op [2703.83] vulkan: 142069 passes (75%) ended at buffer.c:2283 [2703.83] vulkan: 28652 passes (15%) ended at renderer.c:220 [2703.83] vulkan: 7577 passes (4%) ended at surface.c:162 [2703.83] vulkan: 5342 passes (3%) ended at cmd.c:534 [2703.83] vulkan: 4672 passes (2%) ended at render.c:235 [2703.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2703.83] vulkan: 587 passes (0%) ended at buffer.c:2379 [2703.83] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [2706.37] perf: 30.0 frames a second over 5.0 s (81076 shown in all) [2710.69] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (33 ms waited for), 0 render targets made, 3 texture uploads (2225 KB), 0 ms in finishes [2711.39] perf: 29.9 frames a second over 5.0 s (81226 shown in all) [2716.39] perf: 30.0 frames a second over 5.0 s (81376 shown in all) [2721.41] perf: 30.1 frames a second over 5.0 s (81527 shown in all) [2722.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 33.03 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (9.1 to 18.6), on to the display in 11.7 ms (6.9 to 16.3), 25.4 ms in all (25.0 to 25.4) [2722.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2723.84] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 19.15 s on the host's processors (96% of one, 31.92 ms a present), the whole process 31.06 s (155%); the busiest: thread 80 'MainThread' 6.52 s, thread 243 'ActorCalcSub0' 2.40 s, thread 244 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.87 s [2723.84] cpu: in those 20.01 s, 595763 SVCs (29780 a second): 0x1d SignalProcessWideKey 143398, 0x1b ArbitrateUnlock 108247, 0x34 WaitForAddress 84427, 0x1a ArbitrateLock 74828, 0x0b SleepThread 73833, 0x35 SignalToAddress 49297; 0 calls the dispatch table had no code for (RtAPI.miss) [2723.84] vulkan: 114832912 draws, 0 skipped; 59071 dispatches in 0 batches (0 ms waiting), 0 skipped; 1331 finishes (118 ms); 4768241 reads past queued releases (0 samples counts written on the GPU); 124496098 descriptor sets written, 105169726 reused; 99211966 draws kept the last one's shaders and pipeline (0 checked), 112333169 its targets [2723.84] vulkan: 422 shaders translated (202 ms), 652 pipelines made (53 from the cache, 13329 ms making, 7576 ms waited for), 1986 render targets made, 11845 texture uploads (2647 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [2723.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2723.84] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2678 of 12875 MB (1632 ours) [2723.84] vulkan: caches: 153 render targets (769 MB, 15 parked), 588 textures (119 MB), 16796 buffers (6 MB); 2115 of 12875 MB in use as they count it, 0 MB freed for the budget so far [2723.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13208 through a copy [2723.84] vulkan: 15067948 rendering passes, 0 clear commands, 1636219 attachments cleared and 0 left undefined by their load op [2723.84] vulkan: 277777 passes (85%) ended at buffer.c:2283 [2723.84] vulkan: 28189 passes (9%) ended at renderer.c:220 [2723.84] vulkan: 7544 passes (2%) ended at surface.c:162 [2723.84] vulkan: 7504 passes (2%) ended at cmd.c:534 [2723.84] vulkan: 6066 passes (2%) ended at render.c:235 [2723.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2723.84] vulkan: 599 passes (0%) ended at buffer.c:2379 [2723.84] vulkan: 149 passes (0%) ended at texture.c:476 [2723.84] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [2726.42] perf: 29.9 frames a second over 5.0 s (81677 shown in all) [2731.44] perf: 30.1 frames a second over 5.0 s (81828 shown in all) [2736.44] perf: 30.0 frames a second over 5.0 s (81978 shown in all) [2736.90] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [2736.93] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [2736.93] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [2736.96] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [2736.97] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [2737.00] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [2737.00] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [2737.03] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [2737.04] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [2737.07] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [2741.46] perf: 29.9 frames a second over 5.0 s (82128 shown in all) [2742.45] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.07 to 33.59 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 13.9 ms (9.3 to 18.0), on to the display in 11.6 ms (7.5 to 16.1), 25.5 ms in all (25.2 to 25.6) [2742.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2743.83] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.27 s on the host's processors (96% of one, 32.12 ms a present), the whole process 30.73 s (154%); the busiest: thread 80 'MainThread' 6.48 s, thread 243 'ActorCalcSub0' 2.54 s, thread 244 'ActorCalcSub1' 2.42 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.90 s [2743.83] cpu: in those 20.00 s, 625795 SVCs (31295 a second): 0x1d SignalProcessWideKey 148740, 0x1b ArbitrateUnlock 118547, 0x34 WaitForAddress 87531, 0x1a ArbitrateLock 83756, 0x0b SleepThread 72882, 0x35 SignalToAddress 49737; 0 calls the dispatch table had no code for (RtAPI.miss) [2743.83] vulkan: 117136358 draws, 0 skipped; 59878 dispatches in 0 batches (0 ms waiting), 0 skipped; 1331 finishes (118 ms); 4804218 reads past queued releases (0 samples counts written on the GPU); 127016758 descriptor sets written, 107255958 reused; 101319806 draws kept the last one's shaders and pipeline (0 checked), 114616872 its targets [2743.83] vulkan: 424 shaders translated (202 ms), 653 pipelines made (53 from the cache, 13354 ms making, 7601 ms waited for), 1993 render targets made, 12051 texture uploads (2712 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2743.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2743.83] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2678 of 12875 MB (1632 ours) [2743.83] vulkan: caches: 153 render targets (773 MB, 15 parked), 707 textures (153 MB), 11531 buffers (6 MB); 2151 of 12875 MB in use as they count it, 0 MB freed for the budget so far [2743.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13924 through a copy [2743.83] vulkan: 15392399 rendering passes, 0 clear commands, 1649315 attachments cleared and 0 left undefined by their load op [2743.83] vulkan: 273350 passes (84%) ended at buffer.c:2283 [2743.83] vulkan: 27955 passes (9%) ended at renderer.c:220 [2743.83] vulkan: 7564 passes (2%) ended at surface.c:162 [2743.83] vulkan: 7190 passes (2%) ended at cmd.c:534 [2743.83] vulkan: 7121 passes (2%) ended at render.c:235 [2743.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2743.83] vulkan: 599 passes (0%) ended at buffer.c:2379 [2743.83] vulkan: 70 passes (0%) ended at texture.c:476 [2743.83] vulkan: GPU-owned guest memory landed for the CPU 105 times, render targets written back for an engine 0 times [2746.46] perf: 30.0 frames a second over 5.0 s (82278 shown in all) [2751.47] perf: 30.1 frames a second over 5.0 s (82429 shown in all) [2754.53] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2755.15] vulkan: a 60 ms frame: 4 shaders translated (1 ms), 10 pipelines made (0 ms waited for), 80 render targets made, 142 texture uploads (45482 KB), 0 ms in finishes [2755.22] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (47 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2756.47] perf: 30.0 frames a second over 5.0 s (82579 shown in all) [2761.47] perf: 30.0 frames a second over 5.0 s (82729 shown in all) [2762.55] vulkan: display: 598 frame intervals of 33.44 ms (deviation 5.07 ms, 1st to 99th percentile 16.61 to 50.08 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 6.6 ms (0.6 to 14.0), on to the display in 17.9 ms (6.9 to 23.8), 24.5 ms in all (8.7 to 25.7) [2762.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2763.86] vulkan: a 103 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (8200 KB), 0 ms in finishes [2763.86] nvn: 82800 presents, 82800 submissions [2763.86] cpu: 600 presents in 20.03 s (30.0 fps): 62 of the game's threads ran 15.53 s on the host's processors (78% of one, 25.88 ms a present), the whole process 21.40 s (107%); the busiest: thread 80 'MainThread' 4.38 s, thread 0 1.19 s, thread 0 1.12 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.73 s [2763.86] cpu: in those 20.03 s, 590892 SVCs (29500 a second): 0x1d SignalProcessWideKey 134644, 0x1b ArbitrateUnlock 111425, 0x0b SleepThread 89166, 0x1a ArbitrateLock 80257, 0x34 WaitForAddress 71419, 0x35 SignalToAddress 43145; 0 calls the dispatch table had no code for (RtAPI.miss) [2763.86] vulkan: 117984718 draws, 0 skipped; 60033 dispatches in 0 batches (0 ms waiting), 0 skipped; 1409 finishes (124 ms); 4837053 reads past queued releases (0 samples counts written on the GPU); 127957284 descriptor sets written, 108012152 reused; 102046169 draws kept the last one's shaders and pipeline (0 checked), 115447622 its targets [2763.86] vulkan: 428 shaders translated (203 ms), 665 pipelines made (53 from the cache, 13667 ms making, 7680 ms waited for), 2088 render targets made, 12356 texture uploads (2797 MB); 4 frames over 50 ms in the last 600, the slowest 103 ms [2763.86] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2763.86] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2550 of 12879 MB (1504 ours) [2763.86] vulkan: caches: 178 render targets (814 MB, 16 parked), 758 textures (170 MB), 10359 buffers (8 MB); 2185 of 12879 MB in use as they count it, 0 MB freed for the budget so far [2763.86] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13954 through a copy [2763.86] vulkan: 15529981 rendering passes, 0 clear commands, 1660698 attachments cleared and 0 left undefined by their load op [2763.86] vulkan: 98524 passes (72%) ended at buffer.c:2283 [2763.86] vulkan: 24343 passes (18%) ended at renderer.c:220 [2763.86] vulkan: 5607 passes (4%) ended at surface.c:162 [2763.86] vulkan: 4794 passes (3%) ended at render.c:235 [2763.86] vulkan: 2983 passes (2%) ended at cmd.c:534 [2763.86] vulkan: 600 passes (0%) ended at renderer.c:693 [2763.86] vulkan: 549 passes (0%) ended at buffer.c:2379 [2763.86] vulkan: 125 passes (0%) ended at texture.c:476 [2763.86] vulkan: GPU-owned guest memory landed for the CPU 115 times, render targets written back for an engine 0 times [2766.47] perf: 30.0 frames a second over 5.0 s (82879 shown in all) [2771.49] perf: 29.9 frames a second over 5.0 s (83029 shown in all) [2776.51] perf: 30.1 frames a second over 5.0 s (83180 shown in all) [2781.52] perf: 29.9 frames a second over 5.0 s (83330 shown in all) [2782.52] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.09 ms, 1st to 99th percentile 16.61 to 49.89 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.0 to 4.3), on to the display in 23.0 ms (6.7 to 23.6), 25.8 ms in all (9.1 to 25.9) [2782.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2783.83] cpu: 600 presents in 19.96 s (30.1 fps): 55 of the game's threads ran 8.49 s on the host's processors (43% of one, 14.15 ms a present), the whole process 11.49 s (58%); the busiest: thread 80 'MainThread' 2.95 s, thread 250 'ActorCalcSub0' 0.84 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 251 'ActorCalcSub1' 0.55 s [2783.83] cpu: in those 19.96 s, 496581 SVCs (24877 a second): 0x1d SignalProcessWideKey 128494, 0x1b ArbitrateUnlock 94986, 0x34 WaitForAddress 65908, 0x1a ArbitrateLock 65767, 0x1c WaitProcessWideKeyAtomic 43927, 0x35 SignalToAddress 40257; 0 calls the dispatch table had no code for (RtAPI.miss) [2783.83] vulkan: 118143346 draws, 0 skipped; 60033 dispatches in 0 batches (0 ms waiting), 0 skipped; 1409 finishes (124 ms); 4871243 reads past queued releases (0 samples counts written on the GPU); 128202321 descriptor sets written, 108084371 reused; 102090158 draws kept the last one's shaders and pipeline (0 checked), 115587853 its targets [2783.83] vulkan: 430 shaders translated (204 ms), 666 pipelines made (53 from the cache, 13683 ms making, 7696 ms waited for), 2091 render targets made, 12428 texture uploads (2853 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2783.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2783.83] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2550 of 12881 MB (1504 ours) [2783.83] vulkan: caches: 152 render targets (759 MB, 14 parked), 239 textures (75 MB), 2579 buffers (2 MB); 2032 of 12881 MB in use as they count it, 0 MB freed for the budget so far [2783.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13954 through a copy [2783.83] vulkan: 15574499 rendering passes, 0 clear commands, 1673209 attachments cleared and 0 left undefined by their load op [2783.83] vulkan: 26905 passes (60%) ended at renderer.c:220 [2783.83] vulkan: 5261 passes (12%) ended at render.c:235 [2783.83] vulkan: 4788 passes (11%) ended at surface.c:162 [2783.83] vulkan: 4509 passes (10%) ended at buffer.c:2283 [2783.83] vulkan: 1198 passes (3%) ended at cmd.c:534 [2783.83] vulkan: 600 passes (1%) ended at renderer.c:693 [2783.83] vulkan: 600 passes (1%) ended at buffer.c:2379 [2783.83] vulkan: 595 passes (1%) ended at texture.c:1752 [2783.83] vulkan: GPU-owned guest memory landed for the CPU 115 times, render targets written back for an engine 0 times [2786.06] vulkan: 497 of the 6677 shaders translated from the game's files found by its draws so far [2786.54] perf: 30.1 frames a second over 5.0 s (83481 shown in all) [2791.54] perf: 30.0 frames a second over 5.0 s (83631 shown in all) [2796.56] perf: 29.9 frames a second over 5.0 s (83781 shown in all) [2801.57] perf: 30.1 frames a second over 5.0 s (83932 shown in all) [2802.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 16.63 to 49.76 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 2.9), on to the display in 23.1 ms (7.1 to 23.8), 25.6 ms in all (9.3 to 26.0) [2802.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2803.82] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.36 s on the host's processors (42% of one, 13.93 ms a present), the whole process 11.31 s (57%); the busiest: thread 80 'MainThread' 2.89 s, thread 250 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 251 'ActorCalcSub1' 0.58 s [2803.82] cpu: in those 20.00 s, 470215 SVCs (23512 a second): 0x1d SignalProcessWideKey 123834, 0x1b ArbitrateUnlock 86474, 0x34 WaitForAddress 65723, 0x1a ArbitrateLock 57504, 0x35 SignalToAddress 40092, 0x1c WaitProcessWideKeyAtomic 39359; 0 calls the dispatch table had no code for (RtAPI.miss) [2803.82] vulkan: 118301200 draws, 0 skipped; 60033 dispatches in 0 batches (0 ms waiting), 0 skipped; 1409 finishes (124 ms); 4904890 reads past queued releases (0 samples counts written on the GPU); 128445818 descriptor sets written, 108156582 reused; 102135103 draws kept the last one's shaders and pipeline (0 checked), 115727574 its targets [2803.82] vulkan: 430 shaders translated (204 ms), 666 pipelines made (53 from the cache, 13683 ms making, 7696 ms waited for), 2093 render targets made, 12521 texture uploads (2859 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2803.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2803.82] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2550 of 12881 MB (1504 ours) [2803.82] vulkan: caches: 150 render targets (752 MB, 13 parked), 260 textures (79 MB), 2332 buffers (2 MB); 2022 of 12881 MB in use as they count it, 0 MB freed for the budget so far [2803.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13954 through a copy [2803.82] vulkan: 15616333 rendering passes, 0 clear commands, 1685173 attachments cleared and 0 left undefined by their load op [2803.82] vulkan: 26051 passes (62%) ended at renderer.c:220 [2803.82] vulkan: 4828 passes (12%) ended at render.c:235 [2803.82] vulkan: 4691 passes (11%) ended at surface.c:162 [2803.82] vulkan: 3444 passes (8%) ended at buffer.c:2283 [2803.82] vulkan: 1011 passes (2%) ended at cmd.c:534 [2803.82] vulkan: 600 passes (1%) ended at renderer.c:693 [2803.82] vulkan: 600 passes (1%) ended at buffer.c:2379 [2803.82] vulkan: 565 passes (1%) ended at texture.c:1752 [2803.82] vulkan: GPU-owned guest memory landed for the CPU 115 times, render targets written back for an engine 0 times [2806.59] perf: 29.9 frames a second over 5.0 s (84082 shown in all) [2808.62] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2809.61] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 185 texture uploads (36907 KB), 0 ms in finishes [2811.59] perf: 30.0 frames a second over 5.0 s (84232 shown in all) [2816.59] perf: 30.0 frames a second over 5.0 s (84382 shown in all) [2821.59] perf: 30.0 frames a second over 5.0 s (84532 shown in all) [2822.45] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.42 ms, 1st to 99th percentile 16.61 to 33.67 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 10.1 ms (0.5 to 28.0), on to the display in 14.9 ms (8.1 to 24.4), 25.0 ms in all (9.2 to 41.2) [2822.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2823.82] nvn: 84600 presents, 84600 submissions [2823.84] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 18.91 s on the host's processors (94% of one, 31.51 ms a present), the whole process 27.95 s (140%); the busiest: thread 80 'MainThread' 5.27 s, thread 256 'ActorCalcSub0' 1.72 s, thread 257 'ActorCalcSub1' 1.63 s, thread 112 'ResLoad1' 0.89 s, thread 128 'SupportWorker Sub1' 0.82 s [2823.84] cpu: in those 20.01 s, 668781 SVCs (33415 a second): 0x1d SignalProcessWideKey 142396, 0x1b ArbitrateUnlock 133872, 0x0b SleepThread 107433, 0x1a ArbitrateLock 101132, 0x34 WaitForAddress 75574, 0x35 SignalToAddress 45015; 0 calls the dispatch table had no code for (RtAPI.miss) [2823.84] vulkan: 119896611 draws, 0 skipped; 61487 dispatches in 0 batches (0 ms waiting), 0 skipped; 1491 finishes (131 ms); 4938316 reads past queued releases (0 samples counts written on the GPU); 130173946 descriptor sets written, 109619276 reused; 103586388 draws kept the last one's shaders and pipeline (0 checked), 117304240 its targets [2823.84] vulkan: 430 shaders translated (204 ms), 666 pipelines made (53 from the cache, 13683 ms making, 7696 ms waited for), 2176 render targets made, 13066 texture uploads (2949 MB); 2 frames over 50 ms in the last 600, the slowest 115 ms [2823.84] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2823.84] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2678 of 12881 MB (1632 ours) [2823.84] vulkan: caches: 171 render targets (805 MB, 16 parked), 719 textures (161 MB), 13851 buffers (7 MB); 2177 of 12881 MB in use as they count it, 0 MB freed for the budget so far [2823.84] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14169 through a copy [2823.84] vulkan: 15886851 rendering passes, 0 clear commands, 1696779 attachments cleared and 0 left undefined by their load op [2823.84] vulkan: 226005 passes (84%) ended at buffer.c:2283 [2823.84] vulkan: 25510 passes (9%) ended at renderer.c:220 [2823.84] vulkan: 6317 passes (2%) ended at surface.c:162 [2823.84] vulkan: 5713 passes (2%) ended at render.c:235 [2823.84] vulkan: 5594 passes (2%) ended at cmd.c:534 [2823.84] vulkan: 600 passes (0%) ended at renderer.c:693 [2823.84] vulkan: 542 passes (0%) ended at buffer.c:2379 [2823.84] vulkan: 206 passes (0%) ended at texture.c:476 [2823.84] vulkan: GPU-owned guest memory landed for the CPU 118 times, render targets written back for an engine 0 times [2826.61] perf: 30.1 frames a second over 5.0 s (84683 shown in all) [2831.62] perf: 29.9 frames a second over 5.0 s (84833 shown in all) [2836.64] perf: 30.1 frames a second over 5.0 s (84984 shown in all) [2841.64] perf: 30.0 frames a second over 5.0 s (85134 shown in all) [2842.42] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (5.9 to 19.0), on to the display in 13.4 ms (7.1 to 20.5), 26.1 ms in all (25.9 to 26.3) [2842.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2843.83] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.71 s on the host's processors (94% of one, 31.18 ms a present), the whole process 28.89 s (145%); the busiest: thread 80 'MainThread' 6.43 s, thread 256 'ActorCalcSub0' 2.40 s, thread 257 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.96 s [2843.83] cpu: in those 19.99 s, 594685 SVCs (29750 a second): 0x1d SignalProcessWideKey 143068, 0x1b ArbitrateUnlock 112811, 0x34 WaitForAddress 82989, 0x1a ArbitrateLock 79082, 0x0b SleepThread 65812, 0x35 SignalToAddress 49551; 0 calls the dispatch table had no code for (RtAPI.miss) [2843.83] vulkan: 121853224 draws, 0 skipped; 62694 dispatches in 0 batches (0 ms waiting), 0 skipped; 1491 finishes (131 ms); 4975827 reads past queued releases (0 samples counts written on the GPU); 132276442 descriptor sets written, 111430006 reused; 105357626 draws kept the last one's shaders and pipeline (0 checked), 119240050 its targets [2843.83] vulkan: 431 shaders translated (204 ms), 667 pipelines made (53 from the cache, 13704 ms making, 7718 ms waited for), 2186 render targets made, 13370 texture uploads (2997 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2843.83] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2843.83] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2678 of 12885 MB (1632 ours) [2843.83] vulkan: caches: 158 render targets (771 MB, 14 parked), 651 textures (101 MB), 15848 buffers (8 MB); 2090 of 12885 MB in use as they count it, 0 MB freed for the budget so far [2843.83] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14423 through a copy [2843.83] vulkan: 16153955 rendering passes, 0 clear commands, 1709984 attachments cleared and 0 left undefined by their load op [2843.83] vulkan: 216876 passes (81%) ended at buffer.c:2283 [2843.83] vulkan: 28999 passes (11%) ended at renderer.c:220 [2843.83] vulkan: 7174 passes (3%) ended at surface.c:162 [2843.83] vulkan: 6584 passes (2%) ended at render.c:235 [2843.83] vulkan: 6147 passes (2%) ended at cmd.c:534 [2843.83] vulkan: 600 passes (0%) ended at renderer.c:693 [2843.83] vulkan: 596 passes (0%) ended at buffer.c:2379 [2843.83] vulkan: 119 passes (0%) ended at texture.c:476 [2843.83] vulkan: GPU-owned guest memory landed for the CPU 118 times, render targets written back for an engine 0 times [2846.66] perf: 29.9 frames a second over 5.0 s (85284 shown in all) [2851.67] perf: 30.1 frames a second over 5.0 s (85435 shown in all) [2856.67] perf: 30.0 frames a second over 5.0 s (85585 shown in all) [2861.69] perf: 29.9 frames a second over 5.0 s (85735 shown in all) [2862.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.05 to 33.61 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (4.3 to 19.0), on to the display in 13.7 ms (7.4 to 21.9), 26.3 ms in all (26.0 to 26.5) [2862.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2863.84] cpu: 600 presents in 20.02 s (30.0 fps): 56 of the game's threads ran 19.02 s on the host's processors (95% of one, 31.70 ms a present), the whole process 30.53 s (153%); the busiest: thread 80 'MainThread' 6.40 s, thread 256 'ActorCalcSub0' 2.41 s, thread 257 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.95 s [2863.85] cpu: in those 20.02 s, 582492 SVCs (29101 a second): 0x1d SignalProcessWideKey 141079, 0x1b ArbitrateUnlock 105148, 0x34 WaitForAddress 85264, 0x1a ArbitrateLock 72034, 0x0b SleepThread 69582, 0x35 SignalToAddress 49372; 0 calls the dispatch table had no code for (RtAPI.miss) [2863.85] vulkan: 124286156 draws, 0 skipped; 63366 dispatches in 0 batches (0 ms waiting), 0 skipped; 1491 finishes (131 ms); 5012767 reads past queued releases (0 samples counts written on the GPU); 134820275 descriptor sets written, 113752037 reused; 107602400 draws kept the last one's shaders and pipeline (0 checked), 121652588 its targets [2863.85] vulkan: 434 shaders translated (205 ms), 669 pipelines made (53 from the cache, 13748 ms making, 7761 ms waited for), 2186 render targets made, 13719 texture uploads (3075 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [2863.85] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2863.85] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2678 of 12885 MB (1632 ours) [2863.85] vulkan: caches: 157 render targets (739 MB, 13 parked), 652 textures (116 MB), 20175 buffers (8 MB); 2073 of 12885 MB in use as they count it, 0 MB freed for the budget so far [2863.85] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14674 through a copy [2863.85] vulkan: 16463485 rendering passes, 0 clear commands, 1722858 attachments cleared and 0 left undefined by their load op [2863.85] vulkan: 259569 passes (84%) ended at buffer.c:2283 [2863.85] vulkan: 28291 passes (9%) ended at renderer.c:220 [2863.85] vulkan: 7293 passes (2%) ended at cmd.c:534 [2863.85] vulkan: 7151 passes (2%) ended at surface.c:162 [2863.85] vulkan: 5914 passes (2%) ended at render.c:235 [2863.85] vulkan: 600 passes (0%) ended at renderer.c:693 [2863.85] vulkan: 594 passes (0%) ended at buffer.c:2379 [2863.85] vulkan: 118 passes (0%) ended at texture.c:476 [2863.85] vulkan: GPU-owned guest memory landed for the CPU 118 times, render targets written back for an engine 0 times [2866.71] perf: 30.1 frames a second over 5.0 s (85886 shown in all) [2868.22] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2868.96] vulkan: a 70 ms frame: 5 shaders translated (14 ms), 9 pipelines made (0 ms waited for), 80 render targets made, 125 texture uploads (31561 KB), 0 ms in finishes [2869.08] vulkan: a 112 ms frame: 9 shaders translated (3 ms), 5 pipelines made (78 ms waited for), 0 render targets made, 7 texture uploads (246 KB), 0 ms in finishes [2871.72] perf: 29.9 frames a second over 5.0 s (86036 shown in all) [2876.74] perf: 30.1 frames a second over 5.0 s (86187 shown in all) [2881.74] perf: 30.0 frames a second over 5.0 s (86337 shown in all) [2882.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.01 ms, 1st to 99th percentile 16.58 to 50.08 ms), 43 held for other than 2 refreshes; the game's frames went from release to present in 6.6 ms (0.6 to 22.6), on to the display in 19.3 ms (5.4 to 29.4), 25.9 ms in all (9.6 to 49.5) [2882.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2883.82] nvn: 86400 presents, 86400 submissions [2883.82] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 12.41 s on the host's processors (62% of one, 20.68 ms a present), the whole process 17.63 s (88%); the busiest: thread 80 'MainThread' 3.49 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 112 'ResLoad1' 0.61 s, thread 87 'WorkerMgr/Worker2(?)' 0.56 s [2883.82] cpu: in those 19.98 s, 561147 SVCs (28086 a second): 0x1d SignalProcessWideKey 127643, 0x1b ArbitrateUnlock 101483, 0x0b SleepThread 100147, 0x1a ArbitrateLock 71535, 0x34 WaitForAddress 63186, 0x1c WaitProcessWideKeyAtomic 39537; 0 calls the dispatch table had no code for (RtAPI.miss) [2883.82] vulkan: 124950728 draws, 0 skipped; 64008 dispatches in 0 batches (0 ms waiting), 0 skipped; 1569 finishes (139 ms); 5044833 reads past queued releases (0 samples counts written on the GPU); 135545838 descriptor sets written, 114355618 reused; 108161345 draws kept the last one's shaders and pipeline (0 checked), 122299350 its targets [2883.82] vulkan: 448 shaders translated (222 ms), 683 pipelines made (54 from the cache, 14154 ms making, 7895 ms waited for), 2276 render targets made, 13929 texture uploads (3149 MB); 3 frames over 50 ms in the last 600, the slowest 112 ms [2883.82] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2883.82] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2550 of 12885 MB (1504 ours) [2883.82] vulkan: caches: 177 render targets (781 MB, 13 parked), 581 textures (103 MB), 15363 buffers (8 MB); 2085 of 12885 MB in use as they count it, 0 MB freed for the budget so far [2883.82] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [2883.82] vulkan: 16560549 rendering passes, 0 clear commands, 1733977 attachments cleared and 0 left undefined by their load op [2883.82] vulkan: 59141 passes (61%) ended at buffer.c:2283 [2883.82] vulkan: 24430 passes (25%) ended at renderer.c:220 [2883.82] vulkan: 5209 passes (5%) ended at render.c:235 [2883.82] vulkan: 4191 passes (4%) ended at surface.c:162 [2883.82] vulkan: 2501 passes (3%) ended at cmd.c:534 [2883.82] vulkan: 600 passes (1%) ended at renderer.c:693 [2883.82] vulkan: 552 passes (1%) ended at buffer.c:2379 [2883.82] vulkan: 323 passes (0%) ended at texture.c:1752 [2883.82] vulkan: GPU-owned guest memory landed for the CPU 128 times, render targets written back for an engine 0 times [2886.74] perf: 30.0 frames a second over 5.0 s (86487 shown in all) [2889.92] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2891.04] vulkan: a 83 ms frame: 8 shaders translated (4 ms), 26 pipelines made (45 ms waited for), 61 render targets made, 304 texture uploads (45740 KB), 0 ms in finishes [2891.11] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (63 ms waited for), 1 render targets made, 7 texture uploads (99 KB), 0 ms in finishes [2891.12] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [2891.23] vulkan: compute bb7a85842c3e5f0c ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [2891.28] vulkan: compute ff16c75bab2fddc5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [2891.31] vulkan: a 195 ms frame: 18 shaders translated (17 ms), 12 pipelines made (34 ms waited for), 1 render targets made, 15 texture uploads (820 KB), 0 ms in finishes [2891.76] perf: 29.1 frames a second over 5.0 s (86633 shown in all) [2896.76] perf: 30.0 frames a second over 5.0 s (86783 shown in all) [2901.77] perf: 29.9 frames a second over 5.0 s (86933 shown in all) [2902.53] vulkan: display: 599 frame intervals of 33.64 ms (deviation 9.80 ms, 1st to 99th percentile 16.61 to 66.50 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 5.5 ms (0.6 to 18.9), on to the display in 19.2 ms (8.5 to 36.1), 24.7 ms in all (9.8 to 56.3) [2902.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2903.98] cpu: 600 presents in 20.16 s (29.8 fps): 61 of the game's threads ran 12.23 s on the host's processors (61% of one, 20.38 ms a present), the whole process 18.00 s (89%); the busiest: thread 80 'MainThread' 3.23 s, thread 112 'ResLoad1' 0.86 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 113 'ResLoad2' 0.67 s [2903.98] cpu: in those 20.16 s, 684784 SVCs (33971 a second): 0x1d SignalProcessWideKey 143733, 0x1b ArbitrateUnlock 142562, 0x0b SleepThread 122347, 0x1a ArbitrateLock 105410, 0x34 WaitForAddress 61962, 0x1c WaitProcessWideKeyAtomic 51346; 0 calls the dispatch table had no code for (RtAPI.miss) [2903.98] vulkan: 125240419 draws, 0 skipped; 77990 dispatches in 0 batches (0 ms waiting), 0 skipped; 1651 finishes (145 ms); 5077139 reads past queued releases (0 samples counts written on the GPU); 135964765 descriptor sets written, 114516073 reused; 108311502 draws kept the last one's shaders and pipeline (0 checked), 122572948 its targets [2903.98] vulkan: 475 shaders translated (243 ms), 726 pipelines made (55 from the cache, 15227 ms making, 8212 ms waited for), 2350 render targets made, 14455 texture uploads (3214 MB); 4 frames over 50 ms in the last 600, the slowest 195 ms [2903.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2903.98] vulkan: memory used and budgeted: heap 0 320 of 15323 MB (320 ours), heap 1 2678 of 12885 MB (1632 ours) [2903.98] vulkan: caches: 164 render targets (799 MB, 13 parked), 692 textures (120 MB), 6469 buffers (20 MB); 2140 of 12885 MB in use as they count it, 0 MB freed for the budget so far [2903.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [2903.98] vulkan: 16606346 rendering passes, 0 clear commands, 1745070 attachments cleared and 0 left undefined by their load op [2903.98] vulkan: 22004 passes (48%) ended at renderer.c:220 [2903.98] vulkan: 5756 passes (13%) ended at buffer.c:2283 [2903.98] vulkan: 5368 passes (12%) ended at render.c:235 [2903.98] vulkan: 5169 passes (11%) ended at surface.c:162 [2903.98] vulkan: 4113 passes (9%) ended at buffer.c:786 [2903.98] vulkan: 1890 passes (4%) ended at cmd.c:534 [2903.98] vulkan: 600 passes (1%) ended at renderer.c:693 [2903.98] vulkan: 535 passes (1%) ended at buffer.c:2379 [2903.98] vulkan: GPU-owned guest memory landed for the CPU 132 times, render targets written back for an engine 0 times [2906.79] perf: 30.1 frames a second over 5.0 s (87084 shown in all) [2911.79] perf: 30.0 frames a second over 5.0 s (87234 shown in all) [2914.40] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2915.28] vulkan: a 70 ms frame: 3 shaders translated (1 ms), 9 pipelines made (0 ms waited for), 61 render targets made, 278 texture uploads (52924 KB), 0 ms in finishes [2916.79] perf: 30.0 frames a second over 5.0 s (87384 shown in all) [2921.81] perf: 29.9 frames a second over 5.0 s (87534 shown in all) [2922.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.37 ms, 1st to 99th percentile 16.61 to 50.08 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 4.7 ms (0.5 to 10.7), on to the display in 18.2 ms (5.8 to 36.3), 22.9 ms in all (6.4 to 40.0) [2922.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2923.98] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.72 s on the host's processors (59% of one, 19.53 ms a present), the whole process 16.28 s (81%); the busiest: thread 80 'MainThread' 3.16 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 112 'ResLoad1' 0.75 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 113 'ResLoad2' 0.57 s [2923.98] cpu: in those 20.00 s, 618397 SVCs (30926 a second): 0x1d SignalProcessWideKey 132238, 0x1b ArbitrateUnlock 132034, 0x1a ArbitrateLock 97997, 0x0b SleepThread 92766, 0x34 WaitForAddress 61585, 0x1c WaitProcessWideKeyAtomic 44737; 0 calls the dispatch table had no code for (RtAPI.miss) [2923.98] vulkan: 125510487 draws, 0 skipped; 88354 dispatches in 0 batches (0 ms waiting), 0 skipped; 1733 finishes (152 ms); 5109551 reads past queued releases (0 samples counts written on the GPU); 136354796 descriptor sets written, 114666178 reused; 108452692 draws kept the last one's shaders and pipeline (0 checked), 122827087 its targets [2923.98] vulkan: 481 shaders translated (245 ms), 740 pipelines made (55 from the cache, 15607 ms making, 8410 ms waited for), 2415 render targets made, 14886 texture uploads (3274 MB); 2 frames over 50 ms in the last 600, the slowest 70 ms [2923.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2923.98] vulkan: memory used and budgeted: heap 0 256 of 15323 MB (256 ours), heap 1 2679 of 12885 MB (1632 ours) [2923.98] vulkan: caches: 165 render targets (815 MB, 13 parked), 856 textures (140 MB), 6361 buffers (20 MB); 2177 of 12885 MB in use as they count it, 0 MB freed for the budget so far [2923.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [2923.98] vulkan: 16648635 rendering passes, 0 clear commands, 1756213 attachments cleared and 0 left undefined by their load op [2923.98] vulkan: 21974 passes (52%) ended at renderer.c:220 [2923.98] vulkan: 5475 passes (13%) ended at surface.c:162 [2923.98] vulkan: 4788 passes (11%) ended at render.c:235 [2923.98] vulkan: 3735 passes (9%) ended at buffer.c:2283 [2923.98] vulkan: 3167 passes (7%) ended at buffer.c:786 [2923.98] vulkan: 1768 passes (4%) ended at cmd.c:534 [2923.98] vulkan: 600 passes (1%) ended at renderer.c:693 [2923.98] vulkan: 547 passes (1%) ended at buffer.c:2379 [2923.98] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [2926.82] perf: 30.1 frames a second over 5.0 s (87685 shown in all) [2931.84] perf: 29.9 frames a second over 5.0 s (87835 shown in all) [2936.84] perf: 30.0 frames a second over 5.0 s (87985 shown in all) [2941.86] perf: 30.1 frames a second over 5.0 s (88136 shown in all) [2942.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.04 to 33.62 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.2 to 3.4), on to the display in 20.8 ms (19.9 to 21.2), 23.5 ms in all (23.1 to 23.5) [2942.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2943.98] nvn: 88200 presents, 88200 submissions [2943.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.29 s on the host's processors (41% of one, 13.81 ms a present), the whole process 11.40 s (57%); the busiest: thread 80 'MainThread' 2.98 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 275 'ActorCalcSub0' 0.68 s, thread 276 'ActorCalcSub1' 0.59 s [2943.98] cpu: in those 20.00 s, 433913 SVCs (21695 a second): 0x1d SignalProcessWideKey 120090, 0x1b ArbitrateUnlock 70866, 0x34 WaitForAddress 66631, 0x1a ArbitrateLock 42250, 0x35 SignalToAddress 41085, 0x0b SleepThread 38120; 0 calls the dispatch table had no code for (RtAPI.miss) [2943.98] vulkan: 125703343 draws, 0 skipped; 88354 dispatches in 0 batches (0 ms waiting), 0 skipped; 1733 finishes (152 ms); 5142909 reads past queued releases (0 samples counts written on the GPU); 136637558 descriptor sets written, 114769128 reused; 108548155 draws kept the last one's shaders and pipeline (0 checked), 123003865 its targets [2943.98] vulkan: 481 shaders translated (245 ms), 740 pipelines made (55 from the cache, 15607 ms making, 8410 ms waited for), 2415 render targets made, 14910 texture uploads (3275 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2943.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2943.98] vulkan: memory used and budgeted: heap 0 256 of 15323 MB (256 ours), heap 1 2679 of 12885 MB (1632 ours) [2943.98] vulkan: caches: 162 render targets (784 MB, 13 parked), 361 textures (80 MB), 2057 buffers (5 MB); 2086 of 12885 MB in use as they count it, 0 MB freed for the budget so far [2943.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [2943.98] vulkan: 16684400 rendering passes, 0 clear commands, 1767706 attachments cleared and 0 left undefined by their load op [2943.98] vulkan: 22820 passes (64%) ended at renderer.c:220 [2943.98] vulkan: 5419 passes (15%) ended at surface.c:162 [2943.98] vulkan: 4345 passes (12%) ended at render.c:235 [2943.98] vulkan: 1289 passes (4%) ended at cmd.c:534 [2943.98] vulkan: 681 passes (2%) ended at buffer.c:2283 [2943.98] vulkan: 600 passes (2%) ended at renderer.c:693 [2943.98] vulkan: 600 passes (2%) ended at buffer.c:2379 [2943.98] vulkan: 11 passes (0%) ended at texture.c:476 [2943.98] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [2946.06] vulkan: 554 of the 6677 shaders translated from the game's files found by its draws so far [2946.86] perf: 30.0 frames a second over 5.0 s (88286 shown in all) [2949.44] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2950.25] vulkan: a 75 ms frame: 1 shaders translated (1 ms), 5 pipelines made (0 ms waited for), 61 render targets made, 200 texture uploads (44918 KB), 0 ms in finishes [2950.36] vulkan: a 97 ms frame: 4 shaders translated (1 ms), 3 pipelines made (49 ms waited for), 0 render targets made, 17 texture uploads (5731 KB), 0 ms in finishes [2951.87] perf: 29.9 frames a second over 5.0 s (88436 shown in all) [2956.89] perf: 30.1 frames a second over 5.0 s (88587 shown in all) [2961.91] perf: 29.9 frames a second over 5.0 s (88737 shown in all) [2962.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.20 ms, 1st to 99th percentile 16.61 to 50.06 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (0.6 to 18.5), on to the display in 19.8 ms (5.9 to 28.5), 23.1 ms in all (6.6 to 56.7) [2962.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2963.98] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.33 s on the host's processors (57% of one, 18.89 ms a present), the whole process 14.84 s (74%); the busiest: thread 80 'MainThread' 3.14 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 112 'ResLoad1' 0.64 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 281 'ActorCalcSub0' 0.61 s [2963.98] cpu: in those 20.00 s, 643586 SVCs (32179 a second): 0x0b SleepThread 137683, 0x1b ArbitrateUnlock 125701, 0x1d SignalProcessWideKey 123853, 0x1a ArbitrateLock 95237, 0x34 WaitForAddress 62108, 0x1c WaitProcessWideKeyAtomic 41887; 0 calls the dispatch table had no code for (RtAPI.miss) [2963.98] vulkan: 125918804 draws, 0 skipped; 88766 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5175144 reads past queued releases (0 samples counts written on the GPU); 136954405 descriptor sets written, 114883203 reused; 108661441 draws kept the last one's shaders and pipeline (0 checked), 123201615 its targets [2963.98] vulkan: 486 shaders translated (247 ms), 749 pipelines made (55 from the cache, 15842 ms making, 8550 ms waited for), 2489 render targets made, 15234 texture uploads (3343 MB); 3 frames over 50 ms in the last 600, the slowest 97 ms [2963.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2963.98] vulkan: memory used and budgeted: heap 0 256 of 15323 MB (256 ours), heap 1 2679 of 12885 MB (1632 ours) [2963.98] vulkan: caches: 159 render targets (806 MB, 13 parked), 636 textures (147 MB), 4511 buffers (10 MB); 2156 of 12885 MB in use as they count it, 0 MB freed for the budget so far [2963.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [2963.98] vulkan: 16723509 rendering passes, 0 clear commands, 1778795 attachments cleared and 0 left undefined by their load op [2963.98] vulkan: 24011 passes (61%) ended at renderer.c:220 [2963.98] vulkan: 5178 passes (13%) ended at render.c:235 [2963.98] vulkan: 4240 passes (11%) ended at surface.c:162 [2963.98] vulkan: 2740 passes (7%) ended at buffer.c:2283 [2963.98] vulkan: 1223 passes (3%) ended at cmd.c:534 [2963.98] vulkan: 600 passes (2%) ended at renderer.c:693 [2963.98] vulkan: 552 passes (1%) ended at buffer.c:2379 [2963.98] vulkan: 411 passes (1%) ended at texture.c:1752 [2963.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [2966.91] perf: 30.0 frames a second over 5.0 s (88887 shown in all) [2971.92] perf: 30.1 frames a second over 5.0 s (89038 shown in all) [2976.06] vulkan: 562 of the 6677 shaders translated from the game's files found by its draws so far [2976.94] perf: 29.9 frames a second over 5.0 s (89188 shown in all) [2981.94] perf: 30.0 frames a second over 5.0 s (89338 shown in all) [2982.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.20 ms, 1st to 99th percentile 33.05 to 33.63 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.6 to 3.5), on to the display in 20.6 ms (20.0 to 21.0), 23.6 ms in all (23.4 to 23.8) [2982.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2983.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.32 s on the host's processors (47% of one, 15.54 ms a present), the whole process 12.63 s (63%); the busiest: thread 80 'MainThread' 3.52 s, thread 281 'ActorCalcSub0' 0.92 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 282 'ActorCalcSub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.62 s [2983.98] cpu: in those 20.00 s, 473885 SVCs (23694 a second): 0x1d SignalProcessWideKey 119798, 0x1b ArbitrateUnlock 90098, 0x34 WaitForAddress 64750, 0x1a ArbitrateLock 60537, 0x1c WaitProcessWideKeyAtomic 42449, 0x35 SignalToAddress 39124; 0 calls the dispatch table had no code for (RtAPI.miss) [2983.98] vulkan: 126125922 draws, 0 skipped; 89366 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5210544 reads past queued releases (0 samples counts written on the GPU); 137264598 descriptor sets written, 114987246 reused; 108757403 draws kept the last one's shaders and pipeline (0 checked), 123388739 its targets [2983.98] vulkan: 486 shaders translated (247 ms), 749 pipelines made (55 from the cache, 15842 ms making, 8550 ms waited for), 2489 render targets made, 15246 texture uploads (3351 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2983.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [2983.98] vulkan: memory used and budgeted: heap 0 256 of 15327 MB (256 ours), heap 1 2679 of 12879 MB (1632 ours) [2983.98] vulkan: caches: 156 render targets (774 MB, 13 parked), 235 textures (81 MB), 1453 buffers (3 MB); 2067 of 12879 MB in use as they count it, 0 MB freed for the budget so far [2983.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [2983.98] vulkan: 16764832 rendering passes, 0 clear commands, 1791309 attachments cleared and 0 left undefined by their load op [2983.98] vulkan: 27355 passes (66%) ended at renderer.c:220 [2983.98] vulkan: 5854 passes (14%) ended at render.c:235 [2983.98] vulkan: 4165 passes (10%) ended at surface.c:162 [2983.98] vulkan: 1116 passes (3%) ended at cmd.c:534 [2983.98] vulkan: 1025 passes (2%) ended at buffer.c:2283 [2983.98] vulkan: 600 passes (1%) ended at renderer.c:693 [2983.98] vulkan: 600 passes (1%) ended at texture.c:1752 [2983.98] vulkan: 600 passes (1%) ended at buffer.c:2379 [2983.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [2986.96] perf: 30.1 frames a second over 5.0 s (89489 shown in all) [2991.97] perf: 29.9 frames a second over 5.0 s (89639 shown in all) [2996.99] perf: 30.1 frames a second over 5.0 s (89790 shown in all) [3002.01] perf: 29.9 frames a second over 5.0 s (89940 shown in all) [3002.47] vulkan: display: 598 frame intervals of 33.44 ms (deviation 3.03 ms, 1st to 99th percentile 27.25 to 49.85 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.7 to 4.0), on to the display in 21.0 ms (19.8 to 36.3), 24.0 ms in all (23.5 to 40.4) [3002.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3003.98] nvn: 90000 presents, 90000 submissions [3003.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.01 s on the host's processors (45% of one, 15.02 ms a present), the whole process 12.33 s (62%); the busiest: thread 80 'MainThread' 3.22 s, thread 281 'ActorCalcSub0' 0.93 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 282 'ActorCalcSub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.72 s [3003.98] cpu: in those 20.00 s, 497298 SVCs (24865 a second): 0x1d SignalProcessWideKey 123815, 0x1b ArbitrateUnlock 97768, 0x1a ArbitrateLock 67889, 0x34 WaitForAddress 64971, 0x1c WaitProcessWideKeyAtomic 46143, 0x35 SignalToAddress 39350; 0 calls the dispatch table had no code for (RtAPI.miss) [3003.98] vulkan: 126333390 draws, 0 skipped; 89966 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5245940 reads past queued releases (0 samples counts written on the GPU); 137575132 descriptor sets written, 115091648 reused; 108853027 draws kept the last one's shaders and pipeline (0 checked), 123576210 its targets [3003.98] vulkan: 486 shaders translated (247 ms), 749 pipelines made (55 from the cache, 15842 ms making, 8550 ms waited for), 2489 render targets made, 15249 texture uploads (3351 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [3003.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3003.98] vulkan: memory used and budgeted: heap 0 256 of 15249 MB (256 ours), heap 1 2679 of 12754 MB (1632 ours) [3003.98] vulkan: caches: 156 render targets (774 MB, 13 parked), 217 textures (80 MB), 1393 buffers (3 MB); 2067 of 12754 MB in use as they count it, 0 MB freed for the budget so far [3003.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3003.98] vulkan: 16806320 rendering passes, 0 clear commands, 1803824 attachments cleared and 0 left undefined by their load op [3003.98] vulkan: 27351 passes (66%) ended at renderer.c:220 [3003.98] vulkan: 6068 passes (15%) ended at render.c:235 [3003.98] vulkan: 4153 passes (10%) ended at surface.c:162 [3003.98] vulkan: 1085 passes (3%) ended at cmd.c:534 [3003.98] vulkan: 1028 passes (2%) ended at buffer.c:2283 [3003.98] vulkan: 600 passes (1%) ended at renderer.c:693 [3003.98] vulkan: 600 passes (1%) ended at texture.c:1752 [3003.98] vulkan: 600 passes (1%) ended at buffer.c:2379 [3003.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [3007.02] perf: 30.1 frames a second over 5.0 s (90091 shown in all) [3012.04] perf: 29.9 frames a second over 5.0 s (90241 shown in all) [3017.04] perf: 30.0 frames a second over 5.0 s (90391 shown in all) [3022.06] perf: 30.1 frames a second over 5.0 s (90542 shown in all) [3022.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.6 to 3.9), on to the display in 20.9 ms (20.1 to 21.4), 23.9 ms in all (23.7 to 24.1) [3022.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3023.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.77 s on the host's processors (44% of one, 14.62 ms a present), the whole process 12.07 s (60%); the busiest: thread 80 'MainThread' 3.15 s, thread 281 'ActorCalcSub0' 0.91 s, thread 282 'ActorCalcSub1' 0.73 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.68 s [3023.98] cpu: in those 20.00 s, 477783 SVCs (23889 a second): 0x1d SignalProcessWideKey 120342, 0x1b ArbitrateUnlock 91250, 0x34 WaitForAddress 65005, 0x1a ArbitrateLock 61515, 0x1c WaitProcessWideKeyAtomic 43149, 0x35 SignalToAddress 39337; 0 calls the dispatch table had no code for (RtAPI.miss) [3023.98] vulkan: 126540269 draws, 0 skipped; 90566 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5281340 reads past queued releases (0 samples counts written on the GPU); 137885071 descriptor sets written, 115195467 reused; 108948185 draws kept the last one's shaders and pipeline (0 checked), 123763097 its targets [3023.98] vulkan: 486 shaders translated (247 ms), 749 pipelines made (55 from the cache, 15842 ms making, 8550 ms waited for), 2489 render targets made, 15250 texture uploads (3351 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3023.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3023.98] vulkan: memory used and budgeted: heap 0 256 of 15266 MB (256 ours), heap 1 2679 of 12826 MB (1632 ours) [3023.98] vulkan: caches: 156 render targets (774 MB, 13 parked), 209 textures (80 MB), 1373 buffers (3 MB); 2066 of 12826 MB in use as they count it, 0 MB freed for the budget so far [3023.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3023.98] vulkan: 16847520 rendering passes, 0 clear commands, 1816338 attachments cleared and 0 left undefined by their load op [3023.98] vulkan: 27355 passes (66%) ended at renderer.c:220 [3023.98] vulkan: 5808 passes (14%) ended at render.c:235 [3023.98] vulkan: 4153 passes (10%) ended at surface.c:162 [3023.98] vulkan: 1101 passes (3%) ended at cmd.c:534 [3023.98] vulkan: 982 passes (2%) ended at buffer.c:2283 [3023.98] vulkan: 600 passes (1%) ended at renderer.c:693 [3023.98] vulkan: 600 passes (1%) ended at texture.c:1752 [3023.98] vulkan: 600 passes (1%) ended at buffer.c:2379 [3023.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [3027.06] perf: 30.0 frames a second over 5.0 s (90692 shown in all) [3032.06] perf: 30.0 frames a second over 5.0 s (90842 shown in all) [3037.07] perf: 29.9 frames a second over 5.0 s (90992 shown in all) [3042.09] perf: 30.1 frames a second over 5.0 s (91143 shown in all) [3042.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.15 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.6 to 3.8), on to the display in 21.0 ms (20.3 to 21.6), 24.1 ms in all (23.8 to 24.2) [3042.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3043.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.80 s on the host's processors (44% of one, 14.66 ms a present), the whole process 12.10 s (61%); the busiest: thread 80 'MainThread' 3.16 s, thread 281 'ActorCalcSub0' 0.93 s, thread 282 'ActorCalcSub1' 0.73 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.66 s [3043.98] cpu: in those 20.00 s, 471397 SVCs (23570 a second): 0x1d SignalProcessWideKey 119230, 0x1b ArbitrateUnlock 89169, 0x34 WaitForAddress 64901, 0x1a ArbitrateLock 59443, 0x1c WaitProcessWideKeyAtomic 42131, 0x35 SignalToAddress 39277; 0 calls the dispatch table had no code for (RtAPI.miss) [3043.98] vulkan: 126747540 draws, 0 skipped; 91166 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5316740 reads past queued releases (0 samples counts written on the GPU); 138195818 descriptor sets written, 115299262 reused; 109043590 draws kept the last one's shaders and pipeline (0 checked), 123950377 its targets [3043.98] vulkan: 486 shaders translated (247 ms), 749 pipelines made (55 from the cache, 15842 ms making, 8550 ms waited for), 2489 render targets made, 15253 texture uploads (3351 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3043.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3043.98] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2679 of 12858 MB (1632 ours) [3043.98] vulkan: caches: 156 render targets (774 MB, 13 parked), 212 textures (80 MB), 1383 buffers (3 MB); 2067 of 12858 MB in use as they count it, 0 MB freed for the budget so far [3043.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3043.98] vulkan: 16888978 rendering passes, 0 clear commands, 1828852 attachments cleared and 0 left undefined by their load op [3043.98] vulkan: 27354 passes (66%) ended at renderer.c:220 [3043.98] vulkan: 6023 passes (15%) ended at render.c:235 [3043.98] vulkan: 4156 passes (10%) ended at surface.c:162 [3043.98] vulkan: 1104 passes (3%) ended at cmd.c:534 [3043.98] vulkan: 1018 passes (2%) ended at buffer.c:2283 [3043.98] vulkan: 600 passes (1%) ended at renderer.c:693 [3043.98] vulkan: 600 passes (1%) ended at texture.c:1752 [3043.98] vulkan: 600 passes (1%) ended at buffer.c:2379 [3043.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [3047.11] perf: 29.9 frames a second over 5.0 s (91293 shown in all) [3052.12] perf: 30.1 frames a second over 5.0 s (91444 shown in all) [3057.12] perf: 30.0 frames a second over 5.0 s (91594 shown in all) [3061.54] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3062.14] perf: 29.9 frames a second over 5.0 s (91744 shown in all) [3062.53] vulkan: display: 598 frame intervals of 33.50 ms (deviation 3.24 ms, 1st to 99th percentile 33.04 to 33.71 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.7 to 4.0), on to the display in 21.4 ms (20.6 to 21.7), 24.4 ms in all (24.0 to 24.4) [3062.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3063.98] nvn: 91800 presents, 91800 submissions [3063.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.89 s on the host's processors (44% of one, 14.81 ms a present), the whole process 12.19 s (61%); the busiest: thread 80 'MainThread' 3.19 s, thread 281 'ActorCalcSub0' 0.91 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 282 'ActorCalcSub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.69 s [3063.98] cpu: in those 20.00 s, 488088 SVCs (24404 a second): 0x1d SignalProcessWideKey 122353, 0x1b ArbitrateUnlock 94473, 0x34 WaitForAddress 64934, 0x1a ArbitrateLock 64724, 0x1c WaitProcessWideKeyAtomic 45061, 0x35 SignalToAddress 39330; 0 calls the dispatch table had no code for (RtAPI.miss) [3063.98] vulkan: 126955466 draws, 0 skipped; 91766 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5352140 reads past queued releases (0 samples counts written on the GPU); 138507264 descriptor sets written, 115403668 reused; 109139804 draws kept the last one's shaders and pipeline (0 checked), 124138296 its targets [3063.98] vulkan: 486 shaders translated (247 ms), 749 pipelines made (55 from the cache, 15842 ms making, 8550 ms waited for), 2489 render targets made, 15279 texture uploads (3360 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [3063.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3063.98] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2679 of 12932 MB (1632 ours) [3063.98] vulkan: caches: 156 render targets (774 MB, 13 parked), 234 textures (81 MB), 1503 buffers (3 MB); 2067 of 12932 MB in use as they count it, 0 MB freed for the budget so far [3063.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3063.98] vulkan: 16930232 rendering passes, 0 clear commands, 1841366 attachments cleared and 0 left undefined by their load op [3063.98] vulkan: 27360 passes (66%) ended at renderer.c:220 [3063.98] vulkan: 5746 passes (14%) ended at render.c:235 [3063.98] vulkan: 4150 passes (10%) ended at surface.c:162 [3063.98] vulkan: 1102 passes (3%) ended at buffer.c:2283 [3063.98] vulkan: 1083 passes (3%) ended at cmd.c:534 [3063.98] vulkan: 600 passes (1%) ended at renderer.c:693 [3063.98] vulkan: 600 passes (1%) ended at texture.c:1752 [3063.98] vulkan: 600 passes (1%) ended at buffer.c:2379 [3063.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [3067.16] perf: 30.1 frames a second over 5.0 s (91895 shown in all) [3072.17] perf: 29.9 frames a second over 5.0 s (92045 shown in all) [3077.19] perf: 30.1 frames a second over 5.0 s (92196 shown in all) [3082.19] perf: 30.0 frames a second over 5.0 s (92346 shown in all) [3082.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.32 ms, 1st to 99th percentile 33.03 to 33.63 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.6 to 3.8), on to the display in 21.4 ms (20.5 to 21.8), 24.4 ms in all (24.2 to 24.6) [3082.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3083.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.85 s on the host's processors (44% of one, 14.75 ms a present), the whole process 12.16 s (61%); the busiest: thread 80 'MainThread' 3.17 s, thread 281 'ActorCalcSub0' 0.93 s, thread 282 'ActorCalcSub1' 0.73 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.69 s [3083.98] cpu: in those 20.00 s, 478595 SVCs (23930 a second): 0x1d SignalProcessWideKey 120953, 0x1b ArbitrateUnlock 91161, 0x34 WaitForAddress 64950, 0x1a ArbitrateLock 61448, 0x1c WaitProcessWideKeyAtomic 43593, 0x35 SignalToAddress 39330; 0 calls the dispatch table had no code for (RtAPI.miss) [3083.98] vulkan: 127162250 draws, 0 skipped; 92366 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5387540 reads past queued releases (0 samples counts written on the GPU); 138816827 descriptor sets written, 115507673 reused; 109235383 draws kept the last one's shaders and pipeline (0 checked), 124325091 its targets [3083.98] vulkan: 486 shaders translated (247 ms), 749 pipelines made (55 from the cache, 15842 ms making, 8550 ms waited for), 2489 render targets made, 15280 texture uploads (3360 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3083.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3083.98] vulkan: memory used and budgeted: heap 0 256 of 15326 MB (256 ours), heap 1 2679 of 12949 MB (1632 ours) [3083.98] vulkan: caches: 156 render targets (774 MB, 13 parked), 202 textures (80 MB), 1361 buffers (3 MB); 2066 of 12949 MB in use as they count it, 0 MB freed for the budget so far [3083.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3083.98] vulkan: 16971592 rendering passes, 0 clear commands, 1853881 attachments cleared and 0 left undefined by their load op [3083.98] vulkan: 27347 passes (66%) ended at renderer.c:220 [3083.98] vulkan: 6002 passes (15%) ended at render.c:235 [3083.98] vulkan: 4130 passes (10%) ended at surface.c:162 [3083.98] vulkan: 1090 passes (3%) ended at cmd.c:534 [3083.98] vulkan: 990 passes (2%) ended at buffer.c:2283 [3083.98] vulkan: 600 passes (1%) ended at renderer.c:693 [3083.98] vulkan: 600 passes (1%) ended at texture.c:1752 [3083.98] vulkan: 600 passes (1%) ended at buffer.c:2379 [3083.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [3087.21] perf: 29.9 frames a second over 5.0 s (92496 shown in all) [3092.21] perf: 30.0 frames a second over 5.0 s (92646 shown in all) [3097.22] perf: 30.1 frames a second over 5.0 s (92797 shown in all) [3102.24] perf: 29.9 frames a second over 5.0 s (92947 shown in all) [3102.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.74 ms, 1st to 99th percentile 33.00 to 33.63 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.5 to 3.9), on to the display in 21.5 ms (20.4 to 22.3), 24.5 ms in all (24.3 to 24.8) [3102.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3103.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.05 s on the host's processors (45% of one, 15.08 ms a present), the whole process 12.43 s (62%); the busiest: thread 80 'MainThread' 3.31 s, thread 281 'ActorCalcSub0' 0.92 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 282 'ActorCalcSub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.65 s [3103.98] cpu: in those 20.00 s, 484989 SVCs (24249 a second): 0x1d SignalProcessWideKey 121711, 0x1b ArbitrateUnlock 93722, 0x34 WaitForAddress 64752, 0x1a ArbitrateLock 64048, 0x1c WaitProcessWideKeyAtomic 44422, 0x35 SignalToAddress 39133; 0 calls the dispatch table had no code for (RtAPI.miss) [3103.98] vulkan: 127370105 draws, 0 skipped; 92966 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5422940 reads past queued releases (0 samples counts written on the GPU); 139128072 descriptor sets written, 115612138 reused; 109331539 draws kept the last one's shaders and pipeline (0 checked), 124512944 its targets [3103.98] vulkan: 490 shaders translated (248 ms), 751 pipelines made (55 from the cache, 15892 ms making, 8579 ms waited for), 2489 render targets made, 15312 texture uploads (3369 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3103.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3103.98] vulkan: memory used and budgeted: heap 0 256 of 15318 MB (256 ours), heap 1 2679 of 12947 MB (1632 ours) [3103.98] vulkan: caches: 155 render targets (742 MB, 12 parked), 233 textures (81 MB), 1519 buffers (3 MB); 2035 of 12947 MB in use as they count it, 0 MB freed for the budget so far [3103.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3103.98] vulkan: 17013214 rendering passes, 0 clear commands, 1866395 attachments cleared and 0 left undefined by their load op [3103.98] vulkan: 27356 passes (66%) ended at renderer.c:220 [3103.98] vulkan: 6106 passes (15%) ended at render.c:235 [3103.98] vulkan: 4140 passes (10%) ended at surface.c:162 [3103.98] vulkan: 1128 passes (3%) ended at cmd.c:534 [3103.98] vulkan: 1075 passes (3%) ended at buffer.c:2283 [3103.98] vulkan: 600 passes (1%) ended at renderer.c:693 [3103.98] vulkan: 600 passes (1%) ended at texture.c:1752 [3103.98] vulkan: 600 passes (1%) ended at buffer.c:2379 [3103.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [3107.26] perf: 30.1 frames a second over 5.0 s (93098 shown in all) [3112.27] perf: 29.9 frames a second over 5.0 s (93248 shown in all) [3117.27] perf: 30.0 frames a second over 5.0 s (93398 shown in all) [3122.27] perf: 30.0 frames a second over 5.0 s (93548 shown in all) [3122.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.03 to 33.66 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.6 to 3.9), on to the display in 21.7 ms (20.6 to 22.2), 24.8 ms in all (24.5 to 24.9) [3122.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3123.98] nvn: 93600 presents, 93600 submissions [3123.98] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.87 s on the host's processors (49% of one, 16.45 ms a present), the whole process 13.21 s (66%); the busiest: thread 80 'MainThread' 3.88 s, thread 281 'ActorCalcSub0' 0.88 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 282 'ActorCalcSub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.59 s [3123.98] cpu: in those 20.00 s, 478391 SVCs (23920 a second): 0x1d SignalProcessWideKey 121567, 0x1b ArbitrateUnlock 90616, 0x34 WaitForAddress 64939, 0x1a ArbitrateLock 60726, 0x1c WaitProcessWideKeyAtomic 44163, 0x35 SignalToAddress 39280; 2 calls the dispatch table had no code for (RtAPI.miss) [3123.98] vulkan: 127581372 draws, 0 skipped; 93566 dispatches in 0 batches (0 ms waiting), 0 skipped; 1815 finishes (159 ms); 5458384 reads past queued releases (0 samples counts written on the GPU); 139445901 descriptor sets written, 115716843 reused; 109429706 draws kept the last one's shaders and pipeline (0 checked), 124704174 its targets [3123.98] vulkan: 492 shaders translated (249 ms), 752 pipelines made (55 from the cache, 15912 ms making, 8599 ms waited for), 2500 render targets made, 15391 texture uploads (3408 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3123.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3123.98] vulkan: memory used and budgeted: heap 0 256 of 15325 MB (256 ours), heap 1 2423 of 12962 MB (1376 ours) [3123.98] vulkan: caches: 155 render targets (742 MB, 12 parked), 301 textures (88 MB), 1827 buffers (5 MB); 2044 of 12962 MB in use as they count it, 0 MB freed for the budget so far [3123.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3123.98] vulkan: 17055602 rendering passes, 0 clear commands, 1878934 attachments cleared and 0 left undefined by their load op [3123.98] vulkan: 27356 passes (65%) ended at renderer.c:220 [3123.98] vulkan: 6393 passes (15%) ended at render.c:235 [3123.98] vulkan: 4182 passes (10%) ended at surface.c:162 [3123.98] vulkan: 1478 passes (3%) ended at buffer.c:2283 [3123.98] vulkan: 1139 passes (3%) ended at cmd.c:534 [3123.98] vulkan: 600 passes (1%) ended at renderer.c:693 [3123.98] vulkan: 600 passes (1%) ended at texture.c:1752 [3123.98] vulkan: 600 passes (1%) ended at buffer.c:2379 [3123.98] vulkan: GPU-owned guest memory landed for the CPU 139 times, render targets written back for an engine 0 times [3127.27] perf: 30.0 frames a second over 5.0 s (93698 shown in all) [3131.51] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3132.29] perf: 30.1 frames a second over 5.0 s (93849 shown in all) [3132.55] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 61 render targets made, 314 texture uploads (46639 KB), 0 ms in finishes [3132.63] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (32 ms waited for), 0 render targets made, 16 texture uploads (456 KB), 0 ms in finishes [3137.31] perf: 29.9 frames a second over 5.0 s (93999 shown in all) [3142.31] perf: 30.0 frames a second over 5.0 s (94149 shown in all) [3142.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.61 ms, 1st to 99th percentile 16.62 to 49.90 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 4.8 ms (0.6 to 16.2), on to the display in 19.1 ms (6.9 to 23.6), 23.9 ms in all (8.1 to 41.4) [3142.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3143.98] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 12.93 s on the host's processors (65% of one, 21.55 ms a present), the whole process 17.41 s (87%); the busiest: thread 80 'MainThread' 3.48 s, thread 112 'ResLoad1' 0.83 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 113 'ResLoad2' 0.70 s, thread 129 'SupportWorker Sub2' 0.68 s [3143.98] cpu: in those 20.00 s, 754314 SVCs (37717 a second): 0x1b ArbitrateUnlock 179896, 0x1a ArbitrateLock 142535, 0x1d SignalProcessWideKey 139954, 0x0b SleepThread 122847, 0x34 WaitForAddress 61585, 0x1c WaitProcessWideKeyAtomic 50520; 0 calls the dispatch table had no code for (RtAPI.miss) [3143.98] vulkan: 127879716 draws, 0 skipped; 106095 dispatches in 0 batches (0 ms waiting), 0 skipped; 1897 finishes (166 ms); 5491079 reads past queued releases (0 samples counts written on the GPU); 139883670 descriptor sets written, 115875762 reused; 109591238 draws kept the last one's shaders and pipeline (0 checked), 124985452 its targets [3143.98] vulkan: 492 shaders translated (249 ms), 754 pipelines made (55 from the cache, 15973 ms making, 8631 ms waited for), 2584 render targets made, 15887 texture uploads (3461 MB); 3 frames over 50 ms in the last 600, the slowest 73 ms [3143.98] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3143.98] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2295 of 12938 MB (1248 ours) [3143.98] vulkan: caches: 164 render targets (782 MB, 13 parked), 748 textures (145 MB), 6846 buffers (21 MB); 2150 of 12938 MB in use as they count it, 0 MB freed for the budget so far [3143.98] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3143.98] vulkan: 17101359 rendering passes, 0 clear commands, 1890189 attachments cleared and 0 left undefined by their load op [3143.98] vulkan: 23038 passes (50%) ended at renderer.c:220 [3143.98] vulkan: 5527 passes (12%) ended at render.c:235 [3143.98] vulkan: 5108 passes (11%) ended at buffer.c:2283 [3143.98] vulkan: 4992 passes (11%) ended at surface.c:162 [3143.98] vulkan: 3646 passes (8%) ended at buffer.c:786 [3143.98] vulkan: 1797 passes (4%) ended at cmd.c:534 [3143.98] vulkan: 600 passes (1%) ended at renderer.c:693 [3143.98] vulkan: 537 passes (1%) ended at buffer.c:2379 [3143.98] vulkan: GPU-owned guest memory landed for the CPU 143 times, render targets written back for an engine 0 times [3144.73] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3145.40] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 68 texture uploads (25510 KB), 0 ms in finishes [3147.32] perf: 30.1 frames a second over 5.0 s (94300 shown in all) [3152.32] perf: 30.0 frames a second over 5.0 s (94450 shown in all) [3154.24] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3155.28] vulkan: a 65 ms frame: 8 shaders translated (3 ms), 14 pipelines made (5 ms waited for), 9 render targets made, 200 texture uploads (34955 KB), 0 ms in finishes [3155.43] vulkan: a 137 ms frame: 34 shaders translated (22 ms), 21 pipelines made (98 ms waited for), 0 render targets made, 10 texture uploads (260 KB), 0 ms in finishes [3157.32] perf: 29.8 frames a second over 5.0 s (94599 shown in all) [3162.32] perf: 30.0 frames a second over 5.0 s (94749 shown in all) [3162.40] vulkan: display: 599 frame intervals of 33.39 ms (deviation 6.95 ms, 1st to 99th percentile 16.60 to 66.66 ms), 41 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (0.5 to 23.2), on to the display in 18.3 ms (7.2 to 44.6), 22.1 ms in all (8.2 to 49.3) [3162.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3164.02] cpu: 600 presents in 20.05 s (29.9 fps): 66 of the game's threads ran 13.34 s on the host's processors (67% of one, 22.23 ms a present), the whole process 17.85 s (89%); the busiest: thread 80 'MainThread' 2.81 s, thread 112 'ResLoad1' 1.31 s, thread 113 'ResLoad2' 1.14 s, thread 106 'SceneLoad' 0.84 s, thread 128 'SupportWorker Sub1' 0.69 s [3164.02] cpu: in those 20.05 s, 684904 SVCs (34168 a second): 0x0b SleepThread 146709, 0x1d SignalProcessWideKey 142651, 0x1b ArbitrateUnlock 135342, 0x1a ArbitrateLock 99693, 0x34 WaitForAddress 58411, 0x1c WaitProcessWideKeyAtomic 46707; 0 calls the dispatch table had no code for (RtAPI.miss) [3164.02] vulkan: 128101986 draws, 0 skipped; 112078 dispatches in 0 batches (0 ms waiting), 0 skipped; 2061 finishes (180 ms); 5519707 reads past queued releases (0 samples counts written on the GPU); 140174125 descriptor sets written, 116029847 reused; 109722102 draws kept the last one's shaders and pipeline (0 checked), 125192470 its targets [3164.02] vulkan: 534 shaders translated (274 ms), 794 pipelines made (55 from the cache, 17025 ms making, 8914 ms waited for), 2606 render targets made, 16347 texture uploads (3528 MB); 5 frames over 50 ms in the last 600, the slowest 137 ms [3164.02] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3164.02] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2551 of 12941 MB (1504 ours) [3164.02] vulkan: caches: 163 render targets (782 MB, 11 parked), 547 textures (96 MB), 8255 buffers (18 MB); 2098 of 12941 MB in use as they count it, 0 MB freed for the budget so far [3164.02] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3164.02] vulkan: 17137871 rendering passes, 0 clear commands, 1899838 attachments cleared and 0 left undefined by their load op [3164.02] vulkan: 20424 passes (56%) ended at renderer.c:220 [3164.02] vulkan: 5367 passes (15%) ended at render.c:235 [3164.02] vulkan: 4329 passes (12%) ended at surface.c:162 [3164.02] vulkan: 3820 passes (10%) ended at buffer.c:2283 [3164.02] vulkan: 1264 passes (3%) ended at cmd.c:534 [3164.02] vulkan: 600 passes (2%) ended at renderer.c:693 [3164.02] vulkan: 261 passes (1%) ended at texture.c:1752 [3164.02] vulkan: 242 passes (1%) ended at buffer.c:2379 [3164.02] vulkan: GPU-owned guest memory landed for the CPU 150 times, render targets written back for an engine 0 times [3167.34] perf: 29.9 frames a second over 5.0 s (94899 shown in all) [3169.72] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3170.52] vulkan: a 168 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 4 render targets made, 159 texture uploads (36690 KB), 0 ms in finishes [3170.64] vulkan: a 107 ms frame: 8 shaders translated (2 ms), 5 pipelines made (33 ms waited for), 0 render targets made, 2 texture uploads (31 KB), 0 ms in finishes [3172.36] perf: 29.5 frames a second over 5.0 s (95047 shown in all) [3177.37] perf: 29.9 frames a second over 5.0 s (95197 shown in all) [3182.39] perf: 30.1 frames a second over 5.0 s (95348 shown in all) [3182.47] vulkan: display: 599 frame intervals of 33.50 ms (deviation 8.00 ms, 1st to 99th percentile 16.61 to 33.63 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 4.4 ms (0.6 to 39.7), on to the display in 17.0 ms (10.9 to 32.0), 21.4 ms in all (15.7 to 66.3) [3182.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3184.11] nvn: 95400 presents, 95400 submissions [3184.12] cpu: 600 presents in 20.09 s (29.9 fps): 61 of the game's threads ran 12.05 s on the host's processors (60% of one, 20.08 ms a present), the whole process 16.18 s (81%); the busiest: thread 80 'MainThread' 3.21 s, thread 305 'ActorCalcSub0' 0.74 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 306 'ActorCalcSub1' 0.67 s [3184.12] cpu: in those 20.09 s, 580963 SVCs (28915 a second): 0x1d SignalProcessWideKey 128442, 0x1b ArbitrateUnlock 124610, 0x1a ArbitrateLock 94114, 0x0b SleepThread 73188, 0x34 WaitForAddress 62286, 0x1c WaitProcessWideKeyAtomic 40841; 0 calls the dispatch table had no code for (RtAPI.miss) [3184.12] vulkan: 128328929 draws, 0 skipped; 123854 dispatches in 0 batches (0 ms waiting), 0 skipped; 2143 finishes (186 ms); 5550571 reads past queued releases (0 samples counts written on the GPU); 140491782 descriptor sets written, 116166076 reused; 109861571 draws kept the last one's shaders and pipeline (0 checked), 125404325 its targets [3184.12] vulkan: 543 shaders translated (277 ms), 802 pipelines made (55 from the cache, 17236 ms making, 9038 ms waited for), 2614 render targets made, 16570 texture uploads (3569 MB); 3 frames over 50 ms in the last 600, the slowest 168 ms [3184.12] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3184.12] vulkan: memory used and budgeted: heap 0 512 of 15317 MB (512 ours), heap 1 2295 of 12941 MB (1248 ours) [3184.12] vulkan: caches: 163 render targets (782 MB, 11 parked), 512 textures (98 MB), 5360 buffers (8 MB); 2089 of 12941 MB in use as they count it, 0 MB freed for the budget so far [3184.12] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3184.12] vulkan: 17176233 rendering passes, 0 clear commands, 1910023 attachments cleared and 0 left undefined by their load op [3184.12] vulkan: 20565 passes (54%) ended at renderer.c:220 [3184.12] vulkan: 7503 passes (20%) ended at render.c:235 [3184.12] vulkan: 4583 passes (12%) ended at surface.c:162 [3184.12] vulkan: 3306 passes (9%) ended at buffer.c:2283 [3184.12] vulkan: 1156 passes (3%) ended at cmd.c:534 [3184.12] vulkan: 600 passes (2%) ended at renderer.c:693 [3184.12] vulkan: 409 passes (1%) ended at buffer.c:2379 [3184.12] vulkan: 145 passes (0%) ended at texture.c:1752 [3184.12] vulkan: GPU-owned guest memory landed for the CPU 153 times, render targets written back for an engine 0 times [3187.39] perf: 30.0 frames a second over 5.0 s (95498 shown in all) [3192.39] perf: 30.0 frames a second over 5.0 s (95648 shown in all) [3197.39] perf: 30.0 frames a second over 5.0 s (95798 shown in all) [3197.81] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3198.64] vulkan: a 62 ms frame: 1 shaders translated (0 ms), 4 pipelines made (0 ms waited for), 80 render targets made, 212 texture uploads (30541 KB), 0 ms in finishes [3198.83] vulkan: a 158 ms frame: 18 shaders translated (19 ms), 15 pipelines made (94 ms waited for), 0 render targets made, 21 texture uploads (5319 KB), 0 ms in finishes [3202.41] perf: 29.7 frames a second over 5.0 s (95947 shown in all) [3202.49] vulkan: display: 599 frame intervals of 33.42 ms (deviation 6.21 ms, 1st to 99th percentile 16.61 to 33.63 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (0.6 to 25.4), on to the display in 19.9 ms (16.6 to 28.5), 23.6 ms in all (21.2 to 56.1) [3202.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3204.15] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (46 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3204.17] cpu: 600 presents in 20.06 s (29.9 fps): 61 of the game's threads ran 11.78 s on the host's processors (59% of one, 19.63 ms a present), the whole process 16.05 s (80%); the busiest: thread 80 'MainThread' 3.16 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 112 'ResLoad1' 0.67 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 0 0.62 s [3204.17] cpu: in those 20.06 s, 576543 SVCs (28746 a second): 0x1d SignalProcessWideKey 130782, 0x1b ArbitrateUnlock 115991, 0x1a ArbitrateLock 84493, 0x0b SleepThread 83357, 0x34 WaitForAddress 62686, 0x1c WaitProcessWideKeyAtomic 41444; 0 calls the dispatch table had no code for (RtAPI.miss) [3204.17] vulkan: 128492276 draws, 0 skipped; 134854 dispatches in 0 batches (0 ms waiting), 0 skipped; 2225 finishes (193 ms); 5581245 reads past queued releases (0 samples counts written on the GPU); 140720284 descriptor sets written, 116264268 reused; 109940885 draws kept the last one's shaders and pipeline (0 checked), 125553142 its targets [3204.17] vulkan: 564 shaders translated (296 ms), 826 pipelines made (55 from the cache, 17909 ms making, 9284 ms waited for), 2698 render targets made, 16914 texture uploads (3611 MB); 4 frames over 50 ms in the last 600, the slowest 158 ms [3204.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3204.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2295 of 12945 MB (1248 ours) [3204.17] vulkan: caches: 161 render targets (763 MB, 11 parked), 560 textures (110 MB), 5884 buffers (10 MB); 2117 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3204.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3204.17] vulkan: 17215297 rendering passes, 0 clear commands, 1919998 attachments cleared and 0 left undefined by their load op [3204.17] vulkan: 19906 passes (51%) ended at renderer.c:220 [3204.17] vulkan: 7632 passes (20%) ended at render.c:235 [3204.17] vulkan: 4762 passes (12%) ended at surface.c:162 [3204.17] vulkan: 4046 passes (10%) ended at buffer.c:2283 [3204.17] vulkan: 1020 passes (3%) ended at cmd.c:534 [3204.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3204.17] vulkan: 550 passes (1%) ended at buffer.c:2379 [3204.17] vulkan: 397 passes (1%) ended at buffer.c:786 [3204.17] vulkan: GPU-owned guest memory landed for the CPU 156 times, render targets written back for an engine 0 times [3207.42] perf: 29.9 frames a second over 5.0 s (96097 shown in all) [3212.44] perf: 30.1 frames a second over 5.0 s (96248 shown in all) [3217.44] perf: 30.0 frames a second over 5.0 s (96398 shown in all) [3222.45] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.30 ms, 1st to 99th percentile 16.62 to 50.20 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.8 to 6.5), on to the display in 18.7 ms (17.5 to 34.8), 22.0 ms in all (21.2 to 54.5) [3222.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3222.46] perf: 29.9 frames a second over 5.0 s (96548 shown in all) [3224.17] cpu: 600 presents in 19.99 s (30.0 fps): 55 of the game's threads ran 9.27 s on the host's processors (46% of one, 15.45 ms a present), the whole process 13.14 s (66%); the busiest: thread 80 'MainThread' 3.31 s, thread 311 'ActorCalcSub0' 0.95 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 312 'ActorCalcSub1' 0.82 s, thread 129 'SupportWorker Sub2' 0.76 s [3224.17] cpu: in those 19.99 s, 466251 SVCs (23319 a second): 0x1d SignalProcessWideKey 124948, 0x1b ArbitrateUnlock 83070, 0x34 WaitForAddress 66157, 0x1a ArbitrateLock 53925, 0x35 SignalToAddress 40612, 0x1c WaitProcessWideKeyAtomic 40288; 0 calls the dispatch table had no code for (RtAPI.miss) [3224.17] vulkan: 128669764 draws, 0 skipped; 145654 dispatches in 0 batches (0 ms waiting), 0 skipped; 2225 finishes (193 ms); 5614245 reads past queued releases (0 samples counts written on the GPU); 140970339 descriptor sets written, 116369189 reused; 110011331 draws kept the last one's shaders and pipeline (0 checked), 125715611 its targets [3224.17] vulkan: 564 shaders translated (296 ms), 830 pipelines made (55 from the cache, 18027 ms making, 9403 ms waited for), 2698 render targets made, 16981 texture uploads (3616 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [3224.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3224.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2295 of 12945 MB (1248 ours) [3224.17] vulkan: caches: 160 render targets (750 MB, 11 parked), 343 textures (67 MB), 3225 buffers (7 MB); 2043 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3224.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3224.17] vulkan: 17256239 rendering passes, 0 clear commands, 1930798 attachments cleared and 0 left undefined by their load op [3224.17] vulkan: 21000 passes (51%) ended at renderer.c:220 [3224.17] vulkan: 8311 passes (20%) ended at render.c:235 [3224.17] vulkan: 5058 passes (12%) ended at surface.c:162 [3224.17] vulkan: 2442 passes (6%) ended at buffer.c:2283 [3224.17] vulkan: 1688 passes (4%) ended at buffer.c:786 [3224.17] vulkan: 1225 passes (3%) ended at cmd.c:534 [3224.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3224.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [3224.17] vulkan: GPU-owned guest memory landed for the CPU 156 times, render targets written back for an engine 0 times [3227.47] perf: 30.1 frames a second over 5.0 s (96699 shown in all) [3232.47] perf: 30.0 frames a second over 5.0 s (96849 shown in all) [3236.06] vulkan: 589 of the 6677 shaders translated from the game's files found by its draws so far [3237.47] perf: 30.0 frames a second over 5.0 s (96999 shown in all) [3237.56] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3238.45] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 85 render targets made, 225 texture uploads (36490 KB), 0 ms in finishes [3238.53] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (13 KB), 0 ms in finishes [3242.42] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.94 ms, 1st to 99th percentile 33.05 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (0.5 to 7.4), on to the display in 18.2 ms (14.2 to 21.1), 21.6 ms in all (21.4 to 21.8) [3242.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3242.49] perf: 29.9 frames a second over 5.0 s (97149 shown in all) [3244.16] nvn: 97200 presents, 97200 submissions [3244.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.78 s on the host's processors (59% of one, 19.64 ms a present), the whole process 15.64 s (78%); the busiest: thread 80 'MainThread' 3.12 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 112 'ResLoad1' 0.71 s, thread 113 'ResLoad2' 0.64 s [3244.17] cpu: in those 20.00 s, 664893 SVCs (33244 a second): 0x1d SignalProcessWideKey 143134, 0x1b ArbitrateUnlock 140869, 0x0b SleepThread 107876, 0x1a ArbitrateLock 105768, 0x34 WaitForAddress 62221, 0x1c WaitProcessWideKeyAtomic 47903; 0 calls the dispatch table had no code for (RtAPI.miss) [3244.17] vulkan: 128890453 draws, 0 skipped; 156143 dispatches in 0 batches (0 ms waiting), 0 skipped; 2307 finishes (200 ms); 5644932 reads past queued releases (0 samples counts written on the GPU); 141267954 descriptor sets written, 116512952 reused; 110127798 draws kept the last one's shaders and pipeline (0 checked), 125921117 its targets [3244.17] vulkan: 564 shaders translated (296 ms), 830 pipelines made (55 from the cache, 18027 ms making, 9403 ms waited for), 2788 render targets made, 17342 texture uploads (3659 MB); 3 frames over 50 ms in the last 600, the slowest 62 ms [3244.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3244.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2295 of 12945 MB (1248 ours) [3244.17] vulkan: caches: 163 render targets (782 MB, 11 parked), 638 textures (105 MB), 6369 buffers (9 MB); 2098 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3244.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3244.17] vulkan: 17296083 rendering passes, 0 clear commands, 1940924 attachments cleared and 0 left undefined by their load op [3244.17] vulkan: 20537 passes (52%) ended at renderer.c:220 [3244.17] vulkan: 7325 passes (18%) ended at render.c:235 [3244.17] vulkan: 4885 passes (12%) ended at surface.c:162 [3244.17] vulkan: 3496 passes (9%) ended at buffer.c:2283 [3244.17] vulkan: 1208 passes (3%) ended at cmd.c:534 [3244.17] vulkan: 1087 passes (3%) ended at buffer.c:786 [3244.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3244.17] vulkan: 378 passes (1%) ended at buffer.c:2379 [3244.17] vulkan: GPU-owned guest memory landed for the CPU 159 times, render targets written back for an engine 0 times [3247.51] perf: 30.1 frames a second over 5.0 s (97300 shown in all) [3252.52] perf: 29.9 frames a second over 5.0 s (97450 shown in all) [3257.52] perf: 30.0 frames a second over 5.0 s (97600 shown in all) [3259.32] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3259.96] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 80 render targets made, 91 texture uploads (27129 KB), 0 ms in finishes [3262.39] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.05 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (0.6 to 11.1), on to the display in 17.9 ms (12.9 to 21.2), 21.8 ms in all (21.5 to 22.0) [3262.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3262.54] perf: 30.1 frames a second over 5.0 s (97751 shown in all) [3264.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.03 s on the host's processors (55% of one, 18.39 ms a present), the whole process 15.02 s (75%); the busiest: thread 80 'MainThread' 3.09 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 0 0.67 s, thread 0 0.59 s [3264.17] cpu: in those 20.00 s, 579253 SVCs (28966 a second): 0x1d SignalProcessWideKey 128937, 0x1b ArbitrateUnlock 124599, 0x1a ArbitrateLock 94777, 0x0b SleepThread 68490, 0x34 WaitForAddress 62187, 0x1c WaitProcessWideKeyAtomic 42818; 0 calls the dispatch table had no code for (RtAPI.miss) [3264.17] vulkan: 129154617 draws, 0 skipped; 165751 dispatches in 0 batches (0 ms waiting), 0 skipped; 2389 finishes (206 ms); 5675964 reads past queued releases (0 samples counts written on the GPU); 141616124 descriptor sets written, 116693110 reused; 110285260 draws kept the last one's shaders and pipeline (0 checked), 126168814 its targets [3264.17] vulkan: 564 shaders translated (296 ms), 830 pipelines made (55 from the cache, 18027 ms making, 9403 ms waited for), 2872 render targets made, 17583 texture uploads (3691 MB); 2 frames over 50 ms in the last 600, the slowest 62 ms [3264.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3264.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2423 of 12945 MB (1376 ours) [3264.17] vulkan: caches: 164 render targets (783 MB, 12 parked), 539 textures (95 MB), 4565 buffers (7 MB); 2119 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3264.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3264.17] vulkan: 17335164 rendering passes, 0 clear commands, 1951553 attachments cleared and 0 left undefined by their load op [3264.17] vulkan: 22113 passes (57%) ended at renderer.c:220 [3264.17] vulkan: 6466 passes (17%) ended at render.c:235 [3264.17] vulkan: 4737 passes (12%) ended at surface.c:162 [3264.17] vulkan: 3101 passes (8%) ended at buffer.c:2283 [3264.17] vulkan: 1393 passes (4%) ended at cmd.c:534 [3264.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3264.17] vulkan: 430 passes (1%) ended at texture.c:1752 [3264.17] vulkan: 127 passes (0%) ended at buffer.c:2379 [3264.17] vulkan: GPU-owned guest memory landed for the CPU 162 times, render targets written back for an engine 0 times [3265.96] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3266.66] vulkan: a 55 ms frame: 4 shaders translated (1 ms), 2 pipelines made (13 ms waited for), 0 render targets made, 4 texture uploads (63 KB), 0 ms in finishes [3267.54] perf: 30.0 frames a second over 5.0 s (97901 shown in all) [3272.56] perf: 29.9 frames a second over 5.0 s (98051 shown in all) [3277.56] perf: 30.0 frames a second over 5.0 s (98201 shown in all) [3277.92] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3278.76] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 269 texture uploads (57458 KB), 0 ms in finishes [3282.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.19 ms, 1st to 99th percentile 16.62 to 49.94 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (0.5 to 26.3), on to the display in 19.4 ms (12.4 to 23.7), 22.2 ms in all (21.7 to 38.7) [3282.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3282.57] perf: 30.1 frames a second over 5.0 s (98352 shown in all) [3284.17] cpu: 600 presents in 20.00 s (30.0 fps): 66 of the game's threads ran 12.38 s on the host's processors (62% of one, 20.64 ms a present), the whole process 15.61 s (78%); the busiest: thread 80 'MainThread' 2.50 s, thread 112 'ResLoad1' 1.25 s, thread 113 'ResLoad2' 1.04 s, thread 106 'SceneLoad' 0.81 s, thread 128 'SupportWorker Sub1' 0.68 s [3284.17] cpu: in those 20.00 s, 601395 SVCs (30067 a second): 0x0b SleepThread 128765, 0x1d SignalProcessWideKey 128124, 0x1b ArbitrateUnlock 108579, 0x1a ArbitrateLock 78371, 0x34 WaitForAddress 62083, 0x1c WaitProcessWideKeyAtomic 39672; 0 calls the dispatch table had no code for (RtAPI.miss) [3284.17] vulkan: 129355371 draws, 0 skipped; 169815 dispatches in 0 batches (0 ms waiting), 0 skipped; 2553 finishes (220 ms); 5705011 reads past queued releases (0 samples counts written on the GPU); 141865220 descriptor sets written, 116845522 reused; 110415313 draws kept the last one's shaders and pipeline (0 checked), 126354866 its targets [3284.17] vulkan: 570 shaders translated (298 ms), 834 pipelines made (55 from the cache, 18107 ms making, 9467 ms waited for), 2892 render targets made, 18136 texture uploads (3788 MB); 4 frames over 50 ms in the last 600, the slowest 64 ms [3284.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3284.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2423 of 12945 MB (1376 ours) [3284.17] vulkan: caches: 166 render targets (796 MB, 11 parked), 739 textures (152 MB), 5828 buffers (20 MB); 2185 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3284.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3284.17] vulkan: 17374444 rendering passes, 0 clear commands, 1960873 attachments cleared and 0 left undefined by their load op [3284.17] vulkan: 19673 passes (50%) ended at renderer.c:220 [3284.17] vulkan: 9474 passes (24%) ended at render.c:235 [3284.17] vulkan: 4233 passes (11%) ended at surface.c:162 [3284.17] vulkan: 3283 passes (8%) ended at buffer.c:2283 [3284.17] vulkan: 1120 passes (3%) ended at cmd.c:534 [3284.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3284.17] vulkan: 508 passes (1%) ended at buffer.c:2379 [3284.17] vulkan: 176 passes (0%) ended at texture.c:476 [3284.17] vulkan: GPU-owned guest memory landed for the CPU 168 times, render targets written back for an engine 0 times [3287.57] perf: 30.0 frames a second over 5.0 s (98502 shown in all) [3292.57] perf: 30.0 frames a second over 5.0 s (98652 shown in all) [3297.59] perf: 29.9 frames a second over 5.0 s (98802 shown in all) [3301.06] vulkan: 591 of the 6677 shaders translated from the game's files found by its draws so far [3302.32] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.6 to 3.9), on to the display in 19.0 ms (18.1 to 19.5), 22.0 ms in all (21.9 to 22.3) [3302.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3302.61] perf: 30.1 frames a second over 5.0 s (98953 shown in all) [3303.52] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3304.16] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 80 render targets made, 139 texture uploads (17927 KB), 0 ms in finishes [3304.18] nvn: 99000 presents, 99000 submissions [3304.18] cpu: 600 presents in 20.01 s (30.0 fps): 61 of the game's threads ran 10.16 s on the host's processors (51% of one, 16.93 ms a present), the whole process 13.65 s (68%); the busiest: thread 80 'MainThread' 2.71 s, thread 129 'SupportWorker Sub2' 0.77 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 112 'ResLoad1' 0.58 s, thread 0 0.55 s [3304.18] cpu: in those 20.01 s, 489305 SVCs (24450 a second): 0x1d SignalProcessWideKey 120825, 0x1b ArbitrateUnlock 89053, 0x34 WaitForAddress 65814, 0x0b SleepThread 60946, 0x1a ArbitrateLock 59499, 0x35 SignalToAddress 38676; 0 calls the dispatch table had no code for (RtAPI.miss) [3304.18] vulkan: 129555897 draws, 0 skipped; 181512 dispatches in 0 batches (0 ms waiting), 0 skipped; 2635 finishes (226 ms); 5736628 reads past queued releases (0 samples counts written on the GPU); 142103543 descriptor sets written, 117008251 reused; 110533331 draws kept the last one's shaders and pipeline (0 checked), 126538650 its targets [3304.18] vulkan: 570 shaders translated (298 ms), 834 pipelines made (55 from the cache, 18107 ms making, 9467 ms waited for), 2976 render targets made, 18405 texture uploads (3824 MB); 2 frames over 50 ms in the last 600, the slowest 64 ms [3304.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3304.18] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2359 of 12945 MB (1312 ours) [3304.18] vulkan: caches: 164 render targets (754 MB, 12 parked), 563 textures (122 MB), 3259 buffers (15 MB); 2157 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3304.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3304.18] vulkan: 17429358 rendering passes, 0 clear commands, 1970951 attachments cleared and 0 left undefined by their load op [3304.18] vulkan: 24086 passes (44%) ended at render.c:235 [3304.18] vulkan: 22206 passes (40%) ended at renderer.c:220 [3304.18] vulkan: 4015 passes (7%) ended at surface.c:162 [3304.18] vulkan: 1637 passes (3%) ended at buffer.c:2283 [3304.18] vulkan: 1134 passes (2%) ended at cmd.c:534 [3304.18] vulkan: 600 passes (1%) ended at renderer.c:693 [3304.18] vulkan: 557 passes (1%) ended at texture.c:1752 [3304.18] vulkan: 557 passes (1%) ended at buffer.c:2379 [3304.18] vulkan: GPU-owned guest memory landed for the CPU 171 times, render targets written back for an engine 0 times [3307.61] perf: 30.0 frames a second over 5.0 s (99103 shown in all) [3312.61] perf: 30.0 frames a second over 5.0 s (99253 shown in all) [3317.62] perf: 29.9 frames a second over 5.0 s (99403 shown in all) [3322.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.04 to 33.63 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (0.6 to 8.2), on to the display in 20.0 ms (17.0 to 21.7), 22.3 ms in all (22.0 to 22.4) [3322.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3322.62] perf: 30.0 frames a second over 5.0 s (99553 shown in all) [3324.17] cpu: 600 presents in 19.99 s (30.0 fps): 55 of the game's threads ran 7.80 s on the host's processors (39% of one, 13.00 ms a present), the whole process 10.66 s (53%); the busiest: thread 80 'MainThread' 2.63 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 341 'ActorCalcSub0' 0.56 s, thread 87 'WorkerMgr/Worker2(?)' 0.51 s [3324.17] cpu: in those 19.99 s, 441977 SVCs (22114 a second): 0x1d SignalProcessWideKey 121505, 0x1b ArbitrateUnlock 73648, 0x34 WaitForAddress 66567, 0x1a ArbitrateLock 44859, 0x35 SignalToAddress 41055, 0x0b SleepThread 38719; 0 calls the dispatch table had no code for (RtAPI.miss) [3324.17] vulkan: 129712017 draws, 0 skipped; 185112 dispatches in 0 batches (0 ms waiting), 0 skipped; 2635 finishes (226 ms); 5767879 reads past queued releases (0 samples counts written on the GPU); 142298074 descriptor sets written, 117125960 reused; 110621569 draws kept the last one's shaders and pipeline (0 checked), 126680148 its targets [3324.17] vulkan: 573 shaders translated (299 ms), 836 pipelines made (55 from the cache, 18137 ms making, 9497 ms waited for), 2977 render targets made, 18484 texture uploads (3841 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [3324.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3324.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2359 of 12945 MB (1312 ours) [3324.17] vulkan: caches: 157 render targets (737 MB, 9 parked), 245 textures (56 MB), 2456 buffers (4 MB); 2030 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3324.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3324.17] vulkan: 17463204 rendering passes, 0 clear commands, 1980605 attachments cleared and 0 left undefined by their load op [3324.17] vulkan: 20061 passes (59%) ended at renderer.c:220 [3324.17] vulkan: 6568 passes (19%) ended at render.c:235 [3324.17] vulkan: 4156 passes (12%) ended at surface.c:162 [3324.17] vulkan: 1477 passes (4%) ended at buffer.c:2283 [3324.17] vulkan: 955 passes (3%) ended at cmd.c:534 [3324.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3324.17] vulkan: 29 passes (0%) ended at texture.c:476 [3324.17] vulkan: GPU-owned guest memory landed for the CPU 171 times, render targets written back for an engine 0 times [3327.62] perf: 30.0 frames a second over 5.0 s (99703 shown in all) [3332.64] perf: 30.1 frames a second over 5.0 s (99854 shown in all) [3337.66] perf: 29.9 frames a second over 5.0 s (100004 shown in all) [3342.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.8), on to the display in 20.2 ms (19.5 to 20.5), 22.4 ms in all (22.2 to 22.6) [3342.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3342.66] perf: 30.0 frames a second over 5.0 s (100154 shown in all) [3344.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.44 s on the host's processors (37% of one, 12.40 ms a present), the whole process 10.19 s (51%); the busiest: thread 80 'MainThread' 2.63 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 341 'ActorCalcSub0' 0.57 s, thread 87 'WorkerMgr/Worker2(?)' 0.49 s [3344.17] cpu: in those 20.00 s, 436878 SVCs (21844 a second): 0x1d SignalProcessWideKey 120700, 0x1b ArbitrateUnlock 71775, 0x34 WaitForAddress 66656, 0x1a ArbitrateLock 43029, 0x35 SignalToAddress 41162, 0x0b SleepThread 38141; 0 calls the dispatch table had no code for (RtAPI.miss) [3344.17] vulkan: 129852490 draws, 0 skipped; 188712 dispatches in 0 batches (0 ms waiting), 0 skipped; 2635 finishes (226 ms); 5799079 reads past queued releases (0 samples counts written on the GPU); 142475245 descriptor sets written, 117229735 reused; 110695921 draws kept the last one's shaders and pipeline (0 checked), 126806221 its targets [3344.17] vulkan: 573 shaders translated (299 ms), 836 pipelines made (55 from the cache, 18137 ms making, 9497 ms waited for), 2977 render targets made, 18485 texture uploads (3841 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3344.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3344.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2359 of 12945 MB (1312 ours) [3344.17] vulkan: caches: 157 render targets (737 MB, 9 parked), 188 textures (46 MB), 1146 buffers (2 MB); 2002 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3344.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3344.17] vulkan: 17496028 rendering passes, 0 clear commands, 1990205 attachments cleared and 0 left undefined by their load op [3344.17] vulkan: 19800 passes (60%) ended at renderer.c:220 [3344.17] vulkan: 6576 passes (20%) ended at render.c:235 [3344.17] vulkan: 4109 passes (13%) ended at surface.c:162 [3344.17] vulkan: 942 passes (3%) ended at cmd.c:534 [3344.17] vulkan: 796 passes (2%) ended at buffer.c:2283 [3344.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3344.17] vulkan: 1 passes (0%) ended at texture.c:476 [3344.17] vulkan: GPU-owned guest memory landed for the CPU 171 times, render targets written back for an engine 0 times [3347.67] perf: 30.1 frames a second over 5.0 s (100305 shown in all) [3352.67] perf: 30.0 frames a second over 5.0 s (100455 shown in all) [3354.89] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3355.67] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 80 render targets made, 228 texture uploads (48304 KB), 0 ms in finishes [3355.72] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 2 texture uploads (31 KB), 0 ms in finishes [3357.67] perf: 30.0 frames a second over 5.0 s (100605 shown in all) [3362.22] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.04 to 33.63 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (0.5 to 6.9), on to the display in 20.1 ms (16.8 to 22.1), 22.7 ms in all (22.3 to 22.8) [3362.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3362.69] perf: 29.9 frames a second over 5.0 s (100755 shown in all) [3364.16] nvn: 100800 presents, 100800 submissions [3364.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 10.02 s on the host's processors (50% of one, 16.70 ms a present), the whole process 13.15 s (66%); the busiest: thread 80 'MainThread' 2.62 s, thread 129 'SupportWorker Sub2' 0.74 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 112 'ResLoad1' 0.63 s, thread 113 'ResLoad2' 0.60 s [3364.17] cpu: in those 20.00 s, 510184 SVCs (25508 a second): 0x1d SignalProcessWideKey 122160, 0x1b ArbitrateUnlock 96244, 0x0b SleepThread 68768, 0x1a ArbitrateLock 66710, 0x34 WaitForAddress 62755, 0x35 SignalToAddress 38417; 0 calls the dispatch table had no code for (RtAPI.miss) [3364.17] vulkan: 130029484 draws, 0 skipped; 195855 dispatches in 0 batches (0 ms waiting), 0 skipped; 2717 finishes (233 ms); 5829336 reads past queued releases (0 samples counts written on the GPU); 142690078 descriptor sets written, 117368890 reused; 110800292 draws kept the last one's shaders and pipeline (0 checked), 126967950 its targets [3364.17] vulkan: 573 shaders translated (299 ms), 836 pipelines made (55 from the cache, 18137 ms making, 9497 ms waited for), 3067 render targets made, 18858 texture uploads (3908 MB); 3 frames over 50 ms in the last 600, the slowest 69 ms [3364.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3364.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2359 of 12945 MB (1312 ours) [3364.17] vulkan: caches: 165 render targets (783 MB, 11 parked), 556 textures (115 MB), 4243 buffers (15 MB); 2116 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3364.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3364.17] vulkan: 17539306 rendering passes, 0 clear commands, 1999639 attachments cleared and 0 left undefined by their load op [3364.17] vulkan: 20386 passes (47%) ended at renderer.c:220 [3364.17] vulkan: 14228 passes (33%) ended at render.c:235 [3364.17] vulkan: 4000 passes (9%) ended at surface.c:162 [3364.17] vulkan: 2368 passes (5%) ended at buffer.c:2283 [3364.17] vulkan: 1029 passes (2%) ended at cmd.c:534 [3364.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3364.17] vulkan: 256 passes (1%) ended at buffer.c:2379 [3364.17] vulkan: 255 passes (1%) ended at texture.c:1752 [3364.17] vulkan: GPU-owned guest memory landed for the CPU 174 times, render targets written back for an engine 0 times [3367.71] perf: 30.1 frames a second over 5.0 s (100906 shown in all) [3372.72] perf: 29.9 frames a second over 5.0 s (101056 shown in all) [3373.63] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3374.28] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 9 render targets made, 173 texture uploads (19851 KB), 0 ms in finishes [3377.72] perf: 30.0 frames a second over 5.0 s (101206 shown in all) [3382.13] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3382.17] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.27 ms, 1st to 99th percentile 16.62 to 33.64 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (0.5 to 5.8), on to the display in 19.8 ms (13.8 to 22.2), 22.7 ms in all (22.5 to 22.9) [3382.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3382.72] perf: 30.0 frames a second over 5.0 s (101356 shown in all) [3382.75] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 4 render targets made, 120 texture uploads (28068 KB), 0 ms in finishes [3384.17] cpu: 600 presents in 20.00 s (30.0 fps): 67 of the game's threads ran 11.96 s on the host's processors (60% of one, 19.94 ms a present), the whole process 15.16 s (76%); the busiest: thread 80 'MainThread' 2.56 s, thread 112 'ResLoad1' 1.11 s, thread 113 'ResLoad2' 1.03 s, thread 106 'SceneLoad' 0.81 s, thread 128 'SupportWorker Sub1' 0.70 s [3384.17] cpu: in those 20.00 s, 560367 SVCs (28020 a second): 0x1d SignalProcessWideKey 122294, 0x1b ArbitrateUnlock 111777, 0x0b SleepThread 91095, 0x1a ArbitrateLock 82660, 0x34 WaitForAddress 60603, 0x1c WaitProcessWideKeyAtomic 36377; 0 calls the dispatch table had no code for (RtAPI.miss) [3384.17] vulkan: 130237757 draws, 0 skipped; 201800 dispatches in 0 batches (0 ms waiting), 0 skipped; 2881 finishes (247 ms); 5858795 reads past queued releases (0 samples counts written on the GPU); 142945170 descriptor sets written, 117530344 reused; 110936364 draws kept the last one's shaders and pipeline (0 checked), 127161036 its targets [3384.17] vulkan: 573 shaders translated (299 ms), 836 pipelines made (55 from the cache, 18137 ms making, 9497 ms waited for), 3091 render targets made, 19353 texture uploads (3987 MB); 4 frames over 50 ms in the last 600, the slowest 64 ms [3384.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3384.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2359 of 12945 MB (1312 ours) [3384.17] vulkan: caches: 167 render targets (815 MB, 12 parked), 763 textures (148 MB), 5388 buffers (19 MB); 2185 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3384.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3384.17] vulkan: 17582204 rendering passes, 0 clear commands, 2009075 attachments cleared and 0 left undefined by their load op [3384.17] vulkan: 20262 passes (47%) ended at renderer.c:220 [3384.17] vulkan: 13159 passes (31%) ended at render.c:235 [3384.17] vulkan: 4097 passes (10%) ended at surface.c:162 [3384.17] vulkan: 2699 passes (6%) ended at buffer.c:2283 [3384.17] vulkan: 1086 passes (3%) ended at cmd.c:534 [3384.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3384.17] vulkan: 515 passes (1%) ended at buffer.c:2379 [3384.17] vulkan: 261 passes (1%) ended at texture.c:1752 [3384.17] vulkan: GPU-owned guest memory landed for the CPU 180 times, render targets written back for an engine 0 times [3387.74] perf: 30.1 frames a second over 5.0 s (101507 shown in all) [3390.26] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3391.05] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 3 pipelines made (4 ms waited for), 3 render targets made, 136 texture uploads (58095 KB), 0 ms in finishes [3391.13] vulkan: a 64 ms frame: 22 shaders translated (19 ms), 14 pipelines made (52 ms waited for), 0 render targets made, 14 texture uploads (468 KB), 0 ms in finishes [3392.74] perf: 30.0 frames a second over 5.0 s (101657 shown in all) [3397.74] perf: 30.0 frames a second over 5.0 s (101807 shown in all) [3402.15] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.02 ms, 1st to 99th percentile 16.61 to 49.93 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (0.5 to 13.8), on to the display in 20.3 ms (5.8 to 22.4), 23.0 ms in all (6.2 to 39.6) [3402.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3402.75] perf: 29.9 frames a second over 5.0 s (101957 shown in all) [3404.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.61 s on the host's processors (58% of one, 19.36 ms a present), the whole process 15.13 s (76%); the busiest: thread 80 'MainThread' 3.00 s, thread 87 'WorkerMgr/Worker2(?)' 0.87 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 366 'ActorCalcSub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.65 s [3404.17] cpu: in those 20.00 s, 556932 SVCs (27845 a second): 0x1d SignalProcessWideKey 127563, 0x1b ArbitrateUnlock 109786, 0x1a ArbitrateLock 80579, 0x0b SleepThread 77035, 0x34 WaitForAddress 62915, 0x1c WaitProcessWideKeyAtomic 41185; 1 calls the dispatch table had no code for (RtAPI.miss) [3404.17] vulkan: 130422069 draws, 0 skipped; 201958 dispatches in 0 batches (0 ms waiting), 0 skipped; 2963 finishes (254 ms); 5890506 reads past queued releases (0 samples counts written on the GPU); 143192001 descriptor sets written, 117652137 reused; 111026327 draws kept the last one's shaders and pipeline (0 checked), 127329122 its targets [3404.17] vulkan: 595 shaders translated (318 ms), 853 pipelines made (55 from the cache, 18524 ms making, 9577 ms waited for), 3100 render targets made, 19608 texture uploads (4072 MB); 3 frames over 50 ms in the last 600, the slowest 64 ms [3404.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3404.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2615 of 12945 MB (1568 ours) [3404.17] vulkan: caches: 158 render targets (774 MB, 12 parked), 471 textures (123 MB), 3909 buffers (8 MB); 2099 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3404.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3404.17] vulkan: 17622914 rendering passes, 0 clear commands, 2020005 attachments cleared and 0 left undefined by their load op [3404.17] vulkan: 22801 passes (56%) ended at renderer.c:220 [3404.17] vulkan: 7786 passes (19%) ended at render.c:235 [3404.17] vulkan: 5470 passes (13%) ended at surface.c:162 [3404.17] vulkan: 2049 passes (5%) ended at buffer.c:2283 [3404.17] vulkan: 1224 passes (3%) ended at cmd.c:534 [3404.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3404.17] vulkan: 540 passes (1%) ended at buffer.c:2379 [3404.17] vulkan: 118 passes (0%) ended at texture.c:1752 [3404.17] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [3407.76] perf: 30.0 frames a second over 5.0 s (102107 shown in all) [3412.77] perf: 30.1 frames a second over 5.0 s (102258 shown in all) [3416.06] vulkan: 592 of the 6677 shaders translated from the game's files found by its draws so far [3417.79] perf: 29.9 frames a second over 5.0 s (102408 shown in all) [3422.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.05 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.7 to 4.0), on to the display in 19.9 ms (19.0 to 20.3), 23.0 ms in all (22.8 to 23.2) [3422.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3422.81] perf: 30.1 frames a second over 5.0 s (102559 shown in all) [3424.16] nvn: 102600 presents, 102600 submissions [3424.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.24 s on the host's processors (51% of one, 17.07 ms a present), the whole process 13.76 s (69%); the busiest: thread 80 'MainThread' 3.46 s, thread 87 'WorkerMgr/Worker2(?)' 1.16 s, thread 366 'ActorCalcSub1' 0.97 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 365 'ActorCalcSub0' 0.75 s [3424.17] cpu: in those 20.00 s, 433003 SVCs (21650 a second): 0x1d SignalProcessWideKey 120323, 0x1b ArbitrateUnlock 70513, 0x34 WaitForAddress 67115, 0x35 SignalToAddress 41449, 0x1a ArbitrateLock 41328, 0x0b SleepThread 38066; 0 calls the dispatch table had no code for (RtAPI.miss) [3424.17] vulkan: 130641272 draws, 0 skipped; 201958 dispatches in 0 batches (0 ms waiting), 0 skipped; 2963 finishes (254 ms); 5925796 reads past queued releases (0 samples counts written on the GPU); 143497291 descriptor sets written, 117785253 reused; 111126551 draws kept the last one's shaders and pipeline (0 checked), 127528059 its targets [3424.17] vulkan: 597 shaders translated (319 ms), 855 pipelines made (55 from the cache, 18570 ms making, 9602 ms waited for), 3102 render targets made, 19620 texture uploads (4096 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3424.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3424.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2615 of 12945 MB (1568 ours) [3424.17] vulkan: caches: 155 render targets (742 MB, 12 parked), 265 textures (91 MB), 1570 buffers (3 MB); 2045 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3424.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3424.17] vulkan: 17669577 rendering passes, 0 clear commands, 2032548 attachments cleared and 0 left undefined by their load op [3424.17] vulkan: 27615 passes (59%) ended at renderer.c:220 [3424.17] vulkan: 8206 passes (18%) ended at render.c:235 [3424.17] vulkan: 5922 passes (13%) ended at surface.c:162 [3424.17] vulkan: 1744 passes (4%) ended at buffer.c:2283 [3424.17] vulkan: 1415 passes (3%) ended at cmd.c:534 [3424.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3424.17] vulkan: 582 passes (1%) ended at buffer.c:2379 [3424.17] vulkan: 567 passes (1%) ended at texture.c:1752 [3424.17] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [3427.81] perf: 30.0 frames a second over 5.0 s (102709 shown in all) [3432.82] perf: 29.9 frames a second over 5.0 s (102859 shown in all) [3437.82] perf: 30.0 frames a second over 5.0 s (103009 shown in all) [3442.22] vulkan: display: 597 frame intervals of 33.50 ms (deviation 2.68 ms, 1st to 99th percentile 33.05 to 33.63 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.6 to 3.5), on to the display in 20.5 ms (19.7 to 20.8), 23.4 ms in all (22.9 to 23.4) [3442.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3442.84] perf: 30.1 frames a second over 5.0 s (103160 shown in all) [3444.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.70 s on the host's processors (48% of one, 16.17 ms a present), the whole process 13.20 s (66%); the busiest: thread 80 'MainThread' 3.23 s, thread 87 'WorkerMgr/Worker2(?)' 1.13 s, thread 366 'ActorCalcSub1' 0.96 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 365 'ActorCalcSub0' 0.72 s [3444.17] cpu: in those 20.00 s, 455360 SVCs (22768 a second): 0x1d SignalProcessWideKey 124139, 0x1b ArbitrateUnlock 78449, 0x34 WaitForAddress 66492, 0x1a ArbitrateLock 49033, 0x35 SignalToAddress 40969, 0x1c WaitProcessWideKeyAtomic 39017; 0 calls the dispatch table had no code for (RtAPI.miss) [3444.17] vulkan: 130858256 draws, 0 skipped; 201958 dispatches in 0 batches (0 ms waiting), 0 skipped; 2963 finishes (254 ms); 5960187 reads past queued releases (0 samples counts written on the GPU); 143795666 descriptor sets written, 117920846 reused; 111230387 draws kept the last one's shaders and pipeline (0 checked), 127726540 its targets [3444.17] vulkan: 607 shaders translated (322 ms), 860 pipelines made (55 from the cache, 18701 ms making, 9709 ms waited for), 3102 render targets made, 19638 texture uploads (4105 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3444.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3444.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2615 of 12945 MB (1568 ours) [3444.17] vulkan: caches: 155 render targets (742 MB, 12 parked), 246 textures (86 MB), 1671 buffers (3 MB); 2041 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3444.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3444.17] vulkan: 17713677 rendering passes, 0 clear commands, 2044559 attachments cleared and 0 left undefined by their load op [3444.17] vulkan: 25947 passes (59%) ended at renderer.c:220 [3444.17] vulkan: 7586 passes (17%) ended at render.c:235 [3444.17] vulkan: 5911 passes (13%) ended at surface.c:162 [3444.17] vulkan: 1474 passes (3%) ended at cmd.c:534 [3444.17] vulkan: 1420 passes (3%) ended at buffer.c:2283 [3444.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3444.17] vulkan: 578 passes (1%) ended at texture.c:1752 [3444.17] vulkan: 574 passes (1%) ended at buffer.c:2379 [3444.17] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [3447.84] perf: 30.0 frames a second over 5.0 s (103310 shown in all) [3452.86] perf: 29.9 frames a second over 5.0 s (103460 shown in all) [3457.87] perf: 30.1 frames a second over 5.0 s (103611 shown in all) [3462.19] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.5 to 3.7), on to the display in 20.3 ms (19.6 to 20.8), 23.3 ms in all (23.1 to 23.5) [3462.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3462.87] perf: 30.0 frames a second over 5.0 s (103761 shown in all) [3464.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.53 s on the host's processors (48% of one, 15.88 ms a present), the whole process 12.90 s (65%); the busiest: thread 80 'MainThread' 3.06 s, thread 87 'WorkerMgr/Worker2(?)' 1.13 s, thread 366 'ActorCalcSub1' 0.95 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 365 'ActorCalcSub0' 0.73 s [3464.17] cpu: in those 20.00 s, 473083 SVCs (23654 a second): 0x1d SignalProcessWideKey 126109, 0x1b ArbitrateUnlock 85205, 0x34 WaitForAddress 66156, 0x1a ArbitrateLock 56162, 0x1c WaitProcessWideKeyAtomic 41484, 0x35 SignalToAddress 40568; 0 calls the dispatch table had no code for (RtAPI.miss) [3464.17] vulkan: 131074549 draws, 0 skipped; 201958 dispatches in 0 batches (0 ms waiting), 0 skipped; 2963 finishes (254 ms); 5994973 reads past queued releases (0 samples counts written on the GPU); 144094182 descriptor sets written, 118054916 reused; 111332180 draws kept the last one's shaders and pipeline (0 checked), 127923900 its targets [3464.17] vulkan: 607 shaders translated (322 ms), 860 pipelines made (55 from the cache, 18701 ms making, 9709 ms waited for), 3104 render targets made, 19664 texture uploads (4122 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3464.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3464.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2615 of 12945 MB (1568 ours) [3464.17] vulkan: caches: 156 render targets (747 MB, 13 parked), 252 textures (86 MB), 1450 buffers (3 MB); 2045 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3464.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3464.17] vulkan: 17759398 rendering passes, 0 clear commands, 2056921 attachments cleared and 0 left undefined by their load op [3464.17] vulkan: 26618 passes (58%) ended at renderer.c:220 [3464.17] vulkan: 8576 passes (19%) ended at render.c:235 [3464.17] vulkan: 5954 passes (13%) ended at surface.c:162 [3464.17] vulkan: 1422 passes (3%) ended at buffer.c:2283 [3464.17] vulkan: 1380 passes (3%) ended at cmd.c:534 [3464.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3464.17] vulkan: 579 passes (1%) ended at texture.c:1752 [3464.17] vulkan: 573 passes (1%) ended at buffer.c:2379 [3464.17] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [3467.89] perf: 29.9 frames a second over 5.0 s (103911 shown in all) [3472.91] perf: 30.1 frames a second over 5.0 s (104062 shown in all) [3477.91] perf: 30.0 frames a second over 5.0 s (104212 shown in all) [3482.15] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.4 to 3.6), on to the display in 20.5 ms (19.9 to 21.0), 23.4 ms in all (23.2 to 23.6) [3482.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3482.92] perf: 29.9 frames a second over 5.0 s (104362 shown in all) [3484.16] nvn: 104400 presents, 104400 submissions [3484.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.80 s on the host's processors (49% of one, 16.34 ms a present), the whole process 13.15 s (66%); the busiest: thread 80 'MainThread' 3.21 s, thread 87 'WorkerMgr/Worker2(?)' 1.13 s, thread 366 'ActorCalcSub1' 1.01 s, thread 365 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.76 s [3484.17] cpu: in those 20.00 s, 455875 SVCs (22794 a second): 0x1d SignalProcessWideKey 123440, 0x1b ArbitrateUnlock 78861, 0x34 WaitForAddress 66400, 0x1a ArbitrateLock 49756, 0x35 SignalToAddress 40826, 0x0b SleepThread 38869; 0 calls the dispatch table had no code for (RtAPI.miss) [3484.17] vulkan: 131286989 draws, 0 skipped; 201958 dispatches in 0 batches (0 ms waiting), 0 skipped; 2963 finishes (254 ms); 6029736 reads past queued releases (0 samples counts written on the GPU); 144387773 descriptor sets written, 118186205 reused; 111429356 draws kept the last one's shaders and pipeline (0 checked), 128117725 its targets [3484.17] vulkan: 607 shaders translated (322 ms), 860 pipelines made (55 from the cache, 18701 ms making, 9709 ms waited for), 3110 render targets made, 19706 texture uploads (4147 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3484.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3484.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2615 of 12945 MB (1568 ours) [3484.17] vulkan: caches: 156 render targets (745 MB, 13 parked), 274 textures (86 MB), 1424 buffers (3 MB); 2045 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3484.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3484.17] vulkan: 17804335 rendering passes, 0 clear commands, 2069128 attachments cleared and 0 left undefined by their load op [3484.17] vulkan: 26244 passes (58%) ended at renderer.c:220 [3484.17] vulkan: 8217 passes (18%) ended at render.c:235 [3484.17] vulkan: 6081 passes (14%) ended at surface.c:162 [3484.17] vulkan: 1406 passes (3%) ended at cmd.c:534 [3484.17] vulkan: 1345 passes (3%) ended at buffer.c:2283 [3484.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3484.17] vulkan: 578 passes (1%) ended at buffer.c:2379 [3484.17] vulkan: 446 passes (1%) ended at texture.c:1752 [3484.17] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [3487.94] perf: 30.1 frames a second over 5.0 s (104513 shown in all) [3492.96] perf: 29.9 frames a second over 5.0 s (104663 shown in all) [3497.96] perf: 30.0 frames a second over 5.0 s (104813 shown in all) [3502.12] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.7 to 3.5), on to the display in 20.7 ms (20.1 to 21.1), 23.6 ms in all (23.4 to 23.8) [3502.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3502.97] perf: 30.1 frames a second over 5.0 s (104964 shown in all) [3504.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.26 s on the host's processors (51% of one, 17.10 ms a present), the whole process 13.65 s (68%); the busiest: thread 80 'MainThread' 3.42 s, thread 87 'WorkerMgr/Worker2(?)' 1.14 s, thread 366 'ActorCalcSub1' 1.03 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 365 'ActorCalcSub0' 0.76 s [3504.17] cpu: in those 20.00 s, 451877 SVCs (22594 a second): 0x1d SignalProcessWideKey 122975, 0x1b ArbitrateUnlock 77730, 0x34 WaitForAddress 66308, 0x1a ArbitrateLock 48765, 0x35 SignalToAddress 40753, 0x0b SleepThread 38132; 0 calls the dispatch table had no code for (RtAPI.miss) [3504.17] vulkan: 131501149 draws, 0 skipped; 201958 dispatches in 0 batches (0 ms waiting), 0 skipped; 2963 finishes (254 ms); 6064484 reads past queued releases (0 samples counts written on the GPU); 144684328 descriptor sets written, 118317970 reused; 111527648 draws kept the last one's shaders and pipeline (0 checked), 128314065 its targets [3504.17] vulkan: 607 shaders translated (322 ms), 860 pipelines made (55 from the cache, 18701 ms making, 9709 ms waited for), 3110 render targets made, 19723 texture uploads (4147 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [3504.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3504.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2615 of 12945 MB (1568 ours) [3504.17] vulkan: caches: 155 render targets (742 MB, 12 parked), 280 textures (86 MB), 1429 buffers (3 MB); 2041 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3504.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3504.17] vulkan: 17849595 rendering passes, 0 clear commands, 2081344 attachments cleared and 0 left undefined by their load op [3504.17] vulkan: 25417 passes (56%) ended at renderer.c:220 [3504.17] vulkan: 9233 passes (20%) ended at render.c:235 [3504.17] vulkan: 6321 passes (14%) ended at surface.c:162 [3504.17] vulkan: 1515 passes (3%) ended at buffer.c:2283 [3504.17] vulkan: 1408 passes (3%) ended at cmd.c:534 [3504.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3504.17] vulkan: 581 passes (1%) ended at buffer.c:2379 [3504.17] vulkan: 175 passes (0%) ended at texture.c:1752 [3504.17] vulkan: GPU-owned guest memory landed for the CPU 183 times, render targets written back for an engine 0 times [3507.99] perf: 29.9 frames a second over 5.0 s (105114 shown in all) [3512.99] perf: 30.0 frames a second over 5.0 s (105264 shown in all) [3516.39] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3518.01] perf: 30.1 frames a second over 5.0 s (105415 shown in all) [3522.09] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.54 ms, 1st to 99th percentile 16.91 to 33.63 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (0.6 to 4.9), on to the display in 21.0 ms (6.8 to 23.2), 23.7 ms in all (7.3 to 24.0) [3522.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3523.02] perf: 29.9 frames a second over 5.0 s (105565 shown in all) [3523.19] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3523.95] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 3 render targets made, 97 texture uploads (16728 KB), 0 ms in finishes [3524.17] cpu: 600 presents in 20.00 s (30.0 fps): 67 of the game's threads ran 13.51 s on the host's processors (68% of one, 22.51 ms a present), the whole process 16.47 s (82%); the busiest: thread 80 'MainThread' 2.88 s, thread 112 'ResLoad1' 1.15 s, thread 113 'ResLoad2' 1.09 s, thread 106 'SceneLoad' 0.81 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s [3524.17] cpu: in those 20.00 s, 598892 SVCs (29942 a second): 0x1d SignalProcessWideKey 128437, 0x1b ArbitrateUnlock 115550, 0x0b SleepThread 114635, 0x1a ArbitrateLock 85051, 0x34 WaitForAddress 59021, 0x1c WaitProcessWideKeyAtomic 40278; 0 calls the dispatch table had no code for (RtAPI.miss) [3524.17] vulkan: 131676729 draws, 0 skipped; 202119 dispatches in 0 batches (0 ms waiting), 0 skipped; 3127 finishes (268 ms); 6094425 reads past queued releases (0 samples counts written on the GPU); 144917691 descriptor sets written, 118435767 reused; 111616832 draws kept the last one's shaders and pipeline (0 checked), 128474370 its targets [3524.17] vulkan: 607 shaders translated (322 ms), 860 pipelines made (55 from the cache, 18701 ms making, 9709 ms waited for), 3177 render targets made, 20016 texture uploads (4194 MB); 3 frames over 50 ms in the last 600, the slowest 58 ms [3524.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3524.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2616 of 12945 MB (1568 ours) [3524.17] vulkan: caches: 165 render targets (808 MB, 13 parked), 540 textures (133 MB), 4128 buffers (9 MB); 2178 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3524.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3524.17] vulkan: 17888397 rendering passes, 0 clear commands, 2091563 attachments cleared and 0 left undefined by their load op [3524.17] vulkan: 21377 passes (55%) ended at renderer.c:220 [3524.17] vulkan: 7089 passes (18%) ended at render.c:235 [3524.17] vulkan: 5284 passes (14%) ended at surface.c:162 [3524.17] vulkan: 2645 passes (7%) ended at buffer.c:2283 [3524.17] vulkan: 1156 passes (3%) ended at cmd.c:534 [3524.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3524.17] vulkan: 496 passes (1%) ended at buffer.c:2379 [3524.17] vulkan: 104 passes (0%) ended at texture.c:476 [3524.17] vulkan: GPU-owned guest memory landed for the CPU 189 times, render targets written back for an engine 0 times [3528.04] perf: 30.1 frames a second over 5.0 s (105716 shown in all) [3533.04] perf: 30.0 frames a second over 5.0 s (105866 shown in all) [3538.06] perf: 29.9 frames a second over 5.0 s (106016 shown in all) [3542.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.04 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (0.6 to 4.9), on to the display in 21.9 ms (19.1 to 23.4), 24.0 ms in all (23.8 to 24.2) [3542.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3543.07] perf: 30.1 frames a second over 5.0 s (106167 shown in all) [3544.16] nvn: 106200 presents, 106200 submissions [3544.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.93 s on the host's processors (40% of one, 13.22 ms a present), the whole process 10.53 s (53%); the busiest: thread 80 'MainThread' 2.73 s, thread 129 'SupportWorker Sub2' 0.89 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 377 'ActorCalcSub0' 0.64 s, thread 378 'ActorCalcSub1' 0.55 s [3544.17] cpu: in those 20.00 s, 408615 SVCs (20433 a second): 0x1d SignalProcessWideKey 117243, 0x34 WaitForAddress 66211, 0x1b ArbitrateUnlock 61528, 0x35 SignalToAddress 40681, 0x0b SleepThread 38543, 0x1a ArbitrateLock 32717; 0 calls the dispatch table had no code for (RtAPI.miss) [3544.17] vulkan: 131802962 draws, 0 skipped; 202119 dispatches in 0 batches (0 ms waiting), 0 skipped; 3127 finishes (268 ms); 6127516 reads past queued releases (0 samples counts written on the GPU); 145093420 descriptor sets written, 118512504 reused; 111667280 draws kept the last one's shaders and pipeline (0 checked), 128584710 its targets [3544.17] vulkan: 607 shaders translated (322 ms), 861 pipelines made (56 from the cache, 18701 ms making, 9709 ms waited for), 3178 render targets made, 20071 texture uploads (4207 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3544.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3544.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2360 of 12945 MB (1312 ours) [3544.17] vulkan: caches: 156 render targets (750 MB, 13 parked), 220 textures (50 MB), 2026 buffers (2 MB); 2012 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3544.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3544.17] vulkan: 17923198 rendering passes, 0 clear commands, 2102970 attachments cleared and 0 left undefined by their load op [3544.17] vulkan: 22743 passes (65%) ended at renderer.c:220 [3544.17] vulkan: 5022 passes (14%) ended at surface.c:162 [3544.17] vulkan: 4159 passes (12%) ended at render.c:235 [3544.17] vulkan: 1032 passes (3%) ended at cmd.c:534 [3544.17] vulkan: 622 passes (2%) ended at buffer.c:2283 [3544.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3544.17] vulkan: 599 passes (2%) ended at buffer.c:2379 [3544.17] vulkan: 24 passes (0%) ended at texture.c:476 [3544.17] vulkan: GPU-owned guest memory landed for the CPU 189 times, render targets written back for an engine 0 times [3548.07] perf: 30.0 frames a second over 5.0 s (106317 shown in all) [3553.07] perf: 30.0 frames a second over 5.0 s (106467 shown in all) [3558.09] perf: 29.9 frames a second over 5.0 s (106617 shown in all) [3561.09] vulkan: a 59 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3561.75] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 67 render targets made, 128 texture uploads (28213 KB), 0 ms in finishes [3562.02] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.03 to 33.66 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.0 ms (0.6 to 4.6), on to the display in 22.2 ms (19.6 to 23.6), 24.2 ms in all (23.9 to 24.4) [3562.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3563.09] perf: 30.0 frames a second over 5.0 s (106767 shown in all) [3564.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.92 s on the host's processors (50% of one, 16.53 ms a present), the whole process 12.49 s (62%); the busiest: thread 80 'MainThread' 2.62 s, thread 129 'SupportWorker Sub2' 0.79 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 112 'ResLoad1' 0.57 s, thread 113 'ResLoad2' 0.53 s [3564.17] cpu: in those 20.00 s, 488032 SVCs (24402 a second): 0x1d SignalProcessWideKey 119074, 0x1b ArbitrateUnlock 89847, 0x0b SleepThread 64212, 0x34 WaitForAddress 62746, 0x1a ArbitrateLock 60859, 0x35 SignalToAddress 38730; 0 calls the dispatch table had no code for (RtAPI.miss) [3564.17] vulkan: 131920001 draws, 0 skipped; 202191 dispatches in 0 batches (0 ms waiting), 0 skipped; 3209 finishes (275 ms); 6158557 reads past queued releases (0 samples counts written on the GPU); 145252927 descriptor sets written, 118587075 reused; 111715814 draws kept the last one's shaders and pipeline (0 checked), 128686133 its targets [3564.17] vulkan: 607 shaders translated (322 ms), 861 pipelines made (56 from the cache, 18701 ms making, 9709 ms waited for), 3251 render targets made, 20275 texture uploads (4239 MB); 2 frames over 50 ms in the last 600, the slowest 59 ms [3564.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3564.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2360 of 12945 MB (1312 ours) [3564.17] vulkan: caches: 160 render targets (766 MB, 13 parked), 332 textures (68 MB), 2565 buffers (5 MB); 2066 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3564.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 14747 through a copy [3564.17] vulkan: 17957134 rendering passes, 0 clear commands, 2113528 attachments cleared and 0 left undefined by their load op [3564.17] vulkan: 21830 passes (64%) ended at renderer.c:220 [3564.17] vulkan: 4295 passes (13%) ended at surface.c:162 [3564.17] vulkan: 3983 passes (12%) ended at render.c:235 [3564.17] vulkan: 1538 passes (5%) ended at buffer.c:2283 [3564.17] vulkan: 903 passes (3%) ended at cmd.c:534 [3564.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3564.17] vulkan: 555 passes (2%) ended at buffer.c:2379 [3564.17] vulkan: 128 passes (0%) ended at texture.c:1752 [3564.17] vulkan: GPU-owned guest memory landed for the CPU 192 times, render targets written back for an engine 0 times [3568.11] perf: 30.1 frames a second over 5.0 s (106918 shown in all) [3571.69] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3572.80] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 199 texture uploads (28451 KB), 0 ms in finishes [3573.11] perf: 30.0 frames a second over 5.0 s (107068 shown in all) [3578.12] perf: 29.9 frames a second over 5.0 s (107218 shown in all) [3581.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.03 ms, 1st to 99th percentile 16.60 to 50.20 ms), 58 held for other than 2 refreshes; the game's frames went from release to present in 9.9 ms (0.6 to 46.8), on to the display in 18.4 ms (6.0 to 23.8), 28.3 ms in all (7.6 to 62.6) [3581.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3583.14] perf: 30.1 frames a second over 5.0 s (107369 shown in all) [3584.18] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 18.09 s on the host's processors (90% of one, 30.15 ms a present), the whole process 27.27 s (136%); the busiest: thread 80 'MainThread' 5.03 s, thread 389 'ActorCalcSub0' 1.36 s, thread 390 'ActorCalcSub1' 1.29 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.82 s [3584.18] cpu: in those 20.01 s, 620665 SVCs (31015 a second): 0x1d SignalProcessWideKey 137568, 0x1b ArbitrateUnlock 123639, 0x1a ArbitrateLock 91634, 0x0b SleepThread 90865, 0x34 WaitForAddress 72271, 0x35 SignalToAddress 43240; 0 calls the dispatch table had no code for (RtAPI.miss) [3584.18] vulkan: 133755629 draws, 0 skipped; 202764 dispatches in 0 batches (0 ms waiting), 0 skipped; 3291 finishes (282 ms); 6190766 reads past queued releases (0 samples counts written on the GPU); 147192043 descriptor sets written, 120319215 reused; 113400109 draws kept the last one's shaders and pipeline (0 checked), 130504512 its targets [3584.18] vulkan: 607 shaders translated (322 ms), 861 pipelines made (56 from the cache, 18701 ms making, 9709 ms waited for), 3338 render targets made, 20818 texture uploads (4317 MB); 2 frames over 50 ms in the last 600, the slowest 140 ms [3584.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3584.18] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2397 of 12945 MB (1312 ours) [3584.18] vulkan: caches: 180 render targets (806 MB, 15 parked), 730 textures (130 MB), 19430 buffers (12 MB); 2242 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3584.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15161 through a copy [3584.18] vulkan: 18197095 rendering passes, 0 clear commands, 2124773 attachments cleared and 0 left undefined by their load op [3584.18] vulkan: 197612 passes (82%) ended at buffer.c:2283 [3584.18] vulkan: 24058 passes (10%) ended at renderer.c:220 [3584.18] vulkan: 5928 passes (2%) ended at surface.c:162 [3584.18] vulkan: 5745 passes (2%) ended at cmd.c:534 [3584.18] vulkan: 5248 passes (2%) ended at render.c:235 [3584.18] vulkan: 600 passes (0%) ended at renderer.c:693 [3584.18] vulkan: 537 passes (0%) ended at buffer.c:2379 [3584.18] vulkan: 204 passes (0%) ended at texture.c:476 [3584.18] vulkan: GPU-owned guest memory landed for the CPU 195 times, render targets written back for an engine 0 times [3588.16] perf: 29.9 frames a second over 5.0 s (107519 shown in all) [3593.17] perf: 30.1 frames a second over 5.0 s (107670 shown in all) [3597.33] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3597.59] vulkan: a 58 ms frame: 1 shaders translated (0 ms), 18 pipelines made (8 ms waited for), 80 render targets made, 216 texture uploads (43412 KB), 0 ms in finishes [3597.68] vulkan: a 75 ms frame: 7 shaders translated (2 ms), 4 pipelines made (59 ms waited for), 0 render targets made, 3 texture uploads (33 KB), 0 ms in finishes [3598.19] perf: 29.9 frames a second over 5.0 s (107820 shown in all) [3601.07] vulkan: a 72 ms frame: 4 shaders translated (1 ms), 2 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (55 KB), 0 ms in finishes [3601.96] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.70 ms, 1st to 99th percentile 16.61 to 50.06 ms), 35 held for other than 2 refreshes; the game's frames went from release to present in 11.9 ms (0.6 to 31.2), on to the display in 12.2 ms (6.2 to 37.2), 24.2 ms in all (7.7 to 74.5) [3601.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3603.19] perf: 30.0 frames a second over 5.0 s (107970 shown in all) [3604.16] nvn: 108000 presents, 108000 submissions [3604.17] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 18.12 s on the host's processors (91% of one, 30.20 ms a present), the whole process 27.55 s (138%); the busiest: thread 80 'MainThread' 5.24 s, thread 0 1.38 s, thread 0 1.31 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.81 s [3604.17] cpu: in those 19.99 s, 731023 SVCs (36569 a second): 0x0b SleepThread 154283, 0x1d SignalProcessWideKey 139121, 0x1b ArbitrateUnlock 124590, 0x34 WaitForAddress 114545, 0x1a ArbitrateLock 92211, 0x35 SignalToAddress 44335; 1 calls the dispatch table had no code for (RtAPI.miss) [3604.17] vulkan: 135448891 draws, 0 skipped; 203260 dispatches in 0 batches (0 ms waiting), 0 skipped; 3369 finishes (289 ms); 6224041 reads past queued releases (0 samples counts written on the GPU); 148992090 descriptor sets written, 121905692 reused; 114950608 draws kept the last one's shaders and pipeline (0 checked), 132179044 its targets [3604.17] vulkan: 621 shaders translated (325 ms), 890 pipelines made (56 from the cache, 19299 ms making, 9904 ms waited for), 3444 render targets made, 21280 texture uploads (4419 MB); 4 frames over 50 ms in the last 600, the slowest 75 ms [3604.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3604.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2397 of 12945 MB (1312 ours) [3604.17] vulkan: caches: 193 render targets (801 MB, 14 parked), 767 textures (142 MB), 16288 buffers (8 MB); 2197 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3604.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3604.17] vulkan: 18406495 rendering passes, 0 clear commands, 2136411 attachments cleared and 0 left undefined by their load op [3604.17] vulkan: 165498 passes (79%) ended at buffer.c:2283 [3604.17] vulkan: 25624 passes (12%) ended at renderer.c:220 [3604.17] vulkan: 5861 passes (3%) ended at surface.c:162 [3604.17] vulkan: 5540 passes (3%) ended at render.c:235 [3604.17] vulkan: 5291 passes (3%) ended at cmd.c:534 [3604.17] vulkan: 600 passes (0%) ended at renderer.c:693 [3604.17] vulkan: 543 passes (0%) ended at buffer.c:2379 [3604.17] vulkan: 226 passes (0%) ended at texture.c:1752 [3604.17] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [3608.19] perf: 30.0 frames a second over 5.0 s (108120 shown in all) [3613.21] perf: 30.1 frames a second over 5.0 s (108271 shown in all) [3618.21] perf: 30.0 frames a second over 5.0 s (108421 shown in all) [3621.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.9 to 4.4), on to the display in 21.3 ms (20.2 to 21.8), 24.6 ms in all (24.4 to 24.7) [3621.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3623.22] perf: 29.9 frames a second over 5.0 s (108571 shown in all) [3624.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.86 s on the host's processors (49% of one, 16.43 ms a present), the whole process 13.42 s (67%); the busiest: thread 80 'MainThread' 3.96 s, thread 396 'ActorCalcSub0' 1.02 s, thread 397 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.67 s [3624.17] cpu: in those 20.00 s, 550961 SVCs (27549 a second): 0x1d SignalProcessWideKey 123348, 0x34 WaitForAddress 120658, 0x0b SleepThread 82120, 0x1b ArbitrateUnlock 75481, 0x1a ArbitrateLock 46521, 0x35 SignalToAddress 45728; 0 calls the dispatch table had no code for (RtAPI.miss) [3624.17] vulkan: 135705600 draws, 0 skipped; 203260 dispatches in 0 batches (0 ms waiting), 0 skipped; 3369 finishes (289 ms); 6259235 reads past queued releases (0 samples counts written on the GPU); 149347439 descriptor sets written, 122063761 reused; 115087217 draws kept the last one's shaders and pipeline (0 checked), 132417146 its targets [3624.17] vulkan: 621 shaders translated (325 ms), 892 pipelines made (56 from the cache, 19331 ms making, 9933 ms waited for), 3456 render targets made, 21304 texture uploads (4422 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3624.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3624.17] vulkan: memory used and budgeted: heap 0 256 of 15317 MB (256 ours), heap 1 2397 of 12945 MB (1312 ours) [3624.17] vulkan: caches: 169 render targets (761 MB, 14 parked), 278 textures (73 MB), 1537 buffers (1 MB); 2097 of 12945 MB in use as they count it, 0 MB freed for the budget so far [3624.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3624.17] vulkan: 18447937 rendering passes, 0 clear commands, 2148129 attachments cleared and 0 left undefined by their load op [3624.17] vulkan: 26511 passes (64%) ended at renderer.c:220 [3624.17] vulkan: 5215 passes (13%) ended at surface.c:162 [3624.17] vulkan: 4219 passes (10%) ended at render.c:235 [3624.17] vulkan: 2034 passes (5%) ended at buffer.c:2283 [3624.17] vulkan: 1587 passes (4%) ended at cmd.c:534 [3624.17] vulkan: 665 passes (2%) ended at texture.c:1752 [3624.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3624.17] vulkan: 597 passes (1%) ended at buffer.c:2379 [3624.17] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [3626.06] vulkan: 612 of the 6677 shaders translated from the game's files found by its draws so far [3628.22] perf: 30.0 frames a second over 5.0 s (108721 shown in all) [3633.24] perf: 30.1 frames a second over 5.0 s (108872 shown in all) [3638.24] perf: 30.0 frames a second over 5.0 s (109022 shown in all) [3641.89] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.05 to 33.62 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.9 to 4.0), on to the display in 21.4 ms (20.7 to 21.9), 24.7 ms in all (24.5 to 24.9) [3641.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3643.24] perf: 30.0 frames a second over 5.0 s (109172 shown in all) [3644.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.70 s on the host's processors (49% of one, 16.17 ms a present), the whole process 13.34 s (67%); the busiest: thread 80 'MainThread' 3.84 s, thread 396 'ActorCalcSub0' 1.03 s, thread 397 'ActorCalcSub1' 0.90 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.68 s [3644.17] cpu: in those 20.00 s, 481699 SVCs (24085 a second): 0x1d SignalProcessWideKey 127470, 0x1b ArbitrateUnlock 82496, 0x34 WaitForAddress 75472, 0x1a ArbitrateLock 52966, 0x35 SignalToAddress 45123, 0x1c WaitProcessWideKeyAtomic 41445; 0 calls the dispatch table had no code for (RtAPI.miss) [3644.17] vulkan: 135963878 draws, 0 skipped; 203260 dispatches in 0 batches (0 ms waiting), 0 skipped; 3369 finishes (289 ms); 6294413 reads past queued releases (0 samples counts written on the GPU); 149703747 descriptor sets written, 122224009 reused; 115224093 draws kept the last one's shaders and pipeline (0 checked), 132656642 its targets [3644.17] vulkan: 621 shaders translated (325 ms), 892 pipelines made (56 from the cache, 19331 ms making, 9933 ms waited for), 3457 render targets made, 21343 texture uploads (4440 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3644.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3644.17] vulkan: memory used and budgeted: heap 0 256 of 15321 MB (256 ours), heap 1 2397 of 12951 MB (1312 ours) [3644.17] vulkan: caches: 157 render targets (743 MB, 12 parked), 296 textures (75 MB), 1595 buffers (1 MB); 2067 of 12951 MB in use as they count it, 0 MB freed for the budget so far [3644.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3644.17] vulkan: 18489048 rendering passes, 0 clear commands, 2159636 attachments cleared and 0 left undefined by their load op [3644.17] vulkan: 26404 passes (64%) ended at renderer.c:220 [3644.17] vulkan: 4873 passes (12%) ended at surface.c:162 [3644.17] vulkan: 4150 passes (10%) ended at render.c:235 [3644.17] vulkan: 2147 passes (5%) ended at buffer.c:2283 [3644.17] vulkan: 1635 passes (4%) ended at cmd.c:534 [3644.17] vulkan: 684 passes (2%) ended at texture.c:1752 [3644.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3644.17] vulkan: 599 passes (1%) ended at buffer.c:2379 [3644.17] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [3644.63] vulkan: a 92 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3648.26] perf: 29.9 frames a second over 5.0 s (109322 shown in all) [3653.27] perf: 30.1 frames a second over 5.0 s (109473 shown in all) [3658.29] perf: 29.9 frames a second over 5.0 s (109623 shown in all) [3661.96] vulkan: display: 599 frame intervals of 33.42 ms (deviation 4.33 ms, 1st to 99th percentile 16.63 to 49.93 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 3.7 ms (2.8 to 5.6), on to the display in 25.0 ms (20.6 to 53.8), 28.7 ms in all (24.7 to 58.1) [3661.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3663.30] perf: 30.1 frames a second over 5.0 s (109774 shown in all) [3664.16] nvn: 109800 presents, 109800 submissions [3664.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.29 s on the host's processors (51% of one, 17.16 ms a present), the whole process 14.15 s (71%); the busiest: thread 80 'MainThread' 4.07 s, thread 396 'ActorCalcSub0' 1.13 s, thread 397 'ActorCalcSub1' 0.95 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.62 s [3664.17] cpu: in those 20.00 s, 477424 SVCs (23872 a second): 0x1d SignalProcessWideKey 127172, 0x1b ArbitrateUnlock 81040, 0x34 WaitForAddress 75313, 0x1a ArbitrateLock 51368, 0x35 SignalToAddress 44931, 0x1c WaitProcessWideKeyAtomic 41073; 0 calls the dispatch table had no code for (RtAPI.miss) [3664.17] vulkan: 136234909 draws, 0 skipped; 203260 dispatches in 0 batches (0 ms waiting), 0 skipped; 3369 finishes (289 ms); 6331086 reads past queued releases (0 samples counts written on the GPU); 150082995 descriptor sets written, 122386823 reused; 115364982 draws kept the last one's shaders and pipeline (0 checked), 132907304 its targets [3664.17] vulkan: 623 shaders translated (326 ms), 893 pipelines made (56 from the cache, 19351 ms making, 9954 ms waited for), 3476 render targets made, 21374 texture uploads (4449 MB); 1 frames over 50 ms in the last 600, the slowest 92 ms [3664.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3664.17] vulkan: memory used and budgeted: heap 0 256 of 15297 MB (256 ours), heap 1 2397 of 12943 MB (1312 ours) [3664.17] vulkan: caches: 155 render targets (742 MB, 12 parked), 292 textures (72 MB), 1843 buffers (1 MB); 2063 of 12943 MB in use as they count it, 0 MB freed for the budget so far [3664.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3664.17] vulkan: 18535476 rendering passes, 0 clear commands, 2172750 attachments cleared and 0 left undefined by their load op [3664.17] vulkan: 29839 passes (64%) ended at renderer.c:220 [3664.17] vulkan: 5836 passes (13%) ended at surface.c:162 [3664.17] vulkan: 4438 passes (10%) ended at render.c:235 [3664.17] vulkan: 2756 passes (6%) ended at buffer.c:2283 [3664.17] vulkan: 1693 passes (4%) ended at cmd.c:534 [3664.17] vulkan: 645 passes (1%) ended at texture.c:1752 [3664.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3664.17] vulkan: 598 passes (1%) ended at buffer.c:2379 [3664.17] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [3668.31] perf: 30.0 frames a second over 5.0 s (109924 shown in all) [3673.32] perf: 29.9 frames a second over 5.0 s (110074 shown in all) [3678.32] perf: 30.0 frames a second over 5.0 s (110224 shown in all) [3682.06] vulkan: display: 598 frame intervals of 33.45 ms (deviation 2.94 ms, 1st to 99th percentile 31.88 to 37.06 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.9 to 4.1), on to the display in 21.9 ms (20.8 to 22.9), 25.2 ms in all (24.8 to 26.6) [3682.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3683.34] perf: 30.1 frames a second over 5.0 s (110375 shown in all) [3684.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.65 s on the host's processors (48% of one, 16.08 ms a present), the whole process 13.31 s (67%); the busiest: thread 80 'MainThread' 3.63 s, thread 396 'ActorCalcSub0' 1.09 s, thread 397 'ActorCalcSub1' 0.94 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.71 s [3684.17] cpu: in those 20.00 s, 495331 SVCs (24767 a second): 0x1d SignalProcessWideKey 129436, 0x1b ArbitrateUnlock 88247, 0x34 WaitForAddress 74470, 0x1a ArbitrateLock 58627, 0x35 SignalToAddress 44021, 0x1c WaitProcessWideKeyAtomic 43853; 0 calls the dispatch table had no code for (RtAPI.miss) [3684.17] vulkan: 136483558 draws, 0 skipped; 203260 dispatches in 0 batches (0 ms waiting), 0 skipped; 3369 finishes (289 ms); 6366486 reads past queued releases (0 samples counts written on the GPU); 150422175 descriptor sets written, 122544941 reused; 115492384 draws kept the last one's shaders and pipeline (0 checked), 133136539 its targets [3684.17] vulkan: 623 shaders translated (326 ms), 893 pipelines made (56 from the cache, 19351 ms making, 9954 ms waited for), 3476 render targets made, 21375 texture uploads (4449 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3684.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3684.17] vulkan: memory used and budgeted: heap 0 256 of 15270 MB (256 ours), heap 1 2397 of 12847 MB (1312 ours) [3684.17] vulkan: caches: 155 render targets (742 MB, 12 parked), 226 textures (68 MB), 1413 buffers (1 MB); 2059 of 12847 MB in use as they count it, 0 MB freed for the budget so far [3684.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3684.17] vulkan: 18576951 rendering passes, 0 clear commands, 2184664 attachments cleared and 0 left undefined by their load op [3684.17] vulkan: 27452 passes (66%) ended at renderer.c:220 [3684.17] vulkan: 5023 passes (12%) ended at surface.c:162 [3684.17] vulkan: 4188 passes (10%) ended at render.c:235 [3684.17] vulkan: 1594 passes (4%) ended at cmd.c:534 [3684.17] vulkan: 1450 passes (3%) ended at buffer.c:2283 [3684.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3684.17] vulkan: 588 passes (1%) ended at buffer.c:2379 [3684.17] vulkan: 579 passes (1%) ended at texture.c:1752 [3684.17] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [3688.34] perf: 30.0 frames a second over 5.0 s (110525 shown in all) [3693.36] perf: 29.9 frames a second over 5.0 s (110675 shown in all) [3698.37] perf: 30.1 frames a second over 5.0 s (110826 shown in all) [3702.02] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.94 ms, 1st to 99th percentile 33.03 to 33.64 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.9 to 3.9), on to the display in 21.8 ms (20.9 to 22.3), 25.1 ms in all (25.0 to 25.4) [3702.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3703.37] perf: 30.0 frames a second over 5.0 s (110976 shown in all) [3704.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.48 s on the host's processors (47% of one, 15.81 ms a present), the whole process 13.07 s (65%); the busiest: thread 80 'MainThread' 3.60 s, thread 396 'ActorCalcSub0' 1.06 s, thread 397 'ActorCalcSub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 128 'SupportWorker Sub1' 0.71 s [3704.17] cpu: in those 20.00 s, 498073 SVCs (24903 a second): 0x1d SignalProcessWideKey 129812, 0x1b ArbitrateUnlock 89001, 0x34 WaitForAddress 74586, 0x1a ArbitrateLock 59385, 0x1c WaitProcessWideKeyAtomic 44415, 0x35 SignalToAddress 44154; 0 calls the dispatch table had no code for (RtAPI.miss) [3704.17] vulkan: 136732202 draws, 0 skipped; 203260 dispatches in 0 batches (0 ms waiting), 0 skipped; 3369 finishes (289 ms); 6401886 reads past queued releases (0 samples counts written on the GPU); 150760957 descriptor sets written, 122703447 reused; 115619782 draws kept the last one's shaders and pipeline (0 checked), 133365769 its targets [3704.17] vulkan: 623 shaders translated (326 ms), 893 pipelines made (56 from the cache, 19351 ms making, 9954 ms waited for), 3476 render targets made, 21377 texture uploads (4449 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3704.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3704.17] vulkan: memory used and budgeted: heap 0 256 of 15256 MB (256 ours), heap 1 2397 of 12791 MB (1312 ours) [3704.17] vulkan: caches: 155 render targets (742 MB, 12 parked), 227 textures (68 MB), 1430 buffers (1 MB); 2059 of 12791 MB in use as they count it, 0 MB freed for the budget so far [3704.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3704.17] vulkan: 18618323 rendering passes, 0 clear commands, 2196578 attachments cleared and 0 left undefined by their load op [3704.17] vulkan: 27452 passes (66%) ended at renderer.c:220 [3704.17] vulkan: 5083 passes (12%) ended at surface.c:162 [3704.17] vulkan: 4182 passes (10%) ended at render.c:235 [3704.17] vulkan: 1576 passes (4%) ended at cmd.c:534 [3704.17] vulkan: 1318 passes (3%) ended at buffer.c:2283 [3704.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3704.17] vulkan: 588 passes (1%) ended at buffer.c:2379 [3704.17] vulkan: 571 passes (1%) ended at texture.c:1752 [3704.17] vulkan: GPU-owned guest memory landed for the CPU 204 times, render targets written back for an engine 0 times [3708.39] perf: 29.9 frames a second over 5.0 s (111126 shown in all) [3713.41] perf: 30.1 frames a second over 5.0 s (111277 shown in all) [3718.42] perf: 29.9 frames a second over 5.0 s (111427 shown in all) [3721.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.22 ms, 1st to 99th percentile 24.58 to 41.99 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (2.7 to 4.5), on to the display in 21.8 ms (18.1 to 22.8), 25.2 ms in all (25.1 to 25.6) [3721.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3723.44] perf: 30.1 frames a second over 5.0 s (111578 shown in all) [3723.89] vulkan: a 58 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3724.16] nvn: 111600 presents, 111600 submissions [3724.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.43 s on the host's processors (57% of one, 19.05 ms a present), the whole process 14.93 s (75%); the busiest: thread 80 'MainThread' 3.80 s, thread 0 0.99 s, thread 0 0.86 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.60 s [3724.17] cpu: in those 20.00 s, 537844 SVCs (26895 a second): 0x1d SignalProcessWideKey 124443, 0x1b ArbitrateUnlock 97332, 0x0b SleepThread 74576, 0x34 WaitForAddress 72306, 0x1a ArbitrateLock 67824, 0x35 SignalToAddress 43452; 0 calls the dispatch table had no code for (RtAPI.miss) [3724.17] vulkan: 136976502 draws, 0 skipped; 203260 dispatches in 0 batches (0 ms waiting), 0 skipped; 3451 finishes (296 ms); 6435413 reads past queued releases (0 samples counts written on the GPU); 151097991 descriptor sets written, 122855013 reused; 115750083 draws kept the last one's shaders and pipeline (0 checked), 133592004 its targets [3724.17] vulkan: 623 shaders translated (326 ms), 893 pipelines made (56 from the cache, 19351 ms making, 9954 ms waited for), 3509 render targets made, 21488 texture uploads (4455 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [3724.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3724.17] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2397 of 12842 MB (1312 ours) [3724.17] vulkan: caches: 119 render targets (759 MB, 15 parked), 336 textures (74 MB), 1702 buffers (1 MB); 2097 of 12842 MB in use as they count it, 0 MB freed for the budget so far [3724.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3724.17] vulkan: 18658078 rendering passes, 0 clear commands, 2207657 attachments cleared and 0 left undefined by their load op [3724.17] vulkan: 25439 passes (64%) ended at renderer.c:220 [3724.17] vulkan: 4756 passes (12%) ended at surface.c:162 [3724.17] vulkan: 3974 passes (10%) ended at render.c:235 [3724.17] vulkan: 2186 passes (5%) ended at buffer.c:2283 [3724.17] vulkan: 1566 passes (4%) ended at cmd.c:534 [3724.17] vulkan: 608 passes (2%) ended at texture.c:1752 [3724.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3724.17] vulkan: 562 passes (1%) ended at buffer.c:2379 [3724.17] vulkan: GPU-owned guest memory landed for the CPU 208 times, render targets written back for an engine 0 times [3724.65] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 3 pipelines made (8 ms waited for), 55 render targets made, 196 texture uploads (31852 KB), 0 ms in finishes [3724.73] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (31 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3728.44] perf: 30.0 frames a second over 5.0 s (111728 shown in all) [3733.44] perf: 30.0 frames a second over 5.0 s (111878 shown in all) [3738.46] perf: 29.9 frames a second over 5.0 s (112028 shown in all) [3741.96] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.20 ms, 1st to 99th percentile 16.61 to 50.22 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (0.6 to 5.3), on to the display in 21.4 ms (5.9 to 24.3), 24.5 ms in all (8.6 to 42.2) [3741.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3743.47] perf: 30.1 frames a second over 5.0 s (112179 shown in all) [3744.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.68 s on the host's processors (48% of one, 16.13 ms a present), the whole process 13.14 s (66%); the busiest: thread 80 'MainThread' 3.63 s, thread 402 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 403 'ActorCalcSub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.67 s [3744.17] cpu: in those 20.00 s, 514053 SVCs (25700 a second): 0x1d SignalProcessWideKey 128898, 0x1b ArbitrateUnlock 89075, 0x34 WaitForAddress 69639, 0x0b SleepThread 63215, 0x1a ArbitrateLock 59957, 0x1c WaitProcessWideKeyAtomic 42293; 0 calls the dispatch table had no code for (RtAPI.miss) [3744.17] vulkan: 137214722 draws, 0 skipped; 203260 dispatches in 0 batches (0 ms waiting), 0 skipped; 3451 finishes (296 ms); 6469698 reads past queued releases (0 samples counts written on the GPU); 151421638 descriptor sets written, 123007806 reused; 115879849 draws kept the last one's shaders and pipeline (0 checked), 133811929 its targets [3744.17] vulkan: 624 shaders translated (326 ms), 900 pipelines made (56 from the cache, 19469 ms making, 10051 ms waited for), 3576 render targets made, 21736 texture uploads (4499 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [3744.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3744.17] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2397 of 12850 MB (1312 ours) [3744.17] vulkan: caches: 168 render targets (758 MB, 13 parked), 299 textures (69 MB), 2766 buffers (3 MB); 2107 of 12850 MB in use as they count it, 0 MB freed for the budget so far [3744.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3744.17] vulkan: 18697967 rendering passes, 0 clear commands, 2218936 attachments cleared and 0 left undefined by their load op [3744.17] vulkan: 25702 passes (64%) ended at renderer.c:220 [3744.17] vulkan: 4668 passes (12%) ended at surface.c:162 [3744.17] vulkan: 4614 passes (12%) ended at render.c:235 [3744.17] vulkan: 1769 passes (4%) ended at buffer.c:2283 [3744.17] vulkan: 1264 passes (3%) ended at cmd.c:534 [3744.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3744.17] vulkan: 575 passes (1%) ended at texture.c:1752 [3744.17] vulkan: 574 passes (1%) ended at buffer.c:2379 [3744.17] vulkan: GPU-owned guest memory landed for the CPU 208 times, render targets written back for an engine 0 times [3748.49] perf: 29.9 frames a second over 5.0 s (112329 shown in all) [3753.51] perf: 30.1 frames a second over 5.0 s (112480 shown in all) [3758.51] perf: 30.0 frames a second over 5.0 s (112630 shown in all) [3761.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.18 ms, 1st to 99th percentile 16.62 to 49.90 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.4 to 3.9), on to the display in 22.6 ms (6.1 to 23.4), 25.5 ms in all (9.1 to 25.9) [3761.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3763.52] perf: 29.9 frames a second over 5.0 s (112780 shown in all) [3763.85] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3764.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 10.13 s on the host's processors (51% of one, 16.89 ms a present), the whole process 13.34 s (67%); the busiest: thread 80 'MainThread' 3.09 s, thread 0 0.77 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 0 0.67 s, thread 129 'SupportWorker Sub2' 0.63 s [3764.17] cpu: in those 20.00 s, 546326 SVCs (27320 a second): 0x1d SignalProcessWideKey 126325, 0x1b ArbitrateUnlock 104094, 0x1a ArbitrateLock 74666, 0x0b SleepThread 73284, 0x34 WaitForAddress 67509, 0x35 SignalToAddress 40952; 0 calls the dispatch table had no code for (RtAPI.miss) [3764.17] vulkan: 137419406 draws, 0 skipped; 203482 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6503378 reads past queued releases (0 samples counts written on the GPU); 151705183 descriptor sets written, 123133629 reused; 115983029 draws kept the last one's shaders and pipeline (0 checked), 133998574 its targets [3764.17] vulkan: 628 shaders translated (327 ms), 903 pipelines made (56 from the cache, 19533 ms making, 10115 ms waited for), 3605 render targets made, 21799 texture uploads (4516 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [3764.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3764.17] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2397 of 12857 MB (1312 ours) [3764.17] vulkan: caches: 120 render targets (763 MB, 16 parked), 296 textures (67 MB), 1461 buffers (1 MB); 2094 of 12857 MB in use as they count it, 0 MB freed for the budget so far [3764.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15227 through a copy [3764.17] vulkan: 18736834 rendering passes, 0 clear commands, 2230312 attachments cleared and 0 left undefined by their load op [3764.17] vulkan: 25733 passes (66%) ended at renderer.c:220 [3764.17] vulkan: 4567 passes (12%) ended at surface.c:162 [3764.17] vulkan: 4506 passes (12%) ended at render.c:235 [3764.17] vulkan: 1238 passes (3%) ended at buffer.c:2283 [3764.17] vulkan: 1050 passes (3%) ended at cmd.c:534 [3764.17] vulkan: 600 passes (2%) ended at renderer.c:693 [3764.17] vulkan: 563 passes (1%) ended at buffer.c:2379 [3764.17] vulkan: 562 passes (1%) ended at texture.c:1752 [3764.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3764.59] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 177 texture uploads (33834 KB), 0 ms in finishes [3768.52] perf: 30.0 frames a second over 5.0 s (112930 shown in all) [3773.54] perf: 30.1 frames a second over 5.0 s (113081 shown in all) [3776.06] vulkan: 618 of the 6677 shaders translated from the game's files found by its draws so far [3778.54] perf: 30.0 frames a second over 5.0 s (113231 shown in all) [3781.89] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.59 ms, 1st to 99th percentile 16.62 to 49.95 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (0.6 to 5.6), on to the display in 21.5 ms (6.6 to 23.5), 24.5 ms in all (9.0 to 26.1) [3781.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3783.54] perf: 30.0 frames a second over 5.0 s (113381 shown in all) [3784.16] nvn: 113400 presents, 113400 submissions [3784.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 11.05 s on the host's processors (55% of one, 18.42 ms a present), the whole process 14.53 s (73%); the busiest: thread 80 'MainThread' 4.09 s, thread 408 'ActorCalcSub0' 1.03 s, thread 409 'ActorCalcSub1' 0.87 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.62 s [3784.17] cpu: in those 20.00 s, 514719 SVCs (25732 a second): 0x1d SignalProcessWideKey 131231, 0x1b ArbitrateUnlock 93723, 0x34 WaitForAddress 69469, 0x1a ArbitrateLock 63421, 0x0b SleepThread 52198, 0x1c WaitProcessWideKeyAtomic 43946; 0 calls the dispatch table had no code for (RtAPI.miss) [3784.17] vulkan: 137667287 draws, 0 skipped; 203482 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6538302 reads past queued releases (0 samples counts written on the GPU); 152040059 descriptor sets written, 123294515 reused; 116116346 draws kept the last one's shaders and pipeline (0 checked), 134227336 its targets [3784.17] vulkan: 628 shaders translated (327 ms), 903 pipelines made (56 from the cache, 19533 ms making, 10115 ms waited for), 3695 render targets made, 22199 texture uploads (4641 MB); 1 frames over 50 ms in the last 600, the slowest 55 ms [3784.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3784.17] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2397 of 12857 MB (1312 ours) [3784.17] vulkan: caches: 155 render targets (744 MB, 13 parked), 448 textures (83 MB), 3678 buffers (3 MB); 2085 of 12857 MB in use as they count it, 0 MB freed for the budget so far [3784.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15235 through a copy [3784.17] vulkan: 18779215 rendering passes, 0 clear commands, 2242235 attachments cleared and 0 left undefined by their load op [3784.17] vulkan: 26964 passes (64%) ended at renderer.c:220 [3784.17] vulkan: 4458 passes (11%) ended at surface.c:162 [3784.17] vulkan: 4314 passes (10%) ended at render.c:235 [3784.17] vulkan: 3124 passes (7%) ended at buffer.c:2283 [3784.17] vulkan: 1532 passes (4%) ended at cmd.c:534 [3784.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3784.17] vulkan: 592 passes (1%) ended at texture.c:1752 [3784.17] vulkan: 580 passes (1%) ended at buffer.c:2379 [3784.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3788.54] perf: 30.0 frames a second over 5.0 s (113531 shown in all) [3793.54] perf: 30.0 frames a second over 5.0 s (113681 shown in all) [3798.55] perf: 29.9 frames a second over 5.0 s (113831 shown in all) [3801.86] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.60 ms, 1st to 99th percentile 16.60 to 50.00 ms), 28 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (2.6 to 4.5), on to the display in 22.3 ms (5.9 to 23.4), 25.7 ms in all (9.3 to 26.2) [3801.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3803.57] perf: 30.1 frames a second over 5.0 s (113982 shown in all) [3804.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.29 s on the host's processors (51% of one, 17.14 ms a present), the whole process 14.03 s (70%); the busiest: thread 80 'MainThread' 3.80 s, thread 408 'ActorCalcSub0' 1.04 s, thread 409 'ActorCalcSub1' 0.90 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 129 'SupportWorker Sub2' 0.56 s [3804.17] cpu: in those 20.00 s, 477996 SVCs (23901 a second): 0x1d SignalProcessWideKey 125398, 0x1b ArbitrateUnlock 84585, 0x34 WaitForAddress 70980, 0x1a ArbitrateLock 54618, 0x35 SignalToAddress 42885, 0x0b SleepThread 40753; 0 calls the dispatch table had no code for (RtAPI.miss) [3804.17] vulkan: 137932883 draws, 0 skipped; 204241 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6573561 reads past queued releases (0 samples counts written on the GPU); 152412560 descriptor sets written, 123453206 reused; 116254852 draws kept the last one's shaders and pipeline (0 checked), 134474332 its targets [3804.17] vulkan: 633 shaders translated (329 ms), 906 pipelines made (56 from the cache, 19591 ms making, 10157 ms waited for), 3726 render targets made, 22260 texture uploads (4644 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [3804.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3804.17] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2397 of 12861 MB (1312 ours) [3804.17] vulkan: caches: 157 render targets (745 MB, 13 parked), 383 textures (81 MB), 2319 buffers (1 MB); 2066 of 12861 MB in use as they count it, 0 MB freed for the budget so far [3804.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15251 through a copy [3804.17] vulkan: 18821461 rendering passes, 0 clear commands, 2254360 attachments cleared and 0 left undefined by their load op [3804.17] vulkan: 26664 passes (63%) ended at renderer.c:220 [3804.17] vulkan: 4652 passes (11%) ended at surface.c:162 [3804.17] vulkan: 4375 passes (10%) ended at render.c:235 [3804.17] vulkan: 3255 passes (8%) ended at buffer.c:2283 [3804.17] vulkan: 1462 passes (3%) ended at cmd.c:534 [3804.17] vulkan: 601 passes (1%) ended at texture.c:1752 [3804.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3804.17] vulkan: 595 passes (1%) ended at buffer.c:2379 [3804.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3808.59] perf: 29.9 frames a second over 5.0 s (114132 shown in all) [3813.61] perf: 30.1 frames a second over 5.0 s (114283 shown in all) [3818.62] perf: 29.9 frames a second over 5.0 s (114433 shown in all) [3821.82] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.19 ms, 1st to 99th percentile 16.62 to 49.99 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (3.0 to 4.4), on to the display in 22.4 ms (6.1 to 23.3), 25.8 ms in all (9.5 to 26.4) [3821.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3823.62] perf: 30.0 frames a second over 5.0 s (114583 shown in all) [3824.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.55 s on the host's processors (53% of one, 17.59 ms a present), the whole process 14.24 s (71%); the busiest: thread 80 'MainThread' 4.28 s, thread 408 'ActorCalcSub0' 1.05 s, thread 409 'ActorCalcSub1' 0.89 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.64 s [3824.17] cpu: in those 20.00 s, 493457 SVCs (24673 a second): 0x1d SignalProcessWideKey 131766, 0x1b ArbitrateUnlock 89147, 0x34 WaitForAddress 69956, 0x1a ArbitrateLock 59118, 0x1c WaitProcessWideKeyAtomic 44920, 0x35 SignalToAddress 41905; 0 calls the dispatch table had no code for (RtAPI.miss) [3824.17] vulkan: 138186271 draws, 0 skipped; 204421 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6608978 reads past queued releases (0 samples counts written on the GPU); 152764635 descriptor sets written, 123607907 reused; 116381708 draws kept the last one's shaders and pipeline (0 checked), 134708342 its targets [3824.17] vulkan: 633 shaders translated (329 ms), 906 pipelines made (56 from the cache, 19591 ms making, 10157 ms waited for), 3738 render targets made, 22303 texture uploads (4670 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [3824.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3824.17] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2397 of 12861 MB (1312 ours) [3824.17] vulkan: caches: 156 render targets (756 MB, 14 parked), 394 textures (81 MB), 2124 buffers (1 MB); 2090 of 12861 MB in use as they count it, 0 MB freed for the budget so far [3824.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15251 through a copy [3824.17] vulkan: 18864057 rendering passes, 0 clear commands, 2266367 attachments cleared and 0 left undefined by their load op [3824.17] vulkan: 27369 passes (64%) ended at renderer.c:220 [3824.17] vulkan: 4910 passes (12%) ended at surface.c:162 [3824.17] vulkan: 4358 passes (10%) ended at render.c:235 [3824.17] vulkan: 2442 passes (6%) ended at buffer.c:2283 [3824.17] vulkan: 1624 passes (4%) ended at cmd.c:534 [3824.17] vulkan: 673 passes (2%) ended at texture.c:1752 [3824.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3824.17] vulkan: 593 passes (1%) ended at buffer.c:2379 [3824.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3828.62] perf: 30.0 frames a second over 5.0 s (114733 shown in all) [3833.64] perf: 30.1 frames a second over 5.0 s (114884 shown in all) [3838.64] perf: 30.0 frames a second over 5.0 s (115034 shown in all) [3841.79] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.60 ms, 1st to 99th percentile 16.62 to 49.97 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (3.0 to 4.2), on to the display in 22.7 ms (6.3 to 23.3), 26.1 ms in all (9.6 to 26.5) [3841.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3843.65] perf: 29.9 frames a second over 5.0 s (115184 shown in all) [3844.16] nvn: 115200 presents, 115200 submissions [3844.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.23 s on the host's processors (51% of one, 17.06 ms a present), the whole process 14.08 s (70%); the busiest: thread 80 'MainThread' 4.10 s, thread 408 'ActorCalcSub0' 1.01 s, thread 409 'ActorCalcSub1' 0.87 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.60 s [3844.17] cpu: in those 20.00 s, 470441 SVCs (23522 a second): 0x1d SignalProcessWideKey 126722, 0x1b ArbitrateUnlock 81435, 0x34 WaitForAddress 70431, 0x1a ArbitrateLock 51685, 0x35 SignalToAddress 42453, 0x1c WaitProcessWideKeyAtomic 41024; 0 calls the dispatch table had no code for (RtAPI.miss) [3844.17] vulkan: 138444332 draws, 0 skipped; 204421 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6644726 reads past queued releases (0 samples counts written on the GPU); 153123568 descriptor sets written, 123765096 reused; 116509833 draws kept the last one's shaders and pipeline (0 checked), 134946624 its targets [3844.17] vulkan: 654 shaders translated (347 ms), 919 pipelines made (57 from the cache, 19769 ms making, 10221 ms waited for), 3739 render targets made, 22329 texture uploads (4694 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [3844.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3844.17] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2397 of 12861 MB (1312 ours) [3844.17] vulkan: caches: 157 render targets (758 MB, 15 parked), 282 textures (70 MB), 1952 buffers (1 MB); 2083 of 12861 MB in use as they count it, 0 MB freed for the budget so far [3844.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15251 through a copy [3844.17] vulkan: 18907807 rendering passes, 0 clear commands, 2278638 attachments cleared and 0 left undefined by their load op [3844.17] vulkan: 27809 passes (64%) ended at renderer.c:220 [3844.17] vulkan: 4965 passes (11%) ended at surface.c:162 [3844.17] vulkan: 4590 passes (10%) ended at render.c:235 [3844.17] vulkan: 2872 passes (7%) ended at buffer.c:2283 [3844.17] vulkan: 1625 passes (4%) ended at cmd.c:534 [3844.17] vulkan: 674 passes (2%) ended at texture.c:1752 [3844.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3844.17] vulkan: 599 passes (1%) ended at buffer.c:2379 [3844.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3848.65] perf: 30.0 frames a second over 5.0 s (115334 shown in all) [3853.67] perf: 30.1 frames a second over 5.0 s (115485 shown in all) [3856.06] vulkan: 619 of the 6677 shaders translated from the game's files found by its draws so far [3858.69] perf: 29.9 frames a second over 5.0 s (115635 shown in all) [3861.76] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.89 ms, 1st to 99th percentile 16.62 to 49.94 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (3.1 to 4.2), on to the display in 22.8 ms (6.4 to 23.4), 26.2 ms in all (9.8 to 26.6) [3861.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3863.70] perf: 30.1 frames a second over 5.0 s (115786 shown in all) [3864.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.98 s on the host's processors (50% of one, 16.64 ms a present), the whole process 13.70 s (69%); the busiest: thread 80 'MainThread' 3.92 s, thread 408 'ActorCalcSub0' 1.01 s, thread 409 'ActorCalcSub1' 0.88 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.64 s [3864.17] cpu: in those 20.00 s, 465329 SVCs (23267 a second): 0x1d SignalProcessWideKey 126267, 0x1b ArbitrateUnlock 79287, 0x34 WaitForAddress 70730, 0x1a ArbitrateLock 49523, 0x35 SignalToAddress 42738, 0x1c WaitProcessWideKeyAtomic 40178; 0 calls the dispatch table had no code for (RtAPI.miss) [3864.17] vulkan: 138709312 draws, 0 skipped; 204733 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6680655 reads past queued releases (0 samples counts written on the GPU); 153492132 descriptor sets written, 123926492 reused; 116642293 draws kept the last one's shaders and pipeline (0 checked), 135191662 its targets [3864.17] vulkan: 654 shaders translated (347 ms), 921 pipelines made (58 from the cache, 19783 ms making, 10235 ms waited for), 3740 render targets made, 22356 texture uploads (4719 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3864.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3864.17] vulkan: memory used and budgeted: heap 0 256 of 15256 MB (256 ours), heap 1 2397 of 12794 MB (1312 ours) [3864.17] vulkan: caches: 156 render targets (756 MB, 14 parked), 298 textures (71 MB), 1942 buffers (1 MB); 2080 of 12794 MB in use as they count it, 0 MB freed for the budget so far [3864.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15251 through a copy [3864.17] vulkan: 18952761 rendering passes, 0 clear commands, 2291090 attachments cleared and 0 left undefined by their load op [3864.17] vulkan: 27963 passes (62%) ended at renderer.c:220 [3864.17] vulkan: 5024 passes (11%) ended at surface.c:162 [3864.17] vulkan: 4751 passes (11%) ended at render.c:235 [3864.17] vulkan: 3392 passes (8%) ended at buffer.c:2283 [3864.17] vulkan: 1580 passes (4%) ended at cmd.c:534 [3864.17] vulkan: 672 passes (1%) ended at texture.c:1752 [3864.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3864.17] vulkan: 597 passes (1%) ended at buffer.c:2379 [3864.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3868.71] perf: 30.0 frames a second over 5.0 s (115936 shown in all) [3873.71] perf: 30.0 frames a second over 5.0 s (116086 shown in all) [3878.72] perf: 29.9 frames a second over 5.0 s (116236 shown in all) [3881.06] vulkan: 620 of the 6677 shaders translated from the game's files found by its draws so far [3881.72] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.62 to 49.97 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 3.5 ms (3.0 to 4.5), on to the display in 22.8 ms (6.3 to 23.7), 26.3 ms in all (9.9 to 26.8) [3881.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3883.74] perf: 30.1 frames a second over 5.0 s (116387 shown in all) [3884.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.06 s on the host's processors (50% of one, 16.77 ms a present), the whole process 13.85 s (69%); the busiest: thread 80 'MainThread' 3.94 s, thread 408 'ActorCalcSub0' 1.05 s, thread 409 'ActorCalcSub1' 0.89 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.59 s [3884.17] cpu: in those 20.00 s, 464925 SVCs (23246 a second): 0x1d SignalProcessWideKey 123788, 0x1b ArbitrateUnlock 78652, 0x34 WaitForAddress 70799, 0x1a ArbitrateLock 49124, 0x35 SignalToAddress 42824, 0x0b SleepThread 42262; 0 calls the dispatch table had no code for (RtAPI.miss) [3884.17] vulkan: 138992753 draws, 0 skipped; 204989 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6715902 reads past queued releases (0 samples counts written on the GPU); 153892699 descriptor sets written, 124092807 reused; 116790922 draws kept the last one's shaders and pipeline (0 checked), 135456441 its targets [3884.17] vulkan: 654 shaders translated (347 ms), 921 pipelines made (58 from the cache, 19783 ms making, 10235 ms waited for), 3784 render targets made, 22513 texture uploads (4727 MB); 0 frames over 50 ms in the last 600, the slowest 44 ms [3884.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3884.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12796 MB (1312 ours) [3884.17] vulkan: caches: 166 render targets (753 MB, 14 parked), 405 textures (82 MB), 2433 buffers (2 MB); 2082 of 12796 MB in use as they count it, 0 MB freed for the budget so far [3884.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [3884.17] vulkan: 18996430 rendering passes, 0 clear commands, 2303103 attachments cleared and 0 left undefined by their load op [3884.17] vulkan: 26630 passes (61%) ended at renderer.c:220 [3884.17] vulkan: 5031 passes (12%) ended at surface.c:162 [3884.17] vulkan: 4326 passes (10%) ended at render.c:235 [3884.17] vulkan: 3947 passes (9%) ended at buffer.c:2283 [3884.17] vulkan: 1753 passes (4%) ended at cmd.c:534 [3884.17] vulkan: 686 passes (2%) ended at texture.c:1752 [3884.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3884.17] vulkan: 598 passes (1%) ended at buffer.c:2379 [3884.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3888.76] perf: 29.9 frames a second over 5.0 s (116537 shown in all) [3893.77] perf: 30.1 frames a second over 5.0 s (116688 shown in all) [3898.77] perf: 30.0 frames a second over 5.0 s (116838 shown in all) [3901.69] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.61 to 50.01 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.8 to 4.1), on to the display in 23.2 ms (6.9 to 24.0), 26.5 ms in all (10.1 to 26.9) [3901.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3903.79] perf: 29.9 frames a second over 5.0 s (116988 shown in all) [3904.16] nvn: 117000 presents, 117000 submissions [3904.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.30 s on the host's processors (51% of one, 17.16 ms a present), the whole process 13.94 s (70%); the busiest: thread 80 'MainThread' 4.06 s, thread 408 'ActorCalcSub0' 1.07 s, thread 409 'ActorCalcSub1' 0.89 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.64 s [3904.17] cpu: in those 20.00 s, 472055 SVCs (23603 a second): 0x1d SignalProcessWideKey 127214, 0x1b ArbitrateUnlock 81096, 0x34 WaitForAddress 71159, 0x1a ArbitrateLock 51569, 0x35 SignalToAddress 43178, 0x1c WaitProcessWideKeyAtomic 41084; 0 calls the dispatch table had no code for (RtAPI.miss) [3904.17] vulkan: 139249427 draws, 0 skipped; 204989 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6752101 reads past queued releases (0 samples counts written on the GPU); 154251438 descriptor sets written, 124247416 reused; 116919187 draws kept the last one's shaders and pipeline (0 checked), 135693235 its targets [3904.17] vulkan: 654 shaders translated (347 ms), 921 pipelines made (58 from the cache, 19783 ms making, 10235 ms waited for), 3811 render targets made, 22558 texture uploads (4729 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3904.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3904.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12802 MB (1312 ours) [3904.17] vulkan: caches: 166 render targets (762 MB, 14 parked), 343 textures (70 MB), 1979 buffers (2 MB); 2088 of 12802 MB in use as they count it, 0 MB freed for the budget so far [3904.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [3904.17] vulkan: 19041363 rendering passes, 0 clear commands, 2315841 attachments cleared and 0 left undefined by their load op [3904.17] vulkan: 28921 passes (64%) ended at renderer.c:220 [3904.17] vulkan: 5784 passes (13%) ended at surface.c:162 [3904.17] vulkan: 4381 passes (10%) ended at render.c:235 [3904.17] vulkan: 2379 passes (5%) ended at buffer.c:2283 [3904.17] vulkan: 1587 passes (4%) ended at cmd.c:534 [3904.17] vulkan: 666 passes (1%) ended at texture.c:1752 [3904.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3904.17] vulkan: 588 passes (1%) ended at buffer.c:2379 [3904.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3908.79] perf: 30.0 frames a second over 5.0 s (117138 shown in all) [3913.79] perf: 30.0 frames a second over 5.0 s (117288 shown in all) [3918.81] perf: 30.1 frames a second over 5.0 s (117439 shown in all) [3921.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.87 ms, 1st to 99th percentile 16.61 to 50.16 ms), 102 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.6 to 4.0), on to the display in 22.0 ms (6.9 to 24.4), 25.1 ms in all (10.1 to 27.1) [3921.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3923.82] perf: 29.9 frames a second over 5.0 s (117589 shown in all) [3924.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.23 s on the host's processors (51% of one, 17.04 ms a present), the whole process 13.69 s (68%); the busiest: thread 80 'MainThread' 4.15 s, thread 408 'ActorCalcSub0' 1.07 s, thread 409 'ActorCalcSub1' 0.88 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.58 s [3924.17] cpu: in those 20.00 s, 452660 SVCs (22633 a second): 0x1d SignalProcessWideKey 124264, 0x1b ArbitrateUnlock 74998, 0x34 WaitForAddress 70651, 0x1a ArbitrateLock 45292, 0x35 SignalToAddress 42621, 0x1c WaitProcessWideKeyAtomic 38344; 1 calls the dispatch table had no code for (RtAPI.miss) [3924.17] vulkan: 139469935 draws, 0 skipped; 204989 dispatches in 0 batches (0 ms waiting), 0 skipped; 3533 finishes (303 ms); 6788192 reads past queued releases (0 samples counts written on the GPU); 154555108 descriptor sets written, 124384762 reused; 117020978 draws kept the last one's shaders and pipeline (0 checked), 135894029 its targets [3924.17] vulkan: 654 shaders translated (347 ms), 921 pipelines made (58 from the cache, 19783 ms making, 10235 ms waited for), 3877 render targets made, 22596 texture uploads (4752 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3924.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3924.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12802 MB (1312 ours) [3924.17] vulkan: caches: 178 render targets (764 MB, 15 parked), 345 textures (75 MB), 1936 buffers (1 MB); 2094 of 12802 MB in use as they count it, 0 MB freed for the budget so far [3924.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [3924.17] vulkan: 19084778 rendering passes, 0 clear commands, 2328458 attachments cleared and 0 left undefined by their load op [3924.17] vulkan: 28558 passes (66%) ended at renderer.c:220 [3924.17] vulkan: 5836 passes (13%) ended at surface.c:162 [3924.17] vulkan: 4461 passes (10%) ended at render.c:235 [3924.17] vulkan: 1373 passes (3%) ended at cmd.c:534 [3924.17] vulkan: 1308 passes (3%) ended at buffer.c:2283 [3924.17] vulkan: 675 passes (2%) ended at texture.c:1752 [3924.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3924.17] vulkan: 581 passes (1%) ended at buffer.c:2379 [3924.17] vulkan: GPU-owned guest memory landed for the CPU 211 times, render targets written back for an engine 0 times [3928.82] perf: 30.0 frames a second over 5.0 s (117739 shown in all) [3933.84] perf: 30.1 frames a second over 5.0 s (117890 shown in all) [3938.84] perf: 30.0 frames a second over 5.0 s (118040 shown in all) [3939.32] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3940.05] vulkan: a 55 ms frame: 1 shaders translated (0 ms), 8 pipelines made (4 ms waited for), 55 render targets made, 203 texture uploads (31149 KB), 0 ms in finishes [3940.12] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (39 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 0 ms in finishes [3941.62] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.78 ms, 1st to 99th percentile 16.60 to 50.10 ms), 54 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (0.5 to 5.6), on to the display in 22.1 ms (6.9 to 24.4), 25.4 ms in all (10.3 to 27.3) [3941.62] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3943.85] perf: 29.9 frames a second over 5.0 s (118190 shown in all) [3944.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.72 s on the host's processors (59% of one, 19.54 ms a present), the whole process 15.47 s (77%); the busiest: thread 80 'MainThread' 3.73 s, thread 0 0.76 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 0 0.62 s [3944.17] cpu: in those 20.00 s, 554631 SVCs (27731 a second): 0x1d SignalProcessWideKey 129868, 0x1b ArbitrateUnlock 99128, 0x0b SleepThread 84063, 0x1a ArbitrateLock 69197, 0x34 WaitForAddress 68747, 0x1c WaitProcessWideKeyAtomic 42788; 0 calls the dispatch table had no code for (RtAPI.miss) [3944.17] vulkan: 139725945 draws, 0 skipped; 205102 dispatches in 0 batches (0 ms waiting), 0 skipped; 3615 finishes (310 ms); 6822304 reads past queued releases (0 samples counts written on the GPU); 154905693 descriptor sets written, 124546197 reused; 117160878 draws kept the last one's shaders and pipeline (0 checked), 136131377 its targets [3944.17] vulkan: 657 shaders translated (348 ms), 930 pipelines made (58 from the cache, 20015 ms making, 10301 ms waited for), 3950 render targets made, 22858 texture uploads (4786 MB); 3 frames over 50 ms in the last 600, the slowest 60 ms [3944.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3944.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12802 MB (1312 ours) [3944.17] vulkan: caches: 170 render targets (781 MB, 13 parked), 566 textures (104 MB), 3794 buffers (4 MB); 2166 of 12802 MB in use as they count it, 0 MB freed for the budget so far [3944.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [3944.17] vulkan: 19127989 rendering passes, 0 clear commands, 2340328 attachments cleared and 0 left undefined by their load op [3944.17] vulkan: 26678 passes (62%) ended at renderer.c:220 [3944.17] vulkan: 5432 passes (13%) ended at surface.c:162 [3944.17] vulkan: 4360 passes (10%) ended at render.c:235 [3944.17] vulkan: 3410 passes (8%) ended at buffer.c:2283 [3944.17] vulkan: 1481 passes (3%) ended at cmd.c:534 [3944.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3944.17] vulkan: 584 passes (1%) ended at texture.c:1752 [3944.17] vulkan: 547 passes (1%) ended at buffer.c:2379 [3944.17] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [3948.87] perf: 30.1 frames a second over 5.0 s (118341 shown in all) [3953.87] perf: 30.0 frames a second over 5.0 s (118491 shown in all) [3958.87] perf: 30.0 frames a second over 5.0 s (118641 shown in all) [3961.06] vulkan: 622 of the 6677 shaders translated from the game's files found by its draws so far [3961.57] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.67 ms, 1st to 99th percentile 16.60 to 50.17 ms), 127 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.6 to 3.9), on to the display in 13.1 ms (6.9 to 24.5), 16.3 ms in all (10.4 to 27.4) [3961.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3963.89] perf: 29.9 frames a second over 5.0 s (118791 shown in all) [3964.16] nvn: 118800 presents, 118800 submissions [3964.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.40 s on the host's processors (42% of one, 14.00 ms a present), the whole process 11.93 s (60%); the busiest: thread 80 'MainThread' 3.14 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 414 'ActorCalcSub0' 0.75 s, thread 415 'ActorCalcSub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.64 s [3964.17] cpu: in those 20.00 s, 479597 SVCs (23980 a second): 0x1d SignalProcessWideKey 126767, 0x1b ArbitrateUnlock 80674, 0x34 WaitForAddress 76833, 0x1a ArbitrateLock 51359, 0x35 SignalToAddress 46437, 0x1c WaitProcessWideKeyAtomic 41017; 0 calls the dispatch table had no code for (RtAPI.miss) [3964.17] vulkan: 139968072 draws, 0 skipped; 205702 dispatches in 0 batches (0 ms waiting), 0 skipped; 3615 finishes (310 ms); 6860932 reads past queued releases (0 samples counts written on the GPU); 155242614 descriptor sets written, 124693530 reused; 117279553 draws kept the last one's shaders and pipeline (0 checked), 136352067 its targets [3964.17] vulkan: 657 shaders translated (348 ms), 930 pipelines made (58 from the cache, 20015 ms making, 10301 ms waited for), 3956 render targets made, 22867 texture uploads (4794 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3964.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3964.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12823 MB (1312 ours) [3964.17] vulkan: caches: 171 render targets (747 MB, 13 parked), 233 textures (60 MB), 1591 buffers (1 MB); 2079 of 12823 MB in use as they count it, 0 MB freed for the budget so far [3964.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [3964.17] vulkan: 19178308 rendering passes, 0 clear commands, 2354877 attachments cleared and 0 left undefined by their load op [3964.17] vulkan: 31855 passes (63%) ended at renderer.c:220 [3964.17] vulkan: 6445 passes (13%) ended at surface.c:162 [3964.17] vulkan: 5684 passes (11%) ended at render.c:235 [3964.17] vulkan: 3349 passes (7%) ended at buffer.c:2283 [3964.17] vulkan: 1177 passes (2%) ended at cmd.c:534 [3964.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3964.17] vulkan: 600 passes (1%) ended at texture.c:1752 [3964.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [3964.17] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [3968.90] perf: 30.1 frames a second over 5.0 s (118942 shown in all) [3973.90] perf: 30.0 frames a second over 5.0 s (119092 shown in all) [3978.92] perf: 29.9 frames a second over 5.0 s (119242 shown in all) [3981.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.18 ms, 1st to 99th percentile 16.60 to 50.15 ms), 82 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 9.0 ms (6.9 to 24.5), 12.2 ms in all (10.5 to 27.5) [3981.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3983.94] perf: 30.1 frames a second over 5.0 s (119393 shown in all) [3984.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.19 s on the host's processors (41% of one, 13.66 ms a present), the whole process 11.71 s (59%); the busiest: thread 80 'MainThread' 2.95 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 414 'ActorCalcSub0' 0.73 s, thread 415 'ActorCalcSub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.57 s [3984.17] cpu: in those 20.00 s, 456498 SVCs (22825 a second): 0x1d SignalProcessWideKey 123056, 0x34 WaitForAddress 77771, 0x1b ArbitrateUnlock 72168, 0x35 SignalToAddress 47403, 0x1a ArbitrateLock 42810, 0x0b SleepThread 37236; 0 calls the dispatch table had no code for (RtAPI.miss) [3984.17] vulkan: 140216183 draws, 0 skipped; 206302 dispatches in 0 batches (0 ms waiting), 0 skipped; 3615 finishes (310 ms); 6900532 reads past queued releases (0 samples counts written on the GPU); 155591347 descriptor sets written, 124841019 reused; 117398664 draws kept the last one's shaders and pipeline (0 checked), 136577764 its targets [3984.17] vulkan: 657 shaders translated (348 ms), 930 pipelines made (58 from the cache, 20015 ms making, 10301 ms waited for), 3956 render targets made, 22867 texture uploads (4794 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3984.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [3984.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12827 MB (1312 ours) [3984.17] vulkan: caches: 171 render targets (747 MB, 13 parked), 232 textures (60 MB), 1528 buffers (1 MB); 2063 of 12827 MB in use as they count it, 0 MB freed for the budget so far [3984.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [3984.17] vulkan: 19231624 rendering passes, 0 clear commands, 2370391 attachments cleared and 0 left undefined by their load op [3984.17] vulkan: 33966 passes (64%) ended at renderer.c:220 [3984.17] vulkan: 7115 passes (13%) ended at surface.c:162 [3984.17] vulkan: 5863 passes (11%) ended at render.c:235 [3984.17] vulkan: 3467 passes (7%) ended at buffer.c:2283 [3984.17] vulkan: 1105 passes (2%) ended at cmd.c:534 [3984.17] vulkan: 600 passes (1%) ended at renderer.c:693 [3984.17] vulkan: 600 passes (1%) ended at texture.c:1752 [3984.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [3984.17] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [3988.94] perf: 30.0 frames a second over 5.0 s (119543 shown in all) [3993.94] perf: 30.0 frames a second over 5.0 s (119693 shown in all) [3998.94] perf: 30.0 frames a second over 5.0 s (119843 shown in all) [4001.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.18 ms, 1st to 99th percentile 16.60 to 50.18 ms), 76 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.4 to 3.9), on to the display in 9.7 ms (6.9 to 24.6), 12.8 ms in all (10.7 to 27.7) [4001.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4003.95] perf: 29.9 frames a second over 5.0 s (119993 shown in all) [4004.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.34 s on the host's processors (42% of one, 13.89 ms a present), the whole process 11.85 s (59%); the busiest: thread 80 'MainThread' 3.15 s, thread 414 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 415 'ActorCalcSub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.61 s [4004.17] cpu: in those 20.00 s, 468220 SVCs (23411 a second): 0x1d SignalProcessWideKey 124723, 0x1b ArbitrateUnlock 76916, 0x34 WaitForAddress 76815, 0x1a ArbitrateLock 47592, 0x35 SignalToAddress 46499, 0x1c WaitProcessWideKeyAtomic 39171; 0 calls the dispatch table had no code for (RtAPI.miss) [4004.17] vulkan: 140452240 draws, 0 skipped; 206902 dispatches in 0 batches (0 ms waiting), 0 skipped; 3615 finishes (310 ms); 6938345 reads past queued releases (0 samples counts written on the GPU); 155916903 descriptor sets written, 124987577 reused; 117514775 draws kept the last one's shaders and pipeline (0 checked), 136793201 its targets [4004.17] vulkan: 661 shaders translated (349 ms), 932 pipelines made (58 from the cache, 20072 ms making, 10358 ms waited for), 3971 render targets made, 22874 texture uploads (4794 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4004.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4004.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12827 MB (1312 ours) [4004.17] vulkan: caches: 170 render targets (750 MB, 13 parked), 239 textures (60 MB), 1679 buffers (1 MB); 2069 of 12827 MB in use as they count it, 0 MB freed for the budget so far [4004.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4004.17] vulkan: 19279577 rendering passes, 0 clear commands, 2384117 attachments cleared and 0 left undefined by their load op [4004.17] vulkan: 30088 passes (63%) ended at renderer.c:220 [4004.17] vulkan: 5944 passes (12%) ended at surface.c:162 [4004.17] vulkan: 5917 passes (12%) ended at render.c:235 [4004.17] vulkan: 3038 passes (6%) ended at buffer.c:2283 [4004.17] vulkan: 1160 passes (2%) ended at cmd.c:534 [4004.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4004.17] vulkan: 600 passes (1%) ended at texture.c:1752 [4004.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [4004.17] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [4008.95] perf: 30.0 frames a second over 5.0 s (120143 shown in all) [4013.97] perf: 30.1 frames a second over 5.0 s (120294 shown in all) [4018.99] perf: 29.9 frames a second over 5.0 s (120444 shown in all) [4021.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.20 ms, 1st to 99th percentile 16.61 to 50.10 ms), 35 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.5 to 3.7), on to the display in 8.7 ms (7.5 to 25.1), 11.7 ms in all (10.8 to 27.8) [4021.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4023.99] perf: 30.0 frames a second over 5.0 s (120594 shown in all) [4024.16] nvn: 120600 presents, 120600 submissions [4024.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.67 s on the host's processors (43% of one, 14.46 ms a present), the whole process 12.09 s (60%); the busiest: thread 80 'MainThread' 3.40 s, thread 414 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 415 'ActorCalcSub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.69 s [4024.17] cpu: in those 20.00 s, 480247 SVCs (24012 a second): 0x1d SignalProcessWideKey 126847, 0x1b ArbitrateUnlock 81506, 0x34 WaitForAddress 75938, 0x1a ArbitrateLock 52336, 0x35 SignalToAddress 45653, 0x1c WaitProcessWideKeyAtomic 41334; 0 calls the dispatch table had no code for (RtAPI.miss) [4024.17] vulkan: 140675356 draws, 0 skipped; 207502 dispatches in 0 batches (0 ms waiting), 0 skipped; 3615 finishes (310 ms); 6974837 reads past queued releases (0 samples counts written on the GPU); 156217726 descriptor sets written, 125132986 reused; 117623234 draws kept the last one's shaders and pipeline (0 checked), 136997036 its targets [4024.17] vulkan: 668 shaders translated (351 ms), 937 pipelines made (58 from the cache, 20197 ms making, 10434 ms waited for), 3992 render targets made, 22880 texture uploads (4794 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4024.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4024.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12827 MB (1312 ours) [4024.17] vulkan: caches: 172 render targets (747 MB, 13 parked), 237 textures (60 MB), 1354 buffers (1 MB); 2063 of 12827 MB in use as they count it, 0 MB freed for the budget so far [4024.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4024.17] vulkan: 19322816 rendering passes, 0 clear commands, 2396547 attachments cleared and 0 left undefined by their load op [4024.17] vulkan: 27246 passes (63%) ended at renderer.c:220 [4024.17] vulkan: 5417 passes (13%) ended at render.c:235 [4024.17] vulkan: 5086 passes (12%) ended at surface.c:162 [4024.17] vulkan: 2571 passes (6%) ended at buffer.c:2283 [4024.17] vulkan: 1112 passes (3%) ended at cmd.c:534 [4024.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4024.17] vulkan: 600 passes (1%) ended at texture.c:1752 [4024.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [4024.17] vulkan: GPU-owned guest memory landed for the CPU 214 times, render targets written back for an engine 0 times [4028.99] perf: 30.0 frames a second over 5.0 s (120744 shown in all) [4032.39] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4033.12] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 238 texture uploads (40863 KB), 0 ms in finishes [4033.99] perf: 30.0 frames a second over 5.0 s (120894 shown in all) [4038.99] perf: 30.0 frames a second over 5.0 s (121044 shown in all) [4041.46] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.67 ms, 1st to 99th percentile 16.61 to 50.06 ms), 35 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (0.6 to 5.8), on to the display in 15.3 ms (7.2 to 25.0), 18.5 ms in all (11.0 to 28.1) [4041.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4043.99] perf: 30.0 frames a second over 5.0 s (121194 shown in all) [4044.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 11.87 s on the host's processors (59% of one, 19.78 ms a present), the whole process 15.39 s (77%); the busiest: thread 80 'MainThread' 3.83 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 112 'ResLoad1' 0.65 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 420 'ActorCalcSub0' 0.59 s [4044.17] cpu: in those 20.00 s, 565982 SVCs (28298 a second): 0x1d SignalProcessWideKey 130364, 0x1b ArbitrateUnlock 110185, 0x1a ArbitrateLock 80112, 0x0b SleepThread 73107, 0x34 WaitForAddress 68765, 0x1c WaitProcessWideKeyAtomic 42924; 0 calls the dispatch table had no code for (RtAPI.miss) [4044.17] vulkan: 140921501 draws, 0 skipped; 207726 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7008654 reads past queued releases (0 samples counts written on the GPU); 156552616 descriptor sets written, 125290386 reused; 117756501 draws kept the last one's shaders and pipeline (0 checked), 137224648 its targets [4044.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4063 render targets made, 23254 texture uploads (4851 MB); 2 frames over 50 ms in the last 600, the slowest 60 ms [4044.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4044.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12827 MB (1312 ours) [4044.17] vulkan: caches: 161 render targets (779 MB, 12 parked), 598 textures (106 MB), 3879 buffers (4 MB); 2128 of 12827 MB in use as they count it, 0 MB freed for the budget so far [4044.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4044.17] vulkan: 19365538 rendering passes, 0 clear commands, 2408015 attachments cleared and 0 left undefined by their load op [4044.17] vulkan: 26074 passes (61%) ended at renderer.c:220 [4044.17] vulkan: 5047 passes (12%) ended at surface.c:162 [4044.17] vulkan: 4487 passes (11%) ended at render.c:235 [4044.17] vulkan: 3737 passes (9%) ended at buffer.c:2283 [4044.17] vulkan: 1464 passes (3%) ended at cmd.c:534 [4044.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4044.17] vulkan: 585 passes (1%) ended at texture.c:1752 [4044.17] vulkan: 550 passes (1%) ended at buffer.c:2379 [4044.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4049.00] perf: 30.1 frames a second over 5.0 s (121345 shown in all) [4054.01] perf: 30.0 frames a second over 5.0 s (121495 shown in all) [4059.01] perf: 30.0 frames a second over 5.0 s (121645 shown in all) [4061.41] vulkan: display: 599 frame intervals of 33.31 ms (deviation 8.02 ms, 1st to 99th percentile 16.57 to 50.18 ms), 139 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.9 to 4.2), on to the display in 15.5 ms (7.2 to 25.1), 18.8 ms in all (11.2 to 28.1) [4061.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4064.01] perf: 30.0 frames a second over 5.0 s (121795 shown in all) [4064.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.43 s on the host's processors (52% of one, 17.39 ms a present), the whole process 14.00 s (70%); the busiest: thread 80 'MainThread' 4.23 s, thread 420 'ActorCalcSub0' 1.07 s, thread 421 'ActorCalcSub1' 0.87 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.62 s [4064.17] cpu: in those 20.00 s, 476323 SVCs (23816 a second): 0x1d SignalProcessWideKey 128566, 0x1b ArbitrateUnlock 83548, 0x34 WaitForAddress 69724, 0x1a ArbitrateLock 53708, 0x1c WaitProcessWideKeyAtomic 42486, 0x35 SignalToAddress 41702; 0 calls the dispatch table had no code for (RtAPI.miss) [4064.17] vulkan: 141164549 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7044081 reads past queued releases (0 samples counts written on the GPU); 156887583 descriptor sets written, 125441515 reused; 117876840 draws kept the last one's shaders and pipeline (0 checked), 137448414 its targets [4064.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4112 render targets made, 23279 texture uploads (4876 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4064.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4064.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2397 of 12827 MB (1312 ours) [4064.17] vulkan: caches: 160 render targets (748 MB, 12 parked), 313 textures (77 MB), 1787 buffers (1 MB); 2081 of 12827 MB in use as they count it, 0 MB freed for the budget so far [4064.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4064.17] vulkan: 19408135 rendering passes, 0 clear commands, 2420006 attachments cleared and 0 left undefined by their load op [4064.17] vulkan: 27430 passes (64%) ended at renderer.c:220 [4064.17] vulkan: 5150 passes (12%) ended at surface.c:162 [4064.17] vulkan: 4534 passes (11%) ended at render.c:235 [4064.17] vulkan: 1959 passes (5%) ended at buffer.c:2283 [4064.17] vulkan: 1519 passes (4%) ended at cmd.c:534 [4064.17] vulkan: 667 passes (2%) ended at texture.c:1752 [4064.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4064.17] vulkan: 574 passes (1%) ended at buffer.c:2379 [4064.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4069.02] perf: 29.9 frames a second over 5.0 s (121945 shown in all) [4074.04] perf: 30.1 frames a second over 5.0 s (122096 shown in all) [4079.04] perf: 30.0 frames a second over 5.0 s (122246 shown in all) [4081.39] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.55 ms, 1st to 99th percentile 16.59 to 50.16 ms), 123 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (2.9 to 4.0), on to the display in 11.0 ms (7.5 to 25.0), 14.3 ms in all (11.3 to 28.3) [4081.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4084.04] perf: 30.0 frames a second over 5.0 s (122396 shown in all) [4084.16] nvn: 122400 presents, 122400 submissions [4084.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.38 s on the host's processors (47% of one, 15.63 ms a present), the whole process 13.01 s (65%); the busiest: thread 80 'MainThread' 3.42 s, thread 420 'ActorCalcSub0' 0.99 s, thread 421 'ActorCalcSub1' 0.88 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.63 s [4084.17] cpu: in those 20.00 s, 488603 SVCs (24431 a second): 0x1d SignalProcessWideKey 129007, 0x1b ArbitrateUnlock 86093, 0x34 WaitForAddress 72400, 0x1a ArbitrateLock 56423, 0x35 SignalToAddress 44477, 0x1c WaitProcessWideKeyAtomic 43647; 0 calls the dispatch table had no code for (RtAPI.miss) [4084.17] vulkan: 141410088 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7082270 reads past queued releases (0 samples counts written on the GPU); 157238340 descriptor sets written, 125581836 reused; 117990621 draws kept the last one's shaders and pipeline (0 checked), 137672336 its targets [4084.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23312 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4084.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4084.17] vulkan: memory used and budgeted: heap 0 256 of 15261 MB (256 ours), heap 1 2397 of 12823 MB (1312 ours) [4084.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 304 textures (78 MB), 1984 buffers (1 MB); 2095 of 12823 MB in use as they count it, 0 MB freed for the budget so far [4084.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4084.17] vulkan: 19459088 rendering passes, 0 clear commands, 2434706 attachments cleared and 0 left undefined by their load op [4084.17] vulkan: 32990 passes (65%) ended at renderer.c:220 [4084.17] vulkan: 7300 passes (14%) ended at surface.c:162 [4084.17] vulkan: 4723 passes (9%) ended at render.c:235 [4084.17] vulkan: 2572 passes (5%) ended at buffer.c:2283 [4084.17] vulkan: 1497 passes (3%) ended at cmd.c:534 [4084.17] vulkan: 675 passes (1%) ended at texture.c:1752 [4084.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4084.17] vulkan: 581 passes (1%) ended at buffer.c:2379 [4084.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4089.06] perf: 29.9 frames a second over 5.0 s (122546 shown in all) [4094.07] perf: 30.1 frames a second over 5.0 s (122697 shown in all) [4099.09] perf: 29.9 frames a second over 5.0 s (122847 shown in all) [4101.34] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.23 ms, 1st to 99th percentile 16.61 to 50.12 ms), 59 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.9 to 3.8), on to the display in 9.2 ms (7.8 to 25.1), 12.5 ms in all (11.4 to 28.4) [4101.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4104.10] perf: 30.1 frames a second over 5.0 s (122998 shown in all) [4104.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.08 s on the host's processors (45% of one, 15.13 ms a present), the whole process 12.68 s (63%); the busiest: thread 80 'MainThread' 3.36 s, thread 420 'ActorCalcSub0' 0.96 s, thread 421 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.60 s [4104.17] cpu: in those 20.00 s, 466693 SVCs (23335 a second): 0x1d SignalProcessWideKey 125497, 0x1b ArbitrateUnlock 78276, 0x34 WaitForAddress 72868, 0x1a ArbitrateLock 48924, 0x35 SignalToAddress 44913, 0x1c WaitProcessWideKeyAtomic 39777; 0 calls the dispatch table had no code for (RtAPI.miss) [4104.17] vulkan: 141650809 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7120670 reads past queued releases (0 samples counts written on the GPU); 157581842 descriptor sets written, 125719776 reused; 118099416 draws kept the last one's shaders and pipeline (0 checked), 137891243 its targets [4104.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23313 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4104.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4104.17] vulkan: memory used and budgeted: heap 0 256 of 15261 MB (256 ours), heap 1 2397 of 12827 MB (1312 ours) [4104.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 251 textures (68 MB), 1562 buffers (1 MB); 2085 of 12827 MB in use as they count it, 0 MB freed for the budget so far [4104.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4104.17] vulkan: 19510321 rendering passes, 0 clear commands, 2449620 attachments cleared and 0 left undefined by their load op [4104.17] vulkan: 33452 passes (65%) ended at renderer.c:220 [4104.17] vulkan: 7525 passes (15%) ended at surface.c:162 [4104.17] vulkan: 4760 passes (9%) ended at render.c:235 [4104.17] vulkan: 2191 passes (4%) ended at buffer.c:2283 [4104.17] vulkan: 1467 passes (3%) ended at cmd.c:534 [4104.17] vulkan: 669 passes (1%) ended at texture.c:1752 [4104.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4104.17] vulkan: 568 passes (1%) ended at buffer.c:2379 [4104.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4109.10] perf: 30.0 frames a second over 5.0 s (123148 shown in all) [4114.12] perf: 29.9 frames a second over 5.0 s (123298 shown in all) [4119.14] perf: 30.1 frames a second over 5.0 s (123449 shown in all) [4121.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.99 ms, 1st to 99th percentile 16.61 to 50.03 ms), 54 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.8 to 3.9), on to the display in 9.3 ms (7.8 to 25.1), 12.7 ms in all (11.6 to 28.5) [4121.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4124.15] perf: 29.9 frames a second over 5.0 s (123599 shown in all) [4124.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.07 s on the host's processors (45% of one, 15.11 ms a present), the whole process 12.64 s (63%); the busiest: thread 80 'MainThread' 3.36 s, thread 420 'ActorCalcSub0' 0.97 s, thread 421 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.60 s [4124.17] cpu: in those 20.00 s, 467197 SVCs (23360 a second): 0x1d SignalProcessWideKey 125661, 0x1b ArbitrateUnlock 78565, 0x34 WaitForAddress 72722, 0x1a ArbitrateLock 49081, 0x35 SignalToAddress 44758, 0x1c WaitProcessWideKeyAtomic 40052; 0 calls the dispatch table had no code for (RtAPI.miss) [4124.17] vulkan: 141891538 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7159070 reads past queued releases (0 samples counts written on the GPU); 157925528 descriptor sets written, 125857548 reused; 118208203 draws kept the last one's shaders and pipeline (0 checked), 138110167 its targets [4124.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23313 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4124.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4124.17] vulkan: memory used and budgeted: heap 0 256 of 15255 MB (256 ours), heap 1 2397 of 12791 MB (1312 ours) [4124.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 245 textures (68 MB), 1606 buffers (1 MB); 2084 of 12791 MB in use as they count it, 0 MB freed for the budget so far [4124.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4124.17] vulkan: 19561535 rendering passes, 0 clear commands, 2464535 attachments cleared and 0 left undefined by their load op [4124.17] vulkan: 33440 passes (65%) ended at renderer.c:220 [4124.17] vulkan: 7525 passes (15%) ended at surface.c:162 [4124.17] vulkan: 4762 passes (9%) ended at render.c:235 [4124.17] vulkan: 2181 passes (4%) ended at buffer.c:2283 [4124.17] vulkan: 1468 passes (3%) ended at cmd.c:534 [4124.17] vulkan: 666 passes (1%) ended at texture.c:1752 [4124.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4124.17] vulkan: 572 passes (1%) ended at buffer.c:2379 [4124.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4129.17] perf: 30.1 frames a second over 5.0 s (123750 shown in all) [4134.19] perf: 29.9 frames a second over 5.0 s (123900 shown in all) [4139.20] perf: 30.1 frames a second over 5.0 s (124051 shown in all) [4141.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.73 ms, 1st to 99th percentile 16.61 to 50.03 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (3.0 to 4.0), on to the display in 9.1 ms (8.0 to 25.1), 12.4 ms in all (11.7 to 28.6) [4141.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4144.16] nvn: 124200 presents, 124200 submissions [4144.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.21 s on the host's processors (46% of one, 15.35 ms a present), the whole process 12.83 s (64%); the busiest: thread 80 'MainThread' 3.39 s, thread 420 'ActorCalcSub0' 0.99 s, thread 421 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.69 s [4144.17] cpu: in those 20.00 s, 529160 SVCs (26458 a second): 0x1d SignalProcessWideKey 135843, 0x1b ArbitrateUnlock 99512, 0x34 WaitForAddress 72778, 0x1a ArbitrateLock 69765, 0x1c WaitProcessWideKeyAtomic 49895, 0x35 SignalToAddress 44857; 0 calls the dispatch table had no code for (RtAPI.miss) [4144.17] vulkan: 142132269 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7197470 reads past queued releases (0 samples counts written on the GPU); 158269742 descriptor sets written, 125994796 reused; 118317002 draws kept the last one's shaders and pipeline (0 checked), 138329084 its targets [4144.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23313 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4144.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4144.17] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2397 of 12797 MB (1312 ours) [4144.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 245 textures (68 MB), 1612 buffers (1 MB); 2084 of 12797 MB in use as they count it, 0 MB freed for the budget so far [4144.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4144.17] vulkan: 19612808 rendering passes, 0 clear commands, 2479449 attachments cleared and 0 left undefined by their load op [4144.17] vulkan: 33452 passes (65%) ended at renderer.c:220 [4144.17] vulkan: 7515 passes (15%) ended at surface.c:162 [4144.17] vulkan: 4764 passes (9%) ended at render.c:235 [4144.17] vulkan: 2216 passes (4%) ended at buffer.c:2283 [4144.17] vulkan: 1485 passes (3%) ended at cmd.c:534 [4144.17] vulkan: 664 passes (1%) ended at texture.c:1752 [4144.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4144.17] vulkan: 577 passes (1%) ended at buffer.c:2379 [4144.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4144.22] perf: 29.9 frames a second over 5.0 s (124201 shown in all) [4149.24] perf: 30.1 frames a second over 5.0 s (124352 shown in all) [4154.25] perf: 29.9 frames a second over 5.0 s (124502 shown in all) [4159.27] perf: 30.1 frames a second over 5.0 s (124653 shown in all) [4161.24] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.87 ms, 1st to 99th percentile 16.91 to 49.80 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.9 to 3.9), on to the display in 9.1 ms (8.1 to 25.2), 12.4 ms in all (11.9 to 28.7) [4161.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4164.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.14 s on the host's processors (46% of one, 15.23 ms a present), the whole process 12.68 s (63%); the busiest: thread 80 'MainThread' 3.36 s, thread 420 'ActorCalcSub0' 0.98 s, thread 421 'ActorCalcSub1' 0.87 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.66 s [4164.17] cpu: in those 20.00 s, 494538 SVCs (24727 a second): 0x1d SignalProcessWideKey 129863, 0x1b ArbitrateUnlock 88325, 0x34 WaitForAddress 72684, 0x1a ArbitrateLock 58853, 0x35 SignalToAddress 44714, 0x1c WaitProcessWideKeyAtomic 43648; 0 calls the dispatch table had no code for (RtAPI.miss) [4164.17] vulkan: 142372987 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7235870 reads past queued releases (0 samples counts written on the GPU); 158613072 descriptor sets written, 126132902 reused; 118425783 draws kept the last one's shaders and pipeline (0 checked), 138547988 its targets [4164.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23313 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4164.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4164.17] vulkan: memory used and budgeted: heap 0 256 of 15257 MB (256 ours), heap 1 2397 of 12796 MB (1312 ours) [4164.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 244 textures (68 MB), 1624 buffers (1 MB); 2084 of 12796 MB in use as they count it, 0 MB freed for the budget so far [4164.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4164.17] vulkan: 19663770 rendering passes, 0 clear commands, 2494363 attachments cleared and 0 left undefined by their load op [4164.17] vulkan: 33452 passes (66%) ended at renderer.c:220 [4164.17] vulkan: 7593 passes (15%) ended at surface.c:162 [4164.17] vulkan: 4772 passes (9%) ended at render.c:235 [4164.17] vulkan: 1932 passes (4%) ended at buffer.c:2283 [4164.17] vulkan: 1392 passes (3%) ended at cmd.c:534 [4164.17] vulkan: 658 passes (1%) ended at texture.c:1752 [4164.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4164.17] vulkan: 563 passes (1%) ended at buffer.c:2379 [4164.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4164.27] perf: 30.0 frames a second over 5.0 s (124803 shown in all) [4169.29] perf: 29.9 frames a second over 5.0 s (124953 shown in all) [4174.30] perf: 30.1 frames a second over 5.0 s (125104 shown in all) [4179.30] perf: 30.0 frames a second over 5.0 s (125254 shown in all) [4181.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.8 to 3.9), on to the display in 9.0 ms (8.4 to 9.4), 12.3 ms in all (12.1 to 12.5) [4181.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4184.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.07 s on the host's processors (45% of one, 15.12 ms a present), the whole process 12.58 s (63%); the busiest: thread 80 'MainThread' 3.34 s, thread 420 'ActorCalcSub0' 0.97 s, thread 421 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.58 s [4184.17] cpu: in those 20.00 s, 457942 SVCs (22897 a second): 0x1d SignalProcessWideKey 123520, 0x1b ArbitrateUnlock 75453, 0x34 WaitForAddress 73116, 0x1a ArbitrateLock 46171, 0x35 SignalToAddress 45154, 0x1c WaitProcessWideKeyAtomic 38121; 0 calls the dispatch table had no code for (RtAPI.miss) [4184.17] vulkan: 142613715 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7274270 reads past queued releases (0 samples counts written on the GPU); 158956236 descriptor sets written, 126271194 reused; 118534581 draws kept the last one's shaders and pipeline (0 checked), 138766911 its targets [4184.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23314 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4184.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4184.17] vulkan: memory used and budgeted: heap 0 256 of 15257 MB (256 ours), heap 1 2397 of 12796 MB (1312 ours) [4184.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 245 textures (68 MB), 1617 buffers (1 MB); 2084 of 12796 MB in use as they count it, 0 MB freed for the budget so far [4184.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4184.17] vulkan: 19714778 rendering passes, 0 clear commands, 2509278 attachments cleared and 0 left undefined by their load op [4184.17] vulkan: 33440 passes (66%) ended at renderer.c:220 [4184.17] vulkan: 7603 passes (15%) ended at surface.c:162 [4184.17] vulkan: 4774 passes (9%) ended at render.c:235 [4184.17] vulkan: 1960 passes (4%) ended at buffer.c:2283 [4184.17] vulkan: 1393 passes (3%) ended at cmd.c:534 [4184.17] vulkan: 659 passes (1%) ended at texture.c:1752 [4184.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4184.17] vulkan: 578 passes (1%) ended at buffer.c:2379 [4184.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4184.32] perf: 29.9 frames a second over 5.0 s (125404 shown in all) [4189.32] perf: 30.0 frames a second over 5.0 s (125554 shown in all) [4194.32] perf: 30.0 frames a second over 5.0 s (125704 shown in all) [4199.34] perf: 30.1 frames a second over 5.0 s (125855 shown in all) [4201.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.8 to 3.9), on to the display in 9.2 ms (8.5 to 9.6), 12.5 ms in all (12.2 to 12.7) [4201.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4204.16] nvn: 126000 presents, 126000 submissions [4204.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.12 s on the host's processors (46% of one, 15.19 ms a present), the whole process 12.69 s (63%); the busiest: thread 80 'MainThread' 3.33 s, thread 420 'ActorCalcSub0' 0.99 s, thread 421 'ActorCalcSub1' 0.87 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.62 s [4204.17] cpu: in those 20.00 s, 476168 SVCs (23809 a second): 0x1d SignalProcessWideKey 126582, 0x1b ArbitrateUnlock 81852, 0x34 WaitForAddress 72855, 0x1a ArbitrateLock 52474, 0x35 SignalToAddress 44884, 0x1c WaitProcessWideKeyAtomic 41056; 0 calls the dispatch table had no code for (RtAPI.miss) [4204.17] vulkan: 142854444 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7312670 reads past queued releases (0 samples counts written on the GPU); 159299427 descriptor sets written, 126409461 reused; 118643390 draws kept the last one's shaders and pipeline (0 checked), 138985826 its targets [4204.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23314 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4204.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4204.17] vulkan: memory used and budgeted: heap 0 256 of 15257 MB (256 ours), heap 1 2397 of 12802 MB (1312 ours) [4204.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 245 textures (68 MB), 1620 buffers (1 MB); 2084 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4204.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4204.17] vulkan: 19765698 rendering passes, 0 clear commands, 2524192 attachments cleared and 0 left undefined by their load op [4204.17] vulkan: 33452 passes (66%) ended at renderer.c:220 [4204.17] vulkan: 7592 passes (15%) ended at surface.c:162 [4204.17] vulkan: 4774 passes (9%) ended at render.c:235 [4204.17] vulkan: 1884 passes (4%) ended at buffer.c:2283 [4204.17] vulkan: 1379 passes (3%) ended at cmd.c:534 [4204.17] vulkan: 671 passes (1%) ended at texture.c:1752 [4204.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4204.17] vulkan: 568 passes (1%) ended at buffer.c:2379 [4204.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4204.35] perf: 29.9 frames a second over 5.0 s (126005 shown in all) [4209.35] perf: 30.0 frames a second over 5.0 s (126155 shown in all) [4214.35] perf: 30.0 frames a second over 5.0 s (126305 shown in all) [4219.35] perf: 30.0 frames a second over 5.0 s (126455 shown in all) [4221.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.9 to 3.8), on to the display in 9.4 ms (8.7 to 9.7), 12.6 ms in all (12.4 to 12.8) [4221.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4224.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.07 s on the host's processors (45% of one, 15.11 ms a present), the whole process 12.65 s (63%); the busiest: thread 80 'MainThread' 3.33 s, thread 420 'ActorCalcSub0' 0.96 s, thread 421 'ActorCalcSub1' 0.86 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.63 s [4224.17] cpu: in those 20.00 s, 483320 SVCs (24166 a second): 0x1d SignalProcessWideKey 128091, 0x1b ArbitrateUnlock 84121, 0x34 WaitForAddress 72912, 0x1a ArbitrateLock 54666, 0x35 SignalToAddress 44930, 0x1c WaitProcessWideKeyAtomic 42157; 0 calls the dispatch table had no code for (RtAPI.miss) [4224.17] vulkan: 143095168 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7351070 reads past queued releases (0 samples counts written on the GPU); 159642566 descriptor sets written, 126547770 reused; 118752148 draws kept the last one's shaders and pipeline (0 checked), 139204736 its targets [4224.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23314 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4224.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4224.17] vulkan: memory used and budgeted: heap 0 256 of 15257 MB (256 ours), heap 1 2397 of 12802 MB (1312 ours) [4224.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 245 textures (68 MB), 1611 buffers (1 MB); 2084 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4224.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4224.17] vulkan: 19816873 rendering passes, 0 clear commands, 2539106 attachments cleared and 0 left undefined by their load op [4224.17] vulkan: 33452 passes (65%) ended at renderer.c:220 [4224.17] vulkan: 7559 passes (15%) ended at surface.c:162 [4224.17] vulkan: 4774 passes (9%) ended at render.c:235 [4224.17] vulkan: 2165 passes (4%) ended at buffer.c:2283 [4224.17] vulkan: 1393 passes (3%) ended at cmd.c:534 [4224.17] vulkan: 664 passes (1%) ended at texture.c:1752 [4224.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4224.17] vulkan: 568 passes (1%) ended at buffer.c:2379 [4224.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4224.37] perf: 30.1 frames a second over 5.0 s (126606 shown in all) [4229.39] perf: 29.9 frames a second over 5.0 s (126756 shown in all) [4234.40] perf: 30.1 frames a second over 5.0 s (126907 shown in all) [4239.42] perf: 29.9 frames a second over 5.0 s (127057 shown in all) [4241.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.8 to 3.8), on to the display in 9.5 ms (9.0 to 9.9), 12.8 ms in all (12.6 to 13.0) [4241.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4244.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.05 s on the host's processors (45% of one, 15.08 ms a present), the whole process 12.63 s (63%); the busiest: thread 80 'MainThread' 3.34 s, thread 420 'ActorCalcSub0' 0.97 s, thread 421 'ActorCalcSub1' 0.87 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.58 s [4244.17] cpu: in those 20.00 s, 454890 SVCs (22745 a second): 0x1d SignalProcessWideKey 123163, 0x1b ArbitrateUnlock 74732, 0x34 WaitForAddress 72632, 0x1a ArbitrateLock 45290, 0x35 SignalToAddress 44624, 0x1c WaitProcessWideKeyAtomic 38055; 0 calls the dispatch table had no code for (RtAPI.miss) [4244.17] vulkan: 143335889 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7389470 reads past queued releases (0 samples counts written on the GPU); 159985840 descriptor sets written, 126685938 reused; 118860901 draws kept the last one's shaders and pipeline (0 checked), 139423643 its targets [4244.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23315 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4244.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4244.17] vulkan: memory used and budgeted: heap 0 256 of 15257 MB (256 ours), heap 1 2397 of 12802 MB (1312 ours) [4244.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 245 textures (68 MB), 1565 buffers (1 MB); 2084 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4244.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4244.17] vulkan: 19867879 rendering passes, 0 clear commands, 2554020 attachments cleared and 0 left undefined by their load op [4244.17] vulkan: 33452 passes (66%) ended at renderer.c:220 [4244.17] vulkan: 7554 passes (15%) ended at surface.c:162 [4244.17] vulkan: 4777 passes (9%) ended at render.c:235 [4244.17] vulkan: 1978 passes (4%) ended at buffer.c:2283 [4244.17] vulkan: 1406 passes (3%) ended at cmd.c:534 [4244.17] vulkan: 667 passes (1%) ended at texture.c:1752 [4244.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4244.17] vulkan: 571 passes (1%) ended at buffer.c:2379 [4244.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4244.42] perf: 30.0 frames a second over 5.0 s (127207 shown in all) [4249.44] perf: 30.1 frames a second over 5.0 s (127358 shown in all) [4254.44] perf: 30.0 frames a second over 5.0 s (127508 shown in all) [4259.45] perf: 29.9 frames a second over 5.0 s (127658 shown in all) [4261.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (3.0 to 4.0), on to the display in 9.6 ms (9.0 to 10.0), 12.9 ms in all (12.7 to 13.1) [4261.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4264.16] nvn: 127800 presents, 127800 submissions [4264.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.32 s on the host's processors (47% of one, 15.53 ms a present), the whole process 12.92 s (65%); the busiest: thread 80 'MainThread' 3.38 s, thread 420 'ActorCalcSub0' 0.97 s, thread 421 'ActorCalcSub1' 0.87 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.63 s [4264.17] cpu: in those 20.00 s, 478006 SVCs (23901 a second): 0x1d SignalProcessWideKey 126639, 0x1b ArbitrateUnlock 83107, 0x34 WaitForAddress 72285, 0x1a ArbitrateLock 53703, 0x35 SignalToAddress 44302, 0x1c WaitProcessWideKeyAtomic 41432; 0 calls the dispatch table had no code for (RtAPI.miss) [4264.17] vulkan: 143577818 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7427870 reads past queued releases (0 samples counts written on the GPU); 160331566 descriptor sets written, 126824070 reused; 118970728 draws kept the last one's shaders and pipeline (0 checked), 139643765 its targets [4264.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4132 render targets made, 23317 texture uploads (4879 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4264.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4264.17] vulkan: memory used and budgeted: heap 0 256 of 15257 MB (256 ours), heap 1 2397 of 12799 MB (1312 ours) [4264.17] vulkan: caches: 169 render targets (754 MB, 13 parked), 247 textures (68 MB), 1714 buffers (1 MB); 2084 of 12799 MB in use as they count it, 0 MB freed for the budget so far [4264.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4264.17] vulkan: 19919016 rendering passes, 0 clear commands, 2568935 attachments cleared and 0 left undefined by their load op [4264.17] vulkan: 33440 passes (65%) ended at renderer.c:220 [4264.17] vulkan: 7550 passes (15%) ended at surface.c:162 [4264.17] vulkan: 4757 passes (9%) ended at render.c:235 [4264.17] vulkan: 2165 passes (4%) ended at buffer.c:2283 [4264.17] vulkan: 1379 passes (3%) ended at cmd.c:534 [4264.17] vulkan: 668 passes (1%) ended at texture.c:1752 [4264.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4264.17] vulkan: 576 passes (1%) ended at buffer.c:2379 [4264.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4264.47] perf: 30.1 frames a second over 5.0 s (127809 shown in all) [4269.49] perf: 29.9 frames a second over 5.0 s (127959 shown in all) [4274.49] perf: 30.0 frames a second over 5.0 s (128109 shown in all) [4279.50] perf: 30.1 frames a second over 5.0 s (128260 shown in all) [4281.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.7 to 3.8), on to the display in 9.9 ms (9.3 to 10.5), 13.1 ms in all (12.9 to 13.3) [4281.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4284.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.56 s on the host's processors (48% of one, 15.93 ms a present), the whole process 13.00 s (65%); the busiest: thread 80 'MainThread' 3.70 s, thread 420 'ActorCalcSub0' 0.97 s, thread 421 'ActorCalcSub1' 0.87 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.64 s [4284.17] cpu: in those 20.00 s, 483557 SVCs (24177 a second): 0x1d SignalProcessWideKey 128614, 0x1b ArbitrateUnlock 85494, 0x34 WaitForAddress 71085, 0x1a ArbitrateLock 55923, 0x35 SignalToAddress 43113, 0x1c WaitProcessWideKeyAtomic 42753; 0 calls the dispatch table had no code for (RtAPI.miss) [4284.17] vulkan: 143814280 draws, 0 skipped; 207876 dispatches in 0 batches (0 ms waiting), 0 skipped; 3697 finishes (316 ms); 7464106 reads past queued releases (0 samples counts written on the GPU); 160659849 descriptor sets written, 126968711 reused; 119085726 draws kept the last one's shaders and pipeline (0 checked), 139860319 its targets [4284.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4164 render targets made, 23382 texture uploads (4896 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4284.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4284.17] vulkan: memory used and budgeted: heap 0 256 of 15257 MB (256 ours), heap 1 2397 of 12804 MB (1312 ours) [4284.17] vulkan: caches: 170 render targets (763 MB, 13 parked), 309 textures (77 MB), 1830 buffers (1 MB); 2109 of 12804 MB in use as they count it, 0 MB freed for the budget so far [4284.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15259 through a copy [4284.17] vulkan: 19963502 rendering passes, 0 clear commands, 2581734 attachments cleared and 0 left undefined by their load op [4284.17] vulkan: 29038 passes (65%) ended at renderer.c:220 [4284.17] vulkan: 6097 passes (14%) ended at surface.c:162 [4284.17] vulkan: 4390 passes (10%) ended at render.c:235 [4284.17] vulkan: 1654 passes (4%) ended at buffer.c:2283 [4284.17] vulkan: 1419 passes (3%) ended at cmd.c:534 [4284.17] vulkan: 672 passes (2%) ended at texture.c:1752 [4284.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4284.17] vulkan: 584 passes (1%) ended at buffer.c:2379 [4284.17] vulkan: GPU-owned guest memory landed for the CPU 217 times, render targets written back for an engine 0 times [4284.52] perf: 29.9 frames a second over 5.0 s (128410 shown in all) [4285.26] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4286.37] vulkan: a 140 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 239 texture uploads (32139 KB), 0 ms in finishes [4289.54] perf: 30.1 frames a second over 5.0 s (128561 shown in all) [4294.54] perf: 30.0 frames a second over 5.0 s (128711 shown in all) [4299.54] perf: 30.0 frames a second over 5.0 s (128861 shown in all) [4301.09] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.76 ms, 1st to 99th percentile 16.87 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (0.6 to 33.9), on to the display in 13.1 ms (9.3 to 16.9), 26.1 ms in all (13.0 to 46.4) [4301.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4304.18] cpu: 600 presents in 20.01 s (30.0 fps): 61 of the game's threads ran 23.36 s on the host's processors (117% of one, 38.94 ms a present), the whole process 35.14 s (176%); the busiest: thread 80 'MainThread' 6.73 s, thread 426 'ActorCalcSub0' 2.32 s, thread 427 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.87 s [4304.18] cpu: in those 20.01 s, 723829 SVCs (36176 a second): 0x0b SleepThread 150125, 0x1d SignalProcessWideKey 144285, 0x1b ArbitrateUnlock 137708, 0x1a ArbitrateLock 103851, 0x34 WaitForAddress 79999, 0x35 SignalToAddress 45789; 0 calls the dispatch table had no code for (RtAPI.miss) [4304.18] vulkan: 146344462 draws, 0 skipped; 208244 dispatches in 0 batches (0 ms waiting), 0 skipped; 3779 finishes (323 ms); 7497302 reads past queued releases (0 samples counts written on the GPU); 163311221 descriptor sets written, 129377703 reused; 121443513 draws kept the last one's shaders and pipeline (0 checked), 142371814 its targets [4304.18] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4251 render targets made, 23991 texture uploads (4991 MB); 2 frames over 50 ms in the last 600, the slowest 140 ms [4304.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4304.18] vulkan: memory used and budgeted: heap 0 256 of 15255 MB (256 ours), heap 1 2397 of 12797 MB (1312 ours) [4304.18] vulkan: caches: 176 render targets (797 MB, 13 parked), 790 textures (161 MB), 19149 buffers (9 MB); 2217 of 12797 MB in use as they count it, 0 MB freed for the budget so far [4304.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15685 through a copy [4304.18] vulkan: 20284014 rendering passes, 0 clear commands, 2593570 attachments cleared and 0 left undefined by their load op [4304.18] vulkan: 273464 passes (85%) ended at buffer.c:2283 [4304.18] vulkan: 25885 passes (8%) ended at renderer.c:220 [4304.18] vulkan: 7542 passes (2%) ended at cmd.c:534 [4304.18] vulkan: 6770 passes (2%) ended at surface.c:162 [4304.18] vulkan: 5443 passes (2%) ended at render.c:235 [4304.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4304.18] vulkan: 535 passes (0%) ended at buffer.c:2379 [4304.18] vulkan: 235 passes (0%) ended at texture.c:476 [4304.18] vulkan: GPU-owned guest memory landed for the CPU 220 times, render targets written back for an engine 0 times [4304.55] perf: 29.9 frames a second over 5.0 s (129011 shown in all) [4309.55] perf: 30.0 frames a second over 5.0 s (129161 shown in all) [4314.57] perf: 30.1 frames a second over 5.0 s (129312 shown in all) [4319.59] perf: 29.9 frames a second over 5.0 s (129462 shown in all) [4321.06] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 12.5 ms (10.1 to 18.4), on to the display in 17.6 ms (11.7 to 19.9), 30.0 ms in all (29.8 to 30.2) [4321.06] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4324.16] nvn: 129600 presents, 129600 submissions [4324.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 20.75 s on the host's processors (104% of one, 34.58 ms a present), the whole process 31.38 s (157%); the busiest: thread 80 'MainThread' 7.33 s, thread 426 'ActorCalcSub0' 2.50 s, thread 427 'ActorCalcSub1' 2.39 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 87 'WorkerMgr/Worker2(?)' 0.84 s [4324.18] cpu: in those 20.00 s, 568809 SVCs (28439 a second): 0x1d SignalProcessWideKey 142098, 0x1b ArbitrateUnlock 107932, 0x34 WaitForAddress 78029, 0x1a ArbitrateLock 74439, 0x0b SleepThread 59628, 0x35 SignalToAddress 46086; 0 calls the dispatch table had no code for (RtAPI.miss) [4324.18] vulkan: 148595538 draws, 0 skipped; 208844 dispatches in 0 batches (0 ms waiting), 0 skipped; 3779 finishes (323 ms); 7533421 reads past queued releases (0 samples counts written on the GPU); 165665078 descriptor sets written, 131525998 reused; 123520995 draws kept the last one's shaders and pipeline (0 checked), 144602526 its targets [4324.18] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4255 render targets made, 24153 texture uploads (5044 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4324.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4324.18] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2397 of 12798 MB (1312 ours) [4324.18] vulkan: caches: 155 render targets (747 MB, 13 parked), 555 textures (117 MB), 13232 buffers (5 MB); 2137 of 12798 MB in use as they count it, 0 MB freed for the budget so far [4324.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16375 through a copy [4324.18] vulkan: 20574895 rendering passes, 0 clear commands, 2606665 attachments cleared and 0 left undefined by their load op [4324.18] vulkan: 241225 passes (83%) ended at buffer.c:2283 [4324.18] vulkan: 28341 passes (10%) ended at renderer.c:220 [4324.18] vulkan: 7262 passes (2%) ended at surface.c:162 [4324.18] vulkan: 6686 passes (2%) ended at cmd.c:534 [4324.18] vulkan: 5681 passes (2%) ended at render.c:235 [4324.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4324.18] vulkan: 592 passes (0%) ended at buffer.c:2379 [4324.18] vulkan: 426 passes (0%) ended at buffer.c:786 [4324.18] vulkan: GPU-owned guest memory landed for the CPU 220 times, render targets written back for an engine 0 times [4324.59] perf: 30.0 frames a second over 5.0 s (129612 shown in all) [4329.56] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (12 KB), 0 ms in finishes [4329.59] perf: 30.0 frames a second over 5.0 s (129762 shown in all) [4334.61] perf: 30.1 frames a second over 5.0 s (129913 shown in all) [4339.62] perf: 29.9 frames a second over 5.0 s (130063 shown in all) [4341.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (9.7 to 16.9), on to the display in 17.5 ms (13.6 to 20.5), 30.2 ms in all (30.0 to 30.4) [4341.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4344.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.59 s on the host's processors (98% of one, 32.65 ms a present), the whole process 30.66 s (153%); the busiest: thread 80 'MainThread' 6.84 s, thread 426 'ActorCalcSub0' 2.60 s, thread 427 'ActorCalcSub1' 2.47 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.91 s [4344.18] cpu: in those 20.00 s, 584978 SVCs (29244 a second): 0x1d SignalProcessWideKey 141247, 0x1b ArbitrateUnlock 109144, 0x34 WaitForAddress 83250, 0x1a ArbitrateLock 76328, 0x0b SleepThread 64555, 0x35 SignalToAddress 49951; 0 calls the dispatch table had no code for (RtAPI.miss) [4344.18] vulkan: 150741826 draws, 0 skipped; 210025 dispatches in 0 batches (0 ms waiting), 0 skipped; 3779 finishes (323 ms); 7571096 reads past queued releases (0 samples counts written on the GPU); 167983200 descriptor sets written, 133500452 reused; 125486999 draws kept the last one's shaders and pipeline (0 checked), 146727665 its targets [4344.18] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4255 render targets made, 24358 texture uploads (5080 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [4344.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4344.18] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2397 of 12798 MB (1312 ours) [4344.18] vulkan: caches: 155 render targets (747 MB, 13 parked), 615 textures (133 MB), 15939 buffers (6 MB); 2155 of 12798 MB in use as they count it, 0 MB freed for the budget so far [4344.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16725 through a copy [4344.18] vulkan: 20920819 rendering passes, 0 clear commands, 2619682 attachments cleared and 0 left undefined by their load op [4344.18] vulkan: 295196 passes (85%) ended at buffer.c:2283 [4344.18] vulkan: 29019 passes (8%) ended at renderer.c:220 [4344.18] vulkan: 7248 passes (2%) ended at surface.c:162 [4344.18] vulkan: 6783 passes (2%) ended at cmd.c:534 [4344.18] vulkan: 6402 passes (2%) ended at render.c:235 [4344.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4344.18] vulkan: 600 passes (0%) ended at buffer.c:2379 [4344.18] vulkan: 76 passes (0%) ended at texture.c:476 [4344.18] vulkan: GPU-owned guest memory landed for the CPU 220 times, render targets written back for an engine 0 times [4344.64] perf: 30.1 frames a second over 5.0 s (130214 shown in all) [4349.64] perf: 30.0 frames a second over 5.0 s (130364 shown in all) [4354.65] perf: 29.9 frames a second over 5.0 s (130514 shown in all) [4359.67] perf: 30.1 frames a second over 5.0 s (130665 shown in all) [4360.98] vulkan: display: 599 frame intervals of 33.31 ms (deviation 1.18 ms, 1st to 99th percentile 33.06 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (0.6 to 18.7), on to the display in 14.5 ms (10.8 to 16.9), 27.3 ms in all (13.6 to 30.5) [4360.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4364.16] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 15.61 s on the host's processors (78% of one, 26.01 ms a present), the whole process 24.68 s (123%); the busiest: thread 80 'MainThread' 5.11 s, thread 0 1.73 s, thread 0 1.66 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 129 'SupportWorker Sub2' 0.69 s [4364.16] cpu: in those 19.98 s, 496773 SVCs (24857 a second): 0x1d SignalProcessWideKey 128483, 0x1b ArbitrateUnlock 93365, 0x34 WaitForAddress 65129, 0x1a ArbitrateLock 62694, 0x0b SleepThread 53300, 0x35 SignalToAddress 38488; 0 calls the dispatch table had no code for (RtAPI.miss) [4364.17] vulkan: 152623909 draws, 0 skipped; 210540 dispatches in 0 batches (0 ms waiting), 0 skipped; 3857 finishes (330 ms); 7606363 reads past queued releases (0 samples counts written on the GPU); 169968318 descriptor sets written, 135279500 reused; 127235217 draws kept the last one's shaders and pipeline (0 checked), 148589447 its targets [4364.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4329 render targets made, 24589 texture uploads (5146 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [4364.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4364.17] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2653 of 12804 MB (1568 ours) [4364.17] vulkan: caches: 176 render targets (784 MB, 12 parked), 612 textures (114 MB), 17447 buffers (7 MB); 2180 of 12804 MB in use as they count it, 0 MB freed for the budget so far [4364.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 16859 through a copy [4364.17] vulkan: 21155593 rendering passes, 0 clear commands, 2631695 attachments cleared and 0 left undefined by their load op [4364.17] vulkan: 188384 passes (80%) ended at buffer.c:2283 [4364.17] vulkan: 27630 passes (12%) ended at renderer.c:220 [4364.17] vulkan: 6411 passes (3%) ended at surface.c:162 [4364.17] vulkan: 5718 passes (2%) ended at render.c:235 [4364.17] vulkan: 5511 passes (2%) ended at cmd.c:534 [4364.17] vulkan: 600 passes (0%) ended at renderer.c:693 [4364.17] vulkan: 393 passes (0%) ended at buffer.c:2379 [4364.17] vulkan: 102 passes (0%) ended at texture.c:476 [4364.17] vulkan: GPU-owned guest memory landed for the CPU 232 times, render targets written back for an engine 0 times [4364.67] perf: 30.0 frames a second over 5.0 s (130815 shown in all) [4369.67] perf: 30.0 frames a second over 5.0 s (130965 shown in all) [4372.35] vulkan: a 88 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4373.36] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 59 render targets made, 173 texture uploads (31793 KB), 0 ms in finishes [4374.67] perf: 30.0 frames a second over 5.0 s (131115 shown in all) [4379.69] perf: 29.9 frames a second over 5.0 s (131265 shown in all) [4380.96] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.21 ms, 1st to 99th percentile 16.63 to 33.61 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 7.0 ms (0.5 to 41.3), on to the display in 14.0 ms (11.1 to 17.5), 20.9 ms in all (13.6 to 51.7) [4380.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4384.16] nvn: 131400 presents, 131400 submissions [4384.18] cpu: 600 presents in 20.01 s (30.0 fps): 68 of the game's threads ran 20.34 s on the host's processors (102% of one, 33.91 ms a present), the whole process 27.80 s (139%); the busiest: thread 80 'MainThread' 4.26 s, thread 118 'SaveProc' 3.17 s, thread 446 'ActorCalcSub1' 1.11 s, thread 445 'ActorCalcSub0' 1.11 s, thread 112 'ResLoad1' 0.91 s [4384.18] cpu: in those 20.01 s, 600185 SVCs (29988 a second): 0x0b SleepThread 198561, 0x1d SignalProcessWideKey 125669, 0x1b ArbitrateUnlock 85235, 0x1a ArbitrateLock 55724, 0x34 WaitForAddress 50269, 0x1c WaitProcessWideKeyAtomic 35810; 0 calls the dispatch table had no code for (RtAPI.miss) [4384.18] vulkan: 154260209 draws, 0 skipped; 210540 dispatches in 0 batches (0 ms waiting), 0 skipped; 4005 finishes (343 ms); 7639861 reads past queued releases (0 samples counts written on the GPU); 171641463 descriptor sets written, 136878955 reused; 128746547 draws kept the last one's shaders and pipeline (0 checked), 150203788 its targets [4384.18] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4401 render targets made, 24854 texture uploads (5202 MB); 2 frames over 50 ms in the last 600, the slowest 160 ms [4384.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4384.18] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2654 of 12804 MB (1568 ours) [4384.18] vulkan: caches: 233 render targets (813 MB, 19 parked), 379 textures (76 MB), 12294 buffers (7 MB); 2172 of 12804 MB in use as they count it, 0 MB freed for the budget so far [4384.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17186 through a copy [4384.18] vulkan: 21339367 rendering passes, 0 clear commands, 2641954 attachments cleared and 0 left undefined by their load op [4384.18] vulkan: 138450 passes (75%) ended at buffer.c:2283 [4384.18] vulkan: 28197 passes (15%) ended at renderer.c:220 [4384.18] vulkan: 7033 passes (4%) ended at surface.c:162 [4384.18] vulkan: 4512 passes (2%) ended at cmd.c:534 [4384.18] vulkan: 4492 passes (2%) ended at render.c:235 [4384.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4384.18] vulkan: 325 passes (0%) ended at buffer.c:2379 [4384.18] vulkan: 112 passes (0%) ended at texture.c:476 [4384.18] vulkan: GPU-owned guest memory landed for the CPU 240 times, render targets written back for an engine 0 times [4384.70] perf: 30.1 frames a second over 5.0 s (131416 shown in all) [4386.93] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4389.72] perf: 29.9 frames a second over 5.0 s (131566 shown in all) [4394.72] perf: 30.0 frames a second over 5.0 s (131716 shown in all) [4396.87] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4398.05] vulkan: a 154 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 59 render targets made, 194 texture uploads (28163 KB), 0 ms in finishes [4399.72] perf: 30.0 frames a second over 5.0 s (131866 shown in all) [4400.93] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.70 ms, 1st to 99th percentile 16.62 to 33.61 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 8.8 ms (0.6 to 37.9), on to the display in 14.4 ms (10.3 to 17.2), 23.2 ms in all (13.9 to 49.1) [4400.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4404.18] cpu: 600 presents in 20.00 s (30.0 fps): 69 of the game's threads ran 21.69 s on the host's processors (108% of one, 36.15 ms a present), the whole process 29.17 s (146%); the busiest: thread 80 'MainThread' 4.22 s, thread 118 'SaveProc' 3.30 s, thread 106 'SceneLoad' 1.47 s, thread 112 'ResLoad1' 0.93 s, thread 459 'ActorCalcSub0' 0.77 s [4404.18] cpu: in those 20.00 s, 705781 SVCs (35293 a second): 0x0b SleepThread 257430, 0x1d SignalProcessWideKey 130854, 0x1b ArbitrateUnlock 101976, 0x1a ArbitrateLock 71295, 0x34 WaitForAddress 55293, 0x1c WaitProcessWideKeyAtomic 37663; 1 calls the dispatch table had no code for (RtAPI.miss) [4404.18] vulkan: 155817700 draws, 0 skipped; 210808 dispatches in 0 batches (0 ms waiting), 0 skipped; 4157 finishes (355 ms); 7670876 reads past queued releases (0 samples counts written on the GPU); 173258799 descriptor sets written, 138376601 reused; 130188845 draws kept the last one's shaders and pipeline (0 checked), 151741978 its targets [4404.18] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4528 render targets made, 25278 texture uploads (5291 MB); 3 frames over 50 ms in the last 600, the slowest 154 ms [4404.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4404.18] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2654 of 12804 MB (1568 ours) [4404.18] vulkan: caches: 237 render targets (866 MB, 19 parked), 720 textures (123 MB), 18707 buffers (11 MB); 2257 of 12804 MB in use as they count it, 0 MB freed for the budget so far [4404.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17315 through a copy [4404.18] vulkan: 21521849 rendering passes, 0 clear commands, 2651780 attachments cleared and 0 left undefined by their load op [4404.18] vulkan: 141240 passes (77%) ended at buffer.c:2283 [4404.18] vulkan: 25208 passes (14%) ended at renderer.c:220 [4404.18] vulkan: 6017 passes (3%) ended at surface.c:162 [4404.18] vulkan: 4493 passes (2%) ended at cmd.c:534 [4404.18] vulkan: 4395 passes (2%) ended at render.c:235 [4404.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4404.18] vulkan: 307 passes (0%) ended at buffer.c:2379 [4404.18] vulkan: 168 passes (0%) ended at texture.c:476 [4404.18] vulkan: GPU-owned guest memory landed for the CPU 252 times, render targets written back for an engine 0 times [4404.74] perf: 30.1 frames a second over 5.0 s (132017 shown in all) [4409.75] perf: 29.9 frames a second over 5.0 s (132167 shown in all) [4414.75] perf: 30.0 frames a second over 5.0 s (132317 shown in all) [4419.77] perf: 30.1 frames a second over 5.0 s (132468 shown in all) [4420.88] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.79 ms, 1st to 99th percentile 16.62 to 50.13 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 11.7 ms (3.8 to 20.0), on to the display in 12.8 ms (6.0 to 23.2), 24.5 ms in all (14.1 to 31.0) [4420.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4424.17] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.88 s on the host's processors (89% of one, 29.80 ms a present), the whole process 26.37 s (132%); the busiest: thread 80 'MainThread' 6.37 s, thread 459 'ActorCalcSub0' 2.32 s, thread 460 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.91 s [4424.17] cpu: in those 19.99 s, 550473 SVCs (27537 a second): 0x1d SignalProcessWideKey 136751, 0x1b ArbitrateUnlock 94729, 0x34 WaitForAddress 85050, 0x0b SleepThread 64609, 0x1a ArbitrateLock 62211, 0x35 SignalToAddress 49544; 0 calls the dispatch table had no code for (RtAPI.miss) [4424.17] vulkan: 157383585 draws, 0 skipped; 211531 dispatches in 0 batches (0 ms waiting), 0 skipped; 4157 finishes (355 ms); 7708104 reads past queued releases (0 samples counts written on the GPU); 174947696 descriptor sets written, 139819474 reused; 131590399 draws kept the last one's shaders and pipeline (0 checked), 153287031 its targets [4424.17] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4531 render targets made, 25451 texture uploads (5327 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4424.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4424.17] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2398 of 12804 MB (1312 ours) [4424.17] vulkan: caches: 154 render targets (745 MB, 12 parked), 578 textures (97 MB), 14610 buffers (6 MB); 2116 of 12804 MB in use as they count it, 0 MB freed for the budget so far [4424.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17327 through a copy [4424.17] vulkan: 21733740 rendering passes, 0 clear commands, 2664843 attachments cleared and 0 left undefined by their load op [4424.17] vulkan: 163336 passes (77%) ended at buffer.c:2283 [4424.17] vulkan: 28685 passes (14%) ended at renderer.c:220 [4424.17] vulkan: 6945 passes (3%) ended at surface.c:162 [4424.17] vulkan: 6638 passes (3%) ended at render.c:235 [4424.17] vulkan: 5021 passes (2%) ended at cmd.c:534 [4424.17] vulkan: 600 passes (0%) ended at renderer.c:693 [4424.17] vulkan: 594 passes (0%) ended at buffer.c:2379 [4424.17] vulkan: 72 passes (0%) ended at texture.c:476 [4424.17] vulkan: GPU-owned guest memory landed for the CPU 252 times, render targets written back for an engine 0 times [4424.77] perf: 30.0 frames a second over 5.0 s (132618 shown in all) [4429.77] perf: 30.0 frames a second over 5.0 s (132768 shown in all) [4434.77] perf: 30.0 frames a second over 5.0 s (132918 shown in all) [4439.77] perf: 30.0 frames a second over 5.0 s (133068 shown in all) [4440.86] vulkan: display: 599 frame intervals of 33.36 ms (deviation 2.46 ms, 1st to 99th percentile 16.92 to 49.99 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 8.6 ms (3.6 to 17.2), on to the display in 13.0 ms (6.3 to 21.8), 21.6 ms in all (14.2 to 31.2) [4440.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4444.16] nvn: 133200 presents, 133200 submissions [4444.18] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.31 s on the host's processors (92% of one, 30.52 ms a present), the whole process 27.50 s (137%); the busiest: thread 80 'MainThread' 6.52 s, thread 459 'ActorCalcSub0' 2.39 s, thread 460 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.92 s [4444.18] cpu: in those 20.01 s, 576431 SVCs (28806 a second): 0x1d SignalProcessWideKey 137531, 0x1b ArbitrateUnlock 107960, 0x34 WaitForAddress 82404, 0x1a ArbitrateLock 75625, 0x0b SleepThread 65152, 0x35 SignalToAddress 49131; 0 calls the dispatch table had no code for (RtAPI.miss) [4444.18] vulkan: 159130522 draws, 0 skipped; 212811 dispatches in 0 batches (0 ms waiting), 0 skipped; 4157 finishes (355 ms); 7746454 reads past queued releases (0 samples counts written on the GPU); 176814806 descriptor sets written, 141446238 reused; 133175217 draws kept the last one's shaders and pipeline (0 checked), 155011682 its targets [4444.18] vulkan: 671 shaders translated (352 ms), 939 pipelines made (58 from the cache, 20239 ms making, 10476 ms waited for), 4546 render targets made, 25795 texture uploads (5418 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [4444.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4444.18] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2398 of 12804 MB (1312 ours) [4444.18] vulkan: caches: 158 render targets (755 MB, 13 parked), 616 textures (104 MB), 15202 buffers (7 MB); 2131 of 12804 MB in use as they count it, 0 MB freed for the budget so far [4444.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17353 through a copy [4444.18] vulkan: 21953145 rendering passes, 0 clear commands, 2678218 attachments cleared and 0 left undefined by their load op [4444.18] vulkan: 169263 passes (77%) ended at buffer.c:2283 [4444.18] vulkan: 29499 passes (13%) ended at renderer.c:220 [4444.18] vulkan: 7085 passes (3%) ended at render.c:235 [4444.18] vulkan: 6759 passes (3%) ended at surface.c:162 [4444.18] vulkan: 5459 passes (2%) ended at cmd.c:534 [4444.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4444.18] vulkan: 585 passes (0%) ended at buffer.c:2379 [4444.18] vulkan: 144 passes (0%) ended at texture.c:476 [4444.18] vulkan: GPU-owned guest memory landed for the CPU 252 times, render targets written back for an engine 0 times [4444.79] perf: 29.9 frames a second over 5.0 s (133218 shown in all) [4449.80] perf: 30.1 frames a second over 5.0 s (133369 shown in all) [4454.81] perf: 30.0 frames a second over 5.0 s (133519 shown in all) [4456.36] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4457.05] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 141 texture uploads (44797 KB), 0 ms in finishes [4459.82] perf: 29.9 frames a second over 5.0 s (133669 shown in all) [4460.81] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.55 ms, 1st to 99th percentile 16.62 to 50.04 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 10.4 ms (0.6 to 18.4), on to the display in 16.1 ms (6.0 to 22.7), 26.5 ms in all (14.4 to 31.3) [4460.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4464.17] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 16.83 s on the host's processors (84% of one, 28.05 ms a present), the whole process 24.05 s (120%); the busiest: thread 80 'MainThread' 4.97 s, thread 0 1.36 s, thread 0 1.28 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 129 'SupportWorker Sub2' 0.76 s [4464.17] cpu: in those 19.99 s, 614765 SVCs (30758 a second): 0x1d SignalProcessWideKey 138191, 0x1b ArbitrateUnlock 117081, 0x0b SleepThread 98953, 0x1a ArbitrateLock 84454, 0x34 WaitForAddress 71807, 0x35 SignalToAddress 42990; 0 calls the dispatch table had no code for (RtAPI.miss) [4464.17] vulkan: 160315061 draws, 0 skipped; 213557 dispatches in 0 batches (0 ms waiting), 0 skipped; 4235 finishes (362 ms); 7779298 reads past queued releases (0 samples counts written on the GPU); 178132022 descriptor sets written, 142498100 reused; 134224052 draws kept the last one's shaders and pipeline (0 checked), 156178045 its targets [4464.17] vulkan: 672 shaders translated (353 ms), 940 pipelines made (58 from the cache, 20269 ms making, 10506 ms waited for), 4632 render targets made, 26258 texture uploads (5523 MB); 2 frames over 50 ms in the last 600, the slowest 60 ms [4464.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4464.17] vulkan: memory used and budgeted: heap 0 256 of 15259 MB (256 ours), heap 1 2654 of 12804 MB (1568 ours) [4464.17] vulkan: caches: 180 render targets (787 MB, 12 parked), 886 textures (185 MB), 16807 buffers (9 MB); 2218 of 12804 MB in use as they count it, 0 MB freed for the budget so far [4464.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17463 through a copy [4464.17] vulkan: 22158714 rendering passes, 0 clear commands, 2689730 attachments cleared and 0 left undefined by their load op [4464.17] vulkan: 163940 passes (80%) ended at buffer.c:2283 [4464.17] vulkan: 25011 passes (12%) ended at renderer.c:220 [4464.17] vulkan: 5814 passes (3%) ended at surface.c:162 [4464.17] vulkan: 5198 passes (3%) ended at render.c:235 [4464.17] vulkan: 4183 passes (2%) ended at cmd.c:534 [4464.17] vulkan: 600 passes (0%) ended at renderer.c:693 [4464.17] vulkan: 553 passes (0%) ended at buffer.c:2379 [4464.17] vulkan: 160 passes (0%) ended at texture.c:476 [4464.17] vulkan: GPU-owned guest memory landed for the CPU 263 times, render targets written back for an engine 0 times [4464.84] perf: 30.1 frames a second over 5.0 s (133820 shown in all) [4469.84] perf: 30.0 frames a second over 5.0 s (133970 shown in all) [4474.84] perf: 30.0 frames a second over 5.0 s (134120 shown in all) [4479.84] perf: 30.0 frames a second over 5.0 s (134270 shown in all) [4480.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.66 ms, 1st to 99th percentile 33.05 to 33.62 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 3.3), on to the display in 12.5 ms (11.2 to 12.9), 14.7 ms in all (14.4 to 14.8) [4480.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4484.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.30 s on the host's processors (47% of one, 15.50 ms a present), the whole process 12.05 s (60%); the busiest: thread 80 'MainThread' 3.62 s, thread 466 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 467 'ActorCalcSub1' 0.55 s [4484.17] cpu: in those 20.00 s, 462205 SVCs (23110 a second): 0x1d SignalProcessWideKey 124747, 0x1b ArbitrateUnlock 83096, 0x34 WaitForAddress 65056, 0x1a ArbitrateLock 53541, 0x35 SignalToAddress 39399, 0x1c WaitProcessWideKeyAtomic 39177; 0 calls the dispatch table had no code for (RtAPI.miss) [4484.17] vulkan: 160434226 draws, 0 skipped; 213557 dispatches in 0 batches (0 ms waiting), 0 skipped; 4235 finishes (362 ms); 7813660 reads past queued releases (0 samples counts written on the GPU); 178302069 descriptor sets written, 142566383 reused; 134255734 draws kept the last one's shaders and pipeline (0 checked), 156277649 its targets [4484.17] vulkan: 674 shaders translated (354 ms), 942 pipelines made (58 from the cache, 20320 ms making, 10557 ms waited for), 4634 render targets made, 26289 texture uploads (5580 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4484.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4484.17] vulkan: memory used and budgeted: heap 0 256 of 15261 MB (256 ours), heap 1 2654 of 12823 MB (1568 ours) [4484.17] vulkan: caches: 157 render targets (748 MB, 12 parked), 205 textures (73 MB), 1040 buffers (2 MB); 2076 of 12823 MB in use as they count it, 0 MB freed for the budget so far [4484.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17463 through a copy [4484.17] vulkan: 22198008 rendering passes, 0 clear commands, 2701807 attachments cleared and 0 left undefined by their load op [4484.17] vulkan: 26912 passes (68%) ended at renderer.c:220 [4484.17] vulkan: 4526 passes (12%) ended at render.c:235 [4484.17] vulkan: 4116 passes (10%) ended at surface.c:162 [4484.17] vulkan: 1133 passes (3%) ended at cmd.c:534 [4484.17] vulkan: 781 passes (2%) ended at buffer.c:2283 [4484.17] vulkan: 600 passes (2%) ended at renderer.c:693 [4484.17] vulkan: 599 passes (2%) ended at texture.c:1752 [4484.17] vulkan: 598 passes (2%) ended at buffer.c:2379 [4484.17] vulkan: GPU-owned guest memory landed for the CPU 263 times, render targets written back for an engine 0 times [4484.85] perf: 29.9 frames a second over 5.0 s (134420 shown in all) [4489.87] perf: 30.1 frames a second over 5.0 s (134571 shown in all) [4494.87] perf: 30.0 frames a second over 5.0 s (134721 shown in all) [4499.87] perf: 30.0 frames a second over 5.0 s (134871 shown in all) [4500.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.07 to 33.60 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 3.0), on to the display in 12.7 ms (12.0 to 13.0), 14.9 ms in all (14.6 to 15.0) [4500.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4504.16] nvn: 135000 presents, 135000 submissions [4504.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.69 s on the host's processors (53% of one, 17.81 ms a present), the whole process 13.42 s (67%); the busiest: thread 80 'MainThread' 4.42 s, thread 466 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 467 'ActorCalcSub1' 0.56 s [4504.17] cpu: in those 20.00 s, 468840 SVCs (23442 a second): 0x1d SignalProcessWideKey 126095, 0x1b ArbitrateUnlock 85319, 0x34 WaitForAddress 65007, 0x1a ArbitrateLock 55325, 0x1c WaitProcessWideKeyAtomic 40587, 0x35 SignalToAddress 39403; 0 calls the dispatch table had no code for (RtAPI.miss) [4504.17] vulkan: 160551980 draws, 0 skipped; 213557 dispatches in 0 batches (0 ms waiting), 0 skipped; 4235 finishes (362 ms); 7847892 reads past queued releases (0 samples counts written on the GPU); 178469723 descriptor sets written, 142634237 reused; 134286612 draws kept the last one's shaders and pipeline (0 checked), 156375951 its targets [4504.17] vulkan: 675 shaders translated (354 ms), 943 pipelines made (58 from the cache, 20348 ms making, 10584 ms waited for), 4635 render targets made, 26304 texture uploads (5605 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4504.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4504.17] vulkan: memory used and budgeted: heap 0 256 of 15261 MB (256 ours), heap 1 2654 of 12823 MB (1568 ours) [4504.17] vulkan: caches: 157 render targets (748 MB, 12 parked), 213 textures (73 MB), 1006 buffers (2 MB); 2076 of 12823 MB in use as they count it, 0 MB freed for the budget so far [4504.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17463 through a copy [4504.17] vulkan: 22237011 rendering passes, 0 clear commands, 2713753 attachments cleared and 0 left undefined by their load op [4504.17] vulkan: 26798 passes (69%) ended at renderer.c:220 [4504.17] vulkan: 4541 passes (12%) ended at render.c:235 [4504.17] vulkan: 4102 passes (11%) ended at surface.c:162 [4504.17] vulkan: 1140 passes (3%) ended at cmd.c:534 [4504.17] vulkan: 613 passes (2%) ended at buffer.c:2283 [4504.17] vulkan: 600 passes (2%) ended at renderer.c:693 [4504.17] vulkan: 600 passes (2%) ended at buffer.c:2379 [4504.17] vulkan: 599 passes (2%) ended at texture.c:1752 [4504.17] vulkan: GPU-owned guest memory landed for the CPU 263 times, render targets written back for an engine 0 times [4504.89] perf: 29.9 frames a second over 5.0 s (135021 shown in all) [4509.47] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4509.89] perf: 30.0 frames a second over 5.0 s (135171 shown in all) [4510.18] vulkan: a 83 ms frame: 0 shaders translated (0 ms), 1 pipelines made (6 ms waited for), 71 render targets made, 156 texture uploads (18357 KB), 0 ms in finishes [4514.90] perf: 30.1 frames a second over 5.0 s (135322 shown in all) [4519.91] perf: 30.0 frames a second over 5.0 s (135472 shown in all) [4520.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.93 ms, 1st to 99th percentile 16.59 to 50.13 ms), 85 held for other than 2 refreshes; the game's frames went from release to present in 5.9 ms (0.3 to 26.5), on to the display in 12.5 ms (5.9 to 38.2), 18.4 ms in all (14.7 to 64.8) [4520.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4524.17] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 14.95 s on the host's processors (75% of one, 24.92 ms a present), the whole process 21.29 s (106%); the busiest: thread 80 'MainThread' 4.06 s, thread 473 'ActorCalcSub1' 1.02 s, thread 472 'ActorCalcSub0' 1.02 s, thread 106 'SceneLoad' 0.95 s, thread 128 'SupportWorker Sub1' 0.82 s [4524.17] cpu: in those 20.01 s, 555530 SVCs (27766 a second): 0x1d SignalProcessWideKey 133259, 0x1b ArbitrateUnlock 102815, 0x0b SleepThread 84074, 0x1a ArbitrateLock 71402, 0x34 WaitForAddress 65278, 0x1c WaitProcessWideKeyAtomic 40077; 0 calls the dispatch table had no code for (RtAPI.miss) [4524.17] vulkan: 161532262 draws, 0 skipped; 213971 dispatches in 0 batches (0 ms waiting), 0 skipped; 4317 finishes (369 ms); 7880348 reads past queued releases (0 samples counts written on the GPU); 179511838 descriptor sets written, 143552686 reused; 135104458 draws kept the last one's shaders and pipeline (0 checked), 157337794 its targets [4524.17] vulkan: 683 shaders translated (357 ms), 956 pipelines made (58 from the cache, 20611 ms making, 10711 ms waited for), 4708 render targets made, 26607 texture uploads (5650 MB); 2 frames over 50 ms in the last 600, the slowest 83 ms [4524.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4524.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12776 MB (1568 ours) [4524.17] vulkan: caches: 176 render targets (803 MB, 13 parked), 486 textures (109 MB), 11011 buffers (5 MB); 2215 of 12776 MB in use as they count it, 0 MB freed for the budget so far [4524.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17463 through a copy [4524.17] vulkan: 22352963 rendering passes, 0 clear commands, 2725123 attachments cleared and 0 left undefined by their load op [4524.17] vulkan: 75750 passes (65%) ended at buffer.c:2283 [4524.17] vulkan: 25170 passes (22%) ended at renderer.c:220 [4524.17] vulkan: 5378 passes (5%) ended at surface.c:162 [4524.17] vulkan: 4917 passes (4%) ended at render.c:235 [4524.17] vulkan: 3334 passes (3%) ended at cmd.c:534 [4524.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4524.17] vulkan: 540 passes (0%) ended at buffer.c:2379 [4524.17] vulkan: 120 passes (0%) ended at texture.c:1752 [4524.17] vulkan: GPU-owned guest memory landed for the CPU 267 times, render targets written back for an engine 0 times [4524.92] perf: 29.9 frames a second over 5.0 s (135622 shown in all) [4529.92] perf: 30.0 frames a second over 5.0 s (135772 shown in all) [4534.94] perf: 30.1 frames a second over 5.0 s (135923 shown in all) [4539.94] perf: 30.0 frames a second over 5.0 s (136073 shown in all) [4540.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.55 ms, 1st to 99th percentile 16.59 to 50.22 ms), 158 held for other than 2 refreshes; the game's frames went from release to present in 8.8 ms (7.9 to 10.3), on to the display in 10.9 ms (5.6 to 23.0), 19.7 ms in all (14.9 to 31.9) [4540.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4541.06] vulkan: 628 of the 6677 shaders translated from the game's files found by its draws so far [4544.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.50 s on the host's processors (68% of one, 22.50 ms a present), the whole process 21.16 s (106%); the busiest: thread 80 'MainThread' 4.45 s, thread 472 'ActorCalcSub0' 1.44 s, thread 473 'ActorCalcSub1' 1.43 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.89 s [4544.17] cpu: in those 20.00 s, 502384 SVCs (25120 a second): 0x1d SignalProcessWideKey 135463, 0x1b ArbitrateUnlock 94307, 0x34 WaitForAddress 70547, 0x1a ArbitrateLock 62148, 0x35 SignalToAddress 42505, 0x1c WaitProcessWideKeyAtomic 39571; 0 calls the dispatch table had no code for (RtAPI.miss) [4544.17] vulkan: 162871512 draws, 0 skipped; 214571 dispatches in 0 batches (0 ms waiting), 0 skipped; 4317 finishes (369 ms); 7916948 reads past queued releases (0 samples counts written on the GPU); 180921376 descriptor sets written, 144821648 reused; 136235903 draws kept the last one's shaders and pipeline (0 checked), 158656430 its targets [4544.17] vulkan: 683 shaders translated (357 ms), 956 pipelines made (58 from the cache, 20611 ms making, 10711 ms waited for), 4708 render targets made, 26607 texture uploads (5650 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4544.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4544.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12788 MB (1568 ours) [4544.17] vulkan: caches: 154 render targets (752 MB, 12 parked), 302 textures (66 MB), 9742 buffers (3 MB); 2085 of 12788 MB in use as they count it, 0 MB freed for the budget so far [4544.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17463 through a copy [4544.17] vulkan: 22499566 rendering passes, 0 clear commands, 2738237 attachments cleared and 0 left undefined by their load op [4544.17] vulkan: 100014 passes (68%) ended at buffer.c:2283 [4544.17] vulkan: 28652 passes (20%) ended at renderer.c:220 [4544.17] vulkan: 6528 passes (4%) ended at surface.c:162 [4544.17] vulkan: 5842 passes (4%) ended at render.c:235 [4544.17] vulkan: 4367 passes (3%) ended at cmd.c:534 [4544.17] vulkan: 600 passes (0%) ended at renderer.c:693 [4544.17] vulkan: 600 passes (0%) ended at buffer.c:2379 [4544.17] vulkan: GPU-owned guest memory landed for the CPU 267 times, render targets written back for an engine 0 times [4544.95] perf: 29.9 frames a second over 5.0 s (136223 shown in all) [4549.97] perf: 30.1 frames a second over 5.0 s (136374 shown in all) [4554.99] perf: 29.9 frames a second over 5.0 s (136524 shown in all) [4560.00] perf: 30.1 frames a second over 5.0 s (136675 shown in all) [4560.65] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.67 ms, 1st to 99th percentile 16.59 to 50.17 ms), 96 held for other than 2 refreshes; the game's frames went from release to present in 8.6 ms (7.9 to 10.0), on to the display in 8.6 ms (5.9 to 23.0), 17.2 ms in all (15.0 to 32.0) [4560.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4564.16] nvn: 136800 presents, 136800 submissions [4564.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.49 s on the host's processors (67% of one, 22.48 ms a present), the whole process 21.13 s (106%); the busiest: thread 80 'MainThread' 4.46 s, thread 472 'ActorCalcSub0' 1.46 s, thread 473 'ActorCalcSub1' 1.43 s, thread 129 'SupportWorker Sub2' 0.90 s, thread 128 'SupportWorker Sub1' 0.89 s [4564.17] cpu: in those 20.00 s, 499295 SVCs (24965 a second): 0x1d SignalProcessWideKey 134751, 0x1b ArbitrateUnlock 93431, 0x34 WaitForAddress 70505, 0x1a ArbitrateLock 61292, 0x35 SignalToAddress 42461, 0x1c WaitProcessWideKeyAtomic 38916; 0 calls the dispatch table had no code for (RtAPI.miss) [4564.17] vulkan: 164210763 draws, 0 skipped; 215171 dispatches in 0 batches (0 ms waiting), 0 skipped; 4317 finishes (369 ms); 7953548 reads past queued releases (0 samples counts written on the GPU); 182328272 descriptor sets written, 146093254 reused; 137367111 draws kept the last one's shaders and pipeline (0 checked), 159975067 its targets [4564.17] vulkan: 683 shaders translated (357 ms), 956 pipelines made (58 from the cache, 20611 ms making, 10711 ms waited for), 4708 render targets made, 26607 texture uploads (5650 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4564.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4564.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12788 MB (1568 ours) [4564.17] vulkan: caches: 154 render targets (752 MB, 12 parked), 302 textures (66 MB), 9237 buffers (3 MB); 2085 of 12788 MB in use as they count it, 0 MB freed for the budget so far [4564.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17463 through a copy [4564.17] vulkan: 22638860 rendering passes, 0 clear commands, 2751351 attachments cleared and 0 left undefined by their load op [4564.17] vulkan: 92739 passes (67%) ended at buffer.c:2283 [4564.17] vulkan: 28652 passes (21%) ended at renderer.c:220 [4564.17] vulkan: 6535 passes (5%) ended at surface.c:162 [4564.17] vulkan: 5856 passes (4%) ended at render.c:235 [4564.17] vulkan: 4312 passes (3%) ended at cmd.c:534 [4564.17] vulkan: 600 passes (0%) ended at renderer.c:693 [4564.17] vulkan: 600 passes (0%) ended at buffer.c:2379 [4564.17] vulkan: GPU-owned guest memory landed for the CPU 267 times, render targets written back for an engine 0 times [4565.01] perf: 30.0 frames a second over 5.0 s (136825 shown in all) [4570.02] perf: 29.9 frames a second over 5.0 s (136975 shown in all) [4575.04] perf: 30.1 frames a second over 5.0 s (137126 shown in all) [4580.04] perf: 30.0 frames a second over 5.0 s (137276 shown in all) [4580.63] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.63 ms, 1st to 99th percentile 16.60 to 50.15 ms), 89 held for other than 2 refreshes; the game's frames went from release to present in 11.7 ms (7.7 to 17.1), on to the display in 13.8 ms (5.9 to 23.1), 25.5 ms in all (15.2 to 32.3) [4580.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4584.18] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 14.65 s on the host's processors (73% of one, 24.41 ms a present), the whole process 25.67 s (128%); the busiest: thread 80 'MainThread' 4.90 s, thread 472 'ActorCalcSub0' 1.56 s, thread 473 'ActorCalcSub1' 1.54 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.90 s [4584.18] cpu: in those 20.01 s, 514425 SVCs (25712 a second): 0x1d SignalProcessWideKey 136247, 0x1b ArbitrateUnlock 95132, 0x34 WaitForAddress 71256, 0x1a ArbitrateLock 63070, 0x0b SleepThread 47004, 0x35 SignalToAddress 43242; 0 calls the dispatch table had no code for (RtAPI.miss) [4584.18] vulkan: 166410322 draws, 0 skipped; 216011 dispatches in 0 batches (0 ms waiting), 0 skipped; 4317 finishes (369 ms); 7989651 reads past queued releases (0 samples counts written on the GPU); 184611603 descriptor sets written, 148209041 reused; 139341336 draws kept the last one's shaders and pipeline (0 checked), 162154827 its targets [4584.18] vulkan: 688 shaders translated (358 ms), 966 pipelines made (58 from the cache, 20824 ms making, 10786 ms waited for), 4713 render targets made, 26752 texture uploads (5681 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [4584.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4584.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12788 MB (1568 ours) [4584.18] vulkan: caches: 156 render targets (752 MB, 12 parked), 445 textures (90 MB), 16632 buffers (7 MB); 2115 of 12788 MB in use as they count it, 0 MB freed for the budget so far [4584.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17612 through a copy [4584.18] vulkan: 22895735 rendering passes, 0 clear commands, 2764051 attachments cleared and 0 left undefined by their load op [4584.18] vulkan: 208907 passes (81%) ended at buffer.c:2283 [4584.18] vulkan: 27371 passes (11%) ended at renderer.c:220 [4584.18] vulkan: 6655 passes (3%) ended at surface.c:162 [4584.18] vulkan: 6652 passes (3%) ended at cmd.c:534 [4584.18] vulkan: 6036 passes (2%) ended at render.c:235 [4584.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4584.18] vulkan: 600 passes (0%) ended at buffer.c:2379 [4584.18] vulkan: 54 passes (0%) ended at texture.c:476 [4584.18] vulkan: GPU-owned guest memory landed for the CPU 267 times, render targets written back for an engine 0 times [4585.06] perf: 29.9 frames a second over 5.0 s (137426 shown in all) [4588.46] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4589.21] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 80 render targets made, 121 texture uploads (24356 KB), 0 ms in finishes [4590.06] perf: 30.0 frames a second over 5.0 s (137576 shown in all) [4595.06] perf: 30.0 frames a second over 5.0 s (137726 shown in all) [4597.73] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4598.42] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4600.07] perf: 30.1 frames a second over 5.0 s (137877 shown in all) [4600.58] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.67 ms, 1st to 99th percentile 16.61 to 33.63 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 6.7 ms (0.5 to 17.4), on to the display in 15.0 ms (10.2 to 21.9), 21.6 ms in all (15.4 to 32.3) [4600.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4604.17] cpu: 600 presents in 19.99 s (30.0 fps): 68 of the game's threads ran 13.81 s on the host's processors (69% of one, 23.01 ms a present), the whole process 18.00 s (90%); the busiest: thread 80 'MainThread' 3.37 s, thread 112 'ResLoad1' 1.19 s, thread 113 'ResLoad2' 1.02 s, thread 106 'SceneLoad' 0.77 s, thread 128 'SupportWorker Sub1' 0.73 s [4604.17] cpu: in those 19.99 s, 681653 SVCs (34106 a second): 0x1b ArbitrateUnlock 138548, 0x1d SignalProcessWideKey 137234, 0x0b SleepThread 128796, 0x1a ArbitrateLock 107681, 0x34 WaitForAddress 64306, 0x1c WaitProcessWideKeyAtomic 47062; 0 calls the dispatch table had no code for (RtAPI.miss) [4604.17] vulkan: 166934661 draws, 0 skipped; 216216 dispatches in 0 batches (0 ms waiting), 0 skipped; 4477 finishes (383 ms); 8020394 reads past queued releases (0 samples counts written on the GPU); 185195491 descriptor sets written, 148673831 reused; 139767790 draws kept the last one's shaders and pipeline (0 checked), 162662264 its targets [4604.17] vulkan: 688 shaders translated (358 ms), 967 pipelines made (58 from the cache, 20857 ms making, 10820 ms waited for), 4814 render targets made, 27013 texture uploads (5719 MB); 4 frames over 50 ms in the last 600, the slowest 64 ms [4604.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4604.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12788 MB (1568 ours) [4604.17] vulkan: caches: 188 render targets (827 MB, 12 parked), 590 textures (103 MB), 13420 buffers (9 MB); 2212 of 12788 MB in use as they count it, 0 MB freed for the budget so far [4604.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17711 through a copy [4604.17] vulkan: 22966387 rendering passes, 0 clear commands, 2774043 attachments cleared and 0 left undefined by their load op [4604.17] vulkan: 35473 passes (50%) ended at buffer.c:2283 [4604.17] vulkan: 23192 passes (33%) ended at renderer.c:220 [4604.17] vulkan: 4385 passes (6%) ended at surface.c:162 [4604.17] vulkan: 3909 passes (6%) ended at render.c:235 [4604.17] vulkan: 2027 passes (3%) ended at cmd.c:534 [4604.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4604.17] vulkan: 511 passes (1%) ended at buffer.c:2379 [4604.17] vulkan: 406 passes (1%) ended at texture.c:1752 [4604.17] vulkan: GPU-owned guest memory landed for the CPU 278 times, render targets written back for an engine 0 times [4605.07] perf: 30.0 frames a second over 5.0 s (138027 shown in all) [4606.90] vulkan: a 64 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4610.07] perf: 30.0 frames a second over 5.0 s (138177 shown in all) [4611.06] vulkan: 631 of the 6677 shaders translated from the game's files found by its draws so far [4615.03] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4615.09] perf: 29.9 frames a second over 5.0 s (138327 shown in all) [4620.10] perf: 30.1 frames a second over 5.0 s (138478 shown in all) [4620.55] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.04 ms, 1st to 99th percentile 16.90 to 49.80 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (0.5 to 10.3), on to the display in 13.5 ms (11.1 to 16.9), 16.0 ms in all (15.5 to 32.3) [4620.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4623.36] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4624.16] nvn: 138600 presents, 138600 submissions [4624.17] cpu: 600 presents in 20.00 s (30.0 fps): 73 of the game's threads ran 14.74 s on the host's processors (74% of one, 24.57 ms a present), the whole process 17.46 s (87%); the busiest: thread 80 'MainThread' 2.84 s, thread 112 'ResLoad1' 1.82 s, thread 113 'ResLoad2' 1.49 s, thread 106 'SceneLoad' 1.16 s, thread 128 'SupportWorker Sub1' 0.66 s [4624.17] cpu: in those 20.00 s, 749022 SVCs (37447 a second): 0x0b SleepThread 188389, 0x1b ArbitrateUnlock 147926, 0x1d SignalProcessWideKey 132713, 0x1a ArbitrateLock 117721, 0x34 WaitForAddress 61266, 0x1c WaitProcessWideKeyAtomic 44460; 0 calls the dispatch table had no code for (RtAPI.miss) [4624.17] vulkan: 167105945 draws, 0 skipped; 216216 dispatches in 0 batches (0 ms waiting), 0 skipped; 4723 finishes (405 ms); 8049055 reads past queued releases (0 samples counts written on the GPU); 185418804 descriptor sets written, 148793086 reused; 139871465 draws kept the last one's shaders and pipeline (0 checked), 162817509 its targets [4624.17] vulkan: 688 shaders translated (358 ms), 967 pipelines made (58 from the cache, 20857 ms making, 10820 ms waited for), 4841 render targets made, 27326 texture uploads (5759 MB); 3 frames over 50 ms in the last 600, the slowest 66 ms [4624.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4624.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12788 MB (1568 ours) [4624.17] vulkan: caches: 172 render targets (821 MB, 14 parked), 455 textures (74 MB), 4302 buffers (5 MB); 2173 of 12788 MB in use as they count it, 0 MB freed for the budget so far [4624.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17711 through a copy [4624.17] vulkan: 23000539 rendering passes, 0 clear commands, 2783142 attachments cleared and 0 left undefined by their load op [4624.17] vulkan: 21829 passes (64%) ended at renderer.c:220 [4624.17] vulkan: 3758 passes (11%) ended at surface.c:162 [4624.17] vulkan: 3302 passes (10%) ended at render.c:235 [4624.17] vulkan: 2498 passes (7%) ended at buffer.c:2283 [4624.17] vulkan: 1031 passes (3%) ended at cmd.c:534 [4624.17] vulkan: 600 passes (2%) ended at renderer.c:693 [4624.17] vulkan: 473 passes (1%) ended at buffer.c:2379 [4624.17] vulkan: 472 passes (1%) ended at texture.c:1752 [4624.17] vulkan: GPU-owned guest memory landed for the CPU 287 times, render targets written back for an engine 0 times [4625.10] perf: 30.0 frames a second over 5.0 s (138628 shown in all) [4630.12] perf: 29.9 frames a second over 5.0 s (138778 shown in all) [4635.14] perf: 30.1 frames a second over 5.0 s (138929 shown in all) [4640.15] perf: 29.9 frames a second over 5.0 s (139079 shown in all) [4640.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.15 ms, 1st to 99th percentile 33.06 to 33.61 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (0.6 to 5.0), on to the display in 13.1 ms (11.2 to 15.4), 16.0 ms in all (15.7 to 16.1) [4640.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4644.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.26 s on the host's processors (41% of one, 13.76 ms a present), the whole process 11.50 s (58%); the busiest: thread 80 'MainThread' 3.15 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 503 'ActorCalcSub0' 0.71 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 504 'ActorCalcSub1' 0.61 s [4644.17] cpu: in those 20.00 s, 515953 SVCs (25800 a second): 0x1d SignalProcessWideKey 131963, 0x1b ArbitrateUnlock 93336, 0x34 WaitForAddress 77281, 0x1a ArbitrateLock 63012, 0x35 SignalToAddress 46951, 0x1c WaitProcessWideKeyAtomic 45721; 0 calls the dispatch table had no code for (RtAPI.miss) [4644.17] vulkan: 167335041 draws, 0 skipped; 216216 dispatches in 0 batches (0 ms waiting), 0 skipped; 4723 finishes (405 ms); 8086610 reads past queued releases (0 samples counts written on the GPU); 185736953 descriptor sets written, 148933129 reused; 139993983 draws kept the last one's shaders and pipeline (0 checked), 163025607 its targets [4644.17] vulkan: 688 shaders translated (358 ms), 967 pipelines made (58 from the cache, 20857 ms making, 10820 ms waited for), 4855 render targets made, 27345 texture uploads (5768 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4644.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4644.17] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2398 of 12796 MB (1312 ours) [4644.17] vulkan: caches: 171 render targets (770 MB, 13 parked), 180 textures (54 MB), 2295 buffers (2 MB); 2093 of 12796 MB in use as they count it, 0 MB freed for the budget so far [4644.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17711 through a copy [4644.17] vulkan: 23047464 rendering passes, 0 clear commands, 2797222 attachments cleared and 0 left undefined by their load op [4644.17] vulkan: 31649 passes (67%) ended at renderer.c:220 [4644.17] vulkan: 5895 passes (13%) ended at surface.c:162 [4644.17] vulkan: 4656 passes (10%) ended at render.c:235 [4644.17] vulkan: 1515 passes (3%) ended at buffer.c:2283 [4644.17] vulkan: 1398 passes (3%) ended at cmd.c:534 [4644.17] vulkan: 600 passes (1%) ended at renderer.c:693 [4644.17] vulkan: 597 passes (1%) ended at texture.c:1752 [4644.17] vulkan: 597 passes (1%) ended at buffer.c:2379 [4644.17] vulkan: GPU-owned guest memory landed for the CPU 287 times, render targets written back for an engine 0 times [4645.17] perf: 30.1 frames a second over 5.0 s (139230 shown in all) [4648.32] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 226 texture uploads (32698 KB), 0 ms in finishes [4650.17] perf: 30.0 frames a second over 5.0 s (139380 shown in all) [4655.19] perf: 29.9 frames a second over 5.0 s (139530 shown in all) [4660.19] perf: 30.0 frames a second over 5.0 s (139680 shown in all) [4660.50] vulkan: display: 599 frame intervals of 33.36 ms (deviation 2.98 ms, 1st to 99th percentile 16.90 to 33.62 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 9.1 ms (0.5 to 16.8), on to the display in 17.2 ms (10.8 to 21.9), 26.3 ms in all (15.8 to 32.9) [4660.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4664.17] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 16.62 s on the host's processors (83% of one, 27.70 ms a present), the whole process 25.80 s (129%); the busiest: thread 80 'MainThread' 4.69 s, thread 509 'ActorCalcSub0' 1.22 s, thread 510 'ActorCalcSub1' 1.21 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 106 'SceneLoad' 0.94 s [4664.17] cpu: in those 20.01 s, 600130 SVCs (29994 a second): 0x1d SignalProcessWideKey 133773, 0x1b ArbitrateUnlock 114003, 0x0b SleepThread 105728, 0x1a ArbitrateLock 82190, 0x34 WaitForAddress 66215, 0x35 SignalToAddress 39896; 0 calls the dispatch table had no code for (RtAPI.miss) [4664.17] vulkan: 169128148 draws, 0 skipped; 216686 dispatches in 0 batches (0 ms waiting), 0 skipped; 4805 finishes (411 ms); 8119875 reads past queued releases (0 samples counts written on the GPU); 187596465 descriptor sets written, 150659831 reused; 141584408 draws kept the last one's shaders and pipeline (0 checked), 164799887 its targets [4664.17] vulkan: 688 shaders translated (358 ms), 967 pipelines made (58 from the cache, 20857 ms making, 10820 ms waited for), 4948 render targets made, 27776 texture uploads (5850 MB); 1 frames over 50 ms in the last 600, the slowest 89 ms [4664.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4664.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4664.17] vulkan: caches: 176 render targets (803 MB, 13 parked), 569 textures (104 MB), 17004 buffers (9 MB); 2165 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4664.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17711 through a copy [4664.17] vulkan: 23241900 rendering passes, 0 clear commands, 2808787 attachments cleared and 0 left undefined by their load op [4664.17] vulkan: 150679 passes (77%) ended at buffer.c:2283 [4664.17] vulkan: 25729 passes (13%) ended at renderer.c:220 [4664.17] vulkan: 5904 passes (3%) ended at surface.c:162 [4664.17] vulkan: 5476 passes (3%) ended at cmd.c:534 [4664.17] vulkan: 5251 passes (3%) ended at render.c:235 [4664.17] vulkan: 600 passes (0%) ended at renderer.c:693 [4664.17] vulkan: 542 passes (0%) ended at buffer.c:2379 [4664.17] vulkan: 162 passes (0%) ended at texture.c:476 [4664.17] vulkan: GPU-owned guest memory landed for the CPU 290 times, render targets written back for an engine 0 times [4665.19] perf: 30.0 frames a second over 5.0 s (139830 shown in all) [4670.20] perf: 30.1 frames a second over 5.0 s (139981 shown in all) [4675.22] perf: 29.9 frames a second over 5.0 s (140131 shown in all) [4680.24] perf: 30.1 frames a second over 5.0 s (140282 shown in all) [4680.46] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.72 ms, 1st to 99th percentile 16.61 to 49.90 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 12.0 ms (10.6 to 15.7), on to the display in 20.6 ms (4.9 to 22.2), 32.6 ms in all (16.2 to 33.0) [4680.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4683.77] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4684.16] nvn: 140400 presents, 140400 submissions [4684.16] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 17.21 s on the host's processors (86% of one, 28.69 ms a present), the whole process 27.06 s (135%); the busiest: thread 80 'MainThread' 5.25 s, thread 0 1.43 s, thread 0 1.42 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s [4684.16] cpu: in those 19.99 s, 541104 SVCs (27069 a second): 0x1d SignalProcessWideKey 135204, 0x1b ArbitrateUnlock 102803, 0x1a ArbitrateLock 70662, 0x34 WaitForAddress 67007, 0x0b SleepThread 66615, 0x35 SignalToAddress 40496; 0 calls the dispatch table had no code for (RtAPI.miss) [4684.16] vulkan: 171076328 draws, 0 skipped; 217345 dispatches in 0 batches (0 ms waiting), 0 skipped; 4883 finishes (418 ms); 8154403 reads past queued releases (0 samples counts written on the GPU); 189607257 descriptor sets written, 152545399 reused; 143310839 draws kept the last one's shaders and pipeline (0 checked), 166728670 its targets [4684.16] vulkan: 688 shaders translated (358 ms), 967 pipelines made (58 from the cache, 20857 ms making, 10820 ms waited for), 4964 render targets made, 27808 texture uploads (5861 MB); 1 frames over 50 ms in the last 600, the slowest 68 ms [4684.16] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4684.16] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4684.16] vulkan: caches: 109 render targets (723 MB, 7 parked), 421 textures (82 MB), 14426 buffers (11 MB); 2083 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4684.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17805 through a copy [4684.16] vulkan: 23443016 rendering passes, 0 clear commands, 2820975 attachments cleared and 0 left undefined by their load op [4684.16] vulkan: 155185 passes (77%) ended at buffer.c:2283 [4684.16] vulkan: 26778 passes (13%) ended at renderer.c:220 [4684.16] vulkan: 6397 passes (3%) ended at surface.c:162 [4684.16] vulkan: 5897 passes (3%) ended at cmd.c:534 [4684.16] vulkan: 5673 passes (3%) ended at render.c:235 [4684.16] vulkan: 600 passes (0%) ended at renderer.c:693 [4684.16] vulkan: 564 passes (0%) ended at buffer.c:2379 [4684.16] vulkan: 22 passes (0%) ended at texture.c:476 [4684.16] vulkan: GPU-owned guest memory landed for the CPU 297 times, render targets written back for an engine 0 times [4684.42] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 80 render targets made, 121 texture uploads (24356 KB), 0 ms in finishes [4685.25] perf: 29.9 frames a second over 5.0 s (140432 shown in all) [4689.09] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4690.27] perf: 30.1 frames a second over 5.0 s (140583 shown in all) [4695.29] perf: 29.9 frames a second over 5.0 s (140733 shown in all) [4696.29] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4700.30] perf: 30.1 frames a second over 5.0 s (140884 shown in all) [4700.41] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.41 ms, 1st to 99th percentile 16.61 to 50.08 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (0.6 to 14.9), on to the display in 14.7 ms (8.5 to 22.4), 18.5 ms in all (16.1 to 33.1) [4700.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4701.29] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4702.06] vulkan: a 62 ms frame: 1 shaders translated (12 ms), 2 pipelines made (0 ms waited for), 3 render targets made, 105 texture uploads (17807 KB), 0 ms in finishes [4702.20] vulkan: a 132 ms frame: 2 shaders translated (1 ms), 2 pipelines made (33 ms waited for), 0 render targets made, 2 texture uploads (31 KB), 0 ms in finishes [4704.17] cpu: 600 presents in 20.00 s (30.0 fps): 73 of the game's threads ran 14.88 s on the host's processors (74% of one, 24.80 ms a present), the whole process 17.93 s (90%); the busiest: thread 80 'MainThread' 2.71 s, thread 112 'ResLoad1' 1.89 s, thread 113 'ResLoad2' 1.53 s, thread 106 'SceneLoad' 1.15 s, thread 128 'SupportWorker Sub1' 0.65 s [4704.17] cpu: in those 20.00 s, 759769 SVCs (37985 a second): 0x0b SleepThread 198487, 0x1b ArbitrateUnlock 142382, 0x1d SignalProcessWideKey 139384, 0x1a ArbitrateLock 111226, 0x34 WaitForAddress 64065, 0x1c WaitProcessWideKeyAtomic 48212; 0 calls the dispatch table had no code for (RtAPI.miss) [4704.17] vulkan: 171285203 draws, 0 skipped; 217408 dispatches in 0 batches (0 ms waiting), 0 skipped; 5129 finishes (439 ms); 8182700 reads past queued releases (0 samples counts written on the GPU); 189870900 descriptor sets written, 152699506 reused; 143449382 draws kept the last one's shaders and pipeline (0 checked), 166921589 its targets [4704.17] vulkan: 691 shaders translated (371 ms), 971 pipelines made (58 from the cache, 20939 ms making, 10870 ms waited for), 5064 render targets made, 28236 texture uploads (5932 MB); 6 frames over 50 ms in the last 600, the slowest 132 ms [4704.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4704.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4704.17] vulkan: caches: 170 render targets (851 MB, 12 parked), 467 textures (83 MB), 6538 buffers (7 MB); 2198 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4704.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17805 through a copy [4704.17] vulkan: 23478229 rendering passes, 0 clear commands, 2829973 attachments cleared and 0 left undefined by their load op [4704.17] vulkan: 21660 passes (62%) ended at renderer.c:220 [4704.17] vulkan: 3756 passes (11%) ended at surface.c:162 [4704.17] vulkan: 3693 passes (10%) ended at buffer.c:2283 [4704.17] vulkan: 3233 passes (9%) ended at render.c:235 [4704.17] vulkan: 1109 passes (3%) ended at cmd.c:534 [4704.17] vulkan: 600 passes (2%) ended at renderer.c:693 [4704.17] vulkan: 463 passes (1%) ended at texture.c:1752 [4704.17] vulkan: 462 passes (1%) ended at buffer.c:2379 [4704.17] vulkan: GPU-owned guest memory landed for the CPU 306 times, render targets written back for an engine 0 times [4705.30] perf: 30.0 frames a second over 5.0 s (141034 shown in all) [4710.30] perf: 30.0 frames a second over 5.0 s (141184 shown in all) [4715.32] perf: 29.9 frames a second over 5.0 s (141334 shown in all) [4720.34] perf: 30.1 frames a second over 5.0 s (141485 shown in all) [4720.45] vulkan: display: 599 frame intervals of 33.25 ms (deviation 3.75 ms, 1st to 99th percentile 16.61 to 33.61 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (0.5 to 20.0), on to the display in 14.1 ms (11.8 to 21.0), 17.3 ms in all (16.3 to 44.5) [4720.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4721.03] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4724.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 10.72 s on the host's processors (54% of one, 17.86 ms a present), the whole process 13.77 s (69%); the busiest: thread 80 'MainThread' 3.35 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 0 0.65 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 112 'ResLoad1' 0.59 s [4724.17] cpu: in those 20.00 s, 548468 SVCs (27423 a second): 0x1d SignalProcessWideKey 129677, 0x1b ArbitrateUnlock 102171, 0x0b SleepThread 73005, 0x1a ArbitrateLock 72017, 0x34 WaitForAddress 68145, 0x1c WaitProcessWideKeyAtomic 42913; 0 calls the dispatch table had no code for (RtAPI.miss) [4724.17] vulkan: 171480997 draws, 0 skipped; 217891 dispatches in 0 batches (0 ms waiting), 0 skipped; 5211 finishes (446 ms); 8215435 reads past queued releases (0 samples counts written on the GPU); 190128653 descriptor sets written, 152833341 reused; 143556106 draws kept the last one's shaders and pipeline (0 checked), 167099849 its targets [4724.17] vulkan: 691 shaders translated (371 ms), 971 pipelines made (58 from the cache, 20939 ms making, 10870 ms waited for), 5079 render targets made, 28434 texture uploads (5977 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [4724.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4724.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4724.17] vulkan: caches: 163 render targets (782 MB, 13 parked), 379 textures (76 MB), 3013 buffers (3 MB); 2139 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4724.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17813 through a copy [4724.17] vulkan: 23515825 rendering passes, 0 clear commands, 2840599 attachments cleared and 0 left undefined by their load op [4724.17] vulkan: 24423 passes (65%) ended at renderer.c:220 [4724.17] vulkan: 4054 passes (11%) ended at surface.c:162 [4724.17] vulkan: 3894 passes (10%) ended at render.c:235 [4724.17] vulkan: 2294 passes (6%) ended at buffer.c:2283 [4724.17] vulkan: 1093 passes (3%) ended at cmd.c:534 [4724.17] vulkan: 600 passes (2%) ended at renderer.c:693 [4724.17] vulkan: 558 passes (1%) ended at buffer.c:2379 [4724.17] vulkan: 557 passes (1%) ended at texture.c:1752 [4724.17] vulkan: GPU-owned guest memory landed for the CPU 309 times, render targets written back for an engine 0 times [4725.34] perf: 30.0 frames a second over 5.0 s (141635 shown in all) [4726.06] vulkan: 633 of the 6677 shaders translated from the game's files found by its draws so far [4730.35] perf: 29.9 frames a second over 5.0 s (141785 shown in all) [4731.18] vulkan: a 79 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4731.82] vulkan: a 90 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 230 texture uploads (33454 KB), 0 ms in finishes [4735.35] perf: 30.0 frames a second over 5.0 s (141935 shown in all) [4740.35] perf: 30.0 frames a second over 5.0 s (142085 shown in all) [4740.43] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.56 ms, 1st to 99th percentile 16.61 to 50.12 ms), 74 held for other than 2 refreshes; the game's frames went from release to present in 7.1 ms (0.6 to 16.6), on to the display in 14.8 ms (5.7 to 23.3), 21.9 ms in all (16.4 to 36.8) [4740.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4744.16] nvn: 142200 presents, 142200 submissions [4744.18] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 16.11 s on the host's processors (81% of one, 26.85 ms a present), the whole process 23.60 s (118%); the busiest: thread 80 'MainThread' 4.72 s, thread 546 'ActorCalcSub0' 0.97 s, thread 547 'ActorCalcSub1' 0.95 s, thread 106 'SceneLoad' 0.94 s, thread 128 'SupportWorker Sub1' 0.91 s [4744.18] cpu: in those 20.01 s, 606693 SVCs (30321 a second): 0x1d SignalProcessWideKey 134391, 0x1b ArbitrateUnlock 118431, 0x0b SleepThread 99130, 0x1a ArbitrateLock 86823, 0x34 WaitForAddress 67384, 0x1c WaitProcessWideKeyAtomic 40996; 0 calls the dispatch table had no code for (RtAPI.miss) [4744.18] vulkan: 172807705 draws, 0 skipped; 218568 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8248437 reads past queued releases (0 samples counts written on the GPU); 191525183 descriptor sets written, 154090227 reused; 144709321 draws kept the last one's shaders and pipeline (0 checked), 168408023 its targets [4744.18] vulkan: 691 shaders translated (371 ms), 971 pipelines made (58 from the cache, 20939 ms making, 10870 ms waited for), 5171 render targets made, 28888 texture uploads (6067 MB); 2 frames over 50 ms in the last 600, the slowest 90 ms [4744.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4744.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4744.18] vulkan: caches: 174 render targets (806 MB, 14 parked), 651 textures (110 MB), 14623 buffers (7 MB); 2187 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4744.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17821 through a copy [4744.18] vulkan: 23666399 rendering passes, 0 clear commands, 2851949 attachments cleared and 0 left undefined by their load op [4744.18] vulkan: 108688 passes (72%) ended at buffer.c:2283 [4744.18] vulkan: 25383 passes (17%) ended at renderer.c:220 [4744.18] vulkan: 5493 passes (4%) ended at surface.c:162 [4744.18] vulkan: 4928 passes (3%) ended at render.c:235 [4744.18] vulkan: 4204 passes (3%) ended at cmd.c:534 [4744.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4744.18] vulkan: 542 passes (0%) ended at buffer.c:2379 [4744.18] vulkan: 352 passes (0%) ended at buffer.c:786 [4744.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4745.37] perf: 30.1 frames a second over 5.0 s (142236 shown in all) [4750.37] perf: 30.0 frames a second over 5.0 s (142386 shown in all) [4755.39] perf: 29.9 frames a second over 5.0 s (142536 shown in all) [4760.38] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.05 ms, 1st to 99th percentile 16.61 to 50.15 ms), 79 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (9.6 to 15.3), on to the display in 16.1 ms (5.0 to 23.0), 28.2 ms in all (16.6 to 33.6) [4760.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4760.39] perf: 30.0 frames a second over 5.0 s (142686 shown in all) [4764.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.77 s on the host's processors (74% of one, 24.62 ms a present), the whole process 24.99 s (125%); the busiest: thread 80 'MainThread' 4.92 s, thread 546 'ActorCalcSub0' 1.48 s, thread 547 'ActorCalcSub1' 1.43 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 87 'WorkerMgr/Worker2(?)' 0.83 s [4764.17] cpu: in those 20.00 s, 509220 SVCs (25462 a second): 0x1d SignalProcessWideKey 135761, 0x1b ArbitrateUnlock 94315, 0x34 WaitForAddress 72845, 0x1a ArbitrateLock 62347, 0x35 SignalToAddress 43825, 0x0b SleepThread 41698; 0 calls the dispatch table had no code for (RtAPI.miss) [4764.17] vulkan: 175020131 draws, 0 skipped; 219061 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8284922 reads past queued releases (0 samples counts written on the GPU); 193904466 descriptor sets written, 156135796 reused; 146774253 draws kept the last one's shaders and pipeline (0 checked), 170600060 its targets [4764.17] vulkan: 691 shaders translated (371 ms), 971 pipelines made (58 from the cache, 20939 ms making, 10870 ms waited for), 5179 render targets made, 28951 texture uploads (6111 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4764.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4764.17] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4764.17] vulkan: caches: 152 render targets (754 MB, 13 parked), 445 textures (91 MB), 15201 buffers (7 MB); 2132 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4764.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18014 through a copy [4764.17] vulkan: 23976390 rendering passes, 0 clear commands, 2864729 attachments cleared and 0 left undefined by their load op [4764.17] vulkan: 262217 passes (85%) ended at buffer.c:2283 [4764.17] vulkan: 27884 passes (9%) ended at renderer.c:220 [4764.17] vulkan: 6697 passes (2%) ended at surface.c:162 [4764.17] vulkan: 6399 passes (2%) ended at cmd.c:534 [4764.17] vulkan: 5570 passes (2%) ended at render.c:235 [4764.17] vulkan: 600 passes (0%) ended at renderer.c:693 [4764.17] vulkan: 596 passes (0%) ended at buffer.c:2379 [4764.17] vulkan: 28 passes (0%) ended at texture.c:476 [4764.17] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4765.40] perf: 30.1 frames a second over 5.0 s (142837 shown in all) [4770.42] perf: 29.9 frames a second over 5.0 s (142987 shown in all) [4775.44] perf: 30.1 frames a second over 5.0 s (143138 shown in all) [4780.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.10 ms, 1st to 99th percentile 16.59 to 50.13 ms), 80 held for other than 2 refreshes; the game's frames went from release to present in 10.2 ms (9.0 to 12.9), on to the display in 9.1 ms (5.4 to 23.0), 19.3 ms in all (16.7 to 33.7) [4780.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4780.44] perf: 30.0 frames a second over 5.0 s (143288 shown in all) [4784.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.25 s on the host's processors (76% of one, 25.42 ms a present), the whole process 24.73 s (124%); the busiest: thread 80 'MainThread' 5.23 s, thread 546 'ActorCalcSub0' 1.42 s, thread 547 'ActorCalcSub1' 1.39 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 87 'WorkerMgr/Worker2(?)' 0.83 s [4784.18] cpu: in those 20.00 s, 491845 SVCs (24587 a second): 0x1d SignalProcessWideKey 134069, 0x1b ArbitrateUnlock 88891, 0x34 WaitForAddress 71861, 0x1a ArbitrateLock 56555, 0x35 SignalToAddress 43767, 0x0b SleepThread 40327; 0 calls the dispatch table had no code for (RtAPI.miss) [4784.18] vulkan: 177095684 draws, 0 skipped; 219213 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8321777 reads past queued releases (0 samples counts written on the GPU); 196162017 descriptor sets written, 158029351 reused; 148712201 draws kept the last one's shaders and pipeline (0 checked), 172654413 its targets [4784.18] vulkan: 691 shaders translated (371 ms), 971 pipelines made (58 from the cache, 20939 ms making, 10870 ms waited for), 5180 render targets made, 29070 texture uploads (6143 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4784.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4784.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4784.18] vulkan: caches: 152 render targets (754 MB, 13 parked), 304 textures (63 MB), 12555 buffers (4 MB); 2101 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4784.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18014 through a copy [4784.18] vulkan: 24223875 rendering passes, 0 clear commands, 2877716 attachments cleared and 0 left undefined by their load op [4784.18] vulkan: 199943 passes (81%) ended at buffer.c:2283 [4784.18] vulkan: 28615 passes (12%) ended at renderer.c:220 [4784.18] vulkan: 6486 passes (3%) ended at surface.c:162 [4784.18] vulkan: 5966 passes (2%) ended at cmd.c:534 [4784.18] vulkan: 5234 passes (2%) ended at render.c:235 [4784.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4784.18] vulkan: 597 passes (0%) ended at buffer.c:2379 [4784.18] vulkan: 43 passes (0%) ended at texture.c:476 [4784.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4785.44] perf: 30.0 frames a second over 5.0 s (143438 shown in all) [4790.45] perf: 29.9 frames a second over 5.0 s (143588 shown in all) [4795.45] perf: 30.0 frames a second over 5.0 s (143738 shown in all) [4800.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.62 ms, 1st to 99th percentile 16.61 to 50.04 ms), 46 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (10.0 to 17.2), on to the display in 17.7 ms (5.3 to 23.0), 30.8 ms in all (16.9 to 34.0) [4800.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4800.45] perf: 30.0 frames a second over 5.0 s (143888 shown in all) [4804.16] nvn: 144000 presents, 144000 submissions [4804.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.41 s on the host's processors (82% of one, 27.36 ms a present), the whole process 27.18 s (136%); the busiest: thread 80 'MainThread' 5.50 s, thread 546 'ActorCalcSub0' 1.53 s, thread 547 'ActorCalcSub1' 1.50 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 87 'WorkerMgr/Worker2(?)' 0.88 s [4804.18] cpu: in those 20.00 s, 501536 SVCs (25081 a second): 0x1d SignalProcessWideKey 136330, 0x1b ArbitrateUnlock 92085, 0x34 WaitForAddress 71160, 0x1a ArbitrateLock 59361, 0x35 SignalToAddress 42962, 0x0b SleepThread 41273; 0 calls the dispatch table had no code for (RtAPI.miss) [4804.18] vulkan: 179484527 draws, 0 skipped; 219326 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8358251 reads past queued releases (0 samples counts written on the GPU); 198684808 descriptor sets written, 160284246 reused; 150908535 draws kept the last one's shaders and pipeline (0 checked), 175022488 its targets [4804.18] vulkan: 691 shaders translated (371 ms), 971 pipelines made (58 from the cache, 20939 ms making, 10870 ms waited for), 5190 render targets made, 29111 texture uploads (6166 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4804.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4804.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4804.18] vulkan: caches: 153 render targets (757 MB, 14 parked), 315 textures (69 MB), 15349 buffers (8 MB); 2117 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4804.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18064 through a copy [4804.18] vulkan: 24494037 rendering passes, 0 clear commands, 2890769 attachments cleared and 0 left undefined by their load op [4804.18] vulkan: 221635 passes (82%) ended at buffer.c:2283 [4804.18] vulkan: 28314 passes (10%) ended at renderer.c:220 [4804.18] vulkan: 6873 passes (3%) ended at cmd.c:534 [4804.18] vulkan: 6521 passes (2%) ended at surface.c:162 [4804.18] vulkan: 5609 passes (2%) ended at render.c:235 [4804.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4804.18] vulkan: 592 passes (0%) ended at buffer.c:2379 [4804.18] vulkan: 17 passes (0%) ended at texture.c:476 [4804.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4805.47] perf: 30.1 frames a second over 5.0 s (144039 shown in all) [4810.47] perf: 30.0 frames a second over 5.0 s (144189 shown in all) [4815.47] perf: 30.0 frames a second over 5.0 s (144339 shown in all) [4820.36] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.34 ms, 1st to 99th percentile 16.61 to 50.05 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.7 to 14.8), on to the display in 20.8 ms (4.8 to 22.1), 33.6 ms in all (17.2 to 34.1) [4820.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4820.49] perf: 29.9 frames a second over 5.0 s (144489 shown in all) [4824.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.15 s on the host's processors (81% of one, 26.91 ms a present), the whole process 27.03 s (135%); the busiest: thread 80 'MainThread' 5.18 s, thread 546 'ActorCalcSub0' 1.53 s, thread 547 'ActorCalcSub1' 1.51 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 87 'WorkerMgr/Worker2(?)' 0.88 s [4824.18] cpu: in those 20.00 s, 513770 SVCs (25686 a second): 0x1d SignalProcessWideKey 135727, 0x1b ArbitrateUnlock 95856, 0x34 WaitForAddress 73613, 0x1a ArbitrateLock 63259, 0x35 SignalToAddress 45561, 0x0b SleepThread 41285; 1 calls the dispatch table had no code for (RtAPI.miss) [4824.18] vulkan: 181955803 draws, 0 skipped; 219326 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8396055 reads past queued releases (0 samples counts written on the GPU); 201299171 descriptor sets written, 162612435 reused; 153162040 draws kept the last one's shaders and pipeline (0 checked), 177471363 its targets [4824.18] vulkan: 691 shaders translated (371 ms), 971 pipelines made (58 from the cache, 20939 ms making, 10870 ms waited for), 5197 render targets made, 29148 texture uploads (6182 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [4824.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4824.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4824.18] vulkan: caches: 153 render targets (787 MB, 15 parked), 315 textures (63 MB), 11235 buffers (11 MB); 2125 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4824.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18064 through a copy [4824.18] vulkan: 24727675 rendering passes, 0 clear commands, 2903894 attachments cleared and 0 left undefined by their load op [4824.18] vulkan: 181504 passes (78%) ended at buffer.c:2283 [4824.18] vulkan: 29840 passes (13%) ended at renderer.c:220 [4824.18] vulkan: 8092 passes (3%) ended at surface.c:162 [4824.18] vulkan: 6994 passes (3%) ended at cmd.c:534 [4824.18] vulkan: 5984 passes (3%) ended at render.c:235 [4824.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4824.18] vulkan: 597 passes (0%) ended at buffer.c:2379 [4824.18] vulkan: 27 passes (0%) ended at texture.c:476 [4824.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4825.49] perf: 30.0 frames a second over 5.0 s (144639 shown in all) [4830.50] perf: 30.1 frames a second over 5.0 s (144790 shown in all) [4835.50] perf: 30.0 frames a second over 5.0 s (144940 shown in all) [4840.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.91 ms, 1st to 99th percentile 16.60 to 50.14 ms), 52 held for other than 2 refreshes; the game's frames went from release to present in 12.5 ms (11.4 to 14.5), on to the display in 20.7 ms (5.0 to 22.6), 33.2 ms in all (17.3 to 34.3) [4840.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4840.50] perf: 30.0 frames a second over 5.0 s (145090 shown in all) [4844.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.82 s on the host's processors (79% of one, 26.36 ms a present), the whole process 26.41 s (132%); the busiest: thread 80 'MainThread' 5.23 s, thread 546 'ActorCalcSub0' 1.54 s, thread 547 'ActorCalcSub1' 1.54 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 87 'WorkerMgr/Worker2(?)' 0.87 s [4844.18] cpu: in those 20.00 s, 510855 SVCs (25545 a second): 0x1d SignalProcessWideKey 137415, 0x1b ArbitrateUnlock 96555, 0x34 WaitForAddress 70831, 0x1a ArbitrateLock 63727, 0x35 SignalToAddress 42858, 0x0b SleepThread 40865; 0 calls the dispatch table had no code for (RtAPI.miss) [4844.18] vulkan: 184398237 draws, 0 skipped; 219326 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8431999 reads past queued releases (0 samples counts written on the GPU); 203861273 descriptor sets written, 164935201 reused; 155407410 draws kept the last one's shaders and pipeline (0 checked), 179893905 its targets [4844.18] vulkan: 695 shaders translated (371 ms), 974 pipelines made (58 from the cache, 20967 ms making, 10891 ms waited for), 5198 render targets made, 29165 texture uploads (6207 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4844.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4844.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4844.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 288 textures (62 MB), 9161 buffers (3 MB); 2094 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4844.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18370 through a copy [4844.18] vulkan: 24953911 rendering passes, 0 clear commands, 2916686 attachments cleared and 0 left undefined by their load op [4844.18] vulkan: 178284 passes (79%) ended at buffer.c:2283 [4844.18] vulkan: 27484 passes (12%) ended at renderer.c:220 [4844.18] vulkan: 6785 passes (3%) ended at cmd.c:534 [4844.18] vulkan: 6765 passes (3%) ended at surface.c:162 [4844.18] vulkan: 5712 passes (3%) ended at render.c:235 [4844.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4844.18] vulkan: 596 passes (0%) ended at buffer.c:2379 [4844.18] vulkan: 9 passes (0%) ended at texture.c:476 [4844.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4845.52] perf: 29.9 frames a second over 5.0 s (145240 shown in all) [4850.52] perf: 30.0 frames a second over 5.0 s (145390 shown in all) [4850.64] vulkan: a 130 ms frame: 11 shaders translated (2 ms), 6 pipelines made (0 ms waited for), 0 render targets made, 6 texture uploads (542 KB), 0 ms in finishes [4855.54] perf: 30.1 frames a second over 5.0 s (145541 shown in all) [4860.36] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.23 ms, 1st to 99th percentile 16.61 to 49.93 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (11.5 to 28.3), on to the display in 21.6 ms (5.1 to 22.9), 34.6 ms in all (17.6 to 50.8) [4860.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4860.54] perf: 30.0 frames a second over 5.0 s (145691 shown in all) [4864.16] nvn: 145800 presents, 145800 submissions [4864.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.56 s on the host's processors (78% of one, 25.93 ms a present), the whole process 26.70 s (133%); the busiest: thread 80 'MainThread' 5.15 s, thread 546 'ActorCalcSub0' 1.55 s, thread 547 'ActorCalcSub1' 1.52 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 87 'WorkerMgr/Worker2(?)' 0.90 s [4864.18] cpu: in those 20.00 s, 496539 SVCs (24827 a second): 0x1d SignalProcessWideKey 135092, 0x1b ArbitrateUnlock 92099, 0x34 WaitForAddress 70311, 0x1a ArbitrateLock 59806, 0x35 SignalToAddress 42290, 0x1c WaitProcessWideKeyAtomic 39113; 0 calls the dispatch table had no code for (RtAPI.miss) [4864.18] vulkan: 186845644 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8468356 reads past queued releases (0 samples counts written on the GPU); 206435421 descriptor sets written, 167255867 reused; 157651490 draws kept the last one's shaders and pipeline (0 checked), 182321064 its targets [4864.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29197 texture uploads (6216 MB); 1 frames over 50 ms in the last 600, the slowest 130 ms [4864.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4864.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4864.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 297 textures (63 MB), 9046 buffers (3 MB); 2095 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4864.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 19570 through a copy [4864.18] vulkan: 25178541 rendering passes, 0 clear commands, 2929682 attachments cleared and 0 left undefined by their load op [4864.18] vulkan: 174243 passes (78%) ended at buffer.c:2283 [4864.18] vulkan: 28151 passes (13%) ended at renderer.c:220 [4864.18] vulkan: 7570 passes (3%) ended at surface.c:162 [4864.18] vulkan: 6800 passes (3%) ended at cmd.c:534 [4864.18] vulkan: 6655 passes (3%) ended at render.c:235 [4864.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4864.18] vulkan: 596 passes (0%) ended at buffer.c:2379 [4864.18] vulkan: 15 passes (0%) ended at texture.c:476 [4864.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4865.55] perf: 29.9 frames a second over 5.0 s (145841 shown in all) [4870.57] perf: 30.1 frames a second over 5.0 s (145992 shown in all) [4875.59] perf: 29.9 frames a second over 5.0 s (146142 shown in all) [4880.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.61 to 49.98 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (11.6 to 14.5), on to the display in 21.4 ms (5.9 to 22.9), 34.0 ms in all (17.7 to 34.6) [4880.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4880.59] perf: 30.0 frames a second over 5.0 s (146292 shown in all) [4884.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.39 s on the host's processors (77% of one, 25.64 ms a present), the whole process 26.11 s (131%); the busiest: thread 80 'MainThread' 4.91 s, thread 546 'ActorCalcSub0' 1.53 s, thread 547 'ActorCalcSub1' 1.51 s, thread 87 'WorkerMgr/Worker2(?)' 0.89 s, thread 128 'SupportWorker Sub1' 0.89 s [4884.18] cpu: in those 20.00 s, 504340 SVCs (25217 a second): 0x1d SignalProcessWideKey 136404, 0x1b ArbitrateUnlock 94710, 0x34 WaitForAddress 70117, 0x1a ArbitrateLock 62666, 0x35 SignalToAddress 42061, 0x1c WaitProcessWideKeyAtomic 40545; 0 calls the dispatch table had no code for (RtAPI.miss) [4884.18] vulkan: 189294806 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8504956 reads past queued releases (0 samples counts written on the GPU); 209014840 descriptor sets written, 169574772 reused; 159896084 draws kept the last one's shaders and pipeline (0 checked), 184749612 its targets [4884.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29198 texture uploads (6216 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4884.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4884.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4884.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 270 textures (62 MB), 9025 buffers (3 MB); 2094 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4884.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 20770 through a copy [4884.18] vulkan: 25410222 rendering passes, 0 clear commands, 2942796 attachments cleared and 0 left undefined by their load op [4884.18] vulkan: 181226 passes (78%) ended at buffer.c:2283 [4884.18] vulkan: 28652 passes (12%) ended at renderer.c:220 [4884.18] vulkan: 7619 passes (3%) ended at surface.c:162 [4884.18] vulkan: 6906 passes (3%) ended at cmd.c:534 [4884.18] vulkan: 6086 passes (3%) ended at render.c:235 [4884.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4884.18] vulkan: 591 passes (0%) ended at buffer.c:2379 [4884.18] vulkan: 1 passes (0%) ended at texture.c:476 [4884.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4885.60] perf: 30.1 frames a second over 5.0 s (146443 shown in all) [4890.60] perf: 30.0 frames a second over 5.0 s (146593 shown in all) [4895.62] perf: 29.9 frames a second over 5.0 s (146743 shown in all) [4900.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.33 ms, 1st to 99th percentile 16.61 to 50.01 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.7 to 14.4), on to the display in 21.4 ms (5.1 to 22.8), 34.2 ms in all (17.8 to 34.7) [4900.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4900.62] perf: 30.0 frames a second over 5.0 s (146893 shown in all) [4904.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.79 s on the host's processors (79% of one, 26.32 ms a present), the whole process 26.64 s (133%); the busiest: thread 80 'MainThread' 4.88 s, thread 546 'ActorCalcSub0' 1.53 s, thread 547 'ActorCalcSub1' 1.51 s, thread 87 'WorkerMgr/Worker2(?)' 0.92 s, thread 128 'SupportWorker Sub1' 0.91 s [4904.18] cpu: in those 20.00 s, 501415 SVCs (25070 a second): 0x1d SignalProcessWideKey 135877, 0x1b ArbitrateUnlock 93738, 0x34 WaitForAddress 70256, 0x1a ArbitrateLock 61488, 0x35 SignalToAddress 42194, 0x1c WaitProcessWideKeyAtomic 39993; 0 calls the dispatch table had no code for (RtAPI.miss) [4904.18] vulkan: 191744001 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8541556 reads past queued releases (0 samples counts written on the GPU); 211596381 descriptor sets written, 171891621 reused; 162140879 draws kept the last one's shaders and pipeline (0 checked), 187178193 its targets [4904.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29198 texture uploads (6216 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4904.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4904.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4904.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 270 textures (62 MB), 9392 buffers (3 MB); 2094 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4904.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21970 through a copy [4904.18] vulkan: 25643656 rendering passes, 0 clear commands, 2955910 attachments cleared and 0 left undefined by their load op [4904.18] vulkan: 182921 passes (78%) ended at buffer.c:2283 [4904.18] vulkan: 28652 passes (12%) ended at renderer.c:220 [4904.18] vulkan: 7581 passes (3%) ended at surface.c:162 [4904.18] vulkan: 7003 passes (3%) ended at cmd.c:534 [4904.18] vulkan: 6084 passes (3%) ended at render.c:235 [4904.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4904.18] vulkan: 593 passes (0%) ended at buffer.c:2379 [4904.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4905.64] perf: 30.1 frames a second over 5.0 s (147044 shown in all) [4910.65] perf: 29.9 frames a second over 5.0 s (147194 shown in all) [4915.65] perf: 30.0 frames a second over 5.0 s (147344 shown in all) [4920.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.97 ms, 1st to 99th percentile 16.61 to 50.02 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.8 to 14.6), on to the display in 21.3 ms (4.8 to 22.8), 34.1 ms in all (18.0 to 34.9) [4920.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4920.67] perf: 30.1 frames a second over 5.0 s (147495 shown in all) [4924.16] nvn: 147600 presents, 147600 submissions [4924.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.90 s on the host's processors (79% of one, 26.50 ms a present), the whole process 26.84 s (134%); the busiest: thread 80 'MainThread' 4.99 s, thread 546 'ActorCalcSub0' 1.54 s, thread 547 'ActorCalcSub1' 1.52 s, thread 129 'SupportWorker Sub2' 0.90 s, thread 87 'WorkerMgr/Worker2(?)' 0.90 s [4924.18] cpu: in those 20.00 s, 497520 SVCs (24876 a second): 0x1d SignalProcessWideKey 135420, 0x1b ArbitrateUnlock 92462, 0x34 WaitForAddress 69897, 0x1a ArbitrateLock 60373, 0x35 SignalToAddress 41866, 0x1c WaitProcessWideKeyAtomic 39590; 0 calls the dispatch table had no code for (RtAPI.miss) [4924.18] vulkan: 194193218 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8578156 reads past queued releases (0 samples counts written on the GPU); 214177648 descriptor sets written, 174208788 reused; 164385754 draws kept the last one's shaders and pipeline (0 checked), 189606796 its targets [4924.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29198 texture uploads (6216 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4924.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4924.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4924.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 270 textures (62 MB), 8995 buffers (3 MB); 2094 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4924.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23170 through a copy [4924.18] vulkan: 25881417 rendering passes, 0 clear commands, 2969024 attachments cleared and 0 left undefined by their load op [4924.18] vulkan: 187169 passes (79%) ended at buffer.c:2283 [4924.18] vulkan: 28652 passes (12%) ended at renderer.c:220 [4924.18] vulkan: 7589 passes (3%) ended at surface.c:162 [4924.18] vulkan: 7056 passes (3%) ended at cmd.c:534 [4924.18] vulkan: 6103 passes (3%) ended at render.c:235 [4924.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4924.18] vulkan: 592 passes (0%) ended at buffer.c:2379 [4924.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4925.67] perf: 30.0 frames a second over 5.0 s (147645 shown in all) [4927.98] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4930.67] perf: 30.0 frames a second over 5.0 s (147795 shown in all) [4935.69] perf: 29.9 frames a second over 5.0 s (147945 shown in all) [4940.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.41 ms, 1st to 99th percentile 16.61 to 50.09 ms), 39 held for other than 2 refreshes; the game's frames went from release to present in 13.2 ms (11.7 to 19.1), on to the display in 21.3 ms (5.4 to 23.2), 34.5 ms in all (18.2 to 35.1) [4940.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4940.69] perf: 30.0 frames a second over 5.0 s (148095 shown in all) [4944.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.37 s on the host's processors (82% of one, 27.29 ms a present), the whole process 27.49 s (137%); the busiest: thread 80 'MainThread' 5.12 s, thread 547 'ActorCalcSub1' 1.60 s, thread 546 'ActorCalcSub0' 1.58 s, thread 129 'SupportWorker Sub2' 0.94 s, thread 128 'SupportWorker Sub1' 0.92 s [4944.18] cpu: in those 20.00 s, 500303 SVCs (25016 a second): 0x1d SignalProcessWideKey 135795, 0x1b ArbitrateUnlock 93270, 0x34 WaitForAddress 70138, 0x1a ArbitrateLock 61131, 0x35 SignalToAddress 42102, 0x1c WaitProcessWideKeyAtomic 40003; 0 calls the dispatch table had no code for (RtAPI.miss) [4944.18] vulkan: 196642395 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8614756 reads past queued releases (0 samples counts written on the GPU); 216757652 descriptor sets written, 176527138 reused; 166630429 draws kept the last one's shaders and pipeline (0 checked), 192035368 its targets [4944.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29199 texture uploads (6216 MB); 1 frames over 50 ms in the last 600, the slowest 71 ms [4944.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4944.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4944.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 270 textures (62 MB), 9564 buffers (3 MB); 2094 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4944.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 24370 through a copy [4944.18] vulkan: 26109113 rendering passes, 0 clear commands, 2982139 attachments cleared and 0 left undefined by their load op [4944.18] vulkan: 177208 passes (78%) ended at buffer.c:2283 [4944.18] vulkan: 28640 passes (13%) ended at renderer.c:220 [4944.18] vulkan: 7588 passes (3%) ended at surface.c:162 [4944.18] vulkan: 6985 passes (3%) ended at cmd.c:534 [4944.18] vulkan: 6079 passes (3%) ended at render.c:235 [4944.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4944.18] vulkan: 595 passes (0%) ended at buffer.c:2379 [4944.18] vulkan: 1 passes (0%) ended at texture.c:476 [4944.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4945.70] perf: 30.1 frames a second over 5.0 s (148246 shown in all) [4950.72] perf: 29.9 frames a second over 5.0 s (148396 shown in all) [4955.72] perf: 30.0 frames a second over 5.0 s (148546 shown in all) [4960.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.27 ms, 1st to 99th percentile 16.61 to 50.14 ms), 60 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.7 to 14.8), on to the display in 20.9 ms (5.7 to 23.3), 33.8 ms in all (18.2 to 35.2) [4960.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4960.74] perf: 30.1 frames a second over 5.0 s (148697 shown in all) [4964.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.03 s on the host's processors (80% of one, 26.71 ms a present), the whole process 26.85 s (134%); the busiest: thread 80 'MainThread' 4.99 s, thread 547 'ActorCalcSub1' 1.55 s, thread 546 'ActorCalcSub0' 1.54 s, thread 129 'SupportWorker Sub2' 0.91 s, thread 87 'WorkerMgr/Worker2(?)' 0.89 s [4964.18] cpu: in those 20.00 s, 501566 SVCs (25079 a second): 0x1d SignalProcessWideKey 135845, 0x1b ArbitrateUnlock 93818, 0x34 WaitForAddress 70162, 0x1a ArbitrateLock 61679, 0x35 SignalToAddress 42116, 0x1c WaitProcessWideKeyAtomic 40012; 0 calls the dispatch table had no code for (RtAPI.miss) [4964.18] vulkan: 199091600 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8651356 reads past queued releases (0 samples counts written on the GPU); 219336529 descriptor sets written, 178846671 reused; 168875144 draws kept the last one's shaders and pipeline (0 checked), 194463959 its targets [4964.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29199 texture uploads (6216 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4964.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4964.18] vulkan: memory used and budgeted: heap 0 256 of 15262 MB (256 ours), heap 1 2654 of 12802 MB (1568 ours) [4964.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 270 textures (62 MB), 9373 buffers (3 MB); 2094 of 12802 MB in use as they count it, 0 MB freed for the budget so far [4964.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25570 through a copy [4964.18] vulkan: 26331058 rendering passes, 0 clear commands, 2995253 attachments cleared and 0 left undefined by their load op [4964.18] vulkan: 171528 passes (77%) ended at buffer.c:2283 [4964.18] vulkan: 28652 passes (13%) ended at renderer.c:220 [4964.18] vulkan: 7577 passes (3%) ended at surface.c:162 [4964.18] vulkan: 6917 passes (3%) ended at cmd.c:534 [4964.18] vulkan: 6077 passes (3%) ended at render.c:235 [4964.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4964.18] vulkan: 594 passes (0%) ended at buffer.c:2379 [4964.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4965.74] perf: 30.0 frames a second over 5.0 s (148847 shown in all) [4970.74] perf: 30.0 frames a second over 5.0 s (148997 shown in all) [4975.74] perf: 30.0 frames a second over 5.0 s (149147 shown in all) [4980.40] vulkan: display: 598 frame intervals of 33.33 ms (deviation 6.61 ms, 1st to 99th percentile 16.60 to 50.17 ms), 94 held for other than 2 refreshes; the game's frames went from release to present in 12.6 ms (11.5 to 14.5), on to the display in 20.6 ms (5.9 to 23.5), 33.3 ms in all (18.3 to 35.3) [4980.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4980.75] perf: 29.9 frames a second over 5.0 s (149297 shown in all) [4984.16] nvn: 149400 presents, 149400 submissions [4984.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.85 s on the host's processors (79% of one, 26.42 ms a present), the whole process 26.57 s (133%); the busiest: thread 80 'MainThread' 4.92 s, thread 546 'ActorCalcSub0' 1.53 s, thread 547 'ActorCalcSub1' 1.51 s, thread 87 'WorkerMgr/Worker2(?)' 0.91 s, thread 129 'SupportWorker Sub2' 0.91 s [4984.18] cpu: in those 20.00 s, 504796 SVCs (25238 a second): 0x1d SignalProcessWideKey 136639, 0x1b ArbitrateUnlock 94879, 0x34 WaitForAddress 70028, 0x1a ArbitrateLock 62721, 0x35 SignalToAddress 42000, 0x1c WaitProcessWideKeyAtomic 40612; 0 calls the dispatch table had no code for (RtAPI.miss) [4984.18] vulkan: 201540838 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8687956 reads past queued releases (0 samples counts written on the GPU); 221915806 descriptor sets written, 181165870 reused; 171119985 draws kept the last one's shaders and pipeline (0 checked), 196892583 its targets [4984.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29199 texture uploads (6216 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4984.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [4984.18] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2654 of 12798 MB (1568 ours) [4984.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 270 textures (62 MB), 9300 buffers (3 MB); 2094 of 12798 MB in use as they count it, 0 MB freed for the budget so far [4984.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26770 through a copy [4984.18] vulkan: 26559265 rendering passes, 0 clear commands, 3008367 attachments cleared and 0 left undefined by their load op [4984.18] vulkan: 177781 passes (78%) ended at buffer.c:2283 [4984.18] vulkan: 28652 passes (13%) ended at renderer.c:220 [4984.18] vulkan: 7597 passes (3%) ended at surface.c:162 [4984.18] vulkan: 6906 passes (3%) ended at cmd.c:534 [4984.18] vulkan: 6076 passes (3%) ended at render.c:235 [4984.18] vulkan: 600 passes (0%) ended at renderer.c:693 [4984.18] vulkan: 595 passes (0%) ended at buffer.c:2379 [4984.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [4985.75] perf: 30.0 frames a second over 5.0 s (149447 shown in all) [4990.77] perf: 30.1 frames a second over 5.0 s (149598 shown in all) [4995.77] perf: 30.0 frames a second over 5.0 s (149748 shown in all) [5000.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.15 ms, 1st to 99th percentile 16.60 to 50.16 ms), 110 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (11.6 to 16.8), on to the display in 19.1 ms (5.5 to 23.6), 32.0 ms in all (18.5 to 35.5) [5000.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5000.77] perf: 30.0 frames a second over 5.0 s (149898 shown in all) [5004.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.38 s on the host's processors (82% of one, 27.30 ms a present), the whole process 27.41 s (137%); the busiest: thread 80 'MainThread' 5.12 s, thread 546 'ActorCalcSub0' 1.59 s, thread 547 'ActorCalcSub1' 1.58 s, thread 129 'SupportWorker Sub2' 0.95 s, thread 128 'SupportWorker Sub1' 0.91 s [5004.18] cpu: in those 20.00 s, 503881 SVCs (25194 a second): 0x1d SignalProcessWideKey 136116, 0x1b ArbitrateUnlock 94748, 0x34 WaitForAddress 70198, 0x1a ArbitrateLock 62575, 0x35 SignalToAddress 42165, 0x1c WaitProcessWideKeyAtomic 40262; 0 calls the dispatch table had no code for (RtAPI.miss) [5004.18] vulkan: 203990055 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8724556 reads past queued releases (0 samples counts written on the GPU); 224495674 descriptor sets written, 183484436 reused; 173364782 draws kept the last one's shaders and pipeline (0 checked), 199321195 its targets [5004.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29200 texture uploads (6216 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [5004.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5004.18] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2654 of 12798 MB (1568 ours) [5004.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 270 textures (62 MB), 8930 buffers (3 MB); 2094 of 12798 MB in use as they count it, 0 MB freed for the budget so far [5004.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 27970 through a copy [5004.18] vulkan: 26785367 rendering passes, 0 clear commands, 3021482 attachments cleared and 0 left undefined by their load op [5004.18] vulkan: 175567 passes (78%) ended at buffer.c:2283 [5004.18] vulkan: 28640 passes (13%) ended at renderer.c:220 [5004.18] vulkan: 7616 passes (3%) ended at surface.c:162 [5004.18] vulkan: 7010 passes (3%) ended at cmd.c:534 [5004.18] vulkan: 6070 passes (3%) ended at render.c:235 [5004.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5004.18] vulkan: 598 passes (0%) ended at buffer.c:2379 [5004.18] vulkan: 1 passes (0%) ended at texture.c:476 [5004.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5005.79] perf: 29.9 frames a second over 5.0 s (150048 shown in all) [5010.80] perf: 30.1 frames a second over 5.0 s (150199 shown in all) [5015.80] perf: 30.0 frames a second over 5.0 s (150349 shown in all) [5020.32] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.91 ms, 1st to 99th percentile 16.60 to 50.14 ms), 135 held for other than 2 refreshes; the game's frames went from release to present in 12.6 ms (11.6 to 15.9), on to the display in 16.2 ms (5.9 to 23.6), 28.8 ms in all (18.6 to 35.6) [5020.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5020.80] perf: 30.0 frames a second over 5.0 s (150499 shown in all) [5024.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.85 s on the host's processors (79% of one, 26.41 ms a present), the whole process 26.53 s (133%); the busiest: thread 80 'MainThread' 4.88 s, thread 546 'ActorCalcSub0' 1.52 s, thread 547 'ActorCalcSub1' 1.52 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 87 'WorkerMgr/Worker2(?)' 0.90 s [5024.18] cpu: in those 20.00 s, 519139 SVCs (25957 a second): 0x1d SignalProcessWideKey 138277, 0x1b ArbitrateUnlock 100143, 0x34 WaitForAddress 70277, 0x1a ArbitrateLock 67886, 0x1c WaitProcessWideKeyAtomic 42406, 0x35 SignalToAddress 42259; 0 calls the dispatch table had no code for (RtAPI.miss) [5024.18] vulkan: 206439233 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8761156 reads past queued releases (0 samples counts written on the GPU); 227075068 descriptor sets written, 185803398 reused; 175609529 draws kept the last one's shaders and pipeline (0 checked), 201749759 its targets [5024.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29200 texture uploads (6216 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [5024.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5024.18] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2654 of 12804 MB (1568 ours) [5024.18] vulkan: caches: 150 render targets (775 MB, 14 parked), 269 textures (61 MB), 9293 buffers (3 MB); 2093 of 12804 MB in use as they count it, 0 MB freed for the budget so far [5024.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29170 through a copy [5024.18] vulkan: 27013773 rendering passes, 0 clear commands, 3034596 attachments cleared and 0 left undefined by their load op [5024.18] vulkan: 177965 passes (78%) ended at buffer.c:2283 [5024.18] vulkan: 28652 passes (13%) ended at renderer.c:220 [5024.18] vulkan: 7618 passes (3%) ended at surface.c:162 [5024.18] vulkan: 6894 passes (3%) ended at cmd.c:534 [5024.18] vulkan: 6087 passes (3%) ended at render.c:235 [5024.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5024.18] vulkan: 590 passes (0%) ended at buffer.c:2379 [5024.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5025.82] perf: 29.9 frames a second over 5.0 s (150649 shown in all) [5030.82] perf: 30.0 frames a second over 5.0 s (150799 shown in all) [5035.82] perf: 30.0 frames a second over 5.0 s (150949 shown in all) [5040.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 9.63 ms, 1st to 99th percentile 16.59 to 50.19 ms), 200 held for other than 2 refreshes; the game's frames went from release to present in 12.6 ms (11.6 to 14.3), on to the display in 11.5 ms (5.8 to 23.6), 24.2 ms in all (18.8 to 35.8) [5040.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5040.84] perf: 30.1 frames a second over 5.0 s (151100 shown in all) [5044.16] nvn: 151200 presents, 151200 submissions [5044.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.70 s on the host's processors (79% of one, 26.17 ms a present), the whole process 26.35 s (132%); the busiest: thread 80 'MainThread' 4.85 s, thread 546 'ActorCalcSub0' 1.53 s, thread 547 'ActorCalcSub1' 1.51 s, thread 129 'SupportWorker Sub2' 0.93 s, thread 87 'WorkerMgr/Worker2(?)' 0.90 s [5044.18] cpu: in those 20.00 s, 505601 SVCs (25280 a second): 0x1d SignalProcessWideKey 136559, 0x1b ArbitrateUnlock 94943, 0x34 WaitForAddress 70408, 0x1a ArbitrateLock 62813, 0x35 SignalToAddress 42393, 0x1c WaitProcessWideKeyAtomic 40579; 0 calls the dispatch table had no code for (RtAPI.miss) [5044.18] vulkan: 208888407 draws, 0 skipped; 219457 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8797756 reads past queued releases (0 samples counts written on the GPU); 229654946 descriptor sets written, 188121868 reused; 177854410 draws kept the last one's shaders and pipeline (0 checked), 204178319 its targets [5044.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29200 texture uploads (6216 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5044.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5044.18] vulkan: memory used and budgeted: heap 0 256 of 15264 MB (256 ours), heap 1 2654 of 12804 MB (1568 ours) [5044.18] vulkan: caches: 149 render targets (763 MB, 13 parked), 265 textures (57 MB), 8974 buffers (3 MB); 2076 of 12804 MB in use as they count it, 0 MB freed for the budget so far [5044.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30370 through a copy [5044.18] vulkan: 27245364 rendering passes, 0 clear commands, 3047710 attachments cleared and 0 left undefined by their load op [5044.18] vulkan: 181158 passes (78%) ended at buffer.c:2283 [5044.18] vulkan: 28652 passes (12%) ended at renderer.c:220 [5044.18] vulkan: 7584 passes (3%) ended at surface.c:162 [5044.18] vulkan: 6897 passes (3%) ended at cmd.c:534 [5044.18] vulkan: 6106 passes (3%) ended at render.c:235 [5044.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5044.18] vulkan: 594 passes (0%) ended at buffer.c:2379 [5044.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5045.84] perf: 30.0 frames a second over 5.0 s (151250 shown in all) [5050.84] perf: 30.0 frames a second over 5.0 s (151400 shown in all) [5055.84] perf: 30.0 frames a second over 5.0 s (151550 shown in all) [5060.27] vulkan: display: 599 frame intervals of 33.36 ms (deviation 9.70 ms, 1st to 99th percentile 16.60 to 50.23 ms), 203 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.6 to 15.1), on to the display in 12.8 ms (5.8 to 23.6), 25.5 ms in all (18.9 to 35.9) [5060.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5060.85] perf: 29.9 frames a second over 5.0 s (151700 shown in all) [5061.30] showcase: off [5064.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.27 s on the host's processors (81% of one, 27.11 ms a present), the whole process 27.09 s (135%); the busiest: thread 80 'MainThread' 5.60 s, thread 546 'ActorCalcSub0' 1.52 s, thread 547 'ActorCalcSub1' 1.52 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 87 'WorkerMgr/Worker2(?)' 0.87 s [5064.18] cpu: in those 20.00 s, 496768 SVCs (24839 a second): 0x1d SignalProcessWideKey 135761, 0x1b ArbitrateUnlock 92039, 0x34 WaitForAddress 69975, 0x1a ArbitrateLock 59652, 0x35 SignalToAddress 41942, 0x1c WaitProcessWideKeyAtomic 39740; 0 calls the dispatch table had no code for (RtAPI.miss) [5064.18] vulkan: 211337658 draws, 0 skipped; 219679 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8834356 reads past queued releases (0 samples counts written on the GPU); 232236566 descriptor sets written, 190438750 reused; 180098271 draws kept the last one's shaders and pipeline (0 checked), 206606951 its targets [5064.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29218 texture uploads (6225 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [5064.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5064.18] vulkan: memory used and budgeted: heap 0 256 of 15254 MB (256 ours), heap 1 2654 of 12789 MB (1568 ours) [5064.18] vulkan: caches: 149 render targets (763 MB, 13 parked), 281 textures (58 MB), 9089 buffers (3 MB); 2077 of 12789 MB in use as they count it, 0 MB freed for the budget so far [5064.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31570 through a copy [5064.18] vulkan: 27477913 rendering passes, 0 clear commands, 3060824 attachments cleared and 0 left undefined by their load op [5064.18] vulkan: 181825 passes (78%) ended at buffer.c:2283 [5064.18] vulkan: 28652 passes (12%) ended at renderer.c:220 [5064.18] vulkan: 7592 passes (3%) ended at surface.c:162 [5064.18] vulkan: 6943 passes (3%) ended at cmd.c:534 [5064.18] vulkan: 6111 passes (3%) ended at render.c:235 [5064.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5064.18] vulkan: 596 passes (0%) ended at buffer.c:2379 [5064.18] vulkan: 219 passes (0%) ended at buffer.c:786 [5064.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5065.85] perf: 30.0 frames a second over 5.0 s (151850 shown in all) [5070.87] perf: 30.1 frames a second over 5.0 s (152001 shown in all) [5072.83] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5075.89] perf: 29.9 frames a second over 5.0 s (152151 shown in all) [5080.33] vulkan: display: 598 frame intervals of 33.41 ms (deviation 7.40 ms, 1st to 99th percentile 16.60 to 50.23 ms), 105 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.8 to 15.3), on to the display in 19.8 ms (6.4 to 24.2), 32.6 ms in all (19.1 to 36.1) [5080.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5080.89] perf: 30.0 frames a second over 5.0 s (152301 shown in all) [5084.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.92 s on the host's processors (80% of one, 26.53 ms a present), the whole process 26.77 s (134%); the busiest: thread 80 'MainThread' 5.14 s, thread 546 'ActorCalcSub0' 1.55 s, thread 547 'ActorCalcSub1' 1.53 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 87 'WorkerMgr/Worker2(?)' 0.90 s [5084.18] cpu: in those 20.00 s, 499245 SVCs (24962 a second): 0x1d SignalProcessWideKey 135646, 0x1b ArbitrateUnlock 93112, 0x34 WaitForAddress 70012, 0x1a ArbitrateLock 60938, 0x35 SignalToAddress 41957, 0x1c WaitProcessWideKeyAtomic 39791; 0 calls the dispatch table had no code for (RtAPI.miss) [5084.18] vulkan: 213786709 draws, 0 skipped; 219679 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8870956 reads past queued releases (0 samples counts written on the GPU); 234814988 descriptor sets written, 192758430 reused; 182341644 draws kept the last one's shaders and pipeline (0 checked), 209035397 its targets [5084.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29223 texture uploads (6233 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [5084.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5084.18] vulkan: memory used and budgeted: heap 0 256 of 15316 MB (256 ours), heap 1 2654 of 12883 MB (1568 ours) [5084.18] vulkan: caches: 149 render targets (763 MB, 13 parked), 275 textures (57 MB), 8899 buffers (3 MB); 2077 of 12883 MB in use as they count it, 0 MB freed for the budget so far [5084.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32770 through a copy [5084.18] vulkan: 27711950 rendering passes, 0 clear commands, 3073939 attachments cleared and 0 left undefined by their load op [5084.18] vulkan: 183641 passes (78%) ended at buffer.c:2283 [5084.18] vulkan: 28640 passes (12%) ended at renderer.c:220 [5084.18] vulkan: 7572 passes (3%) ended at surface.c:162 [5084.18] vulkan: 6892 passes (3%) ended at cmd.c:534 [5084.18] vulkan: 6098 passes (3%) ended at render.c:235 [5084.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5084.18] vulkan: 589 passes (0%) ended at buffer.c:2379 [5084.18] vulkan: 5 passes (0%) ended at texture.c:476 [5084.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5085.90] perf: 30.1 frames a second over 5.0 s (152452 shown in all) [5090.92] perf: 29.9 frames a second over 5.0 s (152602 shown in all) [5095.02] vulkan: a 77 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5095.92] perf: 30.0 frames a second over 5.0 s (152752 shown in all) [5100.50] vulkan: display: 598 frame intervals of 33.50 ms (deviation 6.47 ms, 1st to 99th percentile 16.61 to 50.15 ms), 58 held for other than 2 refreshes; the game's frames went from release to present in 12.9 ms (11.5 to 14.7), on to the display in 22.5 ms (6.8 to 24.8), 35.3 ms in all (19.2 to 36.3) [5100.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5100.94] perf: 30.1 frames a second over 5.0 s (152903 shown in all) [5104.16] nvn: 153000 presents, 153000 submissions [5104.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.96 s on the host's processors (80% of one, 26.61 ms a present), the whole process 26.85 s (134%); the busiest: thread 80 'MainThread' 5.27 s, thread 546 'ActorCalcSub0' 1.55 s, thread 547 'ActorCalcSub1' 1.53 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 87 'WorkerMgr/Worker2(?)' 0.89 s [5104.18] cpu: in those 20.00 s, 501882 SVCs (25095 a second): 0x1d SignalProcessWideKey 135875, 0x1b ArbitrateUnlock 94402, 0x34 WaitForAddress 69874, 0x1a ArbitrateLock 62158, 0x35 SignalToAddress 41823, 0x1c WaitProcessWideKeyAtomic 39933; 0 calls the dispatch table had no code for (RtAPI.miss) [5104.18] vulkan: 216235681 draws, 0 skipped; 219679 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8907556 reads past queued releases (0 samples counts written on the GPU); 237395935 descriptor sets written, 195075427 reused; 184585013 draws kept the last one's shaders and pipeline (0 checked), 211463755 its targets [5104.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29227 texture uploads (6233 MB); 1 frames over 50 ms in the last 600, the slowest 77 ms [5104.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5104.18] vulkan: memory used and budgeted: heap 0 256 of 15320 MB (256 ours), heap 1 2654 of 12889 MB (1568 ours) [5104.18] vulkan: caches: 149 render targets (763 MB, 13 parked), 273 textures (53 MB), 8707 buffers (3 MB); 2072 of 12889 MB in use as they count it, 0 MB freed for the budget so far [5104.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33970 through a copy [5104.18] vulkan: 27945015 rendering passes, 0 clear commands, 3087053 attachments cleared and 0 left undefined by their load op [5104.18] vulkan: 182571 passes (78%) ended at buffer.c:2283 [5104.18] vulkan: 28652 passes (12%) ended at renderer.c:220 [5104.18] vulkan: 7608 passes (3%) ended at surface.c:162 [5104.18] vulkan: 6965 passes (3%) ended at cmd.c:534 [5104.18] vulkan: 6071 passes (3%) ended at render.c:235 [5104.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5104.18] vulkan: 594 passes (0%) ended at buffer.c:2379 [5104.18] vulkan: 4 passes (0%) ended at texture.c:476 [5104.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5105.94] perf: 30.0 frames a second over 5.0 s (153053 shown in all) [5110.94] perf: 30.0 frames a second over 5.0 s (153203 shown in all) [5115.95] perf: 29.9 frames a second over 5.0 s (153353 shown in all) [5116.31] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5120.60] vulkan: display: 597 frame intervals of 33.50 ms (deviation 6.73 ms, 1st to 99th percentile 16.60 to 50.23 ms), 77 held for other than 2 refreshes; the game's frames went from release to present in 12.8 ms (11.7 to 15.0), on to the display in 21.8 ms (6.9 to 24.6), 34.6 ms in all (19.4 to 36.5) [5120.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5120.97] perf: 30.1 frames a second over 5.0 s (153504 shown in all) [5124.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.42 s on the host's processors (77% of one, 25.69 ms a present), the whole process 26.17 s (131%); the busiest: thread 80 'MainThread' 4.99 s, thread 546 'ActorCalcSub0' 1.54 s, thread 547 'ActorCalcSub1' 1.53 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 87 'WorkerMgr/Worker2(?)' 0.90 s [5124.18] cpu: in those 20.00 s, 509248 SVCs (25463 a second): 0x1d SignalProcessWideKey 137138, 0x1b ArbitrateUnlock 96616, 0x34 WaitForAddress 70107, 0x1a ArbitrateLock 64251, 0x35 SignalToAddress 42062, 0x1c WaitProcessWideKeyAtomic 41257; 0 calls the dispatch table had no code for (RtAPI.miss) [5124.18] vulkan: 218683259 draws, 0 skipped; 219679 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8943998 reads past queued releases (0 samples counts written on the GPU); 239972102 descriptor sets written, 197394416 reused; 186827850 draws kept the last one's shaders and pipeline (0 checked), 213890959 its targets [5124.18] vulkan: 720 shaders translated (378 ms), 988 pipelines made (58 from the cache, 21266 ms making, 10990 ms waited for), 5198 render targets made, 29228 texture uploads (6233 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [5124.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5124.18] vulkan: memory used and budgeted: heap 0 256 of 15314 MB (256 ours), heap 1 2654 of 12881 MB (1568 ours) [5124.18] vulkan: caches: 148 render targets (731 MB, 12 parked), 273 textures (53 MB), 9086 buffers (3 MB); 2040 of 12881 MB in use as they count it, 0 MB freed for the budget so far [5124.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35170 through a copy [5124.18] vulkan: 28170650 rendering passes, 0 clear commands, 3100089 attachments cleared and 0 left undefined by their load op [5124.18] vulkan: 175518 passes (78%) ended at buffer.c:2283 [5124.18] vulkan: 28334 passes (13%) ended at renderer.c:220 [5124.18] vulkan: 7600 passes (3%) ended at surface.c:162 [5124.18] vulkan: 6901 passes (3%) ended at cmd.c:534 [5124.18] vulkan: 6086 passes (3%) ended at render.c:235 [5124.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5124.18] vulkan: 595 passes (0%) ended at buffer.c:2379 [5124.18] vulkan: 1 passes (0%) ended at texture.c:476 [5124.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5125.99] perf: 29.9 frames a second over 5.0 s (153654 shown in all) [5130.99] perf: 30.0 frames a second over 5.0 s (153804 shown in all) [5135.99] perf: 30.0 frames a second over 5.0 s (153954 shown in all) [5140.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.01 ms, 1st to 99th percentile 16.60 to 50.23 ms), 135 held for other than 2 refreshes; the game's frames went from release to present in 12.5 ms (11.6 to 14.5), on to the display in 14.1 ms (5.9 to 24.6), 26.7 ms in all (19.5 to 36.5) [5140.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5141.00] perf: 30.1 frames a second over 5.0 s (154105 shown in all) [5144.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.70 s on the host's processors (79% of one, 26.17 ms a present), the whole process 26.40 s (132%); the busiest: thread 80 'MainThread' 5.22 s, thread 546 'ActorCalcSub0' 1.53 s, thread 547 'ActorCalcSub1' 1.51 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 87 'WorkerMgr/Worker2(?)' 0.87 s [5144.18] cpu: in those 20.00 s, 506789 SVCs (25340 a second): 0x1d SignalProcessWideKey 136870, 0x1b ArbitrateUnlock 95372, 0x34 WaitForAddress 70521, 0x1a ArbitrateLock 63115, 0x35 SignalToAddress 42534, 0x1c WaitProcessWideKeyAtomic 40630; 0 calls the dispatch table had no code for (RtAPI.miss) [5144.18] vulkan: 221122682 draws, 0 skipped; 219723 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 8980335 reads past queued releases (0 samples counts written on the GPU); 242533760 descriptor sets written, 199711604 reused; 189069022 draws kept the last one's shaders and pipeline (0 checked), 216310075 its targets [5144.18] vulkan: 724 shaders translated (379 ms), 991 pipelines made (58 from the cache, 21318 ms making, 11030 ms waited for), 5198 render targets made, 29231 texture uploads (6234 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [5144.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5144.18] vulkan: memory used and budgeted: heap 0 256 of 15220 MB (256 ours), heap 1 2654 of 12756 MB (1568 ours) [5144.18] vulkan: caches: 148 render targets (731 MB, 12 parked), 271 textures (53 MB), 9619 buffers (3 MB); 2040 of 12756 MB in use as they count it, 0 MB freed for the budget so far [5144.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35252 through a copy [5144.18] vulkan: 28402163 rendering passes, 0 clear commands, 3113074 attachments cleared and 0 left undefined by their load op [5144.18] vulkan: 183190 passes (79%) ended at buffer.c:2283 [5144.18] vulkan: 28162 passes (12%) ended at renderer.c:220 [5144.18] vulkan: 6849 passes (3%) ended at cmd.c:534 [5144.18] vulkan: 6537 passes (3%) ended at surface.c:162 [5144.18] vulkan: 5581 passes (2%) ended at render.c:235 [5144.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5144.18] vulkan: 593 passes (0%) ended at buffer.c:2379 [5144.18] vulkan: 1 passes (0%) ended at texture.c:476 [5144.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5145.88] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5146.00] perf: 30.0 frames a second over 5.0 s (154255 shown in all) [5151.02] perf: 29.9 frames a second over 5.0 s (154405 shown in all) [5156.02] perf: 30.0 frames a second over 5.0 s (154555 shown in all) [5160.58] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.20 ms, 1st to 99th percentile 16.60 to 50.19 ms), 83 held for other than 2 refreshes; the game's frames went from release to present in 13.4 ms (10.3 to 17.6), on to the display in 17.7 ms (6.2 to 24.9), 31.0 ms in all (19.6 to 37.3) [5160.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5161.04] perf: 30.1 frames a second over 5.0 s (154706 shown in all) [5164.16] nvn: 154800 presents, 154800 submissions [5164.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.20 s on the host's processors (81% of one, 27.00 ms a present), the whole process 27.72 s (139%); the busiest: thread 80 'MainThread' 5.15 s, thread 546 'ActorCalcSub0' 1.53 s, thread 547 'ActorCalcSub1' 1.52 s, thread 128 'SupportWorker Sub1' 1.03 s, thread 87 'WorkerMgr/Worker2(?)' 0.91 s [5164.18] cpu: in those 20.00 s, 543237 SVCs (27158 a second): 0x1d SignalProcessWideKey 141555, 0x1b ArbitrateUnlock 102482, 0x34 WaitForAddress 71985, 0x1a ArbitrateLock 68432, 0x0b SleepThread 54346, 0x35 SignalToAddress 42985; 0 calls the dispatch table had no code for (RtAPI.miss) [5164.18] vulkan: 223664097 draws, 0 skipped; 219991 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 9016569 reads past queued releases (0 samples counts written on the GPU); 245225554 descriptor sets written, 202102640 reused; 191415588 draws kept the last one's shaders and pipeline (0 checked), 218831293 its targets [5164.18] vulkan: 724 shaders translated (379 ms), 991 pipelines made (58 from the cache, 21318 ms making, 11030 ms waited for), 5212 render targets made, 29286 texture uploads (6246 MB); 1 frames over 50 ms in the last 600, the slowest 69 ms [5164.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5164.18] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2654 of 12908 MB (1568 ours) [5164.18] vulkan: caches: 148 render targets (731 MB, 12 parked), 317 textures (65 MB), 12929 buffers (5 MB); 2054 of 12908 MB in use as they count it, 0 MB freed for the budget so far [5164.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35339 through a copy [5164.18] vulkan: 28700937 rendering passes, 0 clear commands, 3125957 attachments cleared and 0 left undefined by their load op [5164.18] vulkan: 250157 passes (84%) ended at buffer.c:2283 [5164.18] vulkan: 27985 passes (9%) ended at renderer.c:220 [5164.18] vulkan: 7378 passes (2%) ended at cmd.c:534 [5164.18] vulkan: 6615 passes (2%) ended at surface.c:162 [5164.18] vulkan: 5418 passes (2%) ended at render.c:235 [5164.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5164.18] vulkan: 596 passes (0%) ended at buffer.c:2379 [5164.18] vulkan: 25 passes (0%) ended at texture.c:476 [5164.18] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5166.06] perf: 29.9 frames a second over 5.0 s (154856 shown in all) [5171.07] perf: 30.1 frames a second over 5.0 s (155007 shown in all) [5176.07] perf: 30.0 frames a second over 5.0 s (155157 shown in all) [5180.55] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.57 ms, 1st to 99th percentile 16.60 to 50.21 ms), 158 held for other than 2 refreshes; the game's frames went from release to present in 14.2 ms (12.3 to 17.2), on to the display in 12.7 ms (5.0 to 23.0), 26.9 ms in all (19.8 to 36.8) [5180.55] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5181.09] perf: 29.9 frames a second over 5.0 s (155307 shown in all) [5184.16] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 14.55 s on the host's processors (73% of one, 24.25 ms a present), the whole process 25.64 s (128%); the busiest: thread 80 'MainThread' 4.78 s, thread 546 'ActorCalcSub0' 1.49 s, thread 547 'ActorCalcSub1' 1.48 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 87 'WorkerMgr/Worker2(?)' 0.84 s [5184.16] cpu: in those 19.99 s, 527764 SVCs (26406 a second): 0x1d SignalProcessWideKey 137920, 0x1b ArbitrateUnlock 101508, 0x34 WaitForAddress 71230, 0x1a ArbitrateLock 69762, 0x35 SignalToAddress 43285, 0x0b SleepThread 43172; 0 calls the dispatch table had no code for (RtAPI.miss) [5184.16] vulkan: 226099028 draws, 0 skipped; 220744 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 9051638 reads past queued releases (0 samples counts written on the GPU); 247795147 descriptor sets written, 204402909 reused; 193686272 draws kept the last one's shaders and pipeline (0 checked), 221247528 its targets [5184.16] vulkan: 724 shaders translated (379 ms), 991 pipelines made (58 from the cache, 21318 ms making, 11030 ms waited for), 5213 render targets made, 29414 texture uploads (6273 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5184.16] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5184.16] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2654 of 12908 MB (1568 ours) [5184.16] vulkan: caches: 149 render targets (738 MB, 13 parked), 419 textures (83 MB), 13469 buffers (5 MB); 2080 of 12908 MB in use as they count it, 0 MB freed for the budget so far [5184.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35700 through a copy [5184.16] vulkan: 29040691 rendering passes, 0 clear commands, 3138322 attachments cleared and 0 left undefined by their load op [5184.16] vulkan: 293376 passes (86%) ended at buffer.c:2283 [5184.16] vulkan: 26011 passes (8%) ended at renderer.c:220 [5184.16] vulkan: 6976 passes (2%) ended at cmd.c:534 [5184.16] vulkan: 6557 passes (2%) ended at surface.c:162 [5184.16] vulkan: 5611 passes (2%) ended at render.c:235 [5184.16] vulkan: 600 passes (0%) ended at renderer.c:693 [5184.16] vulkan: 564 passes (0%) ended at buffer.c:2379 [5184.16] vulkan: 54 passes (0%) ended at texture.c:476 [5184.16] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5186.09] perf: 30.0 frames a second over 5.0 s (155457 shown in all) [5191.10] perf: 30.1 frames a second over 5.0 s (155608 shown in all) [5196.10] perf: 30.0 frames a second over 5.0 s (155758 shown in all) [5200.52] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.70 ms, 1st to 99th percentile 16.60 to 50.16 ms), 70 held for other than 2 refreshes; the game's frames went from release to present in 10.3 ms (1.2 to 15.6), on to the display in 11.4 ms (6.0 to 22.9), 21.7 ms in all (19.9 to 36.9) [5200.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5201.12] perf: 29.9 frames a second over 5.0 s (155908 shown in all) [5204.17] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 14.41 s on the host's processors (72% of one, 24.02 ms a present), the whole process 23.19 s (116%); the busiest: thread 80 'MainThread' 5.02 s, thread 546 'ActorCalcSub0' 1.48 s, thread 547 'ActorCalcSub1' 1.46 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.86 s [5204.17] cpu: in those 20.01 s, 499504 SVCs (24966 a second): 0x1d SignalProcessWideKey 135249, 0x1b ArbitrateUnlock 93016, 0x34 WaitForAddress 70582, 0x1a ArbitrateLock 61000, 0x35 SignalToAddress 42537, 0x1c WaitProcessWideKeyAtomic 39247; 0 calls the dispatch table had no code for (RtAPI.miss) [5204.17] vulkan: 227709506 draws, 0 skipped; 221372 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 9088149 reads past queued releases (0 samples counts written on the GPU); 249491138 descriptor sets written, 205927874 reused; 195080252 draws kept the last one's shaders and pipeline (0 checked), 222837603 its targets [5204.17] vulkan: 724 shaders translated (379 ms), 991 pipelines made (58 from the cache, 21318 ms making, 11030 ms waited for), 5217 render targets made, 29509 texture uploads (6292 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [5204.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5204.17] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2654 of 12912 MB (1568 ours) [5204.17] vulkan: caches: 149 render targets (734 MB, 13 parked), 496 textures (91 MB), 13476 buffers (5 MB); 2086 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5204.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35779 through a copy [5204.17] vulkan: 29231087 rendering passes, 0 clear commands, 3151411 attachments cleared and 0 left undefined by their load op [5204.17] vulkan: 143152 passes (75%) ended at buffer.c:2283 [5204.17] vulkan: 28210 passes (15%) ended at renderer.c:220 [5204.17] vulkan: 6583 passes (3%) ended at surface.c:162 [5204.17] vulkan: 6102 passes (3%) ended at render.c:235 [5204.17] vulkan: 5117 passes (3%) ended at cmd.c:534 [5204.17] vulkan: 600 passes (0%) ended at renderer.c:693 [5204.17] vulkan: 597 passes (0%) ended at buffer.c:2379 [5204.17] vulkan: 34 passes (0%) ended at texture.c:476 [5204.17] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5206.12] perf: 30.0 frames a second over 5.0 s (156058 shown in all) [5211.12] perf: 30.0 frames a second over 5.0 s (156208 shown in all) [5216.12] perf: 30.0 frames a second over 5.0 s (156358 shown in all) [5220.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 9.2 ms (7.8 to 12.2), on to the display in 11.1 ms (8.1 to 12.7), 20.3 ms in all (20.1 to 20.5) [5220.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5221.14] perf: 30.1 frames a second over 5.0 s (156509 shown in all) [5224.16] nvn: 156600 presents, 156600 submissions [5224.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.06 s on the host's processors (75% of one, 25.10 ms a present), the whole process 23.07 s (115%); the busiest: thread 80 'MainThread' 5.33 s, thread 546 'ActorCalcSub0' 1.47 s, thread 547 'ActorCalcSub1' 1.45 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 87 'WorkerMgr/Worker2(?)' 0.80 s [5224.17] cpu: in those 20.00 s, 485076 SVCs (24254 a second): 0x1d SignalProcessWideKey 133754, 0x1b ArbitrateUnlock 87447, 0x34 WaitForAddress 70525, 0x1a ArbitrateLock 55160, 0x35 SignalToAddress 42455, 0x0b SleepThread 39246; 0 calls the dispatch table had no code for (RtAPI.miss) [5224.17] vulkan: 229095712 draws, 0 skipped; 221972 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 9124840 reads past queued releases (0 samples counts written on the GPU); 250972248 descriptor sets written, 207219176 reused; 196242288 draws kept the last one's shaders and pipeline (0 checked), 224203351 its targets [5224.17] vulkan: 724 shaders translated (379 ms), 991 pipelines made (58 from the cache, 21318 ms making, 11030 ms waited for), 5221 render targets made, 29582 texture uploads (6309 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [5224.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5224.17] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5224.17] vulkan: caches: 150 render targets (748 MB, 13 parked), 441 textures (73 MB), 10877 buffers (4 MB); 2082 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5224.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5224.17] vulkan: 29381495 rendering passes, 0 clear commands, 3164812 attachments cleared and 0 left undefined by their load op [5224.17] vulkan: 103314 passes (69%) ended at buffer.c:2283 [5224.17] vulkan: 28555 passes (19%) ended at renderer.c:220 [5224.17] vulkan: 6613 passes (4%) ended at surface.c:162 [5224.17] vulkan: 5995 passes (4%) ended at render.c:235 [5224.17] vulkan: 4669 passes (3%) ended at cmd.c:534 [5224.17] vulkan: 600 passes (0%) ended at renderer.c:693 [5224.17] vulkan: 600 passes (0%) ended at buffer.c:2379 [5224.17] vulkan: 61 passes (0%) ended at texture.c:476 [5224.17] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5226.15] perf: 29.9 frames a second over 5.0 s (156659 shown in all) [5231.17] perf: 30.1 frames a second over 5.0 s (156810 shown in all) [5236.19] perf: 29.9 frames a second over 5.0 s (156960 shown in all) [5240.45] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 8.6 ms (7.6 to 11.8), on to the display in 11.9 ms (8.7 to 12.9), 20.5 ms in all (20.3 to 20.7) [5240.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5241.20] perf: 30.1 frames a second over 5.0 s (157111 shown in all) [5244.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.44 s on the host's processors (72% of one, 24.07 ms a present), the whole process 22.06 s (110%); the busiest: thread 80 'MainThread' 5.09 s, thread 546 'ActorCalcSub0' 1.46 s, thread 547 'ActorCalcSub1' 1.46 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.83 s [5244.17] cpu: in those 20.00 s, 488268 SVCs (24414 a second): 0x1d SignalProcessWideKey 133963, 0x1b ArbitrateUnlock 89301, 0x34 WaitForAddress 69975, 0x1a ArbitrateLock 57404, 0x35 SignalToAddress 41958, 0x0b SleepThread 38627; 0 calls the dispatch table had no code for (RtAPI.miss) [5244.17] vulkan: 230391469 draws, 0 skipped; 222572 dispatches in 0 batches (0 ms waiting), 0 skipped; 5293 finishes (453 ms); 9161563 reads past queued releases (0 samples counts written on the GPU); 252339866 descriptor sets written, 208443072 reused; 197324256 draws kept the last one's shaders and pipeline (0 checked), 225478402 its targets [5244.17] vulkan: 724 shaders translated (379 ms), 991 pipelines made (58 from the cache, 21318 ms making, 11030 ms waited for), 5231 render targets made, 29604 texture uploads (6311 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [5244.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5244.17] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5244.17] vulkan: caches: 150 render targets (748 MB, 13 parked), 385 textures (69 MB), 9936 buffers (4 MB); 2077 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5244.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5244.17] vulkan: 29523090 rendering passes, 0 clear commands, 3178025 attachments cleared and 0 left undefined by their load op [5244.17] vulkan: 94868 passes (67%) ended at buffer.c:2283 [5244.17] vulkan: 28737 passes (20%) ended at renderer.c:220 [5244.17] vulkan: 6566 passes (5%) ended at surface.c:162 [5244.17] vulkan: 5923 passes (4%) ended at render.c:235 [5244.17] vulkan: 4286 passes (3%) ended at cmd.c:534 [5244.17] vulkan: 600 passes (0%) ended at renderer.c:693 [5244.17] vulkan: 600 passes (0%) ended at buffer.c:2379 [5244.17] vulkan: 13 passes (0%) ended at texture.c:476 [5244.17] vulkan: GPU-owned guest memory landed for the CPU 312 times, render targets written back for an engine 0 times [5246.20] perf: 30.0 frames a second over 5.0 s (157261 shown in all) [5248.90] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5249.55] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 149 texture uploads (45035 KB), 0 ms in finishes [5251.22] perf: 29.9 frames a second over 5.0 s (157411 shown in all) [5256.22] perf: 30.0 frames a second over 5.0 s (157561 shown in all) [5260.42] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.05 to 33.63 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 4.6 ms (0.4 to 9.8), on to the display in 16.0 ms (10.8 to 20.2), 20.7 ms in all (20.4 to 20.8) [5260.42] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5261.22] perf: 30.0 frames a second over 5.0 s (157711 shown in all) [5264.17] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 11.83 s on the host's processors (59% of one, 19.71 ms a present), the whole process 15.42 s (77%); the busiest: thread 80 'MainThread' 3.43 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 553 'ActorCalcSub0' 0.61 s, thread 112 'ResLoad1' 0.55 s [5264.17] cpu: in those 19.99 s, 550968 SVCs (27556 a second): 0x1d SignalProcessWideKey 129817, 0x1b ArbitrateUnlock 103873, 0x0b SleepThread 81722, 0x1a ArbitrateLock 74121, 0x34 WaitForAddress 62591, 0x1c WaitProcessWideKeyAtomic 41517; 0 calls the dispatch table had no code for (RtAPI.miss) [5264.17] vulkan: 230736733 draws, 0 skipped; 222686 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9193404 reads past queued releases (0 samples counts written on the GPU); 252739961 descriptor sets written, 208733505 reused; 197566447 draws kept the last one's shaders and pipeline (0 checked), 225806593 its targets [5264.17] vulkan: 725 shaders translated (380 ms), 992 pipelines made (58 from the cache, 21340 ms making, 11052 ms waited for), 5310 render targets made, 29829 texture uploads (6376 MB); 2 frames over 50 ms in the last 600, the slowest 67 ms [5264.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5264.17] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5264.17] vulkan: caches: 177 render targets (782 MB, 12 parked), 550 textures (114 MB), 9131 buffers (6 MB); 2131 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5264.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5264.17] vulkan: 29575903 rendering passes, 0 clear commands, 3188991 attachments cleared and 0 left undefined by their load op [5264.17] vulkan: 23575 passes (45%) ended at renderer.c:220 [5264.17] vulkan: 17214 passes (33%) ended at buffer.c:2283 [5264.17] vulkan: 4599 passes (9%) ended at surface.c:162 [5264.17] vulkan: 4273 passes (8%) ended at render.c:235 [5264.17] vulkan: 1732 passes (3%) ended at cmd.c:534 [5264.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5264.17] vulkan: 557 passes (1%) ended at buffer.c:2379 [5264.17] vulkan: 152 passes (0%) ended at texture.c:1752 [5264.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5266.24] perf: 30.1 frames a second over 5.0 s (157862 shown in all) [5271.24] perf: 30.0 frames a second over 5.0 s (158012 shown in all) [5276.25] perf: 29.9 frames a second over 5.0 s (158162 shown in all) [5280.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.62 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 3.2), on to the display in 18.5 ms (17.5 to 18.9), 20.8 ms in all (20.6 to 20.9) [5280.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5281.27] perf: 30.1 frames a second over 5.0 s (158313 shown in all) [5284.16] nvn: 158400 presents, 158400 submissions [5284.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.31 s on the host's processors (47% of one, 15.51 ms a present), the whole process 12.20 s (61%); the busiest: thread 80 'MainThread' 3.58 s, thread 553 'ActorCalcSub0' 0.85 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 554 'ActorCalcSub1' 0.57 s [5284.17] cpu: in those 20.00 s, 472545 SVCs (23627 a second): 0x1d SignalProcessWideKey 126110, 0x1b ArbitrateUnlock 86689, 0x34 WaitForAddress 65269, 0x1a ArbitrateLock 57232, 0x1c WaitProcessWideKeyAtomic 40470, 0x35 SignalToAddress 39650; 0 calls the dispatch table had no code for (RtAPI.miss) [5284.17] vulkan: 230865679 draws, 0 skipped; 222874 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9228764 reads past queued releases (0 samples counts written on the GPU); 252925718 descriptor sets written, 208805640 reused; 197602995 draws kept the last one's shaders and pipeline (0 checked), 225913426 its targets [5284.17] vulkan: 727 shaders translated (380 ms), 993 pipelines made (58 from the cache, 21352 ms making, 11063 ms waited for), 5317 render targets made, 29859 texture uploads (6424 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [5284.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5284.17] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5284.17] vulkan: caches: 159 render targets (754 MB, 14 parked), 216 textures (72 MB), 1361 buffers (2 MB); 2086 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5284.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5284.17] vulkan: 29619127 rendering passes, 0 clear commands, 3201130 attachments cleared and 0 left undefined by their load op [5284.17] vulkan: 28941 passes (67%) ended at renderer.c:220 [5284.17] vulkan: 5569 passes (13%) ended at render.c:235 [5284.17] vulkan: 4165 passes (10%) ended at surface.c:162 [5284.17] vulkan: 1331 passes (3%) ended at buffer.c:2283 [5284.17] vulkan: 1206 passes (3%) ended at cmd.c:534 [5284.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5284.17] vulkan: 600 passes (1%) ended at texture.c:1752 [5284.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5284.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5286.27] perf: 30.0 frames a second over 5.0 s (158463 shown in all) [5291.29] perf: 29.9 frames a second over 5.0 s (158613 shown in all) [5296.30] perf: 30.1 frames a second over 5.0 s (158764 shown in all) [5300.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 3.0), on to the display in 18.6 ms (17.9 to 18.9), 20.9 ms in all (20.7 to 21.1) [5300.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5301.32] perf: 29.9 frames a second over 5.0 s (158914 shown in all) [5304.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.29 s on the host's processors (41% of one, 13.81 ms a present), the whole process 11.13 s (56%); the busiest: thread 80 'MainThread' 3.01 s, thread 553 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 554 'ActorCalcSub1' 0.57 s [5304.17] cpu: in those 20.00 s, 481993 SVCs (24100 a second): 0x1d SignalProcessWideKey 126438, 0x1b ArbitrateUnlock 90372, 0x34 WaitForAddress 65563, 0x1a ArbitrateLock 60893, 0x1c WaitProcessWideKeyAtomic 41468, 0x35 SignalToAddress 39920; 0 calls the dispatch table had no code for (RtAPI.miss) [5304.17] vulkan: 230998062 draws, 0 skipped; 222874 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9264439 reads past queued releases (0 samples counts written on the GPU); 253117204 descriptor sets written, 208878920 reused; 197641958 draws kept the last one's shaders and pipeline (0 checked), 226023135 its targets [5304.17] vulkan: 727 shaders translated (380 ms), 993 pipelines made (58 from the cache, 21352 ms making, 11063 ms waited for), 5318 render targets made, 29862 texture uploads (6432 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5304.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5304.17] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5304.17] vulkan: caches: 160 render targets (755 MB, 14 parked), 188 textures (71 MB), 1021 buffers (2 MB); 2086 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5304.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5304.17] vulkan: 29662251 rendering passes, 0 clear commands, 3213919 attachments cleared and 0 left undefined by their load op [5304.17] vulkan: 29432 passes (68%) ended at renderer.c:220 [5304.17] vulkan: 5687 passes (13%) ended at render.c:235 [5304.17] vulkan: 4158 passes (10%) ended at surface.c:162 [5304.17] vulkan: 1220 passes (3%) ended at cmd.c:534 [5304.17] vulkan: 824 passes (2%) ended at buffer.c:2283 [5304.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5304.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5304.17] vulkan: 599 passes (1%) ended at texture.c:1752 [5304.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5306.34] perf: 30.1 frames a second over 5.0 s (159065 shown in all) [5311.35] perf: 29.9 frames a second over 5.0 s (159215 shown in all) [5316.35] perf: 30.0 frames a second over 5.0 s (159365 shown in all) [5320.32] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 2.8), on to the display in 18.7 ms (18.2 to 19.2), 21.0 ms in all (20.8 to 21.2) [5320.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5321.35] perf: 30.0 frames a second over 5.0 s (159515 shown in all) [5324.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.67 s on the host's processors (43% of one, 14.45 ms a present), the whole process 11.52 s (58%); the busiest: thread 80 'MainThread' 3.19 s, thread 553 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 554 'ActorCalcSub1' 0.57 s [5324.17] cpu: in those 20.00 s, 472534 SVCs (23627 a second): 0x1d SignalProcessWideKey 125503, 0x1b ArbitrateUnlock 86869, 0x34 WaitForAddress 65477, 0x1a ArbitrateLock 57333, 0x1c WaitProcessWideKeyAtomic 40228, 0x35 SignalToAddress 39832; 0 calls the dispatch table had no code for (RtAPI.miss) [5324.17] vulkan: 231129812 draws, 0 skipped; 222874 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9300289 reads past queued releases (0 samples counts written on the GPU); 253307779 descriptor sets written, 208951845 reused; 197680223 draws kept the last one's shaders and pipeline (0 checked), 226132059 its targets [5324.17] vulkan: 727 shaders translated (380 ms), 993 pipelines made (58 from the cache, 21352 ms making, 11063 ms waited for), 5319 render targets made, 29884 texture uploads (6457 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5324.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5324.17] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5324.17] vulkan: caches: 158 render targets (746 MB, 14 parked), 206 textures (71 MB), 1026 buffers (2 MB); 2068 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5324.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5324.17] vulkan: 29705518 rendering passes, 0 clear commands, 3226723 attachments cleared and 0 left undefined by their load op [5324.17] vulkan: 29589 passes (68%) ended at renderer.c:220 [5324.17] vulkan: 5695 passes (13%) ended at render.c:235 [5324.17] vulkan: 4154 passes (10%) ended at surface.c:162 [5324.17] vulkan: 1195 passes (3%) ended at cmd.c:534 [5324.17] vulkan: 820 passes (2%) ended at buffer.c:2283 [5324.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5324.17] vulkan: 598 passes (1%) ended at buffer.c:2379 [5324.17] vulkan: 597 passes (1%) ended at texture.c:1752 [5324.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5326.37] perf: 30.1 frames a second over 5.0 s (159666 shown in all) [5329.29] sfdnsres: api.hac.lp1.acbaa.srv.nintendo.net is blocked, answering EAI_AGAIN [5329.57] am: library applet 0xe (mode 0) closed right away [5329.77] [undeclared] nn::friends::detail::ipc::IFriendService cmd 10601 -> ok [5331.37] perf: 30.0 frames a second over 5.0 s (159816 shown in all) [5336.37] perf: 30.0 frames a second over 5.0 s (159966 shown in all) [5340.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.9), on to the display in 19.0 ms (18.3 to 19.4), 21.2 ms in all (21.0 to 21.4) [5340.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5341.37] perf: 30.0 frames a second over 5.0 s (160116 shown in all) [5344.16] nvn: 160200 presents, 160200 submissions [5344.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 8.48 s on the host's processors (42% of one, 14.13 ms a present), the whole process 13.07 s (65%); the busiest: thread 80 'MainThread' 3.04 s, thread 553 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 554 'ActorCalcSub1' 0.55 s [5344.17] cpu: in those 20.00 s, 464015 SVCs (23201 a second): 0x1d SignalProcessWideKey 123874, 0x1b ArbitrateUnlock 83429, 0x34 WaitForAddress 65572, 0x1a ArbitrateLock 54549, 0x35 SignalToAddress 40355, 0x1c WaitProcessWideKeyAtomic 39080; 71 calls the dispatch table had no code for (RtAPI.miss) [5344.17] vulkan: 231252680 draws, 0 skipped; 222874 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9334340 reads past queued releases (0 samples counts written on the GPU); 253482747 descriptor sets written, 209022613 reused; 197716781 draws kept the last one's shaders and pipeline (0 checked), 226236406 its targets [5344.17] vulkan: 728 shaders translated (381 ms), 994 pipelines made (58 from the cache, 21379 ms making, 11090 ms waited for), 5325 render targets made, 29910 texture uploads (6466 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5344.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5344.17] vulkan: memory used and budgeted: heap 0 256 of 15340 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5344.17] vulkan: caches: 154 render targets (743 MB, 12 parked), 212 textures (72 MB), 1341 buffers (2 MB); 2062 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5344.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5344.17] vulkan: 29743850 rendering passes, 0 clear commands, 3238434 attachments cleared and 0 left undefined by their load op [5344.17] vulkan: 25491 passes (67%) ended at renderer.c:220 [5344.17] vulkan: 4637 passes (12%) ended at surface.c:162 [5344.17] vulkan: 4356 passes (11%) ended at render.c:235 [5344.17] vulkan: 1186 passes (3%) ended at cmd.c:534 [5344.17] vulkan: 1161 passes (3%) ended at buffer.c:2283 [5344.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5344.17] vulkan: 600 passes (2%) ended at buffer.c:2379 [5344.17] vulkan: 282 passes (1%) ended at texture.c:1752 [5344.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5346.39] perf: 29.9 frames a second over 5.0 s (160266 shown in all) [5351.40] perf: 30.1 frames a second over 5.0 s (160417 shown in all) [5356.42] perf: 29.9 frames a second over 5.0 s (160567 shown in all) [5360.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.8 to 2.7), on to the display in 19.1 ms (18.5 to 19.5), 21.3 ms in all (21.2 to 21.6) [5360.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5361.44] perf: 30.1 frames a second over 5.0 s (160718 shown in all) [5364.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.22 s on the host's processors (46% of one, 15.37 ms a present), the whole process 12.02 s (60%); the busiest: thread 80 'MainThread' 3.54 s, thread 553 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 554 'ActorCalcSub1' 0.56 s [5364.17] cpu: in those 20.00 s, 468511 SVCs (23425 a second): 0x1d SignalProcessWideKey 125039, 0x1b ArbitrateUnlock 85618, 0x34 WaitForAddress 65277, 0x1a ArbitrateLock 56054, 0x1c WaitProcessWideKeyAtomic 39674, 0x35 SignalToAddress 39618; 0 calls the dispatch table had no code for (RtAPI.miss) [5364.17] vulkan: 231377247 draws, 0 skipped; 222874 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9369776 reads past queued releases (0 samples counts written on the GPU); 253662777 descriptor sets written, 209091717 reused; 197749765 draws kept the last one's shaders and pipeline (0 checked), 226338862 its targets [5364.17] vulkan: 728 shaders translated (381 ms), 994 pipelines made (58 from the cache, 21379 ms making, 11090 ms waited for), 5330 render targets made, 29925 texture uploads (6466 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5364.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5364.17] vulkan: memory used and budgeted: heap 0 256 of 15311 MB (256 ours), heap 1 2398 of 12905 MB (1312 ours) [5364.17] vulkan: caches: 157 render targets (744 MB, 13 parked), 196 textures (71 MB), 1122 buffers (2 MB); 2064 of 12905 MB in use as they count it, 0 MB freed for the budget so far [5364.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5364.17] vulkan: 29786009 rendering passes, 0 clear commands, 3250604 attachments cleared and 0 left undefined by their load op [5364.17] vulkan: 28976 passes (69%) ended at renderer.c:220 [5364.17] vulkan: 5045 passes (12%) ended at render.c:235 [5364.17] vulkan: 4136 passes (10%) ended at surface.c:162 [5364.17] vulkan: 1139 passes (3%) ended at cmd.c:534 [5364.17] vulkan: 1050 passes (2%) ended at buffer.c:2283 [5364.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5364.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5364.17] vulkan: 598 passes (1%) ended at texture.c:1752 [5364.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5366.45] perf: 29.9 frames a second over 5.0 s (160868 shown in all) [5369.39] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5371.45] perf: 30.0 frames a second over 5.0 s (161018 shown in all) [5376.47] perf: 30.1 frames a second over 5.0 s (161169 shown in all) [5377.46] sfdnsres: api.hac.lp1.acbaa.srv.nintendo.net is blocked, answering EAI_AGAIN [5377.60] am: library applet 0xe (mode 0) closed right away [5380.29] vulkan: display: 599 frame intervals of 33.39 ms (deviation 2.59 ms, 1st to 99th percentile 33.04 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.8), on to the display in 19.4 ms (18.8 to 19.7), 21.7 ms in all (21.3 to 21.7) [5380.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5381.47] perf: 30.0 frames a second over 5.0 s (161319 shown in all) [5384.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 8.20 s on the host's processors (41% of one, 13.67 ms a present), the whole process 11.13 s (56%); the busiest: thread 80 'MainThread' 2.98 s, thread 553 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 554 'ActorCalcSub1' 0.56 s [5384.17] cpu: in those 20.00 s, 446572 SVCs (22328 a second): 0x1d SignalProcessWideKey 120853, 0x1b ArbitrateUnlock 78341, 0x34 WaitForAddress 65279, 0x1a ArbitrateLock 49216, 0x35 SignalToAddress 40034, 0x0b SleepThread 37740; 6 calls the dispatch table had no code for (RtAPI.miss) [5384.17] vulkan: 231501450 draws, 0 skipped; 222874 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9404946 reads past queued releases (0 samples counts written on the GPU); 253842396 descriptor sets written, 209160504 reused; 197783386 draws kept the last one's shaders and pipeline (0 checked), 226441758 its targets [5384.17] vulkan: 728 shaders translated (381 ms), 994 pipelines made (58 from the cache, 21379 ms making, 11090 ms waited for), 5337 render targets made, 29950 texture uploads (6466 MB); 1 frames over 50 ms in the last 600, the slowest 52 ms [5384.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5384.17] vulkan: memory used and budgeted: heap 0 256 of 15202 MB (256 ours), heap 1 2398 of 12810 MB (1312 ours) [5384.17] vulkan: caches: 160 render targets (757 MB, 13 parked), 212 textures (71 MB), 1302 buffers (2 MB); 2082 of 12810 MB in use as they count it, 0 MB freed for the budget so far [5384.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5384.17] vulkan: 29827350 rendering passes, 0 clear commands, 3262606 attachments cleared and 0 left undefined by their load op [5384.17] vulkan: 28267 passes (68%) ended at renderer.c:220 [5384.17] vulkan: 4679 passes (11%) ended at render.c:235 [5384.17] vulkan: 4471 passes (11%) ended at surface.c:162 [5384.17] vulkan: 1209 passes (3%) ended at cmd.c:534 [5384.17] vulkan: 999 passes (2%) ended at buffer.c:2283 [5384.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5384.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5384.17] vulkan: 498 passes (1%) ended at texture.c:1752 [5384.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5386.49] perf: 29.9 frames a second over 5.0 s (161469 shown in all) [5391.49] perf: 30.0 frames a second over 5.0 s (161619 shown in all) [5396.50] perf: 30.1 frames a second over 5.0 s (161770 shown in all) [5400.32] vulkan: display: 599 frame intervals of 33.39 ms (deviation 1.32 ms, 1st to 99th percentile 33.05 to 33.62 ms), 1 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.9), on to the display in 19.5 ms (18.8 to 19.9), 21.7 ms in all (21.5 to 21.9) [5400.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5401.50] perf: 30.0 frames a second over 5.0 s (161920 shown in all) [5404.16] nvn: 162000 presents, 162000 submissions [5404.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.96 s on the host's processors (45% of one, 14.93 ms a present), the whole process 11.66 s (58%); the busiest: thread 80 'MainThread' 3.37 s, thread 553 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 554 'ActorCalcSub1' 0.59 s [5404.17] cpu: in those 20.00 s, 467800 SVCs (23391 a second): 0x1d SignalProcessWideKey 124744, 0x1b ArbitrateUnlock 84104, 0x34 WaitForAddress 66427, 0x1a ArbitrateLock 54814, 0x35 SignalToAddress 40815, 0x1c WaitProcessWideKeyAtomic 39660; 0 calls the dispatch table had no code for (RtAPI.miss) [5404.17] vulkan: 231625772 draws, 0 skipped; 222874 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9439402 reads past queued releases (0 samples counts written on the GPU); 254019460 descriptor sets written, 209232084 reused; 197818990 draws kept the last one's shaders and pipeline (0 checked), 226547349 its targets [5404.17] vulkan: 728 shaders translated (381 ms), 994 pipelines made (58 from the cache, 21379 ms making, 11090 ms waited for), 5338 render targets made, 29977 texture uploads (6484 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5404.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5404.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5404.17] vulkan: caches: 154 render targets (743 MB, 12 parked), 218 textures (72 MB), 1288 buffers (2 MB); 2062 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5404.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5404.17] vulkan: 29866272 rendering passes, 0 clear commands, 3274686 attachments cleared and 0 left undefined by their load op [5404.17] vulkan: 26175 passes (67%) ended at renderer.c:220 [5404.17] vulkan: 4783 passes (12%) ended at surface.c:162 [5404.17] vulkan: 4329 passes (11%) ended at render.c:235 [5404.17] vulkan: 1166 passes (3%) ended at cmd.c:534 [5404.17] vulkan: 926 passes (2%) ended at buffer.c:2283 [5404.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5404.17] vulkan: 599 passes (2%) ended at buffer.c:2379 [5404.17] vulkan: 322 passes (1%) ended at texture.c:1752 [5404.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5406.50] perf: 30.0 frames a second over 5.0 s (162070 shown in all) [5411.52] perf: 29.9 frames a second over 5.0 s (162220 shown in all) [5416.52] perf: 30.0 frames a second over 5.0 s (162370 shown in all) [5420.29] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.05 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.7), on to the display in 19.6 ms (19.1 to 20.0), 21.8 ms in all (21.6 to 22.0) [5420.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5421.10] sfdnsres: api.hac.lp1.acbaa.srv.nintendo.net is blocked, answering EAI_AGAIN [5421.16] am: library applet 0xe (mode 0) closed right away [5421.54] perf: 30.1 frames a second over 5.0 s (162521 shown in all) [5424.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 9.25 s on the host's processors (46% of one, 15.42 ms a present), the whole process 12.06 s (60%); the busiest: thread 80 'MainThread' 3.56 s, thread 553 'ActorCalcSub0' 0.84 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 554 'ActorCalcSub1' 0.57 s [5424.17] cpu: in those 20.00 s, 455515 SVCs (22776 a second): 0x1d SignalProcessWideKey 123403, 0x1b ArbitrateUnlock 81335, 0x34 WaitForAddress 64441, 0x1a ArbitrateLock 52183, 0x35 SignalToAddress 39226, 0x1c WaitProcessWideKeyAtomic 38076; 0 calls the dispatch table had no code for (RtAPI.miss) [5424.17] vulkan: 231751978 draws, 0 skipped; 222874 dispatches in 0 batches (0 ms waiting), 0 skipped; 5371 finishes (460 ms); 9474435 reads past queued releases (0 samples counts written on the GPU); 254200598 descriptor sets written, 209303358 reused; 197855250 draws kept the last one's shaders and pipeline (0 checked), 226652112 its targets [5424.17] vulkan: 728 shaders translated (381 ms), 994 pipelines made (58 from the cache, 21379 ms making, 11090 ms waited for), 5345 render targets made, 29986 texture uploads (6484 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5424.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5424.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5424.17] vulkan: caches: 158 render targets (751 MB, 14 parked), 205 textures (72 MB), 1249 buffers (2 MB); 2072 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5424.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35787 through a copy [5424.17] vulkan: 29907674 rendering passes, 0 clear commands, 3286683 attachments cleared and 0 left undefined by their load op [5424.17] vulkan: 28314 passes (68%) ended at renderer.c:220 [5424.17] vulkan: 4866 passes (12%) ended at render.c:235 [5424.17] vulkan: 4150 passes (10%) ended at surface.c:162 [5424.17] vulkan: 1165 passes (3%) ended at cmd.c:534 [5424.17] vulkan: 1099 passes (3%) ended at buffer.c:2283 [5424.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5424.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5424.17] vulkan: 599 passes (1%) ended at texture.c:1752 [5424.17] vulkan: GPU-owned guest memory landed for the CPU 321 times, render targets written back for an engine 0 times [5426.54] perf: 30.0 frames a second over 5.0 s (162671 shown in all) [5431.27] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5431.55] perf: 29.9 frames a second over 5.0 s (162821 shown in all) [5432.32] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 76 render targets made, 184 texture uploads (36802 KB), 0 ms in finishes [5436.55] perf: 30.0 frames a second over 5.0 s (162971 shown in all) [5440.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.79 ms, 1st to 99th percentile 16.61 to 50.15 ms), 42 held for other than 2 refreshes; the game's frames went from release to present in 6.4 ms (0.5 to 28.3), on to the display in 16.3 ms (4.7 to 22.9), 22.7 ms in all (5.3 to 47.4) [5440.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5441.57] perf: 30.1 frames a second over 5.0 s (163122 shown in all) [5444.17] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 17.37 s on the host's processors (87% of one, 28.96 ms a present), the whole process 24.01 s (120%); the busiest: thread 80 'MainThread' 4.98 s, thread 562 'ActorCalcSub0' 1.42 s, thread 563 'ActorCalcSub1' 1.34 s, thread 112 'ResLoad1' 0.78 s, thread 128 'SupportWorker Sub1' 0.77 s [5444.17] cpu: in those 20.01 s, 622874 SVCs (31134 a second): 0x1d SignalProcessWideKey 136996, 0x1b ArbitrateUnlock 123479, 0x0b SleepThread 94530, 0x1a ArbitrateLock 91969, 0x34 WaitForAddress 71717, 0x35 SignalToAddress 42850; 0 calls the dispatch table had no code for (RtAPI.miss) [5444.17] vulkan: 232896756 draws, 0 skipped; 223320 dispatches in 0 batches (0 ms waiting), 0 skipped; 5453 finishes (467 ms); 9506895 reads past queued releases (0 samples counts written on the GPU); 255437402 descriptor sets written, 210356110 reused; 198869464 draws kept the last one's shaders and pipeline (0 checked), 227778689 its targets [5444.17] vulkan: 732 shaders translated (382 ms), 996 pipelines made (58 from the cache, 21415 ms making, 11110 ms waited for), 5442 render targets made, 30576 texture uploads (6584 MB); 2 frames over 50 ms in the last 600, the slowest 125 ms [5444.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5444.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5444.17] vulkan: caches: 173 render targets (781 MB, 13 parked), 768 textures (167 MB), 8948 buffers (7 MB); 2212 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5444.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35845 through a copy [5444.17] vulkan: 30077258 rendering passes, 0 clear commands, 3298072 attachments cleared and 0 left undefined by their load op [5444.17] vulkan: 129024 passes (76%) ended at buffer.c:2283 [5444.17] vulkan: 24624 passes (15%) ended at renderer.c:220 [5444.17] vulkan: 5776 passes (3%) ended at surface.c:162 [5444.17] vulkan: 4968 passes (3%) ended at render.c:235 [5444.17] vulkan: 3784 passes (2%) ended at cmd.c:534 [5444.17] vulkan: 600 passes (0%) ended at renderer.c:693 [5444.17] vulkan: 543 passes (0%) ended at buffer.c:2379 [5444.17] vulkan: 225 passes (0%) ended at texture.c:476 [5444.17] vulkan: GPU-owned guest memory landed for the CPU 325 times, render targets written back for an engine 0 times [5446.57] perf: 30.0 frames a second over 5.0 s (163272 shown in all) [5451.57] perf: 30.0 frames a second over 5.0 s (163422 shown in all) [5455.43] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5456.59] perf: 29.9 frames a second over 5.0 s (163572 shown in all) [5460.29] vulkan: display: 599 frame intervals of 33.39 ms (deviation 3.49 ms, 1st to 99th percentile 16.96 to 33.94 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 8.8 ms (7.9 to 10.4), on to the display in 13.7 ms (11.7 to 23.2), 22.5 ms in all (22.0 to 38.8) [5460.29] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5461.60] perf: 30.1 frames a second over 5.0 s (163723 shown in all) [5464.16] nvn: 163800 presents, 163800 submissions [5464.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.96 s on the host's processors (90% of one, 29.93 ms a present), the whole process 25.85 s (129%); the busiest: thread 80 'MainThread' 6.29 s, thread 562 'ActorCalcSub0' 2.42 s, thread 563 'ActorCalcSub1' 2.27 s, thread 87 'WorkerMgr/Worker2(?)' 0.85 s, thread 128 'SupportWorker Sub1' 0.83 s [5464.17] cpu: in those 20.00 s, 530893 SVCs (26542 a second): 0x1d SignalProcessWideKey 136378, 0x1b ArbitrateUnlock 99304, 0x34 WaitForAddress 80055, 0x1a ArbitrateLock 68163, 0x35 SignalToAddress 47194, 0x0b SleepThread 41001; 0 calls the dispatch table had no code for (RtAPI.miss) [5464.17] vulkan: 234464323 draws, 0 skipped; 223320 dispatches in 0 batches (0 ms waiting), 0 skipped; 5453 finishes (467 ms); 9543379 reads past queued releases (0 samples counts written on the GPU); 257084804 descriptor sets written, 211843842 reused; 200275275 draws kept the last one's shaders and pipeline (0 checked), 229325035 its targets [5464.17] vulkan: 732 shaders translated (382 ms), 996 pipelines made (58 from the cache, 21415 ms making, 11110 ms waited for), 5442 render targets made, 30599 texture uploads (6593 MB); 1 frames over 50 ms in the last 600, the slowest 57 ms [5464.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5464.17] vulkan: memory used and budgeted: heap 0 256 of 15318 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5464.17] vulkan: caches: 152 render targets (742 MB, 12 parked), 273 textures (74 MB), 6085 buffers (5 MB); 2078 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5464.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 35845 through a copy [5464.17] vulkan: 30263850 rendering passes, 0 clear commands, 3311186 attachments cleared and 0 left undefined by their load op [5464.17] vulkan: 139733 passes (75%) ended at buffer.c:2283 [5464.17] vulkan: 28652 passes (15%) ended at renderer.c:220 [5464.17] vulkan: 6500 passes (3%) ended at surface.c:162 [5464.17] vulkan: 5833 passes (3%) ended at render.c:235 [5464.17] vulkan: 4667 passes (3%) ended at cmd.c:534 [5464.17] vulkan: 600 passes (0%) ended at renderer.c:693 [5464.17] vulkan: 594 passes (0%) ended at buffer.c:2379 [5464.17] vulkan: 13 passes (0%) ended at texture.c:476 [5464.17] vulkan: GPU-owned guest memory landed for the CPU 325 times, render targets written back for an engine 0 times [5466.60] perf: 30.0 frames a second over 5.0 s (163873 shown in all) [5471.62] perf: 29.9 frames a second over 5.0 s (164023 shown in all) [5476.64] perf: 30.1 frames a second over 5.0 s (164174 shown in all) [5480.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.48 ms, 1st to 99th percentile 16.61 to 50.04 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 10.2 ms (8.0 to 16.5), on to the display in 12.5 ms (7.1 to 23.3), 22.8 ms in all (22.1 to 39.1) [5480.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5481.64] perf: 30.0 frames a second over 5.0 s (164324 shown in all) [5484.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.01 s on the host's processors (95% of one, 31.68 ms a present), the whole process 28.44 s (142%); the busiest: thread 80 'MainThread' 6.68 s, thread 562 'ActorCalcSub0' 2.37 s, thread 563 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 87 'WorkerMgr/Worker2(?)' 0.84 s [5484.17] cpu: in those 20.00 s, 543836 SVCs (27191 a second): 0x1d SignalProcessWideKey 136258, 0x1b ArbitrateUnlock 102370, 0x34 WaitForAddress 80843, 0x1a ArbitrateLock 70508, 0x0b SleepThread 48543, 0x35 SignalToAddress 47947; 0 calls the dispatch table had no code for (RtAPI.miss) [5484.17] vulkan: 236333645 draws, 0 skipped; 223779 dispatches in 0 batches (0 ms waiting), 0 skipped; 5453 finishes (467 ms); 9579962 reads past queued releases (0 samples counts written on the GPU); 259086707 descriptor sets written, 213580583 reused; 201966669 draws kept the last one's shaders and pipeline (0 checked), 231173450 its targets [5484.17] vulkan: 735 shaders translated (383 ms), 999 pipelines made (58 from the cache, 21470 ms making, 11138 ms waited for), 5455 render targets made, 30971 texture uploads (6657 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [5484.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5484.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5484.17] vulkan: caches: 151 render targets (736 MB, 12 parked), 631 textures (112 MB), 12006 buffers (5 MB); 2098 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5484.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 36222 through a copy [5484.17] vulkan: 30504103 rendering passes, 0 clear commands, 3324686 attachments cleared and 0 left undefined by their load op [5484.17] vulkan: 191519 passes (80%) ended at buffer.c:2283 [5484.17] vulkan: 28481 passes (12%) ended at renderer.c:220 [5484.17] vulkan: 7103 passes (3%) ended at surface.c:162 [5484.17] vulkan: 6005 passes (2%) ended at render.c:235 [5484.17] vulkan: 5774 passes (2%) ended at cmd.c:534 [5484.17] vulkan: 600 passes (0%) ended at renderer.c:693 [5484.17] vulkan: 594 passes (0%) ended at buffer.c:2379 [5484.17] vulkan: 175 passes (0%) ended at texture.c:476 [5484.17] vulkan: GPU-owned guest memory landed for the CPU 325 times, render targets written back for an engine 0 times [5486.64] perf: 30.0 frames a second over 5.0 s (164474 shown in all) [5491.65] perf: 29.9 frames a second over 5.0 s (164624 shown in all) [5496.65] perf: 30.0 frames a second over 5.0 s (164774 shown in all) [5500.22] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.82 ms, 1st to 99th percentile 16.61 to 50.11 ms), 50 held for other than 2 refreshes; the game's frames went from release to present in 11.9 ms (8.6 to 17.7), on to the display in 11.5 ms (6.0 to 22.8), 23.4 ms in all (22.3 to 39.3) [5500.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5501.65] perf: 30.0 frames a second over 5.0 s (164924 shown in all) [5504.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.61 s on the host's processors (98% of one, 32.68 ms a present), the whole process 29.40 s (147%); the busiest: thread 80 'MainThread' 6.75 s, thread 562 'ActorCalcSub0' 2.44 s, thread 563 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 87 'WorkerMgr/Worker2(?)' 0.88 s [5504.17] cpu: in those 20.00 s, 582552 SVCs (29129 a second): 0x1d SignalProcessWideKey 144439, 0x1b ArbitrateUnlock 109236, 0x34 WaitForAddress 81126, 0x1a ArbitrateLock 75981, 0x0b SleepThread 62765, 0x35 SignalToAddress 47975; 0 calls the dispatch table had no code for (RtAPI.miss) [5504.17] vulkan: 238398683 draws, 0 skipped; 224050 dispatches in 0 batches (0 ms waiting), 0 skipped; 5453 finishes (467 ms); 9616255 reads past queued releases (0 samples counts written on the GPU); 261248699 descriptor sets written, 215548667 reused; 203868396 draws kept the last one's shaders and pipeline (0 checked), 233217655 its targets [5504.17] vulkan: 735 shaders translated (383 ms), 999 pipelines made (58 from the cache, 21470 ms making, 11138 ms waited for), 5464 render targets made, 31116 texture uploads (6718 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [5504.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5504.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5504.17] vulkan: caches: 152 render targets (748 MB, 13 parked), 715 textures (144 MB), 11275 buffers (7 MB); 2157 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5504.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 36583 through a copy [5504.17] vulkan: 30779963 rendering passes, 0 clear commands, 3337906 attachments cleared and 0 left undefined by their load op [5504.17] vulkan: 226698 passes (82%) ended at buffer.c:2283 [5504.17] vulkan: 28382 passes (10%) ended at renderer.c:220 [5504.17] vulkan: 7290 passes (3%) ended at surface.c:162 [5504.17] vulkan: 6140 passes (2%) ended at render.c:235 [5504.17] vulkan: 6093 passes (2%) ended at cmd.c:534 [5504.17] vulkan: 600 passes (0%) ended at renderer.c:693 [5504.17] vulkan: 597 passes (0%) ended at buffer.c:2379 [5504.17] vulkan: 58 passes (0%) ended at texture.c:476 [5504.17] vulkan: GPU-owned guest memory landed for the CPU 325 times, render targets written back for an engine 0 times [5506.67] perf: 30.1 frames a second over 5.0 s (165075 shown in all) [5511.69] perf: 29.9 frames a second over 5.0 s (165225 shown in all) [5516.69] perf: 30.0 frames a second over 5.0 s (165375 shown in all) [5520.19] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.02 ms, 1st to 99th percentile 16.60 to 50.15 ms), 103 held for other than 2 refreshes; the game's frames went from release to present in 13.9 ms (8.4 to 19.2), on to the display in 10.8 ms (5.6 to 23.0), 24.7 ms in all (22.4 to 39.4) [5520.19] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5521.69] perf: 30.0 frames a second over 5.0 s (165525 shown in all) [5524.16] nvn: 165600 presents, 165600 submissions [5524.18] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 20.50 s on the host's processors (103% of one, 34.17 ms a present), the whole process 32.72 s (164%); the busiest: thread 80 'MainThread' 6.91 s, thread 562 'ActorCalcSub0' 2.64 s, thread 563 'ActorCalcSub1' 2.53 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.92 s [5524.18] cpu: in those 20.00 s, 602120 SVCs (30101 a second): 0x1d SignalProcessWideKey 143580, 0x1b ArbitrateUnlock 108342, 0x34 WaitForAddress 82982, 0x0b SleepThread 81283, 0x1a ArbitrateLock 74718, 0x35 SignalToAddress 49493; 0 calls the dispatch table had no code for (RtAPI.miss) [5524.18] vulkan: 240891136 draws, 0 skipped; 225092 dispatches in 0 batches (0 ms waiting), 0 skipped; 5453 finishes (467 ms); 9652466 reads past queued releases (0 samples counts written on the GPU); 263918669 descriptor sets written, 217863603 reused; 206172041 draws kept the last one's shaders and pipeline (0 checked), 235689730 its targets [5524.18] vulkan: 736 shaders translated (383 ms), 1001 pipelines made (58 from the cache, 21511 ms making, 11174 ms waited for), 5468 render targets made, 31520 texture uploads (6792 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [5524.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5524.18] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5524.18] vulkan: caches: 153 render targets (750 MB, 14 parked), 875 textures (167 MB), 18051 buffers (8 MB); 2186 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5524.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37372 through a copy [5524.18] vulkan: 31161512 rendering passes, 0 clear commands, 3351000 attachments cleared and 0 left undefined by their load op [5524.18] vulkan: 329783 passes (86%) ended at buffer.c:2283 [5524.18] vulkan: 28225 passes (7%) ended at renderer.c:220 [5524.18] vulkan: 7707 passes (2%) ended at cmd.c:534 [5524.18] vulkan: 7664 passes (2%) ended at surface.c:162 [5524.18] vulkan: 6832 passes (2%) ended at render.c:235 [5524.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5524.18] vulkan: 598 passes (0%) ended at buffer.c:2379 [5524.18] vulkan: 139 passes (0%) ended at texture.c:476 [5524.18] vulkan: GPU-owned guest memory landed for the CPU 325 times, render targets written back for an engine 0 times [5526.70] perf: 30.1 frames a second over 5.0 s (165676 shown in all) [5531.70] perf: 30.0 frames a second over 5.0 s (165826 shown in all) [5536.72] perf: 29.9 frames a second over 5.0 s (165976 shown in all) [5540.17] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.50 ms, 1st to 99th percentile 16.58 to 50.15 ms), 91 held for other than 2 refreshes; the game's frames went from release to present in 15.3 ms (11.0 to 19.8), on to the display in 9.6 ms (5.3 to 22.7), 24.9 ms in all (22.6 to 39.6) [5540.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5541.74] perf: 30.1 frames a second over 5.0 s (166127 shown in all) [5544.19] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 20.67 s on the host's processors (103% of one, 34.45 ms a present), the whole process 34.51 s (172%); the busiest: thread 80 'MainThread' 7.07 s, thread 562 'ActorCalcSub0' 2.60 s, thread 563 'ActorCalcSub1' 2.47 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 129 'SupportWorker Sub2' 1.00 s [5544.19] cpu: in those 20.01 s, 603540 SVCs (30164 a second): 0x1d SignalProcessWideKey 144212, 0x1b ArbitrateUnlock 110287, 0x34 WaitForAddress 87391, 0x1a ArbitrateLock 76187, 0x0b SleepThread 73965, 0x35 SignalToAddress 49985; 0 calls the dispatch table had no code for (RtAPI.miss) [5544.19] vulkan: 243813331 draws, 0 skipped; 226322 dispatches in 0 batches (0 ms waiting), 0 skipped; 5453 finishes (467 ms); 9689688 reads past queued releases (0 samples counts written on the GPU); 267026417 descriptor sets written, 220600245 reused; 208879771 draws kept the last one's shaders and pipeline (0 checked), 238591529 its targets [5544.19] vulkan: 736 shaders translated (383 ms), 1001 pipelines made (58 from the cache, 21511 ms making, 11174 ms waited for), 5468 render targets made, 31815 texture uploads (6854 MB); 0 frames over 50 ms in the last 600, the slowest 39 ms [5544.19] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5544.19] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5544.19] vulkan: caches: 153 render targets (750 MB, 14 parked), 818 textures (148 MB), 21818 buffers (10 MB); 2168 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5544.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37948 through a copy [5544.19] vulkan: 31566489 rendering passes, 0 clear commands, 3364076 attachments cleared and 0 left undefined by their load op [5544.19] vulkan: 351974 passes (87%) ended at buffer.c:2283 [5544.19] vulkan: 28784 passes (7%) ended at renderer.c:220 [5544.19] vulkan: 9019 passes (2%) ended at cmd.c:534 [5544.19] vulkan: 7424 passes (2%) ended at surface.c:162 [5544.19] vulkan: 6484 passes (2%) ended at render.c:235 [5544.19] vulkan: 600 passes (0%) ended at renderer.c:693 [5544.19] vulkan: 586 passes (0%) ended at buffer.c:2379 [5544.19] vulkan: 106 passes (0%) ended at texture.c:476 [5544.19] vulkan: GPU-owned guest memory landed for the CPU 325 times, render targets written back for an engine 0 times [5546.74] perf: 30.0 frames a second over 5.0 s (166277 shown in all) [5551.75] perf: 29.9 frames a second over 5.0 s (166427 shown in all) [5556.77] perf: 30.1 frames a second over 5.0 s (166578 shown in all) [5560.12] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.49 ms, 1st to 99th percentile 16.60 to 50.18 ms), 121 held for other than 2 refreshes; the game's frames went from release to present in 18.5 ms (13.2 to 24.0), on to the display in 16.6 ms (4.6 to 22.6), 35.1 ms in all (22.8 to 39.8) [5560.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5561.79] perf: 29.9 frames a second over 5.0 s (166728 shown in all) [5564.17] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 21.28 s on the host's processors (106% of one, 35.47 ms a present), the whole process 35.51 s (178%); the busiest: thread 80 'MainThread' 7.26 s, thread 562 'ActorCalcSub0' 2.62 s, thread 563 'ActorCalcSub1' 2.48 s, thread 128 'SupportWorker Sub1' 1.19 s, thread 129 'SupportWorker Sub2' 0.97 s [5564.17] cpu: in those 19.99 s, 603713 SVCs (30201 a second): 0x1d SignalProcessWideKey 144034, 0x1b ArbitrateUnlock 111858, 0x34 WaitForAddress 82993, 0x1a ArbitrateLock 78723, 0x0b SleepThread 72967, 0x35 SignalToAddress 49641; 0 calls the dispatch table had no code for (RtAPI.miss) [5564.18] vulkan: 246879907 draws, 0 skipped; 227052 dispatches in 0 batches (0 ms waiting), 0 skipped; 5453 finishes (467 ms); 9726131 reads past queued releases (0 samples counts written on the GPU); 270288715 descriptor sets written, 223471099 reused; 211699237 draws kept the last one's shaders and pipeline (0 checked), 241637850 its targets [5564.18] vulkan: 736 shaders translated (383 ms), 1001 pipelines made (58 from the cache, 21511 ms making, 11174 ms waited for), 5477 render targets made, 32040 texture uploads (6902 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [5564.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5564.18] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5564.18] vulkan: caches: 152 render targets (748 MB, 13 parked), 646 textures (120 MB), 19109 buffers (8 MB); 2134 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5564.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38326 through a copy [5564.18] vulkan: 31981703 rendering passes, 0 clear commands, 3377293 attachments cleared and 0 left undefined by their load op [5564.18] vulkan: 362540 passes (87%) ended at buffer.c:2283 [5564.18] vulkan: 28403 passes (7%) ended at renderer.c:220 [5564.18] vulkan: 9338 passes (2%) ended at cmd.c:534 [5564.18] vulkan: 7342 passes (2%) ended at surface.c:162 [5564.18] vulkan: 6323 passes (2%) ended at render.c:235 [5564.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5564.18] vulkan: 590 passes (0%) ended at buffer.c:2379 [5564.18] vulkan: 77 passes (0%) ended at texture.c:476 [5564.18] vulkan: GPU-owned guest memory landed for the CPU 325 times, render targets written back for an engine 0 times [5566.79] perf: 30.0 frames a second over 5.0 s (166878 shown in all) [5571.80] perf: 30.1 frames a second over 5.0 s (167029 shown in all) [5576.80] perf: 30.0 frames a second over 5.0 s (167179 shown in all) [5580.09] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.52 ms, 1st to 99th percentile 16.60 to 50.07 ms), 44 held for other than 2 refreshes; the game's frames went from release to present in 14.4 ms (10.6 to 21.1), on to the display in 13.4 ms (5.3 to 22.6), 27.8 ms in all (22.9 to 39.9) [5580.09] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5581.82] perf: 29.9 frames a second over 5.0 s (167329 shown in all) [5584.07] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5584.16] nvn: 167400 presents, 167400 submissions [5584.16] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 21.09 s on the host's processors (105% of one, 35.14 ms a present), the whole process 32.35 s (162%); the busiest: thread 80 'MainThread' 6.64 s, thread 0 2.40 s, thread 0 2.28 s, thread 128 'SupportWorker Sub1' 1.08 s, thread 111 'ASysParalellExecutorMain' 0.90 s [5584.16] cpu: in those 19.99 s, 608678 SVCs (30450 a second): 0x1d SignalProcessWideKey 138860, 0x1b ArbitrateUnlock 113789, 0x34 WaitForAddress 88619, 0x1a ArbitrateLock 81215, 0x0b SleepThread 80302, 0x35 SignalToAddress 45910; 0 calls the dispatch table had no code for (RtAPI.miss) [5584.16] vulkan: 249306270 draws, 0 skipped; 227679 dispatches in 0 batches (0 ms waiting), 0 skipped; 5531 finishes (473 ms); 9760998 reads past queued releases (0 samples counts written on the GPU); 272809832 descriptor sets written, 225802708 reused; 213928302 draws kept the last one's shaders and pipeline (0 checked), 244044440 its targets [5584.16] vulkan: 736 shaders translated (383 ms), 1001 pipelines made (58 from the cache, 21511 ms making, 11174 ms waited for), 5492 render targets made, 32157 texture uploads (6909 MB); 1 frames over 50 ms in the last 600, the slowest 67 ms [5584.16] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5584.16] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5584.16] vulkan: caches: 118 render targets (759 MB, 15 parked), 582 textures (93 MB), 13293 buffers (5 MB); 2125 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5584.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38398 through a copy [5584.16] vulkan: 32287644 rendering passes, 0 clear commands, 3389726 attachments cleared and 0 left undefined by their load op [5584.16] vulkan: 258491 passes (84%) ended at buffer.c:2283 [5584.16] vulkan: 27080 passes (9%) ended at renderer.c:220 [5584.16] vulkan: 6993 passes (2%) ended at cmd.c:534 [5584.16] vulkan: 6523 passes (2%) ended at surface.c:162 [5584.16] vulkan: 5618 passes (2%) ended at render.c:235 [5584.16] vulkan: 600 passes (0%) ended at renderer.c:693 [5584.16] vulkan: 571 passes (0%) ended at buffer.c:2379 [5584.16] vulkan: 62 passes (0%) ended at texture.c:476 [5584.16] vulkan: GPU-owned guest memory landed for the CPU 334 times, render targets written back for an engine 0 times [5584.75] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 145 texture uploads (27394 KB), 0 ms in finishes [5586.84] perf: 30.1 frames a second over 5.0 s (167480 shown in all) [5591.85] perf: 29.9 frames a second over 5.0 s (167630 shown in all) [5596.85] perf: 30.0 frames a second over 5.0 s (167780 shown in all) [5600.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.09 ms, 1st to 99th percentile 16.61 to 49.90 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 4.3 ms (0.7 to 17.1), on to the display in 18.2 ms (5.4 to 22.1), 22.5 ms in all (6.4 to 23.4) [5600.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5601.87] perf: 30.1 frames a second over 5.0 s (167931 shown in all) [5604.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.49 s on the host's processors (52% of one, 17.49 ms a present), the whole process 13.55 s (68%); the busiest: thread 80 'MainThread' 3.98 s, thread 569 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 570 'ActorCalcSub1' 0.61 s, thread 129 'SupportWorker Sub2' 0.59 s [5604.17] cpu: in those 20.00 s, 485917 SVCs (24294 a second): 0x1d SignalProcessWideKey 127232, 0x1b ArbitrateUnlock 87371, 0x34 WaitForAddress 68839, 0x1a ArbitrateLock 57380, 0x0b SleepThread 43750, 0x1c WaitProcessWideKeyAtomic 41169; 0 calls the dispatch table had no code for (RtAPI.miss) [5604.17] vulkan: 249498811 draws, 0 skipped; 227927 dispatches in 0 batches (0 ms waiting), 0 skipped; 5531 finishes (473 ms); 9795494 reads past queued releases (0 samples counts written on the GPU); 273066106 descriptor sets written, 225931516 reused; 214026533 draws kept the last one's shaders and pipeline (0 checked), 244218086 its targets [5604.17] vulkan: 736 shaders translated (383 ms), 1001 pipelines made (58 from the cache, 21511 ms making, 11174 ms waited for), 5575 render targets made, 32373 texture uploads (6980 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [5604.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5604.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5604.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 279 textures (60 MB), 3946 buffers (3 MB); 2074 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5604.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38398 through a copy [5604.17] vulkan: 32327341 rendering passes, 0 clear commands, 3401233 attachments cleared and 0 left undefined by their load op [5604.17] vulkan: 26503 passes (67%) ended at renderer.c:220 [5604.17] vulkan: 4130 passes (10%) ended at render.c:235 [5604.17] vulkan: 4125 passes (10%) ended at surface.c:162 [5604.17] vulkan: 1884 passes (5%) ended at buffer.c:2283 [5604.17] vulkan: 1187 passes (3%) ended at cmd.c:534 [5604.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5604.17] vulkan: 582 passes (1%) ended at texture.c:1752 [5604.17] vulkan: 582 passes (1%) ended at buffer.c:2379 [5604.17] vulkan: GPU-owned guest memory landed for the CPU 334 times, render targets written back for an engine 0 times [5606.89] perf: 29.9 frames a second over 5.0 s (168081 shown in all) [5611.89] perf: 30.0 frames a second over 5.0 s (168231 shown in all) [5616.90] perf: 30.1 frames a second over 5.0 s (168382 shown in all) [5620.02] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.3 to 3.7), on to the display in 20.5 ms (19.5 to 21.1), 23.3 ms in all (23.2 to 23.6) [5620.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5621.90] perf: 30.0 frames a second over 5.0 s (168532 shown in all) [5624.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.22 s on the host's processors (46% of one, 15.37 ms a present), the whole process 12.60 s (63%); the busiest: thread 80 'MainThread' 3.29 s, thread 569 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 570 'ActorCalcSub1' 0.60 s, thread 129 'SupportWorker Sub2' 0.56 s [5624.17] cpu: in those 20.00 s, 491735 SVCs (24586 a second): 0x1d SignalProcessWideKey 127904, 0x1b ArbitrateUnlock 89314, 0x34 WaitForAddress 71422, 0x1a ArbitrateLock 58918, 0x35 SignalToAddress 43364, 0x1c WaitProcessWideKeyAtomic 41875; 0 calls the dispatch table had no code for (RtAPI.miss) [5624.17] vulkan: 249716470 draws, 0 skipped; 228892 dispatches in 0 batches (0 ms waiting), 0 skipped; 5531 finishes (473 ms); 9831075 reads past queued releases (0 samples counts written on the GPU); 273381418 descriptor sets written, 226051522 reused; 214125457 draws kept the last one's shaders and pipeline (0 checked), 244416931 its targets [5624.17] vulkan: 736 shaders translated (383 ms), 1001 pipelines made (58 from the cache, 21511 ms making, 11174 ms waited for), 5594 render targets made, 32464 texture uploads (7021 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [5624.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5624.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5624.17] vulkan: caches: 155 render targets (738 MB, 12 parked), 288 textures (61 MB), 2047 buffers (1 MB); 2050 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5624.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38408 through a copy [5624.17] vulkan: 32369870 rendering passes, 0 clear commands, 3413769 attachments cleared and 0 left undefined by their load op [5624.17] vulkan: 27088 passes (64%) ended at renderer.c:220 [5624.17] vulkan: 4545 passes (11%) ended at render.c:235 [5624.17] vulkan: 4544 passes (11%) ended at surface.c:162 [5624.17] vulkan: 3238 passes (8%) ended at buffer.c:2283 [5624.17] vulkan: 1245 passes (3%) ended at cmd.c:534 [5624.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5624.17] vulkan: 600 passes (1%) ended at texture.c:1752 [5624.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5624.17] vulkan: GPU-owned guest memory landed for the CPU 334 times, render targets written back for an engine 0 times [5626.90] perf: 30.0 frames a second over 5.0 s (168682 shown in all) [5631.90] perf: 30.0 frames a second over 5.0 s (168832 shown in all) [5636.90] perf: 30.0 frames a second over 5.0 s (168982 shown in all) [5639.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.40 ms, 1st to 99th percentile 16.60 to 50.15 ms), 47 held for other than 2 refreshes; the game's frames went from release to present in 6.5 ms (0.5 to 35.9), on to the display in 17.0 ms (6.0 to 23.1), 23.5 ms in all (6.8 to 49.3) [5639.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5641.92] perf: 29.9 frames a second over 5.0 s (169132 shown in all) [5644.16] nvn: 169200 presents, 169200 submissions [5644.18] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 17.04 s on the host's processors (85% of one, 28.40 ms a present), the whole process 24.82 s (124%); the busiest: thread 80 'MainThread' 4.79 s, thread 575 'ActorCalcSub0' 1.10 s, thread 576 'ActorCalcSub1' 1.05 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 112 'ResLoad1' 0.80 s [5644.18] cpu: in those 20.01 s, 611300 SVCs (30544 a second): 0x1d SignalProcessWideKey 135980, 0x1b ArbitrateUnlock 121990, 0x1a ArbitrateLock 90527, 0x0b SleepThread 85099, 0x34 WaitForAddress 72343, 0x35 SignalToAddress 43398; 0 calls the dispatch table had no code for (RtAPI.miss) [5644.18] vulkan: 251236911 draws, 0 skipped; 229603 dispatches in 0 batches (0 ms waiting), 0 skipped; 5613 finishes (480 ms); 9864248 reads past queued releases (0 samples counts written on the GPU); 274960245 descriptor sets written, 227513577 reused; 215494514 draws kept the last one's shaders and pipeline (0 checked), 245919111 its targets [5644.18] vulkan: 739 shaders translated (396 ms), 1003 pipelines made (58 from the cache, 21600 ms making, 11239 ms waited for), 5702 render targets made, 32930 texture uploads (7134 MB); 4 frames over 50 ms in the last 600, the slowest 129 ms [5644.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5644.18] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5644.18] vulkan: caches: 177 render targets (795 MB, 14 parked), 688 textures (96 MB), 14271 buffers (6 MB); 2183 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5644.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5644.18] vulkan: 32523844 rendering passes, 0 clear commands, 3425420 attachments cleared and 0 left undefined by their load op [5644.18] vulkan: 112265 passes (73%) ended at buffer.c:2283 [5644.18] vulkan: 25463 passes (17%) ended at renderer.c:220 [5644.18] vulkan: 5431 passes (4%) ended at surface.c:162 [5644.18] vulkan: 4572 passes (3%) ended at cmd.c:534 [5644.18] vulkan: 4567 passes (3%) ended at render.c:235 [5644.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5644.18] vulkan: 547 passes (0%) ended at buffer.c:2379 [5644.18] vulkan: 259 passes (0%) ended at texture.c:1752 [5644.18] vulkan: GPU-owned guest memory landed for the CPU 338 times, render targets written back for an engine 0 times [5646.92] perf: 30.0 frames a second over 5.0 s (169282 shown in all) [5651.94] perf: 30.1 frames a second over 5.0 s (169433 shown in all) [5656.95] perf: 29.9 frames a second over 5.0 s (169583 shown in all) [5659.95] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.08 ms, 1st to 99th percentile 16.60 to 50.16 ms), 90 held for other than 2 refreshes; the game's frames went from release to present in 15.4 ms (0.6 to 20.9), on to the display in 10.1 ms (5.5 to 22.9), 25.5 ms in all (7.0 to 40.5) [5659.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5661.97] perf: 30.1 frames a second over 5.0 s (169734 shown in all) [5664.17] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 18.60 s on the host's processors (93% of one, 31.00 ms a present), the whole process 29.10 s (146%); the busiest: thread 80 'MainThread' 5.73 s, thread 0 1.75 s, thread 0 1.66 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.84 s [5664.17] cpu: in those 19.99 s, 602817 SVCs (30162 a second): 0x1d SignalProcessWideKey 134512, 0x1b ArbitrateUnlock 108369, 0x0b SleepThread 93649, 0x34 WaitForAddress 86038, 0x1a ArbitrateLock 77076, 0x35 SignalToAddress 44615; 0 calls the dispatch table had no code for (RtAPI.miss) [5664.17] vulkan: 253611832 draws, 0 skipped; 230223 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 9897899 reads past queued releases (0 samples counts written on the GPU); 277378361 descriptor sets written, 229845303 reused; 217695351 draws kept the last one's shaders and pipeline (0 checked), 248275672 its targets [5664.17] vulkan: 739 shaders translated (396 ms), 1003 pipelines made (58 from the cache, 21600 ms making, 11239 ms waited for), 5784 render targets made, 33124 texture uploads (7162 MB); 2 frames over 50 ms in the last 600, the slowest 67 ms [5664.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5664.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5664.17] vulkan: caches: 185 render targets (788 MB, 13 parked), 497 textures (75 MB), 13786 buffers (6 MB); 2129 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5664.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5664.17] vulkan: 32755051 rendering passes, 0 clear commands, 3436994 attachments cleared and 0 left undefined by their load op [5664.17] vulkan: 187095 passes (81%) ended at buffer.c:2283 [5664.17] vulkan: 25484 passes (11%) ended at renderer.c:220 [5664.17] vulkan: 6623 passes (3%) ended at cmd.c:534 [5664.17] vulkan: 5907 passes (3%) ended at surface.c:162 [5664.17] vulkan: 4735 passes (2%) ended at render.c:235 [5664.17] vulkan: 600 passes (0%) ended at renderer.c:693 [5664.17] vulkan: 556 passes (0%) ended at buffer.c:2379 [5664.17] vulkan: 109 passes (0%) ended at texture.c:1752 [5664.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5666.99] perf: 29.9 frames a second over 5.0 s (169884 shown in all) [5672.00] perf: 30.1 frames a second over 5.0 s (170035 shown in all) [5677.00] perf: 30.0 frames a second over 5.0 s (170185 shown in all) [5679.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.92 ms, 1st to 99th percentile 33.05 to 33.62 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (0.6 to 5.0), on to the display in 20.6 ms (5.7 to 21.7), 23.4 ms in all (7.0 to 24.1) [5679.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5682.02] perf: 29.9 frames a second over 5.0 s (170335 shown in all) [5684.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.07 s on the host's processors (50% of one, 16.79 ms a present), the whole process 13.14 s (66%); the busiest: thread 80 'MainThread' 4.23 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 582 'ActorCalcSub0' 0.79 s, thread 583 'ActorCalcSub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.56 s [5684.17] cpu: in those 20.00 s, 478898 SVCs (23945 a second): 0x1d SignalProcessWideKey 128310, 0x1b ArbitrateUnlock 84791, 0x34 WaitForAddress 69773, 0x1a ArbitrateLock 54532, 0x1c WaitProcessWideKeyAtomic 42644, 0x35 SignalToAddress 41744; 0 calls the dispatch table had no code for (RtAPI.miss) [5684.17] vulkan: 253786942 draws, 0 skipped; 230802 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 9933095 reads past queued releases (0 samples counts written on the GPU); 277616634 descriptor sets written, 229957250 reused; 217776352 draws kept the last one's shaders and pipeline (0 checked), 248431679 its targets [5684.17] vulkan: 739 shaders translated (396 ms), 1003 pipelines made (58 from the cache, 21600 ms making, 11239 ms waited for), 5790 render targets made, 33185 texture uploads (7180 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [5684.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5684.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5684.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 234 textures (57 MB), 1256 buffers (1 MB); 2053 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5684.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5684.17] vulkan: 32795040 rendering passes, 0 clear commands, 3448804 attachments cleared and 0 left undefined by their load op [5684.17] vulkan: 27014 passes (68%) ended at renderer.c:220 [5684.17] vulkan: 4215 passes (11%) ended at render.c:235 [5684.17] vulkan: 4174 passes (10%) ended at surface.c:162 [5684.17] vulkan: 1159 passes (3%) ended at cmd.c:534 [5684.17] vulkan: 920 passes (2%) ended at buffer.c:2283 [5684.17] vulkan: 675 passes (2%) ended at buffer.c:786 [5684.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5684.17] vulkan: 600 passes (2%) ended at texture.c:1752 [5684.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5687.02] perf: 30.0 frames a second over 5.0 s (170485 shown in all) [5692.04] perf: 30.1 frames a second over 5.0 s (170636 shown in all) [5697.04] perf: 30.0 frames a second over 5.0 s (170786 shown in all) [5699.89] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.46 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.6), on to the display in 21.4 ms (20.5 to 21.8), 24.0 ms in all (23.8 to 24.2) [5699.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5702.06] perf: 29.9 frames a second over 5.0 s (170936 shown in all) [5704.16] nvn: 171000 presents, 171000 submissions [5704.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.40 s on the host's processors (52% of one, 17.33 ms a present), the whole process 13.44 s (67%); the busiest: thread 80 'MainThread' 4.33 s, thread 582 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 583 'ActorCalcSub1' 0.62 s, thread 129 'SupportWorker Sub2' 0.55 s [5704.17] cpu: in those 20.00 s, 467749 SVCs (23387 a second): 0x1d SignalProcessWideKey 126837, 0x1b ArbitrateUnlock 80604, 0x34 WaitForAddress 69994, 0x1a ArbitrateLock 50143, 0x35 SignalToAddress 41938, 0x1c WaitProcessWideKeyAtomic 40972; 0 calls the dispatch table had no code for (RtAPI.miss) [5704.17] vulkan: 253964668 draws, 0 skipped; 230934 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 9968534 reads past queued releases (0 samples counts written on the GPU); 277859576 descriptor sets written, 230069760 reused; 217858730 draws kept the last one's shaders and pipeline (0 checked), 248589945 its targets [5704.17] vulkan: 739 shaders translated (396 ms), 1003 pipelines made (58 from the cache, 21600 ms making, 11239 ms waited for), 5803 render targets made, 33244 texture uploads (7222 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [5704.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5704.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5704.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 236 textures (57 MB), 1480 buffers (1 MB); 2053 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5704.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5704.17] vulkan: 32835335 rendering passes, 0 clear commands, 3460739 attachments cleared and 0 left undefined by their load op [5704.17] vulkan: 27467 passes (68%) ended at renderer.c:220 [5704.17] vulkan: 4463 passes (11%) ended at render.c:235 [5704.17] vulkan: 4201 passes (10%) ended at surface.c:162 [5704.17] vulkan: 1195 passes (3%) ended at cmd.c:534 [5704.17] vulkan: 1022 passes (3%) ended at buffer.c:2283 [5704.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5704.17] vulkan: 600 passes (1%) ended at texture.c:1752 [5704.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5704.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5707.07] perf: 30.1 frames a second over 5.0 s (171087 shown in all) [5712.09] perf: 29.9 frames a second over 5.0 s (171237 shown in all) [5717.09] perf: 30.0 frames a second over 5.0 s (171387 shown in all) [5719.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.05 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.3 to 3.7), on to the display in 21.5 ms (20.5 to 21.9), 24.2 ms in all (24.0 to 24.4) [5719.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5722.10] perf: 30.1 frames a second over 5.0 s (171538 shown in all) [5724.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.94 s on the host's processors (45% of one, 14.90 ms a present), the whole process 12.17 s (61%); the busiest: thread 80 'MainThread' 3.44 s, thread 582 'ActorCalcSub0' 0.80 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 583 'ActorCalcSub1' 0.62 s [5724.17] cpu: in those 20.00 s, 495769 SVCs (24788 a second): 0x1d SignalProcessWideKey 130860, 0x1b ArbitrateUnlock 89293, 0x34 WaitForAddress 71612, 0x1a ArbitrateLock 58643, 0x1c WaitProcessWideKeyAtomic 44652, 0x35 SignalToAddress 43618; 0 calls the dispatch table had no code for (RtAPI.miss) [5724.17] vulkan: 254179453 draws, 0 skipped; 231297 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 10003666 reads past queued releases (0 samples counts written on the GPU); 278170283 descriptor sets written, 230188623 reused; 217953946 draws kept the last one's shaders and pipeline (0 checked), 248785567 its targets [5724.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5804 render targets made, 33274 texture uploads (7235 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [5724.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5724.17] vulkan: memory used and budgeted: heap 0 256 of 15324 MB (256 ours), heap 1 2398 of 12912 MB (1312 ours) [5724.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 227 textures (58 MB), 3091 buffers (2 MB); 2055 of 12912 MB in use as they count it, 0 MB freed for the budget so far [5724.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5724.17] vulkan: 32879429 rendering passes, 0 clear commands, 3472620 attachments cleared and 0 left undefined by their load op [5724.17] vulkan: 26960 passes (61%) ended at renderer.c:220 [5724.17] vulkan: 4850 passes (11%) ended at buffer.c:2283 [5724.17] vulkan: 4446 passes (10%) ended at render.c:235 [5724.17] vulkan: 4180 passes (9%) ended at surface.c:162 [5724.17] vulkan: 1412 passes (3%) ended at cmd.c:534 [5724.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5724.17] vulkan: 600 passes (1%) ended at texture.c:1752 [5724.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5724.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5727.10] perf: 30.0 frames a second over 5.0 s (171688 shown in all) [5732.10] perf: 30.0 frames a second over 5.0 s (171838 shown in all) [5737.12] perf: 29.9 frames a second over 5.0 s (171988 shown in all) [5739.82] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.05 to 33.63 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.3 to 4.1), on to the display in 21.3 ms (20.3 to 22.1), 24.3 ms in all (24.1 to 24.5) [5739.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5742.12] perf: 30.0 frames a second over 5.0 s (172138 shown in all) [5744.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.58 s on the host's processors (43% of one, 14.30 ms a present), the whole process 11.84 s (59%); the busiest: thread 80 'MainThread' 3.23 s, thread 582 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 583 'ActorCalcSub1' 0.62 s, thread 129 'SupportWorker Sub2' 0.61 s [5744.17] cpu: in those 20.00 s, 480140 SVCs (24008 a second): 0x1d SignalProcessWideKey 127642, 0x1b ArbitrateUnlock 83689, 0x34 WaitForAddress 72444, 0x1a ArbitrateLock 53200, 0x35 SignalToAddress 44462, 0x1c WaitProcessWideKeyAtomic 41654; 2 calls the dispatch table had no code for (RtAPI.miss) [5744.17] vulkan: 254401379 draws, 0 skipped; 231297 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 10038505 reads past queued releases (0 samples counts written on the GPU); 278494192 descriptor sets written, 230308566 reused; 218050852 draws kept the last one's shaders and pipeline (0 checked), 248988657 its targets [5744.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5804 render targets made, 33286 texture uploads (7236 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5744.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5744.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12891 MB (1312 ours) [5744.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 194 textures (56 MB), 2644 buffers (1 MB); 2053 of 12891 MB in use as they count it, 0 MB freed for the budget so far [5744.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5744.17] vulkan: 32920448 rendering passes, 0 clear commands, 3484256 attachments cleared and 0 left undefined by their load op [5744.17] vulkan: 26587 passes (65%) ended at renderer.c:220 [5744.17] vulkan: 4194 passes (10%) ended at render.c:235 [5744.17] vulkan: 4171 passes (10%) ended at surface.c:162 [5744.17] vulkan: 2822 passes (7%) ended at buffer.c:2283 [5744.17] vulkan: 1437 passes (4%) ended at cmd.c:534 [5744.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5744.17] vulkan: 600 passes (1%) ended at texture.c:1752 [5744.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5744.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5747.14] perf: 30.1 frames a second over 5.0 s (172289 shown in all) [5752.15] perf: 29.9 frames a second over 5.0 s (172439 shown in all) [5757.15] perf: 30.0 frames a second over 5.0 s (172589 shown in all) [5759.95] vulkan: display: 598 frame intervals of 33.44 ms (deviation 4.37 ms, 1st to 99th percentile 16.93 to 41.29 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.3 to 3.7), on to the display in 22.3 ms (21.2 to 31.9), 25.0 ms in all (24.2 to 41.3) [5759.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5762.15] perf: 30.0 frames a second over 5.0 s (172739 shown in all) [5764.16] nvn: 172800 presents, 172800 submissions [5764.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.53 s on the host's processors (43% of one, 14.22 ms a present), the whole process 11.61 s (58%); the busiest: thread 80 'MainThread' 3.18 s, thread 582 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.75 s, thread 583 'ActorCalcSub1' 0.64 s [5764.17] cpu: in those 20.00 s, 508145 SVCs (25407 a second): 0x1d SignalProcessWideKey 132140, 0x1b ArbitrateUnlock 95393, 0x34 WaitForAddress 69824, 0x1a ArbitrateLock 65053, 0x1c WaitProcessWideKeyAtomic 46654, 0x35 SignalToAddress 41808; 0 calls the dispatch table had no code for (RtAPI.miss) [5764.17] vulkan: 254576534 draws, 0 skipped; 231297 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 10073905 reads past queued releases (0 samples counts written on the GPU); 278732782 descriptor sets written, 230420286 reused; 218131218 draws kept the last one's shaders and pipeline (0 checked), 249144398 its targets [5764.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5804 render targets made, 33286 texture uploads (7236 MB); 2 frames over 50 ms in the last 600, the slowest 57 ms [5764.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5764.17] vulkan: memory used and budgeted: heap 0 256 of 15332 MB (256 ours), heap 1 2398 of 12893 MB (1312 ours) [5764.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 166 textures (54 MB), 1026 buffers (0 MB); 2050 of 12893 MB in use as they count it, 0 MB freed for the budget so far [5764.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5764.17] vulkan: 32959710 rendering passes, 0 clear commands, 3496170 attachments cleared and 0 left undefined by their load op [5764.17] vulkan: 27452 passes (70%) ended at renderer.c:220 [5764.17] vulkan: 4193 passes (11%) ended at render.c:235 [5764.17] vulkan: 4163 passes (11%) ended at surface.c:162 [5764.17] vulkan: 1218 passes (3%) ended at cmd.c:534 [5764.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5764.17] vulkan: 600 passes (2%) ended at texture.c:1752 [5764.17] vulkan: 600 passes (2%) ended at buffer.c:2379 [5764.17] vulkan: 436 passes (1%) ended at buffer.c:2283 [5764.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5767.15] perf: 30.0 frames a second over 5.0 s (172889 shown in all) [5772.17] perf: 30.1 frames a second over 5.0 s (173040 shown in all) [5777.17] perf: 30.0 frames a second over 5.0 s (173190 shown in all) [5779.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.48 ms, 1st to 99th percentile 33.03 to 33.63 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.3 to 3.2), on to the display in 21.9 ms (21.3 to 22.4), 24.6 ms in all (24.4 to 24.8) [5779.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5782.19] perf: 29.9 frames a second over 5.0 s (173340 shown in all) [5784.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.46 s on the host's processors (42% of one, 14.10 ms a present), the whole process 11.56 s (58%); the busiest: thread 80 'MainThread' 3.21 s, thread 582 'ActorCalcSub0' 0.79 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 583 'ActorCalcSub1' 0.62 s [5784.17] cpu: in those 20.00 s, 484401 SVCs (24220 a second): 0x1d SignalProcessWideKey 127987, 0x1b ArbitrateUnlock 87473, 0x34 WaitForAddress 69955, 0x1a ArbitrateLock 57228, 0x1c WaitProcessWideKeyAtomic 42628, 0x35 SignalToAddress 41895; 0 calls the dispatch table had no code for (RtAPI.miss) [5784.17] vulkan: 254753517 draws, 0 skipped; 231915 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 10109426 reads past queued releases (0 samples counts written on the GPU); 278974530 descriptor sets written, 230532504 reused; 218212656 draws kept the last one's shaders and pipeline (0 checked), 249301837 its targets [5784.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5805 render targets made, 33314 texture uploads (7236 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [5784.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5784.17] vulkan: memory used and budgeted: heap 0 256 of 15318 MB (256 ours), heap 1 2398 of 12853 MB (1312 ours) [5784.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 193 textures (54 MB), 1158 buffers (1 MB); 2051 of 12853 MB in use as they count it, 0 MB freed for the budget so far [5784.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5784.17] vulkan: 33000411 rendering passes, 0 clear commands, 3508205 attachments cleared and 0 left undefined by their load op [5784.17] vulkan: 27573 passes (68%) ended at renderer.c:220 [5784.17] vulkan: 4312 passes (11%) ended at render.c:235 [5784.17] vulkan: 4169 passes (10%) ended at surface.c:162 [5784.17] vulkan: 1208 passes (3%) ended at cmd.c:534 [5784.17] vulkan: 902 passes (2%) ended at buffer.c:2283 [5784.17] vulkan: 720 passes (2%) ended at buffer.c:786 [5784.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5784.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5784.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5787.19] perf: 30.0 frames a second over 5.0 s (173490 shown in all) [5792.20] perf: 30.1 frames a second over 5.0 s (173641 shown in all) [5797.20] perf: 30.0 frames a second over 5.0 s (173791 shown in all) [5799.99] vulkan: display: 598 frame intervals of 33.43 ms (deviation 3.06 ms, 1st to 99th percentile 33.03 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.4 to 3.8), on to the display in 22.1 ms (21.0 to 22.6), 25.0 ms in all (24.5 to 25.0) [5799.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5802.22] perf: 29.9 frames a second over 5.0 s (173941 shown in all) [5804.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.83 s on the host's processors (44% of one, 14.71 ms a present), the whole process 12.10 s (61%); the busiest: thread 80 'MainThread' 3.40 s, thread 582 'ActorCalcSub0' 0.82 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 583 'ActorCalcSub1' 0.64 s [5804.17] cpu: in those 20.00 s, 480807 SVCs (24041 a second): 0x1d SignalProcessWideKey 128190, 0x1b ArbitrateUnlock 85779, 0x34 WaitForAddress 69925, 0x1a ArbitrateLock 55647, 0x1c WaitProcessWideKeyAtomic 42218, 0x35 SignalToAddress 41858; 0 calls the dispatch table had no code for (RtAPI.miss) [5804.17] vulkan: 254931407 draws, 0 skipped; 234327 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 10144826 reads past queued releases (0 samples counts written on the GPU); 279218081 descriptor sets written, 230644733 reused; 218295063 draws kept the last one's shaders and pipeline (0 checked), 249460310 its targets [5804.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5805 render targets made, 33328 texture uploads (7245 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [5804.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5804.17] vulkan: memory used and budgeted: heap 0 256 of 15314 MB (256 ours), heap 1 2398 of 12911 MB (1312 ours) [5804.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 188 textures (54 MB), 1107 buffers (0 MB); 2051 of 12911 MB in use as they count it, 0 MB freed for the budget so far [5804.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5804.17] vulkan: 33043196 rendering passes, 0 clear commands, 3520119 attachments cleared and 0 left undefined by their load op [5804.17] vulkan: 27452 passes (64%) ended at renderer.c:220 [5804.17] vulkan: 4187 passes (10%) ended at render.c:235 [5804.17] vulkan: 4154 passes (10%) ended at surface.c:162 [5804.17] vulkan: 2804 passes (7%) ended at buffer.c:786 [5804.17] vulkan: 1271 passes (3%) ended at buffer.c:2283 [5804.17] vulkan: 1109 passes (3%) ended at cmd.c:534 [5804.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5804.17] vulkan: 600 passes (1%) ended at texture.c:1752 [5804.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5807.22] perf: 30.0 frames a second over 5.0 s (174091 shown in all) [5812.22] perf: 30.0 frames a second over 5.0 s (174241 shown in all) [5817.24] perf: 30.1 frames a second over 5.0 s (174392 shown in all) [5820.02] vulkan: display: 599 frame intervals of 33.38 ms (deviation 3.23 ms, 1st to 99th percentile 16.63 to 49.78 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.2), on to the display in 22.5 ms (21.6 to 22.9), 25.1 ms in all (24.7 to 25.3) [5820.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5822.24] perf: 30.0 frames a second over 5.0 s (174542 shown in all) [5824.16] nvn: 174600 presents, 174600 submissions [5824.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.48 s on the host's processors (42% of one, 14.13 ms a present), the whole process 11.55 s (58%); the busiest: thread 80 'MainThread' 3.26 s, thread 582 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 583 'ActorCalcSub1' 0.63 s [5824.17] cpu: in those 20.00 s, 496627 SVCs (24831 a second): 0x1d SignalProcessWideKey 129442, 0x1b ArbitrateUnlock 91650, 0x34 WaitForAddress 70317, 0x1a ArbitrateLock 61531, 0x1c WaitProcessWideKeyAtomic 44052, 0x35 SignalToAddress 42310; 0 calls the dispatch table had no code for (RtAPI.miss) [5824.17] vulkan: 255110776 draws, 0 skipped; 234626 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 10180120 reads past queued releases (0 samples counts written on the GPU); 279461839 descriptor sets written, 230759713 reused; 218378473 draws kept the last one's shaders and pipeline (0 checked), 249620540 its targets [5824.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5817 render targets made, 33360 texture uploads (7246 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [5824.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5824.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12918 MB (1312 ours) [5824.17] vulkan: caches: 161 render targets (757 MB, 13 parked), 204 textures (55 MB), 1242 buffers (1 MB); 2066 of 12918 MB in use as they count it, 0 MB freed for the budget so far [5824.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5824.17] vulkan: 33082475 rendering passes, 0 clear commands, 3531897 attachments cleared and 0 left undefined by their load op [5824.17] vulkan: 27030 passes (69%) ended at renderer.c:220 [5824.17] vulkan: 4210 passes (11%) ended at surface.c:162 [5824.17] vulkan: 4178 passes (11%) ended at render.c:235 [5824.17] vulkan: 1181 passes (3%) ended at cmd.c:534 [5824.17] vulkan: 866 passes (2%) ended at buffer.c:2283 [5824.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5824.17] vulkan: 600 passes (2%) ended at texture.c:1752 [5824.17] vulkan: 599 passes (2%) ended at buffer.c:2379 [5824.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5827.25] perf: 29.9 frames a second over 5.0 s (174692 shown in all) [5832.25] perf: 30.0 frames a second over 5.0 s (174842 shown in all) [5837.27] perf: 30.1 frames a second over 5.0 s (174993 shown in all) [5839.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.72 ms, 1st to 99th percentile 16.64 to 49.91 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.1 to 3.3), on to the display in 22.2 ms (5.8 to 23.1), 24.8 ms in all (8.5 to 25.3) [5839.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5842.29] perf: 29.9 frames a second over 5.0 s (175143 shown in all) [5844.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.49 s on the host's processors (42% of one, 14.14 ms a present), the whole process 11.61 s (58%); the busiest: thread 80 'MainThread' 3.20 s, thread 582 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 583 'ActorCalcSub1' 0.62 s [5844.17] cpu: in those 20.00 s, 491501 SVCs (24575 a second): 0x1d SignalProcessWideKey 129176, 0x1b ArbitrateUnlock 89124, 0x34 WaitForAddress 70619, 0x1a ArbitrateLock 58966, 0x1c WaitProcessWideKeyAtomic 43750, 0x35 SignalToAddress 42608; 0 calls the dispatch table had no code for (RtAPI.miss) [5844.17] vulkan: 255297484 draws, 0 skipped; 235119 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 10216085 reads past queued releases (0 samples counts written on the GPU); 279717780 descriptor sets written, 230877188 reused; 218465210 draws kept the last one's shaders and pipeline (0 checked), 249787367 its targets [5844.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5824 render targets made, 33383 texture uploads (7247 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5844.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5844.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12918 MB (1312 ours) [5844.17] vulkan: caches: 155 render targets (753 MB, 14 parked), 225 textures (56 MB), 1451 buffers (1 MB); 2059 of 12918 MB in use as they count it, 0 MB freed for the budget so far [5844.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5844.17] vulkan: 33123828 rendering passes, 0 clear commands, 3544065 attachments cleared and 0 left undefined by their load op [5844.17] vulkan: 27963 passes (68%) ended at renderer.c:220 [5844.17] vulkan: 4454 passes (11%) ended at surface.c:162 [5844.17] vulkan: 4387 passes (11%) ended at render.c:235 [5844.17] vulkan: 1555 passes (4%) ended at buffer.c:2283 [5844.17] vulkan: 1177 passes (3%) ended at cmd.c:534 [5844.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5844.17] vulkan: 600 passes (1%) ended at texture.c:1752 [5844.17] vulkan: 600 passes (1%) ended at buffer.c:2379 [5844.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5847.29] perf: 30.0 frames a second over 5.0 s (175293 shown in all) [5852.30] perf: 30.1 frames a second over 5.0 s (175444 shown in all) [5857.32] perf: 29.9 frames a second over 5.0 s (175594 shown in all) [5859.96] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.02 to 33.68 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.3 to 3.1), on to the display in 22.5 ms (21.8 to 23.1), 25.1 ms in all (25.0 to 25.5) [5859.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5862.32] perf: 30.0 frames a second over 5.0 s (175744 shown in all) [5864.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.22 s on the host's processors (46% of one, 15.36 ms a present), the whole process 12.19 s (61%); the busiest: thread 80 'MainThread' 3.69 s, thread 582 'ActorCalcSub0' 0.78 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 583 'ActorCalcSub1' 0.62 s, thread 129 'SupportWorker Sub2' 0.60 s [5864.17] cpu: in those 20.00 s, 472573 SVCs (23629 a second): 0x1d SignalProcessWideKey 126597, 0x1b ArbitrateUnlock 83130, 0x34 WaitForAddress 69821, 0x1a ArbitrateLock 52868, 0x35 SignalToAddress 41829, 0x1c WaitProcessWideKeyAtomic 41157; 0 calls the dispatch table had no code for (RtAPI.miss) [5864.17] vulkan: 255474104 draws, 0 skipped; 235119 dispatches in 0 batches (0 ms waiting), 0 skipped; 5691 finishes (486 ms); 10251636 reads past queued releases (0 samples counts written on the GPU); 279958753 descriptor sets written, 230989455 reused; 218546477 draws kept the last one's shaders and pipeline (0 checked), 249944418 its targets [5864.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5824 render targets made, 33394 texture uploads (7255 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5864.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5864.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12918 MB (1312 ours) [5864.17] vulkan: caches: 154 render targets (750 MB, 13 parked), 194 textures (55 MB), 1203 buffers (1 MB); 2051 of 12918 MB in use as they count it, 0 MB freed for the budget so far [5864.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38439 through a copy [5864.17] vulkan: 33163718 rendering passes, 0 clear commands, 3556130 attachments cleared and 0 left undefined by their load op [5864.17] vulkan: 27603 passes (69%) ended at renderer.c:220 [5864.17] vulkan: 4380 passes (11%) ended at render.c:235 [5864.17] vulkan: 4168 passes (10%) ended at surface.c:162 [5864.17] vulkan: 1185 passes (3%) ended at cmd.c:534 [5864.17] vulkan: 749 passes (2%) ended at buffer.c:2283 [5864.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5864.17] vulkan: 600 passes (2%) ended at texture.c:1752 [5864.17] vulkan: 600 passes (2%) ended at buffer.c:2379 [5864.17] vulkan: GPU-owned guest memory landed for the CPU 346 times, render targets written back for an engine 0 times [5867.34] perf: 30.1 frames a second over 5.0 s (175895 shown in all) [5872.34] perf: 30.0 frames a second over 5.0 s (176045 shown in all) [5877.35] perf: 29.9 frames a second over 5.0 s (176195 shown in all) [5879.94] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.71 ms, 1st to 99th percentile 16.60 to 50.17 ms), 59 held for other than 2 refreshes; the game's frames went from release to present in 8.9 ms (0.6 to 34.7), on to the display in 18.8 ms (6.1 to 24.0), 27.7 ms in all (8.7 to 42.3) [5879.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5882.35] perf: 30.0 frames a second over 5.0 s (176345 shown in all) [5884.16] nvn: 176400 presents, 176400 submissions [5884.19] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 18.95 s on the host's processors (95% of one, 31.59 ms a present), the whole process 29.32 s (146%); the busiest: thread 80 'MainThread' 5.39 s, thread 588 'ActorCalcSub0' 1.46 s, thread 589 'ActorCalcSub1' 1.40 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.88 s [5884.19] cpu: in those 20.02 s, 674793 SVCs (33707 a second): 0x1d SignalProcessWideKey 141765, 0x1b ArbitrateUnlock 135108, 0x0b SleepThread 107620, 0x1a ArbitrateLock 102766, 0x34 WaitForAddress 78724, 0x1c WaitProcessWideKeyAtomic 45295; 0 calls the dispatch table had no code for (RtAPI.miss) [5884.19] vulkan: 257637892 draws, 0 skipped; 235770 dispatches in 0 batches (0 ms waiting), 0 skipped; 5773 finishes (493 ms); 10284599 reads past queued releases (0 samples counts written on the GPU); 282232678 descriptor sets written, 233043106 reused; 220536705 draws kept the last one's shaders and pipeline (0 checked), 252089998 its targets [5884.19] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5920 render targets made, 33953 texture uploads (7326 MB); 2 frames over 50 ms in the last 600, the slowest 132 ms [5884.19] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5884.19] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12918 MB (1312 ours) [5884.19] vulkan: caches: 179 render targets (810 MB, 15 parked), 731 textures (127 MB), 17491 buffers (8 MB); 2230 of 12918 MB in use as they count it, 0 MB freed for the budget so far [5884.19] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38628 through a copy [5884.19] vulkan: 33440970 rendering passes, 0 clear commands, 3567490 attachments cleared and 0 left undefined by their load op [5884.19] vulkan: 232946 passes (84%) ended at buffer.c:2283 [5884.19] vulkan: 25300 passes (9%) ended at renderer.c:220 [5884.19] vulkan: 6597 passes (2%) ended at cmd.c:534 [5884.19] vulkan: 5844 passes (2%) ended at surface.c:162 [5884.19] vulkan: 4975 passes (2%) ended at render.c:235 [5884.19] vulkan: 600 passes (0%) ended at renderer.c:693 [5884.19] vulkan: 545 passes (0%) ended at buffer.c:2379 [5884.19] vulkan: 222 passes (0%) ended at texture.c:476 [5884.19] vulkan: GPU-owned guest memory landed for the CPU 350 times, render targets written back for an engine 0 times [5887.35] perf: 30.0 frames a second over 5.0 s (176495 shown in all) [5892.37] perf: 30.1 frames a second over 5.0 s (176646 shown in all) [5897.37] perf: 30.0 frames a second over 5.0 s (176796 shown in all) [5899.89] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.66 ms, 1st to 99th percentile 16.60 to 50.14 ms), 69 held for other than 2 refreshes; the game's frames went from release to present in 17.6 ms (13.6 to 23.3), on to the display in 11.7 ms (5.6 to 22.7), 29.3 ms in all (25.4 to 42.3) [5899.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5902.39] perf: 29.9 frames a second over 5.0 s (176946 shown in all) [5904.18] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 20.65 s on the host's processors (103% of one, 34.42 ms a present), the whole process 34.19 s (171%); the busiest: thread 80 'MainThread' 7.05 s, thread 588 'ActorCalcSub0' 2.53 s, thread 589 'ActorCalcSub1' 2.42 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.97 s [5904.18] cpu: in those 19.99 s, 602536 SVCs (30136 a second): 0x1d SignalProcessWideKey 142650, 0x1b ArbitrateUnlock 108102, 0x0b SleepThread 84112, 0x34 WaitForAddress 82931, 0x1a ArbitrateLock 74615, 0x35 SignalToAddress 49262; 0 calls the dispatch table had no code for (RtAPI.miss) [5904.18] vulkan: 260561559 draws, 0 skipped; 236210 dispatches in 0 batches (0 ms waiting), 0 skipped; 5773 finishes (493 ms); 10320682 reads past queued releases (0 samples counts written on the GPU); 285314657 descriptor sets written, 235808461 reused; 223253468 draws kept the last one's shaders and pipeline (0 checked), 254993812 its targets [5904.18] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 5920 render targets made, 34281 texture uploads (7387 MB); 1 frames over 50 ms in the last 600, the slowest 54 ms [5904.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5904.18] vulkan: memory used and budgeted: heap 0 256 of 15334 MB (256 ours), heap 1 2398 of 12918 MB (1312 ours) [5904.18] vulkan: caches: 157 render targets (758 MB, 14 parked), 787 textures (148 MB), 21371 buffers (9 MB); 2184 of 12918 MB in use as they count it, 0 MB freed for the budget so far [5904.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [5904.18] vulkan: 33829581 rendering passes, 0 clear commands, 3580549 attachments cleared and 0 left undefined by their load op [5904.18] vulkan: 336860 passes (87%) ended at buffer.c:2283 [5904.18] vulkan: 27971 passes (7%) ended at renderer.c:220 [5904.18] vulkan: 8914 passes (2%) ended at cmd.c:534 [5904.18] vulkan: 7427 passes (2%) ended at surface.c:162 [5904.18] vulkan: 6137 passes (2%) ended at render.c:235 [5904.18] vulkan: 600 passes (0%) ended at renderer.c:693 [5904.18] vulkan: 586 passes (0%) ended at buffer.c:2379 [5904.18] vulkan: 116 passes (0%) ended at texture.c:476 [5904.18] vulkan: GPU-owned guest memory landed for the CPU 350 times, render targets written back for an engine 0 times [5907.39] perf: 30.0 frames a second over 5.0 s (177096 shown in all) [5912.39] perf: 30.0 frames a second over 5.0 s (177246 shown in all) [5917.40] perf: 30.1 frames a second over 5.0 s (177397 shown in all) [5919.86] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.35 ms, 1st to 99th percentile 16.62 to 49.96 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 7.5 ms (0.5 to 18.5), on to the display in 16.7 ms (6.3 to 23.1), 24.2 ms in all (8.9 to 25.9) [5919.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5922.40] perf: 30.0 frames a second over 5.0 s (177547 shown in all) [5924.17] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 13.26 s on the host's processors (66% of one, 22.10 ms a present), the whole process 17.81 s (89%); the busiest: thread 80 'MainThread' 3.78 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 595 'ActorCalcSub0' 0.70 s, thread 596 'ActorCalcSub1' 0.63 s [5924.17] cpu: in those 19.99 s, 721714 SVCs (36109 a second): 0x34 WaitForAddress 150655, 0x0b SleepThread 149968, 0x1d SignalProcessWideKey 133208, 0x1b ArbitrateUnlock 106310, 0x1a ArbitrateLock 75996, 0x1c WaitProcessWideKeyAtomic 43854; 0 calls the dispatch table had no code for (RtAPI.miss) [5924.17] vulkan: 261147607 draws, 0 skipped; 236316 dispatches in 0 batches (0 ms waiting), 0 skipped; 5851 finishes (500 ms); 10353490 reads past queued releases (0 samples counts written on the GPU); 285982277 descriptor sets written, 236312937 reused; 223726574 draws kept the last one's shaders and pipeline (0 checked), 255561968 its targets [5924.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 6001 render targets made, 34568 texture uploads (7443 MB); 2 frames over 50 ms in the last 600, the slowest 66 ms [5924.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5924.17] vulkan: memory used and budgeted: heap 0 256 of 15303 MB (256 ours), heap 1 2398 of 12892 MB (1312 ours) [5924.17] vulkan: caches: 184 render targets (800 MB, 14 parked), 625 textures (116 MB), 11047 buffers (5 MB); 2159 of 12892 MB in use as they count it, 0 MB freed for the budget so far [5924.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [5924.17] vulkan: 33903502 rendering passes, 0 clear commands, 3591410 attachments cleared and 0 left undefined by their load op [5924.17] vulkan: 36021 passes (49%) ended at buffer.c:2283 [5924.17] vulkan: 24773 passes (34%) ended at renderer.c:220 [5924.17] vulkan: 4733 passes (6%) ended at surface.c:162 [5924.17] vulkan: 4377 passes (6%) ended at render.c:235 [5924.17] vulkan: 2268 passes (3%) ended at cmd.c:534 [5924.17] vulkan: 600 passes (1%) ended at renderer.c:693 [5924.17] vulkan: 537 passes (1%) ended at buffer.c:2379 [5924.17] vulkan: 473 passes (1%) ended at texture.c:1752 [5924.17] vulkan: GPU-owned guest memory landed for the CPU 358 times, render targets written back for an engine 0 times [5927.42] perf: 29.9 frames a second over 5.0 s (177697 shown in all) [5932.42] perf: 30.0 frames a second over 5.0 s (177847 shown in all) [5937.44] perf: 30.1 frames a second over 5.0 s (177998 shown in all) [5939.92] vulkan: display: 599 frame intervals of 33.42 ms (deviation 4.03 ms, 1st to 99th percentile 16.61 to 50.10 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (2.6 to 4.4), on to the display in 22.9 ms (6.4 to 23.5), 25.9 ms in all (9.4 to 26.1) [5939.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5942.45] perf: 29.9 frames a second over 5.0 s (178148 shown in all) [5944.16] nvn: 178200 presents, 178200 submissions [5944.17] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.69 s on the host's processors (43% of one, 14.48 ms a present), the whole process 11.99 s (60%); the busiest: thread 80 'MainThread' 3.18 s, thread 595 'ActorCalcSub0' 0.87 s, thread 596 'ActorCalcSub1' 0.81 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.71 s [5944.17] cpu: in those 20.00 s, 508363 SVCs (25418 a second): 0x1d SignalProcessWideKey 131323, 0x1b ArbitrateUnlock 92287, 0x34 WaitForAddress 74918, 0x1a ArbitrateLock 63157, 0x1c WaitProcessWideKeyAtomic 45366, 0x35 SignalToAddress 44514; 0 calls the dispatch table had no code for (RtAPI.miss) [5944.17] vulkan: 261367266 draws, 0 skipped; 236316 dispatches in 0 batches (0 ms waiting), 0 skipped; 5851 finishes (500 ms); 10388792 reads past queued releases (0 samples counts written on the GPU); 286280781 descriptor sets written, 236453751 reused; 223840973 draws kept the last one's shaders and pipeline (0 checked), 255762800 its targets [5944.17] vulkan: 739 shaders translated (396 ms), 1004 pipelines made (59 from the cache, 21600 ms making, 11239 ms waited for), 6023 render targets made, 34595 texture uploads (7456 MB); 1 frames over 50 ms in the last 600, the slowest 59 ms [5944.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5944.17] vulkan: memory used and budgeted: heap 0 256 of 15327 MB (256 ours), heap 1 2398 of 12914 MB (1312 ours) [5944.17] vulkan: caches: 170 render targets (765 MB, 16 parked), 206 textures (71 MB), 1302 buffers (1 MB); 2090 of 12914 MB in use as they count it, 0 MB freed for the budget so far [5944.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [5944.17] vulkan: 33942262 rendering passes, 0 clear commands, 3603220 attachments cleared and 0 left undefined by their load op [5944.17] vulkan: 26695 passes (69%) ended at renderer.c:220 [5944.17] vulkan: 4236 passes (11%) ended at render.c:235 [5944.17] vulkan: 4128 passes (11%) ended at surface.c:162 [5944.17] vulkan: 1318 passes (3%) ended at cmd.c:534 [5944.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5944.17] vulkan: 594 passes (2%) ended at texture.c:1752 [5944.17] vulkan: 593 passes (2%) ended at buffer.c:2283 [5944.17] vulkan: 582 passes (2%) ended at buffer.c:2379 [5944.17] vulkan: GPU-owned guest memory landed for the CPU 358 times, render targets written back for an engine 0 times [5947.45] perf: 30.0 frames a second over 5.0 s (178298 shown in all) [5952.45] perf: 30.0 frames a second over 5.0 s (178448 shown in all) [5957.47] perf: 30.1 frames a second over 5.0 s (178599 shown in all) [5959.89] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.01 ms, 1st to 99th percentile 16.61 to 50.13 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (0.6 to 15.5), on to the display in 22.3 ms (6.9 to 24.8), 25.2 ms in all (9.2 to 42.6) [5959.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5962.47] perf: 30.0 frames a second over 5.0 s (178749 shown in all) [5964.17] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.75 s on the host's processors (49% of one, 16.26 ms a present), the whole process 13.19 s (66%); the busiest: thread 80 'MainThread' 2.64 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 112 'ResLoad1' 0.57 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 601 'ActorCalcSub0' 0.51 s [5964.17] cpu: in those 20.00 s, 539983 SVCs (27000 a second): 0x1d SignalProcessWideKey 125667, 0x1b ArbitrateUnlock 100373, 0x0b SleepThread 81532, 0x1a ArbitrateLock 72119, 0x34 WaitForAddress 62808, 0x1c WaitProcessWideKeyAtomic 40118; 0 calls the dispatch table had no code for (RtAPI.miss) [5964.17] vulkan: 261576660 draws, 0 skipped; 237894 dispatches in 0 batches (0 ms waiting), 0 skipped; 5933 finishes (507 ms); 10421601 reads past queued releases (0 samples counts written on the GPU); 286535651 descriptor sets written, 236617669 reused; 223979905 draws kept the last one's shaders and pipeline (0 checked), 255955828 its targets [5964.17] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6086 render targets made, 34768 texture uploads (7481 MB); 2 frames over 50 ms in the last 600, the slowest 68 ms [5964.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5964.17] vulkan: memory used and budgeted: heap 0 256 of 15326 MB (256 ours), heap 1 2398 of 12909 MB (1312 ours) [5964.17] vulkan: caches: 155 render targets (765 MB, 11 parked), 333 textures (83 MB), 3072 buffers (3 MB); 2114 of 12909 MB in use as they count it, 0 MB freed for the budget so far [5964.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [5964.17] vulkan: 33979225 rendering passes, 0 clear commands, 3614180 attachments cleared and 0 left undefined by their load op [5964.17] vulkan: 22805 passes (62%) ended at renderer.c:220 [5964.17] vulkan: 5597 passes (15%) ended at surface.c:162 [5964.17] vulkan: 4900 passes (13%) ended at render.c:235 [5964.17] vulkan: 1578 passes (4%) ended at buffer.c:2283 [5964.17] vulkan: 807 passes (2%) ended at cmd.c:534 [5964.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5964.17] vulkan: 553 passes (1%) ended at buffer.c:2379 [5964.17] vulkan: 68 passes (0%) ended at texture.c:476 [5964.17] vulkan: GPU-owned guest memory landed for the CPU 362 times, render targets written back for an engine 0 times [5967.49] perf: 29.9 frames a second over 5.0 s (178899 shown in all) [5971.05] vulkan: 635 of the 6677 shaders translated from the game's files found by its draws so far [5972.49] perf: 30.0 frames a second over 5.0 s (179049 shown in all) [5977.50] perf: 30.1 frames a second over 5.0 s (179200 shown in all) [5979.99] vulkan: display: 599 frame intervals of 33.44 ms (deviation 3.95 ms, 1st to 99th percentile 16.61 to 50.07 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.2 to 3.6), on to the display in 23.5 ms (6.9 to 24.0), 26.1 ms in all (9.6 to 26.4) [5979.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5982.52] perf: 29.9 frames a second over 5.0 s (179350 shown in all) [5984.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 7.49 s on the host's processors (37% of one, 12.48 ms a present), the whole process 10.66 s (53%); the busiest: thread 80 'MainThread' 2.67 s, thread 128 'SupportWorker Sub1' 0.66 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 601 'ActorCalcSub0' 0.57 s, thread 87 'WorkerMgr/Worker2(?)' 0.51 s [5984.17] cpu: in those 20.00 s, 462125 SVCs (23106 a second): 0x1d SignalProcessWideKey 123512, 0x1b ArbitrateUnlock 83273, 0x34 WaitForAddress 65186, 0x1a ArbitrateLock 55034, 0x35 SignalToAddress 39555, 0x1c WaitProcessWideKeyAtomic 38343; 0 calls the dispatch table had no code for (RtAPI.miss) [5984.17] vulkan: 261789745 draws, 0 skipped; 239694 dispatches in 0 batches (0 ms waiting), 0 skipped; 5933 finishes (507 ms); 10457195 reads past queued releases (0 samples counts written on the GPU); 286797301 descriptor sets written, 236782189 reused; 224117004 draws kept the last one's shaders and pipeline (0 checked), 256151310 its targets [5984.17] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6087 render targets made, 34802 texture uploads (7506 MB); 1 frames over 50 ms in the last 600, the slowest 58 ms [5984.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [5984.17] vulkan: memory used and budgeted: heap 0 256 of 15326 MB (256 ours), heap 1 2398 of 12914 MB (1312 ours) [5984.17] vulkan: caches: 153 render targets (737 MB, 12 parked), 156 textures (50 MB), 937 buffers (1 MB); 2037 of 12914 MB in use as they count it, 0 MB freed for the budget so far [5984.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [5984.17] vulkan: 34018364 rendering passes, 0 clear commands, 3626374 attachments cleared and 0 left undefined by their load op [5984.17] vulkan: 24794 passes (63%) ended at renderer.c:220 [5984.17] vulkan: 5926 passes (15%) ended at surface.c:162 [5984.17] vulkan: 5590 passes (14%) ended at render.c:235 [5984.17] vulkan: 823 passes (2%) ended at buffer.c:2283 [5984.17] vulkan: 787 passes (2%) ended at cmd.c:534 [5984.17] vulkan: 600 passes (2%) ended at renderer.c:693 [5984.17] vulkan: 591 passes (2%) ended at buffer.c:2379 [5984.17] vulkan: 20 passes (0%) ended at texture.c:476 [5984.17] vulkan: GPU-owned guest memory landed for the CPU 362 times, render targets written back for an engine 0 times [5987.52] perf: 30.0 frames a second over 5.0 s (179500 shown in all) [5992.52] perf: 30.0 frames a second over 5.0 s (179650 shown in all) [5997.52] perf: 30.0 frames a second over 5.0 s (179800 shown in all) [6000.02] vulkan: display: 599 frame intervals of 33.38 ms (deviation 3.82 ms, 1st to 99th percentile 16.60 to 50.08 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.3 to 3.3), on to the display in 23.7 ms (7.2 to 24.3), 26.4 ms in all (9.7 to 26.6) [6000.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6002.54] perf: 30.1 frames a second over 5.0 s (179951 shown in all) [6004.16] nvn: 180000 presents, 180000 submissions [6004.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 7.49 s on the host's processors (37% of one, 12.48 ms a present), the whole process 10.61 s (53%); the busiest: thread 80 'MainThread' 2.67 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 601 'ActorCalcSub0' 0.57 s, thread 87 'WorkerMgr/Worker2(?)' 0.51 s [6004.17] cpu: in those 20.00 s, 483108 SVCs (24156 a second): 0x1d SignalProcessWideKey 126536, 0x1b ArbitrateUnlock 90408, 0x34 WaitForAddress 65592, 0x1a ArbitrateLock 62033, 0x1c WaitProcessWideKeyAtomic 41361, 0x35 SignalToAddress 39971; 0 calls the dispatch table had no code for (RtAPI.miss) [6004.17] vulkan: 262002110 draws, 0 skipped; 241494 dispatches in 0 batches (0 ms waiting), 0 skipped; 5933 finishes (507 ms); 10492595 reads past queued releases (0 samples counts written on the GPU); 287056642 descriptor sets written, 236947578 reused; 224254404 draws kept the last one's shaders and pipeline (0 checked), 256346274 its targets [6004.17] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6087 render targets made, 34805 texture uploads (7507 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [6004.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6004.17] vulkan: memory used and budgeted: heap 0 256 of 15246 MB (256 ours), heap 1 2398 of 12806 MB (1312 ours) [6004.17] vulkan: caches: 152 render targets (734 MB, 11 parked), 131 textures (49 MB), 874 buffers (1 MB); 2030 of 12806 MB in use as they count it, 0 MB freed for the budget so far [6004.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6004.17] vulkan: 34056699 rendering passes, 0 clear commands, 3638374 attachments cleared and 0 left undefined by their load op [6004.17] vulkan: 24600 passes (64%) ended at renderer.c:220 [6004.17] vulkan: 5909 passes (15%) ended at surface.c:162 [6004.17] vulkan: 5360 passes (14%) ended at render.c:235 [6004.17] vulkan: 765 passes (2%) ended at cmd.c:534 [6004.17] vulkan: 600 passes (2%) ended at renderer.c:693 [6004.17] vulkan: 581 passes (2%) ended at buffer.c:2379 [6004.17] vulkan: 515 passes (1%) ended at buffer.c:2283 [6004.17] vulkan: 4 passes (0%) ended at buffer.c:1130 [6004.17] vulkan: GPU-owned guest memory landed for the CPU 362 times, render targets written back for an engine 0 times [6007.54] perf: 30.0 frames a second over 5.0 s (180101 shown in all) [6011.46] sfdnsres: api.hac.lp1.acbaa.srv.nintendo.net is blocked, answering EAI_AGAIN [6011.53] am: library applet 0xe (mode 0) closed right away [6012.55] perf: 29.9 frames a second over 5.0 s (180251 shown in all) [6017.57] perf: 30.1 frames a second over 5.0 s (180402 shown in all) [6019.99] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 16.61 to 49.82 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.3), on to the display in 23.7 ms (7.4 to 24.4), 26.3 ms in all (9.9 to 26.7) [6019.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6022.59] perf: 29.9 frames a second over 5.0 s (180552 shown in all) [6024.17] cpu: 600 presents in 20.00 s (30.0 fps): 57 of the game's threads ran 7.81 s on the host's processors (39% of one, 13.01 ms a present), the whole process 10.87 s (54%); the busiest: thread 80 'MainThread' 2.85 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 601 'ActorCalcSub0' 0.55 s, thread 87 'WorkerMgr/Worker2(?)' 0.51 s [6024.17] cpu: in those 20.00 s, 472751 SVCs (23638 a second): 0x1d SignalProcessWideKey 124970, 0x1b ArbitrateUnlock 87581, 0x34 WaitForAddress 64462, 0x1a ArbitrateLock 59488, 0x1c WaitProcessWideKeyAtomic 40058, 0x35 SignalToAddress 39247; 0 calls the dispatch table had no code for (RtAPI.miss) [6024.17] vulkan: 262211554 draws, 0 skipped; 243267 dispatches in 0 batches (0 ms waiting), 0 skipped; 5933 finishes (507 ms); 10527745 reads past queued releases (0 samples counts written on the GPU); 287313073 descriptor sets written, 237110035 reused; 224390052 draws kept the last one's shaders and pipeline (0 checked), 256538834 its targets [6024.17] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6089 render targets made, 34847 texture uploads (7540 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [6024.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6024.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6024.17] vulkan: caches: 153 render targets (736 MB, 12 parked), 162 textures (50 MB), 1052 buffers (1 MB); 2036 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6024.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6024.17] vulkan: 34095003 rendering passes, 0 clear commands, 3650402 attachments cleared and 0 left undefined by their load op [6024.17] vulkan: 24052 passes (63%) ended at renderer.c:220 [6024.17] vulkan: 5953 passes (16%) ended at surface.c:162 [6024.17] vulkan: 5452 passes (14%) ended at render.c:235 [6024.17] vulkan: 893 passes (2%) ended at buffer.c:2283 [6024.17] vulkan: 731 passes (2%) ended at cmd.c:534 [6024.17] vulkan: 600 passes (2%) ended at renderer.c:693 [6024.17] vulkan: 597 passes (2%) ended at buffer.c:2379 [6024.17] vulkan: 25 passes (0%) ended at texture.c:476 [6024.17] vulkan: GPU-owned guest memory landed for the CPU 362 times, render targets written back for an engine 0 times [6027.60] perf: 30.1 frames a second over 5.0 s (180703 shown in all) [6032.62] perf: 29.9 frames a second over 5.0 s (180853 shown in all) [6037.64] perf: 30.1 frames a second over 5.0 s (181004 shown in all) [6039.96] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.90 ms, 1st to 99th percentile 16.61 to 50.03 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.2), on to the display in 23.8 ms (7.3 to 24.5), 26.4 ms in all (10.0 to 26.8) [6039.96] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6042.65] perf: 29.9 frames a second over 5.0 s (181154 shown in all) [6044.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 7.63 s on the host's processors (38% of one, 12.72 ms a present), the whole process 10.71 s (54%); the busiest: thread 80 'MainThread' 2.80 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 601 'ActorCalcSub0' 0.53 s, thread 87 'WorkerMgr/Worker2(?)' 0.50 s [6044.17] cpu: in those 20.00 s, 455601 SVCs (22780 a second): 0x1d SignalProcessWideKey 122395, 0x1b ArbitrateUnlock 80900, 0x34 WaitForAddress 65473, 0x1a ArbitrateLock 52627, 0x35 SignalToAddress 39839, 0x0b SleepThread 38094; 0 calls the dispatch table had no code for (RtAPI.miss) [6044.17] vulkan: 262424152 draws, 0 skipped; 245067 dispatches in 0 batches (0 ms waiting), 0 skipped; 5933 finishes (507 ms); 10563453 reads past queued releases (0 samples counts written on the GPU); 287575325 descriptor sets written, 237272979 reused; 224526004 draws kept the last one's shaders and pipeline (0 checked), 256733724 its targets [6044.17] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6091 render targets made, 34856 texture uploads (7557 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [6044.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6044.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6044.17] vulkan: caches: 153 render targets (737 MB, 12 parked), 159 textures (50 MB), 1056 buffers (1 MB); 2039 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6044.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6044.17] vulkan: 34134484 rendering passes, 0 clear commands, 3662710 attachments cleared and 0 left undefined by their load op [6044.17] vulkan: 24908 passes (63%) ended at renderer.c:220 [6044.17] vulkan: 5958 passes (15%) ended at surface.c:162 [6044.17] vulkan: 5711 passes (14%) ended at render.c:235 [6044.17] vulkan: 921 passes (2%) ended at buffer.c:2283 [6044.17] vulkan: 780 passes (2%) ended at cmd.c:534 [6044.17] vulkan: 600 passes (2%) ended at renderer.c:693 [6044.17] vulkan: 595 passes (2%) ended at buffer.c:2379 [6044.17] vulkan: 5 passes (0%) ended at texture.c:476 [6044.17] vulkan: GPU-owned guest memory landed for the CPU 362 times, render targets written back for an engine 0 times [6047.65] perf: 30.0 frames a second over 5.0 s (181304 shown in all) [6052.65] perf: 30.0 frames a second over 5.0 s (181454 shown in all) [6057.67] perf: 30.1 frames a second over 5.0 s (181605 shown in all) [6059.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.19 ms, 1st to 99th percentile 16.62 to 49.93 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.1 to 3.2), on to the display in 23.9 ms (7.6 to 24.8), 26.5 ms in all (10.2 to 27.0) [6059.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6060.70] sfdnsres: api.hac.lp1.acbaa.srv.nintendo.net is blocked, answering EAI_AGAIN [6062.69] perf: 29.9 frames a second over 5.0 s (181755 shown in all) [6064.16] nvn: 181800 presents, 181800 submissions [6064.17] cpu: 600 presents in 20.00 s (30.0 fps): 57 of the game's threads ran 8.28 s on the host's processors (41% of one, 13.80 ms a present), the whole process 11.36 s (57%); the busiest: thread 80 'MainThread' 3.23 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 601 'ActorCalcSub0' 0.56 s, thread 129 'SupportWorker Sub2' 0.52 s, thread 87 'WorkerMgr/Worker2(?)' 0.51 s [6064.17] cpu: in those 20.00 s, 434240 SVCs (21712 a second): 0x1d SignalProcessWideKey 119691, 0x1b ArbitrateUnlock 73674, 0x34 WaitForAddress 64579, 0x1a ArbitrateLock 45522, 0x35 SignalToAddress 39316, 0x0b SleepThread 37528; 0 calls the dispatch table had no code for (RtAPI.miss) [6064.17] vulkan: 262633320 draws, 0 skipped; 246840 dispatches in 0 batches (0 ms waiting), 0 skipped; 5933 finishes (507 ms); 10598718 reads past queued releases (0 samples counts written on the GPU); 287831391 descriptor sets written, 237435249 reused; 224661008 draws kept the last one's shaders and pipeline (0 checked), 256925793 its targets [6064.17] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6093 render targets made, 34876 texture uploads (7582 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [6064.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6064.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6064.17] vulkan: caches: 153 render targets (741 MB, 12 parked), 165 textures (50 MB), 1085 buffers (1 MB); 2038 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6064.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6064.17] vulkan: 34172887 rendering passes, 0 clear commands, 3674750 attachments cleared and 0 left undefined by their load op [6064.17] vulkan: 24281 passes (63%) ended at renderer.c:220 [6064.17] vulkan: 5953 passes (16%) ended at surface.c:162 [6064.17] vulkan: 5453 passes (14%) ended at render.c:235 [6064.17] vulkan: 755 passes (2%) ended at cmd.c:534 [6064.17] vulkan: 753 passes (2%) ended at buffer.c:2283 [6064.17] vulkan: 600 passes (2%) ended at renderer.c:693 [6064.17] vulkan: 596 passes (2%) ended at buffer.c:2379 [6064.17] vulkan: 11 passes (0%) ended at texture.c:476 [6064.17] vulkan: GPU-owned guest memory landed for the CPU 362 times, render targets written back for an engine 0 times [6067.70] perf: 30.1 frames a second over 5.0 s (181906 shown in all) [6072.70] perf: 30.0 frames a second over 5.0 s (182056 shown in all) [6077.70] perf: 30.0 frames a second over 5.0 s (182206 shown in all) [6079.87] vulkan: display: 599 frame intervals of 33.31 ms (deviation 7.37 ms, 1st to 99th percentile 16.60 to 50.14 ms), 117 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.3 to 3.1), on to the display in 20.2 ms (7.2 to 24.7), 22.8 ms in all (10.2 to 27.1) [6079.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6082.72] perf: 29.9 frames a second over 5.0 s (182356 shown in all) [6084.17] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 7.91 s on the host's processors (40% of one, 13.19 ms a present), the whole process 10.96 s (55%); the busiest: thread 80 'MainThread' 2.79 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 601 'ActorCalcSub0' 0.56 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 87 'WorkerMgr/Worker2(?)' 0.48 s [6084.17] cpu: in those 20.00 s, 454816 SVCs (22741 a second): 0x1d SignalProcessWideKey 122506, 0x1b ArbitrateUnlock 80278, 0x34 WaitForAddress 65601, 0x1a ArbitrateLock 51853, 0x35 SignalToAddress 39929, 0x0b SleepThread 38055; 0 calls the dispatch table had no code for (RtAPI.miss) [6084.17] vulkan: 262845518 draws, 0 skipped; 248640 dispatches in 0 batches (0 ms waiting), 0 skipped; 5933 finishes (507 ms); 10633880 reads past queued releases (0 samples counts written on the GPU); 288092164 descriptor sets written, 237598872 reused; 224799053 draws kept the last one's shaders and pipeline (0 checked), 257120942 its targets [6084.17] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6095 render targets made, 34892 texture uploads (7590 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [6084.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6084.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6084.17] vulkan: caches: 152 render targets (734 MB, 11 parked), 169 textures (50 MB), 1124 buffers (1 MB); 2032 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6084.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6084.17] vulkan: 34211389 rendering passes, 0 clear commands, 3686748 attachments cleared and 0 left undefined by their load op [6084.17] vulkan: 24103 passes (63%) ended at renderer.c:220 [6084.17] vulkan: 5926 passes (15%) ended at surface.c:162 [6084.17] vulkan: 5587 passes (15%) ended at render.c:235 [6084.17] vulkan: 972 passes (3%) ended at buffer.c:2283 [6084.17] vulkan: 708 passes (2%) ended at cmd.c:534 [6084.17] vulkan: 600 passes (2%) ended at renderer.c:693 [6084.17] vulkan: 598 passes (2%) ended at buffer.c:2379 [6084.17] vulkan: 6 passes (0%) ended at texture.c:476 [6084.17] vulkan: GPU-owned guest memory landed for the CPU 362 times, render targets written back for an engine 0 times [6087.74] perf: 30.1 frames a second over 5.0 s (182507 shown in all) [6092.74] perf: 30.0 frames a second over 5.0 s (182657 shown in all) [6097.74] perf: 30.0 frames a second over 5.0 s (182807 shown in all) [6099.86] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.21 ms, 1st to 99th percentile 16.60 to 50.14 ms), 77 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (0.5 to 6.3), on to the display in 18.7 ms (7.5 to 24.7), 21.5 ms in all (10.3 to 27.3) [6099.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6102.75] perf: 29.9 frames a second over 5.0 s (182957 shown in all) [6104.17] cpu: 600 presents in 20.00 s (30.0 fps): 68 of the game's threads ran 11.34 s on the host's processors (57% of one, 18.90 ms a present), the whole process 14.59 s (73%); the busiest: thread 80 'MainThread' 3.12 s, thread 106 'SceneLoad' 0.75 s, thread 616 'ActorCalcSub0' 0.70 s, thread 128 'SupportWorker Sub1' 0.66 s, thread 617 'ActorCalcSub1' 0.63 s [6104.17] cpu: in those 20.00 s, 629574 SVCs (31478 a second): 0x1d SignalProcessWideKey 127654, 0x0b SleepThread 125376, 0x34 WaitForAddress 107456, 0x1b ArbitrateUnlock 98921, 0x1a ArbitrateLock 69676, 0x1c WaitProcessWideKeyAtomic 41346; 0 calls the dispatch table had no code for (RtAPI.miss) [6104.17] vulkan: 263075954 draws, 0 skipped; 248812 dispatches in 0 batches (0 ms waiting), 0 skipped; 6089 finishes (521 ms); 10666083 reads past queued releases (0 samples counts written on the GPU); 288404748 descriptor sets written, 237747160 reused; 224928791 draws kept the last one's shaders and pipeline (0 checked), 257333695 its targets [6104.17] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6202 render targets made, 35246 texture uploads (7650 MB); 2 frames over 50 ms in the last 600, the slowest 56 ms [6104.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6104.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6104.17] vulkan: caches: 172 render targets (814 MB, 13 parked), 468 textures (96 MB), 3300 buffers (4 MB); 2174 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6104.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6104.17] vulkan: 34250876 rendering passes, 0 clear commands, 3697180 attachments cleared and 0 left undefined by their load op [6104.17] vulkan: 24435 passes (62%) ended at renderer.c:220 [6104.17] vulkan: 5093 passes (13%) ended at surface.c:162 [6104.17] vulkan: 3975 passes (10%) ended at render.c:235 [6104.17] vulkan: 2881 passes (7%) ended at buffer.c:2283 [6104.17] vulkan: 1361 passes (3%) ended at cmd.c:534 [6104.17] vulkan: 600 passes (2%) ended at renderer.c:693 [6104.17] vulkan: 490 passes (1%) ended at buffer.c:2379 [6104.17] vulkan: 462 passes (1%) ended at texture.c:1752 [6104.17] vulkan: GPU-owned guest memory landed for the CPU 378 times, render targets written back for an engine 0 times [6107.77] perf: 30.1 frames a second over 5.0 s (183108 shown in all) [6112.79] perf: 29.9 frames a second over 5.0 s (183258 shown in all) [6117.79] perf: 30.0 frames a second over 5.0 s (183408 shown in all) [6119.81] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.79 ms, 1st to 99th percentile 16.61 to 50.03 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (0.6 to 4.3), on to the display in 17.6 ms (7.4 to 26.1), 19.9 ms in all (10.5 to 27.4) [6119.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6122.80] perf: 30.1 frames a second over 5.0 s (183559 shown in all) [6124.16] nvn: 183600 presents, 183600 submissions [6124.16] cpu: 600 presents in 20.00 s (30.0 fps): 73 of the game's threads ran 10.36 s on the host's processors (52% of one, 17.27 ms a present), the whole process 12.72 s (64%); the busiest: thread 118 'SaveProc' 3.37 s, thread 80 'MainThread' 1.83 s, thread 106 'SceneLoad' 1.04 s, thread 128 'SupportWorker Sub1' 0.41 s, thread 129 'SupportWorker Sub2' 0.30 s [6124.16] cpu: in those 20.00 s, 555434 SVCs (27775 a second): 0x0b SleepThread 199048, 0x1d SignalProcessWideKey 112700, 0x1b ArbitrateUnlock 67026, 0x34 WaitForAddress 58381, 0x1a ArbitrateLock 40644, 0x1c WaitProcessWideKeyAtomic 33684; 0 calls the dispatch table had no code for (RtAPI.miss) [6124.16] vulkan: 263186300 draws, 0 skipped; 248812 dispatches in 0 batches (0 ms waiting), 0 skipped; 6319 finishes (540 ms); 10699115 reads past queued releases (0 samples counts written on the GPU); 288572790 descriptor sets written, 237799810 reused; 224980669 draws kept the last one's shaders and pipeline (0 checked), 257424604 its targets [6124.16] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6256 render targets made, 35336 texture uploads (7690 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [6124.16] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6124.16] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6124.16] vulkan: caches: 157 render targets (772 MB, 12 parked), 339 textures (82 MB), 1842 buffers (1 MB); 2143 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6124.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6124.16] vulkan: 34289876 rendering passes, 0 clear commands, 3707215 attachments cleared and 0 left undefined by their load op [6124.16] vulkan: 26022 passes (67%) ended at renderer.c:220 [6124.16] vulkan: 5235 passes (13%) ended at surface.c:162 [6124.16] vulkan: 3659 passes (9%) ended at render.c:235 [6124.16] vulkan: 2158 passes (6%) ended at buffer.c:2283 [6124.16] vulkan: 873 passes (2%) ended at cmd.c:534 [6124.16] vulkan: 600 passes (2%) ended at renderer.c:693 [6124.16] vulkan: 188 passes (0%) ended at texture.c:1752 [6124.16] vulkan: 167 passes (0%) ended at buffer.c:2379 [6124.16] vulkan: GPU-owned guest memory landed for the CPU 393 times, render targets written back for an engine 0 times [6127.82] perf: 29.9 frames a second over 5.0 s (183709 shown in all) [6132.82] perf: 30.0 frames a second over 5.0 s (183859 shown in all) [6137.82] perf: 30.0 frames a second over 5.0 s (184009 shown in all) [6139.79] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.58 ms, 1st to 99th percentile 16.64 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 9.9 ms (0.5 to 32.6), on to the display in 13.4 ms (9.0 to 19.1), 23.3 ms in all (10.6 to 51.7) [6139.79] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6142.84] perf: 30.1 frames a second over 5.0 s (184160 shown in all) [6144.18] cpu: 600 presents in 20.01 s (30.0 fps): 55 of the game's threads ran 22.12 s on the host's processors (111% of one, 36.86 ms a present), the whole process 32.37 s (162%); the busiest: thread 80 'MainThread' 6.42 s, thread 635 'ActorCalcSub1' 2.13 s, thread 634 'ActorCalcSub0' 2.11 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 112 'ResLoad1' 0.92 s [6144.18] cpu: in those 20.01 s, 621114 SVCs (31037 a second): 0x1d SignalProcessWideKey 145747, 0x1b ArbitrateUnlock 125038, 0x1a ArbitrateLock 91458, 0x0b SleepThread 89787, 0x34 WaitForAddress 66721, 0x1c WaitProcessWideKeyAtomic 45010; 0 calls the dispatch table had no code for (RtAPI.miss) [6144.18] vulkan: 265463241 draws, 0 skipped; 248812 dispatches in 0 batches (0 ms waiting), 0 skipped; 6319 finishes (540 ms); 10735711 reads past queued releases (0 samples counts written on the GPU); 290977107 descriptor sets written, 239949375 reused; 227073840 draws kept the last one's shaders and pipeline (0 checked), 259675890 its targets [6144.18] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6344 render targets made, 35672 texture uploads (7743 MB); 2 frames over 50 ms in the last 600, the slowest 151 ms [6144.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6144.18] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6144.18] vulkan: caches: 168 render targets (755 MB, 18 parked), 385 textures (76 MB), 9040 buffers (5 MB); 2126 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6144.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6144.18] vulkan: 34555207 rendering passes, 0 clear commands, 3718900 attachments cleared and 0 left undefined by their load op [6144.18] vulkan: 212997 passes (80%) ended at buffer.c:2283 [6144.18] vulkan: 32441 passes (12%) ended at renderer.c:220 [6144.18] vulkan: 7642 passes (3%) ended at surface.c:162 [6144.18] vulkan: 6485 passes (2%) ended at cmd.c:534 [6144.18] vulkan: 4457 passes (2%) ended at render.c:235 [6144.18] vulkan: 600 passes (0%) ended at renderer.c:693 [6144.18] vulkan: 548 passes (0%) ended at buffer.c:2379 [6144.18] vulkan: 133 passes (0%) ended at texture.c:476 [6144.18] vulkan: GPU-owned guest memory landed for the CPU 393 times, render targets written back for an engine 0 times [6147.85] perf: 29.9 frames a second over 5.0 s (184310 shown in all) [6152.87] perf: 30.1 frames a second over 5.0 s (184461 shown in all) [6157.89] perf: 29.9 frames a second over 5.0 s (184611 shown in all) [6159.76] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.6 ms (12.2 to 16.0), on to the display in 14.0 ms (11.7 to 15.4), 27.6 ms in all (27.4 to 27.8) [6159.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6162.89] perf: 30.0 frames a second over 5.0 s (184761 shown in all) [6164.18] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 20.04 s on the host's processors (100% of one, 33.40 ms a present), the whole process 31.53 s (158%); the busiest: thread 80 'MainThread' 6.84 s, thread 635 'ActorCalcSub1' 2.33 s, thread 634 'ActorCalcSub0' 2.32 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.96 s [6164.18] cpu: in those 20.00 s, 543566 SVCs (27178 a second): 0x1d SignalProcessWideKey 139317, 0x1b ArbitrateUnlock 112278, 0x1a ArbitrateLock 80956, 0x34 WaitForAddress 65754, 0x0b SleepThread 45463, 0x1c WaitProcessWideKeyAtomic 41720; 0 calls the dispatch table had no code for (RtAPI.miss) [6164.18] vulkan: 268140342 draws, 0 skipped; 248812 dispatches in 0 batches (0 ms waiting), 0 skipped; 6319 finishes (540 ms); 10775212 reads past queued releases (0 samples counts written on the GPU); 293758412 descriptor sets written, 242522272 reused; 229553607 draws kept the last one's shaders and pipeline (0 checked), 262324571 its targets [6164.18] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6344 render targets made, 35715 texture uploads (7747 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [6164.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6164.18] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6164.18] vulkan: caches: 168 render targets (755 MB, 18 parked), 318 textures (68 MB), 9302 buffers (3 MB); 2100 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6164.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6164.18] vulkan: 34858764 rendering passes, 0 clear commands, 3731415 attachments cleared and 0 left undefined by their load op [6164.18] vulkan: 246854 passes (81%) ended at buffer.c:2283 [6164.18] vulkan: 35840 passes (12%) ended at renderer.c:220 [6164.18] vulkan: 7656 passes (3%) ended at surface.c:162 [6164.18] vulkan: 7329 passes (2%) ended at cmd.c:534 [6164.18] vulkan: 4675 passes (2%) ended at render.c:235 [6164.18] vulkan: 600 passes (0%) ended at renderer.c:693 [6164.18] vulkan: 590 passes (0%) ended at buffer.c:2379 [6164.18] vulkan: 13 passes (0%) ended at texture.c:476 [6164.18] vulkan: GPU-owned guest memory landed for the CPU 393 times, render targets written back for an engine 0 times [6167.90] perf: 30.1 frames a second over 5.0 s (184912 shown in all) [6172.90] perf: 30.0 frames a second over 5.0 s (185062 shown in all) [6177.92] perf: 29.9 frames a second over 5.0 s (185212 shown in all) [6179.72] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.7 ms (12.4 to 16.1), on to the display in 14.0 ms (11.7 to 15.4), 27.7 ms in all (27.5 to 27.9) [6179.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6182.94] perf: 30.1 frames a second over 5.0 s (185363 shown in all) [6184.16] nvn: 185400 presents, 185400 submissions [6184.18] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 20.14 s on the host's processors (101% of one, 33.57 ms a present), the whole process 31.77 s (159%); the busiest: thread 80 'MainThread' 6.84 s, thread 635 'ActorCalcSub1' 2.31 s, thread 634 'ActorCalcSub0' 2.28 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 87 'WorkerMgr/Worker2(?)' 0.93 s [6184.18] cpu: in those 20.00 s, 534445 SVCs (26722 a second): 0x1d SignalProcessWideKey 138837, 0x1b ArbitrateUnlock 109479, 0x1a ArbitrateLock 78204, 0x34 WaitForAddress 65544, 0x0b SleepThread 42897, 0x1c WaitProcessWideKeyAtomic 41544; 0 calls the dispatch table had no code for (RtAPI.miss) [6184.18] vulkan: 270831704 draws, 0 skipped; 248812 dispatches in 0 batches (0 ms waiting), 0 skipped; 6319 finishes (540 ms); 10814711 reads past queued releases (0 samples counts written on the GPU); 296554528 descriptor sets written, 245108880 reused; 232048588 draws kept the last one's shaders and pipeline (0 checked), 264987510 its targets [6184.18] vulkan: 760 shaders translated (402 ms), 1019 pipelines made (59 from the cache, 21970 ms making, 11328 ms waited for), 6344 render targets made, 35742 texture uploads (7748 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [6184.18] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6184.18] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6184.18] vulkan: caches: 168 render targets (755 MB, 18 parked), 330 textures (68 MB), 7851 buffers (3 MB); 2099 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6184.18] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6184.18] vulkan: 35174584 rendering passes, 0 clear commands, 3743929 attachments cleared and 0 left undefined by their load op [6184.18] vulkan: 259056 passes (82%) ended at buffer.c:2283 [6184.18] vulkan: 35852 passes (11%) ended at renderer.c:220 [6184.18] vulkan: 7636 passes (2%) ended at surface.c:162 [6184.18] vulkan: 7409 passes (2%) ended at cmd.c:534 [6184.18] vulkan: 4667 passes (1%) ended at render.c:235 [6184.18] vulkan: 600 passes (0%) ended at renderer.c:693 [6184.18] vulkan: 591 passes (0%) ended at buffer.c:2379 [6184.18] vulkan: 9 passes (0%) ended at texture.c:476 [6184.18] vulkan: GPU-owned guest memory landed for the CPU 393 times, render targets written back for an engine 0 times [6187.94] perf: 30.0 frames a second over 5.0 s (185513 shown in all) [6192.95] perf: 29.9 frames a second over 5.0 s (185663 shown in all) [6197.97] perf: 30.1 frames a second over 5.0 s (185814 shown in all) [6199.68] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.12 ms, 1st to 99th percentile 16.61 to 49.95 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 10.7 ms (0.5 to 16.7), on to the display in 13.6 ms (8.4 to 25.4), 24.2 ms in all (11.1 to 28.0) [6199.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6202.97] perf: 30.0 frames a second over 5.0 s (185964 shown in all) [6204.16] cpu: 600 presents in 19.99 s (30.0 fps): 61 of the game's threads ran 15.72 s on the host's processors (79% of one, 26.20 ms a present), the whole process 22.76 s (114%); the busiest: thread 80 'MainThread' 4.74 s, thread 0 1.16 s, thread 0 1.13 s, thread 128 'SupportWorker Sub1' 0.68 s, thread 111 'ASysParalellExecutorMain' 0.60 s [6204.16] cpu: in those 19.99 s, 514456 SVCs (25738 a second): 0x1d SignalProcessWideKey 129914, 0x1b ArbitrateUnlock 100128, 0x1a ArbitrateLock 69416, 0x0b SleepThread 68510, 0x34 WaitForAddress 55907, 0x1c WaitProcessWideKeyAtomic 37459; 0 calls the dispatch table had no code for (RtAPI.miss) [6204.16] vulkan: 272235549 draws, 0 skipped; 249048 dispatches in 0 batches (0 ms waiting), 0 skipped; 6397 finishes (547 ms); 10849297 reads past queued releases (0 samples counts written on the GPU); 298029735 descriptor sets written, 246441363 reused; 233335319 draws kept the last one's shaders and pipeline (0 checked), 266369798 its targets [6204.16] vulkan: 766 shaders translated (404 ms), 1024 pipelines made (59 from the cache, 22072 ms making, 11382 ms waited for), 6427 render targets made, 35828 texture uploads (7776 MB); 1 frames over 50 ms in the last 600, the slowest 66 ms [6204.16] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6204.16] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6204.16] vulkan: caches: 175 render targets (772 MB, 11 parked), 392 textures (77 MB), 9895 buffers (5 MB); 2117 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6204.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6204.16] vulkan: 35351946 rendering passes, 0 clear commands, 3755085 attachments cleared and 0 left undefined by their load op [6204.16] vulkan: 133790 passes (75%) ended at buffer.c:2283 [6204.16] vulkan: 28057 passes (16%) ended at renderer.c:220 [6204.16] vulkan: 6085 passes (3%) ended at surface.c:162 [6204.16] vulkan: 4127 passes (2%) ended at render.c:235 [6204.16] vulkan: 4080 passes (2%) ended at cmd.c:534 [6204.16] vulkan: 600 passes (0%) ended at renderer.c:693 [6204.16] vulkan: 552 passes (0%) ended at buffer.c:2379 [6204.16] vulkan: 43 passes (0%) ended at texture.c:476 [6204.16] vulkan: GPU-owned guest memory landed for the CPU 405 times, render targets written back for an engine 0 times [6207.99] perf: 29.9 frames a second over 5.0 s (186114 shown in all) [6212.99] perf: 30.0 frames a second over 5.0 s (186264 shown in all) [6218.00] perf: 30.1 frames a second over 5.0 s (186415 shown in all) [6219.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 1.4 ms (1.1 to 1.9), on to the display in 9.9 ms (9.6 to 10.2), 11.4 ms in all (11.2 to 11.6) [6219.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6221.05] vulkan: 639 of the 6677 shaders translated from the game's files found by its draws so far [6223.00] perf: 30.0 frames a second over 5.0 s (186565 shown in all) [6224.16] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 5.50 s on the host's processors (27% of one, 9.16 ms a present), the whole process 7.57 s (38%); the busiest: thread 80 'MainThread' 2.30 s, thread 128 'SupportWorker Sub1' 0.41 s, thread 641 'ActorCalcSub0' 0.32 s, thread 100 'UIJob' 0.28 s, thread 99 'UIJob' 0.27 s [6224.16] cpu: in those 20.00 s, 317438 SVCs (15872 a second): 0x1d SignalProcessWideKey 112380, 0x34 WaitForAddress 50263, 0x1b ArbitrateUnlock 47387, 0x35 SignalToAddress 31321, 0x1c WaitProcessWideKeyAtomic 28997, 0x1a ArbitrateLock 19339; 0 calls the dispatch table had no code for (RtAPI.miss) [6224.16] vulkan: 272284116 draws, 0 skipped; 249648 dispatches in 0 batches (0 ms waiting), 0 skipped; 6397 finishes (547 ms); 10883748 reads past queued releases (0 samples counts written on the GPU); 298109150 descriptor sets written, 246459082 reused; 233346731 draws kept the last one's shaders and pipeline (0 checked), 266401311 its targets [6224.16] vulkan: 766 shaders translated (404 ms), 1024 pipelines made (59 from the cache, 22072 ms making, 11382 ms waited for), 6428 render targets made, 35843 texture uploads (7808 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [6224.16] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6224.16] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6224.16] vulkan: caches: 152 render targets (734 MB, 11 parked), 81 textures (43 MB), 506 buffers (0 MB); 2039 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6224.16] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6224.16] vulkan: 35387152 rendering passes, 0 clear commands, 3766736 attachments cleared and 0 left undefined by their load op [6224.16] vulkan: 23651 passes (67%) ended at renderer.c:220 [6224.16] vulkan: 4800 passes (14%) ended at surface.c:162 [6224.16] vulkan: 4450 passes (13%) ended at render.c:235 [6224.17] vulkan: 601 passes (2%) ended at cmd.c:534 [6224.17] vulkan: 600 passes (2%) ended at renderer.c:693 [6224.17] vulkan: 600 passes (2%) ended at buffer.c:2379 [6224.17] vulkan: 492 passes (1%) ended at buffer.c:2283 [6224.17] vulkan: 11 passes (0%) ended at texture.c:476 [6224.17] vulkan: GPU-owned guest memory landed for the CPU 405 times, render targets written back for an engine 0 times [6228.02] perf: 29.9 frames a second over 5.0 s (186715 shown in all) [6233.02] perf: 30.0 frames a second over 5.0 s (186865 shown in all) [6238.04] perf: 30.1 frames a second over 5.0 s (187016 shown in all) [6239.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 1.4 ms (1.2 to 2.3), on to the display in 10.1 ms (9.3 to 10.5), 11.5 ms in all (11.3 to 11.7) [6239.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6243.04] perf: 30.0 frames a second over 5.0 s (187166 shown in all) [6244.16] nvn: 187200 presents, 187200 submissions [6244.16] cpu: 600 presents in 20.00 s (30.0 fps): 54 of the game's threads ran 5.63 s on the host's processors (28% of one, 9.39 ms a present), the whole process 7.68 s (38%); the busiest: thread 80 'MainThread' 2.44 s, thread 128 'SupportWorker Sub1' 0.35 s, thread 641 'ActorCalcSub0' 0.30 s, thread 101 'UIJob' 0.27 s, thread 100 'UIJob' 0.27 s [6244.16] cpu: in those 20.00 s, 316106 SVCs (15805 a second): 0x1d SignalProcessWideKey 112337, 0x34 WaitForAddress 50276, 0x1b ArbitrateUnlock 46778, 0x35 SignalToAddress 31351, 0x1c WaitProcessWideKeyAtomic 28989, 0x1a ArbitrateLock 18742; 0 calls the dispatch table had no code for (RtAPI.miss) [6244.17] vulkan: 272330192 draws, 0 skipped; 250248 dispatches in 0 batches (0 ms waiting), 0 skipped; 6397 finishes (547 ms); 10918019 reads past queued releases (0 samples counts written on the GPU); 298184297 descriptor sets written, 246476087 reused; 233356717 draws kept the last one's shaders and pipeline (0 checked), 266430516 its targets [6244.17] vulkan: 766 shaders translated (404 ms), 1024 pipelines made (59 from the cache, 22072 ms making, 11382 ms waited for), 6429 render targets made, 35849 texture uploads (7840 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [6244.17] vulkan: 119 pipelines of earlier runs made in the background (119 from the cache), 0 still to make [6244.17] vulkan: memory used and budgeted: heap 0 256 of 15328 MB (256 ours), heap 1 2398 of 12916 MB (1312 ours) [6244.17] vulkan: caches: 152 render targets (734 MB, 11 parked), 76 textures (38 MB), 449 buffers (0 MB); 2034 of 12916 MB in use as they count it, 0 MB freed for the budget so far [6244.17] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 39219 through a copy [6244.17] vulkan: 35421795 rendering passes, 0 clear commands, 3778207 attachments cleared and 0 left undefined by their load op [6244.17] vulkan: 23471 passes (68%) ended at renderer.c:220 [6244.17] vulkan: 4800 passes (14%) ended at surface.c:162 [6244.17] vulkan: 4313 passes (12%) ended at render.c:235 [6244.17] vulkan: 601 passes (2%) ended at cmd.c:534 [6244.17] vulkan: 600 passes (2%) ended at renderer.c:693 [6244.17] vulkan: 600 passes (2%) ended at buffer.c:2379 [6244.17] vulkan: 251 passes (1%) ended at buffer.c:2283 [6244.17] vulkan: 6 passes (0%) ended at texture.c:476 [6244.17] vulkan: GPU-owned guest memory landed for the CPU 405 times, render targets written back for an engine 0 times [6248.05] perf: 29.9 frames a second over 5.0 s (187316 shown in all) [6253.07] perf: 30.1 frames a second over 5.0 s (187467 shown in all) [6258.07] perf: 30.0 frames a second over 5.0 s (187617 shown in all) [6259.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 1.5 ms (1.2 to 1.9), on to the display in 10.2 ms (9.9 to 10.6), 11.7 ms in all (11.5 to 11.9) [6259.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [6262.83] [undeclared] olsc:u cmd 10 -> ok [6262.83] *** Crash (signal 11) at host pc=0x7bf4d22bd684, access to 0x7bf4f5a00000 (game address 0) *** [6262.83] invalid memory access [6262.84] inside the recompiled code of game function db22c20 (+84 on the host) [6262.84] thread 118 () [6262.84] pc <_ZNK2nn4olsc12AsyncRequest8GetEventEPNS_2os11SystemEventE+0> lr [6262.84] #0 8595918 [6262.84] #1 8595444 [6262.84] #2 af7fce0 [6262.84] #3 af7f174 [6262.84] #4 af7fb9c [6262.84] #5 af7ec10 [6262.84] #6 a720dc4 [6262.84] #7 a7200f8 [6262.84] #8 db28da8 [6262.84] #9 db2d574 [6262.84] last SVCs: [6262.84] svc 1c (11bad97ee0 11bad97ee8 7e0059 ffffffffffffffff) -> 0, 0 lr=db2e588 [6262.84] svc 1d (11b2f5137c ffffffff 58804f ffffffffffffffff) -> b2f5137c, ffffffff lr=db25008 [6262.84] svc 21 (870066 1380008c00 870066 a) -> 0, 1380008c00 lr=db62e74 [6262.84] svc 35 (110805d388 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 35 (110809e388 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 35 (110801cbd8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 34 (11080178c8 2 1 5f5de8f) -> 0, 2 lr=db23b8c [6262.84] svc 35 (11080178c8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 34 (110801cbd8 2 1 ffffffffffffffff) -> 0, 2 lr=db23948 [6262.84] svc 34 (110809e388 2 1 ffffffffffffffff) -> 0, 2 lr=db23948 [6262.84] svc 1d (11babb7b94 ffffffff 7d0057 ffffffffffffffff) -> babb7b94, ffffffff lr=db25008 [6262.84] svc 1c (11babb7b90 11babb7b98 7d0057 ffffffffffffffff) -> 0, 0 lr=db2e588 [6262.84] svc 35 (110801cbd8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 34 (11080178c8 2 1 5f5e0cb) -> 0, 2 lr=db23b8c [6262.84] svc 35 (110809e388 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 35 (11080178c8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 34 (110801cbd8 2 1 ffffffffffffffff) -> 0, 2 lr=db23948 [6262.84] svc 34 (11080178c8 2 1 5f5e100) -> 0, 2 lr=db23b8c [6262.84] svc 35 (110801cbd8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 35 (11080178c8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 34 (110801cbd8 2 1 ffffffffffffffff) -> 0, 2 lr=db23948 [6262.84] svc 34 (110805d388 2 1 ffffffffffffffff) -> 0, 0 lr=db23948 [6262.84] svc 34 (11080178c8 2 1 5f5e0cb) -> 0, 2 lr=db23b8c [6262.84] svc 1d (e4df90c ffffffff 0 c) -> e4df90c, ffffffff lr=d7e6fd8 [6262.84] svc 35 (110801cbd8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 35 (110805d388 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 35 (11080178c8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 34 (110801cbd8 2 1 ffffffffffffffff) -> 0, 2 lr=db23948 [6262.84] svc 35 (110801cbd8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 34 (11080178c8 2 1 5f5e0cb) -> 0, 2 lr=db23b8c [6262.84] svc 35 (11080178c8 2 1 1) -> 0, 2 lr=db237b4 [6262.84] svc 34 (110801cbd8 2 1 ffffffffffffffff) -> 0, 0 lr=db23948 [6262.84] svc 34 (110809e388 2 1 ffffffffffffffff) -> 0, 0 lr=db23948 [6262.84] svc 34 (11080178c8 2 1 5f5e100) -> 0, 0 lr=db23b8c [6262.84] svc 34 (110a1d6318 2 1 1e84763) -> 0, 0 lr=db23b8c [6262.84] svc 17 (1c002e 0 13650e0f08 ffffffffffffffff) -> 0, 0 lr=db2e030 [6262.84] svc 21 (1b8030 1380002e00 1b8030 13650e0dc8) -> 0, 1380002e00 lr=db62e74 [6262.84] svc 1d (11514e74b8 ffffffff 1 11509ca200) -> 514e74b8, ffffffff lr=db24b2c [6262.84] svc 1b (11514e74b0 ffffffff 1 11509ca200) -> 0, ffffffff lr=db2ec64 [6262.84] svc 1a (250032 11514e74b0 1d8031 11509e3c00) -> 0, 0 lr=db2eb80 [6262.84] last IPC requests: [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::timesrv::detail::service::ITimeZoneService cmd 100 (in 6aed13a9 0) -> 0 [6262.84] nn::nfp::detail::IUser cmd 19 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::nifm::detail::IRequest cmd 4 (in 0 0) -> 0 [6262.84] nn::nifm::detail::IRequest cmd 0 (in 0 0) -> 0 [6262.84] nn::nifm::detail::IRequest cmd 1 (in 0 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] nn::hid::IHidServer cmd 206 (in 51 0) -> 0 [6262.84] nn::timesrv::detail::service::ITimeZoneService cmd 100 (in 6aed13a9 0) -> 0 [6262.84] nn::nifm::detail::IRequest cmd 0 (in 0 0) -> 0 [6262.84] nn::nifm::detail::IRequest cmd 1 (in 0 0) -> 0 [6262.84] nn::nfp::detail::IUser cmd 19 (in 0 0) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] olsc:u cmd 10 (in 1522436b 7d4d06ab) -> 0 [6262.84] nn::audio::detail::IAudioRenderer cmd 4 (in 0 0) -> 0 [6262.84] memory: heap 6860 MiB, physical 0 MiB, code 101 MiB, 6962 of 6964 MiB used [6262.84] FATAL: The game crashed (invalid memory access). See the .log for details.