[ 0.00] memory: 512 GiB of address space reserved, the console's [ 0.45] settings: ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000.ini keeps 1 key this version does not use (astc_bc), under [Deprecated]: delete it, or use Settings > App > Clean Old Settings in the launcher [ 0.45] log: written to ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.log [ 0.45] ScarletNX - Animal Crossing: New Horizons [ 0.45] build: ScarletNX main b0beb4f, committed 2026-11-06 (clang 23.1.4, Linux x86_64) [ 0.45] system: 'Gentoo Linux' (Linux 7.2.11-tkg-eevdf-gentoo-llvm22-x86_64_v3), AMD Ryzen 7 3700X 8-Core Processor, 16 threads, 31 GB RAM [ 0.45] settings: fullscreen=1 (default 0), showcase_corner=tl (default "br"), stats_corner=tr (default "tl"), resolution=2 (default 1), anisotropy=16 (default 0), vulkan_video=1 (default 0), memory_gb=8 (default 0), pipeline_threads=8 (default 0), jit_threads=4 (default 0) [ 0.45] game: the update of the game in 01006F8002326000, with its settings and saves [ 0.47] fs: ExeFS and RomFS read from the update ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Updates/Animal Crossing_ New Horizons 3.0.3 [01006F8002326800][v2228224][UPD].nsp over the game's dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/Base Game/Animal Crossing_ New Horizons v0 (01006F8002326000) (BASE).nsp (10819.4 MB mapped) [ 0.48] fs: the DLC 01006f800232712d read from its dump ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/DLCs/Animal Crossing_ New Horizons [01006F800232712D][v0][DLC].nsp (0.0 MB) [ 0.48] fs: 0 RomFS/ExeFS files mapped for the whole run, 0.0 MB [ 0.48] memory: 4 KiB host pages, views share their source's pages (alias pool) [ 0.48] memory: memory_fit_mode=0 (Auto): the game is told 6964 MiB, the console's being 6964 (the system can still give 17223 MiB, the process holds 92) [ 0.54] Loaded rtld at 0x8000000 [ 0.63] Loaded main at 0x8007000 [ 0.63] Loaded subsdk0 at 0xda0e000 [ 0.64] Loaded sdk at 0xe07b000 [ 0.65] symbols: 26798 functions named [ 0.65] hooks: the module calls the functions of the 545 symbols the hooks name through their dispatch slots, and every other function directly (route list 07e8e8e20e0a5e81, this runtime's too) [ 0.65] hooks: module rtld, SDK unknown (its versioned hooks aren't installed) [ 0.65] hooks: module main, SDK unknown (its versioned hooks aren't installed) [ 0.65] hooks: module subsdk0, SDK unknown (its versioned hooks aren't installed) [ 0.65] hooks: module sdk, SDK 20.5.4 [ 0.65] hook: _ZN2nn4diag6detail10VAbortImplEPKcS3_S3_iPKNS_6ResultEPKNS_2os17UserExceptionInfoES3_RSt9__va_list at e116c90 runs diag_abort [ 0.65] hook: memcpy at e5fd850 runs hook_memmove [ 0.65] hook: memmove at e5fd860 runs hook_memmove [ 0.65] hook: memset at e5fdb20 runs hook_memset [ 0.65] hooks: 4 of the game's functions run the runtime's handlers [ 0.65] nvn: the runtime implements 539 NVN functions, and the game's NVN driver doesn't run [ 0.65] jit: the AOT module has no runtime code variants; the JIT handles the misses and writes a cache [ 0.65] jit: 4 compile threads, 0 pcs of earlier runs queued [ 0.65] npdm: system resource 0 MB, cores 7, priorities ffffffff0000000 [ 0.65] acc: 1 user, playing as user 1 [ 0.65] users: [user1] mii=Leek Girl: Leek Girl; picture=(none): file [ 0.65] time: the time zone is Etc/GMT+6 (UTC-06) [ 0.65] game: 01006f8002326000, version 3.0.3 [ 0.66] pl: the Japanese stand-in answers for the console font's private-use characters [ 0.66] pl: the Chinese simplified stand-in answers for the console font's private-use characters [ 0.66] pl: the Chinese traditional stand-in answers for the console font's private-use characters [ 0.67] pl: the Korean stand-in answers for the console font's private-use characters [ 0.67] pl: the extended stand-in answers for the console font's private-use characters [ 0.67] RomFS: the update's over the game's dump, read in place (9941.6 MB) [ 0.67] game: played with Update 3.0.3, DLC 301 [ 0.89] input: gamepad Microsoft Xbox Controller (id 4, GUID 0600b792c82d0000272000000d010000, standard) [ 0.89] input: device path /dev/input/event16, 6 axes, 12 buttons, mapping 0600b792c82d0000272000000d010000,Microsoft Xbox Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,misc1:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, [ 0.89] input: Microsoft Xbox Controller exposes no motion sensors through SDL [ 0.90] video: SDL 3.4.18 on wayland [ 0.90] memory: no watch of the system's memory pressure: /proc/pressure/memory does not open: No such file or directory [ 1.38] vulkan: native ASTC textures were asked for, but the GPU can't sample ASTC: they are decoded to RGBA8 and encoded again as BC7 [ 1.38] vulkan: native ETC2 textures were asked for, but the GPU can't sample ETC2: they are decoded [ 1.38] vulkan: the device discrete, the CPU maps all of its memory (resizable BAR); guest buffers copied (vk_memory=auto); VK_EXT_external_memory_host yes, VK_EXT_map_memory_placed yes, without a whole chunk's placing or its address kept reserved [ 1.38] vulkan: H.264 movies decode with Vulkan Video, on queue family 2 (experimental) [ 1.38] vulkan: vertex_input_dynamic_state=auto: draws set their vertex layout as dynamic state (VK_EXT_vertex_input_dynamic_state) on AMD Radeon RX 7800 XT (RADV NAVI32) (radv, Mesa 26.2.4, driver version 26.2.4) [ 1.38] vulkan: graphics descriptor buffers supported, disabled [ 1.39] vulkan: allocations of at most 256 MiB, bigger images in pieces (sparse binding), a texture with holes in its mapping with memory where it is mapped (sparse residency of 2D and 3D images) [ 1.39] vulkan: the driver that runs: radv, Mesa 26.2.4 (driver ID 3) [ 1.39] vulkan: AMD Radeon RX 7800 XT (RADV NAVI32), Vulkan 1.4.354, driver 06802004, graphics queue family 0, compute 1 (separate family) [ 1.39] vulkan: draws sample the color targets they render to in place (attachment feedback loops, enabled by dynamic state, ordered by barriers within the pass) [ 1.39] vulkan: swapchain 1280x720, 4 images, presents timed, fifo [ 1.39] vulkan: render targets at 2.00x [ 1.41] vulkan: pipeline cache loaded (7563 KB) [ 1.41] memory: GPU engines keep their results, guest memory is trapped until the CPU needs it [ 1.41] renderer: Vulkan [ 1.41] vulkan: 0 shaders and 0 pipelines of earlier runs loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkshaders in 0 ms, the pipelines to be made in the background, and 0 compute pipelines made (0 could not be); 0 shaders of the game's own programs in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkshipped [ 1.45] vulkan: main.data: 40 shaders found [ 1.45] vulkan: main.data: 11 vertex, 29 fragment [ 1.59] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 70 shaders found [ 1.59] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 16 vertex, 54 fragment [ 1.67] vulkan: swapchain 1920x1080, 4 images, presents timed, fifo [ 1.67] vulkan: the on-screen controls' atlas is 1024x1776 [ 1.71] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3378 shaders found [ 1.71] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 1357 vertex, 2021 fragment [ 1.72] vulkan: apkg.Nin_NX_NVN.release.szs: 15 shaders found [ 1.72] vulkan: apkg.Nin_NX_NVN.release.szs: 9 vertex, 6 fragment [ 1.74] vulkan: FlipYOceanShader_Nx.arc.szs: 6 shaders found [ 1.74] vulkan: FlipYOceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.75] vulkan: FlipYOceanShader_Win.arc.szs: 6 shaders found [ 1.75] vulkan: FlipYOceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.75] vulkan: OceanShader_Nx.arc.szs: 6 shaders found [ 1.75] vulkan: OceanShader_Nx.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.75] vulkan: OceanShader_Win.arc.szs: 6 shaders found [ 1.75] vulkan: OceanShader_Win.arc.szs: 2 vertex, 2 geometry, 2 fragment [ 1.75] vulkan: SimpleShader_Nx.arc.szs: 4 shaders found [ 1.75] vulkan: SimpleShader_Nx.arc.szs: 2 vertex, 2 fragment [ 1.75] vulkan: SimpleShader_Win.arc.szs: 4 shaders found [ 1.75] vulkan: SimpleShader_Win.arc.szs: 2 vertex, 2 fragment [ 1.75] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 10 shaders found [ 1.75] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.75] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 10 shaders found [ 1.75] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.75] vulkan: VarietyOceanShader_Nx.arc.szs: 10 shaders found [ 1.75] vulkan: VarietyOceanShader_Nx.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.75] vulkan: VarietyOceanShader_Win.arc.szs: 10 shaders found [ 1.75] vulkan: VarietyOceanShader_Win.arc.szs: 4 vertex, 2 geometry, 4 fragment [ 1.78] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3169 shaders found [ 1.78] vulkan: agl_resource.Nin_NX_NVN.release.szs: 415 vertex, 2754 fragment [ 1.78] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 76 shaders found [ 1.78] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 17 vertex, 59 fragment [ 1.78] vulkan: lp_resource.Nin_NX_NVN.szs: 4 shaders found [ 1.78] vulkan: lp_resource.Nin_NX_NVN.szs: 2 vertex, 2 fragment [ 1.79] vulkan: main.data: 40 new [ 1.79] vulkan: main.data: 40 translated, 0 already translated, 0 left out, 0 failed [ 1.79] vulkan: vertex 2e9d38d2caf6db79 not translated: a jump table outside the program constants [ 1.80] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 new, 1 for later [ 1.80] vulkan: Park_Proc.Nin_NX_NVN.release.szs: 69 translated, 0 already translated, 0 left out, 1 failed [ 3.61] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 new, 1 already done [ 3.61] vulkan: Park_UBER_All.Nin_NX_NVN.szs: 3377 translated, 1 already translated, 0 left out, 0 failed [ 3.72] vulkan: apkg.Nin_NX_NVN.release.szs: 14 new, 1 already done [ 3.72] vulkan: apkg.Nin_NX_NVN.release.szs: 14 translated, 1 already translated, 0 left out, 0 failed [ 3.73] vulkan: FlipYOceanShader_Nx.arc.szs: 4 new, 2 for later [ 3.73] vulkan: FlipYOceanShader_Nx.arc.szs: 4 translated, 0 already translated, 2 left out, 0 failed [ 3.73] vulkan: FlipYOceanShader_Win.arc.szs: 4 already done, 2 for later [ 3.73] vulkan: FlipYOceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 3.73] vulkan: OceanShader_Nx.arc.szs: 4 already done, 2 for later [ 3.73] vulkan: OceanShader_Nx.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 3.73] vulkan: OceanShader_Win.arc.szs: 4 already done, 2 for later [ 3.73] vulkan: OceanShader_Win.arc.szs: 0 translated, 4 already translated, 2 left out, 0 failed [ 3.73] vulkan: SimpleShader_Nx.arc.szs: 4 new [ 3.73] vulkan: SimpleShader_Nx.arc.szs: 4 translated, 0 already translated, 0 left out, 0 failed [ 3.73] vulkan: SimpleShader_Win.arc.szs: 4 already done [ 3.73] vulkan: SimpleShader_Win.arc.szs: 0 translated, 4 already translated, 0 left out, 0 failed [ 3.74] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 new, 6 already done, 2 for later [ 3.74] vulkan: VarietyFlipYOceanShader_Nx.arc.szs: 2 translated, 6 already translated, 2 left out, 0 failed [ 3.74] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 8 already done, 2 for later [ 3.74] vulkan: VarietyFlipYOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 3.75] vulkan: VarietyOceanShader_Nx.arc.szs: 8 already done, 2 for later [ 3.75] vulkan: VarietyOceanShader_Nx.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 3.75] vulkan: VarietyOceanShader_Win.arc.szs: 8 already done, 2 for later [ 3.75] vulkan: VarietyOceanShader_Win.arc.szs: 0 translated, 8 already translated, 2 left out, 0 failed [ 4.29] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 new, 43 already done [ 4.29] vulkan: agl_resource.Nin_NX_NVN.release.szs: 3126 translated, 43 already translated, 0 left out, 0 failed [ 4.29] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 new, 10 already done [ 4.29] vulkan: gsys_resource.Nin_NX_NVN.release.szs: 66 translated, 10 already translated, 0 left out, 0 failed [ 4.29] vulkan: lp_resource.Nin_NX_NVN.szs: 1 new, 3 already done [ 4.29] vulkan: lp_resource.Nin_NX_NVN.szs: 1 translated, 3 already translated, 0 left out, 0 failed [ 4.29] vulkan: 6824 shaders found: 6703 new, 104 already done, 17 for later [ 4.29] vulkan: 6824 programs: 6703 translated, 104 already translated, 16 left out, 1 failed [ 4.30] vulkan: the game's own shaders: 6703 translated new, 6703 in ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/shader_cache/01006F8002326000_01006F8002326800v2228224.vkshipped, in 2888 ms [ 4.68] prepare: 3273 ms before the game started (6703 shaders translated from its files, 0 of 0 pipelines of earlier runs made), shown in YoRHa's look [ 4.68] main thread: entry 8000000, stack 1300001000 (1024 KiB), priority 44, core 0 [ 4.68] kernel: core 0 runs on host CPUs 0 3 6 9 12 15 [ 4.71] kernel: core 2 runs on host CPUs 2 5 8 11 14 [ 4.71] heap: 6854 MB requested (result 0) [ 4.73] nvn: the game's driver answers API 55.15 and GPU code 1.5 to 1.16, 19 items in all from its code [ 4.73] nvn: the game's NVN API 55.15 is one the runtime has measured layouts for (53.5, 53.13, 53.105, 53.209, 53.311 to 53.314, 55.8 to 55.15), and nvnPrivate0, which turns on its inlined command writes, stays 0 (the driver exports none) [ 4.73] nvn: device 1103891020 initialized, flags 0 [ 4.73] nvn: window origin upper left [ 4.73] nvn: sampler pool 11038940b8: 4096 descriptors at GPU 400000000 [ 4.73] nvn: texture pool 1103894098: 8492 descriptors at GPU 400020000 [ 4.73] nvn: queue 1103a55020 initialized (replay 1) [ 4.73] nvn: the first texture of format 0x25 (target 1, 1920x1080) [ 4.73] nvn: window 11053a8260: 3 textures, first 1920x1080 format 0x25, present interval 2 [ 4.73] kernel: core 1 runs on host CPUs 1 4 7 10 13 [ 4.74] aoc: add-on content 301 (01006f800232712d) installed [ 4.75] nvn: shader control sections of format 14 [ 4.75] nvn: the first texture of format 0x49 (target 1, 2304x2242) [ 4.78] nvn: virtual pool 1112adc288 (4c00000 bytes at GPU 4072a0000): 1 requests mapped [ 4.78] nvn: virtual pool 1112adc3b0 (4c00000 bytes at GPU 40bea0000): 1 requests mapped [ 4.78] nvn: virtual pool 1112adc4d8 (4c00000 bytes at GPU 410aa0000): 1 requests mapped [ 4.78] nvn: virtual pool 1112adc600 (4c00000 bytes at GPU 4156a0000): 1 requests mapped [ 4.78] nvn: virtual pool 1112adc728 (4c00000 bytes at GPU 41a2a0000): 1 requests mapped [ 4.78] nvn: virtual pool 1112adc850 (4c00000 bytes at GPU 41eea0000): 1 requests mapped [ 4.78] nvn: virtual pool 1112adc978 (4c00000 bytes at GPU 423aa0000): 1 requests mapped [ 4.78] nvn: virtual pool 1112adcaa0 (4c00000 bytes at GPU 4286a0000): 1 requests mapped [ 4.78] nvn: virtual pool 1112adcbc8 (4c00000 bytes at GPU 42d2a0000): 1 requests mapped [ 4.78] nvn: the first texture of format 0xa (target 1, 4x4) [ 4.86] audren: the first update, revision REV15 [ 4.87] audio: SDL pulseaudio output opened on the system default, which plays SDL_AUDIO_S16LE at 48000 Hz, 2 channels, 768-frame buffer; the game gives 48000 Hz, 2 channels, signed 16-bit PCM [ 4.87] audio: queued 960 bytes of guest PCM [ 4.96] nvn: the first texture of format 0x1 (target 1, 2048x4096) [ 4.98] nvn: the first texture of format 0x4b (target 1, 64x1024) [ 5.10] nvn: the first texture of format 0x4c (target 1, 64x32) [ 5.10] nvn: the first texture of format 0x48 (target 1, 32x32) [ 5.10] nvn: the first texture of format 0x38 (target 1, 64x48) [ 5.10] nvn: the first texture of format 0x4e (target 1, 32x32) [ 5.10] nvn: the first texture of format 0x46 (target 1, 64x64) [ 5.10] nvn: the first texture of format 0x4d (target 1, 16x16) [ 5.35] nvn: the first texture of format 0x3d (target 1, 1280x720) [ 5.38] nvn: the first texture of format 0xd (target 1, 128x128) [ 5.38] nvn: the first texture of format 0x42 (target 1, 512x512) [ 5.38] nvn: the first texture of format 0x4a (target 1, 512x512) [ 5.38] nvn: 64 KiB of the runtime's memory carry command records past the game's command memory [ 5.67] nvn: the first texture of format 0x87 (target 1, 96x96) [ 5.67] nvn: the first texture of format 0x8b (target 1, 426x180) [ 5.67] nvn: the first texture of format 0x8e (target 1, 256x150) [ 5.68] nvn: the first texture of format 0x94 (target 1, 256x256) [ 5.73] nvn: the first texture of format 0x88 (target 1, 180x180) [ 5.73] nvn: the first texture of format 0x89 (target 1, 68x90) [ 5.73] nvn: the first texture of format 0x8a (target 1, 100x80) [ 5.79] nvn: the first texture of format 0x3f (target 2, 8x8) [ 5.84] nvn: the first texture of format 0x7d (target 1, 64x64) [ 5.88] nvn: the first texture of format 0x3c (target 1, 64x96) [ 6.68] nvn: window crop 0,0 1920x1080 [ 6.72] nvn: first present, texture 0 of window 11053a8260 [ 6.72] vulkan: write tracking on (caches skip unchanged memory) [ 6.74] vulkan: swapchain 1920x1080, 4 images, sRGB, presents timed, fifo [ 7.38] vulkan: 600x600 texture reads the 608x600 render target at 410aa0000: only that region is used [ 7.39] vulkan: 420x120 texture reads the 432x120 render target at 410c30000: only that region is used [ 7.43] audio: queued nonzero guest PCM (s16 peak 30) [ 8.48] nvn: 1024 KiB of the runtime's memory carry command records past the game's command memory [ 9.68] perf: 18.2 frames a second over 5.0 s (91 shown in all) [ 11.99] [undeclared] nn::fssrv::sf::IMultiCommitManager cmd 1 -> ok [ 11.99] [undeclared] nn::fssrv::sf::IMultiCommitManager cmd 2 -> ok [ 14.68] perf: 30.0 frames a second over 5.0 s (241 shown in all) [ 17.28] [undeclared] nn::fssrv::sf::IFileSystemProxy cmd 71 -> ok [ 17.28] sm: olsc:u is not implemented, its commands answer without doing anything [ 17.28] [undeclared] olsc:u cmd 0 -> ok [ 17.28] [undeclared] olsc:u cmd 14 -> ok [ 17.32] [undeclared] olsc:u cmd 13 -> ok [ 18.68] vulkan: 250x50 texture reads the 256x50 render target at 410aa0000: only that region is used [ 18.68] vulkan: 210x140 texture reads the 224x140 render target at 410b00000: only that region is used [ 18.68] vulkan: 300x350 texture reads the 304x350 render target at 410b50000: only that region is used [ 18.68] vulkan: 140x50 texture reads the 144x50 render target at 410ae0000: only that region is used [ 18.68] vulkan: 250x50 texture reads the 256x50 render target at 410ac0000: only that region is used [ 18.71] nvn: the first texture of format 0x29 (target 1, 512x512) [ 18.71] nvn: the first texture of format 0x16 (target 1, 2048x2048) [ 18.71] nvn: the first texture of format 0x2e (target 1, 1x1) [ 18.72] nvn: the first texture of format 0xb (target 0, 1x1) [ 18.92] nvn: the first texture of format 0x11 (target 1, 256x256) [ 18.92] nvn: the first texture of format 0x5 (target 1, 64x64) [ 18.96] nvn: the first texture of format 0x34 (target 1, 512x512) [ 18.96] nvn: the first texture of format 0x32 (target 1, 2048x2048) [ 19.07] vulkan: 120x68 texture reads the 128x68 render target at 411ba0000: only that region is used [ 19.07] vulkan: 60x34 texture reads the 64x34 render target at 411ba0000: only that region is used [ 19.07] vulkan: 30x17 texture reads the 32x17 render target at 411ba0000: only that region is used [ 19.07] vulkan: a 120 ms frame: 3 shaders translated (1 ms), 38 pipelines made (37 ms waited for), 103 render targets made, 31 texture uploads (5630 KB), 0 ms in finishes [ 19.13] sm: ssl:s is not implemented, its commands answer without doing anything [ 19.13] [undeclared] ssl:s cmd 5 -> ok [ 19.62] sm: ssl:s is not implemented, its commands answer without doing anything [ 19.70] perf: 30.1 frames a second over 5.0 s (392 shown in all) [ 24.19] nvn: the first texture of format 0x44 (target 1, 32x32) [ 24.70] perf: 30.0 frames a second over 5.0 s (542 shown in all) [ 25.09] nvn: 2048 KiB of the runtime's memory carry command records past the game's command memory [ 25.25] nvn: 3 pieces of the runtime's record memory came back: the game wrote over their recordings [ 25.29] nvn: 4096 KiB of the runtime's memory carry command records past the game's command memory [ 25.36] vulkan: a 177 ms frame: 29 shaders translated (4 ms), 114 pipelines made (3 ms waited for), 76 render targets made, 165 texture uploads (22767 KB), 0 ms in finishes [ 25.61] vulkan: compute 73eeb09331342394 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 25.70] vulkan: a 57 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 26.67] cpu: 599 presents in 19.94 s (30.0 fps): 69 of the game's threads ran 9.86 s on the host's processors (49% of one, 16.46 ms a present), the whole process 12.16 s (61%); the busiest: thread 118 'SaveProc' 3.47 s, thread 80 'MainThread' 1.02 s, thread 112 'ResLoad1' 0.62 s, thread 106 'SceneLoad' 0.49 s, thread 92 'Resource Loading' 0.36 s [ 26.67] cpu: in those 19.94 s, 627652 SVCs (31485 a second): 0x0b SleepThread 340158, 0x1b ArbitrateUnlock 89791, 0x1a ArbitrateLock 67238, 0x1c WaitProcessWideKeyAtomic 32880, 0x1d SignalProcessWideKey 32871, 0x34 WaitForAddress 29542; 26 calls the dispatch table had no code for (RtAPI.miss) [ 26.67] vulkan: 209966 draws, 0 skipped; 46 dispatches in 0 batches (0 ms waiting), 0 skipped; 76 finishes (9 ms); 13661 reads past queued releases (0 samples counts written on the GPU); 219773 descriptor sets written, 200159 reused; 183050 draws kept the last one's shaders and pipeline (0 checked), 201336 its targets [ 26.67] vulkan: 70 shaders translated (25 ms), 196 pipelines made (185 from the cache, 58 ms making, 40 ms waited for), 198 render targets made, 274 texture uploads (50 MB), 2 of them some blocks alone (0 MB); 3 frames over 50 ms in the last 600, the slowest 177 ms [ 26.67] vulkan: 4 ASTC texture levels or regions uploaded as BC7, 0 MB where RGBA8 takes 0 MB [ 26.67] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1457 of 13076 MB (768 ours) [ 26.67] vulkan: caches: 193 render targets (494 MB, 15 parked), 270 textures (45 MB), 6111 buffers (3 MB); 1368 of 13076 MB in use as they count it, 0 MB freed for the budget so far [ 26.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 26.67] vulkan: 15638 rendering passes, 0 clear commands, 3644 attachments cleared and 0 left undefined by their load op; 16512 buffers filled ahead of the passes [ 26.67] vulkan: 10382 passes (66%) ended at renderer.c:225 [ 26.67] vulkan: 2211 passes (14%) ended at surface.c:162 [ 26.67] vulkan: 1718 passes (11%) ended at render.c:235 [ 26.67] vulkan: 600 passes (4%) ended at renderer.c:710 [ 26.67] vulkan: 559 passes (4%) ended at cmd.c:675 [ 26.67] vulkan: 106 passes (1%) ended at texture.c:529 [ 26.67] vulkan: 56 passes (0%) ended at surface.c:616 [ 26.67] vulkan: 4 passes (0%) ended at texture.c:2037 [ 26.67] vulkan: GPU-owned guest memory landed for the CPU 6 times, render targets written back for an engine 0 times [ 26.69] vulkan: display: 599 frame intervals of 33.28 ms (deviation 9.48 ms, 1st to 99th percentile 16.60 to 50.13 ms), 79 held for other than 2 refreshes; the game's frames went from release to present in 5.9 ms (0.3 to 39.0), on to the display in 10.1 ms (6.8 to 30.5), 16.0 ms in all (7.9 to 55.3) [ 26.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 29.70] perf: 29.8 frames a second over 5.0 s (691 shown in all) [ 34.70] perf: 30.0 frames a second over 5.0 s (841 shown in all) [ 39.70] perf: 30.0 frames a second over 5.0 s (991 shown in all) [ 43.62] [undeclared] nn::pctl::detail::ipc::IParentalControlService cmd 1018 -> ok [ 43.63] [undeclared] nn::friends::detail::ipc::IFriendService cmd 10400 -> ok [ 44.06] sm: ssl:s is not implemented, its commands answer without doing anything [ 44.72] perf: 29.9 frames a second over 5.0 s (1141 shown in all) [ 46.64] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.46 ms, 1st to 99th percentile 16.91 to 49.92 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 9.7 ms (0.5 to 13.7), on to the display in 16.6 ms (11.1 to 19.2), 26.2 ms in all (12.6 to 29.5) [ 46.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 46.66] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 16.28 s on the host's processors (81% of one, 27.14 ms a present), the whole process 24.66 s (123%); the busiest: thread 80 'MainThread' 4.70 s, thread 118 'SaveProc' 2.28 s, thread 0 1.53 s, thread 0 1.49 s, thread 128 'SupportWorker Sub1' 0.82 s [ 46.66] cpu: in those 19.99 s, 614476 SVCs (30740 a second): 0x0b SleepThread 211818, 0x1b ArbitrateUnlock 117948, 0x1a ArbitrateLock 88903, 0x34 WaitForAddress 57947, 0x1d SignalProcessWideKey 43433, 0x1c WaitProcessWideKeyAtomic 43432; 1 calls the dispatch table had no code for (RtAPI.miss) [ 46.66] vulkan: 2091240 draws, 0 skipped; 549 dispatches in 0 batches (0 ms waiting), 0 skipped; 154 finishes (18 ms); 50519 reads past queued releases (0 samples counts written on the GPU); 2074082 descriptor sets written, 2108398 reused; 1909507 draws kept the last one's shaders and pipeline (0 checked), 2057905 its targets [ 46.66] vulkan: 70 shaders translated (25 ms), 207 pipelines made (196 from the cache, 59 ms making, 40 ms waited for), 275 render targets made, 360 texture uploads (64 MB), 6 of them some blocks alone (1 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 46.66] vulkan: 23 ASTC texture levels or regions uploaded as BC7, 0 MB where RGBA8 takes 2 MB [ 46.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1724 of 13076 MB (1024 ours) [ 46.66] vulkan: caches: 144 render targets (472 MB, 12 parked), 285 textures (41 MB), 11096 buffers (7 MB); 1347 of 13076 MB in use as they count it, 0 MB freed for the budget so far [ 46.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 46.66] vulkan: 66140 rendering passes, 0 clear commands, 15278 attachments cleared and 0 left undefined by their load op; 149374 buffers filled ahead of the passes [ 46.66] vulkan: 32744 passes (65%) ended at renderer.c:225 [ 46.66] vulkan: 6715 passes (13%) ended at surface.c:162 [ 46.66] vulkan: 5364 passes (11%) ended at render.c:235 [ 46.66] vulkan: 5012 passes (10%) ended at cmd.c:675 [ 46.66] vulkan: 600 passes (1%) ended at renderer.c:710 [ 46.66] vulkan: 38 passes (0%) ended at texture.c:529 [ 46.66] vulkan: 25 passes (0%) ended at surface.c:616 [ 46.66] vulkan: 4 passes (0%) ended at texture.c:1277 [ 46.66] vulkan: GPU-owned guest memory landed for the CPU 12 times, render targets written back for an engine 0 times [ 49.73] perf: 30.1 frames a second over 5.0 s (1292 shown in all) [ 49.98] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201516, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 49.98] vulkan: a 80 ms frame: 12 shaders translated (3 ms), 29 pipelines made (0 ms waited for), 11 render targets made, 78 texture uploads (37048 KB), 0 ms in finishes [ 49.98] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201516, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 50.20] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201516, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 50.23] vulkan: texture 2 of stage 4 shader 3b74571ce658174b (handle 10201516, header format 21, type 2) is read as 2D, of a 8x8 3D texture of 1 layers, and a 3D image has no 2D view: it reads zeros [ 54.73] perf: 30.0 frames a second over 5.0 s (1442 shown in all) [ 59.75] perf: 29.9 frames a second over 5.0 s (1592 shown in all) [ 61.76] vulkan: compute 60212f9e03a7d36f ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [ 64.77] perf: 30.1 frames a second over 5.0 s (1743 shown in all) [ 66.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.61 ms, 1st to 99th percentile 16.61 to 33.61 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 1.9 ms (0.8 to 5.1), on to the display in 11.3 ms (9.6 to 25.2), 13.2 ms in all (12.6 to 29.5) [ 66.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 66.66] nvn: 1800 presents, 1800 submissions [ 66.66] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 7.56 s on the host's processors (38% of one, 12.59 ms a present), the whole process 10.11 s (51%); the busiest: thread 80 'MainThread' 2.15 s, thread 128 'SupportWorker Sub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.50 s, thread 159 'ActorCalcSub0' 0.33 s, thread 112 'ResLoad1' 0.29 s [ 66.66] cpu: in those 20.00 s, 475257 SVCs (23762 a second): 0x0b SleepThread 127433, 0x1b ArbitrateUnlock 96413, 0x1a ArbitrateLock 66374, 0x34 WaitForAddress 48330, 0x1c WaitProcessWideKeyAtomic 44550, 0x1d SignalProcessWideKey 44550; 9 calls the dispatch table had no code for (RtAPI.miss) [ 66.66] vulkan: 2184035 draws, 0 skipped; 1109 dispatches in 0 batches (0 ms waiting), 0 skipped; 228 finishes (24 ms); 84201 reads past queued releases (0 samples counts written on the GPU); 2213256 descriptor sets written, 2154814 reused; 1948231 draws kept the last one's shaders and pipeline (0 checked), 2131680 its targets [ 66.66] vulkan: 94 shaders translated (31 ms), 252 pipelines made (235 from the cache, 187 ms making, 111 ms waited for), 307 render targets made, 501 texture uploads (109 MB), 10 of them some blocks alone (1 MB); 1 frames over 50 ms in the last 600, the slowest 80 ms [ 66.66] vulkan: 23 ASTC texture levels or regions uploaded as BC7, 0 MB where RGBA8 takes 2 MB [ 66.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1725 of 13076 MB (1024 ours) [ 66.66] vulkan: caches: 134 render targets (486 MB, 11 parked), 216 textures (69 MB), 2241 buffers (3 MB); 1386 of 13076 MB in use as they count it, 0 MB freed for the budget so far [ 66.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 66.66] vulkan: 102752 rendering passes, 0 clear commands, 26101 attachments cleared and 0 left undefined by their load op; 153449 buffers filled ahead of the passes [ 66.66] vulkan: 25946 passes (71%) ended at renderer.c:225 [ 66.66] vulkan: 4228 passes (12%) ended at render.c:235 [ 66.66] vulkan: 3938 passes (11%) ended at surface.c:162 [ 66.66] vulkan: 732 passes (2%) ended at cmd.c:675 [ 66.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 66.66] vulkan: 594 passes (2%) ended at buffer.c:998 [ 66.66] vulkan: 498 passes (1%) ended at texture.c:2037 [ 66.66] vulkan: 47 passes (0%) ended at texture.c:529 [ 66.66] vulkan: GPU-owned guest memory landed for the CPU 20 times, render targets written back for an engine 0 times [ 69.77] perf: 30.0 frames a second over 5.0 s (1893 shown in all) [ 74.78] perf: 29.9 frames a second over 5.0 s (2043 shown in all) [ 79.78] perf: 30.0 frames a second over 5.0 s (2193 shown in all) [ 84.78] perf: 30.0 frames a second over 5.0 s (2343 shown in all) [ 85.10] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 85.92] vulkan: a 128 ms frame: 12 shaders translated (2 ms), 44 pipelines made (1 ms waited for), 85 render targets made, 268 texture uploads (34094 KB), 0 ms in finishes [ 86.59] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.95 ms, 1st to 99th percentile 16.64 to 33.62 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (0.7 to 35.8), on to the display in 11.5 ms (10.3 to 14.2), 14.2 ms in all (12.8 to 46.2) [ 86.59] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 86.68] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 9.56 s on the host's processors (48% of one, 15.93 ms a present), the whole process 12.43 s (62%); the busiest: thread 80 'MainThread' 2.57 s, thread 128 'SupportWorker Sub1' 0.62 s, thread 129 'SupportWorker Sub2' 0.53 s, thread 112 'ResLoad1' 0.43 s, thread 0 0.32 s [ 86.68] cpu: in those 20.01 s, 522678 SVCs (26116 a second): 0x0b SleepThread 120627, 0x1b ArbitrateUnlock 117780, 0x1a ArbitrateLock 87511, 0x34 WaitForAddress 51353, 0x1c WaitProcessWideKeyAtomic 48277, 0x1d SignalProcessWideKey 48274; 3 calls the dispatch table had no code for (RtAPI.miss) [ 86.68] vulkan: 2400403 draws, 0 skipped; 1159 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 116209 reads past queued releases (0 samples counts written on the GPU); 2473678 descriptor sets written, 2327128 reused; 2107053 draws kept the last one's shaders and pipeline (0 checked), 2330027 its targets [ 86.68] vulkan: 123 shaders translated (47 ms), 316 pipelines made (295 from the cache, 260 ms making, 136 ms waited for), 397 render targets made, 859 texture uploads (162 MB), 12 of them some blocks alone (2 MB); 2 frames over 50 ms in the last 600, the slowest 128 ms [ 86.68] vulkan: 25 ASTC texture levels or regions uploaded as BC7, 0 MB where RGBA8 takes 2 MB [ 86.68] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1951 of 13076 MB (1024 ours) [ 86.68] vulkan: caches: 138 render targets (504 MB, 14 parked), 478 textures (107 MB), 7709 buffers (5 MB); 1686 of 13076 MB in use as they count it, 0 MB freed for the budget so far [ 86.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 86.68] vulkan: 137076 rendering passes, 0 clear commands, 36471 attachments cleared and 0 left undefined by their load op; 171156 buffers filled ahead of the passes [ 86.68] vulkan: 24375 passes (71%) ended at renderer.c:225 [ 86.68] vulkan: 3955 passes (12%) ended at render.c:235 [ 86.68] vulkan: 3583 passes (10%) ended at surface.c:162 [ 86.68] vulkan: 1098 passes (3%) ended at cmd.c:675 [ 86.68] vulkan: 600 passes (2%) ended at renderer.c:710 [ 86.68] vulkan: 519 passes (2%) ended at texture.c:2037 [ 86.68] vulkan: 135 passes (0%) ended at texture.c:529 [ 86.68] vulkan: 30 passes (0%) ended at buffer.c:998 [ 86.68] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 88.84] vulkan: compute 4d4d6b6d4648b88c ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 89.80] perf: 30.1 frames a second over 5.0 s (2494 shown in all) [ 91.17] nvn: 8192 KiB of the runtime's memory carry command records past the game's command memory [ 94.82] perf: 29.9 frames a second over 5.0 s (2644 shown in all) [ 99.82] perf: 30.0 frames a second over 5.0 s (2794 shown in all) [ 104.83] perf: 30.1 frames a second over 5.0 s (2945 shown in all) [ 106.56] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.56 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 13.1 ms (11.0 to 17.2), on to the display in 16.8 ms (12.6 to 18.9), 30.0 ms in all (29.6 to 30.0) [ 106.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 106.67] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.55 s on the host's processors (88% of one, 29.24 ms a present), the whole process 28.61 s (143%); the busiest: thread 80 'MainThread' 6.08 s, thread 165 'ActorCalcSub0' 2.37 s, thread 166 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.90 s [ 106.67] cpu: in those 20.00 s, 537654 SVCs (26887 a second): 0x1b ArbitrateUnlock 138499, 0x1a ArbitrateLock 105856, 0x34 WaitForAddress 81352, 0x0b SleepThread 49582, 0x1c WaitProcessWideKeyAtomic 48979, 0x1d SignalProcessWideKey 48979; 3 calls the dispatch table had no code for (RtAPI.miss) [ 106.67] vulkan: 4978494 draws, 0 skipped; 1704 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 154551 reads past queued releases (0 samples counts written on the GPU); 5163064 descriptor sets written, 4793924 reused; 4483678 draws kept the last one's shaders and pipeline (0 checked), 4885001 its targets [ 106.67] vulkan: 137 shaders translated (50 ms), 337 pipelines made (315 from the cache, 264 ms making, 136 ms waited for), 420 render targets made, 991 texture uploads (170 MB), 16 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 106.67] vulkan: 41 ASTC texture levels or regions uploaded as BC7, 3 MB where RGBA8 takes 13 MB [ 106.67] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1951 of 13076 MB (1024 ours) [ 106.67] vulkan: caches: 127 render targets (503 MB, 12 parked), 451 textures (76 MB), 9833 buffers (10 MB); 1651 of 13076 MB in use as they count it, 0 MB freed for the budget so far [ 106.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 106.67] vulkan: 190239 rendering passes, 0 clear commands, 49567 attachments cleared and 0 left undefined by their load op; 393939 buffers filled ahead of the passes [ 106.67] vulkan: 32648 passes (61%) ended at renderer.c:225 [ 106.67] vulkan: 7434 passes (14%) ended at surface.c:162 [ 106.67] vulkan: 6918 passes (13%) ended at cmd.c:675 [ 106.67] vulkan: 5469 passes (10%) ended at render.c:235 [ 106.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 106.67] vulkan: 87 passes (0%) ended at texture.c:529 [ 106.67] vulkan: 4 passes (0%) ended at texture.c:1277 [ 106.67] vulkan: 3 passes (0%) ended at surface.c:616 [ 106.67] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 109.85] perf: 29.9 frames a second over 5.0 s (3095 shown in all) [ 114.67] vulkan: 333 of the 6703 shaders translated from the game's files found by its draws so far [ 114.86] perf: 30.0 frames a second over 5.0 s (3245 shown in all) [ 119.86] perf: 30.0 frames a second over 5.0 s (3395 shown in all) [ 124.86] perf: 30.0 frames a second over 5.0 s (3545 shown in all) [ 125.34] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 126.56] vulkan: display: 599 frame intervals of 33.39 ms (deviation 3.60 ms, 1st to 99th percentile 16.91 to 49.75 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 13.6 ms (11.0 to 44.6), on to the display in 20.1 ms (15.7 to 53.6), 33.7 ms in all (29.7 to 97.0) [ 126.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 126.66] nvn: 3600 presents, 3600 submissions [ 126.67] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.06 s on the host's processors (85% of one, 28.44 ms a present), the whole process 27.62 s (138%); the busiest: thread 80 'MainThread' 5.99 s, thread 165 'ActorCalcSub0' 2.38 s, thread 166 'ActorCalcSub1' 2.25 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.88 s [ 126.67] cpu: in those 20.00 s, 502404 SVCs (25120 a second): 0x1b ArbitrateUnlock 125632, 0x1a ArbitrateLock 94016, 0x34 WaitForAddress 80395, 0x1c WaitProcessWideKeyAtomic 48070, 0x1d SignalProcessWideKey 48070, 0x35 SignalToAddress 47566; 0 calls the dispatch table had no code for (RtAPI.miss) [ 126.67] vulkan: 7380042 draws, 0 skipped; 2170 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 191981 reads past queued releases (0 samples counts written on the GPU); 7662823 descriptor sets written, 7097261 reused; 6694544 draws kept the last one's shaders and pipeline (0 checked), 7264958 its targets [ 126.67] vulkan: 137 shaders translated (50 ms), 339 pipelines made (317 from the cache, 265 ms making, 136 ms waited for), 436 render targets made, 1059 texture uploads (177 MB), 16 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 63 ms [ 126.67] vulkan: 55 ASTC texture levels or regions uploaded as BC7, 6 MB where RGBA8 takes 23 MB [ 126.67] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1951 of 13076 MB (1024 ours) [ 126.67] vulkan: caches: 141 render targets (526 MB, 13 parked), 321 textures (64 MB), 8502 buffers (8 MB); 1677 of 13076 MB in use as they count it, 0 MB freed for the budget so far [ 126.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 126.67] vulkan: 240680 rendering passes, 0 clear commands, 62682 attachments cleared and 0 left undefined by their load op; 587953 buffers filled ahead of the passes [ 126.67] vulkan: 31355 passes (62%) ended at renderer.c:225 [ 126.67] vulkan: 6938 passes (14%) ended at surface.c:162 [ 126.67] vulkan: 6461 passes (13%) ended at cmd.c:675 [ 126.67] vulkan: 5036 passes (10%) ended at render.c:235 [ 126.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 126.67] vulkan: 51 passes (0%) ended at texture.c:529 [ 126.67] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 129.87] perf: 30.1 frames a second over 5.0 s (3696 shown in all) [ 134.89] perf: 29.9 frames a second over 5.0 s (3846 shown in all) [ 139.91] perf: 30.1 frames a second over 5.0 s (3997 shown in all) [ 144.91] perf: 30.0 frames a second over 5.0 s (4147 shown in all) [ 146.49] vulkan: display: 599 frame intervals of 33.28 ms (deviation 5.68 ms, 1st to 99th percentile 16.60 to 50.18 ms), 70 held for other than 2 refreshes; the game's frames went from release to present in 12.0 ms (10.9 to 14.2), on to the display in 28.2 ms (16.0 to 51.6), 40.2 ms in all (29.9 to 63.7) [ 146.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 146.67] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.18 s on the host's processors (86% of one, 28.64 ms a present), the whole process 27.45 s (137%); the busiest: thread 80 'MainThread' 6.01 s, thread 165 'ActorCalcSub0' 2.41 s, thread 166 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.91 s [ 146.67] cpu: in those 20.00 s, 506526 SVCs (25328 a second): 0x1b ArbitrateUnlock 122102, 0x1a ArbitrateLock 91001, 0x34 WaitForAddress 87597, 0x1d SignalProcessWideKey 48327, 0x1c WaitProcessWideKeyAtomic 48325, 0x35 SignalToAddress 47221; 0 calls the dispatch table had no code for (RtAPI.miss) [ 146.67] vulkan: 9763744 draws, 0 skipped; 2636 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 228508 reads past queued releases (0 samples counts written on the GPU); 10134474 descriptor sets written, 9393014 reused; 8896750 draws kept the last one's shaders and pipeline (0 checked), 9628604 its targets [ 146.67] vulkan: 137 shaders translated (50 ms), 339 pipelines made (317 from the cache, 265 ms making, 136 ms waited for), 436 render targets made, 1062 texture uploads (177 MB), 16 of them some blocks alone (3 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [ 146.67] vulkan: 55 ASTC texture levels or regions uploaded as BC7, 6 MB where RGBA8 takes 23 MB [ 146.67] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1951 of 13076 MB (1024 ours) [ 146.67] vulkan: caches: 125 render targets (471 MB, 12 parked), 306 textures (63 MB), 8776 buffers (7 MB); 1601 of 13076 MB in use as they count it, 0 MB freed for the budget so far [ 146.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 0 through a copy [ 146.67] vulkan: 289009 rendering passes, 0 clear commands, 75796 attachments cleared and 0 left undefined by their load op; 772164 buffers filled ahead of the passes [ 146.67] vulkan: 29872 passes (62%) ended at renderer.c:225 [ 146.67] vulkan: 6468 passes (13%) ended at surface.c:162 [ 146.67] vulkan: 6360 passes (13%) ended at cmd.c:675 [ 146.67] vulkan: 5027 passes (10%) ended at render.c:235 [ 146.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 146.67] vulkan: 2 passes (0%) ended at texture.c:529 [ 146.67] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 149.92] perf: 29.9 frames a second over 5.0 s (4297 shown in all) [ 154.92] perf: 30.0 frames a second over 5.0 s (4447 shown in all) [ 159.94] perf: 30.1 frames a second over 5.0 s (4598 shown in all) [ 162.27] vulkan: a 95 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [ 164.96] perf: 29.9 frames a second over 5.0 s (4748 shown in all) [ 166.56] vulkan: display: 598 frame intervals of 33.42 ms (deviation 5.06 ms, 1st to 99th percentile 16.61 to 33.61 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 15.2 ms (11.1 to 23.5), on to the display in 15.9 ms (11.1 to 32.6), 31.0 ms in all (30.0 to 63.5) [ 166.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 166.67] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.92 s on the host's processors (90% of one, 29.87 ms a present), the whole process 30.27 s (151%); the busiest: thread 80 'MainThread' 6.13 s, thread 165 'ActorCalcSub0' 2.32 s, thread 166 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.85 s [ 166.67] cpu: in those 20.00 s, 550042 SVCs (27499 a second): 0x1b ArbitrateUnlock 130422, 0x1a ArbitrateLock 96880, 0x34 WaitForAddress 86330, 0x0b SleepThread 73918, 0x35 SignalToAddress 50412, 0x1c WaitProcessWideKeyAtomic 48104; 0 calls the dispatch table had no code for (RtAPI.miss) [ 166.67] vulkan: 12624213 draws, 0 skipped; 3408 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 265337 reads past queued releases (0 samples counts written on the GPU); 13113037 descriptor sets written, 12135389 reused; 11551236 draws kept the last one's shaders and pipeline (0 checked), 12468107 its targets [ 166.67] vulkan: 139 shaders translated (51 ms), 351 pipelines made (328 from the cache, 284 ms making, 154 ms waited for), 457 render targets made, 1461 texture uploads (211 MB), 17 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 95 ms [ 166.67] vulkan: 108 ASTC texture levels or regions uploaded as BC7, 8 MB where RGBA8 takes 35 MB [ 166.67] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1951 of 13076 MB (1024 ours) [ 166.67] vulkan: caches: 128 render targets (488 MB, 13 parked), 653 textures (93 MB), 16713 buffers (7 MB); 1685 of 13076 MB in use as they count it, 0 MB freed for the budget so far [ 166.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8 through a copy [ 166.67] vulkan: 340748 rendering passes, 0 clear commands, 89034 attachments cleared and 0 left undefined by their load op; 1072033 buffers filled ahead of the passes [ 166.67] vulkan: 30153 passes (58%) ended at renderer.c:225 [ 166.67] vulkan: 7861 passes (15%) ended at cmd.c:675 [ 166.67] vulkan: 7182 passes (14%) ended at surface.c:162 [ 166.67] vulkan: 5729 passes (11%) ended at render.c:235 [ 166.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 166.67] vulkan: 210 passes (0%) ended at texture.c:529 [ 166.67] vulkan: 3 passes (0%) ended at surface.c:616 [ 166.67] vulkan: 1 passes (0%) ended at texture.c:1277 [ 166.67] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 169.96] perf: 30.0 frames a second over 5.0 s (4898 shown in all) [ 174.97] perf: 30.1 frames a second over 5.0 s (5049 shown in all) [ 179.99] perf: 29.9 frames a second over 5.0 s (5199 shown in all) [ 180.10] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 184.99] perf: 30.0 frames a second over 5.0 s (5349 shown in all) [ 186.52] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.73 ms, 1st to 99th percentile 16.61 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 14.8 ms (11.8 to 19.8), on to the display in 16.2 ms (11.1 to 21.0), 30.9 ms in all (30.2 to 49.1) [ 186.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 186.66] nvn: 5400 presents, 5400 submissions [ 186.68] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.37 s on the host's processors (87% of one, 28.94 ms a present), the whole process 29.48 s (147%); the busiest: thread 80 'MainThread' 5.96 s, thread 165 'ActorCalcSub0' 2.30 s, thread 166 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.83 s [ 186.68] cpu: in those 20.00 s, 549753 SVCs (27484 a second): 0x1b ArbitrateUnlock 138965, 0x1a ArbitrateLock 105341, 0x34 WaitForAddress 83721, 0x0b SleepThread 57692, 0x35 SignalToAddress 50359, 0x1c WaitProcessWideKeyAtomic 48920; 0 calls the dispatch table had no code for (RtAPI.miss) [ 186.68] vulkan: 15408189 draws, 0 skipped; 3797 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 301593 reads past queued releases (0 samples counts written on the GPU); 16008829 descriptor sets written, 14807549 reused; 14141417 draws kept the last one's shaders and pipeline (0 checked), 15232225 its targets [ 186.68] vulkan: 150 shaders translated (54 ms), 371 pipelines made (347 from the cache, 319 ms making, 189 ms waited for), 473 render targets made, 1678 texture uploads (252 MB), 17 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 97 ms [ 186.68] vulkan: 141 ASTC texture levels or regions uploaded as BC7, 9 MB where RGBA8 takes 37 MB [ 186.68] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1951 of 13046 MB (1024 ours) [ 186.68] vulkan: caches: 133 render targets (496 MB, 14 parked), 704 textures (113 MB), 16621 buffers (7 MB); 1722 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 186.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 139 through a copy [ 186.68] vulkan: 390515 rendering passes, 0 clear commands, 102244 attachments cleared and 0 left undefined by their load op; 1360733 buffers filled ahead of the passes [ 186.68] vulkan: 29067 passes (58%) ended at renderer.c:225 [ 186.68] vulkan: 7854 passes (16%) ended at cmd.c:675 [ 186.68] vulkan: 7014 passes (14%) ended at surface.c:162 [ 186.68] vulkan: 5139 passes (10%) ended at render.c:235 [ 186.68] vulkan: 600 passes (1%) ended at renderer.c:710 [ 186.68] vulkan: 91 passes (0%) ended at texture.c:529 [ 186.68] vulkan: 2 passes (0%) ended at surface.c:616 [ 186.68] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 189.99] perf: 30.0 frames a second over 5.0 s (5499 shown in all) [ 195.01] perf: 30.1 frames a second over 5.0 s (5650 shown in all) [ 199.77] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 200.01] perf: 30.0 frames a second over 5.0 s (5800 shown in all) [ 205.02] perf: 29.9 frames a second over 5.0 s (5950 shown in all) [ 206.49] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.42 ms, 1st to 99th percentile 16.92 to 33.61 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 14.4 ms (12.0 to 18.2), on to the display in 16.6 ms (12.6 to 18.8), 31.0 ms in all (30.3 to 47.1) [ 206.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 206.68] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.33 s on the host's processors (87% of one, 28.88 ms a present), the whole process 29.19 s (146%); the busiest: thread 80 'MainThread' 5.97 s, thread 165 'ActorCalcSub0' 2.36 s, thread 166 'ActorCalcSub1' 2.23 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.78 s [ 206.68] cpu: in those 20.00 s, 498802 SVCs (24940 a second): 0x1b ArbitrateUnlock 122368, 0x1a ArbitrateLock 90616, 0x34 WaitForAddress 82975, 0x35 SignalToAddress 50081, 0x1c WaitProcessWideKeyAtomic 46784, 0x1d SignalProcessWideKey 46784; 0 calls the dispatch table had no code for (RtAPI.miss) [ 206.68] vulkan: 18131229 draws, 0 skipped; 3890 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 338010 reads past queued releases (0 samples counts written on the GPU); 18848221 descriptor sets written, 17414237 reused; 16666902 draws kept the last one's shaders and pipeline (0 checked), 17935593 its targets [ 206.68] vulkan: 150 shaders translated (54 ms), 372 pipelines made (348 from the cache, 319 ms making, 189 ms waited for), 481 render targets made, 1761 texture uploads (255 MB), 17 of them some blocks alone (3 MB); 1 frames over 50 ms in the last 600, the slowest 97 ms [ 206.68] vulkan: 166 ASTC texture levels or regions uploaded as BC7, 9 MB where RGBA8 takes 38 MB [ 206.68] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1951 of 13046 MB (1024 ours) [ 206.68] vulkan: caches: 132 render targets (502 MB, 16 parked), 560 textures (90 MB), 17294 buffers (6 MB); 1698 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 206.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 397 through a copy [ 206.68] vulkan: 440046 rendering passes, 0 clear commands, 115476 attachments cleared and 0 left undefined by their load op; 1646821 buffers filled ahead of the passes [ 206.68] vulkan: 29130 passes (59%) ended at renderer.c:225 [ 206.68] vulkan: 7807 passes (16%) ended at cmd.c:675 [ 206.68] vulkan: 7148 passes (14%) ended at surface.c:162 [ 206.68] vulkan: 4799 passes (10%) ended at render.c:235 [ 206.68] vulkan: 600 passes (1%) ended at renderer.c:710 [ 206.68] vulkan: 46 passes (0%) ended at texture.c:529 [ 206.68] vulkan: 1 passes (0%) ended at surface.c:616 [ 206.68] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 209.84] vulkan: 357 of the 6703 shaders translated from the game's files found by its draws so far [ 210.02] perf: 30.0 frames a second over 5.0 s (6100 shown in all) [ 213.67] vulkan: a 98 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 215.04] perf: 30.1 frames a second over 5.0 s (6251 shown in all) [ 220.06] perf: 29.9 frames a second over 5.0 s (6401 shown in all) [ 225.06] perf: 30.0 frames a second over 5.0 s (6551 shown in all) [ 226.48] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.11 ms, 1st to 99th percentile 16.62 to 49.91 ms), 43 held for other than 2 refreshes; the game's frames went from release to present in 12.4 ms (10.6 to 29.0), on to the display in 31.5 ms (14.5 to 51.4), 43.9 ms in all (30.5 to 81.0) [ 226.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 226.67] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.39 s on the host's processors (87% of one, 28.99 ms a present), the whole process 27.53 s (138%); the busiest: thread 80 'MainThread' 6.20 s, thread 165 'ActorCalcSub0' 2.29 s, thread 166 'ActorCalcSub1' 2.15 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.76 s [ 226.67] cpu: in those 20.00 s, 509834 SVCs (25497 a second): 0x1b ArbitrateUnlock 123482, 0x1a ArbitrateLock 91223, 0x34 WaitForAddress 84241, 0x0b SleepThread 53296, 0x1d SignalProcessWideKey 47233, 0x1c WaitProcessWideKeyAtomic 47232; 1 calls the dispatch table had no code for (RtAPI.miss) [ 226.67] vulkan: 20414023 draws, 0 skipped; 3890 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 374314 reads past queued releases (0 samples counts written on the GPU); 21169117 descriptor sets written, 19658929 reused; 18765594 draws kept the last one's shaders and pipeline (0 checked), 20198195 its targets [ 226.67] vulkan: 163 shaders translated (58 ms), 381 pipelines made (354 from the cache, 376 ms making, 245 ms waited for), 488 render targets made, 1855 texture uploads (259 MB), 23 of them some blocks alone (4 MB); 1 frames over 50 ms in the last 600, the slowest 98 ms [ 226.67] vulkan: 193 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 226.67] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1951 of 13046 MB (1024 ours) [ 226.67] vulkan: caches: 130 render targets (501 MB, 14 parked), 517 textures (84 MB), 13574 buffers (6 MB); 1702 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 226.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 445 through a copy [ 226.67] vulkan: 487432 rendering passes, 0 clear commands, 128547 attachments cleared and 0 left undefined by their load op; 1861510 buffers filled ahead of the passes [ 226.67] vulkan: 29285 passes (62%) ended at renderer.c:225 [ 226.67] vulkan: 6569 passes (14%) ended at surface.c:162 [ 226.67] vulkan: 6401 passes (14%) ended at cmd.c:675 [ 226.67] vulkan: 4463 passes (9%) ended at render.c:235 [ 226.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 226.67] vulkan: 61 passes (0%) ended at texture.c:529 [ 226.67] vulkan: 6 passes (0%) ended at texture.c:1277 [ 226.67] vulkan: 1 passes (0%) ended at surface.c:616 [ 226.67] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 230.07] perf: 30.1 frames a second over 5.0 s (6702 shown in all) [ 235.07] perf: 30.0 frames a second over 5.0 s (6852 shown in all) [ 237.41] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [ 237.44] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [ 237.44] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [ 237.47] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [ 237.47] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [ 237.50] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [ 237.51] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [ 237.54] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [ 237.54] vulkan: the 960x540 render target at 413110000 in format e0 takes the pixels of the one in format de [ 237.57] vulkan: the 960x540 render target at 413110000 in format de takes the pixels of the one in format e0 [ 240.09] perf: 29.9 frames a second over 5.0 s (7002 shown in all) [ 245.09] perf: 30.0 frames a second over 5.0 s (7152 shown in all) [ 246.43] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.28 ms, 1st to 99th percentile 16.60 to 50.17 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 15.5 ms (10.9 to 20.5), on to the display in 19.0 ms (10.6 to 36.5), 34.5 ms in all (30.7 to 48.0) [ 246.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 246.66] nvn: 7200 presents, 7200 submissions [ 246.68] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.70 s on the host's processors (88% of one, 29.50 ms a present), the whole process 30.41 s (152%); the busiest: thread 80 'MainThread' 6.13 s, thread 165 'ActorCalcSub0' 2.38 s, thread 166 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.91 s [ 246.68] cpu: in those 20.00 s, 515981 SVCs (25797 a second): 0x1b ArbitrateUnlock 124486, 0x1a ArbitrateLock 91704, 0x34 WaitForAddress 82188, 0x0b SleepThread 56102, 0x35 SignalToAddress 49326, 0x1c WaitProcessWideKeyAtomic 48179; 0 calls the dispatch table had no code for (RtAPI.miss) [ 246.68] vulkan: 23342537 draws, 0 skipped; 4321 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 410672 reads past queued releases (0 samples counts written on the GPU); 24224127 descriptor sets written, 22460947 reused; 21489217 draws kept the last one's shaders and pipeline (0 checked), 23106963 its targets [ 246.68] vulkan: 167 shaders translated (71 ms), 390 pipelines made (363 from the cache, 377 ms making, 245 ms waited for), 505 render targets made, 2149 texture uploads (302 MB), 23 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [ 246.68] vulkan: 194 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 246.68] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1952 of 13046 MB (1024 ours) [ 246.68] vulkan: caches: 136 render targets (513 MB, 15 parked), 638 textures (123 MB), 16422 buffers (8 MB); 1763 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 246.68] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 246.68] vulkan: 538330 rendering passes, 0 clear commands, 141689 attachments cleared and 0 left undefined by their load op; 2197282 buffers filled ahead of the passes [ 246.68] vulkan: 29300 passes (58%) ended at renderer.c:225 [ 246.68] vulkan: 8325 passes (16%) ended at cmd.c:675 [ 246.68] vulkan: 7217 passes (14%) ended at surface.c:162 [ 246.68] vulkan: 5333 passes (10%) ended at render.c:235 [ 246.68] vulkan: 600 passes (1%) ended at renderer.c:710 [ 246.68] vulkan: 122 passes (0%) ended at texture.c:529 [ 246.68] vulkan: 1 passes (0%) ended at surface.c:616 [ 246.68] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 250.11] perf: 30.1 frames a second over 5.0 s (7303 shown in all) [ 250.94] vulkan: compute b9c3a0e11d54f0f6 ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [ 255.11] perf: 30.0 frames a second over 5.0 s (7453 shown in all) [ 260.12] perf: 29.9 frames a second over 5.0 s (7603 shown in all) [ 265.14] perf: 30.1 frames a second over 5.0 s (7754 shown in all) [ 266.38] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.89 ms, 1st to 99th percentile 16.61 to 50.12 ms), 72 held for other than 2 refreshes; the game's frames went from release to present in 6.1 ms (3.6 to 13.8), on to the display in 13.0 ms (5.2 to 23.1), 19.2 ms in all (14.2 to 31.1) [ 266.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 266.67] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 14.35 s on the host's processors (72% of one, 23.92 ms a present), the whole process 20.20 s (101%); the busiest: thread 80 'MainThread' 5.29 s, thread 165 'ActorCalcSub0' 2.16 s, thread 166 'ActorCalcSub1' 2.02 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.80 s [ 266.67] cpu: in those 19.99 s, 470199 SVCs (23522 a second): 0x1b ArbitrateUnlock 110042, 0x34 WaitForAddress 84944, 0x1a ArbitrateLock 78416, 0x35 SignalToAddress 52202, 0x0b SleepThread 43336, 0x1d SignalProcessWideKey 42727; 0 calls the dispatch table had no code for (RtAPI.miss) [ 266.67] vulkan: 24141043 draws, 0 skipped; 4725 dispatches in 0 batches (0 ms waiting), 0 skipped; 310 finishes (31 ms); 448758 reads past queued releases (0 samples counts written on the GPU); 25151600 descriptor sets written, 23130486 reused; 22138045 draws kept the last one's shaders and pipeline (0 checked), 23884273 its targets [ 266.67] vulkan: 198 shaders translated (77 ms), 426 pipelines made (393 from the cache, 529 ms making, 322 ms waited for), 506 render targets made, 2260 texture uploads (321 MB), 23 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 266.67] vulkan: 194 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 266.67] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1952 of 13046 MB (1024 ours) [ 266.67] vulkan: caches: 136 render targets (513 MB, 15 parked), 366 textures (65 MB), 10296 buffers (5 MB); 1703 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 266.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 266.67] vulkan: 585994 rendering passes, 0 clear commands, 154831 attachments cleared and 0 left undefined by their load op; 2277470 buffers filled ahead of the passes [ 266.67] vulkan: 30488 passes (64%) ended at renderer.c:225 [ 266.67] vulkan: 7187 passes (15%) ended at surface.c:162 [ 266.67] vulkan: 6260 passes (13%) ended at render.c:235 [ 266.67] vulkan: 3087 passes (6%) ended at cmd.c:675 [ 266.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 266.67] vulkan: 42 passes (0%) ended at texture.c:529 [ 266.67] vulkan: GPU-owned guest memory landed for the CPU 22 times, render targets written back for an engine 0 times [ 270.14] perf: 30.0 frames a second over 5.0 s (7904 shown in all) [ 274.27] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 274.76] vulkan: a 63 ms frame: 4 shaders translated (1 ms), 19 pipelines made (0 ms waited for), 80 render targets made, 220 texture uploads (54753 KB), 0 ms in finishes [ 274.83] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (38 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 275.16] perf: 29.9 frames a second over 5.0 s (8054 shown in all) [ 280.17] perf: 30.1 frames a second over 5.0 s (8205 shown in all) [ 285.19] perf: 29.9 frames a second over 5.0 s (8355 shown in all) [ 286.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.98 ms, 1st to 99th percentile 16.62 to 49.83 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (0.7 to 18.1), on to the display in 11.7 ms (8.7 to 14.1), 15.0 ms in all (14.3 to 31.2) [ 286.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 286.66] cpu: 600 presents in 20.00 s (30.0 fps): 62 of the game's threads ran 12.12 s on the host's processors (61% of one, 20.20 ms a present), the whole process 15.60 s (78%); the busiest: thread 80 'MainThread' 3.66 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 0 0.68 s, thread 0 0.65 s, thread 129 'SupportWorker Sub2' 0.65 s [ 286.66] cpu: in those 20.00 s, 541270 SVCs (27066 a second): 0x1b ArbitrateUnlock 119726, 0x0b SleepThread 95837, 0x1a ArbitrateLock 88393, 0x34 WaitForAddress 85806, 0x35 SignalToAddress 45568, 0x1d SignalProcessWideKey 44963; 0 calls the dispatch table had no code for (RtAPI.miss) [ 286.66] vulkan: 24376358 draws, 0 skipped; 4892 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 481815 reads past queued releases (0 samples counts written on the GPU); 25464741 descriptor sets written, 23287975 reused; 22264407 draws kept the last one's shaders and pipeline (0 checked), 24101169 its targets [ 286.66] vulkan: 205 shaders translated (78 ms), 449 pipelines made (411 from the cache, 627 ms making, 383 ms waited for), 604 render targets made, 2591 texture uploads (388 MB), 24 of them some blocks alone (4 MB); 3 frames over 50 ms in the last 600, the slowest 74 ms [ 286.66] vulkan: 195 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 286.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 286.66] vulkan: caches: 161 render targets (548 MB, 14 parked), 562 textures (114 MB), 4569 buffers (7 MB); 1802 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 286.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 286.66] vulkan: 624580 rendering passes, 0 clear commands, 166314 attachments cleared and 0 left undefined by their load op; 2286775 buffers filled ahead of the passes [ 286.66] vulkan: 25945 passes (67%) ended at renderer.c:225 [ 286.66] vulkan: 5690 passes (15%) ended at surface.c:162 [ 286.66] vulkan: 4535 passes (12%) ended at render.c:235 [ 286.66] vulkan: 1452 passes (4%) ended at cmd.c:675 [ 286.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 286.66] vulkan: 218 passes (1%) ended at texture.c:2037 [ 286.66] vulkan: 120 passes (0%) ended at texture.c:529 [ 286.66] vulkan: 25 passes (0%) ended at surface.c:616 [ 286.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 290.19] perf: 30.0 frames a second over 5.0 s (8505 shown in all) [ 295.19] perf: 30.0 frames a second over 5.0 s (8655 shown in all) [ 299.84] vulkan: 392 of the 6703 shaders translated from the game's files found by its draws so far [ 300.21] perf: 30.1 frames a second over 5.0 s (8806 shown in all) [ 305.21] perf: 30.0 frames a second over 5.0 s (8956 shown in all) [ 306.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 2.8), on to the display in 12.3 ms (11.7 to 12.7), 14.6 ms in all (14.4 to 14.8) [ 306.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 306.66] nvn: 9000 presents, 9000 submissions [ 306.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.63 s on the host's processors (48% of one, 16.06 ms a present), the whole process 12.46 s (62%); the busiest: thread 80 'MainThread' 3.64 s, thread 172 'ActorCalcSub0' 0.86 s, thread 87 'WorkerMgr/Worker2(?)' 0.77 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 173 'ActorCalcSub1' 0.74 s [ 306.66] cpu: in those 20.00 s, 387639 SVCs (19382 a second): 0x1b ArbitrateUnlock 83219, 0x34 WaitForAddress 72809, 0x1a ArbitrateLock 53797, 0x35 SignalToAddress 44784, 0x1c WaitProcessWideKeyAtomic 39620, 0x1d SignalProcessWideKey 39620; 1 calls the dispatch table had no code for (RtAPI.miss) [ 306.66] vulkan: 24514714 draws, 0 skipped; 4892 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 516598 reads past queued releases (0 samples counts written on the GPU); 25661048 descriptor sets written, 23368380 reused; 22302178 draws kept the last one's shaders and pipeline (0 checked), 24219534 its targets [ 306.66] vulkan: 205 shaders translated (78 ms), 449 pipelines made (411 from the cache, 627 ms making, 383 ms waited for), 604 render targets made, 2615 texture uploads (389 MB), 27 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 306.66] vulkan: 195 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 306.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 306.66] vulkan: caches: 138 render targets (509 MB, 14 parked), 239 textures (73 MB), 1140 buffers (2 MB); 1717 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 306.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 306.66] vulkan: 664568 rendering passes, 0 clear commands, 178222 attachments cleared and 0 left undefined by their load op; 2288973 buffers filled ahead of the passes [ 306.66] vulkan: 27929 passes (70%) ended at renderer.c:225 [ 306.66] vulkan: 5324 passes (13%) ended at surface.c:162 [ 306.66] vulkan: 4316 passes (11%) ended at render.c:235 [ 306.66] vulkan: 1205 passes (3%) ended at cmd.c:675 [ 306.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 306.66] vulkan: 600 passes (2%) ended at texture.c:2037 [ 306.66] vulkan: 11 passes (0%) ended at texture.c:529 [ 306.66] vulkan: 3 passes (0%) ended at texture.c:1277 [ 306.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 310.22] perf: 29.9 frames a second over 5.0 s (9106 shown in all) [ 315.22] perf: 30.0 frames a second over 5.0 s (9256 shown in all) [ 320.24] perf: 30.1 frames a second over 5.0 s (9407 shown in all) [ 325.24] perf: 30.0 frames a second over 5.0 s (9557 shown in all) [ 326.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.62 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.7), on to the display in 12.6 ms (12.0 to 12.7), 14.9 ms in all (14.6 to 15.0) [ 326.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 326.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.49 s on the host's processors (47% of one, 15.82 ms a present), the whole process 12.33 s (62%); the busiest: thread 80 'MainThread' 3.52 s, thread 172 'ActorCalcSub0' 0.87 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 87 'WorkerMgr/Worker2(?)' 0.75 s, thread 173 'ActorCalcSub1' 0.75 s [ 326.66] cpu: in those 20.00 s, 414189 SVCs (20709 a second): 0x1b ArbitrateUnlock 92273, 0x34 WaitForAddress 73112, 0x1a ArbitrateLock 62699, 0x35 SignalToAddress 45095, 0x1c WaitProcessWideKeyAtomic 43536, 0x1d SignalProcessWideKey 43536; 0 calls the dispatch table had no code for (RtAPI.miss) [ 326.66] vulkan: 24652843 draws, 0 skipped; 4892 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 551381 reads past queued releases (0 samples counts written on the GPU); 25856913 descriptor sets written, 23448773 reused; 22339825 draws kept the last one's shaders and pipeline (0 checked), 24337675 its targets [ 326.66] vulkan: 207 shaders translated (79 ms), 450 pipelines made (411 from the cache, 653 ms making, 409 ms waited for), 604 render targets made, 2633 texture uploads (389 MB), 29 of them some blocks alone (4 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 326.66] vulkan: 195 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 326.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 326.66] vulkan: caches: 138 render targets (509 MB, 14 parked), 230 textures (72 MB), 1049 buffers (2 MB); 1717 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 326.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 326.66] vulkan: 704440 rendering passes, 0 clear commands, 190130 attachments cleared and 0 left undefined by their load op; 2291050 buffers filled ahead of the passes [ 326.66] vulkan: 27929 passes (70%) ended at renderer.c:225 [ 326.66] vulkan: 5295 passes (13%) ended at surface.c:162 [ 326.66] vulkan: 4230 passes (11%) ended at render.c:235 [ 326.66] vulkan: 1210 passes (3%) ended at cmd.c:675 [ 326.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 326.66] vulkan: 600 passes (2%) ended at texture.c:2037 [ 326.66] vulkan: 6 passes (0%) ended at texture.c:529 [ 326.66] vulkan: 2 passes (0%) ended at texture.c:1277 [ 326.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 330.26] perf: 29.9 frames a second over 5.0 s (9707 shown in all) [ 335.27] perf: 30.1 frames a second over 5.0 s (9858 shown in all) [ 340.27] perf: 30.0 frames a second over 5.0 s (10008 shown in all) [ 345.27] perf: 30.0 frames a second over 5.0 s (10158 shown in all) [ 346.24] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.61 to 49.90 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.9), on to the display in 12.9 ms (12.0 to 28.8), 15.2 ms in all (14.7 to 31.6) [ 346.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 346.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.40 s on the host's processors (47% of one, 15.67 ms a present), the whole process 12.40 s (62%); the busiest: thread 80 'MainThread' 3.51 s, thread 172 'ActorCalcSub0' 0.85 s, thread 87 'WorkerMgr/Worker2(?)' 0.76 s, thread 173 'ActorCalcSub1' 0.75 s, thread 128 'SupportWorker Sub1' 0.74 s [ 346.66] cpu: in those 20.00 s, 393964 SVCs (19698 a second): 0x1b ArbitrateUnlock 85472, 0x34 WaitForAddress 72884, 0x1a ArbitrateLock 56125, 0x35 SignalToAddress 44882, 0x1c WaitProcessWideKeyAtomic 40345, 0x1d SignalProcessWideKey 40345; 1 calls the dispatch table had no code for (RtAPI.miss) [ 346.66] vulkan: 24791456 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 586164 reads past queued releases (0 samples counts written on the GPU); 26053774 descriptor sets written, 23529138 reused; 22377798 draws kept the last one's shaders and pipeline (0 checked), 24456307 its targets [ 346.66] vulkan: 218 shaders translated (82 ms), 457 pipelines made (411 from the cache, 791 ms making, 532 ms waited for), 604 render targets made, 2661 texture uploads (391 MB), 30 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 346.66] vulkan: 195 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 346.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 346.66] vulkan: caches: 138 render targets (509 MB, 14 parked), 246 textures (73 MB), 1161 buffers (2 MB); 1718 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 346.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 346.66] vulkan: 744912 rendering passes, 0 clear commands, 202039 attachments cleared and 0 left undefined by their load op; 2293594 buffers filled ahead of the passes [ 346.66] vulkan: 27918 passes (69%) ended at renderer.c:225 [ 346.66] vulkan: 5357 passes (13%) ended at surface.c:162 [ 346.66] vulkan: 4291 passes (11%) ended at render.c:235 [ 346.66] vulkan: 1225 passes (3%) ended at cmd.c:675 [ 346.66] vulkan: 600 passes (1%) ended at renderer.c:710 [ 346.66] vulkan: 600 passes (1%) ended at texture.c:2037 [ 346.66] vulkan: 468 passes (1%) ended at buffer.c:998 [ 346.66] vulkan: 12 passes (0%) ended at texture.c:529 [ 346.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 350.29] perf: 29.9 frames a second over 5.0 s (10308 shown in all) [ 355.31] perf: 30.1 frames a second over 5.0 s (10459 shown in all) [ 360.31] perf: 30.0 frames a second over 5.0 s (10609 shown in all) [ 365.32] perf: 29.9 frames a second over 5.0 s (10759 shown in all) [ 366.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.7), on to the display in 12.8 ms (12.3 to 13.3), 15.1 ms in all (14.9 to 15.3) [ 366.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 366.66] nvn: 10800 presents, 10800 submissions [ 366.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.57 s on the host's processors (43% of one, 14.28 ms a present), the whole process 11.33 s (57%); the busiest: thread 80 'MainThread' 3.01 s, thread 172 'ActorCalcSub0' 0.85 s, thread 87 'WorkerMgr/Worker2(?)' 0.75 s, thread 173 'ActorCalcSub1' 0.73 s, thread 128 'SupportWorker Sub1' 0.72 s [ 366.66] cpu: in those 20.00 s, 410453 SVCs (20523 a second): 0x1b ArbitrateUnlock 91082, 0x34 WaitForAddress 73470, 0x1a ArbitrateLock 61663, 0x35 SignalToAddress 45450, 0x1c WaitProcessWideKeyAtomic 42387, 0x1d SignalProcessWideKey 42387; 0 calls the dispatch table had no code for (RtAPI.miss) [ 366.66] vulkan: 24929836 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 620964 reads past queued releases (0 samples counts written on the GPU); 26250242 descriptor sets written, 23609430 reused; 22415452 draws kept the last one's shaders and pipeline (0 checked), 24574672 its targets [ 366.66] vulkan: 218 shaders translated (82 ms), 457 pipelines made (411 from the cache, 791 ms making, 532 ms waited for), 604 render targets made, 2664 texture uploads (391 MB), 30 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 366.66] vulkan: 195 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 366.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 366.66] vulkan: caches: 138 render targets (509 MB, 14 parked), 216 textures (71 MB), 1018 buffers (2 MB); 1715 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 366.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 366.66] vulkan: 784841 rendering passes, 0 clear commands, 213953 attachments cleared and 0 left undefined by their load op; 2295649 buffers filled ahead of the passes [ 366.66] vulkan: 27966 passes (70%) ended at renderer.c:225 [ 366.66] vulkan: 5337 passes (13%) ended at surface.c:162 [ 366.66] vulkan: 4220 passes (11%) ended at render.c:235 [ 366.66] vulkan: 1205 passes (3%) ended at cmd.c:675 [ 366.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 366.66] vulkan: 600 passes (2%) ended at texture.c:2037 [ 366.66] vulkan: 1 passes (0%) ended at texture.c:529 [ 366.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 370.32] perf: 30.0 frames a second over 5.0 s (10909 shown in all) [ 375.34] perf: 30.1 frames a second over 5.0 s (11060 shown in all) [ 380.36] perf: 29.9 frames a second over 5.0 s (11210 shown in all) [ 385.37] perf: 30.1 frames a second over 5.0 s (11361 shown in all) [ 386.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 2.8), on to the display in 13.0 ms (12.4 to 13.5), 15.3 ms in all (15.1 to 15.4) [ 386.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 386.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.05 s on the host's processors (45% of one, 15.09 ms a present), the whole process 11.88 s (59%); the busiest: thread 80 'MainThread' 3.31 s, thread 172 'ActorCalcSub0' 0.86 s, thread 87 'WorkerMgr/Worker2(?)' 0.75 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 173 'ActorCalcSub1' 0.73 s [ 386.66] cpu: in those 20.00 s, 412164 SVCs (20608 a second): 0x1b ArbitrateUnlock 92280, 0x34 WaitForAddress 72739, 0x1a ArbitrateLock 62610, 0x35 SignalToAddress 44710, 0x1c WaitProcessWideKeyAtomic 42923, 0x1d SignalProcessWideKey 42923; 0 calls the dispatch table had no code for (RtAPI.miss) [ 386.66] vulkan: 25069836 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 655914 reads past queued releases (0 samples counts written on the GPU); 26449416 descriptor sets written, 23690256 reused; 22453921 draws kept the last one's shaders and pipeline (0 checked), 24694510 its targets [ 386.66] vulkan: 220 shaders translated (82 ms), 458 pipelines made (411 from the cache, 811 ms making, 551 ms waited for), 605 render targets made, 2678 texture uploads (392 MB), 31 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 386.66] vulkan: 197 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 386.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 386.66] vulkan: caches: 138 render targets (509 MB, 14 parked), 229 textures (72 MB), 1162 buffers (2 MB); 1716 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 386.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 386.66] vulkan: 825232 rendering passes, 0 clear commands, 226022 attachments cleared and 0 left undefined by their load op; 2298132 buffers filled ahead of the passes [ 386.66] vulkan: 28106 passes (70%) ended at renderer.c:225 [ 386.66] vulkan: 5375 passes (13%) ended at surface.c:162 [ 386.66] vulkan: 4460 passes (11%) ended at render.c:235 [ 386.66] vulkan: 1238 passes (3%) ended at cmd.c:675 [ 386.66] vulkan: 600 passes (1%) ended at renderer.c:710 [ 386.66] vulkan: 600 passes (1%) ended at texture.c:2037 [ 386.66] vulkan: 10 passes (0%) ended at texture.c:529 [ 386.66] vulkan: 1 passes (0%) ended at surface.c:616 [ 386.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 390.37] perf: 30.0 frames a second over 5.0 s (11511 shown in all) [ 395.39] perf: 29.9 frames a second over 5.0 s (11661 shown in all) [ 400.41] perf: 30.1 frames a second over 5.0 s (11812 shown in all) [ 405.42] perf: 29.9 frames a second over 5.0 s (11962 shown in all) [ 406.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (1.9 to 2.7), on to the display in 13.1 ms (12.6 to 13.6), 15.4 ms in all (15.2 to 15.6) [ 406.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 406.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.37 s on the host's processors (47% of one, 15.61 ms a present), the whole process 12.18 s (61%); the busiest: thread 80 'MainThread' 3.46 s, thread 172 'ActorCalcSub0' 0.87 s, thread 87 'WorkerMgr/Worker2(?)' 0.77 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 173 'ActorCalcSub1' 0.74 s [ 406.66] cpu: in those 20.00 s, 411370 SVCs (20568 a second): 0x1b ArbitrateUnlock 91257, 0x34 WaitForAddress 72884, 0x1a ArbitrateLock 61742, 0x35 SignalToAddress 44905, 0x1c WaitProcessWideKeyAtomic 43342, 0x1d SignalProcessWideKey 43342; 0 calls the dispatch table had no code for (RtAPI.miss) [ 406.66] vulkan: 25207915 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 690651 reads past queued releases (0 samples counts written on the GPU); 26645228 descriptor sets written, 23770602 reused; 22491674 draws kept the last one's shaders and pipeline (0 checked), 24812687 its targets [ 406.66] vulkan: 222 shaders translated (83 ms), 459 pipelines made (411 from the cache, 831 ms making, 572 ms waited for), 605 render targets made, 2708 texture uploads (393 MB), 32 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 406.66] vulkan: 197 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 406.66] vulkan: memory used and budgeted: heap 0 192 of 15272 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 406.66] vulkan: caches: 138 render targets (509 MB, 14 parked), 244 textures (72 MB), 1107 buffers (2 MB); 1716 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 406.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 406.66] vulkan: 865193 rendering passes, 0 clear commands, 237913 attachments cleared and 0 left undefined by their load op; 2300304 buffers filled ahead of the passes [ 406.66] vulkan: 27820 passes (70%) ended at renderer.c:225 [ 406.66] vulkan: 5336 passes (13%) ended at surface.c:162 [ 406.66] vulkan: 4371 passes (11%) ended at render.c:235 [ 406.66] vulkan: 1221 passes (3%) ended at cmd.c:675 [ 406.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 406.66] vulkan: 600 passes (2%) ended at texture.c:2037 [ 406.66] vulkan: 12 passes (0%) ended at texture.c:529 [ 406.66] vulkan: 1 passes (0%) ended at texture.c:1277 [ 406.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 410.44] perf: 30.1 frames a second over 5.0 s (12113 shown in all) [ 415.46] perf: 29.9 frames a second over 5.0 s (12263 shown in all) [ 420.47] perf: 30.1 frames a second over 5.0 s (12414 shown in all) [ 425.49] perf: 29.9 frames a second over 5.0 s (12564 shown in all) [ 426.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.9), on to the display in 13.2 ms (12.6 to 13.6), 15.6 ms in all (15.4 to 15.8) [ 426.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 426.66] nvn: 12600 presents, 12600 submissions [ 426.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.57 s on the host's processors (43% of one, 14.28 ms a present), the whole process 11.44 s (57%); the busiest: thread 80 'MainThread' 2.85 s, thread 172 'ActorCalcSub0' 0.87 s, thread 173 'ActorCalcSub1' 0.77 s, thread 87 'WorkerMgr/Worker2(?)' 0.75 s, thread 128 'SupportWorker Sub1' 0.74 s [ 426.66] cpu: in those 20.00 s, 414418 SVCs (20721 a second): 0x1b ArbitrateUnlock 90958, 0x34 WaitForAddress 73669, 0x1a ArbitrateLock 61696, 0x35 SignalToAddress 45759, 0x1c WaitProcessWideKeyAtomic 43432, 0x1d SignalProcessWideKey 43432; 0 calls the dispatch table had no code for (RtAPI.miss) [ 426.66] vulkan: 25354901 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 723916 reads past queued releases (0 samples counts written on the GPU); 26853598 descriptor sets written, 23856204 reused; 22540019 draws kept the last one's shaders and pipeline (0 checked), 24942925 its targets [ 426.66] vulkan: 222 shaders translated (83 ms), 459 pipelines made (411 from the cache, 831 ms making, 572 ms waited for), 609 render targets made, 2806 texture uploads (406 MB), 33 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [ 426.66] vulkan: 198 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 426.66] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 426.66] vulkan: caches: 137 render targets (513 MB, 15 parked), 317 textures (84 MB), 1350 buffers (3 MB); 1733 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 426.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 426.66] vulkan: 900979 rendering passes, 0 clear commands, 249404 attachments cleared and 0 left undefined by their load op; 2303122 buffers filled ahead of the passes [ 426.66] vulkan: 24235 passes (68%) ended at renderer.c:225 [ 426.66] vulkan: 5367 passes (15%) ended at surface.c:162 [ 426.66] vulkan: 4223 passes (12%) ended at render.c:235 [ 426.66] vulkan: 1233 passes (3%) ended at cmd.c:675 [ 426.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 426.66] vulkan: 91 passes (0%) ended at texture.c:2037 [ 426.66] vulkan: 36 passes (0%) ended at texture.c:529 [ 426.66] vulkan: 1 passes (0%) ended at texture.c:1277 [ 426.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 430.49] perf: 30.0 frames a second over 5.0 s (12714 shown in all) [ 435.51] perf: 30.1 frames a second over 5.0 s (12865 shown in all) [ 440.52] perf: 29.9 frames a second over 5.0 s (13015 shown in all) [ 445.52] perf: 30.0 frames a second over 5.0 s (13165 shown in all) [ 446.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.7), on to the display in 13.6 ms (12.9 to 13.9), 15.7 ms in all (15.5 to 15.9) [ 446.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 446.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.66 s on the host's processors (43% of one, 14.43 ms a present), the whole process 11.39 s (57%); the busiest: thread 80 'MainThread' 2.99 s, thread 172 'ActorCalcSub0' 0.91 s, thread 173 'ActorCalcSub1' 0.77 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 87 'WorkerMgr/Worker2(?)' 0.73 s [ 446.66] cpu: in those 20.00 s, 399712 SVCs (19986 a second): 0x1b ArbitrateUnlock 85518, 0x34 WaitForAddress 73798, 0x1a ArbitrateLock 56222, 0x35 SignalToAddress 45917, 0x1c WaitProcessWideKeyAtomic 42207, 0x1d SignalProcessWideKey 42207; 0 calls the dispatch table had no code for (RtAPI.miss) [ 446.66] vulkan: 25483917 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 757457 reads past queued releases (0 samples counts written on the GPU); 27037176 descriptor sets written, 23930658 reused; 22576046 draws kept the last one's shaders and pipeline (0 checked), 25054218 its targets [ 446.66] vulkan: 222 shaders translated (83 ms), 459 pipelines made (411 from the cache, 831 ms making, 572 ms waited for), 611 render targets made, 2852 texture uploads (409 MB), 34 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [ 446.66] vulkan: 198 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 446.66] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 446.66] vulkan: caches: 136 render targets (509 MB, 14 parked), 294 textures (81 MB), 1226 buffers (2 MB); 1725 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 446.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 446.66] vulkan: 937923 rendering passes, 0 clear commands, 261015 attachments cleared and 0 left undefined by their load op; 2305470 buffers filled ahead of the passes [ 446.66] vulkan: 25356 passes (69%) ended at renderer.c:225 [ 446.66] vulkan: 5336 passes (14%) ended at surface.c:162 [ 446.66] vulkan: 4278 passes (12%) ended at render.c:235 [ 446.66] vulkan: 1071 passes (3%) ended at cmd.c:675 [ 446.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 446.66] vulkan: 284 passes (1%) ended at texture.c:2037 [ 446.66] vulkan: 18 passes (0%) ended at texture.c:529 [ 446.66] vulkan: 1 passes (0%) ended at texture.c:1277 [ 446.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 450.54] perf: 30.1 frames a second over 5.0 s (13316 shown in all) [ 455.54] perf: 30.0 frames a second over 5.0 s (13466 shown in all) [ 460.56] perf: 29.9 frames a second over 5.0 s (13616 shown in all) [ 465.57] perf: 30.1 frames a second over 5.0 s (13767 shown in all) [ 466.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.9 to 2.6), on to the display in 13.8 ms (13.3 to 14.2), 15.9 ms in all (15.7 to 16.1) [ 466.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 466.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.86 s on the host's processors (44% of one, 14.76 ms a present), the whole process 11.51 s (58%); the busiest: thread 80 'MainThread' 3.18 s, thread 172 'ActorCalcSub0' 0.84 s, thread 87 'WorkerMgr/Worker2(?)' 0.75 s, thread 173 'ActorCalcSub1' 0.72 s, thread 128 'SupportWorker Sub1' 0.71 s [ 466.66] cpu: in those 20.00 s, 381817 SVCs (19091 a second): 0x1b ArbitrateUnlock 80318, 0x34 WaitForAddress 73404, 0x1a ArbitrateLock 50939, 0x35 SignalToAddress 45400, 0x1c WaitProcessWideKeyAtomic 38916, 0x1d SignalProcessWideKey 38916; 0 calls the dispatch table had no code for (RtAPI.miss) [ 466.66] vulkan: 25600937 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 388 finishes (38 ms); 791504 reads past queued releases (0 samples counts written on the GPU); 27204513 descriptor sets written, 23997361 reused; 22602388 draws kept the last one's shaders and pipeline (0 checked), 25152118 its targets [ 466.66] vulkan: 224 shaders translated (83 ms), 460 pipelines made (411 from the cache, 848 ms making, 588 ms waited for), 611 render targets made, 2884 texture uploads (410 MB), 38 of them some blocks alone (5 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 466.66] vulkan: 198 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 466.66] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1989 of 13046 MB (1024 ours) [ 466.66] vulkan: caches: 135 render targets (477 MB, 13 parked), 279 textures (80 MB), 1214 buffers (2 MB); 1691 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 466.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 466.66] vulkan: 975992 rendering passes, 0 clear commands, 272855 attachments cleared and 0 left undefined by their load op; 2307502 buffers filled ahead of the passes [ 466.66] vulkan: 26988 passes (71%) ended at renderer.c:225 [ 466.66] vulkan: 4772 passes (13%) ended at surface.c:162 [ 466.66] vulkan: 4255 passes (11%) ended at render.c:235 [ 466.66] vulkan: 880 passes (2%) ended at cmd.c:675 [ 466.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 466.66] vulkan: 560 passes (1%) ended at texture.c:2037 [ 466.66] vulkan: 10 passes (0%) ended at texture.c:529 [ 466.66] vulkan: 4 passes (0%) ended at texture.c:1277 [ 466.66] vulkan: GPU-owned guest memory landed for the CPU 31 times, render targets written back for an engine 0 times [ 470.59] perf: 29.9 frames a second over 5.0 s (13917 shown in all) [ 475.61] perf: 30.1 frames a second over 5.0 s (14068 shown in all) [ 480.62] perf: 29.9 frames a second over 5.0 s (14218 shown in all) [ 485.62] perf: 30.0 frames a second over 5.0 s (14368 shown in all) [ 485.83] vulkan: a 69 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 486.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.54 ms, 1st to 99th percentile 33.05 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (0.5 to 3.2), on to the display in 14.1 ms (13.2 to 15.7), 16.2 ms in all (15.8 to 16.3) [ 486.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 486.22] vulkan: a 57 ms frame: 13 shaders translated (4 ms), 24 pipelines made (0 ms waited for), 55 render targets made, 119 texture uploads (18926 KB), 0 ms in finishes [ 486.28] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 486.66] nvn: 14400 presents, 14400 submissions [ 486.66] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.76 s on the host's processors (49% of one, 16.27 ms a present), the whole process 12.50 s (63%); the busiest: thread 80 'MainThread' 2.84 s, thread 0 0.81 s, thread 87 'WorkerMgr/Worker2(?)' 0.74 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 0 0.70 s [ 486.66] cpu: in those 20.00 s, 546365 SVCs (27317 a second): 0x0b SleepThread 141958, 0x1b ArbitrateUnlock 109946, 0x1a ArbitrateLock 79681, 0x34 WaitForAddress 70669, 0x35 SignalToAddress 43481, 0x1c WaitProcessWideKeyAtomic 42334; 2 calls the dispatch table had no code for (RtAPI.miss) [ 486.66] vulkan: 25724908 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 823788 reads past queued releases (0 samples counts written on the GPU); 27378673 descriptor sets written, 24071143 reused; 22640210 draws kept the last one's shaders and pipeline (0 checked), 25258361 its targets [ 486.66] vulkan: 242 shaders translated (100 ms), 488 pipelines made (436 from the cache, 888 ms making, 618 ms waited for), 679 render targets made, 3103 texture uploads (439 MB), 39 of them some blocks alone (6 MB); 3 frames over 50 ms in the last 600, the slowest 69 ms [ 486.66] vulkan: 200 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 486.66] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1990 of 13046 MB (1024 ours) [ 486.66] vulkan: caches: 140 render targets (509 MB, 13 parked), 434 textures (102 MB), 2906 buffers (4 MB); 1748 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 486.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 486.66] vulkan: 1012367 rendering passes, 0 clear commands, 284041 attachments cleared and 0 left undefined by their load op; 2311632 buffers filled ahead of the passes [ 486.66] vulkan: 24984 passes (69%) ended at renderer.c:225 [ 486.66] vulkan: 5095 passes (14%) ended at surface.c:162 [ 486.66] vulkan: 4155 passes (11%) ended at render.c:235 [ 486.66] vulkan: 1000 passes (3%) ended at cmd.c:675 [ 486.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 486.66] vulkan: 441 passes (1%) ended at texture.c:2037 [ 486.66] vulkan: 74 passes (0%) ended at texture.c:529 [ 486.66] vulkan: 25 passes (0%) ended at surface.c:616 [ 486.66] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 490.64] perf: 30.1 frames a second over 5.0 s (14519 shown in all) [ 495.66] perf: 29.9 frames a second over 5.0 s (14669 shown in all) [ 500.66] perf: 30.0 frames a second over 5.0 s (14819 shown in all) [ 505.67] perf: 30.1 frames a second over 5.0 s (14970 shown in all) [ 505.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.35 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 4.2), on to the display in 13.9 ms (11.9 to 14.2), 16.3 ms in all (16.0 to 16.4) [ 505.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 506.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.20 s on the host's processors (41% of one, 13.67 ms a present), the whole process 10.98 s (55%); the busiest: thread 80 'MainThread' 3.41 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 178 'ActorCalcSub0' 0.58 s, thread 179 'ActorCalcSub1' 0.43 s [ 506.66] cpu: in those 20.00 s, 445969 SVCs (22300 a second): 0x1b ArbitrateUnlock 98463, 0x34 WaitForAddress 77303, 0x1a ArbitrateLock 67138, 0x1d SignalProcessWideKey 51172, 0x1c WaitProcessWideKeyAtomic 51170, 0x35 SignalToAddress 46919; 0 calls the dispatch table had no code for (RtAPI.miss) [ 506.66] vulkan: 25888359 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 859143 reads past queued releases (0 samples counts written on the GPU); 27597910 descriptor sets written, 24178808 reused; 22715250 draws kept the last one's shaders and pipeline (0 checked), 25402428 its targets [ 506.66] vulkan: 242 shaders translated (100 ms), 488 pipelines made (436 from the cache, 888 ms making, 618 ms waited for), 684 render targets made, 3125 texture uploads (448 MB), 42 of them some blocks alone (6 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 506.66] vulkan: 200 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 506.66] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1990 of 13046 MB (1024 ours) [ 506.66] vulkan: caches: 135 render targets (477 MB, 13 parked), 181 textures (52 MB), 2202 buffers (2 MB); 1664 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 506.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 506.66] vulkan: 1051169 rendering passes, 0 clear commands, 295921 attachments cleared and 0 left undefined by their load op; 2313632 buffers filled ahead of the passes [ 506.66] vulkan: 27963 passes (72%) ended at renderer.c:225 [ 506.66] vulkan: 4240 passes (11%) ended at render.c:235 [ 506.66] vulkan: 4170 passes (11%) ended at surface.c:162 [ 506.66] vulkan: 1217 passes (3%) ended at cmd.c:675 [ 506.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 506.66] vulkan: 600 passes (2%) ended at texture.c:2037 [ 506.66] vulkan: 9 passes (0%) ended at texture.c:529 [ 506.66] vulkan: 3 passes (0%) ended at texture.c:1277 [ 506.66] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 509.84] vulkan: 421 of the 6703 shaders translated from the game's files found by its draws so far [ 510.69] perf: 29.9 frames a second over 5.0 s (15120 shown in all) [ 515.71] perf: 30.1 frames a second over 5.0 s (15271 shown in all) [ 520.72] perf: 29.9 frames a second over 5.0 s (15421 shown in all) [ 525.74] perf: 30.1 frames a second over 5.0 s (15572 shown in all) [ 525.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.15 ms, 1st to 99th percentile 33.05 to 33.62 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 2.3 ms (2.0 to 2.7), on to the display in 14.2 ms (13.6 to 14.5), 16.5 ms in all (16.2 to 16.6) [ 525.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 526.66] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.17 s on the host's processors (46% of one, 15.28 ms a present), the whole process 12.01 s (60%); the busiest: thread 80 'MainThread' 4.04 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 178 'ActorCalcSub0' 0.57 s, thread 129 'SupportWorker Sub2' 0.53 s, thread 99 'UIJob' 0.43 s [ 526.66] cpu: in those 20.00 s, 440396 SVCs (22020 a second): 0x1b ArbitrateUnlock 96711, 0x34 WaitForAddress 76448, 0x1a ArbitrateLock 65761, 0x1c WaitProcessWideKeyAtomic 50854, 0x1d SignalProcessWideKey 50853, 0x35 SignalToAddress 46060; 0 calls the dispatch table had no code for (RtAPI.miss) [ 526.66] vulkan: 26044404 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 894543 reads past queued releases (0 samples counts written on the GPU); 27809759 descriptor sets written, 24279049 reused; 22782958 draws kept the last one's shaders and pipeline (0 checked), 25539026 its targets [ 526.66] vulkan: 246 shaders translated (102 ms), 491 pipelines made (436 from the cache, 943 ms making, 674 ms waited for), 684 render targets made, 3134 texture uploads (449 MB), 47 of them some blocks alone (7 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 526.66] vulkan: 200 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 40 MB [ 526.66] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1990 of 13046 MB (1024 ours) [ 526.66] vulkan: caches: 134 render targets (464 MB, 12 parked), 155 textures (49 MB), 1050 buffers (0 MB); 1647 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 526.66] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 526.66] vulkan: 1090130 rendering passes, 0 clear commands, 307836 attachments cleared and 0 left undefined by their load op; 2315544 buffers filled ahead of the passes [ 526.66] vulkan: 28060 passes (72%) ended at renderer.c:225 [ 526.66] vulkan: 4327 passes (11%) ended at render.c:235 [ 526.66] vulkan: 4171 passes (11%) ended at surface.c:162 [ 526.66] vulkan: 1196 passes (3%) ended at cmd.c:675 [ 526.66] vulkan: 600 passes (2%) ended at renderer.c:710 [ 526.66] vulkan: 600 passes (2%) ended at texture.c:2037 [ 526.66] vulkan: 5 passes (0%) ended at texture.c:1277 [ 526.66] vulkan: 2 passes (0%) ended at texture.c:529 [ 526.66] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 530.76] perf: 29.9 frames a second over 5.0 s (15722 shown in all) [ 535.76] perf: 30.0 frames a second over 5.0 s (15872 shown in all) [ 537.69] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 537.78] vulkan: a 183 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 540.76] perf: 29.8 frames a second over 5.0 s (16021 shown in all) [ 545.76] perf: 30.0 frames a second over 5.0 s (16171 shown in all) [ 545.99] vulkan: display: 599 frame intervals of 33.47 ms (deviation 9.82 ms, 1st to 99th percentile 16.60 to 33.62 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 3.5 ms (2.0 to 5.1), on to the display in 26.3 ms (13.7 to 74.3), 29.8 ms in all (16.3 to 94.6) [ 545.99] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 546.72] nvn: 16200 presents, 16200 submissions [ 546.72] cpu: 600 presents in 20.06 s (29.9 fps): 55 of the game's threads ran 8.66 s on the host's processors (43% of one, 14.43 ms a present), the whole process 12.29 s (61%); the busiest: thread 80 'MainThread' 3.14 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 178 'ActorCalcSub0' 0.57 s, thread 129 'SupportWorker Sub2' 0.55 s, thread 179 'ActorCalcSub1' 0.44 s [ 546.72] cpu: in those 20.06 s, 683976 SVCs (34102 a second): 0x1b ArbitrateUnlock 199469, 0x1a ArbitrateLock 160389, 0x34 WaitForAddress 78500, 0x0b SleepThread 76030, 0x1c WaitProcessWideKeyAtomic 52827, 0x1d SignalProcessWideKey 52826; 2 calls the dispatch table had no code for (RtAPI.miss) [ 546.72] vulkan: 26285797 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 945837 reads past queued releases (0 samples counts written on the GPU); 28173224 descriptor sets written, 24398370 reused; 22868434 draws kept the last one's shaders and pipeline (0 checked), 25737570 its targets [ 546.72] vulkan: 248 shaders translated (102 ms), 496 pipelines made (440 from the cache, 958 ms making, 688 ms waited for), 752 render targets made, 3232 texture uploads (451 MB), 53 of them some blocks alone (8 MB); 1 frames over 50 ms in the last 600, the slowest 183 ms [ 546.72] vulkan: 267 ASTC texture levels or regions uploaded as BC7, 10 MB where RGBA8 takes 43 MB [ 546.72] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1990 of 13046 MB (1024 ours) [ 546.72] vulkan: caches: 194 render targets (479 MB, 14 parked), 243 textures (50 MB), 3236 buffers (2 MB); 1678 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 546.72] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 546.72] vulkan: 1169008 rendering passes, 0 clear commands, 321265 attachments cleared and 0 left undefined by their load op; 2320902 buffers filled ahead of the passes [ 546.72] vulkan: 53552 passes (68%) ended at renderer.c:225 [ 546.72] vulkan: 17764 passes (23%) ended at surface.c:162 [ 546.72] vulkan: 4734 passes (6%) ended at render.c:235 [ 546.72] vulkan: 1514 passes (2%) ended at cmd.c:675 [ 546.72] vulkan: 600 passes (1%) ended at renderer.c:710 [ 546.72] vulkan: 600 passes (1%) ended at texture.c:2037 [ 546.72] vulkan: 75 passes (0%) ended at texture.c:529 [ 546.72] vulkan: 34 passes (0%) ended at surface.c:616 [ 546.72] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 549.43] vulkan: a 172 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 550.57] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 550.77] perf: 29.7 frames a second over 5.0 s (16320 shown in all) [ 551.40] vulkan: a 107 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 551.81] vulkan: a 74 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 553.03] vulkan: a 167 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 553.52] vulkan: a 183 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 553.85] vulkan: a 155 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 553.87] vulkan: 1 frames not shown, the display had every swapchain image [ 555.77] perf: 29.4 frames a second over 5.0 s (16467 shown in all) [ 560.79] perf: 30.1 frames a second over 5.0 s (16618 shown in all) [ 561.42] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 561.49] vulkan: a 168 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 564.96] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 565.05] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 565.34] vulkan: a 188 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 565.73] vulkan: a 182 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 565.81] perf: 28.7 frames a second over 5.0 s (16762 shown in all) [ 566.33] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 566.40] vulkan: a 172 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 566.74] vulkan: display: 599 frame intervals of 34.33 ms (deviation 24.25 ms, 1st to 99th percentile 16.30 to 200.44 ms), 133 held for other than 2 refreshes; the game's frames went from release to present in 8.6 ms (2.7 to 139.2), on to the display in 52.2 ms (36.4 to 226.0), 60.4 ms in all (41.3 to 230.0) [ 566.74] vulkan: display: 1 frames not shown (no image free), 0 held for a later refresh than their period's [ 567.10] cpu: 600 presents in 20.38 s (29.4 fps): 55 of the game's threads ran 9.76 s on the host's processors (48% of one, 16.27 ms a present), the whole process 14.24 s (70%); the busiest: thread 80 'MainThread' 2.80 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 113 'ResLoad2' 0.68 s, thread 112 'ResLoad1' 0.67 s, thread 129 'SupportWorker Sub2' 0.61 s [ 567.10] cpu: in those 20.38 s, 1266378 SVCs (62125 a second): 0x1b ArbitrateUnlock 443696, 0x1a ArbitrateLock 400710, 0x0b SleepThread 152961, 0x34 WaitForAddress 79388, 0x1d SignalProcessWideKey 62227, 0x1c WaitProcessWideKeyAtomic 62225; 0 calls the dispatch table had no code for (RtAPI.miss) [ 567.10] vulkan: 26598962 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1003909 reads past queued releases (0 samples counts written on the GPU); 28670537 descriptor sets written, 24527387 reused; 22966106 draws kept the last one's shaders and pipeline (0 checked), 25995071 its targets [ 567.10] vulkan: 251 shaders translated (102 ms), 498 pipelines made (442 from the cache, 958 ms making, 688 ms waited for), 915 render targets made, 3621 texture uploads (459 MB), 54 of them some blocks alone (8 MB); 12 frames over 50 ms in the last 600, the slowest 188 ms [ 567.10] vulkan: 1000 ASTC texture levels or regions uploaded as BC7, 17 MB where RGBA8 takes 71 MB [ 567.10] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1991 of 13046 MB (1024 ours) [ 567.10] vulkan: caches: 168 render targets (489 MB, 14 parked), 263 textures (51 MB), 3823 buffers (1 MB); 1699 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 567.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 567.10] vulkan: 1274591 rendering passes, 0 clear commands, 336900 attachments cleared and 0 left undefined by their load op; 2336795 buffers filled ahead of the passes [ 567.10] vulkan: 69585 passes (66%) ended at renderer.c:225 [ 567.10] vulkan: 26852 passes (25%) ended at surface.c:162 [ 567.10] vulkan: 5616 passes (5%) ended at render.c:235 [ 567.10] vulkan: 1849 passes (2%) ended at cmd.c:675 [ 567.10] vulkan: 600 passes (1%) ended at renderer.c:710 [ 567.10] vulkan: 597 passes (1%) ended at texture.c:2037 [ 567.10] vulkan: 382 passes (0%) ended at texture.c:529 [ 567.10] vulkan: 101 passes (0%) ended at surface.c:616 [ 567.10] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 567.43] vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 570.82] perf: 29.7 frames a second over 5.0 s (16911 shown in all) [ 574.84] vulkan: 422 of the 6703 shaders translated from the game's files found by its draws so far [ 575.84] perf: 30.1 frames a second over 5.0 s (17062 shown in all) [ 580.86] perf: 29.9 frames a second over 5.0 s (17212 shown in all) [ 585.87] perf: 30.1 frames a second over 5.0 s (17363 shown in all) [ 586.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.06 ms, 1st to 99th percentile 16.61 to 50.17 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (2.5 to 9.4), on to the display in 40.8 ms (23.3 to 74.0), 44.3 ms in all (26.5 to 93.5) [ 586.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 587.10] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.46 s on the host's processors (42% of one, 14.10 ms a present), the whole process 12.10 s (61%); the busiest: thread 80 'MainThread' 2.66 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 178 'ActorCalcSub0' 0.60 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 179 'ActorCalcSub1' 0.47 s [ 587.10] cpu: in those 20.00 s, 783915 SVCs (39196 a second): 0x1b ArbitrateUnlock 170355, 0x34 WaitForAddress 161357, 0x0b SleepThread 146391, 0x1a ArbitrateLock 137423, 0x1c WaitProcessWideKeyAtomic 52156, 0x1d SignalProcessWideKey 52156; 1 calls the dispatch table had no code for (RtAPI.miss) [ 587.10] vulkan: 26858364 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1043200 reads past queued releases (0 samples counts written on the GPU); 29081721 descriptor sets written, 24635007 reused; 23059061 draws kept the last one's shaders and pipeline (0 checked), 26232067 its targets [ 587.10] vulkan: 255 shaders translated (103 ms), 503 pipelines made (447 from the cache, 958 ms making, 688 ms waited for), 917 render targets made, 3717 texture uploads (467 MB), 55 of them some blocks alone (8 MB); 1 frames over 50 ms in the last 600, the slowest 158 ms [ 587.10] vulkan: 1093 ASTC texture levels or regions uploaded as BC7, 18 MB where RGBA8 takes 75 MB [ 587.10] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1991 of 13046 MB (1024 ours) [ 587.10] vulkan: caches: 158 render targets (493 MB, 14 parked), 291 textures (52 MB), 2094 buffers (1 MB); 1708 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 587.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 587.10] vulkan: 1326818 rendering passes, 0 clear commands, 352208 attachments cleared and 0 left undefined by their load op; 2341592 buffers filled ahead of the passes [ 587.10] vulkan: 35770 passes (68%) ended at renderer.c:225 [ 587.10] vulkan: 8202 passes (16%) ended at surface.c:162 [ 587.10] vulkan: 5309 passes (10%) ended at render.c:235 [ 587.10] vulkan: 1683 passes (3%) ended at cmd.c:675 [ 587.10] vulkan: 600 passes (1%) ended at renderer.c:710 [ 587.10] vulkan: 599 passes (1%) ended at texture.c:2037 [ 587.10] vulkan: 62 passes (0%) ended at texture.c:529 [ 587.10] vulkan: 1 passes (0%) ended at surface.c:616 [ 587.10] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 590.53] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 590.61] vulkan: a 171 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 590.89] perf: 29.7 frames a second over 5.0 s (17512 shown in all) [ 595.91] perf: 29.9 frames a second over 5.0 s (17662 shown in all) [ 600.92] perf: 30.1 frames a second over 5.0 s (17813 shown in all) [ 605.92] perf: 30.0 frames a second over 5.0 s (17963 shown in all) [ 606.69] vulkan: display: 599 frame intervals of 33.36 ms (deviation 9.46 ms, 1st to 99th percentile 16.60 to 50.22 ms), 64 held for other than 2 refreshes; the game's frames went from release to present in 3.5 ms (2.7 to 7.0), on to the display in 29.6 ms (14.5 to 65.3), 33.1 ms in all (17.8 to 84.7) [ 606.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 607.14] nvn: 18000 presents, 18000 submissions [ 607.15] cpu: 600 presents in 20.04 s (29.9 fps): 55 of the game's threads ran 7.90 s on the host's processors (39% of one, 13.17 ms a present), the whole process 11.41 s (57%); the busiest: thread 80 'MainThread' 2.64 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 178 'ActorCalcSub0' 0.60 s, thread 129 'SupportWorker Sub2' 0.55 s, thread 179 'ActorCalcSub1' 0.46 s [ 607.15] cpu: in those 20.04 s, 626389 SVCs (31253 a second): 0x1b ArbitrateUnlock 173569, 0x1a ArbitrateLock 141206, 0x34 WaitForAddress 79493, 0x0b SleepThread 65345, 0x1c WaitProcessWideKeyAtomic 50949, 0x1d SignalProcessWideKey 50949; 0 calls the dispatch table had no code for (RtAPI.miss) [ 607.15] vulkan: 27117817 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1082120 reads past queued releases (0 samples counts written on the GPU); 29490931 descriptor sets written, 24744703 reused; 23152476 draws kept the last one's shaders and pipeline (0 checked), 26469735 its targets [ 607.15] vulkan: 255 shaders translated (103 ms), 503 pipelines made (447 from the cache, 958 ms making, 688 ms waited for), 920 render targets made, 3773 texture uploads (471 MB), 56 of them some blocks alone (8 MB); 1 frames over 50 ms in the last 600, the slowest 171 ms [ 607.15] vulkan: 1191 ASTC texture levels or regions uploaded as BC7, 19 MB where RGBA8 takes 79 MB [ 607.15] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1991 of 13046 MB (1024 ours) [ 607.15] vulkan: caches: 159 render targets (497 MB, 15 parked), 272 textures (47 MB), 1881 buffers (1 MB); 1713 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 607.15] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 607.15] vulkan: 1378003 rendering passes, 0 clear commands, 367404 attachments cleared and 0 left undefined by their load op; 2346130 buffers filled ahead of the passes [ 607.15] vulkan: 35047 passes (68%) ended at renderer.c:225 [ 607.15] vulkan: 7893 passes (15%) ended at surface.c:162 [ 607.15] vulkan: 5263 passes (10%) ended at render.c:235 [ 607.15] vulkan: 1727 passes (3%) ended at cmd.c:675 [ 607.15] vulkan: 600 passes (1%) ended at renderer.c:710 [ 607.15] vulkan: 600 passes (1%) ended at texture.c:2037 [ 607.15] vulkan: 52 passes (0%) ended at texture.c:529 [ 607.15] vulkan: 2 passes (0%) ended at surface.c:616 [ 607.15] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 610.94] perf: 29.9 frames a second over 5.0 s (18113 shown in all) [ 614.64] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 614.73] vulkan: a 181 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 614.96] vulkan: a 159 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 615.17] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 615.63] vulkan: a 186 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 615.94] perf: 28.8 frames a second over 5.0 s (18257 shown in all) [ 616.21] vulkan: a 176 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 620.96] perf: 29.7 frames a second over 5.0 s (18406 shown in all) [ 625.96] perf: 30.0 frames a second over 5.0 s (18556 shown in all) [ 627.41] cpu: 600 presents in 20.27 s (29.6 fps): 55 of the game's threads ran 8.66 s on the host's processors (43% of one, 14.43 ms a present), the whole process 12.78 s (63%); the busiest: thread 80 'MainThread' 2.74 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 178 'ActorCalcSub0' 0.61 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 179 'ActorCalcSub1' 0.48 s [ 627.41] cpu: in those 20.27 s, 825327 SVCs (40725 a second): 0x1b ArbitrateUnlock 255369, 0x1a ArbitrateLock 218466, 0x0b SleepThread 92207, 0x34 WaitForAddress 79475, 0x1c WaitProcessWideKeyAtomic 57377, 0x1d SignalProcessWideKey 57375; 1 calls the dispatch table had no code for (RtAPI.miss) [ 627.41] vulkan: 27413837 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1133358 reads past queued releases (0 samples counts written on the GPU); 29960904 descriptor sets written, 24866770 reused; 23248616 draws kept the last one's shaders and pipeline (0 checked), 26721608 its targets [ 627.41] vulkan: 255 shaders translated (103 ms), 504 pipelines made (448 from the cache, 958 ms making, 688 ms waited for), 1012 render targets made, 3988 texture uploads (478 MB), 58 of them some blocks alone (8 MB); 5 frames over 50 ms in the last 600, the slowest 186 ms [ 627.41] vulkan: 1532 ASTC texture levels or regions uploaded as BC7, 23 MB where RGBA8 takes 92 MB [ 627.41] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1991 of 13046 MB (1024 ours) [ 627.41] vulkan: caches: 183 render targets (503 MB, 20 parked), 311 textures (48 MB), 4005 buffers (1 MB); 1720 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 627.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 627.41] vulkan: 1464704 rendering passes, 0 clear commands, 382945 attachments cleared and 0 left undefined by their load op; 2358261 buffers filled ahead of the passes [ 627.41] vulkan: 57668 passes (67%) ended at renderer.c:225 [ 627.41] vulkan: 20228 passes (23%) ended at surface.c:162 [ 627.41] vulkan: 5507 passes (6%) ended at render.c:235 [ 627.41] vulkan: 1847 passes (2%) ended at cmd.c:675 [ 627.41] vulkan: 600 passes (1%) ended at renderer.c:710 [ 627.41] vulkan: 597 passes (1%) ended at texture.c:2037 [ 627.41] vulkan: 195 passes (0%) ended at texture.c:529 [ 627.41] vulkan: 57 passes (0%) ended at surface.c:616 [ 627.41] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 627.46] vulkan: display: 598 frame intervals of 34.06 ms (deviation 15.31 ms, 1st to 99th percentile 16.61 to 50.41 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 6.0 ms (2.8 to 126.9), on to the display in 38.6 ms (14.2 to 212.9), 43.8 ms in all (17.9 to 233.1) [ 627.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 630.97] perf: 29.9 frames a second over 5.0 s (18706 shown in all) [ 635.97] perf: 30.0 frames a second over 5.0 s (18856 shown in all) [ 640.99] perf: 30.1 frames a second over 5.0 s (19007 shown in all) [ 646.01] perf: 29.9 frames a second over 5.0 s (19157 shown in all) [ 647.40] vulkan: display: 599 frame intervals of 33.28 ms (deviation 4.31 ms, 1st to 99th percentile 16.61 to 50.09 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 4.1 ms (3.5 to 5.4), on to the display in 28.3 ms (13.9 to 49.5), 32.4 ms in all (19.1 to 53.1) [ 647.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 647.41] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.86 s on the host's processors (44% of one, 14.77 ms a present), the whole process 13.32 s (67%); the busiest: thread 80 'MainThread' 2.78 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 178 'ActorCalcSub0' 0.66 s, thread 129 'SupportWorker Sub2' 0.55 s, thread 179 'ActorCalcSub1' 0.51 s [ 647.41] cpu: in those 20.00 s, 813674 SVCs (40683 a second): 0x1b ArbitrateUnlock 250012, 0x1a ArbitrateLock 209234, 0x0b SleepThread 94339, 0x34 WaitForAddress 79316, 0x1d SignalProcessWideKey 58079, 0x1c WaitProcessWideKeyAtomic 58077; 0 calls the dispatch table had no code for (RtAPI.miss) [ 647.41] vulkan: 27740699 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1192859 reads past queued releases (0 samples counts written on the GPU); 30477477 descriptor sets written, 25003921 reused; 23349634 draws kept the last one's shaders and pipeline (0 checked), 26989953 its targets [ 647.41] vulkan: 255 shaders translated (103 ms), 509 pipelines made (453 from the cache, 958 ms making, 688 ms waited for), 1061 render targets made, 4028 texture uploads (480 MB), 59 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 647.41] vulkan: 1556 ASTC texture levels or regions uploaded as BC7, 23 MB where RGBA8 takes 93 MB [ 647.41] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1991 of 13046 MB (1024 ours) [ 647.41] vulkan: caches: 194 render targets (501 MB, 21 parked), 258 textures (46 MB), 3968 buffers (1 MB); 1719 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 647.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 647.41] vulkan: 1573993 rendering passes, 0 clear commands, 398350 attachments cleared and 0 left undefined by their load op; 2367785 buffers filled ahead of the passes [ 647.41] vulkan: 71945 passes (66%) ended at renderer.c:225 [ 647.41] vulkan: 28732 passes (26%) ended at surface.c:162 [ 647.41] vulkan: 5400 passes (5%) ended at render.c:235 [ 647.41] vulkan: 1959 passes (2%) ended at cmd.c:675 [ 647.41] vulkan: 600 passes (1%) ended at renderer.c:710 [ 647.41] vulkan: 600 passes (1%) ended at texture.c:2037 [ 647.41] vulkan: 32 passes (0%) ended at surface.c:616 [ 647.41] vulkan: 20 passes (0%) ended at texture.c:529 [ 647.41] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 651.01] perf: 30.0 frames a second over 5.0 s (19307 shown in all) [ 656.01] perf: 30.0 frames a second over 5.0 s (19457 shown in all) [ 661.02] perf: 30.1 frames a second over 5.0 s (19608 shown in all) [ 664.84] vulkan: 429 of the 6703 shaders translated from the game's files found by its draws so far [ 666.04] perf: 29.9 frames a second over 5.0 s (19758 shown in all) [ 667.36] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.92 ms, 1st to 99th percentile 33.06 to 33.61 ms), 5 held for other than 2 refreshes; the game's frames went from release to present in 4.0 ms (2.0 to 5.3), on to the display in 15.5 ms (14.1 to 17.6), 19.5 ms in all (19.2 to 19.6) [ 667.36] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 667.41] nvn: 19800 presents, 19800 submissions [ 667.41] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.52 s on the host's processors (43% of one, 14.20 ms a present), the whole process 12.83 s (64%); the busiest: thread 80 'MainThread' 2.83 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 178 'ActorCalcSub0' 0.66 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 179 'ActorCalcSub1' 0.51 s [ 667.41] cpu: in those 20.00 s, 663786 SVCs (33192 a second): 0x1b ArbitrateUnlock 187072, 0x1a ArbitrateLock 150570, 0x34 WaitForAddress 78790, 0x0b SleepThread 71241, 0x1c WaitProcessWideKeyAtomic 55979, 0x1d SignalProcessWideKey 55979; 3 calls the dispatch table had no code for (RtAPI.miss) [ 667.41] vulkan: 28044680 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1249371 reads past queued releases (0 samples counts written on the GPU); 30948174 descriptor sets written, 25141186 reused; 23450227 draws kept the last one's shaders and pipeline (0 checked), 27241558 its targets [ 667.41] vulkan: 262 shaders translated (104 ms), 513 pipelines made (456 from the cache, 968 ms making, 697 ms waited for), 1102 render targets made, 4072 texture uploads (483 MB), 60 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [ 667.41] vulkan: 1570 ASTC texture levels or regions uploaded as BC7, 23 MB where RGBA8 takes 94 MB [ 667.41] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 1991 of 13046 MB (1024 ours) [ 667.41] vulkan: caches: 189 render targets (499 MB, 22 parked), 290 textures (48 MB), 3341 buffers (2 MB); 1706 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 667.41] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 667.41] vulkan: 1673324 rendering passes, 0 clear commands, 412921 attachments cleared and 0 left undefined by their load op; 2376004 buffers filled ahead of the passes [ 667.41] vulkan: 64483 passes (65%) ended at renderer.c:225 [ 667.41] vulkan: 26683 passes (27%) ended at surface.c:162 [ 667.41] vulkan: 5175 passes (5%) ended at render.c:235 [ 667.41] vulkan: 1784 passes (2%) ended at cmd.c:675 [ 667.41] vulkan: 600 passes (1%) ended at renderer.c:710 [ 667.41] vulkan: 557 passes (1%) ended at texture.c:2037 [ 667.41] vulkan: 31 passes (0%) ended at texture.c:529 [ 667.41] vulkan: 17 passes (0%) ended at surface.c:616 [ 667.41] vulkan: GPU-owned guest memory landed for the CPU 34 times, render targets written back for an engine 0 times [ 671.06] perf: 30.1 frames a second over 5.0 s (19909 shown in all) [ 671.74] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 671.81] vulkan: a 166 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 676.07] perf: 29.7 frames a second over 5.0 s (20058 shown in all) [ 681.07] perf: 30.0 frames a second over 5.0 s (20208 shown in all) [ 686.07] perf: 30.0 frames a second over 5.0 s (20358 shown in all) [ 687.45] cpu: 600 presents in 20.04 s (29.9 fps): 55 of the game's threads ran 7.93 s on the host's processors (40% of one, 13.22 ms a present), the whole process 11.19 s (56%); the busiest: thread 80 'MainThread' 2.58 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 178 'ActorCalcSub0' 0.55 s, thread 179 'ActorCalcSub1' 0.51 s [ 687.45] cpu: in those 20.04 s, 490345 SVCs (24472 a second): 0x1b ArbitrateUnlock 116236, 0x1a ArbitrateLock 83578, 0x34 WaitForAddress 80162, 0x0b SleepThread 53274, 0x35 SignalToAddress 48775, 0x1c WaitProcessWideKeyAtomic 46221; 0 calls the dispatch table had no code for (RtAPI.miss) [ 687.45] vulkan: 28234452 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1298951 reads past queued releases (0 samples counts written on the GPU); 31254633 descriptor sets written, 25214271 reused; 23524507 draws kept the last one's shaders and pipeline (0 checked), 27399661 its targets [ 687.45] vulkan: 265 shaders translated (105 ms), 521 pipelines made (461 from the cache, 981 ms making, 710 ms waited for), 1218 render targets made, 4204 texture uploads (489 MB), 61 of them some blocks alone (8 MB); 1 frames over 50 ms in the last 600, the slowest 166 ms [ 687.45] vulkan: 1628 ASTC texture levels or regions uploaded as BC7, 24 MB where RGBA8 takes 96 MB [ 687.45] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 2247 of 13046 MB (1280 ours) [ 687.45] vulkan: caches: 258 render targets (743 MB, 21 parked), 227 textures (44 MB), 2915 buffers (1 MB); 1955 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 687.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 687.45] vulkan: 1741097 rendering passes, 0 clear commands, 429410 attachments cleared and 0 left undefined by their load op; 2384055 buffers filled ahead of the passes [ 687.45] vulkan: 44701 passes (66%) ended at renderer.c:225 [ 687.45] vulkan: 14435 passes (21%) ended at surface.c:162 [ 687.45] vulkan: 6510 passes (10%) ended at render.c:235 [ 687.45] vulkan: 1022 passes (2%) ended at cmd.c:675 [ 687.45] vulkan: 600 passes (1%) ended at renderer.c:710 [ 687.45] vulkan: 389 passes (1%) ended at texture.c:2037 [ 687.45] vulkan: 70 passes (0%) ended at texture.c:529 [ 687.45] vulkan: 45 passes (0%) ended at surface.c:616 [ 687.45] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 687.70] vulkan: display: 599 frame intervals of 33.67 ms (deviation 8.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 1 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (1.4 to 6.0), on to the display in 13.5 ms (10.2 to 17.3), 16.2 ms in all (14.8 to 19.6) [ 687.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 691.09] perf: 30.1 frames a second over 5.0 s (20509 shown in all) [ 696.09] perf: 30.0 frames a second over 5.0 s (20659 shown in all) [ 701.11] perf: 29.9 frames a second over 5.0 s (20809 shown in all) [ 706.11] perf: 30.0 frames a second over 5.0 s (20959 shown in all) [ 707.45] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.14 s on the host's processors (36% of one, 11.90 ms a present), the whole process 10.31 s (52%); the busiest: thread 80 'MainThread' 2.60 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 178 'ActorCalcSub0' 0.54 s, thread 179 'ActorCalcSub1' 0.50 s [ 707.45] cpu: in those 20.00 s, 492710 SVCs (24635 a second): 0x1b ArbitrateUnlock 109677, 0x34 WaitForAddress 90023, 0x1a ArbitrateLock 78998, 0x0b SleepThread 55799, 0x1d SignalProcessWideKey 48674, 0x1c WaitProcessWideKeyAtomic 48672; 0 calls the dispatch table had no code for (RtAPI.miss) [ 707.45] vulkan: 28421533 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1338188 reads past queued releases (0 samples counts written on the GPU); 31534993 descriptor sets written, 25308073 reused; 23612216 draws kept the last one's shaders and pipeline (0 checked), 27562260 its targets [ 707.45] vulkan: 276 shaders translated (121 ms), 529 pipelines made (464 from the cache, 1074 ms making, 748 ms waited for), 1260 render targets made, 4217 texture uploads (490 MB), 61 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 48 ms [ 707.45] vulkan: 1628 ASTC texture levels or regions uploaded as BC7, 24 MB where RGBA8 takes 96 MB [ 707.45] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 2247 of 13046 MB (1280 ours) [ 707.45] vulkan: caches: 267 render targets (759 MB, 22 parked), 230 textures (44 MB), 3079 buffers (1 MB); 1966 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 707.45] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 707.45] vulkan: 1793072 rendering passes, 0 clear commands, 444471 attachments cleared and 0 left undefined by their load op; 2389963 buffers filled ahead of the passes [ 707.45] vulkan: 35797 passes (69%) ended at renderer.c:225 [ 707.45] vulkan: 8437 passes (16%) ended at surface.c:162 [ 707.45] vulkan: 5496 passes (11%) ended at render.c:235 [ 707.45] vulkan: 1040 passes (2%) ended at cmd.c:675 [ 707.45] vulkan: 600 passes (1%) ended at renderer.c:710 [ 707.45] vulkan: 587 passes (1%) ended at texture.c:2037 [ 707.45] vulkan: 11 passes (0%) ended at surface.c:616 [ 707.45] vulkan: 7 passes (0%) ended at texture.c:529 [ 707.45] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 707.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.66 ms, 1st to 99th percentile 33.06 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.1 to 4.8), on to the display in 12.6 ms (10.2 to 13.0), 15.1 ms in all (14.9 to 15.3) [ 707.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 711.11] perf: 30.0 frames a second over 5.0 s (21109 shown in all) [ 714.65] nvn: the display didn't show a frame in two periods: frames don't wait for it until it does [ 714.74] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 716.11] perf: 29.8 frames a second over 5.0 s (21258 shown in all) [ 721.12] perf: 29.9 frames a second over 5.0 s (21408 shown in all) [ 726.14] perf: 30.1 frames a second over 5.0 s (21559 shown in all) [ 727.50] nvn: 21600 presents, 21600 submissions [ 727.51] cpu: 600 presents in 20.06 s (29.9 fps): 55 of the game's threads ran 8.39 s on the host's processors (42% of one, 13.99 ms a present), the whole process 12.39 s (62%); the busiest: thread 80 'MainThread' 2.66 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 178 'ActorCalcSub0' 0.55 s, thread 179 'ActorCalcSub1' 0.50 s [ 727.51] cpu: in those 20.06 s, 864743 SVCs (43113 a second): 0x1b ArbitrateUnlock 274848, 0x1a ArbitrateLock 233817, 0x0b SleepThread 94557, 0x34 WaitForAddress 77567, 0x1d SignalProcessWideKey 60494, 0x1c WaitProcessWideKeyAtomic 60492; 0 calls the dispatch table had no code for (RtAPI.miss) [ 727.51] vulkan: 28696068 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1395507 reads past queued releases (0 samples counts written on the GPU); 31972216 descriptor sets written, 25419920 reused; 23709959 draws kept the last one's shaders and pipeline (0 checked), 27784602 its targets [ 727.51] vulkan: 277 shaders translated (122 ms), 530 pipelines made (464 from the cache, 1085 ms making, 759 ms waited for), 1341 render targets made, 4310 texture uploads (491 MB), 61 of them some blocks alone (8 MB); 1 frames over 50 ms in the last 600, the slowest 184 ms [ 727.51] vulkan: 1720 ASTC texture levels or regions uploaded as BC7, 25 MB where RGBA8 takes 100 MB [ 727.51] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 2247 of 13046 MB (1280 ours) [ 727.51] vulkan: caches: 325 render targets (774 MB, 66 parked), 192 textures (43 MB), 3135 buffers (1 MB); 2007 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 727.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 727.51] vulkan: 1889996 rendering passes, 0 clear commands, 459760 attachments cleared and 0 left undefined by their load op; 2400002 buffers filled ahead of the passes [ 727.51] vulkan: 64825 passes (67%) ended at renderer.c:225 [ 727.51] vulkan: 24097 passes (25%) ended at surface.c:162 [ 727.51] vulkan: 5359 passes (6%) ended at render.c:235 [ 727.51] vulkan: 1353 passes (1%) ended at cmd.c:675 [ 727.51] vulkan: 600 passes (1%) ended at renderer.c:710 [ 727.51] vulkan: 577 passes (1%) ended at texture.c:2037 [ 727.51] vulkan: 79 passes (0%) ended at texture.c:529 [ 727.51] vulkan: 34 passes (0%) ended at surface.c:616 [ 727.51] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 727.71] vulkan: display: 599 frame intervals of 33.47 ms (deviation 10.27 ms, 1st to 99th percentile 16.61 to 49.90 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 3.9 ms (2.0 to 5.7), on to the display in 31.6 ms (12.4 to 73.0), 35.5 ms in all (15.0 to 93.3) [ 727.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 731.16] perf: 29.9 frames a second over 5.0 s (21709 shown in all) [ 734.84] vulkan: 431 of the 6703 shaders translated from the game's files found by its draws so far [ 736.17] perf: 30.1 frames a second over 5.0 s (21860 shown in all) [ 741.17] perf: 30.0 frames a second over 5.0 s (22010 shown in all) [ 746.17] perf: 30.0 frames a second over 5.0 s (22160 shown in all) [ 747.51] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.60 s on the host's processors (43% of one, 14.33 ms a present), the whole process 12.00 s (60%); the busiest: thread 80 'MainThread' 2.62 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 178 'ActorCalcSub0' 0.58 s, thread 179 'ActorCalcSub1' 0.52 s [ 747.51] cpu: in those 20.00 s, 734763 SVCs (36741 a second): 0x1b ArbitrateUnlock 204559, 0x1a ArbitrateLock 168611, 0x0b SleepThread 93221, 0x34 WaitForAddress 90588, 0x1c WaitProcessWideKeyAtomic 56265, 0x1d SignalProcessWideKey 56264; 0 calls the dispatch table had no code for (RtAPI.miss) [ 747.51] vulkan: 28889555 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1445690 reads past queued releases (0 samples counts written on the GPU); 32286779 descriptor sets written, 25492331 reused; 23779026 draws kept the last one's shaders and pipeline (0 checked), 27945384 its targets [ 747.51] vulkan: 277 shaders translated (122 ms), 530 pipelines made (464 from the cache, 1085 ms making, 759 ms waited for), 1441 render targets made, 4388 texture uploads (500 MB), 61 of them some blocks alone (8 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 747.51] vulkan: 1756 ASTC texture levels or regions uploaded as BC7, 25 MB where RGBA8 takes 101 MB [ 747.51] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 2247 of 13046 MB (1280 ours) [ 747.51] vulkan: caches: 268 render targets (757 MB, 22 parked), 237 textures (48 MB), 3462 buffers (1 MB); 1971 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 747.51] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 747.51] vulkan: 1960776 rendering passes, 0 clear commands, 476369 attachments cleared and 0 left undefined by their load op; 2408912 buffers filled ahead of the passes [ 747.51] vulkan: 46143 passes (65%) ended at renderer.c:225 [ 747.51] vulkan: 15860 passes (22%) ended at surface.c:162 [ 747.51] vulkan: 6660 passes (9%) ended at render.c:235 [ 747.51] vulkan: 1047 passes (1%) ended at cmd.c:675 [ 747.51] vulkan: 600 passes (1%) ended at renderer.c:710 [ 747.51] vulkan: 370 passes (1%) ended at texture.c:2037 [ 747.51] vulkan: 55 passes (0%) ended at surface.c:616 [ 747.51] vulkan: 45 passes (0%) ended at texture.c:529 [ 747.51] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 747.66] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.93 ms, 1st to 99th percentile 16.60 to 50.14 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (1.4 to 5.0), on to the display in 32.0 ms (22.0 to 55.9), 34.8 ms in all (26.3 to 60.0) [ 747.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 751.17] perf: 30.0 frames a second over 5.0 s (22310 shown in all) [ 756.02] vulkan: a 181 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 756.19] perf: 29.7 frames a second over 5.0 s (22459 shown in all) [ 761.21] perf: 29.9 frames a second over 5.0 s (22609 shown in all) [ 766.22] perf: 30.1 frames a second over 5.0 s (22760 shown in all) [ 767.56] cpu: 600 presents in 20.05 s (29.9 fps): 55 of the game's threads ran 7.94 s on the host's processors (40% of one, 13.24 ms a present), the whole process 11.22 s (56%); the busiest: thread 80 'MainThread' 2.64 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 178 'ActorCalcSub0' 0.56 s, thread 179 'ActorCalcSub1' 0.52 s [ 767.56] cpu: in those 20.05 s, 501324 SVCs (25002 a second): 0x1b ArbitrateUnlock 116698, 0x1a ArbitrateLock 84268, 0x34 WaitForAddress 83585, 0x0b SleepThread 60497, 0x35 SignalToAddress 47874, 0x1c WaitProcessWideKeyAtomic 46257; 0 calls the dispatch table had no code for (RtAPI.miss) [ 767.56] vulkan: 29077317 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1491133 reads past queued releases (0 samples counts written on the GPU); 32579934 descriptor sets written, 25574700 reused; 23855146 draws kept the last one's shaders and pipeline (0 checked), 28104740 its targets [ 767.56] vulkan: 277 shaders translated (122 ms), 531 pipelines made (465 from the cache, 1085 ms making, 759 ms waited for), 1505 render targets made, 4577 texture uploads (522 MB), 62 of them some blocks alone (9 MB); 1 frames over 50 ms in the last 600, the slowest 181 ms [ 767.56] vulkan: 1824 ASTC texture levels or regions uploaded as BC7, 26 MB where RGBA8 takes 104 MB [ 767.56] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 2247 of 13046 MB (1280 ours) [ 767.56] vulkan: caches: 257 render targets (741 MB, 21 parked), 330 textures (56 MB), 3078 buffers (2 MB); 1969 of 13046 MB in use as they count it, 0 MB freed for the budget so far [ 767.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 767.56] vulkan: 2021429 rendering passes, 0 clear commands, 491415 attachments cleared and 0 left undefined by their load op; 2416133 buffers filled ahead of the passes [ 767.56] vulkan: 40218 passes (66%) ended at renderer.c:225 [ 767.56] vulkan: 12417 passes (20%) ended at surface.c:162 [ 767.56] vulkan: 5979 passes (10%) ended at render.c:235 [ 767.56] vulkan: 1095 passes (2%) ended at cmd.c:675 [ 767.56] vulkan: 600 passes (1%) ended at renderer.c:710 [ 767.56] vulkan: 234 passes (0%) ended at texture.c:2037 [ 767.56] vulkan: 90 passes (0%) ended at texture.c:529 [ 767.56] vulkan: 19 passes (0%) ended at surface.c:616 [ 767.56] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 767.70] vulkan: display: 599 frame intervals of 33.45 ms (deviation 10.03 ms, 1st to 99th percentile 16.61 to 49.82 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (1.5 to 5.3), on to the display in 32.5 ms (7.2 to 70.3), 35.7 ms in all (9.7 to 91.1) [ 767.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 771.22] perf: 30.0 frames a second over 5.0 s (22910 shown in all) [ 776.24] perf: 29.9 frames a second over 5.0 s (23060 shown in all) [ 781.24] perf: 30.0 frames a second over 5.0 s (23210 shown in all) [ 786.26] perf: 30.1 frames a second over 5.0 s (23361 shown in all) [ 787.56] nvn: 23400 presents, 23400 submissions [ 787.56] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.26 s on the host's processors (36% of one, 12.11 ms a present), the whole process 10.36 s (52%); the busiest: thread 80 'MainThread' 2.61 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 178 'ActorCalcSub0' 0.57 s, thread 179 'ActorCalcSub1' 0.53 s [ 787.56] cpu: in those 20.00 s, 487997 SVCs (24399 a second): 0x1b ArbitrateUnlock 106926, 0x34 WaitForAddress 90338, 0x1a ArbitrateLock 76308, 0x0b SleepThread 54942, 0x1d SignalProcessWideKey 49152, 0x1c WaitProcessWideKeyAtomic 49150; 0 calls the dispatch table had no code for (RtAPI.miss) [ 787.56] vulkan: 29259618 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1529238 reads past queued releases (0 samples counts written on the GPU); 32852737 descriptor sets written, 25666499 reused; 23939864 draws kept the last one's shaders and pipeline (0 checked), 28264709 its targets [ 787.56] vulkan: 279 shaders translated (123 ms), 533 pipelines made (467 from the cache, 1085 ms making, 759 ms waited for), 1545 render targets made, 4586 texture uploads (522 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 787.56] vulkan: 1824 ASTC texture levels or regions uploaded as BC7, 26 MB where RGBA8 takes 104 MB [ 787.56] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2247 of 13008 MB (1280 ours) [ 787.56] vulkan: caches: 267 render targets (756 MB, 22 parked), 234 textures (47 MB), 3233 buffers (1 MB); 1969 of 13008 MB in use as they count it, 0 MB freed for the budget so far [ 787.56] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 787.56] vulkan: 2070738 rendering passes, 0 clear commands, 506322 attachments cleared and 0 left undefined by their load op; 2423020 buffers filled ahead of the passes [ 787.56] vulkan: 33608 passes (68%) ended at renderer.c:225 [ 787.56] vulkan: 7974 passes (16%) ended at surface.c:162 [ 787.56] vulkan: 5593 passes (11%) ended at render.c:235 [ 787.56] vulkan: 1071 passes (2%) ended at cmd.c:675 [ 787.56] vulkan: 600 passes (1%) ended at renderer.c:710 [ 787.56] vulkan: 445 passes (1%) ended at texture.c:2037 [ 787.56] vulkan: 11 passes (0%) ended at surface.c:616 [ 787.56] vulkan: 7 passes (0%) ended at texture.c:529 [ 787.56] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 787.65] vulkan: display: 599 frame intervals of 33.30 ms (deviation 2.27 ms, 1st to 99th percentile 16.62 to 33.67 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (1.6 to 4.5), on to the display in 26.1 ms (21.0 to 39.5), 28.7 ms in all (23.9 to 41.2) [ 787.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 791.27] perf: 29.9 frames a second over 5.0 s (23511 shown in all) [ 796.27] perf: 30.0 frames a second over 5.0 s (23661 shown in all) [ 798.34] vulkan: a 183 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 801.29] perf: 29.7 frames a second over 5.0 s (23810 shown in all) [ 806.29] perf: 30.0 frames a second over 5.0 s (23960 shown in all) [ 807.61] cpu: 600 presents in 20.05 s (29.9 fps): 55 of the game's threads ran 8.02 s on the host's processors (40% of one, 13.37 ms a present), the whole process 11.58 s (58%); the busiest: thread 80 'MainThread' 2.66 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 178 'ActorCalcSub0' 0.58 s, thread 179 'ActorCalcSub1' 0.54 s [ 807.61] cpu: in those 20.05 s, 583578 SVCs (29099 a second): 0x1b ArbitrateUnlock 151372, 0x1a ArbitrateLock 117666, 0x34 WaitForAddress 77933, 0x1c WaitProcessWideKeyAtomic 58805, 0x1d SignalProcessWideKey 58803, 0x0b SleepThread 55705; 0 calls the dispatch table had no code for (RtAPI.miss) [ 807.61] vulkan: 29490409 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1577368 reads past queued releases (0 samples counts written on the GPU); 33209778 descriptor sets written, 25771040 reused; 24032899 draws kept the last one's shaders and pipeline (0 checked), 28459003 its targets [ 807.61] vulkan: 279 shaders translated (123 ms), 533 pipelines made (467 from the cache, 1085 ms making, 759 ms waited for), 1599 render targets made, 4794 texture uploads (530 MB), 62 of them some blocks alone (9 MB); 1 frames over 50 ms in the last 600, the slowest 183 ms [ 807.61] vulkan: 1894 ASTC texture levels or regions uploaded as BC7, 26 MB where RGBA8 takes 107 MB [ 807.61] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 13009 MB (1280 ours) [ 807.61] vulkan: caches: 257 render targets (741 MB, 21 parked), 321 textures (52 MB), 3138 buffers (2 MB); 1965 of 13009 MB in use as they count it, 0 MB freed for the budget so far [ 807.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 807.61] vulkan: 2142446 rendering passes, 0 clear commands, 520674 attachments cleared and 0 left undefined by their load op; 2431104 buffers filled ahead of the passes [ 807.61] vulkan: 47930 passes (67%) ended at renderer.c:225 [ 807.61] vulkan: 16145 passes (23%) ended at surface.c:162 [ 807.61] vulkan: 5372 passes (7%) ended at render.c:235 [ 807.61] vulkan: 1256 passes (2%) ended at cmd.c:675 [ 807.61] vulkan: 600 passes (1%) ended at renderer.c:710 [ 807.61] vulkan: 276 passes (0%) ended at texture.c:2037 [ 807.61] vulkan: 121 passes (0%) ended at texture.c:529 [ 807.61] vulkan: 8 passes (0%) ended at surface.c:616 [ 807.61] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 807.66] vulkan: display: 599 frame intervals of 33.42 ms (deviation 8.80 ms, 1st to 99th percentile 16.61 to 49.91 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 3.5 ms (1.6 to 5.7), on to the display in 19.5 ms (5.1 to 48.5), 23.0 ms in all (7.6 to 69.0) [ 807.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 811.29] perf: 30.0 frames a second over 5.0 s (24110 shown in all) [ 816.31] perf: 29.9 frames a second over 5.0 s (24260 shown in all) [ 821.31] perf: 30.0 frames a second over 5.0 s (24410 shown in all) [ 826.31] perf: 30.0 frames a second over 5.0 s (24560 shown in all) [ 827.61] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.14 s on the host's processors (46% of one, 15.24 ms a present), the whole process 13.38 s (67%); the busiest: thread 80 'MainThread' 2.73 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 178 'ActorCalcSub0' 0.59 s, thread 179 'ActorCalcSub1' 0.55 s [ 827.61] cpu: in those 20.00 s, 950727 SVCs (47531 a second): 0x1b ArbitrateUnlock 305712, 0x1a ArbitrateLock 261518, 0x0b SleepThread 111203, 0x34 WaitForAddress 80124, 0x1d SignalProcessWideKey 63511, 0x1c WaitProcessWideKeyAtomic 63509; 0 calls the dispatch table had no code for (RtAPI.miss) [ 827.61] vulkan: 29794395 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1637932 reads past queued releases (0 samples counts written on the GPU); 33701064 descriptor sets written, 25887726 reused; 24141814 draws kept the last one's shaders and pipeline (0 checked), 28706827 its targets [ 827.61] vulkan: 279 shaders translated (123 ms), 533 pipelines made (467 from the cache, 1085 ms making, 759 ms waited for), 1688 render targets made, 4826 texture uploads (530 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 827.61] vulkan: 1920 ASTC texture levels or regions uploaded as BC7, 27 MB where RGBA8 takes 108 MB [ 827.61] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 12984 MB (1280 ours) [ 827.61] vulkan: caches: 260 render targets (748 MB, 18 parked), 234 textures (46 MB), 4493 buffers (2 MB); 1971 of 12984 MB in use as they count it, 0 MB freed for the budget so far [ 827.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 827.61] vulkan: 2247007 rendering passes, 0 clear commands, 535353 attachments cleared and 0 left undefined by their load op; 2444613 buffers filled ahead of the passes [ 827.61] vulkan: 69151 passes (66%) ended at renderer.c:225 [ 827.61] vulkan: 27409 passes (26%) ended at surface.c:162 [ 827.61] vulkan: 5712 passes (5%) ended at render.c:235 [ 827.61] vulkan: 1609 passes (2%) ended at cmd.c:675 [ 827.61] vulkan: 600 passes (1%) ended at renderer.c:710 [ 827.61] vulkan: 46 passes (0%) ended at surface.c:616 [ 827.61] vulkan: 26 passes (0%) ended at texture.c:529 [ 827.61] vulkan: 8 passes (0%) ended at texture.c:2037 [ 827.61] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 827.63] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.61 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (1.6 to 5.1), on to the display in 15.6 ms (14.0 to 31.7), 19.4 ms in all (18.9 to 35.8) [ 827.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 831.32] perf: 30.1 frames a second over 5.0 s (24711 shown in all) [ 836.34] perf: 29.9 frames a second over 5.0 s (24861 shown in all) [ 841.36] perf: 30.1 frames a second over 5.0 s (25012 shown in all) [ 846.37] perf: 29.9 frames a second over 5.0 s (25162 shown in all) [ 847.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.34 ms, 1st to 99th percentile 16.63 to 33.63 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 3.9 ms (3.4 to 5.4), on to the display in 15.7 ms (14.0 to 31.4), 19.6 ms in all (19.1 to 35.9) [ 847.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 847.61] nvn: 25200 presents, 25200 submissions [ 847.61] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.98 s on the host's processors (45% of one, 14.96 ms a present), the whole process 13.28 s (66%); the busiest: thread 80 'MainThread' 2.74 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 178 'ActorCalcSub0' 0.61 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 179 'ActorCalcSub1' 0.55 s [ 847.61] cpu: in those 20.00 s, 790041 SVCs (39502 a second): 0x1b ArbitrateUnlock 206908, 0x1a ArbitrateLock 169709, 0x34 WaitForAddress 121470, 0x0b SleepThread 119194, 0x1c WaitProcessWideKeyAtomic 53828, 0x1d SignalProcessWideKey 53826; 1 calls the dispatch table had no code for (RtAPI.miss) [ 847.61] vulkan: 30119887 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1697083 reads past queued releases (0 samples counts written on the GPU); 34228263 descriptor sets written, 26011511 reused; 24255333 draws kept the last one's shaders and pipeline (0 checked), 28973357 its targets [ 847.61] vulkan: 279 shaders translated (123 ms), 534 pipelines made (468 from the cache, 1085 ms making, 759 ms waited for), 1768 render targets made, 4874 texture uploads (533 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [ 847.61] vulkan: 1953 ASTC texture levels or regions uploaded as BC7, 27 MB where RGBA8 takes 109 MB [ 847.61] vulkan: memory used and budgeted: heap 0 192 of 15306 MB (192 ours), heap 1 2247 of 12985 MB (1280 ours) [ 847.61] vulkan: caches: 271 render targets (765 MB, 22 parked), 226 textures (47 MB), 4174 buffers (1 MB); 1991 of 12985 MB in use as they count it, 0 MB freed for the budget so far [ 847.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 847.61] vulkan: 2354842 rendering passes, 0 clear commands, 549679 attachments cleared and 0 left undefined by their load op; 2456199 buffers filled ahead of the passes [ 847.61] vulkan: 71935 passes (67%) ended at renderer.c:225 [ 847.61] vulkan: 28119 passes (26%) ended at surface.c:162 [ 847.61] vulkan: 5372 passes (5%) ended at render.c:235 [ 847.61] vulkan: 1672 passes (2%) ended at cmd.c:675 [ 847.61] vulkan: 600 passes (1%) ended at renderer.c:710 [ 847.61] vulkan: 58 passes (0%) ended at texture.c:2037 [ 847.61] vulkan: 51 passes (0%) ended at surface.c:616 [ 847.61] vulkan: 28 passes (0%) ended at texture.c:529 [ 847.61] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 851.37] perf: 30.0 frames a second over 5.0 s (25312 shown in all) [ 856.37] perf: 30.0 frames a second over 5.0 s (25462 shown in all) [ 861.39] perf: 30.1 frames a second over 5.0 s (25613 shown in all) [ 866.39] perf: 30.0 frames a second over 5.0 s (25763 shown in all) [ 867.56] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.37 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 3.9 ms (3.6 to 4.7), on to the display in 15.7 ms (14.8 to 16.0), 19.6 ms in all (19.2 to 19.7) [ 867.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 867.61] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.64 s on the host's processors (43% of one, 14.40 ms a present), the whole process 13.02 s (65%); the busiest: thread 80 'MainThread' 2.73 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 178 'ActorCalcSub0' 0.59 s, thread 179 'ActorCalcSub1' 0.54 s [ 867.61] cpu: in those 20.00 s, 679024 SVCs (33951 a second): 0x1b ArbitrateUnlock 194002, 0x1a ArbitrateLock 158053, 0x34 WaitForAddress 79743, 0x0b SleepThread 71156, 0x1d SignalProcessWideKey 55493, 0x1c WaitProcessWideKeyAtomic 55491; 0 calls the dispatch table had no code for (RtAPI.miss) [ 867.61] vulkan: 30450160 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1761245 reads past queued releases (0 samples counts written on the GPU); 34773672 descriptor sets written, 26126648 reused; 24374431 draws kept the last one's shaders and pipeline (0 checked), 29239196 its targets [ 867.61] vulkan: 279 shaders translated (123 ms), 537 pipelines made (471 from the cache, 1086 ms making, 759 ms waited for), 1839 render targets made, 4908 texture uploads (535 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [ 867.61] vulkan: 1977 ASTC texture levels or regions uploaded as BC7, 27 MB where RGBA8 takes 110 MB [ 867.61] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2247 of 12985 MB (1280 ours) [ 867.61] vulkan: caches: 313 render targets (766 MB, 58 parked), 193 textures (43 MB), 3188 buffers (1 MB); 1989 of 12985 MB in use as they count it, 0 MB freed for the budget so far [ 867.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 867.61] vulkan: 2471666 rendering passes, 0 clear commands, 565163 attachments cleared and 0 left undefined by their load op; 2467117 buffers filled ahead of the passes [ 867.61] vulkan: 77931 passes (67%) ended at renderer.c:225 [ 867.61] vulkan: 30569 passes (26%) ended at surface.c:162 [ 867.61] vulkan: 5435 passes (5%) ended at render.c:235 [ 867.61] vulkan: 1627 passes (1%) ended at cmd.c:675 [ 867.61] vulkan: 600 passes (1%) ended at renderer.c:710 [ 867.61] vulkan: 594 passes (1%) ended at texture.c:2037 [ 867.61] vulkan: 48 passes (0%) ended at surface.c:616 [ 867.61] vulkan: 20 passes (0%) ended at texture.c:529 [ 867.61] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 871.41] perf: 29.9 frames a second over 5.0 s (25913 shown in all) [ 876.41] perf: 30.0 frames a second over 5.0 s (26063 shown in all) [ 879.84] vulkan: 433 of the 6703 shaders translated from the game's files found by its draws so far [ 881.42] perf: 30.1 frames a second over 5.0 s (26214 shown in all) [ 886.42] perf: 30.0 frames a second over 5.0 s (26364 shown in all) [ 887.53] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.06 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (1.6 to 5.0), on to the display in 16.4 ms (14.5 to 18.2), 19.7 ms in all (19.4 to 19.8) [ 887.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 887.61] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.25 s on the host's processors (41% of one, 13.75 ms a present), the whole process 12.00 s (60%); the busiest: thread 80 'MainThread' 2.75 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 178 'ActorCalcSub0' 0.63 s, thread 179 'ActorCalcSub1' 0.59 s [ 887.61] cpu: in those 20.00 s, 563231 SVCs (28163 a second): 0x1b ArbitrateUnlock 135377, 0x1a ArbitrateLock 102430, 0x34 WaitForAddress 92517, 0x0b SleepThread 64609, 0x1c WaitProcessWideKeyAtomic 52514, 0x1d SignalProcessWideKey 52514; 0 calls the dispatch table had no code for (RtAPI.miss) [ 887.61] vulkan: 30711547 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1811552 reads past queued releases (0 samples counts written on the GPU); 35185520 descriptor sets written, 26237574 reused; 24481720 draws kept the last one's shaders and pipeline (0 checked), 29460970 its targets [ 887.61] vulkan: 279 shaders translated (123 ms), 537 pipelines made (471 from the cache, 1086 ms making, 759 ms waited for), 1877 render targets made, 5001 texture uploads (543 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 887.61] vulkan: 1981 ASTC texture levels or regions uploaded as BC7, 27 MB where RGBA8 takes 110 MB [ 887.61] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2247 of 12985 MB (1280 ours) [ 887.61] vulkan: caches: 265 render targets (744 MB, 19 parked), 278 textures (50 MB), 4506 buffers (2 MB); 1955 of 12985 MB in use as they count it, 0 MB freed for the budget so far [ 887.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 887.61] vulkan: 2550345 rendering passes, 0 clear commands, 579746 attachments cleared and 0 left undefined by their load op; 2477719 buffers filled ahead of the passes [ 887.61] vulkan: 51585 passes (66%) ended at renderer.c:225 [ 887.61] vulkan: 19078 passes (24%) ended at surface.c:162 [ 887.61] vulkan: 5655 passes (7%) ended at render.c:235 [ 887.61] vulkan: 1550 passes (2%) ended at cmd.c:675 [ 887.61] vulkan: 600 passes (1%) ended at renderer.c:710 [ 887.61] vulkan: 155 passes (0%) ended at texture.c:2037 [ 887.61] vulkan: 41 passes (0%) ended at texture.c:529 [ 887.61] vulkan: 15 passes (0%) ended at surface.c:616 [ 887.61] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 891.44] perf: 29.9 frames a second over 5.0 s (26514 shown in all) [ 896.46] perf: 30.1 frames a second over 5.0 s (26665 shown in all) [ 901.46] perf: 30.0 frames a second over 5.0 s (26815 shown in all) [ 906.47] perf: 29.9 frames a second over 5.0 s (26965 shown in all) [ 907.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.4 to 4.9), on to the display in 16.8 ms (14.8 to 17.5), 19.8 ms in all (19.6 to 20.0) [ 907.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 907.61] nvn: 27000 presents, 27000 submissions [ 907.61] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.79 s on the host's processors (39% of one, 12.99 ms a present), the whole process 11.20 s (56%); the busiest: thread 80 'MainThread' 2.77 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 178 'ActorCalcSub0' 0.61 s, thread 179 'ActorCalcSub1' 0.58 s [ 907.61] cpu: in those 20.00 s, 611725 SVCs (30586 a second): 0x1b ArbitrateUnlock 165354, 0x1a ArbitrateLock 132158, 0x34 WaitForAddress 75580, 0x1d SignalProcessWideKey 61151, 0x1c WaitProcessWideKeyAtomic 61150, 0x0b SleepThread 55339; 0 calls the dispatch table had no code for (RtAPI.miss) [ 907.61] vulkan: 30938157 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1851164 reads past queued releases (0 samples counts written on the GPU); 35525618 descriptor sets written, 26350696 reused; 24585853 draws kept the last one's shaders and pipeline (0 checked), 29661418 its targets [ 907.61] vulkan: 279 shaders translated (123 ms), 537 pipelines made (471 from the cache, 1086 ms making, 759 ms waited for), 1906 render targets made, 5003 texture uploads (543 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 907.61] vulkan: 1981 ASTC texture levels or regions uploaded as BC7, 27 MB where RGBA8 takes 110 MB [ 907.61] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [ 907.61] vulkan: caches: 268 render targets (750 MB, 19 parked), 225 textures (48 MB), 2947 buffers (1 MB); 1965 of 13006 MB in use as they count it, 0 MB freed for the budget so far [ 907.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 907.61] vulkan: 2606028 rendering passes, 0 clear commands, 593523 attachments cleared and 0 left undefined by their load op; 2484389 buffers filled ahead of the passes [ 907.61] vulkan: 36965 passes (66%) ended at renderer.c:225 [ 907.61] vulkan: 11470 passes (21%) ended at surface.c:162 [ 907.61] vulkan: 5125 passes (9%) ended at render.c:235 [ 907.61] vulkan: 1519 passes (3%) ended at cmd.c:675 [ 907.61] vulkan: 600 passes (1%) ended at renderer.c:710 [ 907.61] vulkan: 2 passes (0%) ended at texture.c:529 [ 907.61] vulkan: 2 passes (0%) ended at surface.c:616 [ 907.61] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 911.49] perf: 30.1 frames a second over 5.0 s (27116 shown in all) [ 916.49] perf: 30.0 frames a second over 5.0 s (27266 shown in all) [ 921.51] perf: 29.9 frames a second over 5.0 s (27416 shown in all) [ 926.52] perf: 30.1 frames a second over 5.0 s (27567 shown in all) [ 927.46] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.7 ms (2.4 to 5.1), on to the display in 16.2 ms (14.8 to 17.6), 19.9 ms in all (19.7 to 20.1) [ 927.46] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 927.61] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.54 s on the host's processors (43% of one, 14.23 ms a present), the whole process 12.68 s (63%); the busiest: thread 80 'MainThread' 2.79 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 178 'ActorCalcSub0' 0.63 s, thread 179 'ActorCalcSub1' 0.59 s [ 927.61] cpu: in those 20.00 s, 671161 SVCs (33558 a second): 0x1b ArbitrateUnlock 190823, 0x1a ArbitrateLock 153841, 0x34 WaitForAddress 78090, 0x0b SleepThread 68211, 0x1c WaitProcessWideKeyAtomic 58368, 0x1d SignalProcessWideKey 58367; 0 calls the dispatch table had no code for (RtAPI.miss) [ 927.61] vulkan: 31247098 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1906600 reads past queued releases (0 samples counts written on the GPU); 36013550 descriptor sets written, 26480646 reused; 24702903 draws kept the last one's shaders and pipeline (0 checked), 29920164 its targets [ 927.61] vulkan: 279 shaders translated (123 ms), 537 pipelines made (471 from the cache, 1086 ms making, 759 ms waited for), 1931 render targets made, 5005 texture uploads (543 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 927.61] vulkan: 1981 ASTC texture levels or regions uploaded as BC7, 27 MB where RGBA8 takes 110 MB [ 927.61] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [ 927.61] vulkan: caches: 262 render targets (744 MB, 16 parked), 225 textures (48 MB), 2977 buffers (1 MB); 1944 of 13006 MB in use as they count it, 0 MB freed for the budget so far [ 927.61] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 927.61] vulkan: 2701578 rendering passes, 0 clear commands, 607639 attachments cleared and 0 left undefined by their load op; 2492281 buffers filled ahead of the passes [ 927.61] vulkan: 62239 passes (65%) ended at renderer.c:225 [ 927.61] vulkan: 25572 passes (27%) ended at surface.c:162 [ 927.61] vulkan: 5296 passes (6%) ended at render.c:235 [ 927.61] vulkan: 1759 passes (2%) ended at cmd.c:675 [ 927.61] vulkan: 600 passes (1%) ended at renderer.c:710 [ 927.61] vulkan: 82 passes (0%) ended at texture.c:2037 [ 927.61] vulkan: 2 passes (0%) ended at surface.c:616 [ 927.61] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 931.54] perf: 29.9 frames a second over 5.0 s (27717 shown in all) [ 936.54] perf: 30.0 frames a second over 5.0 s (27867 shown in all) [ 941.56] perf: 30.1 frames a second over 5.0 s (28018 shown in all) [ 946.57] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [ 946.57] perf: 29.3 frames a second over 5.0 s (28165 shown in all) [ 947.51] vulkan: display: 599 frame intervals of 33.47 ms (deviation 9.08 ms, 1st to 99th percentile 16.62 to 33.61 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.4 to 5.4), on to the display in 19.7 ms (16.9 to 60.7), 22.9 ms in all (19.9 to 81.4) [ 947.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 947.67] cpu: 600 presents in 20.06 s (29.9 fps): 55 of the game's threads ran 7.47 s on the host's processors (37% of one, 12.46 ms a present), the whole process 10.74 s (54%); the busiest: thread 80 'MainThread' 2.72 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 178 'ActorCalcSub0' 0.61 s, thread 179 'ActorCalcSub1' 0.58 s [ 947.67] cpu: in those 20.06 s, 521032 SVCs (25977 a second): 0x1b ArbitrateUnlock 132363, 0x1a ArbitrateLock 100155, 0x34 WaitForAddress 74818, 0x1c WaitProcessWideKeyAtomic 52307, 0x1d SignalProcessWideKey 52307, 0x0b SleepThread 48844; 0 calls the dispatch table had no code for (RtAPI.miss) [ 947.67] vulkan: 31455810 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1944859 reads past queued releases (0 samples counts written on the GPU); 36323690 descriptor sets written, 26587930 reused; 24797334 draws kept the last one's shaders and pipeline (0 checked), 30104849 its targets [ 947.67] vulkan: 279 shaders translated (123 ms), 537 pipelines made (471 from the cache, 1086 ms making, 759 ms waited for), 1954 render targets made, 5085 texture uploads (544 MB), 62 of them some blocks alone (9 MB); 1 frames over 50 ms in the last 600, the slowest 184 ms [ 947.67] vulkan: 2047 ASTC texture levels or regions uploaded as BC7, 28 MB where RGBA8 takes 113 MB [ 947.67] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [ 947.67] vulkan: caches: 270 render targets (745 MB, 14 parked), 229 textures (48 MB), 2779 buffers (1 MB); 1956 of 13006 MB in use as they count it, 0 MB freed for the budget so far [ 947.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 947.67] vulkan: 2753620 rendering passes, 0 clear commands, 622578 attachments cleared and 0 left undefined by their load op; 2499542 buffers filled ahead of the passes [ 947.67] vulkan: 35128 passes (67%) ended at renderer.c:225 [ 947.67] vulkan: 8931 passes (17%) ended at surface.c:162 [ 947.67] vulkan: 5211 passes (10%) ended at render.c:235 [ 947.67] vulkan: 1503 passes (3%) ended at cmd.c:675 [ 947.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 947.67] vulkan: 599 passes (1%) ended at texture.c:2037 [ 947.67] vulkan: 69 passes (0%) ended at texture.c:529 [ 947.67] vulkan: 1 passes (0%) ended at surface.c:616 [ 947.67] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 951.59] perf: 30.3 frames a second over 5.0 s (28317 shown in all) [ 956.59] perf: 30.0 frames a second over 5.0 s (28467 shown in all) [ 961.61] perf: 30.1 frames a second over 5.0 s (28618 shown in all) [ 966.62] perf: 29.9 frames a second over 5.0 s (28768 shown in all) [ 967.45] vulkan: display: 599 frame intervals of 33.28 ms (deviation 3.49 ms, 1st to 99th percentile 16.61 to 50.07 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.4 to 5.0), on to the display in 22.6 ms (11.1 to 43.7), 25.6 ms in all (14.2 to 47.9) [ 967.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 967.67] nvn: 28800 presents, 28800 submissions [ 967.67] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.56 s on the host's processors (38% of one, 12.60 ms a present), the whole process 11.04 s (55%); the busiest: thread 80 'MainThread' 2.74 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 178 'ActorCalcSub0' 0.62 s, thread 179 'ActorCalcSub1' 0.58 s [ 967.67] cpu: in those 20.00 s, 484636 SVCs (24234 a second): 0x1b ArbitrateUnlock 113890, 0x1a ArbitrateLock 83079, 0x34 WaitForAddress 75336, 0x1c WaitProcessWideKeyAtomic 55860, 0x1d SignalProcessWideKey 55860, 0x35 SignalToAddress 44897; 0 calls the dispatch table had no code for (RtAPI.miss) [ 967.67] vulkan: 31684209 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 1985574 reads past queued releases (0 samples counts written on the GPU); 36662642 descriptor sets written, 26705776 reused; 24899012 draws kept the last one's shaders and pipeline (0 checked), 30305669 its targets [ 967.67] vulkan: 279 shaders translated (123 ms), 538 pipelines made (471 from the cache, 1119 ms making, 792 ms waited for), 1968 render targets made, 5105 texture uploads (544 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [ 967.67] vulkan: 2048 ASTC texture levels or regions uploaded as BC7, 28 MB where RGBA8 takes 113 MB [ 967.67] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [ 967.67] vulkan: caches: 261 render targets (745 MB, 16 parked), 243 textures (49 MB), 2607 buffers (1 MB); 1944 of 13006 MB in use as they count it, 0 MB freed for the budget so far [ 967.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 967.67] vulkan: 2811650 rendering passes, 0 clear commands, 637541 attachments cleared and 0 left undefined by their load op; 2505387 buffers filled ahead of the passes [ 967.67] vulkan: 38924 passes (67%) ended at renderer.c:225 [ 967.67] vulkan: 10980 passes (19%) ended at surface.c:162 [ 967.67] vulkan: 5324 passes (9%) ended at render.c:235 [ 967.67] vulkan: 1593 passes (3%) ended at cmd.c:675 [ 967.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 967.67] vulkan: 600 passes (1%) ended at texture.c:2037 [ 967.67] vulkan: 8 passes (0%) ended at texture.c:529 [ 967.67] vulkan: 1 passes (0%) ended at surface.c:616 [ 967.67] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 971.62] perf: 30.0 frames a second over 5.0 s (28918 shown in all) [ 976.62] perf: 30.0 frames a second over 5.0 s (29068 shown in all) [ 981.62] perf: 30.0 frames a second over 5.0 s (29218 shown in all) [ 986.64] perf: 30.1 frames a second over 5.0 s (29369 shown in all) [ 987.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.2 to 4.1), on to the display in 11.8 ms (10.3 to 12.1), 14.5 ms in all (14.3 to 14.7) [ 987.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [ 987.67] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.39 s on the host's processors (37% of one, 12.31 ms a present), the whole process 10.56 s (53%); the busiest: thread 80 'MainThread' 2.72 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 178 'ActorCalcSub0' 0.64 s, thread 179 'ActorCalcSub1' 0.59 s [ 987.67] cpu: in those 20.00 s, 469352 SVCs (23468 a second): 0x1b ArbitrateUnlock 108811, 0x1a ArbitrateLock 78157, 0x34 WaitForAddress 74906, 0x1c WaitProcessWideKeyAtomic 54487, 0x1d SignalProcessWideKey 54487, 0x35 SignalToAddress 44513; 0 calls the dispatch table had no code for (RtAPI.miss) [ 987.67] vulkan: 31893151 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2020712 reads past queued releases (0 samples counts written on the GPU); 36962248 descriptor sets written, 26824054 reused; 25001900 draws kept the last one's shaders and pipeline (0 checked), 30495199 its targets [ 987.67] vulkan: 279 shaders translated (123 ms), 538 pipelines made (471 from the cache, 1119 ms making, 792 ms waited for), 1998 render targets made, 5204 texture uploads (550 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [ 987.67] vulkan: 2051 ASTC texture levels or regions uploaded as BC7, 28 MB where RGBA8 takes 113 MB [ 987.67] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [ 987.67] vulkan: caches: 266 render targets (748 MB, 15 parked), 257 textures (54 MB), 2032 buffers (1 MB); 1958 of 13006 MB in use as they count it, 0 MB freed for the budget so far [ 987.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [ 987.67] vulkan: 2855759 rendering passes, 0 clear commands, 651306 attachments cleared and 0 left undefined by their load op; 2510678 buffers filled ahead of the passes [ 987.67] vulkan: 29680 passes (67%) ended at renderer.c:225 [ 987.67] vulkan: 6848 passes (16%) ended at surface.c:162 [ 987.67] vulkan: 5207 passes (12%) ended at render.c:235 [ 987.67] vulkan: 1457 passes (3%) ended at cmd.c:675 [ 987.67] vulkan: 600 passes (1%) ended at renderer.c:710 [ 987.67] vulkan: 272 passes (1%) ended at texture.c:2037 [ 987.67] vulkan: 44 passes (0%) ended at texture.c:529 [ 987.67] vulkan: 1 passes (0%) ended at surface.c:616 [ 987.67] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [ 991.64] perf: 30.0 frames a second over 5.0 s (29519 shown in all) [ 996.66] perf: 29.9 frames a second over 5.0 s (29669 shown in all) [1001.67] perf: 30.1 frames a second over 5.0 s (29820 shown in all) [1006.67] perf: 30.0 frames a second over 5.0 s (29970 shown in all) [1007.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 3.1), on to the display in 12.2 ms (11.4 to 12.4), 14.6 ms in all (14.4 to 14.8) [1007.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1007.67] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.14 s on the host's processors (36% of one, 11.90 ms a present), the whole process 10.13 s (51%); the busiest: thread 80 'MainThread' 2.65 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 128 'SupportWorker Sub1' 0.68 s, thread 178 'ActorCalcSub0' 0.62 s, thread 179 'ActorCalcSub1' 0.57 s [1007.67] cpu: in those 20.00 s, 441691 SVCs (22085 a second): 0x1b ArbitrateUnlock 100156, 0x34 WaitForAddress 74763, 0x1a ArbitrateLock 69523, 0x1c WaitProcessWideKeyAtomic 49433, 0x1d SignalProcessWideKey 49433, 0x35 SignalToAddress 44342; 0 calls the dispatch table had no code for (RtAPI.miss) [1007.67] vulkan: 32070722 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2057296 reads past queued releases (0 samples counts written on the GPU); 37226061 descriptor sets written, 26915383 reused; 25089087 draws kept the last one's shaders and pipeline (0 checked), 30651539 its targets [1007.67] vulkan: 279 shaders translated (123 ms), 538 pipelines made (471 from the cache, 1119 ms making, 792 ms waited for), 2004 render targets made, 5207 texture uploads (550 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1007.67] vulkan: 2052 ASTC texture levels or regions uploaded as BC7, 28 MB where RGBA8 takes 113 MB [1007.67] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [1007.67] vulkan: caches: 267 render targets (752 MB, 16 parked), 158 textures (48 MB), 1660 buffers (0 MB); 1957 of 13006 MB in use as they count it, 0 MB freed for the budget so far [1007.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1007.67] vulkan: 2902351 rendering passes, 0 clear commands, 666221 attachments cleared and 0 left undefined by their load op; 2515701 buffers filled ahead of the passes [1007.67] vulkan: 32244 passes (69%) ended at renderer.c:225 [1007.67] vulkan: 6590 passes (14%) ended at surface.c:162 [1007.67] vulkan: 5389 passes (12%) ended at render.c:235 [1007.67] vulkan: 1167 passes (3%) ended at cmd.c:675 [1007.67] vulkan: 600 passes (1%) ended at renderer.c:710 [1007.67] vulkan: 600 passes (1%) ended at texture.c:2037 [1007.67] vulkan: 2 passes (0%) ended at texture.c:529 [1007.67] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1011.69] perf: 29.9 frames a second over 5.0 s (30120 shown in all) [1016.71] perf: 30.1 frames a second over 5.0 s (30271 shown in all) [1021.71] perf: 30.0 frames a second over 5.0 s (30421 shown in all) [1026.72] perf: 29.9 frames a second over 5.0 s (30571 shown in all) [1027.35] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.2 to 2.8), on to the display in 12.3 ms (11.8 to 12.7), 14.7 ms in all (14.6 to 15.0) [1027.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1027.67] nvn: 30600 presents, 30600 submissions [1027.67] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.17 s on the host's processors (36% of one, 11.95 ms a present), the whole process 10.15 s (51%); the busiest: thread 80 'MainThread' 2.63 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 178 'ActorCalcSub0' 0.62 s, thread 179 'ActorCalcSub1' 0.59 s [1027.67] cpu: in those 20.00 s, 446609 SVCs (22331 a second): 0x1b ArbitrateUnlock 101719, 0x34 WaitForAddress 74839, 0x1a ArbitrateLock 71309, 0x1c WaitProcessWideKeyAtomic 50167, 0x1d SignalProcessWideKey 50167, 0x35 SignalToAddress 44438; 0 calls the dispatch table had no code for (RtAPI.miss) [1027.67] vulkan: 32245540 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2093896 reads past queued releases (0 samples counts written on the GPU); 37486876 descriptor sets written, 27004204 reused; 25175305 draws kept the last one's shaders and pipeline (0 checked), 30805103 its targets [1027.67] vulkan: 279 shaders translated (123 ms), 538 pipelines made (471 from the cache, 1119 ms making, 792 ms waited for), 2004 render targets made, 5207 texture uploads (550 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1027.67] vulkan: 2052 ASTC texture levels or regions uploaded as BC7, 28 MB where RGBA8 takes 113 MB [1027.67] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [1027.67] vulkan: caches: 267 render targets (752 MB, 16 parked), 108 textures (42 MB), 1482 buffers (0 MB); 1951 of 13006 MB in use as they count it, 0 MB freed for the budget so far [1027.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1027.67] vulkan: 2948667 rendering passes, 0 clear commands, 681135 attachments cleared and 0 left undefined by their load op; 2520908 buffers filled ahead of the passes [1027.67] vulkan: 32272 passes (70%) ended at renderer.c:225 [1027.67] vulkan: 6540 passes (14%) ended at surface.c:162 [1027.67] vulkan: 5235 passes (11%) ended at render.c:235 [1027.67] vulkan: 1069 passes (2%) ended at cmd.c:675 [1027.67] vulkan: 600 passes (1%) ended at renderer.c:710 [1027.67] vulkan: 600 passes (1%) ended at texture.c:2037 [1027.67] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1031.72] perf: 30.0 frames a second over 5.0 s (30721 shown in all) [1036.72] perf: 30.0 frames a second over 5.0 s (30871 shown in all) [1041.74] perf: 30.1 frames a second over 5.0 s (31022 shown in all) [1046.74] perf: 30.0 frames a second over 5.0 s (31172 shown in all) [1047.32] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.2 to 2.9), on to the display in 12.5 ms (12.0 to 12.7), 15.0 ms in all (14.7 to 15.1) [1047.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1047.67] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.09 s on the host's processors (35% of one, 11.81 ms a present), the whole process 10.08 s (50%); the busiest: thread 80 'MainThread' 2.65 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 128 'SupportWorker Sub1' 0.66 s, thread 178 'ActorCalcSub0' 0.61 s, thread 179 'ActorCalcSub1' 0.57 s [1047.67] cpu: in those 20.00 s, 436318 SVCs (21816 a second): 0x1b ArbitrateUnlock 98532, 0x34 WaitForAddress 74724, 0x1a ArbitrateLock 68099, 0x1c WaitProcessWideKeyAtomic 48352, 0x1d SignalProcessWideKey 48352, 0x35 SignalToAddress 44279; 0 calls the dispatch table had no code for (RtAPI.miss) [1047.67] vulkan: 32420861 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2130496 reads past queued releases (0 samples counts written on the GPU); 37748148 descriptor sets written, 27093574 reused; 25261606 draws kept the last one's shaders and pipeline (0 checked), 30959162 its targets [1047.67] vulkan: 279 shaders translated (123 ms), 541 pipelines made (474 from the cache, 1119 ms making, 792 ms waited for), 2004 render targets made, 5228 texture uploads (552 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1047.67] vulkan: 2052 ASTC texture levels or regions uploaded as BC7, 28 MB where RGBA8 takes 113 MB [1047.67] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [1047.67] vulkan: caches: 267 render targets (752 MB, 16 parked), 129 textures (44 MB), 1519 buffers (0 MB); 1953 of 13006 MB in use as they count it, 0 MB freed for the budget so far [1047.67] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1047.67] vulkan: 2995077 rendering passes, 0 clear commands, 696049 attachments cleared and 0 left undefined by their load op; 2526089 buffers filled ahead of the passes [1047.67] vulkan: 32272 passes (70%) ended at renderer.c:225 [1047.67] vulkan: 6511 passes (14%) ended at surface.c:162 [1047.67] vulkan: 5268 passes (11%) ended at render.c:235 [1047.67] vulkan: 1156 passes (2%) ended at cmd.c:675 [1047.67] vulkan: 600 passes (1%) ended at renderer.c:710 [1047.67] vulkan: 597 passes (1%) ended at texture.c:2037 [1047.67] vulkan: 6 passes (0%) ended at texture.c:529 [1047.67] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1051.76] perf: 29.9 frames a second over 5.0 s (31322 shown in all) [1056.42] vulkan: a 184 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1056.77] perf: 29.7 frames a second over 5.0 s (31471 shown in all) [1059.84] vulkan: 439 of the 6703 shaders translated from the game's files found by its draws so far [1061.79] perf: 30.1 frames a second over 5.0 s (31622 shown in all) [1066.81] perf: 29.9 frames a second over 5.0 s (31772 shown in all) [1067.37] vulkan: display: 599 frame intervals of 33.47 ms (deviation 9.77 ms, 1st to 99th percentile 16.61 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 3.9 ms (2.2 to 5.0), on to the display in 28.2 ms (12.1 to 72.3), 32.1 ms in all (14.9 to 92.9) [1067.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1067.73] cpu: 600 presents in 20.06 s (29.9 fps): 55 of the game's threads ran 8.12 s on the host's processors (40% of one, 13.53 ms a present), the whole process 12.10 s (60%); the busiest: thread 80 'MainThread' 2.73 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 178 'ActorCalcSub0' 0.63 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 179 'ActorCalcSub1' 0.60 s [1067.73] cpu: in those 20.06 s, 528568 SVCs (26353 a second): 0x1b ArbitrateUnlock 134830, 0x1a ArbitrateLock 101799, 0x34 WaitForAddress 77642, 0x0b SleepThread 50698, 0x1c WaitProcessWideKeyAtomic 50288, 0x1d SignalProcessWideKey 50288; 0 calls the dispatch table had no code for (RtAPI.miss) [1067.73] vulkan: 32699328 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2186384 reads past queued releases (0 samples counts written on the GPU); 38195481 descriptor sets written, 27203175 reused; 25374381 draws kept the last one's shaders and pipeline (0 checked), 31188054 its targets [1067.73] vulkan: 279 shaders translated (123 ms), 541 pipelines made (474 from the cache, 1119 ms making, 792 ms waited for), 2034 render targets made, 5303 texture uploads (553 MB), 62 of them some blocks alone (9 MB); 1 frames over 50 ms in the last 600, the slowest 184 ms [1067.73] vulkan: 2118 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 116 MB [1067.73] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2247 of 13006 MB (1280 ours) [1067.73] vulkan: caches: 275 render targets (749 MB, 15 parked), 180 textures (43 MB), 3135 buffers (1 MB); 1955 of 13006 MB in use as they count it, 0 MB freed for the budget so far [1067.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1067.73] vulkan: 3087370 rendering passes, 0 clear commands, 711304 attachments cleared and 0 left undefined by their load op; 2534302 buffers filled ahead of the passes [1067.73] vulkan: 61941 passes (67%) ended at renderer.c:225 [1067.73] vulkan: 22327 passes (24%) ended at surface.c:162 [1067.73] vulkan: 5281 passes (6%) ended at render.c:235 [1067.73] vulkan: 1468 passes (2%) ended at cmd.c:675 [1067.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1067.73] vulkan: 599 passes (1%) ended at texture.c:2037 [1067.73] vulkan: 65 passes (0%) ended at texture.c:529 [1067.73] vulkan: 12 passes (0%) ended at surface.c:616 [1067.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1071.81] perf: 30.0 frames a second over 5.0 s (31922 shown in all) [1076.82] perf: 30.1 frames a second over 5.0 s (32073 shown in all) [1081.82] perf: 30.0 frames a second over 5.0 s (32223 shown in all) [1086.84] perf: 29.9 frames a second over 5.0 s (32373 shown in all) [1087.32] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.04 ms, 1st to 99th percentile 16.61 to 50.11 ms), 35 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (1.6 to 5.1), on to the display in 25.0 ms (7.7 to 38.9), 28.4 ms in all (9.4 to 42.9) [1087.32] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1087.72] nvn: 32400 presents, 32400 submissions [1087.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.91 s on the host's processors (45% of one, 14.85 ms a present), the whole process 12.82 s (64%); the busiest: thread 80 'MainThread' 2.78 s, thread 128 'SupportWorker Sub1' 0.82 s, thread 178 'ActorCalcSub0' 0.65 s, thread 179 'ActorCalcSub1' 0.61 s, thread 129 'SupportWorker Sub2' 0.58 s [1087.73] cpu: in those 20.00 s, 660373 SVCs (33018 a second): 0x1b ArbitrateUnlock 185122, 0x1a ArbitrateLock 147976, 0x34 WaitForAddress 80964, 0x0b SleepThread 74249, 0x1c WaitProcessWideKeyAtomic 53251, 0x1d SignalProcessWideKey 53251; 0 calls the dispatch table had no code for (RtAPI.miss) [1087.73] vulkan: 32959096 draws, 0 skipped; 5300 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2244988 reads past queued releases (0 samples counts written on the GPU); 38620733 descriptor sets written, 27297459 reused; 25472715 draws kept the last one's shaders and pipeline (0 checked), 31401131 its targets [1087.73] vulkan: 279 shaders translated (123 ms), 541 pipelines made (474 from the cache, 1119 ms making, 792 ms waited for), 2075 render targets made, 5408 texture uploads (562 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1087.73] vulkan: 2120 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 116 MB [1087.73] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1087.73] vulkan: caches: 275 render targets (745 MB, 14 parked), 269 textures (50 MB), 4687 buffers (2 MB); 1958 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1087.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1087.73] vulkan: 3178613 rendering passes, 0 clear commands, 727491 attachments cleared and 0 left undefined by their load op; 2547250 buffers filled ahead of the passes [1087.73] vulkan: 60059 passes (66%) ended at renderer.c:225 [1087.73] vulkan: 22428 passes (25%) ended at surface.c:162 [1087.73] vulkan: 6264 passes (7%) ended at render.c:235 [1087.73] vulkan: 1394 passes (2%) ended at cmd.c:675 [1087.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1087.73] vulkan: 438 passes (0%) ended at texture.c:2037 [1087.73] vulkan: 44 passes (0%) ended at texture.c:529 [1087.73] vulkan: 16 passes (0%) ended at surface.c:616 [1087.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1091.84] perf: 30.0 frames a second over 5.0 s (32523 shown in all) [1096.84] perf: 30.0 frames a second over 5.0 s (32673 shown in all) [1101.86] perf: 30.1 frames a second over 5.0 s (32824 shown in all) [1106.87] perf: 29.9 frames a second over 5.0 s (32974 shown in all) [1107.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.51 ms, 1st to 99th percentile 16.61 to 50.03 ms), 44 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (1.7 to 5.4), on to the display in 17.9 ms (5.3 to 23.7), 21.7 ms in all (9.5 to 26.5) [1107.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1107.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.85 s on the host's processors (44% of one, 14.75 ms a present), the whole process 13.05 s (65%); the busiest: thread 80 'MainThread' 2.86 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 178 'ActorCalcSub0' 0.65 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 179 'ActorCalcSub1' 0.61 s [1107.73] cpu: in those 20.00 s, 712214 SVCs (35614 a second): 0x1b ArbitrateUnlock 208112, 0x1a ArbitrateLock 169090, 0x0b SleepThread 80016, 0x34 WaitForAddress 78664, 0x1c WaitProcessWideKeyAtomic 56259, 0x1d SignalProcessWideKey 56259; 0 calls the dispatch table had no code for (RtAPI.miss) [1107.73] vulkan: 33257438 draws, 0 skipped; 5797 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2301831 reads past queued releases (0 samples counts written on the GPU); 39085990 descriptor sets written, 27428886 reused; 25590056 draws kept the last one's shaders and pipeline (0 checked), 31651176 its targets [1107.73] vulkan: 281 shaders translated (123 ms), 542 pipelines made (475 from the cache, 1119 ms making, 792 ms waited for), 2121 render targets made, 5464 texture uploads (565 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1107.73] vulkan: 2122 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 116 MB [1107.73] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1107.73] vulkan: caches: 261 render targets (741 MB, 15 parked), 291 textures (52 MB), 4150 buffers (2 MB); 1944 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1107.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1107.73] vulkan: 3271263 rendering passes, 0 clear commands, 743082 attachments cleared and 0 left undefined by their load op; 2559788 buffers filled ahead of the passes [1107.73] vulkan: 61163 passes (66%) ended at renderer.c:225 [1107.73] vulkan: 23039 passes (25%) ended at surface.c:162 [1107.73] vulkan: 5689 passes (6%) ended at render.c:235 [1107.73] vulkan: 1563 passes (2%) ended at cmd.c:675 [1107.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1107.73] vulkan: 549 passes (1%) ended at texture.c:2037 [1107.73] vulkan: 30 passes (0%) ended at texture.c:529 [1107.73] vulkan: 17 passes (0%) ended at surface.c:616 [1107.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1111.87] perf: 30.0 frames a second over 5.0 s (33124 shown in all) [1116.89] perf: 30.1 frames a second over 5.0 s (33275 shown in all) [1121.91] perf: 29.9 frames a second over 5.0 s (33425 shown in all) [1126.92] perf: 30.1 frames a second over 5.0 s (33576 shown in all) [1127.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.07 ms, 1st to 99th percentile 16.60 to 50.14 ms), 102 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (2.5 to 5.6), on to the display in 15.3 ms (6.0 to 23.9), 18.9 ms in all (9.6 to 26.7) [1127.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1127.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.58 s on the host's processors (43% of one, 14.31 ms a present), the whole process 12.62 s (63%); the busiest: thread 80 'MainThread' 2.86 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 178 'ActorCalcSub0' 0.65 s, thread 179 'ActorCalcSub1' 0.62 s [1127.73] cpu: in those 20.00 s, 814719 SVCs (40733 a second): 0x1b ArbitrateUnlock 253283, 0x1a ArbitrateLock 213373, 0x0b SleepThread 89713, 0x34 WaitForAddress 76949, 0x1c WaitProcessWideKeyAtomic 59539, 0x1d SignalProcessWideKey 59538; 0 calls the dispatch table had no code for (RtAPI.miss) [1127.73] vulkan: 33540752 draws, 0 skipped; 6397 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2351984 reads past queued releases (0 samples counts written on the GPU); 39519028 descriptor sets written, 27562476 reused; 25705241 draws kept the last one's shaders and pipeline (0 checked), 31892890 its targets [1127.73] vulkan: 281 shaders translated (123 ms), 542 pipelines made (475 from the cache, 1119 ms making, 792 ms waited for), 2217 render targets made, 5478 texture uploads (565 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1127.73] vulkan: 2139 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 116 MB [1127.73] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1127.73] vulkan: caches: 267 render targets (749 MB, 15 parked), 254 textures (50 MB), 4293 buffers (2 MB); 1962 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1127.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1127.73] vulkan: 3351791 rendering passes, 0 clear commands, 758228 attachments cleared and 0 left undefined by their load op; 2572520 buffers filled ahead of the passes [1127.73] vulkan: 53732 passes (67%) ended at renderer.c:225 [1127.73] vulkan: 18793 passes (23%) ended at surface.c:162 [1127.73] vulkan: 5213 passes (6%) ended at render.c:235 [1127.73] vulkan: 1550 passes (2%) ended at cmd.c:675 [1127.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1127.73] vulkan: 600 passes (1%) ended at texture.c:2037 [1127.73] vulkan: 28 passes (0%) ended at surface.c:616 [1127.73] vulkan: 12 passes (0%) ended at texture.c:529 [1127.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1131.92] perf: 30.0 frames a second over 5.0 s (33726 shown in all) [1136.94] perf: 29.9 frames a second over 5.0 s (33876 shown in all) [1141.94] perf: 30.0 frames a second over 5.0 s (34026 shown in all) [1146.96] perf: 30.1 frames a second over 5.0 s (34177 shown in all) [1147.22] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.62 ms, 1st to 99th percentile 16.61 to 50.09 ms), 43 held for other than 2 refreshes; the game's frames went from release to present in 4.4 ms (3.7 to 5.3), on to the display in 21.6 ms (5.1 to 23.1), 26.0 ms in all (9.9 to 26.8) [1147.22] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1147.72] nvn: 34200 presents, 34200 submissions [1147.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.99 s on the host's processors (45% of one, 14.98 ms a present), the whole process 13.78 s (69%); the busiest: thread 80 'MainThread' 2.93 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 178 'ActorCalcSub0' 0.68 s, thread 179 'ActorCalcSub1' 0.62 s, thread 129 'SupportWorker Sub2' 0.62 s [1147.73] cpu: in those 20.00 s, 584720 SVCs (29237 a second): 0x1b ArbitrateUnlock 154539, 0x1a ArbitrateLock 120655, 0x34 WaitForAddress 79337, 0x0b SleepThread 55858, 0x1c WaitProcessWideKeyAtomic 54821, 0x1d SignalProcessWideKey 54821; 0 calls the dispatch table had no code for (RtAPI.miss) [1147.73] vulkan: 33898677 draws, 0 skipped; 6840 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2415715 reads past queued releases (0 samples counts written on the GPU); 40094361 descriptor sets written, 27702993 reused; 25828724 draws kept the last one's shaders and pipeline (0 checked), 32186743 its targets [1147.73] vulkan: 281 shaders translated (123 ms), 542 pipelines made (475 from the cache, 1119 ms making, 792 ms waited for), 2244 render targets made, 5500 texture uploads (565 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1147.73] vulkan: 2149 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 117 MB [1147.73] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1147.73] vulkan: caches: 263 render targets (747 MB, 14 parked), 257 textures (50 MB), 4080 buffers (1 MB); 1957 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1147.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1147.73] vulkan: 3468816 rendering passes, 0 clear commands, 773578 attachments cleared and 0 left undefined by their load op; 2585376 buffers filled ahead of the passes [1147.73] vulkan: 77426 passes (66%) ended at renderer.c:225 [1147.73] vulkan: 31129 passes (27%) ended at surface.c:162 [1147.73] vulkan: 5354 passes (5%) ended at render.c:235 [1147.73] vulkan: 1882 passes (2%) ended at cmd.c:675 [1147.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1147.73] vulkan: 600 passes (1%) ended at texture.c:2037 [1147.73] vulkan: 19 passes (0%) ended at surface.c:616 [1147.73] vulkan: 15 passes (0%) ended at texture.c:529 [1147.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1151.97] perf: 29.9 frames a second over 5.0 s (34327 shown in all) [1156.99] perf: 30.1 frames a second over 5.0 s (34478 shown in all) [1161.99] perf: 30.0 frames a second over 5.0 s (34628 shown in all) [1167.01] perf: 29.9 frames a second over 5.0 s (34778 shown in all) [1167.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.18 ms, 1st to 99th percentile 16.61 to 50.15 ms), 49 held for other than 2 refreshes; the game's frames went from release to present in 4.2 ms (3.6 to 5.6), on to the display in 22.1 ms (5.9 to 38.7), 26.3 ms in all (10.1 to 43.3) [1167.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1167.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.50 s on the host's processors (47% of one, 15.83 ms a present), the whole process 14.13 s (71%); the busiest: thread 80 'MainThread' 2.88 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 178 'ActorCalcSub0' 0.68 s, thread 179 'ActorCalcSub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.57 s [1167.73] cpu: in those 20.00 s, 967151 SVCs (48355 a second): 0x1b ArbitrateUnlock 315564, 0x1a ArbitrateLock 271407, 0x0b SleepThread 116280, 0x34 WaitForAddress 79535, 0x1d SignalProcessWideKey 59744, 0x1c WaitProcessWideKeyAtomic 59743; 0 calls the dispatch table had no code for (RtAPI.miss) [1167.73] vulkan: 34249257 draws, 0 skipped; 6875 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2481016 reads past queued releases (0 samples counts written on the GPU); 40670207 descriptor sets written, 27828307 reused; 25957304 draws kept the last one's shaders and pipeline (0 checked), 32471712 its targets [1167.73] vulkan: 281 shaders translated (123 ms), 542 pipelines made (475 from the cache, 1119 ms making, 792 ms waited for), 2336 render targets made, 5583 texture uploads (574 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1167.73] vulkan: 2178 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 118 MB [1167.73] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1167.73] vulkan: caches: 270 render targets (745 MB, 14 parked), 265 textures (51 MB), 5175 buffers (2 MB); 1960 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1167.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1167.73] vulkan: 3589042 rendering passes, 0 clear commands, 788958 attachments cleared and 0 left undefined by their load op; 2599927 buffers filled ahead of the passes [1167.73] vulkan: 79109 passes (66%) ended at renderer.c:225 [1167.73] vulkan: 32518 passes (27%) ended at surface.c:162 [1167.73] vulkan: 5379 passes (4%) ended at render.c:235 [1167.73] vulkan: 1936 passes (2%) ended at cmd.c:675 [1167.73] vulkan: 600 passes (0%) ended at renderer.c:710 [1167.73] vulkan: 576 passes (0%) ended at texture.c:2037 [1167.73] vulkan: 64 passes (0%) ended at surface.c:616 [1167.73] vulkan: 44 passes (0%) ended at texture.c:529 [1167.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1172.02] perf: 30.1 frames a second over 5.0 s (34929 shown in all) [1177.02] perf: 30.0 frames a second over 5.0 s (35079 shown in all) [1182.02] perf: 30.0 frames a second over 5.0 s (35229 shown in all) [1187.04] perf: 29.9 frames a second over 5.0 s (35379 shown in all) [1187.13] vulkan: display: 599 frame intervals of 33.31 ms (deviation 8.14 ms, 1st to 99th percentile 16.60 to 50.19 ms), 143 held for other than 2 refreshes; the game's frames went from release to present in 3.9 ms (1.6 to 5.3), on to the display in 12.8 ms (5.1 to 23.6), 16.7 ms in all (10.1 to 27.1) [1187.13] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1187.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.06 s on the host's processors (45% of one, 15.10 ms a present), the whole process 13.28 s (66%); the busiest: thread 80 'MainThread' 2.88 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 178 'ActorCalcSub0' 0.69 s, thread 179 'ActorCalcSub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.59 s [1187.73] cpu: in those 20.00 s, 564604 SVCs (28234 a second): 0x1b ArbitrateUnlock 145933, 0x1a ArbitrateLock 111591, 0x34 WaitForAddress 80056, 0x0b SleepThread 58063, 0x1c WaitProcessWideKeyAtomic 51962, 0x1d SignalProcessWideKey 51962; 0 calls the dispatch table had no code for (RtAPI.miss) [1187.73] vulkan: 34558804 draws, 0 skipped; 7475 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2539527 reads past queued releases (0 samples counts written on the GPU); 41159729 descriptor sets written, 27957879 reused; 26074858 draws kept the last one's shaders and pipeline (0 checked), 32732315 its targets [1187.73] vulkan: 285 shaders translated (124 ms), 544 pipelines made (477 from the cache, 1119 ms making, 792 ms waited for), 2376 render targets made, 5638 texture uploads (577 MB), 62 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [1187.73] vulkan: 2178 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 118 MB [1187.73] vulkan: memory used and budgeted: heap 0 192 of 15308 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1187.73] vulkan: caches: 264 render targets (758 MB, 16 parked), 297 textures (53 MB), 3377 buffers (1 MB); 1975 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1187.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1187.73] vulkan: 3685373 rendering passes, 0 clear commands, 804219 attachments cleared and 0 left undefined by their load op; 2609112 buffers filled ahead of the passes [1187.73] vulkan: 62123 passes (64%) ended at renderer.c:225 [1187.73] vulkan: 25944 passes (27%) ended at surface.c:162 [1187.73] vulkan: 6070 passes (6%) ended at render.c:235 [1187.73] vulkan: 1540 passes (2%) ended at cmd.c:675 [1187.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1187.73] vulkan: 19 passes (0%) ended at surface.c:616 [1187.73] vulkan: 18 passes (0%) ended at texture.c:529 [1187.73] vulkan: 17 passes (0%) ended at texture.c:2037 [1187.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1192.06] perf: 30.1 frames a second over 5.0 s (35530 shown in all) [1197.06] perf: 30.0 frames a second over 5.0 s (35680 shown in all) [1202.07] perf: 29.9 frames a second over 5.0 s (35830 shown in all) [1207.09] perf: 30.1 frames a second over 5.0 s (35981 shown in all) [1207.10] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.52 ms, 1st to 99th percentile 16.61 to 50.06 ms), 44 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (1.6 to 5.1), on to the display in 8.9 ms (5.3 to 24.0), 11.6 ms in all (10.2 to 27.2) [1207.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1207.72] nvn: 36000 presents, 36000 submissions [1207.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.08 s on the host's processors (40% of one, 13.47 ms a present), the whole process 11.25 s (56%); the busiest: thread 80 'MainThread' 2.78 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 178 'ActorCalcSub0' 0.70 s, thread 179 'ActorCalcSub1' 0.65 s, thread 129 'SupportWorker Sub2' 0.60 s [1207.73] cpu: in those 20.00 s, 451723 SVCs (22586 a second): 0x1b ArbitrateUnlock 101484, 0x34 WaitForAddress 79234, 0x1a ArbitrateLock 70508, 0x35 SignalToAddress 47733, 0x0b SleepThread 45902, 0x1c WaitProcessWideKeyAtomic 45527; 0 calls the dispatch table had no code for (RtAPI.miss) [1207.73] vulkan: 34740969 draws, 0 skipped; 8075 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2580531 reads past queued releases (0 samples counts written on the GPU); 41439691 descriptor sets written, 28042247 reused; 26155999 draws kept the last one's shaders and pipeline (0 checked), 32893833 its targets [1207.73] vulkan: 285 shaders translated (124 ms), 544 pipelines made (477 from the cache, 1119 ms making, 792 ms waited for), 2412 render targets made, 5690 texture uploads (581 MB), 63 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1207.73] vulkan: 2181 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 118 MB [1207.73] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1207.73] vulkan: caches: 261 render targets (745 MB, 16 parked), 303 textures (53 MB), 3639 buffers (1 MB); 1949 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1207.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1207.73] vulkan: 3733435 rendering passes, 0 clear commands, 819261 attachments cleared and 0 left undefined by their load op; 2617377 buffers filled ahead of the passes [1207.73] vulkan: 31780 passes (66%) ended at renderer.c:225 [1207.73] vulkan: 8086 passes (17%) ended at surface.c:162 [1207.73] vulkan: 6442 passes (13%) ended at render.c:235 [1207.73] vulkan: 855 passes (2%) ended at cmd.c:675 [1207.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1207.73] vulkan: 273 passes (1%) ended at texture.c:2037 [1207.73] vulkan: 18 passes (0%) ended at texture.c:529 [1207.73] vulkan: 8 passes (0%) ended at surface.c:616 [1207.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1212.09] perf: 30.0 frames a second over 5.0 s (36131 shown in all) [1217.09] perf: 30.0 frames a second over 5.0 s (36281 shown in all) [1222.11] perf: 29.9 frames a second over 5.0 s (36431 shown in all) [1227.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.5 to 3.5), on to the display in 7.6 ms (7.2 to 8.1), 10.6 ms in all (10.4 to 10.8) [1227.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1227.12] perf: 30.1 frames a second over 5.0 s (36582 shown in all) [1227.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.48 s on the host's processors (37% of one, 12.47 ms a present), the whole process 10.81 s (54%); the busiest: thread 80 'MainThread' 2.80 s, thread 178 'ActorCalcSub0' 0.68 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 179 'ActorCalcSub1' 0.65 s, thread 129 'SupportWorker Sub2' 0.65 s [1227.73] cpu: in those 20.00 s, 426393 SVCs (21320 a second): 0x1b ArbitrateUnlock 95165, 0x34 WaitForAddress 74702, 0x1a ArbitrateLock 64711, 0x1c WaitProcessWideKeyAtomic 46752, 0x1d SignalProcessWideKey 46752, 0x35 SignalToAddress 44292; 0 calls the dispatch table had no code for (RtAPI.miss) [1227.73] vulkan: 34969447 draws, 0 skipped; 8675 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2616961 reads past queued releases (0 samples counts written on the GPU); 41770310 descriptor sets written, 28168584 reused; 26270027 draws kept the last one's shaders and pipeline (0 checked), 33101236 its targets [1227.73] vulkan: 285 shaders translated (124 ms), 544 pipelines made (477 from the cache, 1119 ms making, 792 ms waited for), 2424 render targets made, 5690 texture uploads (581 MB), 63 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1227.73] vulkan: 2181 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 118 MB [1227.73] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1227.73] vulkan: caches: 261 render targets (745 MB, 16 parked), 182 textures (51 MB), 1671 buffers (1 MB); 1946 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1227.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1227.73] vulkan: 3780544 rendering passes, 0 clear commands, 834176 attachments cleared and 0 left undefined by their load op; 2624766 buffers filled ahead of the passes [1227.73] vulkan: 32090 passes (68%) ended at renderer.c:225 [1227.73] vulkan: 7124 passes (15%) ended at surface.c:162 [1227.73] vulkan: 5376 passes (11%) ended at render.c:235 [1227.73] vulkan: 1319 passes (3%) ended at cmd.c:675 [1227.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1227.73] vulkan: 600 passes (1%) ended at texture.c:2037 [1227.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1232.12] perf: 30.0 frames a second over 5.0 s (36732 shown in all) [1237.14] perf: 29.9 frames a second over 5.0 s (36882 shown in all) [1242.16] perf: 30.1 frames a second over 5.0 s (37033 shown in all) [1247.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.38 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.2 to 3.5), on to the display in 8.1 ms (7.1 to 8.7), 10.8 ms in all (10.5 to 10.9) [1247.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1247.17] perf: 29.9 frames a second over 5.0 s (37183 shown in all) [1247.73] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.52 s on the host's processors (38% of one, 12.53 ms a present), the whole process 10.66 s (53%); the busiest: thread 80 'MainThread' 2.78 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 178 'ActorCalcSub0' 0.66 s, thread 179 'ActorCalcSub1' 0.63 s [1247.73] cpu: in those 20.00 s, 483799 SVCs (24190 a second): 0x1b ArbitrateUnlock 104650, 0x34 WaitForAddress 88890, 0x1a ArbitrateLock 74070, 0x0b SleepThread 52476, 0x1c WaitProcessWideKeyAtomic 51853, 0x1d SignalProcessWideKey 51853; 0 calls the dispatch table had no code for (RtAPI.miss) [1247.73] vulkan: 35169118 draws, 0 skipped; 8922 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2653529 reads past queued releases (0 samples counts written on the GPU); 42063507 descriptor sets written, 28274729 reused; 26369258 draws kept the last one's shaders and pipeline (0 checked), 33279675 its targets [1247.73] vulkan: 285 shaders translated (124 ms), 544 pipelines made (477 from the cache, 1119 ms making, 792 ms waited for), 2427 render targets made, 5696 texture uploads (581 MB), 63 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1247.73] vulkan: 2182 ASTC texture levels or regions uploaded as BC7, 29 MB where RGBA8 takes 118 MB [1247.73] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2247 of 13034 MB (1280 ours) [1247.73] vulkan: caches: 264 render targets (755 MB, 17 parked), 188 textures (51 MB), 1870 buffers (1 MB); 1955 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1247.73] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1247.73] vulkan: 3827379 rendering passes, 0 clear commands, 849088 attachments cleared and 0 left undefined by their load op; 2631242 buffers filled ahead of the passes [1247.73] vulkan: 32245 passes (69%) ended at renderer.c:225 [1247.73] vulkan: 6781 passes (14%) ended at surface.c:162 [1247.73] vulkan: 5313 passes (11%) ended at render.c:235 [1247.73] vulkan: 1295 passes (3%) ended at cmd.c:675 [1247.73] vulkan: 600 passes (1%) ended at renderer.c:710 [1247.73] vulkan: 598 passes (1%) ended at texture.c:2037 [1247.73] vulkan: 3 passes (0%) ended at texture.c:529 [1247.73] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1252.19] perf: 30.1 frames a second over 5.0 s (37334 shown in all) [1252.41] vulkan: a 186 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1257.19] perf: 29.4 frames a second over 5.0 s (37481 shown in all) [1262.19] perf: 30.0 frames a second over 5.0 s (37631 shown in all) [1263.25] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (20 KB), 0 ms in finishes [1263.32] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1267.12] vulkan: display: 599 frame intervals of 33.53 ms (deviation 10.92 ms, 1st to 99th percentile 16.61 to 50.20 ms), 54 held for other than 2 refreshes; the game's frames went from release to present in 5.0 ms (2.7 to 21.6), on to the display in 31.1 ms (7.5 to 69.6), 36.0 ms in all (10.7 to 91.0) [1267.12] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1267.21] perf: 29.9 frames a second over 5.0 s (37781 shown in all) [1267.81] nvn: 37800 presents, 37800 submissions [1267.81] cpu: 600 presents in 20.09 s (29.9 fps): 55 of the game's threads ran 9.55 s on the host's processors (48% of one, 15.92 ms a present), the whole process 14.22 s (71%); the busiest: thread 80 'MainThread' 2.94 s, thread 128 'SupportWorker Sub1' 0.84 s, thread 178 'ActorCalcSub0' 0.70 s, thread 179 'ActorCalcSub1' 0.66 s, thread 129 'SupportWorker Sub2' 0.61 s [1267.81] cpu: in those 20.09 s, 936154 SVCs (46607 a second): 0x1b ArbitrateUnlock 303929, 0x1a ArbitrateLock 262163, 0x0b SleepThread 110367, 0x34 WaitForAddress 78199, 0x1c WaitProcessWideKeyAtomic 58937, 0x1d SignalProcessWideKey 58935; 0 calls the dispatch table had no code for (RtAPI.miss) [1267.81] vulkan: 35512147 draws, 0 skipped; 9522 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2712173 reads past queued releases (0 samples counts written on the GPU); 42600801 descriptor sets written, 28423493 reused; 26504822 draws kept the last one's shaders and pipeline (0 checked), 33568857 its targets [1267.81] vulkan: 285 shaders translated (124 ms), 546 pipelines made (478 from the cache, 1154 ms making, 826 ms waited for), 2554 render targets made, 5847 texture uploads (583 MB), 63 of them some blocks alone (9 MB); 3 frames over 50 ms in the last 600, the slowest 186 ms [1267.81] vulkan: 2307 ASTC texture levels or regions uploaded as BC7, 30 MB where RGBA8 takes 123 MB [1267.81] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1267.81] vulkan: caches: 278 render targets (775 MB, 19 parked), 311 textures (53 MB), 3859 buffers (2 MB); 1997 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1267.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1267.81] vulkan: 3929682 rendering passes, 0 clear commands, 864735 attachments cleared and 0 left undefined by their load op; 2646444 buffers filled ahead of the passes [1267.81] vulkan: 67064 passes (66%) ended at renderer.c:225 [1267.81] vulkan: 26687 passes (26%) ended at surface.c:162 [1267.81] vulkan: 5481 passes (5%) ended at render.c:235 [1267.81] vulkan: 1687 passes (2%) ended at cmd.c:675 [1267.81] vulkan: 600 passes (1%) ended at renderer.c:710 [1267.81] vulkan: 591 passes (1%) ended at texture.c:2037 [1267.81] vulkan: 120 passes (0%) ended at texture.c:529 [1267.81] vulkan: 73 passes (0%) ended at surface.c:616 [1267.81] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1272.21] perf: 30.0 frames a second over 5.0 s (37931 shown in all) [1277.21] perf: 30.0 frames a second over 5.0 s (38081 shown in all) [1282.22] perf: 30.1 frames a second over 5.0 s (38232 shown in all) [1287.07] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.96 ms, 1st to 99th percentile 16.62 to 50.00 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (1.7 to 4.0), on to the display in 27.7 ms (19.9 to 39.5), 30.1 ms in all (23.8 to 41.3) [1287.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1287.24] perf: 29.9 frames a second over 5.0 s (38382 shown in all) [1287.81] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 13.96 s on the host's processors (70% of one, 23.26 ms a present), the whole process 16.92 s (85%); the busiest: thread 80 'MainThread' 3.38 s, thread 180 'ActorLoad1' 1.91 s, thread 181 'ActorLoad2' 1.90 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.82 s [1287.81] cpu: in those 20.00 s, 2965883 SVCs (148289 a second): 0x1b ArbitrateUnlock 1113819, 0x1a ArbitrateLock 1063941, 0x0b SleepThread 405451, 0x1d SignalProcessWideKey 116505, 0x1c WaitProcessWideKeyAtomic 116503, 0x34 WaitForAddress 83357; 0 calls the dispatch table had no code for (RtAPI.miss) [1287.81] vulkan: 35648561 draws, 0 skipped; 10122 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2751052 reads past queued releases (0 samples counts written on the GPU); 42851808 descriptor sets written, 28445314 reused; 26552544 draws kept the last one's shaders and pipeline (0 checked), 33700485 its targets [1287.81] vulkan: 285 shaders translated (124 ms), 546 pipelines made (478 from the cache, 1154 ms making, 826 ms waited for), 2557 render targets made, 5967 texture uploads (588 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1287.81] vulkan: 2308 ASTC texture levels or regions uploaded as BC7, 30 MB where RGBA8 takes 123 MB [1287.81] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1287.81] vulkan: caches: 207 render targets (728 MB, 14 parked), 202 textures (34 MB), 3381 buffers (1 MB); 1893 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1287.81] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1287.81] vulkan: 3959700 rendering passes, 0 clear commands, 882082 attachments cleared and 0 left undefined by their load op; 2658858 buffers filled ahead of the passes [1287.81] vulkan: 18567 passes (62%) ended at renderer.c:225 [1287.81] vulkan: 7878 passes (26%) ended at render.c:235 [1287.81] vulkan: 2458 passes (8%) ended at surface.c:162 [1287.81] vulkan: 600 passes (2%) ended at renderer.c:710 [1287.81] vulkan: 342 passes (1%) ended at cmd.c:675 [1287.81] vulkan: 87 passes (0%) ended at texture.c:529 [1287.81] vulkan: 85 passes (0%) ended at texture.c:2037 [1287.81] vulkan: 1 passes (0%) ended at surface.c:616 [1287.81] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1289.84] vulkan: 442 of the 6703 shaders translated from the game's files found by its draws so far [1292.26] perf: 30.1 frames a second over 5.0 s (38533 shown in all) [1297.26] perf: 30.0 frames a second over 5.0 s (38683 shown in all) [1302.27] perf: 29.9 frames a second over 5.0 s (38833 shown in all) [1307.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.30 ms, 1st to 99th percentile 16.62 to 49.99 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (1.7 to 4.0), on to the display in 21.2 ms (5.6 to 22.6), 23.5 ms in all (7.5 to 24.4) [1307.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1307.29] perf: 29.3 frames a second over 5.0 s (38980 shown in all) [1307.33] vulkan: a 187 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1307.90] cpu: 600 presents in 20.09 s (29.9 fps): 55 of the game's threads ran 10.29 s on the host's processors (51% of one, 17.15 ms a present), the whole process 13.33 s (66%); the busiest: thread 80 'MainThread' 2.95 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 178 'ActorCalcSub0' 0.71 s, thread 179 'ActorCalcSub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.65 s [1307.90] cpu: in those 20.09 s, 1204719 SVCs (59966 a second): 0x1b ArbitrateUnlock 402398, 0x1a ArbitrateLock 363687, 0x0b SleepThread 158343, 0x34 WaitForAddress 83127, 0x1c WaitProcessWideKeyAtomic 65475, 0x1d SignalProcessWideKey 65475; 0 calls the dispatch table had no code for (RtAPI.miss) [1307.90] vulkan: 35796334 draws, 0 skipped; 10722 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2791281 reads past queued releases (0 samples counts written on the GPU); 43117130 descriptor sets written, 28475538 reused; 26605971 draws kept the last one's shaders and pipeline (0 checked), 33841086 its targets [1307.90] vulkan: 285 shaders translated (124 ms), 548 pipelines made (479 from the cache, 1188 ms making, 860 ms waited for), 2627 render targets made, 6177 texture uploads (605 MB), 67 of them some blocks alone (9 MB); 1 frames over 50 ms in the last 600, the slowest 187 ms [1307.90] vulkan: 2374 ASTC texture levels or regions uploaded as BC7, 31 MB where RGBA8 takes 125 MB [1307.90] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1307.90] vulkan: caches: 268 render targets (776 MB, 17 parked), 387 textures (49 MB), 4218 buffers (2 MB); 1980 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1307.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1307.90] vulkan: 3994064 rendering passes, 0 clear commands, 899766 attachments cleared and 0 left undefined by their load op; 2670701 buffers filled ahead of the passes [1307.90] vulkan: 21346 passes (62%) ended at renderer.c:225 [1307.90] vulkan: 7880 passes (23%) ended at render.c:235 [1307.90] vulkan: 3871 passes (11%) ended at surface.c:162 [1307.90] vulkan: 600 passes (2%) ended at renderer.c:710 [1307.90] vulkan: 416 passes (1%) ended at cmd.c:675 [1307.90] vulkan: 120 passes (0%) ended at texture.c:2037 [1307.90] vulkan: 119 passes (0%) ended at texture.c:529 [1307.90] vulkan: 12 passes (0%) ended at surface.c:616 [1307.90] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1312.29] perf: 30.2 frames a second over 5.0 s (39131 shown in all) [1317.31] perf: 30.1 frames a second over 5.0 s (39282 shown in all) [1322.32] perf: 29.9 frames a second over 5.0 s (39432 shown in all) [1327.08] vulkan: display: 599 frame intervals of 33.47 ms (deviation 8.53 ms, 1st to 99th percentile 16.61 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (1.5 to 6.8), on to the display in 17.3 ms (14.5 to 41.2), 21.1 ms in all (19.6 to 53.1) [1327.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1327.32] perf: 30.0 frames a second over 5.0 s (39582 shown in all) [1327.90] nvn: 39600 presents, 39600 submissions [1327.90] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.67 s on the host's processors (43% of one, 14.45 ms a present), the whole process 12.50 s (63%); the busiest: thread 80 'MainThread' 2.88 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 178 'ActorCalcSub0' 0.71 s, thread 179 'ActorCalcSub1' 0.66 s, thread 129 'SupportWorker Sub2' 0.61 s [1327.90] cpu: in those 20.00 s, 522710 SVCs (26138 a second): 0x1b ArbitrateUnlock 130124, 0x1a ArbitrateLock 97417, 0x34 WaitForAddress 79520, 0x0b SleepThread 54515, 0x1c WaitProcessWideKeyAtomic 48460, 0x1d SignalProcessWideKey 48460; 0 calls the dispatch table had no code for (RtAPI.miss) [1327.90] vulkan: 36052123 draws, 0 skipped; 11322 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2842093 reads past queued releases (0 samples counts written on the GPU); 43516037 descriptor sets written, 28588209 reused; 26711379 draws kept the last one's shaders and pipeline (0 checked), 34060604 its targets [1327.90] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2672 render targets made, 6207 texture uploads (608 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [1327.90] vulkan: 2377 ASTC texture levels or regions uploaded as BC7, 31 MB where RGBA8 takes 126 MB [1327.90] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1327.90] vulkan: caches: 258 render targets (764 MB, 16 parked), 307 textures (49 MB), 3328 buffers (1 MB); 1955 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1327.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1327.90] vulkan: 4069125 rendering passes, 0 clear commands, 915795 attachments cleared and 0 left undefined by their load op; 2679340 buffers filled ahead of the passes [1327.90] vulkan: 49062 passes (65%) ended at renderer.c:225 [1327.90] vulkan: 17494 passes (23%) ended at surface.c:162 [1327.90] vulkan: 6238 passes (8%) ended at render.c:235 [1327.90] vulkan: 1182 passes (2%) ended at cmd.c:675 [1327.90] vulkan: 600 passes (1%) ended at renderer.c:710 [1327.90] vulkan: 458 passes (1%) ended at texture.c:2037 [1327.90] vulkan: 14 passes (0%) ended at surface.c:616 [1327.90] vulkan: 13 passes (0%) ended at texture.c:529 [1327.90] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1332.34] perf: 30.1 frames a second over 5.0 s (39733 shown in all) [1337.34] perf: 30.0 frames a second over 5.0 s (39883 shown in all) [1342.36] perf: 29.9 frames a second over 5.0 s (40033 shown in all) [1347.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.5 to 3.5), on to the display in 17.1 ms (16.5 to 17.5), 20.0 ms in all (19.8 to 20.2) [1347.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1347.36] perf: 30.0 frames a second over 5.0 s (40183 shown in all) [1347.90] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.70 s on the host's processors (38% of one, 12.83 ms a present), the whole process 11.10 s (55%); the busiest: thread 80 'MainThread' 2.80 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 178 'ActorCalcSub0' 0.70 s, thread 179 'ActorCalcSub1' 0.66 s [1347.90] cpu: in those 20.00 s, 501641 SVCs (25083 a second): 0x1b ArbitrateUnlock 110546, 0x34 WaitForAddress 89261, 0x1a ArbitrateLock 80003, 0x1c WaitProcessWideKeyAtomic 54455, 0x1d SignalProcessWideKey 54455, 0x0b SleepThread 52508; 0 calls the dispatch table had no code for (RtAPI.miss) [1347.90] vulkan: 36281391 draws, 0 skipped; 11922 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2877866 reads past queued releases (0 samples counts written on the GPU); 43846143 descriptor sets written, 28716639 reused; 26825875 draws kept the last one's shaders and pipeline (0 checked), 34269576 its targets [1347.90] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2679 render targets made, 6212 texture uploads (609 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1347.90] vulkan: 2377 ASTC texture levels or regions uploaded as BC7, 31 MB where RGBA8 takes 126 MB [1347.90] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1347.90] vulkan: caches: 258 render targets (764 MB, 16 parked), 197 textures (47 MB), 1899 buffers (1 MB); 1952 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1347.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1347.90] vulkan: 4115212 rendering passes, 0 clear commands, 930431 attachments cleared and 0 left undefined by their load op; 2687605 buffers filled ahead of the passes [1347.90] vulkan: 31172 passes (68%) ended at renderer.c:225 [1347.90] vulkan: 7254 passes (16%) ended at surface.c:162 [1347.90] vulkan: 5327 passes (12%) ended at render.c:235 [1347.90] vulkan: 1270 passes (3%) ended at cmd.c:675 [1347.90] vulkan: 600 passes (1%) ended at renderer.c:710 [1347.90] vulkan: 461 passes (1%) ended at texture.c:2037 [1347.90] vulkan: 3 passes (0%) ended at texture.c:529 [1347.90] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1352.37] perf: 30.1 frames a second over 5.0 s (40334 shown in all) [1357.37] perf: 30.0 frames a second over 5.0 s (40484 shown in all) [1362.37] perf: 30.0 frames a second over 5.0 s (40634 shown in all) [1367.02] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.5 to 3.5), on to the display in 17.2 ms (16.6 to 17.8), 20.2 ms in all (20.0 to 20.4) [1367.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1367.39] perf: 29.9 frames a second over 5.0 s (40784 shown in all) [1367.90] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.62 s on the host's processors (38% of one, 12.70 ms a present), the whole process 10.98 s (55%); the busiest: thread 80 'MainThread' 2.78 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 178 'ActorCalcSub0' 0.70 s, thread 179 'ActorCalcSub1' 0.65 s [1367.90] cpu: in those 20.00 s, 478500 SVCs (23925 a second): 0x1b ArbitrateUnlock 111963, 0x1a ArbitrateLock 81482, 0x34 WaitForAddress 74998, 0x1c WaitProcessWideKeyAtomic 55683, 0x1d SignalProcessWideKey 55683, 0x35 SignalToAddress 44585; 0 calls the dispatch table had no code for (RtAPI.miss) [1367.90] vulkan: 36506773 draws, 0 skipped; 12522 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2913875 reads past queued releases (0 samples counts written on the GPU); 44170858 descriptor sets written, 28842688 reused; 26937605 draws kept the last one's shaders and pipeline (0 checked), 34474356 its targets [1367.90] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2682 render targets made, 6218 texture uploads (609 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1367.90] vulkan: 2377 ASTC texture levels or regions uploaded as BC7, 31 MB where RGBA8 takes 126 MB [1367.90] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1367.90] vulkan: caches: 258 render targets (768 MB, 17 parked), 195 textures (47 MB), 1794 buffers (1 MB); 1956 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1367.90] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1367.90] vulkan: 4161756 rendering passes, 0 clear commands, 945224 attachments cleared and 0 left undefined by their load op; 2695263 buffers filled ahead of the passes [1367.90] vulkan: 31555 passes (68%) ended at renderer.c:225 [1367.90] vulkan: 7210 passes (15%) ended at surface.c:162 [1367.90] vulkan: 5329 passes (11%) ended at render.c:235 [1367.90] vulkan: 1307 passes (3%) ended at cmd.c:675 [1367.90] vulkan: 600 passes (1%) ended at renderer.c:710 [1367.90] vulkan: 539 passes (1%) ended at texture.c:2037 [1367.90] vulkan: 4 passes (0%) ended at texture.c:529 [1367.90] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1370.12] vulkan: a 188 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1371.09] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1371.24] vulkan: a 143 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1371.67] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1371.82] vulkan: a 153 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1371.95] vulkan: a 61 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1372.11] vulkan: a 164 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1372.32] vulkan: a 136 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1372.40] vulkan: a 81 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1372.41] perf: 27.3 frames a second over 5.0 s (40921 shown in all) [1377.42] perf: 30.1 frames a second over 5.0 s (41072 shown in all) [1382.44] perf: 30.1 frames a second over 5.0 s (41223 shown in all) [1387.45] vulkan: display: 599 frame intervals of 34.11 ms (deviation 17.67 ms, 1st to 99th percentile 16.60 to 66.69 ms), 63 held for other than 2 refreshes; the game's frames went from release to present in 5.4 ms (2.7 to 85.0), on to the display in 49.5 ms (16.9 to 232.0), 54.8 ms in all (20.1 to 237.3) [1387.45] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1387.46] perf: 29.9 frames a second over 5.0 s (41373 shown in all) [1388.33] nvn: 41400 presents, 41400 submissions [1388.33] cpu: 600 presents in 20.43 s (29.4 fps): 55 of the game's threads ran 8.86 s on the host's processors (43% of one, 14.77 ms a present), the whole process 12.95 s (63%); the busiest: thread 80 'MainThread' 2.97 s, thread 128 'SupportWorker Sub1' 0.81 s, thread 178 'ActorCalcSub0' 0.70 s, thread 179 'ActorCalcSub1' 0.66 s, thread 129 'SupportWorker Sub2' 0.60 s [1388.33] cpu: in those 20.43 s, 641937 SVCs (31417 a second): 0x1b ArbitrateUnlock 180188, 0x1a ArbitrateLock 146189, 0x34 WaitForAddress 78539, 0x0b SleepThread 67265, 0x1c WaitProcessWideKeyAtomic 52771, 0x1d SignalProcessWideKey 52771; 0 calls the dispatch table had no code for (RtAPI.miss) [1388.33] vulkan: 36810374 draws, 0 skipped; 13122 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2954256 reads past queued releases (0 samples counts written on the GPU); 44644504 descriptor sets written, 28976244 reused; 27061821 draws kept the last one's shaders and pipeline (0 checked), 34752701 its targets [1388.33] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2727 render targets made, 6451 texture uploads (613 MB), 67 of them some blocks alone (9 MB); 9 frames over 50 ms in the last 600, the slowest 188 ms [1388.33] vulkan: 2718 ASTC texture levels or regions uploaded as BC7, 34 MB where RGBA8 takes 139 MB [1388.33] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1388.33] vulkan: caches: 233 render targets (780 MB, 14 parked), 311 textures (48 MB), 3370 buffers (1 MB); 1990 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1388.33] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1388.33] vulkan: 4218910 rendering passes, 0 clear commands, 960470 attachments cleared and 0 left undefined by their load op; 2707368 buffers filled ahead of the passes [1388.33] vulkan: 38266 passes (67%) ended at renderer.c:225 [1388.33] vulkan: 10518 passes (18%) ended at surface.c:162 [1388.33] vulkan: 5279 passes (9%) ended at render.c:235 [1388.33] vulkan: 1650 passes (3%) ended at cmd.c:675 [1388.33] vulkan: 600 passes (1%) ended at renderer.c:710 [1388.33] vulkan: 600 passes (1%) ended at texture.c:2037 [1388.33] vulkan: 218 passes (0%) ended at texture.c:529 [1388.33] vulkan: 23 passes (0%) ended at surface.c:616 [1388.33] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1392.46] perf: 30.0 frames a second over 5.0 s (41523 shown in all) [1397.47] perf: 30.1 frames a second over 5.0 s (41674 shown in all) [1397.89] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1398.02] vulkan: a 130 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1402.49] perf: 29.5 frames a second over 5.0 s (41822 shown in all) [1403.80] vulkan: a 113 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1407.47] vulkan: display: 599 frame intervals of 33.42 ms (deviation 9.80 ms, 1st to 99th percentile 16.61 to 50.21 ms), 46 held for other than 2 refreshes; the game's frames went from release to present in 4.3 ms (3.1 to 19.9), on to the display in 24.6 ms (11.8 to 51.8), 28.9 ms in all (16.0 to 55.2) [1407.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1407.49] perf: 30.0 frames a second over 5.0 s (41972 shown in all) [1408.42] cpu: 600 presents in 20.09 s (29.9 fps): 55 of the game's threads ran 8.59 s on the host's processors (43% of one, 14.31 ms a present), the whole process 12.54 s (62%); the busiest: thread 80 'MainThread' 2.92 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 178 'ActorCalcSub0' 0.69 s, thread 179 'ActorCalcSub1' 0.64 s, thread 129 'SupportWorker Sub2' 0.60 s [1408.42] cpu: in those 20.09 s, 561522 SVCs (27952 a second): 0x1b ArbitrateUnlock 146352, 0x1a ArbitrateLock 114378, 0x34 WaitForAddress 78970, 0x0b SleepThread 52604, 0x1c WaitProcessWideKeyAtomic 52392, 0x1d SignalProcessWideKey 52392; 0 calls the dispatch table had no code for (RtAPI.miss) [1408.42] vulkan: 37110586 draws, 0 skipped; 13722 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 2993022 reads past queued releases (0 samples counts written on the GPU); 45113119 descriptor sets written, 29108053 reused; 27186352 draws kept the last one's shaders and pipeline (0 checked), 35031026 its targets [1408.42] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2733 render targets made, 6509 texture uploads (615 MB), 67 of them some blocks alone (9 MB); 3 frames over 50 ms in the last 600, the slowest 130 ms [1408.42] vulkan: 2826 ASTC texture levels or regions uploaded as BC7, 35 MB where RGBA8 takes 143 MB [1408.42] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1408.42] vulkan: caches: 234 render targets (784 MB, 15 parked), 299 textures (48 MB), 3000 buffers (1 MB); 1999 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1408.42] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1408.42] vulkan: 4271213 rendering passes, 0 clear commands, 975780 attachments cleared and 0 left undefined by their load op; 2717333 buffers filled ahead of the passes [1408.42] vulkan: 35176 passes (67%) ended at renderer.c:225 [1408.42] vulkan: 8853 passes (17%) ended at surface.c:162 [1408.42] vulkan: 5331 passes (10%) ended at render.c:235 [1408.42] vulkan: 1682 passes (3%) ended at cmd.c:675 [1408.42] vulkan: 600 passes (1%) ended at renderer.c:710 [1408.42] vulkan: 600 passes (1%) ended at texture.c:2037 [1408.42] vulkan: 57 passes (0%) ended at texture.c:529 [1408.42] vulkan: 4 passes (0%) ended at surface.c:616 [1408.42] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1412.51] perf: 29.9 frames a second over 5.0 s (42122 shown in all) [1413.41] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1413.51] vulkan: a 102 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1413.64] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 16 render targets made, 3 texture uploads (8 KB), 0 ms in finishes [1413.80] vulkan: a 160 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (2 KB), 0 ms in finishes [1414.00] vulkan: a 158 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1414.56] vulkan: a 178 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1414.85] vulkan: a 187 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 1 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1415.30] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1415.46] vulkan: a 157 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 2 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1417.51] perf: 26.6 frames a second over 5.0 s (42255 shown in all) [1422.52] perf: 30.1 frames a second over 5.0 s (42406 shown in all) [1427.52] perf: 30.0 frames a second over 5.0 s (42556 shown in all) [1428.04] vulkan: display: 599 frame intervals of 34.34 ms (deviation 18.23 ms, 1st to 99th percentile 16.59 to 150.22 ms), 47 held for other than 2 refreshes; the game's frames went from release to present in 6.3 ms (2.9 to 105.8), on to the display in 38.3 ms (12.0 to 224.1), 44.6 ms in all (16.0 to 245.9) [1428.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1428.99] cpu: 600 presents in 20.57 s (29.2 fps): 55 of the game's threads ran 9.65 s on the host's processors (47% of one, 16.08 ms a present), the whole process 14.32 s (70%); the busiest: thread 80 'MainThread' 2.98 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 178 'ActorCalcSub0' 0.72 s, thread 179 'ActorCalcSub1' 0.66 s, thread 129 'SupportWorker Sub2' 0.63 s [1428.99] cpu: in those 20.57 s, 960011 SVCs (46665 a second): 0x1b ArbitrateUnlock 313437, 0x1a ArbitrateLock 275591, 0x0b SleepThread 106106, 0x34 WaitForAddress 79090, 0x1d SignalProcessWideKey 60460, 0x1c WaitProcessWideKeyAtomic 60459; 0 calls the dispatch table had no code for (RtAPI.miss) [1428.99] vulkan: 37457715 draws, 0 skipped; 14322 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3046661 reads past queued releases (0 samples counts written on the GPU); 45660429 descriptor sets written, 29255001 reused; 27316945 draws kept the last one's shaders and pipeline (0 checked), 35329479 its targets [1428.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2855 render targets made, 6740 texture uploads (619 MB), 67 of them some blocks alone (9 MB); 9 frames over 50 ms in the last 600, the slowest 187 ms [1428.99] vulkan: 3236 ASTC texture levels or regions uploaded as BC7, 39 MB where RGBA8 takes 159 MB [1428.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1428.99] vulkan: caches: 277 render targets (786 MB, 35 parked), 324 textures (49 MB), 4052 buffers (1 MB); 2003 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1428.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1428.99] vulkan: 4366248 rendering passes, 0 clear commands, 991311 attachments cleared and 0 left undefined by their load op; 2732028 buffers filled ahead of the passes [1428.99] vulkan: 62298 passes (66%) ended at renderer.c:225 [1428.99] vulkan: 23897 passes (25%) ended at surface.c:162 [1428.99] vulkan: 5472 passes (6%) ended at render.c:235 [1428.99] vulkan: 1866 passes (2%) ended at cmd.c:675 [1428.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1428.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1428.99] vulkan: 221 passes (0%) ended at texture.c:529 [1428.99] vulkan: 81 passes (0%) ended at surface.c:616 [1428.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1432.54] perf: 29.9 frames a second over 5.0 s (42706 shown in all) [1437.56] perf: 30.1 frames a second over 5.0 s (42857 shown in all) [1442.56] perf: 30.0 frames a second over 5.0 s (43007 shown in all) [1447.56] perf: 30.0 frames a second over 5.0 s (43157 shown in all) [1447.98] vulkan: display: 599 frame intervals of 33.30 ms (deviation 4.58 ms, 1st to 99th percentile 16.60 to 50.58 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 4.7 ms (4.0 to 8.0), on to the display in 33.7 ms (23.1 to 58.0), 38.4 ms in all (29.1 to 62.8) [1447.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1448.99] nvn: 43200 presents, 43200 submissions [1448.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.72 s on the host's processors (49% of one, 16.20 ms a present), the whole process 14.69 s (73%); the busiest: thread 80 'MainThread' 3.01 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 178 'ActorCalcSub0' 0.72 s, thread 179 'ActorCalcSub1' 0.66 s, thread 129 'SupportWorker Sub2' 0.59 s [1448.99] cpu: in those 20.00 s, 914727 SVCs (45737 a second): 0x1b ArbitrateUnlock 295985, 0x1a ArbitrateLock 253220, 0x0b SleepThread 104115, 0x34 WaitForAddress 78855, 0x1c WaitProcessWideKeyAtomic 59169, 0x1d SignalProcessWideKey 59168; 0 calls the dispatch table had no code for (RtAPI.miss) [1448.99] vulkan: 37841128 draws, 0 skipped; 14922 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3110539 reads past queued releases (0 samples counts written on the GPU); 46268379 descriptor sets written, 29413877 reused; 27452869 draws kept the last one's shaders and pipeline (0 checked), 35648791 its targets [1448.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2945 render targets made, 6766 texture uploads (620 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 45 ms [1448.99] vulkan: 3284 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1448.99] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1448.99] vulkan: caches: 264 render targets (788 MB, 21 parked), 266 textures (48 MB), 4153 buffers (2 MB); 2006 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1448.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1448.99] vulkan: 4486472 rendering passes, 0 clear commands, 1006859 attachments cleared and 0 left undefined by their load op; 2746452 buffers filled ahead of the passes [1448.99] vulkan: 77716 passes (65%) ended at renderer.c:225 [1448.99] vulkan: 33909 passes (28%) ended at surface.c:162 [1448.99] vulkan: 5440 passes (5%) ended at render.c:235 [1448.99] vulkan: 1878 passes (2%) ended at cmd.c:675 [1448.99] vulkan: 600 passes (0%) ended at renderer.c:710 [1448.99] vulkan: 600 passes (0%) ended at texture.c:2037 [1448.99] vulkan: 55 passes (0%) ended at surface.c:616 [1448.99] vulkan: 26 passes (0%) ended at texture.c:529 [1448.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1452.57] perf: 29.9 frames a second over 5.0 s (43307 shown in all) [1457.57] perf: 30.0 frames a second over 5.0 s (43457 shown in all) [1462.59] perf: 30.1 frames a second over 5.0 s (43608 shown in all) [1467.61] perf: 29.9 frames a second over 5.0 s (43758 shown in all) [1467.94] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.76 ms, 1st to 99th percentile 16.61 to 50.08 ms), 49 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (2.4 to 5.3), on to the display in 13.3 ms (7.8 to 25.3), 17.0 ms in all (12.5 to 29.5) [1467.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1468.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.40 s on the host's processors (42% of one, 14.00 ms a present), the whole process 12.30 s (62%); the busiest: thread 80 'MainThread' 2.91 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 178 'ActorCalcSub0' 0.71 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 179 'ActorCalcSub1' 0.67 s [1468.99] cpu: in those 20.00 s, 631384 SVCs (31572 a second): 0x1b ArbitrateUnlock 171878, 0x1a ArbitrateLock 137987, 0x34 WaitForAddress 76777, 0x1c WaitProcessWideKeyAtomic 62866, 0x1d SignalProcessWideKey 62866, 0x0b SleepThread 56854; 0 calls the dispatch table had no code for (RtAPI.miss) [1468.99] vulkan: 38126199 draws, 0 skipped; 15440 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3156905 reads past queued releases (0 samples counts written on the GPU); 46703504 descriptor sets written, 29548894 reused; 27572606 draws kept the last one's shaders and pipeline (0 checked), 35896251 its targets [1468.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2969 render targets made, 6783 texture uploads (620 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1468.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1468.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1468.99] vulkan: caches: 260 render targets (784 MB, 21 parked), 275 textures (48 MB), 3761 buffers (1 MB); 1989 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1468.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1468.99] vulkan: 4560746 rendering passes, 0 clear commands, 1021812 attachments cleared and 0 left undefined by their load op; 2755783 buffers filled ahead of the passes [1468.99] vulkan: 49617 passes (67%) ended at renderer.c:225 [1468.99] vulkan: 16632 passes (22%) ended at surface.c:162 [1468.99] vulkan: 5236 passes (7%) ended at render.c:235 [1468.99] vulkan: 1565 passes (2%) ended at cmd.c:675 [1468.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1468.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1468.99] vulkan: 13 passes (0%) ended at surface.c:616 [1468.99] vulkan: 11 passes (0%) ended at texture.c:529 [1468.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1472.61] perf: 30.0 frames a second over 5.0 s (43908 shown in all) [1477.62] perf: 30.1 frames a second over 5.0 s (44059 shown in all) [1482.62] perf: 30.0 frames a second over 5.0 s (44209 shown in all) [1487.64] perf: 29.9 frames a second over 5.0 s (44359 shown in all) [1487.90] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.3 to 3.2), on to the display in 10.3 ms (9.6 to 10.6), 12.9 ms in all (12.7 to 13.1) [1487.90] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1488.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.55 s on the host's processors (38% of one, 12.58 ms a present), the whole process 10.66 s (53%); the busiest: thread 80 'MainThread' 2.80 s, thread 178 'ActorCalcSub0' 0.71 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 128 'SupportWorker Sub1' 0.68 s, thread 179 'ActorCalcSub1' 0.67 s [1488.99] cpu: in those 20.00 s, 454466 SVCs (22724 a second): 0x1b ArbitrateUnlock 104394, 0x34 WaitForAddress 74800, 0x1a ArbitrateLock 73964, 0x1c WaitProcessWideKeyAtomic 51369, 0x1d SignalProcessWideKey 51369, 0x35 SignalToAddress 44381; 0 calls the dispatch table had no code for (RtAPI.miss) [1488.99] vulkan: 38320816 draws, 0 skipped; 15677 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3193500 reads past queued releases (0 samples counts written on the GPU); 46992312 descriptor sets written, 29649320 reused; 27673589 draws kept the last one's shaders and pipeline (0 checked), 36069611 its targets [1488.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2969 render targets made, 6793 texture uploads (621 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1488.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1488.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1488.99] vulkan: caches: 260 render targets (784 MB, 21 parked), 159 textures (43 MB), 1856 buffers (0 MB); 1984 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1488.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1488.99] vulkan: 4607511 rendering passes, 0 clear commands, 1036726 attachments cleared and 0 left undefined by their load op; 2761920 buffers filled ahead of the passes [1488.99] vulkan: 32272 passes (69%) ended at renderer.c:225 [1488.99] vulkan: 6554 passes (14%) ended at surface.c:162 [1488.99] vulkan: 5458 passes (12%) ended at render.c:235 [1488.99] vulkan: 1275 passes (3%) ended at cmd.c:675 [1488.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1488.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1488.99] vulkan: 6 passes (0%) ended at texture.c:529 [1488.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1492.66] perf: 30.1 frames a second over 5.0 s (44510 shown in all) [1497.67] perf: 29.9 frames a second over 5.0 s (44660 shown in all) [1502.67] perf: 30.0 frames a second over 5.0 s (44810 shown in all) [1507.69] perf: 30.1 frames a second over 5.0 s (44961 shown in all) [1507.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.4 to 3.4), on to the display in 10.3 ms (9.6 to 10.8), 13.0 ms in all (12.8 to 13.2) [1507.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1508.99] nvn: 45000 presents, 45000 submissions [1508.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.64 s on the host's processors (38% of one, 12.73 ms a present), the whole process 10.88 s (54%); the busiest: thread 80 'MainThread' 2.84 s, thread 178 'ActorCalcSub0' 0.73 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 179 'ActorCalcSub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.68 s [1508.99] cpu: in those 20.00 s, 456523 SVCs (22826 a second): 0x1b ArbitrateUnlock 105280, 0x1a ArbitrateLock 74797, 0x34 WaitForAddress 74535, 0x1c WaitProcessWideKeyAtomic 51820, 0x1d SignalProcessWideKey 51820, 0x35 SignalToAddress 44153; 0 calls the dispatch table had no code for (RtAPI.miss) [1508.99] vulkan: 38531854 draws, 0 skipped; 16277 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3230097 reads past queued releases (0 samples counts written on the GPU); 47303749 descriptor sets written, 29759959 reused; 27786927 draws kept the last one's shaders and pipeline (0 checked), 36259404 its targets [1508.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2969 render targets made, 6794 texture uploads (621 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1508.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1508.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1508.99] vulkan: caches: 260 render targets (784 MB, 21 parked), 150 textures (41 MB), 1698 buffers (0 MB); 1981 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1508.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1508.99] vulkan: 4654183 rendering passes, 0 clear commands, 1051641 attachments cleared and 0 left undefined by their load op; 2769465 buffers filled ahead of the passes [1508.99] vulkan: 32260 passes (69%) ended at renderer.c:225 [1508.99] vulkan: 6579 passes (14%) ended at surface.c:162 [1508.99] vulkan: 5409 passes (12%) ended at render.c:235 [1508.99] vulkan: 1223 passes (3%) ended at cmd.c:675 [1508.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1508.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1508.99] vulkan: 1 passes (0%) ended at texture.c:529 [1508.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1512.69] perf: 30.0 frames a second over 5.0 s (45111 shown in all) [1517.71] perf: 29.9 frames a second over 5.0 s (45261 shown in all) [1522.71] perf: 30.0 frames a second over 5.0 s (45411 shown in all) [1527.72] perf: 30.1 frames a second over 5.0 s (45562 shown in all) [1527.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.07 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.3 to 3.3), on to the display in 10.5 ms (9.9 to 10.9), 13.2 ms in all (13.0 to 13.4) [1527.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1528.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.76 s on the host's processors (39% of one, 12.93 ms a present), the whole process 10.91 s (55%); the busiest: thread 80 'MainThread' 2.85 s, thread 178 'ActorCalcSub0' 0.75 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 179 'ActorCalcSub1' 0.72 s, thread 128 'SupportWorker Sub1' 0.69 s [1528.99] cpu: in those 20.00 s, 466415 SVCs (23321 a second): 0x1b ArbitrateUnlock 108185, 0x1a ArbitrateLock 77542, 0x34 WaitForAddress 74841, 0x1c WaitProcessWideKeyAtomic 53740, 0x1d SignalProcessWideKey 53740, 0x35 SignalToAddress 44414; 0 calls the dispatch table had no code for (RtAPI.miss) [1528.99] vulkan: 38735706 draws, 0 skipped; 16598 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3266691 reads past queued releases (0 samples counts written on the GPU); 47607451 descriptor sets written, 29863961 reused; 27898005 draws kept the last one's shaders and pipeline (0 checked), 36441996 its targets [1528.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2969 render targets made, 6809 texture uploads (624 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1528.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1528.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1528.99] vulkan: caches: 260 render targets (784 MB, 21 parked), 164 textures (44 MB), 2014 buffers (0 MB); 1984 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1528.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1528.99] vulkan: 4700967 rendering passes, 0 clear commands, 1066555 attachments cleared and 0 left undefined by their load op; 2776053 buffers filled ahead of the passes [1528.99] vulkan: 32272 passes (69%) ended at renderer.c:225 [1528.99] vulkan: 6574 passes (14%) ended at surface.c:162 [1528.99] vulkan: 5462 passes (12%) ended at render.c:235 [1528.99] vulkan: 1270 passes (3%) ended at cmd.c:675 [1528.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1528.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1528.99] vulkan: 6 passes (0%) ended at texture.c:529 [1528.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1532.72] perf: 30.0 frames a second over 5.0 s (45712 shown in all) [1537.72] perf: 30.0 frames a second over 5.0 s (45862 shown in all) [1542.74] perf: 29.9 frames a second over 5.0 s (46012 shown in all) [1547.76] perf: 30.1 frames a second over 5.0 s (46163 shown in all) [1547.80] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.4 to 3.0), on to the display in 10.8 ms (10.2 to 11.2), 13.4 ms in all (13.2 to 13.6) [1547.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1548.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.85 s on the host's processors (39% of one, 13.09 ms a present), the whole process 10.92 s (55%); the busiest: thread 80 'MainThread' 2.91 s, thread 178 'ActorCalcSub0' 0.78 s, thread 179 'ActorCalcSub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 128 'SupportWorker Sub1' 0.72 s [1548.99] cpu: in those 20.00 s, 480619 SVCs (24031 a second): 0x1b ArbitrateUnlock 112926, 0x1a ArbitrateLock 82485, 0x34 WaitForAddress 74564, 0x1c WaitProcessWideKeyAtomic 56191, 0x1d SignalProcessWideKey 56191, 0x35 SignalToAddress 44143; 0 calls the dispatch table had no code for (RtAPI.miss) [1548.99] vulkan: 38933821 draws, 0 skipped; 16598 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3303290 reads past queued releases (0 samples counts written on the GPU); 47906116 descriptor sets written, 29961526 reused; 28009242 draws kept the last one's shaders and pipeline (0 checked), 36618857 its targets [1548.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2969 render targets made, 6811 texture uploads (624 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1548.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1548.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1548.99] vulkan: caches: 260 render targets (784 MB, 21 parked), 109 textures (37 MB), 1603 buffers (0 MB); 1977 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1548.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1548.99] vulkan: 4747829 rendering passes, 0 clear commands, 1081469 attachments cleared and 0 left undefined by their load op; 2780612 buffers filled ahead of the passes [1548.99] vulkan: 32272 passes (69%) ended at renderer.c:225 [1548.99] vulkan: 6572 passes (14%) ended at surface.c:162 [1548.99] vulkan: 5476 passes (12%) ended at render.c:235 [1548.99] vulkan: 1340 passes (3%) ended at cmd.c:675 [1548.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1548.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1548.99] vulkan: 2 passes (0%) ended at texture.c:529 [1548.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1552.76] perf: 30.0 frames a second over 5.0 s (46313 shown in all) [1557.77] perf: 29.9 frames a second over 5.0 s (46463 shown in all) [1562.77] perf: 30.0 frames a second over 5.0 s (46613 shown in all) [1567.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.4 to 3.3), on to the display in 10.8 ms (10.2 to 11.2), 13.6 ms in all (13.3 to 13.8) [1567.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1567.77] perf: 30.0 frames a second over 5.0 s (46763 shown in all) [1568.99] nvn: 46800 presents, 46800 submissions [1568.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.00 s on the host's processors (40% of one, 13.33 ms a present), the whole process 11.23 s (56%); the busiest: thread 80 'MainThread' 2.98 s, thread 178 'ActorCalcSub0' 0.81 s, thread 179 'ActorCalcSub1' 0.78 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.68 s [1568.99] cpu: in those 20.00 s, 456005 SVCs (22800 a second): 0x1b ArbitrateUnlock 104789, 0x34 WaitForAddress 74761, 0x1a ArbitrateLock 74369, 0x1c WaitProcessWideKeyAtomic 51842, 0x1d SignalProcessWideKey 51842, 0x35 SignalToAddress 44325; 0 calls the dispatch table had no code for (RtAPI.miss) [1568.99] vulkan: 39153996 draws, 0 skipped; 16598 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3339882 reads past queued releases (0 samples counts written on the GPU); 48234808 descriptor sets written, 30073184 reused; 28129483 draws kept the last one's shaders and pipeline (0 checked), 36817766 its targets [1568.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2969 render targets made, 6863 texture uploads (631 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1568.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1568.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1568.99] vulkan: caches: 260 render targets (784 MB, 21 parked), 160 textures (44 MB), 1762 buffers (0 MB); 1984 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1568.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1568.99] vulkan: 4795443 rendering passes, 0 clear commands, 1096384 attachments cleared and 0 left undefined by their load op; 2785483 buffers filled ahead of the passes [1568.99] vulkan: 32260 passes (68%) ended at renderer.c:225 [1568.99] vulkan: 7093 passes (15%) ended at surface.c:162 [1568.99] vulkan: 5483 passes (12%) ended at render.c:235 [1568.99] vulkan: 1557 passes (3%) ended at cmd.c:675 [1568.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1568.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1568.99] vulkan: 21 passes (0%) ended at texture.c:529 [1568.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1572.79] perf: 30.1 frames a second over 5.0 s (46914 shown in all) [1577.81] perf: 29.9 frames a second over 5.0 s (47064 shown in all) [1582.81] perf: 30.0 frames a second over 5.0 s (47214 shown in all) [1587.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.4 to 3.3), on to the display in 10.9 ms (10.3 to 11.5), 13.7 ms in all (13.5 to 13.9) [1587.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1587.82] perf: 30.1 frames a second over 5.0 s (47365 shown in all) [1588.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.03 s on the host's processors (40% of one, 13.39 ms a present), the whole process 11.30 s (57%); the busiest: thread 80 'MainThread' 2.99 s, thread 178 'ActorCalcSub0' 0.84 s, thread 179 'ActorCalcSub1' 0.81 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.68 s [1588.99] cpu: in those 20.00 s, 438891 SVCs (21944 a second): 0x1b ArbitrateUnlock 99526, 0x34 WaitForAddress 74595, 0x1a ArbitrateLock 69197, 0x1c WaitProcessWideKeyAtomic 48710, 0x1d SignalProcessWideKey 48710, 0x35 SignalToAddress 44146; 0 calls the dispatch table had no code for (RtAPI.miss) [1588.99] vulkan: 39376292 draws, 0 skipped; 16636 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3376475 reads past queued releases (0 samples counts written on the GPU); 48567900 descriptor sets written, 30184684 reused; 28253031 draws kept the last one's shaders and pipeline (0 checked), 37018793 its targets [1588.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2969 render targets made, 6911 texture uploads (637 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1588.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1588.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1588.99] vulkan: caches: 260 render targets (784 MB, 21 parked), 196 textures (47 MB), 1964 buffers (1 MB); 1988 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1588.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1588.99] vulkan: 4842846 rendering passes, 0 clear commands, 1111298 attachments cleared and 0 left undefined by their load op; 2790888 buffers filled ahead of the passes [1588.99] vulkan: 32272 passes (68%) ended at renderer.c:225 [1588.99] vulkan: 6984 passes (15%) ended at surface.c:162 [1588.99] vulkan: 5403 passes (11%) ended at render.c:235 [1588.99] vulkan: 1530 passes (3%) ended at cmd.c:675 [1588.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1588.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1588.99] vulkan: 14 passes (0%) ended at texture.c:529 [1588.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1592.84] perf: 29.9 frames a second over 5.0 s (47515 shown in all) [1597.84] perf: 30.0 frames a second over 5.0 s (47665 shown in all) [1602.86] perf: 30.1 frames a second over 5.0 s (47816 shown in all) [1607.70] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.4 to 3.2), on to the display in 11.2 ms (10.7 to 11.5), 13.9 ms in all (13.7 to 14.1) [1607.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1607.87] perf: 29.9 frames a second over 5.0 s (47966 shown in all) [1608.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.97 s on the host's processors (40% of one, 13.28 ms a present), the whole process 11.14 s (56%); the busiest: thread 80 'MainThread' 2.95 s, thread 178 'ActorCalcSub0' 0.83 s, thread 179 'ActorCalcSub1' 0.80 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.71 s [1608.99] cpu: in those 20.00 s, 471959 SVCs (23598 a second): 0x1b ArbitrateUnlock 110130, 0x1a ArbitrateLock 79776, 0x34 WaitForAddress 74568, 0x1c WaitProcessWideKeyAtomic 54676, 0x1d SignalProcessWideKey 54676, 0x35 SignalToAddress 44135; 0 calls the dispatch table had no code for (RtAPI.miss) [1608.99] vulkan: 39585769 draws, 0 skipped; 16636 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3413075 reads past queued releases (0 samples counts written on the GPU); 48884126 descriptor sets written, 30287412 reused; 28370754 draws kept the last one's shaders and pipeline (0 checked), 37207016 its targets [1608.99] vulkan: 285 shaders translated (124 ms), 550 pipelines made (481 from the cache, 1188 ms making, 860 ms waited for), 2969 render targets made, 6911 texture uploads (637 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1608.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1608.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1608.99] vulkan: caches: 259 render targets (752 MB, 20 parked), 153 textures (43 MB), 1800 buffers (0 MB); 1952 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1608.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1608.99] vulkan: 4889809 rendering passes, 0 clear commands, 1126212 attachments cleared and 0 left undefined by their load op; 2795621 buffers filled ahead of the passes [1608.99] vulkan: 32272 passes (69%) ended at renderer.c:225 [1608.99] vulkan: 6580 passes (14%) ended at surface.c:162 [1608.99] vulkan: 5400 passes (11%) ended at render.c:235 [1608.99] vulkan: 1511 passes (3%) ended at cmd.c:675 [1608.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1608.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1608.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1612.87] perf: 30.0 frames a second over 5.0 s (48116 shown in all) [1617.89] perf: 30.1 frames a second over 5.0 s (48267 shown in all) [1622.89] perf: 30.0 frames a second over 5.0 s (48417 shown in all) [1627.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.06 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.4 to 3.1), on to the display in 11.4 ms (10.8 to 11.8), 14.1 ms in all (13.8 to 14.2) [1627.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1627.91] perf: 29.9 frames a second over 5.0 s (48567 shown in all) [1628.99] nvn: 48600 presents, 48600 submissions [1628.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.86 s on the host's processors (39% of one, 13.09 ms a present), the whole process 11.06 s (55%); the busiest: thread 80 'MainThread' 2.94 s, thread 178 'ActorCalcSub0' 0.83 s, thread 179 'ActorCalcSub1' 0.80 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.66 s [1628.99] cpu: in those 20.00 s, 424833 SVCs (21242 a second): 0x1b ArbitrateUnlock 94802, 0x34 WaitForAddress 74550, 0x1a ArbitrateLock 64632, 0x1c WaitProcessWideKeyAtomic 46385, 0x1d SignalProcessWideKey 46385, 0x35 SignalToAddress 44108; 0 calls the dispatch table had no code for (RtAPI.miss) [1628.99] vulkan: 39793472 draws, 0 skipped; 16636 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3449675 reads past queued releases (0 samples counts written on the GPU); 49197609 descriptor sets written, 30389335 reused; 28487500 draws kept the last one's shaders and pipeline (0 checked), 37393465 its targets [1628.99] vulkan: 286 shaders translated (125 ms), 551 pipelines made (481 from the cache, 1210 ms making, 883 ms waited for), 2969 render targets made, 6913 texture uploads (637 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1628.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1628.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1628.99] vulkan: caches: 259 render targets (752 MB, 20 parked), 116 textures (38 MB), 1648 buffers (0 MB); 1946 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1628.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1628.99] vulkan: 4936692 rendering passes, 0 clear commands, 1141126 attachments cleared and 0 left undefined by their load op; 2800511 buffers filled ahead of the passes [1628.99] vulkan: 32272 passes (69%) ended at renderer.c:225 [1628.99] vulkan: 6541 passes (14%) ended at surface.c:162 [1628.99] vulkan: 5384 passes (11%) ended at render.c:235 [1628.99] vulkan: 1484 passes (3%) ended at cmd.c:675 [1628.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1628.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1628.99] vulkan: 2 passes (0%) ended at texture.c:529 [1628.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1632.91] perf: 30.0 frames a second over 5.0 s (48717 shown in all) [1637.91] perf: 30.0 frames a second over 5.0 s (48867 shown in all) [1642.92] perf: 30.1 frames a second over 5.0 s (49018 shown in all) [1647.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.4 to 3.1), on to the display in 11.5 ms (11.1 to 11.8), 14.2 ms in all (14.0 to 14.4) [1647.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1647.92] perf: 30.0 frames a second over 5.0 s (49168 shown in all) [1648.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.03 s on the host's processors (40% of one, 13.38 ms a present), the whole process 11.20 s (56%); the busiest: thread 80 'MainThread' 2.95 s, thread 178 'ActorCalcSub0' 0.84 s, thread 179 'ActorCalcSub1' 0.80 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.70 s [1648.99] cpu: in those 20.00 s, 465367 SVCs (23269 a second): 0x1b ArbitrateUnlock 107783, 0x1a ArbitrateLock 77462, 0x34 WaitForAddress 74755, 0x1c WaitProcessWideKeyAtomic 53535, 0x1d SignalProcessWideKey 53535, 0x35 SignalToAddress 44358; 0 calls the dispatch table had no code for (RtAPI.miss) [1648.99] vulkan: 40001512 draws, 0 skipped; 16636 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3486275 reads past queued releases (0 samples counts written on the GPU); 49511800 descriptor sets written, 30491224 reused; 28604561 draws kept the last one's shaders and pipeline (0 checked), 37580260 its targets [1648.99] vulkan: 286 shaders translated (125 ms), 551 pipelines made (481 from the cache, 1210 ms making, 883 ms waited for), 2969 render targets made, 6914 texture uploads (637 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1648.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1648.99] vulkan: memory used and budgeted: heap 0 192 of 15306 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1648.99] vulkan: caches: 259 render targets (752 MB, 20 parked), 115 textures (38 MB), 1553 buffers (0 MB); 1946 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1648.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1648.99] vulkan: 4983529 rendering passes, 0 clear commands, 1156041 attachments cleared and 0 left undefined by their load op; 2805244 buffers filled ahead of the passes [1648.99] vulkan: 32260 passes (69%) ended at renderer.c:225 [1648.99] vulkan: 6543 passes (14%) ended at surface.c:162 [1648.99] vulkan: 5341 passes (11%) ended at render.c:235 [1648.99] vulkan: 1492 passes (3%) ended at cmd.c:675 [1648.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1648.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1648.99] vulkan: 1 passes (0%) ended at texture.c:529 [1648.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1652.94] perf: 29.9 frames a second over 5.0 s (49318 shown in all) [1657.96] perf: 30.1 frames a second over 5.0 s (49469 shown in all) [1662.96] perf: 30.0 frames a second over 5.0 s (49619 shown in all) [1667.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.4 to 3.3), on to the display in 11.7 ms (11.0 to 12.1), 14.3 ms in all (14.2 to 14.5) [1667.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1667.96] perf: 30.0 frames a second over 5.0 s (49769 shown in all) [1668.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.08 s on the host's processors (40% of one, 13.47 ms a present), the whole process 11.23 s (56%); the busiest: thread 80 'MainThread' 2.96 s, thread 178 'ActorCalcSub0' 0.83 s, thread 179 'ActorCalcSub1' 0.79 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.72 s [1668.99] cpu: in those 20.00 s, 500426 SVCs (25021 a second): 0x1b ArbitrateUnlock 109719, 0x34 WaitForAddress 89471, 0x1a ArbitrateLock 79255, 0x1c WaitProcessWideKeyAtomic 54496, 0x1d SignalProcessWideKey 54496, 0x0b SleepThread 52960; 0 calls the dispatch table had no code for (RtAPI.miss) [1668.99] vulkan: 40210610 draws, 0 skipped; 16677 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3522872 reads past queued releases (0 samples counts written on the GPU); 49826884 descriptor sets written, 30594336 reused; 28721807 draws kept the last one's shaders and pipeline (0 checked), 37768076 its targets [1668.99] vulkan: 286 shaders translated (125 ms), 551 pipelines made (481 from the cache, 1210 ms making, 883 ms waited for), 2969 render targets made, 6993 texture uploads (646 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1668.99] vulkan: 3290 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1668.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1668.99] vulkan: caches: 259 render targets (752 MB, 20 parked), 192 textures (46 MB), 2104 buffers (1 MB); 1954 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1668.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1668.99] vulkan: 5030330 rendering passes, 0 clear commands, 1170955 attachments cleared and 0 left undefined by their load op; 2810677 buffers filled ahead of the passes [1668.99] vulkan: 32272 passes (69%) ended at renderer.c:225 [1668.99] vulkan: 6576 passes (14%) ended at surface.c:162 [1668.99] vulkan: 5289 passes (11%) ended at render.c:235 [1668.99] vulkan: 1437 passes (3%) ended at cmd.c:675 [1668.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1668.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1668.99] vulkan: 27 passes (0%) ended at texture.c:529 [1668.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1672.97] perf: 29.9 frames a second over 5.0 s (49919 shown in all) [1677.99] perf: 30.1 frames a second over 5.0 s (50070 shown in all) [1683.01] perf: 29.9 frames a second over 5.0 s (50220 shown in all) [1687.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.5 to 3.5), on to the display in 11.6 ms (11.1 to 12.1), 14.5 ms in all (14.3 to 14.7) [1687.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1688.01] perf: 30.0 frames a second over 5.0 s (50370 shown in all) [1688.99] nvn: 50400 presents, 50400 submissions [1688.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.97 s on the host's processors (40% of one, 13.29 ms a present), the whole process 11.29 s (56%); the busiest: thread 80 'MainThread' 2.96 s, thread 178 'ActorCalcSub0' 0.84 s, thread 179 'ActorCalcSub1' 0.79 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.67 s [1688.99] cpu: in those 20.00 s, 437858 SVCs (21893 a second): 0x1b ArbitrateUnlock 98909, 0x34 WaitForAddress 74825, 0x1a ArbitrateLock 68656, 0x1c WaitProcessWideKeyAtomic 48500, 0x1d SignalProcessWideKey 48500, 0x35 SignalToAddress 44465; 0 calls the dispatch table had no code for (RtAPI.miss) [1688.99] vulkan: 40439391 draws, 0 skipped; 16896 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3559308 reads past queued releases (0 samples counts written on the GPU); 50165392 descriptor sets written, 30713390 reused; 28846721 draws kept the last one's shaders and pipeline (0 checked), 37975825 its targets [1688.99] vulkan: 286 shaders translated (125 ms), 551 pipelines made (481 from the cache, 1210 ms making, 883 ms waited for), 2975 render targets made, 7000 texture uploads (648 MB), 67 of them some blocks alone (9 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1688.99] vulkan: 3291 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 161 MB [1688.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2248 of 13034 MB (1280 ours) [1688.99] vulkan: caches: 259 render targets (752 MB, 20 parked), 193 textures (47 MB), 1978 buffers (1 MB); 1955 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1688.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 452 through a copy [1688.99] vulkan: 5077025 rendering passes, 0 clear commands, 1185781 attachments cleared and 0 left undefined by their load op; 2816737 buffers filled ahead of the passes [1688.99] vulkan: 32016 passes (69%) ended at renderer.c:225 [1688.99] vulkan: 6996 passes (15%) ended at surface.c:162 [1688.99] vulkan: 5102 passes (11%) ended at render.c:235 [1688.99] vulkan: 1424 passes (3%) ended at cmd.c:675 [1688.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1688.99] vulkan: 554 passes (1%) ended at texture.c:2037 [1688.99] vulkan: 3 passes (0%) ended at texture.c:529 [1688.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1693.01] perf: 30.0 frames a second over 5.0 s (50520 shown in all) [1698.02] perf: 30.1 frames a second over 5.0 s (50671 shown in all) [1703.04] perf: 29.9 frames a second over 5.0 s (50821 shown in all) [1707.67] vulkan: display: 599 frame intervals of 33.44 ms (deviation 3.15 ms, 1st to 99th percentile 33.06 to 33.61 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.6 to 4.7), on to the display in 11.7 ms (10.2 to 12.2), 14.9 ms in all (14.5 to 14.9) [1707.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1708.06] perf: 30.1 frames a second over 5.0 s (50972 shown in all) [1708.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.87 s on the host's processors (44% of one, 14.79 ms a present), the whole process 12.46 s (62%); the busiest: thread 80 'MainThread' 3.42 s, thread 178 'ActorCalcSub0' 0.92 s, thread 179 'ActorCalcSub1' 0.80 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.66 s [1708.99] cpu: in those 20.00 s, 453118 SVCs (22655 a second): 0x1b ArbitrateUnlock 101755, 0x34 WaitForAddress 76759, 0x1a ArbitrateLock 71261, 0x1c WaitProcessWideKeyAtomic 51503, 0x1d SignalProcessWideKey 51503, 0x35 SignalToAddress 46340; 1 calls the dispatch table had no code for (RtAPI.miss) [1708.99] vulkan: 40690479 draws, 0 skipped; 17496 dispatches in 0 batches (0 ms waiting), 0 skipped; 470 finishes (46 ms); 3595103 reads past queued releases (0 samples counts written on the GPU); 50518789 descriptor sets written, 30862169 reused; 28975737 draws kept the last one's shaders and pipeline (0 checked), 38207108 its targets [1708.99] vulkan: 288 shaders translated (125 ms), 555 pipelines made (484 from the cache, 1211 ms making, 883 ms waited for), 3044 render targets made, 7200 texture uploads (660 MB), 71 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [1708.99] vulkan: 3315 ASTC texture levels or regions uploaded as BC7, 40 MB where RGBA8 takes 163 MB [1708.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2504 of 13034 MB (1536 ours) [1708.99] vulkan: caches: 224 render targets (749 MB, 13 parked), 379 textures (60 MB), 2431 buffers (2 MB); 1969 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1708.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 493 through a copy [1708.99] vulkan: 5119511 rendering passes, 0 clear commands, 1198635 attachments cleared and 0 left undefined by their load op; 2823204 buffers filled ahead of the passes [1708.99] vulkan: 29300 passes (69%) ended at renderer.c:225 [1708.99] vulkan: 6094 passes (14%) ended at surface.c:162 [1708.99] vulkan: 4491 passes (11%) ended at render.c:235 [1708.99] vulkan: 1310 passes (3%) ended at cmd.c:675 [1708.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1708.99] vulkan: 580 passes (1%) ended at texture.c:2037 [1708.99] vulkan: 102 passes (0%) ended at texture.c:529 [1708.99] vulkan: 5 passes (0%) ended at surface.c:616 [1708.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1713.06] perf: 30.0 frames a second over 5.0 s (51122 shown in all) [1714.99] vulkan: a 131 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (28 KB), 0 ms in finishes [1718.07] perf: 29.9 frames a second over 5.0 s (51272 shown in all) [1723.07] perf: 30.0 frames a second over 5.0 s (51422 shown in all) [1727.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.74 ms, 1st to 99th percentile 16.62 to 33.62 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 3.7 ms (2.6 to 18.6), on to the display in 12.3 ms (10.5 to 29.5), 15.9 ms in all (14.6 to 49.4) [1727.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1728.09] perf: 30.1 frames a second over 5.0 s (51573 shown in all) [1728.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.27 s on the host's processors (41% of one, 13.78 ms a present), the whole process 11.98 s (60%); the busiest: thread 80 'MainThread' 3.07 s, thread 178 'ActorCalcSub0' 0.93 s, thread 179 'ActorCalcSub1' 0.80 s, thread 128 'SupportWorker Sub1' 0.68 s, thread 129 'SupportWorker Sub2' 0.67 s [1728.99] cpu: in those 20.00 s, 452343 SVCs (22618 a second): 0x1b ArbitrateUnlock 104887, 0x34 WaitForAddress 75641, 0x1a ArbitrateLock 74470, 0x1c WaitProcessWideKeyAtomic 47106, 0x1d SignalProcessWideKey 47106, 0x35 SignalToAddress 45215; 0 calls the dispatch table had no code for (RtAPI.miss) [1728.99] vulkan: 40957404 draws, 0 skipped; 18096 dispatches in 0 batches (0 ms waiting), 0 skipped; 471 finishes (46 ms); 3632020 reads past queued releases (0 samples counts written on the GPU); 50898635 descriptor sets written, 31016173 reused; 29118970 draws kept the last one's shaders and pipeline (0 checked), 38454723 its targets [1728.99] vulkan: 288 shaders translated (125 ms), 555 pipelines made (484 from the cache, 1211 ms making, 883 ms waited for), 3075 render targets made, 7313 texture uploads (663 MB), 71 of them some blocks alone (10 MB); 1 frames over 50 ms in the last 600, the slowest 131 ms [1728.99] vulkan: 3395 ASTC texture levels or regions uploaded as BC7, 41 MB where RGBA8 takes 165 MB [1728.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2504 of 13034 MB (1536 ours) [1728.99] vulkan: caches: 249 render targets (790 MB, 19 parked), 386 textures (60 MB), 2006 buffers (2 MB); 2030 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1728.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1031 through a copy [1728.99] vulkan: 5160150 rendering passes, 0 clear commands, 1210490 attachments cleared and 0 left undefined by their load op; 2830185 buffers filled ahead of the passes [1728.99] vulkan: 28083 passes (69%) ended at renderer.c:225 [1728.99] vulkan: 5236 passes (13%) ended at surface.c:162 [1728.99] vulkan: 4645 passes (11%) ended at render.c:235 [1728.99] vulkan: 1387 passes (3%) ended at cmd.c:675 [1728.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1728.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1728.99] vulkan: 76 passes (0%) ended at texture.c:529 [1728.99] vulkan: 11 passes (0%) ended at surface.c:616 [1728.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1729.84] vulkan: 444 of the 6703 shaders translated from the game's files found by its draws so far [1733.11] perf: 29.9 frames a second over 5.0 s (51723 shown in all) [1738.12] perf: 30.1 frames a second over 5.0 s (51874 shown in all) [1743.12] perf: 30.0 frames a second over 5.0 s (52024 shown in all) [1747.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.10 ms, 1st to 99th percentile 16.61 to 50.00 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 3.7 ms (3.1 to 4.5), on to the display in 35.1 ms (10.8 to 45.7), 38.8 ms in all (14.9 to 48.9) [1747.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1748.14] perf: 29.9 frames a second over 5.0 s (52174 shown in all) [1748.99] nvn: 52200 presents, 52200 submissions [1748.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.49 s on the host's processors (42% of one, 14.15 ms a present), the whole process 12.41 s (62%); the busiest: thread 80 'MainThread' 3.19 s, thread 178 'ActorCalcSub0' 0.98 s, thread 179 'ActorCalcSub1' 0.83 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.70 s [1748.99] cpu: in those 20.00 s, 468535 SVCs (23426 a second): 0x1b ArbitrateUnlock 108072, 0x1a ArbitrateLock 77589, 0x34 WaitForAddress 75349, 0x1c WaitProcessWideKeyAtomic 54315, 0x1d SignalProcessWideKey 54315, 0x35 SignalToAddress 44920; 0 calls the dispatch table had no code for (RtAPI.miss) [1748.99] vulkan: 41234033 draws, 0 skipped; 18696 dispatches in 0 batches (0 ms waiting), 0 skipped; 471 finishes (46 ms); 3668618 reads past queued releases (0 samples counts written on the GPU); 51291776 descriptor sets written, 31176290 reused; 29257932 draws kept the last one's shaders and pipeline (0 checked), 38712493 its targets [1748.99] vulkan: 288 shaders translated (125 ms), 557 pipelines made (486 from the cache, 1211 ms making, 883 ms waited for), 3077 render targets made, 7322 texture uploads (663 MB), 71 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1748.99] vulkan: 3398 ASTC texture levels or regions uploaded as BC7, 41 MB where RGBA8 takes 166 MB [1748.99] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2504 of 13034 MB (1536 ours) [1748.99] vulkan: caches: 224 render targets (749 MB, 13 parked), 316 textures (59 MB), 2012 buffers (1 MB); 1968 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1748.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1628 through a copy [1748.99] vulkan: 5200056 rendering passes, 0 clear commands, 1221825 attachments cleared and 0 left undefined by their load op; 2838103 buffers filled ahead of the passes [1748.99] vulkan: 27513 passes (69%) ended at renderer.c:225 [1748.99] vulkan: 5392 passes (14%) ended at surface.c:162 [1748.99] vulkan: 4235 passes (11%) ended at render.c:235 [1748.99] vulkan: 1561 passes (4%) ended at cmd.c:675 [1748.99] vulkan: 600 passes (2%) ended at renderer.c:710 [1748.99] vulkan: 600 passes (2%) ended at texture.c:2037 [1748.99] vulkan: 5 passes (0%) ended at texture.c:529 [1748.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1753.14] perf: 30.0 frames a second over 5.0 s (52324 shown in all) [1758.16] perf: 30.1 frames a second over 5.0 s (52475 shown in all) [1763.17] perf: 29.9 frames a second over 5.0 s (52625 shown in all) [1767.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.63 to 33.67 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 3.5 ms (2.8 to 4.5), on to the display in 12.1 ms (10.6 to 28.2), 15.6 ms in all (15.0 to 31.9) [1767.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1768.17] perf: 30.0 frames a second over 5.0 s (52775 shown in all) [1768.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.59 s on the host's processors (43% of one, 14.31 ms a present), the whole process 12.31 s (62%); the busiest: thread 80 'MainThread' 3.35 s, thread 178 'ActorCalcSub0' 0.99 s, thread 179 'ActorCalcSub1' 0.81 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.62 s [1768.99] cpu: in those 20.00 s, 416177 SVCs (20809 a second): 0x1b ArbitrateUnlock 89136, 0x34 WaitForAddress 77650, 0x1a ArbitrateLock 58511, 0x35 SignalToAddress 47264, 0x1c WaitProcessWideKeyAtomic 44855, 0x1d SignalProcessWideKey 44855; 0 calls the dispatch table had no code for (RtAPI.miss) [1768.99] vulkan: 41487538 draws, 0 skipped; 19172 dispatches in 0 batches (0 ms waiting), 0 skipped; 473 finishes (47 ms); 3704602 reads past queued releases (0 samples counts written on the GPU); 51643606 descriptor sets written, 31331470 reused; 29377005 draws kept the last one's shaders and pipeline (0 checked), 38946899 its targets [1768.99] vulkan: 288 shaders translated (125 ms), 557 pipelines made (486 from the cache, 1211 ms making, 883 ms waited for), 3110 render targets made, 7392 texture uploads (664 MB), 71 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1768.99] vulkan: 3416 ASTC texture levels or regions uploaded as BC7, 41 MB where RGBA8 takes 167 MB [1768.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2504 of 13034 MB (1536 ours) [1768.99] vulkan: caches: 230 render targets (762 MB, 16 parked), 335 textures (59 MB), 1919 buffers (1 MB); 1981 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1768.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 1889 through a copy [1768.99] vulkan: 5240647 rendering passes, 0 clear commands, 1233616 attachments cleared and 0 left undefined by their load op; 2844073 buffers filled ahead of the passes [1768.99] vulkan: 27966 passes (69%) ended at renderer.c:225 [1768.99] vulkan: 5691 passes (14%) ended at surface.c:162 [1768.99] vulkan: 4317 passes (11%) ended at render.c:235 [1768.99] vulkan: 1361 passes (3%) ended at cmd.c:675 [1768.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1768.99] vulkan: 597 passes (1%) ended at texture.c:2037 [1768.99] vulkan: 53 passes (0%) ended at texture.c:529 [1768.99] vulkan: 4 passes (0%) ended at surface.c:616 [1768.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1773.09] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (28 KB), 0 ms in finishes [1773.19] perf: 30.1 frames a second over 5.0 s (52926 shown in all) [1778.21] perf: 29.9 frames a second over 5.0 s (53076 shown in all) [1779.99] vulkan: a 132 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1783.21] perf: 30.0 frames a second over 5.0 s (53226 shown in all) [1787.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 9.19 ms, 1st to 99th percentile 16.61 to 33.61 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 4.1 ms (2.5 to 20.2), on to the display in 13.3 ms (10.8 to 29.5), 17.3 ms in all (15.1 to 132.1) [1787.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1788.22] perf: 30.1 frames a second over 5.0 s (53377 shown in all) [1788.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.46 s on the host's processors (42% of one, 14.11 ms a present), the whole process 12.19 s (61%); the busiest: thread 80 'MainThread' 3.15 s, thread 178 'ActorCalcSub0' 0.92 s, thread 179 'ActorCalcSub1' 0.81 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.71 s [1788.99] cpu: in those 20.00 s, 512639 SVCs (25632 a second): 0x1b ArbitrateUnlock 127423, 0x1a ArbitrateLock 96706, 0x34 WaitForAddress 74925, 0x1c WaitProcessWideKeyAtomic 54977, 0x1d SignalProcessWideKey 54977, 0x35 SignalToAddress 44525; 0 calls the dispatch table had no code for (RtAPI.miss) [1788.99] vulkan: 41751623 draws, 0 skipped; 19772 dispatches in 0 batches (0 ms waiting), 0 skipped; 473 finishes (47 ms); 3741726 reads past queued releases (0 samples counts written on the GPU); 52019156 descriptor sets written, 31484090 reused; 29512144 draws kept the last one's shaders and pipeline (0 checked), 39191617 its targets [1788.99] vulkan: 288 shaders translated (125 ms), 557 pipelines made (486 from the cache, 1211 ms making, 883 ms waited for), 3120 render targets made, 7431 texture uploads (665 MB), 71 of them some blocks alone (10 MB); 2 frames over 50 ms in the last 600, the slowest 132 ms [1788.99] vulkan: 3546 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1788.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2504 of 13034 MB (1536 ours) [1788.99] vulkan: caches: 233 render targets (773 MB, 14 parked), 297 textures (58 MB), 2042 buffers (1 MB); 1997 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1788.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 2489 through a copy [1788.99] vulkan: 5281280 rendering passes, 0 clear commands, 1245471 attachments cleared and 0 left undefined by their load op; 2851803 buffers filled ahead of the passes [1788.99] vulkan: 28016 passes (69%) ended at renderer.c:225 [1788.99] vulkan: 5179 passes (13%) ended at surface.c:162 [1788.99] vulkan: 4749 passes (12%) ended at render.c:235 [1788.99] vulkan: 1449 passes (4%) ended at cmd.c:675 [1788.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1788.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1788.99] vulkan: 31 passes (0%) ended at texture.c:529 [1788.99] vulkan: 9 passes (0%) ended at surface.c:616 [1788.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1793.22] perf: 30.0 frames a second over 5.0 s (53527 shown in all) [1798.24] perf: 29.9 frames a second over 5.0 s (53677 shown in all) [1803.24] perf: 30.0 frames a second over 5.0 s (53827 shown in all) [1807.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (2.4 to 3.5), on to the display in 12.6 ms (12.0 to 13.3), 15.5 ms in all (15.3 to 15.7) [1807.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1808.26] perf: 30.1 frames a second over 5.0 s (53978 shown in all) [1808.99] nvn: 54000 presents, 54000 submissions [1808.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.94 s on the host's processors (40% of one, 13.23 ms a present), the whole process 11.24 s (56%); the busiest: thread 80 'MainThread' 2.96 s, thread 178 'ActorCalcSub0' 0.82 s, thread 179 'ActorCalcSub1' 0.76 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.70 s [1808.99] cpu: in those 20.00 s, 462527 SVCs (23126 a second): 0x1b ArbitrateUnlock 106452, 0x1a ArbitrateLock 75816, 0x34 WaitForAddress 74677, 0x1c WaitProcessWideKeyAtomic 53655, 0x1d SignalProcessWideKey 53655, 0x35 SignalToAddress 44268; 0 calls the dispatch table had no code for (RtAPI.miss) [1808.99] vulkan: 41984533 draws, 0 skipped; 20372 dispatches in 0 batches (0 ms waiting), 0 skipped; 473 finishes (47 ms); 3778326 reads past queued releases (0 samples counts written on the GPU); 52348721 descriptor sets written, 31620345 reused; 29639726 draws kept the last one's shaders and pipeline (0 checked), 39405673 its targets [1808.99] vulkan: 288 shaders translated (125 ms), 557 pipelines made (486 from the cache, 1211 ms making, 883 ms waited for), 3120 render targets made, 7432 texture uploads (665 MB), 71 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1808.99] vulkan: 3546 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1808.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2504 of 13034 MB (1536 ours) [1808.99] vulkan: caches: 233 render targets (773 MB, 14 parked), 194 textures (52 MB), 1542 buffers (0 MB); 1990 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1808.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3089 through a copy [1808.99] vulkan: 5319908 rendering passes, 0 clear commands, 1256785 attachments cleared and 0 left undefined by their load op; 2858281 buffers filled ahead of the passes [1808.99] vulkan: 27472 passes (71%) ended at renderer.c:225 [1808.99] vulkan: 4661 passes (12%) ended at surface.c:162 [1808.99] vulkan: 4223 passes (11%) ended at render.c:235 [1808.99] vulkan: 1071 passes (3%) ended at cmd.c:675 [1808.99] vulkan: 600 passes (2%) ended at renderer.c:710 [1808.99] vulkan: 600 passes (2%) ended at texture.c:2037 [1808.99] vulkan: 1 passes (0%) ended at texture.c:529 [1808.99] vulkan: GPU-owned guest memory landed for the CPU 35 times, render targets written back for an engine 0 times [1813.26] perf: 30.0 frames a second over 5.0 s (54128 shown in all) [1818.26] perf: 30.0 frames a second over 5.0 s (54278 shown in all) [1823.27] perf: 29.9 frames a second over 5.0 s (54428 shown in all) [1823.57] [undeclared] nn::capsrv::sf::IAlbumApplicationService cmd 32 -> ok [1823.57] [undeclared] nn::capsrv::sf::IAlbumApplicationService cmd 205 -> ok [1827.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.4 to 3.5), on to the display in 12.9 ms (12.3 to 13.3), 15.7 ms in all (15.5 to 15.9) [1827.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1828.27] perf: 30.0 frames a second over 5.0 s (54578 shown in all) [1828.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.97 s on the host's processors (40% of one, 13.29 ms a present), the whole process 11.23 s (56%); the busiest: thread 80 'MainThread' 2.93 s, thread 178 'ActorCalcSub0' 0.86 s, thread 179 'ActorCalcSub1' 0.78 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.72 s [1828.99] cpu: in those 20.00 s, 486231 SVCs (24312 a second): 0x1b ArbitrateUnlock 113661, 0x1a ArbitrateLock 83048, 0x34 WaitForAddress 75439, 0x1c WaitProcessWideKeyAtomic 57463, 0x1d SignalProcessWideKey 57463, 0x35 SignalToAddress 45138; 0 calls the dispatch table had no code for (RtAPI.miss) [1828.99] vulkan: 42211706 draws, 0 skipped; 20972 dispatches in 0 batches (0 ms waiting), 0 skipped; 474 finishes (47 ms); 3814863 reads past queued releases (0 samples counts written on the GPU); 52667317 descriptor sets written, 31756095 reused; 29762364 draws kept the last one's shaders and pipeline (0 checked), 39613982 its targets [1828.99] vulkan: 288 shaders translated (125 ms), 559 pipelines made (486 from the cache, 1215 ms making, 883 ms waited for), 3123 render targets made, 7527 texture uploads (671 MB), 71 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [1828.99] vulkan: 3546 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1828.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2504 of 13034 MB (1536 ours) [1828.99] vulkan: caches: 235 render targets (809 MB, 14 parked), 288 textures (58 MB), 1740 buffers (1 MB); 2039 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1828.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1828.99] vulkan: 5358638 rendering passes, 0 clear commands, 1268103 attachments cleared and 0 left undefined by their load op; 2864273 buffers filled ahead of the passes [1828.99] vulkan: 27385 passes (71%) ended at renderer.c:225 [1828.99] vulkan: 4725 passes (12%) ended at surface.c:162 [1828.99] vulkan: 4260 passes (11%) ended at render.c:235 [1828.99] vulkan: 1127 passes (3%) ended at cmd.c:675 [1828.99] vulkan: 600 passes (2%) ended at renderer.c:710 [1828.99] vulkan: 600 passes (2%) ended at texture.c:2037 [1828.99] vulkan: 32 passes (0%) ended at texture.c:529 [1828.99] vulkan: 1 passes (0%) ended at surface.c:1085 [1828.99] vulkan: GPU-owned guest memory landed for the CPU 36 times, render targets written back for an engine 0 times [1833.29] perf: 30.1 frames a second over 5.0 s (54729 shown in all) [1838.29] perf: 30.0 frames a second over 5.0 s (54879 shown in all) [1843.29] perf: 30.0 frames a second over 5.0 s (55029 shown in all) [1844.84] vulkan: 445 of the 6703 shaders translated from the game's files found by its draws so far [1847.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.96 ms, 1st to 99th percentile 33.08 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 3.0 ms (2.5 to 3.8), on to the display in 12.8 ms (12.1 to 13.3), 15.9 ms in all (15.6 to 16.0) [1847.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1848.29] perf: 30.0 frames a second over 5.0 s (55179 shown in all) [1848.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.64 s on the host's processors (43% of one, 14.39 ms a present), the whole process 12.05 s (60%); the busiest: thread 80 'MainThread' 3.26 s, thread 178 'ActorCalcSub0' 0.98 s, thread 179 'ActorCalcSub1' 0.81 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.68 s [1848.99] cpu: in those 20.00 s, 460899 SVCs (23045 a second): 0x1b ArbitrateUnlock 104813, 0x34 WaitForAddress 76338, 0x1a ArbitrateLock 73860, 0x1c WaitProcessWideKeyAtomic 52933, 0x1d SignalProcessWideKey 52933, 0x35 SignalToAddress 45941; 1 calls the dispatch table had no code for (RtAPI.miss) [1848.99] vulkan: 42434590 draws, 0 skipped; 21572 dispatches in 0 batches (0 ms waiting), 0 skipped; 474 finishes (47 ms); 3850634 reads past queued releases (0 samples counts written on the GPU); 52967578 descriptor sets written, 31901602 reused; 29870445 draws kept the last one's shaders and pipeline (0 checked), 39817040 its targets [1848.99] vulkan: 288 shaders translated (125 ms), 559 pipelines made (486 from the cache, 1215 ms making, 883 ms waited for), 3131 render targets made, 7579 texture uploads (672 MB), 71 of them some blocks alone (10 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1848.99] vulkan: 3549 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1848.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2504 of 13034 MB (1536 ours) [1848.99] vulkan: caches: 227 render targets (785 MB, 13 parked), 284 textures (58 MB), 1766 buffers (1 MB); 2026 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1848.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1848.99] vulkan: 5398901 rendering passes, 0 clear commands, 1280387 attachments cleared and 0 left undefined by their load op; 2868595 buffers filled ahead of the passes [1848.99] vulkan: 28396 passes (71%) ended at renderer.c:225 [1848.99] vulkan: 4802 passes (12%) ended at surface.c:162 [1848.99] vulkan: 4726 passes (12%) ended at render.c:235 [1848.99] vulkan: 1103 passes (3%) ended at cmd.c:675 [1848.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1848.99] vulkan: 600 passes (1%) ended at texture.c:2037 [1848.99] vulkan: 35 passes (0%) ended at texture.c:529 [1848.99] vulkan: 1 passes (0%) ended at surface.c:616 [1848.99] vulkan: GPU-owned guest memory landed for the CPU 36 times, render targets written back for an engine 0 times [1853.31] perf: 29.9 frames a second over 5.0 s (55329 shown in all) [1858.31] perf: 30.0 frames a second over 5.0 s (55479 shown in all) [1860.71] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 14 ms in finishes [1861.10] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [1861.51] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 130 texture uploads (38604 KB), 0 ms in finishes [1863.32] perf: 30.1 frames a second over 5.0 s (55630 shown in all) [1867.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.03 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (0.5 to 7.3), on to the display in 13.3 ms (12.0 to 15.7), 16.2 ms in all (15.8 to 26.3) [1867.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1868.34] perf: 29.9 frames a second over 5.0 s (55780 shown in all) [1868.99] nvn: 55800 presents, 55802 submissions [1868.99] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.97 s on the host's processors (50% of one, 16.61 ms a present), the whole process 13.05 s (65%); the busiest: thread 80 'MainThread' 3.21 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 0 0.55 s, thread 87 'WorkerMgr/Worker2(?)' 0.49 s [1868.99] cpu: in those 20.00 s, 493019 SVCs (24652 a second): 0x1b ArbitrateUnlock 113272, 0x1a ArbitrateLock 82320, 0x34 WaitForAddress 73751, 0x0b SleepThread 65154, 0x1c WaitProcessWideKeyAtomic 49342, 0x1d SignalProcessWideKey 49340; 0 calls the dispatch table had no code for (RtAPI.miss) [1868.99] vulkan: 42618513 draws, 0 skipped; 21919 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 3883571 reads past queued releases (0 samples counts written on the GPU); 53212635 descriptor sets written, 32024391 reused; 29956135 draws kept the last one's shaders and pipeline (0 checked), 39982818 its targets [1868.99] vulkan: 288 shaders translated (125 ms), 559 pipelines made (486 from the cache, 1215 ms making, 883 ms waited for), 3186 render targets made, 7784 texture uploads (722 MB), 73 of them some blocks alone (10 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [1868.99] vulkan: 3549 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1868.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [1868.99] vulkan: caches: 159 render targets (798 MB, 13 parked), 429 textures (95 MB), 3138 buffers (4 MB); 2079 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1868.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1868.99] vulkan: 5435828 rendering passes, 0 clear commands, 1291556 attachments cleared and 0 left undefined by their load op; 2873319 buffers filled ahead of the passes [1868.99] vulkan: 25805 passes (70%) ended at renderer.c:225 [1868.99] vulkan: 4728 passes (13%) ended at surface.c:162 [1868.99] vulkan: 4075 passes (11%) ended at render.c:235 [1868.99] vulkan: 1045 passes (3%) ended at cmd.c:675 [1868.99] vulkan: 600 passes (2%) ended at renderer.c:710 [1868.99] vulkan: 572 passes (2%) ended at texture.c:2037 [1868.99] vulkan: 75 passes (0%) ended at texture.c:529 [1868.99] vulkan: 25 passes (0%) ended at surface.c:616 [1868.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1873.36] perf: 30.1 frames a second over 5.0 s (55931 shown in all) [1878.37] perf: 29.9 frames a second over 5.0 s (56081 shown in all) [1883.37] perf: 30.0 frames a second over 5.0 s (56231 shown in all) [1887.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.7), on to the display in 14.0 ms (13.5 to 14.2), 16.2 ms in all (15.9 to 16.3) [1887.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1888.39] perf: 30.1 frames a second over 5.0 s (56382 shown in all) [1888.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.42 s on the host's processors (47% of one, 15.70 ms a present), the whole process 12.17 s (61%); the busiest: thread 80 'MainThread' 3.46 s, thread 184 'ActorCalcSub0' 0.87 s, thread 128 'SupportWorker Sub1' 0.79 s, thread 87 'WorkerMgr/Worker2(?)' 0.77 s, thread 185 'ActorCalcSub1' 0.74 s [1888.99] cpu: in those 20.00 s, 391529 SVCs (19576 a second): 0x1b ArbitrateUnlock 82899, 0x34 WaitForAddress 72892, 0x1a ArbitrateLock 53468, 0x35 SignalToAddress 44868, 0x1d SignalProcessWideKey 41775, 0x1c WaitProcessWideKeyAtomic 41773; 0 calls the dispatch table had no code for (RtAPI.miss) [1888.99] vulkan: 42742295 draws, 0 skipped; 21919 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 3917586 reads past queued releases (0 samples counts written on the GPU); 53390234 descriptor sets written, 32094356 reused; 29986049 draws kept the last one's shaders and pipeline (0 checked), 40087375 its targets [1888.99] vulkan: 289 shaders translated (126 ms), 560 pipelines made (486 from the cache, 1233 ms making, 902 ms waited for), 3186 render targets made, 7885 texture uploads (730 MB), 78 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1888.99] vulkan: 3549 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1888.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [1888.99] vulkan: caches: 156 render targets (766 MB, 13 parked), 260 textures (70 MB), 1070 buffers (2 MB); 2020 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1888.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1888.99] vulkan: 5475073 rendering passes, 0 clear commands, 1303384 attachments cleared and 0 left undefined by their load op; 2875454 buffers filled ahead of the passes [1888.99] vulkan: 27058 passes (69%) ended at renderer.c:225 [1888.99] vulkan: 5320 passes (14%) ended at surface.c:162 [1888.99] vulkan: 4441 passes (11%) ended at render.c:235 [1888.99] vulkan: 1186 passes (3%) ended at cmd.c:675 [1888.99] vulkan: 600 passes (2%) ended at renderer.c:710 [1888.99] vulkan: 600 passes (2%) ended at texture.c:2037 [1888.99] vulkan: 35 passes (0%) ended at texture.c:529 [1888.99] vulkan: 5 passes (0%) ended at texture.c:1277 [1888.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1893.41] perf: 29.9 frames a second over 5.0 s (56532 shown in all) [1898.41] perf: 30.0 frames a second over 5.0 s (56682 shown in all) [1903.41] perf: 30.0 frames a second over 5.0 s (56832 shown in all) [1907.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.6), on to the display in 14.1 ms (13.6 to 14.5), 16.3 ms in all (16.1 to 16.5) [1907.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1908.41] perf: 30.0 frames a second over 5.0 s (56982 shown in all) [1908.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.79 s on the host's processors (44% of one, 14.64 ms a present), the whole process 11.46 s (57%); the busiest: thread 80 'MainThread' 3.08 s, thread 184 'ActorCalcSub0' 0.85 s, thread 87 'WorkerMgr/Worker2(?)' 0.77 s, thread 185 'ActorCalcSub1' 0.75 s, thread 128 'SupportWorker Sub1' 0.74 s [1908.99] cpu: in those 20.00 s, 402804 SVCs (20140 a second): 0x1b ArbitrateUnlock 86766, 0x34 WaitForAddress 73152, 0x1a ArbitrateLock 57342, 0x35 SignalToAddress 45195, 0x1c WaitProcessWideKeyAtomic 43191, 0x1d SignalProcessWideKey 43191; 0 calls the dispatch table had no code for (RtAPI.miss) [1908.99] vulkan: 42861954 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 3951551 reads past queued releases (0 samples counts written on the GPU); 53561596 descriptor sets written, 32162312 reused; 30014184 draws kept the last one's shaders and pipeline (0 checked), 40187907 its targets [1908.99] vulkan: 289 shaders translated (126 ms), 560 pipelines made (486 from the cache, 1233 ms making, 902 ms waited for), 3186 render targets made, 7900 texture uploads (730 MB), 79 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [1908.99] vulkan: 3549 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1908.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [1908.99] vulkan: caches: 156 render targets (766 MB, 13 parked), 236 textures (68 MB), 1081 buffers (2 MB); 2018 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1908.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1908.99] vulkan: 5514080 rendering passes, 0 clear commands, 1315188 attachments cleared and 0 left undefined by their load op; 2877514 buffers filled ahead of the passes [1908.99] vulkan: 26964 passes (69%) ended at renderer.c:225 [1908.99] vulkan: 5335 passes (14%) ended at surface.c:162 [1908.99] vulkan: 4303 passes (11%) ended at render.c:235 [1908.99] vulkan: 1109 passes (3%) ended at cmd.c:675 [1908.99] vulkan: 600 passes (2%) ended at renderer.c:710 [1908.99] vulkan: 586 passes (2%) ended at texture.c:2037 [1908.99] vulkan: 102 passes (0%) ended at buffer.c:998 [1908.99] vulkan: 7 passes (0%) ended at texture.c:529 [1908.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1913.42] perf: 30.1 frames a second over 5.0 s (57133 shown in all) [1918.42] perf: 30.0 frames a second over 5.0 s (57283 shown in all) [1923.42] perf: 30.0 frames a second over 5.0 s (57433 shown in all) [1927.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.08 to 33.57 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.0 ms (1.8 to 2.4), on to the display in 14.4 ms (14.1 to 14.8), 16.4 ms in all (16.2 to 16.6) [1927.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1928.42] perf: 30.0 frames a second over 5.0 s (57583 shown in all) [1928.99] nvn: 57600 presents, 57602 submissions [1928.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.51 s on the host's processors (48% of one, 15.84 ms a present), the whole process 12.11 s (61%); the busiest: thread 80 'MainThread' 3.56 s, thread 184 'ActorCalcSub0' 0.85 s, thread 87 'WorkerMgr/Worker2(?)' 0.78 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 185 'ActorCalcSub1' 0.72 s [1928.99] cpu: in those 20.00 s, 366738 SVCs (18337 a second): 0x1b ArbitrateUnlock 74451, 0x34 WaitForAddress 72643, 0x1a ArbitrateLock 44920, 0x35 SignalToAddress 44630, 0x1c WaitProcessWideKeyAtomic 38148, 0x1d SignalProcessWideKey 38148; 0 calls the dispatch table had no code for (RtAPI.miss) [1928.99] vulkan: 42968921 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 3985751 reads past queued releases (0 samples counts written on the GPU); 53714700 descriptor sets written, 32223142 reused; 30036271 draws kept the last one's shaders and pipeline (0 checked), 40275469 its targets [1928.99] vulkan: 289 shaders translated (126 ms), 560 pipelines made (486 from the cache, 1233 ms making, 902 ms waited for), 3186 render targets made, 7906 texture uploads (730 MB), 82 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1928.99] vulkan: 3549 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1928.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [1928.99] vulkan: caches: 156 render targets (766 MB, 13 parked), 156 textures (61 MB), 928 buffers (1 MB); 2011 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1928.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1928.99] vulkan: 5553053 rendering passes, 0 clear commands, 1327103 attachments cleared and 0 left undefined by their load op; 2879412 buffers filled ahead of the passes [1928.99] vulkan: 27355 passes (70%) ended at renderer.c:225 [1928.99] vulkan: 5316 passes (14%) ended at surface.c:162 [1928.99] vulkan: 4265 passes (11%) ended at render.c:235 [1928.99] vulkan: 835 passes (2%) ended at cmd.c:675 [1928.99] vulkan: 600 passes (2%) ended at renderer.c:710 [1928.99] vulkan: 596 passes (2%) ended at texture.c:2037 [1928.99] vulkan: 3 passes (0%) ended at texture.c:529 [1928.99] vulkan: 3 passes (0%) ended at texture.c:1277 [1928.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1933.42] perf: 30.0 frames a second over 5.0 s (57733 shown in all) [1938.44] perf: 29.9 frames a second over 5.0 s (57883 shown in all) [1943.46] perf: 30.1 frames a second over 5.0 s (58034 shown in all) [1947.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.7 to 2.6), on to the display in 14.6 ms (14.1 to 15.0), 16.7 ms in all (16.4 to 16.8) [1947.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1948.46] perf: 30.0 frames a second over 5.0 s (58184 shown in all) [1948.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.05 s on the host's processors (45% of one, 15.08 ms a present), the whole process 11.73 s (59%); the busiest: thread 80 'MainThread' 3.14 s, thread 184 'ActorCalcSub0' 0.84 s, thread 87 'WorkerMgr/Worker2(?)' 0.76 s, thread 185 'ActorCalcSub1' 0.74 s, thread 128 'SupportWorker Sub1' 0.73 s [1948.99] cpu: in those 20.00 s, 377999 SVCs (18899 a second): 0x1b ArbitrateUnlock 77577, 0x34 WaitForAddress 73309, 0x1a ArbitrateLock 48150, 0x35 SignalToAddress 45316, 0x0b SleepThread 39200, 0x1c WaitProcessWideKeyAtomic 37909; 0 calls the dispatch table had no code for (RtAPI.miss) [1948.99] vulkan: 43083279 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4019459 reads past queued releases (0 samples counts written on the GPU); 53878124 descriptor sets written, 32288434 reused; 30061597 draws kept the last one's shaders and pipeline (0 checked), 40370573 its targets [1948.99] vulkan: 293 shaders translated (127 ms), 568 pipelines made (491 from the cache, 1274 ms making, 942 ms waited for), 3191 render targets made, 8024 texture uploads (740 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1948.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1948.99] vulkan: memory used and budgeted: heap 0 192 of 15306 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [1948.99] vulkan: caches: 161 render targets (773 MB, 13 parked), 268 textures (71 MB), 1322 buffers (2 MB); 2036 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1948.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1948.99] vulkan: 5591757 rendering passes, 0 clear commands, 1338781 attachments cleared and 0 left undefined by their load op; 2881908 buffers filled ahead of the passes [1948.99] vulkan: 26611 passes (69%) ended at renderer.c:225 [1948.99] vulkan: 5315 passes (14%) ended at surface.c:162 [1948.99] vulkan: 4532 passes (12%) ended at render.c:235 [1948.99] vulkan: 1002 passes (3%) ended at cmd.c:675 [1948.99] vulkan: 600 passes (2%) ended at renderer.c:710 [1948.99] vulkan: 593 passes (2%) ended at texture.c:2037 [1948.99] vulkan: 48 passes (0%) ended at texture.c:529 [1948.99] vulkan: 3 passes (0%) ended at texture.c:1277 [1948.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1953.47] perf: 29.9 frames a second over 5.0 s (58334 shown in all) [1958.49] perf: 30.1 frames a second over 5.0 s (58485 shown in all) [1963.51] perf: 29.9 frames a second over 5.0 s (58635 shown in all) [1967.24] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (1.9 to 3.1), on to the display in 14.3 ms (13.6 to 14.8), 16.8 ms in all (16.6 to 17.0) [1967.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1968.51] perf: 30.0 frames a second over 5.0 s (58785 shown in all) [1968.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.53 s on the host's processors (43% of one, 14.21 ms a present), the whole process 11.54 s (58%); the busiest: thread 80 'MainThread' 2.82 s, thread 184 'ActorCalcSub0' 0.84 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s, thread 185 'ActorCalcSub1' 0.74 s, thread 128 'SupportWorker Sub1' 0.73 s [1968.99] cpu: in those 20.00 s, 399559 SVCs (19978 a second): 0x1b ArbitrateUnlock 84097, 0x34 WaitForAddress 72551, 0x1a ArbitrateLock 54917, 0x35 SignalToAddress 44549, 0x1c WaitProcessWideKeyAtomic 42780, 0x1d SignalProcessWideKey 42780; 0 calls the dispatch table had no code for (RtAPI.miss) [1968.99] vulkan: 43241500 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4054859 reads past queued releases (0 samples counts written on the GPU); 54111503 descriptor sets written, 32371497 reused; 30108389 draws kept the last one's shaders and pipeline (0 checked), 40509970 its targets [1968.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8053 texture uploads (741 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [1968.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1968.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [1968.99] vulkan: caches: 161 render targets (773 MB, 13 parked), 254 textures (71 MB), 1620 buffers (2 MB); 2035 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1968.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1968.99] vulkan: 5631832 rendering passes, 0 clear commands, 1351295 attachments cleared and 0 left undefined by their load op; 2885828 buffers filled ahead of the passes [1968.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [1968.99] vulkan: 6562 passes (16%) ended at surface.c:162 [1968.99] vulkan: 4249 passes (11%) ended at render.c:235 [1968.99] vulkan: 1288 passes (3%) ended at cmd.c:675 [1968.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1968.99] vulkan: 10 passes (0%) ended at texture.c:529 [1968.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1973.51] perf: 30.0 frames a second over 5.0 s (58935 shown in all) [1978.52] perf: 30.1 frames a second over 5.0 s (59086 shown in all) [1983.52] perf: 30.0 frames a second over 5.0 s (59236 shown in all) [1987.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.05 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 2.9), on to the display in 14.5 ms (14.0 to 15.1), 17.1 ms in all (16.8 to 17.2) [1987.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [1988.54] perf: 29.9 frames a second over 5.0 s (59386 shown in all) [1988.99] nvn: 59400 presents, 59402 submissions [1988.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.47 s on the host's processors (42% of one, 14.11 ms a present), the whole process 11.42 s (57%); the busiest: thread 80 'MainThread' 2.80 s, thread 184 'ActorCalcSub0' 0.83 s, thread 87 'WorkerMgr/Worker2(?)' 0.78 s, thread 185 'ActorCalcSub1' 0.76 s, thread 128 'SupportWorker Sub1' 0.71 s [1988.99] cpu: in those 20.00 s, 397006 SVCs (19850 a second): 0x1b ArbitrateUnlock 83430, 0x34 WaitForAddress 72421, 0x1a ArbitrateLock 54334, 0x35 SignalToAddress 44414, 0x1c WaitProcessWideKeyAtomic 42269, 0x1d SignalProcessWideKey 42269; 0 calls the dispatch table had no code for (RtAPI.miss) [1988.99] vulkan: 43398943 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4090259 reads past queued releases (0 samples counts written on the GPU); 54343358 descriptor sets written, 32454528 reused; 30154436 draws kept the last one's shaders and pipeline (0 checked), 40648606 its targets [1988.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8061 texture uploads (741 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [1988.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [1988.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [1988.99] vulkan: caches: 161 render targets (773 MB, 13 parked), 252 textures (71 MB), 1425 buffers (2 MB); 2035 of 13034 MB in use as they count it, 0 MB freed for the budget so far [1988.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [1988.99] vulkan: 5671972 rendering passes, 0 clear commands, 1363810 attachments cleared and 0 left undefined by their load op; 2889278 buffers filled ahead of the passes [1988.99] vulkan: 27355 passes (68%) ended at renderer.c:225 [1988.99] vulkan: 6577 passes (16%) ended at surface.c:162 [1988.99] vulkan: 4317 passes (11%) ended at render.c:235 [1988.99] vulkan: 1287 passes (3%) ended at cmd.c:675 [1988.99] vulkan: 600 passes (1%) ended at renderer.c:710 [1988.99] vulkan: 4 passes (0%) ended at texture.c:529 [1988.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [1993.56] perf: 30.1 frames a second over 5.0 s (59537 shown in all) [1998.56] perf: 30.0 frames a second over 5.0 s (59687 shown in all) [2003.56] perf: 30.0 frames a second over 5.0 s (59837 shown in all) [2007.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 2.9), on to the display in 14.6 ms (14.2 to 15.1), 17.2 ms in all (16.9 to 17.3) [2007.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2008.57] perf: 29.9 frames a second over 5.0 s (59987 shown in all) [2008.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.47 s on the host's processors (42% of one, 14.11 ms a present), the whole process 11.47 s (57%); the busiest: thread 80 'MainThread' 2.80 s, thread 184 'ActorCalcSub0' 0.84 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s, thread 185 'ActorCalcSub1' 0.76 s, thread 128 'SupportWorker Sub1' 0.72 s [2008.99] cpu: in those 20.00 s, 385562 SVCs (19278 a second): 0x1b ArbitrateUnlock 79359, 0x34 WaitForAddress 72448, 0x1a ArbitrateLock 50164, 0x35 SignalToAddress 44443, 0x1c WaitProcessWideKeyAtomic 40671, 0x1d SignalProcessWideKey 40671; 0 calls the dispatch table had no code for (RtAPI.miss) [2008.99] vulkan: 43556451 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4125659 reads past queued releases (0 samples counts written on the GPU); 54575323 descriptor sets written, 32537579 reused; 30200488 draws kept the last one's shaders and pipeline (0 checked), 40787295 its targets [2008.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8077 texture uploads (741 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2008.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2008.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2008.99] vulkan: caches: 161 render targets (773 MB, 13 parked), 248 textures (70 MB), 1453 buffers (2 MB); 2034 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2008.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2008.99] vulkan: 5712153 rendering passes, 0 clear commands, 1376324 attachments cleared and 0 left undefined by their load op; 2892670 buffers filled ahead of the passes [2008.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [2008.99] vulkan: 6558 passes (16%) ended at surface.c:162 [2008.99] vulkan: 4346 passes (11%) ended at render.c:235 [2008.99] vulkan: 1304 passes (3%) ended at cmd.c:675 [2008.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2008.99] vulkan: 7 passes (0%) ended at texture.c:529 [2008.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2013.59] perf: 30.1 frames a second over 5.0 s (60138 shown in all) [2018.61] perf: 29.9 frames a second over 5.0 s (60288 shown in all) [2023.62] perf: 30.1 frames a second over 5.0 s (60439 shown in all) [2027.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 3.0), on to the display in 14.8 ms (14.4 to 15.1), 17.3 ms in all (17.1 to 17.5) [2027.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2028.64] perf: 29.9 frames a second over 5.0 s (60589 shown in all) [2028.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.48 s on the host's processors (42% of one, 14.13 ms a present), the whole process 11.48 s (57%); the busiest: thread 80 'MainThread' 2.81 s, thread 184 'ActorCalcSub0' 0.84 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s, thread 185 'ActorCalcSub1' 0.75 s, thread 128 'SupportWorker Sub1' 0.73 s [2028.99] cpu: in those 20.00 s, 390479 SVCs (19525 a second): 0x1b ArbitrateUnlock 81202, 0x34 WaitForAddress 72418, 0x1a ArbitrateLock 52041, 0x35 SignalToAddress 44371, 0x1c WaitProcessWideKeyAtomic 41337, 0x1d SignalProcessWideKey 41337; 0 calls the dispatch table had no code for (RtAPI.miss) [2028.99] vulkan: 43713521 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4161059 reads past queued releases (0 samples counts written on the GPU); 54806426 descriptor sets written, 32620616 reused; 30246538 draws kept the last one's shaders and pipeline (0 checked), 40925560 its targets [2028.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8079 texture uploads (741 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2028.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2028.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2028.99] vulkan: caches: 161 render targets (773 MB, 13 parked), 234 textures (69 MB), 1432 buffers (2 MB); 2033 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2028.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2028.99] vulkan: 5752191 rendering passes, 0 clear commands, 1388841 attachments cleared and 0 left undefined by their load op; 2895951 buffers filled ahead of the passes [2028.99] vulkan: 27367 passes (68%) ended at renderer.c:225 [2028.99] vulkan: 6583 passes (16%) ended at surface.c:162 [2028.99] vulkan: 4219 passes (11%) ended at render.c:235 [2028.99] vulkan: 1267 passes (3%) ended at cmd.c:675 [2028.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2028.99] vulkan: 2 passes (0%) ended at texture.c:529 [2028.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2033.66] perf: 30.1 frames a second over 5.0 s (60740 shown in all) [2038.66] perf: 30.0 frames a second over 5.0 s (60890 shown in all) [2043.66] perf: 30.0 frames a second over 5.0 s (61040 shown in all) [2047.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.3 to 2.9), on to the display in 15.0 ms (14.5 to 15.2), 17.5 ms in all (17.3 to 17.7) [2047.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2048.67] perf: 29.9 frames a second over 5.0 s (61190 shown in all) [2048.99] nvn: 61200 presents, 61202 submissions [2048.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.40 s on the host's processors (42% of one, 14.00 ms a present), the whole process 11.38 s (57%); the busiest: thread 80 'MainThread' 2.79 s, thread 184 'ActorCalcSub0' 0.86 s, thread 87 'WorkerMgr/Worker2(?)' 0.81 s, thread 185 'ActorCalcSub1' 0.74 s, thread 128 'SupportWorker Sub1' 0.69 s [2048.99] cpu: in those 20.00 s, 392858 SVCs (19643 a second): 0x1b ArbitrateUnlock 81985, 0x34 WaitForAddress 72303, 0x1a ArbitrateLock 52938, 0x35 SignalToAddress 44315, 0x1c WaitProcessWideKeyAtomic 41767, 0x1d SignalProcessWideKey 41767; 0 calls the dispatch table had no code for (RtAPI.miss) [2048.99] vulkan: 43870591 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4196459 reads past queued releases (0 samples counts written on the GPU); 55037536 descriptor sets written, 32703646 reused; 30292588 draws kept the last one's shaders and pipeline (0 checked), 41063814 its targets [2048.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8085 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2048.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2048.99] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2048.99] vulkan: caches: 161 render targets (773 MB, 13 parked), 239 textures (69 MB), 1380 buffers (2 MB); 2034 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2048.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2048.99] vulkan: 5792265 rendering passes, 0 clear commands, 1401355 attachments cleared and 0 left undefined by their load op; 2899154 buffers filled ahead of the passes [2048.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [2048.99] vulkan: 6570 passes (16%) ended at surface.c:162 [2048.99] vulkan: 4220 passes (11%) ended at render.c:235 [2048.99] vulkan: 1316 passes (3%) ended at cmd.c:675 [2048.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2048.99] vulkan: 2 passes (0%) ended at texture.c:529 [2048.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2053.69] perf: 30.1 frames a second over 5.0 s (61341 shown in all) [2058.71] perf: 29.9 frames a second over 5.0 s (61491 shown in all) [2063.72] perf: 30.1 frames a second over 5.0 s (61642 shown in all) [2067.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.3 to 2.9), on to the display in 15.1 ms (14.7 to 15.4), 17.6 ms in all (17.4 to 17.8) [2067.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2068.74] perf: 29.9 frames a second over 5.0 s (61792 shown in all) [2068.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.45 s on the host's processors (42% of one, 14.08 ms a present), the whole process 11.41 s (57%); the busiest: thread 80 'MainThread' 2.84 s, thread 184 'ActorCalcSub0' 0.82 s, thread 87 'WorkerMgr/Worker2(?)' 0.76 s, thread 185 'ActorCalcSub1' 0.72 s, thread 128 'SupportWorker Sub1' 0.71 s [2068.99] cpu: in those 20.00 s, 423794 SVCs (21190 a second): 0x1b ArbitrateUnlock 92098, 0x34 WaitForAddress 72316, 0x1a ArbitrateLock 62712, 0x1c WaitProcessWideKeyAtomic 47204, 0x1d SignalProcessWideKey 47204, 0x35 SignalToAddress 44332; 0 calls the dispatch table had no code for (RtAPI.miss) [2068.99] vulkan: 44027656 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4231859 reads past queued releases (0 samples counts written on the GPU); 55268656 descriptor sets written, 32786656 reused; 30338633 draws kept the last one's shaders and pipeline (0 checked), 41202074 its targets [2068.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8087 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2068.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2068.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2068.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 233 textures (69 MB), 1395 buffers (2 MB); 2001 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2068.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2068.99] vulkan: 5832302 rendering passes, 0 clear commands, 1413870 attachments cleared and 0 left undefined by their load op; 2902476 buffers filled ahead of the passes [2068.99] vulkan: 27355 passes (68%) ended at renderer.c:225 [2068.99] vulkan: 6587 passes (16%) ended at surface.c:162 [2068.99] vulkan: 4220 passes (11%) ended at render.c:235 [2068.99] vulkan: 1273 passes (3%) ended at cmd.c:675 [2068.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2068.99] vulkan: 2 passes (0%) ended at texture.c:529 [2068.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2073.74] perf: 30.0 frames a second over 5.0 s (61942 shown in all) [2078.74] perf: 30.0 frames a second over 5.0 s (62092 shown in all) [2083.76] perf: 30.1 frames a second over 5.0 s (62243 shown in all) [2087.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 3.0), on to the display in 15.3 ms (14.8 to 15.7), 17.8 ms in all (17.6 to 18.0) [2087.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2088.77] perf: 29.9 frames a second over 5.0 s (62393 shown in all) [2088.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.45 s on the host's processors (42% of one, 14.09 ms a present), the whole process 11.48 s (57%); the busiest: thread 80 'MainThread' 2.80 s, thread 184 'ActorCalcSub0' 0.86 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s, thread 185 'ActorCalcSub1' 0.75 s, thread 128 'SupportWorker Sub1' 0.73 s [2088.99] cpu: in those 20.00 s, 405847 SVCs (20292 a second): 0x1b ArbitrateUnlock 86225, 0x34 WaitForAddress 72386, 0x1a ArbitrateLock 56920, 0x35 SignalToAddress 44379, 0x1c WaitProcessWideKeyAtomic 44040, 0x1d SignalProcessWideKey 44040; 0 calls the dispatch table had no code for (RtAPI.miss) [2088.99] vulkan: 44185164 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4267259 reads past queued releases (0 samples counts written on the GPU); 55500644 descriptor sets written, 32869684 reused; 30384685 draws kept the last one's shaders and pipeline (0 checked), 41340763 its targets [2088.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8103 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2088.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2088.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2088.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 247 textures (70 MB), 1493 buffers (2 MB); 2002 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2088.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2088.99] vulkan: 5872498 rendering passes, 0 clear commands, 1426384 attachments cleared and 0 left undefined by their load op; 2905801 buffers filled ahead of the passes [2088.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [2088.99] vulkan: 6585 passes (16%) ended at surface.c:162 [2088.99] vulkan: 4346 passes (11%) ended at render.c:235 [2088.99] vulkan: 1292 passes (3%) ended at cmd.c:675 [2088.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2088.99] vulkan: 7 passes (0%) ended at texture.c:529 [2088.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2093.77] perf: 30.0 frames a second over 5.0 s (62543 shown in all) [2098.77] perf: 30.0 frames a second over 5.0 s (62693 shown in all) [2103.79] perf: 30.1 frames a second over 5.0 s (62844 shown in all) [2107.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 2.9), on to the display in 15.4 ms (15.1 to 16.0), 17.9 ms in all (17.7 to 18.1) [2107.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2108.81] perf: 29.9 frames a second over 5.0 s (62994 shown in all) [2108.99] nvn: 63000 presents, 63002 submissions [2108.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.52 s on the host's processors (43% of one, 14.20 ms a present), the whole process 11.49 s (57%); the busiest: thread 80 'MainThread' 2.82 s, thread 184 'ActorCalcSub0' 0.84 s, thread 87 'WorkerMgr/Worker2(?)' 0.77 s, thread 185 'ActorCalcSub1' 0.75 s, thread 128 'SupportWorker Sub1' 0.74 s [2108.99] cpu: in those 20.00 s, 417756 SVCs (20888 a second): 0x1b ArbitrateUnlock 90022, 0x34 WaitForAddress 72482, 0x1a ArbitrateLock 60689, 0x1c WaitProcessWideKeyAtomic 46074, 0x1d SignalProcessWideKey 46074, 0x35 SignalToAddress 44487; 0 calls the dispatch table had no code for (RtAPI.miss) [2108.99] vulkan: 44342234 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4302659 reads past queued releases (0 samples counts written on the GPU); 55731737 descriptor sets written, 32952731 reused; 30430735 draws kept the last one's shaders and pipeline (0 checked), 41479019 its targets [2108.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8105 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2108.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2108.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2108.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 233 textures (69 MB), 1411 buffers (2 MB); 2001 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2108.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2108.99] vulkan: 5912547 rendering passes, 0 clear commands, 1438898 attachments cleared and 0 left undefined by their load op; 2909020 buffers filled ahead of the passes [2108.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [2108.99] vulkan: 6563 passes (16%) ended at surface.c:162 [2108.99] vulkan: 4220 passes (11%) ended at render.c:235 [2108.99] vulkan: 1298 passes (3%) ended at cmd.c:675 [2108.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2108.99] vulkan: 2 passes (0%) ended at texture.c:529 [2108.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2113.81] perf: 30.0 frames a second over 5.0 s (63144 shown in all) [2118.82] perf: 30.1 frames a second over 5.0 s (63295 shown in all) [2123.84] perf: 29.9 frames a second over 5.0 s (63445 shown in all) [2126.97] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 2.9), on to the display in 15.6 ms (15.1 to 16.0), 18.1 ms in all (17.9 to 18.3) [2126.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2128.86] perf: 30.1 frames a second over 5.0 s (63596 shown in all) [2128.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.53 s on the host's processors (43% of one, 14.22 ms a present), the whole process 11.53 s (58%); the busiest: thread 80 'MainThread' 2.81 s, thread 184 'ActorCalcSub0' 0.86 s, thread 87 'WorkerMgr/Worker2(?)' 0.76 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 185 'ActorCalcSub1' 0.74 s [2128.99] cpu: in those 20.00 s, 427228 SVCs (21361 a second): 0x1b ArbitrateUnlock 93093, 0x34 WaitForAddress 72447, 0x1a ArbitrateLock 63882, 0x1c WaitProcessWideKeyAtomic 47691, 0x1d SignalProcessWideKey 47691, 0x35 SignalToAddress 44470; 0 calls the dispatch table had no code for (RtAPI.miss) [2128.99] vulkan: 44499427 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4338059 reads past queued releases (0 samples counts written on the GPU); 55963119 descriptor sets written, 33035735 reused; 30476892 draws kept the last one's shaders and pipeline (0 checked), 41617405 its targets [2128.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8108 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2128.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2128.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2128.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 235 textures (69 MB), 1440 buffers (2 MB); 2001 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2128.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2128.99] vulkan: 5952595 rendering passes, 0 clear commands, 1451413 attachments cleared and 0 left undefined by their load op; 2912341 buffers filled ahead of the passes [2128.99] vulkan: 27355 passes (68%) ended at renderer.c:225 [2128.99] vulkan: 6583 passes (16%) ended at surface.c:162 [2128.99] vulkan: 4220 passes (11%) ended at render.c:235 [2128.99] vulkan: 1287 passes (3%) ended at cmd.c:675 [2128.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2128.99] vulkan: 3 passes (0%) ended at texture.c:529 [2128.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2133.87] perf: 29.9 frames a second over 5.0 s (63746 shown in all) [2138.89] perf: 30.1 frames a second over 5.0 s (63897 shown in all) [2143.91] perf: 29.9 frames a second over 5.0 s (64047 shown in all) [2146.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.3 to 3.1), on to the display in 15.7 ms (15.1 to 16.0), 18.2 ms in all (18.1 to 18.5) [2146.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2148.92] perf: 30.1 frames a second over 5.0 s (64198 shown in all) [2148.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.66 s on the host's processors (43% of one, 14.44 ms a present), the whole process 11.65 s (58%); the busiest: thread 80 'MainThread' 2.82 s, thread 184 'ActorCalcSub0' 0.84 s, thread 87 'WorkerMgr/Worker2(?)' 0.78 s, thread 185 'ActorCalcSub1' 0.77 s, thread 128 'SupportWorker Sub1' 0.73 s [2148.99] cpu: in those 20.00 s, 390674 SVCs (19534 a second): 0x1b ArbitrateUnlock 81012, 0x34 WaitForAddress 72702, 0x1a ArbitrateLock 51765, 0x35 SignalToAddress 44709, 0x1c WaitProcessWideKeyAtomic 41275, 0x1d SignalProcessWideKey 41275; 0 calls the dispatch table had no code for (RtAPI.miss) [2148.99] vulkan: 44657569 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4373459 reads past queued releases (0 samples counts written on the GPU); 56196373 descriptor sets written, 33118765 reused; 30523880 draws kept the last one's shaders and pipeline (0 checked), 41756731 its targets [2148.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8116 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2148.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2148.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2148.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 237 textures (64 MB), 1532 buffers (2 MB); 1996 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2148.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2148.99] vulkan: 5992645 rendering passes, 0 clear commands, 1463927 attachments cleared and 0 left undefined by their load op; 2915900 buffers filled ahead of the passes [2148.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [2148.99] vulkan: 6582 passes (16%) ended at surface.c:162 [2148.99] vulkan: 4220 passes (11%) ended at render.c:235 [2148.99] vulkan: 1278 passes (3%) ended at cmd.c:675 [2148.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2148.99] vulkan: 4 passes (0%) ended at texture.c:529 [2148.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2153.94] perf: 29.9 frames a second over 5.0 s (64348 shown in all) [2158.96] perf: 30.1 frames a second over 5.0 s (64499 shown in all) [2163.96] perf: 30.0 frames a second over 5.0 s (64649 shown in all) [2166.91] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.1 to 2.9), on to the display in 15.9 ms (15.4 to 16.3), 18.4 ms in all (18.2 to 18.6) [2166.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2168.96] perf: 30.0 frames a second over 5.0 s (64799 shown in all) [2168.99] nvn: 64800 presents, 64802 submissions [2168.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.40 s on the host's processors (42% of one, 14.00 ms a present), the whole process 11.35 s (57%); the busiest: thread 80 'MainThread' 2.80 s, thread 184 'ActorCalcSub0' 0.85 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s, thread 185 'ActorCalcSub1' 0.75 s, thread 128 'SupportWorker Sub1' 0.70 s [2168.99] cpu: in those 20.00 s, 396064 SVCs (19803 a second): 0x1b ArbitrateUnlock 82718, 0x34 WaitForAddress 72384, 0x1a ArbitrateLock 53254, 0x35 SignalToAddress 44357, 0x1c WaitProcessWideKeyAtomic 42762, 0x1d SignalProcessWideKey 42762; 0 calls the dispatch table had no code for (RtAPI.miss) [2168.99] vulkan: 44814639 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4408859 reads past queued releases (0 samples counts written on the GPU); 56427473 descriptor sets written, 33201805 reused; 30569930 draws kept the last one's shaders and pipeline (0 checked), 41894987 its targets [2168.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8116 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2168.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2168.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2168.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 228 textures (64 MB), 1385 buffers (2 MB); 1996 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2168.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2168.99] vulkan: 6032732 rendering passes, 0 clear commands, 1476441 attachments cleared and 0 left undefined by their load op; 2919174 buffers filled ahead of the passes [2168.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [2168.99] vulkan: 6581 passes (16%) ended at surface.c:162 [2168.99] vulkan: 4220 passes (11%) ended at render.c:235 [2168.99] vulkan: 1320 passes (3%) ended at cmd.c:675 [2168.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2168.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2173.96] perf: 30.0 frames a second over 5.0 s (64949 shown in all) [2178.97] perf: 29.9 frames a second over 5.0 s (65099 shown in all) [2183.99] perf: 30.1 frames a second over 5.0 s (65250 shown in all) [2186.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.3 to 2.9), on to the display in 16.0 ms (15.6 to 16.4), 18.6 ms in all (18.4 to 18.8) [2186.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2188.99] perf: 30.0 frames a second over 5.0 s (65400 shown in all) [2188.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.53 s on the host's processors (43% of one, 14.22 ms a present), the whole process 11.50 s (57%); the busiest: thread 80 'MainThread' 2.81 s, thread 184 'ActorCalcSub0' 0.85 s, thread 185 'ActorCalcSub1' 0.76 s, thread 87 'WorkerMgr/Worker2(?)' 0.76 s, thread 128 'SupportWorker Sub1' 0.74 s [2188.99] cpu: in those 20.00 s, 399344 SVCs (19967 a second): 0x1b ArbitrateUnlock 84059, 0x34 WaitForAddress 72550, 0x1a ArbitrateLock 54791, 0x35 SignalToAddress 44554, 0x1c WaitProcessWideKeyAtomic 42786, 0x1d SignalProcessWideKey 42786; 0 calls the dispatch table had no code for (RtAPI.miss) [2188.99] vulkan: 44971709 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4444259 reads past queued releases (0 samples counts written on the GPU); 56658607 descriptor sets written, 33284811 reused; 30615980 draws kept the last one's shaders and pipeline (0 checked), 42033243 its targets [2188.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8118 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2188.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2188.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2188.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 229 textures (64 MB), 1373 buffers (2 MB); 1996 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2188.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2188.99] vulkan: 6072795 rendering passes, 0 clear commands, 1488955 attachments cleared and 0 left undefined by their load op; 2922459 buffers filled ahead of the passes [2188.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [2188.99] vulkan: 6572 passes (16%) ended at surface.c:162 [2188.99] vulkan: 4220 passes (11%) ended at render.c:235 [2188.99] vulkan: 1303 passes (3%) ended at cmd.c:675 [2188.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2188.99] vulkan: 2 passes (0%) ended at texture.c:529 [2188.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2194.01] perf: 29.9 frames a second over 5.0 s (65550 shown in all) [2199.02] perf: 30.1 frames a second over 5.0 s (65701 shown in all) [2204.04] perf: 29.9 frames a second over 5.0 s (65851 shown in all) [2206.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.2 to 3.0), on to the display in 16.2 ms (15.7 to 16.6), 18.8 ms in all (18.5 to 19.0) [2206.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2208.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.56 s on the host's processors (43% of one, 14.27 ms a present), the whole process 11.56 s (58%); the busiest: thread 80 'MainThread' 2.83 s, thread 184 'ActorCalcSub0' 0.87 s, thread 87 'WorkerMgr/Worker2(?)' 0.77 s, thread 185 'ActorCalcSub1' 0.76 s, thread 128 'SupportWorker Sub1' 0.74 s [2208.99] cpu: in those 20.00 s, 410355 SVCs (20518 a second): 0x1b ArbitrateUnlock 87675, 0x34 WaitForAddress 72451, 0x1a ArbitrateLock 58334, 0x1c WaitProcessWideKeyAtomic 44827, 0x1d SignalProcessWideKey 44827, 0x35 SignalToAddress 44445; 0 calls the dispatch table had no code for (RtAPI.miss) [2208.99] vulkan: 45128774 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4479659 reads past queued releases (0 samples counts written on the GPU); 56889709 descriptor sets written, 33367839 reused; 30662025 draws kept the last one's shaders and pipeline (0 checked), 42171512 its targets [2208.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8120 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [2208.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2208.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2208.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 230 textures (64 MB), 1381 buffers (2 MB); 1996 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2208.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2208.99] vulkan: 6112840 rendering passes, 0 clear commands, 1501473 attachments cleared and 0 left undefined by their load op; 2925733 buffers filled ahead of the passes [2208.99] vulkan: 27356 passes (68%) ended at renderer.c:225 [2208.99] vulkan: 6567 passes (16%) ended at surface.c:162 [2208.99] vulkan: 4220 passes (11%) ended at render.c:235 [2208.99] vulkan: 1300 passes (3%) ended at cmd.c:675 [2208.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2208.99] vulkan: 2 passes (0%) ended at texture.c:529 [2208.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2209.04] perf: 30.0 frames a second over 5.0 s (66001 shown in all) [2214.06] perf: 30.1 frames a second over 5.0 s (66152 shown in all) [2219.07] perf: 29.9 frames a second over 5.0 s (66302 shown in all) [2224.09] perf: 30.1 frames a second over 5.0 s (66453 shown in all) [2226.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.0), on to the display in 16.4 ms (16.0 to 16.7), 18.9 ms in all (18.7 to 19.1) [2226.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2228.99] nvn: 66600 presents, 66602 submissions [2228.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.54 s on the host's processors (43% of one, 14.24 ms a present), the whole process 11.58 s (58%); the busiest: thread 80 'MainThread' 2.83 s, thread 184 'ActorCalcSub0' 0.86 s, thread 87 'WorkerMgr/Worker2(?)' 0.79 s, thread 185 'ActorCalcSub1' 0.75 s, thread 128 'SupportWorker Sub1' 0.73 s [2228.99] cpu: in those 20.00 s, 433878 SVCs (21694 a second): 0x1b ArbitrateUnlock 95364, 0x34 WaitForAddress 72408, 0x1a ArbitrateLock 65867, 0x1c WaitProcessWideKeyAtomic 48984, 0x1d SignalProcessWideKey 48984, 0x35 SignalToAddress 44469; 0 calls the dispatch table had no code for (RtAPI.miss) [2228.99] vulkan: 45285844 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4515059 reads past queued releases (0 samples counts written on the GPU); 57120861 descriptor sets written, 33450827 reused; 30708075 draws kept the last one's shaders and pipeline (0 checked), 42309768 its targets [2228.99] vulkan: 297 shaders translated (128 ms), 570 pipelines made (491 from the cache, 1342 ms making, 978 ms waited for), 3191 render targets made, 8121 texture uploads (742 MB), 85 of them some blocks alone (11 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2228.99] vulkan: 3550 ASTC texture levels or regions uploaded as BC7, 42 MB where RGBA8 takes 169 MB [2228.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2228.99] vulkan: caches: 160 render targets (741 MB, 12 parked), 229 textures (64 MB), 1374 buffers (2 MB); 1996 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2228.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2228.99] vulkan: 6152912 rendering passes, 0 clear commands, 1513987 attachments cleared and 0 left undefined by their load op; 2929019 buffers filled ahead of the passes [2228.99] vulkan: 27366 passes (68%) ended at renderer.c:225 [2228.99] vulkan: 6578 passes (16%) ended at surface.c:162 [2228.99] vulkan: 4220 passes (11%) ended at render.c:235 [2228.99] vulkan: 1307 passes (3%) ended at cmd.c:675 [2228.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2228.99] vulkan: 1 passes (0%) ended at texture.c:529 [2228.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2229.09] perf: 30.0 frames a second over 5.0 s (66603 shown in all) [2234.11] perf: 29.9 frames a second over 5.0 s (66753 shown in all) [2239.11] perf: 30.0 frames a second over 5.0 s (66903 shown in all) [2244.12] perf: 30.1 frames a second over 5.0 s (67054 shown in all) [2246.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (2.1 to 6.1), on to the display in 16.5 ms (13.0 to 17.2), 19.3 ms in all (18.9 to 19.3) [2246.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2248.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.83 s on the host's processors (44% of one, 14.72 ms a present), the whole process 11.99 s (60%); the busiest: thread 80 'MainThread' 2.81 s, thread 184 'ActorCalcSub0' 0.85 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 87 'WorkerMgr/Worker2(?)' 0.76 s, thread 185 'ActorCalcSub1' 0.73 s [2248.99] cpu: in those 20.00 s, 416510 SVCs (20826 a second): 0x1b ArbitrateUnlock 90026, 0x34 WaitForAddress 73417, 0x1a ArbitrateLock 60742, 0x35 SignalToAddress 45399, 0x0b SleepThread 43856, 0x1c WaitProcessWideKeyAtomic 41649; 0 calls the dispatch table had no code for (RtAPI.miss) [2248.99] vulkan: 45496777 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4546330 reads past queued releases (0 samples counts written on the GPU); 57458946 descriptor sets written, 33534608 reused; 30799179 draws kept the last one's shaders and pipeline (0 checked), 42505514 its targets [2248.99] vulkan: 297 shaders translated (128 ms), 572 pipelines made (493 from the cache, 1342 ms making, 978 ms waited for), 3201 render targets made, 8285 texture uploads (749 MB), 91 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2248.99] vulkan: 3582 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 173 MB [2248.99] vulkan: memory used and budgeted: heap 0 192 of 15306 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2248.99] vulkan: caches: 160 render targets (705 MB, 11 parked), 386 textures (69 MB), 3099 buffers (3 MB); 1955 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2248.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2248.99] vulkan: 6187571 rendering passes, 0 clear commands, 1525315 attachments cleared and 0 left undefined by their load op; 2937502 buffers filled ahead of the passes [2248.99] vulkan: 23146 passes (67%) ended at renderer.c:225 [2248.99] vulkan: 4963 passes (14%) ended at surface.c:162 [2248.99] vulkan: 4126 passes (12%) ended at render.c:235 [2248.99] vulkan: 1491 passes (4%) ended at cmd.c:675 [2248.99] vulkan: 600 passes (2%) ended at renderer.c:710 [2248.99] vulkan: 212 passes (1%) ended at texture.c:2037 [2248.99] vulkan: 113 passes (0%) ended at texture.c:529 [2248.99] vulkan: 6 passes (0%) ended at texture.c:1277 [2248.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2249.12] perf: 30.0 frames a second over 5.0 s (67204 shown in all) [2254.14] perf: 29.9 frames a second over 5.0 s (67354 shown in all) [2259.16] perf: 30.1 frames a second over 5.0 s (67505 shown in all) [2264.17] perf: 29.9 frames a second over 5.0 s (67655 shown in all) [2266.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.08 to 33.59 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (1.9 to 3.2), on to the display in 16.8 ms (16.0 to 17.3), 19.3 ms in all (19.1 to 19.5) [2266.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2268.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.59 s on the host's processors (43% of one, 14.31 ms a present), the whole process 11.60 s (58%); the busiest: thread 80 'MainThread' 2.81 s, thread 184 'ActorCalcSub0' 0.82 s, thread 87 'WorkerMgr/Worker2(?)' 0.76 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 185 'ActorCalcSub1' 0.74 s [2268.99] cpu: in those 20.00 s, 447728 SVCs (22386 a second): 0x1b ArbitrateUnlock 103240, 0x1a ArbitrateLock 73754, 0x34 WaitForAddress 71644, 0x1c WaitProcessWideKeyAtomic 46993, 0x1d SignalProcessWideKey 46993, 0x35 SignalToAddress 43654; 0 calls the dispatch table had no code for (RtAPI.miss) [2268.99] vulkan: 45674041 draws, 0 skipped; 22017 dispatches in 0 batches (0 ms waiting), 0 skipped; 627 finishes (61 ms); 4580177 reads past queued releases (0 samples counts written on the GPU); 57735439 descriptor sets written, 33612643 reused; 30861071 draws kept the last one's shaders and pipeline (0 checked), 42664809 its targets [2268.99] vulkan: 299 shaders translated (129 ms), 577 pipelines made (498 from the cache, 1342 ms making, 978 ms waited for), 3207 render targets made, 8356 texture uploads (753 MB), 92 of them some blocks alone (12 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2268.99] vulkan: 3591 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 173 MB [2268.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2268.99] vulkan: caches: 161 render targets (719 MB, 13 parked), 291 textures (67 MB), 2082 buffers (2 MB); 1980 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2268.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2268.99] vulkan: 6224513 rendering passes, 0 clear commands, 1536774 attachments cleared and 0 left undefined by their load op; 2945170 buffers filled ahead of the passes [2268.99] vulkan: 25309 passes (69%) ended at renderer.c:225 [2268.99] vulkan: 5341 passes (14%) ended at surface.c:162 [2268.99] vulkan: 4330 passes (12%) ended at render.c:235 [2268.99] vulkan: 1300 passes (4%) ended at cmd.c:675 [2268.99] vulkan: 600 passes (2%) ended at renderer.c:710 [2268.99] vulkan: 55 passes (0%) ended at texture.c:529 [2268.99] vulkan: 6 passes (0%) ended at surface.c:616 [2268.99] vulkan: 1 passes (0%) ended at texture.c:1277 [2268.99] vulkan: GPU-owned guest memory landed for the CPU 42 times, render targets written back for an engine 0 times [2269.19] perf: 30.1 frames a second over 5.0 s (67806 shown in all) [2271.53] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2271.94] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 219 texture uploads (33588 KB), 0 ms in finishes [2272.02] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 5 texture uploads (44 KB), 0 ms in finishes [2274.19] perf: 30.0 frames a second over 5.0 s (67956 shown in all) [2279.21] perf: 29.9 frames a second over 5.0 s (68106 shown in all) [2284.21] perf: 30.0 frames a second over 5.0 s (68256 shown in all) [2286.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.72 ms, 1st to 99th percentile 16.91 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (0.7 to 5.8), on to the display in 16.3 ms (14.4 to 18.8), 19.6 ms in all (19.2 to 19.6) [2286.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2288.99] nvn: 68400 presents, 68402 submissions [2288.99] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 10.27 s on the host's processors (51% of one, 17.12 ms a present), the whole process 13.80 s (69%); the busiest: thread 80 'MainThread' 3.53 s, thread 190 'ActorCalcSub0' 0.83 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 191 'ActorCalcSub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.61 s [2288.99] cpu: in those 20.00 s, 519588 SVCs (25979 a second): 0x1b ArbitrateUnlock 114685, 0x1a ArbitrateLock 83311, 0x0b SleepThread 79356, 0x34 WaitForAddress 75451, 0x1c WaitProcessWideKeyAtomic 50287, 0x1d SignalProcessWideKey 50287; 0 calls the dispatch table had no code for (RtAPI.miss) [2288.99] vulkan: 45928761 draws, 0 skipped; 22568 dispatches in 0 batches (0 ms waiting), 0 skipped; 709 finishes (68 ms); 4613971 reads past queued releases (0 samples counts written on the GPU); 58086309 descriptor sets written, 33771213 reused; 30998256 draws kept the last one's shaders and pipeline (0 checked), 42900838 its targets [2288.99] vulkan: 299 shaders translated (129 ms), 577 pipelines made (498 from the cache, 1342 ms making, 978 ms waited for), 3284 render targets made, 8681 texture uploads (805 MB), 95 of them some blocks alone (13 MB); 3 frames over 50 ms in the last 600, the slowest 70 ms [2288.99] vulkan: 3592 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 173 MB [2288.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2288.99] vulkan: caches: 157 render targets (741 MB, 12 parked), 539 textures (103 MB), 4235 buffers (4 MB); 2031 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2288.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2288.99] vulkan: 6262902 rendering passes, 0 clear commands, 1547906 attachments cleared and 0 left undefined by their load op; 2952776 buffers filled ahead of the passes [2288.99] vulkan: 26432 passes (69%) ended at renderer.c:225 [2288.99] vulkan: 5317 passes (14%) ended at surface.c:162 [2288.99] vulkan: 4093 passes (11%) ended at render.c:235 [2288.99] vulkan: 1243 passes (3%) ended at cmd.c:675 [2288.99] vulkan: 600 passes (2%) ended at renderer.c:710 [2288.99] vulkan: 512 passes (1%) ended at texture.c:2037 [2288.99] vulkan: 127 passes (0%) ended at texture.c:529 [2288.99] vulkan: 38 passes (0%) ended at buffer.c:998 [2288.99] vulkan: GPU-owned guest memory landed for the CPU 45 times, render targets written back for an engine 0 times [2289.22] perf: 30.1 frames a second over 5.0 s (68407 shown in all) [2294.24] perf: 29.9 frames a second over 5.0 s (68557 shown in all) [2299.26] perf: 30.1 frames a second over 5.0 s (68708 shown in all) [2304.27] perf: 29.9 frames a second over 5.0 s (68858 shown in all) [2306.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 16.3 ms (15.7 to 16.7), 19.6 ms in all (19.4 to 19.7) [2306.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2308.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.20 s on the host's processors (46% of one, 15.33 ms a present), the whole process 12.82 s (64%); the busiest: thread 80 'MainThread' 3.72 s, thread 190 'ActorCalcSub0' 0.96 s, thread 191 'ActorCalcSub1' 0.81 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.57 s [2308.99] cpu: in those 20.00 s, 426290 SVCs (21314 a second): 0x1b ArbitrateUnlock 90336, 0x34 WaitForAddress 78190, 0x1a ArbitrateLock 59741, 0x35 SignalToAddress 47868, 0x1c WaitProcessWideKeyAtomic 46235, 0x1d SignalProcessWideKey 46235; 0 calls the dispatch table had no code for (RtAPI.miss) [2308.99] vulkan: 46186433 draws, 0 skipped; 23416 dispatches in 0 batches (0 ms waiting), 0 skipped; 709 finishes (68 ms); 4649634 reads past queued releases (0 samples counts written on the GPU); 58443911 descriptor sets written, 33928955 reused; 31131818 draws kept the last one's shaders and pipeline (0 checked), 43138825 its targets [2308.99] vulkan: 299 shaders translated (129 ms), 577 pipelines made (498 from the cache, 1342 ms making, 978 ms waited for), 3301 render targets made, 8697 texture uploads (806 MB), 96 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2308.99] vulkan: 3592 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 173 MB [2308.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2308.99] vulkan: caches: 155 render targets (710 MB, 12 parked), 301 textures (60 MB), 1784 buffers (1 MB); 1954 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2308.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2308.99] vulkan: 6303962 rendering passes, 0 clear commands, 1559800 attachments cleared and 0 left undefined by their load op; 2957508 buffers filled ahead of the passes [2308.99] vulkan: 28282 passes (69%) ended at renderer.c:225 [2308.99] vulkan: 5678 passes (14%) ended at surface.c:162 [2308.99] vulkan: 4378 passes (11%) ended at render.c:235 [2308.99] vulkan: 1248 passes (3%) ended at cmd.c:675 [2308.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2308.99] vulkan: 600 passes (1%) ended at texture.c:2037 [2308.99] vulkan: 268 passes (1%) ended at buffer.c:998 [2308.99] vulkan: 5 passes (0%) ended at texture.c:529 [2308.99] vulkan: GPU-owned guest memory landed for the CPU 45 times, render targets written back for an engine 0 times [2309.29] perf: 30.1 frames a second over 5.0 s (69009 shown in all) [2314.29] perf: 30.0 frames a second over 5.0 s (69159 shown in all) [2319.31] perf: 29.9 frames a second over 5.0 s (69309 shown in all) [2324.31] perf: 30.0 frames a second over 5.0 s (69459 shown in all) [2326.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.8 to 3.8), on to the display in 16.5 ms (16.0 to 17.0), 19.7 ms in all (19.5 to 19.9) [2326.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2328.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.48 s on the host's processors (47% of one, 15.80 ms a present), the whole process 13.03 s (65%); the busiest: thread 80 'MainThread' 3.87 s, thread 190 'ActorCalcSub0' 0.95 s, thread 191 'ActorCalcSub1' 0.80 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.58 s [2328.99] cpu: in those 20.00 s, 426508 SVCs (21325 a second): 0x1b ArbitrateUnlock 91101, 0x34 WaitForAddress 76947, 0x1a ArbitrateLock 60389, 0x1c WaitProcessWideKeyAtomic 46884, 0x1d SignalProcessWideKey 46884, 0x35 SignalToAddress 46594; 0 calls the dispatch table had no code for (RtAPI.miss) [2328.99] vulkan: 46432155 draws, 0 skipped; 24462 dispatches in 0 batches (0 ms waiting), 0 skipped; 709 finishes (68 ms); 4685066 reads past queued releases (0 samples counts written on the GPU); 58780783 descriptor sets written, 34083527 reused; 31257806 draws kept the last one's shaders and pipeline (0 checked), 43365089 its targets [2328.99] vulkan: 301 shaders translated (129 ms), 578 pipelines made (498 from the cache, 1364 ms making, 1000 ms waited for), 3318 render targets made, 8717 texture uploads (807 MB), 101 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2328.99] vulkan: 3592 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 173 MB [2328.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2328.99] vulkan: caches: 155 render targets (710 MB, 12 parked), 293 textures (60 MB), 1852 buffers (1 MB); 1954 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2328.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2328.99] vulkan: 6344784 rendering passes, 0 clear commands, 1571713 attachments cleared and 0 left undefined by their load op; 2961698 buffers filled ahead of the passes [2328.99] vulkan: 28070 passes (69%) ended at renderer.c:225 [2328.99] vulkan: 5433 passes (13%) ended at surface.c:162 [2328.99] vulkan: 4441 passes (11%) ended at render.c:235 [2328.99] vulkan: 1190 passes (3%) ended at cmd.c:675 [2328.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2328.99] vulkan: 600 passes (1%) ended at texture.c:2037 [2328.99] vulkan: 472 passes (1%) ended at buffer.c:998 [2328.99] vulkan: 11 passes (0%) ended at texture.c:529 [2328.99] vulkan: GPU-owned guest memory landed for the CPU 45 times, render targets written back for an engine 0 times [2329.31] perf: 30.0 frames a second over 5.0 s (69609 shown in all) [2334.31] perf: 30.0 frames a second over 5.0 s (69759 shown in all) [2339.32] perf: 30.1 frames a second over 5.0 s (69910 shown in all) [2344.34] perf: 29.9 frames a second over 5.0 s (70060 shown in all) [2346.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.09 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.8 to 3.9), on to the display in 16.7 ms (16.0 to 17.0), 19.9 ms in all (19.7 to 20.1) [2346.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2348.99] nvn: 70200 presents, 70202 submissions [2348.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 9.36 s on the host's processors (47% of one, 15.60 ms a present), the whole process 12.93 s (65%); the busiest: thread 80 'MainThread' 3.90 s, thread 190 'ActorCalcSub0' 0.97 s, thread 191 'ActorCalcSub1' 0.81 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.58 s [2348.99] cpu: in those 20.00 s, 422065 SVCs (21104 a second): 0x1b ArbitrateUnlock 88754, 0x34 WaitForAddress 78542, 0x1a ArbitrateLock 58131, 0x35 SignalToAddress 48207, 0x1c WaitProcessWideKeyAtomic 45379, 0x1d SignalProcessWideKey 45379; 0 calls the dispatch table had no code for (RtAPI.miss) [2348.99] vulkan: 46686915 draws, 0 skipped; 25506 dispatches in 0 batches (0 ms waiting), 0 skipped; 709 finishes (68 ms); 4720229 reads past queued releases (0 samples counts written on the GPU); 59132595 descriptor sets written, 34241235 reused; 31389859 draws kept the last one's shaders and pipeline (0 checked), 43600661 its targets [2348.99] vulkan: 301 shaders translated (129 ms), 578 pipelines made (498 from the cache, 1364 ms making, 1000 ms waited for), 3330 render targets made, 8733 texture uploads (808 MB), 102 of them some blocks alone (13 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2348.99] vulkan: 3592 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 173 MB [2348.99] vulkan: memory used and budgeted: heap 0 192 of 15286 MB (192 ours), heap 1 2510 of 13039 MB (1536 ours) [2348.99] vulkan: caches: 162 render targets (718 MB, 12 parked), 290 textures (60 MB), 1743 buffers (1 MB); 1969 of 13039 MB in use as they count it, 0 MB freed for the budget so far [2348.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2348.99] vulkan: 6384986 rendering passes, 0 clear commands, 1583345 attachments cleared and 0 left undefined by their load op; 2965973 buffers filled ahead of the passes [2348.99] vulkan: 27516 passes (68%) ended at renderer.c:225 [2348.99] vulkan: 5447 passes (14%) ended at surface.c:162 [2348.99] vulkan: 4259 passes (11%) ended at render.c:235 [2348.99] vulkan: 1226 passes (3%) ended at cmd.c:675 [2348.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2348.99] vulkan: 600 passes (1%) ended at texture.c:2037 [2348.99] vulkan: 546 passes (1%) ended at buffer.c:998 [2348.99] vulkan: 7 passes (0%) ended at texture.c:529 [2348.99] vulkan: GPU-owned guest memory landed for the CPU 45 times, render targets written back for an engine 0 times [2349.34] perf: 30.0 frames a second over 5.0 s (70210 shown in all) [2354.36] perf: 30.1 frames a second over 5.0 s (70361 shown in all) [2359.37] perf: 29.9 frames a second over 5.0 s (70511 shown in all) [2364.37] perf: 30.0 frames a second over 5.0 s (70661 shown in all) [2366.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (2.6 to 4.1), on to the display in 16.8 ms (16.0 to 17.5), 20.0 ms in all (19.8 to 20.2) [2366.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2368.99] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.69 s on the host's processors (43% of one, 14.48 ms a present), the whole process 12.31 s (62%); the busiest: thread 80 'MainThread' 3.35 s, thread 190 'ActorCalcSub0' 0.99 s, thread 191 'ActorCalcSub1' 0.82 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 129 'SupportWorker Sub2' 0.65 s [2368.99] cpu: in those 20.00 s, 456945 SVCs (22847 a second): 0x1b ArbitrateUnlock 100288, 0x34 WaitForAddress 78775, 0x1a ArbitrateLock 69679, 0x1c WaitProcessWideKeyAtomic 50935, 0x1d SignalProcessWideKey 50935, 0x35 SignalToAddress 48517; 0 calls the dispatch table had no code for (RtAPI.miss) [2368.99] vulkan: 46944453 draws, 0 skipped; 26106 dispatches in 0 batches (0 ms waiting), 0 skipped; 709 finishes (68 ms); 4755930 reads past queued releases (0 samples counts written on the GPU); 59490638 descriptor sets written, 34398268 reused; 31517367 draws kept the last one's shaders and pipeline (0 checked), 43838664 its targets [2368.99] vulkan: 301 shaders translated (129 ms), 578 pipelines made (498 from the cache, 1364 ms making, 1000 ms waited for), 3332 render targets made, 8772 texture uploads (810 MB), 103 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [2368.99] vulkan: 3592 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 173 MB [2368.99] vulkan: memory used and budgeted: heap 0 192 of 15306 MB (192 ours), heap 1 2510 of 13034 MB (1536 ours) [2368.99] vulkan: caches: 162 render targets (722 MB, 13 parked), 283 textures (61 MB), 1645 buffers (1 MB); 1974 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2368.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2368.99] vulkan: 6425516 rendering passes, 0 clear commands, 1595176 attachments cleared and 0 left undefined by their load op; 2970738 buffers filled ahead of the passes [2368.99] vulkan: 28066 passes (69%) ended at renderer.c:225 [2368.99] vulkan: 5753 passes (14%) ended at surface.c:162 [2368.99] vulkan: 4218 passes (10%) ended at render.c:235 [2368.99] vulkan: 1273 passes (3%) ended at cmd.c:675 [2368.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2368.99] vulkan: 600 passes (1%) ended at texture.c:2037 [2368.99] vulkan: 19 passes (0%) ended at texture.c:529 [2368.99] vulkan: 1 passes (0%) ended at texture.c:1277 [2368.99] vulkan: GPU-owned guest memory landed for the CPU 45 times, render targets written back for an engine 0 times [2369.37] perf: 30.0 frames a second over 5.0 s (70811 shown in all) [2374.39] perf: 30.1 frames a second over 5.0 s (70962 shown in all) [2376.06] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2376.44] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 156 texture uploads (38531 KB), 0 ms in finishes [2376.52] vulkan: a 57 ms frame: 2 shaders translated (1 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (8 KB), 0 ms in finishes [2379.39] perf: 30.0 frames a second over 5.0 s (71112 shown in all) [2381.94] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2384.41] perf: 29.9 frames a second over 5.0 s (71262 shown in all) [2386.64] vulkan: display: 599 frame intervals of 33.42 ms (deviation 3.09 ms, 1st to 99th percentile 33.04 to 33.63 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (0.8 to 6.0), on to the display in 17.5 ms (15.7 to 19.5), 20.4 ms in all (20.0 to 20.4) [2386.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2388.04] vulkan: a 87 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 191 texture uploads (33028 KB), 0 ms in finishes [2388.99] cpu: 600 presents in 20.00 s (30.0 fps): 68 of the game's threads ran 11.54 s on the host's processors (58% of one, 19.24 ms a present), the whole process 14.88 s (74%); the busiest: thread 80 'MainThread' 2.99 s, thread 128 'SupportWorker Sub1' 0.68 s, thread 112 'ResLoad1' 0.64 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 87 'WorkerMgr/Worker2(?)' 0.55 s [2388.99] cpu: in those 20.00 s, 591493 SVCs (29572 a second): 0x1b ArbitrateUnlock 144083, 0x1a ArbitrateLock 112523, 0x0b SleepThread 100386, 0x34 WaitForAddress 69174, 0x1c WaitProcessWideKeyAtomic 51444, 0x1d SignalProcessWideKey 51443; 0 calls the dispatch table had no code for (RtAPI.miss) [2388.99] vulkan: 47153930 draws, 0 skipped; 26627 dispatches in 0 batches (0 ms waiting), 0 skipped; 873 finishes (82 ms); 4787034 reads past queued releases (0 samples counts written on the GPU); 59770599 descriptor sets written, 34537261 reused; 31628005 draws kept the last one's shaders and pipeline (0 checked), 44031466 its targets [2388.99] vulkan: 308 shaders translated (131 ms), 582 pipelines made (498 from the cache, 1455 ms making, 1053 ms waited for), 3474 render targets made, 9328 texture uploads (905 MB), 104 of them some blocks alone (14 MB); 5 frames over 50 ms in the last 600, the slowest 87 ms [2388.99] vulkan: 3600 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 174 MB [2388.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2388.99] vulkan: caches: 237 render targets (794 MB, 16 parked), 810 textures (149 MB), 5530 buffers (8 MB); 2156 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2388.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2388.99] vulkan: 6460004 rendering passes, 0 clear commands, 1605548 attachments cleared and 0 left undefined by their load op; 2980482 buffers filled ahead of the passes [2388.99] vulkan: 23411 passes (68%) ended at renderer.c:225 [2388.99] vulkan: 5023 passes (15%) ended at surface.c:162 [2388.99] vulkan: 3827 passes (11%) ended at render.c:235 [2388.99] vulkan: 1178 passes (3%) ended at cmd.c:675 [2388.99] vulkan: 600 passes (2%) ended at renderer.c:710 [2388.99] vulkan: 201 passes (1%) ended at texture.c:529 [2388.99] vulkan: 196 passes (1%) ended at texture.c:2037 [2388.99] vulkan: 51 passes (0%) ended at surface.c:616 [2388.99] vulkan: GPU-owned guest memory landed for the CPU 50 times, render targets written back for an engine 0 times [2389.42] perf: 30.1 frames a second over 5.0 s (71413 shown in all) [2394.42] perf: 30.0 frames a second over 5.0 s (71563 shown in all) [2399.44] perf: 29.9 frames a second over 5.0 s (71713 shown in all) [2404.46] perf: 30.1 frames a second over 5.0 s (71864 shown in all) [2406.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.56 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (0.6 to 7.6), on to the display in 16.8 ms (13.6 to 19.7), 20.6 ms in all (20.2 to 20.6) [2406.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2408.99] nvn: 72000 presents, 72002 submissions [2408.99] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 12.46 s on the host's processors (62% of one, 20.76 ms a present), the whole process 16.39 s (82%); the busiest: thread 80 'MainThread' 4.71 s, thread 202 'ActorCalcSub0' 1.50 s, thread 203 'ActorCalcSub1' 1.38 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.71 s [2408.99] cpu: in those 20.00 s, 434882 SVCs (21746 a second): 0x1b ArbitrateUnlock 95735, 0x34 WaitForAddress 82545, 0x1a ArbitrateLock 64124, 0x35 SignalToAddress 49769, 0x0b SleepThread 41943, 0x1c WaitProcessWideKeyAtomic 40513; 0 calls the dispatch table had no code for (RtAPI.miss) [2408.99] vulkan: 47459961 draws, 0 skipped; 26768 dispatches in 0 batches (0 ms waiting), 0 skipped; 873 finishes (82 ms); 4825467 reads past queued releases (0 samples counts written on the GPU); 60174935 descriptor sets written, 34744987 reused; 31795011 draws kept the last one's shaders and pipeline (0 checked), 44314763 its targets [2408.99] vulkan: 308 shaders translated (131 ms), 582 pipelines made (498 from the cache, 1455 ms making, 1053 ms waited for), 3474 render targets made, 9380 texture uploads (915 MB), 107 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [2408.99] vulkan: 3600 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 174 MB [2408.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2408.99] vulkan: caches: 151 render targets (708 MB, 12 parked), 302 textures (64 MB), 2864 buffers (3 MB); 1970 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2408.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2408.99] vulkan: 6505594 rendering passes, 0 clear commands, 1618537 attachments cleared and 0 left undefined by their load op; 2986266 buffers filled ahead of the passes [2408.99] vulkan: 31216 passes (68%) ended at renderer.c:225 [2408.99] vulkan: 6550 passes (14%) ended at surface.c:162 [2408.99] vulkan: 5451 passes (12%) ended at render.c:235 [2408.99] vulkan: 1744 passes (4%) ended at cmd.c:675 [2408.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2408.99] vulkan: 26 passes (0%) ended at texture.c:529 [2408.99] vulkan: 3 passes (0%) ended at texture.c:1277 [2408.99] vulkan: GPU-owned guest memory landed for the CPU 50 times, render targets written back for an engine 0 times [2409.47] perf: 29.9 frames a second over 5.0 s (72014 shown in all) [2414.47] perf: 30.0 frames a second over 5.0 s (72164 shown in all) [2419.49] perf: 30.1 frames a second over 5.0 s (72315 shown in all) [2424.49] perf: 30.0 frames a second over 5.0 s (72465 shown in all) [2426.58] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (3.0 to 4.8), on to the display in 17.0 ms (15.7 to 17.5), 20.6 ms in all (20.3 to 20.8) [2426.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2428.99] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 11.94 s on the host's processors (60% of one, 19.90 ms a present), the whole process 15.81 s (79%); the busiest: thread 80 'MainThread' 4.44 s, thread 202 'ActorCalcSub0' 1.53 s, thread 203 'ActorCalcSub1' 1.40 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.72 s [2428.99] cpu: in those 20.00 s, 429960 SVCs (21498 a second): 0x1b ArbitrateUnlock 94245, 0x34 WaitForAddress 82555, 0x1a ArbitrateLock 62988, 0x35 SignalToAddress 49695, 0x1c WaitProcessWideKeyAtomic 40533, 0x1d SignalProcessWideKey 40533; 0 calls the dispatch table had no code for (RtAPI.miss) [2428.99] vulkan: 47726949 draws, 0 skipped; 26768 dispatches in 0 batches (0 ms waiting), 0 skipped; 873 finishes (82 ms); 4864334 reads past queued releases (0 samples counts written on the GPU); 60543486 descriptor sets written, 34910412 reused; 31916189 draws kept the last one's shaders and pipeline (0 checked), 44558595 its targets [2428.99] vulkan: 308 shaders translated (131 ms), 582 pipelines made (498 from the cache, 1455 ms making, 1053 ms waited for), 3475 render targets made, 9401 texture uploads (916 MB), 110 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2428.99] vulkan: 3602 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 174 MB [2428.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2428.99] vulkan: caches: 151 render targets (708 MB, 12 parked), 278 textures (61 MB), 3031 buffers (3 MB); 1968 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2428.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2428.99] vulkan: 6551662 rendering passes, 0 clear commands, 1631745 attachments cleared and 0 left undefined by their load op; 2991872 buffers filled ahead of the passes [2428.99] vulkan: 31766 passes (69%) ended at renderer.c:225 [2428.99] vulkan: 6560 passes (14%) ended at surface.c:162 [2428.99] vulkan: 5549 passes (12%) ended at render.c:235 [2428.99] vulkan: 1577 passes (3%) ended at cmd.c:675 [2428.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2428.99] vulkan: 12 passes (0%) ended at texture.c:529 [2428.99] vulkan: 3 passes (0%) ended at texture.c:1277 [2428.99] vulkan: 1 passes (0%) ended at surface.c:616 [2428.99] vulkan: GPU-owned guest memory landed for the CPU 50 times, render targets written back for an engine 0 times [2429.51] perf: 29.9 frames a second over 5.0 s (72615 shown in all) [2434.52] perf: 30.1 frames a second over 5.0 s (72766 shown in all) [2439.54] perf: 29.9 frames a second over 5.0 s (72916 shown in all) [2444.54] perf: 30.0 frames a second over 5.0 s (73066 shown in all) [2446.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (3.2 to 4.8), on to the display in 17.1 ms (16.0 to 17.6), 20.7 ms in all (20.5 to 20.9) [2446.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2448.99] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 12.57 s on the host's processors (63% of one, 20.96 ms a present), the whole process 16.45 s (82%); the busiest: thread 80 'MainThread' 4.85 s, thread 202 'ActorCalcSub0' 1.51 s, thread 203 'ActorCalcSub1' 1.37 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.69 s [2448.99] cpu: in those 20.00 s, 424923 SVCs (21246 a second): 0x1b ArbitrateUnlock 92080, 0x34 WaitForAddress 83037, 0x1a ArbitrateLock 60791, 0x35 SignalToAddress 50172, 0x0b SleepThread 40084, 0x1c WaitProcessWideKeyAtomic 39516; 0 calls the dispatch table had no code for (RtAPI.miss) [2448.99] vulkan: 47992626 draws, 0 skipped; 26768 dispatches in 0 batches (0 ms waiting), 0 skipped; 873 finishes (82 ms); 4903105 reads past queued releases (0 samples counts written on the GPU); 60909810 descriptor sets written, 35075442 reused; 32036740 draws kept the last one's shaders and pipeline (0 checked), 44801225 its targets [2448.99] vulkan: 308 shaders translated (131 ms), 582 pipelines made (498 from the cache, 1455 ms making, 1053 ms waited for), 3475 render targets made, 9409 texture uploads (916 MB), 110 of them some blocks alone (14 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2448.99] vulkan: 3602 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 174 MB [2448.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2448.99] vulkan: caches: 151 render targets (708 MB, 12 parked), 269 textures (61 MB), 2774 buffers (3 MB); 1968 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2448.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2448.99] vulkan: 6597475 rendering passes, 0 clear commands, 1644860 attachments cleared and 0 left undefined by their load op; 2997085 buffers filled ahead of the passes [2448.99] vulkan: 31660 passes (69%) ended at renderer.c:225 [2448.99] vulkan: 6559 passes (14%) ended at surface.c:162 [2448.99] vulkan: 5372 passes (12%) ended at render.c:235 [2448.99] vulkan: 1618 passes (4%) ended at cmd.c:675 [2448.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2448.99] vulkan: 4 passes (0%) ended at texture.c:529 [2448.99] vulkan: GPU-owned guest memory landed for the CPU 50 times, render targets written back for an engine 0 times [2449.54] perf: 30.0 frames a second over 5.0 s (73216 shown in all) [2454.56] perf: 30.1 frames a second over 5.0 s (73367 shown in all) [2459.56] perf: 30.0 frames a second over 5.0 s (73517 shown in all) [2464.57] perf: 29.9 frames a second over 5.0 s (73667 shown in all) [2466.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (3.2 to 4.8), on to the display in 17.3 ms (16.0 to 17.6), 20.9 ms in all (20.7 to 21.1) [2466.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2468.99] nvn: 73800 presents, 73802 submissions [2468.99] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 12.06 s on the host's processors (60% of one, 20.10 ms a present), the whole process 15.97 s (80%); the busiest: thread 80 'MainThread' 4.52 s, thread 202 'ActorCalcSub0' 1.52 s, thread 203 'ActorCalcSub1' 1.38 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.72 s [2468.99] cpu: in those 20.00 s, 421099 SVCs (21055 a second): 0x1b ArbitrateUnlock 91495, 0x34 WaitForAddress 82079, 0x1a ArbitrateLock 60096, 0x35 SignalToAddress 49236, 0x0b SleepThread 39771, 0x1d SignalProcessWideKey 39349; 0 calls the dispatch table had no code for (RtAPI.miss) [2468.99] vulkan: 48261939 draws, 0 skipped; 27084 dispatches in 0 batches (0 ms waiting), 0 skipped; 873 finishes (82 ms); 4942097 reads past queued releases (0 samples counts written on the GPU); 61282454 descriptor sets written, 35241424 reused; 32158657 draws kept the last one's shaders and pipeline (0 checked), 45047246 its targets [2468.99] vulkan: 308 shaders translated (131 ms), 582 pipelines made (498 from the cache, 1455 ms making, 1053 ms waited for), 3476 render targets made, 9431 texture uploads (918 MB), 111 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2468.99] vulkan: 3604 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 174 MB [2468.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2468.99] vulkan: caches: 151 render targets (708 MB, 12 parked), 280 textures (63 MB), 2703 buffers (3 MB); 1969 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2468.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2468.99] vulkan: 6644315 rendering passes, 0 clear commands, 1658210 attachments cleared and 0 left undefined by their load op; 3002998 buffers filled ahead of the passes [2468.99] vulkan: 31902 passes (68%) ended at renderer.c:225 [2468.99] vulkan: 6561 passes (14%) ended at surface.c:162 [2468.99] vulkan: 5837 passes (12%) ended at render.c:235 [2468.99] vulkan: 1593 passes (3%) ended at cmd.c:675 [2468.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2468.99] vulkan: 332 passes (1%) ended at buffer.c:998 [2468.99] vulkan: 13 passes (0%) ended at texture.c:529 [2468.99] vulkan: 1 passes (0%) ended at surface.c:616 [2468.99] vulkan: GPU-owned guest memory landed for the CPU 50 times, render targets written back for an engine 0 times [2469.57] perf: 30.0 frames a second over 5.0 s (73817 shown in all) [2474.57] perf: 30.0 frames a second over 5.0 s (73967 shown in all) [2479.57] perf: 30.0 frames a second over 5.0 s (74117 shown in all) [2484.59] perf: 30.1 frames a second over 5.0 s (74268 shown in all) [2486.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (3.2 to 4.7), on to the display in 17.4 ms (16.3 to 17.9), 21.0 ms in all (20.8 to 21.2) [2486.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2488.99] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 12.80 s on the host's processors (64% of one, 21.33 ms a present), the whole process 16.68 s (83%); the busiest: thread 80 'MainThread' 4.94 s, thread 202 'ActorCalcSub0' 1.57 s, thread 203 'ActorCalcSub1' 1.42 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.68 s [2488.99] cpu: in those 20.00 s, 414893 SVCs (20744 a second): 0x1b ArbitrateUnlock 88363, 0x34 WaitForAddress 82660, 0x1a ArbitrateLock 56956, 0x35 SignalToAddress 49823, 0x0b SleepThread 40339, 0x1c WaitProcessWideKeyAtomic 38504; 0 calls the dispatch table had no code for (RtAPI.miss) [2488.99] vulkan: 48528939 draws, 0 skipped; 27084 dispatches in 0 batches (0 ms waiting), 0 skipped; 873 finishes (82 ms); 4980754 reads past queued releases (0 samples counts written on the GPU); 61651301 descriptor sets written, 35406577 reused; 32279248 draws kept the last one's shaders and pipeline (0 checked), 45291391 its targets [2488.99] vulkan: 308 shaders translated (131 ms), 582 pipelines made (498 from the cache, 1455 ms making, 1053 ms waited for), 3476 render targets made, 9463 texture uploads (919 MB), 113 of them some blocks alone (15 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2488.99] vulkan: 3604 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 174 MB [2488.99] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2488.99] vulkan: caches: 151 render targets (708 MB, 12 parked), 291 textures (62 MB), 2181 buffers (3 MB); 1968 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2488.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2488.99] vulkan: 6690304 rendering passes, 0 clear commands, 1671266 attachments cleared and 0 left undefined by their load op; 3008058 buffers filled ahead of the passes [2488.99] vulkan: 31407 passes (68%) ended at renderer.c:225 [2488.99] vulkan: 6859 passes (15%) ended at surface.c:162 [2488.99] vulkan: 5476 passes (12%) ended at render.c:235 [2488.99] vulkan: 1631 passes (4%) ended at cmd.c:675 [2488.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2488.99] vulkan: 14 passes (0%) ended at texture.c:529 [2488.99] vulkan: 2 passes (0%) ended at texture.c:1277 [2488.99] vulkan: GPU-owned guest memory landed for the CPU 50 times, render targets written back for an engine 0 times [2489.61] perf: 29.9 frames a second over 5.0 s (74418 shown in all) [2494.62] perf: 30.1 frames a second over 5.0 s (74569 shown in all) [2499.64] perf: 29.9 frames a second over 5.0 s (74719 shown in all) [2504.64] perf: 30.0 frames a second over 5.0 s (74869 shown in all) [2506.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.09 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 3.6 ms (3.1 to 4.5), on to the display in 17.6 ms (16.7 to 18.1), 21.2 ms in all (21.0 to 21.4) [2506.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2508.99] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 12.75 s on the host's processors (64% of one, 21.26 ms a present), the whole process 16.64 s (83%); the busiest: thread 80 'MainThread' 4.97 s, thread 202 'ActorCalcSub0' 1.53 s, thread 203 'ActorCalcSub1' 1.39 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.67 s [2508.99] cpu: in those 20.00 s, 416135 SVCs (20807 a second): 0x1b ArbitrateUnlock 89208, 0x34 WaitForAddress 82477, 0x1a ArbitrateLock 57767, 0x35 SignalToAddress 49665, 0x0b SleepThread 40067, 0x1c WaitProcessWideKeyAtomic 38612; 0 calls the dispatch table had no code for (RtAPI.miss) [2508.99] vulkan: 48794334 draws, 0 skipped; 27084 dispatches in 0 batches (0 ms waiting), 0 skipped; 873 finishes (82 ms); 5019438 reads past queued releases (0 samples counts written on the GPU); 62017121 descriptor sets written, 35571547 reused; 32399855 draws kept the last one's shaders and pipeline (0 checked), 45533829 its targets [2508.99] vulkan: 309 shaders translated (132 ms), 583 pipelines made (498 from the cache, 1478 ms making, 1076 ms waited for), 3476 render targets made, 9477 texture uploads (920 MB), 118 of them some blocks alone (16 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2508.99] vulkan: 3604 ASTC texture levels or regions uploaded as BC7, 43 MB where RGBA8 takes 174 MB [2508.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2508.99] vulkan: caches: 151 render targets (708 MB, 12 parked), 274 textures (61 MB), 2095 buffers (3 MB); 1967 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2508.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2508.99] vulkan: 6736005 rendering passes, 0 clear commands, 1684351 attachments cleared and 0 left undefined by their load op; 3013000 buffers filled ahead of the passes [2508.99] vulkan: 31543 passes (69%) ended at renderer.c:225 [2508.99] vulkan: 6561 passes (14%) ended at surface.c:162 [2508.99] vulkan: 5425 passes (12%) ended at render.c:235 [2508.99] vulkan: 1562 passes (3%) ended at cmd.c:675 [2508.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2508.99] vulkan: 5 passes (0%) ended at texture.c:529 [2508.99] vulkan: 5 passes (0%) ended at texture.c:1277 [2508.99] vulkan: GPU-owned guest memory landed for the CPU 50 times, render targets written back for an engine 0 times [2509.64] perf: 30.0 frames a second over 5.0 s (75019 shown in all) [2514.66] perf: 30.1 frames a second over 5.0 s (75170 shown in all) [2519.62] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 2 pipelines made (6 ms waited for), 51 render targets made, 140 texture uploads (20746 KB), 0 ms in finishes [2519.66] perf: 29.8 frames a second over 5.0 s (75319 shown in all) [2523.89] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 4 texture uploads (264 KB), 0 ms in finishes [2524.67] perf: 30.1 frames a second over 5.0 s (75470 shown in all) [2526.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.31 ms, 1st to 99th percentile 16.62 to 49.93 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 4.1 ms (0.6 to 10.8), on to the display in 17.7 ms (13.9 to 27.2), 21.8 ms in all (21.1 to 38.2) [2526.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2528.99] nvn: 75600 presents, 75602 submissions [2528.99] cpu: 600 presents in 20.00 s (30.0 fps): 63 of the game's threads ran 14.89 s on the host's processors (74% of one, 24.82 ms a present), the whole process 18.96 s (95%); the busiest: thread 80 'MainThread' 4.68 s, thread 209 'ActorCalcSub0' 0.97 s, thread 210 'ActorCalcSub1' 0.90 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 129 'SupportWorker Sub2' 0.73 s [2528.99] cpu: in those 20.00 s, 635309 SVCs (31766 a second): 0x1b ArbitrateUnlock 159579, 0x1a ArbitrateLock 125666, 0x0b SleepThread 97039, 0x34 WaitForAddress 79671, 0x1c WaitProcessWideKeyAtomic 52659, 0x1d SignalProcessWideKey 52657; 0 calls the dispatch table had no code for (RtAPI.miss) [2528.99] vulkan: 49097608 draws, 0 skipped; 28020 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5055572 reads past queued releases (0 samples counts written on the GPU); 62428172 descriptor sets written, 35767044 reused; 32561171 draws kept the last one's shaders and pipeline (0 checked), 45815938 its targets [2528.99] vulkan: 310 shaders translated (132 ms), 586 pipelines made (498 from the cache, 1500 ms making, 1098 ms waited for), 3543 render targets made, 9841 texture uploads (955 MB), 125 of them some blocks alone (16 MB); 2 frames over 50 ms in the last 600, the slowest 101 ms [2528.99] vulkan: 3635 ASTC texture levels or regions uploaded as BC7, 44 MB where RGBA8 takes 177 MB [2528.99] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2528.99] vulkan: caches: 165 render targets (753 MB, 14 parked), 611 textures (88 MB), 4608 buffers (6 MB); 2052 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2528.99] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2528.99] vulkan: 6780186 rendering passes, 0 clear commands, 1696721 attachments cleared and 0 left undefined by their load op; 3022195 buffers filled ahead of the passes [2528.99] vulkan: 29508 passes (67%) ended at renderer.c:225 [2528.99] vulkan: 6644 passes (15%) ended at surface.c:162 [2528.99] vulkan: 5495 passes (12%) ended at render.c:235 [2528.99] vulkan: 1702 passes (4%) ended at cmd.c:675 [2528.99] vulkan: 600 passes (1%) ended at renderer.c:710 [2528.99] vulkan: 199 passes (0%) ended at texture.c:529 [2528.99] vulkan: 27 passes (0%) ended at surface.c:616 [2528.99] vulkan: 6 passes (0%) ended at texture.c:1277 [2528.99] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2529.69] perf: 30.1 frames a second over 5.0 s (75621 shown in all) [2534.71] perf: 29.9 frames a second over 5.0 s (75771 shown in all) [2539.72] perf: 30.1 frames a second over 5.0 s (75922 shown in all) [2544.16] vulkan: a 194 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2544.72] perf: 29.4 frames a second over 5.0 s (76069 shown in all) [2546.49] vulkan: display: 599 frame intervals of 33.53 ms (deviation 9.28 ms, 1st to 99th percentile 16.62 to 49.83 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 4.8 ms (2.2 to 10.0), on to the display in 21.0 ms (13.0 to 56.5), 25.7 ms in all (21.3 to 78.0) [2546.49] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2549.08] cpu: 600 presents in 20.09 s (29.9 fps): 56 of the game's threads ran 13.53 s on the host's processors (67% of one, 22.55 ms a present), the whole process 17.85 s (89%); the busiest: thread 80 'MainThread' 4.81 s, thread 209 'ActorCalcSub0' 1.96 s, thread 210 'ActorCalcSub1' 1.81 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.76 s [2549.08] cpu: in those 20.09 s, 552270 SVCs (27487 a second): 0x1b ArbitrateUnlock 147055, 0x1a ArbitrateLock 114868, 0x34 WaitForAddress 83243, 0x0b SleepThread 54010, 0x35 SignalToAddress 50422, 0x1c WaitProcessWideKeyAtomic 41410; 0 calls the dispatch table had no code for (RtAPI.miss) [2549.08] vulkan: 49392583 draws, 0 skipped; 30420 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5100416 reads past queued releases (0 samples counts written on the GPU); 62864045 descriptor sets written, 35921121 reused; 32683238 draws kept the last one's shaders and pipeline (0 checked), 46081753 its targets [2549.08] vulkan: 312 shaders translated (133 ms), 588 pipelines made (500 from the cache, 1500 ms making, 1098 ms waited for), 3575 render targets made, 9973 texture uploads (958 MB), 128 of them some blocks alone (17 MB); 1 frames over 50 ms in the last 600, the slowest 194 ms [2549.08] vulkan: 3723 ASTC texture levels or regions uploaded as BC7, 47 MB where RGBA8 takes 188 MB [2549.08] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2549.08] vulkan: caches: 182 render targets (703 MB, 15 parked), 478 textures (65 MB), 8755 buffers (5 MB); 1978 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2549.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2549.09] vulkan: 6836722 rendering passes, 0 clear commands, 1711137 attachments cleared and 0 left undefined by their load op; 3037956 buffers filled ahead of the passes [2549.09] vulkan: 38008 passes (67%) ended at renderer.c:225 [2549.09] vulkan: 8112 passes (14%) ended at surface.c:162 [2549.09] vulkan: 7928 passes (14%) ended at render.c:235 [2549.09] vulkan: 1740 passes (3%) ended at cmd.c:675 [2549.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2549.09] vulkan: 120 passes (0%) ended at texture.c:529 [2549.09] vulkan: 24 passes (0%) ended at texture.c:2037 [2549.09] vulkan: 3 passes (0%) ended at texture.c:1277 [2549.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2549.72] perf: 30.0 frames a second over 5.0 s (76219 shown in all) [2554.74] perf: 29.9 frames a second over 5.0 s (76369 shown in all) [2559.74] perf: 30.0 frames a second over 5.0 s (76519 shown in all) [2564.76] perf: 30.1 frames a second over 5.0 s (76670 shown in all) [2566.44] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.97 ms, 1st to 99th percentile 16.90 to 49.94 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 3.4 ms (2.1 to 6.6), on to the display in 32.9 ms (21.0 to 42.7), 36.3 ms in all (27.5 to 45.0) [2566.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2569.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.44 s on the host's processors (67% of one, 22.40 ms a present), the whole process 17.41 s (87%); the busiest: thread 80 'MainThread' 4.75 s, thread 209 'ActorCalcSub0' 1.92 s, thread 210 'ActorCalcSub1' 1.79 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.73 s [2569.09] cpu: in those 20.00 s, 615620 SVCs (30777 a second): 0x1b ArbitrateUnlock 172423, 0x1a ArbitrateLock 138888, 0x34 WaitForAddress 84855, 0x0b SleepThread 61328, 0x35 SignalToAddress 52001, 0x1d SignalProcessWideKey 43152; 0 calls the dispatch table had no code for (RtAPI.miss) [2569.09] vulkan: 49735000 draws, 0 skipped; 32820 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5136620 reads past queued releases (0 samples counts written on the GPU); 63315705 descriptor sets written, 36154295 reused; 32903100 draws kept the last one's shaders and pipeline (0 checked), 46402774 its targets [2569.09] vulkan: 312 shaders translated (133 ms), 591 pipelines made (501 from the cache, 1529 ms making, 1125 ms waited for), 3586 render targets made, 10033 texture uploads (959 MB), 128 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2569.09] vulkan: 3733 ASTC texture levels or regions uploaded as BC7, 47 MB where RGBA8 takes 189 MB [2569.09] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2569.09] vulkan: caches: 172 render targets (716 MB, 15 parked), 380 textures (61 MB), 4390 buffers (4 MB); 1980 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2569.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2569.09] vulkan: 6879645 rendering passes, 0 clear commands, 1723509 attachments cleared and 0 left undefined by their load op; 3052691 buffers filled ahead of the passes [2569.09] vulkan: 28523 passes (66%) ended at renderer.c:225 [2569.09] vulkan: 6399 passes (15%) ended at render.c:235 [2569.09] vulkan: 5633 passes (13%) ended at surface.c:162 [2569.09] vulkan: 1679 passes (4%) ended at cmd.c:675 [2569.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2569.09] vulkan: 48 passes (0%) ended at texture.c:529 [2569.09] vulkan: 38 passes (0%) ended at texture.c:2037 [2569.09] vulkan: 2 passes (0%) ended at surface.c:616 [2569.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2569.77] perf: 29.9 frames a second over 5.0 s (76820 shown in all) [2574.77] perf: 30.0 frames a second over 5.0 s (76970 shown in all) [2579.79] perf: 30.1 frames a second over 5.0 s (77121 shown in all) [2579.84] vulkan: 452 of the 6703 shaders translated from the game's files found by its draws so far [2584.81] perf: 29.9 frames a second over 5.0 s (77271 shown in all) [2586.39] vulkan: display: 599 frame intervals of 33.31 ms (deviation 6.20 ms, 1st to 99th percentile 16.61 to 50.16 ms), 72 held for other than 2 refreshes; the game's frames went from release to present in 4.3 ms (1.9 to 7.1), on to the display in 20.4 ms (6.0 to 25.7), 24.8 ms in all (11.1 to 28.1) [2586.39] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2589.08] nvn: 77400 presents, 77402 submissions [2589.08] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.93 s on the host's processors (70% of one, 23.22 ms a present), the whole process 18.08 s (90%); the busiest: thread 80 'MainThread' 5.00 s, thread 209 'ActorCalcSub0' 2.04 s, thread 210 'ActorCalcSub1' 1.88 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.76 s [2589.08] cpu: in those 20.00 s, 647971 SVCs (32403 a second): 0x1b ArbitrateUnlock 183106, 0x1a ArbitrateLock 147875, 0x34 WaitForAddress 84599, 0x0b SleepThread 68748, 0x35 SignalToAddress 51877, 0x1d SignalProcessWideKey 46016; 0 calls the dispatch table had no code for (RtAPI.miss) [2589.08] vulkan: 50085369 draws, 0 skipped; 33985 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5173951 reads past queued releases (0 samples counts written on the GPU); 63786999 descriptor sets written, 36383739 reused; 33115380 draws kept the last one's shaders and pipeline (0 checked), 46731735 its targets [2589.08] vulkan: 312 shaders translated (133 ms), 591 pipelines made (501 from the cache, 1529 ms making, 1125 ms waited for), 3600 render targets made, 10198 texture uploads (964 MB), 128 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 43 ms [2589.08] vulkan: 3770 ASTC texture levels or regions uploaded as BC7, 48 MB where RGBA8 takes 192 MB [2589.08] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2589.08] vulkan: caches: 167 render targets (708 MB, 14 parked), 432 textures (63 MB), 4271 buffers (4 MB); 1980 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2589.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2589.08] vulkan: 6924582 rendering passes, 0 clear commands, 1736307 attachments cleared and 0 left undefined by their load op; 3068065 buffers filled ahead of the passes [2589.08] vulkan: 29574 passes (66%) ended at renderer.c:225 [2589.08] vulkan: 6462 passes (14%) ended at surface.c:162 [2589.08] vulkan: 6320 passes (14%) ended at render.c:235 [2589.08] vulkan: 1850 passes (4%) ended at cmd.c:675 [2589.08] vulkan: 600 passes (1%) ended at renderer.c:710 [2589.09] vulkan: 111 passes (0%) ended at texture.c:529 [2589.09] vulkan: 18 passes (0%) ended at texture.c:2037 [2589.09] vulkan: 2 passes (0%) ended at surface.c:616 [2589.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2589.81] perf: 30.0 frames a second over 5.0 s (77421 shown in all) [2594.82] perf: 30.1 frames a second over 5.0 s (77572 shown in all) [2599.84] perf: 29.9 frames a second over 5.0 s (77722 shown in all) [2604.84] perf: 30.0 frames a second over 5.0 s (77872 shown in all) [2606.38] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.27 ms, 1st to 99th percentile 16.62 to 50.00 ms), 23 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 3.3), on to the display in 17.0 ms (8.4 to 26.3), 19.1 ms in all (11.1 to 28.3) [2606.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2609.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.08 s on the host's processors (65% of one, 21.79 ms a present), the whole process 15.77 s (79%); the busiest: thread 80 'MainThread' 4.28 s, thread 209 'ActorCalcSub0' 1.77 s, thread 210 'ActorCalcSub1' 1.65 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.73 s [2609.09] cpu: in those 20.00 s, 843197 SVCs (42159 a second): 0x1b ArbitrateUnlock 266659, 0x1a ArbitrateLock 227836, 0x0b SleepThread 93152, 0x34 WaitForAddress 85047, 0x35 SignalToAddress 52209, 0x1c WaitProcessWideKeyAtomic 49288; 2 calls the dispatch table had no code for (RtAPI.miss) [2609.09] vulkan: 50232594 draws, 0 skipped; 33985 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5207418 reads past queued releases (0 samples counts written on the GPU); 64033992 descriptor sets written, 36431196 reused; 33170098 draws kept the last one's shaders and pipeline (0 checked), 46859017 its targets [2609.09] vulkan: 312 shaders translated (133 ms), 591 pipelines made (501 from the cache, 1529 ms making, 1125 ms waited for), 3600 render targets made, 10218 texture uploads (964 MB), 128 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2609.09] vulkan: 3789 ASTC texture levels or regions uploaded as BC7, 48 MB where RGBA8 takes 194 MB [2609.09] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2609.09] vulkan: caches: 167 render targets (708 MB, 14 parked), 119 textures (32 MB), 1768 buffers (1 MB); 1946 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2609.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2609.09] vulkan: 6962197 rendering passes, 0 clear commands, 1747686 attachments cleared and 0 left undefined by their load op; 3079012 buffers filled ahead of the passes [2609.09] vulkan: 25060 passes (67%) ended at renderer.c:225 [2609.09] vulkan: 6640 passes (18%) ended at render.c:235 [2609.09] vulkan: 4160 passes (11%) ended at surface.c:162 [2609.09] vulkan: 1049 passes (3%) ended at cmd.c:675 [2609.09] vulkan: 600 passes (2%) ended at renderer.c:710 [2609.09] vulkan: 86 passes (0%) ended at texture.c:2037 [2609.09] vulkan: 20 passes (0%) ended at texture.c:529 [2609.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2609.84] perf: 30.0 frames a second over 5.0 s (78022 shown in all) [2610.28] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2614.86] perf: 30.1 frames a second over 5.0 s (78173 shown in all) [2619.86] perf: 30.0 frames a second over 5.0 s (78323 shown in all) [2624.87] perf: 29.9 frames a second over 5.0 s (78473 shown in all) [2626.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.54 ms, 1st to 99th percentile 16.61 to 50.13 ms), 48 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (1.9 to 14.2), on to the display in 29.9 ms (9.0 to 51.2), 38.1 ms in all (11.3 to 61.9) [2626.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2629.09] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 15.49 s on the host's processors (77% of one, 25.81 ms a present), the whole process 23.64 s (118%); the busiest: thread 80 'MainThread' 5.52 s, thread 209 'ActorCalcSub0' 2.16 s, thread 210 'ActorCalcSub1' 2.03 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.89 s [2629.09] cpu: in those 20.01 s, 536450 SVCs (26813 a second): 0x1b ArbitrateUnlock 120276, 0x34 WaitForAddress 101916, 0x1a ArbitrateLock 87714, 0x0b SleepThread 67867, 0x35 SignalToAddress 51043, 0x1d SignalProcessWideKey 43949; 0 calls the dispatch table had no code for (RtAPI.miss) [2629.09] vulkan: 51683388 draws, 0 skipped; 35124 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5245587 reads past queued releases (0 samples counts written on the GPU); 65622912 descriptor sets written, 37743864 reused; 34455917 draws kept the last one's shaders and pipeline (0 checked), 48287893 its targets [2629.09] vulkan: 318 shaders translated (134 ms), 601 pipelines made (511 from the cache, 1530 ms making, 1125 ms waited for), 3620 render targets made, 10718 texture uploads (1013 MB), 129 of them some blocks alone (17 MB); 1 frames over 50 ms in the last 600, the slowest 60 ms [2629.09] vulkan: 3817 ASTC texture levels or regions uploaded as BC7, 49 MB where RGBA8 takes 196 MB [2629.09] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2511 of 13034 MB (1536 ours) [2629.09] vulkan: caches: 164 render targets (736 MB, 15 parked), 602 textures (85 MB), 14693 buffers (7 MB); 2038 of 13034 MB in use as they count it, 0 MB freed for the budget so far [2629.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3674 through a copy [2629.09] vulkan: 7011970 rendering passes, 0 clear commands, 1760964 attachments cleared and 0 left undefined by their load op; 3228498 buffers filled ahead of the passes [2629.09] vulkan: 30471 passes (61%) ended at renderer.c:225 [2629.09] vulkan: 6993 passes (14%) ended at render.c:235 [2629.09] vulkan: 6855 passes (14%) ended at surface.c:162 [2629.09] vulkan: 4629 passes (9%) ended at cmd.c:675 [2629.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2629.09] vulkan: 210 passes (0%) ended at texture.c:529 [2629.09] vulkan: 9 passes (0%) ended at surface.c:616 [2629.09] vulkan: 5 passes (0%) ended at texture.c:2037 [2629.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2629.87] perf: 30.0 frames a second over 5.0 s (78623 shown in all) [2634.87] perf: 30.0 frames a second over 5.0 s (78773 shown in all) [2639.89] perf: 30.1 frames a second over 5.0 s (78924 shown in all) [2642.77] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [2642.86] vulkan: a 82 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [2644.91] perf: 29.9 frames a second over 5.0 s (79074 shown in all) [2646.33] vulkan: display: 599 frame intervals of 33.36 ms (deviation 5.42 ms, 1st to 99th percentile 16.91 to 33.67 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 9.0 ms (6.5 to 12.9), on to the display in 23.0 ms (16.0 to 51.4), 32.0 ms in all (28.1 to 62.0) [2646.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2649.08] nvn: 79200 presents, 79202 submissions [2649.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.06 s on the host's processors (75% of one, 25.10 ms a present), the whole process 22.51 s (113%); the busiest: thread 80 'MainThread' 5.49 s, thread 209 'ActorCalcSub0' 2.09 s, thread 210 'ActorCalcSub1' 1.97 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.82 s [2649.09] cpu: in those 20.00 s, 509307 SVCs (25468 a second): 0x1b ArbitrateUnlock 126648, 0x1a ArbitrateLock 93479, 0x34 WaitForAddress 83442, 0x35 SignalToAddress 50441, 0x0b SleepThread 46560, 0x1c WaitProcessWideKeyAtomic 44481; 0 calls the dispatch table had no code for (RtAPI.miss) [2649.09] vulkan: 53013172 draws, 0 skipped; 35742 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5282669 reads past queued releases (0 samples counts written on the GPU); 67056585 descriptor sets written, 38969759 reused; 35623366 draws kept the last one's shaders and pipeline (0 checked), 49597369 its targets [2649.09] vulkan: 318 shaders translated (134 ms), 601 pipelines made (511 from the cache, 1530 ms making, 1125 ms waited for), 3632 render targets made, 10859 texture uploads (1021 MB), 130 of them some blocks alone (17 MB); 2 frames over 50 ms in the last 600, the slowest 82 ms [2649.09] vulkan: 3859 ASTC texture levels or regions uploaded as BC7, 51 MB where RGBA8 takes 204 MB [2649.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2511 of 12977 MB (1536 ours) [2649.09] vulkan: caches: 154 render targets (715 MB, 14 parked), 417 textures (53 MB), 13317 buffers (4 MB); 1967 of 12977 MB in use as they count it, 0 MB freed for the budget so far [2649.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3682 through a copy [2649.09] vulkan: 7058796 rendering passes, 0 clear commands, 1774186 attachments cleared and 0 left undefined by their load op; 3358653 buffers filled ahead of the passes [2649.09] vulkan: 29576 passes (63%) ended at renderer.c:225 [2649.09] vulkan: 7027 passes (15%) ended at surface.c:162 [2649.09] vulkan: 5264 passes (11%) ended at render.c:235 [2649.09] vulkan: 4265 passes (9%) ended at cmd.c:675 [2649.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2649.09] vulkan: 90 passes (0%) ended at texture.c:529 [2649.09] vulkan: 3 passes (0%) ended at surface.c:616 [2649.09] vulkan: 1 passes (0%) ended at texture.c:1277 [2649.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2649.84] vulkan: 453 of the 6703 shaders translated from the game's files found by its draws so far [2649.92] perf: 30.1 frames a second over 5.0 s (79225 shown in all) [2654.94] perf: 29.9 frames a second over 5.0 s (79375 shown in all) [2659.94] perf: 30.0 frames a second over 5.0 s (79525 shown in all) [2664.96] perf: 30.1 frames a second over 5.0 s (79676 shown in all) [2666.28] vulkan: display: 599 frame intervals of 33.30 ms (deviation 2.27 ms, 1st to 99th percentile 16.62 to 33.71 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 7.0 ms (5.9 to 8.7), on to the display in 27.4 ms (19.8 to 39.1), 34.4 ms in all (28.4 to 45.7) [2666.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2669.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.50 s on the host's processors (73% of one, 24.17 ms a present), the whole process 20.92 s (105%); the busiest: thread 80 'MainThread' 5.24 s, thread 209 'ActorCalcSub0' 2.07 s, thread 210 'ActorCalcSub1' 1.95 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.77 s [2669.09] cpu: in those 20.00 s, 468245 SVCs (23410 a second): 0x1b ArbitrateUnlock 112206, 0x34 WaitForAddress 82425, 0x1a ArbitrateLock 80000, 0x35 SignalToAddress 49560, 0x0b SleepThread 41547, 0x1d SignalProcessWideKey 41393; 0 calls the dispatch table had no code for (RtAPI.miss) [2669.09] vulkan: 54045206 draws, 0 skipped; 36208 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5319666 reads past queued releases (0 samples counts written on the GPU); 68174133 descriptor sets written, 39916279 reused; 36493497 draws kept the last one's shaders and pipeline (0 checked), 50609019 its targets [2669.09] vulkan: 324 shaders translated (148 ms), 604 pipelines made (512 from the cache, 1582 ms making, 1152 ms waited for), 3636 render targets made, 10904 texture uploads (1023 MB), 130 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2669.09] vulkan: 3860 ASTC texture levels or regions uploaded as BC7, 51 MB where RGBA8 takes 204 MB [2669.09] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2511 of 13007 MB (1536 ours) [2669.09] vulkan: caches: 154 render targets (718 MB, 14 parked), 317 textures (43 MB), 11032 buffers (3 MB); 1957 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2669.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3682 through a copy [2669.09] vulkan: 7104024 rendering passes, 0 clear commands, 1787894 attachments cleared and 0 left undefined by their load op; 3446212 buffers filled ahead of the passes [2669.09] vulkan: 29640 passes (66%) ended at renderer.c:225 [2669.09] vulkan: 6600 passes (15%) ended at surface.c:162 [2669.09] vulkan: 4967 passes (11%) ended at render.c:235 [2669.09] vulkan: 3395 passes (8%) ended at cmd.c:675 [2669.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2669.09] vulkan: 25 passes (0%) ended at texture.c:529 [2669.09] vulkan: 1 passes (0%) ended at surface.c:616 [2669.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2669.97] perf: 29.9 frames a second over 5.0 s (79826 shown in all) [2674.97] perf: 30.0 frames a second over 5.0 s (79976 shown in all) [2679.99] perf: 30.1 frames a second over 5.0 s (80127 shown in all) [2685.01] perf: 29.9 frames a second over 5.0 s (80277 shown in all) [2686.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.61 to 50.05 ms), 17 held for other than 2 refreshes; the game's frames went from release to present in 9.4 ms (5.9 to 14.6), on to the display in 19.1 ms (6.0 to 22.8), 28.5 ms in all (12.0 to 28.8) [2686.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2689.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.27 s on the host's processors (76% of one, 25.44 ms a present), the whole process 24.26 s (121%); the busiest: thread 80 'MainThread' 5.52 s, thread 209 'ActorCalcSub0' 2.12 s, thread 210 'ActorCalcSub1' 1.99 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.88 s [2689.10] cpu: in those 20.00 s, 459212 SVCs (22955 a second): 0x1b ArbitrateUnlock 107250, 0x34 WaitForAddress 83618, 0x1a ArbitrateLock 75628, 0x35 SignalToAddress 50926, 0x1c WaitProcessWideKeyAtomic 41583, 0x1d SignalProcessWideKey 41579; 0 calls the dispatch table had no code for (RtAPI.miss) [2689.10] vulkan: 55858507 draws, 0 skipped; 37147 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5357435 reads past queued releases (0 samples counts written on the GPU); 69990481 descriptor sets written, 41726533 reused; 38118868 draws kept the last one's shaders and pipeline (0 checked), 52401891 its targets [2689.10] vulkan: 324 shaders translated (148 ms), 607 pipelines made (514 from the cache, 1618 ms making, 1187 ms waited for), 3640 render targets made, 11021 texture uploads (1030 MB), 130 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2689.10] vulkan: 3861 ASTC texture levels or regions uploaded as BC7, 51 MB where RGBA8 takes 204 MB [2689.10] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2689.10] vulkan: caches: 157 render targets (722 MB, 15 parked), 323 textures (45 MB), 13845 buffers (4 MB); 1971 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2689.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3682 through a copy [2689.10] vulkan: 7153184 rendering passes, 0 clear commands, 1800955 attachments cleared and 0 left undefined by their load op; 3611917 buffers filled ahead of the passes [2689.10] vulkan: 30000 passes (61%) ended at renderer.c:225 [2689.10] vulkan: 7235 passes (15%) ended at surface.c:162 [2689.10] vulkan: 5824 passes (12%) ended at render.c:235 [2689.10] vulkan: 5436 passes (11%) ended at cmd.c:675 [2689.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2689.10] vulkan: 63 passes (0%) ended at texture.c:529 [2689.10] vulkan: 2 passes (0%) ended at surface.c:616 [2689.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2690.01] perf: 30.0 frames a second over 5.0 s (80427 shown in all) [2695.01] perf: 30.0 frames a second over 5.0 s (80577 shown in all) [2700.01] perf: 30.0 frames a second over 5.0 s (80727 shown in all) [2705.01] perf: 30.0 frames a second over 5.0 s (80877 shown in all) [2706.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 11.6 ms (8.1 to 15.3), on to the display in 17.3 ms (13.6 to 20.8), 29.0 ms in all (28.6 to 29.0) [2706.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2708.92] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [2709.08] nvn: 81000 presents, 81002 submissions [2709.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 15.86 s on the host's processors (79% of one, 26.43 ms a present), the whole process 25.12 s (126%); the busiest: thread 80 'MainThread' 5.63 s, thread 209 'ActorCalcSub0' 2.17 s, thread 210 'ActorCalcSub1' 2.01 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.88 s [2709.09] cpu: in those 19.99 s, 535665 SVCs (26792 a second): 0x1b ArbitrateUnlock 119665, 0x34 WaitForAddress 106540, 0x1a ArbitrateLock 88266, 0x0b SleepThread 67934, 0x35 SignalToAddress 49478, 0x1d SignalProcessWideKey 42034; 0 calls the dispatch table had no code for (RtAPI.miss) [2709.09] vulkan: 57828689 draws, 0 skipped; 37315 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5394119 reads past queued releases (0 samples counts written on the GPU); 71908168 descriptor sets written, 43749210 reused; 39893970 draws kept the last one's shaders and pipeline (0 checked), 54351987 its targets [2709.09] vulkan: 327 shaders translated (149 ms), 613 pipelines made (520 from the cache, 1618 ms making, 1187 ms waited for), 3658 render targets made, 11141 texture uploads (1032 MB), 130 of them some blocks alone (17 MB); 1 frames over 50 ms in the last 600, the slowest 100 ms [2709.09] vulkan: 3911 ASTC texture levels or regions uploaded as BC7, 52 MB where RGBA8 takes 209 MB [2709.09] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 2512 of 12977 MB (1536 ours) [2709.09] vulkan: caches: 157 render targets (727 MB, 16 parked), 416 textures (47 MB), 12928 buffers (5 MB); 1975 of 12977 MB in use as they count it, 0 MB freed for the budget so far [2709.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3690 through a copy [2709.09] vulkan: 7202373 rendering passes, 0 clear commands, 1814248 attachments cleared and 0 left undefined by their load op; 3764852 buffers filled ahead of the passes [2709.09] vulkan: 29253 passes (59%) ended at renderer.c:225 [2709.09] vulkan: 7217 passes (15%) ended at surface.c:162 [2709.09] vulkan: 6229 passes (13%) ended at render.c:235 [2709.09] vulkan: 5795 passes (12%) ended at cmd.c:675 [2709.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2709.09] vulkan: 87 passes (0%) ended at texture.c:529 [2709.09] vulkan: 8 passes (0%) ended at surface.c:616 [2709.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2710.01] perf: 30.0 frames a second over 5.0 s (81027 shown in all) [2715.02] perf: 30.1 frames a second over 5.0 s (81178 shown in all) [2720.02] perf: 30.0 frames a second over 5.0 s (81328 shown in all) [2725.04] perf: 29.9 frames a second over 5.0 s (81478 shown in all) [2726.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.24 ms, 1st to 99th percentile 16.61 to 50.05 ms), 36 held for other than 2 refreshes; the game's frames went from release to present in 11.0 ms (6.7 to 17.1), on to the display in 31.3 ms (12.6 to 51.1), 42.3 ms in all (28.8 to 62.7) [2726.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2729.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 15.90 s on the host's processors (79% of one, 26.49 ms a present), the whole process 26.00 s (130%); the busiest: thread 80 'MainThread' 5.66 s, thread 209 'ActorCalcSub0' 2.16 s, thread 210 'ActorCalcSub1' 2.01 s, thread 129 'SupportWorker Sub2' 0.97 s, thread 128 'SupportWorker Sub1' 0.96 s [2729.10] cpu: in those 20.01 s, 496445 SVCs (24811 a second): 0x1b ArbitrateUnlock 120052, 0x1a ArbitrateLock 87779, 0x34 WaitForAddress 83476, 0x35 SignalToAddress 50633, 0x1c WaitProcessWideKeyAtomic 46086, 0x1d SignalProcessWideKey 46084; 0 calls the dispatch table had no code for (RtAPI.miss) [2729.10] vulkan: 59933464 draws, 0 skipped; 38377 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5430443 reads past queued releases (0 samples counts written on the GPU); 74063586 descriptor sets written, 45803342 reused; 41808146 draws kept the last one's shaders and pipeline (0 checked), 56437111 its targets [2729.10] vulkan: 329 shaders translated (149 ms), 614 pipelines made (521 from the cache, 1618 ms making, 1187 ms waited for), 3662 render targets made, 11311 texture uploads (1057 MB), 130 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [2729.10] vulkan: 3911 ASTC texture levels or regions uploaded as BC7, 52 MB where RGBA8 takes 209 MB [2729.10] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2512 of 13008 MB (1536 ours) [2729.10] vulkan: caches: 154 render targets (715 MB, 14 parked), 515 textures (72 MB), 16280 buffers (5 MB); 1988 of 13008 MB in use as they count it, 0 MB freed for the budget so far [2729.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3690 through a copy [2729.10] vulkan: 7251355 rendering passes, 0 clear commands, 1827285 attachments cleared and 0 left undefined by their load op; 3989664 buffers filled ahead of the passes [2729.10] vulkan: 29033 passes (59%) ended at renderer.c:225 [2729.10] vulkan: 7382 passes (15%) ended at surface.c:162 [2729.10] vulkan: 6224 passes (13%) ended at cmd.c:675 [2729.10] vulkan: 5681 passes (12%) ended at render.c:235 [2729.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2729.10] vulkan: 61 passes (0%) ended at texture.c:529 [2729.10] vulkan: 1 passes (0%) ended at surface.c:616 [2729.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2730.06] perf: 30.1 frames a second over 5.0 s (81629 shown in all) [2734.84] vulkan: 454 of the 6703 shaders translated from the game's files found by its draws so far [2735.06] perf: 30.0 frames a second over 5.0 s (81779 shown in all) [2740.07] perf: 29.9 frames a second over 5.0 s (81929 shown in all) [2745.09] perf: 30.1 frames a second over 5.0 s (82080 shown in all) [2746.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.06 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 16.9 ms (15.0 to 20.0), on to the display in 12.3 ms (9.0 to 14.2), 29.2 ms in all (28.9 to 29.3) [2746.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2749.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.45 s on the host's processors (87% of one, 29.08 ms a present), the whole process 30.82 s (154%); the busiest: thread 80 'MainThread' 6.10 s, thread 209 'ActorCalcSub0' 2.23 s, thread 210 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 1.04 s [2749.10] cpu: in those 20.00 s, 525927 SVCs (26301 a second): 0x1b ArbitrateUnlock 131566, 0x1a ArbitrateLock 99970, 0x34 WaitForAddress 82965, 0x35 SignalToAddress 50162, 0x1c WaitProcessWideKeyAtomic 49650, 0x1d SignalProcessWideKey 49650; 0 calls the dispatch table had no code for (RtAPI.miss) [2749.10] vulkan: 63156893 draws, 0 skipped; 38765 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5467348 reads past queued releases (0 samples counts written on the GPU); 77347430 descriptor sets written, 48966356 reused; 44821150 draws kept the last one's shaders and pipeline (0 checked), 59640481 its targets [2749.10] vulkan: 329 shaders translated (149 ms), 614 pipelines made (521 from the cache, 1618 ms making, 1187 ms waited for), 3670 render targets made, 11373 texture uploads (1059 MB), 130 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2749.10] vulkan: 3919 ASTC texture levels or regions uploaded as BC7, 52 MB where RGBA8 takes 210 MB [2749.10] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2749.10] vulkan: caches: 158 render targets (723 MB, 13 parked), 427 textures (60 MB), 14877 buffers (8 MB); 1983 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2749.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3690 through a copy [2749.10] vulkan: 7303319 rendering passes, 0 clear commands, 1840789 attachments cleared and 0 left undefined by their load op; 4286258 buffers filled ahead of the passes [2749.10] vulkan: 29550 passes (57%) ended at renderer.c:225 [2749.10] vulkan: 8970 passes (17%) ended at cmd.c:675 [2749.10] vulkan: 7202 passes (14%) ended at surface.c:162 [2749.10] vulkan: 5604 passes (11%) ended at render.c:235 [2749.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2749.10] vulkan: 32 passes (0%) ended at texture.c:529 [2749.10] vulkan: 6 passes (0%) ended at surface.c:616 [2749.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2750.09] perf: 30.0 frames a second over 5.0 s (82230 shown in all) [2755.11] perf: 29.9 frames a second over 5.0 s (82380 shown in all) [2760.11] perf: 30.0 frames a second over 5.0 s (82530 shown in all) [2762.50] vulkan: compute 3942f85d468ebe97 ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [2765.12] perf: 30.1 frames a second over 5.0 s (82681 shown in all) [2766.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 14.8 ms (9.3 to 19.8), on to the display in 14.4 ms (9.3 to 20.0), 29.3 ms in all (29.1 to 29.5) [2766.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2769.08] nvn: 82800 presents, 82802 submissions [2769.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.39 s on the host's processors (87% of one, 28.98 ms a present), the whole process 29.15 s (146%); the busiest: thread 80 'MainThread' 6.24 s, thread 209 'ActorCalcSub0' 2.21 s, thread 210 'ActorCalcSub1' 2.08 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.86 s [2769.09] cpu: in those 20.00 s, 508378 SVCs (25423 a second): 0x1b ArbitrateUnlock 122313, 0x1a ArbitrateLock 89385, 0x34 WaitForAddress 83232, 0x35 SignalToAddress 50053, 0x0b SleepThread 48372, 0x1d SignalProcessWideKey 47657; 0 calls the dispatch table had no code for (RtAPI.miss) [2769.09] vulkan: 65871876 draws, 0 skipped; 38975 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5503738 reads past queued releases (0 samples counts written on the GPU); 80138759 descriptor sets written, 51604993 reused; 47350116 draws kept the last one's shaders and pipeline (0 checked), 62335507 its targets [2769.09] vulkan: 334 shaders translated (150 ms), 617 pipelines made (524 from the cache, 1618 ms making, 1187 ms waited for), 3681 render targets made, 11564 texture uploads (1104 MB), 131 of them some blocks alone (17 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2769.09] vulkan: 3919 ASTC texture levels or regions uploaded as BC7, 52 MB where RGBA8 takes 210 MB [2769.09] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2769.09] vulkan: caches: 154 render targets (714 MB, 12 parked), 546 textures (101 MB), 15877 buffers (8 MB); 2028 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2769.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 3885 through a copy [2769.09] vulkan: 7353552 rendering passes, 0 clear commands, 1853851 attachments cleared and 0 left undefined by their load op; 4577777 buffers filled ahead of the passes [2769.09] vulkan: 29391 passes (59%) ended at renderer.c:225 [2769.09] vulkan: 7724 passes (15%) ended at cmd.c:675 [2769.09] vulkan: 7334 passes (15%) ended at surface.c:162 [2769.09] vulkan: 5113 passes (10%) ended at render.c:235 [2769.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2769.09] vulkan: 69 passes (0%) ended at texture.c:529 [2769.09] vulkan: 1 passes (0%) ended at surface.c:616 [2769.09] vulkan: 1 passes (0%) ended at texture.c:1277 [2769.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2770.12] perf: 30.0 frames a second over 5.0 s (82831 shown in all) [2775.12] perf: 30.0 frames a second over 5.0 s (82981 shown in all) [2780.14] perf: 29.9 frames a second over 5.0 s (83131 shown in all) [2782.33] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (50 KB), 0 ms in finishes [2785.14] perf: 30.0 frames a second over 5.0 s (83281 shown in all) [2786.35] vulkan: display: 599 frame intervals of 33.50 ms (deviation 5.62 ms, 1st to 99th percentile 16.64 to 33.63 ms), 12 held for other than 2 refreshes; the game's frames went from release to present in 10.8 ms (9.1 to 16.4), on to the display in 19.4 ms (14.5 to 23.2), 30.1 ms in all (29.2 to 46.0) [2786.35] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2789.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.34 s on the host's processors (87% of one, 28.90 ms a present), the whole process 26.60 s (133%); the busiest: thread 80 'MainThread' 6.30 s, thread 209 'ActorCalcSub0' 2.27 s, thread 210 'ActorCalcSub1' 2.15 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.69 s [2789.09] cpu: in those 20.00 s, 492709 SVCs (24635 a second): 0x1b ArbitrateUnlock 120268, 0x1a ArbitrateLock 88086, 0x34 WaitForAddress 82129, 0x35 SignalToAddress 49308, 0x1d SignalProcessWideKey 46099, 0x1c WaitProcessWideKeyAtomic 46098; 0 calls the dispatch table had no code for (RtAPI.miss) [2789.09] vulkan: 67924148 draws, 0 skipped; 39077 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5540127 reads past queued releases (0 samples counts written on the GPU); 82234166 descriptor sets written, 53614130 reused; 49240885 draws kept the last one's shaders and pipeline (0 checked), 64367499 its targets [2789.09] vulkan: 340 shaders translated (152 ms), 621 pipelines made (524 from the cache, 1720 ms making, 1259 ms waited for), 3684 render targets made, 11668 texture uploads (1108 MB), 135 of them some blocks alone (18 MB); 1 frames over 50 ms in the last 600, the slowest 100 ms [2789.09] vulkan: 3961 ASTC texture levels or regions uploaded as BC7, 53 MB where RGBA8 takes 214 MB [2789.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2789.09] vulkan: caches: 153 render targets (713 MB, 13 parked), 427 textures (74 MB), 9415 buffers (4 MB); 1985 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2789.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4070 through a copy [2789.09] vulkan: 7401561 rendering passes, 0 clear commands, 1867061 attachments cleared and 0 left undefined by their load op; 4748598 buffers filled ahead of the passes [2789.09] vulkan: 29447 passes (61%) ended at renderer.c:225 [2789.09] vulkan: 6754 passes (14%) ended at surface.c:162 [2789.09] vulkan: 5718 passes (12%) ended at cmd.c:675 [2789.09] vulkan: 5311 passes (11%) ended at render.c:235 [2789.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2789.09] vulkan: 101 passes (0%) ended at buffer.c:998 [2789.09] vulkan: 73 passes (0%) ended at texture.c:529 [2789.09] vulkan: 4 passes (0%) ended at texture.c:1277 [2789.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2790.16] perf: 30.1 frames a second over 5.0 s (83432 shown in all) [2795.16] perf: 30.0 frames a second over 5.0 s (83582 shown in all) [2800.16] perf: 30.0 frames a second over 5.0 s (83732 shown in all) [2805.16] perf: 30.0 frames a second over 5.0 s (83882 shown in all) [2806.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.03 to 33.64 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 10.0 ms (8.9 to 14.4), on to the display in 19.6 ms (14.8 to 20.8), 29.5 ms in all (29.4 to 29.8) [2806.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2809.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.31 s on the host's processors (87% of one, 28.85 ms a present), the whole process 26.22 s (131%); the busiest: thread 80 'MainThread' 6.22 s, thread 209 'ActorCalcSub0' 2.29 s, thread 210 'ActorCalcSub1' 2.17 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.76 s [2809.10] cpu: in those 20.01 s, 488659 SVCs (24426 a second): 0x1b ArbitrateUnlock 116851, 0x1a ArbitrateLock 84846, 0x34 WaitForAddress 82568, 0x35 SignalToAddress 49755, 0x1c WaitProcessWideKeyAtomic 47102, 0x1d SignalProcessWideKey 47099; 0 calls the dispatch table had no code for (RtAPI.miss) [2809.10] vulkan: 69888065 draws, 0 skipped; 39107 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5576250 reads past queued releases (0 samples counts written on the GPU); 84231521 descriptor sets written, 55544609 reused; 51050295 draws kept the last one's shaders and pipeline (0 checked), 66310918 its targets [2809.10] vulkan: 345 shaders translated (154 ms), 624 pipelines made (525 from the cache, 1763 ms making, 1302 ms waited for), 3690 render targets made, 11838 texture uploads (1130 MB), 138 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 41 ms [2809.10] vulkan: 3963 ASTC texture levels or regions uploaded as BC7, 53 MB where RGBA8 takes 214 MB [2809.10] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2809.10] vulkan: caches: 155 render targets (727 MB, 15 parked), 498 textures (90 MB), 10020 buffers (4 MB); 2031 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2809.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 4214 through a copy [2809.10] vulkan: 7449030 rendering passes, 0 clear commands, 1880007 attachments cleared and 0 left undefined by their load op; 4924311 buffers filled ahead of the passes [2809.10] vulkan: 29178 passes (61%) ended at renderer.c:225 [2809.10] vulkan: 6719 passes (14%) ended at surface.c:162 [2809.10] vulkan: 5512 passes (12%) ended at cmd.c:675 [2809.10] vulkan: 5372 passes (11%) ended at render.c:235 [2809.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2809.10] vulkan: 82 passes (0%) ended at texture.c:529 [2809.10] vulkan: 3 passes (0%) ended at surface.c:616 [2809.10] vulkan: 3 passes (0%) ended at texture.c:1277 [2809.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2810.17] perf: 29.9 frames a second over 5.0 s (84032 shown in all) [2814.06] vulkan: compute 151d60bc955098d1 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [2815.17] perf: 30.0 frames a second over 5.0 s (84182 shown in all) [2815.20] vulkan: compute e57dfb6e2beb9ce5 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [2820.19] perf: 30.1 frames a second over 5.0 s (84333 shown in all) [2824.83] nvn: 82 pieces of the runtime's record memory came back: the game wrote over their recordings [2825.21] perf: 29.9 frames a second over 5.0 s (84483 shown in all) [2826.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.04 to 33.62 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 15.6 ms (9.6 to 21.5), on to the display in 14.3 ms (9.0 to 20.3), 29.8 ms in all (29.5 to 30.0) [2826.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2829.08] nvn: 84600 presents, 84602 submissions [2829.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.81 s on the host's processors (94% of one, 31.35 ms a present), the whole process 32.00 s (160%); the busiest: thread 80 'MainThread' 6.38 s, thread 209 'ActorCalcSub0' 2.49 s, thread 210 'ActorCalcSub1' 2.37 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.87 s [2829.10] cpu: in those 20.00 s, 606375 SVCs (30320 a second): 0x1b ArbitrateUnlock 139225, 0x0b SleepThread 104832, 0x1a ArbitrateLock 103823, 0x34 WaitForAddress 85311, 0x35 SignalToAddress 51477, 0x1c WaitProcessWideKeyAtomic 50970; 0 calls the dispatch table had no code for (RtAPI.miss) [2829.10] vulkan: 72630329 draws, 0 skipped; 40138 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5612311 reads past queued releases (0 samples counts written on the GPU); 87137570 descriptor sets written, 58123088 reused; 53591612 draws kept the last one's shaders and pipeline (0 checked), 69033003 its targets [2829.10] vulkan: 369 shaders translated (160 ms), 652 pipelines made (553 from the cache, 1766 ms making, 1303 ms waited for), 3691 render targets made, 12249 texture uploads (1218 MB), 138 of them some blocks alone (18 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [2829.10] vulkan: 3963 ASTC texture levels or regions uploaded as BC7, 53 MB where RGBA8 takes 214 MB [2829.10] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2829.10] vulkan: caches: 155 render targets (730 MB, 15 parked), 794 textures (170 MB), 19260 buffers (10 MB); 2117 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2829.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5059 through a copy [2829.10] vulkan: 7501999 rendering passes, 0 clear commands, 1893108 attachments cleared and 0 left undefined by their load op; 5300760 buffers filled ahead of the passes [2829.10] vulkan: 29246 passes (55%) ended at renderer.c:225 [2829.10] vulkan: 8543 passes (16%) ended at cmd.c:675 [2829.10] vulkan: 8198 passes (15%) ended at surface.c:162 [2829.10] vulkan: 6237 passes (12%) ended at render.c:235 [2829.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2829.10] vulkan: 145 passes (0%) ended at texture.c:529 [2829.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2830.21] perf: 30.0 frames a second over 5.0 s (84633 shown in all) [2832.76] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [2835.22] perf: 30.1 frames a second over 5.0 s (84784 shown in all) [2840.24] perf: 29.9 frames a second over 5.0 s (84934 shown in all) [2845.26] perf: 30.1 frames a second over 5.0 s (85085 shown in all) [2846.25] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.62 ms, 1st to 99th percentile 16.62 to 50.16 ms), 19 held for other than 2 refreshes; the game's frames went from release to present in 6.8 ms (1.7 to 20.0), on to the display in 29.8 ms (10.2 to 51.4), 36.6 ms in all (29.7 to 80.2) [2846.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2849.08] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 15.61 s on the host's processors (78% of one, 26.02 ms a present), the whole process 20.00 s (100%); the busiest: thread 80 'MainThread' 5.01 s, thread 209 'ActorCalcSub0' 2.01 s, thread 210 'ActorCalcSub1' 1.88 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.97 s [2849.08] cpu: in those 19.99 s, 602093 SVCs (30124 a second): 0x1b ArbitrateUnlock 159016, 0x1a ArbitrateLock 127095, 0x34 WaitForAddress 85306, 0x1d SignalProcessWideKey 58122, 0x1c WaitProcessWideKeyAtomic 58119, 0x35 SignalToAddress 50737; 0 calls the dispatch table had no code for (RtAPI.miss) [2849.08] vulkan: 73195887 draws, 0 skipped; 40738 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5652137 reads past queued releases (0 samples counts written on the GPU); 87757543 descriptor sets written, 58634231 reused; 54075041 draws kept the last one's shaders and pipeline (0 checked), 69591211 its targets [2849.08] vulkan: 374 shaders translated (173 ms), 659 pipelines made (560 from the cache, 1766 ms making, 1303 ms waited for), 3768 render targets made, 12369 texture uploads (1222 MB), 142 of them some blocks alone (19 MB); 1 frames over 50 ms in the last 600, the slowest 62 ms [2849.08] vulkan: 3981 ASTC texture levels or regions uploaded as BC7, 58 MB where RGBA8 takes 232 MB [2849.08] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2849.08] vulkan: caches: 213 render targets (750 MB, 15 parked), 432 textures (72 MB), 13711 buffers (5 MB); 2055 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2849.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5059 through a copy [2849.08] vulkan: 7541073 rendering passes, 0 clear commands, 1912031 attachments cleared and 0 left undefined by their load op; 5355504 buffers filled ahead of the passes [2849.08] vulkan: 21979 passes (56%) ended at renderer.c:225 [2849.08] vulkan: 9222 passes (24%) ended at render.c:235 [2849.08] vulkan: 5150 passes (13%) ended at surface.c:162 [2849.08] vulkan: 1932 passes (5%) ended at cmd.c:675 [2849.08] vulkan: 600 passes (2%) ended at renderer.c:710 [2849.08] vulkan: 84 passes (0%) ended at texture.c:529 [2849.08] vulkan: 74 passes (0%) ended at texture.c:2037 [2849.08] vulkan: 29 passes (0%) ended at surface.c:616 [2849.08] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2850.26] perf: 30.0 frames a second over 5.0 s (85235 shown in all) [2855.26] perf: 30.0 frames a second over 5.0 s (85385 shown in all) [2859.61] vulkan: a 56 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 10 render targets made, 273 texture uploads (33729 KB), 0 ms in finishes [2860.27] perf: 29.9 frames a second over 5.0 s (85535 shown in all) [2865.27] perf: 30.0 frames a second over 5.0 s (85685 shown in all) [2866.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.62 to 50.01 ms), 13 held for other than 2 refreshes; the game's frames went from release to present in 6.0 ms (1.7 to 16.5), on to the display in 14.8 ms (10.9 to 28.2), 20.8 ms in all (13.2 to 30.3) [2866.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2869.10] cpu: 600 presents in 20.02 s (30.0 fps): 56 of the game's threads ran 16.33 s on the host's processors (82% of one, 27.22 ms a present), the whole process 23.26 s (116%); the busiest: thread 80 'MainThread' 5.38 s, thread 209 'ActorCalcSub0' 2.13 s, thread 210 'ActorCalcSub1' 1.98 s, thread 129 'SupportWorker Sub2' 1.00 s, thread 128 'SupportWorker Sub1' 0.99 s [2869.10] cpu: in those 20.02 s, 562802 SVCs (28118 a second): 0x1b ArbitrateUnlock 144185, 0x1a ArbitrateLock 112815, 0x34 WaitForAddress 84449, 0x1c WaitProcessWideKeyAtomic 55739, 0x1d SignalProcessWideKey 55736, 0x35 SignalToAddress 50349; 0 calls the dispatch table had no code for (RtAPI.miss) [2869.10] vulkan: 74491656 draws, 0 skipped; 41346 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5690612 reads past queued releases (0 samples counts written on the GPU); 89106476 descriptor sets written, 59876836 reused; 55237806 draws kept the last one's shaders and pipeline (0 checked), 70875330 its targets [2869.10] vulkan: 385 shaders translated (177 ms), 666 pipelines made (567 from the cache, 1767 ms making, 1303 ms waited for), 3780 render targets made, 12735 texture uploads (1261 MB), 142 of them some blocks alone (19 MB); 1 frames over 50 ms in the last 600, the slowest 56 ms [2869.10] vulkan: 3983 ASTC texture levels or regions uploaded as BC7, 58 MB where RGBA8 takes 232 MB [2869.10] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2869.10] vulkan: caches: 220 render targets (771 MB, 16 parked), 459 textures (73 MB), 12734 buffers (4 MB); 2071 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2869.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5059 through a copy [2869.10] vulkan: 7584026 rendering passes, 0 clear commands, 1928869 attachments cleared and 0 left undefined by their load op; 5492281 buffers filled ahead of the passes [2869.10] vulkan: 24093 passes (56%) ended at renderer.c:225 [2869.10] vulkan: 8666 passes (20%) ended at render.c:235 [2869.10] vulkan: 5550 passes (13%) ended at surface.c:162 [2869.10] vulkan: 3861 passes (9%) ended at cmd.c:675 [2869.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2869.10] vulkan: 137 passes (0%) ended at texture.c:529 [2869.10] vulkan: 45 passes (0%) ended at texture.c:2037 [2869.10] vulkan: 1 passes (0%) ended at surface.c:616 [2869.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2870.27] perf: 30.0 frames a second over 5.0 s (85835 shown in all) [2875.27] perf: 30.0 frames a second over 5.0 s (85985 shown in all) [2880.27] perf: 30.0 frames a second over 5.0 s (86135 shown in all) [2885.29] perf: 30.1 frames a second over 5.0 s (86286 shown in all) [2886.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.06 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (9.5 to 23.8), on to the display in 14.0 ms (7.5 to 21.0), 30.3 ms in all (30.0 to 30.5) [2886.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2889.08] nvn: 86400 presents, 86402 submissions [2889.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.29 s on the host's processors (92% of one, 30.49 ms a present), the whole process 30.95 s (155%); the busiest: thread 80 'MainThread' 6.33 s, thread 209 'ActorCalcSub0' 2.38 s, thread 210 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.98 s [2889.09] cpu: in those 19.99 s, 540784 SVCs (27051 a second): 0x1b ArbitrateUnlock 129220, 0x1a ArbitrateLock 95142, 0x34 WaitForAddress 86079, 0x0b SleepThread 60236, 0x35 SignalToAddress 51097, 0x1d SignalProcessWideKey 49660; 0 calls the dispatch table had no code for (RtAPI.miss) [2889.09] vulkan: 77192381 draws, 0 skipped; 42037 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5726852 reads past queued releases (0 samples counts written on the GPU); 91943241 descriptor sets written, 62441521 reused; 57741301 draws kept the last one's shaders and pipeline (0 checked), 73556170 its targets [2889.09] vulkan: 385 shaders translated (177 ms), 667 pipelines made (568 from the cache, 1767 ms making, 1303 ms waited for), 3790 render targets made, 13189 texture uploads (1342 MB), 142 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 46 ms [2889.09] vulkan: 3984 ASTC texture levels or regions uploaded as BC7, 58 MB where RGBA8 takes 232 MB [2889.09] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2889.09] vulkan: caches: 221 render targets (773 MB, 17 parked), 823 textures (152 MB), 19311 buffers (9 MB); 2158 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2889.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5407 through a copy [2889.09] vulkan: 7635794 rendering passes, 0 clear commands, 1941985 attachments cleared and 0 left undefined by their load op; 5819637 buffers filled ahead of the passes [2889.09] vulkan: 29232 passes (56%) ended at renderer.c:225 [2889.09] vulkan: 8171 passes (16%) ended at cmd.c:675 [2889.09] vulkan: 7581 passes (15%) ended at surface.c:162 [2889.09] vulkan: 6014 passes (12%) ended at render.c:235 [2889.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2889.09] vulkan: 169 passes (0%) ended at texture.c:529 [2889.09] vulkan: 1 passes (0%) ended at surface.c:616 [2889.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2890.31] perf: 29.9 frames a second over 5.0 s (86436 shown in all) [2895.31] perf: 30.0 frames a second over 5.0 s (86586 shown in all) [2900.31] perf: 30.0 frames a second over 5.0 s (86736 shown in all) [2905.32] perf: 30.1 frames a second over 5.0 s (86887 shown in all) [2906.20] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.31 ms, 1st to 99th percentile 16.60 to 50.18 ms), 107 held for other than 2 refreshes; the game's frames went from release to present in 6.0 ms (3.7 to 11.7), on to the display in 13.3 ms (5.1 to 25.7), 19.3 ms in all (13.6 to 30.6) [2906.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2909.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.05 s on the host's processors (70% of one, 23.42 ms a present), the whole process 19.32 s (97%); the busiest: thread 80 'MainThread' 5.18 s, thread 209 'ActorCalcSub0' 2.06 s, thread 210 'ActorCalcSub1' 1.92 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.79 s [2909.09] cpu: in those 20.00 s, 500061 SVCs (25009 a second): 0x1b ArbitrateUnlock 125635, 0x1a ArbitrateLock 93801, 0x34 WaitForAddress 82886, 0x35 SignalToAddress 50078, 0x0b SleepThread 47010, 0x1c WaitProcessWideKeyAtomic 40459; 0 calls the dispatch table had no code for (RtAPI.miss) [2909.09] vulkan: 77703656 draws, 0 skipped; 43009 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5784784 reads past queued releases (0 samples counts written on the GPU); 92595060 descriptor sets written, 62812252 reused; 58060106 draws kept the last one's shaders and pipeline (0 checked), 74028056 its targets [2909.09] vulkan: 391 shaders translated (178 ms), 673 pipelines made (573 from the cache, 1779 ms making, 1315 ms waited for), 3817 render targets made, 13371 texture uploads (1360 MB), 142 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2909.09] vulkan: 3998 ASTC texture levels or regions uploaded as BC7, 58 MB where RGBA8 takes 233 MB [2909.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2909.09] vulkan: caches: 238 render targets (767 MB, 16 parked), 417 textures (64 MB), 7624 buffers (4 MB); 2069 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2909.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5407 through a copy [2909.09] vulkan: 7709590 rendering passes, 0 clear commands, 1959011 attachments cleared and 0 left undefined by their load op; 5849598 buffers filled ahead of the passes [2909.09] vulkan: 50679 passes (69%) ended at renderer.c:225 [2909.09] vulkan: 12106 passes (16%) ended at surface.c:162 [2909.09] vulkan: 7683 passes (10%) ended at render.c:235 [2909.09] vulkan: 2638 passes (4%) ended at cmd.c:675 [2909.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2909.09] vulkan: 88 passes (0%) ended at texture.c:529 [2909.09] vulkan: 2 passes (0%) ended at surface.c:616 [2909.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2910.34] perf: 29.9 frames a second over 5.0 s (87037 shown in all) [2915.34] perf: 30.0 frames a second over 5.0 s (87187 shown in all) [2919.84] vulkan: 472 of the 6703 shaders translated from the game's files found by its draws so far [2920.34] perf: 30.0 frames a second over 5.0 s (87337 shown in all) [2925.36] perf: 30.1 frames a second over 5.0 s (87488 shown in all) [2926.26] vulkan: display: 599 frame intervals of 33.42 ms (deviation 4.68 ms, 1st to 99th percentile 16.60 to 50.08 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 4.0 ms (1.9 to 6.5), on to the display in 10.6 ms (7.5 to 26.4), 14.6 ms in all (13.7 to 30.7) [2926.26] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2929.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.56 s on the host's processors (73% of one, 24.27 ms a present), the whole process 18.60 s (93%); the busiest: thread 80 'MainThread' 5.46 s, thread 209 'ActorCalcSub0' 2.01 s, thread 210 'ActorCalcSub1' 1.86 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.73 s [2929.09] cpu: in those 20.00 s, 548026 SVCs (27398 a second): 0x1b ArbitrateUnlock 143890, 0x1a ArbitrateLock 111586, 0x34 WaitForAddress 83018, 0x0b SleepThread 55612, 0x35 SignalToAddress 50136, 0x1c WaitProcessWideKeyAtomic 41968; 0 calls the dispatch table had no code for (RtAPI.miss) [2929.09] vulkan: 78045701 draws, 0 skipped; 43199 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5822667 reads past queued releases (0 samples counts written on the GPU); 93048559 descriptor sets written, 63042843 reused; 58257425 draws kept the last one's shaders and pipeline (0 checked), 74347980 its targets [2929.09] vulkan: 394 shaders translated (178 ms), 675 pipelines made (575 from the cache, 1779 ms making, 1315 ms waited for), 3843 render targets made, 13599 texture uploads (1367 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [2929.09] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [2929.09] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2929.09] vulkan: caches: 226 render targets (768 MB, 18 parked), 451 textures (62 MB), 5056 buffers (4 MB); 2050 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2929.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5407 through a copy [2929.09] vulkan: 7754965 rendering passes, 0 clear commands, 1971995 attachments cleared and 0 left undefined by their load op; 5865896 buffers filled ahead of the passes [2929.09] vulkan: 30438 passes (67%) ended at renderer.c:225 [2929.09] vulkan: 6524 passes (14%) ended at surface.c:162 [2929.09] vulkan: 5758 passes (13%) ended at render.c:235 [2929.09] vulkan: 1891 passes (4%) ended at cmd.c:675 [2929.09] vulkan: 600 passes (1%) ended at renderer.c:710 [2929.09] vulkan: 149 passes (0%) ended at texture.c:529 [2929.09] vulkan: 10 passes (0%) ended at texture.c:2037 [2929.09] vulkan: 3 passes (0%) ended at surface.c:616 [2929.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2930.36] perf: 30.0 frames a second over 5.0 s (87638 shown in all) [2933.40] vulkan: compute 9eecac3207d8b11b ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [2935.36] perf: 30.0 frames a second over 5.0 s (87788 shown in all) [2940.36] perf: 30.0 frames a second over 5.0 s (87938 shown in all) [2945.37] perf: 29.9 frames a second over 5.0 s (88088 shown in all) [2946.25] vulkan: display: 599 frame intervals of 33.36 ms (deviation 2.64 ms, 1st to 99th percentile 16.61 to 49.94 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 11.0 ms (2.0 to 15.3), on to the display in 16.6 ms (6.0 to 22.2), 27.5 ms in all (13.8 to 30.9) [2946.25] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2949.08] nvn: 88200 presents, 88202 submissions [2949.09] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 16.12 s on the host's processors (81% of one, 26.87 ms a present), the whole process 26.33 s (132%); the busiest: thread 80 'MainThread' 5.74 s, thread 209 'ActorCalcSub0' 2.24 s, thread 210 'ActorCalcSub1' 2.11 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.90 s [2949.09] cpu: in those 20.01 s, 509532 SVCs (25468 a second): 0x1b ArbitrateUnlock 119482, 0x34 WaitForAddress 86889, 0x1a ArbitrateLock 86332, 0x0b SleepThread 53034, 0x35 SignalToAddress 50727, 0x1c WaitProcessWideKeyAtomic 46673; 0 calls the dispatch table had no code for (RtAPI.miss) [2949.10] vulkan: 80108096 draws, 0 skipped; 44943 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5859931 reads past queued releases (0 samples counts written on the GPU); 95232030 descriptor sets written, 64984162 reused; 60149694 draws kept the last one's shaders and pipeline (0 checked), 76389369 its targets [2949.10] vulkan: 402 shaders translated (181 ms), 680 pipelines made (580 from the cache, 1779 ms making, 1315 ms waited for), 3846 render targets made, 13777 texture uploads (1393 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2949.10] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [2949.10] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2949.10] vulkan: caches: 222 render targets (762 MB, 16 parked), 437 textures (78 MB), 13004 buffers (7 MB); 2065 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2949.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5407 through a copy [2949.10] vulkan: 7804296 rendering passes, 0 clear commands, 1984862 attachments cleared and 0 left undefined by their load op; 6066420 buffers filled ahead of the passes [2949.10] vulkan: 29623 passes (60%) ended at renderer.c:225 [2949.10] vulkan: 6814 passes (14%) ended at surface.c:162 [2949.10] vulkan: 6184 passes (13%) ended at render.c:235 [2949.10] vulkan: 6024 passes (12%) ended at cmd.c:675 [2949.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2949.10] vulkan: 67 passes (0%) ended at texture.c:529 [2949.10] vulkan: 18 passes (0%) ended at texture.c:2037 [2949.10] vulkan: 1 passes (0%) ended at surface.c:616 [2949.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2950.39] perf: 30.1 frames a second over 5.0 s (88239 shown in all) [2955.39] perf: 30.0 frames a second over 5.0 s (88389 shown in all) [2960.41] perf: 29.9 frames a second over 5.0 s (88539 shown in all) [2965.41] perf: 30.0 frames a second over 5.0 s (88689 shown in all) [2966.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.36 ms, 1st to 99th percentile 33.07 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (9.3 to 20.2), on to the display in 15.1 ms (10.2 to 21.3), 30.8 ms in all (30.6 to 31.0) [2966.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2969.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.75 s on the host's processors (89% of one, 29.58 ms a present), the whole process 31.08 s (155%); the busiest: thread 80 'MainThread' 6.09 s, thread 209 'ActorCalcSub0' 2.30 s, thread 210 'ActorCalcSub1' 2.14 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.93 s [2969.10] cpu: in those 20.00 s, 551231 SVCs (27557 a second): 0x1b ArbitrateUnlock 134576, 0x1a ArbitrateLock 100761, 0x34 WaitForAddress 84551, 0x0b SleepThread 57787, 0x1c WaitProcessWideKeyAtomic 51337, 0x1d SignalProcessWideKey 51337; 0 calls the dispatch table had no code for (RtAPI.miss) [2969.10] vulkan: 83161513 draws, 0 skipped; 45685 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5896190 reads past queued releases (0 samples counts written on the GPU); 98421681 descriptor sets written, 67901345 reused; 63000787 draws kept the last one's shaders and pipeline (0 checked), 79422981 its targets [2969.10] vulkan: 402 shaders translated (181 ms), 680 pipelines made (580 from the cache, 1779 ms making, 1315 ms waited for), 3846 render targets made, 14147 texture uploads (1467 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [2969.10] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [2969.10] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2969.10] vulkan: caches: 222 render targets (762 MB, 16 parked), 667 textures (132 MB), 19670 buffers (8 MB); 2121 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2969.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 5778 through a copy [2969.10] vulkan: 7856573 rendering passes, 0 clear commands, 1997977 attachments cleared and 0 left undefined by their load op; 6435085 buffers filled ahead of the passes [2969.10] vulkan: 29260 passes (56%) ended at renderer.c:225 [2969.10] vulkan: 8759 passes (17%) ended at cmd.c:675 [2969.10] vulkan: 7789 passes (15%) ended at surface.c:162 [2969.10] vulkan: 5747 passes (11%) ended at render.c:235 [2969.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2969.10] vulkan: 121 passes (0%) ended at texture.c:529 [2969.10] vulkan: 1 passes (0%) ended at buffer.c:1362 [2969.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2970.42] perf: 30.1 frames a second over 5.0 s (88840 shown in all) [2975.44] perf: 29.9 frames a second over 5.0 s (88990 shown in all) [2980.46] perf: 30.1 frames a second over 5.0 s (89141 shown in all) [2985.46] perf: 30.0 frames a second over 5.0 s (89291 shown in all) [2986.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (12.9 to 19.8), on to the display in 14.7 ms (11.4 to 18.2), 31.0 ms in all (30.8 to 31.2) [2986.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [2989.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.12 s on the host's processors (91% of one, 30.20 ms a present), the whole process 31.28 s (156%); the busiest: thread 80 'MainThread' 6.18 s, thread 209 'ActorCalcSub0' 2.41 s, thread 210 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.89 s [2989.10] cpu: in those 20.00 s, 568484 SVCs (28425 a second): 0x1b ArbitrateUnlock 136681, 0x1a ArbitrateLock 102059, 0x34 WaitForAddress 84887, 0x0b SleepThread 70935, 0x35 SignalToAddress 51444, 0x1c WaitProcessWideKeyAtomic 51376; 0 calls the dispatch table had no code for (RtAPI.miss) [2989.10] vulkan: 85951254 draws, 0 skipped; 47125 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5932255 reads past queued releases (0 samples counts written on the GPU); 101379184 descriptor sets written, 70523324 reused; 65571407 draws kept the last one's shaders and pipeline (0 checked), 82192757 its targets [2989.10] vulkan: 405 shaders translated (182 ms), 686 pipelines made (586 from the cache, 1780 ms making, 1315 ms waited for), 3846 render targets made, 14487 texture uploads (1526 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [2989.10] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [2989.10] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2512 of 13007 MB (1536 ours) [2989.10] vulkan: caches: 222 render targets (762 MB, 16 parked), 728 textures (134 MB), 17329 buffers (8 MB); 2123 of 13007 MB in use as they count it, 0 MB freed for the budget so far [2989.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6236 through a copy [2989.10] vulkan: 7909859 rendering passes, 0 clear commands, 2011091 attachments cleared and 0 left undefined by their load op; 6808813 buffers filled ahead of the passes [2989.10] vulkan: 29272 passes (55%) ended at renderer.c:225 [2989.10] vulkan: 8574 passes (16%) ended at cmd.c:675 [2989.10] vulkan: 7839 passes (15%) ended at surface.c:162 [2989.10] vulkan: 6876 passes (13%) ended at render.c:235 [2989.10] vulkan: 600 passes (1%) ended at renderer.c:710 [2989.10] vulkan: 125 passes (0%) ended at texture.c:529 [2989.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [2990.47] perf: 29.9 frames a second over 5.0 s (89441 shown in all) [2995.47] perf: 30.0 frames a second over 5.0 s (89591 shown in all) [3000.49] perf: 30.1 frames a second over 5.0 s (89742 shown in all) [3001.47] vulkan: compute a28f483f8c7b280b ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [3005.49] perf: 30.0 frames a second over 5.0 s (89892 shown in all) [3006.15] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.05 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 16.7 ms (9.8 to 21.7), on to the display in 14.5 ms (9.0 to 21.4), 31.1 ms in all (30.9 to 31.3) [3006.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3009.08] nvn: 90000 presents, 90002 submissions [3009.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.98 s on the host's processors (85% of one, 28.30 ms a present), the whole process 29.98 s (150%); the busiest: thread 80 'MainThread' 5.92 s, thread 209 'ActorCalcSub0' 2.20 s, thread 210 'ActorCalcSub1' 2.06 s, thread 128 'SupportWorker Sub1' 1.02 s, thread 129 'SupportWorker Sub2' 0.96 s [3009.09] cpu: in those 20.00 s, 514861 SVCs (25748 a second): 0x1b ArbitrateUnlock 123764, 0x1a ArbitrateLock 90607, 0x34 WaitForAddress 84706, 0x0b SleepThread 51769, 0x35 SignalToAddress 51289, 0x1d SignalProcessWideKey 46514; 0 calls the dispatch table had no code for (RtAPI.miss) [3009.09] vulkan: 88935287 draws, 0 skipped; 48129 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 5968623 reads past queued releases (0 samples counts written on the GPU); 104358305 descriptor sets written, 73512269 reused; 68335015 draws kept the last one's shaders and pipeline (0 checked), 85157305 its targets [3009.09] vulkan: 423 shaders translated (199 ms), 698 pipelines made (598 from the cache, 1780 ms making, 1315 ms waited for), 3846 render targets made, 14565 texture uploads (1537 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 47 ms [3009.09] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3009.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3009.09] vulkan: caches: 222 render targets (762 MB, 16 parked), 534 textures (91 MB), 15577 buffers (7 MB); 2082 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3009.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6475 through a copy [3009.09] vulkan: 7962060 rendering passes, 0 clear commands, 2024205 attachments cleared and 0 left undefined by their load op; 7138382 buffers filled ahead of the passes [3009.09] vulkan: 29272 passes (56%) ended at renderer.c:225 [3009.09] vulkan: 8414 passes (16%) ended at cmd.c:675 [3009.09] vulkan: 7381 passes (14%) ended at surface.c:162 [3009.09] vulkan: 6501 passes (12%) ended at render.c:235 [3009.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3009.09] vulkan: 33 passes (0%) ended at texture.c:529 [3009.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3010.49] perf: 30.0 frames a second over 5.0 s (90042 shown in all) [3015.51] perf: 29.9 frames a second over 5.0 s (90192 shown in all) [3020.52] perf: 30.1 frames a second over 5.0 s (90343 shown in all) [3024.84] vulkan: 474 of the 6703 shaders translated from the game's files found by its draws so far [3025.54] perf: 29.9 frames a second over 5.0 s (90493 shown in all) [3026.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.45 ms, 1st to 99th percentile 16.58 to 50.15 ms), 154 held for other than 2 refreshes; the game's frames went from release to present in 9.8 ms (8.2 to 13.4), on to the display in 16.1 ms (4.4 to 22.7), 25.9 ms in all (14.5 to 31.5) [3026.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3029.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.36 s on the host's processors (77% of one, 25.60 ms a present), the whole process 23.92 s (120%); the busiest: thread 80 'MainThread' 5.55 s, thread 209 'ActorCalcSub0' 2.08 s, thread 210 'ActorCalcSub1' 1.94 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.91 s [3029.09] cpu: in those 20.00 s, 463218 SVCs (23164 a second): 0x1b ArbitrateUnlock 107839, 0x34 WaitForAddress 83858, 0x1a ArbitrateLock 75378, 0x35 SignalToAddress 51056, 0x0b SleepThread 43215, 0x1c WaitProcessWideKeyAtomic 41083; 0 calls the dispatch table had no code for (RtAPI.miss) [3029.09] vulkan: 90647862 draws, 0 skipped; 49187 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6004951 reads past queued releases (0 samples counts written on the GPU); 106044941 descriptor sets written, 75250783 reused; 69871270 draws kept the last one's shaders and pipeline (0 checked), 86850413 its targets [3029.09] vulkan: 423 shaders translated (199 ms), 698 pipelines made (598 from the cache, 1780 ms making, 1315 ms waited for), 3846 render targets made, 14612 texture uploads (1545 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3029.09] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3029.09] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3029.09] vulkan: caches: 222 render targets (762 MB, 16 parked), 321 textures (54 MB), 14433 buffers (7 MB); 2046 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3029.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6475 through a copy [3029.09] vulkan: 8010417 rendering passes, 0 clear commands, 2037310 attachments cleared and 0 left undefined by their load op; 7286003 buffers filled ahead of the passes [3029.09] vulkan: 29254 passes (60%) ended at renderer.c:225 [3029.09] vulkan: 7340 passes (15%) ended at surface.c:162 [3029.09] vulkan: 6058 passes (13%) ended at render.c:235 [3029.09] vulkan: 5089 passes (11%) ended at cmd.c:675 [3029.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3029.09] vulkan: 16 passes (0%) ended at texture.c:529 [3029.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3030.54] perf: 30.0 frames a second over 5.0 s (90643 shown in all) [3035.56] perf: 30.1 frames a second over 5.0 s (90794 shown in all) [3040.56] perf: 30.0 frames a second over 5.0 s (90944 shown in all) [3045.56] perf: 30.0 frames a second over 5.0 s (91094 shown in all) [3046.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 8.60 ms, 1st to 99th percentile 16.60 to 50.17 ms), 160 held for other than 2 refreshes; the game's frames went from release to present in 9.4 ms (7.6 to 13.1), on to the display in 13.3 ms (5.0 to 22.8), 22.7 ms in all (14.6 to 31.6) [3046.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3049.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 15.47 s on the host's processors (77% of one, 25.79 ms a present), the whole process 24.12 s (121%); the busiest: thread 80 'MainThread' 5.59 s, thread 209 'ActorCalcSub0' 2.18 s, thread 210 'ActorCalcSub1' 2.04 s, thread 129 'SupportWorker Sub2' 0.94 s, thread 128 'SupportWorker Sub1' 0.87 s [3049.10] cpu: in those 20.01 s, 502829 SVCs (25135 a second): 0x1b ArbitrateUnlock 120024, 0x1a ArbitrateLock 87170, 0x34 WaitForAddress 84182, 0x35 SignalToAddress 51374, 0x1c WaitProcessWideKeyAtomic 46843, 0x1d SignalProcessWideKey 46841; 0 calls the dispatch table had no code for (RtAPI.miss) [3049.10] vulkan: 92274615 draws, 0 skipped; 50245 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6042580 reads past queued releases (0 samples counts written on the GPU); 107793027 descriptor sets written, 76756203 reused; 71331684 draws kept the last one's shaders and pipeline (0 checked), 88456409 its targets [3049.10] vulkan: 423 shaders translated (199 ms), 698 pipelines made (598 from the cache, 1780 ms making, 1315 ms waited for), 3846 render targets made, 14808 texture uploads (1576 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3049.10] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3049.10] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3049.10] vulkan: caches: 221 render targets (758 MB, 15 parked), 437 textures (69 MB), 15391 buffers (6 MB); 2053 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3049.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6475 through a copy [3049.10] vulkan: 8059568 rendering passes, 0 clear commands, 2050363 attachments cleared and 0 left undefined by their load op; 7481605 buffers filled ahead of the passes [3049.10] vulkan: 30080 passes (61%) ended at renderer.c:225 [3049.10] vulkan: 7106 passes (14%) ended at surface.c:162 [3049.10] vulkan: 6172 passes (13%) ended at render.c:235 [3049.10] vulkan: 5117 passes (10%) ended at cmd.c:675 [3049.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3049.10] vulkan: 76 passes (0%) ended at texture.c:529 [3049.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3050.57] perf: 29.9 frames a second over 5.0 s (91244 shown in all) [3055.57] perf: 30.0 frames a second over 5.0 s (91394 shown in all) [3060.59] perf: 30.1 frames a second over 5.0 s (91545 shown in all) [3065.59] perf: 30.0 frames a second over 5.0 s (91695 shown in all) [3066.05] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.06 to 33.59 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 15.5 ms (12.5 to 19.1), on to the display in 16.1 ms (12.4 to 19.1), 31.7 ms in all (31.4 to 31.8) [3066.05] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3069.08] nvn: 91800 presents, 91802 submissions [3069.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.14 s on the host's processors (91% of one, 30.23 ms a present), the whole process 30.86 s (154%); the busiest: thread 80 'MainThread' 6.22 s, thread 209 'ActorCalcSub0' 2.47 s, thread 210 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.91 s [3069.10] cpu: in those 20.00 s, 566015 SVCs (28300 a second): 0x1b ArbitrateUnlock 133608, 0x1a ArbitrateLock 97921, 0x34 WaitForAddress 84996, 0x0b SleepThread 76292, 0x35 SignalToAddress 51398, 0x1c WaitProcessWideKeyAtomic 51043; 0 calls the dispatch table had no code for (RtAPI.miss) [3069.10] vulkan: 94973437 draws, 0 skipped; 51591 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6079829 reads past queued releases (0 samples counts written on the GPU); 110669290 descriptor sets written, 79277584 reused; 73831632 draws kept the last one's shaders and pipeline (0 checked), 91134531 its targets [3069.10] vulkan: 434 shaders translated (201 ms), 708 pipelines made (606 from the cache, 1816 ms making, 1335 ms waited for), 3846 render targets made, 15308 texture uploads (1666 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3069.10] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3069.10] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3069.10] vulkan: caches: 221 render targets (758 MB, 15 parked), 858 textures (149 MB), 19586 buffers (10 MB); 2137 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3069.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 6762 through a copy [3069.10] vulkan: 8112482 rendering passes, 0 clear commands, 2063477 attachments cleared and 0 left undefined by their load op; 7829439 buffers filled ahead of the passes [3069.10] vulkan: 30108 passes (57%) ended at renderer.c:225 [3069.10] vulkan: 8134 passes (15%) ended at cmd.c:675 [3069.10] vulkan: 7511 passes (14%) ended at surface.c:162 [3069.10] vulkan: 6381 passes (12%) ended at render.c:235 [3069.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3069.10] vulkan: 180 passes (0%) ended at texture.c:529 [3069.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3070.61] perf: 29.9 frames a second over 5.0 s (91845 shown in all) [3075.62] perf: 30.1 frames a second over 5.0 s (91996 shown in all) [3080.64] perf: 29.9 frames a second over 5.0 s (92146 shown in all) [3085.64] perf: 30.0 frames a second over 5.0 s (92296 shown in all) [3086.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.3 ms (12.2 to 19.9), on to the display in 16.5 ms (12.0 to 19.7), 31.8 ms in all (31.6 to 32.0) [3086.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3089.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.22 s on the host's processors (91% of one, 30.36 ms a present), the whole process 31.11 s (156%); the busiest: thread 80 'MainThread' 6.20 s, thread 209 'ActorCalcSub0' 2.46 s, thread 210 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.92 s [3089.10] cpu: in those 20.00 s, 574074 SVCs (28704 a second): 0x1b ArbitrateUnlock 139059, 0x1a ArbitrateLock 103987, 0x34 WaitForAddress 85228, 0x0b SleepThread 67668, 0x1c WaitProcessWideKeyAtomic 53297, 0x1d SignalProcessWideKey 53297; 0 calls the dispatch table had no code for (RtAPI.miss) [3089.10] vulkan: 97720588 draws, 0 skipped; 53137 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6117097 reads past queued releases (0 samples counts written on the GPU); 113595346 descriptor sets written, 81845830 reused; 76367101 draws kept the last one's shaders and pipeline (0 checked), 93860746 its targets [3089.10] vulkan: 435 shaders translated (201 ms), 711 pipelines made (609 from the cache, 1817 ms making, 1335 ms waited for), 3846 render targets made, 15740 texture uploads (1760 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [3089.10] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3089.10] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3089.10] vulkan: caches: 221 render targets (758 MB, 15 parked), 894 textures (176 MB), 20237 buffers (11 MB); 2165 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3089.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7280 through a copy [3089.10] vulkan: 8166200 rendering passes, 0 clear commands, 2076591 attachments cleared and 0 left undefined by their load op; 8208549 buffers filled ahead of the passes [3089.10] vulkan: 30110 passes (56%) ended at renderer.c:225 [3089.10] vulkan: 8269 passes (15%) ended at cmd.c:675 [3089.10] vulkan: 7857 passes (15%) ended at surface.c:162 [3089.10] vulkan: 6743 passes (13%) ended at render.c:235 [3089.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3089.10] vulkan: 139 passes (0%) ended at texture.c:529 [3089.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3090.66] perf: 30.1 frames a second over 5.0 s (92447 shown in all) [3095.67] perf: 29.9 frames a second over 5.0 s (92597 shown in all) [3100.67] perf: 30.0 frames a second over 5.0 s (92747 shown in all) [3105.69] perf: 30.1 frames a second over 5.0 s (92898 shown in all) [3105.97] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.49 ms, 1st to 99th percentile 16.61 to 50.10 ms), 65 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (8.5 to 18.5), on to the display in 16.1 ms (5.0 to 23.0), 28.5 ms in all (15.2 to 32.1) [3105.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3109.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.91 s on the host's processors (85% of one, 28.18 ms a present), the whole process 26.62 s (133%); the busiest: thread 80 'MainThread' 5.81 s, thread 209 'ActorCalcSub0' 2.27 s, thread 210 'ActorCalcSub1' 2.14 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.91 s [3109.09] cpu: in those 20.00 s, 560909 SVCs (28050 a second): 0x1b ArbitrateUnlock 138553, 0x1a ArbitrateLock 103445, 0x34 WaitForAddress 84583, 0x0b SleepThread 58130, 0x1d SignalProcessWideKey 52567, 0x1c WaitProcessWideKeyAtomic 52564; 0 calls the dispatch table had no code for (RtAPI.miss) [3109.09] vulkan: 99533055 draws, 0 skipped; 53788 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6153921 reads past queued releases (0 samples counts written on the GPU); 115579335 descriptor sets written, 83486775 reused; 77994410 draws kept the last one's shaders and pipeline (0 checked), 95653011 its targets [3109.09] vulkan: 435 shaders translated (201 ms), 711 pipelines made (609 from the cache, 1817 ms making, 1335 ms waited for), 3846 render targets made, 15849 texture uploads (1776 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3109.09] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3109.09] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3109.09] vulkan: caches: 221 render targets (758 MB, 15 parked), 544 textures (86 MB), 15323 buffers (7 MB); 2071 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3109.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7319 through a copy [3109.09] vulkan: 8215966 rendering passes, 0 clear commands, 2089706 attachments cleared and 0 left undefined by their load op; 8445480 buffers filled ahead of the passes [3109.09] vulkan: 29902 passes (60%) ended at renderer.c:225 [3109.09] vulkan: 7261 passes (15%) ended at surface.c:162 [3109.09] vulkan: 5981 passes (12%) ended at cmd.c:675 [3109.09] vulkan: 5979 passes (12%) ended at render.c:235 [3109.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3109.09] vulkan: 43 passes (0%) ended at texture.c:529 [3109.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3109.84] vulkan: 477 of the 6703 shaders translated from the game's files found by its draws so far [3110.69] perf: 30.0 frames a second over 5.0 s (93048 shown in all) [3115.71] perf: 29.9 frames a second over 5.0 s (93198 shown in all) [3120.72] perf: 30.1 frames a second over 5.0 s (93349 shown in all) [3125.74] perf: 29.9 frames a second over 5.0 s (93499 shown in all) [3125.95] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.90 ms, 1st to 99th percentile 16.61 to 49.95 ms), 33 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (8.9 to 22.2), on to the display in 14.7 ms (4.9 to 21.9), 31.0 ms in all (15.3 to 32.3) [3125.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3129.08] nvn: 93600 presents, 93602 submissions [3129.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.54 s on the host's processors (88% of one, 29.23 ms a present), the whole process 31.14 s (156%); the busiest: thread 80 'MainThread' 6.12 s, thread 209 'ActorCalcSub0' 2.29 s, thread 210 'ActorCalcSub1' 2.15 s, thread 128 'SupportWorker Sub1' 1.10 s, thread 129 'SupportWorker Sub2' 0.93 s [3129.09] cpu: in those 20.00 s, 528237 SVCs (26411 a second): 0x1b ArbitrateUnlock 129051, 0x1a ArbitrateLock 95748, 0x34 WaitForAddress 84567, 0x35 SignalToAddress 51167, 0x0b SleepThread 50634, 0x1c WaitProcessWideKeyAtomic 48681; 0 calls the dispatch table had no code for (RtAPI.miss) [3129.09] vulkan: 102622264 draws, 0 skipped; 54879 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6191137 reads past queued releases (0 samples counts written on the GPU); 118707152 descriptor sets written, 86537376 reused; 80848046 draws kept the last one's shaders and pipeline (0 checked), 98722097 its targets [3129.09] vulkan: 435 shaders translated (201 ms), 711 pipelines made (609 from the cache, 1817 ms making, 1335 ms waited for), 3846 render targets made, 16026 texture uploads (1815 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3129.09] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3129.09] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3129.09] vulkan: caches: 221 render targets (758 MB, 15 parked), 567 textures (99 MB), 16049 buffers (8 MB); 2086 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3129.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7601 through a copy [3129.09] vulkan: 8269527 rendering passes, 0 clear commands, 2102820 attachments cleared and 0 left undefined by their load op; 8797899 buffers filled ahead of the passes [3129.09] vulkan: 29878 passes (56%) ended at renderer.c:225 [3129.09] vulkan: 9017 passes (17%) ended at cmd.c:675 [3129.09] vulkan: 7386 passes (14%) ended at surface.c:162 [3129.09] vulkan: 6614 passes (12%) ended at render.c:235 [3129.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3129.09] vulkan: 66 passes (0%) ended at texture.c:529 [3129.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3130.74] perf: 30.0 frames a second over 5.0 s (93649 shown in all) [3135.76] perf: 30.1 frames a second over 5.0 s (93800 shown in all) [3140.77] perf: 29.9 frames a second over 5.0 s (93950 shown in all) [3145.79] perf: 30.1 frames a second over 5.0 s (94101 shown in all) [3145.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.94 ms, 1st to 99th percentile 16.60 to 50.16 ms), 104 held for other than 2 refreshes; the game's frames went from release to present in 10.9 ms (8.4 to 18.0), on to the display in 13.0 ms (5.0 to 22.7), 24.0 ms in all (15.4 to 32.5) [3145.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3149.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.56 s on the host's processors (78% of one, 25.94 ms a present), the whole process 24.45 s (122%); the busiest: thread 80 'MainThread' 5.57 s, thread 209 'ActorCalcSub0' 2.12 s, thread 210 'ActorCalcSub1' 1.96 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.86 s [3149.09] cpu: in those 20.00 s, 456905 SVCs (22848 a second): 0x1b ArbitrateUnlock 105392, 0x34 WaitForAddress 83523, 0x1a ArbitrateLock 73796, 0x35 SignalToAddress 50692, 0x1c WaitProcessWideKeyAtomic 41368, 0x1d SignalProcessWideKey 41368; 0 calls the dispatch table had no code for (RtAPI.miss) [3149.09] vulkan: 104412125 draws, 0 skipped; 56036 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6227571 reads past queued releases (0 samples counts written on the GPU); 120478867 descriptor sets written, 88345383 reused; 82446745 draws kept the last one's shaders and pipeline (0 checked), 100492435 its targets [3149.09] vulkan: 435 shaders translated (201 ms), 711 pipelines made (609 from the cache, 1817 ms making, 1335 ms waited for), 3848 render targets made, 16120 texture uploads (1828 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3149.09] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3149.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3149.09] vulkan: caches: 219 render targets (760 MB, 15 parked), 371 textures (57 MB), 14327 buffers (7 MB); 2040 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3149.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7601 through a copy [3149.09] vulkan: 8317842 rendering passes, 0 clear commands, 2115916 attachments cleared and 0 left undefined by their load op; 8954484 buffers filled ahead of the passes [3149.09] vulkan: 29232 passes (61%) ended at renderer.c:225 [3149.09] vulkan: 7566 passes (16%) ended at surface.c:162 [3149.09] vulkan: 5455 passes (11%) ended at render.c:235 [3149.09] vulkan: 5423 passes (11%) ended at cmd.c:675 [3149.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3149.09] vulkan: 37 passes (0%) ended at texture.c:529 [3149.09] vulkan: 2 passes (0%) ended at surface.c:616 [3149.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3150.81] perf: 29.9 frames a second over 5.0 s (94251 shown in all) [3155.82] perf: 30.1 frames a second over 5.0 s (94402 shown in all) [3160.82] perf: 30.0 frames a second over 5.0 s (94552 shown in all) [3165.82] perf: 30.0 frames a second over 5.0 s (94702 shown in all) [3165.88] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.85 ms, 1st to 99th percentile 16.60 to 50.14 ms), 74 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (8.4 to 17.8), on to the display in 14.8 ms (4.8 to 22.6), 27.0 ms in all (15.6 to 32.6) [3165.88] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3169.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 16.19 s on the host's processors (81% of one, 26.98 ms a present), the whole process 27.07 s (135%); the busiest: thread 80 'MainThread' 5.76 s, thread 209 'ActorCalcSub0' 2.16 s, thread 210 'ActorCalcSub1' 2.02 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.96 s [3169.10] cpu: in those 20.01 s, 499482 SVCs (24966 a second): 0x1b ArbitrateUnlock 118042, 0x1a ArbitrateLock 85360, 0x34 WaitForAddress 84045, 0x35 SignalToAddress 51017, 0x0b SleepThread 47168, 0x1c WaitProcessWideKeyAtomic 47070; 0 calls the dispatch table had no code for (RtAPI.miss) [3169.10] vulkan: 106759285 draws, 0 skipped; 57118 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6263867 reads past queued releases (0 samples counts written on the GPU); 122927161 descriptor sets written, 90591409 reused; 84603449 draws kept the last one's shaders and pipeline (0 checked), 102819860 its targets [3169.10] vulkan: 435 shaders translated (201 ms), 711 pipelines made (609 from the cache, 1817 ms making, 1335 ms waited for), 3848 render targets made, 16282 texture uploads (1853 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3169.10] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3169.10] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3169.10] vulkan: caches: 218 render targets (728 MB, 14 parked), 444 textures (71 MB), 16118 buffers (5 MB); 2019 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3169.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 7601 through a copy [3169.10] vulkan: 8367386 rendering passes, 0 clear commands, 2128955 attachments cleared and 0 left undefined by their load op; 9213899 buffers filled ahead of the passes [3169.10] vulkan: 29122 passes (59%) ended at renderer.c:225 [3169.10] vulkan: 7337 passes (15%) ended at surface.c:162 [3169.10] vulkan: 6786 passes (14%) ended at cmd.c:675 [3169.10] vulkan: 5640 passes (11%) ended at render.c:235 [3169.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3169.10] vulkan: 59 passes (0%) ended at texture.c:529 [3169.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3170.82] perf: 30.0 frames a second over 5.0 s (94852 shown in all) [3175.84] perf: 29.9 frames a second over 5.0 s (95002 shown in all) [3180.86] perf: 30.1 frames a second over 5.0 s (95153 shown in all) [3185.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (12.3 to 19.0), on to the display in 16.9 ms (13.6 to 20.3), 32.6 ms in all (32.4 to 32.7) [3185.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3185.86] perf: 30.0 frames a second over 5.0 s (95303 shown in all) [3189.08] nvn: 95400 presents, 95402 submissions [3189.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.54 s on the host's processors (88% of one, 29.24 ms a present), the whole process 30.11 s (151%); the busiest: thread 80 'MainThread' 6.05 s, thread 209 'ActorCalcSub0' 2.37 s, thread 210 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.90 s [3189.10] cpu: in those 20.00 s, 547550 SVCs (27378 a second): 0x1b ArbitrateUnlock 132476, 0x1a ArbitrateLock 98481, 0x34 WaitForAddress 84455, 0x0b SleepThread 57462, 0x1c WaitProcessWideKeyAtomic 51892, 0x1d SignalProcessWideKey 51892; 0 calls the dispatch table had no code for (RtAPI.miss) [3189.10] vulkan: 109520811 draws, 0 skipped; 58175 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6299969 reads past queued releases (0 samples counts written on the GPU); 125844361 descriptor sets written, 93197261 reused; 87167240 draws kept the last one's shaders and pipeline (0 checked), 105561474 its targets [3189.10] vulkan: 435 shaders translated (201 ms), 711 pipelines made (609 from the cache, 1817 ms making, 1335 ms waited for), 3849 render targets made, 16667 texture uploads (1944 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [3189.10] vulkan: 4034 ASTC texture levels or regions uploaded as BC7, 59 MB where RGBA8 takes 236 MB [3189.10] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3189.10] vulkan: caches: 218 render targets (728 MB, 14 parked), 732 textures (147 MB), 16591 buffers (9 MB); 2100 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3189.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 8371 through a copy [3189.10] vulkan: 8418953 rendering passes, 0 clear commands, 2142007 attachments cleared and 0 left undefined by their load op; 9552463 buffers filled ahead of the passes [3189.10] vulkan: 29130 passes (56%) ended at renderer.c:225 [3189.10] vulkan: 8050 passes (16%) ended at cmd.c:675 [3189.10] vulkan: 7852 passes (15%) ended at surface.c:162 [3189.10] vulkan: 5797 passes (11%) ended at render.c:235 [3189.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3189.10] vulkan: 137 passes (0%) ended at texture.c:529 [3189.10] vulkan: 1 passes (0%) ended at surface.c:616 [3189.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3190.86] perf: 30.0 frames a second over 5.0 s (95453 shown in all) [3195.87] perf: 29.9 frames a second over 5.0 s (95603 shown in all) [3196.14] vulkan: a 105 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [3200.87] perf: 30.0 frames a second over 5.0 s (95753 shown in all) [3205.89] perf: 30.1 frames a second over 5.0 s (95904 shown in all) [3206.02] vulkan: display: 599 frame intervals of 33.50 ms (deviation 4.92 ms, 1st to 99th percentile 33.05 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (12.3 to 19.4), on to the display in 17.6 ms (13.9 to 20.5), 33.1 ms in all (32.5 to 32.9) [3206.02] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3209.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.78 s on the host's processors (89% of one, 29.63 ms a present), the whole process 30.48 s (152%); the busiest: thread 80 'MainThread' 6.08 s, thread 209 'ActorCalcSub0' 2.31 s, thread 210 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.86 s [3209.10] cpu: in those 20.00 s, 538325 SVCs (26917 a second): 0x1b ArbitrateUnlock 130583, 0x1a ArbitrateLock 96921, 0x34 WaitForAddress 83877, 0x0b SleepThread 56425, 0x35 SignalToAddress 50589, 0x1c WaitProcessWideKeyAtomic 50112; 0 calls the dispatch table had no code for (RtAPI.miss) [3209.10] vulkan: 112395287 draws, 0 skipped; 58841 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6336292 reads past queued releases (0 samples counts written on the GPU); 128850747 descriptor sets written, 95939827 reused; 89831209 draws kept the last one's shaders and pipeline (0 checked), 108416041 its targets [3209.10] vulkan: 435 shaders translated (201 ms), 711 pipelines made (609 from the cache, 1817 ms making, 1335 ms waited for), 3859 render targets made, 16917 texture uploads (1981 MB), 144 of them some blocks alone (19 MB); 1 frames over 50 ms in the last 600, the slowest 105 ms [3209.10] vulkan: 4077 ASTC texture levels or regions uploaded as BC7, 60 MB where RGBA8 takes 241 MB [3209.10] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3209.10] vulkan: caches: 216 render targets (723 MB, 14 parked), 705 textures (126 MB), 19882 buffers (9 MB); 2060 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3209.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9242 through a copy [3209.10] vulkan: 8470724 rendering passes, 0 clear commands, 2155263 attachments cleared and 0 left undefined by their load op; 9883081 buffers filled ahead of the passes [3209.10] vulkan: 29243 passes (56%) ended at renderer.c:225 [3209.10] vulkan: 8391 passes (16%) ended at cmd.c:675 [3209.10] vulkan: 7931 passes (15%) ended at surface.c:162 [3209.10] vulkan: 5483 passes (11%) ended at render.c:235 [3209.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3209.10] vulkan: 120 passes (0%) ended at texture.c:529 [3209.10] vulkan: 3 passes (0%) ended at surface.c:616 [3209.10] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3210.89] perf: 30.0 frames a second over 5.0 s (96054 shown in all) [3215.89] perf: 30.0 frames a second over 5.0 s (96204 shown in all) [3220.91] perf: 29.9 frames a second over 5.0 s (96354 shown in all) [3225.92] perf: 30.1 frames a second over 5.0 s (96505 shown in all) [3225.97] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.57 ms, 1st to 99th percentile 16.61 to 50.12 ms), 67 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (8.4 to 17.2), on to the display in 14.7 ms (6.2 to 24.0), 27.0 ms in all (16.1 to 33.0) [3225.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3229.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.47 s on the host's processors (87% of one, 29.11 ms a present), the whole process 27.09 s (135%); the busiest: thread 80 'MainThread' 6.39 s, thread 209 'ActorCalcSub0' 2.30 s, thread 210 'ActorCalcSub1' 2.16 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.70 s [3229.09] cpu: in those 19.99 s, 490107 SVCs (24512 a second): 0x1b ArbitrateUnlock 115124, 0x34 WaitForAddress 82567, 0x1a ArbitrateLock 82497, 0x35 SignalToAddress 49547, 0x1d SignalProcessWideKey 47799, 0x1c WaitProcessWideKeyAtomic 47797; 0 calls the dispatch table had no code for (RtAPI.miss) [3229.09] vulkan: 114552495 draws, 0 skipped; 59228 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6372737 reads past queued releases (0 samples counts written on the GPU); 131092783 descriptor sets written, 98012207 reused; 91835749 draws kept the last one's shaders and pipeline (0 checked), 110552990 its targets [3229.09] vulkan: 435 shaders translated (201 ms), 711 pipelines made (609 from the cache, 1817 ms making, 1335 ms waited for), 3865 render targets made, 17015 texture uploads (1995 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3229.09] vulkan: 4077 ASTC texture levels or regions uploaded as BC7, 60 MB where RGBA8 takes 241 MB [3229.09] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3229.09] vulkan: caches: 215 render targets (728 MB, 13 parked), 502 textures (90 MB), 13293 buffers (6 MB); 2036 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3229.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 9683 through a copy [3229.09] vulkan: 8519793 rendering passes, 0 clear commands, 2168392 attachments cleared and 0 left undefined by their load op; 10095461 buffers filled ahead of the passes [3229.09] vulkan: 29608 passes (60%) ended at renderer.c:225 [3229.09] vulkan: 7508 passes (15%) ended at surface.c:162 [3229.09] vulkan: 6036 passes (12%) ended at cmd.c:675 [3229.09] vulkan: 4958 passes (10%) ended at render.c:235 [3229.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3229.09] vulkan: 315 passes (1%) ended at buffer.c:998 [3229.09] vulkan: 42 passes (0%) ended at texture.c:529 [3229.09] vulkan: 2 passes (0%) ended at surface.c:616 [3229.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3230.92] perf: 30.0 frames a second over 5.0 s (96655 shown in all) [3235.92] perf: 30.0 frames a second over 5.0 s (96805 shown in all) [3236.08] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3240.94] perf: 29.9 frames a second over 5.0 s (96955 shown in all) [3245.94] perf: 30.0 frames a second over 5.0 s (97105 shown in all) [3245.95] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.35 ms, 1st to 99th percentile 16.60 to 50.22 ms), 73 held for other than 2 refreshes; the game's frames went from release to present in 10.7 ms (8.4 to 15.7), on to the display in 21.5 ms (6.3 to 40.3), 32.2 ms in all (16.2 to 50.3) [3245.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3249.08] nvn: 97200 presents, 97202 submissions [3249.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.70 s on the host's processors (83% of one, 27.83 ms a present), the whole process 26.16 s (131%); the busiest: thread 80 'MainThread' 5.90 s, thread 209 'ActorCalcSub0' 2.27 s, thread 210 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 129 'SupportWorker Sub2' 0.80 s [3249.09] cpu: in those 20.00 s, 492668 SVCs (24631 a second): 0x1b ArbitrateUnlock 118410, 0x1a ArbitrateLock 86359, 0x34 WaitForAddress 82270, 0x35 SignalToAddress 49365, 0x1c WaitProcessWideKeyAtomic 47282, 0x1d SignalProcessWideKey 47281; 0 calls the dispatch table had no code for (RtAPI.miss) [3249.09] vulkan: 116635626 draws, 0 skipped; 59323 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6409138 reads past queued releases (0 samples counts written on the GPU); 133258302 descriptor sets written, 100012950 reused; 93759129 draws kept the last one's shaders and pipeline (0 checked), 112616402 its targets [3249.09] vulkan: 439 shaders translated (203 ms), 714 pipelines made (609 from the cache, 1901 ms making, 1397 ms waited for), 3882 render targets made, 17132 texture uploads (2002 MB), 144 of them some blocks alone (19 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [3249.09] vulkan: 4095 ASTC texture levels or regions uploaded as BC7, 60 MB where RGBA8 takes 243 MB [3249.09] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3249.09] vulkan: caches: 218 render targets (731 MB, 15 parked), 470 textures (76 MB), 8735 buffers (4 MB); 2026 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3249.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10140 through a copy [3249.09] vulkan: 8569560 rendering passes, 0 clear commands, 2181812 attachments cleared and 0 left undefined by their load op; 10278320 buffers filled ahead of the passes [3249.09] vulkan: 29977 passes (60%) ended at renderer.c:225 [3249.09] vulkan: 7831 passes (16%) ended at surface.c:162 [3249.09] vulkan: 5768 passes (12%) ended at cmd.c:675 [3249.09] vulkan: 5537 passes (11%) ended at render.c:235 [3249.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3249.09] vulkan: 53 passes (0%) ended at texture.c:529 [3249.09] vulkan: 1 passes (0%) ended at surface.c:616 [3249.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3250.96] perf: 30.1 frames a second over 5.0 s (97256 shown in all) [3255.97] perf: 29.9 frames a second over 5.0 s (97406 shown in all) [3260.97] perf: 30.0 frames a second over 5.0 s (97556 shown in all) [3265.92] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.54 ms, 1st to 99th percentile 16.61 to 50.16 ms), 92 held for other than 2 refreshes; the game's frames went from release to present in 10.6 ms (9.6 to 12.7), on to the display in 20.2 ms (5.6 to 23.4), 30.8 ms in all (16.4 to 33.4) [3265.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3265.99] perf: 30.1 frames a second over 5.0 s (97707 shown in all) [3269.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.05 s on the host's processors (80% of one, 26.74 ms a present), the whole process 25.27 s (126%); the busiest: thread 80 'MainThread' 5.50 s, thread 209 'ActorCalcSub0' 2.26 s, thread 210 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.81 s [3269.09] cpu: in those 20.00 s, 493771 SVCs (24689 a second): 0x1b ArbitrateUnlock 119107, 0x1a ArbitrateLock 88061, 0x34 WaitForAddress 81725, 0x35 SignalToAddress 48857, 0x1c WaitProcessWideKeyAtomic 48172, 0x1d SignalProcessWideKey 48172; 0 calls the dispatch table had no code for (RtAPI.miss) [3269.09] vulkan: 118662100 draws, 0 skipped; 59323 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6445655 reads past queued releases (0 samples counts written on the GPU); 135374197 descriptor sets written, 101950003 reused; 95618250 draws kept the last one's shaders and pipeline (0 checked), 114623455 its targets [3269.09] vulkan: 439 shaders translated (203 ms), 714 pipelines made (609 from the cache, 1901 ms making, 1397 ms waited for), 3882 render targets made, 17155 texture uploads (2003 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3269.09] vulkan: 4095 ASTC texture levels or regions uploaded as BC7, 60 MB where RGBA8 takes 243 MB [3269.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3269.09] vulkan: caches: 218 render targets (731 MB, 15 parked), 303 textures (62 MB), 7219 buffers (2 MB); 2010 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3269.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 10740 through a copy [3269.09] vulkan: 8620608 rendering passes, 0 clear commands, 2195526 attachments cleared and 0 left undefined by their load op; 10441203 buffers filled ahead of the passes [3269.09] vulkan: 30452 passes (60%) ended at renderer.c:225 [3269.09] vulkan: 8314 passes (16%) ended at surface.c:162 [3269.09] vulkan: 5949 passes (12%) ended at render.c:235 [3269.09] vulkan: 5724 passes (11%) ended at cmd.c:675 [3269.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3269.09] vulkan: 9 passes (0%) ended at texture.c:529 [3269.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3271.01] perf: 29.9 frames a second over 5.0 s (97857 shown in all) [3276.02] perf: 30.1 frames a second over 5.0 s (98008 shown in all) [3281.02] perf: 30.0 frames a second over 5.0 s (98158 shown in all) [3285.87] vulkan: display: 599 frame intervals of 33.31 ms (deviation 9.11 ms, 1st to 99th percentile 16.60 to 50.18 ms), 179 held for other than 2 refreshes; the game's frames went from release to present in 10.5 ms (9.6 to 12.6), on to the display in 10.9 ms (5.7 to 23.0), 21.3 ms in all (16.5 to 33.5) [3285.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3286.02] perf: 30.0 frames a second over 5.0 s (98308 shown in all) [3289.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.03 s on the host's processors (80% of one, 26.72 ms a present), the whole process 25.17 s (126%); the busiest: thread 80 'MainThread' 5.55 s, thread 209 'ActorCalcSub0' 2.21 s, thread 210 'ActorCalcSub1' 2.07 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.85 s [3289.09] cpu: in those 20.00 s, 505503 SVCs (25274 a second): 0x1b ArbitrateUnlock 123875, 0x1a ArbitrateLock 92759, 0x34 WaitForAddress 81826, 0x1d SignalProcessWideKey 49159, 0x1c WaitProcessWideKeyAtomic 49157, 0x35 SignalToAddress 48917; 0 calls the dispatch table had no code for (RtAPI.miss) [3289.09] vulkan: 120690723 draws, 0 skipped; 59323 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6482172 reads past queued releases (0 samples counts written on the GPU); 137493792 descriptor sets written, 103887654 reused; 97477259 draws kept the last one's shaders and pipeline (0 checked), 116632651 its targets [3289.09] vulkan: 439 shaders translated (203 ms), 714 pipelines made (609 from the cache, 1901 ms making, 1397 ms waited for), 3882 render targets made, 17194 texture uploads (2006 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3289.09] vulkan: 4095 ASTC texture levels or regions uploaded as BC7, 60 MB where RGBA8 takes 243 MB [3289.09] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3289.09] vulkan: caches: 218 render targets (731 MB, 15 parked), 297 textures (62 MB), 7112 buffers (2 MB); 2009 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3289.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11340 through a copy [3289.09] vulkan: 8671621 rendering passes, 0 clear commands, 2209240 attachments cleared and 0 left undefined by their load op; 10601381 buffers filled ahead of the passes [3289.09] vulkan: 30452 passes (60%) ended at renderer.c:225 [3289.09] vulkan: 8320 passes (16%) ended at surface.c:162 [3289.09] vulkan: 5960 passes (12%) ended at render.c:235 [3289.09] vulkan: 5667 passes (11%) ended at cmd.c:675 [3289.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3289.09] vulkan: 14 passes (0%) ended at texture.c:529 [3289.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3291.02] perf: 30.0 frames a second over 5.0 s (98458 shown in all) [3296.04] perf: 29.9 frames a second over 5.0 s (98608 shown in all) [3301.04] perf: 30.0 frames a second over 5.0 s (98758 shown in all) [3305.83] vulkan: display: 599 frame intervals of 33.33 ms (deviation 10.59 ms, 1st to 99th percentile 16.58 to 50.21 ms), 242 held for other than 2 refreshes; the game's frames went from release to present in 10.7 ms (9.7 to 12.9), on to the display in 12.5 ms (5.1 to 23.2), 23.2 ms in all (16.7 to 33.7) [3305.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3306.06] perf: 30.1 frames a second over 5.0 s (98909 shown in all) [3309.08] nvn: 99000 presents, 99002 submissions [3309.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.21 s on the host's processors (81% of one, 27.02 ms a present), the whole process 25.39 s (127%); the busiest: thread 80 'MainThread' 5.64 s, thread 209 'ActorCalcSub0' 2.27 s, thread 210 'ActorCalcSub1' 2.12 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.83 s [3309.09] cpu: in those 20.00 s, 508847 SVCs (25441 a second): 0x1b ArbitrateUnlock 125194, 0x1a ArbitrateLock 93719, 0x34 WaitForAddress 81501, 0x1c WaitProcessWideKeyAtomic 50185, 0x1d SignalProcessWideKey 50184, 0x35 SignalToAddress 48645; 0 calls the dispatch table had no code for (RtAPI.miss) [3309.09] vulkan: 122722015 draws, 0 skipped; 59323 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6518687 reads past queued releases (0 samples counts written on the GPU); 139614673 descriptor sets written, 105829357 reused; 99338769 draws kept the last one's shaders and pipeline (0 checked), 118644518 its targets [3309.09] vulkan: 439 shaders translated (203 ms), 714 pipelines made (609 from the cache, 1901 ms making, 1397 ms waited for), 3882 render targets made, 17205 texture uploads (2006 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3309.09] vulkan: 4102 ASTC texture levels or regions uploaded as BC7, 60 MB where RGBA8 takes 243 MB [3309.09] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3309.09] vulkan: caches: 218 render targets (731 MB, 15 parked), 298 textures (61 MB), 7353 buffers (2 MB); 2009 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3309.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 11940 through a copy [3309.09] vulkan: 8722631 rendering passes, 0 clear commands, 2222954 attachments cleared and 0 left undefined by their load op; 10760376 buffers filled ahead of the passes [3309.09] vulkan: 30452 passes (60%) ended at renderer.c:225 [3309.09] vulkan: 8303 passes (16%) ended at surface.c:162 [3309.09] vulkan: 5963 passes (12%) ended at render.c:235 [3309.09] vulkan: 5681 passes (11%) ended at cmd.c:675 [3309.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3309.09] vulkan: 11 passes (0%) ended at texture.c:529 [3309.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3311.06] perf: 30.0 frames a second over 5.0 s (99059 shown in all) [3316.07] perf: 29.9 frames a second over 5.0 s (99209 shown in all) [3321.07] perf: 30.0 frames a second over 5.0 s (99359 shown in all) [3325.82] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.61 ms, 1st to 99th percentile 16.60 to 50.17 ms), 125 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (9.7 to 17.7), on to the display in 13.6 ms (5.6 to 23.0), 25.9 ms in all (16.8 to 33.9) [3325.82] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3326.07] perf: 30.0 frames a second over 5.0 s (99509 shown in all) [3329.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.96 s on the host's processors (85% of one, 28.26 ms a present), the whole process 27.57 s (138%); the busiest: thread 80 'MainThread' 5.77 s, thread 209 'ActorCalcSub0' 2.32 s, thread 210 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.85 s [3329.09] cpu: in those 20.00 s, 545506 SVCs (27275 a second): 0x1b ArbitrateUnlock 132158, 0x1a ArbitrateLock 98606, 0x34 WaitForAddress 84006, 0x0b SleepThread 58353, 0x1d SignalProcessWideKey 51250, 0x1c WaitProcessWideKeyAtomic 51249; 0 calls the dispatch table had no code for (RtAPI.miss) [3329.09] vulkan: 124971341 draws, 0 skipped; 59692 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6555169 reads past queued releases (0 samples counts written on the GPU); 142019381 descriptor sets written, 107923301 reused; 101404978 draws kept the last one's shaders and pipeline (0 checked), 120873954 its targets [3329.09] vulkan: 439 shaders translated (203 ms), 714 pipelines made (609 from the cache, 1901 ms making, 1397 ms waited for), 3885 render targets made, 17654 texture uploads (2084 MB), 144 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [3329.09] vulkan: 4104 ASTC texture levels or regions uploaded as BC7, 60 MB where RGBA8 takes 243 MB [3329.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3329.09] vulkan: caches: 216 render targets (730 MB, 14 parked), 710 textures (139 MB), 15837 buffers (7 MB); 2089 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3329.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 12816 through a copy [3329.09] vulkan: 8774312 rendering passes, 0 clear commands, 2236328 attachments cleared and 0 left undefined by their load op; 11012558 buffers filled ahead of the passes [3329.09] vulkan: 29942 passes (58%) ended at renderer.c:225 [3329.09] vulkan: 8248 passes (16%) ended at surface.c:162 [3329.09] vulkan: 6693 passes (13%) ended at cmd.c:675 [3329.09] vulkan: 6026 passes (12%) ended at render.c:235 [3329.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3329.09] vulkan: 172 passes (0%) ended at texture.c:529 [3329.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3331.09] perf: 30.1 frames a second over 5.0 s (99660 shown in all) [3336.11] perf: 29.9 frames a second over 5.0 s (99810 shown in all) [3341.12] perf: 30.1 frames a second over 5.0 s (99961 shown in all) [3345.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.32 ms, 1st to 99th percentile 16.61 to 50.14 ms), 86 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (7.8 to 15.6), on to the display in 17.4 ms (5.3 to 22.9), 29.7 ms in all (17.1 to 34.0) [3345.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3346.12] perf: 30.0 frames a second over 5.0 s (100111 shown in all) [3349.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.74 s on the host's processors (84% of one, 27.90 ms a present), the whole process 26.88 s (134%); the busiest: thread 80 'MainThread' 6.11 s, thread 209 'ActorCalcSub0' 2.42 s, thread 210 'ActorCalcSub1' 2.28 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.76 s [3349.09] cpu: in those 20.00 s, 506167 SVCs (25311 a second): 0x1b ArbitrateUnlock 120954, 0x1a ArbitrateLock 87534, 0x34 WaitForAddress 83317, 0x35 SignalToAddress 50351, 0x0b SleepThread 50028, 0x1c WaitProcessWideKeyAtomic 47132; 0 calls the dispatch table had no code for (RtAPI.miss) [3349.09] vulkan: 126941832 draws, 0 skipped; 60735 dispatches in 0 batches (0 ms waiting), 0 skipped; 951 finishes (89 ms); 6593132 reads past queued releases (0 samples counts written on the GPU); 144170125 descriptor sets written, 109713539 reused; 103195991 draws kept the last one's shaders and pipeline (0 checked), 122823478 its targets [3349.09] vulkan: 439 shaders translated (203 ms), 714 pipelines made (609 from the cache, 1901 ms making, 1397 ms waited for), 3902 render targets made, 17845 texture uploads (2111 MB), 145 of them some blocks alone (19 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [3349.09] vulkan: 4108 ASTC texture levels or regions uploaded as BC7, 60 MB where RGBA8 takes 243 MB [3349.09] vulkan: memory used and budgeted: heap 0 192 of 15296 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3349.09] vulkan: caches: 220 render targets (737 MB, 14 parked), 760 textures (112 MB), 15575 buffers (7 MB); 2075 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3349.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13111 through a copy [3349.09] vulkan: 8824564 rendering passes, 0 clear commands, 2249373 attachments cleared and 0 left undefined by their load op; 11248515 buffers filled ahead of the passes [3349.09] vulkan: 30466 passes (61%) ended at renderer.c:225 [3349.09] vulkan: 7230 passes (14%) ended at surface.c:162 [3349.09] vulkan: 6237 passes (12%) ended at cmd.c:675 [3349.09] vulkan: 5641 passes (11%) ended at render.c:235 [3349.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3349.09] vulkan: 76 passes (0%) ended at texture.c:529 [3349.09] vulkan: 1 passes (0%) ended at surface.c:616 [3349.09] vulkan: 1 passes (0%) ended at texture.c:1277 [3349.09] vulkan: GPU-owned guest memory landed for the CPU 54 times, render targets written back for an engine 0 times [3350.36] vulkan: a 73 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3350.81] vulkan: a 57 ms frame: 2 shaders translated (0 ms), 15 pipelines made (0 ms waited for), 75 render targets made, 220 texture uploads (45919 KB), 0 ms in finishes [3350.87] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3351.14] perf: 29.9 frames a second over 5.0 s (100261 shown in all) [3356.16] perf: 30.1 frames a second over 5.0 s (100412 shown in all) [3361.16] perf: 30.0 frames a second over 5.0 s (100562 shown in all) [3365.73] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.03 ms, 1st to 99th percentile 16.61 to 50.03 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 4.3 ms (0.7 to 13.7), on to the display in 14.8 ms (5.9 to 22.7), 19.1 ms in all (17.1 to 34.1) [3365.73] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3366.17] perf: 29.9 frames a second over 5.0 s (100712 shown in all) [3369.08] nvn: 100800 presents, 100802 submissions [3369.09] cpu: 600 presents in 19.99 s (30.0 fps): 61 of the game's threads ran 10.66 s on the host's processors (53% of one, 17.77 ms a present), the whole process 13.77 s (69%); the busiest: thread 80 'MainThread' 3.23 s, thread 216 'ActorCalcSub0' 0.81 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 87 'WorkerMgr/Worker2(?)' 0.61 s, thread 217 'ActorCalcSub1' 0.59 s [3369.09] cpu: in those 19.99 s, 526813 SVCs (26350 a second): 0x1b ArbitrateUnlock 109094, 0x0b SleepThread 107631, 0x34 WaitForAddress 79338, 0x1a ArbitrateLock 77874, 0x1c WaitProcessWideKeyAtomic 45323, 0x1d SignalProcessWideKey 45323; 1 calls the dispatch table had no code for (RtAPI.miss) [3369.09] vulkan: 127139431 draws, 0 skipped; 60767 dispatches in 0 batches (0 ms waiting), 0 skipped; 1091 finishes (100 ms); 6625645 reads past queued releases (0 samples counts written on the GPU); 144437122 descriptor sets written, 109841740 reused; 103297528 draws kept the last one's shaders and pipeline (0 checked), 123003320 its targets [3369.09] vulkan: 441 shaders translated (203 ms), 729 pipelines made (624 from the cache, 1901 ms making, 1397 ms waited for), 3990 render targets made, 18159 texture uploads (2169 MB), 152 of them some blocks alone (20 MB); 3 frames over 50 ms in the last 600, the slowest 73 ms [3369.09] vulkan: 4112 ASTC texture levels or regions uploaded as BC7, 61 MB where RGBA8 takes 243 MB [3369.09] vulkan: memory used and budgeted: heap 0 192 of 15302 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3369.09] vulkan: caches: 176 render targets (761 MB, 12 parked), 644 textures (117 MB), 8884 buffers (6 MB); 2084 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3369.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13139 through a copy [3369.09] vulkan: 8860122 rendering passes, 0 clear commands, 2260210 attachments cleared and 0 left undefined by their load op; 11257877 buffers filled ahead of the passes [3369.09] vulkan: 24040 passes (68%) ended at renderer.c:225 [3369.09] vulkan: 4543 passes (13%) ended at render.c:235 [3369.09] vulkan: 4509 passes (13%) ended at surface.c:162 [3369.09] vulkan: 1325 passes (4%) ended at cmd.c:675 [3369.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3369.09] vulkan: 391 passes (1%) ended at texture.c:2037 [3369.09] vulkan: 116 passes (0%) ended at texture.c:529 [3369.09] vulkan: 27 passes (0%) ended at surface.c:616 [3369.09] vulkan: GPU-owned guest memory landed for the CPU 62 times, render targets written back for an engine 0 times [3371.17] perf: 30.0 frames a second over 5.0 s (100862 shown in all) [3376.19] perf: 30.1 frames a second over 5.0 s (101013 shown in all) [3381.19] perf: 30.0 frames a second over 5.0 s (101163 shown in all) [3385.70] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (2.2 to 3.4), on to the display in 14.8 ms (13.9 to 15.4), 17.5 ms in all (17.3 to 17.7) [3385.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3386.19] perf: 30.0 frames a second over 5.0 s (101313 shown in all) [3389.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.85 s on the host's processors (44% of one, 14.75 ms a present), the whole process 11.95 s (60%); the busiest: thread 80 'MainThread' 3.17 s, thread 216 'ActorCalcSub0' 0.90 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 217 'ActorCalcSub1' 0.66 s, thread 87 'WorkerMgr/Worker2(?)' 0.62 s [3389.09] cpu: in those 20.00 s, 425521 SVCs (21276 a second): 0x1b ArbitrateUnlock 93982, 0x34 WaitForAddress 69376, 0x1a ArbitrateLock 64149, 0x1c WaitProcessWideKeyAtomic 48213, 0x1d SignalProcessWideKey 48213, 0x35 SignalToAddress 43750; 0 calls the dispatch table had no code for (RtAPI.miss) [3389.09] vulkan: 127327453 draws, 0 skipped; 60767 dispatches in 0 batches (0 ms waiting), 0 skipped; 1091 finishes (100 ms); 6659470 reads past queued releases (0 samples counts written on the GPU); 144706551 descriptor sets written, 109948355 reused; 103381016 draws kept the last one's shaders and pipeline (0 checked), 123174131 its targets [3389.09] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4003 render targets made, 18199 texture uploads (2173 MB), 155 of them some blocks alone (21 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3389.09] vulkan: 4114 ASTC texture levels or regions uploaded as BC7, 61 MB where RGBA8 takes 243 MB [3389.09] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2517 of 13007 MB (1536 ours) [3389.09] vulkan: caches: 158 render targets (726 MB, 12 parked), 321 textures (77 MB), 1605 buffers (2 MB); 2005 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3389.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13139 through a copy [3389.09] vulkan: 8895771 rendering passes, 0 clear commands, 2271360 attachments cleared and 0 left undefined by their load op; 11261103 buffers filled ahead of the passes [3389.09] vulkan: 23918 passes (67%) ended at renderer.c:225 [3389.09] vulkan: 5078 passes (14%) ended at surface.c:162 [3389.09] vulkan: 4479 passes (13%) ended at render.c:235 [3389.09] vulkan: 1355 passes (4%) ended at cmd.c:675 [3389.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3389.09] vulkan: 197 passes (1%) ended at texture.c:2037 [3389.09] vulkan: 18 passes (0%) ended at texture.c:529 [3389.09] vulkan: 3 passes (0%) ended at texture.c:1277 [3389.09] vulkan: GPU-owned guest memory landed for the CPU 62 times, render targets written back for an engine 0 times [3391.19] perf: 30.0 frames a second over 5.0 s (101463 shown in all) [3394.84] vulkan: 490 of the 6703 shaders translated from the game's files found by its draws so far [3396.21] perf: 29.9 frames a second over 5.0 s (101613 shown in all) [3400.37] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3401.02] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 212 texture uploads (21932 KB), 0 ms in finishes [3401.21] perf: 30.0 frames a second over 5.0 s (101763 shown in all) [3405.68] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.66 ms, 1st to 99th percentile 16.61 to 50.01 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 5.2 ms (0.6 to 17.8), on to the display in 15.7 ms (6.1 to 22.8), 20.9 ms in all (17.4 to 34.5) [3405.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3406.09] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [3406.21] perf: 30.0 frames a second over 5.0 s (101913 shown in all) [3409.10] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 13.94 s on the host's processors (70% of one, 23.24 ms a present), the whole process 20.12 s (101%); the busiest: thread 80 'MainThread' 4.18 s, thread 222 'ActorCalcSub0' 0.95 s, thread 223 'ActorCalcSub1' 0.90 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.64 s [3409.10] cpu: in those 20.01 s, 607995 SVCs (30380 a second): 0x1b ArbitrateUnlock 156158, 0x1a ArbitrateLock 123335, 0x0b SleepThread 79461, 0x34 WaitForAddress 74123, 0x1c WaitProcessWideKeyAtomic 54875, 0x1d SignalProcessWideKey 54873; 0 calls the dispatch table had no code for (RtAPI.miss) [3409.10] vulkan: 128294890 draws, 0 skipped; 61036 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6693091 reads past queued releases (0 samples counts written on the GPU); 145813081 descriptor sets written, 110776699 reused; 104211316 draws kept the last one's shaders and pipeline (0 checked), 124122924 its targets [3409.10] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4110 render targets made, 18891 texture uploads (2266 MB), 158 of them some blocks alone (21 MB); 3 frames over 50 ms in the last 600, the slowest 104 ms [3409.10] vulkan: 4162 ASTC texture levels or regions uploaded as BC7, 62 MB where RGBA8 takes 248 MB [3409.10] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2518 of 13007 MB (1536 ours) [3409.10] vulkan: caches: 162 render targets (763 MB, 15 parked), 996 textures (164 MB), 15597 buffers (8 MB); 2136 of 13007 MB in use as they count it, 0 MB freed for the budget so far [3409.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 13448 through a copy [3409.10] vulkan: 8936650 rendering passes, 0 clear commands, 2282646 attachments cleared and 0 left undefined by their load op; 11375026 buffers filled ahead of the passes [3409.10] vulkan: 25561 passes (63%) ended at renderer.c:225 [3409.10] vulkan: 5694 passes (14%) ended at surface.c:162 [3409.10] vulkan: 5036 passes (12%) ended at render.c:235 [3409.10] vulkan: 3493 passes (9%) ended at cmd.c:675 [3409.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3409.10] vulkan: 290 passes (1%) ended at texture.c:529 [3409.10] vulkan: 173 passes (0%) ended at texture.c:2037 [3409.10] vulkan: 29 passes (0%) ended at surface.c:616 [3409.10] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3411.22] perf: 30.1 frames a second over 5.0 s (102064 shown in all) [3416.24] perf: 29.9 frames a second over 5.0 s (102214 shown in all) [3421.26] perf: 30.1 frames a second over 5.0 s (102365 shown in all) [3425.65] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.74 ms, 1st to 99th percentile 16.61 to 50.17 ms), 50 held for other than 2 refreshes; the game's frames went from release to present in 12.7 ms (10.5 to 18.7), on to the display in 37.0 ms (21.6 to 51.9), 49.7 ms in all (34.4 to 68.2) [3425.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3426.26] perf: 30.0 frames a second over 5.0 s (102515 shown in all) [3427.88] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3429.08] nvn: 102600 presents, 102602 submissions [3429.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.99 s on the host's processors (85% of one, 28.32 ms a present), the whole process 27.43 s (137%); the busiest: thread 80 'MainThread' 6.17 s, thread 222 'ActorCalcSub0' 2.39 s, thread 223 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.77 s [3429.09] cpu: in those 20.00 s, 502996 SVCs (25156 a second): 0x1b ArbitrateUnlock 122196, 0x1a ArbitrateLock 90467, 0x34 WaitForAddress 82372, 0x35 SignalToAddress 49545, 0x1d SignalProcessWideKey 48867, 0x1c WaitProcessWideKeyAtomic 48865; 0 calls the dispatch table had no code for (RtAPI.miss) [3429.09] vulkan: 130485331 draws, 0 skipped; 61149 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6730521 reads past queued releases (0 samples counts written on the GPU); 148188411 descriptor sets written, 112782251 reused; 106203299 draws kept the last one's shaders and pipeline (0 checked), 126292225 its targets [3429.09] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4115 render targets made, 18979 texture uploads (2287 MB), 161 of them some blocks alone (21 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [3429.09] vulkan: 4164 ASTC texture levels or regions uploaded as BC7, 62 MB where RGBA8 takes 249 MB [3429.09] vulkan: memory used and budgeted: heap 0 192 of 15284 MB (192 ours), heap 1 2518 of 13009 MB (1536 ours) [3429.09] vulkan: caches: 155 render targets (725 MB, 13 parked), 562 textures (108 MB), 13774 buffers (5 MB); 2051 of 13009 MB in use as they count it, 0 MB freed for the budget so far [3429.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 15234 through a copy [3429.09] vulkan: 8987281 rendering passes, 0 clear commands, 2295878 attachments cleared and 0 left undefined by their load op; 11562443 buffers filled ahead of the passes [3429.09] vulkan: 30417 passes (60%) ended at renderer.c:225 [3429.09] vulkan: 8384 passes (17%) ended at surface.c:162 [3429.09] vulkan: 6593 passes (13%) ended at cmd.c:675 [3429.09] vulkan: 4598 passes (9%) ended at render.c:235 [3429.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3429.09] vulkan: 35 passes (0%) ended at texture.c:529 [3429.09] vulkan: 3 passes (0%) ended at texture.c:1277 [3429.09] vulkan: 1 passes (0%) ended at surface.c:616 [3429.09] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3431.27] perf: 29.9 frames a second over 5.0 s (102665 shown in all) [3436.27] perf: 30.0 frames a second over 5.0 s (102815 shown in all) [3441.27] perf: 30.0 frames a second over 5.0 s (102965 shown in all) [3445.72] vulkan: display: 599 frame intervals of 33.40 ms (deviation 5.38 ms, 1st to 99th percentile 16.61 to 50.15 ms), 57 held for other than 2 refreshes; the game's frames went from release to present in 11.6 ms (10.5 to 13.7), on to the display in 21.7 ms (6.6 to 24.1), 33.2 ms in all (17.8 to 34.8) [3445.72] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3446.02] vulkan: a 91 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3446.29] perf: 30.1 frames a second over 5.0 s (103116 shown in all) [3449.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.79 s on the host's processors (84% of one, 27.98 ms a present), the whole process 26.80 s (134%); the busiest: thread 80 'MainThread' 5.99 s, thread 222 'ActorCalcSub0' 2.46 s, thread 223 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.86 s [3449.10] cpu: in those 20.00 s, 502247 SVCs (25110 a second): 0x1b ArbitrateUnlock 122799, 0x1a ArbitrateLock 91285, 0x34 WaitForAddress 82598, 0x35 SignalToAddress 49765, 0x1c WaitProcessWideKeyAtomic 48617, 0x1d SignalProcessWideKey 48616; 0 calls the dispatch table had no code for (RtAPI.miss) [3449.10] vulkan: 132559275 draws, 0 skipped; 61149 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6767017 reads past queued releases (0 samples counts written on the GPU); 150431996 descriptor sets written, 114686554 reused; 108084351 draws kept the last one's shaders and pipeline (0 checked), 128345560 its targets [3449.10] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4115 render targets made, 18993 texture uploads (2288 MB), 161 of them some blocks alone (21 MB); 1 frames over 50 ms in the last 600, the slowest 91 ms [3449.10] vulkan: 4164 ASTC texture levels or regions uploaded as BC7, 62 MB where RGBA8 takes 249 MB [3449.10] vulkan: memory used and budgeted: heap 0 192 of 15288 MB (192 ours), heap 1 2518 of 12984 MB (1536 ours) [3449.10] vulkan: caches: 155 render targets (725 MB, 13 parked), 373 textures (73 MB), 8945 buffers (3 MB); 2013 of 12984 MB in use as they count it, 0 MB freed for the budget so far [3449.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 17034 through a copy [3449.10] vulkan: 9036435 rendering passes, 0 clear commands, 2308993 attachments cleared and 0 left undefined by their load op; 11711980 buffers filled ahead of the passes [3449.10] vulkan: 29840 passes (61%) ended at renderer.c:225 [3449.10] vulkan: 8288 passes (17%) ended at surface.c:162 [3449.10] vulkan: 6228 passes (13%) ended at cmd.c:675 [3449.10] vulkan: 4192 passes (9%) ended at render.c:235 [3449.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3449.10] vulkan: 6 passes (0%) ended at texture.c:529 [3449.10] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3451.29] perf: 30.0 frames a second over 5.0 s (103266 shown in all) [3456.29] perf: 30.0 frames a second over 5.0 s (103416 shown in all) [3461.29] perf: 30.0 frames a second over 5.0 s (103566 shown in all) [3465.80] vulkan: display: 599 frame intervals of 33.43 ms (deviation 7.21 ms, 1st to 99th percentile 16.59 to 50.14 ms), 85 held for other than 2 refreshes; the game's frames went from release to present in 11.6 ms (10.4 to 14.0), on to the display in 18.7 ms (6.3 to 24.3), 30.2 ms in all (18.0 to 34.9) [3465.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3466.31] perf: 29.9 frames a second over 5.0 s (103716 shown in all) [3469.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.99 s on the host's processors (85% of one, 28.31 ms a present), the whole process 26.82 s (134%); the busiest: thread 80 'MainThread' 6.13 s, thread 222 'ActorCalcSub0' 2.44 s, thread 223 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.79 s [3469.09] cpu: in those 20.00 s, 499855 SVCs (24995 a second): 0x1b ArbitrateUnlock 121472, 0x1a ArbitrateLock 89982, 0x34 WaitForAddress 82592, 0x35 SignalToAddress 49779, 0x1c WaitProcessWideKeyAtomic 47963, 0x1d SignalProcessWideKey 47961; 0 calls the dispatch table had no code for (RtAPI.miss) [3469.09] vulkan: 134634707 draws, 0 skipped; 61149 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6803521 reads past queued releases (0 samples counts written on the GPU); 152675779 descriptor sets written, 116593635 reused; 109968282 draws kept the last one's shaders and pipeline (0 checked), 130400368 its targets [3469.09] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4115 render targets made, 19030 texture uploads (2289 MB), 162 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [3469.09] vulkan: 4164 ASTC texture levels or regions uploaded as BC7, 62 MB where RGBA8 takes 249 MB [3469.09] vulkan: memory used and budgeted: heap 0 192 of 15292 MB (192 ours), heap 1 2518 of 13038 MB (1536 ours) [3469.09] vulkan: caches: 155 render targets (725 MB, 13 parked), 401 textures (73 MB), 9841 buffers (3 MB); 2014 of 13038 MB in use as they count it, 0 MB freed for the budget so far [3469.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 18834 through a copy [3469.09] vulkan: 9085568 rendering passes, 0 clear commands, 2322107 attachments cleared and 0 left undefined by their load op; 11862987 buffers filled ahead of the passes [3469.09] vulkan: 29852 passes (61%) ended at renderer.c:225 [3469.09] vulkan: 8305 passes (17%) ended at surface.c:162 [3469.09] vulkan: 6167 passes (13%) ended at cmd.c:675 [3469.09] vulkan: 4192 passes (9%) ended at render.c:235 [3469.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3469.09] vulkan: 16 passes (0%) ended at texture.c:529 [3469.09] vulkan: 1 passes (0%) ended at texture.c:1277 [3469.09] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3471.31] perf: 30.0 frames a second over 5.0 s (103866 shown in all) [3476.32] perf: 30.1 frames a second over 5.0 s (104017 shown in all) [3481.34] perf: 29.9 frames a second over 5.0 s (104167 shown in all) [3485.78] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.57 ms, 1st to 99th percentile 16.61 to 50.14 ms), 93 held for other than 2 refreshes; the game's frames went from release to present in 12.4 ms (10.4 to 18.1), on to the display in 11.7 ms (5.9 to 22.9), 24.1 ms in all (18.1 to 35.1) [3485.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3486.34] perf: 30.0 frames a second over 5.0 s (104317 shown in all) [3488.56] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [3489.08] nvn: 104400 presents, 104402 submissions [3489.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.68 s on the host's processors (88% of one, 29.46 ms a present), the whole process 28.40 s (142%); the busiest: thread 80 'MainThread' 6.47 s, thread 222 'ActorCalcSub0' 2.47 s, thread 223 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 0.88 s, thread 129 'SupportWorker Sub2' 0.75 s [3489.09] cpu: in those 20.00 s, 512527 SVCs (25627 a second): 0x1b ArbitrateUnlock 126919, 0x1a ArbitrateLock 94048, 0x34 WaitForAddress 83409, 0x35 SignalToAddress 50380, 0x1d SignalProcessWideKey 47101, 0x1c WaitProcessWideKeyAtomic 47097; 0 calls the dispatch table had no code for (RtAPI.miss) [3489.09] vulkan: 136867660 draws, 0 skipped; 61442 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6840191 reads past queued releases (0 samples counts written on the GPU); 155115566 descriptor sets written, 118619754 reused; 111998743 draws kept the last one's shaders and pipeline (0 checked), 132612604 its targets [3489.09] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4128 render targets made, 19334 texture uploads (2329 MB), 163 of them some blocks alone (22 MB); 1 frames over 50 ms in the last 600, the slowest 99 ms [3489.09] vulkan: 4205 ASTC texture levels or regions uploaded as BC7, 63 MB where RGBA8 takes 253 MB [3489.09] vulkan: memory used and budgeted: heap 0 192 of 15294 MB (192 ours), heap 1 2518 of 13038 MB (1536 ours) [3489.09] vulkan: caches: 163 render targets (733 MB, 15 parked), 694 textures (114 MB), 14749 buffers (5 MB); 2061 of 13038 MB in use as they count it, 0 MB freed for the budget so far [3489.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 20381 through a copy [3489.09] vulkan: 9136576 rendering passes, 0 clear commands, 2335328 attachments cleared and 0 left undefined by their load op; 12064684 buffers filled ahead of the passes [3489.09] vulkan: 29987 passes (59%) ended at renderer.c:225 [3489.09] vulkan: 8353 passes (16%) ended at surface.c:162 [3489.09] vulkan: 6841 passes (13%) ended at cmd.c:675 [3489.09] vulkan: 5073 passes (10%) ended at render.c:235 [3489.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3489.09] vulkan: 152 passes (0%) ended at texture.c:529 [3489.09] vulkan: 1 passes (0%) ended at surface.c:616 [3489.09] vulkan: 1 passes (0%) ended at texture.c:1277 [3489.09] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3491.34] perf: 30.0 frames a second over 5.0 s (104467 shown in all) [3496.36] perf: 30.1 frames a second over 5.0 s (104618 shown in all) [3501.37] perf: 29.9 frames a second over 5.0 s (104768 shown in all) [3505.13] vulkan: a 100 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3505.77] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.52 ms, 1st to 99th percentile 16.62 to 49.92 ms), 25 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (9.0 to 24.3), on to the display in 37.2 ms (19.4 to 46.1), 49.3 ms in all (34.9 to 118.8) [3505.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3506.39] perf: 30.1 frames a second over 5.0 s (104919 shown in all) [3509.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.66 s on the host's processors (83% of one, 27.77 ms a present), the whole process 26.39 s (132%); the busiest: thread 80 'MainThread' 5.95 s, thread 222 'ActorCalcSub0' 2.33 s, thread 223 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.67 s [3509.09] cpu: in those 20.00 s, 519340 SVCs (25969 a second): 0x1b ArbitrateUnlock 130669, 0x1a ArbitrateLock 98123, 0x34 WaitForAddress 82799, 0x35 SignalToAddress 49892, 0x1c WaitProcessWideKeyAtomic 46929, 0x1d SignalProcessWideKey 46927; 0 calls the dispatch table had no code for (RtAPI.miss) [3509.09] vulkan: 138817412 draws, 0 skipped; 61535 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6877977 reads past queued releases (0 samples counts written on the GPU); 157255354 descriptor sets written, 120379470 reused; 113753667 draws kept the last one's shaders and pipeline (0 checked), 134540856 its targets [3509.09] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4137 render targets made, 19421 texture uploads (2335 MB), 166 of them some blocks alone (22 MB); 1 frames over 50 ms in the last 600, the slowest 100 ms [3509.09] vulkan: 4237 ASTC texture levels or regions uploaded as BC7, 63 MB where RGBA8 takes 255 MB [3509.09] vulkan: memory used and budgeted: heap 0 192 of 15294 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3509.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 602 textures (91 MB), 12600 buffers (4 MB); 2008 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3509.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 20989 through a copy [3509.09] vulkan: 9185985 rendering passes, 0 clear commands, 2348471 attachments cleared and 0 left undefined by their load op; 12262819 buffers filled ahead of the passes [3509.09] vulkan: 30178 passes (61%) ended at renderer.c:225 [3509.09] vulkan: 7271 passes (15%) ended at surface.c:162 [3509.09] vulkan: 6079 passes (12%) ended at cmd.c:675 [3509.09] vulkan: 5214 passes (11%) ended at render.c:235 [3509.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3509.09] vulkan: 62 passes (0%) ended at texture.c:529 [3509.09] vulkan: 3 passes (0%) ended at texture.c:1277 [3509.09] vulkan: 2 passes (0%) ended at surface.c:616 [3509.09] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3511.41] perf: 29.9 frames a second over 5.0 s (105069 shown in all) [3516.41] perf: 30.0 frames a second over 5.0 s (105219 shown in all) [3521.39] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3521.41] perf: 29.8 frames a second over 5.0 s (105368 shown in all) [3525.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.03 ms, 1st to 99th percentile 16.62 to 50.07 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 10.6 ms (9.0 to 15.3), on to the display in 40.9 ms (21.7 to 43.4), 51.5 ms in all (35.2 to 68.5) [3525.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3526.42] perf: 30.3 frames a second over 5.0 s (105520 shown in all) [3529.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.58 s on the host's processors (83% of one, 27.64 ms a present), the whole process 25.70 s (128%); the busiest: thread 80 'MainThread' 6.07 s, thread 222 'ActorCalcSub0' 2.30 s, thread 223 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.62 s [3529.09] cpu: in those 20.00 s, 492109 SVCs (24604 a second): 0x1b ArbitrateUnlock 120125, 0x1a ArbitrateLock 88508, 0x34 WaitForAddress 82551, 0x35 SignalToAddress 49732, 0x1c WaitProcessWideKeyAtomic 44699, 0x1d SignalProcessWideKey 44699; 0 calls the dispatch table had no code for (RtAPI.miss) [3529.09] vulkan: 140671503 draws, 0 skipped; 61535 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6914587 reads past queued releases (0 samples counts written on the GPU); 159263789 descriptor sets written, 122079217 reused; 115424223 draws kept the last one's shaders and pipeline (0 checked), 136374076 its targets [3529.09] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4147 render targets made, 19576 texture uploads (2345 MB), 167 of them some blocks alone (22 MB); 1 frames over 50 ms in the last 600, the slowest 99 ms [3529.09] vulkan: 4269 ASTC texture levels or regions uploaded as BC7, 64 MB where RGBA8 takes 257 MB [3529.09] vulkan: memory used and budgeted: heap 0 192 of 15292 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3529.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 491 textures (77 MB), 12621 buffers (4 MB); 1993 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3529.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 21597 through a copy [3529.09] vulkan: 9234364 rendering passes, 0 clear commands, 2361982 attachments cleared and 0 left undefined by their load op; 12431412 buffers filled ahead of the passes [3529.09] vulkan: 29676 passes (61%) ended at renderer.c:225 [3529.09] vulkan: 7352 passes (15%) ended at surface.c:162 [3529.09] vulkan: 5630 passes (12%) ended at cmd.c:675 [3529.09] vulkan: 5030 passes (10%) ended at render.c:235 [3529.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3529.09] vulkan: 89 passes (0%) ended at texture.c:529 [3529.09] vulkan: 1 passes (0%) ended at surface.c:616 [3529.09] vulkan: 1 passes (0%) ended at texture.c:1277 [3529.09] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3531.42] perf: 30.0 frames a second over 5.0 s (105670 shown in all) [3536.42] perf: 30.0 frames a second over 5.0 s (105820 shown in all) [3541.44] perf: 29.9 frames a second over 5.0 s (105970 shown in all) [3543.86] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [3545.69] vulkan: display: 599 frame intervals of 33.30 ms (deviation 5.23 ms, 1st to 99th percentile 16.61 to 49.93 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 11.5 ms (9.4 to 17.0), on to the display in 34.2 ms (19.9 to 42.3), 45.7 ms in all (35.3 to 52.7) [3545.69] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3546.44] perf: 30.0 frames a second over 5.0 s (106120 shown in all) [3549.08] nvn: 106200 presents, 106202 submissions [3549.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.59 s on the host's processors (83% of one, 27.64 ms a present), the whole process 26.46 s (132%); the busiest: thread 80 'MainThread' 5.91 s, thread 222 'ActorCalcSub0' 2.32 s, thread 223 'ActorCalcSub1' 2.19 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.63 s [3549.10] cpu: in those 20.00 s, 483271 SVCs (24161 a second): 0x1b ArbitrateUnlock 116999, 0x1a ArbitrateLock 85155, 0x34 WaitForAddress 82659, 0x35 SignalToAddress 49818, 0x1c WaitProcessWideKeyAtomic 43715, 0x1d SignalProcessWideKey 43713; 0 calls the dispatch table had no code for (RtAPI.miss) [3549.10] vulkan: 142742614 draws, 0 skipped; 61590 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6951146 reads past queued releases (0 samples counts written on the GPU); 161493189 descriptor sets written, 123992039 reused; 117301749 draws kept the last one's shaders and pipeline (0 checked), 138424565 its targets [3549.10] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4156 render targets made, 19720 texture uploads (2369 MB), 168 of them some blocks alone (22 MB); 1 frames over 50 ms in the last 600, the slowest 101 ms [3549.10] vulkan: 4306 ASTC texture levels or regions uploaded as BC7, 65 MB where RGBA8 takes 261 MB [3549.10] vulkan: memory used and budgeted: heap 0 192 of 15294 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3549.10] vulkan: caches: 154 render targets (713 MB, 12 parked), 566 textures (99 MB), 12149 buffers (5 MB); 2016 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3549.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 22643 through a copy [3549.10] vulkan: 9283676 rendering passes, 0 clear commands, 2375554 attachments cleared and 0 left undefined by their load op; 12625031 buffers filled ahead of the passes [3549.10] vulkan: 29464 passes (60%) ended at renderer.c:225 [3549.10] vulkan: 7813 passes (16%) ended at surface.c:162 [3549.10] vulkan: 6179 passes (13%) ended at cmd.c:675 [3549.10] vulkan: 5172 passes (10%) ended at render.c:235 [3549.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3549.10] vulkan: 81 passes (0%) ended at texture.c:529 [3549.10] vulkan: 2 passes (0%) ended at surface.c:616 [3549.10] vulkan: 1 passes (0%) ended at texture.c:1277 [3549.10] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3551.46] perf: 30.1 frames a second over 5.0 s (106271 shown in all) [3556.47] perf: 29.9 frames a second over 5.0 s (106421 shown in all) [3561.47] perf: 30.0 frames a second over 5.0 s (106571 shown in all) [3565.64] vulkan: display: 599 frame intervals of 33.31 ms (deviation 8.20 ms, 1st to 99th percentile 16.59 to 50.19 ms), 145 held for other than 2 refreshes; the game's frames went from release to present in 12.1 ms (11.1 to 14.2), on to the display in 14.2 ms (6.0 to 24.2), 26.3 ms in all (18.8 to 35.7) [3565.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3566.47] perf: 30.0 frames a second over 5.0 s (106721 shown in all) [3569.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.65 s on the host's processors (83% of one, 27.74 ms a present), the whole process 26.94 s (135%); the busiest: thread 80 'MainThread' 5.86 s, thread 222 'ActorCalcSub0' 2.32 s, thread 223 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 111 'ASysParalellExecutorMain' 0.56 s [3569.09] cpu: in those 20.00 s, 453079 SVCs (22656 a second): 0x1b ArbitrateUnlock 105154, 0x34 WaitForAddress 82557, 0x1a ArbitrateLock 72818, 0x35 SignalToAddress 49697, 0x1d SignalProcessWideKey 42153, 0x1c WaitProcessWideKeyAtomic 42152; 0 calls the dispatch table had no code for (RtAPI.miss) [3569.09] vulkan: 144949810 draws, 0 skipped; 61590 dispatches in 0 batches (0 ms waiting), 0 skipped; 1173 finishes (106 ms); 6988124 reads past queued releases (0 samples counts written on the GPU); 163872188 descriptor sets written, 126027432 reused; 119296117 draws kept the last one's shaders and pipeline (0 checked), 140611209 its targets [3569.09] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4156 render targets made, 19725 texture uploads (2369 MB), 168 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3569.09] vulkan: 4307 ASTC texture levels or regions uploaded as BC7, 65 MB where RGBA8 takes 261 MB [3569.09] vulkan: memory used and budgeted: heap 0 192 of 15294 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3569.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 353 textures (87 MB), 9447 buffers (3 MB); 2002 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3569.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 23843 through a copy [3569.09] vulkan: 9334081 rendering passes, 0 clear commands, 2389762 attachments cleared and 0 left undefined by their load op; 12806888 buffers filled ahead of the passes [3569.09] vulkan: 29725 passes (59%) ended at renderer.c:225 [3569.09] vulkan: 8234 passes (16%) ended at surface.c:162 [3569.09] vulkan: 6513 passes (13%) ended at cmd.c:675 [3569.09] vulkan: 5328 passes (11%) ended at render.c:235 [3569.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3569.09] vulkan: 5 passes (0%) ended at texture.c:529 [3569.09] vulkan: GPU-owned guest memory landed for the CPU 64 times, render targets written back for an engine 0 times [3571.47] perf: 30.0 frames a second over 5.0 s (106871 shown in all) [3576.49] perf: 30.1 frames a second over 5.0 s (107022 shown in all) [3581.49] perf: 30.0 frames a second over 5.0 s (107172 shown in all) [3585.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.32 ms, 1st to 99th percentile 16.61 to 50.15 ms), 40 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (9.1 to 16.7), on to the display in 10.7 ms (5.9 to 22.4), 22.0 ms in all (18.9 to 35.9) [3585.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3586.49] perf: 30.0 frames a second over 5.0 s (107322 shown in all) [3589.08] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 16.79 s on the host's processors (84% of one, 27.99 ms a present), the whole process 26.02 s (130%); the busiest: thread 80 'MainThread' 6.01 s, thread 0 2.27 s, thread 0 2.14 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.71 s [3589.08] cpu: in those 19.99 s, 549224 SVCs (27475 a second): 0x1b ArbitrateUnlock 135512, 0x1a ArbitrateLock 102841, 0x34 WaitForAddress 90454, 0x0b SleepThread 55952, 0x35 SignalToAddress 48858, 0x1d SignalProcessWideKey 47917; 1 calls the dispatch table had no code for (RtAPI.miss) [3589.08] vulkan: 146805273 draws, 0 skipped; 62009 dispatches in 0 batches (0 ms waiting), 0 skipped; 1251 finishes (113 ms); 7024288 reads past queued releases (0 samples counts written on the GPU); 165878273 descriptor sets written, 127732273 reused; 120977678 draws kept the last one's shaders and pipeline (0 checked), 142446082 its targets [3589.08] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4166 render targets made, 20038 texture uploads (2403 MB), 169 of them some blocks alone (22 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [3589.08] vulkan: 4309 ASTC texture levels or regions uploaded as BC7, 65 MB where RGBA8 takes 261 MB [3589.08] vulkan: memory used and budgeted: heap 0 192 of 15292 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3589.08] vulkan: caches: 117 render targets (729 MB, 15 parked), 618 textures (120 MB), 14184 buffers (6 MB); 2071 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3589.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25000 through a copy [3589.08] vulkan: 9382810 rendering passes, 0 clear commands, 2402542 attachments cleared and 0 left undefined by their load op; 13009367 buffers filled ahead of the passes [3589.08] vulkan: 29116 passes (60%) ended at renderer.c:225 [3589.08] vulkan: 7720 passes (16%) ended at surface.c:162 [3589.08] vulkan: 5651 passes (12%) ended at cmd.c:675 [3589.08] vulkan: 5504 passes (11%) ended at render.c:235 [3589.08] vulkan: 600 passes (1%) ended at renderer.c:710 [3589.08] vulkan: 135 passes (0%) ended at texture.c:529 [3589.08] vulkan: 2 passes (0%) ended at surface.c:616 [3589.08] vulkan: 1 passes (0%) ended at texture.c:1277 [3589.08] vulkan: GPU-owned guest memory landed for the CPU 71 times, render targets written back for an engine 0 times [3589.42] vulkan: a 72 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3589.84] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 75 render targets made, 220 texture uploads (45919 KB), 0 ms in finishes [3589.91] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3591.51] perf: 29.9 frames a second over 5.0 s (107472 shown in all) [3596.52] perf: 30.1 frames a second over 5.0 s (107623 shown in all) [3601.52] perf: 30.0 frames a second over 5.0 s (107773 shown in all) [3605.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.05 to 33.63 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 3.9 ms (0.6 to 12.9), on to the display in 15.5 ms (6.9 to 18.7), 19.4 ms in all (19.0 to 19.4) [3605.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3606.54] perf: 29.9 frames a second over 5.0 s (107923 shown in all) [3609.08] nvn: 108000 presents, 108002 submissions [3609.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 10.22 s on the host's processors (51% of one, 17.03 ms a present), the whole process 13.24 s (66%); the busiest: thread 80 'MainThread' 3.25 s, thread 229 'ActorCalcSub0' 0.88 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 230 'ActorCalcSub1' 0.64 s, thread 87 'WorkerMgr/Worker2(?)' 0.63 s [3609.09] cpu: in those 20.00 s, 438433 SVCs (21919 a second): 0x1b ArbitrateUnlock 93302, 0x34 WaitForAddress 71133, 0x1a ArbitrateLock 62624, 0x0b SleepThread 62042, 0x1c WaitProcessWideKeyAtomic 43235, 0x1d SignalProcessWideKey 43226; 0 calls the dispatch table had no code for (RtAPI.miss) [3609.09] vulkan: 146979569 draws, 0 skipped; 62009 dispatches in 0 batches (0 ms waiting), 0 skipped; 1251 finishes (113 ms); 7057556 reads past queued releases (0 samples counts written on the GPU); 166120896 descriptor sets written, 127838242 reused; 121054289 draws kept the last one's shaders and pipeline (0 checked), 142602196 its targets [3609.09] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4262 render targets made, 20355 texture uploads (2461 MB), 177 of them some blocks alone (23 MB); 3 frames over 50 ms in the last 600, the slowest 72 ms [3609.09] vulkan: 4312 ASTC texture levels or regions uploaded as BC7, 65 MB where RGBA8 takes 262 MB [3609.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3609.09] vulkan: caches: 161 render targets (732 MB, 12 parked), 384 textures (80 MB), 5984 buffers (6 MB); 2025 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3609.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25000 through a copy [3609.09] vulkan: 9418793 rendering passes, 0 clear commands, 2413507 attachments cleared and 0 left undefined by their load op; 13014894 buffers filled ahead of the passes [3609.09] vulkan: 24542 passes (68%) ended at renderer.c:225 [3609.09] vulkan: 4545 passes (13%) ended at surface.c:162 [3609.09] vulkan: 4471 passes (12%) ended at render.c:235 [3609.09] vulkan: 1289 passes (4%) ended at cmd.c:675 [3609.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3609.09] vulkan: 394 passes (1%) ended at texture.c:2037 [3609.09] vulkan: 108 passes (0%) ended at texture.c:529 [3609.09] vulkan: 26 passes (0%) ended at surface.c:616 [3609.09] vulkan: GPU-owned guest memory landed for the CPU 72 times, render targets written back for an engine 0 times [3611.56] perf: 30.1 frames a second over 5.0 s (108074 shown in all) [3616.56] perf: 30.0 frames a second over 5.0 s (108224 shown in all) [3621.56] perf: 30.0 frames a second over 5.0 s (108374 shown in all) [3625.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (1.9 to 3.3), on to the display in 16.8 ms (16.0 to 17.5), 19.4 ms in all (19.2 to 19.5) [3625.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3626.57] perf: 29.9 frames a second over 5.0 s (108524 shown in all) [3628.64] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3629.08] cpu: 600 presents in 20.00 s (30.0 fps): 62 of the game's threads ran 10.32 s on the host's processors (52% of one, 17.20 ms a present), the whole process 13.22 s (66%); the busiest: thread 80 'MainThread' 3.10 s, thread 0 0.86 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 87 'WorkerMgr/Worker2(?)' 0.60 s, thread 0 0.60 s [3629.08] cpu: in those 20.00 s, 480602 SVCs (24032 a second): 0x1b ArbitrateUnlock 116301, 0x1a ArbitrateLock 86070, 0x34 WaitForAddress 67000, 0x0b SleepThread 59782, 0x1d SignalProcessWideKey 44686, 0x1c WaitProcessWideKeyAtomic 44682; 0 calls the dispatch table had no code for (RtAPI.miss) [3629.08] vulkan: 147134765 draws, 0 skipped; 62009 dispatches in 0 batches (0 ms waiting), 0 skipped; 1333 finishes (120 ms); 7090105 reads past queued releases (0 samples counts written on the GPU); 166344112 descriptor sets written, 127925418 reused; 121116437 draws kept the last one's shaders and pipeline (0 checked), 142739878 its targets [3629.08] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4283 render targets made, 20401 texture uploads (2463 MB), 178 of them some blocks alone (23 MB); 1 frames over 50 ms in the last 600, the slowest 51 ms [3629.08] vulkan: 4320 ASTC texture levels or regions uploaded as BC7, 65 MB where RGBA8 takes 262 MB [3629.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3629.08] vulkan: caches: 87 render targets (721 MB, 14 parked), 354 textures (77 MB), 1530 buffers (2 MB); 2006 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3629.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25000 through a copy [3629.08] vulkan: 9453636 rendering passes, 0 clear commands, 2424164 attachments cleared and 0 left undefined by their load op; 13017803 buffers filled ahead of the passes [3629.08] vulkan: 23757 passes (68%) ended at renderer.c:225 [3629.08] vulkan: 4453 passes (13%) ended at surface.c:162 [3629.08] vulkan: 4451 passes (13%) ended at render.c:235 [3629.08] vulkan: 1183 passes (3%) ended at cmd.c:675 [3629.08] vulkan: 600 passes (2%) ended at renderer.c:710 [3629.08] vulkan: 364 passes (1%) ended at texture.c:2037 [3629.08] vulkan: 32 passes (0%) ended at texture.c:529 [3629.08] vulkan: 2 passes (0%) ended at surface.c:616 [3629.08] vulkan: GPU-owned guest memory landed for the CPU 74 times, render targets written back for an engine 0 times [3629.29] vulkan: a 104 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 213 texture uploads (21977 KB), 0 ms in finishes [3631.57] perf: 30.0 frames a second over 5.0 s (108674 shown in all) [3632.16] vulkan: a 101 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [3636.57] perf: 30.0 frames a second over 5.0 s (108824 shown in all) [3641.59] perf: 30.1 frames a second over 5.0 s (108975 shown in all) [3645.52] vulkan: display: 599 frame intervals of 33.36 ms (deviation 7.31 ms, 1st to 99th percentile 16.60 to 50.19 ms), 65 held for other than 2 refreshes; the game's frames went from release to present in 9.9 ms (0.6 to 26.5), on to the display in 11.9 ms (6.0 to 26.4), 21.7 ms in all (19.3 to 54.5) [3645.52] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3646.59] perf: 30.0 frames a second over 5.0 s (109125 shown in all) [3649.10] cpu: 600 presents in 20.02 s (30.0 fps): 56 of the game's threads ran 17.06 s on the host's processors (85% of one, 28.44 ms a present), the whole process 27.02 s (135%); the busiest: thread 80 'MainThread' 5.93 s, thread 235 'ActorCalcSub0' 2.32 s, thread 236 'ActorCalcSub1' 2.21 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.64 s [3649.10] cpu: in those 20.02 s, 557147 SVCs (27832 a second): 0x1b ArbitrateUnlock 139748, 0x1a ArbitrateLock 105778, 0x34 WaitForAddress 84172, 0x0b SleepThread 56547, 0x35 SignalToAddress 50689, 0x1c WaitProcessWideKeyAtomic 50241; 0 calls the dispatch table had no code for (RtAPI.miss) [3649.10] vulkan: 149006515 draws, 0 skipped; 63153 dispatches in 0 batches (0 ms waiting), 0 skipped; 1333 finishes (120 ms); 7127785 reads past queued releases (0 samples counts written on the GPU); 168472444 descriptor sets written, 129540586 reused; 122767395 draws kept the last one's shaders and pipeline (0 checked), 144590502 its targets [3649.10] vulkan: 441 shaders translated (203 ms), 730 pipelines made (625 from the cache, 1901 ms making, 1397 ms waited for), 4376 render targets made, 21108 texture uploads (2563 MB), 186 of them some blocks alone (24 MB); 2 frames over 50 ms in the last 600, the slowest 104 ms [3649.10] vulkan: 4363 ASTC texture levels or regions uploaded as BC7, 66 MB where RGBA8 takes 267 MB [3649.10] vulkan: memory used and budgeted: heap 0 192 of 15292 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3649.10] vulkan: caches: 155 render targets (714 MB, 13 parked), 741 textures (120 MB), 16351 buffers (7 MB); 2044 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3649.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 25979 through a copy [3649.10] vulkan: 9504901 rendering passes, 0 clear commands, 2437441 attachments cleared and 0 left undefined by their load op; 13232044 buffers filled ahead of the passes [3649.10] vulkan: 30163 passes (59%) ended at renderer.c:225 [3649.10] vulkan: 7815 passes (15%) ended at surface.c:162 [3649.10] vulkan: 6196 passes (12%) ended at cmd.c:675 [3649.10] vulkan: 6171 passes (12%) ended at render.c:235 [3649.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3649.10] vulkan: 284 passes (1%) ended at texture.c:529 [3649.10] vulkan: 28 passes (0%) ended at surface.c:616 [3649.10] vulkan: 8 passes (0%) ended at texture.c:1277 [3649.10] vulkan: GPU-owned guest memory landed for the CPU 74 times, render targets written back for an engine 0 times [3651.61] perf: 29.9 frames a second over 5.0 s (109275 shown in all) [3656.61] perf: 30.0 frames a second over 5.0 s (109425 shown in all) [3660.91] vulkan: a 57 ms frame: 4 shaders translated (1 ms), 16 pipelines made (0 ms waited for), 75 render targets made, 211 texture uploads (42505 KB), 0 ms in finishes [3660.98] vulkan: a 55 ms frame: 7 shaders translated (2 ms), 4 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (33 KB), 0 ms in finishes [3661.61] perf: 30.0 frames a second over 5.0 s (109575 shown in all) [3665.47] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.96 ms, 1st to 99th percentile 16.61 to 50.14 ms), 53 held for other than 2 refreshes; the game's frames went from release to present in 12.2 ms (0.7 to 19.3), on to the display in 17.6 ms (4.6 to 22.6), 29.8 ms in all (19.5 to 36.5) [3665.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3666.42] vulkan: compute 17fee1950f44f536 ready: block 32x1x1, 13 global buffers, 6 textures, 0 images [3666.62] perf: 30.1 frames a second over 5.0 s (109726 shown in all) [3669.08] nvn: 109800 presents, 109802 submissions [3669.09] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 14.84 s on the host's processors (74% of one, 24.74 ms a present), the whole process 23.44 s (117%); the busiest: thread 80 'MainThread' 4.74 s, thread 0 1.25 s, thread 0 1.18 s, thread 128 'SupportWorker Sub1' 0.86 s, thread 129 'SupportWorker Sub2' 0.75 s [3669.09] cpu: in those 19.98 s, 653031 SVCs (32678 a second): 0x1b ArbitrateUnlock 146983, 0x1a ArbitrateLock 113748, 0x0b SleepThread 110676, 0x34 WaitForAddress 103632, 0x1d SignalProcessWideKey 55328, 0x1c WaitProcessWideKeyAtomic 55324; 0 calls the dispatch table had no code for (RtAPI.miss) [3669.09] vulkan: 150642025 draws, 0 skipped; 63836 dispatches in 0 batches (0 ms waiting), 0 skipped; 1411 finishes (127 ms); 7162796 reads past queued releases (0 samples counts written on the GPU); 170247108 descriptor sets written, 131036942 reused; 124246418 draws kept the last one's shaders and pipeline (0 checked), 146206372 its targets [3669.09] vulkan: 458 shaders translated (207 ms), 758 pipelines made (653 from the cache, 1903 ms making, 1397 ms waited for), 4472 render targets made, 21535 texture uploads (2639 MB), 187 of them some blocks alone (25 MB); 2 frames over 50 ms in the last 600, the slowest 57 ms [3669.09] vulkan: 4365 ASTC texture levels or regions uploaded as BC7, 66 MB where RGBA8 takes 267 MB [3669.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2518 of 13008 MB (1536 ours) [3669.09] vulkan: caches: 189 render targets (767 MB, 14 parked), 947 textures (158 MB), 18525 buffers (9 MB); 2139 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3669.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26026 through a copy [3669.09] vulkan: 9550438 rendering passes, 0 clear commands, 2449269 attachments cleared and 0 left undefined by their load op; 13411373 buffers filled ahead of the passes [3669.09] vulkan: 27835 passes (61%) ended at renderer.c:225 [3669.09] vulkan: 5886 passes (13%) ended at surface.c:162 [3669.09] vulkan: 5635 passes (12%) ended at render.c:235 [3669.09] vulkan: 5110 passes (11%) ended at cmd.c:675 [3669.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3669.09] vulkan: 281 passes (1%) ended at texture.c:2037 [3669.09] vulkan: 163 passes (0%) ended at texture.c:529 [3669.09] vulkan: 26 passes (0%) ended at surface.c:616 [3669.09] vulkan: GPU-owned guest memory landed for the CPU 81 times, render targets written back for an engine 0 times [3671.62] perf: 30.0 frames a second over 5.0 s (109876 shown in all) [3676.64] perf: 29.9 frames a second over 5.0 s (110026 shown in all) [3681.64] perf: 30.0 frames a second over 5.0 s (110176 shown in all) [3683.90] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3684.48] vulkan: a 66 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3684.87] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 6 pipelines made (0 ms waited for), 55 render targets made, 212 texture uploads (35060 KB), 0 ms in finishes [3684.95] vulkan: a 62 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3685.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.74 ms, 1st to 99th percentile 16.61 to 33.61 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (0.8 to 8.7), on to the display in 16.8 ms (15.1 to 19.2), 20.1 ms in all (19.6 to 36.5) [3685.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3686.64] perf: 30.0 frames a second over 5.0 s (110326 shown in all) [3689.09] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.75 s on the host's processors (49% of one, 16.25 ms a present), the whole process 13.15 s (66%); the busiest: thread 80 'MainThread' 3.04 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 0 0.62 s, thread 0 0.53 s [3689.09] cpu: in those 20.00 s, 666023 SVCs (33301 a second): 0x1b ArbitrateUnlock 134636, 0x0b SleepThread 129031, 0x34 WaitForAddress 124336, 0x1a ArbitrateLock 103433, 0x1c WaitProcessWideKeyAtomic 55391, 0x1d SignalProcessWideKey 55390; 0 calls the dispatch table had no code for (RtAPI.miss) [3689.09] vulkan: 150885044 draws, 0 skipped; 63836 dispatches in 0 batches (0 ms waiting), 0 skipped; 1493 finishes (133 ms); 7196546 reads past queued releases (0 samples counts written on the GPU); 170575010 descriptor sets written, 131195078 reused; 124380130 draws kept the last one's shaders and pipeline (0 checked), 146430935 its targets [3689.09] vulkan: 458 shaders translated (207 ms), 764 pipelines made (659 from the cache, 1904 ms making, 1397 ms waited for), 4539 render targets made, 21836 texture uploads (2686 MB), 190 of them some blocks alone (25 MB); 4 frames over 50 ms in the last 600, the slowest 66 ms [3689.09] vulkan: 4374 ASTC texture levels or regions uploaded as BC7, 67 MB where RGBA8 takes 267 MB [3689.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2519 of 13008 MB (1536 ours) [3689.09] vulkan: caches: 173 render targets (744 MB, 14 parked), 565 textures (108 MB), 3584 buffers (4 MB); 2055 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3689.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26026 through a copy [3689.09] vulkan: 9588234 rendering passes, 0 clear commands, 2460437 attachments cleared and 0 left undefined by their load op; 13416355 buffers filled ahead of the passes [3689.09] vulkan: 26367 passes (70%) ended at renderer.c:225 [3689.09] vulkan: 4675 passes (12%) ended at surface.c:162 [3689.09] vulkan: 4036 passes (11%) ended at render.c:235 [3689.09] vulkan: 1380 passes (4%) ended at cmd.c:675 [3689.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3689.09] vulkan: 581 passes (2%) ended at texture.c:2037 [3689.09] vulkan: 128 passes (0%) ended at texture.c:529 [3689.09] vulkan: 26 passes (0%) ended at surface.c:616 [3689.09] vulkan: GPU-owned guest memory landed for the CPU 84 times, render targets written back for an engine 0 times [3691.66] perf: 30.1 frames a second over 5.0 s (110477 shown in all) [3694.22] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [3696.66] perf: 30.0 frames a second over 5.0 s (110627 shown in all) [3701.67] perf: 29.9 frames a second over 5.0 s (110777 shown in all) [3705.64] vulkan: display: 599 frame intervals of 33.53 ms (deviation 4.82 ms, 1st to 99th percentile 33.08 to 33.61 ms), 3 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (2.2 to 4.6), on to the display in 17.2 ms (15.4 to 17.9), 20.2 ms in all (19.8 to 20.2) [3705.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3706.67] perf: 30.0 frames a second over 5.0 s (110927 shown in all) [3709.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.83 s on the host's processors (39% of one, 13.05 ms a present), the whole process 11.03 s (55%); the busiest: thread 80 'MainThread' 2.82 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 248 'ActorCalcSub0' 0.63 s, thread 249 'ActorCalcSub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.62 s [3709.08] cpu: in those 20.00 s, 465887 SVCs (23296 a second): 0x1b ArbitrateUnlock 107598, 0x1a ArbitrateLock 76859, 0x34 WaitForAddress 72387, 0x1c WaitProcessWideKeyAtomic 52685, 0x1d SignalProcessWideKey 52685, 0x35 SignalToAddress 44408; 0 calls the dispatch table had no code for (RtAPI.miss) [3709.08] vulkan: 151110505 draws, 0 skipped; 63836 dispatches in 0 batches (0 ms waiting), 0 skipped; 1493 finishes (133 ms); 7231923 reads past queued releases (0 samples counts written on the GPU); 170915790 descriptor sets written, 131305220 reused; 124502030 draws kept the last one's shaders and pipeline (0 checked), 146637271 its targets [3709.08] vulkan: 458 shaders translated (207 ms), 764 pipelines made (659 from the cache, 1904 ms making, 1397 ms waited for), 4549 render targets made, 21931 texture uploads (2689 MB), 194 of them some blocks alone (26 MB); 1 frames over 50 ms in the last 600, the slowest 99 ms [3709.08] vulkan: 4420 ASTC texture levels or regions uploaded as BC7, 68 MB where RGBA8 takes 272 MB [3709.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2519 of 13008 MB (1536 ours) [3709.08] vulkan: caches: 156 render targets (714 MB, 12 parked), 338 textures (70 MB), 2397 buffers (1 MB); 1974 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3709.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26026 through a copy [3709.09] vulkan: 9628374 rendering passes, 0 clear commands, 2472897 attachments cleared and 0 left undefined by their load op; 13423183 buffers filled ahead of the passes [3709.09] vulkan: 27752 passes (69%) ended at renderer.c:225 [3709.09] vulkan: 4972 passes (12%) ended at render.c:235 [3709.09] vulkan: 4804 passes (12%) ended at surface.c:162 [3709.09] vulkan: 1371 passes (3%) ended at cmd.c:675 [3709.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3709.09] vulkan: 569 passes (1%) ended at texture.c:2037 [3709.09] vulkan: 68 passes (0%) ended at texture.c:529 [3709.09] vulkan: 4 passes (0%) ended at texture.c:1277 [3709.09] vulkan: GPU-owned guest memory landed for the CPU 84 times, render targets written back for an engine 0 times [3709.84] vulkan: 513 of the 6703 shaders translated from the game's files found by its draws so far [3711.69] perf: 30.1 frames a second over 5.0 s (111078 shown in all) [3716.69] perf: 30.0 frames a second over 5.0 s (111228 shown in all) [3721.71] perf: 29.9 frames a second over 5.0 s (111378 shown in all) [3725.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 3.3), on to the display in 17.8 ms (16.9 to 18.2), 20.2 ms in all (20.0 to 20.4) [3725.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3726.71] perf: 30.0 frames a second over 5.0 s (111528 shown in all) [3729.08] nvn: 111600 presents, 111602 submissions [3729.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.36 s on the host's processors (37% of one, 12.26 ms a present), the whole process 10.29 s (51%); the busiest: thread 80 'MainThread' 2.78 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 248 'ActorCalcSub0' 0.66 s, thread 249 'ActorCalcSub1' 0.65 s, thread 129 'SupportWorker Sub2' 0.64 s [3729.09] cpu: in those 20.00 s, 434719 SVCs (21735 a second): 0x1b ArbitrateUnlock 96338, 0x34 WaitForAddress 71947, 0x1a ArbitrateLock 66052, 0x1c WaitProcessWideKeyAtomic 49601, 0x1d SignalProcessWideKey 49601, 0x35 SignalToAddress 43953; 0 calls the dispatch table had no code for (RtAPI.miss) [3729.09] vulkan: 151295933 draws, 0 skipped; 63836 dispatches in 0 batches (0 ms waiting), 0 skipped; 1493 finishes (133 ms); 7266513 reads past queued releases (0 samples counts written on the GPU); 171185525 descriptor sets written, 131406341 reused; 124605297 draws kept the last one's shaders and pipeline (0 checked), 146804167 its targets [3729.09] vulkan: 458 shaders translated (207 ms), 764 pipelines made (659 from the cache, 1904 ms making, 1397 ms waited for), 4577 render targets made, 22002 texture uploads (2691 MB), 194 of them some blocks alone (26 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [3729.09] vulkan: 4422 ASTC texture levels or regions uploaded as BC7, 68 MB where RGBA8 takes 272 MB [3729.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2519 of 13008 MB (1536 ours) [3729.09] vulkan: caches: 169 render targets (724 MB, 13 parked), 275 textures (69 MB), 1988 buffers (1 MB); 1993 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3729.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26026 through a copy [3729.09] vulkan: 9666963 rendering passes, 0 clear commands, 2484518 attachments cleared and 0 left undefined by their load op; 13428681 buffers filled ahead of the passes [3729.09] vulkan: 26950 passes (70%) ended at renderer.c:225 [3729.09] vulkan: 4898 passes (13%) ended at surface.c:162 [3729.09] vulkan: 4453 passes (12%) ended at render.c:235 [3729.09] vulkan: 1105 passes (3%) ended at cmd.c:675 [3729.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3729.09] vulkan: 547 passes (1%) ended at texture.c:2037 [3729.09] vulkan: 34 passes (0%) ended at texture.c:529 [3729.09] vulkan: 2 passes (0%) ended at surface.c:616 [3729.09] vulkan: GPU-owned guest memory landed for the CPU 84 times, render targets written back for an engine 0 times [3731.72] perf: 30.1 frames a second over 5.0 s (111679 shown in all) [3736.72] perf: 30.0 frames a second over 5.0 s (111829 shown in all) [3741.74] perf: 29.9 frames a second over 5.0 s (111979 shown in all) [3743.68] vulkan: a 65 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3744.07] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 164 texture uploads (32179 KB), 0 ms in finishes [3744.14] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3745.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.36 ms, 1st to 99th percentile 33.03 to 33.61 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 3.1 ms (0.7 to 5.8), on to the display in 17.4 ms (15.0 to 19.8), 20.5 ms in all (20.1 to 20.6) [3745.57] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3746.74] perf: 30.0 frames a second over 5.0 s (112129 shown in all) [3749.09] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.01 s on the host's processors (45% of one, 15.01 ms a present), the whole process 12.35 s (62%); the busiest: thread 80 'MainThread' 2.94 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 0 0.52 s, thread 0 0.45 s [3749.09] cpu: in those 20.00 s, 494003 SVCs (24700 a second): 0x1b ArbitrateUnlock 111195, 0x1a ArbitrateLock 79737, 0x34 WaitForAddress 71857, 0x0b SleepThread 69176, 0x1c WaitProcessWideKeyAtomic 48702, 0x1d SignalProcessWideKey 48700; 0 calls the dispatch table had no code for (RtAPI.miss) [3749.09] vulkan: 151541476 draws, 0 skipped; 63836 dispatches in 0 batches (0 ms waiting), 0 skipped; 1575 finishes (140 ms); 7300795 reads past queued releases (0 samples counts written on the GPU); 171520401 descriptor sets written, 131562551 reused; 124739203 draws kept the last one's shaders and pipeline (0 checked), 147030757 its targets [3749.09] vulkan: 458 shaders translated (207 ms), 764 pipelines made (659 from the cache, 1904 ms making, 1397 ms waited for), 4643 render targets made, 22295 texture uploads (2743 MB), 194 of them some blocks alone (26 MB); 3 frames over 50 ms in the last 600, the slowest 65 ms [3749.09] vulkan: 4423 ASTC texture levels or regions uploaded as BC7, 68 MB where RGBA8 takes 272 MB [3749.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2519 of 13008 MB (1536 ours) [3749.09] vulkan: caches: 169 render targets (747 MB, 13 parked), 534 textures (109 MB), 3515 buffers (4 MB); 2064 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3749.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26026 through a copy [3749.09] vulkan: 9706655 rendering passes, 0 clear commands, 2496173 attachments cleared and 0 left undefined by their load op; 13433400 buffers filled ahead of the passes [3749.09] vulkan: 27473 passes (69%) ended at renderer.c:225 [3749.09] vulkan: 5512 passes (14%) ended at surface.c:162 [3749.09] vulkan: 4146 passes (10%) ended at render.c:235 [3749.09] vulkan: 1255 passes (3%) ended at cmd.c:675 [3749.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3749.09] vulkan: 571 passes (1%) ended at texture.c:2037 [3749.09] vulkan: 110 passes (0%) ended at texture.c:529 [3749.09] vulkan: 25 passes (0%) ended at surface.c:616 [3749.09] vulkan: GPU-owned guest memory landed for the CPU 86 times, render targets written back for an engine 0 times [3751.74] perf: 30.0 frames a second over 5.0 s (112279 shown in all) [3753.12] vulkan: a 67 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3753.50] vulkan: a 54 ms frame: 5 shaders translated (1 ms), 18 pipelines made (0 ms waited for), 1 render targets made, 183 texture uploads (24253 KB), 0 ms in finishes [3753.58] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (5 KB), 0 ms in finishes [3756.74] perf: 30.0 frames a second over 5.0 s (112429 shown in all) [3761.76] perf: 30.1 frames a second over 5.0 s (112580 shown in all) [3765.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.16 ms, 1st to 99th percentile 33.06 to 33.61 ms), 7 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (0.8 to 5.5), on to the display in 17.5 ms (15.2 to 19.8), 20.7 ms in all (20.3 to 20.7) [3765.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3766.77] perf: 29.9 frames a second over 5.0 s (112730 shown in all) [3769.09] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.12 s on the host's processors (46% of one, 15.20 ms a present), the whole process 12.64 s (63%); the busiest: thread 80 'MainThread' 2.87 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 260 'ActorCalcSub0' 0.56 s, thread 261 'ActorCalcSub1' 0.50 s [3769.09] cpu: in those 20.00 s, 544170 SVCs (27207 a second): 0x1b ArbitrateUnlock 124949, 0x1a ArbitrateLock 93609, 0x34 WaitForAddress 76328, 0x0b SleepThread 70287, 0x1d SignalProcessWideKey 56171, 0x1c WaitProcessWideKeyAtomic 56169; 0 calls the dispatch table had no code for (RtAPI.miss) [3769.09] vulkan: 151789940 draws, 0 skipped; 64293 dispatches in 0 batches (0 ms waiting), 0 skipped; 1657 finishes (147 ms); 7337322 reads past queued releases (0 samples counts written on the GPU); 171860872 descriptor sets written, 131719008 reused; 124868157 draws kept the last one's shaders and pipeline (0 checked), 147258649 its targets [3769.09] vulkan: 465 shaders translated (209 ms), 784 pipelines made (679 from the cache, 1904 ms making, 1397 ms waited for), 4656 render targets made, 22494 texture uploads (2775 MB), 195 of them some blocks alone (26 MB); 3 frames over 50 ms in the last 600, the slowest 67 ms [3769.09] vulkan: 4423 ASTC texture levels or regions uploaded as BC7, 68 MB where RGBA8 takes 272 MB [3769.09] vulkan: memory used and budgeted: heap 0 192 of 15292 MB (192 ours), heap 1 2519 of 13008 MB (1536 ours) [3769.09] vulkan: caches: 170 render targets (754 MB, 13 parked), 498 textures (96 MB), 3642 buffers (3 MB); 2053 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3769.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26026 through a copy [3769.09] vulkan: 9750968 rendering passes, 0 clear commands, 2509623 attachments cleared and 0 left undefined by their load op; 13440115 buffers filled ahead of the passes [3769.09] vulkan: 31176 passes (70%) ended at renderer.c:225 [3769.09] vulkan: 5910 passes (13%) ended at surface.c:162 [3769.09] vulkan: 4782 passes (11%) ended at render.c:235 [3769.09] vulkan: 1182 passes (3%) ended at cmd.c:675 [3769.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3769.09] vulkan: 572 passes (1%) ended at texture.c:2037 [3769.09] vulkan: 65 passes (0%) ended at texture.c:529 [3769.09] vulkan: 25 passes (0%) ended at surface.c:616 [3769.09] vulkan: GPU-owned guest memory landed for the CPU 88 times, render targets written back for an engine 0 times [3771.77] perf: 30.0 frames a second over 5.0 s (112880 shown in all) [3774.84] vulkan: 525 of the 6703 shaders translated from the game's files found by its draws so far [3776.79] perf: 30.1 frames a second over 5.0 s (113031 shown in all) [3778.64] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [3778.72] vulkan: a 85 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [3781.79] perf: 30.0 frames a second over 5.0 s (113181 shown in all) [3785.54] vulkan: display: 599 frame intervals of 33.39 ms (deviation 5.70 ms, 1st to 99th percentile 16.89 to 50.05 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 3.8 ms (2.8 to 22.2), on to the display in 29.1 ms (16.6 to 51.5), 32.8 ms in all (20.5 to 82.8) [3785.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3786.79] perf: 30.0 frames a second over 5.0 s (113331 shown in all) [3789.08] nvn: 113400 presents, 113402 submissions [3789.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.07 s on the host's processors (40% of one, 13.45 ms a present), the whole process 11.76 s (59%); the busiest: thread 80 'MainThread' 2.89 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 260 'ActorCalcSub0' 0.71 s, thread 261 'ActorCalcSub1' 0.63 s, thread 129 'SupportWorker Sub2' 0.57 s [3789.09] cpu: in those 20.00 s, 457272 SVCs (22864 a second): 0x1b ArbitrateUnlock 101283, 0x34 WaitForAddress 78475, 0x1a ArbitrateLock 70462, 0x1c WaitProcessWideKeyAtomic 49808, 0x1d SignalProcessWideKey 49808, 0x35 SignalToAddress 48126; 0 calls the dispatch table had no code for (RtAPI.miss) [3789.09] vulkan: 152060813 draws, 0 skipped; 64893 dispatches in 0 batches (0 ms waiting), 0 skipped; 1657 finishes (147 ms); 7375692 reads past queued releases (0 samples counts written on the GPU); 172251422 descriptor sets written, 131870204 reused; 124998772 draws kept the last one's shaders and pipeline (0 checked), 147508469 its targets [3789.09] vulkan: 465 shaders translated (209 ms), 784 pipelines made (679 from the cache, 1904 ms making, 1397 ms waited for), 4664 render targets made, 22579 texture uploads (2777 MB), 200 of them some blocks alone (26 MB); 2 frames over 50 ms in the last 600, the slowest 85 ms [3789.09] vulkan: 4466 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 277 MB [3789.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2519 of 13008 MB (1536 ours) [3789.09] vulkan: caches: 156 render targets (714 MB, 12 parked), 313 textures (60 MB), 2096 buffers (1 MB); 1963 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3789.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26034 through a copy [3789.09] vulkan: 9797477 rendering passes, 0 clear commands, 2524232 attachments cleared and 0 left undefined by their load op; 13447549 buffers filled ahead of the passes [3789.09] vulkan: 32458 passes (70%) ended at renderer.c:225 [3789.09] vulkan: 6101 passes (13%) ended at surface.c:162 [3789.09] vulkan: 5348 passes (11%) ended at render.c:235 [3789.09] vulkan: 1334 passes (3%) ended at cmd.c:675 [3789.09] vulkan: 600 passes (1%) ended at renderer.c:710 [3789.09] vulkan: 600 passes (1%) ended at texture.c:2037 [3789.09] vulkan: 63 passes (0%) ended at texture.c:529 [3789.09] vulkan: 5 passes (0%) ended at texture.c:1277 [3789.09] vulkan: GPU-owned guest memory landed for the CPU 88 times, render targets written back for an engine 0 times [3791.79] perf: 30.0 frames a second over 5.0 s (113481 shown in all) [3796.81] perf: 29.9 frames a second over 5.0 s (113631 shown in all) [3800.75] vulkan: a 63 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3801.14] vulkan: a 54 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 233 texture uploads (41534 KB), 0 ms in finishes [3801.82] perf: 30.1 frames a second over 5.0 s (113782 shown in all) [3805.47] vulkan: display: 599 frame intervals of 33.28 ms (deviation 3.73 ms, 1st to 99th percentile 16.61 to 50.13 ms), 27 held for other than 2 refreshes; the game's frames went from release to present in 3.3 ms (0.8 to 8.3), on to the display in 31.6 ms (15.5 to 51.4), 35.0 ms in all (20.7 to 54.6) [3805.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3806.84] perf: 29.9 frames a second over 5.0 s (113932 shown in all) [3809.09] cpu: 600 presents in 20.00 s (30.0 fps): 61 of the game's threads ran 9.31 s on the host's processors (47% of one, 15.52 ms a present), the whole process 12.86 s (64%); the busiest: thread 80 'MainThread' 3.02 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 0 0.39 s, thread 0 0.35 s [3809.09] cpu: in those 20.00 s, 515118 SVCs (25756 a second): 0x1b ArbitrateUnlock 122828, 0x1a ArbitrateLock 91307, 0x34 WaitForAddress 73716, 0x0b SleepThread 64950, 0x1c WaitProcessWideKeyAtomic 48630, 0x1d SignalProcessWideKey 48630; 0 calls the dispatch table had no code for (RtAPI.miss) [3809.09] vulkan: 152324612 draws, 0 skipped; 65228 dispatches in 0 batches (0 ms waiting), 0 skipped; 1739 finishes (154 ms); 7410013 reads past queued releases (0 samples counts written on the GPU); 172615614 descriptor sets written, 132033610 reused; 125138279 draws kept the last one's shaders and pipeline (0 checked), 147753715 its targets [3809.09] vulkan: 465 shaders translated (209 ms), 784 pipelines made (679 from the cache, 1904 ms making, 1397 ms waited for), 4732 render targets made, 22904 texture uploads (2832 MB), 201 of them some blocks alone (27 MB); 2 frames over 50 ms in the last 600, the slowest 63 ms [3809.09] vulkan: 4476 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 277 MB [3809.09] vulkan: memory used and budgeted: heap 0 192 of 15294 MB (192 ours), heap 1 2519 of 13008 MB (1536 ours) [3809.09] vulkan: caches: 162 render targets (736 MB, 12 parked), 600 textures (103 MB), 3998 buffers (4 MB); 2034 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3809.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26034 through a copy [3809.09] vulkan: 9836067 rendering passes, 0 clear commands, 2535845 attachments cleared and 0 left undefined by their load op; 13454395 buffers filled ahead of the passes [3809.09] vulkan: 26778 passes (69%) ended at renderer.c:225 [3809.09] vulkan: 4684 passes (12%) ended at surface.c:162 [3809.09] vulkan: 4436 passes (11%) ended at render.c:235 [3809.09] vulkan: 1348 passes (3%) ended at cmd.c:675 [3809.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3809.09] vulkan: 589 passes (2%) ended at texture.c:2037 [3809.09] vulkan: 129 passes (0%) ended at texture.c:529 [3809.09] vulkan: 25 passes (0%) ended at surface.c:616 [3809.09] vulkan: GPU-owned guest memory landed for the CPU 90 times, render targets written back for an engine 0 times [3811.84] perf: 30.0 frames a second over 5.0 s (114082 shown in all) [3816.84] perf: 30.0 frames a second over 5.0 s (114232 shown in all) [3817.97] vulkan: a 124 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 255 texture uploads (33980 KB), 0 ms in finishes [3821.84] perf: 30.0 frames a second over 5.0 s (114382 shown in all) [3825.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.95 ms, 1st to 99th percentile 16.59 to 50.17 ms), 80 held for other than 2 refreshes; the game's frames went from release to present in 8.2 ms (0.6 to 23.6), on to the display in 15.5 ms (5.0 to 21.8), 23.7 ms in all (20.8 to 37.9) [3825.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3826.86] perf: 30.1 frames a second over 5.0 s (114533 shown in all) [3829.10] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 16.03 s on the host's processors (80% of one, 26.72 ms a present), the whole process 24.64 s (123%); the busiest: thread 80 'MainThread' 4.90 s, thread 272 'ActorCalcSub0' 1.38 s, thread 273 'ActorCalcSub1' 1.32 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 129 'SupportWorker Sub2' 0.80 s [3829.10] cpu: in those 20.01 s, 661932 SVCs (33076 a second): 0x1b ArbitrateUnlock 167168, 0x1a ArbitrateLock 133402, 0x0b SleepThread 99609, 0x34 WaitForAddress 79059, 0x1c WaitProcessWideKeyAtomic 57810, 0x1d SignalProcessWideKey 57807; 0 calls the dispatch table had no code for (RtAPI.miss) [3829.10] vulkan: 154054835 draws, 0 skipped; 65861 dispatches in 0 batches (0 ms waiting), 0 skipped; 1821 finishes (161 ms); 7443715 reads past queued releases (0 samples counts written on the GPU); 174458723 descriptor sets written, 133650947 reused; 126719526 draws kept the last one's shaders and pipeline (0 checked), 149465182 its targets [3829.10] vulkan: 465 shaders translated (209 ms), 784 pipelines made (679 from the cache, 1904 ms making, 1397 ms waited for), 4808 render targets made, 23425 texture uploads (2918 MB), 201 of them some blocks alone (27 MB); 1 frames over 50 ms in the last 600, the slowest 124 ms [3829.10] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3829.10] vulkan: memory used and budgeted: heap 0 192 of 15292 MB (192 ours), heap 1 2557 of 13008 MB (1536 ours) [3829.10] vulkan: caches: 177 render targets (768 MB, 14 parked), 832 textures (154 MB), 15164 buffers (8 MB); 2173 of 13008 MB in use as they count it, 0 MB freed for the budget so far [3829.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26187 through a copy [3829.10] vulkan: 9879939 rendering passes, 0 clear commands, 2547445 attachments cleared and 0 left undefined by their load op; 13632226 buffers filled ahead of the passes [3829.10] vulkan: 26806 passes (61%) ended at renderer.c:225 [3829.10] vulkan: 5985 passes (14%) ended at surface.c:162 [3829.10] vulkan: 5201 passes (12%) ended at cmd.c:675 [3829.10] vulkan: 4806 passes (11%) ended at render.c:235 [3829.10] vulkan: 600 passes (1%) ended at renderer.c:710 [3829.10] vulkan: 248 passes (1%) ended at texture.c:2037 [3829.10] vulkan: 199 passes (0%) ended at texture.c:529 [3829.10] vulkan: 27 passes (0%) ended at surface.c:616 [3829.10] vulkan: GPU-owned guest memory landed for the CPU 92 times, render targets written back for an engine 0 times [3831.86] perf: 30.0 frames a second over 5.0 s (114683 shown in all) [3836.87] perf: 29.9 frames a second over 5.0 s (114833 shown in all) [3837.49] vulkan: a 71 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3837.84] vulkan: a 53 ms frame: 1 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 75 render targets made, 141 texture uploads (45313 KB), 0 ms in finishes [3837.91] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [3841.87] perf: 30.0 frames a second over 5.0 s (114983 shown in all) [3845.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 6.25 ms, 1st to 99th percentile 16.60 to 50.15 ms), 81 held for other than 2 refreshes; the game's frames went from release to present in 9.9 ms (0.8 to 18.9), on to the display in 16.3 ms (5.0 to 22.7), 26.2 ms in all (20.9 to 37.9) [3845.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3846.87] perf: 30.0 frames a second over 5.0 s (115133 shown in all) [3849.08] nvn: 115200 presents, 115202 submissions [3849.09] cpu: 600 presents in 19.99 s (30.0 fps): 62 of the game's threads ran 12.90 s on the host's processors (65% of one, 21.51 ms a present), the whole process 19.55 s (98%); the busiest: thread 80 'MainThread' 3.98 s, thread 0 0.87 s, thread 0 0.83 s, thread 128 'SupportWorker Sub1' 0.83 s, thread 129 'SupportWorker Sub2' 0.79 s [3849.09] cpu: in those 19.99 s, 627652 SVCs (31403 a second): 0x1b ArbitrateUnlock 148787, 0x1a ArbitrateLock 115860, 0x0b SleepThread 98805, 0x34 WaitForAddress 83932, 0x1d SignalProcessWideKey 58066, 0x1c WaitProcessWideKeyAtomic 58063; 0 calls the dispatch table had no code for (RtAPI.miss) [3849.09] vulkan: 155257843 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7477219 reads past queued releases (0 samples counts written on the GPU); 175745404 descriptor sets written, 134770282 reused; 127792776 draws kept the last one's shaders and pipeline (0 checked), 150650868 its targets [3849.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23676 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 3 frames over 50 ms in the last 600, the slowest 71 ms [3849.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3849.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13012 MB (1536 ours) [3849.09] vulkan: caches: 179 render targets (764 MB, 12 parked), 581 textures (129 MB), 16708 buffers (8 MB); 2141 of 13012 MB in use as they count it, 0 MB freed for the budget so far [3849.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [3849.09] vulkan: 9919749 rendering passes, 0 clear commands, 2558894 attachments cleared and 0 left undefined by their load op; 13763377 buffers filled ahead of the passes [3849.09] vulkan: 24927 passes (63%) ended at renderer.c:225 [3849.09] vulkan: 5846 passes (15%) ended at surface.c:162 [3849.09] vulkan: 4377 passes (11%) ended at render.c:235 [3849.09] vulkan: 3952 passes (10%) ended at cmd.c:675 [3849.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3849.09] vulkan: 84 passes (0%) ended at texture.c:529 [3849.09] vulkan: 24 passes (0%) ended at surface.c:616 [3849.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [3851.89] perf: 30.1 frames a second over 5.0 s (115284 shown in all) [3856.89] perf: 30.0 frames a second over 5.0 s (115434 shown in all) [3861.89] perf: 30.0 frames a second over 5.0 s (115584 shown in all) [3865.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.6), on to the display in 19.1 ms (18.6 to 19.5), 21.3 ms in all (21.1 to 21.5) [3865.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3866.91] perf: 29.9 frames a second over 5.0 s (115734 shown in all) [3869.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.45 s on the host's processors (37% of one, 12.42 ms a present), the whole process 10.17 s (51%); the busiest: thread 80 'MainThread' 2.60 s, thread 279 'ActorCalcSub0' 0.75 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 280 'ActorCalcSub1' 0.54 s [3869.09] cpu: in those 20.00 s, 493791 SVCs (24690 a second): 0x1b ArbitrateUnlock 118733, 0x1a ArbitrateLock 87676, 0x34 WaitForAddress 68417, 0x1c WaitProcessWideKeyAtomic 59024, 0x1d SignalProcessWideKey 59024, 0x35 SignalToAddress 42910; 0 calls the dispatch table had no code for (RtAPI.miss) [3869.09] vulkan: 155380843 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7511419 reads past queued releases (0 samples counts written on the GPU); 175923030 descriptor sets written, 134838656 reused; 127826826 draws kept the last one's shaders and pipeline (0 checked), 150757066 its targets [3869.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23679 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3869.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3869.09] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2557 of 13009 MB (1536 ours) [3869.09] vulkan: caches: 156 render targets (725 MB, 12 parked), 184 textures (73 MB), 971 buffers (1 MB); 2039 of 13009 MB in use as they count it, 0 MB freed for the budget so far [3869.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [3869.09] vulkan: 9954479 rendering passes, 0 clear commands, 2570294 attachments cleared and 0 left undefined by their load op; 13765190 buffers filled ahead of the passes [3869.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [3869.09] vulkan: 4751 passes (14%) ended at surface.c:162 [3869.09] vulkan: 4200 passes (12%) ended at render.c:235 [3869.09] vulkan: 1176 passes (3%) ended at cmd.c:675 [3869.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3869.09] vulkan: 3 passes (0%) ended at texture.c:529 [3869.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [3871.91] perf: 30.0 frames a second over 5.0 s (115884 shown in all) [3876.91] perf: 30.0 frames a second over 5.0 s (116034 shown in all) [3881.92] perf: 30.1 frames a second over 5.0 s (116185 shown in all) [3885.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.5), on to the display in 19.3 ms (18.8 to 19.6), 21.5 ms in all (21.2 to 21.6) [3885.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3886.92] perf: 30.0 frames a second over 5.0 s (116335 shown in all) [3889.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.28 s on the host's processors (36% of one, 12.14 ms a present), the whole process 9.98 s (50%); the busiest: thread 80 'MainThread' 2.56 s, thread 279 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 280 'ActorCalcSub1' 0.56 s [3889.08] cpu: in those 20.00 s, 450993 SVCs (22550 a second): 0x1b ArbitrateUnlock 104578, 0x1a ArbitrateLock 73607, 0x34 WaitForAddress 68431, 0x1c WaitProcessWideKeyAtomic 51802, 0x1d SignalProcessWideKey 51802, 0x35 SignalToAddress 42880; 0 calls the dispatch table had no code for (RtAPI.miss) [3889.08] vulkan: 155502643 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7545619 reads past queued releases (0 samples counts written on the GPU); 176098262 descriptor sets written, 134907024 reused; 127859826 draws kept the last one's shaders and pipeline (0 checked), 150862066 its targets [3889.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23680 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3889.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3889.08] vulkan: memory used and budgeted: heap 0 192 of 15298 MB (192 ours), heap 1 2557 of 13014 MB (1536 ours) [3889.08] vulkan: caches: 156 render targets (725 MB, 12 parked), 181 textures (73 MB), 900 buffers (1 MB); 2039 of 13014 MB in use as they count it, 0 MB freed for the budget so far [3889.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [3889.08] vulkan: 9989230 rendering passes, 0 clear commands, 2581694 attachments cleared and 0 left undefined by their load op; 13766738 buffers filled ahead of the passes [3889.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [3889.09] vulkan: 4771 passes (14%) ended at surface.c:162 [3889.09] vulkan: 4200 passes (12%) ended at render.c:235 [3889.09] vulkan: 1179 passes (3%) ended at cmd.c:675 [3889.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3889.09] vulkan: 1 passes (0%) ended at texture.c:529 [3889.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [3891.94] perf: 29.9 frames a second over 5.0 s (116485 shown in all) [3896.96] perf: 30.1 frames a second over 5.0 s (116636 shown in all) [3901.96] perf: 30.0 frames a second over 5.0 s (116786 shown in all) [3905.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.5), on to the display in 19.5 ms (19.0 to 19.9), 21.6 ms in all (21.4 to 21.8) [3905.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3906.97] perf: 29.9 frames a second over 5.0 s (116936 shown in all) [3909.08] nvn: 117000 presents, 117002 submissions [3909.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.33 s on the host's processors (37% of one, 12.21 ms a present), the whole process 10.01 s (50%); the busiest: thread 80 'MainThread' 2.57 s, thread 279 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.72 s, thread 280 'ActorCalcSub1' 0.55 s [3909.09] cpu: in those 20.00 s, 487453 SVCs (24373 a second): 0x1b ArbitrateUnlock 117172, 0x1a ArbitrateLock 86269, 0x34 WaitForAddress 67702, 0x1c WaitProcessWideKeyAtomic 58124, 0x1d SignalProcessWideKey 58124, 0x35 SignalToAddress 42189; 0 calls the dispatch table had no code for (RtAPI.miss) [3909.09] vulkan: 155624443 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7579819 reads past queued releases (0 samples counts written on the GPU); 176273443 descriptor sets written, 134975443 reused; 127892826 draws kept the last one's shaders and pipeline (0 checked), 150967066 its targets [3909.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23682 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3909.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3909.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13048 MB (1536 ours) [3909.09] vulkan: caches: 156 render targets (725 MB, 12 parked), 182 textures (73 MB), 951 buffers (1 MB); 2039 of 13048 MB in use as they count it, 0 MB freed for the budget so far [3909.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [3909.09] vulkan: 10023890 rendering passes, 0 clear commands, 2593094 attachments cleared and 0 left undefined by their load op; 13768294 buffers filled ahead of the passes [3909.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [3909.09] vulkan: 4723 passes (14%) ended at surface.c:162 [3909.09] vulkan: 4200 passes (12%) ended at render.c:235 [3909.09] vulkan: 1135 passes (3%) ended at cmd.c:675 [3909.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3909.09] vulkan: 2 passes (0%) ended at texture.c:529 [3909.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [3911.97] perf: 30.0 frames a second over 5.0 s (117086 shown in all) [3916.99] perf: 30.1 frames a second over 5.0 s (117237 shown in all) [3922.01] perf: 29.9 frames a second over 5.0 s (117387 shown in all) [3925.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.05 to 33.62 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.5), on to the display in 19.6 ms (19.2 to 20.0), 21.8 ms in all (21.6 to 22.0) [3925.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3927.02] perf: 30.1 frames a second over 5.0 s (117538 shown in all) [3929.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.39 s on the host's processors (37% of one, 12.32 ms a present), the whole process 10.08 s (50%); the busiest: thread 80 'MainThread' 2.61 s, thread 279 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.73 s, thread 280 'ActorCalcSub1' 0.55 s [3929.09] cpu: in those 20.00 s, 514265 SVCs (25713 a second): 0x1b ArbitrateUnlock 125508, 0x1a ArbitrateLock 94300, 0x34 WaitForAddress 67915, 0x1c WaitProcessWideKeyAtomic 63115, 0x1d SignalProcessWideKey 63115, 0x35 SignalToAddress 42408; 0 calls the dispatch table had no code for (RtAPI.miss) [3929.09] vulkan: 155746243 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7614019 reads past queued releases (0 samples counts written on the GPU); 176448668 descriptor sets written, 135043818 reused; 127925826 draws kept the last one's shaders and pipeline (0 checked), 151072066 its targets [3929.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23683 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [3929.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3929.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13048 MB (1536 ours) [3929.09] vulkan: caches: 156 render targets (725 MB, 12 parked), 182 textures (73 MB), 949 buffers (1 MB); 2039 of 13048 MB in use as they count it, 0 MB freed for the budget so far [3929.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [3929.09] vulkan: 10058656 rendering passes, 0 clear commands, 2604494 attachments cleared and 0 left undefined by their load op; 13769796 buffers filled ahead of the passes [3929.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [3929.09] vulkan: 4779 passes (14%) ended at surface.c:162 [3929.09] vulkan: 4200 passes (12%) ended at render.c:235 [3929.09] vulkan: 1186 passes (3%) ended at cmd.c:675 [3929.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3929.09] vulkan: 1 passes (0%) ended at texture.c:529 [3929.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [3932.04] perf: 29.9 frames a second over 5.0 s (117688 shown in all) [3937.06] perf: 30.1 frames a second over 5.0 s (117839 shown in all) [3942.07] perf: 29.9 frames a second over 5.0 s (117989 shown in all) [3945.24] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.04 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.5), on to the display in 19.8 ms (19.4 to 20.2), 22.0 ms in all (21.8 to 22.2) [3945.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3947.09] perf: 30.1 frames a second over 5.0 s (118140 shown in all) [3949.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.33 s on the host's processors (37% of one, 12.22 ms a present), the whole process 10.03 s (50%); the busiest: thread 80 'MainThread' 2.57 s, thread 279 'ActorCalcSub0' 0.75 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.71 s, thread 280 'ActorCalcSub1' 0.54 s [3949.08] cpu: in those 20.00 s, 499072 SVCs (24954 a second): 0x1b ArbitrateUnlock 120312, 0x1a ArbitrateLock 89085, 0x34 WaitForAddress 68142, 0x1c WaitProcessWideKeyAtomic 60504, 0x1d SignalProcessWideKey 60504, 0x35 SignalToAddress 42607; 0 calls the dispatch table had no code for (RtAPI.miss) [3949.08] vulkan: 155868043 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7648219 reads past queued releases (0 samples counts written on the GPU); 176623851 descriptor sets written, 135112235 reused; 127958826 draws kept the last one's shaders and pipeline (0 checked), 151177066 its targets [3949.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23684 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [3949.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3949.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13048 MB (1536 ours) [3949.09] vulkan: caches: 156 render targets (725 MB, 12 parked), 181 textures (73 MB), 965 buffers (1 MB); 2039 of 13048 MB in use as they count it, 0 MB freed for the budget so far [3949.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [3949.09] vulkan: 10093282 rendering passes, 0 clear commands, 2615894 attachments cleared and 0 left undefined by their load op; 13771326 buffers filled ahead of the passes [3949.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [3949.09] vulkan: 4704 passes (14%) ended at surface.c:162 [3949.09] vulkan: 4200 passes (12%) ended at render.c:235 [3949.09] vulkan: 1121 passes (3%) ended at cmd.c:675 [3949.09] vulkan: 600 passes (2%) ended at renderer.c:710 [3949.09] vulkan: 1 passes (0%) ended at texture.c:529 [3949.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [3952.09] perf: 30.0 frames a second over 5.0 s (118290 shown in all) [3957.11] perf: 29.9 frames a second over 5.0 s (118440 shown in all) [3962.11] perf: 30.0 frames a second over 5.0 s (118590 shown in all) [3965.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (2.0 to 2.4), on to the display in 20.0 ms (19.6 to 20.3), 22.1 ms in all (21.9 to 22.3) [3965.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3967.11] perf: 30.0 frames a second over 5.0 s (118740 shown in all) [3969.08] nvn: 118800 presents, 118802 submissions [3969.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.17 s on the host's processors (36% of one, 11.95 ms a present), the whole process 9.86 s (49%); the busiest: thread 80 'MainThread' 2.55 s, thread 279 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 280 'ActorCalcSub1' 0.54 s [3969.08] cpu: in those 20.00 s, 427494 SVCs (21375 a second): 0x1b ArbitrateUnlock 96672, 0x34 WaitForAddress 68830, 0x1a ArbitrateLock 65829, 0x1c WaitProcessWideKeyAtomic 47466, 0x1d SignalProcessWideKey 47466, 0x35 SignalToAddress 43309; 0 calls the dispatch table had no code for (RtAPI.miss) [3969.08] vulkan: 155989843 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7682419 reads past queued releases (0 samples counts written on the GPU); 176799036 descriptor sets written, 135180650 reused; 127991826 draws kept the last one's shaders and pipeline (0 checked), 151282066 its targets [3969.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23686 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [3969.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3969.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13048 MB (1536 ours) [3969.08] vulkan: caches: 156 render targets (725 MB, 12 parked), 182 textures (73 MB), 935 buffers (1 MB); 2039 of 13048 MB in use as they count it, 0 MB freed for the budget so far [3969.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [3969.08] vulkan: 10127980 rendering passes, 0 clear commands, 2627294 attachments cleared and 0 left undefined by their load op; 13772820 buffers filled ahead of the passes [3969.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [3969.08] vulkan: 4734 passes (14%) ended at surface.c:162 [3969.08] vulkan: 4200 passes (12%) ended at render.c:235 [3969.08] vulkan: 1162 passes (3%) ended at cmd.c:675 [3969.08] vulkan: 600 passes (2%) ended at renderer.c:710 [3969.08] vulkan: 2 passes (0%) ended at texture.c:529 [3969.08] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [3972.12] perf: 30.1 frames a second over 5.0 s (118891 shown in all) [3977.12] perf: 30.0 frames a second over 5.0 s (119041 shown in all) [3982.14] perf: 29.9 frames a second over 5.0 s (119191 shown in all) [3985.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.5), on to the display in 20.2 ms (19.8 to 20.6), 22.3 ms in all (22.1 to 22.5) [3985.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [3987.16] perf: 30.1 frames a second over 5.0 s (119342 shown in all) [3989.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.19 s on the host's processors (36% of one, 11.99 ms a present), the whole process 9.86 s (49%); the busiest: thread 80 'MainThread' 2.54 s, thread 279 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 280 'ActorCalcSub1' 0.53 s [3989.08] cpu: in those 20.00 s, 444739 SVCs (22237 a second): 0x1b ArbitrateUnlock 102692, 0x1a ArbitrateLock 71588, 0x34 WaitForAddress 68370, 0x1c WaitProcessWideKeyAtomic 50692, 0x1d SignalProcessWideKey 50692, 0x35 SignalToAddress 42856; 0 calls the dispatch table had no code for (RtAPI.miss) [3989.08] vulkan: 156111643 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7716619 reads past queued releases (0 samples counts written on the GPU); 176974233 descriptor sets written, 135249053 reused; 128024826 draws kept the last one's shaders and pipeline (0 checked), 151387066 its targets [3989.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23687 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [3989.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [3989.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13048 MB (1536 ours) [3989.08] vulkan: caches: 156 render targets (725 MB, 12 parked), 182 textures (73 MB), 925 buffers (1 MB); 2039 of 13048 MB in use as they count it, 0 MB freed for the budget so far [3989.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [3989.08] vulkan: 10162665 rendering passes, 0 clear commands, 2638694 attachments cleared and 0 left undefined by their load op; 13774345 buffers filled ahead of the passes [3989.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [3989.08] vulkan: 4733 passes (14%) ended at surface.c:162 [3989.08] vulkan: 4200 passes (12%) ended at render.c:235 [3989.08] vulkan: 1151 passes (3%) ended at cmd.c:675 [3989.08] vulkan: 600 passes (2%) ended at renderer.c:710 [3989.08] vulkan: 1 passes (0%) ended at texture.c:529 [3989.08] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [3992.16] perf: 30.0 frames a second over 5.0 s (119492 shown in all) [3997.16] perf: 30.0 frames a second over 5.0 s (119642 shown in all) [4002.17] perf: 29.9 frames a second over 5.0 s (119792 shown in all) [4005.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.5), on to the display in 20.3 ms (19.9 to 20.7), 22.5 ms in all (22.3 to 22.7) [4005.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4007.19] perf: 30.1 frames a second over 5.0 s (119943 shown in all) [4009.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.28 s on the host's processors (36% of one, 12.13 ms a present), the whole process 9.95 s (50%); the busiest: thread 80 'MainThread' 2.58 s, thread 279 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 280 'ActorCalcSub1' 0.54 s [4009.08] cpu: in those 20.00 s, 445797 SVCs (22290 a second): 0x1b ArbitrateUnlock 102655, 0x1a ArbitrateLock 71836, 0x34 WaitForAddress 68469, 0x1c WaitProcessWideKeyAtomic 51013, 0x1d SignalProcessWideKey 51013, 0x35 SignalToAddress 42993; 0 calls the dispatch table had no code for (RtAPI.miss) [4009.08] vulkan: 156233443 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7750819 reads past queued releases (0 samples counts written on the GPU); 177149427 descriptor sets written, 135317459 reused; 128057826 draws kept the last one's shaders and pipeline (0 checked), 151492066 its targets [4009.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23688 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4009.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4009.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13048 MB (1536 ours) [4009.08] vulkan: caches: 156 render targets (725 MB, 12 parked), 181 textures (73 MB), 921 buffers (1 MB); 2039 of 13048 MB in use as they count it, 0 MB freed for the budget so far [4009.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4009.09] vulkan: 10197386 rendering passes, 0 clear commands, 2650094 attachments cleared and 0 left undefined by their load op; 13775851 buffers filled ahead of the passes [4009.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4009.09] vulkan: 4745 passes (14%) ended at surface.c:162 [4009.09] vulkan: 4200 passes (12%) ended at render.c:235 [4009.09] vulkan: 1175 passes (3%) ended at cmd.c:675 [4009.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4009.09] vulkan: 1 passes (0%) ended at texture.c:529 [4009.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4012.19] perf: 30.0 frames a second over 5.0 s (120093 shown in all) [4017.19] perf: 30.0 frames a second over 5.0 s (120243 shown in all) [4022.21] perf: 29.9 frames a second over 5.0 s (120393 shown in all) [4025.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.9 to 2.5), on to the display in 20.5 ms (20.1 to 20.8), 22.6 ms in all (22.4 to 22.8) [4025.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4027.21] perf: 30.0 frames a second over 5.0 s (120543 shown in all) [4029.08] nvn: 120600 presents, 120602 submissions [4029.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.22 s on the host's processors (36% of one, 12.04 ms a present), the whole process 9.92 s (50%); the busiest: thread 80 'MainThread' 2.56 s, thread 279 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.64 s, thread 280 'ActorCalcSub1' 0.54 s [4029.08] cpu: in those 20.00 s, 442436 SVCs (22122 a second): 0x1b ArbitrateUnlock 101702, 0x1a ArbitrateLock 70770, 0x34 WaitForAddress 68361, 0x1c WaitProcessWideKeyAtomic 50403, 0x1d SignalProcessWideKey 50403, 0x35 SignalToAddress 42863; 0 calls the dispatch table had no code for (RtAPI.miss) [4029.08] vulkan: 156355243 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7785019 reads past queued releases (0 samples counts written on the GPU); 177324601 descriptor sets written, 135385885 reused; 128090826 draws kept the last one's shaders and pipeline (0 checked), 151597066 its targets [4029.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23690 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4029.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4029.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13048 MB (1536 ours) [4029.08] vulkan: caches: 156 render targets (725 MB, 12 parked), 181 textures (72 MB), 934 buffers (1 MB); 2038 of 13048 MB in use as they count it, 0 MB freed for the budget so far [4029.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4029.08] vulkan: 10232023 rendering passes, 0 clear commands, 2661494 attachments cleared and 0 left undefined by their load op; 13777325 buffers filled ahead of the passes [4029.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [4029.08] vulkan: 4720 passes (14%) ended at surface.c:162 [4029.08] vulkan: 4200 passes (12%) ended at render.c:235 [4029.08] vulkan: 1115 passes (3%) ended at cmd.c:675 [4029.08] vulkan: 600 passes (2%) ended at renderer.c:710 [4029.08] vulkan: 2 passes (0%) ended at texture.c:529 [4029.08] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4032.22] perf: 30.1 frames a second over 5.0 s (120694 shown in all) [4037.22] perf: 30.0 frames a second over 5.0 s (120844 shown in all) [4042.24] perf: 29.9 frames a second over 5.0 s (120994 shown in all) [4045.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.07 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.9 to 2.5), on to the display in 20.6 ms (20.3 to 20.9), 22.8 ms in all (22.6 to 23.0) [4045.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4047.24] perf: 30.0 frames a second over 5.0 s (121144 shown in all) [4049.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.44 s on the host's processors (37% of one, 12.39 ms a present), the whole process 10.14 s (51%); the busiest: thread 80 'MainThread' 2.57 s, thread 279 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.69 s, thread 280 'ActorCalcSub1' 0.54 s [4049.08] cpu: in those 20.00 s, 457644 SVCs (22882 a second): 0x1b ArbitrateUnlock 106821, 0x1a ArbitrateLock 75854, 0x34 WaitForAddress 68354, 0x1c WaitProcessWideKeyAtomic 52878, 0x1d SignalProcessWideKey 52878, 0x35 SignalToAddress 42853; 0 calls the dispatch table had no code for (RtAPI.miss) [4049.08] vulkan: 156478243 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7819219 reads past queued releases (0 samples counts written on the GPU); 177502186 descriptor sets written, 135454300 reused; 128124876 draws kept the last one's shaders and pipeline (0 checked), 151703264 its targets [4049.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23693 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4049.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4049.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13048 MB (1536 ours) [4049.09] vulkan: caches: 156 render targets (725 MB, 12 parked), 183 textures (72 MB), 1008 buffers (1 MB); 2038 of 13048 MB in use as they count it, 0 MB freed for the budget so far [4049.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4049.09] vulkan: 10266661 rendering passes, 0 clear commands, 2672894 attachments cleared and 0 left undefined by their load op; 13779088 buffers filled ahead of the passes [4049.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4049.09] vulkan: 4712 passes (14%) ended at surface.c:162 [4049.09] vulkan: 4200 passes (12%) ended at render.c:235 [4049.09] vulkan: 1123 passes (3%) ended at cmd.c:675 [4049.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4049.09] vulkan: 3 passes (0%) ended at texture.c:529 [4049.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4052.26] perf: 30.1 frames a second over 5.0 s (121295 shown in all) [4057.26] perf: 30.0 frames a second over 5.0 s (121445 shown in all) [4062.27] perf: 29.9 frames a second over 5.0 s (121595 shown in all) [4065.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.7 to 2.6), on to the display in 20.7 ms (20.3 to 21.2), 22.9 ms in all (22.7 to 23.1) [4065.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4067.27] perf: 30.0 frames a second over 5.0 s (121745 shown in all) [4069.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.24 s on the host's processors (36% of one, 12.06 ms a present), the whole process 9.95 s (50%); the busiest: thread 80 'MainThread' 2.60 s, thread 279 'ActorCalcSub0' 0.74 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 280 'ActorCalcSub1' 0.54 s [4069.09] cpu: in those 20.00 s, 445115 SVCs (22256 a second): 0x1b ArbitrateUnlock 102740, 0x1a ArbitrateLock 71829, 0x34 WaitForAddress 68291, 0x1c WaitProcessWideKeyAtomic 50825, 0x1d SignalProcessWideKey 50825, 0x35 SignalToAddress 42710; 0 calls the dispatch table had no code for (RtAPI.miss) [4069.09] vulkan: 156600043 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7853419 reads past queued releases (0 samples counts written on the GPU); 177677421 descriptor sets written, 135522665 reused; 128157876 draws kept the last one's shaders and pipeline (0 checked), 151808264 its targets [4069.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23694 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4069.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4069.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4069.09] vulkan: caches: 156 render targets (725 MB, 12 parked), 180 textures (72 MB), 935 buffers (1 MB); 2038 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4069.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4069.09] vulkan: 10301342 rendering passes, 0 clear commands, 2684294 attachments cleared and 0 left undefined by their load op; 13780590 buffers filled ahead of the passes [4069.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4069.09] vulkan: 4728 passes (14%) ended at surface.c:162 [4069.09] vulkan: 4200 passes (12%) ended at render.c:235 [4069.09] vulkan: 1152 passes (3%) ended at cmd.c:675 [4069.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4069.09] vulkan: 1 passes (0%) ended at texture.c:529 [4069.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4072.29] perf: 30.1 frames a second over 5.0 s (121896 shown in all) [4077.31] perf: 29.9 frames a second over 5.0 s (122046 shown in all) [4082.31] perf: 30.0 frames a second over 5.0 s (122196 shown in all) [4085.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.5), on to the display in 20.9 ms (20.5 to 21.3), 23.1 ms in all (22.9 to 23.3) [4085.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4087.31] perf: 30.0 frames a second over 5.0 s (122346 shown in all) [4089.08] nvn: 122400 presents, 122402 submissions [4089.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.27 s on the host's processors (36% of one, 12.11 ms a present), the whole process 9.95 s (50%); the busiest: thread 80 'MainThread' 2.57 s, thread 279 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 280 'ActorCalcSub1' 0.55 s [4089.08] cpu: in those 20.00 s, 449326 SVCs (22467 a second): 0x1b ArbitrateUnlock 104083, 0x1a ArbitrateLock 73212, 0x34 WaitForAddress 68533, 0x1c WaitProcessWideKeyAtomic 51271, 0x1d SignalProcessWideKey 51271, 0x35 SignalToAddress 43056; 0 calls the dispatch table had no code for (RtAPI.miss) [4089.08] vulkan: 156721843 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7887619 reads past queued releases (0 samples counts written on the GPU); 177852595 descriptor sets written, 135591091 reused; 128190876 draws kept the last one's shaders and pipeline (0 checked), 151913264 its targets [4089.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23696 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4089.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4089.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4089.08] vulkan: caches: 156 render targets (725 MB, 12 parked), 181 textures (72 MB), 938 buffers (1 MB); 2038 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4089.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4089.08] vulkan: 10335971 rendering passes, 0 clear commands, 2695694 attachments cleared and 0 left undefined by their load op; 13782093 buffers filled ahead of the passes [4089.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [4089.08] vulkan: 4705 passes (14%) ended at surface.c:162 [4089.08] vulkan: 4200 passes (12%) ended at render.c:235 [4089.08] vulkan: 1122 passes (3%) ended at cmd.c:675 [4089.08] vulkan: 600 passes (2%) ended at renderer.c:710 [4089.08] vulkan: 2 passes (0%) ended at texture.c:529 [4089.08] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4092.32] perf: 30.1 frames a second over 5.0 s (122497 shown in all) [4097.34] perf: 29.9 frames a second over 5.0 s (122647 shown in all) [4102.34] perf: 30.0 frames a second over 5.0 s (122797 shown in all) [4104.97] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.49 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (2.0 to 2.7), on to the display in 21.1 ms (20.6 to 21.4), 23.3 ms in all (23.0 to 23.5) [4104.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4107.36] perf: 30.1 frames a second over 5.0 s (122948 shown in all) [4109.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.26 s on the host's processors (36% of one, 12.10 ms a present), the whole process 9.95 s (50%); the busiest: thread 80 'MainThread' 2.60 s, thread 279 'ActorCalcSub0' 0.74 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 280 'ActorCalcSub1' 0.53 s [4109.09] cpu: in those 20.00 s, 451438 SVCs (22572 a second): 0x1b ArbitrateUnlock 104374, 0x1a ArbitrateLock 73318, 0x34 WaitForAddress 68813, 0x1c WaitProcessWideKeyAtomic 51859, 0x1d SignalProcessWideKey 51859, 0x35 SignalToAddress 43325; 0 calls the dispatch table had no code for (RtAPI.miss) [4109.09] vulkan: 156843643 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7921819 reads past queued releases (0 samples counts written on the GPU); 178027790 descriptor sets written, 135659496 reused; 128223876 draws kept the last one's shaders and pipeline (0 checked), 152018264 its targets [4109.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23697 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4109.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4109.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4109.09] vulkan: caches: 155 render targets (713 MB, 11 parked), 179 textures (70 MB), 910 buffers (1 MB); 2024 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4109.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4109.09] vulkan: 10370689 rendering passes, 0 clear commands, 2707094 attachments cleared and 0 left undefined by their load op; 13783627 buffers filled ahead of the passes [4109.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4109.09] vulkan: 4733 passes (14%) ended at surface.c:162 [4109.09] vulkan: 4200 passes (12%) ended at render.c:235 [4109.09] vulkan: 1184 passes (3%) ended at cmd.c:675 [4109.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4109.09] vulkan: 1 passes (0%) ended at texture.c:529 [4109.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4112.37] perf: 29.9 frames a second over 5.0 s (123098 shown in all) [4117.39] perf: 30.1 frames a second over 5.0 s (123249 shown in all) [4122.39] perf: 30.0 frames a second over 5.0 s (123399 shown in all) [4124.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.5), on to the display in 21.3 ms (20.8 to 21.6), 23.4 ms in all (23.2 to 23.6) [4124.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4127.39] perf: 30.0 frames a second over 5.0 s (123549 shown in all) [4129.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.31 s on the host's processors (37% of one, 12.18 ms a present), the whole process 9.96 s (50%); the busiest: thread 80 'MainThread' 2.57 s, thread 279 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 280 'ActorCalcSub1' 0.55 s [4129.08] cpu: in those 20.00 s, 461094 SVCs (23055 a second): 0x1b ArbitrateUnlock 107690, 0x1a ArbitrateLock 76747, 0x34 WaitForAddress 68679, 0x1c WaitProcessWideKeyAtomic 53477, 0x1d SignalProcessWideKey 53477, 0x35 SignalToAddress 43149; 0 calls the dispatch table had no code for (RtAPI.miss) [4129.08] vulkan: 156965443 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7956019 reads past queued releases (0 samples counts written on the GPU); 178202942 descriptor sets written, 135727944 reused; 128256876 draws kept the last one's shaders and pipeline (0 checked), 152123264 its targets [4129.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23698 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4129.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4129.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4129.08] vulkan: caches: 155 render targets (713 MB, 11 parked), 177 textures (69 MB), 895 buffers (1 MB); 2022 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4129.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4129.08] vulkan: 10405312 rendering passes, 0 clear commands, 2718494 attachments cleared and 0 left undefined by their load op; 13785182 buffers filled ahead of the passes [4129.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [4129.08] vulkan: 4697 passes (14%) ended at surface.c:162 [4129.09] vulkan: 4200 passes (12%) ended at render.c:235 [4129.09] vulkan: 1125 passes (3%) ended at cmd.c:675 [4129.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4129.09] vulkan: 1 passes (0%) ended at texture.c:529 [4129.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4132.41] perf: 29.9 frames a second over 5.0 s (123699 shown in all) [4137.41] perf: 30.0 frames a second over 5.0 s (123849 shown in all) [4142.42] perf: 30.1 frames a second over 5.0 s (124000 shown in all) [4144.91] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.07 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.9 to 2.4), on to the display in 21.5 ms (21.1 to 21.8), 23.6 ms in all (23.4 to 23.8) [4144.91] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4147.42] perf: 30.0 frames a second over 5.0 s (124150 shown in all) [4149.08] nvn: 124200 presents, 124202 submissions [4149.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.25 s on the host's processors (36% of one, 12.08 ms a present), the whole process 9.92 s (50%); the busiest: thread 80 'MainThread' 2.56 s, thread 279 'ActorCalcSub0' 0.75 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 280 'ActorCalcSub1' 0.54 s [4149.08] cpu: in those 20.00 s, 457566 SVCs (22878 a second): 0x1b ArbitrateUnlock 106939, 0x1a ArbitrateLock 75909, 0x34 WaitForAddress 68397, 0x1c WaitProcessWideKeyAtomic 52806, 0x1d SignalProcessWideKey 52806, 0x35 SignalToAddress 42878; 0 calls the dispatch table had no code for (RtAPI.miss) [4149.08] vulkan: 157087243 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 7990219 reads past queued releases (0 samples counts written on the GPU); 178378091 descriptor sets written, 135796395 reused; 128289876 draws kept the last one's shaders and pipeline (0 checked), 152228264 its targets [4149.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23700 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4149.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4149.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4149.08] vulkan: caches: 155 render targets (713 MB, 11 parked), 173 textures (57 MB), 938 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4149.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4149.08] vulkan: 10439942 rendering passes, 0 clear commands, 2729894 attachments cleared and 0 left undefined by their load op; 13786701 buffers filled ahead of the passes [4149.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [4149.08] vulkan: 4703 passes (14%) ended at surface.c:162 [4149.08] vulkan: 4200 passes (12%) ended at render.c:235 [4149.08] vulkan: 1125 passes (3%) ended at cmd.c:675 [4149.08] vulkan: 600 passes (2%) ended at renderer.c:710 [4149.08] vulkan: 2 passes (0%) ended at texture.c:529 [4149.08] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4152.44] perf: 29.9 frames a second over 5.0 s (124300 shown in all) [4157.46] perf: 30.1 frames a second over 5.0 s (124451 shown in all) [4162.46] perf: 30.0 frames a second over 5.0 s (124601 shown in all) [4164.87] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.08 ms, 1st to 99th percentile 33.05 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.5), on to the display in 21.6 ms (21.1 to 22.0), 23.8 ms in all (23.6 to 24.0) [4164.87] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4167.46] perf: 30.0 frames a second over 5.0 s (124751 shown in all) [4169.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.30 s on the host's processors (37% of one, 12.17 ms a present), the whole process 10.00 s (50%); the busiest: thread 80 'MainThread' 2.62 s, thread 279 'ActorCalcSub0' 0.75 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 280 'ActorCalcSub1' 0.55 s [4169.09] cpu: in those 20.00 s, 459311 SVCs (22965 a second): 0x1b ArbitrateUnlock 107528, 0x1a ArbitrateLock 76517, 0x34 WaitForAddress 68249, 0x1c WaitProcessWideKeyAtomic 53210, 0x1d SignalProcessWideKey 53208, 0x35 SignalToAddress 42751; 0 calls the dispatch table had no code for (RtAPI.miss) [4169.09] vulkan: 157209043 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8024419 reads past queued releases (0 samples counts written on the GPU); 178553283 descriptor sets written, 135864803 reused; 128322876 draws kept the last one's shaders and pipeline (0 checked), 152333264 its targets [4169.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23701 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4169.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4169.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4169.09] vulkan: caches: 155 render targets (713 MB, 11 parked), 173 textures (57 MB), 933 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4169.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4169.09] vulkan: 10474583 rendering passes, 0 clear commands, 2741294 attachments cleared and 0 left undefined by their load op; 13788215 buffers filled ahead of the passes [4169.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4169.09] vulkan: 4699 passes (14%) ended at surface.c:162 [4169.09] vulkan: 4200 passes (12%) ended at render.c:235 [4169.09] vulkan: 1141 passes (3%) ended at cmd.c:675 [4169.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4169.09] vulkan: 1 passes (0%) ended at texture.c:529 [4169.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4172.46] perf: 30.0 frames a second over 5.0 s (124901 shown in all) [4177.46] perf: 30.0 frames a second over 5.0 s (125051 shown in all) [4182.47] perf: 29.9 frames a second over 5.0 s (125201 shown in all) [4184.84] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.09 ms, 1st to 99th percentile 33.05 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.6), on to the display in 21.8 ms (21.2 to 22.2), 23.9 ms in all (23.7 to 24.2) [4184.84] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4187.49] perf: 30.1 frames a second over 5.0 s (125352 shown in all) [4189.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.29 s on the host's processors (36% of one, 12.15 ms a present), the whole process 10.00 s (50%); the busiest: thread 80 'MainThread' 2.57 s, thread 279 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 280 'ActorCalcSub1' 0.55 s [4189.08] cpu: in those 20.00 s, 466126 SVCs (23307 a second): 0x1b ArbitrateUnlock 109545, 0x1a ArbitrateLock 78518, 0x34 WaitForAddress 68491, 0x1d SignalProcessWideKey 54321, 0x1c WaitProcessWideKeyAtomic 54319, 0x35 SignalToAddress 43014; 0 calls the dispatch table had no code for (RtAPI.miss) [4189.09] vulkan: 157330843 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8058619 reads past queued releases (0 samples counts written on the GPU); 178728509 descriptor sets written, 135933177 reused; 128355876 draws kept the last one's shaders and pipeline (0 checked), 152438264 its targets [4189.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23702 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4189.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4189.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4189.09] vulkan: caches: 155 render targets (713 MB, 11 parked), 172 textures (57 MB), 917 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4189.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4189.09] vulkan: 10509281 rendering passes, 0 clear commands, 2752694 attachments cleared and 0 left undefined by their load op; 13789738 buffers filled ahead of the passes [4189.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4189.09] vulkan: 4740 passes (14%) ended at surface.c:162 [4189.09] vulkan: 4200 passes (12%) ended at render.c:235 [4189.09] vulkan: 1157 passes (3%) ended at cmd.c:675 [4189.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4189.09] vulkan: 1 passes (0%) ended at texture.c:529 [4189.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4192.49] perf: 30.0 frames a second over 5.0 s (125502 shown in all) [4197.49] perf: 30.0 frames a second over 5.0 s (125652 shown in all) [4202.49] perf: 30.0 frames a second over 5.0 s (125802 shown in all) [4204.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.04 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.7 to 2.5), on to the display in 21.9 ms (21.5 to 22.4), 24.1 ms in all (23.9 to 24.3) [4204.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4207.51] perf: 29.9 frames a second over 5.0 s (125952 shown in all) [4209.08] nvn: 126000 presents, 126002 submissions [4209.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.24 s on the host's processors (36% of one, 12.07 ms a present), the whole process 9.93 s (50%); the busiest: thread 80 'MainThread' 2.57 s, thread 279 'ActorCalcSub0' 0.77 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 128 'SupportWorker Sub1' 0.68 s, thread 280 'ActorCalcSub1' 0.54 s [4209.09] cpu: in those 20.00 s, 459809 SVCs (22990 a second): 0x1b ArbitrateUnlock 107547, 0x1a ArbitrateLock 76519, 0x34 WaitForAddress 68296, 0x1c WaitProcessWideKeyAtomic 53395, 0x1d SignalProcessWideKey 53395, 0x35 SignalToAddress 42790; 0 calls the dispatch table had no code for (RtAPI.miss) [4209.09] vulkan: 157452643 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8092819 reads past queued releases (0 samples counts written on the GPU); 178903728 descriptor sets written, 136001558 reused; 128388876 draws kept the last one's shaders and pipeline (0 checked), 152543264 its targets [4209.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23704 texture uploads (2986 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4209.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4209.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4209.09] vulkan: caches: 155 render targets (713 MB, 11 parked), 173 textures (57 MB), 929 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4209.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4209.09] vulkan: 10544000 rendering passes, 0 clear commands, 2764094 attachments cleared and 0 left undefined by their load op; 13791318 buffers filled ahead of the passes [4209.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4209.09] vulkan: 4754 passes (14%) ended at surface.c:162 [4209.09] vulkan: 4200 passes (12%) ended at render.c:235 [4209.09] vulkan: 1163 passes (3%) ended at cmd.c:675 [4209.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4209.09] vulkan: 2 passes (0%) ended at texture.c:529 [4209.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4212.52] perf: 30.1 frames a second over 5.0 s (126103 shown in all) [4217.52] perf: 30.0 frames a second over 5.0 s (126253 shown in all) [4222.52] perf: 30.0 frames a second over 5.0 s (126403 shown in all) [4224.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.37 ms, 1st to 99th percentile 33.05 to 33.61 ms), 4 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.6), on to the display in 22.1 ms (21.5 to 22.5), 24.2 ms in all (24.1 to 24.5) [4224.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4227.54] perf: 29.9 frames a second over 5.0 s (126553 shown in all) [4229.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.43 s on the host's processors (37% of one, 12.39 ms a present), the whole process 10.12 s (51%); the busiest: thread 80 'MainThread' 2.59 s, thread 279 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.67 s, thread 280 'ActorCalcSub1' 0.55 s [4229.08] cpu: in those 20.00 s, 468408 SVCs (23421 a second): 0x1b ArbitrateUnlock 110146, 0x1a ArbitrateLock 79256, 0x34 WaitForAddress 68493, 0x1c WaitProcessWideKeyAtomic 54764, 0x1d SignalProcessWideKey 54764, 0x35 SignalToAddress 42964; 0 calls the dispatch table had no code for (RtAPI.miss) [4229.08] vulkan: 157575643 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8127019 reads past queued releases (0 samples counts written on the GPU); 179081301 descriptor sets written, 136069985 reused; 128422926 draws kept the last one's shaders and pipeline (0 checked), 152649464 its targets [4229.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23707 texture uploads (2987 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4229.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4229.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4229.08] vulkan: caches: 155 render targets (713 MB, 11 parked), 175 textures (57 MB), 1014 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4229.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4229.08] vulkan: 10578624 rendering passes, 0 clear commands, 2775494 attachments cleared and 0 left undefined by their load op; 13793068 buffers filled ahead of the passes [4229.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [4229.08] vulkan: 4717 passes (14%) ended at surface.c:162 [4229.08] vulkan: 4200 passes (12%) ended at render.c:235 [4229.08] vulkan: 1104 passes (3%) ended at cmd.c:675 [4229.08] vulkan: 600 passes (2%) ended at renderer.c:710 [4229.08] vulkan: 3 passes (0%) ended at texture.c:529 [4229.08] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4232.54] perf: 30.0 frames a second over 5.0 s (126703 shown in all) [4237.56] perf: 30.1 frames a second over 5.0 s (126854 shown in all) [4242.56] perf: 30.0 frames a second over 5.0 s (127004 shown in all) [4244.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.63 to 49.92 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.9 to 2.4), on to the display in 22.1 ms (5.7 to 22.6), 24.2 ms in all (7.8 to 24.6) [4244.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4247.56] perf: 30.0 frames a second over 5.0 s (127154 shown in all) [4249.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.21 s on the host's processors (36% of one, 12.02 ms a present), the whole process 9.88 s (49%); the busiest: thread 80 'MainThread' 2.59 s, thread 279 'ActorCalcSub0' 0.75 s, thread 128 'SupportWorker Sub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.63 s, thread 280 'ActorCalcSub1' 0.53 s [4249.09] cpu: in those 20.00 s, 428778 SVCs (21439 a second): 0x1b ArbitrateUnlock 97322, 0x34 WaitForAddress 68335, 0x1a ArbitrateLock 66677, 0x1c WaitProcessWideKeyAtomic 47867, 0x1d SignalProcessWideKey 47867, 0x35 SignalToAddress 42808; 0 calls the dispatch table had no code for (RtAPI.miss) [4249.09] vulkan: 157697443 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8161219 reads past queued releases (0 samples counts written on the GPU); 179256473 descriptor sets written, 136138413 reused; 128455926 draws kept the last one's shaders and pipeline (0 checked), 152754464 its targets [4249.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23708 texture uploads (2987 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4249.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4249.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4249.09] vulkan: caches: 155 render targets (713 MB, 11 parked), 172 textures (57 MB), 925 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4249.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4249.09] vulkan: 10613158 rendering passes, 0 clear commands, 2786894 attachments cleared and 0 left undefined by their load op; 13794602 buffers filled ahead of the passes [4249.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4249.09] vulkan: 4684 passes (14%) ended at surface.c:162 [4249.09] vulkan: 4200 passes (12%) ended at render.c:235 [4249.09] vulkan: 1049 passes (3%) ended at cmd.c:675 [4249.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4249.09] vulkan: 1 passes (0%) ended at texture.c:529 [4249.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4252.57] perf: 29.9 frames a second over 5.0 s (127304 shown in all) [4257.59] perf: 30.1 frames a second over 5.0 s (127455 shown in all) [4262.61] perf: 29.9 frames a second over 5.0 s (127605 shown in all) [4264.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.72 ms, 1st to 99th percentile 16.63 to 49.90 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.8 to 2.6), on to the display in 22.2 ms (5.8 to 22.8), 24.4 ms in all (7.8 to 24.8) [4264.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4267.62] perf: 30.1 frames a second over 5.0 s (127756 shown in all) [4269.08] nvn: 127800 presents, 127802 submissions [4269.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.32 s on the host's processors (37% of one, 12.19 ms a present), the whole process 9.98 s (50%); the busiest: thread 80 'MainThread' 2.59 s, thread 279 'ActorCalcSub0' 0.74 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.70 s, thread 280 'ActorCalcSub1' 0.54 s [4269.08] cpu: in those 20.00 s, 478991 SVCs (23950 a second): 0x1b ArbitrateUnlock 113803, 0x1a ArbitrateLock 82830, 0x34 WaitForAddress 68221, 0x1c WaitProcessWideKeyAtomic 56776, 0x1d SignalProcessWideKey 56776, 0x35 SignalToAddress 42708; 0 calls the dispatch table had no code for (RtAPI.miss) [4269.09] vulkan: 157819243 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8195419 reads past queued releases (0 samples counts written on the GPU); 179431661 descriptor sets written, 136206825 reused; 128488926 draws kept the last one's shaders and pipeline (0 checked), 152859464 its targets [4269.09] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23710 texture uploads (2987 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4269.09] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4269.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4269.09] vulkan: caches: 155 render targets (713 MB, 11 parked), 173 textures (57 MB), 926 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4269.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4269.09] vulkan: 10647780 rendering passes, 0 clear commands, 2798294 attachments cleared and 0 left undefined by their load op; 13796136 buffers filled ahead of the passes [4269.09] vulkan: 24000 passes (69%) ended at renderer.c:225 [4269.09] vulkan: 4696 passes (14%) ended at surface.c:162 [4269.09] vulkan: 4200 passes (12%) ended at render.c:235 [4269.09] vulkan: 1124 passes (3%) ended at cmd.c:675 [4269.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4269.09] vulkan: 2 passes (0%) ended at texture.c:529 [4269.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4272.62] perf: 30.0 frames a second over 5.0 s (127906 shown in all) [4277.64] perf: 29.9 frames a second over 5.0 s (128056 shown in all) [4282.66] perf: 30.1 frames a second over 5.0 s (128207 shown in all) [4284.67] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.03 to 33.64 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.7 to 2.5), on to the display in 22.5 ms (22.1 to 23.0), 24.6 ms in all (24.5 to 25.0) [4284.67] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4287.66] perf: 30.0 frames a second over 5.0 s (128357 shown in all) [4289.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.22 s on the host's processors (36% of one, 12.03 ms a present), the whole process 9.90 s (49%); the busiest: thread 80 'MainThread' 2.56 s, thread 279 'ActorCalcSub0' 0.75 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.65 s, thread 280 'ActorCalcSub1' 0.54 s [4289.08] cpu: in those 20.00 s, 448339 SVCs (22417 a second): 0x1b ArbitrateUnlock 103473, 0x1a ArbitrateLock 72532, 0x34 WaitForAddress 68726, 0x1c WaitProcessWideKeyAtomic 51235, 0x1d SignalProcessWideKey 51235, 0x35 SignalToAddress 43217; 0 calls the dispatch table had no code for (RtAPI.miss) [4289.08] vulkan: 157941043 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8229619 reads past queued releases (0 samples counts written on the GPU); 179606873 descriptor sets written, 136275213 reused; 128521926 draws kept the last one's shaders and pipeline (0 checked), 152964464 its targets [4289.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23711 texture uploads (2987 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4289.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4289.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4289.08] vulkan: caches: 155 render targets (713 MB, 11 parked), 173 textures (57 MB), 928 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4289.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4289.08] vulkan: 10682430 rendering passes, 0 clear commands, 2809694 attachments cleared and 0 left undefined by their load op; 13797702 buffers filled ahead of the passes [4289.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [4289.08] vulkan: 4713 passes (14%) ended at surface.c:162 [4289.08] vulkan: 4200 passes (12%) ended at render.c:235 [4289.08] vulkan: 1136 passes (3%) ended at cmd.c:675 [4289.08] vulkan: 600 passes (2%) ended at renderer.c:710 [4289.08] vulkan: 1 passes (0%) ended at texture.c:529 [4289.08] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4292.67] perf: 29.9 frames a second over 5.0 s (128507 shown in all) [4297.67] perf: 30.0 frames a second over 5.0 s (128657 shown in all) [4302.67] perf: 30.0 frames a second over 5.0 s (128807 shown in all) [4304.64] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.34 ms, 1st to 99th percentile 16.62 to 50.08 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.9 to 2.5), on to the display in 22.4 ms (6.1 to 23.1), 24.6 ms in all (8.1 to 25.1) [4304.64] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4307.67] perf: 30.0 frames a second over 5.0 s (128957 shown in all) [4309.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.32 s on the host's processors (37% of one, 12.20 ms a present), the whole process 10.00 s (50%); the busiest: thread 80 'MainThread' 2.59 s, thread 279 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.68 s, thread 280 'ActorCalcSub1' 0.55 s [4309.08] cpu: in those 20.00 s, 463031 SVCs (23152 a second): 0x1b ArbitrateUnlock 108516, 0x1a ArbitrateLock 77727, 0x34 WaitForAddress 68215, 0x1c WaitProcessWideKeyAtomic 53958, 0x1d SignalProcessWideKey 53958, 0x35 SignalToAddress 42730; 0 calls the dispatch table had no code for (RtAPI.miss) [4309.08] vulkan: 158062843 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8263819 reads past queued releases (0 samples counts written on the GPU); 179782053 descriptor sets written, 136343633 reused; 128554926 draws kept the last one's shaders and pipeline (0 checked), 153069464 its targets [4309.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23712 texture uploads (2987 MB), 201 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4309.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4309.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4309.08] vulkan: caches: 155 render targets (713 MB, 11 parked), 172 textures (57 MB), 900 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4309.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4309.08] vulkan: 10717113 rendering passes, 0 clear commands, 2821094 attachments cleared and 0 left undefined by their load op; 13799213 buffers filled ahead of the passes [4309.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [4309.08] vulkan: 4738 passes (14%) ended at surface.c:162 [4309.08] vulkan: 4200 passes (12%) ended at render.c:235 [4309.08] vulkan: 1144 passes (3%) ended at cmd.c:675 [4309.08] vulkan: 600 passes (2%) ended at renderer.c:710 [4309.08] vulkan: 1 passes (0%) ended at texture.c:529 [4309.08] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4312.67] perf: 30.0 frames a second over 5.0 s (129107 shown in all) [4317.69] perf: 30.1 frames a second over 5.0 s (129258 shown in all) [4322.71] perf: 29.9 frames a second over 5.0 s (129408 shown in all) [4324.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.90 ms, 1st to 99th percentile 16.62 to 50.03 ms), 18 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (2.0 to 2.5), on to the display in 22.7 ms (6.4 to 23.2), 24.8 ms in all (8.4 to 25.3) [4324.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4327.72] perf: 30.1 frames a second over 5.0 s (129559 shown in all) [4329.08] nvn: 129600 presents, 129602 submissions [4329.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.28 s on the host's processors (41% of one, 13.79 ms a present), the whole process 10.97 s (55%); the busiest: thread 80 'MainThread' 3.20 s, thread 279 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 280 'ActorCalcSub1' 0.53 s [4329.08] cpu: in those 20.00 s, 435694 SVCs (21785 a second): 0x1b ArbitrateUnlock 99059, 0x1a ArbitrateLock 68075, 0x34 WaitForAddress 67822, 0x1c WaitProcessWideKeyAtomic 50377, 0x1d SignalProcessWideKey 50377, 0x35 SignalToAddress 42237; 0 calls the dispatch table had no code for (RtAPI.miss) [4329.08] vulkan: 158184699 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8298019 reads past queued releases (0 samples counts written on the GPU); 179957291 descriptor sets written, 136412107 reused; 128588068 draws kept the last one's shaders and pipeline (0 checked), 153174519 its targets [4329.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4890 render targets made, 23728 texture uploads (2987 MB), 204 of them some blocks alone (27 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4329.08] vulkan: 4483 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4329.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4329.08] vulkan: caches: 155 render targets (713 MB, 11 parked), 184 textures (57 MB), 1041 buffers (1 MB); 2010 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4329.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4329.08] vulkan: 10751838 rendering passes, 0 clear commands, 2832494 attachments cleared and 0 left undefined by their load op; 13800876 buffers filled ahead of the passes [4329.08] vulkan: 24000 passes (69%) ended at renderer.c:225 [4329.08] vulkan: 4678 passes (13%) ended at surface.c:162 [4329.09] vulkan: 4323 passes (12%) ended at render.c:235 [4329.09] vulkan: 1110 passes (3%) ended at cmd.c:675 [4329.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4329.09] vulkan: 11 passes (0%) ended at texture.c:529 [4329.09] vulkan: 3 passes (0%) ended at texture.c:1277 [4329.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4332.74] perf: 29.9 frames a second over 5.0 s (129709 shown in all) [4337.76] perf: 30.1 frames a second over 5.0 s (129860 shown in all) [4342.76] perf: 30.0 frames a second over 5.0 s (130010 shown in all) [4344.57] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.94 ms, 1st to 99th percentile 33.01 to 33.67 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.1 ms (1.9 to 2.5), on to the display in 23.0 ms (22.6 to 23.4), 25.1 ms in all (25.0 to 25.4) [4344.58] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4347.76] perf: 30.0 frames a second over 5.0 s (130160 shown in all) [4349.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.01 s on the host's processors (40% of one, 13.36 ms a present), the whole process 10.72 s (54%); the busiest: thread 80 'MainThread' 3.05 s, thread 279 'ActorCalcSub0' 0.76 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 280 'ActorCalcSub1' 0.55 s [4349.08] cpu: in those 20.00 s, 415415 SVCs (20771 a second): 0x1b ArbitrateUnlock 93463, 0x34 WaitForAddress 67550, 0x1a ArbitrateLock 62538, 0x1c WaitProcessWideKeyAtomic 45808, 0x1d SignalProcessWideKey 45808, 0x35 SignalToAddress 41993; 0 calls the dispatch table had no code for (RtAPI.miss) [4349.08] vulkan: 158304770 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1899 finishes (167 ms); 8332076 reads past queued releases (0 samples counts written on the GPU); 180130098 descriptor sets written, 136479442 reused; 128621188 draws kept the last one's shaders and pipeline (0 checked), 153276906 its targets [4349.08] vulkan: 466 shaders translated (209 ms), 786 pipelines made (681 from the cache, 1904 ms making, 1397 ms waited for), 4898 render targets made, 23768 texture uploads (2990 MB), 209 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4349.08] vulkan: 4486 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4349.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4349.08] vulkan: caches: 155 render targets (713 MB, 11 parked), 214 textures (59 MB), 1155 buffers (2 MB); 2013 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4349.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4349.08] vulkan: 10787329 rendering passes, 0 clear commands, 2843869 attachments cleared and 0 left undefined by their load op; 13802927 buffers filled ahead of the passes [4349.08] vulkan: 24766 passes (70%) ended at renderer.c:225 [4349.08] vulkan: 4388 passes (12%) ended at surface.c:162 [4349.08] vulkan: 4335 passes (12%) ended at render.c:235 [4349.08] vulkan: 1019 passes (3%) ended at cmd.c:675 [4349.08] vulkan: 600 passes (2%) ended at renderer.c:710 [4349.08] vulkan: 357 passes (1%) ended at texture.c:2037 [4349.08] vulkan: 20 passes (0%) ended at texture.c:529 [4349.08] vulkan: 5 passes (0%) ended at texture.c:1277 [4349.09] vulkan: GPU-owned guest memory landed for the CPU 100 times, render targets written back for an engine 0 times [4352.77] perf: 29.9 frames a second over 5.0 s (130310 shown in all) [4357.29] vulkan: a 70 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4357.77] perf: 30.0 frames a second over 5.0 s (130460 shown in all) [4357.91] vulkan: a 89 ms frame: 0 shaders translated (0 ms), 2 pipelines made (0 ms waited for), 81 render targets made, 307 texture uploads (48340 KB), 0 ms in finishes [4362.79] perf: 30.1 frames a second over 5.0 s (130611 shown in all) [4364.54] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.48 ms, 1st to 99th percentile 16.62 to 49.88 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 3.2 ms (0.6 to 7.4), on to the display in 22.4 ms (17.9 to 24.9), 25.5 ms in all (25.2 to 25.6) [4364.54] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4367.79] perf: 30.0 frames a second over 5.0 s (130761 shown in all) [4369.09] cpu: 600 presents in 20.00 s (30.0 fps): 62 of the game's threads ran 12.77 s on the host's processors (64% of one, 21.29 ms a present), the whole process 16.51 s (83%); the busiest: thread 80 'MainThread' 3.80 s, thread 285 'ActorCalcSub0' 1.05 s, thread 286 'ActorCalcSub1' 1.05 s, thread 128 'SupportWorker Sub1' 0.89 s, thread 129 'SupportWorker Sub2' 0.88 s [4369.09] cpu: in those 20.00 s, 601650 SVCs (30078 a second): 0x1b ArbitrateUnlock 156737, 0x1a ArbitrateLock 125140, 0x0b SleepThread 73304, 0x34 WaitForAddress 65942, 0x1c WaitProcessWideKeyAtomic 59842, 0x1d SignalProcessWideKey 59841; 0 calls the dispatch table had no code for (RtAPI.miss) [4369.09] vulkan: 158615149 draws, 0 skipped; 65920 dispatches in 0 batches (0 ms waiting), 0 skipped; 1981 finishes (174 ms); 8366920 reads past queued releases (0 samples counts written on the GPU); 180536961 descriptor sets written, 136693337 reused; 128801637 draws kept the last one's shaders and pipeline (0 checked), 153567072 its targets [4369.09] vulkan: 468 shaders translated (210 ms), 789 pipelines made (684 from the cache, 1904 ms making, 1397 ms waited for), 4990 render targets made, 24199 texture uploads (3054 MB), 209 of them some blocks alone (28 MB); 2 frames over 50 ms in the last 600, the slowest 89 ms [4369.09] vulkan: 4487 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4369.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4369.09] vulkan: caches: 161 render targets (761 MB, 13 parked), 603 textures (116 MB), 4224 buffers (6 MB); 2135 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4369.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4369.09] vulkan: 10827613 rendering passes, 0 clear commands, 2855498 attachments cleared and 0 left undefined by their load op; 13812837 buffers filled ahead of the passes [4369.09] vulkan: 27513 passes (68%) ended at renderer.c:225 [4369.09] vulkan: 5341 passes (13%) ended at surface.c:162 [4369.09] vulkan: 4719 passes (12%) ended at render.c:235 [4369.09] vulkan: 1702 passes (4%) ended at cmd.c:675 [4369.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4369.09] vulkan: 227 passes (1%) ended at texture.c:2037 [4369.09] vulkan: 154 passes (0%) ended at texture.c:529 [4369.09] vulkan: 28 passes (0%) ended at surface.c:616 [4369.09] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [4372.81] perf: 29.9 frames a second over 5.0 s (130911 shown in all) [4377.82] perf: 30.1 frames a second over 5.0 s (131062 shown in all) [4379.84] vulkan: 527 of the 6703 shaders translated from the game's files found by its draws so far [4382.82] perf: 30.0 frames a second over 5.0 s (131212 shown in all) [4384.51] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.15 ms, 1st to 99th percentile 33.02 to 33.64 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 4.7 ms (4.1 to 6.0), on to the display in 20.7 ms (18.7 to 21.6), 25.4 ms in all (25.3 to 25.8) [4384.51] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4387.84] perf: 29.9 frames a second over 5.0 s (131362 shown in all) [4389.08] nvn: 131400 presents, 131402 submissions [4389.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.05 s on the host's processors (70% of one, 23.42 ms a present), the whole process 18.80 s (94%); the busiest: thread 80 'MainThread' 5.20 s, thread 286 'ActorCalcSub1' 1.91 s, thread 285 'ActorCalcSub0' 1.91 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.95 s [4389.09] cpu: in those 20.00 s, 458916 SVCs (22946 a second): 0x1b ArbitrateUnlock 118724, 0x1a ArbitrateLock 88221, 0x34 WaitForAddress 68217, 0x35 SignalToAddress 42565, 0x1c WaitProcessWideKeyAtomic 41500, 0x1d SignalProcessWideKey 41500; 0 calls the dispatch table had no code for (RtAPI.miss) [4389.09] vulkan: 159060203 draws, 0 skipped; 66614 dispatches in 0 batches (0 ms waiting), 0 skipped; 1981 finishes (174 ms); 8405558 reads past queued releases (0 samples counts written on the GPU); 181119672 descriptor sets written, 137000734 reused; 129071474 draws kept the last one's shaders and pipeline (0 checked), 153989345 its targets [4389.09] vulkan: 468 shaders translated (210 ms), 789 pipelines made (684 from the cache, 1904 ms making, 1397 ms waited for), 4990 render targets made, 24318 texture uploads (3059 MB), 212 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4389.09] vulkan: 4487 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4389.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4389.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 510 textures (78 MB), 3204 buffers (4 MB); 2046 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4389.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4389.09] vulkan: 10875071 rendering passes, 0 clear commands, 2868526 attachments cleared and 0 left undefined by their load op; 13824951 buffers filled ahead of the passes [4389.09] vulkan: 31295 passes (66%) ended at renderer.c:225 [4389.09] vulkan: 6526 passes (14%) ended at surface.c:162 [4389.09] vulkan: 5916 passes (12%) ended at render.c:235 [4389.09] vulkan: 2313 passes (5%) ended at cmd.c:675 [4389.09] vulkan: 761 passes (2%) ended at buffer.c:998 [4389.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4389.09] vulkan: 44 passes (0%) ended at texture.c:529 [4389.09] vulkan: 3 passes (0%) ended at texture.c:1277 [4389.09] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [4392.84] perf: 30.0 frames a second over 5.0 s (131512 shown in all) [4397.86] perf: 30.1 frames a second over 5.0 s (131663 shown in all) [4402.86] perf: 30.0 frames a second over 5.0 s (131813 shown in all) [4404.48] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.62 to 49.94 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 4.7 ms (4.1 to 5.8), on to the display in 20.8 ms (4.4 to 21.8), 25.5 ms in all (9.1 to 25.9) [4404.48] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4407.87] perf: 29.9 frames a second over 5.0 s (131963 shown in all) [4409.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.84 s on the host's processors (69% of one, 23.07 ms a present), the whole process 18.55 s (93%); the busiest: thread 80 'MainThread' 5.04 s, thread 285 'ActorCalcSub0' 1.93 s, thread 286 'ActorCalcSub1' 1.93 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.94 s [4409.09] cpu: in those 20.00 s, 473370 SVCs (23669 a second): 0x1b ArbitrateUnlock 123773, 0x1a ArbitrateLock 93179, 0x34 WaitForAddress 68782, 0x1c WaitProcessWideKeyAtomic 43100, 0x1d SignalProcessWideKey 43099, 0x35 SignalToAddress 42599; 0 calls the dispatch table had no code for (RtAPI.miss) [4409.09] vulkan: 159504389 draws, 0 skipped; 66693 dispatches in 0 batches (0 ms waiting), 0 skipped; 1981 finishes (174 ms); 8444273 reads past queued releases (0 samples counts written on the GPU); 181700841 descriptor sets written, 137307937 reused; 129340906 draws kept the last one's shaders and pipeline (0 checked), 154410551 its targets [4409.09] vulkan: 468 shaders translated (210 ms), 789 pipelines made (684 from the cache, 1904 ms making, 1397 ms waited for), 4990 render targets made, 24402 texture uploads (3063 MB), 213 of them some blocks alone (28 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4409.09] vulkan: 4487 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4409.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4409.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 488 textures (77 MB), 2849 buffers (4 MB); 2045 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4409.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4409.09] vulkan: 10921839 rendering passes, 0 clear commands, 2881628 attachments cleared and 0 left undefined by their load op; 13837266 buffers filled ahead of the passes [4409.09] vulkan: 31578 passes (68%) ended at renderer.c:225 [4409.09] vulkan: 6513 passes (14%) ended at surface.c:162 [4409.09] vulkan: 5589 passes (12%) ended at render.c:235 [4409.09] vulkan: 2380 passes (5%) ended at cmd.c:675 [4409.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4409.09] vulkan: 78 passes (0%) ended at buffer.c:998 [4409.09] vulkan: 29 passes (0%) ended at texture.c:529 [4409.09] vulkan: 1 passes (0%) ended at texture.c:1277 [4409.09] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [4412.87] perf: 30.0 frames a second over 5.0 s (132113 shown in all) [4417.89] perf: 30.1 frames a second over 5.0 s (132264 shown in all) [4422.89] perf: 30.0 frames a second over 5.0 s (132414 shown in all) [4424.44] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.05 ms, 1st to 99th percentile 16.63 to 50.03 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 4.7 ms (4.2 to 5.9), on to the display in 21.0 ms (4.6 to 21.8), 25.6 ms in all (9.3 to 26.1) [4424.44] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4427.91] perf: 29.9 frames a second over 5.0 s (132564 shown in all) [4429.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.30 s on the host's processors (71% of one, 23.83 ms a present), the whole process 19.00 s (95%); the busiest: thread 80 'MainThread' 5.28 s, thread 286 'ActorCalcSub1' 1.95 s, thread 285 'ActorCalcSub0' 1.94 s, thread 128 'SupportWorker Sub1' 1.09 s, thread 129 'SupportWorker Sub2' 0.94 s [4429.09] cpu: in those 20.00 s, 478787 SVCs (23938 a second): 0x1b ArbitrateUnlock 126875, 0x1a ArbitrateLock 96567, 0x34 WaitForAddress 67845, 0x1d SignalProcessWideKey 43509, 0x1c WaitProcessWideKeyAtomic 43508, 0x35 SignalToAddress 42214; 0 calls the dispatch table had no code for (RtAPI.miss) [4429.09] vulkan: 159951123 draws, 0 skipped; 67193 dispatches in 0 batches (0 ms waiting), 0 skipped; 1981 finishes (174 ms); 8483020 reads past queued releases (0 samples counts written on the GPU); 182285568 descriptor sets written, 137616678 reused; 129611046 draws kept the last one's shaders and pipeline (0 checked), 154834329 its targets [4429.09] vulkan: 468 shaders translated (210 ms), 789 pipelines made (684 from the cache, 1904 ms making, 1397 ms waited for), 4991 render targets made, 24446 texture uploads (3064 MB), 217 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4429.09] vulkan: 4487 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4429.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4429.09] vulkan: caches: 155 render targets (716 MB, 13 parked), 514 textures (78 MB), 3138 buffers (4 MB); 2053 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4429.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4429.09] vulkan: 10969030 rendering passes, 0 clear commands, 2894732 attachments cleared and 0 left undefined by their load op; 13849719 buffers filled ahead of the passes [4429.09] vulkan: 31567 passes (67%) ended at renderer.c:225 [4429.09] vulkan: 6541 passes (14%) ended at surface.c:162 [4429.09] vulkan: 5636 passes (12%) ended at render.c:235 [4429.09] vulkan: 2297 passes (5%) ended at cmd.c:675 [4429.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4429.09] vulkan: 529 passes (1%) ended at buffer.c:998 [4429.09] vulkan: 16 passes (0%) ended at texture.c:529 [4429.09] vulkan: 4 passes (0%) ended at texture.c:1277 [4429.09] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [4432.92] perf: 30.1 frames a second over 5.0 s (132715 shown in all) [4437.94] perf: 29.9 frames a second over 5.0 s (132865 shown in all) [4442.94] perf: 30.0 frames a second over 5.0 s (133015 shown in all) [4444.41] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.54 ms, 1st to 99th percentile 16.92 to 49.85 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 4.7 ms (4.2 to 5.5), on to the display in 21.3 ms (5.2 to 21.9), 25.9 ms in all (9.6 to 26.3) [4444.41] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4447.96] perf: 30.1 frames a second over 5.0 s (133166 shown in all) [4449.08] nvn: 133200 presents, 133202 submissions [4449.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.57 s on the host's processors (68% of one, 22.62 ms a present), the whole process 18.25 s (91%); the busiest: thread 80 'MainThread' 4.83 s, thread 286 'ActorCalcSub1' 1.93 s, thread 285 'ActorCalcSub0' 1.93 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.99 s [4449.09] cpu: in those 20.00 s, 481631 SVCs (24083 a second): 0x1b ArbitrateUnlock 128328, 0x1a ArbitrateLock 98025, 0x34 WaitForAddress 67233, 0x1c WaitProcessWideKeyAtomic 44157, 0x1d SignalProcessWideKey 44157, 0x35 SignalToAddress 41593; 0 calls the dispatch table had no code for (RtAPI.miss) [4449.09] vulkan: 160398979 draws, 0 skipped; 67193 dispatches in 0 batches (0 ms waiting), 0 skipped; 1981 finishes (174 ms); 8522250 reads past queued releases (0 samples counts written on the GPU); 182872832 descriptor sets written, 137925126 reused; 129881915 draws kept the last one's shaders and pipeline (0 checked), 155258735 its targets [4449.09] vulkan: 469 shaders translated (210 ms), 790 pipelines made (684 from the cache, 1924 ms making, 1417 ms waited for), 4991 render targets made, 24547 texture uploads (3068 MB), 217 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4449.09] vulkan: 4489 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4449.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4449.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 503 textures (77 MB), 2849 buffers (4 MB); 2045 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4449.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4449.09] vulkan: 11016478 rendering passes, 0 clear commands, 2908248 attachments cleared and 0 left undefined by their load op; 13861404 buffers filled ahead of the passes [4449.09] vulkan: 32054 passes (68%) ended at renderer.c:225 [4449.09] vulkan: 6534 passes (14%) ended at surface.c:162 [4449.09] vulkan: 5806 passes (12%) ended at render.c:235 [4449.09] vulkan: 2417 passes (5%) ended at cmd.c:675 [4449.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4449.09] vulkan: 37 passes (0%) ended at texture.c:529 [4449.09] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [4452.96] perf: 30.0 frames a second over 5.0 s (133316 shown in all) [4457.97] perf: 29.9 frames a second over 5.0 s (133466 shown in all) [4462.97] perf: 30.0 frames a second over 5.0 s (133616 shown in all) [4464.38] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.73 ms, 1st to 99th percentile 16.65 to 49.99 ms), 16 held for other than 2 refreshes; the game's frames went from release to present in 4.6 ms (3.7 to 5.5), on to the display in 21.4 ms (5.1 to 22.5), 26.0 ms in all (9.6 to 26.4) [4464.38] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4467.99] perf: 30.1 frames a second over 5.0 s (133767 shown in all) [4469.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 14.04 s on the host's processors (70% of one, 23.41 ms a present), the whole process 18.72 s (94%); the busiest: thread 80 'MainThread' 5.13 s, thread 286 'ActorCalcSub1' 1.95 s, thread 285 'ActorCalcSub0' 1.95 s, thread 128 'SupportWorker Sub1' 1.07 s, thread 129 'SupportWorker Sub2' 0.93 s [4469.09] cpu: in those 20.00 s, 477509 SVCs (23874 a second): 0x1b ArbitrateUnlock 126611, 0x1a ArbitrateLock 96400, 0x34 WaitForAddress 67945, 0x1c WaitProcessWideKeyAtomic 42343, 0x1d SignalProcessWideKey 42343, 0x35 SignalToAddress 42309; 0 calls the dispatch table had no code for (RtAPI.miss) [4469.09] vulkan: 160846514 draws, 0 skipped; 67193 dispatches in 0 batches (0 ms waiting), 0 skipped; 1981 finishes (174 ms); 8561071 reads past queued releases (0 samples counts written on the GPU); 183458736 descriptor sets written, 138234292 reused; 130154069 draws kept the last one's shaders and pipeline (0 checked), 155683235 its targets [4469.09] vulkan: 469 shaders translated (210 ms), 790 pipelines made (684 from the cache, 1924 ms making, 1417 ms waited for), 4991 render targets made, 24620 texture uploads (3071 MB), 219 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4469.09] vulkan: 4489 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4469.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2557 of 13050 MB (1536 ours) [4469.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 466 textures (76 MB), 3145 buffers (4 MB); 2044 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4469.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4469.09] vulkan: 11063039 rendering passes, 0 clear commands, 2921362 attachments cleared and 0 left undefined by their load op; 13874293 buffers filled ahead of the passes [4469.09] vulkan: 31652 passes (68%) ended at renderer.c:225 [4469.09] vulkan: 6515 passes (14%) ended at surface.c:162 [4469.09] vulkan: 5378 passes (12%) ended at render.c:235 [4469.09] vulkan: 2387 passes (5%) ended at cmd.c:675 [4469.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4469.09] vulkan: 27 passes (0%) ended at texture.c:529 [4469.09] vulkan: 2 passes (0%) ended at texture.c:1277 [4469.09] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [4472.99] perf: 30.0 frames a second over 5.0 s (133917 shown in all) [4474.50] vulkan: compute 5e533e6caf491ec7 ready: block 32x1x1, 14 global buffers, 7 textures, 0 images [4474.52] vulkan: a 131 ms frame: 24 shaders translated (18 ms), 12 pipelines made (57 ms waited for), 0 render targets made, 7 texture uploads (813 KB), 0 ms in finishes [4478.01] perf: 29.9 frames a second over 5.0 s (134067 shown in all) [4483.01] perf: 30.0 frames a second over 5.0 s (134217 shown in all) [4484.34] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.10 ms, 1st to 99th percentile 16.61 to 49.98 ms), 21 held for other than 2 refreshes; the game's frames went from release to present in 5.3 ms (4.2 to 16.4), on to the display in 21.3 ms (5.2 to 23.2), 26.7 ms in all (9.8 to 43.2) [4484.34] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4488.02] perf: 30.1 frames a second over 5.0 s (134368 shown in all) [4489.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 13.70 s on the host's processors (68% of one, 22.83 ms a present), the whole process 18.97 s (95%); the busiest: thread 80 'MainThread' 4.97 s, thread 286 'ActorCalcSub1' 1.94 s, thread 285 'ActorCalcSub0' 1.93 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.99 s [4489.09] cpu: in those 20.00 s, 471610 SVCs (23581 a second): 0x1b ArbitrateUnlock 123604, 0x1a ArbitrateLock 92987, 0x34 WaitForAddress 67738, 0x1c WaitProcessWideKeyAtomic 42826, 0x1d SignalProcessWideKey 42826, 0x35 SignalToAddress 42181; 0 calls the dispatch table had no code for (RtAPI.miss) [4489.09] vulkan: 161305363 draws, 0 skipped; 70509 dispatches in 0 batches (0 ms waiting), 0 skipped; 1981 finishes (174 ms); 8599433 reads past queued releases (0 samples counts written on the GPU); 184058186 descriptor sets written, 138552540 reused; 130434006 draws kept the last one's shaders and pipeline (0 checked), 156119535 its targets [4489.09] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 4991 render targets made, 24800 texture uploads (3078 MB), 220 of them some blocks alone (29 MB); 1 frames over 50 ms in the last 600, the slowest 131 ms [4489.09] vulkan: 4489 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4489.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4489.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 578 textures (81 MB), 4050 buffers (4 MB); 2050 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4489.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 26601 through a copy [4489.09] vulkan: 11109766 rendering passes, 0 clear commands, 2934308 attachments cleared and 0 left undefined by their load op; 13891164 buffers filled ahead of the passes [4489.09] vulkan: 30951 passes (66%) ended at renderer.c:225 [4489.09] vulkan: 6550 passes (14%) ended at surface.c:162 [4489.09] vulkan: 5746 passes (12%) ended at render.c:235 [4489.09] vulkan: 2399 passes (5%) ended at cmd.c:675 [4489.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4489.09] vulkan: 403 passes (1%) ended at buffer.c:998 [4489.09] vulkan: 64 passes (0%) ended at texture.c:529 [4489.09] vulkan: 9 passes (0%) ended at texture.c:2037 [4489.09] vulkan: GPU-owned guest memory landed for the CPU 102 times, render targets written back for an engine 0 times [4493.04] perf: 29.9 frames a second over 5.0 s (134518 shown in all) [4498.04] perf: 30.0 frames a second over 5.0 s (134668 shown in all) [4502.23] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4502.73] vulkan: a 114 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 51 render targets made, 165 texture uploads (25707 KB), 0 ms in finishes [4503.06] perf: 30.1 frames a second over 5.0 s (134819 shown in all) [4504.31] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.81 ms, 1st to 99th percentile 16.61 to 49.99 ms), 26 held for other than 2 refreshes; the game's frames went from release to present in 5.6 ms (0.6 to 18.2), on to the display in 20.1 ms (5.7 to 23.5), 25.7 ms in all (9.8 to 26.8) [4504.31] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4508.06] perf: 30.0 frames a second over 5.0 s (134969 shown in all) [4509.08] nvn: 135000 presents, 135002 submissions [4509.10] cpu: 600 presents in 20.01 s (30.0 fps): 63 of the game's threads ran 16.72 s on the host's processors (84% of one, 27.87 ms a present), the whole process 23.76 s (119%); the busiest: thread 80 'MainThread' 5.08 s, thread 0 1.12 s, thread 0 1.12 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.88 s [4509.10] cpu: in those 20.01 s, 615926 SVCs (30779 a second): 0x1b ArbitrateUnlock 162576, 0x1a ArbitrateLock 129634, 0x0b SleepThread 84747, 0x34 WaitForAddress 70529, 0x1c WaitProcessWideKeyAtomic 52735, 0x1d SignalProcessWideKey 52733; 0 calls the dispatch table had no code for (RtAPI.miss) [4509.10] vulkan: 162511676 draws, 0 skipped; 70587 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8635322 reads past queued releases (0 samples counts written on the GPU); 185387970 descriptor sets written, 139635382 reused; 131475119 draws kept the last one's shaders and pipeline (0 checked), 157304779 its targets [4509.10] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5053 render targets made, 25237 texture uploads (3141 MB), 220 of them some blocks alone (29 MB); 2 frames over 50 ms in the last 600, the slowest 114 ms [4509.10] vulkan: 4491 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4509.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4509.10] vulkan: caches: 167 render targets (757 MB, 13 parked), 762 textures (126 MB), 13612 buffers (9 MB); 2154 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4509.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 27177 through a copy [4509.10] vulkan: 11156207 rendering passes, 0 clear commands, 2946659 attachments cleared and 0 left undefined by their load op; 13997480 buffers filled ahead of the passes [4509.10] vulkan: 29432 passes (63%) ended at renderer.c:225 [4509.10] vulkan: 7079 passes (15%) ended at surface.c:162 [4509.10] vulkan: 4980 passes (11%) ended at render.c:235 [4509.10] vulkan: 4139 passes (9%) ended at cmd.c:675 [4509.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4509.10] vulkan: 184 passes (0%) ended at texture.c:529 [4509.10] vulkan: 27 passes (0%) ended at surface.c:616 [4509.10] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4513.07] perf: 29.9 frames a second over 5.0 s (135119 shown in all) [4518.09] perf: 30.1 frames a second over 5.0 s (135270 shown in all) [4523.09] perf: 30.0 frames a second over 5.0 s (135420 shown in all) [4524.28] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.1 ms (12.6 to 18.1), on to the display in 11.6 ms (8.7 to 14.2), 26.7 ms in all (26.5 to 26.9) [4524.28] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4528.11] perf: 29.9 frames a second over 5.0 s (135570 shown in all) [4529.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.58 s on the host's processors (88% of one, 29.29 ms a present), the whole process 29.88 s (149%); the busiest: thread 80 'MainThread' 6.26 s, thread 292 'ActorCalcSub0' 2.46 s, thread 293 'ActorCalcSub1' 2.34 s, thread 128 'SupportWorker Sub1' 0.91 s, thread 129 'SupportWorker Sub2' 0.84 s [4529.10] cpu: in those 20.00 s, 516224 SVCs (25812 a second): 0x1b ArbitrateUnlock 126455, 0x1a ArbitrateLock 94807, 0x34 WaitForAddress 83956, 0x35 SignalToAddress 51150, 0x1c WaitProcessWideKeyAtomic 48258, 0x1d SignalProcessWideKey 48258; 0 calls the dispatch table had no code for (RtAPI.miss) [4529.10] vulkan: 165211942 draws, 0 skipped; 70839 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8672048 reads past queued releases (0 samples counts written on the GPU); 188257244 descriptor sets written, 142166640 reused; 133976440 draws kept the last one's shaders and pipeline (0 checked), 159985137 its targets [4529.10] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5055 render targets made, 25335 texture uploads (3169 MB), 220 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4529.10] vulkan: 4491 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4529.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4529.10] vulkan: caches: 160 render targets (722 MB, 13 parked), 531 textures (112 MB), 15651 buffers (6 MB); 2102 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4529.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 28625 through a copy [4529.10] vulkan: 11208854 rendering passes, 0 clear commands, 2959920 attachments cleared and 0 left undefined by their load op; 14298838 buffers filled ahead of the passes [4529.10] vulkan: 29678 passes (56%) ended at renderer.c:225 [4529.10] vulkan: 8730 passes (17%) ended at surface.c:162 [4529.10] vulkan: 8064 passes (15%) ended at cmd.c:675 [4529.10] vulkan: 5541 passes (11%) ended at render.c:235 [4529.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4529.10] vulkan: 34 passes (0%) ended at texture.c:529 [4529.10] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4533.12] perf: 30.1 frames a second over 5.0 s (135721 shown in all) [4538.12] perf: 30.0 frames a second over 5.0 s (135871 shown in all) [4543.14] perf: 29.9 frames a second over 5.0 s (136021 shown in all) [4544.24] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.68 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 16.2 ms (13.8 to 20.5), on to the display in 10.7 ms (6.3 to 13.0), 26.9 ms in all (26.6 to 27.1) [4544.24] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4548.16] perf: 30.1 frames a second over 5.0 s (136172 shown in all) [4549.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.31 s on the host's processors (92% of one, 30.51 ms a present), the whole process 31.23 s (156%); the busiest: thread 80 'MainThread' 6.33 s, thread 292 'ActorCalcSub0' 2.50 s, thread 293 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 0.97 s, thread 129 'SupportWorker Sub2' 0.90 s [4549.10] cpu: in those 20.00 s, 547535 SVCs (27380 a second): 0x1b ArbitrateUnlock 133488, 0x1a ArbitrateLock 99826, 0x34 WaitForAddress 84986, 0x0b SleepThread 57690, 0x35 SignalToAddress 51670, 0x1c WaitProcessWideKeyAtomic 50055; 0 calls the dispatch table had no code for (RtAPI.miss) [4549.10] vulkan: 168090779 draws, 0 skipped; 71242 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8708278 reads past queued releases (0 samples counts written on the GPU); 191294407 descriptor sets written, 144887151 reused; 136644902 draws kept the last one's shaders and pipeline (0 checked), 162844140 its targets [4549.10] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5055 render targets made, 25656 texture uploads (3245 MB), 220 of them some blocks alone (29 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4549.10] vulkan: 4491 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4549.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4549.10] vulkan: caches: 160 render targets (722 MB, 13 parked), 691 textures (158 MB), 16774 buffers (9 MB); 2151 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4549.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29812 through a copy [4549.10] vulkan: 11261407 rendering passes, 0 clear commands, 2973034 attachments cleared and 0 left undefined by their load op; 14647414 buffers filled ahead of the passes [4549.10] vulkan: 29252 passes (56%) ended at renderer.c:225 [4549.10] vulkan: 8485 passes (16%) ended at cmd.c:675 [4549.10] vulkan: 8473 passes (16%) ended at surface.c:162 [4549.10] vulkan: 5627 passes (11%) ended at render.c:235 [4549.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4549.10] vulkan: 116 passes (0%) ended at texture.c:529 [4549.10] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4553.17] perf: 29.9 frames a second over 5.0 s (136322 shown in all) [4558.19] perf: 30.1 frames a second over 5.0 s (136473 shown in all) [4563.21] perf: 29.9 frames a second over 5.0 s (136623 shown in all) [4564.21] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 10.7 ms (8.7 to 17.0), on to the display in 16.3 ms (9.9 to 18.4), 27.0 ms in all (26.8 to 27.2) [4564.21] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4568.22] perf: 30.1 frames a second over 5.0 s (136774 shown in all) [4569.08] nvn: 136800 presents, 136802 submissions [4569.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.82 s on the host's processors (84% of one, 28.04 ms a present), the whole process 25.23 s (126%); the busiest: thread 80 'MainThread' 6.23 s, thread 292 'ActorCalcSub0' 2.44 s, thread 293 'ActorCalcSub1' 2.31 s, thread 128 'SupportWorker Sub1' 0.87 s, thread 129 'SupportWorker Sub2' 0.69 s [4569.09] cpu: in those 20.00 s, 495205 SVCs (24764 a second): 0x1b ArbitrateUnlock 121093, 0x1a ArbitrateLock 89580, 0x34 WaitForAddress 82080, 0x35 SignalToAddress 49283, 0x1d SignalProcessWideKey 47431, 0x1c WaitProcessWideKeyAtomic 47429; 0 calls the dispatch table had no code for (RtAPI.miss) [4569.09] vulkan: 169718781 draws, 0 skipped; 71460 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8744809 reads past queued releases (0 samples counts written on the GPU); 193046294 descriptor sets written, 146391268 reused; 138109787 draws kept the last one's shaders and pipeline (0 checked), 164450903 its targets [4569.09] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5059 render targets made, 25698 texture uploads (3246 MB), 223 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4569.09] vulkan: 4493 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4569.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4569.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 377 textures (84 MB), 9676 buffers (4 MB); 2053 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4569.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29828 through a copy [4569.09] vulkan: 11309110 rendering passes, 0 clear commands, 2986178 attachments cleared and 0 left undefined by their load op; 14810010 buffers filled ahead of the passes [4569.09] vulkan: 29865 passes (63%) ended at renderer.c:225 [4569.09] vulkan: 6564 passes (14%) ended at surface.c:162 [4569.09] vulkan: 5355 passes (11%) ended at render.c:235 [4569.09] vulkan: 5036 passes (11%) ended at cmd.c:675 [4569.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4569.09] vulkan: 255 passes (1%) ended at buffer.c:998 [4569.09] vulkan: 24 passes (0%) ended at texture.c:529 [4569.09] vulkan: 3 passes (0%) ended at texture.c:1277 [4569.09] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4573.24] perf: 29.9 frames a second over 5.0 s (136924 shown in all) [4578.26] perf: 30.1 frames a second over 5.0 s (137075 shown in all) [4583.26] perf: 30.0 frames a second over 5.0 s (137225 shown in all) [4584.18] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.11 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 9.5 ms (8.7 to 11.2), on to the display in 17.6 ms (16.0 to 18.5), 27.2 ms in all (27.0 to 27.4) [4584.18] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4588.26] perf: 30.0 frames a second over 5.0 s (137375 shown in all) [4589.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.96 s on the host's processors (85% of one, 28.27 ms a present), the whole process 25.47 s (127%); the busiest: thread 80 'MainThread' 6.25 s, thread 292 'ActorCalcSub0' 2.46 s, thread 293 'ActorCalcSub1' 2.34 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 129 'SupportWorker Sub2' 0.71 s [4589.10] cpu: in those 20.00 s, 493114 SVCs (24651 a second): 0x1b ArbitrateUnlock 119568, 0x1a ArbitrateLock 87987, 0x34 WaitForAddress 82391, 0x35 SignalToAddress 49568, 0x1c WaitProcessWideKeyAtomic 46935, 0x1d SignalProcessWideKey 46933; 0 calls the dispatch table had no code for (RtAPI.miss) [4589.10] vulkan: 171372640 draws, 0 skipped; 71460 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8781297 reads past queued releases (0 samples counts written on the GPU); 194830390 descriptor sets written, 147914890 reused; 139598435 draws kept the last one's shaders and pipeline (0 checked), 166083570 its targets [4589.10] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5068 render targets made, 25808 texture uploads (3263 MB), 225 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4589.10] vulkan: 4494 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4589.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4589.10] vulkan: caches: 163 render targets (733 MB, 15 parked), 383 textures (84 MB), 10069 buffers (4 MB); 2082 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4589.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 29863 through a copy [4589.10] vulkan: 11356370 rendering passes, 0 clear commands, 2999301 attachments cleared and 0 left undefined by their load op; 14979256 buffers filled ahead of the passes [4589.10] vulkan: 29820 passes (63%) ended at renderer.c:225 [4589.10] vulkan: 6607 passes (14%) ended at surface.c:162 [4589.10] vulkan: 5211 passes (11%) ended at cmd.c:675 [4589.10] vulkan: 4966 passes (11%) ended at render.c:235 [4589.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4589.10] vulkan: 53 passes (0%) ended at texture.c:529 [4589.10] vulkan: 2 passes (0%) ended at texture.c:1277 [4589.10] vulkan: 1 passes (0%) ended at surface.c:616 [4589.10] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4593.27] perf: 29.9 frames a second over 5.0 s (137525 shown in all) [4598.29] perf: 30.1 frames a second over 5.0 s (137676 shown in all) [4603.31] perf: 29.9 frames a second over 5.0 s (137826 shown in all) [4604.14] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.6 ms (8.8 to 16.8), on to the display in 13.8 ms (10.5 to 18.4), 27.3 ms in all (27.1 to 27.6) [4604.14] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4608.32] perf: 30.1 frames a second over 5.0 s (137977 shown in all) [4609.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.18 s on the host's processors (91% of one, 30.30 ms a present), the whole process 30.59 s (153%); the busiest: thread 80 'MainThread' 6.32 s, thread 292 'ActorCalcSub0' 2.63 s, thread 293 'ActorCalcSub1' 2.50 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.84 s [4609.10] cpu: in those 20.00 s, 532968 SVCs (26645 a second): 0x1b ArbitrateUnlock 129974, 0x1a ArbitrateLock 96874, 0x34 WaitForAddress 84355, 0x35 SignalToAddress 51371, 0x0b SleepThread 51325, 0x1d SignalProcessWideKey 49682; 0 calls the dispatch table had no code for (RtAPI.miss) [4609.10] vulkan: 173977577 draws, 0 skipped; 73651 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8818232 reads past queued releases (0 samples counts written on the GPU); 197605775 descriptor sets written, 150349379 reused; 142010160 draws kept the last one's shaders and pipeline (0 checked), 168667844 its targets [4609.10] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5070 render targets made, 26056 texture uploads (3304 MB), 225 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4609.10] vulkan: 4494 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4609.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4609.10] vulkan: caches: 159 render targets (721 MB, 13 parked), 591 textures (124 MB), 14324 buffers (7 MB); 2114 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4609.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30578 through a copy [4609.10] vulkan: 11410918 rendering passes, 0 clear commands, 3012793 attachments cleared and 0 left undefined by their load op; 15294023 buffers filled ahead of the passes [4609.10] vulkan: 30386 passes (56%) ended at renderer.c:225 [4609.10] vulkan: 8429 passes (15%) ended at surface.c:162 [4609.10] vulkan: 8059 passes (15%) ended at cmd.c:675 [4609.10] vulkan: 6989 passes (13%) ended at render.c:235 [4609.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4609.10] vulkan: 85 passes (0%) ended at texture.c:529 [4609.10] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4613.34] perf: 29.9 frames a second over 5.0 s (138127 shown in all) [4618.36] perf: 30.1 frames a second over 5.0 s (138278 shown in all) [4623.36] perf: 30.0 frames a second over 5.0 s (138428 shown in all) [4624.11] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 16.1 ms (12.1 to 20.1), on to the display in 11.5 ms (7.4 to 15.4), 27.5 ms in all (27.3 to 27.7) [4624.11] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4628.36] perf: 30.0 frames a second over 5.0 s (138578 shown in all) [4629.08] nvn: 138600 presents, 138602 submissions [4629.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.11 s on the host's processors (96% of one, 31.85 ms a present), the whole process 31.62 s (158%); the busiest: thread 80 'MainThread' 6.46 s, thread 292 'ActorCalcSub0' 2.55 s, thread 293 'ActorCalcSub1' 2.41 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.92 s [4629.10] cpu: in those 20.00 s, 609624 SVCs (30485 a second): 0x1b ArbitrateUnlock 149776, 0x1a ArbitrateLock 112127, 0x34 WaitForAddress 85646, 0x0b SleepThread 77789, 0x1c WaitProcessWideKeyAtomic 56482, 0x1d SignalProcessWideKey 56481; 0 calls the dispatch table had no code for (RtAPI.miss) [4629.10] vulkan: 176567440 draws, 0 skipped; 74470 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8854300 reads past queued releases (0 samples counts written on the GPU); 200367679 descriptor sets written, 152767201 reused; 144386770 draws kept the last one's shaders and pipeline (0 checked), 171237674 its targets [4629.10] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5070 render targets made, 26369 texture uploads (3353 MB), 225 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4629.10] vulkan: 4494 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4629.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4629.10] vulkan: caches: 159 render targets (721 MB, 13 parked), 688 textures (124 MB), 17581 buffers (8 MB); 2115 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4629.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 30744 through a copy [4629.10] vulkan: 11462518 rendering passes, 0 clear commands, 3025907 attachments cleared and 0 left undefined by their load op; 15635020 buffers filled ahead of the passes [4629.10] vulkan: 29530 passes (57%) ended at renderer.c:225 [4629.10] vulkan: 7994 passes (15%) ended at cmd.c:675 [4629.10] vulkan: 7423 passes (14%) ended at surface.c:162 [4629.10] vulkan: 5944 passes (12%) ended at render.c:235 [4629.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4629.10] vulkan: 109 passes (0%) ended at texture.c:529 [4629.10] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4633.37] perf: 29.9 frames a second over 5.0 s (138728 shown in all) [4638.37] perf: 30.0 frames a second over 5.0 s (138878 shown in all) [4643.37] perf: 30.0 frames a second over 5.0 s (139028 shown in all) [4644.08] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.09 to 33.60 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 16.1 ms (10.9 to 21.4), on to the display in 11.6 ms (6.6 to 16.8), 27.7 ms in all (27.5 to 27.9) [4644.08] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4648.39] perf: 30.1 frames a second over 5.0 s (139179 shown in all) [4649.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.62 s on the host's processors (98% of one, 32.70 ms a present), the whole process 33.22 s (166%); the busiest: thread 80 'MainThread' 6.82 s, thread 292 'ActorCalcSub0' 2.60 s, thread 293 'ActorCalcSub1' 2.47 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.93 s [4649.10] cpu: in those 20.00 s, 592665 SVCs (29628 a second): 0x1b ArbitrateUnlock 143718, 0x1a ArbitrateLock 108164, 0x34 WaitForAddress 85763, 0x0b SleepThread 76730, 0x1d SignalProcessWideKey 53949, 0x1c WaitProcessWideKeyAtomic 53948; 0 calls the dispatch table had no code for (RtAPI.miss) [4649.10] vulkan: 179567428 draws, 0 skipped; 75087 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8891148 reads past queued releases (0 samples counts written on the GPU); 203528185 descriptor sets written, 155606671 reused; 147167598 draws kept the last one's shaders and pipeline (0 checked), 174217355 its targets [4649.10] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5070 render targets made, 26760 texture uploads (3446 MB), 225 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 38 ms [4649.10] vulkan: 4494 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4649.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4649.10] vulkan: caches: 159 render targets (721 MB, 13 parked), 844 textures (165 MB), 19584 buffers (10 MB); 2158 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4649.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4649.10] vulkan: 11515746 rendering passes, 0 clear commands, 3039021 attachments cleared and 0 left undefined by their load op; 16015451 buffers filled ahead of the passes [4649.10] vulkan: 29828 passes (56%) ended at renderer.c:225 [4649.10] vulkan: 8923 passes (17%) ended at cmd.c:675 [4649.10] vulkan: 7810 passes (15%) ended at surface.c:162 [4649.10] vulkan: 5929 passes (11%) ended at render.c:235 [4649.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4649.10] vulkan: 138 passes (0%) ended at texture.c:529 [4649.10] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4653.39] perf: 30.0 frames a second over 5.0 s (139329 shown in all) [4658.41] perf: 29.9 frames a second over 5.0 s (139479 shown in all) [4663.41] perf: 30.0 frames a second over 5.0 s (139629 shown in all) [4664.04] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 13.8 ms (10.0 to 18.5), on to the display in 14.0 ms (9.3 to 17.9), 27.8 ms in all (27.6 to 28.0) [4664.04] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4668.42] perf: 30.1 frames a second over 5.0 s (139780 shown in all) [4669.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.16 s on the host's processors (91% of one, 30.27 ms a present), the whole process 28.75 s (144%); the busiest: thread 80 'MainThread' 6.95 s, thread 292 'ActorCalcSub0' 2.50 s, thread 293 'ActorCalcSub1' 2.37 s, thread 128 'SupportWorker Sub1' 0.96 s, thread 129 'SupportWorker Sub2' 0.73 s [4669.09] cpu: in those 19.99 s, 488916 SVCs (24452 a second): 0x1b ArbitrateUnlock 116627, 0x1a ArbitrateLock 84080, 0x34 WaitForAddress 83080, 0x35 SignalToAddress 50123, 0x1d SignalProcessWideKey 45907, 0x1c WaitProcessWideKeyAtomic 45905; 0 calls the dispatch table had no code for (RtAPI.miss) [4669.09] vulkan: 181813573 draws, 0 skipped; 76489 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8927597 reads past queued releases (0 samples counts written on the GPU); 205884354 descriptor sets written, 157742792 reused; 149236156 draws kept the last one's shaders and pipeline (0 checked), 176443008 its targets [4669.09] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5074 render targets made, 26926 texture uploads (3460 MB), 228 of them some blocks alone (30 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4669.09] vulkan: 4496 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4669.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4669.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 514 textures (77 MB), 13819 buffers (6 MB); 2049 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4669.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4669.09] vulkan: 11565533 rendering passes, 0 clear commands, 3052166 attachments cleared and 0 left undefined by their load op; 16253700 buffers filled ahead of the passes [4669.09] vulkan: 29677 passes (60%) ended at renderer.c:225 [4669.09] vulkan: 6722 passes (14%) ended at surface.c:162 [4669.09] vulkan: 6438 passes (13%) ended at cmd.c:675 [4669.09] vulkan: 6281 passes (13%) ended at render.c:235 [4669.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4669.09] vulkan: 65 passes (0%) ended at texture.c:529 [4669.09] vulkan: 3 passes (0%) ended at texture.c:1277 [4669.09] vulkan: 1 passes (0%) ended at surface.c:616 [4669.09] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4673.42] perf: 30.0 frames a second over 5.0 s (139930 shown in all) [4678.44] perf: 29.9 frames a second over 5.0 s (140080 shown in all) [4683.44] perf: 30.0 frames a second over 5.0 s (140230 shown in all) [4684.01] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 10.8 ms (9.8 to 12.7), on to the display in 17.2 ms (15.4 to 18.3), 28.0 ms in all (27.8 to 28.2) [4684.01] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4688.46] perf: 30.1 frames a second over 5.0 s (140381 shown in all) [4689.08] nvn: 140400 presents, 140402 submissions [4689.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.29 s on the host's processors (86% of one, 28.82 ms a present), the whole process 26.65 s (133%); the busiest: thread 80 'MainThread' 6.48 s, thread 292 'ActorCalcSub0' 2.46 s, thread 293 'ActorCalcSub1' 2.33 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.74 s [4689.09] cpu: in those 20.00 s, 480412 SVCs (24022 a second): 0x1b ArbitrateUnlock 115220, 0x1a ArbitrateLock 82840, 0x34 WaitForAddress 82362, 0x35 SignalToAddress 49521, 0x1c WaitProcessWideKeyAtomic 45967, 0x1d SignalProcessWideKey 45965; 0 calls the dispatch table had no code for (RtAPI.miss) [4689.09] vulkan: 183748749 draws, 0 skipped; 77689 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 8964071 reads past queued releases (0 samples counts written on the GPU); 207893800 descriptor sets written, 159603698 reused; 151005877 draws kept the last one's shaders and pipeline (0 checked), 178357566 its targets [4689.09] vulkan: 493 shaders translated (228 ms), 802 pipelines made (684 from the cache, 2160 ms making, 1491 ms waited for), 5074 render targets made, 26938 texture uploads (3460 MB), 230 of them some blocks alone (31 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [4689.09] vulkan: 4496 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4689.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4689.09] vulkan: caches: 154 render targets (713 MB, 12 parked), 344 textures (58 MB), 9635 buffers (2 MB); 2026 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4689.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4689.09] vulkan: 11614104 rendering passes, 0 clear commands, 3065280 attachments cleared and 0 left undefined by their load op; 16415137 buffers filled ahead of the passes [4689.09] vulkan: 29852 passes (61%) ended at renderer.c:225 [4689.09] vulkan: 6575 passes (14%) ended at surface.c:162 [4689.09] vulkan: 6014 passes (12%) ended at render.c:235 [4689.09] vulkan: 5523 passes (11%) ended at cmd.c:675 [4689.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4689.09] vulkan: 5 passes (0%) ended at texture.c:529 [4689.09] vulkan: 2 passes (0%) ended at texture.c:1277 [4689.09] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4693.47] perf: 29.9 frames a second over 5.0 s (140531 shown in all) [4698.49] perf: 30.1 frames a second over 5.0 s (140682 shown in all) [4703.51] perf: 29.9 frames a second over 5.0 s (140832 shown in all) [4703.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.66 ms, 1st to 99th percentile 33.06 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 13.0 ms (9.8 to 18.8), on to the display in 15.2 ms (9.3 to 18.3), 28.2 ms in all (27.9 to 28.3) [4703.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4708.52] perf: 30.1 frames a second over 5.0 s (140983 shown in all) [4709.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.13 s on the host's processors (91% of one, 30.21 ms a present), the whole process 30.11 s (150%); the busiest: thread 80 'MainThread' 6.40 s, thread 292 'ActorCalcSub0' 2.55 s, thread 293 'ActorCalcSub1' 2.43 s, thread 128 'SupportWorker Sub1' 0.95 s, thread 129 'SupportWorker Sub2' 0.83 s [4709.10] cpu: in those 20.01 s, 517297 SVCs (25855 a second): 0x1b ArbitrateUnlock 125390, 0x1a ArbitrateLock 92165, 0x34 WaitForAddress 85263, 0x35 SignalToAddress 50568, 0x0b SleepThread 49646, 0x1c WaitProcessWideKeyAtomic 47229; 0 calls the dispatch table had no code for (RtAPI.miss) [4709.10] vulkan: 186328194 draws, 0 skipped; 79135 dispatches in 0 batches (0 ms waiting), 0 skipped; 2059 finishes (181 ms); 9000504 reads past queued releases (0 samples counts written on the GPU); 210603614 descriptor sets written, 162052774 reused; 153400634 draws kept the last one's shaders and pipeline (0 checked), 180916748 its targets [4709.10] vulkan: 502 shaders translated (231 ms), 808 pipelines made (684 from the cache, 2288 ms making, 1562 ms waited for), 5084 render targets made, 27195 texture uploads (3488 MB), 230 of them some blocks alone (31 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4709.10] vulkan: 4497 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4709.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4709.10] vulkan: caches: 159 render targets (721 MB, 13 parked), 595 textures (86 MB), 15502 buffers (6 MB); 2075 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4709.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4709.10] vulkan: 11665156 rendering passes, 0 clear commands, 3078456 attachments cleared and 0 left undefined by their load op; 16690127 buffers filled ahead of the passes [4709.10] vulkan: 29649 passes (58%) ended at renderer.c:225 [4709.10] vulkan: 7373 passes (14%) ended at cmd.c:675 [4709.10] vulkan: 7028 passes (14%) ended at surface.c:162 [4709.10] vulkan: 6294 passes (12%) ended at render.c:235 [4709.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4709.10] vulkan: 107 passes (0%) ended at texture.c:529 [4709.10] vulkan: 1 passes (0%) ended at surface.c:616 [4709.10] vulkan: GPU-owned guest memory landed for the CPU 106 times, render targets written back for an engine 0 times [4713.54] perf: 29.9 frames a second over 5.0 s (141133 shown in all) [4718.54] perf: 30.0 frames a second over 5.0 s (141283 shown in all) [4723.56] perf: 30.1 frames a second over 5.0 s (141434 shown in all) [4723.94] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 16.7 ms (12.5 to 20.2), on to the display in 11.6 ms (8.1 to 16.0), 28.3 ms in all (28.1 to 28.5) [4723.94] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4725.74] vulkan: a 51 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 75 render targets made, 148 texture uploads (29904 KB), 0 ms in finishes [4725.81] vulkan: a 52 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [4728.57] perf: 29.9 frames a second over 5.0 s (141584 shown in all) [4729.09] cpu: 600 presents in 19.98 s (30.0 fps): 62 of the game's threads ran 17.01 s on the host's processors (85% of one, 28.35 ms a present), the whole process 28.23 s (141%); the busiest: thread 80 'MainThread' 5.41 s, thread 0 1.82 s, thread 0 1.73 s, thread 129 'SupportWorker Sub2' 0.97 s, thread 128 'SupportWorker Sub1' 0.96 s [4729.09] cpu: in those 19.98 s, 627446 SVCs (31397 a second): 0x1b ArbitrateUnlock 152811, 0x1a ArbitrateLock 119874, 0x0b SleepThread 91273, 0x34 WaitForAddress 90434, 0x1d SignalProcessWideKey 52635, 0x1c WaitProcessWideKeyAtomic 52633; 0 calls the dispatch table had no code for (RtAPI.miss) [4729.09] vulkan: 188840934 draws, 0 skipped; 79879 dispatches in 0 batches (0 ms waiting), 0 skipped; 2137 finishes (187 ms); 9035180 reads past queued releases (0 samples counts written on the GPU); 213212056 descriptor sets written, 164469812 reused; 155733729 draws kept the last one's shaders and pipeline (0 checked), 183410372 its targets [4729.09] vulkan: 502 shaders translated (231 ms), 809 pipelines made (685 from the cache, 2288 ms making, 1562 ms waited for), 5167 render targets made, 27474 texture uploads (3537 MB), 231 of them some blocks alone (31 MB); 2 frames over 50 ms in the last 600, the slowest 52 ms [4729.09] vulkan: 4498 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 278 MB [4729.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4729.09] vulkan: caches: 188 render targets (763 MB, 13 parked), 630 textures (104 MB), 19027 buffers (8 MB); 2125 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4729.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4729.09] vulkan: 11712935 rendering passes, 0 clear commands, 3090625 attachments cleared and 0 left undefined by their load op; 16965410 buffers filled ahead of the passes [4729.09] vulkan: 27673 passes (58%) ended at renderer.c:225 [4729.09] vulkan: 7017 passes (15%) ended at cmd.c:675 [4729.09] vulkan: 6435 passes (13%) ended at surface.c:162 [4729.09] vulkan: 5827 passes (12%) ended at render.c:235 [4729.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4729.09] vulkan: 100 passes (0%) ended at texture.c:529 [4729.09] vulkan: 100 passes (0%) ended at texture.c:2037 [4729.09] vulkan: 26 passes (0%) ended at surface.c:616 [4729.09] vulkan: GPU-owned guest memory landed for the CPU 111 times, render targets written back for an engine 0 times [4733.59] perf: 30.1 frames a second over 5.0 s (141735 shown in all) [4738.59] perf: 30.0 frames a second over 5.0 s (141885 shown in all) [4743.61] perf: 29.9 frames a second over 5.0 s (142035 shown in all) [4743.89] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.79 ms, 1st to 99th percentile 16.61 to 50.00 ms), 31 held for other than 2 refreshes; the game's frames went from release to present in 2.9 ms (0.7 to 13.1), on to the display in 9.9 ms (7.5 to 26.0), 12.9 ms in all (11.6 to 28.5) [4743.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4748.61] perf: 30.0 frames a second over 5.0 s (142185 shown in all) [4749.08] nvn: 142200 presents, 142202 submissions [4749.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.07 s on the host's processors (40% of one, 13.45 ms a present), the whole process 10.95 s (55%); the busiest: thread 80 'MainThread' 3.17 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 299 'ActorCalcSub0' 0.71 s, thread 129 'SupportWorker Sub2' 0.61 s, thread 300 'ActorCalcSub1' 0.54 s [4749.09] cpu: in those 20.00 s, 449419 SVCs (22471 a second): 0x1b ArbitrateUnlock 101069, 0x34 WaitForAddress 73094, 0x1a ArbitrateLock 70174, 0x1d SignalProcessWideKey 51046, 0x1c WaitProcessWideKeyAtomic 51045, 0x35 SignalToAddress 44967; 0 calls the dispatch table had no code for (RtAPI.miss) [4749.09] vulkan: 189025362 draws, 0 skipped; 79879 dispatches in 0 batches (0 ms waiting), 0 skipped; 2137 finishes (187 ms); 9070573 reads past queued releases (0 samples counts written on the GPU); 213463628 descriptor sets written, 164587096 reused; 155823900 draws kept the last one's shaders and pipeline (0 checked), 183575388 its targets [4749.09] vulkan: 502 shaders translated (231 ms), 809 pipelines made (685 from the cache, 2288 ms making, 1562 ms waited for), 5173 render targets made, 27535 texture uploads (3540 MB), 236 of them some blocks alone (32 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [4749.09] vulkan: 4500 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 279 MB [4749.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4749.09] vulkan: caches: 156 render targets (714 MB, 12 parked), 235 textures (59 MB), 1345 buffers (1 MB); 2015 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4749.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4749.09] vulkan: 11751893 rendering passes, 0 clear commands, 3102529 attachments cleared and 0 left undefined by their load op; 16967592 buffers filled ahead of the passes [4749.09] vulkan: 27986 passes (72%) ended at renderer.c:225 [4749.09] vulkan: 4356 passes (11%) ended at render.c:235 [4749.09] vulkan: 4176 passes (11%) ended at surface.c:162 [4749.09] vulkan: 1205 passes (3%) ended at cmd.c:675 [4749.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4749.09] vulkan: 600 passes (2%) ended at texture.c:2037 [4749.09] vulkan: 29 passes (0%) ended at texture.c:529 [4749.09] vulkan: 5 passes (0%) ended at texture.c:1277 [4749.09] vulkan: GPU-owned guest memory landed for the CPU 111 times, render targets written back for an engine 0 times [4753.62] perf: 30.1 frames a second over 5.0 s (142336 shown in all) [4758.62] perf: 30.0 frames a second over 5.0 s (142486 shown in all) [4763.64] perf: 29.9 frames a second over 5.0 s (142636 shown in all) [4763.86] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (2.3 to 2.9), on to the display in 9.4 ms (9.0 to 9.7), 11.9 ms in all (11.7 to 12.1) [4763.86] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4768.66] perf: 30.1 frames a second over 5.0 s (142787 shown in all) [4769.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.59 s on the host's processors (43% of one, 14.32 ms a present), the whole process 11.55 s (58%); the busiest: thread 80 'MainThread' 3.54 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 299 'ActorCalcSub0' 0.71 s, thread 300 'ActorCalcSub1' 0.53 s, thread 129 'SupportWorker Sub2' 0.53 s [4769.09] cpu: in those 20.00 s, 405356 SVCs (20268 a second): 0x1b ArbitrateUnlock 86838, 0x34 WaitForAddress 72134, 0x1a ArbitrateLock 55977, 0x1c WaitProcessWideKeyAtomic 44299, 0x1d SignalProcessWideKey 44299, 0x35 SignalToAddress 44107; 0 calls the dispatch table had no code for (RtAPI.miss) [4769.09] vulkan: 189208673 draws, 0 skipped; 80015 dispatches in 0 batches (0 ms waiting), 0 skipped; 2137 finishes (187 ms); 9105996 reads past queued releases (0 samples counts written on the GPU); 213714391 descriptor sets written, 164702955 reused; 155912572 draws kept the last one's shaders and pipeline (0 checked), 183739281 its targets [4769.09] vulkan: 502 shaders translated (231 ms), 809 pipelines made (685 from the cache, 2288 ms making, 1562 ms waited for), 5174 render targets made, 27553 texture uploads (3540 MB), 238 of them some blocks alone (32 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [4769.09] vulkan: 4500 ASTC texture levels or regions uploaded as BC7, 69 MB where RGBA8 takes 279 MB [4769.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4769.09] vulkan: caches: 156 render targets (714 MB, 12 parked), 227 textures (59 MB), 1393 buffers (1 MB); 2015 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4769.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4769.09] vulkan: 11791370 rendering passes, 0 clear commands, 3114489 attachments cleared and 0 left undefined by their load op; 16970251 buffers filled ahead of the passes [4769.09] vulkan: 28029 passes (71%) ended at renderer.c:225 [4769.09] vulkan: 4758 passes (12%) ended at render.c:235 [4769.09] vulkan: 4157 passes (11%) ended at surface.c:162 [4769.09] vulkan: 1187 passes (3%) ended at cmd.c:675 [4769.09] vulkan: 600 passes (2%) ended at renderer.c:710 [4769.09] vulkan: 600 passes (2%) ended at texture.c:2037 [4769.09] vulkan: 135 passes (0%) ended at buffer.c:998 [4769.09] vulkan: 8 passes (0%) ended at texture.c:529 [4769.09] vulkan: GPU-owned guest memory landed for the CPU 111 times, render targets written back for an engine 0 times [4773.67] perf: 29.9 frames a second over 5.0 s (142937 shown in all) [4778.69] perf: 30.1 frames a second over 5.0 s (143088 shown in all) [4783.71] perf: 29.9 frames a second over 5.0 s (143238 shown in all) [4783.83] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.93 ms, 1st to 99th percentile 33.06 to 33.63 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.5 ms (0.7 to 3.3), on to the display in 9.7 ms (9.0 to 11.7), 12.2 ms in all (11.9 to 12.3) [4783.83] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4784.40] vulkan: a 116 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 201 texture uploads (23920 KB), 0 ms in finishes [4788.72] perf: 30.1 frames a second over 5.0 s (143389 shown in all) [4789.10] cpu: 600 presents in 20.01 s (30.0 fps): 62 of the game's threads ran 12.13 s on the host's processors (61% of one, 20.22 ms a present), the whole process 17.35 s (87%); the busiest: thread 80 'MainThread' 3.67 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 129 'SupportWorker Sub2' 0.66 s, thread 305 'ActorCalcSub0' 0.54 s, thread 306 'ActorCalcSub1' 0.52 s [4789.10] cpu: in those 20.01 s, 574331 SVCs (28700 a second): 0x1b ArbitrateUnlock 144470, 0x1a ArbitrateLock 111992, 0x34 WaitForAddress 73383, 0x0b SleepThread 72232, 0x1c WaitProcessWideKeyAtomic 53607, 0x1d SignalProcessWideKey 53606; 0 calls the dispatch table had no code for (RtAPI.miss) [4789.10] vulkan: 190063206 draws, 0 skipped; 80218 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9139308 reads past queued releases (0 samples counts written on the GPU); 214639599 descriptor sets written, 165486813 reused; 156653681 draws kept the last one's shaders and pipeline (0 checked), 184575376 its targets [4789.10] vulkan: 502 shaders translated (231 ms), 809 pipelines made (685 from the cache, 2288 ms making, 1562 ms waited for), 5264 render targets made, 27953 texture uploads (3588 MB), 238 of them some blocks alone (32 MB); 1 frames over 50 ms in the last 600, the slowest 116 ms [4789.10] vulkan: 4509 ASTC texture levels or regions uploaded as BC7, 70 MB where RGBA8 takes 279 MB [4789.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4789.10] vulkan: caches: 181 render targets (774 MB, 14 parked), 592 textures (99 MB), 11241 buffers (5 MB); 2143 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4789.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4789.10] vulkan: 11830774 rendering passes, 0 clear commands, 3125614 attachments cleared and 0 left undefined by their load op; 17045214 buffers filled ahead of the passes [4789.10] vulkan: 26055 passes (66%) ended at renderer.c:225 [4789.10] vulkan: 4709 passes (12%) ended at surface.c:162 [4789.10] vulkan: 4647 passes (12%) ended at render.c:235 [4789.10] vulkan: 2774 passes (7%) ended at cmd.c:675 [4789.10] vulkan: 600 passes (2%) ended at renderer.c:710 [4789.10] vulkan: 418 passes (1%) ended at texture.c:2037 [4789.10] vulkan: 173 passes (0%) ended at texture.c:529 [4789.10] vulkan: 28 passes (0%) ended at surface.c:616 [4789.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4793.74] perf: 29.9 frames a second over 5.0 s (143539 shown in all) [4798.76] perf: 30.1 frames a second over 5.0 s (143690 shown in all) [4803.76] perf: 30.0 frames a second over 5.0 s (143840 shown in all) [4803.81] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.92 ms, 1st to 99th percentile 16.92 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 11.7 ms (1.0 to 18.8), on to the display in 17.1 ms (9.0 to 20.8), 28.8 ms in all (12.1 to 29.1) [4803.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4808.77] perf: 29.9 frames a second over 5.0 s (143990 shown in all) [4809.08] nvn: 144000 presents, 144002 submissions [4809.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.76 s on the host's processors (79% of one, 26.26 ms a present), the whole process 24.76 s (124%); the busiest: thread 80 'MainThread' 5.70 s, thread 305 'ActorCalcSub0' 2.20 s, thread 306 'ActorCalcSub1' 2.07 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.94 s [4809.09] cpu: in those 20.00 s, 473572 SVCs (23683 a second): 0x1b ArbitrateUnlock 112667, 0x34 WaitForAddress 83655, 0x1a ArbitrateLock 81232, 0x35 SignalToAddress 50906, 0x1d SignalProcessWideKey 42572, 0x1c WaitProcessWideKeyAtomic 42571; 0 calls the dispatch table had no code for (RtAPI.miss) [4809.09] vulkan: 191855535 draws, 0 skipped; 81203 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9175989 reads past queued releases (0 samples counts written on the GPU); 216492267 descriptor sets written, 167218803 reused; 158260251 draws kept the last one's shaders and pipeline (0 checked), 186348032 its targets [4809.09] vulkan: 502 shaders translated (231 ms), 809 pipelines made (685 from the cache, 2288 ms making, 1562 ms waited for), 5265 render targets made, 28024 texture uploads (3595 MB), 239 of them some blocks alone (32 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4809.09] vulkan: 4509 ASTC texture levels or regions uploaded as BC7, 70 MB where RGBA8 takes 279 MB [4809.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4809.09] vulkan: caches: 158 render targets (721 MB, 13 parked), 343 textures (57 MB), 13667 buffers (5 MB); 2046 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4809.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4809.09] vulkan: 11879644 rendering passes, 0 clear commands, 3138800 attachments cleared and 0 left undefined by their load op; 17227081 buffers filled ahead of the passes [4809.09] vulkan: 29526 passes (60%) ended at renderer.c:225 [4809.09] vulkan: 7605 passes (16%) ended at surface.c:162 [4809.09] vulkan: 5627 passes (12%) ended at render.c:235 [4809.09] vulkan: 5483 passes (11%) ended at cmd.c:675 [4809.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4809.09] vulkan: 28 passes (0%) ended at texture.c:529 [4809.09] vulkan: 1 passes (0%) ended at texture.c:1277 [4809.09] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4813.77] perf: 30.0 frames a second over 5.0 s (144140 shown in all) [4818.79] perf: 30.1 frames a second over 5.0 s (144291 shown in all) [4823.81] perf: 29.9 frames a second over 5.0 s (144441 shown in all) [4823.85] vulkan: display: 599 frame intervals of 33.39 ms (deviation 2.87 ms, 1st to 99th percentile 16.88 to 50.00 ms), 15 held for other than 2 refreshes; the game's frames went from release to present in 9.9 ms (7.7 to 12.6), on to the display in 19.1 ms (15.4 to 21.4), 29.0 ms in all (28.9 to 29.3) [4823.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4828.82] perf: 30.1 frames a second over 5.0 s (144592 shown in all) [4829.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.51 s on the host's processors (78% of one, 25.86 ms a present), the whole process 23.96 s (120%); the busiest: thread 80 'MainThread' 5.63 s, thread 305 'ActorCalcSub0' 2.18 s, thread 306 'ActorCalcSub1' 2.04 s, thread 128 'SupportWorker Sub1' 0.99 s, thread 129 'SupportWorker Sub2' 0.90 s [4829.09] cpu: in those 20.00 s, 472358 SVCs (23617 a second): 0x1b ArbitrateUnlock 114132, 0x1a ArbitrateLock 83068, 0x34 WaitForAddress 82530, 0x35 SignalToAddress 49829, 0x0b SleepThread 41994, 0x1c WaitProcessWideKeyAtomic 40537; 0 calls the dispatch table had no code for (RtAPI.miss) [4829.09] vulkan: 193464688 draws, 0 skipped; 82350 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9212671 reads past queued releases (0 samples counts written on the GPU); 218085475 descriptor sets written, 168843901 reused; 159682492 draws kept the last one's shaders and pipeline (0 checked), 187937253 its targets [4829.09] vulkan: 535 shaders translated (251 ms), 828 pipelines made (704 from the cache, 2290 ms making, 1563 ms waited for), 5277 render targets made, 28095 texture uploads (3597 MB), 243 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 49 ms [4829.09] vulkan: 4519 ASTC texture levels or regions uploaded as BC7, 70 MB where RGBA8 takes 280 MB [4829.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4829.09] vulkan: caches: 161 render targets (734 MB, 14 parked), 352 textures (49 MB), 15562 buffers (13 MB); 2058 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4829.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4829.09] vulkan: 11927853 rendering passes, 0 clear commands, 3152053 attachments cleared and 0 left undefined by their load op; 17365243 buffers filled ahead of the passes [4829.09] vulkan: 29211 passes (61%) ended at renderer.c:225 [4829.09] vulkan: 7185 passes (15%) ended at surface.c:162 [4829.09] vulkan: 6247 passes (13%) ended at render.c:235 [4829.09] vulkan: 4905 passes (10%) ended at cmd.c:675 [4829.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4829.09] vulkan: 38 passes (0%) ended at texture.c:529 [4829.09] vulkan: 10 passes (0%) ended at surface.c:616 [4829.09] vulkan: 9 passes (0%) ended at texture.c:2037 [4829.09] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4833.82] perf: 30.0 frames a second over 5.0 s (144742 shown in all) [4838.82] perf: 30.0 frames a second over 5.0 s (144892 shown in all) [4843.81] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.34 ms, 1st to 99th percentile 16.62 to 50.05 ms), 24 held for other than 2 refreshes; the game's frames went from release to present in 10.4 ms (6.6 to 18.5), on to the display in 18.3 ms (5.3 to 22.6), 28.7 ms in all (12.6 to 29.5) [4843.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4843.84] perf: 29.9 frames a second over 5.0 s (145042 shown in all) [4848.84] perf: 30.0 frames a second over 5.0 s (145192 shown in all) [4849.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 16.29 s on the host's processors (81% of one, 27.15 ms a present), the whole process 26.05 s (130%); the busiest: thread 80 'MainThread' 5.83 s, thread 305 'ActorCalcSub0' 2.32 s, thread 306 'ActorCalcSub1' 2.16 s, thread 129 'SupportWorker Sub2' 0.97 s, thread 128 'SupportWorker Sub1' 0.94 s [4849.10] cpu: in those 20.00 s, 494859 SVCs (24740 a second): 0x1b ArbitrateUnlock 117467, 0x1a ArbitrateLock 84911, 0x34 WaitForAddress 83477, 0x35 SignalToAddress 50574, 0x0b SleepThread 49153, 0x1c WaitProcessWideKeyAtomic 44777; 0 calls the dispatch table had no code for (RtAPI.miss) [4849.10] vulkan: 195426553 draws, 0 skipped; 83476 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9248818 reads past queued releases (0 samples counts written on the GPU); 220153738 descriptor sets written, 170699368 reused; 161476253 draws kept the last one's shaders and pipeline (0 checked), 189879429 its targets [4849.10] vulkan: 535 shaders translated (251 ms), 828 pipelines made (704 from the cache, 2290 ms making, 1563 ms waited for), 5278 render targets made, 28289 texture uploads (3627 MB), 243 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4849.10] vulkan: 4519 ASTC texture levels or regions uploaded as BC7, 70 MB where RGBA8 takes 280 MB [4849.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4849.10] vulkan: caches: 161 render targets (734 MB, 14 parked), 481 textures (79 MB), 15692 buffers (6 MB); 2081 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4849.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31350 through a copy [4849.10] vulkan: 11976025 rendering passes, 0 clear commands, 3164996 attachments cleared and 0 left undefined by their load op; 17591015 buffers filled ahead of the passes [4849.10] vulkan: 28910 passes (60%) ended at renderer.c:225 [4849.10] vulkan: 7057 passes (15%) ended at surface.c:162 [4849.10] vulkan: 5894 passes (12%) ended at cmd.c:675 [4849.10] vulkan: 5624 passes (12%) ended at render.c:235 [4849.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4849.10] vulkan: 77 passes (0%) ended at texture.c:529 [4849.10] vulkan: 9 passes (0%) ended at texture.c:2037 [4849.10] vulkan: 1 passes (0%) ended at surface.c:616 [4849.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4853.86] perf: 30.1 frames a second over 5.0 s (145343 shown in all) [4858.86] perf: 30.0 frames a second over 5.0 s (145493 shown in all) [4863.76] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.56 ms, 1st to 99th percentile 16.62 to 50.11 ms), 45 held for other than 2 refreshes; the game's frames went from release to present in 10.5 ms (7.0 to 16.0), on to the display in 17.8 ms (4.8 to 22.4), 28.3 ms in all (12.7 to 29.6) [4863.76] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4863.87] perf: 29.9 frames a second over 5.0 s (145643 shown in all) [4866.79] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [4868.87] perf: 30.0 frames a second over 5.0 s (145793 shown in all) [4869.08] nvn: 145800 presents, 145802 submissions [4869.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 15.84 s on the host's processors (79% of one, 26.39 ms a present), the whole process 23.92 s (120%); the busiest: thread 80 'MainThread' 5.71 s, thread 305 'ActorCalcSub0' 2.32 s, thread 306 'ActorCalcSub1' 2.20 s, thread 128 'SupportWorker Sub1' 0.90 s, thread 129 'SupportWorker Sub2' 0.88 s [4869.09] cpu: in those 19.99 s, 485812 SVCs (24298 a second): 0x1b ArbitrateUnlock 117219, 0x1a ArbitrateLock 85203, 0x34 WaitForAddress 83246, 0x35 SignalToAddress 50330, 0x0b SleepThread 45157, 0x1d SignalProcessWideKey 42466; 0 calls the dispatch table had no code for (RtAPI.miss) [4869.09] vulkan: 196915749 draws, 0 skipped; 84390 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9286658 reads past queued releases (0 samples counts written on the GPU); 221751897 descriptor sets written, 172079601 reused; 162813179 draws kept the last one's shaders and pipeline (0 checked), 191347559 its targets [4869.09] vulkan: 535 shaders translated (251 ms), 828 pipelines made (704 from the cache, 2290 ms making, 1563 ms waited for), 5284 render targets made, 28405 texture uploads (3633 MB), 247 of them some blocks alone (33 MB); 1 frames over 50 ms in the last 600, the slowest 99 ms [4869.09] vulkan: 4563 ASTC texture levels or regions uploaded as BC7, 71 MB where RGBA8 takes 284 MB [4869.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4869.09] vulkan: caches: 153 render targets (716 MB, 13 parked), 485 textures (77 MB), 11855 buffers (5 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4869.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31358 through a copy [4869.09] vulkan: 12023807 rendering passes, 0 clear commands, 3178192 attachments cleared and 0 left undefined by their load op; 17740826 buffers filled ahead of the passes [4869.09] vulkan: 30176 passes (63%) ended at renderer.c:225 [4869.09] vulkan: 6812 passes (14%) ended at surface.c:162 [4869.09] vulkan: 5523 passes (12%) ended at render.c:235 [4869.09] vulkan: 4588 passes (10%) ended at cmd.c:675 [4869.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4869.09] vulkan: 74 passes (0%) ended at texture.c:529 [4869.09] vulkan: 4 passes (0%) ended at texture.c:1277 [4869.09] vulkan: 4 passes (0%) ended at texture.c:2037 [4869.09] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4873.89] perf: 30.1 frames a second over 5.0 s (145944 shown in all) [4878.89] perf: 30.0 frames a second over 5.0 s (146094 shown in all) [4883.75] vulkan: display: 599 frame intervals of 33.36 ms (deviation 6.58 ms, 1st to 99th percentile 16.60 to 49.99 ms), 30 held for other than 2 refreshes; the game's frames went from release to present in 8.4 ms (7.0 to 11.0), on to the display in 29.5 ms (5.6 to 55.2), 37.9 ms in all (12.9 to 79.6) [4883.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4883.89] perf: 30.0 frames a second over 5.0 s (146244 shown in all) [4888.91] perf: 29.9 frames a second over 5.0 s (146394 shown in all) [4889.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 15.75 s on the host's processors (79% of one, 26.25 ms a present), the whole process 23.31 s (117%); the busiest: thread 80 'MainThread' 5.58 s, thread 305 'ActorCalcSub0' 2.22 s, thread 306 'ActorCalcSub1' 2.13 s, thread 128 'SupportWorker Sub1' 0.98 s, thread 129 'SupportWorker Sub2' 0.69 s [4889.09] cpu: in those 20.00 s, 443321 SVCs (22165 a second): 0x1b ArbitrateUnlock 101952, 0x34 WaitForAddress 82799, 0x1a ArbitrateLock 69631, 0x35 SignalToAddress 49910, 0x1d SignalProcessWideKey 40465, 0x1c WaitProcessWideKeyAtomic 40464; 0 calls the dispatch table had no code for (RtAPI.miss) [4889.09] vulkan: 198334239 draws, 0 skipped; 84856 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9323444 reads past queued releases (0 samples counts written on the GPU); 223287265 descriptor sets written, 173381213 reused; 164071529 draws kept the last one's shaders and pipeline (0 checked), 192746174 its targets [4889.09] vulkan: 535 shaders translated (251 ms), 828 pipelines made (704 from the cache, 2290 ms making, 1563 ms waited for), 5284 render targets made, 28419 texture uploads (3633 MB), 250 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 35 ms [4889.09] vulkan: 4563 ASTC texture levels or regions uploaded as BC7, 71 MB where RGBA8 takes 284 MB [4889.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4889.09] vulkan: caches: 153 render targets (716 MB, 13 parked), 245 textures (42 MB), 8599 buffers (2 MB); 2004 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4889.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31358 through a copy [4889.09] vulkan: 12070124 rendering passes, 0 clear commands, 3192220 attachments cleared and 0 left undefined by their load op; 17853057 buffers filled ahead of the passes [4889.09] vulkan: 29566 passes (64%) ended at renderer.c:225 [4889.09] vulkan: 6938 passes (15%) ended at surface.c:162 [4889.09] vulkan: 4847 passes (10%) ended at render.c:235 [4889.09] vulkan: 4357 passes (9%) ended at cmd.c:675 [4889.09] vulkan: 600 passes (1%) ended at renderer.c:710 [4889.09] vulkan: 6 passes (0%) ended at texture.c:529 [4889.09] vulkan: 3 passes (0%) ended at texture.c:1277 [4889.09] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4893.92] perf: 30.1 frames a second over 5.0 s (146545 shown in all) [4898.92] perf: 30.0 frames a second over 5.0 s (146695 shown in all) [4903.71] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.04 to 33.63 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 12.3 ms (7.6 to 19.1), on to the display in 17.3 ms (10.2 to 22.2), 29.7 ms in all (29.5 to 29.9) [4903.71] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4903.94] perf: 29.9 frames a second over 5.0 s (146845 shown in all) [4908.94] perf: 30.0 frames a second over 5.0 s (146995 shown in all) [4909.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.12 s on the host's processors (91% of one, 30.20 ms a present), the whole process 30.02 s (150%); the busiest: thread 80 'MainThread' 6.15 s, thread 305 'ActorCalcSub0' 2.44 s, thread 306 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 1.04 s, thread 129 'SupportWorker Sub2' 0.93 s [4909.10] cpu: in those 20.01 s, 552703 SVCs (27624 a second): 0x1b ArbitrateUnlock 132970, 0x1a ArbitrateLock 98973, 0x34 WaitForAddress 86023, 0x0b SleepThread 63007, 0x35 SignalToAddress 51050, 0x1c WaitProcessWideKeyAtomic 50431; 0 calls the dispatch table had no code for (RtAPI.miss) [4909.10] vulkan: 200953335 draws, 0 skipped; 85561 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9359700 reads past queued releases (0 samples counts written on the GPU); 226046873 descriptor sets written, 175859797 reused; 166497949 draws kept the last one's shaders and pipeline (0 checked), 195345300 its targets [4909.10] vulkan: 535 shaders translated (251 ms), 828 pipelines made (704 from the cache, 2290 ms making, 1563 ms waited for), 5293 render targets made, 28911 texture uploads (3719 MB), 250 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 42 ms [4909.10] vulkan: 4567 ASTC texture levels or regions uploaded as BC7, 71 MB where RGBA8 takes 284 MB [4909.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4909.10] vulkan: caches: 158 render targets (724 MB, 14 parked), 722 textures (132 MB), 19485 buffers (8 MB); 2116 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4909.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 31681 through a copy [4909.10] vulkan: 12120973 rendering passes, 0 clear commands, 3205403 attachments cleared and 0 left undefined by their load op; 18160505 buffers filled ahead of the passes [4909.10] vulkan: 29259 passes (58%) ended at renderer.c:225 [4909.10] vulkan: 7610 passes (15%) ended at cmd.c:675 [4909.10] vulkan: 7581 passes (15%) ended at surface.c:162 [4909.10] vulkan: 5606 passes (11%) ended at render.c:235 [4909.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4909.10] vulkan: 187 passes (0%) ended at texture.c:529 [4909.10] vulkan: 5 passes (0%) ended at texture.c:2037 [4909.10] vulkan: 1 passes (0%) ended at surface.c:616 [4909.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4913.94] perf: 30.0 frames a second over 5.0 s (147145 shown in all) [4918.96] perf: 30.1 frames a second over 5.0 s (147296 shown in all) [4923.68] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 16.3 ms (13.7 to 20.3), on to the display in 13.5 ms (9.6 to 16.3), 29.9 ms in all (29.7 to 30.1) [4923.68] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4923.97] perf: 29.9 frames a second over 5.0 s (147446 shown in all) [4928.97] perf: 30.0 frames a second over 5.0 s (147596 shown in all) [4929.08] nvn: 147600 presents, 147602 submissions [4929.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 18.78 s on the host's processors (94% of one, 31.30 ms a present), the whole process 32.15 s (161%); the busiest: thread 80 'MainThread' 6.43 s, thread 305 'ActorCalcSub0' 2.54 s, thread 306 'ActorCalcSub1' 2.37 s, thread 128 'SupportWorker Sub1' 1.00 s, thread 129 'SupportWorker Sub2' 0.92 s [4929.10] cpu: in those 20.00 s, 592866 SVCs (29649 a second): 0x1b ArbitrateUnlock 146072, 0x1a ArbitrateLock 110395, 0x34 WaitForAddress 85340, 0x0b SleepThread 71247, 0x1d SignalProcessWideKey 54255, 0x1c WaitProcessWideKeyAtomic 54254; 0 calls the dispatch table had no code for (RtAPI.miss) [4929.10] vulkan: 203797210 draws, 0 skipped; 87115 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9395609 reads past queued releases (0 samples counts written on the GPU); 229064183 descriptor sets written, 178530237 reused; 169129717 draws kept the last one's shaders and pipeline (0 checked), 198169193 its targets [4929.10] vulkan: 535 shaders translated (251 ms), 828 pipelines made (704 from the cache, 2290 ms making, 1563 ms waited for), 5293 render targets made, 29268 texture uploads (3781 MB), 250 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4929.10] vulkan: 4567 ASTC texture levels or regions uploaded as BC7, 71 MB where RGBA8 takes 284 MB [4929.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4929.10] vulkan: caches: 158 render targets (724 MB, 14 parked), 715 textures (135 MB), 17773 buffers (9 MB); 2121 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4929.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32219 through a copy [4929.10] vulkan: 12174036 rendering passes, 0 clear commands, 3218518 attachments cleared and 0 left undefined by their load op; 18549644 buffers filled ahead of the passes [4929.10] vulkan: 29240 passes (55%) ended at renderer.c:225 [4929.10] vulkan: 8693 passes (16%) ended at cmd.c:675 [4929.10] vulkan: 7953 passes (15%) ended at surface.c:162 [4929.10] vulkan: 6442 passes (12%) ended at render.c:235 [4929.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4929.10] vulkan: 135 passes (0%) ended at texture.c:529 [4929.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4933.97] perf: 30.0 frames a second over 5.0 s (147746 shown in all) [4938.99] perf: 30.1 frames a second over 5.0 s (147897 shown in all) [4943.65] vulkan: display: 599 frame intervals of 33.33 ms (deviation 1.67 ms, 1st to 99th percentile 33.05 to 33.61 ms), 6 held for other than 2 refreshes; the game's frames went from release to present in 14.6 ms (8.2 to 20.9), on to the display in 15.4 ms (8.4 to 21.7), 29.9 ms in all (29.8 to 30.2) [4943.65] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4943.99] perf: 30.0 frames a second over 5.0 s (148047 shown in all) [4949.01] perf: 29.9 frames a second over 5.0 s (148197 shown in all) [4949.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.35 s on the host's processors (92% of one, 30.59 ms a present), the whole process 31.11 s (155%); the busiest: thread 80 'MainThread' 6.36 s, thread 305 'ActorCalcSub0' 2.50 s, thread 306 'ActorCalcSub1' 2.34 s, thread 128 'SupportWorker Sub1' 1.05 s, thread 129 'SupportWorker Sub2' 0.93 s [4949.10] cpu: in those 20.01 s, 566307 SVCs (28304 a second): 0x1b ArbitrateUnlock 140594, 0x1a ArbitrateLock 105548, 0x34 WaitForAddress 85017, 0x0b SleepThread 59515, 0x1c WaitProcessWideKeyAtomic 52333, 0x1d SignalProcessWideKey 52332; 0 calls the dispatch table had no code for (RtAPI.miss) [4949.10] vulkan: 206519067 draws, 0 skipped; 87843 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9433090 reads past queued releases (0 samples counts written on the GPU); 231924332 descriptor sets written, 181113802 reused; 171629252 draws kept the last one's shaders and pipeline (0 checked), 200870502 its targets [4949.10] vulkan: 535 shaders translated (251 ms), 828 pipelines made (704 from the cache, 2290 ms making, 1563 ms waited for), 5293 render targets made, 29456 texture uploads (3824 MB), 250 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4949.10] vulkan: 4567 ASTC texture levels or regions uploaded as BC7, 71 MB where RGBA8 takes 284 MB [4949.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4949.10] vulkan: caches: 158 render targets (724 MB, 14 parked), 679 textures (123 MB), 17574 buffers (8 MB); 2107 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4949.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32382 through a copy [4949.10] vulkan: 12226730 rendering passes, 0 clear commands, 3231632 attachments cleared and 0 left undefined by their load op; 18910366 buffers filled ahead of the passes [4949.10] vulkan: 30266 passes (57%) ended at renderer.c:225 [4949.10] vulkan: 8172 passes (16%) ended at cmd.c:675 [4949.10] vulkan: 7314 passes (14%) ended at surface.c:162 [4949.10] vulkan: 6275 passes (12%) ended at render.c:235 [4949.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4949.10] vulkan: 67 passes (0%) ended at texture.c:529 [4949.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4954.01] perf: 30.0 frames a second over 5.0 s (148347 shown in all) [4959.02] perf: 30.1 frames a second over 5.0 s (148498 shown in all) [4963.61] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.9 ms (10.0 to 22.2), on to the display in 14.2 ms (8.0 to 20.2), 30.2 ms in all (30.0 to 30.4) [4963.61] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4964.04] perf: 29.9 frames a second over 5.0 s (148648 shown in all) [4965.24] vulkan: a 115 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [4969.06] perf: 30.1 frames a second over 5.0 s (148799 shown in all) [4969.10] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 16.43 s on the host's processors (82% of one, 27.38 ms a present), the whole process 27.62 s (138%); the busiest: thread 80 'MainThread' 5.87 s, thread 305 'ActorCalcSub0' 2.26 s, thread 306 'ActorCalcSub1' 2.14 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.90 s [4969.10] cpu: in those 19.99 s, 498798 SVCs (24950 a second): 0x1b ArbitrateUnlock 122981, 0x1a ArbitrateLock 90620, 0x34 WaitForAddress 82996, 0x35 SignalToAddress 50068, 0x0b SleepThread 44500, 0x1d SignalProcessWideKey 43960; 0 calls the dispatch table had no code for (RtAPI.miss) [4969.10] vulkan: 209039059 draws, 0 skipped; 88831 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9470545 reads past queued releases (0 samples counts written on the GPU); 234389277 descriptor sets written, 183688841 reused; 173954013 draws kept the last one's shaders and pipeline (0 checked), 203370060 its targets [4969.10] vulkan: 540 shaders translated (253 ms), 831 pipelines made (707 from the cache, 2290 ms making, 1563 ms waited for), 5298 render targets made, 29589 texture uploads (3831 MB), 250 of them some blocks alone (33 MB); 1 frames over 50 ms in the last 600, the slowest 115 ms [4969.10] vulkan: 4613 ASTC texture levels or regions uploaded as BC7, 72 MB where RGBA8 takes 289 MB [4969.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4969.10] vulkan: caches: 153 render targets (716 MB, 13 parked), 545 textures (80 MB), 15217 buffers (6 MB); 2045 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4969.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32467 through a copy [4969.10] vulkan: 12277668 rendering passes, 0 clear commands, 3244873 attachments cleared and 0 left undefined by their load op; 19138122 buffers filled ahead of the passes [4969.10] vulkan: 29871 passes (59%) ended at renderer.c:225 [4969.10] vulkan: 7294 passes (14%) ended at surface.c:162 [4969.10] vulkan: 7116 passes (14%) ended at cmd.c:675 [4969.10] vulkan: 5962 passes (12%) ended at render.c:235 [4969.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4969.10] vulkan: 90 passes (0%) ended at texture.c:529 [4969.10] vulkan: 4 passes (0%) ended at texture.c:2037 [4969.10] vulkan: 1 passes (0%) ended at surface.c:616 [4969.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4974.06] perf: 30.0 frames a second over 5.0 s (148949 shown in all) [4979.07] perf: 29.9 frames a second over 5.0 s (149099 shown in all) [4983.81] vulkan: display: 599 frame intervals of 33.53 ms (deviation 4.76 ms, 1st to 99th percentile 33.08 to 33.61 ms), 1 held for other than 2 refreshes; the game's frames went from release to present in 14.6 ms (10.1 to 20.2), on to the display in 16.3 ms (10.5 to 20.4), 30.7 ms in all (30.2 to 30.6) [4983.81] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [4984.07] perf: 30.0 frames a second over 5.0 s (149249 shown in all) [4989.08] nvn: 149400 presents, 149402 submissions [4989.09] perf: 30.1 frames a second over 5.0 s (149400 shown in all) [4989.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 18.02 s on the host's processors (90% of one, 30.04 ms a present), the whole process 31.72 s (159%); the busiest: thread 80 'MainThread' 6.28 s, thread 305 'ActorCalcSub0' 2.46 s, thread 306 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 1.02 s [4989.10] cpu: in those 20.01 s, 535483 SVCs (26765 a second): 0x1b ArbitrateUnlock 130047, 0x1a ArbitrateLock 96795, 0x34 WaitForAddress 84436, 0x0b SleepThread 55460, 0x35 SignalToAddress 50953, 0x1c WaitProcessWideKeyAtomic 49042; 0 calls the dispatch table had no code for (RtAPI.miss) [4989.10] vulkan: 212214061 draws, 0 skipped; 90015 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9506923 reads past queued releases (0 samples counts written on the GPU); 237526739 descriptor sets written, 186901383 reused; 176901689 draws kept the last one's shaders and pipeline (0 checked), 206525478 its targets [4989.10] vulkan: 540 shaders translated (253 ms), 831 pipelines made (707 from the cache, 2290 ms making, 1563 ms waited for), 5302 render targets made, 29866 texture uploads (3876 MB), 250 of them some blocks alone (33 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [4989.10] vulkan: 4613 ASTC texture levels or regions uploaded as BC7, 72 MB where RGBA8 takes 289 MB [4989.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [4989.10] vulkan: caches: 154 render targets (718 MB, 14 parked), 633 textures (103 MB), 18099 buffers (9 MB); 2075 of 13050 MB in use as they count it, 0 MB freed for the budget so far [4989.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32788 through a copy [4989.10] vulkan: 12330151 rendering passes, 0 clear commands, 3257931 attachments cleared and 0 left undefined by their load op; 19483497 buffers filled ahead of the passes [4989.10] vulkan: 29206 passes (56%) ended at renderer.c:225 [4989.10] vulkan: 8869 passes (17%) ended at cmd.c:675 [4989.10] vulkan: 7494 passes (14%) ended at surface.c:162 [4989.10] vulkan: 6207 passes (12%) ended at render.c:235 [4989.10] vulkan: 600 passes (1%) ended at renderer.c:710 [4989.10] vulkan: 100 passes (0%) ended at texture.c:529 [4989.10] vulkan: 6 passes (0%) ended at texture.c:2037 [4989.10] vulkan: 1 passes (0%) ended at surface.c:616 [4989.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [4994.11] perf: 29.9 frames a second over 5.0 s (149550 shown in all) [4999.11] perf: 30.0 frames a second over 5.0 s (149700 shown in all) [5003.78] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 15.8 ms (10.9 to 22.3), on to the display in 14.7 ms (8.1 to 19.6), 30.5 ms in all (30.3 to 30.7) [5003.78] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5004.12] perf: 30.1 frames a second over 5.0 s (149851 shown in all) [5004.77] vulkan: a 108 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (36 KB), 0 ms in finishes [5009.10] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.33 s on the host's processors (92% of one, 30.55 ms a present), the whole process 29.69 s (149%); the busiest: thread 80 'MainThread' 6.34 s, thread 305 'ActorCalcSub0' 2.56 s, thread 306 'ActorCalcSub1' 2.40 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.94 s [5009.10] cpu: in those 19.99 s, 575663 SVCs (28793 a second): 0x1b ArbitrateUnlock 145917, 0x1a ArbitrateLock 111958, 0x34 WaitForAddress 84362, 0x0b SleepThread 57447, 0x1d SignalProcessWideKey 52702, 0x1c WaitProcessWideKeyAtomic 52701; 0 calls the dispatch table had no code for (RtAPI.miss) [5009.10] vulkan: 214489651 draws, 0 skipped; 90304 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9543035 reads past queued releases (0 samples counts written on the GPU); 239982063 descriptor sets written, 188997239 reused; 178936063 draws kept the last one's shaders and pipeline (0 checked), 208781374 its targets [5009.10] vulkan: 543 shaders translated (254 ms), 834 pipelines made (710 from the cache, 2290 ms making, 1563 ms waited for), 5315 render targets made, 30088 texture uploads (3889 MB), 250 of them some blocks alone (33 MB); 1 frames over 50 ms in the last 600, the slowest 108 ms [5009.10] vulkan: 4662 ASTC texture levels or regions uploaded as BC7, 73 MB where RGBA8 takes 294 MB [5009.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5009.10] vulkan: caches: 153 render targets (716 MB, 13 parked), 672 textures (89 MB), 15653 buffers (6 MB); 2054 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5009.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 32796 through a copy [5009.10] vulkan: 12379334 rendering passes, 0 clear commands, 3271053 attachments cleared and 0 left undefined by their load op; 19733375 buffers filled ahead of the passes [5009.10] vulkan: 29112 passes (59%) ended at renderer.c:225 [5009.10] vulkan: 7271 passes (15%) ended at cmd.c:675 [5009.10] vulkan: 6941 passes (14%) ended at surface.c:162 [5009.10] vulkan: 5120 passes (10%) ended at render.c:235 [5009.10] vulkan: 600 passes (1%) ended at renderer.c:710 [5009.10] vulkan: 126 passes (0%) ended at texture.c:529 [5009.10] vulkan: 11 passes (0%) ended at texture.c:2037 [5009.10] vulkan: 2 passes (0%) ended at surface.c:616 [5009.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [5009.14] perf: 29.9 frames a second over 5.0 s (150001 shown in all) [5014.16] perf: 30.1 frames a second over 5.0 s (150152 shown in all) [5019.17] perf: 29.9 frames a second over 5.0 s (150302 shown in all) [5020.34] vulkan: a 112 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5023.75] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.34 ms, 1st to 99th percentile 16.61 to 33.61 ms), 20 held for other than 2 refreshes; the game's frames went from release to present in 15.7 ms (10.4 to 29.4), on to the display in 16.2 ms (11.4 to 34.8), 31.9 ms in all (30.5 to 113.9) [5023.75] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5024.17] perf: 30.0 frames a second over 5.0 s (150452 shown in all) [5029.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 19.29 s on the host's processors (96% of one, 32.14 ms a present), the whole process 33.08 s (165%); the busiest: thread 80 'MainThread' 6.58 s, thread 305 'ActorCalcSub0' 2.59 s, thread 306 'ActorCalcSub1' 2.45 s, thread 128 'SupportWorker Sub1' 1.06 s, thread 129 'SupportWorker Sub2' 0.93 s [5029.10] cpu: in those 20.00 s, 560806 SVCs (28034 a second): 0x1b ArbitrateUnlock 140549, 0x1a ArbitrateLock 106479, 0x34 WaitForAddress 84456, 0x0b SleepThread 59127, 0x35 SignalToAddress 50469, 0x1c WaitProcessWideKeyAtomic 49993; 0 calls the dispatch table had no code for (RtAPI.miss) [5029.10] vulkan: 217549673 draws, 0 skipped; 91063 dispatches in 0 batches (0 ms waiting), 0 skipped; 2219 finishes (195 ms); 9579218 reads past queued releases (0 samples counts written on the GPU); 243179377 descriptor sets written, 191919969 reused; 181746360 draws kept the last one's shaders and pipeline (0 checked), 211821326 its targets [5029.10] vulkan: 543 shaders translated (254 ms), 834 pipelines made (710 from the cache, 2290 ms making, 1563 ms waited for), 5326 render targets made, 30309 texture uploads (3931 MB), 251 of them some blocks alone (34 MB); 1 frames over 50 ms in the last 600, the slowest 112 ms [5029.10] vulkan: 4694 ASTC texture levels or regions uploaded as BC7, 74 MB where RGBA8 takes 296 MB [5029.10] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5029.10] vulkan: caches: 154 render targets (718 MB, 14 parked), 743 textures (114 MB), 17437 buffers (7 MB); 2085 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5029.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33087 through a copy [5029.10] vulkan: 12431240 rendering passes, 0 clear commands, 3284260 attachments cleared and 0 left undefined by their load op; 20081621 buffers filled ahead of the passes [5029.10] vulkan: 29074 passes (56%) ended at renderer.c:225 [5029.10] vulkan: 9010 passes (17%) ended at cmd.c:675 [5029.10] vulkan: 7478 passes (14%) ended at surface.c:162 [5029.10] vulkan: 5633 passes (11%) ended at render.c:235 [5029.10] vulkan: 600 passes (1%) ended at renderer.c:710 [5029.10] vulkan: 107 passes (0%) ended at texture.c:529 [5029.10] vulkan: 3 passes (0%) ended at surface.c:616 [5029.10] vulkan: 1 passes (0%) ended at texture.c:1277 [5029.10] vulkan: GPU-owned guest memory landed for the CPU 114 times, render targets written back for an engine 0 times [5029.19] perf: 30.1 frames a second over 5.0 s (150603 shown in all) [5030.44] vulkan: a 54 ms frame: 5 shaders translated (2 ms), 9 pipelines made (1 ms waited for), 75 render targets made, 122 texture uploads (31520 KB), 0 ms in finishes [5030.51] vulkan: a 52 ms frame: 5 shaders translated (2 ms), 3 pipelines made (0 ms waited for), 0 render targets made, 1 texture uploads (7 KB), 0 ms in finishes [5034.21] perf: 29.9 frames a second over 5.0 s (150753 shown in all) [5039.21] perf: 30.0 frames a second over 5.0 s (150903 shown in all) [5042.45] vulkan: a 97 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (50 KB), 0 ms in finishes [5043.70] vulkan: display: 599 frame intervals of 33.31 ms (deviation 5.14 ms, 1st to 99th percentile 16.61 to 49.94 ms), 22 held for other than 2 refreshes; the game's frames went from release to present in 7.1 ms (0.7 to 22.3), on to the display in 12.7 ms (8.1 to 30.5), 19.7 ms in all (14.0 to 47.6) [5043.70] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5044.22] perf: 30.1 frames a second over 5.0 s (151054 shown in all) [5049.08] nvn: 151200 presents, 151202 submissions [5049.09] cpu: 600 presents in 19.99 s (30.0 fps): 61 of the game's threads ran 9.02 s on the host's processors (45% of one, 15.03 ms a present), the whole process 11.87 s (59%); the busiest: thread 80 'MainThread' 2.78 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 312 'ActorCalcSub0' 0.51 s, thread 313 'ActorCalcSub1' 0.37 s [5049.09] cpu: in those 19.99 s, 584161 SVCs (29229 a second): 0x1b ArbitrateUnlock 130330, 0x0b SleepThread 126626, 0x1a ArbitrateLock 98302, 0x34 WaitForAddress 65358, 0x1d SignalProcessWideKey 51554, 0x1c WaitProcessWideKeyAtomic 51552; 0 calls the dispatch table had no code for (RtAPI.miss) [5049.09] vulkan: 217703570 draws, 0 skipped; 91197 dispatches in 0 batches (0 ms waiting), 0 skipped; 2297 finishes (201 ms); 9611697 reads past queued releases (0 samples counts written on the GPU); 243378712 descriptor sets written, 192028428 reused; 181817416 draws kept the last one's shaders and pipeline (0 checked), 211957212 its targets [5049.09] vulkan: 553 shaders translated (258 ms), 846 pipelines made (722 from the cache, 2291 ms making, 1564 ms waited for), 5415 render targets made, 30569 texture uploads (3974 MB), 258 of them some blocks alone (35 MB); 3 frames over 50 ms in the last 600, the slowest 97 ms [5049.09] vulkan: 4736 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 301 MB [5049.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5049.09] vulkan: caches: 181 render targets (768 MB, 14 parked), 562 textures (101 MB), 10351 buffers (8 MB); 2123 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5049.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5049.09] vulkan: 12466940 rendering passes, 0 clear commands, 3295609 attachments cleared and 0 left undefined by their load op; 20089100 buffers filled ahead of the passes [5049.09] vulkan: 25355 passes (71%) ended at renderer.c:225 [5049.09] vulkan: 4756 passes (13%) ended at render.c:235 [5049.09] vulkan: 3111 passes (9%) ended at surface.c:162 [5049.09] vulkan: 1141 passes (3%) ended at cmd.c:675 [5049.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5049.09] vulkan: 448 passes (1%) ended at texture.c:2037 [5049.09] vulkan: 135 passes (0%) ended at texture.c:529 [5049.09] vulkan: 121 passes (0%) ended at buffer.c:998 [5049.09] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [5049.22] perf: 30.0 frames a second over 5.0 s (151204 shown in all) [5054.22] perf: 30.0 frames a second over 5.0 s (151354 shown in all) [5054.84] vulkan: 535 of the 6703 shaders translated from the game's files found by its draws so far [5059.24] perf: 29.9 frames a second over 5.0 s (151504 shown in all) [5063.66] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.7), on to the display in 12.2 ms (11.5 to 12.6), 14.4 ms in all (14.1 to 14.6) [5063.66] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5064.26] perf: 30.1 frames a second over 5.0 s (151655 shown in all) [5069.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.70 s on the host's processors (39% of one, 12.84 ms a present), the whole process 10.41 s (52%); the busiest: thread 80 'MainThread' 3.03 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 312 'ActorCalcSub0' 0.55 s, thread 129 'SupportWorker Sub2' 0.53 s, thread 313 'ActorCalcSub1' 0.41 s [5069.08] cpu: in those 20.00 s, 380970 SVCs (19049 a second): 0x1b ArbitrateUnlock 81377, 0x34 WaitForAddress 66835, 0x1a ArbitrateLock 51646, 0x35 SignalToAddress 41250, 0x1c WaitProcessWideKeyAtomic 41029, 0x1d SignalProcessWideKey 41029; 0 calls the dispatch table had no code for (RtAPI.miss) [5069.08] vulkan: 217816190 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2297 finishes (201 ms); 9645863 reads past queued releases (0 samples counts written on the GPU); 243535345 descriptor sets written, 192097035 reused; 181847745 draws kept the last one's shaders and pipeline (0 checked), 212050539 its targets [5069.08] vulkan: 553 shaders translated (258 ms), 846 pipelines made (722 from the cache, 2291 ms making, 1564 ms waited for), 5416 render targets made, 30594 texture uploads (3976 MB), 261 of them some blocks alone (35 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5069.08] vulkan: 4738 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 301 MB [5069.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5069.08] vulkan: caches: 159 render targets (733 MB, 15 parked), 182 textures (56 MB), 1208 buffers (3 MB); 2042 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5069.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5069.08] vulkan: 12504431 rendering passes, 0 clear commands, 3307568 attachments cleared and 0 left undefined by their load op; 20091392 buffers filled ahead of the passes [5069.08] vulkan: 27170 passes (72%) ended at renderer.c:225 [5069.08] vulkan: 5019 passes (13%) ended at render.c:235 [5069.08] vulkan: 2916 passes (8%) ended at surface.c:162 [5069.08] vulkan: 971 passes (3%) ended at cmd.c:675 [5069.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5069.08] vulkan: 599 passes (2%) ended at texture.c:2037 [5069.08] vulkan: 198 passes (1%) ended at buffer.c:998 [5069.08] vulkan: 14 passes (0%) ended at texture.c:529 [5069.08] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [5069.27] perf: 29.9 frames a second over 5.0 s (151805 shown in all) [5074.29] perf: 30.1 frames a second over 5.0 s (151956 shown in all) [5079.29] perf: 30.0 frames a second over 5.0 s (152106 shown in all) [5083.63] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.98 ms, 1st to 99th percentile 33.07 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.7 to 2.6), on to the display in 12.4 ms (11.8 to 12.9), 14.5 ms in all (14.3 to 14.7) [5083.63] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5084.31] perf: 29.9 frames a second over 5.0 s (152256 shown in all) [5089.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.05 s on the host's processors (40% of one, 13.41 ms a present), the whole process 10.70 s (54%); the busiest: thread 80 'MainThread' 3.12 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 312 'ActorCalcSub0' 0.54 s, thread 313 'ActorCalcSub1' 0.38 s [5089.08] cpu: in those 20.00 s, 414762 SVCs (20738 a second): 0x1b ArbitrateUnlock 91506, 0x34 WaitForAddress 68006, 0x1a ArbitrateLock 61564, 0x1c WaitProcessWideKeyAtomic 46739, 0x1d SignalProcessWideKey 46739, 0x35 SignalToAddress 42375; 0 calls the dispatch table had no code for (RtAPI.miss) [5089.08] vulkan: 217932024 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2297 finishes (201 ms); 9679973 reads past queued releases (0 samples counts written on the GPU); 243696750 descriptor sets written, 192167298 reused; 181880510 draws kept the last one's shaders and pipeline (0 checked), 212147010 its targets [5089.08] vulkan: 553 shaders translated (258 ms), 846 pipelines made (722 from the cache, 2291 ms making, 1564 ms waited for), 5418 render targets made, 30630 texture uploads (3981 MB), 265 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5089.08] vulkan: 4740 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 301 MB [5089.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5089.08] vulkan: caches: 158 render targets (730 MB, 14 parked), 191 textures (59 MB), 1333 buffers (4 MB); 2037 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5089.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5089.08] vulkan: 12541786 rendering passes, 0 clear commands, 3319501 attachments cleared and 0 left undefined by their load op; 20094429 buffers filled ahead of the passes [5089.08] vulkan: 26908 passes (72%) ended at renderer.c:225 [5089.08] vulkan: 5350 passes (14%) ended at render.c:235 [5089.08] vulkan: 2996 passes (8%) ended at surface.c:162 [5089.08] vulkan: 958 passes (3%) ended at cmd.c:675 [5089.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5089.08] vulkan: 522 passes (1%) ended at texture.c:2037 [5089.08] vulkan: 15 passes (0%) ended at texture.c:529 [5089.08] vulkan: 4 passes (0%) ended at texture.c:1277 [5089.08] vulkan: GPU-owned guest memory landed for the CPU 122 times, render targets written back for an engine 0 times [5089.32] perf: 30.1 frames a second over 5.0 s (152407 shown in all) [5091.92] vulkan: a 68 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5092.37] vulkan: a 55 ms frame: 0 shaders translated (0 ms), 1 pipelines made (0 ms waited for), 55 render targets made, 132 texture uploads (53714 KB), 0 ms in finishes [5092.46] vulkan: a 70 ms frame: 23 shaders translated (18 ms), 15 pipelines made (0 ms waited for), 0 render targets made, 17 texture uploads (504 KB), 0 ms in finishes [5094.32] perf: 30.0 frames a second over 5.0 s (152557 shown in all) [5099.34] perf: 29.9 frames a second over 5.0 s (152707 shown in all) [5103.60] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.19 ms, 1st to 99th percentile 16.91 to 33.61 ms), 11 held for other than 2 refreshes; the game's frames went from release to present in 2.8 ms (0.7 to 5.7), on to the display in 12.2 ms (9.6 to 14.5), 15.0 ms in all (14.5 to 31.2) [5103.60] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5104.36] perf: 30.1 frames a second over 5.0 s (152858 shown in all) [5105.63] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5109.08] nvn: 153000 presents, 153002 submissions [5109.08] cpu: 600 presents in 20.00 s (30.0 fps): 67 of the game's threads ran 10.18 s on the host's processors (51% of one, 16.96 ms a present), the whole process 13.32 s (67%); the busiest: thread 80 'MainThread' 2.62 s, thread 128 'SupportWorker Sub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 112 'ResLoad1' 0.59 s, thread 87 'WorkerMgr/Worker2(?)' 0.52 s [5109.08] cpu: in those 20.00 s, 585057 SVCs (29253 a second): 0x1b ArbitrateUnlock 146295, 0x1a ArbitrateLock 115441, 0x0b SleepThread 102625, 0x34 WaitForAddress 64105, 0x1c WaitProcessWideKeyAtomic 48032, 0x1d SignalProcessWideKey 48032; 1 calls the dispatch table had no code for (RtAPI.miss) [5109.08] vulkan: 218116998 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9711518 reads past queued releases (0 samples counts written on the GPU); 243940019 descriptor sets written, 192293977 reused; 181977580 draws kept the last one's shaders and pipeline (0 checked), 212315460 its targets [5109.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 30995 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 4 frames over 50 ms in the last 600, the slowest 76 ms [5109.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5109.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5109.09] vulkan: caches: 170 render targets (800 MB, 14 parked), 477 textures (124 MB), 3955 buffers (9 MB); 2186 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5109.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5109.09] vulkan: 12579203 rendering passes, 0 clear commands, 3330425 attachments cleared and 0 left undefined by their load op; 20100769 buffers filled ahead of the passes [5109.09] vulkan: 23612 passes (63%) ended at renderer.c:225 [5109.09] vulkan: 6272 passes (17%) ended at render.c:235 [5109.09] vulkan: 5376 passes (14%) ended at surface.c:162 [5109.09] vulkan: 1270 passes (3%) ended at cmd.c:675 [5109.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5109.09] vulkan: 143 passes (0%) ended at texture.c:529 [5109.09] vulkan: 92 passes (0%) ended at texture.c:2037 [5109.09] vulkan: 49 passes (0%) ended at surface.c:616 [5109.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5109.37] perf: 29.9 frames a second over 5.0 s (153008 shown in all) [5114.39] perf: 30.1 frames a second over 5.0 s (153159 shown in all) [5119.41] perf: 29.9 frames a second over 5.0 s (153309 shown in all) [5123.56] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.89 ms, 1st to 99th percentile 16.91 to 33.62 ms), 10 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (0.7 to 6.6), on to the display in 12.7 ms (11.2 to 17.5), 15.1 ms in all (14.6 to 31.4) [5123.56] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5124.42] perf: 30.1 frames a second over 5.0 s (153460 shown in all) [5129.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.77 s on the host's processors (34% of one, 11.28 ms a present), the whole process 9.46 s (47%); the busiest: thread 80 'MainThread' 2.46 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.60 s, thread 324 'ActorCalcSub0' 0.53 s, thread 325 'ActorCalcSub1' 0.35 s [5129.08] cpu: in those 20.00 s, 425003 SVCs (21250 a second): 0x1b ArbitrateUnlock 93817, 0x34 WaitForAddress 69721, 0x1a ArbitrateLock 64039, 0x1c WaitProcessWideKeyAtomic 47733, 0x1d SignalProcessWideKey 47733, 0x35 SignalToAddress 44291; 0 calls the dispatch table had no code for (RtAPI.miss) [5129.08] vulkan: 218243390 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9746918 reads past queued releases (0 samples counts written on the GPU); 244109113 descriptor sets written, 192377667 reused; 182019529 draws kept the last one's shaders and pipeline (0 checked), 212423048 its targets [5129.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 30997 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5129.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5129.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5129.08] vulkan: caches: 163 render targets (734 MB, 13 parked), 138 textures (55 MB), 1140 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5129.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5129.08] vulkan: 12617640 rendering passes, 0 clear commands, 3342939 attachments cleared and 0 left undefined by their load op; 20103813 buffers filled ahead of the passes [5129.08] vulkan: 27361 passes (71%) ended at renderer.c:225 [5129.08] vulkan: 4814 passes (13%) ended at render.c:235 [5129.08] vulkan: 4707 passes (12%) ended at surface.c:162 [5129.08] vulkan: 953 passes (2%) ended at cmd.c:675 [5129.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5129.08] vulkan: 2 passes (0%) ended at texture.c:529 [5129.08] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5129.42] perf: 30.0 frames a second over 5.0 s (153610 shown in all) [5134.42] perf: 30.0 frames a second over 5.0 s (153760 shown in all) [5139.42] perf: 30.0 frames a second over 5.0 s (153910 shown in all) [5143.53] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.6), on to the display in 12.7 ms (12.3 to 13.0), 15.0 ms in all (14.8 to 15.2) [5143.53] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5144.44] perf: 29.9 frames a second over 5.0 s (154060 shown in all) [5149.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.68 s on the host's processors (33% of one, 11.13 ms a present), the whole process 9.37 s (47%); the busiest: thread 80 'MainThread' 2.47 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 324 'ActorCalcSub0' 0.50 s, thread 325 'ActorCalcSub1' 0.34 s [5149.08] cpu: in those 20.00 s, 399221 SVCs (19961 a second): 0x1b ArbitrateUnlock 85654, 0x34 WaitForAddress 69133, 0x1a ArbitrateLock 55856, 0x35 SignalToAddress 43683, 0x1c WaitProcessWideKeyAtomic 43616, 0x1d SignalProcessWideKey 43616; 0 calls the dispatch table had no code for (RtAPI.miss) [5149.09] vulkan: 218370026 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9782318 reads past queued releases (0 samples counts written on the GPU); 244278475 descriptor sets written, 192461577 reused; 182061718 draws kept the last one's shaders and pipeline (0 checked), 212530874 its targets [5149.09] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 30998 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5149.09] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5149.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5149.09] vulkan: caches: 163 render targets (734 MB, 13 parked), 138 textures (55 MB), 1039 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5149.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5149.09] vulkan: 12656117 rendering passes, 0 clear commands, 3355453 attachments cleared and 0 left undefined by their load op; 20106800 buffers filled ahead of the passes [5149.09] vulkan: 27364 passes (71%) ended at renderer.c:225 [5149.09] vulkan: 4817 passes (13%) ended at render.c:235 [5149.09] vulkan: 4725 passes (12%) ended at surface.c:162 [5149.09] vulkan: 970 passes (3%) ended at cmd.c:675 [5149.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5149.09] vulkan: 1 passes (0%) ended at texture.c:529 [5149.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5149.44] perf: 30.0 frames a second over 5.0 s (154210 shown in all) [5154.46] perf: 30.1 frames a second over 5.0 s (154361 shown in all) [5159.46] perf: 30.0 frames a second over 5.0 s (154511 shown in all) [5163.50] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.08 to 33.58 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.6), on to the display in 12.9 ms (12.4 to 13.3), 15.1 ms in all (14.9 to 15.3) [5163.50] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5164.47] perf: 29.9 frames a second over 5.0 s (154661 shown in all) [5169.08] nvn: 154800 presents, 154802 submissions [5169.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.68 s on the host's processors (33% of one, 11.14 ms a present), the whole process 9.35 s (47%); the busiest: thread 80 'MainThread' 2.42 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 324 'ActorCalcSub0' 0.54 s, thread 325 'ActorCalcSub1' 0.35 s [5169.08] cpu: in those 20.00 s, 417065 SVCs (20853 a second): 0x1b ArbitrateUnlock 91028, 0x34 WaitForAddress 70157, 0x1a ArbitrateLock 61220, 0x1c WaitProcessWideKeyAtomic 46175, 0x1d SignalProcessWideKey 46175, 0x35 SignalToAddress 44673; 0 calls the dispatch table had no code for (RtAPI.miss) [5169.08] vulkan: 218496432 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9817718 reads past queued releases (0 samples counts written on the GPU); 244447539 descriptor sets written, 192545325 reused; 182103679 draws kept the last one's shaders and pipeline (0 checked), 212638468 its targets [5169.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31000 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5169.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5169.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5169.08] vulkan: caches: 163 render targets (734 MB, 13 parked), 139 textures (55 MB), 1030 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5169.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5169.09] vulkan: 12694523 rendering passes, 0 clear commands, 3367967 attachments cleared and 0 left undefined by their load op; 20109721 buffers filled ahead of the passes [5169.09] vulkan: 27365 passes (71%) ended at renderer.c:225 [5169.09] vulkan: 4819 passes (13%) ended at render.c:235 [5169.09] vulkan: 4700 passes (12%) ended at surface.c:162 [5169.09] vulkan: 920 passes (2%) ended at cmd.c:675 [5169.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5169.09] vulkan: 2 passes (0%) ended at texture.c:529 [5169.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5169.49] perf: 30.1 frames a second over 5.0 s (154812 shown in all) [5174.51] perf: 29.9 frames a second over 5.0 s (154962 shown in all) [5179.52] perf: 30.1 frames a second over 5.0 s (155113 shown in all) [5183.47] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.6), on to the display in 13.1 ms (12.6 to 13.3), 15.3 ms in all (15.1 to 15.5) [5183.47] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5184.54] perf: 29.9 frames a second over 5.0 s (155263 shown in all) [5189.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.71 s on the host's processors (34% of one, 11.19 ms a present), the whole process 9.38 s (47%); the busiest: thread 80 'MainThread' 2.46 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 324 'ActorCalcSub0' 0.53 s, thread 325 'ActorCalcSub1' 0.35 s [5189.08] cpu: in those 20.00 s, 415505 SVCs (20775 a second): 0x1b ArbitrateUnlock 90424, 0x34 WaitForAddress 69821, 0x1a ArbitrateLock 60731, 0x1c WaitProcessWideKeyAtomic 46220, 0x1d SignalProcessWideKey 46220, 0x35 SignalToAddress 44365; 0 calls the dispatch table had no code for (RtAPI.miss) [5189.09] vulkan: 218623097 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9853118 reads past queued releases (0 samples counts written on the GPU); 244616892 descriptor sets written, 192629302 reused; 182145892 draws kept the last one's shaders and pipeline (0 checked), 212746330 its targets [5189.09] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31001 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5189.09] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5189.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5189.09] vulkan: caches: 163 render targets (734 MB, 13 parked), 137 textures (55 MB), 1019 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5189.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5189.09] vulkan: 12732949 rendering passes, 0 clear commands, 3380482 attachments cleared and 0 left undefined by their load op; 20112669 buffers filled ahead of the passes [5189.09] vulkan: 27354 passes (71%) ended at renderer.c:225 [5189.09] vulkan: 4819 passes (13%) ended at render.c:235 [5189.09] vulkan: 4732 passes (12%) ended at surface.c:162 [5189.09] vulkan: 920 passes (2%) ended at cmd.c:675 [5189.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5189.09] vulkan: 1 passes (0%) ended at texture.c:529 [5189.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5189.54] perf: 30.0 frames a second over 5.0 s (155413 shown in all) [5194.56] perf: 30.1 frames a second over 5.0 s (155564 shown in all) [5199.57] perf: 29.9 frames a second over 5.0 s (155714 shown in all) [5203.43] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.08 to 33.59 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.6), on to the display in 13.2 ms (12.7 to 13.6), 15.4 ms in all (15.2 to 15.6) [5203.43] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5204.59] perf: 30.1 frames a second over 5.0 s (155865 shown in all) [5209.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.61 s on the host's processors (33% of one, 11.02 ms a present), the whole process 9.30 s (46%); the busiest: thread 80 'MainThread' 2.43 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.54 s, thread 324 'ActorCalcSub0' 0.54 s, thread 325 'ActorCalcSub1' 0.35 s [5209.08] cpu: in those 20.00 s, 400274 SVCs (20014 a second): 0x1b ArbitrateUnlock 85501, 0x34 WaitForAddress 69518, 0x1a ArbitrateLock 55930, 0x35 SignalToAddress 44115, 0x1c WaitProcessWideKeyAtomic 43777, 0x1d SignalProcessWideKey 43775; 0 calls the dispatch table had no code for (RtAPI.miss) [5209.08] vulkan: 218749684 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9888518 reads past queued releases (0 samples counts written on the GPU); 244786129 descriptor sets written, 192713239 reused; 182188032 draws kept the last one's shaders and pipeline (0 checked), 212854105 its targets [5209.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31002 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5209.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5209.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5209.08] vulkan: caches: 163 render targets (734 MB, 13 parked), 138 textures (55 MB), 1050 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5209.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5209.08] vulkan: 12771381 rendering passes, 0 clear commands, 3392996 attachments cleared and 0 left undefined by their load op; 20115715 buffers filled ahead of the passes [5209.09] vulkan: 27365 passes (71%) ended at renderer.c:225 [5209.09] vulkan: 4817 passes (13%) ended at render.c:235 [5209.09] vulkan: 4716 passes (12%) ended at surface.c:162 [5209.09] vulkan: 933 passes (2%) ended at cmd.c:675 [5209.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5209.09] vulkan: 1 passes (0%) ended at texture.c:529 [5209.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5209.59] perf: 30.0 frames a second over 5.0 s (156015 shown in all) [5214.61] perf: 29.9 frames a second over 5.0 s (156165 shown in all) [5219.61] perf: 30.0 frames a second over 5.0 s (156315 shown in all) [5223.40] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.6), on to the display in 13.4 ms (12.9 to 13.9), 15.6 ms in all (15.4 to 15.8) [5223.40] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5224.62] perf: 30.1 frames a second over 5.0 s (156466 shown in all) [5229.08] nvn: 156600 presents, 156602 submissions [5229.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.67 s on the host's processors (33% of one, 11.12 ms a present), the whole process 9.31 s (47%); the busiest: thread 80 'MainThread' 2.41 s, thread 128 'SupportWorker Sub1' 0.72 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 324 'ActorCalcSub0' 0.54 s, thread 325 'ActorCalcSub1' 0.36 s [5229.08] cpu: in those 20.00 s, 402484 SVCs (20124 a second): 0x1b ArbitrateUnlock 86035, 0x34 WaitForAddress 70158, 0x1a ArbitrateLock 56278, 0x35 SignalToAddress 44720, 0x1d SignalProcessWideKey 43789, 0x1c WaitProcessWideKeyAtomic 43787; 0 calls the dispatch table had no code for (RtAPI.miss) [5229.08] vulkan: 218876113 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9923918 reads past queued releases (0 samples counts written on the GPU); 244955230 descriptor sets written, 192796996 reused; 182230015 draws kept the last one's shaders and pipeline (0 checked), 212961720 its targets [5229.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31003 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5229.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5229.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5229.08] vulkan: caches: 163 render targets (734 MB, 13 parked), 138 textures (55 MB), 1019 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5229.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5229.08] vulkan: 12809870 rendering passes, 0 clear commands, 3405510 attachments cleared and 0 left undefined by their load op; 20118573 buffers filled ahead of the passes [5229.08] vulkan: 27366 passes (71%) ended at renderer.c:225 [5229.08] vulkan: 4817 passes (13%) ended at render.c:235 [5229.08] vulkan: 4694 passes (12%) ended at surface.c:162 [5229.08] vulkan: 1011 passes (3%) ended at cmd.c:675 [5229.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5229.08] vulkan: 1 passes (0%) ended at texture.c:529 [5229.08] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5229.64] perf: 29.9 frames a second over 5.0 s (156616 shown in all) [5234.64] perf: 30.0 frames a second over 5.0 s (156766 shown in all) [5239.66] perf: 30.1 frames a second over 5.0 s (156917 shown in all) [5243.37] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.5), on to the display in 13.6 ms (13.2 to 13.9), 15.8 ms in all (15.6 to 16.0) [5243.37] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5244.66] perf: 30.0 frames a second over 5.0 s (157067 shown in all) [5249.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.65 s on the host's processors (33% of one, 11.08 ms a present), the whole process 9.32 s (47%); the busiest: thread 80 'MainThread' 2.40 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 324 'ActorCalcSub0' 0.51 s, thread 325 'ActorCalcSub1' 0.36 s [5249.08] cpu: in those 20.00 s, 413860 SVCs (20693 a second): 0x1b ArbitrateUnlock 89226, 0x34 WaitForAddress 70662, 0x1a ArbitrateLock 59564, 0x1c WaitProcessWideKeyAtomic 45781, 0x1d SignalProcessWideKey 45781, 0x35 SignalToAddress 45166; 0 calls the dispatch table had no code for (RtAPI.miss) [5249.08] vulkan: 219002664 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9959318 reads past queued releases (0 samples counts written on the GPU); 245124466 descriptor sets written, 192880862 reused; 182272116 draws kept the last one's shaders and pipeline (0 checked), 213069466 its targets [5249.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31005 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5249.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5249.08] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5249.08] vulkan: caches: 163 render targets (734 MB, 13 parked), 139 textures (55 MB), 1045 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5249.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5249.08] vulkan: 12848325 rendering passes, 0 clear commands, 3418025 attachments cleared and 0 left undefined by their load op; 20121518 buffers filled ahead of the passes [5249.08] vulkan: 27355 passes (71%) ended at renderer.c:225 [5249.08] vulkan: 4817 passes (13%) ended at render.c:235 [5249.08] vulkan: 4712 passes (12%) ended at surface.c:162 [5249.08] vulkan: 969 passes (3%) ended at cmd.c:675 [5249.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5249.08] vulkan: 2 passes (0%) ended at texture.c:529 [5249.08] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5249.66] perf: 30.0 frames a second over 5.0 s (157217 shown in all) [5254.67] perf: 29.9 frames a second over 5.0 s (157367 shown in all) [5259.69] perf: 30.1 frames a second over 5.0 s (157518 shown in all) [5263.33] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.6), on to the display in 13.8 ms (13.3 to 14.1), 16.0 ms in all (15.7 to 16.1) [5263.33] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5264.69] perf: 30.0 frames a second over 5.0 s (157668 shown in all) [5269.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.79 s on the host's processors (34% of one, 11.31 ms a present), the whole process 9.52 s (48%); the busiest: thread 80 'MainThread' 2.44 s, thread 128 'SupportWorker Sub1' 0.73 s, thread 129 'SupportWorker Sub2' 0.56 s, thread 324 'ActorCalcSub0' 0.55 s, thread 87 'WorkerMgr/Worker2(?)' 0.34 s [5269.09] cpu: in those 20.00 s, 390356 SVCs (19518 a second): 0x1b ArbitrateUnlock 81704, 0x34 WaitForAddress 70110, 0x1a ArbitrateLock 52228, 0x35 SignalToAddress 44562, 0x1c WaitProcessWideKeyAtomic 42027, 0x1d SignalProcessWideKey 42027; 0 calls the dispatch table had no code for (RtAPI.miss) [5269.09] vulkan: 219130380 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 9994718 reads past queued releases (0 samples counts written on the GPU); 245296158 descriptor sets written, 192964602 reused; 182315236 draws kept the last one's shaders and pipeline (0 checked), 213178370 its targets [5269.09] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31008 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5269.09] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5269.09] vulkan: memory used and budgeted: heap 0 192 of 15290 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5269.09] vulkan: caches: 163 render targets (734 MB, 13 parked), 140 textures (55 MB), 1110 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5269.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5269.09] vulkan: 12886877 rendering passes, 0 clear commands, 3430539 attachments cleared and 0 left undefined by their load op; 20124705 buffers filled ahead of the passes [5269.09] vulkan: 27364 passes (71%) ended at renderer.c:225 [5269.09] vulkan: 4818 passes (12%) ended at render.c:235 [5269.09] vulkan: 4722 passes (12%) ended at surface.c:162 [5269.09] vulkan: 1045 passes (3%) ended at cmd.c:675 [5269.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5269.09] vulkan: 3 passes (0%) ended at texture.c:529 [5269.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5269.71] perf: 29.9 frames a second over 5.0 s (157818 shown in all) [5274.71] perf: 30.0 frames a second over 5.0 s (157968 shown in all) [5279.72] perf: 30.1 frames a second over 5.0 s (158119 shown in all) [5283.30] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.8 to 2.7), on to the display in 13.9 ms (13.5 to 14.2), 16.1 ms in all (15.9 to 16.3) [5283.30] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5284.72] perf: 30.0 frames a second over 5.0 s (158269 shown in all) [5289.08] nvn: 158400 presents, 158402 submissions [5289.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.76 s on the host's processors (34% of one, 11.26 ms a present), the whole process 9.43 s (47%); the busiest: thread 80 'MainThread' 2.44 s, thread 128 'SupportWorker Sub1' 0.76 s, thread 129 'SupportWorker Sub2' 0.62 s, thread 324 'ActorCalcSub0' 0.53 s, thread 325 'ActorCalcSub1' 0.36 s [5289.08] cpu: in those 20.00 s, 438211 SVCs (21911 a second): 0x1b ArbitrateUnlock 97655, 0x34 WaitForAddress 69971, 0x1a ArbitrateLock 67748, 0x1c WaitProcessWideKeyAtomic 50305, 0x1d SignalProcessWideKey 50305, 0x35 SignalToAddress 44553; 0 calls the dispatch table had no code for (RtAPI.miss) [5289.09] vulkan: 219256994 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 10030118 reads past queued releases (0 samples counts written on the GPU); 245465416 descriptor sets written, 193048572 reused; 182357403 draws kept the last one's shaders and pipeline (0 checked), 213286174 its targets [5289.09] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31010 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5289.09] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5289.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5289.09] vulkan: caches: 163 render targets (734 MB, 13 parked), 138 textures (55 MB), 1133 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5289.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5289.09] vulkan: 12925295 rendering passes, 0 clear commands, 3443053 attachments cleared and 0 left undefined by their load op; 20127645 buffers filled ahead of the passes [5289.09] vulkan: 27364 passes (71%) ended at renderer.c:225 [5289.09] vulkan: 4818 passes (13%) ended at render.c:235 [5289.09] vulkan: 4707 passes (12%) ended at surface.c:162 [5289.09] vulkan: 927 passes (2%) ended at cmd.c:675 [5289.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5289.09] vulkan: 2 passes (0%) ended at texture.c:529 [5289.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5289.72] perf: 30.0 frames a second over 5.0 s (158419 shown in all) [5294.74] perf: 29.9 frames a second over 5.0 s (158569 shown in all) [5299.74] perf: 30.0 frames a second over 5.0 s (158719 shown in all) [5303.27] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.08 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.6), on to the display in 14.1 ms (13.6 to 14.5), 16.3 ms in all (16.1 to 16.5) [5303.27] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5304.76] perf: 30.1 frames a second over 5.0 s (158870 shown in all) [5309.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.71 s on the host's processors (34% of one, 11.18 ms a present), the whole process 9.38 s (47%); the busiest: thread 80 'MainThread' 2.47 s, thread 128 'SupportWorker Sub1' 0.71 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 324 'ActorCalcSub0' 0.53 s, thread 325 'ActorCalcSub1' 0.35 s [5309.08] cpu: in those 20.00 s, 441664 SVCs (22083 a second): 0x1b ArbitrateUnlock 99613, 0x1a ArbitrateLock 69801, 0x34 WaitForAddress 69254, 0x1c WaitProcessWideKeyAtomic 50706, 0x1d SignalProcessWideKey 50706, 0x35 SignalToAddress 43803; 0 calls the dispatch table had no code for (RtAPI.miss) [5309.08] vulkan: 219383374 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 10065518 reads past queued releases (0 samples counts written on the GPU); 245634476 descriptor sets written, 193132272 reused; 182399343 draws kept the last one's shaders and pipeline (0 checked), 213393752 its targets [5309.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31011 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5309.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5309.08] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5309.08] vulkan: caches: 163 render targets (734 MB, 13 parked), 138 textures (55 MB), 1043 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5309.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5309.08] vulkan: 12963727 rendering passes, 0 clear commands, 3455567 attachments cleared and 0 left undefined by their load op; 20130530 buffers filled ahead of the passes [5309.08] vulkan: 27360 passes (71%) ended at renderer.c:225 [5309.08] vulkan: 4813 passes (13%) ended at render.c:235 [5309.08] vulkan: 4720 passes (12%) ended at surface.c:162 [5309.09] vulkan: 938 passes (2%) ended at cmd.c:675 [5309.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5309.09] vulkan: 1 passes (0%) ended at texture.c:529 [5309.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5309.76] perf: 30.0 frames a second over 5.0 s (159020 shown in all) [5314.77] perf: 29.9 frames a second over 5.0 s (159170 shown in all) [5319.77] perf: 30.0 frames a second over 5.0 s (159320 shown in all) [5323.23] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.12 ms, 1st to 99th percentile 33.07 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.6), on to the display in 14.3 ms (13.8 to 14.5), 16.4 ms in all (16.3 to 16.6) [5323.23] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5324.79] perf: 30.1 frames a second over 5.0 s (159471 shown in all) [5329.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.62 s on the host's processors (33% of one, 11.04 ms a present), the whole process 9.29 s (46%); the busiest: thread 80 'MainThread' 2.43 s, thread 128 'SupportWorker Sub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.57 s, thread 324 'ActorCalcSub0' 0.53 s, thread 325 'ActorCalcSub1' 0.36 s [5329.08] cpu: in those 20.00 s, 418036 SVCs (20902 a second): 0x1b ArbitrateUnlock 91410, 0x34 WaitForAddress 69647, 0x1a ArbitrateLock 61778, 0x1c WaitProcessWideKeyAtomic 46655, 0x1d SignalProcessWideKey 46655, 0x35 SignalToAddress 44238; 0 calls the dispatch table had no code for (RtAPI.miss) [5329.08] vulkan: 219510061 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 10100918 reads past queued releases (0 samples counts written on the GPU); 245803828 descriptor sets written, 193216294 reused; 182441582 draws kept the last one's shaders and pipeline (0 checked), 213501644 its targets [5329.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31012 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5329.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5329.08] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5329.08] vulkan: caches: 163 render targets (734 MB, 13 parked), 138 textures (55 MB), 1042 buffers (3 MB); 2041 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5329.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5329.08] vulkan: 13002121 rendering passes, 0 clear commands, 3468082 attachments cleared and 0 left undefined by their load op; 20133377 buffers filled ahead of the passes [5329.08] vulkan: 27350 passes (71%) ended at renderer.c:225 [5329.08] vulkan: 4814 passes (13%) ended at render.c:235 [5329.08] vulkan: 4720 passes (12%) ended at surface.c:162 [5329.08] vulkan: 909 passes (2%) ended at cmd.c:675 [5329.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5329.08] vulkan: 1 passes (0%) ended at texture.c:529 [5329.08] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5329.79] perf: 30.0 frames a second over 5.0 s (159621 shown in all) [5334.81] perf: 29.9 frames a second over 5.0 s (159771 shown in all) [5339.82] perf: 30.1 frames a second over 5.0 s (159922 shown in all) [5343.20] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.06 to 33.60 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (2.0 to 2.6), on to the display in 14.4 ms (13.9 to 14.7), 16.6 ms in all (16.4 to 16.8) [5343.20] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5344.82] perf: 30.0 frames a second over 5.0 s (160072 shown in all) [5349.08] nvn: 160200 presents, 160202 submissions [5349.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.77 s on the host's processors (34% of one, 11.28 ms a present), the whole process 9.47 s (47%); the busiest: thread 80 'MainThread' 2.42 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 129 'SupportWorker Sub2' 0.59 s, thread 324 'ActorCalcSub0' 0.57 s, thread 325 'ActorCalcSub1' 0.36 s [5349.09] cpu: in those 20.00 s, 425593 SVCs (21279 a second): 0x1b ArbitrateUnlock 93338, 0x34 WaitForAddress 70735, 0x1a ArbitrateLock 63594, 0x1c WaitProcessWideKeyAtomic 47479, 0x1d SignalProcessWideKey 47479, 0x35 SignalToAddress 45285; 0 calls the dispatch table had no code for (RtAPI.miss) [5349.09] vulkan: 219636622 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 10136318 reads past queued releases (0 samples counts written on the GPU); 245973044 descriptor sets written, 193300200 reused; 182483697 draws kept the last one's shaders and pipeline (0 checked), 213609395 its targets [5349.09] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31014 texture uploads (4068 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5349.09] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5349.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5349.09] vulkan: caches: 162 render targets (721 MB, 12 parked), 135 textures (44 MB), 1014 buffers (3 MB); 2017 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5349.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5349.09] vulkan: 13040592 rendering passes, 0 clear commands, 3480596 attachments cleared and 0 left undefined by their load op; 20136259 buffers filled ahead of the passes [5349.09] vulkan: 27364 passes (71%) ended at renderer.c:225 [5349.09] vulkan: 4818 passes (13%) ended at render.c:235 [5349.09] vulkan: 4706 passes (12%) ended at surface.c:162 [5349.09] vulkan: 981 passes (3%) ended at cmd.c:675 [5349.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5349.09] vulkan: 2 passes (0%) ended at texture.c:529 [5349.09] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5349.82] perf: 30.0 frames a second over 5.0 s (160222 shown in all) [5354.82] perf: 30.0 frames a second over 5.0 s (160372 shown in all) [5359.84] perf: 29.9 frames a second over 5.0 s (160522 shown in all) [5363.17] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (2.0 to 2.6), on to the display in 14.6 ms (14.2 to 14.8), 16.8 ms in all (16.6 to 17.0) [5363.17] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5364.84] perf: 30.0 frames a second over 5.0 s (160672 shown in all) [5369.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 6.72 s on the host's processors (34% of one, 11.19 ms a present), the whole process 9.37 s (47%); the busiest: thread 80 'MainThread' 2.45 s, thread 128 'SupportWorker Sub1' 0.75 s, thread 129 'SupportWorker Sub2' 0.58 s, thread 324 'ActorCalcSub0' 0.53 s, thread 325 'ActorCalcSub1' 0.35 s [5369.08] cpu: in those 20.00 s, 420803 SVCs (21040 a second): 0x1b ArbitrateUnlock 92238, 0x34 WaitForAddress 70460, 0x1a ArbitrateLock 62364, 0x1c WaitProcessWideKeyAtomic 46235, 0x1d SignalProcessWideKey 46235, 0x35 SignalToAddress 45024; 0 calls the dispatch table had no code for (RtAPI.miss) [5369.08] vulkan: 219761568 draws, 0 skipped; 91371 dispatches in 0 batches (0 ms waiting), 0 skipped; 2461 finishes (216 ms); 10171201 reads past queued releases (0 samples counts written on the GPU); 246139692 descriptor sets written, 193383444 reused; 182525045 draws kept the last one's shaders and pipeline (0 checked), 213716030 its targets [5369.08] vulkan: 576 shaders translated (276 ms), 862 pipelines made (738 from the cache, 2293 ms making, 1564 ms waited for), 5494 render targets made, 31058 texture uploads (4070 MB), 268 of them some blocks alone (36 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5369.08] vulkan: 4755 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 302 MB [5369.08] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2559 of 13050 MB (1536 ours) [5369.08] vulkan: caches: 162 render targets (721 MB, 12 parked), 176 textures (47 MB), 1048 buffers (3 MB); 2020 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5369.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33095 through a copy [5369.08] vulkan: 13078136 rendering passes, 0 clear commands, 3492854 attachments cleared and 0 left undefined by their load op; 20139169 buffers filled ahead of the passes [5369.08] vulkan: 26595 passes (71%) ended at renderer.c:225 [5369.08] vulkan: 4817 passes (13%) ended at render.c:235 [5369.08] vulkan: 4470 passes (12%) ended at surface.c:162 [5369.08] vulkan: 1046 passes (3%) ended at cmd.c:675 [5369.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5369.08] vulkan: 16 passes (0%) ended at texture.c:529 [5369.08] vulkan: GPU-owned guest memory landed for the CPU 126 times, render targets written back for an engine 0 times [5369.86] perf: 30.1 frames a second over 5.0 s (160823 shown in all) [5372.57] vulkan: a 123 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 71 render targets made, 233 texture uploads (31712 KB), 0 ms in finishes [5374.86] perf: 30.0 frames a second over 5.0 s (160973 shown in all) [5379.87] perf: 29.9 frames a second over 5.0 s (161123 shown in all) [5383.15] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.91 ms, 1st to 99th percentile 16.93 to 33.62 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 11.8 ms (0.6 to 41.5), on to the display in 14.5 ms (11.1 to 18.5), 26.3 ms in all (16.7 to 50.4) [5383.15] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5384.46] vulkan: a 76 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5384.87] vulkan: a 53 ms frame: 0 shaders translated (0 ms), 4 pipelines made (0 ms waited for), 56 render targets made, 121 texture uploads (43989 KB), 0 ms in finishes [5384.87] perf: 30.0 frames a second over 5.0 s (161273 shown in all) [5389.08] cpu: 600 presents in 20.00 s (30.0 fps): 68 of the game's threads ran 17.09 s on the host's processors (85% of one, 28.48 ms a present), the whole process 26.80 s (134%); the busiest: thread 80 'MainThread' 4.59 s, thread 0 1.28 s, thread 0 1.21 s, thread 128 'SupportWorker Sub1' 0.85 s, thread 129 'SupportWorker Sub2' 0.80 s [5389.09] cpu: in those 20.00 s, 774353 SVCs (38717 a second): 0x1b ArbitrateUnlock 191554, 0x0b SleepThread 163604, 0x1a ArbitrateLock 158029, 0x34 WaitForAddress 84663, 0x1c WaitProcessWideKeyAtomic 56098, 0x1d SignalProcessWideKey 56098; 0 calls the dispatch table had no code for (RtAPI.miss) [5389.09] vulkan: 221823148 draws, 0 skipped; 91707 dispatches in 0 batches (0 ms waiting), 0 skipped; 2621 finishes (230 ms); 10203314 reads past queued releases (0 samples counts written on the GPU); 248255328 descriptor sets written, 195390968 reused; 184425697 draws kept the last one's shaders and pipeline (0 checked), 215759978 its targets [5389.09] vulkan: 576 shaders translated (276 ms), 866 pipelines made (742 from the cache, 2294 ms making, 1564 ms waited for), 5646 render targets made, 31768 texture uploads (4209 MB), 271 of them some blocks alone (37 MB); 3 frames over 50 ms in the last 600, the slowest 123 ms [5389.09] vulkan: 4764 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 303 MB [5389.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2597 of 13050 MB (1536 ours) [5389.09] vulkan: caches: 233 render targets (776 MB, 13 parked), 855 textures (172 MB), 19228 buffers (13 MB); 2251 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5389.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33243 through a copy [5389.09] vulkan: 13120854 rendering passes, 0 clear commands, 3504011 attachments cleared and 0 left undefined by their load op; 20374828 buffers filled ahead of the passes [5389.09] vulkan: 24961 passes (58%) ended at renderer.c:225 [5389.09] vulkan: 6236 passes (15%) ended at cmd.c:675 [5389.09] vulkan: 5909 passes (14%) ended at surface.c:162 [5389.09] vulkan: 4684 passes (11%) ended at render.c:235 [5389.09] vulkan: 600 passes (1%) ended at renderer.c:710 [5389.09] vulkan: 272 passes (1%) ended at texture.c:529 [5389.09] vulkan: 53 passes (0%) ended at surface.c:616 [5389.09] vulkan: 3 passes (0%) ended at texture.c:1277 [5389.09] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [5389.89] perf: 30.1 frames a second over 5.0 s (161424 shown in all) [5394.89] perf: 30.0 frames a second over 5.0 s (161574 shown in all) [5399.89] perf: 30.0 frames a second over 5.0 s (161724 shown in all) [5403.10] vulkan: display: 599 frame intervals of 33.31 ms (deviation 2.25 ms, 1st to 99th percentile 33.04 to 33.62 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.7 ms (0.7 to 16.1), on to the display in 14.9 ms (12.8 to 18.4), 17.6 ms in all (16.9 to 33.7) [5403.10] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5404.91] perf: 29.9 frames a second over 5.0 s (161874 shown in all) [5409.08] nvn: 162000 presents, 162002 submissions [5409.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 7.92 s on the host's processors (40% of one, 13.21 ms a present), the whole process 10.69 s (53%); the busiest: thread 80 'MainThread' 2.91 s, thread 337 'ActorCalcSub0' 0.77 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 338 'ActorCalcSub1' 0.67 s, thread 129 'SupportWorker Sub2' 0.58 s [5409.08] cpu: in those 20.00 s, 446781 SVCs (22339 a second): 0x1b ArbitrateUnlock 102911, 0x34 WaitForAddress 73838, 0x1a ArbitrateLock 72745, 0x1c WaitProcessWideKeyAtomic 46462, 0x1d SignalProcessWideKey 46462, 0x35 SignalToAddress 45843; 0 calls the dispatch table had no code for (RtAPI.miss) [5409.08] vulkan: 221960057 draws, 0 skipped; 91707 dispatches in 0 batches (0 ms waiting), 0 skipped; 2621 finishes (230 ms); 10237758 reads past queued releases (0 samples counts written on the GPU); 248447757 descriptor sets written, 195472357 reused; 184480473 draws kept the last one's shaders and pipeline (0 checked), 215878882 its targets [5409.08] vulkan: 576 shaders translated (276 ms), 866 pipelines made (742 from the cache, 2294 ms making, 1564 ms waited for), 5647 render targets made, 31809 texture uploads (4210 MB), 274 of them some blocks alone (37 MB); 0 frames over 50 ms in the last 600, the slowest 34 ms [5409.08] vulkan: 4766 ASTC texture levels or regions uploaded as BC7, 75 MB where RGBA8 takes 303 MB [5409.08] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2597 of 13050 MB (1536 ours) [5409.08] vulkan: caches: 156 render targets (716 MB, 12 parked), 219 textures (74 MB), 1154 buffers (2 MB); 2074 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5409.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33243 through a copy [5409.08] vulkan: 13157382 rendering passes, 0 clear commands, 3515598 attachments cleared and 0 left undefined by their load op; 20377956 buffers filled ahead of the passes [5409.08] vulkan: 25045 passes (69%) ended at renderer.c:225 [5409.08] vulkan: 4927 passes (13%) ended at surface.c:162 [5409.08] vulkan: 4546 passes (12%) ended at render.c:235 [5409.08] vulkan: 1141 passes (3%) ended at cmd.c:675 [5409.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5409.08] vulkan: 243 passes (1%) ended at texture.c:2037 [5409.08] vulkan: 22 passes (0%) ended at texture.c:529 [5409.08] vulkan: 3 passes (0%) ended at texture.c:1277 [5409.08] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [5409.84] vulkan: 536 of the 6703 shaders translated from the game's files found by its draws so far [5409.92] perf: 30.1 frames a second over 5.0 s (162025 shown in all) [5412.15] vulkan: a 99 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 3 texture uploads (50 KB), 0 ms in finishes [5414.94] perf: 29.9 frames a second over 5.0 s (162175 shown in all) [5419.96] perf: 30.1 frames a second over 5.0 s (162326 shown in all) [5423.07] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.10 ms, 1st to 99th percentile 16.92 to 33.61 ms), 8 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (1.9 to 3.0), on to the display in 15.4 ms (14.2 to 31.6), 18.0 ms in all (17.0 to 50.4) [5423.07] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5424.97] perf: 29.9 frames a second over 5.0 s (162476 shown in all) [5429.09] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.48 s on the host's processors (42% of one, 14.13 ms a present), the whole process 11.43 s (57%); the busiest: thread 80 'MainThread' 2.91 s, thread 128 'SupportWorker Sub1' 0.80 s, thread 337 'ActorCalcSub0' 0.78 s, thread 338 'ActorCalcSub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.55 s [5429.09] cpu: in those 20.00 s, 465118 SVCs (23255 a second): 0x1b ArbitrateUnlock 109261, 0x1a ArbitrateLock 78309, 0x34 WaitForAddress 73749, 0x1c WaitProcessWideKeyAtomic 48310, 0x1d SignalProcessWideKey 48310, 0x35 SignalToAddress 45704; 0 calls the dispatch table had no code for (RtAPI.miss) [5429.09] vulkan: 222137287 draws, 0 skipped; 91707 dispatches in 0 batches (0 ms waiting), 0 skipped; 2621 finishes (230 ms); 10272182 reads past queued releases (0 samples counts written on the GPU); 248717543 descriptor sets written, 195557031 reused; 184550748 draws kept the last one's shaders and pipeline (0 checked), 216038081 its targets [5429.09] vulkan: 576 shaders translated (276 ms), 866 pipelines made (742 from the cache, 2294 ms making, 1564 ms waited for), 5648 render targets made, 31875 texture uploads (4211 MB), 279 of them some blocks alone (38 MB); 1 frames over 50 ms in the last 600, the slowest 99 ms [5429.09] vulkan: 4808 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 307 MB [5429.09] vulkan: memory used and budgeted: heap 0 192 of 15300 MB (192 ours), heap 1 2597 of 13050 MB (1536 ours) [5429.09] vulkan: caches: 155 render targets (713 MB, 11 parked), 238 textures (75 MB), 1762 buffers (2 MB); 2056 of 13050 MB in use as they count it, 0 MB freed for the budget so far [5429.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33251 through a copy [5429.09] vulkan: 13194423 rendering passes, 0 clear commands, 3527751 attachments cleared and 0 left undefined by their load op; 20383015 buffers filled ahead of the passes [5429.09] vulkan: 25493 passes (69%) ended at renderer.c:225 [5429.09] vulkan: 4652 passes (13%) ended at render.c:235 [5429.09] vulkan: 4450 passes (12%) ended at surface.c:162 [5429.09] vulkan: 1192 passes (3%) ended at cmd.c:675 [5429.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5429.09] vulkan: 596 passes (2%) ended at texture.c:2037 [5429.09] vulkan: 53 passes (0%) ended at texture.c:529 [5429.09] vulkan: 5 passes (0%) ended at texture.c:1277 [5429.09] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [5429.97] perf: 30.0 frames a second over 5.0 s (162626 shown in all) [5434.99] perf: 30.1 frames a second over 5.0 s (162777 shown in all) [5440.01] perf: 29.9 frames a second over 5.0 s (162927 shown in all) [5443.03] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.13 ms, 1st to 99th percentile 33.06 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.6 ms (2.2 to 3.0), on to the display in 14.8 ms (14.2 to 15.1), 17.4 ms in all (17.2 to 17.6) [5443.03] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5445.01] perf: 30.0 frames a second over 5.0 s (163077 shown in all) [5447.34] vulkan: a 50 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5449.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.31 s on the host's processors (42% of one, 13.85 ms a present), the whole process 11.33 s (57%); the busiest: thread 80 'MainThread' 2.84 s, thread 128 'SupportWorker Sub1' 0.77 s, thread 337 'ActorCalcSub0' 0.76 s, thread 338 'ActorCalcSub1' 0.70 s, thread 129 'SupportWorker Sub2' 0.55 s [5449.08] cpu: in those 20.00 s, 439475 SVCs (21974 a second): 0x1b ArbitrateUnlock 98518, 0x34 WaitForAddress 74016, 0x1a ArbitrateLock 67586, 0x1c WaitProcessWideKeyAtomic 47856, 0x1d SignalProcessWideKey 47856, 0x35 SignalToAddress 45974; 0 calls the dispatch table had no code for (RtAPI.miss) [5449.08] vulkan: 222320358 draws, 0 skipped; 91707 dispatches in 0 batches (0 ms waiting), 0 skipped; 2621 finishes (230 ms); 10306678 reads past queued releases (0 samples counts written on the GPU); 248998507 descriptor sets written, 195642209 reused; 184622557 draws kept the last one's shaders and pipeline (0 checked), 216203252 its targets [5449.08] vulkan: 576 shaders translated (276 ms), 866 pipelines made (742 from the cache, 2294 ms making, 1564 ms waited for), 5649 render targets made, 31886 texture uploads (4212 MB), 282 of them some blocks alone (38 MB); 1 frames over 50 ms in the last 600, the slowest 50 ms [5449.08] vulkan: 4808 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 307 MB [5449.08] vulkan: memory used and budgeted: heap 0 192 of 15282 MB (192 ours), heap 1 2597 of 13007 MB (1536 ours) [5449.08] vulkan: caches: 156 render targets (725 MB, 12 parked), 214 textures (74 MB), 1523 buffers (2 MB); 2080 of 13007 MB in use as they count it, 0 MB freed for the budget so far [5449.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33251 through a copy [5449.08] vulkan: 13231650 rendering passes, 0 clear commands, 3540048 attachments cleared and 0 left undefined by their load op; 20387265 buffers filled ahead of the passes [5449.08] vulkan: 25524 passes (69%) ended at renderer.c:225 [5449.08] vulkan: 4668 passes (13%) ended at render.c:235 [5449.08] vulkan: 4558 passes (12%) ended at surface.c:162 [5449.08] vulkan: 1268 passes (3%) ended at cmd.c:675 [5449.08] vulkan: 600 passes (2%) ended at renderer.c:710 [5449.08] vulkan: 600 passes (2%) ended at texture.c:2037 [5449.08] vulkan: 5 passes (0%) ended at texture.c:529 [5449.08] vulkan: 3 passes (0%) ended at texture.c:1277 [5449.08] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [5450.01] perf: 30.0 frames a second over 5.0 s (163227 shown in all) [5455.02] perf: 30.1 frames a second over 5.0 s (163378 shown in all) [5460.04] perf: 29.9 frames a second over 5.0 s (163528 shown in all) [5463.00] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.97 ms, 1st to 99th percentile 33.06 to 33.61 ms), 2 held for other than 2 refreshes; the game's frames went from release to present in 2.4 ms (2.0 to 3.0), on to the display in 15.2 ms (14.5 to 15.7), 17.6 ms in all (17.4 to 17.8) [5463.00] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5465.04] perf: 30.0 frames a second over 5.0 s (163678 shown in all) [5469.08] nvn: 163800 presents, 163802 submissions [5469.08] cpu: 600 presents in 20.00 s (30.0 fps): 55 of the game's threads ran 8.96 s on the host's processors (45% of one, 14.94 ms a present), the whole process 11.70 s (59%); the busiest: thread 80 'MainThread' 3.43 s, thread 128 'SupportWorker Sub1' 0.78 s, thread 337 'ActorCalcSub0' 0.77 s, thread 338 'ActorCalcSub1' 0.69 s, thread 129 'SupportWorker Sub2' 0.55 s [5469.08] cpu: in those 20.00 s, 449365 SVCs (22468 a second): 0x1b ArbitrateUnlock 102568, 0x34 WaitForAddress 73543, 0x1a ArbitrateLock 72377, 0x1c WaitProcessWideKeyAtomic 48759, 0x1d SignalProcessWideKey 48759, 0x35 SignalToAddress 45523; 0 calls the dispatch table had no code for (RtAPI.miss) [5469.09] vulkan: 222454945 draws, 0 skipped; 91897 dispatches in 0 batches (0 ms waiting), 0 skipped; 2621 finishes (230 ms); 10340770 reads past queued releases (0 samples counts written on the GPU); 249186811 descriptor sets written, 195723079 reused; 184677255 draws kept the last one's shaders and pipeline (0 checked), 216318913 its targets [5469.09] vulkan: 576 shaders translated (276 ms), 866 pipelines made (742 from the cache, 2294 ms making, 1564 ms waited for), 5655 render targets made, 31948 texture uploads (4214 MB), 286 of them some blocks alone (38 MB); 0 frames over 50 ms in the last 600, the slowest 33 ms [5469.09] vulkan: 4811 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 307 MB [5469.09] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2597 of 13011 MB (1536 ours) [5469.09] vulkan: caches: 161 render targets (732 MB, 12 parked), 219 textures (74 MB), 1399 buffers (2 MB); 2095 of 13011 MB in use as they count it, 0 MB freed for the budget so far [5469.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33251 through a copy [5469.09] vulkan: 13268560 rendering passes, 0 clear commands, 3551413 attachments cleared and 0 left undefined by their load op; 20390457 buffers filled ahead of the passes [5469.09] vulkan: 25532 passes (69%) ended at renderer.c:225 [5469.09] vulkan: 4764 passes (13%) ended at render.c:235 [5469.09] vulkan: 4170 passes (11%) ended at surface.c:162 [5469.09] vulkan: 1045 passes (3%) ended at cmd.c:675 [5469.09] vulkan: 600 passes (2%) ended at renderer.c:710 [5469.09] vulkan: 571 passes (2%) ended at texture.c:2037 [5469.09] vulkan: 187 passes (1%) ended at buffer.c:998 [5469.09] vulkan: 36 passes (0%) ended at texture.c:529 [5469.09] vulkan: GPU-owned guest memory landed for the CPU 136 times, render targets written back for an engine 0 times [5470.04] perf: 30.0 frames a second over 5.0 s (163828 shown in all) [5475.06] perf: 30.1 frames a second over 5.0 s (163979 shown in all) [5480.07] perf: 29.9 frames a second over 5.0 s (164129 shown in all) [5482.97] vulkan: display: 599 frame intervals of 33.33 ms (deviation 0.10 ms, 1st to 99th percentile 33.08 to 33.61 ms), 0 held for other than 2 refreshes; the game's frames went from release to present in 2.2 ms (1.9 to 2.7), on to the display in 15.6 ms (15.0 to 16.0), 17.8 ms in all (17.6 to 18.0) [5482.97] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5485.09] perf: 30.1 frames a second over 5.0 s (164280 shown in all) [5488.48] vulkan: a 125 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 81 render targets made, 286 texture uploads (33147 KB), 0 ms in finishes [5489.10] cpu: 600 presents in 20.02 s (30.0 fps): 62 of the game's threads ran 10.73 s on the host's processors (54% of one, 17.88 ms a present), the whole process 13.91 s (70%); the busiest: thread 80 'MainThread' 3.18 s, thread 0 0.75 s, thread 128 'SupportWorker Sub1' 0.74 s, thread 0 0.64 s, thread 129 'SupportWorker Sub2' 0.58 s [5489.10] cpu: in those 20.02 s, 594687 SVCs (29707 a second): 0x1b ArbitrateUnlock 150161, 0x1a ArbitrateLock 119064, 0x0b SleepThread 77430, 0x34 WaitForAddress 72081, 0x1c WaitProcessWideKeyAtomic 56077, 0x1d SignalProcessWideKey 56074; 0 calls the dispatch table had no code for (RtAPI.miss) [5489.10] vulkan: 222731435 draws, 0 skipped; 91897 dispatches in 0 batches (0 ms waiting), 0 skipped; 2703 finishes (237 ms); 10372850 reads past queued releases (0 samples counts written on the GPU); 249508785 descriptor sets written, 195954085 reused; 184874521 draws kept the last one's shaders and pipeline (0 checked), 216578314 its targets [5489.10] vulkan: 576 shaders translated (276 ms), 866 pipelines made (742 from the cache, 2294 ms making, 1564 ms waited for), 5751 render targets made, 32350 texture uploads (4251 MB), 288 of them some blocks alone (39 MB); 1 frames over 50 ms in the last 600, the slowest 125 ms [5489.10] vulkan: 4820 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5489.10] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5489.10] vulkan: caches: 170 render targets (780 MB, 16 parked), 595 textures (112 MB), 9921 buffers (6 MB); 2233 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5489.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 33251 through a copy [5489.10] vulkan: 13303173 rendering passes, 0 clear commands, 3562056 attachments cleared and 0 left undefined by their load op; 20412575 buffers filled ahead of the passes [5489.10] vulkan: 23271 passes (67%) ended at renderer.c:225 [5489.10] vulkan: 4484 passes (13%) ended at surface.c:162 [5489.10] vulkan: 4299 passes (12%) ended at render.c:235 [5489.10] vulkan: 1476 passes (4%) ended at cmd.c:675 [5489.10] vulkan: 600 passes (2%) ended at renderer.c:710 [5489.10] vulkan: 297 passes (1%) ended at texture.c:2037 [5489.10] vulkan: 157 passes (0%) ended at texture.c:529 [5489.10] vulkan: 27 passes (0%) ended at surface.c:616 [5489.10] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [5490.09] perf: 30.0 frames a second over 5.0 s (164430 shown in all) [5495.09] perf: 30.0 frames a second over 5.0 s (164580 shown in all) [5500.11] perf: 29.9 frames a second over 5.0 s (164730 shown in all) [5502.95] vulkan: display: 599 frame intervals of 33.36 ms (deviation 3.91 ms, 1st to 99th percentile 16.94 to 33.61 ms), 9 held for other than 2 refreshes; the game's frames went from release to present in 14.3 ms (0.6 to 40.4), on to the display in 16.2 ms (11.7 to 19.8), 30.5 ms in all (17.7 to 51.4) [5502.95] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5505.12] perf: 30.1 frames a second over 5.0 s (164881 shown in all) [5509.10] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 18.29 s on the host's processors (91% of one, 30.48 ms a present), the whole process 32.20 s (161%); the busiest: thread 80 'MainThread' 6.26 s, thread 343 'ActorCalcSub0' 2.34 s, thread 344 'ActorCalcSub1' 2.22 s, thread 128 'SupportWorker Sub1' 1.01 s, thread 129 'SupportWorker Sub2' 0.93 s [5509.10] cpu: in those 19.99 s, 590159 SVCs (29517 a second): 0x1b ArbitrateUnlock 145510, 0x1a ArbitrateLock 111499, 0x34 WaitForAddress 86997, 0x0b SleepThread 66177, 0x1c WaitProcessWideKeyAtomic 54476, 0x1d SignalProcessWideKey 54476; 0 calls the dispatch table had no code for (RtAPI.miss) [5509.10] vulkan: 225895048 draws, 0 skipped; 92256 dispatches in 0 batches (0 ms waiting), 0 skipped; 2703 finishes (237 ms); 10408989 reads past queued releases (0 samples counts written on the GPU); 252790939 descriptor sets written, 198999157 reused; 187827473 draws kept the last one's shaders and pipeline (0 checked), 219722224 its targets [5509.10] vulkan: 578 shaders translated (276 ms), 868 pipelines made (744 from the cache, 2294 ms making, 1564 ms waited for), 5752 render targets made, 32663 texture uploads (4324 MB), 288 of them some blocks alone (39 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5509.10] vulkan: 4820 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5509.10] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5509.10] vulkan: caches: 160 render targets (732 MB, 14 parked), 658 textures (127 MB), 17996 buffers (9 MB); 2205 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5509.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 34263 through a copy [5509.10] vulkan: 13355749 rendering passes, 0 clear commands, 3575072 attachments cleared and 0 left undefined by their load op; 20780717 buffers filled ahead of the passes [5509.10] vulkan: 29066 passes (55%) ended at renderer.c:225 [5509.10] vulkan: 9288 passes (18%) ended at cmd.c:675 [5509.10] vulkan: 8100 passes (15%) ended at surface.c:162 [5509.10] vulkan: 5400 passes (10%) ended at render.c:235 [5509.10] vulkan: 600 passes (1%) ended at renderer.c:710 [5509.10] vulkan: 121 passes (0%) ended at texture.c:529 [5509.10] vulkan: 1 passes (0%) ended at surface.c:616 [5509.10] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [5510.12] perf: 30.0 frames a second over 5.0 s (165031 shown in all) [5515.14] perf: 29.9 frames a second over 5.0 s (165181 shown in all) [5520.14] perf: 30.0 frames a second over 5.0 s (165331 shown in all) [5522.98] vulkan: display: 599 frame intervals of 33.33 ms (deviation 4.91 ms, 1st to 99th percentile 16.61 to 50.07 ms), 36 held for other than 2 refreshes; the game's frames went from release to present in 14.8 ms (10.6 to 18.0), on to the display in 18.1 ms (6.2 to 23.0), 32.9 ms in all (18.0 to 35.0) [5522.98] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5525.14] perf: 30.0 frames a second over 5.0 s (165481 shown in all) [5529.08] nvn: 165600 presents, 165602 submissions [5529.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.68 s on the host's processors (88% of one, 29.47 ms a present), the whole process 29.90 s (150%); the busiest: thread 80 'MainThread' 6.22 s, thread 343 'ActorCalcSub0' 2.42 s, thread 344 'ActorCalcSub1' 2.27 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.81 s [5529.09] cpu: in those 20.00 s, 540086 SVCs (27008 a second): 0x1b ArbitrateUnlock 133047, 0x1a ArbitrateLock 99311, 0x34 WaitForAddress 83966, 0x0b SleepThread 51151, 0x1d SignalProcessWideKey 51078, 0x1c WaitProcessWideKeyAtomic 51075; 0 calls the dispatch table had no code for (RtAPI.miss) [5529.09] vulkan: 228535019 draws, 0 skipped; 92733 dispatches in 0 batches (0 ms waiting), 0 skipped; 2703 finishes (237 ms); 10445274 reads past queued releases (0 samples counts written on the GPU); 255595665 descriptor sets written, 201474373 reused; 190281230 draws kept the last one's shaders and pipeline (0 checked), 222342497 its targets [5529.09] vulkan: 588 shaders translated (279 ms), 873 pipelines made (744 from the cache, 2423 ms making, 1660 ms waited for), 5767 render targets made, 32739 texture uploads (4330 MB), 290 of them some blocks alone (39 MB); 0 frames over 50 ms in the last 600, the slowest 37 ms [5529.09] vulkan: 4820 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5529.09] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5529.09] vulkan: caches: 158 render targets (737 MB, 15 parked), 466 textures (88 MB), 14318 buffers (5 MB); 2159 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5529.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 36039 through a copy [5529.09] vulkan: 13407588 rendering passes, 0 clear commands, 3588197 attachments cleared and 0 left undefined by their load op; 21064282 buffers filled ahead of the passes [5529.09] vulkan: 29392 passes (57%) ended at renderer.c:225 [5529.09] vulkan: 8795 passes (17%) ended at surface.c:162 [5529.09] vulkan: 7814 passes (15%) ended at cmd.c:675 [5529.09] vulkan: 5199 passes (10%) ended at render.c:235 [5529.09] vulkan: 600 passes (1%) ended at renderer.c:710 [5529.09] vulkan: 36 passes (0%) ended at texture.c:529 [5529.09] vulkan: 2 passes (0%) ended at texture.c:1277 [5529.09] vulkan: 1 passes (0%) ended at surface.c:616 [5529.09] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [5530.14] perf: 30.0 frames a second over 5.0 s (165631 shown in all) [5535.16] perf: 30.1 frames a second over 5.0 s (165782 shown in all) [5540.17] perf: 29.9 frames a second over 5.0 s (165932 shown in all) [5542.93] vulkan: display: 599 frame intervals of 33.31 ms (deviation 3.67 ms, 1st to 99th percentile 16.61 to 50.08 ms), 29 held for other than 2 refreshes; the game's frames went from release to present in 14.7 ms (10.4 to 18.0), on to the display in 17.0 ms (6.0 to 22.7), 31.8 ms in all (18.1 to 35.1) [5542.93] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5545.17] perf: 30.0 frames a second over 5.0 s (166082 shown in all) [5549.10] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.84 s on the host's processors (89% of one, 29.74 ms a present), the whole process 29.61 s (148%); the busiest: thread 80 'MainThread' 6.22 s, thread 343 'ActorCalcSub0' 2.36 s, thread 344 'ActorCalcSub1' 2.24 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.81 s [5549.10] cpu: in those 20.00 s, 535393 SVCs (26763 a second): 0x1b ArbitrateUnlock 132434, 0x1a ArbitrateLock 98132, 0x34 WaitForAddress 83882, 0x1c WaitProcessWideKeyAtomic 50684, 0x1d SignalProcessWideKey 50681, 0x35 SignalToAddress 50554; 0 calls the dispatch table had no code for (RtAPI.miss) [5549.10] vulkan: 231134929 draws, 0 skipped; 93137 dispatches in 0 batches (0 ms waiting), 0 skipped; 2703 finishes (237 ms); 10481376 reads past queued releases (0 samples counts written on the GPU); 258316290 descriptor sets written, 203953568 reused; 192702929 draws kept the last one's shaders and pipeline (0 checked), 224922455 its targets [5549.10] vulkan: 588 shaders translated (279 ms), 873 pipelines made (744 from the cache, 2423 ms making, 1660 ms waited for), 5778 render targets made, 32812 texture uploads (4352 MB), 291 of them some blocks alone (39 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5549.10] vulkan: 4820 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5549.10] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5549.10] vulkan: caches: 156 render targets (727 MB, 14 parked), 472 textures (104 MB), 13362 buffers (7 MB); 2169 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5549.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 37318 through a copy [5549.10] vulkan: 13459104 rendering passes, 0 clear commands, 3601238 attachments cleared and 0 left undefined by their load op; 21373378 buffers filled ahead of the passes [5549.10] vulkan: 29199 passes (57%) ended at renderer.c:225 [5549.10] vulkan: 8666 passes (17%) ended at surface.c:162 [5549.10] vulkan: 7673 passes (15%) ended at cmd.c:675 [5549.10] vulkan: 5353 passes (10%) ended at render.c:235 [5549.10] vulkan: 600 passes (1%) ended at renderer.c:710 [5549.10] vulkan: 22 passes (0%) ended at texture.c:529 [5549.10] vulkan: 2 passes (0%) ended at surface.c:616 [5549.10] vulkan: 1 passes (0%) ended at texture.c:1277 [5549.10] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [5550.19] perf: 30.1 frames a second over 5.0 s (166233 shown in all) [5555.21] perf: 29.9 frames a second over 5.0 s (166383 shown in all) [5560.21] perf: 30.0 frames a second over 5.0 s (166533 shown in all) [5562.92] vulkan: display: 599 frame intervals of 33.36 ms (deviation 4.68 ms, 1st to 99th percentile 16.60 to 50.16 ms), 47 held for other than 2 refreshes; the game's frames went from release to present in 14.9 ms (11.1 to 18.1), on to the display in 17.9 ms (5.7 to 22.7), 32.8 ms in all (18.2 to 35.3) [5562.92] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5565.22] perf: 30.1 frames a second over 5.0 s (166684 shown in all) [5569.09] cpu: 600 presents in 19.99 s (30.0 fps): 56 of the game's threads ran 17.72 s on the host's processors (89% of one, 29.53 ms a present), the whole process 30.30 s (152%); the busiest: thread 80 'MainThread' 6.33 s, thread 343 'ActorCalcSub0' 2.49 s, thread 344 'ActorCalcSub1' 2.35 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.81 s [5569.09] cpu: in those 19.99 s, 535330 SVCs (26777 a second): 0x1b ArbitrateUnlock 129906, 0x1a ArbitrateLock 96382, 0x34 WaitForAddress 85075, 0x0b SleepThread 54859, 0x35 SignalToAddress 51280, 0x1d SignalProcessWideKey 49060; 0 calls the dispatch table had no code for (RtAPI.miss) [5569.09] vulkan: 233749354 draws, 0 skipped; 94583 dispatches in 0 batches (0 ms waiting), 0 skipped; 2703 finishes (237 ms); 10517543 reads past queued releases (0 samples counts written on the GPU); 261137660 descriptor sets written, 206361048 reused; 195117615 draws kept the last one's shaders and pipeline (0 checked), 227516822 its targets [5569.09] vulkan: 588 shaders translated (279 ms), 873 pipelines made (744 from the cache, 2423 ms making, 1660 ms waited for), 5781 render targets made, 33229 texture uploads (4426 MB), 292 of them some blocks alone (39 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5569.09] vulkan: 4820 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5569.09] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5569.09] vulkan: caches: 155 render targets (725 MB, 13 parked), 796 textures (158 MB), 17278 buffers (10 MB); 2222 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5569.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38028 through a copy [5569.09] vulkan: 13511805 rendering passes, 0 clear commands, 3614346 attachments cleared and 0 left undefined by their load op; 21701011 buffers filled ahead of the passes [5569.09] vulkan: 29286 passes (56%) ended at renderer.c:225 [5569.09] vulkan: 8086 passes (15%) ended at cmd.c:675 [5569.09] vulkan: 7849 passes (15%) ended at surface.c:162 [5569.09] vulkan: 6731 passes (13%) ended at render.c:235 [5569.09] vulkan: 600 passes (1%) ended at renderer.c:710 [5569.09] vulkan: 148 passes (0%) ended at texture.c:529 [5569.09] vulkan: 1 passes (0%) ended at texture.c:1277 [5569.09] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [5570.24] perf: 29.9 frames a second over 5.0 s (166834 shown in all) [5575.26] perf: 30.1 frames a second over 5.0 s (166985 shown in all) [5580.27] perf: 29.9 frames a second over 5.0 s (167135 shown in all) [5582.89] vulkan: display: 599 frame intervals of 33.33 ms (deviation 3.97 ms, 1st to 99th percentile 16.61 to 50.02 ms), 34 held for other than 2 refreshes; the game's frames went from release to present in 13.9 ms (8.8 to 18.6), on to the display in 14.8 ms (5.7 to 24.3), 28.7 ms in all (18.4 to 35.4) [5582.89] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5585.27] perf: 30.0 frames a second over 5.0 s (167285 shown in all) [5589.08] nvn: 167400 presents, 167402 submissions [5589.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.20 s on the host's processors (86% of one, 28.66 ms a present), the whole process 28.05 s (140%); the busiest: thread 80 'MainThread' 6.34 s, thread 343 'ActorCalcSub0' 2.42 s, thread 344 'ActorCalcSub1' 2.29 s, thread 128 'SupportWorker Sub1' 0.92 s, thread 129 'SupportWorker Sub2' 0.75 s [5589.09] cpu: in those 20.00 s, 494550 SVCs (24725 a second): 0x1b ArbitrateUnlock 120333, 0x1a ArbitrateLock 87929, 0x34 WaitForAddress 82680, 0x35 SignalToAddress 49869, 0x1c WaitProcessWideKeyAtomic 46880, 0x1d SignalProcessWideKey 46880; 0 calls the dispatch table had no code for (RtAPI.miss) [5589.09] vulkan: 236107390 draws, 0 skipped; 95750 dispatches in 0 batches (0 ms waiting), 0 skipped; 2703 finishes (237 ms); 10554686 reads past queued releases (0 samples counts written on the GPU); 263603194 descriptor sets written, 208611586 reused; 197293486 draws kept the last one's shaders and pipeline (0 checked), 229853841 its targets [5589.09] vulkan: 588 shaders translated (279 ms), 873 pipelines made (744 from the cache, 2423 ms making, 1660 ms waited for), 5795 render targets made, 33284 texture uploads (4427 MB), 294 of them some blocks alone (40 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5589.09] vulkan: 4822 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5589.09] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5589.09] vulkan: caches: 156 render targets (728 MB, 14 parked), 494 textures (79 MB), 11556 buffers (5 MB); 2144 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5589.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38028 through a copy [5589.09] vulkan: 13563011 rendering passes, 0 clear commands, 3627845 attachments cleared and 0 left undefined by their load op; 21909406 buffers filled ahead of the passes [5589.09] vulkan: 30600 passes (60%) ended at renderer.c:225 [5589.09] vulkan: 7079 passes (14%) ended at surface.c:162 [5589.09] vulkan: 6581 passes (13%) ended at cmd.c:675 [5589.09] vulkan: 6313 passes (12%) ended at render.c:235 [5589.09] vulkan: 600 passes (1%) ended at renderer.c:710 [5589.09] vulkan: 28 passes (0%) ended at texture.c:529 [5589.09] vulkan: 3 passes (0%) ended at surface.c:616 [5589.09] vulkan: 2 passes (0%) ended at texture.c:1277 [5589.09] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [5590.29] perf: 30.1 frames a second over 5.0 s (167436 shown in all) [5595.31] perf: 29.9 frames a second over 5.0 s (167586 shown in all) [5600.31] perf: 30.0 frames a second over 5.0 s (167736 shown in all) [5602.85] vulkan: display: 599 frame intervals of 33.33 ms (deviation 7.21 ms, 1st to 99th percentile 16.60 to 50.19 ms), 112 held for other than 2 refreshes; the game's frames went from release to present in 11.9 ms (10.5 to 17.5), on to the display in 12.5 ms (6.0 to 24.7), 24.4 ms in all (18.5 to 35.6) [5602.85] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5605.32] perf: 30.1 frames a second over 5.0 s (167887 shown in all) [5609.09] cpu: 600 presents in 20.00 s (30.0 fps): 56 of the game's threads ran 17.74 s on the host's processors (89% of one, 29.56 ms a present), the whole process 27.92 s (140%); the busiest: thread 80 'MainThread' 6.72 s, thread 343 'ActorCalcSub0' 2.40 s, thread 344 'ActorCalcSub1' 2.26 s, thread 128 'SupportWorker Sub1' 0.93 s, thread 129 'SupportWorker Sub2' 0.70 s [5609.09] cpu: in those 20.00 s, 474859 SVCs (23744 a second): 0x1b ArbitrateUnlock 113828, 0x34 WaitForAddress 82100, 0x1a ArbitrateLock 81183, 0x35 SignalToAddress 49245, 0x1d SignalProcessWideKey 44463, 0x1c WaitProcessWideKeyAtomic 44462; 0 calls the dispatch table had no code for (RtAPI.miss) [5609.09] vulkan: 238299951 draws, 0 skipped; 96995 dispatches in 0 batches (0 ms waiting), 0 skipped; 2703 finishes (237 ms); 10591125 reads past queued releases (0 samples counts written on the GPU); 265899453 descriptor sets written, 210700449 reused; 199310493 draws kept the last one's shaders and pipeline (0 checked), 232025859 its targets [5609.09] vulkan: 588 shaders translated (279 ms), 873 pipelines made (744 from the cache, 2423 ms making, 1660 ms waited for), 5803 render targets made, 33382 texture uploads (4435 MB), 298 of them some blocks alone (40 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5609.09] vulkan: 4823 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5609.09] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5609.09] vulkan: caches: 155 render targets (725 MB, 13 parked), 466 textures (71 MB), 11836 buffers (4 MB); 2129 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5609.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38028 through a copy [5609.09] vulkan: 13612641 rendering passes, 0 clear commands, 3640957 attachments cleared and 0 left undefined by their load op; 22111185 buffers filled ahead of the passes [5609.09] vulkan: 29692 passes (60%) ended at renderer.c:225 [5609.09] vulkan: 6630 passes (13%) ended at surface.c:162 [5609.09] vulkan: 6458 passes (13%) ended at render.c:235 [5609.09] vulkan: 6191 passes (12%) ended at cmd.c:675 [5609.09] vulkan: 600 passes (1%) ended at renderer.c:710 [5609.09] vulkan: 53 passes (0%) ended at texture.c:529 [5609.09] vulkan: 4 passes (0%) ended at texture.c:1277 [5609.09] vulkan: 2 passes (0%) ended at surface.c:616 [5609.09] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [5610.32] perf: 30.0 frames a second over 5.0 s (168037 shown in all) [5615.34] perf: 29.9 frames a second over 5.0 s (168187 shown in all) [5620.34] perf: 30.0 frames a second over 5.0 s (168337 shown in all) [5622.80] vulkan: display: 599 frame intervals of 33.31 ms (deviation 4.14 ms, 1st to 99th percentile 16.61 to 50.09 ms), 37 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (10.1 to 14.0), on to the display in 8.3 ms (6.3 to 22.4), 19.6 ms in all (18.7 to 35.6) [5622.80] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5625.36] perf: 30.1 frames a second over 5.0 s (168488 shown in all) [5629.10] cpu: 600 presents in 20.01 s (30.0 fps): 56 of the game's threads ran 17.94 s on the host's processors (90% of one, 29.90 ms a present), the whole process 27.86 s (139%); the busiest: thread 80 'MainThread' 6.85 s, thread 343 'ActorCalcSub0' 2.44 s, thread 344 'ActorCalcSub1' 2.30 s, thread 128 'SupportWorker Sub1' 0.94 s, thread 129 'SupportWorker Sub2' 0.67 s [5629.10] cpu: in those 20.01 s, 474941 SVCs (23736 a second): 0x1b ArbitrateUnlock 113480, 0x34 WaitForAddress 82223, 0x1a ArbitrateLock 80740, 0x35 SignalToAddress 49374, 0x1c WaitProcessWideKeyAtomic 44236, 0x1d SignalProcessWideKey 44234; 0 calls the dispatch table had no code for (RtAPI.miss) [5629.10] vulkan: 240437353 draws, 0 skipped; 98535 dispatches in 0 batches (0 ms waiting), 0 skipped; 2703 finishes (237 ms); 10627534 reads past queued releases (0 samples counts written on the GPU); 268132415 descriptor sets written, 212742291 reused; 201275924 draws kept the last one's shaders and pipeline (0 checked), 234142680 its targets [5629.10] vulkan: 588 shaders translated (279 ms), 873 pipelines made (744 from the cache, 2423 ms making, 1660 ms waited for), 5807 render targets made, 33521 texture uploads (4448 MB), 298 of them some blocks alone (40 MB); 0 frames over 50 ms in the last 600, the slowest 36 ms [5629.10] vulkan: 4824 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5629.10] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5629.10] vulkan: caches: 156 render targets (727 MB, 14 parked), 488 textures (76 MB), 9121 buffers (4 MB); 2137 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5629.10] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38028 through a copy [5629.10] vulkan: 13662042 rendering passes, 0 clear commands, 3654051 attachments cleared and 0 left undefined by their load op; 22283964 buffers filled ahead of the passes [5629.10] vulkan: 29730 passes (60%) ended at renderer.c:225 [5629.10] vulkan: 6606 passes (13%) ended at surface.c:162 [5629.10] vulkan: 6126 passes (12%) ended at render.c:235 [5629.10] vulkan: 5956 passes (12%) ended at cmd.c:675 [5629.10] vulkan: 600 passes (1%) ended at renderer.c:710 [5629.10] vulkan: 315 passes (1%) ended at buffer.c:998 [5629.10] vulkan: 67 passes (0%) ended at texture.c:529 [5629.10] vulkan: 1 passes (0%) ended at surface.c:616 [5629.10] vulkan: GPU-owned guest memory landed for the CPU 138 times, render targets written back for an engine 0 times [5630.36] perf: 30.0 frames a second over 5.0 s (168638 shown in all) [5635.37] perf: 29.9 frames a second over 5.0 s (168788 shown in all) [5640.39] perf: 30.1 frames a second over 5.0 s (168939 shown in all) [5642.77] vulkan: display: 599 frame intervals of 33.33 ms (deviation 2.55 ms, 1st to 99th percentile 16.87 to 49.91 ms), 14 held for other than 2 refreshes; the game's frames went from release to present in 11.3 ms (0.7 to 18.6), on to the display in 16.3 ms (6.0 to 21.3), 27.6 ms in all (18.8 to 35.8) [5642.77] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5645.41] perf: 29.9 frames a second over 5.0 s (169089 shown in all) [5649.08] nvn: 169200 presents, 169202 submissions [5649.08] cpu: 600 presents in 19.98 s (30.0 fps): 68 of the game's threads ran 10.74 s on the host's processors (54% of one, 17.90 ms a present), the whole process 17.55 s (88%); the busiest: thread 80 'MainThread' 3.39 s, thread 0 1.07 s, thread 0 1.01 s, thread 118 'SaveProc' 0.73 s, thread 128 'SupportWorker Sub1' 0.61 s [5649.08] cpu: in those 19.98 s, 362728 SVCs (18153 a second): 0x1b ArbitrateUnlock 86108, 0x1a ArbitrateLock 57264, 0x34 WaitForAddress 51507, 0x0b SleepThread 40709, 0x1d SignalProcessWideKey 36793, 0x1c WaitProcessWideKeyAtomic 36790; 0 calls the dispatch table had no code for (RtAPI.miss) [5649.08] vulkan: 241795409 draws, 0 skipped; 99215 dispatches in 0 batches (0 ms waiting), 0 skipped; 2855 finishes (249 ms); 10662552 reads past queued releases (0 samples counts written on the GPU); 269572953 descriptor sets written, 214017865 reused; 202529870 draws kept the last one's shaders and pipeline (0 checked), 235480144 its targets [5649.08] vulkan: 588 shaders translated (279 ms), 873 pipelines made (744 from the cache, 2423 ms making, 1660 ms waited for), 5881 render targets made, 33621 texture uploads (4466 MB), 300 of them some blocks alone (40 MB); 0 frames over 50 ms in the last 600, the slowest 40 ms [5649.08] vulkan: 4827 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 308 MB [5649.08] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5649.08] vulkan: caches: 177 render targets (764 MB, 13 parked), 511 textures (78 MB), 13298 buffers (4 MB); 2168 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5649.08] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38028 through a copy [5649.08] vulkan: 13706047 rendering passes, 0 clear commands, 3665464 attachments cleared and 0 left undefined by their load op; 22414824 buffers filled ahead of the passes [5649.08] vulkan: 28425 passes (65%) ended at renderer.c:225 [5649.08] vulkan: 6108 passes (14%) ended at surface.c:162 [5649.08] vulkan: 5107 passes (12%) ended at render.c:235 [5649.08] vulkan: 3666 passes (8%) ended at cmd.c:675 [5649.08] vulkan: 600 passes (1%) ended at renderer.c:710 [5649.08] vulkan: 49 passes (0%) ended at surface.c:616 [5649.08] vulkan: 48 passes (0%) ended at texture.c:529 [5649.08] vulkan: 2 passes (0%) ended at texture.c:1277 [5649.08] vulkan: GPU-owned guest memory landed for the CPU 151 times, render targets written back for an engine 0 times [5650.41] perf: 30.0 frames a second over 5.0 s (169239 shown in all) [5653.28] vulkan: a 60 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 0 render targets made, 0 texture uploads (0 KB), 0 ms in finishes [5653.94] vulkan: a 121 ms frame: 0 shaders translated (0 ms), 0 pipelines made (0 ms waited for), 55 render targets made, 143 texture uploads (16520 KB), 0 ms in finishes [5655.41] perf: 30.0 frames a second over 5.0 s (169389 shown in all) [5660.41] perf: 30.0 frames a second over 5.0 s (169539 shown in all) [5662.74] vulkan: display: 599 frame intervals of 33.33 ms (deviation 5.10 ms, 1st to 99th percentile 16.61 to 50.08 ms), 32 held for other than 2 refreshes; the game's frames went from release to present in 5.0 ms (0.6 to 15.9), on to the display in 14.9 ms (8.7 to 27.2), 19.9 ms in all (19.0 to 36.0) [5662.74] vulkan: display: 0 frames not shown (no image free), 0 held for a later refresh than their period's [5663.52] vulkan: compute 8aec9d9ef157f91a ready: block 32x1x1, 14 global buffers, 6 textures, 0 images [5665.41] perf: 30.0 frames a second over 5.0 s (169689 shown in all) [5669.09] cpu: 600 presents in 20.01 s (30.0 fps): 61 of the game's threads ran 18.28 s on the host's processors (91% of one, 30.47 ms a present), the whole process 24.67 s (123%); the busiest: thread 80 'MainThread' 4.69 s, thread 118 'SaveProc' 1.84 s, thread 363 'ActorCalcSub1' 1.57 s, thread 362 'ActorCalcSub0' 1.55 s, thread 129 'SupportWorker Sub2' 0.77 s [5669.09] cpu: in those 20.01 s, 740988 SVCs (37035 a second): 0x0b SleepThread 279268, 0x1b ArbitrateUnlock 138130, 0x1a ArbitrateLock 106331, 0x34 WaitForAddress 57898, 0x1c WaitProcessWideKeyAtomic 52203, 0x1d SignalProcessWideKey 52203; 2 calls the dispatch table had no code for (RtAPI.miss) [5669.09] vulkan: 242977461 draws, 0 skipped; 99389 dispatches in 0 batches (0 ms waiting), 0 skipped; 2929 finishes (255 ms); 10698360 reads past queued releases (0 samples counts written on the GPU); 270851677 descriptor sets written, 215103245 reused; 203570161 draws kept the last one's shaders and pipeline (0 checked), 236637976 its targets [5669.09] vulkan: 590 shaders translated (280 ms), 874 pipelines made (745 from the cache, 2423 ms making, 1660 ms waited for), 5949 render targets made, 33882 texture uploads (4500 MB), 301 of them some blocks alone (41 MB); 2 frames over 50 ms in the last 600, the slowest 121 ms [5669.09] vulkan: 4845 ASTC texture levels or regions uploaded as BC7, 77 MB where RGBA8 takes 311 MB [5669.09] vulkan: memory used and budgeted: heap 0 192 of 15304 MB (192 ours), heap 1 2635 of 13016 MB (1536 ours) [5669.09] vulkan: caches: 178 render targets (792 MB, 20 parked), 366 textures (60 MB), 9641 buffers (5 MB); 2195 of 13016 MB in use as they count it, 0 MB freed for the budget so far [5669.09] vulkan: 0 draws sampled a target they render to in place (0 barriers in passes, 0 passes begun again), 38028 through a copy [5669.09] vulkan: 13753135 rendering passes, 0 clear commands, 3676663 attachments cleared and 0 left undefined by their load op; 22531841 buffers filled ahead of the passes [5669.09] vulkan: 31899 passes (68%) ended at renderer.c:225 [5669.09] vulkan: 6901 passes (15%) ended at surface.c:162 [5669.09] vulkan: 4060 passes (9%) ended at render.c:235 [5669.09] vulkan: 3489 passes (7%) ended at cmd.c:675 [5669.09] vulkan: 600 passes (1%) ended at renderer.c:710 [5669.09] vulkan: 112 passes (0%) ended at texture.c:529 [5669.09] vulkan: 26 passes (0%) ended at surface.c:616 [5669.09] vulkan: 1 passes (0%) ended at texture.c:1277 [5669.09] vulkan: GPU-owned guest memory landed for the CPU 154 times, render targets written back for an engine 0 times [5670.24] jit: 0 AOT variants, 0 leaders, 0 hits, 0 misses, 4 images [5670.24] jit: 75 batches compiled 75 pcs (0 failed, 0 still queued, 0 batches dropped by memory changes), 75 functions, 491 instructions, 71 KiB of code, 0.41 s compiling, 0 units loaded from ~/Games/LocalLibrary/ScarletNX Games/01006F8002326000/01006F8002326000_01006F8002326800v2228224.jitcache [5670.24] kernel: over 5669.8 s, cores 0: 22% held, 192.2 s waited for; 1: 17% held, 288.9 s waited for; 2: 14% held, 204.2 s waited for; 3: 0% held, 0.0 s waited for; [5670.24] kernel: core 0 held by thread 80 'MainThread' prio 44 for 19% of the run [5670.24] kernel: core 0 held by thread 99 'UIJob' prio 44 for 1% of the run [5670.24] kernel: core 0 held by thread 111 'ASysParalellExecutorMain' prio 44 for 1% of the run [5670.24] kernel: core 1 held by thread 128 'SupportWorker Sub1' prio 45 for 3% of the run [5670.24] kernel: core 1 held by thread 86 'WorkerMgr/Worker1(?)' prio 44 for 1% of the run [5670.24] kernel: core 1 held by thread 100 'UIJob' prio 44 for 1% of the run [5670.24] kernel: core 2 held by thread 129 'SupportWorker Sub2' prio 45 for 2% of the run [5670.24] kernel: core 2 held by thread 87 'WorkerMgr/Worker2(?)' prio 44 for 2% of the run [5670.24] kernel: core 2 held by thread 101 'UIJob' prio 44 for 1% of the run [5670.24] kernel: thread 128 'SupportWorker Sub1' prio 45 core 1 mask 2 waited 158.87 s for its core in 1948605 waits [5670.24] kernel: thread 129 'SupportWorker Sub2' prio 45 core 2 mask 4 waited 126.23 s for its core in 1662958 waits [5670.24] kernel: thread 111 'ASysParalellExecutorMain' prio 44 core 0 mask 1 waited 104.87 s for its core in 295821 waits [5670.24] kernel: thread 80 'MainThread' prio 44 core 0 mask 1 waited 73.32 s for its core in 647675 waits [5670.24] kernel: thread 97 'aal::LowPrioWorkerThread' prio 45 core 1 mask 2 waited 42.41 s for its core in 596643 waits [5670.24] kernel: thread 90 'Resource Control' prio 48 core 1 mask 2 waited 26.07 s for its core in 318181 waits [5670.24] kernel: thread 116 'XLink Object Create' prio 48 core 2 mask 4 waited 18.08 s for its core in 290354 waits [5670.24] kernel: thread 113 'ResLoad2' prio 48 core 2 mask 4 waited 13.36 s for its core in 212082 waits [5670.24] kernel: thread 126 'PlayReporter' prio 50 core 0 mask 1 waited 13.36 s for its core in 216023 waits [5670.24] kernel: thread 107 'Nfp' prio 52 core 1 mask 2 waited 10.06 s for its core in 23898 waits [5670.24] Exit.